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Online Multiplayer Guide

by MercilessOne987

=============================================================================
                     |||  SYPHON FILTER: DARK MIRROR  |||
=============================================================================

Online Multi-player FAQ version 0.92

Written by: MercilessOne

  
  Table Of Contents
  +===============+
   1) Version History
   2) Introduction
   3) Controls
   4) Teams 
   5) Levels & Game-types
   6) Ranks & Badges
   7) Weapons 
   8) Cells & Buddies
   9) Miscellaneous Tips
  10) Legal Information



=============================================================================
1) Version History
=============================================================================

So yeah, this is the version history, complete with dates and updates on the 
guide. I'm working on it little-by-little, and continually updating pieces of 
information, since online gameplay has a lot in store. Sorry if some of the
sections are still under construction.

01-05-07 - [Version 0.92] Another mini-update. Fixed a few errors I saw 
           reading through the guide. Added somemore info bits to some 
           sections.

01-04-07 - [Version 0.91] A slight update. I fixed the section with the 
           badges and corrected a few grammatical errors. 

01-03-07 - [Version 0.90] UPDATE! Again I've come to add more things. 
           Weapons guide and a few new tips from yours truly on the Misc. 
           Tips section of the guide. New year, which means a fresh batch of
           newbies are coming to this game. >_<

12-15-06 - [Version 0.88] UPDATE! It's been over a month since I've touched 
           this. Added views on weapons, and removed K-Bar from list of 
           misc. weapons. Sorry, that was my bad. THERE IS NO K-BAR IN 
           ONLINE! OKAY?!

11-11-06 - [Version 0.87] UPDATE! Finally, I got my ass into updating this 
           thing. Anyway, thanks a million to cloudstrife07 for helping
           me with weapon stats. NOTICE: Have a tip, trick, or hint you'd 
           like for me to include in this guide? Then simply talk to me on 
           the message board, or just email me. Include your username and 
           online name. Cheers.

10-20-06 - [Version 0.85] Added more stuff in Misc. Tips section. Refined 
           some sections. (Special thanks to cloudstrife07 for the added 
           tips and information)
           
10-20-06 - [Version 0.8] Added stuff in Misc. Tips section (#9). NOTICE: Have
           a tip, trick, or hint you'd like for me to include in this guide?
           Then simply talk to me on the message board, or just email me. 
           Include your username and online name. Cheers.

10-19-06 - [Version 0.7] Fixed a few sections, added weapons section (still 
           under construction) NOTICE: If you have any tip and hint that 
           you want to add in the FAQ, tell me on the message board, as I'm
           always on.

10-18-06 - [Version 0.6] Edited a few sections, added legal information, 
           ranks/badges, and finished up levels guide.

10-17-06 - [Version 0.5] Started guide. Added table of contents, some game
           information, controls, and introduction.



=============================================================================
2) Introduction
=============================================================================

Welcome to the world of Syphon Filter! This is the latest installment of the
franchise for the Playstation Portable (PSP). This time, you get to play as 
Gabe Logan, the star of the original Syphon Filter. This game is easily one 
of the best PSP titles to date, with advanced AI, a multitude of features and 
gameplay options, and gorgeous graphics for a handheld system.

Single player is where you should spend most of your time if you are just 
starting out, since you can practice kills, moves, and different types of 
guns before you jump into the online bandwagon. You'll find that 
single-player is relatively easy and can be beaten within a few hours. Online 
multi-player is a whole new adventure with more guns and facing off against 
other players like you in a massive online community!

Online is MUCH harder and more fast-paced than single-player. I tell you this 
because there are players out there who have an advantage(s) over you and are 
far more skilled. This guide is meant to help you in the online game, and to 
show you the different weapons, and other things you can unlock and help you 
through your game.

So let's begin.



=============================================================================
3) Controls
=============================================================================

Syphon Filter has some controls that are a bit difficult to get used to. And 
multi-player is no exception, especially if you expect to even stand a chance 
against other players. As for me, I'm currently using standard settings. 
Though it's harder to aim perfectly with this set-up, it is the default one 
and I never really bothered to use other control set-ups.

NOTE: I'll assume that you have Target Lock set to "enabled" (it's in 
options). This basically enables lock-on, which means whenever you hold down 
the [R] button, you'll automatically lock-on on someone. If you don't do this 
(or if you're playing multiplayer), then you will kinda sorta zoom in a 
little when you press the lock-on button.  It'll slow down your sensitivity a 
little, so it'll be a bit easier to precisely aim with your shots.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MENU
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D-PAD: Menu navigation
[X]: Choose selected item/skip cutscene
[TRIANGLE]: Previous screen
[L]/[R]: Cycle through online menu screens
[START]: Open pause menu

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
STANDARD (FREE AIM)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D-PAD [UP]: Interact (jump, crawl, etc.)/Zoom in
D-PAD [DOWN]: Crouch/Zoom out
D-PAD [LEFT]: Use selected gadget
D-PAD [LEFT] (HOLD): Gadget selection screen
D-PAD [RIGHT]: Cycle through weapon firing mode (change ammunition or firing 
type)
D-PAD [RIGHT] (HOLD): Weapon selection screen
ANALOG STICK: Move forward or backward/strafe
[L](WITH SCOPELESS WEAPON)(HOLD): Lock on to target (press it again quickly 
to switch to another target)
[L](WITH SCOPED WEAPON)(HOLD): Enable zoom (press up or down on the D-Pad to 
zoom in or out)
[R]: Fire
[X]: Aim down
[CIRCLE]: Aim right
[TRIANGLE]: Aim up
[SQUARE]: Aim left
[START]: Pause
[SELECT]: Command (when you have a teammate in combat with you, use this to 
issue orders like "follow me", "take cover", etc.)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ADVANCED (FREE AIM)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D-PAD [UP]: Interact (jump, crawl, etc.)/Zoom in
D-PAD [DOWN]: Crouch/Zoom out
D-PAD [LEFT]: Use selected gadget
D-PAD [LEFT] (HOLD): Gadget selection screen
D-PAD [RIGHT]: Cycle through weapon firing mode (change ammunition or firing 
type)
D-PAD [RIGHT] (HOLD): Weapon selection screen
ANALOG STICK: Aim
[L](WITH SCOPELESS WEAPON)(HOLD): Lock on to target (press it again quickly 
to switch to another target)
[L](WITH SCOPED WEAPON)(HOLD): Enable zoom (press up or down on the D-Pad to 
zoom in or out)
[R]: Fire
[X]: Backpedal
[CIRCLE]: Strafe right
[TRIANGLE]: Move forward
[SQUARE]: Strafe left
[START]: Pause
[SELECT]: Command (when you have a teammate in combat with you, use this to 
issue orders like "follow me", "take cover", etc.)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CLASSIC
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
D-PAD [UP]: Interact (jump, crawl, etc.)/Zoom in
D-PAD [DOWN]: Crouch/Zoom out
D-PAD [LEFT]: Use selected gadget
D-PAD [LEFT] (HOLD): Gadget selection screen
D-PAD [RIGHT]: Cycle through weapon firing mode (change ammunition or firing 
type)
D-PAD [RIGHT] (HOLD): Weapon selection screen
ANALOG STICK (RIGHT/LEFT): Turn
ANALOG STICK (UP/DOWN): Move forward/backward
[L](WITH SCOPED WEAPON)(HOLD): Enable zoom (press up or down on the D-Pad to 
zoom in or out)
[L](WITH SCOPELESS WEAPON)(HOLD): Do the kinda sorta zoom I mentioned earlier
[R](WITH SCOPELESS WEAPON)(HOLD): Lock on to target (press it again quickly 
to switch to another target)
[X]: Fire
[CIRCLE]: Strafe right
[TRIANGLE]: Snap to wall
[SQUARE]: Strafe left
[START]: Pause
[SELECT]: Command (when you have a teammate in combat with you, use this to 
issue orders like "follow me", "take cover", etc.)



=============================================================================
4) Teams
=============================================================================

As you can see, there are two sides to each game. Team one are the IPCA 
agents. They wear black and grey combat uniforms. Team two are the 
Brotherhood or Red Section. They are generally marked by most players as the 
"terrorists" due to their objectives and use of communication among one 
another, and that is how I will note them as in this guide. The weapons, in 
my opinion, on the IPCA agent side, are somewhat better than the terrorist 
side.

Whatever it be, all teams have the same functions (ex: walking around, 
picking up a weapon, healing someone, etc.) The main differences would have 
to be the objective games you play (terrorists are usually involved doing 
something bad or malicious, while the IPCA agents do the total opposite). 

Different teams add for some interesting and enjoyable fights among players.
And whatever level it is, or whatever game type you're playing, there will 
always be a side that has an advantage over you, which isn't all bad, but 
can lead to tougher matches.



=============================================================================
5) Levels & Game-types
=============================================================================

THE LEVELS
-=-=-=-=-=
There are a total of 5 levels to play with in online. The levels all seem to 
be the same size (from what I've experience), and it shouldn't be too much a 
problem to navigate through them. Each level presents its own array of traps, 
hazards, rooms, crates with weapons, and strategic locations for players who 
are keen in using the environment to their advantage. Also, certain weapons 
are proven to be advantageous in certain levels, so know which one to use!

From personal experience, the Canyon is the easiet level of the bunch, and 
should be your first to test out your skills online against some fairly 
inexperienced players like yourself if you are just starting out. The 
hardest levels (IMO) would have to be Shanty Town and Weapons Plant. These 
levels will really test your close-quarter combat and sneaking skills. Be 
prepared for the worst if you're playing in any of these levels.


Canyon
------
An easy and basic level. It's fairly small, but offers good places for some 
decent sniping and grenade throwing. One of the best levels for long-range 
weapons. Hide in the tunnels for protection against everything being thrown 
and shot at you and don't forget about setting mines in inconspicious places. 
Both starting points have pathways that lead down into the canyon. There's a 
SMAW (see weapons section for more info) located on a cliff over-looking one 
of the respawn points and a crate with M67 grenades (see weapons section for
more info) located on the bottom of the canyon.

Refinery
--------
Another relatively easy level. This one is perfect for camping (good lord) 
and mass-spamming. It isn't normally recommended, but if you must insist in 
order to win and don't care about playing a fair game... then go. The huge 
tanker at the center can be used for a decent sniping area. Just watch out 
for the flames if you haven't gotten the wrench yet. Also, take note that 
the terrorists have access to a passageway leading to the upper-level 
platforms at the beginning. The top of the building is probably the best 
spot for snipers. Find your way up to the top and take the DSC-1 Thermal 
(see weapons section for more info) located near the center if you don't 
already have some kind of sniper rifle. Just stick around and mindlessly 
pick-off opponents. The agents have easy access to an MGL (see weapons 
section for more info), which will make games at this level extremely 
unfair and cheap should it fall into the wrong hands. Don't forget, again, 
about mines. They're perfect for this level. Lay them behind support-beams 
or corners where they're hard to disarm. Makes for an excellent trap, or 
surprise kill. Bring grenades if you have them, as they work well here 
too. There are only two respawn points for both teams on this level, and 
it should be obvious to you once you've played here.

Detroit
-------
One of my favorite levels. It's mostly open space with a few surprises. If 
you have grenades, by all means, throw them once you're out and about! There 
are some hiding places, but none are too good. Once again, laying laser mines
(see weapons section for more info) will be very effective in this level, 
especially if you don't want anyone getting near you while you're at the 
upper level. There are multiple respawn points, so watch out when someone 
comes rushing out. Once again, snipers will be the more effective members of 
your team. Stand on any side at the very end of the level and snipe like 
crazy. Watch out for grenades flying everywhere. Always stay at the top, 
unless of course, there are grenades and all sorts of shooting involved. 
Whatever you do, don't ever hide in any of the shafts with the ladder. It's 
easy to get killed in there. You'll find all sorts of weapons like grenades, 
a sniper rifle, and a Desert .50 (see weapons section for more info) on the 
very ends of the level. There's a SMAW hidden somewhere in a corner, but 
I'll leave that up to you to find it.

Shanty Town
----------- 
CLOSE-QUARTER COMBAT!!! Bring mines, again. But you can bring grenades, only 
if you know the trick for some easy kills in the beginning. Try not to get 
on the mud on the lower section of the level. It will slow your movement and 
make it harder for you to avoid any oncoming fire from enemies. SHOTGUNS!
Bring them here. Sawed-offs or whatever you prefer to use. There are plenty
of opportunistic spots to place your mines. It's easy to get killed by them 
if you're not careful. Like Weapons Plant, the level has multiple respawn 
points scattered throughout the level, so a player may come in randomly and 
shoot you from behind. Though if you're inexperienced and aren't used to the 
controls yet, going on the mud underneath the buildings is actually quite
advantageous. You can find a multitude of weapons, and can catch a few 
players by surprise while they wander around the wooden walkways. Go to the 
second floor of the shack and stand there for a decent sniping place. Just 
don't stay there for too long, or, as always, you'll end up dead. CQC melee
skills are a must here, and so are strong, close-range weapons. There's a 
Sweeper 12-Gauge and AU3000 H-BAR (see weapons section, again for more info)
in crates somewhere in a room, on your right as you exit the shack. There's 
a SMAW inside a hidden room, which also adds for another excellent sniping 
area, but I'll leave your curiousity to find it yourself.

Weapons Plant
------------- 
Another CQC level. Bring sawed-offs (see weapons section for more info) or 
any other shotgun for your protection. Mines again, most effective. Don't 
bother bringing grenades, unless you're experienced and know what you're 
doing, then most likely, you'll end with a large amount of suicides and
your team won't be too happy with that. This level also tests your stealth
skills. Hide behind a crate, or depressions on the walls to coverage, and 
then move in for the kill! Plant mines in these places too. The respawn 
points are scattered all around the level, so you may never know where 
exactly your opponent might end up next. With that being said, YOU MUST BE 
VERY CAREFUL! Try to look around and see if anyone is coming towards you, 
or if you see anyone walking around and has no clue of your presence. Don't 
stay in one area for too long. Keep moving. And remember, watch out for 
enemy mines as well! The room with the rubble is the best place to set-up 
your mines. Just remember to be alert when here. There is a respawn point 
for both sides here. You could wind up being killed when someone respawns. 
Stay on the higher sections of the plant. Don't show yourself out on the 
open. CQC melees are excellent for this level. And a final reminder, take
a shotgun or an automatic! They're the best for this level.

----------------------------------------------------------------------------
                                                                                
THE GAME-TYPES                                                                  
-=-=-=-=-=-=-=                                                                  
Of course, online would not be complete without the different game-types to 
choose from! You can host games with a maximum of 8 players in a room and 
adjust settings for the game you're going to play in. 

Game Settings
-------------
Time limit - (how long a game is going to last. You can set this to 
             unlimited, BUT only if the score count is set to a limited 
             amount.)  

Respawn time - (how long it takes for you to start again after being 
               killed.)

Respawn count - [Objective games only] (how many reinforcements you have 
                                       left on your side.)

Score count - (how many kills are needed in order for you/your team to win. 
              This can be set to unlimited if you are playing for the 
              maximum.)

Target-lock - (Enables/disables target-lock for use in a game. If it is 
              disabled, then you must free aim with your weapons.)

Team damage - (Or friendly-fire. If this is enabled, you can kill your own 
              team-mates, and you can get killed by your own weapons.)


You can select a small variety of games to play on any or certain levels 
ranging from deathmatches, to objective games, and more. You'll find each 
game-type to be quite enjoyable and somewhat difficult. But it all comes down 
to you when you're playing as a team, or alone. Also note, that whenever an 
entire team or everybody quits on you during a game, they forfeit and you 
automatically win! Here is a small guide on each type you can play. 


Team Deathmatch
---------------
Easy. It can go 1-on-1, 2-on-2, 3-on-3, or 4-on-4. You pick a level and play 
with teams. You can go to any side. IPCA agents or Brotherhood/Red Section. 
It's all about teamwork and wits. Watch out for campers/spammers, and play 
well for you team. First team to reach the score limit, or which ever team  
has the most kills after the time has expired, wins.

Deathmatch
----------
2-8 players allowed in order to start a game. Basically, free-for-all match 
against anybody! You're on your own agent, as Gabe tells you. It's going to 
be tough since everyone will be going after each other, even you! Lucky, you 
can choose any weapon from any side, so use whatever gives you the edge. 
Remember, anything can happen, so be prepared. First player to reach the 
score limit, or whoever has the most kills after the time has expired, wins.

Objective
---------
A mix of multi-player and single-player. Basically, a sort of "mission mode" 
for online. There are four levels you can play on: Detroit, Refinery, Shanty 
Town, Weapons Plant. Each side has a set of goals they must accomplish in 
order to win. There is also a specific amount for respawn count on each side. 
That is, how many "lives" you have left before you can't respawn anymore 
after you die again. You can win objective games easily if you concentrate 
more on killing than trying to do it the old-fashion way. It's much easier, 
but remember that it can go the other way for your side! 2-8 players allowed.

Rogue Agent
-----------
A unique type of game. Bascially, you all start out on the same side, and 
there is a rogue "item" (as I like to call it) that turns you, or anyone, 
into the rogue agent. Once you, or someone else, is the rogue agent, it is 
your duty to kill your (former) team-mate(s). Everytime you are the rogue 
agent, you automatically get all your health and armor back, and all your 
weapons re-supplied. Use this to your advantage and go on a killing-spree. 
Also, if you're not the rogue agent, then you can kill the person who is and 
it will count as a kill. Just don't fight over who is getting the kill or 
not! First player to reach the score limit, or whoever has the most kills 
after the time has expired, is declared the winner.



=============================================================================
6) Ranks & Badges
=============================================================================

RANKS
-=-=-
Online experience doesn't get any better. Like many games, Dark Mirror has 
ranks. Each time you rank up, you gain new weapons (many of which that are 
MUCH better than the default ones) and further cementing your status as a 
decent player in the online community. Here is a list of all the ranks you 
can achieve in the game and what weapons are unlocked for reaching them.

Also, reaching ranks require you to reach a certain amount of kills or 
points. So your best bet is to just keeping playing games and continuously
kill, without being conscious of how many you exactly need in order to rank 
up. As noted, suicides affect your amount of kills needed in order to reach
a certain rank. You may find, that you acutally need a few more kills/points
than expected because you might have suicided on your last game. So don't 
suicide so much unless you want a challenge at getting the ranks.

The ranks
---------
R0 (Recruit 0): (Assault Rifle/Auto. Machine Gun) For this you automatically 
                get the M16A2 for IPCA and FAMAS for Brotherhood. 

R1 (Recruit 1): (Semi-Automatic Guns) For this you will receive the MDS A3 
                for IPCA and Spectre for Brotherhood. 
 
R2 (Recruit 2): (Sniper Rifles) For this you will receive the 33 SC-1 for 
                IPCA and Stava SG-76 HBAR for Brotherhood. 

R3 (Recruit 3): (Shot Guns) For this you will receive Shot Defender for 
                IPCA and SPA-12 for Brotherhood. 


O1 (Officer 1): (Assault Rifles/Auto. Machine Guns) For this you will 
                receive the M60 E-3 for IPCA and Chinese Type 56 for 
                Brotherhood. 

O2 (Officer 2): (Assault Rifles/Auto. Machine Guns) For this you will 
                receive the M16K for IPCA and Galil AR for Brotherhood. 

O3 (Officer 3): (Pistols) For this you will receive the Desert Snipers .357 
                for IPCA and SP-57 for Brotherhood. 

O4 (Officer 4): (Shotguns/Auto Shotgun) For this you will receive the 
                USAS-12 for IPCA and Sawed-Off Shotgun for Brotherhood. 


T1 (Top Brass 1): (Sub-Machine Guns) For this you will receive MDS-7 for IPCA 
                  and Ripper for Brotherhood. (You can Dual Wield these 
                  weapons) 

T2 (Top Brass 2): (Sniper Rifles) For this you will receive AR-15 for IPCA 
                  and Dragonuv SVD for Brotherhood. 

T3 (Top Brass 3):(Assault Rifles/Machine Guns) For this you will receive
                 TripBar for IPCA and Ramat for Brotherhood.

-----------------------------------------------------------------------------

BADGES
-=-=-=
There are badges you are awarded for achieving certain things, such as number 
of headshots, or reviving a certain amount of times. Getting these badges 
will really help your game, as they unlock more weapons and certains 
boost-ups for health and such. Some are very easy to obtain, while others 
require more work. Here is a list of the badges and how to obtain them.

Armor Expertise:  Keep and find a set of armor on at all time. This should be 
                  one of your first badges.
Expert: Level 2 Armor Increase
Elite: Level 3 Armor Increase


Ammo Expertise: Get headshots. Lots of them. 250 for expert, and 500 for 
                elite. There really, seems to be no other way.
Expert: 10% Ammo Increase 
Elite: 20% Ammo Increase


One Handed Skill: Get lots of kills using pistols or SMGs (MDS A3, Spectre).
                  Amazingly, the Shot Defender counts too!
Expert: Dual-Wield Handguns Ability
Elite: Dual Sawed-Off Pistols


Hand-To-Hand: Melee attacks, either hitting people with your gun or hands, 
              or snapping their necks.
Expert: Melee Damage Increased
Elite: EPDD (Taser)


Explosive Expertise: Kill people with the M67 Grenades, MGL, M79 and SMAW.
                     Explosive dart kills from the MB-150 and I believe AP 
                     mines count towards this badge as well.
Expert: EMP Grenade
Elite: M67 Grenade


Gadget Expertise: Kill people with Laser mines and AP mines. You can also 
                  acquire this through arming/disarming mines and kills
                  with your EPDD.
Expert: Claymore Mines
Elite: Laser Mines


Field Medic: Heal your team-mates. A LOT.
Expert: Health Increase
Elite: More Health Increase


Triage: Reviving whenever you can. 100 revives for expert, 200 revives for 
        elite. NOTICE: You MUST constantly revive or you WILL lose this 
        badge. To get it back, simply revive until you have the specific
        number of revives (ex. 200 revives for elite). Once you have that 
        many revives, you should have that badge permamently.
Expert: Medium Medical Pack
Elite: Large Medical Bag



=============================================================================
7) Weapons
=============================================================================

Of course there are weapons. In online, there are weapons not even available
in single-player. All of the weapons you would normally start out a game with
are unlocked through achieving ranks for your account. There are also some 
weapons that are found in the different levels that you cannot start out 
with. Many of these weapons are better than the standard equipment for 
obvious reasons. Note that each team has their own weapons. So if you're 
playing as the terrorist, you would normally start out with the FAMAS, while 
agents start out with an M16A2 (assuming that you're only an R0). If you
killl a member of the opposing team, then you may steal his/her weapon and
use it yourself. This can be helpful, especially if you're not a high rank 
and are in need of a good-killing weapon.

IPCA Agents weapons
-------------------
G-17
M16A2
MDS A3
33 SC-1
Shot Defender
M60 E-3
M16K
Desert Sniper .357
USAS-12
MDS-7
AR-15
TripBar

Brotherhood/Red Section weapons
-------------------------------
Marakov
FAMAS
Spectre
Stava SG-76 HBAR
SPA-12
Chinese Type 56
Galil AR
SP-57
Sawed-Off Shotgun
Ripper
Dragonuv SVD
Ramat

Miscellaneous weapons
---------------------
AK-47
AP Mines
AU300 H-BAR
C8 Rifle
Claymore Mines
Desert Express .50
DSC-1 Thermal
EDT
EMP Grenades
EPDD
Flame Thrower
X34 Gas Grenades
Laser Mines
MB-150
M60
M67 Grenades
M79
M82 BFG
MGL
RPK
SMAW
Smoke Grenades
Sweeper 12-Gauge


-----------------------------------------------------------------------------

WEAPON STATS
-=-=-=-=-=-=
Here are the stats for each weapon. It displays the ammo capacity, clip size,
damage rating, and fire rating. For damage/fire rating, an "I" represents the
lowest grade, while a "V" represents the highest grade. Each weapon varies in
style and accuracy. I have included my views for each weapon as well how to 
acquire each one.


Weapon stats (IPCA)
-------------------
M16A2
fire rate: V
damage: III
clip size: 30
capacity: 90
View: It's your basic R weapon. It won't get you much kills in the 
      beginning, but with proper usage, it can be a decent headshot weapon.
Acquired: Create a new account. Your standard R0 weapon.


33 SC-1
fire rate: II 
damage: V
clip size: 20
capacity: 60
View: First sniper. Basic, not much to it.
Acquired: Rank up to R2.


Shot Defender
fire rate: II
damage: V
clip size: 8
capacity: 24
View: First decent weapon! Shot Defender owns in close range. Love it.
      It even helps you with your one-handed badge!
Acquired: Rank up to R3.


M60 E-3
fire rate: V
damage: V
clip size: 50
capacity: 150
View: First automatic! AWESOME weapon. You'll love this early in the 
      game once you acquire it. 
Acquired: Rank up to O1.


M16K
fire rate: V 
damage: IV
clip size: 30
capacity: 90
View: The so-called "n00b" gun. Long range, fast reload time, most 
      accurate. It takes almost no skill to use this gun. I like it,
      but don't use it too much.
Acquired: Rank up to O2.


USAS-12
fire rate: IV
damage: V
clip size: 10 
capacity: 30
View: Automatic shotgun. Rapes anyone within short range. VERY strong, 
      but somewhat inacccurate. 
Acquired: Rank up to O4.


AR-15
fire rate: II 
damage: V
clip size: 10
capacity: 30
View: T sniper. VERY good for a sniper. Fires quite fast. Very accurate.
      Unless you are good, then don't bringing this into a fire-fight.
Acquired: Rank up to T2.  


TripBar
fire rate: V
damage: V
clip size: 50
capacity: 150
View: Best. Team 1. Weapon. Ever (in my opinion). Very accurate. Strong.
      High ammo clip. EXTREMELY FAST fire-rate. The only problem is the 
      reload time, which can lead to trouble if you don't aim your shots 
      well. Take on those Ramat/Chinese Type 56 users head on with this.
Acquired: Rank up to T3.



Weapon stats (Terrorists)
-------------------------
FAMAS
fire rate: V
damage: III
clip size: 25
capacity: 75
View: Headshot gun. Not very strong. Not much to it.
Acquired: Create a new account. Your standard R0 weapon.


Stava SG-76 HBAR
fire rate: II
damage: V
clip size: 20
capacity: 60
View: Quite strong. Very accurate. Basic sniper for Team 2. 
Acquired: Rank up to R2.


SPA-12
fire rate: II
damage: V
clip size: 5
capacity: 15
View: STRONG. But less accurate than Shot Defender. Decent weapon. 
Acquired: Rank up to R3.


Chinese Type 56
fire rate: V
damage: V
clip size: 50
capacity: 150
View: Quite accurate for an automatic. This is one the best weapons 
      for fire-fights. This will most-likely be your main weapon for
      Team 2 until you get the Ramat (or not).
Acquired: Rank up to O1.


Galil AR
fire rate: V
damage: IV
clip size: 25
capacity: 75
View: True, it is more accurate than the Chinese Type 56 & Ramat, 
      but it's quite weak. And not to mention, the ammo clip is
      small. And the fire-rate is slow. This weapon requires skill 
      to use. I found it surprisingly good for headshots.
Acquired: Rank up to O2.


Dragunov SVD
fire rate: I
damage: V
clip size: 10
capacity: 30
View: My favorite sniper. Stronger than the AR-15. But has a 
      slower fire-rate. Excellent long-range weapon.
Acquired: Rank up to T2.


Ramat
fire rate: V
damage: V
clip size: 50
capacity: 150
View: My favorite weapon of all time. The Ramat is the 
      strongest machine gun for ranks, has a high rate of fire, 
      and has a large ammo clip. It owns in firefights. It is 
      also somewhat accurate. Great weapon. My #1 choice, always.
Acquired: Rank up to T3.



Pistol stats (All)
------------------
G-17
fire rate: II
damage: V 
clip size: 17
capacity: 51
View: Your basic pistol. Great for headshots once you are able 
      to dual-wield.
Acquired: Basic R0 pistol. You start out with these. (IPCA)


Desert Sniper .357
fire rate: II
damage: V
clip size: 8
capacity: 24
View: Snipers. Very strong and very accurate.
Acquired: Rank up to O3. (IPCA)


MDS-7
fire rate: V
damage: III
clip size: 20
capacity: 60
View: My favorite weapons to dual-wield. Extremely high rate
      of fire. Perfect for up-close battles. It has decent 
      range too. Very easy to get headshots with these.
Acquired: Rank up to T1. (IPCA)


Makarov
fire rate: II
damage: IV
clip size: 8
capacity: 24
View: Same as the G-17s in a sense.
Acquired: Basic R0 pistol. You start out with these. 
          (Terrorists)


SP-57
fire rate: III
damage: V
clip size: 10
capacity: 30
View: Awesome to dual-wield. They've proven to be very 
      strong and accurate. I usually brings these over 
      sawed-offs.
Acquired: Rank up to O3. (Terrorists)


Ripper
fire rate: IV
damage: III
clip size: 20
capacity: 60
View: Rippers... they're suppose to be the Team 2 equivalent of
      the MDS-7s... I think not. Though I rarely use them, they
      are somewhat good. They're actually stronger than the 
      MDS-7s, but have a slower fire-rate.
Acquired: Rank up to T1. (Terrorists)


Sawed-Off Pistol
fire rate: II
damage: V
clip size: 2
capacity: 18
View: Ugh. Sawed-offs tend to be greatly despised despite the 
      fact they guaranteed easy kills. They are some of the
      strongest close-range weapons online. Even if you hit a 
      player with them, it will most likely knock them down,
      enabling you to kill the player while he's down. I see
      a lot of players online who tend to just rely on these 
      the entire match. I usually bring these if the other team 
      is or if it becomes an issue of "fairness". Hard to 
      imagine why they're called "pistols" considering they hit 
      like shotguns.
Acquired: Acquired through your elite one-handed skill badge.



Auxillary (All)
---------------
MDS A3
fire rate: V
damage: III
clip size: 30
capacity: 90
View: For an auxillary weapon, it's surprisingly good. Very 
      accurate. This should always be with you at all times 
      if you are on Team 1. It provides back up for when 
      you're out of ammo, or looking at a kill and needing 
      to pull out a weapon fast. My advice would be to get 
      headshots with this gun because of it is relatively
      weak SMG.
Acquired: Rank up to R1. (IPCA)


Spectre
fire rate: V
damage: II
clip size: 30
capacity: 90
View: Same as the MDS A3, except less accurate. It's still 
      good though. You will probably be bringing this until
      you reach O4. If you intend to bring sawed-offs, take 
      this over the sawed-off shotgun. That way, it balances 
      out your weaponry nicely. For a back up gun, it's 
      great.
Acquired: Rank up to R1. (Terrorists)


Sawed-off Shotgun
fire rate: II
damage: V
clip size: 2
capacity: 18
View: Team 2 gets a second alternative to auxillary weaponry 
      choice! VERY strong. In fact, it's supposedly stronger 
      than the Shot Defender and SPA-12 (though I've never 
      tested which causes more damage). I always bring these
      to substitute the usual sawed-offs and pair it up with
      other pistols like SP-57s, Desert Sniper .357s, or 
      MDS-7s to matches.
Acquired: Rank up to O4. (IPCA)



Grenades & Mines
----------------
M67 Grenade
fire rate: ---
damage: V
clip size: 1
capacity: 6
View: Another weapon that tends to be over-used in matches. 
      Grenades will always guarantee kills. The splash damage 
      is just lethal. Granted, one grenade can kill an entire 
      team of players if thrown correctly. They make great 
      suicide weapons too. But don't rely too much on your 
      grenades. I suggest sticking with your main weapon, and
      only using grenades if you see anybody hiding in a small 
      area, or if trying to remove groups of players from a safe 
      distance. These can "bounce" off walls for some awesome 
      "trick-shot" kills. 
Acquired: Acquired through your elite explosives expertise
          badge.


EMP Grenade
fire rate: ---
damage: V
clip size: 1
capacity: 6
View: I don't see much use in these, other than clearing a path 
      full of mines or blinding players. They temporarily disable
      any electronic devies, including your EPDD, your EDSU 
      goggles, and mines (if you're carrying them). Otherwise,
      stick with M67 grenades and Laser Mines the whole time.
Acquired: Acquired through your expert explosives expertise
          badge.


Laser Mine
fire rate: ---
damage: V
clip size: 1
capacity: 3
View: Very good! These make excellent traps. I love mines. In 
      levels such as Shanty Town and Weapons Plant, these RULE.
      They are easily detectable with your EDSU goggles though.
      And they can be disarmed or blown up by shooting at them.  
      Otherwise, mines dominate and block off any accesible path. 
      They are almost always guaranteed a kill.
Acquired: Acquired through your elite gadget expertise badge.


Claymore Mine
fire rate: ---
damage: V
clip size: 1
capacity: 3
View: Not much to say... except that they're somewhat useless. They 
      make great catapults for launching unsuspecting players. They come 
      equipped with a detonater too! So you can detonate it any time. 
      Sadly... they don't much in terms of damage. So pretty much, just
      keep working on your gadget expertise badge until you get Laser 
      Mines. I have never gotten a kill with a Claymore Mine.
Acquired: Acquired through your expert gadget expertise badge.


=============================================================================
8) Cells & Buddies
=============================================================================

CELLS & BUDDIES
-=-=-=-=-=-=-=-
There are cells, which are basically clans. You can recruit other players and
form a clan so that you can play together as a team. You can recruit up to as
many as 30 players, and even make a name and choose the patch (up to 60 
patch designs) in which your cell-mates wear to be displayed on their 
player-stats screen. Once you've created your cell (name, and intials in 
brackets), you can then wage wars against other cells, and discuss certains
aspects of the game with your cell-mates. You may even chat with other 
members of your cell in a private room. If you are leader, you can choose
to disband your cell (delete it, release all your members), or recruit 
players, provided that they aren't already part of one. If you are a member
of a cell, then you have the option of leaving your current cell. 
Unfortunately, you cannot join a cell, you MUST be invited to one. If the 
name of a player is highlighted when you are looking at a room, then that 
cell-mate is in that room.

Buddies are simply a list of allies/friends you've come across online. You'll
find that people will randomly add you or befriend you after a great match.
Having buddies are great, because they may go to your side and assist you in
battle or help you out against other members. You, yourself can be a great
buddy among others. There is a list for buddies you can chat with, much like 
the cell room, and you may converse with them privately. You can add/remove
buddies from your list. You may also choose to ignore players who aren't too 
fond of you, or you have a dislike for them, as there is an "Ignored Players" 
list for them. You can even keep up on players in rooms on your buddy list.
Same with cells, if the name of a player is highlighted when you are looking 
at a room, then that buddy is in that room.



=============================================================================
9) Miscellaneous Tips
=============================================================================

Here are some tips included in the guide from some of online's best players.
These tips are extremely helpful, and are recommended for those who are 
having trouble, or want to learn a few neat tricks from the experts.


Where to mine- 
Mine heavily used areas. Mine corners. Mine inconspicious areas. Really... 
For claymore mines I would have to say... put them in areas where people go 
through. Make sure you can see them, so you can press the detonator.

How to move like a crazy maniac-
I use the advanced settings for my controls. This makes it easy for me to 
aim and move. I usually move in diagonals if I want to get closer to someone. 
I move in little circles if I'm close enough. Basically I twitch.

Grenades... where and how to use them-
Use them in large open spaces. Small spaces are good for bouncing them off 
walls. If you see a large pack of people, throw a grenade in front of their 
path.

Sniping- 
Stay in one spot. Make sure you are using advanced settings. Practice sniping 
in Canyon. Try training on moving targets. Snipe in a high area. Make sure 
you make yourself stealthy...

Stealth-
Yup... Best used in Weapons Plant. Hide in those depressions in the walls. 
Hide in insconpicious areas. Hide with a sawed-off. You may want to wait until 
an enemy passes by and shoot them in the back. Stealth can help you win a 
game... I've used stealth to win a game I was losing horribly.

Games-
Play against people with your rank.... (If you're a T, this will happen a lot)
Don't team stack... EVER! (unless you want to just win)

Accuracy-
Yeah... keep your freakin' thumb still. You don't want to mess up in a 
firefight.... Oh yeah... DON'T USE T-LOCK. Target-locking is a handicap 
for 6-year olds.

Submitted by: blitzofchaos


1. Easy way to get the gadget badge is to just disarm and arm laser mines 
   repeatedly if done for about 15 minutes straight you can go from no badge 
   to ELITE.

2. If you press up multiple times you can heal/revive someone multiple times 
   and earn that quickly, but with the heals if multiple heal it doesn't 
   have as much of an effect.

3. Triage badge NEVER disappears after it is elite and when you get the 
   message saying that you've received it.

4. For mining, use places where they can't be disarmed. 

5. When playing online if you are getting killed and cant hear or see it the 
   person killing you is probably glitching.

6. Smoke grenades disable target-lock, EMP grenades, disable RTL, mines, 
   EPDD, the DSC-1 Thermal's scope, and your EDSU goggles and flashbang 
   disables your mic's sound and your sight I think.

7. Claymore mines are pretty much useless.

Submitted by: cloudstrife07


How to avoid fall damage
---
When falling from a high place (not too high), press down on the D-pad to 
make your player do a roll that will decrease damage sustained from a fall. 
You can survive some falls that are usually deadly this way.

Playing fair
---
Yes, whether you're a cheap player or not, playing fair will actually make 
you a better player. Believe me, I was once a cheap player, then I shed my 
old ways and became very good at this game.

Variety works
---
Remember, there are a fairly large selection of weapons at your disposal.
See which types and which set-ups work well for you. Try to stray away 
from the usual set-up (mainly sawed-offs and M16K). From experience, using
weapons other than the above mentioned and testing out your skills with 
them can help make you a better player at times.

Submitted by: MercilessOne987


[[MORE TO COME]]


=============================================================================
10) Legal Information
=============================================================================

One final note: I would like to thank the users at the Dark Mirror message 
board and others for helping me to get much of the information, and for 
contributing tips and helpful hints.

-CJayC, of course, for allowing me to post my FAQ online.

-blitzofchaos, for your topic guide, which helped lots.

-cloudstrife07, clarification on things concerning ranks, weapons, etc.

-TROOPER!!! Confirmation on weapons, again.

-And EVERYONE I forgot to include who helped me with this.


This FAQ belongs to me, Benji Torralba, 2006.  All trademarks and copyrights
contained in this document are owned by their respective trademark and 
copyright holders.

If you have a problem with this FAQ or you think that something is 
misspelled, email me at [email protected], or 
[email protected]. Also, if you think have any suggestion to make 
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If you see any other site using this FAQ, please contact me and notify me
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Syphon Filter: Dark Mirror is a trademark of Sony Computer Entertainment
America CO, LTD. 2006