Suits
There are alternate suits that certain characters (Batman, Robin, Cyborg, Lex Luthor, and The Joker) can wear that will modify their abilities. These suits are unlocked by naturally progessing through the storyline and each are worn by specific character(s).
Arctic Suit
Ability - Freeze Cannon
Worn by Batman
Decoy Suit
Ability - Summon Minion
Worn by The Joker, Lex Luthor
Demolition/Power Suit
Ability - Explosive Attacks
Worn by Batman, Cyborg, The Joker
Dive Suit
Ability - Dive, laser
Worn by Robin
Electricity Suit
Ability - Electricity Drain or Charge
Worn by Batman, Cyborg, The Joker
Flower Suit
Ability - Mind Control
Worn by The Joker
Giant Suit
Ability - Fire Resistance, Goo Resistance, Self-Healing, Super-Strength
Worn by Cyborg, Lex Luthor
Hazard Suit
Ability - Goo Resistance, Collect Bricks
Worn by Robin, Lex Luthor
Helmet Suit
Ability - Mind Control
Worn by Robin
Illumination Suit
Ability - Illuminates if Charged
Worn by Robin, The Joker
Magnet Suit
Ability - Magnetic
Worn by Robin, Cyborg, The Joker
Scuba Suit
Ability - Dive
Worn by Batman
Sensor Suit
Ability - Stealth, Super Senses, X-Ray Vision
Worn by Batman
Shield
Ability - Fire Resistance, Deflection
Worn by Lex Luthor
Sonar
Ability - Sonar
Worn by Batman, Cyborg
Space
Ability - Fly if Fueled, Laser
Worn by Batman, Cyborg, Lex Luthor
Sphere
Ability - Sphere Shape
Worn by Robin, The Joker
Stealth
Ability - Stealth
Worn by Cyborg, Lex Luthor
Techno
Ability - Techno
Worn by Robin, Lex Luthor
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