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Version 0.2 All characters done. Game modes added. Version 0.3 Items listed (not all assist trophies and pokeballs yet). Version 0.4 All unlockables and Events done. Version 0.5 All items listed. Version 0.6 All Trophies added. Still have to put Stickers, SSE, and Classic Mode. Version 0.7 3-6-2008 Added Classic Mode and Brawl Mode description. Version 0.8 3-8-2008 Began on the SSE walkthrough. Also started listing Stickers. Fixed some typos and added some content on controls. Slightly changed layout as well. Version 0.9 3-9-2008 Added Pit to Characters. (Whoops!) Continued with SSE walkthrough and added more content. Verified some things and changed false info. Version 0.95 3-10-2008 Changed names to english. Deconfirmed and confirmed a lot. Continued walkthrough and added more stickers and unlockables. Version 0.98 3-11-2008 Added Stage Descriptions and Challenges section. Continued walkthrough, added more stickers, and fixed some of the unlockable character info. Version 0.99 3-12-2008 Added stickers and almost finished walkthrough. Still need to add Boss data and challenges, as well as some fixes. Version 1.00 3-17-2008 Finished walkthrough. Added more stickers, fixed up lots of false info, and changed all names to english (I think). Still updating minor things, have to flesh out sections such as stages and challenges. Version 1.1 3-20-2008 Added more content to the SSE, as well as some more stickers. Also added more content to other sections, such as Challenges. Pretty much finished all sections I have currently. Still need to tidy up a few details and fix possible errors, but the guide is pretty much done. Yay! Version 1.2 3-29-2008 Added CD list. Fixed minor problems and a few fixes on Trophy info. Pretty much done with everything, maybe missing a few stickers but everything else is done. Version 1.3 4-19-2008 S'been a while. I finished all the lists and went back over old sections. I think everything's accounted for, so I'm probably done updating the guide. ======================================== ======================================== ======================================== Introduction ----------------------INTDU Hello all, and welcome to my very first FAQs. I hope it will help everyone while getting their Brawl on! Super Smash Bros. Brawl is a Nintendo fighting game made for four players to fight each other using various characters from Nintendo's past games on stages that embody some of the most memorable locales in Nintendo games gone by. All trademarks and copyrights in this guide are copyright their respective tradmark and copyright owners. This guide itself is copyright Miqe Eskridge 2008. Since it's my first FAQ, feel free to e-mail me at butterfly.of.death at gmail.com with any questions or suggestions. I'll try and check it every day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject line to avoid it getting deleted in SPAM. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you can see this whole line then you should have no problem viewing the rest of the guide. To navigate the guide quickly, hit Ctrl+F and type in the short 5-character code listed in the Contents section for whatever section you wish to view. The only sites allowed to host this FAQ is gamefaqs.com, MyCheats, NeoSeeker.com, livenintendo.com, supercheats.com, and gamerevolution.com and cheatcc.com at the moment. Do not take or reproduce any of this stuff without my permission. Let's get started shall we? ======================================== ======================================== ======================================== Moves/Controls --------------------MOCON All right, first, for those of you out there that have been living under a rock for the past decade or so, Smash Bros. is first and foremost a multiplayer fighting game. Unlike traditional fighting games, there are no complicated, multi-button combo inputs that create devastating attacks. Much to the critics dismay, the game is played primarily with two buttons - one for attack and one for special attack. This is fleshed out by using the control stick to add more and more attacks to each character's arsenal, as well as adding some variation on air attacks. ======================================== Controllers -----------------------BRACO Still, Brawl offers more intense gameplay than ever in the series. The game brings new options for controls on the Wii, allowing for four different controller types. I'll go ahead an list all of them and the basic controls, though you can customize your controls however you like. Wiimote - (Not Recommended) Control Pad - Move (double tap to run), Duck, and Jump 1 - Special Attack 2 - Normal Attack 1+2 - Smash Attack - button - Grab A - Taunt (Hold directions for other taunts) B - Shield This controller is not recommended unless you don't have a nunchuk attachment or a spare GCN controller for your friend. The awkward positioning of the shield button and grab button make this a hands down. Wiimote w/ Nunchuk - (Recommended) Control Stick on Nunchuk - Move, Duck, Jump Z on Nunchuk - Shield C on Nunchuk - Jump Control Pad Up - Jump Control Pad right/left - Grab Control Pad Down - Duck 1 - Taunt (Up Taunt) 2 - Taunt (Down Taunt) 1+2 - Taunt (Side Taunt) A - Normal Attack B - Special Attack A+B - Grab While most old school players dislike this style at first, it has some untapped potential. A "Shake Smash" feature allows you to shake the controller in a direction to perform a smash attack, something that could prove as useful as the c-stick (or even more useful, seeing as you don't need a spare thumb to do it). It may take some getting used to, but it's definitely better than just the wiimote. GCN (Gamecube Nintendo) Controller - (Recommended) Control Stick - Move, Duck, Jump Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Z - Grab A - Normal Attack B - Special Attack C-stick - Smash Attack X - Jump Y - Jump Highly recommended because it's just a solid control. Anyone who doesn't want to learn how to use the Nunchuk combo should definitely use one of these - it's worth going to buy a used one. Classic Controller - (Not Recommended) Control Stick (left) - Move, Duck, Jump Control Stick (right) - Smash Attack Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Zl - Grab Zr - Grab a - Normal Attack b - Special Attack x - Jump y - Jump Although not terrible, the controller doesn't hold well for the game (intense battles aren't good without grips). Although grab buttons on both sides are a plus for those that single-button grab. It just doesn't feel right. ======================================== Attacks ---------------------------BRAAT The general attacks in the game are composed of normal attacks, smash attacks, and special attacks. Normal Attacks - Normal attacks are the usual run of the mill punches. These can be performed in a neutral position as well as while holding any direction. They also can be performed while running, resulting in a sliding attack. Aerial attacks can also be performed in the neutral position or while holding any direction. Smash Attacks - Smash attacks are performed with the same button as a normal attack (or their own button) but with a quick tap in any direction. Up-smash attacks usually are used for "juggling" opponents, while side-smash attacks are usually hard-hitting kill moves. Down-smash attacks usually have good range and knock back ability, commonly striking both directions. In the air, down-smash atacks are useful for "meteor smashing" opponents (knocking them straight down over a pit or trap) or have a drilling effect, while the other smash attacks are used similarly to the ground smash attacks. Special Attacks - Special attacks are a completely different story. They vary a great deal from character to character. There are four special moves for each character - the neutral-special (not touching the control stick), side-special (either direction), up-special, and down-special. The neutral-special is commonly a charge up move or a projectile move (or both), the side-special move is usually a horizontal recovery move (saving yourself from being far away from the platforms), the up-special move is usually a vertical recovery (saving yourself from being far below from the platforms), and the down special move is often a drop down attack. None of these moves are definite and you should try out each characters moves for yourself to see the abilites of each move. For detailed info on each character's moves, either see a character specific FAQ or check the Characters section. Shielding - Other basic attacks include shielding and throwing. Shielding allows a shield to appear around your character, blocking attacks - but don't hold it too long or it will break and leave you vulnerable. You can press right or left whil shielding to perform a roll. Also, a Throw will totally bypass a shield. Throwing - Throwing requires you to be close to an opponent (unless your character shoots out a grappling hook or something) and allows you to perform four different throws - Down, Up, Forward and Backwards. Usually a Down throw is for damage, Up throw is for juggling, and Forward/Backward throws are for off-screen kills (at high percentages). Throwing can also be performed by holding the shield button and pressing the normal attack button. ======================================== Advanced Moves --------------------BRAAD Dodge - While you can shield and press right or left to roll away from some attacks, you can also press down while shielding to do a dodge. For an instant you will be invulnerable to most attacks. L-cancel - While falling press down just before you hit the ground and your "down time" or lag from getting back will be greatly reduced. L stands for lag in this acronym. Perfect Shield - Press the shield just before being hit by an attack and your shield energy won't go down. Mastering this will allow you to block ANY attack it seems. ======================================== New Moves -------------------------BRANE All those things are great, but there's some advanced techniques that come up in Brawl as well. I'll add more as they're discovered. Final Smash - This is a super move that can be performed after breaking a smash ball (see items). By pressing the neutral special attack button, your character will perform a specific super attack that usually can KO at least one opponent. Wall-Jump/Wall-Cling - While some could perform the Wall-Jump in Smash Bros. Melee, this time around a lot of characters can not only jump off of walls but hold on to them for a few seconds. Swimming - When you land in water, you can swim for a short duration. Any time you jump out of the water it's treated as you jumping off of the ground. If your character starts to drown, get out of the water and on dry land quickly or you will drown. Reverse Throw - The reverse throw is the fastest throw in the game. It is performed by running in one direction, then turning around a performing a throw immediately. It will grab your opponent faster than a regular throw, and is quite unexpected sometimes. Aerial Dodge - While not new, this move has been totally changed in this installment of Smash. Wave-Dashing (for those that played Melee) is TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions throughout the Smash community. Guess you pros will have to get used to slowing down, huh? Anyway, Aerial Dodges require you to press the Shield button while in air, and your character will become invulnerable for a fraction of a second. The new mechanics allow you to Aerial Dodge many times in a row, or jump or attack after you perform an Aerial Dodge. The catch is that you can no longer "move" while dodging, just following your momentum as you fall. Gliding - Certain characters can glide (Charizard, Pit, and Meta Knight) by performing a jump with the jump button and holding it down. The character will then get into a gliding stance and fly forward, descending slowly. By pressing down or forward you can tilt steeper down into a faster descent, and by pressing back or up will slow you down to a snail's pace and you will eventually stall out. You cannot change direction during a glide. Footstool Jump - If your character jumps over another character and lands on their head, if you press jump just as you touch them you will bounce off their head, providing you a boost. This is also useful if your enemy is airborne, as they will plummet straight down, into a pit or a platform below. Shield Roll Toss - This is a new technique that allows you to throw any items you're holding (or turnips for example) as you're shielding. To do this, Shield and Roll in the direction you want to throw, then press the Normal Attack or Throw button to throw the item. You will continue rolling and the item will fly away. Ledge Tether - Not sure if this one is totally new, but for the characters that have a grapple or shoot something out for their grab you can do a grab in mid-air near a ledge and the hook/beam/whatever will attach itself to the ledge. You usually have to be almost horizontally lined up with the ledge, but there is some leeway, depedning on the character. Tripping - Wow, this sucks. Randomly you will trip and your character will fall over and do a faceplant. Try to be prepared for this, but it's totally random it seems. Turning around, starting to run, or being on ice seems to raise the chance of tripping. BOOST SMASH (NEW) - This is a recently discovered move. It allows you to do your up smash attack on the ground with a huge boost of momentum. To do it, you need to run and do a dash attack. Just as the dash attack begins, press up and Grab to cancel the attack. VERY QUICKLY after cancelling the attack perform an up smash. This move is tricky to pull off and only effective for a few characters, but it's surprisingly useful. If used correctly, you can fly halfway across Final Destination in an instant using an up smash the whole time. Search Boost Smash in YouTube if you want to see it in action. ======================================== ======================================== ======================================== Characters ------------------------STACH In this section I'll discuss each of the starting roster's characters. For damage info, check out the damage guide. This section will discuss the character's themselves then list their final smash description. For info on hidden characters, see the Secrets section. *Note: This only describes the characters and a little about them. To get specifics and tips on how to use a character, check out in depth guides on them. ======================================== Mario -----------------------------CHA01 Games: Anything with "Mario" in it... except Mario's Missing Mario, the red-clad plumber that has wall-jumped off of practically everything in existence. He makes his third appearance in the Smash series, packing a similar punch as his average build and good beginner moves come back in force. Final Smash - Mario Finale Mario shoots out his fireballs with a twist. Two fireballs are unleashed in the direction the player is facing, and they slowly split upwards and downwards in a small "v" pattern. Better if used on the far edge of a screen. Unique Abilities - Mario doesn't have anything too special. He's your typical all- around fighter. ======================================== Peach -----------------------------CHA02 Games: Usually at the "rescuee" end, but most Mario series games The blushing princess returns for her second Smash appearance, bringing her crazy floaty moves and turnips back into the ring. She has been weakened from her previous visit, but that doesn't mean she can't still pack a devastating punch! Final Smash - Peach Blossom Peach dances to entrance her opponents into a deep sleep. Peaches appear all over the stage, allowing Peach a rest to eat all she wants or smash her opponents while they're out. Unique Abilities - Peach has the ability to float for a few moments after jumping. If you hold your jump button or up on the movement stick, she will float and can attack and move right and left. ======================================== Bowser ----------------------------CHA03 Games: Anything with Mario that ends with a fiery castle, but Super Mario Galaxy is probably the most recent King Koopa shows up again for his second Smash appearance. His flames and sharp spike-shell return for more plumber-punishment. Final Smash - Giga Bowser And you thought he was a heavyweight before? Bowser grows into his excessively large form for about 15 seconds, allowing him to pummel his tiny foes. Unique Abilities - Bowser's one of the slower characters. He's not terribly slow to move, but he's got some slow attacks. He's definitely got a weight advantage. ======================================== Yoshi -----------------------------CHA04 Games: Started in Super Mario World, now an eternal rival to Luigi for Mario's sidekick role The loveable green dinosaur returns for his third season of Smash. He comes hungry, ready to eat his foes and use eggs like bombs. Final Smash - Super Dragon One of the better final smashes in my opinion, Yoshi dons wings and fire breath just like back in Super Mario World. Players can fly freely around the stage and shoot fire for a short while. Unique Abilities - Yoshi has the disadvantage of not having a "third jump" by using his up special attack (Well, not MUCH of one anyway). Instead, his second jump is very high, and also has a strong resistance to flinching. ======================================== Wario -----------------------------CHA05 Games: WarioWare games are his main staple nowadays Mario's crazy (other) arch-nemesis arrives for his first Smash appearance. He provides almost as many laughs as he does damage with his... unique fighting style. Final Smash - Wario-Man Wario eats some garlic and busts out of his costume into a... totally different costume. Players can run around with a boosted speed and extra damage, and the ability to cancel moves used against Wario. Unique Abilities - Wario is unique in the fact that he has 10 different costumes instead of 5. The additional 5 are his original overalls. Wario's down special is annoying at first because it takes about 90 seconds to charge. Once it's charged, using it will do a massively damaging attack and send Wario flying upwards. ======================================== Pikachu ---------------------------CHA06 Games: Anything with "Pokemon" in it Pikachu shocks his way back into the battle for a third time, bringing his signature electric moves. Not much has changed for the little guy, so veteran's will love/hate him as much as they used to. Final Smash - Volt Tackle Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant electric ball which can be maneuvered in any direction, free to pass through solid objects or any other terrain. Be careful when you're done, as you can easily get caught under a platform. Unique Abilities - Pikachu's up special attack can actually be performed twice. If you press a direction after initiating the move, Pikachu will teleport there, but after he disappears, if you change the direction you're holding, even slightly, he will disappear again and appear again there. ======================================== Pokemon Trainer -------------------CHA07 Games: Pokemon series This interesting character makes his debut appearance in Brawl. He brings with him three pokemon - and no desire to join in the fight. Not himself anyway. You will instead play as his three pokemon - Charizard, Ivysaur, and Squirtle. Final Smash - Triple Finish It's super effective! Actually, this move pulls out all three pokemon for a triple attack that blasts a beam out in the direction the player is facing. The closer the enemy is to the attack the more damage they'll take, seeing as how there are extra explosions at ground zero. Unique Abilities - You can choose which Pokemon you start out with by pressing your character picture when choosing your character. Just click on whichever Pokemon you want in the picture to select that as your starter. After about 2 minutes of having the same Pokemon out, your pokemon will become fatigues, moving slower and dealing less damage. Switch out to give them a break. When changing Pokemon you'll retain damage meters and Final Smash aura, but you'll lose most power-ups like being giant or fast. Charizard has more than two jumps (five I believe) as well. ======================================== Fox -------------------------------CHA08 Games: Star Fox series Fox does a barrel roll back onto the Smash scene for his third showing. He comes packing his laser and his patented "shine" that reflects practically everything. Final Smash - Landmaster Yes, a Landmaster Tank, for those that have played any Star Fox but the original (and that walking around one, unless it had a Landmaster too). Fox calls out a Landmaster from the sky, which can then proceed to run over, blast away, or hover around the rest of the opponents. It can turn around as well, or even "Do a barrel roll!" if you press down twice. Unique Abilities - Fox is very fast. Other than that, he's a relatively normal character. Fox's side special can be devastating to newer players and an easy suicide move. To avoid killing yourself, you can press the side attack again during the move to cancel the move and stop before you fly off a ledge. ======================================== Link ------------------------------CHA09 Games: Anything with "Zelda" in it Link returns for his third appearance in Smash. He brings all the projectiles you loved from the previous series (well, the boomerang is different but it's still a boomerang) with his new vamped up Twilight Princess model. Final Smash - Triforce Slash Link shoots out light to trap opponents and commences to slash and hack his way through them. Lots of damage and cool graphics, but not much to say about it past that. He can trap multiple opponents here, but the real kicker is the final stab at the end of the move, resulting in almost certain death. Unique Abilities - Link has a great number of projectiles, but he also has the tether ability. He can use his grappling hook to latch on to edges. His shield also is useful as a projectile blocking device (I mean his metal shield, not the shield that pops up when you press the shield button). If you do not move or press anything Link will hold his shield in front of him and block any projectiles that come in contact with the shield, such as lazers, arrows, or such. ======================================== Zelda/Sheik -----------------------CHA10 Games: Again, anything with "Zelda" in it (technically Ocarina of Time for Sheik) Zelda returns for her second attempt at a Smash title. She brings back her signature transformation to Sheik, a ninja-esque type that contrasts her princess form in speed and mobility. Final Smash - Light Arrow A quick flash and everyone in a straight line from Zelda's bow gets caught up in a massive shot. The only difference in the forms is at what angle the combatants fly away after being hit by the arrow (Zelda shoots enemies upwards while Sheik shoots more straight off the side of the screen). Unique Abilities - To choose between Zelda and Sheik before you begin the match, click on the character in your character profile window (the picture of the character under your 1P, 2P, 3P, or 4P box). Zelda's "lightning kicks" are performed by doing front or back attacks in the air. If you hit the enemy just as the move's starting and get a clean hit, then they will be electrified and be knocked back quite a ways. ======================================== Kirby -----------------------------CHA11 Games: The Kirby series Kirby floats back to the battlefield for a third time. Eating up everything and everyone in sight, he brings all his moves back (with a few new normal attacks). Final Smash - Cook Kirby Kirby gathers all the fighters in his pot and brings them to a slow simmer. Damage ensues, then they fly out of the pot and back into the fray. Unique Abilities - Kirby has 6 jumps I believe, giving him a lot of ability to come back after being hit off the screen, as well as his up special to add even more vertical recovery. ======================================== King Dedede -----------------------CHA12 Games: Kirby series King Dedede makes his debut in this Smash. Kirby's arch-nemesis brings his giant hammer with him into the battle, not to mention his endless army of minions! Final Smash - Waddle Dee Army Dedede calls forth his army, and a mass of Waddle Dees and Waddle Doos fall out of the sky and run off the sides. Highly effective against multiple opponents. Unique Abilities - Dedede has a few extra jumps, 5 I believe, but he's got some very slow attacks. Interestingly enough, Masahiro Sakurai (the head of the game's development) did the voice for Dedede. ======================================== Meta Knight -----------------------CHA13 Games: Kirby series Meta Knight swoops in for his first appearence in the Smash series. The villain brings his trusty sword and cape into the mix, attacking much faster than his looks give him credit for. Final Smash - Galaxia Darkness Meta Knight flashes his cape out, trying to trap nearby opponents. Be sure to catch SOMEONE in the cape, as otherwise it will be totally useless. If you catch someone, Meta Knight will lash out with a strong attack, possibly catching other enemies close by. Unique Abilities - Meta Knight has multiple jumps, as well as a lot of recovery moves along with the ability to glide. Just be careful as almost all of his special attacks make him unable to jump or do anything after they're completed, so plan out when to use them. ======================================== Donkey Kong -----------------------CHA14 Games: Old School Mario Bros. and Donkey Kong series The king of Kongs comes back for a third season of Smash. He comes bearing all the attacks everyone's favorite ape should, along with an upgraded character model. Final Smash - Konga Beat Donkey pulls out the big bongos for this one. He pounds the drums to create shockwaves eminating from him, and if the player times attacks right, he can send extra-strong waves out in either direction (up and down or right and left). *Note: If you play the Konga Beat perfectly without missing a beat, Donkey Kong will get a fully charged Giant Punch (neutral special attack). Unique Abilities - Donkey Kong is unique in that his forward throw will pick up the enemy, allowing you to carry your opponent. ======================================== Diddy Kong ------------------------CHA15 Games: Donkey Kong series Donkey's little buddy breaks onto the Smash scene for the first time in Brawl. He's a lot quicker than his burly counterpart, with more maneuverability than you can shake a banana peel at. Final Smash - Rocketbarrel Barrage One of the craziest final smashes in the game, Diddy puts on a rocket pack and pulls out dual popguns to fly like a madman. This move requires the player to control Diddy's movements from right to left, and is very awkward at first. It takes some getting used to, but he definitely can do some crazy aerobatics with those rockets. At the end of the move, Diddy's rockets will shoot off and explode nearby, doing a very damaging attack if it connects. Unique Abilities- He has a lot of speed and maneuverability, but he's kind of a light character. ======================================== Samus/Zero Suit Samus -------------CHA16 Games: Metroid series Samus busts back into Smash for her third showing, this time bringing a totally new transformation into the mix - her Zero Suit (without armor basically). Final Smash (Samus) - Zero Laser Take Samus's old blaster and toss it out the window. This thing explodes from one side of the screen to the other, taking out everything in it's path. It goes straight, but has a large blast radius. Afterwards you'll be switched into Zero Suit Samus. *Note: You can slightly affect the direction of the Zero Laser (up or down) by pressing up or down during the Final Smash animation. Final Smash (Zero Suit Samus) - Power Suit Samus ZSS lights up in a flash, badly damaging anyone close to her. After pulling it off, you'll be back to normal Samus. Unique Abilties - To begin the match as ZSS, hold down the Shield button on whatever controller you're using as you select Samus until you can choose your stage. (Must hold it ALL the way until the stage selection appears) To change from Samus to ZSS without using Final Smash, press up/ down/up on the control pad (the taunts, up/down/up) and you can switch between them. You must press it VERY quickly, and this will only allow you to go from Samus to ZSS, not the other way. ======================================== Ice Climbers ----------------------CHA17 Games: Ice Climbers Ice Climbers return for their second Smash, much to mixed reactions. Many hated the duo in the previous installment, but that didn't stop them from coming back for more! Final Smash - Iceberg A giant iceberg comes flying up out of nowhere, engulfing most of the stage. It's slippery, and causes slow and painful torture to any combatants (except the Ice Climbers who summoned it) that are close enough. Unique Abilities - That would be the fact that there's two of them. Nana (the computer controlled Ice Climber) has gotten a lot smarter in this game, and will fight by herself if she gets seperated. Losing her makes their up special attack much less useful as well. ======================================== Ike -------------------------------CHA18 Games: Fire Emblem: Path of Radiance Fire Emblem's newest hero enters the Smash arena for the first time, replacing Roy from the previous installment (don't get me wrong, he's totally different than Roy, but Roy's not here anymore). Final Smash - Great Aether Ike throws his sword up, just like his Up-special attack, catching foes in it's path. He then jumps up with it and slashes away at anything and everything, causing massive damage. He'll eventually come crashing back down to the ground in an explosive finish. Unique Abilities - His normal attacks are slow, but his special attacks seem decently fast. Take care when fighting projectile users. ======================================== Lucas -----------------------------CHA19 Games: Mother 3 (Earthbound series) Lucas comes in from the Mother/Earthbound series for the first time in Brawl. Anyone who was a fan of Ness in the previous installments will likely be very familiar with Lucas's moves. Final Smash - PK Starstorm Gotta be honest with you, this final smash is pretty dumb in my opinion. Lucas calls forth stars to rain straight down from the sky, and while they're huge and damaging, they're slow and kind of erratic in their placement. I've seen someone stand there, not moving, and only get hit once for 14%. Still, with luck you can get a lot of hits off and bust some people up. Unique Abilities - His "third jump" is actually very effective as an attack, but a bit harder to perform than some characters. To perform it use his up special attack and curve the lightning ball around to hit yourself. This will send you flying in the direction away from the ball, but it takes practice. ======================================== Olimar and Pikmin -----------------CHA20 Games: Pikmin series Captain Olimar shows up for his Smash debut, packing an unlimited supply of pikmin at his disposal. Definitely a new feel in the game, he's quite unique in his attacks. Final Smash - End of Day Olimar hops in his ship and flys away, cementing everyone to the ground. Then... some stuff happens, and everyone gets beaten up off screen for a ton of damage. If you're lucky enough to crash land on someone afterwards, they're most likely goners. Unique Abilities - Use his neutral special to pull out various Pikmin. Without pikmin, his attacks will be weak (if effective at all) and his up special will not travel as far. Each different colored Pikmin has a different ability. ======================================== Pit -------------------------------CHA21 Games: Kid Icarus The angel of Palutena comes flying in to the Smash series for his first appearance, boasting lots of air time, a nice projectile and a decent combo set with his blade-bow. Final Smash - Army of Palutena Pit calls on the angels of the Goddess Palutena to join the fight. They appear on screen and dart at the closest foe one at a time. Unique Abilities - Pit has amazing recovery using his up special attack. Not only that but he has 5 jumps, making him able to recover from almost any non- lethal attack. ======================================== ======================================== ======================================== Game Modes ------------------------GAMOD Here is a list of all the Game Modes and what they are basically. =================Solo=================== Classic Mode - Here's where you will fight battles arcade style, stage by stage, until you reach the end. A few themes occur every stage, and a random minigame is tossed in for fun. Adventure Mode: The Subspace Emissary - This is a one-player or two-player cooperative mode that plays like an old platformer. It has a storyline and 31 stages to complete, including bosses and other battles. Here you can find a lot of trophies and stickers, the latter of which you can use to power up your characters by sticking them to the bottom of your character's trophy. Events Mode - Events return for more challenges! Here you will be given events with a specific clear challenge. Sometimes it's just to kill your opponent, but sometimes it's much different, such as turning leaves red or not destroying any part of the stage. You will unlock more events as you beat the ones you have. Not only is it extensive single player fun, but you can add a second person for two player events that are totally different! ================Stadium================= Target Test - Here is where you will choose a character and try to break all of the targets given using their moveset. Unlike previous installments,each character has five different settings of difficulty for their target tests. Homerun Contest - The homerun contest returns. In this mode, you will choose your character and attempt to beat on a sandbag for 10 seconds and then unleash a killing blow to send it as far as you can. ============Multi-Man Brawl============= 10-Man Brawl - Defeat 10 alloys (faceless characters) with any character. 100-Man Brawl - Defeat 100 alloys with any character. 3-Minute Brawl - Survive for 3 minutes against endless alloys. 15-Minute Brawl - Survive for 15 minutes against endless alloys. Endless Brawl - Survive as long as you can against endless alloys. Cruel Brawl - Survive as long as you can against endless alloys with no items. ===============Training================= Training Mode - Pick your character and practice moves on a computer opponent. You can set the computer to try to kill you or just stand there, or even to a second controller. Pausing the game will bring up a menu showing details and letting you change your opponent's moves or even the speed of the battle. ================Group=================== Brawl Mode - This is where you'll be doing most of the multiplayer. Here you can have up to four people fight on different stages with different rules, such as stock (lives), time, or even fight over coins. Rules - Change the rules for your Brawl Mode here. Special Brawl - Here is where you can set crazy rules to your fight, such as size of players, effect of gravity, or even the speed of the match. Rotation - In case you have too many friends, you can play with rotation to allow everyone a turn. Set different rules such as winner out or bottom 2 out, depending on how many people you have. Tourney - Here's where you get a whole bunch of people to test their skill. You can have up to 32 participants in this bracket style elimination tournament. Names - Here you can set your name for your profile or friends' profiles. ================Wi-Fi=================== With Friends - This option will allow you to play with friends that you have Friend Codes for. With Anyone - This will let you play Brawls with random players. You also have the option to spectate in these matches, just watching and perhaps betting on the winner with coins from your vault. Options - Here you can turn on Allow Spectators, which will allow people to watch your "With Anyone" matches. Also, you can turn on Smash Service which will allow you to recieve data from Nintendo every day you log into Wi-Fi. This includes a custom stage and photo data, but will be deleted after the day is done. -------------With Friends--------------- Brawl Mode - Here you can choose to hook up with a friend to Brawl. You can have any combination of amount of players on any Wii, such as 1 player on 1 Wii and 3 players on another. Friend Roster - Here you will input your friend's Friend codes and Brawl codes. Seriously Nintendo, it's getting old. Team Multi-Man Brawl - Here you can hook up with someone online to take on any of the Multi-Man Brawl challenges. Home-run Contest - Join a friend to beat that sandbag and send it flying! -------------With Anyone---------------- Spectator - Here's where you will watch other matches. You can watch normal matches or Team Matches, and you can place bets on the winner, possibly winning you some coins. Basic Brawl - A two-minute match against 3 random opponents. Straight forward. Team Battle - You and a random ally will take on two other brawlers. ================Vault=================== Trophies and Stickers - Here you can look at your trophies and stickers collected. You can use the Coin Launcher here to get more trophies, as well as move your trophies and stickers around to take pictures of them. Coin Launcher - Here you can use the coins you collect to get more trophies! Just shoot coins into the launcher and try to hit the moving targets in a scrolling shooter type mode. Trophies will fly by randomly, and if you hit them enough before they escape you will add them to your vault. Simple isn't it? Stage Builder - Here you can design your own stages! You can use parts from a set list, but you can make any number of possible (or impossible) stages for you and your friends! Album - You can view all your photos here. You can take snapshots in most modes, but not online (I think). Challenges Mode - Here is where you can unlock all kinds of extras. Just look at the red windows to see what you need to do to unlock them (there won't be any red windows right off, they'll appear when accomplish other challenges). Once you unlock a challenge, the two challenges on either side of it will turn red and you can view the requirements to unlock it. Replays - View your replays here. Take replays after matches or contests, but you can only take about 3 minutes worth of a replay at a time. Masterpieces - Here you can play the games that feature some of the characters in Brawl! You can play demos of the game for a few minutes or less, just to get a feel of the classics. Chronicle - View the games that had content taken in to Smash. An encyclopedia of games, if you will. ---------------Options------------------ Here you can set the different settings on your controller, screen, and sound. Also, here you can erase your data and start over. One last feature here is the My Music, which will allow you to change the frequency of songs on particular stages. ----------------Data-------------------- Movies - Watch various movies from trailers to all the movies you've seen in the Subspace Emissary. Records - View all the statistics of your game, from what characters have KO'd the most, swam the most, or SD'd the most to how long your game has been on. Sound Test - Listen to the sounds of the game. At the top you can switch from the Music songs of the game to the Sound Effects of the different characters. ======================================== ======================================== ======================================== Subspace Emissary -----------------SUBEM Here I will list the stages of the Subspace Emissary. Each stage will have a walkthrough, with a seperate section on secrets, such as orange cube and secret door locations. There will be no spoilers here, as far as story or unlockable extra characters goes. ======================================== Features --------------------------SUBFE Subspace Emissary is an offline mode where one or two players can play through a storyline. While playing you can earn trophies, CDs, or even stickers, which are used in this mode. To use stickers, go to the World Map (available after beating Stage 1) and click on the Sticker button. You'll be taken to the Sticker Mode where you can build up your characters by applying Stickers. Sticker Mode - Sticker mode is where you'll apply stickers. In the bottom right hand corner you will see the character you're applying stickers to. To switch characters, press the buttons shown to either side of the character (left and right on the control PAD on GCN, classic controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote). To apply a sticker, choose it in the list and choose where you want it to be on the trophy base. Be careful, as you cannot put stickers on top of each other. You can manually place as many stickers as can fit, or you can use the options to sort the stickers or randomly fill the trophy base. Once you are ready, just hit the big OK button on the left to apply all placed stickers. Once you apply a sticker, it's stuck there. You CAN take a sticker off, but you will lose that sticker forever. Take care in using stickers, as they're a great help but you might not get that sticker again for a while! ======================================== Stage 1 ---------------------------SUB01 Stage 1 - Midair Stadium The SSE (Subspace Emissary from here on out) opens with a cinematic showing you a match between to familiar faces. Choose whichever character you'd rather fight as and defeat the other in single stock Brawl. After a cutscene an army of Primids will appear. Choose which of the four characters you want to fight with and in what order they will come out, then defeat all 30 of the Primids to move on. Another cutscene, and then it's time for your first... Boss Battle! - Boss #1 Your first boss shouldn't be too difficult. You must decide on saving one of the two imprisoned characters, so choose and beat up on the cage surrounding that one. Watch another cutscene and Stage 1 is done. Whichever character you destroy the cage of will join your party. ======================================== Stage 2 ---------------------------SUB02 Stage 2 - Skyworld Watch a cutscene as the stage begins. In the first part of the stage, just go down to the bottom of the level and then right over to the door. Another cutscene, and a small battle with Primids takes place. Afterwards move right, fighting enemies and jumping over simple pitfalls. The mini-boss at the end is simple enough, just shield and roll past him to avoid his attacks. Another cutscene and you've got a friend to help out. Choose which character you'd like to fight as first, then proceed downwards past the bumpers. At the bottom, move right past the obstacles and the windmill. Keep moving right over the platforms and shifting platforms to reach the door. The next area slowly scrolls upward, so just jump on the platforms slowly. Once you reach the top, jump off and go back to the bottom and enter the door. The next area is a short clip to the right and a required battle against some enemies. After defeating them, a mini-boss will show up. Just stand in between his bullets as they fire to avoid being hit and beat him between shots. Move on to the door to finish the stage. ======================================== Stage 3 ---------------------------SUB03 Stage 3 - Sea of Clouds After the opening cinema, choose which character you'd like to play as. Move to the right in the opening area, which will end abruptly. After another cinema, choose your character again (what was the point of that?). Move through the stage, going right then down, then left, then down, then right where EVENTUALLY you'll get to a door. At the next area move right until you see disappearing platforms. Here a portal will open up, sending out enemies. Destroy the portal then beat the enemies to move forward. Head left and watch out for the falling rocks. When you reach the pit, another portal will open. Destroy it again to move on, then head right. This time the rocks roll, so seek cover from a platform or overhang. The mini-boss is back, doing many of the same moves. Avoid jumping as this will cause him to do a giant spinning attack. Head right to the door after he's done and end the stage. ======================================== Stage 4 ---------------------------SUB04 Stage 4 - The Jungle After a cutscene, choose your character. Move right past the enemies and use the barrels to climb up cliffs and get past the pits. Go in the door to the next area. Here there will be a lot of railed bumpers. Most will either do nothing or break some blocks for an item or trophy. Move to the right until you find a big chasm, then hit the bumper at the edge to raise a platform. After heading across the platform, you will fight a bunch of enemies in a closed space. Watch out for the heat- seeking flying enemies (I know what their name is, but I'm trying to be spoiler-free) as they tend to be very annoying. Continue right into a barrel to get to the door. The next area is your classic elevator stage, where you will ride an elevator up, fighting off enemies as they fall or fly in. Go in the door at the top. The next area is a downward plunge. Try avoiding the enemies as you fall. At the bottom you'll face a few enemies and a Giant version as well. Go in the door when you're done. After a cutscene, the stage will end. ======================================== Stage 5 ---------------------------SUB05 Stage 5 - The Plain Start by going right while attacking/avoiding the enemies. Break through the blocks and continue right into the ruins. Watch out, as the wall will start to move behind you, pushing you forward. Keep jumping over the pits and go down after you reach the end of the tunnel, breaking through the blocks. Move right some more and go through another door. In the next area get on the platform and it will drift out. Fight enemies every time it stops and defeat them all to get it going again. When you get to the end move right to be greeted with another cinema. After watching it, the stage is over. ======================================== Stage 6 ---------------------------SUB06 Stage 6 - The Lake Goodness this one's long. Hooray more cinema! After the cinema, choose your character and then it's time for another... Boss Battle! - Boss #2 This battle it much tougher than the previous. See the Boss List section for details on it. Watch the cinema then choose your character again. Head right. This next section is just comprised of going through the first door you see to pass obstacles. Go through the yellow door to get past the wall, then the blue door to get past the next obstacle. Head down the shaft and into the yellow door. In the darkness, there is a bomb square at the top middle of the small enclosed space you're trapped in. Just jump and up-attack in the middle to break the blocks, then head up to the top. Go left and into the blue door, then head back to the right. Break through the wall and into the door. This area is a bit more complicated. Don't go into the red door, as it's a trap until you've finished the area. Go into the yellow door and head the right. Defeat the enemies that appear in the small room and hit the bomb square, then head back through the blue door. Go right and up the small shaft that's appeared and hit the switch. Now you can finally go through the red door. Here you need to go through yellow door then defeat the enemy there. After that go through the red door that appears. Here you're on a raft. Fight off the enemies and stay alive as the raft drifts to the right. You don't have to enter the red door if you don't want to. After a while, you'll automatically move to the next area. Head right over the pit and into barrel. In the next area, you have defeat the dark character. It's just a one stock match, but he is no push-over. Afterwards watch a cinema and the stage will be over. ======================================== Stage 7 ---------------------------SUB07 Stage 7 - The Ruined Zoo 'Nother cinema, then it's time to run! Run away from the statue following you. Basically, the stage scrolls to the right and you need to stay to the right. Be sure to press the red buttons to open the gates. Eventually another cinema will play, and a friend will come to the rescue. After the cinema, it's time to choose your character and fight another... Boss Battle! - Boss #3 See the info in the Boss List about this bad boy. Watch the cinema, then choose your character. Head to the right, avoiding the pits and spikes. Once you pass a few of the swinging platforms, you'll have to beat a few enemies on a platform surrounded by spikes. The floating enemies are a pain, as they heal if you don't hit them fast enough. Afterwards head right and into the door. Head right in the next area to find another battle with a bunch of enemies. When they flash they spawn more of themselves, so don't stop beating on them. Beat them all, then head to the top right and through the door. The next area is more of the same. Keep moving right, using springs to pass the big wall. on the high platform, you will face more enemies. Beat them all to continue, jumping over or using the springs to get past the high spikes. A little bit farther and the stage is over. ======================================== Stage 8 ---------------------------SUB08 Stage 8 - The Battlefield Fortress Yay, another pretty cinema. Head right and down through the passageway, continuing along the path. When you reach a fork in the road, going down will lead to traps and up will lead to enemies. The traps are easily dodged, so I suggest down, hitting the switch to open the door and moving on. Go into the door at the very bottom left to get to the next area. Here you will have to use a special attack to get through the door. After you get through, head left, avoiding or killing the enemies. Go into the door and watch the pretty cinema. Choose your character when the cinema is done and then duke it out with 30 enemies. You will be constantly pushed to the left, and near the end a giant previous mini-boss will appear. Afterwards, head to the left. Beat up the enemies that appear, then head left again to face a mini boss. He moves slow, so just roll around him to beat him from behind. Then move on to the left, and the screen will start scrolling. Beat the enemies and jump over the hanging cliff. Beat more enemies, including a giant previous mini-boss, and continue left. More enemies near a hole and even more enemies up on a platform. Finally go into the door. Fall down into the mine cart. After the dip, be careful to jump out before it crashes into the wall. You don't have to go in the door if you don't want to. Move to the right to fight more enemies. Ride the mine cart afterwards and follow the warnings to jump out. When a "!" appears, get ready to jump to the next mine cart. Stay inside though, as there are a lot of enemies and cliffs to deal with otherwise. At the end, there is a big chasm and you must ride the cart to the right then jump out onto the platform with the door. Outside, head to the right again and another cinema takes place. Choose your character order and get ready. Head right to fight more enemies, some of which grow after being hit. Defeat them with hard hits, then move right. Yay for more cinema, and FINALLY the stage is over. ======================================== Stage 9 ---------------------------SUB09 Stage 9 - The Forest Watch the cinema, choose your character. Move right, then fight the enemies on the rising/falling platform, then head right again. Go past the trees until you have to fight more enemies. Watch out for the flying enemies when they shoot bullets. Right some more to the door. At the next area head right again. Avoid the crazy moving enemies that fly around, and keep heading right. Spring up the cliff, then head right for more enemies on some platforms. Move right more, over the stone blocks to the far right. At the far right, hit the bomb block to reveal the door to the next area. Head right, using the bumpers to destroy the blocks in your way. Watch out, as some bumpers destroy blocks that cover holes. Continue right past all the shelled monsters, then hit the switch and climb upwards. The switch only lasts a moment, so hurry up. Break through with the bumper and head right. Bounce up to the platform and fight the enemies. Head right for more cinema goodness. Hooray, stage is done! ======================================== Stage 10 --------------------------SUB10 Stage 10 - The Research Facility Cinema time, then head right to the door. In the next area, take the elevator up to the top (press up while standing there) and head right to the next door. More cinema time, then choose your character. Head right to the door. In the next area, go right past the windmill and down to the bottom right door. Move right and fight some mini-bosses from before. Then head all the way right and beat up the enemies in the room. Grab the key and go back left, going up the fork and throw the key at the locked door to open it. Head up and right from the next room, beating the spinning enemy and grabbing the key. Head back to the room and open the door on the top left. Go left and hit the switch, then go back down right from where you started. Go all the way back to the previous area, then go through the door at the top right. Go right and jump on the platform that you raised. Stay on the platform and dodge the traps until you hit a solid wall. Kill the enemies that climb down and hit the switch, then head back to the left. Make it past all the traps and head back to the previous area again, then go to the door on the top left. Head up past all the rocket launching and ball enemies and get to the door. Head right and either kill the giant balls or run past them. Keep going right until you get stopped by a bunch of metal enemies. Fight them and kill them to move further right and to the golden door. Watch the cinema and the stage is done. ======================================== Stage 11 --------------------------SUB11 Stage 11 - The Lake Shore After the cinema, choose your character! Then you get to beat up on the dark character. Another fun cinema, then you get to fight a double battle! Yay for more cinema! Then choose your characters and start the real stage. Head right until you get on a platform, which will take you up. Beat the enemies that appear and the platform will start to shrink and fall down. Avoid the enemies while staying on the platform until the ground appears, then head right again into the door. The next area scrolls right, so watch out. Avoid the rising and falling pillars and monsters that hide in the ground. When the pit comes up, watch out for the moving wall that appears on the top half of the screen. On the second pit, watch out for more walls that pop out of the ceiling to block you. Finally at the end, go in the door and be greeted with another cinema. Choose your characters and head down. Beat the enemies there and head further down, into the mine cart. Jump at the "!" and head right. Watch out for the falling platforms, and head up. Head right at the top, avoiding the pillars of lava. Grab the key and use the top door to keep moving right. Break the blocks and keep going, breaking the bomb boxes and tunneling your way through. Eventually you'll get to an area where you have to defeat more enemies. Beat both waves and keep going right into the door. Go right into the last door and watch the cinema that ends the stage. ======================================== Stage 12 --------------------------SUB12 Stage 12 - The Path to the Ruins Watch the cinema and choose your character. Go right until you have to fight some floating enemies and a shelled enemy. Head right after beating them and down to the breakable blocks. Break your way into the ruins and go right to the elevator. Head up on the elevator and either defeat the tower enemy or jump past it to the right. Keep going right past the falling platforms and into the cave. Head right in the cave avoiding the fireballs, then keep going and avoid the fire streams. Hit the switches along the way to turn the fire streams off for a while. At the end, go over the last blocks and head down into the passage. Head right into a room where you get to beat up on the enemies and can't die. Try not to get too much damage and head to the right afterwards, where you'll fight more of the growing enemies. Use the bumpers to your advantage to defeat the enmies and move right more to fight on floating platforms. Watch out for the rolling enemies, then continue on to the right. Down the slop is some more platforms, which will rise once you stand on them. After beating the enemies that appear, head to the right and up the elevator. Go in the door at the top to end this long section. Head right to vie another cinema and choose your character to fight another battle. Beat the enemy to move on, completing the stage. ======================================== Stage 13 --------------------------SUB13 Stage 13 - The Cave More cinema, then choose your characters. First off, head right but watch out for falling boulders. After reaching the bottom of the incline, don't wait, because the ceiling will collapse. Climb up the ladder and continue right, then beat all the enemies that appear. Continue down and right, and watch out for the falling ceiling again. Fall through the platforms and rush right. The next part has the floor rush up, but you need to stay on the left to escape death. Head right after you clear it and watch out for the moving ceiling/floor. Wait for it to go up, then rush forward and down, getting to the bottom right as quick as possible. Head up the ladder and get ready for moving platforms. They come in a pattern of low-middle-high, so jump through the opening and keep going right. After all that, head right to the door. In the next short room, grab the key and dodge the traps to rush through the room. Get to the door and then head right. Hit the switch to turn off the gas, then head up the passage. The floors sink if you stand on too long, so keep hopping up. Head left to a new platform and more enemies you have to fight. After they're all gone, head left again to find another upwards passage. They're a switch on the left to turn off the gas, but watch out - the ledge will break away. Hit that switch then head up quick. At the top head right, and at the fork go down to hit the switch and turn off the gas. Head up to pass the gas (lol) and then get ready to outrun a ceiling again. Once you hit the next switch to turn the gas on, the ceiling will start to fall. Run right quickly after hitting it to clear the ceiling, or you can just dodge right to avoid it all together. Head right again and hit the switch from afar if you can to turn off the gas. Beat up the enemies that appear quickly, as the gas will turn back on shortly. Run right after doing so and start crossing the platforms. Be careful, as that windmill turns FAST (at least in harder difficulties). Jump on the platform at the top-right of the windmill to keep moving right. Head right and up the incline, using the holes in the ceiling to avoid the rolling rocks. At the top head right past the enemies and go in the golden door (the red door is just extra stuff). Hooray, cinema and stage is done! ======================================== Stage 14 --------------------------SUB14 Stage 14 - The Ruins Woah, no cinema! Head down the elevator after choosing your character, then head right. If the door closes on you, you have to backtrack then hit the switch to raise the door. In the next area you have to watch what parts of the ceiling come down. Try not to get crushed and keep moving right. After getting through the jig- saw type place, get across the platform with spikes above and below then move to the right. The moving platforms are laden with spikes, so stay on the side without spikes or move quickly past them. At the top hit the switch to open the door, then move to a set of rotating rooms. Stay inside one, but be careful about flying enemies and projectiles. Once past go right and down, where you'll find three switches. The right most switch is the one you want to hit, then fall and get in the door before you fall to your death. The next area will scroll to the right. You'll have to dodge fire and enemies alike to keep ahead. Once you get past all the flames there's blocks in your way as well. Get past all that and there's a mine cart waiting, but don't stay in too long or you'll fly off the edge of the screen. Once you get past ALL of that, you'll find yourself on an elevator. Head on down, defeating enemies and watch out for the crystals that appear on either side of the shaft. Jump to the left and fall through the platforms when the crystals take up the entire shaft. Make your way all the way down the shaft, then take a right to view another cinema and get a new character. Head right after the cinema and get ready for battle. Beat all the waves of enemies and then go right, hitting switches to open doors. You'll eventually have to hit two switches quickly to open a door, then just keep going. If you hit every switch and quickly run right, you should be fine. If you ever get stuck, you can fall through the thin floors and return to a certain point. Keep going right past the three switches and spinning enemy, and past the rest of the enemies into the door. Defeat the enemy here to get another character and a cinema. Not to mention clearing another stage. ======================================== Stage 15 --------------------------SUB15 Stage 15 - The Wilds Quick cinema then choose your characters. Head right past the enemies and tower enemy to the cliff, where you'll have to fall quickly through the platforms. Watch out for the enmies there, as they act like platforms themselves. At the bottom head right past the enemies and into the cave. Watch out for the wheel enemies here and continue right. At the end, watch out for the wind blasting and press onwards over the pillars. At the platforms watch out for the bombs spinning around. Avoid them and keep going right past a second platform with bombs. Watch out for the wheel enemies that come by while doging the bombs. Afterwards, head up the platforms and get ready for a mini-boss. Beat on the boss until he's dead, watching out for his snap attacks. You have to finish it off when the green center is showing. Head down the cliff and over the falling squares to the door. Head right past enemies and rising/falling platforms, none of which are deadly (well, maybe the enemies). After getting past that you will get to a cliff and the screen will scroll downwards again. Go down through the platforms, but watch out for falling rocks. At the bottom beat on the giant enemies and then go right. Time your shots right from the barrels and keep going right into the passage. Head on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A HEART CONTAINER. Watch the pretty cinema and get ready for a... Boss Battle! - Boss #4 See the Boss List for details on this bad boy. He's a toughy, so go all out and beat him for a short cinema and the stage is over. ======================================== Stage 16 --------------------------SUB16 Stage 16 - The Ruined Hall After a short cinema, guess what? It's time for another... Boss Battle! - Boss #5 Jeese, as if it wasn't hard enough the first time. I've literally been KOed in one hit by this guy (on intense). Anyway, after you beat him, watch the cinema and be happy, it's a quick stage. ======================================== Stage 17 --------------------------SUB17 Stage 17 - The Wilds (2) Cinema, pick your character, head right, the usual. Use the bumbers to break through the blocks and beat on the enemies that appear, then the stage starts to scroll. Keep hitting the bumpers when you can and moving onward. Once you reach the up and down platform you'll have to beat the floating monsters, then continue right. Take the first elevator all the way up and head right to the door. Jump on the platform to float down a bit then head right past the falling spike traps. Jump over the spike wall and then beat on the enemies that appear. Head right past the spike walls to get to a platform. Jump on the platforms to move forward, jumping up as the walls start closing in. Go up more by breaking the rocks, then head right past the wheel enemies to view a cinema and end the stage. ======================================== Stage 18 --------------------------SUB18 Stage 18 - The Swamp No cinema this time, just choose your character. Head right over the pits and past the enemies. Just keep going right, watching out for pits under swinging platforms, but be careful of the wind. It blow up here, so you fall slower and can fly higher. At the far right is a door which will take you to the next area. Head right again here, being careful of the bullet enemies and the wind that blows down, making you fall much faster. After some time you'll end up just jumping from ladder to ladder. Again, be careful of the wind blowing up and down. At the far right, you'll have to beat some enemies. Be careful of the launch pad and the bullet enemies, as well as the healing flying enemies. Once you beat them, the screen will start to scroll up. Get on the ladders and keep away from spikes. Break the blocks in your path and keep heading up. At the top right go in the door. After the pretty cinema it's time to fight the giant enemy. Choose your character and beat him down! More cinema ensues, then head right into the mine cart. Jump out before it crashes, then head right over the water. You can use the launch pads to quickly move ahead, getting to the platforms where you will have to beat a few enemies. Move right and jump in the barrel. Shoot from barrel to barrel, aiming for the bomb square if there's a wall. You'll eventually get to the door. Head right, using the springs to bounce over enemies and on top of them, watching out for the bullet enemies. When you need to go down watch out for the springs, as they'll launch you into spikes above. Break the blocks and continue right past the falling blocks and over the spikes. Use the springs here to get past all the spikes, avoiding any that point left. You'll eventually make it to the door. Move right and get on the platform. Stay on avoiding the bullet enemies and pillar of vines. When it stops go right and beat the enemies that appear. The stage will then start scrolling right. Watch the water for vines about to pop out and keep moving. At the end jump up to the ledge and get in the door. Hooray for more cinema. Stage is done. ======================================== Stage 19 --------------------------SUB19 Stage 19 - The Research Facility (2) Again no cinema, so choose your character and head right. The switches here will turn on the lights so you can see. Kepp going right, breaking through blocks and dropping through floors when necessary. Go right over the chasm on the platforms ignoring the switch, but hitting the second switch. After this go right until you dead end into a wall, but just wait a moment and you'll be able to pass. Head right past the enemies and hit the switch to light up the area. With the lights on, fall through the thin part of the floor and go through the door at the bottom. Head right past the enemies for cinema time, then a double battle! Beat the two dark enemies for another cinema, then head right. Break through the blocks then head right past the moving blocks. Enter the door. Hit the switch and jump on the platform that appears, and ride it up.Head right and up the ladder, repeating for another switch and platform. You'll have to jump off quickly though and fight the enemies that appear. Hit the switch on the right for another platform, then jump to each platform you see. Be careful not to jump off the platforms that are moving. At the end you'll jump up to the platform with the door. Go in the teleporter on the right, then beat the enemies. Head right into the next teleporter and up through the shaft, using springs. At the top go through another teleporter then wait for the platform to take you all the way to the left for the next teleporter (you don't go in the platform one yet). After going in the far right teleporter, hit the switch to raise the door in front of the white door, then go in the teleporter in the middle that you skipped. You'll go down the shaft and to the right into the last teleporter back to the first room and get in that door. ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so pretty for one of those characters, then choose your character. It is time for another... Boss Battle! - Boss #6 Man, these battles are tough on intense. Anyway, check the Boss List section for details on how to beat this one, then watch a short cinema and the stage is complete. ======================================== Stage 20 --------------------------SUB20 Stage 20 - Outside the Ancient Ruins OH YA BABY! Cinema, choose your characters, then it's off to the right. Keep going past the wheel enemies, over the pit, and past the tower enemy and climb the ladder. Beat the enemies that appear and head right. Watch out for the rocket enemies and another tower enemy, then into the door. Yay more cinema, then choose your characters. Beat 40 enemies this time, with all kinds of different enemies. Be careful and watch out for the metal enemies at the end. Afterwards watch another cinema and the stage is done. ======================================== Stage 21 --------------------------SUB21 Stage 21 - The Glacial Peak Cinema time, then choose your character. Head upwards, climbing ladders and platforms. The item box on the right can be grabbed, but get out quick as the wall will close in. Head up past the spikes and you'll meet an old school platforming game. The platforms scroll by and you have to keep heading up. Eventually you'll get in some barrels and shoot up. After all the barrels just a little further and you'll find the door. Ride the platform up and avoid the crystals and enemies. At the top the screen will scroll upwards, so keep climbing. When you see the more "clear" ice wall coming from the right side of the screen, CLIMB FAST as this will completely cover the screen soon. Get in the door to move forward. Jump in the barrel and go left after reaching the peak of the shot to land on a platform. Climb the ladders and avoid the ice enemies. At the top beat the enemies that appear and keep climbing. At the VERY top is a door. Watch the cinema, then get ready to fight! Choose your fighter and take on the other. 'Nother very short cinema and stage is over. ======================================== Stage 22 --------------------------SUB22 Stage 22 - The Canyon Hooray more cinema, then a battle royale! Beat 50 enemies here. They come in waves, not too hard at first, but eventually giant enemies show up. Near the end, a spinning enemy shows up and then a BUNCH of giant enemies show up. Try to make them kill themselves in the pit if you can. After they're all gone the stage is done. ======================================== Stage 23 --------------------------SUB23 Stage 23 - Battleship Halberd Interior A little cinema, then go right to the door. In the next area, just keep going right. Jump over the solid wall and fall through the falling platforms. Keep going right and you'll find the door. Watch the cinema then choose your characters. In this area you'll have to search for the portals that appear and destroy them. Once they are destroyed, hit the switch that appears near them. Once you've hit all four switches, head down through the floor in the center room to find the door. In the next room, defeat all the enemies that appear, then go throught eh door that appears. In the next room head right. Hitting the switches will light up the area. At the right, go in the door. In the next area, you need to defeat every enemy. There are six in all, just hunt them down at every extremity of the level. Once they're all beaten, return to the left-most room and go through the now-accessible door. Watch another cinema then get ready for a double battle! Beat both the dark enemies to continue. Ugh, these ones can be as tough as some of the bosses you've fought. Watch the next cinema, then the stage is done. ======================================== Stage 24 --------------------------SUB24 Stage 24 - Battleship Halberd Exterior Cinema, then it's time to choose your character. Quick run to the left, hopping from platform to platform agains the wind and you'll find the door. Inside head right, passing enemies and mines. Once you reach a switch, hit it and quickly go right while the gate's open and into the door. A little ominous room and you'll go through the door on the right side. Beat up the enemies here (easier said than done) and then head right. Avoid the big enemy if you want, then continue right through the blue flame jets. Avoid or kill the flying enemies and continue right to a "crusher". You'll have to run in quickly while the crusher is open and get in the door. Climb up the platforms then watch the ridiculous cinema and the stage is over. ======================================== Stage 25 --------------------------SUB25 Stage 25 - Battleship Halberd Bridge Coolies cinema then choose your character. Time for yet another... Boss Battle! - Boss #7 Beat this guy then the stage is done. Hooray for short stages! ======================================== Stage 26 --------------------------SUB26 Stage 26 - The Subspace Bomb Factory Cinema, choose your character, head right and down the elevator. Go all the way to the bottom, then right past the enemies and to the next elevator. Go up once and head right to the door. Head right past the rocket enemies and you'll eventually have to beat a bunch of enemies. Beat them and head right... and the stage is done. Wow, that's a quickie! ======================================== Stage 27 --------------------------SUB27 Stage 27 - The Subspace Bomb Factory (2) Choose your characters and head right. Break through the boxes if you'd like, but otherwise just keep going right. When you come up to the bomb square, hit it and quickly jump on the platform to avoid falling. Head right to the windmill platforms and beat all the enemies that appear. Continue right past more windmills as the screen scrolls, avoiding spikes. Go in the door on the far right. In the next area cross the conveyor belt, watching out for the falling ceiling with spikes. You'll see the door, but have to activate 3 switches before you can go through. Head up first, breaking the blocks and moving up. After you hit the red switch at the top, fall quickly as the ceiling will start to collapse. After that, head down the ladder and to the left. Beat the enemies that appear on the platform and hit the blue switch just a little past it. Head back the junction and head right over the conveyors and the pits. Hit the switch and head back to the door at the top of the ladder. Head right past the jet flames. When you see the switch, hit it to start some jet flames and kill the rocket enemies. Head right through the breakable blocks, hitting the switch to drop blocks on the flames to the right. Continue right and down the ladder. Head right to fight some enemies, then head right past the flames. Watch out for the launch pad and hit the switch to turn the jet flames to the right off. Hurry past them and onto an elevator, beating the enemies as they appear. At the top, fight the enemies but BE CAREFUL as the room will collapse. Stay on the center platform to avoid being crushed. After all the enemies are gone head up and to the left. Destroy the rightmost blocks to get the key and head back to the right to watch a cinema. Choose your characters and fight off the massive wave of 50 enemies in the next area. OMFG at the last two enemies. Break their heads to make them show their weak spots, and try to fight only one at a time. Afterwards another cinema, then choose your characters again. Head down as the screen starts to scroll. Take out the enemies or avoid them, breaking the blocks on the right to keep going down. Eventually you'll make it to a shaft with spikes on the walls, so just beat the enemies up as you descend. Go left and right to avoid getting trapped on the elevator, and stay in the middle when the walls start to close in. Afterwards wait for the floor to open and fall further down. These platforms will fly up, so keep going down until you reach the door. At the next area just keep falling and watch out for the mines. Don't linger on the platforms here and watch for when the screen starts to scroll when you get into the corridor at the bottom. Head down avoiding or killing the enemies, going right and left with the corridor until you reach the door at the bottom. Fall some more to see another cinema and it's time for another... Boss Battle! - Boss #8 Again? Anyway, see the Boss List section for details on this guy. Afterwards hooray, it's time for cinema and the stage is done. ======================================== Stage 28 --------------------------SUB28 Stage 28 - Entrance to Subspace Watch the friggin' awesome cinema, then choose your characters. Head right, beat the enemies. The screen will then start to scroll right. Beat the enemies if you want, and when the screen stops scrolling you have to beat the portals that appear. Afterwards, you can either kill the enemies or move forward. When you move to the right enough, you'll face previous mini-bosses. Just continue going right and beating any enemies that appear. Once you reach the incline you know you're done. Just head in the door to see another cinema. Yay, stage complete! ======================================== Stage 29 --------------------------SUB29 Stage 29 - Subspace This stage is crucial. Trophies will be scattered about of the other characters. Everyone you pick up will be joined into your party. Pick up everyone you find and search everywhere for these trophies. Watch the cinema then choose your characters. Head right, watching out for the freezing enemies as they will kill you if you fall in a pit. Head all the way to the right to find the door. (A character is above the door on the far right). Head up in the next area. Halfway up is a door which will allow you to get 2 more characters. Watch out for the end, as flying enemies will drag you all the way to the top and kill you. Head into the door at the top. (Another character is to the right of the door) Head right here and jump on top of the lit up platform. Continue up and to the left, grabbing another character and continuing left. Break the bomb square and go inside the door. Here you will pick up another character, then hit the bomb square and QUICKLY grab yet another character. Head back to the shiny platform area. This time jump up on the lit up platform and head up and right. Here you should go into the bottom-left door and pick up another character, then roll past the mines and pick up another character. Head back to the previous area and then go through the top right door. Head right to the door, but first hit the bomb square and get another character on the right. Then go through the door. Grab the characters on the top left and right in this weird spinning room, then go through the door on the right. Grab the character and head right over the platforms quickly, then into the door. Time for a cinema and a fight against a specific character! Beat him then it's stage over! ======================================== Stage 30 --------------------------SUB30 Stage 30 - Subspace (2) Another character gathering stage. Pick up the character on a platform just above you after the cinema, then head right. Head right past all the bombs then grab another character. Make your way past the second set of mines by throwing something at them, then continue right and grab another character in a mine-protected niche. Head right to the door. Fall down at first, breaking the left bomb square, grabbing the character, and continuing down. Break the left bomb square again to get another character, then continue down. Break the right bomb square this time to grab the character then continue down. At the bottom beat the enemies that appear, and get ready because the screen scrolls to the right afterwards. Head past all the enemies until it stops scrolling, then defeat the enemies that appear. Head right to grab another character and get in that door. Head right using the launch pads if you want until you see a bumper with a character above it. Hit the bumper then grab the character, then continue right up over the ledge. Hit the bumper to the right to get another character and watch the enemy die. Head right again and skip the next set of enemies. Keep heading right and up, then beat the enemies up there. The small ones will trap you and then the tower enemy will shoot you, so be careful. Head right and grab the next character then get in that door. Watch the cinema then the stage is done. ======================================== Stage 31 --------------------------SUB31 Stage 31 - The Great Maze Yay, final stage! Here is a giant maze of a level. Press start to see your location in the maze. I'd suggest you use the map I uploaded to GameFAQs to navigate this maze, but here's a decent description of what to do. Any door with black smoke will have you fight a battle or boss battle. There's really not much you can say about this stage other than to just go around defeating everyone. Then go through the final door which is in a small room close to the upper right save/teleport point. Use the map and avoid all the traps. I don't have the patience or stamina to describe the whole place. Then watch a cinema and fight... THE LAST BOSS BATTLE! - Boss #9 See the boss description for this battle. Good luck, and finish up the adventure mode with style! ======================================== Orange Cube Locations -------------SUBOC ---------------------------------------- Stage 1 - Midair Stadium None. ---------------------------------------- Stage 2 - Skyworld 1 - On a floating platform during the second part of the stage, fairly obvious. ---------------------------------------- Stage 3 - Sea of Clouds None - Be sure to enter all doors to get a crown. ---------------------------------------- Stage 4 - The Jungle 2 - The first is at the bottom of a shafter in the middle of the first area. Just jump in the cannon to shoot down through the blocks. 3 - The second is in the last area where you freefall. Stay to the left and land on the ledge, then go through the door and there it is. ---------------------------------------- Stage 5 - The Plain 4 - Man, this took forever for me to find. At the big wall of breakable blocks, this cube is above the top right block off the screen. Just break the top right block but not the one below it, then do an up attack. 5 - Slightly hidden, at the end of the first area there is a shaft that primids fall out of. Jump up and either fly or wall jump to the door at the top, where this cube is. ---------------------------------------- Stage 6 - The Lake 6 - In the "first" area after the boss, after the second door that leaves you under a ledge, go up and over the ledge to the left. 7 - During the raft ride, jump up to the door and go inside. 8 - Later in the raft ride jump up and break it. ---------------------------------------- Stage 7 - The Ruined Zoo 9 - After the sewer fight with the ball enemies, head up the ledges to the right. 10 - After the first spring you come across, go over the building in your way and drop down on the right side. Go in the door there. ---------------------------------------- Stage 8 - The Battlefield Fortress 11 - When you come to the second "bend" on the right, grab the key at the top right and use it on the locked door to the right. Then go right and enter the door. 12 - During the first mine area, go in the door in the small hole in the floor. Ride the mine cart to the end to find the cube. ---------------------------------------- Stage 9 - The Forest 13 - Jump over the trees in the first area and head into the door on the left at the bottom. 14 - In the second area, break the second set of bomb squares to reveal the cube. ---------------------------------------- Stage 10 - The Research Facility 15 - In the first area (after the boxes) take the elevator up once and head right. Over the small shaft is the cube. 16 - In the first area after you reach the "windmill" platforms, step on the launch pad to fly over the gap at the top right of the passage. ---------------------------------------- Stage 11 - The Lake Shore 17 - During the scrolling right section, it is directly in your path. 18 - After the mine cart ride, head up the ledges and left to break the blocks to reveal a door to the cube. 19 - After the three locked doors, kill the floating enemy that appears to reveal a door. 20 - In the last area, it's staring at you. ---------------------------------------- Stage 12 - The Path to the Ruins 21 - After the small pits in the first area and the falling ledge you'll see it. 22 - After all the fire jets in the second area, instead of falling down jump up on the ledge and take out the flying enemies with swords. Then jump up to the left to find the cube. ---------------------------------------- Stage 13 - The Cave 23 - After the floor rises up and you have to escape to the left, wait for the next ceiling to fall completely. Get on top and head up and to the right for a door to the cube. 24 - During the third ceiling's fall (the one with no floor), this cube is on a ledge at the bottom left. 25 - At the VERY end of the stage, during the incline where rocks are rolling towards you, hit the switch to open a door just to the right of where the rocks fall. ---------------------------------------- Stage 14 - The Ruins 26 - During the right scrolling area, this cube is on top of the second breakable wall. 27 - In the third area, watch for the Roturret (spinning enemy). Kill it then hit the right switch to reveal a door. Go in then make it under the closing gate to find the cube. ---------------------------------------- Stage 15 - The Wilds 28 - After the "cave" in the first area jump up the ledges and go through the door on the right. Then climb the ledges for the cube. 29 - After leaving the previous cube's location, continue forward until you reach a breakable wall with this cube behind it. 30 - During the barrel section, take the rightmost barrel to land next to a door that leads to the cube. ---------------------------------------- Stage 16 - The Ruined Hall None. ---------------------------------------- Stage 17 - The Wilds (2) 31 - Where there are three elevators in the first area, go up in the middle elevator, then after the left elevator passes you go left and drop down to the door. 32 - After the ladder at the end of the stage, head left. ---------------------------------------- Stage 18 - The Swamp 33 - Jump on the first leaf in an updraft and stay on until you see a passage on the right that contains the cube. 34 - During the scrolling up section with ladders, go in the door on the left. Use the updraft and get to the top right ledge, where a cube resides. 35 - After the barrels area, jump on the first set of "inclined" springs to see the ledge with the cube on it. ---------------------------------------- Stage 19 - The Research Facility (2) 36 - During the dark area at the beginning, then after the ladder leading down hit the switch and drop down to the left quickly to enter the door with the cube. 37 - At the downward platform section, on the third descending platform jump to the ledge on the left and blow up the wall to reveal a door to the cube. 38 - At the end of the teleporting section, at the bottom of the shaft on your way back to the main room. ---------------------------------------- Stage 20 - Outside the Ancient Ruins 39 - Climb the breakable ledges after the ladder in the first area to find a door leading to this cube. 40 - Right next to the previous cube. ---------------------------------------- Stage 21 - The Glacial Peak 41 - During the second area, this cube is on the right after the platform ride and moving ice section. 42 - When the barrel blasts you up, move right to land on a ledge with a door. The cube is inside. 43 - Enter the obvious door on the right side during the climb. In the small area, a block of ice is protruding into a pond to protect the cube. Grab a metal box above you and dive down into the water to make it under the icicle. ---------------------------------------- Stage 22 - The Canyon None. ---------------------------------------- Stage 23 - Battleship Halberd Interior 44 - In the first area (other than the stupid joke room at first) stay to the left of the falling blocks to find a switch. Hit the switch to reveal a door to this cube (it's behind a wall, just hit the bomb square). 45 - A little tricky. In the room with 3 portals to destroy, at the bottom right portal there is a ledge to the right. Get on the ledge and jump THROUGH the right wall to the door. Watch out for the ice enemies and grab the cube at the end of the passage. 46 - At the bottom of the ladder in the room with the three portals to destroy, it is on the left (I think, maybe right, but still pretty obvious). 47 - In the room where you must kill all the enemies, bounce off the springs in the top right area to reach this cube. ---------------------------------------- Stage 24 - Battleship Halberd Exterior 48 - UGH. Finally figured this one out. In the second area (after the platforms with no enemies) jump up to the orange ledge. Move past the first mine and then watch the next two mines moving vertically. There is a small crack above the second one, so you must detonate the mine when it is close to that crack. The cube is then revealed. 49 - At the last area when you can go up or down, go up to ledge to the left with the cube. ---------------------------------------- Stage 25 - Battleship Halberd Bridge None. ---------------------------------------- Stage 26 - The Subspace Bomb Factory 50 - Go down the elevator from the start three times and head left. Go in the door and kill the enemies to reveal the cube. 51 - At the right elevator, go ALL the way up to the top and head left into the door. Fly or wall jump up to the top of this shaft to find the cube. ---------------------------------------- Stage 27 - The Subspace Bomb Factory (2) 52 - Enter the door on the windmill after you fight the rocket enemies on a previous windmill. Here there are some green boxes and another windmill, but the cube is hidden. Jump on the springs and jump at the top of the vault to land on a hidden ledge. Attack down to break the box and the platform you're standing on, so the contents of the box will fall. 53 - When opening the blue/red/green door, reach the blue switch. A shaft is to the left, and you must fly or wall jump up to the top of the shaft to reach a door. Inside is a bomb square to reveal the cube. 54 - In the area with a switch to activate blue flames to kill some rocket enemies (third area I believe), climb up the ladder and head left across some platforms. Hit the switch to turn off the jets and head further left to find the cube. ---------------------------------------- Stage 28 - Entrance to Subspace None. ---------------------------------------- Stage 29 - Subspace 55 - After the pink swings, go in the door. The cube is at the very bottom. ---------------------------------------- Stage 30 - Subspace (2) 56 - Near the end of the first area, fall into the pit below the mine-protected blocked in platform (it had Meta Knight's trophy on it). 57 - In the third area, run along the bottom most ledge to find the cube. ---------------------------------------- Stage 31 - Subspace Maze *Note: Use the map I've uploaded to GameFAQs.com to navigate these areas if you have already defeated these enemies. Top Left Area - 58 - The room past Pit at the top. 59 - Above Kirby's door on the left of the rising platform. 60 - After Link, go into the door, hit the bomb square, then go back through the door to find the cube. 61 - In case you missed this one (it's obvious), go to the top right teleport points and go through the top left door. Head left and it's right on your path. Top Right Area - 62 - Right of Snake's door and on the way to Mr. Game & Watch's door. 63 - In Ness's door's area, stay down along the water line to find it on the right side. 64 - In the area with R.O.B.'s door go to the bottom left corner. 65 - In the same area, on the vertical section with conveyor belts, just before the ladder go left and attack. The cube is partially hidden behind an outcropping, so break it and take the goods. Bottom Right Area - 66 - In the area with Bowser's door, just as you enter from the save point area jump up to the ledge to find the cube. 67 - Above Falco's door is a ledge with the cube. 68 - In Falco's door is a room with the cube. Bottom Left Area - 69 - Before Rayquaza's door on the tilting platforms, it is on a ledge to the left. ======================================== Character Enlistment --------------SUBCH ***Warning - This section contains how to get all characters in this mode, including secret characters. Do not read if you don't want these characters spoiled. - - - - - - - - - - - - - - - - - - - - - - - Bowser - Beat Stage 29. Captain Falcon - Beat Stage 20. Donkey Kong - Beat Stage 20. Diddy Kong - Beat Stage 4. Falco - Beat Stage 18. Fox - Beat Stage 6. Ganondorf - Beat Stage 30 (Grab Link and Zelda trophies during the stage) Ice Climbers - Beat Stage 21. Ike - Beat Stage 8. Jigglypuff - Complete the Subspace Emissary, then go through the new door in Stage 18 - The Swamp. (See Secrets for more details) King Dedede - Beat Stage 29. Kirby - Beat Stage 1. Link - Beat Stage 9. Lucario - Beat Stage 21. Lucas - Beat Stage 7. Luigi - Beat Stage 29. Mario - Beat Stage 2. Marth - Beat Stage 8. Meta Knight - Beat Stage 8. Mr. Game & Watch - Beat Stage 25. Ness - Beat Stage 29. Olimar and Pikmin - Beat Stage 20. Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24. Pikachu - Beat Stage 10. Pit - Beat Stage 2. Pokemon Trainer (Charizard) - Beat Stage 14. Pokemon Trainer (Ivysaur) - Beat Stage 14. Pokemon Trainer (Squirtle) - Beat Stage 7. R.O.B. - Beat Stage 27. Samus - Beat Stage 19. Snake - Beat Stage 23. Sonic - Complete the Subspace Emissary (Beat Stage 31). Toon Link - Complete the Subspace Emissary, then go through the new door in Stage 9 - The Forest. (See Secrets for more details) Wolf - Complete the Subspace Emissary, then go through the new door in Stage 14 - The Ruins. (See Secrets for more details) Yoshi - Beat Stage 9. Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24. Zero Suit Samus - Beat Stage 10. ======================================== Boss List -------------------------SUBBO Boss #1 - Petey Pirahna This boss has two basic attacks - swing a cage and jump. It raises its arm before it swings, and the jump does a lot of damage when it falls back to the ground. Keep on your toes and dodge these attacks. ---------------------------------------- Boss #2 - Rayquaza When it's mouth lights up, it will either spit out a projectile horizontally or fire at an angle downwards. Jump away to avoid both. It can jump up and then dive down through the ground, so keep on your toes. When it dives into the ground, watch out for the bulge in the ground to see where it's going to pop out. It may pop out a few times, so just roll or dodge away. If you get close it will spin, causing damage to you, so jump or get away quickly in close combat. When it's eyes light up it will cause an explosion near your character. Shield to protect yourself. ---------------------------------------- Boss #3 - Porky This guy always seems to pull out new moves when I fight him. He has a basic walk which does no damage and leaves him open for attacks, and he also can do a damaging physical attack to one side. Dodge or stay away when he raises his legs. He sometimes builds up energy above himself, then shoots out a laser that homes in on you. Try jumping to avoid the laser, though it almost always seems to hit me just a little. Be careful when he summons a bunch of little Porkies with lights on their heads. They will run at you and explode if they get too close. They can be easily killed, but try to keep your distance while breaking them down. ---------------------------------------- Boss #4 - Galleom This guy has a few attacks. He may turn into a tank and zoom across the stage, which can be jumped over. If he turns toward the screen, get ready to dodge or move quickly. He'll jump across the stage in small jumps, pinning you to the ground then blowing you away with the next small jump. He also does a basic physical attack which can be dodged or jumped over. Along with that, he sometimes shoots missles and lasers. The missles can be destroyed with some projectiles and the lasers can be avoided if you stay very close to Galleom. ---------------------------------------- Boss #5 - Galleom Same as above. ---------------------------------------- Boss #6 - Ridley This guy isn't terrible I guess. He's got a few attacks, most of which all do the same thing. He'll usually rush across the screen, but he'll either fly across which you can roll to dodge, or use his tail to scrape along the ground, which you can jump over. Be aware that once he reaches lower health he may do these multiple times and go across the screen several times. He'll also randomly fly into the background and come at you. Gauge how far he is away from you and dodge or roll just as he reaches the platform. It also is possible to just stay airborne enough to dodge this attack. ---------------------------------------- Boss #7 - Duan This boss has several attacks. It can shoot very slow missiles, some bad lasers, swing a sword or spin to do close combat damage. There really aren't a lot of ways to dodge the missles, so either avoid them as you beat on the boss or hit them with a projectile. Stay behind the boss or airborne when he fires lasers, and dodge or run away when he begins a wind up for a physical attack. The different "sides" of the boss will do different attacks (I believe the pink side does projectiles and the blue does melee). ---------------------------------------- Boss #8 - Meta Ridley You only have 2 minutes to beat this boss, so attack whenever you can. After each attack MR will fly in slowly from the left side of the screen, leaving a perfect chance for some beatings. This guy has a few tricks up his sleeve. He can jump on the back of the ship, landing on the edge and building up a projectile attack or floating above the back and shooting some projectiles. If he hangs on the back, jump at him and attack before he builds up to knock him off. If he's floating and starts shooting the little projectiles, then stay under him or behind him and beat him while you can. He has two other moves as well. He may jump up slightly and then come crashing down on the ship. He'll either chase you down and try to trample you or crash down at the back of the ship. If he's aiming at the back of the ship, JUMP IMMEDIATELY. Otherwise you'll go off the bottom of the screen and die. If he's chasing you, there will be a little lag time for you to dodge or roll away. Another attack he might do is fly across the screen. Just jump over him or dodge or roll to avoid this attack. ---------------------------------------- Boss #9 - Tabuu Wow, this guy's a beast. He has a nasty habit of teleporting 4 or 5 times after every attack, so wait until he's stopped teleporting before chasing him down. He has a few basic attacks. When he stops pay attention to how he holds himself. He'll either fly across the stage, doing a basic gliding attack that can be jumped over, or throw out a ninja star, which must be avoided both when it's thrown and when it returns to him. He also may summon a "figurine head" of sorts. If he summons it below him and drops down to the platform, get ready to jump over a huge beam he shoots. If he holds it in front of him, get ready to avoid it, as he'll shoot straight across the screen. You can either jump over it if it's low enough or stay under it if it's high enough. It can also be dodged or rolled to be avoided. His big super move is the real kicker. He'll move to the center of the screen and sprout wings. Here is where you MUST dodge. Wait for red rings to shoot out from him (they're very unnoticable at first, but if you know what you're looking for you'll see them). If these hit you you're a goner (on Intense at least). To avoid them shield as they approach and press down to dodge. There are three rings in quick succession, so be prepared to dodge all of them. ---------------------------------------- Extra Boss #1 - Master Hand You don't fight Master Hand in the SSE, but you do fight him in Boss Battles. He has the same basic attacks he's had for a while. He can shoot lasers for a few seconds from his fingers. If he does this, jump over the lasers and beat on him while he can't do anything to you. Watch out, as he moves back and forth slowly, and the lasers are slightly erratic. He can also "walk" across the arena. If he does this keep your distance and jump over him, as he'll "kick" you if you get too close. When he forms a "gun" hand, be prepared for him to shoot at you. He'll charge up for a moment, and depending on his health will shoot you once or three times. When he points down at you, start moving left. After a moment of following you, he'll poke downwards three times, so keep moving left until he does so. When he spins and launches himself upwards, run quickly to either side or roll as he comes down, otherwise he'll rack up damage on you. If you see him open palmed and flying out of the background, MOVE quickly to the right or left or roll out of the way at the last possible second to avoid being launched. If he appears in the backround slowly spinning towards the platform in a circular motion either jump or roll away at the last second to avoid him as he reaches the platform. ---------------------------------------- Extra Boss #2 - Crazy Hand This guy is much more erratic than Master Hand. Luckily, he only has a handful (LAWL) of attacks. When he "turns to face the screen, he'll drop bombs. Get out from under him. When he moves to the center of the stage, he'll convulse crazily. Just stay away from him or hit him with projectiles. When he gets on the ground, just jump over him as he crawls by. ======================================== ======================================== ======================================== Classic Mode ----------------------CLAMO Here you will fight through 11 stages with themes and mini- games to get the best score. ***Note: Secret characters usually show up with their themes. If they are standalone characters with no others showing up from their universe, then they might show up in Olimar, Ice Climbers, Samus, or Wario's place. Stage 1 - Zelda Theme You'll fight a character from the Zelda series here (Sheik, Zelda, Link), usually on Bridge of Eldin. ---------------------------------------- Stage 2 - DK/Yoshi Theme Here you can fight Donkey Kong and Diddy Kong with Yoshi as your ally, a Giant Yoshi with Donkey Kong and Diddy Kong as your allies, or just a single character of the three. Either Rumble Falls or Yoshi's Island could show up. ---------------------------------------- Stage 3 - Pokemon Theme Here you'll fight a pokemon (Pikachu, Ivysaur, Squirtle, Charizard) at Pokemon Stadium 2. They also may be Giant. ---------------------------------------- Stage 4 - Fire Emblem / Earthbound Theme You can fight a doubles match, a team match, or even a giant match here. Lucas and Ike will show up in this place. ---------------------------------------- Break the Targets - Here you'll play Target Smash of the level below you. For example, on intense you'll play Target Smash level 4. ---------------------------------------- Stage 5 - Kirby Theme A team match, giant match, metal match, or doubles match awaits you here, with Kirby, King Dedede, and Meta Knight being the main players. ---------------------------------------- Stage 6 - Pikmin Theme Here you can expect to face Olimar in a team battle, metal battle, or a giant battle. (perhaps even a normal one) You also might find a secret character that you've unlocked here on occasion. ---------------------------------------- Stage 7 - Metroid Theme Here you'll fight Samus in giant, metal, or even team form (or normal, yes). Secret characters you've unlocked might also be here instead. ---------------------------------------- Stage 8 - Super Mario Bros. Theme Here you'll face anyone from the Mario Bros. gang (Mario, Peach, Yoshi, Bowser), in a variety of stages and forms. ---------------------------------------- Stage 9 - Kid Icarus Theme Here you can fight Pit in a variety of forms on Skyworld. Don't be shocked if hidden characters take his spot if you've unlocked enough of them. ---------------------------------------- Stage 10 - WarioWare Theme This can be either a normal match, a Metal Wario match, or a Team Wario match. ---------------------------------------- Break the Targets - Here you'll play on your level of difficulty of target test. An example is on normal you'll play Target Test Level 2. ---------------------------------------- Stage 11 - Four Man Free-For-All Here you'll fight three other fighters at random on Final Destination in a Free-For-All Brawl. It's suggested that you let the enemy kill each other, but they'll target you more often than not. ---------------------------------------- Final Stage - Master Hand Here you will fight Master Hand who has a Stamina bar. Get him to 0 HP and you win. At a difficulty of Hard or higher you will also fight Crazy Hand if you've reached it in a short amount of time and with no continues. ---------------------------------------- Credits - Shooting Gallery Shoot all the pictures/trophies to get coins. ======================================== ======================================== ======================================== Brawl Mode ------------------------BRAMO This Mode is where you'll do multiplayer. You can fight with up to 3 friends, with all kinds of different rules and such. Duke it out however you like! ---------------------------------------- Rules - Here is where you can set the rules for the match. Rules - This option will let you switch the rules of the match. You can play a Stock, Time, Coin, or Score (not official). Stock - You have a certain amount of stocks or lives. Whoever lives the longest wins. Time - You play for a specified amount of time. Every kill you get earns you a point, where as every time you die you lose a point. Whoever has the most points at the end of the match wins. Coin - You fight for coins that will pop out of anyone that gets hit. Whoever has the most coins at the end of the match wins. Handicap - You can turn on handicaps here. Each player can set their handicap before a match, effecting how easy it is to KO them. The lower the handicap, the easier it is to KO the handicapped player. Damage Ratio - This effects how much knock-back each attack will do. At 1.0 it's normal, at 0.5 damage it's halved, and at 2.0 it's doubled. Stage Choice - You can decide here how the stage gets chosen. It can be set to your choice before every match, a random stage, players taking turns, or an ordered switch through the stages. Item Switch - Here you can select which items will appear in your Brawl. You can individually select which items will appear or you can set all of them to appear. You can also change the frequency of items appearing, from None to High. ---------------------------------------- Special Brawl - Here is where you can set different rules for even more specialized play. % Stamina - This will change the way percentage works. Instead of counting up and making you fly farther, you will be counting down with every hit. If you reach 0 stamina, you're out. Also, the option to start at 300% is available as well. Size - Here you can set the size your characters will be. Mega makes them larger, while Mini makes them smaller. Head - Here you can set a permanent hat for your characters. Flower will cause damage slowly throughout the match, while Bunny will equip everyone with a Bunny Hood, increasing speed and jump ability. Body - Here you can select a differnt body type for your Brawl match. Metal makes everyone metal, making them harder to knock away and heavier, while Clear makes everyone invisible. Status - N/A Gravity - Changing this will change the weight of your gravity of the match, allowing for moon jumps or an extra weight on your shoulders. Speed - This will change the speed of the match, either much faster or almost half speed. Camera - This will change the way the battle is viewed. Fixed makes the camera immobile, zooming to the extents of the map. Angled will skew the camera view, giving a new perspective on the fight. ======================================== ======================================== ======================================== Events ----------------------------BRAEV Here I'll list all of the Events you can complete in Events Mode, including coop events. Anything you can unlock is listed as well. To unlock 1-player events 11-20, beat 7 of the first 10 events. To unlock 1-player events 21-28, beat at least 18 of the first 20 events and unlock Secret Characters 1,2,3,5,6, and 8. (see Secrets section) To unlock 1-player events 29-40, beat at least 20 of the first 28 events and unlock all characters. To unlock 1-player event #41, beat events 1-40. To unlock 2-player events 9-13, unlock secret characters 1,2,3,5,6, and 8. To unlock 2-player events 14-20, beat at least 10 of the first 13 2-player events and unlock all characters. To unlock 2-player event #21, beat 2-player events 1-20. *Note - All characters, including hidden ones, participate in the events, so do not read these if you don't want spoilers. ==================1P==================== 1 Player --------------------------EVE1P Event #01 - Two Trouble Kings Objective - Defeat Bowser and King Dedede. Playable Characters - Mario. ---------------------------------------- Event #02 - Landmaster Ignition Objective - Defeat Meta Knight and Sheik with Fox's Landmaster. Playable Characters - Fox. ---------------------------------------- Event #03 - Pink Ball Repulsion Objective - Defeat Kirby before reaching the Halberd. Playable Characters - Meta Knight. Unlocks Battleship Halberd Trophy. ---------------------------------------- Event #04 - Cleaning House in Skyworld Objective - Destroy all the terrain. Playable Characters - Pit. Unlocks Palutena Trophy. ---------------------------------------- Event #05 - Become the Champion! Objective - Defeat Pokemon Trainer. Playable Characters - Pokemon Trainer. ---------------------------------------- Event #06 - Super Bowser Bros. Objective - Survive to the end of the level. Playable Characters - Bowser. ---------------------------------------- Event #07 - Diddy Kong Panic Objective - Defeat 15 small Diddy Kongs. Playable Characters - Donkey Kong. ---------------------------------------- Event #08 - Go! Triple Finish! Objective - Defeat Squirtle, Ivysaur, and Charizard. Playable Characters - Pikachu. Unlocks Route 1 Viridian City CD. ---------------------------------------- Event #09 - The Monster beneath the Earth Objective - Defeat both Diddy Kongs before reaching the dungeon. If you don't defeat them in time, Donkey Kong joins the battle. Playable Characters - Ike. ---------------------------------------- Event #10 - All-Star Battle Regulars Objective - Defeat all 8 original fighters two at a time. (Mario, Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link) Playable Characters - Any character. ---------------------------------------- Event #11 - Yoshi's Rainbow Objective - Defeat the Yoshis in this order - Red, Pink, Yellow, Green, Light Blue, and Blue. Playable Characters - Ice Climbers. ---------------------------------------- Event #12 - Sleeping in the Eggs Objective - Trap Kirby and Pikachu in eggs at the sime time. Playable Characters - Yoshi. ---------------------------------------- Event #13 - Dragoon Strike Objective - Collect the three dragoon pieces and kill all three Warios by using it. Playable Characters - Kirby. Unlocks Legendary Air Ride CD. ---------------------------------------- Event #14 - Sproutage of the Flower Pikmin Objective - Protect your Pikmin until their flowers bloom (for one minute). Might need to pull Pikmin out (neutral special attack). Playable Characters - Olimar and Pikmin. ---------------------------------------- Event #15 - The Hammer of the King Objective - Defeat the giant metal Dedede. Playable Characters - King Dedede. Unlocks Dedede's Theme CD. ---------------------------------------- Event #16 - Power Suit ON! Objective - Be the first to break a Smash Ball and activate your Final Smash. Playable Characters - Zero Suit Samus. ---------------------------------------- Event #17 - Super Waterfall Climb Objective - Survive until you reach the top of the waterfall. Playable Characters - Zelda. ---------------------------------------- Event #18 - Dark Link Duel Objective - Defeat Dark Link (stamina battle). Playable Characters - Link. Unlocks Dark Mountain Theme CD. ---------------------------------------- Event #19 - Wario Bros. Objective - Beat Mario and Luigi. Playable Characters - Wario. Unlocks Secret Stage. (See Secrets for more info.) ---------------------------------------- Event #20 - All-Star Battle x 1 Objective - Defeat all the newcomer characters on the starting roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit, Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer) Playable Characters - Any character. ---------------------------------------- ***Note: From here on, secret characters will be revealed in these Events. Go no further unless you want to find out who they are. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Event #21 - Visit to Onett Objective - Defeat Ness. Playable Characters - Lucas. ---------------------------------------- Event #22 - Monkeys Unite Objective - Defeat Donkey Kong, Sheik, and Lucario. Playable Characters - Diddy Kong. ---------------------------------------- Event #23 - Molten Norfair Objective - Enter the Safety capsule when the lava rises. The safety capsule will appear when the lava arrives. Playable Characters - Samus. ---------------------------------------- Event #24 - Come on! Blue Falcon! Objective - Defeat both R.O.B.'s before the stage finishes one lap. Playable Characters - Captain Falcon. Unlocks Fire Field CD. ---------------------------------------- Event #25 - The Aura is With Me Objective - Defeat Ness and Sheik. You start with 182% Playable Characters - Lucario. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #26 - The Slow and Easy Life Objective - Defeat three small Olimar and Pikmins. Playable Characters - Ness. ---------------------------------------- Event #27 - Three-Beast Carnage Objective - Defeat Charizard, Donkey Kong, and Bowser. Playable Characters - R.O.B. (small) ---------------------------------------- Event #28 - Flower Blooms in the Echoes Objective - Turn all leaves on the right of the flower red by hitting them. Playable Characters - Peach. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #29 - All-Star Semifinal Regulars Objective - Defeat all four of the third season hidden characters. (Jigglypuff, Luigi, Captain Falcon, and Ness) Playable Characters - Any character. ---------------------------------------- Event #30 - Sonic Boom Objective - Defeat 15 Sonics. Playable Characters - Sonic. ---------------------------------------- Event #31 - The Ultimate Bodyguard Objective - Protect Zelda until she turns into Sheik. (Or just kill the Ganondorfs) Playable Characters - Marth. ---------------------------------------- Event #32 - Bird in Darkest Night Objective - Defeat Mr. Game & Watch. The screen will go black every so often. Playable Characters - Falco. ---------------------------------------- Event #33 - Advent of the Evil King Objective - Defeat Link, Zelda, and Pit. Playable Characters - Ganondorf. Unlocks Great Temple CD on Hard difficulty. ---------------------------------------- Event #34 - All-Star Battle Melee Objective - Defeat the eight second season (Melee) characters two at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game & Watch, Ganondorf, and Falco.) Playable Characters - Any character. ---------------------------------------- Event #35 - The Visitor to Flat Zone Objective - Defeat Peach, Jigglypuff, and Toon Link. Playable Characters - Mr. Game & Watch. ---------------------------------------- Event #36 - High-Tech Special Forces Objective - Defeat Samus, Captain Falcon, and Wolf. Playable Characters - Snake. ---------------------------------------- Event #37 - The Pirate Airship Objective - Defeat both Yoshis while the ship is floating. Playable Characters - Toon Link. Unlocks Song of Storms CD. ---------------------------------------- Event #38 - The Wolf Hunts the Fox Objective - Defeat Fox and Falco. Playable Characters - Wolf. Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty. ---------------------------------------- Event #39 - All-Star Battle x 2 Objective - Defeat all the newcomers in the unlockable roster (mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike, Lucario, Wolf, and Toon Link) Playable Characters - Any character. ---------------------------------------- Event #40 - The Final Battle Objective - Defeat Bowser, Ganondorf, and King Dedede. Playable Characters - Any character. ---------------------------------------- Event #41 - The FINAL Final Battle Objective - Defeat Sonic, Snake, and Giant Mario. Playable Characters - Any character. ==================2P==================== 2 Player --------------------------EVE2P ***WARNING - Some of these events will show secret characters. Don't look at this if you don't want them spoiled! Event #01 - Two Trouble Kings Objective - Defeat Bowser and King Dedede. Playable Characters - Mario and Kirby ---------------------------------------- Event #02 - Master the Pokemon Tag Battle Objective - Defeat Pokemon Trainer and Pikachu. Playable Characters - Pokemon Trainer and Pikachu. ---------------------------------------- Event #03 - The Quickest, Shortest Sudden Death Objective - Survive for 10 seconds at 300%. Playable Characters - Yoshi and King Dedede. ---------------------------------------- Event #04 - DK's Tag Calamity Objective - Defeat all enemies. Playable Characters - Donkey Kong and Diddy Kong. ---------------------------------------- Event #05 - Yoshi Squad 50 Objective - Defeat 50 Yoshis before one full lap on the stage. Playable Characters - Meta Knight and Pit. ---------------------------------------- Event #06 - The Secret Sneaker. Objective - Defeat all the invisible enemies. Playable Characters - Zelda and Zero Suit Samus. ---------------------------------------- Event #07 - Dark Squad Duel Objective - Defeat Dark Link and Dark Samus. (stamina battle) Playable Characters - Link and Samus. ---------------------------------------- Event #08 - All Mine! Objective - Collect 2000 coins before Mario. Playable Characters - Wario and Bowser. ---------------------------------------- Event #09 - Those that stayed in Onett Objective - Defeat Luigi and Yoshi. Playable Characters - Lucas and Ness. ---------------------------------------- Event #10 - The Cypress R.O.B. Objective - Take turns defeating R.O.B.s. Playable Characters - Lucario and Ice Climbers. ---------------------------------------- Event #11 - Renovation Strategy Objective - Collect 300 coins without damaging the mansion. Playable Characters - Luigi and Peach. ---------------------------------------- Event #12 - Come Back! Falcon Flyer! Objective - Defeat both Samuses in under 30 seconds. Playable Characters - Captain Falcon and Olimar and Pikmin. ---------------------------------------- Event #13 - A Tender and Tough Blade Objective - Take turns defeating Link, Meta Knight, and Ganondorf. Playable Characters - Marth and Ike. ---------------------------------------- Event #14 - Guardians of Darkness Objective - Defeat Donkey Kong and Charizard. You must both get one kill. Playable Characters - Ganondorf (tiny) and Wolf (tiny). ---------------------------------------- Event #15 - Four Swords Brawl Objective - Collect 500 coins before the pair of Toon Links. Playable Characters - Toon Link and Toon Link. ---------------------------------------- Event #16 - Jigglypuff's Big Change Objective - Defeat Giant Ness and Giant Lucas. They'll shrink as the battle goes on. Playable Characters - Jigglypuff (tiny) and Mr. Game & Watch (tiny). ---------------------------------------- Event #17 - Sonic and Mario Objective - Take turns defeating Marios and Sonics. Playable Characters - Mario and Sonic. ---------------------------------------- Event #18 - Shadow Moses's New Arsenal Objective - Defeat the two R.O.B.s. Playable Characters - Snake and R.O.B. ---------------------------------------- Event #19 - Andross's Shadow Objective - Defeat Wolf. Constant Andross attacking. Playable Characters - Fox and Falco. ---------------------------------------- Event #20 - Final Showdown Together Objective - Take turns defeating Wario, King Dedede, Meta Knight, Wolf, Bowser, and Ganondorf. Playable Characters - Any characters. ---------------------------------------- Event #21 - The Real All Star Brawl Objective - Take on the entire roster, all 35 characters. Playable Characters - Any characters. ======================================== ======================================== ======================================== Challenges ------------------------BRACH Here I'll list all of the Challenges in the Vault you can complete. Many of these are listed in the Secrets section as well, but I felt they deserved their own section. I've listed the challenges by row, the top row being Row A, the one below it being Row B, the next Row C, and the last Row D. I've numbered them from left to right. ---------------------------------------- A-1 - Clear Boss Battles on Intense difficulty Galleom (Tank Form) trophy. ---------------------------------------- A-2 - Clear Target Smash level 1 in under 15 seconds Palutena's Bow trophy. ---------------------------------------- A-3 - Clear Target Smash level 4 in under 32 seconds Cardboard Box trophy. ---------------------------------------- A-4 - Hit 1200 ft. in Home-Run Contest Clu Clu Land CD. ---------------------------------------- A-5 - Use Captain Falcon 10 times in Brawls Big Blue (Melee) stage. ---------------------------------------- A-6 - Clear 100-Man Brawl in under 3 minutes 30 seconds Ryuta Ippongi (Ouendan 2) sticker. ---------------------------------------- A-7 - Clear All-Star with 10 characters Gekko trophy. ---------------------------------------- A-8 - Play on Green Hill Zone stage 10 times His World (Instrumental) CD. ---------------------------------------- A-9 - Unlock Toon Link Pirate Ship stage. ---------------------------------------- A-10 - Clear Boss Battles on Easy Subspace Bomb Trophy. ---------------------------------------- A-11 - Clear Event #19 Mario Bros. stage. ---------------------------------------- A-12 - Clear All-Star Mode with no continues Pichu Trophy. ---------------------------------------- A-13 - Collect 200 different stickers Pokemon Center CD. ---------------------------------------- A-14 - Use Toon Link 10 times in Brawls Zelda: Ocarina of Time Masterpiece. ---------------------------------------- A-15 - Clear Target Smash level 4 with 10 characters Musketeer Daltania trophy. ---------------------------------------- A-16 - Clear All-Star Mode on Very Hard Dyna Blade Trophy. ---------------------------------------- A-17 - Unlock all playable characters Menu 2 CD. ---------------------------------------- A-18 - Defeat 5 enemies in Cruel Brawl Red Alloy trophy. ---------------------------------------- A-19 - Play 10 or more Coin matches in Brawl Mode Smash Coins trophy. ---------------------------------------- A-20 - Clear Event #28 Hanenbow stage. ---------------------------------------- A-21 - Clear Event #15 King Dedede's Theme CD. ---------------------------------------- A-22 - Clear 15-Minute Brawl Green Alloy trophy. ---------------------------------------- A-23 - Clear Target Smash level 3 in under 20 seconds Ray MK III trophy. ---------------------------------------- A-24 - Collect all Masterpieces Excitebikes trophy. ---------------------------------------- A-25 - Clear 100-Man Brawl in under 4 minutes Multi-Man Melee 1 (Melee) CD. ---------------------------------------- A-26 - Collect trophies for all characters Creeping Chrysanthemum trophy. ---------------------------------------- A-27 - Clear Target Smash level 5 Title (3D Hot Rally) CD. ---------------------------------------- A-28 - Get 10 max combos in Training Mode Banana Peel trophy. ---------------------------------------- A-29 - Brawl on the Port Town Aero Dive stage 10 times Dream Chaser CD. ---------------------------------------- A-30 - Defeat 100 enemies in Endless Brawl Yellow Alloy trophy. ---------------------------------------- A-31 - Clear Classic Mode with 20 characters Master Hand trophy. ---------------------------------------- A-32 - Hit over 45000 ft total with all fighters in Home-Run Contest Golden Hammer trophy. ---------------------------------------- B-1 - Unlock 75 hidden songs Ballyhoo and Big Top trophy. ---------------------------------------- B-2 - Clear Classic with all characters Paper Mario trophy. ---------------------------------------- B-3 - Use Luigi in 3 Brawls Luigi's Mansion stage. ---------------------------------------- B-4 - Hit 900 ft. in Home-Run Contest Boo (Mario Tennis) sticker. ---------------------------------------- B-5 - Brawl on Frigate Orpheon stage 10 times Multiplayer (Metroid Prime 2) CD. ---------------------------------------- B-6 - Brawl on custom stages 10 times Custom Stage Parts A. ---------------------------------------- B-7 - Unlock all Melee stages Princess Peach's Castle (Melee) CD. ---------------------------------------- B-8 - Clear Target Smash level 5 with 10 characters Outset Island Link trophy. ---------------------------------------- B-9 - Get 400 combined max combos with all characters in Training Mode Ouendan trophy. ---------------------------------------- B-10 - Clear Classic Mode on Hard Credits (Super Smash Bros.) CD. ---------------------------------------- B-11 - Clear Classic Mode on Easy Running Chibi-Robo (Chibi-Robo) sticker. ---------------------------------------- B-12 - Clear Classic Mode on Normal Icicle Mountain (Melee) CD and a Golden Hammer. ---------------------------------------- B-13 - Brawl on Pokemon Stadium 2 stage 10 times Pokemon Stadium stage. ---------------------------------------- B-14 - Have Ness join you in the Subspace Emissary Franklin Badge trophy. ---------------------------------------- B-15 - Have Ike join you in the Subspace Emissary Ike's Theme CD and a Golden Hammer. ---------------------------------------- B-16 - Beat Boss Battles with 20 characters Jyk trophy. ---------------------------------------- B-17 - Beat All-Star Mode on Normal Phyllis (Animal Crossing: WW) sticker. ---------------------------------------- B-18 - Clear Event #37 Song of Storms CD. ---------------------------------------- B-19 - Brawl on Melee stages 10 times Jungle Japes (Melee) stage. ---------------------------------------- B-20 - Clear Target Smash level 1 Apples trophy. ---------------------------------------- B-21 - Win 5 Brawls with Peach Super Mario Bros. 2 Masterpiece. ---------------------------------------- B-22 - Clear Event #14 Red Pikmin trophy. ---------------------------------------- B-23 - Unlock 50 hidden songs. Walky trophy. ---------------------------------------- B-24 - Hit over 24000 ft total with all fighters in Home-Run Contest Xananab trophy. ---------------------------------------- B-25 - Clear Target Smash level 3 with all characters Silver trophy. ---------------------------------------- B-26 - Beat Boss Battles with 10 characters Subspace Gunship trophy. ---------------------------------------- B-27 - Hit 1500 ft. in Home-Run Contest Home-Run Bat trophy. ---------------------------------------- B-28 - Clear Event #13 The Legendary Air Ride Machine CD. ---------------------------------------- B-29 - Brawl on Shadow Moses Island stage 15 times Snake Eater (Instrumental) CD. ---------------------------------------- B-30 - Have Captain Falcon Join you in the Subspace Emissary F-Zero Masterpiece. ---------------------------------------- B-31 - Beat 50 enemies in Endless Brawl Mach Rider (Melee) CD. ---------------------------------------- B-32 - Get 500 different trophies Baby Peach trophy. ---------------------------------------- C-1 - Get 2000 or more KOs in Brawl Mode Johnny trophy. ---------------------------------------- C-2 - Clear 100-Man Brawl with all characters Blue Alloy trophy. ---------------------------------------- C-3 - Make 15 stages in Stage Builder Edit Parts C. ---------------------------------------- C-4 - Clear Event #8 Road to Viridian City (From Pallet Town/Pewter City) CD. ---------------------------------------- C-5 - Clear Target Smash level 2 Peanut Popgun trophy. ---------------------------------------- C-6 - Clear Target Smash level 2 with 10 characters Pellets trophy. ---------------------------------------- C-7 - Get 1000 KOs in Brawl Mode Cracker Launcher trophy. ---------------------------------------- C-8 - Exceed 300 ft swimming distance total with all characters Kapp'n trophy. ---------------------------------------- C-9 - Clear All-Star Mode on Easy Tal Tal Heights CD. ---------------------------------------- C-10 - Use every character in Home-Run Contest Sandbag trophy. ---------------------------------------- C-11 - Clear Target Smash level 2 with all characters Blast Box trophy. ---------------------------------------- C-12 - Use Kirby in 20 Brawls Green Greens (Melee) stage. ---------------------------------------- C-13 - Brawl on Norfair stage 10 times Ending (Metroid) CD. ---------------------------------------- C-14 - Get 500 different stickers Dr. Eggman trophy. ---------------------------------------- C-15 - Clear Target Smash level 3 with 10 characters Ashnard trophy. ---------------------------------------- C-16 - Clear Classic Mode on Very Hard Striker Mario trophy. ---------------------------------------- C-17 - Clear the Subspace Emissary Ancient Minister trophy. ---------------------------------------- C-18 - Clear Target Smash level 1 with 10 characters Stafy trophy. ---------------------------------------- C-19 - Clear Target Smash level 1 with all characters Super Scope trophy. ---------------------------------------- C-20 - Brawl on Mushroomy Kingdom stage 10 times Underwater Theme (Super Mario Bros.) CD. ---------------------------------------- C-21 - Clear 100-Man Brawl Pitfall trophy. ---------------------------------------- C-22 - Clear Event #24 Fire Field CD. ---------------------------------------- C-23 - Clear Boss Battles on Normal Shadow Bugs trophy. ---------------------------------------- C-24 - Clear Event #38 on Hard Star Wolf (Star Fox: Assault) CD. ---------------------------------------- C-25 - Clear All-Star Mode on Intense Mewtwo trophy. ---------------------------------------- C-26 - Unlock Sonic Green Hill Zone stage. ---------------------------------------- C-27 - Clear Target Smash level 4 Rocketbarrel Pack trophy. ---------------------------------------- C-28 - Brawl on Halberd stage 10 times Frozen Hillside CD. ---------------------------------------- C-29 - Clear Event #4 Halberd Trophy. ---------------------------------------- C-30 - Clear Event #25 Spear Pillar stage. ---------------------------------------- C-31 - Get 500 KOs in Brawl Mode Party Ball trophy and a Golden Hammer. ---------------------------------------- C-32 - Collect all songs K.K. Slider trophy. ---------------------------------------- D-1 - Collect all stickers Stickers trophy. ---------------------------------------- D-2 - Clear Classic Mode on Intense Crazy Hand trophy. ---------------------------------------- D-3 - Clear Target Smash level 2 in under 19 seconds Excite Truck CD. ---------------------------------------- D-4 - Use Donkey Kong in 20 Brawls 75 m stage. ---------------------------------------- D-5 - Brawl on Yoshi's Island (Melee) stage 3 times Super Mario World Masterpiece. ---------------------------------------- D-6 - Clear Boss Battles on Hard Dark Cannon trophy. ---------------------------------------- D-7 - Clear All-Star Mode with all characters. Kyle Hyde trophy. ---------------------------------------- D-8 - Clear Target Smash level 5 in under 30 seconds Combo Cannon trophy. ---------------------------------------- D-9 - Clear Target Smash level 3 Wario Bike Trophy. ---------------------------------------- D-10 - Play over 100 hours in Brawl Mode Ashley Robbins trophy. ---------------------------------------- D-11 - Clear Event #33 on Hard Great Temple/Temple CD. ---------------------------------------- D-12 - Clear Event #4 Palutena Trophy. ---------------------------------------- D-13 - Unlock Mr. Game & Watch Flat Zone 2 stage. ---------------------------------------- D-14 - Brawl on Castle Siege stage 10 times Power-Hungry Fool CD. ---------------------------------------- D-15 - Collect Final Smash trophies for all characters Plusle and Minun trophy. ---------------------------------------- D-16 - Defeat 10 enemies in Cruel Brawl Liquid Snake (MGS: The TWin Snakes) sticker. ---------------------------------------- D-17 - Clear Target Smash level 4 with all characters King K. Rool trophy. ---------------------------------------- D-18 - Clear Event #18 on Hard Hidden Mountain & Forest CD. ---------------------------------------- D-19 - Hit over 15000 ft. total with all fighters in Home-Run Contest Bumper trophy. ---------------------------------------- D-20 - Play 30 hours in Brawl Mode Timer trophy and a Golden Hammer. ---------------------------------------- D-21 - Exceed 10 hours of powered-on time Donkey Kong Masterpiece. ---------------------------------------- D-22 - Hit over 30000 ft total with all fighters in Home-Run Contest Shy Guy trophy. ---------------------------------------- D-23 - Collect more than 5000 coins in coin matches 02 Battle CD. ---------------------------------------- D-24 - Clear All-Star Mode on Hard Birdo trophy. ---------------------------------------- D-25 - Clear Target Smash level 5 with all characters Grey Fox trophy. ---------------------------------------- D-26 - Clear Boss Battles on Very Hard Porky Statue trophy. ---------------------------------------- D-27 - Exceed 30000 ft total walking distance for all characters Tails trophy. ---------------------------------------- D-28 - Create 5 stages in Stage Builder Edit Parts B. ---------------------------------------- D-29 - Play 50 hours in Brawl Mode Main Theme (Super Mario 64) CD. ---------------------------------------- D-30 - Collect 1000 coins in coin matches Tom Nook trophy. ---------------------------------------- D-31 - Hit 37500 ft total with all fighters in Home-Run Contest Ai no Uta (French version) CD. ---------------------------------------- D-32 - Clear Boss Battles with all characters Tabuu (Winged) trophy. ======================================== ======================================== ======================================== Items -----------------------------BRAIT Here I'll list all the items you can use in the game, including those only found in certain modes. ======================================== ======================================== ======================================== Battle Items ----------------------BATIT ---------------------------------------- Smash Ball - This item appears and floats around the stage. Whoever breaks it (it takes a few hits) open gets the ability to perform their Final Smash. Two Smash Balls will never appear at the same time, and if a player gets hit hard enough while holding their Final Smash may lose it. ---------------------------------------- Assist Trophy - If you pick this up and break it over your head, it will unleash a random Assist Trophy character (see Assist Trophy section for details). ---------------------------------------- Pokeball - Pick this up and throw it. It will slightly damage anyone it hits directly, and if it lands on a solid platform will unleash a random pokemon (see Pokeballs section for more details). ---------------------------------------- Crates - Boxes that appear on stage. You can pick these up and throw them for a damaging effect. You can also just hit them to open them up. Sometimes they'll explode and sometimes they'll drop items. Also, some have wheels and will roll away when hit. ---------------------------------------- Barrels - Similar to Crates, they will break open when hit enough or thrown. They will tip over and roll away if thrown or hit enough. Sometimes they will explode and sometimes they'll drop items. ---------------------------------------- Capsule - Small items that can be picked up and thrown. They cause a small amount of damage if they hit directly, and break open and drop an item. They sometimes explode when they break open, be it on a solid ground or another combatant. ---------------------------------------- Party Ball - These items take a beating, and can be picked up and thrown. Once it's taken enough, it will float up slowly and then pop open. When it opens it will drop a small amount of items, food, or randomly a bunch of bob-ombs or even a Smash Ball. It also sometimes drops nothing or explodes. ---------------------------------------- Blast Box - These boxes explode when they've taken enough damage, or if they get hit by a fire attack. ---------------------------------------- Sandbag - You can hit this item again and again and it will drop items. It will eventually fly farther and farther as you hit it, and runs out of items after a while. ---------------------------------------- Food - Small health bonuses, eating these will help lower percentages. Each of these has a set percentage it heals, but they usually come in large, varied groups. ---------------------------------------- Maxim Tomato - A better healing item, this heals 50 percentage. ---------------------------------------- Heart - This amazing healing item heals 100 percentage. (The ones in All- Star Mode heals all percentage). ---------------------------------------- Dragoon - This is actually three items. You have to collect all three before you can use the Dragoon, but once you've collected them all you are allowed to fire at the screen and try to hit other combatants. If you hit them, it causes massive damage and sends them flying. If you're hit enough, you will drop your piece of the Dragoon. *Note: To see which of the items you've collected, they appear in small pieces down by your characters face. *Note: These items almost always appear together. Once a first piece of the Dragoon appears, expect the other two to show up soon. ---------------------------------------- Super Mushroom - Simply touching this item will make you grow to about twice your normal size, letting you deal higher damage and have better defense. It will go away after a short while. ---------------------------------------- Poison Mushroom - This item looks just like the Super Mushroom but with a slightly darker hue, and it has the reverse effect. Touching this will make your character shrink to a miniscule size, and reduce your attack and make you fly much farther. It will go away after a short while. ---------------------------------------- Warp Star - Grabbing this item will make you fly off the screen for a moment and then come crashing down with an explosion. You can slightly guide the star left and right, but be careful not to fall into a pit. ---------------------------------------- Starman - As soon as you touch this item you become invincible, meaning you will take no damage and normal attacks can't hit you. Some stage traps will still knock you around, however, so be careful. It lasts about 10 seconds. ---------------------------------------- Metal Box - Breaking this item or picking it up encases your character in a metal layer, raising your defense and weight significantly. You won't go flying very far, but you'll drop like a brick! ---------------------------------------- Bunny Hood - Picking this item up makes your character incredibly fast, and it also gives you an extra boost in your jump, allowing you to jump much higher than before. ---------------------------------------- Superspicy Curry - Picking this up causes your character to uncontrollably breathe fire. You can still move and attack, however, but you can no longer walk. ---------------------------------------- Timer - A time warping effect happens when you pick this up. Everyone but you will slow down, allowing for a few sucker punches. However, this can backfire and cause everyone including you to slow down... or just you. ---------------------------------------- Lightning - Touching this shrinks everyone but you on the battlefield for a short while. Beat up the little guys, but watch out - it can turn around and shrink just you instead! ---------------------------------------- Beam Sword - This will equip your character with a beam sword, changing your attacks into a sword swing. The stronger your attack is, the longer the beam sword will become, as it shoots outward slightly. ---------------------------------------- Homerun Bat - This item will equip your character with a bat, changing your attacks to a major league swing. If you perform a side-smash attack while holding it, your character will wind up for a moment and unleash a practically guaranteed kill. ---------------------------------------- Fan - This item is less powerful than a bat or sword, but can be rapidly used. It also has a very high chance of breaking a shield, in case your friends are guarding too much. ---------------------------------------- Lip's Stick - Another slightly weaker weapon, this item has the special ability to add a flower to your enemy's head. This flower adds percentage to your enemy slowly, but the more you hit them with this weapon the bigger and more effective the flower will get. ---------------------------------------- Star Rod - A decent weapon to equip, performing a side-smash attack will send a star projectile flying out from the rod. ---------------------------------------- Hammer - The bane of fair play, the Hammer is a deadly weapon that allows you to swing it for about 15 seconds. It causes massive damage and sends opponents flying, but if your opponent manages to hit you, you can't jump twice with it or move very fast. It also has a chance to lose the hammer head, leaving you with just a stick to wave around. *Note: The Hammer's speed has been drastically reduced from Melee, allowing much easier hits on the Hammer-user. ---------------------------------------- Golden Hammer - And you thought the Hammer was bad? This thing allows players to float in mid-air, saving you from the pitfalls of the previous version, not to mention the much faster swing. However, it can be a dud, just leaving a squeaky hammer for you to pretend to be cool with. ---------------------------------------- Super Scope - This item returns from Melee. If you pick it up, you can shoot either a charged blast or a rapid stream of bullets. You can fully charge it about three times before it runs out of steam, or you can fire 48 small shots in rapid succession before you need to toss it. *Note: You can move while firing this, unlike in Melee. You can't turn around while firing, but you can back up. ---------------------------------------- Ray Gun - This weapon changes your normal attack into a projectile, coming with 16 shots. The shots have a small stun effect, so if you're fast you can keep the enemy at bay. ---------------------------------------- Fire Flower - This item lets loose a blast of flames, burning your enemies in a rapid succesion of hits. You can hold down the attack to keep your foes trapped, but eventually the flower will run out of power. ---------------------------------------- Cracker Launcher - Once grabbed, this item spews out fireworks that damage foes. You can change the angle with up/down or change your direction, and eventually it will run out of shots. ---------------------------------------- Bob-omb - Watch out, it's a bomb! This item causes a big explosion with whatever it connects with after being thrown, but don't be slow in picking it up. If it's left sitting around for a while, it will start walking around and blow up the first thing it touches! ---------------------------------------- Motion-Sensor Bomb - This item does a little damage if it connects with an opponent after being thrown, but more importantly, after it touches solid ground it becomes a land mine. Any characters that get close enough to it after a moment will trigger an explosion, so be sure to remember where it lands! ---------------------------------------- Gooey Bomb - This item sticks to whatever it touches. Once attached, it will start to tick down until it's explosion, but there's a catch - if you run past an enemy and touch them, it will switch over and stick to them instead. ---------------------------------------- Smart Bomb - When this item connects after being thrown or gets hit it explodes, causing a mini-sphere to expand from the center of explosion. Any characters caught in this explosion will be rapidly hit, racking up the damage. At the end it sends all those trapped flying. It has a chance to be a dud, though, so pick it up and throw it again to fix the situation. ---------------------------------------- Deku Nut - When this item contacts it will flash and stun a nearby enemy, or can be used as a small bomb if it hits the enemy directly. ---------------------------------------- Freezie - This item moves along the ground until it's picked up. If you hit your enemy directly with this, they will be trapped in ice for a short while, allowing you to pummel them freely. If you rapidly press any buttons, the ice will thaw faster, allowing you to free yourself quicker. ---------------------------------------- Smoke Ball - Kind of dumb, this item "obscures the screen". You can attach this to people if you hit them directly, otherwise it just emits smoke for a short while, allowing you to slightly hide what you're doing. ---------------------------------------- Pitfall - This item allows you to trap an apponent in the ground for a short while. If you place it on solid ground it will become a trap, but if you hit your opponent with it directly, they will immediately be stuck in the ground. If your opponent is in the air, they will fall straight down to the nearest platform, so it's an edge-guarders dream. ---------------------------------------- Hothead - These little monsters slide around on the stage, damaging anything they or the sparks they leave behind touch. If you hit them with electric or fire attacks, they'll grow even bigger. ---------------------------------------- Mr. Saturn - This item you can pick up and throw, but he doesn't do that much damage. You can use him to break shields effectively, but otherwise he's more fun as a hostage. ---------------------------------------- Green Shell - This item can be thrown for a lot of damage, but you can hit or jump on it as well to send it careening off in the direction your facing. If they hit anything solid they'll come right back, so watch out! ---------------------------------------- Banana Peel - Place this on the ground for a fun-filled trap that will stun your opponents and make them fall for a moment. ---------------------------------------- Bumper - Place this somewhere to make a trap that will bounce anyone who comes in contact with it away. Once it bounces someone or something, it will slide along the ground a little. ---------------------------------------- Spring - This "item" allows you to jump incredibly high if you jump on top of it. If thrown, it will sometimes topple over and launch anyone who comes in contact with it off to the side. ---------------------------------------- Unira - This item will extend and retract it's spikes as it's hit. Stay back and hit this one from a distance if the spikes aren't out. ---------------------------------------- Soccer Ball - You can't pick it up, but if you hit this item you can launch it in any direction. It will burst into flames after you hit it for a while, so don't get caught in it's path. ---------------------------------------- Team Healer - This item does nothing for whoever picks it up, it instead heals whoever you hit with it. Throw it at an ally in Team Brawl to get some percentage back. ---------------------------------------- Franklin Badge - Pick this up to equip it. Once equipped, it will bounce all projectiles back without fail for a short period of time. Be careful and watch for when it disappears, as you can barely see it on your character model. ---------------------------------------- Screw Attack - Holding this turns your normal jumps into spin attacks, allowing you to hit enemies multiple times while performing normal jumps. *Note: Unlike in Melee, this item is not held or thrown, just equipped. ---------------------------------------- CD - Not so much a battle item, but this item lets you unlock new songs for your own use in My Music mode. Pick these up in any mode. ---------------------------------------- Trophy - (Subspace Emissary only) Picking this up will add the trophy to your personal vault. There are a lot of trophies that appear randomly, so see the Obtainable Trophy section for details on how to get some. ---------------------------------------- Sticker - These add stickers to your collection, which are very useful in the Subspace Emissary to power up your characters. ---------------------------------------- Key - (Subspace Emissary only) These open locked doors you'll find in Adventure Mode. ---------------------------------------- Trophy Stand - (Subspace Emissary only) This allows you to "trophy" enemies in Adventure Mode. Throw it at the enemy you want to turn into a trophy and it will likely become a trophy. For enemies with higher health such as bosses and mini- bosses, you need to weaken them first. This is required to get all Enemy and Boss Trophies in the Subspace Emissary. ---------------------------------------- Stock Ball - (Subspace Emissary only) Pick this item up and you will add one to your lives left. ---------------------------------------- Coins and Bills - (Coin Matches only) These coins are just to collect in coin matches. Beat your enemy and they will drop coins for you to collect. ======================================== ======================================== ======================================== Assist Trophies -------------------ASTRP Here You'll find a list of all the characters that can come out of assist trophies. ---------------------------------------- Andross - The original polygon form of Andross will appear in the background and shoot out projectiles. ---------------------------------------- Barbara - This Japan-only heroine comes out jamming on the guitar, sending out shockwaves to damage enemies. Complete SSE to unlock. ---------------------------------------- Devil - When this guy shows up at the top of the screen, stay towards the middle! He'll randomly point in a direction and quickly scroll the screen that way. ---------------------------------------- Dr. Wright - This guy causes skyscrapers to vault out of the ground, sending anyone in their way flying. ---------------------------------------- ExciteBike - A group of pixelated bikers will zoom across the stage, damaging anyone they hit. ---------------------------------------- Grey Fox - This ninja charges the enemy and starts slashing as soon as he gets close enough. Any projectiles directed his way will be sent back without delay. *Note: Doesn't appear until you unlock Secret Character #7. (see Secrets section for more info) ---------------------------------------- Hammer Bro. - This Koopa will throw out some hammers in an arc, just like he's done for years. ---------------------------------------- Helirin - This windmill creates an obstacle for anyone, slowly spinning and blocking movement. ---------------------------------------- Isaac - Golden Sun boys rejoice! Isaac shows up with Push psyenergy to push enemies off the stage. ---------------------------------------- Jeff - Ness's brainy friend shows up with rockets, sending them up in the air. They home in on opponents close enough. ---------------------------------------- Jill Dozer - Jill moves back and forth, even jumping sometimes to try to drill your opponents. If you get caught by her, you'll get some damage racked up. ---------------------------------------- Kat and Ana - The ninja girls from WarioWare fly across the screen in diagonals, damaging any opponents they can catch. ---------------------------------------- Knuckle Joe - Kirby's fighting assistant shows up with some crazy jabs. After a moment of solid jabbing, he'll either uppercut or do a finishing punch. ---------------------------------------- Lakitu - Just like he used to, Lakitu will drop Spinies on the stage, which then walk around for a while slowly, damaging anyone who comes too close. ---------------------------------------- Little Mac - Where's the little guys pink-clad trainer, huh? Mac will run up to your opponent and give them a combo whenever they're close enough. ---------------------------------------- Lyn - Fire Emblem's female presence shows up with sword in hand. She'll charge up, run at the enemy, then disappear for a moment, slashing an instant later. ---------------------------------------- Metroid - This little (little?) guy will floar around randomly and attach itself to whoever is closest. It will cause damage slowly but surely, and keep eating for a while. ---------------------------------------- Mr. Resetti - What a jerk. This guy shows up and not only blocks half the screen, but gives you a verbal lashing! ---------------------------------------- Nintendog - This dog appears to block the middle of the screen, helping no one. But it's so cute! ---------------------------------------- Ray - Ray will fly around the stage shooting at opponents. 'Nuff said. ---------------------------------------- Saki Amamiya - Another slash attack by Saki, but then he finishes with a jump and a gun shot. ---------------------------------------- Samurai Goroh - Charge and slash, but at least you get another F-Zero character. ---------------------------------------- Shadow the Hedgehog - Shadow shows up to slow down time for everyone but his summoner. *Note: Doesn't appear until you unlock Secret Character #11. (see Secrets section for more info) ---------------------------------------- Stafy - He spins, doing a little damage, but can be hit and knocked away. ---------------------------------------- Tank Army - These guys will cover a platform going right and left, shooting and moving slowly. ---------------------------------------- Tingle - Random effects, such as summoning items or useless balloons. ---------------------------------------- Waluigi - He charges the enemy and stomps them into the ground, following up with a swing from his racket or a kick to the face! ======================================== ======================================== ======================================== Pokeballs -------------------------BATPO Here's a list of all the pokemon that can come out of pokeballs. ---------------------------------------- Bellossom - Similar to previous installments, she puts anyone close to her asleep. ---------------------------------------- Bonsly - It walks around for a while, then explodes. It can be picked up and thrown. ---------------------------------------- Celebi - Useless for battle, but sometimes drops collectibles. ---------------------------------------- Chikorita - Shoots out projectiles for a few seconds. ---------------------------------------- Deoxys - Moves to the top of the screen then fires a beam down to the stage. ---------------------------------------- Electrode - Charges up and then explodes. ---------------------------------------- Entei - Traps enemies in a vortex of fire, continuously hitting and racking up the damage. ---------------------------------------- Gardevoir - Creates shields to protect from projectiles, and floats around the stage randomly. ---------------------------------------- Goldeen - Useless. Doesn't do anything but flop around. ---------------------------------------- Groudon - Groudon stand around severly hurting anyone who touches it. ---------------------------------------- Gulpin - Eats your opponent then spits them away. ---------------------------------------- Ho-Oh - Traps enemies in a vortex of fire. Stronger than Entei. ---------------------------------------- Jirachi - Useless for battle, but sometimes drops collectibles. ---------------------------------------- Kyogre - Shoots out a wave of water than pushes everyone back. Causes no damage, but touching Kyogre causes quite a bit of damage. ---------------------------------------- Latios and Latias - Both legendary pokemon fly across the stage, damaging anyone they come in contact with. ---------------------------------------- Lugia - Fires a beam from the back of the stage, damaging anyone who gets too close. ---------------------------------------- Manaphy - Switches characters with another character. You will become the other person's character for a moment, but you keep your stocks. ---------------------------------------- Meowth - Sends out a barrage of coins, repeatedly damaging anyone close enough. ---------------------------------------- Metagross - It will stomp the ground, submerging any grounded enemies. It will then stomp again and send them flying. ---------------------------------------- Mew - Useless for battle, but sometimes drops collectibles. ---------------------------------------- Moltres - Attacks the upper center of the screen, damaging anyone who gets close enough. ---------------------------------------- Munchlax - Eats all the items it can. ---------------------------------------- Piplup - Pushes opponents off the stage with a blast of water. ---------------------------------------- Snorlax - Jumps up off screen, then comes crashing down damaging anything in it's path. ---------------------------------------- Staryu - Chases an opponent for a moment, then lets loose a rapid barrage of attacks. ---------------------------------------- Suicine - Shoots out a beam of ice, freezing any enemies it hits. ---------------------------------------- Togepi - Randomly does a Pokemon's attack. ---------------------------------------- Torchic - Burns brightly, damaging those that get close enough. ---------------------------------------- Weavile - Dashes at the enemy and stuns them. If you're hit in the air, you will fly straight up. ---------------------------------------- Wobbuffet - Stays still, but if hit it will begin to rock, damaging those it hits. ======================================== ======================================== ======================================== Obtainable CDs --------------------BRACD Here I will list all of the songs, both hidden and starting. They are listed by series. Super Smash Bros. Brawl - Super Smash Bros. Brawl Main Theme Menu 1 Menu 2 Battlefield Battlefield Ver. 2 Final Destination Online Practice Stage Results Display Screen Tournament Registration Tournament Match End Classic: Results Screen All-Star Rest Area Home-Run Contest Boss Battle Trophy Gallery Sticker Album/Album/Chronicle Coin Launcher Stage Builder Target Smash!! Adventure Map Step: The Plain Step: The Cave Step: Subspace Step: Subspace Ver. 2 Step: Subspace Ver. 3 Boss Battle Song 1 Boss Battle Song 2 Save Point Credits Super Smash Bros. - Menu Credits (Super Smash Bros.) Opening (Super Smash Bros. Melee) Princess Peach's Castle (Melee) Rainbow Cruise (Melee) Kong Jungle (Melee) Jungle Japes (Melee) Temple (Melee) Brinstar (Melee) Brinstar Depths (Melee) Yoshi's Island (Melee) Fountain of Dreams (Melee) Green Greens (Melee) Corneria (Melee) Venom (Melee) Pokemon Stadium (Melee) Poke Floats (Melee) Mute City (Melee) Big Blue (Melee) Mother (Melee) Icicle Mountain (Melee) Flat Zone (Melee) Super Mario Bros. 3 (Melee) Battle Theme (Melee) Fire Emblem (Melee) Mach Rider (Melee) Mother 2 (Melee) Dr. Mario (Melee) Battlefield (Melee) Menu (Melee) Multi-Man Melee 1 (Melee) Final Destination (Melee) Giga Bowser (Melee) Super Mario Bros. - Delfino Plaza Title/Ending (Super Mario World) Main Theme (New Super Mario Bros.) Ricco Harbor Main Theme (Super Mario 64) Ground Theme (Super Mario Bros.) Ground Theme 2 (Super Mario Bros.) Gritzy Desert Underground Theme (Super Mario Bros.) Underwater Theme (Super Mario Bros.) Underground Theme (Super Mario Land) Luigi's Mansion Theme Castle/Boss Fortress (Super Mario World/SMB 3) Airship Theme (Super Mario Bros. 3) Mario Kart - Mario Circuit Luigi Circuit Waluigi Pinball Rainbow Road Donkey Kong - Jungle Ver. 2 Jungle Level King K. Rool/Ship Deck 2 Bramble Blast Battle for Storm Hill DK Jungle 1 Theme (Barrle Blast) The Map Page/Bonus Level Donkey Kong Opening (Donkey Kong) 25m BGM The Legend of Zelda - Main Theme (The Legend of Zelda) Ocarina of Time Medley Title (The Legend of Zelda) The Dark World Hidden Mountain & Forest Hyrule Field Theme Main Theme (Twilight Princess) The Hidden Villiage Midna's Lament Great Temple/Temple Dragon Roost Island The Great Sea Tal Tal Heights Song of Storms Gerudo Valley Molgera Battle Village of the Blue Maiden Termina Field Metroid - Main Theme (Metroid) Ending (Metroid) Norfair Theme of Samus Aran, Space Warrior Vs. Ridley Vs. Parasite Queen Opening/Menu (Metroid Prime) Sector 1 Vs. Meta Ridley Multiplayer (Metroid Prime 2) Yoshi's Island - Obstacle Course Ending (Yoshi's Story) Yoshi's Island Flower Field Wildlands Kirby - Meta Knight's Revenge The Legendary Air Ride Machine Gourmet Race Butter Building King Dedede's Theme Squeak Squad Theme Vs. Marx Boss Theme Medley Checker Knights Forest/Nature Area Frozen Hillside Star Fox - Space Armada Corneria Main Theme (Star Fox) Main Theme (Star Fox 64) Area 6 Area 6 Ver. 2 Star Wolf Star Wolf (Star Fox: Assault) Space Battleground Pokemon - Pokemon Main Theme Road to Viridian City (From Pallet Town/Pewter City) Pokemon Center Pokemon Gym/Evolution Wild Pokemon Battle! (Ruby/Sapphire) Victory Road Dialga/Palkia Battle at Spear Pillar! Wild Pokemon Battle! (Diamond/Pearl) Team Galactic Battle! Route 209 F-Zero - Mute City Fire Field White Land Car Select Dream Chaser Devil's Call in your Heart Climb Up! And Get The Last Chance! Brain Cleaner Shotgun Kiss Planet Colors Earthbound - Porky's Theme Unfounded Revenge/Smashing Song of Praise Mother 3 Love Theme You Call This a Utopia?! Humoresque of a Little Dog Snowman Fire Emblem - Fire Emblem Theme With Mila's Divine Protection (Celica Map 1) Attack Preparing to Advance Winning Road - Roy's Hope Shadow Dragon Medley Ike's Theme Against the Dark Knight Crimean Army Sortie Power-Hungry Fool Victory Is Near Kid Icarus - Underworld Skyworld Title (Kid Icarus) Kid Icarus Original Medley WarioWare, Inc. - WarioWare, Inc. WarioWare, Inc. Medley Ashley's Song Ashley's Song (JP) Mike's Song Mike's Song (JP) Mona Pizza's Song Mona Pizza's Song (JP) Pikmin - Main Theme (Pikmin) World Map (Pikmin 2) Stage Clear/Title (Pikmin) Forest of Hope Ai no Uta Ai no Uta (French Version) Tane no Uta Environmental Noises Animal Crossing - Title (Animal Crossing) Go K.K. Rider! 2:00 a.m. Town Hall and Tom Nook's Store The Roost Nintendo - Ice Climber Balloon Trip Clu Clu Land Mario Bros. Gyromite Famicom Medley Power-Up Music Douchuumen (Nazo no Murasamejo) Flat Zone 2 Chill (Dr. Mario) PictoChat Mii Channel Wii Shop Channel Shaberu! DS Cooking Navi Brain Age: Train Your Brain in Minutes a Day Opening Theme (Wii Sports) Charge! (Wii Play) Lips Theme (Panel de Pon) Tetris: Type A Tetris: Type B Title (3D Hot Rally) Tunnel Scene (X) Mario Tennis/Mario Golf Marionation Gear Title (Big Brain Academy) Golden Forest (1080 Snowboarding) Battle Scene/Final Boss (Golden Sun) Excite Truck Metal Gear - MGS4 ~Theme of Love~ Smash Bros. Brawl Version Encounter Theme of Tara Battle in the Base Yell "Dead Cell" Cavern Snake Eater (Instrumental) Theme of Solid Snake Calling to the Night Sonic the Hedgehog - Green Hill Zone Angel Island Zone Scrap Brain Zone Emerald Hill Zone Sonic Boom Super Sonic Racing Live & Learn Sonic Heroes Right There, Ride On His World (Instrumental) Seven Rings In Hand ======================================== ======================================== ======================================== Sticker List ----------------------STKLI Here's a list of all the stickers in the game, along with their effects and what characters can equip them. Thanks to SmashWiki for the start, will add more as I get more sources and play the game. ***Note: This guide is incomplete at the moment. Anyone who wants to help flesh it out can send me an e-mail. ***Warning - This list contains the names of hidden characters that can use stickers. Do not read if you don't want to know them. - - - - - - - - - - - - - - - - - - - - - - - - - - Key: Here I'll give you an explanation. First comes the sticker's name, then it's ability change. Then comes a listing of what series characters can use the sticker. Here is a guide: KB (Kirby) : Kirby, Meta Knight and King Dedede SMB (Super Mario Bros.) : Mario, Yoshi, Luigi, Bowser and Peach FE (Fire Emblem) : Ike and Marth DK (Donkey Kong) : Donkey Kong and Diddy Kong SF (Star Fox) : Fox, Falco and Wolf PK (Earthbound/Mother) : Ness, Lucas Poke (Pokemon) : Pikachu, Pokemon Trainer, Lucario and Jigglypuff LoZ (Legend of Zelda) : Link, Zelda, Ganondorf and Toon Link N/A (Not Available): All characters Any special listings will also be made for individual stickers. 18-Volt (WarioWare: Touched!) - [Arm] Attack +4 - N/A 1-Up Mushroom (New SMB) - [Leg] Attack +4 - SMB 9-Volt (WarioWare: MPG) - [Electric] Attack +8 - N/A 9-Volt (WarioWare: Touched!) - [Head] Attack +5 - N/A Acro (Kirby 64) - [Magic] Attack +15 - Peach, Zelda Aijou Boom no Ya (Sennen Kazoku) - [Arm] Attack +8 - N/A Akira Hayami (1080 Avalanche) - [Freezing] Attack +14 - N/A Akira Hayami (Wave Race BS) - [Water] Attack +8 - Pokemon Trainer Akuma (Sennen Kazoku) - [Flame] Resistance +19 - N/A Amy Rose (Sonic CD) - [Leg] Attack +14 - Sonic Ana (Mother) - [Body, Spin] Attack +7 - N/A Ana (WarioWare: Touched!) - [Slash] Attack +4 - N/A Andrew (Star Fox Assault) - Launch Resistance +7 - SF Andy (Advance Wars) - [Specials: Indirect] Attack +6 - N/A Animal Crossing Male Villager - N/A - N/A Annie (Custom Robo V2) - Launch Power +10 - N/A Arwing (Star Fox 64) - Launch Resistance +7 - SF Aryll (Zelda: Wind Waker) - [Electric] Attack +8 - N/A Ashley (Trace Memory) - [Throwing] Attack +16 - N/A Ashley (WarioWare: Touched!) - [Magic] Attack +22 - N/A Ashley Viewing DTS (Trace Memory) - [Specials: Direct] Attack +17 - R.O.B. Ashnard (Fire Emblem: Path of Radiance) - [Slash] Resistance +34 - FE Baby Mario (Yoshi's Island) - [Flame] Attack +5 - N/A Balloon Fight Enemy - [Specials: Indirect] Attack +4 - Ice Climbers Balloon Fighter - [Weapon] Attack +4 - Pit Ballyhoo & Big Top (Mario Party 8) - [Head] Attack +10 - N/A Banana (Mario Kart DS) - [Flame] Attack +4 - N/A Banana Bunch (DK Barrel Blast) - [Specialty: Direct] Attack +6 - N/A Banana Coin (DK64) - [Leg] Attack +4 - N/A Barkle (Tingle's Rupeeland) - [Tail] Attack +32 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Barrel Train (Mario Kart DD!!) - [Leg] Attack +19 - N/A Bellossom (Pokemon series) - [Grass] Attack +8 - Pokemon Trainer Big Boss (MGS: The Twin Snakes) - Trophy Stand Drops +30 - N/A Big Switch (Kirby & The Amazing Mirror) - Launch Resistance +18 - N/A Big The Cat (Sonic Adventure Director's Cut) - [Battering] Resistance +14 - N/A Black Shadow (F-Zero GX) - [Flame] Attack +37 - Captain Falcon Blargg (Yoshi's Story) - [Specials: Direct] Attack +13 - N/A Blathers (Animal Crossing: WW) - [Tail] Attack +7 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Blaze the Cat (Sonic Rush) - Shield Recovery +7 - N/A Blipper (Kirby Squeak Squad) - Swim Time +20 - N/A Blood Falcon (F-Zero GX) - [Head] Attack +18 - N/A Blue Falcon (F-Zero GX) - [Specials: Direct] Attack +3 - Captain Falcon Blue Pellet (Pikmin 2) - [Pikmin] Attack +6 - Olimar Blue Pikmin (Pikmin) - [Pikmin] Attack +16 - Olimar Blue Virus (Nintendo Puzzle Collection) - [Electric] Attack +5 - N/A Bone Dragon (Yoshi's Story) - [Bite] Attack +13 - Yoshi, Wario, Pokemon Trainer, Wolf Boney (Mother 3) - [PK] Attack +16 - PK Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +16 - KB Bonsly (Pokemon series) - [Leg] Attack +3 - N/A Boo (Mario Tennis) - [Throwing] Attack +14 - N/A Booker (Animal Crossing: WW) - Food Effect +5 - N/A Boomerang (Zelda: Wind Waker) - [Weapon] Attack +4 - LoZ Boulder (Excite Truck) - [Body, Spin] Attack +32 - N/A Boundish (Digiluxe) - [Flame] Attack +7 - N/A Bow (Paper Mario) - [Magic] Attack +8 - Peach, Zelda Bowser (DDR: Mario Mix) - [Throwing] Attack +20 - SMB Bowser (Mario Kart 64) - [Weapon] Attack +13 - SMB Bowser (Mario Power Tennis) - [Darkness] Attack +21 - Ganondorf Bowser (Super Paper Mario) - [Arm] Attack +23 - SMB Bowser Coin (Mario Party 6) - [Arm] Attack +8 - N/A Bowser Jr. (Mario Superstar Baseball) - Trophy Drops +25 - N/A Bowser Jr. (Super Mario Sunshine) - [Tail] Attack +25 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Box Boxer (Kirby: Squeak Squad) - [Aura] Attack +26 - Lucario Boxy (Kirby: Squeak Squad) - [Bite] Attack +24 - Yoshi, Wario, Pokemon Trainer, Wolf Boy (Animal Crossing: WW) - [Arm] Attack +11 - N/A Boy (Magical Starsign) - [Flame] Attack +7 - N/A Boy (Magical Vacation) - [Throwing] Attack +22 - N/A Brewster (Animal Crossing: WW) - [Throwing] Attack +13 - N/A Brier (Yoshi Touch & Go) - Launch Resistance +7 - N/A Brighton (Mario Party 6) - Shield Resistance +8 - N/A Bronto Burt (Kirby 64) - [Body, Spin] Attack +4 - N/A Bubble Baby Mario (Yoshi's Island) - [Bite] Attack +6 - Yoshi, Wario, Pokemon Trainer, Wolf Bulborb (Pikmin 2) - [Pikmin] Attack +34 - Olimar Bullet Bill (New Super Mario Bros.) - Launch Power +12 - N/A Bullet Blaster (Mario Kart: DD!!) - Launch Power +50 - N/A Bullfrog (Star Fox Command) - Carry Bob-omb - N/A Burt the Bashful (Yoshi's Island) - [Bite] Attack +6 - Yoshi, Wario, Pokemon Trainer, Wolf Cackletta (Mario & Luigi: SS) - Flinch Resistance +84 - N/A Candy (Kirby: Squeak Squad) - [Specials: Direct] Attack +4 - R.O.B. Capsule (Nintendo Puzzle Collection) - [Flame] Attack +5 - N/A Captain (Trace Memory) - [Weapon] Attack +4 - N/A Capt. Falcon (F-Zero) - [Slash] Resistance +23 - Captain Falcon Capt. Falcon (F-Zero GX) - [Arm, Leg] Attack +8 - Captain Falcon Capt. Falcon (F-Zero X) - [Specials: Direct] Attack +19 - Captain Falcon Car Yoshi (Yoshi's Island) - [Tail] Attack +7 - Yoshi Celebi (Pokemon series) - [Grass] Attack +14 - Pokemon Trainer Celeste (Animal Crossing: WW) - [Head] Attack +6 - N/A Cell Phone (Kirby & The Amazing Mirror) - [Slash] Resistance +4 - KB Chain Chomp (Mario Party 8) - [Bite] Attack +23 - Yoshi, Wario, Pokemon Trainer, Wolf Chao (Sonic Adventure Director's Cut) - Flinch Resistance +49 - N/A Chaos (Sonic Adventure Director's Cut) - Food Effect +4 - N/A Charizard (Pokemon series) - [Arm, Leg] Attack +10 - Poke Charmy Bee (Knuckles Chaotix) - [Slash] Attack +7 - N/A Cheep Cheep (New Super Mario Bros.) - Sticker Drops +9 - N/A Chef (Game & Watch) - [Specials: Indirect] Attack +25 - Mr. Game & Watch Chef (Shaberu! DS Cooking Navi) - Food Effect +3 - N/A Chef Kawasaki (Kirby Super Star) - Launch Resistance +20 - N/A Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A Chibi-Robo (Chibi-Robo: Park Patrol) - [Electric] Resistance +19 - N/A Chihuahua (Nintendogs) - [Tail] Attack +12 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Chikorita (Pokemon series) - [Aura] Attack +13 - Lucario Chonmagyo (Densetsu no Stafy 2) - [Weapon] Attack +5 - N/A Chozo Statue (Metroid II) - [Aura] Attack +25 - Lucario Chromatrom (Digiluxe) - [Electric] Attack +7 - N/A Chunky Kong (DK 64) - [Throwing] Attack +20 - DK Classic Sonic (Sonic the Hedgehog JP Ver.) - [Arm] Attack +21 - Sonic Classic Sonic (Sonic the Hedgehog US Ver.) - [Throwing] Attack +20 - Sonic Claus (Mother 3) - [PK] Attack +13 - PK Coin (New Super Mario Bros.) - [Specials: Indirect] Attack +4 - SMB Colin (Zelda: Twilight Princess) - [Specials: Direct] Attack +4 - LoZ Colonel (MGS2: Sons of Liberty) - [Energy] Attack +8 - N/A Commander Kahn (Elite Beat Agents) - [Arm] Attack +18 - N/A Cook Kirby (Kirby Super Star) - Flinch Resistance +140 - N/A Copper (Animal Crossing: WW) - [Body, Spin] Attack +12 - N/A Cornimer (Animal Crossing: WW) - Trophy Stand Drops +21 - N/A Count Bleck (Super Paper Mario) - [Flame] Resistance +5 - N/A Cranky Kong (Donkey Konga 3 JP) - [Specials: Indirect] Attack +7 - N/A Crazee Dayzee (Yoshi's Island DS) - [Grass] Attack +7 - Pokemon Trainer Crazy Redd (Animal Crossing: WW) - [PK] Attack +16 - PK Cream the Rabbit and Cheese (Sonic Advance 2) - [Electric] Resistance +9 - N/A Crimson Candypop Bud (Pikmin 2) - [Pikmin] Attack +12 - Olimar Cupid Kirby (Kirby & The Amazing Mirror) - Carry Star Rod - N/A Cupit (Sennen Kazoku) - [Electric] Attack +5 - N/A Daisy (Super Mario Strikers) - [Leg] Attack +5 - N/A Daphnes Nohansen Hyrule (Zelda: WW) - [Electric] Attack +31 - LoZ Darknut (Zelda: Wind Waker) - [Slash] Attack +13 - LoZ Dark Samus (Metroid Prime 2 Echoes) - [Battering] Resistance +11 - Samus, ZSS Dark Suit Samus (Metroid Prime 2 Echoes) - [Throwing] Attack +16 - N/A Daroach (Kirby: Squeak Squad) - [Electric] Attack +24 - N/A Dash (Star Fox Command) - [Arm, Leg] Attack +3 - N/A Deke (Fire Emblem: The Binding Blade) - [Slash] Attack +10 - FE Deku Baba (Zelda: Ocarina of Time) - [Arm, Leg] Attack +4 - N/A Deku Link (Zelda: Majora's Mask) - [Electric] Resistance +5 - N/A Deku Nut (Zelda: Ocarina of Time) - [Specials: Indirect] Attack +4 - N/A Deoxys (Pokemon series) - [Slash] Attack +10 - Poke Derek (Elite Beat Agents) - [Head] Attack +13 - N/A Devil Car (Mother) - [PK] Attack +14 - PK Dice Block (Mario Party 8) - [Arm] Attack +8 - SMB Diddy Kong (DK64) - Launch Power +20 - DK Diddy Kong (Donkey Kong Country) - [Tail] Attack +28 - DK Diddy Kong (Mario Hoops 3-on-3) - [Leg] Attack +12 - N/A Diddy Kong (Mario Superstar Baseball) - [Leg] Attack +28 - DK Digidrive (Digiluxe) - [Flame] Attack +6 - N/A Dixie Kong (Donkey Konga 2) - Launch Resistance +39 - DK DK (Mario Superstar Baseball) - [Head] Attack +20 - DK DK Barrel (Donkey Kong Country) - Launch Power +53 - DK DK with Barrel (Mario vs. DK 2: MotM) - [Specials: Direct] Attack +15 - N/A Donbe (Shin Onigashima) - [Slash] Resistance +26 - Ice Climbers, Mr. Game & Watch, Pit, R.O.B. Don Bongo (Yoshi's Story) - [Explosive] Attack +25 - N/A Donkey Kong (DK Jungle Beat) - [Arm] Attack +22 - DK Donkey Kong (Donkey Kong Country) - [Electric] Resistance +10 - DK Donkey Kong (Mario Kart DS) - [Flame] Resistance +41 - DK Donkey Kong Jr. (Mario Tennis) - [Arm] Attack +14 - DK Dr. Crygor (WarioWare: Touched!) - [Arm, Leg] Attack +2 - N/A Dr. Eggman (Sonic the Hedgehog) - Launch Resistance +39 - Sonic Dribble (WarioWare: MPG) - [Battering] Resistance +6 - N/A Dr. Lobe (Big Brain Academy) - [Arm, Leg] Attack +10 - N/A Dr. Lobe (Big Brain Academy: WD) - Sticker Drops +11 - N/A Dr. Mario (Nintendo Puzzle Collection) - [Head] Attack +18 - SMB Dr. Shrunk (Animal Crossing: WW) - Carry Fan - N/A Dr. Stewart (F-Zero GX) - [Electric] Attack +6 - N/A Dry Bones (Mario Party 7) - [Aura] Attack +17 - Lucario Duck (Duck Hunt) - Launch Resistance +20 - Ice Climbers, Pit Dunning Smith (Hotel Dusk: Room 215) - [Leg] Attack +6 - N/A Duster (Mother 3) - [Leg] Attack +3 - N/A Dyna Blade (Kirby Super Star) - Launch Resistance +46 - KB Dzuke-chan (English Training) - Launch Resistance +12 - N/A E-103 Gamma (Sonic Adventure Director's Cut) - [Flame] Attack +11 - N/A E-123 Omega (Sonic Heroes) - [Flame] Resistance +17 - N/A Egg (Game & Watch) - [Weapon] Attack +4 - N/A Eggplant Wizard (Kid Icarus) - [Specials: Direct] Attack +11 - N/A Eight Yoshis (SMA 3: Yoshi's Island) - [Arm, Leg] Attack +18 - Yoshi Eirika (Fire Emblem: The Sacred Stones) - [Slash] Attack +16 - FE Eldstar (Mario Party 5) - Launch Resistance +6 - N/A Electrode (Pokemon series) - [Explosive] Attack +7 - N/A Electroplankton - [Electric] Attack +12 - N/A Eliwood (Fire Emblem) - [Flame] Resistance +33 - FE Emerl (Sonic Battle) - [Arm] Attack +6 - N/A Energy Tank (Metroid) - [Energy] Attack +12 - Samus, ZSS Enguarde (Donkey Kong Country) - [Body, Spin] Attack +15 - DK Entei (Pokemon series) - [Flame] Attack +20 - Poke Ephraim (Fire Emblem: The Sacred Stones) - [Slash] Attack +23 - N/A Epona & Link (Zelda: Ocarina of Time) - [Arm, Leg] Attack +9 - LoZ Erazor Djinn (Sonic & the Secret Rings) - [Flame] Attack +28 - N/A Espio The Chameleon (Knuckles' Chaotix) - [Body, Spin] Attack +12 - Sonic Eva (MGS3: Snake Eater) - [Electric] Resistance +44 - Snake Excitebike - [Leg] Attack +31 - N/A Ezlo (Zelda: Minish Cap) - [Head] Attack +19 - N/A Fairy (Zelda: Twilight Princess) - [Tail] Attack +7 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Falco (Star Fox 64) - [Weapon] Attack +11 - SF Falco (Star Fox Adventures) - [Specials: Indirect] Attack +11 - SF Falco (Star Fox Command) - [Energy] Attack +14 - SF Falco (Star Fox: Assault) - [Tail] Attack +20 - Falco Fat Hockey Player (Ice Hockey) - [Specials: Indirect] Attack +12 - Ice Climbers Federation Trooper (Metroid Prime 2 Echoes) - Carry Super Scope - N/A Female Pianta (Super Mario Sunshine) - [Energy] Attack +15 - N/A Fierce Deity Link (Zelda: MM) - [Slash] Attack +20 - LoZ Fire (Game & Watch) - [Arm] Attack +9 - N/A Fire Flower (New Super Mario Bros.) - Carry Fire Flower - N/A Fire Stingray (F-Zero GX) - [Slash] Attack +7 - N/A Firefly (Excite Truck) - [Head] Attack +20 - N/A Flag Man (Game & Watch) - [Specials: Indirect] Attack +4 - Mr. Game & Watch Flint (Mother 3) - [Specials: Indirect] Attack +4 - PK Flower Fairy Lip (Nintendo Puzzle Collection) - Carry Lip's Stick - N/A Flower Icon (Paper Mario: TTYD) - Flinch Resistance +49 - N/A Fly Guy (Mario Power Tennis) - [Head] Attack +5 - N/A Fox (Star Fox 64) - [Energy] Attack +18 - SF Fox (Star Fox Adventures) - [Arm, Leg] Attack +15 - SF Fox (Star Fox Command) - [Tail] Attack +18 - Fox Fox (Star Fox) - [Energy] Attack +23 - SF Fox (Star Fox: Assault) - [Energy] Attack +33 - SF Free Ranger (Chibi-Robo: Park Patrol) - [Flame] Attack +27 F-Type (Wild Trax) - [Throwing] Attack +22 - Ice Climbers, Mr. Game & Watch, Pit, R.O.B. Funky Kong (Donkey Kong 3 JP) - [Leg] Attack +13 - DK Gale Hawg (DK Jungle Beat) - [Head] Attack +13 - N/A Ganondorf (Zelda: Ocarina of Time) - Attack +29 - Ganondorf Ganondorf (Zelda: Wind Waker) - Attack +33 - Ganondorf Gardevoir (Pokemon series) - Shield Resistance + 9 - N/A General Guy (Paper Mario) - Launch Power +31 - N/A General Pepper (Star Fox Assault) - [Arm, Leg] Attack +5 - N/A Girl (Animal Crossing: WW) - [Magic] Attack +21 - Peach, Zelda Girl (Magical Vacation) - [Magic] Attack +19 - Peach, Zelda Gleeok (The Legend of Zelda) - Launch Power +20 - N/A Goldeen (Pokemon series) - [Leg] Attack +4 - Poke Golden Fox (F-Zero GX) - [Energy] Attack +5 - N/A Gomar & Shioh (F-Zero GX) - [Specials: Direct] Attack +10 - Captain Falcon Goombella (Paper Mario: TTYD) - [Throwing] Attack +5 - N/A Goonie (Yoshi's Island DS) - [Head] Attack +16 - N/A Gordo (Kirby: Squeak Squad) - [Throwing] Attack +5 - KB Goron (Zelda: Ocarina of Time) - [Arm] Attack +21 - N/A Gracie (Animal Crossing: WW) - [Throwing] Attack +10 - N/A Gravity Suit Samus (Metroid: Zero Mission) - [Weapon] Attack +11 - Samus, ZSS Gray Fox (MGS: The Twin Snakes) - Flinch Resistance +98 - N/A Green Rupee (Zelda: Twilight Princess) - [Body, Spin] Attack +5 -N/A Greil (Fire Emblem: Path of Radiance) - [Throwing] Attack +14 - Marth, Ike Groudon (Pokemon series) - [Flame] Resistance +14 - Poke Grutch (Drill Dozer) - Trophy Drops +9 - N/A Gulliver (Animal Crossing: WW) - [Throwing] Attack +8 - N/A Gulpin (Pokemon series) - [Electric] Attack +16 - Poke Gunship (Metroid Prime 2 Echoes) - [Explosive] Attack +5 Guy (Fire Emblem) - [Slash] Attack +11 - N/A Hajime Tanaka (Ouendan 2) - [Arm] Attack +11 - N/A Hammer Bro. (New Super Mario Bros.) - [Weapon] Attack +6 - N/A Hanenbow (Electroplankton) - [Electric] Attack +12 - N/A Happy Mask Salesman (Zelda: MM) - [Leg] Attack +9 - LoZ Harriet (Animal Crossing: WW) - [Throwing] Attack +4 - N/A Hawke (Advance Wars: DS) - [Arm, Leg] Attack +8 - N/A Hayato Saionji (Ouendan 2) - Flinch Resistance +84 - N/A Hector (Fire Emblem) - [Slash] Attack +27 - N/A Helibokaan (Kururin Squash!) - [Weapon] Attack +13 - N/A Hero's Bow (Zelda: Twighlight Princess) - [Slash] Attack +6 - N/A Hinawa (Mother 3) - [Battering] Resistance +4 - PK HM Mech Rosa (Chosoju Mecha MG) - [Electric] Attack +17 - N/A Hoofer (DK Jungle Beat) - [Battering] Resistance +10 - N/A Ho-Oh (Pokemon series) - [Flame] Attack +12 - N/A Hookshot (Zelda: Ocarina of Time) - [Weapon] Attack +14 - N/A Hooktail (Paper Mario: TTYD) - [Flame] Resistance +36 - N/A Horse Call (Zelda: Twilight Princess) - [Magic] Attack +9 - Peach, Zelda Hot Head (Kirby: Squeak Squad) - [Flame] Attack +10 - KB HP Pot (Magical Starsign) - [Specials: Indirect] Attack +4 - N/A Hylian Shield (Zelda: Minish Cap) - Shield Recovery +5 - N/A Hylian Shield (Zelda: Twilight Princess) - [Slash] Resistance +10 - LoZ Ike (Fire Emblem: Path of Radiance) - [Weapon] Attack +23 - FE Ike (Fire Emblem: Radiant Dawn) - [Slash] Attack +27 - FE Instructor (Pilotwings) - [Arm] Attack +10 - N/A Iron Tiger (F-Zero GX) - [Flame] Resistance +4 - N/A Item Box (Mario Kart: DD!!) - [Freezing] Attack +8 - N/A Ivysaur (Pokemon series) - [Grass] Attack +29 - Pokemon Trainer J (Elite Beat Agents) - [Leg] Attack +16 - N/A Jake (Advance Wars: DS) - [Arm] Attack +11 - N/A Jeff (EarthBound) - [PK] Attack +24 - PK Jessica (Trace Memory) - [Explosive] Attack +8 - N/A Jet The Hawk (Sonic Riders) - [Leg] Attack +17 - N/A Jewel Fairy Ruby (Nintendo Puzzle Collection) - [Body, Spin] Attack +12 - N/A Jill & Drill Dozer (Drill Dozer) - [Slash] Attack +18 - N/A Jill (Drill Dozer) - [Electric] Resistance +4 - N/A Jimmy T. (WarioWare: MPG) - [Freezing] Attack +9 - N/A Jirachi - [Arm], [Leg] Attack +7 - Poke Joan (Animal Crossing: WW) - [Battering] Resistance +12 - N/A Joshua (Fire Emblem: The Sacred Stones) - [Slash] Attack + 9 - N/A Judge (Game & Watch) - [Arm] Attack +16 - N/A Junior (Donkey Kong Jr.) - Launch Resistance +21 - N/A Kafei & Keaton Mask (Zelda: MM) - Shield Recovery +10 - N/A Kai Doumeki (Ouendan 2) - [Weapon] Attack +17 - N/A Kalypso (DK Barrel Blast) - Launch Power +25 - N/A Kamek (Yoshi's Island) - [Magic] Attack +11 - Peach, Zelda Kamek (Yoshi Touch & Go) - [Specialty: Indirect] Attack + 5 - N/A Kamisama (Sennen Kazoku) - Shield Resistance +26 - N/A Kammy Koopa (Paper Mario) - [Specials: Direct] Attack +8 - N/A Kanden (Metroid Prime Hunters) - [Slash] Resistance +15 - N/A Kapp'n (Animal Crossing: WW) - [Leg] Attack +8 - N/A Karate Kong (DK Jungle Beat) - [Battering] Resistance +25 - DK Kat (WarioWare: Touched!) - [Slash] Attack +4 - N/A Katrina (Animal Crossing: WW) - [Magic] Attack +13 - N/A King Bulbin & Lord Bullbo (Zelda: TP) - [Leg] Attack +19 - N/A King Dedede (Kirby Super Star) - [Leg] Attack +28 - KB King Dedede (Kirby: Squeak Squad) - [Throwing] Attack +30 - King Dedede King Dedede & Kirby (Kirby 64) - [Specials: Direct] Attack +21 -KB King Dodongo (Zelda: Ocarina of Time) - [Flame] Attack +38 - N/A King K. Rool (DK 64) - [Throwing] Attack +29 - N/A King of Red Lions & Link (Zelda: WW) - [Explosive] Attack +20 - N/A King Zora (Zelda: Ocarina of Time) - [Electric] Resistance +33 - N/A Kirby (Kirby & The Amazing Mirror) - Swim Time +40 - N/A Kirby (Kirby 64) - [Body, Spin] Attack +22 - KB Kirby (Kirby Air Ride) - [Arm, Leg] Attack +17 - KB Kirsh (Magical Vacation) - [Flame] Attack +11 - N/A K.K. Slider (Animal Crossing: WW) - [Slash] Resistance +28 - N/A Klaptrap (Donkey Kong Country) - [Electric] Resistance +7 - N/A Knuckles The Echidna (Sonic The Hedgehog 3) - [Electric] Resistance +23 - Sonic Koopa (Super Mario Strikers) - [Body, Spin] Attack +10 - SMB Kooper (Paper Mario) - [Arm] Attack +10 - N/A Kraid (Metroid: Zero Mission) - [Head] Attack +33 - N/A Kritter (DK: King of Swing) - Launch Resistance +13 - N/A Kritter (Mario Strikers Charged) - [Specials: Direct] Attack +28 - N/A Krystal (Star Fox Adventures) - [Electric] Attack +28 - SF Krystal (Star Fox Command) - [Energy] Attack +12 - SF Krystal (Star Fox: Assault) - [Tail] Attack +17 - SF Kumatora (Mother 3) - [PK] Attack +11 - PK Kururin (Kururin Paradise) - [Head] Attack +4 - N/A Kyle Hyde (Hotel Dusk: Room 215) - [Energy] Attack +25 - N/A Kyogre (Pokemon series) - Flinch Resistance +42 - N/A Kyrosuke (Densetsu no Stafy 4) - [Magic] Attack +8 - Peach, Zelda Lakitu (Mario Kart: Super Circuit) - [Leg] Attack +13 - SMB Lakitu (New Super Mario Bros.) - [Aura] Attack + 6 - Lucario Lanky Kong (DK64) - [Throwing] Attack +6 - DK Lanturn (Zelda: Twilight Princess) - [Flame] Resistance +7 - LoZ Latias & Latios (Pokemon series) - [Grass] Attack +22 - Pokemon Trainer Legend of Outset (Zelda: Wind Waker) - [Arm] Attack +26 - LoZ Leon (Star Fox Command) - [Energy] Attack +9 - N/A Leon (Star Fox: Assault) - [Throwing] Attack + - N/A Lightning (Mario Kart DS) - [Electric] Attack +4 - N/A Lilina (Fire Emblem: The Binding Blade) - [Leg] Attack +5 - FE Linebeck (Zelda: Phantom Hourglass) - [Throwing] Attack + 20 - LoZ Link (Legend of Zelda) - [Specials: Indirect] Attack +17 - N/A Link (Zelda: Link to the Past) - [Electric] Resistance +31 - LoZ Link (Zelda: Twilight Princess) - [Slash] Resistance +27 - LoZ Link (Zelda: Wind Waker) - [Flame] Attack +31 - LoZ Link & Pigs (Zelda: Wind Waker) - Sticker Drops +40 - N/A Link with Goron Mask (Zelda: MM) - [Slash] Attack +17 - LoZ Link's Grandma (Zelda: Wind Waker) - [Arm, Leg] Attack +2 - LoZ Lion (Game & Watch) - [Specials: Direct] Attack +13 - Mr. Game & Watch Liquid Snake (MGS: The Twin Snakes) - Food Effect +6 - N/A Little Saucer (Mother) - [Electric] Attack +24 - N/A Lloyd (Mother) - [PK] Attack +6 - PK Lon Lon Milk (Zelda: Ocarina of Time) - Launch Power +18 - LoZ Louie (Pikmin 2) - [Explosive] Attack +10 - N/A Lucario (Pokemon Series) - [Aura] Attack +41 - Lucario Lucas (Mother 3) - [PK] Attack +13 - PK Ludvig von Koopa (Super Mario Bros. 3) - [Explosive] Attack +8 - N/A Lugia (Pokemon series) - [Grass] Attack +18 - Pokemon Trainer Luigi (Luigi's Mansion) - Launch Power +8 - N/A Luigi (Mario & Luigi: SS) - Launch Power +23 - SMB Luigi (Super Paper Mario) - [Electric] Attack +20 - N/A Luigi & Baby Luigi (Mario & Luigi: PiT) - Launch Power +5 - SMB Luminoth (Metroid Prime 2: Echoes) - [Slash] Attack +9 - N/A Lyle (Animal Crossing: WW) - [Weapon] Attack +11 - N/A Lyn (Fire Emblem) - Food Effect +7 - N/A Mabel (Animal Crossing: WW) - [Flame] Attack +6 - N/A Mace Guy (Yoshi Topsy-Turvy) - [Weapon] Attack +22 - N/A Mach Rider - [Explosive] Attack +29 - N/A Mad Truck (Mother) - [Battering] Resistance +23 - PK Magkid (Slide Adventure MAGKID) - [PK] Attack +9 - PK Makar (Zelda: Wind Waker) - [Slash] Resistance +4 - N/A Male Pianta (Super Mario Sunshine) - Dizzy Time -94 - N/A Malo (Zelda: Twilight Princess) - Launch Resistance +19 - N/A Manaphy (Pokemon series) - [Specialty: Direct] Attack +4 - N/A Manhole (Game & Watch) - [Arm, Leg] Attack +5 - N/A Manky Kong (Donkey Kong Country) - [Arm] Attack +10 - DK Mario (Mario Kart DS) - [Leg] Attack +22 - SMB Mario (Mario Superstar Baseball) - Carry Home-Run Bat - N/A Mario (Super Paper Mario) - [Electric] Attack +20 - N/A Mario & Luigi (Mario & Luigi: SS) [Flame] Resistance +19 - SMB Mario & Yoshi (Super Mario Sunshine) - [Specials: Indirect] Attack +13 - SMB Marth (Fire Emblem: Monsho no Nazo) - [Weapon] Attack +19 - FE Master (Trade & Battle: Card Hero) - Flinch Resistance +30 - N/A Master Belch (EarthBound) - [Bite] Attack +9 - Yoshi, Wario, Pokemon Trainer Master Miller (MGS: The Twin Snakes) - [Battering] Resistance +7 - N/A Materu (Densetsu no Stafy 4) - [Freezing] Attack +7 - N/A Max (Advance Wars) - [Arm] Attack +5 - N/A Maxim Tomato (Kirby: Squeak Squad) - Maxim Tomato Effect +50 - KB Medli (Zelda: Wind Waker) - [Leg] Attack +9 - N/A Mega Mushroom (New Super Mario Bros.) - Food Effect +2 - N/A Mega Rush Badge (Paper Mario: TTYD) - [Specials: Direct] Attack +8 - N/A Mei Ling (MGS: The Twin Snakes) - [Arm, Leg] Attack +3 - N/A Meowth (Pokemon series) - [Slash] Attack +5 - Poke Meryl Silverburgh (MGS: The Twin Snakes) - [Weapon] Attack +7 - Snake Meta Knight (Kirby: Squeak Squad) - [Slash] Attack +32 - KB Meta Knight Ball (Kirby Canvas Curse) - Launch Power +8 - KB Metagross (Pokemon series) - Launch Resistance +23 - Poke Metal Gear RAY (MGS2: Sons of Liberty) - [Body, Spin] Attack +16 - N/A Metal Gear REX (MGS: The Twin Snakes) - Carry Cracker Launcher - N/A Metal Sonic (Sonic CD) - Launch Power +16 - N/A Metroid (Metroid Pinball) - [Freezing] Attack + 18 - N/A Metroid (Metroid: Zero Mission) - [Electric] Attack +20 - Samus/ZSS Mew (Pokemon series) - [Body, Spin] Attack +4 - Poke Micaiah (Fire Emblem: Radiant Dawn) - [Weapon] Attack +21 - FE Midna (Zelda: Twilight Princess) - Dizzy Time -50 - N/A Midna & Wolf Link (Zelda: Twilight Princess) - [Leg] Attack +26 - Loz Midori Mushi (Slide Adventure MAGKID) - [Arm] Attack +5 - N/A Mila (Hotel Dusk: Room 215) - [Leg] Attack +5 - N/A Miles "Tails" Prower (Sonic The Hedgehog 2) - Flinch Resistance +140 - N/A Miniature Dachshund (Nintendogs) - [Tail] Attack +28 - SF Mini Mario (Mario vs. DK 2: MotM) - Shield Recovery +3 - N/A Misstar (Mario Party 5) - [Energy] Attack +7 - N/A Mist (Fire Emblem: Path of Radiance) - [Slash] Attack +8 - FE Moblin (Zelda: Wind Waker) - [Slash] Attack +15 - LoZ Mokka (Magical Starsign) - [Battering] Resistance +27 - N/A Moltres (Pokemon series) - [Flame] Attack +20 - Poke Mona (WarioWare: Touched!)- [Slash] Resistance +4 - N/A Mona & Moped (WarioWare: MMG) - [Specials: Indirect] Attack +8 - N/A Monster (FGPII: 3D Hot Rally) - [Battering] Resistance +4 - N/A Moon Fairy Seren (Nintendo Puzzle Collection) - [Magic] Attack +16 - N/A Morph Ball (Metroid Pinball) - [Weapon] Attack +5 - Samus/ZSS Morris (Elite Beat Agents) - [Specials: Direct] Attack +8 - N/A Mother Brain (Metroid: Zero Mission) - Flinch Resistance +147 - N/A Mouser (Super Mario Bros. 2) - [Arm] Attack +20 - N/A Mr. EAD (F-Zero GX) - [Slash] Attack +15 - N/A Mr. Resetti (Animal Crossing: WW) - [Body, Spin] Attack +33 - N/A Mr. Saturn (EarthBound) - Carry Mr. Saturn - N/A Mr. Saturn (Mother 3) - [PK] Attack +7 - PK Munchlax (Pokemon series) - [Aura] Attack +13 - Lucario Mushroom (New Super Mario Bros.) - [Arm, Leg] Attack +5 - SMB Musketeer Daltania (Chosoju Mecha MG) - [Slash] Attack +21 - N/A Muskular (Mario Party 5) - Launch Resistance +13 - N/A Myrrh (Fire Emblem: The Sacred Stones) - [Magic] Attack +15 - Peach, Zelda Nabaaru (Fire Emblem: Monsho no Nazo) - Trophy Stand Drops +22 - N/A Naked Snake (MGS3: Snake Eater) - [Specials: Indirect] Attack +32 - Snake Nana (Ice Climber) - [Specials: Direct] Attack +29 - Ice Climbers Nanocarp (Electroplankton) - [Electric] Attack +12 - N/A Naomi Hunter (MGS: The Twin Snakes) - [Leg] Attack +5 - Peach, Zelda Needle Kirby (Kirby 64) - [Head] Attack +29 - N/A Ness (EarthBound) - [PK] Attack +33 - PK New Age Retro Hippie (Mother) - [PK] Attack +11 - PK Ningyou Kouchuu Viigaru (Chosoju Mecha MG) - [Head] Attack +5 - N/A Ninian (Fire Emblem) - [Arm, Leg] Attack +6 - FE Ninten (Mother) - [PK] Attack +24 - PK Noki (Super Mario Sunshine) - [Leg] Attack +12 - N/A Nruff (Kirby 64) - [Body, Spin] Attack +5 - KB Ocarina of Time - [Arm] Attack +4 - N/A O'Chunks (Super Paper Mario) - Launch Resistance +35 - N/A Octoman (F-Zero GX) - [Head] Attack +8 - N/A Octopus (Game & Watch) - [Leg] Attack +22 - N/A Octorok (Zelda: Ocarina of Time) - [Leg] Attack +4 - LoZ Olimar & Louie's Ship (Pikmin 2) - [Pikmin] Attack +40 - Olimar Olimar's Daughter (Pikmin 2) - [Pikmin] Attach +7 - Olimar Onion (Pikmin 2) - Launch Resistance +15 - N/A Ooccoo (Zelda: Twilight Princess) - [Explosive] Attack +7 - N/A Orbiter (Digiluxe) - [Energy] Attack +7 - N/A Orbulon (WarioWare: MPG) - [Freezing] Attack +12 - N/A Otacon (MGS2: Sons of Liberty) - [Slash] Resistance +9 - N/A Pak E. Derm (Yoshi's Story) - [Tail] Attack +9 - Yoshi Panel (Nintendo Puzzle Collection) - Food Effect +2 - N/A Panther (Star Fox Command) - [Energy] Attack +9 - N/A Panther (Star Fox Assault) - [Tail] Attack +18 - SF Papa (Chibi-Robo) - [Arm, Leg] Attack +4 - N/A Parachute (Game & Watch) - [Arm] Attack +8 - N/A Paratroopa (Super Paper Mario) - [Throwing] Attack +12 - N/A Party Monkey (DK Jungle Beat) - [Head] Attack +6 - DK Pascal (Animal Crossing: WW) - [Arm] Attack +10 - N/A Paula (EarthBound) - [PK] Attack +10 - PK Pauline & Donkey Kong (Donkey Kong) - [Arm] Attack +18 - DK Peach (Mario Strikers Charged) - [Flame] Attack +41 - N/A Peach (Mario Superstar Baseball) - [Slash] Attack +5 - SMB Peach (Super Mario Bros. 2) - Launch Resistance +29 - SMB Peach (Super Princess Peach) - [Weapon] Attack +23 - SMB Peach & Daisy (Mario Party 7) - [Leg] Attack +27 - Peach, Zelda Pelly (Animal Crossing: WW) - Shield Resistance +14 - N/A Penny (WarioWare: Smooth Moves) - [Arm, Leg] Attack +4 - N/A Peppy (Star Fox 64) - [Weapon] Attack +7 - N/A Peppy (Star Fox: Assault) - [Arm, Leg] Attack +5 - N/A Perara (Kirby: Squeak Squad) - [Slash] Resistance +13 - N/A Perry (Super Princess Peach) - [Specials: Direct] Attack +6 - N/A Pete (Animal Crossing: WW) - [Arm, Leg] Attack +2 - N/A Petey Piranha (Mario Golf: TT) - [Darkness] Attack +47 - Ganondorf Petey Pirahna (Mario Strikers Charged) - [Bite] Attack +32 - Yoshi, Wario, Pokemon Trainer, Wolf Phantom Ganon (Zelda: Ocarina of Time) - [Darkness] Attack +40 - Ganondorf Phyllis (Animal Crossing: WW) - Sticker Drops +26 - N/A Piece of Heart (Zelda: Twilight Princess) - Heart Container Effect +50 - LoZ Pigma (Star Fox: Assault) - [Arm] Attack +7 - SF Pigmask (Mother 3) - [PK] Attack +7 - PK Pikachu (Pokemon series) - [Electric] Attack +33 - Pikachu Pinkle (Tingle's Rupeeland) - [Magic] Attack +15 - Peach, Zelda Piplup (Pokemon series) - [Water] Attack +26 - Pokemon Trainer Pit (Kid Icarus) - [Weapon] Attack +20 - Pit Pit (Kid Icarus: OM&M) - Launch Power +16 - Pit Plum (Mario Golf) - [Weapon] Attack +5 - N/A Pokemon Trainer (Pokemon series) - [Arm, Leg] Attack +13 - Poke Poo (EarthBound) - [PK] Attack +9 - PK Porky (EarthBound) - [PK] Attack +15 - PK Postman (Zelda: Majora's Mask) - [Specials: Direct] Attack +3 - N/A Postman (Zelda: Twilight Princess) - [Leg] Attack +11 - N/A Power Jump Badge (Paper Mario) - [Leg] Attack +5 - N/A Prince Peasley (Mario & Luigi: SS) - [Specials: Direct] Attack +13 - N/A Propelloer Shy Guy (Yoshi's Story) - [Explosive] Attack +14 Purple Pikmin (Pikmin 2) - Flinch Resistance +35 - N/A Putty (Magical Starsign) - Food Effect +3 - N/A Raccoon Mario (Super Mario Bros. 3) - Flinch Resistance +112 - N/A Rachel (Advance Wars: DS) - [Aura] Attack +11 - Lucario Rad (Excite Truck) - [Specials: Indirect] Attack +15 - N/A Rakensen (Custom Robo: BR) - [Energy] Attack +7 - N/A Rambi (Donkey Kong Country) - [Arm] Attack +13 - N/A Raphael the Raven (Yoshi's Story) - Launch Resistance +6 - N/A Rawk Hawk (Paper Mario: TTYD) - [Arm] Attack - SMB Ray (Custom Robo) - [Specials: Direct] Attack +6 - N/A Ray 01 (Custom Robo: BR) - Carry Ray Gun - N/A Ray MKIII (Custom Robo Arena) - [Weapon] Attack +18 - N/A Rayquaza (Pokemon series) - [Aura] Attack +24 - Lucario Reaper & Reapette (Kid Icarus) - [Flame] Resistance +12 - Pit Reclining Red Pikmin (Pikmin 2) - [Flame] Attack +6 - N/A Red Fire (Mario Kart: DD!!) - [Flame] Attack +26 - SMB Red Gazelle (F-Zero GX) - [Leg] Attack +5 - N/A Red Pellet Flower (Pikmin 2) - [Pikmin] Attack +5 - Olimar Red Pikmin (Pikmin) - [Pikmin] Attack +11 - Olimar Red Virus (Nintendo Puzzle Collection) - [Flame] Attack +20 - N/A ReDead (Zelda: Ocarina of Time) - [Weapon] Attack +5 - N/A Revolver Ocelot (MGS2: Sons of Liberty) - [Darkness] Attack +17 - Ganondorf Ricky Winterborn (1080 Avalance) - [Specials: Indirect] Attack +12 - N/A Ridley (Metroid) - [Darkness] Attack +30 - Ganondorf Ridley (Metroid: Zero Mission) - [Arm] Attack +25 - N/A ROB (Star Fox Adventures) - [Electric] Resistance +15 - SF ROB 64 (Star Fox Assault) - [Freezing] Attack +8 - N/A R.O.B. (Mario Kart DS US) - [Specials: Indirect] Attack +15 - R.O.B. Rob Haywood (Wave Race BS) - [Freezing] Attack +7 - N/A Robo Cube (Custom Robo: BR) - [Body, Spin] Attack +5 - N/A Robot & Blocks (Stack-Up) - [Specials: Indirect] Attack +27 - R.O.B. Robot (Mario Kart DS JP) - [Energy] Attack +32 - R.O.B. Rosie (Animal Crossing: WW) - [Leg] Attack +8 - N/A Rotohex (Digiluxe) - Trophy Stand Drops +9 - N/A Rouge The Bat (Sonic Adventure 2: Battle) - [Tail] Attack +10 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Rover (Animal Crossing: WW) - [Slash] Attack +10 - N/A Roy (Fire Emblem: The Binding Blade) - [Slash] Attack +24 - N/A Running Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A Running Zero Suit Samus (Metroid: ZM) - [Weapon] Attack +25 - Samus, ZSS Rusl (Zelda: Twilight Princess) - [Explosive] Attack +11 - N/A Rutoga (Fire Emblem: The Binding Blade) - [Slash] Attack +12 - FE Ryota Hayami (Wave Race BS) - [Water] Attack +34 - Pokemon Trainer Ryota Ippongi (Ouendan 2) - [Battering] Resistance +18 - N/A Sable (Animal Crossing: WW) - [Bite] Attack +6 - Yoshi, Wario, Pokemon Trainer, Wolf Sabure Prince (Kaeru no Tame ni Kane wa Haru) - [Freezing] Attack +31 - N/A Saharah (Animal Crossing: WW) - [Water] Attack +8 - Pokemon Trainer Salsa (Mother 3) - [PK] Attack +9 - PK Salvatore (Zelda: Wind Waker) - [Electric] Attack +9 - LoZ Sami (Advance Wars) - [Specials: Indirect] Attac +12 - N/A Samurai Goroh (F-Zero X) - [Arm] Attack +18 - Captain Falcon Samurai Goroh (F-Zero) - Launc Resistance +21 - Captain Falcon Samus (Metroid Fusion) - [Electric] Resistance +16 - Samus, ZSS Samus (Metroid Prime 2 Echoes) - [Explosive] Attack +18 - N/A Samus (Metroid) - [Specials: Indirect] Attack +15 - Samus, ZSS Sayaka Amemiya (Ouendan 2) - [Weapon] Attack +10 - N/A Seal Head (Custom Robo: BR) - [Energy] Attack +10 - N/A Seiuchi-kun (Densetsu no Stafy 3) - [Water] Attack +18 - Pokemon Trainer Shadow Beast (Zelda: TWilight Princess) - [Darkness] Attack +28 - Ganondorf Shadow Mario (Super Mario Sunshine) - Flinch Resistance +70 - N/A Shadow The Hedgehog (Sonic Adventure 2: Battle) - [Specials: Direct] Attack +20 - Sonic Shagohod (MGS3: Snake Eater) - Dizzy Time -150 - N/A Shahra (Sonic & the Secret Rings) - [Leg] Attack +7 - Peach, Zelda Sheik (Zelda: Ocarina of Time) - [Body, Spin] Attack +17 - LoZ Shiba Inu (Nintendogs) - Launch Power +12 - N/A Shilda (Fire Emblem: Monsho no Nazo) - [Specials: Direct] Attack +7 - FE Shine Sprite (Super Mario Sunshine) - [Body, Spin] Attack +5 - N/A Shroob (Mario & Luigi: PiT) - Launch Power +7 - N/A Shy Guy (Yoshi's Story) - [Leg] Attack +4 - N/A Sidestepper (Mario Bros.) - [Leg] Attack +8 - N/A Silver the Hedgehog (Sonic the Hedgehog) - Launch Power +49 - Sonic Skull Kid (Zelda: Majora's Mask) - [Darkness] Attack +7 - Ganondorf Skull Kid (Zelda: Ocarina of Time) - [Leg] Attack +20 - N/A Skulltula (Zelda: Ocarina of Time) - [Arm] Attack +7 - N/A Slippy (Star Fox 64) - [Weapon] Attack +10 - N/A Slippy (Star Fox: Assault) - [Specials: Indirect] Attack +6 - N/A Snift (Mario Party 3) - [Arm, Leg] Attack +3 - N/A Snorlax (Pokemon series) - [Electric] Attack +5 - N/A Snowman (1080 Avalanche) - [Freezing] Attack +26 - N/A Solid Snake (MGS: The Twin Snakes) - [Arm, Leg] Attack +7 - Snake Solid Snake (MGS2: Sons of Liberty) - [Explosive] Attack +19 - Snake Sonic the Hedgehog (Sonic the Hedgehog) - [Body, Spin] Attack +32 - Sonic Sothe (Fire Emblem: Radiant Dawn) - Flinch Resistance +105 - N/A Space Pirate (Super Metroid) - [Darkness] Attack +13 - Ganondorf Sparrow (Magical Starsign) - [Electric] Resistance +5 - N/A Special Token (Metroid Pinball) - [Arm] Attack +6 - Samus, ZSS Spinner (Zelda: Twilight Princess) - [Body, Spin] Attack +4 - N/A Spiny (New Super Mario Bros.) - [Slash] Attack +9 - N/A Spiny Shell (Mario Kart: DD!!) - Launch Power +11 - N/A Spitz (WarioWare: MPG) - [Tail] Attack +12 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Squeaker (Kirby: Squeak Squad) - [Specials: Direct] Attack +4 - N/A Squirtle (Pokemon series) - [Water] Attack +41 - Pokemon Trainer Stafy (Densetsu no Stafy) - [Tail] Attack +7 - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer Stafy (Densetsu no Stafy 2) - [Head] Attack +10 - N/A Stapy (Densetsu no Stafy 3) - [Specials: Indirect] Attack +4 - N/A Starman (EarthBound) - [PK] Attack +10 - PK Starman (Kirby: Squeak Squad) - Launch Power +22 - N/A Starman (New Super Mario Bros.) - [Aura] Attack +6 - Lucario Starship (Metroid Fusion) - [Weapon] Attack +9 - Samus/ZSS Starship (Metroid Prime Hunters) - Launch Power +22 - N/A Staryu (Pokemon series) - [Specials: Indirect] Attack +12 - N/A Stork (Yoshi's Island DS) - [Body, Spin] Attack +21 - N/A Stork Stop (Yoshi's Island DS) - [PK] Attack +12 - PK Storm The Albatross (Sonic Riders) - [Specials: Indirect] Attack +12 - N/A Stuffwell (Mario & Luigi: PiT) - Trophy Drops +8 - N/A Suicine (Pokemon series) - [Grass] Attack +17 - Pokemon Trainer Sukapon (Joy Mech Fight) - Launch Power +10 - N/A Super Baby (Yoshi's Island DS) - Launch Resistance +6 - N/A Super Mario Bros. - [Arm, Leg] Attack +15 - SMB Super Sonic (Sonic the Hedgehog 2) - [Electric] Resistance +27 - Sonic Sylux (Metroid Prime Hunters) - [Specials: Indirect] Attack +12 - N/A Takamaru (Naze no Murasameje) - [Weapon] Attack +11 - N/A Tamagon (Devil World) - [Flame] Resistance +11 - N/A Tameo (Trade & Battle: Card Hero) - [Explosive] Attack +16 - N/A Tap-Tap (Yoshi Touch & Go) - [Body, Spin] Attack +24 - N/A Teddy (Mother) - [Battering] Resistance +3 - N/A Telly (Chibi-Robo) - [Head] Attack +4 - N/A Tetra (Zelda: Wind Waker) - [Flame] Attack +25 - N/A The Black Knight (Fire Emblem: PoR) - Launch Power +40 - N/A The Boss (MGS3: Snake Eater) - Flinch Resistance +161 - N/A The Great Fairy (Zelda: Wind Waker) - [Magic] Attack +21 - Peach, Zelda The President (Pikmin 2) - Trophy Stand Drops +7 - N/A Tikal (Sonic Adventure Director's Cut) - [Flame] Attack +9 - Sonic Tingle (Tingle's Rupeeland) - [Arm] Attack +12 - N/A Tingle (Zelda: Wind Waker) - [Flame] Resistance +24 - LoZ Tiny Kong (DK 64) - [Arm] Attack +4 - DK Tiny Wario (Virtual Boy Wario Land) - Launch Resistance +26 - Wario Tippi (Super Paper Mario) - [Flame] Resistance +5 - N/A Toad (Mario Party 6) - Launch Resistance +10 - SMB Toad (Mario Party 7) - Launch Resistance +9 - N/A Toad & Toadette (Mario Party 7) - [Head] Attack +16 - SMB Toadette (Mario Party 6) - [Magic] Attack +7 - Peach, Zelda Toadsworth (Mario & Luigi: PiT) - Launch Power +5 - N/A Toadsworth (Super Mario Sunshine) - [Specials: Indirect] Attack +10 - N/A Togepi (Pokemon series) - [Body, Spin] Attack +11 - Poke Tom Nook (Animal Crossing: WW) - [Energy] Attack +5 - N/A Torchic (Pokemon series) - [Flame] Attack +8 - Poke Tortimer (Animal Crossing: WW) - [Throwing] Attack +12 - N/A Tractor Trailer (Wild Trax) - [Specials: Direct] Attack +14 - N/A Training Academy Coach (X) - [Head] Attack +7 - N/A Treasure Chest (Kirby: Squeak Squad) - Trophy Drops +16 - N/A Triple Red Shells (Mario Kart: DD!!) - Launch Resistance +21 - N/A Turbo Birdo (Mario Kart: DD!!) - [Weapon] Attack +15 - N/A Twila (Mario Party 6) - Dizzy Time -46 - N/A Valoo (Zelda: Wind Waker) - [Specials: Indirect] Attack +19 - N/A Vector The Crocodile (Knuckles' Chaotix) - [Specials: Direct] Attack +10 - N/A Vermin (Game & Watch) - [Weapon] Attack +15 - Mr. Game & Watch Vivian (Paper Mario: TTYD) - [Energy] Attack +5 - N/A Volvoice (Electroplankton) - [Electric] Attack +10 - N/A Waddle Dee (Kirby 64) - [Head] Attack +32 - N/A Waddle Dee Ball (Kirby Canvas Curse) - [Arm] Attack +5 - N/A Waluigi (Mario Superstar Baseball) - [Specials: Indirect] Attack +8 - SMB Waluigi (Super Mario Strikers) - [Slash] Attack +15 - SMB Wario (Super Mario 64 DS) - Launch Resistance +57 - Wario Wario (Super Mario Strikers) - [Bite] Attack +15 - Yoshi, Wario, Pokemon Trainer, Wolf Wario (WarioWare: Smooth Moves) - [Arm] Attack + 30 - Wario Wario & Bike (WarioWare: MMG) - [Body, Spin] Attack +21 - Wario Wario Car (Mario Kart: DD!!) - Launch Power +47 - Wario Wario-Man (WarioWare: Touched!) - [Arm, Leg] Attack +18 - Wario Wario World Symbol (Wario World) - [Specials: Direct] Attack + 15 - Wario Warrior Ing (Metroid Prime 2 Echoes) - [Bite] Attack +10 - Yoshi, Wario, Pokemon Trainer, Wolf Warrior Mech Gauss (Chosoju Mecha MG) - [Weapon] Attack +12 - N/A Water Fairy Elias (Nintendo Puzzle Collection) - [Water] Attack +30 - Pokemon Trainer Wave Race Blue Storm - Flinch Resistance +168 - N/A Wave The Swallow (Sonic Riders) - [Arm] Attack +19 - Sonic Weavel (Metroid Prime Hunters) - Carry Beam Sword - N/A Weavile (Pokemon series) - [Slash] Attack +5 - Poke Welsh Corgi (Nintendogs) - Food Effect +6 - N/A Wendell (Animal Crossing: WW) - [Explosive] Attack +14 - N/A Whispy Woods (Kirby Super Star) - [Weapon] Attack +4 - KB White Cat (F-Zero GX) - [Electric] Attack +4 - N/A White Pikmin (Pikmin 2) - [Pikmin] Attack +10 - Olimar Wiggler (Mario Power Tennis) - Launch Resistance +16 - N/A Wild Goose (F-Zero GX) - [Head] Attack +9 - N/A Wild Gunman - [Specials: Indirect] Attack +5 - Ice Climbers, Pit, R.O.B. Wobbuffet (Pokemon series) - [Head] Attack +12 - N/A Wolf (Excite Truck) - [Weapon] Attack +6 - N/A Wolf (Star Fox Command) - [Energy] Attack +27 - N/A Wolf (Star Fox: Assault) - [Arm, Leg] Attack + 15 - SF Wolfen (Star Fox 64) - [Tail] Attack +16 - SF Wolfen (Star Fox: Assault) - [Tail] Attack +30 - SF Wrinkly Kong (DK: King of Swing) - [Battering] Resistance +4 - DK Xananab - [Launch] Resistance +20 - N/A Yadokarita (Densetsu no Stafy) - [Weapon] Attack +8 - N/A Yakuman Player (Yakuman) - [Electric] Resistance +28 - Ice Climbers, Pit Yellow Pellet (Pikmin 2) - [Pikmin] Attack +22 - Olimar Yellow Pikmin (Pikmin) - [Slash] Resistance +10 - N/A Yellow Virus (Nintendo Puzzle Collection) - Food Effect +4 - N/A Yoshi (Mario Party 2) - Launch Resistance +35 - SMB Yoshi (Paper Mario: TTYD) - [Throwing] Attack +5 - SMB Yoshi (Yoshi Touch & Go) - [Arm, Leg] Attack +8 - SMB Yoshi Ship (Yoshi Topsy-Turvy) - [Throwing] Attack +32 - N/A Yoshi's Egg (Yoshi Touch & Go) - [Body, Spin] Attack +12 - Yoshi Young Cricket (WarioWare: Smooth Moves) - [Arm, Leg] Attack +3 - N/A Young Zelda (Zelda: Minish Cap) - [Battering] Resistance +16 - LoZ Young Zelda (Zelda: Ocarina of Time) - [Electric] Attack +20 - N/A Zant (Zelda: Twilight Princess) - [Weapon] Attack +7 - LoZ Zebes Inhabitant (Metroid Fusion) - [Arm] Attack +5 - N/A Zelda (Zelda: Link to the Past) - [Magic] Attack +27 - Peach, Zelda Zelda (Zelda: Ocarina of Time) - [Flame] Resistance +18 - LoZ Zero Suit Samus (Metroid: Zero Mission) - [Leg] Attack +9 - Samus, ZSS Zinger (DK: King of Swing) - [Slash] Resistance +5 - N/A Zora (Zelda: Ocarina of Time) - Launch Resistance +31 - N/A Zora Link (Zelda: Majora's Mask) - Swim Time +60 - N/A ======================================== ======================================== ======================================== Obtainable Trophies ---------------BRATR Here I'll list all the trophies and how to unlock them (if there is a specific way to do so). If it says "Random", you can either find it in a stage or by winning it in the Coin Launcher. Please send me an e-mail if any of this is off, because there's a LOT of trophies to go through. Special thanks to Chris at Brawl Central for compiling a list of trophies. Used with permission. ***Warning - Do not look at these trophies if you don't want the secret characters spoiled. While it's not obvious which trophies are characters, the description of some trophies uses secret characters to unlock. -- - - - - - - - - - - - - - - - - - - - - - - - - - - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Action Helirin - Random Agitha - Random Amy - Random Ancient Minister - Complete the Subspace Emissary Andross - Random Animal Crossing Boy - Random Apples - Beat Target Smash Level 1 Armank - Use a Trophy stand on an Armank Armight - Use a Trohpy stand on an Armight Arwing - Random Aryll - Random Ashei - Random Ashley Robbins - Play VS mode for at least 100 hours Ashnard - Beat Target Smash Level 3 with 10 characters Assist Trophy - Random Aura Storm - Beat All-Star Mode with Lucario Auroros - Use a Trophy stand on an Auroros Autolance - Use a Trophy stand on an Autolance Azelf - Random BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB Baby Mario - Random Baby Peach - Get 500 different trophies Ballyhoo and Big Top - Collect 75 hidden CDs Banana Peel - Get 10 Max Combos in Training Mode Barbara - Random Barrels - Random Beam Kirby - Random Beam Sword - Random Beast Ganon - Beat All-Star Mode with Ganondorf Bellossom - Random Big Primid - Use a Trophy stand on a Big Primid Birdo - Clear All-Star Mode on Hard Black Knight - Random Black Shadow - Random Blade Knight - Random Blanca - Random Blast Box - Beat Target Smash Level 2 with all 35 characters Blathers and Celeste - Random Blaze - Random Blaziken - Random Blood Falcon - Random Blooper - Random Blue Alloy - Beat 100 Man Brawl with all 35 characters Blue Falcon - Beat All-Star Mode with Captain Falcon Blue Pikmin - Random Bob-omb - Random Bombed - Use a Trophy stand on a Bombed Bomber - Random Bonkers - Random Bonsly - Random Boo - Random Boom Primid - Use a Trophy stand on a Boom Primid Borboras - Use a Trophy stand on a Borboras Boulder - Random Bowser - Beat Classic Mode with Bowser Bowser Jr. - Random Brewster - Random Bronto Burt - Random Bucculus - Use a Trophy stand on a Bucculus Buckot - Use a Trophy stand on a Buckot Bugzzy - Random Bulbasaur - Random Bulblin - Random Bullet Bill - Random Bumper - Get 15000 ft total with all characters in Home-Run Contest Buneary - Random Bunny Hood - Random Burrowing Snagret - Random Buzzy Beetle - Random Bytan - Use a Trophy stand on a Bytan CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC Candy Kong - Random Cappy - Random Capsule - Random Captain Falcon - Beat Classic Mode with Captain Falcon Cardboard Box - Beat Target Smash Level 4 in less than 32 seconds with any character Careening Dirigibug - Random Cargo - Use a Trophy stand on a Cargo Celebi - Random CDs - Random Chain Chomp - Random Chao - Random Charizard - Beat Classic Mode with Pokemon Trainer (Charizard must deal the final blow) Charmander - Random Cheep Cheep - Random Chibi-Robo - Random Chikorita - Random Chimchar - Random Combo Cannon - Beat Target Smash Level 5 in under 30 seconds Cook Kirby - Beat All-Star Mode with Kirby Copper and Booker - Random Cracker Launcher - Get 1000 KOs in Brawl Mode Cranky Kong - Random Crates - Random Crazy Hand - Beat Classic Mode on Intense with any character Crazy Redd - Random Cream - Random Creeping Chrysanthemum - Collect trophies for all characters Cresselia - Random Critical Hit - Beat All-Star Mode with Marth Cubone - Random Custom Robos - Random Cymul - Use a Trophy stand on a Cymul Cyndaquil - Random Cypher - Random DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Darbus - Random Dark Cannon - Beat Boss Battles on Hard Darknut - Random Darkrai - Random Dark Samus - Random Deku Nuts - Random Deoxys - Random Devil - Random Dialga - Random Diddy Kong - Beat Classic Mode with Diddy Kong Diffusion Beam - Beat All-Star Mode with R.O.B. Dixie Kong - Random Donkey Kong - Beat Classic Mode with Donkey Kong Dragoon - Random Drifloon - Random Dr. Eggman - Collect over 500 different stickers Dr. Shrunk - Random Dr. Stewart - Random Dr. Wright - Random Dry Bones - Random Dugtrio - Random Duon - Use a Trophy Stand on a Duon Dyna Blade - Beat All-Star Mode on Very Hard with any character EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Electivire - Random Electrode - Random Elincia - Random Elite Beat Agents - Random Empress Bulblax - Random End of Day - Beat All-Star Mode with Olimar and Pikmin Enguarde - Random Entei - Random Excitebikes - Collect all Masterpieces Expresso - Random FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF Falcon Flyer - Random Fan - Random Feyesh - Use a Trophy stand on a Feyesh Fighter Kirby - Random Fire Flower - Random Fire Kirby - Random Fire Primid - Use a Trophy stand ona Fire Primid Floow - Use a Trophy stand on a Floow F.L.U.D.D. - Random Falco - Beat Classic Mode with Falco Falco (Assault) - Random Falco (Command) - Random Fiery Blowhog - Random Food - Random Fox - Beat Classic Mode with Fox Fox (Assault) - Random Fracktail - Random Franklin Badge - Have Ness join you in the Subspace Emissary Freezie - Random Funky Kong - Random GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG Galaxia Darkness - Beat All-Star Mode with Meta Knight Galleom - Use a Trophy stand on a Galleom Galleom (Tank Form) - Beat Boss Battles on Intense difficulty Gamyga -Use a Trophy stand on a Gamyga Ganondorf - Beat Classic Mode with Ganondorf Ganondorf (Wind Waker) - Random Gardevoir - Random Gekko - Beat All-Star Mode with 10 characters General Pepper - Random Ghosts - Random Giant Goomba - Random Giga Bowser - Beat All-Star Mode with Bowser Glaceon and Leafeon - Random Glire - Use a Trophy stand on a Glire Glice - Use a Trophy stand on a Glice Glunder - Use a Trophy stand on a Glunder Goldeen - Random Golden Hammer - Get 45000 ft total in Home-Run Contest Golem - Random Gooey Bomb - Random Goomba - Random Goombella - Random Gordo - Random Goron - Random Gray Fox - Clear Target Smash level 5 with all 35 characters Greap - Use a Trophy stand on a Greap Great Aether - Beat All-Star Mode with Ike Great Fairy - Random Great Fox - Random Great Fox (Assault) - Random Green Alloy - Beat 15-Minute Brawl with any character Green Shell - Random Grenade Launcher - Beat All-Star Mode with Solid Snake Groudon - Random Gulliver - Get 2000 KOs in Brawl Mode Gulpin - Random Gunship - Random Gyrados - Random HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Halberd - Complete Event #3 (single player) Halmaroc King - Random Hammer - Random Hammer Bro. - Random Heart Container - Random Helibird - Random Helirin - Random HM Mech Rosa - Random Hocotate Ship - Aquire from a box in the Subspace Emissary stage "Outer Ancient Ruins" Ho-Oh - Random Hoppip - Random Hothead - Random Home-run Bat - Hit 1500 ft with one character in Home-Run Contest Hydra - Random IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII Iceberg - Beat All-Star Mode with Ice Climbers Ice Climbers - Beat Classic Mode with Ice Climbers Ice Kirby - Random Ike - Beat Classic Mode with Ike Ilia - Random Iridescent Flint Beetle - Random Iroquois Pliskin - Random Issac - Random Ivysaur - Beat Classic Mode with Pokemon Trainer (Ivysaur must deal the final blow) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ Jameson and A.I.R.S. - Random Jeff - Random Jet - Random Jigglypuff - Beat Classic Mode with Jigglypuff Jill - Random Jirachi - Random Joan - Random Jody Summer - Random Jyk - Beat Boss Battles with 20 characters KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK Kalypso - Random Kanden - Random Kapp'n - Swim over 300 ft with all characters Kass - Random Kat and Ana - Random Katie and Kaitlin - Random Katrina - Random Key - Random King Bublin - Random King Dedede - Beat Classic Mode with King Dedede King K. Rool - Clear Target Smash level 4 with all 35 characters King of Red Lions - Random Kip - Random Kirby - Beat Classic Mode with Kirby K.K. Slider - Collect all hidden CDs Kludge - Random Knuckle Joe - Random Knuckles - Random Konga Beat - Beat All-Star Mode with Donkey Kong Koopa Paratroopa (Green) - Use a trophy stand on a Koopa Paratroopa (Green) in the Subspace Emissary Koopa Paratroopa (Red) - Use a trophy stand on a Koopa Paratroopa (Red) in the Subspace Emissary Koopa Troopa (Green) - Use a trophy stand on a Koopa Troopa (Green) in the Subspace Emissary Koopa Troopa (Red) - Use a trophy stand on a Koopa Troopa (Red) in the Subspace Emissary Kracko - Random Kritter - Random Kritter (Goalie) - Random Krystal - Random Kyle Hyde - Beat All-Star Mode with all characters Kyogre - Random LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL Lakitu and Spinies - Random Landmaster (Falco) - Beat All-Star Mode with Falco Landmaster (Fox) - Beat All-Star Mode with Fox Landmaster (Wolf) - Beat All-Star Mode with Wolf Lanky Kong - Random Latios and Latias - Random Leon Powalski - Random Light Arrow (Zelda) - Beat All-Star Mode with Zelda Light Arrow (Sheik) - Beat All-Star Mode with Sheik Lightning - Random Link - Beat Classic Mode with Link Link's Grandma - Random Lip's Stick - Random Little Mac - Random Louie - Random Lucario - Beat Classic Mode with Lucario Lucas - Beat Classic Mode with Lucas Lugia - Random Luigi - Beat Classic Mode with Luigi Luigi's Mansion - Random Luminoth - Random Lyn - Random MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM Magnezone - Random Malo - Random Manaphy - Random Mario - Beat Classic Mode with Mario Mario Finale - Beat All-Star Mode with Mario Marth - Beat Classic Mode with Marth Master Hand - Beat Classic Mode with 20 characters Maxim Tomato - Random Medli - Random Mesprit - Random Metagross - Random Meta Knight - Beat Classic Mode with Meta Knight Metal Box - Random Metal Gear Ray - Random Metal Gear Rex - Random Metal Primid - Use a Trophy stand on a Metal Primid Meta Ridley - Use a Trophy stand on Meta Ridley Metroid - Random Metroid Prime (Core) - Random Metroid Prime (Exo) - Random Meowth - Random Mew - Random Mewtwo - Beat All-Star Mode on Intense difficulty Midna - Random Mites - Use a Trophy stand on a Mites Mizzo - USe a Trophy stand on a Mizzo Mokka - Random Moltres - Random Motion-Sensor Bomb - Random Mr. EAD - Random Mr. Game & Watch - Beat Classic Mode with Mr. Game & Watch Mr. Resetti - Random Mr. Resetti (Feet) - Random Mr. Saturn - Random Mudkip - Random Munchlax - Random Musketeer Daltania - Clear Target Smash level 4 with 10 characters NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN Nagagog - Use a Trophy stand on a Nagagog Naked Snake - Random Needle Kirby - Random Negative Zone - Beat All-Star Mode with Luigi Ness - Beat Classic Mode with NEss Nintendog - Random Noxus - Random OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Octopus - Beat All-Star Mode with Mr. Game & Watch Onions - Random Ooccoo & Son - Random Ouendan - Get 400 combined max combos with all characters in Training Mode Outset Link - Beat Target Smash Level 5 with 10 characters PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP Palkia - Random Palutena - Complete Event #4 (single player) Palutena's Army - Beat All-Star Mode with Pit Palutena's Bow - Beat Target Smash Level 1 in under 15 seconds with any character Panther Caroso - Random Paper Bowser - Random Paper Luigi - Random Paper Mario - Beat Classic Mode with all 35 characters Paper Peach - Random Parasite Queen - Random Party Ball - Play 500 hours of Brawl Mode Pascal - Random Peach - Beat Classic Mode with Peach Peach Blossom - Beat All-Star Mode with Peach Peanut Popgun - Beat Target Smash Level 2 Pellets - Beat Target Smash Level 2 with 10 characters Pelly and Phyllis - Random Peppy Hare - Random Perry - Random Petey Pirahna - Use a Trophy stand on Petey Pirahna Pichu - Beat All-Star Mode using no continues Pico - Random Pigs - Random Pikachu - Beat Classic Mode with Pikachu Pikmin and Olimar - Beat Classic Mode with Pikmin and Olimar Piplup - Random Pirate Ship - Random Pirahna Plant - Random Pit - Beat Classic Mode with Pit Pitfall - Beat 100 Man Brawl PK Starstorm (Lucas) - Beat All-Star Mode with Lucas PK Starstorm (Ness) - Beat All-Star Mode with Ness Plasma Kirby - Random Plusle and Minun - Collect Final Smash trophies for all characters Poison Mushroom - Random Pokeball - Random Pokemon Trainer - Beat Classic Mode with Pokemon Trainer Poltergust 3000 - Random Poppant - Use a Trophy stand on a Poppant Porky - Random Porky Statue - Beat Boss Battles on Intense difficulty Power Suit Samus - Beat All-Star Mode twice with Samus/ZSS Primid - Use a Trophy stand on a Primid Puff Up - Beat All-Star Mode with Jigglypuff Puppit - Use a Trophy stand on a Puppit Purple Pikmin - Random Putty - Random Pyrite - Random QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Ralis - Random Rambi - Random Ray Gun - Random Ray MK III - Beat Target Smash Level 3 in under 20 seconds with any character Rayquaza - Use a Trophy stand on Rayquaza Red Alloy - Defeat 5 Alloys in Cruel Brawl Red Bulborb - Random Red Pikmin - Clear Event #14 Ridley - Use a Trophy stand on Ridley Riolu - Random Roader - Use a Trophy stand on a Roader R.O.B. - Beat Classic Mode with R.O.B. ROB 64 - Random R.O.B. Blaster - Use a Trophy stand on a R.O.B. Blaster Robed Zelda - Random R.O.B. Launcher - Use a Trophy stand on a R.O.B. Launcher R.O.B. Sentry - Use a Trophy stand on a R.O.B. Sentry Rocketbarrel Barrage - Beat All-Star Mode with Diddy Kong Rocketbarrel Pack - Clear Target Smash Level 4 Rolling Crate - Random Roturret - Use a Trophy stand on a Roturret SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS Sable and Mabel - Random Sages - Random Saharah - Random Salvatore - Random Samurai Goroh - Random Samus - Beat Classic Mode with Samus (Must finish with Samus) Samus (Dark Suit) - Random Samus (Fusion Suit) - Random Samus (Gravity Suit) - Random Samus (Power Suit) - Random Samus (Gravity Suit) - Random Sandbag - Use all 35 characters in Home-run Contest Saki Amamiya - Random Scope Primid - Use a Trophy stand on a Scope Primid Scarflies - Random Screw Attack - Random Shadow - Random Shadow Beast - Random Shadow Bugs - Beat Boss Mode on Normal Shagohod - Random Shaydas - Use a Trophy stand on a Shaydas Sheegoth - Random Sheik - Beat Classic Mode with Sheik (Must finish with Sheik) Shellcreepers - Random Shellpod - Use a Trophy stand on a Shellpod Shellpod (No Armor) - Use a Trophy stand on a Shellpod (No Armor) Shy Guy - Get 30000 ft total in Home-Run Contest Sidesteppers - Random Silver - Beat Target Smash Level 3 with all 35 characters Sir Kibble - Random Skarmory - Random Sleep Kirby - Random Slippy Toad - Random Smart Bomb - Random Smash Ball - Random Smash Coins - Play 10 Coin Matches Smoke Ball - Random Snorlax - Random Snorunt - Random Snover - Random Soccer Ball - Random Solid Snake - Beat Classic Mode with Snake Sonic the Hedgehog - Beat Classic Mode with Sonic Sothe - Random Spaak - Use a Trophy stand on a Spaak Space Pirate - Random Spire - Random Spring - Random Squirtle - Beat Classic Mode with Pokemon Trainer (Squirtle must deliver the finishing blow) Squitter - Random Stafy - Clear Target Smash Level 1 with 10 characters Stapy - Random Starly - Random Starman - Random Star Rod - Random Staryu - Random Stickers - Collect all stickers Stock Ball - Random Striker Mario - Clear Classic Mode on Very Hard Striker Daisy - Random Subspace Gunship - Beat Boss Battles with 10 characters Subspace Bomb - Beat Boss Mode on Easy Suicine - Random Super Dragon - Beat All-Star Mode with Yoshi Super Mushroom - Random Super Scope - Beat Target Smash Level 1 with all 35 characters Superspicy Curry - Random Super Sonic - Beat All-Star Mode with Sonic Swooping Snitchbug - Random Sword Kirby - Random Sword Primid - Use a Trophy stand on a Sword Primid Sylux - Random TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Tabuu - Use a Trophy stand on Tabuu Tabuu (Wings) - Beat Boss Battles with all characters Tails - Walk over 30,000 ft with all characters Tanks and Infantry - Random Team Healer - Random Tetra - Random Telly Vision - Random The President - Random The Skull - Random Ticken - Use a Trophy stand on a Ticken Timer - Play 30 hours of Brawl Mode Tingle - Random Tiny Kong - Random Toad - Random Toadette - Random Toadsworth - Random Togepi - Random Tommy and Timmy Nook - Random Tom Nook - Collect 1000 coins in Coin Matches Toon Link - Beat Classic Mode with Toon Link Torchic - Random Tornado Kirby - Random Tortimer - Random Totodile - Random Towtow - Use a Trophy stand on a Towtow Trace - Random Treeko - Random Tricky - Random Triforce Slash (Link) - Beat All-Star Mode with Link Triforce Slash (Toon Link) - Beat All-Star Mode with Toon Link Triple Finish - Beat All-Star Mode with Pokemon Trainer Trophy Stand - Random Trowlon - Use a Trophy stand on a Trowlon Turret Tusk - Random Turtwig - Random UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU Unira - Random Uxie - Random VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Valoo - Random Vegetables - Random Volt Tackle - Beat All-Star Mode with Pikachu WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Waddle Dee - Random Waddle Dee Army - Beat All-Star Mode with King Dedede Waddle Doo - Random Walky - Unlock 50 hidden CDs Waluigi - Random Wario - Beat Classic Mode with Wario Wario Bike - Beat Target Smash Level 3 with any character Wario-Man - Beat All-Star Mode with Wario Warp Star - Random Warrior Mech Gauss - Random Weavel - Random Weavile - Random Wedding Bowser - Random Wedding Peach - Random Wendell - Random Wheelie - Random White Pikmin - Random Wiggler - Random Wing Kirby - Random Wobbuffet - Random Wolf - Beat Classic Mode with Wolf Wolfen - Random Wolf Link - Random Wollywog - Random Wrinkly Kong - Random XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Xananab - Get over 24000 ft in Home-run Contest with all characters YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY Yellow Alloy - Beat 100 Alloys in Endless Brawl Yellow Pikmin - Random Yeta - Random Yoshi - Beat Classic Mode with Yoshi ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ Zant - Random Zelda - Beat Classic Mode with Zelda Zelda (Wind Waker) - Random Zero Laser - Beat All-Star Mode with Samus Zero Suit Samus - Beat Classic Mode with ZSS Zoda - Random Zora - Random Again, big thanks to Chris and the admins/moderators over at Brawl Central for this extensive list of trophies! ======================================== ======================================== ======================================== Stage Descriptions ----------------STADE Here I'll describe the stages and any random things that happen on each. I've listed platforms as Solid and Soft - Soft platforms are platforms you can fall down and jump up through, while Solid platforms are those that you can't jump or fall through. *Note: Hidden stages are included, so don't read if you don't want them spoiled. *Note: Melee stages are not covered. Go read a Smash Brothers Melee Guide to learn about them. ---------------------------------------- Battlefield - Simple stage with one big solid platform and three soft floating platforms. ---------------------------------------- Final Destination - The ultimate skill match, one giant solid platform with no tricks. ---------------------------------------- Delfino Plaza - This stage starts with a solid platform and some soft floating platforms, but as it progressed you land on certain areas. You can either land on a sandbar island, three pillar islands, or a "sidewalk", all of which are solid bottoms with no chance of falling down (only drowning). You can also stop on rooftops, which will allow you to fall and KO opponenets in pits. ---------------------------------------- Luigi's Mansion - This is a fun stage with two hard floating platforms and a big hard platform below. A soft platform is in the center and a large soft platform is above all the others. Two noteworthy things about this stage is that if everyone leaves the part of the stage with a background a cover goes over most of the stage showing the outside of the mansion. The other is that the entire level is destructible. Pillars hold up all the platforms, and as they are hit and destroyed the mansion will fall to pieces. Eventually the whole house will come tumbling down, leaving just the main hard platform and some rubble. ---------------------------------------- Mushroomy Kingdom - This stage scrolls to the right through the setting of Super Mario Bros. stage 1-1 and 1-2 randomly. It will repeat after you reach the end of the stage. ---------------------------------------- Mario Circuit - Three soft platforms float above a solid ground, so no pits to fall in here. Eight Shy Guys on go-karts will come from the background and across the top platforms, damagin anyone they come in contact with. Watch for the warning to see them approach from the side. ---------------------------------------- Rumble Falls - Here the stage will scroll upwards. Most platforms are soft, but some stone ones are solid. There are buttons strewn out that if hit will change the placement of platforms. There is also a narrow section where you must go through a small hole in the rock. The stage will speed up in sections, warning you before hand. ---------------------------------------- Bridge of Eldin - A large, long solid platform. An enemy will run by every once in a while, damaging anyone it touches and dropping a bomb. The bomb will destroy the section of the bridge it lands on, which will regenerate shortly afterwards. ---------------------------------------- Pirate Ship - A ship among the waves keeps one solid ground with two soft platforms on the mast. A small protrusion near the left edge of the ship will pop up randomly, but be careful. Staying near it when it "pops" up after rising out of the ship will send you flying. You can't die at the bottom unless you drown, except for when the ship flies upwards in a vortex, which acts as a flying platform for a short while. Another ship will show up on the right from time to time, providing a solid platform for those in need. The ship will run ashore on some rocks sometimes, providing more solid ground to fight on. The ship will stay sharply inclined while on the rocks, but eventually the rocks will break and the ship will continue its voyage. ---------------------------------------- Norfair - Five soft platforms in a V-pattern. The lava will rise, from either one side of the screen or the bottom. To avoid the sides, just move to the other side. To avoid the lava from below, you must get inside the capsule that appears as the lava arises. You will have to hit the capsule to open it. ---------------------------------------- Frigate Orpheon - One soft platform and a solid platform accompanied by a rising and lowering platform. After a while, the stage will sound a siren and flip vertically, switching to a different set of platforms. Be careful while flipping, as if you're too high you will be too low to land on the new platforms. The second set of platforms has one centered soft platform above a large solid platform, and a moving soft platform on the sides. ---------------------------------------- Yoshi's Island - One solid platform and a soft platform above it. Shy Guys will fly by dropping food or items sometimes, and a platform will float in from the left side of the screen from time to time. Otherwise a typical stage. ---------------------------------------- Halberd - This stage starts in a hangar with a solid ground, and eventually will open up and raise a solid platform and a soft platform above that. After a few moments, the solid ground of the hangar will disappear as the platforms shoot off towards the ship. These platforms will fly around for a while with nothing special happening, and eventually will land on the Halberd. Once here the solid platform will be extended by the sides of the ship. Also, the cannon will target a player and fire at them. Avoid the targeting reticle once it's fixed and has stopped moving. ---------------------------------------- Lylat Cruise - One solid platform with three floating soft platforms. As pretty as the stage is, nothing special happens here. ---------------------------------------- Pokemon Stadium 2 - This stage has a solid platform and two soft platforms above. It will cycle randomly through four different settings. The first is an ice field. Everything is slippery and a two soft platforms appear on the left. The second is a digging site. A mound of earth splits the area, and two soft platforms appear on the right of the mound and one appears on the left. The third is a windy area. No platforms are present but gravity is halved and everyone falls much slower while above the main ground. The fourth is an electric factory. Soft platforms appear on the right and left, and the right third of the main platform slowly pushes players to the right, while the left third of the main platform drags players left. ---------------------------------------- Spear Pillar - Two solid platforms create a "cave" and two soft platforms float above the top. Crazy things can happen on this stage. Randomly parts of the top solid platform will be broken away by the legendary pokemon in the back. Also, beams of light will flash across the screen through the cave or straight up and down in one- third of the stage. The screen may tip or even flip completely. Controls stay the same, however, leaving you upside down pressing right to move left and down to move up. The last thing that may happen here is a time change. Randomly a legendary pokemon will come out and slow down time for the entire battlefield. ---------------------------------------- Port Town Aero Dive - Most of this stage is played on a soft platform skimming across a race track. Hitting this track while moving will result in you flying upward. The platform will stop at intervals, with many different combinations of soft platforms and pits to fall into. Also, be aware of the cars racing in from the background, as if they hit you as they come into the battlefield they will launch you upwards. ---------------------------------------- Castle Siege - This stage starts on a solid platform with two floating platforms. As time goes on, the battlefield will fall away and change to a few floating soft platforms along with statues that will stop attacks. As time goes further on, the stage will transition into a single hard platform over lava. It will repeat given enough time. ---------------------------------------- WarioWare, Inc. - A solid platform with two soft platforms on either side is the main setting of this stage. However, every 10-15 seconds a mini-game will appear. A message telling you what to do (sometimes cryptic) will appear, and moments later you'll be on a solid ground setting where you must perform different actions such as breaking things, taunting, staying under an umbrella, or not moving. If you perform the tasks correctly, you can be given invincibility, grow giant, or any number of other benefits. ---------------------------------------- Distant Planet - A soft platform with two soft platforms above it lie in the center of this stage, with a solid sloped platform to the left. The leaf platforms will descend if players stand on them long. Also, leaves will bloom here and can be hit to drop pellets, which are just an item to throw at opponents. Two things happen here. It can begin to rain, causing the left solid platform to flood, dragging anyone quickly down the slope and into the pit. Also, a giant monster can approach from the right, and will open its mouth after a while. If anyone gets too close, the monster will gobble them up, so be careful when it opens wide. ---------------------------------------- Smashville - A simple solid platform with a single soft platform moving from side to side. If you play on Saturday between 8 PM and midnight (according to your Wii's clock) a concert will be held in the background. ---------------------------------------- New Pork City - Many platforms both hard and soft and a swinging platform. Randomly a monster will appear and bite, severely damaging anyone it gets its teeth into. ---------------------------------------- Summit - The bottom is a solid platform, but the rest is soft platforms. A small ice ledge in the bottom right can be broken, but will come back shortly. After a few moments of fighting, the stage will break loose from the mountain and start sliding left very fast. During this anyone who touches the mountain will be drug off the screen, and everyone will fall slower due to the downward momentum. The stage will reach water at the bottom of the mountain, where it will float to the left. It will sink periodically, making anyone on the solid platform start swimming. Anyone swimming in these waters too long will find themselves eaten by a giant fish, resulting in a KO, so stay out of the water! ---------------------------------------- Skyworld - This stage is all hard platforms at first, with a moving platform at the bottom. The platforms are all destroyable, and after you've destroyed them people that are hit hard will fly through them, as well as being soft. ---------------------------------------- 75 m - A lot of solid platforms. Some move vertically, but that's about the extent of the stage. The pixelated DK at the top will throw things. When he comes to the foreground, touching him will launch you. Otherwise, it's a pretty normal stage. ---------------------------------------- Mario Bros. - Nothing but hard platforms. Enemies will crawl slowly down the stage. If you hit them hard enough or from below they will turn into items to be thrown. The POW box at the bottom can be hit to stun players and knock all enemies on the screen over. If any enemy is already toppled over, hitting them or using the POW box or hitting them from below will result in them getting back on their feet. They will speed up periodically. The enemies cause massive damage and knock back. ---------------------------------------- Flat Zone - All your characters are flat! Actually, you really can't tell unless you pause the game. Very little camera movement on this stage. It will go through various scenes, such as a burning building on the left or a "gas station". Either way, it's very hard to describe this stage because it changes so much. All the platforms that appear are soft. Various things will happen here. When people appear on the bottom, it's best to avoid them. They will either kick you, launch you up in the air, or do other things. Try to learn what each of them do. ---------------------------------------- Pictochat - Starts off as a basic big hard platform stage. Various things will be drawn on the stage, including a whale, a staircase, and various other things. Most of these drawings are solid, but some are more interactive. Sometimes poles with spikes can be drawn, sending you flying when you touch the top. Two hovering flames can be drawn, burning anyone that comes in contact with them. Also, wind can appear, blowing peopleacross the stage. ---------------------------------------- Hanenbow - These are all soft platforms. A tree on the right, a tree on the top left, and a single branch on the bottom left. Hitting the platforms will rotate them and change their color. The bottom is all water, but DON'T BE FOOLED. You cannot swim in this stage, only cause ripples. ---------------------------------------- Shadow Moses Island - Two towers on both sides prevent anyone from flying too far immediately, but they are both destroyable. After a certain amount of time or when one player reaches their last life, a giant monster will appear out of the background. ---------------------------------------- Green Hill Zone - All one solid platform. The "continue" stand (blue orb pedestal) can be hit and will start spinning, damaging anyone who comes close. After a while the ground inside of the "bowl" will fall away, leaving a hole. ======================================== ======================================== ======================================== Secrets ---------------------------BRASE Here I'll list all the secrets you can unlock, including characters and stages. If you don't want anything to be spoiled, don't look any further. ======================================== ======================================== ======================================== Unlockable Characters -------------SECCH *SPOILER ALERT* Read no further if you don't want characters to be spoiled. Each character has three listed methods of unlocking, you only need to do one. *Note: You can only unlock one character at a time. For example, if you beat Classic Mode in under 12 minutes on Hard, you qualify for two characters, but will only unlock one. *Note: To unlock characters in the Subspace Emissary, you simply need to beat the stage listed. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Secret Character 1 - Ness Games: Earthbound (Mother 2) Ness fans, relax! He's back as the first unlockable character, Ness the psychic boy bats his way back for a third Smash season. Final Smash - PK Starstorm Exactly like Lucas's final smash, Ness calls stars to fall from the heavens. They differ slightly in that they are angled instead of falling straight down, and they deal slightly more damage. How to Unlock - 1. Play 5 VS matches, then beat him in a match. 2. Reflect ten projectiles, then beat him in a match. 3. Have Ness join your party (automatic) in the Subspace Emissary (Stage 29). Unique Abilities - Like Lucas, his third jump is tricky and you have to hit yourself with his up special. His moves faster though. ---------------------------------------- Secret Character 2 - Marth Games: Fire Emblem Yes, the sword wielding hero of Fire Emblem returns for a second Smash appearance! Final Smash - Critical Hit Kind of uninteresting, Marth charges his sword and smashes the enemies close to him, doing massive damage and most-certain death. However, Marth will run forward if used in the air, making it possibly lethal to both Marth (if he misses) and airborne targets. How to Unlock - 1. Play 10 VS matches, then beat him in a match. 2. Finish Classic mode on any difficulty level, then beat him in a match. 3. Have Marth join your party (automatic) in the Subspace Emissary (Stage 8). Unique Abilities - When your attack just grazes the enemy with most characters, they receive less damage and don't flinch. Marth is unique, however, in that if the tip of his sword hits the enemy they receive MORE damage than normal. ---------------------------------------- Secret Character 3 - Luigi Games: Most Mario series Mario's taller brother blasts back for a third season of Smash. Final Smash - Negative Zone Wow. I'm really freaked out. Luigi creates a bubble of... negative energy around himself, and this zone lets Luigi do massive damage to those in it. Everyone but Luigi can suffer random effects in this zone, including sleeping, uncontrollable taunting, slow-down, flowers on your head, and lowered attack and defense. Luigi, however, suffers nothing and can move freely. How to Unlock - 1. Play 22 VS matches, then beat him in a match. 2. Beat Classic on any difficulty with no continues, then beat him in a match. 3. Have Luigi join your party (automatic) in the Subspace Emissary (Stage 29) Unique Abilities - Luigi is strange because he has very little traction. When you run with Luigi then stop, he'll slide forward a bit. As far as Luigi's attacks go, his side special will randomly (about 1 in 8) explode and do maximum damage (as if it was fully charged). Also, his up special does a lot more damage and knockback if you use it while touching the enemy. ---------------------------------------- Secret Character 4 - Falco Games: Star Fox series Yep, Falco returns for his second outing in Smash. He brings all the goodies from before, with a definite change in his "shine" move. Final Smash - Landmaster Same as Fox, he pulls out a Landmaster and tramples his foes. His tank turns faster than Fox's, but has a much weaker blaster cannon. His hovering ability lasts longer, however, making him better at maneuvering and trampling foes. How to Unlock - 1. Play 50 VS matches, then beat him in a match. 2. Beat 100-Man Brawl. 3. Have Falco join your party (automatic) in the Subspace Emissary (Stage 18) Unique Abilities - Similar to Fox, but his blaster does slightly more damage and flinch time to the enemy. His "shine" (down special) is strange because he tosses it out in front of himself, making it much harder to reflect things and MUCH harder to spam. ---------------------------------------- Secret Character 5 - Captain Falcon Games: F-Zero series The PAWNCH returns for a third Smash appearance. Final Smash - Blue Falcon Captain Falcon shoots out his Blue Falcon, hitting everyone close enough in front of him. Anyone hit then goes through a sequence where they get run over (should have looked both ways) and get damaged and flown up. How to Unlock - 1. Play 70 VS matches, then beat him in a match. 2. Beat Classic Mode in under 12 minutes, then beat him in a match. 3. Have Captain Falcon join your party (automatic) in the Subspace Emissary (Stage 20). Unique Abilities - Falcon's neutral special has been reworked. If you press the opposite direction that you're facing RIGHT after pressing the neutral special, while Falcon charges he'll turn around. This increases the damage of the move as well as surprises foes behind you. ---------------------------------------- Secret Character 6 - Lucario Games: Pokemon Diamond/Pearl Finally Nintendo throws a Fighting type Pokemon in a fighting game. Sadly, Lucario replaces Mewtwo in this game, but his debut in the Smash series is quite welcome! Final Smash - Aura Storm Lucario jumps to the center of the top of the screen and unleashes a furious blast downwards. The player can guide this beam for a few seconds right and left, devasting opponents and terrain alike. How to Unlock - 1. Play 100 VS matches, then beat him in a match. 2. Beat all 5 difficulties on Target Test for any character. 3. Have Lucario join your party (automatic) in the Subspace Emissary (Stage 21) Unique Abilities - Lucario has the power of Aura. This means that the higher the percentage he has, the more damage and knockback each attack does. Once Lucario has reached about 200%, he'll be doing double his normal damage and knockback! It won't go past double damage, however. Also, the more behind Lucario is in the match statistics (if he's a few lives down or something) his damage will be increased slightly. ---------------------------------------- Secret Character 7 - Solid Snake Games: Metal Gear series Yes, Solid Snake joins the Brawl for his first appearance in Smash. He comes packing a big arsenal of weapons and his signature box. Final Smash - Grenade Launcher Crazy cool, Snake jumps off screen and appears at the front of the screen. A targeting reticle allows the player to shoot grenades at the other combatants for about 15 seconds, or for 12 shots. He'll reload after 6 shots. How to Unlock - 1. Play 130 VS matches, then beat him in a match. 2. Play 15 VS matches on Shadow Moses Island stage, then beat him in a match. 3. Have Snake join your party (automatic) in the Subspace Emissary (Stage 23). Unique Abilities - Snake uses explosives a lot. While his up special is a great recovery, you CAN use his down special (C4 Mine) as a recovery as well. Do the attack, then press down to catch it, then blow it up to launch yourself upwards. Also, Snake's side special (Nikita missle) is controllable. It slows while turning but speeds up if you keep it straight. After a few seconds it will run out of fuel and drop like a brick. The farther it travels the more damage it will do. ---------------------------------------- Secret Character 8 - R.O.B. Games: Gyromite and Stack-Up, and also most recently Mario Kart DS R.O.B. was actually a hardware piece sold by Nintendo WAY back in the day, used in conjunction with the NES. But he makes his return in his first Smash appearance! Final Smash - Diffusion Beam R.O.B. shoots a cone of energy out of his eyes which continuously damages enemies. He can move freely and chase down his opponents, as well as angle the energy cone up and down. How to Unlock - 1. Play 160 VS matches, then beat him in a match. 2. Collect 250 trophies, then beat him in a match. 3. Have R.O.B. join your party (automatic) in the Subspace Emissary (Stage 27) Unique Abilities - R.O.B.'s up special attack is a great recovery, and unique in the fact that he can use it multiple times before touching ground again. You can hold the attack to fly upwards for about 3 seconds, or you can just use it for small boosts. ---------------------------------------- Secret Character 9 - Ganondorf Games: Legend of Zelda series Ganondorf makes his return for his second Smash appearance. His dark energy and slow but powerful moves are back for more. Final Smash - Beast Ganon Ganondorf transforms into his Ganon form from Twighlight Princess and stomps the ground, cementing foes to the floor. Anyone on the same leve then gets trampled and flung off the screen (well, they get hurt a lot at least). How to Unlock - 1. Play 200 VS matches, then beat him in a match. 2. Beat Classic Mode on Hard difficulty with Link or Zelda, then beat him in a match. 3. Have Ganondorf join your party in the Subspace Emissary (Stage 30, pick up the Link and Zelda trophies). Unique Abilities - He's a really slow version of Captain Falcon. His side special does a meteor smash in the air, and just damage and knockdown on the ground. He's got some really powerful attacks, but nothing too unique. ---------------------------------------- Secret Character 10 - Mr. Game & Watch Games: Anything on the Game & Watch handheld console Yes, that pixelated master is back for his second Smash appearance. He brings all his 2D goodness with him. Final Smash - Octopus Mr. Game & Watch becomes a giant octopus that has four legs extending and retracting quickly. Players can jump and move freely, albeit a little slowly, and try to hit the players with these tentacles. How to Unlock - 1. Play 250 VS matches, then beat him in a match. 2. Beat Target Smash with 30 characters (must be on same difficulty, but can be any difficulty) 3. Have Mr. Game & Watch join your party Unique Abilities - Wow, he's been sped up a BUNCH it seems from Melee. His side special pops up a random number, which indicates the power. If it shows a 9, pretty much anyone it hits is dead. He also parachutes down after his up special, allowing him to slow fall. Press down to drop the parachute. ---------------------------------------- Secret Character 11 - Sonic Games: Sonic the Hedgehog series If you haven't been living under a rock recently, you know that the blue flur is finally joining the Smash team. He brings his speed as well, being the fastest character in the game. Final Smash - Super Sonic Yep, the blue hedgehog transforms into his yellow super form. He then flys around the screen at amazing speed, launching anyone that touches him off. Be careful, as Super Sonic's speed is practically uncontrollable! How to Unlock - 1. Play 300 VS matches, then beat him in a match. 2. Beat Classic Mode on any difficulty with 10 characters, then beat him in a match. (Does not include different transformations, example - Sheik and Zelda only count as one) 3. Play over 10 hours in VS Mode. (Combined Total) 4. Beat the Subspace Emissary (Stage 31). Unique Abilities - If you make him run, he's by FAR the fastest in the game. His up special will spring him up, but sometimes the spring he uses to fly will stay and allow others to bounce high as well. ---------------------------------------- Secret Character 12 - Jigglypuff Games: Pokemon series Wow, the pink ball of fluff is a lot harder to find this time around. But she's back for her third excursion into Smash! Final Smash - Puff Up Jigglypuff grows HUGE and knocks everyone back. When I say huge, I mean GINORMOUSLY HUGE. Easily 15 times her normal size. When she gets to full size, she will do a small attack (not viewable) that will hurt anyone very close to her, usually smashing them off- screen. How to Unlock - 1. Play 350 VS matches, then beat her in a match. 2. Complete the Subspace Emissary, then beat 20 events in Event Mode. Afterwards, beat her in a match. 3. Complete the Subspace Emissary, then return to Stage 18 (The Swampt). On the last part of the level where you are shooting yourself through barrels, stop on the platform below the new door. Go in and beat Jigglypuff. Unique Abilities - Hooray Jiggs! I love this character, even though she really can't beat most skilled characters without luck. And before I get e-mails saying "I could school you with Jiggs!", I've seen great Jiggs players. Anyway, if her shield gets broke, she flies to her death. Unless you hit a ceiling, she's dead. She has TERRIBLE ground speed and is the lightest character, but in the air she's got great maneuverability and quick attacks. Not to mention her great DI (directional influence). ---------------------------------------- Secret Character 13 - Toon Link Games: The Legend of Zelda: Windwaker and the Phantom Hourglass Yep, the Link from the cell-shaded games makes his debut, though many think he's just a replacement for Young Link. He still has his own unique fighting skills, so don't underestimate him! Final Smash - Triforce Slash The same as Link's final smash, it seems. How to Unlock - 1. Play 400 VS matches, then beat him in a match. 2. Complete the Subspace Emissary, then beat Classic Mode with any character on any difficulty. Afterwards, beat him in a match. 3. Complete the Subspace Emissary, then return to Stage 9 (The Forest). On the first portion of the level after the first mini- battle with a few Primids, a new door appears. Go in and beat Toon Link. Unique Abilities - Like a small, fast, and deadly Link. Has all the projectiles of his counter-part, but moves MUCH faster. Has a shorter range with his attacks and a little less damage, but I like him more. His down air attack (normal) can send him plummetting to the ground, which can do massive damage and kill easily, but don't use it over a pit or you'll kill yourself. ---------------------------------------- Secret Character 14 - Wolf Games: Star Fox series Fox's arch-nemesis makes his first Smash appearance. He may be slower than his better half, but he's got a few tricks up his sleeve. Final Smash - Landmaster Okay, you get it, another Landmaster, but Wolf's is much less about moving around. It turns terribly and floats just so-so, but it's blaster does massive damage to the enemies, making this a fire- power driven attack. How to Unlock - 1. Play 450 VS matches, then beat him in a match. 2. Beat Boss Rush mode (Subspace Emissary) with Fox or Falco, then beat him in a match. 3. Complete the Subspace Emissary, then return to Stage 14 (The Ruins). At the end of the second part of the level, go to the bottom of the elevator shaft instead of going into the door (don't worry when the elevator disappears, just fall) and into the new door that appears there. Beat Wolf. Unique Abilities - Quite a bit different than Fox and Falco. He's slower, more powerful, and has a much different "feel". Some of his attacks have less charge to them though. ======================================== ======================================== ======================================== Unlockable Stages -----------------SECST ---------------------------------------- Secret Stage - Flat Zone 2 Unlock Mr. Game & Watch. ---------------------------------------- Secret Stage - Green Hill Zone Unlock Sonic. ---------------------------------------- Secret Stage - Great Sea Unlock Toon Link. ---------------------------------------- Secret Stage - Luigi's Mansion Play as Luigi in 3 VS matches. ---------------------------------------- Secret Stage - Big Blue Play as Captain Falcon in 10 VS matches. ---------------------------------------- Secret Stage - Green Greens Play as Kirby in 20 VS matches. ---------------------------------------- Secret Stage - 75m Play as Donkey Kong in 20 VS matches. ---------------------------------------- Secret Stage - Jungle Japes Play on Melee stages in 10 VS matches. ---------------------------------------- Secret Stage - Pokemon Stadium Play on Pokemon Stadium 2 in 10 VS matches. ---------------------------------------- Secret Stage - Mario Bros. Complete Event #19. (single player) ---------------------------------------- Secret Stage - Spear Pillar Complete Event #25. (single player) ---------------------------------------- Secret Stage - Hanenbow Complete Event #28. (single player) ======================================== ======================================== ======================================== Other Unlockables -----------------SECOT All-Star Mode - Unlock all characters. ---------------------------------------- Online Friend Icons - Unlock all characters. ---------------------------------------- Boss Battles Mode - Complete the Subspace Emissary and Beat Classic Mode at least once. ---------------------------------------- Additional Rules (Brawl Mode) - Exceed 200 total brawl KOs with all characters. ---------------------------------------- Additional Rules: Random Stage Switch - Unlock all stages and Addition Rules (Brawl Mode). ---------------------------------------- Target Smash Level 2 - Reach the second Target Test in Classic Mode on Easy or the first on Normal. ---------------------------------------- Target Smash Level 3 - Reach the second Target Test in Classic Mode on Normal or the first on Hard. ---------------------------------------- Target Smash Level 4 - Reach the second Target Test in Classic Mode on Hard or the first on Very Hard. ---------------------------------------- Target Smash Level 5 - Reach the second Target Test in Classic Mode on Very Hard or the first on Intense. ---------------------------------------- Stage Parts A - Play on a stage built in Stage Builder 10 times. ---------------------------------------- Stage Parts B - Build 5 stages in Stage Builder. ---------------------------------------- Stage Parts C - Build 15 stages in Stage Builder. ---------------------------------------- Events 21-28 (single player) Unlock Ness, Marth, Luigi, Captain Falcon, Lucario and R.O.B. and beat 17 of the first 20 events. ---------------------------------------- Events 29-40 (single player) Unlock all characters and beat 20 of the first 28 events. ---------------------------------------- Event 41 (single player) Beat Events 1-40. ---------------------------------------- Events 9-13 (two player) Unlock Ness, Marth, Luigi, Captain Falcon, Lucario and R.O.B. ---------------------------------------- Events 14-20 (two-player) Unlock all characters and beat 10 of the first 13 events (two-player). ---------------------------------------- Event 21 (two player) Beat Events 1-20 (two player). ======================================== ======================================== ======================================== Credits ---------------------------TANKU A LOT of credit goes to Chris over at www.brawlcentral.com for his help compiling stuff. The trophy list and some unlockable stuff was mostly him and his staff. Definitely check out the site if you want to join a good Smash community for online stuff and such. Other than that, Smash Dojo, the official Smash site, gave a bunch of info up themselves. Thanks to SmashWiki for a good start on the stickers while I gather them myself. Big thanks to Youtube for being so cool. Thanks to users Hsieh, Jay Tong, AVMassey, Naijie, Bobby Glossop, and FinalPhoenix for a couple fixes and additions. Many other users have also sent in help, but I've lost track of how many there are (e-mail me again if you want to be included). A few more users to thank - Andrew Erdman for some trophy fixes (other users as well, but he had the best list), Brandon Gorin for a GREAT list of stickers and CDs, and Nathan Hewlett for some unlockable character additions. Thank you Nintendo for making such a great game in a great series. Thanks GameFAQs.com, MyCheats, Neoseeker.com, livenintendo.com, supercheats.com, gamerevolution.com and CheatCC.com for hosting this guide.