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Walkthrough

by Absolute Steve / Bkstunt_31

  If you like this guide, feel free to hit the RECOMMEND BUTTON at the top. --^
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                            B Y
  
                  A  B  S  O  L  U  T  E     S  T  E  V  E

                                          &

                                      B  K  S  T  U  N  T


              ___________________________________________________
              Great video guide exclusively found at Supercheats:
               supercheats.com/killzone-shadowfall/walkthrough
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 _________________________________________________________________________[TOC]

 Use Ctrl+F to find what you're looking for, and copy/paste the brackets [].


                    WALKTRHOUGH [WLK]
                    �����������������
                1.  Chapter 1: The Father ................ [WLK-1]
                2.  Chapter 2: The Shadow ................ [WLK-2]
                3.  Chapter 3: The Doctor ................ [WLK-3]
                4.  Chapter 4: The Patriot ............... [WLK-4]
                5.  Chapter 5: The Helghast .............. [WLK-5]
                6.  Chapter 6: The Agent ................. [WLK-6]
                7.  Chapter 7: The Handler ............... [WLK-7]
                8.  Chapter 8: The Dead .................. [WLK-8]
                9.  Chapter 9: The Destroyer ............. [WLK-9]
               10.  Chapter 10: The Savior ............... [WLK-10]


                    MULTIPLAYER [MLT]
                    �����������������
                 1. General Tips and Tricks .........[SF-TIP]
                 2. Classes and Abilities ...........[SF-ABL]
                 3. Mission Types ...................[SF-MSN]
                 4. Map Descriptions ................[SF-MAP]
                 5. Weapon Selection ................[SF-WPN]


                    VERSION HISTORY, CREDITS, COPYRIGHT [VCC]
                    �����������������������������������������


         __      ___   _    _  _______ _  _ ___  ___  _   _  ___ _  _
         \ \    / /_\ | |  | |/ /_   _| || | _ \/ _ \| | | |/ __| || |
          \ \/\/ / _ \| |__| ' <  | | | __ |   / (_) | |_| | (_ | __ |
           \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_|
         ________________________________________________________[WLK]


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                    Chapter 1: The Father [WLK-1]                     |
    |______________________________________________________________________|
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Section 1: This is Our Home
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supercheats.com/killzone-shadowfall/walkthrough/chapter-1-the-father
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Head forward with your dad and exit the house. The game will of course use
this first chapter to teach you some things, like how to vault over railings.
Keep following him and when he tells you to stay put go ahead and do so since
he'll tell you to move onward soon. You'll meet another man soon. Stay crouched
by him while some Helghast soldier patrol overhead. He'll tell you when it's
safe to continue.

Follow him into a room where he'll introduce himself as Shadow Marshal
Sinclair. Continue on and soon you'll be at a stuck door. When you can look
to the left and have your dad help you up to the room. Crouch down up here
and head forward and drop down the hole on the right, then remove the plank
from the door.

Continue following the two for a series of scenes...


Section 2: It won't protect you forever...
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Many years have passed. The prisoner exchange you are witnessing will soon
go wrong (go figure), so be ready to grab the gun (Square) and then shoot the
guard. You'll see some more scenes after that that will set up the story.
Chapter 1 will then come to a close.

     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                    Chapter 2: The Shadow [WLK-2]                     |
    |______________________________________________________________________|
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Section 1: Clean This Up
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Time to get some hard evidence. You start out with only a knife. Look for the
"Follow the Ratway" sign on the wall and drop down. Follow this path until you
enter the factory. No one here. Drop down and look for a platform (a red
light will be nearby). You can climb up this. Follow this path and Lucas will
point out a camera up ahead (the game will also teach you how to scan the
environment).

Head forward and disregard the door on the left (you can open it, but the
camera has it covered). Instead head into the vent up ahead. Now instead of
going left, head right and keep your eyes open for a cubby on your right:


 COMIC #01
 ���������
 Once you enter the vent, head to the right. The comic will be on the right
 again in a vent opening.
 
 
As you can see up above, this guide is going to make sure you collect all
of the collectibles in the game (we will make them stand out like up above
to make sure you notice them).

Head back and go straight now and you'll be past the camera. To the right is
a wide open area with a ton of drones out and about. Head to the left and you
will see you can jump a gap to the right (you can get a running start by
holding down the L3 / Left Analog Stick).

Head down to about the middle and jump over the right railing to a catwalk
below. Use the console here to continue forward and climb up. Use your scan
to see a guard up ahead. Both side paths have cameras so climb up again and
fall on him to take him out. Open the next door.

In here a security guard is patrolling. Use you scan to see him and then
melee him from behind. Now we're supposed to head to a door on the left but
before you do that find the stairs on the right and head up them to find a
bathroom with:


 AUDIO LOG #01
 �������������
 After killing the second guard, find the stairs on the right and follow them
 up to a bathroom. The log is chilling out up there.
 
 
Continue through the door now and head to the right. Here the game will tell
you how to throw your knife at an enemy. Drop down on the first one (melee
kill) and then quickly get the second enemy in your view and press R3 to
throw your knife at him.

Now before going on, check the right side of this area for:
 
 
 DOSSIER #01
 �����������
 After getting the knife-throwing tutorial and dispatching the two guards,
 check the right side of the room you are in for this dossier on a table.
 
 
Continue on and go through the next door to see a scene and be introduced
to your OWL. You control this handy tool with L1, but it can be set to a
series of modes:
 
 
  o Swipe UP to select ATTACK Mode.
 
  o Swipe RIGHT to select ZIPLINE Mode.
 
  o Swipe DOWN to select SHIELD Mode.
 
  o Swipe LEFT to select STUN Mode.
  

The OWL icon will be in the upper left corner of the screen and will charge
up over time (you can't just use the OWL whenever you want). When the icon
lights up hit L1 to tell it what to do (depending on the mode it is in). Good
to see your Dual Shock 4 touch pad getting some use, right?

Well, we have a weapon but on ammo. For now. On the console up above hit L1
and let your OWL hack it, then climb up the set of cliffs beyond it.


Section 2: You Have The Intel?
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Down below to the left you will see two guards by your ammo pick-up. Put the
OWL in attack mode and send it down at the guards (this may take two tries).
Once they are dead put it in zipline mode and head down to collect your ammo.


Note: A quick note about your weapon. You have a scope on the thing and can
      turn it on or off. With it on your rifle will charge up a shot and
      fire a single powerful blast. With it off it functions like a machine
      gun. Be sure to enter machine gun mode if you find yourself in a short
      to mid-range fire fight.
      

Now you'll head onward and will be out over some cliffs. Note the smoke rising
in the distance. That is out goal, but to get a collectable we have to make a
slight detour. Follow the upper path until you can see a fence below you. Jump
over it to find:


 COMIC #02
 ���������
 After getting your ammo drop, head forward to the very end of the cliff
 section. When you look down you should see a fence. Jump over it and look
 for a barrel with the comic book on top.
 
 
Nice. Now from here look down to the right and use your OWL's zipline to
head down to solid ground. Now, immediately to your left is a soldier up in
a tower. Charge up a shot (hold R2) and take him out (head shot). Now look
up ahead (to the right of the tower the soldier was in) and you'll see another
tower with something shining in it. Head over there and climb the ladder to
find:


 AUDIO LOG #02
 �������������
 After zip-lining from the factory down to the crash site, look for a tower
 with something shining at the top (past the first tower on the left with a
 guard). Head up there to find this audio log.
 
 
Grab the health while you are up here. Down below are a couple guards out
patrolling. Try to take them out with your ranged attack to make sure they
don't go press a nearby alarm.

Note: A quick note about alarms. Guards can press these and alert the area
      to your presence. Even worse, alarms left unattended to will bring
      down reinforcements, so whenever one goes off you want to do your best
      to secure the area and use your OWL to hack it and turn it off.
      
The alarm for this area is to the left of the second tower with the audio log
in it. It also has ammo and grenades nearby. Now further ahead is a Helghast
outpost. We have to head to the left but if you wished you can assault the
outpost. There's some enemies to kill of course but there's also two armory
rooms on the lower level (one to the left, one to the right - you have to scan
to get inside them) with health and adrenaline, and of course ammo and weapons
(in particular the Sta409 Keyzer with a grenade launcher on it).

Head outside and continue towards the crash. You'll pass a rock bridge and
can look over the crash site from a rocky outcropping. After the dialog, take
out the two guards and then look forward to the building. There is an alarm
station outside of it you want to ensure no one touches (there's three guards
over there as well).

Head over to the building (there is some ammo off to the right of the door)
and head inside. Now to the left you'll see the other half of the building.
You want to zipline over there, but after you do be ready for a sniper
appearing from the other side (take him out). Head down to the bottom level
to find:


 COMIC #03
 ���������
 After reaching the building past the crash site, zipline to the other side
 of it and head to the bottom floor. Search around for a comic book on the
 floor.
 
 
There is also some ammo and adrenaline here. Head back to the crash now and
make your way forward (straight) to find a ladder leading down into a bunker.
Follow the path and you'll soon find the crew and can recover the intel (you
can get here from a doorway on one of the building levels as well, but this is
the easiest way).

After the dialog head back to the ship and put on the C4 where the game tells
you to. Watch out for two soldiers from the building and then head up the
hill you came from. Two more soldiers will show up as well as two more soldiers
beyond the rock bridge. Wipe them all out and take the right path towards the
cliffs.

Now, past the small tower you will see a rock on the left. There is actually a
collectable on the top of that rock but we can't jump up to it or get to it
(yet). Head past it and climb up the rock, then head to the right. Climb up
another rock at the end and head left. Some rocks will fall down here, so jump
the gap and climb up one more rock.

Now, from here, we can get to that collectable now - but it is tricky. You have
to look to the left and line up a zipline shot between you and the tower. Then,
when you start to slide down, wait for about *ONE* second and drop. You need to
drop onto the rock (if you hit the water it is death). Now to make that
collectable pop out for those of you skimming this guide!


 COMIC #04
 ���������
 While climbing the cliffs near the crash site (after placing the C4), climb
 up past the cliff after the rocks drop and look to the left. You will see a
 comic sitting down on a rock down below.
 
 Shoot a zipline shot between you and the tower. Then, when you start to slide
 down, wait for about *ONE* second and drop. You need to drop onto the rock (if
 you hit the water it is death).
 
 
Well, that one was rough. But no letting up now: another collectable is coming
up. Head back to the cliff and climb back to where you were after the gap. Now
continue on and you'll need to climb up once more. Head forward a few yards now
and look off to the right, over the edge of the cliff. You should see a new
flat area down below (there is a fallen-down tree down there - a sign that you
are looking at the right place). Jump down there and and then follow the note
below to find a collectable:


 DOSSIER #02
 �����������
 After climbing up a rock past the gap in the cliffs, head forward a bit and
 look down to the right for an area to drop down to. Now go search by the
 bottom of the cliff on the far side to find this dossier. It is small and on
 the ground, so look carefully.
 
 
Once you are done finding that, head down below (there is another tree fallen
over you can follow) and climb all the way up to the building. We need to take
down the anti-aircraft guns here. There's several soldiers patrolling around.
The alarm is down the steps on your left, down below on the lower level. Take
the soldiers out and secure the alarm.

After that search the pillars down below for some adrenaline (if you need it)
and then head up and place the C4 on the two anti-aircraft guns.

We'll get a new goal now: find the communications tower. Remember the cenral
Helghast outpost? Head there. You'll have to fight off some more Helghast
troops near the outpost, but afterward go follow the right path (right if you
were facing the outpost) to the building over there.

After crossing the bridge survey the open forest area for a single guard and
take him out. Head forward and note the alarm tower outside the gate. Secure
it and take out the communication tower soldiers.

Now we need to hack two terminals here. The first one is on the second floor,
so go hack it. Now head back outside and head up the stairs. We'll need to head
up quite a few flights here, but along the way are some mines, so be ready to
shoot them before walking into them!

At the top *before* you hack the terminal, take note on the collectable below:


 NEWSPAPER #01
 �������������
 At the top of the comm. tower, before you go hack the second console, look
 to the left and you'll find this newspaper on the desk.
 
 
This completes this section of the chapter.


Section 3: We're Getting Out
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Head back to the main outpost now. You'll have to take out three soldiers who
come inspect the comm. tower. Once you get to the main outpost you'll see the
survivors assaulting it, so help them out (grenades near the entrance help).

Fight your way inside and hack the console on the lower level by the drop
ship outside. Now we simply need to wait while it gets prepped. Of course the
Helghast aren't going to make this easy. Head up to the roof and repel their
advance. They will send in a few drop-ships of their own, but you can often
shoot the enemies while they are in their ship or when the just get out to
help take them out easily.

Once the attack drones show up, save your ammo and hide. The ship will soon
be ready, so run up to it and enter it to see a scene. We're now done with
this chapter.


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                    Chapter 3: The Doctor [WLK-3]                     |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: Presumed Dead
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A virus huh. This doesn't sound good. Looks like we're on clean-up once
again. Once you gain control you'll be in space. You can press X to move up
and O to move down. Move forward into the room off of the catwalks. There is
a console in here you have to override, which will shut off the room and
restore gravity (nevermind the dead bodies - now that bodies have shown up
the game kind-of reminds us of Dead Space).

Head through the door and follow the upper path to the elevator (poor guy).
Looks like we're searching for the reactor shaft now. Go back and head down
the stairs now, then go search under the stairs for the first collectable of
this chapter:


 AUDIO LOG #01
 �������������
 After restoring gravity and finding the elevator blocked, head to the
 staircase and go down. Turn around and search under the staircase to find
 this audio log.
 
 
Head back up now and continue straight (you can check out the room on the
left if you wish, although it is just bodies). Head through the hallway and
at the end you'll find the shaft for the reactor. Use the console and enter.


Section 2: Find Another Way
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From here we get some split objectives. One takes us up (set course for the
sun) and one takes us down (get reactor online). Let's head up first since a
collectable is close by. Look above you and you'll see a center structure in
the way. Float up above it and look down and you'll see an audio log chilling
out here:


 AUDIO LOG #02
 �������������
 After gaining access to the reactor shaft, go in and float up above the
 structure above you. You will find this audio log sitting on top of it.
 
 
Ah, that was a good audio log. Continue up and you'll reach another room and
console. Use it to gain access and restore gravity. Once you enter the room,
watch out for two attack drones. Shoot them down. Now here we are on an upper
walkway with rooms around us and an area below us. Before we do anything lets
check out the lower right area (the lower left area has nothing in it besides
some food stores, just FYI). Head down the lower right ladder and then search
the upper left corner for:


 AUDIO LOG #03
 �������������
 After accessing the crew quarters at the top of the reactor shaft, drop down
 the right ladder and check out the upper left corner of this small area to
 find this audio log.


Head back up now. There are three rooms to choose from: straight, left and
right.


Note: In order to get an audio log, we *MUST* do the right room first. Trust
      us. We learned the hard way.
      

The room in front of you is empty, so in following with the note above hang a
right first. You will see a glowing red flash on the floor: this is a capacitor
console. Further ahead is another one. Head into the room on the right and you
will see a capacitor. Pick it up and put it in the first floor console you saw.

Now, go back to the second console and remove that capacitor (in front of the
door you entered - we don't need access to this room anymore). Take it back
to the door you opened up and head up the stairs. At the top you will find a
place to put it to open another door. There is a health pack up here as well.

Head in the door and into the first door on the right. This is the sleeping
quarters, and on one of the bunks you can find an audio log:


 AUDIO LOG #04
 �������������
 After using the capacitors to open up access to the crews sleeping quarters
 (following the right path  from the crew quarters at the top of the reactor
 shaft and using the two capacitors to open the way on the upper right side),
 head into the door on the right and search the sleeping bunks to find this
 audio log on one of them.


OK, we're done with this right area now, so head back to the central area and
head left. Read the message here then remove the capacitor.

This stops the fires in the room. Now with the capacitor head to the left and
you will find a floor panel to put it in. Doing this gives you access to the
room. Head in (note the door and capacitor console to the left) and check out
what the charred corpse is holding. Fair warning: it is a bit hard to listen
to if you've got a kid!


 AUDIO LOG #05
 �������������
 After stopping the fires by removing a capacitor, use it to gain access to
 that room (put it in a floor panel to the left) and then you can enter and
 find the audio log being held by the charred corpse.
 
 
Wow. Note that there is a health pack past the corpse. Yeah, anyways head
past them and keep going to another room with a set of stairs. There is a
capacitor here as well, but ignore it for now and head up the stairs. You'll
see that this is the reactor room, and it is missing a number of capacitors.
Now go search the left side of this area. You will find another capacitor but
to the left of that on a cart is another audio log as well:


 AUDIO LOG #06
 �������������
 In the reactor capacitor room, go search the left side of the room. To the
 left of a capacitor you will find a small cart behind some obstacles. On top
 of it is this audio log.
 
 
Now grab one of the two capacitors here and go take it to the other floor
panel we passed before (past the fire room) and use it to open the door. In
here is some ammo and another capacitor. Take that capacitor back to the
reactor room and put it in one of the wall panels. Head back and remove the
capacitor you just used to open the door and put it in one of the wall panels
in the reactor room as well. Finally use the last spare reactor and put it
in the one remaining wall panel.

This opens up a door behind you. Follow it but in the next hallway be careful
of some spider bots coming at you (they will try to explode near you, so shoot
them). At the end is a vent. Crawl in and be ready for a spider bot to come at
you from behind. Follow it down into a new room (the control room). Note that
there is a path ahead and a path off to the right.


Note: Once again, to get a collectable we *must* go down the right path
      first. We won't be able to get it later if we don't.
      

Head down the right path and at the end you'll see an attack bot. Destroy
it and note that to the left in the corner is a control panel (there is
another one in front of you but it doesn't work). Use this control panel to
access a ladder. Head up it and then down the next ladder you see to find the
next collectable:


 COMIC BOOK #01
 ��������������
 Once you gain access to the control room, head down the right path first
 (which is a must). Kill the attack bot and access the control panel to the
 left. Follow the path and use two ladders to reach a storage room The comic
 book can be found here.
 

OK, head back now and go down the straight path to reach the bridge. Here, go
check out the lower left section to find a collectable item:


 DOSSIER #01
 �����������
 Once you reach the bridge, go check out the lower left area to find this
 dossier laying on the ground.
 
 
Now head back to the upper section. This completes this "section" of the
chapter, so let's break up the text here.


Section 3: Set A New Course
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Good, now head back up and go forward down the center to find a giant red
console. Use your OWL to hack it to complete this objective. Now head back
and go down the left hallway we ignored earlier. Be ready for some attack
drones to appear (notice the shift in music), and past that there will be a
group of Helghast soldiers (four of them - send out your attack drone and
work in unison).

This path leads out to the central area that we started in. We're done with
this entire area, so head back out into the reactor shaft. Head down towards
our second objective and hit another console to restore air pressure and then
enter engineering.


In here you will encounter two Helghast soldiers. Take them down, then head
left and go up the left wall. Keep your eyes open for a collectable on top of
an object in the corner:


 AUDIO LOG #07
 �������������
 After entering the engineering section, kill the soldiers and go check out
 the left wall. On top of a console you will find this audio log.
 
 
Now to another collectable. Head beyond the audio log and further into the
room. In the upper left hand corner is a capacitor keeping a door closed.
Remove it and enter the room. There is a health pack here, some ammo, and:


 NEWSPAPER #01
 �������������
 After entering the engineering section head to the upper left hand corner
 and take out the capacitor you see by the door. The newspaper is inside the
 room that opens up.
 
 
Now onward! In the back of this area are some stairs leading down. Head down
them and kill the soldiers you find. Once they are dead, from the upper
walkway look to the right to see a weapon room. The doors don't work but we
can get in there by following a vent nearby (it is glowing red) and following
the path. Inside are a variety of weapons and up by the left upper section are
some health packs and:


 COMIC BOOK #02
 ��������������
 After going down the long staircase near the start of engineering, kill the
 soldiers and find the nearby vent by the weapons room to get into the weapons
 room. Now go search by the upper consoles to find this comic book.
 
 
You can open the door from in here. We're going to break up the text here to
start the next section of the game.


Section 4: Restore The Power
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Head down now. Near the desk by the windows is a health pack if you need it.
To the right is another capacitor. Take it out to open the path up to a ladder.
Head down it, but before going on swing around to the right to find:


 AUDIO LOG #08
 �������������
 After killing the second set of soldiers in engineering use the lower left
 capacitor to open the door (pull it out) and head down the ladder. The audio
 log is to the left of the ladder, in the little cubby.
 
 
Continue on and hack the terminal at the end. This opens the room to the
generator. Now here we have to replace a total of *four* capacitors.

This area can be tricky. Hit your objective to see where the four capacitors
needing replaced are, then note the blue walkways connecting the rings. These
all have capacitors, some of them two, but are also not always needed.

To do this orderly follow these steps:

 1. Find the far capacitor objective and make your way over there (we are
    going from furthest away to nearest).
    
 2. Once you are there and staring at it, to the right is a bridge with two
    capacitors. Grab the left one (turns off the bridge) and go put it into
    the objective.
    
 3. Now note to the left of the objective is a area you can jump to the inner
    ring (an easy jump). Now, go grab the other capacitor from the right and
    note that the outer ring will start moving. Now go jump that jump to the
    inner ring.
    
 4. To your right is the second objective. Now do this fast: put in the
    capacitor, then to the left remove the floor capacitor. The ring will
    start spinning and the walkway will be gone. Jump the gap when it is
    safe (the ring is slow right now).
    
 5. Now with this capacitor, go put it in the third objective. This ring
    will also start spinning. Now you need to head back to the door you came
    in at. Watch out for the two outermost spinning rings as you do so, as
    they are very dangerous (being hit by one is death) but you have all the
    walkways ready and in place for you.
    
  6. Once you cross the last power bridge, remove a capacitor and go put it
     into the final objective. Wait until the outer ring has passed before you
     go to put it in and you'll have plenty of time.
     
     
Well, that was fun (if you call almost getting hit by spinning rings of death
fun). Now head back and up the ladder, then hack the console on the left to
set the course.

We'll get a new objective of heading to the labs and finding Massar now, but
be ready for three Helghast soldiers to show up. Take them out and head up the
stairs to find even more soldiers (three soldiers with two more providing some
back-up). Remember to use your OWL and that you can search the left and right
rooms of this area for ammo and health.


Section 5: She Wants To Defect
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Continue to the reactor shaft and head back to the central room. Out in the
hallway, take a left and watch the video that pops up. Wow. Head into the room
but *before* you go examine the corpse in the middle (like they want you to)
go explore the upper floor and look at the consoles for:


 DOSSIER #02
 �����������
 Once you get to the lab, go explore the second floor of the area. You will
 find this dossier on one of the consoles up there, overlooking the first
 floor.
 
 
Now, go examine the body and be ready for a scene and some button presses
during the scene (R3, Triangle, Square). This technically ends this very
short section of the game. And yet they still managed to get a collectable in
the section. Onto the next one!


Section 6: Bury The Truth
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Go chase the woman and you'll run into a soldier who will get *melted* by the
sun. Yeah, there is a lesson here: you can shoot the red shades to let the sun
in and weaponize it on your enemies but you will get hurt by it as well.

For now, jump to the right and get to the lower level. Up ahead is a ladder
you can use to bypass this sunbeam. Head forward to another toom and kill
the soldiers here (use the sun if you wish), then stay on the upper balcony
and continue to the room on the left.

Here kill two more enemies and head down a flight of stairs then enter another
room. There are two more enemies to the right here. Shoot the blinds to kill
them easily. Now, there is  a collectable near:


 COMIC BOOK #03
 ��������������
 After killing the second set of soldiers while chasing the woman and doctor
 (in the area with the short walkway off to the right and the sun blinds close
 to the walkway), head past the short walkway and hang a left. If the sun is
 in the way, note that you can use the edge of the left path where some steel
 partitions are set up to get by safely. At the end of this short left path
 is the comic book.
 
 
Man it is a good thing there are those steel partitions there. Jump down to
the lower level now. Past the doorway be ready for soldiers on the upper
right (hit the blinds) and further in some soldiers will attack (use a grenade
and your OWL).

Head to the back and check out the left corner here for:


 AUDIO LOG #09
 �������������
 Before activating the elevator at the end, be sure to check to the left of
 it in the corner to find this audio log.
 
 
Continue on and start the elevator, then face left and get ready for an attack
once you reach your destination. Send in some grenades and then your OWL and
you will be OK. Continue on to another elevator. use the console and face
right this time. An attack will come from above. Kill the first guy and chuck
a grenade up there. Mop up the next two guys and jump up there.

Now from here just run down the center platform and at the end you'll get to
see some chapter ending scenes.


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                   Chapter 4: The Patriot [WLK-4]                     |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: On Vektan Soil
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Good to be back home. Follow the guard to the first security checkpoint and
let it scan you. Afterward head down the right path (past the people sitting
down) and scan the upcoming benches for:


 NEWSPAPER #01
 �������������
 After the security checkpoint go check out the benches to the right
 (specifically the sixth one) to find this newspaper just sitting there.
 
 
Neat. Now continue on and soon you'll see a scene.

Once you regain control you'll have a new objective: fight off the terrorists.
There's a couple soldiers in front of you in the distance but soon a sniper
will appear from the upper left. Engage your scope and take him out, then mop
up down below.

Head to where the sniper was and climb up. You can kill another terrorist
directly below you from here. Jump down into the building and another wave of
enemies will appear. They will likely try to flank your left side so be ready
for that and take them out.

Now the game wants you to drop down in the hole in the floor here but let's go
get a collectable first. Head to the back left corner of the area and you'll
find some stairs leading down. Head down them and in the back down here is a
couch where you will find:


 COMIC BOOK #01
 ��������������
 After jumping into the building and fighting off the enemies, do *not* drop
 down the hole. Instead head to the back left area and head down the stairs.
 Look for a couch down here where you can find the comic book.
 
 
Head down the hole now (or if you wish down some stairs north of the hole
and past a doorway locked by a console) and get ready to wipe out some enemies
below you. Pick them off from up above and watch out for them coming from any
direction.

Drop down below (there is a hole in one of the floor panels) and wipe out
whatever resistance you encounter. Now find the objective (there is a weapon
rack outside the door) but before interacting with it head to the left and
search by the cabinets to find an audio log (it's back by the cabinet in the
far left corner:


 AUDIO LOG #01
 �������������
 Once you reach the computer console to access the mainframe, *before* using
 it head to the very left. Back here by the foot of a cabinet is an audio log
 on the ground for you to pick up.
 
 
Go back and interact with the console now to get some dialog.

After the dialog, head back out to the central area and a door further up
will open. Take out the three soldier that come out and enter it. Let's grab
another collectable now:


 DOSSIER #01
 �����������
 After hacking the mainframe a door will open up outside. Clear the soldiers
 and then check the table around the corner for this dossier.
 
 
Continue down the path and up to a door. Enter it to see a scene. After that
hang a right and make your way outside the building to where Sinclair is, then
follow him and board the drop-ship. You'll see quite a few scenes here and will
get a new objective (stop the trains!). You'll soon be outside again on a
walk way.


Section 2: Hunt These People Down
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A quick note: you are on an active railway. As you proceed down the path, if
the lights on the track turn red you need to get over to one of the bigger
platforms and off to the side as a train is about to come!

Head down the path and on the second big platform look for a soldier coming up
a ladder to the right. Kill him off and head down two more platforms. You will
finder a ladder here. Climb it and kill the soldiers in the distance (one may
come up the ladder to your left). Continue down that left ladder and up another
one, then head to the right towards the objective marker.

There is a train door down this way, but there's no steps leading to it.
Watch it for a bit and kill the guard that comes looking out of it. Now from
up above you can jump to it and Lucas will grab the ledge and pull himself up
automatically.

Inside the train are *tons* of enemies. Easily half a dozen in the first two
cars. Due to the cramped space, it is ideal to use a grenade here and easy to
create a "killzone" down the aisle.

Continue to the second car and on the right is the console you need to hack,
but *before* you do that look to the left for:


 COMIC BOOK #02
 ��������������
 After finding the console you need to hack in the first train, look off to
 the left to find this comic book laying on the ground.
 
 
Hack the computer now and Sinclair will call in with an update. Looks like we
are headed for another train. Head back the way you came but don't jump
outside yet. You can defend this door while two attack drones and some soldiers
come at you.

Take them out and jump out. Head up the ladder and go down the walkway to
another ladder. Head up and kill the soldier that attack from the distance
from the top of the next train, then head over there and jump into the second
train. Kill the soldier and then check the left side of this train for:


 COMIC BOOK #03
 ��������������
 After getting on the second train, kill the single soldier you find and
 then check the left side of the train. The comic book is wedged in the seats.
 
 
Head forward and be ready for a soldier to drop down (easy melee) and take
out the soldier further in. After that hack the console. You'll get some more
dialog (train #3!) and the door leading on will open. Head in and stand back!

After the explosion, climb up the nearby ladder on the right and kill the
soldiers you find. Now, watch out for trains and jump down to the central
track and climb up the next ladder. There will be more soldiers coming (they
may even shoot at you on the ladder), so get up and take them out (you can use
the pillar up here for cover).

Once they are dead lets get another collectable. Look out towards the open
horizon and (watching out for trains) jump down to the first track. From here
look for a lower platform connected to the wide platform. Jump down there to
find:


 COMIC BOOK #04
 ��������������
 From the second train (after the explosion), head up the ladder and fight
 your way over to the first (furthest out) train track. Find the lower platform
 nearby and jump down to find this comic book sitting on it.
 
 
Climb back up and and head towards  the objective. You will see it is quite a
bit lower than you are now. Head to the last platform on the end of the racks
watching out for the train and some snipers further down, then at that last
platform look for one lower connected by a ladder. Jump down.

Now from here you can go behind the ladder and fall down to another platform.
Its a bit of a drop by you will survive it and there's no hostiles down here.
Now, unlike the other two trains this one has no side doors for us to get into
(or no way to reach them). We're going in through the roof. Head for the train
and jump on it, then look further in for a roof hatch. Drop down and clear out
the train (three enemies). Open the door at the end.


You'll see a scene after that and will soon be in a chopper and equipped with
a minigun (an awesome gun by the way). What you need to do here is shoot off
the metal train guides connecting the train to the rail. There are six of them
in total, just shoot them one after the other right to left. Not hard to do
with such a kick-ass weapon. After that you'll get some more dialog and will
be dropped off with a ground team.


Section 3: I Want Tyran's Head
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Here we get to rappel down into a building. Choose a good weapon from above
before doing so (we don't recommend the shotgun) and then follow the soldiers
and get between them for the "Rappel" option to appear. Use it to drop through
the building. Wipe out the resistance you find (some soldiers will also be
upstairs but don't proceed to far as a collectable is near).

After the immediate threat is gone (the checkpoint will activate and some
dialog will play about the transmitter), go back to where you landed during
the rappel. We are going to get the collectable below:


 DOSSIER #02
 �����������
 After you rappel into the building, take a right and head into the far
 room on your right. There is a yellow crate here that has the dossier on
 it.
 
 
After grabbing that head back out and head upstairs (note that one of the
enemy soldiers had a minigun if you want to grab it). Once you get up the
stairs head into the door (leading to a circular area) and head right. There
will be a set of doors on your right (if you use your scan you will see two
enemies past them). Open the doors and take them out. There is also a audio
log in this room, on the right (the last collectable of the chapter):


 AUDIO LOG #02
 �������������
 After you rappel into the building (and clear out the soldiers), head up
 the stairs and enter the left door to come to a circular hallway. Take a
 right and open the doors on the right. Clear out the enemies and then claim
 the audio log sitting on the box to your right.
 
 
Head to the other door and scan it. You'll see one of the hostages in this
room. Breach it and clear it out, then go untie the hostage. Two more rooms to
go and they are both downstairs.

Head back down and enter the middle circular hallway. Pick a door (doesn't
really matter), scan it, and clear out the room. Each room has a hostage (one
has two) that need freed before you can continue.


Once you have every hostage freed, you'll get some dialog about Tyran.
Another rappel point will appear (again by the soldiers) so make sure you
nab the ammo and get the gun you want before going. Get ready for a scene!


Section 4: He Won't Get Away
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Once you rappel down you will see a scene involving Tyran (Steve and I were
surprised that there were no quick-time button presses here...).

Once you regain control some allies will rappel down on your left to assist.
Open the door and kill the two soldiers you find. Head past them and open the
door they were guarding to see a scene.

Well great, Lucas. Now we're on a rope. Just great. Hang on and soon Lucas
will pull out his pistol. Get ready and shoot the soldier that appears in the
door frame. Keep the pistol out and shoot the next one that appears as well.

Now you are about to be told to climb the rope. You *must* do so as soon as
you can to survive. In fact, just hold up on the analog stick after killing
the second soldier and you'll be OK. You'll see a scene soon and will need to
press R3 to continue. After that this chapter will be done and you'll get to
see several scenes leading into the next chapter.

     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                   Chapter 5: The Helghast [WLK-5]                    |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: We Have To Show Them
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Head forward with the group of people and watch the scenes. Once you are past
the first security checkpoint, follow the linear path onto the train that you
are directed to.

Once onboard, Sinclair will send you a message about using an EMP device.
Soon after that, Lucas will pull it out. Quickly hit R2 to activate it and
stop the train. Whatever works! Get ready for a timed button-press at the
start of the next section!


Section 2: You Owe Me
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Quick, hit R3 to take out the guard!

We have freedom now! Jump out of the train and head through the slums until
you drop down to an area with people in it. Things are about to get bloody!
In front of you on the left is a guard you can melee easily. Once you take
him out take a second to scan the area for targets and strike first. Soon
two guards with shields will come down from the left. Use your OWL as a decoy
and take them out together. Don't forget to hack the guard alarm if they had
a chance to set it off.

After the area is clear, search around the stands out in the open for:


 NEWSPAPER #01
 �������������
 After the first battle of the chapter, search the stalls in the area to
 find this newspaper sitting on one of them.
 
 
Now from here we have two paths we can go: a path through a security point
to the left and a path to the right. We are headed left first.

Head left and keep to the left to see an escalator in front of you. Head down
it and kill the two guards inside the booth, along with any other guards that
may show up. Once you have cleared out this area, check the table inside the
booth for:


 AUDIO LOG #01
 �������������
 Take the left path through the security gate after the first fight of the
 chapter and head down the escalator you find. The audio log is inside the
 booth at the bottom of the escalator (kill the soldiers first).
 
 
Now from the audio log table let's head to the right and go up the stairs in
front of you (by the way, there is a room off to the left that some guards
came out of that has ammo, health, laser trip mines and a shotgun in it).
Head up two steps and then hang a right into a small room where you can find
the next collectable:


 DOSSIER #01
 �����������
 After clearing out the area at the bottom of the escalator, head up the two
 set of stairs to the right and go into the room on the right to find this
 dossier.
 
 
There is an ammo crate nearby as well. As long as we are here, head out of the
room and then straight to another small area with an orange console. This is
(was) Zeus's apartment. Hack the console to hear a message from him and give
yourself a new objective.


*Before* we do that though, we must go hunt down (yet another) collectable.
But this time there are two ways of getting to it. From the console you just
hacked, turn around and walk out the door and keep going. This path leads to
a corner with a door to the north, a guard alert console to the right, and the
open air of the city to the far right (along with security checkpoints). Now,
like we said, there are two ways to get to the next collectable: stealthy or
loud.


 o STEALTHY
 
   So you want to be stealthy huh? Well, going through that door leads up
   to a bunch of guards, so going in quietly isn't a bad choice. Head to the
   far right (towards the city air and security checkpoints) and head left.
   Look for a camera above a security checkpoint and take it out. Be SURE that
   you do this, as a turret will pop up otherwise and things will get really
   messy!
   
   Now, this path leads to a dead-end but does have a vent on the left. Open
   this vent and crawl through it to an open area. You will find an audio log
   on the ground here.
   
   
 o LOUD
 
   Time to make some noise! Head in the door and on the staircase you will
   find a STA4 Stove (the mini-gun) along with a bunch of ammo. Oh yeah! Use
   this bad boy to wipe out the garrison in this building. There are four
   soldiers in total, so it won't be difficult.
   
   Once they are dead, search the floors in here for an open grate and hop
   down. The audio book is on the ground in here. You can exit through a
   tunnel leading out to a vent (the same way stealthy players got this audio
   log). Be sure to watch out for a security camera on your way out near the
   first security checkpoint.
   
   
Both of these paths led to:


 AUDIO LOG #02
 �������������
 After finding your contacts apartment, turn around and travel down the street
 to a corner, then find a door to the right with a green light by it. Enter
 and wipe out the guards, then jump down the hole in the floor to find this
 audio log.
 
 
Good, one more collectable down. Now, this area (as you've probably explored
and seen for yourself) is a dead-end to us. Head out to the open area by the
security checkpoints in the back and search for a walkway leading to a new
part of the city (it has security checkpoints as well and leads to the section
of the city that taking the right path from the first area would have led to).

Now once you are over here we have to go nab another collectable really quick,
and it's going to involve some fighting. To the left (and inward a little bit)
you will find some escalators. Go up here and in the corner of this area you
will find a group of soldiers (and a camera you should take out).

Grenades would be ideal here, except there are civilians. Of course you could
always disregard that and chuck them anyway (you monster), but it is also
really easy to kill the soldiers as they come around the fence. Also note that
they will try to go for a guard alarm to your left, out on a walkway (do your
best not to let them). Once you wipe them out, check out the room (to the right
of the fence) and you'll see a room here. Go inside for:


 COMIC BOOK #01
 ��������������
 After wiping out the guard post at the top of the escalators (on the right
 side of the first big open area), look around for a door you can access
 that leads to this comic.
 
 
Now, on to the next collectable (it really feels like we jump from collectable
to collectable sometimes, huh?). Head down the escalator and hang left slightly
while heading forward (there will be a red neon sign on your left). Keep going
forward and pass a second red neon sign. Keep going forward (still) until you
hit a corner. The bed on your left should have:


 COMIC BOOK #02
 ��������������
 After picking up the first comic book, head outside and down the escalator.
 Go forward and stick to the left-hand wall (you will pass two red helghast
 signs) until you get to a corner. Check to your left to find this comic book
 on a bed.
 
 
Time to head to an objective now (finally). From the comic book head down the
right path and then down the set of stairs when you get to it. In the right
corner is a vent. Crawl in and follow the pathway to meet up with Zeus.

Zeus will tell you where to find your prey while you load up on ammo. Grab
the adrenaline here and C4 if you wish. He'll also lay down a secondary
objective for you.

Once he's done, head through the vent you didn't use and the next one down
the path. You'll end up back in the area near Zeus's apartment. Remember the
building we got the second audio log in? That is the place we need to go to
for our secondary objective.

Head over there and wipe the garrison out. If you wiped them out earlier,
there will be three new guards there. Head inside and at the top is a red
console (that wasn't turned on earlier) that you need to hack to help Zeus
out.

With that done we need to head towards the area we got the first comic book
in. Head out the guard barracks and across the walkway nearby connecting the
two big sections, then head up the escalator and stick to the right. The
doors in front of you will open, revealing the way forward and two guards
that you need to kill.

Take them out and access the console ahead, then the one further down the
hall. Here you will be in a warehouse area. Kill the guard (melee) to your
left, then head right (there is a camera monitoring the left path). Kill two
more guards that you run into and take out the camera. There is an elevator
here but *before* you go on it check along the walls for:


 AUDIO LOG #03
 �������������
 When you arrive at the elevator room, kill the guards and then check the
 far (back) wall for an audio log sitting on a shelf. This one is rather
 interesting...
 
 
OK, time to ride the elevator. It is a long, boring ride. Could have used
some music...


Section 3: Think You're Special?
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At the bottom, head down either path and down the walkway. At the end of
the walkway, be sure to check around for:


 AUDIO LOG #04
 �������������
 After riding the elevator head down either metal walkway to the far end
 of the walkway (you have to do this to continue on anyway...). When you
 get to the end, search nearby for a couch. The audio log is just to the
 left of that disgusting couch.
 
 
Good stuff. Head to the right to a dead end and then use your zipline to
get further down. Head down this walkway to another big drop and once again
use your zipline to head further down. There is a door further on you can
enter to see an interesting scene...

This ends this (very short) section.


Section 4: Make Him Pay
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Head past the kids (see the dead body?) and follow the path to a door. Head
through it and take a left (the right staircases go nowhere). Continue down
the path around a corner and through another door (an interesting announcement
will play over the loud speakers). Head through the door and take a left again,
except now keep your eyes open for an open door on your right as you head
forward. Enter it to find some ammo and:


 DOSSIER #02
 �����������
 After the scene with the children, head forward down the path and you
 will find yourself going through two doors. After the second door, keep
 your eyes open for an open door to the right. The dossier is in that
 room along with some ammo.


The next collectable is really close. Head out of the room and keep on
going. You'll nead down some stairs soon but instead of going up the ensuing
stairs, hang a left at this junction. Down at the end of this short walkway
you will find:


 AUDIO LOG #05
 �������������
 From the second Dossier, keep following the path until you head down
 some stairs (this won't take long). Here you will be looking at a
 walkway to the left and more stairs. Head down the left walkway to
 find this audio log at the end.
 
 
Head back and go up the stairs to the left so we can continue on. You will
drop down to a staircase. Head down to see some soldiers talking to the
civilians. Take them out. This area is a giant square walkway, so watch your
flank and take out the soldiers that come.

Once you are done, head down the only path you can and keep going straight
(note the path to the left) to a dead end where you will find some ammo, an
adrenaline pack and:


 AUDIO LOG #06
 �������������
 After fighting (and killing) the soldiers talking to the group of
 civilians, head down the only path you can then head straight into
 a dead end with some green barrels. Gather the supplies here and the
 audio log on top of the barrels as well.
 
 
Good, now let's go down that left path we passed earlier. This leads to an
area that splits into two walkways heading forward. There are also large
containers being moved up and down the center of this area. Up ahead is
filled with soldiers (around 8 all together). If you have a sniper option on
your weapon, now is the time to use it.

Get the soldiers attention and take them on as they come to you (fighting by
a corner or ducking by a rail helps). You can use the two platforms to your
aid by sending your OWL down one and clearing the other. Head forward past
the container area to a second area and wipe out the soldiers here to. Nearby
is a collectable:


 AUDIO LOG #07
 �������������
 After fighting your way past the first walkway area (with the very large
 containers going down in the middle) you'll find yourself in a second
 walkway area that actually has some space down the center with little huts
 and cubicles. Search the left side of this center area to find the audio
 log.
 
 
Once you have that let's grab another one real quick. Head forward and hang
a right. Head past the crates you find and duck under the vent to find:


 COMIC BOOK #03
 ��������������
 From the previous audio log, head forward (barely) and turn to the right.
 Head past the boxes you find and crouch under a vent. You will find this
 comic book lying on the ground.
 
 
Go back and continue on now to find another elevator. Yep, jump in and head
down. Don't worry, it isn't nearly as long or boring this time.

Get off and follow the path. You'll have to go down a long ladder and will
eventually have to drop down a drop to the right (you'll know it when you
see it) but you will be entertained as Tyran reads your file out loud on the
speakers. Psychological warfare! Really good stuff. Keep going until you see
a soldier with his back to you (which signals the start of the next section).


Section 5: Hunt The Shadow
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Soon you'll come to a soldier with his back to you. Melee kill him and then
take a left. On a crate over here you can find:


 COMIC BOOK #04
 ��������������
 After the second elevator you will come to a soldier with his back to
 you. Take him out and go left. Up ahead is a crate with this comic book
 on it.
 
 
Now, onto another collectable. Head back to where you killed the guy and
head right this time. On your left is an open door. Hop up into it to find:


 COMIC BOOK #05
 ��������������
 After the second elevator you will come to a soldier with his back to
 you. Take him out and go right. Look to the left for an open door leading
 to someone's sleeping quarters and you'll find this comic book laying there
 for you.
 
 
Head forward now and wipe out the soldiers you find. There will be quite a few
snipers in this area, so be careful and follow their beams to find them easily.
All in all you'll take out about five soldiers with Tyran taunting you the
entire time.

Now once you are done let us guide you to the next collectable. Head back to
where you killed the first guard in this area (the one with his back to you).
Take a left and then a right when you can. Follow this path to the next path
split, take a left, and hop in the last sleeping area on the right (there is
an adrenaline in here if you need it). Head outside and go up the stairs,
then forward. Now, check the corner to your left for:


 COMIC BOOK #06
 ��������������
 After clearing out the area of enemies, head to where you melee killed
 the first guard. Now take a left, then a right to a walkway. Here take a
 left and then a right into the last box on the right. Head forward up some
 stairs and check the left corner past that to find this comic book.
 
 
We're done with the area now. Head to your left and find the crane on this
walkway. Enter the door and start her up and enjoy some dialog. Once it stops,
hop down to the yellow walkway in front of you and enter the next crane. Start
it up for some more dialog.

Now, once it stops exit and walk down the right platform. Walk down onto the
*very narrow* beam and then use your zip line to get to the next walkway in
front of you. Enter the door here, start it up, and enjoy some more dialog.


Section 6: Make Your Country Proud
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Once this care ends you must once again walk down the right platform and
zipline down to a new walkway. There are soldiers down here, so if you have
sniper capabilities use them then zipline down. These walkways web out a bit
and have plenty of soldiers to kill (around 7-8 - it's easy to get lost in
the red haze). Take them out and make your way towards the objective mark,
looking for some stairs and a ladder leading up to a door.

Bust through the door and check the table to the left for:


 DOSSIER #03
 �����������
 Once you enter Tyran's safe house, look to the left and you'll find
 this dossier on the table. Hard to miss.
 
 
OK, almost done with this chapter. That was the last collectable (this
chapter had a *ton*). Hack the console nearby for a scene.

After that head up the ladder for another scene. You will have to press R3
during this scene, but after that just enjoy. One more small section before
this chapter is over.


Section 7: Ready For Extraction
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Once you regain control, head down the walkway. You can't move very fast (you
are badly hurt) but just keep going. The platform will break apart in various
sections, making you cross narrow beams and even duck under sections of it
to continue.

Soon a gunship will track you down and order you to stop. Do not stop, keep
going. It will fire but you should live through it if you stay on the move.
Eventually you'll reach a large area that results in a dead end. Just wait
here and enjoy the dialog. You aren't getting away, but there are several
good scenes awaiting you.


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                    Chapter 6: The Agent [WLK-6]                      |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: I'll Protect You
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Once you regain control, a mysterious voice will contact you through your
comm. unit promising escape. Hell, don't have much of a choice. When the
door opens wait for a minute and the man will make the crate move to you.
Jump on it and then jump on the series of crates the man moves for you. Some
of these will require running jumps, so be ready and don't jump too late.

You will come across a camera soon. Wait for the man to disable it. Now, a
collectable is near. Instead of heading right, head through a door on the
left near the camera for:


 DOSSIER #01
 �����������
 After the mysterious benefactor disable the first camera, look to the
 left for a door. Head inside to find this dossier.
 
 
Head back out and go straight. You'll head down a staircase and meet some
maintenance bots. Continue on and you'll have to do some more jumping (on
the first jump do not try to jump to the visible box car - look below you
and use that one) and you will eventually come to another camera that the
man will shut off. Jump down and take a left (like he tells you) then a
right. Wait a second and then jump down and hide in the container.

Keep following the man's directions and follow the guard when you can, then
hide in the next container. Continue on when he tells you and climb up the
boxes you find. Keep going and enjoy some dialog, then head up the stairs
while the man disables a third camera.


Here there will be some guards further down talking. We can't rush this area
though: those guards are guarding a collectable. Drop down and take a right
into a room, then (and we have to be quick here) follow the path and take a
right down some stairs. We need to *wait* for the guards to go back on patrol
(you can see their flashlight through the floor if you try). When it is safe
(when a guard is walking to the left on the upper platform) go back up and
retrieve:


 DOSSIER #02
 �����������
 This one is tricky. After the third camera is down, take a right and
 follow the path, taking the next right down some stairs. Now you must
 *wait* for the guards to start patrolling again. Once it is safe, go
 grab this dossier that was by their original position. Tough! Do your
 best Solid Snake impression!
 
 
After grabbing it head back down the stairs and follow them. Take a left when
you can and head up some stairs. There is a collectable nearby! Take a right
and check the back of the shipping crate for:


 AUDIO LOG #01
 �������������
 After getting past the patrolling guards, follow the lower path and
 you'll be forced up some stairs. Take a right here and check the back of
 a blue shipping crate to find this audio log.
 
 
Continue on and you'll hear your contact go dark. Damn. Follow the pipes to
the left and drop down. Keep going through another pipe tunnel and drop down
again. Once you do, take a right (it is a dead end) and look for an open door
leading to a bedroom for:


 COMIC BOOK #01
 ��������������
 After losing contact with your mysterious benefactor, drop down after a
 pipe tunnel and take a right. Look for a door leading to a bedroom and
 check the bed for this comic book.
 
 
Head left now and climb up the box (note the man to the right). Drop down
and freeze... until Echo shows up. Good thing we have a guardian angel!


Section 2: Up And Running
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Follow her when you can until she stops in a room and tells you to hit L1
on a grate. Target the vent to the right of the doors and she'll shoot it off.

Next, you'll try out a maintenance bot hack. Target the spider that Echo
holds and hit L1. She will throw it beyond the door. Use the robot and get
right under the door controls (they are right in front of you) and blow up.

Continue through the door and you'll have to control another bot. The spider
bot will show up by the windows nearby. Before taking control of it find the
window near the floor with the gap in it. Hack the bot and get it through that
hole, then head right and blow up the next door controls.

Continue forward and Echo will give you a pistol. Great! She will also go
off into "overwatch mode" and you can now start targeting enemies and are
given control.

This area has a number of guards in it. Or goal is to make it to the upper
left. Grab the adrenaline pack in front of you and then start marking guards
for Echo to take out (which is quite fun). The remaining guards will identify
you eventually, so take them all out (be sure to take one of their assault
rifles to replace your pistol). Also note that you can stay on the right side
of this area and go down a second set of stairs to find another room with
another adrenaline pack in it.

Once the enemy is gone go to the left side and in the back go up the stairs
to reach the drawn-back bridge. Here you must hack a spider bot in the
distance. Hack the thing and search for a nearby control panel, then go and
blow it up.

Continue past the bridge and shoot the security camera you find. Head through
the door and head up. Two soldiers will be harassing a civilian in here. Gun
them down and then wait as the man opens a nearby door for you for:


 COMIC BOOK #02
 ��������������
 After saving a civilian from two guards, wait until he opens a door for
 you to find this comic book among his stash. Hey, thanks guys!
 
 
Now we need to climb up the box we were in to get to the second level. Now
find a vent in here (pick up the adrenaline) and head through. You will find
yourself out in an open area very soon.

This area is huge. It has no less than three levels to it too. We want to
get across to the farthest side on the upper level. Go ahead and start marking
targets for Echo and fight your way over there (you can stay on the upper
level or explore as you wish: exploring leads to ammo but fighting from the
upper level will bring the enemies to you). You can find an adrenaline pack
on the upper level in one of the rooms near the back if you wish.

Wipe out the enemies and head across the bridge (or however you choose to
get there) to the upper level (beware of any security cameras you see - feel
free to shoot them). Search for a doorway in the far wall now but head in it
slowly as there is a camera above you on the wall watching the stairs.

This path leads to a central control center. Kill the three enemies here and
enter. There is a console on the left you need to hack to continue but first
look to the right and under the second console you will find:


 DOSSIER #03
 �����������
 After the big battle in the three-leveled open area (the next big battle
 after saving that civilian), head to the control center your objective
 marker is at. Clear it out and check to the right of the console the game
 wants you to hack to find this dossier on the ground.
 
 
After you access this console a group of three guards will appear below.
It is extremely amusing to hack a bot and give them a shock, but not very
practical. Head down and wipe them out, then access the console beyond to
continue (you will lose Echo's help here).

This area... is a little touching. Go listen to the man on the left hand
side and you can choose to "help" him or not. Next, head up the stairs and
into the next area. A couple will be struggling nearby by a tree. Here you
can choose to "intervene" or not (which is an actual button prompt on the
screen).

After that let's nab a nearby collectable. From that couple head to the
right and enter the little room here to find:


 AUDIO LOG #02
 �������������
 After choosing whether or not to help the couple by the tree (or if
 you are one of those people that doesn't care at all about dialog
 going around them - after entering the area with all the helghast
 citizens), head right and enter a tented room to find this audio log
 on the bed.
 
 
Head back out and head up the stairs. Here you will find a woman asking
for help. You can choose to offer up an adrenaline pack here if you wish
(again, press O when the button prompt appears) and then continue on. You
will have to make your way up several more sets of stairs, but soon you will
be able to drop down a ledge on the left.


Section 3: Can You Trust Me?
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After dropping down enter the door and you'll be in a very wide open area.
You will also gain Echo back here. To your left is a soldier you can melee
attack for a quick kill. Now, to your right is a secluded area with a single
soldier on it: have Echo take him out.

Now look out from where the soldier you melee killed was looking. There are
two soldiers in the distance. Have Echo shoot the crate here to have it drop
and smush them, then start killing on your own (killing and targeting). Once
the coast is clear, head to your left and enter a vent, then go right. On your
way you will find:


 COMIC BOOK #03
 ��������������
 Even though you find this one while playing the mission we will indulge
 you: after leaving the civilian area and killing (melee killing) a soldier
 on your left, enter the vent on the left. The comic book is in the vent to
 the right.
 
 
Drop down now and head down the stairs to the right. On a crate over here
you can find a new grenade type: EMP Grenades. Grab them, we'll need them
soon. Head down and take a left, but don't jump down the ledge yet: there
are two soldiers down here. Wipe them out and jump down. Keep following this
path jumping down to hit a checkpoint and get a radio call from Echo.

Holy crap, a battle droid has been unleashed. We need to kill it. It will
be a pain though, but thankfully we have those EMP grenades. First of all,
*never* stand in direct fire of this thing. Its gattling gun will tear you
apart. EMP grenades shut it down but only for a little while (enough time to
pump a magazine into it). It takes about three full magazines to take down.

Now there are a variety of ways to take this down, but let's go over the
vanilla version: from the area you start in to your right is a lower passage
way that you can use to avoid the droid as well as ammo and EMP grenades
refills. Wait for the drone and hit it with an EMP, then unload. Pick up
the supplies if you need them and hit it with another grenade. The path I
pointed out comes in handy for one thing: running away. Once it starts taking
damage it will lob out grenades randomly. This is *very* dangerous and you
should run as you can't take many grenades. Make it come to you and hit it
with another grenade. Like we mentioned, it will fall in about three magazines.

Now, the tricky among you will realize that there are containers down here as
well. Yep, you know what we mean: you can have Echo shoot a container to land
on the damn thing. The timing is a bit tricky but very do-able.

There is also a mini-gun stashed down here. It is by a collectable, so follow
the path to the collectable below if you want to get it for the droid (although
the decrease in speed and mobility can be deadly):


 AUDIO LOG #03
 �������������
 After (or during, if you are reckless) the droid fight find the big doors
 that the game has marked as your objective. You can't miss it: it has a big
 sign above it and is on the right side of this area (plus, y'know... the game
 has it marked). Instead of going to it, head to the left and up some stairs
 you'll find on the left. Here you can climb onto a platform above you (right
 in front of the stairs - there is a minigun blinking) to find a stash of
 weapons and this audio log.
 
 
Now, once the droid is destroyed we do recommend you go get that minigun (and
audio log), then head to the door and use the console. Echo will radio in
that a fire team is on its way down. Go hide behind something and let them
taste your minigun once they come out.

Head onto the elevator and head up. Once it stops head to the left. Now in
here there will be some self-contained rooms. Head up the stairs on your left
and into what looks like a server room. In the back you can find:


 COMIC BOOK #04
 ��������������
 After destroying the attack droid and riding the elevator up to the next
 section, head up the first set of stairs into a server room. You can find
 the comic book in the back on the ground.


Head out and use the console nearby, then listen to some (kick-ass) dialog
as the chapter section ends.


Section 4: See What I See
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Drop down and head up the slope. At the top turn to the right and you'll see a
small space on a door to the right. Wait for a spider bot to show up and hack
it, then use it to blow up the console in that room to open the door. Follow
this path to Echo.

Here Echo will give you her sniper rifle and she will be marking targets for
you. This rifle is awesome by the way. Start off with the spotlight she will
point out. After that is a guard to the right (she kills one right after you
take care of one). Next she will climb up and mark *three* targets for you:
two guards and a camera. The guards are spread out so you can take them out
easily, then get the camera. After that is a guard in the tower on the right.

Once you are done she will get the boxcar you are on moving. Ride it to
another pair of boxcars, then quickly walk on the left car and find the
ladder in the roof. Head down to avoid danger, while also finding:


 NEWSPAPER #01
 �������������
 During the sniper section you are forced down into a boxcar. Pick up
 the newspaper you find in there. You literally cannot miss this one.
 
 
Soon Echo will point out two guards for you. Do *not* go up the ladder to
kill them: you can kill them from the crate you are in. Head up the ladder
once they are dead. Next up is two more guards on the left and the right.
You need to do this while moving: she can't stop the controls. No big deal.

After that you will ride and talk together. Nice shooting!


Section 5: In This Together
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At the end of the ride, get off on the right side and give her back her rifle
(awww...). She will leave to get into a good position, giving us our marking
capabilities back. Head forward and then go to the right. Over here there is
a ton of guns and ammo. Further on along the right hand wall on a crate is:


 AUDIO LOG #04
 �������������
 After the sniping section, take a right and load up on guns. Now head
 forward and on the right (on a crate) you can find this audio log. Easy!
 
 
Our goal now is to get to the control room. There are two long walkways leading
up to a ton of soldiers (you are on one!). Head down the walkway and shoot the
two cameras on the posts (the left walkway has these two). Now you may as well
engage the soldiers up ahead. You can mark them and then hide behind one of the
giant crates on the walkway. Keep marking and killing until you wipe them out.

Now before heading up the ramp to the right (only the right side has the ramp)
note that the lower level has several bays. Search all of these for ammo,
grenades and, in the one on the very left:


 COMIC BOOK #05
 ��������������
 While heading to the control tower you will have to fight your way to an
 area with several bays down below a higher level platform. Search the bay
 to the very left and look on top of the crates to find this comic book on
 one of them.
 
 
Head up now and meet up with Echo in the control tower (note all of the ammo
and grenades on your way up: we will be needing them soon). Meeting up with
Echo marks the end of this section and the beginning of the next.


Section 6: Now's Our Chance
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Once you meet up with Echo she will let you know that an antennae capacitor
is down. What you need to do here is to go down the stairs and find the
capacitor in this room and pull it out (much like we did on the space station,
remember?). With it in hand, take the door on your left and head down the
stairs.

Now the antennae is to the right. See it? It has an empty orange hole at the
bottom. Head over there and put the capacitor in. By now you will have noticed
that your position is being attacked!

What we need to do here is to hold out. Buy Echo time. To help she has hacked
and called in several ATAC units. These things will help a ton. And for icing
on the cake you can control them - or well, at least tell them what to aim for.

The primary targets in this assault are two battle droids. Always have your
ATAC units aim for the droids. Your general strategy here should be to hold
the top platform at all costs. There's a ton of weapons and ammo up here, so
grab a minigun and hold your position. You may find it advantageous (like we
did) to head down the first ramp on the right and then use that left corner.
Enemies will *have* to come at you from that direction and you can shoot down
the walkway to take personnel out easily. Remember: ATAC any droid and hold
your position. With that corner you can get in cover easily.

Once you are done repelling the enemy, head back up and meet with Echo.
After the talk, go press the button prompt in front of the ATAC and ride it
until it crashes. You will find yourself between the walls now, with a fight
raging on.


Section 7: Keep Running
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You only have one choice here: run! Keep running and don't slow down! There
is a collectable coming up though, but it is near the wall, so until you start
to approach the wall don't worry and keep running.

Once you get near the wall you will see a bunch of crates off to the left.
Go check them for:


 COMIC BOOK #06
 ��������������
 While you are running for the wall and are getting close to your side of
 the wall, look off to the left. You will see a bunch of crates. This comic
 book is on top of one of them.
 
 
Enjoy the ensuing scenes as this chapter transitions into the next.
 
     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                   Chapter 7: The Handler [WLK-7]                     |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: They're Not Innocent
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Well, convincing Sinclair isn't so easy, huh? And on top of that we have a
new mission: infiltrate "The Spire" and find Messar.

Once you get control you'll be out in space again. Follow the droid in front
of you. The controls are just like the previous space sections. Follow it off
to the right and up a bit then use it to carve a ring into the station. And
with that we are done with this first (very short) section.


Section 2: I Know What I'm Doing
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Once you land, (that ring must be some sort of localized decompression
technology... amazing!) head to the left and jump down the pipes to the
walkway. Now from here either use the zipline on your OWL or follow the pipes
to get to a walkway on your left.

There is a console here but *before* using it look to the left. See the shiny
thing on the platform? Zipline over there for:


 AUDIO LOG #01
 �������������
 Right before you hack your very first console in this chapter, look to
 the left to see this audio log. Zipline over there and get it.
 
 
To get back climb the ladder and then jump down to the pipes from the upper
walkway. Head back to the console and hack it. Now head forward and you'll
have a chat with Sinclair.

This next section is... interesting. You have to freefall down the shaft to
reach your objective. Yes, it is the only way. But they have to make it a
challenge of course, so along the way you'll have to pass a ton of moving
spoked rings. The idea is that you have to fall through them all without
getting hit.

This actually isn't too hard, but we can see how it may give someone trouble.
Keep these tips in mind:

 o Try *not* to move if you don't have to. Keep a "centered" aspect to
   your fall and move in controlled states.
   
 o For wide gap rings, aim for the center of the gap.
 
 o For narrow gap rings that are moving clockwise, act like you want to
   collide with the right edge of a spoke, and then aim to pass just to
   the right of it (which ensures you hit the gap).
   
 o For narrow gap rings that are moving counter-clockwise do the opposite
   as above: act like you want to hit the left edge of a spoke, then aim to
   pass just to the left of it.
   
 o You know you are done when you approach a non-moving platform. Aim for
   the center of that walkway and Lucas will shoot a inflatable device here
   to break his fall. Safe!
   
   
Well, that was fun. And that was literally all they put in this section.
Onto the next!


Section 3: Bring Me Massar
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First things first: let's make our way to a collectable! This platform leads
to a ring. Take the right path and go search down the right dead-end walkway.
On the left side is:


 COMIC BOOK #01
 ��������������
 After the first freefall section, go search the walkway to the right
 to find this comic book laying on the ground at the end.
 
 
Head to the center area now. First let me warn you: there are boxes here
that spit out spider bots - the kind designed to explode when you are near.
It is honestly best to ignore them. There is a camera down below, so take it
out and then *set your OWL to STUN mode*.

Enter the next room and have your OWL stun the enemy here. He is (was) wearing
a shielded suit, but your stun overcomes this. He will also be stunned, so you
can go melee him easily. Head into the next room.

Here you will hear enemies down below talking, but before we wipe them out
head to the left corner to find:


 COMIC BOOK #02
 ��������������
 After the first freefall, drop down the center section and you will have to
 proceed through two doors. After the second door, go search the corner to
 the upper left to find this comic book.
 
 
Head down now and wipe out the two soldiers (it may be best to let them come
to you so you can stun them - or send your OWL down one way and you go down
the other). The next room (besides being white and orange) has a hole in the
floor - there is a soldier down below so drop down and auto-kill him.

Now there's quite a few guards in this area. The room below you has some
weapons, but this upper room is the best to fight from. The walkways to the
left and right also have those boxes that spit out spider mines. We have to
go to a room on the left soon, so take out those spider boxes (theres two of
them - one is further down the walkway) and fight the guards from the upper
walkway. Send out your OWL in attack mode to get two angles on the guards and
drop their shields fast.

Once you have the area cleared out go to the left walkway and check your
objectives. You'll see objective "E" is in the room on the left, however both
doors into the room are locked. Shoot out the windows and jump in from the
walkway. Here you will find EMP grenades, some guns, ammo, the console to
objective "E" (hack it) and finally:


 DOSSIER #01
 �����������
 This dossier can be found on a desk directly across from objective "E".
 Very hard to miss, just remember objective "E" is optional. Additionally,
 the room it is in is locked, so you must shoot out the windows and jump
 in from a walkway.
 
 
Be sure to read the dossier, it is quite interesting. After hacking the
security mainframe the doors will all open. Interestingly you can now go
back to the first room and access the room on the right for more EMP grenades
and a minigun if you wish.

Now let's head for our main objective in the room at the end of the walkway
(be sure to shoot out the camera). In the room *right next* to the console
objective is:


 COMIC BOOK #03
 ��������������
 This comic book is *right next* to the objective "D" console (which you
 must use in order to proceed with the game. You cannot miss this. Seriously.
 It's in the bag.
 
 
Use the console and the central shaft will open up. This ends this section
of the chapter. Get ready for the next one!


Section 4: It's Waiting For You
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Head over to the central shaft and Lucas will automatically rappel down and
then talk to Sinclair (have to get that extraction team ready).Be ready for
an attack drone to show up and destroy it.

Now, *before* you hack the console, drop down and search the corners of this
lower level for:


 AUDIO LOG #02
 �������������
 After descending down into the maintenance shaft (the shaft you auto-rappel
 down), jump down to the lower level under the walkway and search the corners
 to find this audio log.
 
 
Use the ladder nearby to get back up and hack the console. You will reach a
circular area. Here find another console that extends a bridge to continue
onward (there's only one console out here). You will have to fight three
soldiers past the bridge though, so be ready.

Past them you'll enter a laboratory. From where you start you are shielded
from the left and front. Head down the stairs on the right (slightly) and take
out the enemies and turret below. Send your OWL down in attack mode to be a
distraction. The enemies are easy to pick off from this vantage point.

Now explore the room to restock and now we must make a decision. There are two
doors exiting this room: one on the lower level one on the higher level. Both
lead do another lab room, and both are full of soldiers. Take one of them to
the next lab room, just be ready to mow down half a dozen soldiers on the way.
Once you reach the next lab room you'll have to clear it out as well.
Personally we think it is easier to attack the next lab room from above, but
it is your call.

Now that you are in the next lab room and have it cleared out, look for a
door on the bottom level leading inward (and not the one leading to a hallway
where you may or may not have cleared. Hack the console here and head forward
to find Messar.

While she talks, go check out the right desks in here for:


 DOSSIER #02
 �����������
 Once you find Messar, go check the desks to the right of her to find
 this dossier. 
 

Once she's near the end of her talk get ready: a team of soldiers (half a
dozen at least) will show up on the upper walkway and fire down at you.
Messar will flee: nothing you can do about that. It is recommended to get
under the walkway (their sheer numbers will overpower you) and fight from
there. Clear the right side by sending up your OWN and popping out, then
walk backwards aiming up at the walkway to clear the rest.

Once you are done, head for the far window and use the button prompt to
place C4. Blow it and head out into space.


Section 5: Secure The Target
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Messar has taken a box and is fleeing in it. It will proceed down the rails.
It is your job to protect her. Out here in space, keep up with here and fire
at any enemies that show up. You will see swarms of attack bots that you can
destroy. Three to four shots will kill them all though. You will also have to
destroy carts that are coming at Messar on the same rail, so always look on
ahead and identify them when they show up so you can shoot them down before
the two collide.

Near the end her cart will stop and you will be told to go hit a console on
the left side of the area (on a walkway). Before you do that though, note what
is laying just to the right of that console:


 NEWSPAPER #01
 �������������
 During the Messar escort part of the chapter, you will have to hit a
 console to continue escorting her box through space. The newspaper is
 just to the right of that console, on the ground. You can't miss it!
 

Hit the console and follow Messar. We are done with our space fun, for now.


Section 6: Last Stand
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Soon you will soon get to a HUGE open area (we are about to have a lot of fun
in here, trust me). You will head down a ladder (or just jump down) and the
objective will be in front of you.

*But First!* Do not go to the objective yet. From the ladder follow the right
wall as it turns around and heads the other way. Now down this way you want to
thoroughly check all the desks and objects along the right wall, for one of
them has:


 COMIC BOOK #04
 ��������������
 Once you get to the huge room while escorting Messar, head down the ladder
 and follow it to the right. Now search all the desks and crates down here
 and you will find this comic book on one of them.
 
 
That is the last collectable for the chapter!

Head to the objective now to meet up with your extraction team. Their ship
is damaged and they are working on a getting another one up and running.
However, we are going to need to hold our position until it is ready.

This part is *hard*, especially if you don't know what you are doing. Up
above your ship is a walkway with a ton of weapons and adrenaline. Go load
up and grab one of the voltage guns. However, I don't recommend you start
fighting here. Instead to your left is another walkway. On top of it it a
minigun. Go over there with your voltage gun and get ready.

We are about to face dozens of troopers. Shields, miniguns, riot shields,
officers... you name it, they are coming in scores. They will also set up
shields on their way. We have to hold off their advance with our teammates.

If you are having trouble, set up like we mentioned before and from that
left walkway you can get close and send out your OWL. While he is keeping
them busy, blast away with your voltage gun. You will run out of ammo sooner
or later, so grab the nearby minigun and keep up the pressure. Be sure to
fire the minigun in short, controlled bursts.

If you MUST (although you shouldn't have to), you can go back to the upper
starting walkway and chuck grenades and find another voltage gun.

Soon you will get a notification that the dropship is ready. You can reach
it from the first upper walkway. Head to it and enter the gunners seat. Your
first target should be the attack drones that have been released, so clear
the skies then focus on taking personnel out. This part is pretty fun given
your superior firepower.

Keep it up and soon the enemies will fall back. Too many loses. Good job!
Enjoy the following scenes leading into the next chapter.


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                     Chapter 8: The Dead [WLK-8]                      |
    |______________________________________________________________________|
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Section 1: Outcast
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You start this chapter in freefall. This isn't bad until you enter a cloud
cover: just follow the smoke trail until then. This part is very easy, trust
us... the game will soon show you what "hard" really means...


Section 2: Fallen City
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You will soon enter a cloud cover and past it buildings all around you will
start falling...

And HOLY HELL THIS PART IS HARD.

Why is this part hard? Because up until now you have never used this control
scheme yet, and ANY false move will kill you. You hit anything and you are
dead. Instantly.

Gamers who are familiar with pitch and lift will inherently have an easier
time with this part of the game, as those general principles apply. You can
control your pitch with left and right, and your lift with up and down. You
will need speed at times to garner a better lift.


This section is hard to describe due to how fast it happens and the type of
control you have, so follow these tips to get past this very hard section:

 o Mid-way through this section is a checkpoint. Do your best to get there
   so you don't have to restart from the very beginning.

 o Your overall goal here is to glide down. Don't dip or lift TOO much.
 
 o That being said, it is better to ride high at times. We recommend
   dipping for short periods of time (1-1.5 seconds) and then press up
   and glide. Focus on your left or right turns from there.
   
 o You will see blue circles on the ground every now and again. These
   things are gravity wells. They will propel you up if you get too close
   to them. You really shouldn't need them but there they are.
   
 o After the checkpoint Echo will lay down some targeting icons for you:
   a set of red and a set of blue. You can follow either path, but blue is
   the easiest.
   
 o You don't have to hit the icons, just follow them. In general they will
   lead you down a safe path. At the end, the markers converge and you will
   hit your giant pillow and be safe.
   
 o Practice makes perfect! Don't let the game win! You got this!
 
   
Ugh, that section sucks. No denying it. But we have every faith you can do it!


Section 3: This Was Our Home
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So here you are, on top of a roof. At least you're done dodging debris! Drop
down in the hole in front of you and look to the left for:


 COMIC BOOK #01
 ��������������
 After landing from the freefall section, drop down the hole in front
 of you and you'll find this on the left. Someone has to reward you
 for that hard fall!
 
 
Head to the right now and follow the path down to solid ground. Echo is
down here. Go ahead and meet up with her. After the dialog, we need to find
another canister and put it in the drill (where the blue light is coming
from). There is one behind you. Go grab it and put it in, then back away and
shoot it.

BOOM! You just made yourself a gravity well. Use it to head up and meet up
with Echo again. She'll advise that we need to split up and look for the drop
ship before leaving.

OK, collectable time. Head down the left path and you'll see some ammo. Now,
on the rubble to the left go ahead and climb up it to find the below
collectable by a human skull:


 AUDIO LOG #01
 �������������
 After splitting ways with Echo, head down the left path of the building
 and go up the rubble. Look around for this audio log by a human skull.
 A very good listen.
 
 
Head onward now and head over to the building on the right. You want to get
up to the third floor here. You can do it just by climbing if you wish, but
there are some stairs. Follow the third floor path to another wide open area
with a gravity drill nearby.

Find a bot hovering in the sky and shoot it to get it to drop a canister, then
use the canister on the drill and shoot it afterward (back away). Ride up this
well and press forward at the top. You will land on a narrow ledge of a
building.

There is a collectable nearby! In front of you look for a staircase down below.
You will likely see an ammo crate shining underneath it. Go ahead and head
down there to find ammo and:


 AUDIO LOG #02
 �������������
 After the second gravity well drop down and search underneath a destroyed
 staircase to find some ammo and this second audio log. Another very good
 listen. Ugh...
 
 
Now to the right is a sentry machine. It doesn't move, but it does scan the
entire area in a clockwise pattern (you can see the red camera lines). When
it sees you it will shoot at you, so it is very dangerous. You can run around
it all day though, if you wished.

While there are collectables about, let's put this thing out of commission
first. To the left and right of the sentry are two canister modules. What we
need to do is get two canisters in each of them. From safety go ahead and
shoot down two robots for canisters (or you can do one at a time like we did).
Go put them both in the module receptors but *do not* shoot one until they are
both ready to be shot.

As soon as you shoot one, two attack droids will come investigate. Go shoot
the other one now and the giant sentry bot will be out of commission. That
leaves us with the two attack droids. Take them down (you will likely need
that ammo from back under the stairs).

OK, our surroundings are clear for now. Let's get those collectables! To
the right of the sentry is one of the canister modules, and to the right of
that is a building. Enter it and head into the room by the chair to find:


 DOSSIER #01
 �����������
 After destroy the sentry, head inside the building near the right
 canister module. Inside is a door frame next to a couch. Head in that
 room to find this dossier.
 
 
OK, there's another one nearby. Behind the sentry is a staircase. Head up
the first set of stairs and then over to the bottom of the next set and then
check the ground for:


 AUDIO LOG #03
 �������������
 Once you destroy the sentry, climb the stairs behind it. At the bottom
 of the second set of stairs you will find this audio log. Very hard to
 miss.
 
 
Head up to the top now and you'll find a shaft heading upward. Follow it and
drop down when you can. We'll officially be in the next section now:


Section 4: We've Got Company
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Now here is where reading a guide comes in handy: this shaft is an elevator
shaft. As you head up the elevator will come crashing down. You must duck
into one of the spaces on your right or you will die.

Past the elevator are some spider bots. Destroy them and then run forward
and go through the hole on the left (there is a spider generator here but
we don't need to waste our ammo). You'll come to a door. Kick it open and
watch a scene.


Wow, that was some destruction! Head to the right and stay on the upper level
and you'll come to a corner. Here you can find some EMP grenades (grab them)
and on the floor:


 AUDIO LOG #04
 �������������
 After seeing the building fall down, head to the right and stay on the
 upper floor. In the corner you can find some EMP grenades and this audio
 log.
 
 
Now the next part is a little rough. Mostly because we are going to take on
one of those walking attack drones (what did you think the EMP was for!).
Down below in the center area you'll see some boxes glowing. That is ammo.
Either drop down there level by level or zipline down there, Find the assault
rifle (Keyzer) and also look around for:


 AUDIO LOG #05
 �������������
 After seeing the building fall down (and collecting the previous audio
 log!), zipline down to the ammo crates you can see down below. This
 audio log is sitting next to them.
 
 
OK, let's first destroy a couple of spider bot boxes. First of all, outside
the building near the hull of a car is a spider box. Destroy it. Now climb up
the first bit of rubble facing the building and head right. Down that path is
another spider box. Destroy that as well.

Now time to take out the big attack droid. Get it to come down here. Use
the building for cover and use up your EMP grenades. If it takes more than
that to kill it, send your OWL out and run around the building so you pincer
attack the sucker. It will fall soon.

Note: If you are having a hard time, you can head to that second robot mine
      generator and climb a wall to the left. Head forward and climb another
      wall. Up here on the second cubby to the left is a BLR08 Hadra, a rocket
      launcher. Using it with the EMP grenades is good fun.
      
      There is a collectable up here to but we'll get to it soon.
      

Good job! Now before we go collectable hunting, let's take care of one last
nuisance: a giant sentry (number two!). Head up the road on the left and you
will see it in front of a building. Further ahead (on the left) is a spider
generator. Take it out. Beyond the spider generator is one of the two
canister machines we need.

Now, to the right in the plaza shoot down two maintenance drones flying
overhead and make two canisters drop. Grab one and put it in the receptacle
on the left. The second machine is to the right of the sentry, but is not
guarded. Go put the second one in and shoot them both to take the sentry down!

Excellent. Now, we are supposed to go into the building behind the sentry, but
we have some collecting to do. First of all face the sentry and turn around.
Enter the building here and head up the rubble to the second floor where you
can find an adrenaline pack (you likely need one at least). Head on up to
the third floor now. Up here you will find ammo, that BLR08 Hadra we mentioned
earlier, and in a cubby up here is:


 DOSSIER #02
 �����������
 After destroying the second sentry, go stand and face it and then enter the
 building behind you. Head up to the third floor now and search the trashed
 rooms up here to find this dossier amongst the rubble.
 
 
One down, many more to go. Head back and face the destroyed sentry. Head to
the right this time and up the steps. On the bridge further in is a robot
generator. Wipe it out. Now in the building you can find ammo, adrenaline
and:


 AUDIO LOG #06
 �������������
 After destroying the second sentry, go right and up some stairs. Head
 across a bridge and then into a room with a bunch of goodies (ammo,
 adrenaline, etc). Among the goodies on the floor is this audio log.
 
 
Time for another little trip. From that audio log, take a right and go down
the path and you'll soon have to fight another robot generator sitting in
some ruins. Destroy it and then head into the door on the right. You will find
some adrenaline here, a mini-gun and:


 COMIC BOOK #01
 ��������������
 After destroying the second sentry, go right and up some stairs. Head
 across a bridge and then into a room with a bunch of goodies. From there
 head right and continue to a spider robot generator. Destroy it and head
 through the door to its right. You will find the comic book in this room,
 along with some adrenaline and a mini-gun.
 
 
What's next!? Another collectable of course! Go stand in front of the second
sentry once again (it is a good reference spot!) and head left. Go up the
stairs and into the street. To your left (slightly) is a doorway. Head through
it and look to the left for some more ammo, adrenaline, and:


 NEWSPAPER #01
 �������������
 After destroying the second sentry, go left and up some stairs. Head into
 the street and take the doorway on your left. Take a left here and search
 nearby for some ammo, adrenaline and this newspaper.
 
 
OK, that is all the collectables here, I promise. Let's continue on. Head
past the sentry and into the building. There is a ton of ammo in here so be
sure to stock up. Head to the back and drop down the elevator shafts. Once
you get to the bottom you'll have some dialog. Continue to the left and in
this room search the floor for:


 AUDIO LOG #07
 �������������
 After destroying the second sentry head into the building behind it and
 drop down the elevator shafts to continue (Make sure you got all the
 previous collectable items from this area). At the bottom head into the
 room on the left (you have to) and search the ground for this audio log.
 
 
That last audio log was a good one. Wow. Continue on through the building
and you'll find yourself outside soon. Climb up the ledge to the left to
see a scene.


Section 5: Tyran Lives
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He's alive? How!? Bah, this area is kinda rough. First of all there will be
two walking attack droids to kill. And then at the back of the area is another
scan machine.

Start off by heading forward and finding some EMP grenades and a mini-gun on
the ground. This is more than enough for a walker. Further in (I'm going to
point this out now, but it is best to collect it later) is a railroad car box
on the right. Inside is some adrenaline, ammo and:


 COMIC BOOK #02
 ��������������
 After seeing Tyran take off in the ship, head forward and look for a
 railroad car on the right. The comic is inside (along with a bunch of
 other goodies).
 
 
Take note of the canister nearby (we'll need it soon) and take out a walker
coming from the left. Before firing on him find somewhere with a corner so
you can take a break once it catches on.

After you take the first one out, you can get some ammo and work on the
second one. He should be walking around somewhere (he came at me from the
left a minute after the first one). Hunt him down and destroy him. Not hard
with the minigun. Make sure to use your OWL and grenades if you have to.


OK, time for the scanner. There is a canister module / receptacle to the
left and to the right. As for canisters there is one in the starting area
and one to the far left (there are more, but those two are easy to find).
You can access everything you need without the scanner seeing you, but do
be careful running in the middle area.

Once again, put them both in before shooting them. Also, back away and shoot
the right one first before the left one (as you can quickly get to the left
one).

Once it is destroyed, a gravity well further in will erupt. Go use it and at
the top press forward to meet up with Echo again. Head forward with her now
and just keep following her, looking up when she says so (what a huge ship!).
At the end you'll see a scene.

Onto the next chapter!


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                  Chapter 9: The Destroyer [WLK-9]                    |
    |______________________________________________________________________|
     ����������������������������������������������������������������������

Section 1: It Must Be Destroyed
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Head forward and you'll soon be at the edge of an abyss. Look to the left
for another section of land and zipline over there. Do the same thing here
(head forward and zipline to a new piece of land).

Here head left and up the path. Climb the edges on the left and you'll see
a guard with his back to you. Take him out and then check this area for a
sniper rifle. This is a great place to snipe from if you wish, although it
will put the place on alert and you will have to deal with two attack drones
that fly up.

Snipe whoever you can and when the resistance  has stopped zipline down to
the first building (if there are shielded people still alive that is ok, we
recommend taking them out up closer with the help of your OWL and assualt
rifle). If you see some turrets, leave them alone for now... don't worry, we
have a plan for them! *evil grin*

Head inside this first building and check the room in the back. On the floor
back here you can find a:


 NEWSPAPER #01
 �������������
 You can find this collectable in the first building you come to. Enter
 the doors on the ground floor and check the back room. The newspaper will
 be on the floor back here.
 
 
Head outside and head further down the path towards the central scanner.
This thing scans in circles like others before it, but we need to destroy
it. For now, get around and and head past it to an area with a ladder.
Jump down and locate a room on your right.

In here you will find some goodies and a mini-gun. Take this mini-gun and
use it to destroy the two turrets outside on the platforms overlooking the
abyss (surely you've seen them by now). This gun can handle both of them.

When you are done let's grab a collectable really quick. Go back to the room
you got the mini-gun in and jump down the hatch. To the left is:


 COMIC BOOK #01
 ��������������
 Past the mobile scanner is a room off a walkway where you can find a
 mini-gun and adrenaline... and a hole in the floor! Jump down this hole
 into a vent and look to the left to find this comic book.
 

OK, next order of business: destroying the central scanner. From this room
you can head out towards the abyss and up some stairs on the right. See the
blue lines above you? Follow them and place C4 when prompted. If you were
wondering, the vent system behind you leads to that comic book we grabbed
earlier!

Now head over to the other side of the area and put C4 on that side as well.
Now get away (go stand by the room you got the mini-gun in) and wait 30 seconds
for the stuff to explode.

Good, now the scan unit is down. Some Helghast forces (about half a dozen
soldiers) will come in from your starting area soon. Kill them off when they
come and buy Echo some time.

Soon she will have the door open. Go meet her at the objective. Once you can,
go check out the left side of this area to find:


 DOSSIER #01
 �����������
 Once you meet up with Echo after destroying the scan device, go check out
 the left-hand side of the big room she lets you into to find this dossier
 laying over there.
 
 
Go hit the console with Echo when prompted and you'll be at a train platform.
You need to clear out the guards in here. It's best to fight from the room
you opened the console in: you can kill the middle two guards easily and then
head back around the corner by the console. From here there will be two guards
coming from each side, you just have to be ready for them (they may come in
after you but you can kill them easily if they try).

Once the platform is clear get on the train with Echo and ride it to the
next area. Holy crap that is a lot of ships! We may be in trouble...


Section 2: History Will Remember You
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We'll be on a new walkway now and will need to fight our way forward to Tyran.
This first platform you can head forward and melee kill the guard, then set
up for some snipping. There is a guard directly below and two un-shielded
guards on the far platform. Kill those three and a shielded guard will come at
you, so tag-team him with your OWL. Watch out for two cameras as well: one on
the lower walkway and one on the platform up ahead. Also note that down where
the first guard was is some adrenaline.

Head to the further platform now and you'll see it is a long narrow bridge to
the next area. Snipe the enemies up ahead. One has a RPG, so be ready. Head
over there and wipe out the two guards on this next square area. Be careful of
two guards with shields arriving as reinforcements though.

The next area you have to go to looks remarkable similar to the first big
area that had the scan bot. Snipe whatever enemies you can and head for the
room down on the walkway by the ladder. Inside you will find a spider bot,
so be sure to take it out. You'll now have a treasure trove of goodies: two
adrenaline and weapons galore. There is a mini-gun here as well (consider
saving this for a fight coming up: we'll tell you when). Check around for:


 COMIC BOOK #02
 ��������������
 In the second big area (that is reminiscent of the first big area that
 had the scan bot in it) on your way to find Tyran, enter the door on
 the walkway by the ladder. You know it is the right place if there is
 a spider robot inside. Kill it and look around for this comic book and
 a trove of goodies.
 
 
Next you will be told to clear the area. Three soldiers will be out and
about, but with your stash I doubt you'll have any problems. If you wait
long enough they'll come find you but you can go find them if you wish (they
show up up top about where the scanner was).

Once they are dead, Echo will start to hack the door to the tower. Give her
a second and she'll be in. Inside will be some guards though, so take them
out (again, mini-gun for the win). Head up to the second level for grenades
and goodies as well as:


 AUDIO LOG #01
 �������������
 Once Echo hacks open the doors to the communication tower, go in and
 clear out the guards. Head to the second floor and look at the desk to
 your right to find this audio log.


Once everyone is dead Echo comes in and asks you for time. We're going to have
to cover her now while she works her magic, which of course means we'll have to
fight off a few waves of enemy reinforcements.

Start off by heading upstairs and noting the door up here: there is a lot of
ammo you can use. You can also lock the door up here if you wish (not necessary
as long as you know about it). Now head back to the second level and note your
two points of entry: the door up here and the door you used downstairs.
Eventually we will have to hack consoles outside both of these doors, but the
upstairs one will come first. Also note that you have laser trip-mines for
grenades nearby (we save these for a later fight but you can totally use them
now(if you do use them, we would recommend using them outside the bottom door).

Hang out in the second room while reinforcements come and take them out as they
come. They will likely show up outside the upper door first but will soon try
coming in the lower door. Putting your shield by the upper door can help a
ton (although we always like sending out the attack bot).

Hold your position and soon you'll hear some dialog about Lucas saying he is
going to shut one of their entry points down. You will now get an objective
on the screen showing one of their entry points on the second floor. The
objective points to a console: you need to hack it to stop reinforcements
(and until you do they will keep coming).

Find a shotgun if you can and head out to the objective. Try and avoid sending
out your OWL (you need him for hacking) and clear the platform off (a bomb or
two in the back really helps). Set the OWL to work on hacking and watch the
door on your left, as that is where they are coming from and they can still
fire on you from inside their door.

Once you are done with that you'll get a slight break in the action. Gather
up ammo and get ready for another wave (as Echo points out). Now would be the
best time to use those laser trip-mines down below, outside the main door
(scatter them around somewhat for maximum effectiveness). You'll start the
next wave with some attack drones showing up. Take them out from a doorway and
get ready for soldiers.

Like last time, after some fighting you'll hear some more dialog about Lucan
going out to shut off another one of their entry points. This time it is right
outside the main door on the bottom floor. It's pretty much just in front of
you, maybe slightly to the right. You can't miss it; it is another console.
The mines are hopefully helping you out out here but you need to fight your way
to the console once again and hack it with your OWL.

Once you are done with that and stop the flow of enemies Echo will call you
to her, but *before* doing that let's grab a collectable! It's nearby, and we
probably could have gotten it earlier, but now is really the best time with
the let-up in combat.


 COMIC BOOK #03
 ��������������
 After hacking the second console to fend off the Helghast reinforcement
 attack, head to the left (of the console) and jump down the ladder to a
 lower walkway. Look to your left to see this comic book on the floor.


Head back to Echo now for a scene. Soon we will be fighting our old nemesis...


Section 3: It Ends Here
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Are you ready for a proper boss fight? I hope so!


 BOSS FIGHT: TYRAN
 �����������������

Ah, we finally get to face him properly one on one.

There aren't many boss fights or special encounters in this game so below
we will talk about how to take Tyran on and wipe him out, focusing on his
attacks and moves. We'll explain what to do below, and list his moves
after that.

Tyran is honestly pretty lazy in this fight. I mean, he just walks around
with drones out. Granted they are a pair of attack drones and a shield drone
constantly protecting him. To start the fight you want to have your shock
OWL ready and then quickly try and destroy his shield and attack drones,
following that up with your OWL attack and shooting (we also often used the
attack OWL and just shot the shield away).

After taking some punishment Tyran will warp away using his EMP attack (which
he is fond of doing). Now, if you saved the mini-gun from earlier now is a
perfect time to go get it. It will help a ton. The second phase of this fight
Tyran will use spider bots and his drones again. Since he warped away you can
also often snipe at him if you so desire. You need to find him and take out his
drones / start hurting him again. He will likely get away from you one more
time.

When he is close to death, Tyran will up the ante slightly by deploying a
whopping *four* attack drones. This hurts if you are unprepared but with
the mini-gun you can easily handle it. If you don't have that, using an
adrenaline after killing one or two attack drones lets you quickly wipe out
the rest of the drones (thanks to the slowing down of time) and lay into
Tyran for a victory!


Attack Drones: Tyran's main method of attack (besides screaming loudly): he
               will deploy attack drones. They aren't nearly as hardy as the
               normal attack drones you are used to seeing (they go down way
               faster), but he always deploys them in pairs. During the start
               of the fight he will have two out, but towards the end he can
               bring out a total of four. You should always focus on taking
               these things out first (unless they aren't around and you have
               a shot at the shield / Tyran).


Shield Drone: Tyran's main form of defense: he may openly strut around the
              arena but that's because he not only has a shield protecting
              him but his own personal shield drone as well. Once you destroy
              it (it falls easily) his shield will stop regenerating.


EMP Attack: If you get too close to him (of if he needs drones / gets bored)
            he will use an EMP attack. This functions mainly to keep you away
            from him, but can also refresh his drones and even make him
            disappear, giving him a chance to re-appear somewhere else and
            make you hunt for him. At times he'll even re-appear without his
            shield up (which is a great opportunity for snipers).


Spider Bots: That's right, Tyran can deploy those annoying spider bots. Ugh.
             He usually does this after teleporting away, and they always
             come in packs of course. Just destroy them while trying not to
             get blown up.


Once he is dead you'll see a scene and will be told to take one of their ships.
This leads to a ship coming in and three soldiers popping out of it. Head over
to the objective and take them out, then head into the ship.


Section 4: Death To Vekta
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You'll watch quite a few scenes here and will eventually be floating upwards.
Just go with the flow until you get control (all of that totally rhymed).
Once you gain full control you'll have to head upwards and to the right
(remember that you can boost with L3), then upwards further to the left. Get
ready to shoot stuff now as you are about to run into some missile stations.
You will encounter two of them at first, just float back and forth while laying
into them and you'll be ok.

Continue on heading towards the checkpoints and watch for more soldiers (really
easy kills) and missile launchers (focus on these after wiping out soldiers).
Soon you will come to a place where the objective leads into the base: float
down to a console and access it to finally get your feet on solid ground.

Head to the left and then look for a vent on your right. Open it and head on
through to a ladder. Head up and look to the left for a hole to drop down. You
will now be in the next section for this chapter.


Section 5: The Weak Perish
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At the bottom of the hole you will find an armory... literally. Just stockpiles
and stockpiles of ammo (more than you could ever carry), weapons, grenades...
load up however you wish. There is one collectable in here as well:


 COMIC BOOK #04
 ��������������
 After entering Stahl's base, head forward until you get to the armory
 room (you can't miss this room). In here search the right-hand wall
 and on the floor you will find this comic book.
 
 
Head forward and access the console when you are ready. Past the next set of
doors you come to will be a group of soldiers. Two have shields and will try
to approach you so take them out. Now wipe up the remaining soldiers. If you
need ammo, you can find it in the back past the globe. You can also find a:


 AUDIO LOG #02
 �������������
 In the room with the giant globe (past the amazing armory) take out
 the soldiers you find and then head past the globe. Now check behind
 the middle strut here holding up the upper platform. You will find this
 audio log behind the strut, on the ground.
 
 
You can also access a console back here to spy on the upcoming room if you
wish. Head up the stairs (more goodies!) and head forward to a central door.
This door barely opens but that's good: use the angles to kill the enemies
that fire on you. Remember you can shoot through those orange monitors. Most
of the enemies will start firing from the central area taking cover behind
the barricade but some will show up on the lower level so be ready.

Once you've thinned them out get ready for reinforcements (search this area
for a Voltage or Pulverizer (or perhaps you already have one) and get your
OWL ready for shock and have a grenade ready.

Wipe out the remaining soldiers and soon you'll hear a voice telling more
soldiers to stop you. Here run to the northwest corner where you will see a
door. This is about to open and let in 4-5 troops. If you are ready for them,
you can chuck in a grenade, send in your shock OWL and obliterate them easily
as they all stand close together. Barring that you can just take them out one
at a time, using this area for cover (it is worth noting that both the
northwest and northeast corners have plenty of ammo and weapons).

Once you are done with the first wave of enemies, a second wave will show up
from the northeast corner. You really don't have time to blitzkrieg them like
you did the first wave, so gather up ammo and take them out one by one (you may
find it helpful to run back to the start of this area so they don't flank you).
Get yourself a minigun to make this smoother (the last wave had a guy with one
you can "borrow").

Once all the carnage is over with we need to get the chapter's last
collectable, which is past the northwest door where the reinforcements came
out of:


 DOSSIER #02
 �����������
 You'll get this one in Stahl's base. After fighting two waves of enemies
 coming out of a door from the northwest and northeast, head through the
 northwest door out onto the landing pad (Note: These doors won't open for
 you until the two waves of enemies are dead, so don't even try before then).
 You will find this dossier laying on the ground out here.
 

Good, we got all the collectables. Head up to the center area and you'll see
a door has opened. Enter it to ride up, listening to Stahl's monologue. Fun
stuff. Head forward when it stops to see a series of shocking scenes.


     ______________________________________________________________________
    |����������������������������������������������������������������������|
    |                   Chapter 10: The Savior [WLK-10]                    |
    |______________________________________________________________________|
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Section 1: Shadow Fall
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You enjoy the trippy moments that just happened? Good, right?

Head forward and drop down on the soldier to kill him. After that you will
see a camera. Hit the directional button they show to deploy a spider bot and
make it crawl over to the camera and destroy it.

Head into the vent on the right where you will find:


 NEWSPAPER #01
 �������������
 After destroying the camera at the start of the chapter head into the
 first vent on the right and you'll find this newspaper on the corner
 coming up. You can't miss it.
 
 
Continue on to another vent and a message about your shields. Go ahead and
try it out. In this room, shoot down the camera above you and then melee kill
the guard. Now with your cloak still up head up the stairs to your left to see
two guards. Here you want to shoot the one by the door in the head and then
quickly melee the other one. Smooth.

You can take two paths now. You can either head through the door using the
console or you can shoot the other camera in this room and use the vent. We
prefer the camera (shoot it from the upper platform) as it feels much more
sneaky than entering a console and hearing your name. Both paths do lead to
the same place, so take your pick.

Up ahead use another spider bot to take out the camera, then activate your
cloak. Take out the guard in the box (head around to the right) and then
search his box for:


 DOSSIER #01
 �����������
 After destroying the second camera with a spider bot, activate stealth
 and take out the guard in the guard box. Search the box he was in to find
 this dossier.
 
 
Head out through the next door now. In the room on your right you can access
another security camera to see the next area ahead. We need to get through this
area without being spotted (or ideally we need to do it without being spotted,
as one of the game's trophies is on the line).

Head through the doors and hear your objectives. Ugh, three of them. This
isn't to hard though (we've gone through this *several* times to make it easy
for you). A couple notes:

 o Your cloak can last throughout this whole ordeal, just don't get close
   to any soldiers or civilians.
   
 o You can do this entire thing without killing anyone.
 
 o Patience is a virtue. Often guards will appear to be in your direct way
   but there are ways around them. They will also appear to not move but if
   you give them awhile they will move. Patience!

Jump over to the rocks and hit your stealth. Now, head to the right down the
rocks and drop down to the right on solid ground (there will be a lower
walkway to your left). From here, head forward avoiding the civilians / guards
and get to the wall. Take this wall left and stick to the wall! You will soon
come to some shrubs that you can go through!

Now you are under the platforms above you. No one is down here, so it is safe,
and to add to the goodness right in front of you in the corner is the game's
very last collectable:


 COMIC BOOK #01
 ��������������
 You can find this collectable in the wide open area you have to sneak
 through. It is located in the maintenance tunnels. From your starting
 area, pop on cloak and head down the rocks hanging a right to land on
 some ground to the right. Head to the wall across from you now and follow
 it to the left to some shrubs covering a door opening. You will find this
 comic just past the shrubs, laying in a corner.
 
 
Good, you should get the trophy now! From there head to the left and head
forward to a vent (remember this area: we will be back). Follow this vent to
some chairs and the lower objective. Use the console here to take out the
lower security systems.

Now time for a trip. From the bushes here make sure your cloak is good and
head out. Head for the stairs and hang a left, then head up some more stairs
(you will often find people up here - give them a second to move). Cling to
the left wall until you see a staircase.

Now up ahead is a soldier guarding an entryway on the left. To the right are
some barriers. Head for those going down the middle of the area and jump over
them. Interact with the console to disable the last security system and head
back to the stairs you were at.

Head up these stairs now. The Sniper Rifle is in the middle area, past a vent
cover on the circular walkway. A nearby guard is likely staring at the vent.
Don't go up that way: instead sneak around to the right and you'll see another
staircase leading up to the middle circular area (be careful of a guard that
is patrolling and occasionally using this staircase).

Head up it and circle to the right. The guard staring at the vent will
occasionally look away (this requires patience). When he does open it up,
take the rifle, and head back to the staircase you entered the circular
area at.

Now we need to head all the way back down to the maintenance tunnels. You
can simply re-trace your steps. Once you are down here, head to the objective
(the window with the gap) and set up your sniper rifle. You'll see a scene
here, but be ready to press R2.

Congratulations on beating Killzone: Shadow Falls!



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            |  \/  | | | | ||_   _|_ _| _ \ |    /_\ \ / / __| _ \
            | |\/| | |_| | |__| |  | ||  _/ |__ / _ \ V /| _||   /
            |_|  |_|\___/|____|_| |___|_| |____/_/ \_\_| |___|_|_\[MLT]
            ������������������������������������������������������
Welcome to the MULTIPLAYER section of the guide! Here you can learn a few
tips and tricks to bettering your online experience, but as always first-hand
experience will always trump anything you can read so don't be afraid to dive
into the game.

==============================================================================
                               TABLE OF CONTENTS
==============================================================================

                 1. General Tips and Tricks..........[SF-TIP]
                 2. Classes and Abilities............[SF-ABL]
                 3. Mission Types....................[SF-MSN]
                 4. Map Descriptions.................[SF-MAP]
                 5. Weapon Selection.................[SF-WPN]

==============================================================================
                               GENERAL TIPS & TRICKS
===================================================================[SF-TIP]===

 o The single most important thing you can do is to learn the maps well. Each
   map has areas in it that are bound to be heavily traveled through. Knowing
   where choke-points and likely objective markers are can make or break your
   game.

 o Know your abilities and class! Getting to know exactly what your abilities
   do and where and how to use them will help a ton.

 o Fill a role! This kind-of goes under the "Be a team player" category, but a
   team full of assault players isn't going to beat a team mixing classes and
   abilities properly! Perhaps your team needs more support players for
   revives. Perhaps no one is properly placing down spawn points! Be that guy
   (or gal) and help your team out!

   Also, be adaptable! If the objective changes and one class (Support) may be
   better at defending than another class (Scout), do whatever is best for your
   team and objective!
   
 o Spawn Beacons! Their usefullness can not be over-stated! Make sure someone
   is doing this!
   
 o Try to check every avenue of entry when you are defending, although most
   maps have several. Still, you can increase your odds of surviving with
   turrets and other support abilities (or tactics, like the laser tripmine)
   blocking off one avenue of entry.
   
 o Use your Speed Dash ability for beacon missions!
 
 o Try all of the weapons until you find the one that fits you the best,
   then focus on upgrading it! Remember: abilities (attachments) are tied to
   guns, so factor that in!

   
==============================================================================
                               CLASSES / ABILITIES
===================================================================[SF-ABL]===

In Killzone: Shadow Fall multiplayer is done with three customizable classes.
Most of the customization of the game comes as you complete challenges, which
unlocks new attachments and weapons, so it will naturally take you a little
while to play to your fullest potential.

Each class has their own abilities and roles. Note that some abilities are
mandatory: meaning you HAVE to use them. Each class has a mandatory ability
(which is listed first down below) and then an array of optional abilities.



 THE SCOUT
 
 
The scout is your sniper of the three classes. Able to put down an enemy
from afar, show where enemies are and conceal themselves from view: the scout
is deadly. They are at their best when dispatching unsuspecting enemies on the
battlefield.
 
Ideally you will want to take out enemies from a distance. Knowing your map and
using your abilities well all help with survivability. Do your best to hang
back and pick off enemies from afar, although the more adventurous can always
rush in with a cloaked carrier and hope for a brutal melee kill.


 SCOUT ABILITIES
 ���������������

 o Tactical Echo MK I
 
 Description: Temporarily highlight enemy combatants, even through solid
              objects.
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Tag 25 enemy players with Tactical Echo.
 
            Cooldown: 29 Seconds
 
           MK III: Tag 50 enemy players with Tactical Echo.
 
            Cooldown: 28 Seconds
           
           MK IV: Tag 100 enemy players with Tactical Echo.
 
            Cooldown: 27 Seconds
           
           MK V: Tag 150 enemy players with Tactical Echo.
 
            Cooldown: 26 Seconds
           
           MK VI: Tag 200 enemy players with Tactical Echo.
 
            Cooldown: 25 Seconds
           
           MK VII: Tag 250 enemy players with Tactical Echo.
 
            Cooldown: 24 Seconds
           
           MK VIII: Tag 300 enemy players with Tactical Echo.
 
            Cooldown: 23 Seconds
           
           MK IX: Tag 350 enemy players with Tactical Echo.
 
            Cooldown: 22 Seconds
           
           MK X: Tag 400 enemy players with Tactical Echo.
 
            Cooldown: 21 Seconds
           
           MK XI: Tag 500 enemy players with Tactical Echo.
 
            Cooldown: 20 Seconds
 
There are a total of 11 MARK versions of Tactical Echo. As you can see, each
upgrade takes a second off the cooldown, lowering it to 20 seconds by the
end. This is the scout's mandatory ability (although I think cloak and teleport
would have been an awesome combo).


 o Cloak MK I

 Description: Acquire invisibility and survey the enemy from a safe distance.
 
 Duration: 30 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Kill 25 enemy players while the Cloak ability is active.
 
            Duration: 32 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Kill 50 enemy players while the Cloak ability is active.
 
            Duration: 34 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Kill 75 enemy players while the Cloak ability is active.
 
            Duration: 36 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Kill 100 enemy players while the Cloak ability is active.
 
            Duration: 38 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Kill 150 enemy players while the Cloak ability is active.
 
            Duration: 40 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Kill 200 enemy players while the Cloak ability is active.
 
            Duration: 42 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Kill 250 enemy players while the Cloak ability is active.
 
            Duration: 44 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Kill 300 enemy players while the Cloak ability is active.
 
            Duration: 46 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Kill 350 enemy players while the Cloak ability is active.
 
            Duration: 48 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Kill 400 enemy players while the Cloak ability is active.
 
            Duration: 50 Seconds
 
            Cooldown: 20 Seconds
 
There are a total of 11 MARK versions of Cloak. The amount of kills needed
goes up but the duration does as well while the cooldown goes down. A good
skill to have for scouts. Do your best to never use this skill and rush in
front of an enemy. Also, don't use this if you think the enemy has seen you
and knows where you are as you'll be asking for a quick death.


 o Emergency Teleport
 
 Description: Instantly relocate to a random location and get yourself out
              of trouble fast.
              
 Cooldown: 20 Seconds.
 
 
No upgrades here! This skill can make or break a good sniper though, so don't
underestimate it! Getting out of trouble means staying alive and sniping
longer!


 o Stun Drone MK I

 Description: Motion activated to automatically blind approaching enemies.
 
 Duration: 60 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Stun 25 enemy players with the Stun Drone.
 
            Duration: 62 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Stun 50 enemy players with the Stun Drone.
 
            Duration: 64 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Stun 75 enemy players with the Stun Drone.
 
            Duration: 66 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Stun 100 enemy players with the Stun Drone.
 
            Duration: 68 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Stun 125 enemy players with the Stun Drone.
 
            Duration: 70 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Stun 150 enemy players with the Stun Drone.
 
            Duration: 72 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Stun 175 enemy players with the Stun Drone.
 
            Duration: 74 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Stun 200 enemy players with the Stun Drone.
 
            Duration: 76 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Stun 250 enemy players with the Stun Drone.
 
            Duration: 78 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Stun 300 enemy players with the Stun Drone.
 
            Duration: 80 Seconds
 
            Cooldown: 20 Seconds
 
There are a total of 11 MARK versions of Stun. The amount of kills needed
goes up but the duration does as well while the cooldown goes down. Helpful
for dealing with unexpected threats.

 
 
 ASSAULT ABILITIES
 �����������������
 
 o Nano Shield MK I

 Description: Easy to deploy and invulnerable to most enemy weaponry.
 
 Construction: 0 Seconds
 
 Duration: 60 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Kill 25 enemy players while shooting through your Nano
                  Shield.
 
            Duration: 62 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Kill 50 enemy players while shooting through your Nano
                   Shield.
 
            Duration: 64 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Kill 75 enemy players while shooting through your Nano
                  Shield.
 
            Duration: 66 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Kill 100 enemy players while shooting through your Nano
                 Shield.
 
            Duration: 68 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Kill 125 enemy players while shooting through your Nano
                  Shield.
 
            Duration: 70 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Kill 150 enemy players while shooting through your Nano
                   Shield.
 
            Duration: 72 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Kill 175 enemy players while shooting through your Nano
                    Shield.
 
            Duration: 74 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Kill 200 enemy players while shooting through your Nano
                  Shield.
 
            Duration: 76 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Kill 250 enemy players while shooting through your Nano
                 Shield.
 
            Duration: 78 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Kill 300 enemy players while shooting through your Nano
                  Shield.
 
            Duration: 80 Seconds
 
            Cooldown: 20 Seconds
            
            
This is the assault classes mandatory ability, and you can see why. Shields
are beyond useful and since the assault class should be the front line fighters
it is easy for them to put these down and set the front of batte. You can often
use this ability when running into an enemy (have it ready to go) and catch
them by surprise when all of a sudden they can't hit you (which leads to a
quick death for them!). 




 o Speed Dash

 Description: Temporarily boost movement speed.
 
 Cooldown: 20 Seconds
 
 
Not much to say here: this ability let's you run faster. This is VERY useful
for missions like beacon capture and should honestly be one of your loadouts
to try and use for that alone! It can also be useful of course for just getting
into action fast.



 o Stun Blast MK I

 Description: A small blast that will temporarily blind and disorientate
              nearby enemies.
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Stun 25 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 29 Seconds
 
           MK III: Stun 50 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 28 Seconds
           
           MK IV: Stun 75 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 27 Seconds
           
           MK V: Stun 100 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 26 Seconds
           
           MK VI: Stun 150 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 25 Seconds
           
           MK VII: Stun 200 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 24 Seconds
           
           MK VIII: Stun 250 enemy players with the Assault's Stun Blast Ability
 
            Cooldown: 23 Seconds
           
           MK IX: Stun 300 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 22 Seconds
           
           MK X: Stun 400 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 21 Seconds
           
           MK XI: Stun 500 enemy players with the Assault's Stun Blast Ability.
 
            Cooldown: 20 Seconds


Haven't really tried this out but I have seen it enough. Great for clearing out
a room: run in and stun everyone, then mop up. Pretty handy.


 o Drone Buddy MK I

 Description: Designed for battlefield assistance, automatically fires upon
              nearby enemies.
 
 Duration: 30 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Get 25 Buddy Drone Kills.
 
            Duration: 32 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Get 50 Buddy Drone Kills.
 
            Duration: 34 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Get 75 Buddy Drone Kills.
 
            Duration: 36 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Get 100 Buddy Drone Kills.
 
            Duration: 38 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Get 125 Buddy Drone Kills.
 
            Duration: 40 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Get 150 Buddy Drone Kills.
 
            Duration: 42 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Get 175 Buddy Drone Kills.
 
            Duration: 44 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Get 200 Buddy Drone Kills.
 
            Duration: 46 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Get 250 Buddy Drone Kills.
 
            Duration: 48 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Get 300 Buddy Drone Kills.
 
            Duration: 50 Seconds
 
            Cooldown: 20 Seconds
 
 
 
 
 SUPPORT ABILITIES
 �����������������
 o Revive Drone MK I
 
 Description: Revives targeted allies from a distance.
 
 Cooldown: 10 Seconds
 

 Upgrades: MK II: Revive 25 teammates with the Revive Drone.
 
            Cooldown: 9 Seconds
 
           MK III: Revive 50 teammates with the Revive Drone.
 
            Cooldown: 8 Seconds
           
           MK IV: Revive 100 teammates with the Revive Drone.
 
            Cooldown: 7 Seconds
           
           MK V: Revive 150 teammates with the Revive Drone.
 
            Cooldown: 6 Seconds
           
           MK VI: Revive 200 teammates with the Revive Drone.
 
            Cooldown: 5 Seconds
           
           MK VII: Revive 250 teammates with the Revive Drone.
 
            Cooldown: 4 Seconds
           
           MK VIII: Revive 300 teammates with the Revive Drone.
 
            Cooldown: 3 Seconds
           
           MK IX: Revive 350 teammates with the Revive Drone.
 
            Cooldown: 2 Seconds
           
           MK X: Revive 400 teammates with the Revive Drone.
 
            Cooldown: 1 Seconds
           
           MK XI: Revive 500 teammates with the Revive Drone.
 
            Cooldown: 0 Seconds
            
            
Your required ability is very useful: get another player in the fight! This
is as easy as pointing your crosshairs on a player and hitting a button, and
is super easy to level as well. At max level you have no cooldown, which means
you can get your entire team up if you are careful enough!



 o Spawn Beacon MK I
 
 Description: A fast and effective way to return to the battlefield.
 
 Construction: 4 Seconds
 
 Duration: 80 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Have 5 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 4 Seconds
            
            Duration: 82 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Have 10 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 4 Seconds
            
            Duration: 84 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Have 25 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 4 Seconds
            
            Duration: 86 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Have 50 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 4 Seconds
            
            Duration: 88 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Have 75 teammates spawn on Spawn Beacons you have deployed.
            
            Construction: 4 Seconds
            
            Duration: 90 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Have 100 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 3 Seconds
            
            Duration: 92 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Have 125 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 3 Seconds
            
            Duration: 94 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Have 150 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 2 Seconds
            
            Duration: 96 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Have 175 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 2 Seconds
            
            Duration: 98 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Have 200 teammates spawn on Spawn Beacons you have deployed.
 
            Construction: 1 Seconds
            
            Duration: 100 Seconds
 
            Cooldown: 20 Seconds
            
            
            
A fantastic ability that every team should be using. If no one is doing this,
go ahead and start using this ability (and class, if you have to) to really
help out your team.       
            
            
            
 
 o Turret MK I
 
 Description: A deployable and highly aggressive automated weapon.
 
 Construction: 4 Seconds
 
 Duration: 60 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Kill 25 enemy players with the Turret.
 
            Construction: 4 Seconds
            
            Duration: 62 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Kill 50 enemy players with the Turret.
 
            Construction: 4 Seconds
            
            Duration: 64 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Kill 75 enemy players with the Turret.
 
            Construction: 4 Seconds
            
            Duration: 66 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Kill 100 enemy players with the Turret.
 
            Construction: 4 Seconds
            
            Duration: 68 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Kill 150 enemy players with the Turret.
            
            Construction: 4 Seconds
            
            Duration: 70 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Kill 200 enemy players with the Turret.
 
            Construction: 3 Seconds
            
            Duration: 72 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Kill 250 enemy players with the Turret.
 
            Construction: 3 Seconds
            
            Duration: 74 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Kill 300 enemy players with the Turret.
 
            Construction: 2 Seconds
            
            Duration: 76 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Kill 350 enemy players with the Turret.
 
            Construction: 2 Seconds
            
            Duration: 78 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Kill 400 enemy players with the Turret.
 
            Construction: 1 Seconds
            
            Duration: 80 Seconds
 
            Cooldown: 20 Seconds
 
 
Another fantastic ability that is very handy, especially for defense objectives
and high volume traffic lanes. Use this to protect and cover high traffic areas
and corners. Your enemies will hate you.



 o Air Support MK I

 Duration: 60 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Kill 25 enemy players with the Air Support Drone.
            
            Duration: 62 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Kill 50 enemy players with the Air Support Drone.
            
            Duration: 64 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Kill 75 enemy players with the Air Support Drone.
            
            Duration: 66 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Kill 100 enemy players with the Air Support Drone.
            
            Duration: 68 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Kill 150 enemy players with the Air Support Drone.
            
            Duration: 70 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Kill 200 enemy players with the Air Support Drone.
            
            Duration: 72 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Kill 250 enemy players with the Air Support Drone.
            
            Duration: 74 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Kill 300 enemy players with the Air Support Drone.
            
            Duration: 76 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Kill 350 enemy players with the Air Support Drone.
            
            Duration: 78 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Kill 400 enemy players with the Air Support Drone.
            
            Duration: 80 Seconds
 
            Cooldown: 20 Seconds

 
This ability is really under-rated. Air support is very valuable as a lot of
players just don't think to check above them. Try it out when you can and see
what you think.

 
 o Supply Box MK I
 
 Description: A deployable crate that fully restores health and ammo.
 
 Construction: 4 Seconds
 
 Duration: 60 Seconds
 
 Cooldown: 30 Seconds
 
 
 Upgrades: MK II: Resupply 5 teammates with Supply Boxes that you have
                  deployed.
 
            Construction: 4 Seconds
            
            Duration: 62 Seconds
 
            Cooldown: 28 Seconds
 
           MK III: Resupply 10 teammates with Supply Boxes that you have
                   deployed.
 
            Construction: 4 Seconds
            
            Duration: 64 Seconds
 
            Cooldown: 28 Seconds
           
           MK IV: Resupply 25 teammates with Supply Boxes that you have
                  deployed.
 
            Construction: 4 Seconds
            
            Duration: 66 Seconds
 
            Cooldown: 26 Seconds
           
           MK V: Resupply 50 teammates with Supply Boxes that you have
                 deployed.
 
            Construction: 4 Seconds
            
            Duration: 68 Seconds
 
            Cooldown: 26 Seconds
           
           MK VI: Resupply 75 teammates with Supply Boxes that you have
                  deployed.
            
            Construction: 4 Seconds
            
            Duration: 70 Seconds
 
            Cooldown: 24 Seconds
           
           MK VII: Resupply 100 teammates with Supply Boxes that you have
                   deployed.
 
            Construction: 3 Seconds
            
            Duration: 72 Seconds
 
            Cooldown: 24 Seconds
           
           MK VIII: Resupply 125 teammates with Supply Boxes that you have
                    deployed.
 
            Construction: 3 Seconds
            
            Duration: 74 Seconds
 
            Cooldown: 22 Seconds
           
           MK IX: Resupply 150 teammates with Supply Boxes that you have
                  deployed.
 
            Construction: 2 Seconds
            
            Duration: 76 Seconds
 
            Cooldown: 22 Seconds
           
           MK X: Resupply 200 teammates with Supply Boxes that you have
                 deployed.
 
            Construction: 2 Seconds
            
            Duration: 78 Seconds
 
            Cooldown: 20 Seconds
           
           MK XI: Resupply 250 teammates with Supply Boxes that you have
                  deployed.
 
            Construction: 1 Seconds
            
            Duration: 80 Seconds
 
            Cooldown: 20 Seconds
 

Another under-rated ability. When playing scout and support I often find myself
out of ammo, but you never can seem to find a supply box when you need one.
Try it out and see how you like it.


 o Support Teleport
 
 Description: Instantly find a random ally in the heat of battle.
 
 Cooldown: 20 Seconds
 
 
Get to an ally fast! I don't usually choose this (too much utility with the
various drones you can use) but try it for yourself and see what you think.


==============================================================================
                                MISSION TYPES
===================================================================[SF-MSN]===

 Note: Before starting a match you can customize a TON of options, such as
       turning guns, explosives, and abilities off. You can turn on/off
       friendly fire, bots, certain maps... there are quite a few options!
       Pick what is best for you!


 Team Deathmatch
 ���������������
 Your classic deathmatch mode: kill more of the enemy team than they do!
 Pretty simple.
 

 Beacon Retrieval
 ����������������
 This is pretty much "Capture the Flag", except with, well... beacons.
 The beacon carrier gets points as he carries it (a small amount) and is
 tasked with delivering it to their base. After awhile a new beacon will
 spawn. This is one mission mode the assault class's "Speed Dash" ability
 is especially helpful in, but always try to protect the beacon carrier.
 

 Beacon Theft
 ������������
 This is pretty much the same thing as up above except your team now has
 a beacon as well and can't score while your beacon is in danger (you cannot
 return the beacon until yours is secure), giving you two things to watch
 out for. Once again speed dash is god here for obvious reasons.


 Beacon Safeguard
 ����������������
 This is pretty much the same as the other two beacon modes, except you never
 return it anywhere: you just keep it safe. Time is important here, so you
 want whoever has the beacon to dig in and be protected at all times. Take it
 back to your base (but don't go inside: they're wise to you!) and protect!


 Capture & Hold
 ��������������
 This is your standard "capture location" objective. You'll be given three
 locations on the map that you can capture (points for capturing) and will
 be told to hold them as long as possible. It is best to focus on 2 out of
 3 if you have limited resources or evenly matched teams. Turrets and spawn
 beacons help a ton here (as does air support, depending on the map).


 Capture & Move
 ��������������
 This mission is similar to the previous one except the capture objective
 area only comes one at a time. After awhile, it will then move to another
 area, often across the map. Turrets and the support class are excellent
 for this mission, especially if you can remember to de-construct and take
 your support with you.


 Capture & Connect
 �����������������
 This is a good mission. This mission places five objectives on the map and
 makes each team fight over one of them at a time in a "tug-of-war" style,
 which ensures a moving battlefield and concentrated fighting all throughout
 the mission. This is one of the default missions in warzone.
 
 
 Search & Destroy
 ����������������
 This mission involves either attacking or defending to randomly placed bombs
 on the map. If you are attacking your team should try to focus on one bomb
 right away (maybe send a scout to the second) and overwhelm it. You'll then
 need to set the charge and wait until it blows up before heading to the next
 one.
 
 Defending teams should break out the turrets and air support (as well as
 beacons) and pick a target to defend. Try to defend both as long as you can
 and then go all-out on the second one to force a draw of the mission.


==============================================================================
                               MAP DESCRIPTIONS
===================================================================[SF-MAP]===


The game has 10 maps in total. We will briefly go over them below, but as we
say in the tips and tricks section in order to really succeed in Multiplayer,
you really have to become intimate with these maps yourself. No amount of
reading will help you as much as experience!



 The Divide
 ����������
 This map is sniper friendly, as you will find a giant chasm between two enemy
 bases. Each base has multiple levels as well, lending to multiple snipping
 spots. Two long conveyor belts run between the chasm to bridge the gap: expect
 heavy traffic in these areas for mission pushes.
 
 Using spawn beacons can help a ton on this map, as can nano shields, turrets
 and excellent snipping.

 
 The Spire
 ���������
 Danger! Danger everywhere! The Spire is exactly what it sounds like, but
 there are vents and small holes to hide in everywhere. This map is NOT sniper
 friendly, so consider going assault or support. There are a few short bridges
 leading to a main are, where you will find walkways above you and small vent
 pathways everywhere you look.

 
 The Park
 ��������
 This is the park area from Chapter 10 of the campaign, although it has been
 modified a bit. The center area is still the same, with the circular area
 above it, but it's only two stories tall now. They've also gutted the area
 below, replacing the maintenance rooms with a fairly bland spoked walkway
 (although the shrubbery covering the entranceways are still there). There's
 also some indoor areas leading to both bases as well. Overall, a very fun
 map that lends itself well to every game play type. Snipers *may* feel a
 little cramped...

 
 The Station
 �����������
 I really like this map. It is obviously a train station, but everything is
 in ruins already. There are a lot of half-broken train cars you can get in
 and station areas (with stair cases and escalators) on each side of the
 central train area. The central area is actually quite open (disregarding
 the broken train husks) and lends itself quite well to snipping (so try it
 out if you like snipping and don't hang around if you don't!).
 
 To get from one side of the map to the other you have to pass through the
 central area, making it a good chokepoint. With great knowledge...

 
 The Wall
 ��������
 This map is designed around the area outside the great wall dividing New
 Helghan from Vekta City. While there is a big divide between spawn bases
 (which a sniper can capitalize on), there is also a series of underground
 tunnels in the middle of the map. These tunnels are narrow and snipers should
 stay out of them (the narrowness helps with turrets and choke-points though).
 A fairly fun map, just be sure to watch your back if you plan on snipping and
 never stay immobile above ground for long.

 
 The Penthouse
 �������������
 This is an interesting map. The central area has a rotating metal door that
 both cuts off and provides access to the very central (and cramped) chamber.
 Around that is a circular hallway with rooms branching off in every direction.
 The rooms often have 2-3 points of entry though, through connecting doorways
 and even outside, where players can run along the ledge of this high-rise
 building and destroy the glass. There is an upper level to this penthouse
 where the bases are and some outside areas to fight in, but the majority of
 the fighting is going to be down below in the rooms, meaning snipers will
 likely want to work on their assault or support classes in this map.
 

 The Factory
 �����������
 Here you are in a (gasp) factory, but it's one of the most convoluted
 factories you've ever seen. There's a center area of course that resembles
 a ditch (very dangerous territory) with cargo moving in and out, but you
 will find a TON of randomly placed obstacles and structures throughout the
 factory. This includes upper areas designed for snipers and overwatch as well
 as lower level walkways. There's also a good chunk of territory outside of
 the factory itself, so like usually every objective will have multiple lanes
 of fire centered on it. One of the biggest maps in the game.

 
 The Forest
 ����������
 One of my favorite maps based off the forest portion in the campaign. Here
 you will find natural cover and ledges, although there are a few built-in
 poles with platforms around the map. There is a stream running down one side
 of the map as well as a crashed cruiser in the middle. Try to claim the high
 ground as soon as you can and protect your flanks and you'll be ok. Snipping
 is a bit limited on this map due to the massive chunks of rock and land in
 the way, but there are several good lanes of fire, especially out of the
 waterfall base.

 
 The Remains
 �����������
 Another one of my favorite maps, I've read this one is recycled from a
 previous Killzone game, but I can see why. It is just utter destruction no
 matter where you look, but it is brilliantly designed. Tunnels, buldings,
 upper walkways galore... you'll find a bit of everything here and every class
 should excel.

 
 The Slums
 ���������
 Another very good map, inspired by New Helghan. Just like the remains, there
 are obstacles everywhere, as well as several levels of ruin and devastation
 to fight on. There are several narrow entry-ways leading from one area to
 another, which restricts some snipping and lets devious people set up some
 clever traps for those who rush without looking. A good map overall.


==============================================================================
                               WEAPON SELECTION
===================================================================[SF-WPN]===

Here you'll find a list of all the weapons in the game. Note that the only
way to get better attachments is to complete specific challenges to unlock
them. Below you can find all the challenges as well. Good luck!



==============================================================================
                                SCOUT WEAPONS
==============================================================================


 StA101 Kameraad
 ���������������
 
 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA101 Kameraad while zoomed.
  
          Headshot kill 5 enemy players with the StA101 Kameraad while zoomed.
          
          
 o Scope X4
 
  Description: Magnification: x4

  Unlock: Kill 25 enemy players with the StA101 Kameraad while zoomed with the
          ACOG scope.
  
          Headshot kill 5 enemy players with the StA101 Kameraad while zoomed
          with the ACOG scope.
          
          Kill 1 enemy player with the StA101 Kameraad from cover, while zoomed
          with the ACOG scope.
          
          
 o Taser
 
  Description: A short range weapon that stuns enemies, temporarily reducing
               their vision and movement.
  
  Unlock: Melee kill 10 players while playing as Scout.
  
          Kill 10 enemy players with the StA101 Kameraad.
  
  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
  
  Unlock: Kill 25 enemy players while the Cloak ability is active.
  
          Kill 25 enemy players that have been tagged with the Tactical Echo
          ability.
          
          Kill 25 enemy players with the StA101 Kameraad.
  
  
 o E-Stun Missile
 
  Description: A lock-on missile, which destroys shields and disables
               Automata for a short time during which they are more vulnerable
               to damage.
  
  Unlock: Stun 25 enemy players with the Stun Drone.
  
          Kill 50 enemy players with the StA101 Kameraad.

 
 
 StA61 Vultur
 ������������
 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA61 Vultur while zoomed.
  
          Headshot kill 5 enemy players with the StA61 Vultur while zoomed.
          
          
 o Taser
 
  Description: A short range weapon that stuns enemies, temporarily reducing
               their vision and movement.
  
  Unlock: Melee kill 10 players while playing as Scout.
  
          Kill 10 enemy players with the StA61 Vultur.
          
          
 o Scope X4
 
  Description: Magnification: x4

  Unlock: Kill 25 enemy players with the StA61 Vultur while zoomed with the
          ACOG scope.
  
          Headshot kill 5 enemy players with the StA61 Vultur while zoomed
          with the ACOG scope.
          
          Kill 1 enemy player with the StA61 Vultur from cover, while zoomed
          with the ACOG scope.
  
  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
  
  Unlock: Kill 25 enemy players while the Cloak ability is active.
  
          Kill 25 enemy players that have been tagged with the Tactical Echo
          ability.
          
          Kill 25 enemy players with the StA61 Vultur.
  
  
 o E-Stun Missile
 
  Description: A lock-on missile, which destroys shields and disables
               Automata for a short time during which they are more vulnerable
               to damage.
  
  Unlock: Stun 25 enemy players with the Stun Drone.
  
          Kill 50 enemy players with the StA61 Vultur.
          
          
 o Scope X10
 
  Description: Magnification x10
  
  Unlock: Kill 75 enemy players with the StA61 Vultur while zoomed with the
          Scope X4.

          Headshot kill 15 enemy plaers with the StA61 Vultur while zoomed
          with the Scope X4.
          
          Headshot kill 1 player with the StA61 Vultur while crouched and
          zoomed with the Scope X4.
          
          Kill 5 enemy players with the StA61 Vultur from cover, while
          zoomed with the Scope X4.
          
 
 LS70 Fors
 ���������
 
 o X4/X10 Scope
 
  Description: Switch between x4 and x10 magnification.
  
  Unlock: Kill 25 enemy players with the LS70 Fors while zoomed.
  
          Headshot kill 10 enemy players with the LS70 Fors while zoomed.
          
          
 o Taser
 
  Description: A short range weapon that stuns enemies, temporarily reducing
               their vision and movement.
  
  Unlock: Melee kill 10 players while playing as Scout.
  
          Kill 10 enemy players with the LS70 Fors.

  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
  
  Unlock: Kill 25 enemy players while the Cloak ability is active.
  
          Kill 25 enemy players that have been tagged with the Tactical Echo
          ability.
          
          Kill 25 enemy players with the LS70 Fors.
  
  
 o E-Stun Missile
 
  Description: A lock-on missile, which destroys shields and disables
               Automata for a short time during which they are more vulnerable
               to damage.
  
  Unlock: Stun 25 enemy players with the Stun Drone.
  
          Kill 50 enemy players with the LS70 Fors.


 LSR44 Spoor
 �����������
 
 There aren't any attachements or challenges for the LSR44 Spoor!
 

 StA19 Reigner
 �������������
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 10 enemy players with the StA19 Reigner.
 
  
 o Laser Pointer
 
  Description: Achieve greater accuracy in any combat situation.
  
  Unlock: Kill 25 enemy players with the StA19 Reigner.
  
  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
               
  Unlock: Kill 50 enemy players with the StA19 Reigner.


 M6 Punt
 �������
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 10 enemy players with the M6 Punt.
 
  
 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the M6 Punt while zoomed.
  
          Headshot kill 5 enemy players with the M6 Punt while zoomed.
 

 o Laser Pointer
 
  Description: Achieve greater accuracy in any combat situation.
  
  Unlock: Kill 25 enemy players with the M6 Punt.
 
  
 M194 Frag Grenade
 �����������������
 
 There aren't any attachements or challenges for the M194 Frag Grenade!
 
 
 Remote C4
 ���������
 
 Description: Throw to deploy the C4 and use the detonator to trigger
              explosion.
              
 Challenge: Kill 25 enemy players with the M194 Grag Grenade while playing as
            Scout.
 
            
 Laser Tripmine
 ��������������
 
 Description: Throw the tripmine to deploy, the laser will activate within
              seconds.
              
 Challenge: Kill 50 enemy players with the M194 Frag Grenade while playing as
            Scout.
            
            Kill 10 enemy players with the Remote C4.
            

 
==============================================================================
                               ASSAULT WEAPONS
==============================================================================


 LS21 Valk
 ���������

 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the LS21 Valk while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the LS21 Valk while zoomed with the Holo
          Scope.
  
          Headshot kill 1 enemy players with the LS21 Valk while zoomed with
          the Holo Scope.


 o Shotgun
 
  Description: Devastate close range enemies.
  
  Unlock: Kill 50 enemy players with the LS21 Valk.
  
          Kill 50 enemy players with the LS36 Breacher.
          
          Stun 50 enemy players with the Assault's Stun Blast Ability.


 o Laser Pointer
 
  Description: Allows greater accuracy in any combat situation.
  
  Unlock: Kill 15 enemy players with the LS21 Valk in a single round.
  
          Stun 75 enemy players with the Assault's Stun Blast Ability.
          
          Get 25 Buddy Drone Kills.


 StA25 Vlug
 ����������

 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the StA25 Vlug while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA25 Vlug while zoomed with the Holo
          Scope.
  
          Headshot kill 1 enemy players with the StA25 Vlug while zoomed with
          the Holo Scope.


 o Shotgun
 
  Description: Devastate close range enemies.
  
  Unlock: Kill 50 enemy players with the StA25 Vlug.
  
          Kill 50 enemy players with the LS36 Breacher.
          
          Stun 50 enemy players with the Assault's Stun Blast Ability.


 o Laser Pointer
 
  Description: Allows greater accuracy in any combat situation.
  
  Unlock: Kill 15 enemy players with the StA25 Vlug in a single round.
  
          Stun 75 enemy players with the Assault's Stun Blast Ability.
          
          Get 25 Buddy Drone Kills.
          

 M55 Rumbler
 �����������

 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the M55 Rumbler while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the M55 Rumbler while zoomed with the Holo
          Scope.
  
          Headshot kill 1 enemy players with the M55 Rumbler while zoomed with
          the Holo Scope.


 o Shotgun
 
  Description: Devastate close range enemies.
  
  Unlock: Kill 50 enemy players with the M55 Rumbler.
  
          Kill 50 enemy players with the LS36 Breacher.
          
          Stun 50 enemy players with the Assault's Stun Blast Ability.
          
          
 o HE Grenade
 
  Description: Extra fire power to deal with hard to reach targets.
  
  Unlock: Kill 10 enemy players with the M55 Rumbler while shooting through
          your Nano Shield.
          
          Kill 75 enemy players with the M55 Rumbler.
          
          Kill 10 enemy players with the Limpet Grenade while playing as
          Assault.
          
          Kill 10 enemy players with the M194 Frag Grenade.
          

 StA409 Keyzer
 �������������

 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the StA409 Keyzer while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA409 Keyzer while zoomed with the
          Holo Scope.
  
          Headshot kill 1 enemy players with the StA409 Keyzer while zoomed
          with the Holo Scope.


 o Shotgun
 
  Description: Devastate close range enemies.
  
  Unlock: Kill 50 enemy players with the StA409 Keyzer.
  
          Kill 50 enemy players with the LS36 Breacher.
          
          Stun 50 enemy players with the Assault's Stun Blast Ability.
          
          
 o HE Grenade
 
  Description: Extra fire power to deal with hard to reach targets.
  
  Unlock: Kill 10 enemy players with the StA409 Keyzer while shooting through
          your Nano Shield.
          
          Kill 75 enemy players with the StA409 Keyzer.
          
          Kill 10 enemy players with the Limpet Grenade while playing as
          Assault.
          
          Kill 10 enemy players with the M194 Frag Grenade.
 
 
 LS36 Breacher
 �������������
 
 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the LS36 Breacher.


 StA19 Reigner
 �������������
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 10 enemy players with the StA19 Reigner.
 
  
 o Laser Pointer
 
  Description: Achieve greater accuracy in any combat situation.
  
  Unlock: Kill 25 enemy players with the StA19 Reigner.
  
  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
               
  Unlock: Kill 50 enemy players with the StA19 Reigner.
  

 LS12 Ripper
 �����������

 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 10 enemy players with the LS12 Ripper.


 o Laser Pointer
 
  Description: Allows greater accuracy in any combat situation.
  
  Unlock: Kill 25 enemy players with the LS12 Ripper.


 o Burst
 
  Description: Fire a short and quick burst of three bullets.
  
  Unlock: Kill 50 enemy players with the LS12 Ripper.


 M194 Frag Grenade
 �����������������
 
 There aren't any attachements or challenges for the M194 Frag Grenade!
 

 Limpet Grenade
 ��������������

 Description: Achieve accuracy and cause maximum damage.
 
 Unlock: Kill 25 enemy players with the M194 Frag Grenade while playing
         as Assault.


==============================================================================
                               SUPPORT WEAPONS
==============================================================================
         
         
 VC30 Sickle
 �����������
 
 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the VC30 Sickle.


 o Incendiary Rounds
 
  Description: Incinerate the enemy with these lethal phosphor shotgun rounds.
  
  Unlock: Kill 25 enemy players with the VC30 Sickle.
  
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 50 enemy players with the VC30 Sickle.
 
 
 StA598 Pulver
 �������������
 
 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the StA598 Pulver while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA598 Pulver while zoomed with the
          Holo Scope.
  
          Headshot kill 1 enemy players with the StA598 Pulver while zoomed
          with the Holo Scope.
          
          
 o Mobile Mine
 
  Description: Deploy this device to track, follow and kill nearby enemies.
  
  Unlock: Kill 25 enemy players with the StA598 Pulver.
  
          Kill 25 enemy players with the Air Support Drone.
          
          Kill 25 enemy players with the Turret.
          
          
 o Missile
 
  Description: Eliminate enemy Automata, Turrets and Nano Shields.
  
  Unlock: Kill 50 enemy players with the StA598 Pulver.
  
          Destroy 1 Air Support Drone.
          
          Destroy 1 Stun Drone.
          
          Destroy 1 Turret.

 
 StA4 Stova
 ����������
 
 o Holo
 
  Description: Magnification: x1.2
  
  Unlock: Kill 10 enemy players with the StA4 Stova while zoomed.


 o ACOG
 
  Description: Magnification: x1.6
  
  Unlock: Kill 25 enemy players with the StA4 Stova while zoomed with the
          Holo Scope.
  
          Headshot kill 1 enemy players with the StA4 Stova while zoomed
          with the Holo Scope.
          
          
 o Mobile Mine
 
  Description: Deploy this device to track, follow and kill nearby enemies.
  
  Unlock: Kill 25 enemy players with the StA4 Stova.
  
          Kill 25 enemy players with the Air Support Drone.
          
          Kill 25 enemy players with the Turret.
          
          
 o Missile
 
  Description: Eliminate enemy Automata, Turrets and Nano Shields.
  
  Unlock: Kill 50 enemy players with the StA4 Stova.
  
          Destroy 1 Air Support Drone.
          
          Destroy 1 Stun Drone.
          
          Destroy 1 Turret.
          

 Pnv06 Voltage
 �������������
 
 There aren't any attachements or challenges for the Pnv06 Voltage!
 
 
 Vns12A Purger
 �������������
 
 There aren't any attachements or challenges for the Vns12A Purger!
 
 
 StA19 Reigner
 �������������
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 10 enemy players with the StA19 Reigner.
 
  
 o Laser Pointer
 
  Description: Achieve greater accuracy in any combat situation.
  
  Unlock: Kill 25 enemy players with the StA19 Reigner.
  
  
 o Silencer
 
  Description: The silencer enhances stealth capabilities by reducing the
               players visibility on the minimap, and also lowers their audio
               signature when firing.
               
  Unlock: Kill 50 enemy players with the StA19 Reigner.
  
  
 VC15 Judaz
 ����������
 
 o Flashlight
 
  Description: Disorientate enemies and gain the advantage.
  
  Unlock: Kill 75 enemy players with the VC15 Judaz.
 
 
 M194 Frag Grenade
 �����������������
 
 There aren't any attachements or challenges for the M194 Frag Grenade!
 

 Petrusite Grenade
 �����������������

 Description: Achieve accuracy and cause maximum damage.
 
 Unlock: Kill 25 enemy players with the M194 Frag Grenade while playing
         as Support.


   __   _____ ___  ___ ___ ___  _  _   _  _ ___ ___ _____ ___  _____   __
   \ \ / / __| _ \/ __|_ _/ _ \| \| | | || |_ _/ __|_   _/ _ \| _ \ \ / /
    \ V /| _||   /\__ \| | (_) | .` | | __ || |\__ \ | || (_) |   /\ V / _
     \_/ |___|_|_\|___/___\___/|_|\_| |_||_|___|___/ |_| \___/|_|_\ |_| ( )
                                                                        |/ [VCC]
  ___ ___ ___ ___ ___ _____ ___       ___ ___  _____   _____ ___ ___ _  _ _____ 
 / __| _ \ __|   \_ _|_   _/ __|     / __/ _ \| _ \ \ / / _ \_ _/ __| || |_   _|
| (__|   / _|| |) | |  | | \__ \  _ | (_| (_) |  _/\ V /|   /| | (_ | __ | | |  
 \___|_|_\___|___/___| |_| |___/ ( ) \___\___/|_|   |_| |_|_\___\___|_||_| |_|  
                                 |/                                           
��������������������������������������������������������������������������������

VERSION HISTORY
���������������
December 2013 - [v1.00]

CREDITS
�������
This document is � Absolute Steve and Bkstunt 2013. All rights reserved.

COPYRIGHT
���������
This may *not* be reproduced under any circumstances except for personal,
private use.  It may *not* be placed on any web site or otherwise distributed
publicly without advance written permission.  Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.  Do *not* copy or alter information slightly from this guide, and
do not present it as your own.  The creation of this guide took a lot of time,
please respect that.  Below is a list of sites that are allowed to host this
document. Allowed sites are: Supercheats.com, GameFAQs.com, Neoseeker.com, 
B. Cousins.

*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites owned
or affiliated with David Allison (Dave), owner of CheatCC. Dave/CheatCC has
infringed the copyright of countless FAQs/guides and cheats and has altered
the copyright sections of countless more FAQs/guides, often removing 'GameFAQs'
and other trusted websites from the list while adding 'CheatCC'. This is a
serious violation of simple authorship rights and it has been going on for over
a decade and a half. If you ever receive an email from CheatCC regarding the
hosting of your guide, I would *highly* recommend you to friendly decline the
offer and check the CheatCC website within a week to see if they have taken your
guide (or someone else's guide) without permission. If you have given permission
to CheatCC before, I would recommend that you revoke your permission and have
your guides removed from that site; otherwise you are indirectly supportive.

CONTACT INFORMATION
�������������������
You can say "hi" or "thanks" via email or facebook.

Absolute Steve: [email protected], facebook.com/absolutesteve
Bkstunt: facebook.com/bkstunt

��������������������������������������������������������������������������������