Mage's use destructive spells and have access to various Scythes, Magic Wands and Magic Staffs that they can use to defend themselves in close ranged combat. This class is able to launch powerful spells to defeat their enemies using Intelligence as their main Attribute, which provides more Mana Points and increased Spell Damage.
Level 2 Traits
Staff Specialization:
Increases damage with Staff weapons by 25%
Wand Specialization:
Increases damage with Wand weapons by 25%
Scythe Specialization:
Increases damage with Scythe weapons by 25%
Level 5 Traits
Mana Shield:
Adds 30% chance mana will take damage instead of health
Frost Armour:
Slows nearby melee enemies by 50% for 3 seconds
Level 10 Traits
Master Of Elements:
Attacking with elements enemy is weak to increases damage by 25%
Transcendence:
Every 90 seconds, when you reach low mana, you will get 20% back immediately
Level 15 Traits
Spell Rush:
All spell cooldowns reduced by 25%
Spell Crush:
After casting a spell, next melee attack is a critical hit
Level 20 Traits
Meditation:
Standing still for 5 seconds increases mana regen by 300%
Summoning Of The Orbs:
After defeating an enemy there’s a 50% chance a mana orb will drop
Mana Thief:
10% chance to restore mana after an attack for 25% of the damage dealt
Level 25 Traits
Magic Armour:
Increases defense against spells by 30%
Impact Armour:
Increases armor by 30% for 5 seconds after killing an enemy
Refreshment:
Increases mana received by 30%
Level 30 Traits
Arcane Concentration:
Increases spell damage by 30% if no enemies are within 10 meters
Illusion:
When at low health you create an illusion which attracts nearby enemies, once every 90 seconds
Blood Magic:
Adds a 10% chance to heal yourself for 25% of damage done with an attack