Metal Gear Solid: Peace Walker Weapons FAQ _/Table of Contents\_________________________________________________________ Double-click on a section number (i.e.- 1.0) to highlight it Use Ctrl+C to copy the highlighted text Use Ctrl+F to open the search function Use Ctrl+V to paste the copied text Press the Enter key to skip ahead to that section. 0.0 Legal stuff 1.0 What this FAQ is about 2.0 Important Notes 3.0 Non-lethal Handguns 3.1 Lethal Handguns 4.0 Non-lethal Shotguns 4.1 Lethal Shotguns 5.0 Assault Rifles 6.0 Submachine Guns 7.0 Non-lethal Sniper Rifles 7.1 Lethal Sniper Rifles 8.0 Machine Guns 9.0 Non-lethal Rocket/Missile Launchers 9.1 Lethal Rocket/Missile Launchers 10.0 Non-lethal Throwing Weapons 10.1 Lethal Throwing Weapons 11.0 Non-lethal Placeable Weapons 11.1 Lethal Placeable Weapons 12.0 Close-Range Weapons 13.0 Weapon Development Requirements 14.0 Weapon Questions and Upgrade tips 15.0 Credits and Thank You's 16.0 Contact Information 17.0 Version History 0.0/Legal Stuff\_____________________________________________________________ This FAQ is Copywrite 2010 to Nicholas Wheaton The following websites are authorized to host this FAQ: www.gamefaqs.com I will update this section as other sites obtain permission to host this FAQ If you would like to host this FAQ somewhere, please use the email listed in 14.0 Contact Information and ask my permission, ask politely and i'll say yes. Include a link to the website where you would like to host this FAQ. When permission is given, please send me a link to where the FAQ is hosted. Thank you for your cooperation. 1.0/What this FAQ is about\__________________________________________________ This FAQ is intended to provide the readers with a full list of the available weapons as there is an impressive ammount of them in this game. I will also be including the basic descriptions of all weapons, as well as what rank the weapon starts at, and what rank it ends at. 2.0/Important Notes\_________________________________________________________ This FAQ will be following this format. Weapon Name: (acompanied with rank) Ammo Type: Capacity: Weight: Basic Description: Notes: Basic Description is when you simply hit the X button on the weapon and in the lower half of the screen it'll tell you the basics of the weapon. Notes are for anything i have to say on the weapon, and won't be included on all weapons. Further updates will include the mission the weapons are obtained in, as well as the location of the weapons design specs in said missions, R&D, Intel and Medical unit levels in order to develope weapons, as well as how many rounds you can fire without the suppressors wearing out. 3.0/Non-lethal Handguns\_____________________________________________________ Mk.22 Mod.0 (Hush Puppy) rank 1 Ammo Type: Anestetic (s) Capacity: Eight Weight: 1.1 Kilograms Non-lethal tranquilizer pistol. Rounds take efect after a period of time. While equipped with a suppressor, it is of low durability and wears out relatively fast. Suppressor duribility can be increased by R&D. Mk.22 Mod.0 (Hush Puppy) rank 2 Ammo Type: Anestetic (s) Capacity: Eight Weight: 1.1 Kilograms Non-lethal tranquilizer pistol. Rounds take efect after a period of time. Suppressor duribility has been increased through R&D. Mk.22 Mod.0 (Hush Puppy) rank 3 Ammo Type: Anestetic (s) Capacity: Eight Weight: 1.1 Kilograms Non-lethal tranquilizer pistol. Rounds take efect after a period of time. Suppressor duribility has been increased through R&D. Mk.22 Mod.0 (Hush Puppy) rank 4 Ammo Type: Anestetic (s) Capacity: Eight Weight: 1.1 Kilograms Non-lethal tranquilizer pistol. Rounds take efect after a period of time. Suppressor duribility has been increased through R&D. Mk.22 Mod.0 (Hush Puppy) rank 5 Ammo Type: Anestetic (s) Capacity: Eight Weight: 1.1 Kilograms Non-lethal tranquilizer pistol. Rounds take efect after a period of time. Suppressor duribility has been increased through R&D. _____________________________________________________________________________ EZ Gun (Life Recovery) rank 2 Ammo Type: Life Recovery Capacity: One Weight: 0.7 Kilograms Special, Non-lethal pistol with built-in suppressor made to fire LIFE Recovery Rounds. Its prototype status results in low LIFE recovery. Rank 3 Ammo Type: Life Recovery Capacity: One Weight: 0.7 Kilograms Special, Non-lethal pistol with built-in suppressor made to fire LIFE Recovery Rounds. Modified to offer increased LIFE recovery. Rank 4 Ammo Type: Life Recovery Capacity: One Weight: 0.7 Kilograms Special, Non-lethal pistol with built-in suppressor made to fire LIFE Recovery Rounds. Modified to offer increased LIFE recovery. Rank 5 Ammo Type: Life Recovery Capacity: One Weight: 0.7 Kilograms Special, Non-lethal pistol with built-in suppressor made to fire LIFE Recovery Rounds. Modified to offer increased LIFE recovery. _____________________________________________________________________________ EZ gun (Psyche Recovery) rank 2 Ammo Type: Psyche Recovery) Capacity: One Weight: 0.7 kilograms Special non-lethal pistol with built-in suppressor made to fire PSYCHE Recovery Rounds. Its prototype status results in low PSYCH recovery. Rank 3 Ammo Type: Psyche Recovery) Capacity: One Weight: 0.7 kilograms Special non-lethal pistol with built-in suppressor made to fire PSYCHE Recovery Rounds. Modified to offer increased PSYCH recovery. Rank 4 Ammo Type: Psyche Recovery) Capacity: One Weight: 0.7 kilograms Special non-lethal pistol with built-in suppressor made to fire PSYCHE Recovery Rounds. Modified to offer increased PSYCH recovery. Rank 5 Ammo Type: Psyche Recovery) Capacity: One Weight: 0.7 kilograms Special non-lethal pistol with built-in suppressor made to fire PSYCHE Recovery Rounds. Modified to offer increased PSYCH recovery. 3.1/LETHAL HANDGUNS\_________________________________________________________ Makarov PM rank 2 Ammo Type: 9x18mm Capacity: Nine Weight: 0.7 kilograms Medium-caliber combat pistol. Compact and easy to carry, so it won't impede your sneaking. _____________________________________________________________________________ Makarov PB/6P9 rank 3 Ammo Type: 9x18mm Capacity: Nine Weight: 1.0 kilograms Medium-caliber combat pistol. Compact and easy to carry so it wont impede your sneaking. Equipped with suppressor that does not wear with use. Rank 4 Ammo Type: 9x18mm Capacity: Nine Weight: 1.0 kilograms Medium-caliber combat pistol. Compact and easy to carry so it wont impede your sneaking. Equipped with suppressor that does not wear with use. _____________________________________________________________________________ M1911A1 rank 1 Ammo Type: 45 ACP Capacity: Seven Weight: 1.1 kilograms Large-caliber combat pistol. Powerfull enough to temporarily incapacitate even heavily armored soldiers. Rank 1 Ammo Type: 45 ACP Capacity: Seven Weight: 1.1 kilograms Large-caliber combat pistol. Powerfull enough to temporarily incapacitate even heavily armored soldiers. Equipped with a suppressor. ____________________________________________________________________________ M1911A1 Custom rank 3 Ammo Type: 45 ACP Capacity: Seven Weight: 1.1 kilograms Large-caliber combat pistol. Upgraded custom model of the M1911A1 featuring greater accuracy and damage. Rank 4 Ammo Type: 45 ACP Capacity: Seven Weight: 1.1 kilograms Large-caliber combat pistol. Upgraded custom model of the M1911A1 featuring greater accuracy and damage. Equipped with a suppressor. Rank 5 Ammo Type: 45 ACP Capacity: Seven Weight: 1.1 kilograms Large-caliber combat pistol. Upgraded custom model of the M1911A1 featuring greater accuracy and damage. Equipped with a suppressor. _____________________________________________________________________________ C96 rank 3 Ammo Type: 9x19mm Capacity: Ten Weight: 1.2 kilograms Large-fram machine pistol. Good for temporarily incapacitating soldiers. Can be modified though R&D into a full-auto model. Rank 4 Ammo Type: 9x19mm Capacity: Ten Weight: 1.2 kilograms Large-fram machine pistol. Full-auto model. Firepower is greatly increased, but so is the recoil. In addition, the shorter barrel reduces accuracy. Rank 5 Ammo Type: 9x19mm Capacity: Twenty Weight: 1.2 kilograms Large-fram machine pistol. Full-auto model. Firepower is greatly increased, but so is the recoil. Increased magazine capacity. _____________________________________________________________________________ M19 rank 3 Ammo Type: 357. Magnum Capacity: Six Weight: 1.0 kilograms Highly reliable combat revolver. While its massive power will knock enemies off their feet, it has considerable recoil. M19 rank 4 Ammo Type: 357. Magnum Capacity: Six Weight: 1.1 kilograms Highly reliable combat revolver. While its massive power will knock enemies off their feet, it has considerable recoil. The longer barrel increases accuracy. M19 rank 5 Ammo Type: 357. Magnum Capacity: Six Weight: 1.4 kilograms Highly reliable combat revolver. While its massive power will knock enemies off their feet, it has considerable recoil. The laser sight enables easier targeting. _____________________________________________________________________________ Kampfpistole (Combat Pistol) rank 4 Ammo Type: High Explosive Anti Tank (HEAT) Capacity: One Weight: 1.5 kilograms Hand cannon that fires grenades. Though small and single-shot, it can hold its own against armored vehicles. Rank 5 Ammo Type: High Explosive Anti Tank (HEAT) Capacity: One Weight: 2.4 kilograms Hand cannon that fires grenades. Though small and single-shot, it can hold its own against armored vehicles. The rifle stock increases accuracy. _____________________________________________________________________________ Support Supply Marker rank 3 Ammo Type: Supply Mark Capacity: One Weight: 0.7 kilograms Support supply request marker. Fired and set like a weapon. Once set, press R to recieve ammo and items. Herosim decreases with overuse. Rank 4 Ammo Type: Supply Mark Capacity: One Weight: 0.7 kilograms Support supply request marker. Fired and set like a weapon. Herosim decreases with overuse. Modified to carry additional rounds. Rank 5 Ammo Type: Supply Mark Capacity: One Weight: 0.7 kilograms Support supply request marker. Fired and set like a weapon. Herosim decreases with overuse. Modified to carry additional rounds. _____________________________________________________________________________ Support Strike Marker rank 3 Ammo Type: Strike Mark Capacity: One Weight: 0.7 kilograms Support strike request marker. Fired and set like a weapon. Once set, press R to exocute strike. Herosim decreases with overuse. Rank 4 Ammo Type: Strike Mark Capacity: One Weight: 0.7 kilograms Support strike request marker. Fired and set like a weapon. Herosim decreases with overuse. Modified to carry additional rounds. Rank 5 Ammo Type: Strike Mark Capacity: One Weight: 0.7 kilograms Support strike request marker. Fired and set like a weapon. Herosim decreases with overuse. Modified to carry additional rounds. _____________________________________________________________________________ Banana rank 1 Ammo Type: N/A Capacity: N/A Weight: 0.2 kilograms Delicious and nutritious fruit. Product of Costa Rica. _____________________________________________________________________________ 15.0/Credits and Thank-You's\________________________________________________ First I'd like to thank Konami and Hideo Kojima, for making this truly amazing game that I and so many others have had such a great time with. Second I'd like to thank Gamefaqs for being so kind to have such good tutorials on how to write FAQs which made this alot easier for me. Thirdly I'd like to thank several GAMEFAQS members who gave me some ideas, offered there help, and advised me to scrap some things I was going to put in here, but it would've taken too long and I would've lost interest. Will post those usernames next update. 16.0/Contact Information\____________________________________________________ If you have any thoughts on how I may improve this FAQ, or if you would like to add some info I haven't written out yet to save me some work please send them to [email protected] with the subject being "MGS Peace Walker Weapon Faq" Thank You. 17.0/Version History\________________________________________________________ 7/26/10 Posted initial version with all handgun info.