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Mage Class

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Mage's use destructive spells and have access to various Scythes, Magic Wands and Magic Staffs that they can use to defend themselves in close ranged combat. This class is able to launch powerful spells to defeat their enemies using Intelligence as their main Attribute, which provides more Mana Points and increased Spell Damage.

Level 2 Traits

Staff Specialization:

Increases damage with Staff weapons by 25%

Wand Specialization:

Increases damage with Wand weapons by 25%

Scythe Specialization:

Increases damage with Scythe weapons by 25%

Level 5 Traits

Mana Shield:

Adds 30% chance mana will take damage instead of health

Frost Armour:

Slows nearby melee enemies by 50% for 3 seconds

Level 10 Traits

Master Of Elements:

Attacking with elements enemy is weak to increases damage by 25%


Every 90 seconds, when you reach low mana, you will get 20% back immediately

Level 15 Traits

Spell Rush:

All spell cooldowns reduced by 25%

Spell Crush:

After casting a spell, next melee attack is a critical hit

Level 20 Traits


Standing still for 5 seconds increases mana regen by 300%

Summoning Of The Orbs:

After defeating an enemy there’s a 50% chance a mana orb will drop

Mana Thief:

10% chance to restore mana after an attack for 25% of the damage dealt

Level 25 Traits

Magic Armour:

Increases defense against spells by 30%

Impact Armour:

Increases armor by 30% for 5 seconds after killing an enemy


Increases mana received by 30%

Level 30 Traits

Arcane Concentration:

Increases spell damage by 30% if no enemies are within 10 meters


When at low health you create an illusion which attracts nearby enemies, once every 90 seconds

Blood Magic:

Adds a 10% chance to heal yourself for 25% of damage done with an attack

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