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Walkthrough

by Ask_B_007




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|                       Fire Emblem                                          |
|                       	Radiant Dawn                                 |
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|                                 	    by Ask_B_007                     |
|                                	    email: [email protected]         |
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|                                  Version .3                                |
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			~Table Of Contents~

	!.	IMPORTANT NOTE				[FE!]
	@.	Before We Begin				[FE*]
	#.	Map Legend				[FEMAP]
	$.	Basic Game Controls			[FEBGC]
	%.	Hidden Items Note (Read this!)		[FEHIN]
	^.	Data Transferring			[FEDT]


	I.	Part One - Silver Haired Maiden		[FEI]

	0.	Prologue - Under Gray Skies		[FE0]
	1.	Chapter 1 - Maiden of Miracles		[FE1]
	2.	Chapter 2 - The Dispossessed		[FE2]
	3.	Chapter 3 - A Faint Light		[FE3]
	4.	Chapter 4 - A Distant Voice		[FE4]
	5.	Chapter 5 - The Lost Heir		[FE5]
	6.	Chapter 6 - Raise the Standard		[FE6]
	6.1		Stage One			[FE6.1]
	6.2		Stage Two			[FE6.2]
	7	Chapter 7 - A Gathering Hope		[FE7]
	8.	Chapter 8 - Glory Unwanted		[FE8]
	9.	Chapter 9 - One Survives		[FE9]
	E1.	Endgame - Daein, Arise!			[FEE1]


	II.	Part Two - Of Countries and Kings	[FEII]

	10.	Prologue - On Drifting Clouds		[FE10]
	11.	Chapter 1 - Winds of Rebellion		[FE11]
	12.	Chapter 2 - Tides of Intrigue		[FE12]
	13.	Chapter 3 - Geoffrey's Charge		[FE13]
	E2.	Endgame - Elincia's Gambit		[FEE2]


	III.	Part Three - Intersecting Vows		[FEIII]

	14.	Prologue - The Great Advance 		[FE14]



    		Frequently Asked Questions		[FEFAQ]
		Legal?					[FELEG]
		Thanks					[FETHX]

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!. IMPORTANT NOTE [FE!]:

	First off this is my second Fire Emblem FAQ. In my previous one, Path 
   of Radiance, I started by writing the walkthrough for easy mode, then
   proceeded on to normal and hard modes. For this walkthrough, I will
   do the same. Thus, right now I am only working on easy mode. If you are
   playing on a harder mode then note that there will be differences for each
   chapter and right now this walkthrough may not be incredibly useful to you.
   However, I will eventually get to the other difficulties and, in the end,
   I think this walkthrough will turn out just as nice as my last one.


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@. Before We Begin [FE*]:
   
	
	If you email me please make sure that the question hasn't been 
   answered on this FAQ and also please do not ask me questions about parts 
   I haven't gotten to yet. I have plenty of things that I am working on but
   I will try and complete this FAQ as soon as possible. Anyways, this FAQ is
   not to be redistributed/sold or any other crap like that. This is just to 
   help you beat whatever level it is that you're stuck on. Also note that I 
   will not go step by step in each chapter as different people like different
   characters. It's up to you to decide which characters to use but I will 
   offer some general advice on that matter. PLEASE DO NOT EMAIL ME SAYING 
   THAT THE CHARACTERS I LIKE ARE BAD. YOU ARE ENTITLED TO YOUR OPINIONS ON 
   CHARACTERS AS I AM ENTITLED TO MY OPINIONS. IF YOU THINK THERE ARE BETTER 
   CHARACTERS THAN THE ONES I USE THEN GO AHEAD AND USE THEM.THE CHARACTERS 
   I'M USING ARE NOT NECESSARILY THE BEST. One last note, though I will not 
   discuss what happens in cut scenes there will probably be some spoilers in
   this FAQ. If that bothers you then beat the game on your own without the 
   help of a FAQ.

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#. Map Legend [FEMAP]:

  __________________________________________
 |                                          |
 | M = Micaiah                              |
 | S = Sothe				    | 
 | V = Volug				    | 
 | T = Tauroneo				    |  
 | R = Rafiel				    |
 | N = Nailah				    |
 | To = Tormod				    |
 | Vi = Vika				    |
 | E = Elincia				    |
 | M = Marcia				    |
 | n = Nealuchi				    |
 | L = Leanne				    |
 | Ne = Nephenee			    |
 | B = Brom				    |               
 | O = One of your units                    |
 | X = One enemy unit                       |
 | X+ = the chapter's boss                  |
 | C = chest                                |
 | D = Door				    |
 | Y = Yellow partner units                 |
 | G = Green friendly units		    |
 | b = Ballista				    |
 | h = Healing Jar			    |
 | | = wall or other impassable terrain     |
 | \ = wall or other impassable terrain     |
 | / = wall or other impassable terrain     |
 | ~ = Water				    |
 | t = Tree				    |
 |                                          |
 |__________________________________________|

Note:
	 My maps may not be spectacularly accurate but will be close. And
  generally one space on here equals one space in game.

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$. Basic Game Controls [FEBGC]:


	COMING SOON!

	One note for now though, I would suggest using a Gamecube controller
   if you have one simply for the fact that it doesn't use batteries.


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%. Hidden Items Note [FEHIN]:


	Throughout the game you will be able to find items hidden on various
	spaces on maps. I will mark them down by number on my maps, list them,
	and try to describe their locations. An important thing to note is 
	that it may take several turns for the item to show up. To find the 
	item just keep having a character wait on the specific space.


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^. Data Transferring [FEDT]:

	Fire Emblem: Radiant Dawn is the sequel to Path of Radiance, and as 
	such, it allows you to transfer data to it. However, as of now, only 
	normal and hard mode epilogue save files can be used. Also, you must not 
	even have any form of an easy mode save on your Path of Radiance file
	or the game will freeze up.

	Now onto what actually transfers:

	First, you can get stat bonuses for your characters. If a character
	reached level 20 of their final class and capped a stat (or more) then
	they will receive a fixed bonus to that stat (or stats) in Radiant
	Dawn.
	
	The Health stat bonus is +5 while Strength, Magic, Skill, Speed,
	Defense, Resistance, and Luck get +2.
	
	Some special cases, however, are Danved, Calill, and Sothe.
	Danved will get all of the bonuses from Devdan since they are actually
	the same person.
	Calill will receive her own bonuses and any bonuses that Largo would
	have received since he is not playable in Radiant Dawn.
	Sothe will receive his exact stats from Path of Radiance if he reached 
	level 20 even if the Path of Radiance stat is lower than the base stat
 	in Radiant Dawn. Also, since his resistance cap is lower in Radiant 
	Dawn, if his resistance in Path of Radiance is 15-20, it will be 15 in 
	Radiant Dawn.

	Next are the weapon rank bonuses. If a character's weapon type reached
	C to S rank then there will be a weapon experience bonus given in 
	Radiant Dawn. The bonuses are 40 for C rank, 80 for B, 120 for A, and
	160 for S.

	Now onto Supports. Support conversations on a Path of Radiance epilogue
	file can be viewed in the support library once you create a new
	Radiant Dawn file using the Path of Radiance data. Also, 'A' level
	supports in Path of Radiance will become bond supports between the
	characters giving a +5 to critical and dodge. 

	Last, we have Coins which were previously thought to be useless. Now
	any coins from the Path of Radiance epilogue file will transfer to
	Ike's convoy at the beginning of Part 3. They now can give bonuses
	to forged weapons.


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I. Part One Silver Haired Maiden [FEI]:


0. Prologue - Under Gray Skies [FE0]:


  _____________
 |   |      |  |                       
 |M  |      |  |
 |_O |__   _|  |
   |X  |  | X+ |
   |   | -| |_ |
   |   |X     ||
   |         |_|
    ---|       |
       |      X|
       |_______|


Player
Dawn Brigade 2

Enemy
Pugo's Bandits 4

Dropped Items:
	1 Herb


Units:
	For your first mission, you will start out with Micaiah, a level 1 Light 
	Mage, and Edward, a level 4 Myrmidon.
	On turn 3 Leonardo, a level 4 archer, will join your group at the top 
	left of the screen.

Overview:
	The town is being attacked by some bandits. So it's your job to get 
	rid of the losers. There are only 4 of them so this should be a very 
	simple task. They all only carry axes so Edward will have the advantage 
	against them all. Also, Micaiah and Leonardo can hit them from a distance 
	without fear of being hit in return.

Suggestions:
	I would suggest mainly using Micaiah and Edward, as Leonardo isn't 
	the best of the archers. The bandit in the middle will drop the herb 
	and he can be easily picked off from a distance by Micaiah, if you want 
	to off him quickly then let Leonardo injure him first. Be careful of 
	the bandit on the right because he will move once you are in range. 
	The boss remains stationary and will only attack if you are right next 
	to him. Thus, you can take him out with whichever character you want.


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1. Chapter 1 - Maiden of Miracles [FE1]:


  ________________
 |    |XX|       |
 |    |+ |       | 
 |    |  |       |
 |X   |  |       |
 |       |_      |
 | X     | |  ___|  
 |     __ X--|   |
 |     ||    X   |
 |   __||    --  |
 |  |   |_  |  |_|
 |  |     | |    |
 |  | ___ | |    |
 | X| | |_|O|_   |
 |X | |   OOM|   | 
 |_______________|


Player
Dawn Brigade 4

Enemy
Occupying Army 8

Items From Visiting Houses:
	1 Vulnerary
	1 Hand Axe

Dropped Items:
	1 Steel Sword


Units:
	You can now use Nolan, a level 9 Fighter. He's a bit higher in level 
	than the others right now so I wouldn't overuse him too much. However, 
	he is a good unit so overall you will probably want to use him throughout 
	the game.

Overview:
	The enemies now have a variety of weapons, but that's just fine since 
	you now have a larger variety in weapons. To start you'll want to visit 
	the house on your left to pick up the vulnerary. Move north so that 
	Nolan can take on the lance user to the left and Edward can take on the 
	axe user to the right. Keep Micaiah right behind them so that she can 
	attack from a distance. Just keep moving forward, making use of the 
	bottleneck that's a few spaces below the boss.

Suggestions:
	Unless you plan on using Leonardo, just leave visiting the houses to him. 
	When you get the hand axe, make sure to pass it on to Nolan. Send Nolan 
	and Edward up front and make use of their weapon advantages. Let Micaiah 
	stay right behind those two to get some experience from hitting/killing 
	enemies. The two enemies on the bottom left don't seem to move at all 
	so you can easily take them out. Remember that if you are right next 
	to an archer, they can't hit you back. The boss, Isaiya, has a steel 
	sword that he will drop when he dies. He won't move at all so you can hit 
	him from a distance and basically kill him however you want. You may also 
	want to trade items between characters before finishing this chapter.


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2. Chapter 2 - The Dispossessed [FE2]:


  ______________
 |    X|   |   C|
 |S X  |  X|  X |
 |        X X  X|
 |     |   | X  |
 |-  --------  -|
 |              |
 |      X     X |
 |              |  
 |- ---  ---   -|
 | X |    |     |
 |C  |M O |     |
 |C  | OO    X  |
 |   |O   |     |
 |______________|


Player
Dawn Brigade 5

Enemy
Occupying Army 12

Dropped Items:
	1 Iron Axe
	1 Steel Bow
	1 Chest Key

Items in Chests:
	Bottom Left Chests:
		Top: 1 Wind Edge
		Bottom: 1 Thani
	Top Right Chest: 1 Energy Drop


Units:
	Laura, a level 1 priest, joins your party. She can only heal so make
	sure to keep her in the back and have her heal your characters as
	necessary.
	On turn 3, Sothe, a level 1 Rogue, will also join your party. He will
	enter at the top left of the map as I have marked.

Overview:
	On this map there are ledges that you can go up and down. The enemies
	can also use these ledges so be careful. All of the enemies will attack
	you when you are in range. When Sothe appears, you can use him to open
	chests. He is level one but he has already been promoted. Thus, he
	can pretty much take care of himself. However, you should let your
	unpromoted units get the majority of experience for a while longer.
	Be aware that the enemies with ranged weapons can attack you even
	if they are on another level, however, you can also hit them with
	ranged attacks. Also note that Micaiah and Sothe have an A level
	support with each other. So, you can keep them close together to give
	them both better evasion, accuracy, and strength.

Suggestions:
	I would suggest that you start off by having Nolan block the doorway
	to your right. Position the rest of your party at the bottom except for 
	Edward so that he can attract the enemy directly above you. The two
	closest enemies will attack you and on your second turn you can take
	them out and have Laura heal if necessary. I would suggest moving Sothe
	down when he arrives, so that he can join up with the rest of your
	group and not gain too much experience just yet. The boss is the one
	character who won't move so when you get up to him you can take your
	time and make sure to distribute your items to the right people. Then
	you could have Sothe get the contents of the chest and have Micaiah use
	the Thani tome to take out the boss.


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3. Chapter 3 - A Faint Light [FE3]:

  ______________
 |    |   Y     |      
 |   _| OOY     |
 |  |   OMSO    |
 |  |    O      |
 |__|           |  
 |   X         X|
 |     X  ---   |
 |        | |--D| 
 |        |X    |
 |      X |     |
 |        |   X | 
 |--XX-----     |
 |         X    | 
 | X            |
 |    X  |X|  X |
 |       |+|    |
 |______________|

Player
Dawn Brigade 7

Partner
Independent 2

Enemy
Occupying Army 13

Dropped Items:
	1 Door Key

Stealable Items:
	Discipline Scroll
	1 Hand Axe or 1 Iron Axe
	Some Vulneraries and Herbs


Reinforcements:
	1 Begnion Soldier will come out at the top on turn two next to Aran.
	Unlike Aran, this guy is just another enemy for you to kill.

Units:
	Ilyana, a level 12 Thunder Mage, joins your party. However, there are
	better magic users in the game so I can't really recommend using her
	much.
	You also have two partner units, Kurth and Aimee. They can't fight and
	you can't move them directly. However, after you move Micaiah you can
	have her direct these partner units. I would suggest that you just 
	use the direct -> target command and select a square at the top of
	the map.
	On turn 2, Aran, a level 7 soldier, will come out right at the top
	where you start. You must have Laura talk to him in order to recruit
	him and use him.

Overview:
	The goal is to defeat the boss who is at the bottom of the map. Take
	note now that he has a Discipline Scroll which you should have Sothe
	steal. Also, make note of the thickets and healhedges which will add
	to the evasion of whoever is standing on them. Healhedges will also
	heal a little health each turn for whoever is standing on one. Be
	careful of the archers because they can attack from across walls and
	one of them has a longbow. You can of course hit them back with 
	ranged attacks if you don't want to wait until you get around the
	walls. An enemy drops a door key, but door keys aren't really even
	necessary because Sothe can open doors without them, and any of your
	characters can attack doors to destroy them.

Suggestions:
	First off, you could open the door on the right but I find that it
	may be easier to just send your whole party down the left side. 
	You can take your time with the two knights because they won't move.
	The other enemies will move so don't let anyone get too far ahead.
	Heal as needed and proceed cautiously making use of the thickets. 
	You can let Sothe steal some items including either a hand axe or 
	iron axe depending on which you want. You just have to get the enemy 
	with these axes to equip the one you don't want to steal. Stealing is 
	also a nice way to give Sothe a little more experience. The boss,
	Burton, will not move but his weapon has range so be careful of that. 
	Let Sothe steal the scroll and then Micaiah should be able to easily 
	kill him with her Thani tome.


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4. Chapter 4 - A Distant Voice [FE4]:


Note: 
	From now on at the beginning of each chapter you will start out at 
	your base. Here you can move around items and put them in storage if 
	you need/want to. You can also make use of bonus experience in the 
	manage section. Bonus experience is given after each chapter depending
	on how well you met certain conditions. In example how fast you beat 
	the chapter. So if you want you can give experience to your characters
	to level them up. I'd suggest using exp on low level characters to 
	help them become usable. You can also give characters new skills if you 
	have any such as the discipline skill you should have just acquired. 
	An important thing to note is the info conversations you can read in your 
	base. 1 star means that the conversation is merely interesting/funny. 
	2 stars means that it will usually give you advice on how to handle the 
	next chapter. 3 stars means that you will probably either get a new item or 
	new character. Another thing to do at your base is to buy, sell, or forge 
	items. To do this just go into the Shop menu. Your base is the only place 
	to buy items so make sure you have what you need before you leave. Forging
	items can be useful yet costly. I'd advise making weapons for weaker
	characters that you want to help level up. You can change weight, atk,
	critical rate, and even the color of the weapon. By going to the Library 
	section you can see the bonus exp you've received in previous chapters
	and see info on characters and terms. By going into the Support section
	you can create and work on supports between characters. Each character can
	have a support with any one, and only one, other character. You can get 
	this support up to A rank and you can also erase it if you want to start 
	a different one. One last thing to do at your base is to save the game if 
	you need to.

	Another note is that this is the first chapter in which you get to choose
	which units you want to take into battle and where you want them positioned.
	Of course, some characters must go into battles and you can only position
	your characters on certain spaces.

 
  ______________
 | C           C|
 | X+     X   X+|
 |   | -----|X  |
 |   |      |   |
 | h |------| h |
 |1  |  O  2|X  |
 |- -| OMS  |- -|
 |X   OO OO     |
 |      O       |
 |              |
 |   X  h     h |
 |       X   3  |
 |C             |
 |______________|

Player
Dawn Brigade 9

Enemy
Laguz Bandits 3
Laguz Bandits 5

Dropped Items:
	1 Chest Key

Stealable Items:
	1 Chest Key

Items in Chests:
	Bottom Left Chest: 1 Pure Water
	Top Left Chest: 3,000 gold
	Top Right Chest: 1 Seraph Robe

Items that can be found:
	1. 1 Beastfoe by standing on the space one left and one down from where
	   the top left healing jar is.
	2. 1 coin by standing on the treasure in the northeast corner of your 
	   starting area.
	3. 1 Master seal by standing on the space one left and one down from
	   where the bottom right healing jar is.

Units:
	Meg, a level 3 Armor Sword, will join you if you simply read the info
	conversation entitled "In Town" at your base.


Overview:
	This is our first fight against Laguz. One key thing to remember is
	that they are only dangerous while transformed. Thus, it is easiest to
	take them out when they have a human form. Another thing to notice is
	the holes scattered around the map. You and your opponents will have
	to go around these obstacles. Note that some of the walls can be
	broken and the one laguz above you will try to break a wall down to
	get to you. The healing jars will heal a little health of whoever is
	near them. Sothe and Micaiah can have a couple little conversations 
	in this chapter if you put them next to each other and select "Converse".

Suggestions:
	I suggest you start off by playing defensively. Block off the south
	and let the two laguz down there come to you. While the laguz up top
	is trying to break down the wall, hit him with some ranged attacks to
	take him out. When you go get the coin you can hit the laguz to the
	right with some ranged attacks to take him down. Make your way
	around the map with your stronger units out front to protect your
	weaker ones. The two bosses Agony and Pain will not move so you can
	safely hit them with ranged attacks. Just don't forget to get all of
	the chests before killing everyone.


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5. Chapter 5 - The Lost Heir [FE5]:

  _______________
 |    |  G  |    |
 |   -| G G |   X|
 | X1  X   X|  X |
 |      X X      |
 | X \           | 
 |    |-  -|---  |
 |    |    |     |
 |  X         X  |
 |           X X |   
 |         |  X X|
 |O  O|----|2  XX|
 | OO |      X  +|
 |OVMS|          |
 | O O \     X   |
 |            X  |
 |_______________|

Player
Dawn Brigade 10

Enemy
Occupying Army 19

Other
Daein Warriors 3


Base Conversation Items:
	You can get 10,000 gold by reading the info conversation entitled
	"Sothe" at your base.

Dropped Items:
	1 Vulnerary

Stealable Items:
	1 Master Seal
	1 Shine Barrier
	Some Vulneraries

Items that can be found:
	1. 1 Concoction, go to the space to the right of the top left enemy
	2. 1 coin, go 4 spaces left of the boss

Reinforcements:
	1 Soldier and 1 Fighter appear near the top right and 1 Soldier
	and 1 Fire Mage appear at the bottom right at the end of turn 1.
	2 Soldiers appear at the top left at the end of turn 2.
	2 Soldiers appear at the bottom right at the end of turn 3.
	1 Soldier and 1 Archer appear at the top right at the end of turn 4.

Units:
	Volug, a level 15 Wolf, will join your group if you read the info
	conversation entitled "Nailah" at your base.

Overview:
	Your goal here is to defeat every enemy but first you'll want to go
	up and help out Jill, Tauroneo, and Zihark. Some of the enemies will
	move towards your group and will make use of the ledges. Tauroneo's
	group will get attacked but they should be able to take care of
	themselves for a while. The only problem is that they're stealing
	experience from you! So get up there, protect them, and keep them
	from hogging the experience. You can have Sothe talk to each of them
	but they won't join you in this chapter so the only point in it is
	to see the conversations themselves. Note that the sand will hurt
	your movement a little so be careful of that. This is also the
	first map with enemy magic users. If you've been leveling up
	Micaiah decently like you should be doing, then she should have
	no problem with them. 

Suggestions:
	The enemy with the master seal will start moving toward you from
	the bottom right. So I would have Sothe around there to steal it
	from him when he gets close. Get up around Tauroneo's group and 
	defend there for a bit while being careful of the soldiers that
	appear at the top left. Once you've gotten rid of most of the
	enemies, you can easily go over and take out the boss. He won't
	move but does have a ranged attack so be careful.


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6. Chapter 6 - Raise the Standard [FE6]:


Note:
	This chapter has two parts to it. The second part will start right
	after the first and you will not be able to go to your base in
	between. You will, however, be able to switch items around between
	your characters at the start of part two.


6.1 Stage One [FE6.1]:

  __________________________
 |   |   +  |         |     |
 |   |   XX |         |     |
 |   |  X X |         |     |
 |   |      |         |  X  |
 |   | X    |  ----   |  /--|
 |   |      | |  X \  |  |  |
 |    \     | / X   ---  |  |
 |    |     ||      1    |  |
 |    |     --           |  |
 |    |     XX           |  |
 |    |    2X       X    |  |
 |    |     --X      -    \ | 
 |    |     ||      /| O O \|
 |    |-----||     | |  VOO |
 |    |       -----| |TSM   |
 |    |              | OOO  |
 |    |              | O O  |
 |____|______________|______|

Player
Liberators 13

Enemy
Occupying Army 13
 

Base Conversation Items:
	You can get 1,000 gold by reading the conversation entitled "Outside
	the Village" at your base.
	You can get the Renewal skill by reading the conversation entitled
	"Kurth" at your base.

Dropped Items:
	1 Steel Sword
	1 Hammer
	1 Steel Lance

Items that can be found:
	1. 1 coin can be found as marked on the map, there is a tree 2 spaces
	   to the right of it.
	2. 1 Arms Scroll can be found as marked on the map, there is an enemy
	   1 space to the right of it.

Reinforcements:
	2 Armor Sword and 1 Armor Axe appear at the top right, 1 Pegasus Knight 
	appears at the top middle, and 1 Thunder Mage appears near the boss at 
	the end of turn 1.
	1 Pegasus Knight appears at the far left at the end of turn 4.
	2 Soldiers appear near where the boss was when he is killed.

Units:
	Tauroneo, a level 14 Lance General, Jill, a level 14 Dracoknight, and
	Zihark, a level 3 Swordmaster will join your party as soon as you get
	to your base assuming they survived the previous chapter. Out of the
	three, Jill is a good unit to use. Zihark is already promoted and you
	should already be using Edward instead so you may not want to use
	Zihark much. Tauroneo is also already promoted and not very useful
	except maybe to be a decoy and take hits.


Overview:
	At the beginning this chapter looks quite simple. You and the enemy
	have the same number of units. However, the enemy will be getting 
	a few reinforcements. In particular, watch out for the Pegasus
	Knights because they have very good movement. In general, you'll want
	to advance slowly as a group, making use out of the thickets. Also,
	pay attention to the enemy weapons since they have a decent variety.
	Defeat every enemy to win.

Suggestions:
	By this point if there is a character or two who you've been completely
	ignoring, like I've been doing, then you may want to just start 
	leaving them out of chapters even if you could bring them.
	Let the enemies come towards you so that you can hit them first. Some
	won't move until you're in range so you'll want to put someone with
	the advantage just in range of them. The two Armor knights by the boss
	won't move at all so they're easy kills. The boss, on the other hand,
	will attack you when you get in range. Therefore, put someone like 
	Tauroneo just in his range so that they can take the hit and not die
	from any possible criticals. Then you can let someone else finish off
	the boss. 


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6.2 Stage Two [FE6.2]:

  ____________________________
 |          XX      G G       |
 |          X       GGG       |
 |           X+     G G       |
 |            X      G        |
 |     |  X       X           |  
 |     |  b X   X             |
 |     --X                    |
 |      |---      --------X X-|
 |   X           /   ~   | | ~|
 |  X    1      /~ ------| |--|
 | X      -----/  /           |
 |            /~ /            |
 |           /  /   X         |
 |           ---    b         |
 |                 X X        | 
 |    X        X              |
 |    X      ---              |
 |        --|  |              |
 |       |   ~ |              |
 |       |  ----  TSO         |
 |      -  |     OOMVO        |
 |     | ~ |     OOOOO        |
 |____________________________|

Player
Liberators 13

Enemy
Maradan Army 8
Occupying Army 21

Dropped Items:
	1 Red Gem
	1 Paragon Skill

Stealable Items:
	1 Steel Lance or 1 Javelin, whichever the boss doesn't have equipped

Items that can be found:
	1. 1 Master Seal, 3 spaces down from the mage to the left of the top
	   ballista.

Reinforcements:
	2 Axe Knights appear at the top right corner at the end of turn 5.


Overview:
	This map is pretty big, so just take it one step at a time. First
	you should quickly go up and take out the enemies around the ballista.
	At the end of the first turn, Fiona's group, the Marado Knights,
	will become your allies. They'll move towards the right and most of
	them will be carrying villagers. Thus, they'll need to be protected.
	If Fiona survives, she'll join your group in the next chapter.
	You'll now want to move towards Fiona's group to protect them but
	mounted units will be coming at you from the left so keep some good
	units at the bridge to take them down. Defeat every enemy or just
	kill the boss to win this battle.

Suggestions:
	After you take out the cavalry at the left bridge, I would move
	everyone up to the top right to block off that bridge and protect
	Fiona's group. Once you've handled the majority of enemies there, 
	you can then proceed to go after the ones around the second
	ballista and boss. Be careful, because the boss will attack when
	you get in his range. Thus, I suggest you move slowly into the 
	other enemies' attack ranges so that you can kill them without
	the boss moving. Once the other enemies are gone, you can easily
	take out the boss.


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7. Chapter 7 - A Gathering Hope [FE7]:

  _______________________
 | X1   X    | G |  |    |
 |X          |   |       |
 |   ------  --D--2    X |
 |    /|  | X  X    X   X+
 |    /|G DX -- --     X |
 |    /|  |  |   |       |  
 |    /|--|  |   |  |    |
 | X  /|  |  |    X |----|
 |    /|G DX |    X |    |
 |  X /|  |  |   |  |   G|
 |   ------    X | XD    |
 |          X    |  | G  |
 |           |   |  |    |
 |   ---------   --------|
 |O O ////////  -/       |
 | O O        X          | 
 |VMS			 |
 |_OO____________________|

Player
Liberators 9

Enemy
Occupying Army 19

Base Conversation Items:
	You can get a Brave sword by reading the conversation entitled 
	"Pelleas" at your base.

Dropped Items:
	2 Door Key

Stealable Items:
	Just a couple vulneraries

Items that can be found:
	1. 1 Coin to the right of the guard at the top left
	2. 1 Master Seal to the right of the top middle room (3 spaces right
	   of the door)

Reinforcements:
	1 Soldier and 1 Fire Mage appear at the bottom right at the end of
	turn 1. Tormod, a level 5 Fire Sage, Muarim, a level 19 Tiger, and
	Vika, a level 13 Raven appear at the bottom right at the end of turn
	1.
	2 Soldiers appear at the bottom left and 1 Soldier and 1 Fighter
	appear at the bottom center at the end of turn 6.
	1 Wind Mage and 1 Fire Mage appear around the boss at the end of 
	turn 8.

Units:
	Fiona, a level 9 Lance Knight, will join your group if she survived
	the previous chapter. Have Sothe talk to Tormod in this chapter to
	instantly recruit Tormod, Muarim, and Vika.

Overview:
	To start off you'll want to send Sothe towards the right so that he
	can quickly talk to Tormod when Tormod and his group appear. Other
	than that you should make your way up the left side, possibly splitting
	into two groups. There are 5 prisoners that you should release in order
	to get some extra bonus experience. However, before opening their cell
	doors, make sure that you first kill the enemies in the top left 
	because that is where the prisoners will escape to. Also, make sure to
	wipe out the enemies near the cells before opening them to clear a nice
	path for the prisoners. After you let all of the prisoners escape at 
	the top left, you can proceed to finish off the enemies and have
	Micaiah seize the square the boss is on to win.

Suggestions:
	This chapter is pretty straightforward, just slowly make your way
	through the map, while freeing prisoners and recruiting Tormod's group.
	Watch out for the couple reinforcements that appear at the bottom and
	try to attack you from behind. Note that the boss and the two archers
	by him will not move. The boss is pretty powerful and the square he
	is on will heal 3 health each turn. A good weapon to take him out might
	be the hammer you should have. Also, if you want to try and squeeze 
	some extra experience out of the boss you could stand units by him that
	you know won't kill him and that won't die themselves. You can let the
	boss attack you so you gain experience. Then he can heal himself with
	vulneraries to have this continue for a while. It's kind of a cheesy
	way to get some extra experience but use it if you want to.


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8. Chapter 8 - Glory Unwanted [FE8]:

  _________________________
 |                         |
 |                         |
 |  VR       X          X  | 
 |   N        X X          |
 |                         |
 |                       4 |
 |       G  O              | 
 |           S    G  3     |
 |      G   OMO            |
 | X         O             |
 |  X             G        |
 | X                       |
 |1      G   X  G      X X |
 |                      X X|
 |  X                 X  X |
 |           To          + |
 |          M Vi           |
 |    2X                   |
 |                         |
 |_________________________|

Player
Liberators 12

Enemy
Occupying Army 16

Other
Prisoner 6

Note: 
	Jill, Tauroneo, and Fiona cannot be used this chapter

Base Conversation Items:
	You can get a Restore Staff by reading the conversation entitled 
	"Tauroneo" at your base.
	You can get an Ashera Icon by reading the conversation entitled 
	"Vika" at your base.

Items that can be found:
	1. 1 Coin at the far left on the same line as the bottom left prisoner
	2. 1 Coin 2 spaces up and 4 right of the bottom left
	3. 1 Coin 3 spaces right of the prisoner on the same line as Sothe
	4. 1 Arms Scroll at 1 space left and 5 down from the top right

Reinforcements:
	1 Dracoknight appears at the bottom right at the end of turn 1.
	2 Bandits appear at the bottom center at the end of turn 2.
	1 Thunder Mage and 1 Fire Mage appear at the left center at the
	end of turn 5.
	2 Dracoknights appear a little bit above the boss at the end of
	turn 7.

Units:
	Rafiel, a level 12 Heron and Nailah, a level 33 Wolf will join
	you at the beginning of the chapter and they must be used this
	chapter. Note that for any chapter you have a character such as
	Rafiel who can make another character move again and there's no turn
	limit, you could potentially take as many turns as you want just 
	having one character move and then use vigor to let them move again.
	Thus, the user of vigor can get as much cheap experience as you want 
	at the cost of your turn amount. 

Overview:
	First off, the mud throughout this map will seriously hinder your
	movement. You'll want to try and move as fast as possible to protect
	all of the prisoners. What makes things especially difficult is the
	Dracoknight that appears because its movement is not hindered. Once
	you've gotten rid of the enemies that try to take out the prisoners, 
	you can move in to get rid of the boss and the enemies around him.

Suggestions:
	You can leave the left side to the wolves and the bottom to Tormod's
	group if you want. Your main group will want to fend off the enemies
	at the top but also try and move quickly to the right. The boss won't
	move but the enemies around him will when you get in range.


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9. Chapter 9 - One Survives [FE9]:

  _________
 |         |
 |      3  |
 |2    X X |
 |      X  | 
 |      +  |
 |         |
 |      M  |
 |         |
 |___1_____|

Player
Liberators 1

Enemy
Occupying Army 3

Base Conversation Items:
	You can get 10,000 gold by reading the conversation entitled 
	"Pelleas" at your base.
	You can get a Pass Scroll by reading the conversation entitled 
	"Jill" at your base.

Dropped Items:
	1 Vulnerary

Items that can be found:
	1. 1 Olivi Grass 3 spaces to the right of the bottom left
	2. 1 Coin 2 spaces down from the top left
	3. 1 Coin 1 space down and 3 left from the top right

Units:
	The Black Knight will join you at the start of this chapter.



Overview:
	It looks like you only have Micaiah but once you start the chapter, 
	the Black Knight will appear in front of you to help you. Also, the 
	map will change to fog of war and more enemies will come in to hide 
	in the fog. All you have to do is make your way to the boss and kill 
	him to win. Just be a little cautious because enemies will come at 
	you from all sides.

Suggestions:
	This is a good chapter to finish leveling Micaiah up to level 20. Just
	use the Black Knight as a shield and let Micaiah get the kills. If
	you get Micaiah up to level 20 then you can pretty much just let the
	Black Knight handle everything. You may want to try and stay in a 
	corner and let the enemies come to you. Then move counter-clockwise
	to pick up the items. After that just finish off the boss.

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E1. Endgame - Daein, Arise! [FEE1]:

  ______+______
 | CC --X-- X C|
 |  X  X X   X |
 | X           |
 |      X      |  
 |-X --   -- X-|
 ||  |     |  ||
 |             |
 |-  ---D---- -|
 |   X | | |  C|
 | X   | | |   |
 |    X       C|
 |         |   |
 |X---  -------|
 | |X      X   |
 | | X         |
 |         X   |
 |- ------- -- |
 |       X   | |
 | C ---- ---| |
 |---|X      | |
 |---- ----- |X|
 | O | | X   | |
 |OOO          |
 |VMOO         |
 |OSO       X  |
 |___O_________|

Player
Liberators 12

Enemy
Occupying Army 23

Note:
	Tauroneo cannot be used this chapter.

Base Conversation Items:
	You can get a Thani Tome by reading the conversation entitled 
	"Fiona" at your base.
	You can get a Blue Gem by reading the conversation entitled 
	"Volug" at your base.

Dropped Items:
	1 Chest Key

Stealable Items:
	2 Heal or 2 Physic (if you can get the healers to hold the Heal staves)
	1 Concoction
	1 Fire or Elfire (if you can get Fire to be equipped)

Items in Chests:
	Bottom Section:
		Chest: 
		      	1 Reaper Card
	Middle Section:
		Bottom Chest:
			1 Speedwing   
		Top Chest:
			1 Unlock Staff
	Top Row:
		Left Chest:
			1 Coin
		Middle Chest:
			1 Parity Scroll
		Right Chest:
			1 Vantage Scroll

Reinforcements:
	2 Thieves appear at the middle right entrance at the end of turn 1.
	1 Wind Mage, 1 Fire Mage, and 1 Fighter appear at the bottom left
	at the end of turn 2.
	2 Fighters appear at the middle right entrance at the end of turn 3.
	2 Myrmidon appear at the middle left entrance at the end of turn 5.
	1 Wind Mage, 1 Fire Mage, and 1 Fighter appear at the bottom left
	at the end of turn 6.
	2 Fighters appear at the middle right entrance at the end of turn 9.
	2 Armor Axes appear in front of the boss when you get to the top level.

Overview:
	You now have two very powerful units that you can use, Nailah and the
	Black Knight. However, you should want to level up the rest of your
	party so try and use these two only when necessary. Your goal is to
	get to the top and seize the square Jarod is on. You'll want to split
	into two groups in order to move up quickly and efficiently. Also, 
	you'll need to move fast to take out the thieves that come in so that
	they don't get all the items from the chests. Kill the boss and have
	Micaiah seize the space to beat the first part of this game!

Suggestions:
	You should definitely split up since most of the stairways can only
	be traversed single file. Just try to move up quickly and make use
	of weapon advantages. Rafiel can also come in very handy since he can
	allow units to move again and he can heal a little health each turn for
	whoever is standing next to him. Jarod and the couple enemies around him 
	don't move so they should be easy enough to handle. Since Jarod can 
	heal, you could try to get some extra experience like in chapter 7. Most
	of the chest items are pretty good so don't forget to get them all. As 
	for the reinforcements that appear at the very bottom, you could let 
	them come up to you so that you can easily handle them as they try to
	get up the ledges/stairs.

Note:
	At the end of this chapter, Micaiah will change classes automatically.

				Part I Fin

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II. Part Two - Of Countries and Kings [FEII]:

10. Prologue - On Drifting Clouds [FE10]:

  ________________
 |                |
 |                |
 |   M          X |
 |  E             |  
 |        X       |
 |                |
 |        NL      |
 |              X |
 |                |
 |                |
 |  X             |
 |           X    |
 |              X |
 |                |
 | X           X+ |
 |______X_________|

Player
Crimean Army 4

Enemy
Imperial Knights 9

Dropped Items:
	1 Short Axe

Units:
	With the start of the second part you now have all new units.
	Elincia, a level 1 Queen, will be the main character for this part
	but don't use her too much yet since she is already fully promoted.
 	Marcia, a level 5 Falconknight, Nealuchi, a level 22 Raven, and Leanne, 
	a level 5 Heron, will also be a part of your group at the start of this 
	chapter. Haar, a level 11 Dragonmaster, will join your group if you have 
	Marcia talk to him. He appears at the top left at the end of turn 1.

Overview:
	Your goal is to survive and protect Leanne for 8 turns. The map is
	very straightforward, just kill all the enemies or last turn limit
	and this chapter is done.

Suggestions:
	You'll want to quickly take out the enemy that's right about Nealuchi
	then have Leanne move towards the top left corner to keep her safe.
	You should also make use of her ability to let units move again.
	Don't move Marcia too far away from the top left area until you
	recruit Haar. Then send your units downward to take on the enemies.
	All the enemies, including the boss, will attack when you're in
	range so be careful. Haar will probably be your best bet for taking
	out the boss and getting his short axe.


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11. Chapter 1 - Winds of Rebellion [FE11]:

  ________________
 |---- --|  X X   |
 |-|    /|   X    |
 |    X /|   +    |
 |     X/|        |
 |----  /|X       |
 |_ _| B  X       |
 |      N X    X  |
 |      ------- --|
 |      |/////| |/|
 | ---  |_____| |/|
 ||_ _| |  |  | | |
 |-- -- -- -- |X| |
 | |X|  X    X  | |
 |________________|
 
Player
Independent 2

Enemy 
Rebel 9
Volunteer 4

Dropped Items:
	1 Vulnerary
	1 Antitoxin
	1 Herb

Stealable Items:
	2 Coins
	1 Herb 

Items in Houses:
	Top House:
		1 Ashera Icon
	Middle House:
		1 Steel Axe
	Bottom Row:
		Left House:
			1 Javelin
		Middle House:
			1 Concoction
		Right House:
			1 Spectre Card

Reinforcements:
	1 Bandit appears at the bottom entrance and 1 at the left
	entrance at the end of turn 7.

Units:
	In this chapter you once again start off with new units.
	Brom, a level 2 Axe General, and Nephenee, a level 1 Halberdier
	will be your only units to start with.
	Heather, a level 7 Rogue, will appear at the bottom right at the
	end of turn 2 and can be recruited by having Brom or Nephenee talk
	to her.

Overview:
	Your goal here is to defeat the boss but you'll want to go around
	getting the items and recruiting Heather first. Also, be careful
	of the bandits that come in because you don't want them to stop you
	from getting the house items. The boss will move once you attack
	him so be careful of who you keep in his range.

Suggestions:
	Leave the enemies that are directly to your right alone at first so
	that you can get to Heather more quickly and you'll then have her
	to steal the coin off of the one enemy. You'll want to quickly off 
	the two enemies above you and make your way down using the ledge
	directly below you. You don't really have to worry about the houses
	just yet, you just have to make sure you get back up there by turn
	8. By moving quickly down you can recruit Heather as soon as she 
	appears and then off the enemies around the bottom. Visit the houses
	and get back up to where you started. Once you've gotten everything
	it shouldn't be too hard to off the enemies at the right since none
	move until attacked.


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12. Chapter 2 - Tides of Intrigue [FE12]:

Note:
	From now on you'll have access to your base again.

  __________________________
 |     |L       --  L -----|
 |    --X     X   X   X  XX+ 
 |    /  /___  /\  /\  X X |
 |   |   |   | | -- | X   /|
 |   |   |_ /  |  _ | XX / |
 |   |  O  |    \| | \   | |
 |  /-OO O    X    | |   | |
 | /  O O O  X     |_/ --  |
 |/     O  -----    L   X| |
 |   -- L -| ~ \-  X     | |
 |--|  |---|  ~ \\ X     \ |
 |         | ~  | \-  |   \|
 |_________/____|___\----_X|

Player
Azure Army 8

Enemy
Felirae's Army 1
 

Base Conversation Items:
	You can get a Talisman by reading the conversation entitled 
	"Elincia" at your base.
	You can get an Elixir by reading the conversation entitled 
	"Geoffrey" at your base.

Dropped Items:
	1 Torch (top row of enemies, second from left)
	1 Vulnerary

Stealable Items:
	1 Secret Book (boss has it)
	1 Coin (enemy in bottom right corner)
	A couple Vulneraries

Items that can be Found:
	1. 1 Discipline Scroll can be found where the enemy is standing at
	   the bottom right corner (bottom row, last column).

Reinforcements:
	1 Soldier, 1 Halberdier, and 1 Thunder Mage appear at the bottom left
	corner at the end of turn 5.

Units:
	Lucia, a level 14 Swordmaster, Lethe, a level 21 Cat, and Mordecai, a
	level 16 Tiger will join your party at your base screen. Nealuchi
	and Leanne will rejoin your party at the start of the chapter.


Overview:
	This is another fog of war map, so you'll have to be cautious while
	you move forward. You can use the lanterns scattered around the map
	to aid your vision. Leanne will die from basically anything and if she
	dies it is game over, so be very careful with her. The enemies lower
	down will move except for the one in the right corner. The top enemies,
	including the boss, will not move except for a couple that are a little
	lower down on the right. Be careful when you reach the cluster of
	enemies at the top right, one of the lower ones has a killer lance
	and another has a ranged attack. The boss has two armor enemies right 
	in front of him. The boss has Elwind so be careful when attacking the
	knight directly in front of him. Defeat the boss to win.

Suggestions:
	I would suggest first forming a wall with Nephenee and Brom to take
	on the lower enemies. Then you can move up and pick off the ones up
	top since they won't move. Since several reinforcements appear at the
	lower left corner, you'll want to be prepared to take them out when
	they show up. Once you get rid of the enemy at the right with the
	killer lance you should have no problem with rest. Just be careful
	of the boss since he has ranged magic and you first have to take out
	an enemy directly in front of him. Also, be sure to steal the secret
	book off of him before killing him.


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13. Chapter 3 - Geoffrey's Charge [FE13]:

  ________________
 |- -----X----- --|
 |     X|+|X      |
 |    X | |  X  X |
 |     X|D|      X|
 |     c| |c   |  |
 |  X --- ---  |  |
 |--D-|        |  |
 |3| |      |  |  |
 | | |  X X |X |  |
 |  X  t X  |c | X|
 | t  tt  X - --  |
 ||    t        X |
 ||t         X   t|
 ||tt   X  ----- -|
 |-------  X |t   |
 | X    1  ---tX  |
 |XX     --tttt X |
 |   tt     tt2   |
 | ttttt X  XtXX  |
 |X tttt          | 
 |X ttt        X  | 
 | tttt  ----- X--|
 |             Xt |
 |-----        tt |
 |t       tt tttt |
 |     X     X    |
 |    X   X       |
 |  X       X X   |
 | X              |
 |                |
 |	          |
 |       O        |
 |      O O       |
 |-| OO Y Y O     |
 |_| Y Y Y Y Y    |
 |    Y Y   Y     |
 |________________|

Player
Royal Knights 6

Partner
Royal Knights 10

Enemy
Rebel Army 42

Base Conversation Items:
	You can get a Brave Lance by reading the conversation entitled 
	"Elincia" at your base.
	You can get a Silver Axe by reading the conversation entitled 
	"Kieran" at your base.

Dropped Items:
	1 Wo Dao
	1 Vulnerary
	1 Steel Blade
	1 Steel Lance
	1 Speedwing

Items that can be Found:
	1. 1 Arms Scroll 15 spaces down and 6 right (the row below the left
	   castle wall 1 space below the right half of the fence that 
	   extends the wall) 
	2. 1 Coin 17 spaces down and 3 left (the marking on my map shows it
	   best since it's right by a bunch of trees)
	3. 1 Coin 7 spaces down the left column (1 down, 2 left of the left
	   door)

Reinforcements:
	1 Fire Sage, 1 Armor Sword, and 1 Soldier appear at the top right
	at the end of turn 3.
	1 Sword Knight and 2 Lance Knights appear at the left, right below
	the castle walls at the end of turn 5.
	2 Axe Knights appear at the left, right below the castle walls at
	the end of turn 6.
	2 Axe Knights appear at the left, right below the castle walls at
	the end of turn 7.
	1 Sword Knight and 2 Lance Knights appear at the left, right below
	the castle walls at the end of turn 11.
	2 Axe Knights appear at the left, right below the castle walls at
	the end of turn 12.
	2 Soldiers appear at the top right at the end of turn 15.

Units:
	Another chapter with all new units to start off with. This time you
	get Geoffrey, a level 15 Lance Paladin, Kieran, a level 11 Axe Paladin,
	Astrid, a level 2 Bow Paladin, and Makalov, a level 7 Blade Paladin.
	Marcia will also be joining you again to start this chapter.
	Danved, a level 9 Halberdier, will join you if you read the 
	conversation entitled "Calill's Shop" at your base.


Overview:
	To start off you definitely want to take a look at the map, since it's
	pretty long. The first half is pretty straightforward though, so you
	can pretty much just march forward up until you get to the castle
	walls. Once there it gets a little more annoying since the catapults
	will be hitting you from a distance. Also, keep Marcia away from
	all the bow users up top since they can kill her pretty easily. If 
	you want her to get a lot of experience then you can let her handle
	the lower left enemy reinforcements. The enemies up top won't move
	except for the reinforcements so they should be fairly easy to pick
	off. Have Geoffrey seize the square the boss is on to win.

Suggestions:
	For the first half of this chapter you can just march along easily
	enough. You can let your friendly units help out some to make things
	run smoother. However, once you get inside the castle walls you should
	just have them target some area to be a catapult distraction and 
	nothing more since you can take on the rest of the enemies easily and
	get more experience. You'll want to split into two groups to handle
	the left and right sides. Also, you should leave a couple units back
	to deal with the lower reinforcements and I feel that one of them
	should be Marcia since she'll have a rough time with the bow users.
	The boss is a Swordmaster with a sword that adds to his critical hit
	chance and he drops it when he dies. Thus, you don't want him to use
	it even once so hit him with ranged attacks to take him down.


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E2. Endgame - Elincia's Gambit [FEE2]:

  ______________________
 |   |   | E |   | |\   |
 |Y  |OO |   | O | |\   |
 | |O Y Y|Y Y|Y  | |\   |
 | | ----- O --- -O|\   |
 | |     YOY Y   O |\   |
 | ------   O --- Y|\   |
 |M  1--|  -- | |  |\   |
 |---   |Y Y  |    |\   |
 |   -X ------- -  |\   |
 |   X X    X      |\   |
 |-----         ---|\X X|
 | X   XX X  X     |\   |
 | -------------   |\   |
 |X  XX|--    -|   |\  2|
 |    X|  X  X |   |\   |
 |   X |  X    |-D-|\  X|
 |\    | XXX --| X |--  |
 |\    |        X       |
 |\ X /|  X           X |
 |  X /| X X     X -----|
 | X X/| XXX    XXX-----|
 |________+_____________|

Player
Crimean Army 10

Partner
Crimean Army 12

Enemy
Rebel Army 40

Base Conversation Items:
	You can get a Physic Staff by reading the conversation entitled 
	"Haar" at your base.

Dropped Items:
	1 Tomahawk
	1 Energy Drop
	1 Silver Greatlance
	1 Nullify Scroll

Stealable Items:
	4 Coins
	1 Reaper Card
	1 Dracoshield
	Several Vulneraries

Items that can be Found:
	1. 1 Olivi Grass 3 spaces to the right of where Marcia starts
	2. 1 Arms Scroll 7 spaces up from the bottom right corner

Reinforcements:
	1 Thunder Sage and 2 Halberdiers appear to the right of the boss
	at the end of turn 1.
	1 Warrior and 2 Halberdiers appear at the bottom left at the end of
	turn 2.
	1 Sword General and 1 Lance General appear to the right of the boss
	at the end of turn 3.
	1 Thunder Sage and 2 Swordmasters appear at the bottom left at the
	end of turn 4.
	1 Sword General and 1 Lance General appear to the right of the boss
	at the end of turn 5.
	1 Thunder Sage and 2 Swordmasters appear at the bottom left at the
	end of turn 6.
	1 Thunder Sage and 2 Halberdiers appear to the right of the boss
	at the end of turn 7.
	1 Thunder Sage and 2 Swordmasters appear at the bottom left at the
	end of turn 8.
	1 Thunder Sage and 2 Halberdiers appear to the right of the boss
	at the end of turn 9.
	1 Warrior and 2 Halberdiers appear at the bottom left at the end of
	turn 11.
	1 Sword General and 1 Lance General appear to the right of the boss
	at the end of turn 12.

Units:
	Calill, a level 6 Fire Sage, will join you if you read the 
	conversation entitled "Calill" at your base.
	Marcia will appear above the top left sandbag as soon as you
	start the chapter.
	Geoffrey, Kieran, Makalov, Astrid, Danved and a couple friendly units
	will appear at the top right at the end of turn 7.


Overview:
	Another large map but this time your goal is to either simply defend 
	for 15 turns or kill the boss. If you're just going to defend then
	just block off the sides and chip away slowly at the enemies. If you
	want to go for the boss, then move down both sides and meet up in
	the middle area. Once you've gotten rid of the enemies there you
	can send a couple units down the left path and the majority of your
	forces down the right path. Geoffrey's group will arrive after turn
	7 ends and you can rush them down to help take on the main group of
	enemies around the boss. Be careful once you get around the middle
	area because some enemies have longbows and these can really hurt your
	flyers. The boss and the enemies around him will move when you get
	in range. Thus, it'll be tricky to get the dracoshield off of the one
	enemy left of the boss. You're going to want to lure the boss and the
	other enemies in and when you get Heather to steal the dracoshield,
	you'll want to finish off the boss on that turn.

Suggestions:
	Make your way down both paths and gather in the middle area. You should
	let your friendly units help out since there are so many enemies. 
	Calill has a meteor tome so you can have her stand up top and provide
	support for your other units. You can also let your friendly units
	distract the longbow users to help you out. A couple units such as
	Brom, Marcia and Nealuchi should be sufficient to handle the lower
	left so you can send the majority of your units in towards the boss.
	Carefully lure the boss and the enemies around him to you and steal
	the dracoshield if possible before finishing off the boss to end the
	second part.
			
	
				Part II Fin



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III. Part Three - Intersecting Vows [FEIII]:


14. Prologue - The Great Advance [FE14]:

More Coming Soon!

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Frequently Asked Questions [FEFAQ]:

  1.	Are Roy and Marth in this game?
	NO.

  2.    What controllers can I use for this game?
	You can use the Wiimote, the classic controller or the Gamecube controller.

  3.	Is <insert name here> good?
	Possibly, and hopefully I'll add in a character section later on to
	discuss my opinions for characters. Stat increases are random, however, 
	so it is hard to say that a particular character will always be good or bad.

  4.	Is it necessary to play Path of Radiance in order to understand this
	game?
	No, you can enjoy this game without having played its prequel. However,
	I thought Path of Radiance was fun and would suggest that you play it.

  5.	How does transferring data from Path of Radiance to this game work?
	If you have a Gamecube memory card inserted that has a Path of Radiance
	save file and this file contains an epilogue save, then you can use
	this when you start a new game. Some people have reported problems with
	this and I believe the problem is that it won't work if you have an
	easy mode Path of Radiance save. When I tried this I was able to use
	my Hard mode save only after I deleted off my easy mode save. This still
	may not work so if you are having problems I suggest you contact Nintendo.

  6. 	Are all of the Path of Radiance characters in this game?
	Everyone from Path of Radiance will join your group except for Largo
	who will just make a very small appearance. Also, for some reason
	Devdan calls himself Danved now o_0.



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Legal [FELEG]:

	This FAQ/Walkthrough is copyright 2007 Ask_B_007.

	Sites with permission to host this FAQ:

		www.Gamefaqs.com
		www.neoseeker.com
		www.1up.com
		www.supercheats.com
		www.cheatcc.com
	
	If you want permission to post this faq on your site or use portions
	of it for non-profit email me at [email protected] and I will
	probably give you permission.


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Thanks [FETHX]:

	Thanks to the sites that are hosting this FAQ. 

	Also, thanks to everyone who helped make the Fire Emblem: Radiant
	Dawn game.

	And of course, thanks to you for reading this.



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