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Subspace Emissary 100% Guide

by FrizRules


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~~~~~~~~~~~~~  S U P E R   S M A S H   B R O S.   B R A W L  ~~~~~~~~~~~~~
**************************************************************************
Game Title:     Super Smash Bros. Brawl
System:         Nintendo Wii
Guide Type:     100% Complete Walkthrough of the Subspace Emissary
Guide Created:  April 8th 2008
Latest Version: Version 1.2 (October 2008)
Author:         Friz



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This guide is no longer updating. Please scroll down to the version 
history if you care to know why.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



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Table of Contents
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have inserted a convenient search function for you. This will help you
find whichever section you are looking for very quickly. To do this all
you need to do is a couple steps.

1) Highlight the section title you want to find. For example: Highlight, 
   Stage 8: The Battlefield Fortress

2) Hold down the "Ctrl" button on your keyboard and press the letter "C".

3) Now hold down the "Ctrl" button again and press the letter "F". This
   will bring up the "Find" window. 

4) Hold down "Ctrl" again and press the letter "V". This will paste the
   section into the "Find" box. 

5) Now just press the "Next" button to immediately find that section in   
   the guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--------------------------------------------------------------------------
Section 1 Adventure Mode: The Subspace Emissary
--------------------------------------------------------------------------
Stage 1: The Stadium
Stage 2: Skyworld
Stage 3: Sea of Clouds
Stage 4: The Jungle
Stage 5: The Plain
Stage 6: The Lake
Stage 7: The Ruined Zoo 
Stage 8: The Battlefield Fortress
Stage 9: The Forest
Stage 10: The Research Facility
Stage 11: The Lake Shore
Stage 12: The path to the Ruins
Stage 13: The Cave
Stage 14: The Ruins
Stage 15: The Wilds
Stage 16: The Ruined Hall
Stage 17: The Wilds
Stage 18: The Swamp
Stage 19: The Research Facility
Stage 20: Outside the Ancient Ruins
Stage 21: The Glacial Peak
Stage 22: The Canyon
Stage 23: Battleship Halberd Interior
Stage 24: Battleship Halberd Exterior
Stage 25: Battleship Halberd Bridge
Stage 26: The Subspace Bomb Factory
Stage 27: The Subspace Bomb Factory
Stage 28: Entrance to Subspace
Stage 29: Subspace
Stage 30: Subspace
Stage 31: The Great Maze
Stage 9: The Forest (Part 2)
Stage 14: The Ruins (Part 2)
Stage 18: The Swamp (Part 2)
--------------------------------------------------------------------------
Section 2 Conclusion
--------------------------------------------------------------------------
Contributors
Contact Me
Version History
Copyright


==========================================================================
Adventure Mode: The Subspace Emissary
==========================================================================

Welcome to Adventure Mode: The Subspace Emissary! Throughout this guide,
all my directions about controls will refer to a non edited GameCube 
controller scheme (with the exception of turning off the Tap Jump option).

Before selecting the New Game option you might want to configure your 
controller to the default scheme and turn off the Tap Jump option also. Do 
this by going to Options and then select Controls. You can now enter a 
name you want the controls to be saved under here. After entering your 
name you then pick the controller you want to edit. Now you can change any 
of the buttons you want. I personally only disable the Tap Jump option in 
the upper right corner. This way I can perform up attacks easier without 
jumping by just holding the analog stick up and pressing the attack 
button. Once that's done with let's go back to Adventure Mode and select 
the New Game option!

After selecting your name you can pick what difficulty you want to play 
on. Just to give you an example of the difficulty let me say this. On my 
first play through I went on normal difficulty the whole game. I never got 
a game over until the later levels at the end of the game. You can also 
change your difficulty almost anytime you want throughout the Subspace 
Emissary. So don't worry if you pick something too hard, you can always 
change it. All you have to do to change your difficulty is either get a 
game over on a level or start a level and quit out to the main menu while 
saving your game. The next time you play the level it will let you pick 
what difficulty you would play to play on. For this walkthrough I will be 
writing as if you were playing on Normal Difficulty.


==========================================================================
Stage 1: The Stadium
==========================================================================

--------------------------------------------------------------------------
Cutscene

The game starts up with a great cutscene showing the new and improved 
graphics from the Gamecube's Super Smash Bros Melee. It starts off showing 
a stadium and the first 2 characters you see are Zelda and Peach. They are 
getting ready to watch the current match between Mario and Kirby.
--------------------------------------------------------------------------

Now you get to pick your character here. Of course you will want to pick 
whoever you are a better player with here. Here is another reminder that 
this walkthrough is on Normal Difficulty. I will still be stating the 
easiest option if there is one. For this case, fighting against Mario is 
going to be a lot harder than fighting against Kirby so you may want to 
just pick Mario so you get the easier opponent.

This fight is easy even on Normal Difficulty. You have 3 lives and can't 
go wrong. If you are a decent fighter you can just go in close and proceed 
to kick the living daylights out of Kirby without losing too much damage. 
If you want to play it safer you can stay long range and spam fireballs at 
him. When he gets in close quickly shield and wait for him to be in 
grabbing distance and throw him backwards for some good damage.

--------------------------------------------------------------------------
Cutscene

You see Pit watching the fight through some unknown device from some 
unknown place through some unknown means by some unknown....... you get 
the picture. After that the scene switches back to Mario and Kirby. 
Whatever character you beat will be turned into a trophy and the character 
you used to win will touch the trophy and turn them back into a living 
character again. Mario and Kirby start doing their bows to the gigantic 
crowd. In the middle of that they see the sky turn dark and a giant ship 
approaching. Scary stuff! It then sends down purplish blobs that turn into 
some sort of weird looking creature. Zelda and Peach hurry to join the 
fight... or at least Zelda does as Peach elegantly just glides into the 
group with her pretty pink umbrella.
--------------------------------------------------------------------------

You have 4 characters to pick from this time! It doesn't really matter who 
you are best with this time. You will be using all 4 of them unless you 
don't die with any of the characters you pick. You only select the order 
they will be used in. You will be fighting 30 enemies this time!

Once you hit an enemy you see their name displayed in the top left. You 
find out those weird purplish globs that turned into creatures are called, 
Primids. If you just short jump into them with attacks they will be easily 
taken down. You also will be fighting Spaak's, which are cloud monsters 
that shoot electricity at you. The electricity is easily dodged as all you 
have to do is jump over it and hit the Spaaks in mid-air. After you start 
to hurt the Spaak's, they will start throwing different lightning attacks 
at you, which are harder to dodge. If you don't let them have a chance to 
attack and just keep rushing them they won't get a chance to hurt you.

There will also be Boom Primids that shoot boomerangs at you. These are 
also easily dodged and come out pretty slow. Just wait for them to throw 
their boomerang then hop it and smash the primid into the next galaxy. 
After the Spaak's are dealt with you will get some Sword Primids. The 
Sword Primids can be pretty deadly, but if you jump into them from above 
and hit them they will be dealt with easiest that way. Don't bother trying 
to fight them on the ground unless you want to shield their sword swings 
and then either go for a quick smash or throw at them. It's easiest to 
high jump into them and attack.

--------------------------------------------------------------------------
Cutscene

You see someone flying towards you carrying something and find out that it 
is the Ancient Minister. He drops it and 2 robots come and open it. You 
find out it's a bomb with a 3 minute timer! The Ancient Minster flies back 
to the ship. Mario rushes to deal with the bomb, but then hears something 
behind him. He turns around only to be met with a cannonball to the face! 
Mario gets sent farther than a Barry Bond's homerun out of the stadium. 
Kirby looks on watching Mario get sent far away only to realize Peach and 
Zelda have been captured by Petey Piranha!
--------------------------------------------------------------------------

In this fight you are controlling Kirby. You have to break one of the 
cages open to win this fight. Whichever character's cage you break open 
first will let you play that character in some of the earlier fights. 
However, the character's cage that you don't break open, you will have to 
wait longer to use that character in the adventure mode!

Petey Piranha is the first boss you will be fighting and is definitely the 
easiest. He only has 2 attacks. He can either hit you with one of the 
cages or he can jump on you. If you think he is going to jump on you, then 
just air dodge out of the way before he begins falling towards the ground.

The easiest way to win is just wait until he jumps to one side of the 
stage and then smash attack whatever cage is closest to you when he lands. 
After he swings a cage do another smash attack when the cage is being 
brought back to its "neutral position". Air dodge if a cage is coming 
towards you at any time, then jump back and keep smashing that closest 
cage. Halfway through the fight Petey Piranha will glow red and growl. His 
jumps and attacks will get a little faster, but it's still nothing to 
worry about. Rinse and repeat for the rest of the fight and you will win 
yourself a fabulous prize of one whole princess.

--------------------------------------------------------------------------
Cutscene

Wario now jumps into the scene and does his specialty laugh. He then 
brings a gun that is double the size of him and points it at the cage you 
didn't break open. He fires the gun and turns that character into a 
trophy! Oh no! No, you shouldn't get excited thinking you will finally get 
your first trophy of the game. Instead Wario kidnaps the trophy, does 
another amazing laugh, and runs away. Kirby and whichever character you 
freed will run after him.

While you decide to chase after Wario, Kirby will notice the bomb is about 
to blow up in 2 seconds! The bomb explodes inside the stadium and you get 
a game over for not defusing it in time. Just kidding! Kirby actually 
teleported to the sky, grabbed a star, brought it back to earth, threw the 
character you freed and himself on it and sped away in all under 2 
seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the 
blast.
--------------------------------------------------------------------------

Congratulations you completed your first stage! You are now on the Stage 
Clear page. If you collected any trophies, stickers, CDs, or got any coins 
it will all be displayed on this screen! With trophies, you can read about 
what they are displaying in the Trophy Gallery mode found in the Vault. 
CDs are music you can listen to. Coins are used for the coin launcher and 
continuing in some gameplay modes. Stickers are for powering up your 
characters in Adventure Mode! Press A to continue.

The screen will then display that you got Newcomer Kirby added to your 
team as well as the character you freed from Petey Piranha's cage. 
Actually this is kind of misleading as you are still limited to only 
certain characters in the stages you can play in. Though you can replay a 
stage with any character team you wish. 

To save your game press the B button to enter the menu on the bottom. Then 
select Save to save your game. I recommend always saving your game every 
time you beat a stage. Select Back to Map when you wish to select a stage. 
Now let's enter the stage Skyworld to continue on with the story.


==========================================================================
Stage 2: Skyworld
==========================================================================

--------------------------------------------------------------------------
Cutscene

You can see Pit watching the stadium get blown up in his unknown 
futuristic television in his unknown... no we won't start the unknown 
thing again. Let's just say Pit is enjoying watching some prime time 
hardcore brawling through his amazingly awesome plasma TV from the future 
for now. That should settle it. He then turns around to see the Goddess 
Palutena. She gives him a bow weapon (that I sure could put to good use in 
real life). She then tells him to go and right the wrongs of the world 
through telepathy or something. You are going to see a lot more of that 
kind of communication as you journey on through the Subspace Emissary. 
Never fear as I alone have the power to decipher their telepathy powers 
all for you my loyal readers (or reader)... Pit then runs off like a 5 
year old getting a new video game system for the first time with his bow 
in hand. He then decides the excitement is too much for him and takes a 
suicidal leap off the top of the world... err oh I guess he didn't.
--------------------------------------------------------------------------

Now the stage begins as you controlling Pit! Pit is a great character in 
my opinion and tons of fun to play with. Now onto the more serious things. 
We will begin collecting secrets and goodies throughout all the stages on 
our path to world domination.... or at least 100% through the Subspace 
Emissary!

Just start dropping down through the clouds as you make your descent to 
Earth. You will see a few Green Cubes along the way. You should go ahead 
and grab these as they will often drop goodies for your benefit such as 
stickers or items. They are not necessary for a Clear percentage though. 
Only the Orange Cubes, along with a few other things, count towards 
percentage. After you drop all the way down continue to the right grabbing 
the Green Cube you see. If you don't grab this cube you will die if you 
keep heading right. Seriously. Happened to me and I cried. You will soon 
come to a door. Just press Up on your controller to go through. This type 
of door will lead your to another area of the stage! 

--------------------------------------------------------------------------
Cutscene

After going through the door you are granted with a cutscene. Pit looks 
around and notices the giant ship soaring through the clouds. It then 
starts sending more purple bundles of joy towards everyone's chimneys for 
some nice Christmas presents... or at least that's what I thought. Just 
before they reach your chimneys they landed on the clouds and decided to 
have lunch with Pit first. Pit then whips out his bow and breaks it in 
half into 2 knives. Obviously to spread the mayonnaise on the sandwiches.
--------------------------------------------------------------------------

Aw too bad. It looks like there won't be a picnic after all. Anyways, it's 
time for some brawling again against the Primids. Continue fighting them 
like you did last time and just leap in for some smash attacks as these 
are only normal Primids. You may get lucky and one will drop a trophy 
stand. You can use these to be thrown at any enemy you see. The enemy will 
turn into a trophy if your throw connects. There are of course a few 
exceptions to this rule. Anyways, continue right to meet some more Spaaks, 
which you already know how to deal with. Just keep attacking them and 
don't let them have a chance to back away and start sending lightning at 
you.

You are presented with a choice of either going up or down here. Take the 
upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for 
clear percentage as well as the goody that it drops. Actually it only 
counts as clear percentage if you grab what it drops. Now continue on 
going to the right. Grab the Green Cube along the way if you want, but 
careful with the Cymul. If you get close too close, it will bring out its 
blades for you to jump into them. Just leave it alone if you want and it 
won't chase you or anything. Just be careful trying to avoid it.

After jumping to the next platform you will meet a Greap. It's basically a 
giant bomb with 2 giant axes. Not a fun combination, but you got to deal 
with it! It does have a weak spot on it though. The weak spot is its red 
head. The best way to deal with it is to wait for it to bring down its 
axes and then air doge out of the way and start slashing its red head. 
This will kill it quickly. After you destroy it a door will appear! Run 
into the door to continue on with the stage.

--------------------------------------------------------------------------
Cutscene

Pit will notice Mario's trophy in the clouds and revive Mario in the blink 
of an eye. Mario has a painful flashback to his meeting with the 
cannonball again. He then sees Pit and they communicate telepathically 
about the stadium getting blown up and they want to venture out and take 
care of whatever did it. This telepathy thing looks pretty handy if you 
ask me. They then start to run off to find out what's going on.
--------------------------------------------------------------------------

You now get to pick the character you want to use! Pick either of them. 
Whoever you seem to be better with. I recommend using Pit as he has a 
great jumping ability as well as long range attacks and great recovery as 
well as great defensive abilities and well you get the picture of how Pit 
is superior to the world if played correctly. Nice run on sentence we got 
there by the way.

Start dropping through the clouds, but try to stay near the middle because 
on the left and right will be some Glunders which you just want to avoid. 
Once you fall down for quite a while you will eventually land on a purple 
cloud that you won't drop through. Instead you can ride it as it heads 
towards the right. It only lasts for a few seconds. Anyways, you land on a 
brick platform and are met with some Jyks. You want to avoid these as they 
are pretty much invincible. They just want to cause you pain and 
frustration when you run into them which are never a good combination if 
you ask me.

Continue heading right and with Pit's great jumping ability you will have 
an easy time of it. Try to take the 2nd to lowest path through this area 
as it will usually be the safest. Run/Dodge/Jump over any enemies you see 
or just do whatever you have to do to make it across this section full of 
enemies. You will eventually come to a section with rising and falling 
pillars. Count as you go along until you reach the 3rd pillar and wait for 
it to fall down as it will reveal a hidden door behind it! Enter it now! 
Well really it's your choice if you would rather be eaten alive with 
everything chasing you. Have fun with that though as I continue the 
walkthrough.

Quickly run left and grab the cube and goody that it drops as this place 
is about to auto scroll upwards which can give you an easy death if you 
aren't paying attention. On the other hand you can take the safe way and 
save that box for the return journey downwards. Keep climbing up all the 
clouds on your path to the top to be king of the mountain... err clouds. 
Grab the amazing green cube treasure at the top and hop back down. Now 
head through that door again.

Go ahead and just do your best to jump through the clustered enemies here. 
Using Pit makes it a lot easier or you can just take your time and long 
range most of them. As you continue to the right you will meet a forced 
battle with groups of monsters. Do the usual strategy with dealing with 
these types until you meet a new enemy called the Rototurret. Try to stand 
in the middle of its side guns which will shoot at you in short bursts. If 
you are standing in the middle though it can't touch you. You can poke all 
the fun and yell great comments about it for as long as you want. When you 
decide you are tired of taunting him, you can gradually just start hitting 
it to kill it. Take care to stand in the middle of it the whole time and 
it will be the easiest thing ever. 

After you beat that super incredibly hard enemy continue to the right and 
you will meet a little device on the ground. It will give you a bit of a 
ride and shoot you to the right very quickly. I like to call them 
Launchers. You land on the ground not very gently, but are greeted with an 
amazing golden door which marks the end of the stage! Congratulations you 
beat another stage! Press Up to enter and finish this stage. You are 
actually presented with a cut scene before the results screen. 

--------------------------------------------------------------------------
Cutscene

Mario and Pit watch the giant ship fly away realizing they are too late to 
catch it and all hope is now lost. Then they notice another smaller ship 
chasing it. They think to themselves as if that's going to do anything. 
--------------------------------------------------------------------------

Newcomer Mario joins your team this time as well as Pit! As always save 
your game now. Now if you have been following this super brilliant and 
expertly written walkthrough (in my head at least), then you will notice a 
Crown shaped icon is now over Skyworld. That means you have 100% cleared 
that stage and found all hidden goodies and treasure in it! Good job! Or 
well I guess its not too hard when you are following a 100% walkthrough 
now is it? Also one other thing, If you ever want to go and replay a stage 
that you already beat you will get to use any of the newcomers that you 
have already "found" and use them on that stage. You may think it's great 
at first but, when you have this walkthrough why replay the same stage 
again? It will only happen a few times, but some stages you will need to 
replay to get 100% as you can't get everything in one play through. That 
is for later though so no worries!


==========================================================================
Stage 3: Sea of Clouds
==========================================================================

The next stage is named Sea of Clouds. How original. Let's continue on 
though!

--------------------------------------------------------------------------
Cutscene

The cutscene starts off with Kirby and the character you freed riding 
their getaway car... err star throughout the sky. They also have an ever 
so slightly bigger than them ship chasing them. They then bounce off the 
ship.
--------------------------------------------------------------------------

You are now presented with the character select screen once again. Pick 
whoever you want as you will be using them for a grand total of about 20 
seconds before you get to pick one of them again. What is the logic in 
this? Don't ask me I just write these walkthroughs. 

Stage starts and you just run right. Couldn't be any easier unless your 
controls are inversed which means an early death for you. Just kidding. 
You can't even die that way either. Too bad.

--------------------------------------------------------------------------
Cutscene

You see that smaller ship that Mario and Pit noticed early weaving its way 
through a ton of gunfire from the giant ship. An extendable claw like 
machine sends itself at the ship and connects with it. The ship is in a 
crash course with your characters and apparently barely missed, but the 
wind was so strong from the ship it sent your characters a mile away.
--------------------------------------------------------------------------

Video game logic. Got to love it. As Kirby and your freed character fall 
through the clouds you get to pick one of them again. Pick either one you 
want and lets start.

Head to the right when the stage starts. You will run across a couple 
enemies and then some blocks that you can break by just hitting them. 
Continue on. You will then weave back and forth a bit until you see a 
green cube on the right that you can grab. Keep heading left and down and 
meet a new enemy called the Poppant. Not really an enemy as it drops good 
things, but it runs away when you get close. It's similar to Santa Clause.

Continue left and meet a Feyesh. A fish like thing that attacks with its 
tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left 
and you meet another new enemy called a Towtow. It stays sleeping until it 
gets hit by either you or an enemy. So while it's sleeping charge up your 
strongest attack and let it rip. It has a lot of health, but just keep 
jumping in the air and do mid air attacks to kill it after it wakes up. 

Continue left and you will run into some breakable blocks in mid air. 
Don't destroy them and instead climb them to a hidden door up above. 
Enter. You will find a couple of green cubes for your own pleasure. Steal 
their contents and head back through the door and continue down and left. 
Get rid of the enemies you see otherwise they are going to chase you to 
some breakable blocks and probably attack you there all grouped together. 
So be smart and stay in school or get rid of them early. It's your choice. 
I prefer SSBB and no school, but that's just me. Break the blocks and 
continue on down the path. If you keep heading right you can grab a random 
item or just continue on down the path going left. It's your choice. Drop 
down and head right and sprint to a door at the end and enter it.

Head to the right. Get rid of the Spaak's before there are too many and 
they can rack up some serious damage. When you see the arrow pointing left 
ignore it and go right down into the pit. You won't die. Trust me. You 
will find a green cube playing hiding and seek from you apparently so 
announce that you found it and go back up and left following that arrow. 
You will come to a forced battle with a portal and some little things 
called Mites. They may be easily defeated on their own, but when the 
portal spits out 10 of them you will start thinking otherwise. Just start 
hitting that portal until it's defeated so it stops bringing out more 
Mites.

Get rid of the rest of those little annoying things and continue left. You 
see that dirt falling above your head? Yeah, that's a good sign to move 
away from that spot otherwise a big rock will come down on top of your 
head to say hello for a cup of tea. Continue left and hopefully you are 
Kirby right now and climb those platforms trying to dodge those enemies on 
top of them. Keep climbing them and you will find a green cube at the top. 
Now head down. You will be sent into a forced battle with a portal sending 
out mites and some Glunders. Destroy the portal right away and take care 
of enemies until it lets you proceed to the right. More of the same from 
above with the falling rocks and other enemies. At the end of the path to 
the right you will meet another Greap this time. Again just try to rush 
its weak point and attack it as fast as you can while air dodging those 
huge axes. Enter the gold door to complete this stage!


==========================================================================
Stage 4: The Jungle
==========================================================================

--------------------------------------------------------------------------
Cutscene

This one starts off with a Goomba and Koopa driving a huge stack of 
bananas down a path crazily. You then see a big ape clobbering Koopas and 
Goombas somewhere in the jungle. He then leaps out, does a big I am more 
ape than you are ape roar, and looks for his apparently stolen banana 
hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires 
some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene 
using Donkey Kong as a springboard for a great entrance and uses his 
peanut guns to blast those Bullet Bills away. Who knew peanuts were so 
strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2 
apes join up and decide to go after all their bananas!
--------------------------------------------------------------------------

It's time to pick a character. I prefer Donkey Kong because he's stronger 
and harder to kill but, it's your choice overall. Alright time for some 
Goomba and Koopa stomping. If you can't kill a Goomba then I sure do feel 
sorry for you. It can only charge very slowly at you. Hop on its head or 
punch it to the moon its up to you. Next up is a Koopa. For this situation 
just hop on him and hop on his shell to send it sliding into the Goombas 
around him. Normally the Koopa won't die unless you do a very strong 
attack against it to send it off screen. Its shell will just keep sliding 
everywhere colliding into things which can be helpful or hurtful depending 
on if you are still in its sliding path. Next up you got some ParaTroopas 
which can just jump in the air and float a bit. Deal with them the same 
way. They aren't going to hurt you unless you do something stupid.

Finally once you reach the right edge you will find a barrel cannon. Jump 
into it for some fun. Actually it just blasts you up to the next ledge. 
Ignore the next barrel cannon and head right to the next barrel cannon 
aiming down towards some breakable blocks. Jump into it to be blasted 
through the breakable blocks down to ORANGE CUBE #2. Grab the cube and 
then hit the switch next to you to make another barrel cannon appear. Jump 
in to shoot yourself back up to the ledge you were previously on. Keep 
heading to the right.

Soon you will find a barrel cannon in the middle of your path so hop in 
for another ride. This time you are floating in a barrel cannon going up 
and down though. If you played any of the Donkey Kong games you are going 
to feel right at home with this section. Just keep pressing the A button 
to shoot yourself from barrel to barrel. Make sure you time it right 
though. Otherwise you will get a death. You can also fire right through 
those ParaTroopas so don't worry about avoiding them. You reach solid 
ground again and find a door that's begging for you to go through. Do it 
and yourself a favor and head on through to the next section of this 
stage.

Head a little to the right and you will come across a pink circular 
looking device on a track. Hit it and whatever enemy it touches will get 
smacked by it and die normally. Continue right, smacking them as you go, 
laughing as everything helplessly falls to your mayhem. You will see one 
pink device in the middle of a loop of another device. Hit the one in the 
middle to break a green cube for some goodies to fall down on you. Head 
right and climb those stone platforms to the top and look left for a 
hittable pink circular device in the air. Hit it and drop back down to see 
a green cube you can now get to. Grab it and proceed to the right. Hit the 
next pink device you come across to find a trophy at the end.

Now head upwards and climb another ladder above you. Hit the pink ball and 
watch it reveal a hidden door. You come out in the middle of a giant water 
wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the 
floor. One to the left and one to the right. Grab them then go back 
through the door and head right. Hit the ball you see and wait for a 
rising stone platform to come up then jump on it. Continue right beating 
down enemies and pink balls as you go. Hit one of the pink balls to break 
the breakable wall near the right end. Here you will be thrown into a 
forced battle with Goombas, bullet bills, and hammer bros. Just keep 
hitting the pink ball to take care of the hammer bros and other enemies. 
You will get an extra life as your reward for your troubles. Head right to 
a barrel cannon and finally through a door to the next section of this 
stage.

You start on a moving platform that gradually rises upwards. Enemies will 
keep dropping down on you so deal with them as you enjoy your ride. Soon 
some bullet bills will start going across the screen so do your best to 
avoid them by air dodging. Also once they start appearing a trophy will 
appear on your right on a small ledge. Grab it and get back on your 
platform. Keep dodging more bullet bills and finally you will see a door 
at the top. Hurry and jump to it and go inside.

Make sure you jump over the little shooting device here and hold left 
against the edge. Keep holding left as you fall as your goal is to land on 
a platform with a door. Try to air dodge through the row of Jyks, but if 
you can't then just go a bit to the right of them then start holding left 
again. Eventually you will fall onto the ledge with a door. Go inside to 
see a green cube and ORANGE CUBE #3. Leave once you get them and continue 
falling down. You will eventually land on the ground and some normal sized 
and giant sized Goombas will appear. Treat the giant Goombas the same as 
you would the normal sized ones. Once you beat all the Goombas the golden 
glowing door will appear signaling the end of the stage!

--------------------------------------------------------------------------
Cutscene

Donkey and Diddy Kong finally reach their banana hoard only to find 
Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey 
Kong realizes what is happening and decided to do a fully charged power 
fist to hit Diddy out of this world just to avoid being hit by the trophy 
gun. Wow wasn't that nice of him? He couldn't just give him a little shove 
now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is 
happy with his results.
--------------------------------------------------------------------------


==========================================================================
Stage 5: The Plain
==========================================================================

There is a hard to reach orange cube in this stage. If you pick Pit you 
will have an easier time reaching it than if you had picked Mario. Mario 
can wall jump to grab the orange cube, but with Pit's jumping and Up+B 
recovery move he will have a much easier time getting it. Instead of 
having to wall jump up to it with Mario. So in short just pick Pit!

Start by heading to the right. You will meet a new enemy here called the 
Borboras. He's more of an annoying type enemy than a damage dealing type 
enemy. He will just try to blow wind at you from his big air horn of a 
nose I like to call it. Very scary, but I'm sure you can manage to jump 
over his super killer wind blowing attack. So go ahead and do your best on 
him. After that continue to the right. You will see the usual enemies. 
Make sure you kill the Feyesh right now as they will annoy you in a minute 
while trying to break open this huge breakable wall. After you kill the 
Feyesh some Tickens will drop down. They are just big and fat, but I do 
like their name. Beat them however you feel like. 

Now there are no more enemies to deal with. Before just breaking through 
the huge wall in front of you, you will want to work your way to the top 
right section of it. On the top right of the highest section of the wall 
just above it is ORANGE CUBE #4 off screen. So just attack upwards and you 
will hit it down. Once you grab that goody continue to the right. A wall 
will rise up behind you and push you to the right. Try to hit the green 
cube, but don't worry about grabbing whatever it drops as the wall will 
keep pushing it to the right. Once you grabbed whatever it drops, jump 
into the pit on the right and start breaking the blocks going downwards.

Head to the right and you will notice Primids dropping down out of the gap 
in the ceiling. Here is where Pit's angel wings come in for that orange 
cube. All you need to do is keep jumping up as high as you can and then 
use his Up+B recovery move on the last jump to go even higher and 
eventually see a platform on the right that you want to land on. A Feyesh 
will be waiting to knock you back down the hole in the wall so deal with 
it quickly and then enter the door! Remember Mario could wall jump this 
part, but it's much easier with Pit. 

3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab 
them all by breaking the blocks then go back through the door. Trust me 
there was nothing through that little gap in the floor where the water was 
going unless you want the great prize of one stupid death. Through the 
door, drop down the gap in the wall and continue right to another door.

Hop onto the moving platform and its time for some forced battles. The 
only new enemy you will be dealing with is the Fire Primids who absorb 
fire attacks pretty much so good thing you are Pit. Deal with them the 
same way as the other primids by jumping into them and striking. They are 
most like the Boom Primid. So jump over their attack and strike. Easy 
stuff still. At the end of the ride you will run into a tough combination 
of enemies. I recommend dealing with the enemies on the higher ground or 
air first and then working your way down. Once you disposed of them walk 
to the right to end the stage!

--------------------------------------------------------------------------
Cutscene

You see the Ancient Minster flying in the air holding a bomb. Mario jumps 
up to attack, but falls short of the bomb. Pit then leaps off Mario's head 
and also falls short of the bomb. Nice attempt there boys. The Ancient 
Minster flies off with the bomb and Mario and Pit look on as they fail at 
life.
--------------------------------------------------------------------------


==========================================================================
Stage 6: The Lake
==========================================================================

--------------------------------------------------------------------------
Cutscene

Diddy is swinging through the jungle. He sees a small crashed ship and 
goes to investigate, but then it sounds like something is coming from the 
water. Diddy looks over at the water to see the giant Rayquaza come up. 
All Rayquaza wants apparently is to cause destruction to the ship and 
steal Diddy for maybe some after dinner snack. Just then a seat gets 
ejected from the small burning ship and Fox emerges! Fox does his dash 
attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox 
pulls out his almighty all-powerful all fearing all cheapness reflector 
and sends Rayquaza's beam right back at him to deal some major damage.
--------------------------------------------------------------------------

Here you can pick between Fox and Diddy. I recommend using Fox because his 
aerial attacks are going to cause a lot of damage and being in the air is 
a good thing against Rayquaza as you will soon come to find out.

--------------------------------------------------------------------------
Cutscene

After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off 
to do his own thing but Diddy drags him off in the other direction 
literally.
--------------------------------------------------------------------------

You can now pick either character again. Pick whoever you prefer this 
time.

Ok now we finally get to start the side scrolling part of the stage. This 
stage is a little confusing so I will do my best to give you a clear and 
accurate description of what to do. 

Well it starts off simple enough. Just head into the door you see. Break 
the blocks you see to the right and keep on going. Now drop down to the 
blue door and go inside of it. Watch out for the new enemy called an 
Auroros that are flying around. They will dive bomb you when you get 
close. Just try to air dodge or shield roll when they dive bomb at you. 
Attack them when their beaks get stuck in the ground. Anyways head up and 
go to the left to find ORANGE CUBE #6. Now go all the way to the right and 
drop down the big pit and enter the door at the bottom.

The room is pitch black and you can't see a single thing. What you want to 
do to turn on the lights again is to hit the block in the top left. Go to 
the upper left platform for a green cube floating above you. Go back to 
the right and head all the way up and climb the ladder to the top. Now 
head left past the guy blowing his all mighty wind attack at you. Enter 
the blue door you see. Now follow the path to the right. Avoid the Towtows 
if you want and keep going. Enter the red door that you eventually come 
across.

Follow the arrow to the right and you will see something reddish pink in 
the ground. This is called a Bucculus. It will basically kiss you with his 
giant lips and suck away your health. If you kill it though it will 
usually drop a health recovery item so it's worth it. Keep on the lower 
path now and go in the gold door that you come across. Now head to the 
right and deal with the Goomba family that lives in this room. Once you 
raided their house party a block will appear in the air. Hit it and go 
back left. Go in the blue door again. Now continue to the right.

Watch out for the Bucculus on the ground as there is quite a few of them. 
You will notice a gap in the ceiling above you. Jump up to the ledge on 
the left and hit the switch. Then fall back down and keep going right for 
a block with an extra life. Now head all the way back left to that gold 
door again, but this time see the ledge above it with a red door? Go 
inside it this time. If you went into this door before this point it would 
have been a room full of fiery hot lava. Not something I want to 
experience right now. 

So now that you are in the new and improved lava room its all safe now. If 
you manage to get lost in this room please eject your Brawl disc now and 
break it in half. And no you can't sue this guide for your broken disc. 
Anyways, enter the golden door as if it isn't obvious enough already. Kill 
the cute sleeping twotwo with a smash attack and enter the shiny red door 
that appears.

You are now magically on a raft floating down the river. Enemies will come 
and try to invade your raft! Play king of the hill with it and don't let 
them conquer you! Eventually you will see a Jyk floating in the air and to 
the right of it a floating door. Enter that door!

In this room hit both of the pink balls to destroy all those breakable 
blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now 
leave the room back onto your raft. Watch out for the bullet bills! If you 
are Fox just hold down your reflector the whole time to send them in the 
opposite direction if they hit you. Soon a giant Goomba will come down and 
soon after that you will see ORANGE CUBE #8 floating in the air. Ignore 
the Goomba if you haven't killed it by now and grab that orange cube! Now 
you can kick the living Goomba out of that Goomba. Another giant goomba 
comes and wants to be sent to the grave also so give him his wish and your 
ride soon comes to an end.

Continue on the path to the right. If you are Fox you can just use your 
gun to deal with those hammer bros and ParaTroopas. Be sure to grab the 
green cube near the 2nd hammer bro in the little pit. Now head to the 
right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how 
that was even possible, but it was cool. You get sent down a pit to meet 
the 1 and only Dark Bowser! Take advantage of his slow speed and keep long 
range attacks on him or try to rush him with quick attacks. Your choice.

--------------------------------------------------------------------------
Cutscene

Diddy and Fox are happy about beating dark Bowser and see him turn into a 
trophy. Diddy tries to get a little extra revenge by shoving the trophy 
around, but it then turns into those glowing purplish blobs and floats 
away. Just then a blast from a trophy gun almost hits both of them. They 
look to see who shot it and it's the real Bowser! Fox grabs Diddy and runs 
for it! Run Fox run! Bowser laughs at their retreat.
--------------------------------------------------------------------------

Phew that was a long one.

Newcomer Fox will now join your team! Make sure to save and let's go to 
the next level.


==========================================================================
Stage 7: The Ruined Zoo 
==========================================================================

--------------------------------------------------------------------------
Cutscene

It appears you are in a broke down city now. You see Lucas sadly walking 
across the street who then notices the purple blobs coming down behind 
him. Primids appear and Lucas freaks out scared. To top it off a giant 
Porky statue joins the fun! Lucas screams and runs for it. Way to defend 
yourself there Lucas.
--------------------------------------------------------------------------

This part involves a giant Porky statue chasing you. Just jump over any 
obstacles and enemies in your path and keep running to the right. Don't 
worry; the giant Porky statue will take care of anything you don't. A new 
enemy called Buckots will appear here also but you will hardly notice them 
with that little statue chasing you. Hit the pink switches at the closed 
gates to advance. The 3rd pink switch will be on the ceiling for you to 
open that gate.

After a while the statue will fall into the water. Don't be fooled by 
this! After you make it back to the land it will leap out of the water to 
chase you again! Make sure you stay on the right side of the screen so you 
don't get stomped on by a 2 ton stone statue.

--------------------------------------------------------------------------
Cutscene

Lucas is still running from the statue. He trips over something and 
prepares to be smashed by the statue. Just then Ness comes to save the day 
with a PK Thunder and knocks the statue over! Lucas, now tell me why you 
couldn't have done that in the first place instead of dodging 20 enemies 
and running through gates and obstacles instead of a simple PK thunder? 
Why Lucas why? Ness then breaks apart the stone statue with a PK frost and 
inside you find your 3rd boss Porky!
--------------------------------------------------------------------------

Porky does some fast attacks as well as shooting out a couple of deadly 
beams. If you just keep attacking him he will go down soon enough. Not 
much too it.

--------------------------------------------------------------------------
Cutscene

Lucas runs up to Ness scared as always and the duo find Wario pointing a 
trophy gun down their throats. He fires about 5 blasts at Ness, who rolls 
out of the way of all of them, until he realizes Lucas is the much easier 
target. Ness sees this and runs back to shove Lucas out of the way and get 
hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims 
his prize. Some friend you got there eh ness?

Lucas eventually runs into the Pokemon Trainer who is getting ready to 
deal with about 20 Primids! Lucas sees this and gets ready to run another 
mile in the opposite direction until the Pokemon Trainer comforts him and 
sends out his Squirtle Pokemon!
--------------------------------------------------------------------------

You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has 
better long range abilities than Pokemon Trainer which you will need for 
this upcoming part. Try to take this part nice and slow because it has 
lots of traps and annoying enemies. 

Start off by heading right. Jump over the spike traps and climb the 
ladder. Now just jump off to the right and try to stay in the air as long 
as you can while heading to the right. Continue right and you will meet 
another new enemy called the Floow in a forced battle. These guys usually 
come in groups and can rack up damage on you very quickly. Also they 
regenerate their health. Sounds like a fun combination doesn't it? Lucas' 
up smash works wonders on them. If you start to damage one make sure you 
keep attacking it until it dies otherwise it will run off to regenerate 
health. After you finally defeat all the Floows you will encounter a big 
hut with an entrance outside of it on the right end of the stage. Enter it 
like you would any normal door.

Go right and hit the pink switch to open the gate. You will find a new 
enemy here called the Bytans. They love to multiply themselves at an 
alarmingly fast rate so kill the ones that are spawning more first. Kill 
them all quickly as they love to annoy you to no ends. After you take care 
of all of them take the upper path to the right for ORANGE CUBE #9. Keep 
going right and get rid of the portal and Bytans. Go up and enter the door 
on the high platform.

Jump on the springs to jump really high and over the brick wall blocking 
you from continuing to the right. When you can drop down, do it, and head 
back left. Enter the red door. You will find ORANGE CUBE # 10 here and a 
green cube with goodies. As well as a lovely carpet decorated with spikes 
just waiting for you to walk across. Deny it the pleasure and grab the 
cubes then leave back through the door you came in. Head right and try to 
keep jumping on the springs and stay in the air as long as you can to 
avoid spike traps and enemies. Grab the green cube along the way for some 
goodies.

You will eventually come to a forced battle with Primids and Tickens which 
you know how to deal with by now. After you beat them you can find a green 
cube below you if you go to the right a little and drop down. Use the 
springs to jump over the giant spiked poles and head right a bit more to 
finally reach the end of the stage!

--------------------------------------------------------------------------
Cutscene

In the cutscene Pokemon Trainer brings back Squirtle into the poke ball 
after seeing they took care of all the Primids. He waves goodbye to Lucas 
and walks off. Lucas doesn't want to be left alone again so he runs up to 
Pokemon Trainer and decides to join him to have him do Lucas' dirty work.
--------------------------------------------------------------------------
 
Stage Clear!

Newcomer Lucas and Pokemon Trainer join your team! Save your game and 
proceed to the next stage!


==========================================================================
Stage 8: The Battlefield Fortress
==========================================================================

--------------------------------------------------------------------------
Cutscene

The scene starts off with what looks like a big war just took place. You 
then notice a bomb with 2 robots getting ready to arm it. They arm it and 
power themselves down and let it explode. Sad really. I feel sorry for the 
little guys. They don't seem to be enjoying the suicidal bomber career 
they got themselves into. Oh, but good news! Look at that, it's Marth from 
Super Smash Bros Melee! He watches from the top of a castle and sees the 
bomb explode and the Ancient Minister bringing another bomb with primids 
spawning all around him on the ground. Marth draws his sword and the 
dramatic music starts to play.
--------------------------------------------------------------------------

The stage is now ready to start!

You are now in control of Marth the swordsman despite numerous jokes about 
him being female. Anyways let's continue on and head to the right. Blast 
through those primids and show those sword primids how to handle a sword. 
Continue right down some stairs which drops you off onto a lower section 
where you need to start heading left now. Soon you will run into some new 
enemies called Armights. They can throw their swords at you and can also 
combo you a few times with their weapons. You got to take these guys a bit 
more seriously than those sword primids. Just try to get above them and 
hit them in mid air with your aerial attacks. The best is your Neutral+A 
attack in mid air. Don't use your Up+B because that will leave you 
vulnerable after the attack and they will usually punish you for that.

Nothing too hard if you keep on the assault with them. After killing them, 
continue down the right hallway down some more stairs. Kill some more 
Armights and climb a ladder. This is the first key you come across in the 
game. You can't attack or do anything besides moving pretty much with a 
key in hand. So keep that in mind because if you do attack you will lose 
your key and have to go all the way back to its spawn point where you 
first found it at. You can throw it at a locked door or just walk up to a 
locked door to unlock them. That is the purpose of a key in a nutshell.

Enter that locked door and continue heading right. Run under the Jyk when 
it rises up to get past it. Enter the red door and you will find ORANGE 
CUBE #11 and a green cube. One on each side of the room. Grab their 
contents and leave. Now start heading back to your left and take the lower 
path this time heading left. Take the lower path again when you have a 
choice of going to an upper or lower path. Be careful though because a Jyk 
is patrolling this small hallway. What you want to do to get past him is 
shield roll right through him. Avoid the next Jyk patrolling this section 
and hit the switch on the floor. Grab that extra life in the green cube! 
Keep heading left and find a red door waiting for you to enter. So do it.

Here you see a giant gate and a pink switch on the other side. Just do a 
Down+A attack to hit that switch. Problem solved. Continue heading left 
where you will find new enemies called Roaders. What I recommend you doing 
here is just to keep pressing the A button until they run into your sword. 
After they are stunned for a moment from hitting your sword give them a 
quick smash attack to deal with them. Now continue heading left. When you 
see a pink switch on the ground ignore it and keep heading left because 
that will just spawn some useless primids to beat up on. When you see a 
red door, enter it.

--------------------------------------------------------------------------
Cutscene

You see Marth looking at the explosion from the bomb. Just then Meta 
Knight appears out of nowhere and launches an attack on Marth. The two 
characters duel for a while just for the purpose of creating an awesome 
cutscene. They then notice some primids try to get the jump on them in the 
middle of their fight. They quickly slash them away and notice a ton more 
being created from those purple blobs. They decide to join forces for the 
moment and stand back to back ready to take on whatever comes at them.
--------------------------------------------------------------------------

You can pick whoever you want here. I recommend Marth because he is 
stronger and therefore has an easier time getting KOs on enemies. But it's 
up to you. You are going to have to beat 30 enemies again. You have dealt 
with all of them before so refer to the earlier strategies if you need 
enemy specific help on any of them. Just keep doing Marth's smash attacks 
and you shouldn't see too much trouble until you get to the aerial 
enemies. Another strategy is to notice the wind is blowing you to the left 
the whole time. If you stay near the edge on the left usually the wind 
will just blow the enemies off the stage for an easy KO. Especially 
helpful when the good old Greaver comes out to play. Mother Nature for the 
win.

After you win the forced battle it's off to another section of the stage. 
Start by heading left this time. You will run into another forced battle. 
Just stay in the air against the Scope Primid to easily beat him and dodge 
his attacks. After you win the forced battle keep heading left to meet a 
new enemy. These are called Autolance. You need to knock its helmet off 
and then attack the top part of it to kill it. I don't recommend shielding 
against his attacks as his lance will normally break your shield and leave 
you dizzy. Instead just try to rush it and give it a couple quick smash 
attacks to defeat it. Once you defeat it you will get an extra life for 
your troubles. Continue left.

Grab the green cube along the way and an autoscroll will soon start. You 
will find a few enemies here, but you will want to stay on the left most 
side of the screen because there is going to be a secret goody under a 
ledge on the ground part. You need to hurry and grab it as fast as you can 
and then jump to the high ledge so you don't get killed from the auto 
scroll part. Soon a couple more forced battles will start as you keep 
heading left throughout the stage with a whole bunch of enemies. If you 
are still Marth just keep smashing everything to come out on top. With 
Meta Knight do the same but his reach is shorter so you need to play a bit 
more defense until you have an opportunity to strike. Good thing you 
grabbed that extra life! Finally you come to a red door so enter it.

See the arrow pointing downwards? It obviously wants you to leap to your 
doom. Pleasure it and do it anyways to find a mine cart you can jump in 
and ride. Jump in and watch it knock over all enemies in your path. Feels 
good doesn't it? You will want to jump out right away by pressing the A 
button though after you kill about your 3rd primid. If you don't jump out 
then you get to meet a wall of spikes. Your choice. Enter the red door you 
see here. Another mine cart. This time jump out after it breaks the 2nd 
column of wooden boxes stacked to the ceiling. Jump over the wreckage to 
find a green cube and ORANGE CUBE #12. Grab them and head back through the 
door you came in.

Jump up and continue to the right for another easy forced battle. Just try 
to take out the Buckots when you first see them and stay under a platform 
if they are dumping their buckets on you. After you win a green cube will 
appear so grab it and continue heading right. Another mine cart, but this 
time you actually get warned about when to jump out. Do so right after you 
see the exclamation point warning sign flashing. Then jump into the next 
cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd 
cart's jump out point because it's a big gap you have to cross if you jump 
too early. So try to jump out when you are pretty high in the air and see 
nothing below you. Of course you want to be trying to make your way to the 
right in the air and not to the left back where you came from. Do it 
properly and you will land on a platform with a red door. Enter it! Run to 
the right.

--------------------------------------------------------------------------
Cutscene

You see Marth and Meta Knight chasing the Ancient Minister. Marth barely 
misses with his sword attack and Meta Knight gets shot in the wing by the 
ancient minister. However a newcomer makes sure not to miss and slices the 
bomb right off of the ancient minister. You find out its Ike!
--------------------------------------------------------------------------

You now have a 3rd character to pick from. I still recommend Marth because 
he's faster than Ike and more powerful than Meta Knight.

Stage starts again so head right. Another forced battle will soon happen 
with a new enemy a little ways into it. This new enemy is called a 
Nagagog. He just keeps transforming bigger and bigger. When he reaches his 
3rd form he won't change anymore and then will try to attack you. You also 
can't hurt him at certain times usually during his transformation, but 
just keep attacking anyways to kill him. After you finally take care of 
this forced battle head to the right for another cut scene and the end of 
the stage!

--------------------------------------------------------------------------
Cutscene

You see the trio run to the edge of a cliff and watch the Ancient Minister 
fly off. End of cut scene. That was a quick one wasn't it?
--------------------------------------------------------------------------

After the results screen you get another cut scene though.

--------------------------------------------------------------------------
Cutscene

You see a Waddle Dee and Luigi getting ready to fight it like its Bowser. 
Luigi jumps out of the way of the super scary Waddle Dee at the last 
second and jumps back again when the Waddle Dee looks at him. The Waddle 
Dee continues on down the path and another one looks at Luigi who then 
backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky 
and comes back down as a nice shiny new trophy. King DeDeDe is happy with 
his new trophy and hears someone coming so he and the Waddle Dees hide. 
It's Wario with a Ness and the character you didn't free from Petey 
trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He 
laughs and then gets ready to put the trophy with his collection. Just 
then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the 
other 2 trophies in the attack and King DeDeDe drives all 3 of the 
trophies off. Wario comes to his senses after a while to see everyone 
running off with his trophy collection.
--------------------------------------------------------------------------

Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now 
unlocked and playable in all game modes! Good stuff! Save your game and 
get ready to enter the next stage.


==========================================================================
Stage 9: The Forest
==========================================================================

--------------------------------------------------------------------------
Cutscene

It's Link getting ready to pull out the Master Sword! It also looks like 
the fairy Navi is following him. Link pulls out the sword and the scene 
switches to somewhere else in the forest with a sleeping Yoshi! Link walks 
right by the sleeping Yoshi acting as if it was part of the tree stump it 
was sleeping on. Just then the giant ship in the sky comes and pours down 
those purple bundles of joy.
--------------------------------------------------------------------------

You now get to pick who you want to use in this fight. Link or Yoshi. Well 
for me the choice is very obvious here. If you are one of those crazy 
Yoshi users then go for it, otherwise I'm sticking with Link.

Stage finally starts so head to your right. You will come to a forced 
battle with some easily defeated Primids. After the victory continue 
right. You will soon see a new enemy called a Puppit drop down. It attacks 
you with its claws if you come in close to it so you can use the preferred 
method of long range attacks to deal with it. It can also shoot a laser at 
you so if you see its eyes blinking then get ready to shield or dodge. You 
could also jump in with some attacks, but you are more likely to get 
damaged that way. 

Continue heading right. Careful of that Bucculus hiding under the tree 
branch waiting for a make out session. Climb the trees and hit the green 
cube floating in the air on your right. Drop down and enter the door on 
your left between the 2 trees you just climbed over. A green cube and 
ORANGE CUBE #13 are resting here. Grab them and be gone with this room. 

Climb the trees to your right and make sure to stay on the top otherwise 
you will meet some more Bucculus waiting on the ground. Once you climb 
over the last tree though you can drop down for a green cube next to it. 
Grab the cube and head right into a forced battle. Nothing too hard so 
continue right into the door at the end after you defeat them.

You will meet a new enemy in this section called Trowlon. They will try to 
get under you and lift you up to the top of the screen which will kill 
you. So in other words don't let strangers give you any free rides. Just 
jump over him and down attack him if you want. Otherwise he may even 
attack you if you refuse his ride. Continue all the way to the right until 
you find some springs to jump on to get over this giant cliff in your way. 
If you were a Dragonball Z character you might stand a stand getting 
through this cliff, but sadly you are not so carry on with the springs.

Once you reach the top of the cliff jump on the spring to find a green 
cube high in the air. Grab it and continue right. You will find another 
forced battle. Deal with it and head right to a breakable block section. 
Hit the block with a black circle in the middle of it to break open all 
the blocks with a chain reaction. You find a green cube so grab it and 
continue right to another breakable block section. Hit it to find ORANGE 
CUBE #14. Grab it and head out and over to the right side where you see 
more breakable blocks. Breaking them reveals a red door so go inside.

You will find the pink circular balls of mayhem again in this area. Hit 
all the ones you see to takes out enemies quickly. Eventually you will 
find a spring that you can jump on to hit a pink ball at the top which 
will then in turn break open those blocks for you to grab the green cube. 
It drops an extra life for you. By the way I have no idea why theirs that 
other spring by the pink ball. It may just be there to launch you to your 
death. So just do us all a favor and avoid it.

Continue to the right and you will find a lot of Mites and 6 pink balls. 
Hit the one with the sideways track to watch those Mite's get crushed. Now 
that was fun. Keep heading right. Don't hit this ball just yet as it may 
look intimidating just begging for you to hit it. If you aren't paying 
attention though it will also destroy the ledge you are standing on for a 
nasty KO. So just be ready to jump to the right after hitting it and you 
will be fine. Grab the goodies that the green cube dropped and you meet a 
new enemy called a Shellpod. It tries to rush attack you but just keep 
whacking it until its shell falls off and then continue to beat it until 
it dies. Not so bad even though he's a big guy on the outside. 

Continue killing the Shellpods until you find a switch that you should 
hit. Then climb the ledges and ladder up to the top. Hit the pink ball to 
break open the block and get out of this place. Head to the right a bit 
and kill these enemies first before you deal with the problem at hand. You 
will see a pink ball that you need to hit from long range with an arrow or 
an egg if you are using Yoshi. Because if you just jump to the right you 
will die considering there's a wall there to prevent you from landing. So 
hit the pink ball then continue heading to the right. Jump on the spring 
to get to the higher platform and head right into a forced battle. After 
you win head right to reach the end of the stage!

--------------------------------------------------------------------------
Cutscene

Link and Yoshi see the giant ship flying away from them. They decide to 
follow it and the scene end.
--------------------------------------------------------------------------

Results screen comes up and then another scene.

--------------------------------------------------------------------------
Cutscene

You see what looks like a box on a ship flying through the sky. Hmm I 
wonder what ever could be under that certain box. You will find out later.
--------------------------------------------------------------------------

Newcomers Link and Yoshi join your team. Save your game and get ready for 
another stage.


==========================================================================
Stage 10: The Research Facility
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see someone breaking out a panel in the ceiling getting ready to come 
down. You find out its Zero Suit Samus in her Zero Suit. I don't know if 
it's just me but it looks like they are trying to make her "more 
appealing" than necessary. That's all I have to say about that.
--------------------------------------------------------------------------

Cue the Metroid music and the stage starts with you as Zero Suit Samus. 
Head to the right breaking boxes if that's your thing and enter the door. 
Keep going right onto what is an elevator, but before you get to use it a 
robot may rush you from the right. This is a new enemy called a R.O.B. 
Sentry. He is very easy and is nothing to worry about at all. He basically 
just tries to rush at you and hit you with his tiny arms. Anyways back to 
that elevator. Stand on it and press Up to go up one level. Head to the 
right when it stops and jump over a gap and deal with a few more sentrys 
and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you 
which is easily avoided by jumping over and attacking him from the air. 
Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head 
right into a door.

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus explores inside a room to find Pikachu in a very sad 
state. Apparently they are using his electricity to power their ship a 
bit. Either that or draining his energy until he dies. You decide which 
scenario you like better and run with it. Zero Suit Samus can't stand them 
torturing a cute little thing like this and decided to break open his 
container and free him. The alarm goes off and a lot of R.O.B.s come to 
the scene.
--------------------------------------------------------------------------

Pick either Pikachu or Zero Suit Samus here. Whoever you think you are 
better with as I have no personal preference to make this stage easier. 

After picking your character fight the R.O.B.s in the hallway and enter 
the door on the right. Continue right to find some platforms going in a 
circular motion. Take the bottom right hallway. Climb down a ladder and 
enter a door. Head right across platforms into a forced battle. Deal with 
the Roturret turrets first as they can hurt the most. Also keep in mind 
they 
can't fire through platforms so use that to your advantage. After taking 
care of that battle continue to the right across platforms into a hallway.

Ignore the upper path and continue right. Jump in the Launcher if you want 
to. Fight some enemies and grab the key. Go back left now and take the 
upper path this time you skipped earlier. Unlock the door and climb the 
platforms going up and go to the right hallway. Deal with the Roturret and 
grab the key. Go back left to the locked door on the upper platform. 
Unlock it and walk left to a pink switch. Hit it and go back to the right 
where you found the key. Step on the launcher to be sent to ORANGE CUBE 
#16. Drop down the big pit and make your way back left staying on the 
lowest floor all the time to the door you entered this big section from.

Climb the ladder and go left to one of the platforms going up. Ride it up 
then jump off to the right and follow that path to a door. Enter. Jump on 
the orange platform to be taken for a ride. Avoid the Jyks until the ride 
stops. Kill the Glunders that come to make a pink switch appear. Hit it 
and be amazed as a ton of platforms and walls come down back to the left 
of you to conveniently jump across. Make your way all the back left to the 
door you came in from and leave. Go back left to the moving platforms and 
take the upper left hallway this time. Climb the ladder and enter the door 
on your left.

Just climb the ladder because the Bytans will keep spawning since their 
creator will probably be above you on a platform. So take him out to end 
that mess. Follow the platforms and ladders upwards and you will meet a 
new enemy called the R.O.B. Launcher. He fires missiles at you from long 
range. Avoid them or rush attack him so he doesn't even get to fire one 
off at you. Continue going up. At the top are a green cube and a door. 
Grab the cube and enter the door.

Head right and AHH!!! That thing is one huge Bytan. These ones luckily 
don't multiply, but they do like to bump into you for some heavy damage. 
Keep smashing them or run from them your choice. As you continue heading 
right you will see a floating thing going sideways back and forth. If you 
get close it will start to blink a different color. Watch out as they are 
about to explode when that happens. Just use a long range attack on them 
to get rid of them and continue on right. Take your time heading through 
all this mess as you want to stay alive because dieing is never a good 
option.

You will eventually be thrown into a forced battle with a new enemy called 
Metal Primids. These guys don't get stunned or flinch when you attack 
them. They also can reflect some projectiles (for example: don't pick up a 
curry against these guys otherwise they will send it right back in your 
face). Try to just smash, run, and smash again to deal with them. After 
you take care of them continue heading up and over to the right avoiding 
all the obstacles to find a shiny door signaling the end of this stage!

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus 
also notices her power suit!
--------------------------------------------------------------------------

Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter 
the next stage.


==========================================================================
Stage 11: The Lake Shore
==========================================================================

This stage is going to have a few variations depending on who you freed 
from Petey way back in the beginning. This also goes for the cut scenes so 
it's difficult to describe what is happening with so many variations. 

--------------------------------------------------------------------------
Cutscene

Basically Bowser turns into a trophy whoever you freed earlier. They then 
turn into a dark character and start attacking (could be different 
characters here) with a trophy gun. Just before they fire though 
(different characters here) destroys the Trophy Gun.
--------------------------------------------------------------------------

You can now pick your characters. You will be fighting the dark version of 
whoever you freed in the beginning of the game this time.

After you win another cut scene starts.

--------------------------------------------------------------------------
Cutscene

(Different characters here) are running along the path and look up at the 
hill to see one of the princesses' trophies fading away. They then get mad 
and rush whoever was standing by the trophy.
--------------------------------------------------------------------------

You now fight whatever characters rushed you. After the battle another 
cutscene starts.

--------------------------------------------------------------------------
Cutscene

Whichever characters you defeated will be turned into trophies. King 
DeDeDe comes along driving his cart full of trophies. He sees the ones you 
just defeated and grabs them up also. Kirby then slices his driving mobile 
and frees some trophies up in the process. The 5 characters chase after 
King DeDeDe.
--------------------------------------------------------------------------

You got a nice selection of people this time. I like this team. Go with 
whoever you use best as you will need them here.

Stage starts. Go right like usual to meet a new enemy called Bombed. They 
are tricky little guys. Try to fight them long range. They may throw their 
heads at you which will explode when hitting you. They will then run away 
and grow back another head to throw at you. Just stick to long range and 
you should be fine against them. 

Jump right over a floating ledge to find a green cube to grab. After the 
cube go right and the ground will rise up into the sky where you will be 
lead into a forced battle. Just try to dodge the Bombed heads they throw 
and laugh as they run off the floating platform. After taking care of a 
Greaver and Spaaks the platform will go back down towards the earth. On 
its descent some bullet bills will fly at you so be prepared to dodge or 
hit them. Follow the arrow to the right and enter the red door.

Another auto scroll. Just head right dodging obstacles and enemies. 
Eventually you will get to an orange colored bridge that will have its 
blocks fall down if you stand on them too long. After you cross the 2nd 
orange colored bridge you will see some moving walls on the ceiling. 
Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as 
you can before the auto scroll kills you. Continue heading right and enter 
the cave door at the end.

--------------------------------------------------------------------------
Cutscene

The group sees King DeDeDe's driving mobile stopped outside the cave 
entrance. They decide to go in.
--------------------------------------------------------------------------

You get to pick your characters again. Pick whoever you are best with once 
again.

You are inside a cave this time so follow it to the right and drop down to 
find a new enemy called Shaydas. Hit their glowing red spot in the middle 
of their body to kill them. It's their weak point and they will try 
defending it. Be very careful of these enemies as they have incredible 
reach, nasty attacks, and can KO you in the blink of an eye. So dodge 
their attacks until you see a chance for you to strike their weak point 
and rush it. After you beat them drop down into a mine cart again. Jump 
when you see the warning exclamation sign as always. Climb up to the green 
cube and grab it. Keep heading up the platforms now. Once you see a 
hallway to the right don't follow it, but jump to it. Now what you want to 
do is jump as high as you can and try to reach the top left section of the 
wall to your left to find a hidden door. Take care of the Shaydas that 
ambush you and break the blocks to find the door. Enter it and go left to 
find a green cube and ORANGE CUBE #18. Grab them and leave the way you 
came in.

Deal with the Shaydas again and take the hallway to the right this time. 
Careful now as molten lava pillars are going to rise and lower in this 
hallway. If it's not completely obvious, don't touch them. Avoid them and 
keep going right. Deal with the Mites and then grab the key. Open the 
highest door out of the three as the other 2 lead to dead ends with more 
useless keys. You see a Shaydas here but he isn't a forced battle. Kill 
him anyways to make a hidden door appear and enter it. Swim across the 
water for a green cube at the left most side. Now quickly jump up to the 
top of the room because the platforms will fall down when you stand on 
them too long. Break the blocks in the top left corner to grab ORANGE CUBE 
#19.

Leave the room and continue to the right. Hit the block to cause a chain 
reaction taking out the rest of the blocks. Continue following the path 
doing more of the same until the 3rd breakable block section. Make sure to 
jump to the right when you hit the block that causes the chain reaction. 
Otherwise it will break the floor below you and you will meet a nasty 
spike pit. Continue right to a forced battle. Defeat everyone and enter 
the red door to your right.

A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed. 
Grab them and enter the golden door. That was a long stage.

--------------------------------------------------------------------------
Cutscene

Kirby looks on and sees the giant ship hovering in the air. New scene. You 
see Ganondorf watching Bowser through a monitor. It appears as if he was 
telling him where to go.
--------------------------------------------------------------------------


==========================================================================
Stage 12: The path to the Ruins
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see Charizard flying to a giant rock going high into the sky. Pokemon 
Trainer and Lucas look on. Pokemon pulls out his pictures of Pokemon he 
wants to catch and Charizard and Ivysaur is on that list so they go to the 
giant rock in hopes of catching at least Charizard. 
--------------------------------------------------------------------------

I sure could name a lot better Pokemon to grab than those ones though. 
This guy isn't a very good Pokemon trainer apparently.

Stage starts. Just follow the path to the right dodging enemies and 
obstacles as you go. You will eventually come to a forced battle. Take out 
the Puppits before the Shellpod as they can cause pain if not dealt with 
earlier. Continue heading right and drop down a pit to some breakable 
blocks on your right. Plow your way through them and grab the green cube 
at the end. Keep going right until you find an elevator. Take it up and 
head right into a new enemy called a Gamygas. These guys take a long time 
to kill and can deal out the damage also. Keep attacking their base parts 
until you can reach the head. Kill the head to get rid of this guy. The 
head will also shoot lasers when it closes its eyes so get ready to dodge.

Once you kill it continue to the right leaping over pits until you get to 
the 3rd pit. Fall down it. Trust me you won't die. Instead you find a 
hidden door so enter it. Inside this room is a ton of breakable blocks and 
goodies. There should be 4 total items you can grab from this room 
excluding stickers which more than 1 may appear. So 4 different types of 
items. Grab them all then leave. Climb out of the pit and continue right. 
After the first falling arrow blocks you will see ORANGE CUBE #21. Make 
sure to stand on the right side of it to grab its contents as you may 
accidentally push it off if standing on the left of it. Continue to the 
right jumping across platforms until you get to the next section of this 
stage. 

Jump across the lava using the platforms and time your jumps so you avoid 
the fireballs jumping up and down. Once you get back to solid ground you 
will find jets of fire shooting up and down. You turn these off for a 
limited amount of time using the pink switches. Use long range attacks to 
hit the switch if you can. Once you hit it run for it as they will soon 
turn back on. Take your time standing in safe spots by each switch you get 
to so the fire doesn't surprise you and turn back on suddenly. Wait for it 
to turn on then hit the next switch and run for it again. Do this until 
you see an arrow pointing downwards on the right. Jump across the gap and 
work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and 
fall down the pit. 

Go left once you reach the ground to find a green cube holding an extra 
life. Grab it and continue to the right avoiding spike pits. You will get 
into a forced battle. Once you defeat the enemies go right for another 
forced battle. Just keep hitting the pink balls to kill the enemies. After 
that battle continue right onto a platform for yet another forced battle. 
Keep going right. Now you jump onto a platform that will rise up into the 
air for yet another forced battle! This one is a bit harder, but just stay 
on the upper platforms so you don't get hit by the enemies below you. Take 
care of the floating enemies first and then kill the ones below you. 
Continue right to another elevator and ride it upwards. At the top head 
left for a green cube and then go right into the red door. Run to the 
right for a cut scene. 

--------------------------------------------------------------------------
Cutscene

Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to 
Wario turning Ness into a trophy and gets ready to do battle with him.
--------------------------------------------------------------------------

Use whoever you are better with to fight Wario. I prefer Lucas for his 
long range attacks on Wario, but it's your choice.

--------------------------------------------------------------------------
Cutscene

Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer 
are happy, but Lucas remembers Ness is still a trophy. He looks around for 
Ness, but doesn't see him anywhere. Pokemon Trainer tries to cheer him up 
by inviting him to go into a black doorway of doom.
--------------------------------------------------------------------------

How nice of him. Stage Clear!

--------------------------------------------------------------------------
Cutscene

You see King DeDeDe polishing up his trophies. He then sticks some badges 
on them and realizes he only has 2 badges and gives up his own badge to 
stick on the 3rd trophy. The ceiling then breaks apart and hits King 
DeDeDe on the head knocking him out. Bowser and his group of cohorts jump 
down to search the area. Bowser sees a trophy under the rock.
--------------------------------------------------------------------------


==========================================================================
Stage 13: The Cave
==========================================================================

--------------------------------------------------------------------------
Cutscene 

The group of heroes see the destruction and find a hole in the wall and 
decide to follow it.
--------------------------------------------------------------------------

Pick whatever characters you use best and let's go for it.

Now be careful of falling things throughout this stage. There will be one 
in the first gap you see in the ceiling. Just watch for that dust falling 
and roll dodge out of the way to avoid a giant rock. Continue to the 
right. Now some ceiling will try to smash you by falling on you. Just keep 
running to the right! Climb the ladder and platforms to the top to find 
another forced battle. Try to take care of the Hammer Bros first before 
they cause serious damage.

After you win continue to the right and fall down the pit. Once you fall 
down to the ground you are going to want to run to the right and drop down 
quickly as a falling ceiling is coming. The floor will rise in the next 
section so just keep jumping up the platforms and head left and up to the 
next section.

Now on this section there is a secret. Make the falling ceiling on the 
right drop all the way down, but stay on the left hallway. Watch it fall 
all the way down and see a hidden passageway appear above it. Run through 
it and up to a ledge with a door, but wait. As soon as you enter the next 
room there will be 2 walls coming in to squish you from both sides. A 
green cube will be above you and ORANGE CUBE #23 will be below you. Make 
sure you at least grab the orange cube then leave quickly through the door 
again before you become a sandwich. Wait for the ceiling to go all the way 
down so you can take the passage to get to the left again. Then wait for 
it to come all the way back up and drop down the pit.

Keep on the left side as there will be ORANGE CUBE #24 on the bottom left 
ledge. Grab it and leap to the hallway on your right. Climb the ladder and 
head right. Now some moving stone blocks will be coming towards you. Your 
goal is to jump through their opening sections and keep progressing 
towards the right. Be careful though because if you are in the open 
section part of it and it goes into the floor, you will lose a life. 
Continue to the right and enter the red door.

Grab the key and avoid the obstacles as you try to unlock the door on the 
right side. Enter the red door.

In this section you will see purple mist that you can think of as poison. 
If it touches you it will make you lose health very quickly. Hit the pink 
switches you see to make the mist disperse for a bit, but be warned it 
will come back if you are too slow. So hit the switch and continue to the 
right and climb the platforms upwards. Climb the ladder and head left. 
Jump the gap to be thrown into another forced battle. Continue left after 
you defeat the enemies and watch out for the enemies rolling on the 
ground. Just keep roll dodging to the left to avoid them.

Now climb the platforms upwards. Go to the left when you see the purple 
mist and hit the pink switch and get ready to rush upwards. Head to the 
right and stay on the lower path but watch out for the Bucculus. Hit the 
switch and climb up and over to the right where the mist previously was. 
Hit the next pink switch and quickly run to the right as the ceiling is 
trying to fall on you. When you see the next purple mist try to do a long 
range attack to hit it otherwise will you have to sacrifice some health to 
get it. Once you get it will spawn one giant goomba on each side of you, 
but at least it took away the purple mist. Defeat them in the forced 
battle to continue on to the right, but hurry because the mist will come 
back still.

Continue to the right until you see a giant ferris wheel looking device. 
Ride it so that it brings you near the top right towards a moving 
platform. Jump on that platform and head right. A giant rock will roll 
towards you so try jumping above it with the gaps in the ceiling. After 
you get past it another giant rock will fall from above you so just run 
right a little to avoid it towards the giant goomba. Go to the ledge above 
you with the red door and enter it.

Grab the green cube and ORANGE CUBE #25 in this room. Be careful though 
because the platform the green cube is above will break and so will the 
platform below that. Once you grab the cubes leave through the door you 
came in again. Wait for the giant rock to fall then kill the giant goomba 
and head right to the golden door signaling the end of the stage.

--------------------------------------------------------------------------
Cutscene

Bowser is running away with the trophy. Could be different characters 
though because of whom you freed in the beginning. A character tries to 
hit Bowser, but Bowser puts up the trophy and the character avoids it at 
the last second. Pit tries to shoot Bowser, but Bowser avoids it clumsily 
and the badge flies off the trophy. Bowser falls off the edge into his 
clown car that he rides through the air. He takes the trophy back to the 
giant ship. Kirby notices the badge on the ground and the scene ends.
--------------------------------------------------------------------------

Stage Clear!

--------------------------------------------------------------------------
Cutscene

You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes 
off and the Ancient Minister flies away. Ganondorf is watching through the 
monitor and sees the Master Hand. The Master Hand points at Ganondorf who 
then bows to the hand with a smile on his face.
--------------------------------------------------------------------------


==========================================================================
Stage 14: The Ruins
==========================================================================

Pick either Lucas or Pokemon Trainer and start. Your preference. Go left 
into the elevator and press down to make it go down. Hop into the mine 
cart and ride it through enemies and into a wall. Don't worry it won't 
hurt. It just looks like it hurts, but that's video game logic for you. 
After falling 100 miles lower into this crazy place you finally hit the 
ground. Now let's start heading to the right. If you can't get past the 
wall before it goes all the way down don't worry. Just head back to the 
left and hit the pink switch to try it again. No mistakes this time 
though! 

Keep heading right killing enemies along the way and dodging through the 
raising and falling walls. When you see a Jyk in the air wait for a 
platform to the right of it to fall down and reveal a trophy. Quickly grab 
it and rush back to lower ground before it crushes you with the ceiling. 
Keep heading right. Careful once you get to an open room as there are 
spikes on the floor and ceiling. Keep running right past those annoying 
blow air in your face enemies. This time they are even worse because you 
have spike traps falling from the ceiling. Don't get stuck on it when it 
goes back up to the ceiling or you will lose a life. If you don't reach 
the wall on the right before it closes don't worry as a pink switch will 
spawn on the ceiling next to it. Hit it and proceed to the green cube for 
an extra life.

Jump onto the big square platform and ride it to the right and jump out to 
the hallway. Now take a leap of faith off the ledge to your right down the 
pit. Now before you hit one of those pink switches you need to understand 
what's going to happen. Once you hit a pink switch, the section of floor 
below it will fall down. Also if you stand on the floor it will eventually 
fall down also. What you want to do is hit the pink switch on the right 
and jump back to the middle platform. Then jump to the door that appeared 
and quickly enter it before you fall to your doom.

Auto scroll time. Keep heading right dodging the flames and Mites and Jyks 
and breakable walls and traps and obstacles and oh man that sounds like a 
fun time. Seriously though kill as many Mites as you can because when the 
second breakable wall comes you will want to grab ORANGE CUBE #26 on top 
of it. If you have a lot of Mites hanging around you they are going to 
make sure you don't get it. Having Squirtle here is your best bet to grab 
it as his Up+B move will help a ton. If you manage to grab the orange 
cube's contents then celebrate.

Now watch out for the mine cart coming up as entering it will surely kill 
you because of the auto scroll. Dodge it and keep going. Eventually you 
will come to a platform that will take you even deeper into this place. 
Make sure to avoid the crystals on the walls otherwise they will poke you 
for some major damage. When you see a ledge to the left jump to it and 
drop down a few times to get around the crystals on the right. Now jump 
back onto the big platform and continue riding it down. When you see a 
door on the ledge enter it. 

In this room are 2 green cubes for you to nab. Careful when jumping 
through the moving platforms as not all of them are jump through able. 
Only the green ones you can jump through. Now leave this room and keep 
falling down even deeper in this place. Quickly run to the right before 
the giant Bytans have their way with you.

--------------------------------------------------------------------------
Cutscene

The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur 
in battle!
--------------------------------------------------------------------------

Continue heading right now riding a platform with some tough forced 
battles. Do your best in getting rid of those Armights first. After the 
ride comes to and end just keep heading to the right hitting the pink 
switches along the way to open the gates. Once you have a choice to go 
left or right just keep going right as the path to the left only leads to 
bunny ears. Keep hitting all the switches you see to make it past these 
gates.

Eventually you will see a Roturret. Kill it first and then hit the switch 
on the right and enter the door you see appear in the middle. Here you 
find a green cube and ORANGE CUBE #27. Hit the switch next to the door you 
came from to raise the gate blocking the cubes then run for it. Grab the 
cubes then hit the pink switch next to you to get back to the door you 
came in. Leave and keep moving to the right. Kill the Towtow and enter the 
door. Here you will fight Charizard. He is big and slow, but his attacks 
are strong. Just keep rushing him for an easy victory.

--------------------------------------------------------------------------
Cutscene

Charizard turns into a trophy and Pokemon trainer catches him. You can now 
use Charizard in battle! The two ventures into a humongous room that rises 
so high you can't even see the ceiling!
--------------------------------------------------------------------------

Make sure you save as I bet you don't feel like doing that stage again.


==========================================================================
Stage 15: The Wilds
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see something flying across the desert which you will eventually find 
out that it's your next boss fight. Marth, Ike, and Meta Knight decide to 
chase after it.
--------------------------------------------------------------------------

I always recommend Marth because of the reasons stated before. Anyways 
let's get on with the stage.

Start by heading right. Take care of all the enemies you see because a 
Gamyga will eventually block your path and you don't want a group of 
enemies attacking you while trying to get rid of the Gamyga. Continue 
right and an auto scroll with start. Keep heading down following the 
scroll. Watch out for the Trowlons that will try to lift you upwards to an 
early KO. Once you reach the bottom deal with the Bytans and go right. 
Take care of the Roaders and grab the green cube above the breakable 
blocks. After you exit the cave part climb the ledges above the cave 
ceiling to find a hidden door to the up and left part of the area. Enter 
it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and 
leave.

Continue going to the right and the wind will start pushing against you. 
Eventually you will come to a breakable wall which has ORANGE CUBE #29 
sitting pretty in it. Grab it and keep going right. Watch out for the 
bombs in this area. Try to airdodge them and jump through the gaps where 
there are none. Keep going right until you find an arrow pointing upwards 
so follow it using the platforms to go up. You could take the alternative 
transportation method of using the Trowlon and riding it up until you see 
the ledge on your right that you can jump too. Your choice.

Go right and you will meet a big new enemy called an Armank. The way to 
destroy this is to hit it a few times until it sends out its big dragon 
looking claw. Destroy the claw and the tank controller opens up the tank 
and you want to kill it. It's a green blob and will die quickly with a few 
hits. After beating it jump off the cliff to your right and quickly run 
across the ground to the right as it will soon fall down into a spike 
trap. Enter the red door when you come to it.

Head to the right dodging enemies and jumping across platforms and giant 
rock sections. Soon you will come to a downwards auto scroll. Watch out 
for falling rocks and airdodge if you need to. Be very defensive on this 
auto scroll. At the bottom you will find a couple Big Primids. Nothing new 
just a bigger sized normal primid. Kill them and continue right. Jump into 
the barrel cannon for some fun. Keep blasting yourself to the right and 
then upwards until you come to a choice of 3 barrels to blast to. Pick the 
one on the right.

Enter the door that you land by. There are 2 green cubes and ORANGE CUBE 
#30. Climb the breakable blocks and ride the moving platform to reach the 
Orange Cube otherwise you can use Ike's Up+B recovery move on your final 
jump to get to it. Grab the cubes and leave. You get automatically blasted 
to a platform on the left. Make your way back to the door you just came 
from. This time however jump to the wall on the right and keep holding 
right against the wall. Eventually you will see an opening in the wall on 
the right which you can either jump to or use your Up+B recovery move to 
reach. Enter the red door at the end of the path. Grab the green cube and 
enter the new red door.

--------------------------------------------------------------------------
Cutscene

The trio finally catches up to the thing flying across the desert and 
decide to fight it.
--------------------------------------------------------------------------

This guy is big. His attacks are powerful and he's just begging for a 
fight. His attacks do come out slow though. You should be able to tell 
when he is "winding up" to perform some sort of attack. Just get ready to 
dodge and keep attacking him after his attack ends. Rinse and repeat.

--------------------------------------------------------------------------
Cutscene

After defeating Galleom he jumps off a cliff and lands on the ground only 
to break it and fall down a giant pit.
--------------------------------------------------------------------------

Save your game and enter the next stage!


==========================================================================
Stage 16: The Ruined Hall
==========================================================================

--------------------------------------------------------------------------
Cutscene

Lucas and Pokemon Trainer see the ceiling falling down upon them as well 
as a giant machine. They get knocked back from his impact crater he made 
from landing. They decide to fight it.
--------------------------------------------------------------------------

Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use 
Charizard. Use his Forward+B attack Rock Smash to dish out some major 
damage to this boss and kill him crazy fast. That felt good didn't it?

--------------------------------------------------------------------------
Cutscene

Galleom still isn't defeated yet! He grabs Pokemon Trainer and Lucas, 
ignites a suicidal bomb timer in his body, and jumps skywards with the 
pair. This Galleom guy just isn't have a good day is he? Lucas finally 
gets brave for once and does a PK Thunder to shoot off the arm holding the 
pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas 
just before they hit the ground.
--------------------------------------------------------------------------

Stage Clear!


==========================================================================
Stage 17: The Wilds
==========================================================================

--------------------------------------------------------------------------
Cutscene

The Ancient Minister sees the bomb explosion and has a flashback to 2 
R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he? 
Just then Pit fires an arrow at the Ancient Minster who barely dodges it. 
He flies away and the group of 5 chase after him.
--------------------------------------------------------------------------

Pick whoever you want and let's get started.

As always make your way right and hit the pink balls of destruction that 
you see to open up some breakable walls. You will come to a forced battle, 
but just keep whacking that pink ball to kill the enemies. After the 
forced battle you will get to an auto scroll going to the right. Keep 
hitting any pink balls you see to clear the way for you. There will be one 
pink ball that will have a track going vertical and be moving sideways. 
Hit it so that it breaks the left column of breakable blocks quickly. Then 
rush over to the little opening in the cliff on the left and press A on 
the ground to grab some hidden item.

Eventually you will come to a floating platform that will trigger a short 
forced battle. Beat it and keep heading right. You will see 3 elevators. 
What you want to do is go in the middle one and make it go up then jump 
off it. Whatever side you jumped off will have an elevator coming up to 
squish you so quickly go back towards the middle and fall down. Go to the 
area below where the middle elevator was previously resting and enter the 
hidden door. Hit the huge pink ball to clear a path to a green cube and 
ORANGE CUBE #31. Grab them and leave.

Hit the breakable block to cause a chain reaction and find a ladder you 
can climb to get back to the elevators. This time take the left elevator 
all the way up. Head right fighting enemies and hitting the big pink ball 
as you go. Enter the red door at the right side of the stage.

Head to the ride and its time for another ride on a platform. It's only a 
short one though. The wind picks up and starts blowing you to the right. 
Jump down and head right through the enemies. When you get to the cave be 
careful as the spikes will fall down from the ceiling. Also there is a 
spike pit on the right wall that the wind tries to blow you into so watch 
out for that and leap out of the pit. You encounter a forced battle with a 
Greap, Primids, and a nice spike wall to crush you on the right side. Once 
you finish the battle continue heading right jumping from cliff to cliff.

Careful as more spike walls on the right will be waiting for you. Then you 
will want to jump from platform to platform to get through this part of 
the stage. Near the end of the 2nd platform ride you will want to jump 
through the ceiling before the walls squish you on both sides. Now you 
will be in a forced battle so hurry and take out all the enemies and the 
portal. Then proceed upwards and break open the blocks and head left for 
ORANGE CUBE #32! Now head back to the right and get ready to jump as some 
Roaders will be speeding towards you. Continue right to reach the end of 
the stage.

--------------------------------------------------------------------------
Cutscene

The Ancient Minister is firing beams at Link and Mario who are chasing 
him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs 
the bomb and 2 more grab it and open it to arm it. Pit and Mario try to 
pull them off the bomb, but it's impossible. 2 more R.O.B.s drag them 
away. The Ancient Minister watches from away and 1 of the R.O.B.s wave 
goodbye to him. The R.O.B.s get engulfed in the blast while the group 
escapes via Yoshi and Kirby's star.
--------------------------------------------------------------------------

Stage Clear!


==========================================================================
Stage 18: The Swamp
==========================================================================

Select Fox or Diddy to start the stage. I prefer Fox for some of the 
sections of this stage so I went with him.

Start by going right as almost always is the case. Climb a ladder up to a 
higher ledge and you will see a giant leaf and wind rushing upwards. Jump 
onto the leaf and let it fall down a bit. You will see an opening to your 
right under the ledge. Jump to it and you will find ORANGE CUBE #33 here. 
Grab it and hit the chain reaction starting block to get out of this 
place. Take either the upper or lower path, it doesn't matter, and 
continue heading right. Jump across the swinging platforms and a few more 
leaves and updrafts to find a red door at the end of the section. Enter 
it.

Continue heading right and you will see the wind blowing downwards this 
time. Wait for a moving platform to come towards you and jump on it to 
cross the gap. Climb to the top of the ladders and keep going right by 
jumping off the top of one and holding up and right to reach the next 
ladder. You will see a green cube below you that doesn't count to your 
completion percentage of course, but if you want to grab it you are going 
to have to do some good jumping to get it. If you went and grabbed it then 
just hit the block to explode the other blocks and climb back up to where 
you were previously and continue going right.

Continue crossing the windy parts and you will reach a forced battle with 
a launcher. Ignore this launcher as it will just give you problems by 
sending you back into the wind. Defeat the enemies to move on and earn an 
extra life. I recommend going for the Floows first because they cause the 
most damage and are the most annoying. Follow the arrow upwards. Jump to 
the moving ladder and wait for it to move all the way left before you can 
climb up. Stay on it and it will then swing you back to the right between 
the spikes to a platform you should jump on. Now jump to the next ladder 
and go through the door you see on the left. Careful in this room as you 
can go too high from the updraft and kill yourself. There is a green cube 
in the lower left of this room and also ORANGE CUBE #34. You have to jump 
in the updraft and you will eventually see the orange cube on the upper 
left. Grab it and leave.

Get back on the ladder and wait for the auto scroll to move up before 
climbing up. Also it's pretty obvious that you should be avoiding the 
bullet bills while on the ladder unless you like getting shot at. If 
that's the case then by all means go for it. Keep an eye out on your upper 
left side of the screen for a block you need to hit for the chain reaction 
to start. Climb the platforms to a red door and enter it.

--------------------------------------------------------------------------
Cutscene

You see Fox and Diddy walking along the path and then suddenly out of 
nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have 
Fox dodge out of the way just in time. The purplish blobs turn Diddy to 
the dark side like star wars and you have to fight him. Before that though 
Falco joins the fight and fires at Bowser in his ship. He then jumps out 
of his ship to help out and destroys the trophy gun. Bowser retreats in 
his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong!
--------------------------------------------------------------------------

Diddy Kong is extremely hard. Try your best to stay on the ground because 
most of his aerial attacks will KO you in 1 or 2 hits. The best strategy 
to use against him is to keep smashing him up and then smash him back up 
again when he falls downwards. Do this until you KO him.

--------------------------------------------------------------------------
Cutscene

After the battle the dark Diddy Kong trophy evaporates. Falco walks off to 
do his own thing much like Fox did earlier and gets dragged back by Diddy. 
Also similar to Diddy and Fox earlier. Falco walks off again only to be 
dragged once again exactly the same as Diddy and Fox earlier. Yes you get 
the picture. Same cut scene different character.
--------------------------------------------------------------------------

Pick a character. I prefer Fox once again for his movement abilities and 
fighting, but it's up to you.

Ride a mine cart and a few launchers as you head right into a forced 
battle. After you win head right into the barrel cannon and keep shooting 
yourself right. You can avoid the barrels if you want just to grab a green 
cube, but not necessary so keep shooting yourself right to a red door and 
enter it.

Use the springs to jump over gaps and enemies. Keep jumping off all the 
springs and you will see ORANGE CUBE #35 high in the air waiting for you 
to grab it. Keep going up the springs on the right and you will see a 
green cube high above you with an extra life in it. Just double jump from 
the wooden logs with the 3 springs on it to reach it. Now continue right 
again.

Head down and break through the blocks. When you see the orange floating 
blocks just drop down before them and go left to find a lot of springs and 
a hidden red door! Enter the door. Grab the green cube and heart on the 
left. Then look closely in the water in the middle for a block you can hit 
to blow up the other blocks. Hit it to reveal a trophy on the platform. 
Now you can leave again. Keep heading right using springs and platforms to 
cross the gaps. Eventually you will see some springs floating on platforms 
that you need to keep jumping up to get over a huge wooden spiked pole. 
Then drop down to find the red door. Enter it.

Jump onto the platform that is going to take you for a ride. Bullet bills 
will be fired at you so just use your reflector on them if you are Fox or 
Falco. Also keep an eye on the water below you. The water will begin to 
bubble and a giant green tentacle type plant will shoot up to hit you. 
Just don't stand over the bubbling water and you should be fine. Your ride 
will come to an end and its time to fight a forced battle. After you win 
the screen auto scrolls to the right again. This time those tentacle 
looking plant things will break the floor you are walking across. Do your 
best to dodge them. When your ride comes to an end jump to the ledge above 
you and deal with a giant goomba. Or don't and just go through the shiny 
golden door. Your choice. Stage Clear!

--------------------------------------------------------------------------
Cutscene

The trio chases the Donkey Kong trophy being flown to a floating island. 
They can't catch up to it and find the giant Star Fox ship just showing up 
at the most convenient time.
--------------------------------------------------------------------------

Newcomer Falco joins your team and is unlocked for all game modes. Save 
your game and enter the next stage or take a break. I don't really care. 
Just make sure you come back to my guide to find out how to get the rest 
of the 100% for the Subspace Emissary!


==========================================================================
Stage 19: The Research Facility
==========================================================================

Pick Zero Suit Samus or Pikachu to start the stage. Either character is 
fine. First thing you notice is how dark it is. The only thing you can see 
is the lights that go by on the floor and ceiling. So let them be your 
guide... or well actually let me. Keep heading right for now. Once you see 
a pink button hit it to turn on the lights for a bit. Now break open the 
breakable blocks and continue right. Run all the way to the wall on the 
right and wait for it to be dark again. Hit the pink button that comes out 
and drop through the orange floor tile and head right.

The Glice will now start freezing you which will get very annoying 
especially in the later stages! Follow the colored platforms and ignore 
the next switch you come to as that will only bring down 2 giant primids 
and shut off the path going forward. You need to keep it dark for a while, 
but that shouldn't be too much trouble since most platforms are lighted 
up. The next pink switch you need to hit so it opens the wall. Quickly 
jump over the wall and land to the right on the ledge. Just wait for it to 
go dark again and the wall will open back up. Continue right jumping 
across the orange platforms to get into a fight with a few enemies. Deal 
with them and hit the pink switch. Quickly drop down the ladder and enter 
the door on the left of the ground floor.

In here you will find a green cube which drops a heart container and 
ORANGE CUBE #36. Now leave and continue right into the door you see. Run 
to the right fighting enemies as you go along and enter the door.

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus finds her power suit finally. The bridge is retracted and 
2 enemies that look like Dark Samus appear to stop you.
--------------------------------------------------------------------------

Use Pikachu for this fight. They fight the same as a normal Samus, but 
there are 2 of them. Try to hit them into the air and start spamming 
Pikachu's Down+B lightning attack to KO them.

--------------------------------------------------------------------------
Cutscene

After you defeat them the alarm will go off and a whole group of R.O.B.s 
will burst in the doorway. In the blink of an eye though somehow Samus 
threw on her power suit and blasted the R.O.B.s to mechanical bolts.
--------------------------------------------------------------------------

Now pick your character. I prefer Samus as she has good long range 
attacks. Anyways after you pick your character the stage begins again. 

Fight your way through the enemies and breakable blocks heading to the 
right. When you come to a big section of breakable blocks you can find a 
trophy hiding under one of the lower left blocks. Grab it and proceed to 
the right.

When you come to the big square blocks moving up and down with a big pink 
switch on the side of them stop. Take your time to hit that switch with 
something long range and once you hit it the block will stop moving for 
you to jump on. Ignore hitting the 2nd block and just run on top of it to 
get to the right side. Use the same strategy again for the next set of 
blocks. This time there will be 3 though so adjust your timing 
accordingly. Finally you come to a door so enter it.

Hit the pink switch to make an orange machine drop with a platform you can 
ride on. Get on it for a ride. As soon as you see a ledge to the right 
drop off and follow that hallway. Go up the ladder you see and hit the 
switch to bring another platform down to ride. Jump off when you see the 
enemies spawn around you because the screen will stop and you will die if 
you stay on the platform. Take care of this forced battle to move on. You 
get an extra life for your troubles. Hit the pink switch you see and go a 
little bit right to find the next platform to ride. Ride it down and when 
you see an opening to the left jump to it. Break the wall here and go left 
to find a door you should enter. 

In this room hit the buttons to stop the spike traps from moving up and 
down. There is a green cube and ORANGE CUBE #37 to grab in this room. 
After doing so leave. Go right and climb the ladder up. Hit the pink 
switch again to drop that same platform to your right. Now pay attention 
here because this part can be tricky. Jump to the first platform you see 
on your left. After riding it a bit it will start going up. After a few 
seconds you will see a new orange platform on your left that you should 
jump to. As soon as this platform starts moving down jump to the one even 
further to the left and ride it. Get ready to jump to a door on the ledge 
above you and enter it.

Enter the lower teleport by pressing Up. You will be thrown into a forced 
battle. After you win the sections on the sides will lower revealing 2 
teleports. Take the one on the right. Use the springs to jump to the top 
of this room where another teleport is waiting. Wait for a moving platform 
to come towards you and then hop on. Ignore the first teleport that you 
see and hop back on the platform which keeps moving to the left. Take this 
last teleport you see.

Now hit the pink switch on the wall to lower a gate. Take the teleport to 
go back into the previous room and now take that unused teleport you 
skipped last time in this room. Now in here you will find more of those 
Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left 
teleport. Now go through the newly opened door in the upper right. Grab 
the green cube in this room and prepare for a boss fight!

--------------------------------------------------------------------------
Cutscene

Ridley comes out of the blue and snatches up Samus in his claw. He then 
proceeds to drag her across all the walls acting as if she was his little 
play toy. Or maybe he has some deadlier motives. Pikachu finally throws 
some electricity at Ridley to make him drop Samus.
--------------------------------------------------------------------------

It's now time to fight! This fight is fairly simple. Ridley will keep just 
hovering in the air while you attack him for periods of time. Eventually 
he will try to attack you a couple different ways, but still nothing to 
worry about. Just keep hitting him and he will soon go down.

--------------------------------------------------------------------------
Cutscene

Samus and Pikachu are finally leaving the factory. They notice some 
R.O.B.s carrying out a bomb from another place and decide to go in after 
them.
--------------------------------------------------------------------------

Stage clear! Newcomer Samus joins your team! Save your game and enter the 
next stage!


==========================================================================
Stage 20: Outside the Ancient Ruins
==========================================================================

--------------------------------------------------------------------------
Cutscene

Pikmin are apparently having a party on the R.O.B. or something. The 
R.O.B. then wakes up and throws them off. You then see Olimar being scared 
to death of the R.O.B.. Just then Captain Falcon makes his entrance into 
the scene. He Falcon Punches the R.O.B. into oblivion and takes out a 
group of Pikmin while he's at it.
--------------------------------------------------------------------------

Now unless you are a good Olimar player I highly suggest using Captain 
Falcon as Olimar can be a bit tricky to use at first.

Head to the right taking out R.O.B.s as you go. As soon as you start 
walking on the bridge that looks really thin, try dropping through it to 
find a hidden red door at the bottom. Before you go through it however let 
me warn you what's going to happen. You will be falling towards the ground 
and a trophy will be falling to the right of you. There is a hole in the 
ground where the trophy will fall through so it will never land on the 
ground for you to grab. This means you have to grab it while both of you 
are falling. The good side to this is that you have unlimited tries to 
attempt it as you can just re enter the same door again to try once more.

Once you finally grab the trophy work your way back up to the thin 
platform and continue right. Climb the ladder once you reach it to be 
thrown into a forced battle. After you get past the battle continue to the 
right. You will see a R.O.B. on top of some breakable blocks. You need to 
get on top of these blocks and jump to another set up and left from those. 
Once you get on top of the second set of breakable blocks you will find a 
door suspended in air. Jump to it and enter.

You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in 
this room. Be quick about grabbing the orange cube closest to you as the 
floor will soon fall down when you stand on it. Grab the trophy and the 
other orange cube then leave this room.

Continue right and deal with a Gamyga. Now enter the red door.

--------------------------------------------------------------------------
Cutscene

Captain Falcon and Olimar see more of the good guys and decide to help 
them out with the fight. Captain Falcon grabs Olimar and jumps off the 
cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and 
some Primids start to show up.
--------------------------------------------------------------------------

Pick whoever you are best with and prepare to battle 40 enemies this time!

After defeating them you get another cutscene.

--------------------------------------------------------------------------
Cutscene

Donkey and Diddy are celebrating. The group then gets flown into some sort 
of hanger and the stage ends!
--------------------------------------------------------------------------

You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team. 
Also Captain Falcon is now unlocked to play as in all game modes! Save 
your game and go to the next stage!


==========================================================================
Stage 21: The Glacial Peak
==========================================================================

--------------------------------------------------------------------------
Cutscene

The big Star Fox ship is battling the giant ship that has been unleashing 
all the Primids across the land. Meta Knight sees this and rushes up the 
mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta 
Knight wants a race to the top and the Ice Climbers take him on!
--------------------------------------------------------------------------

Pick whoever you prefer here. Ice Climbers will probably have an easier 
time climbing up than Meta Knight will though.

This whole stage is vertical and not horizontal! Enjoy the change while it 
lasts. Woo what a cliffhanger. Anyways let's start your mountainous climb. 
Keep jumping up! Climb up a small ladder and head left to another ladder. 
Halfway up this ladder you will see an opening in the wall to the right 
where a green cube is resting. Hurry and grab it however as the wall will 
decide to grow spikes at that time just for you. Continue back up the 
ladder and keep climbing up! Just keep going up avoiding the spike traps 
and enemies. Nothing new here so far. Eventually you will come to some 
barrel cannons. Just keep shooting yourself up! Finally after some more 
climbing you will see a red door begging for you to enter so do it.

Jump on the platform which will give you a break from climbing and take 
you up automatically. Once the ride ends you will have to start climbing 
up manually again. Ah well it was fun while it lasted. Jump up the ice 
that comes out of the walls to make your way up. You will see a green cube 
along the way that you can grab if you want. Otherwise keep climbing up. A 
little bit after that part you will land on some stable ground and notice 
some ice coming from the right. Jump on top of this ice as soon as you can 
and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and 
keep heading up. Right after grabbing that orange cube you will notice a 
HUGE block of ice coming from the right side of the screen. Keep climbing 
the platforms and jump on top of it as soon as you can before it squeezes 
you against the wall. Some Metal Primids will jump down, but you can just 
enter the door there unless you for some odd reason want to fight them.

Jump into the barrel cannon and blast yourself skywards. Aim to the right 
as you start falling to get on top of some breakable blocks. Break them to 
reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting 
in here as well as some Primids in the dark. The pink switch in the middle 
turns on the lights, but it's not really necessary as you can see 
everything fine. Grab the cubes then get out of there.

Now fall back down to the cannon and blast yourself upwards again. This 
time jump to the left at the height of your jump to find a ladder to 
climb. This part is very annoying as a ton of Glices are waiting to freeze 
you every second as you climb up. Do your best to avoid them and climb the 
ladders and platforms upwards. Once you get past them you will be thrown 
into a forced battle. Once you defeat the enemies keep climbing up. After 
a little more climbing you will see a red door on your right so enter it.

Jump up to grab the green cube above you. Now jump up again to see some 
metal boxes. Now let me explain. You want to grab a metal box so you turn 
very heavy and can dive deep down into the water. Swim right under the ice 
pillar going down into the water and come up on the right side. Climb the 
ladder to find some stickers on the left. Climb another ladder to find 
ORANGE CUBE #43. Now break the blocks to the left and fall back down to 
the door you came in.

Keep climbing up jumping from platform to platform and either fighting off 
the enemies or dodging them your choice. Though dodging is going to be 
much harder with those Spaaks flying around. Once you get to the top enter 
the red door.

--------------------------------------------------------------------------
Cutscene

The Ice Climbers reach the top before Meta Knight and celebrate. HAHA too 
slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top 
of an ice pillar and Lucario then notices him also. He then jumps down to 
take Meta knight 1 on 1.
--------------------------------------------------------------------------

This is an easy battle no matter who you pick. Just keep smashing them and 
they will die fast enough.

--------------------------------------------------------------------------
Cutscene

After you win your character touches the trophy and revives your opponent.
--------------------------------------------------------------------------

Stage Clear!

--------------------------------------------------------------------------
Cutscene

Lucario and Meta Knight now team up. They notice the giant ship coming out 
of the clouds and it crashes into the ice mountain! Meta Knight and 
Lucario jump on board while the Ice Climbers take a long fall down the 
mountain.
--------------------------------------------------------------------------

Newcomers Ice climbers, and Lucario join your team! Lucario is also 
unlocked in all game modes now! Save your game!


==========================================================================
Stage 22: The Canyon
==========================================================================

--------------------------------------------------------------------------
Cutscene

I laugh out loud when the Ice Climbers just lightly land on top of the 
rock after that fall. A ton of Primids start coming and the group begins 
fighting them off. More of the team joins up this time to battle 50 
enemies.
--------------------------------------------------------------------------

Pick your best as its going to be a long battle. No new enemies here 
though so you should know what to do. After you win the stage is clear! 
Well that was short.

Save your game and move on to the next stage.


==========================================================================
Stage 23: Battleship Halberd Interior
==========================================================================

--------------------------------------------------------------------------
Cutscene

The Star Fox ship seems to have lost the gunfight against the Halberd and 
flees. Remember that box on the ship you saw way back when? Snake was 
hiding under it the whole time! Great camo snake. Great camo.
-------------------------------------------------------------------------- 

You are now in control of Snake so let's go and enter that door. You will 
eventually come to some falling blocks. Run to the 2nd set of falling 
blocks and hug the left wall while you keep dropping down. You will see a 
pink switch on the wall that when hit reveals a hidden door. Go inside!

Break through the blocks on your right and run across the falling blocks 
over the spike pit to grab a green cube. Now break open the blocks above 
you so you can jump up on the ones you didn't break. Go left to find 
ORANGE CUBE #44. Grab it and leave this room.

Climb up the ladder and continue right. Run right across a falling bridge 
and into a door on the right.

--------------------------------------------------------------------------
Cutscene

You see snake running through a hallway. He stops to see who's coming. He 
then pulls out his super awesome box full of camouflage and hides under 
it. Thinking to himself he is a genius and laughing maniacally while 
hiding under his box, Lucario notices something about the box and uses his 
super awesome mind powers to see a person in it. He lifts up the box to 
find Snake! Snake does his trademark Metal Gear Solid exclamation point 
when found. He gets ready to fight the duo of Lucario and Meta Knight, but 
Lucario notices snake is on their side and the real problem is the group 
of Primids coming up from behind them.
--------------------------------------------------------------------------

Pick whoever you want to use and be ready to start the stage.

Start by going to the right and stay on the upper platforms when you get 
to them. Continue into the upper right hallway and follow that path. You 
will come to a portal spitting out enemies. Destroy that portal to make a 
pink switch appear on the ceiling above you. Hit it and go back to the 
left. Now when you come to all the platforms again drop down through them 
and head into the left hallway. Take a ladder down to find another portal 
spitting out enemies. Destroy the portal to make another pink switch 
appear on the ceiling. Hit it and continue left down another ladder.

Go right to find a green cube. Now go all the way back to the room with 
all the platforms. This time take the bottom right hallway and drop down 
the gap. This room will have some tougher enemies and a portal. Hurry and 
destroy that portal and hit the pink switch it reveals on the ceiling. 
After you hit the switch go right a little more to find some breakable 
blocks. You will notice a door through the wall that you can't seem to 
reach. Actually you get to jump right the wall here to get to it. So do a 
couple jumps into the wall on the right and you will be at the door. Enter 
it to find a portal spitting out enemies and a green cube as well as 
ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you. 
Now leave the room.

Head left back to the platform room now. Jump on some springs to get back 
to it. If you are low on health go grab the tomatoes on the top platform 
to restore your health (if you didn't already grab them). Now fall down 
into the gap in the middle section of the floor and climb down a ladder. 
At the bottom right once you get off the ladder you will see ORANGE CUBE 
#46 so grab it and continue left and into a door.

You will be thrown into a forced battle. The lights will keep going on and 
off throughout the battle but still nothing to worry about. A door will 
appear once you take out all the enemies so enter it.

Another section in the dark. This part is pretty small though. Just keep 
hitting the pink switches to turn on the lights. Continue right fighting 
enemies and finding a green cube along the way. Eventually you will come 
to a door so enter it.

Head to the right ignoring the ladder for right now and killed the Bombed. 
Once you kill it you will notice an alarm goes off a bit (much like 
hitting those pink switches earlier) and one of the blue gates will open 
on the right. What you must do is kill every enemy you see in this section 
to open all the gates. Now go back to that ladder and climb up it. Head 
right and kill the Primid you see to open another gate. Continue right and 
drop down to find a green cube and drop down more to find a Nagagog. Kill 
it to open another gate.

Continue to the right now jumping over a spike pit and climbing a ladder 
up as you go. You will see a Metal Primid now. Take care of him to open 
another gate. Now go back to where you found that green cube and keep 
climbing the platforms upwards. Kill a Cymul here to open another gate. 
Now jump on the springs and land on the right platform to find ORANGE CUBE 
#47. Grab it and now go left and up a ladder. Kill a Towtow and now all 
the gates should be open. So fall back to the bottom left ground floor and 
go right through the now open gates and into a door.

--------------------------------------------------------------------------
Cutscene

The trio finds the trophy princesses Zelda and Peach locked up in cages. 
Just then the purplish blobs come down and turn them into the dark 
versions of themselves!
--------------------------------------------------------------------------

It's time for a fight so pick who you are best with and go for it.

This fight shouldn't cause any problems either. Both of them are easy to 
KO so you treat them like you would any other character battle. After 
winning you see another cut scene. 

--------------------------------------------------------------------------
Cutscene

You break open the cages and the princesses Zelda and Peach are returned 
to their former selves! Snake tells them to wait here and runs off without 
them.
--------------------------------------------------------------------------

That sure was nice of him. Stage Clear!

Newcomer Snake joins your team and is now useable for all game modes! Save 
your game and head to the next stage.


==========================================================================
Stage 24: Battleship Halberd Exterior
==========================================================================

--------------------------------------------------------------------------
Cutscene

Zelda turns into Sheik here. Peach giggles at this. They look outside and 
you get to pick a character.
--------------------------------------------------------------------------

You will have to do quite a bit of jumping and Peach jumps far easier than 
Sheik does, but it's still doable with either.

You are outside the Halberd and the wind is blowing against you full 
force. All you need to do though is make your way across the platforms and 
keep heading right into a door.

Head to the right. Dodge the bomb and jump onto the orange platform to 
find a pink switch on your left. Hit it to destroy a bomb. Now wait for 
the blue flame to go away and climb up and right to find another pink 
switch on the ceiling. Hit it to make a couple bombs blow up this time. 
Wait for the blue flames to go away and keep climbing up now. You will 
find 3 green cubes at top. So grab them and drop back down to the ground 
floor. 

Pay attention now as you have a tricky to get orange cube coming up. Head 
a bit to the right and you will see 2 bombs moving up and down. Once the 
bomb on the right is near the ceiling blow it up by any means you want. 
The ceiling will crumble and down will pop a goody from ORANGE CUBE #48!

Now keep moving to the right. You will soon come to a room full of bombs. 
Go to the upper left section to find a green cube hiding an extra life. In 
the bottom right section of this bomb filled room you will find another 
green cube. Grab it and jump up and go right to find a pink switch on the 
ceiling. Hit it and quickly jump across the gap to the right. Enter the 
door you find here.

This room is full of enemies trapped inside glass containers. Whatever 
could this mean? Hmm. Anyways you have no time to ponder such questions as 
your must recover from thinking about the endless possibilities it could 
mean. Head to the right to find a door you should enter.

You will be thrown into a forced battle. A kind of glitch may occur here 
that you might want to watch out for. One of the Puppits may get stuck 
under the big platform and can't get back up. All you have to do is stand 
on the edge of either the platform on the far right or far left. That way 
the Puppit will keep moving in that direction and be freed from his little 
glitch. After you win jump off the platform and keep heading right. You 
will see a green cube above you that you can grab.

Continue right to find another green cube in a little gap on the floor. 
Keep heading right. You will see a Greap that you can either avoid or 
fight. Up to you, but keep going right after you decide what you want. 
Drop down to find another green cube. Head right and you will now have to 
navigate through some blue flames that go on and off. After navigation 
through the blue flames you will find a giant crushing device. It closes 
up and down with a door in the middle of it. Wait until it starts opening 
and then jump on it and run into the door.

You are now back outside of the Halberd. Head right and keep taking the 
upper platforms you see. You will eventually see ORANGE CUBE #49 on the 
high left part of the screen. Grab it and continue right.

--------------------------------------------------------------------------
Cutscene

Fox will be fighting the giant Halberd ship in his little fighter ship. 
Peach will just elegantly walk along the halberd as if nothing is 
happening. Sheik thinks Fox is an enemy because he keeps firing at the 
ship and almost hits them. Sheik does a super human jump up to Fox's 
fighter ship and punches through the glass bringing herself and Fox down 
to the Halberd. Sheik and Fox immediately start fighting when they land on 
the Halberd. Then the weirdest thing ever happens and Peach magically made 
some sort of drink and offers it to Fox and Sheik. I don't even want to 
begin thinking just what that was all about.
--------------------------------------------------------------------------

Stage Clear!

Newcomer princess you didn't save in the beginning joins your team! Save 
your game and let's continue.


==========================================================================
Stage 25: Battleship Halberd Bridge
==========================================================================

--------------------------------------------------------------------------
Cutscene

Snake, Lucario, and Meta Knight finally get to the ship's navigational 
room only to see it being run by a bunch of Mr. Game & Watches! Oh what a 
shocker. The team blasts the Mr. Game & Watches through the glass and they 
land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a 
giant boss called Duon. More people join your team and you now get ready 
to fight a boss.
--------------------------------------------------------------------------

Duon is one tough customer. Use long range attacks against his blue side 
as it can only attack close range. Use short range attacks against his 
pink side because it can only do long range attacks. You get the picture. 
Do your best and you will emerge victorious. 

--------------------------------------------------------------------------
Cutscene

After you win Duon fades away and a Mr. Game & Watch trophy remains there. 
Fox gets ready to blast it, but Peach walks up to it and revives him. 
Peach has some fun with him by giving him her umbrella. She then giggles 
at the scene. Meta Knight once again takes back control of his ship and 
steers it the other direction.
--------------------------------------------------------------------------

Stage Clear!

Newcomer Mr. Game & Watch joins your team and is now unlocked in all games 
modes! Save your game and let's continue.


==========================================================================
Stage 26: The Subspace Bomb Factory
==========================================================================

--------------------------------------------------------------------------
Cutscene

The alarm is going off while Samus and Pikachu run for their lives.
--------------------------------------------------------------------------

Pick your character here. Doesn't matter which. I prefer Samus. 

Go right to find an elevator. Go 1 floor down. Go right to find a green 
cube and 3 Robs. Grab the cube then go back to the elevator and go 2 
floors down this time. Go left off the elevator. Grab the green cube if 
you want and go through the door. You are thrown into a forced battle. 
After you win you get a green cube and you find ORANGE CUBE #50. Grab them 
and go through the door that appeared.

Go back to the elevator and go another floor down. Go to the right to find 
another elevator. Take it 2 floors up and take the left exit. Destroy the 
breakable blocks and hit the pink switch to make a door appear. Go inside. 
You have to defeat an Armank in this room. After you beat it will drop a 
trophy which is what you came for. Take the ladder on the left all the way 
up to find a door suspended in mid air. Jump to it and enter.

Go right back to the elevator and go up 1 floor. Go right and grab the 
green cube. Hit the pink switch on the right wall to get out of here. Go 
back to the elevator and take it up another floor. Go left and kill all 
the R.O.B.s. Once defeated a door will appear that you should enter. Go 
left to find a green cube. Now go all the way right to the wall. What you 
must do here is wall jump up to the ledge way above you. To wall jump you 
need to hold the control stick in the direction of the wall and press the 
jump button when you are on the wall. You will then jump to the opposite 
side and repeat the same thing with that wall. Keep doing this to climb 
higher and higher up to ORANGE CUBE #51. Grab it and leave. 

Go back to the elevator and take it all the way to the bottom floor. Now 
take it one floor back up. I told you to do it this way because it was 
much easier to get right rather than telling you to go down a certain 
number of times. Now go right and enter the door. Head to the right and 
you will be thrown into a forced battle. After defeating them head right 
to end the stage.

--------------------------------------------------------------------------
Cutscene

Samus and Pikachu blast open a door to find the Ancient Minister 
surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to 
take everything on, but the Ancient Minister, as I like to describe it, 
looks sad or something so Samus and Pikachu wonder what's going on and the 
scene ends.
--------------------------------------------------------------------------

Stage clear!

Save your game as this next stage is a long one (though nothing compared 
to the Great Maze coming up, but more on that later).


==========================================================================
Stage 27: The Subspace Bomb Factory
==========================================================================

Before selecting your character you should know something about this 
stage. There is a hidden area that only Captain Falcon and Diddy Kong can 
reach. If you are either Olimar or Donkey Kong you will not be able to 
reach it. So try to make sure you have Captain Falcon and Diddy near the 
front of your line up so you don't run into any problems later on.

Head to the right making your way through lots of enemies, breakable 
walls, and obstacles. On one breakable wall you will notice one of those 
chain reaction blocks. Be warned that if you hit it the floor will fall 
out beneath you and you will probably lose a life if you aren't paying 
attention. Continue on to the right. Soon a forced battle will come with 
some circular platforms going around. After the battle the stage will 
start auto scrolling to the right. Jump to the right and you will find a 
door on one of the platforms going in a circular motion. Enter it.

Grab the green cubes you see in this room. In this room hidden very well 
is also ORANGE CUBE #52. To get it go to the spring on the top of the room 
and jump on it. You may need to double jump at the height of your spring 
jump to land on something solid. Do a down attack and you will break open 
ORANGE CUBE #52. Grab its contents and exit the room.

Keep going right avoiding enemies and spike traps to find a door you 
should enter.

In here continue right doing your best to run across the conveyer belts 
and dodging the spike traps so eager to meet you. Soon you will come to a 
door with 3 gems on its edges. You need to light each one up to activate 
the door to be useable. Start by going up. See all those blocks above you? 
They are breakable and you should break as many as you can because you 
will need a quick return journey back down them. You can break all of them 
if you want because you will still have some platforms you can use to jump 
up. Anyways jump to the top and hit the red device there and fall back 
down quickly before the spike ceiling says hello.

Now climb down the ladder and head left. You will be thrown into a forced 
battle. Your reward for winning is an extra life. Grab it and continue 
left. You will now see the blue device that you should hit to activate 
also. Also here is the hidden area that only Captain Falcon and Diddy can 
reach. Use one of them and jump as high as you can using your recovery 
move in the gap to the left of the blue device. You will find a hidden 
door to enter.

You can find one of those chain reaction blocks at the top of this room. 
Hit it to break all the blocks in the room. A green cube will appear in 
the lower right of the room. Go left and climb the ladder to find ORANGE 
CUBE #53 above you! Grab it and leave.

Drop back down through the floor and land on the ledge where you came 
from. Start heading right again. Run right past the ladder and onto 
another conveyer belt. Jump the gaps you see to find the green device 
waiting for you to activate. So hit it and go back to the door with the 3 
gems by climbing the ladder up to it. Enter it.

Start heading right like normal. The blue flames will direct your path as 
there is no other way to go but to the right. Hit the pink switch you come 
to in order to kill some R.O.B.s by igniting the blue flames they are 
standing on. Head right and break open the blocks to climb a ladder. Hit 
the pink switch and head left through the blocks. Jump on the platform and 
hit the pink switch on the ceiling to turn off the flames on your left. 
Hurry and jump to the left while they are off. You will find ORANGE CUBE 
#54 here. If the flames are still off you can go left some more and drop 
down to find a ledge on the left holding a green cube. You can also drop 
through the flames to land on this ledge if you want as the green cube 
should hold some recovery items. Hit the pink switch on the left wall to 
turn off the flames again.

Now run right and drop back down continuing to the right. Jump on the 
platform and go right to take a small ladder down to a launcher. Try to 
jump over the launcher if you can and hit the pink switch to turn off the 
flames. Hurry down and continue right. You will come to a platform that 
takes you up while enemies pour down to fight you. Once the forced battle 
starts after a little riding upwards the walls will slowly close in on 
you. Make sure you are standing on the platform where they don't close in 
all the way to avoid losing a life. Now when they separate again take 
another platform up and climb a ladder. Now head left. Break open the 
blocks on the ground you see to find a key on the lower left. Some huge 
Bytans will come down to stop you. You can either fight them or avoid 
them. Grab the key and run right to the locked door. Enter it and keep 
going to find a cut scene.

--------------------------------------------------------------------------
Cutscene

Donkey Kong breaks open a wall or door (couldn't tell which) and joins 
Samus and Pikachu as well as some other characters coming along. Ganondorf 
then shows up via a holographic image. He activates all the R.O.B.s and 
makes them go and activate the bombs. The Ancient Minister goes and blocks 
their path to stop them. Ganondorf then does something like activate a 
hidden control mechanism inside all the R.O.B.s to force them to activate 
the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and 
then Ganondorf forces the R.O.B.s to fire on the Ancient Minister!

The Ancient Minister catches on fire and looks like he just stops moving 
and gives up at life at that point. Ganondorf starts laughing while the 
R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but 
they are like permanently attached to those bombs or something. Ganondorf 
leaves and in starts pouring the enemies.

The Ancient Minister isn't dead after all and starts firing laser beams at 
the enemies! His clothes eventually burn off of him and you find out it's 
a naked R.O.B.! Eww.
--------------------------------------------------------------------------

Anyways. You have a big selection of characters to pick from this time. 
Get ready as you are about to battle a whopping 50 enemies. Pikachu is 
probably best used in this situation due to his Down+B lightning attack. 
Pick who you want and get ready to go to war. The only hard part of this 
battle though is the last 2 enemies which are 2 Armanks. As a tip though 
if you stay on 1 side of the screen by whichever Armank appears first, the 
other one will just sit their until you walk closer to it. Use that to 
your advantage to fight one at a time. After you win you get a cut scene.

--------------------------------------------------------------------------
Cutscene

A ton of bombs are about to go off and no matter how hard the team tries 
they can't stop the R.O.B.s. They decide to retreat.
--------------------------------------------------------------------------

Re select your characters again this time. No preference this time.

Time for a downwards auto scroll! Run through the enemies and keep 
breaking blocks and climbing ladders as you work your way down. Eventually 
you will come to a platform that moves down with spikes on both sides of 
the walls. Some of the spiked sections of the walls will get closer to you 
so get ready to run away from them. Once you get past the spikes the 
platform you are on will split apart. Fall down and try to dodge the 
platforms in the air and keep falling down. If you get stuck on a platform 
it will rise up in the air bringing you up to meet the spikes for a KO. 
Eventually after falling down enough you will find a door in the middle. 
Enter it.

You will fall through a chamber full of bombs this time. Hold down so you 
keep falling through the platforms that are not solid. If you land on a 
solid one try to either shielding against the bomb or air dodge out of the 
way. Keep falling down and soon another auto scroll will start. Run right 
and left through the pathways so you don't get caught in the auto scroll.

Be on the lookout though for a portal in one of the sections that you will 
eventually come to. When you see it drop to the lower right corner of that 
area and keep pressing A on the ground until you find a hidden goody. 
Continue running through the auto scroll now and fall down a shaft to get 
to the next area. 

There is a green cube on the right that has some items to heal you. Grab 
them and keep dropping down for a boss fight.

--------------------------------------------------------------------------
Cutscene

The team falls down a long shaft to land on Captain Falcon's ship. It 
retreats through the factory, but just then look what's chasing you. Is 
that Ridley? No! It's Meta Ridley! Oh no.
--------------------------------------------------------------------------

Anyways select a team to deal with Meta Ridley. This guy is just like 
fighting Ridley, but even easier in my opinion. Just keep jumping up and 
doing aerials on him. You shouldn't have any trouble at all dodging his 
attacks. After you win the battle you get another cut scene.

--------------------------------------------------------------------------
Cutscene

You fly away just in time as all the bombs blow up in the factory. Now all 
your party members finally meet up!
--------------------------------------------------------------------------

Stage Clear!

Newcomer R.O.B. joins your team and is now unlocked in all game modes as a 
playable character! Save your game and enter the next stage!


==========================================================================
Stage 28: Entrance to Subspace
==========================================================================

--------------------------------------------------------------------------
Cutscene

A huge gunship comes out of the big explosion created and fires at 
something far off in the distance. It hits something off screen that you 
can't see. Ganondorf and Bowser see the Halberd coming towards them from 
the other direction. More guns pop up and start firing at the Halberd. 
Eventually the Halberd gets hit and goes down. Out of the explosion though 
come more ships. Even more guns pop up and start firing on them. They 
dodge all the fire amazingly. Then out of the sky comes Kirby riding down 
on the Dragoon and slices the big cannon gun in half. It causes a chain 
reaction and starts taking out the whole thing. Ganondorf and Bowser 
retreat back into the purple bomb and all the ships follow them. Scene 
change. You see everyone standing together wondering what's going to 
happen.
--------------------------------------------------------------------------

Now select your characters. You sure have quite a few to pick from this 
time so pick who you are best with and continue on.

Keep heading right jumping across platforms to be thrown into another 
forced battle. After you win the stage will start auto scrolling to the 
right. When you see the Borboras blowing his all mighty wind attack 
against you, jump over the piece of land he's next to and grab the trophy 
on the other side. Keep heading to the right now dealing with lots of 
enemies and portals as you go.

You will come to another forced battle. Take out those portals to stop the 
enemies from coming. After you win jump across the platforms to the right 
to be in another forced battle. Defeat it and head right for another 
forced battle. Do the same and continue right for ANOTHER forced battle. 
Take out the Big Primids first so you can concentrate on the Armank. After 
you win keep heading right. The ground will fade away and you fall to your 
doom. Not really, it's just invisible. You can still walk on it. Trust me. 
Once you finally decide to believe me you will find a door for you to 
enter to the right.

--------------------------------------------------------------------------
Cutscene

Ganondorf decides he is done with Bowser and turns him into a trophy. That 
was nice of him. Less work for us. Master Hand appears and Ganondorf bows 
to it. Ganondorf then notices something chained to the Master Hand and 
looks up and sees someone called Tabuu. He jumps up to attack Tabuu and 
gets sent down just as fast as he did coming up. On his nice fall down he 
bumps into Master Hand and breaks the chains off him. Master hand gets 
ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him 
and send him back down to the ground to join Ganondorf.

Your team finally comes and sees Tabuu at this point. Tabuu fires a blast 
that turns EVERYONE into trophies. Things aren't looking so hot on our 
side right now. Now this is just my belief and my own opinion on what it 
is showing now. Apparently all those bubbles with a little picture of 
places you have been all come together around Tabuu. This is what makes up 
the Great Maze you are about to play on. That's just my guess and if 
someone has any better idea about it I would love to hear it.
--------------------------------------------------------------------------

Stage Clear!

Save your game and oh my. No more characters. The sticker slot is also 
taken away as you have no characters to use stickers on at this point. 
Also if you take a look at your map you only have 1 place to go as all the 
other stages were taken away. Interesting. What can you do with no 
characters? Let's move on now to the next stage to find out.


==========================================================================
Stage 29: Subspace
==========================================================================

--------------------------------------------------------------------------
Cutscene

Ohh. I bet you forgot about those guys didn't you? The badge that King 
DeDeDe stuck on them somehow made them turn back into real characters once 
again. Ness and Luigi revive King DeDeDe and he is happy to be back and 
gives them a group hug.
--------------------------------------------------------------------------

Character selection time! Pick whoever you prefer and let's go.

Remember way back when I told you that you would hate Glices more than 
anything in the later stages? Well, welcome to that stage. These guys are 
going to freeze you over and over again with barely any room to maneuver 
around them. They will rack up the damage faster than anything and can 
even KO you if they freeze you over a section with no floor. Fun times. Do 
your best to get around them. A few of them will probably get you no 
matter what you do. I do have one suggestion though. Use some long range 
attacks and your problem is solved. All that warning for such a simple 
solution. Got to love it. Keep heading right. Eventually you will see a 
door with a big Samus trophy sitting above it. Grab the trophy. This means 
you will be able to use that character from now on if you beat this stage. 
Now enter the door.

Jump up the big pink swinging platforms and enter the first door you see 
on your right. Jump up and grab the Pit trophy on your right. Now go up 
and left to grab the Falco trophy. Fall back down to where there are those 
falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55 
here and leave from the door at the top. Keep jumping up the pink 
platforms and grab the Lucas trophy on your right. Now enter the door.

Run to the left and grab the Ike trophy sitting on the platform. Now jump 
on the yellow block to make some white blocks appear going up. Climb them. 
Jump to the yellow platform now above you and grab the Donkey Kong trophy. 
Now run left. Jump on the spring and hit the red block to destroy all of 
them. Enter the door that appears.

Run left to grab the Pokemon Trainer trophy. Now be warned here. To the 
left of you is a red block that will destroy all the blocks around you 
that you are standing on. So what you want to do is hit it and quickly 
grab the Pikachu trophy then quickly run back to the door and leave. Good 
luck.

Run to the right and jump on the yellow platform where you got the Donkey 
Kong trophy to make more white blocks appear to climb up. At the top of 
the white blocks run to the right and you will eventually come across a 
Marth trophy. Grab it and drop down. Run left through a portal spitting 
out Mites and enter the door.

In this room drop down and grab the Olimar trophy. Now use a long range 
attack on the bombs to explode all of them at the same time. Run to the 
right and grab the Fox trophy then leave through the door you came in.

Jump up and keep running to the right until you find a door to enter. Go 
inside. Run to the right across the falling blocks and jump onto the safe 
ledge you find. What you want to do here is jump to the right and break 
through the orange blocks. Once you break through them keep going right 
and you will find a door. Don't enter the door, but stay on this ledge 
until you understand what's going to happen. You will want to drop down to 
the falling block next to the red chain reaction block. Once the block 
starts falling hit the red chain reaction block and jump to the ledge with 
the Mr. Game & Watch trophy. Grab him and then enter the door you were 
standing by. 

This room will have a circular auto scroll. Jump up and grab the Diddy 
Kong trophy then run right and grab the Captain Falcon trophy. If you miss 
one don't worry as the scroll will come around again and again and again 
for the rest of eternity. Once you grab both trophies enter the door on 
the right.

Now jump up and grab the Mario trophy on the yellow block to your right. 
This will make some white blocks appear on your right so follow them to a 
door you should enter.

--------------------------------------------------------------------------
Cutscene

Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on 
the ground and being the nice guy... err penguin that he is revives him. 
Bowser doesn't take kindly to this and attacks King DeDeDe on the spot.
--------------------------------------------------------------------------

Time for a fight with Bowser. Another character battle. You should know 
what to do by this point. After you win the battle you get another 
cutscene.

--------------------------------------------------------------------------
Cutscene

King DeDeDe tries once again reviving Bowser who gets mad again and gets 
ready to attack. King DeDeDe gives him a hand to the face and points over 
at Master Hand. Bowser then realizes they have bigger problems to deal 
with and the stage ends.
--------------------------------------------------------------------------

Stage Clear!

Newcomers Luigi, Ness, King Dedede, and Bowser will now join your team! 
Save 
your game and look at all the characters you got back! Now enter the next 
stage!


==========================================================================
Stage 30: Subspace
==========================================================================

--------------------------------------------------------------------------
Cutscene

Remember Kirby found the King DeDeDe badge lying on the ground a long time 
ago? Well, apparently he ate it and it turned him back into a real 
character. Guess eating everything in site came through for him this time.
--------------------------------------------------------------------------

Jump up and a bit to the right when the stage starts to find the Peach 
trophy sitting on a ledge. Now continue to the right taking the highest 
path. You will soon see the Zelda trophy so grab it. Go right to find a 
green cube you can grab. Continue to the right doing your best to get 
through the bombs. You will see the Meta Knight trophy in an enclosed 
ledge above you and to the right. Grab it and then fall down to the 
ground. You will find ORANGE CUBE #56 in the lower right part of the pit 
you landed in. Jump out and continue right to a door you should enter.

Just keep dropping straight down. Hit either red block on each side of you 
when you land. Now drop down and you will find the Link trophy. Grab it 
and drop down even further. Destroy the red box on the left when you land. 
Drop down that pit and veer left to find the Yoshi trophy. Drop down 
again. This time hit the red block on the right. Drop down to find the 
Lucario trophy. Break some blocks on the left and drop down to find a 
forced battle.

Once you beat it you will get an extra life on the right. The stage will 
now start auto scrolling to the right also. Keep jumping from platform to 
platform as your progress to the right. You will eventually come to a 
forced battle. Once you get past the forced battle continue right. You 
will see a R.O.B. trophy so make sure you grab it and enter the door to 
your right.

Once you enter this room drop all the way down to the bottom floor. Stay 
along this path and keep going right. Eventually you will find ORANGE CUBE 
#57 at the end of this path. Now backtrack a bit and climb the platforms 
going up and left. You will see a pink ball that you should hit to bring 
down an Ice Climbers trophy. Grab it and continue right. Jump in the 
launcher for a faster transportation method.

Once you come to a lot of blocks and a pink ball hit the ball and grab the 
Snake trophy that drops down. Hurry to the right and jump on the yellow 
platform to make the white platforms appear again. Climb them and then 
jump to the ledge above you. You will be thrown into a forced battle. Once 
you defeat the enemies continue right hopping across the platforms and 
grabbing the Wario trophy along the way. Head right and enter the door to 
get a cut scene.

--------------------------------------------------------------------------
Cutscene

Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up 
to it and proceeds to tear the trophy out of it. Extracting his revenge he 
then feels satisfied and leaves. King DeDeDe finally meets up with Kirby 
and gives him a hug. He then brings Kirby with him and walks off.

Scene changes to Link and Zelda looking at the Ganondorf trophy. They 
agree to revive him. Before Ganondorf has a chance to do anything they 
point to Tabuu and walk off. Ganondorf ends up following them.

Scene change again. Wario rushes King DeDeDe getting his revenge on him 
for earlier stealing his trophies. Ness and Luigi help King Dedede up 
again. 
They then point up to Tabuu and start walking up to it. Wario shows off 
and rides his bike up the steps.
--------------------------------------------------------------------------

Stage clear!

Newcomers Ganondorf and Wario will now join your team. Save your game as 
you are about to take on the longest place in the game.


==========================================================================
Stage 31: The Great Maze
==========================================================================

--------------------------------------------------------------------------
Overview of The Great Maze
--------------------------------------------------------------------------
Welcome to by far the longest stage in the game! It has many different 
things from a normal stage in it as well as numerous bosses and character 
battles! It's so big that it even includes save points! These are very 
helpful as you will want to be saving a ton and also restoring your lives 
from these handy little save points. They also let you switch out 
characters if you decided you wanted a different team to use. Also in the 
save point room are teleporters for you to warp to different areas of the 
Great Maze! That's how huge this place is! 

Now when picking your team for this place it's very important that you 
pick your best characters! As I already mentioned there will be a lot of 
boss fights, a lot of character battles, as well as a ton of enemies to 
get in your way all in the middle of everything. 

Also before we begin I want to point out another thing. I have played 
through this place 4 times now and this is by far the quickest route I 
have come up with. You may be thinking that there is a faster way, but 
there really isn't. This route has little backtracking actually and it's 
impossible to have no backtracking in this stage really. 

One final thing to say If you pause your game at any time in the Great 
Maze, you will bring up the map screen for this place. Yes, it even has 
its own map. Good thing it does have a map otherwise you would be ripping 
your hair out. So just something to keep in mind as you track your 
progress through this gigantic place.
--------------------------------------------------------------------------

Ok let's begin!

--------------------------------------------------------------------------
Northwest Save Room (Connected to Room 1)
--------------------------------------------------------------------------
You will notice the Smash Bros. symbol above you on a platform. That is 
one of the many save points you will find. Just jump up to it and press A 
to save your game, heal, or switch out characters. When you are ready to 
move on enter the door you see with black smoke coming out of it. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Petey Piranha
--------------------------------------------------------------------------
You will get into a fight with Petey Piranha. Refer to the strategy for 
when you first fought him if you need help.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 1)
--------------------------------------------------------------------------
After beating Petey Piranha, you will see 2 doors. The orange door will 
take you back to the Northwest Save Room. The red door will let you 
proceed with the stage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
You can either go left or right here. Go left first. You will soon come 
across a red door so enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pit
--------------------------------------------------------------------------
Here you will fight the dark version of Pit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 3)
--------------------------------------------------------------------------
After the battle climb the platforms all the way to the top. You will find 
ORANGE CUBE #58 here. Fall back down and enter the same door again.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
Now this time go all the way to the right and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
Take the lower path and go past the Greap to a red door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Kirby
--------------------------------------------------------------------------
Here you will fight the dark version of Kirby.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
After the fight go back to the entrance to this area. Now climb up and 
left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the 
purple cloud up and go in the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Link
--------------------------------------------------------------------------
Here you will fight the dark version of Link.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the fight continue right. There's a save point through the first 
door you find here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 5)
--------------------------------------------------------------------------
Save your game here if you wish.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Continue right now. Go in the gold door you see here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Break the exploding blocks here. Now enter the blue door you just came out 
of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and grab ORANGE CUBE #60. Go back in the gold door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now start heading to the right. Enter the blue door you see in the air.

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Exit this room quickly, before the enemies attack you. (The point of that 
was to just connect the rooms).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now enter the next blue door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Break only the vertical blocks on the right. Now go back in the door you 
came out of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Head to the right. Break open the blocks and enter the blue door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and only break the blocks that have more beneath them. Now you 
can leave through the same door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Go right and jump to the low ledge. Break the blocks above you now. Go 
back in the blue door you just came out of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right to find a red door you should enter.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Yoshi
--------------------------------------------------------------------------
In here you will fight the dark version of Yoshi.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the battle go back left and enter the gold door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now go right and enter the red door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
Head to the right and you can grab a green cube by jumping on one of the 
springs. Also by jumping on that same spring you can jump right over the 
Gamyga. Continue right. Hit the ball with a very weak attack so you don't 
break the floor below you. You will find ORANGE CUBE #61 here. Now go 
right and enter the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Diddy Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Diddy Kong.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
After the battle, head right into the orange door to save and heal.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Connected to Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 80% completion. Now leave the room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Take the top right door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Duon
--------------------------------------------------------------------------
In here will be a boss fight with Duon! If you need a strategy, refer to 
the one earlier in the guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
After you defeat Duon, go directly under the platform that you are 
standing on and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
Fall down a couple times and start heading right. Fall down when you can 
and now go left. Head down ladders while continuing to the left. On the 
bottom floor, go right to a door and enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Snake
--------------------------------------------------------------------------
In here you will fight the dark version of Snake.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
After the battle, head back and up the ladder. Go right and keep 
climbing platforms and ladders, until you get to a big ladder going down. 
Descend the ladder and grab ORANGE CUBE #62 on the left. Now enter the 
door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Head right, past the elevator, to another orange door with a save room. 
Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 11)
--------------------------------------------------------------------------
Save your game here. You should now have 81% completion. Go ahead and 
leave this room now.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Go back left and take the elevator down 1 level. Go right and drop down a 
pit, but be ready to jump to a key on the left. Grab it and keep falling. 
Take the elevator back up 1 level and go left to unlock the door. Blow up 
some breakable rocks and drop down the pit it creates. Enter the door you 
see below you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Mr. Game & Watch
--------------------------------------------------------------------------
In here you will fight the dark version of Mr. Game & Watch.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
After the battle, take the elevator back up to the top and work your way 
back left. Your goal, is to get back to the map that looks like the 
outside of the Halberd ship (Room 9).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
Once you get back to the Halberd map, jump right across all the ledges and 
enter the door at the end.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Meta Knight
--------------------------------------------------------------------------
In here you will fight the dark version of Meta Knight.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, start heading left. Use a spring to jump over the spiked 
poles and now fall in the water and swim left. You will find ORANGE CUBE 
#63 here. Grab it and continue left. When you come to the stone building 
with a door in the lower right corner, ignore it and jump over the stone 
building. Continue left and enter the door you see there instead.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ness
--------------------------------------------------------------------------
In here you will fight the dark version of Ness.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, you should now enter that door I told you to skip by 
earlier. To get there, just head right and jump back over the stone 
building. Drop down and enter the door on your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Continue left through some breakable boxes and enemies. Now stay 
on the lower path, when you have a choice of taking a ladder up. Once you 
can jump up to the platform above you, do it, and hit the button above you 
to raise the gate. Enter the orange door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 13)
--------------------------------------------------------------------------
Save your game here. You should now have 83% completion. Go ahead and 
leave this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Hit the button above you to raise the gate on your right. Now drop down 
and continue left. Break through the boxes and enter the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 14)
--------------------------------------------------------------------------
Head left through all the enemies and you will eventually come to a red 
door you should enter.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Porky
--------------------------------------------------------------------------
In here will be a boss fight with Porky. Refer to the earlier strategy 
with him if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
After the battle, head right into the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Enter the orange door on your right and save your game. You should still 
have 83% completion. Now leave the save room and enter the door on the 
lower right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 15)
--------------------------------------------------------------------------
Drop down through the obstacles and enter the door on the bottom right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Captain Falcon
--------------------------------------------------------------------------
In here you will fight the dark version of Captain Falcon.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
After the battle, head to the right. You will eventually come across a 
door, so enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Olimar
--------------------------------------------------------------------------
In here you will fight the dark version of Olimar.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
Now go all the way back to the Northeast Save Room (Room 8). It's the room 
with the 4 doors and the save point.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 84% completion. This time, take the 
lower left door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Make your way left. Once you see the arrow pointing left, take the upper 
path and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Donkey Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Donkey Kong.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Interesting room. The characters and bosses you see in the background, are 
ones that you have left to fight still. Quite a bit. Now exit the door you 
just came in.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
This time, drop down on your right and break open the blocks on your left. 
Go left and enter the door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Samus
--------------------------------------------------------------------------
In here you will fight the dark version of Samus.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, head to the right. Break open the blocks and continue 
right. You will notice a key on the platform above you and to the right. 
Instead of grabbing it, enter the door below the platform that the key is 
sitting on.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pikachu
--------------------------------------------------------------------------
In here you will fight the dark version of Pikachu.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, jump up and grab the key. Now run all the way back left 
to unlock the door. Continue left and take the elevator down. Go left, 
once you reach the bottom, to find an orange door. Enter it to reach a 
save point.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connect to Room 19)
--------------------------------------------------------------------------
Save your game here. You should now have 86% completion. Leave this room 
now.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
Go right, past the elevator, and enter the door you find.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Hit the red switch and then take door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
Go all the way to the lower right corner of this room to find ORANGE CUBE 
#64. Go back left a bit and climb up the platforms and conveyer belts. You 
will eventually reach a ladder. Go into the little chute on the left here 
and attack inside of the chute to find ORANGE CUBE #65. Now climb the 
ladder and hit the green switch on your left. After that, enter the door 
on the right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark R.O.B.
--------------------------------------------------------------------------
In here you will fight the dark version of R.O.B.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
After the battle, drop back down and head left, back to (Room 20).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
This time, enter the door on your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 22)
--------------------------------------------------------------------------
Go all the way to the left side of the room and break open some boxes. You 
will find a key. Grab the key and head back to the right. Unlock the door 
and hit the blue switch. Grab the green cube and run back to (Room 20).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Enter the door in the middle, with the 3 glowing jewels.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Ridley
--------------------------------------------------------------------------
In here you will fight a boss battle with Ridley. Refer to the earlier 
strategy if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left to find an orange door. Enter it to reach a 
save point. Save your game and you should have 87% completion now. Leave 
and head left. Jump across a platform with a switch on it to find a door 
on your left. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Mario
--------------------------------------------------------------------------
In here you will fight the dark version of Mario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 24)
--------------------------------------------------------------------------
After the battle, head to the left. Climb up all the platforms, as you 
make your way to the door in the northwest area of this room. Enter it 
once you reach it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 25)
--------------------------------------------------------------------------
Keep making your way left in this room. The wind will be blowing against 
you as your take your trip. Enter the door when you reach it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 26)
--------------------------------------------------------------------------
Again, make your way left in this room. Hit every pink ball you see to 
break open the blocks in your way. Eventually, you will reach the red door 
at the end. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Galleom
--------------------------------------------------------------------------
In here, will be a boss battle with Galleom. Refer to the earlier strategy 
if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
After the battle, head left to find an orange door with a save point 
inside. Save your game and you should now have 89% completion. Leave the 
save point and head left to an elevator. Take it down and head in the door 
below you.

--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
Head to the left first. When you see the Jyk, wait for the platform on the 
right of it to lower so you can grab that hidden trophy again. Now 
continue left all the way. Climb the platforms you find and eventually you 
will come to a red door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pokemon Trainer
--------------------------------------------------------------------------
In here you will fight the dark version of Pokemon Trainer.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 29)
--------------------------------------------------------------------------
After the battle, head to the right and take the door at the end of the 
path.

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
You are now back in the save room. Take the elevator all the way down 
again and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
This time head right. At the end of the path, take the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Zelda
--------------------------------------------------------------------------
In here you will fight the dark version of Zelda.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, head all the way to the right. Dodge the fun filled Jyk 
obstacle course, until you finally come to a door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Peach
--------------------------------------------------------------------------
In here you will fight the dark version of Peach.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, make your way back to the Southwest Save Room (Room 27).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Hop up onto the elevator and go up 1 floor. Go right to find the orange 
door and save your game. You should now have 90% completion. Now, get back 
onto the elevator and take it all the way up. Go into the hallway on your 
right and enter the door at the end of the hall. 

--------------------------------------------------------------------------
Character Battle: Dark Lucas
--------------------------------------------------------------------------
In here you will fight the dark version of Lucas.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon and head to the very top of 
this area. Ignore a door that you see along the way. Enter the door at the 
very top of this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Lucario
--------------------------------------------------------------------------
In here you will fight the dark version of Lucario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now 
have 91% completion percentage. If you check your map at this point, you 
will notice (for whatever reason) some red and orange faces flashing on 
your map. They look like Bowser's face to me. They mark all the character 
battles and boss battles that you have left to defeat. Now use the lower 
left teleporter in this room to warp to the Southwest Save Room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Now exit this room and take the elevator on your left to the top. Take the 
left path this time and climb up the ladder. Keep heading left and break 
open the blocks in your way. Take the door at the top of this area.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Wario
--------------------------------------------------------------------------
In here you will fight the dark version of Wario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, head down the path on your right and take an elevator 
up. Go to the right and drop into the 3rd pit you come across. Enter the 
door you see here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Luigi
--------------------------------------------------------------------------
In here you will fight the dark version of Luigi.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, jump back out of the pit and go left. Don't take the 
elevator this time. Instead, head left past it and enter the launcher. It 
will launch you almost all the way to the door on the left side of this 
room. Enter the door when you see it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 33)
--------------------------------------------------------------------------
Climb up the floating platforms and eventually you will find ORANGE CUBE #
66 sitting in the sky on your left. Grab it and continue climbing up. 
Break open all of the blocks that are in your way and enter the door at 
the top of this area.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Rayquaza
--------------------------------------------------------------------------
In here you will fight a boss battle with Rayquaza. If you need a strategy 
on defeating him, then refer to the earlier one in this guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now 
have 92% completion percentage. Exit the room with the teleporters and 
enter the lower right door. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
Now drop down and go in the red door I told you to skip before. It will be 
on your right while you are going down this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ice Climbers
--------------------------------------------------------------------------
In here you will fight the dark version of Ice Climbers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head to the right. After you drop down, you will find an 
orange door which leads to a save point. Save and continue on left. Jump 
between the launcher and the barrel cannon so you don't get sent back into 
the spikes on the right. Use the next barrel cannon you come to, by the 
big stone blocks, to shoot yourself straight up to a pink ball. Hit the 
pink ball and it will break open the blocks for you. Now enter the door on 
your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ike
--------------------------------------------------------------------------
In here you will fight the dark version of Ike.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head back to the orange door on your right. If the wall 
to the right of the orange door is all the way down, then enter the orange 
door to reset it. Run into the door on your right before the spikes come 
down and crush you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
Keep climbing straight up and left while ignoring the key for now. Enter 
the door you finally come to.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Marth
--------------------------------------------------------------------------
In here you will fight the dark version of Marth.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon to your right. It will send 
you a good distance back to your right. Now enter the launcher below you. 
It will send you left into the area with the key. Grab the key and head to 
the right this time. Unlock the door that you find and enter the red door 
you see on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ganondorf
--------------------------------------------------------------------------
In here you will fight the dark version of Ganondorf.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Remember last time you visited this room? A lot of the characters and 
bosses are now gone from your previous visit. Just a few more left to go 
(5 if you want to be specific). Exit through the door on your right and 
head back to the Northeast Save Room (Room 8).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Break open the blocks and climb the ladder. Enter the orange door and save 
your game. You should now have 93% completion percentage. Now take the 
teleporter on the lower right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
Leave the room you are in and head left to hit the pink button. Drop down  
quickly and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
Jump to the ledge above you to find ORANGE CUBE #67. Now drop back down 
and start heading all the way left. Hit the pink buttons you see along the 
way to turn off the fire. Enter the red door you come across at the left 
side of this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Bowser
--------------------------------------------------------------------------
In here you will fight the dark version of Bowser.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
After the battle, make your way all the way back to the entrance on the 
right. This time though, drop to the ledge below you and enter the door on 
your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 37)
--------------------------------------------------------------------------
Drop down and enter the mine cart. You will only have to switch mine carts 
one time in this room. Ride the second mine cart all the way to the end of 
the area until you are just about to read the red door. Jump out and jump 
to the platform with the door just before the mine cart falls to its doom. 
Enter the door you are standing by. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark King Dedede
--------------------------------------------------------------------------
In here you will fight the dark version of King Dedede.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
After the battle, climb the ledges to the top and head left. Just after 
jumping over some spikes on the ground, you will see 3 springs on some 
wooden logs in the air. Above and just a bit to the left of you, is  
ORANGE CUBE #68 floating in the air on a platform. Grab it and drop 
straight down into the water below you. You will see a red door just above 
you and to the right. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Falco
--------------------------------------------------------------------------
In here you will fight the dark version of Falco.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 39)
--------------------------------------------------------------------------
After the battle, grab ORANGE CUBE #69 on your right. Grab on heart 
containers on your left if you need them. There is also a block in the 
water you can hit to break open the blocks. You will find a trophy resting 
on a platform after you break open the blocks. Grab it and now leave this 
room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
Head to the left and jump on some springs to find a red door sitting on a 
platform in the air to your left. Enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
Jump into the barrel cannon on your right. Now just keep shooting yourself 
to the right side of this room. Be careful of the launcher at the end, 
because it will kill you if you touch it. Enter the door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Fox
--------------------------------------------------------------------------
In here you will fight the dark version of Fox.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon on your right to be launched 
halfway to your destination on the left. Keep heading left and enter the 
door you see at the end.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Meta Ridley
--------------------------------------------------------------------------
In here you will fight a boss fight with Meta Ridley. If you need help 
defeating him, refer to the earlier strategy in this guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left into the orange door and save your game. You 
should now have 96% completion percentage. Now take the top right 
teleporter to leave this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
You need to make your way back to (Room 18). Therefore, leave this room 
and take the bottom left exit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Keep heading left until you reach the door in the top left section of this 
room. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Now walk to the middle of this room and press Up. You should walk towards 
the background if you have defeated all bosses and dark characters in the 
Great Maze at this point. Also, try moving in different spots and pressing 
Up incase it doesn't work the first time and you fulfill the requirements 
already. You will walk towards the final boss of the game.

--------------------------------------------------------------------------
Cutscene

Tabuu spreads his wings again and gets ready to fire. Just then something 
breaks off both of his wings and you see that it's Sonic!
--------------------------------------------------------------------------

Select your characters and prepare for the hardest boss in the game. Just 
as a warning, I lost to him probably around 10 times before finally 
defeating him. He is that hard! Also... I had to throw the difficulty on 
Easy to win. Yeah, I know I got all this way on Normal difficulty just to 
switch back to Easy to kill the final boss.

The reason I lost to him so many times was his 3 big ring like shockwaves 
that he will send at you. He spreads his wings and then fires them. I 
could never dodge these and kept losing to him on Normal because it kills 
you no matter what. On Easy though you still live even if it hits you. 
Just a suggestion if you find out that trying to beat him on Normal is too 
difficult for you. 

He has tons of attacks. Just keep figuring out how to dodge them and if he 
proves too much for you then switch it up to easy. I finally learned the 
timing of when to dodge those red rings later on. I sidestep dodge about a 
half second before they hit you. Dodge 3 times and then go back to work on 
killing him.

After the battle you finish the Subspace Emissary! Congratulations!

--------------------------------------------------------------------------
Cutscene

Tabuu explodes and sends all the stages back to how they originally were. 
Now the awesome SSBB main theme song plays with translated words this 
time. The credits come next.
--------------------------------------------------------------------------

Save your game and you should now have 97% completion percentage. Exit 
this screen and now go back to your Subspace Emissary save file. Some 
characters were unlocked in some of the stages after beating the Subspace 
Emissary for the first time. Now it's time to go grab them and you will 
have 100% completion percentage after you have grabbed all 3 of them.

Newcomer Sonic joins your team and is unlocked in all game modes as well! 
You will also notice that 3 stages are not crowns anymore. That's the 
three percentage points that we will need for 100%. So let's start getting 
it!


==========================================================================
Stage 9: The Forest (Part 2)
==========================================================================

You can pick any character you want here. Use your best one. Start the 
stage and head right. Enter the first red door you see hanging in the air 
above the platform.

--------------------------------------------------------------------------
Cutscene

You see Toon Link sailing on a pirate ship. He notices you and gets ready 
to fight.
--------------------------------------------------------------------------

You only get 1 life to KO Toon Link so make it count! If you lose you can 
of course just go back to the door and try again. So no worries. Toon Link 
is just a faster version of Link. Fight him similar to Link and you will 
come up on top.

After the battle you get a Stage Clear!

Newcomer Toon Link joins your team and is now unlocked to play in all game 
modes!


==========================================================================
Stage #14: The Ruins (Part 2)
==========================================================================

Head through the level as you normally would. After riding the long 
platform down with the crystal spikes on each side of the wall, you will 
see a door in the air at the end of your ride. Enter it for a new fight.

--------------------------------------------------------------------------
Cut scene. Wolf is flying in his ship and then jumps onto the stage ready 
to fight you.
--------------------------------------------------------------------------

Wolf is strong and has a lot of good attacks. There is really no character 
that fights like him either. I recommend just trying to out power him and 
keep smashing him off the side of the stage as much as you can.

After the battle you get a Stage Clear!

Newcomer Wolf joins your party and is now unlocked for all game modes!


==========================================================================
Stage #18: The Swamp (Part 2)
==========================================================================

Go through the stage until you get to the part with the barrel cannons 
over the water. Swim the rest of the way to the right and enter the first 
red door you see in the air.

--------------------------------------------------------------------------
Cutscene

Jigglypuff sings a song on the stage and poses.
--------------------------------------------------------------------------

Jigglypuff is by far the easier of the other 2 newcomers you had to fight. 
Just use strong attacks against it and it will be helpless. It gets KOed 
very fast also.

After the battle you get a Stage Clear!

Newcomer Jigglypuff joins your team and is unlocked for all game modes!

Now save your game. You will finally notice your 100% Subspace Emissary 
file! You now have all the characters in the game and also will have 
unlocked All-Star mode. Congratulations!


==========================================================================
Contributors
==========================================================================

--------------------------------------------------------------------------
Read the "Contact Me" subsection for details on how to be added to this 
list.
--------------------------------------------------------------------------

"Friz"  - I wrote the whole guide and have been enjoying Super Smash Bros.  
          Brawl since the day it was released!

"Opti"  - Corrected me on some information, as well as finding a few other 
          mistakes in this guide.

"Matt"  - Sent me an E-Mail about not including Dark Peach in the Great 
          Maze level of the Subspace Emissary.

"Mel"   - Told me that I said to go the wrong direction during a part of 
          the Great Maze in the Subspace Emissary. 

==========================================================================
Contact Me
==========================================================================

You may contact me for numerous reasons. If you like or dislike something 
about my guide, then please let me know. Also if you find any spelling or 
grammar errors in the guide, then I would really appreciate that a lot. 
This is a very large guide and its hard to catch all the errors.

Here are some guidelines to use when contacting me. Make sure you read 
them all very carefully otherwise your E-Mail will be automatically 
ignored.


1) Make sure you put in the subject title of the E-Mail, "Super Smash  
   Bros. Brawl Guide"

2) If you are contributing something to this guide then, make sure you 
   leave the name you want to be identified by when given credit for the 
   contribution. Example: "Friz"

3) Sorry, but I won't give out my friend code for this game because I have 
   slow internet at the moment. The online mode doesn't seem to do very    
   well with slow internet.

4) Don't send multiple E-Mails asking if I received your E-Mail or not. I   
   will reply to every E-Mail I receive as soon as I can.

5) After following the above guidelines, you can send E-Mails to me at my 
   E-Mail address: frizisgone (at) yahoo (dot) com
   Just replace the (at) with a "@" and replace the (dot) with a "." I put  
   it in that form to block out some internet spam bots. 


==========================================================================
Version History
==========================================================================

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Version 1.0 (April 10th 2008) Guide Size: 190 KB

Separated the Subspace Emissary section of my full FAQ/Walkthrough into 
its own guide and submitted it to GameFAQs. 
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Version 1.15 (May 6th 2008) Guide Size: 230 KB

From version 1.0 to version 1.06, there were just minor spelling and 
grammar fixes, as well as adding a few sites to the permission list. In 
version 1.15, I have added a few things and cleaned up some formatting. I 
added a contributors section this time. Thank you for the mistakes you all 
found.

Probably the most notable change though, is the Great Maze section. I got 
a lot of E-Mails asking about that section be better organized, so I went 
and cleaned it up. It looks a lot less confusing the way it is now and not 
just a giant wall of text. It will get a lot more cleaned up in later 
updates. Lots of plans still for this guide. A lot more cleanup will be 
done to make the sections easier to follow, as well as trophying the 
enemies, and some other things.
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Version 1.2 (October 20th 2008) Guide Size: 231: KB

Yeah, I know it's been a long time since I updated last. This update will 
be the last one for a while also. Nothing new was added besides some 
spelling and grammar changes.

The reason I havn't updated in so long is for a couple reasons. The 
primary being that I felt burned out doing my main Walkthrough/FAQ. I 
tried doing a character section for it, but didn't finish it. Then the 
secondary reason was because I discovered a new site that I got addicted 
to. It has like over 8,000 games with achievements, so instantly I fell in 
love. If you want to play it with me and automatically be added to my 
friends list, then use this link: http://www.kongregate.com/?referrer=Friz
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==========================================================================
Copyright
==========================================================================

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any 
other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.

If you wish to post this document on your website, you must E-Mail me 
first for permission. If I give you permission, you cannot change any part 
of this document.

Only the following websites have my permission to host this guide:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.mycheats.com
http://www.gamesradar.com
http://www.cheatplanet.com
http://www.gamershell.com



Copyright 2008 Jerret Leach