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Character Guide

by Cloud551

=========================
=========================
FIRE EMBLEM: RADIANT DAWN
     CHARACTER GUIDE
=========================
=========================

This guide is copyrighted by me, Cloud551 (GameFAQs username). Fire Emblem:
Radiant Dawn is copyrighted by Nintendo and Intelligent Systems. Copyright and
usage details can be found in Section 5 of this guide.

=================
Table of Contents
=================

1 - Intro...................................................................[1]
 .1 - How To Use This Guide...............................................[1.1]
 .2 - Version History.....................................................[1.2]
 .3 - FAQs................................................................[1.3]
 .4 - "Secret" Characters.................................................[1.4]

2 - Character Guide by Part.................................................[2]
 .1 - Part 1..............................................................[2.1]
 .2 - Part 2..............................................................[2.2]
 .3 - Part 3..............................................................[2.3]
 .4 - Part 4..............................................................[2.4]
 .5 - Preparing For Part 4 Endgame........................................[2.5]

3 - Character Comparisons by Class..........................................[3]
 .1 - Unique Classes......................................................[3.1]
 .2 - Myrmidon, Swordmaster, Trueblade....................................[3.2]
 .3 - Archer, Sniper, Marksman............................................[3.3]
 .4 - Fighter, Warrior, Reaver............................................[3.4]
 .5 - Priest, Bishop, Saint...............................................[3.5]
 .6 - Thief, Rogue, Whisper...............................................[3.6]
 .7 - Mage, Sage, Archsage................................................[3.7]
   .1 - Thunder Mage....................................................[3.7.1]
   .2 - Fire Mage.......................................................[3.7.2]
   .3 - Wind Mage.......................................................[3.7.3]
 .8 - Soldier, Halberdier, Sentinel.......................................[3.8]
 .9 - Armor Knights, Generals, Marshalls..................................[3.9]
   .1 - Armor Sword.....................................................[3.9.1]
   .2 - Armor Lance.....................................................[3.9.2]
   .3 - Armor Axe.......................................................[3.9.3]
 .10 - Dracoknight, Dragonmaster, Dragonlord.............................[3.10]
 .11 - Social Knight, Paladin, Silver/Gold Knight........................[3.11]
    .1 - Lance Knight..................................................[3.11.1]
    .2 - Axe Knight....................................................[3.11.2]
    .3 - Blade Knight..................................................[3.11.3]
    .4 - Bow Knight....................................................[3.11.4]
 .12 - Pegasus Knight, Falcon Knight, Seraph Knight......................[3.12]
 .13 - Wolf, Wolf Queen..................................................[3.13]
 .14 - Tiger.............................................................[3.14]
 .15 - Raven, Raven King.................................................[3.15]
 .16 - Heron.............................................................[3.16]
 .17 - Cat...............................................................[3.17]
 .18 - Hawk, Hawk King...................................................[3.18]
 .19 - Lion, Lion King...................................................[3.19]
 .20 - Red Dragon, White Dragon, Dragon Prince...........................[3.20]

4 - Innate Skills...........................................................[4]

5 - Legal Stuff and Miscellaneous...........................................[5]
 .1 - Contact Info........................................................[5.1]
 .2 - Special Thanks......................................................[5.2]
 .3 - References and Links................................................[5.3]
 .4 - Copyright Info......................................................[5.4]

==========
[1] Intro
==========

Most things you need to know about this guide can be found in this section.

-----------------------------
[1.1] - How To Use This Guide
-----------------------------

First off, don't scroll too far down if you haven't finished the game yet. The
further down you go, the greater the potential is for spoilers. You'd want to
skip past section 1.4 altogether.

The easiest way to use any guide is to first take a good look at the table of
contents. This guide has a simple way to quickly find what you're looking for.
Copy the section ID (the numbers on the far right of the table of contents,
both the brackets and the numbers) into the search field (Ctrl+F, or Command+F
on Macs), and press enter. This SHOULD bring you directly to whatever you were
looking for; if it doesn't, please report any problems to me (see "Contact
Info" in section 5.1). You should be able to find the section just fine
manually, anyway.

The main thing to remember throughout this guide is that character growth is
completely random. Just because your character may have turned out differently,
don't assume I'm wrong.

This is a T-rated game. I may use some mild language that you may see in some
T-rated games. Nothing bad, though.

Other things will be explained when needed as the guide goes along.

-----------------------
[1.2] - Version History
-----------------------

Version 1.0 - March 26, 2010 - Whew, finally finished. Characters' growth
rates, starting stats and levels, recruitment details, affinity, and projected
usefulness done. Going to start with Biorhythm types, recommended buddy
supports, and bond supports.

------------
[1.3] - FAQs
------------

-------------------------------------------------------------------------------
Q: Are Marth, Roy, Ike, or Lyn in this game?

A: This question makes a Fire Emblem fan want to go on a rampage... Ike is in
this game, and is one of the two main characters. Marth, Roy, and Lyndis have 
absolutely nothing to do with this game. If you want to see them, Marth is in
Fire Emblem 1 (Ankoku Ryuu to Hikari no Tsurugi, for the NES, in Japan only),
3 (Monshou no Nazo, SNES, Japan only), and 11 (Shadow Dragon, DS). Roy is in
Fire Emblem 6 (Fuuin no Tsurugi, GBA, Japan only), and has a brief cameo in
Fire Emblem 7 (Rekka no Ken, GBA, also just known as Fire Emblem). Lyndis is in
Fire Emblem 7 as well.
-------------------------------------------------------------------------------
Q: Where does this game fit in with the others?

A: Fire Emblem: Radiant Dawn is the tenth release in the series. While there is
no specific timeline to the games, this is a direct sequel to the ninth game in
the series, Fire Emblem: Path of Radiance. It has absolutely nothing to do with
any other game in the series.
-------------------------------------------------------------------------------
Q: Is this game any good?

A: That's a matter of opinion, but in my opinion, yes, it is very good.
Basically, it boils down to two things; whether you like Fire Emblem games or
not, and whether you like harder games or easier games. If you like FE games
and harder games, you will most likely love this game. Otherwise, you'll
probably hate it.
-------------------------------------------------------------------------------
Q: What are the differences between this game and Path of Radiance?

A: There are a few differences, but most are small. The main two differences
are the new transformation system for Laguz, and the new Support system.
Laguz now transform differently; each species gains and loses points from their
transform gauge at different rates (for example, Cats gain 10 every turn when
not transformed, while Hawks gain 8). Their stats, with the exception of Luck
and HP, are doubled while transformed. In addition, they can counterattack if
they are attacked while transformed, but their hit percentage, strength, etc.
are based off of their non-transformed stats, making this useful for self-
defense only. The Support system has been redone as well. Characters can
Support with any one character at a time. However, this comes at a price.
The deep Support conversations we know and love have been taken out, and
replaced by simple one-line greetings that follow a specific formula.
But it's a small price to pay for being able to support any characters
together. That being said, there are also "Bond Supports", which are always
present. They give small bonuses to characters that have very close
relationships, such as Janaff and Ulki.
-------------------------------------------------------------------------------
Q: What do "E" and "P" stand for in the chapter numbers?

A: "E" stands for Endgame, and "P" stands for Prologue. The Prologue is the
first chapter in each part, and the Endgame is the last chapter in each part.
Note that the Part 4 Endgame is split into 5 smaller parts.
-------------------------------------------------------------------------------
Q: What are Supports, anyway? What do they do, and how do I use them?

A: Supports are relationships formed between two characters. Characters gain
and lose "Support Points" (an invisible value that determines which level
support they can hold) whenever they interact. There are five ways to gain
(and lose) Support Points between characters; healing, shoving, carrying
(rescuing), having them stand in adjacent squares, and using them in the same
chapter. Depending on the characters' relationship in the storyline, these
actions will add Support Points at varying rates. Once you have enough Support
Points, you can Support the characters (in the Support menu at the Base
screen). Characters with Supports will gain bonuses while in battle if they are
within three squares of the Supported character. Bonuses are determined by the
character's "Affinity" (fire, heaven, etc.). To determine what they will gain,
you add the bonuses for each of their affinities and multiply it depending on
the support level (x1 for C Supports, x2 for B Supports, and x3 for A
Supports). For example, one of my favorite supports is Ike and Mia. Mia, having
the Fire affinity, adds +0.5 Attack and +2.5% Accuracy. But since decimals are
rounded up, she gives an extra 1 Attack and an extra 3% Accuracy. Ike has the
Earth affinity, which adds a nice +7.5% to their evasion (again, round up, so
for now, it's 8%). You add together all these bonuses. If Ike or Mia get into
a battle within three spaces of each other, they will deal 1 more damage than
normal, have an extra 3% chance of hitting the enemy, and have an extra 8%
chance of dodging the enemy's attack. After a while, you can increase the
support level from C to B. This doubles the original bonuses that they get,
from +0.5 Attack, +2.5% Accuracy, and +7.5% Avoid, to +1 Attack, +5% Accuracy,
and +15% Avoid. When the support is upgraded to A, you increase the values
again; this time, they come out to +1.5 Attack, +7.5 Accuracy, and +22.5%
Avoid (rounded, that's +2 Attack, +8 Accuracy, and +23 Avoid). That extra 2
attack could be the difference between killing an enemy in one attack and 
having to wait until the next turn, and that extra 23% evasion will make the
already hard-to-hit Mia almost impossible to hit. Supports can make or break a
game for you.
-------------------------------------------------------------------------------
Q: Growth rates are percentages of what?

A: They are not percentages of anything. That is the chance, out of 100, that
stat has of increasing upon leveling up.
-------------------------------------------------------------------------------
Q: How do I beat this chapter?

A: This isn't a walkthrough. But if you truly can't find any help anywhere
else, send me an e-mail explaining what's going on, and I'll see what I can do.
-------------------------------------------------------------------------------
Q: I have two characters of the same class, but I don't have the room to bring
them both in! Which one should I train?

A: Check Section 3 for comparisons between characters of the same class.
However, it is usually a matter of opinion and how well your characters have
grown.
-------------------------------------------------------------------------------
Q: What is the "RNG", and what does it determine?

A: RNG stands for "random number generator", and it determines nearly
everything in Fire Emblem. Stat growths, whether or not you hit,
whether or not you crit, skill activation, finding items... nearly everything.
-------------------------------------------------------------------------------
Q: How come you said (character) is good/bad? They're awful/awesome!

A: Results may vary. The RNG is god, and if it doesn't want your character to
turn out nicely, it won't allow it. Of course, it works in reverse, too. I've
seen "bad" characters turn out great. A character's only true limit is their
stat caps.
-------------------------------------------------------------------------------
Q: How did you determine a character's overall usefulness?

A: Many factors. Mainly, their starting level, starting stats, and growth
rates. Some other factors include class, affinity, the situation when they
join, whether or not they're mounted, etc.
-------------------------------------------------------------------------------
Q: You got something wrong!

A: That's not really a question, but send me an e-mail about it (my e-mail
address is in the "Contact Info" section). If you're right, I'll fix it up and
mention you in the Special Thanks section.
-------------------------------------------------------------------------------
---------------------------
[1.4] - "Secret" Characters
---------------------------

Three characters in the game are considered "secret", as they are unobtainable
through normal means. They are Stefan, Pelleas, and Lehran.

Stefan - Stefan is the only of the three secret characters that can be obtained
on your first playthrough. He is obtained by placing Micaiah on a specific
square in Chapter 4-3. See this map:
http://www.serenesforest.net/fe10/ht/4_3.png
He is the * on the map. You can also recruit him with Lethe or Mordecai, if you
transferred data from Path of Radiance.

Pelleas - Pelleas can only be recruited on your second playthrough or later.
Normally, when Pelleas asks Micaiah to kill him, you have to choose between
killing him or passing the duty off to Tauroneo. In your second playthrough,
you will have the option to "Refuse his request". He will not die, and he will
join with Tibarn's party in chapter 4-2, a couple turns in. It is quite
important to recruit him, since he is your only choice for a Dark Mage.

Lehran (Sephiran) - This will take some effort, but he will come in handy, even
if only for one battle. First, you must be on your second playthrough or
higher. Second, you must bring the Black Knight into Chapter 1-E (Daein,
Arise!). He doesn't have to do anything, you just have to have him there.
Third, in Chapter 3-8 (Rivals Collide), you must have Ike attack the Black
Knight. Both of them MUST survive the battle. After the battle, grab Ike with
another unit (preferably a flier like Haar or Janaff) and get the hell out of
there. If he attacks you again, you will most likely die. Once these things
have been done, you will view a special scene involving Ike and his parents
after you kill the Black Knight. At the final battle, Lehran will join you in
about two turns. He carries no weapons with him, but he comes with the Ashera
Staff, which is the most useful staff in the entire game; it completely heals
all allies, gets rid of any status ailments, and brings their Biorhythm to its
highest point.

=============================
[2] - Character Guide by Part
=============================

This section will break down each character in the order you get them in the
game. Pretty much everything you need to know will be listed here. Search
(Ctrl+F) for their name to jump to them.

Here's the format for each character, and how to read it:

==================================
(Name)
==================================
(Starting Level) (Starting Class)
(Affinity) (Weapon Level)
----------------------------------
RECRUITMENT
----------------------------------
(Part)-(Chapter), (Requirements)
----------------------------------
STARTING STATS
----------------------------------
HP - #              Speed - #
Strength - #        Luck - #
Magic - #           Defense - #
Skill - #           Resistance - #
----------------------------------
GROWTH RATES
----------------------------------
HP - %              Speed - %
Strength - %        Luck - %
Magic - %           Defense - %
Skill - %           Resistance - %
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - # (#)          Speed - # (#)
Strength - # (#)    Luck - # (#)
Magic - # (#)       Defense - # (#)
Skill - # (#)       Resistance - # (#)
New Weapons: X (X)
----------------------------------
OVERALL - #/10
----------------------------------
Here, I'll offer opinions and strategies for this character.

So, let's look at an example. Let's use Micaiah, since she's the first
character you get:

==================================
Micaiah
==================================
Level 1 Light Mage
Aff: Dark; Light = D 
----------------------------------
RECRUITMENT
----------------------------------
1-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 15             Speed - 7
Strength - 2        Luck - 10
Magic - 7           Defense - 2
Skill - 8           Resistance - 4
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 35%
Strength - 15%      Luck - 80%
Magic - 80%         Defense - 20%
Skill - 40%         Resistance - 90%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 3 (5)    Luck - 0 (0)
Magic - 1 (2)       Defense - 1 (5)
Skill - 1 (2)       Resistance - 1 (2)
New Weapons: Staff - C
----------------------------------
OVERALL - 10/10
----------------------------------
This is where I'd talk about how good she is, pros, cons, etc.

Laguz units and units that are already fully promoted won't have a
"Promotional Gains" section, and any units with 0s for their Tier 2 gains are
pre-promoted units. Units that come in at max level won't have a "Growth Rates"
section either.

Now that you know how to read it, let's get started.

--------------
[2.1] - Part 1
--------------

Characters in Part 1 focus on the Dawn Brigade and the Daein Liberation army.
A few Laguz also join up.

==================================
Micaiah
==================================
Level 1 Light Mage
Aff: Dark; Light = D 
----------------------------------
RECRUITMENT
----------------------------------
1-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 15             Speed - 7
Strength - 2        Luck - 10
Magic - 7           Defense - 2
Skill - 8           Resistance - 4
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 35%
Strength - 15%      Luck - 80%
Magic - 80%         Defense - 20%
Skill - 40%         Resistance - 90%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 3 (5)    Luck - 0 (0)
Magic - 1 (2)       Defense - 1 (5)
Skill - 1 (2)       Resistance - 1 (2)
New Weapons: Staff - C
----------------------------------
OVERALL - 10/10
----------------------------------
Yikes, just look at those Magic, Luck, and Resistance growths. Micaiah will
either be one of your most useful characters, or most useless. It all depends
on two things: first, how her Speed develops. If she gets enough Speed to
consistently double-attack enemies, she will probably be the most powerful unit
you have. If not, her usefulness will be severely limited. Every Speedwings you
get should go directly to Micaiah. Second, whether or not you level her up to
20 in each class. Both of her promotions are storyline-induced, meaning you
can't choose when to promote her. Her first promotion comes after the Part 1
Endgame, and her second promotion comes just before the Part 4 Endgame.
That aside, she needs protecting at first, as a single good hit can take her
down. Once promoted, her HP, Defense, and Luck should be high enough to fend
for herself. Either way, you're forced to use her nearly all the time, so you
should focus on strengthening her first. The best way to ensure that she gets
some speed is to wait until her Magic, Luck, and Resistance max out, then pour
Bonus EXP down her throat until she's level 20. It should be noted that Micaiah
starts with an A Support with Sothe, which gives ideal bonuses for her.

==================================
Edward
==================================
Level 4 Myrmidon
Aff: Light; Sword = D
----------------------------------
RECRUITMENT
----------------------------------
1-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 19             Speed - 12
Strength - 7        Luck - 8
Magic - 0           Defense - 5
Skill - 11          Resistance - 0
----------------------------------
GROWTH RATES
----------------------------------
HP - 85%            Speed - 60%
Strength - 60%      Luck - 50%
Magic - 5%          Defense - 35%
Skill - 65%         Resistance - 20%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 1 (2)    Luck - 0 (0)
Magic - 2 (4)       Defense - 1 (2)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: None
----------------------------------
OVERALL - 9/10
----------------------------------

Edward is one of the few powerful units the Dawn Brigade has access to. For a
Myrmidon, his Strength is top-notch, as is his Luck. However, his Defense
suffers for it, and his Resistance is pretty low. Mia is probably a better
choice, but if she didn't come out well or if you want another Myrmidon,
Edward is a great choice.

==================================
Leonardo
==================================
Level 4 Archer
Aff: Water; Bow = D
----------------------------------
RECRUITMENT
----------------------------------
1-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 17             Speed - 10
Strength - 8        Luck - 6
Magic - 0           Defense - 5
Skill - 12          Resistance - 4
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 35%
Strength - 40%      Luck - 65%
Magic - 15%         Defense - 35%
Skill - 75%         Resistance - 55%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 1 (2)    Luck - 0 (0)
Magic - 2 (4)       Defense - 1 (2)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: None
----------------------------------
OVERALL - 6/10
----------------------------------

He's a decent Archer... but that being said, he's just a mediocre unit. You're
way better off training a Silver Knight, or if you want a Marksman, try Rolf or
Shinon. His Skill and Luck are great, but his Strength, Speed, and Defense
suffer greatly. You should train him moderately in the beginning, because you
may need him during certain Dawn Brigade chapters. After that, just forget
about him.

==================================
Nolan
==================================
Level 9 Fighter
Aff: Earth; Axe = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-1, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 29             Speed - 10
Strength - 12       Luck - 7
Magic - 0           Defense - 9
Skill - 11          Resistance - 3
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 60%
Strength - 45%      Luck - 60%
Magic - 20%         Defense - 35%
Skill - 70%         Resistance - 40%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 1 (2)    Luck - 0 (0)
Magic - 2 (4)       Defense - 1 (2)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Hm, well, his strength leaves something to be desired for a Fighter, but his
Skill, Speed, and Luck are worthy of a Myrmidon. He is the most well-rounded
Axe-user, except maybe for Titania. He will land his attacks quite often, which
is a great boon for a Fighter, and has great Speed to boot. Train him, and he
could be in your top units at the end of the game.

==================================
Laura
==================================
Level 1 Priest
Aff: Wind, Staff = E
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 16             Speed - 5
Strength - 3        Luck - 8
Magic - 8           Defense - 2
Skill - 3           Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 45%            Speed - 70%
Strength - 20%      Luck - 50%
Magic - 70%         Defense - 20%
Skill - 70%         Resistance - 35%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 3 (5)    Luck - 0 (0)
Magic - 1 (2)       Defense - 3 (5)
Skill - 1 (2)       Resistance - 1 (2)
New Weapons: Light = E
----------------------------------
OVERALL - 7/10
----------------------------------

Her Resistance starts out really high, but you'd expect a better growth after
seeing that. Aside from that, everything except her Strength and Defense are
somewhat high. However, her lacking Defense and Resistance growths keep her
from becoming an effective Light Magic user after her promotion. She is also
quite difficult to promote, as she accumulates EXP very slowly. Be prepared to
dump some Bonus EXP into her if you want to use her, but don't go too crazy
with it, or her high growths will be meaningless. If you get lucky with those
defense and resistance growths, though, she becomes quite useful. However,
Mist, Rhys, and Elincia are already promoted, making them require much less
effort for about the same (if not more) payoff.

==================================
Sothe
==================================
Level 1 Rogue
Aff: Wind; Knife = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 35             Speed - 20
Strength - 18       Luck - 15
Magic - 4           Defense - 14
Skill - 20          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 30%            Speed - 45%
Strength - 60%      Luck - 65%
Magic - 20%         Defense - 20%
Skill - 80%         Resistance - 30%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 7/10
----------------------------------

Hm... he's not bad... but he's definitely not that good. He's what we call an
"Oifey" (and a somewhat bad example of one), which is a pre-promoted character
that joins early in the game, stronger than your other characters. However, an
Oifey's growths are slightly below the average, so other characters will
quickly catch up. Anyway, Sothe is one of your two choices for a Thief, the
other being Heather. Sothe is much stronger, with better Strength and Skill.
However, his Defense, Resistance, and HP are quite low. Heather is the better
Thief, with higher Speed, Luck, Defense, and Resistance, but Sothe is your
better choice for an all-purpose fighter. You'll probably be using him for
fighting more often than stealing, though, since he's required to be in most of
the chapters.

You should note that his promotion is storyline-based, occurring at the end of
Chapter 4-P.

==================================
Ilyana
==================================
Level 12 Thunder Mage
Aff: Light; Thunder = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-3, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 22             Speed - 13
Strength - 6        Luck - 6
Magic - 12          Defense - 3
Skill - 12          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 30%
Strength - 45%      Luck - 40%
Magic - 50%         Defense - 30%
Skill - 60%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 3 (5)    Luck - 0 (0)
Magic - 1 (2)       Defense - 3 (5)
Skill - 1 (2)       Resistance - 1 (2)
New Weapons: Fire = E, Wind = E (Staff = E)
----------------------------------
OVERALL - 9/10
----------------------------------

Back in Path of Radiance, Ilyana was considered a close second to Soren as far
as Mages go. And That gap just got a little smaller, if not closed. She's more
durable than most Mages, with great growths in HP, Strength, and Defense. She
has a good Skill growth, and she's gonna need it, since Thunder Magic is pretty
weak and inaccurate. She starts at a fairly high level, which is great, since
you'll need to promote her quickly if you want to bring out her full potential.
Like Micaiah, if you get lucky with her Speed, she'll become extremely useful.
Even if you don't get good Speed growths, she still makes a great Mage, or a
great backup Mage if you intend to train Soren instead.

==================================
Aran
==================================
Level 7 Soldier
Aff: Thunder; Lance = D
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-3, talk with Laura
----------------------------------
STARTING STATS
----------------------------------
HP - 24             Speed - 10
Strength - 10       Luck - 6
Magic - 0           Defense - 11
Skill - 12          Resistance - 2
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 35%
Strength - 75%      Luck - 35%
Magic - 10%         Defense - 70%
Skill - 75%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 1 (2)    Luck - 0 (0)
Magic - 2 (4)       Defense - 1 (2)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: None
----------------------------------
OVERALL - 6/10
----------------------------------

Aran's stats are more reminiscent of an Armored Knight than a Soldier. His
Defense and Strength are good, but his Speed and Luck will strip any chances he
has of dodging enemy attacks, and make him likely to be doubled. Combine that
with his god-awful resistance, and he's basically fodder for enemy Mages. If
you want to raise him, though, he makes an effective wall against physical
units, and with his high Strength and Skill, he can dole out more damage than
other walls.

==================================
Meg
==================================
Level 3 Armor Sword
Aff: Heaven; Sword = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-4, read her Info conversation
----------------------------------
STARTING STATS
----------------------------------
HP - 21             Speed - 8
Strength - 10       Luck - 8
Magic - 1           Defense - 10
Skill - 7           Resistance - 5
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%              Speed - 65%
Strength - 35%        Luck - 75%
Magic - 15%           Defense - 35%
Skill - 40%           Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 2 (3)    Luck - 0 (0)
Magic - 2 (4)       Defense - 2 (3)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: Lance = E (Axe = D)
----------------------------------
OVERALL - 4/10
----------------------------------

Ugh, what kind of Armored Knight has those kinds of HP, Strength, and Defense
growths? The good side is that her Speed and Resistance are quite high for an
Armored Knight, as is her Luck, meaning enemy Mages won't completely destroy
her. But these do little to round out her bad combat capabilities. Honestly,
you're better off just leaving her out of battles.

==================================
Volug
==================================
Level 15 Wolf
Aff: Earth; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-5, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 49             Speed - 13
Strength - 11       Luck - 13
Magic - 2           Defense - 9
Skill - 12          Resistance - 5
----------------------------------
GROWTH RATES
----------------------------------
HP - 95%            Speed - 40%
Strength - 25%      Luck - 90%
Magic - 15%         Defense - 15%
Skill - 35%         Resistance - 10%
----------------------------------
OVERALL - 9/10
----------------------------------

As your first Laguz, I feel I should explain how Laguz stats differ from Beorc.
At first glance, those growths (and stats) seem pretty bad. However, when Laguz
are transformed, their stats (except for HP and Luck) double. Because of this,
their growths are commonly worse than Beorc, but their transformation renders
these low growths moot. Anyway, Volug's HP, Skill, Speed, and Luck are great,
and his Strength is nice, but his other stats fall somewhat short. In addition,
he is difficult to train, as he starts with the "Wildheart" skill, which not
only cuts the stat boosts he gets while transformed in half, but also the EXP
he gains. And you can't take it off until after the first part of the game.
Once you get it off, though, if you decide to train him, he will turn out very
good. His stats will even rival those of the Wolf Queen, Nailah.

==================================
Tauroneo
==================================
Level 14 Lance General
Aff: Thunder; Lance = S, Axe = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-6, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 38             Speed - 20
Strength - 24       Luck - 18
Magic - 12          Defense - 21
Skill - 22          Resistance - 15
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 50%
Strength - 40%      Luck - 20%
Magic - 5%          Defense - 45%
Skill - 65%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (2)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Sword = D)
----------------------------------
OVERALL - 7/10
----------------------------------

At first, Tauroneo is a beast. Between his starting level and stats, he will be
all but untouchable at first. However, his growths are sub-par, though well-
rounded. He will still be able to hold his own later in the game even if you
didn't train him earlier, but don't expect anything too good out of him.

==================================
Jill
==================================
Level 14 Dracoknight
Aff: Thunder; Axe = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-6, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 24             Speed - 15
Strength - 11       Luck - 14
Magic - 1           Defense - 13
Skill - 12          Resistance - 3
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 65%
Strength - 45%      Luck - 60%
Magic - 15%         Defense - 35%
Skill - 45%         Resistance - 45%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 2 (3)    Luck - 0 (2)
Magic - 2 (4)       Defense - 2 (3)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: Lance = D
----------------------------------
OVERALL - 9/10
----------------------------------

Jill starts out somewhat weak for her level, and though none of her growths are
particularly stellar, they are very nicely rounded. Her only real shortcoming
is her somewhat low Defense, but that will slowly fix itself as she promotes.
Her resistance is also abnormally high for a Dracoknight. In the end, her Speed
and Skill will allow her to consistently hit and double enemies, making her a
great Axe-wielder, and with her mastery skill, her somewhat sub-par Strength
will make little difference. Don't expect her to breeze through everything she
sees, but she will prove time and time again that she is incredibly reliable.

==================================
Zihark
==================================
Level 3 Swordmaster
Aff: Earth; Sword = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-6, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 30             Speed - 23
Strength - 17       Luck - 11
Magic - 6           Defense - 13
Skill - 22          Resistance - 11
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 70%
Strength - 35%      Luck - 40%
Magic - 10%         Defense - 25%
Skill - 75%         Resistance - 35%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

His basic Myrmidon-esque stats of Skill and Speed are better than Edward's, but
he loses out in Strength, Defense, and Luck. All in all, he's almost as good as
Edward, and useful if Edward hasn't grown much. Still, Mia is the better
choice, but Edward and Zihark are still great units. Note that his Earth
affinity makes him a dodging machine when supported.

==================================
Fiona
==================================
Level 9 Lance Knight
Aff: Earth; Lance = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-7, if she survived 1-6
----------------------------------
STARTING STATS
----------------------------------
HP - 25             Speed - 10
Strength - 8        Luck - 7
Magic - 6           Defense - 8
Skill - 8           Resistance - 6
----------------------------------
GROWTH RATES
----------------------------------
HP - 45%            Speed - 60%
Strength - 40%      Luck - 55%
Magic - 15%         Defense - 55%
Skill - 40%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 2 (4)          Speed - 1 (2)
Strength - 1 (3)    Luck - 0 (0)
Magic - 2 (4)       Defense - 1 (3)
Skill - 1 (2)       Resistance - 2 (4)
New Weapons: (Bow = C)
----------------------------------
OVERALL - 7/10
----------------------------------

Fiona isn't actually all that bad. Her growths are similar to Jill's, but not
quite as good. In addition, she is easily outclassed by most of the other
Silver Knights, as well as most Gold Knights. She is limited offensively, but
she can dodge quite effectively and won't take all that much damage if trained.

==================================
Tormod
==================================
Level 5 Fire Sage
Aff: Fire; Fire = A, Thunder = B, Wind = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-7, talk with Sothe
----------------------------------
STARTING STATS
----------------------------------
HP - 34             Speed - 20
Strength - 13       Luck - 14
Magic - 17          Defense - 12
Skill - 16          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%              Speed - 55%
Strength - 55%        Luck - 25%
Magic - 40%           Defense - 35%
Skill - 45%           Resistance - 45%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (4)    Luck - 0 (2)
Magic - 0 (2)       Defense - 0 (4)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: (Staff = E)
----------------------------------
OVERALL - 7/10
----------------------------------

Not a bad mage, but he suffers from poor availability, meaning you don't have
him for very long. You have him for a little bit in part 1, where he is too
high a level to benefit from killing any enemies. When you get him back in part
4, he's too weak to take out enemies and gain EXP. Stick to Ilyana and Soren,
and if you really want a Fire Mage, try Calill.

==================================
Muarim
==================================
Level 19 Tiger
Aff: Thunder; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-7, recruit Tormod
----------------------------------
STARTING STATS
----------------------------------
HP - 58             Speed - 11
Strength - 18       Luck - 12
Magic - 3           Defense - 15
Skill - 14          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 20%
Strength - 55%      Luck - 55%
Magic - 5%          Defense - 35%
Skill - 45%         Resistance - 30%
----------------------------------
OVERALL - 8/10
----------------------------------

As a Tiger, Muarim is somewhat slow, but don't expect many enemies to withstand
more than one of his attacks. His Strength growth is massive for a Laguz, and
his Skill, Defense, and Resistance aren't much to scoff at either. However, he
suffers from the same poor availability as Tormod, but unlike Tormod, he is
strong enough to take out enemies in part 4. All in all, he's probably your
best choice for a Tiger.

==================================
Vika
==================================
Level 13 Raven
Aff: Wind; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-7, recruit Tormod
----------------------------------
STARTING STATS
----------------------------------
HP - 38             Speed - 15
Strength - 9        Luck - 14
Magic - 5           Defense - 7
Skill - 13          Resistance - 7
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 60%
Strength - 25%      Luck - 65%
Magic - 50%         Defense - 15%
Skill - 60%         Resistance - 65%
----------------------------------
OVERALL - 10/10
----------------------------------

Before you get all giddy over that 10/10, let me squash your hopes: if this is
your first playthrough, or if you're not that good at this game, don't even try
to raise her. Vika's availability is bad, just like Tormod and Muarim. Like
Tormod, she can't gain much EXP in part 1, and can't kill anything in part 4.
But just look at those growths. Those are Beorc growths for a Laguz, and they
make her among the deadliest units in the game. She is easily the strongest
non-royal Laguz, and will cap Magic, Skill, Speed, and Resistance very quickly.
Her Strength and Defense are likely to max out as well, and her HP and Luck
should only be a couple points away from maxing. By giving her Bonus EXP after
her Magic, Skill, Speed, and Resistance max out, she can max out all her stats
by her mid-30 levels. In the end, her stats will rival those of Naesala, and if
you give Vika a Laguz Gem, it's basically like having two Naesalas flying
around.

Alright, so maybe you want to know how to train her up? Simple: in chapter 1-7,
leave her untransformed. When untransformed, she can't kill enemies as easily,
giving her more opportunities to gain EXP, and increasing the amount of EXP she
gains in each fight. Give her a couple vulneraries and keep her healed, and
she'll slowly take out most enemies. Make sure to keep her away from Wind Mages
and Archers. Do the same thing for the next chapter, and she can reach levels
as high as 25 by the end of part 1. Once you get her back in part 4, she
should be strong enough to take out some of the weaker enemies, and she'll
gain some more levels pretty quickly. By the end of that chapter, those key
stats we talked about earlier should have maxed out, and you can start giving
her Bonus EXP to max her other stats quickly.

==================================
Nailah
==================================
Level 33 Wolf Queen
Aff: Wind; Strike = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-8, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 66             Speed - 19
Strength - 17       Luck - 35
Magic - 5           Defense - 16
Skill - 23          Resistance - 13
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 20%
Strength - 30%      Luck - 45%
Magic - 15%         Defense - 30%
Skill - 20%         Resistance - 30%
----------------------------------
OVERALL - 10/10
----------------------------------

Another 10/10? What's the catch this time? Well, none. Nailah is one of the
five Laguz royals. These characters are, simply put, the strongest units in the
game. Nailah's growths are decent, but her base stats are so high that she
won't need them. To top it all off, the Laguz royals have access to a unique
ability called "Formshift". This allows them to be transformed at all times
with no consequences. Anyway, as the Wolf royal, Nailah's Skill and Luck are
unmatched. She'll always hit, and almost always kill. When you have her in part
1, it's basically impossible for her to die. Anyone she attacks will die as
well. When you get her back later, she's still basically invincible and can
still kill almost anything in one battle.

This deserves mentioning; Nailah has access to a unique skill called Glare. It
rarely hits, but when it does, the enemy is petrified, and unable to move for
the rest of the chapter. In fact, as far as Rout chapters are concerned, the
petrified enemy is considered dead. When petrified, the enemy can't
counterattack, can't move, can't do anything. They also take 10 less damage
than usual. This makes for great training. Take a somewhat weak unit that can
deal about 15-20 or so damage to an enemy healer, and petrify them with Glare.
Have the unit repeatedly attack the enemy healer. Their petrified status will
prevent them from running and prevent their HP from dropping too quickly.
The healers, due to their equipped Staves, will regain HP each turn, allowing
you to attack them more and more, and allowing you to quickly raise a unit's
level.

==================================
Rafiel
==================================
Level 12 Heron
Aff: Heaven
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-8, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 31             Speed - 6
Strength - 1        Luck - 31
Magic - 6           Defense - 3
Skill - 1           Resistance - 13
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 20%
Strength - 0%       Luck - 60%
Magic - 40%         Defense - 10%
Skill - 10%         Resistance - 50%
----------------------------------
OVERALL - 9/10
----------------------------------

Rafiel is one of your three Herons. Herons don't fight, but they have access to
Galdrar, songs that have various effects when performed. They range from
allowing units to move again, to filling a Laguz's transform gauge, to healing
allies, and more. They're quite frail physically, however. Their stats and
growths don't differ from each other by much, but the main difference is how
their Galdr works. Rafiel's Galdr affect units in all four adjacent squares,
both when transformed and when not transformed. This makes him the most
efficient Galdr user. However, the other two Herons have slightly higher stats
and can fly (also allowing them to use up their remaining movement after using
their Galdr), making them better suited for being closer to enemies. In
addition, Rafiel has the lowest movement of them all, only five spaces when
both transformed and not transformed.

==================================
Black Knight
==================================
Level 20 Black Knight
Aff: Dark; Sword = SS, Lance = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-9, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 70             Speed - 30
Strength - 38       Luck - 20
Magic - 18          Defense - 35
Skill - 40          Resistance - 25
----------------------------------
OVERALL - 10/10
----------------------------------

The Black Knight rivals the Laguz royals in stats. In addition, his sword,
Alondite, gives him an extra +5 Defense, bringing it to 40. Yikes. His growths
are all 0%, but it doesn't matter since his level is already maxed out. Like
Nailah, he's pretty much invincible. But you only get to use him for the last
two chapters in part 1 (then once more in part 3). Try to keep him from getting
any kills, since any kills he gets is just wasted EXP that your allies should
have instead.

--------------
[2.2] - Part 2
--------------

Part 2 focuses on the Crimean Royal Knights, their Queen Elincia, and her old
friends from the Crimean countryside.

==================================
Elincia
==================================
Level 1 Queen
Aff: Heaven; Sword = B, Staff = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 36             Speed - 22
Strength - 19       Luck - 29
Magic - 17          Defense - 18
Skill - 21          Resistance - 24
----------------------------------
GROWTH RATES
----------------------------------
HP - 45%            Speed - 70%
Strength - 65%      Luck - 60%
Magic - 40%         Defense - 20%
Skill - 50%         Resistance - 35%
----------------------------------
OVERALL - 10/10
----------------------------------

Elincia is one of two characters that doesn't exclusively use physical or
magical weapons, using both Swords and Staves. Being mounted on a pegasus, she
has superior movement range and the ability to fly over nearly any obstacle.
Couple that with amazing growths and superior base stats, and you have a very
good unit. But the coup de grace is her weapon, Amiti. It's got the strength of
a Silver Sword, and allows you to attack twice instead of once. With her
amazing Speed, she'll attack almost any enemy four times, and can kill most
enemies in only one battle. It also gives her +3 Defense and +3 Resistance,
helping to even out her only shortcomings. To make things even better, she can
perform a Triangle Attack (see Marcia for details) with the three Pegasus
Knights.

==================================
Marcia
==================================
Level 5 Falcon Knight
Aff: Fire; Sword = C, Lance = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 34             Speed - 20
Strength - 16       Luck - 12
Magic - 6           Defense - 16
Skill - 17          Resistance - 15
----------------------------------
GROWTH RATES
----------------------------------
HP - 70%            Speed - 65%
Strength - 30%      Luck - 50%
Magic - 20%         Defense - 35%
Skill - 40%         Resistance - 35%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (2)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

As a Falcon Knight, Marcia's greatest assets aren't her stats, though she does
have good Speed and Luck, and her Resistance is quite high for a physical unit.
Like Elincia, Marcia is mounted on a Pegasus, giving her superior movement. Her
somewhat low Defense means you should take extra care around enemy Archers,
especially ones armed with Crossbows. Aside from Elincia, she's your best
choice for a Pegasus Knight.

Her best feature is her ability to perform a "Triangle Attack". Any three
pegasus-mounted units (Elincia, Marcia, Tanith, and Sigrun) can perform the
Triangle Attack when they are adjacent to an enemy. They will say something,
and their hit % and critical % will be 100. Incredibly useful for taking out
bosses and strong enemies.

==================================
Leanne
==================================
Level 5 Heron
Aff: Water
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 25             Speed - 6
Strength - 0        Luck - 27
Magic - 3           Defense - 2
Skill - 1           Resistance - 11
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 20%
Strength - 0%       Luck - 80%
Magic - 40%         Defense - 10%
Skill - 10%         Resistance - 40%
----------------------------------
OVERALL - 8/10
----------------------------------

Leanne is arguably the worst of the three Herons, but that doesn't mean she's
a bad unit. She can use her Galdr on two units at the same time, transformed or
not, making her the "middleground" of the Herons. But here's the problem: she
can use her Galdr on either the units to her right and left, or the units to
her top and bottom. No other options. She has slightly higher stats than
Rafiel, though, and is somewhat more reliable than Reyson. Her movement is
slightly better than Rafiel's as well.

==================================
Nealuchi
==================================
Level 22 Raven
Aff: Fire; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 53             Speed - 18
Strength - 10       Luck - 24
Magic - 4           Defense - 10
Skill - 9           Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 40%
Strength - 35%      Luck - 80%
Magic - 10%         Defense - 40%
Skill - 40%         Resistance - 25%
----------------------------------
OVERALL - 7/10
----------------------------------

This old bird has seen better days. His starting stats are slightly higher than
Vika's, but his growths are lower, and he can only level up 18 times, as
opposed to Vika's 27. He's still a fairly powerful unit when you first get him,
but after that, let him slip into your back lines. His Skill and Speed are
still somewhat good, and his defense is pretty nice for a Speed-based unit,
but he lacks the growths to be a main unit in your team.

==================================
Haar
==================================
Level 11 Dragonmaster
Aff: Wind; Lance = A, Axe = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-P, talk with Marcia
----------------------------------
STARTING STATS
----------------------------------
HP - 43             Speed - 20
Strength - 23       Luck - 13
Magic - 2           Defense - 23
Skill - 24          Resistance - 7
----------------------------------
GROWTH RATES
----------------------------------
HP - 30%            Speed - 30%
Strength - 70%      Luck - 45%
Magic - 5%          Defense - 65%
Skill - 70%         Resistance - 20%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 9/10
----------------------------------

The second of the two Dracoknights, and he's just as good as Jill. Aside from
his low Resistance and Speed, and his startlingly low HP growth, he's quite
powerful. His Strength and Skill will allow him to quickly dispatch most
enemies, and his good Luck and great Defense will cut down the damage he takes,
making that low HP growth meaningless. Like the Pegasus Knights, he has
excellent movement. Between Jill and Haar, the choice is a toss-up. Pick
whichever one you want to use. Or better yet, pick both.

==================================
Brom
==================================
Level 2 Axe General
Aff: Water; Sword = E, Axe = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-1, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 36             Speed - 16
Strength - 19       Luck - 13
Magic - 4           Defense - 21
Skill - 17          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 80%            Speed - 30%
Strength - 40%      Luck - 70%
Magic - 5%          Defense - 60%
Skill - 40%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 7/10
----------------------------------

Now that's a good Armored Knight. High Defense, HP, and Luck make him a great
wall, and decent Strength makes him able to fight back. Low Speed and
Resistance makes him very susceptible to enemy Mages, though. He's great for
blocking off areas, especially in the Part 2 Endgame. Once you get Gatrie,
though, Brom's usefulness dies down.

==================================
Nephenee
==================================
Level 1 Halberdier
Aff: Wind; Lance = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-1, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 32             Speed - 20
Strength - 15       Luck - 12
Magic - 6           Defense - 15
Skill - 19          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 45%            Speed - 65%
Strength - 35%      Luck - 40%
Magic - 15%         Defense - 35%
Skill - 70%         Resistance - 45%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 9/10
----------------------------------

Much more of a Soldier than Aran. Great Skill, Speed, and Resistance, with
decent Luck and Defense, make for quite a devastating combo. She'll evade enemy
attacks with ease, and double-attack quite easily as well. Her only real
drawbacks are her less-than-stellar Strength and Defense, which are offset by
her high accuracy, critical rate, and evasion. Her high Skill ensures that
she'll even connect when tossing Javelins and Spears.

==================================
Heather
==================================
Level 7 Rogue
Aff: Fire; Knife = C
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-1, talk with Brom or Nephenee
----------------------------------
STARTING STATS
----------------------------------
HP - 32             Speed - 25
Strength - 15       Luck - 16
Magic - 9           Defense - 10
Skill - 21          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 70%
Strength - 25%      Luck - 75%
Magic - 20%         Defense - 30%
Skill - 50%         Resistance - 40%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 7/10
----------------------------------

If you want a capable thief, this is the way to go. If you want a combat-ready
unit with decent thieving capabilities, go with Sothe. Heather's great Skill,
Speed, and Resistance make her great for taking down enemy Mages, and that
high Speed allows her to steal from nearly any enemy. Her high Speed and Luck
will protect her from most attacks as well.

==================================
Lucia
==================================
Level 14 Swordmaster
Aff: Earth; Sword = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 38             Speed - 27
Strength - 18       Luck - 19
Magic - 10          Defense - 14
Skill - 27          Resistance - 15
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 60%
Strength - 25%      Luck - 30%
Magic - 20%         Defense - 15%
Skill - 70%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 6/10
----------------------------------

Well, she's improved since Path of Radiance, but still, she's not very good.
Her Skill and Speed are pretty good, and her Resistance is great, but without
the Luck to pull off critical hits and the Strength to make them worthwhile,
she won't become very good. However, she starts at a high level, which is both
good and bad. She's quite strong at first, but can't grow much.

==================================
Lethe
==================================
Level 21 Cat
Aff: Heaven; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 51             Speed - 12
Strength - 9        Luck - 18
Magic - 6           Defense - 9
Skill - 13          Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 85%            Speed - 50%
Strength - 35%      Luck - 45%
Magic - 5%          Defense - 35%
Skill - 30%         Resistance - 20%
----------------------------------
OVERALL - 6/10
----------------------------------

She'll max out her Skill and Speed easily. She'll probably max out her Defense,
too, but since its cap is so low, that doesn't really mean much. She can dodge
most attacks and double with ease, but her low Strength makes it hard for her
to put a dent in most enemies. Her low Defense and Resistance aren't much of a
problem due to her high evasion, but if a couple enemy Archers or Mages land
some lucky hits, she'll go down quickly. Her main problem is complete lack of
durability when not transformed. Ravens and Wolves are generally quick enough
to dodge and survive when not transformed, and Tigers, Hawks, and Lions are
strong enough to withstand a few hits. Cats, on the other hand, are pretty much
dead if they're caught off guard.

==================================
Mordecai
==================================
Level 16 Tiger
Aff: Water; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 57             Speed - 9
Strength - 14       Luck - 15
Magic - 1           Defense - 16
Skill - 9           Resistance - 4
----------------------------------
GROWTH RATES
----------------------------------
HP - 90%            Speed - 15%
Strength - 35%      Luck - 80%
Magic - 10%         Defense - 45%
Skill - 25%         Resistance - 15%
----------------------------------
OVERALL - 6/10
----------------------------------

His growths are marginally worse than Muarim's, and not very befitting of a
Tiger. His Defense and Luck are great, but his low Speed and Resistance makes
him susceptible to Mages and any quick enemies. For a Tiger, his Strength also
leaves something to be desired. If you want a Tiger, try to raise Muarim
instead, but if you find that too hard, you may want to wait for Kyza. Mordecai
should be your third choice.

==================================
Geoffrey
==================================
Level 15 Lance Paladin
Aff: Fire; Lance = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-3, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 37             Speed - 20
Strength - 24       Luck - 19
Magic - 8           Defense - 18
Skill - 33          Resistance - 15
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 35%
Strength - 50%      Luck - 30%
Magic - 10%         Defense - 30%
Skill - 60%         Resistance - 55%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Bow = C)
----------------------------------
OVERALL - 8/10
----------------------------------

His growths are decent, but his high starting level and stats will make him a
great asset throughout his chapters. His innate skill "Paragon" doubles the EXP
he gains, so if you focus on training him up, he'll promote quickly and barrel
through any enemy. Before Part 4, though, you should remove Paragon and give it
to someone else. Overall, if you're looking for a Silver Knight, Geoffrey comes
in second only to Oscar. If you want two, take Geoffrey.

==================================
Kieran
==================================
Level 11 Axe Paladin
Aff: Wind; Axe = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-3, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 41             Speed - 20
Strength - 21       Luck - 16
Magic - 6           Defense - 18
Skill - 20          Resistance - 11
----------------------------------
GROWTH RATES
----------------------------------
HP - 75%            Speed - 30%
Strength - 60%      Luck - 30%
Magic - 15%         Defense - 60%
Skill - 40%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: Sword = C
----------------------------------
OVERALL - 9/10
----------------------------------

Physically, Kieran is a powerhouse. High Strength and decent Skill make him a
reliable attacker, and good Defense and HP help him survive. His Speed and
Resistance aren't very good, so keep him away from enemy Mages, and he should
be just fine. As far as Gold Knights go, he's a close second to Titania, but
better than the others.

==================================
Astrid
==================================
Level 2 Bow Paladin
Aff: Wind; Bow = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-3, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 33             Speed - 15
Strength - 13       Luck - 17
Magic - 8           Defense - 10
Skill - 16          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 40%
Strength - 40%      Luck - 70%
Magic - 20%         Defense - 30%
Skill - 45%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: Lance = C
----------------------------------
OVERALL - 7/10
----------------------------------

She suffers from a low starting level and low base stats. Like Geoffrey, she
starts with the Paragon skill, helping to even out her low level. Her Skill,
Luck, Speed, and Resistance make her an effective Mage killer, but since she
can't use any direct attacks until promotion, you should keep her out of the
fray. Once promoted, she makes a decent lance-wielder, but watch out for her
low Defense.

==================================
Makalov
==================================
Level 7 Blade Paladin
Aff: Thunder; Sword = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-3, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 37             Speed - 18
Strength - 18       Luck - 20
Magic - 5           Defense - 17
Skill - 17          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 75%
Strength - 40%      Luck - 45%
Magic - 15%         Defense - 50%
Skill - 40%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Axe = C)
----------------------------------
OVERALL - 7/10
----------------------------------

Quick and reliable, but Makalov doesn't have the physical prowess to back it
up. You're better off giving kills to Geoffrey, Kieran, and even Astrid. He
should be your third choice for a Gold Knight.

==================================
Danved
==================================
Level 9 Halberdier
Aff: Fire; Lance = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 1-3, read his Info conversation
----------------------------------
STARTING STATS
----------------------------------
HP - 39             Speed - 21
Strength - 17       Luck - 18
Magic - 8           Defense - 15
Skill - 23          Resistance - 12
----------------------------------
GROWTH RATES
----------------------------------
HP - 75%            Speed - 45%
Strength - 40%      Luck - 60%
Magic - 20%         Defense - 45%
Skill - 30%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 7/10
----------------------------------

More of a Solider than Aran, but not as good as Nephenee. His stats are kind of
weird, but are split nicely between Strength, Speed, and Defense. You'll
probably be relying on him through some of Geoffrey's chapters, so make sure
he's up to par, but don't overtrain him.

==================================
Calill
==================================
Level 6 Fire Sage
Aff: Dark; Fire = A, Thunder = B, Wind = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 2-E, read her Info conversation
----------------------------------
STARTING STATS
----------------------------------
HP - 32             Speed - 18
Strength - 9        Luck - 16
Magic - 19          Defense - 11
Skill - 18          Resistance - 17
----------------------------------
GROWTH RATES
----------------------------------
HP - 35%            Speed - 55%
Strength - 25%      Luck - 55%
Magic - 45%         Defense - 15%
Skill - 60%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (5)    Luck - 0 (0)
Magic - 0 (2)       Defense - 0 (5)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: (Staff = E)
----------------------------------
OVERALL - 8/10
----------------------------------

If you want a Fire Mage, go with Calill. Her Magic growth is somewhat low, but
her high Skill coupled with the power of Fire Magic will even that out. Her
other stats are well-rounded, just keep an eye on nearby enemies, as she has
low HP and Defense.

--------------
[2.3] - Part 3
--------------

Here's the part we've been waiting for: enter the Greil Mercenaries. They are,
undoubtedly, the strongest group in the game, not counting the Laguz royals.
Part 3 also introduces a slew of new Laguz, and the final two Pegasus Knights.

==================================
Ike
==================================
Level 11 Hero
Aff: Earth; Sword = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 44             Speed - 23
Strength - 24       Luck - 14
Magic - 2           Defense - 21
Skill - 28          Resistance - 7
----------------------------------
GROWTH RATES
----------------------------------
HP - 65%            Speed - 35%
Strength - 55%      Luck - 30%
Magic - 10%         Defense - 40%
Skill - 60%         Resistance - 15%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Axe = A)
----------------------------------
OVERALL - 10/10
----------------------------------

Ike's growths are somewhat average, but his base stats are very high, and his
unique weapons are extremely powerful. All in all, he'll come out incredibly
strong, with his only real weakness being his horrid Resistance. His best
weapon, Ragnell, not only has amazing statistics, but also adds +5 to his
Defense, and can attack from a range. His Earth affinity helps by increasing
his evasion, which makes him nearly invincible.

==================================
Titania
==================================
Level 16 Axe Paladin
Aff: Light; Axe = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 36             Speed - 21
Strength - 25       Luck - 19
Magic - 10          Defense - 20
Skill - 22          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 60%            Speed - 50%
Strength - 60%      Luck - 40%
Magic - 15%         Defense - 20%
Skill - 55%         Resistance - 30%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Sword = C)
----------------------------------
OVERALL - 10/10
----------------------------------

High Skill and Strength, with well-rounded growths in other areas make Titania
your best choice for an axe-wielder. Her only weakness is her poor Defense,
which, when coupled with her average HP, make her very vulnerable in high-
volume fights. However, she can dodge most attacks with ease, helping to even
that out. Your best choice for a Gold Knight.

==================================
Soren
==================================
Level 5 Wind Sage
Aff: Dark; Wind = A, Thunder = B, Fire = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 28             Speed - 18
Strength - 9        Luck - 11
Magic - 23          Defense - 9
Skill - 21          Resistance - 21
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 35%
Strength - 25%      Luck - 35%
Magic - 80%         Defense - 25%
Skill - 60%         Resistance - 70%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (4)    Luck - 0 (0)
Magic - 0 (2)       Defense - 0 (4)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: (Staff = E)
----------------------------------
OVERALL - 9/10
----------------------------------

He's not as well-rounded as Ilyana, but Soren's high Magic and Resistance make
him a magical powerhouse. He's physically frail, however, with low HP and
Defense, and only decent Speed. Choosing between Soren and Ilyana is basically
a toss-up. I've always preferred Ilyana's durability, but most people prefer
Soren. The only real way to win in this situation is to use both.

==================================
Mist
==================================
Level 1 Cleric
Aff: Water; Sword = C, Staff = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 28             Speed - 15
Strength - 8        Luck - 16
Magic - 13          Defense - 7
Skill - 13          Resistance - 16
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 50%
Strength - 25%      Luck - 70%
Magic - 45%         Defense - 25%
Skill - 55%         Resistance - 40%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (5)    Luck - 0 (0)
Magic - 0 (2)       Defense - 0 (5)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: None
----------------------------------
OVERALL - 9/10
----------------------------------

The second of the two characters that can use both physical and magical
weapons. Like Elincia, Mist can use both Swords and Staves. Her Strength and
Magic growths are somewhat low, but those are evened out by her good growths
in Skill, Speed, and Luck. Her offensive capabilities are augmented by the
massive +5 Strength she gets upon promotion, as well as her unique weapon,
Florete. Florete's statistics tower over other swords, and can attack from a
distance. When promoted, she is also mounted on a horse, making her an
efficient healer, able to heal allies and move safely out of the way in one
turn.

==================================
Rolf
==================================
Level 1 Sniper
Aff: Wind; Bow = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 32             Speed - 19
Strength - 17       Luck - 13
Magic - 3           Defense - 13
Skill - 20          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 85%            Speed - 45%
Strength - 75%      Luck - 35%
Magic - 10%         Defense - 35%
Skill - 45%         Resistance - 20%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Rolf will be the best Archer if trained properly. His somewhat low Skill growth
is offset by his massive Strength growth, and he should be able to dodge many
attacks. He isn't very durable, though, so keep him away from stronger enemies.

==================================
Boyd
==================================
Level 8 Warrior
Aff: Fire; Axe = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 45             Speed - 18
Strength - 22       Luck - 13
Magic - 1           Defense - 15
Skill - 20          Resistance - 8
----------------------------------
GROWTH RATES
----------------------------------
HP - 80%            Speed - 45%
Strength - 65%      Luck - 40%
Magic - 5%          Defense - 50%
Skill - 45%         Resistance - 10%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Boyd is basically the polar opposite of Nolan. His Skill, Speed, and Luck are
decent, but his Strength is ridiculous. High HP and good Defense make him well-
suited for taking down physical enemies, but keep him away from enemy Mages.
He's just as good as Nolan. You should decide between Nolan's skills and Boyd's
power.

==================================
Oscar
==================================
Level 12 Lance Paladin
Aff: Earth; Lance = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 38             Speed - 21
Strength - 20       Luck - 18
Magic - 7           Defense - 17
Skill - 22          Resistance - 13
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 60%
Strength - 35%      Luck - 55%
Magic - 20%         Defense - 30%
Skill - 65%         Resistance - 20%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Bow = C)
----------------------------------
OVERALL - 9/10
----------------------------------

Not very good physically, but high Skill, Speed, and Luck make him a force to
be reckoned with. He'll dodge most attacks, especially if you give him a
support. He'll also double easily, and crit more often than most units. Your #1
choice for a Silver Knight.

==================================
Shinon
==================================
Level 13 Sniper
Aff: Thunder; Bow = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 43             Speed - 24
Strength - 21       Luck - 15
Magic - 7           Defense - 20
Skill - 28          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%              Speed - 65%
Strength - 40%        Luck - 30%
Magic - 15%           Defense - 45%
Skill - 70%           Resistance - 20%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Shinon is more skilled than Rolf, but lacks power. He's also more durable
physically. All in all, if you feel that you can't raise Rolf to a high level,
Shinon is there for backup. He's just not quite as good.

==================================
Gatrie
==================================
Level 10 Lance General
Aff: Light; Lance = A, Axe = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 44             Speed - 20
Strength - 25       Luck - 15
Magic - 5           Defense - 24
Skill - 18          Resistance - 11
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 60%
Strength - 60%      Luck - 30%
Magic - 5%          Defense - 60%
Skill - 45%         Resistance - 35%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (2)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (2)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: (Sword = D)
----------------------------------
OVERALL - 8/10
----------------------------------

Great Defense, with good HP and Resistance make him an excellent wall, but with
his high Speed and Strength, he makes an effective combat unit as well. As long
as he doesn't get swamped by enemy Mages, he'll be fine. Basically, think of
him as a better Tauroneo, that starts at a lower level.

==================================
Rhys
==================================
Level 3 Bishop
Aff: Fire; Light = C, Staff = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 27             Speed - 14
Strength - 8        Luck - 21
Magic - 23          Defense - 7
Skill - 16          Resistance - 24
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 35%
Strength - 25%      Luck - 60%
Magic - 65%         Defense - 20%
Skill - 35%         Resistance - 75%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (4)    Luck - 0 (0)
Magic - 0 (2)       Defense - 0 (4)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Not a very effective magic user due to his low Speed, Skill, and Defense, but
high Magic and Resistance make him a great healer, as well as a great magical
wall. When it comes to healing, Rhys is more efficient, but less effective,
than Mist. Make sure to keep him out of the enemy's range.

==================================
Mia
==================================
Level 7 Swordmaster
Aff: Fire; Sword = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 34             Speed - 28
Strength - 17       Luck - 18
Magic - 5           Defense - 13
Skill - 26          Resistance - 8
----------------------------------
GROWTH RATES
----------------------------------
HP - 70%            Speed - 65%
Strength - 45%      Luck - 35%
Magic - 15%         Defense - 40%
Skill - 60%         Resistance - 25%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 10/10
----------------------------------

Extremely well-rounded, and though her Luck seems a little low, she's extremely
good, physically speaking, for a Myrmidon. She is still among the fastest
units, and will frequently dodge enemy attacks, almost always double enemies
(even on harder difficulties), and will land crits quite often. Support her
with a character that has the Earth affinity, and give her the Daunt skill,
and it will be next to impossible to hit her. If you want a Myrmidon, she's the
way to go.

==================================
Ranulf
==================================
Level 26 Cat
Aff: Wind; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-4, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 55             Speed - 15
Strength - 14       Luck - 23
Magic - 6           Defense - 13
Skill - 16          Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 70%            Speed - 35%
Strength - 30%      Luck - 55%
Magic - 15%         Defense - 15%
Skill - 40%         Resistance - 10%
----------------------------------
OVERALL - 8/10
----------------------------------

The best Cat in the game. Ranulf's growths are fairly good, but his base stats
are great. His Strength is amazing, and his Skill and Speed are pretty high as
well. His Resistance is somewhat low, though. Not much else to say about him.

==================================
Kyza
==================================
Level 18 Tiger
Aff: Light; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-4, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 55             Speed - 11
Strength - 10       Luck - 14
Magic - 3           Defense - 10
Skill - 10          Resistance - 5
----------------------------------
GROWTH RATES
----------------------------------
HP - 85%            Speed - 35%
Strength - 40%      Luck - 50%
Magic - 5%          Defense - 40%
Skill - 45%         Resistance - 15%
----------------------------------
OVERALL - 7/10
----------------------------------

Kyza has low Strength for a Tiger, but his other stats even it out nicely. He's
still not as useful as Muarim, but with better availability, he's easier to
train and raise. Fire Mages will kill him quickly, though, so give them a wide
berth.

==================================
Lyre
==================================
Level 17 Cat
Aff: Thunder; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-4, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 47             Speed - 11
Strength - 7        Luck - 16
Magic - 6           Defense - 7
Skill - 11          Resistance - 8
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 70%
Strength - 35%      Luck - 50%
Magic - 10%         Defense - 20%
Skill - 65%         Resistance - 30%
----------------------------------
OVERALL - 7/10
----------------------------------

Well, she's better than her sister, but Lyre is a long-term investment. At
first, she'll be too weak to take out all but the most frail of enemies. She'll
need a lot of training and some late Bonus EXP to become a worthwhile unit, but
if you do train her up, she becomes pretty good. Her Skill and Speed are
amazing, and she'll max them within a few levels. Put some Bonus EXP into her
when those max out. Unfortunately, you can't do the same trick you can do with
Vika in order to build Lyre up.

==================================
Reyson
==================================
Level 15 Heron
Aff: Fire
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-5, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 40             Speed - 11
Strength - 3        Luck - 31
Magic - 5           Defense - 6
Skill - 5           Resistance - 17
----------------------------------
GROWTH RATES
----------------------------------
HP - 65%            Speed - 20%
Strength - 5%       Luck - 60%
Magic - 30%         Defense - 20%
Skill - 20%         Resistance - 20%
----------------------------------
OVERALL - 9/10
----------------------------------

The best of the Herons, stat-wise. He can only use his Galdr on one unit when
not transformed, but he can use it on all adjacent units when transformed.
Couple that with his ability to fly, Canto skill, and the fact that he has the
best movement of them all, and you have arguably the best of the Herons.

==================================
Janaff
==================================
Level 29 Hawk
Aff: Thunder; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-7, talk to him or Ulki with Ike or Reyson
----------------------------------
STARTING STATS
----------------------------------
HP - 57             Speed - 17
Strength - 16       Luck - 30
Magic - 2           Defense - 12
Skill - 19          Resistance - 8
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 25%
Strength - 40%      Luck - 50%
Magic - 15%         Defense - 35%
Skill - 45%         Resistance - 10%
----------------------------------
OVERALL - 9/10
----------------------------------

Up there with Volug as a great Laguz, but not quite as good as Vika. Janaff has
great starting stats and decent growths, and since he starts at level 29, he
can learn his mastery skill after only one level-up. He's very similar to Ulki,
only more durable and stronger. Keep him away from Crossbows and Wind Mages,
and he'll do just fine.

==================================
Ulki
==================================
Level 28 Hawk
Aff: Water; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-7, talk to him or Janaff with Ike or Reyson
----------------------------------
STARTING STATS
----------------------------------
HP - 59             Speed - 18
Strength - 14       Luck - 25
Magic - 3           Defense - 11
Skill - 17          Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 65%            Speed - 40%
Strength - 25%      Luck - 35%
Magic - 30%         Defense - 30%
Skill - 25%         Resistance - 25%
----------------------------------
OVERALL - 9/10
----------------------------------

Ulki is similar to Janaff, only more accurate, and with higher HP and
Resistance. Pick one you like, and go for it. With higher Resistance than
Janaff, he is better suited for quickly taking down enemy Mages, but he's more
susceptible to Bows and Crossbows.

==================================
Sigrun
==================================
Level 19 Falcon Knight
Aff: Water; Sword = A, Lance = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-11, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 34             Speed - 24
Strength - 18       Luck - 28
Magic - 13          Defense - 20
Skill - 22          Resistance - 22
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 25%
Strength - 45%      Luck - 70%
Magic - 10%         Defense - 10%
Skill - 70%         Resistance - 50%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

For a Pegasus Knight, her Speed growth is startlingly low, but her base Speed
is surprisingly high. Her Skill, Luck, and Resistance are incredible, and she
has decent HP and Strength. Her main problem is awful Defense, and without the
Speed to back it up, she'll take some powerful hits. If you promote her early,
she'll prove to be an effective unit, but don't expect to bring her into the
Part 4 Endgame. Don't forget that she can perform a Triangle Attack with two of
the other pegasus-mounted units (Elincia, Marcia, or Tanith).

==================================
Tanith
==================================
Level 16 Falcon Knight
Aff: Earth; Sword = A, Lance = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 3-11, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 35             Speed - 23
Strength - 20       Luck - 22
Magic - 10          Defense - 19
Skill - 21          Resistance - 20
----------------------------------
GROWTH RATES
----------------------------------
HP - 35%            Speed - 40%
Strength - 55%      Luck - 35%
Magic - 15%         Defense - 40%
Skill - 75%         Resistance - 30%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (3)    Luck - 0 (0)
Magic - 0 (4)       Defense - 0 (3)
Skill - 0 (2)       Resistance - 0 (4)
New Weapons: None
----------------------------------
OVERALL - 8/10
----------------------------------

Stronger and more reliable than Sigrun, but Tanith's Luck and Resistance take a
serious hit. She is, however, significantly better suited for physical work. Of
the three Pegasus Knights, Tanith's about on par with Sigrun, and they're both
marginally worse than Marcia. Again, don't underestimate the usefulness of
their Triangle Attack.

--------------
[2.4] - Part 4
--------------

You won't have much time to train most of the new recruits in Part 4, but most
of them don't need training. Dragons, Lions, and some unique classes join up in
this part.

==================================
Sanaki
==================================
Level 1 Empress
Aff: Light; Fire = S, Thunder = A, Wind = A, Light = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 28             Speed - 23
Strength - 2        Luck - 32
Magic - 33          Defense - 10
Skill - 22          Resistance - 28
----------------------------------
GROWTH RATES
----------------------------------
HP - 70%            Speed - 35%
Strength - 40%      Luck - 55%
Magic - 60%         Defense - 30%
Skill - 60%         Resistance - 50%
----------------------------------
OVERALL - 9/10
----------------------------------

Very nicely-rounded growths, great base stats (Strength and HP excepted, but
those will fix themselves soon), and a starting level that's great for
training. She'll suffer from the same drawbacks that Micaiah had at first,
needing to be protected early on, and requiring some lucky Speed growths to
become a truly powerful unit. She is also the only magic user capable of using
both Anima (Fire/Thunder/Wind) and Light Magic. Her exclusive tome, Cymbeline,
is incredibly powerful, and makes her even more deadly. Treat her like you
treated Micaiah, and you'll find another irreplaceable mage on your team. Like
Micaiah, though, unlucky Speed growths can severely limit her usefulness.

==================================
Skrimir
==================================
Level 25 Lion
Aff: Fire; Strike = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 66             Speed - 13
Strength - 19       Luck - 24
Magic - 3           Defense - 16
Skill - 14          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 90%            Speed - 25%
Strength - 35%      Luck - 20%
Magic - 5%          Defense - 50%
Skill - 35%         Resistance - 5%
----------------------------------
OVERALL - 8/10
----------------------------------

Amazing HP, great Defense, great Strength... the only things holding Skrimir
back are mediocre Speed and awful Resistance. He's wired to take hits rather
than dodge them, and the only real threats to him are stronger Fire Mages.
He's strong enough to take down most enemies in one battle, even without
doubling, but his somewhat low growths make him less useful later on.

==================================
Naesala
==================================
Level 27 Raven King
Aff: Dark; Strike = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-P, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 60             Speed - 21
Strength - 17       Luck - 20
Magic - 7           Defense - 13
Skill - 20          Resistance - 14
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 45%
Strength - 45%      Luck - 55%
Magic - 15%         Defense - 15%
Skill - 30%         Resistance - 35%
----------------------------------
OVERALL - 10/10
----------------------------------

The next of your Laguz royals. As a Raven, Naesala is quick and agile. He'll
pretty much never miss and always double-attack. He crits quite often as well.
His growths are pretty good for a Laguz royal, and while he may start as the
weakest of them, if trained, he will probably become the strongest. Keep him
away from Crossbows, and he'll be just fine. His only real problem is that he
may not have the Strength to kill stronger enemies in one battle, but his high
crit rate and mastery skill will usually cancel that out.

==================================
Tibarn
==================================
Level 31 Hawk King
Aff: Heaven; Strike = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-2, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 68             Speed - 20
Strength - 18       Luck - 29
Magic - 2           Defense - 16
Skill - 24          Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 75%            Speed - 20%
Strength - 40%      Luck - 40%
Magic - 5%          Defense - 40%
Skill - 10%         Resistance - 20%
----------------------------------
OVERALL - 10/10
----------------------------------

Arguably the best of the Laguz royals, along with Nailah. Tibarn has the
Strength to kill all but the strongest enemies instantly, and the Speed to
double all but the quickest enemies. He also has the highest movement range of
all characters; a massive 10. In addition, he's probably the only flying unit
that can withstand a Crossbow shot to the face.

==================================
Pelleas
==================================
Level 12 Dark Sage
Aff: Water; Thunder = A, Dark = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-2, see Section 1.4
----------------------------------
STARTING STATS
----------------------------------
HP - 33             Speed - 21
Strength - 13       Luck - 14
Magic - 24          Defense - 14
Skill - 20          Resistance - 19
----------------------------------
GROWTH RATES
----------------------------------
HP - 35%            Speed - 60%
Strength - 25%      Luck - 40%
Magic - 55%         Defense - 30%
Skill - 45%         Resistance - 45%
----------------------------------
PROMOTIONAL GAINS
----------------------------------
Tier 2 (Tier 3)
----------------------------------
HP - 0 (4)          Speed - 0 (2)
Strength - 0 (4)    Luck - 0 (0)
Magic - 0 (2)       Defense - 0 (4)
Skill - 0 (2)       Resistance - 0 (2)
New Weapons: (Staff = B)
----------------------------------
OVERALL - 8/10
----------------------------------

Pelleas is your only choice if you want a Dark Mage. His stats, however, are
somewhat low. Compared to other Dark Mages throughout the series, his Magic is
quite low and his Skill and Speed are pretty high. His main redeeming feature,
though, is the Dark Magic itself. Though inaccurate, Dark Magic packs quite a
punch, and can decimate enemies with low Resistance. All in all, Pelleas is a
good unit, but unless you're willing to devote lots of effort and EXP to
training him, he's too little, too late.

==================================
Stefan
==================================
Level 8 Trueblade
Aff: Heaven; Sword = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-3, see Section 1.4
----------------------------------
STARTING STATS
----------------------------------
HP - 53             Speed - 36
Strength - 27       Luck - 20
Magic - 7           Defense - 21
Skill - 37          Resistance - 16
----------------------------------
GROWTH RATES
----------------------------------
HP - 55%            Speed - 60%
Strength - 50%      Luck - 15%
Magic - 20%         Defense - 40%
Skill - 60%         Resistance - 50%
----------------------------------
OVERALL - 8/10
----------------------------------

Much better than he was in the last game. With great starting stats and nice
growth rates, Stefan would be an excellent addition to any team that's lacking
a Myrmidon. Though his Luck is awful for a Myrmidon, his Resistance, Strength,
and Defense are really good. Just note that Mia and Edward will probably be
better if you trained them up.

==================================
Oliver
==================================
Level 8 Saint
Aff: Fire; Light = S, Staff = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-4, talk with Rafiel
----------------------------------
STARTING STATS
----------------------------------
HP - 48             Speed - 20
Strength - 22       Luck - 28
Magic - 31          Defense - 18
Skill - 22          Resistance - 32
----------------------------------
GROWTH RATES
----------------------------------
HP - 65%            Speed - 45%
Strength - 55%      Luck - 30%
Magic - 35%         Defense - 30%
Skill - 35%         Resistance - 20%
----------------------------------
OVERALL - 5/10
----------------------------------

Oliver is easily the worst of all your healers and Light Magic users. He's only
here to help you out if you didn't train Laura, Elincia, Mist, or Rhys... all
of whom you should have trained. His Strength is very high, but he can't make
much use of it, and aside from that, he's just plain bad.

==================================
Bastian
==================================
Level 10 Archsage
Aff: Wind; Fire = S, Thunder = A, Wind = SS, Staff = B
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-5, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 45             Speed - 24
Strength - 21       Luck - 21
Magic - 35          Defense - 20
Skill - 27          Resistance - 32
----------------------------------
GROWTH RATES
----------------------------------
HP - 25%            Speed - 40%
Strength - 20%      Luck - 40%
Magic - 30%         Defense - 25%
Skill - 70%         Resistance - 50%
----------------------------------
OVERALL - 5/10
----------------------------------

Just plain bad all around. His only good growth is his Skill, which, as a Wind
Mage, he doesn't really need. Like Oliver, he's just a replacement unit for
you. Only not quite as good. He does actually have one use, and that's
recruiting the next character so that Elincia can go do something else.

==================================
Volke
==================================
Level 13 Assassin
Aff: Wind; Knife = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-5, talk with Bastian or Elincia, and choose to pay him 3000 gold
(note that if you talk to him with Bastian, you won't have a choice. Bastian
will hire him instantly).
----------------------------------
STARTING STATS
----------------------------------
HP - 52             Speed - 35
Strength - 30       Luck - 19
Magic - 5           Defense - 26
Skill - 36          Resistance - 22
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 65%
Strength - 50%      Luck - 20%
Magic - 5%          Defense - 45%
Skill - 60%         Resistance - 15%
----------------------------------
OVERALL - 9/10
----------------------------------

The only Assassin in the game. Volke's best quality isn't his stats (though
they are pretty good), but his mastery skill. He can instantly kill just about
any enemy. In addition, giving him a weapon with a high crit rate and the
Gamble skill can bring his critical chance up to 80%, easily. He's
irreplaceable, but he's not quite suited for the Endgame.

==================================
Kurthnaga
==================================
Level 20 Dragon Prince
Aff: Water; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 55             Speed - 10
Strength - 15       Luck - 21
Magic - 7           Defense - 15
Skill - 8           Resistance - 15
----------------------------------
GROWTH RATES
----------------------------------
HP - 95%            Speed - 35%
Strength - 45%      Luck - 60%
Magic - 15%         Defense - 25%
Skill - 20%         Resistance - 40%
----------------------------------
OVERALL - 10/10
----------------------------------

He starts pretty weak, but don't let those stats fool you. Kurth is technically
a Laguz Royal, and gains the skill Formshift after part 3 of the Endgame. His
low Skill may make him miss a lot in the beginning, but you can completely
abuse him in part 3 of the endgame and level up his Strike level, which will
boost his power and accuracy.

Kurth will take some training to get up to par, but will become one of the best
units once he is. To raise him, you can exploit one distinct feature of the
third part in the Endgame: none of the enemies will attack Kurth or Ena, no
matter what. They won't even counterattack. Use this to your advantage, and
have him kill nearly every enemy on the map. You can repeatedly attack the boss
to level up your Strike level, and once you start to consistently land attacks,
Kurth's level will skyrocket.

==================================
Ena
==================================
Level 22 Red Dragon
Aff: Earth; Strike = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 59             Speed - 11
Strength - 10       Luck - 18
Magic - 15          Defense - 13
Skill - 13          Resistance - 17
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 40%
Strength - 20%      Luck - 35%
Magic - 50%         Defense - 15%
Skill - 40%         Resistance - 50%
----------------------------------
OVERALL - 6/10
----------------------------------

Ena is a big disappointment, because she would've made a great White Dragon.
What she needs is Strength, not Magic. Unfortunately, you're forced to bring
her into the Endgame. If you manage to build her up, she can actually become
useful, but she requires even more effort than characters like Vika,
and doesn't turn out as good. All in all, though, she's still a good Mage
killer. If you want to train her, exploit the third part in the Endgame just
like with Kurth.

==================================
Caineghis
==================================
Level 36 Lion King
Aff: Earth; Strike = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 76             Speed - 17
Strength - 22       Luck - 30
Magic - 4           Defense - 22
Skill - 23          Resistance - 10
----------------------------------
GROWTH RATES
----------------------------------
HP - 50%            Speed - 20%
Strength - 40%      Luck - 40%
Magic - 10%         Defense - 30%
Skill - 40%         Resistance - 10%
----------------------------------
OVERALL - 10/10
----------------------------------

He's generally people's favorite Laguz royal, but I never really found him to
be more useful than the others. His HP, Strength, and Defense make physical
battles a cakewalk, even with his sub-par speed. Mages still pose a threat,
especially Fire Mages. Take them down first. It may be tough to level up a
Support this late in the game, but since his affinity is Earth, he'll get a
great bonus to his evasion, making him pretty much invincible.

==================================
Giffca
==================================
Level 36 Lion
Aff: Dark; Strike = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E, automatically
----------------------------------
STARTING STATS
----------------------------------
HP - 73             Speed - 18
Strength - 21       Luck - 28
Magic - 4           Defense - 20
Skill - 22          Resistance - 11
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 50%
Strength - 35%      Luck - 25%
Magic - 10%         Defense - 30%
Skill - 35%         Resistance - 15%
----------------------------------
OVERALL - 9.5/10
----------------------------------

This is the only time I'll use a .5 in the overall rating. Giffca deserves
better than a 9, but I'm not gonna put him on the same level as characters like
Ike and Vika. He's nearly identical to Caineghis, but with a great Speed
growth. He even has the weapon of a Laguz royal. His lack of Formshift,
however, makes Caineghis the obvious choice if you want a Lion. However, if you
don't want to use any royals, Giffca is here.

==================================
Renning
==================================
Level 16 Gold Knight
Aff: Earth; Sword = SS, Axe = A
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E, read his Info conversation
----------------------------------
STARTING STATS
----------------------------------
HP - 56             Speed - 29
Strength - 31       Luck - 24
Magic - 18          Defense - 27
Skill - 32          Resistance - 23
----------------------------------
GROWTH RATES
----------------------------------
HP - 40%            Speed - 40%
Strength - 60%      Luck - 10%
Magic - 10%         Defense - 70%
Skill - 50%         Resistance - 20%
----------------------------------
OVERALL - 7/10
----------------------------------

Like Oliver and Bastian, Renning is a replacement unit. He's not bad, and his
physical stats are pretty good, but you're much better off with any of the
other Silver/Gold Knights. Plus, at such a high level, he can't grow much.

==================================
Gareth
==================================
Level 31 Red Dragon
Aff: Thunder; Strike = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E part 4, if he survived 4-E part 3
----------------------------------
STARTING STATS
----------------------------------
HP - 82             Speed - 7
Strength - 22       Luck - 20
Magic - 5           Defense - 21
Skill - 10          Resistance - 9
----------------------------------
GROWTH RATES
----------------------------------
HP - 90%            Speed - 10%
Strength - 40%      Luck - 65%
Magic - 5%          Defense - 30%
Skill - 30%         Resistance - 25%
----------------------------------
OVERALL - 5/10
----------------------------------

Despite his good Strength and incredible HP, Gareth isn't really that good. He
lacks the advantages that Ena has, and while he can tack on damage better than
she can, he's too slow and clunky to be used seriously. Besides, his Resistance
is awful, and at this point in the game, nearly all attacks coming at you are
magical.

==================================
Nasir
==================================
Level 34 White Dragon
Aff: Light; Strike = S
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E part 4, if he survived 4-E part 3
----------------------------------
STARTING STATS
----------------------------------
HP - 74             Speed - 8
Strength - 7        Luck - 19
Magic - 24          Defense - 12
Skill - 13          Resistance - 21
----------------------------------
GROWTH RATES
----------------------------------
HP - 70%            Speed - 20%
Strength - 15%      Luck - 45%
Magic - 45%         Defense - 15%
Skill - 35%         Resistance - 40%
----------------------------------
OVERALL - 8/10
----------------------------------

Now this is more like it. Nasir is somewhat slow, but his high Resistance and
Magic will allow him to stand up to the later enemies. Nearly everything about
him is better than Ena and Gareth, and he can be quite the useful unit in the
end. His unique skill "White Pool" makes Micaiah and Sanaki into possibly the
best units in the game, as long as they're adjacent to him.

==================================
Lehran
==================================
Level 20 Chancellor
Aff: Light; Light = SS, Dark = SS, Staff = SS
----------------------------------
RECRUITMENT
----------------------------------
Chapter 4-E part 5, see Section 1.4
----------------------------------
STARTING STATS
----------------------------------
HP - 50             Speed - 40
Strength - 11       Luck - 40
Magic - 40          Defense - 23
Skill - 40          Resistance - 40
----------------------------------
OVERALL - 10/10
----------------------------------

He's the only character you've got that has access to the Mantle skill, which
makes him invincible as long as he's on Yune's side. All those high stats are
mostly just for show, though, since the only way to have him deal any damage is
to give him one of your blessed weapons, leaving one of your other characters
defenseless. However, if you brought Pelleas into the Endgame, definitely give
whatever tome he's using to Lehran. Lehran's main use, though, is his Ashera
Staff. Though it only has five uses (which is all you should need), it
completely heals all allies, cures any status ailments, and brings their
Biorhythm to its highest point. Using it at the end of each turn will make it
quite difficult to be defeated in the last battle.

-------------------------------------------------------------------------------

That's each character individually. If you'd like to see them in comparison to
others in that class, go down to Section 3.

------------------------------------
[2.5] - Preparing For Part 4 Endgame
------------------------------------

Didn't know where to stick this section. This is as good a place as any.

First things first, the Part 4 Endgame is split into five parts. Each part is
packed with enemies, and has a powerful boss. You can only bring in a small
number of units, and they're all you get.

1: The total number of units you can bring is 17. However, 6 are forced, and
one must be a Heron, leaving you to choose 10 units.

2: Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena are forced. Hope you
trained the first 4.

3: You'll want a balanced team. Generally, you'll want at least one Trueblade,
at least two Gold/Silver Knights, at least two Staff users (not counting
Micaiah), at least one Laguz royal, one or two Mages (not counting Micaiah or
Sanaki), and a couple Laguz, if you trained any. ...Or, just pick your
strongest units, and fill the gaps with Laguz royals.

4: After picking your 10 units, you'll have the choice of which Heron to bring.
The general consensus is Reyson, unless Rafiel is at a much higher level.
Leanne is rarely the choice people make.

Now that your units are picked, let's start with items. 

1: Aside from personal weapons (Ragnell, Amiti, etc.), strip everyone of all
their items.

2: Sell anything that's even partially used. You want a clean slate.

3: Bring nothing weaker than Silver weapons. Remember that Steel
Blades/Greatlances/Poleaxes are stronger than Silver Swords/Lances/Axes, and
their greater weight shouldn't be an issue. Forge weapons if you have to.
Killer weapons are good, but use them up first.

4: Check to see which SS-rank weapons you have. You should have the Vague Katti
(Sword), Urvan (Axe), Baselard (Knife... you may have missed this one),
Rexflame (Fire Magic), Rexbolt (Thunder Magic), Rexcalibur (Wind Magic),
and Balberith (Dark Magic). Make use of whichever of these you can. Inside the
Tower of Guidance, you'll get Alondite (Sword), Wishblade (Lance), Double Bow
(Bow), Matrona (Staff), and Rexaura (Light Magic). If you viewed Ike's Memory
Scene and are on your second playthrough or higher, you will also get the
Ashera Staff (Staff). If possible, have an SS- or Prf-rank weapon for everyone.

5: Strip anyone you're not using of their skills. Strip the characters you are
using of any skills that are taking up Skill Capacity.

6: Assign skills. With that huge pile of skills to work with, you should be
fine. Bring the Dragonfoe skill with you (either as an item or on someone), as
well as all four Nihil skills (make sure one of them is on Ike).

7: Sell all the unused skills. Between this and your used/weak weapons,
you should gather more than enough money to prepare for the chapter.

8: Do some last minute promoting. Try to make as many people third-tier as
possible, even if you have to promote them before they reach level 20.

9: Any Laguz you bring should have their mastery skill. Bring a Satori Sign for
everyone that doesn't, and save one for Kurth.

10: Laguz should also be packed with Laguz Stones and Olivi Grass, or a Laguz
Gem.

11: If you're bringing Mist, promote her now. Don't bother with raising her,
she's useless in this chapter unless she's a Valkyrie.

12: Make sure your characters can use the weapons you're giving them. If
needed, Aimee's shop sells a bunch of Arms Scrolls which will increase a
character's Weapon Level.

13: Get lots of healing items. Nothing less than a Concoction, unless your
character has really low HP. Give Ike a couple Concoctions and a couple
Elixers. He's gonna need them.

14: While we're at it, give Ike a Hammer if you have one. You never know when
you're gonna need it...

15: Ready a weapon. Identify the best weapon each character is holding, and
make sure they have it equipped before you start part 3.

16: If your Heron is nearing Level 30, push them to it with Bonus EXP. Your
Laguz will thank you later.

====================================
[3] - Character Comparisons by Class
====================================

This is basically a quick comparison between similar characters. Useful if you
want a balanced team and don't want to double up on classes.

----------------------
[3.1] - Unique Classes
----------------------

A few characters have classes that are unique to them, but in most cases, they
are comparable to other classes. Here's a quick explanation. Note that the
White Dragon, Dragon Prince, Wolf Queen, Raven King, Hawk King, and Lion King
are also technically unique classes, but since they are nearly identical to
other classes sharing their name, I've lumped them in there.

Hero/Vanguard (Ike) - This is about as unique as they get. The closest
comparison I can make is a Myrmidon, only much slower and less skilled, but
much stronger and more durable.

Light Mage/Light Sage/Light Priestess (Micaiah) - This class is comparable to
Saints, as they also wield Light Magic and Staves. Micaiah is generally better
all-around, with the exception of slightly lower Strength.

Black Knight (Black Knight) - Based off the Marshall class. You don't really
need to know a lot about him, since he's pretty much invincible when you're
using him. Just know that when the time comes to fight him, a Hammer will make
for an easy battle.

Queen (Elincia) - Obviously, similar to Pegasus Knights, only she can wield
Staves instead of Lances. Aside from being mounted on a pegasus, her Magic,
Skill, Speed, Luck, and Resistance are high, but her other stats suffer, just
like Pegasus Knights. Easily superior the Pegasus Knights, though.

Cleric/Valkyrie (Mist) - Similar to the Queen class, only mounted on a horse,
and not as well-suited for battle. Comparable to other healers, she can't heal
as much HP due to lower Magic, but her mount makes her more efficient. She is
also better-suited for combat than other healers, except Elincia.

Empress (Sanaki) - Top-grade magic, comparable to Archsages, and to Micaiah as
well, but to a lesser extent.  The only class that can wield both Anima and
Light Magic.

Dark Sage/(Dark) Archsage (Pelleas) - He promotes into an Archsage, but he
deserves mentioning since he is quite different from the others. His Staff
level is much higher upon promotion, and the only Anima Magic he can use is
Thunder Magic. If you've played other Fire Emblem games, you could compare him
to Shamans/Druids, but not as powerful.

Assassin (Volke) - Volke used to be a Thief, so he's quite similar to the other
Thieves. However, he's got the durability and strength of Sothe with the Speed
and skills of Heather, as well as the best mastery skill in the game. Easily
superior to the other Thieves. Too bad you can't leave Sothe out of the
Endgame.

Chancellor (Lehran) - Not much to say about this one either. Massive stats and
basically invincible, but his only real use is the Ashera Staff he comes with.
Notably, he is the only character besides Pellas that can use Dark Magic, and
the only character to wield both Light and Dark Magic.

----------------------------------------
[3.2] - Myrmidon, Swordmaster, Trueblade
----------------------------------------

The general consensus here is that Mia is the best of the Myrmidons. Edward
follows closely behind, and though not as good as them, Stefan and Zihark are
great as well. Lucia is only useful when you first get her.

Overall: Mia > Edward > Stefan > or = Zihark > Lucia

--------------------------------
[3.3] - Archer, Sniper, Marksman
--------------------------------

Shinon and Rolf tower above Leonardo. Of the two of them, their growths are so
different that it is hard to pick one. It is made even more confusing by the
fact that Shinon doesn't need as much raising as Rolf, but Rolf will end
slightly superior.

Overall: Shinon = Rolf > Leonardo

--------------------------------
[3.4] - Fighter, Warrior, Reaver
--------------------------------

Only two of these. Nolan and Boyd are both very similar, and also quite
different. Boyd is much better physically, while Nolan is more skilled. Pick
whichever one you like.

Overall: Nolan = Boyd

-----------------------------
[3.5] - Priest, Bishop, Saint
-----------------------------

The only real competition here is between Laura and Rhys. Laura will come out
statistically superior, but she is very hard to train, and using lots of Bonus
EXP will render her high growths useless. Both are very similar, so use Laura
if you managed to train her nicely, but Rhys is almost as good, and being
already promoted, is much easier to train. Oliver shouldn't even be mentioned.

Overall: Laura = Rhys > Oliver

-----------------------------
[3.6] - Thief, Rogue, Whisper
-----------------------------

Not much to say here. For thieving, use Heather. For fighting, use Sothe.
Sothe, however, is forced in most chapters, and you have to bring him into the
Endgame, so keep him trained.

Overall: Sothe = Heather

----------------------------
[3.7] - Mage, Sage, Archsage
----------------------------

Soren and Ilyana are your obvious choices. Keep Calill and Tormod as backup,
and stay away from Bastian.

Overall: Ilyana = Soren > Calill > Tormod > Bastian

-------------------------------------
[3.8] - Soldier, Halberdier, Sentinel
-------------------------------------

Nephenee is easily the best, but don't count out Danved. Aran isn't all that
good a Soldier, but he does have his uses.

Overall: Nephenee > Danved > Aran

---------------------------------------
[3.9] - Armor Knight, General, Marshall
---------------------------------------

Best served as walls, Gatrie and Tauroneo work best, Meg isn't very good, and
Brom lands somewhere in the middle.

Overall: Gatrie > Tauroneo > Brom > Meg

----------------------------------------------
[3.10] - Dracoknight, Dragonmaster, Dragonlord
----------------------------------------------

Toss-up. You want Strength and durability, go with Haar. Jill has the Speed and
the skills. Though they're both among the best units in the game.

Overall: Jill = Haar

---------------------------------------------------
[3.11] - Social Knight, Paladin, Silver/Gold Knight
---------------------------------------------------

Let's try to keep the Silver Knights and Gold Knight separate.

Oscar is arguably the best Silver Knight, followed closely by Geoffrey. Astrid
is a little further down, and Fiona a little further still. Between Oscar and
Geoffrey, pick Geoffrey for power, Oscar for skills.

Silver Knight Overall: Oscar > Geoffrey > Astrid > Fiona

As for the Gold Knights, Titania and Kieran are similar to Oscar and Geoffrey,
respectively. Titania for the skills, Kieran for the power. Makalov isn't bad,
but can't hold a candle to Titania or Kieran. Renning is at the bottom.

Gold Knight Overall: Titania > Kieran > Makalov > Renning

-----------------------------------------------------
[3.12] - Pegasus Knight, Falcon Knight, Seraph Knight
-----------------------------------------------------

Marcia is the best of the three, and the other two are about the same. Use
Tanith for physical work, Sigrun for taking down Mages.

Overall: Marcia > Tanith = Sigrun

-------------------------
[3.13] - Wolf, Wolf Queen
-------------------------

Only two Wolves. In the end, their stats will be nearly identical, and the only
difference is Nailah's skills Glare and Formshift. Glare doesn't really matter,
and Volug's lack of Formshift can be solved by a Laguz Gem. They're both
amazing units, and if you have room in your team for both of them, go for it.

Overall: Nailah > or = Volug

--------------
[3.14] - Tiger
--------------

Mordecai has Strength, Kyza has skills, and Muarim has both. Muarim is pretty
hard to train, though.

Overall: Muarim > Kyza > Mordecai

--------------------------
[3.15] - Raven, Raven King
--------------------------

This is where I'd say something like, "Well, Vika and Naesala come out similar,
but Naesala just takes much less effort." But Vika is just that good. Vika and
Naesala are similar to Volug and Nailah, only Vika is closer to Naesala than 
Volug is to Nailah. Nealuchi is hardly worth mentioning.

Overall: Vika = Naesala > Nealuchi

--------------
[3.16] - Heron
--------------

Here's the big argument; Reyson or Rafiel. Simply put, it's all about personal
preference. With transferred data from Path or Radiance, Reyson is the clear
winner. No matter what, though, Leanne is considered the worst.

Overall: Reyson > or = Rafiel > Leanne

------------
[3.17] - Cat
------------

High starting stats and Strength make Ranulf the best choice. Lyre is pretty
good if trained properly, but not as good as Ranulf. Lethe isn't very good at
all.

Overall: Ranulf > Lyre > Lethe

------------------------
[3.18] - Hawk, Hawk King
------------------------

With superior stats and Formshift, Tibarn is the best of them. Unlike the other
royals, though, he doesn't have one particular Laguz gunning for his position
at the top. Neither Janaff nor Ulki are as good as Tibarn, but they are still
great units, especially together.

Overall: Tibarn > Janaff = Ulki

------------------------
[3.19] - Lion, Lion King
------------------------

Giffca and Caineghis are nearly the exact same, only one has Formshift. Once
again, that's not much of a problem with the use of a Laguz Gem, which Giffca
kindly provides you with. Skrimir comes in at a fairly distant second to them.

Overall: Caineghis = Giffca > Skrimir

------------------------------------------------
[3.20] - Red Dragon, White Dragon, Dragon Prince
------------------------------------------------

White and Prince dragons are technically unique classes, but they're so similar
to other dragons that I lumped them in here.

Kurthnaga, the Dragon Prince, is easily the best of the four. Not to mention
that he gets Formshift after part 3 of the Endgame. The White Dragon Nasir
comes in second, not quite as useful, but still good. Ena and Gareth, the Red
Dragons, are at the bottom, though unlike Gareth, Ena can actually be made
worthwhile.

Overall: Kurthnaga > Nasir > Ena > Gareth

===================
[4] - Innate Skills
===================

Some skills are exclusive to a character or class. Most of these skills cannot
be removed, though they often take up Skill Capacity.

Unique Skills are only available to one character, while Mastery Skills are
granted to units when fully promoted (for Beorc) or with the use of a Satori
Sign (for Laguz). They are often exclusive to one class, but can cross over
multiple. There are also Class Skills, which are similar to Mastery Skills,
but not quite as useful.

Activation rates are all in percentage. For example, if a skill's activation
rate is "(Skill/2)%", you would take your character's skill and divide it by
two. Say you had a character with 36 Skill. Divide it by 2, that's 18. The
skill has an 18% chance of activating. They usually activate based on Skill,
but some other stats may come into play.

They're listed in alphabetical order.

------------------------------
AETHER
------------------------------
Mastery Skill: Vanguard
Activation rate: (Skill/2)%
------------------------------

Only usable by Ike. Unlike other Mastery Skills, this doesn't multiply your
Strength or the damage you do. Instead, it has a few effects. First, it deals
two attacks instead of one. The first attack completely ignores your enemy's
Defense, always dealing damage equal to Ike's Strength plus his weapon's
Attack. The second hit heals you for however much damage it hit for. Note that
in addition to Aether, Ike will also get the Nihil skill when promoted.

------------------------------
ASTRA
------------------------------
Mastery Skill: Trueblades
Activation rate: (Skill/2)%
------------------------------

Astra turns one attack into five. Your Trueblade will lash out with five quick
strikes, dealing a total of up to five times the normal damage. Each attack can
miss, but it's not very likely. Unlike in Path of Radiance, the attacks do
normal damage, but cannot crit.

------------------------------
BANE
------------------------------
Mastery Skill: Whispers
Activation rate: (Skill/2)%
------------------------------

Bane reduces an enemy's HP to 1. Not very useful, since its activation rate is
low (even with Sothe and Heather's great Skill), and most other Mastery Skills
would just kill the enemy. Note that it doesn't work on some enemies.

------------------------------
BLESSING
------------------------------
Class Skill: Heron
Activation rate: Static
------------------------------

At the beginning of every turn, Blessing restores HP to all adjacent allies.
The amount restored is equal to the Heron's Magic stat. Remember, it's doubled
while they're transformed.

------------------------------
BLOOD TIDE
------------------------------
Class Skill: Red Dragons
Activation rate: Static
------------------------------

This is one of the reasons why it's good to keep Ena around. Blood Tide
increases the Skill and Strength of adjacent units by 5, allowing for powerful,
accurate attacks. Blood Tide is one of the three buffing skills available to
the Dragon Laguz.

------------------------------
BOON
------------------------------
Class Skill: Red Dragons, White Dragon, Dragon Prince
Activation rate: Static
------------------------------

Removes any adjacent allies' status conditions at the beginning of each turn.
Quite useful when the later enemies start to break out the Elsilence and
Elsleep staves.

------------------------------
COLOSSUS
------------------------------
Mastery Skill: Reavers
Activation rate: (Skill)%
------------------------------

Colossus triples your strength. It doesn't seem good, but when combined with
Nolan and Boyd's high Strength and Skill, and its great activation rate, it
becomes a great skill. To top it all off, it only takes up 25 Skill Capacity,
as opposed to the 30 taken by most other Mastery Skills.

------------------------------
CORONA
------------------------------
Mastery Skill: Saints, Light Priestess, Chancellor
Activation rate: (Skill)%
------------------------------

Corona negates the enemy's resistance and halves their Skill for the next turn.
This is a problem, since the Light Magic users don't have the Magic to deal
proper damage with it. Micaiah can put it to decent use, though, with the best
Magic and Skill of them all (except Lehran, who we aren't counting for obvious
reasons).

------------------------------
CRITICAL +
------------------------------
Class Skill: Various
Activation rate: Static
------------------------------

Gives a boost to your chances of landing a critical. The boost depends on the
class. Here's the list.

Critical +5 - Myrmidons, Halberdiers, Reavers

Critical +10 - Swordmasters, Snipers, Sentinels

Critical +15 - Marksmen

Critical +20 - Trueblades

Critical +25 - Assassin (Volke only)

------------------------------
DEADEYE
------------------------------
Mastery Skill: Marksmen
Activation rate: (Skill/2)%
------------------------------

Deadeye triples the damage dealt and puts the enemy to sleep. Pretty useful
when combined with the Marksmen's high crit ratio and high Skill. And if they
don't die from the hit, they can easily be picked apart while asleep. Note that
Deadeye only costs 25 Skill Capacity, while most Mastery Skills cost 30.

------------------------------
ECLIPSE
------------------------------
Mastery Skill: Black Knight
Activation rate: (Skill)%
------------------------------

Black Knight only. It quintuples his strength and negates your defense. That
means he will deal at least 190 damage with this attack (plus whatever his
weapon's Attack is), and with his 40 Skill, it'll happen every two or three
attacks. Nothing will survive it, ever. And this is why you keep the Nihil
skill on Ike for the fight.

------------------------------
FLARE
------------------------------
Mastery Skill: Archsage, Empress, Summoner
Activation rate: (Skill)%
------------------------------

Flare negates the enemy's Resistance and heals you for however much damage it
dealt. Not as useful as other Mastery Skills, but when coupled with most
Archsages' high Skill, it activates quite frequently. Note that the only unit
in the game that has the "Summoner" class is the boss of 4-5, and he can't be
recruited.

------------------------------
FORMSHIFT
------------------------------
Unique Skill: Laguz Royals
Activation rate: Command
------------------------------

Available only to Nailah, Tibarn, Naesala, and Caineghis (and later,
Kurthnaga), Formshift allows the Laguz to stay transformed permanently, and
without penalties. You can also transform back if needed.

------------------------------
GALDRAR
------------------------------
Class Skill: Herons
Activation rate: Command
------------------------------

This gives the Herons the ability to use a galdr (for reference, galdr =
singular, galdrar = plural) on units. Depending on their level, they will have
access to different galdrar. Here's the list, the level you get them at, and
their effects.

Vigor (Level 1) - Allows allied units that have already moved to move again.
The basic galdr.

Bliss (Level 15) - Brings allied units' Biorhythm to its highest point.

Sorrow (Level 20) - Brings enemy units' Biorhythm to its lowest point. This is
very risky, since you have to put your Heron right next to the enemy. It is
also quite useless, since this will probably never make a difference in whether
or not the enemy is killed this turn (and if the enemy isn't killed
immediately, your Heron is in for a world of hurt).

Valor (Level 30) - Maxes out allied units' transform gauges. An amazing galdr
that will make the effectiveness of Laguz-heavy teams skyrocket, but it'll
take some work to bring a Heron to this level.

Recovery (Level 40) - Fully heals allies and gets rid of any status conditions.
You probably won't get a Heron to level 40 without some serious effort, but the
reward is easily worth the work.

------------------------------
IMPALE
------------------------------
Mastery Skill: Sentinels
Activation rate: (Skill)%
------------------------------

Quite the useful skill, Impale quadruples the normal amount of damage, making
it a better crit. Activation rate is nice, since all the Sentinels should max
their Skill out at 35. Combine that with their high crit ratio, and possibly a
Killer Lance, and they could be consistently dealing triple or quadruple
damage.

------------------------------
INSIGHT
------------------------------
Unique Skill: Janaff
Activation rate: Static
------------------------------

Adds an extra 20% to Janaff's hit rate, thus helping even out his somewhat
lacking Skill. It also adds another 5 spaces of vision in maps with the Fog of
War.

------------------------------
IRE
------------------------------
Mastery Skill: Red Dragons, White Dragon, Dragon Prince
Activation rate: (Skill)%
------------------------------

Ire triples the damage you would have done normally. Yep. Just the same as a
critical hit. Its activation rate seems nice, but Ena is the only Dragon with
decent Skill, so don't expect to see it much.

------------------------------
LETHALITY
------------------------------
Mastery Skill: Assassin
Activation rate: (Skill/2)%
------------------------------

Only for Volke. Among the best skills in the game. Any enemy unlucky enough to
get hit by this will die instantly, no questions asked. However, it's
activation rate is mediocre, maxing out at a 20% chance. In addition, most
important enemies later in the game have the Nihil skill, rendering this
useless. Note that it doesn't work on some enemies, whether they have Nihil or
not.

------------------------------
LONGSHOT
------------------------------
Class Skill: Marksmen
Activation rate: Static
------------------------------

This actually has no name; "Longshot" is just something I thought up.
Basically, Marksmen have their attack range increased by one when using Bows
and Longbows, giving them a range of 2-3 and 2-4 spaces, respectively. However,
if you take advantage of this increased range, your accuracy will be cut
significantly. Try to stick to your normal range.

------------------------------
LUNA
------------------------------
Mastery Skill: Marshalls
Activation rate: (Skill)%
------------------------------

Luna triples your strength, and negates your enemy's defense. Great for dealing
with armored enemies. Marshalls have a higher Skill than you may think, and you
can expect all of them to pull one of these off every three or four attacks.

------------------------------
MANTLE
------------------------------
Personal Skill
Activation rate: Static
------------------------------

As far as your team goes, Lehran is the only unit that has this skill, kinda
making it a unique skill. Mantle negates all damage dealt by weapons that
haven't been blessed by Yune, effectively making Lehran invincible as long as
he's on your side. In addition, it restores HP equal to the user's Luck each
turn. It also has two hidden features, having both the effects of Nihil and
Fortune as well. Quite the pain when the later enemies have it.

------------------------------
MERCY
------------------------------
Unique Skill: Elincia
Activation rate: Static
------------------------------

Mercy, simply put, makes it impossible for Elincia to kill an enemy. Any fatal
blows will instead leave the enemy with 1 HP. Useless, unless you want to
train a weaker unit. After all, she's a killing machine, and she should do
just that. She gets it at the start of chapter 4-2, and you should take it
off before the battle. It is, however, the only way you'll be able to properly
raise Pelleas.

------------------------------
NIGHT TIDE
------------------------------
Class Skill: Dragon Prince, Black Dragon
Activation rate: Command
------------------------------

Kurthnaga is your only unit that has it, but Dheginsea has it too, so it's not
really a unique skill. Anyway, it's one of the three buffing skills that
Dragons get. This one increases the Defense and Resistance of adjacent allies
by 5. Great for protecting weaker units.

------------------------------
REND
------------------------------
Mastery Skill: Cats
Activation rate: (Speed)%
------------------------------

Rend quintuples your Strength. ...Yikes. The Cats will need that extra boost,
but what they don't need are its other features. First, the turn after getting
hit by Rend, your enemy can't move. Second, it has a great activation rate,
seeing as how quick the Cats are. Each of them should max their Speed at 20,
giving them a 40% chance of activation while transformed.

------------------------------
ROAR
------------------------------
Mastery Skill: Lions, Tigers, Lion King
Activation rate: (Strength)%
------------------------------

Roar triples your strength and stops the enemy from moving next turn.
Basically, it's a worse version of Rend. However, it shines in its activation
rate, where each Tiger and Lion (with the exception of Kyza) should have close
to a 50% chance of activation while transformed.

------------------------------
SACRIFICE
------------------------------
Unique Skill: Micaiah
Activation rate: Command
------------------------------

A very useful skill, but not for the reasons you may think. Sacrifice restores
HP to an ally, but at the cost of Micaiah's HP. It also removes any status
ailments. Its best uses are removing ailments without the use of a Restore
staff, and giving Micaiah some extra EXP. To maximize its potential, use
Sacrifice to heal an ally, then heal Micaiah with a Staff, instead of just
healing the ally with a Staff. This will give both Micaiah and the healer some
EXP.

------------------------------
SAVAGE
------------------------------
Mastery Skill: Wolf, Wolf Queen
Activation rate: (Skill)%
------------------------------

Savage triples your Strength for the attack, thus doling out massive damage.
It will also cut your enemy's Skill in half until your next turn, making it
hard for them to hit you. Kind of a useless second effect, since almost
nothing will survive the hit anyway. Wolves have great Skill, so this will pop
up often. When trained, both Wolves will get an activation rate of about 40-50%
when transformed.

------------------------------
SOL
------------------------------
Mastery Skill: Silver Knights, Gold Knights, Valkyrie
Activation rate: (Skill/2)%
------------------------------

Sol triples your strength and heals you for however much damage you dealt. The
Silver and Gold Knights have great Skill, but the activation rate leaves
something to be desired. Basically useless for Mist, since she won't be
attacking that much, and can heal herself simply by equipping a Staff.

------------------------------
STEAL
------------------------------
Class Skill: Thief/Rogue/Whisper
Activation rate: Command
------------------------------

Steal allows you to, well, steal an item from an enemy. For the most part, you
can take whatever, but there are some limitations. First, you can't take
equipped weapons or weapons that have a "lock" symbol next to them. Second,
your Speed must be higher than your victim's Speed (really nothing to worry
about there). Third, your Strength must be higher than the weight of the
item you're trying to steal (again, generally not a problem, as even Heather
starts with 15 Strength, enough to steal pretty much anything except the
heaviest weapons).

------------------------------
STUN
------------------------------
Mastery Skill: Dragonlords, Seraph Knights, Queen
Activation rate: (Skill)%
------------------------------

Stun deals triple damage and prevents your enemy from moving next turn. A
pretty decent skill, but when coupled with a good activation rate and the great
Skill that Elincia, Haar, Jill, and the Seraph Knights have, expect it to make
your life a whole lot easier. Note that it only takes up 25 Skill Capacity,
while almost all Mastery Skills take 30.

------------------------------
TEAR
------------------------------
Mastery Skill: Hawks, Ravens, Hawk King, Raven King
Activation rate: (Speed)%
------------------------------

Tear triples your Strength and halves the enemy's Speed for the next turn. The
activation rate is amazing, since all the Hawks and Ravens have great Speed.
Expect it to occur a lot, and don't expect many enemies to survive it.

------------------------------
VIGILANCE
------------------------------
Unique Skill: Ulki
Activation rate: Static
------------------------------

Simply reduces the chance an enemy has of hitting Ulki by 20%. Not as useful as
it sounds, since his biggest problems are Wind Mages and Archers, which have
ridiculously high accuracy as it is.

------------------------------
WHITE POOL
------------------------------
Unique Skill: Nasir
Activation rate: Command
------------------------------

Says its only usable by White Dragons, and since Nasir is the only one we've
got, that kind of makes it a unique skill. The third of the Dragons' buffing
abilities, White Pool increases the Magic and Speed of adjacent allies by 5.
Imagine this kicking in for Micaiah and Sanaki...

===================================
[5] - Legal Stuff and Miscellaneous
===================================

Other stuff, legal jargon, etc.

--------------------
[5.1] - Contact Info
--------------------

If you need to reach me, send me an e-mail at [email protected].
Please type "Radiant Dawn", "FAQ", "Fire Emblem", or something similar as the
subject.

I'm giving this out so people can contact me with problems or suggestions for
this guide, not so they can spam me. Any spam e-mails, e-mails that obviously
aren't serious, and flaming e-mails (things like "You suck and your guide
sucks", etc.) will be dealt with appropriately... I have ways of dealing with
these things.

----------------------
[5.2] - Special Thanks
----------------------

Nintendo, for continuing to be awesome for over 20 years now.

Intelligent Systems, for developing the most awesome game series known to man.

Whoever runs serenesforest.net. Seriously, good job.

You, for actually reading this far down.

----------------------------
[5.3] - References and Links
----------------------------

GameFAQs.com - The first (and currently only) site I hosted this guide on, and
a great site for FAQs, guides, etc.

NoobFeed.com - A small but awesome gaming-based forum/community.

serenesforest.net - The ultimate Fire Emblem resource. If I needed to know
something, or double-check something, this site had me covered.

fireemblem.wikia.com - If serenesforest.net didn't have it, this site did. It
was also a great place to gather opinions on characters, rather than just cold
data.

Halolz.com - Your premier source for humorous video game captions. Too bad we
don't have any Fire Emblem submissions that aren't based in Smash Bros.

----------------------
[5.4] - Copyright Info
----------------------

This guide is copyrighted by me, Cloud551 (GameFAQs username). The only site
currently allowed to host this guide is GameFAQs.com, and, by that respect,
Gamespot.com. If you see any other sites hosting this FAQ without my
permission, please inform me (see 5.1, Contact Info). You'll have my thanks,
and your own spot in my Special Thanks section.

Fire Emblem is copyrighted by Nintendo and Intelligent Systems. I did not make
any money from writing this guide.

If you want to host this guide on your site, send me an e-mail asking before
you do.

THANKS FOR READING!!!