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Follow the dark path or use the light
Naruto: Clash of Ninja Revolution 2 Pack Shot

Naruto: Clash of Ninja Revolution 2


Special Jutsu FAQ

by SkullAngemon

Naruto: Clash of Ninja Revolution 2 Special Jutsu FAQ

1) Introduction

Welcome to this Naruto: CON Revolution 2 FAQ on the various special in-game 
jutsus. In this FAQ I will tell you about all the special jutsus used in this 
game and how to initiate them and possibly power them up.

2) Controls

On the Wiimote: Activation of Jutsu: Right on the D-Pad 
Power-up motions: Move the Wiimote/nunchuck as specified on screen
On the GCN Controller: Activation of Jutsu: X Button

3) Jutsu (by character)

3.1) Naruto Uzumaki

Regular special: Uzumaki Barrage: Naruto makes Shadow Clones that 
launch the opponent upwards with a series of kicks and then another 
clones leaps up and slams the opponent into the ground with a final 
kick. A fairly powerful special. This is a strike-based special, meaning 
that once you hit either right or X, depending on your controller, 
you must connect with an initial strike before the attack will activate. 
This is the case in most specials.

Crisis Special: Rasengan: Naruto makes one clone who helps him
 charge the chakra around him into a very destructive ball. One of 
the more powerful specials. Strike-based.

Crisis Alternate: Nine-Tailed Berserker: After activating the chakra 
of the Nine-tailed Fox by pressing down on the analog stick while 
pressing the jutsu activation button wait for your chakra bar to fill 
again before tapping the jutsu button and going nuts on your 
opponent. Strike-based.

3.2) Sakura Haruno

Regular Special: Inner Sakura: Sakura summons her inner-self to 
pummel her opponent. Strike-based.

Crisis Special: Super Inner Sakura: As the saying goes, hell hath no fury 
like a woman scorned, and while you haven't scorned her you've really 
ticked Sakura off at this point and you better hope this doesn't connect. 

3.3) Might Guy

Regular Special: Youthful Embrace: Guy knocks you halfway across the 
arena and then hugs you and breaks your spine in the process. 

Crisis Special: Leaf Youthful Lotus: This is only useable if you've opened 
the Gate of Rest by pressing down on the analog stick as you hit the 
jutsu button. Then just hit the jutsu button again when your chakra's 
maxed out. Guy will then perform the Lotus. Strike-based.

3.4) Kakashi Hatake

Regular Special: Lightning Blade: A sick jutsu and one that you need to 
charge to have any real impact by holding down the jutsu button. The 
longer you charge the farther you go, but only in a straight line. One 
of the first non strike-based specials all you have to do here is connect.

Regular Alternate: Lightning Blade Strike: To do this truly mean special 
you must first have Kakashi's sharingan activated by pressing down and 
the jutsu button. After that just hit the regular jutsu button when you 
have max chakra and wwatch the pain unfold. Strike-based.

Counter: Copy Jutsu: First activate the Sharingan then wait for the 
opponent to attempt a jutsu. Hit Back and strong attack and if done 
properly Kakashi will take their jutsu and use it for his own. Beware that 
this only works with certain jutsus though.

3.5) Hinata Hyuga

Regular Special: 8 Trigrams Palm: Hinata unleashes a series of chakra 
fueled blows and finishes with a pummeling of chakra. Strike-based.

Crisis Counter: 8 Trigrams Spirit Palm: Hit down and the jutsu button when
Hinata has a full chakra bar to put Hinata in a counter stance. If the
opponent would connect on an attack Hinata grabs their arm flips them
into the air and then drills them with a chakra-infused palm as they
come down.

3.6) Tenten

Regular Special: Rising Twin Dragons: Tenten slams two scrolls into the
ground and then rises into the air with them and unleashes a barrage 
of various throwing weapons onto the foe. Strike-based.

Regular Alternate: Rising Dragon Dance: Jump into the air and hit the 
jutsu button when you have at least three circles worth of chakra or 
just the one in 3-4 player fights and Tenten will unleash a quick 
burst of throwing weapons. Just don't miss.

3.7) Sasuke Uchiha

Regular Special: Lions Barrage: Sasuke begins with an upward kick and
if it connects it launches the opponent into the air and Sasuke follows
him nailing him/her with kick after kick before slamming them into 
the ground with a heel drop. Strike-based.

Regular Alternate: Phoenix Flower Jutsu: Activate Sasuke's Sharingan 
the same way you do Kakashi's and jump into the air to unleash a 
burst of flame to engulf the opponent. Again you better not miss 
or you'll waste chakra.

Regular Alternate 2: Chidori: Activate Sharingan and begin to charge 
Sasuke's version of Lightning Blade. Works just like Kakashi's.

3.8) Ino Yamanaka

Regular Special: Petal Diversion: Chakra Rope: Ino throws a bunch of
petals into the air and manages to get behind the opponent, then
she pins them down with a chakra rope before running up and
punching them.

Crisis Special: Petal Diversion: Flower Fireworks: Same setup as
her regular justsu but instead of punching the opponent Ino
kicks them into the air and then hits them with a paper bomb.

3.9) Rock Lee

Regular Special: Primary Lotus: Lee uses a kick to launch the foe into 
the air he then unleashes a bunch of tape to trap the foe and then he 
grabs him and drives him head first into the ground. Strike-based.

Regular Alternate: Hidden Lotus: Activate the Gate of Life by hitting 
down and Jutsu twice when you have the necessary chakra to activate 
the Gate of Rest followed by the Gate of Life. Afterwards your Chakra 
will quickly rise and your health will quickly drop to the point where 
you can only take one more hit. Once your chakra is maxed you can 
teleport in and nail the foe unexpectedly with a kick to begin this 
different lotus which sees you bounce the opponent around the 
screen like a pinball before using the tape to throw him down 
before reeling back him again hitting him with one final strike. 
Very powerful special that usually only needs to connect once.

3.10) Neji Hyuga

Regular Special: 8 Trigrams 64 Palms: Neji unleashes a series of 
blows to drain your chakra and it starts at 2 hits and doubles till 
it reaches 64. Strike-based and actually not that powerful.

Regular Alternate: 8 Trigrams Palm Rotation: Down and jutsu will 
unleash a bigger than normal field of rotation defense this one 
orange colored. This forcefully repels the foe if it hits.

3.11) Shikamaru Nara

Regular Special: Shadow Possession Jutsu: One of the funnier jutsus to 
watch Shikamaru uses his shadow to force the foe to pull out a big 
shurikan and throw it whereupon Shikamaru does a matrix dodge 
and so does the foe...promptly smacking their head into the 
concrete wall that magically appears behind them. Strike-based.

Regular Alternate: Shadow Drop Jutsu: Press down and jutsu and Shikamaru 
extends his shadow and if the foe gets caught they get sucked into the 
ground and then fall from the sky onto the ground again. Works on all 
opponents at once in 4 player fights.

3.12) Shino Aburame

Regular Special: Parasitic Insects Justu: Shino transforms into a bunch 
of bugs before reforming behind the opponent and then knocking them 
to the ground where another swarm of bugs attacks. Strike-based.

Regular Alternate: Insect Pillar: Down and jutsu sees Shino become 
a bug swarm again and move towards the opponent where he unleases 
a literal bug pillar from underneath them. Hits everybody in a 3 or 4 
player fight.

3.13) Tsunade

Regular Special: Legendary Heel Drop: Tsunade hits you, you double 
over in pain, she then slams her heel into you and the ground breaking 
the ground underneath. Ouch. Strike-based.

Crisis Special: Ninja Art: Mitotic Regeneration: Down and jutsu and a 
connecting initital strike will allow Tsunade to slowly regain health! 

3.14) Jiraiya

Regular Special: Summoning Jutsu-Fire Style: Toad Flame Bombs: Jiraiya jumps 
onto a kind of big toad and they unleash a fireblast on you. Strike-based.

Regular Alternate: Summoning Jutsu-Bring Down the House the Jutsu: A giant 
toad with a house on its back erupts from the ground to hit you. Good range.

3.15) Itachi Uchiha

Regular Special: Tsukuyomi: Itachi uses his Mangekyo Sharingan to 
put you into a different dimension and stab you. Strike-based.

Counter: Clone Explosion: Down and jutsu button as a counter to an 
enemy's attack will see Itachi quickly summon a clone that blows up 
for good damage. Try to avoid getting hit with this as best you can.

3.16) Gaara

Regular Special: Sand Coffin/Sand Burial: Gaara extends a set of sand 
hands which if they catch you wrap you up in the Sand Coffin. The 
Sand Burial comes when Gaara commands the sand to crush your body. 
The range of the hands is okay, but they do have to connect to do 
anything. Strike-based.

Regular Alternate: Shukaku, the Sand Spirit: Down and jutsu button will
envelope Gaara in a sand sphere for a moment protecting him from
attacks before launching out an arm of Shukaku to attack the foe.

3.17) Temari

Regular Special: Wind Scythe Jutsu: Temari unleashes a whirlwind with
good range and if you get hit there's nothing you can do. It picks you
up into the air and the wind rapidly and repeaedly slices you before you
fall spine first onto Temari's metal fan. An amazing special that's hard
not to hit with. Strike-based though because the wind must hit and it
can miss on occasion.

Regular Alternate: Ninja Art: Hurricane: Jump into the air and hit the
jutsu button and Temari will unleash a series of tornados and if the
first one hits they all do.

3.18) Orochimaru

Regular Special: Five-Pronged Seal: Orochimaru uses his nasty snake
tongue to choke you, slam you into the ground, and then hold you
still while he applies the seal which drains and seals off your chakra
for a bit. Strike-based.

Regular Alternate: Snake Sword: Down and jutsu makes Orochimaru
open his mouth from which protrudes a sword. He then leaps into
the air and dashes for you trying to stab you with the mouth-sword.

3.19) Kisame Hoshigaki

Regular Special: Shark Skin: Kisame uses the unwrapped part of his sword
to dig into you and lift you up and slam you into the ground. Drains chakra.

Regular Alternate: Water Style: Water Shark Bomb Jutsu: Down and jutsu sends
a water form shark across the screen in a medium arc. Good for driving the
opponent back for a moment.

3.20) Kankuro

Regular Special: Puppet Master Jutsu: Kankuro commands his puppet to hug
you Might Guy style and then snap you in half. Strike-based.

Regular Alternate: Puppet Scatter Shot: Down and jutsu allows Crow,
Kankuro's puppet, to unleash a bunch of kunai on the foe. Good as a
surprise attack.

Regular Alternate 2: Puppet Smoke Bombs: This one isn't in the instruction book,
but it does exist so I gave it a name and put it in here. Jump up and the puppet
follows suit and as you hit the justu button the puppet unleashes a barrage of
smoke balls. 

3.21) Choji Akimichi

Regular Special: Human Boulder:  Choji makes himself bigger via Expansion
Jutsu and then rolls over the opponent. Strike-based.

Crisis Special: Heavy Human Boulder: Choji mixes in some Leaf Village taijutsu
for this special which sees his boulder form bounce ont he opponent a couple
of times. Strike-based.

3.22) Kiba Inuzuka

Regular Special: Fang over Fang: Kiba activates The Art of Beast Mimicry
and transforms Akamaru into a copy of him before using his Fang Over
Fang attack. Strike-based.

Crisis Special: Extreme Fang Over Fang: Kiba opens the same way but
adds several more hits to the original. Strike-based.

3.23) Kabuto Yakushi

Regular Special: Paralysis Taijutsu: Kabuto charges a special paralyzing
energy on his hands and then strikes the opponent a couple of times.

Regular Alternate: Sleeping Genjutsu: Kabuto unleashes a short range
field and when it connects properly it makes the opponent fall asleep.
The move has lots of end lag though so be very careful. Not officially
strike-based but the field does need to actually hit a foe. Like Shadow
Drop and Insect Pillar this can hit everyone on the field. Down and

3.24) Baki

Regular Special: Vortex Punch: Baki charges up wind energy on his hands
and attacks eventually slamming a fist into the foe's gut and then unleashing
a blast of wind energy that sends the foe into the air. Strike-based.

Regular Alternate: Tornado: Baki creates a tornado around him damaging 
anyone close enough. Can hit everyone. Down and Special

3.25) Towa

Regular Special: Crimson Sword: Towa sends you into the air and then cuts
you in half with his sword. Strike-based.

Regular Alternate: Radial Slash: Towa whips out his sword and generates
a huge field covering slash. Down and Special

3.26) Komachi

Regular Special: Senbon Storm: Komachi throws a set of senbon to stun
you first and then she opens up on you with a flurry of senbon. Prepare
to be called Swiss from then on. Strike-based.

Regular Alternate: Senbon Wave: Komachi unleashes a small flurry of
senbon needles. Down and Special

3.27) Yagura

Regular Special: Crescent Moon Dance: Yagura creates a pair that distract
the opponent long enough for her to hit them with a big slash.

Regular Alternate: Black Combo: Yagura does a high-speed, in place,
teleport and then opens up with a series of physical and sword-based
strikes. Unfortunately, most computers, Baki especially, will see
through the teleport attempt and strike Yagura before she can get
started. Down and Special.

3.28) Bando

Regular Special: Super Shot: Bando gets you into the air and then
charges his gun before shooting you out of the sky. Strike-based.

Crisis Alternate: Power Aura: Bando charges up, covering himself
in a golden aura.

3.29) Kagura

Regular Special: Senbon Explosion: Kagura gets you into the air,
ties you up, and then unleashes a bunch of glowing senbon.

Regular Alternate: Senbon Field: Kagura unleashes a force field
of sorts made of senbon. Down and Special and can probably
hit all opponents.

3.30) Anko Mitarashi

Regular Special: Serpent Combo: Anko quickly unleashes a series
of physical strikes and finishes with a burst of snakes from her
sleeve. Not a regular special and if you miss you are wide open
for a counter attack so be careful.

Crisis Special: Ninja Hurracanrana: Anko knocks you into the
air before jumping up, wrapping her legs around your neck
and then flipping you over and slamming down to the ground.
Strike based.

3.31) Asuma Sarutobi

Regular Special: Knuckle Buster: Asuma hits the opponent with
a couple of simple strikes and finishes by charging his
knuckles with chakra and making a double slash, forming
an X. Strike-based.

Regular Alternate: Knuckle Rush: This attack is a series of
charged knuckle strikes, but like Anko's Serpent Combo
you're wide open if this misses so use with caution.
Down and Special.

3.32) Kurenai Yuhi

Regular Special: Genjutsu: Tree Binding Death: Kurenai
creates a genjutsu of a tree ensnaring the foe. Kurenai
then walks in and strikes with a kunai. Strike-based.

Regular Alternate: Genjutsu: Tree Explosion Counter
Kurenai wraps the foe int he genjutsu tree again but
this time the tree explodes with the foe still held by
it. Down and Special.

3.33) Ultimate Nine-Tailed Naruto

Regular Special: Blazing Rasengan: Naruto charges
a Rasengan by himself and envelops it in Nine-
Tailed energy before driving it into the foe.

Regular Alternate: Ultimate Slash: Naruto unleashes
a slash burst of nine-tailed energy. Down and
special and can possibly hit everyone if lined up.

3.34) Second-State Sasuke

Regular Special: Cursed Chidori: Sasuke charges
 a Chidori full of curse mark energy and then 
slams it into his foe. Strike-based.

Regular Alternate: Giant Fireball: Sasuke jumps
into the air and unleashes a huge fireball. Down
and special and might be able to hit everyone.

3.35) Awakened Hinata

Regular Special: 8 Trigrams 64 Palms: Hinata
steals her cousin's special. Strike-

Regular Alternate: 8 Trigrams Spirit Palm: This
one works the same way it does for regular
Hinata but now she can use it outside of crisis
state. Down and Special and a counter.

4)Team Specials

4.1) Explanation

In two man squad fights all teams possible 
have a team special. However most of these
are generic. I'm going to list the unique ones
here. These are performed by pressing forward
and special when both members have a full
chakra bar.

4.2) Naruto & Jiraiya

Double Rasengan: Jiraiya traps the opponent in
a Dark Swamp and then Naruto teleports behind
them and charges a Rasengan. He slams it into
the foe which blasts them towards Jiraiya who
proceeds to hit them with a second Rasengan.

4.3) Sasuke & Kakashi

Double Chidori: Sasuke and Kakashi begin
charging Chidori attacks and then strike the
opponent simultaneously.

4.4) Sakura & Tsunade

Double Legendary Heel Drop: Sakura and
Tsunade begin what looks like a generic
special but after the intro they both use
Tsunade's heel drop.

4.5) Hinata & Neji

Hyuga Pinball: Neji begins this by striking
the opponent several times before sending
them to Hinata who hits them a couple
more sending them back Neji's way to finish
them with one final blow.

4.6) Itachi & Kisame

Mangekyo Slash: Itachi uses the Mangekyo
Sharingan on the foe and then walks up
from behind and puts a kunai in their
back. Kisame then comes up out of the
water and slashes with his sword.

4.7) Rock Lee & Guy

Double Lotus: Guy and Lee knock the foe
into the air before surrounding them and 
then wrapping themselves around them
to hit a 2-man Lotus.

4.8) Rock Lee & Gaara

Taijutsu Burial: Gaara begins by calling
up a desert burial which Lee uses as a
cover to unleash a brutal kick. The sand
then buries the opponent.

4.9) Orochimaru & Kabuto

Paralyzing Crush: Kabuto teleports into
the ground and then tags the foe's ankles
with his paralyzing energy, holding them
in place so Orochimaru can summon a
giant snake who slams it's head down
on the foe.

4.10) Sakura & Ino

Mind Crush: Sakura throws some shuriken
to distract the opponent allowing Ino
to use her Mind Transfer Jutsu. She then
calls to Sakura and releases the jutsu
right before Sakura decks the foe.

4.11) Towa & Komachi

Senbon Drill: Starts like a generic
special before Komachi unleashes 
a bunch of senbon hitting the 
opponent several times as Towa 
gets behind them. When the 
senbon is done Towa powers up
his crimson energy drill and then 
drives it into the opponent.

4.12) Kakashi & Yagura

Black Lightning: This starts like a
generic special before Yagura slashes
with her sword allowing Kakashi
to charge a Lightning Blade and
then hit the opponent.

4.13) Shikamaru & Choji

Shadow Boulder: Shikamaru holds the
foe in place with Shadow Possesion
allowing Choji to charge a high
powered Human Boulder bounce
and then hit the foe.

4.14) Shikamaru & Temari

Wind Bomb: This starts like a generic
special then Shikamaru unleashes his
Shadow Possession and then he throws
paper bombs while Temari whips up
a wind that hurts the opponent long
enough for the bombs to explode for
more damage.

4.15) Kiba & Shino

Parasitic Fang: Kiba starts by attacking
with Tunneling Fang and when the foe
hits the ground Shino uses his bugs
to send them back into the air so
 Akamaru can transform & can hit them
some more.

4.16) Kiba & Kankuro

Black Ant Fang: Starts like a generic
special before Kiba uses Tunneling
Fang to knock the foe into Kankuro's
Black Ant Dummy which Kankuro
then penetrates with weapons.

4.17) Asuma & Kurenai

Tree Cutter: Kurenai uses her Tree
Binding Death genjutsu and then
Asuma attacks with his knuckles
cutting the genjutsu tree in half
and hurting the foe.

4.18) Bando & Kagura

Senbon Shot : Kagura unleashes
her stringed senbon, striking the
foe and knocking them back so
Bando can shoot them in the face
as he jumps over them.

5)Copyright Info.
This FAQ is c2008 by Jacob Scharff(aka Scifi13186)(aka ImperialStingmon).All
trademarks and copyrights in this FAQ are owned by their respective trademark
and copyright holders. The following sites may use this FAQ without my consent:

If anyone else wants to use my faq e-mail me at [email protected] and I'll
respond ASAP.