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Trophy Guide

by Tarrun

Metal Gear Solid 4: Guns of the Patriots 
Trophy Guide 

Table of Contents

I - Introduction

001.0 - Contact Info 
002.0 - Legal Info
003.0 - Version History

II ? Trophy Guide

000.0 ? Road Map 
001.0 ? Trophies 
002.0 ? Weapons 
003.0 ? Emblems 
004.0 ? The Ghosts of Shadow Moses 
005.0 ? Flashbacks (to be completed) 
006.0 ? iPod Tracks (to be completed) 


Welcome to my Metal Gear Solid 4: Guns of the Patriots Trophy Guide. 

Any questions, comments, corrections, or contributions are welcome, my email 
is tarrun75(at)gmail(dot)com. Please make sure to add something related to 
MGS4 in the subject line so I don't have to figure out what game you're 
talking about. Questions regarding something that's already covered in the 
guide will not be answered. Credit will be given to anything sent to me that 
I add or major corrections. For corrections, please email me only if it's 
something really important, something that will clearly confuse anyone 
reading.

Legal information:
This document is copyrighted Tarrun 2012. 
This guide may not be reproduced under any circumstance except for personal 
or private use. It may not be placed on any web site, magazine or otherwise 
distributed publicly without advanced written permission. This guide may not 
be used for profit, and may only be used on gamefaqs.com Use of this work on 
any other web site besides the ones noted above or as a part of any public 
display is a violation of copyright and is strictly prohibited.


Version History: 

First Submission: A complete trophy guide, though a few additional sections 
still need work.  



II ? Trophy Guide

After years of waiting, fans of trophies can finally rejoice! Metal Gear 
Solid 4, one of the most critically acclaimed games on the Playstation 3, has 
finally received a trophy patch. The trophy list includes 34 trophies ? 1 
platinum, 5 gold, 9 silver, and 19 bronze - that you can add to your 
collection. 

Before jumping in, however, be sure to download patch 2.00. Also, be aware 
that any save file created before downloading this patch will not be able to 
earn trophies, and you do not receive trophies retroactively if you load up 
an old save. After installing the patch, fire up the game and start a new 
game to begin your hunt for the platinum! 



===============
One final quick note. At the time of this initial submission, the trophy 
patch has been released for about two days. Obviously I have not had enough 
time to earn the platinum trophy myself, so this information is simply based 
on my experience playing the game pre-patch. As such, there is always the 
possibility that some of these trophies are glitched or glitchy, or unlock in 
an unusual way. I?m currently not aware of anything like this, but should 
this be the case I will be sure to update this guide accordingly. 

Please do not email me asking why a certain trophy is not unlocking for you. 
I will update this guide as quickly as possible, and if there is an issue 
with a trophy unlocking it will be here as soon as I can confirm it. Thanks! 
===============



000.0 ? Road Map 

Earning all 34 trophies won?t be easy, and you?ll have to play the game at 
least seven times to get everything. You can earn almost all of them within 
two or so runs, but you are required to have all 40 emblems in order to 
obtain the Snake Eater iPod track, which is needed for Sounds of the 
Battlefield. Although you can earn multiple emblems in a single run, five 
require their own playthrough. 

In your first playthrough, focus on enjoying the game and earning all of the 
story-related trophies. If you want, start looking for collectibles and 
weapons, and nab any of the miscellaneous trophies while you?re at it. 

After completing the game once, you should decide whether to try for the Big 
Boss emblem or not. If you are, do that so you can unlock all of the rewards 
that come with it. If not, work on earning the Centipede, Spider, Jaguar, and 
Panther emblems while becoming more familiar with the game in preparation for 
your Big Boss run. 

With Big Boss completed, it?s time to earn the Chicken emblem. With special 
items such as the stealth camo, bandana, and Patriot, you?ll be able to clean 
up any other trophies you have missed up until now and be able to have some 
fun meeting the ridiculous requirements for Chicken. See the emblems guide 
for more details regarding your emblem runs. 



001.0 ? Trophies 
	

Name: The Legendary Hero
Rank: Platinum 
Description: Obtained all trophies.	

How It?s Earned: Like all platinum trophies, you earn this when all other 
trophies have been obtained. 


Name: Liquid Sun		 
Rank: Bronze 
Description: Cleared Act 1 (Middle East).

How It?s Earned: This is a story related trophy and will automatically unlock 
when you finish Act 1. 


Name: Solid Sun		 
Rank: Bronze 
Description: Cleared Act 2 (South America).

How It?s Earned: This is a story related trophy and will automatically unlock 
when you finish Act 2. 


Name: Third Sun		 
Rank: Bronze 
Description: Cleared Act 3 (Eastern Europe).

How It?s Earned: This is a story related trophy and will automatically unlock 
when you finish Act 3. 


Name: Twin Suns		 
Rank: Bronze 
Description: Cleared Act 4 (Shadow Moses).

How It?s Earned: This is a story related trophy and will automatically unlock 
when you finish Act 4. 


Name: Old Sun		 
Rank: Bronze 
Description: Cleared Act 5 (Outer Haven).

How It?s Earned: This is a story related trophy and will automatically unlock 
when you finish Act 5. 


Name: You enjoy all the killing, that's why.		
Rank: Bronze 
Description: Killed many enemies in one area, and vomited.

How It?s Earned: If you kill 50 or more enemies in a single act, you will 
trigger a flashback of Liquid from Metal Gear Solid 1 telling Snake that he 
enjoys killing, which will cause Snake to throw up. A good point in the game 
to earn this is during one of the conflicts between PMCs and rebels in the 
first two acts. Specifically, Downtown in Act 1 or just outside Vista Mansion 
in Act 2 are two good places to camp out and rack up kills. 


Name: Laughing Octopus Doll
Rank: Bronze 
Description: Defeated Laughing Octopus by non-lethal means, and obtained the 
Laughing Octopus Doll.

How It?s Earned: Defeat Laughing Octopus? Beast form using non-lethal tactics. 
Afterwards, the doll will be on one of the beds in the lab during the Beauty 
fight. 


Name: Frog Soldier Doll
Rank: Bronze 
Description: Escaped the Haven Troopers in the Middle East by non-lethal 
means, and obtained the Frog Soldier Doll.	

How It?s Earned: Complete the Advent Palace portion of Act One using non-
lethal methods. After several cinematics with Meryl and the Rat Patrol, the 
doll will be in the underground parking garage where the Rat Patrol parts 
with Snake. Remember that if you shoot a Haven Trooper while they're hanging 
from the ceiling and fall down, it will register as a kill. 


Name: Raging Raven Doll
Rank: Bronze
Description: Defeated Raging Raven by non-lethal means, and obtained the 
Raging Raven Doll.

How It?s Earned: Defeat Raging Raven?s Beast form using non-lethal tactics. 
Afterward, the doll will be on the highest floor of the tower during the 
Beauty fight. 


Name: Crying Wolf Doll
Rank: Bronze
Description: Defeated Crying Wolf by non-lethal means, and obtained the 
Crying Wolf Doll.	

How It?s Earned: Defeat Crying Wolf?s Beast form using non-lethal tactics. 
Afterward, the doll will be against the wall behind where Snake begins during 
the Beauty fight.  


Name: Screaming Mantis Doll
Rank: Bronze
Description: Defeated Screaming Mantis by non-lethal means, and obtained the 
Screaming Mantis Doll.

How It?s Earned: Defeat Screaming Mantis? Beast form using non-lethal tactics. 
After hitting the Psycho Mantis doll with non-lethal rounds and picking it up, 
finish off Screaming Mantis and her Beauty form, and then head to the north 
exit to find the doll.


Name: Divine Wind
Rank: Silver
Description: Caused a "divine wind" using the Tanegashima.

How It?s Earned: At first glance, the Tanegashima doesn't look like much. Not 
only is it a mediocre weapon at best with an ungodly reload time, but it 
costs a whopping one million Drebin Points. However, when fired outside, the 
Tanegashima has a thirty-percent chance of immediately eliminating every 
enemy in the area by summoning a devastating tornado, or divine wind, which 
also causes them to drop any weapons and items they're carrying. Simply 
purchase the Tanegashima, preferably in Act 5 when you can take advantage of 
Drebin?s 50% war discount, and fire it somewhere outside. If you?re lucky, 
you?ll create the divine wind and earn the trophy. 


Name: Handle with Caution 
Rank: Bronze 
Description: Broke off the most important part of a statue.

How It?s Earned: Early in Act 1, right before you meet Otacon, you will enter 
an area called the Red Zone. At the beginning of this area is a statue near 
some stairs. If you jump onto the statue?s base, you?ll have the option to 
blend in with it. Along with changing camouflage, Snake will grab the 
statue?s genitals while posing. Do this a few times, and eventually that part 
of the statue will break off. 


Name: Hands Up! 
Rank: Bronze
Description: Held an enemy soldier at gunpoint and performed a body check.

How It?s Earned: Sneak up behind an enemy, ideally your run-of-the-mill PMC 
and not a frog soldier, and point your gun at them. Snake will say ?Freeze!? 
and the enemy will put their hands up in surrender. Now, an option will 
appear to perform a body check, so press Triangle and Snake will begin 
patting him down. When an exclamation mark appears, press Triangle again and 
you?ll receive an item. If, however, you press it while Snake is checking the 
enemy?s crotch, Snake will take a cheap shot and knock him out instead. Ouch. 

	
Name: Flashback Mania
Rank: Gold 
Description: Viewed all flashbacks. 

How It?s Earned: While watching the cinematics, you will occasionally see the 
X button flash onscreen. If you press X, images, audio, or both from previous 
Metal Gear games will be spliced into the scene, serving as a flashback for 
Snake during his mission. 

You don?t have to watch all of these in a single playthrough, the trophy is 
cumulative as long as you start a new game using the same completed save file. 
The majority of these flashbacks occur during cutscenes, but some, such as 
the one for ?You enjoy all the killing, that?s why.? are triggered during 
gameplay. A full list of these flashbacks will be provided shortly. 


Name: SUNLIGHT! 
Rank: Silver
Description: Obtained the Solar Gun.	

How It?s Earned: Defeat the Beast forms of the Beauty and Beast Corp and 
complete the Advent Palace sequence with the Rat Patrol using non-lethal 
tactics. Afterwards, collect the dolls left in each area to earn the Solar 
Gun at the end of the game. Remember that even if you shoot a Haven Trooper 
with a tranquilizer gun while they're hanging from a ceiling, they'll fall to 
their death and count as a kill. For more information on the specific dolls, 
check out each individual doll-related trophy. 


Name: Sounds of the Battlefield	
Rank: Gold
Description: Obtained all iPod? tracks (excluding tracks obtained via 
password).

How It?s Earned: Like the description says, you must obtain all iPod tracks 
that can be found or earned in the game. Many of them are lying around and 
some are given to you by holding up enemies or giving health items to rebel 
allies, but the two toughest ones by far are the Big Boss and Snake Eater 
tracks, which require you to earn the Big Boss emblem and all forty emblems, 
respectively. There are 33 tracks that you need to obtain, a full list will 
be provided as soon as possible. 


Name: I Just Don't Fear Death	
Rank: Silver
Description: Ended ALERT status while wearing the Corpse Camo.

How It?s Earned: To obtain the Corpse Camo, you must finish a game with 51 or 
more continues. Afterward, while in an alert, if you equip the Corpse Camo 
and lay flat, enemies who discover you will think that Snake is dead and 
dismiss the alert. 


Name: I am THE expert on weapons	
Rank: Gold
Description: Obtained all weapons (excluding weapons obtained via password).

How It?s Earned: There are 69 weapons that you will need to obtain, many can 
be purchased from Drebin?s store or found in various areas throughout the 
game. For a full list, check out the Weapons section.  


Name: Infinite ammo. 
Rank: Gold
Description: Obtained the Bandana. 

How It?s Earned: You can either earn the bandana by playing through the game 
without killing a single enemy, or you can purchase it from Drebin for five 
million Drebin Points. 


Name: Stealth Camouflage
Rank: Gold
Description: Obtained the Stealth Camouflage.	

How It?s Earned: You can obtain the stealth camo by either playing through 
the game without going into a single alert, or you can buy it from Drebin for 
five million Drebin Points. 


Name: Ghost Photography Addict
Rank: Silver
Description: Snapped at least 5 shots of ghosts on Shadow Moses Island.

How It?s Earned: The ghosts are exclusively located in Act Four, and can be 
found in nearly every area you pass through. Before attempting to find the 
ghosts, you must at least have the Digital Camera to take photos - you can 
find it during the mission briefing sequences next to Sunny's desk. It's 
highly recommended that you also have the Sorrow Doll and some Chaff Grenades, 
though. Once you collect five photos, you will earn the trophy. For more 
information, check out the Ghosts of Shadow Moses section of this guide. 


Name: FaceCamo Addict
Rank: Silver 
Description: Obtained 10 or more types of FaceCamo (excluding types obtained 
via password).

How It?s Earned: There are more than ten FaceCamos in the game, but you only 
need ten. You will automatically earn three FaceCamos while playing the game 
naturally, so you will have to find the other seven. 

- Big Boss - Earn the Big Boss emblem (see the Emblems section for details). 
While wearing this camo, enemies that see you will become terrified or pass 
out. 

- Colonel Campbell - Stun Campbell with the MK.II during Act One's mission 
briefing. 

- Crying Beauty - Defeat Crying Beauty using non-lethal tactics. 

- Drebin - Acquire sixty weapons in one game. 

- Laughing Beauty - Defeat Laughing Beauty using non-lethal tactics. 

- Otacon - Stun Otacon with the MK.II during Act Three's mission briefing. 

- Raging Beauty - Defeat Raging Beauty using non-lethal tactics. 

- Raiden A - Stun Sunny with the MK.II during Act Three's mission briefing. 

- Raiden B - Stun Naomi with the MK.II during Act Three's mission briefing. 

- Screaming Beauty - Defeating Screaming Beauty using non-lethal tactics.


Name: Can you feel my power now!!!?
Rank: Silver 
Description: Took control of an enemy soldier's body using the Mantis Doll or 
Sorrow Doll.	

How It?s Earned: You obtain the Psycho Mantis and Sorrow dolls during the 
boss battle with Screaming Mantis. During the fight, shoot the dolls until 
Mantis drops them, and then run over and pick them up. The Mantis doll allows 
Snake to control living enemies, while the Sorrow doll grants you power over 
the dead. Simply equip a doll and use it like any other weapon on the 
appropriate enemy and the trophy is yours. 


Name: Emotion Control 
Rank: Bronze
Description: Controlled an enemy soldier's emotions using an Emotive Magazine.
	
How It?s Earned: The Emotion magazines can be purchased from Drebin?s shop 
for 2000 DP and are essentially identical to the Playboy magazines. Drop one 
on the ground, and when an enemy finds it you will earn the trophy. Keep in 
mind that this will not work during an alert phase.  


Name: Hurt me more!
Rank: Bronze 
Description: Shocked an enemy soldier using MK.II/III.

How It?s Earned: You obtain the MK.II early in Act 1 and can use it as an 
item from then one. When you take control of the MK.II, drive it up to an 
enemy, hold L1, and press R1 to attack. If it hits, the enemy will be knocked 
out and you?ll earn the trophy. 


Name: Drum Can Addict 
Rank: Bronze
Description: Knocked an enemy soldier flying using a Drum Can.

How It?s Earned: You obtain the Drum Can early in Act 1, and afterward you 
can hide and roll around in it. If you press X while hiding in the Drum Can, 
Snake will tip it over and start rolling. If you connect with an enemy you 
will earn the trophy, just keep in mind that if you roll for too long Snake 
will get dizzy and throw up. 


Name: Crop Circle 
Rank: Silver
Description: Found a crop circle and heard a mysterious voice.

How It?s Earned: After fighting Laughing Octopus in Act 2, you will have to 
track Naomi through the woods. In this section you will come across a river, 
follow it to the left until you find a crop circle near the riverbank. When 
you step on it, you will hear a flashback from Metal Gear Solid 2 and earn 
this trophy. 


Name: Are you an Otaku too? 
Rank: Silver 
Description: Viewed all model posters.

How It?s Earned: There are four posters that you need to find, two in Act 2 
and another two in Act 3. 

1. On the first floor of Vista Mansion, look against the wall in the hallway 
near the staircase. Look for a painting of two nude figures on the wall, and 
shoot it. The painting will fall down and reveal a poster of Japanese model 
Akina Minami. 

2. Still in Vista Mansion, head upstairs and lie prone on the bed. Press 
Triangle to roll over, and enter first person view to find the poster on the 
ceiling. 

3. In Act 3, from where you begin in Midtown S Sector, follow the resistance 
member until you reach the park. Then head to the right until you reach a 
dead end, where you will find the poster. 

4. In Midtown Central Sector, find a white van at a T-intersection where the 
helicopter is patrolling. Head up the street that?s on a slight incline and 
follow it up you reach another parked vehicle. Look at the wall near the 
vehicle for the fourth poster. 

For each poster, you have to look at the poster in first-person view and wait 
for Snake to say something like, ?Akina!? Snake must say something to confirm 
that it has registered. 


Name: You?re pretty good. 
Rank: Silver 
Description: Got kissed by Ocelot during the final battle.	

How It?s Earned: During third phase of the final battle with Liquid Ocelot, 
when Ocelot begins using CQC and the Snake Eater theme is playing, one of his 
attacks involves putting Snake in a headlock that you have to wiggle out of. 
If you do nothing, however, Ocelot will say Snake?s name and give him a quick 
peck on the cheek. 


Name: That Tune Is His Mind Control Music	
Rank: Bronze
Description: Played Oishii Two-han Seikatsu and made one of the BB Corps 
dance.

How It?s Earned: During the Beauty forms of any of the B&B Corp boss fights, 
avoid fighting the Beauty for three minutes until the screen goes white and 
the environment disappears. You begin with Oishii Two-han Seikatsu in your 
iPod, so equip it and watch the Beauty dance. 


Name: Overhead view -- just like old times...
Rank: Bronze
Description: Used overhead view on Shadow Moses Island.

How It?s Earned: Very simple, once you reach the helipad during Act 4 
readjust the camera so that it?s pointing down over Snake, similar to the 
original camera angle from the earlier Metal Gear Solid games. Run around for 
a bit and Snake will say the line that the trophy is based on. If it doesn?t 
trigger, try tweaking the camera angle a little bit. 


Name: LIQUID! 
Rank: Bronze 
Description: Piloted Metal Gear REX and screamed at your enemy.

How It?s Earned: Easy trophy. During the boss battle with Liquid?s RAY at the 
end of Act 4, press and hold Triangle to make REX roar while Snake screams 
out Liquid?s name. 



002.0 ? Weapons  

You will need to collect the 69 in-game weapons for the ?I am THE expert on 
weapons? trophy as well as the Little Grey emblem as you work towards ?Sounds 
of the Battlefield.? Below is a list of all 69 weapons and a brief 
description of how they can be obtained. 


002.1 - Handguns 

- Mk2 - Otacon gives you this weapon in Act One when Snake meets up with the 
MK.II. 

- Operator - Otacon gives you this weapon in Act One when Snake meets up with 
the MK.II. 


- GSR - The GSR can be purchased from Drebin for 3000 DP or found in the 
Middle East Militia's safe house in Act One. 


- Five-Seven - The Five-Seven is the alternate weapon for Haven Troopers, so 
if you force them to drop their weapon - either by holding them up or 
knocking them out - they'll resort to using their Five-Seven afterwards. You 
can also buy it from Drebin for 6000 Drebin Points. 


- PMM - Resistance members in Act Three carry them, but you'll have to alert 
them to your presence before they equip the PMM and attack you. The PMM can 
also buy purchased from Drebin for 3500 DP. 


- PSS - The PSS is a fairly common weapon, but the easiest way to find one is 
by destroying Scarabs. Many of them carry the PSS, so pick off a few in the 
tank hanger in Act Four, for example, and you'll score one easily. If that's 
not an option, the PSS is available at Drebin's shop for 5000 DP. 


- G18C - Some of the rebels in Act Two carry this weapon, so your best bet is 
to stick around in an area where rebels and PMCs continuously respawn and 
loot the corpses for a G18C. If grave robbing isn't you thing, Drebin will 
sell you one for 8000 Drebin Points. 


- Mk.23 - At the Shadow Moses helipad in Act Four, find the truck directly in 
front of the main entrance to the tank hanger. The Mk.23 is under the truck. 


- Race Gun - Complete the game once on any difficulty.  


- Type 17 - Earn the Hound Emblem (see the Emblem section for details).  


- Desert Eagle - Purchase this weapon from Drebin for 20000 Drebin Points. 
Supposedly Scarabs can also drop it, but I've never personally found one. 


- Desert Eagle (Long Barrel) - Earn the Fox emblem (see the Emblems section 
for details). 


- Thor .45-70 - Earn the Fox Hound emblem (see the Emblems section for 
details).  


- Solar Gun - Defeat the Beast forms of the Beauty and Beast Corp and 
complete the Advent Palace sequence with the Rat Patrol using non-lethal 
tactics. Afterwards, collect the dolls left in each area to earn the Solar 
Gun. Remember that even if you shoot a Haven Trooper with a tranquilizer gun 
while they're hanging from a ceiling, they'll fall to their death and count 
as a kill. Check out each individual doll-related trophy for where the dolls 
themselves can be found. 



002.2 - Submachine Guns 

- P90 - The P90 is the weapon of choice by Haven Troopers, so you can first 
pick one up in the Advent Palace while escaping with the Rat Patrol. 


- M10 - The rebels in Act Two carry this weapon, particularly the ones being 
held in the Cove Valley Village. Alternatively, you can purchase this from 
Drebin for 3000 Points. 


- MP7 - PMCs in Act One's Downtown carry this weapon. You can also find them 
in Drebin's shop for 3000 DP. 


- VZ.83 - Big Mama gives you the VZ before the motorcycle chase sequence in 
Act Three 


- Bizon - Obtain this weapon from Drebin for 7000 Drebin Points.


- MP5SD2 - The MP5 can be purchased from Drebin for 15000 Drebin Points. 


- Patriot - Earn the Big Boss emblem (see the Emblems section for details). 



002.3 - Rifles

- AK102 - This is the standard weapon for PMCs in Act One, and you find one 
during the prologue sequence.  


- M4 Custom - Drebin gives you this weapon for free in Act One.


- Mk.17 - A fairly common weapon in Act Three, the Mk.17 can also be found in 
the Militia Headquarters in Act One or purchased from Drebin's store for 3500 
DP.  


- G3A3 - Some of the rebels in Act Two carry this weapon, and it can also be 
found in Drebin's shop with a 4000 DP price tag.


- FAL Carbine - Score this weapon from Drebin for 4500 Points. 

 
- AN94 - In Act Two's Cove Valley Village, check some of the buildings to 
find the AN94. You can also buy it from Drebin for 5000 DP.


- XM8 - In the Power Plant area of Act Two, explore the west side of the 
plant to find the XM8. 


- Tanegashima - This weapon is only available in Drebin's shop for a 
staggering one million Drebin Points. I suggest buying it in Act Five when 
Drebin cuts his prices by 50%. 



002.4 - Machine Guns

- HK21E - Purchase this weapon from Drebin's store for 6000 DP.


- M60E4 - PMCs in Act Two carry this weapon, or it can be bought from 
Drebin for 10000 Drebin Points. 


- PKM - Rebel soldiers carry the PKM in the Vista Mansion area. 


- MK.46 Mod 1 - The weapon can be found in Drebin's store for 9000 DP. 



002.5 - Shotguns 

- Twin Barrel  - The Twin Barrel is located in the locked building in the 
southern part of Cove Valley Village, in Act Two. If Snake gets into a 
firefight with the PMCs holding the rebels hostage, the PMC inside will come 
out, and later on the surviving rebels will head inside and explore the 
building. This is the same building that contains the South American rebel 
costume. 


- M870 Custom - In the Northwest corner of the Confinement Facility in Act 
Two is a small shed that contains the M870. It's also found in Drebin's shop 
sporting a 30000 DP price tag. 


- Saiga-12 - Snake can buy this weapon from Drebin for 40000 DP. 



002.6 - Sniper Rifles 

- M14EBR - Many PMC snipers use the M14, so you can find them around Downtown 
in Act One. You can also buy it from Drebin for 9000 DP. 


- DSR-1 - At least one of the snipers in Act One that Otacon warns you about 
carries a DSR-1. Enter the building through one of the windows on the first 
floor and follow the stairs up to find him. 


- SVD - Besides being a weapon carried by some PMC snipers, you can find the 
SVD in Cove Valley Village in Act Two. You can also buy the SVD from Drebin 
for 18000 Drebin Points. 


- VSS - In Act Two, take the west path from the Power Plant to reach a part 
of the Confinement Facility that isn't in the midst of a skirmish between the 
rebels and PMCs - but does have several rebel POWs. You'll find the VSS in a 
large building with a partially destroyed floor. 


- Mosin Nagant - Purchase this weapon from Drebin for 60000 DP. 



002.7 - The BFG's 

- M82A2 - You can buy this weapon from Drebin for 200000 Points. 


- Rail Gun - Snake automatically gains this weapon after defeating Crying 
Wolf. 


- XM25 - Purchase this weapon from Drebin for 80000 Drebin Points. It's also 
occasionally dropped by Haven Troopers.


- MGL-140 - Snake automatically gains this weapon after defeating Raging 
Raven in Act Three. 


- RPG-7 - In Act One's Red Zone, you'll find two RPG's - one in a building 
northwest of where Snake meets the MK.II, and another in a small inlet right 
next to the entrance to the rebel's safe house. You can also find numerous 
other RPG's in the safe house itself. 


- M72A3 - In the Marketplace in Act Two, find a small inlet on the left side 
of the main street behind the first few stalls. You can also purchase this 
weapon from Drebin for 40000 Points. 


- Javelin - After meeting Drebin behind the Power Station in Act Two, take 
the southern of the two paths in the northwest corner. Near a small overhang 
in the corner is a Javelin along with some other weapons and items. If you 
don't mind the steep price, Drebin will sell you one for 150000 DP. 


- FIM-92A - In Act Four, jump into the back of the truck in the Nuclear 
Disposal Facility in Shadow Moses to find a FIM. There's also another one 
located in the northwest corner of the inner compound of the Power Plant in 
Act Two - you'll need to turn off the current and use the power lines to 
cross over the wall, though. Otherwise, Drebin's got them in stock for 100000 
Drebin Points each.


002.8 - Explosives 

- Grenade - Many soldiers carry standard grenades - just hold up and search a 
few and you're bound to find one eventually. 


- Petro Bomb - The rebels in Act One use these the most, and you can find 
some directly across the street from where you begin Act One, in a narrow 
alley to the north. Drebin also has them in stock for 100 Drebin Points. 


- White Phosphorus Grenade - While escaping from the Advent Palace with the 
Rat Patrol in Act One, a box of WP grenades can be found on the staircase 
behind the bar leading down to the first floor. WP grenades are pretty common, 
however, so you can find them in a myriad of other locations throughout the 
game. Drebin also sells them for 110 Drebin Points per box. 


- Stun Grenade - As with the other grenades, stun grenades are scattered 
throughout the five acts, but specifically can be found in the second floor 
of the Advent Palace in Act One, just behind a claymore mine in a dead end. 


- Chaff Grenade - On the Shadow Moses helipad in Act Four. 


- Smoke Grenade - Smoke grenades are extremely common, so you can find them 
just about anywhere. Specifically, check out the second floor stairs in the 
Advent Palace in Act One to find some. Drebin will also sell them for 100 DP. 


- Smoke Grenade (Yellow) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Smoke Grenade (Red) - Purchase them from Drebin for 100 Drebin Points after 
completing the game once. 


- Smoke Grenade (Blue) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Smoke Grenade (Green) - Purchase them from Drebin for 100 Drebin Points 
after completing the game once. 


- Claymore Mine - Several claymores are planted around the Advent Palace in 
Act One, but you'll have to crawl over them or use the MK.II to disarm them 
before collecting one.  


- Sleeping Gas Mine - Several are planted as traps around the Advent Palace 
in Act One, but you'll have to crawl over them or use the MK.II to disarm 
them before collecting one. 


- C4 - Enter the Power Plant's inner compound in Act Two. Look under some 
computers in the first room to find a box of C4 lying on the floor. Drebin 
will also sell C4 for 400 DP. 


- Sleeping Gas Satchel - Drebin sells Satchels in his shop for 400 DP. 



002.9 - Miscellaneous 


- Stun Knife - Snake begins the game with this weapon. 


- Magazine - Any time Snake picks up a weapon with extra ammo in it. 


- Playboy - Playboys are quite popular among the PMCs, but you can find one 
lying on a couch on the first floor of the Advent Palace in Act One. 


- Emotion Magazine - Drebin sells this item for 2000 Points. 


- Psycho Mantis Doll - Shoot the Psycho Mantis doll hanging from a string on 
Screaming Mantis' right side until it drops to the ground. You have to do 
this anyway to defeat the boss. 


- The Sorrow Doll - Shoot the Sorrow doll hanging from the string on 
Screaming Mantis' left side until it drops to the ground. Unlike the Psycho 
Mantis doll, this is an optional item that you do not need to use against the 
boss. I recommend obtaining this doll early before attacking the Mantis doll, 
since Screaming Mantis will attack you more aggressively as her Psycho Mantis 
doll takes damage. 



003.0 - Emblems  

Emblems are the rankings - or code names, as it's been known in previous 
games - that you're awarded after completing the game. You earn different 
rankings by fulfilling certain requirements, which occasionally reap rewards. 
There are forty emblems in the game, and unlike in previous titles you can 
earn multiple emblems in a single play-through. 


003.1 - The Emblems 

- Big Boss - 
How It's Earned - This is the most difficult emblem to earn, as there are 
several difficult requirements to fulfill. Complete the game under the 
following requirements:

- Difficulty: The Boss Extreme 
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Zero, though cautions are fine. 
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under five hours. 
- Special Items Used: None. 

What It Unlocks - After all of that work, earning the Big Boss ranking scores 
you the Patriot machine gun, the Big Boss face camo, and the Big Boss iPod 
song. 


- Fox Hound - 
How It's Earned - This is the second most difficult emblem to earn, as it's 
nearly identical to the Big Boss with a few exceptions. Complete the game 
under the following requirements:

- Difficulty: Big Boss Hard or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Under three.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under five hours and thirty minutes. 
- Special Items Used: 

What It Unlocks - For your efforts, you receive the Thor .45-70 pistol, which 
is pretty much a shotgun that's the size of a pistol. It holds only a single 
bullet, but that's about all you're going to need. 


- Fox - 
How It's Earned - I suppose this would be the third most difficult emblem to 
earn then, wouldn't it? Fox is about the same as before, but with more 
relaxed requirements. 

- Difficulty: Solid Normal or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Five or fewer.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under six hours. 
- Special Items Used: None. 

What It Unlocks - Getting the Fox ranking earns you the long-barreled Desert 
Eagle, which has a long-range scope to attack from a distance. Not bad.


- Hound - 
How It's Earned - Same as the others, this is nothing more than a watered-
down Big Boss run. Complete the game under the following requirements:

- Difficulty: Naked Normal or higher.  
- Continues: Zero, so no dying and no failing missions. 
- Alerts: Under three.  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Kills: Zero, including all bosses. 
- Completion Time: Under six hours and thirty minutes.  
- Special Items Used: None. 

What It Unlocks - For your efforts you get the Type 17 pistol, which has 
fully automatic and semi-automatic options like a machine gun. 


- Mantis - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Zero 
- Alerts: Zero  
- Healing Items Used: Zero, including non-ration items like noodles. 
- Completion Time: Under five hours.  

What It Unlocks - Nothing 


- Wolf - 
How It's Earned - Complete the game without using any healing items like 
rations, noodles, or Regain. 

What It Unlocks - Nothing 


- Raven - 
How It's Earned - Finish the game in less than five hours. 

What It Unlocks - Nothing


- Octopus - 
How It's Earned - Play through the game without setting off a single alert 
phase.

What It Unlocks - Stealth Camouflage


- Bear - 
How It's Earned - Eliminate one hundred enemies using CQC chokeholds. 

What It Unlocks - Nothing 


- Eagle - 
How It's Earned - Register 150 or more headshots. 

What It Unlocks - Nothing 


- Assassin - 
How It's Earned - This one's interesting: you need to stun or kill more than 
fifty enemies with the knife, have more than fifty CQC chokeholds, and have 
fewer than 25 alerts. 

What It Unlocks - The Altair disguise as seen in the April Fools trailer. I 
don't think Kojima quite understands the concept of April Fools... Or maybe 
he does all too well. 


- Pigeon - 
How It's Earned - Finish the game with zero kills, including bosses. 

What It Unlocks - The Bandana, which gives the wearer infinite ammo.  


- Blue Bird - 
How It's Earned - Give fifty healing items to the rebel soldiers in Acts One 
and Two. To do this, equip a healing item and press Triangle while standing 
in front of a soldier. As a bonus, sometimes they'll give you something in 
exchange. 

What It Unlocks - Nothing 


- Hawk - 
How It's Earned - Be praised by rebel soldiers more than twenty-five times. 
This will only happen if you kill a PMC near a rebel, so stand near some 
rebels and pick off PMCs during one of the many gunfights you'll stumble 
across. 

What It Unlocks - Nothing 


- Little Gray - 
How It's Earned - Obtain all sixty-nine weapons in the game. Unfortunately, 
this includes the Patriot, which you can only get your hands on by earning 
the Big Boss emblem. 

What It Unlocks - Nothing 


- Ant - 
How It's Earned - Hold up fifty soldiers and search them for items. 

What It Unlocks - Nothing 


- Gibbon - 
How It's Earned - Simply hold up fifty soldiers.

What It Unlocks - Nothing 


- Tortoise - 
How It's Earned - Spend an hour or longer sitting in a cardboard box or oil 
drum. Your best bet is to find a safe place to hide, equip the box, and 
switch the TV to something and kill your hour that way. 

What It Unlocks - Nothing


- Rabbit - 
How It's Earned - Flip through one hundred or more pages in a Playboy 
magazine. You pervert.

What It Unlocks - Nothing


- Bee - 
How It's Earned - Inject fifty soldiers with the syringes, or scan them with 
the scanning plug. 

What It Unlocks - Nothing 


- Gecko - 
How It's Earned - Spend at least one hour hugging the walls. Only the wall 
hugs where you must press Triangle first count. 

What It Unlocks - Nothing 


- Scarab - 
How It's Earned - Perform one hundred sideways rolls. 

What It Unlocks - Nothing


- Frog - 
How It's Earned - Dodge or forward roll two hundred times. 

What It Unlocks - Nothing


- Inch Worm - 
How It's Earned - Crawl on the ground for at least one hour. 

What It Unlocks - Nothing 


- Lobster - 
How It's Earned - Remain crouched for at least two hours and thirty minutes 
in the game. 

What It Unlocks - Nothing 


- Hyena - 
How It's Earned - Collect four hundred weapons or items from dead soldiers. 

What It Unlocks - Nothing, but you should be doing this anyway for the ammo 
and Drebin Points.


- Hog - 
How It's Earned - Enter ten or more combat highs. Combat highs occur when you 
fire one hundred or more rounds during an alert. 

What It Unlocks - Nothing 


- Pig - 
How It's Earned - Use forty or more rations or other healing items. 

What It Unlocks - Nothing 


- Cow - 
How It's Earned - Enter more than one hundred alert phases. 

What It Unlocks - Nothing


- Crocodile - 
How It's Earned - Rack up four hundred or more kills. 

What It Unlocks - Nothing


- Giant Panda - 
How It's Earned - Have a completion time of thirty hours or longer. This is 
actually more difficult than it sounds, but you can just leave your PS3 on 
overnight or something. 

What It Unlocks - Nothing 


- Scorpion - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing

- Tarantula - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Centipede - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Spider - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or fewer.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing

- Jaguar - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Panther - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or fewer.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Leopard - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or fewer.  

What It Unlocks - Nothing


- Puma - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Twenty-five or more.  
- Alerts: Seventy-five or more.   
- Kills: Two hundred and fifty or more.  

What It Unlocks - Nothing


- Chicken - 
How It's Earned - Complete the game under the following requirements: 

- Continues: Fifty or more. 
- Alerts: One hundred and fifty or more.
- Healing Items Used: Fifty or more. 
- Kills: Five hundred or more. 
- Completion Time: Thirty-five hours or longer. 

What It Unlocks - The Corpse Camo, and the satisfaction in knowing that you 
managed to play the absolute worst game of Metal Gear Solid 4 imaginable. 



003.2 - Emblems Runs 

At first, getting all forty emblems might seem like a real pain. After all, 
playing through the game forty times sounds like it would become more like 
work than fun. However, you can earn multiple emblems in Guns of the Patriots, 
so you actually can kill several birds with one stone if you play your cards 
right and plan ahead. This section will outline how to get all the emblems in 
the fewest number of games.   


003.21 - The Big Boss Run 

This is the run where you get all of the difficult emblems, the ones that 
require you to limit your alerts, play time, et cetera. Fortunately, none of 
the emblems have a save requirement, so you can save after every checkpoint 
if you'd like. 

What Emblems You'll Get: 

- Big Boss - This is the emblem you're shooting for. 

- Fox Hound - A watered down Big Boss emblem.  

- Fox - Another watered down Big Boss emblem. 

- Hound - A third watered down version of the Big Boss emblem. 

- Mantis - Contains four of the seven requirements for Big Boss. 

- Wolf - Requires no healing items, a requirement for Big Boss. 

- Raven - A completion time of five hours is also a requirement for Big Boss. 

- Octopus - Zero alert phases is a requirement for the Big Boss emblem.

- Pigeon - Zero kills is a requirement for Big Boss. 

- Scorpion - Has requirements that will all be fulfilled in a Big Boss run.


003.22 - The Chicken Run 

Now it's time for the complete opposite. Earning the Big Boss emblem requires 
you to play the best game of Metal Gear Solid 4 possible, and the Chicken 
emblem requires you to play the worst. The key here is that you must complete 
the game in over thirty-five hours, which gives you plenty of time to fulfill 
the requirements for many of the remaining emblems because, quite frankly, 
there isn't a whole lot else to do for thirty-five hours. 

Also, if you do this emblem after your Big Boss run, you'll be able to use 
items like the Stealth Camo and Bandana to allow you to quickly get to where 
you need to be to earn another emblem. 

What Emblems You'll Get:

- Chicken - Like Big Boss, it's the emblem you're working towards. 

- Puma - Contains requirements that are going to be far surpassed by Chicken. 

- Crocodile - Requires four hundred kills to Chicken's five hundred. 

- Pig - Requires forty healing items used to Chicken's fifty. 

- Giant Panda - Chicken's game time requirement is five hours longer than 
this one. Personally, I'd recommend leaving your game on overnight or 
something. 

- Cow - This emblem requires you to have more than one hundred alerts, which 
you should just manage to pull off with Chicken's one hundred and fifty alert 
requirement.

- Hyena - Since you have to kill five hundred people, it shouldn't be too 
difficult to collect four hundred weapons or items. In fact, if you hang 
around in Acts One and Two where PMCs and rebels continuously respawn, you 
should easily be able to collect four hundred weapons. 

- Hog - Combat highs occur when you fire one hundred or more rounds during an 
alert phase. Since you want to kill as many people as possible, want to enter 
as many alerts as possible, and may have the Patriot and/or Bandana, this 
shouldn't be too difficult.  

- Eagle - Again, you're aiming to kill five hundred people and you shouldn't 
be worried about dying, so take your time and aim for headshots. You can also 
hold soldiers up for the Gibbon emblem and execute them with headshots.  

- Bear - If you have the stealth camouflage from a Big Boss run, you can 
easily sneak up to an enemy and put them in a CQC hold. 

- Gibbon - Holding up fifty soldiers is easy if you have the Stealth Camo. 

- Ant - Searching fifty soldiers is easy and time consuming, the perfect 
combination when trying to get the Chicken emblem. 

- Rabbit - Same as Ant, continuously flipping through the porno magazine 
takes time, which you have plenty of. 

- Blue Bird - Since you're going to be hanging around the rebels and are 
actively trying to die anyway, take the time to give them any healing items 
you may have. When you get low on health the rebels may actually give you 
items like noodles that you can give right back to them. You can use health 
items on yourself in Acts Three through Five when you don't need them to earn 
this emblem. 

- Hawk - Again, since you should be engaged in combat with the PMCs, as long 
as you're near a rebel you're bound to be praised by them. I personally like 
to stay just outside of Vista Mansion in Act Two before the bulldozer 
destroys the gate and use the VSS to pick off PMCs as they show up. You'll 
hear the rebels praise you when they shout out, "Oh yeah!", "That's how you 
do it!", or "Nice shot!" among other phrases. 

- Bee - My advice is to pick a soldier that's alone while tracking Naomi in 
Act Two and just inject them fifty times. Easy emblem to earn. 

- Scarab - To roll, lay on the ground and press X while pointing the right 
analog stick to the left or right. Find a quiet, open area and just roll 
around for a while. 

- Frog - Similar to Scarab, just stand around dodging back and forth. If you 
want, stand in front of a Stryker while it's shooting at you or something. 

- Tortoise - It's boring to hide in a box for an hour, so equip it and go 
find something else to do. 

- Gecko - This emblem is equally as boring, but you can kill two birds with 
one stone by crouching while hugging the wall. Once again, read a magazine or 
take an hour-long walk while this is going on. 

- Inch Worm - Same as the previous two, just lie prone and wait for the hour 
to pass by. 

- Lobster - This emblem seems a bit more annoying since it requires you to 
remain crouched for two and a half hours, but you can earn this emblem while 
getting a few others. Remember, you're crouched while under a cardboard box, 
and you can crouch while hugging a wall as well. 
 

003.23 - The Assassin Run 

The Assassin run won't earn you as many emblems as the previous two, but you 
can still earn multiple emblems in one run. 

What Emblems You'll Get:

- Assassin - This run should be designed to get this emblem. 

- Tarantula - This emblem isn't really a perfect fit with Assassin, but the 
minimal alerts and high number of kills is good enough to link the two. 


003.24 - Miscellaneous 

Big Boss, Assassin, and Chicken combined can earn you thirty-four of the 
forty emblems, but that still leaves another six to complete. Unfortunately, 
five of the six all have separate requirements, so you will have to play 
through five individual games to get them. 

The final emblem, Little Gray, is a bit of a black sheep, since you need to 
pick up all sixty-nine weapons in the game - not including the 1911 Custom - 
to earn it. You'll probably end up scoring this emblem eventually during one 
of the other runs. If you need help finding a specific weapon, check the 
Weapons section in this guide for a specific location. 



004.0 - The Ghosts of Shadow Moses

In the original Metal Gear Solid, the player could use the digital camera to 
find ghostly images of the developers throughout the game. These ghosts 
couldn't be seen by the naked eye, but they would show up in the photo album 
after taking a picture of them. 

A similar Easter Egg is included in Guns of the Patriots, and now you can use 
the camera to find thirty images of both the developers and a few familiar 
characters from the original Metal Gear Solid. These ghosts are exclusively 
located in Act Four, and can be found in nearly every area you pass through. 
If you collect five photos, you will earn the trophy Ghost Photography Addict. 

Before attempting to find the ghosts, you must at least have the Digital 
Camera to take photos - you can find it during the mission briefing sequences 
next to Sunny's desk. It's highly recommended that you also have the Sorrow 
Doll and some Chaff Grenades, though. The Sorrow Doll, when equipped along 
with the camera, allows the player to see any ghosts before taking a picture, 
and Chaff Grenades will allow you to search areas infested with Scarabs for 
ghosts without having to worry about being seen. 


004.1 - Heliport 

- Nishimura - 
Description: The profile of a man wearing glasses. 

Where It's Found: Stand on the far side of the actual helipad and look 
towards the facility - the ghost is just above the box of chaff grenades in 
the middle of the helipad. 


- Shigeno - 
Description: The man with hair covering his left eye. 

Where It's Found: East of the main entrance is a surveillance camera and a 
staircase leading up to the catwalk above. Stand on the snow or the staircase 
and focus the lens under the surveillance camera to find the ghost.


- Genome Soldier I - 
Description: The full body of a genome soldier dressed in a heavy white 
outfit to stay warm outside in a blizzard. 

Where It's Found: There are several munitions warehouses on the west side of 
the heliport. Head inside the southern-most warehouse and look between the 
two crates against the south wall - the soldier will be hovering inside there.


- Muraoka - 
Description: A nondescript man's face staring straight ahead. 

Where It's Found: From the south side of the helipad, walk towards the 
elevator so that you're as close as possible but can still see over the fence. 
Look towards the top left corner of the elevator near the steel beams to find 
the ghost. Muraoka is one of the toughest ghosts to photograph because the 
ghost's gray complexion blends in with the snowstorm swirling around behind 
it. Use the elevator as a background and wait for the wind to die to down to 
get a clear shot. 


- Tanaka - 
Description: A somewhat chubby man's face staring straight ahead. 

Where It's Found: Stand on the helipad and face the northwest corner, where 
the second surveillance camera and the first floor ventilation shaft are. The 
ghost can be found just under the camera.  



004.2 - Tank Hanger and Canyon

- Master Miller - 
Description: The face of Master Miller. 

Where It's Found: Crawl through the ventilation shaft on the first floor - 
the one where Tanaka's ghost can be found - and look where the two vents 
intersect just inside the facility. 
 

- Genome Soldier II - 
Description: A regular genome soldier, dressed in the plain olive drab and 
talking into a radio. 

Where It's Found: Enter the tank hanger and face the northwest side of the 
tank parked inside. You probably want to toss a chaff grenade here to 
temporarily knock out the Scarabs. 


- Decoy Octopus - 
Description: Decoy Octopus' real face, not disguised as the DARPA Chief. 

Where It's Found: Stand in front of the elevator on the first floor and look 
up in the top left corner to find him. As with the previous ghost, make sure 
the Scarabs are indisposed or take the photo before they spot you. 


- The DARPA Chief - 
Description: The face of the DARPA Chief. 

Where It's Found: Crouch down and walk under the partially open door that 
leads to the canyon, and then face the southeast corner to find the Chief's 
face hovering near the ceiling. The ghost is located near the first door that 
connects the tank hanger to the corridor with the Scarabs on the ceiling, not 
the one that connects the corridor with the canyon itself. 


- Kobayashi - 
Description: A man that's in the middle of screaming. 

Where It's Found: As you enter the canyon, look to the west to find two large 
rocks in the ground. Stand just north of here and aim the camera at the rock 
closest to you - if you use the rock as a backdrop you should be able to spot 
the ghost. 


- Vulcan Raven - 
Description: The grinning face of Vulcan Raven. 

Where It's Found: Stand near the entrance to the Nuclear Warhead Storage 
Building and hug the west wall. Now slowly walk southwest with the camera 
equipped until you see Vulcan Raven's face where the rock wall juts out. 


- Korekado - 
Description: A man with a thin beard and extremely bright eyes staring 
straight ahead. 

Where It's Found: Stand near the entrance to the Nuclear Warhead Storage 
Building and look towards the east. There are some pipes that you can crawl 
under and a large tank, and the ghost is hanging around just above the pipes. 
Face the rock wall to see him better. 



004.3 - Nuclear Warhead Storage Building

004.31 - Nuclear Warhead Storage Building: First Floor

- Makimura - 
Description: A man that looks like he's just been surprised by something, 
with his mouth wide open and eyes like saucers. 

Where It's Found: After crawling under the first door, there's a narrow 
catwalk on the west side of the first room. At the very end is a window that 
looks into the room with all of the warheads - the ghost is sitting in front 
of the window. If you can't see him, back up a little. 


- Genome Soldier III - 
Description: A genome soldier dressed wearing a HAZMAT suit and a gasmask.

Where It's Found: In the southwest corner of the main room are two nuclear 
missiles next to the staircase. Stand at the base of the stairs and look at 
the tip of the nearest warhead to spot the ghost. 


004.32 - Nuclear Warhead Storage Building: Second Floor

- Matsuhana - 
Description: A man that's screaming, with his hands on his face in a "Home 
Alone" way. 

Where It's Found: The hallway just before Otacon's office where Grey Fox 
killed a handful of soldiers is shaped like the letter "L". The ghost is 
located in the inner corner of the "L" and can be seen from both sides. 


- Kenneth Baker, ArmsTech President - 
Description: The face of Kenneth Baker.

Where It's Found: In Otacon's office, look at the super computers against the 
wall near the locker where Otacon was hiding in the original game. Baker's 
face can clearly be seen against the wall.  


- Hideo Kojima - 
Description: The face of the man himself, Hideo Kojima. 

Where It's Found: In Otacon's office, look against the wall where Snake 
inputs the password to find a Policenauts poster. Hideo's face can be found 
near the top left corner of this poster. 


- Takabe - 
Description: A bearded man's face staring straight ahead, though the face is 
tilted slightly to the left. 

Where It's Found: In Otacon's office, stand in between the two cubicles and 
face the one farthest from the Policenauts poster - and therefore nearest the 
exit. Takabe's face is in front of the computer on the desk. 


- Shimizu - 
Description: A girl with hair partially covering her face. 

Where It's Found: Leave Otacon's office and destroy the Gekko that crashes 
through the ceiling. Stand underneath the hole that was created and take a 
photo of the ghost. 



004.4 - Snowfield and Communications Tower 

Note: The ghosts in the snowfield can be found during or after the fight with 
Crying Wolf. It's much easier to find them afterwards since you don't have to 
worry about being attacked, so it's recommended to finish her off first. 


- Sniper Wolf - 
Description: The face of Sniper Wolf. 

Where It's Found: After defeating Crying Beauty, you're supposed to enter the 
munitions warehouse you're standing in front of to continue down to the 
Casting Facility. Instead, look to the munitions warehouse east of the one 
you can enter and look near the top of the doorway. 


- Sato - 
Description: A man covering the lower half of his face with his hands. 

Where It's Found: Head east from the exit that leads to the Casting Facility 
until you find the wreckage of the Hind D. Stand south of the wreck and focus 
on the cockpit to see the ghost. 


- Shinkawa - 
Description: A nondescript man looking slightly to the right. 

Where It's Found: Stand near the collection of storage containers near the 
southwest corner of the southern communications tower. Focus the camera above 
the area that juts out and has a ladder attached to the north side of it. 


- Nakamura - 
Description: A man with a beard standing in between two cartoon characters 
reminiscent of the Three Stooges.  

Where It's Found: From the southern communications tower, jump down into the 
area where Snake and Meryl first encountered Sniper Wolf and follow that to 
the end where the mines were. Stand back and look up by the railings to find 
the ghosts. 


004.5 - Casting Facility

004.51 - Casting Facility South 

- Hirano - 
Description: A bald man sucking on his thumb. 

Where It's Found: Near the north side of this area is an old furnace that's 
partially collapsed. Stand to the south of the furnace and look between the 
two towers. 


007.52 - Casting Facility North 

- Sasaki - 
Description: A bald man with a very thick moustache. 

Where It's Found: Climb onto the conveyor belt and crawl north until you 
reach an area that you can only crawl under. Be about twenty feet south of 
the obstruction and look on the right side to see the ghost. Make sure to lie 
prone to avoid being spotted by the patrolling Gekko or any of the Scarabs. 



004.6 - Underground Base 

- Kaneda - 
Description: The head and upper body of a woman with both arms raised, 
showing her palms. 

Where It's Found: In the first hallway of the base, you have to run down some 
stairs and crawl through a grate to reach the main area from the original 
game. At the bottom of the stairs, turn around and look back up. 


- Negishi - 
Description: A frowning man looking up and to the left. 

Where It's Found: Crawl through the broken grate to reach a familiar area 
from the original Metal Gear Solid that's filled with ravens and Scarabs. 
Destroy the two Scarabs and stand on the catwalk that connects the two sides. 
Now look over the edge towards the sewer and focus the camera on the spot 
where the water falls over the side to find the ghost.  



004.7 - Underground Supply Tunnel 

Note: The final three ghosts can only be photographed during the boss fight 
with Vamp. This can be pretty annoying because while you're trying to zoom in 
on a ghost, Vamp will run and knock you down. Your best bet is to "kill" him 
and use the few seconds of free time to snap the photo. 


- Kimura - 
Description: The upper body of a woman with one arm raised. 

Where It's Found: Stand in the far corner behind Rex to view the back right 
side of its head. Hug the wall and look up to find this ghost. This is one of 
the most difficult ghosts to photograph because it may take some searching to 
pinpoint, so keep an eye on where Vamp is to avoid taking damage.  


- Grey Fox, Frank Jaeger - 
Description: The profile of Grey Fox wearing his cybernetic helmet. 

Where It's Found: Stand in front of Rex and look under its right foot, where 
Fox sacrificed himself to save Snake. 


- Liquid Snake - 
Description: The face of Liquid Snake. 

Where It's Found: Look up from where you begin the Vamp fight and focus on 
the camera lens on Rex's cockpit. 



005.0 ? Flashbacks (to be completed) 



006.0 ? iPod Tracks (to be completed)

I appreciate your patience while I work on completing these two 
sections and update the rest of the guide.