========================= ========================= FIRE EMBLEM: RADIANT DAWN CHARACTER GUIDE ========================= ========================= This guide is copyrighted by me, Cloud551 (GameFAQs username). Fire Emblem: Radiant Dawn is copyrighted by Nintendo and Intelligent Systems. Copyright and usage details can be found in Section 5 of this guide. ================= Table of Contents ================= 1 - Intro...................................................................[1] .1 - How To Use This Guide...............................................[1.1] .2 - Version History.....................................................[1.2] .3 - FAQs................................................................[1.3] .4 - "Secret" Characters.................................................[1.4] 2 - Character Guide by Part.................................................[2] .1 - Part 1..............................................................[2.1] .2 - Part 2..............................................................[2.2] .3 - Part 3..............................................................[2.3] .4 - Part 4..............................................................[2.4] .5 - Preparing For Part 4 Endgame........................................[2.5] 3 - Character Comparisons by Class..........................................[3] .1 - Unique Classes......................................................[3.1] .2 - Myrmidon, Swordmaster, Trueblade....................................[3.2] .3 - Archer, Sniper, Marksman............................................[3.3] .4 - Fighter, Warrior, Reaver............................................[3.4] .5 - Priest, Bishop, Saint...............................................[3.5] .6 - Thief, Rogue, Whisper...............................................[3.6] .7 - Mage, Sage, Archsage................................................[3.7] .1 - Thunder Mage....................................................[3.7.1] .2 - Fire Mage.......................................................[3.7.2] .3 - Wind Mage.......................................................[3.7.3] .8 - Soldier, Halberdier, Sentinel.......................................[3.8] .9 - Armor Knights, Generals, Marshalls..................................[3.9] .1 - Armor Sword.....................................................[3.9.1] .2 - Armor Lance.....................................................[3.9.2] .3 - Armor Axe.......................................................[3.9.3] .10 - Dracoknight, Dragonmaster, Dragonlord.............................[3.10] .11 - Social Knight, Paladin, Silver/Gold Knight........................[3.11] .1 - Lance Knight..................................................[3.11.1] .2 - Axe Knight....................................................[3.11.2] .3 - Blade Knight..................................................[3.11.3] .4 - Bow Knight....................................................[3.11.4] .12 - Pegasus Knight, Falcon Knight, Seraph Knight......................[3.12] .13 - Wolf, Wolf Queen..................................................[3.13] .14 - Tiger.............................................................[3.14] .15 - Raven, Raven King.................................................[3.15] .16 - Heron.............................................................[3.16] .17 - Cat...............................................................[3.17] .18 - Hawk, Hawk King...................................................[3.18] .19 - Lion, Lion King...................................................[3.19] .20 - Red Dragon, White Dragon, Dragon Prince...........................[3.20] 4 - Innate Skills...........................................................[4] 5 - Legal Stuff and Miscellaneous...........................................[5] .1 - Contact Info........................................................[5.1] .2 - Special Thanks......................................................[5.2] .3 - References and Links................................................[5.3] .4 - Copyright Info......................................................[5.4] ========== [1] Intro ========== Most things you need to know about this guide can be found in this section. ----------------------------- [1.1] - How To Use This Guide ----------------------------- First off, don't scroll too far down if you haven't finished the game yet. The further down you go, the greater the potential is for spoilers. You'd want to skip past section 1.4 altogether. The easiest way to use any guide is to first take a good look at the table of contents. This guide has a simple way to quickly find what you're looking for. Copy the section ID (the numbers on the far right of the table of contents, both the brackets and the numbers) into the search field (Ctrl+F, or Command+F on Macs), and press enter. This SHOULD bring you directly to whatever you were looking for; if it doesn't, please report any problems to me (see "Contact Info" in section 5.1). You should be able to find the section just fine manually, anyway. The main thing to remember throughout this guide is that character growth is completely random. Just because your character may have turned out differently, don't assume I'm wrong. This is a T-rated game. I may use some mild language that you may see in some T-rated games. Nothing bad, though. Other things will be explained when needed as the guide goes along. ----------------------- [1.2] - Version History ----------------------- Version 1.0 - March 26, 2010 - Whew, finally finished. Characters' growth rates, starting stats and levels, recruitment details, affinity, and projected usefulness done. Going to start with Biorhythm types, recommended buddy supports, and bond supports. ------------ [1.3] - FAQs ------------ ------------------------------------------------------------------------------- Q: Are Marth, Roy, Ike, or Lyn in this game? A: This question makes a Fire Emblem fan want to go on a rampage... Ike is in this game, and is one of the two main characters. Marth, Roy, and Lyndis have absolutely nothing to do with this game. If you want to see them, Marth is in Fire Emblem 1 (Ankoku Ryuu to Hikari no Tsurugi, for the NES, in Japan only), 3 (Monshou no Nazo, SNES, Japan only), and 11 (Shadow Dragon, DS). Roy is in Fire Emblem 6 (Fuuin no Tsurugi, GBA, Japan only), and has a brief cameo in Fire Emblem 7 (Rekka no Ken, GBA, also just known as Fire Emblem). Lyndis is in Fire Emblem 7 as well. ------------------------------------------------------------------------------- Q: Where does this game fit in with the others? A: Fire Emblem: Radiant Dawn is the tenth release in the series. While there is no specific timeline to the games, this is a direct sequel to the ninth game in the series, Fire Emblem: Path of Radiance. It has absolutely nothing to do with any other game in the series. ------------------------------------------------------------------------------- Q: Is this game any good? A: That's a matter of opinion, but in my opinion, yes, it is very good. Basically, it boils down to two things; whether you like Fire Emblem games or not, and whether you like harder games or easier games. If you like FE games and harder games, you will most likely love this game. Otherwise, you'll probably hate it. ------------------------------------------------------------------------------- Q: What are the differences between this game and Path of Radiance? A: There are a few differences, but most are small. The main two differences are the new transformation system for Laguz, and the new Support system. Laguz now transform differently; each species gains and loses points from their transform gauge at different rates (for example, Cats gain 10 every turn when not transformed, while Hawks gain 8). Their stats, with the exception of Luck and HP, are doubled while transformed. In addition, they can counterattack if they are attacked while transformed, but their hit percentage, strength, etc. are based off of their non-transformed stats, making this useful for self- defense only. The Support system has been redone as well. Characters can Support with any one character at a time. However, this comes at a price. The deep Support conversations we know and love have been taken out, and replaced by simple one-line greetings that follow a specific formula. But it's a small price to pay for being able to support any characters together. That being said, there are also "Bond Supports", which are always present. They give small bonuses to characters that have very close relationships, such as Janaff and Ulki. ------------------------------------------------------------------------------- Q: What do "E" and "P" stand for in the chapter numbers? A: "E" stands for Endgame, and "P" stands for Prologue. The Prologue is the first chapter in each part, and the Endgame is the last chapter in each part. Note that the Part 4 Endgame is split into 5 smaller parts. ------------------------------------------------------------------------------- Q: What are Supports, anyway? What do they do, and how do I use them? A: Supports are relationships formed between two characters. Characters gain and lose "Support Points" (an invisible value that determines which level support they can hold) whenever they interact. There are five ways to gain (and lose) Support Points between characters; healing, shoving, carrying (rescuing), having them stand in adjacent squares, and using them in the same chapter. Depending on the characters' relationship in the storyline, these actions will add Support Points at varying rates. Once you have enough Support Points, you can Support the characters (in the Support menu at the Base screen). Characters with Supports will gain bonuses while in battle if they are within three squares of the Supported character. Bonuses are determined by the character's "Affinity" (fire, heaven, etc.). To determine what they will gain, you add the bonuses for each of their affinities and multiply it depending on the support level (x1 for C Supports, x2 for B Supports, and x3 for A Supports). For example, one of my favorite supports is Ike and Mia. Mia, having the Fire affinity, adds +0.5 Attack and +2.5% Accuracy. But since decimals are rounded up, she gives an extra 1 Attack and an extra 3% Accuracy. Ike has the Earth affinity, which adds a nice +7.5% to their evasion (again, round up, so for now, it's 8%). You add together all these bonuses. If Ike or Mia get into a battle within three spaces of each other, they will deal 1 more damage than normal, have an extra 3% chance of hitting the enemy, and have an extra 8% chance of dodging the enemy's attack. After a while, you can increase the support level from C to B. This doubles the original bonuses that they get, from +0.5 Attack, +2.5% Accuracy, and +7.5% Avoid, to +1 Attack, +5% Accuracy, and +15% Avoid. When the support is upgraded to A, you increase the values again; this time, they come out to +1.5 Attack, +7.5 Accuracy, and +22.5% Avoid (rounded, that's +2 Attack, +8 Accuracy, and +23 Avoid). That extra 2 attack could be the difference between killing an enemy in one attack and having to wait until the next turn, and that extra 23% evasion will make the already hard-to-hit Mia almost impossible to hit. Supports can make or break a game for you. ------------------------------------------------------------------------------- Q: Growth rates are percentages of what? A: They are not percentages of anything. That is the chance, out of 100, that stat has of increasing upon leveling up. ------------------------------------------------------------------------------- Q: How do I beat this chapter? A: This isn't a walkthrough. But if you truly can't find any help anywhere else, send me an e-mail explaining what's going on, and I'll see what I can do. ------------------------------------------------------------------------------- Q: I have two characters of the same class, but I don't have the room to bring them both in! Which one should I train? A: Check Section 3 for comparisons between characters of the same class. However, it is usually a matter of opinion and how well your characters have grown. ------------------------------------------------------------------------------- Q: What is the "RNG", and what does it determine? A: RNG stands for "random number generator", and it determines nearly everything in Fire Emblem. Stat growths, whether or not you hit, whether or not you crit, skill activation, finding items... nearly everything. ------------------------------------------------------------------------------- Q: How come you said (character) is good/bad? They're awful/awesome! A: Results may vary. The RNG is god, and if it doesn't want your character to turn out nicely, it won't allow it. Of course, it works in reverse, too. I've seen "bad" characters turn out great. A character's only true limit is their stat caps. ------------------------------------------------------------------------------- Q: How did you determine a character's overall usefulness? A: Many factors. Mainly, their starting level, starting stats, and growth rates. Some other factors include class, affinity, the situation when they join, whether or not they're mounted, etc. ------------------------------------------------------------------------------- Q: You got something wrong! A: That's not really a question, but send me an e-mail about it (my e-mail address is in the "Contact Info" section). If you're right, I'll fix it up and mention you in the Special Thanks section. ------------------------------------------------------------------------------- --------------------------- [1.4] - "Secret" Characters --------------------------- Three characters in the game are considered "secret", as they are unobtainable through normal means. They are Stefan, Pelleas, and Lehran. Stefan - Stefan is the only of the three secret characters that can be obtained on your first playthrough. He is obtained by placing Micaiah on a specific square in Chapter 4-3. See this map: http://www.serenesforest.net/fe10/ht/4_3.png He is the * on the map. You can also recruit him with Lethe or Mordecai, if you transferred data from Path of Radiance. Pelleas - Pelleas can only be recruited on your second playthrough or later. Normally, when Pelleas asks Micaiah to kill him, you have to choose between killing him or passing the duty off to Tauroneo. In your second playthrough, you will have the option to "Refuse his request". He will not die, and he will join with Tibarn's party in chapter 4-2, a couple turns in. It is quite important to recruit him, since he is your only choice for a Dark Mage. Lehran (Sephiran) - This will take some effort, but he will come in handy, even if only for one battle. First, you must be on your second playthrough or higher. Second, you must bring the Black Knight into Chapter 1-E (Daein, Arise!). He doesn't have to do anything, you just have to have him there. Third, in Chapter 3-8 (Rivals Collide), you must have Ike attack the Black Knight. Both of them MUST survive the battle. After the battle, grab Ike with another unit (preferably a flier like Haar or Janaff) and get the hell out of there. If he attacks you again, you will most likely die. Once these things have been done, you will view a special scene involving Ike and his parents after you kill the Black Knight. At the final battle, Lehran will join you in about two turns. He carries no weapons with him, but he comes with the Ashera Staff, which is the most useful staff in the entire game; it completely heals all allies, gets rid of any status ailments, and brings their Biorhythm to its highest point. ============================= [2] - Character Guide by Part ============================= This section will break down each character in the order you get them in the game. Pretty much everything you need to know will be listed here. Search (Ctrl+F) for their name to jump to them. Here's the format for each character, and how to read it: ================================== (Name) ================================== (Starting Level) (Starting Class) (Affinity) (Weapon Level) ---------------------------------- RECRUITMENT ---------------------------------- (Part)-(Chapter), (Requirements) ---------------------------------- STARTING STATS ---------------------------------- HP - # Speed - # Strength - # Luck - # Magic - # Defense - # Skill - # Resistance - # ---------------------------------- GROWTH RATES ---------------------------------- HP - % Speed - % Strength - % Luck - % Magic - % Defense - % Skill - % Resistance - % ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - # (#) Speed - # (#) Strength - # (#) Luck - # (#) Magic - # (#) Defense - # (#) Skill - # (#) Resistance - # (#) New Weapons: X (X) ---------------------------------- OVERALL - #/10 ---------------------------------- Here, I'll offer opinions and strategies for this character. So, let's look at an example. Let's use Micaiah, since she's the first character you get: ================================== Micaiah ================================== Level 1 Light Mage Aff: Dark; Light = D ---------------------------------- RECRUITMENT ---------------------------------- 1-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 15 Speed - 7 Strength - 2 Luck - 10 Magic - 7 Defense - 2 Skill - 8 Resistance - 4 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 35% Strength - 15% Luck - 80% Magic - 80% Defense - 20% Skill - 40% Resistance - 90% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 3 (5) Luck - 0 (0) Magic - 1 (2) Defense - 1 (5) Skill - 1 (2) Resistance - 1 (2) New Weapons: Staff - C ---------------------------------- OVERALL - 10/10 ---------------------------------- This is where I'd talk about how good she is, pros, cons, etc. Laguz units and units that are already fully promoted won't have a "Promotional Gains" section, and any units with 0s for their Tier 2 gains are pre-promoted units. Units that come in at max level won't have a "Growth Rates" section either. Now that you know how to read it, let's get started. -------------- [2.1] - Part 1 -------------- Characters in Part 1 focus on the Dawn Brigade and the Daein Liberation army. A few Laguz also join up. ================================== Micaiah ================================== Level 1 Light Mage Aff: Dark; Light = D ---------------------------------- RECRUITMENT ---------------------------------- 1-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 15 Speed - 7 Strength - 2 Luck - 10 Magic - 7 Defense - 2 Skill - 8 Resistance - 4 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 35% Strength - 15% Luck - 80% Magic - 80% Defense - 20% Skill - 40% Resistance - 90% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 3 (5) Luck - 0 (0) Magic - 1 (2) Defense - 1 (5) Skill - 1 (2) Resistance - 1 (2) New Weapons: Staff - C ---------------------------------- OVERALL - 10/10 ---------------------------------- Yikes, just look at those Magic, Luck, and Resistance growths. Micaiah will either be one of your most useful characters, or most useless. It all depends on two things: first, how her Speed develops. If she gets enough Speed to consistently double-attack enemies, she will probably be the most powerful unit you have. If not, her usefulness will be severely limited. Every Speedwings you get should go directly to Micaiah. Second, whether or not you level her up to 20 in each class. Both of her promotions are storyline-induced, meaning you can't choose when to promote her. Her first promotion comes after the Part 1 Endgame, and her second promotion comes just before the Part 4 Endgame. That aside, she needs protecting at first, as a single good hit can take her down. Once promoted, her HP, Defense, and Luck should be high enough to fend for herself. Either way, you're forced to use her nearly all the time, so you should focus on strengthening her first. The best way to ensure that she gets some speed is to wait until her Magic, Luck, and Resistance max out, then pour Bonus EXP down her throat until she's level 20. It should be noted that Micaiah starts with an A Support with Sothe, which gives ideal bonuses for her. ================================== Edward ================================== Level 4 Myrmidon Aff: Light; Sword = D ---------------------------------- RECRUITMENT ---------------------------------- 1-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 19 Speed - 12 Strength - 7 Luck - 8 Magic - 0 Defense - 5 Skill - 11 Resistance - 0 ---------------------------------- GROWTH RATES ---------------------------------- HP - 85% Speed - 60% Strength - 60% Luck - 50% Magic - 5% Defense - 35% Skill - 65% Resistance - 20% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 1 (2) Luck - 0 (0) Magic - 2 (4) Defense - 1 (2) Skill - 1 (2) Resistance - 2 (4) New Weapons: None ---------------------------------- OVERALL - 9/10 ---------------------------------- Edward is one of the few powerful units the Dawn Brigade has access to. For a Myrmidon, his Strength is top-notch, as is his Luck. However, his Defense suffers for it, and his Resistance is pretty low. Mia is probably a better choice, but if she didn't come out well or if you want another Myrmidon, Edward is a great choice. ================================== Leonardo ================================== Level 4 Archer Aff: Water; Bow = D ---------------------------------- RECRUITMENT ---------------------------------- 1-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 17 Speed - 10 Strength - 8 Luck - 6 Magic - 0 Defense - 5 Skill - 12 Resistance - 4 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 35% Strength - 40% Luck - 65% Magic - 15% Defense - 35% Skill - 75% Resistance - 55% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 1 (2) Luck - 0 (0) Magic - 2 (4) Defense - 1 (2) Skill - 1 (2) Resistance - 2 (4) New Weapons: None ---------------------------------- OVERALL - 6/10 ---------------------------------- He's a decent Archer... but that being said, he's just a mediocre unit. You're way better off training a Silver Knight, or if you want a Marksman, try Rolf or Shinon. His Skill and Luck are great, but his Strength, Speed, and Defense suffer greatly. You should train him moderately in the beginning, because you may need him during certain Dawn Brigade chapters. After that, just forget about him. ================================== Nolan ================================== Level 9 Fighter Aff: Earth; Axe = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-1, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 29 Speed - 10 Strength - 12 Luck - 7 Magic - 0 Defense - 9 Skill - 11 Resistance - 3 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 60% Strength - 45% Luck - 60% Magic - 20% Defense - 35% Skill - 70% Resistance - 40% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 1 (2) Luck - 0 (0) Magic - 2 (4) Defense - 1 (2) Skill - 1 (2) Resistance - 2 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Hm, well, his strength leaves something to be desired for a Fighter, but his Skill, Speed, and Luck are worthy of a Myrmidon. He is the most well-rounded Axe-user, except maybe for Titania. He will land his attacks quite often, which is a great boon for a Fighter, and has great Speed to boot. Train him, and he could be in your top units at the end of the game. ================================== Laura ================================== Level 1 Priest Aff: Wind, Staff = E ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 16 Speed - 5 Strength - 3 Luck - 8 Magic - 8 Defense - 2 Skill - 3 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 45% Speed - 70% Strength - 20% Luck - 50% Magic - 70% Defense - 20% Skill - 70% Resistance - 35% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 3 (5) Luck - 0 (0) Magic - 1 (2) Defense - 3 (5) Skill - 1 (2) Resistance - 1 (2) New Weapons: Light = E ---------------------------------- OVERALL - 7/10 ---------------------------------- Her Resistance starts out really high, but you'd expect a better growth after seeing that. Aside from that, everything except her Strength and Defense are somewhat high. However, her lacking Defense and Resistance growths keep her from becoming an effective Light Magic user after her promotion. She is also quite difficult to promote, as she accumulates EXP very slowly. Be prepared to dump some Bonus EXP into her if you want to use her, but don't go too crazy with it, or her high growths will be meaningless. If you get lucky with those defense and resistance growths, though, she becomes quite useful. However, Mist, Rhys, and Elincia are already promoted, making them require much less effort for about the same (if not more) payoff. ================================== Sothe ================================== Level 1 Rogue Aff: Wind; Knife = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 35 Speed - 20 Strength - 18 Luck - 15 Magic - 4 Defense - 14 Skill - 20 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 30% Speed - 45% Strength - 60% Luck - 65% Magic - 20% Defense - 20% Skill - 80% Resistance - 30% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 7/10 ---------------------------------- Hm... he's not bad... but he's definitely not that good. He's what we call an "Oifey" (and a somewhat bad example of one), which is a pre-promoted character that joins early in the game, stronger than your other characters. However, an Oifey's growths are slightly below the average, so other characters will quickly catch up. Anyway, Sothe is one of your two choices for a Thief, the other being Heather. Sothe is much stronger, with better Strength and Skill. However, his Defense, Resistance, and HP are quite low. Heather is the better Thief, with higher Speed, Luck, Defense, and Resistance, but Sothe is your better choice for an all-purpose fighter. You'll probably be using him for fighting more often than stealing, though, since he's required to be in most of the chapters. You should note that his promotion is storyline-based, occurring at the end of Chapter 4-P. ================================== Ilyana ================================== Level 12 Thunder Mage Aff: Light; Thunder = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-3, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 22 Speed - 13 Strength - 6 Luck - 6 Magic - 12 Defense - 3 Skill - 12 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 30% Strength - 45% Luck - 40% Magic - 50% Defense - 30% Skill - 60% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 3 (5) Luck - 0 (0) Magic - 1 (2) Defense - 3 (5) Skill - 1 (2) Resistance - 1 (2) New Weapons: Fire = E, Wind = E (Staff = E) ---------------------------------- OVERALL - 9/10 ---------------------------------- Back in Path of Radiance, Ilyana was considered a close second to Soren as far as Mages go. And That gap just got a little smaller, if not closed. She's more durable than most Mages, with great growths in HP, Strength, and Defense. She has a good Skill growth, and she's gonna need it, since Thunder Magic is pretty weak and inaccurate. She starts at a fairly high level, which is great, since you'll need to promote her quickly if you want to bring out her full potential. Like Micaiah, if you get lucky with her Speed, she'll become extremely useful. Even if you don't get good Speed growths, she still makes a great Mage, or a great backup Mage if you intend to train Soren instead. ================================== Aran ================================== Level 7 Soldier Aff: Thunder; Lance = D ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-3, talk with Laura ---------------------------------- STARTING STATS ---------------------------------- HP - 24 Speed - 10 Strength - 10 Luck - 6 Magic - 0 Defense - 11 Skill - 12 Resistance - 2 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 35% Strength - 75% Luck - 35% Magic - 10% Defense - 70% Skill - 75% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 1 (2) Luck - 0 (0) Magic - 2 (4) Defense - 1 (2) Skill - 1 (2) Resistance - 2 (4) New Weapons: None ---------------------------------- OVERALL - 6/10 ---------------------------------- Aran's stats are more reminiscent of an Armored Knight than a Soldier. His Defense and Strength are good, but his Speed and Luck will strip any chances he has of dodging enemy attacks, and make him likely to be doubled. Combine that with his god-awful resistance, and he's basically fodder for enemy Mages. If you want to raise him, though, he makes an effective wall against physical units, and with his high Strength and Skill, he can dole out more damage than other walls. ================================== Meg ================================== Level 3 Armor Sword Aff: Heaven; Sword = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-4, read her Info conversation ---------------------------------- STARTING STATS ---------------------------------- HP - 21 Speed - 8 Strength - 10 Luck - 8 Magic - 1 Defense - 10 Skill - 7 Resistance - 5 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 65% Strength - 35% Luck - 75% Magic - 15% Defense - 35% Skill - 40% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 2 (3) Luck - 0 (0) Magic - 2 (4) Defense - 2 (3) Skill - 1 (2) Resistance - 2 (4) New Weapons: Lance = E (Axe = D) ---------------------------------- OVERALL - 4/10 ---------------------------------- Ugh, what kind of Armored Knight has those kinds of HP, Strength, and Defense growths? The good side is that her Speed and Resistance are quite high for an Armored Knight, as is her Luck, meaning enemy Mages won't completely destroy her. But these do little to round out her bad combat capabilities. Honestly, you're better off just leaving her out of battles. ================================== Volug ================================== Level 15 Wolf Aff: Earth; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-5, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 49 Speed - 13 Strength - 11 Luck - 13 Magic - 2 Defense - 9 Skill - 12 Resistance - 5 ---------------------------------- GROWTH RATES ---------------------------------- HP - 95% Speed - 40% Strength - 25% Luck - 90% Magic - 15% Defense - 15% Skill - 35% Resistance - 10% ---------------------------------- OVERALL - 9/10 ---------------------------------- As your first Laguz, I feel I should explain how Laguz stats differ from Beorc. At first glance, those growths (and stats) seem pretty bad. However, when Laguz are transformed, their stats (except for HP and Luck) double. Because of this, their growths are commonly worse than Beorc, but their transformation renders these low growths moot. Anyway, Volug's HP, Skill, Speed, and Luck are great, and his Strength is nice, but his other stats fall somewhat short. In addition, he is difficult to train, as he starts with the "Wildheart" skill, which not only cuts the stat boosts he gets while transformed in half, but also the EXP he gains. And you can't take it off until after the first part of the game. Once you get it off, though, if you decide to train him, he will turn out very good. His stats will even rival those of the Wolf Queen, Nailah. ================================== Tauroneo ================================== Level 14 Lance General Aff: Thunder; Lance = S, Axe = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-6, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 38 Speed - 20 Strength - 24 Luck - 18 Magic - 12 Defense - 21 Skill - 22 Resistance - 15 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 50% Strength - 40% Luck - 20% Magic - 5% Defense - 45% Skill - 65% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (2) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Sword = D) ---------------------------------- OVERALL - 7/10 ---------------------------------- At first, Tauroneo is a beast. Between his starting level and stats, he will be all but untouchable at first. However, his growths are sub-par, though well- rounded. He will still be able to hold his own later in the game even if you didn't train him earlier, but don't expect anything too good out of him. ================================== Jill ================================== Level 14 Dracoknight Aff: Thunder; Axe = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-6, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 24 Speed - 15 Strength - 11 Luck - 14 Magic - 1 Defense - 13 Skill - 12 Resistance - 3 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 65% Strength - 45% Luck - 60% Magic - 15% Defense - 35% Skill - 45% Resistance - 45% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 2 (3) Luck - 0 (2) Magic - 2 (4) Defense - 2 (3) Skill - 1 (2) Resistance - 2 (4) New Weapons: Lance = D ---------------------------------- OVERALL - 9/10 ---------------------------------- Jill starts out somewhat weak for her level, and though none of her growths are particularly stellar, they are very nicely rounded. Her only real shortcoming is her somewhat low Defense, but that will slowly fix itself as she promotes. Her resistance is also abnormally high for a Dracoknight. In the end, her Speed and Skill will allow her to consistently hit and double enemies, making her a great Axe-wielder, and with her mastery skill, her somewhat sub-par Strength will make little difference. Don't expect her to breeze through everything she sees, but she will prove time and time again that she is incredibly reliable. ================================== Zihark ================================== Level 3 Swordmaster Aff: Earth; Sword = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-6, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 30 Speed - 23 Strength - 17 Luck - 11 Magic - 6 Defense - 13 Skill - 22 Resistance - 11 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 70% Strength - 35% Luck - 40% Magic - 10% Defense - 25% Skill - 75% Resistance - 35% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- His basic Myrmidon-esque stats of Skill and Speed are better than Edward's, but he loses out in Strength, Defense, and Luck. All in all, he's almost as good as Edward, and useful if Edward hasn't grown much. Still, Mia is the better choice, but Edward and Zihark are still great units. Note that his Earth affinity makes him a dodging machine when supported. ================================== Fiona ================================== Level 9 Lance Knight Aff: Earth; Lance = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-7, if she survived 1-6 ---------------------------------- STARTING STATS ---------------------------------- HP - 25 Speed - 10 Strength - 8 Luck - 7 Magic - 6 Defense - 8 Skill - 8 Resistance - 6 ---------------------------------- GROWTH RATES ---------------------------------- HP - 45% Speed - 60% Strength - 40% Luck - 55% Magic - 15% Defense - 55% Skill - 40% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 2 (4) Speed - 1 (2) Strength - 1 (3) Luck - 0 (0) Magic - 2 (4) Defense - 1 (3) Skill - 1 (2) Resistance - 2 (4) New Weapons: (Bow = C) ---------------------------------- OVERALL - 7/10 ---------------------------------- Fiona isn't actually all that bad. Her growths are similar to Jill's, but not quite as good. In addition, she is easily outclassed by most of the other Silver Knights, as well as most Gold Knights. She is limited offensively, but she can dodge quite effectively and won't take all that much damage if trained. ================================== Tormod ================================== Level 5 Fire Sage Aff: Fire; Fire = A, Thunder = B, Wind = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-7, talk with Sothe ---------------------------------- STARTING STATS ---------------------------------- HP - 34 Speed - 20 Strength - 13 Luck - 14 Magic - 17 Defense - 12 Skill - 16 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 55% Strength - 55% Luck - 25% Magic - 40% Defense - 35% Skill - 45% Resistance - 45% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (4) Luck - 0 (2) Magic - 0 (2) Defense - 0 (4) Skill - 0 (2) Resistance - 0 (2) New Weapons: (Staff = E) ---------------------------------- OVERALL - 7/10 ---------------------------------- Not a bad mage, but he suffers from poor availability, meaning you don't have him for very long. You have him for a little bit in part 1, where he is too high a level to benefit from killing any enemies. When you get him back in part 4, he's too weak to take out enemies and gain EXP. Stick to Ilyana and Soren, and if you really want a Fire Mage, try Calill. ================================== Muarim ================================== Level 19 Tiger Aff: Thunder; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-7, recruit Tormod ---------------------------------- STARTING STATS ---------------------------------- HP - 58 Speed - 11 Strength - 18 Luck - 12 Magic - 3 Defense - 15 Skill - 14 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 20% Strength - 55% Luck - 55% Magic - 5% Defense - 35% Skill - 45% Resistance - 30% ---------------------------------- OVERALL - 8/10 ---------------------------------- As a Tiger, Muarim is somewhat slow, but don't expect many enemies to withstand more than one of his attacks. His Strength growth is massive for a Laguz, and his Skill, Defense, and Resistance aren't much to scoff at either. However, he suffers from the same poor availability as Tormod, but unlike Tormod, he is strong enough to take out enemies in part 4. All in all, he's probably your best choice for a Tiger. ================================== Vika ================================== Level 13 Raven Aff: Wind; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-7, recruit Tormod ---------------------------------- STARTING STATS ---------------------------------- HP - 38 Speed - 15 Strength - 9 Luck - 14 Magic - 5 Defense - 7 Skill - 13 Resistance - 7 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 60% Strength - 25% Luck - 65% Magic - 50% Defense - 15% Skill - 60% Resistance - 65% ---------------------------------- OVERALL - 10/10 ---------------------------------- Before you get all giddy over that 10/10, let me squash your hopes: if this is your first playthrough, or if you're not that good at this game, don't even try to raise her. Vika's availability is bad, just like Tormod and Muarim. Like Tormod, she can't gain much EXP in part 1, and can't kill anything in part 4. But just look at those growths. Those are Beorc growths for a Laguz, and they make her among the deadliest units in the game. She is easily the strongest non-royal Laguz, and will cap Magic, Skill, Speed, and Resistance very quickly. Her Strength and Defense are likely to max out as well, and her HP and Luck should only be a couple points away from maxing. By giving her Bonus EXP after her Magic, Skill, Speed, and Resistance max out, she can max out all her stats by her mid-30 levels. In the end, her stats will rival those of Naesala, and if you give Vika a Laguz Gem, it's basically like having two Naesalas flying around. Alright, so maybe you want to know how to train her up? Simple: in chapter 1-7, leave her untransformed. When untransformed, she can't kill enemies as easily, giving her more opportunities to gain EXP, and increasing the amount of EXP she gains in each fight. Give her a couple vulneraries and keep her healed, and she'll slowly take out most enemies. Make sure to keep her away from Wind Mages and Archers. Do the same thing for the next chapter, and she can reach levels as high as 25 by the end of part 1. Once you get her back in part 4, she should be strong enough to take out some of the weaker enemies, and she'll gain some more levels pretty quickly. By the end of that chapter, those key stats we talked about earlier should have maxed out, and you can start giving her Bonus EXP to max her other stats quickly. ================================== Nailah ================================== Level 33 Wolf Queen Aff: Wind; Strike = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-8, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 66 Speed - 19 Strength - 17 Luck - 35 Magic - 5 Defense - 16 Skill - 23 Resistance - 13 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 20% Strength - 30% Luck - 45% Magic - 15% Defense - 30% Skill - 20% Resistance - 30% ---------------------------------- OVERALL - 10/10 ---------------------------------- Another 10/10? What's the catch this time? Well, none. Nailah is one of the five Laguz royals. These characters are, simply put, the strongest units in the game. Nailah's growths are decent, but her base stats are so high that she won't need them. To top it all off, the Laguz royals have access to a unique ability called "Formshift". This allows them to be transformed at all times with no consequences. Anyway, as the Wolf royal, Nailah's Skill and Luck are unmatched. She'll always hit, and almost always kill. When you have her in part 1, it's basically impossible for her to die. Anyone she attacks will die as well. When you get her back later, she's still basically invincible and can still kill almost anything in one battle. This deserves mentioning; Nailah has access to a unique skill called Glare. It rarely hits, but when it does, the enemy is petrified, and unable to move for the rest of the chapter. In fact, as far as Rout chapters are concerned, the petrified enemy is considered dead. When petrified, the enemy can't counterattack, can't move, can't do anything. They also take 10 less damage than usual. This makes for great training. Take a somewhat weak unit that can deal about 15-20 or so damage to an enemy healer, and petrify them with Glare. Have the unit repeatedly attack the enemy healer. Their petrified status will prevent them from running and prevent their HP from dropping too quickly. The healers, due to their equipped Staves, will regain HP each turn, allowing you to attack them more and more, and allowing you to quickly raise a unit's level. ================================== Rafiel ================================== Level 12 Heron Aff: Heaven ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-8, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 31 Speed - 6 Strength - 1 Luck - 31 Magic - 6 Defense - 3 Skill - 1 Resistance - 13 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 20% Strength - 0% Luck - 60% Magic - 40% Defense - 10% Skill - 10% Resistance - 50% ---------------------------------- OVERALL - 9/10 ---------------------------------- Rafiel is one of your three Herons. Herons don't fight, but they have access to Galdrar, songs that have various effects when performed. They range from allowing units to move again, to filling a Laguz's transform gauge, to healing allies, and more. They're quite frail physically, however. Their stats and growths don't differ from each other by much, but the main difference is how their Galdr works. Rafiel's Galdr affect units in all four adjacent squares, both when transformed and when not transformed. This makes him the most efficient Galdr user. However, the other two Herons have slightly higher stats and can fly (also allowing them to use up their remaining movement after using their Galdr), making them better suited for being closer to enemies. In addition, Rafiel has the lowest movement of them all, only five spaces when both transformed and not transformed. ================================== Black Knight ================================== Level 20 Black Knight Aff: Dark; Sword = SS, Lance = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-9, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 70 Speed - 30 Strength - 38 Luck - 20 Magic - 18 Defense - 35 Skill - 40 Resistance - 25 ---------------------------------- OVERALL - 10/10 ---------------------------------- The Black Knight rivals the Laguz royals in stats. In addition, his sword, Alondite, gives him an extra +5 Defense, bringing it to 40. Yikes. His growths are all 0%, but it doesn't matter since his level is already maxed out. Like Nailah, he's pretty much invincible. But you only get to use him for the last two chapters in part 1 (then once more in part 3). Try to keep him from getting any kills, since any kills he gets is just wasted EXP that your allies should have instead. -------------- [2.2] - Part 2 -------------- Part 2 focuses on the Crimean Royal Knights, their Queen Elincia, and her old friends from the Crimean countryside. ================================== Elincia ================================== Level 1 Queen Aff: Heaven; Sword = B, Staff = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 36 Speed - 22 Strength - 19 Luck - 29 Magic - 17 Defense - 18 Skill - 21 Resistance - 24 ---------------------------------- GROWTH RATES ---------------------------------- HP - 45% Speed - 70% Strength - 65% Luck - 60% Magic - 40% Defense - 20% Skill - 50% Resistance - 35% ---------------------------------- OVERALL - 10/10 ---------------------------------- Elincia is one of two characters that doesn't exclusively use physical or magical weapons, using both Swords and Staves. Being mounted on a pegasus, she has superior movement range and the ability to fly over nearly any obstacle. Couple that with amazing growths and superior base stats, and you have a very good unit. But the coup de grace is her weapon, Amiti. It's got the strength of a Silver Sword, and allows you to attack twice instead of once. With her amazing Speed, she'll attack almost any enemy four times, and can kill most enemies in only one battle. It also gives her +3 Defense and +3 Resistance, helping to even out her only shortcomings. To make things even better, she can perform a Triangle Attack (see Marcia for details) with the three Pegasus Knights. ================================== Marcia ================================== Level 5 Falcon Knight Aff: Fire; Sword = C, Lance = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 34 Speed - 20 Strength - 16 Luck - 12 Magic - 6 Defense - 16 Skill - 17 Resistance - 15 ---------------------------------- GROWTH RATES ---------------------------------- HP - 70% Speed - 65% Strength - 30% Luck - 50% Magic - 20% Defense - 35% Skill - 40% Resistance - 35% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (2) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- As a Falcon Knight, Marcia's greatest assets aren't her stats, though she does have good Speed and Luck, and her Resistance is quite high for a physical unit. Like Elincia, Marcia is mounted on a Pegasus, giving her superior movement. Her somewhat low Defense means you should take extra care around enemy Archers, especially ones armed with Crossbows. Aside from Elincia, she's your best choice for a Pegasus Knight. Her best feature is her ability to perform a "Triangle Attack". Any three pegasus-mounted units (Elincia, Marcia, Tanith, and Sigrun) can perform the Triangle Attack when they are adjacent to an enemy. They will say something, and their hit % and critical % will be 100. Incredibly useful for taking out bosses and strong enemies. ================================== Leanne ================================== Level 5 Heron Aff: Water ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 25 Speed - 6 Strength - 0 Luck - 27 Magic - 3 Defense - 2 Skill - 1 Resistance - 11 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 20% Strength - 0% Luck - 80% Magic - 40% Defense - 10% Skill - 10% Resistance - 40% ---------------------------------- OVERALL - 8/10 ---------------------------------- Leanne is arguably the worst of the three Herons, but that doesn't mean she's a bad unit. She can use her Galdr on two units at the same time, transformed or not, making her the "middleground" of the Herons. But here's the problem: she can use her Galdr on either the units to her right and left, or the units to her top and bottom. No other options. She has slightly higher stats than Rafiel, though, and is somewhat more reliable than Reyson. Her movement is slightly better than Rafiel's as well. ================================== Nealuchi ================================== Level 22 Raven Aff: Fire; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 53 Speed - 18 Strength - 10 Luck - 24 Magic - 4 Defense - 10 Skill - 9 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 40% Strength - 35% Luck - 80% Magic - 10% Defense - 40% Skill - 40% Resistance - 25% ---------------------------------- OVERALL - 7/10 ---------------------------------- This old bird has seen better days. His starting stats are slightly higher than Vika's, but his growths are lower, and he can only level up 18 times, as opposed to Vika's 27. He's still a fairly powerful unit when you first get him, but after that, let him slip into your back lines. His Skill and Speed are still somewhat good, and his defense is pretty nice for a Speed-based unit, but he lacks the growths to be a main unit in your team. ================================== Haar ================================== Level 11 Dragonmaster Aff: Wind; Lance = A, Axe = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-P, talk with Marcia ---------------------------------- STARTING STATS ---------------------------------- HP - 43 Speed - 20 Strength - 23 Luck - 13 Magic - 2 Defense - 23 Skill - 24 Resistance - 7 ---------------------------------- GROWTH RATES ---------------------------------- HP - 30% Speed - 30% Strength - 70% Luck - 45% Magic - 5% Defense - 65% Skill - 70% Resistance - 20% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 9/10 ---------------------------------- The second of the two Dracoknights, and he's just as good as Jill. Aside from his low Resistance and Speed, and his startlingly low HP growth, he's quite powerful. His Strength and Skill will allow him to quickly dispatch most enemies, and his good Luck and great Defense will cut down the damage he takes, making that low HP growth meaningless. Like the Pegasus Knights, he has excellent movement. Between Jill and Haar, the choice is a toss-up. Pick whichever one you want to use. Or better yet, pick both. ================================== Brom ================================== Level 2 Axe General Aff: Water; Sword = E, Axe = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-1, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 36 Speed - 16 Strength - 19 Luck - 13 Magic - 4 Defense - 21 Skill - 17 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 80% Speed - 30% Strength - 40% Luck - 70% Magic - 5% Defense - 60% Skill - 40% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 7/10 ---------------------------------- Now that's a good Armored Knight. High Defense, HP, and Luck make him a great wall, and decent Strength makes him able to fight back. Low Speed and Resistance makes him very susceptible to enemy Mages, though. He's great for blocking off areas, especially in the Part 2 Endgame. Once you get Gatrie, though, Brom's usefulness dies down. ================================== Nephenee ================================== Level 1 Halberdier Aff: Wind; Lance = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-1, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 32 Speed - 20 Strength - 15 Luck - 12 Magic - 6 Defense - 15 Skill - 19 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 45% Speed - 65% Strength - 35% Luck - 40% Magic - 15% Defense - 35% Skill - 70% Resistance - 45% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 9/10 ---------------------------------- Much more of a Soldier than Aran. Great Skill, Speed, and Resistance, with decent Luck and Defense, make for quite a devastating combo. She'll evade enemy attacks with ease, and double-attack quite easily as well. Her only real drawbacks are her less-than-stellar Strength and Defense, which are offset by her high accuracy, critical rate, and evasion. Her high Skill ensures that she'll even connect when tossing Javelins and Spears. ================================== Heather ================================== Level 7 Rogue Aff: Fire; Knife = C ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-1, talk with Brom or Nephenee ---------------------------------- STARTING STATS ---------------------------------- HP - 32 Speed - 25 Strength - 15 Luck - 16 Magic - 9 Defense - 10 Skill - 21 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 70% Strength - 25% Luck - 75% Magic - 20% Defense - 30% Skill - 50% Resistance - 40% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 7/10 ---------------------------------- If you want a capable thief, this is the way to go. If you want a combat-ready unit with decent thieving capabilities, go with Sothe. Heather's great Skill, Speed, and Resistance make her great for taking down enemy Mages, and that high Speed allows her to steal from nearly any enemy. Her high Speed and Luck will protect her from most attacks as well. ================================== Lucia ================================== Level 14 Swordmaster Aff: Earth; Sword = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 38 Speed - 27 Strength - 18 Luck - 19 Magic - 10 Defense - 14 Skill - 27 Resistance - 15 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 60% Strength - 25% Luck - 30% Magic - 20% Defense - 15% Skill - 70% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 6/10 ---------------------------------- Well, she's improved since Path of Radiance, but still, she's not very good. Her Skill and Speed are pretty good, and her Resistance is great, but without the Luck to pull off critical hits and the Strength to make them worthwhile, she won't become very good. However, she starts at a high level, which is both good and bad. She's quite strong at first, but can't grow much. ================================== Lethe ================================== Level 21 Cat Aff: Heaven; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 51 Speed - 12 Strength - 9 Luck - 18 Magic - 6 Defense - 9 Skill - 13 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 85% Speed - 50% Strength - 35% Luck - 45% Magic - 5% Defense - 35% Skill - 30% Resistance - 20% ---------------------------------- OVERALL - 6/10 ---------------------------------- She'll max out her Skill and Speed easily. She'll probably max out her Defense, too, but since its cap is so low, that doesn't really mean much. She can dodge most attacks and double with ease, but her low Strength makes it hard for her to put a dent in most enemies. Her low Defense and Resistance aren't much of a problem due to her high evasion, but if a couple enemy Archers or Mages land some lucky hits, she'll go down quickly. Her main problem is complete lack of durability when not transformed. Ravens and Wolves are generally quick enough to dodge and survive when not transformed, and Tigers, Hawks, and Lions are strong enough to withstand a few hits. Cats, on the other hand, are pretty much dead if they're caught off guard. ================================== Mordecai ================================== Level 16 Tiger Aff: Water; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 57 Speed - 9 Strength - 14 Luck - 15 Magic - 1 Defense - 16 Skill - 9 Resistance - 4 ---------------------------------- GROWTH RATES ---------------------------------- HP - 90% Speed - 15% Strength - 35% Luck - 80% Magic - 10% Defense - 45% Skill - 25% Resistance - 15% ---------------------------------- OVERALL - 6/10 ---------------------------------- His growths are marginally worse than Muarim's, and not very befitting of a Tiger. His Defense and Luck are great, but his low Speed and Resistance makes him susceptible to Mages and any quick enemies. For a Tiger, his Strength also leaves something to be desired. If you want a Tiger, try to raise Muarim instead, but if you find that too hard, you may want to wait for Kyza. Mordecai should be your third choice. ================================== Geoffrey ================================== Level 15 Lance Paladin Aff: Fire; Lance = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-3, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 37 Speed - 20 Strength - 24 Luck - 19 Magic - 8 Defense - 18 Skill - 33 Resistance - 15 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 35% Strength - 50% Luck - 30% Magic - 10% Defense - 30% Skill - 60% Resistance - 55% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Bow = C) ---------------------------------- OVERALL - 8/10 ---------------------------------- His growths are decent, but his high starting level and stats will make him a great asset throughout his chapters. His innate skill "Paragon" doubles the EXP he gains, so if you focus on training him up, he'll promote quickly and barrel through any enemy. Before Part 4, though, you should remove Paragon and give it to someone else. Overall, if you're looking for a Silver Knight, Geoffrey comes in second only to Oscar. If you want two, take Geoffrey. ================================== Kieran ================================== Level 11 Axe Paladin Aff: Wind; Axe = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-3, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 41 Speed - 20 Strength - 21 Luck - 16 Magic - 6 Defense - 18 Skill - 20 Resistance - 11 ---------------------------------- GROWTH RATES ---------------------------------- HP - 75% Speed - 30% Strength - 60% Luck - 30% Magic - 15% Defense - 60% Skill - 40% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: Sword = C ---------------------------------- OVERALL - 9/10 ---------------------------------- Physically, Kieran is a powerhouse. High Strength and decent Skill make him a reliable attacker, and good Defense and HP help him survive. His Speed and Resistance aren't very good, so keep him away from enemy Mages, and he should be just fine. As far as Gold Knights go, he's a close second to Titania, but better than the others. ================================== Astrid ================================== Level 2 Bow Paladin Aff: Wind; Bow = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-3, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 33 Speed - 15 Strength - 13 Luck - 17 Magic - 8 Defense - 10 Skill - 16 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 40% Strength - 40% Luck - 70% Magic - 20% Defense - 30% Skill - 45% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: Lance = C ---------------------------------- OVERALL - 7/10 ---------------------------------- She suffers from a low starting level and low base stats. Like Geoffrey, she starts with the Paragon skill, helping to even out her low level. Her Skill, Luck, Speed, and Resistance make her an effective Mage killer, but since she can't use any direct attacks until promotion, you should keep her out of the fray. Once promoted, she makes a decent lance-wielder, but watch out for her low Defense. ================================== Makalov ================================== Level 7 Blade Paladin Aff: Thunder; Sword = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-3, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 37 Speed - 18 Strength - 18 Luck - 20 Magic - 5 Defense - 17 Skill - 17 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 75% Strength - 40% Luck - 45% Magic - 15% Defense - 50% Skill - 40% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Axe = C) ---------------------------------- OVERALL - 7/10 ---------------------------------- Quick and reliable, but Makalov doesn't have the physical prowess to back it up. You're better off giving kills to Geoffrey, Kieran, and even Astrid. He should be your third choice for a Gold Knight. ================================== Danved ================================== Level 9 Halberdier Aff: Fire; Lance = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 1-3, read his Info conversation ---------------------------------- STARTING STATS ---------------------------------- HP - 39 Speed - 21 Strength - 17 Luck - 18 Magic - 8 Defense - 15 Skill - 23 Resistance - 12 ---------------------------------- GROWTH RATES ---------------------------------- HP - 75% Speed - 45% Strength - 40% Luck - 60% Magic - 20% Defense - 45% Skill - 30% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 7/10 ---------------------------------- More of a Solider than Aran, but not as good as Nephenee. His stats are kind of weird, but are split nicely between Strength, Speed, and Defense. You'll probably be relying on him through some of Geoffrey's chapters, so make sure he's up to par, but don't overtrain him. ================================== Calill ================================== Level 6 Fire Sage Aff: Dark; Fire = A, Thunder = B, Wind = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 2-E, read her Info conversation ---------------------------------- STARTING STATS ---------------------------------- HP - 32 Speed - 18 Strength - 9 Luck - 16 Magic - 19 Defense - 11 Skill - 18 Resistance - 17 ---------------------------------- GROWTH RATES ---------------------------------- HP - 35% Speed - 55% Strength - 25% Luck - 55% Magic - 45% Defense - 15% Skill - 60% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (5) Luck - 0 (0) Magic - 0 (2) Defense - 0 (5) Skill - 0 (2) Resistance - 0 (2) New Weapons: (Staff = E) ---------------------------------- OVERALL - 8/10 ---------------------------------- If you want a Fire Mage, go with Calill. Her Magic growth is somewhat low, but her high Skill coupled with the power of Fire Magic will even that out. Her other stats are well-rounded, just keep an eye on nearby enemies, as she has low HP and Defense. -------------- [2.3] - Part 3 -------------- Here's the part we've been waiting for: enter the Greil Mercenaries. They are, undoubtedly, the strongest group in the game, not counting the Laguz royals. Part 3 also introduces a slew of new Laguz, and the final two Pegasus Knights. ================================== Ike ================================== Level 11 Hero Aff: Earth; Sword = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 44 Speed - 23 Strength - 24 Luck - 14 Magic - 2 Defense - 21 Skill - 28 Resistance - 7 ---------------------------------- GROWTH RATES ---------------------------------- HP - 65% Speed - 35% Strength - 55% Luck - 30% Magic - 10% Defense - 40% Skill - 60% Resistance - 15% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Axe = A) ---------------------------------- OVERALL - 10/10 ---------------------------------- Ike's growths are somewhat average, but his base stats are very high, and his unique weapons are extremely powerful. All in all, he'll come out incredibly strong, with his only real weakness being his horrid Resistance. His best weapon, Ragnell, not only has amazing statistics, but also adds +5 to his Defense, and can attack from a range. His Earth affinity helps by increasing his evasion, which makes him nearly invincible. ================================== Titania ================================== Level 16 Axe Paladin Aff: Light; Axe = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 36 Speed - 21 Strength - 25 Luck - 19 Magic - 10 Defense - 20 Skill - 22 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 60% Speed - 50% Strength - 60% Luck - 40% Magic - 15% Defense - 20% Skill - 55% Resistance - 30% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Sword = C) ---------------------------------- OVERALL - 10/10 ---------------------------------- High Skill and Strength, with well-rounded growths in other areas make Titania your best choice for an axe-wielder. Her only weakness is her poor Defense, which, when coupled with her average HP, make her very vulnerable in high- volume fights. However, she can dodge most attacks with ease, helping to even that out. Your best choice for a Gold Knight. ================================== Soren ================================== Level 5 Wind Sage Aff: Dark; Wind = A, Thunder = B, Fire = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 28 Speed - 18 Strength - 9 Luck - 11 Magic - 23 Defense - 9 Skill - 21 Resistance - 21 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 35% Strength - 25% Luck - 35% Magic - 80% Defense - 25% Skill - 60% Resistance - 70% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (4) Luck - 0 (0) Magic - 0 (2) Defense - 0 (4) Skill - 0 (2) Resistance - 0 (2) New Weapons: (Staff = E) ---------------------------------- OVERALL - 9/10 ---------------------------------- He's not as well-rounded as Ilyana, but Soren's high Magic and Resistance make him a magical powerhouse. He's physically frail, however, with low HP and Defense, and only decent Speed. Choosing between Soren and Ilyana is basically a toss-up. I've always preferred Ilyana's durability, but most people prefer Soren. The only real way to win in this situation is to use both. ================================== Mist ================================== Level 1 Cleric Aff: Water; Sword = C, Staff = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 28 Speed - 15 Strength - 8 Luck - 16 Magic - 13 Defense - 7 Skill - 13 Resistance - 16 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 50% Strength - 25% Luck - 70% Magic - 45% Defense - 25% Skill - 55% Resistance - 40% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (5) Luck - 0 (0) Magic - 0 (2) Defense - 0 (5) Skill - 0 (2) Resistance - 0 (2) New Weapons: None ---------------------------------- OVERALL - 9/10 ---------------------------------- The second of the two characters that can use both physical and magical weapons. Like Elincia, Mist can use both Swords and Staves. Her Strength and Magic growths are somewhat low, but those are evened out by her good growths in Skill, Speed, and Luck. Her offensive capabilities are augmented by the massive +5 Strength she gets upon promotion, as well as her unique weapon, Florete. Florete's statistics tower over other swords, and can attack from a distance. When promoted, she is also mounted on a horse, making her an efficient healer, able to heal allies and move safely out of the way in one turn. ================================== Rolf ================================== Level 1 Sniper Aff: Wind; Bow = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 32 Speed - 19 Strength - 17 Luck - 13 Magic - 3 Defense - 13 Skill - 20 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 85% Speed - 45% Strength - 75% Luck - 35% Magic - 10% Defense - 35% Skill - 45% Resistance - 20% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Rolf will be the best Archer if trained properly. His somewhat low Skill growth is offset by his massive Strength growth, and he should be able to dodge many attacks. He isn't very durable, though, so keep him away from stronger enemies. ================================== Boyd ================================== Level 8 Warrior Aff: Fire; Axe = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 45 Speed - 18 Strength - 22 Luck - 13 Magic - 1 Defense - 15 Skill - 20 Resistance - 8 ---------------------------------- GROWTH RATES ---------------------------------- HP - 80% Speed - 45% Strength - 65% Luck - 40% Magic - 5% Defense - 50% Skill - 45% Resistance - 10% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Boyd is basically the polar opposite of Nolan. His Skill, Speed, and Luck are decent, but his Strength is ridiculous. High HP and good Defense make him well- suited for taking down physical enemies, but keep him away from enemy Mages. He's just as good as Nolan. You should decide between Nolan's skills and Boyd's power. ================================== Oscar ================================== Level 12 Lance Paladin Aff: Earth; Lance = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 38 Speed - 21 Strength - 20 Luck - 18 Magic - 7 Defense - 17 Skill - 22 Resistance - 13 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 60% Strength - 35% Luck - 55% Magic - 20% Defense - 30% Skill - 65% Resistance - 20% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Bow = C) ---------------------------------- OVERALL - 9/10 ---------------------------------- Not very good physically, but high Skill, Speed, and Luck make him a force to be reckoned with. He'll dodge most attacks, especially if you give him a support. He'll also double easily, and crit more often than most units. Your #1 choice for a Silver Knight. ================================== Shinon ================================== Level 13 Sniper Aff: Thunder; Bow = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 43 Speed - 24 Strength - 21 Luck - 15 Magic - 7 Defense - 20 Skill - 28 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 65% Strength - 40% Luck - 30% Magic - 15% Defense - 45% Skill - 70% Resistance - 20% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Shinon is more skilled than Rolf, but lacks power. He's also more durable physically. All in all, if you feel that you can't raise Rolf to a high level, Shinon is there for backup. He's just not quite as good. ================================== Gatrie ================================== Level 10 Lance General Aff: Light; Lance = A, Axe = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 44 Speed - 20 Strength - 25 Luck - 15 Magic - 5 Defense - 24 Skill - 18 Resistance - 11 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 60% Strength - 60% Luck - 30% Magic - 5% Defense - 60% Skill - 45% Resistance - 35% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (2) Luck - 0 (0) Magic - 0 (4) Defense - 0 (2) Skill - 0 (2) Resistance - 0 (4) New Weapons: (Sword = D) ---------------------------------- OVERALL - 8/10 ---------------------------------- Great Defense, with good HP and Resistance make him an excellent wall, but with his high Speed and Strength, he makes an effective combat unit as well. As long as he doesn't get swamped by enemy Mages, he'll be fine. Basically, think of him as a better Tauroneo, that starts at a lower level. ================================== Rhys ================================== Level 3 Bishop Aff: Fire; Light = C, Staff = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 27 Speed - 14 Strength - 8 Luck - 21 Magic - 23 Defense - 7 Skill - 16 Resistance - 24 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 35% Strength - 25% Luck - 60% Magic - 65% Defense - 20% Skill - 35% Resistance - 75% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (4) Luck - 0 (0) Magic - 0 (2) Defense - 0 (4) Skill - 0 (2) Resistance - 0 (2) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Not a very effective magic user due to his low Speed, Skill, and Defense, but high Magic and Resistance make him a great healer, as well as a great magical wall. When it comes to healing, Rhys is more efficient, but less effective, than Mist. Make sure to keep him out of the enemy's range. ================================== Mia ================================== Level 7 Swordmaster Aff: Fire; Sword = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 34 Speed - 28 Strength - 17 Luck - 18 Magic - 5 Defense - 13 Skill - 26 Resistance - 8 ---------------------------------- GROWTH RATES ---------------------------------- HP - 70% Speed - 65% Strength - 45% Luck - 35% Magic - 15% Defense - 40% Skill - 60% Resistance - 25% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 10/10 ---------------------------------- Extremely well-rounded, and though her Luck seems a little low, she's extremely good, physically speaking, for a Myrmidon. She is still among the fastest units, and will frequently dodge enemy attacks, almost always double enemies (even on harder difficulties), and will land crits quite often. Support her with a character that has the Earth affinity, and give her the Daunt skill, and it will be next to impossible to hit her. If you want a Myrmidon, she's the way to go. ================================== Ranulf ================================== Level 26 Cat Aff: Wind; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-4, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 55 Speed - 15 Strength - 14 Luck - 23 Magic - 6 Defense - 13 Skill - 16 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 70% Speed - 35% Strength - 30% Luck - 55% Magic - 15% Defense - 15% Skill - 40% Resistance - 10% ---------------------------------- OVERALL - 8/10 ---------------------------------- The best Cat in the game. Ranulf's growths are fairly good, but his base stats are great. His Strength is amazing, and his Skill and Speed are pretty high as well. His Resistance is somewhat low, though. Not much else to say about him. ================================== Kyza ================================== Level 18 Tiger Aff: Light; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-4, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 55 Speed - 11 Strength - 10 Luck - 14 Magic - 3 Defense - 10 Skill - 10 Resistance - 5 ---------------------------------- GROWTH RATES ---------------------------------- HP - 85% Speed - 35% Strength - 40% Luck - 50% Magic - 5% Defense - 40% Skill - 45% Resistance - 15% ---------------------------------- OVERALL - 7/10 ---------------------------------- Kyza has low Strength for a Tiger, but his other stats even it out nicely. He's still not as useful as Muarim, but with better availability, he's easier to train and raise. Fire Mages will kill him quickly, though, so give them a wide berth. ================================== Lyre ================================== Level 17 Cat Aff: Thunder; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-4, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 47 Speed - 11 Strength - 7 Luck - 16 Magic - 6 Defense - 7 Skill - 11 Resistance - 8 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 70% Strength - 35% Luck - 50% Magic - 10% Defense - 20% Skill - 65% Resistance - 30% ---------------------------------- OVERALL - 7/10 ---------------------------------- Well, she's better than her sister, but Lyre is a long-term investment. At first, she'll be too weak to take out all but the most frail of enemies. She'll need a lot of training and some late Bonus EXP to become a worthwhile unit, but if you do train her up, she becomes pretty good. Her Skill and Speed are amazing, and she'll max them within a few levels. Put some Bonus EXP into her when those max out. Unfortunately, you can't do the same trick you can do with Vika in order to build Lyre up. ================================== Reyson ================================== Level 15 Heron Aff: Fire ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-5, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 40 Speed - 11 Strength - 3 Luck - 31 Magic - 5 Defense - 6 Skill - 5 Resistance - 17 ---------------------------------- GROWTH RATES ---------------------------------- HP - 65% Speed - 20% Strength - 5% Luck - 60% Magic - 30% Defense - 20% Skill - 20% Resistance - 20% ---------------------------------- OVERALL - 9/10 ---------------------------------- The best of the Herons, stat-wise. He can only use his Galdr on one unit when not transformed, but he can use it on all adjacent units when transformed. Couple that with his ability to fly, Canto skill, and the fact that he has the best movement of them all, and you have arguably the best of the Herons. ================================== Janaff ================================== Level 29 Hawk Aff: Thunder; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-7, talk to him or Ulki with Ike or Reyson ---------------------------------- STARTING STATS ---------------------------------- HP - 57 Speed - 17 Strength - 16 Luck - 30 Magic - 2 Defense - 12 Skill - 19 Resistance - 8 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 25% Strength - 40% Luck - 50% Magic - 15% Defense - 35% Skill - 45% Resistance - 10% ---------------------------------- OVERALL - 9/10 ---------------------------------- Up there with Volug as a great Laguz, but not quite as good as Vika. Janaff has great starting stats and decent growths, and since he starts at level 29, he can learn his mastery skill after only one level-up. He's very similar to Ulki, only more durable and stronger. Keep him away from Crossbows and Wind Mages, and he'll do just fine. ================================== Ulki ================================== Level 28 Hawk Aff: Water; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-7, talk to him or Janaff with Ike or Reyson ---------------------------------- STARTING STATS ---------------------------------- HP - 59 Speed - 18 Strength - 14 Luck - 25 Magic - 3 Defense - 11 Skill - 17 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 65% Speed - 40% Strength - 25% Luck - 35% Magic - 30% Defense - 30% Skill - 25% Resistance - 25% ---------------------------------- OVERALL - 9/10 ---------------------------------- Ulki is similar to Janaff, only more accurate, and with higher HP and Resistance. Pick one you like, and go for it. With higher Resistance than Janaff, he is better suited for quickly taking down enemy Mages, but he's more susceptible to Bows and Crossbows. ================================== Sigrun ================================== Level 19 Falcon Knight Aff: Water; Sword = A, Lance = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-11, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 34 Speed - 24 Strength - 18 Luck - 28 Magic - 13 Defense - 20 Skill - 22 Resistance - 22 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 25% Strength - 45% Luck - 70% Magic - 10% Defense - 10% Skill - 70% Resistance - 50% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- For a Pegasus Knight, her Speed growth is startlingly low, but her base Speed is surprisingly high. Her Skill, Luck, and Resistance are incredible, and she has decent HP and Strength. Her main problem is awful Defense, and without the Speed to back it up, she'll take some powerful hits. If you promote her early, she'll prove to be an effective unit, but don't expect to bring her into the Part 4 Endgame. Don't forget that she can perform a Triangle Attack with two of the other pegasus-mounted units (Elincia, Marcia, or Tanith). ================================== Tanith ================================== Level 16 Falcon Knight Aff: Earth; Sword = A, Lance = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 3-11, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 35 Speed - 23 Strength - 20 Luck - 22 Magic - 10 Defense - 19 Skill - 21 Resistance - 20 ---------------------------------- GROWTH RATES ---------------------------------- HP - 35% Speed - 40% Strength - 55% Luck - 35% Magic - 15% Defense - 40% Skill - 75% Resistance - 30% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (3) Luck - 0 (0) Magic - 0 (4) Defense - 0 (3) Skill - 0 (2) Resistance - 0 (4) New Weapons: None ---------------------------------- OVERALL - 8/10 ---------------------------------- Stronger and more reliable than Sigrun, but Tanith's Luck and Resistance take a serious hit. She is, however, significantly better suited for physical work. Of the three Pegasus Knights, Tanith's about on par with Sigrun, and they're both marginally worse than Marcia. Again, don't underestimate the usefulness of their Triangle Attack. -------------- [2.4] - Part 4 -------------- You won't have much time to train most of the new recruits in Part 4, but most of them don't need training. Dragons, Lions, and some unique classes join up in this part. ================================== Sanaki ================================== Level 1 Empress Aff: Light; Fire = S, Thunder = A, Wind = A, Light = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 28 Speed - 23 Strength - 2 Luck - 32 Magic - 33 Defense - 10 Skill - 22 Resistance - 28 ---------------------------------- GROWTH RATES ---------------------------------- HP - 70% Speed - 35% Strength - 40% Luck - 55% Magic - 60% Defense - 30% Skill - 60% Resistance - 50% ---------------------------------- OVERALL - 9/10 ---------------------------------- Very nicely-rounded growths, great base stats (Strength and HP excepted, but those will fix themselves soon), and a starting level that's great for training. She'll suffer from the same drawbacks that Micaiah had at first, needing to be protected early on, and requiring some lucky Speed growths to become a truly powerful unit. She is also the only magic user capable of using both Anima (Fire/Thunder/Wind) and Light Magic. Her exclusive tome, Cymbeline, is incredibly powerful, and makes her even more deadly. Treat her like you treated Micaiah, and you'll find another irreplaceable mage on your team. Like Micaiah, though, unlucky Speed growths can severely limit her usefulness. ================================== Skrimir ================================== Level 25 Lion Aff: Fire; Strike = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 66 Speed - 13 Strength - 19 Luck - 24 Magic - 3 Defense - 16 Skill - 14 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 90% Speed - 25% Strength - 35% Luck - 20% Magic - 5% Defense - 50% Skill - 35% Resistance - 5% ---------------------------------- OVERALL - 8/10 ---------------------------------- Amazing HP, great Defense, great Strength... the only things holding Skrimir back are mediocre Speed and awful Resistance. He's wired to take hits rather than dodge them, and the only real threats to him are stronger Fire Mages. He's strong enough to take down most enemies in one battle, even without doubling, but his somewhat low growths make him less useful later on. ================================== Naesala ================================== Level 27 Raven King Aff: Dark; Strike = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-P, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 60 Speed - 21 Strength - 17 Luck - 20 Magic - 7 Defense - 13 Skill - 20 Resistance - 14 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 45% Strength - 45% Luck - 55% Magic - 15% Defense - 15% Skill - 30% Resistance - 35% ---------------------------------- OVERALL - 10/10 ---------------------------------- The next of your Laguz royals. As a Raven, Naesala is quick and agile. He'll pretty much never miss and always double-attack. He crits quite often as well. His growths are pretty good for a Laguz royal, and while he may start as the weakest of them, if trained, he will probably become the strongest. Keep him away from Crossbows, and he'll be just fine. His only real problem is that he may not have the Strength to kill stronger enemies in one battle, but his high crit rate and mastery skill will usually cancel that out. ================================== Tibarn ================================== Level 31 Hawk King Aff: Heaven; Strike = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-2, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 68 Speed - 20 Strength - 18 Luck - 29 Magic - 2 Defense - 16 Skill - 24 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 75% Speed - 20% Strength - 40% Luck - 40% Magic - 5% Defense - 40% Skill - 10% Resistance - 20% ---------------------------------- OVERALL - 10/10 ---------------------------------- Arguably the best of the Laguz royals, along with Nailah. Tibarn has the Strength to kill all but the strongest enemies instantly, and the Speed to double all but the quickest enemies. He also has the highest movement range of all characters; a massive 10. In addition, he's probably the only flying unit that can withstand a Crossbow shot to the face. ================================== Pelleas ================================== Level 12 Dark Sage Aff: Water; Thunder = A, Dark = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-2, see Section 1.4 ---------------------------------- STARTING STATS ---------------------------------- HP - 33 Speed - 21 Strength - 13 Luck - 14 Magic - 24 Defense - 14 Skill - 20 Resistance - 19 ---------------------------------- GROWTH RATES ---------------------------------- HP - 35% Speed - 60% Strength - 25% Luck - 40% Magic - 55% Defense - 30% Skill - 45% Resistance - 45% ---------------------------------- PROMOTIONAL GAINS ---------------------------------- Tier 2 (Tier 3) ---------------------------------- HP - 0 (4) Speed - 0 (2) Strength - 0 (4) Luck - 0 (0) Magic - 0 (2) Defense - 0 (4) Skill - 0 (2) Resistance - 0 (2) New Weapons: (Staff = B) ---------------------------------- OVERALL - 8/10 ---------------------------------- Pelleas is your only choice if you want a Dark Mage. His stats, however, are somewhat low. Compared to other Dark Mages throughout the series, his Magic is quite low and his Skill and Speed are pretty high. His main redeeming feature, though, is the Dark Magic itself. Though inaccurate, Dark Magic packs quite a punch, and can decimate enemies with low Resistance. All in all, Pelleas is a good unit, but unless you're willing to devote lots of effort and EXP to training him, he's too little, too late. ================================== Stefan ================================== Level 8 Trueblade Aff: Heaven; Sword = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-3, see Section 1.4 ---------------------------------- STARTING STATS ---------------------------------- HP - 53 Speed - 36 Strength - 27 Luck - 20 Magic - 7 Defense - 21 Skill - 37 Resistance - 16 ---------------------------------- GROWTH RATES ---------------------------------- HP - 55% Speed - 60% Strength - 50% Luck - 15% Magic - 20% Defense - 40% Skill - 60% Resistance - 50% ---------------------------------- OVERALL - 8/10 ---------------------------------- Much better than he was in the last game. With great starting stats and nice growth rates, Stefan would be an excellent addition to any team that's lacking a Myrmidon. Though his Luck is awful for a Myrmidon, his Resistance, Strength, and Defense are really good. Just note that Mia and Edward will probably be better if you trained them up. ================================== Oliver ================================== Level 8 Saint Aff: Fire; Light = S, Staff = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-4, talk with Rafiel ---------------------------------- STARTING STATS ---------------------------------- HP - 48 Speed - 20 Strength - 22 Luck - 28 Magic - 31 Defense - 18 Skill - 22 Resistance - 32 ---------------------------------- GROWTH RATES ---------------------------------- HP - 65% Speed - 45% Strength - 55% Luck - 30% Magic - 35% Defense - 30% Skill - 35% Resistance - 20% ---------------------------------- OVERALL - 5/10 ---------------------------------- Oliver is easily the worst of all your healers and Light Magic users. He's only here to help you out if you didn't train Laura, Elincia, Mist, or Rhys... all of whom you should have trained. His Strength is very high, but he can't make much use of it, and aside from that, he's just plain bad. ================================== Bastian ================================== Level 10 Archsage Aff: Wind; Fire = S, Thunder = A, Wind = SS, Staff = B ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-5, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 45 Speed - 24 Strength - 21 Luck - 21 Magic - 35 Defense - 20 Skill - 27 Resistance - 32 ---------------------------------- GROWTH RATES ---------------------------------- HP - 25% Speed - 40% Strength - 20% Luck - 40% Magic - 30% Defense - 25% Skill - 70% Resistance - 50% ---------------------------------- OVERALL - 5/10 ---------------------------------- Just plain bad all around. His only good growth is his Skill, which, as a Wind Mage, he doesn't really need. Like Oliver, he's just a replacement unit for you. Only not quite as good. He does actually have one use, and that's recruiting the next character so that Elincia can go do something else. ================================== Volke ================================== Level 13 Assassin Aff: Wind; Knife = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-5, talk with Bastian or Elincia, and choose to pay him 3000 gold (note that if you talk to him with Bastian, you won't have a choice. Bastian will hire him instantly). ---------------------------------- STARTING STATS ---------------------------------- HP - 52 Speed - 35 Strength - 30 Luck - 19 Magic - 5 Defense - 26 Skill - 36 Resistance - 22 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 65% Strength - 50% Luck - 20% Magic - 5% Defense - 45% Skill - 60% Resistance - 15% ---------------------------------- OVERALL - 9/10 ---------------------------------- The only Assassin in the game. Volke's best quality isn't his stats (though they are pretty good), but his mastery skill. He can instantly kill just about any enemy. In addition, giving him a weapon with a high crit rate and the Gamble skill can bring his critical chance up to 80%, easily. He's irreplaceable, but he's not quite suited for the Endgame. ================================== Kurthnaga ================================== Level 20 Dragon Prince Aff: Water; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 55 Speed - 10 Strength - 15 Luck - 21 Magic - 7 Defense - 15 Skill - 8 Resistance - 15 ---------------------------------- GROWTH RATES ---------------------------------- HP - 95% Speed - 35% Strength - 45% Luck - 60% Magic - 15% Defense - 25% Skill - 20% Resistance - 40% ---------------------------------- OVERALL - 10/10 ---------------------------------- He starts pretty weak, but don't let those stats fool you. Kurth is technically a Laguz Royal, and gains the skill Formshift after part 3 of the Endgame. His low Skill may make him miss a lot in the beginning, but you can completely abuse him in part 3 of the endgame and level up his Strike level, which will boost his power and accuracy. Kurth will take some training to get up to par, but will become one of the best units once he is. To raise him, you can exploit one distinct feature of the third part in the Endgame: none of the enemies will attack Kurth or Ena, no matter what. They won't even counterattack. Use this to your advantage, and have him kill nearly every enemy on the map. You can repeatedly attack the boss to level up your Strike level, and once you start to consistently land attacks, Kurth's level will skyrocket. ================================== Ena ================================== Level 22 Red Dragon Aff: Earth; Strike = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 59 Speed - 11 Strength - 10 Luck - 18 Magic - 15 Defense - 13 Skill - 13 Resistance - 17 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 40% Strength - 20% Luck - 35% Magic - 50% Defense - 15% Skill - 40% Resistance - 50% ---------------------------------- OVERALL - 6/10 ---------------------------------- Ena is a big disappointment, because she would've made a great White Dragon. What she needs is Strength, not Magic. Unfortunately, you're forced to bring her into the Endgame. If you manage to build her up, she can actually become useful, but she requires even more effort than characters like Vika, and doesn't turn out as good. All in all, though, she's still a good Mage killer. If you want to train her, exploit the third part in the Endgame just like with Kurth. ================================== Caineghis ================================== Level 36 Lion King Aff: Earth; Strike = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 76 Speed - 17 Strength - 22 Luck - 30 Magic - 4 Defense - 22 Skill - 23 Resistance - 10 ---------------------------------- GROWTH RATES ---------------------------------- HP - 50% Speed - 20% Strength - 40% Luck - 40% Magic - 10% Defense - 30% Skill - 40% Resistance - 10% ---------------------------------- OVERALL - 10/10 ---------------------------------- He's generally people's favorite Laguz royal, but I never really found him to be more useful than the others. His HP, Strength, and Defense make physical battles a cakewalk, even with his sub-par speed. Mages still pose a threat, especially Fire Mages. Take them down first. It may be tough to level up a Support this late in the game, but since his affinity is Earth, he'll get a great bonus to his evasion, making him pretty much invincible. ================================== Giffca ================================== Level 36 Lion Aff: Dark; Strike = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E, automatically ---------------------------------- STARTING STATS ---------------------------------- HP - 73 Speed - 18 Strength - 21 Luck - 28 Magic - 4 Defense - 20 Skill - 22 Resistance - 11 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 50% Strength - 35% Luck - 25% Magic - 10% Defense - 30% Skill - 35% Resistance - 15% ---------------------------------- OVERALL - 9.5/10 ---------------------------------- This is the only time I'll use a .5 in the overall rating. Giffca deserves better than a 9, but I'm not gonna put him on the same level as characters like Ike and Vika. He's nearly identical to Caineghis, but with a great Speed growth. He even has the weapon of a Laguz royal. His lack of Formshift, however, makes Caineghis the obvious choice if you want a Lion. However, if you don't want to use any royals, Giffca is here. ================================== Renning ================================== Level 16 Gold Knight Aff: Earth; Sword = SS, Axe = A ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E, read his Info conversation ---------------------------------- STARTING STATS ---------------------------------- HP - 56 Speed - 29 Strength - 31 Luck - 24 Magic - 18 Defense - 27 Skill - 32 Resistance - 23 ---------------------------------- GROWTH RATES ---------------------------------- HP - 40% Speed - 40% Strength - 60% Luck - 10% Magic - 10% Defense - 70% Skill - 50% Resistance - 20% ---------------------------------- OVERALL - 7/10 ---------------------------------- Like Oliver and Bastian, Renning is a replacement unit. He's not bad, and his physical stats are pretty good, but you're much better off with any of the other Silver/Gold Knights. Plus, at such a high level, he can't grow much. ================================== Gareth ================================== Level 31 Red Dragon Aff: Thunder; Strike = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E part 4, if he survived 4-E part 3 ---------------------------------- STARTING STATS ---------------------------------- HP - 82 Speed - 7 Strength - 22 Luck - 20 Magic - 5 Defense - 21 Skill - 10 Resistance - 9 ---------------------------------- GROWTH RATES ---------------------------------- HP - 90% Speed - 10% Strength - 40% Luck - 65% Magic - 5% Defense - 30% Skill - 30% Resistance - 25% ---------------------------------- OVERALL - 5/10 ---------------------------------- Despite his good Strength and incredible HP, Gareth isn't really that good. He lacks the advantages that Ena has, and while he can tack on damage better than she can, he's too slow and clunky to be used seriously. Besides, his Resistance is awful, and at this point in the game, nearly all attacks coming at you are magical. ================================== Nasir ================================== Level 34 White Dragon Aff: Light; Strike = S ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E part 4, if he survived 4-E part 3 ---------------------------------- STARTING STATS ---------------------------------- HP - 74 Speed - 8 Strength - 7 Luck - 19 Magic - 24 Defense - 12 Skill - 13 Resistance - 21 ---------------------------------- GROWTH RATES ---------------------------------- HP - 70% Speed - 20% Strength - 15% Luck - 45% Magic - 45% Defense - 15% Skill - 35% Resistance - 40% ---------------------------------- OVERALL - 8/10 ---------------------------------- Now this is more like it. Nasir is somewhat slow, but his high Resistance and Magic will allow him to stand up to the later enemies. Nearly everything about him is better than Ena and Gareth, and he can be quite the useful unit in the end. His unique skill "White Pool" makes Micaiah and Sanaki into possibly the best units in the game, as long as they're adjacent to him. ================================== Lehran ================================== Level 20 Chancellor Aff: Light; Light = SS, Dark = SS, Staff = SS ---------------------------------- RECRUITMENT ---------------------------------- Chapter 4-E part 5, see Section 1.4 ---------------------------------- STARTING STATS ---------------------------------- HP - 50 Speed - 40 Strength - 11 Luck - 40 Magic - 40 Defense - 23 Skill - 40 Resistance - 40 ---------------------------------- OVERALL - 10/10 ---------------------------------- He's the only character you've got that has access to the Mantle skill, which makes him invincible as long as he's on Yune's side. All those high stats are mostly just for show, though, since the only way to have him deal any damage is to give him one of your blessed weapons, leaving one of your other characters defenseless. However, if you brought Pelleas into the Endgame, definitely give whatever tome he's using to Lehran. Lehran's main use, though, is his Ashera Staff. Though it only has five uses (which is all you should need), it completely heals all allies, cures any status ailments, and brings their Biorhythm to its highest point. Using it at the end of each turn will make it quite difficult to be defeated in the last battle. ------------------------------------------------------------------------------- That's each character individually. If you'd like to see them in comparison to others in that class, go down to Section 3. ------------------------------------ [2.5] - Preparing For Part 4 Endgame ------------------------------------ Didn't know where to stick this section. This is as good a place as any. First things first, the Part 4 Endgame is split into five parts. Each part is packed with enemies, and has a powerful boss. You can only bring in a small number of units, and they're all you get. 1: The total number of units you can bring is 17. However, 6 are forced, and one must be a Heron, leaving you to choose 10 units. 2: Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena are forced. Hope you trained the first 4. 3: You'll want a balanced team. Generally, you'll want at least one Trueblade, at least two Gold/Silver Knights, at least two Staff users (not counting Micaiah), at least one Laguz royal, one or two Mages (not counting Micaiah or Sanaki), and a couple Laguz, if you trained any. ...Or, just pick your strongest units, and fill the gaps with Laguz royals. 4: After picking your 10 units, you'll have the choice of which Heron to bring. The general consensus is Reyson, unless Rafiel is at a much higher level. Leanne is rarely the choice people make. Now that your units are picked, let's start with items. 1: Aside from personal weapons (Ragnell, Amiti, etc.), strip everyone of all their items. 2: Sell anything that's even partially used. You want a clean slate. 3: Bring nothing weaker than Silver weapons. Remember that Steel Blades/Greatlances/Poleaxes are stronger than Silver Swords/Lances/Axes, and their greater weight shouldn't be an issue. Forge weapons if you have to. Killer weapons are good, but use them up first. 4: Check to see which SS-rank weapons you have. You should have the Vague Katti (Sword), Urvan (Axe), Baselard (Knife... you may have missed this one), Rexflame (Fire Magic), Rexbolt (Thunder Magic), Rexcalibur (Wind Magic), and Balberith (Dark Magic). Make use of whichever of these you can. Inside the Tower of Guidance, you'll get Alondite (Sword), Wishblade (Lance), Double Bow (Bow), Matrona (Staff), and Rexaura (Light Magic). If you viewed Ike's Memory Scene and are on your second playthrough or higher, you will also get the Ashera Staff (Staff). If possible, have an SS- or Prf-rank weapon for everyone. 5: Strip anyone you're not using of their skills. Strip the characters you are using of any skills that are taking up Skill Capacity. 6: Assign skills. With that huge pile of skills to work with, you should be fine. Bring the Dragonfoe skill with you (either as an item or on someone), as well as all four Nihil skills (make sure one of them is on Ike). 7: Sell all the unused skills. Between this and your used/weak weapons, you should gather more than enough money to prepare for the chapter. 8: Do some last minute promoting. Try to make as many people third-tier as possible, even if you have to promote them before they reach level 20. 9: Any Laguz you bring should have their mastery skill. Bring a Satori Sign for everyone that doesn't, and save one for Kurth. 10: Laguz should also be packed with Laguz Stones and Olivi Grass, or a Laguz Gem. 11: If you're bringing Mist, promote her now. Don't bother with raising her, she's useless in this chapter unless she's a Valkyrie. 12: Make sure your characters can use the weapons you're giving them. If needed, Aimee's shop sells a bunch of Arms Scrolls which will increase a character's Weapon Level. 13: Get lots of healing items. Nothing less than a Concoction, unless your character has really low HP. Give Ike a couple Concoctions and a couple Elixers. He's gonna need them. 14: While we're at it, give Ike a Hammer if you have one. You never know when you're gonna need it... 15: Ready a weapon. Identify the best weapon each character is holding, and make sure they have it equipped before you start part 3. 16: If your Heron is nearing Level 30, push them to it with Bonus EXP. Your Laguz will thank you later. ==================================== [3] - Character Comparisons by Class ==================================== This is basically a quick comparison between similar characters. Useful if you want a balanced team and don't want to double up on classes. ---------------------- [3.1] - Unique Classes ---------------------- A few characters have classes that are unique to them, but in most cases, they are comparable to other classes. Here's a quick explanation. Note that the White Dragon, Dragon Prince, Wolf Queen, Raven King, Hawk King, and Lion King are also technically unique classes, but since they are nearly identical to other classes sharing their name, I've lumped them in there. Hero/Vanguard (Ike) - This is about as unique as they get. The closest comparison I can make is a Myrmidon, only much slower and less skilled, but much stronger and more durable. Light Mage/Light Sage/Light Priestess (Micaiah) - This class is comparable to Saints, as they also wield Light Magic and Staves. Micaiah is generally better all-around, with the exception of slightly lower Strength. Black Knight (Black Knight) - Based off the Marshall class. You don't really need to know a lot about him, since he's pretty much invincible when you're using him. Just know that when the time comes to fight him, a Hammer will make for an easy battle. Queen (Elincia) - Obviously, similar to Pegasus Knights, only she can wield Staves instead of Lances. Aside from being mounted on a pegasus, her Magic, Skill, Speed, Luck, and Resistance are high, but her other stats suffer, just like Pegasus Knights. Easily superior the Pegasus Knights, though. Cleric/Valkyrie (Mist) - Similar to the Queen class, only mounted on a horse, and not as well-suited for battle. Comparable to other healers, she can't heal as much HP due to lower Magic, but her mount makes her more efficient. She is also better-suited for combat than other healers, except Elincia. Empress (Sanaki) - Top-grade magic, comparable to Archsages, and to Micaiah as well, but to a lesser extent. The only class that can wield both Anima and Light Magic. Dark Sage/(Dark) Archsage (Pelleas) - He promotes into an Archsage, but he deserves mentioning since he is quite different from the others. His Staff level is much higher upon promotion, and the only Anima Magic he can use is Thunder Magic. If you've played other Fire Emblem games, you could compare him to Shamans/Druids, but not as powerful. Assassin (Volke) - Volke used to be a Thief, so he's quite similar to the other Thieves. However, he's got the durability and strength of Sothe with the Speed and skills of Heather, as well as the best mastery skill in the game. Easily superior to the other Thieves. Too bad you can't leave Sothe out of the Endgame. Chancellor (Lehran) - Not much to say about this one either. Massive stats and basically invincible, but his only real use is the Ashera Staff he comes with. Notably, he is the only character besides Pellas that can use Dark Magic, and the only character to wield both Light and Dark Magic. ---------------------------------------- [3.2] - Myrmidon, Swordmaster, Trueblade ---------------------------------------- The general consensus here is that Mia is the best of the Myrmidons. Edward follows closely behind, and though not as good as them, Stefan and Zihark are great as well. Lucia is only useful when you first get her. Overall: Mia > Edward > Stefan > or = Zihark > Lucia -------------------------------- [3.3] - Archer, Sniper, Marksman -------------------------------- Shinon and Rolf tower above Leonardo. Of the two of them, their growths are so different that it is hard to pick one. It is made even more confusing by the fact that Shinon doesn't need as much raising as Rolf, but Rolf will end slightly superior. Overall: Shinon = Rolf > Leonardo -------------------------------- [3.4] - Fighter, Warrior, Reaver -------------------------------- Only two of these. Nolan and Boyd are both very similar, and also quite different. Boyd is much better physically, while Nolan is more skilled. Pick whichever one you like. Overall: Nolan = Boyd ----------------------------- [3.5] - Priest, Bishop, Saint ----------------------------- The only real competition here is between Laura and Rhys. Laura will come out statistically superior, but she is very hard to train, and using lots of Bonus EXP will render her high growths useless. Both are very similar, so use Laura if you managed to train her nicely, but Rhys is almost as good, and being already promoted, is much easier to train. Oliver shouldn't even be mentioned. Overall: Laura = Rhys > Oliver ----------------------------- [3.6] - Thief, Rogue, Whisper ----------------------------- Not much to say here. For thieving, use Heather. For fighting, use Sothe. Sothe, however, is forced in most chapters, and you have to bring him into the Endgame, so keep him trained. Overall: Sothe = Heather ---------------------------- [3.7] - Mage, Sage, Archsage ---------------------------- Soren and Ilyana are your obvious choices. Keep Calill and Tormod as backup, and stay away from Bastian. Overall: Ilyana = Soren > Calill > Tormod > Bastian ------------------------------------- [3.8] - Soldier, Halberdier, Sentinel ------------------------------------- Nephenee is easily the best, but don't count out Danved. Aran isn't all that good a Soldier, but he does have his uses. Overall: Nephenee > Danved > Aran --------------------------------------- [3.9] - Armor Knight, General, Marshall --------------------------------------- Best served as walls, Gatrie and Tauroneo work best, Meg isn't very good, and Brom lands somewhere in the middle. Overall: Gatrie > Tauroneo > Brom > Meg ---------------------------------------------- [3.10] - Dracoknight, Dragonmaster, Dragonlord ---------------------------------------------- Toss-up. You want Strength and durability, go with Haar. Jill has the Speed and the skills. Though they're both among the best units in the game. Overall: Jill = Haar --------------------------------------------------- [3.11] - Social Knight, Paladin, Silver/Gold Knight --------------------------------------------------- Let's try to keep the Silver Knights and Gold Knight separate. Oscar is arguably the best Silver Knight, followed closely by Geoffrey. Astrid is a little further down, and Fiona a little further still. Between Oscar and Geoffrey, pick Geoffrey for power, Oscar for skills. Silver Knight Overall: Oscar > Geoffrey > Astrid > Fiona As for the Gold Knights, Titania and Kieran are similar to Oscar and Geoffrey, respectively. Titania for the skills, Kieran for the power. Makalov isn't bad, but can't hold a candle to Titania or Kieran. Renning is at the bottom. Gold Knight Overall: Titania > Kieran > Makalov > Renning ----------------------------------------------------- [3.12] - Pegasus Knight, Falcon Knight, Seraph Knight ----------------------------------------------------- Marcia is the best of the three, and the other two are about the same. Use Tanith for physical work, Sigrun for taking down Mages. Overall: Marcia > Tanith = Sigrun ------------------------- [3.13] - Wolf, Wolf Queen ------------------------- Only two Wolves. In the end, their stats will be nearly identical, and the only difference is Nailah's skills Glare and Formshift. Glare doesn't really matter, and Volug's lack of Formshift can be solved by a Laguz Gem. They're both amazing units, and if you have room in your team for both of them, go for it. Overall: Nailah > or = Volug -------------- [3.14] - Tiger -------------- Mordecai has Strength, Kyza has skills, and Muarim has both. Muarim is pretty hard to train, though. Overall: Muarim > Kyza > Mordecai -------------------------- [3.15] - Raven, Raven King -------------------------- This is where I'd say something like, "Well, Vika and Naesala come out similar, but Naesala just takes much less effort." But Vika is just that good. Vika and Naesala are similar to Volug and Nailah, only Vika is closer to Naesala than Volug is to Nailah. Nealuchi is hardly worth mentioning. Overall: Vika = Naesala > Nealuchi -------------- [3.16] - Heron -------------- Here's the big argument; Reyson or Rafiel. Simply put, it's all about personal preference. With transferred data from Path or Radiance, Reyson is the clear winner. No matter what, though, Leanne is considered the worst. Overall: Reyson > or = Rafiel > Leanne ------------ [3.17] - Cat ------------ High starting stats and Strength make Ranulf the best choice. Lyre is pretty good if trained properly, but not as good as Ranulf. Lethe isn't very good at all. Overall: Ranulf > Lyre > Lethe ------------------------ [3.18] - Hawk, Hawk King ------------------------ With superior stats and Formshift, Tibarn is the best of them. Unlike the other royals, though, he doesn't have one particular Laguz gunning for his position at the top. Neither Janaff nor Ulki are as good as Tibarn, but they are still great units, especially together. Overall: Tibarn > Janaff = Ulki ------------------------ [3.19] - Lion, Lion King ------------------------ Giffca and Caineghis are nearly the exact same, only one has Formshift. Once again, that's not much of a problem with the use of a Laguz Gem, which Giffca kindly provides you with. Skrimir comes in at a fairly distant second to them. Overall: Caineghis = Giffca > Skrimir ------------------------------------------------ [3.20] - Red Dragon, White Dragon, Dragon Prince ------------------------------------------------ White and Prince dragons are technically unique classes, but they're so similar to other dragons that I lumped them in here. Kurthnaga, the Dragon Prince, is easily the best of the four. Not to mention that he gets Formshift after part 3 of the Endgame. The White Dragon Nasir comes in second, not quite as useful, but still good. Ena and Gareth, the Red Dragons, are at the bottom, though unlike Gareth, Ena can actually be made worthwhile. Overall: Kurthnaga > Nasir > Ena > Gareth =================== [4] - Innate Skills =================== Some skills are exclusive to a character or class. Most of these skills cannot be removed, though they often take up Skill Capacity. Unique Skills are only available to one character, while Mastery Skills are granted to units when fully promoted (for Beorc) or with the use of a Satori Sign (for Laguz). They are often exclusive to one class, but can cross over multiple. There are also Class Skills, which are similar to Mastery Skills, but not quite as useful. Activation rates are all in percentage. For example, if a skill's activation rate is "(Skill/2)%", you would take your character's skill and divide it by two. Say you had a character with 36 Skill. Divide it by 2, that's 18. The skill has an 18% chance of activating. They usually activate based on Skill, but some other stats may come into play. They're listed in alphabetical order. ------------------------------ AETHER ------------------------------ Mastery Skill: Vanguard Activation rate: (Skill/2)% ------------------------------ Only usable by Ike. Unlike other Mastery Skills, this doesn't multiply your Strength or the damage you do. Instead, it has a few effects. First, it deals two attacks instead of one. The first attack completely ignores your enemy's Defense, always dealing damage equal to Ike's Strength plus his weapon's Attack. The second hit heals you for however much damage it hit for. Note that in addition to Aether, Ike will also get the Nihil skill when promoted. ------------------------------ ASTRA ------------------------------ Mastery Skill: Trueblades Activation rate: (Skill/2)% ------------------------------ Astra turns one attack into five. Your Trueblade will lash out with five quick strikes, dealing a total of up to five times the normal damage. Each attack can miss, but it's not very likely. Unlike in Path of Radiance, the attacks do normal damage, but cannot crit. ------------------------------ BANE ------------------------------ Mastery Skill: Whispers Activation rate: (Skill/2)% ------------------------------ Bane reduces an enemy's HP to 1. Not very useful, since its activation rate is low (even with Sothe and Heather's great Skill), and most other Mastery Skills would just kill the enemy. Note that it doesn't work on some enemies. ------------------------------ BLESSING ------------------------------ Class Skill: Heron Activation rate: Static ------------------------------ At the beginning of every turn, Blessing restores HP to all adjacent allies. The amount restored is equal to the Heron's Magic stat. Remember, it's doubled while they're transformed. ------------------------------ BLOOD TIDE ------------------------------ Class Skill: Red Dragons Activation rate: Static ------------------------------ This is one of the reasons why it's good to keep Ena around. Blood Tide increases the Skill and Strength of adjacent units by 5, allowing for powerful, accurate attacks. Blood Tide is one of the three buffing skills available to the Dragon Laguz. ------------------------------ BOON ------------------------------ Class Skill: Red Dragons, White Dragon, Dragon Prince Activation rate: Static ------------------------------ Removes any adjacent allies' status conditions at the beginning of each turn. Quite useful when the later enemies start to break out the Elsilence and Elsleep staves. ------------------------------ COLOSSUS ------------------------------ Mastery Skill: Reavers Activation rate: (Skill)% ------------------------------ Colossus triples your strength. It doesn't seem good, but when combined with Nolan and Boyd's high Strength and Skill, and its great activation rate, it becomes a great skill. To top it all off, it only takes up 25 Skill Capacity, as opposed to the 30 taken by most other Mastery Skills. ------------------------------ CORONA ------------------------------ Mastery Skill: Saints, Light Priestess, Chancellor Activation rate: (Skill)% ------------------------------ Corona negates the enemy's resistance and halves their Skill for the next turn. This is a problem, since the Light Magic users don't have the Magic to deal proper damage with it. Micaiah can put it to decent use, though, with the best Magic and Skill of them all (except Lehran, who we aren't counting for obvious reasons). ------------------------------ CRITICAL + ------------------------------ Class Skill: Various Activation rate: Static ------------------------------ Gives a boost to your chances of landing a critical. The boost depends on the class. Here's the list. Critical +5 - Myrmidons, Halberdiers, Reavers Critical +10 - Swordmasters, Snipers, Sentinels Critical +15 - Marksmen Critical +20 - Trueblades Critical +25 - Assassin (Volke only) ------------------------------ DEADEYE ------------------------------ Mastery Skill: Marksmen Activation rate: (Skill/2)% ------------------------------ Deadeye triples the damage dealt and puts the enemy to sleep. Pretty useful when combined with the Marksmen's high crit ratio and high Skill. And if they don't die from the hit, they can easily be picked apart while asleep. Note that Deadeye only costs 25 Skill Capacity, while most Mastery Skills cost 30. ------------------------------ ECLIPSE ------------------------------ Mastery Skill: Black Knight Activation rate: (Skill)% ------------------------------ Black Knight only. It quintuples his strength and negates your defense. That means he will deal at least 190 damage with this attack (plus whatever his weapon's Attack is), and with his 40 Skill, it'll happen every two or three attacks. Nothing will survive it, ever. And this is why you keep the Nihil skill on Ike for the fight. ------------------------------ FLARE ------------------------------ Mastery Skill: Archsage, Empress, Summoner Activation rate: (Skill)% ------------------------------ Flare negates the enemy's Resistance and heals you for however much damage it dealt. Not as useful as other Mastery Skills, but when coupled with most Archsages' high Skill, it activates quite frequently. Note that the only unit in the game that has the "Summoner" class is the boss of 4-5, and he can't be recruited. ------------------------------ FORMSHIFT ------------------------------ Unique Skill: Laguz Royals Activation rate: Command ------------------------------ Available only to Nailah, Tibarn, Naesala, and Caineghis (and later, Kurthnaga), Formshift allows the Laguz to stay transformed permanently, and without penalties. You can also transform back if needed. ------------------------------ GALDRAR ------------------------------ Class Skill: Herons Activation rate: Command ------------------------------ This gives the Herons the ability to use a galdr (for reference, galdr = singular, galdrar = plural) on units. Depending on their level, they will have access to different galdrar. Here's the list, the level you get them at, and their effects. Vigor (Level 1) - Allows allied units that have already moved to move again. The basic galdr. Bliss (Level 15) - Brings allied units' Biorhythm to its highest point. Sorrow (Level 20) - Brings enemy units' Biorhythm to its lowest point. This is very risky, since you have to put your Heron right next to the enemy. It is also quite useless, since this will probably never make a difference in whether or not the enemy is killed this turn (and if the enemy isn't killed immediately, your Heron is in for a world of hurt). Valor (Level 30) - Maxes out allied units' transform gauges. An amazing galdr that will make the effectiveness of Laguz-heavy teams skyrocket, but it'll take some work to bring a Heron to this level. Recovery (Level 40) - Fully heals allies and gets rid of any status conditions. You probably won't get a Heron to level 40 without some serious effort, but the reward is easily worth the work. ------------------------------ IMPALE ------------------------------ Mastery Skill: Sentinels Activation rate: (Skill)% ------------------------------ Quite the useful skill, Impale quadruples the normal amount of damage, making it a better crit. Activation rate is nice, since all the Sentinels should max their Skill out at 35. Combine that with their high crit ratio, and possibly a Killer Lance, and they could be consistently dealing triple or quadruple damage. ------------------------------ INSIGHT ------------------------------ Unique Skill: Janaff Activation rate: Static ------------------------------ Adds an extra 20% to Janaff's hit rate, thus helping even out his somewhat lacking Skill. It also adds another 5 spaces of vision in maps with the Fog of War. ------------------------------ IRE ------------------------------ Mastery Skill: Red Dragons, White Dragon, Dragon Prince Activation rate: (Skill)% ------------------------------ Ire triples the damage you would have done normally. Yep. Just the same as a critical hit. Its activation rate seems nice, but Ena is the only Dragon with decent Skill, so don't expect to see it much. ------------------------------ LETHALITY ------------------------------ Mastery Skill: Assassin Activation rate: (Skill/2)% ------------------------------ Only for Volke. Among the best skills in the game. Any enemy unlucky enough to get hit by this will die instantly, no questions asked. However, it's activation rate is mediocre, maxing out at a 20% chance. In addition, most important enemies later in the game have the Nihil skill, rendering this useless. Note that it doesn't work on some enemies, whether they have Nihil or not. ------------------------------ LONGSHOT ------------------------------ Class Skill: Marksmen Activation rate: Static ------------------------------ This actually has no name; "Longshot" is just something I thought up. Basically, Marksmen have their attack range increased by one when using Bows and Longbows, giving them a range of 2-3 and 2-4 spaces, respectively. However, if you take advantage of this increased range, your accuracy will be cut significantly. Try to stick to your normal range. ------------------------------ LUNA ------------------------------ Mastery Skill: Marshalls Activation rate: (Skill)% ------------------------------ Luna triples your strength, and negates your enemy's defense. Great for dealing with armored enemies. Marshalls have a higher Skill than you may think, and you can expect all of them to pull one of these off every three or four attacks. ------------------------------ MANTLE ------------------------------ Personal Skill Activation rate: Static ------------------------------ As far as your team goes, Lehran is the only unit that has this skill, kinda making it a unique skill. Mantle negates all damage dealt by weapons that haven't been blessed by Yune, effectively making Lehran invincible as long as he's on your side. In addition, it restores HP equal to the user's Luck each turn. It also has two hidden features, having both the effects of Nihil and Fortune as well. Quite the pain when the later enemies have it. ------------------------------ MERCY ------------------------------ Unique Skill: Elincia Activation rate: Static ------------------------------ Mercy, simply put, makes it impossible for Elincia to kill an enemy. Any fatal blows will instead leave the enemy with 1 HP. Useless, unless you want to train a weaker unit. After all, she's a killing machine, and she should do just that. She gets it at the start of chapter 4-2, and you should take it off before the battle. It is, however, the only way you'll be able to properly raise Pelleas. ------------------------------ NIGHT TIDE ------------------------------ Class Skill: Dragon Prince, Black Dragon Activation rate: Command ------------------------------ Kurthnaga is your only unit that has it, but Dheginsea has it too, so it's not really a unique skill. Anyway, it's one of the three buffing skills that Dragons get. This one increases the Defense and Resistance of adjacent allies by 5. Great for protecting weaker units. ------------------------------ REND ------------------------------ Mastery Skill: Cats Activation rate: (Speed)% ------------------------------ Rend quintuples your Strength. ...Yikes. The Cats will need that extra boost, but what they don't need are its other features. First, the turn after getting hit by Rend, your enemy can't move. Second, it has a great activation rate, seeing as how quick the Cats are. Each of them should max their Speed at 20, giving them a 40% chance of activation while transformed. ------------------------------ ROAR ------------------------------ Mastery Skill: Lions, Tigers, Lion King Activation rate: (Strength)% ------------------------------ Roar triples your strength and stops the enemy from moving next turn. Basically, it's a worse version of Rend. However, it shines in its activation rate, where each Tiger and Lion (with the exception of Kyza) should have close to a 50% chance of activation while transformed. ------------------------------ SACRIFICE ------------------------------ Unique Skill: Micaiah Activation rate: Command ------------------------------ A very useful skill, but not for the reasons you may think. Sacrifice restores HP to an ally, but at the cost of Micaiah's HP. It also removes any status ailments. Its best uses are removing ailments without the use of a Restore staff, and giving Micaiah some extra EXP. To maximize its potential, use Sacrifice to heal an ally, then heal Micaiah with a Staff, instead of just healing the ally with a Staff. This will give both Micaiah and the healer some EXP. ------------------------------ SAVAGE ------------------------------ Mastery Skill: Wolf, Wolf Queen Activation rate: (Skill)% ------------------------------ Savage triples your Strength for the attack, thus doling out massive damage. It will also cut your enemy's Skill in half until your next turn, making it hard for them to hit you. Kind of a useless second effect, since almost nothing will survive the hit anyway. Wolves have great Skill, so this will pop up often. When trained, both Wolves will get an activation rate of about 40-50% when transformed. ------------------------------ SOL ------------------------------ Mastery Skill: Silver Knights, Gold Knights, Valkyrie Activation rate: (Skill/2)% ------------------------------ Sol triples your strength and heals you for however much damage you dealt. The Silver and Gold Knights have great Skill, but the activation rate leaves something to be desired. Basically useless for Mist, since she won't be attacking that much, and can heal herself simply by equipping a Staff. ------------------------------ STEAL ------------------------------ Class Skill: Thief/Rogue/Whisper Activation rate: Command ------------------------------ Steal allows you to, well, steal an item from an enemy. For the most part, you can take whatever, but there are some limitations. First, you can't take equipped weapons or weapons that have a "lock" symbol next to them. Second, your Speed must be higher than your victim's Speed (really nothing to worry about there). Third, your Strength must be higher than the weight of the item you're trying to steal (again, generally not a problem, as even Heather starts with 15 Strength, enough to steal pretty much anything except the heaviest weapons). ------------------------------ STUN ------------------------------ Mastery Skill: Dragonlords, Seraph Knights, Queen Activation rate: (Skill)% ------------------------------ Stun deals triple damage and prevents your enemy from moving next turn. A pretty decent skill, but when coupled with a good activation rate and the great Skill that Elincia, Haar, Jill, and the Seraph Knights have, expect it to make your life a whole lot easier. Note that it only takes up 25 Skill Capacity, while almost all Mastery Skills take 30. ------------------------------ TEAR ------------------------------ Mastery Skill: Hawks, Ravens, Hawk King, Raven King Activation rate: (Speed)% ------------------------------ Tear triples your Strength and halves the enemy's Speed for the next turn. The activation rate is amazing, since all the Hawks and Ravens have great Speed. Expect it to occur a lot, and don't expect many enemies to survive it. ------------------------------ VIGILANCE ------------------------------ Unique Skill: Ulki Activation rate: Static ------------------------------ Simply reduces the chance an enemy has of hitting Ulki by 20%. Not as useful as it sounds, since his biggest problems are Wind Mages and Archers, which have ridiculously high accuracy as it is. ------------------------------ WHITE POOL ------------------------------ Unique Skill: Nasir Activation rate: Command ------------------------------ Says its only usable by White Dragons, and since Nasir is the only one we've got, that kind of makes it a unique skill. The third of the Dragons' buffing abilities, White Pool increases the Magic and Speed of adjacent allies by 5. Imagine this kicking in for Micaiah and Sanaki... =================================== [5] - Legal Stuff and Miscellaneous =================================== Other stuff, legal jargon, etc. -------------------- [5.1] - Contact Info -------------------- If you need to reach me, send me an e-mail at [email protected]. Please type "Radiant Dawn", "FAQ", "Fire Emblem", or something similar as the subject. I'm giving this out so people can contact me with problems or suggestions for this guide, not so they can spam me. Any spam e-mails, e-mails that obviously aren't serious, and flaming e-mails (things like "You suck and your guide sucks", etc.) will be dealt with appropriately... I have ways of dealing with these things. ---------------------- [5.2] - Special Thanks ---------------------- Nintendo, for continuing to be awesome for over 20 years now. Intelligent Systems, for developing the most awesome game series known to man. Whoever runs serenesforest.net. Seriously, good job. You, for actually reading this far down. ---------------------------- [5.3] - References and Links ---------------------------- GameFAQs.com - The first (and currently only) site I hosted this guide on, and a great site for FAQs, guides, etc. NoobFeed.com - A small but awesome gaming-based forum/community. serenesforest.net - The ultimate Fire Emblem resource. If I needed to know something, or double-check something, this site had me covered. fireemblem.wikia.com - If serenesforest.net didn't have it, this site did. It was also a great place to gather opinions on characters, rather than just cold data. Halolz.com - Your premier source for humorous video game captions. Too bad we don't have any Fire Emblem submissions that aren't based in Smash Bros. ---------------------- [5.4] - Copyright Info ---------------------- This guide is copyrighted by me, Cloud551 (GameFAQs username). The only site currently allowed to host this guide is GameFAQs.com, and, by that respect, Gamespot.com. If you see any other sites hosting this FAQ without my permission, please inform me (see 5.1, Contact Info). You'll have my thanks, and your own spot in my Special Thanks section. Fire Emblem is copyrighted by Nintendo and Intelligent Systems. I did not make any money from writing this guide. If you want to host this guide on your site, send me an e-mail asking before you do. THANKS FOR READING!!!