------------------------------------------------------------------------------- __ ___ _ __ _____ _ / |/ /___ ______(_)___ ____ _____ ____/ / / ___/____ ____ (_)____ / /|_/ / __ `/ ___/ / __ \ / __ `/ __ \/ __ / \__ \/ __ \/ __ \/ / ___/ / / / / /_/ / / / / /_/ / / /_/ / / / / /_/ / ___/ / /_/ / / / / / /__ /_/ /_/\__,_/_/ /_/\____/ \__,_/_/ /_/\__,_/ /____/\____/_/ /_/_/\___/ __ __ __ ____ __ _ ____ _/ /_ / /_/ /_ ___ / __ \/ /_ ______ ___ ____ (_)____ / __ `/ __/ / __/ __ \/ _ \ / / / / / / / / __ `__ \/ __ \/ / ___/ / /_/ / /_ / /_/ / / / __/ / /_/ / / /_/ / / / / / / /_/ / / /__ \__,_/\__/ \__/_/ /_/\___/ \____/_/\__, /_/ /_/ /_/ .___/_/\___/ /____/ /_/ ______ / ____/___ _____ ___ ___ _____ / / __/ __ `/ __ `__ \/ _ \/ ___/ / /_/ / /_/ / / / / / / __(__ ) \____/\__,_/_/ /_/ /_/\___/____/ ....... ...++~.. .,?I$$$7I?,. ..I?+=+??. .=$O8OOOOOZZZ7?. . .$I??+???I ..7Z888~$~+:?OOZ$7.. ...7?.III??????I.,.... .7Z8888?Z+=O=OOOZ$I.. ..I77=I7IIIIIIIII+?7$II. ,7ODDD8D7II?88OOOO77. ..$$$$O+I7$IIIIIII7$?=OI.. ~78$ZZZZZZZ$$Z$$OO7I. .Z$7$ZZ?:Z$7IIIIIII$:7I??. .8$Z888O888OOZZ$7$Z$. .O8O$$$$$777IIIIIIII7I?I . . ......,..$$N,$7?N777I8III,D==. ...87$OO777777777II7$? .?=~:~~~?$Z$7D?7+Z~$?+ZN.+~?O+=. .$ZO~=D$777777$..Z?., .. ..,?+++$888?N+?IZMI=~NM.=~,D:~. . .:ZOO=:,I$$$$7Z,. 7I7I=:,,.. ..?+7IDD88.IM===~~::~~~N,,~. .$O88I~,.8ZZZO+,,O777?=~:,?=.. ..++?I7+...8IMM=+=~~~.NND:. ..+..ZDI=,8D88:.,~Z$7I?=~::::+I?. +77. ..8O8N7I?+?D$?+OZ.. ..+~,.$=~,7~~+~O,:::~ZZ=$:=~~:,. .88OO$I?+?~:,:,,:Z. . ?,.Z+::7?,NNI777II$I..=.$=++=~. .8888DZ7IZZ$7,.:,.. ..:~?~+Z+~:$+,$NMMNNO..~=,=. ..$=~. .ZI?8ODDD7777::7:,... .,~=+==Z$D.??OO7~=~?.:~::~:=. .. ...IOZZO+OO+:~+I777$=~$:~. .+I$+:Z$Z78OZ++++.+~~~~=~:, ..OOOOZOO88888O8887777Z7I. ..=7$Z8NN8O8??7Z.==+~~~==:: .8I7IIIIZOZ8OOOOOOOOOO$.. .:.:?II778ZZOO8D7+=~====~++. 8Z7?????7ZOZOOZZOZZOZ$$ZZ, ..Z~I7Z$DOOOO87?.II=~==+====~. .8$I?++??I$OZZOOZ$$ZZ$$7I7$I. .O8877$$ZO8788,. I~====~+~~=I OZ$II??I7$OZ8ZOZZOOZZ$$77I77 .OD88II7D8O7Z.. .?+~~~==~=~=.. .8OZ$$777$ZOD~=:.:88OZZZ$$$$ .N88888I7I,.. .?+~~=~+~~:.. .N888OOOOOO8. ..ODD8O8. ..:+:.... .I=?~====~~ .O$7IIII7O. .II+==+?. ..Z$I?II7=. . ... ..?Z$$O.. .... . . ....... ............... .......,,,,,........ ..,:,,,,,,,..,,:~~~~~~~::,,... . ..,::~~~~~~~~~~~~~~::,. .,:==~~~~~~~~~~===========~~:,..... ...,,,,,,,,:~~==================~:. .,:~~~=======================~::::,.. ...,,::::,,,,::================~::.. ...,::~======================~~~::,.. .....,:::::~~=================~~:.. ...,:~~===================~~:,.... .,:~=========~~::::::::~~~~:::,.. ...,,,,,,,,:::~~~~~~~::,,,,... ...,,,:::::,................... . ............ .. ..... ... . --- | Copyright 2009 -- DetroitDJ | | | | Version - 2.0.0 | | Updated: 01/09/2009 | | FAQ/Game Guide | | | | Note: the latest version of | | this file will ALWAYS be at | | www.gamefaqs.com/console/ | | wii/file/938798/50784 | | | | Other places are permitted to | | show this FAQ - however, most | | don't automatically update, | | and I only update my FAQ on | | GameFAQs - so, if you don't | | see something, check that | | URL to see if there's a newer | | version of this file. | | | ``___________|_______________________________|___________`` `|```````````````````````````````````````````````````````|` `|` `|` ````|` File Contents `|```` ----+-------------------------------------------------------+---- ````|`1> Introduction . . . . . . . . . . . [INT]`|```` `|` `|` `|`2> Characters . . . . . . . . . . . [CHA]`|` `|` `|` `|`3> Events . . . . . . . . . . . . . [EVE]`|` `|` `|` `|`4> Circuits . . . . . . . . . . . . [CIR]`|` `|` `|` `|`5> Missions . . . . . . . . . . . . [MIS]`|` `|` `|` `|`6> Emblems and Unlockables . . . . . . . [EMB]`|` `|` `|` `|`7> FAQ . . . . . . . . . . . . . . [FAQ]`|` `|` `|` `|`8> The Three C's . . . . . . . . . . [CCC]`|` `|` `|` `|` A> Copyright . . . . . . . . . . . [COP]`|` `|` B> Credits . . . . . . . . . . . [CRD]`|` ````|` C> Contact Information . . . . . . . [CON]`|```` ----+-------------------------------------------------------+---- ```````|```````````````````````````````````````````````````````|``````` | | |_______________________________________ ____________| | | | | | | | | | | __________________________[INT]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Introduction |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/ |\ | \___________________________________________________________________________ | | | Game Release Data | | ___________________________________________________________________________| | / |/ Genre : Sports (Olympic Sports) | Designer : Sega | Developer : Nintendo | System : Nintendo Wii | Official Title : Mario & Sonic at the Olympic Games | Release Date : November 6th, 2007 (USA) | : November 22nd, 2007 (Japan) | : November 22nd, 2007 (Australia) | : November 23rd, 2007 (Europe) | ESRB Rating : E | |\ | \___________________________________________________________________________ | | | FAQ Release Information | | ___________________________________________________________________________| | / |/Please note: statements marked with an asterisk (*), especially unlockable | information, are things that I am not positive about. Typically these are the | actions that I, myself, completed that immediately resulted in the unlockable | being received; however, I'm not sure if what I did is the only way, nor the | easiest way, to unlock it. | | If you have anything to correct, please e-mail me using the contact | information at the base of this FAQ. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Version History | | 2.0.0 (01/09/2009): Redesigned the guide to make it easy to use, using what I | learned writing my latest guides. Also, new versioning system. | | 1.21: Slight fix on Vault requirements, courtesy of chrissy. | | 1.2: Several additions and corrections: Tails' profile (astrosonicshadow), a | trampoline tip (Vgamer23), an archery tip (Kevin), the Hunter's Emblem and | 17th crown (J0rdy), and a circuits correction (Jason). Several others | submitted some of these same emblems and corrections, but these are the | first to submit. | | 1.13: Added a tip on fencing, submitted by trundle123, and a fix on the 'free | events' classification, submitted by Zakini. | | 1.12: Added three tips, submitted by J102y, for Rowing, Fencing and Hurdles; | a tip on Archery, submitted by djasonc, for Archery; and the final emblem, | submitted by DA_J. | | 1.11: Tiny change to Three C's and note above. | | 1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem. | | 1.0: Changes: Well, before there wasn't an FAQ. Now there is one. | |\ | \___________________________________________________________________________ | | | Game Summary | | ___________________________________________________________________________| | / |/Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed | minigames. The games are loosely held together by a few game-wide objectives | and Circuits in which the player competes for points from event-to-event, | with the most points winning the gold medal at the end of the Circuit. The | game also has several unlockables for achievements. These unlockables | include emblems of recognition, extra events, extra circuits and extra | characters. | | The game also functions as a major promotional tool for the upcoming Olympics | in Beijing, China. The Olympic logo is used throughout, and the game is | officially licensed by the IOC. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[CHA]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Characters |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Character Speed/Power/Skill/Stamina ratings are derived from their stats on | the character select screen. | | It has been rumored that there are unlockable characters; however, there has | not been any proof of this. If you have proof of an unlockable character, | please contact me using the information at the end of this FAQ. | |\ | \___________________________________________________________________________ | | | All-Around Characters | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mario | | Speed Rating : 6 | Power Rating : 4 | Skill Rating : 7 | Stamina Rating : 6 | | Character Description : Everyone's favorite fireball-hurling plumber. Well, | : he doesn't hurl fireballs in this game, but nothing | : else has changed. | First Appeared In : Donkey Kong (as Jumpman), Mario Bros. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Amy | | Speed Rating : 6 | Power Rating : 3 | Skill Rating : 7 | Stamina Rating : 7 | | Character Description : Amy Rose is, according to Wikipedia, "a pink, female, | : preteen, anthropomorphic, humanoid hedgehog." She is | : widely recognized as one of the first prominent | : female characters in video game history. She is also | : known for consistently pursuing Sonic and claiming | : to be his girlfriend. | First Appeared In : Sonic CD | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Luigi | | Speed Rating : 7 | Power Rating : 3 | Skill Rating : 7 | Stamina Rating : 6 | | Character Description : Luigi is Mario's taller younger brother, originally | : characterized by the difference in outfit color - | : green instead of red. He, like Mario, has appeared in | : numerous games throughout Nintendo's flagship | : franchise. | First Appeared In : Mario Bros. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blaze | | Speed Rating : 7 | Power Rating : 4 | Skill Rating : 5 | Stamina Rating : 6 | | Character Description : Blaze is one of the more recent additions to the | : Sonic universe. She, allegedly, hails from either | : the future or another dimension (there are | : conflicting reports) where she is the guardian of the | : Sol Emeralds. | First Appeared In : Sonic Rush | |\ | \___________________________________________________________________________ | | | Speed Characters | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sonic | | Speed Rating : 10 | Power Rating : 4 | Skill Rating : 4 | Stamina Rating : 3 | | Character Description : Sonic is a blue, anthropomorphic hedgehog that was | : originally created to provide Sega with a rival to | : Nintendo's Mario. His chief characteristic is his | : Speed, as well as his ability to roll into a ball for | : attacks. | First Appeared In : Sonic the Hedgehog | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Daisy | | Speed Rating : 8 | Power Rating : 3 | Skill Rating : 7 | Stamina Rating : 4 | | Character Description : Daisy is a Princess, like Princess Peach, who has | : had sporadic appearances throughout the Mario series | : as Luigi's love interest. Her original appearance was | : in one of the earliest Mario games, but she did not | : reappear until Mario Tennis. Since then she has taken | : up a regular role in Nintendo's Mario Bros. spin-off | : games. | First Appeared In : Super Mario Land | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shadow | | Speed Rating : 10 | Power Rating : 4 | Skill Rating : 6 | Stamina Rating : 2 | | Character Description : Shadow is Sonic's chief rival from the Sonic series, | : typically considered an anti-hero due to his rough | : demeanor and willingness to serve evil as well as | : good. The events of his creation were a mystery | : until they were revealed in his own game. | First Appeared In : Sonic Adventure 2 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yoshi | | Speed Rating : 9 | Power Rating : 3 | Skill Rating : 7 | Stamina Rating : 3 | | Character Description : Yoshi is a fictional small dinosaur from the Mario | : series. He frequently serves as both ally and | : transportation to Mario and friends, and is also | : known for being able to eat almost anything. | First Appeared In : Super Mario World | |\ | \___________________________________________________________________________ | | | Skill Characters | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Peach | | Speed Rating : 8 | Power Rating : 2 | Skill Rating : 9 | Stamina Rating : 3 | | Character Description : Princess Peach is the chief damsel-in-distress from | : the Mario series of games (although she becomes more | : assertive and independent later on). Many Mario games | : revolve around Mario and Luigi needing to rescue | : Peach from various perils. It should be noted that | : Peach's name was originally Toadstool in America | : (though it has always been Peach in Japan), but was | : changed to Peach around the N64 era. | First Appeared In : Super Mario Bros. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tails | | Speed Rating : 3 | Power Rating : 2 | Skill Rating : 9 | Stamina Rating : 8 | | Character Description : Miles is a young, golden-brown fox from the Sonic the | : Hedgehog series. His full name is Miles Prower, a | : presumed pun on 'miles per hour'. He is best known | : for being able to use his two tails to fly for a | : limited amount of time. He typically plays the role | : of Sonic's sidekick. | First Appeared In : Tails' Skypatrol | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Waluigi | | Speed Rating : 2 | Power Rating : 3 | Skill Rating : 10 | Stamina Rating : 7 | | Character Description : Waluigi is Wario's chief sidekick/henchman, although | : he has yet to appear at all in any non-spinoff game | : (except DDR : Mario Mix, in which he plays the | : antagonist in the game's makeshift plot). He | : parallels Luigi the same way Wario parallels Mario, | : with exaggerated build and an inverted 'L' on his | : cap. | First Appeared In : Mario Tennis | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dr. Eggman | | Speed Rating : 7 | Power Rating : 3 | Skill Rating : 9 | Stamina Rating : 3 | | Character Description : Dr. Eggman, more formally known as Doctor Ivo | : Robotnik, is the main antagonist of the Sonic the | : Hedgehog series. He is a fairly stereotpical mad | : scientist, fighting Sonic with his creations rather | : than his own flesh. | First Appeared In : Sonic the Hedgehog | |\ | \___________________________________________________________________________ | | | Power Characters | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Knuckles | | Speed Rating : 6 | Power Rating : 8 | Skill Rating : 2 | Stamina Rating : 7 | | Character Description : Knuckles is, according to Wikipedia, "a red, male, | : teenage, anthropomorphic, humanoid echidna." While | : originally Knuckles opposed Sonic (after being | : tricked by Dr. Eggman), he has since joined Sonic and | : Tails in their quest to defeat the villain. | First Appeared In : Sonic the Hedgehog 3 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bowser | | Speed Rating : 1 | Power Rating : 10 | Skill Rating : 2 | Stamina Rating : 9 | | Character Description : Bowser, a giant turtle with a spiky shell, is the | : archenemy of Mario throughout the Mario Bros. series | : (although he occasionally inexplicably teams up with | : Mario to defeat other enemies). He is most | : characterized by his insatiable urge to kidnap | : Princess Peach, causing Mario and Luigi to go on | : quest after auqest to recognize her from his grasp. | First Appeared In : Super Mario Bros. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Vector | | Speed Rating : 2 | Power Rating : 9 | Skill Rating : 2 | Stamina Rating : 9 | | Character Description : Vector is the leader of Chaotix, a largely | : comic-relief group of characters used fairly | : frequently in the more recent Sonic games. He takes | : the form of a large, strong, green crocodile. | First Appeared In : Knuckles' Chaotix | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wario | | Speed Rating : 3 | Power Rating : 8 | Skill Rating : 1 | Stamina Rating : 10 | | Character Description : Wario is a more recent addition to the Mario | : franchise, serving originally as an antagonist and | : later as an antihero. He appears as a version of | : Mario with exaggerated features (fatter, basically) | : dressed in yellow with a W on his hat instead of M. | First Appeared In : Super Mario Land 2: 6 Golden Coins | |\ | \___________________________________________________________________________ | | | Other Characters | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Your Mii | | Speed Rating : N/A | Power Rating : N/A | Skill Rating : N/A | Stamina Rating : N/A | | Character Description : Your Mii is imported from the Mii creator on the | : Nintendo Wii's home screen. Only the facial | : characteristics are important; height and weight are | : standardized for all Miis. The Mii's stats are never | : given in the game. | First Appeared In : Wii Sports | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[EVE]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Events |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |\ | \___________________________________________________________________________ | | | Athletics | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 100m | | Event Type : Race (running) | Concurrent Players : 1-4 human, 1-7 computer (8 max) | How To Unlock : Initially Available | Description : The standard 100m race; reach the finish line before | : everyone else. | | How To Play : Essentially, run as fast as you can. There's no strategy | : or stamina in this event, so just shake the controllers | : until your arms fall off. | | Tips : The magnitude of your gestures don't affect your speed; | : only the frequency. So, basically the most efficient, | : effective method is to do a virtual drumroll with the | : controller and nunchuk. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 400m | | Event Type : Race (running) | Concurrent Players : 1-4 human, 1-7 computer (8 max) | How To Unlock : Unlock Comet Circuit (Medal in Planet Circuit)* | Description : This is a longer foot race that brings in the aspect of | : stamina into the gameplay. | | How To Play : Run while keeping a close eye on your stamina. To regain | : stamina, stop running (your character will keep running, | : but stop moving the controller). Your stamina will only | : start to run out when you start running in the red area | : of your meter at the top left. During the last 100m, | : hold down A to spring and use the rest of your stamina. | | Tips : The key to this event is to carefully balance your | : running speed at the top of the blue area. This, though, | : is a lot harder than it sounds. With practice, though, | : you can master this. | : | : Balance your speed on the top of the blue until the | : final 100m, then you should have enough stamina to | : sprint the last part. Don't worry about other | : competitors passing you; chances are they'll tire out in | : the end. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 4x100m Relay | | Event Type : Race (running, relay) | Concurrent Players : 1-4 human, 1-7 computer (8 max) | How To Unlock : Unlock Moonlight Circuit (Medal in Jupiter, Saturn, | : Mercury and Venus circuits). | Description : The standard 100m dash, but with a relay function added | : in. | | How To Play : From the start, it's a standard 100m race. Towards the | : end of a stretch, though, your speed will lock and | : you'll need to handle the handoff. Press B to start your | : partner running, then swing the WiiMote down to execute | : the handoff. Run another 100m, repeat, run another 100m, | : repeat, finish the race. | | Tips : Press B fairly shortly after your speed gets locked, and | : execute the handoff a good bit before you actually reach | : your partner; I've never actually found a 'too early'. | : | : You're much more likely to handoff too late than too | : early, so lean on the early side. As far as running, see | : the tips for 100m. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 110m Hurdles | | Event Type : Race (running) | Concurrent Players : 1-4 human, 1-7 computer (8 max) | How To Unlock : Initially Available | Description : The standard 100m, but with hurdles. | | How To Play : Running is identical to the 100m race. To jump the | : hurdles, press B shortly before you reach each one. | | Tips : This event is all about the hurdles - if you | : successfully jump them, your running speed won't matter | : as much. Jumping should be slightly before you reach | : the hurdle itself; with practice you'll master the | : timing. | : | : One reader suggests intentionally NOT using the nunchuk | : - I haven't tried this, but if you're having difficulty, | : it may be worth a try. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 400m Hurdles | | Event Type : Race (running) | Concurrent Players : 1-4 human, 1-7 computer (8 max) | How To Unlock : Unlock Meteorite Circuit (Medal in Sunlight Circuit)* | Description : A combination of hurdles and 400m; you have to both jump | : hurdles and monitor your stamina. | | How To Play : Running and stamina work just like in the 400m, and | : jumping hurdles works just like in the 110m Hurdles. | | Tips : The stamina tips included above apply here too; try to | : balance your speed at the top of the blue on your speed | : meter in the top left. | : | : Again, one reader suggests intentionally NOT using the | : nunchuk - I haven't tried this, but if you're having | : difficulty, it may be worth a try. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Long Jump | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : Jump as far as you can. Or as "long" as you can, so to | : speak. | | How To Play : When your turn is up, run with the controllers the | : standard way. Once your speed is locked, jerk the | : controller upward as close to the white foul line as | : possible. | | Tips : Running at max speed is important; but the more crucial | : aspect of this event is the jump itself. The motion is | : very delicate - jerking very hard at all will result in | : an over jump and a very short jump; but barely moving | : will result in a bad jump as well. | : | : The only way to master the jump itself is practice, | : practice, practice. You'll get the hang of it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Triple Jump | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : The same as the long jump, but there's three jumps one | : after the other (the first is called the 'Hop', the | : second the 'Step' and the third the 'Jump'). | | How To Play : Run with the controllers as usually, then hop (by | : jerking up on the controller) the first time as you | : reach the foul line. Then, right as you hit the ground, | : jerk up on the nunchuk to accomplish the step. Then, | : again, right as you reach the ground after the step, | : jerk up on the controller again for the final jump. | | Tips : Like the long jump, this is entirely dependent on how | : well you jerk the controller. Too hard or too soft will | : doom you, and the happy medium is very small. | : | : With practice, though, you'll get it. In my experience, | : the step and jump are much less sensitive than the | : initial hop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Hammer Throw | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : Throw the hammer as far as you can. | | How To Play : When your turn comes up, press A to lift the hammer, | : then spin it as fast as you can around your head. | : Eventually, you'll get a countdown until when you have | : to throw it by - throw it before the countdown reaches | : 0 by pressing B to let go. | | Tips : There are two main facets of this spinning and throwing. | : For spinning, spin the controller as fast as you | : possibly can (duh). The more delicate part of the event | : tends to be the actual throwing - you might find you | : quite frequently hit the poles on either side. | : | : The key I've found is to throw a little bit later than | : feels natural. As long as you get it through the opening | : it'll fly the same distance; where you release it | : doesn't matter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Javelin Throw | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : Throw the javelin as far as you can. | | How To Play : Start running the standard way, then swing the | : controller to throw the javelin. Time the throw so you | : don't cross the foul line. | | Tips : Throwing the javelin is delicate here like in the long | : jump and triple jump, but also delicate is making sure | : you don't cross the foul line. You'll actually keep | : going 3-4 steps after you make the throwing motion, so | : fouls are frequent. | : | : The best time to throw the javelin is just past halfway | : down the on-screen meter; any later and you'll likely | : cross the foul line. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | High Jump | | Event Type : Performance (measurement, iterative) | Concurrent Players : 1 | How To Unlock : Unlock Planet Circuit (Medal in Stardust Circuit)* | Description : Specify a height for the bar, then jump over it. You'll | : get 3 tries per height, and you can keep going until you | : fail or until you reach the maximum height (2.6m). | | How To Play : Specify your height, then run in the standard motion | : until your speed locks. When you reach the pink-to-blue | : mat, jump as late as you can (closest to the end of the | : blue area). As you go over the bar, jerk the nunchuk | : upwards to pull your legs over the bar. | | Tips : Running speed, as always, is important, but mostly the | : entire event revolves around the initial jump and the | : nunchuk jerk. | : | : Unlike the long jump, there is no sensitivity to how | : strong you pull the controller. Instead, your jump | : height is dependent on your running speed and how late | : you jump from the mat - so, jump as late as possible. | : | : When going over the bar, pull up on the nunchuk just | : before your legs pass over the bar to dodge it. | : | : As you succeessfully make jumps, you'll get "hot" and | : become more likely to make the following jump; for this | : reason, it's good to slowly raise your height from | : jump-to-jump than jump ahead all at once. | : | : The highest possible score (2.6m) really isn't that hard | : to achieve in this event. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pole Vault | | Event Type : Performance (measurement, iterative) | Concurrent Players : 1 | How To Unlock : Unlock Supernova Circuit (Medal in Meteorite Circuit)* | Description : Specify your height, then try to vault over it. You'll | : get 3 tries per height, and you can keep going until you | : fail or reach the maximum height. | | How To Play : Specify your height, then run in the standard way until | : your speed locks. Like the high jump, you want to plant | : the vault as late in the blue area as you can. Plant the | : vault by swinging down, then make the running motion | : again to try and propel yourself up and over the bar. | | Tips : Like the high jump, this event relies largely on timing | : on when you plant the bar. The higher you're trying, the | : shorter the blue area will be. | : | : The running motion at the end is important as well, but | : by now you should have plenty of practice with that. | |\ | \___________________________________________________________________________ | | | Gymnastics | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Trampoline | | Event Type : Performance (evaluative) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : As you bounce on the trampoline, execute tricks by | : pressing A, B and twisting the controller. | | How To Play : At the start, bounce on the trampoline by jerking | : upwards on the controller just before you hit the | : trampoline on each fall. Once you start bouncing above | : 7 feet, you'll begin to receive tricks to execute | : involving press A, B and twisting the controller. As you | : successfully execute tricks, the tricks will get more | : complicated. Jerk upwards each time you near the | : trampoline to jump higher and have more time to execute | : subsequent tricks. | | Tips : As is becoming far and far more common, there really | : isn't a trick to doing well in this event - just | : practice. | : | : At first, twisting the controller for part of a trick | : seems very non-intuitive, but you'll get used to it. | : | : Jerking up on the controller to jump higher is crucial | : to having enough time to complete the more difficult | : tricks. | : | : According to Vgamer23, playing the event with a | : character with a higher skill stat will result in a | : shorter list of commands. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Vault | | Event Type : Performance (evaluative) | Concurrent Players : 1 | How To Unlock : Unlock Cosmos Circuit (Medal in Supernova Circuit)* | Description : After jumping off the vault, execute flips by dropping | : the two parts of the controller, then stick the landing. | | How To Play : This event can be divided into four parts. First, run as | : usual (getting old, isn't it?). Second, jump off the | : vault by jerking up on the WiiMote right as your | : character lands on the springboard (this will control | : how high you get and, in turn, how long you have to | : execute tricks). Third, while in the air, execute flips | : via one of the following motions: swing the WiiMote | : down; swing the nunchuk down; swing both down at once. | : There are flip combos as well, though it's rather | : difficult to pinpoint what they are. Last, when you | : land, make the running motion again to balance yourself. | | Tips : Running is still running. | : | : Springing is like the step and jump of the triple jump - | : swing the moment you hit the board. | : | : Annoyingly, one of the best way to execute tricks is | : just to swing madly to ensure you execute a new trick | : the moment the last one is done. | : | : The only general tip is to try not to be executing a | : flip when you land. | |\ | \___________________________________________________________________________ | | | Shooting | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Skeet | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Initially Available | Description : Using your rifle, shoot the clays as they fly out. | | How To Play : The event is divided into 8 rounds. In each round, you | : need to accurately stop the moving dot when it's over | : the center of the heart. The closer you come, the larger | : your area of shooting will be for that round. Then, | : shoot the clays as they are fired from cannons on either | : side. | | Tips : Correctly stopping the dot in the middle of the heart is | : critical to this event; or, more specifically, stopping | : it within the two center rings is critical. You can | : still be quite successful if you stop the dot in the | : outer ring, but stopping it outside either ring is a | : recipe for disaster. Anticipate the dot's movement. | : | : Then, for the actual shooting, pay attention to the | : arrows at side of the screen to see where the next clay | : will be coming from. | : | : By default, I recommend aiming on where the cannon in | : your view is pointing; clays shot by the cannon you can | : see tend to spend less time on the screen. Also, when | : two clays are flying at once, aim for the one coming | : from the closer cannon first. | |\ | \___________________________________________________________________________ | | | Rowing | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Single Sculls | | Event Type : Race (rowing) | Concurrent Players : 1-4 humans, 1-3 computers (4 max) | How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus, | : Jupiter and Saturn Circuits)* | Description : Row to the finish before the other competitors by | : pressing the displayed button combinations and pulling | : on the controllers. | | How To Play : From the start, button combinations will be displayed - | : Z+B, Z+A and A+B. When a combination is displayed, hold | : down those buttons and quickly pull back on the | : controllers to 'row'. Towards the end, the combinations | : will disappear and you'll just need to row madly to the | : finish. | | Tips : Usually Z+B is the combination for the first 10-12 | : strokes. After that, Z+A will start to appear | : occasionally with increasing frequency. Then, finally, | : A+B will start to appear. Towards the end of the race, | : the three will appear with pretty equal frequency. After | : the buttons stop appearing, just rotate the controllers | : madly to finish out the race. | : | : One reader also suggests intentionally NOT using the | : nunchuk so you need only concentrate on two buttons: A | : and B. | |\ | \___________________________________________________________________________ | | | Archery | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Archery | | Event Type : Performance (measurement) | Concurrent Players : 1 | How To Unlock : Unlock Stardust Circuit (Medal in Moonlight Circuit)* | Description : Over three rounds, try to his the center of the target | | How To Play : For each arrow, hold down A and B and pull back on the | : WiiMote to focus on the target. Tilt the WiiMote and | : nunchuk to align the two crosshairs one over the other - | : they're flashing when they're aligned. Then, release | : A+B to fire. Remember to factor in the wind. | | Tips : Get a stress ball; this is, in my opinion, easily the | : most aggravating event in the game. Aiming the nunchuk | : is extremely delicate and difficult to master, and it's | : very hard to hold the WiiMote steady while releasing | : A+B. | : | : There are a few ways to counter this. First of all, | : don't release the moment the crosshairs start flashing | : over the location you want; hold them still for a | : second and make sure they aren't still moving before you | : release A+B. Try to hold the controllers against your | : legs or a table or other firm object to keep them from | : reacting to your own twicthes. | : | : As far as the wind, a wind less than 3mph tends to have | : no effect; 4-6mph warrants a slight adjustment; 7mph or | : above warrants a major adjustment. | : | : One reader also suggests releasing the B button while | : aiming (the arrow doesn't fire until you release both | : buttons) so that your hand doesn't twitch as much when | : you release. | : | : A player named Kevin has suggested that, when dealing | : with diagonal winds, the horizontal wind affects the | : shot more than the vertical wind, so adjust accordingly. | |\ | \___________________________________________________________________________ | | | Aquatics | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 100m Freestyle | | Event Type : Race (swimming) | Concurrent Players : 1-4 humans, 1-7 computers (8 max) | How To Unlock : Initially Available | Description : Race to the finish using your character's swim style. | | How To Play : Hold down B to charge up before the race, then swing | : the WiiMote down the moment the race begins. Then, using | : your character's swim stroke (I won't detail them here | : since the in-game instructions give a much better | : demonstration), swim as fast as you can. Your stamina | : meter will decrease as you swim; as it gets near the | : bottom, press B right as it empties to receive a speed | : boost and a stamina boost. Swing the controller down | : when you reach the wall to turn around without losing | : speed. | | Tips : This event is all about timing the stamina meter. | : Swimming fast is important, but easy to master; it's | : important to note that none of the strokes require | : timing, so ignore your character's on-screen depiction | : and just swim as fast as you can. | : | : For the stamina meter, press B right as it hits empty | : to get your boost - this is critical to doing well. | : | : For the turn, just swing down as soon as you see the | : icon. Sometimes it will feel like your character isn't | : reacting to your input at all (randomly slowing down, | : etc.), but keep trying and you'll recover. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | 4x100m Freestyle | | Event Type : Race (swimming, relay) | Concurrent Players : 1-4 humans, 1-7 computers (8 max) | How To Unlock : Initially Available | Description : Race to the finish with each of four characters; you | : don't get to choose the characters. | | How To Play : Just like the 100m Freestyle, hold B to charge up before | : starting, then swing down to jump in the water. Swim as | : fast as you can using your character's stroke, swing | : down to turn, then swing down again to hand off to your | : next teammate. | | Tips : This race can be aggravating because you can't see your | : teammates' strokes before they jump in the water; but | : there's a little demo alongside you as you swim, so you | : should be able to catch on pretty quickly. Other than | : that, it's exactly like the 100m Freestyle, so see | : those tips. | |\ | \___________________________________________________________________________ | | | Fencing | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Individual Ep�e | | Event Type : Versus (fighting) | Concurrent Players : 1-2 humans, 1 computer (2 max) | How To Unlock : Initially Available | Description : Score 15 points by striking your opponent before they do | : the same to you. | | How To Play : Use the joystick to move back and forth (twice to move | : faster) and the WiiMote to jab at your opponent. Hold A | : while swinging the WiiMote to parry your opponent's | : attacks. If you successfully parry, you'll create an | : opening for an attack. | | Tips : Finally, an event with some strategy. There's a lot of | : effective tactics to employ in this event. | : | : For one, back away from your opponent, then double-move | : towards them and immediately jab; usually you'll get an | : attack in, especially against the easier opponents. This | : is especially effective when you back the opponent up | : against their side. | : | : Another effective strategy is to hold A and carefully | : watch for when your opponent begins their attack; | : there's enough time to react and parry, forming an | : opening to attack them; you can also just back up when | : they strike, then quickly counterstrike, though this | : doesn't have any benefits over parrying. This strategy | : is especially effective when you're backed against your | : own side. | : | : Less complicated strategies include jabbing madly | : against them, or parrying madly until you succeed and | : then counterattacking. | : | : Note also that the opponent's eyes will flash just | : before they thrust; if you notice it, it will give you a | : split second advantage. | : | : One reader suggests intentionally NOT using the nunchuk | : and moving back and forth with the D-pad. I, personally, | : find this more difficult, but if you're having trouble | : it's worth a try. | |\ | \___________________________________________________________________________ | | | Table Tennis | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Singles | | Event Type : Versus (volley) | Concurrent Players : 1-2 humans, 1 computer (2 max) | How To Unlock : Initially Available | Description : Win a game of table tennis (first to 11) against your | : opponent. | | How To Play : To serve, pull the controller up to toss the ball, then | : swing a forehand to serve. When the ball comes back to | : you, swing either a forehand or a backhand (depending | : on the ball's and your player's locations) to return it. | : Special shots include holding A to make it easier to | : return a fast shot (although the return is softer), or | : holding B to slam the ball (although careful timing is | : required to successfully slam). | | Tips : Oftentimes this event will end up feeling like you just | : have to return enough volleys until the opponent messes | : up. Overall, this event is pretty annoying - the mapping | : of the ping pong swings, especially the backhand, is | : poor. The forehand is okay, but when you swing a | : backhand, make sure to swing very, very deliberately - | : no quick twitches like in Wii Tennis. | : | : The A special shot is intended to make it easier to | : return your opponent's slams, so use it accordingly if | : you're having trouble. The B special shot (slam) is very | : difficult to time properly unless the ball is coming | : slowly. To slam, swing a good half-second before the | : ball reaches your paddle. | : | : My overall strategy is to hold the controller straight | : in front of me (for each access to forehand or backhand) | : while holding the A button while awaiting the opponent's | : return - then, if they slam it, you're ready for it. If | : it's not a slam, you can choose to return regularly or | : attempt a slam in return. | |\ | \___________________________________________________________________________ | | | Dream Events | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dream Race | | Event Type : Race (running, battle) | Concurrent Players : 1-4 humans, 1-3 computers (4 max) | How To Unlock : Unlock Moonlight Circuit (Medal in Mercury, Venus, | : Jupiter and Saturn Circuits)* | Description : Picture Mario Kart on foot. Win the race by dodging | : obstacles, jumping hurdles and using items. | | How To Play : From the start, run in the typical motion, although you | : don't need to keep running - once you reach top speed, | : you'll stay at that speed unless something slows you | : down. Press B to jump over obstacles (the sand and | : hurdles), and use the stick on the nunchuk to go left | : and right. Running through item boxes gets you items, | : which you can use by pressing A. | | Tips : Like I said above, this event is basically a poor man's | : Mario Kart. | : | : Unfortunately, it comes across very haphazardly. I | : haven't really come across any strategies for doing well | : in this race, it's just too all over the place to really | : warrant a plan. Pray to whatever deity you believe in | : that an opponent doesn't use a ghost when you're in | : first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dream Platform | | Event Type : Performance (evaluative, battle) | Concurrent Players : 1-4 humans, 1-3 computers (4 max) | How To Unlock : Unlock Galaxy Circuit (Medal in Cosmos Circuit)* | Description : As you fall from the sky, avoid blocks, collect and use | : items and slip through rings to do tricks for extra | : points. The goal is to get the most points. | | How To Play : Use the joystick on the nunchuk to steer (note that the | : controls are NOT inverted), and tilt the WiiMote back to | : slow your descent (leave it level to speed up). This is | : not a race, so you can take your time. Avoid the blocks | : (you'll lose points for colliding with the) and go | : through the rings to get entered into a trampoline-style | : trick mode for extra points. | | Tips : This event is quite fun in general, but the best way to | : succeed is to hit as many rings as possible. Your | : computer opponents don't focus on tricks very much, so | : you're free to mop up in this area. Hit the rings and | : avoid the bricks for maximum scores. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dream Fencing | | Event Type : Versus (fighting) | Concurrent Players : 1-2 humans, 1 computer (2 max) | How To Unlock : Unlock Satellite Circuit (Medal in Comet Circuit)* | Description : Just like regular fencing, but with super-powered charge | : attacks, and hit points instead of points for each hit. | | How To Play : For the most part, this game is just like the original | : fencing game, and most of the same strategies apply. The | : two changes are that hit points are used, and there are | : superpowered attacks. The hit points don't change | : anything much. Superpowered attacks become available as | : you hit and parry your opponent (measured in the meter | : at the bottom of the screen) and can be activated by | : holding down A+B, then jabbing. | | Tips : The strategies here really don't change much from the | : original fencing. Hit points don't change anything, | : you're still trying to hit the opponent until they're | : finished. | : | : The only thing that really changes strategy is the | : superpower attacks. These attacks give you a way out | : when you're cornered, but more importantly let you | : completely blow your competitor off the stage if used | : when they're backed against their own side (they'll | : return, but they'll lose extra health). | : | : It's important to note that superpowered attacks CAN be | : parried just like any other; the only benefits are the | : increased damage and the knockback. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dream Table Tennis | | Event Type : Versus (volley) | Concurrent Players : 1-2 humans, 1 computer (2 max) | How To Unlock : Unlock Sunlight Circuit (Medal in Satellite Circuit)* | Description : Just like the original table tennis, but with | : superpowered attacks and a different scoring mechanism. | | How To Play : Play proceeds just like the regular table tennis, but | : for scoring, instead of the winner of each volley | : getting a point, the winner of each volley gets a number | : of points equal to how many volleys there were in the | : sequence - so if you and your opponent hit it back and | : forth 5 times, the winner of the volley will get 5 | : points. Throughout the game, you'll charge up | : superpowered attacked which can be triggered by | : pressing A+B when the ball is near you. Different | : special attacks have different effects - some make the | : ball invisible for the return, some make it go super | : fast, some make it take bizarre spins, etc. | | Tips : The strategy for this game is pretty much like regular | : table tennis - the different scoring doesn't change the | : fact that your goal is to win as many volleys as | : possible. | : | : Some people say it's good to use your special attacks | : when a volley gets long to get as many points as | : possible, but I recommend saving your specials for | : returning the computer's specials; they tend to be much | : more adept at returning special shots than we are, but | : using a special shot after they've used one guarantees a | : return. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[CIR]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Circuits |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |\ | \___________________________________________________________________________ | | | Beginner's Class | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mercury Circuit | | Circuit Events : 100m (Track) | : Long Jump (Field) | : Hammer Throw (Field) | Number of Participants : 8 | How To Unlock : Initially Available | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Venus Circuit | | Circuit Events : 110m Hurdles (Track) | : Skeet (Shooting) | : Javelin Throw (Field) | Number of Participants : 8 | How To Unlock : Initially Available | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Jupiter Circuit | | Circuit Events : 100m Freestyle (Swimming) | : Triple Jump (Field) | : Trampoline (Gymnastics) | Number of Participants : 8 | How To Unlock : Initially Available | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Saturn Circuit | | Circuit Events : Singles (Table Tennis) | : 4x100m Freestyle (Swimming) | : Individual Ep�e (Fencing) | Number of Participants : 4 | How To Unlock : Initially Available | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Moonlight Circuit | | Circuit Events : 4x100m Relay (Track) | : Single Sculls (Rowing) | : Dream Race | Number of Participants : 4 | How To Unlock : Medal in Mercury, Venus, Jupiter and Saturn Circuits | |\ | \___________________________________________________________________________ | | | Advanced Class | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stardust Circuit | | Circuit Events : 100m (Track) | : Long Jump (Field) | : Hammer Throw (Field) | : Archery | Number of Participants : 8 | How To Unlock : Medal in Moonlight Circuit | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Planet Circuit | | Circuit Events : 110m Hurdles (Track) | : Skeet (Shooting) | : Javelin Throw (Field) | : High Jump (Field) | Number of Participants : 8 | How To Unlock : Medal in Stardust Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Comet Circuit | | Circuit Events : 100m Freestyle (Swimming) | : Triple Jump (Field) | : Trampoline (Gymnastics) | : 400m (Running) | Number of Participants : 8 | How To Unlock : Medal in Planet Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Satellite Circuit | | Circuit Events : Singles (Table Tennis) | : 4x100m Freestyle (Swimming) | : Dream Race | : Dream Fencing | Number of Participants : 4 | How To Unlock : Medal in Comet Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunlight Circuit | | Circuit Events : 4x100m Relay (Track) | : Single Sculls (Rowing) | : Individual Ep�e (Fencing) | : Dream Table Tennis | Number of Participants : 4 | How To Unlock : Medal in Satellite Circuit* | |\ | \___________________________________________________________________________ | | | Master's Class | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Meteorite Circuit | | Circuit Events : 100m (Track) | : Long Jump (Field) | : Hammer Throw (Field) | : Archery | : 400m Hurdles (Running) | Number of Participants : 8 | How To Unlock : Medal in Sunlight Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Supernova Circuit | | Circuit Events : 110m Hurdles (Track) | : Skeet (Shooting) | : Javelin Throw (Field) | : High Jump (Field) | : Pole Vault (Field) | Number of Participants : 8 | How To Unlock : Medal in Meteorite Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cosmos Circuit | | Circuit Events : 100m Freestyle (Swimming) | : Triple Jump (Field) | : Trampoline (Gymnastics) | : 400m (Track) | : Vault (Gymnastics) | Number of Participants : 8 | How To Unlock : Medal in Supernova Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Galaxy Circuit | | Circuit Events : Singles (Table Tennis) | : 4x100m Freestyle (Swimming) | : Individual Ep�e (Fencing) | : Dream Race | : Dream Platform | Number of Participants : 4 | How To Unlock : Medal in Cosmos Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Universal Circuit | | Circuit Events : 4x100m Relay (Track) | : Single Sculls (Rowing) | : Dream Table Tennis | : Dream Fencing | : Dream Race | Number of Participants : 4 | How To Unlock : Medal in Galaxy Circuit* | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Big Bang Circuit | | Circuit Events : Dream Race | : Dream Fencing | : Dream Platform | : Singles (Table Tennis) | : 4x100m Relay (Track) | Number of Participants : 4 | How To Unlock : Medal in Universal Circuit* | |\ | \___________________________________________________________________________ | | | Free Circuit | | ___________________________________________________________________________| | / |/Free circuit is basically a free play of sorts in which you can choose (or | have randomly selected) events for you to compete in against either the | computers or friends. | | Only events that have been unlocked otherwise can be participated in. The '4' | and '8' refer to events that involve 4 or 8 participants. Typically, | 8-participant events are events when all participants compete simultaneously | but not directly against one another (such as races, where one participant's | actions do not affect the other participants), or events where participants | take turns competing. 4-participant events are typically events where | participants compete directly against each other, such as tennis and fencing. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[MIS]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Missions |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/No, this section isn't here yet. Yes, it's coming. Eventually. In the | meantime, I recommend using TrulyDexterous's Mission Mode guide (in his | guide at www.gamefaqs.com/console/wii/file/938798/53061, search for [MSMO]), | or HeoandReo's specific Mission Mode FAQ, which can be found on GameFAQs at | the URL www.gamefaqs.com/console/wii/file/938798/51290 . | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[EMB]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Emblems and Unlockables |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The other prominent unlockable achievements in this game are the Emblems; | Emblems are awarded for accomplishing certain tasks. | |\ | \___________________________________________________________________________ | | | Mission Emblems | | ___________________________________________________________________________| | / |/ Amy Emblem : Complete Mission Mode with Amy | Blaze Emblem : Complete Mission Mode with Blaze | Bowser Emblem : Complete Mission Mode with Bowser | Daisy Emblem : Complete Mission Mode with Daisy | Dr. Eggman Emblem : Complete Mission Mode with Dr. Eggman | Knuckes Emblem : Complete Mission Mode with Knuckles | Luigi Emblem : Complete Mission Mode with Luigi | Mario Emblem : Complete Mission Mode with Mario | Peach Emblem : Complete Mission Mode with Peach | Shadow Emblem : Complete Mission Mode with Shadow | Sonic Emblem : Complete Mission Mode with Sonic | Tails Emblem : Complete Mission Mode with Tails | Vector Emblem : Complete Mission Mode with Vector | Waluigi Emblem : Complete Mission Mode with Waluigi | Wario Emblem : Complete Mission Mode with Wario | Yoshi Emblem : Complete Mission Mode with Yoshi | |\ | \___________________________________________________________________________ | | | Medal Emblems | | ___________________________________________________________________________| | / |/ Aquatics Champs Emblem : Receive a Gold Medal in All Swimming Events | Dream Champ Emblem : Receive a Gold Medal in all Dream events | Field Champ Emblem : Receive a Gold Medal in all Field events | Gymnastics Champ Emblem : Receive a Gold Medal in all Gymnastics events | Track Champ Emblem : Receive a Gold Medal in all Track events | |\ | \___________________________________________________________________________ | | | Record Emblems | | ___________________________________________________________________________| | / |/ Olympic Record Emblem : Break an Olympic Record | World Record Emblem : Break a World Record | |\ | \___________________________________________________________________________ | | | Achievement Emblems | | ___________________________________________________________________________| | / |/ Bouncing Emblem : Receive a 10 on the Trampoline event | Knight's Emblem : Win 15-0 in a fencing match | Ping-Poing Emblem : Win 11-0 in a Table Tennis match | Shooting Emblem : Get 40 points in Skeet shooting | Somersault Emblem : Perfect 10 on the Vault | |\ | \___________________________________________________________________________ | | | Miscellaneous Emblems | | ___________________________________________________________________________| | / |/ Collaborative Emblem : Play as every character at least once | Complete Game Emblem : Unlock every event | Friendly Emblem : Play multiplayer at least once | Full Play Emblem : Play every event at least once | Gallery Owner Emblem : Unlock everything in the Gallery | Network Emblem : Connect to Wi-Fi | Penalty Emblem : Commit a foul in the 100m race | Rocket Emblem : Successfully start the 100m race | Hunter's Emblem : Achieve a perfect 120 in a round of archery | Thanks for Playing Emblem : Start the game 50 times | |\ | \___________________________________________________________________________ | | | Unlockable Events | | ___________________________________________________________________________| | / |/ 400m : Unlock Comet Circuit (Medal in Planet Circuit)* | 4x100m Relay : Unlock Moonlight Circuit (Medal in Mercury, Saturn, | : Jupiter and Venus Circuits)* | 400m Hurdles : Unlock Meteorite Circuit (Medal in Sunlight Circuit)* | High Jump : Unlock Planet Circuit (Medal in Stardust Circuit)* | Pole Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)* | Vault : Unlock Supernova Circuit (Medal in Meteorite Circuit)* | Single Sculls : Unlock Moonlight Circuit (Medal in Mercury, Venus, | : Jupiter and Saturn Circuits)* | Archery : Unlock Stardust Circuit (Medal in Moonlight Circuit)* | Dream Race : Unlock Moonlight Circuit (Medal in Mercury, Venus, | : Jupiter and Saturn Circuits)* | Dream Platform : Unlock Galaxy Circuit (Medal in Cosmos Circuit)* | Dream Fencing : Unlock Satellite Circuit (Medal in Comet Circuit)* | Dream Table Tennis : Unlock Sunlight Circuit (Medal in Satellite Circuit)* | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[FAQ]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Frequently Asked Questions |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Are there any unlockable characters? | | As of the time of this publication, there are NO known unlockable characters. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Do you recommend buying this game? | | I recommend renting the game first. The game is small enough that you can | unlock everything fairly quickly, so you may end up playing it for 5 days and | never touching it again if you buy it. Rent it first, and if you like it | enough to buy it, you'll still have your saved data on your console. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Are there any other ways to unlock given circuits or events? | | Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever | even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods | posted in this FAQ are guaranteed to work, but they are not guaranteed to be | the only nor easiest way. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Who's the best character to play as? | | There isn't one. All the characters' stats add up to about the same, so no | character is overall better than any other. Some characters are better suited | to some events; I'll detail which in later versions of this FAQ. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How do I execute 'Shouts' for Peach's Hammer Throw mission? | | Press A after throwing the hammer. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | What is the Emblem after the Blaze Emblem? | | The Thanks for Playing Emblem, obtained for playing the game 50 times. Thanks | to DA_J for this. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[CCC]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| The Three C's |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |\ | \_____________________________________________________________________[COP]_ | | | Copyright | | ___________________________________________________________________________| | / |/This FAQ is the exclusive property of David Joyner, DetroitDJ. All right | reserved. This FAQ may be freely distributed on any site, in whole or part, | as long as this last section remains intact. | | The latest version of this FAQ will ALWAYS be at: | http://www.gamefaqs.com/console/wii/file/938798/50784 | | Other sites are permitted to show this FAQ; however, most do not | automatically update, and I only update my FAQs at GameFAQs - so, if you | don't see something below, check that URL to see if there's a newer version. | | Mario & Sonic at the Olympic Games is copyright 2007 by Sega. | |\ | \_____________________________________________________________________[CRD]_ | | | Credits | | ___________________________________________________________________________| | / |/Sega and Nintendo, for making this game. | CJayC and GameFAQs, for the site. | | J102y, for tips on Hurdles, Fencing and Rowing. | djasonc, for a tip on Archery. | trundle123, for a tip on Fencing. | Vgamer23, for a tip on the Trampoline event. | Kevin, for an archery tip. | | GameFAQs Cheats/Secrets page, for a couple of the emblems. | DA_J, for the Thanks for Playing Emblem. | J0rdy, for the Hunter's Emblem. | | Zakini, for a correction on the Free Circuit. | astrosonicshadow, for a correction on Tails' profile. | Jason, for a circuit correction. | chrissy, for a Vault correction. | | God, for everything. | |\ | \_____________________________________________________________________[CON]_ | | | Contact | | ___________________________________________________________________________| | / |/GameFAQs ID: DetroitDJ | E-Mail: [email protected] | AIM: StarsHallelujah | | To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets. | I get a lot of spam, so that will help me sort through it and find your | e-mail. | | If you are submitting a tip, please include how you would like to be | credited. Otherwise I'll credit you by your e-mail address or screenname. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________|