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Walkthrough

by KoritheMan

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Paper Mario FAQ/Walkthrough (Wii)
Time I Started This Guide: 10/2/07
Version: 1.0
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=








                                   ------------------------------------
                                   |    Table of Contents             |
                                   ------------------------------------
                                   | 1. Introduction                  |
                                   | 2. Version History               |
                                   | 3. Storyline                     |
                                   | 4. Characters                    |
                                   | 5. Controls                      |
                                   | 6. Game Basics                   |
                                   | 7. Walkthrough                   |
                                   | 8. Bosses                        |
                                   | 9. Side Quests                   |
                                   | 10. Mini Games                   |
                                   | 11. Items                        |
                                   | 12. Shops                        |
                                   | 13. Cards                        |
                                   | 14. Pixl List                    |
                                   | 15. Recipes                      |
                                   | 16. Treasure Maps                |
                                   | 17. FAQs                         |
                                   | 18. Codes n' Secrets             |
                                   | 19. Copyright                    |
                                   | 20. Contact Info                 |
                                   | 21. Credits                      |
                                   |__________________________________|


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 1. Introduction                                                      |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 The newest Paper Mario game came out in early May of this year for the
 Nintendo Wii, and I must say, it's quite good. To get my opinion on the game,
 please check out my review, posted on GameFAQs. Anyway, Nintendo decided to
 try something new with this game, and decided instead of just an RPG where you
 do the same thing over and over, you'd be playing a game with both RPG
 elements and elements from the old Mario games like Super Mario Bros. I did
 not like this at first, I must admit, but I liked it once I tried it. If you
 are looking for one of the better games for the Wii, this one is definitely
 for you, and I recommend trying it asap! Go, go!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 2. Version History                                                   |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Version 1.0 / Completed the guide.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 3. Storyline                                                         |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Since I'm too lazy to post it here, just watch the opening of the game to see
 for yourself what the story of this game is. I may add the story to this
 section eventually, but as of right now, I have no intentions to.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 4. Characters                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Mario: The main character of the game, Mario is one of the four heroes to stop
        the Dark Prognosticus unleashed by Count Bleck from coming true. As
        always, Mario meets many companions to help him stop Bleck, and he has
        his uncanny ability to jump on his foes. Mario's jump is more
        controlled in this game than Luigi's is.

 Princess Toadstool: Toadstool is, surprisingly, not the typical damsel in
                     distress in Super Paper Mario. She eventually joins Mario
                     to stop the Dark Prognosticus from coming true. She is one
                     of the four heroes prophesied to stop Count Bleck. Peach
                     has the ability to use her umbrella to protect her back,
                     or to fly.

 Bowser: It's been a long time since Bowser joined Mario in an adventure. So
         long, in fact, that it's been since Super Mario RPG. Bowser is found
         by Mario in the third chapter, and joins you when Mario and Peach
         convince him that he needs to stop the Dark Prognosticus from
         happening or he'll have no worlds to conquer. Bowser joins because he
         wants to help himself, simply put. He's one of the four heroes. Bowser
         has the ability to shoot fire from his mouth, which can be quite
         useful. He also has extreme power, and is quite useful in boss fights.

 Luigi: Luigi is the final party member you get in this game. For once, we
        actually get to PLAY with Luigi in a Mario game. Luigi is one of the
        four heroes in this game prophesied to stop the Dark Prognosticus Count
        Bleck unleashed. Luigi has the ability to jump very high, but his jump
        is less controlled than Mario's is.

 Tippi: Tippi is a Pixl in the form of a butterfly. Tippi lost her memory, and
        seems to have forgotten who she really is. Later on in the game,
        however, it is revealed that Tippi is actually Timpani, Count Bleck's
        former lover. The two of them were separated from each other, and
        Timpani was supposedly killed. Bleck unleashed the Dark Prognosticus to
        destroy all worlds as a way to get revenge on those who killed her. As
        Tippi, she plays a vital role in the story of the game.

 Merlon: Merlon is the wise old guru of Flipside. He gives you hints on what to
         do, and you have to see him after each chapter. Your typical geezer.

 Nolrem: Nolrem is basically a carbon copy of Merlon. He lives in Flopside, and
         helps to guide you when you get there. He's useless compared to our
         good old friend Merlon, but his name does have one interesting feature
         to it: it's Merlon spelled backwards. Neat, huh? :D

 Count Bleck: Count Bleck is the main villain of this game. Count Bleck's real
              name is Blumiere, but he lost that name upon releasing the Dark
              Prognosticus. Bleck is evil, and he became so by releashing the
              Dark Prognosticus. Bleck released it in order to destroy all
              worlds, as foretold by the prophecy in that book, as a way to get
              revenge on those who killed his lover, Timpani. Bleck has several
              minions, one of which betrays him in the end. Bleck and Timpani
              eventually reunite, and live happily ever after. How touching.

 O'Chunks: O'Chunks is Count Bleck's assistant. He is large, muscular, and uses
           brute force instead of brains, which is probably why he loses every
           single time he runs into your group. Actually, I think we're just
           cool like that, so beating him up is no problem. ;)

 Mimi: Mimi is another one of Count Bleck's assistants. She is a shapeshifter,
       and she fights you three times throughout the game. She gets bored easy,
       but seems to be very loyal to Bleck.

 Dimentio: Dimentio is one of Count Bleck's minions. He is evil, but likes to
           have fun with his foes before destroying them. In the end, Dimentio
           betrays Bleck, but he is saved by Nastasia, who takes the hit for
           him.

 Nastasia: Nastasia is the final minion of Count Bleck. Nastasia wears glasses,
           and talks in a weird way. She is very loyal to Count Bleck, possibly
           as loyal as O'Chunks. In the final battle of the game, she takes the
           hit that Dimentio sends at Count Bleck for him, saving him from
           death. She has hypnotic powers as well.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 5. Controls                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 A: Change from 2D to 3D, and vise versa
 B: Does nothing
 1: Use a Pixl's special ability, confirm selected actions
 2: Jump
 +: Brings up the menu
 -: Does nothing
 D-Pad: Moves character, also hold Down on the D-Pad to use your party members'
        special abilities, also hold up to enter doors and elevators as well as
        talk to people, and press Down on the D-Pad to go down pipes, press Up
        on the D-Pad to place Pure Hearts in Heart Pillars
 Wii Remote: Point at screen to highlight an object or person, then press A to
             use Tippi's ability to give you information about the selected
             target


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 6. Game Basics                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list the basics of Super Paper Mario.

 Battle System
 -------------

 First things first. I'll explain the battle system of Super Paper Mario. The
 game has no real "battle system" to speak of, because this isn't a game with
 solely an RPG element. Instead of fighting enemies via a turn-based battle
 system, you walk around freely and fight the enemies like that. That's where
 the Super Mario Bros element comes into play. You can stomp on the enemies
 whenever you want to, and you don't have to worry about turns limiting your
 options. Anything goes, basically.

 You fight this way the entire game, with the exception of one easy boss very
 late in the game, where you fight via a turn-based battle system. This game is
 a side-scroller, so the screen moves as you move, meaning you can leave any
 enemies you want to behind and just continue pressing on. This is not good
 though, since enemies help you gain levels, as do bosses. More on that below.


 Leveling Up
 -----------

 Leveling up in Super Paper Mario is essential to completing the game. To gain
 levels, you need Score. The more Score you get, the more levels you will gain.
 Each time you level up, press + to bring up the menu, where you can see how
 much Score you need to reach the next level. Each time you level up, your HP
 goes up, and you damage the enemies more. Because of this, leveling up is a
 vital part in this game, as it is in all RPGs, games like this or otherwise.


 Score
 -----

 There isn't much to say about Score, other than everytime you kill an enemy
 and/or boss, you gain a certain amount of Score, depending on the difficulty
 of the enemy and/or boss. Some enemies give you very low Score, while others
 give you quite a hefty amount. This is something you'll want to keep track on
 the entire game, since when you get a certain amount of Score, as said above,
 you level up.


 Blocks
 ------

 Throughout the game, you'll encounter blocks that float above you. They are
 just begging to be hit. Jump on them to get items or coins out of them, and
 sometimes, if you're lucky, a ladder will pop out of some blocks. Sometimes
 blocks trigger switches as well, which are needed to progress further through
 the game. Finally, some blocks are required to complete puzzles, but the block
 puzzles in this game, thankfully, aren't that difficult. Whenever you see a
 block, hit said block. They hold wonders unknown to ordinary men. >_>

 Finally, some blocks don't contain anything at all.


 Switches
 --------

 Throughout the game, you'll encounter switches. Some will be blue switches,
 some will be red. They usually have a "!" symbol on them, but not always. The
 blue blocks usually only require one jump or hammer strike and then they work
 wonders and allow to progress. The red ones, however, sometimes require some
 thinking to make them work their wonders. Meaning, you'll have to use your
 brain (or this FAQ, you know you want to) to figure out what to do with the
 red block. What I mean is sometimes you'll have to hit the red switch with
 something other than a jump or hammer strike.

 Switches are found quite often in the game and are mandatory to progress
 further.


 Pipes
 -----

 Throughout the game, you'll encounter pipes. They come in different colors,
 but all of them serve the same purpose: instantaneous travel. A lot of pipes
 won't allow you to go down them, but some will. When you go down pipes, as I
 said, some godlike magic will occur and transport you instantly to another
 location. Think "Instant Transmission" if you are a Dragon Ball Z fan. Because
 of the awesomeness of pipes, you should try and go down each one.


 Game Over
 ---------

 This occurs when your HP reaches 0. Because of this, you should always keep an
 eye on your HP, and heal with items when necessary. Inn's also heal your HP.


 HP
 --

 HP stands for Hit Points, as I'm sure everyone, even those living under rocks,
 realize by now. Your HP gradually goes up as you gain levels, and the more HP
 you have, the more likely you are to survive. When your HP gets down to 0, you
 get a Game Over, as I said above. Always, ALWAYS, watch your HP and heal it
 via an Inn or item when necessary. Enemies and bosses also have HP, and when
 theirs reaches 0, they die.


 Save Points
 -----------

 Throughout the game, you'll encounter Save Points. Save Points are identified
 as blocks with the letter S in the middle of them. Hit them and then say yes
 when asked if you want to save your game. After you do this, you'll save your
 game. Use Save Points whenever you encounter them, as an unexpected enemy or
 boss may give you a Game Over, and Save Points allow you to continue from
 where you last saved.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 7. Walkthrough                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Here is a complete walkthrough for this from beginning to end.

 The game starts with Mario and Luigi in their home. They babble about useless
 junk. Actually, they babble about how the day is too peaceful, and they want
 some excitement. Seeing as how fate is cruel, the two heroes get what they
 want, as Toad says that Princess Toadstool has been kidnapped from the
 Mushroom Kingdom (not surprising, I know, but Nintendo had to think of
 something). As usual, Mario and Luigi are sent off to rescue the princess,
 and thus your adventure begins.

 The scene then switches to Bowser's Castle, where Mario and Luigi accuse
 Bowser of kidnapping Princess Peach. As it turns out, Bowser did not kidnap
 Peach, but rather, Count Bleck, the main villain of this game, did. I won't
 spoil anymore here, but will just tell you that you will get a Pixl named
 Tippi at your side after the scene in the castle is over. Once Tippi joins
 you, the scene will switch to the town of Flipside, where you will spend quite
 a bunch of your time in this game.


 Flipside
 --------

 Once in Flipside, you'll meet an old man named Merlon. Merlon tells you about
 the Dark Prognosticus, and about how all worlds are doomed unless Count Bleck
 is stopped. I think the guy's a phoney, but we'll be stuck with his blundering
 for the rest of the game. Thankfully, he doesn't join your party. Anyway, once
 Merlon asks you if you will save the world, then tell him yes. If you tell him
 no three times, you'll get a Game Over. When the scene ends and you gain
 control, head west and press Up on the D-Pad to enter the elevator.

 You'll be taken down to a floor below the Flipside Tower. Follow Tippi east
 go down the elevator. Finally, follow Tippi west to a Heart Pillar. Place the
 Pure Heart in it by pressing Up. After you do that, Tippi tells you to go back
 to Merlon, so do so by going east, down the elevator, then head west in the
 area you come to. Save your game at the Save Point, then go up the elevator to
 reach Flipside Tower again. Once there, Merlon will give you a Return Pipe and
 tell you to seek out his friend who is supposed to give you a dimensional
 power. Whatever. Go through the read door to begin Chapter 1.

 After a short scene in Castle Bleck, that is...


 Castle Bleck
 ------------

 Once here, a rather lengthy scene will commence between Count Bleck and his
 minions. O'Chunks, one of Bleck's minions, goes over to stop the hero (you)
 from advancing further in his quest to stop Count Bleck. Looks like we have
 an enemy on our hands already, doesn't it? Interesting...


 Chapter 1-1
 -----------

 When you arrive in the first part of the first chapter, Tippi will talk for a
 minute, then explain her ability to give you information on things. She even
 tells you how to use it. How nice. Anyway, from the start, head east and take
 out the Goomba with a jump. Then, hit the nearby blocks, as one of them has a
 Mushroom in it, which not only gives you Score, but also heals your HP up by
 10. Nifty. Keep going and when you come across a pink enemy near a pipe, go
 down the pipe using Down on the D-Pad.

 You'll emerge into a room with a chest atop a ledge above you. Jump on the
 ledge and open the chest to get a Shroom Shake. Now head through the pipe to
 the east to exit this area. Back outside, defeat the nearby enemy, then keep
 going until you reach a Save Point and a brown door. Save, then go through the
 door. Inside, use Tippi's information ability on the center of the wall to
 reveal a hidden door. Go through it. Inside, you'll find Bestovious, the guy
 Merlon wanted us to find.

 After some pointless chatter, Bestovious grants you the power to flip between
 dimensions, meaning you can go into 2D or 3D mode. Sweet. When you have gained
 control again, flip into 3D and grab the Shroom Shake and Shell Shock items,
 then flip back into 2D and leave. Oh, and if you are wondering what to say to
 Bestovious when he asks you if you will pay the fee to learn it, just tell him
 no three times and you won't have to pay a thing.

 Once you exit and are back outside, flip into 3D mode and break the nearby
 blocks. They contain coins and mini 8-bit Mario's, respectively. After that,
 jump atop the Save Point, then jump onto the house. Once there, jump up when
 you reach the middle of the roof to reveal a hidden block that contains a
 Squigley Card. Once you get that, get off the roof and backtrack to the west,
 and if you are in 3D mode, you will see a trail of coins below the ledge
 leading to Bestovious's house. Grab them and continue backtracking.

 You'll come across a star door surrounded by a brown frame-like thing. Flip
 into 3D mode and go through the door. In the subsequent area, use the Koopa
 Troopa's shell (jump on it first) and toss it at the enemies, then chase after
 it to ensure you get all the experience from all the enemies. You'll get more
 experience than you normally would if you killed them one by one. Aren't I the
 nicest guy to tell you things like this?

 Be careful, since if the shell hits you, you lose HP. Anyway, after killing
 the enemies, flip into 3D when you reach a long pipe. Behind the pipe is a
 Goomba Card. Take it and continue on, flipping back to 2D mode once you pass
 the pipes. Keep going, killing the enemies you come across. Try and kill
 multiple enemies with one jump if you can, as it gives more experience. Break
 the blocks along the way, being sure to grab the Mushroom one of them
 contains. Keep going and get the Flower one of the next blocks contain.

 Flowers drop coins from the sky for a limited amount of time. The small coins
 are worth one, but the big coins are worth three coins. Once the Flower has
 stopped dropping coins, continue on, flipping into 3D when you come to a
 cliff. Notice how you can walk across the mountain to your left? Good, do so.
 Once you reach the other side, keep going, killing all the enemies you come
 across. Go through the star door when you come to it. In this next area, you
 will eventually come across a sign and a spring below a ledge above you.

 At this point, switch to 3D and then break the nearby block to unleash more
 mini 8-bit Mario's. With that done, keep going, killing all the enemies and
 breaking the blocks, still in 3D mode. You can use the 8-bit Mario's to help
 you have an easier time with the huge swarm of enemies. This can get you a lot
 of experience, so I recommend doing it. Once you pass the enemies, return to
 2D mode and keep going. You'll eventually reach a star door. Go through it.

 In the following area, keep going, ignoring the pipes and jumping over the
 Piranha Plants inside them. You'll eventually come across a block. Hit it to
 get a Star, which will make you temporarily invincible. You can run straight
 through all enemies and objects and demolish them all, all the while gaining
 some Score. Nice. Once the Star wears off, keep going east, defeating any
 remaining enemies. You'll come to a clear block with a star in the middle very
 shortly. Break it to reach Chapter 1-2.

 Before you do though, you may wanna go into 3D mode and grab the nearby enemy
 card.


 Chapter 1-2
 -----------

 When you arrive in Chapter 1-2, just kill all of the Koopa Troopas in this
 area. It's that simple. Watch out for the winged Koopa Troopas though, since
 they may surprise you if you aren't careful. Once all the enemies on the
 bottom area have been dispatched, jump atop the platforms to reach a higher
 level. Kill the nearby Koopa Troopa, then stand beneath the moving rectangular
 lines, and let one grab you. Then just simply don't move and wait until it
 brings you to the other side.

 Once at the other side, flip into 3D and step on the nearby blue "!" switch.
 This will cause a series of platforms to appear. Go back to 2D, jump atop the
 platforms, then stand beneath the rectangular lines and let one grab you, then
 let them carry you across to the other side. When you reach a star door, go
 through it. You'll be in a new area. Once here, jump across the cliff, take
 out the trash, I mean the Koopa Troopa, then keep going until you reach what
 looks to be a dead end. At this point, flip into 3D.

 Break the four blocks, then jump on them and jump atop the next two platforms
 above you, then stay in 3D and jump on top of the blocks, breaking them if you
 wish, although it isn't really all that useful to do so. From the blocks, stay
 in 3D (though be careful, since if your meter goes down on 3D, you lose 1 HP;
 switch to 2D to regain energy) and then jump atop the makeshift bridge
 floating above you to your left. Once on that, kill the two Koopa Troopas, one
 of which is a flying one.

 Then, keep going until you reach another makeshift bridge. Cross that one and
 make your way to the other side. At the other side, you'll be on a hill with
 rolling spiked enemies. Switch immediately to 3D mode so that way, you can see
 where they are coming from and avoid them. After making your way up the hill,
 go through the star door to reach the next area. Here, go down the pipe you
 come across, seeing as there is nothing else to do here (for now). You'll be
 taken to the background of the area. Head left and enter the house.

 Once inside, go up the stairs, then jump to the platform to the east. You'll
 see what looks like sweat coming out of the wall to the left. Flip into 3D and
 you'll find this is actually a guy named Red. Apparently, he got stuck in
 another dimension when he rolled out of bed the wrong way a few days ago.
 Whatever. Anyway, upon flpping into 3D, talk to Red and he'll jabber about
 absolutely nothing, then ask you a question. Answer "Red" to his question, and
 he will repair the bridge outside for us, allowing us to progress further.

 With that done, exit his house, go back east and down the pipe, then once in
 the foreground again, head east and cross the newly formed bridge to reach a
 Save Point. Save your game, then enter the town. Once inside the town, go into
 the Item Shop buy at least one Shroom Shake. You could buy a Life Shroom
 instead of a Shroom Shake if you'd like, but they cost 50 coins, and the
 upcoming boss is hardly worth wasting that kind of money. After that, keep
 going through the town and once you see four bricks, flip into 3D to find a
 pipe behind them. Go down it.

 You'll emerge in an area with coins. Before grabbing any of them, however,
 flip to 3D mode and collect two more sets of coins that appear on each side of
 the first set. Once you collect them, go back through the pipe to emerge in
 the town again. Back in town, keep going and enter the house before the last
 one. Inside, you'll see a fence by the wall. Looks suspicious doesn't it? Like
 some 3 year-old hiding because he has broken the household rules. Flip into 3D
 and go down the pipe behind the fence to reach an underground area.

 This area contains many Thwomps. To get past them, flip into 3D and simply
 make your way through the room until you reach the star door up ahead. At that
 point, go back into 2D and enter the door. You'll arrive in what appears to be
 an empty room. This is not so. Use Tippi's information ability on the star
 located on the right side of the wall to reveal a hidden door. Go through it
 and inside, open the big chest to get a Pixl, namely Thoreau. He has the
 ability to throw objects and enemies. Cool beans!

 Once Thoreau is obtained, we must unlock the door so we can get outta here.
 In order to do that, go behind the east side of the chest and use Thoreau to
 grab the block. Then, go back to the entrance of the room. Slightly to the
 left of the entrance is a blue "!" switch floating high atop in the air,
 easily out of your reach. Luckily, with the help of our new Pixl friend
 Thoreau, we can get hit it. Stand back a few steps east of the switch, then
 jump as high as you can and then throw the block at the switch.

 When you hit the switch, the door unlocks. Go through it and get out of this
 underground area completely. Back outside in the town, enter the final
 building of the town, located to your east. Inside, you'll find the elder of
 the town, Watchitt. After some endless chatter from the half senile geezer, he
 will call this guy named Green and order him to raise the bridge for you,
 allowing you to progress further into the area.

 Exit the house after that and then go left and jump onto the bricks that have
 the pipe behind them. Once atop the bricks, jump to the house to the left,
 then jump go right and jump across each house you come across until you make
 your way to the top of the elder's house, where you'll find a Boomboxer Card.
 Nice. Once you get that, drop down and go down the pipe, since the bridge has
 not officially been rose yet. You'll appear in the background after going down
 the pipe.

 In the background, go right and enter the house. Inside, talk to Green. He
 will raise the bridge for you, then ask you what is the best color. Answer
 anything as it doesn't really matter. Once you get kicked out of Green's
 house, cross the newly formed bridge and you reach the end of the chapter.


 Chapter 1-3
 -----------

 Upon arrival, advance through the area, breaking the blocks you come across,
 killing the enemies you come across, and using your 3D ability. You can try
 your new friend Thoreau out here if you want, although it is definitely not
 mandatory. When you reach some sand rivers, keep going until you reach the
 final one. At that point, head west slightly towards a rock, then flip into 3D
 mode and grab the card behind the rock. Also, be sure to ignore the Cleft
 enemies (small rocks that rise up and attack you), since you can't hurt them
 right now.

 Anyway, go past the final sand river after obtaining the card, then flip into
 3D mode when you reach the dinosaur-like enemy. In 3D mode, go behind its back
 and then flip back to 2D mode and jump on the glowing ball on its tail until
 you kill it. Once that is done, keep going and go through the star door you
 come across to reach the next area. In this area, kill all the enemies you
 come across. When you reach a brick pillar, flip into 3D, keep going, and kill
 the remaining enemies in the area.

 Once the enemies have been cleared out, backtrack, being sure to keep 3D mode
 on (but turning it off when your meter gets low, to avoid damage) until you
 come across a rock that has an arrow sign that points right. At that point, go
 right and take newly revealed path. When you cross the bridge-like path, flip
 back into 2D and head right until you reach a statue. Examine it to find out
 our next clue to progressing further into the area. Yeah so what, I could've
 told you, but I didn't, and that's that. Life is not perfect ya know. ;)

 Anyway, after examining the statue, head back left, flip into 3D when you
 reach the end of this area, then take the path back left into the previous
 room. Now, backtrack to the entrance of this room and exit through the star
 door. In the next previously visited area you come to, backtrack yet again
 and you should eventually come across a red palm tree. When you come to that,
 stand under its branches and jump ten times. After you do that, a door will
 be revealed, so go through it.

 In the subsequent area, keep going until you reach a sand river. At that point
 you should flip into 3D to reveal a bridge in the midst of the sand river.
 This must be how Moses felt when God parted the Red Sea in the Bible, eh?
 Nifty. Anyway, cross the bridge, then flip back to 2D upon reaching the other
 side (be sure that you are at least a good bit to the right before doing so,
 however or you won't be able to pass). Stand atop the brick pillar, then jump
 atop the brick rectangle floating nearby, then finally jump to a lone brick
 platform.

 Here, face the blue "!" switch located in the brick rectangle and throw
 Thoreau at it. This will cause the nearby line rectangles to your right to
 begin moving again, allowing you to progress further. Ride them to the other
 side, then go into 3D mode and defeat the enemies on this platform. Try and
 kill multiple enemies at one time if possible for added Score. If you fall
 back to the other side, simply ride the line rectangles and try again. Once
 the enemies are cleared, advance through the area and enter the door you come
 across, but save before you do.

 Here, you'll come across O'Chunks, whom you have to fight. Check the Bosses
 section to see how to win. When you defeat O'Chunks, go back to the previous
 room and save. Then, go back into the room where O'Chunks was, go through the
 door on the right, into the next area. Once here, go right until you reach a
 dead end. Once there, use the spring to jump atop the nearby moving platform.
 Once you do that, jump left from platform to platform until you reach a star
 door being held in the air by several bricks. Go inside.

 In this area, simply go all the way right until you reach the end of the area.
 At that point, step on top of the blue pedestal near the stone structure and
 when you get on it, press - and 1 on the Wiimote simultaneously. This will
 cause the stone structure to break apart, revealing a block that lets you get
 to the end of this chapter. Hit it.


 Chapter 1-4
 -----------

 In this final part of Chapter 1, advance onward, take out the enemy, then go
 through the door. In the following area, advance onward, taking out the nearby
 enemy in front of you. You can use its shell to kill other enemies that are
 nearby, just for future reference. There are none nearby right now, so just
 keep your butt moving, ya got that? Good. When you reach the center of the
 area, you'll see a flame rotating on the ground. If it touches you, you take
 damage, so avoid it at all costs.

 When the flame is not threatening you, jump on top of the block above it. At
 that point, jump atop the lone block to your left, then jump onto the ledge
 above you to your left. Take out the enemies here for some Score, then jump
 on the block opposite the one you used to get up onto this platform. When you
 do that, jump to the ledge above you to the right, take out the enemy on the
 far side of the platform, climb the ladder, and go west to find a chest that
 contains a Life Shroom.

 Upon getting this, backtrack all the way back to the area with the rotating
 flame. Once there, keep advancing eastward and go through the door you come
 to. In the following area, flip into 3D and go straight ahead, ignoring the
 rotating flames on your right (3D makes it practically impossible to be hit
 by the flames, unless you're stupid enough to walk into them). You'll come to
 a locked star door. Go past it and you'll come to another, unlocked door. Kill
 the nearby enemy, then hit the two nearby yellow arrow blocks.

 After that, flip back into 2D, jump atop the newly revealed yellow blocks, and
 enter the aforementioned door. In the subsequent area, simply head east, being
 sure to jump over the flame and climb the ladder. Open the chest you come to
 and you'll receive the Ruins Key. Neat. After that ordeal, go back through the
 door you used to come here, then in the previous area, backtrack to the locked
 door I told your grimy hands to ignore earlier.

 Examine the door and use the Ruins Key on it to open the way to a new area. In
 this new area, save your game at the nearby Save Point. Onward. You'll reach
 an area that is covered with sand. If you wait too long to move when you are
 on the sand, you'll sink. Avoid this at all costs. Jump onto the brick and
 blocks above you where the pink enemy is. Kill it and continue on, past the
 sandy area. You will reach two rolling spiked enemies. Flip into 3D and run
 past them.

 When you reach the other side, stay in 3D and hit and then jump atop the "?"
 block to your left against the wall (it's only visible in 3D). Use the block
 to jump onto the high ledge with the star door above you. Enter the door. Now,
 the objective for you in here is to hit the blue "!" switch. Run east and off
 the platform, onto the floor below. Here, wait until a pink enemy drops out
 from the pipe to the right. When one does, use Thoreau to pick it up, then
 jump as high as you can while standing a few steps away from the blue switch,
 and then throw the bugger.

 If you hit the block, it will disappear. Before you leave, you should know
 that you can gain unlimited Score in here if you'd like. The pipe on the right
 drops out enemies each time after you defeat one. They only give 100 Score
 though, so if you wanted to level up a lot, you'd be stuck there all night,
 mate. Anyway, once you hit the block, leave the room. Back in the previous
 room, backtrack to the sandy area where the blocks and bricks are.

 Jump atop the blocks and bricks when you reach them, then jump onto the area
 of bricks above you. Then, use Thoreau to get the Ruins Key. After getting
 that, go back to the right until you come across the locked door. Open it with
 the Ruins Key. In this next new area, you'll come to what appears to be a dead
 end, since the door we see is out of our reach. What to do, I wonder? Oh, I
 know! Use Tippi's information ability just below the door to reveal a hidden
 platform that will allow you to reach the door.

 Enter it when you get to it. In this area, take out the two nearby enemies,
 using one's shell against the other. Then go all the way left, flip into 3D
 mode, avoid the flames, and go up the stairs you see to your left. The stairs
 are a bit hard to notice at first, but they are directly west of the bricks
 floating in the area. You should notice an opening in the wall if you look
 carefully there. Anyway, go back to 2D mode after going up the stairs.

 You will appear inside the floating bricks, where another Ruins Key is. Take
 it, flip back into 3D, go back into 2D mode, then go right, avoiding the flame
 enemies, and then you should see a locked door that you probably noticed when
 you first entered this room. Before unlocking it, flip back into 3D mode and
 follow the path to your right. You'll come to a room with two Buzzy Beetle
 enemies, only visible in 3D mode. Kill them, then grab the Buzzy Beetle Card
 from the chest. Leave and unlock the door.

 Here, jump on the spring, then quickly move left onto the high ledge above
 you. Once on the ledge, flip into 3D and go left. You should see a ladder.
 Climb, climb, climb. When you reach the top, flip back into 2D, then go
 straight and jump on the blue "!" switch. The result is a bunch of rolling
 spike enemies (possibly an understatement). Quickly run to the left and jump
 onto the slightly higher platform you come to.

 The stone spikes will fall down a pit that opens up. Their fall is actually a
 saving grace for us, since it allows us to access the door we couldn't
 earlier. Drop down the pit and enter the door. In this room, go into 3D mode
 to find clues to a block puzzle. Oh, joy... Well, life is no joy ride. We have
 to do what we have to do. Anyway, once you find out the clue to the puzzle,
 revert back into 2D mode.

 Hit the blocks in the order the numbers said (you start with number 1). If
 done correctly, a staircase will appear. Go up it and then save your game and
 hit the nearby block to get a Super Shroom, which heals 20 HP. Nifty. Go
 through the pipe to reach the next area of this chapter. Once outside in the
 desert area, run to the right a bit and a cutscene will commence. You'll meet
 Fracktail, who is a robotic dragon, apparently a computer robot, hence the
 searching of his internal structure.

 He will offer to let you pass and get the Pure Heart. Before you can get it,
 Dimentio appears and casts a spell on him and makes him malfunction. He
 overloads himself, and, after some rather entertaining computer programming
 talk, he attacks you. Read the Bosses section to see how to defeat Fracktail.
 Upon defeating Fracktail, a door is revealed. Go through it. In the area you
 come to, head east and down the steps. At the end of the room, you'll meet a
 spiritual figure known as Merlumina.

 After some pointless chatter about stuff we don't even know or care about, you
 will receive a Pure Heart and complete Chapter 1.


 Castle Bleck
 ------------

 As will be the case after every chapter, a cutscene will commence in Castle
 Bleck. O'Chunks is sulking because of his loss, and Count Bleck sends out Mimi
 to kill Mario. Nastasia tells O'Chunks to stay here, and then she leaves and
 the scene ends. After the scene, you'll see a small cutscene with Princess
 Toadstool. Apparently, Luigi and Bowser are nowhere to be found, and Peach
 really has no idea where she is, either.

 When you gain control of Peach, go right and through the door. In the next
 room, you'll see a cutscene as the Koopa Troopa Captain gets brainwashed, in
 spite of his extreme loyalty to Bowser. Yikes. If Nastasia can hypnotize even
 the most loyal minions, imagine what she'll do to us. Anyway, when you regain
 control, head west and go through the door you come to. In the subsequent
 area, go left and down the stairs, and enter the first door you come across.

 In the room you come to, go left to reach a dead end. The Koopa Troopa that
 was accompanying you will become brainwashed by Nastasia. Before Peach can
 become brainwashed, she gets teleported (my guess is by Dimentio) out of
 Castle Bleck completely. You'll end up in Flipside, with renewed control of
 Mario. After a short scene between two unknown people, of course.


 Flipside
 --------

 Back in Flipside, Tippi says to go see Merlon. This is the theme after every
 chapter, so you might as well get used to it... Head left and go down the
 elevator, then when you reach the main part of Flipside, Merlon will greet
 you, tell you to come inside his house, then go inside himself. Save your game
 and enter his house. After the talk with Merlon is done, a young man will come
 into Merlon's house and tell him a girl has fallen out of the sky.

 Merlon will tell you to come as well, so follow him by going right and going
 up the elevator you come across. In the following area, go left and you'll
 find Merlon and an unconscious Peach. Merlon tells you to find a chef who can
 apparently heal Peach. Go right and back down the elevator, then go all the
 way left in the following area, and go down the elevator. In the area you come
 to, which is the first floor of Flipside, head right, past the first house,
 and enter the second house you come to, which has a lemon-like symbol on it.

 Inside, you'll find the chef Merlon wanted us to speak with. Speak with her.
 Unfortunately, she doesn't have the ingredients necessary to make a Spicy Soup
 for Peach. Unfortunately, that means WE have to go get it, because of her
 immense laziness. Darn. We need to go buy a Fire Burst, so let's go do that,
 shall we? Exit the shop and head back to the second floor of the town. Once
 there, head left into the item shop (the building with the Mushroom on it).
 Buy a Fire Burst there for 20 Coins.

 Once you have that, go back to the first floor and enter the chef's house
 again. Talk to her and give her the Fire Burst to get a Spicy Soup from her.
 Now, go back to the third floor of Flipside and give Peach the Spicy Soup. She
 will wake up after you give to her, then some dialogue starts. You'll end up
 in Merlon's house, and then after some long talking, Peach joins your party.
 Lovely.

 Exit Merlon's house when you can, save your game at the Save Point, then
 switch back to Mario, then flip into 3D. Look to the right and you should see
 a locked gate. Use the Old Key Merlon gave you to unlock it. Now, flip back to
 3D and look north and you should find a path going right. Follow it. In the
 subsequent area, go right and you'll find a pipe. Go down it. In this area,
 go left and drop down the gap to reach an underground area with two chests and
 a spring to get you back up to the previous area.

 Open the two chests to find a Merluvee and a Merlon Card. After getting those,
 use the spring to reach the previous area. Now, keep going left and when you
 jump over the first gap, flip into 3D and you should see a platform that is
 normally not visible pointing to the right via a red arrow. A hidden path,
 perhaps? Well yes, but you might want to go back into 2D and defeat the pair
 of enemies to the left for some Score.

 At any rate, while in 3D, head right from the arrow platform, and then follow
 the path to the next area. Once here, head left and you'll come across two
 platforms. Flip into 3D, then jump atop the smaller one, then jump onto the
 bigger one that has the sign on it. At this point, flip back into 2D and then
 switch to Peach. With Peach, fly across the stone platforms and you'll reach
 one that has a Heart Pillar on it. Place the Pure Heart in it.

 After doing that, backtrack to Flipside. When you reach the town again, save
 your game at the Save Point near Merlon's house, then go back right and up the
 elevator to reach Flipside Tower. Once there, go through the door that was
 revealed when you put the Pure Heart in the Heart Pillar a moment ago. Chapter
 2 begins.


 Chapter 2-1
 -----------

 When you regain control of Mario, advance onward and kill the Koopa Troopa
 enemies you come to that are patrolling a ledge. Use one of their shells to
 kill the others for added Score. After you do that, flip into 3D to see a
 trail of coins. Take them and flip back into 2D and go right. Jump onto the
 second platform you come across, then use Peach and fly to the right onto a
 ledge overlooking a pool of water below. Hit the block to get a Coin.

 Now, continue onward and kill the Cheep Cheep enemies in the water by jumping
 on them. Eventually, you'll reach a piece of land overlooking some water as
 well as a high ledge above you that a flying Koopa Troopa flies close to. Flip
 back into 3D at this point and then hit the yellow arrow blocks, then flip
 back into 2D. Jump on top of the arrow blocks you just revealed, then jump on
 top of the high ledge above you where the flying Koopa Troopa is.

 Bounce off the Koopa Troopa when it flies as high as it can go, then switch to
 Peach when you get on the next platform to the right of you. At this point,
 simply fly from platform to platform until you reach a pipe. Go through the
 pipe, into the next area. Defeat the three enemies here, then open the chest
 that appears to get a Door Key. Go back through the pipe into the previous
 area, then drop down and unlock the star door to reach the next area.

 Here, hit the nearby block and grab the 8-bit Mario's, then advance eastward.
 Kill the Goombas in 2D, then flip to 3D and kill them there as well. Ignore
 the star door and continue eastward once all enemies have been taken care of
 in both dimensions. You'll reach a pipe. Jump on it, then use Peach to fly to
 the right and onto the floating blocks. Let the rectangle lines carry you up
 to the next platform. From there, simply use Peach to fly left across all
 floating blocks, killing the Koopa Troopa enemies you come across.

 You'll reach a pipe at the end. Go down it. You'll appear in the background.
 Run all the way to the right, jumping over the gaps. You'll reach a blue "!"
 switch at the end, which you should jump on. After doing that, go back west
 and go down the pipe you used to get over here. Back in the foreground, head
 eastward, passing the first star door you come to (all that's in there is a
 guy from Merlee's Mansion), and entering the second star door you come to (be
 careful of the Piranha Plant that comes out of the pipe.

 When you reach said door, enter it. Hit the block in here to get a Star. Use
 it as you advance eastward by walking through every object and enemy,
 obliterating them. When you reach the end of the room and the Star wears off,
 save at the Save Point, then go through the door. In this area, hit the block
 that's nearby to get a Slow Flower. These give you triple the Score and Coins
 you would normally receive if you killed an enemy. That's the upside to being
 insanely slow.

 After getting the Slow Flower, jump atop the block, then jump up onto the
 blocks to the right. At that point, keep going eastward, killing the enemy you
 come across on one of the platforms. It will give you 300 Score instead of 100
 because you have the Slow Flower. After killing the enemy, drop down to the
 right when you are overlooking another "?" block. After dropping down, break
 the block to get a Flower. Grab the Coins that rain down.

 Now, defeat the nearby enemy, then progress even further east, using 3D to go
 around the dinosaur-like enemy you come across. Kill that enemy by going back
 to 2D after sneaking behind him (its glowing tail is its weak spot), then go
 back in 3D and kill the remaining enemies in the area, both to the right and
 left. After that, backtrack left and enter the pipe. In the underground area
 you come to, use Tippi's information ability to find a hidden blue "!" switch.

 Instead of revealing it, it will remain invisible. Don't fret, however, as all
 you have to do is stand beneath it and jump up to hit it. After hitting it, a
 pipe is revealed. Go down it. In here, kill the enemy in here that splits
 itself. Jump on it when it floats low and within your reach. Kill each one
 that the main one splits. Once you defeat that annoying enemy, a big chest is
 revealed. Open it to get the Pixl Boomer. Nifty.

 Upon acquiring Boomer, use his ability to bomb a hole in the crack in the wall
 to the right. A path to another room is revealed. Flip into 3D and go through
 the path to another room. Here, open the chest to get a Watchitt Card. Upon
 getting that, leave this room and make your way back outside. Back outside,
 head all the way east, then jump onto the platform that has indestructible
 blocks on it. Use Boomer to explode the blocks, then jump to the platform with
 the star door to your left.

 There are three star doors here. Which one to take, you ask? Of course you do,
 it's only natural. Not to worry, I'll help you, like always. Take the first
 one you come to. In the room you arrive in, go in 3D and use Boomer to defeat
 both Spiky Goombas. After that, exit this room. Back outside, enter the next
 door. Inside, kill the worm-like enemy by placing Boomer near its mouth and
 causing it to swallow the bomb and explode, killing it. Afterward, exit the
 room.

 Now, enter the next door. Do the same thing you did in the previous room. Do
 not leave after killing the enemy, but rather, go into 3D and use Boomer to
 explode the blocks on the left side of the room. When you explode the blocks,
 a hole is revealed. Go down the hole and collect the two trails of coins. Then
 you should go down the nearby hole and go through the star door to appear back
 outside, near the second door. Go left and enter the fourth and final door.

 In the room you appear in, use Boomer to kill both Spiky Goombas, one in each
 dimension. Once that is taken care of, use Boomer to blow up the blocks on the
 left side of the room (in 3D). Go down the hole and hit the blue "!" switch.
 Go down the hole in this room after hitting the switch, then go through the
 star door to be back outside yet again. This time, a fifth door is revealed.
 Go through it and defeat the two pink cloud enemies, then hi the star block to
 reach the next chapter.


 Chapter 2-2
 -----------

 When you arrive here, flip into 3D, then look to your left. You should see an
 opening in the bushes. Go through the opening and hit the Coin Block until you 
 deplete it of its Coin supply. Now, flip back into 2D and go through the bush
 opening again. After that, head right until you reach the end of this area
 (ignore the mansion for now). Jump on the block you come across, then jump up
 to reveal a hidden block, which creates a ladder. Switch to Peach and climb.

 After climbing the ladder, jump atop the two blocks, then fly left and over to
 the roof of the mansion. Open the chest to get a Stop Watch. After that, drop
 back down to the ground and enter the mansion. In there, advance onward, being
 sure to jump over the green dinosaur enemies you come across, as you cannot
 hurt them. When you reach the end of the room, what appears to be a dead end
 is actually the path to a door leading further into the mansion. Flip to 3D to
 find it. Enter the door.

 In the following room, save your game at the Save Point. Then, advance onward
 and talk to Mimi, who supposedly works for Merlee. She tells you where Merlee
 is. Once you regain control, head east and enter the door you come across (on
 ground level; ignore the stairs for now). In the room you appear in, you'll
 see a Mushroom tied to a rope of of some sort. Since we are like moths drawn
 to a flame, follow the Mushroom and you'll eventually fall down a pit into
 another room.

 In that room, kill the three Boo enemies by turning your back to them and
 using Boomer when they get near to explode them. You can also jump on them
 once they have passed you, but I prefer the former. Once they are defeated,
 place Boomer near the red "!" switch, then go left and explode him when you
 reach the pipe. The opening of the pipe will be revealed, so go through it to
 reach the previous room where the Mushroom is. Leave that room. Back in the
 main room of the mansion, go up the stairs and enter the first door.

 In the room you arrive in, another trap is set. Jump to the Mushroom hanging
 from the chain. You receive the Mushroom, but fall down a pit to another room.
 Defeat the enemy there and go through the pipe that's revealed. Then, leave
 the trap room and enter the second door upstairs. In this room, flip into 3D
 and go up the stairs and collect all of the coins. You'll fall into a pit
 again. Once you fall, you'll be in another room, obviously. Beat the two bat
 enemies, place Boomer by the red "!" switch, run left, and explode him.

 Enter the pipe that's revealed. Now, exit this room and enter the final door
 upstairs. Here, go all the way right and you should see a green switch on the
 wall. Flip it and spikes will slowly creep down towards you, threatening to
 squash you. What to do, you ask? Simple. Wait until the spikes get very near
 your position, then flip into 3D and jump onto the platform that holds them
 up. After that, you can flip back into 2D. Go all the way left when the spikes
 come to a halt.

 You'll see a platform. Jump on it, then jump to the platform to the right. You
 will see some indestructble blocks. You know what that means; time for Boomer.
 Use him to explode the blocks, then flip into 3D when you reach the brown
 brick pillar. When in 3D, blow up the next set of blocks that are nearby,
 being careful not to walk off and fall down. After that, carefully walk across
 the remainder of the path and when you reach a platform with a chest on it,
 flip back to 2D and jump on it.

 Open the chest to get a House Key. Now that you have that, you can leave this
 room, so jump down and do so. Back in the main room of the mansion, go
 downstairs, go east, then flip into 3D when you reach the huge purple dinosaur
 enemy. Go around him, then open the locked door with the key you just got.
 Once you unlock it, the purple dinosaur will be set free and attack Mimi. Go
 through the door you unlocked when you regain control.

 There, hit the star block to end the chapter.


 Chapter 2-3
 -----------

 When you arrive here, break the vase on the nearby "?" block. After breaking
 the vase, Mimi will be angry and give you a 1,000,000 dollar debt in Rubees.
 Obviously, we don't have any of that, so we'll have to work to get it. Work
 sucks. Hit the coin block to get one Coin. Now, jump onto the block in the
 middle of the room, then jump to the platform to the right. Switch to Peach
 and use her to fly over to the platform to the left.

 Switch back to Mario, and flip into 3D mode. You'll see a red arrow pointing
 south. Open the big chest you come across to get a new Pixl, Slim. Once you
 get Slim, flip back into 3D and exit this place. Now, jump down below and get
 on the block. Then, jump to the platform to the right. Flip into 3D mode and
 you should see an arrow pointing up. Follow it to some indestructible blocks,
 which you should use Boomer to explode. After exploding the blocks, enter the
 small room, flip back to 2D, and open the chest for a Boo Card.

 Once you have that, flip back into 3D and exit the room, then go back into 2D
 and jump atop the nearby platform above you and make your way to the next
 floor. Enter the first door you come across. In this room, you'll see that a
 platform is present in the center of the room, with electricity flowing
 through it. Also, there are several prisoners being forced to jump to produce
 more energy, and thus Rubees. Wait... did I just say Rubees?

 Well yeah, I did, but what's it to you? Yes, we have to go here if you are
 wondering. So, talk to the girl on the far right side of the room and tell her
 you want to work to collect Rubees. Do as she says and jump on the nearby
 block to the left that isn't occupied. Do this until you've got 110 Rubees.
 Jump over the electrical ball that occasionally comes where you are. It will
 damage you if you don't. You won't get the Rubees though until you talk to the
 girl, so jump approximately 110 times than talk to her to get the Rubees.

 After you have 110 Rubees, exit this room. Back in the main room, head back
 down to the very start of this room. Then, jump atop the block that the vase
 was on in the beginning, then jump on to the platform to the right. Fly over
 to the platform to the left with Peach, then enter the door that's nearby. In
 here, talk to the guy to your left and pay him 100 Rubees to learn the VIP
 code. Nifty. After learning that, hit the block in here to get a Mushroom (it
 costs 10 Rubees).

 Now, leave the room and head back to the top floor. There, stand near the
 second door from the right and examine the object on the wall. Enter the
 passcode when prompted, which is 5963. Enter the room. In this next room, talk
 to the girl on the far right, and tell her you want to be a slave. Err, I mean
 tell her you want to do some work to earn more Rubees. She'll open a wheel up
 for you. Step inside and hold Right on the D-Pad for about five minutes. After
 that, you should have 10,000 Rubees after you talk to the girl.

 Once you get 10,000 Rubees, exit this room. Now, enter the door to your left.
 Inside, flip into 3D and talk to the guy in the northwestern corner. He will
 offer you a secret if you pay him 10,000 Rubees. Do so and you'll learn
 another passcode, 41262816. Exit this room afterward. Back in the previous
 room, flip into 3D and you should see an arrow pointing down. Follow it into
 another room. Hit the block in here to reveal a ladder. Go into 2D and climb
 it up to another platform.

 Here, use Slim to turn sideways. Do this when one of the electric barriers
 come very close to you. If done right, you should go straight through them,
 at which point you should head right out of the reach of the barrier, then
 flip back to normal. Do the same thing you did for the first barrier when you
 reach the second barrier. Once you pass the second barrier, input the next VIP
 passcode in the console on the wall. In case you are wondering or are too lazy
 to look above, the passcode is 41262816.

 After that, the door will open and you'll get 1,000,000 Rubees! Very nice! Now
 that you have that, we can exit this annoying place and move onto Chapter 2-4.
 Anyway, once that is done, head left past the electric barriers, the same way
 you avoided them. After passing the electric barriers, head all the way to the
 very bottom floor. There, head all the way right and enter the door. Inside,
 save your game at the Save Point, then talk to the receptionist behind the
 counter, who is actually Mimi.

 Tell her you want to pay off some Rubees. She'll be surprised that you managed
 to pay off all your debt, as that wasn't supposed to happen, apparently. She
 gets mad and explodes, but trust me when I say we have not seen the last of
 the annoying spoiled brat. When you regain control, jump behind the desk Mimi
 was behind, then flip into 3D and use Slim to slip through the bars. Hit the
 star block to reach the end of the chapter.


 Chapter 2-4
 -----------

 Starting off, go down the stairs after Merlee gets done talking. Flip into 3D
 and go left to a "?" block. Hit it and grab the Mushroom that comes out. Now,
 flip back to 2D and advance on by going east (ignore the doors for now). Save
 your game at the Save Point you reach, then enter the door to the left of the
 one you are currently beside. In the room you arrive in (Room 1), defeat the
 Boo enemies, then go through the door to the right to reach a new room.

 NOTE: From this point on, I'll be assuming you defeat every enemy you come
 across in these numbered rooms. They give Score (obviously), so I recommend
 killing them to have an easier time with the upcoming boss. This means I'll
 tell you how to progress, but not kill the enemies. Is it because I'm lazy?
 You got it! :D

 In this room (Room 3), flip into 3D and hit the yellow arrow blocks. Then,
 flip back into 2D and enter the door to your right. In this next room (Room
 2), hit the blocks as one of them contains a Zombie Shroom, which will give
 you extra Score, should you kill it. Now, enter the room in the northeast
 corner of the room. In this room (Room 4), enter the only other door in this
 room.

 In the following room, go all the way left, past the door, and flip into 3D.
 Hit the yellow arrow blocks, then after you hit the first four, flip back to
 2D, then jump on them. Then, flip back into 3D and hit one of the yellow arrow
 blocks above you quickly before you fall (you don't need to hit both). After
 you hit the yellow arrow block, go back to 2D and use the arrow blocks to
 reach the platform to the right.

 You'll find Merlee... or will you? Talk to her, and say no to everything she
 says. She'll reveal herself as Mimi, then transform into a spider. Yuck. By
 the way, if you are wondering what this "Breadward" Pixl is, don't, because
 it's a fake one. She was just trying to bribe you. Anyway, after Mimi reveals
 her true form, drop back down to the area below and enter either door. Run
 around the mansion for a couple of minutes, then go back into the room where
 Mimi was when she revealed her true form.

 Enter the door Mimi was guarding. In this room (Room 5), go right and when you
 come across a seam in the floor, use Slim and fall through it. Then, revert
 back to normal and enter the door. In this room (Room 6), simply make your way
 to the door in the northeast corner of the room by flipping to 3D when atop
 the blocks below it. Go through the door when you reach it. In this room (Room
 8), use Boomer in front of the crack near the sign on the wall to reveal a
 passage that houses a Shroom Shake. Get it and go back to the previous room.

 Now, go through the door on the bottom left. In the next room (Room 7), go to
 the northeast corner of the room and use Boomer on the crack in the wall.
 Follow the path that's revealed and then enter the door to reach another room.
 Once here (Room 9), run to the left, flip into 3D, and hit the yellow arrow
 blocks, then flip back into 2D and use them to jump to the platform with a
 door above you. Go through it. In this room, defeat the giant Boo when it
 moves past you (be sure you have your back turned or it won't move).

 It takes 4 jumps if you are Level 5 to defeat it. Anyway, after that, use
 Tippi's information ability below the ledge with the door to reveal a hidden
 staircase (as if the shadow didn't give it away o.O). Go up it and enter the
 door. In this room, you'll see two bathrooms, a Save Point, and a "?" block.
 Hit the "?" block to get a Super Shroom, which will heal 20 HP. Also, be sure
 to save your game, then finally enter the female bathroom, you dirty pervert.
 :P

 The male bathroom, incase you are wondering, has nothing important except a
 note in the far left bathroom when you flip into 3D mode. More hooligans
 writing aimlessly for no reason, I guess. Anyway, upon entering the female
 bathroom, open all doors until one reveals Merlee, who, surprisingly, comes
 out of the... toilet. o_o

 After some chitchat about who's the real Merlee (Mimi transforms into Merlee
 again), you'll have to pick which one is real via a mini-game. This game is
 quite fun, and some of the responses are hilarious. You have to ask the real
 and fake Merlee's a total of five questions. Afterward, you pick which one is
 real. The real one is the one with the fly around it, by the way, but it does
 not matter if you are right or wrong, since nothing happens.

 After the game is over, you fight Mimi in her spider form. Read the Bosses
 section to see how to win here. Once you win, Merlee will tell you about the
 four heroes who are supposed to help stop Count Bleck. Mario and Peach are the
 first two heroes, but we must find the last two. You'll get a Pure Heart, and
 end up with the scene switching to Castle Bleck.


 Castle Bleck
 ------------

 Count Bleck and his minions will chitchat, like always. Bleck sends Dimentio
 after you this time. You also learn that Bleck is suffering in his heart, but
 you don't learn anything beyond that. Once the scene is over, you will wake up
 as Luigi. After some talking, you'll gain control of him. Just head left and
 go through every door you come across, as that's all you have to do. When you
 enter the final door, you'll emerge into a room that seems neverending as you
 run to the left.

 Keep running though, and the Goombas will tell you to wait so they can catch
 up. Just then, as you reach a dead end, Nastasia comes and hypnotizes one
 Goomba, and the other one joins him without being hypnotized. Luigi then gets
 ganged up on by various enemies in the castle, and the scene ends. You get to
 see some dialogue between Timpani and Blumiere. You'll end up in Flipside.


 Flipside
 --------

 Once here, some dialogue commences, as Merlon talks with your group. The void
 also grows bigger, signifying that we have little time left before all worlds
 go kaboom. Once you regain control, head back down to Merlon's house. Save
 your game then enter his house. After the chatter, flip into 3D outside
 Merlon's house. Go through the gate, then follow the path to your right. In
 the area you come to after the path, go right and enter the pipe you reach.

 In the underground area you reach, head all the way left, jumping over the
 gaps. You'll reach a pipe with blocks on it. Use Boomer to break the blocks,
 and then enter the pipe. In the following area, go all the way right, then
 flip into 3D. You should see a small opening in the wall. Use Thin and slide
 through said opening. This room contains a Heart Pillar. Use the Pure Heart on
 the Heart Pillar to reveal the door to the next chapter.

 After this, backtrack all the way to Merlon's house, where you should save
 your game. After that, head over to Flipside Tower and enter the door you
 revealed earlier to enter Chapter 3. You may want to buy some items at the
 item shop before you go, though.


 Chapter 3-1
 -----------

 Upon arrival, a green creature by the name of Francis kidnaps Tippi and goes
 back to his lair. After that, a Pixl by the name of Barry (he won't say it,
 but you will learn the name later) will tell you tips, but will, probably
 surprising to you, not join you. Oh well, we can get him later. For now, go
 ahead and advance onward, and you'll soon to come a series of ledges with
 Koopa Troopa enemies patrolling them.

 Hit the first one, then use its shell to kill all of the Koopa Troopas. If you
 do you, your Score will go up quite a bit. After that, keep going and you'll
 see a tall pipe you can't get past. Flip into 3D at that point, go past the
 pipe, then hit the yellow arrow block. Flip back into 2D, then jump onto the
 arrow block, then onto the pipe. Then hit the block to create a ladder. Go up
 it, then enter the star door.

 In this room, switch to Peach. Then go left and wait for the moving platform
 to the left to reach you. When it does, jump on it, then get on the other side
 when you reach it. Then jump onto the nearby pipe after Pirhana Plant
 retreats. Fly to the left from said pipe and go down the tall pipe to the left
 that you come across (you can defeat the nearby enemy before going on the pipe
 if you want). You'll appear in the background. There, go right and grab the
 Catch Card SP, then go back left and down the pipe back to the foreground.

 Once in the foreground again, head all the way east back to the entrance of
 this room. From there, go right a bit and hit the "?" block to get a Star. Go
 right after getting it and plow through all enemies you come across. You'll
 reach a star door at the end. Enter the door. In this next area, you'll see a
 Koopa Troopa use a Star to turn huge. Bad news. Go left and then hit the "?"
 block you come to to find a Star of your own. Get the Star, then kill the
 Koopa Troopa with it.

 After that, keep going east, Star still intact, and kill all the enemies you
 come across until it wears off. Keep going east until you reach a sign and a
 blue "!" switch. Hit the switch to cause a platform to appear below the star
 door floating in the air to your left. Now, read the sign if you want, but
 either way, head all the way left until you reach a star door floating in the
 air. Enter it into the next area.

 Once here, head left and enter the star door you come across to reach the
 first area of the chapter. Once there, drop down off the platform and head
 right, saving your game at the Save Point. Then, go right, defeat the
 Magikoopa enemies, jump over the gray slime enemy (it takes you back to
 Flipside, which sucks), and enter the pipe you come across to appear in the
 background. There, head left and enter the pipe you come to and you'll reach
 an underground area.

 There, open the chest to get a Thunder Rage. Defeat the cloning enemy in this
 room (I recommend using your Thunder Rage to do so), then a pipe will be
 revealed. Enter it to be in the background again. Go all the way left and get
 the Ice Storm you find. Now, go back east past the two pipes, and enter the
 last pipe you come across to reach the foreground again.

 Back in the foreground, head all the way left, avoiding the gray slime enemy
 that takes you back to Flipside. You'll reach two red pipes between a pit.
 Fall down the pit to reach another underground area. Once here, hit the blocks
 you come across to get some 8-bit buddies at your side. Also, one block is a
 coin block, so be sure to deplete it of its Coins before continuing on. Beat
 every enemy you come across while advancing until you reach a pit with
 vertically moving platforms.

 Jump on the first set of platforms, then onto the second set. From there, jump
 to the right onto the platform above you. Keep going and you'll see a huge
 pipe marking the way to the exit. Above that pipe, though, there's a long
 platform just waiting you to jump on it. Go back to the second set of
 vertically moving platforms and use them to jump atop the platform. Run to the
 right once on the platform and drop down into the area with the three pipes.
 Go through the middle one to be outside.

 Once there, save your game, then head right and kill the two Koopa Troopa-like
 enemies on the blocks. Then go east and you'll find a castle. Kill the enemies
 on it, then continue eastward to find another castle. Repeat what you did for
 the first castle, then continue on, where you'll find a third and final
 castle. This one is easy to destroy; simply throw Boomer at the red X on the
 bottom left corner of the castle and explode him. This will destroy the castle
 and all of the enemies along with it. Nice.

 Bowser will fall down from the sky and you'll have to fight him. As always,
 consult the one and only Bosses section for guidance on winning. After the
 battle, Bowser joins you! Nifty. Then, after some chatter with his minions,
 you regain control. Head east and hit the star block to end this chapter.


 Chapter 3-2
 -----------

 When you gain control, simply swim all the way to the right, using Bowser's
 flame to kill all of the Cheep Cheep and Blooper enemies you encounter. Break
 the boxes along the way, as one of them contains a Flower. When you reach the
 end of the area, you'll see a Save Point and a pipe enclosed in an area made
 by bricks. Save your game, switch to Mario, then flip into 3D mode. You'll see
 a platform with the pipe on it. Go on it, then flip back into 2D. You should
 be inside the enclosed area where the pipe is at this point, so go down it.

 In this next area, swim right until you reach a tentacle. Swim past it, then
 flip into 3D where you should see a trail of coins. Above that is a hidden
 area with a pipe and a chest. Swim up into that area and open the chest for a
 Gold Bar. Now, enter hte nearby pipe to reach an underground area. In here,
 go right and kill the Spiky Goombas. Continue right and drop into the water.
 Swim to the right, killing the Blooper enemies with Bowser. You'll reach a
 star door. Go through it.

 In this next new room, kill the enemies with Bowser, then a chest will appear
 in the corner. Open it to find a new Pixl by the name of Thudley. Thudley
 allows you to preform a ground pound, which we are familiar with from SM64
 and SM64DS. After you've gotten Thudley, you still have to find a way out of
 this room. Pound the pillar by the door and the gates will be removed from the
 door. Go through it back to the previous area. Make your way out of that area,
 then go through the pipe you come to to reach another previously visited area.

 When you get back in this area, go left and drop back down into the water, out
 of this hidden room. Now, swim all the way to the end of the area by going
 right. Kill the enemies you come across using Bowser's fire breath. Also, avoid
 the spiraling vortexes in here, as they can push you back or foward depending
 on their angle when you enter them, which can get quite annoying. Anyway, upon
 reaching the end of the area, get out of the water and jump onto the platform
 with a picture on the wall of six pillar-like things.

 This is the key to an upcoming puzzle, which isn't that hard, thankfully. In
 case you don't remember the puzzle solution painted on the wall for you, or if
 you are too lazy to look at the sign, I'll tell you the puzzle solution right
 here. Be sure to keep it engraved in your heart:

 KEY: U = Unpounded
      P = Pounded

 U, P, P, U, P, U

 At any rate, swim all the way back to the left after you view the picture on
 the wall. Go back all the way to the first room of this chapter. Once there,
 you should see six pillars just left of the pipe by the Save Point. Use
 Thudley to ground pound the pillars in the order of the puzzle solution shown
 to you above by yours truly. If done correctly, a star door will be revealed.
 Go through the door into the next area.

 Once in this area, advance eastward, killing the enemies until you come to a
 halt, as a cutscene commences. You'll see a giant Blooper, which happens to be 
 the source of the tentacles we've seen throughout this chapter. Time to murder
 him. Read the Bosses section for help on winning here. After the Blooper is
 defeated, simply go right and through the pipe you reach an outside area. Out
 there, go east and hit the star block to reach Chapter 3-3.


 Chapter 3-3
 -----------

 Upon arrival, simply go east and jump onto the green grassy platform. From
 there, jump from platform to platform until you reach what appears to be a
 dead end on the left side of the screen near a tree limb you can see faintly
 off to your left. At this point, flip into 3D and you should see two yellow
 arrow blocks. Hit the arrow blocks, then flip back into 2D, jump atop the
 newly revealed blocks, then jump onto the green grassy platform above you.

 Now, jump from platform to platform until you reach a pillar that you can
 ground pound. Do so, and then a platform will be revealed to your left. Jump
 on it. Keep going from platform to platform and you'll come across what seems
 to be another dead end (it's on the left side facing a branch again). Flip to
 3D here, then jump to the platforms to your north, though be careful not to
 fall off, since it's easy to since you're in 3D mode here. Once you reach the
 brown platform (the one after the indestructible block platform), flip back
 into 2D and jump to the green grassy platform to your left.

 Once you do that, keep going until you reach the top of the area. You'll see a
 star door submerged in the wall. Use Bowser's fire breath to melt away the
 wall holding the door. Enter the door into the next area. In this area, go
 left and beat the nearby enemy. After that, make your way to a platform with a
 pipe on it. Enter the pipe, then you'll be taken to the upper-levels of this
 area. Save your game at the Save Point you come to.

 After that, go right and step on the switch. Then, go back left and go down
 the pipe back to the lower-levels of this area. Here, you'll notice that pink
 platforms are now present in the center of the area. Jump across said
 platforms until you reach a Crazee Dayzee enemy. Defeat it, hit the nearby
 blue "!" switch, which will cause some blue platforms to appear to the left.
 Now, place Boomer by the blue "!" switch, quickly jump onto the blue platform,
 and then finally jump onto the vertically moving platform above you when it
 comes into reach.

 After doing this, jump onto the next moving platform when it nears you. After
 that, jump to another platform to your left when it comes within reach. Kill
 the Crazee Dayzee here, then you'll see pink platforms to your right. Get on
 the pink platform, then jump to the brown platform above you and to your
 right. There, flip into 3D and enter the pipe to reach a new room. In this
 room, you'll notice how there are spikes that pop out of the floor every
 couple seconds.

 Well, the trick to getting past this rather annoying area is to use Slim. Wait
 until the spikes retreat into the ground after switching to Slim, then quickly
 use him to turn thin. When the spikes come back up, stop moving, but stay in
 thin mode. When the spikes retreat, quickly run to the right some more. Repeat
 this process until you reach a switch at the end of the room. Hit it, then go
 back left through the dreaded spikes again, the same way you got through them
 earlier. Go back through the pipe that led you here, back into the previous
 area.

 Back in the previous area, jump across the pink platform to reach another
 platform to your left above you. Once there, stand to where you are
 overlooking the pit with spikes below. Throw Boomer down there by the "!"
 switch, then quickly run and jump onto the pink platform, and then onto the
 platform to your east above you. Once that is done, Boomer should have
 exploded by now, revealing a blue platform to the left.

 As usual, jump on it, then jump onto the moving platform that's nearby. Now,
 make your way to a platform with a pipe. Enter the pipe. In this underground
 area that you emerge into, jump to the moving platform to the left. Then,
 switch to Slim and quickly turn thin. Don't move, and when you come to the
 spikes by the wall, you'll go straight through them to the other side. At the
 other side, head left and drop down the pit to an area with another "!"
 switch. Place Boomer by said switch, then quickly run back up to the area
 above.

 Once that is done, exit this room the way you came in. Back outside, jump onto
 the moving platform below you, then jump to the brown platform to your east
 with the enemy on it when it comes to you. From there, go into 3D mode and
 jump onto the pink platform, then onto the next platform that's nearby to the
 right. Flip back into 2D and go left and hit the blue "!" switch. With that
 done, use Thudley to ground pound the nearby "?" block. You'll get a Super
 Shroom, which heals 20 HP. This will add Score as well. Nice.

 Now, we're finally done with this stupid part of the chapter. Drop down all
 the way to the very bottom of the area, where the first pipe is. Enter the
 pipe and you'll reach the upper-levels. There, enter the newly revealed star
 door, but save before you do. In this outside area, you'll encounter Dimentio.
 He will enter a battle with you. Check the Bosses section to see how to win
 here.

 After you have defeated Dimentio, jump from platform to platform in this very
 annoying area. Watch out for the Spiny enemies being thrown at you by the
 Lakitu enemies. They can knock off you off the platforms, which can get very
 irritating very fast. Avoid them as best you can, and don't bother killing
 them. Mario is best for this part, by the way. You can kill Lakitu enemies
 with Bowser in one hit if you'd like, and it definitely helps.

 However, I'd recommend you just keep going and ignore the enemies until you
 are beneath a long brown brick platform, which you should jump on. Once up
 there, you'll see white and red gusts of wind advancing eastward. Jump a red
 wind gust, and let it carry you over to a green pipe. Don't get off until you
 see the pipe. Also, be careful not to fall off by the Lakitu or by a clumsy
 mistake, as you'll have get on another wind gust if you do.

 Anyway, enter the pipe you come to. In this final area of the chapter, flip
 into 3D and go behind the pipe and deplete the coin block of its Coins. Then,
 go back into 2D, go east, and hit the star block to reach Chapter 3-4.


 Chapter 3-4
 -----------

 From the start, go all the way right, flip into 3D, and go down the pipe you
 should see to your right in a corner. You'll emerge into an underground area.
 Here, use Thoreau and throw the block onto the blue "!" switch floating in the
 air. After hitting it, a chest will appear. Open it to get a Fort Key, then go
 back through the pipe to emerge back outside. Once outside again, go left and
 unlock the door to get inside Francis's mansion.

 Once inside, save your game at the Save Point, then go through the door into
 the next room. In this room, simply head all the way right, going through the
 door at the end of the hallway. You can press Up on the D-Pad when standing in
 front of either of the two keyholes on the huge door in the middle of the
 room. This will cause you to see into the room where Francis has Tippi held.
 The door is locked for now, though.

 Anyway, after going through the door at the end of the hallway, you'll appear
 in a small room. Here, flip into 3D and jump onto the staircase against the
 wall. Then simply go up the stairs to reach another room. Once here, ignore
 the enemy and simply go through the door to the left. In this next room, take
 out the six mechanical cat enemies. After that, notice the dangling door above
 you, hanging atop the ceiling? You should.

 Stand beneath it and use Thudley to ground pound it to the ground. There's
 another one to the left, so ground pound it too. With that done, go through
 the leftmost door to enter the next room. In this room, flip into 3D and jump
 onto the nearby platform. Flip back into 2D, then switch to Peach and fly over
 to the left with her and you should land on a platform. Flip back into 3D once
 on said platform, then jump up onto the platform above you, go past the enemy,
 then flip back into 2D.

 Now, go through the door at the end of the hallway. In the following area, use
 Thoreau to grab the enemy, then throw it at the blue "!" switch floating above
 you. This can be difficult to do, but it is doable. Hitting the switch causes
 a bridge to be revealed. Cross the newly revealed bridge and open the door you
 come to in order to reach the next area. Once here, switch to Peach and talk
 to the mechanical cat. It'll ask you a few questions. Say "true" to all of
 them, then you'll be asked for a passcode.

 Put in whatever you like for a passcode, since we don't have a passcode as of
 now. You'll fall down into a pit where you'll see a Chain Chomp with a block
 behind him. Grab the block with Thoreau, then throw it on top of the red block
 in the eastern end of the room. Stand atop the block yourself after throwing
 the block on it, then a pipe will be revealed behind the Chain Chomp. Go
 through it. In the room you come to, kill the three mechanical cat enemies
 below you, then go east and you should see a yellow arrow block.

 Hit it and flip into 3D. Once there, jump up onto the nearby platform. Once
 that is done, read the sign on the wall to get the passcode for the two rooms
 in here, which are 2323 and 2828, respectively. Now, continue east and drop
 off the platform when you reach the end of it. Once here, stand atop the blue
 "!" switch and use Thudley to ground pound it to the ground. This will open
 the nearby cell. Nice. You'll recieve a new Pixl named Carrie. Nice again.

 Now, get on Carrie and hover across the spikes to your left. Then, when you
 get off the spikes, continue to go left, past the first pipe, then flip into
 3D when you reach the left end of the room. You'll see a small room with a
 pipe leading up. Go through it. In this familiar room, save your game and then
 go through the door on the right. Now, make your way all the way back to the
 room where you ground pounded the two dangling doors to the ground.

 There, enter the leftmost door again and make your way back to the room with
 the mechanical cat that asked you questions. Answer the questions in the same
 manner you did last time, then you'll be asked for a passcode again. Put in
 2828. A door will be revealed afterward. Go through it. In this room, hit the
 nearby "?" block to get a Mushroom. After that, jump onto the mechanical cat
 enemy and then jump off it to reach the small chest in the northeastern corner
 of the room.

 When you reach the chest, which can take a few tries, open it to get another
 Fort Key. After getting that, exit this room and head back to the room where
 you ground pounded the two dangling doors and made them fall to the ground.
 Once there, go through the middle door this time. Use Carrie to ride across
 the spiked pit you come across, then go through the door you reach. In this
 next new room, talk to the mechanical cat. Alas, it's time for more questions.

 Answer them all the way you did last time, then enter the passcode when
 prompted. It's 2323, by the way. An elevator will be revealed after this, so
 go up it to reach another room. Here, bounce off the mechanical cat and get on
 the platform with the small chest. Open it to get another Fort Key. Also, hit
 the "?" block in here for a Super Shroom to come out. After you're business in
 this room is done, exit it by going back down the elevator.

 Now, go back to the very first room of the fort (it's in the room left of the
 huge door where you can see Francis). Once there, save your game at the Save
 Point, then go east and into the room with the huge door leading to Francis.
 There, use both Fort Keys on the two keyholes to unlock the door leading to
 Francis. Enter the door when you can, then after some rather lengthy as well
 as very humorous dialogue, you fight Francis.

 Check the Bosses section for help on defeating Francis. Once he's defeated, he
 cries and leaves the room. That's how nerds usually are. I am one myself, so I
 know of what I speak. ;)

 Anyway, after the dialogue ends, Tippi gets so happy that a Pure Heart emerges
 from her. After that, the chapter ends.


 Castle Bleck
 ------------

 Once here, you'll see another cutscene with Bleck and crew. This time, things
 begin to get interesting as we see that Dimentio apparently is plotting
 something against Count Bleck. He acts more than suspicious, wouldn't you
 agree? When the scene ends, it's time for another scene from Blumiere and
 Timpani. After that, it's back to Flipside.


 Flipside
 --------

 Back in Flipside, the void grows bigger, time grows shorter. Even so, our
 heroes find even more pleasure than they did before in ranting and raving
 about absolutely nothing. If time is so short, why do they talk so long? The
 world will never know. Once the dialogue ends, go down the elevator and save
 your game at the Save Point near Merlon's house. After that, flip into 3D and
 go through the gate to reach the outskirts of the town.

 When you reach the outskirts, go left and follow the path to the next area.
 Flip back into 2D upon reaching that area, then go all the way left to find
 several pillars that you can ground pound. This is a puzzle, and the order is
 as follows: down, up, down, up. After pounding the pillars in that manner, a
 Heart Pillar should be revealed. Place the Pure Heart in it, as always. Once
 you do that, head all the way back to Flipside Tower.

 Once there, enter the yellow door leading to Chapter 3-1. Time to get
 something you probably forgot all about.


 Chapter 3-1
 -----------

 Back here, simply head east a bit and examine the bush with two red dots on
 it. A Pixl will come out. This Pixl is called Barry. Barry will join you since
 you saved Tippi from Francis. Barry can create a barrier around you for a
 couple seconds, and allow you to counter some attacks. He's useful in some
 instances. After getting Barry, use the Return Pipe and leave.


 Flipside
 --------

 Back in Flipside, simply save your game by Merlon's house. I'd recommend you
 go to the item shop located west of Merlon's house and stock up on some Shroom
 Shakes. After that, go back to Flipside Tower and enter the green door to your
 right that was revealed when you placed the Pure Heart you got from Chapter 3
 into the Heart Pillar in the outskirts. Time for Chapter 4.


 Chapter 4-1
 -----------

 When you arrive in Chapter 4, you'll find that you can't breathe. Because of
 this, you cannot progress any further for now. You'll end up back in Flipside.


 Flipside
 --------

 Back in Flipside yet again, go down the elevator and enter Merlon's house.
 Talk to Merlon and he'll tell you that he has, or rather, HAD, the perfect
 thing for you to be able to breathe in space, namely a makeshift space helmet.
 Well, leave Merlon's residence when you can, then go east, past the elevator
 leading to Flipside Tower, and instead enter the second elevator you come
 across. You'll appear in a higher floor by going up that elevator.

 In this area, simply run to the left and you'll see a boy with the makeshift
 space helmet. Just what we need! Wait, what's that inside it? Confound it all,
 it's water with a fish inside, no less. In other words, this "helmet" is a
 fish bowl. Just when we thought we had our hands on a space helmet, now this.
 :(

 Talk to the boy and he'll give you the fish bowl, but tell you to drop the
 fish somewhere where it'll be nearby at all times. Whatever. Go back down the
 elevator you used to get here, then simply search each floor you enter for an
 elevator with a down arrow on it. Go down each floor using those elevators
 until you reach the basement of Flipside. There, go all the way east and drop
 the fish into the pool of water you encounter.

 After that's done, you can visit the various buildings down here if you'd like
 but it is not necessary. At any rate, once you're done, make your way back to
 Flipside Tower and enter the green door leading to Chapter 4 again.


 Chapter 4-1
 -----------

 Back here again, simply go south and you should see SOS signals being sent out
 sooner or later. Follow the SOS signals until you reach some sparkles. Examine
 the sparkles with Tippi to reveal a starship. A green squid named Squirps
 emerges from the starship. He claims he's your "captain" and we'll have to do
 what he says if we want to get the Pure Heart. Whatever. Press and hold A to
 charge up some energy when Squirps prompts you to. Then, release A when you
 cannot charge anymore.

 A wormhole is revealed. Go through it to reach the next area. In this area,
 Squirps will be disappointed that you only managed to get this far using that
 energy you charged up. Once you regain control, you should know that you can
 press 2 to shoot bullets from Squirps. You can shoot an unlimited amount of
 bullets, by the way. Anyway, go all the way right, shooting down all of the
 enemies you come across. You'll eventually reach a Save Point as well as a
 wormhole. Save your game there and then go back left a bit.

 Flip into 3D as you go left, and you will come across a card by an asteroid.
 Flip back into 2D, align yourself with the asteroid in accordance with where
 the card would be if you flipped into 3D. Once you do that, flip into 3D and
 grab the Foton Card. Once you get that, flip back into 2D and go back east
 and enter the wormhole to reach the next area. Here, simply swim all the way
 right, shooting down the enemies you encounter. Near the first wormhole you
 come to, you can flip into 3D to find another enemy if you want to kill it.

 Upon reaching the first wormhole, ignore the one to the right and enter the
 one at the top. In the area you come to, swim to the right and shoot down the
 enemies you encounter. Also, there are some enemies hidden in 3D, so be sure
 to kill them as well. You'll reach another wormhole at the end of the area. Go
 through it. In this next new area, defeat the nearby teleporting enemies, then
 go all the way right until you reach a dead end.

 At that point, you'll see a huge asteroid near the bottom of the screen. Swim
 down to the bottom of it and flip into 3D to find a Catch Card SP. Now that
 you have that, flip back into 2D, swim all the way left to the wormhole that
 you used to get into this area, then swim left past that wormhole. You will
 find another wormhole after defeating some more annoying teleporting enemies,
 so enter that wormhole to reach another area.

 Once here, swim all the way right, defeating the enemies you come across. You
 will reach the star block leading out of this chapter at the end. Before you
 hit it though, flip into 3D and go all the way back to the left, killing the
 enemies you encounter. After that, flip back into 2D. I'm assuming you are at
 the entrance so from there, swim all the way right until you see a small
 wormhole and a small pipe in the background. You'll see this about halfway
 through the area.

 At this point, swim down until you are almost completely below the small
 wormhole, then flip into 3D. If positioned correctly, you can let the wormhole
 suck you up into the background. Once there, go down the pipe. In this small
 underground area, collect all the Coins by going into 3D. Be sure to get the
 lone Coin in the "?" block. After that, go back up the pipe into the previous
 area. Back here, go back through the small wormhole to reach the foreground
 again.

 Then, simply swim all the way back to the right and hit the star block to end
 this chapter.


 Chapter 4-2
 -----------

 Upon arrival, Squirps will leave because he has a bathroom emergency. Good
 riddance I say! We're not even sure if we can trust the guy. Head right and
 examine the locked bathroom door to find that someone or something has been
 waiting 100 years for some toilet paper. So it's up to us to find this...
 thing some toilet paper, I guess. Not exactly my idea of a vacation. You? At
 any rate, head right, jump onto the blocks and then onto the platform.

 Drop down into the pit and defeat the enemy that stretches its head out to
 attack you. After you do that, jump up and to the left and get onto the nearby
 platform, then jump up and right to reach another platform. Look above and you
 should see two blocks floating in the air. Jump atop them, then break the two
 "?" blocks to get a Coin and a Mushroom. Once you get that, drop back down and
 then continue all the way right, jumping from platform to platform.

 You'll eventually come across two status heads stacked on top of each other,
 sitting directly below a lightning-shaped object that flashes and disappears
 frequently. You can't do anything right here for now, so continue east. You
 will come to a set of indestructible blocks that seem to be blocking the way
 to something. A door, perhaps? Use Boomer to blow them away. Once you clear
 the blocks, lo and behold, a star door appears! Go inside.

 In this room, save at the nearby Save Point. After that, switch your Pixl to
 Slim. Jump to the platform to your right, then flip into 3D and go through the
 small crack that only our dear Slim can fit through. You'll emerge at the
 other side of the crack. Once at the other side, flip back into 2D and hit the
 nearby "?" block to get a Speed Flower come out. Grab it, then carefully beat
 the two nearby spring-like enemies, being sure to defeat their small
 counterparts that emerge, as well.

 The Speed Flower will give you double the Score and Coins you'd normally get
 when you beat them, but just be careful, since it's hard to control your
 character when you are moving so fast. After beating the enemies, jump onto
 the platform to your right, then flip into 3D. Then, make your way across the
 nearby platforms that are unreachable in 2D. Once you pass those platforms,
 revert back to 2D and then jump on top of the nearby tall pipe.

 From there, jump to the platform to the right to reach a green door. Ignore it
 and drop down to the area below, being sure to hit the two "?" blocks by the
 pipes to get two Coins, one from each. At the bottom, kill the spring enemy.
 After that, keep going until you come across a gap. You can't do anything in
 2D, so flip into 3D. You should see a small bridge ahead of you that you can
 go across. Go across the bridge, hit the "?" block, grab the 8-bit buddies
 that come out, then flip back into 2D.

 Head right and drop down into the pit with several sets of blocks floating
 above you. Go through the star door in this area. In this next room, go right
 and kill all of the snake-like enemies. You'll eventually reach a "?" block.
 Hit it, then hit the areas left and right of the block to reveal more blocks.
 Two of them contain Flowers; one of which is a Slow Flower, and one of which
 is a Speed Flower. You can use them to kill the snake-like enemies in here
 for double Score and Coins if you haven't done so already.

 You'll come to a green door on the platform above the blocks. Go in it if you
 want, but there's nothing of particular interest inside other than a person
 who doesn't tell you anything all that useful. Go back left and exit this
 room completely. Back in the previous room, go right, kill the enemies, and
 then drop off the platform and into the pit below. Kill the spring enemy here,
 then flip into 3D and go through the opening to reach the other side.

 At the other side, take out the nearby spring enemy, then hit the four blocks
 floating above you; three of them contain Coins, but one contains a Zombie
 Shroom, which you should defeat for 300 Score. After that, jump onto the
 blocks and use them to make your way onto the platform to the east. Once
 there, a star door should be visible to you. Enter it. In this room, break the
 nearby "?" blocks, being sure to get the Star from the one at the end.

 Use said Star to go through all enemies and objects in this room while going
 east. When the Star runs out, kill the remaining enemies on the blocks, then
 when you reach the end of the room, jump onto the platform and enter the star
 door to reach yet another new area. Once here, go east, kill the enemies, and
 then jump onto the tall pipe you come across. Now, use the pipe to jump onto
 the blocks floating in the air. These blocks have a green door on them. Go
 inside.

 Here, you'll find the elder of this weird place. Talk to him and refuse his
 offer until it goes down to 10 Coins, at which point you should accept it. Now
 that we have the Ancient Clue, backtrack all the way back to the very first
 area of this place. Just keep going left and you'll eventually reach it. Back
 in the very first area, make your way to where Squirps is waiting to get into
 the bathroom. Once there, examine the bathroom door and use the Ancient Clue
 to cause the thing, which was actually a Pixl, to come out.

 The Pixl Fleep joins you. He has the ability to flip things (not in the 2D/3D
 kind of way, but he can flip objects). Sometimes hiddem things are revealed
 when you do this. Anyway, once you regain control, head all the way east until
 you come across the stone statue with a lightning-shaped space rift above it.
 Use Fleep to flip that space rift, then a Door Key will come into your 
 possession. Nifty. Now, go back left, jump over the first gap, then jump down
 the second one, into a pit below.

 Unlock the door with the Door Key, then in the room you come to, kill the
 Fuzzy enemies, then hit the star block to end the chapter.


 Chapter 4-3
 -----------

 When you arrive here, swim all the way right, using Squirps to destroy every
 block you come across as well as kill all enemies you come across. Near the
 beginning of the area, if you destroy the blocks, you can find a Shooting Star
 item. This area has some rectangular-shaped objects that will hurt you if you
 get touched by them. In addition, you'll eventually reach a Super Shroom when
 you get about halfway through.

 At the end of the area, you'll come across a red X floating in the air. Use
 Fleep on it and flip it to reveal a green gate. Squirps will asked to be
 squeezed into the opening on the left side of the gate. Put Squirps in there
 just as he asks you to, then go through the gate to reach the next area. In
 this area, simply swim to the right and use Fleep to flip the red X floating
 in the air. After that, continue right, ignore the wormhole for now, and save
 your game at the Save Point. Then, enter the wormhole.

 In this next new area, swim all the way right until you can't anymore. At that
 point, swim all the way up and enter the blue wormhole in the northeast corner
 of the room. Also, be sure to defeat the enemies along the way before getting
 to that wormhole. Also, there is a Ghost Shroom in the beginning of the area.
 Simply swim up and destroy the blocks with Squirps to reveal it. Anyway, after
 you go through the blue wormhole, you'll emerge in another new area.

 Once here, swim right and make your way to what looks like a gas station.
 Before you go in though, be sure to shoot the block in the northeast corner
 near the gas station until it runs out of Coins. After that, enter the gas
 station and buy a Gold Chocolate Bar. Afterward, exit the gas station and
 backtrack all the way to the area where you flipped the second red X and
 caused the sides of a gate to appear.

 Once there, put Squirps into the hole on the right side, then he'll say that
 he is not moving unless he gets something to eat. Obviously, we've remedied
 that problem by buying the Gold Chocolate Bar for the little runt. Give it to
 him when prompted and he'll split into two for a brief time, then he'll enter
 both holes on the sides of the gate. After this, Squirps reverts back to his
 normal state, then the door of the gate is revealed. Go through it.

 In this area, simply kill the teleporting ball enemies, then swim to the right
 and hit the star block to end the chapter.


 Chapter 4-4
 -----------

 Here we are. The finale of this annoying chapter. I for one am glad, are you?
 Anyway, from the start, go right, save your game, then enter the star door. In
 the subsequent area, kill all the enemies, although it's not necessary. Then,
 break the two "?" blocks, one on each side of the room, to acquire a Flower
 and a Mushroom, respectively. Now, make your way to the eastern end of the
 room. Once there, jump onto the platform floating overhead, then flip into 3D
 and enter the hidden star door to reach the next room.

 In this room, hit the nearby "?" block to get a Slow Flower. Upon getting
 that, defeat the nearby enemy that crawls along the wall, then go left and
 drop into the pit and defeat the huge pig enemy. Hopefully, you'll have killed
 both of those enemies before the Slow Flower runs out. After that is done,
 switch to Peach, get back onto the higher platform above you that you entered
 this room on, then fly over to the left to reach the other side.

 At the other side, enter the nearby star door to reach the next room. In this
 small room, use Fleep to flip the enemy that creates a barrier around itself.
 After flipping it, the barrier will dissipate, so use this chance to kill the
 enemy. After that is done, open the chest to get a Dimension Key. Now, go back
 to the previous room and go right, making your way to the entrance. There,
 flip into 3D and enter the star door to reach yet another previously visited
 room.

 Back in this room, drop down to the floor and enter the star door you ignored
 earlier. In the following area, go all the way east, killing the pig enemies
 by using Fleep to stun them. Once you kill the enemies and reach a dead end,
 flip into 3D and jump up the stairs, then jump to the left onto the platform
 leading to the higher level of this room, then flip back into 2D. Now, kill
 the nearby pig enemies the same way you did last time. Then, go all the way
 left and unlock the locked door using your Dimension Key.

 You'll appear on the ceiling at this point. The only difference between the
 ceiling and the floor is the fact that it may take some getting used to. At
 any rate, head right, killing the pig enemy the same way you've been doing.
 After that, continue onward and enter the door at the end. In the subsequent
 chamber, you'll notice that you are now sideways. Better yet, you are stuck to
 the wall like a magnet.

 You should also know that there are still those annoying wall-climbing enemies
 in this room, so be sure to kill them when you see them and avoid taking too
 much damage. Anyway, take a few steps up until you reach the end of the
 platform. At that point, switch to Peach and use her to fly directly up. If
 done correctly (it may take a few tries, just so you know), you should be on a
 new wall. Now, walk up on this wall until you reach the end of it.

 At that point, fly directly upwards again and you should be on yet another new
 wall. Now, enter the nearby door to reach a new area. Now we're back on foot
 again. Nice. Defeat the annoying wall-crawling enemies in this room, then flip
 into 3D and drop down the stairs to the floor below. There, flip back into 2D
 and defeat the orange wall-crawling enemies. Afterward, hit the black arrow
 switch on the far left side of the room.

 Once that is done, you'll be back on the ceiling again. Ugh...great. If you
 hit the switch again though, you'll be back on the ground. At any rate, go
 right across the ceiling and enter the star door you come across to reach a
 previously visited area, except this time you will be on the ceiling. Upon
 reaching said room, use Peach to fly to the top of the room, where you'll find
 a pig enemy. Defeat it.

 Afterward, fly down to a lower part of the wall, then fly to the right towards
 the other side of the room. If done correctly, you'll be on another part of
 the wall on the right side of the room. At this point, switch to Mario and
 flip into 3D, at which point you should enter the nearby door to reach the
 next area. In this area, you'll be on the ceiling again, so run right and open
 the chest to get another Dimension Key.

 Upon acquiring that, backtrack all the way back to the room with the black
 arrow block. Once there, hit the block to cause yourself to stand on the
 ground again (a welcome change). Now, flip into 3D and you should see a block
 that is standing along the left wall. Jump on it, then jump onto the platform
 above you. Now, flip back into 2D, then go left and through the star door you
 come to.

 You'll be back in a familiar area. Go down and enter the door, then you'll
 appear the other side of the room. At this point, simply go down and enter the
 door you reach at the bottom. Ah, back on the ground again. Flip into 3D and
 enter the pipe you see. Grab the coins in the room you emerge into, though be
 warned that you are upside down again. After grabbing the coins, go to the
 extreme eastern corner of the room and hit the block until its Coins are gone.
 Now, backtrack left and go back up the pipe to reach the previous room.

 Back in this room, continue to the right and unlock the door with the key you
 have. In the area you come to after unlocking the door, hit the nearby black
 arrow block to be turned upside down again. Continue on and hit the next black
 arrow block you come across to be back on the ground. Now, you'll appear at
 what seems to be a dead end. It isn't, however, so just use Tippi's scanning
 ability on the eastern end of the wall to reveal a door.

 Take note that it could be hard to notice at first, but it's defined as a
 solid white spot in the wlal, as opposed to a blue and white-striped wall.
 When the door is revealed, enter it. In this room, go right, killing the two
 snake-like enemies. Continue right and hit the black arrow block to be turned
 sideways, onto the wall. Once on the wall, walk up, defeating the snake-like
 enemies. Continue up and hit the next black arrow block you come across.

 You'll now be turned upside down, onto the ceiling. Go right and enter the
 nearby star door to reach the next room. Once here, hit the black arrow block
 to reach the ground again. Save your game at the Save Point, then hit the
 black arrow block again then enter the door you came through. Back in the
 previous area, go left and hit the black arrow block again to reach the right
 side of the room this time. Go down, defeating the snake-like enemies. Go
 through the door at the bottom.

 You'll emerge into another new room. In this room, simply make your way from
 door to door until you reach the top, where a chest with a Dimension Key is
 waiting for you. Open it, then on your way back out of the room, be sure to
 hit the three "?" blocks on the ground in the middle of the room to get two
 Super Shrooms and an unexpected Zombie Shroom. Kill the Zombie Shroom. Once
 you exit that area, backtrack to the room where you saved a moment ago (it had
 a locked door in it).

 Back in that room, save again and unlock the door to reach the next room. In
 this room, you'll be attacked by Mr. L. He looks...more than familiar, don't
 you think? You'll have to fight Mr. L., so check the Bosses section for a
 strategy. After defeating Mr. L, he'll summon the Brobot and get inside it.
 Check the Bosses section for a strategy on Brobot as well. Upon defeat, Mr. L
 runs off. Squirps says a few things, and then you regain control. Enter the
 door after going right.

 In this room, a cutscene will commence where Squirps reveals himself as a
 prince and gives you the Pure Heart. The chapter ends and the scene switches
 to Castle Bleck. Where else?


 Castle Bleck
 ------------

 In here, another scene with Bleck n' crew will commence. Count Bleck sends
 O'Chunks on another mission to stop you. Ooh, scary... Also, Nastasia begins
 to play on Bleck's weaknesses, and he goes to sulk in his room. Something like
 that. The scene will switch to more talking with Blumiere and Timpani, then
 you'll be back in Flipside.


 Flipside
 --------

 Back here, Merlon will come and congratulate you for getting the Pure Heart.
 Tippi then passes out, and Merlon takes her to his house. That's where you
 appear at as well. Once Merlon gets done talking his head off and you are back
 outside, save your game at the nearby Save Point. Now, head left down the
 elevator, then in the following area, run all the way east and you should see
 a crack in the wall. Bomb the crack with Boomer, then flip in to 3D and enter
 the new area, flipping back into 2D as you do so.

 In this area, head left a bit and in between the card shop and the other
 building, you should see a space rift that flashes in and out. Use Fleep to
 flip this space rift, which will create a new path for you. Flip into 3D and
 walk across said path, then flip back into 2D when you reach the end, then go
 through the door to reach a new building. In this building, you'll have to
 solve a block puzzle. To the untrained eye, this puzzle seems hard. But it is
 not, and in fact, it's one of the easiest puzzles in the game.

 Just use the Byakugan or the Sharingan to solve the puzzle. Wait, I mean just
 follow this FAQ to solve it. This puzzle is quite simple, actually. Simply run
 all the way left toward the end of the room, hitting all blocks along the way.
 If done correctly, you'll open up a door leading to another part of this
 building in the center of the room. Flip into 3D and go through the newly
 revealed door, then continue left and go through the door to reach Flopside,
 a new town.


 Flopside
 --------

 When you arrive in this new town, flip into 3D and follow the path left into
 the next area. Once there, flip back into 2D. Go all the way left towards the
 grandmother and grandchild, then flip into 3D and you should see an opening to
 the left along the wall. Go through the opening to reach another new area. In
 this area, go right until you come across an elevator going up. Go up that
 elevator to reach another floor of Flopside.

 Once there, enter the item shop and buy some items, as you probably need them
 by now. However, be sure to save at least 300 Coins, as you can use them for
 something very nice in the near future. After buying items, head left and you
 will run into Nolrem, who's name is simply Merlon spelled backward for those
 of you who don't like to think. Nolrem will introduce himself, then tell you
 to place the Pure Heart in the Heart Pillar.

 To do that, go left and up the elevator to the next floor. Go right and place
 the Pure Heart in the Heart Pillar to cause a blue door to open in Flipside
 Tower. Now, Nolrem will tell you to get to Flipside Tower, as Tippi has been
 revived and she and Merlon are waiting for you there. If you have a spare 300
 Coins, you can (and should) get a pipe built that lets you warp instantly from
 Flipside to Flopside. This will save you some time, but it is definitely not
 mandatory. Still, it is a nice thing to have, and I recommend getting it.

 To reach the area with the guy who makes the pipe, head left and down the
 elevator. In the following area, flip into 3D and go left and you should see a
 guy who looks remarkably like Charlieton from Paper Mario: The Thousand Year-
 Door. Talk to him and if you have 300 Coins, tell him to make the pipe for
 you. Again, this is not mandatory, as it still doesn't even take long to get
 from Flipside to Flopside, but I do recommend doing it if you have the money.

 With that done (whether or not you did it), head back to Flipside.


 Flipside
 --------

 Back in Flipside again, head to the Flipside Tower, saving before you go up
 there. Once there, go east to the blue door that was revealed when you put
 the Pure Heart in the Heart Pillar at Flopside. When you reach that door, you
 will see Merlon and Tippi. Tippi rejoins you, then you regain control. Enter
 the blue door to reach Chapter 5.


 Chapter 5-1
 -----------

 When you start this chapter, you'll have to go through a rather lengthy scene
 between the Cragnons, the locals of this wasteland. They think you have been
 sent by the "Rock Who Watches" as a holy one. Whatever. You'll be taken to
 their leader, Marbald. When he explains the situation about the Cragnons and
 asks you to help him, do so. Once you leave Marbald's house, you'll see what
 are known as Floro Sapiens come out and attack you.

 Apparently, these two plants know about the Pure Heart. Hmm... quite odd,
 wouldn't ya say? Defeat them by jumping on them and destroying their heads and
 their stalks. After they are defeated, you'll see more Floro Sapiens taking
 some more Cragnons to some unknown location. Since this is an RPG, we must
 help, even though we have no good reason to do so. Head all the way east, and
 save your game at the Save Point you come across, then enter the star door to
 reach the next area.

 In this area, head right, and use Boomer to kill the Piranha Plant and Spike
 Cleft enemies, then go through the second pipe you come across. Avoid touching
 the black enemy below the pipe, as that will take you back to Flipside. Upon
 going through the pipe, you'll reach a new area. Here, simply place Boomer
 by the mouth of each worm enemy. They will eat Boomer and be damaged. Do this
 twice to defeat them. Upon defeat, a chest appears. Open it to get a Bowser
 (2) Card. Now, exit this room.

 Back outside, make your way back to the star door by going left. Go left and
 past the star door, then you'll see two more Spike Cleft enemies as well as
 the Piranha Plant enemy using Boomer. After that, continue left and hit the
 "?" block to reveal a Flower. Touch the Flower and grab the Coins that fall
 down from the sky. Afterward, jump onto the blocks above you, then jump to the
 hill to the left. Go up the hill then drop down to the other side when you
 can.

 At the other side, flip into 3D and enter the small alcove and open the chest
 to get a Moon Cleft Card. After getting that, go back up the hill you climbed
 a moment ago. At the top, switch to Peach and use her to fly over to the left,
 onto another hill. There, hit the "?" block, flip into 3D, beat the Spike
 Cleft, then drop down into the area below. Flip into 3D and defeat the Spike
 Cleft with Boomer. After that, hit the three blocks in this order: left,
 right, and middle to cause a pipe to appear. Go through it.

 In this area, head all the way right, using Bowser's flame to defeat all of
 the elephant enemies in here. They have 100 HP, and give you 1000 Score. Nice.
 After defeating them all, you'll reach three blocks. Another block puzzle. I'm
 here to help, so calm down, you got that? Good. Anyway, hit the blocks in this
 order: middle, right, left, left, right, middle, right, left, right, right,
 middle, right, right, left, middle, middle, left, left, left, right, left,
 left, left, middle, and then finally middle.

 If done correctly, a pipe will be revealed. Go down it. You'll appear in the
 background. Go directly right and you'll enter a hidden path in the wall. Keep
 going right until you emerge from the wall. After that, go right some more and
 go down the pipe you come across to reach the foreground again. Back in the
 foreground, simply go up the nearby set of stairs, then hit the star block at
 the end to reach the next chapter.


 Chapter 5-2
 -----------

 When you arrive here, head east, killing all of the enemies you come across by
 using Boomer. Eventually, you'll reach a pool of water with a moving platform
 on it. Go into the water, where you'll find some Cheep Cheep enemies. Avoid
 them and continue down until you reach a dry portion of land in the water, at
 which point you should open the chest to get a Water Tablet. After getting
 that, jump on the chest and jump back into the water. Swim back up and get on
 the moving platform in the water, then jump to the platform to the right when
 you can.

 Now, enter the nearby star door to reach the next area. Here, you'll witness
 more of the Floro Sapiens taking the Cragnons away. They disappear down a
 pipe. Unfortunately, there's nothing we can do about this right now. Go left
 and kill the enemies along the way using Boomer. Then, you will run into four
 bricks that make up a block below a star door floating in the air. Place
 Boomer by the block and it will explode, revealing a blue "!" switch.

 Hit the blue switch and some platforms will appear above you, allowing you a
 pathway to the star door. Enter the star door to reach the next area. In this
 area, go all the way to the right until you reach the eastern end of the area.
 Be sure to kill all of the enemies you encounter along the way. At the end,
 flip into 3D and hit all the "?" blocks to get quite a few items. Some of them
 contain Zombie Shrooms, so watch out.

 After hitting all those blocks, stay in 3D and you should see a hidden path to
 your left. Follow that path to reach an area below the one with the "?"
 blocks. In that area, flip back into 2D and switch to Bowser. Go east and you
 will see a flame statue surrounded by three pillars of stone. Use Bowser's
 fire breath on it until it becomes destroyed. After that happens, you get the
 Fire Tablet. Nifty.

 Now that you've gotten that little bit taken care of, flip into 3D and go back
 up to the area above, where the "?" blocks were. Once there, flip back into 2D
 and keep going left until you see a space rift in midair. Flip it with Fleep
 to create some platforms. All that's there though is what appears to be a TV
 (I guess a caveman's version of a TV) showing a movie of some sort. Hmm... Now
 that you have done that, continue left and exit through the star door.

 Back in the previous area, head all the way right, killing the enemies with
 Boomer as you do so. You'll eventually reach a huge yellow block. You can't
 break this yet, however. Continue right and you'll eventually come across two
 blocks floating in the air. Jump atop each one of them and hit the space above
 them to reveal two "?" blocks containing Shrooms. Once that is done, continue
 right and defeat the enemy with the club in between the two pipes using Boomer
 (like you'd expect me to say anyone else, eh?).

 Afterward, flip into 3D and grab the item behind the rightmost pipe, which
 happens to be a Mighty Tonic. Upon retrieving that, you'll see another club
 enemy to your right (if you are still in 3D). Beat it, flip back into 2D, save
 your game, and go back left and go through the star door to reach the next
 area. In this next new area, go east a bit and you'll run into O'Chunks. He
 will fight you. If you want a strategy, you know where to go.

 Once you defeat O'Chunks, go right a few steps, then flip into 3D and spin
 around the Yoshi statue to reveal a Stone Tablet atop its nose. Kill the shell
 enemy nearby, then jump atop Yoshi's tail, then head, then nose to reach the
 Stone Tablet. After grabbing that, flip back into 2D and go all the way left
 and exit through the star door you come across, back into the previous area.
 Now, run all the way left until you come across a set of stone platforms atop
 each other.

 You can either jump from block to block and gradually make your way to the top
 of the stone tower, or you can flip into 3D and go through a maze of blocks to
 reach the top. I did the former, but it doesn't matter, as you'll get there
 either way. Once at the top of the tower, jump around until you reveal an
 invisible block that spawns a ladder. Climb it up, then jump onto the nearby
 blocks on either side.

 Flip into 3D and jump onto the platform of blocks above you. Once there, you
 will see three huge tablets with holes in the middle of them. You have to
 place the three tablets you got from this place in those larger tablets. The
 order to put them in is Stone, Water, and Fire. After placing them in that
 order, you'll hear a rumbling sound and a Pixl will appear. The Pixl will ask
 you for your motto. Just put anything.

 After getting the Pixl Cudge, you regain control. By the way, Cudge has the
 ability to break blocks and kill enemies, since he is a hammer. Nice. Anyway,
 drop all the way back down to the area below, then go right until you come
 across that huge yellow block I told you you couldn't do anything about
 earlier. This time around, however, you can, since you have Cudge. Use Cudge
 to break the block, then go down the pipe to reach an underground area.

 Once there, switch to Peach and fly off the ledge you are on and go right. You
 should land on a small platform on the eastern end of the room. Flip into 3D
 there, then open the chest to get a Stone Buzzy Card. Once you get that, drop
 down to the pit below and hit the star block to end the chapter.


 Chapter 5-3
 -----------

 Upon arriving here, head right until you come across some blocks floating in
 the air. Jump across those blocks, then hit the "?" block on the last block in
 the air to get a Super Shroom. Now, continue to the right and you'll meet
 Flint Cragley. After some nonsense about his crew taking off, you regain
 control. Apparently, Flint wants you to find his crew so that he can progress
 further into this cave. Whatever. Go right and enter the pipe.

 In this room, drop down to the area below, past the two moving platforms. Now,
 go right and defeat all of the shell enemies in both 2D and 3D. You'll come to
 two pipes at the far eastern end of the room. Enter the rightmost pipe to
 reach the next room. In this room, flip into 3D and go right, being sure to
 hit the nearby block that's only invisible in 3D to get some 8-bit buddies.
 Once you get that, flip back into 2D and advance onward through the area and
 drop into the pit that you come to.

 Defeat the orange spikey enemy there using Cudge. After that, use Tippi's
 Wii Remote ability in the middle of the area to see a "?" block. Hit the part
 of the air where that block was when you used Tippi's ability. After hitting
 the block, you'll reveal it and a get a Coin from it. Jump atop that block and
 hit the air above it to reveal another "?" block that contains a Shroom.
 Continue to the right, defeating all of the enemies you come across.

 Also, be sure to hit all the "?" blocks you come across; most contain Coins,
 but one in particular has a Shroom inside. Eventually, you'll reach a door. Go
 back to the left when you reach the door, jumping over the gap. You should see
 a set of brick-like blocks to your left floating above the blocks that were
 previously "?" blocks. Hit the blocks and a ladder will come out of one of
 them. Climb up the ladder to reach a new area.

 In this area, go right and get on the platform floating in the air. Ride it to
 the end of the area, collecting the Coins you come across along the way. Exit
 the room when you're done. Back in the previous room, go all the way right,
 ignoring the door for now. Kill all of the Piranha Plant enemies and shell
 enemies you come across by using Boomer. Also, be sure to break the blocks you
 come across, as some of them contain stuff. Ignore the door you come across.

 You'll eventually reach a yellow spring beside a tall brick pillar. Jump from
 the spring and onto the pillar. Continue to the right and break the huge
 yellow block using Cudge. Enter the door that's revealed. In this area, you'll
 see a minecart. Looks tempting, doesn't it? Of course it does, no use denying
 it. Enter the minecart to fulfill your lustful desires, then enter the door
 you reach at the end of the ride.

 In the area you appear in, go right, defeat the nearby Floro Sapien, then drop
 down to the pit below. You'll find some Cragnons here. Unfortunately, they are
 brainwashed, and so they attack us. The sad thing is, we can't attack them
 unless we want to lose our Score. That's right; killing them decreases your
 Score. Oh well, that's that, huh? In this pit is a Zombie Shroom, so reveal it
 by hitting the "?" block down here.

 Beat the Zombie Shroom, then flip into 3D and continue to the right, where you
 will spot a small opening in the wall. Go through it and grab the hidden
 Spania Card. After getting that, go back left into the area with the Cragnons,
 then run all the way left, staying in 3D to avoid the Cragnons. When you reach
 the left end of the pit, jump back up to the area above via the lone block.
 Upon reaching the upper area again, jump onto the nearby platform of bricks.

 At this point, flip into 3D and you should see some indestructible blocks
 impeding your path. Use Boomer or Cudge to dispose of them, then continue on.
 and flip back into 2D when you reach the end of the block platform. At that
 point, jump to the platform to the right, then you'll see more blocks that are
 floating in the air. Jump on those, then into an alcove to the right. Inside,
 you'll find one of Flint's men. Nice.

 Talk to him and he'll introduce himself as Monzo. He'll go back to see Flint,
 and then you'll regain control. At this point, retrace your steps back to the
 minecart that you used to get into this area. When you reach the minecart
 again, ride it back to the other side, then go through the door to reach the
 previous area. In the previous area, go left until you reach the door I told
 you to ignore earlier. Before going in though, enter the nearby pipe to the
 right and you'll reach a new room.

 In that room, you'll see what looks like a block in the wall. Actually, it is
 a block. Use Cudge to smash it away, then flip into 3D and go through the
 newly revealed path. Open the chest in here to get a Shroom Shake. Now, exit
 this room. Back in the previous room, finally go through the door that you're
 so eager to enter. In this next room, flip into 3D and enter the minecart. At
 the end, go through the door to reach the next room.

 In this room, kill the nearby Floro Sapien enemy. Then, drop down into the pit
 below, where you should hit the "?" block to find a Zombie Shroom. Kill it and
 then hit the nearby brick block to reveal a ladder. Climb it up, then switch
 to Peach and fly to the right, towards the other side. At this point, kill the
 the nearby Floro Sapien, continue right, and drop down into another pit. Now,
 go left through this pit, killing all of the Floro Sapiens you come to. Be
 sure to flip into 3D to avoid the brainwashed Cragnons.

 Eventually, you'll end up back to where you were, where the Zombie Shroom was
 revealed. Climb up the ladder, then make your way back over to the pit again.
 Once there, you should see another one of Flint's crewman. Talk to him. By the
 way, this one's name is Hornfels. He'll run off to Flint, then you'll regain
 control. Backtrack all the way back to the very beginning of the cave, where
 Flint is. Once there, a cutscene will commence, as Flint is reunited with his
 crew.

 He'll give you the Cave Key before the scene ends, then he'll take his crew
 and wait for you by the locked door in this cave. Go down the pipe yourself,
 then in the following area, drop down into the area below, past the moving
 platforms. Continue right and unlock the door with the Cave Key you got from
 Flint. In this room is another minecart. Get in the minecart and ride it to
 the end, then enter the door to reach the next room.

 In this room, kill the nearby Floro Sapien, then use Cudge to break the nearby
 black block that you can clearly see. Break the "?" block that's revealed to
 get a Star to pop out. Quickly break three of the brick blocks on either side
 of the Star to break the Star free. Once you get the Star, go right and run
 through all the enemies you come across. You should be at the far eastern end
 of the room near a black block after you're done.

 This black block hides nothing, so backtrack and hit the next black block you
 come across to reveal a door. Go inside the door and in the following room,
 simply go right and hit the star block to end this chapter.


 Chapter 5-4
 -----------

 After the cutscene with Flint and co., head right, killing the two Floro
 Sapien enemies you come across as well as hitting the "?" block to get a mere
 Coin. After that, keep going and drop down into the pit you come across. Once
 there, hit the two "?" blocks to reveal a Shroom and a Zombie Shroom. Kill the
 Zombie Shroom, then grab the Shroom and go down the pipe to the left. In this
 area, you'll see a short scene where a brainwashed Cragnon emerges from a door
 below us and to our left. Interesting.

 When you regain control, drop down to the area to your left, then run left and
 save your game at the Save Point. Now, go right and drop down into the area
 below. Once there, ignore the "?" block, since it contains 8-bit buddies. This
 isn't bad under normal circumstances, but since some brainwashed Cragnons are
 coming up, the 8-bit pals will hit them and you'll lose Score. Anyway, when
 you reach the "?" block, continue to the right, flipping into 3D to get past
 the Cragnons.

 You'll come across a pit leading to another area. Go down that pit and then
 pick up one of the Cragnons using Thoreau. Then, stand atop the red switch in
 the western side of this area. Since you have the Cragnon, which provides
 added weight, the switch stays pressed, revealing a pipe. Enter the pipe. In
 the subsequent area, defeat the two yellow slime enemies with Boomer, though
 do not get hit by them, as they will make your controls become reversed.

 After the enemies are cleared out, enter the door on the east side of the room
 to reach the next area. In this area, kill the shell enemies using Cudge, then
 go through the pipe in this room. In the following area, kill the floating
 enemies, although be warned they clone themselves. Once those enemies are
 gone, use Tippi's Wii Remote ability on the writing on the wall near the pipe.
 It will say "Behind the Skull". Hmm... Anyway, head left after you do that and
 go through the door into the next room.

 In this room, kill the two pink slime enemies using Boomer. If they touch you,
 you will become heavier, which sucks. Go through the door on the left after
 that is done. In this room, kill the two orange spikey enemies with Cudge.
 Once you do that, notice the skull on the wall near the entrance? Considering
 we just got a hint in the last room saying "Behind the Skull", that seems a
 bit suspicious wouldn't you say? Actually, it seems more than a bit suspicious
 to me. Use Fleep and flip the skull and grab the Cave Key that's dropped.

 Upon getting that, go through the pipe in this room. In this room, go up the
 nearby pipe that's upside down to reach the next room. In this next room, go
 into 3D and then climb up the ladder to reach a previously visited area. Once
 there, flip into 2D and go right and unlock the door with your Cave Key. Be
 sure to defeat the Floro Sapien first. After unlocking the door, you emerge
 in another new area.

 Jump onto the blocks to the left, then jump onto the block pillar to the right
 at which point you should drop down to the right. At this point, a cutscene
 will commence. A rather long one, at that. You'll see a Cragnon, Gabbro, who
 is not brainwashed. In addition to Gabbro, a Pixl named Dottie is with him.
 After realizing you are not one of the Floro Sapiens, Gabbro does as Dottie
 says and goes to see Flint. Dottie joins your group after the scene. Nice.

 Dottie has the ability to shrink you down to size, as was evidenced when she
 shrunk Gabbro. When you regain control, use Dottie to shrink you, then enter
 the small red door Gabbro went through to reach the previous area. Back in the
 previous area, kill the nearby Floro Sapien, then continue left and you will
 come across a pipe hanging from the ceiling that spits out Floro Sapiens over
 and over. You can do a level up trick here, if you're wondering. Just use
 Bowser's fire breath constantly by holding Down.

 It takes awhile before you level up using this trick though, so I definitely
 do not recommend you waste your time doing it, but if you want, by all means
 go for it. At any rate, whether or not you do it, from the pipe, make your way
 back up to the platform above you, via the nearby blocks. Upon reaching said
 platform, go left, save your game, then enter the white door. In the room you
 come to, use Dottie to shrink down to size.

 Go all the way left and you should see a small opening in the wall. Go through
 that opening, then grab the Card Key and exit through the opening again. At
 this point, make yourself big again, then use the Card Key to unlock the
 nearby white door. After going through the door, hit the "?" block to get a
 Super Shroom, then go left and down the pipe to reach the next room. In this
 room, drop down to the floor below and use Thudley to ground pound the huge
 blue switch in the middle of the room.

 This will release all of the brainwashed Cragnons in this room. Again, avoid
 them as best you can, then go jump from block to block while going left to
 reach a chest, which contains a card. After getting that, jump from block to
 block while going east this time, and enter the pipe you come across. In this
 next room, you'll encounter O'Chunks and Dimentio again. Dimentio will place a
 sprout on O'Chunks's head, and he'll turn into O'Cabbage because of this.

 Check the Bosses section to see how to win here. After you've won, O'Chunks's
 sprout falls off, then he leaves because of hunger. Pick up the Floro Sprout
 he dropped, then put it on and go through the pipe to reach the next room. In
 this room, drop down into the area below, then go through the white door to
 reach a previously visited room. There, save your game, then jump onto the
 blocks floating in the center of the area. From there, make your way to the
 ledge at the top, where you should go through the pipe.

 In this area, go right a bit and you should see a small pipe. Use Dottie to
 shrink down to size, then go through the pipe to reach another room. In this
 room, hit all of the many "?" blocks to get a Super Shroom, lots of Coins, as
 well as some 8-bit buddies. After you're done, go back through the pipe to the
 previous room. Now, grow big again, then jump up into the area above you. Go
 right, defeating the two Floro Sapiens along the way. Open the white door you
 come across to reach a new room.

 In this next room, go right and into the machine-type thing, where you will be
 scanned. Since you have the Floro Sprout, you'll be let through, so go through
 the nearby door into another room. Once here, go all the way right, killing
 all of the Floro Sapien enemies you come across. Once that is done, you can
 examine all the pictures of the four King Croacus's, from the first one to the
 current one, to learn information about their rule over the Flora Kingdom.

 Whether or not you do it, flip into 3D and have Boomer explode near each of
 the four pictures in this room to reveal a hole. By going down each hole, you
 will emerge into a small area. These areas have Cragnons in them, so avoid
 killing them so you don't lose Score. Your goal in each of these rooms is to
 use Thoreau to hit the "!" blocks until their color matches with the color of
 the pictures in the room above.

 You can see the color the blocks need to be by climbing the ladder in each of
 the rooms, although don't go up it completely. After you match the colors of
 the blocks with the colors of the pictures, another door is revealed in the
 room above. Also, the easternmost hole has a Save Point in it, so save your
 game there. At any rate, go through the newly revealed door and in the room
 you come to, you'll encounter King Croacus himself. Read the Bosses section to
 see how to win here.

 Upon defeating King Croacus, the Floro Sapiens will come in and get mad at you
 for defeating King Croacus. Flint and co. then come in, ranting about random
 crap we care nothing about. Eventually, the Floro Sapiens will realize that
 you are good despite you wilting King Croacus, and they will give you the Pure
 Heart. Yay! End of chapter!


 Castle Bleck
 ------------

 As always, we see more scenes from Castle Bleck. Mimi and Mr. L are itching
 for some action, but Nastasia wants them to stay behind since Count Bleck said
 so. Dimentio then comes in and as he does, Mr. L and Mimi take off anyway. The
 scene then switches to more of the Timpani and Blumiere soap opera. You'll be
 back in Flipside after that scene.


 Flipside
 --------

 Back in Flipside, Tippi will say she thought she remembered something from a
 long time ago, then the void will expand in size, signifying our time is
 short. Go left and down the elevator. As you do, Merlon will tell you that the
 void has grown larger (didn't we already know that? *rolls eyes*) and that
 Nolrem told him that the next Heart Pillar is in Flipside. He'll then go back
 in his house and you'll regain control. Save your game at the Save Point.

 At this point, make your way back to Flopside.


 Flopside
 --------

 Back here, go to Nolrem's house. Don't go inside, but instead flip into 3D and
 you will see a gate leading to the outskirts of town. Go through that gate and
 then follow the path nearby to reach a new area. There, go left and you will
 find a huge yellow block, which you should use Cudge to break. A pipe will be
 revealed, so go through it into an underground area. In this area, go right
 and when you reach, let's say, the half way point of the area, flip into 3D
 and you should see a path leading down.

 Take that path and at the end, you'll find a structure is blocking your way.
 Notice the small opening underneath it? Use Dottie to become tiny, then walk
 under that opening, then go left, jump over the gap, then flip back into 3D.
 Now, go left and break the yellow block using Cudge. Then flip back into 2D
 and step on the red switch there to cause a Heart Pillar to be revealed.
 Place the Pure Heart in it, then Nolrem will come and talk about nonsense
 that we don't give a dang about.

 When you regain control, head all the way back to Flipside, like always.


 Flipside
 --------

 Back in Flipside again, head up to Flipside Tower and enter the door on the
 far right, which is the one that you just revealed via the Heart Pillar.

 NOTE: Before you enter Chapter 6, you can get an optional Pixl named Piccolo.
       Although certainly not mandatory, Piccolo can put enemies to sleep,
       which can be useful at times. See the Pixl List section to see how to
       get him.


 Chapter 6-1
 -----------

 When you arrive here, you'll notice that the void is exceptionally large in
 this world, which indicates that this world is most likely about to go kaboom.
 We'd better hurry if we're to find that Pure Heart, eh? Go all the way right,
 past the bridge, and through the door you come to. In this next area, you'll
 witness a scene where an opponent fighting of the swordsman in here runs away
 in fear. The swordsman will become disappointed by that, as well as the fact
 that the hero of legend hasn't shown up yet.

 Well guess what? We are the hero of legend, and you know what that means?
 That's right! We'll get ourselves involved in something that's absolutely none
 of our business. You'll end up fighting the swordsman. He's easy to defeat,
 just avoid his sword and keep jumping on him. Bowser works well here, so this
 FAQ is going to assume you have him for this entire chapter. After you defeat
 the swordsman, King Sammer, ruler of this kingdom, will babble for awhile,
 then you will regain control after he summons his 100 vassals to fight you in
 a tournament. If you win, you get the Pure Heart.

 After you regain control, head east and go through the door. Also, do note
 that you do not have to fight all 100 battles to end this chapter. You can do
 that as an optional side quest later on, but the main story won't let you win
 all 100 rounds. Anyway, in the following area, you'll reach Gate 2, where the
 second challenger awaits. Beat him, then simply go right and through each door
 over and over until you come across Count Bleck.

 Count Bleck will prove even more that he has a heart, although he'll certainly
 never admit to it. Typical pride, I guess. ;) Once Bleck leaves, you'll gain
 control again, so keep going all the way right and through each door until you
 come across a star block. Hit it to get out of here.


 Chapter 6-2
 -----------

 Once you arrive here, King Sammer will greet you and tell you to grab his
 treasure, so go right and open the chest only to find a... bomb? Wait a sec, I
 thought this was the Pure Heart. Something isn't right here... :O King Sammer
 is actually Mimi, and she will enter combat with you. Read the Bosses section
 to see how to win against her. Once you defeat Mimi, go right and through the
 door into the next area. From here through the rest of the chapter, just keep
 going east and through the doors until the world explodes.

 After that, you'll appear back in Flipside, if by some miracle.


 Flipside
 --------

 Back here, Tippi will notice that the door leading to Chapter 6 still exists.
 Once you regain control, rest at the Inn and save your game, as we're about to
 have to go back into Chapter 6. After that's done, enter the door leading to
 Chapter 6.


 Chapter 6-1 (Revisited)
 -----------------------

 You'll notice that this entire world is nothing but a purely white area with
 nothing in it. From the start, get on Carrie and simply keep going all the way
 right. It takes awhile, but you'll eventually come across the Pure Heart, but
 it seems to be badly damaged, and has lost its power. Mr. L steals it and you
 enter a fight with him. Typical. Read the Bosses section to see how to win.
 Once you defeat Mr. L, you get the Pure Heart back and Dimentio comes and
 attacks Mr. L, as it seems he has outlived his usefulness.


 Castle Bleck
 ------------

 More scenes from Castle Bleck. Nastasia and Count Bleck have a chitchat, then
 Count Bleck expresses yet more emotion over Timpani, proving even more he is
 not as evil as he brags himself to be. You'll appear back in Flipside.


 Flipside
 --------

 Once here again, go down the elevator, then save your game. Then, go and visit
 Merlon. Once inside his house, Dimentio will come and warp you to Chapter 7.


 Chapter 7-1
 -----------

 Once here, a Shaydes will talk to you about how your game is supposedly over,
 and he tells you to go see Queen Jaydes to confirm it. After the scene, go
 right, save your game, then go through the star door you come across. Also,
 note that the fountain in the middle of the first room heals you up. Anyway,
 upon reaching the next room, go right a few steps and you'll be insulted by a
 girl or...whatever it is.

 Flip into 3D and go north and take the right path upon reaching a platform
 that follows a path. After that, take the left path on the next platform, jump
 over the spikes, and continue up the path until you reach a yellow arrow block
 by a pipe. Hit the block, then flip back into 2D, jump onto the block, then
 onto the nearby pipe to get a Super Shroom Shake. After getting that, go ahead
 and go through the nearby star door to reach the next area.

 In this area, talk to the guy by the boat and pay him 4 Coins to ride it to
 the other side. You can simply swim across to the other side if you don't want
 to pay, however. Once you reach the other side, continue right and through the
 star door. In the following area, go right and up the stairs, past the slaves
 or whatever they are, and you'll see Queen Jaydes at the end of the platform.
 Talk to her and a lengthy scene will take place.

 She holds onto your Pure Heart (nuts!) and tell you to find a Nimbi named
 Luvbi, as apparently she is missing. Also, Luvbi is the daughter of Queen
 Jaydes and King Grambi. At any rate, once you regain control, backtrack to the
 area with the river and the boat. Once there, jump into the river and sink to
 the bottom. At that point, flip into 3D and search the westernmost portion of
 the area to find a hole in the ground, which you should go through. At the
 bottom, unlock the door using the Door Key you got from Queen Jaydes.

 In the subsequent area, swim up and right, ignoring the pipe you come across.
 On the platform above the pipe, you should see a block. Push it off into the
 pit below, then swim down into that pit and hit the drainage switch to the
 east of the block to drain the water. Now, jump onto the block again, then
 onto the nearby pipe, then finally onto the platform above that pipe. You will
 notice three brick blocks above you. Break them.

 After that, drop back down into the pit and hit the switch again to cause
 water to flood back into the room. Now that you've done that, swim back up to
 the platform where you broke the three blocks, then swim up and right, past
 where those blocks were, then simply flip into 3D, following the path to the
 right into the next area of this room, at which point you should flip back
 into 2D. In this next area, swim all the way up and right and you'll come to
 another block stuck in an alcove.

 Flip into 3D at this point and enter said alcove, where you should flip back
 into 2D and push the block off into the area below. Now that you've done that,
 drop down into the area where you pushed the block, then hit the nearby
 drainage switch on the wall to drain the water out of the room once again. Get
 onto the block you pushed down here, then make your way to the area to the
 left of this one, where you should find a brick block against the right wall.

 Hit it to create a ladder, which you should go up. Now, drop down into the
 area below the ladder, then flip into 3D there and you should spot an opening
 in the east side of the wall. Go through it, then go through the pipe to reach
 the next area. In this area, break the brick blocks to get Coins, then jump
 atop those blocks and get the rest of the Coins. Afterward, go back through
 the pipe and into the previous room, where you should open the nearby door to
 reach an outside area.

 In this outside area, jump from fountain platform to fountain platform until
 you reach a platform overlooking them. On that platform, you'll encounter
 Luigi, who undoubtedly was Mr. L all along, just mind-controlled. He'll join
 you after a few words from Mario. Nice! Once you regain control, flip into 3D
 and you'll find an item on the ledge. Take it and then backtrack back to the
 entrance of this area, where you should use Luigi's spring jump to reach the
 door you used to get here.

 Go through that door, then backtrack all the way back to the area with the
 river and the boat. Just so you know, you can't get there by using Luigi only;
 you have to use Mario sometimes as well. Upon reaching the river again, swim
 back up and then left upon reaching the surface again. You'll see a star door
 along the left side of the area, so go through it to reach a previously
 visited area. Once there, backtrack all the way back to the entrance of this
 room (on the left side, not the right side where you entered), using Luigi's
 spring jumps to get across the pipes.

 When you reach the entrance, you'll see two tall pipes left of the star door.
 Use Luigi's spring jump and jump onto the leftmost one, then go down it to
 reach an underground area. In this underground area, you should note that the
 pipe in the middle spawns infinite enemies, and you can do a level up trick
 here if you want, although it'll take awhile and I don't recommend it. At any
 rate, your objective in this room is to hit the blue "!" switch on the ceiling
 located along the eastern part of the room.

 Use Luigi's spring jump to hit said block, which will cause the pipe you used
 to get in here to come back down, thus allowing you to exit, so do so. Back in
 the outside area, jump onto the nearby platform, then use Luigi's super jump
 to bypass all of the pipes with Ice Piranhas on them. I would strongly suggest
 ignoring those Ice Piranhas, as the pipes cannot be entered anyway. When you
 reach the end of the pipe trail, go through the star door to reach the next
 area.

 In this area, you'll encounter Luvbi. After some chatter about how she does
 not want to date you, she leaves to go see Queen Jaydes. Go back and see Queen
 Jaydes yourself once you regain control. Upon talking to her, Queen Jaydes
 will give you back the Pure Heart she took earlier, as she has apparently
 restored its power. Nice. She will ask you if you wish to return back to your
 world, since apparently we are not dead after all. Choose yes.


 Flipside
 --------

 Back in Flipside, Tippi and Merlon will notice that you're okay, then you'll
 automatically appear in Merlon's house for another lecture about how Luigi is
 the fourth and final hero. Whatever. Once outside Merlon's house, save your
 game, then venture onward to Flopside.


 Flopside
 --------

 When you arrive in Flopside, flip into 3D near Nolrem's house, then go through
 the gate to the outskirts. At this point, follow the path nearby to the next
 area, where you should go down the pipe to the left. In the underground area
 you appear in, go all the way right and go down the pipe you come across to
 reach another area. once here, switch to Luigi and go all the way left until
 you reach a brick pillar blocking your way to reaching the Heart Pillar to the
 left.

 At this point, use Luigi's spring jump to jump onto the pillar, allowing you
 access to the Heart Pillar, which you should place the Pure Heart in. After
 doing that, a door leading back to Chapter 7 is revealed in Flipside Tower.
 Now, travel back to Flipside.


 Flipside
 --------

 Once here, save your game, then go up to Flipside Tower and enter the door to
 the far right that you just revealed to reach Chapter 7 once again.


 Chapter 7-1 (Revisited)
 -----------------------

 Back in The Underwhere, go back to see Queen Jaydes. She'll tell you to bring
 Luvbi with you. Go through the door Queen Jaydes reveals, then in the area you
 come to, go right and hit the star block to end this chapter.


 Chapter 7-2
 -----------

 After the scene between Luvbi and Tippi, Luvbi goes on ahead and you regain
 control. Go right and through the door. In this room, you'll notice that you
 can only see within a small area around you, and the rest of the room is dark.
 Just great. However, this area is simple enough, so don't fret. Simply jump
 from platform to platform to make your way across the room. Hit the two "?"
 blocks you come across to get two Shrooms. Also, there are some enemies along
 the way, but it's nothing to worry about.

 When you reach the top, you'll see a door. Try to go in, but you are unable to
 do so. What to do, what to do? Hmm... I know! Let's try using Tippi's scanning
 ability on the door and see if that works. It worked! The door will come to
 life, and reminds me very much of the Trap Door enemies in Final Fantasy II.
 Anyway, apparently this "Dorguy the First" will ask you three questions before
 you can proceed. Answer Queen Jaydes, Dorguy the First, and answer 6 on the
 last question.

 If done correctly, he'll open the door, so go through it to reach the next
 area. In this area, save your game at the Save Point, then go right and talk
 to the leftmost purple creature and say you'll go into the door the three
 creatures are guarding and defeat the monster. They'll let you through. In the
 following room, simply head right a bit and you'll right into none other than
 Bowser! Apparently, he thinks you've tried to break him up with Peach.

 Let's stomp this guy, whaddaya say? Check the Bosses section to see how to
 beat Bowser. Once he's defeated, he'll rejoin your group and you'll appear in
 the previous room. The purple creatures will be surprised that you defeated
 Bowser, then you'll regain control. Save your game and unlock the door in this
 room. In this dark room, jump from platform to platform, lighting the torches
 that you see (you can see them if you look closely) along the way to the top.

 Also, be wary of the Dry Bones enemies on these platforms, as if you are using
 Bowser, they can knock you off since Bowser is so huge. For this reason, I
 recommend using Bowser only to light the torches, and I recommend just using
 Mario or Luigi to jump from platform to platform. It's a long way up, but you
 will eventually see the end of the platforms, at which point you should jump
 left and onto the lone platform separate from the other ones.

 Once on that platform, jump up and onto the area above. There, use Bowser to
 light the torches along the wall. Afterward, examine the door via Tippi's
 scanning ability, then you'll encounter Dorguy the Second. He'll ask you a
 series of questions, just like the first Dorguy. The answers are as follows:

 3
 2
 Blue
 4
 Triangles

 Once you answer all the questions correctly, you'll be let on through. In the
 following room, simply go left, past the locked door, and enter the pink door
 on the far left. In here, talk to the first old lady you come across. She'll
 ask you to get a book she gave to a certain D-Man back for her. Just great.
 Say yes to her request and she'll teleport you to a D-Man that's nearby. Talk
 to him to get the book back. Sweet!

 Now, go through the nearby door, then make your way back up to the room with
 the hags. In that room, talk to the hag and give her back the book. You'll get
 the Door Key in return for your efforts. Nifty. Now, you can do favors for the
 other two hags in here if you want, but it is not worth it. After getting the
 Door Key, exit this room and unlock the door in the previous room.

 You'll appear in a room where you have to use Luigi to get onto the platforms
 high above you. Use Bowser's flame to light the torch to the right so that you
 can see the way. After getting on the above platforms, jump to the right, then
 you'll be on a stairway in which some spiked ball enemies come rolling down.
 Avoid them using Luigi's spring jump. Also, it's wise to use Bowser to light
 the torches when they go out. Actually, before they go out. You'll want to
 keep them lit at all times.

 After passing the spiked balls, you'll see a platform above you overlooking
 the stairway you case on. Jump up there; it should be obvious how. Once up
 there, simply go right and examine the door to reveal Dorguy the Third. Don't
 you just hate these things? Yeah, that's what I thought. Dorguy the Third will
 not ask you questions, but rather send the Underchomp boss to attack you. It
 isn't a boss really, but I'll classify it as such anyway.

 Go to the Bosses section for a strategy. After winning, you'll be let through
 to the next room. There, go right and hit the star block to end the chapter.


 Chapter 7-3
 -----------

 When you arrive here, Luvbi will babble more nonsense, then fly off, after
 which you regain control. Switch to Luigi and keep him for this chapter. Make
 your way to cloud 14 (yes, clouds have numbers on them, at least some do) by
 using Luigi's spring jump. Also, be sure to kill the enemies along the way as
 well as hit the "?" blocks, as one contains a Super Shroom. Upon reaching
 cloud 14, flip into 3D and hit the yellow arrow blocks you see, then revert
 back to 2D and get onto those blocks, then use Luigi's spring jump to reach
 the cloud above.

 Now, simply head right to find a huge cloud with eyes. When you jump from
 this, it bounces you up a significantly high distance. Sweet. We can use this
 to our advantage. Anyway, bounce from the cloud and then go right once you
 land to find another huge cloud. Bounce from said cloud to reach cloud 20, as
 well a star door. Enter the door. Here, go right, hit the "?" blocks to find
 a Fast Flower as well as a ton of Zombie Shrooms. Be sure to kill those.

 Also, kill the enemies atop the blocks in here for even more Score, as well as
 the enemies that remain on the ground. After you do that, make your way all
 the way up to cloud 25, saving along the way; the path is simple enough that
 it should not necessitate explanation. Once you reach cloud 25, go all the way
 right, jumping onto the second cloud you come across. Go past the two dinosaur
 enemies there, then open the chest you come to for a Rawbus Card.

 Upon getting that, go all the way back left to cloud 25's first cloud, then
 use the huge cloud to bounce up even higher, all the way to cloud 26. From
 there, go right and you should soon come to cloud 27 (it's past the three
 cloud enemies that attack you). Once there, go right, taking out the blue
 cloud enemy that spits at you. After that, keep advancing onward, as the way
 should be obvious. You'll eventually reach a moving platform on cloud 29. Get
 on the moving platform and you'll come to a star door on cloud 30, which you
 should undoubtedly enter.

 In the following room, go right, kill the enemies, bounce off the cloud, then
 go to where the star door is that you'll see when you bounce off the cloud.
 You're now on cloud 33. Enter the door. Inside, use Thudley and ground pound
 beneath the tree and grab one of the Blue Apples that fall off. Now, exit and
 go all the way left when you reach the previous room. Be sure to jump onto the
 blocks you come across, then get on the cloud.

 However, once on that cloud, drop behind it back to the cloud below and open
 the chest there for a Ruff Puff Card. Once you get that, spring jump up to the
 cloud above you that you jumped off of. From there, keep pressing on, and you
 will eventually reach cloud 37. Once there, flip into 3D and walk across the
 "?" block bridge to reach another cloud at the other side. The blocks contain
 Coins if you want to collect them, but in my opinion, it isn't worth it. At
 any rate, upon reaching the other side, flip back into 2D.

 Then, drop down from the various clouds until you reach cloud 38, at which
 point you should bounce off the huge cloud floating to the right to reach
 cloud 39. Once there, keep going left along the clouds and you'll reach cloud
 40 before long. Enter the door there. In this area, go right and make your way
 up the clouds to a set of brick blocks. Jump on those blocks, then use the
 nearby bouncing cloud to bounce all the way up to cloud 46, where you should
 enter the door.

 In the area you appear in, go all the way right, hitting the "?" block along
 the way to get a Flower. Collect the Coins it rains down. Anyway, upon
 reaching a tree, use Thudley to ground pound beneath the tree to knock the
 Red Apples out. Grab one, then leave the room, back into the previous area.
 Also, be sure to keep one Red Apple. This means if you only got one, sad day,
 keep it, as you have to have it to progress onward.

 Anyway, back in the previous area, drop all the way back down to the entrance
 of this room. From there, jump up the two nearby clouds to reach cloud 42. On
 that cloud, you should find a vertically moving platform. Jump on that moving
 platform, then let it elevate you as high as it can go, at which point you
 should jump to the next vertically moving platform to the left when it comes
 within reach.

 Ride this platform up as high as you can, at which point you should jump to
 the small cloud with the chest to the left. Open the chest to get a Shroom
 Shake. Now, wait for the platform to come back up, then jump on it and use it
 to jump to the cloud to the right. Once that is done, go right and use the
 bouncing cloud to reach cloud 48. Now, go right and enter the star door on
 cloud 50 to reach the next room.

 In this room, jump atop the two nearby clouds above the door. From there, make
 your way onto a vertically moving platform, hitting the "?" block and brick
 block along the way to get a Shroom as well as some Coins. Once on the moving
 platform, make your way up to cloud 53, where you should flip into 3D. You
 should see a path to the right at this point, so follow it, then go through
 the door to reach a room with yet more fruits.

 In here, use Thudley, as always, to gain access to a Black Apple. Be sure not
 to use the Black Apple. After getting it, exit the room. Now, flip into 3D and
 follow the path back to the other cloud to your left. Then, flip into 2D and
 drop down all the way back to the entrance of this room, where you should go
 through the easternmost star door (there are two, one of which leads to a
 fruit, which you do not need) to reach the previous room.

 Once there, make your way back down to the entrance. From there, jump onto the
 clouds above the entrance to this room, then go to cloud 43 via the vertically
 moving platform left of the where you are. Once there, save your game at the
 Save Point and enter the star door to reach a room where you see Peach
 sleeping beside a tree. Give her the Black Apple you got and she will wake up,
 much to the relief of your party.

 After some pointless chitchat about absolutely nothing, she rejoins you. Nice!
 Once you regain control, exit this room. Now, make your way back up to stair
 5, which is the area with the clouds in the number 50+ range. Back in stair 5,
 make your way back up to cloud 54 using Luigi. Once there, jump atop the
 uppermost brick block, then use Peach to fly over to the right, where you will
 land on cloud 55. From there, use the bouncing clouds you encounter to make
 your way up to cloud 60.

 Once there, enter the door. In here, go all the way left and hit the blocks
 you encounter, and also defeat the spear enemies along the way, but be careful
 as they can hurt you if you jump atop their spears. One of the blocks has a
 Super Shroom inside, so grab that, then get on the vertically moving platform
 that comes down. Jump onto the next vertical platform, then when it elevates
 to its highest, jump to the arches floating to your right. Ignore cloud 62 and
 continue jumping from arch to arch.

 Use the bouncing cloud you come across to reach cloud 67. Once there, use the
 vertically moving platform that's nearby to reach cloud 68. On cloud 68,
 you'll find a chest that contains a Long-Last Shake. After getting that, get
 back onto the vertically moving platform when it comes within reach, then ride
 it up to the top and then jump onto the floating pillars to the left, then
 onto the clouds above you. You'll come across cloud 69 shortly. Once there, go
 all the way right, past the two spear enemies, and open the chest to get a
 Thunder Rage.

 Now, go back left and jump onto the cloud above you using Luigi's spring jump.
 There, enter the door to reach stair 7. Once there, go left and flip into 3D
 when you see two "?" blocks. An invisible one will be revealed in the middle,
 so hit that one as well as the other two and you'll get two Coins and a Super
 Shroom. Now, flip back into 2D and continue to the left, bouncing off the
 cloud you come across. You'll land by another cloud, so use that one to reach
 cloud 73.

 On cloud 73, jump left from pillar to pillar until you reach cloud 74. Kill
 the enemy there, then go right and wait for the platform to move towards you.
 Get on it at that point, then ride it to the east, where you will come to a
 cloud above you. Use Luigi to jump up there, then make your way up to the
 cloud above that has a structure on it. Along the way though, be sure to open
 the chest to get a Life Shroom.

 Once up on the structure cloud, go all the way left, killing all the spear
 enemies using Cudge. You'll come across a cloud with eyes afterward, only this
 time, you can't bounce off it. Oh no, my young Jedi, you will find that is you
 who are mistaken... about a great many things. *evil smile* Yeah, anyway, talk
 to this cloud and give it a Red Apple to make it grow large. By the way, this
 cloud's name is Cyrrus, which I would think stems from the cirrus cloud.

 Anyway, bounce off Cyyrus, then you'll be launched so high that you'll be in
 outer space for a brief moment. Wow... Upon landing back into the actual
 level, go through the nearby star door to reach the next area. In this area,
 switch to Peach and go right. Upon reaching a cliff, fly over to the right to
 reach another cloud. Now, go right and hit the star block to end this annoying
 chapter.


 Chapter 7-4
 -----------

 In this finale of Chapter 7, go all the way right, jumping across the gaps you
 come across. You'll eventually reach a vertically moving cloud above you. Jump
 onto it using Luigi's spring jump. Ride it up to the clouds to the right. Once
 there, go right and you will come across a locked door. Ignore it for now and
 drop down to the area below with the "?" blocks when the cloud to your left
 moves out of the way. Down there, hit the three "?" blocks for two Coins and a
 Fast Flower, then simply continue right and go through the star door.

 In this room, you'll see a cutscene where a Nimbi is being assaulted by two
 spear enemies. They'll notice you and attack you, so beat them using Cudge,
 then talk to the Nimbi and it'll thank you for saving it. After some brief
 chitchat, you get the Door Key from the Nimbi and regain control. Nifty. Go
 all the way right, past where the Nimbi was being assaulted. You'll find quite
 a bunch of spear enemies, both flying and on the ground. Some even spit out
 small enemies of their own, although they don't wield spears.

 At any rate, kill all of the aforementioned enemies, while slowly making your
 way to the top of the area. Hit the "?" block you encounter to get mini 8-bit
 guardians. At that point, it shouldn't take much to reach the top using Luigi,
 so once you do, you'll find a frozen Nimbi named Blubi. Use Bowser's fire to
 unfreeze him. Unfortunately, we can't help the moron right now, as he has
 amnesia. Whatever. Now, drop back down to the area below, head back left, and
 go through the door to exit this room.

 Back in the previous room, jump atop the three blocks to your left that were
 previously "?" blocks. Use them to make your way up to the cloudy area above
 you, where you should unlock the door with the Door Key. In the room you
 appear in upon unlocking said door, go right, past the locked door. You'll
 eventually reach a Save Point, so save your game there. Afterward, continue
 to the right until you come across a yellow arrow block, which you should hit.

 Flip into 3D at this point, jump onto the yellow arrow block, then hit the "?"
 block above you to get a Coin. Now, flip back into 2D and switch to Peach and
 fly over the gap to the right, and you'll reach another cloud. There, you'll
 see Fallbi, whos husband is apparently frozen in the ice beside her. Use our
 deal 'ol fatso's fire breath to melt the ice, freeing Fallbi's husband. After
 some pointless chatter, they run off together and you regain control.

 Now, go back left and you'll come across Fallbi's husband. Talk to him and
 tell him you wish to go up the elevator. After going up, get off and go right,
 unfreezing the two Nimbi with Bowser's fire breath. Enter the door. In this
 room, head all the way right, melting the Nimbi frozen in ice along the way.
 The last Nimbi you'll encounter here is Whibbi, so unfreeze him and you'll
 enter into a conversation with him, of course.

 After he's done ranting about more pointless junk we have to do, you get the
 Door Key and regain control. At least we got something out of it. Look on the
 bridge side. Assuming it's possible, of course. Anyway, go back left through
 the door and into the previous area, where you should take the elevator back
 down. Once that's done, go left and unlock the door using the Door Key you
 have. In the following room, go right and get onto the elevator and hit the
 red block to be moved east to another platform with a structure on it.

 Get on that platform, flip into 3D, then kill the many spear enemies nearby,
 then go through the door behind the structure (behind the first door). Now,
 switch to Peach and fly across the gap to the right and you'll land at the
 other side. There, you'll see a scene where Rebbi defeats some spear enemies.
 Unfortunately, more arrive and we have to defeat them. Use Cudge. After the
 battle, Rebbi will give you the Red Orb and you'll regain control. Nice.

 Head back to the left, crossing the gap as you do so. Go through the door
 leading out of here when you reach it. Back in the previous area, flip into 3D
 and go through the door at the front of the structure. In this room, go right
 and kill all the Boomerang Bro enemies you come across, and also hit the
 blocks, as one of them contains a Slow Flower, which will aid getting more
 Score and Coins. At the end of the area, you'll find a Nimbi named Maybi. We
 cannot do anything with him until after we beat Chapter 7.

 I simply led you to this room to collect Score, so go back left and go through
 the door again to reach the previous area. Now, switch to Luigi and use his
 super jump to jump atop the roof of the structure. Go right once there to find
 a Shooting Star laying around. Take it, drop back down, then go left and onto
 the elevator, where you should hit the red switch to travel back to the left.
 Get off the elevator when you can, then go left, past the door. You'll then
 see a cloud above you.

 Use Luigi's spring jump to get onto that cloud, as well as the one above it.
 Enter the door you come to. In this room, go right and get onto the middle
 pillar, then super jump  and hit the two "?" blocks for a Coin and a Shroom.
 Now, go left all the way back to the entrance. When you come to the sign, flip
 into 3D and you should see a hidden path to your right. Follow said path to
 reach a new area, where you should flip back into 2D.

 In here, hit the nearby "?" block to get a Star. After getting it, go all the
 way right, plowing through the blocks and enemies you come across. You'll come
 to what seems like a dead end eventually, so at that point, flip into 3D to
 see... another path! Take the path to reach a new area, where you should flip
 into 2D. You'll reach a bathroom, which is locked. Try and open the door and
 you'll be asked who you are. Answer "A monster" and the Nimbi will come out of
 the bathroom.

 His name is Yebbi. He'll give you the Yellow Orb, then fly away and you regain
 control after that. Now, flip back into 3D and follow the path back to where
 you were. There, flip into 2D and go all the way left until you reach the
 block that had the Star in it. From there, flip into 3D and follow the path to
 the left, back into another previous area. Go left and go through the door to
 reach another previous area. Drop down to the right, then drop down the gap to
 the left to reach a cloud with a pipe on it. Go through the pipe.

 In this area, flip into 3D and collect the Coins, then flip back into 2D and
 use Luigi to spring jump to the cloud above, and to the one above that. Open
 the two chests to get two cards, then leave this room. Now, go right and
 through the star door. Now, go left, past the pillar, and through the next
 star door. In the following area, drop down to the area below, jump right,
 past the pillars, and enter the star door.

 In here, go right and jump from cloud to cloud and make your way back up to
 Blubi, whom we unfroze at the beginning of this level. Talk to him and this
 time, he'll regain his memory and give you the Blue Orb and fly off. Nice. Go
 back left after dropping down, then go through the door to exit this room. Now
 you have to make your way all the back to Whibbi. If you don't remember how to
 get there, look above.

 Upon reaching Whibbi, talk to him and he'll say to stand atop the pedestal to
 the east. Do so and place the three orbs in the pedestal, in any order. This
 will rebuild the bridge to the east, allowing us to progress further. Nifty.
 Now, go east and cross the bridge, then enter the door at the end. In here,
 a cutscene will commence, as Rebbi comes in and sends an army to attack the
 spike enemy in here. However, that enemy has a plan of its own, and summons
 his own army. It's a war!

 When you regain control, go right, jumping over all the enemies you come to.
 You can kill them, but I don't recommend it. Once you reach the stairs, go up
 them and then you'll reach a structure where you should hit the "?" block to
 get an Ultra Shroom. After that, save your game at the Save Point, then go
 through the nearby door. Inside, you'll enter into combat against Bonechill.
 Read the Bosses section to see how to win.

 Once you defeat Bonechill, you'll find out that Luvbi is the Pure Heart. It
 seems Grambi and Jaydes put her in the form if a Nimbi, so that evil would not
 get its hands on the Pure Heart, or in this case, Luvbi. Luvbi reverts back to
 her Pure Heart form eventually, after a long talk with her so-called parents,
 then the scene lasts a bit longer, then you complete the chapter. Finally...


 Castle Bleck
 ------------

 Another scene in Castle Bleck. O'Chunks and Mimi go off to fight Mario, then
 Dimentio leaves after reminding Count Bleck about Blumiere. Afterward, Bleck
 and Nastasia have a short conversation, then you see some more dialogue by
 Blumiere and Timpani, and you learn Blumiere is actually Count Bleck. You'll
 appear back in Flipside.


 Flipside
 --------

 After Tippi goes crazy over her lover, you'll appear in Merlon's house, where
 the group talks for a bit. When you exit Merlon's house, save your game and
 then travel to Flopside.


 Flopside
 --------

 Once here, go right until you come across the elevator leading to Flopside
 Tower, at which point you should flip into 3D. Go through the gate to the
 outskirts of town, then take the path on the left side of the wall to another
 area, where you should flip back to 2D. There, go all the way right, past the
 stone pillars, until you reach the final Heart Pillar. Place the Pure Heart in
 it, then flip into 2D and go left, past the stone pillars, and then jump
 across the gap to the left when you come to it.

 At this point, Nolrem comes and tells you to meet him at the tower, then he
 leaves and you regain control. Before you go up to Flopside Tower and enter
 Chapter 8, there is something I'd like you to do first: Head over to Flipside
 and once there, go to Flipside Tower, then enter the door leading to Chapter
 5. Choose to go to Chapter 5-1.


 Chapter 5-1
 -----------

 Once here, switch to Dottie. Then, go all the way right until you can't go
 right anymore, at which point you should flip into 3D and use Dottie to shrink
 down to size. Go through the hole with Dottie, then grow big again and go down
 the nearby pipe to reach an underground area filled with water. Flip into 3D
 and collect all the coins in this aquatic area, then go through the pipe at
 the eastern end of the room to appear back outside.

 Back outside, you'll find a Whacka. Hit it using Cudge, and it'll drop a
 Whacka Bump, which restores 30 HP as well as cures Poison. In addition, when
 this is cooked, it sells for a whopping 200 Coins! To make Whacka reappear,
 simply go in/out of the pipe over and over. You can get a total of seven
 Whacka Bumps. Also, it's quite funny to talk to Whacka before you hit him each
 time, as his responses will change each time because of the damage you keep
 inflicting on him, you cruel, cruel man.

 After getting the seven Whacka Bumps, exit back to Flipside via the Return
 Pipe. Then, go to Flopside.


 Flopside
 --------

 Once here, rest at the Inn, save your game, then go to Flopside Tower. Once
 there, a cutscene will commence. Once you regain control, go inside the door
 leading to Chapter 8, the final chapter of this game.


 Chapter 8-1
 -----------

 When you arrive here, go all the way right, then flip into 3D and enter the
 door to get inside the castle. Once inside, go right, killing the enemies you
 come across along the way. Be careful though, as they can be tough, and they
 have a lot of HP. Enter the door at the end. In this room, go right and up the
 stairs, beating the Goombas and Boomerang Bro enemies you encounter along the
 way up the stairs. Enter the door you reach at the end to reach the next room.

 In this next room, go all the way left, killing all the enemies you come
 across, then go back right and through the door. Back in the previous area, go
 up the next set of stairs that are nearby and defeat the Boomerang Bro enemies
 you encounter on the way up. Go through the door you come to. In this room,
 you'll encounter two Mister I enemies (blue eyes) and a Red I enemy (obviously
 red eye). To defeat them, flip into 3D and spin around them until they die.

 Once that is done, switch to Luigi and spring jump up to the platform above
 where the eye enemies were, then go through the door. In this area, go left
 and spring jump to the platform above you to the left. Then, go left more and
 open the chests you find to get a Stop Watch and a Long-Last Shake. Once you
 do that, go back right and down to the area below. Go right, past the door,
 then use Luigi's spring jump to bounce onto the platform above you.

 Now, switch to Peach and fly to the right, off the gap, and then enter the
 pipe you come across to reach another room. Here, simply go right, killing all
 of the Soopa Strikers you come across, but be careful. When you kill the third
 one, you'll come to a chest containing a Castle Bleck Key. After getting that,
 go back left and exit the room. Now, exit the room you come to, then you'll
 appear in yet another previously visited room. Drop off the ledge in that room
 and then go right and unlock the door to reach the next room.

 In the subsequent room, go all the way right, killing the Dry Bone, the
 Heavy Curseya, the Magikoopa, and the Garbus enemies. Just use Bowser's fire
 breath except for the Garbus enemies, which should be obvious how to kill. Go
 through the door at the end of the hallway. In this room, simply go right and
 up the staircases you come to, killing the Fire Bro enemies you come across.
 Be careful, as they can be hard. Also, there is one spiky enemy in here.

 At the end, go through the door to reach a new room. Here, save your game at
 the nearby Save Point, then go right to see five unlit torches along the wall.
 You may have found out from the clue in the last room what you have to do in
 this room, but if you didn't, you should know that you have to use Bowser's
 fire breath and light the second, third, and fifth torches. This will reveal a
 staircase. Climb it, flip into 3D at the top stair, then enter the door.

 In here, you'll see a cutscene between Bowser and O'Chunks. You'll have to
 fight him again, so check the Bosses section for a strategy on winning. Upon
 winning, the ceiling collapses, threatening to kill us. Not cool. O'Chunks
 manages to lift the ceiling up, preventing it from crushing us. Nice! Bowser
 then helps O'Chunks lift it up, then orders you to go on ahead. As you exit
 the room, your group worries about Bowser, then you regain control. Go right
 and hit the star block to end the chapter.


 Chapter 8-2
 -----------

 Upon arrival, go east, killing all the enemies you come across. At the end, go
 through the door to reach the next room. In here, Merlon will tell you to hit
 the block to beat Count Bleck. Something doesn't seem right. It can't be that
 easy...can it? Do as he says to drop down into a pit leading to a different
 room. Merlon reveals himself as Mimi, so we were tricked again by her. Darn.
 Upon regaining control, switch to Boomer and go right and bomb the crack on
 the wall.

 Then, flip into 3D and go through the hole. Now, enter the nearby pipe to get
 to another room. In there, flip into 3D and behind the pipes you'll find a
 Thunder Rage, so take it. Now, go through any of the pipes in here to reach
 the previous room. Once there, go left and through the door. In the following
 room, flip into 3D and go all the way to the left side of the room. There, hit
 the red block six times, then exit this room.

 Back in the previous room, enter the pipe again. This time around, you'll see
 three chests. Open them to get a Courage Shell, a Castle Bleck Key, and a Life
 Shroom, respectively. Now, flip into 3D and drop down the hole in this room.
 In the area you drop down into, unlock the nearby door to reach the next room.
 In this room, go right and up the stairs, killing the enemies you come across.
 Note that almost every enemy hear can flip into different dimensions.

 After passing the first staircase, enter the door you come to. In this room,
 go right, killing all the Cursya enemies using Cudge, then at the end, flip
 into 3D and follow the path you see along the left side of the floor to reach
 a chest that contains an Ultra Shroom Shake. Now, exit this room via the way
 you came to get to the chest. Back in the previous room, go right and up the
 nearby staircase, beating the Fire Bro enemies you come across. Once you reach
 another door, go through it.

 In this room, go all the way right, ignoring the Mushrooms hanging from the
 ceiling. At the end of the room, you'll come to a Save Point. Save here, then
 go back all the way left to the door you used to get in here. Now, there are
 three Mushrooms hanging from the ceiling, as I'm sure you already know. By
 grabbing the Mushrooms from the chains, you'll fall down into rooms below. The
 first two have enemies in them, and you get no reward except Score. Unless you
 are close to leveling up, I do not recommend getting the first two Mushrooms.
 So grab the last Mushroom instead.

 In the room you drop into, flip into 3D and defeat the cloning enemy to get
 another Castle Bleck Key. Once you do that, go through the newly revealed pipe
 to reach the previous room. Go to the far eastern end of the room and unlock
 the door to reach the next room. Here, you'll encounter Merlee... I think. It
 isn't actually Merlee, but, as you probably already guessed, Mimi trying to
 trick us. She'll ask you three questions, the first two of which have choices
 of enemies and items in them.

 I strongly recommend you select the item choice on the first two questions, as
 you'll be able to get two items like that. If you don't pick the items, you'll
 have to fight the enemy you picked. Finally, for the third question, you can
 answer Amayzee Dayzee, Cooking Mistake, or Francis. I recommend choosing
 Amayzee Dayzee, simply for how rare it is. You can fight Francis if you want,
 though, but he's easy now. After you answer the questions, go through the door
 Mimi went through to reach another room.

 Now, simply go right through the three rooms you come across (including this
 one), grabbing all the items and/or killing the enemies along the way. Once
 you are done, you'll be in a room where Mimi is. She'll fight you, so check
 the Bosses section for help here. After putting Mimi in her place, Peach tries
 to rescue Mimi, and you lose her as a party member just like you did Bowser.
 This sucks... ;_;

 Go right and hit the star block to end this chapter.


 Chapter 8-3
 -----------

 From the start, go all the way right until you reach a door, killing all the
 enemies along the way. They can be quite overwhelming after awhile, so you may
 just want to avoid them altogether, but I don't recommend it. Hit the three
 "?" blocks you come across to get a Fast Flower, 8-bit buddies, and a Slow
 Flower, respectively. Enter the door you come across. In this room, defeat the
 pig enemies while going right. Enter the door at the end. You'll be back in a
 previously visited room.

 Look up and you should see a ledge above the door. Use Luigi's spring jump to
 get up to said ledge, where you should flip into 3D and go past the enemies
 that create barriers around themselves. Once you pass them, drop down to the
 area below and enter the door to reach the next room. In here, you'll see
 Dimentio moving through the many mirrors in this room. In addition, Dimentio
 will shoot fireballs at you, so avoid those. Finally, the mirrors will shine
 every couple of seconds, so take note of that.

 Now, flip into 3D and look carefully; along the middle part of the wall, you
 should see a mirror that doesn't shine at all. Jump through it to reach a
 secret room. In there, flip into 2D and go west and open the chest to get an
 Ice Storm. Afterward, go right and open the chest to get a Castle Bleck Key.
 Once you've gotten that, go through the nearby mirror and hold either left or
 right to avoid falling into the pit below.

 Once you get out of the hidden area and back into the actual room, go right
 and unlock the door using the key you just got. In the following room, go all
 the way right, up all the stairs you come to, killing all the enemies you come
 across. Be sure to hit the "?" blocks you come across to get a Flower and a
 Zombie Shroom. Defeat that, then go back left and all the way down the stairs,
 as you can't do anything with that locked door just yet.

 When you reach the entrance of this room, flip into 3D and go right a bit to
 see a hidden path behind the first staircase. Take that path and kill all the
 Soopa Strikers in both 2D and 3D, doing your best not to get hit. Enter the
 door at the end. You'll now come to a series of rooms where you'll see three
 blocks with X's in the middle floating above you. To find out which block to
 hit, use Tippi's Wii Remote ability; the one that shines red is the one you
 hit. It's worth noting that you will run into spellcaster enemies in these
 series of rooms. Be very careful.

 Keep doing this in all the rooms you enter until you come across one that has
 a door in it already. In this room, it may seem like you're struck, but in
 truth, you just have to hit the easternmost block (the one above the door) to
 slide the door to the left and reveal another door to where the initial door
 stood before you moved it. Go through this newly revealed door into another
 room. In this room, you'll notice that all three X blocks turn red when you
 use Tippi's Wii Remote ability. What to do?

 Simple, really. Flip into 3D and you'll see numbers on the blocks, telling you
 which order to hit them in. Incase you are too lazy to do that, the order is
 middle, right, left. Also, watch out for the spellcaster enemies in this room.
 After hitting the blocks, a chest will appear, so open it to get another
 Castle Bleck Key. Now that you have that, backtrack all the way to the room
 with the locked door (the one in the room with the hidden path behind the
 staircase that was revealed when you went into 3D).

 Once there, unlock said door to reach the next room. In this room, go right,
 defeat all the enemies, then go back to the door you used to get in here. Now,
 flip into 3D and you'll see arrows on the wall telling you which direction to
 go. Your goal in this room is to keep jumping from platform to platform with
 Luigi's spring jump, while using the arrows on the wall as a guide. I can't
 really tell you how to do this other than that way. You'll ultimately make
 your way to the door, so enter it and if you followed the arrows right, you
 will be in another room.

 In this room, you'll see a mass of mirrors again, that shine every couple
 seconds. Go right until you reach the second red enemy that stretches its head
 at you. Kill that enemy, then flip into 3D and go left through the nearby
 mirror (it doesn't shine) to reach a hidden area. Here, there are a ton of
 Dimentio's. They aren't real, and despite what you may think, they are not
 infinite. It's not worth it to kill them, however, so just keep jumping over
 them while heading right until you reach a chest.

 Open it to get a Castle Bleck Key, then hit the nearby "?" block to get a
 Super Shroom. On the opposite side of the room is a chest containing a Thunder
 Rage, and a "?" block containing another Super Shroom. When you're done here,
 flip into 3D and exit the nearby mirror. Once you do that, keep going right
 until you find a locked door with a Save Point. Save and unlock the door. In
 the room you come to, you'll encounter Dimentio. He will tell you you'll have
 to play a game of tag with him. He's taunting us.

 Use Fleep to flip the space rift Dimentio leaves behind when leaves, which
 will reveal a blue "!" switch. Hit it to reach an area from Chapter 1 again.
 You'll have to go through areas of Chapters 1 through 7 and use Fleep to flip
 the space rifts you come across in order to pursue Dimentio. You'll have to
 hit the blue "!" switches that come out each time you flip a space rift, as
 well. So basically, chase Dimentio from areas of Chapters 1 through 7 until
 you reach Chapter 8 again.

 In case you are wondering, here are the locations of the space rifts:

 Chapter 1: Just keep going east until you reach it. It's near the star door.

 Chapter 2: Go up to where you got the 1,000,000 Rubies at, and there's the
            space rift.

 Chapter 3: Just swim all the way left until you reach it.

 Chapter 4: Go up and right until you reach what appears to be a dead end in an
            area full of blocks along the left side of a pit. Flip into 3D here
            and you should see a bridge present itself. Cross it, then continue
            on and you'll find the space rift rather quickly.

 Chapter 5: Go right until you find a dinosaur enemy. Flip into 3D, then go
            left and follow the path down to another area, where the space rift
            awaits to your left.

 Chapter 6: Just go all the way right until you find the space rift.

 Chapter 7: Just make your way to the top of the area where Dorguy the First
            was. There's your space rift.

 Upon reaching Chapter 8 again, you'll fight Dimentio with Luigi alone. See the
 Bosses section to see how to win here. Once Dimentio is defeated, you'll lose
 Luigi as a party member as well (who didn't see that coming)? You'll regain
 control of Mario afterward, so hit the star block after going right to end
 this chapter.


 Chapter 8-4
 -----------

 After pointless chatter between Tippi and Mario, go all the way right, killing
 the enemies you come across. Be sure to break the three "?" blocks along the
 way to get a Coin and two Shrooms, respectively. Enter the door at the end of
 the room. In the following room, it seems as if you're in an empty chamber,
 but this is not the case. Go all the way right and use Tippi's Wii Remote
 scanning ability on the wall and you'll reveal another door. Go inside.

 In this room, you'll see some vertically moving platforms. They are easy
 enough to see despite being black just like the background is. Jump from
 platform to platform until you reach the door at the end. When you can't go
 any further because of walls blocking your path (this will happen along the
 way to the door), flip into 3D and you can get behind the wall by jumping on
 the nearby platforms behind the wall. After passing the wall, flip back into
 2D. Do this each time you get stuck and can't progress. Finally, it's worth
 noting that there are enemies in here and they aren't hard, but be careful.

 When you reach the door, go through it. This room is much the same as last
 one, except you don't have walls impeding your progress, thank God. This time
 around, however, the vertically moving platforms don't stay on screen, so you
 have to be quick about jumping and you also have to time your jumps right. So
 just keep jumping from platform to platform, but beware of the enemies in the
 air, just like in the last room. You'll eventually come to a platform with a
 pit on both sides. Note that this platform is a normal one, so don't worry
 about falling.

 Once on that platform, flip into 3D and enter the pipe to your left. Inside,
 go all the way right, flip into 3D, switch to Dottie, and then enter the small
 opening you see that's nearby. It may be hard to see if your TV is dark. Grab
 the Castle Bleck Key after going through the aforementioned opening, then go
 back out of the opening as well as this room entirely. Back in the previous
 room, go right and jump from platform to platform and unlock the door you come
 to at the end.

 In the following room, flip into 3D and keep going right, avoiding the Mega
 Muth enemies, as they have 200 HP and 8 AP. Without Bowser, don't waste your
 time, you'll only get yourself killed. At the end, you'll come to a door, so
 go through it. In this room, you'll be in a long hallway with some enemies.
 This part of the level features a series of hallways you have to go through in
 order to progress. In layman's terms, a maze. I'm here to help, so don't give
 up just yet, you got that? Good.

 Now, from the start, flip into 3D and look along the right side of the wall
 while advancing onward and you should see an opening to another hallway. Go
 through that opening into the next hallway. Now, flip into 3D again and go
 through the opening to the next hallway located to your right. Do this over
 and over until you come across a hall that doesn't have an opening to your
 right. This same hall is filled with Goomba and Koopa Troopa enemies, just for
 clarification. In here, go all the way to the end of the hallway and open the
 chest to get a Shooting Star.

 Now, flip back into 3D and go all the way back to the left and through the
 opening leading to the previous hallway. There, just go right and enter the
 door you come across. In this next new room, go east, kill the cloud enemies
 you come across, then flip into 3D at the end of the hallway and take the left
 door leading to another hall. Now, flip into 3D and keep going left through
 the hall openings until you come to a hall that doesn't have another opening
 to the left. In that hallway, go all the way right and you'll find a door. Go
 through it.

 In this next room, you'll come to... another hallway. Should've known... Flip
 into 3D and make your way up the room, being sure to ignore the first opening
 to the right that you come across. Enter the second opening to another stupid
 hallway. There, go right through the next opening, into a hallway where you
 will find a chest containing an Ultra Shroom Shake. After getting that, flip
 into 3D and go down and go through the opening farthest from the chest. In the
 subsequent hallway, go right through another opening to the final hallway of
 this annoying maze. Go all the way right and enter the door at the end.

 In this next room, take a sigh of relief as you no longer have to be brutally
 tortured by that stupid maze. Go right, up the stairs, and hit the "?" block
 for an Ultra Shroom. Continue right, save your game, then go through the door.
 In the room you come to, you'll meet Count Bleck. You'll enter combat against
 him, of course, after some interesting dialogue. Check the Bosses section to
 see how to defeat Count Bleck.
 
 When he's defeated, just as the future seems bright and all worlds saved,
 Dimentio attempts to shoot a fireball at Count Bleck, but Nastasia takes the
 hit for him, critically injuring herself. You'll enter combat against Super
 Dimentio, as he uses a Floro Sapien sprout to control Luigi back into Mr. L
 again. As always, see the Bosses section to see how to win this fight. Once
 you win, Dimentio will be controlling the Chaos Heart and causing the world to
 be doomed despite our efforts. Nuts.

 Luckily, Bleck has a plan, and thus the world is spared from destruction. I
 will not spoil it for you, so just watch it. After it's done, congratulations
 on beating this great game!


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 8. Bosses                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          O'Chunks                                              |
 |          HP: 20                                                |
 |          AP: 1                                                 |
 ------------------------------------------------------------------

 Strategy: This is a pretty easy battle. Simply jump on his head over and over
           until you beat him. If you get too close to him though, he'll throw
           you around the room, which will cause damage to you. This can get
           annoying after awhile, so just take your time and just jump on him
           every few seconds, rather than constantly. Use Shroom Shakes
           whenever you need to, and you should win quite easily. Oh, and he
           can jump on you too, but just run under him to avoid that.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Fracktail                                             |
 |          HP: 18                                                |
 |          AP: 1                                                 |
 ------------------------------------------------------------------

 Strategy: Fracktail is easy, but annoying. This battle will probably take long
           but it's not hard by any means. This boss's attacks will hurt you,
           but not by much. Fracktail will basically move all over the screen
           and if he rams into you, you get damaged. Also, when he buries into
           the ground, don't step into the dirt that he stirs up, as you will
           get damaged as well. When Tippi says Fracktail is coming towards
           you, quickly flip into 3D and jump on his back, being sure not to
           get hit. You'll have to repeat this process a few times to win if
           you fall off of Fracktail once getting on him. Anyway, the key to
           winning is getting on top of his back when he lunges at you (he does
           it when you don't see him around anywhere, yet hear noise). Once on
           there, use Thoreau to pick up an enemy. Be careful, cause the
           enemies can hurt you if you touch them. Once you pick up an enemy,
           throw it at Fracktail's yellow antenna atop his head. After a few
           hits, Fracktail will try and knock you off by moving around. Avoid
           falling off by jumping onto his head when it comes within reach
           again. Don't wait until it's too late though, or you'll fall off.
           Repeat this until you win. Be sure to keep healed if necessary.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mimi (1st fight)                                      |
 |          HP: 36                                                |
 |          AP: 1                                                 |
 ------------------------------------------------------------------

 Strategy: This fight is so terribly easy, even easier than O'Chunks was. To
           defeat Mimi, simply jump on her head over and over until you win.
           After you hit her one time, she gets easier and easier. She can
           attack by sending out Rubees at you, and by touching you. She does
           not damage too much though, so you shouldn't have to worry. This
           will be over before you can say "Class dismissed".


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Bowser (1st fight)                                    |
 |          HP: 20                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: Bowser can be quite tough if you aren't careful. He attacks with
           fire breath if you get close, and he can also jump on you. The fire
           breath attack gets extremely annoyng, and can really take a toll on
           you if you don't be careful to keep your HP up and avoid getting
           close to Bowser. How do you defeat a foe you can't get near, you
           ask? Think, comrade. Use Boomer. Place Boomer near Bowser when he is
           in reach, then explode it to damage him. Hit him four times like
           this to win. An alternate way, which I like actually, is to use a
           Thunder Rage and an Ice Storm on him (assuming you didn't use the
           Thunder Rage earlier), but you have to get the meter all the way on
           both items. This combination will kill Bowser if used perfectly. One
           more thing you should know is that you cannot jump on Bowser.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Blooper                                               |
 |          HP: 18                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: This is an easy boss. First off, don't be reckless; just sit tight
           and wait for him to raise his red tentacle. It will take awhile, but
           he will do it. When he does raise the red tentacle, quickly use fire
           breath from Bowser to damage him a hefty amount. After you hit him,
           the red tentacle will sink back down, and he'll start the tentacle
           process all over again. When the red one is revealed, attack it.
           Repeat this as needed until you win. Blooper can damage you if you
           touch his tentacle, so be careful.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Dimentio (1st fight)                                  |
 |          HP: 30                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: Dimentio isn't as hard as you might think, especially considering
           how he attacks. As with all bosses, the usual boss theme of this
           easy game, jump on him to damage him. Jump on him until you win. Use
           healing items if necessary, and do watch for his attacks, since they 
           can prove to be quite the hassle after awhile.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Francis                                               |
 |          HP: 40                                                |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: This might actually be the toughest fight yet, simply because of how
           utterly annoying Francis is because he teleports around the room so
           frequently. He can take a picture of you to disappear when the
           camera flashes, he can send out some mechanical cat enemies that
           explode, or he can suck you up and spit you back out. Shake the Wii
           Remote to get out of this. This is Francis's most damaging attack,
           so do be careful. There are two methods to defeating Francis without
           taking too much damage. The first one is to flip into 3D and that
           way you can see his shadow and know where he is going to reappear.
           The second way is to use Bowser and just stand in one spot and keep
           looking to your left and right and wait for him to appear. Chances
           are, Francis will appear close enough to you either on the left or
           right side so that you can use Bowser's flame to damage him. You
           must be quick and precise about this, though. This is the method I
           prefer. The either one is just too time-consuming, IMO. Either jump
           on Francis or use Bowser's fire breath to defeat him. Keep healed
           with any items you may have, and you should be fine.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mr. L                                                 |
 |          HP: 40                                                |
 |          AP: 3/6                                               |
 ------------------------------------------------------------------

 Strategy: Mr. L is a very easy boss to defeat. Just jump on him over and over,
           being sure to heal when necessary. If you have Bowser, he'll really
           go down fast, though I do recommend Mario for this since he is much
           faster. I beat Mr. L without even getting a hit on me. He does use
           some rather high jump attacks though, so do watch out for that. As
           long as your HP stays up though, this should be easy.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Brobot                                                |
 |          HP: 255                                               |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: Brobot is quite a challenge, actually. I hope you have at least two
           healing items with you, or you might not make it. Brobot has 255 HP,
           the highest of any boss in the game. In addition, his 4 AP makes him
           quite the tough competitor. You'll have to fight him using Squirps.
           In other words, you shoot him until he dies. Yeah, real nice. :/
           Be very careful of Brobot's attacks, being sure to do your best to
           dodge his attacks. Use the chocolate candies in the battle to gain
           temporary powerups, which will noticably help with the battle. Keep
           shooting, avoiding attacks, and keep healed and you should win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          O'Chunks (2nd fight)                                  |
 |          HP: 40                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: For this fight, I recommend you have Bowser. He will take down this
           guy fast. O'Chunks is the same as last time, so just pound away at
           him until you defeat him. Heal if necessary, although you probably
           won't need to. Be careful though, since he has one new attack, which
           is where he spins himself like a hurricane. All in all though, a
           rather easy fight.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          O'Cabbage                                             |
 |          HP: 60                                                |
 |          AP: 3                                                 |
 ------------------------------------------------------------------

 Strategy: Despite what you might think, this boss is quite challenging. He is
           much faster than before, and so you're going to have to watch out.
           You'll definitely want to use healing items in this fight, or you
           might not make it. Definitely don't underestimate O'Cabbage. He has
           one new attack, which is throwing floor tiles at you. The best thing
           you can do is use Thoreau like you did in the first fight, or use
           Bowser and Carrie. I recommend the latter. Keep this up and heal
           when needed and you should win.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          King Croacus                                          |
 |          HP: 50                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: King Croacus is probably one of the hardest bosses in this game. He
           not only has a whopping 50 HP, but he's hard to damage, since he
           practically hides his face inside his shell the entire battle. King
           Croacus consists of a few plants that are formed from his main body.
           To defeat him, jump atop the plants, then wait for him to reveal his
           face, at which point you should jump on him. If you're using Bowser,
           which I recommend since he can end this fight the fastest, use his
           flame breath instead of a jump to damage him if you want. In my
           opinion though, a jump works much better, even with Bowser. You can
           damage the plants also, but it's not worth it, so just go after King
           Croacus. If you have the Mighty Tonic you got from Chapter 5-2, use
           it here, as it will help a lot when fighting King Croacus. After you
           hit him enough, King Croacus's plants will die, and this marks the
           second phase of the battle. In the second phase, King Croacus throws
           propellers at you. Use Bowser's flame to destroy them, then use
           Carrie to get at a good range, then use Bowser's fire breath to
           damage King Croacus. Keep this up until you win, and be very sure
           your HP is up throughout the battle, otherwise you'll likely lose.
           If you want, you can use Carrie for the first part as well, although
           in my opinion, she's not all that effective like she is in the
           second phase of the battle.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mimi (2nd fight)                                      |
 |          HP: 25                                                |
 |          AP: 2                                                 |
 ------------------------------------------------------------------

 Strategy: Mimi is pretty hard this time around. She will encircle herself with
           Rubies, then throw them at you. In addition, she'll change
           dimensions quite frequently, which will make it annoying. Use Peach
           for this fight, as her umbrella can deflect the Rubies thrown at
           you. Pick up any Rubies that drop to the ground, then throw them at
           Mimi when she is visible. Repeat this while blocking with Peach's
           umbrella and you should win. Keep your HP up with a Super Shroom or
           two, it won't hurt you.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Brobot L Type                                         |
 |          HP: 64                                                |
 |          AP: 5                                                 |
 ------------------------------------------------------------------

 Strategy: Brobot is quite hard this time around. There are two ways to win
           this. First, you can use Carrie and jump on Brobot's face, or you
           can place Boomer underneath his feet to damage him. I recommend the
           second strategy here, as I found the Carrie one sucks. Brobot has a
           whole plethora of attacks, including shooting laser beams, missiles,
           and launching his fists at you. In addition, he'll try and squish
           you, so watch out for that. If you do use the Carrie scenario, do
           not use Bowser's fire breath (assuming you have him), as it does not
           work on Brobot. I definitely recommend healing everytime you get
           below 10 HP, as this fight is quite difficult.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Bowser (2nd fight)                                    |
 |          HP: 80                                                |
 |          AP: 8                                                 |
 ------------------------------------------------------------------

 Strategy: This time around, Bowser is pretty easy, although if you are not
           careful he can get in a few good licks every now and then. With 8
           AP, it's very important that you do your best to avoid him. To win,
           use either Cudge to hammer him to death, or use Boomer, but only
           when he is not using his fire breath. Simply do one of the
           aforementioned strategies, and keep healed and you should win very
           quickly.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Underchomp                                            |
 |          HP: 10 (each)                                         |
 |          AP: N/A                                               |
 ------------------------------------------------------------------

 Strategy: This is the only turn-based battle in the entire game, and I enjoy
           it. These guys are so easy, you'll wet your pants like you did in
           Kindergarten. ;) Just use Piccolo to put these guys to sleep, or if
           you don't have him, just use Boomer on all of them to win. I suggest
           coming into this fight with Bowser as he'll be dealing the most
           damage by far, although it is most certainly not necessary.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Bonechill                                             |
 |          HP: 80                                                |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: Bonechill is ridiculously easy, despite what you may think at first.
           Use Luigi's spring jump either under his chin to ram into his chin
           to damage him, or you can simply spring jump onto his head to hit
           him. Either way, this should be easy. Just keep hitting him and heal
           if necessary. Seriously, it's that easy. Oh, and watch out for the
           ice he spits, if that counts. Probably not...


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          O'Chunks (3rd fight)                                  |
 |          HP: 100                                               |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: I found a very good strategy in defeating O'Chunks this time around.
           Simply use Carrie. With her, you can simply jump on his head over
           and over until you win. Fire breath also works, but not nearly as
           much as the Carrie/jump combo does, so I strongly suggest avoiding
           that. Heal if necessary and you'll win, although I doubt it'll be
           necessary.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Mimi (3rd fight)                                      |
 |          HP: N/A                                               |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: Mimi is still pretty hard this time around, but if you take your
           time and be patient, she can be really easy. You have to use Peach
           for this fight, so that kinda sucks, at least to me it does. Use
           Thoreau to pick up the Rubies she drops, then throw the Rubies you
           pick up at her to make her drop to the ground and become dizzy for a
           second. This is your chance to jump on here. Keep jumping until she
           loses all her legs and you win. Keep healed.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Dimentio (2nd fight)                                  |
 |          HP: 90                                                |
 |          AP: 4                                                 |
 ------------------------------------------------------------------

 Strategy: Dimentio can be hard if you aren't careful. He attacks with crystals
           that he throws, and he can also clone himself. Use super jump to hit
           him. If he's near the ground, just jump on him and don't use super
           jump. If he is in the air, even with clones of himself, use super
           jump when you are standing below him and if you're lucky, you'll hit
           the right one and ram him for a lot of damage. Anytime he's in the
           air, don't bother using super jump to jump on his head. Rather, use
           it by standing below him and then ram into him that way. Not only is
           it easier, but much more effective as well. Heal if need be.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Count Bleck                                           |
 |          HP: 150                                               |
 |          AP: 8                                                 |
 ------------------------------------------------------------------

 Strategy: For the first part of the battle against Count Bleck, you can't hurt
           him at all, so just whail on him until Bowser, Peach, and Luigi come
           in and encourage you. The four heroes being united breaks Count
           Bleck's invincibility, and you enter combat against him, for real
           this time. To defeat him, simply jump on him over and over, just
           like on every boss. He does have some powerful attacks though, as
           well as a whopping 150 HP to boot, so be careful and heal when you
           need to. Bleck tries to run straight through you, suck you up into a
           vortex, and he will also slow down time. I strongly recommend using
           the Bowser/Carrie combo for this fight, as it makes it much easier.
           I never had much trouble using this strategy.


 ------------------------------------------------------------------
 |          Boss Battle :                                         |
 |          Super Dimentio                                        |
 |          HP: 200                                               |
 |          AP: 6                                                 |
 ------------------------------------------------------------------

 Strategy: This is it, the final battle! Time to make Dimentio pay for all his
           wicked acts. Wait... should we really do that? I rather enjoy his
           wit and humorous dialogue. For the first part of the battle, like
           with Count Bleck, just whail on him until a cutscene starts and the
           Pure Hearts weaken Dimentio. The real battle begins now. Like you
           did for Count Bleck, just jump on him over and over to defeat him.
           He has more HP, however, and his projectiles that he shoots at you
           can be quite annoying and devastating at the same time, so do be
           very careful. Super Dimentio is definitely harder than Count Bleck
           ever thought to be. I recommend the Bowser/Carrie combo here, as
           well. Keep this up and be sure to heal whenever you need to, and DO
           NOT hesitate or you might die. If you do all this, you should win.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 9. Side Quests                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all the side quests in this game. Note that what I
 might consider a side quest may not necessarily be a side quest to you. Refer
 to the other sections of the guide for that.

 King Sammer's Kingdom
 ---------------------

 In Chapter 6, the kingdom where you fought over 20 battles is called King
 Sammer's Kingdom. After you beat the game, you can come back here and try it
 again. This time around, however, you can defeat all 100 of King Sammer's
 vassals and win some prizes. This is pretty easy to do, except towards the
 end, where it becomes overwhelming. For this reason, it is advised that you
 bring along a few healing items. Just use Bowser's fire breath to defeat every
 one of King Sammer's vassals.

 However, jumping also works well sometimes, and using Dottie to shrink down to
 size on the tiny challengers will allow you to use Bowser's fire breath whilst
 standing close to them to win against them easily. Since the small challengers
 are so annoying, and quite possibly the hardest part of Chapter 6, it is
 advised that you use the Bowser flame/Dottie combo to dispose of them. Jumping
 does not bode well with this strategy, so just stick with flame. Once you beat
 all 100 vassals, you win some cards with characters from Paper Mario: The
 Thousand Year Door. Nice.

 Also, after every 25 battles, you can save your game, just so you know.


 Pit of 100 Trials
 -----------------

 Like in TTYD, this game has the Pit of 100 Trials. Two, actually: one in
 Flipside, and the other in Flopside. You have to beat the Flipside one in
 order to gain access to the Flopside one. More info below:


 =============================
 How to Access Flipside Po100T
 =============================

 To access the Pit of 100 Trials in Flipside, there are two ways. The first is
 to flip into 3D by Merlon's house and then go outside the gate to the outer
 portion (outskirts) of town. Once there, search around for a pipe that you can
 bomb with Boomer. Once you do that, go down it and use Tippi's Wii Remote
 scanning ability to find a few platforms that will reveal a staircase for you.
 Then, go up the stairs and flip to 3D and you'll find a path that takes you to
 the top of the barrier, where you'll find a switch.

 Hit said switch to unlock the Pit of 100 Trials.


 =============================
 How to Access Flopside Po100T
 =============================

 This is accessed simply by completing the Pit of 100 Trials in Flipside. The
 Pit of 100 Trials in Flopside is in the same location as the one in Flipside.


 ==========
 Strategies
 ==========

 There a few strategies I will list in this section.

 1. First off, I recommend that you use Bowser only. He can really do some
    damage, as you already know. I would suggest using a Bowser/Carrie combo.
    However, using Cudge along with Bowser also works well. If you want both an
    offensive and defensive tactic, use a Peach/Cudge combo. Peach can block
    the enemies' attacks, while Cudge can damage them.

 2. Use Barry if an enemy shoots anything at you, use Barry to counter it.

 3. In the early floors of the pit, you can use Dottie to sneak past the
    enemies. This is a really good strategy.

 4. If you are playing as Mario, flip into 3D and the walls will disappear,
    which will allow you to pass through them. Once you get the key, if you
    find that the locked door is near and/or below you, but there's a wall
    impeding your progress, flip into 3D to skip to the door. Also, this method
    saves time, which can become an issue later on in the pit.

 5. Stay prepared. Before venturing into the pit, be sure that you have plenty
    of healing items. Because your item pack is limited, however, it is advised
    that you put two items together using the restauraunt in Flopside. Finally,
    it is not unwise to bring attacking items, such as Shooting Star, etc.

 These strategies were referenced from the Pit of 100 Trials FAQ at GameFAQs,
 found at the following URL:

 http://db.gamefaqs.com/console/wii/file/super_paper_mario_100_trials.txt

 Credit goes to that FAQ for those strategies.

 Finally, note that I do not plan to give strategies for the enemies in either
 the Flipside or the Flopside pit. Please refer to the Pit of 100 Trials FAQ
 linked to above for that information. I will, however, give strategies for the
 two bosses in the pits.


 ============================
 Enemy Listing (Flipside Pit)
 ============================

 NOTE: Every 10 floors, you get a card. Don't mistake those for an enemy. You
       sometimes also get a card before every 10 floors, so keep that in mind.

 Floor 1: Squiglet

 Floor 2: Goomba

 Floor 3: Squig, Squiglet

 Floor 4: Sproing-Oing

 Floor 5: Goomba, Gloomba

 Floor 6: Cherbil

 Floor 7: Sproing-Oing, Squig

 Floor 8: Squig, Squiglet

 Floor 9: Goomba, Poison Cherbil

 Floor 10: Tippi Card

 Floor 11: Paratroopa, Koopa Troopa

 Floor 12: Paragoomba, Spiked Goomba

 Floor 13: Shlurp, Bald Cleft

 Floor 14: Flip Goomba, Koopa Troopa

 Floor 15: Boomboxer, Shlurp

 Floor 16: Tileoid G, Koopa Troopa

 Floor 17: Flip Koopa Troopa

 Floor 18: Buzzy Beetle, Squig

 Floor 19: Koopatrol, Squiglet, Koopa Troopa

 Floor 20: Thoreau Card

 Floor 21: Spiny Card

 Floor 22: Boo, Gloomba

 Floor 23: Fuzzy, Cherbil

 Floor 24: Boing-Oing, Sproing-Oing

 Floor 25: Chain Chomp

 Floor 26: Crayzee Dayzee, Paragoomba

 Floor 27: Squiglet

 Floor 28: Hammer Bro, Koopa Troopa

 Floor 29: Rawbus

 Floor 30: Boomer Card

 Floor 31: Tileoid B, Tileoid G

 Floor 32: Longator

 Floor 33: Growneba

 Floor 34: Stone Buzzy, Bald Cleft

 Floor 35: Choppa, Squig

 Floor 36: Ninjoe

 Floor 37: Spike Top, Buzzy Beetle, Squig

 Floor 38: Magikoopa, Spiked Goomba

 Floor 39: Fire Bro, Tileoid G

 Floor 40: Slim Card

 Floor 41: Clubba, Squiglet

 Floor 42: Pokey, Gloomba

 Floor 43: Koopa Striker

 Floor 44: Squog, Squig, Cursya

 Floor 45: Tileoid R, Tileoid B

 Floor 46: Flip Paratroopa, Flip Goomba

 Floor 47: Ice Cherbil, Poison Cherbil, Cherbil

 Floor 48: Magikoopa, Clubba

 Floor 49: Squog

 Floor 50: Thudley Card

 Floor 51: Flip Spiny, Spiny Buzzy, Buzzy Beetle

 Floor 52: Pigrathim

 Floor 53: Spania, Tileoid B

 Floor 54: Dry Bones, Clubba

 Floor 55: Hooligon

 Floor 56: Dark Boo, Tech Cursya

 Floor 57: Zoin-Oing, Ice Chrbil

 Floor 58: Amayzee Dayzee, Crayzee Dayzee

 Floor 59: Yellow Magiblot, Squig

 Floor 60: Carrie Card

 Floor 61: Beep Boxer, Heavy Cursya, Cursya

 Floor 62: Dull Bones, Dark Boo

 Floor 63: Boomerang Bro, Clubba

 Floor 64: Tileoid Y, Tileoid R

 Floor 65: Blomeba, Grownmeba

 Floor 66: Slellobit, Ninjoe

 Floor 67: Longadile, Longator

 Floor 68: Flip Hammer Bro, Squog, Squoinker

 Floor 69: Soopa Striker

 Floor 70: Fleep Card

 Floor 71: Moon Cleft, Bald Cleft

 Floor 72: Jawbus

 Floor 73: Cursya, Reversya Cursya, Tech Cursya, Heavy Cursya

 Floor 74: Copta

 Floor 75: Ruff Puff

 Floor 76: Blastboxer, Beepboxer, Boomboxer

 Floor 77: Blue Magiblot, Squog

 Floor 78: Chromeba, Blomeba

 Floor 79: Flip Skellobit, Fire Spiky Skellobit

 Floor 80: Cudge Card

 Floor 81: Hogarith, Tileoid Y

 Floor 82: Red Magiblot, Squoinker

 Floor 83: Pink Fuzzy, Cherbil

 Floor 84: Shlorp, Spania

 Floor 85: Poison Pokey, Dark Boo

 Floor 86: Koopatrol, Magikoopa

 Floor 87: Chromeba, Reversya Cursya, Copta

 Floor 88: Ninjoe, Ninjohn

 Floor 89: Headbonk Goomba

 Floor 90: Dottie Card

 Floor 91: Gawbus

 Floor 92: Ninjerry, Ninjohn, Ninjoe

 Floor 93: Skellobit, Ninjerry, Cursya

 Floor 94: Flip Fire Bro, Squoinker

 Floor 95: Skellobit, Spiky Skellobit

 Floor 96: Flip Boomerang Bro, Flip Fire Bro

 Floor 97: Squiglet

 Floor 98: Red Chomp

 Floor 99: Blue Magiblot, Red Magiblot, Yellow Magiblot

 Floor 100: Wracktail
 Strategy: Not too bad. Defeat him basically the same way you did Fracktail in
           Chapter 1. Use Mario to get onto his back, but then switch to Luigi
           and have him super jump the antennas. Thoreau is an alternative, but
           he sucks, so I don't recommend it.


 ============================
 Enemy Listing (Flopside Pit)
 ============================

 NOTE: Every 10 floors, you get a card. Don't mistake those for an enemy. You
       sometimes also get a card before every 10 floors, so keep that in mind.

 Floor 1: Goomba

 Floor 2: Koopa, Goomba

 Floor 3: Goomba, Paragoomba, Tech Cursya

 Floor 4: Paragoomba

 Floor 5: Koopa, Spiked Goomba

 Floor 6: Squiglet, Cherbil

 Floor 7: Spiny, Squiglet

 Floor 8: Goomba, Spiny, Cursya

 Floor 9: Spike Top Koopa

 Floor 10: Dashell Card

 Floor 11: Fuzzy, Squiglet

 Floor 12: Stone Buzzy

 Floor 13: Cleft, Paratroopa, Heavy Cursya

 Floor 14: Cleft, Paragoomba

 Floor 15: Spania, Goomba

 Floor 16: Dull Bones, Spiny, Tech Cursya

 Floor 17: Spike Buzzy, Spike Top

 Floor 18: Fuzzy, Spiked Goomba

 Floor 19: Dull Bones, Goomba

 Floor 20: Goombario Card

 Floor 21: Pokey, Reversya Cursya, Fuzzy

 Floor 22: Spania

 Floor 23: Fuzzy, Longator

 Floor 24: Dull Bones, Fuzzy, Paragoomba

 Floor 25: Cleft, Ruff Puff

 Floor 26: Dark Boo

 Floor 27: Ruff Puff, Heavy Cursya, Squiglet

 Floor 28: Stone Buzzy, Spania

 Floor 29: Dark Boo, Goomba

 Floor 30: Kooper Card

 Floor 31: Shlurp, Ruff Puff

 Floor 32: Sproing-Oing, Squiglet

 Floor 33: Choppa, Pokey

 Floor 34: Boomboxer

 Floor 35: Growneba, Reversya Cursya, Squiglet

 Floor 36: Boomboxer, Cursya

 Floor 37: Grownmeba

 Floor 38: Cherbil

 Floor 39: Dark Boo, Megabite

 Floor 40: Bombette Card

 Floor 41: Striker

 Floor 42: Shlurp, Cursya, Heavy Cursya

 Floor 43: Boomboxer, Choppa

 Floor 44: Sproing-Oing, Tech Cursya, Reversya Cursya

 Floor 45: Shlurp

 Floor 46: Hammer Bro, Goomba

 Floor 47: Boomerang Bro, Dark Goomba

 Floor 48: Fire Bro, Spiked Goomba

 Floor 49: Magikoopa, Striker, Squiglet

 Floor 50: Parakarry Card

 Floor 51: Muth

 Floor 52: Chomp

 Floor 53: Clubba

 Floor 54: Squiglet

 Floor 55: Squiglet, Spania

 Floor 56: Boomerang Bro, Tech Cursya, Squiglet

 Floor 57: Tileoid

 Floor 58: Hammer Bro, Cursya

 Floor 59: Striker, Magikoopa

 Floor 60: Bow Card

 Floor 61: Magikoopa, Chomp

 Floor 62: Pigarithm, Magikoopa, Eeligon

 Floor 63: Magikoopa, Heavy Cursya, Tileoid

 Floor 64: Ninjoe

 Floor 65: Chomp, Fire Bro

 Floor 66: Hammer Bro

 Floor 67: Clubba, Tech Cursya

 Floor 68: Koopatrol, Clubba

 Floor 69: Ninjoe, Megabite, Cherbil

 Floor 70: Watt Card

 Floor 71: Jawbus

 Floor 72: Koopa, Koopatrol

 Floor 73: Barridad

 Floor 74: Eeligon, Choppa

 Floor 75: Dayzee, Pigrathm

 Floor 76: Koopatrol

 Floor 77: Ninjoe, Tileoid

 Floor 78: Skellobit, Ninjoe

 Floor 79: Skellobit, Spiky Skellobit

 Floor 80: Sushie Card

 Floor 81: Spiky Skellobit, Curseya

 Floor 82: Magikoopa, Cherbil

 Floor 83: Skellobit, Spiky Skellobit

 Floor 84: Jawbus

 Floor 85: Magiblot

 Floor 86: Koopatrol, Reversya Curseya

 Floor 87: Striker, Squiglet

 Floor 88: Longator

 Floor 89: Magiblot, Tileoid

 Floor 90: Lakilester Card

 Floor 91: All four Curseya enemies

 Floor 92: Magikoopa, Squiglet

 Floor 93: All three Bro enemies

 Floor 94: Magiblot, Dayzee, Cherbil

 Floor 95: Headbonk Goomba

 Floor 96: Jawbus, Megabite

 Floor 97: Skellobit, Spiky Skellobit

 Floor 98: Muth

 Floor 99: All Bro enemies and a Koopatrol

 Floor 100: Shadoo
 Strategy: Shadoo can only be encountered after you beat the Flopside Pit of
           100 Trials twice. On your second run through, you'll meet him. He is
           a copy of all your party members, and thus basically their shadow.
           You can defeat him with the Bowser/Carrie combo by jumping on him.
           Be sure that you heal when necessary, and you should be fine.


 =====
 Flimm
 =====

 You can sometimes encounter Flimm on one of the exit doors in both the
 Flipside and Flopside pits. Flimm will sell you some items, so definitely buy
 those to heal yourself if you encounter him. It's better to use his items than
 to use the good ones that you have.


 ==============
 Amayzee Dayzee
 ==============

 In the Flipside pit, there is a chance you'll encounter an Amayzee Dayzee. To
 defeat this rare enemy, using Dottie works well. Flip into 3D if the Amayzee
 Dayzee runs away. If it runs away while in 3D, flip back into 2D. Keep doing 
 this until you win.


 =======
 Dashell
 =======

 For completing the Pit of 100 Trials in Flipside, you get the Pixl Dashell.
 What does it do, you ask? Check the Pixl List section of this FAQ to find out.


 ==========
 Other Tips
 ==========

 Because all of the enemies in the Flopside pit are merely dark versions of the
 ones in the Flipside pit, it is important that you buy some Dark Cards from
 the Card Shop in order to increase the damage that you do to them. This will
 make the pit, much, much easier, believe me. Complete the pit twice to get
 rare Catch Cards of Dark Mario, Dark Peach, Dark Bowser, and Dark Luigi. Be
 sure that you never sell these cards.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 10. Mini Games                                                       |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Although I label this section as Mini Games, this is really only a section
 about the Flipside Arcade, as that's really the only mini games in Super Paper
 Mario. If you want to see how to play the mini games, I suggest going to the
 Flipside Arcade FAQ, found at GameFAQs.com at this URL:

 http://www.gamefaqs.com/console/wii/file/933012/47925

 Before you can play the aforementioned mini games, you must first unlock the
 Flipside Arcade. Doing so is simple. First, you have to have the ability to
 flip into different dimensions. This should be very simple to get, as you get
 it in Chapter 1-1. After you get that, you can go down the elevators in
 Flipside until you reach floor B1 (the very bottom floor of the town). Once
 there, you should see a building nearby with a cup on it. Enter this building,
 which is known as the Beveragatorium.

 Upon entering, flip into 3D to find a hallway leading to the back of the
 Beveragatorium. Go through said hallway and you'll find a pipe. By entering
 it, you gain acess to the Flipside Arcade.

 Also, you have to have what is known as the "Gold Card" to play Hammer
 Whacker, which is one of the games available to you in the Flipside Arcade. To
 obtain this, you must have access to Flopside. Once you do, enter the
 Beveragatorium (the one in Flopside, also located on B1) and flip into 3D to
 reveal a hallway leading to the back of the building. Go through it to find
 a pair of chests, one of which has the Gold Card in it. After getting that,
 talk to InterChet after going back to the Flipside Arcade to gain access to
 the Hammer Whacker mini game.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 11. Items                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 In this section, I'll list all of the items in the game. The items are listed
 in alphabetical order, and are not subject to types, meaning if an item is a
 key item, it will still be listed here, even if it's listed in an area where
 healing or offensive items are. Note that I don't list the items you get by
 using ingredients in the Flipside and Flopside restauraunts.

 Ancient Clue
 Description: Give it to the Pixl inside of the bathroom at the beginning of
              Chapter 4-3.

 Autograph
 Description: Give this to Watchitt when trying to find Piccolo.

 Big Egg
 Description: Heals 12 HP and cures Poison.

 Black Apple
 Description: Heals 1 HP and cures Poison.

 Block Block
 Description: Makes it where you won't be damaged. The better you activated the
              item, the longer it lasts.

 Blue Apple
 Description: Heals 5 HP and cures Poison.

 Blue Orb
 Description: This is used to create a bridge in Chapter 7-4.

 Bone-In-Cut
 Description: Doubles your Attack Power for a short period of time.

 Cake Mix
 Description: Heals 5 HP and cures Poison.

 Catch Card
 Description: Catches the enemy and attempts to make a card, although it is not
              guaranteed to work.

 Catch Card SP
 Description: Catches the enemy and attempts to make a card, and works almost
              every time.

 Cooking Disk
 Description: Place this into the DS on the wall in the cooking shop to get a
              list of recipes. There are a total of seven of these.

 Courage Shell
 Description: Halves the damage taken by physical attacks. The better you
              activated the item, the longer it lasts.

 Crystal Ball
 Description: Give this to Merlee when trying to find Piccolo.

 Dayzee Tear
 Description: Heals 3 HP and cures Poison.

 Diet Book
 Description: Give this to Hagra in Chapter 7-2.

 Dried Shroom
 Description: Heals 1 HP and cures Poison.

 Earth Tablet
 Description: You get this in Chapter 5-2. This is required, along with two
              other tablets, to progress further in the chapter.

 Emergency Rations
 Description: Heals 50 HP when in the Pit of 100 Trials. Under normal
              circumstances, it heals 10 HP.

 Fire Burst
 Description: Attacks all enemies onscreen. The better you activated the item,
              the better it is.

 Fire Tablet
 Description: You get this in Chapter 5-2. This is required, along with two
              other tablets, to progress further in the chapter.

 Floro Sprout
 Description: This is required to progress further in Chapter 5-4.

 Fresh Pasta Bunch
 Description: Heals 5 HP and cures Poison.

 Fresh Veggie
 Description: Heals 10 HP and cures Poison.

 Ghost Shroom
 Description: Creates a giant mushroom that attacks enemies. The better you
              activated the item, the better it is.

 Gold Bar
 Description: You can buy these for 100 Coins, and sell them for 90 Coins. They
              are good for keeping Coins after you have reached the limit on
              how many you can hold.

 Gold Bar x3
 Description: You can buy these for 300 Coins, and sell them for 290 Coins.
              They are good for keeping Coins after you have reached the limit
              on how many you can hold. In addition, they are also better than
              the Gold Bar.

 Gold Medal
 Description: Gives you 10,000 more Score than you currently have.

 Golden Card
 Description: Use it to unlock a mini-game in the Flipside arcade.

 Golden Leaf
 Description: Heals 1 HP and cures Poison.

 Goldfish Bowl
 Description: This is required to get to Chapter 4.

 Happy Flower
 Description: Use this to cause Coins to fall from the sky for a limited amount
              of time. The small Coins are worth 1 Coin, and the big ones are
              worth 3 Coins.

 Helmet
 Description: This is required to breathe in Chapter 4.

 Honey Jar
 Description: Heals 10 HP and cures Poison.

 Horse Tail
 Description: Heals 7 HP and cures Poison.

 Hot Sauce
 Description: Doubles your Attack Power for a short period of time.

 HP Plus
 Description: Raises your maximum HP by 5 permanently.

 Ice Storm
 Description: Attacks all enemies onscreen. The better you activated the item,
              the better it is.

 Inky Sauce
 Description: Heals 3 HP and cures Poison.

 Key
 Description: Use these to unlock doors.

 Keel Mango
 Description: Heals 7 HP and cures Poison.

 Life Shroom
 Description: Revives you when you die. If used without dying, heals 5 HP and
              cures Poison.

 Long-Last Shake
 Description: Heals your HP over time. The better you activated the item, the
              more HP it heals.

 Mega Star
 Description: This makes you huge for a short time. During this time, you can
              run straight through enemies and objects.

 Mighty Tonic
 Description: Doubles your Attack Power for a short period of time.

 Mild Cocoa Bean
 Description: Heals 5 HP and cures Poison.

 Mushroom
 Description: Heals 10 HP.

 Mystery Box
 Description: Becomes a random item when you use it.

 Pal Pills
 Description: This creates 8 tiny 8-bit creatures to help you. They attack
              enemies if you stand in front of one with them. Depending on the
              party member you're currently playing as, Pal Pills will take on
              different forms.

 Paper
 Description: Give this to Merlumina when trying to get Piccolo.

 Peachy Peach
 Description: Heals 10 HP and cures Poison.

 Pink Apple
 Description: Heals 5 HP and cures Poison.

 Poison Shroom
 Description: Poisons you. The Poison will gradually damage you.

 POW Block
 Description: Damages all enemies onscreen, including ground and ceiling. Even
              so, flying enemies are unaffected by this. The better you
              activated the item, the more damage it does.

 Power Plus
 Description: Permanently raises your Attack Power by 1.

 Power Steak
 Description: Heals 15 HP and cures Poison.

 Primordial Fruit
 Description: Heals 10 HP and cures Poison.

 Red Apple
 Description: Heals 5 HP and cures Poison.

 Red Orb
 Description: This is used to create a bridge in Chapter 7-4.

 Return Pipe
 Description: Use this to warp from a chapter back to Flipside. This is not
              recommended, however, because if you do that, you'll have to beat
              all the levels to get back to the chapter you were when you used
              it. Also, this doesn't work in every place. The only time I'd
              suggest using it is after you complete a chapter, and you go back
              in one for whatever reason.

 Sap Soup
 Description: Heals 3 HP and cures Poison.

 Shell Shock
 Description: Attacks enemies by ramming into them, but you only get one
              chance.

 Shooting Star
 Description: Attacks all enemies onscreen.

 Shroom Shake
 Description: Heals 10 HP.

 Sleepy Sheep
 Description: Puts all enemies onscreen to sleep for a short period of time.

 Slimy Shroom
 Description: Heals 10 HP and cures Poison.

 Slow Flower
 Description: Makes you significantly slower. The plus side is you get three
              times the amount of Score and Coins that you normally would.

 Smelly Herb
 Description: Heals 5 HP and cures Poison.

 Speed Flower
 Description: Makes you significantly faster. The plus side is you get three
              times the amount of Score and Coins that you normally would.

 Star Medal
 Description: Gives you 1,000 more Score than you currently have.

 Stop Watch
 Description: Stops all enemies onscreen for a short amount of time.

 Super Shroom
 Description: Heals 20 HP.

 Super Shroom Shake
 Description: Heals 20 HP.

 Turtley Leaf
 Description: Halves the damage taken by physical attacks.

 Thunder Rage
 Description: Attacks all enemies onscreen. The better you activated this item,
              the more damage it does.

 Training Machine
 Description: Give this to Merluvlee when trying to get Piccolo.

 Ultra Shroom
 Description: Heals 50 HP.

 Ultra Shroom Shake
 Description: Heals 50 HP.

 Volt Shroom
 Description: When used, you have electricity around you for a short period of
              time. If enemies touch you while in this state, they become
              paralyzed.

 Water Tablet
 Description: You get this in Chapter 5-2. This is required, along with two
              other tablets, to progress further in the chapter.

 Whacka Bump
 Description: Heals 30 HP and cures Poison.

 Yellow Apple
 Description: Heals 5 HP and cures Poison.

 Yellow Orb
 Description: This is used to create a bridge in Chapter 7-4.

 You-Know-What
 Description: Give this to Bestovius when trying to get Piccolo.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 12. Shops                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the shops in this game, as well as what is sold
 in them and how much they cost. Also, each time you buy an item in any shop,
 you will get a Shop Point. For every certain amount of Shop Points you earn,
 you will get a free item. You have to earn separate Shop Points in each shop,
 so keep that in mind. I'll list what you get from earning Shop Points below.

 10 Shop Points: Cake Mix
 20 Shop Points: Honey Jar
 30 Shop Points: Big Egg
 50 Shop Points: Fresh Pasta Bunch
 70 Shop Points: Power Steak
 100 Shop Points: Mega Koopa Card
 150 Shop Points: Slimy Shroom
 200 Shop Points: Golden Leaf
 250 Shop Points: Ultra Shroom Shake
 300 Shop Points: Whacka Card

 -----------------------------------------


 Flipside Shops

 -----------------------------------------

 Howzit's Shop
 Location: Flipside (2nd floor)
 Items:

 Shroom Shake
 Price: 30 Coins

 Long-Last Shake
 Price: 30 Coins

 Life Shroom
 Price: 100 Coins

 Fire Burst
 Price: 20 Coins

 Ice Storm
 Price: 40 Coins

 Sleepy Sheep
 Price: 10 Coins

 Courage Shell
 Price: 10 Coins

 Shell Shock
 Price: 20 Coins

 Star Medal
 Price: 50 Coins

 Gold Bar
 Price: 100 Coins

 -----------------------------------------

 Notso's Shop
 Location: Flipside (2nd floor)
 Items:

 Super Shroom Shake
 Price: 80 Coins

 Ultra Shroom Shake
 Price: 300 Coins

 Thunder Rage
 Price: 80 Coins

 Stop Watch
 Price: 50 Coins

 Mighty Tonic
 Price: 70 Coins

 Volt Shroom
 Price: 30 Coins

 Block Block
 Price: 50 Coins

 Ghost Shroom
 Price: 88 Coins

 Gold Medal
 Price: 500 Coins

 Gold Bar x3
 Price: 300 Coins

 -----------------------------------------

 Itty Bits
 Location: Flipside (B1)
 Items:

 Cake Mix
 Price: 25 Coins

 Big Egg
 Price: 25 Coins

 Honey Jar
 Price: 20 Coins

 -----------------------------------------


 Flopside Shops

 -----------------------------------------

 Itty Bits
 Location: Flopside (B1)
 Items:

 Fresh Pasta Bunch
 Price: 30 Coins

 Power Steak
 Price: 35 Coins

 Smelly Herb
 Price: 15 Coins

 -----------------------------------------


 Chapter 1 Shops

 -----------------------------------------

 Howzit's Shop
 Location: Yold Town (Chapter 1-2)
 Items:

 Fire Burst
 Price: 7 Coins

 POW Block
 Price: 60 Coins

 Shroom Shake
 Price: 11 Coins

 Long-Last Shake
 Price: 15 Coins

 Life Shroom
 Price: 50 Coins

 Sleepy Sheep
 Price: 25 Coins

 Shell Shock
 Price: 8 Coins

 Mighty Tonic
 Price: 50 Coins

 Courage Shell
 Price: 25 Coins

 Volt Shroom
 Price: 20 Coins

 -----------------------------------------


 Chapter 3 Shops

 -----------------------------------------

 Itty Bits
 Location: Dotwood Tree (Chapter 3-3)
 Items:

 Peachy Peach
 Price: 25 Coins

 Fresh Veggie
 Price: 20 Coins

 Horsetail
 Price: 18 Coins

 -----------------------------------------


 Chapter 4 Shops

 -----------------------------------------

 Twinkle Mart
 Location: Outer Space (Chapter 4-3)
 Items:

 Sweet Choco Bar
 Price: 10 Coins

 Shroom Choco Bar
 Price: 50 Coins

 Golden Choco Bar
 Price: 100 Coins

 -----------------------------------------


 Chapter 5 Shops

 -----------------------------------------

 Howzit's Shop
 Location: Downtown of Crag
 Items:

 Fire Burst
 Price: 15 Coins

 Ice Storm
 Price: 25 Coins

 POW Block
 Price: 80 Coins

 Shroom Shake
 Price: 25 Coins

 Super Shroom Shake
 Price: 100 Coins

 Life Shroom
 Price: 75 Coins

 Sleepy Sheep
 Price: 30 Coins

 Courage Shell
 Price: 8 Coins

 Mystery Box
 Price: 3 Coins

 Primordial Fruit
 Price: 22 Coins

 -----------------------------------------


 Chapter 5 Shops

 -----------------------------------------

 Itty Bits
 Location: Downtown of Crag
 Items:

 Keel Mango
 Price: 20 Coins

 Mild Cocoa Bean
 Price: 20 Coins

 -----------------------------------------


 Chapter 7 Shops

 -----------------------------------------

 Itty Bits
 Location: The Overthere (Chapter 7-4)
 Items:

 Hot Dog
 Price: 120 Coins

 Hot Sauce
 Price: 20 Coins


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 13. Cards                                                            |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all 256 Cards in Super Paper Mario. First of all, let
 me explain how to get to the card shops, which is required if you wanna get
 all cards. Yes, that's right; there are two card shops; one in Flipside and
 the other in Flopside. For the Flipside one, go to the floor 1 and run all the
 way to the right, where you should see a cracked wall. Bomb said wall using
 Boomer to reveal a hole in the wall. Flip into 3D and go through that hole to
 reach a new area.

 In that area, you'll find the card shop, which sells Card Bags for 10 Coins
 each. Card Bags give you a random card of varying rarity, and they also give
 you Catch Cards for 20 Coins each. Now, to get to the Flopside card shop, all
 you have to do is get to Flopside before you go to Chapter 5 (see the
 walkthrough). In the Flopside card shop, you can buy Caught Cards. Caught
 Cards are predetermined as well as a pre-labeled cards that have prices that
 range from 10 Coins to 500 Coins. In addition, you can buy Catch Card SP's for
 100 Coins.

 A good way of getting enemy cards is to use Catch Card SP's, which are almost
 guaranteed to work everytime. Regular Catch Card's work, but not nearly as
 effectively as Catch Card SP's. By using those cards, you can turn an enemy
 into a card and pick it up.

 Now, if you're thinking that cards are useless, think again. Sure, they are
 optional, but they do have one good use. They multiply your Attack Power by
 one plus the number of enemy cards you have. Thus, if you have one enemy card,
 you'll do double the damage you normally would against that enemy, and then
 three times more if you have two cards, and so on.

 Credit goes to the Card FAQ found at GameFAQs.com at the following URL for
 the information above:

 http://db.gamefaqs.com/console/wii/file/super_paper_mario_card.txt

 I will not provide a card list, however, since it's simply too tedious to do
 so. For that, refer to the above FAQ.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 14. Pixl List                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will tell you about all of the Pixls in the game, and where to
 get them, etc. This section will not list Tippi.

 Thoreau
 Found: Chapter 1-2
 Description: To get Thoreau, you have to enter the third house on the left in
              Yold Town, which is found in Chapter 1-2. Once there, flip into
              3D and go through the pipe behind the fence. Afterward, you'll be
              in a room with numerous Thwomps. They will damage you if you hit
              them, so flip into 3D to walk past them with no problems. Enter
              the door at the end. In the subsequent room, use Tippi's Wii
              Remote abilities on the wall to your right to reveal a hidden
              door. Go through it.

              In the next room, simply kill all the enemies and open the chest
              to get Thoreau!
 Abilities: With Thoreau, you can pick up enemies and throw them at other
            enemies, or just throw the aforementioned enemy back onto the
            ground it came from. You can also throw enemies at switches to hit
            them, thus activating them and allowing you to progress further.
            Finally, Thoreau has the ability to pick items up.

 Boomer
 Found: Chapter 2-1
 Description: To get Boomer, you have to be in Chapter 2-1. Once there, go down
              the pipe located past the big lake. After going down said pipe,
              use Tippi's Wii Remote abilities to reveal a hidden "!" switch.
              Hit that switch and go down the pipe that's revealed. After that,
              you'll be in a room where you have to kill some enemies. Do so,
              and Boomer is yours.
 Abilities: Boomer has the ability to blow things up, hence his name. He can
            blow up any crack you see. If there's a crack in the wall, be sure
            to try Boomer; he works wonders. Boomer can damage enemies as well.
            You can press 1 immediately after putting him on the ground to blow
            him up instantly. This can be useful against enemies. This is also
            required in some instances.

 Slim
 Found: Chapter 2-3
 Description: Slim is found in Chapter 2-3, in Merlee's Mansion. To get Slim,
              go to the second floor of the mansion. Then, go all the way left
              against the wall and then flip into 3D and travel to a hidden
              room where you'll find Slim. Easy enough, right?
 Abilities: Slim allows you to become skinny. Actually, that's quite an
            understatement; Slim allows you to become as thin as a sliced apple
            peel. By using this ability, you can go straight through some small
            gaps in the walls, stuff like that. Also, by standing still in this
            state, you won't be harmed by enemies or obstacles (e.g. the
            electric barriers in Chapter 2-3).

 Thudley
 Found: Chapter 3-2
 Description: To get Thudley, go down the pipe in the second area of Chapter
              3-2. After you do that, keep advancing on, then swim until you
              reach a door, which you should enter. Now, kill the enemies in
              the room you come to and you'll get Thudley for your efforts.
 Abilities: Thudley is a rather nice Pixl to have. He'll not only be able to
            enable you to ground pound, but he'll also be able to knock the
            teeth out of the enemies that are attacking you. All in all, you
            won't forget about Thudley (at least I hope not :o).

 Carrie
 Found: Chapter 3-4
 Description: Carrie is found in Chapter 3-4, deep within Fort Francis. I'd
              rather just redirect you to the Walkthrough section here, sorry.
 Abilities: Carrie has the ability to float over spikes. Nifty! In addition to
            that oh-so-awesome ability, Carrie can float you over basically
            anything. She's a pretty nice Pixl to have in certain boss fights.

 Barry
 Found: Chapter 3-1
 Description: Barry is an optional Pixl. He is found behind one of the very
              first bushes you come across in Chapter 3-1. Examine the bush and
              talk to him after completing Chapter 3 entirely and he'll join
              you.
 Abilities: Barry has the ability to create a barrier around you, which will
            counteract damage. He's okay at some points, but IMHO, he's not
            what everyone says he is.

 Fleep
 Found: Chapter 4-2
 Description: To find Fleep, simply get the Ancient Scroll from the elder in
              Chapter 4-2 and bring that scroll back to the bathroom at the
              entrance of the chatper, where Fleep awaits.
 Abilities: Fleep can flip enemies and objects. He can flip air too, but it
            does nothing, except when you flip space rifts, in which case that
            does something. To summarize: he can flip stuff. That good enough
            for ya? Better be.

 Cudge
 Found: Chapter 5-2
 Description: After getting all three tablets, place them in the spots you have
              to (see the Walkthrough section) to get Cudge.
 Abilities: Cudge is a hammer. He can hit enemies to damage them, and he can
            also hit switches and break blocks. All in all, he's very good, and
            easily one of the most damaging Pixls in the game.

 Dottie
 Found: Chapter 5-4
 Description: Since my memory is a bit sketchy on how to get Dottie, please see
              the Walkthrough section. Yeah so, I'm lazy. I'm helping you,
              ain't I? That would make you lazier than I am. That makes me feel
              a little better at least. :P
 Abilities: Dottie has the ability to shrink you to microscopic size. In your
            tiny state, you can walk across water, go through small doors, and
            sneak past enemies unnoticed. Also, I found that Dottie is very
            useful in Chapter 6 in Sammer's Kingdom on the tiny samurai
            warriors. By using a Dottie/Bowser combo, you can get close to the
            tiny sword warriors and then use Bowser's fire breath to win.

 Piccolo
 Found: Flipside
 Description: Piccolo is an optional Pixl, and he isn't that useful to me. He
              is useful for the Underchomp boss in Chapter 7, but that's it,
              and that boss is easy enough without Piccolo. To get him, do the
              following:

 1. Go to Flopside. Once there, go inside the fortuneteller's building to find
    Merlee. Talk to her when you are on the same side of the table as her. She
    will ask you to find a Crystal ball from Merluvlee, so go over to Flipside
    and enter the fortuneteller's shop there. Inside, talk to Merluvlee and
    explain to her you want the Crystal Ball back. She'll tell you that she
    lent her Training Machine to Bestovius, and she wants you to get it back
    for her. Great.

 2. Go to Chapter 1-1 and visit Bestovius's house. Once inside, talk to him and
    he offers to give you the Training Machine if you go and get the You-Know-
    What from Watchitt. Go to Chapter 1-2 and get it from the old geezer. He'll
    tell you he'll give you the You-Know-What if you get Merlumina's Autograph.
    *sigh* Use the Return Pipe to get back to Flipside. Then, enter Chapter
    1-4.

 3. Once in Chapter 1-4, go to the area where you fought Fracktail and walk
    around until Merlumina appears. Get the Autograph and go back to Chapter
    1-2 and give the Autograph to Watchitt to get the You-Know-What.

 4. Go back to Chapter 1-1 and talk to Bestovius and give him the You-Know-
    What. In return, he'll give you the Training Machine. Use the Return Pipe
    and go to Flipside and enter Merluvlee's fortunetelling building shop. In
    there, talk to her to get the Crystal Ball in exchange for the Training
    Machine.

 5. Go to Flopside and enter the fortuneteller shop there and give Merlee the
    Crystal Ball to get the Random House Key. With that done, go to Flopside's
    first floor and use that key on the locked door there (it's by the card
    shop) to unlock it. Inside, you'll find Piccolo, which puts an end to this
    annoying side quest.
 Abilities: Piccolo has the ability to put enemies to sleep. Sort of usual, but
            definitely not mandatory seeing as how this game is so easy you can
            beat it in your sleep.

 Dashell
 Found: Pit of 100 Trails (Flipside)
 Description: Get Dashell by defeating Wracktail in the Pit of 100 Trials in
              Flipside.
 Abilities: Dashell, as its name implies, allows you to dash.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 15. Recipes                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all of the recipes in this game, as well as what to
 combine to get what, etc.

 ====================
 Where You Go To Cook
 ====================

 There are two places you can cook, one in each town (Flipside and Flopside).
 The first one is located in Flipside on the first floor. Enter the building
 with the food sign on it. This is Saffron's Restauraunt. The second place you
 can cook at is located in Flopside, and, just like Flipside, it's located on
 the first floor of the town. Enter the building with the food sign on it to
 reach Dyllis Restauraunt.

 If you are wondering what the difference between the two restauraunts are, the
 answer is rather simple. Saffron makes recipes that require only one item to
 make, and Dyllis makes recipes that require two items to make.

 Note that when I say "Recipe Gained" it means that you get that item.


 List of Recipes You Can Make (Flipside):
 ----------------------------------------

 Recipe Gained: Block Meal
 Food Needed: Block Block

 Recipe Gained: Dangerous Delight
 Food Needed: Poison Shroom

 Recipe Gained: Dayzee Syrup
 Food Needed: Dayzee Tear

 Recipe Gained: Electro Pop
 Food Needed: Thunder Rage

 Recipe Gained: Fried Egg
 Food Needed: Big Egg

 Recipe Gained: Fried Shroom Plate
 Food Needed: Shroom Shake

 Recipe Gained: Golden Meal
 Food Needed: Gold Bar

 Recipe Gained: Hamburger
 Food Needed: Power Steak

 Recipe Gained: Healthy Salad
 Food Needed: Fresh Veggie

 Recipe Gained: Herb Tea
 Food Needed: Smelly Herb

 Recipe Gained: Honey Candy
 Food Needed: Honey Jar

 Recipe Gained: Inky Soup
 Food Needed: Inky Sauce

 Recipe Gained: Koopa Tea
 Food Needed: Turtley Leaf

 Recipe Gained: Mango Juice
 Food Needed: Keel Mango

 Recipe Gained: Megaton Dinner
 Food Needed: POW Block

 Recipe Gained: Meteor Meal
 Food Needed: Shooting Star

 Recipe Gained: Miracle Dinner
 Food Needed: Mystery Box

 Recipe Gained: Mistake
 Food Needed: Mix wrong ingredients to get this

 Recipe Gained: Mistake (SS)
 Food Needed: Sleepy Sheep

 Recipe Gained: Peach Juice
 Food Needed: Peachy Peach

 Recipe Gained: Roast Horsetail
 Food Needed: Horsetail

 Recipe Gained: Roast Shroom Dish
 Food Needed: Super Shroom Shake

 Recipe Gained: Roast Whacka Bump
 Food Needed: Whacka Bump

 Recipe Gained: Sap Syrup
 Food Needed: Sap Soup

 Recipe Gained: Shroom Steak
 Food Needed: Ultra Shroom Shake

 Recipe Gained: Sky Juice
 Food Needed: Blue Apple

 Recipe Gained: Slimy Extract
 Food Needed: Slimy Shroom

 Recipe Gained: Snow Cone
 Food Needed: Ice Storm

 Recipe Gained: Spaghetti Plate
 Food Needed: Fresh Pasta Bunch

 Recipe Gained: Spicy Soup
 Food Needed: Fire Burst

 Recipe Gained: Spit Roast
 Food Needed: Bone-In-Cut

 Recipe Gained: Sweet Cookie Snack
 Food Needed: Cake Mix

 Recipe Gained: Town Special
 Food Needed: Primordial Fruit

 Recipe Gained: Warm Cocoa
 Food Needed: Mild Cocoa Bean


 List of Recipes You Can Make (Flopside):
 ----------------------------------------

 Recipe Gained: Awesome Snack
 Food Needed: Cake Mix + Fresh Veggie

 Recipe Gained: Berry Snow Bunny
 Food Needed: Snow Bunny + Pink Apple

 Recipe Gained: Chocolate Cake
 Food Needed: Mild Cocoa Bean + Cake Mix

 Recipe Gained: Choco Pasta Dish
 Food Needed: Mild Cocoa Bean + Fresh Pasta Bunch

 Recipe Gained: Couple's Cake
 Food Needed: Snow Bunny + Berry Snow Bunny

 Recipe Gained: Dyllis Breakfast
 Food Needed: Shroom Shake + Spicy Soup

 Recipe Gained: Dyllis Deluxe
 Food Needed: Shroom Steak + Gorgeous Steak

 Recipe Gained: Dyllis Dinner
 Food Needed: Fried Shroom Plate + Meat Pasta Dinner

 Recipe Gained: Dyllis Dynamite
 Food Needed: Egg Bomb + Dyllis Breakfast

 Recipe Gained: Dyllis Lunch
 Food Needed: Fried Shroom Plate + Spaghetti Plate

 Recipe Gained: Dyllis Special
 Food Needed: Roast Shroom Dish + Fruity Hamburger

 Recipe Gained: Egg Bomb
 Food Needed: Fire Burst + Big Egg

 Recipe Gained: Emergency Ration
 Food Needed: Fire Burst + Shroom Shake

 Recipe Gained: Fruit Parfait
 Food Needed: Peachy Peach + Snow Cone

 Recipe Gained: Fruity Cake
 Food Needed: Peachy Peach + Mushroom Crepe

 Recipe Gained: Fruity Hamburger
 Food Needed: Power Steak + Keel Mango

 Recipe Gained: Fruity Punch
 Food Needed: Peachy Peach + Keel Mango

 Recipe Gained: Fruity Shroom
 Food Needed: Peachy Peach + Shroom Shake

 Recipe Gained: Gingerbread House
 Food Needed: Chocolate Cake + Mousse

 Recipe Gained: Golden Choco-Bar
 Food Needed: Mild Cocoa Bean + Golden Leaf

 Recipe Gained: Gorgeous Steak
 Food Needed: Power Steak + Hamburger

 Recipe Gained: Gradual Syrup
 Food Needed: Long-Last Shake + Peachy Peach

 Recipe Gained: Heartful Cake
 Food Needed: Cake Mix + Lovely Chocolate

 Recipe Gained: Heavy Meal
 Food Needed: Honey Jar + Honey Candy

 Recipe Gained: Honey Shroom
 Food Needed: Shroom Shake + Honey Jar

 Recipe Gained: Honey Super
 Food Needed: Super Shroom Shake + Honey Jar

 Recipe Gained: Horsetail Tart
 Food Needed: Horsetail + Cake Mix

 Recipe Gained: Hot Dog
 Food Needed: Power Steak + Fresh Veggie

 Recipe Gained: Ink Pasta Dish
 Food Needed: Inky Sauce + Fresh Pasta Bunch

 Recipe Gained: Koopa Dumpling
 Food Needed: Cake Mix + Turtley Leaf

 Recipe Gained: Koopa Pilaf
 Food Needed: Turley Leaf + Horsetail

 Recipe Gained: Koopasta Dish
 Food Needed: Turtley Leaf + Fresh Pasta Bunch

 Recipe Gained: Love Noodle Dish
 Food Needed: Lovely Chocolate + Fresh Pasta Bunch

 Recipe Gained: Love Pudding
 Food Needed: Big Egg + Lovely Chocolate

 Recipe Gained: Lovely Chocolate
 Food Needed: Mild Cocoa Bean + Fire Burst

 Recipe Gained: Luxurious Set
 Food Needed: Dyllis Dinner + Fried Shroom Plate

 Recipe Gained: Mango Pudding
 Food Needed: Big Egg + Keel Mango

 Recipe Gained: Meat Pasta Dish
 Food Needed: Power Steak + Fresh Pasta Bunch

 Recipe Gained: Mistake
 Food Needed: Mix wrong ingredients to get this

 Recipe Gained: Mixed Shake
 Food Needed: Peach Juice + Mango Juice

 Recipe Gained: Mousse
 Food Needed: Cake Mix + Big Egg

 Recipe Gained: Mushroom Crepe
 Food Needed: Shroom Shake + Cake Mix

 Recipe Gained: Odd Dinner
 Food Needed: Fried Shroom Plate + Poison Shroom

 Recipe Gained: Omelette Plate
 Food Needed: Big Egg + Horsetail

 Recipe Gained: Peach Tart
 Food Needed: Peachy Peach + Cake Mix

 Recipe Gained: Primordial Dinner
 Food Needed: Primordial Fruit + Shroom Shake

 Recipe Gained: Sap Muffin
 Food Needed: Sap Soup + Cake Mix

 Recipe Gained: Shroom Broth
 Food Needed: Shroom Shake + Smelly Herb

 Recipe Gained: Shroom Cake
 Food Needed: Super Shroom Cake + Cake Mix

 Recipe Gained: Shroom Choco-bar
 Food Needed: Mild Cocoa Bean + Shroom Shake

 Recipe Gained: Shroom Delicacy
 Food Needed: Shroom Shake + Dayzee Tear

 Recipe Gained: Shroom Pudding
 Food Needed: Big Egg + Shroom Shake

 Recipe Gained: Snow Bunny
 Food Needed: Snow Cone + Turtley Leaf

 Recipe Gained: Space Food
 Food Needed: Ice Storm + Shroom Shake

 Recipe Gained: Spicy Dinner
 Food Needed: Big Egg + Hot Sauce

 Recipe Gained: Spicy Pasta Dish
 Food Needed: Hot Sauce + Fresh Pasta Bunch

 Recipe Gained: Stamina Juice
 Food Needed: Inky Sauce + Honey Jar

 Recipe Gained: Standard Chocolate
 Food Needed: Mild Cocoa Bean + Poison Shroom

 Recipe Gained: Sweet Choco-bar
 Food Needed: Mild Cocoa Bean + Honey Jar

 Recipe Gained: Trial Stew
 Food Needed: Poison Shroom + Couples Cake

 Recipe Gained: Veggie Set
 Food Needed: Healthy Salad + Big Egg

 Recipe Gained: Volcano Shroom
 Food Needed: Hot Sauce + Shroom Shake

 Recipe Gained: Weird Extract
 Food Needed: Peach Juice + Hot Sauce


 There's one more thing I need to elaborate upon, which is Cooking Disks. What
 do they do, you ask? Well read on. Simply put, Cooking Disks allow you to get
 lists of recipes. There are a total of six of them throughout the game. By
 placing one of them in the DS on the wall in either the Flipside or the
 Flopside restauraunts, you will be allowed access to lists of recipes. Below
 is a list of where to find them all.


 Cooking Disk Locations
 ----------------------

 Cooking Disk #1
 Location: Flipside (Floor 3)
 How To Get It: Flip into 3D near Merlon's house, then go through the gate to
                the outskirts of town. Once there, go left or right until you
                reach a blocked pipe. Break the blocks, then go down the pipe
                to reach the third floor of Flipside. There, use Tippi's Wii
                Remote ability to reveal hidden blocks that lead to a chest
                containing a Cooking Disk.

 Cooking Disk #2
 Location: Flopside (Floor 3)
 How To Get It: Flip into 3D near Nolrem's house, then go through the gate to
                the outskirts of town. Once there, go left or right and you'll
                come to a floating pipe. Use Tippi's Wii Remote ability to
                reveal some hidden blocks that will lead you to a chest that
                contains a Cooking Disk.

 Cooking Disk #3
 Location: Flipside (Inside a house)
 How To Get It: Go to the first floor of Flipside. Once there, go into the
                house before or after the restauraunt. Inside one of those
                houses, you'll find a Cooking Disk by flipping into 3D and
                removing it from the table. I've never actually gotten this
                particular Cooking Disk before, and this bit of info came from
                the Board FAQ on GameFAQs. If you find the precise location,
                please do inform me via e-mail.

 Cooking Disk #4
 Location: Flopside (B1)
 How To Get It: Go all the way down to B1 in Flopside. There, enter the
                building that is the coffee shop in Flipside. Inside, flip into
                3D and you'll find a hidden passage. Take it to find two
                chests; one contains the Cooking Disk, the other contains the
                Gold Card needed for the Flipside Arcade.

 Cooking Disk #5
 Location: Chapter 5-2
 How To Get It: To get this one, head over to Chapter 5-2. In the starting area
                of the chapter, head all the way to the east and when you reach
                the star door leading to the next area, flip into 3D and go
                down the nearby pipe. After that, go down the pipe opposite you
                to find a Whacka. Flip into 3D by the Whacka to find a chest
                containing a Cooking Disk.

 Cooking Disk #6
 Location: Chapter 7-4
 How To Get It: In sector 2 of The Overthere, a hidden pipe can be found when
                you flip into 3D. Go down said pipe, then defeat the Gigabyte
                enemy, then open the chest that's revealed afterward to get a
                Cooking Disk.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 16. Treasure Maps                                                    |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 First of all, let me clear one thing up for you: this section is not going to
 list all of the treasure map locations; refer to the Treasure Map FAQ at
 GameFAQs.com, found at the following URL for that information:

 http://db.gamefaqs.com/console/wii/file/super_paper_mario_treasure.txt

 This section is meant to tell you where you can find the guy who sells the
 maps, and nothing more. I may include the listing of the maps and how to use
 them in a later update, but don't count on i; the process is simply too time-
 consuming. Time to tell you how to reach the guy who sells them.

 Starting off, go to Flopside B1. Once there, head left and flip into 3D and
 then follow the path through the water. After following the path through the
 water, you'll encounter Flamm. Incase you haven't figured it out yet, as
 highly unlikely as it is, Flamm is the guy who sells you the treasure maps.
 Some are quite cheap, some are quite expensive. You better have lots of money
 if you want to get all the maps. There are a total of 48 of them, just so you
 know.

 Also, you need Fleep to get the treasures that the maps show. Finally, Flamm
 sells you only 12 maps at a time; to make him sell more, you have to find at
 least one of the treasures from a map you've already gotten from him. This is
 a very time-consuming side quest, and I personally find that it is not worth
 it to do this. But it's up to you.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 17. FAQs                                                             |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will remain empty until someone asks me a question via e-mail. I
 will then add it for everyone to see, just incase they are having the same
 problem.


 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
 | 18. Codes n' Secrets                                                 |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This section will list all things like glitches and secrets and the like. Note
 that the information found here was referenced from the Board FAQ for this
 game found at GameFAQs. All credit goes to that Board FAQ.


 Code n' Secret #1 - Floating Door In Chapter 1-2
 Location: Chapter 1-2
 How To Do It: This glitch is a glitch that many people seem to get confused
               by. Hopefully, I can help ease that confusion. This door is an
               unreachable door in Chapter 1-2. It's located in the second area
               of the chapter, and behind the door is a rare card. To get to
               it, go back to the first area of Chapter 1-2 when you reach the
               floating door. This is the part where most people get confused,
               since they can't find the door.

               What you have to do is go near the first 4 or 16 (dependant upon
               which dimension you are in, be it 2D or 3D) "?" blocks. Go left
               of those blocks and you should notice the canyons split, as you
               can see a space between them. At this point, flip into 3D and
               walk left while moving up, or moving down if you went too far
               away from the blocks. You should ultimately end up in the
               background of the screen and on a hidden path.

               Follow the hidden path to reach a chest. Open it to get the
               card. Now, go right and go through the door, and you'll appear
               in the second section with the rolling Thwomps and you'll also
               be next to the block that spawns the ladder.

 Code n' Secret #2 - Mimi Glitch
 Location: Chapter 2-2
 How To Do It: First of all, this glitch can only be preformed on the PAL
               version of Super Paper Mario. This glitch occurs in Chapter 2-2
               if you talk to Mimi after entering the spiked ceiling that falls
               down upon you without getting the key first. This glitch will
               cause your game to crash, although it doesn't work on all PAL
               copies. This does not damage your disc or erase your saved data,
               so rest easy.

 Code n' Secret #3 - Make Money Easily
 Location: Chapter 5-2
 How To Do It: Starting off, go to the Card Shop in Flopside and buy a Catch
               Card SP for 100 Coins. After that, go to Chapter 5-2. Once
               there, go right and through the door. Now, jump across the
               nearby platform. At this point, flip into 3D to find an Amazee
               Dayzee. Use the Catch Card SP on it, then sell it at the Card
               Shop to get 300 Coins. Then, buy 3 more Catch Card SP's and then
               catch three more Amazee Dayzee's via those cards, then use the
               Return Pipe and sell them for 900 Coins.

 Code n' Secret #4 - Easily Level Up Trick in Chapter 1-1
 Location: Chapter 1-1
 How To Do It: Upon reaching the final area of Chapter 1-1, get the Star from
               one of the blocks in the area. Use that Star to kill all of the
               enemies, and, more importantly, the pipes. After that, backtrack
               two rooms, then go back into the final area, which is where you
               got the Star at. Once there, the enemies will have respawned
               themselves. Kill every enemy except the purple Squog (the one
               that shoots projectiles at you). Make sure every other enemy is
               killed, then let the Squog enemy walk all the way left. When the
               Squog enemy turns around to walk back to the right, let him pass
               underneath the block that you got the Star from. At this point,
               there should be a long run as well as a clear run all the way
               from the block that had the Star in it all the way to the
               finish. As soon as Mr. Squog walks under the block that had the
               Star in it, let him see you and he will shoot a projectile at
               you.

               Jump atop the projectile to destroy it and gain 10 Score. As you
               are jumping, hold the 2 button down on the Wii Remote to keep
               yourself in the air for as long as possible. By doing this, you
               will give the Squog enemy enough time to shoot another
               projectile at you. Try and land on the next one without hitting
               the ground. Each time you land on the projectile, the Squog will
               see you and shoot another one. If you can land on each them
               consecutively, you will gain an additional 10 Score for each
               successful jump. Keep the jumping up and you will eventually
               get as much as 20,000 Score per jump. Before reaching the end of
               the screen, you should have gained around 20,000,000 Score. This
               is a VERY useful trick, and if you are having trouble with the
               main quest (unlikely) or the Pit of 100 Trials (likely), then
               you should try this to level yourself up.

               IMPORTANT NOTE: Mario is required for this trick, and using the
                               Pixl Carrie, though optional, provides a lot of
                               help. This FAQ will assume you have both.

 Code n' Secret #5 - Level Up Trick in Chapter 5-4
 Location: Chapter 5-4
 How To Do It: See the Walkthrough section to see how to reach the pipe that
               spits out an infinite amount of Floro Sapiens in Chapter 5-4.
               Upon finding said pipe, jump atop the nearby block and simply
               hold Down on the D-Pad for as long as you want while using
               Bowser. This will cause you to fire an unlimited amount of fire
               breath; the only limit is your thumb. You can continually kill
               the Floro Sapiens and gain 500 Score every 4 seconds from this.
               I don't suggest doing though, as I find it's too time-consuming
               and not worth it.


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 | 19. Copyright                                                        |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 This guide is copyrighted � 2006-2008, Kori Winstead. All rights reserved. All
 trademarks and copyrights contained in this guide are owned by their
 respective trademark and copyright holders. This FAQ is NOT to be reproduced
 on ANY website except for the ones I list below:

 GameFAQs.com
 ign.com
 neoseeker.com
 gameplayworld.com
 gamespot.com
 absolutcheats.com
 supercheats.com
 gamerhelp.com
 1up.com

 If you would like this FAQ or any of my other FAQs to be on your site, then
 e-mail me at [email protected]. 99.9% of the time I will say yes, so
 go ahead and e-mail me. The one website that CANNOT use my FAQ without my
 permission is www.cheatcc.com. They have ripped me off in the past, and they
 will never EVER be able to post ANY of my work. Also, they never kept up with
 my most recent versions on one of my FAQs, so I will not allow them to use any
 of my FAQs anymore.


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 | 20. Contact Info                                                     |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
 I will not bother to respond to hate mails, threats, or anything of that sort,
 just so you know (though common sense tells you that anyway, but I will remind
 you, just so that you are 100% sure what not to send me). I will not respond
 to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
 have that is not marked version Final will be accepted and responded to. But
 please, read the FAQ before sending in a question.

 It gets very annoying after a while to have to sit here and respond to e-mails
 about things that are already blatantly answered in this FAQ. So the bottom
 line is to read my FAQ first and if it doesn't contain the information you are
 looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
 usually respond to question already answered in this FAQ anyway, just the way
 I am, but that doesn't mean I like those e-mails).


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 | 21. Credits                                                          |
 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

 Jesus Christ: The Son of God who loves me and died for me. He died for me, so
               that I may have eternal life and not be condemned. Thanks. :)

 Nintendo: For making this excellent game! Truly a masterpiece.

 Myself: For taking the time to write this guide.

 CJayC and SBAllen: Thanks to SBAllen For hosting this FAQ, and for running
                    GameFAQs. However, even though CJayC is gone, he will
                    always be remembered by me. Thus, I credit him. :D

 Various FAQs on GameFAQs: I used the Board FAQ as well as a few other FAQs on
                           GameFAQs for reference on certain parts of the game
                           that I needed to know and/or confirm something on.
                           Their knowledge > my bad, sketchy memory.