Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Resistance 2


Enemy/Weapon Guide

by GunbladeBeserkr

Version 0.6
Date: 11/9/08
This guide is for the people that don't know what certain types of chimera 
are, and this is also a guide for the various weapons that you get and the 
best ways to use them.  For me, it has always been hard to choose what weapon
to use in certain situations.  No longer, because I have figured it out and 
now I am going to post it here on gamefaqs.  First off is the list of Chimera.

Chimera List
This is your typical Chimera, and the type that you will kill the most.  They 
resemble humans in body shape,  but have six eyes.  They carry the standard-
issue Chimeran rifle the Bullseye.  These are relatively easy to kill, just 
hit them with whatever and they will die.  Best to use Bullseye or Carbine, 
Wraith if you're in cooperative.

They are basically your hybrid with more armor and carry the Bullseye Mark II,
which you should pick up when you kill them.  Not much to say more about these
just that they take a few more shots than the average hybrid.

RAVAGER - Thanks Zombiecompacter
Ho boy, these things can really be a pain.  They are bigger, stronger, and can
take more damage than the hybrid and elite Chimera.  These are the things that
carry around the green shield and laser gun, or they have a constant stream 
like the Hellfire turrets and have no shield. This damage is fairly weak, but 
if you get caught out in the open with it the damage will add up fast.  The 
easiest ways to kill these by far is to snipe them with the Fareye or the 
Marksman, because one hit to the head with the Fareye will kill them.  If you 
don't have one of those at your disposal, the next best thing is the Auger.  
It will cut right through their shields.  If you don't have those things, use 
40mm grenades from the carbine or just shoot the stuffings out of him with 
the Bullseye.  Chances are that you won't have the first two choices, so your 
normal solution is to kill it with the bullseye.  Take note that the Hedgehog 
Grenade goes right through his shield.  

These are the Auger carryers.  They have black armor and will typically be 
standing behind transparent walls firing upon you. These suckers take a lot of
damage and can kill you through walls.  Watch out for the tell-tale sign that
the auger shots are coming by the red tunnel appearing. Not much really you 
can do to fight them easily.  Rossmore works well, and hedgehog grenades work
well also.  Beware, frag grenades will not kill them in one hit.  Same thing
as the ravager, one Fareye to the head will kill them. 

LEAPERS - Thanks to Zombiecompacter
These are the crawling bug-things that attack you in mass. They jump at you 
and latch on, or they spit at you for minor damage.  Not many do it at once, 
and it will be blocked by a shield.  Nothing to worry about really. Just blast
them with the bullseye for a quick death, or kill em with the carbine for a 
nice and accurate shot.  Or, if you're overrun, use the Rossmore. Shouldn't 
have to, though.

This is cooperative only. This thing is just a big leaper with a lot of health
and a bad attitude.  Just shoot it, it's not like a normal leaper.  It doesn't
jump around that much. It should be an easy kill with enough people.  
**amusing anecdote**
When I defeated this with other players, I was a soldier, and I had used all 
of my ammo for my shotgun and my wraith, and the sniper saw it fit not to give 
us ammo, so I just stood behind it and meleed the crap out of it.  I got the 

ROLLERS- Thanks to Lionheart for pointing this out.
Basically leapers, but they roll at you instead of crawling and leaping.  No
difference really, deal with them just the same as the leapers.  They are just
a little harder to hit. 

Oooooooooh boy, don't start me with the grims. These are the things that are 
in the red sacs that the spinners make.  They are skinny, have no armor and no
weapons.  They run at you in huge groups and will melee you to death if you're
not careful.  the most notable grim attack is in Chicago.  The most effective
way to deal with these is to shoot them with the shotgun.  You can also use 
grenades of all types, 40mm included, the carbine, and the bullseye.  The
Magnum is especially effective if you explode the bullets. The splicer is okay
but you can't charge up the saws, just fire them or else you will be overrun.
It also looks really cool when all the carnage is done to see severed arms 
lying around everywhere ;p. 

Cooperative only. These are just extra-big grims. They have a lot of health 
so be ready to have a drawn out-battle.  Just walk backwards and shoot it with
the wraith, phoenix, or marksman, whatever class you are.  

These are among the most annoying chimera that you will find. They are the in-
visible ones that kill you in one hit. Just pay attention and you will not be
killed... as much.  You know when they are coming from the thudding sound they
make.  Then you will see their outline and you had better be shooting by then.
The most effective weapon by far is the shotgun.  Just blast em when you see 
them, which will probably be up close.  Alternatively, use the bullseye. I've
actually meleed a few of these.  Though it may be really awesome if you do it,
the timing is too tricky to rely on for killing these things.

These are the things that run at you and explode and can result in a quick
end if you don't shoot them from pretty far away.  The carbine is excellent,
but the bullseye is also a good choice for dealing with them.

Ah, the infamous titan.  The huge Chimera that are carrying what looks like a
tank turret, and they fire fiery projectiles that mysteriously follow you. If 
you so happen to have a LAARK, then these things are a cakewalk. But you don't 
have a LAARK, huh?  Well, if you look carefully, there are oftentimes LAARKS
around corners.  If you really can't find a LAARK, then your best bet would 
probably be the auger.  Just put up a shield and blast away.  If he gets too 
close, back up and launch another shield, and blast him.  Wraiths are good
and the Bellock is good and the 40mm are good, and if none of these are
available, take the bullseye. Tag them first so that no shots are wasted, then
go behind cover and blast away.  Tag as necessary and shoot.  This method will
take a long time.  These are by far the toughest enemies in the game.

Auoquess says:
"Something not mentioned in your guide is that the V7 Splicer weapon, seems to
do insane damage to a Titan class enemy. I've fired a single charged blade at
a Titan's head and have taken it down multiple times this way. This was done 
on Single Player, near the end of the game when your charging up that Long 
chimeran ramp with a flood of grunts coming down from the tower. The REALLY 
big ramp fight."

The furies are the things in the water that kill you if you go in where you're
not supposed to. You can't kill them, so all you can do is avoid them. To tell
you the truth, it shouldn't be that hard.

These are the tiny chimera that scuttle around the sacks of grims.  They don't
bother you, so you shouldn't have to kill them unless you are looking for the
Snipe Hunt trophy.

This is the basic drone.  They are the round, floating machines with a red
light in front. They fire shots at you that resemble Bullseye bullets. 
Usually, a shot from a Bullseye is enough to take one out.  Other good choices
include the Rossmore, taking more than one out at once, and the LAARK. The 
LAARK's secondary fire can take out a whole swarm of these things with one 
volley, and can cut you some serious time. 

These are the drones that are more misshapen than the patrol drones. They also
have a red light in their front. They have two front-mounted guns. These can
be dealted with in a variety of ways, depending on what weapon you have. The
wraith takes them out fairly quickly, and the Bullseye takes a few shots.  I
haven't tried the shotgun, so you can try that. The best thing to take these
out, however, may not be what you expect.  The splicer.  ???  You see, press
R2 to charge up a splicer shot, then land one in the drone.  After that one 
hit, it will start whining and go down in a nice explosion. In one splicer
shot. **May be different on harder difficulties**

These drones are the drones with the blue shield around them.  To my knowledge
you only have to kill 3-4 of them in the campaign.  Your best bet is to blast
it from the front with some type of weapon, i.e. bullseye or carbine, then
get behind it when the shield moves to the front and kill it.  You can use the
LAARK to take out the shields a little more quickly, but it will still take a
little while to get rid of the shields. Watch out for its rockets, it could 
hit a car and kill you indirectly, which would suck.

Gundamfan555 says:

"I have an alternative way to kill the attack drone. If you hit them with a 
Fareye, their shields will open up around the spot at which you hit them. 
Then you can hit them again through the gap (this is easiest if you keep time 
slowed down until you can shoot again). It took maybe 4-6 shots to down one 
if i remember correctly, one to open the shield and another to hit it."

Not exactly a drone, but it is the same idea. You only have to fight a few of
these in the whole campaign, more in co-op.  They are the 4-legged Chimeran 
tanks that shoot mortars and bullets at you. They have a lot of health, so 
your best bed is the LAARK. The first one you fight, you don't have a LAARK, 
but I found that if you just wait a little bit, it will be destroyed by your 
support.  Just be worried about the infantry. I believe the next ones you
fight come in a group of three, but LAARKS are plentiful. In this sequence,
focus fire at the stalkers but kill the hunter drones as they come because
they have a better shot at you and have a real chance of killing you.  

BOSSES- the huge enemies that usually result in trophies.

Thanks to Lion_Heart for pointing this out.  The very first boss of the game.
I almost don't consider this a boss because there is no real battle.  It is 
simple to kill this thing, just shoot it in the middle of the back.  They call
it the exhaust vents, but I don't know what it is.  You will get the LAARK in 
various locations throughout the level and just shoot it when prompted.  After
about three times it will crash down with the Recycler trophy.

Not hard to kill, just shoot it when it is near the platform. When it goes far
out to sea, go to the opposite end of the platform and shoot him when he grabs
the platform.  It should take a few Pulse Cannon shots, but he'll go down

Just shoot the thing.  That's all you gotta do.  Beware, when he goes into the
middle and roars, don't be standing in front of him.  He'll spit stuff at you
and hurt you pretty bad.  He'll send leapers your way as well. Just shoot them
and be careful that you don't stand where she spits.

dwrath says:
"Hi I recently found good weapon against mother spinner. That's the Bellock's 
2nd ability. Fire when mother spinner is on the pillars (try to aim above ). 
I pwnd her in superhuman with only 2 shots!"

Just go outside the generator and wait for them to be in front of your face
before backing up out of the generator. Then shoot them with the pulse cannon.
Repeat, finish.  In between generators, make sure that yo run as fast as you 
can or risk dying, and this can be especially annoying when you play Arcade

This thing is HUGE. Just thought that I'd put that out there. So okay, this is
pretty easy, just shoot it with the LAARK when prompted. Then run away when 
prompted, then shoot bridge with LAARK when prompted. Done, with an added 

The house that you're in has an attic with a LAARK in it.  Shoot it a couple 
times with that, then use whatever you have to kill it.  It should take quite
a few shots, but don't think that you're not doing any damage. One good method
is to stay in the front of the house on the second floor and snipe it.  Beware
of its flame-breath and of the venom that looks like the spider grenade.  If 
you touch that for very long you will be killed.  When you are done killin it,
use its body as a bridge.

DAEDALUS - Thanks Zombiecompacter
In the first part of this battle, you will run from structure to structure.
He will attack you the whole time, but you can't hurt him.  When you are under
the structures, watch out for the first panel.  Go to the opposite side. Don't
shoot tho, the bullets will go right through him like he isn't even there.
Save your munitions for the hostiles in between structures. When you get to
the generators, shoot the orbs with whatever to make the electricity arc to
Daedalus.  Keep on doing that until you win.


My weapon rating system goes like this:
Name of weapon
Overall score, out of 5
rarity (1 being common, 5 being super rare)

Most of the weapons in the game are very useful in the areas that you find them
in. For that reason, I won't say when to use certain weapons in certain areas,
but you should know that it is probably a better strategy to use the weapon 
that you find in the area you found it.

After playing for some time now, I do have second opinions for some of the
weapons and some weapons online are better than others.  I will give my advice
for competetive online.

M5A2 Folsom Carbine
-This is your basic assualt rifle that is standard issue to everyone.
It is not very powerful, but its amazing accuracy may be desired for long-dist
ance shots and its 40mm grenade can be useful for taking out grims and leapers
A very well rounded weapon.

This gun is my personal favorite.  I found that its unparalleled accuracy made
up for its weakness in attack power.  The function of this gun is not much
different, except you don't have 40mm grenades to start with.  You can pick
them up with
A) Pick up from enemies after melee kill
B) get one from Prototype Ammo berserk
Very, very useful to have a 40mm.  Don't be afraid to use it, either. You lose
it when you die.

Overall: 4/5
Firepower: 2/5, 4/5 40mm
Accuracy: 5/5
Usefulness: 4/5
Rarity: 1/5

-This is the standard issue hybrid rifle.  It fires red balls of energy that
are pretty damaging.  The gun isn't very accurate, but if you tag them with
R2 then you will hit them with every shot.  Not necessary, but you should do
it for the trophy that is awarded.  An overall short/medium distance rifle
with decent firepower.  They talk about bullseye "traps" that you can use in
the intel. Don't bother with it, it's not worth it.

I found this gun to be way too inacurate to be of any use to me online. Other
players, however, have gotten the knack to be able to use this gun with no
trouble.  If you tag someone, that's all good and well, but just remember that
they can get rid of the tag by shaking the controller up and down, and if that
happens, they'll probably get away from you.

Overall: 4/5
Firepower: 3/5
Accuracy: 2/5
Usefulness: 4/5
Rarity: 1/5

Bullseye Mark II
-This is standard issue to the Elite Chimera in the campaign. You'll find that
this gun is much more accurate and powerful than the original Bullseye. The
spread of the bullets is much tighter and causes more damage, and has slightly
more range.  Pick this gun up whenever possible.

Does not exist online.

Overall: 4.5/5
Firepower: 3.5/5
Accuracy: 3.5/5
Usefulness: 5/5	
Rarity: 3/5

L23 Fareye
-This is a great sniper rifle in single player due to the fact that you can
slow down time with it.  I would reccomend that you use your middle finger to
hold down R2 and fire with your first finger.  This gun loses its edge in 
multiplayer because you can't slow time.  This gun may not be as powerful as
the Marksman, but since you can get a headshot every time, it is just as 
effective.  It also has an advantage because the scope zooms in whereas the
Marksman's scope does not.  

I personally prefer this over the marksman.  This gun is the best if you
have a backup weapon besides the magnum.  You trade in some of your proximity
protection with this gun for accuracy.  I abhor snipers in this game, but 
whatever, do what you're good at.  This is good for players who can find
good hiding spots (unlikely).  The accuracy is so much better than the 
marksman's which is why I like it more.

Overall: 4/5
Firepower: 4/5
Accuracy: 5/5
Usefulness: 5/5
Rarity: 4/5

The Marksman
-The chimeran version of the sniper rifle.  This sucker packs a real punch.
It fires in three shot bursts, so don't get excited because it has a clip size
of 18 when it equates to only six shots.  The gun is very powerful, but it 
doesn't zoom in.  You shouldn't have to get a headshot to kill them, though.
Its secondary fire is launching an orb that zaps enemies until it runs out
of power.  This is great support to you.  You can send one of them out then
pull out your bullseye and shoot away as they are weakened by the orb.
Definitely not as cool as the Fareye.

This is your "run and gun" sniper.  It can do close range damage just as 
effectively as long-range, but long range is harder to hit than the fareye.
This gun is good for the "itinerant snipers" who like to move around a lot.
While not necessary to get a good backup gun, it is a really good idea.

Overall: 4/5
Firepower: 5/5
Accuracy: 4.5/5
Usefulness: 5/5
Rarity: 3/5

The Auger Mark II
-The most useful gun in the entire game.  Unfortunately, they come pretty rare
so use them wisely.  This gun cuts right through walls.  Not just like Call of
Duty, where they just go through with reduced damage, I mean they go right
through all walls in the map with no damage reduction. It goes through 
multiple enemies at a time also, so you can conserve ammo by shooting more at
once.  You can shoot multiple reactor rods at once in Co-op, and you can shoot
through your teammates as well, making it a good secondary weapon for those 
who like to stay in the back of the pack.  I don't know if they
changed this or not since the first game, but the original Auger actually got
stronger each wall it went through.  Also nice features of this gun: thermal
vision.  The thermal vision is really good to use, but to actually see the 
Chimera hi lighted behind walls, you either have to see it with no obstruction
between you or it, or it has to shoot at you, i.e. Steelheads, which you will
see by the Auger coming your way. You can peep around corners and see what's 
coming.  Also, a very good addition to this rifle, its shield.  This shield is
on time, so no matter how much the enemy hits it it will stay until its time 
runs out.  Grenades will bounce off of it, Titan shots will not harm you, 
and Ravager's lasers can't hurt you.  The only thing that can cut through it 
are other Auger shots.  Watch out.  Also, don't be afraid to use other guns 
while behind the Auger wall, it is a one-way shield. It won't block your other
shots.  The Auger is blocked by the wraith shield in Co-op, not sure in

Though not as useful as the story mode version, this gun can be a pain in
your badynski if in the hands of the right person.  The rounds seem to take
longer to go through walls than the story version.  I believe you get 2 
shields to start with, but don't be surprised to see someone (namely ME) to
come charging through your shield and meleeing you.

Overall: 5/5
Firepower: 4/5
Accuracy: 3/5
Usefulness: 100000000/5
Rarity: 4/5


HE .44 Magnum
-A handgun that packs a good punch. Due to its small clip size, you will be
reloading a lot if you get this gun. You do reload really fast for a revolver.
---Good thing Revolver Ocelot couldn't reload that fast!---
The gun is fairly accurate, better than the bullseye but worse than the 
carbine.  What adds to its usefulness, though, is its secondary fire as Blake
explains in the prologue.  Press R2 and the bullet explodes.  Take note, 
however, that if you kill a drone with the magnum, the bullet disappears and
you can't explode it.

As this is the standard backup weapon, you may do well to learn how to use
it properly.  It takes about 3 shots and detonating them all to kill someone,
but there are other ways to do this.  If you decide to camp near an objective
in skirmish or Core Control, you can plant some of these babies into the 
ground and wait for an unsuspecting opponent to walk into your trap.  Be
careful, though; they don't stay in the ground to detonate for very long.

Jacob says:
"I have a suggestion for a good way to kill leapers that you might want to 
add. A way that I find incredibly effective is to use the magnum. What you 
do is shot one or two rounds into the ground (if you hit the leaper itself, 
the bullet won't stay) near the leapers. Then detonate the rounds to kill 
leapers en mass. I find that one round can easily take out 10 leapers if 
they are grouped close together. This strategy works best when there are 
only a few leapers, and you want to conserve ammo."

Overall: 3.5/5
Firepower: 4.25/5
Accuracy: 4/5
Usefulness: 4/5
Rarity: 3/5

XR-13 Bellock Semi-Automatic
-This gun is the new one off of the XR series, continued from the first 
Resistance.  Remember the Hailstorm and Sapper? This is the same series.  
I guess XR means "experimental."  This gun is a powerful grenade launcher that
fires pretty quickly, without reloading every shot, hence the name semi
automatic.  The grenades are actually clusters of napalm, and will explode at
first, then set the target on fire if they didn't die in the initial 
explosion.  Its secondary fire sends out a grenade on time fuse. It bursts 
into flame a few seconds after firing it. If you plant this little present
at the feet of a stationary Titan, it greatly helps you kill it.  It can even
kill them by itself.  This weapon is also essential in getting the Pyromaniac

Not the best gun online.  It takes a lot of aiming to get this down, but the
secondary fire, if you can get one, can set a nasty trap.  Besides, not a 
whole lot of ammo for this gun around, and if you miss just once you take a
big hit to your chances of survival.

Overall: 4/5
Firepower: 5/5
Accuracy: 2/5
Usefulness: 4.5/5
Rarity: 4.5/5

MP-47 Pulse Cannon
-The Pulse Cannon is exceedingly rare due to its destructive power.  It is 
only given to you on selected boss fights.  There is only one or two 
situations when you actually get to use it in a firefight.  If you do, the 
best way to use it is to get up in their faces and use secondary fire to 
blast them to bits.  Remember to get twenty kills with this to get the 
Exotic Weapons Collector trophy, since you don't get it that much and you
may not be thinking about it.  It will probably take up all of your ammo, tho.
Usefulness suffers because of the fire rate.

Hmm, I haven't gotten Snake Eyes yet, but from my one-player experiences, it
might do you good to use it if you are in trouble ONLY.  Remember, R1 for long
range, R2 for short.

Overall: 3/5
Firepower: 5/5
Accuracy: 4/5
Usefulness: 2/5
Rarity: 5/5

L210 LAARK (Light Anti Armor Rocket, if you wanted to know)
-This weapon is exceedingly rare, and you really don't get many chances to
experiment with it because oftentimes you are given it and they tell you 
exactly what to do with it.  It is very powerful, and while not as rare as the
pulse cannon, it is still a rare find.  Always use secondary fire against
infantry, drones, and leapers.  Use primary fire only on Titans, Stalkers, and
when prompted.  Ravagers are okay too, I guess, but not quite as necessary.

Lemme just say, I HATED when people used this gun in the first game. I got 
pissed off.  However, since it is a berserk in the second, it isn't nearly
as annoying.  Generally, the secondary fire is for groups of people more
spread apart, and the primary fire is for more concentrated groups or
single persons.

Overall: 4.5/5
Firepower: 5/5
Accuracy: 3/5
Usefulness: 5/5
Rarity: 5/5

Frag Grenade
-The basic grenade. It is a concussion explosion, the only conventional 
grenade in the game. It is good to use against Hybrids, not so much anything
else. These are pretty easy to aim.  You get quite a few, so don't be afraid
to chuck some.


Overall: 3/5
Firepower: 3/5
Accuracy: N/A
Usefulness: 3/5
Rarity: 2/5

-An awsome grenade. It is good to use against any form of infantry, be it 
Steelheads, Hybrids, Elite Chimera, or Ravagers.  Be careful not to overthrow 
them because these grenades go really far.  It won't detonate until it hits 
the ground, so don't worry about it going off in midair. Note that these go 
through the Ravager's shields.

Guessing that it's the same, but I don't use it much because you don't get it
with the Carbine.

Overall: 4/5
Firepower: 4.5/5
Accuracy: N/A
Usefulness: 4/5
Rarity: 3/5

Air-Fuel Grenade
-These things are pretty rare, but exceedingly efficiently for taking out the
chimera.  It will stick to anything when it hits it.  These throw pretty much
like a frag grenade, so you shouldn't have trouble aiming it.  If you land it
on a chimera, they will often try to dive out of the way, which doesn't make
sense because it's on them, but this works to your advantage just as long as
they jump towards other enemies.
Something I found out recently.  You can hold down the grenade button and the
grenade will not ignite until you release the button or a decently long time
lapse occurs.  This is helpful for trapping up transporters.

This can be a very useful grenade, unless the person knows what to do to avoid
them.  If yo stick it so someone, they will probably want to take someone out
with them, so that could work.  However, if you are like me, you do the "Stop,
drop, and roll" of Resistance.  You do 2 things to avoid being crisped like
you were dropped into a deep fryer.
1) Run like hell into open area.
2) Shake controller maniacally while running like hell
3) Keep running like hell
You should hopefully avoid being burned.

Overall: 5/5
Firepower: 5/5
Accuracy: N/A
Usefulness: 5/5
Rarity: 4.5/5

Spider Grenade
-A rare, new grenade that looks kinda cool, but isn't the most practical of
grenades. When it detonates, it sends out tendrils of flame that set enemies
on fire and do good damagage.  It has a pretty big radius, but it is only on
the ground so it won't hurt drones at all.

I don't think that this grenade exists in competetive.

TrueArctic Says:
"I believe you're supposed to use this grenade as a trap. In the Twin Falls 
level, you find it right before you enter the theatre full of grims. Shoot a 
few rounds to catch their attention, then throw a spider grenade in front of 
the entrance you came in through right when they start coming at you and run 
back out. It takes care of almost all the grims for you."

Overall: 3.5/5
Firepower: 4/5
Accuracy: N/A
Usefulness: 3/5
Rarity: 5/5

XR-87 Proximity Mine
-I haven't used this, so I don't have an opinion for you.

Ramza says:
"The Proximity Mines are only for Spec ops in Co-op. You get them at level 10.
When you throw out an ammo pack if you are lucky enough to throw a grenade kit
you get one. When a Chimera gets close enough to one it makes a huge explosion
and does a ton of damage to anything near it. Very fun to place near 
teleporters when you get a chance. However they're not very useful for 
anything else. Titans almost always step over them, not setting them off, 
and you'll get killed by your own mines, more often than not, if you try to 
use them on elite Chimera." 


Rossmore 238
-One of the best shotguns I've used in a shooter. This pump-action baby is 
good for infanty, chameleons, drones, and grims.  Do NOT use for leeches.  
It fires at a good rate, and it takes longer if you use the secondary fire,
which shouldn't be necessary.  It is more than powerful enough with single
shots.  Highly reccommended for grims and chameleons.

This is for the in-your-face, take-a-dump-down-your-throat-when-I-kill-you
players.  Also, a ninja gun.  You sneak up behind them and blast their heads
off.  Either that, or you madly rush up to people from the front and blow
their heads off.  Either way, you have to be lucky or skilled to survive for
a long kill streak this way. 

Overall: 4.5/5
Firepower: 4/5
Accuracy: Its a frickin shotgun
Usefulness: 5/5
Rarity: 2/5

V7 Splicer
-A really cool gun, but not very practical unless you are in close quarters.
It fires saws around and they bounce off whatever and hit enemies until they
run out of energy.  Anyone who has played Ratchet & Clank should know how this
works.  Charge it up with secondary fire to fire a charged up saw that, if you
hit, is almost always a one hit kill.  It looks really cool, too, because they
explode when they die.

Spyker says:
"While the saw is charged (R2) you can run into people and kill them. I 
figured this out accidentally playing online. And when you shoot a charged 
blade it gets stuck in an enemy and deals damage repeatedly."

For lack of a better name, Mr. Hixon says:

"You may have hinted at this in your faq when you said that the Splicer's saws
"bounce off whatever", but just in case, I discovered a valuable strategy for 
the Splicer while online. In fact, I used the Splicer exclusively in one of 
the competitive, Chicago, online levels (indoor, subway level), and I was 
always ranked in the top 3; however, I didn't charge my shots, so there is 
plenty of potential for me to do even more damage. Here's how it works: you
need to find a hall, corridor, stairway, etc; essentially, you're looking for
a blind spot to bounce your saw blades off of. The angle of your shot doesn't 
have to be perfect, but you need to make sure that when you fire a round  that
the projectile doesn't fly back towards you; your shot needs to bounce off a 
wall into the corridor of your choice at an angle, If the blade flies back 
towards you or your comrades, you won't be hurt, but it will waste blades. I 
think the damage enemies take is less when compared to a direct shot, but you
can fire repeatedly and kill them quickly, It's actually very easy, very 
effective, and usually the opponent is rendered defenseless by an invisible 
foe. Typically, the opponents I've killed using this strategy are stationary;
they're either setting up for an ambush, sniping unsuspecting opponents or 
fighting other opponents. Also, if you're at the top or bottom of a staircase 
you can fire blindly up or down the staircase (depending on the floor you're 
on) and kill multiple opponents; you can really rack up the kills firing down 
a staircase blindly or by bouncing blades off a wall and down the staircase. 
When firing down a staircase, I usually aim for the floor (as long as no one 
is coming up the stairs), and the blades bounce off the floor and hit the 
enemy. The Splicer is actually my new favorite weapon; like you, I didn't 
find it practical at first, but now I can kill enemies before they even see 

I don't have anything to add to what Mr. Hixon just said.

Overall: 3/5
Firepower: 3/5 normal, 4/5 charged
Accuracy: 2/5
Usefulness: 2/5
Rarity: 3/5

HVAP Wraith (high velocity armor piercing)
-One of the best guns in the game. Its huge clip and high firepower make it 
good for mowdowns and Titans, and its shield is also highly useful.  Where it
fails is the duration of the shield; if you get hit by a couple Titan shots it
goes right down. Otherwise, this is an excellent gun.
Zombiecompacter says that it is somewhat accurate if you use the iron sights,
but I would have to disagree.  Although the spread is tighter, it still isn't

The precision scope is a must have.  It doubles your experience per each hit!

Hmm, this one is a tough one to analyze.  Online, it can either be deadly or
a toy gun, depending on how you are able to handle it.  Being a devout soldier
in co-op, I wasn't able to get used to the strange tweaks they put on this.
First off, you can't fire and hold your shield at the same time.  You can spin
the gun, however.  This is an easy gun to defeat by distance, but if you have
the Rossmore, you are screwed.  You can also wait out the shield if they put
it up, or you can rush them while their shield is up and melee.  DON'T RUSH

Overall: 5/5
Firepower: 4/5
Accuracy: 1/5
Usefulness: 5/5
Rarity: 5/5

XR-42 Phoenix
-I have not personally used this gun, but I know some things about it. 
Its main function is to suck life from enemies and give it to your buddies in
co-op.  Primary fire sucks, secondary heals.  Primary fire doesn't do much
damage, so don't be expecting to kill everyone.  Leave that to the soldiers.

Erm, someone said that I failed to mention that the Phoenix secondary ammo was
refilled by the primary shot.  I thought that I implied this, my bad!
Thanks pertoleum!

Terz says:

"In Co-op, the XR-42 Phoenix is a gun with unlimited ammo, and it shoots out
energy blast continously as long as you hold down the fire button. While 
slowly dealing damages to enemy, it also heal the medic himself 
(primary fire). Its your only weapon as a medic till you raise your level and
unlock other weapons."

Ramza Says:
"The Phoenix might not do a lot of damage to a single target but it does hit 
more then one target at a time if they are close to each other. How many it 
hits depends on either your level or how many upgrades you have, not sure 
which. It starts out able to hit a max of 2 targets but now my level 30 medic 
with a fully upgraded gun is hitting 4 at once. On top of doing damage to 
multiple enemies it drains life from them all making medics near invincible 
when taking on groups of smaller enemies. The secondary fire is charged by 
using the primary fire, getting ammo packs, and the berserk chloroform also 
helps charge it. It heals your squadmates and has an area of effect that is 
upgradable also."

Starfishlord Says:
"Another way of using the Pheonix(In Co-Op) is to lure Grims, Titans, Hybrids,
and Stalkers to you so that the soldiers can hit them from the back. It works 
espacially well when fighting Titans , an example is if the spec ops/soldiers 
are getting pinned down , you could lay countinous fire on it to lure it, 
even though the Titan would attack us , it would do no harm cos we would be 
regenerating ,therefore , it leaves the heat stack open for the rest of the 
team to shoot at.This also applies to the stalker,however , while fighter a 
stalker a medic must constantly strafe as the missles the stalker shoot cause 
more damage then the Titan's attacks so it can actually kill the medic. 
Unfortunately we have to keep moving if we are fighitng an elite Titan 
(one w stars above its head ,e HUD ) cos it can fire its gun/cannons rapidly.
Another thing i tried out was to fight 6 hybrids at one go , i just kept 
strafing while keeping a constant stream of fire and i don't die."

_Swarm says:
A nice thing you may want to mention about the gun:  They can hit through 
ravager's shields.  Also, it is very accurate, but has a limited range.  Also 
very useful against smaller minions* (but you're a medic so you should be 
healing your allies instead anyway!).  A great experience getter against early 
bosses in a small party.  It deals little damage, but your experience gain rate 
increases the longer you have it on an enemy, to a point.

*smaller minions include leapers, rollers, and grims.  Anything that comes in 
packs, really.  Grims single file in melee range can't really hurt you (unless 
on superhuman, but that's entirely a guess).

I got a few e-mails around the same time about the first upgrade for the
Phoenix.  My bad, I could've just looked.  So the first upgrade at level 8
will get you an extra 5 shots for your Phoenix, it isn't just limited to 10.

Overall: 4/5
Firepower: 1/5
Accuracy: 3/5
Usefulness: 5/5
Rarity: Co-op only, standard medic issue


Any questions, suggestions, add-ons, or amusing anecdotes, e-mail me at
[email protected]
You can also message me on PSN.  My name is the same as the author name,
	Thanks to the following people:
Lion_Heart26---Love the name!
Mr. Hixon

This guide is not for reproduction and profit.
This guide is allowed on the following websites:

This game, Copyright 2008 Insomniac studios.
This guide, Copyright 2008 Tom Cunningham.