__ __ _ ___ ___ ___ ___ _____ ___ ___ _ _____ ___ ___
| \/ | /_\ | _ \_ _/ _ \ / __|_ _| _ \_ _| |/ / __| _ \/ __|
| |\/| |/ _ \| /| | (_) | \__ \ | | | /| || ' <| _|| /\__ \
|_| |_/_/ \_\_|_\___\___/ |___/ |_| |_|_\___|_|\_\___|_|_\|___/
________ _____ ____ ________________
/ ____/ / / / | / __ \/ ____/ ____/ __ \
/ / / /_/ / /| | / /_/ / / __/ __/ / / / /
/ /___/ __ / ___ |/ _, _/ /_/ / /___/ /_/ /
\____/_/ /_/_/ |_/_/ |_|\____/_____/_____/
************************************************
* bowser194's Tenth FAQ *
* Mario Strikers Charged FAQ *
* Version 0.70 *
* FAQ Created: August 21, 2007 *
* Latest Update: August 23, 2007 *
* E-Mail: bowser194(at)gmail(dot)com *
************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
********************************
* Section 1 - The Introduction *
********************************
Section 1A - Table Of Contents
================================
Section 1 - The Introduction
----------------------------
Section 1A - Table Of Contents
Section 1B - Version History
Section 1C - Introduction
Section 2 - Various Information
-------------------------------
Section 2A - Controls
Section 2B - Player Types
Section 2C - Characters
Section 2D - Items
Section 2E - Stadiums
Section 2F - Gameplay
Section 3 - Gameplay Modes
--------------------------
Section 3A - The Cups
Section 3B - Striker Challenges*
Section 3C - Strikers 101*
Section 3D - Online Play*
Section 4 - Tactics & Unlockables
---------------------------------
Section 4A - Tips & Tactics*
Section 4B - Unlockables
Section 4C - Frequently Asked Questions**
Section 5 - Conclusion
----------------------
Section 5A - Closing
Section 5B - Credits
Section 5C - Contacting Me
Section 5D - Copyright
*Indicates this section has not yet been completed.
**Indicates this section will be frequently updated.
--------------------------------------------
Section 1B - Version History
==============================
Version 0.55 - FAQ Size: 36KB - Date: August 21, 2007
First version of the FAQ. There is a huge gap of missing information in Section
#3, which will be filled in with future updates.
Version 0.70 - FAQ Size: 49KB - Date: August 22, 2007
Section #2 is now fully completed. Section 3A has also been fully written and
completed. Section 4B has been opened to some of the basic questions regarding
the game, and more will be added as they are recieved. Major sections still
requiring work should at least be partially completed by the next update.
--------------------------------------------
Section 1C - Introduction
===========================
Mario Strikers Charged is the sequel to the original, and fairly popular, Super
Mario Strikers for GameCube. It joins the collection of Mario sports games,
which include Mario Tennis, Baseball, Golf, and several others. This newest
edition of Mario Strikers includes several updates to the gameplay engine, such
as varying character abilities, megastrikes, sidekick powershots, and more.
Alongside this, online play has been introduced, complete with rankings and
friend lists. All this make Mario Strikers Charged even more wacky and insane
than before, an enjoyable experience for all ages.
This FAQ is designed to provide various bits of information on the game and
gameplay modes, as well as help you through the sometimes impossible
cups/challenges with strategies and tactics for winning. So, let's begin.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***********************************
* Section 2 - Various Information *
***********************************
Section 2A - Controls
=======================
One of the greatest things about Mario Strikers is the simplicity of the
controls, allowing a newcomer to pick up and play with ease. There are few
advanced moves or button combinations to remember. This section has been split
into offensive, defensive, and goalkeeping moves.
------------------
Offensive Controls
------------------
Control Stick - Control character.
Control Pad - Deke.
A Button - Regular pass.
B Button - Shoot. Hold it down to charge the shot or perform a Megastrike.
C Button - Use an item.
Z Button - Chips the ball ahead, and the character will chase it down.
Nunchuk - Shake to switch the item order.
Z + A - Lob pass.
Z + B - Lob shot.
1 - Pause.
------------------
Defensive Controls
------------------
Control Stick - Control character.
Control Pad - Slide tackle.
Wii Remote - Shake to perform a big hit.
A Button - Switch players.
B Button - Clear the ball when in your own half.
C Button - Use an item.
Nunchuk - Shake to switch the item order.
1 - Pause.
-------------------
Goalkeeper Controls
-------------------
Control Stick - Control goalkeeper.
Wii Remote - Point at the screen when saving Megastrikes.
A Button - Throw the ball to a teammate. Also used to stop Megastrikes.
B Button - Kick the ball high and far upfield.
--------------------------------------------
Section 2B - Player Types
===========================
Before getting into each character, it's important to know what kinds of
character types exist. Explanations for each type can be found below.
--------
Balanced
--------
Shooting - 6/10
Passing - 6/10
Speed - 6/10
Defense - 6/10
The balanced player is perfectly capable in all aspects of the game. They are
able to shoot, pass, run, and tackle with moderate ability. These types of
players are great choices for newcomers to adapt to the game, as well as for
players of the original Mario Strikers.
---------
Playmaker
---------
Shooting - 3/10
Passing - 10/10
Speed - 10/10
Defense - 3/10
The playmaker is a crucial element of every team, with great speed and ability
to set up other players with quick and accurate passes. Sidekick playmakers
tend to be best used alongside offensive or power captains, as their shooting
and tackling is lackluster.
---------
Offensive
---------
Shooting - 10/10
Passing - 10/10
Speed - 3/10
Defense - 3/10
If you favor the pass-pass-pass-shoot style of play, an offensive captain is
probably right for you. While they lack defensive capabilities and speed, their
passing and shooting abilities are flawless and many shots they take are likely
to go in.
---------
Defensive
---------
Shooting - 3/10
Passing - 3/10
Speed - 10/10
Defense - 10/10
The most popular of all defensive characters is Dry Bones, and you will find
him on just about every team you encounter online. Defensive characters are
fast and able to take the ball off opponents with ease; obviously, this means
that their shooting and passing abilities are quite weak.
-----
Power
-----
Shooting - 10/10
Passing - 3/10
Speed - 3/10
Defense - 10/10
The power player is an odd but effective combination of offense and defense,
with great shooting ability, but also exceptional tackling. The only problem is
that their speed means they probably won't be your first choice when it comes
to getting the ball from an opponent.
--------------------------------------------
Section 2C - Characters
=========================
This section is divided into two categories, one for captains and another for
Sidekicks. Their special abilities are also listed, as well as what type of
player they are, all in alphabetical order for your convenience.
-------------------
The Twelve Captains
-------------------
Name - Bowser
Type - Power
Description - For years, Bowser's has captured the Princess and forced Mario
out to save her, and just in general created havoc in various
Mario games. Occasionally, he has also been a playable character.
Spc Ability - 'Fire Storm', in which Bowser breathes fire directly in front of
him. Unfortunately, these flames don't get much distance, meaning
it isn't too hard to strip the ball away.
Name - Bowser Jr
Type - Offensive
Description - Different variations of Bowser Jr and Baby Bowser have existed as
different publishers have developed different games, but despite
the choice of name, they both refer to Bowser's son.
Spc Ability - 'Sonic Roar' allows Bowser Jr to knock over an opponent for
several seconds, as well as shrink them for about the next 20.
Best used during gameplay, and not to attempt a megastrike.
Name - Daisy
Type - Defensive
Description - Daisy is the Princess of the 'other kingdom', and pops up in
various party games from time to time. The only game she was ever
featured in was Super Mario Brothers for the original Game Boy.
Spc Ability - 'Crystal Smash' creates a ring of diamonds around Daisy, knocking
out anybody, including the goalie, who is around her. This
ability to disable the goalie should be frequently exploited.
Name - Diddy Kong
Type - Playmaker
Description - He's back again. Donkey Kong's little buddy from the original
series has rarely made appearances in party games, but in this
case his playability in Mario Strikers Charged is invaluable.
Spc Ability - 'Red Card', possibly the best special ability in the game,
creates a beam of light near Diddy Kong, and all players who
enter it are sucked out of the stadium. It can be almost
flawlessly used for megastrikes.
Name - Donkey Kong
Type - Power
Description - The first game he was featured in was 'Donkey Kong' in the
arcade, and since then he has evolved into a popular and commonly
seen character in party-style Mario games.
Spc Ability - 'Thunder Wham', which is similar to Daisy's special ability,
knocks down everyone within a small range, giving DK all the time
in the world to score a megastrike.
Name - Luigi
Type - Balanced
Description - Since the beginning, Luigi has always played second fiddle to his
older brother, but over the years he's had his chances in games
like Mario is Missing and Luigi's Mansion.
Spc Ability - 'Super Luigi', which makes him giant, allows him to trample
opponents and take fully powered shots without charging. However,
the ball can easily be taken with a slide tackle.
Name - Mario
Type - Balanced
Description - Since the 1980's, Mario has starred in a wide variety of games,
Everything from 'Mario Golf' to 'Mario Tennis'. In this game, he
is yet again, the star of the show.
Spc Ability - 'Super Mario', which makes him giant, allows him to trample
opponents and take fully powered shots without charging. However,
the ball can easily be taken with a slide tackle.
Name - Peach
Type - Playmaker
Description - Usually the reason Mario is always out on a trek is because of
Peach, but you'd think after all these years she'd have learned
to defend herself!
Spc Ability - 'Freeze Frame' will do precisely as described, freeze all
characters within a small radius and prevent them from moving for
several seconds; this can also affect her own teammates.
Name - Petey Piranha
Type - Power
Description - From attacking Mario on his quests by coming out of pipes, to
becoming a most unlikely candidate to be in such a game, Petey is
playable in Mario Strikers Charged.
Spc Ability - 'Mud Sling' has Petey lashing out some kind of substance which
slows down anybody that walks into it, apart from Petey. Even
items are slowed down, too.
Name - Waluigi
Type - Defensive
Description - Very similar to Daisy in the sense that he's never had a game
featuring him, but he always seems to pop up in party games,
including this one.
Spc Ability - 'Wall-uigi' can be used to create a wall anywhere on the field,
most optimally used to cover himself while attempting a
megastrike in a corner. However, it is somewhat difficult to use.
Name - Wario
Type - Offensive
Description - Mario's arch-rival, Wario, appears in most party games and is
also Waluigi's sidekick. He has a couple of his own games himself
and has quite the ego in most of them.
Spc Ability - 'Gas Mask', which is essentially Wario farting, leaves behind a
trail of gas which, if the opponent enters, will mess up their
controls by reversing them, which is fairly weak.
Name - Yoshi
Type - Balanced
Description - Every now and then, Yoshi will pop in a random game to play the
common role as Mario's sidekick. But the cute little dinosaur you
know is not as happy in this game.
Spc Ability - 'Egg Roll' is Yoshi's speciality, in which he'll suddenly pop
into an egg and the user will be able to roll around crushing
everything they run into, and then pop out and shoot.
-------------------
The Eight Sidekicks
-------------------
Name - Birdo
Type - Power
Description - Birdo made his first appearance in Super Mario Bros 2, and was at
the end of every level. Yes, HIS first appearance, Nintendo has
confirmed this.
Skillshot - The ball is transformed into an egg of some sort, which, if fired
directly at the net with no obstruction, is an automatic goal.
However, the odds of it working all the time are extremely low.
Name - Boo
Type - Playmaker
Description - Since the original Super Mario Brothers, Boo has chased Mario
when his back was turned and been the death of numerous players.
Now his tricky tactics are found in Mario Strikers Charged.
Skillshot - Boo's skillshot requires him to be fairly close to the edge of
the penalty box to score - Boo will launch himself forwards,
invisibly, and then shoot the ball into the net if done right.
Name - Dry Bones
Type - Defensive
Description - The enemy that would just never go away, Dry Bones could never
actually be killed, and could be extremely irritating when there
were several of them.
Skillshot - A very useful skillshot, Dry Bones fires an electrified ball at
the goalie, which will disable him and then allow for an easy lob
shot or pass-shoot goal, if Dry Bones isn't hit.
Name - Hammer Bros
Type - Offensive
Description - Yes, this is the Hammer Bros from Super Mario Brothers, where in
those games he would attempt to hit Mario by throwing hammers as
he ran by. This is only the third time he has ever been playable.
Skillshot - One of the most favored skillshots in the game. When in proper
range, Hammer Bros rises up into the air and fires three hammers
at the goalie that render him useless while Hammer Bros scores.
Name - Koopa
Type - Balanced
Description - If you know who Hammer Bros is, then you know who Koopa is - the
second most frequent enemy in the original games.
Skillshot - Koopa's skillshot is extremely useful when used correctly. A
shell is fired at the goalie, disabling him for several seconds
while the ball bounces away for a rebound you can put in the net.
Name - Monty Mole
Type - Power
Description - Monty Mole has somehow managed to change his size from huge to
small and back to huge again from game to game. This time, he's
extremely big... and powerful.
Skillshot - When used within the correct range of the goalie, Monty Mole will
dig underneath the ground, shoot forward a small distance, then
pop back out and fire the ball in the net.
Name - Shy Guy
Type - Balanced
Description - Varying in personality, Shy Guy has popped up randomly in various
Mario games, and has taken on the role of both bad and good guy.
He also used to be an enemy in Super Mario Brothers 2.
Skillshot - When used, Shy Guy jumps onto a Bullet Bill which launches toward
and crashes into the goalie. This creates an explosion which may
or may not result in your getting the ball returned right back to
you for an easy goal.
Name - Toad
Type - Playmaker
Description - The servant to Princess Peach in all Mario games. Toad rarely has
much of a role in any game, but does pop up as a playable
character from time to time.
Skillshot - Toad's skillshot is literally a rocket fired at the goalie, which
rarely goes in, however it weakens the goalie by putting him in
flames for a period of around 10 seconds.
--------------------------------------------
Section 2D - Items
====================
Items are a huge part of what makes Super Mario Strikers so insane and chaotic.
When timed right, items can also save you from letting a goal in or get you out
on a breakaway, or also set you up for a megastrike. Note the goalies are
immune to all items. Also note that you get three or even five of an item.
When you're playing, you can gain items by having someone take a cheap shot on
you (use a Big Hit when you don't have the ball), by taking a good shot, or by
scoring. You can hold a maximum of two items at once. The items below are
listed in alphabetical order for your convenience.
Name - Banana
Frequency - Common
Multiplies - Yes
Description - Simply put, you can drop bananas anywhere on the field to slip up
your opponent, or even yourself if you accidentally run into
them. Usually, the best place for these is a couple of feet to
the left or right of your own goal, which is the most frequent
place for shooting - however, they can also be effectively used
when backed against a wall to defend yourself against tackles as
you attempt a megastrike. Note that these also come in giant
size, too.
Name - Blue Shell
Frequency - Uncommon
Multiplies - Yes
Description - Blue Shells have an entirely different function in this game.
They do not target your opponents, but instead they'll actually
freeze your opponent in their position for about three seconds.
When using this item, be cautious, as they can also freeze your
own teammates, too.
Name - Bob-Omb
Frequency - Common
Multiplies - Yes
Description - When you get one of these and use it, they will drop over the
playing field to somewhere near the location of the ball (they do
have a limited distance, though). When they land, they explode
with such powerful force that they'll send anybody who was in the
landing path flying into the air. Extremely useful to block
opponents from reaching you and to stop potential breakaways.
Note that these also come in giant size, too.
Name - Chain Chomp
Frequency - Rare
Description - The most powerful item in the game, but it's also one of the most
unlikely to be found, and can be countered by an experienced
player. When used, Chain Chomp will drop down on one of your
opponents characters and crush them, then proceed to go after the
other three characters until it has crushed them, too. After
they're hit they'll sit dazed for a second or two before getting
back up again. This puts you in a great position for a breakaway
or megastrike. However, Chain Chomp can be countered by moving
your players towards the opposition so they are crushed as well
while it chases you down.
Name - Giant Shells
Frequency - Common
Multiplies - No
Description - These shells come in any of the aforementioned colors or types,
are triple the size, and extremely useful. They can hit three to
four people at a time, or even more, if you're lucky. However,
these are also extremely unpredictable because they can also hit
one of your teammates, and they continue to bounce around even
after they've hit people.
Name - Green Shell
Frequency - Common
Multiplies - Yes
Description - The Green Shell is one of the most common items you'll come
across in this game. When you throw them, they'll aimlessly
bounce around the stadium until they hit somebody or randomly
explode. Therefore, they're best used when you're directly behind
or in front of the opponent that you want to hit.
Name - Invincibility Star
Frequency - Rare
Description - As you might imagine, when you use this, your character becomes
invincible, so anybody that touches you is knocked aside, and you
also gain a bit of speed. It only lasts for a few seconds, but a
few seconds is all you need to get your captain to attempt a
Megastrike of three or four goals. You can also try for five or
six, but odds are you won't get it before losing invincibility
and getting hit.
Name - Mushroom
Frequency - Common
Description - The Mushroom may at first seem unhelpful, but it really serves
many purposes, one of those being the ability to slide 3-4 times
faster when combined with a slide tackle. Or when you're able to
use it on a breakaway, to speed ahead of the defenders trailing
behind you. Otherwise, the effect disappears quickly after only a
few seconds, or if you switch characters, making it an item
you'll have to use with precise timing.
Name - Red Shell
Frequency - Common
Multiplies - Yes
Description - While they're more uncommon than Green Shells, Red Shells are
also much more useful than Green Shells because they actually go
after your opponents. These can be used very effectively when
you're surrounded with the ball, allowing you to break free and
pass/shoot. Occasionally, they might miss hitting their intended
target and go after somebody else or even your own teammate,
instead.
Name - Spiked Shell
Frequency - Uncommon
Multiplies - Yes
Description - These shells are the exact same as Green Shells, except when they
hit somebody, they continue to bounce around the field until they
randomly explode. This can be quite useful for hitting one
opponent after another, but also backfire if it bounces off an
object of some sort and hits you instead.
--------------------------------------------
Section 2E - Stadiums
=======================
There are 17 different stadiums in Mario Strikers Charged, a huge upgrade from
the original, which only featured seven. The newer stadiums also have various
environmental effects that can change the gameplay in a instant. This section
is split up into Classic and Charged stadiums.
----------------
Charged Stadiums
----------------
Name - The Vice
Description - This is your standard arena with absolutely no quirks to it. A
nice tint of green with several dirt cracks cutting through to
mark the penalty box and halfway line/circle, and that's about
all you'll find here.
Name - Thunder Island
Description - One of the most dangerous stages in the game, you can be knocked
off as a result of being too close to the edge alone. There are
various objects that blow across the stage from time to time,
including a Cheep-Cheep, a cow, and even a tractor. If they hit
you, these items will send you spiraling off the stage. On top of
all this, there is a constant wind blowing, which has a powerful
effect on ball movement. The wind tends to favor the player
behind on the scoreboard. When you're knocked off the stage, your
character will only return after about 10-15 seconds.
Name - The Sand Tomb
Description - On this stage, you essentially have two choices; run at top speed
in the middle of the arena where Thwomps crush players
frequently, or run slowly on the sides of the arena, where the
Thwomps can't reach you. If you're crushed, you'll stay crushed
for several seconds until finally your character rejoins the
play.
Name - The Classroom
Description - The exact same as The Vice, apart from the fact that there's no
audience watching the game, and that it looks different. A fan
favorite due to the calmness of the arena, which allows you to
focus on playing the game. This is where all Strikers 101 matches
are played, as is reflected by the name.
Name - The Lava Pit
Description - Here we have what is considered to be the most havoc-wreaking
arena in the game. Random pits of fire pop out of nowhere in
random spots throughout the stage, spurting out fireballs that
can obstruct your view. If you run into the lava pit, you'll
bounce around in pain until you reach solid ground. The ball also
bounces off these fire pits as well. Alongside this, you also
need to keep an eye out for the frequent flares that slice
through the crevices in the arena floor - they'll burn you and
you'll lose the ball immediately.
Name - The Wastelands
Description - This is quite a frustrating arena to play in. The floor is
slippery, making it a pain to try and manuever your character to
a stationary or slowly moving ball. If you can get over this, you
still have to worry about the lightning that will frequently
strike the ball and knock out everything around it. You have a
small warning - the lightning will flash twice before actually
striking, which gives you a chance to quickly shoot or get the
ball away from you. On the third time, the lightning will hit and
stop the ball dead. You need to be extremely cautious here.
Name - Crystal Canyon
Description - This stadium has a very unique twist to it - upon beginning the
match, you'll notice that you'll lose one or two players right
from the beginning, as they're zapped and simply run away. This
also happens between each goal that is scored. This means that
you'll require a bit of luck to win here - you'll need to hope to
have the right combination of players remaining to suit you.
Name - The Dump
Description - This stadium lives up to its name, as the floor is composed of
some sewage-like substance that drains into the center of the
field. This means that here, the ball will come to a dead stop
much quicker than it would on a regular playing surface, and you
may notice your players slowed down just a bit.
Name - Stormship Stadium
Description - The camera angles used on this stage definately need some work,
as you'll find when the stage tilts from side to side during the
match. Based on the scoreline, the tilting of the stadium will
favor the losing player, meaning most matches on this stage are
bound to be tight. When the stadium is tilted in your favor,
you'll be able to run (downhill) much faster than normally, as
well as the ball will constantly roll towards your opponent's
goal. Be sure to take advantage when the stadium is tilted for
you, and when it isn't, try to have at least one teammate back on
defense, as it can be a long way up for some of the slower
characters.
Name - Galactic Stadium
Description - The hardest stadium to unlock has absolutely no quirks to it. How
logical. As implied by the name, the arena is found in the middle
of space, displayed through an impressive intro at the beginning
of matches played here.
----------------
Classic Stadiums
----------------
Name - The Palace
Description - This is your standard grassy field with a couple of weak spots
here and there in places that the ball is seen frequently.
Name - Pipeline Central
Description - This stage is made up of a rough, rocky terrain that crumbles
easily as things tend to explode often. The posts and crossbars
of the nets are extremely thin pipes that somehow manage to
withstand the power of the shots.
Name - The Underground
Description - Metal flooring? Doesn't look like it. The Underground is a simple
stadium that gives you the feeling of street soccer and really
doesn't offer much else.
Name - Konga Coliseum
Description - Uncomfortable, wooden terrain and average-sized nets. This is
fairly similar to The Palace in terms of how it's laid out.
Name - Crater Field
Description - This is the greenest and cleanest of all seven fields - there
appears to be no weak spots. The posts of the net are made of a
dark substance and they're fairly thick, while the crossbar is
thin.
Name - The Battle Dome
Description - The nets on this field are the widest and the shortest out of all
the classic fields. This makes it easy to score when curving the
ball from a distance. As with Pipeline Central, the concrete is
constantly crumbling under the force of items.
Name - Bowser Stadium
Description - This field doesn't really give off the sense that it's Bowser's
Stadium, without any form of lava or fiery substance.
--------------------------------------------
Section 2F - Gameplay
=======================
Being an arcade style soccer game, Super Mario Strikers is extremely easy to
just pick up and play. In this section, I'll review how the game works and what
options you have. When you first start up the game, you'll find a simplistic
menu with the following options available.
---------------
Domination Mode
---------------
You may be confused at first, but very simply, this is your basic exhibition
match. Choose your captain, then adjust your sidekicks lineup, choose a
stadium, and you're ready to go.
------------
Hall Of Fame
------------
The Hall Of Fame menu is where the trophies you've won are displayed, as well
as player cards obtained by completing the Striker Challenges..
--------------
Nintendo Wi-Fi
--------------
It's finally here - a great game that utilizes Nintendo's online Wi-Fi
connection so that you can play friends and random people online. Complete with
a ranking system and a nearly lag-free environment, this is currently the best
online game available for Wii right now. Refer to Section 3D for more
information regarding online play.
-------
Options
-------
In the Options menu, you can tinker with your audio and visual settings.
------------
Strikers 101
------------
If you're a new player to the game or just a veteran looking to freshen up on
some old material, Strikers 101 offers 10 different challenges that allow you
to learn the game by playing it. Refer to Section 3C for more information on
thee ten tutorial challenges.
------------------
Striker Challenges
------------------
Here you have one of the new modes introduced in Mario Strikers Charged, in
which you are set up with a challenge, and opponent, your character and team,
and even the stadium, and you must complete the objective described to you at
the beginning of the match.
--------
The Cups
--------
Refer to Section 3A for information.
=======
------------
In-Game Play
------------ ________________________
During the game, you have a simple screen layout |DK II 3 2:38 2 II DK|
shown to the right. The two characters names are | |
on the left and right of the screen. Next to their | |
name, you have the items in their possession. | The Game |
The item closest to the time is the next one in | |
line to be used. On the other side of their name, | |
you have their score. In between the two names, | The two II's next to |
you have the time remaining in the game. The rest | the name are items. |
of the screen is simply used for the main gameplay. |________________________|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
******************************
* Section 3 - Gameplay Modes *
******************************
Section 3A - The Cups
=======================
The Cup Battles are where you will unlock much of the important material that
there is to unlock, by participating in a league, which then progresses into a
knockout round. It also where you'll have one of the most frustrating
experiences, particularly in the Striker Cup. There are awards given for
winning the tournament, giving up the fewest goals, and scoring the most goals.
Refer to Section 4B for more information on what you can unlock.
There are three cups that you must complete, those being the Fire Cup, the
Crystal Cup, and the Striker Cup. They range from ridiculously easy to nearly
impossible, and to make things worse, you cannot change teams between Cups,
unless you don't mind going through the ones you've beaten again. This section
will walk you through what you should expect to face and how to get through it.
--------
Fire Cup
--------
This is the easiest of all three cups. You should be able to blaze through all
six league matches with little to no trouble. The only advice I have for you is
that you score only as much as you're required to win the Golden Foot award -
there's no point wasting your time on this one. Once you're done, you'll
progress to the Crystal Cup.
-----------
Crystal Cup
-----------
While you've (hopefully) been relaxing while completing the previous cup, it is
here that you'll need to start paying attention. The AI takes a huge leap and
actually becomes fairly intelligent, preventing you from taking megastrikes and
forcing you to actually work for the goals. You should still be able to win the
league and the Golden Foot/Brick Wall awards without too much trouble, possibly
dropping a game or two here and there.
The knockout round is where things will become difficult. You'll probably be
able to manage getting through the semifinal and even final rounds, but
defeating and unlocking the champion, Diddy Kong, can be very frustrating. The
match takes place in Crystal Canyon, which means that you will lose one or
two players right from the beginning, and between each goal that is scored. It
is important to have at least one fast character in order to stop your speedy
opponent from running lose, therefore you'll need a bit of luck here.
Diddy Kong will frequently be awarded with his Red Card special ability,
meaning you must be extremely careful not to give away items unless it is
entirely necessary. He also uses his megastrike in constant combination with
this special ability, hiding in the beam that is created, which sucks away all
players before they can tackle him. His sidekicks aren't usually the source of
the goals, so if Diddy Kong is one of the players that gets zapped away, make
sure to take advantage of the situation.
You'll need a bit of luck to get through Diddy Kong because of the stadium the
match is played in, but once you've won, you'll advance to the Striker Cup.
-----------
Striker Cup
-----------
Here you have the most challenging and frustrating of the thrree cups. It is
clearly evident at this point that the AI cheats, or in other words, is given
several unfair advantages that you are not. These include the ability to power
up to a white ball within three passes, purple or even red ball going in for
goals, your goalie making constant mistakes that he generally wouldn't make,
and so on. It is here that you'll want to throw your controller in frustration,
so make sure to wear the wriststrap as a precaution.
If you're struggling to get through the league stage, try attempting the Cup
with several friends. One of the key methods of scoring in this cup is with the
megastrike, as you're almost always guaranteed a goal as long as you hit the
green or orange section. However, it isn't very easy to get into an open
position when you're playing because of the intelligent AI. This is where your
friends come in. With several humans, you can guard the captain while they
attempt a megastrike, and it is generally very successful, with the only
problem being that the computer has items, and uses them.
If you manage to get through the league stage and hopefully secure the two
awards, you'll be presented with an even tougher challenge in the knockout
round. If you can somehow get through this stage, you'll progress to the match
with the champions, Petey Piranha. Unlike the Crystal Cup, this entire team in
able to score almost at will. Your best bet is to get the first goal of the
game, and then proceed to camp out in front of your goalie. If you are tackled,
the ball should roll right back into the goalie's hands and you can repeat this
process. This is, however, where the luck factor comes in - if the goalie fails
to pass the ball off properly, you may lose it and surrender an immediate goal.
For those players wishing to attempt to 'fairly' (whatever that means) defeat
the champion, then the best advice there that can be given is to not over-
commit on offense. It'll help when you score a goal, but it helps even more to
have an agile player back on defense that is capable of catching up to and
stopping any opponent character. Also be sure to charge up the ball as far away
from the defenders as possible, and then either lob or bring the ball up to
someone else on your team who can score.
If you manage to beat Petey Piranha and win the Striker Cup, congratulations -
you have achieved what many have simply given up on attempting to do.
--------------------------------------------
Section 3B - Striker Challenges
=================================
- Coming Soon! -
--------------------------------------------
Section 3C - Strikers 101
===========================
- Coming Soon! -
--------------------------------------------
Section 3D - Online Play
==========================
- Coming Soon! -
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***************************************
* Section 4 - Tactics and Unlockables *
***************************************
Section 4A - Tips & Tactics
=============================
- Coming Soon! -
--------------------------------------------
Section 4B - Unlockables
==========================
There is a lot to unlock in Super Mario Strikers, and while most of it is done
by winning Battle Cups, some of it involves the Milestone Trophies. This
section is split into multiple categories so you can find what you need, and
data within the categories is listed in alphabetical order.
----------------------------
In-Game Cheats/Modifications
----------------------------
Always Sidekick Skillshot - Beat Striker Challenge #11
Always White Ball - Beat Striker Challenge #10
Classic Mode - Beat Striker Challenge #1
Custom/Infinite Powerups - Beat Striker Challenge #12
Devastating Hits - Beat Striker Challenge #5
Field Tilt - Beat Striker Challenge #9
High Voltage - Beat Striker Challenge #4
No Power-Ups - Beat Striker Challenge #6
Power Shortage - Beat Striker Challenge #8
Safe Megastrike - Beat Striker Challenge #2
Secure Stadiums - Beat Striker Challenge #7
Super Captains - Beat Striker Challenge #3
-------------------
Unlockable Stadiums
-------------------
Crystal Canyon - Win the Crystal Cup.
Galactic Stadium - Win the Brick Wall and Golden Foot awards in Striker Cup.
Stormship Stadium - Win the Striker Cup.
The Dump - Win the Brick Wall and Golden Foot awards in Crystal Cup.
The Lava Pit - Win the Fire Cup.
The Wastelands - Win the Brick Wall and the Golden Foot awards in Fire Cup.
---------------------
Unlockable Characters
---------------------
Bowser Jr. - Win the Fire Cup.
Diddy Kong - Win the Crystal Cup.
Petey Piranha - Win the Striker Cup.
--------------------------
Unlockable Character Cards
--------------------------
Bowser Card - Beat Striker Challenge #9
Bowser Jr. Card - Beat Striker Challenge #11
Daisy Card - Beat Striker Challenge #5
Diddy Kong Card - Beat Striker Challenge #12
Donkey Kong Card - Beat Striker Challenge #3
Luigi Card - Beat Striker Challenge #2
Mario Card - Beat Striker Challenge #1
Peach Card - Beat Striker Challenge #4
Petey Piranha Card - Beat Striker Challenge #10
Waluigi Card - Beat Striker Challenge #7
Wario Card - Beat Striker Challenge #6
Yoshi Card - Beat Striker Challenge #8
-------------------
Unlockable Trophies
-------------------
Brickwall Trophy - Have the least amount of goals against in any tournament.
Crystal Trophy - Win the Crystal Cup.
Fire Trophy - Win the Fire Cup.
Golden Foot Trophy - Score the most goals in any tournament.
Striker Trophy - Win the Striker Cup.
--------------------------------------------
Section 4C - Frequently Asked Questions
=========================================
**Note this section will be frequently updated as new questions are added.**
Q: Is Bowser a playable character in this game?
A: Yes, Bowser is finally a playable character, unlike in the previous Mario
Strikers game, where he only existed as a distraction.
Q: How many items can be held at a time?
A: Two is the maximium.
Q: What do I need to play online?
A: Either a Nintendo Wi-Fi adapter or a wireless router, an internet
connection, and of course, a copy of the game.
Q: How much does online play cost?
A: Nintendo Wi-Fi connection is completely and entirely free. There are no
charges of any sort.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**************************
* Section 5 - Conclusion *
**************************
Section 5A - Closing
======================
That's about it. You've reached the end of my Mario Strikers Charged FAQ.
Hopefully you enjoyed reading this, and that it was in some way useful to you.
I also hope you appreciate this work - it came from hours upon hours of
typing, playing, and staring at a computer screen to compile this FAQ.
--------------------------------------------
Section 5B - Credits
======================
**http://www.network-science.de/ascii/input.html**
The link itself says it all, my ASCII art for the first page came from here.
It doesn't just come in one font, either - there are many other types as well,
I just chose to use a rather simple one.
**GameFAQs Codes & Cheats**
A good reference for many of the unlockables I was unsure about.
**Jeff 'CJayC' Veasey**
Without him, this FAQ wouldn't exist in the first place. He has the best video
game reference site I've ever found in GameFAQs, and I have nothing but well-
wishes for him in the future.
**You**
Why you? Because as the reader, you provide me with a reason to write. What
use would this guide be without people to read it? Thank you.
--------------------------------------------
Section 5C - Contacting Me
============================
Questions? Comments? Suggestions? Corrections? If you have anything to say, you
can email me at bowser194(at)gmail(dot)com. You can also find me on the boards,
but that isn't the best form of communication.
I'm generous enough to give you the privilege of contacting me, so don't abuse
it. When emailing me, please put Mario Strikers Charged somewhere in the title,
just so I have an idea of what the email has to do with, and so I don't think
it's spam. I'll also be quite blunt in terms of friend requests - I have no
interest in playing you online. The odds are that you will receive a response
if you followed the above guidelines.
Do not email me asking for permission to host this guide. If you're not on the
list found in the copyright section, your request will be turned down.
Simple, I hope.
--------------------------------------------
Section 5D - Copyright
========================
This FAQ is not to be reproduced, altered, or changed in any way. You cannot do
anything with this FAQ that will be profitable in any way. It is not to be used
for promotion or commercial purposes of any kind. It is not to be used in
published text of any kind. It is not to be used in electronic text of any
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The only sites allowed to host this FAQ are the following:
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If you're not on this list, you are not allowed to host this guide. Don't email
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This FAQ can be saved to hard drive. It also can be printed, but for personal
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If this FAQ is found anywhere other than the sites listed above, please notify
me. This FAQ is written by and owned by me, bowser194.
Copyright (C) 2007 bowser194