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by Miqe_0

SSSSSS                 PP
SSSSSS                 PP
         SSSSSS  SSSSSS             
BBBBBBBBBBB               SSSSSS  

    /BBBBBBB/    /BBBBB                                                 
      BBBBB/    /BBBBBB   /RRRRRRRRRRR\    /AAA\        /WW/      /WW/ /LL/
       /BBBBBBBBBBBBB/   /RRRRRR/   /RR   /AAAAA\      /WW/      /WW/ /LL/
      /BBBB/BBBBBBBBB\     /RRR/   /RR/  /AAA/\AA\    /WW/ /WW/ /WW/ /LL/
     /BBBB/    /BBBBBB\   /RRRRRRRRRR/  /AAA/  \AA   /WW/ /WW/ /WW/ /LL/

Guide/Walkthrough by Miqe
Version 1.3


Version History -------------------VERHI

Introduction ----------------------INTDU

Moves/Controls --------------------MOCON

  Controllers ---------------------BRACO
  Attacks -------------------------BRAAT
  Advanced Attacks ----------------BRAAD
  New Moves -----------------------BRANE

Characters ------------------------STACH

  Mario ---------------------------CHA01
  Peach ---------------------------CHA02
  Bowser --------------------------CHA03
  Yoshi ---------------------------CHA04
  Wario ---------------------------CHA05
  Pikachu -------------------------CHA06
  Pokemon Trainer -----------------CHA07
  Fox -----------------------------CHA08
  Link ----------------------------CHA09
  Zelda/Sheik ---------------------CHA10
  Kirby ---------------------------CHA11
  King Dedede ---------------------CHA12
  Meta Knight ---------------------CHA13
  Donkey Kong ---------------------CHA14
  Diddy Kong ----------------------CHA15
  Samus/Zero Suit Samus -----------CHA16
  Ice Climbers --------------------CHA17
  Ike -----------------------------CHA18
  Lucas ---------------------------CHA19
  Olimar and Pikmin ---------------CHA20
  Pit -----------------------------CHA21

Game Modes ------------------------GAMOD

Subspace Emissary -----------------SUBEM


  Features ------------------------SUBFE

  Stage 1 -------------------------SUB01
  Stage 2 -------------------------SUB02
  Stage 3 -------------------------SUB03
  Stage 4 -------------------------SUB04
  Stage 5 -------------------------SUB05
  Stage 6 -------------------------SUB06
  Stage 7 -------------------------SUB07
  Stage 8 -------------------------SUB08
  Stage 9 -------------------------SUB09
  Stage 10 ------------------------SUB10
  Stage 11 ------------------------SUB11
  Stage 12 ------------------------SUB12
  Stage 13 ------------------------SUB13
  Stage 14 ------------------------SUB14
  Stage 15 ------------------------SUB15
  Stage 16 ------------------------SUB16
  Stage 17 ------------------------SUB17
  Stage 18 ------------------------SUB18
  Stage 19 ------------------------SUB19
  Stage 20 ------------------------SUB20
  Stage 21 ------------------------SUB21
  Stage 22 ------------------------SUB22
  Stage 23 ------------------------SUB23
  Stage 24 ------------------------SUB24
  Stage 25 ------------------------SUB25
  Stage 26 ------------------------SUB26
  Stage 27 ------------------------SUB27
  Stage 28 ------------------------SUB28
  Stage 29 ------------------------SUB29
  Stage 30 ------------------------SUB30
  Stage 31 ------------------------SUB31


  Orange Cube Locations -----------SUBOC
  Character Obtainment ------------SUBCH
  Boss List -----------------------SUBBO

Classic Mode ----------------------CLAMO

Brawl Mode ------------------------BRAMO

Events ----------------------------BRAEV

  1 Player ------------------------EVE1P
  2 Player ------------------------EVE2P

Challenges ------------------------BRACH

Items -----------------------------BRAIT

  Battle Items --------------------BATIT
  Assist Trophies -----------------ASTRP
  Pokeballs -----------------------BATPO

Song List -------------------------BRACD

Sticker List ----------------------STKLI

Obtainable Trophies ---------------BRATR

Stage Descriptions ----------------STADE

Secrets ---------------------------BRASE

  Unlockable Characters -----------SECCH
  Unlockable Stages ---------------SECST
  Other Unlockables ---------------SECOT

Credits ---------------------------TANKU


Version History -------------------VERHI

Version 0.1 

All placeholders in place.

Version 0.2 

All characters done. Game modes added.

Version 0.3 

Items listed (not all assist trophies and pokeballs yet). 

Version 0.4

All unlockables and Events done.

Version 0.5

All items listed.

Version 0.6 

All Trophies added. Still have to put Stickers, SSE, and Classic 

Version 0.7     3-6-2008

Added Classic Mode and Brawl Mode description. 

Version 0.8     3-8-2008

Began on the SSE walkthrough. Also started listing Stickers. Fixed
some typos and added some content on controls. Slightly changed
layout as well.

Version 0.9     3-9-2008

Added Pit to Characters. (Whoops!) Continued with SSE walkthrough
and added more content. Verified some things and changed false

Version 0.95    3-10-2008

Changed names to english. Deconfirmed and confirmed a lot. 
Continued walkthrough and added more stickers and unlockables.

Version 0.98    3-11-2008

Added Stage Descriptions and Challenges section. Continued 
walkthrough, added more stickers, and fixed some of the unlockable
character info.

Version 0.99    3-12-2008

Added stickers and almost finished walkthrough. Still need to add
Boss data and challenges, as well as some fixes.

Version 1.00    3-17-2008

Finished walkthrough. Added more stickers, fixed up lots of false 
info, and changed all names to english (I think). Still updating 
minor things, have to flesh out sections such as stages and 

Version 1.1     3-20-2008

Added more content to the SSE, as well as some more stickers. Also
added more content to other sections, such as Challenges. Pretty 
much finished all sections I have currently. Still need to tidy up
a few details and fix possible errors, but the guide is pretty much
done. Yay!

Version 1.2     3-29-2008

Added CD list. Fixed minor problems and a few fixes on Trophy info.
Pretty much done with everything, maybe missing a few stickers but
everything else is done.

Version 1.3     4-19-2008

S'been a while. I finished all the lists and went back over old
sections. I think everything's accounted for, so I'm probably done
updating the guide.


Introduction ----------------------INTDU

Hello all, and welcome to my very first FAQs. I hope it will help
everyone while getting their Brawl on!

Super Smash Bros. Brawl is a Nintendo fighting game made for four
players to fight each other using various characters from 
Nintendo's past games on stages that embody some of the most 
memorable locales in Nintendo games gone by. All trademarks and
copyrights in this guide are copyright their respective tradmark
and copyright owners. This guide itself is copyright Miqe Eskridge

Since it's my first FAQ, feel free to e-mail me at 

butterfly.of.death at

with any questions or suggestions. I'll try and check it every 
day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject 
line to avoid it getting deleted in SPAM.


If you can see this whole line then you should have no problem 
viewing the rest of the guide. 

To navigate the guide quickly, hit Ctrl+F and type in the short
5-character code listed in the Contents section for whatever 
section you wish to view.

The only sites allowed to host this FAQ is, MyCheats,,,, and and at the moment. Do not take or 
reproduce any of this stuff without my permission. Let's get 
started shall we?


Moves/Controls --------------------MOCON

All right, first, for those of you out there that have been living
under a rock for the past decade or so, Smash Bros. is first and 
foremost a multiplayer fighting game. Unlike traditional fighting
games, there are no complicated, multi-button combo inputs that 
create devastating attacks.

Much to the critics dismay, the game is played primarily with two 
buttons - one for attack and one for special attack. This is 
fleshed out by using the control stick to add more and more attacks
to each character's arsenal, as well as adding some variation on
air attacks.


Controllers -----------------------BRACO

Still, Brawl offers more intense gameplay than ever in the series.
The game brings new options for controls on the Wii, allowing
for four different controller types. I'll go ahead an list all of 
them and the basic controls, though you can customize your controls
however you like.

Wiimote - (Not Recommended)

Control Pad   - Move (double tap to run), Duck, and Jump
1             - Special Attack
2             - Normal Attack
1+2           - Smash Attack
- button      - Grab
A             - Taunt (Hold directions for other taunts)
B             - Shield

This controller is not recommended unless you don't have a nunchuk 
attachment or a spare GCN controller for your friend. The awkward
positioning of the shield button and grab button make this a hands

Wiimote w/ Nunchuk - (Recommended)

Control Stick on Nunchuk - Move, Duck, Jump
Z on Nunchuk             - Shield
C on Nunchuk             - Jump
Control Pad Up           - Jump
Control Pad right/left   - Grab
Control Pad Down         - Duck
1                        - Taunt (Up Taunt)
2                        - Taunt (Down Taunt)
1+2                      - Taunt (Side Taunt)
A                        - Normal Attack
B                        - Special Attack
A+B                      - Grab

While most old school players dislike this style at first, it has
some untapped potential. A "Shake Smash" feature allows you to 
shake the controller in a direction to perform a smash attack, 
something that could prove as useful as the c-stick (or even more
useful, seeing as you don't need a spare thumb to do it). It may
take some getting used to, but it's definitely better than just
the wiimote.

GCN (Gamecube Nintendo) Controller - (Recommended)

Control Stick          - Move, Duck, Jump
Control Pad Up         - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down       - Taunt (Down Taunt)
L                      - Shield
R                      - Shield
Z                      - Grab
A                      - Normal Attack
B                      - Special Attack
C-stick                - Smash Attack
X                      - Jump
Y                      - Jump

Highly recommended because it's just a solid control. Anyone who
doesn't want to learn how to use the Nunchuk combo should
definitely use one of these - it's worth going to buy a used one.

Classic Controller - (Not Recommended)

Control Stick (left)   - Move, Duck, Jump
Control Stick (right)  - Smash Attack
Control Pad Up         - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down       - Taunt (Down Taunt)
L                      - Shield
R                      - Shield
Zl                     - Grab
Zr                     - Grab
a                      - Normal Attack
b                      - Special Attack
x                      - Jump
y                      - Jump

Although not terrible, the controller doesn't hold well for the 
game (intense battles aren't good without grips). Although grab 
buttons on both sides are a plus for those that single-button 
grab. It just doesn't feel right.


Attacks ---------------------------BRAAT

The general attacks in the game are composed of normal attacks,
smash attacks, and special attacks.

Normal Attacks -

Normal attacks are the usual run of the mill punches. These can be
performed in a neutral position as well as while holding any 
direction. They also can be performed while running, resulting in
a sliding attack. Aerial attacks can also be performed in the
neutral position or while holding any direction.

Smash Attacks -

Smash attacks are performed with the same button as a normal attack
(or their own button) but with a quick tap in any direction. 
Up-smash attacks usually are used for "juggling" opponents, while
side-smash attacks are usually hard-hitting kill moves. Down-smash
attacks usually have good range and knock back ability, commonly
striking both directions. In the air, down-smash atacks are useful
for "meteor smashing" opponents (knocking them straight down over a
pit or trap) or have a drilling effect, while the other smash 
attacks are used similarly to the ground smash attacks.

Special Attacks -

Special attacks are a completely different story. They vary a
great deal from character to character. There are four special 
moves for each character - the neutral-special (not touching the 
control stick), side-special (either direction), up-special, and
down-special. The neutral-special is commonly a charge up move or
a projectile move (or both), the side-special move is usually a
horizontal recovery move (saving yourself from being far away from 
the platforms), the up-special move is usually a vertical recovery
(saving yourself from being far below from the platforms), and the
down special move is often a drop down attack. 

None of these moves are definite and you should try out each 
characters moves for yourself to see the abilites of each move. For
detailed info on each character's moves, either see a character
specific FAQ or check the Characters section.

Shielding -

Other basic attacks include shielding and throwing. Shielding 
allows a shield to appear around your character, blocking attacks -
but don't hold it too long or it will break and leave you 
vulnerable. You can press right or left whil shielding to perform a
roll. Also, a Throw will totally bypass a shield.

Throwing -

Throwing requires you to be close to an opponent (unless your 
character shoots out a grappling hook or something) and allows you 
to perform four different throws - Down, Up, Forward and Backwards.
Usually a Down throw is for damage, Up throw is for juggling, and
Forward/Backward throws are for off-screen kills (at high 
percentages). Throwing can also be performed by holding the shield
button and pressing the normal attack button.


Advanced Moves --------------------BRAAD

Dodge -

While you can shield and press right or left to roll away from some
attacks, you can also press down while shielding to do a dodge. For
an instant you will be invulnerable to most attacks.

L-cancel -

While falling press down just before you hit the ground and your
"down time" or lag from getting back will be greatly reduced. L
stands for lag in this acronym.

Perfect Shield -

Press the shield just before being hit by an attack and your shield
energy won't go down. Mastering this will allow you to block ANY
attack it seems.


New Moves -------------------------BRANE

All those things are great, but there's some advanced techniques
that come up in Brawl as well. I'll add more as they're discovered.

Final Smash -

This is a super move that can be performed after breaking a smash 
ball (see items). By pressing the neutral special attack button, 
your character will perform a specific super attack that usually
can KO at least one opponent.

Wall-Jump/Wall-Cling -

While some could perform the Wall-Jump in Smash Bros. Melee, this 
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds. 

Swimming -

When you land in water, you can swim for a short duration. Any time
you jump out of the water it's treated as you jumping off of the
ground. If your character starts to drown, get out of the water and
on dry land quickly or you will drown.

Reverse Throw -

The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a 
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.

Aerial Dodge -

While not new, this move has been totally changed in this 
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions 
throughout the Smash community. Guess you pros will have to get 
used to slowing down, huh? 

Anyway, Aerial Dodges require you to press the Shield button while 
in air, and your character will become invulnerable for a fraction 
of a second. The new mechanics allow you to Aerial Dodge many times 
in a row, or jump or attack after you perform an Aerial Dodge. The 
catch is that you can no longer "move" while dodging, just 
following your momentum as you fall.

Gliding -

Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow 
you down to a snail's pace and you will eventually stall out. You
cannot change direction during a glide.

Footstool Jump -

If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off 
their head, providing you a boost. This is also useful if your 
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.

Shield Roll Toss -

This is a new technique that allows you to throw any items you're 
holding (or turnips for example) as you're shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away. 

Ledge Tether -

Not sure if this one is totally new, but for the characters that
have a grapple or shoot something out for their grab you can do a
grab in mid-air near a ledge and the hook/beam/whatever will attach
itself to the ledge. You usually have to be almost horizontally 
lined up with the ledge, but there is some leeway, depedning on the

Tripping -

Wow, this sucks. Randomly you will trip and your character will 
fall over and do a faceplant. Try to be prepared for this, but it's
totally random it seems. Turning around, starting to run, or being 
on ice seems to raise the chance of tripping.


This is a recently discovered move. It allows you to do your up
smash attack on the ground with a huge boost of momentum. To do it,
you need to run and do a dash attack. Just as the dash attack 
begins, press up and Grab to cancel the attack. VERY QUICKLY after
cancelling the attack perform an up smash. 

This move is tricky to pull off and only effective for a few 
characters, but it's surprisingly useful. If used correctly, you
can fly halfway across Final Destination in an instant using an up
smash the whole time. Search Boost Smash in YouTube if you want to
see it in action.


Characters ------------------------STACH

In this section I'll discuss each of the starting roster's 
characters. For damage info, check out the damage guide. This 
section will discuss the character's themselves then list their
final smash description. For info on hidden characters, see the 
Secrets section.

*Note: This only describes the characters and a little about them.
To get specifics and tips on how to use a character, check out in
depth guides on them.


Mario -----------------------------CHA01

Games: Anything with "Mario" in it... except Mario's Missing

Mario, the red-clad plumber that has wall-jumped off of practically
everything in existence. He makes his third appearance in the 
Smash series, packing a similar punch as his average build and good
beginner moves come back in force. 

Final Smash - Mario Finale

Mario shoots out his fireballs with a twist. Two fireballs are 
unleashed in the direction the player is facing, and they slowly
split upwards and downwards in a small "v" pattern. Better if used
on the far edge of a screen.

Unique Abilities - 

Mario doesn't have anything too special. He's your typical all-
around fighter.


Peach -----------------------------CHA02

Games: Usually at the "rescuee" end, but most Mario series games

The blushing princess returns for her second Smash appearance,
bringing her crazy floaty moves and turnips back into the ring. She
has been weakened from her previous visit, but that doesn't mean
she can't still pack a devastating punch!

Final Smash - Peach Blossom

Peach dances to entrance her opponents into a deep sleep. Peaches
appear all over the stage, allowing Peach a rest to eat all she 
wants or smash her opponents while they're out.

Unique Abilities -

Peach has the ability to float for a few moments after jumping. If
you hold your jump button or up on the movement stick, she will 
float and can attack and move right and left.


Bowser ----------------------------CHA03

Games: Anything with Mario that ends with a fiery castle, but 
Super Mario Galaxy is probably the most recent

King Koopa shows up again for his second Smash appearance. His
flames and sharp spike-shell return for more plumber-punishment.

Final Smash - Giga Bowser

And you thought he was a heavyweight before? Bowser grows into his
excessively large form for about 15 seconds, allowing him to pummel 
his tiny foes.

Unique Abilities - 

Bowser's one of the slower characters. He's not terribly slow to 
move, but he's got some slow attacks. He's definitely got a weight


Yoshi -----------------------------CHA04

Games: Started in Super Mario World, now an eternal rival to Luigi
for Mario's sidekick role

The loveable green dinosaur returns for his third season of Smash.
He comes hungry, ready to eat his foes and use eggs like bombs.

Final Smash - Super Dragon

One of the better final smashes in my opinion, Yoshi dons wings and
fire breath just like back in Super Mario World. Players can fly 
freely around the stage and shoot fire for a short while.

Unique Abilities -

Yoshi has the disadvantage of not having a "third jump" by using 
his up special attack (Well, not MUCH of one anyway). Instead, his 
second jump is very high, and also has a strong resistance to 


Wario -----------------------------CHA05

Games: WarioWare games are his main staple nowadays

Mario's crazy (other) arch-nemesis arrives for his first Smash
appearance. He provides almost as many laughs as he does damage 
with his... unique fighting style.

Final Smash - Wario-Man

Wario eats some garlic and busts out of his costume into a... 
totally different costume. Players can run around with a boosted 
speed and extra damage, and the ability to cancel moves used 
against Wario. 

Unique Abilities -

Wario is unique in the fact that he has 10 different costumes 
instead of 5. The additional 5 are his original overalls.

Wario's down special is annoying at first because it takes about 90
seconds to charge. Once it's charged, using it will do a massively
damaging attack and send Wario flying upwards.


Pikachu ---------------------------CHA06

Games: Anything with "Pokemon" in it

Pikachu shocks his way back into the battle for a third time, 
bringing his signature electric moves. Not much has changed for the
little guy, so veteran's will love/hate him as much as they used 

Final Smash - Volt Tackle

Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant 
electric ball which can be maneuvered in any direction, free to 
pass through solid objects or any other terrain. Be careful when 
you're done, as you can easily get caught under a platform.

Unique Abilities -

Pikachu's up special attack can actually be performed twice. If you
press a direction after initiating the move, Pikachu will teleport
there, but after he disappears, if you change the direction you're
holding, even slightly, he will disappear again and appear again


Pokemon Trainer -------------------CHA07

Games: Pokemon series

This interesting character makes his debut appearance in Brawl. He
brings with him three pokemon - and no desire to join in the fight.
Not himself anyway. You will instead play as his three pokemon - 
Charizard, Ivysaur, and Squirtle.

Final Smash - Triple Finish

It's super effective! Actually, this move pulls out all three 
pokemon for a triple attack that blasts a beam out in the direction
the player is facing. The closer the enemy is to the attack the 
more damage they'll take, seeing as how there are extra explosions
at ground zero.

Unique Abilities -

You can choose which Pokemon you start out with by pressing your 
character picture when choosing your character. Just click on 
whichever Pokemon you want in the picture to select that as your 

After about 2 minutes of having the same Pokemon out, your pokemon
will become fatigues, moving slower and dealing less damage. Switch 
out to give them a break.

When changing Pokemon you'll retain damage meters and Final Smash
aura, but you'll lose most power-ups like being giant or fast.

Charizard has more than two jumps (five I believe) as well.


Fox -------------------------------CHA08

Games: Star Fox series

Fox does a barrel roll back onto the Smash scene for his third 
showing. He comes packing his laser and his patented "shine" that
reflects practically everything.

Final Smash - Landmaster

Yes, a Landmaster Tank, for those that have played any Star Fox 
but the original (and that walking around one, unless it had a 
Landmaster too). Fox calls out a Landmaster from the sky, which can
then proceed to run over, blast away, or hover around the rest of 
the opponents. It can turn around as well, or even "Do a barrel 
roll!" if you press down twice.

Unique Abilities - 

Fox is very fast. Other than that, he's a relatively normal 

Fox's side special can be devastating to newer players and an easy
suicide move. To avoid killing yourself, you can press the side
attack again during the move to cancel the move and stop before you 
fly off a ledge.


Link ------------------------------CHA09

Games: Anything with "Zelda" in it

Link returns for his third appearance in Smash. He brings all the
projectiles you loved from the previous series (well, the boomerang
is different but it's still a boomerang) with his new vamped up 
Twilight Princess model.

Final Smash - Triforce Slash

Link shoots out light to trap opponents and commences to slash and
hack his way through them. Lots of damage and cool graphics, but
not much to say about it past that. He can trap multiple opponents
here, but the real kicker is the final stab at the end of the move,
resulting in almost certain death.

Unique Abilities -

Link has a great number of projectiles, but he also has the tether
ability. He can use his grappling hook to latch on to edges.

His shield also is useful as a projectile blocking device (I mean 
his metal shield, not the shield that pops up when you press the
shield button). If you do not move or press anything Link will hold
his shield in front of him and block any projectiles that come in
contact with the shield, such as lazers, arrows, or such.


Zelda/Sheik -----------------------CHA10

Games: Again, anything with "Zelda" in it (technically Ocarina of
Time for Sheik)

Zelda returns for her second attempt at a Smash title. She brings 
back her signature transformation to Sheik, a ninja-esque type that
contrasts her princess form in speed and mobility.

Final Smash - Light Arrow

A quick flash and everyone in a straight line from Zelda's bow gets
caught up in a massive shot. The only difference in the forms is
at what angle the combatants fly away after being hit by the arrow
(Zelda shoots enemies upwards while Sheik shoots more straight off
the side of the screen).

Unique Abilities -

To choose between Zelda and Sheik before you begin the match, click 
on the character in your character profile window (the picture of 
the character under your 1P, 2P, 3P, or 4P box).

Zelda's "lightning kicks" are performed by doing front or back 
attacks in the air. If you hit the enemy just as the move's starting
and get a clean hit, then they will be electrified and be knocked
back quite a ways.


Kirby -----------------------------CHA11

Games: The Kirby series

Kirby floats back to the battlefield for a third time. Eating up
everything and everyone in sight, he brings all his moves back 
(with a few new normal attacks).

Final Smash - Cook Kirby

Kirby gathers all the fighters in his pot and brings them to a slow 
simmer. Damage ensues, then they fly out of the pot and back into 
the fray.

Unique Abilities -

Kirby has 6 jumps I believe, giving him a lot of ability to come
back after being hit off the screen, as well as his up special to 
add even more vertical recovery.


King Dedede -----------------------CHA12

Games: Kirby series

King Dedede makes his debut in this Smash. Kirby's arch-nemesis 
brings his giant hammer with him into the battle, not to mention 
his endless army of minions!

Final Smash - Waddle Dee Army

Dedede calls forth his army, and a mass of Waddle Dees and Waddle
Doos fall out of the sky and run off the sides. Highly effective
against multiple opponents.

Unique Abilities -

Dedede has a few extra jumps, 5 I believe, but he's got some very
slow attacks.

Interestingly enough, Masahiro Sakurai (the head of the game's 
development) did the voice for Dedede.


Meta Knight -----------------------CHA13

Games: Kirby series

Meta Knight swoops in for his first appearence in the Smash series.
The villain brings his trusty sword and cape into the mix, 
attacking much faster than his looks give him credit for.

Final Smash - Galaxia Darkness

Meta Knight flashes his cape out, trying to trap nearby opponents.
Be sure to catch SOMEONE in the cape, as otherwise it will be 
totally useless. If you catch someone, Meta Knight will lash out
with a strong attack, possibly catching other enemies close by.

Unique Abilities -

Meta Knight has multiple jumps, as well as a lot of recovery moves
along with the ability to glide. Just be careful as almost all of
his special attacks make him unable to jump or do anything after 
they're completed, so plan out when to use them.


Donkey Kong -----------------------CHA14

Games: Old School Mario Bros. and Donkey Kong series

The king of Kongs comes back for a third season of Smash. He comes
bearing all the attacks everyone's favorite ape should, along with
an upgraded character model.

Final Smash - Konga Beat

Donkey pulls out the big bongos for this one. He pounds the drums
to create shockwaves eminating from him, and if the player times
attacks right, he can send extra-strong waves out in either 
direction (up and down or right and left).

*Note: If you play the Konga Beat perfectly without missing a beat,
Donkey Kong will get a fully charged Giant Punch (neutral special 

Unique Abilities -

Donkey Kong is unique in that his forward throw will pick up the 
enemy, allowing you to carry your opponent. 


Diddy Kong ------------------------CHA15

Games: Donkey Kong series

Donkey's little buddy breaks onto the Smash scene for the first 
time in Brawl. He's a lot quicker than his burly counterpart, with
more maneuverability than you can shake a banana peel at.

Final Smash - Rocketbarrel Barrage

One of the craziest final smashes in the game, Diddy puts on a 
rocket pack and pulls out dual popguns to fly like a madman. This
move requires the player to control Diddy's movements from right to
left, and is very awkward at first. It takes some getting used to, 
but he definitely can do some crazy aerobatics with those rockets.
At the end of the move, Diddy's rockets will shoot off and explode 
nearby, doing a very damaging attack if it connects.

Unique Abilities-

He has a lot of speed and maneuverability, but he's kind of a light


Samus/Zero Suit Samus -------------CHA16

Games: Metroid series

Samus busts back into Smash for her third showing, this time 
bringing a totally new transformation into the mix - her Zero Suit
(without armor basically).

Final Smash (Samus) - Zero Laser

Take Samus's old blaster and toss it out the window. This thing
explodes from one side of the screen to the other, taking out
everything in it's path. It goes straight, but has a large blast
radius. Afterwards you'll be switched into Zero Suit Samus.

*Note: You can slightly affect the direction of the Zero Laser (up
or down) by pressing up or down during the Final Smash animation.

Final Smash (Zero Suit Samus) - Power Suit Samus

ZSS lights up in a flash, badly damaging anyone close to her. After
pulling it off, you'll be back to normal Samus.

Unique Abilties -

To begin the match as ZSS, hold down the Shield button on whatever 
controller you're using as you select Samus until you can choose 
your stage. (Must hold it ALL the way until the stage selection 

To change from Samus to ZSS without using Final Smash, press up/
down/up on the control pad (the taunts, up/down/up) and 
you can switch between them. You must press it VERY quickly, and 
this will only allow you to go from Samus to ZSS, not the other 


Ice Climbers ----------------------CHA17

Games: Ice Climbers

Ice Climbers return for their second Smash, much to mixed 
reactions. Many hated the duo in the previous installment, but that
didn't stop them from coming back for more!

Final Smash - Iceberg

A giant iceberg comes flying up out of nowhere, engulfing most of 
the stage. It's slippery, and causes slow and painful torture to 
any combatants (except the Ice Climbers who summoned it) that are
close enough.

Unique Abilities -

That would be the fact that there's two of them. Nana (the computer
controlled Ice Climber) has gotten a lot smarter in this game, and
will fight by herself if she gets seperated. Losing her makes their
up special attack much less useful as well.


Ike -------------------------------CHA18

Games: Fire Emblem: Path of Radiance

Fire Emblem's newest hero enters the Smash arena for the first 
time, replacing Roy from the previous installment (don't get me 
wrong, he's totally different than Roy, but Roy's not here 

Final Smash - Great Aether

Ike throws his sword up, just like his Up-special attack, catching
foes in it's path. He then jumps up with it and slashes away at
anything and everything, causing massive damage. He'll eventually
come crashing back down to the ground in an explosive finish.

Unique Abilities -

His normal attacks are slow, but his special attacks seem decently
fast. Take care when fighting projectile users.


Lucas -----------------------------CHA19

Games: Mother 3 (Earthbound series)

Lucas comes in from the Mother/Earthbound series for the first time
in Brawl. Anyone who was a fan of Ness in the previous installments
will likely be very familiar with Lucas's moves.

Final Smash - PK Starstorm

Gotta be honest with you, this final smash is pretty dumb in my 
opinion. Lucas calls forth stars to rain straight down from the 
sky, and while they're huge and damaging, they're slow and kind
of erratic in their placement. I've seen someone stand there, not
moving, and only get hit once for 14%. Still, with luck you can
get a lot of hits off and bust some people up.

Unique Abilities -

His "third jump" is actually very effective as an attack, but a bit
harder to perform than some characters. To perform it use his up
special attack and curve the lightning ball around to hit yourself.
This will send you flying in the direction away from the ball, but
it takes practice.


Olimar and Pikmin -----------------CHA20

Games: Pikmin series

Captain Olimar shows up for his Smash debut, packing an unlimited
supply of pikmin at his disposal. Definitely a new feel in the 
game, he's quite unique in his attacks.

Final Smash - End of Day

Olimar hops in his ship and flys away, cementing everyone to the 
ground. Then... some stuff happens, and everyone gets beaten up off 
screen for a ton of damage. If you're lucky enough to crash land
on someone afterwards, they're most likely goners.

Unique Abilities - 

Use his neutral special to pull out various Pikmin. Without pikmin,
his attacks will be weak (if effective at all) and his up special
will not travel as far. Each different colored Pikmin has a 
different ability.


Pit -------------------------------CHA21

Games: Kid Icarus

The angel of Palutena comes flying in to the Smash series for his
first appearance, boasting lots of air time, a nice projectile and
a decent combo set with his blade-bow.

Final Smash - Army of Palutena

Pit calls on the angels of the Goddess Palutena to join the fight.
They appear on screen and dart at the closest foe one at a time.

Unique Abilities -

Pit has amazing recovery using his up special attack. Not only that
but he has 5 jumps, making him able to recover from almost any non-
lethal attack.


Game Modes ------------------------GAMOD

Here is a list of all the Game Modes and what they are basically.


Classic Mode -

Here's where you will fight battles arcade style, stage by stage,
until you reach the end. A few themes occur every stage, and a
random minigame is tossed in for fun.

Adventure Mode: The Subspace Emissary -

This is a one-player or two-player cooperative mode that plays
like an old platformer. It has a storyline and 31 stages to 
complete, including bosses and other battles. Here you can find a
lot of trophies and stickers, the latter of which you can use to 
power up your characters by sticking them to the bottom of your 
character's trophy.

Events Mode -

Events return for more challenges! Here you will be given events 
with a specific clear challenge. Sometimes it's just to kill your
opponent, but sometimes it's much different, such as turning leaves
red or not destroying any part of the stage. You will unlock more
events as you beat the ones you have. Not only is it extensive
single player fun, but you can add a second person for two player
events that are totally different!


Target Test - 

Here is where you will choose a character and try to break all of
the targets given using their moveset. Unlike previous 
installments,each character has five different settings of 
difficulty for their target tests.

Homerun Contest -

The homerun contest returns. In this mode, you will choose your 
character and attempt to beat on a sandbag for 10 seconds and then
unleash a killing blow to send it as far as you can.

============Multi-Man Brawl=============

10-Man Brawl -

Defeat 10 alloys (faceless characters) with any 

100-Man Brawl -

Defeat 100 alloys with any character.

3-Minute Brawl -

Survive for 3 minutes against endless alloys.

15-Minute Brawl -

Survive for 15 minutes against endless alloys.

Endless Brawl -

Survive as long as you can against endless alloys.

Cruel Brawl -

Survive as long as you can against endless alloys with no items.


Training Mode -

Pick your character and practice moves on a computer opponent. You 
can set the computer to try to kill you or just stand there, or 
even to a second controller. Pausing the game will bring up a menu 
showing details and letting you change your opponent's moves or 
even the speed of the battle.


Brawl Mode -

This is where you'll be doing most of the multiplayer. Here you can
have up to four people fight on different stages with different 
rules, such as stock (lives), time, or even fight over coins.

Rules -

Change the rules for your Brawl Mode here. 

Special Brawl -

Here is where you can set crazy rules to your fight, such as size
of players, effect of gravity, or even the speed of the match.

Rotation -

In case you have too many friends, you can play with rotation to
allow everyone a turn. Set different rules such as winner out or
bottom 2 out, depending on how many people you have.

Tourney - 

Here's where you get a whole bunch of people to test their skill.
You can have up to 32 participants in this bracket style 
elimination tournament.

Names -

Here you can set your name for your profile or friends' profiles.


With Friends - 

This option will allow you to play with friends that you have 
Friend Codes for.

With Anyone - 

This will let you play Brawls with random players. You also have
the option to spectate in these matches, just watching and perhaps
betting on the winner with coins from your vault.

Options -

Here you can turn on Allow Spectators, which will allow people to 
watch your "With Anyone" matches. Also, you can turn on Smash 
Service which will allow you to recieve data from Nintendo every
day you log into Wi-Fi. This includes a custom stage and photo 
data, but will be deleted after the day is done.

-------------With Friends---------------

Brawl Mode -

Here you can choose to hook up with a friend to Brawl. You can have 
any combination of amount of players on any Wii, such as 1 player 
on 1 Wii and 3 players on another.

Friend Roster -

Here you will input your friend's Friend codes and Brawl codes. 
Seriously Nintendo, it's getting old.

Team Multi-Man Brawl -

Here you can hook up with someone online to take on any of the 
Multi-Man Brawl challenges.

Home-run Contest -

Join a friend to beat that sandbag and send it flying!

-------------With Anyone----------------

Spectator -

Here's where you will watch other matches. You can watch normal
matches or Team Matches, and you can place bets on the winner, 
possibly winning you some coins.

Basic Brawl - 

A two-minute match against 3 random opponents. Straight forward.

Team Battle -

You and a random ally will take on two other brawlers.


Trophies and Stickers -

Here you can look at your trophies and stickers collected. You can
use the Coin Launcher here to get more trophies, as well as move
your trophies and stickers around to take pictures of them.

Coin Launcher -

Here you can use the coins you collect to get more trophies! Just
shoot coins into the launcher and try to hit the moving targets in
a scrolling shooter type mode. Trophies will fly by randomly, and
if you hit them enough before they escape you will add them to your
vault. Simple isn't it?

Stage Builder -

Here you can design your own stages! You can use parts from a set
list, but you can make any number of possible (or impossible) 
stages for you and your friends!

Album -

You can view all your photos here. You can take snapshots in most
modes, but not online (I think).

Challenges Mode -

Here is where you can unlock all kinds of extras. Just look at the
red windows to see what you need to do to unlock them (there won't
be any red windows right off, they'll appear when accomplish other
challenges). Once you unlock a challenge, the two challenges on 
either side of it will turn red and you can view the requirements
to unlock it.

Replays -

View your replays here. Take replays after matches or contests, but
you can only take about 3 minutes worth of a replay at a time.

Masterpieces -

Here you can play the games that feature some of the characters in
Brawl! You can play demos of the game for a few minutes or less, 
just to get a feel of the classics.

Chronicle -

View the games that had content taken in to Smash. An encyclopedia
of games, if you will.


Here you can set the different settings on your controller, screen,
and sound. Also, here you can erase your data and start over. One
last feature here is the My Music, which will allow you to change
the frequency of songs on particular stages.


Movies -

Watch various movies from trailers to all the movies you've seen in 
the Subspace Emissary.

Records -

View all the statistics of your game, from what characters have 
KO'd the most, swam the most, or SD'd the most to how long your 
game has been on.

Sound Test -

Listen to the sounds of the game. At the top you can switch from
the Music songs of the game to the Sound Effects of the different


Subspace Emissary -----------------SUBEM

Here I will list the stages of the Subspace Emissary. Each stage
will have a walkthrough, with a seperate section on secrets, such
as orange cube and secret door locations. There will be no spoilers
here, as far as story or unlockable extra characters goes.


Features --------------------------SUBFE

Subspace Emissary is an offline mode where one or two players can
play through a storyline. While playing you can earn trophies, CDs,
or even stickers, which are used in this mode.

To use stickers, go to the World Map (available after beating Stage
1) and click on the Sticker button. You'll be taken to the Sticker
Mode where you can build up your characters by applying Stickers.

Sticker Mode -

Sticker mode is where you'll apply stickers. In the bottom right 
hand corner you will see the character you're applying stickers to.
To switch characters, press the buttons shown to either side of the
character (left and right on the control PAD on GCN, classic 
controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).

To apply a sticker, choose it in the list and choose where you want 
it to be on the trophy base. Be careful, as you cannot put stickers
on top of each other. You can manually place as many stickers as 
can fit, or you can use the options to sort the stickers or 
randomly fill the trophy base.

Once you are ready, just hit the big OK button on the left to apply
all placed stickers. Once you apply a sticker, it's stuck there. 
You CAN take a sticker off, but you will lose that sticker forever.
Take care in using stickers, as they're a great help but you might
not get that sticker again for a while!


Stage 1 ---------------------------SUB01

Stage 1 - Midair Stadium

The SSE (Subspace Emissary from here on out) opens with a cinematic
showing you a match between to familiar faces. Choose whichever
character you'd rather fight as and defeat the other in single 
stock Brawl. 

After a cutscene an army of Primids will appear. Choose which of 
the four characters you want to fight with and in what order they
will come out, then defeat all 30 of the Primids to move on.

Another cutscene, and then it's time for your first...

Boss Battle! - Boss #1

Your first boss shouldn't be too difficult. You must decide on
saving one of the two imprisoned characters, so choose and beat up
on the cage surrounding that one. Watch another cutscene and Stage
1 is done. Whichever character you destroy the cage of will join 
your party. 


Stage 2 ---------------------------SUB02

Stage 2 - Skyworld

Watch a cutscene as the stage begins. In the first part of the
stage, just go down to the bottom of the level and then right over
to the door.

Another cutscene, and a small battle with Primids takes place. 
Afterwards move right, fighting enemies and jumping over simple 
pitfalls. The mini-boss at the end is simple enough, just shield 
and roll past him to avoid his attacks.

Another cutscene and you've got a friend to help out. Choose which 
character you'd like to fight as first, then proceed downwards past
the bumpers. At the bottom, move right past the obstacles and the 
windmill. Keep moving right over the platforms and shifting 
platforms to reach the door.

The next area slowly scrolls upward, so just jump on the platforms
slowly. Once you reach the top, jump off and go back to the bottom 
and enter the door. 

The next area is a short clip to the right and a required battle 
against some enemies. After defeating them, a mini-boss will show 
up. Just stand in between his bullets as they fire to avoid being 
hit and beat him between shots. Move on to the door to finish the


Stage 3 ---------------------------SUB03

Stage 3 - Sea of Clouds

After the opening cinema, choose which character you'd like to play
as. Move to the right in the opening area, which will end abruptly.

After another cinema, choose your character again (what was the 
point of that?). Move through the stage, going right then down, 
then left, then down, then right where EVENTUALLY you'll get to a 

At the next area move right until you see disappearing platforms.
Here a portal will open up, sending out enemies. Destroy the portal
then beat the enemies to move forward. Head left and watch out for
the falling rocks. When you reach the pit, another portal will 
open. Destroy it again to move on, then head right. This time the
rocks roll, so seek cover from a platform or overhang.

The mini-boss is back, doing many of the same moves. Avoid jumping
as this will cause him to do a giant spinning attack. Head right to
the door after he's done and end the stage.


Stage 4 ---------------------------SUB04

Stage 4 - The Jungle

After a cutscene, choose your character. Move right past the 
enemies and use the barrels to climb up cliffs and get past the 
pits. Go in the door to the next area.

Here there will be a lot of railed bumpers. Most will either do 
nothing or break some blocks for an item or trophy. Move to the 
right until you find a big chasm, then hit the bumper at the edge 
to raise a platform. After heading across the platform, you will 
fight a bunch of enemies in a closed space. Watch out for the heat-
seeking flying enemies (I know what their name is, but I'm trying
to be spoiler-free) as they tend to be very annoying. Continue 
right into a barrel to get to the door.

The next area is your classic elevator stage, where you will ride 
an elevator up, fighting off enemies as they fall or fly in. Go in 
the door at the top.

The next area is a downward plunge. Try avoiding the enemies as you 
fall. At the bottom you'll face a few enemies and a Giant version
as well. Go in the door when you're done.

After a cutscene, the stage will end.


Stage 5 ---------------------------SUB05

Stage 5 - The Plain

Start by going right while attacking/avoiding the enemies. Break 
through the blocks and continue right  into the ruins. Watch out, 
as the wall will start to move behind you, pushing you forward. 
Keep jumping over the pits and go down after you reach the end of 
the tunnel, breaking through the blocks. Move right some more and
go through another door. 

In the next area get on the platform and it will drift out. Fight
enemies every time it stops and defeat them all to get it going 
again. When you get to the end move right to be greeted with
another cinema. After watching it, the stage is over.


Stage 6 ---------------------------SUB06

Stage 6 - The Lake

Goodness this one's long. Hooray more cinema! After the cinema, 
choose your character and then it's time for another...

Boss Battle! - Boss #2

This battle it much tougher than the previous. See the Boss List
section for details on it. 

Watch the cinema then choose your character again. Head right. This
next section is just comprised of going through the first door you
see to pass obstacles. Go through the yellow door to get past the 
wall, then the blue door to get past the next obstacle. Head down 
the shaft and into the yellow door. 

In the darkness, there is a bomb square at the top middle of the 
small enclosed space you're trapped in. Just jump and up-attack in 
the middle to break the blocks, then head up to the top. Go left 
and into the blue door, then head back to the right. Break through
the wall and into the door.

This area is a bit more complicated. Don't go into the red door, as
it's a trap until you've finished the area. Go into the yellow door
and head the right. Defeat the enemies that appear in the small 
room and hit the bomb square, then head back through the blue door. 
Go right and up the small shaft that's appeared and hit the switch.
Now you can finally go through the red door.

Here you need to go through yellow door then defeat the enemy 
there. After that go through the red door that appears.

Here you're on a raft. Fight off the enemies and stay alive as the
raft drifts to the right. You don't have to enter the red door if
you don't want to. After a while, you'll automatically move to the 
next area.

Head right over the pit and into barrel. In the next area, you have 
defeat the dark character. It's just a one stock match, but he is 
no push-over. Afterwards watch a cinema and the stage will be over.


Stage 7 ---------------------------SUB07

Stage 7 - The Ruined Zoo

'Nother cinema, then it's time to run! Run away from the statue
following you. Basically, the stage scrolls to the right and you 
need to stay to the right. Be sure to press the red buttons to open
the gates. Eventually another cinema will play, and a friend will
come to the rescue.

After the cinema, it's time to choose your character and fight 

Boss Battle! - Boss #3

See the info in the Boss List about this bad boy.

Watch the cinema, then choose your character. Head to the right, 
avoiding the pits and spikes. Once you pass a few of the swinging
platforms, you'll have to beat a few enemies on a platform 
surrounded by spikes. The floating enemies are a pain, as they heal
if you don't hit them fast enough. Afterwards head right and into 
the door.

Head right in the next area to find another battle with a bunch of 
enemies. When they flash they spawn more of themselves, so don't
stop beating on them. Beat them all, then head to the top right and 
through the door.

The next area is more of the same. Keep moving right, using springs
to pass the big wall. on the high platform, you will face more 
enemies. Beat them all to continue, jumping over or using the 
springs to get past the high spikes. A little bit farther and the
stage is over.


Stage 8 ---------------------------SUB08

Stage 8 - The Battlefield Fortress 

Yay, another pretty cinema. Head right and down through the 
passageway, continuing along the path. When you reach a fork in the
road, going down will lead to traps and up will lead to enemies. 
The traps are easily dodged, so I suggest down, hitting the switch 
to open the door and moving on. Go into the door at the very bottom
left to get to the next area.

Here you will have to use a special attack to get through the door.
After you get through, head left, avoiding or killing the enemies. 
Go into the door and watch the pretty cinema.

Choose your character when the cinema is done and then duke it out
with 30 enemies. You will be constantly pushed to the left, and 
near the end a giant previous mini-boss will appear.

Afterwards, head to the left. Beat up the enemies that appear, then
head left again to face a mini boss. He moves slow, so just roll 
around him to beat him from behind. Then move on to the left, and
the screen will start scrolling. Beat the enemies and jump over 
the hanging cliff. Beat more enemies, including a giant previous
mini-boss, and continue left. More enemies near a hole and even 
more enemies up on a platform. Finally go into the door.

Fall down into the mine cart. After the dip, be careful to jump
out before it crashes into the wall. You don't have to go in the
door if you don't want to. Move to the right to fight more enemies.
Ride the mine cart afterwards and follow the warnings to jump out. 
When a "!" appears, get ready to jump to the next mine cart. Stay
inside though, as there are a lot of enemies and cliffs to deal 
with otherwise. At the end, there is a big chasm and you must ride
the cart to the right then jump out onto the platform with the 

Outside, head to the right again and another cinema takes place. 
Choose your character order and get ready. Head right to fight more
enemies, some of which grow after being hit. Defeat them with hard
hits, then move right. Yay for more cinema, and FINALLY the stage 
is over.


Stage 9 ---------------------------SUB09

Stage 9 - The Forest

Watch the cinema, choose your character. Move right, then fight the
enemies on the rising/falling platform, then head right again. Go
past the trees until you have to fight more enemies. Watch out for
the flying enemies when they shoot bullets. Right some more to the

At the next area head right again. Avoid the crazy moving enemies
that fly around, and keep heading right. Spring up the cliff, then 
head right for more enemies on some platforms. Move right more, 
over the stone blocks to the far right. At the far right, hit the
bomb block to reveal the door to the next area.

Head right, using the bumpers to destroy the blocks in your way. 
Watch out, as some bumpers destroy blocks that cover holes. 
Continue right past all the shelled monsters, then hit the switch
and climb upwards. The switch only lasts a moment, so hurry up. 
Break through with the bumper and head right. Bounce up to the 
platform and fight the enemies. Head right for more cinema 
goodness. Hooray, stage is done!


Stage 10 --------------------------SUB10

Stage 10 - The Research Facility

Cinema time, then head right to the door. In the next area, take
the elevator up to the top (press up while standing there) and 
head right to the next door.

More cinema time, then choose your character. Head right to the 
door. In the next area, go right past the windmill and down to the
bottom right door. Move right and fight some mini-bosses from 
before. Then head all the way right and beat up the enemies in the
room. Grab the key and go back left, going up the fork and throw
the key at the locked door to open it. Head up and right from the
next room, beating the spinning enemy and grabbing the key.

Head back to the room and open the door on the top left. Go left
and hit the switch, then go back down right from where you started.
Go all the way back to the previous area, then go through the door 
at the top right.

Go right and jump on the platform that you raised. Stay on the 
platform and dodge the traps until you hit a solid wall. Kill the 
enemies that climb down and hit the switch, then head back to the 
left. Make it past all the traps and head back to the previous 
area again, then go to the door on the top left.

Head up past all the rocket launching and ball enemies and get to
the door. Head right and either kill the giant balls or run past 
them. Keep going right until you get stopped by a bunch of metal
enemies. Fight them and kill them to move further right and to the
golden door. Watch the cinema and the stage is done.

Stage 11 --------------------------SUB11

Stage 11 - The Lake Shore

After the cinema, choose your character! Then you get to beat up
on the dark character. Another fun cinema, then you get to fight 
a double battle! Yay for more cinema! Then choose your characters
and start the real stage.

Head right until you get on a platform, which will take you up. 
Beat the enemies that appear and the platform will start to shrink 
and fall down. Avoid the enemies while staying on the platform 
until the ground appears, then head right again into the door.

The next area scrolls right, so watch out. Avoid the rising and
falling pillars and monsters that hide in the ground. When the pit
comes up, watch out for the moving wall that appears on the top 
half of the screen. On the second pit, watch out for more walls
that pop out of the ceiling to block you. Finally at the end, go
in the door and be greeted with another cinema.

Choose your characters and head down. Beat the enemies there and
head further down, into the mine cart. Jump at the "!" and head 
right. Watch out for the falling platforms, and head up. Head right 
at the top, avoiding the pillars of lava. Grab the key and use the
top door to keep moving right. Break the blocks and keep going, 
breaking the bomb boxes and tunneling your way through. Eventually
you'll get to an area where you have to defeat more enemies. Beat
both waves and keep going right into the door. Go right into the
last door and watch the cinema that ends the stage.


Stage 12 --------------------------SUB12

Stage 12 - The Path to the Ruins

Watch the cinema and choose your character. Go right until you have 
to fight some floating enemies and a shelled enemy. Head right 
after beating them and down to the breakable blocks. Break your way
into the ruins and go right to the elevator. Head up on the 
elevator and either defeat the tower enemy or jump past it to the 
right. Keep going right past the falling platforms and into the

Head right in the cave avoiding the fireballs, then keep going and
avoid the fire streams. Hit the switches along the way to turn the 
fire streams off for a while. At the end, go over the last blocks
and head down into the passage. Head right into a room where you 
get to beat up on the enemies and can't die. Try not to get too 
much damage and head to the right afterwards, where you'll fight 
more of the growing enemies. Use the bumpers to your advantage to
defeat the enmies and move right more to fight on floating 
platforms. Watch out for the rolling enemies, then continue on to 
the right. Down the slop is some more platforms, which will rise 
once you stand on them. After beating the enemies that appear, head
to the right and up the elevator. Go in the door at the top to end
this long section.

Head right to vie another cinema and choose your character to fight
another battle. Beat the enemy to move on, completing the stage.


Stage 13 --------------------------SUB13

Stage 13 - The Cave

More cinema, then choose your characters. First off, head right but
watch out for falling boulders. After reaching the bottom of the
incline, don't wait, because the ceiling will collapse. Climb up
the ladder and continue right, then beat all the enemies that 
appear. Continue down and right, and watch out for the falling 
ceiling again. Fall through the platforms and rush right. The next 
part has the floor rush up, but you need to stay on the left to 
escape death. Head right after you clear it and watch out for the 
moving ceiling/floor. Wait for it to go up, then rush forward and 
down, getting to the bottom right as quick as possible. Head up the
ladder and get ready for moving platforms. They come in a pattern
of low-middle-high, so jump through the opening and keep going 
right. After all that, head right to the door. 

In the next short room, grab the key and dodge the traps to rush 
through the room. Get to the door and then head right. Hit the 
switch to turn off the gas, then head up the passage. The floors
sink if you stand on too long, so keep hopping up. Head left to a
new platform and more enemies you have to fight. After they're all
gone, head left again to find another upwards passage. They're a 
switch on the left to turn off the gas, but watch out - the ledge
will break away. Hit that switch then head up quick. At the top 
head right, and at the fork go down to hit the switch and turn off
the gas. Head up to pass the gas (lol) and then get ready to outrun
a ceiling again. Once you hit the next switch to turn the gas on, 
the ceiling will start to fall. Run right quickly after hitting it
to clear the ceiling, or you can just dodge right to avoid it all
together. Head right again and hit the switch from afar if you can
to turn off the gas. Beat up the enemies that appear quickly, as 
the gas will turn back on shortly. Run right after doing so and 
start crossing the platforms. Be careful, as that windmill turns 
FAST (at least in harder difficulties). Jump on the platform at the
top-right of the windmill to keep moving right. Head right and up 
the incline, using the holes in the ceiling to avoid the rolling
rocks. At the top head right past the enemies and go in the golden
door (the red door is just extra stuff). Hooray, cinema and stage
is done!


Stage 14 --------------------------SUB14

Stage 14 - The Ruins 

Woah, no cinema! Head down the elevator after choosing your 
character, then head right. If the door closes on you, you have to
backtrack then hit the switch to raise the door. In the next area
you have to watch what parts of the ceiling come down. Try not to
get crushed and keep moving right. After getting through the jig-
saw type place, get across the platform with spikes above and below
then move to the right. The moving platforms are laden with spikes,
so stay on the side without spikes or move quickly past them. At 
the top hit the switch to open the door, then move to a set of 
rotating rooms. Stay inside one, but be careful about flying 
enemies and projectiles. Once past go right and down, where you'll 
find three switches. The right most switch is the one you want to
hit, then fall and get in the door before you fall to your death.

The next area will scroll to the right. You'll have to dodge fire
and enemies alike to keep ahead. Once you get past all the flames
there's blocks in your way as well. Get past all that and there's
a mine cart waiting, but don't stay in too long or you'll fly off
the edge of the screen. Once you get past ALL of that, you'll find
yourself on an elevator. Head on down, defeating enemies and watch 
out for the crystals that appear on either side of the shaft. Jump 
to the left and fall through the platforms when the crystals take
up the entire shaft. Make your way all the way down the shaft, then
take a right to view another cinema and get a new character. 

Head right after the cinema and get ready for battle. Beat all the
waves of enemies and then go right, hitting switches to open doors. 
You'll eventually have to hit two switches quickly to open a door, 
then just keep going. If you hit every switch and quickly run 
right, you should be fine. If you ever get stuck, you can fall 
through the thin floors and return to a certain point. Keep going
right past the three switches and spinning enemy, and past the rest 
of the enemies into the door. 

Defeat the enemy here to get another character and a cinema. Not to
mention clearing another stage.


Stage 15 --------------------------SUB15

Stage 15 - The Wilds

Quick cinema then choose your characters. Head right past the 
enemies and tower enemy to the cliff, where you'll have to fall 
quickly through the platforms. Watch out for the enmies there, as 
they act like platforms themselves. At the bottom head right past 
the enemies and into the cave. Watch out for the wheel enemies here
and continue right. At the end, watch out for the wind blasting and
press onwards over the pillars. At the platforms watch out for the 
bombs spinning around. Avoid them and keep going right past a 
second platform with bombs. Watch out for the wheel enemies that 
come by while doging the bombs. Afterwards, head up the platforms
and get ready for a mini-boss. Beat on the boss until he's dead,
watching out for his snap attacks. You have to finish it off when 
the green center is showing. Head down the cliff and over the 
falling squares to the door.

Head right past enemies and rising/falling platforms, none of which
are deadly (well, maybe the enemies). After getting past that you
will get to a cliff and the screen will scroll downwards again. Go
down through the platforms, but watch out for falling rocks. At the
bottom beat on the giant enemies and then go right. Time your shots
right from the barrels and keep going right into the passage.  Head
on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A

Watch the pretty cinema and get ready for a...

Boss Battle! - Boss #4

See the Boss List for details on this bad boy. He's a toughy, so
go all out and beat him for a short cinema and the stage is over.


Stage 16 --------------------------SUB16

Stage 16 - The Ruined Hall

After a short cinema, guess what? It's time for another...

Boss Battle! - Boss #5

Jeese, as if it wasn't hard enough the first time. I've literally
been KOed in one hit by this guy (on intense). Anyway, after you 
beat him, watch the cinema and be happy, it's a quick stage. 


Stage 17 --------------------------SUB17

Stage 17 - The Wilds (2)

Cinema, pick your character, head right, the usual. Use the bumbers
to break through the blocks and beat on the enemies that appear,
then the stage starts to scroll. Keep hitting the bumpers when you
can and moving onward. Once you reach the up and down platform 
you'll have to beat the floating monsters, then continue right. 
Take the first elevator all the way up and head right to the door. 

Jump on the platform to float down a bit then head right past the 
falling spike traps. Jump over the spike wall and then beat on the 
enemies that appear. Head right past the spike walls to get to a
platform. Jump on the platforms to move forward, jumping up as the
walls start closing in. Go up more by breaking the rocks, then head
right past the wheel enemies to view a cinema and end the stage. 


Stage 18 --------------------------SUB18

Stage 18 - The Swamp

No cinema this time, just choose your character. Head right over 
the pits and past the enemies. Just keep going right, watching out
for pits under swinging platforms, but be careful of the wind. It
blow up here, so you fall slower and can fly higher. At the far 
right is a door which will take you to the next area.

Head right again here, being careful of the bullet enemies and the
wind that blows down, making you fall much faster. After some time
you'll end up just jumping from ladder to ladder. Again, be
careful of the wind blowing up and down. At the far right, you'll
have to beat some enemies. Be careful of the launch pad and the
bullet enemies, as well as the healing flying enemies. 

Once you beat them, the screen will start to scroll up. Get on the 
ladders and keep away from spikes. Break the blocks in your path 
and keep heading up. At the top right go in the door. 

After the pretty cinema it's time to fight the giant enemy. Choose
your character and beat him down! More cinema ensues, then head 
right into the mine cart. Jump out before it crashes, then head 
right over the water. You can use the launch pads to quickly move
ahead, getting to the platforms where you will have to beat a few
enemies. Move right and jump in the barrel. Shoot from barrel to 
barrel, aiming for the bomb square if there's a wall. You'll 
eventually get to the door.

Head right, using the springs to bounce over enemies and on top of
them, watching out for the bullet enemies. When you need to go down
watch out for the springs, as they'll launch you into spikes above.
Break the blocks and continue right past the falling blocks and 
over the spikes. Use the springs here to get past all the spikes,
avoiding any that point left. You'll eventually make it to the 

Move right and get on the platform. Stay on avoiding the bullet 
enemies and pillar of vines. When it stops go right and beat the
enemies that appear. The stage will then start scrolling right. 
Watch the water for vines about to pop out and keep moving. At the
end jump up to the ledge and get in the door. 

Hooray for more cinema. Stage is done. 


Stage 19 --------------------------SUB19

Stage 19 - The Research Facility (2)

Again no cinema, so choose your character and head right. The 
switches here will turn on the lights so you can see. Kepp going 
right, breaking through blocks and dropping through floors when 
necessary. Go right over the chasm on the platforms ignoring the 
switch, but hitting the second switch. After this go right until 
you dead end into a wall, but just wait a moment and you'll be able 
to pass. Head right past the enemies and hit the switch to light up 
the area. With the lights on, fall through the thin part of the
floor and go through the door at the bottom.

Head right past the enemies for cinema time, then a double battle!
Beat the two dark enemies for another cinema, then head right. 
Break through the blocks then head right past the moving blocks.
Enter the door.

Hit the switch and jump on the platform that appears, and ride it 
up.Head right and up the ladder, repeating for another switch and 
platform. You'll have to jump off quickly though and fight the 
enemies that appear. Hit the switch on the right for another 
platform, then jump to each platform you see. Be careful not to 
jump off the platforms that are moving. At the end you'll jump up
to the platform with the door.

Go in the teleporter on the right, then beat the enemies. Head 
right into the next teleporter and up through the shaft, using
springs. At the top go through another teleporter then wait for the 
platform to take you all the way to the left for the next 
teleporter (you don't go in the platform one yet). After going in 
the far right teleporter, hit the switch to raise the door in front 
of the white door, then go in the teleporter in the middle that you 
skipped. You'll go down the shaft and to the right into the last
teleporter back to the first room and get in that door. 

ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so 
pretty for one of those characters, then choose your character. It
is time for another...

Boss Battle! - Boss #6

Man, these battles are tough on intense. Anyway, check the Boss
List section for details on how to beat this one, then watch a
short cinema and the stage is complete.


Stage 20 --------------------------SUB20

Stage 20 - Outside the Ancient Ruins

OH YA BABY! Cinema, choose your characters, then it's off to the
right. Keep going past the wheel enemies, over the pit, and past 
the tower enemy and climb the ladder. Beat the enemies that appear
and head right. Watch out for the rocket enemies and another tower
enemy, then into the door.

Yay more cinema, then choose your characters. Beat 40 enemies this 
time, with all kinds of different enemies. Be careful and watch out
for the metal enemies at the end. Afterwards watch another cinema 
and the stage is done.


Stage 21 --------------------------SUB21

Stage 21 - The Glacial Peak

Cinema time, then choose your character. Head upwards, climbing
ladders and platforms. The item box on the right can be grabbed, 
but get out quick as the wall will close in. Head up past the 
spikes and you'll meet an old school platforming game. The 
platforms scroll by and you have to keep heading up. Eventually 
you'll get in some barrels and shoot up. After all the barrels just
a little further and you'll find the door.

Ride the platform up and avoid the crystals and enemies. At the top
the screen will scroll upwards, so keep climbing. When you see the
more "clear" ice wall coming from the right side of the screen,
CLIMB FAST as this will completely cover the screen soon. Get in 
the door to move forward.

Jump in the barrel and go left after reaching the peak of the shot
to land on a platform. Climb the ladders and avoid the ice enemies.
At the top beat the enemies that appear and keep climbing. At the
VERY top is a door.

Watch the cinema, then get ready to fight! Choose your fighter and 
take on the other. 'Nother very short cinema and stage is over.


Stage 22 --------------------------SUB22

Stage 22 - The Canyon

Hooray more cinema, then a battle royale! Beat 50 enemies here.
They come in waves, not too hard at first, but eventually giant 
enemies show up. Near the end, a spinning enemy shows up and then
a BUNCH of giant enemies show up. Try to make them kill themselves 
in the pit if you can. After they're all gone the stage is done.


Stage 23 --------------------------SUB23

Stage 23 - Battleship Halberd Interior

A little cinema, then go right to the door. In the next area, just
keep going right. Jump over the solid wall and fall through the
falling platforms. Keep going right and you'll find the door.

Watch the cinema then choose your characters. In this area you'll 
have to search for the portals that appear and destroy them. Once
they are destroyed, hit the switch that appears near them. Once 
you've hit all four switches, head down through the floor in the 
center room to find the door.

In the next room, defeat all the enemies that appear, then go 
throught eh door that appears. In the next room head right. Hitting 
the switches will light up the area. At the right, go in the door.

In the next area, you need to defeat every enemy. There are six in
all, just hunt them down at every extremity of the level. Once 
they're all beaten, return to the left-most room and go through the
now-accessible door.

Watch another cinema then get ready for a double battle! Beat both
the dark enemies to continue. Ugh, these ones can be as tough as 
some of the bosses you've fought. Watch the next cinema, then the 
stage is done.


Stage 24 --------------------------SUB24

Stage 24 - Battleship Halberd Exterior

Cinema, then it's time to choose your character. Quick run to the
left, hopping from platform to platform agains the wind and you'll
find the door. Inside head right, passing enemies and mines. Once 
you reach a switch, hit it and quickly go right while the gate's 
open and into the door. A little ominous room and you'll go through
the door on the right side. 

Beat up the enemies here (easier said than done) and then head
right. Avoid the big enemy if you want, then continue right through
the blue flame jets. Avoid or kill the flying enemies and continue
right to a "crusher". You'll have to run in quickly while the 
crusher is open and get in the door.

Climb up the platforms then watch the ridiculous cinema and the 
stage is over. 


Stage 25 --------------------------SUB25

Stage 25 - Battleship Halberd Bridge

Coolies cinema then choose your character. Time for yet another...

Boss Battle! - Boss #7

Beat this guy then the stage is done. Hooray for short stages!


Stage 26 --------------------------SUB26

Stage 26 - The Subspace Bomb Factory

Cinema, choose your character, head right and down the elevator. 
Go all the way to the bottom, then right past the enemies and to
the next elevator. Go up once and head right to the door. 

Head right past the rocket enemies and you'll eventually have to
beat a bunch of enemies. Beat them and head right... and the stage
is done. Wow, that's a quickie!


Stage 27 --------------------------SUB27

Stage 27 - The Subspace Bomb Factory (2)

Choose your characters and head right. Break through the boxes if 
you'd like, but otherwise just keep going right. When you come up 
to the bomb square, hit it and quickly jump on the platform to 
avoid falling. Head right to the windmill platforms and beat all
the enemies that appear. Continue right past more windmills as the 
screen scrolls, avoiding spikes. Go in the door on the far right.

In the next area cross the conveyor belt, watching out for the 
falling ceiling with spikes. You'll see the door, but have to 
activate 3 switches before you can go through. Head up first, 
breaking the blocks and moving up. After you hit the red switch at
the top, fall quickly as the ceiling will start to collapse. After
that, head down the ladder and to the left. Beat the enemies that
appear on the platform and hit the blue switch just a little past
it. Head back the junction and head right over the conveyors and
the pits. Hit the switch and head back to the door at the top of
the ladder. 

Head right past the jet flames. When you see the switch, hit it to
start some jet flames and kill the rocket enemies. Head right 
through the breakable blocks, hitting the switch to drop blocks on
the flames to the right. Continue right and down the ladder. Head
right to fight some enemies, then head right past the flames. Watch
out for the launch pad and hit the switch to turn the jet flames to
the right off. Hurry past them and onto an elevator, beating the 
enemies as they appear. At the top, fight the enemies but BE 
CAREFUL as the room will collapse. Stay on the center platform to
avoid being crushed. After all the enemies are gone head up and to 
the left. Destroy the rightmost blocks to get the key and head back
to the right to watch a cinema. 

Choose your characters and fight off the massive wave of 50 enemies
in the next area. OMFG at the last two enemies. Break their heads 
to make them show their weak spots, and try to fight only one at a

Afterwards another cinema, then choose your characters again. Head 
down as the screen starts to scroll. Take out the enemies or avoid
them, breaking the blocks on the right to keep going down. 
Eventually you'll make it to a shaft with spikes on the walls, so 
just beat the enemies up as you descend. Go left and right to avoid
getting trapped on the elevator, and stay in the middle when the
walls start to close in. Afterwards wait for the floor to open and
fall further down. These platforms will fly up, so keep going down 
until you reach the door. 

At the next area just keep falling and watch out for the mines. 
Don't linger on the platforms here and watch for when the screen
starts to scroll when you get into the corridor at the bottom. Head
down avoiding or killing the enemies, going right and left with the
corridor until you reach the door at the bottom. Fall some more to
see another cinema and it's time for another...

Boss Battle! - Boss #8

Again? Anyway, see the Boss List section for details on this guy. 
Afterwards hooray, it's time for cinema and the stage is done. 


Stage 28 --------------------------SUB28

Stage 28 - Entrance to Subspace

Watch the friggin' awesome cinema, then choose your characters. 
Head right, beat the enemies. The screen will then start to scroll
right. Beat the enemies if you want, and when the screen stops 
scrolling you have to beat the portals that appear. Afterwards, you
can either kill the enemies or move forward. When you move to the
right enough, you'll face previous mini-bosses. Just continue going
right and beating any enemies that appear. Once you reach the 
incline you know you're done. Just head in the door to see another
cinema. Yay, stage complete!


Stage 29 --------------------------SUB29

Stage 29 - Subspace

This stage is crucial. Trophies will be scattered about of the 
other characters. Everyone you pick up will be joined into your
party. Pick up everyone you find and search everywhere for these

Watch the cinema then choose your characters. Head right, watching
out for the freezing enemies as they will kill you if you fall in
a pit. Head all the way to the right to find the door. (A character
is above the door on the far right).

Head up in the next area. Halfway up is a door which will allow you
to get 2 more characters. Watch out for the end, as flying enemies 
will drag you all the way to the top and kill you. Head into the 
door at the top. (Another character is to the right of the door)

Head right here and jump on top of the lit up platform. Continue up
and to the left, grabbing another character and continuing left.
Break the bomb square and go inside the door. Here you will pick up
another character, then hit the bomb square and QUICKLY grab yet
another character. Head back to the shiny platform area.

This time jump up on the lit up platform and head up and right. 
Here you should go into the bottom-left door and pick up another
character, then roll past the mines and pick up another character.
Head back to the previous area and then go through the top right
door. Head right to the door, but first hit the bomb square and get 
another character on the right. Then go through the door. 

Grab the characters on the top left and right in this weird 
spinning room, then go through the door on the right. Grab the 
character and head right over the platforms quickly, then into the 
door. Time for a cinema and a fight against a specific character!

Beat him then it's stage over!


Stage 30 --------------------------SUB30

Stage 30 - Subspace (2)

Another character gathering stage.

Pick up the character on a platform just above you after the 
cinema, then head right. Head right past all the bombs then grab 
another character. Make your way past the second set of mines by
throwing something at them, then continue right and grab another 
character in a mine-protected niche. Head right to the door.

Fall down at first, breaking the left bomb square, grabbing the 
character, and continuing down. Break the left bomb square again to
get another character, then continue down. Break the right bomb 
square this time to grab the character then continue down. At the
bottom beat the enemies that appear, and get ready because the 
screen scrolls to the right afterwards. Head past all the enemies 
until it stops scrolling, then defeat the enemies that appear. Head
right to grab another character and get in that door. 

Head right using the launch pads if you want until you see a bumper
with a character above it. Hit the bumper then grab the character, 
then continue right up over the ledge. Hit the bumper to the right
to get another character and watch the enemy die. Head right again
and skip the next set of enemies. Keep heading right and up, then
beat the enemies up there. The small ones will trap you and then 
the tower enemy will shoot you, so be careful. Head right and grab
the next character then get in that door. Watch the cinema then
the stage is done. 


Stage 31 --------------------------SUB31

Stage 31 - The Great Maze

Yay, final stage! Here is a giant maze of a level. Press start to 
see your location in the maze. 

I'd suggest you use the map I uploaded to GameFAQs to navigate this
maze, but here's a decent description of what to do. Any door with 
black smoke will have you fight a battle or boss battle. 

There's really not much you can say about this stage other than to
just go around defeating everyone. Then go through the final door
which is in a small room close to the upper right save/teleport 
point. Use the map and avoid all the traps. I don't have the 
patience or stamina to describe the whole place.

Then watch a cinema and fight...


See the boss description for this battle. Good luck, and finish up
the adventure mode with style!


Orange Cube Locations -------------SUBOC


Stage 1 - Midair Stadium



Stage 2 - Skyworld

1 - On a floating platform during the second part of the stage,
fairly obvious.


Stage 3 - Sea of Clouds

None - Be sure to enter all doors to get a crown.


Stage 4 - The Jungle

2 - The first is at the bottom of a shafter in the middle of the
first area. Just jump in the cannon to shoot down through the 

3 - The second is in the last area where you freefall. Stay to the
left and land on the ledge, then go through the door and there it


Stage 5 - The Plain

4 - Man, this took forever for me to find. At the big wall of 
breakable blocks, this cube is above the top right block off the
screen. Just break the top right block but not the one below it, 
then do an up attack.

5 - Slightly hidden, at the end of the first area there is a shaft
that primids fall out of. Jump up and either fly or wall jump to 
the door at the top, where this cube is.


Stage 6 - The Lake

6 - In the "first" area after the boss, after the second door that 
leaves you under a ledge, go up and over the ledge to the left.

7 - During the raft ride, jump up to the door and go inside.

8 - Later in the raft ride jump up and break it.


Stage 7 - The Ruined Zoo

9 - After the sewer fight with the ball enemies, head up the ledges
to the right.

10 - After the first spring you come across, go over the building 
in your way and drop down on the right side. Go in the door there.


Stage 8 - The Battlefield Fortress

11 - When you come to the second "bend" on the right, grab the key 
at the top right and use it on the locked door to the right. Then
go right and enter the door.

12 - During the first mine area, go in the door in the small hole 
in the floor. Ride the mine cart to the end to find the cube.


Stage 9 - The Forest

13 - Jump over the trees in the first area and head into the door 
on the left at the bottom.

14 - In the second area, break the second set of bomb squares to 
reveal the cube.


Stage 10 - The Research Facility 

15 - In the first area (after the boxes) take the elevator up once 
and head right. Over the small shaft is the cube.

16 - In the first area after you reach the "windmill" platforms, 
step on the launch pad to fly over the gap at the top right of the 


Stage 11 - The Lake Shore

17 - During the scrolling right section, it is directly in your

18 - After the mine cart ride, head up the ledges and left to break
the blocks to reveal a door to the cube. 

19 - After the three locked doors, kill the floating enemy that 
appears to reveal a door.

20 - In the last area, it's staring at you.


Stage 12 - The Path to the Ruins

21 - After the small pits in the first area and the falling ledge
you'll see it.

22 - After all the fire jets in the second area, instead of falling
down jump up on the ledge and take out the flying enemies with
swords. Then jump up to the left to find the cube.


Stage 13 - The Cave

23 - After the floor rises up and you have to escape to the left,
wait for the next ceiling to fall completely. Get on top and head 
up and to the right for a door to the cube.

24 - During the third ceiling's fall (the one with no floor), this
cube is on a ledge at the bottom left.

25 - At the VERY end of the stage, during the incline where rocks 
are rolling towards you, hit the switch to open a door just to the
right of where the rocks fall.


Stage 14 - The Ruins 

26 - During the right scrolling area, this cube is on top of the
second breakable wall.

27 - In the third area, watch for the Roturret (spinning enemy). 
Kill it then hit the right switch to reveal a door. Go in then make
it under the closing gate to find the cube.


Stage 15 - The Wilds

28 - After the "cave" in the first area jump up the ledges and go
through the door on the right. Then climb the ledges for the cube.

29 - After leaving the previous cube's location, continue forward 
until you reach a breakable wall with this cube behind it.

30 - During the barrel section, take the rightmost barrel to land
next to a door that leads to the cube.


Stage 16 - The Ruined Hall



Stage 17 - The Wilds (2)

31 - Where there are three elevators in the first area, go up in
the middle elevator, then after the left elevator passes you go 
left and drop down to the door. 

32 - After the ladder at the end of the stage, head left.


Stage 18 - The Swamp

33 - Jump on the first leaf in an updraft and stay on until you see
a passage on the right that contains the cube.

34 - During the scrolling up section with ladders, go in the door
on the left. Use the updraft and get to the top right ledge, where
a cube resides.

35 - After the barrels area, jump on the first set of "inclined"
springs to see the ledge with the cube on it.


Stage 19 - The Research Facility (2)

36 - During the dark area at the beginning, then after the ladder 
leading down hit the switch and drop down to the left quickly to
enter the door with the cube.

37 - At the downward platform section, on the third descending 
platform jump to the ledge on the left and blow up the wall to 
reveal a door to the cube.

38 - At the end of the teleporting section, at the bottom of the
shaft on your way back to the main room.


Stage 20 - Outside the Ancient Ruins

39 - Climb the breakable ledges after the ladder in the first area
to find a door leading to this cube.

40 - Right next to the previous cube.


Stage 21 - The Glacial Peak

41 - During the second area, this cube is on the right after the 
platform ride and moving ice section. 

42 - When the barrel blasts you up, move right to land on a ledge
with a door. The cube is inside.

43 - Enter the obvious door on the right side during the climb. In
the small area, a block of ice is protruding into a pond to protect
the cube. Grab a metal box above you and dive down into the water 
to make it under the icicle. 


Stage 22 - The Canyon



Stage 23 - Battleship Halberd Interior

44 - In the first area (other than the stupid joke room at first) 
stay to the left of the falling blocks to find a switch. Hit the
switch to reveal a door to this cube (it's behind a wall, just hit
the bomb square).

45 - A little tricky. In the room with 3 portals to destroy, at the
bottom right portal there is a ledge to the right. Get on the ledge
and jump THROUGH the right wall to the door. Watch out for the ice
enemies and grab the cube at the end of the passage.

46 - At the bottom of the ladder in the room with the three portals
to destroy, it is on the left (I think, maybe right, but still 
pretty obvious).

47 - In the room where you must kill all the enemies, bounce off 
the springs in the top right area to reach this cube.


Stage 24 - Battleship Halberd Exterior

48 - UGH. Finally figured this one out. In the second area (after 
the platforms with no enemies) jump up to the orange ledge. Move 
past the first mine and then watch the next two mines moving 
vertically. There is a small crack above the second one, so you 
must detonate the mine when it is close to that crack. The cube is
then revealed.

49 - At the last area when you can go up or down, go up to ledge to
the left with the cube.


Stage 25 - Battleship Halberd Bridge



Stage 26 - The Subspace Bomb Factory

50 - Go down the elevator from the start three times and head left.
Go in the door and kill the enemies to reveal the cube.

51 - At the right elevator, go ALL the way up to the top and head
left into the door. Fly or wall jump up to the top of this shaft to 
find the cube.


Stage 27 - The Subspace Bomb Factory (2)

52 - Enter the door on the windmill after you fight the rocket
enemies on a previous windmill. Here there are some green boxes and 
another windmill, but the cube is hidden. Jump on the springs and
jump at the top of the vault to land on a hidden ledge. Attack down
to break the box and the platform you're standing on, so the 
contents of the box will fall.

53 - When opening the blue/red/green door, reach the blue switch. A
shaft is to the left, and you must fly or wall jump up to the top 
of the shaft to reach a door. Inside is a bomb square to reveal the

54 - In the area with a switch to activate blue flames to kill some
rocket enemies (third area I believe), climb up the ladder and head
left across some platforms. Hit the switch to turn off the jets and
head further left to find the cube.


Stage 28 - Entrance to Subspace



Stage 29 - Subspace

55 - After the pink swings, go in the door. The cube is at the very


Stage 30 - Subspace (2)

56 - Near the end of the first area, fall into the pit below the
mine-protected blocked in platform (it had Meta Knight's trophy on

57 - In the third area, run along the bottom most ledge to find the


Stage 31 - Subspace Maze

*Note: Use the map I've uploaded to to navigate these
areas if you have already defeated these enemies.

Top Left Area -

58 - The room past Pit at the top.

59 - Above Kirby's door on the left of the rising platform.

60 - After Link, go into the door, hit the bomb square, then go 
back through the door to find the cube.

61 - In case you missed this one (it's obvious), go to the top
right teleport points and go through the top left door. Head left
and it's right on your path.

Top Right Area -

62 - Right of Snake's door and on the way to Mr. Game & Watch's 

63 - In Ness's door's area, stay down along the water line to find
it on the right side.

64 - In the area with R.O.B.'s door go to the bottom left corner.

65 - In the same area, on the vertical section with conveyor belts,
just before the ladder go left and attack. The cube is partially
hidden behind an outcropping, so break it and take the goods.

Bottom Right Area -

66 - In the area with Bowser's door, just as you enter from the 
save point area jump up to the ledge to find the cube.

67 - Above Falco's door is a ledge with the cube.

68 - In Falco's door is a room with the cube.

Bottom Left Area -

69 - Before Rayquaza's door on the tilting platforms, it is on a
ledge to the left.


Character Enlistment --------------SUBCH

***Warning - This section contains how to get all characters in 
this mode, including secret characters. Do not read if you don't 
want these characters spoiled.


Bowser - Beat Stage 29.

Captain Falcon - Beat Stage 20.

Donkey Kong - Beat Stage 20.

Diddy Kong - Beat Stage 4.

Falco - Beat Stage 18.

Fox - Beat Stage 6.

Ganondorf - Beat Stage 30 (Grab Link and Zelda trophies during the

Ice Climbers - Beat Stage 21.

Ike - Beat Stage 8.

Jigglypuff - Complete the Subspace Emissary, then go through the
  new door in Stage 18 - The Swamp. (See Secrets for more details)

King Dedede - Beat Stage 29.

Kirby - Beat Stage 1.

Link - Beat Stage 9.

Lucario - Beat Stage 21.

Lucas - Beat Stage 7.

Luigi - Beat Stage 29.

Mario - Beat Stage 2.

Marth - Beat Stage 8.

Meta Knight - Beat Stage 8.

Mr. Game & Watch - Beat Stage 25.

Ness - Beat Stage 29.

Olimar and Pikmin - Beat Stage 20.

Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24.

Pikachu - Beat Stage 10.

Pit - Beat Stage 2.

Pokemon Trainer (Charizard) - Beat Stage 14.

Pokemon Trainer (Ivysaur) - Beat Stage 14.

Pokemon Trainer (Squirtle) - Beat Stage 7.

R.O.B. - Beat Stage 27.

Samus - Beat Stage 19.

Snake - Beat Stage 23.

Sonic - Complete the Subspace Emissary (Beat Stage 31).

Toon Link - Complete the Subspace Emissary, then go through the new
  door in Stage 9 - The Forest. (See Secrets for more details)

Wolf - Complete the Subspace Emissary, then go through the new door
  in Stage 14 - The Ruins. (See Secrets for more details)

Yoshi - Beat Stage 9.

Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24.

Zero Suit Samus - Beat Stage 10. 


Boss List -------------------------SUBBO

Boss #1 - Petey Pirahna

This boss has two basic attacks - swing a cage and jump. It raises
its arm before it swings, and the jump does a lot of damage when it
falls back to the ground. Keep on your toes and dodge these 


Boss #2 - Rayquaza

When it's mouth lights up, it will either spit out a projectile 
horizontally or fire at an angle downwards. Jump away to avoid 

It can jump up and then dive down through the ground, so keep on 
your toes. When it dives into the ground, watch out for the bulge 
in the ground to see where it's going to pop out. It may pop out a 
few times, so just roll or dodge away. 

If you get close it will spin, causing damage to you, so jump or 
get away quickly in close combat.

When it's eyes light up it will cause an explosion near your 
character. Shield to protect yourself.


Boss #3 - Porky

This guy always seems to pull out new moves when I fight him. He
has a basic walk which does no damage and leaves him open for 
attacks, and he also can do a damaging physical attack to one side.
Dodge or stay away when he raises his legs.

He sometimes builds up energy above himself, then shoots out a 
laser that homes in on you. Try jumping to avoid the laser, though
it almost always seems to hit me just a little.

Be careful when he summons a bunch of little Porkies with lights 
on their heads. They will run at you and explode if they get too
close. They can be easily killed, but try to keep your distance 
while breaking them down.


Boss #4 - Galleom

This guy has a few attacks. He may turn into a tank and zoom across
the stage, which can be jumped over. If he turns toward the screen,
get ready to dodge or move quickly. He'll jump across the stage in
small jumps, pinning you to the ground then blowing you away with
the next small jump.

He also does a basic physical attack which can be dodged or jumped
over. Along with that, he sometimes shoots missles and lasers. The
missles can be destroyed with some projectiles and the lasers can 
be avoided if you stay very close to Galleom.


Boss #5 - Galleom

Same as above.


Boss #6 - Ridley

This guy isn't terrible I guess. He's got a few attacks, most of
which all do the same thing. He'll usually rush across the screen,
but he'll either fly across which you can roll to dodge, or use his
tail to scrape along the ground, which you can jump over. Be aware
that once he reaches lower health he may do these multiple times 
and go across the screen several times.

He'll also randomly fly into the background and come at you. Gauge
how far he is away from you and dodge or roll just as he reaches 
the platform. It also is possible to just stay airborne enough to
dodge this attack.


Boss #7 - Duan

This boss has several attacks. It can shoot very slow missiles, 
some bad lasers, swing a sword or spin to do close combat damage.
There really aren't a lot of ways to dodge the missles, so either
avoid them as you beat on the boss or hit them with a projectile.
Stay behind the boss or airborne when he fires lasers, and dodge or
run away when he begins a wind up for a physical attack. The 
different "sides" of the boss will do different attacks (I believe
the pink side does projectiles and the blue does melee).


Boss #8 - Meta Ridley

You only have 2 minutes to beat this boss, so attack whenever you 
can. After each attack MR will fly in slowly from the left side of
the screen, leaving a perfect chance for some beatings. 

This guy has a few tricks up his sleeve. He can jump on the back of
the ship, landing on the edge and building up a projectile attack 
or floating above the back and shooting some projectiles. If he 
hangs on the back, jump at him and attack before he builds up to
knock him off. If he's floating and starts shooting the little 
projectiles, then stay under him or behind him and beat him while
you can.

He has two other moves as well. He may jump up slightly and then 
come crashing down on the ship. He'll either chase you down and try
to trample you or crash down at the back of the ship. If he's 
aiming at the back of the ship, JUMP IMMEDIATELY. Otherwise you'll 
go off the bottom of the screen and die. If he's chasing you, there
will be a little lag time for you to dodge or roll away.

Another attack he might do is fly across the screen. Just jump over
him or dodge or roll to avoid this attack.


Boss #9 - Tabuu

Wow, this guy's a beast. He has a nasty habit of teleporting 4 or
5 times after every attack, so wait until he's stopped teleporting
before chasing him down. 

He has a few basic attacks. When he stops pay attention to how he
holds himself. He'll either fly across the stage, doing a basic 
gliding attack that can be jumped over, or throw out a ninja star,
which must be avoided both when it's thrown and when it returns to

He also may summon a "figurine head" of sorts. If he summons it 
below him and drops down to the platform, get ready to jump over a
huge beam he shoots. If he holds it in front of him, get ready to 
avoid it, as he'll shoot straight across the screen. You can either
jump over it if it's low enough or stay under it if it's high 
enough. It can also be dodged or rolled to be avoided.

His big super move is the real kicker. He'll move to the center of
the screen and sprout wings. Here is where you MUST dodge. Wait for
red rings to shoot out from him (they're very unnoticable at first,
but if you know what you're looking for you'll see them). If these
hit you you're a goner (on Intense at least). To avoid them shield
as they approach and press down to dodge. There are three rings in
quick succession, so be prepared to dodge all of them.


Extra Boss #1 - Master Hand

You don't fight Master Hand in the SSE, but you do fight him in
Boss Battles. He has the same basic attacks he's had for a while.

He can shoot lasers for a few seconds from his fingers. If he does
this, jump over the lasers and beat on him while he can't do 
anything to you. Watch out, as he moves back and forth slowly, and
the lasers are slightly erratic.

He can also "walk" across the arena. If he does this keep your 
distance and jump over him, as he'll "kick" you if you get too 

When he forms a "gun" hand, be prepared for him to shoot at you. 
He'll charge up for a moment, and depending on his health will
shoot you once or three times.

When he points down at you, start moving left. After a moment of 
following you, he'll poke downwards three times, so keep moving 
left until he does so.

When he spins and launches himself upwards, run quickly to either 
side or roll as he comes down, otherwise he'll rack up damage on 

If you see him open palmed and flying out of the background, MOVE
quickly to the right or left or roll out of the way at the last
possible second to avoid being launched.

If he appears in the backround slowly spinning towards the platform
in a circular motion either jump or roll away at the last second
to avoid him as he reaches the platform.


Extra Boss #2 - Crazy Hand

This guy is much more erratic than Master Hand. Luckily, he only 
has a handful (LAWL) of attacks.

When he "turns to face the screen, he'll drop bombs. Get out from
under him.

When he moves to the center of the stage, he'll convulse crazily. 
Just stay away from him or hit him with projectiles.

When he gets on the ground, just jump over him as he crawls by.


Classic Mode ----------------------CLAMO

Here you will fight through 11 stages with themes and mini-
games to get the best score.

***Note: Secret characters usually show up with their themes. If 
they are standalone characters with no others showing up from 
their universe, then they might show up in Olimar, Ice Climbers, 
Samus, or Wario's place.

Stage 1 - Zelda Theme

You'll fight a character from the Zelda series here (Sheik, Zelda,
Link), usually on Bridge of Eldin.


Stage 2 - DK/Yoshi Theme

Here you can fight Donkey Kong and Diddy Kong with Yoshi as your
ally, a Giant Yoshi with Donkey Kong and Diddy Kong as your allies,
or just a single character of the three. Either Rumble Falls or
Yoshi's Island could show up.


Stage 3 - Pokemon Theme

Here you'll fight a pokemon (Pikachu, Ivysaur, Squirtle, Charizard)
at Pokemon Stadium 2. They also may be Giant.


Stage 4 - Fire Emblem / Earthbound Theme

You can fight a doubles match, a team match, or even a giant match
here. Lucas and Ike will show up in this place. 


Break the Targets -

Here you'll play Target Smash of the level below you. For example,
on intense you'll play Target Smash level 4.


Stage 5 - Kirby Theme

A team match, giant match, metal match, or doubles match awaits you
here, with Kirby, King Dedede, and Meta Knight being the main 


Stage 6 - Pikmin Theme

Here you can expect to face Olimar in a team battle, metal battle,
or a giant battle. (perhaps even a normal one) You also might find
a secret character that you've unlocked here on occasion. 


Stage 7 - Metroid Theme

Here you'll fight Samus in giant, metal, or even team form (or 
normal, yes). Secret characters you've unlocked might also be here


Stage 8 - Super Mario Bros. Theme

Here you'll face anyone from the Mario Bros. gang (Mario, Peach,
Yoshi, Bowser), in a variety of stages and forms.


Stage 9 - Kid Icarus Theme

Here you can fight Pit in a variety of forms on Skyworld. Don't be 
shocked if hidden characters take his spot if you've unlocked 
enough of them.


Stage 10 - WarioWare Theme

This can be either a normal match, a Metal Wario match, or a Team
Wario match.


Break the Targets -

Here you'll play on your level of difficulty of target test. An
example is on normal you'll play Target Test Level 2.


Stage 11 - Four Man Free-For-All

Here you'll fight three other fighters at random on Final 
Destination in a Free-For-All Brawl. It's suggested that you let
the enemy kill each other, but they'll target you more often than


Final Stage - Master Hand

Here you will fight Master Hand who has a Stamina bar. Get him to
0 HP and you win. 

At a difficulty of Hard or higher you will also fight Crazy Hand if
you've reached it in a short amount of time and with no continues.


Credits - Shooting Gallery

Shoot all the pictures/trophies to get coins.


Brawl Mode ------------------------BRAMO

This Mode is where you'll do multiplayer. You can fight with up 
to 3 friends, with all kinds of different rules and such. Duke 
it out however you like!


Rules -

Here is where you can set the rules for the match. 

Rules - This option will let you switch the rules of the match. 
You can play a Stock, Time, Coin, or Score (not official).

Stock - You have a certain amount of stocks or lives. Whoever 
lives the longest wins.

Time - You play for a specified amount of time. Every kill you
get earns you a point, where as every time you die you lose a 
point. Whoever has the most points at the end of the match wins.

Coin - You fight for coins that will pop out of anyone that gets
hit. Whoever has the most coins at the end of the match wins.

Handicap - You can turn on handicaps here. Each player can set 
their handicap before a match, effecting how easy it is to KO
them. The lower the handicap, the easier it is to KO the 
handicapped player.

Damage Ratio - This effects how much knock-back each attack will
do. At 1.0 it's normal, at 0.5 damage it's halved, and at 2.0 it's

Stage Choice - You can decide here how the stage gets chosen. It
can be set to your choice before every match, a random stage, 
players taking turns, or an ordered switch through the stages.

Item Switch - Here you can select which items will appear in 
your Brawl. You can individually select which items will appear
or you can set all of them to appear. You can also change the
frequency of items appearing, from None to High.


Special Brawl -

Here is where you can set different rules for even more 
specialized play. 

% Stamina - This will change the way percentage works. Instead of
counting up and making you fly farther, you will be counting down
with every hit. If you reach 0 stamina, you're out. Also, the 
option to start at 300% is available as well.

Size - Here you can set the size your characters will be. Mega 
makes them larger, while Mini makes them smaller.

Head - Here you can set a permanent hat for your characters. 
Flower will cause damage slowly throughout the match, while Bunny
will equip everyone with a Bunny Hood, increasing speed and jump

Body - Here you can select a differnt body type for your Brawl
match. Metal makes everyone metal, making them harder to knock
away and heavier, while Clear makes everyone invisible.

Status - N/A

Gravity - Changing this will change the weight of your gravity
of the match, allowing for moon jumps or an extra weight on your

Speed - This will change the speed of the match, either much 
faster or almost half speed.

Camera - This will change the way the battle is viewed. Fixed 
makes the camera immobile, zooming to the extents of the map. 
Angled will skew the camera view, giving a new perspective on 
the fight.


Events ----------------------------BRAEV

Here I'll list all of the Events you can complete in Events Mode, 
including coop events. Anything you can unlock is listed as well.

To unlock 1-player events 11-20, beat 7 of the first 10 events.

To unlock 1-player events 21-28, beat at least 18 of the first 20 
events and unlock Secret Characters 1,2,3,5,6, and 8. (see Secrets 

To unlock 1-player events 29-40, beat at least 20 of the first 28
events and unlock all characters.

To unlock 1-player event #41, beat events 1-40.

To unlock 2-player events 9-13, unlock secret characters 1,2,3,5,6,
and 8.

To unlock 2-player events 14-20, beat at least 10 of the first 13
2-player events and unlock all characters.

To unlock 2-player event #21, beat 2-player events 1-20.

*Note - All characters, including hidden ones, participate in the
events, so do not read these if you don't want spoilers.


1 Player --------------------------EVE1P

Event #01 - Two Trouble Kings

Objective - Defeat Bowser and King Dedede.
Playable Characters - Mario.


Event #02 - Landmaster Ignition

Objective - Defeat Meta Knight and Sheik with Fox's Landmaster.
Playable Characters - Fox.


Event #03 - Pink Ball Repulsion

Objective - Defeat Kirby before reaching the Halberd.
Playable Characters - Meta Knight.

Unlocks Battleship Halberd Trophy.


Event #04 - Cleaning House in Skyworld

Objective - Destroy all the terrain.
Playable Characters - Pit.

Unlocks Palutena Trophy.


Event #05 - Become the Champion!

Objective - Defeat Pokemon Trainer.
Playable Characters - Pokemon Trainer.


Event #06 - Super Bowser Bros.

Objective - Survive to the end of the level.
Playable Characters - Bowser.


Event #07 - Diddy Kong Panic

Objective - Defeat 15 small Diddy Kongs.
Playable Characters - Donkey Kong.


Event #08 - Go! Triple Finish!

Objective - Defeat Squirtle, Ivysaur, and Charizard.
Playable Characters - Pikachu.

Unlocks Route 1 Viridian City CD.


Event #09 - The Monster beneath the Earth

Objective - Defeat both Diddy Kongs before reaching the dungeon. If
you don't defeat them in time, Donkey Kong joins the battle.
Playable Characters - Ike.


Event #10 - All-Star Battle Regulars

Objective - Defeat all 8 original fighters two at a time. (Mario, 
Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link)
Playable Characters - Any character.


Event #11 - Yoshi's Rainbow

Objective - Defeat the Yoshis in this order - Red, Pink, Yellow,
Green, Light Blue, and Blue.
Playable Characters - Ice Climbers.


Event #12 - Sleeping in the Eggs

Objective - Trap Kirby and Pikachu in eggs at the sime time.
Playable Characters - Yoshi.


Event #13 - Dragoon Strike

Objective - Collect the three dragoon pieces and kill all three
Warios by using it.
Playable Characters - Kirby.

Unlocks Legendary Air Ride CD.


Event #14 - Sproutage of the Flower Pikmin

Objective - Protect your Pikmin until their flowers bloom (for one 
minute). Might need to pull Pikmin out (neutral special attack).
Playable Characters - Olimar and Pikmin.


Event #15 - The Hammer of the King

Objective - Defeat the giant metal Dedede.
Playable Characters - King Dedede.

Unlocks Dedede's Theme CD.


Event #16 - Power Suit ON!

Objective - Be the first to break a Smash Ball and activate your
Final Smash.
Playable Characters - Zero Suit Samus.


Event #17 - Super Waterfall Climb

Objective - Survive until you reach the top of the waterfall.
Playable Characters - Zelda.


Event #18 - Dark Link Duel

Objective - Defeat Dark Link (stamina battle).
Playable Characters - Link.

Unlocks Dark Mountain Theme CD.


Event #19 - Wario Bros.

Objective - Beat Mario and Luigi.
Playable Characters - Wario.

Unlocks Secret Stage. (See Secrets for more info.)


Event #20 - All-Star Battle x 1

Objective - Defeat all the newcomer characters on the starting 
roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit,
Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer)
Playable Characters - Any character.


***Note: From here on, secret characters will be revealed in these
Events. Go no further unless you want to find out who they are.


Event #21 - Visit to Onett

Objective - Defeat Ness.
Playable Characters - Lucas.


Event #22 - Monkeys Unite

Objective - Defeat Donkey Kong, Sheik, and Lucario.
Playable Characters - Diddy Kong.


Event #23 - Molten Norfair

Objective - Enter the Safety capsule when the lava rises. The 
safety capsule will appear when the lava arrives.
Playable Characters - Samus.


Event #24 - Come on! Blue Falcon!

Objective - Defeat both R.O.B.'s before the stage finishes one lap.
Playable Characters - Captain Falcon.

Unlocks Fire Field CD.


Event #25 - The Aura is With Me

Objective - Defeat Ness and Sheik. You start with 182%
Playable Characters - Lucario.

Unlocks Secret Stage. (see Secrets for more info.)


Event #26 - The Slow and Easy Life

Objective - Defeat three small Olimar and Pikmins.
Playable Characters - Ness.


Event #27 - Three-Beast Carnage

Objective - Defeat Charizard, Donkey Kong, and Bowser.
Playable Characters - R.O.B. (small)


Event #28 - Flower Blooms in the Echoes

Objective - Turn all leaves on the right of the flower red by 
hitting them. 
Playable Characters - Peach.

Unlocks Secret Stage. (see Secrets for more info.)


Event #29 - All-Star Semifinal Regulars

Objective - Defeat all four of the third season hidden characters.
(Jigglypuff, Luigi, Captain Falcon, and Ness)
Playable Characters - Any character.


Event #30 - Sonic Boom

Objective - Defeat 15 Sonics.
Playable Characters - Sonic.


Event #31 - The Ultimate Bodyguard

Objective - Protect Zelda until she turns into Sheik. (Or just kill
the Ganondorfs)
Playable Characters - Marth.


Event #32 - Bird in Darkest Night

Objective - Defeat Mr. Game & Watch. The screen will go black every
so often.
Playable Characters - Falco.


Event #33 - Advent of the Evil King

Objective - Defeat Link, Zelda, and Pit.
Playable Characters - Ganondorf.

Unlocks Great Temple CD on Hard difficulty.


Event #34 - All-Star Battle Melee

Objective - Defeat the eight second season (Melee) characters two
at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game & 
Watch, Ganondorf, and Falco.) 
Playable Characters - Any character.


Event #35 - The Visitor to Flat Zone

Objective - Defeat Peach, Jigglypuff, and Toon Link.
Playable Characters - Mr. Game & Watch.


Event #36 - High-Tech Special Forces

Objective - Defeat Samus, Captain Falcon, and Wolf.
Playable Characters - Snake.


Event #37 - The Pirate Airship

Objective - Defeat both Yoshis while the ship is floating.
Playable Characters - Toon Link.

Unlocks Song of Storms CD.


Event #38 - The Wolf Hunts the Fox

Objective - Defeat Fox and Falco.
Playable Characters - Wolf.

Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty.


Event #39 - All-Star Battle x 2

Objective - Defeat all the newcomers in the unlockable roster 
(mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike,
Lucario, Wolf, and Toon Link)
Playable Characters - Any character.


Event #40 - The Final Battle

Objective - Defeat Bowser, Ganondorf, and King Dedede.
Playable Characters - Any character.


Event #41 - The FINAL Final Battle

Objective - Defeat Sonic, Snake, and Giant Mario.
Playable Characters - Any character.


2 Player --------------------------EVE2P

***WARNING - Some of these events will show secret characters. 
Don't look at this if you don't want them spoiled!

Event #01 - Two Trouble Kings

Objective - Defeat Bowser and King Dedede.
Playable Characters - Mario and Kirby


Event #02 - Master the Pokemon Tag Battle

Objective - Defeat Pokemon Trainer and Pikachu.
Playable Characters - Pokemon Trainer and Pikachu.


Event #03 - The Quickest, Shortest Sudden Death

Objective - Survive for 10 seconds at 300%.
Playable Characters - Yoshi and King Dedede.


Event #04 - DK's Tag Calamity

Objective - Defeat all enemies.
Playable Characters - Donkey Kong and Diddy Kong.


Event #05 - Yoshi Squad 50

Objective - Defeat 50 Yoshis before one full lap on the stage.
Playable Characters - Meta Knight and Pit.


Event #06 - The Secret Sneaker.

Objective - Defeat all the invisible enemies.
Playable Characters - Zelda and Zero Suit Samus.


Event #07 - Dark Squad Duel

Objective - Defeat Dark Link and Dark Samus. (stamina battle)
Playable Characters - Link and Samus.


Event #08 - All Mine!

Objective - Collect 2000 coins before Mario.
Playable Characters - Wario and Bowser.


Event #09 - Those that stayed in Onett

Objective - Defeat Luigi and Yoshi.
Playable Characters - Lucas and Ness.


Event #10 - The Cypress R.O.B.

Objective - Take turns defeating R.O.B.s.
Playable Characters - Lucario and Ice Climbers.


Event #11 - Renovation Strategy

Objective - Collect 300 coins without damaging the mansion.
Playable Characters - Luigi and Peach.


Event #12 - Come Back! Falcon Flyer!

Objective - Defeat both Samuses in under 30 seconds.
Playable Characters - Captain Falcon and Olimar and Pikmin.


Event #13 - A Tender and Tough Blade

Objective - Take turns defeating Link, Meta Knight, and Ganondorf.
Playable Characters - Marth and Ike.


Event #14 - Guardians of Darkness

Objective - Defeat Donkey Kong and Charizard. You must both get
one kill.
Playable Characters - Ganondorf (tiny) and Wolf (tiny).


Event #15 - Four Swords Brawl

Objective - Collect 500 coins before the pair of Toon Links.
Playable Characters - Toon Link and Toon Link.


Event #16 - Jigglypuff's Big Change

Objective - Defeat Giant Ness and Giant Lucas. They'll shrink as 
the battle goes on.
Playable Characters - Jigglypuff (tiny) and Mr. Game & Watch 


Event #17 - Sonic and Mario

Objective - Take turns defeating Marios and Sonics.
Playable Characters - Mario and Sonic.


Event #18 - Shadow Moses's New Arsenal

Objective - Defeat the two R.O.B.s.
Playable Characters - Snake and R.O.B.


Event #19 - Andross's Shadow

Objective - Defeat Wolf. Constant Andross attacking.
Playable Characters - Fox and Falco.


Event #20 - Final Showdown Together

Objective - Take turns defeating Wario, King Dedede, Meta Knight,
Wolf, Bowser, and Ganondorf.
Playable Characters - Any characters.


Event #21 - The Real All Star Brawl

Objective - Take on the entire roster, all 35 characters.
Playable Characters - Any characters.


Challenges ------------------------BRACH

Here I'll list all of the Challenges in the Vault you can complete.
Many of these are listed in the Secrets section as well, but I felt
they deserved their own section.

I've listed the challenges by row, the top row being Row A, the one
below it being Row B, the next Row C, and the last Row D. I've 
numbered them from left to right.


A-1 - Clear Boss Battles on Intense difficulty

Galleom (Tank Form) trophy.


A-2 - Clear Target Smash level 1 in under 15 seconds

Palutena's Bow trophy.


A-3 - Clear Target Smash level 4 in under 32 seconds

Cardboard Box trophy.


A-4 - Hit 1200 ft. in Home-Run Contest

Clu Clu Land CD.


A-5 - Use Captain Falcon 10 times in Brawls

Big Blue (Melee) stage.


A-6 - Clear 100-Man Brawl in under 3 minutes 30 seconds

Ryuta Ippongi (Ouendan 2) sticker.


A-7 - Clear All-Star with 10 characters

Gekko trophy.


A-8 - Play on Green Hill Zone stage 10 times

His World (Instrumental) CD.


A-9 - Unlock Toon Link

Pirate Ship stage.


A-10 - Clear Boss Battles on Easy

Subspace Bomb Trophy.


A-11 - Clear Event #19

Mario Bros. stage.


A-12 - Clear All-Star Mode with no continues

Pichu Trophy.


A-13 - Collect 200 different stickers

Pokemon Center CD.


A-14 - Use Toon Link 10 times in Brawls

Zelda: Ocarina of Time Masterpiece.


A-15 - Clear Target Smash level 4 with 10 characters

Musketeer Daltania trophy.


A-16 - Clear All-Star Mode on Very Hard

Dyna Blade Trophy.


A-17 - Unlock all playable characters

Menu 2 CD.


A-18 - Defeat 5 enemies in Cruel Brawl

Red Alloy trophy.


A-19 - Play 10 or more Coin matches in Brawl Mode

Smash Coins trophy.


A-20 - Clear Event #28

Hanenbow stage.


A-21 - Clear Event #15

King Dedede's Theme CD.


A-22 - Clear 15-Minute Brawl

Green Alloy trophy.


A-23 - Clear Target Smash level 3 in under 20 seconds

Ray MK III trophy.


A-24 - Collect all Masterpieces

Excitebikes trophy.


A-25 - Clear 100-Man Brawl in under 4 minutes

Multi-Man Melee 1 (Melee) CD.


A-26 - Collect trophies for all characters

Creeping Chrysanthemum trophy.


A-27 - Clear Target Smash level 5

Title (3D Hot Rally) CD.


A-28 - Get 10 max combos in Training Mode

Banana Peel trophy.


A-29 - Brawl on the Port Town Aero Dive stage 10 times

Dream Chaser CD.


A-30 - Defeat 100 enemies in Endless Brawl

Yellow Alloy trophy.


A-31 - Clear Classic Mode with 20 characters

Master Hand trophy.


A-32 - Hit over 45000 ft total with all fighters in Home-Run 

Golden Hammer trophy.


B-1 - Unlock 75 hidden songs

Ballyhoo and Big Top trophy.


B-2 - Clear Classic with all characters

Paper Mario trophy.


B-3 - Use Luigi in 3 Brawls

Luigi's Mansion stage.


B-4 - Hit 900 ft. in Home-Run Contest

Boo (Mario Tennis) sticker.


B-5 - Brawl on Frigate Orpheon stage 10 times

Multiplayer (Metroid Prime 2) CD.


B-6 - Brawl on custom stages 10 times

Custom Stage Parts A.


B-7 - Unlock all Melee stages

Princess Peach's Castle (Melee) CD.


B-8 - Clear Target Smash level 5 with 10 characters

Outset Island Link trophy.


B-9 - Get 400 combined max combos with all characters in Training 

Ouendan trophy.


B-10 - Clear Classic Mode on Hard

Credits (Super Smash Bros.) CD.


B-11 - Clear Classic Mode on Easy

Running Chibi-Robo (Chibi-Robo) sticker.


B-12 - Clear Classic Mode on Normal

Icicle Mountain (Melee) CD and a Golden Hammer.


B-13 - Brawl on Pokemon Stadium 2 stage 10 times

Pokemon Stadium stage.


B-14 - Have Ness join you in the Subspace Emissary

Franklin Badge trophy.


B-15 - Have Ike join you in the Subspace Emissary

Ike's Theme CD and a Golden Hammer.


B-16 - Beat Boss Battles with 20 characters

Jyk trophy.


B-17 - Beat All-Star Mode on Normal

Phyllis (Animal Crossing: WW) sticker.


B-18 - Clear Event #37

Song of Storms CD.


B-19 - Brawl on Melee stages 10 times

Jungle Japes (Melee) stage.


B-20 - Clear Target Smash level 1

Apples trophy.


B-21 - Win 5 Brawls with Peach

Super Mario Bros. 2 Masterpiece.


B-22 - Clear Event #14

Red Pikmin trophy.


B-23 - Unlock 50 hidden songs.

Walky trophy.


B-24 - Hit over 24000 ft total with all fighters in Home-Run 

Xananab trophy.


B-25 - Clear Target Smash level 3 with all characters 

Silver trophy.


B-26 - Beat Boss Battles with 10 characters

Subspace Gunship trophy.


B-27 - Hit 1500 ft. in Home-Run Contest

Home-Run Bat trophy.


B-28 - Clear Event #13

The Legendary Air Ride Machine CD.


B-29 - Brawl on Shadow Moses Island stage 15 times

Snake Eater (Instrumental) CD.


B-30 - Have Captain Falcon Join you in the Subspace Emissary

F-Zero Masterpiece.


B-31 - Beat 50 enemies in Endless Brawl

Mach Rider (Melee) CD.


B-32 - Get 500 different trophies

Baby Peach trophy.


C-1 - Get 2000 or more KOs in Brawl Mode

Johnny trophy.


C-2 - Clear 100-Man Brawl with all characters

Blue Alloy trophy.


C-3 - Make 15 stages in Stage Builder

Edit Parts C.


C-4 - Clear Event #8

Road to Viridian City (From Pallet Town/Pewter City) CD.


C-5 - Clear Target Smash level 2

Peanut Popgun trophy.


C-6 - Clear Target Smash level 2 with 10 characters

Pellets trophy.


C-7 - Get 1000 KOs in Brawl Mode

Cracker Launcher trophy.


C-8 - Exceed 300 ft swimming distance total with all characters

Kapp'n trophy.


C-9 - Clear All-Star Mode on Easy

Tal Tal Heights CD.


C-10 - Use every character in Home-Run Contest

Sandbag trophy.


C-11 - Clear Target Smash level 2 with all characters

Blast Box trophy.


C-12 - Use Kirby in 20 Brawls

Green Greens (Melee) stage.


C-13 - Brawl on Norfair stage 10 times

Ending (Metroid) CD.


C-14 - Get 500 different stickers

Dr. Eggman trophy.


C-15 - Clear Target Smash level 3 with 10 characters

Ashnard trophy.


C-16 - Clear Classic Mode on Very Hard

Striker Mario trophy.


C-17 - Clear the Subspace Emissary

Ancient Minister trophy.


C-18 - Clear Target Smash level 1 with 10 characters

Stafy trophy.


C-19 - Clear Target Smash level 1 with all characters

Super Scope trophy.


C-20 - Brawl on Mushroomy Kingdom stage 10 times

Underwater Theme (Super Mario Bros.) CD.


C-21 - Clear 100-Man Brawl

Pitfall trophy.


C-22 - Clear Event #24

Fire Field CD.


C-23 - Clear Boss Battles on Normal

Shadow Bugs trophy.


C-24 - Clear Event #38 on Hard

Star Wolf (Star Fox: Assault) CD.


C-25 - Clear All-Star Mode on Intense 

Mewtwo trophy.


C-26 - Unlock Sonic 

Green Hill Zone stage.


C-27 - Clear Target Smash level 4

Rocketbarrel Pack trophy.


C-28 - Brawl on Halberd stage 10 times

Frozen Hillside CD.


C-29 - Clear Event #4

Halberd Trophy.


C-30 - Clear Event #25

Spear Pillar stage.


C-31 - Get 500 KOs in Brawl Mode

Party Ball trophy and a Golden Hammer.


C-32 - Collect all songs

K.K. Slider trophy.


D-1 - Collect all stickers

Stickers trophy.


D-2 - Clear Classic Mode on Intense

Crazy Hand trophy.


D-3 - Clear Target Smash level 2 in under 19 seconds

Excite Truck CD.


D-4 - Use Donkey Kong in 20 Brawls

75 m stage.


D-5 - Brawl on Yoshi's Island (Melee) stage 3 times

Super Mario World Masterpiece.


D-6 - Clear Boss Battles on Hard

Dark Cannon trophy.


D-7 - Clear All-Star Mode with all characters.

Kyle Hyde trophy.


D-8 - Clear Target Smash level 5 in under 30 seconds

Combo Cannon trophy.


D-9 - Clear Target Smash level 3

Wario Bike Trophy.


D-10 - Play over 100 hours in Brawl Mode

Ashley Robbins trophy.


D-11 - Clear Event #33 on Hard

Great Temple/Temple CD.


D-12 - Clear Event #4

Palutena Trophy.


D-13 - Unlock Mr. Game & Watch

Flat Zone 2 stage.


D-14 - Brawl on Castle Siege stage 10 times

Power-Hungry Fool CD.


D-15 - Collect Final Smash trophies for all characters

Plusle and Minun trophy.


D-16 - Defeat 10 enemies in Cruel Brawl

Liquid Snake (MGS: The TWin Snakes) sticker.


D-17 - Clear Target Smash level 4 with all characters

King K. Rool trophy.


D-18 - Clear Event #18 on Hard

Hidden Mountain & Forest CD.


D-19 - Hit over 15000 ft. total with all fighters in Home-Run 

Bumper trophy.


D-20 - Play 30 hours in Brawl Mode

Timer trophy and a Golden Hammer.


D-21 - Exceed 10 hours of powered-on time

Donkey Kong Masterpiece.


D-22 - Hit over 30000 ft total with all fighters in Home-Run 

Shy Guy trophy.


D-23 - Collect more than 5000 coins in coin matches

02 Battle CD.


D-24 - Clear All-Star Mode on Hard

Birdo trophy.


D-25 - Clear Target Smash level 5 with all characters

Grey Fox trophy.


D-26 - Clear Boss Battles on Very Hard

Porky Statue trophy.


D-27 - Exceed 30000 ft total walking distance for all characters

Tails trophy.


D-28 - Create 5 stages in Stage Builder

Edit Parts B.


D-29 - Play 50 hours in Brawl Mode

Main Theme (Super Mario 64) CD.


D-30 - Collect 1000 coins in coin matches

Tom Nook trophy.


D-31 - Hit 37500 ft total with all fighters in Home-Run Contest

Ai no Uta (French version) CD.


D-32 - Clear Boss Battles with all characters

Tabuu (Winged) trophy.


Items -----------------------------BRAIT

Here I'll list all the items you can use in the game, including
those only found in certain modes.


Battle Items ----------------------BATIT


Smash Ball -

This item appears and floats around the stage. Whoever breaks it 
(it takes a few hits) open gets the ability to perform their Final
Smash. Two Smash Balls will never appear at the same time, and if a
player gets hit hard enough while holding their Final Smash may 
lose it.


Assist Trophy - 

If you pick this up and break it over your head, it will unleash a 
random Assist Trophy character (see Assist Trophy section for 


Pokeball -

Pick this up and throw it. It will slightly damage anyone it hits
directly, and if it lands on a solid platform will unleash a 
random pokemon (see Pokeballs section for more details).


Crates -

Boxes that appear on stage. You can pick these up and throw them
for a damaging effect. You can also just hit them to open them up.
Sometimes they'll explode and sometimes they'll drop items. Also,
some have wheels and will roll away when hit.


Barrels -

Similar to Crates, they will break open when hit enough or thrown.
They will tip over and roll away if thrown or hit enough. Sometimes
they will explode and sometimes they'll drop items.


Capsule -

Small items that can be picked up and thrown. They cause a small
amount of damage if they hit directly, and break open and drop an
item. They sometimes explode when they break open, be it on a solid
ground or another combatant.


Party Ball -

These items take a beating, and can be picked up and thrown. Once
it's taken enough, it will float up slowly and then pop open. When 
it opens it will drop a small amount of items, food, or randomly a
bunch of bob-ombs or even a Smash Ball. It also sometimes drops 
nothing or explodes.


Blast Box -

These boxes explode when they've taken enough damage, or if they 
get hit by a fire attack.


Sandbag -

You can hit this item again and again and it will drop items. It 
will eventually fly farther and farther as you hit it, and runs out
of items after a while.


Food -

Small health bonuses, eating these will help lower percentages. 
Each of these has a set percentage it heals, but they usually come
in large, varied groups.


Maxim Tomato -

A better healing item, this heals 50 percentage.


Heart -

This amazing healing item heals 100 percentage. (The ones in All-
Star Mode heals all percentage).


Dragoon -

This is actually three items. You have to collect all three before
you can use the Dragoon, but once you've collected them all you are
allowed to fire at the screen and try to hit other combatants. If 
you hit them, it causes massive damage and sends them flying. If 
you're hit enough, you will drop your piece of the Dragoon. 

*Note: To see which of the items you've collected, they appear in
small pieces down by your characters face. 

*Note: These items almost always appear together. Once a first 
piece of the Dragoon appears, expect the other two to show up soon.


Super Mushroom -

Simply touching this item will make you grow to about twice your
normal size, letting you deal higher damage and have better 
defense. It will go away after a short while.


Poison Mushroom -

This item looks just like the Super Mushroom but with a slightly 
darker hue, and it has the reverse effect. Touching this will make
your character shrink to a miniscule size, and reduce your attack
and make you fly much farther. It will go away after a short while.


Warp Star -

Grabbing this item will make you fly off the screen for a moment
and then come crashing down with an explosion. You can slightly 
guide the star left and right, but be careful not to fall into a


Starman -

As soon as you touch this item you become invincible, meaning you
will take no damage and normal attacks can't hit you. Some stage
traps will still knock you around, however, so be careful. It lasts
about 10 seconds.


Metal Box -

Breaking this item or picking it up encases your character in a 
metal layer, raising your defense and weight significantly. You 
won't go flying very far, but you'll drop like a brick!


Bunny Hood -

Picking this item up makes your character incredibly fast, and it
also gives you an extra boost in your jump, allowing you to jump 
much higher than before.


Superspicy Curry -

Picking this up causes your character to uncontrollably breathe
fire. You can still move and attack, however, but you can no longer


Timer -

A time warping effect happens when you pick this up. Everyone but 
you will slow down, allowing for a few sucker punches. However, 
this can backfire and cause everyone including you to slow down...
or just you.


Lightning -

Touching this shrinks everyone but you on the battlefield for a 
short while. Beat up the little guys, but watch out - it can turn 
around and shrink just you instead!


Beam Sword -

This will equip your character with a beam sword, changing your
attacks into a sword swing. The stronger your attack is, the 
longer the beam sword will become, as it shoots outward slightly.


Homerun Bat -

This item will equip your character with a bat, changing your 
attacks to a major league swing. If you perform a side-smash attack
while holding it, your character will wind up for a moment and 
unleash a practically guaranteed kill.


Fan -

This item is less powerful than a bat or sword, but can be rapidly
used. It also has a very high chance of breaking a shield, in case 
your friends are guarding too much.


Lip's Stick -

Another slightly weaker weapon, this item has the special ability 
to add a flower to your enemy's head. This flower adds percentage 
to your enemy slowly, but the more you hit them with this weapon 
the bigger and more effective the flower will get.


Star Rod -

A decent weapon to equip, performing a side-smash attack will send
a star projectile flying out from the rod. 


Hammer -

The bane of fair play, the Hammer is a deadly weapon that allows 
you to swing it for about 15 seconds. It causes massive damage and
sends opponents flying, but if your opponent manages to hit you, 
you can't jump twice with it or move very fast. It also has a 
chance to lose the hammer head, leaving you with just a stick to
wave around. 

*Note: The Hammer's speed has been drastically reduced from Melee, 
allowing much easier hits on the Hammer-user.


Golden Hammer -

And you thought the Hammer was bad? This thing allows players to 
float in mid-air, saving you from the pitfalls of the previous 
version, not to mention the much faster swing. However, it can be a 
dud, just leaving a squeaky hammer for you to pretend to be cool 


Super Scope -

This item returns from Melee. If you pick it up, you can shoot 
either a charged blast or a rapid stream of bullets. You can fully
charge it about three times before it runs out of steam, or you 
can fire 48 small shots in rapid succession before you need to toss

*Note: You can move while firing this, unlike in Melee. You can't 
turn around while firing, but you can back up.


Ray Gun -

This weapon changes your normal attack into a projectile, coming 
with 16 shots. The shots have a small stun effect, so if you're 
fast you can keep the enemy at bay.


Fire Flower -

This item lets loose a blast of flames, burning your enemies in a 
rapid succesion of hits. You can hold down the attack to keep your 
foes trapped, but eventually the flower will run out of power.


Cracker Launcher -

Once grabbed, this item spews out fireworks that damage foes. You 
can change the angle with up/down or change your direction, and
eventually it will run out of shots.


Bob-omb -

Watch out, it's a bomb! This item causes a big explosion with 
whatever it connects with after being thrown, but don't be slow in
picking it up. If it's left sitting around for a while, it will 
start walking around and blow up the first thing it touches!


Motion-Sensor Bomb -

This item does a little damage if it connects with an opponent 
after being thrown, but more importantly, after it touches solid 
ground it becomes a land mine. Any characters that get close 
enough to it after a moment will trigger an explosion, so be sure
to remember where it lands!


Gooey Bomb -

This item sticks to whatever it touches. Once attached, it will 
start to tick down until it's explosion, but there's a catch - if
you run past an enemy and touch them, it will switch over and stick
to them instead.


Smart Bomb -

When this item connects after being thrown or gets hit it explodes, 
causing a mini-sphere to expand from the center of explosion. Any 
characters caught in this explosion will be rapidly hit, racking up
the damage. At the end it sends all those trapped flying. It has
a chance to be a dud, though, so pick it up and throw it again to
fix the situation.


Deku Nut -

When this item contacts it will flash and stun a nearby enemy, or 
can be used as a small bomb if it hits the enemy directly.


Freezie -

This item moves along the ground until it's picked up. If you hit
your enemy directly with this, they will be trapped in ice for a
short while, allowing you to pummel them freely. If you rapidly 
press any buttons, the ice will thaw faster, allowing you to free
yourself quicker.


Smoke Ball -

Kind of dumb, this item "obscures the screen". You can attach this
to people if you hit them directly, otherwise it just emits smoke 
for a short while, allowing you to slightly hide what you're doing.


Pitfall -

This item allows you to trap an apponent in the ground for a short
while. If you place it on solid ground it will become a trap, but
if you hit your opponent with it directly, they will immediately be
stuck in the ground. If your opponent is in the air, they will fall 
straight down to the nearest platform, so it's an edge-guarders


Hothead -

These little monsters slide around on the stage, damaging anything
they or the sparks they leave behind touch. If you hit them with 
electric or fire attacks, they'll grow even bigger.


Mr. Saturn -

This item you can pick up and throw, but he doesn't do that much 
damage. You can use him to break shields effectively, but otherwise
he's more fun as a hostage.


Green Shell -

This item can be thrown for a lot of damage, but you can hit or 
jump on it as well to send it careening off in the direction your
facing. If they hit anything solid they'll come right back, so 
watch out!


Banana Peel -

Place this on the ground for a fun-filled trap that will stun your 
opponents and make them fall for a moment.


Bumper -

Place this somewhere to make a trap that will bounce anyone who
comes in contact with it away. Once it bounces someone or 
something, it will slide along the ground a little.


Spring -

This "item" allows you to jump incredibly high if you jump on top 
of it. If thrown, it will sometimes topple over and launch anyone 
who comes in contact with it off to the side.


Unira -

This item will extend and retract it's spikes as it's hit. Stay 
back and hit this one from a distance if the spikes aren't out.


Soccer Ball -

You can't pick it up, but if you hit this item you can launch it in
any direction. It will burst into flames after you hit it for a
while, so don't get caught in it's path.


Team Healer -

This item does nothing for whoever picks it up, it instead heals 
whoever you hit with it. Throw it at an ally in Team Brawl to get
some percentage back.


Franklin Badge -

Pick this up to equip it. Once equipped, it will bounce all 
projectiles back without fail for a short period of time. Be 
careful and watch for when it disappears, as you can barely see it
on your character model.


Screw Attack -

Holding this turns your normal jumps into spin attacks, allowing 
you to hit enemies multiple times while performing normal jumps.

*Note: Unlike in Melee, this item is not held or thrown, just 


CD -

Not so much a battle item, but this item lets you unlock new songs
for your own use in My Music mode. Pick these up in any mode.


Trophy - (Subspace Emissary only)

Picking this up will add the trophy to your personal vault. There
are a lot of trophies that appear randomly, so see the Obtainable
Trophy section for details on how to get some.


Sticker -

These add stickers to your collection, which are very useful in
the Subspace Emissary to power up your characters.


Key - (Subspace Emissary only)

These open locked doors you'll find in Adventure Mode.


Trophy Stand - (Subspace Emissary only)

This allows you to "trophy" enemies in Adventure Mode. Throw it at
the enemy you want to turn into a trophy and it will likely become
a trophy. For enemies with higher health such as bosses and mini-
bosses, you need to weaken them first. This is required to get all 
Enemy and Boss Trophies in the Subspace Emissary.


Stock Ball - (Subspace Emissary only)

Pick this item up and you will add one to your lives left.


Coins and Bills - (Coin Matches only)

These coins are just to collect in coin matches. Beat your enemy 
and they will drop coins for you to collect.


Assist Trophies -------------------ASTRP

Here You'll find a list of all the characters that can come out of
assist trophies. 


Andross -

The original polygon form of Andross will appear in the background
and shoot out projectiles.


Barbara -

This Japan-only heroine comes out jamming on the guitar, sending
out shockwaves to damage enemies.

Complete SSE to unlock.


Devil -

When this guy shows up at the top of the screen, stay towards the 
middle! He'll randomly point in a direction and quickly scroll the
screen that way.


Dr. Wright -

This guy causes skyscrapers to vault out of the ground, sending
anyone in their way flying.


ExciteBike -

A group of pixelated bikers will zoom across the stage, damaging
anyone they hit.


Grey Fox -

This ninja charges the enemy and starts slashing as soon as he gets 
close enough. Any projectiles directed his way will be sent back 
without delay.

*Note: Doesn't appear until you unlock Secret Character #7. (see
Secrets section for more info)


Hammer Bro. -

This Koopa will throw out some hammers in an arc, just like he's 
done for years.


Helirin -

This windmill creates an obstacle for anyone, slowly spinning and 
blocking movement.


Isaac -

Golden Sun boys rejoice! Isaac shows up with Push psyenergy to push
enemies off the stage.


Jeff -

Ness's brainy friend shows up with rockets, sending them up in the
air. They home in on opponents close enough.


Jill Dozer -

Jill moves back and forth, even jumping sometimes to try to drill
your opponents. If you get caught by her, you'll get some damage
racked up.


Kat and Ana -

The ninja girls from WarioWare fly across the screen in diagonals,
damaging any opponents they can catch.


Knuckle Joe -

Kirby's fighting assistant shows up with some crazy jabs. After a 
moment of solid jabbing, he'll either uppercut or do a finishing


Lakitu -

Just like he used to, Lakitu will drop Spinies on the stage, which
then walk around for a while slowly, damaging anyone who comes too


Little Mac -

Where's the little guys pink-clad trainer, huh? Mac will run up to
your opponent and give them a combo whenever they're close enough.


Lyn -

Fire Emblem's female presence shows up with sword in hand. She'll
charge up, run at the enemy, then disappear for a moment, slashing
an instant later. 


Metroid -

This little (little?) guy will floar around randomly and attach 
itself to whoever is closest. It will cause damage slowly but 
surely, and keep eating for a while.


Mr. Resetti -

What a jerk. This guy shows up and not only blocks half the screen,
but gives you a verbal lashing!


Nintendog -

This dog appears to block the middle of the screen, helping no one.
But it's so cute!


Ray -

Ray will fly around the stage shooting at opponents. 'Nuff said.


Saki Amamiya -

Another slash attack by Saki, but then he finishes with a jump and 
a gun shot.


Samurai Goroh -

Charge and slash, but at least you get another F-Zero character.


Shadow the Hedgehog -

Shadow shows up to slow down time for everyone but his summoner.

*Note: Doesn't appear until you unlock Secret Character #11. (see
Secrets section for more info)


Stafy -

He spins, doing a little damage, but can be hit and knocked away.


Tank Army -

These guys will cover a platform going right and left, shooting and
moving slowly.


Tingle -

Random effects, such as summoning items or useless balloons.


Waluigi -

He charges the enemy and stomps them into the ground, following up
with a swing from his racket or a kick to the face!


Pokeballs -------------------------BATPO

Here's a list of all the pokemon that can come out of pokeballs.


Bellossom -

Similar to previous installments, she puts anyone close to her 


Bonsly -

It walks around for a while, then explodes. It can be picked up and


Celebi -

Useless for battle, but sometimes drops collectibles.


Chikorita -

Shoots out projectiles for a few seconds.


Deoxys -

Moves to the top of the screen then fires a beam down to the stage.


Electrode -

Charges up and then explodes.


Entei -

Traps enemies in a vortex of fire, continuously hitting and racking
up the damage.


Gardevoir -

Creates shields to protect from projectiles, and floats around the
stage randomly.


Goldeen -

Useless. Doesn't do anything but flop around.


Groudon -

Groudon stand around severly hurting anyone who touches it.


Gulpin -

Eats your opponent then spits them away.


Ho-Oh -

Traps enemies in a vortex of fire. Stronger than Entei.


Jirachi -

Useless for battle, but sometimes drops collectibles.


Kyogre -

Shoots out a wave of water than pushes everyone back. Causes no 
damage, but touching Kyogre causes quite a bit of damage.


Latios and Latias -

Both legendary pokemon fly across the stage, damaging anyone they 
come in contact with.


Lugia -

Fires a beam from the back of the stage, damaging anyone who gets 
too close.


Manaphy -

Switches characters with another character. You will become the 
other person's character for a moment, but you keep your stocks.


Meowth -

Sends out a barrage of coins, repeatedly damaging anyone close 


Metagross -

It will stomp the ground, submerging any grounded enemies. It will
then stomp again and send them flying.


Mew -

Useless for battle, but sometimes drops collectibles.


Moltres -

Attacks the upper center of the screen, damaging anyone who gets 
close enough.


Munchlax - 

Eats all the items it can.


Piplup - 

Pushes opponents off the stage with a blast of water.


Snorlax -

Jumps up off screen, then comes crashing down damaging anything in
it's path.


Staryu -

Chases an opponent for a moment, then lets loose a rapid barrage of


Suicine -

Shoots out a beam of ice, freezing any enemies it hits.


Togepi -

Randomly does a Pokemon's attack.


Torchic -

Burns brightly, damaging those that get close enough.


Weavile -

Dashes at the enemy and stuns them. If you're hit in the air, you
will fly straight up.


Wobbuffet -

Stays still, but if hit it will begin to rock, damaging those it


Obtainable CDs --------------------BRACD

Here I will list all of the songs, both hidden and starting. They
are listed by series.

Super Smash Bros. Brawl -

Super Smash Bros. Brawl Main Theme
Menu 1
Menu 2
Battlefield Ver. 2
Final Destination
Online Practice Stage
Results Display Screen
Tournament Registration
Tournament Match End
Classic: Results Screen
All-Star Rest Area
Home-Run Contest
Boss Battle
Trophy Gallery
Sticker Album/Album/Chronicle
Coin Launcher
Stage Builder
Target Smash!!
Adventure Map
Step: The Plain
Step: The Cave
Step: Subspace
Step: Subspace Ver. 2
Step: Subspace Ver. 3
Boss Battle Song 1
Boss Battle Song 2
Save Point

Super Smash Bros. -

Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Princess Peach's Castle (Melee)
Rainbow Cruise (Melee)
Kong Jungle (Melee)
Jungle Japes (Melee)
Temple (Melee)
Brinstar (Melee)
Brinstar Depths (Melee)
Yoshi's Island (Melee)
Fountain of Dreams (Melee)
Green Greens (Melee)
Corneria (Melee)
Venom (Melee)
Pokemon Stadium (Melee)
Poke Floats (Melee)
Mute City (Melee)
Big Blue (Melee)
Mother (Melee)
Icicle Mountain (Melee)
Flat Zone (Melee)
Super Mario Bros. 3 (Melee)
Battle Theme (Melee)
Fire Emblem (Melee)
Mach Rider (Melee)
Mother 2 (Melee)
Dr. Mario (Melee)
Battlefield (Melee)
Menu (Melee)
Multi-Man Melee 1 (Melee)
Final Destination (Melee)
Giga Bowser (Melee)

Super Mario Bros. -

Delfino Plaza
Title/Ending (Super Mario World)
Main Theme (New Super Mario Bros.)
Ricco Harbor
Main Theme (Super Mario 64)
Ground Theme (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.)
Gritzy Desert
Underground Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.)
Underground Theme (Super Mario Land)
Luigi's Mansion Theme
Castle/Boss Fortress (Super Mario World/SMB 3)
Airship Theme (Super Mario Bros. 3)

Mario Kart -

Mario Circuit
Luigi Circuit
Waluigi Pinball
Rainbow Road

Donkey Kong -

Jungle Ver. 2
Jungle Level
King K. Rool/Ship Deck 2
Bramble Blast
Battle for Storm Hill
DK Jungle 1 Theme (Barrle Blast)
The Map Page/Bonus Level
Donkey Kong
Opening (Donkey Kong)
25m BGM

The Legend of Zelda -

Main Theme (The Legend of Zelda)
Ocarina of Time Medley
Title (The Legend of Zelda)
The Dark World
Hidden Mountain & Forest
Hyrule Field Theme
Main Theme (Twilight Princess)
The Hidden Villiage
Midna's Lament
Great Temple/Temple
Dragon Roost Island
The Great Sea
Tal Tal Heights
Song of Storms
Gerudo Valley
Molgera Battle
Village of the Blue Maiden
Termina Field

Metroid -

Main Theme (Metroid)
Ending (Metroid)
Theme of Samus Aran, Space Warrior
Vs. Ridley
Vs. Parasite Queen
Opening/Menu (Metroid Prime)
Sector 1
Vs. Meta Ridley
Multiplayer (Metroid Prime 2)

Yoshi's Island -

Obstacle Course
Ending (Yoshi's Story)
Yoshi's Island
Flower Field

Kirby -

Meta Knight's Revenge
The Legendary Air Ride Machine
Gourmet Race
Butter Building
King Dedede's Theme
Squeak Squad Theme
Vs. Marx
Boss Theme Medley
Checker Knights
Forest/Nature Area
Frozen Hillside

Star Fox -

Space Armada
Main Theme (Star Fox)
Main Theme (Star Fox 64)
Area 6
Area 6 Ver. 2
Star Wolf
Star Wolf (Star Fox: Assault)
Space Battleground

Pokemon -

Pokemon Main Theme
Road to Viridian City (From Pallet Town/Pewter City)
Pokemon Center
Pokemon Gym/Evolution
Wild Pokemon Battle! (Ruby/Sapphire)
Victory Road
Dialga/Palkia Battle at Spear Pillar!
Wild Pokemon Battle! (Diamond/Pearl)
Team Galactic Battle!
Route 209

F-Zero -

Mute City
Fire Field
White Land
Car Select
Dream Chaser
Devil's Call in your Heart
Climb Up! And Get The Last Chance!
Brain Cleaner
Shotgun Kiss
Planet Colors

Earthbound -

Porky's Theme
Unfounded Revenge/Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog

Fire Emblem -

Fire Emblem Theme
With Mila's Divine Protection (Celica Map 1)
Preparing to Advance
Winning Road - Roy's Hope
Shadow Dragon Medley
Ike's Theme
Against the Dark Knight
Crimean Army Sortie
Power-Hungry Fool
Victory Is Near

Kid Icarus -

Title (Kid Icarus)
Kid Icarus Original Medley

WarioWare, Inc. -

WarioWare, Inc.
WarioWare, Inc. Medley
Ashley's Song
Ashley's Song (JP)
Mike's Song
Mike's Song (JP)
Mona Pizza's Song
Mona Pizza's Song (JP)

Pikmin -

Main Theme (Pikmin)
World Map (Pikmin 2)
Stage Clear/Title (Pikmin)
Forest of Hope
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Environmental Noises

Animal Crossing -

Title (Animal Crossing)
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost

Nintendo -

Ice Climber
Balloon Trip
Clu Clu Land
Mario Bros.
Famicom Medley
Power-Up Music
Douchuumen (Nazo no Murasamejo)
Flat Zone 2
Chill (Dr. Mario)
Mii Channel
Wii Shop Channel
Shaberu! DS Cooking Navi
Brain Age: Train Your Brain in Minutes a Day
Opening Theme (Wii Sports)
Charge! (Wii Play)
Lips Theme (Panel de Pon)
Tetris: Type A
Tetris: Type B
Title (3D Hot Rally)
Tunnel Scene (X)
Mario Tennis/Mario Golf
Marionation Gear
Title (Big Brain Academy)
Golden Forest (1080 Snowboarding)
Battle Scene/Final Boss (Golden Sun)
Excite Truck

Metal Gear -

MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Theme of Tara
Battle in the Base
Yell "Dead Cell"
Snake Eater (Instrumental)
Theme of Solid Snake
Calling to the Night

Sonic the Hedgehog -

Green Hill Zone
Angel Island Zone
Scrap Brain Zone
Emerald Hill Zone
Sonic Boom
Super Sonic Racing
Live & Learn
Sonic Heroes
Right There, Ride On
His World (Instrumental)
Seven Rings In Hand


Sticker List ----------------------STKLI

Here's a list of all the stickers in the game, along with their 
effects and what characters can equip them.

Thanks to SmashWiki for the start, will add more as I get more 
sources and play the game.

***Note: This guide is incomplete at the moment. Anyone who
wants to help flesh it out can send me an e-mail.

***Warning - This list contains the names of hidden characters that
can use stickers. Do not read if you don't want to know them.


Key: Here I'll give you an explanation. First comes the sticker's
name, then it's ability change. Then comes a listing of what 
series characters can use the sticker. Here is a guide:

KB (Kirby) : Kirby, Meta Knight and King Dedede

SMB (Super Mario Bros.) : Mario, Yoshi, Luigi, Bowser and Peach

FE (Fire Emblem) : Ike and Marth

DK (Donkey Kong) : Donkey Kong and Diddy Kong

SF (Star Fox) : Fox, Falco and Wolf

PK (Earthbound/Mother) : Ness, Lucas

Poke (Pokemon) : Pikachu, Pokemon Trainer, Lucario and Jigglypuff

LoZ (Legend of Zelda) : Link, Zelda, Ganondorf and Toon Link

N/A (Not Available): All characters

Any special listings will also be made for individual stickers.

18-Volt (WarioWare: Touched!) - [Arm] Attack +4 - N/A

1-Up Mushroom (New SMB) - [Leg] Attack +4 - SMB

9-Volt (WarioWare: MPG) - [Electric] Attack +8 - N/A

9-Volt (WarioWare: Touched!) - [Head] Attack +5 - N/A

Acro (Kirby 64) - [Magic] Attack +15 - Peach, Zelda

Aijou Boom no Ya (Sennen Kazoku) - [Arm] Attack +8 - N/A

Akira Hayami (1080 Avalanche) - [Freezing] Attack +14 - N/A

Akira Hayami (Wave Race BS) - [Water] Attack +8 - Pokemon Trainer

Akuma (Sennen Kazoku) - [Flame] Resistance +19 - N/A

Amy Rose (Sonic CD) - [Leg] Attack +14 - Sonic 

Ana (Mother) - [Body, Spin] Attack +7 - N/A

Ana (WarioWare: Touched!) - [Slash] Attack +4 - N/A 

Andrew (Star Fox Assault) - Launch Resistance +7 - SF

Andy (Advance Wars) - [Specials: Indirect] Attack +6 - N/A 

Animal Crossing Male Villager - N/A - N/A 

Annie (Custom Robo V2) - Launch Power +10 - N/A

Arwing (Star Fox 64) - Launch Resistance +7 - SF

Aryll (Zelda: Wind Waker) - [Electric] Attack +8 - N/A

Ashley (Trace Memory) - [Throwing] Attack +16 - N/A

Ashley (WarioWare: Touched!) - [Magic] Attack +22 - N/A

Ashley Viewing DTS (Trace Memory) - [Specials: Direct] Attack +17
  - R.O.B.

Ashnard (Fire Emblem: Path of Radiance) - [Slash] Resistance +34
  - FE

Baby Mario (Yoshi's Island) - [Flame] Attack +5 - N/A

Balloon Fight Enemy - [Specials: Indirect] Attack +4 - Ice Climbers

Balloon Fighter - [Weapon] Attack +4 - Pit

Ballyhoo & Big Top (Mario Party 8) - [Head] Attack +10 - N/A

Banana (Mario Kart DS) - [Flame] Attack +4 - N/A

Banana Bunch (DK Barrel Blast) - [Specialty: Direct] Attack +6 - 

Banana Coin (DK64) - [Leg] Attack +4 - N/A

Barkle (Tingle's Rupeeland) - [Tail] Attack +32 - Yoshi, Pikachu,
  Diddy Kong, Pokemon Trainer

Barrel Train (Mario Kart DD!!) - [Leg] Attack +19 - N/A

Bellossom (Pokemon series) - [Grass] Attack +8 - Pokemon Trainer

Big Boss (MGS: The Twin Snakes) - Trophy Stand Drops +30 - N/A

Big Switch (Kirby & The Amazing Mirror) - Launch Resistance +18 - 

Big The Cat (Sonic Adventure Director's Cut) - [Battering] 
  Resistance +14 - N/A

Black Shadow (F-Zero GX) - [Flame] Attack +37 - Captain Falcon

Blargg (Yoshi's Story) - [Specials: Direct] Attack +13 - N/A

Blathers (Animal Crossing: WW) - [Tail] Attack +7 - Yoshi, Pikachu,
  Diddy Kong, Pokemon Trainer

Blaze the Cat (Sonic Rush) - Shield Recovery +7 - N/A

Blipper (Kirby Squeak Squad) - Swim Time +20 - N/A

Blood Falcon (F-Zero GX) - [Head] Attack +18 - N/A

Blue Falcon (F-Zero GX) - [Specials: Direct] Attack +3 - Captain

Blue Pellet (Pikmin 2) - [Pikmin] Attack +6 - Olimar

Blue Pikmin (Pikmin) - [Pikmin] Attack +16 - Olimar

Blue Virus (Nintendo Puzzle Collection) - [Electric] Attack +5 
  - N/A

Bone Dragon (Yoshi's Story) - [Bite] Attack +13 - Yoshi, Wario, 
  Pokemon Trainer, Wolf

Boney (Mother 3) - [PK] Attack +16 - PK

Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +16 - KB

Bonsly (Pokemon series) - [Leg] Attack +3 - N/A 

Boo (Mario Tennis) - [Throwing] Attack +14 - N/A

Booker (Animal Crossing: WW) - Food Effect +5 - N/A

Boomerang (Zelda: Wind Waker) - [Weapon] Attack +4 - LoZ

Boulder (Excite Truck) - [Body, Spin] Attack +32 - N/A

Boundish (Digiluxe) - [Flame] Attack +7 - N/A

Bow (Paper Mario) - [Magic] Attack +8 - Peach, Zelda

Bowser (DDR: Mario Mix) - [Throwing] Attack +20 - SMB

Bowser (Mario Kart 64) - [Weapon] Attack +13 - SMB

Bowser (Mario Power Tennis) - [Darkness] Attack +21 - Ganondorf

Bowser (Super Paper Mario) - [Arm] Attack +23 - SMB

Bowser Coin (Mario Party 6) - [Arm] Attack +8 - N/A

Bowser Jr. (Mario Superstar Baseball) - Trophy Drops +25 - N/A

Bowser Jr. (Super Mario Sunshine) - [Tail] Attack +25 - Yoshi,
  Pikachu, Diddy Kong, Pokemon Trainer

Box Boxer (Kirby: Squeak Squad) - [Aura] Attack +26 - Lucario

Boxy (Kirby: Squeak Squad) - [Bite] Attack +24 - Yoshi, Wario,
  Pokemon Trainer, Wolf

Boy (Animal Crossing: WW) - [Arm] Attack +11 - N/A

Boy (Magical Starsign) - [Flame] Attack +7 - N/A

Boy (Magical Vacation) - [Throwing] Attack +22 - N/A

Brewster (Animal Crossing: WW) - [Throwing] Attack +13 - N/A 

Brier (Yoshi Touch & Go) - Launch Resistance +7 - N/A

Brighton (Mario Party 6) - Shield Resistance +8 - N/A

Bronto Burt (Kirby 64) - [Body, Spin] Attack +4 - N/A

Bubble Baby Mario (Yoshi's Island) - [Bite] Attack +6 - Yoshi, 
  Wario, Pokemon Trainer, Wolf

Bulborb (Pikmin 2) - [Pikmin] Attack +34 - Olimar

Bullet Bill (New Super Mario Bros.) - Launch Power +12 - N/A

Bullet Blaster (Mario Kart: DD!!) - Launch Power +50 - N/A

Bullfrog (Star Fox Command) - Carry Bob-omb - N/A

Burt the Bashful (Yoshi's Island) - [Bite] Attack +6 - Yoshi, 
  Wario, Pokemon Trainer, Wolf

Cackletta (Mario & Luigi: SS) - Flinch Resistance +84 - N/A

Candy (Kirby: Squeak Squad) - [Specials: Direct] Attack +4 - R.O.B.

Capsule (Nintendo Puzzle Collection) - [Flame] Attack +5 - N/A

Captain (Trace Memory) - [Weapon] Attack +4 - N/A

Capt. Falcon (F-Zero) - [Slash] Resistance +23 - Captain Falcon

Capt. Falcon (F-Zero GX) - [Arm, Leg] Attack +8 - Captain Falcon

Capt. Falcon (F-Zero X) - [Specials: Direct] Attack +19 - Captain

Car Yoshi (Yoshi's Island) - [Tail] Attack +7 - Yoshi

Celebi (Pokemon series) - [Grass] Attack +14 - Pokemon Trainer

Celeste (Animal Crossing: WW) - [Head] Attack +6 - N/A

Cell Phone (Kirby & The Amazing Mirror) - [Slash] Resistance +4 - 

Chain Chomp (Mario Party 8) - [Bite] Attack +23 - Yoshi, Wario, 
  Pokemon Trainer, Wolf

Chao (Sonic Adventure Director's Cut) - Flinch Resistance +49 - N/A

Chaos (Sonic Adventure Director's Cut) - Food Effect +4 - N/A

Charizard (Pokemon series) - [Arm, Leg] Attack +10 - Poke

Charmy Bee (Knuckles Chaotix) - [Slash] Attack +7 - N/A

Cheep Cheep (New Super Mario Bros.) - Sticker Drops +9 - N/A

Chef (Game & Watch) - [Specials: Indirect] Attack +25 - Mr. Game &

Chef (Shaberu! DS Cooking Navi) - Food Effect +3 - N/A

Chef Kawasaki (Kirby Super Star) - Launch Resistance +20 - N/A

Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A

Chibi-Robo (Chibi-Robo: Park Patrol) - [Electric] Resistance +19 
  - N/A

Chihuahua (Nintendogs) - [Tail] Attack +12 - Yoshi, Pikachu, Diddy 
  Kong, Pokemon Trainer

Chikorita (Pokemon series) - [Aura] Attack +13 - Lucario

Chonmagyo (Densetsu no Stafy 2) - [Weapon] Attack +5 - N/A

Chozo Statue (Metroid II) - [Aura] Attack +25 - Lucario

Chromatrom (Digiluxe) - [Electric] Attack +7 - N/A

Chunky Kong (DK 64) - [Throwing] Attack +20 - DK

Classic Sonic (Sonic the Hedgehog JP Ver.) - [Arm] Attack +21 
  - Sonic

Classic Sonic (Sonic the Hedgehog US Ver.) - [Throwing] Attack +20
  - Sonic

Claus (Mother 3) - [PK] Attack +13 - PK

Coin (New Super Mario Bros.) - [Specials: Indirect] Attack +4 - SMB

Colin (Zelda: Twilight Princess) - [Specials: Direct] Attack +4 
  - LoZ

Colonel (MGS2: Sons of Liberty) - [Energy] Attack +8 - N/A

Commander Kahn (Elite Beat Agents) - [Arm] Attack +18 - N/A

Cook Kirby (Kirby Super Star) - Flinch Resistance +140 - N/A

Copper (Animal Crossing: WW) - [Body, Spin] Attack +12 - N/A

Cornimer (Animal Crossing: WW) - Trophy Stand Drops +21 - N/A

Count Bleck (Super Paper Mario) - [Flame] Resistance +5 - N/A

Cranky Kong (Donkey Konga 3 JP) - [Specials: Indirect] Attack +7 
  - N/A

Crazee Dayzee (Yoshi's Island DS) - [Grass] Attack +7 - Pokemon 

Crazy Redd (Animal Crossing: WW) - [PK] Attack +16 - PK

Cream the Rabbit and Cheese (Sonic Advance 2) - [Electric] 
  Resistance +9 - N/A

Crimson Candypop Bud (Pikmin 2) - [Pikmin] Attack +12 - Olimar

Cupid Kirby (Kirby & The Amazing Mirror) - Carry Star Rod - N/A

Cupit (Sennen Kazoku) - [Electric] Attack +5 - N/A

Daisy (Super Mario Strikers) - [Leg] Attack +5 - N/A

Daphnes Nohansen Hyrule (Zelda: WW) - [Electric] Attack +31 - LoZ

Darknut (Zelda: Wind Waker) - [Slash] Attack +13 - LoZ

Dark Samus (Metroid Prime 2 Echoes) - [Battering] Resistance +11 
  - Samus, ZSS

Dark Suit Samus (Metroid Prime 2 Echoes) - [Throwing] Attack +16 
  - N/A

Daroach (Kirby: Squeak Squad) - [Electric] Attack +24 - N/A

Dash (Star Fox Command) - [Arm, Leg] Attack +3 - N/A

Deke (Fire Emblem: The Binding Blade) - [Slash] Attack +10 - FE

Deku Baba (Zelda: Ocarina of Time) - [Arm, Leg] Attack +4 - N/A

Deku Link (Zelda: Majora's Mask) - [Electric] Resistance +5 - N/A 

Deku Nut (Zelda: Ocarina of Time) - [Specials: Indirect] Attack +4
  - N/A

Deoxys (Pokemon series) - [Slash] Attack +10 - Poke

Derek (Elite Beat Agents) - [Head] Attack +13 - N/A

Devil Car (Mother) - [PK] Attack +14 - PK

Dice Block (Mario Party 8) - [Arm] Attack +8 - SMB

Diddy Kong (DK64) - Launch Power +20 - DK

Diddy Kong (Donkey Kong Country) - [Tail] Attack +28 - DK

Diddy Kong (Mario Hoops 3-on-3) - [Leg] Attack +12 - N/A

Diddy Kong (Mario Superstar Baseball) - [Leg] Attack +28 - DK

Digidrive (Digiluxe) - [Flame] Attack +6 - N/A

Dixie Kong (Donkey Konga 2) - Launch Resistance +39 - DK

DK (Mario Superstar Baseball) - [Head] Attack +20 - DK

DK Barrel (Donkey Kong Country) - Launch Power +53 - DK

DK with Barrel (Mario vs. DK 2: MotM) - [Specials: Direct] 
  Attack +15 - N/A

Donbe (Shin Onigashima) - [Slash] Resistance +26 - Ice Climbers,
  Mr. Game & Watch, Pit, R.O.B.

Don Bongo (Yoshi's Story) - [Explosive] Attack +25 - N/A

Donkey Kong (DK Jungle Beat) - [Arm] Attack +22 - DK 

Donkey Kong (Donkey Kong Country) - [Electric] Resistance +10 - DK

Donkey Kong (Mario Kart DS) - [Flame] Resistance +41 - DK

Donkey Kong Jr. (Mario Tennis) - [Arm] Attack +14 - DK

Dr. Crygor (WarioWare: Touched!) - [Arm, Leg] Attack +2 - N/A

Dr. Eggman (Sonic the Hedgehog) - Launch Resistance +39 - Sonic

Dribble (WarioWare: MPG) - [Battering] Resistance +6 - N/A

Dr. Lobe (Big Brain Academy) - [Arm, Leg] Attack +10 - N/A 

Dr. Lobe (Big Brain Academy: WD) - Sticker Drops +11 - N/A

Dr. Mario (Nintendo Puzzle Collection) - [Head] Attack +18 - SMB

Dr. Shrunk (Animal Crossing: WW) - Carry Fan - N/A 

Dr. Stewart (F-Zero GX) - [Electric] Attack +6 - N/A

Dry Bones (Mario Party 7) - [Aura] Attack +17 - Lucario

Duck (Duck Hunt) - Launch Resistance +20 - Ice Climbers, Pit

Dunning Smith (Hotel Dusk: Room 215) - [Leg] Attack +6 - N/A

Duster (Mother 3) - [Leg] Attack +3 - N/A

Dyna Blade (Kirby Super Star) - Launch Resistance +46 - KB

Dzuke-chan (English Training) - Launch Resistance +12 - N/A

E-103 Gamma (Sonic Adventure Director's Cut) - [Flame] Attack +11
  - N/A

E-123 Omega (Sonic Heroes) - [Flame] Resistance +17 - N/A

Egg (Game & Watch) - [Weapon] Attack +4 - N/A

Eggplant Wizard (Kid Icarus) - [Specials: Direct] Attack +11 - N/A

Eight Yoshis (SMA 3: Yoshi's Island) - [Arm, Leg] Attack +18 
  - Yoshi

Eirika (Fire Emblem: The Sacred Stones) - [Slash] Attack +16 - FE

Eldstar (Mario Party 5) - Launch Resistance +6 - N/A

Electrode (Pokemon series) - [Explosive] Attack +7 - N/A

Electroplankton - [Electric] Attack +12 - N/A

Eliwood (Fire Emblem) - [Flame] Resistance +33 - FE

Emerl (Sonic Battle) - [Arm] Attack +6 - N/A

Energy Tank (Metroid) - [Energy] Attack +12 - Samus, ZSS

Enguarde (Donkey Kong Country) - [Body, Spin] Attack +15 - DK

Entei (Pokemon series) - [Flame] Attack +20 - Poke 

Ephraim (Fire Emblem: The Sacred Stones) - [Slash] Attack +23 - N/A

Epona & Link (Zelda: Ocarina of Time) - [Arm, Leg] Attack +9 - LoZ

Erazor Djinn (Sonic & the Secret Rings) - [Flame] Attack +28 - N/A

Espio The Chameleon (Knuckles' Chaotix) - [Body, Spin] Attack +12
  - Sonic

Eva (MGS3: Snake Eater) - [Electric] Resistance +44 - Snake

Excitebike - [Leg] Attack +31 - N/A

Ezlo (Zelda: Minish Cap) - [Head] Attack +19 - N/A

Fairy (Zelda: Twilight Princess) - [Tail] Attack +7 - Yoshi, 
  Pikachu, Diddy Kong, Pokemon Trainer

Falco (Star Fox 64) - [Weapon] Attack +11 - SF

Falco (Star Fox Adventures) - [Specials: Indirect] Attack +11 - SF

Falco (Star Fox Command) - [Energy] Attack +14 - SF

Falco (Star Fox: Assault) - [Tail] Attack +20 - Falco

Fat Hockey Player (Ice Hockey) - [Specials: Indirect] Attack +12 
  - Ice Climbers

Federation Trooper (Metroid Prime 2 Echoes) - Carry Super Scope 
  - N/A

Female Pianta (Super Mario Sunshine) - [Energy] Attack +15 - N/A

Fierce Deity Link (Zelda: MM) - [Slash] Attack +20 - LoZ

Fire (Game & Watch) - [Arm] Attack +9 - N/A

Fire Flower (New Super Mario Bros.) - Carry Fire Flower - N/A

Fire Stingray (F-Zero GX) - [Slash] Attack +7 - N/A

Firefly (Excite Truck) - [Head] Attack +20 - N/A

Flag Man (Game & Watch) - [Specials: Indirect] Attack +4 - Mr. Game
  & Watch

Flint (Mother 3) - [Specials: Indirect] Attack +4 - PK

Flower Fairy Lip (Nintendo Puzzle Collection) - Carry Lip's Stick
  - N/A

Flower Icon (Paper Mario: TTYD) - Flinch Resistance +49 - N/A

Fly Guy (Mario Power Tennis) - [Head] Attack +5 - N/A

Fox (Star Fox 64) - [Energy] Attack +18 - SF

Fox (Star Fox Adventures) - [Arm, Leg] Attack +15 - SF

Fox (Star Fox Command) - [Tail] Attack +18 - Fox

Fox (Star Fox) - [Energy] Attack +23 - SF

Fox (Star Fox: Assault) - [Energy] Attack +33 - SF

Free Ranger (Chibi-Robo: Park Patrol) - [Flame] Attack +27

F-Type (Wild Trax) - [Throwing] Attack +22 - Ice Climbers, Mr. Game
  & Watch, Pit, R.O.B.

Funky Kong (Donkey Kong 3 JP) - [Leg] Attack +13 - DK

Gale Hawg (DK Jungle Beat) - [Head] Attack +13 - N/A

Ganondorf (Zelda: Ocarina of Time) - Attack +29 - Ganondorf

Ganondorf (Zelda: Wind Waker) - Attack +33 - Ganondorf

Gardevoir (Pokemon series) - Shield Resistance + 9 - N/A

General Guy (Paper Mario) - Launch Power +31 - N/A

General Pepper (Star Fox Assault) - [Arm, Leg] Attack +5 - N/A 

Girl (Animal Crossing: WW) - [Magic] Attack +21 - Peach, Zelda

Girl (Magical Vacation) - [Magic] Attack +19 - Peach, Zelda

Gleeok (The Legend of Zelda) - Launch Power +20 - N/A

Goldeen (Pokemon series) - [Leg] Attack +4 - Poke

Golden Fox (F-Zero GX) - [Energy] Attack +5 - N/A

Gomar & Shioh (F-Zero GX) - [Specials: Direct] Attack +10 - Captain

Goombella (Paper Mario: TTYD) - [Throwing] Attack +5 - N/A 

Goonie (Yoshi's Island DS) - [Head] Attack +16 - N/A

Gordo (Kirby: Squeak Squad) - [Throwing] Attack +5 - KB 

Goron (Zelda: Ocarina of Time) - [Arm] Attack +21 - N/A

Gracie (Animal Crossing: WW) - [Throwing] Attack +10 - N/A 

Gravity Suit Samus (Metroid: Zero Mission) - [Weapon] Attack +11
  - Samus, ZSS

Gray Fox (MGS: The Twin Snakes) - Flinch Resistance +98 - N/A 

Green Rupee (Zelda: Twilight Princess) - [Body, Spin] Attack +5 -N/A

Greil (Fire Emblem: Path of Radiance) - [Throwing] Attack +14 - 
  Marth, Ike

Groudon (Pokemon series) - [Flame] Resistance +14 - Poke

Grutch (Drill Dozer) - Trophy Drops +9 - N/A

Gulliver (Animal Crossing: WW) - [Throwing] Attack +8 - N/A 

Gulpin (Pokemon series) - [Electric] Attack +16 - Poke

Gunship (Metroid Prime 2 Echoes) - [Explosive] Attack +5

Guy (Fire Emblem) - [Slash] Attack +11 - N/A

Hajime Tanaka (Ouendan 2) - [Arm] Attack +11 - N/A

Hammer Bro. (New Super Mario Bros.) - [Weapon] Attack +6 - N/A 

Hanenbow (Electroplankton) - [Electric] Attack +12 - N/A

Happy Mask Salesman (Zelda: MM) - [Leg] Attack +9 - LoZ

Harriet (Animal Crossing: WW) - [Throwing] Attack +4 - N/A 

Hawke (Advance Wars: DS) - [Arm, Leg] Attack +8 - N/A

Hayato Saionji (Ouendan 2) - Flinch Resistance +84 - N/A

Hector (Fire Emblem) - [Slash] Attack +27 - N/A

Helibokaan (Kururin Squash!) - [Weapon] Attack +13 - N/A

Hero's Bow (Zelda: Twighlight Princess) - [Slash] Attack +6 - N/A

Hinawa (Mother 3) - [Battering] Resistance +4 - PK

HM Mech Rosa (Chosoju Mecha MG) - [Electric] Attack +17 - N/A

Hoofer (DK Jungle Beat) - [Battering] Resistance +10 - N/A

Ho-Oh (Pokemon series) - [Flame] Attack +12 - N/A

Hookshot (Zelda: Ocarina of Time) - [Weapon] Attack +14 - N/A 

Hooktail (Paper Mario: TTYD) - [Flame] Resistance +36 - N/A

Horse Call (Zelda: Twilight Princess) - [Magic] Attack +9 - Peach,

Hot Head (Kirby: Squeak Squad) - [Flame] Attack +10 - KB

HP Pot (Magical Starsign) - [Specials: Indirect] Attack +4 - N/A

Hylian Shield (Zelda: Minish Cap) - Shield Recovery +5 - N/A

Hylian Shield (Zelda: Twilight Princess) - [Slash] Resistance +10 -

Ike (Fire Emblem: Path of Radiance) - [Weapon] Attack +23 - FE 

Ike (Fire Emblem: Radiant Dawn) - [Slash] Attack +27 - FE

Instructor (Pilotwings) - [Arm] Attack +10 - N/A

Iron Tiger (F-Zero GX) - [Flame] Resistance +4 - N/A

Item Box (Mario Kart: DD!!) - [Freezing] Attack +8 - N/A

Ivysaur (Pokemon series) - [Grass] Attack +29 - Pokemon Trainer

J (Elite Beat Agents) - [Leg] Attack +16 - N/A

Jake (Advance Wars: DS) - [Arm] Attack +11 - N/A

Jeff (EarthBound) - [PK] Attack +24 - PK

Jessica (Trace Memory) - [Explosive] Attack +8 - N/A

Jet The Hawk (Sonic Riders) - [Leg] Attack +17 - N/A

Jewel Fairy Ruby (Nintendo Puzzle Collection) - [Body, Spin] Attack
  +12 - N/A

Jill & Drill Dozer (Drill Dozer) - [Slash] Attack +18 - N/A

Jill (Drill Dozer) - [Electric] Resistance +4 - N/A

Jimmy T. (WarioWare: MPG) - [Freezing] Attack +9 - N/A 

Jirachi - [Arm], [Leg] Attack +7 - Poke

Joan (Animal Crossing: WW) - [Battering] Resistance +12 - N/A

Joshua (Fire Emblem: The Sacred Stones) - [Slash] Attack + 9 - N/A

Judge (Game & Watch) - [Arm] Attack +16 - N/A

Junior (Donkey Kong Jr.) - Launch Resistance +21 - N/A

Kafei & Keaton Mask (Zelda: MM) - Shield Recovery +10 - N/A

Kai Doumeki (Ouendan 2) - [Weapon] Attack +17 - N/A

Kalypso (DK Barrel Blast) - Launch Power +25 - N/A

Kamek (Yoshi's Island) - [Magic] Attack +11 - Peach, Zelda

Kamek (Yoshi Touch & Go) - [Specialty: Indirect] Attack + 5 - N/A

Kamisama (Sennen Kazoku) - Shield Resistance +26 - N/A

Kammy Koopa (Paper Mario) - [Specials: Direct] Attack +8 - N/A

Kanden (Metroid Prime Hunters) - [Slash] Resistance +15 - N/A

Kapp'n (Animal Crossing: WW) - [Leg] Attack +8 - N/A

Karate Kong (DK Jungle Beat) - [Battering] Resistance +25 - DK

Kat (WarioWare: Touched!) - [Slash] Attack +4 - N/A

Katrina (Animal Crossing: WW) - [Magic] Attack +13 - N/A 

King Bulbin & Lord Bullbo (Zelda: TP) - [Leg] Attack +19 - N/A

King Dedede (Kirby Super Star) - [Leg] Attack +28 - KB

King Dedede (Kirby: Squeak Squad) - [Throwing] Attack +30 - King

King Dedede & Kirby (Kirby 64) - [Specials: Direct] Attack +21 -KB

King Dodongo (Zelda: Ocarina of Time) - [Flame] Attack +38 - N/A 

King K. Rool (DK 64) - [Throwing] Attack +29 - N/A

King of Red Lions & Link (Zelda: WW) - [Explosive] Attack +20 - N/A

King Zora (Zelda: Ocarina of Time) - [Electric] Resistance +33 
  - N/A

Kirby (Kirby & The Amazing Mirror) - Swim Time +40 - N/A 

Kirby (Kirby 64) - [Body, Spin] Attack +22 - KB

Kirby (Kirby Air Ride) - [Arm, Leg] Attack +17 - KB

Kirsh (Magical Vacation) - [Flame] Attack +11 - N/A

K.K. Slider (Animal Crossing: WW) - [Slash] Resistance +28 - N/A

Klaptrap (Donkey Kong Country) - [Electric] Resistance +7 - N/A 

Knuckles The Echidna (Sonic The Hedgehog 3) - [Electric] Resistance
  +23 - Sonic

Koopa (Super Mario Strikers) - [Body, Spin] Attack +10 - SMB 

Kooper (Paper Mario) - [Arm] Attack +10 - N/A

Kraid (Metroid: Zero Mission) - [Head] Attack +33 - N/A

Kritter (DK: King of Swing) - Launch Resistance +13 - N/A

Kritter (Mario Strikers Charged) - [Specials: Direct] Attack +28 
  - N/A

Krystal (Star Fox Adventures) - [Electric] Attack +28 - SF

Krystal (Star Fox Command) - [Energy] Attack +12 - SF

Krystal (Star Fox: Assault) - [Tail] Attack +17 - SF 

Kumatora (Mother 3) - [PK] Attack +11 - PK 

Kururin (Kururin Paradise) - [Head] Attack +4 - N/A

Kyle Hyde (Hotel Dusk: Room 215) - [Energy] Attack +25 - N/A

Kyogre (Pokemon series) - Flinch Resistance +42 - N/A

Kyrosuke (Densetsu no Stafy 4) - [Magic] Attack +8 - Peach, Zelda

Lakitu (Mario Kart: Super Circuit) - [Leg] Attack +13 - SMB

Lakitu (New Super Mario Bros.) - [Aura] Attack + 6 - Lucario

Lanky Kong (DK64) - [Throwing] Attack +6 - DK

Lanturn (Zelda: Twilight Princess) - [Flame] Resistance +7 - LoZ

Latias & Latios (Pokemon series) - [Grass] Attack +22 - Pokemon

Legend of Outset (Zelda: Wind Waker) - [Arm] Attack +26 - LoZ

Leon (Star Fox Command) - [Energy] Attack +9 - N/A

Leon (Star Fox: Assault) - [Throwing] Attack + - N/A

Lightning (Mario Kart DS) - [Electric] Attack +4 - N/A 

Lilina (Fire Emblem: The Binding Blade) - [Leg] Attack +5 - FE

Linebeck (Zelda: Phantom Hourglass) - [Throwing] Attack + 20 - LoZ

Link (Legend of Zelda) - [Specials: Indirect] Attack +17 - N/A

Link (Zelda: Link to the Past) - [Electric] Resistance +31 - LoZ 

Link (Zelda: Twilight Princess) - [Slash] Resistance +27 - LoZ

Link (Zelda: Wind Waker) - [Flame] Attack +31 - LoZ

Link & Pigs (Zelda: Wind Waker) - Sticker Drops +40 - N/A

Link with Goron Mask (Zelda: MM) - [Slash] Attack +17 - LoZ

Link's Grandma (Zelda: Wind Waker) - [Arm, Leg] Attack +2 - LoZ

Lion (Game & Watch) - [Specials: Direct] Attack +13 - Mr. Game & 

Liquid Snake (MGS: The Twin Snakes) - Food Effect +6 - N/A

Little Saucer (Mother) - [Electric] Attack +24 - N/A

Lloyd (Mother) - [PK] Attack +6 - PK

Lon Lon Milk (Zelda: Ocarina of Time) - Launch Power +18 - LoZ

Louie (Pikmin 2) - [Explosive] Attack +10 - N/A

Lucario (Pokemon Series) - [Aura] Attack +41 - Lucario

Lucas (Mother 3) - [PK] Attack +13 - PK

Ludvig von Koopa (Super Mario Bros. 3) - [Explosive] Attack +8
  - N/A

Lugia (Pokemon series) - [Grass] Attack +18 - Pokemon Trainer

Luigi (Luigi's Mansion) - Launch Power +8 - N/A

Luigi (Mario & Luigi: SS) - Launch Power +23 - SMB

Luigi (Super Paper Mario) - [Electric] Attack +20 - N/A

Luigi & Baby Luigi (Mario & Luigi: PiT) - Launch Power +5 - SMB

Luminoth (Metroid Prime 2: Echoes) - [Slash] Attack +9 - N/A

Lyle (Animal Crossing: WW) - [Weapon] Attack +11 - N/A

Lyn (Fire Emblem) - Food Effect +7 - N/A

Mabel (Animal Crossing: WW) - [Flame] Attack +6 - N/A

Mace Guy (Yoshi Topsy-Turvy) - [Weapon] Attack +22 - N/A

Mach Rider - [Explosive] Attack +29 - N/A

Mad Truck (Mother) - [Battering] Resistance +23 - PK

Magkid (Slide Adventure MAGKID) - [PK] Attack +9 - PK

Makar (Zelda: Wind Waker) - [Slash] Resistance +4 - N/A

Male Pianta (Super Mario Sunshine) - Dizzy Time -94 - N/A

Malo (Zelda: Twilight Princess) - Launch Resistance +19 - N/A

Manaphy (Pokemon series) - [Specialty: Direct] Attack +4 - N/A

Manhole (Game & Watch) - [Arm, Leg] Attack +5 - N/A

Manky Kong (Donkey Kong Country) - [Arm] Attack +10 - DK

Mario (Mario Kart DS) - [Leg] Attack +22 - SMB

Mario (Mario Superstar Baseball) - Carry Home-Run Bat - N/A

Mario (Super Paper Mario) - [Electric] Attack +20 - N/A

Mario & Luigi (Mario & Luigi: SS) [Flame] Resistance +19 - SMB

Mario & Yoshi (Super Mario Sunshine) - [Specials: Indirect] Attack
  +13 - SMB

Marth (Fire Emblem: Monsho no Nazo) - [Weapon] Attack +19 - FE

Master (Trade & Battle: Card Hero) - Flinch Resistance +30 - N/A

Master Belch (EarthBound) - [Bite] Attack +9 - Yoshi, Wario, 
  Pokemon Trainer

Master Miller (MGS: The Twin Snakes) - [Battering] Resistance +7 
  - N/A

Materu (Densetsu no Stafy 4) - [Freezing] Attack +7 - N/A

Max (Advance Wars) - [Arm] Attack +5 - N/A

Maxim Tomato (Kirby: Squeak Squad) - Maxim Tomato Effect +50 - KB

Medli (Zelda: Wind Waker) - [Leg] Attack +9 - N/A

Mega Mushroom (New Super Mario Bros.) - Food Effect +2 - N/A

Mega Rush Badge (Paper Mario: TTYD) - [Specials: Direct] Attack +8 
  - N/A

Mei Ling (MGS: The Twin Snakes) - [Arm, Leg] Attack +3 - N/A

Meowth (Pokemon series) - [Slash] Attack +5 - Poke

Meryl Silverburgh (MGS: The Twin Snakes) - [Weapon] Attack +7 
  - Snake

Meta Knight (Kirby: Squeak Squad) - [Slash] Attack +32 - KB

Meta Knight Ball (Kirby Canvas Curse) - Launch Power +8 - KB

Metagross (Pokemon series) - Launch Resistance +23 - Poke

Metal Gear RAY (MGS2: Sons of Liberty) - [Body, Spin] Attack +16 
  - N/A

Metal Gear REX (MGS: The Twin Snakes) - Carry Cracker Launcher 
  - N/A

Metal Sonic (Sonic CD) - Launch Power +16 - N/A

Metroid (Metroid Pinball) - [Freezing] Attack + 18 - N/A

Metroid (Metroid: Zero Mission) - [Electric] Attack +20 - Samus/ZSS

Mew (Pokemon series) - [Body, Spin] Attack +4 - Poke

Micaiah (Fire Emblem: Radiant Dawn) - [Weapon] Attack +21 - FE

Midna (Zelda: Twilight Princess) - Dizzy Time -50 - N/A

Midna & Wolf Link (Zelda: Twilight Princess) - [Leg] Attack +26
  - Loz

Midori Mushi (Slide Adventure MAGKID) - [Arm] Attack +5 - N/A

Mila (Hotel Dusk: Room 215) - [Leg] Attack +5 - N/A

Miles "Tails" Prower (Sonic The Hedgehog 2) - Flinch Resistance 
  +140 - N/A

Miniature Dachshund (Nintendogs) - [Tail] Attack +28 - SF

Mini Mario (Mario vs. DK 2: MotM) - Shield Recovery +3 - N/A

Misstar (Mario Party 5) - [Energy] Attack +7 - N/A

Mist (Fire Emblem: Path of Radiance) - [Slash] Attack +8 - FE

Moblin (Zelda: Wind Waker) - [Slash] Attack +15 - LoZ

Mokka (Magical Starsign) - [Battering] Resistance +27 - N/A

Moltres (Pokemon series) - [Flame] Attack +20 - Poke

Mona (WarioWare: Touched!)- [Slash] Resistance +4 - N/A 

Mona & Moped (WarioWare: MMG) - [Specials: Indirect] Attack +8 
  - N/A

Monster (FGPII: 3D Hot Rally) - [Battering] Resistance +4 - N/A

Moon Fairy Seren (Nintendo Puzzle Collection) - [Magic] Attack +16 
  - N/A

Morph Ball (Metroid Pinball) - [Weapon] Attack +5 - Samus/ZSS

Morris (Elite Beat Agents) - [Specials: Direct] Attack +8 - N/A

Mother Brain (Metroid: Zero Mission) - Flinch Resistance +147 - N/A

Mouser (Super Mario Bros. 2) - [Arm] Attack +20 - N/A

Mr. EAD (F-Zero GX) - [Slash] Attack +15 - N/A

Mr. Resetti (Animal Crossing: WW) - [Body, Spin] Attack +33 - N/A

Mr. Saturn (EarthBound) - Carry Mr. Saturn - N/A

Mr. Saturn (Mother 3) - [PK] Attack +7 - PK

Munchlax (Pokemon series) - [Aura] Attack +13 - Lucario 

Mushroom (New Super Mario Bros.) - [Arm, Leg] Attack +5 - SMB

Musketeer Daltania (Chosoju Mecha MG) - [Slash] Attack +21 - N/A

Muskular (Mario Party 5) - Launch Resistance +13 - N/A

Myrrh (Fire Emblem: The Sacred Stones) - [Magic] Attack +15 
  - Peach, Zelda 

Nabaaru (Fire Emblem: Monsho no Nazo) - Trophy Stand Drops +22 
  - N/A

Naked Snake (MGS3: Snake Eater) - [Specials: Indirect] Attack +32 
  - Snake

Nana (Ice Climber) - [Specials: Direct] Attack +29 - Ice Climbers

Nanocarp (Electroplankton) - [Electric] Attack +12 - N/A

Naomi Hunter (MGS: The Twin Snakes) - [Leg] Attack +5 - Peach,

Needle Kirby (Kirby 64) - [Head] Attack +29 - N/A

Ness (EarthBound) - [PK] Attack +33 - PK

New Age Retro Hippie (Mother) - [PK] Attack +11 - PK

Ningyou Kouchuu Viigaru (Chosoju Mecha MG) - [Head] Attack +5 - N/A

Ninian (Fire Emblem) - [Arm, Leg] Attack +6 - FE

Ninten (Mother) - [PK] Attack +24 - PK

Noki (Super Mario Sunshine) - [Leg] Attack +12 - N/A

Nruff (Kirby 64) - [Body, Spin] Attack +5 - KB

Ocarina of Time - [Arm] Attack +4 - N/A

O'Chunks (Super Paper Mario) - Launch Resistance +35 - N/A

Octoman (F-Zero GX) - [Head] Attack +8 - N/A

Octopus (Game & Watch) - [Leg] Attack +22 - N/A

Octorok (Zelda: Ocarina of Time) - [Leg] Attack +4 - LoZ

Olimar & Louie's Ship (Pikmin 2) - [Pikmin] Attack +40 - Olimar

Olimar's Daughter (Pikmin 2) - [Pikmin] Attach +7 - Olimar

Onion (Pikmin 2) - Launch Resistance +15 - N/A

Ooccoo (Zelda: Twilight Princess) - [Explosive] Attack +7 - N/A

Orbiter (Digiluxe) - [Energy] Attack +7 - N/A

Orbulon (WarioWare: MPG) - [Freezing] Attack +12 - N/A

Otacon (MGS2: Sons of Liberty) - [Slash] Resistance +9 - N/A

Pak E. Derm (Yoshi's Story) - [Tail] Attack +9 - Yoshi 

Panel (Nintendo Puzzle Collection) - Food Effect +2 - N/A

Panther (Star Fox Command) - [Energy] Attack +9 - N/A

Panther (Star Fox Assault) - [Tail] Attack +18 - SF

Papa (Chibi-Robo) - [Arm, Leg] Attack +4 - N/A

Parachute (Game & Watch) - [Arm] Attack +8 - N/A

Paratroopa (Super Paper Mario) - [Throwing] Attack +12 - N/A

Party Monkey (DK Jungle Beat) - [Head] Attack +6 - DK

Pascal (Animal Crossing: WW) - [Arm] Attack +10 - N/A

Paula (EarthBound) - [PK] Attack +10 - PK

Pauline & Donkey Kong (Donkey Kong) - [Arm] Attack +18 - DK

Peach (Mario Strikers Charged) - [Flame] Attack +41 - N/A

Peach (Mario Superstar Baseball) - [Slash] Attack +5 - SMB

Peach (Super Mario Bros. 2) - Launch Resistance +29 - SMB

Peach (Super Princess Peach) - [Weapon] Attack +23 - SMB

Peach & Daisy (Mario Party 7) - [Leg] Attack +27 - Peach, Zelda

Pelly (Animal Crossing: WW) - Shield Resistance +14 - N/A

Penny (WarioWare: Smooth Moves) - [Arm, Leg] Attack +4 - N/A

Peppy (Star Fox 64) - [Weapon] Attack +7 - N/A

Peppy (Star Fox: Assault) - [Arm, Leg] Attack +5 - N/A

Perara (Kirby: Squeak Squad) - [Slash] Resistance +13 - N/A

Perry (Super Princess Peach) - [Specials: Direct] Attack +6 - N/A

Pete (Animal Crossing: WW) - [Arm, Leg] Attack +2 - N/A

Petey Piranha (Mario Golf: TT) - [Darkness] Attack +47 - Ganondorf

Petey Pirahna (Mario Strikers Charged) - [Bite] Attack +32 - Yoshi,
  Wario, Pokemon Trainer, Wolf

Phantom Ganon (Zelda: Ocarina of Time) - [Darkness] Attack +40 
  - Ganondorf
Phyllis (Animal Crossing: WW) - Sticker Drops +26 - N/A

Piece of Heart (Zelda: Twilight Princess) - Heart Container Effect
  +50 - LoZ

Pigma (Star Fox: Assault) - [Arm] Attack +7 - SF

Pigmask (Mother 3) - [PK] Attack +7 - PK

Pikachu (Pokemon series) - [Electric] Attack +33 - Pikachu 

Pinkle (Tingle's Rupeeland) - [Magic] Attack +15 - Peach, Zelda

Piplup (Pokemon series) - [Water] Attack +26 - Pokemon Trainer

Pit (Kid Icarus) - [Weapon] Attack +20 - Pit

Pit (Kid Icarus: OM&M) - Launch Power +16 - Pit

Plum (Mario Golf) - [Weapon] Attack +5 - N/A

Pokemon Trainer (Pokemon series) - [Arm, Leg] Attack +13 - Poke

Poo (EarthBound) - [PK] Attack +9 - PK

Porky (EarthBound) - [PK] Attack +15 - PK

Postman (Zelda: Majora's Mask) - [Specials: Direct] Attack +3 - N/A

Postman (Zelda: Twilight Princess) - [Leg] Attack +11 - N/A

Power Jump Badge (Paper Mario) - [Leg] Attack +5 - N/A

Prince Peasley (Mario & Luigi: SS) - [Specials: Direct] Attack +13
  - N/A

Propelloer Shy Guy (Yoshi's Story) - [Explosive] Attack +14

Purple Pikmin (Pikmin 2) - Flinch Resistance +35 - N/A

Putty (Magical Starsign) - Food Effect +3 - N/A

Raccoon Mario (Super Mario Bros. 3) - Flinch Resistance +112 - N/A

Rachel (Advance Wars: DS) - [Aura] Attack +11 - Lucario

Rad (Excite Truck) - [Specials: Indirect] Attack +15 - N/A

Rakensen (Custom Robo: BR) - [Energy] Attack +7 - N/A

Rambi (Donkey Kong Country) - [Arm] Attack +13 - N/A

Raphael the Raven (Yoshi's Story) - Launch Resistance +6 - N/A

Rawk Hawk (Paper Mario: TTYD) - [Arm] Attack  - SMB 

Ray (Custom Robo) - [Specials: Direct] Attack +6 - N/A

Ray 01 (Custom Robo: BR) - Carry Ray Gun - N/A

Ray MKIII (Custom Robo Arena) - [Weapon] Attack +18 - N/A

Rayquaza (Pokemon series) - [Aura] Attack +24 - Lucario

Reaper & Reapette (Kid Icarus) - [Flame] Resistance +12 - Pit

Reclining Red Pikmin (Pikmin 2) - [Flame] Attack +6 - N/A

Red Fire (Mario Kart: DD!!) - [Flame] Attack +26 - SMB

Red Gazelle (F-Zero GX) - [Leg] Attack +5 - N/A 

Red Pellet Flower (Pikmin 2) - [Pikmin] Attack +5 - Olimar

Red Pikmin (Pikmin) - [Pikmin] Attack +11 - Olimar

Red Virus (Nintendo Puzzle Collection) - [Flame] Attack +20 - N/A

ReDead (Zelda: Ocarina of Time) - [Weapon] Attack +5 - N/A

Revolver Ocelot (MGS2: Sons of Liberty) - [Darkness] Attack +17 
  - Ganondorf

Ricky Winterborn (1080 Avalance) - [Specials: Indirect] Attack +12
  - N/A

Ridley (Metroid) - [Darkness] Attack +30 - Ganondorf

Ridley (Metroid: Zero Mission) - [Arm] Attack +25 - N/A

ROB (Star Fox Adventures) - [Electric] Resistance +15 - SF

ROB 64 (Star Fox Assault) - [Freezing] Attack +8 - N/A

R.O.B. (Mario Kart DS US) - [Specials: Indirect] Attack +15 
  - R.O.B.

Rob Haywood (Wave Race BS) - [Freezing] Attack +7 - N/A

Robo Cube (Custom Robo: BR) - [Body, Spin] Attack +5 - N/A

Robot & Blocks (Stack-Up) - [Specials: Indirect] Attack +27 
  - R.O.B.

Robot (Mario Kart DS JP) - [Energy] Attack +32 - R.O.B.

Rosie (Animal Crossing: WW) - [Leg] Attack +8 - N/A

Rotohex (Digiluxe) - Trophy Stand Drops +9 - N/A

Rouge The Bat (Sonic Adventure 2: Battle) - [Tail] Attack +10 
  - Yoshi, Pikachu, Diddy Kong, Pokemon Trainer

Rover (Animal Crossing: WW) - [Slash] Attack +10 - N/A

Roy (Fire Emblem: The Binding Blade) - [Slash] Attack +24 - N/A

Running Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A

Running Zero Suit Samus (Metroid: ZM) - [Weapon] Attack +25
  - Samus, ZSS

Rusl (Zelda: Twilight Princess) - [Explosive] Attack +11 - N/A

Rutoga (Fire Emblem: The Binding Blade) - [Slash] Attack +12 - FE

Ryota Hayami (Wave Race BS) - [Water] Attack +34 - Pokemon Trainer

Ryota Ippongi (Ouendan 2) - [Battering] Resistance +18 - N/A

Sable (Animal Crossing: WW) - [Bite] Attack +6 - Yoshi, Wario,
  Pokemon Trainer, Wolf

Sabure Prince (Kaeru no Tame ni Kane wa Haru) - [Freezing] Attack 
  +31 - N/A

Saharah (Animal Crossing: WW) - [Water] Attack +8 - Pokemon Trainer

Salsa (Mother 3) - [PK] Attack +9 - PK

Salvatore (Zelda: Wind Waker) - [Electric] Attack +9 - LoZ

Sami (Advance Wars) - [Specials: Indirect] Attac +12 - N/A

Samurai Goroh (F-Zero X) - [Arm] Attack +18 - Captain Falcon

Samurai Goroh (F-Zero) - Launc Resistance +21 - Captain Falcon 

Samus (Metroid Fusion) - [Electric] Resistance +16 - Samus, ZSS

Samus (Metroid Prime 2 Echoes) - [Explosive] Attack +18 - N/A

Samus (Metroid) - [Specials: Indirect] Attack +15 - Samus, ZSS

Sayaka Amemiya (Ouendan 2) - [Weapon] Attack +10 - N/A

Seal Head (Custom Robo: BR) - [Energy] Attack +10 - N/A

Seiuchi-kun (Densetsu no Stafy 3) - [Water] Attack +18 - Pokemon

Shadow Beast (Zelda: TWilight Princess) - [Darkness] Attack +28 
  - Ganondorf

Shadow Mario (Super Mario Sunshine) - Flinch Resistance +70 - N/A

Shadow The Hedgehog (Sonic Adventure 2: Battle) - [Specials: 
  Direct] Attack +20 - Sonic

Shagohod (MGS3: Snake Eater) - Dizzy Time -150 - N/A

Shahra (Sonic & the Secret Rings) - [Leg] Attack +7 - Peach, Zelda

Sheik (Zelda: Ocarina of Time) - [Body, Spin] Attack +17 - LoZ

Shiba Inu (Nintendogs) - Launch Power +12 - N/A 

Shilda (Fire Emblem: Monsho no Nazo) - [Specials: Direct] Attack +7
  - FE

Shine Sprite (Super Mario Sunshine) - [Body, Spin] Attack +5 - N/A

Shroob (Mario & Luigi: PiT) - Launch Power +7 - N/A

Shy Guy (Yoshi's Story) - [Leg] Attack +4 - N/A

Sidestepper (Mario Bros.) - [Leg] Attack +8 - N/A

Silver the Hedgehog (Sonic the Hedgehog) - Launch Power +49 - Sonic

Skull Kid (Zelda: Majora's Mask) - [Darkness] Attack +7 - Ganondorf

Skull Kid (Zelda: Ocarina of Time) - [Leg] Attack +20 - N/A

Skulltula (Zelda: Ocarina of Time) - [Arm] Attack +7 - N/A

Slippy (Star Fox 64) - [Weapon] Attack +10 - N/A

Slippy (Star Fox: Assault) - [Specials: Indirect] Attack +6 - N/A

Snift (Mario Party 3) - [Arm, Leg] Attack +3 - N/A

Snorlax (Pokemon series) - [Electric] Attack +5 - N/A

Snowman (1080 Avalanche) - [Freezing] Attack +26 - N/A

Solid Snake (MGS: The Twin Snakes) - [Arm, Leg] Attack +7 - Snake

Solid Snake (MGS2: Sons of Liberty) - [Explosive] Attack +19 
  - Snake

Sonic the Hedgehog (Sonic the Hedgehog) - [Body, Spin] Attack +32 
  - Sonic

Sothe (Fire Emblem: Radiant Dawn) - Flinch Resistance +105 - N/A 

Space Pirate (Super Metroid) - [Darkness] Attack +13 - Ganondorf

Sparrow (Magical Starsign) - [Electric] Resistance +5 - N/A

Special Token (Metroid Pinball) - [Arm] Attack +6 - Samus, ZSS

Spinner (Zelda: Twilight Princess) - [Body, Spin] Attack +4 - N/A

Spiny (New Super Mario Bros.) - [Slash] Attack +9 - N/A

Spiny Shell (Mario Kart: DD!!) - Launch Power +11 - N/A

Spitz (WarioWare: MPG) - [Tail] Attack +12 - Yoshi, Pikachu, Diddy 
  Kong, Pokemon Trainer

Squeaker (Kirby: Squeak Squad) - [Specials: Direct] Attack +4 - N/A

Squirtle (Pokemon series) - [Water] Attack +41 - Pokemon Trainer

Stafy (Densetsu no Stafy) - [Tail] Attack +7 - Yoshi, Pikachu, 
  Diddy Kong, Pokemon Trainer

Stafy (Densetsu no Stafy 2) - [Head] Attack +10 - N/A

Stapy (Densetsu no Stafy 3) - [Specials: Indirect] Attack +4 - N/A

Starman (EarthBound) - [PK] Attack +10 - PK

Starman (Kirby: Squeak Squad) - Launch Power +22 - N/A 

Starman (New Super Mario Bros.) - [Aura] Attack +6 - Lucario

Starship (Metroid Fusion) - [Weapon] Attack +9 - Samus/ZSS

Starship (Metroid Prime Hunters) - Launch Power +22 - N/A

Staryu (Pokemon series) - [Specials: Indirect] Attack +12 - N/A

Stork (Yoshi's Island DS) - [Body, Spin] Attack +21 - N/A

Stork Stop (Yoshi's Island DS) - [PK] Attack +12 - PK

Storm The Albatross (Sonic Riders) - [Specials: Indirect] Attack 
  +12 - N/A

Stuffwell (Mario & Luigi: PiT) - Trophy Drops +8 - N/A

Suicine (Pokemon series) - [Grass] Attack +17 - Pokemon Trainer

Sukapon (Joy Mech Fight) - Launch Power +10 - N/A

Super Baby (Yoshi's Island DS) - Launch Resistance +6 - N/A

Super Mario Bros. - [Arm, Leg] Attack +15 - SMB

Super Sonic (Sonic the Hedgehog 2) - [Electric] Resistance +27 
  - Sonic

Sylux (Metroid Prime Hunters) - [Specials: Indirect] Attack +12 
  - N/A

Takamaru (Naze no Murasameje) - [Weapon] Attack +11 - N/A

Tamagon (Devil World) - [Flame] Resistance +11 - N/A

Tameo (Trade & Battle: Card Hero) - [Explosive] Attack +16 - N/A

Tap-Tap (Yoshi Touch & Go) - [Body, Spin] Attack +24 - N/A

Teddy (Mother) - [Battering] Resistance +3 - N/A 

Telly (Chibi-Robo) - [Head] Attack +4 - N/A

Tetra (Zelda: Wind Waker) - [Flame] Attack +25 - N/A

The Black Knight (Fire Emblem: PoR) - Launch Power +40 - N/A

The Boss (MGS3: Snake Eater) - Flinch Resistance +161 - N/A

The Great Fairy (Zelda: Wind Waker) - [Magic] Attack +21 - Peach,

The President (Pikmin 2) - Trophy Stand Drops +7 - N/A

Tikal (Sonic Adventure Director's Cut) - [Flame] Attack +9 - Sonic

Tingle (Tingle's Rupeeland) - [Arm] Attack +12 - N/A

Tingle (Zelda: Wind Waker) - [Flame] Resistance +24 - LoZ

Tiny Kong (DK 64) - [Arm] Attack +4 - DK

Tiny Wario (Virtual Boy Wario Land) - Launch Resistance +26 - Wario

Tippi (Super Paper Mario) - [Flame] Resistance +5 - N/A

Toad (Mario Party 6) - Launch Resistance +10 - SMB

Toad (Mario Party 7) - Launch Resistance +9 - N/A 

Toad & Toadette (Mario Party 7) - [Head] Attack +16 - SMB

Toadette (Mario Party 6) - [Magic] Attack +7 - Peach, Zelda

Toadsworth (Mario & Luigi: PiT) - Launch Power +5 - N/A 

Toadsworth (Super Mario Sunshine) - [Specials: Indirect] Attack +10
  - N/A

Togepi (Pokemon series) - [Body, Spin] Attack +11 - Poke

Tom Nook (Animal Crossing: WW) - [Energy] Attack +5 - N/A

Torchic (Pokemon series) - [Flame] Attack +8 - Poke

Tortimer (Animal Crossing: WW) - [Throwing] Attack +12 - N/A 

Tractor Trailer (Wild Trax) - [Specials: Direct] Attack +14 - N/A

Training Academy Coach (X) - [Head] Attack +7 - N/A

Treasure Chest (Kirby: Squeak Squad) - Trophy Drops +16 - N/A

Triple Red Shells (Mario Kart: DD!!) - Launch Resistance +21 - N/A

Turbo Birdo (Mario Kart: DD!!) - [Weapon] Attack +15 - N/A

Twila (Mario Party 6) - Dizzy Time -46 - N/A

Valoo (Zelda: Wind Waker) - [Specials: Indirect] Attack +19 - N/A

Vector The Crocodile (Knuckles' Chaotix) - [Specials: Direct] 
  Attack +10 - N/A

Vermin (Game & Watch) - [Weapon] Attack +15 - Mr. Game & Watch

Vivian (Paper Mario: TTYD) - [Energy] Attack +5 - N/A

Volvoice (Electroplankton) - [Electric] Attack +10 - N/A

Waddle Dee (Kirby 64) - [Head] Attack +32 - N/A

Waddle Dee Ball (Kirby Canvas Curse) - [Arm] Attack +5 - N/A

Waluigi (Mario Superstar Baseball) - [Specials: Indirect] Attack +8
  - SMB

Waluigi (Super Mario Strikers) - [Slash] Attack +15 - SMB

Wario (Super Mario 64 DS) - Launch Resistance +57 - Wario 

Wario (Super Mario Strikers) - [Bite] Attack +15 - Yoshi, Wario, 
  Pokemon Trainer, Wolf

Wario (WarioWare: Smooth Moves) - [Arm] Attack + 30 - Wario

Wario & Bike (WarioWare: MMG) - [Body, Spin] Attack +21 - Wario

Wario Car (Mario Kart: DD!!) - Launch Power +47 - Wario

Wario-Man (WarioWare: Touched!) - [Arm, Leg] Attack +18 - Wario

Wario World Symbol (Wario World) - [Specials: Direct] Attack + 15 
  - Wario

Warrior Ing (Metroid Prime 2 Echoes) - [Bite] Attack +10 - Yoshi,
  Wario, Pokemon Trainer, Wolf

Warrior Mech Gauss (Chosoju Mecha MG) - [Weapon] Attack +12 - N/A

Water Fairy Elias (Nintendo Puzzle Collection) - [Water] Attack +30
  - Pokemon Trainer

Wave Race Blue Storm - Flinch Resistance +168 - N/A

Wave The Swallow (Sonic Riders) - [Arm] Attack +19 - Sonic

Weavel (Metroid Prime Hunters) - Carry Beam Sword - N/A

Weavile (Pokemon series) - [Slash] Attack +5 - Poke

Welsh Corgi (Nintendogs) - Food Effect +6 - N/A

Wendell (Animal Crossing: WW) - [Explosive] Attack +14 - N/A

Whispy Woods (Kirby Super Star) - [Weapon] Attack +4 - KB

White Cat (F-Zero GX) - [Electric] Attack +4 - N/A

White Pikmin (Pikmin 2) - [Pikmin] Attack +10 - Olimar

Wiggler (Mario Power Tennis) - Launch Resistance +16 - N/A

Wild Goose (F-Zero GX) - [Head] Attack +9 - N/A

Wild Gunman - [Specials: Indirect] Attack +5 - Ice Climbers, Pit, 

Wobbuffet (Pokemon series) - [Head] Attack +12 - N/A

Wolf (Excite Truck) - [Weapon] Attack +6 - N/A

Wolf (Star Fox Command) - [Energy] Attack +27 - N/A

Wolf (Star Fox: Assault) - [Arm, Leg] Attack + 15 - SF

Wolfen (Star Fox 64) - [Tail] Attack +16 - SF

Wolfen (Star Fox: Assault) - [Tail] Attack +30 - SF

Wrinkly Kong (DK: King of Swing) - [Battering] Resistance +4 - 

Xananab - [Launch] Resistance +20 - N/A 

Yadokarita (Densetsu no Stafy) - [Weapon] Attack +8 - N/A

Yakuman Player (Yakuman) - [Electric] Resistance +28 - Ice 
  Climbers, Pit

Yellow Pellet (Pikmin 2) - [Pikmin] Attack +22 - Olimar

Yellow Pikmin (Pikmin) - [Slash] Resistance +10 - N/A

Yellow Virus (Nintendo Puzzle Collection) - Food Effect +4 - N/A

Yoshi (Mario Party 2) - Launch Resistance +35 - SMB

Yoshi (Paper Mario: TTYD) - [Throwing] Attack +5 - SMB

Yoshi (Yoshi Touch & Go) - [Arm, Leg] Attack +8 - SMB

Yoshi Ship (Yoshi Topsy-Turvy) - [Throwing] Attack +32 - N/A

Yoshi's Egg (Yoshi Touch & Go) - [Body, Spin] Attack +12 - Yoshi

Young Cricket (WarioWare: Smooth Moves) - [Arm, Leg] Attack +3 
  - N/A

Young Zelda (Zelda: Minish Cap) - [Battering] Resistance +16 - LoZ

Young Zelda (Zelda: Ocarina of Time) - [Electric] Attack +20 - N/A

Zant (Zelda: Twilight Princess) - [Weapon] Attack +7 - LoZ

Zebes Inhabitant (Metroid Fusion) - [Arm] Attack +5 - N/A

Zelda (Zelda: Link to the Past) - [Magic] Attack +27 - Peach, Zelda

Zelda (Zelda: Ocarina of Time) - [Flame] Resistance +18 - LoZ

Zero Suit Samus (Metroid: Zero Mission) - [Leg] Attack +9 - Samus,
Zinger (DK: King of Swing) - [Slash] Resistance +5 - N/A

Zora (Zelda: Ocarina of Time) - Launch Resistance +31 - N/A

Zora Link (Zelda: Majora's Mask) - Swim Time +60 - N/A 


Obtainable Trophies ---------------BRATR

Here I'll list all the trophies and how to unlock them (if there is
a specific way to do so). If it says "Random", you can either find
it in a stage or by winning it in the Coin Launcher. Please send me
an e-mail if any of this is off, because there's a LOT of trophies
to go through.

Special thanks to Chris at Brawl Central for compiling a list of
trophies. Used with permission.

***Warning - Do not look at these trophies if you don't want the
secret characters spoiled. While it's not obvious which trophies 
are characters, the description of some trophies uses secret 
characters to unlock.



Action Helirin - Random
Agitha - Random
Amy - Random
Ancient Minister - Complete the Subspace Emissary
Andross - Random
Animal Crossing Boy - Random
Apples - Beat Target Smash Level 1
Armank - Use a Trophy stand on an Armank
Armight - Use a Trohpy stand on an Armight
Arwing - Random
Aryll - Random
Ashei - Random
Ashley Robbins - Play VS mode for at least 100 hours
Ashnard - Beat Target Smash Level 3 with 10 characters
Assist Trophy - Random
Aura Storm - Beat All-Star Mode with Lucario
Auroros - Use a Trophy stand on an Auroros
Autolance - Use a Trophy stand on an Autolance
Azelf - Random


Baby Mario - Random
Baby Peach - Get 500 different trophies
Ballyhoo and Big Top - Collect 75 hidden CDs
Banana Peel - Get 10 Max Combos in Training Mode
Barbara - Random
Barrels - Random
Beam Kirby - Random
Beam Sword - Random
Beast Ganon - Beat All-Star Mode with Ganondorf
Bellossom - Random
Big Primid - Use a Trophy stand on a Big Primid
Birdo - Clear All-Star Mode on Hard
Black Knight - Random
Black Shadow - Random
Blade Knight - Random
Blanca - Random
Blast Box - Beat Target Smash Level 2 with all 35 characters
Blathers and Celeste -  Random
Blaze - Random
Blaziken - Random
Blood Falcon - Random
Blooper - Random
Blue Alloy - Beat 100 Man Brawl with all 35 characters
Blue Falcon - Beat All-Star Mode with Captain Falcon
Blue Pikmin - Random
Bob-omb - Random
Bombed - Use a Trophy stand on a Bombed
Bomber - Random
Bonkers - Random
Bonsly - Random
Boo - Random
Boom Primid - Use a Trophy stand on a Boom Primid
Borboras - Use a Trophy stand on a Borboras
Boulder - Random
Bowser - Beat Classic Mode with Bowser
Bowser Jr. - Random
Brewster - Random
Bronto Burt - Random
Bucculus - Use a Trophy stand on a Bucculus
Buckot - Use a Trophy stand on a Buckot
Bugzzy - Random
Bulbasaur - Random
Bulblin - Random
Bullet Bill - Random
Bumper - Get 15000 ft total with all characters in Home-Run Contest
Buneary - Random
Bunny Hood - Random
Burrowing Snagret - Random
Buzzy Beetle - Random
Bytan - Use a Trophy stand on a Bytan


Candy Kong - Random
Cappy - Random
Capsule - Random
Captain Falcon - Beat Classic Mode with Captain Falcon
Cardboard Box - Beat Target Smash Level 4 in less than 32
                seconds with any character
Careening Dirigibug - Random
Cargo - Use a Trophy stand on a Cargo
Celebi - Random
CDs - Random
Chain Chomp - Random
Chao - Random
Charizard - Beat Classic Mode with Pokemon Trainer (Charizard must 
            deal the final blow)
Charmander - Random
Cheep Cheep - Random
Chibi-Robo - Random
Chikorita - Random
Chimchar - Random
Combo Cannon - Beat Target Smash Level 5 in under 30 seconds
Cook Kirby - Beat All-Star Mode with Kirby
Copper and Booker - Random
Cracker Launcher - Get 1000 KOs in Brawl Mode
Cranky Kong - Random
Crates - Random
Crazy Hand - Beat Classic Mode on Intense with any character
Crazy Redd - Random
Cream - Random
Creeping Chrysanthemum - Collect trophies for all characters
Cresselia - Random
Critical Hit - Beat All-Star Mode with Marth
Cubone - Random
Custom Robos - Random
Cymul - Use a Trophy stand on a Cymul
Cyndaquil - Random
Cypher - Random


Darbus - Random
Dark Cannon - Beat Boss Battles on Hard
Darknut - Random
Darkrai - Random
Dark Samus - Random
Deku Nuts - Random
Deoxys - Random
Devil - Random
Dialga - Random
Diddy Kong - Beat Classic Mode with Diddy Kong
Diffusion Beam - Beat All-Star Mode with R.O.B.
Dixie Kong - Random
Donkey Kong - Beat Classic Mode with Donkey Kong
Dragoon - Random
Drifloon - Random
Dr. Eggman - Collect over 500 different stickers
Dr. Shrunk - Random
Dr. Stewart - Random
Dr. Wright - Random
Dry Bones - Random
Dugtrio - Random
Duon - Use a Trophy Stand on a Duon
Dyna Blade - Beat All-Star Mode on Very Hard with any character


Electivire - Random
Electrode - Random
Elincia - Random
Elite Beat Agents - Random
Empress Bulblax - Random
End of Day - Beat All-Star Mode with Olimar and Pikmin
Enguarde - Random
Entei - Random
Excitebikes - Collect all Masterpieces
Expresso - Random


Falcon Flyer - Random
Fan - Random
Feyesh - Use a Trophy stand on a Feyesh
Fighter Kirby - Random
Fire Flower - Random
Fire Kirby - Random
Fire Primid - Use a Trophy stand ona Fire Primid
Floow - Use a Trophy stand on a Floow
F.L.U.D.D. - Random
Falco - Beat Classic Mode with Falco
Falco (Assault) - Random
Falco (Command) - Random
Fiery Blowhog - Random
Food - Random
Fox - Beat Classic Mode with Fox
Fox (Assault) - Random
Fracktail - Random
Franklin Badge - Have Ness join you in the Subspace Emissary
Freezie - Random
Funky Kong - Random


Galaxia Darkness - Beat All-Star Mode with Meta Knight
Galleom - Use a Trophy stand on a Galleom
Galleom (Tank Form) - Beat Boss Battles on Intense difficulty
Gamyga -Use a Trophy stand on a Gamyga
Ganondorf - Beat Classic Mode with Ganondorf
Ganondorf (Wind Waker) - Random
Gardevoir - Random
Gekko - Beat All-Star Mode with 10 characters
General Pepper - Random
Ghosts - Random
Giant Goomba - Random
Giga Bowser - Beat All-Star Mode with Bowser
Glaceon and Leafeon - Random
Glire - Use a Trophy stand on a Glire
Glice - Use a Trophy stand on a Glice
Glunder - Use a Trophy stand on a Glunder
Goldeen - Random
Golden Hammer - Get 45000 ft total in Home-Run Contest
Golem - Random
Gooey Bomb - Random
Goomba - Random
Goombella - Random
Gordo - Random
Goron - Random
Gray Fox - Clear Target Smash level 5 with all 35 characters
Greap - Use a Trophy stand on a Greap
Great Aether - Beat All-Star Mode with Ike
Great Fairy - Random
Great Fox - Random
Great Fox (Assault) - Random
Green Alloy - Beat 15-Minute Brawl with any character
Green Shell - Random
Grenade Launcher - Beat All-Star Mode with Solid Snake
Groudon - Random
Gulliver - Get 2000 KOs in Brawl Mode
Gulpin - Random
Gunship - Random
Gyrados - Random


Halberd - Complete Event #3 (single player)
Halmaroc King - Random
Hammer - Random
Hammer Bro. - Random
Heart Container - Random
Helibird - Random
Helirin - Random
HM Mech Rosa - Random
Hocotate Ship - Aquire from a box in the Subspace Emissary stage 
  "Outer Ancient Ruins"
Ho-Oh - Random
Hoppip - Random
Hothead - Random
Home-run Bat - Hit 1500 ft with one character in Home-Run Contest
Hydra - Random


Iceberg - Beat All-Star Mode with Ice Climbers
Ice Climbers - Beat Classic Mode with Ice Climbers
Ice Kirby - Random
Ike - Beat Classic Mode with Ike
Ilia - Random
Iridescent Flint Beetle - Random
Iroquois Pliskin - Random
Issac - Random
Ivysaur - Beat Classic Mode with Pokemon Trainer (Ivysaur must deal
          the final blow)


Jameson and A.I.R.S. - Random
Jeff - Random
Jet - Random
Jigglypuff - Beat Classic Mode with Jigglypuff
Jill - Random
Jirachi - Random
Joan - Random
Jody Summer - Random
Jyk - Beat Boss Battles with 20 characters


Kalypso - Random
Kanden - Random
Kapp'n - Swim over 300 ft with all characters
Kass - Random
Kat and Ana - Random
Katie and Kaitlin - Random
Katrina - Random
Key - Random
King Bublin - Random
King Dedede - Beat Classic Mode with King Dedede
King K. Rool - Clear Target Smash level 4 with all 35 characters
King of Red Lions - Random
Kip - Random
Kirby - Beat Classic Mode with Kirby
K.K. Slider - Collect all hidden CDs
Kludge - Random
Knuckle Joe - Random
Knuckles - Random
Konga Beat - Beat All-Star Mode with Donkey Kong
Koopa Paratroopa (Green) - Use a trophy stand on a Koopa Paratroopa
  (Green) in the Subspace Emissary
Koopa Paratroopa (Red) - Use a trophy stand on a Koopa Paratroopa
  (Red) in the Subspace Emissary
Koopa Troopa (Green) - Use a trophy stand on a Koopa Troopa (Green) 
  in the Subspace Emissary
Koopa Troopa (Red) - Use a trophy stand on a Koopa Troopa (Red) in 
  the Subspace Emissary
Kracko - Random
Kritter - Random
Kritter (Goalie) - Random
Krystal - Random
Kyle Hyde - Beat All-Star Mode with all characters
Kyogre - Random


Lakitu and Spinies - Random
Landmaster (Falco) - Beat All-Star Mode with Falco
Landmaster (Fox) - Beat All-Star Mode with Fox
Landmaster (Wolf) - Beat All-Star Mode with Wolf
Lanky Kong - Random
Latios and Latias - Random
Leon Powalski - Random
Light Arrow (Zelda) - Beat All-Star Mode with Zelda
Light Arrow (Sheik) - Beat All-Star Mode with Sheik
Lightning - Random
Link - Beat Classic Mode with Link
Link's Grandma - Random
Lip's Stick - Random
Little Mac - Random
Louie - Random
Lucario - Beat Classic Mode with Lucario
Lucas - Beat Classic Mode with Lucas
Lugia - Random
Luigi - Beat Classic Mode with Luigi
Luigi's Mansion - Random
Luminoth - Random
Lyn - Random


Magnezone - Random
Malo - Random
Manaphy - Random
Mario - Beat Classic Mode with Mario
Mario Finale - Beat All-Star Mode with Mario
Marth - Beat Classic Mode with Marth
Master Hand - Beat Classic Mode with 20 characters
Maxim Tomato - Random
Medli - Random
Mesprit - Random
Metagross - Random
Meta Knight - Beat Classic Mode with Meta Knight
Metal Box - Random
Metal Gear Ray - Random
Metal Gear Rex - Random
Metal Primid - Use a Trophy stand on a Metal Primid
Meta Ridley - Use a Trophy stand on Meta Ridley
Metroid - Random
Metroid Prime (Core) - Random
Metroid Prime (Exo) - Random
Meowth - Random
Mew - Random
Mewtwo - Beat All-Star Mode on Intense difficulty
Midna - Random
Mites - Use a Trophy stand on a Mites
Mizzo - USe a Trophy stand on a Mizzo
Mokka - Random
Moltres - Random
Motion-Sensor Bomb - Random
Mr. EAD - Random
Mr. Game & Watch - Beat Classic Mode with Mr. Game & Watch
Mr. Resetti - Random
Mr. Resetti (Feet) - Random
Mr. Saturn - Random
Mudkip - Random
Munchlax - Random
Musketeer Daltania - Clear Target Smash level 4 with 10 characters


Nagagog - Use a Trophy stand on a Nagagog
Naked Snake - Random
Needle Kirby - Random
Negative Zone - Beat All-Star Mode with Luigi
Ness - Beat Classic Mode with NEss
Nintendog - Random
Noxus - Random


Octopus - Beat All-Star Mode with Mr. Game & Watch
Onions - Random
Ooccoo & Son - Random
Ouendan - Get 400 combined max combos with all characters in 
  Training Mode
Outset Link - Beat Target Smash Level 5 with 10 characters


Palkia - Random
Palutena - Complete Event #4 (single player)
Palutena's Army - Beat All-Star Mode with Pit
Palutena's Bow - Beat Target Smash Level 1 in under 15 seconds with
                 any character
Panther Caroso - Random
Paper Bowser - Random
Paper Luigi - Random
Paper Mario - Beat Classic Mode with all 35 characters
Paper Peach - Random
Parasite Queen - Random
Party Ball - Play 500 hours of Brawl Mode
Pascal - Random
Peach - Beat Classic Mode with Peach
Peach Blossom - Beat All-Star Mode with Peach
Peanut Popgun - Beat Target Smash Level 2
Pellets - Beat Target Smash Level 2 with 10 characters
Pelly and Phyllis - Random
Peppy Hare - Random
Perry - Random
Petey Pirahna - Use a Trophy stand on Petey Pirahna
Pichu - Beat All-Star Mode using no continues
Pico - Random
Pigs - Random
Pikachu - Beat Classic Mode with Pikachu
Pikmin and Olimar - Beat Classic Mode with Pikmin and Olimar
Piplup - Random
Pirate Ship - Random
Pirahna Plant - Random
Pit - Beat Classic Mode with Pit
Pitfall - Beat 100 Man Brawl
PK Starstorm (Lucas) - Beat All-Star Mode with Lucas
PK Starstorm (Ness) - Beat All-Star Mode with Ness
Plasma Kirby - Random
Plusle and Minun - Collect Final Smash trophies for all characters
Poison Mushroom - Random
Pokeball - Random
Pokemon Trainer - Beat Classic Mode with Pokemon Trainer
Poltergust 3000 - Random
Poppant - Use a Trophy stand on a Poppant
Porky - Random
Porky Statue - Beat Boss Battles on Intense difficulty
Power Suit Samus - Beat All-Star Mode twice with Samus/ZSS
Primid - Use a Trophy stand on a Primid
Puff Up - Beat All-Star Mode with Jigglypuff
Puppit - Use a Trophy stand on a Puppit
Purple Pikmin - Random
Putty - Random
Pyrite - Random



Ralis - Random
Rambi - Random
Ray Gun - Random
Ray MK III - Beat Target Smash Level 3 in under 20 seconds with any
Rayquaza - Use a Trophy stand on Rayquaza
Red Alloy - Defeat 5 Alloys in Cruel Brawl
Red Bulborb - Random
Red Pikmin - Clear Event #14
Ridley - Use a Trophy stand on Ridley
Riolu - Random
Roader - Use a Trophy stand on a Roader
R.O.B. - Beat Classic Mode with R.O.B.
ROB 64 - Random
R.O.B. Blaster - Use a Trophy stand on a R.O.B. Blaster
Robed Zelda - Random
R.O.B. Launcher - Use a Trophy stand on a R.O.B. Launcher
R.O.B. Sentry - Use a Trophy stand on a R.O.B. Sentry
Rocketbarrel Barrage - Beat All-Star Mode with Diddy Kong
Rocketbarrel Pack - Clear Target Smash Level 4
Rolling Crate -  Random
Roturret - Use a Trophy stand on a Roturret


Sable and Mabel - Random
Sages - Random
Saharah - Random
Salvatore - Random
Samurai Goroh - Random
Samus - Beat Classic Mode with Samus (Must finish with Samus)
Samus (Dark Suit) - Random
Samus (Fusion Suit) - Random
Samus (Gravity Suit) - Random
Samus (Power Suit) - Random
Samus (Gravity Suit) - Random
Sandbag - Use all 35 characters in Home-run Contest
Saki Amamiya - Random
Scope Primid - Use a Trophy stand on a Scope Primid
Scarflies - Random
Screw Attack - Random
Shadow - Random
Shadow Beast - Random
Shadow Bugs - Beat Boss Mode on Normal
Shagohod - Random
Shaydas - Use a Trophy stand on a Shaydas
Sheegoth - Random
Sheik - Beat Classic Mode with Sheik (Must finish with Sheik)
Shellcreepers - Random
Shellpod - Use a Trophy stand on a Shellpod
Shellpod (No Armor) - Use a Trophy stand on a Shellpod (No Armor)
Shy Guy - Get 30000 ft total in Home-Run Contest
Sidesteppers - Random
Silver - Beat Target Smash Level 3 with all 35 characters
Sir Kibble - Random
Skarmory - Random
Sleep Kirby - Random
Slippy Toad - Random
Smart Bomb - Random
Smash Ball - Random
Smash Coins - Play 10 Coin Matches
Smoke Ball - Random
Snorlax -  Random
Snorunt - Random
Snover - Random
Soccer Ball - Random
Solid Snake - Beat Classic Mode with Snake
Sonic the Hedgehog - Beat Classic Mode with Sonic
Sothe - Random
Spaak - Use a Trophy stand on a Spaak
Space Pirate - Random
Spire - Random
Spring - Random
Squirtle - Beat Classic Mode with Pokemon Trainer (Squirtle must
           deliver the finishing blow)
Squitter - Random
Stafy - Clear Target Smash Level 1 with 10 characters
Stapy - Random
Starly - Random
Starman - Random
Star Rod - Random
Staryu - Random
Stickers - Collect all stickers
Stock Ball - Random
Striker Mario - Clear Classic Mode on Very Hard
Striker Daisy - Random
Subspace Gunship - Beat Boss Battles with 10 characters
Subspace Bomb - Beat Boss Mode on Easy
Suicine - Random
Super Dragon - Beat All-Star Mode with Yoshi
Super Mushroom - Random
Super Scope - Beat Target Smash Level 1 with all 35 characters
Superspicy Curry - Random
Super Sonic - Beat All-Star Mode with Sonic
Swooping Snitchbug - Random
Sword Kirby - Random
Sword Primid - Use a Trophy stand on a Sword Primid
Sylux - Random


Tabuu - Use a Trophy stand on Tabuu
Tabuu (Wings) - Beat Boss Battles with all characters
Tails - Walk over 30,000 ft with all characters
Tanks and Infantry - Random
Team Healer - Random
Tetra - Random
Telly Vision - Random
The President - Random
The Skull - Random
Ticken - Use a Trophy stand on a Ticken
Timer - Play 30 hours of Brawl Mode
Tingle - Random
Tiny Kong - Random
Toad - Random
Toadette - Random
Toadsworth - Random
Togepi - Random
Tommy and Timmy Nook - Random
Tom Nook - Collect 1000 coins in Coin Matches
Toon Link - Beat Classic Mode with Toon Link
Torchic - Random
Tornado Kirby - Random
Tortimer - Random
Totodile - Random
Towtow - Use a Trophy stand on a Towtow
Trace - Random
Treeko - Random
Tricky - Random
Triforce Slash (Link) - Beat All-Star Mode with Link
Triforce Slash (Toon Link) - Beat All-Star Mode with Toon Link
Triple Finish - Beat All-Star Mode with Pokemon Trainer
Trophy Stand - Random
Trowlon - Use a Trophy stand on a Trowlon
Turret Tusk - Random
Turtwig - Random


Unira - Random
Uxie - Random


Valoo - Random
Vegetables - Random
Volt Tackle - Beat All-Star Mode with Pikachu


Waddle Dee - Random
Waddle Dee Army - Beat All-Star Mode with King Dedede
Waddle Doo - Random
Walky - Unlock 50 hidden CDs
Waluigi - Random
Wario - Beat Classic Mode with Wario
Wario Bike - Beat Target Smash Level 3 with any character
Wario-Man - Beat All-Star Mode with Wario
Warp Star - Random
Warrior Mech Gauss - Random
Weavel - Random
Weavile - Random
Wedding Bowser - Random
Wedding Peach - Random
Wendell - Random
Wheelie - Random
White Pikmin - Random
Wiggler - Random
Wing Kirby - Random
Wobbuffet - Random
Wolf - Beat Classic Mode with Wolf
Wolfen - Random
Wolf Link - Random
Wollywog - Random
Wrinkly Kong - Random


Xananab - Get over 24000 ft in Home-run Contest with all characters


Yellow Alloy - Beat 100 Alloys in Endless Brawl
Yellow Pikmin - Random
Yeta - Random
Yoshi - Beat Classic Mode with Yoshi


Zant - Random
Zelda - Beat Classic Mode with Zelda
Zelda (Wind Waker) - Random
Zero Laser - Beat All-Star Mode with Samus
Zero Suit Samus - Beat Classic Mode with ZSS 
Zoda - Random
Zora - Random

Again, big thanks to Chris and the admins/moderators over at Brawl
Central for this extensive list of trophies!


Stage Descriptions ----------------STADE

Here I'll describe the stages and any random things that happen on
each. I've listed platforms as Solid and Soft - Soft platforms are
platforms you can fall down and jump up through, while Solid 
platforms are those that you can't jump or fall through.

*Note: Hidden stages are included, so don't read if you don't want 
them spoiled.

*Note: Melee stages are not covered. Go read a Smash Brothers Melee
Guide to learn about them.


Battlefield -

Simple stage with one big solid platform and three soft floating 


Final Destination - 

The ultimate skill match, one giant solid platform with no tricks.


Delfino Plaza -

This stage starts with a solid platform and some soft floating 
platforms, but as it progressed you land on certain areas. You can 
either land on a sandbar island, three pillar islands, or a 
"sidewalk", all of which are solid bottoms with no chance of 
falling down (only drowning). You can also stop on rooftops, which
will allow you to fall and KO opponenets in pits.


Luigi's Mansion -

This is a fun stage with two hard floating platforms and a big hard 
platform below. A soft platform is in the center and a large soft
platform is above all the others. 

Two noteworthy things about this stage is that if everyone leaves
the part of the stage with a background a cover goes over most of 
the stage showing the outside of the mansion.

The other is that the entire level is destructible. Pillars hold up
all the platforms, and as they are hit and destroyed the mansion
will fall to pieces. Eventually the whole house will come tumbling
down, leaving just the main hard platform and some rubble.


Mushroomy Kingdom -

This stage scrolls to the right through the setting of Super Mario
Bros. stage 1-1 and 1-2 randomly. It will repeat after you reach
the end of the stage.


Mario Circuit -

Three soft platforms float above a solid ground, so no pits to fall
in here. Eight Shy Guys on go-karts will come from the background
and across the top platforms, damagin anyone they come in contact
with. Watch for the warning to see them approach from the side.


Rumble Falls -

Here the stage will scroll upwards. Most platforms are soft, but 
some stone ones are solid. There are buttons strewn out that if hit
will change the placement of platforms. There is also a narrow 
section where you must go through a small hole in the rock. The
stage will speed up in sections, warning you before hand.


Bridge of Eldin - 

A large, long solid platform. An enemy will run by every once in a
while, damaging anyone it touches and dropping a bomb. The bomb 
will destroy the section of the bridge it lands on, which will 
regenerate shortly afterwards.


Pirate Ship -

A ship among the waves keeps one solid ground with two soft 
platforms on the mast. A small protrusion near the left edge of the
ship will pop up randomly, but be careful. Staying near it when it
"pops" up after rising out of the ship will send you flying.

You can't die at the bottom unless you drown, except for when the 
ship flies upwards in a vortex, which acts as a flying platform for 
a short while. Another ship will show up on the right from time to 
time, providing a solid platform for those in need. 

The ship will run ashore on some rocks sometimes, providing more 
solid ground to fight on. The ship will stay sharply inclined while 
on the rocks, but eventually the rocks will break and the ship will
continue its voyage.


Norfair -

Five soft platforms in a V-pattern. The lava will rise, from either
one side of the screen or the bottom. To avoid the sides, just move
to the other side. To avoid the lava from below, you must get 
inside the capsule that appears as the lava arises. You will have 
to hit the capsule to open it.


Frigate Orpheon -

One soft platform and a solid platform accompanied by a rising and
lowering platform. After a while, the stage will sound a siren and 
flip vertically, switching to a different set of platforms. Be 
careful while flipping, as if you're too high you will be too low
to land on the new platforms. The second set of platforms has one
centered soft platform above a large solid platform, and a moving
soft platform on the sides.


Yoshi's Island -

One solid platform and a soft platform above it. Shy Guys will fly
by dropping food or items sometimes, and a platform will float in 
from the left side of the screen from time to time. Otherwise a 
typical stage.


Halberd -

This stage starts in a hangar with a solid ground, and eventually
will open up and raise a solid platform and a soft platform above
that. After a few moments, the solid ground of the hangar will 
disappear as the platforms shoot off towards the ship.

These platforms will fly around for a while with nothing special
happening, and eventually will land on the Halberd. Once here the
solid platform will be extended by the sides of the ship. Also, the
cannon will target a player and fire at them. Avoid the targeting
reticle once it's fixed and has stopped moving.


Lylat Cruise -

One solid platform with three floating soft platforms. As pretty as
the stage is, nothing special happens here.


Pokemon Stadium 2 -

This stage has a solid platform and two soft platforms above. It
will cycle randomly through four different settings.

The first is an ice field. Everything is slippery and a two soft 
platforms appear on the left.

The second is a digging site. A mound of earth splits the area, and
two soft platforms appear on the right of the mound and one appears
on the left.

The third is a windy area. No platforms are present but gravity
is halved and everyone falls much slower while above the main 

The fourth is an electric factory. Soft platforms appear on the
right and left, and the right third of the main platform slowly 
pushes players to the right, while the left third of the main
platform drags players left.


Spear Pillar - 

Two solid platforms create a "cave" and two soft platforms float
above the top. Crazy things can happen on this stage.

Randomly parts of the top solid platform will be broken away by the
legendary pokemon in the back. Also, beams of light will flash 
across the screen through the cave or straight up and down in one-
third of the stage.

The screen may tip or even flip completely. Controls stay the same,
however, leaving you upside down pressing right to move left and 
down to move up.

The last thing that may happen here is a time change. Randomly a
legendary pokemon will come out and slow down time for the entire


Port Town Aero Dive -

Most of this stage is played on a soft platform skimming across a
race track. Hitting this track while moving will result in you
flying upward.

The platform will stop at intervals, with many different 
combinations of soft platforms and pits to fall into. Also, be
aware of the cars racing in from the background, as if they hit you
as they come into the battlefield they will launch you upwards.


Castle Siege -

This stage starts on a solid platform with two floating platforms.
As time goes on, the battlefield will fall away and change to a
few floating soft platforms along with statues that will stop 
attacks. As time goes further on, the stage will transition into a
single hard platform over lava. It will repeat given enough time.


WarioWare, Inc. -

A solid platform with two soft platforms on either side is the main
setting of this stage. However, every 10-15 seconds a mini-game 
will appear. A message telling you what to do (sometimes cryptic)
will appear, and moments later you'll be on a solid ground setting
where you must perform different actions such as breaking things,
taunting, staying under an umbrella, or not moving. If you perform
the tasks correctly, you can be given invincibility, grow giant, or
any number of other benefits.


Distant Planet -

A soft platform with two soft platforms above it lie in the center
of this stage, with a solid sloped platform to the left. The leaf
platforms will descend if players stand on them long. Also, leaves
will bloom here and can be hit to drop pellets, which are just an
item to throw at opponents.

Two things happen here. It can begin to rain, causing the left 
solid platform to flood, dragging anyone quickly down the slope and 
into the pit. Also, a giant monster can approach from the right, 
and will open its mouth after a while. If anyone gets too close, 
the monster will gobble them up, so be careful when it opens wide.


Smashville -

A simple solid platform with a single soft platform moving from 
side to side. If you play on Saturday between 8 PM and midnight 
(according to your Wii's clock) a concert will be held in the 


New Pork City -

Many platforms both hard and soft and a swinging platform. Randomly
a monster will appear and bite, severely damaging anyone it gets 
its teeth into.


Summit -

The bottom is a solid platform, but the rest is soft platforms. A
small ice ledge in the bottom right can be broken, but will come
back shortly.

After a few moments of fighting, the stage will break loose from
the mountain and start sliding left very fast. During this anyone 
who touches the mountain will be drug off the screen, and everyone
will fall slower due to the downward momentum.

The stage will reach water at the bottom of the mountain, where it
will float to the left. It will sink periodically, making anyone on
the solid platform start swimming. Anyone swimming in these waters
too long will find themselves eaten by a giant fish, resulting in
a KO, so stay out of the water!


Skyworld -

This stage is all hard platforms at first, with a moving platform 
at the bottom. The platforms are all destroyable, and after you've 
destroyed them people that are hit hard will fly through them, as 
well as being soft.


75 m -

A lot of solid platforms. Some move vertically, but that's about 
the extent of the stage. The pixelated DK at the top will throw
things. When he comes to the foreground, touching him will launch

Otherwise, it's a pretty normal stage.


Mario Bros. -

Nothing but hard platforms. Enemies will crawl slowly down the 
stage. If you hit them hard enough or from below they will turn 
into items to be thrown.

The POW box at the bottom can be hit to stun players and knock all
enemies on the screen over. If any enemy is already toppled over,
hitting them or using the POW box or hitting them from below will
result in them getting back on their feet. They will speed up
periodically. The enemies cause massive damage and knock back.


Flat Zone -

All your characters are flat! Actually, you really can't tell 
unless you pause the game. Very little camera movement on this 
stage. It will go through various scenes, such as a burning 
building on the left or a "gas station". Either way, it's very hard
to describe this stage because it changes so much. All the 
platforms that appear are soft.

Various things will happen here. When people appear on the bottom,
it's best to avoid them. They will either kick you, launch you up 
in the air, or do other things. Try to learn what each of them do.


Pictochat -

Starts off as a basic big hard platform stage. Various things will 
be drawn on the stage, including a whale, a staircase, and various 
other things. 

Most of these drawings are solid, but some are more interactive. 
Sometimes poles with spikes can be drawn, sending you flying when 
you touch the top. Two hovering flames can be drawn, burning anyone 
that comes in contact with them. Also, wind can appear, blowing 
peopleacross the stage.


Hanenbow -

These are all soft platforms. A tree on the right, a tree on the
top left, and a single branch on the bottom left. Hitting the 
platforms will rotate them and change their color. The bottom is 
all water, but DON'T BE FOOLED. You cannot swim in this stage, only
cause ripples.


Shadow Moses Island - 

Two towers on both sides prevent anyone from flying too far 
immediately, but they are both destroyable. After a certain amount
of time or when one player reaches their last life, a giant monster
will appear out of the background.


Green Hill Zone -

All one solid platform. The "continue" stand (blue orb pedestal) 
can be hit and will start spinning, damaging anyone who comes 
close. After a while the ground inside of the "bowl" will fall
away, leaving a hole.


Secrets ---------------------------BRASE

Here I'll list all the secrets you can unlock, including characters
and stages. If you don't want anything to be spoiled, don't look
any further.


Unlockable Characters -------------SECCH


Read no further if you don't want characters to be spoiled. Each 
character has three listed methods of unlocking, you only need to 
do one.

*Note: You can only unlock one character at a time. For example, if
you beat Classic Mode in under 12 minutes on Hard, you qualify for 
two characters, but will only unlock one.

*Note: To unlock characters in the Subspace Emissary, you simply
need to beat the stage listed.


Secret Character 1 - Ness

Games: Earthbound (Mother 2)

Ness fans, relax! He's back as the first unlockable character, Ness
the psychic boy bats his way back for a third Smash season. 

Final Smash - PK Starstorm

Exactly like Lucas's final smash, Ness calls stars to fall from the 
heavens. They differ slightly in that they are angled instead of 
falling straight down, and they deal slightly more damage.

How to Unlock -

1. Play 5 VS matches, then beat him in a match.

2. Reflect ten projectiles, then beat him in a match.

3. Have Ness join your party (automatic) in the Subspace Emissary 
(Stage 29).

Unique Abilities -

Like Lucas, his third jump is tricky and you have to hit yourself 
with his up special. His moves faster though. 


Secret Character 2 - Marth

Games: Fire Emblem

Yes, the sword wielding hero of Fire Emblem returns for a second 
Smash appearance!

Final Smash - Critical Hit

Kind of uninteresting, Marth charges his sword and smashes the 
enemies close to him, doing massive damage and most-certain death.
However, Marth will run forward if used in the air, making it 
possibly lethal to both Marth (if he misses) and airborne targets.

How to Unlock -

1. Play 10 VS matches, then beat him in a match.

2. Finish Classic mode on any difficulty level, then beat him in a

3. Have Marth join your party (automatic) in the Subspace Emissary
(Stage 8).

Unique Abilities -

When your attack just grazes the enemy with most characters, they 
receive less damage and don't flinch. Marth is unique, however, in 
that if the tip of his sword hits the enemy they receive MORE damage
than normal.


Secret Character 3 - Luigi

Games: Most Mario series

Mario's taller brother blasts back for a third season of Smash. 

Final Smash - Negative Zone

Wow. I'm really freaked out. Luigi creates a bubble of... negative
energy around himself, and this zone lets Luigi do massive damage
to those in it. Everyone but Luigi can suffer random effects in 
this zone, including sleeping, uncontrollable taunting, slow-down,
flowers on your head, and lowered attack and defense. Luigi, 
however, suffers nothing and can move freely.

How to Unlock -

1. Play 22 VS matches, then beat him in a match.

2. Beat Classic on any difficulty with no continues, then beat him 
in a match.

3. Have Luigi join your party (automatic) in the Subspace Emissary
(Stage 29)

Unique Abilities -

Luigi is strange because he has very little traction. When you run 
with Luigi then stop, he'll slide forward a bit.

As far as Luigi's attacks go, his side special will randomly (about
1 in 8) explode and do maximum damage (as if it was fully charged).
Also, his up special does a lot more damage and knockback if you use
it while touching the enemy.


Secret Character 4 - Falco

Games: Star Fox series

Yep, Falco returns for his second outing in Smash. He brings all 
the goodies from before, with a definite change in his "shine" 

Final Smash - Landmaster

Same as Fox, he pulls out a Landmaster and tramples his foes. His 
tank turns faster than Fox's, but has a much weaker blaster cannon.
His hovering ability lasts longer, however, making him better at
maneuvering and trampling foes.

How to Unlock -

1. Play 50 VS matches, then beat him in a match.

2. Beat 100-Man Brawl.

3. Have Falco join your party (automatic) in the Subspace Emissary
(Stage 18)

Unique Abilities -

Similar to Fox, but his blaster does slightly more damage and flinch
time to the enemy. His "shine" (down special) is strange because he
tosses it out in front of himself, making it much harder to reflect
things and MUCH harder to spam.


Secret Character 5 - Captain Falcon

Games: F-Zero series

The PAWNCH returns for a third Smash appearance. 

Final Smash - Blue Falcon

Captain Falcon shoots out his Blue Falcon, hitting everyone close
enough in front of him. Anyone hit then goes through a sequence
where they get run over (should have looked both ways) and get 
damaged and flown up.

How to Unlock -

1. Play 70 VS matches, then beat him in a match.

2. Beat Classic Mode in under 12 minutes, then beat him in a match.

3. Have Captain Falcon join your party (automatic) in the Subspace
Emissary (Stage 20).

Unique Abilities -

Falcon's neutral special has been reworked. If you press the 
opposite direction that you're facing RIGHT after pressing the
neutral special, while Falcon charges he'll turn around. This 
increases the damage of the move as well as surprises foes behind 


Secret Character 6 - Lucario

Games: Pokemon Diamond/Pearl

Finally Nintendo throws a Fighting type Pokemon in a fighting game.
Sadly, Lucario replaces Mewtwo in this game, but his debut in the
Smash series is quite welcome!

Final Smash - Aura Storm

Lucario jumps to the center of the top of the screen and unleashes
a furious blast downwards. The player can guide this beam for a 
few seconds right and left, devasting opponents and terrain alike.

How to Unlock -

1. Play 100 VS matches, then beat him in a match.

2. Beat all 5 difficulties on Target Test for any character.

3. Have Lucario join your party (automatic) in the Subspace 
Emissary (Stage 21)

Unique Abilities -

Lucario has the power of Aura. This means that the higher the 
percentage he has, the more damage and knockback each attack does.
Once Lucario has reached about 200%, he'll be doing double his 
normal damage and knockback! It won't go past double damage, 

Also, the more behind Lucario is in the match statistics (if he's a 
few lives down or something) his damage will be increased slightly.


Secret Character 7 - Solid Snake

Games: Metal Gear series

Yes, Solid Snake joins the Brawl for his first appearance in Smash.
He comes packing a big arsenal of weapons and his signature box.

Final Smash - Grenade Launcher

Crazy cool, Snake jumps off screen and appears at the front of the
screen. A targeting reticle allows the player to shoot grenades at
the other combatants for about 15 seconds, or for 12 shots. He'll
reload after 6 shots.

How to Unlock -

1. Play 130 VS matches, then beat him in a match.

2. Play 15 VS matches on Shadow Moses Island stage, then beat him
in a match.

3. Have Snake join your party (automatic) in the Subspace Emissary
(Stage 23).

Unique Abilities -

Snake uses explosives a lot. While his up special is a great 
recovery, you CAN use his down special (C4 Mine) as a recovery as 
well. Do the attack, then press down to catch it, then blow it up
to launch yourself upwards.

Also, Snake's side special (Nikita missle) is controllable. It slows
while turning but speeds up if you keep it straight. After a few 
seconds it will run out of fuel and drop like a brick. The farther
it travels the more damage it will do.


Secret Character 8 - R.O.B.

Games: Gyromite and Stack-Up, and also most recently Mario Kart DS

R.O.B. was actually a hardware piece sold by Nintendo WAY back in 
the day, used in conjunction with the NES. But he makes his return 
in his first Smash appearance!

Final Smash - Diffusion Beam

R.O.B. shoots a cone of energy out of his eyes which continuously
damages enemies. He can move freely and chase down his opponents,
as well as angle the energy cone up and down.

How to Unlock -

1. Play 160 VS matches, then beat him in a match.

2. Collect 250 trophies, then beat him in a match.

3. Have R.O.B. join your party (automatic) in the Subspace Emissary
(Stage 27)

Unique Abilities -

R.O.B.'s up special attack is a great recovery, and unique in the 
fact that he can use it multiple times before touching ground again.
You can hold the attack to fly upwards for about 3 seconds, or you 
can just use it for small boosts.


Secret Character 9 - Ganondorf

Games: Legend of Zelda series

Ganondorf makes his return for his second Smash appearance. His 
dark energy and slow but powerful moves are back for more.

Final Smash - Beast Ganon

Ganondorf transforms into his Ganon form from Twighlight Princess
and stomps the ground, cementing foes to the floor. Anyone on the
same leve then gets trampled and flung off the screen (well, they 
get hurt a lot at least).

How to Unlock -

1. Play 200 VS matches, then beat him in a match.

2. Beat Classic Mode on Hard difficulty with Link or Zelda, then
beat him in a match.

3. Have Ganondorf join your party in the Subspace 
Emissary (Stage 30, pick up the Link and Zelda trophies).

Unique Abilities -

He's a really slow version of Captain Falcon. His side special does
a meteor smash in the air, and just damage and knockdown on the 
ground. He's got some really powerful attacks, but nothing too


Secret Character 10 - Mr. Game & Watch

Games: Anything on the Game & Watch handheld console

Yes, that pixelated master is back for his second Smash appearance.
He brings all his 2D goodness with him.

Final Smash - Octopus

Mr. Game & Watch becomes a giant octopus that has four legs 
extending and retracting quickly. Players can jump and move freely,
albeit a little slowly, and try to hit the players with these 

How to Unlock -

1. Play 250 VS matches, then beat him in a match.

2. Beat Target Smash with 30 characters (must be on same 
difficulty, but can be any difficulty)

3. Have Mr. Game & Watch join your party 

Unique Abilities -

Wow, he's been sped up a BUNCH it seems from Melee. His side special 
pops up a random number, which indicates the power. If it shows a 9,
pretty much anyone it hits is dead. He also parachutes down after
his up special, allowing him to slow fall. Press down to drop the


Secret Character 11 - Sonic

Games: Sonic the Hedgehog series

If you haven't been living under a rock recently, you know that
the blue flur is finally joining the Smash team. He brings his 
speed as well, being the fastest character in the game.

Final Smash - Super Sonic

Yep, the blue hedgehog transforms into his yellow super form. He 
then flys around the screen at amazing speed, launching anyone that
touches him off. Be careful, as Super Sonic's speed is practically

How to Unlock -

1. Play 300 VS matches, then beat him in a match.

2. Beat Classic Mode on any difficulty with 10 characters, then 
beat him in a match. (Does not include different transformations,
example - Sheik and Zelda only count as one)

3. Play over 10 hours in VS Mode. (Combined Total)

4. Beat the Subspace Emissary (Stage 31).

Unique Abilities -

If you make him run, he's by FAR the fastest in the game. His up 
special will spring him up, but sometimes the spring he uses to fly
will stay and allow others to bounce high as well. 


Secret Character 12 - Jigglypuff

Games: Pokemon series

Wow, the pink ball of fluff is a lot harder to find this time
around. But she's back for her third excursion into Smash!

Final Smash - Puff Up 

Jigglypuff grows HUGE and knocks everyone back. When I say huge, I
mean GINORMOUSLY HUGE. Easily 15 times her normal size. When she
gets to full size, she will do a small attack (not viewable) that
will hurt anyone very close to her, usually smashing them off-

How to Unlock -

1. Play 350 VS matches, then beat her in a match.

2. Complete the Subspace Emissary, then beat 20 events in Event 
Mode. Afterwards, beat her in a match.

3. Complete the Subspace Emissary, then return to Stage 18 (The 
Swampt). On the last part of the level where you are shooting 
yourself through barrels, stop on the platform below the new door. 
Go in and beat Jigglypuff.

Unique Abilities -

Hooray Jiggs! I love this character, even though she really can't 
beat most skilled characters without luck. And before I get e-mails
saying "I could school you with Jiggs!", I've seen great Jiggs 
players. Anyway, if her shield gets broke, she flies to her death.
Unless you hit a ceiling, she's dead. 

She has TERRIBLE ground speed and is the lightest character, but in
the air she's got great maneuverability and quick attacks. Not to 
mention her great DI (directional influence). 


Secret Character 13 - Toon Link

Games: The Legend of Zelda: Windwaker and the Phantom Hourglass

Yep, the Link from the cell-shaded games makes his debut, though 
many think he's just a replacement for Young Link. He still has his
own unique fighting skills, so don't underestimate him!

Final Smash - Triforce Slash

The same as Link's final smash, it seems.

How to Unlock -

1. Play 400 VS matches, then beat him in a match.

2. Complete the Subspace Emissary, then beat Classic Mode with any
character on any difficulty. Afterwards, beat him in a match.

3. Complete the Subspace Emissary, then return to Stage 9 (The 
Forest). On the first portion of the level after the first mini-
battle with a few Primids, a new door appears. Go in and beat Toon 

Unique Abilities -

Like a small, fast, and deadly Link. Has all the projectiles of his
counter-part, but moves MUCH faster. Has a shorter range with his
attacks and a little less damage, but I like him more.

His down air attack (normal) can send him plummetting to the ground,
which can do massive damage and kill easily, but don't use it over 
a pit or you'll kill yourself. 


Secret Character 14 - Wolf

Games: Star Fox series

Fox's arch-nemesis makes his first Smash appearance. He may be 
slower than his better half, but he's got a few tricks up his 

Final Smash - Landmaster

Okay, you get it, another Landmaster, but Wolf's is much less about
moving around. It turns terribly and floats just so-so, but it's
blaster does massive damage to the enemies, making this a fire-
power driven attack.

How to Unlock -

1. Play 450 VS matches, then beat him in a match.

2. Beat Boss Rush mode (Subspace Emissary) with Fox or Falco, then 
beat him in a match.

3. Complete the Subspace Emissary, then return to Stage 14 (The
Ruins). At the end of the second part of the level, go to the 
bottom of the elevator shaft instead of going into the door (don't 
worry when the elevator disappears, just fall) and into the new 
door that appears there. Beat Wolf.

Unique Abilities -

Quite a bit different than Fox and Falco. He's slower, more 
powerful, and has a much different "feel". Some of his attacks have 
less charge to them though.


Unlockable Stages -----------------SECST


Secret Stage - Flat Zone 2

Unlock Mr. Game & Watch.


Secret Stage - Green Hill Zone

Unlock Sonic.


Secret Stage - Great Sea

Unlock Toon Link.


Secret Stage - Luigi's Mansion

Play as Luigi in 3 VS matches.


Secret Stage - Big Blue

Play as Captain Falcon in 10 VS matches.


Secret Stage - Green Greens

Play as Kirby in 20 VS matches.


Secret Stage - 75m

Play as Donkey Kong in 20 VS matches.


Secret Stage - Jungle Japes

Play on Melee stages in 10 VS matches.


Secret Stage - Pokemon Stadium

Play on Pokemon Stadium 2 in 10 VS matches.


Secret Stage - Mario Bros.

Complete Event #19. (single player)

Secret Stage - Spear Pillar

Complete Event #25. (single player)


Secret Stage - Hanenbow

Complete Event #28. (single player)


Other Unlockables -----------------SECOT

All-Star Mode -

Unlock all characters.


Online Friend Icons -

Unlock all characters.


Boss Battles Mode -

Complete the Subspace Emissary and Beat Classic Mode at least once.


Additional Rules (Brawl Mode) -

Exceed 200 total brawl KOs with all characters.


Additional Rules: Random Stage Switch -

Unlock all stages and Addition Rules (Brawl Mode).


Target Smash Level 2 -

Reach the second Target Test in Classic Mode on Easy or the first
on Normal.


Target Smash Level 3 -

Reach the second Target Test in Classic Mode on Normal or the first
on Hard.


Target Smash Level 4 -

Reach the second Target Test in Classic Mode on Hard or the first
on Very Hard.


Target Smash Level 5 -

Reach the second Target Test in Classic Mode on Very Hard or the 
first on Intense.


Stage Parts A -

Play on a stage built in Stage Builder 10 times.


Stage Parts B -

Build 5 stages in Stage Builder.


Stage Parts C -

Build 15 stages in Stage Builder.


Events 21-28 (single player)

Unlock Ness, Marth, Luigi, Captain Falcon, Lucario and R.O.B. and 
beat 17 of the first 20 events.


Events 29-40 (single player)

Unlock all characters and beat 20 of the first 28 events.


Event 41 (single player)

Beat Events 1-40.


Events 9-13 (two player)

Unlock Ness, Marth, Luigi, Captain Falcon, Lucario and R.O.B.


Events 14-20 (two-player)

Unlock all characters and beat 10 of the first 13 events 


Event 21 (two player)

Beat Events 1-20 (two player).


Credits ---------------------------TANKU

A LOT of credit goes to Chris over at for his 
help compiling stuff. The trophy list and some unlockable stuff was
mostly him and his staff. Definitely check out the site if you want 
to join a good Smash community for online stuff and such.

Other than that, Smash Dojo, the official Smash site, gave a bunch
of info up themselves. 

Thanks to SmashWiki for a good start on the stickers while I 
gather them myself.

Big thanks to Youtube for being so cool.

Thanks to users Hsieh, Jay Tong, AVMassey, Naijie, Bobby Glossop,
and FinalPhoenix for a couple fixes and additions. Many other users 
have also sent in help, but I've lost track of how many there are 
(e-mail me again if you want to be included).

A few more users to thank - Andrew Erdman for some trophy fixes 
(other users as well, but he had the best list), Brandon Gorin for
a GREAT list of stickers and CDs, and Nathan Hewlett for some 
unlockable character additions.

Thank you Nintendo for making such a great game in a great series.

Thanks, MyCheats,,,, and for hosting 
this guide.