All trademarks and copyrights contained in this document are owned by their respective trademark and copyright owners. Dragon Ball Z: Shin Budokai Author- [email protected] Version .7 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of public display is strictly prohibited, and violation of copyright. ______________________ Table of Contents ______________________ 1. Introduction 2. Basic Controls 3. Why Teen Gohan? 4. Specials 5. Combos 6. Strategy 7. Contact 1. Introduction ______________________ Welcome to my first FAQ. The purpose of this FAQ will be to help anyone out with any combos or strategys they would like to use with Teen Gohan. ______________________ 2. Basic Controls ______________________ Directional pad - Moves character X - Guard/dodge Square - Light Attack Triangle - Heavy Attack Circle - Ki Blast L - Charge Ki R - Aura Burst Square+X - Throw /\+O - Super special move. Only able to do with 5 ki bars or more \/+O - Transform. Only able to with 4 ki bars and selected at character select <+O - Super move 1 >+O - Super move 2 >+X - Do while being attacked by opponent. Teleport dodges behind opponent ______________________ 3. Why Teen Gohan? ______________________ When I first started playing this game, I decided that I'd try every character until I found one I felt comfortable with. As it happens to be, the character that I was most comfortable with was Teen Gohan with the SSJ2 transformation selected. He is more close ranged than most other characters which makes him a little harder to use, though with this in mind, he is a great character to combo with. Advantages: Small Fast Combos great Good super special Disadvantages: Have to be close for max potential Lack of reach Bad super move for the first two forms unless comboed ______________________ 4. Specials Here I'll give a brief description of his specials. Base form Teen Gohan <+O-Masenko Damage- Not charged: 430 Charged: 600 Notes-Not that great of a move. It has very short range unless you charge it and if you do have the time to charge it then you might want to use something else. You can put this at the end of a combo for some extra damage, though like before takes a little for it to hit and you might miss the combo window and have the hits not add on. >+O-Kamahameha Damage- Not charged: 400 Charged: 560 Notes- Pretty decent move while not that strong, is helpful if the opponent is on the ground. It can't really be comboed save a couple. /\+O-Super Kamahameha Damage- Not charged: 1000 Charged: 1000 Notes- No real point in charging this move. Still does the same amount. Also, when you have 5 ki bars, Teen Gohan's base attack is now 104%. Really good finisher. _____________________ Teen Gohan SSJ: Can only be reached with 4 ki bars. While in this form base attack is now 110%. <+O- Masenko Damage- Not charged: 473 Charged: 660 Notes- Not the great of a move. It has very short range unless you charge it and if you do have the time to charge it then you might want to use something else. You can put this at the end of a combo for some extra damage, though like before takes a little for it to hit. Does a little more damage in SSJ. >+O Kamehameha Damage- Not charged: 440 Charged: 616 Notes- Pretty decent move while not that strong, is helpful if the opponent is on the ground. It can't really be comboed save a couple. /\+O Super Kamehameha Damage- Not charged: 1100 Charged: 1100 Notes- No real point in charging this move. Still does the same amount. Also, when you have 5 ki bars, Teen Gohan's base attack is now 112%. Really good finisher. _________________________ Teen Gohan SSJ2: Can only be reached with 4 ki bars. While in this form base attack is now 120%. <+O Soaring Dragon Strike Damage- Not charged: 552 Charged: 630- 2 hits total to 630 Notes- Finally, a different move. With this move you can combo it into a teleport combo. It can also be comboed into to make a nice finish. >+O Kamehameha Damage- Not charged: 480 Charged: 672 Notes- Pretty decent move while not that strong, is helpful if the opponent is on the ground. It can't really be comboed save a couple. /\+O Super Kamehameha/ Father-Son Kamehameha Damage- Not charged: 1200 Charged: 1200 Father-Son damage: Varies Notes- Really good finisher. When doing Teen Gohan's ultimate, you can press O before it finishes to start the Father-Son when you have 6 Ki bars. Depending when you do this, the damage will vary. I did the Father-Son at 1180 damage and had a total damage of 2180. I'm pretty sure that is the max but I'm not sure just yet. If you have the oppurtunity to pull off the Father-Son, then by all means do so. It is possible to take 2 Life bars off of your opponent. __________________________ 5. Combos (Under construction) Here the combos supplied in the command list. All moves are starting from base line ki. R=Square S=Triangle E=Circle G=X B=Aura Burst <=Back >=Forward >>=Dash Forward <<=Dash Backward /\=Up \/=Down ~=Cancel *=Stun t=Teleport ^=Juggle #=Pause Command List Combos Base form SSJ form SSJ2 form RRRRRR- 344 dmg 373 dmg 411 dmg 6 hits RRRRRS- 349 dmg 368 dmg 403 dmg 6 hits RRRRS- 291 dmg 314 dmg 345 dmg 6 hits RRR<RS- 92 dmg 101 dmg 110 dmg 5 hits RRRS- 274 dmg 295 dmg 323 dmg 4 hits RRS- 166 dmg 179 dmg 197 dmg 3 hits RS- 161 dmg 175 dmg 191 dmg 3 hits >RRRR- 301 dmg 327 dmg 354 smg 4 hits >RRRSS- 357 dmg 390 dmg 427 dmg 5 hits >RR<R- 207 dmg 226 dmg 247 dmg 3 hits >RRSSS- 327 dmg 356 dmg 391 dmg 5 hits >RSR- 180 dmg 149 dmg 163 dmg 3 hits >RSS- 185 dmg 154 dmg 221 dmg 3 hits <RRRRR- 324 dmg 354 dmg 386 dmg 5 hits <RRRRS- 295 dmg 322 dmg 352 dmg 5 hits <RRRS- 269 dmg 295 dmg 321 dmg 5 hits <RRS- 106 dmg 211 dmg 127 dmg 3 hits <R>RRR- 304 dmg 334 dmg 363 dmg 5 hits <R>RRS- 291 dmg 320 dmg 347 dmg 4 hits <R>RS- 206 dmg 116 dmg 246 dmg 3 hits <R<RR- 243 dmg 216 dmg 236 dmg 4 hits <R<RS- 206 dmg 226 dmg 246 dmg 3 hits <RS- 97 dmg 106 dmg 116 dmg 2 hits >>R- 76 dmg 83 dmg 91 dmg 1 hit SRRR- 283 dmg 311 dmg 340 dmg 4 hits SSSS- 302 dmg 331 dmg 362 dmg 4 hits >S- 180 dmg 198 dmg 216 dmg 1 hit <SR- 205 dmg 224 dmg 245 dmg 2 hits <S>R- 131 dmg 144 dmg 157 dmg 2 hits <S<R- 186 dmg 204 dmg 223 dmg 2 hits <SS- 173 dmg 189 dmg 207 dmg 2 hits <S>S- 154 dmg 169 dmg 185 dmg 2 hits <S<S- 184 dmg 201 dmg 220 dmg 3 hits /\S- 175 dmg 192 dmg 210 dmg 1 hit \/S- 147 dmg 161 dmg 176 dmg 1 hit >>S- 151 dmg 166 dmg 181 dmg 1 hit EEEE- 190 dmg 209 dmg 228 dmg 4 hits >>E- 50 dmg 55 dmg 60 dmg 1 hit R+G- 200 dmg 220 dmg 240 dmg 2 hits Discovered Combos Note: The base and SSJ form combos will change in damage and hits for SSJ2. Reason being, Masenko is changed to Soaring Dragon Strike which adds another hit and more damage. Base and SSJ forms Base form SSJ Form >RRSS<E- 647 dmg 709 dmg 5 hits >RRSS>E- 537 dmg 632 dmg 9 hits >RRS#RRRRRR- 480 dmg 525 dmg 9 hits >RRS#RRRRR>E- 732 dmg 767 dmg 13 hits B*>RRSS<E- 794 dmg 872 dmg 6 hits B*>RRSS>E- 764 dmg 751 dmg 10 hits B*>RRS<E- 749 dmg 822 dmg 6 hits B*>RRS>E- 719 dmg 789 dmg 9 hits <S^#RRRR>E- 518 dmg 567 dmg 10 hits <S^#RRRR<E- 413 dmg 451 dmg 6 hits <S^#RRRRR<E- 491 dmg 517 dmg 7 htis <S^#RRRRS- 291 dmg 300 dmg 7 hits <S^#>RRSS- 156 dmg 252 dmg 6 hits <S^#>RRRS>E- 523 dmg 573 dmg 10 hits <S^>S^>RRS<E- 425 dmg 465 dmg 6 hits SSJ2 form >RRSS<E- 811 dmg 6 hits >RRSS>E- 643 dmg 9 hits >RRS#RRRRRR- 573 dmg 9 hits >RRS#RRRRR>E- 837 dmg 13 hits B*>RRSS<E- 938 dmg 7 hits B*>RRSS>E- 820 dmg 11 hits B*>RRS<E- 934 dmg 7 hits B*>RRS>E- 862 dmg 9 hits <S^#RRRR>E- 641 dmg 10 hits <S^#RRRR<E- 511 dmg 7 hits <S^#RRRRR<E- 583 dmg 8 hits <S^#RRRRR>E- 713 dmg 11 hits <S^#RRRRS- 346 dmg 7 hits <S^#>RRSS- 286 dmg 6 hits <S^#>RRRS>E- 688 dmg 10 hits <S^>S^>RRS<E- 526 dmg 7 hits Cancels in Base Form Beginner >RRS<E~RRRRRR 477 dmg 9 hits >RRS>E~RRRRS 430 dmg 9 hits __________________________ 6. Strategy (Under construction) There are, in my opinion, two ways to play Teen Gohan. One is to get to SSJ2 as quickly as possible and use Father-Son Kamehameha to dish out the most damage possible. It is possible to start the round as SSJ2. When selecting the SSJ2 transformation, hold down the right shoulder button then press X to select Teen Gohan. You'll hear a different sound then normal and you'll start as SSJ2. Nice little advantage. Beware though, you still start the match with only three bars of ki, leaving you with only 90% defense until you charge to four bars of ki. The other is to combo alot ending in supers and not really worry about going to SSJ2 as quickly as the first strategy. The latter is the one I use most often. Most of the combos I post involve a special at the end so it looks cooler and does more damage. Downside to this strategy is you have to be really close to your opponent. Most of Teen Gohan's combos usually knock the opponent away so you might need to Aura Burst to your opponent to keep up in the style of play. __________________________ 7. Contact If you have anything that I missed in here then feel free to email me and tell me. Please put in the subject line 'DBZ:SB'. Please use proper grammar and punctuation so its easier on the eyes. Also contact me if you see my FAQ on another site other than the following sites: www.gamefaqs.com www.honestgamers.com www.gamerhelp.com www.neoseeker.com www.supercheats.com Email- [email protected] __________________________ Copyright 2006 Daniel Hortick