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Walkthrough

by Sanctuary Remix

Metal Gear Solid 4: Guns of the Patriots
By: Alex "Joker" Hall
Started on: June 12, 2008
Completed on: 
E-Mail: [email protected]


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|  __ \                        / _| | | | |         
| |  \/_   _ _ __  ___    ___ | |_  | |_| |__   ___ 
| | __| | | | '_ \/ __|  / _ \|  _| | __| '_ \ / _ \
| |_\ \ |_| | | | \__ \ | (_) | |   | |_| | | |  __/
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| ___ \   | |      (_)     | |      
| |_/ /_ _| |_ _ __ _  ___ | |_ ___ 
|  __/ _` | __| '__| |/ _ \| __/ __|
| | | (_| | |_| |  | | (_) | |_\__ \
\_|  \__,_|\__|_|  |_|\___/ \__|___/

 

-  Well this is it... the last mission for Solid Snake.  It's kind of sad to see
   this legendary icon of the gaming world hit retirement.  Even though I know
   that in some way down the road, Konami will do something about putting Snake
   in other games of even a new Metal Gear game, but I don't think it will have
   the same impact behind it without Hideo Kojima watching over the project.  He
   did say that this was to be it for him and Snake as far as Metal Gear goes.
   I guess from now on we will just have to sit back and wonder who will take
   over the saga of Metal Gear... IF there will be a continuation of this great
   franchise in any way.  Hideo is a great visionary to say the least, and it
   is sad and yet happy to see the conclusion to all of the intrigue that we
   have grown up with since the days of the NES and the first Metal Gear.  I
   pray that with this guide, I can dedicate and show my true appreciation for
   what Hideo Kojima has given to us and rise to the challenge of helping
   everyone out with this guide.  It's time to begin the final mission... it's
   time to once more step into Hideo Kojima's world... is there a right or wrong
   way to get out?  Only you will decide that for yourself!


-  As with every other guide that I've wrote, this guide is my own property!  I
   happily made this for all to enjoy and to use, and all that I ask is that if
   you are planning on using this for your site, then just ask me for permission
   ok.  I'm really easy to get along with and generally don't mind it so long as
   you ask for my permission first.  Don't go thinking "Oh he'll never say ok,
   lets just rip the guide and post it anyways" because that's a flawed way of
   thinking.  Just give it a shot sometime and you may be surprised!  My e-mail
   box is always open!

-  A big reminder to everyone out there....if you're looking for updates to this
   guide, then head on over to www.gamefaqs.com.  I write for that site and that
   site only.....or at least, that's where the guide's origins are.  Any update
   that I do will hit there.  I don't really plan on keeping up with how many
   other hundreds of sites have my guides up for their use and have to go and
   update it on their site as well, so save yourself some trouble and headache
   and check my guide out at GameFAQs ok.  I really don't want to deal with a
   million e-mails asking me about updates and info and such when I'm telling
   you now what to do.

-  *** Reminder!!!! ***
   Given the nature of Hideo Kojima's work, I will be constantly updating this
   guide.  Don't get stuck on seeing a certain update number for it, until I
   put the final mark down for it.  Due to the fact that there's probably a
   million ways to handle any given scenario and the fact that people will send
   in their ways for handling said scenarios the updates will be sporadic.
   So always keep an eye out for new info that I may put up for the game and be
   patient if I haven't given out the info for a certain part of the game yet.
   At this point in time I too am still going through the game myself!  :)

-  ***SPOILER WARNING***
   It's not in my nature to ruin the surprise for anyone, so I will do what I
   can to keep the spoilers to a minimal.  That's not to say that you won't see
   a few here and there given that the guide is meant to help and show you
   what's up ahead.  I'll do what I can to keep Codec conversations out of the
   main story walkthrough section and keep as many surprises and event
   notifications to a minimal, but do keep in mind that you will read when I
   tell you a boss will appear and this is what he will do and such.  I may try
   to put all spoilers in a separate section for all to read later so no one can
   complain about it in the main section, but as I said before, I'm warning you
   now that a few spoilers are inevitable.


   *** VERSION 1 ***

   Now that I have the first version of this guide up, everyone can now get
   through what I call the standard mode.  There's still much to be done...
   alot more to write... alot more to find.... alot more to tell in this guide.
   I have given everyone the means to beating the game, and shown quite a few
   ways to getting the job done.  There's many secrets and such that has been
   shown in this guide, but the thing is... there's still so much more!  I have
   seen the other guides out there... they are very well done and the authors
   deserve much credit to their names.  But this guide as I've said before will
   be up to the standards and greatness that Hideo Kojima and the Metal Gear
   series deserves.  I could of easily put out a guide a long time ago and
   called it complete... got my little full circle on GameFAQs... pleased the
   audiences out there... but I myself would not of felt fulfilled.  I do this
   guide not only for myself, but for everyone out there.  We all deserve a
   special guide out there for the Metal Gear series.  I see this guide more as
   dedication and a thank you to Hideo Kojima and the entire Metal Gear staff.
   So don't go thinking that just because I finally put a Version 1 number on
   this guide, that I am through...  heh... if any of you knew me, you'd know
   that I won't stop until I am happy and feel complete with the guide.


-  Time to get started with the mission at hand!



- Table of Contents -

1)  Story
2)  Controls
      *PS3 Controller Button Configuration*
         - Menu Configuration
         - In-Game Configuration
3)  The Basics
      *Movement*
      *Rolling*
      *Wall Press*
      *Distracting*
      *Suspending*
      *Attacking*
      *Gadgets*
      *Close Quarters Combat*
      *Equipment*
      *In-Game Pause Menu*
      *Gauges*
      *Equipment Weight*
      *Threat Ring*
      *OctoCamo*
      *Metal Gear Mk II*
      *Battle Tips*
4)  Game Modes
      *New Game*
      *Load Game*
      *Mission Briefing*
      *Options*
      *Photo Album*
      *Virtual Range*
      *Metal Gear Online*
      *Extras*
5)  Story Mode
      *Opening Credits Battle*
      *Act 1 - Liquid Sun*
      *Act 2 - Solid Sun*
      *Act 3 - Third Sun*
      *Act 4 - Twin Suns*
      *Act 5 - Old Sun*
6)  Metal Gear Online
7)  Cheats and Secrets
      *Cheats*
         - Otacon's Office Secret Passwords
         - Extras Passwords
      *Secrets*
         - Sale at Drebin's
         - The Race Gun
         - The Solar Gun
         - The Suit
         - New Command Vest Colors
         - Password Function
         - The Boss Extreme difficulty
      *Easter Eggs*
         - Zone of the Enders 2 Computer Background
         - Frog Soldier Doll
         - Laughing Octopus Doll
         - Weird Crop Circle Message
         - Development Team Hand Plate
         - Resistance Whistling Tune
         - Naomi and Sunny Photos
         - Metal Gear Solid Playable Flashback
         - Metal Gear Solid Audio Flashbacks
         - The Best is Yet to Come Special Cutscenes
         - Raging Raven Doll
         - Policenaut Posters
         - Memory of Sniper Wolf
         - Crying Wolf Doll
         - Disc Change Message
         - Screaming Mantis Doll
      *Glitches*
         - Rocket Immune Gekko
         - Invincible Snake
      *Miscellaneous*
         - PMC Intro Movie Commercials
         - PMC Codename Dedications
         - Memories of the Fallen Ladies of MGS2
      *Extras*
         - OctoCamo Downloads
             = Digital Red
             = Digital Blue
             = Laughing Camo
             = Raging Camo
         - iPod Music Downloads
             = Conclusion
             = HIND D
             = Battle of Highland
         - Integral Podcast Downloads
8)  Alternate Player Tactics
      *Story Mode Tactics*
      *Metal Gear Online Tactics*
      *Alternate Secret Unlocking Tactics*
9)  Credits



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*** Getting Started ***

-  Man this game is so massive that before you can play the game, you have to
   download a part of it just before the game can start reading the disc!  The
   download comes the first time you put the disc in after you press X on the
   screen that tells you about the autosave feature.  You get to watch Snake
   smoke a cigarette that never seems to end.  The download lasts for about 8
   minutes, so you can get your gaming snacks ready, take a bathroom break right
   now before having it hit you in the heat of battle, or just enjoy the various
   messages the Kojima team put together for you to read while Snake enjoys his
   nicotine fix.  They range from in game tips and control features to health
   warnings and general advice for playing properly such as taking breaks (yeah
   right....).  Once the download is complete, it's time to get this show on
   the road!  Snake even gets the final word of this... "Kept you waiting huh?"
   Oh man... these little perks and small things do make the game enjoyable!
   Lets begin!


Chapter 1
The History of Metal Gear


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        .                                                                       
                                                                                



(Coming Soon.... very very long story from the first Metal Gear game to the
current MGS4!  I want to make sure that I get everything in great detail for
all!)



Chapter 2
The Game Controls


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- Naturally you will need to know the ins and outs of the game and how to do
  anything before diving right in!  Now we all know that Snake is a master of
  combat technique and tactics, so you should too.  Here's where we will learn
  the ins and outs of getting things down just right.


  * Playstation 3 Controller Configuration *

- You have to love that this game is a PS3 exclusive.  I was just waiting for
  the day that the PS3 would finally get a great exclusive game for its library,
  rather than having just games that are on the 360 as well.  With that said,
  since I am getting off subject here, this section will remain solely about
  the PS3's control scheme for this game.  You gotta love it!

  ** Menu Configuration **

- First I will touch on how the button scheme for navigating the menus in the
  game.  This may seem a bit tedious and un-needed by some, but you would not
  believe the few e-mails I get asking how to properly navigate a game's menu
  screens.  So here we go....

  Left Thumbstick - Scroll through menus
  Right Thumbstick - Scroll Maps
  D-Pad - Scroll through menus
  X Button - Confirm selection, swap out weapon/item
  O Button - Back
  Square Button - Remove weapon/item
  Triangle Button - Change Map angle, Purchase ammo
  L1 Button - View weapons/items, view receipt from Dreblin
  L2 Button - Customize weapon
  R1 Button - Zoom in map
  R2 Button - Zoom out map
  R3 Button - Move between your position and current objective on Map Screen
  L3 Button - Not in use
  Start Button - Close menu
  Select Button - Not in use

  Simple right?  I don't think I really need to go into great detail with 
  traversing game mode screens.  Pretty much everything is in black and white
  with what I just showed you.  If you really really REALLY are having trouble
  with going through a menu, then you should really take a look at yourself and
  wonder if you should be playing video games in the first place!


  ** In-Game Configuration **

- Ok, here's the standard part of any walkthrough or instruction book, the
  control scheme to using the game itself.  Now if it looks confusing and you
  think you won't get the hang of things, then you're just thinking too hard.
  It's much easier than it looks, trust me.  For the most part, the controls
  are set in stone, with just certain aspects that you can change about them in
  the Options Menu.  I will go more into detail about that in the Game Modes
  section of the guide, so head there if you're wanting more in depth tweeks to
  your control scheme.  Right now, lets get down to what they have provided you
  right off the bat.

  Left Thumbstick - Move
  Right Thumbstick - Move Camera
  D-Pad - Zoom in/out while using a scoped weapon or Solid Eye Binos mode.  Can
          use to lean to left or right while in FPS mode.
  X Button - Crouch (tap button)
             Crawl (hold button)
             Roll (while running)
  O Button - Reload
             Turn off sound to Codec conversations, skip Codec conversations
  Square Button - Turn Auto Aim on or off if you have it turned on from the
                  Options Menu
  Triangle Button - Action Button (when prompted on screen for certain actions
                    near certain objects)
                    FPS Mode (when weapon is drawn)
                    Fast forward Codec conversations
  L1 Button - Aim Weapon
  L2 Button - Open Items (Hold Button)
              Quick Item change (Tap Button)
  R1 Button - Fire Weapon (while aimed in with L1 or not)
              CQC (when not equipped with weapon, hold button)
              Melee Attack (when not equipped with weapon, tap button)
  R2 Button - Open Weapons (Hold Button)
              Quick Weapon change (Tap Button)
  R3 Button - Camera reset, Move weapon position (when L1 is held)
  L3 Button - Not in use
  Start Button - Open pause menu
                 Pause cutscenes
                 Skip Codec conversations
  Select Button - Display button configuration
                  Use Codec

  Seems like alot to take in doesn't it?  You'll also notice if you're a die
  hard Metal Gear fan that the control scheme has changed just slightly since
  the last Metal Gear game.  It's not an overly complex configuration, and you
  should find a comfort zone relatively quick with the controls.  As I said
  before, you can go to the Options Menu and tweek the control scheme in certain
  ways there to help better fit your playing needs.



Chapter 3
The Basics


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- So now it's time to move on to the meat and potatoes of things.  Some would
  call this the advance tactics section.  I call it the basics simply because
  you should have an understanding and knowledge of these things before moving
  on in the first place.  Some parts of this section may seem redundant, while
  others are there to make you think and plan ahead for battle.  Remember, this
  isn't a guns blazing kind of game!  You have to use stealth and craftiness to
  make it from one area to the other.  I don't think you bought this game to
  constantly see the game over screen, right?  So now lets learn the basics.

  ** Movement **

- Naturally you need to know how to move about so you're not a helpless sitting
  duck!  So here we will look into how to move about properly so you can sneak
  past that pesky guard to either forget him or sneak up on him and snap his
  neck.

  Using the Left Thumbstick makes Snake move about.  Depending on how hard you
  hold the Left Thumbstick in any given direction will dictate how fast Snake
  will move.  For example, if you just barely hold the Left Thumbstick in any
  direction, you'll make Snake do a slow and silent sneaking movement.  If you
  have to haul ass to cover, likewise if you hold the Left Thumbstick all the
  way towards a certain direction, you will make Snake run.  It's all a matter
  of knowing when is the right time to use these actions so you're not spotted.

  To crouch, simply tap the X Button once.  From here you can either go into
  the prone, stand up, or do a crouch walk.  To crouch walk, just hold the Left
  Thumbstick in any direction while in crouch mode.  To go into the prone, hold
  the X button while either in standing or crouch modes.  You can do a belly
  crawl while in prone mode by moving the Left Thumbstick in any direction.  To
  get back to your feet from the crouch mode, simply tap the X Button once.  To
  get back to your feet from the prone mode, hold the X Button.


  ** Rolling **

- The roll is a trademark in the series.  It can be used as either an attack or
  an evasive manuever.  For the most part the roll was used by most as an
  evasive manuever and rarely as an attack since it kinda left you open to
  alternate enemy fire.  It was seen in wide attack use though in the game
  Super Smash Bros Brawl.  In this game, rolling has "evolved" in a way.  You
  can now do various rolls and advanced rolls to help you out in any given
  situation.  It's how you use those rolls when the situation occurs may just
  be the life saving technique you needed, or the damning deathblow from using
  it improperly.  Lets take a look at what can be done with rolling.

  While running press the X Button to do a forward roll.  If you wish to go into
  a prone position from a roll, hold the X Button down while running and when
  Snake finishes the roll, he will end in the prone.

  Side rolling can be done by holding the L1 Button and moving the Left
  Thumbstick either left or right and then pressing the X Button to perform the
  roll.  This can also be done from the prone position in order to make Snake
  roll on the ground.

  Snake can now roll on the ground to lay on his stomach or back.  This can be
  done by pressing the Triangle Button while in the prone position.  The effect
  this has is more to help out your OctoCamo in a ways.


  ** Wall Press **

- A natural act of sneaking is the wall press.  This has been used for many
  different situations throughout the MGS series and sneaking games in general.
  From using it to sneak underneath a wall mounted camera, to quieting your
  footsteps to move across areas with many enemies in it.  This game is no
  exception.  You will find yourself pressing to many walls to sneak around and
  peek around walls or using it for cover.  There are many situations where this
  will come in handy, so don't go into Fury mode and forget this tactical and
  life saving technique!

  To press up against a wall, press the Triangle Button when you are close to a
  surface.  You should be "stuck" to the wall now and able to move along the
  wall with your back to it.  When you want to leave pressing against the wall,
  hit the Triangle Button again to resume normal mode.

  You can peek around corners and even fire at enemies from wall pressing.  To
  do this, just use the Left Thumbstick when you get to the edge of a wall and
  press in the necessary direction (i.e. left or right) to peek out from that
  direction.  To jump out and fire at enemies first start peeking from the wall
  and then hit the L1 Button to aim.  From this just hit the R1 Button to start
  firing at enemies.


  ** Distracting **

- A very faithful and sometimes entertaining way of getting past enemies in the
  Metal Gear series was to distract them.  This could be done a number of ways.
  From making a noise in one part and running away, to using a porno mag to get
  the guy's attention, whatever the case you will find plenty of ways to
  distract in this game as well.  One thing to watch out for is yet another
  small perk to Hideo's genius.  Hugh Hefner must be a fan of the MGS series
  since you can use Playboy magazines to distract enemies in this game.  That's
  right... licensed nude mags.  They pulled no punches in this game, so neither
  should you.  So here's how to learn to taking that annoying soldier's
  attention away from you and onto something else.

  The first and classic way is the Wall Knock.  This can be done when you are
  pressed against a wall.  To start knocking on a wall, first go into a Wall
  Press and then hit the R1 Button to start knocking.

  Another way is throw empty magazine cartidges around.  The enemy is a curious
  person, and when he sees a few spare magazine cartridges he may see either
  a trap or a spare cartridge for him to load rounds in.  Whatever is going
  through his head, it's a way to get his attention away from where you're
  hiding and a way to sneak past him while his attention is turned elsewhere.

  It's funny how much gamers have wished for this option in many games before,
  and how we have tried like idiots only to have the computer shoot us to death
  for being a retard.  Not in this game!  Go into the prone and hold the
  Triangle Button to play dead.  If you're convincing enough, the soldier will
  just move on to other things and leave your body to rot in the sun... or
  sneak away when he's not looking!

  When you have found a Playboy or naughty magazine, select it from your
  inventory and then open it up with by pressing the L1 and R1 buttons.  You
  can flip through the pages to take a look for yourself before letting someone
  else enjoy it.  To flip through the pages, use the O Button.  When you have
  found a page that you think the enemy will enjoy more than anything else, let
  go of the shoulder buttons and Snake will place the magazine on the ground.
  Then just hide somewhere and wait for the fool to walk up to the magazine.
  A very effective distraction tool and sometimes with hilarious results!

  This was a trick I used back in the MGS3 days.  Take advantage of your camo.
  First get enough distance to make some movement that the enemy will see.  Not
  enough to make a positive ID of you, but just enough to peak his curiosity to
  check what the movement was.  With that being said, either quickly run from
  the area to hide elsewhere, or use your camo to hide close by.  If you try the
  camo route, then if he takes the bait and feels that it was just his
  imagination, you can sneak up behind him and take him out with a little CQC.

  Using other sounds other than just the knock will also distract the guards if
  it is loud enough to be heard.  This could range from gunfire, to coughing
  from smoking.  It's how you use these sounds that could distract the guards.
  If it sounds to threatening to them, they may go into Alert Mode, which is
  something you don't want.  So be careful how you go about using sounds around
  you.

  Another way to distract enemies is by using your surroundings.  In previous
  games you could use various objects or wildlife to cause a soldier to look at
  the disturbance.  This could help or hurt you.  If you use it to your
  advantage, then you can sneak around with the greatest of ease, keeping your
  spare magazine cartridges and Playboys to yourself when needed.  But much like
  MGS3, sometimes it could hurt you, such as when birds fly away from being
  startled.  The guards do take note of these things and investigate
  immedieately.  If you aren't in a good place to hide, then you better be ready
  to fight.


  ** Suspending **

- This was something that was in many a MGS game, but took higher precedence in
  the MGS2 game.  You could do pull ups and level up your grip gauge in that
  game, and you could sneak past many guards all over the place by suspending
  over a ledge.  This game is no different either.  You may have to utilize this
  techinique a few times to escape the notice of the soldiers.

  When you are close to an edge, hit the Triangle Button and Snake will begin to
  dangle over the edge.  Keep an eye on your Grip Gauge that takes the place of
  the Psyche Gauge when you start suspending yourself!  When it hits empty, you
  will fall!

  To move left and right while hanging from an edge, just move the Left
  Thumbstick in either direction, and Snake will start moving that way.

  To drop down from a ledge, press the X Button and it will send Snake falling
  to whatever's below... or his doom.  While falling though, if you hold the
  Triangle Button and there's a ledge below you, Snake will grab the ledge and
  resume hanging for dear life.

  To pull yourself up back to safe ground, use the Triangle Button while hanging
  from a ledge.  Just be careful not pull yourself up into the enemy's line of
  sight or you may have been better off just falling to your death.


  ** Attacking **

- Well you're not going to get very far in this game if you think being a
  pacifist is going to work.  Whether you sneak around the entire game or go
  into Fury Mode you will eventually run into a fight or two.  If you don't know
  how to at least throw a punch, how do you think you will save the world from
  Liquid?  So lets get down to the nitty gritty.

  To aim a weapon and fire or throw it, first use the L1 Button to ready or
  shoulder the weapon.  If you have Auto Aim on, then when you ready or shoulder
  your weapon, it will look at the nearest enemy in front of you.  To use the
  weapon, hit the R1 Button to fire or throw the weapon.  If you do not have
  Auto Aim on, then you will have to manually aim the weapon with the Right
  Thumbstick.

  Pressing the R1 Button without a weapon in hand will initiate hand to hand
  combat with an opponent by giving them the old one two kick combo.  Even
  in Snake's old age he still has it!

  To go into FPS mode, hit the Triangle Button when you have shouldered your
  weapon.  If you have a scope on your weapon, you can adjust the sights by
  zooming in and out with the D-Pad.

  Reloading a weapon is essential.  In this game they give you a specific reload
  button this time around.  Hit the O Button to reload your weapon in between
  fire fights so you're not running on empty when in the heat of battle.


  ** Gadgets **

- Just like James Bond, Snake has a few special gadgets to help him out during
  his missions.  How you use them could make your job of sneaking around a whole
  lot easier than before.  Otacon has given you quite a few treats to play
  around with this time around.

  Activating your OctoCamo is quite simple really.  All you have to do is lie on
  the floor motionless or pressed against a wall motionless for a few seconds
  and the suit does the work for you!  Easy right?  Just get into position for
  the right camo look that you are going for so that you can hide with ease from
  your enemies.

  Activating your Threat Ring is another auto gadget as well.  Just remain still
  for a few seconds and it will appear.  The Threat Ring will stay active as
  long as you're not moving around fast.  Basically you can crawl, crouch walk,
  or walk very slowly to keep it active.

  The Solid Eye has various modes that you can use to help you out during your
  mission.  To activate, select it from your items menu with the L2 Button and
  then use the Triangle, Square, or Circle Buttons to activate one of the 
  various modes it has to offer.  More info on the Solid Eye can be found in the
  Solid Eye section of this guide.


  ** Close Quarters Combat **

- Snake has alot more than simple combo to put down the bad guys.  When he has
  no more ammo and just his wits alone, he uses some CQC to drop the soldiers
  like a bad habit.  Here you will learn how to properly use the CQC to your own
  advantage as well.

  After getting some new information about CQC and personally going
  back and experimenting, I was wrong about CQC only being able to be performed
  with just a knife in hand.  You can use various weapons throughout the game
  that will help you out to performing various CQC manuevers.  I am currently
  working on a list of CQC compatable weapons so you don't run into the thick
  of things and find out that the weapon you are currently holding won't perform
  any CQC.  From what I can tell so far, rocket launchers and sniper rifles seem
  to suffer the most from this, not having the CQC function available while
  holding them.  As I said before, I will do an extensive check on all of the
  weapons that I can get my hands on and will put up a list of compatable and
  non-compatable weapons in the near future!

  To throw an opponent, run up to them and hold the R1 Button while pressing the
  Left Thumbstick in the direction of the opponent.  This will throw them to the
  ground hard and leave them seeing stars so you can make a quick getaway.

  If you run up to an opponent and hold the R1 Button, you will grab the enemy
  and be able to do a variety of moves from this position.  If you press the R1
  Button again after you've grabbed the opponent, you can disarm them of their
  weapon.  If you have a one handed weapon in your hands and continue to hold
  the R1 Button, you will restrain the enemy.  If you hold the R1 Button after
  you have grabbed the opponent (i.e. you first grab the opponent, take a second
  to let go of the R1 Button and then hold it down again rather than constantly
  hold it to do a restraint) then you will start to choke the enemy out.  After
  you have restrained an opponent and got what you wanted out of them, tap the
  R1 Button and hold the Left Thumbstick in a direction to throw them.  If you
  crouch while restraining an opponent, you can restrain them to the ground
  police style by doing the same thing you did to throw the opponent after a
  restraint has occured.  If you have a knife in your hand and you want to just
  finish the opponent off, you can hit the Triangle Button to slit their throat.

  Shielding with an opponent is a great way to turn the tables on a rushing mob
  of enemies.  To do this, quickly grab an opponent with the R1 Button and then
  hit the L1 Button.  This puts them as your human shield and they will get shot
  up first well before you do should his teammates decide to not care about his
  life.


  ** Equipment **

- You start off with practically nothing, so what's the first thing you want to
  do?  That's right... find some items and equipment for you to use!  There are
  many ways to finding equipment and items in this game.  You can steal them
  from enemies, find them lying around, or even buy them.  Here I'll talk about
  what you can do on using and finding items and equipment.

  Easily enough to get equipment you just walk over it and you get it in your
  inventory.  To select the item you just picked up, open up either your
  weapon or item inventory (depending on the type of item you just picked up
  will determine which inventory it goes to) by pressing and holding the L2
  Button for items and the R2 Button for weapons.  You can scroll through these
  inventories by using the D-Pad.

  To steal or pillage items from a dead or unconscious person, just hold the
  Triangle Button near the fallen enemy and then let go once you pick them up.
  Do this a few times till you feel satisfied that they won't give up anymore
  items.

  If you sneak up from behind an opponent with a gun, you can hold the enemy up.
  Just get close enough to them quietly without alerting them, and then press
  the L1 Button.  From here press the Triangle Button to start a body search on
  them.  When you see the prompt that something was found, press the Triangle
  Button again to take the item.


  ** In-Game Pause Menu **

- Now it's time to discuss the options you can access from the In-Game Pause
  Menu.  Here you can mess around with the various features, weapons, items, and
  options available to you in the game.  If you feel that something needs to be
  changed or upgraded, here is where you will go to find it.

  Codec:
  If for some reason you find the Select Button too daunting to use, then you
  can pause the game and use the Codec option to open up the Codec for your use.
  It's a bit much I think to have this here, but if it does help people to
  access this through the pause menu rather than simply using the Select Button,
  then who am I to judge?  It works the same as always.  Find the frequency you
  want to hail someone on, hit the X Button to try it, and if someone is there,
  they will talk with you.  It's that simple.

  Weapons:
  This is where you can go to view all the weapons you have picked up and
  currently have on you.  This is also where you can go to assign weapons to the
  quick menu while in game (the weapons menu used when holding the R2 Button).
  Make sure you have what you need readily available to you so you don't turn
  this game into a Megaman game by constant pausing and weapon swaping.  You can
  also check out the statistics for each weapon.  This ranges from reading up
  on what the weapon can do, a little info on the weapon, and a rank assigned to
  the weapon based on its current performance.  This is judged by an E to S rank
  system, with E being the lowest rank, and S being the highest rank.  Keep an
  eye on this so you know what to bring out for a certain battle when needed.
  You can also upgrade weapons to make them become an S weapon by visiting
  Dreblin's Shop.

  Items:
  Pretty much the same concept here as weapons, only without the rank system.
  You equip what you need to access the quick menu (the items menu used when
  holding the L2 Button) or just use the item you need from this menu.  Nothing
  too much to worry about here since it is simple and straightforward.

  Camoflauge:
  Here you can change the options for the OctoCamo.  The main thing is turning
  the OctoCamo in either Automatic Mode or Manual Mode.  If you leave it in
  Automatic Mode, the OctoCamo will always change to match your surroundings so
  long as you stay still long enough against a wall or the floor.  If you decide
  to use Manual Mode, you will have to change the camo yourself to match your
  surroundings much like Metal Gear Solid 3.  The thing is is that you have to
  have camo designs already memorized to the suit so that you can recall the
  design.  This screen is also where you will find the ability to put on other
  articles of clothing or suits that you pick up throughout the game or earned
  through a game completion.

  Dreblin's Shop:
  Now here's where to go for getting a much needed weapon before a boss battle
  or upgrading your current weapons to contend with the tougher enemies in the
  game.  Just access it and the go in and start buying what you need, granted
  only if you have the right amount of points to buy what you need.

  Briefing:
  This is an in-depth way to look at the moves available to Snake plus check out
  what your Metal Gear Mk II can do for you.  Not too much but a nice touch to
  things if you want that extra info on things.

  Options:
  Here's where to go to tweak the controls for the game if you didn't do so to
  suit your needs before starting the game.  Essentially it is the same thing as
  the Options Menu you can access from the Main Menu.  If you want more info on
  the Options Menu, just head to the Game Modes section of this guide where I go
  into detail about the Options Menu and what to expect from it.

  Save:
  No real explanation needed here.  This is where to go to save your current
  game data when you reach a checkpoint in the game.  It'll save your data up
  to that checkpoint, so when you take that fatal shot later or turn the game
  off, this is normally where you will pop back up at.


  ** Gauges **

- Now it's time to learn about the various gauges that show up throughout the
  game.  It's essential to watch these gauges throughout the game, especially
  since some just show up during certain actions done.  They're all important
  and if you take your eyes away from them for too long, you may end up putting
  yourself in a bad situation, or dying.  So lets take a look at them...


  Life Gauge:

  The most straightforward gauge to watch in the game.  If it reaches zero, it's
  game over.  You can keep your Life Gauge up with various items such as rations
  to keep from getting killed.  Just make sure to watch it carefully since you
  want to make sure that this gauge doesn't get close to the bottom without you
  knowing.


  Psyche Gauge:

  Now here's a gauge that takes a page from the Metal Gear Solid 3 game.  Much
  like the hunger gauge of that game, this gauge acts pretty much the same with
  a few new minor twists to it.  First off, the lower that this gauge gets, the
  less effective you will be with your shooting and performance.  So if you're
  the type that loves to just run in guns blazing, expect to see this fall down
  alot on you.  Now if you manage to kill off enough enemies within a given time
  of each death, you will enter a battle high.  This is kind of like a rage mode
  for Snake.  It makes him accurate and his gauge won't move at all from it's
  current position.  The downside is that once it begins to fade away, your
  gauge will take a severe hit and you won't be able to perform anything until
  your gauge is filled back up again.  So watch out when you enter a battle
  high.  To refill the gauge, just find a spot to be alone, and just go into the
  prone.  Make sure that Snake isn't upset from being hot or cold or whatever
  the case may be.  This will slow things down significantly if he isn't happy.
  You can refill the gauge while standing or crouching as well, but laying down
  will make the gauge fill the fastest.


  Battery Gauge:

  When you have an item active that requires a battery, a gauge for it will
  appear in the bottom left corner.  So watch it carefully so that you don't
  negligently use up the battery for a certain piece of equipment too fast.  You
  can find upgrade batteries as you go along in the game.  These will extend the
  life of your items tremendously with extra batteries to use.  Also if you want
  to get more juice for the items battery, just refrain from using it for a bit
  and it should recharge on its own.


  Grip Gauge:

  The Grip Gauge takes the place of the Psyche Gauge when Snake is hanging from
  a cliff.  Once the Gauge reaches the end, Snake is going to take a plunge
  downward.


  O2 Gauge:

  Much like the Grip Gauge, this gauge takes the place of the Psyche Gauge when
  Snake goes underwater.  The moment this gauge hits bottom, it will affect
  Snake's Life Gauge.  So unless you want Snake to drown to death, make sure he
  gets some air before it reaches zero.


  ** Equipment Weight **

- Another thing about this game that makes you think before rushing in is the
  weight limit imposed upon Snake.  No longer can you carry an infinite number
  of items much like the days of Metal Gear Solid, instead you have to watch
  just how much you carry of everything.  In order to keep Snake performing at
  a normal pace, you have to keep his weight limit under 70 kg.  If things start
  to exceed this number, then Snake will start to slow down and feel more stress
  from the weight, thus decreasing his Psyche Gauge much faster.  So if you're
  the type that loves to carry everything even if they don't need it, then you
  better think twice in this game.  Making sure to keep your inventory well
  balanced and optimal for any situation is going to be key to keeping your
  weight limit down and finishing the mission without much hassle.


  ** Threat Ring **

- Yet another great perk to the game is the Threat Ring.  This ring is basically
  a see through white-ish circle that is like an instinct similar to real life
  in a way.  When you sense something or someone close to you, you start looking
  in there direction to see if they are a threat.  This is how the Threat Ring
  works in the game.  Basically if there is no kind of threat near Snake the
  ring will stay low to the ground and in a perfect circle.  When there is a 
  threat nearby, no matter what it may be, the Threat Ring will start to peak
  at various intervals to show how close the threat is and sometimes how large
  the threat is.  The Threat Ring appears only when you are in the crouch or
  prone positions.  Also in the crouch, you have to move slowly in order for the
  Threat Ring to stay active.  If you are standing or moving fast, you won't see
  the Threat Ring at all.  This is basically a good way when taking a breather
  from the action to see if you are surrounded by many enemies, or if you are
  just waiting for the perfect opportunity to ambush an enemy.


  ** OctoCamo **

- As said before, the camoflauge system from Metal Gear Solid 3 makes its
  triumphant return to this game.  This time around there are many ways to use
  the OctoCamo to your advantage.  One of the better perks this time around is
  the ability to leave the OctoCamo on Automatic Mode and allow the system to
  do the work for you.  This is a great way to start things off unless you're
  playing through the game a second time or just want that extra challenge of
  having to cycle through camo options manually.  In order to use the Manual
  Mode of the Octocamo, you have to first have some presets readily available.
  This means that you can either download new skins when they become available
  from the Extras Menu, or going throughout the game and allowing the OctoCamo
  to "memorize" certain patterns from pressing against a wall or going into the
  prone on the floor.  To basically use the OctoCamo though, you will go into
  the prone or press against a wall and wait for a few seconds while the
  OctoCamo does its thing and starts mimicing the pattern of the surface you are
  against.  You can tell just how camoflauged you are with your surroundings by
  looking in the top right corner of the screen and seeing the camo percentage
  rate.  The higher the rate, the more blent you are with your surroundings,
  making it ultimately harder for your enemies to see you.

  I just confirmed that by shaking the controller, it will change your OctoCamo
  back to normal after you have a camo on you.  This is a useful trick to use
  to help you getting in and out of camo details fast or if you just want to
  stay in the normal sneaking suit color.


  ** Metal Gear Mk II **

- For once you actually have a Metal Gear to help you rather than being a final
  boss of sorts later in the game.  The only thing is, it's not what you think
  it is.  Rather than being a huge hulking behemoth monster tank thing, you now
  have a rather small chicken sized cutesy Metal Gear... complete with fold out
  Sony Cam!  Naturally this thing offers some comic relief throughout the game
  but it does have its uses, so don't go thinking that this is the Jar Jar Binks
  of the Metal Gear Saga.  The Metal Gear Mk II is a remote controlled device
  much like the SpyCam from Perfect Dark Zero.  When you activate it, you lose
  control of Snake, but gain control of the Metal Gear.  This little bastard can
  do some recon work for you by sending it out to unknown areas first, there by
  relieving some worry for you.  It has its own camo feature as well, so it's
  not sticking out like a sore thumb for all to see. To activate the camo
  feature, press the X Button so you can hide in plain sight from enemies.  Now
  you can also use this Metal Gear for more than just recon work.  Having
  trouble getting close enough to hit a switch because of too many enemies?
  Well send the Metal Gear Mk II to sneak by the guards and hit the Triangle
  Button to do actions for you.  This can range from hitting switches to turn
  off things to tapping a wall to distract guards.  And if you thought that was
  all it can do, well think again.  The little guy can also help you out on the
  offensive as well.  Naturally you don't want to go running full throttle into
  the heat of battle with this little guy... he'll get torn apart in no time.
  But if you hate having guards just standing around doing their guard thing and
  waiting to spot you so they can mow you down, then sneak up on them with Metal
  Gear Mk II.  Just aim at them with the L1 Button and then hit the R1 Button
  to give them a electric shock, thus knocking them out.  A fun and funny way
  of dispatching your would be dispatchers.


  ** Battle Tips **

- Naturally this is the one section that I think will be updated the most.  This
  where I will point out either common sense actions to take when playing the
  game, or nice actions and such that I find useful.  Here is where to go to
  help your game out throughly and if you find the information here useful, then
  use it to your advantage.  If you think that something else is a far better
  solution to things, then send in your tips to me so I can add them to the
  guide.

  One painfully obvious tip is always making sure that you have a full magazine
  at all times.  Constantly reloading your weapon is a must in games like these
  since you don't want to move from one fire fight, and get into another with
  just three bullets away from having to automatically reload.  Take the time
  to watch your bullets meter and reload when you get the chance.  This includes
  in the middle of a fire fight.  If you've pressed the enemy back some and they
  are taking cover, take this opportunity to quickly reload and stand ready for
  them to poke their heads out.

  This is just a given in the gaming world that everyone knows.  If you don't
  know it, and you miss reading it here, then pardon my un-political correctness
  but you are a retard.  Basically what I am getting at is to aim for the head.
  The head has always been a vital area of the body.  It's almost always a one
  shot one kill kind of area as well.  Nothing that moves can survive a headshot
  and I mean nothing.  Zombies... shoot them in the head.  Terrorists... shoot
  them in the head.  Animals... shoot them in the head.  That jerk that doesn't
  deserve that hot girlfriend he has... shoot him in the head twice.  You get
  the point pretty much.  The head equals dead.

  Don't go thinking you're The Fury in this game.  You can get easily overran
  by enemies in no time flat, and then you're taking fire from every direction
  around you.  Stealth is key in this game, so do what you can to utilize it to
  the fullest.

  If your health is running low, no one's going to look at you differently if
  you run away like a pansy.  Doing so will keep you alive.  No one likes seeing
  that damn game over screen, so do what you can to take cover and give Snake a
  much needed break to rest and regain his health before going back to
  destroying whole battalions of trained mercenaries.

  Obviously unless you're Billy Badass, you're going to want to save your big
  guns for the big enemies.  Taking on a Metal Gear with a knife is not manly,
  it's just stupid.  Taking on a Metal Gear with an upgraded rocket launcher and
  blowing the thing back to the scrap heap.... now that's manly.  So make sure
  to not go overboard when thinking to yourself "Oh I wonder how the enemies
  will react when I shoot at them with a highly explosive weapon."  I can tell
  you what they think.... and they think you're overkilling them.

  Always take a look at your surroundings before moving into the open.  Whether
  you send out the Metal Gear Mk II or just decide to move slowly and carefully,
  always take a good look around you to make sure that you aren't missing that
  one sniper that could easily take your head off.



Chapter 4
The Game Modes


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- Well now you turned on the game and enjoyed the Konami staff's words of wisdom
  while watching Snake smoke.  Now you're at the main menu and you ask yourself,
  wait what are all these things?  Normally you just go right in and play, but
  then you start ask yourself, what are all the other options for?  Well that's
  what I'm here to teach you!  This is the section that will explain what the
  various game modes do and what to expect from them.  Rather than just going
  into something blindly, you can read ahead and learn a thing or two.


  ** New Game **

  Pretty simple to figure out, this where you will go to start your game.  When
  you first start one up, you have your option of what kind of difficulty level
  you want the game on.  They range from this:

  Liquid Easy = Pretty much very easy mode of the game.  You won't die as fast,
  and there's far too much ammo and life items available to you.  If you have
  never played an MGS game before or just suck at sneaking around, then here's
  a good stepping stone to understanding the new world that you are in.

  Naked Normal = This is kind of the middle ground from Easy and Normal modes in
  games.  It's got a bit of challenge to it, but not alot to make you sweat.
  I think that this is where most, if not all should start at.

  Solid Normal = The real normal mode of the game, this is where items and ammo
  start to become a bit harder to find.  The use of stealth is a bit more
  emphasized here and you will take damage at a higher rate than before.  So
  if you have a good knowledge of the game and the things to come, then here's
  the next step to becoming a Metal Gear god.

  Big Boss Hard = The difficulty to making you become the cream of the crop.
  You have access to very little, and you really feel like an old man since you
  are a big pansy that can't take a hit.  Not only that, the enemies in the game
  decided that college was a good idea and so now they are much smarter and
  craftier when hunting you down.  If you have balls of steel or memorized the
  game from beginning to end, then this is where you can test your mettle.

  
  I know that there are other difficulties to unlock (this is a Kojima game, he
  usually leaves the more extreme difficulties for you to unlock) so once I do
  unlock them and get a chance to see what they offer or what they are called,
  I will add them to this section.


  ** Load Game **

- If you are smart, then you will have saved your game a few times before
  turning the system off.  This is where you go to pick things up right where
  you left off.


  ** Mission Briefing **

- Like those great and long cutscenes about political conspiracy theories and
  intrigue that was written by a great staff and voiced over by a great cast?
  Who doesn't!?  Here you can watch the in-game movies that play before each
  act.  The game will pick up on a saved game and pull up all the acts that you
  have unlocked, so you can watch these movies at your leisure.


  ** Options **

- Ah the good old options menu... what great game doesn't have one of theses?
  Don't like how your game controls are?  Options menu is your answer.  Don't
  like the volume of the game?  Options menu is your answer.  Don't like a
  certain feature in the game?  Options... well you get the idea.  Here is where
  to go to start tweeking things to suit your needs and give you a more optimal
  gaming exprience.  The options open to you in this game are vast and many.
  I will go into detail about each one too, though you can look at the bottom
  of the screen when scrolling over each option to see what it will do for you.

  = Equipment =

  Weapon Change Settings - Here you can change the mode in which you use the
  R2 Button.  The default setting is Toggle Mode.  Toggle Mode lets you switch
  back and forth between armed and unarmed stances with weapons.  This is the
  preferred method of play.  The Recall Mode is a way for you to switch back and
  forth between two different weapons.  Lets say you want to quickly switch back
  and forth between your pistol and your Ak-47.  Just equip your pistol normally
  and then hold the R2 Button to go to your Ak.  Once you have the Ak selected,
  you can now do quick switches between those two weapons on the fly by tapping
  the R2 Button.  Cycle Mode is where you have your weapons go through their
  cycle of appearance in the menu by just tapping the R2 Button.

  Item Change Settings - This is the exact same as the Weapon Change Settings.
  You have access to the same Modes and they work exactly the same.

  Lock-On (Auto-Aim) Settings - If you really can't aim for crap in this game,
  then here's where you can turn on Auto-Aim to help you.  So now all you have
  to do is point your weapon towards the nearest enemy and the game will do the
  work for you.


  = Controls =

  Normal View Up/Down - If you're one of those guys that prefers to have their
  controls inverted, then this is where you go to invert your Up and Down.  I
  don't see how someone can do good with this, but hey... I've seen people use
  it effectively before.

  Normal View Left/Right - Now this is a first for me.  I've never seen a game
  that allows you to invert your left and right before.  That's right, if for
  some reason you think that by pushing the Left Thumbstick to the left should
  make Snake run to the right, then this is the option for you.

  Normal View Movement Speed - This is how sensitive you want your speed to
  move when aiming or directing Snake around.  This does not affect his actual
  run speed in the game.

  Over-the-Shoulder View Up/Down - If you're one of those guys that prefers to
  have their controls inverted, then this is where you go to invert your Up and
  Down.  I don't see how someone can do good with this, but hey... I've seen
  people use it effectively before.

  Over-the-Shoulder View Left/Right - Now this is a first for me.  I've never
  seen a game that allows you to invert your left and right before.  That's
  right, if for some reason you think that by pushing the Left Thumbstick to the
  left should make Snake run to the right, then this is the option for you.

  Over-the-Shoulder View Movement Speed - This is how sensitive you want your
  speed to move when aiming or directing Snake around.  This does not affect his
  actual run speed in the game.

  First Person View Up/Down - If you're one of those guys that prefers to have
  their controls inverted, then this is where you go to invert your Up and Down.
  I don't see how someone can do good with this, but hey... I've seen people use
  it effectively before.

  First Person View Left/Right - Now this is a first for me.  I've never seen a
  game that allows you to invert your left and right before.  That's right, if
  for some reason you think that by pushing the Left Thumbstick to the left
  should make Snake run to the right, then this is the option for you.

  First Person View Camera Speed - This is how sensitive you want your speed
  to move when aiming or directing Snake around.  This does not affect his
  actual run speed in the game.

  Remember First Person View - You can set this option so that rather than
  having to hold down the buttons to stay in first person view mode, you will
  stay in it after you let the buttons go.  Basically you can run around in
  First Person View Mode until you decide to cancel out of it manually.

  View Change Default Direction - When you are in manual aim view, you can set
  this to where the camera will focus on.  Whether it's on an all range kind of
  mode or focusing solely on the player, it's your choice how you want the
  camera to act.

  View Change Speed - This is how fast the camera will move around keeping focus
  on whatever you set it to do.


  = Audio/Video =

  Language Settings - Here is where you can change the language for the game.
  The options open to you are English, French, Dutch, Italian, and Spanish.
  This only affects the typed words that are shown on screen and not the spoken
  language that is put on the game.

  Cutscene Subtitles - This is where you go to turn on the subtitles to be shown
  during the cutscenes of the game.

  In-Game Subtitles - When someone is talking to you during game play you can
  use this to have subtitles shown or not.

  In-Game Music On/Off - If you don't want your IPod to play any music during
  the game, you can set this option to either on or off which will dictate if
  music can be heard or not.

  Incoming Codec Output Device - Thanks to Charlie Six for helping me out on
  this one!  If you have a Bluetooth earpiece or headset made for the PS3, then
  you can set this option to have your Codec calls and conversations to be
  played in your headset.  That's a very nice touch indeed for the game!  Too
  bad I don't have a headset too play with.... :(

  External Output Volume - Here is where you can go to make the volume for the
  game louder than normal without having to play with the volume of the TV.


  = Display =

  Icon Display Size - You can either set icons to be displayed at their normal
  size or on a larger scale.

  SELECT button Function - This is where you can set the select button's
  function from either a way to explain things for you in-game or to access the
  codec like in the classic Metal Gear Solid games.  I prefer it to be a codec
  button.

  Blood - Like your game gory and full of blood when you shoot someone rather
  than playing a round of paintball with mercenaries?  Here is where you go to
  turn the violence down and make mommy happy by not showing any blood.

  Screen Adjustment - Is your screen just alittle off center?  Use this to fix
  all of that and center the screen to your choosing.

  Brightness Adjustment - If you can't see things that well and if things look
  way too dark for you, then you can use this to brighten the game up a bit so
  you can see better.


  ** Photo Album **

- Are you the kind of guy that loves to take pictures of your victories and some
  shots of you doing badass stunts?  Well this is where you can go to view your
  pictures that you take in game and either delete or keep them from here.  So
  how much of a shutter bug are you?


  ** Virtual Range **

- Need a chance to practice a bit or shake the cobwebs off?  This is where to
  go before diving headfirst into the game.  You can practice with a variety of
  preset weapons if you don't have any saved data, or if you do, you can
  practice with the hidden and earned weapons you've found.  Everything here is
  much like the VR Missions of old with you just in a virtual world practicing
  and trying to become the best.


  ** Metal Gear Online **

- Oh man... Now I know where alot of people went as soon as they popped this
  game into their Playstation 3's!  This is the multiplayer option of the game,
  which Hideo Kojima says is in reality a stand alone title rather than an add
  on of sorts to the game.  From what I've learned so far, there will be updates
  and additions made for this as time passes on.  Whether or not they will be
  good or bad, we will just have to trust in Konami and Kojima that they know
  what they are doing.  If you want more information about Metal Gear Online,
  then head to the Metal Gear Online chapter of this guide.


  ** Extras **

- From what I can tell, this is a place to be able to download various new types
  of skins, iPod tunes, and podcasts for use in the game.  I don't know if there
  will be a set schedule of releases from Konami for this, but as of right now, 
  all I can say is is that once you've beat everything and unlocked everything,
  then this is where you should turn to for new content to download and try out
  in the game.  Very nice of them to make a way to further the content of this
  game by adding a way to download things that weren't originally put into the
  game.  One thing I do not know is if once an item is up for download on the
  Extras menu, will it be up there for a limited time or forever.  I will do
  what I can to keep up with this and keep information available to all of you
  when I see something new to download.  You can check out more information on
  what is up for download in the Extras section in the Cheats and Secrets
  chapter of this guide.  You can view or delete items which you download here,
  or access the download menus to find new items.  You must have internet access
  to do so before attempting to download.



Chapter 5
Story Mode


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- Time to get started!  This is it.  Are you sure that you are ready to
  exprience the final chapter of the legend himself, Solid Snake?  Well there's
  no turning back now!  It's time that the world now exprience the last chapter
  of this great series.  It's still a shame to see this series and a legend end
  but as they say... all good things must come to an end.  My job now, is to
  help you reach that end as painless as possible.  Lets get started...

  ** Opening Credits Battle **

- From the moment you start the game, you're thrown right into the heat of
  battle.  There will be a good sized cutscene that you will have to watch
  before starting up the action.  This basically serves as a way to see and show
  some of the controls and features of the game.  You're in no real danger if
  you just follow the extremely linear path you're given.

  First you will start off trapped between two big trucks.  By going to the far
  left truck, you can low crawl under it and continue the opening credits and
  another cutscene.

  Once this cutscene is complete, you now get your hands on a rifle.  Otacon
  gives a brief explanation on how to equip and use weapons before letting you
  loose to walk down the alley way towards the man taking cover.  Once you reach
  him, another cutscene should kick in.
 
  When the cutscene is over, you're told to head north.  Don't engage in any
  combat since you aren't in any position to do so at this point.  Just run
  across the street and follow it till you reach the end where you should see
  a northern alleyway.  Just go straight down this way and crawl under the
  rubble to pick up the ammo box and continue to the other side.  Dodge the
  Gekkos as they appear (if they appear... I did this three times to get this
  quick route I'm typing about and only on one of those times did the Gekkos
  appear to get in my way) and move to the left.  If the Gekkos are on your tail
  then quickly duck into the blown away house and keep moving to the left to
  find a doorway out of the house.  Just move up a little bit and turn right
  into the alleyway behind this house to trigger another cutscene.

  Congrats... you just beat the Opening Credits Battle!


  ** Act 1 - Liquid Sun **

- After some tad lengthy cutscenes and such, you'll have a small codec
  conversation with Otacon about picking up the Metal Gear Mk II.  This is the
  first thing you will go after before moving on with the mission.



  * Middle East: Red Zone NW Sector *

- Currently you are in the Red Zone NW Sector where your mission begins.  If you
  pause the game to look at your map, you'll see that your destination is a bit
  down the way.  You'll notice from this map that the main road is pretty big,
  but remember, you're sneaking around, so staying off this main road will be
  crucial to not being spotted by PMCs or Gekkos.  But lets get started to
  getting to the destination to pick up the Metal Gear Mk II.

  Before heading out to the main road to start things up, go to the end of the
  alleyway, into the dead end.  You will find a few rebel bodies here, but you
  will also find a ration and some ammo.  These things are always needed in a
  pinch, but lets hope that we can avoid those pinches.

  First turn the corner and head out to the main road.  Just as you reach the
  end of the alley way and begin to come out onto the main road, wall press and
  peak out to see two PMCs scouting the main road.  The fun begins as you now
  have to start watching them and finding the opportunity to sneak by them.  Now
  the easiest way to do this is by going into the building on the left side of
  the main road (the one you were just wall pressing against).  In this building
  is a ration (These things are life savers, so find them when possible!) and
  as you move to the side of the broken stairway, you should trigger a cutscene.

  After the cutscene you will hear the PMCs yelling that they have enemies
  sighted and you will then hear gunfire.  Otacon will tell you that you should
  avoid unnecessary combat (which you should!) so it's back to sneaking around.
  Rather than run back outside the building you are in through the doorway on
  left, crawl through the vent shaft by the doorway and pick up the Arsenal
  Compress.  Keep going through to the other side of the vent shaft.  When you
  get to the end of the shaft, you will come out in an outside alleyway.  Don't
  stand up immedieately or run out into the open main road.  Rather go into a
  crouch walk and wall press the nearby wood stacks just to the immedieate left
  of you as you come out of the vent shaft.  From this position, you should see
  the PMCs doing their sweeps on the opposite side of the road, and hear a few
  loud machines doing their thing off screen.  That machine sound is the turret
  from the top of the PMCs ATV that is located to the right of your position
  on the main road.  Keep an eye on things and wait for the moment to move.
  Remember, the enemies move in groups in this game, unlike previous ones where
  they were single patrols.  When the two PMCs move further into the left side
  of the street's buildings to continue their sweep, then all you have to worry
  about is the ATV turret.  If you now move to the right wall of the alley you
  are in, you will be able to watch the turret and wait for it to move away from
  looking at you.  When this opportunity shows itself, quickly move forward a
  bit and head into the building on your right.  Get out of the doorway so that
  the turret doesn't see you there.  If you went into the right buidling, you
  will see a rebel fighter fall from the sky in this building.

  Naturally the rebel is dead.  If you go into the room on the left side from
  this rebel's corpse, you will two more dead rebels in this room.  Pick up
  their weapons and the compress on the bed before moving to the window.  Crouch
  down and wall press the window and look around to see where some of the PMCs
  are.  You should be just a ways from the backside of the ATV now, though it
  can still see you if you do anything to draw attention to yourself.  Go back
  to where the rebel's body is (the one that fell from the sky) and pick up his
  weapon.  Go towards the back of the room and crawl underneath the rubble here.
  As you get about halfway from crawling, a rebel will fall in front of you on
  the other side.  You will witness him getting shot by an off camera PMC.  Wait
  just a few seconds before coming out of your now hiding spot to see the PMC
  that killed this rebel walk off down the street from the holes on the left
  and front of you.  At this time you should also hear a small jingle and sort
  of commercial about the Praying Mantis group.  Once you feel comfortable that
  he's out of range to see you, crawl out and stick to the right side of the
  room that you are now in.  Use the various barrels and crates to give you
  cover if you need it, otherwise stick to the far right of the room and
  continue forward till you reach the end of the building.  The end of the
  building will be where there is a doorway that leads outside of this building.
  
  The doorway that I am talking about has a guard that is standing outside of
  it.  It's best to do this to taking him out quietly.  First run back to that
  fold out wall thing beside the crates on the right side of the room.  Get
  behind it as if you were going back the way you came.  There are some small
  jars just to the right side of this fold out, and if you walk over them and
  hit them, they will make noise.  This will attract the guard.  Quickly run
  back to the other side of the way you came and wait next to the shelf.  You
  can watch the PMC for a moment and listen in on him from here.  Once he says
  something to the effect of "I know I heard something" he will start moving
  back to his post.  If you quickly crouch walk up to him from behind with your
  knife equipped, you can use some CQC to take him out by either knocking him
  unconscious, or killing him.  I prefer killing him since I don't want him to
  say anything to alert his friends when he wakes up.  You can take his weapon
  and when you do, Otacon will ring in about the difference between PMC weapons
  and rebel weapons.  Congratulations, you're now halfway to the destination!

  Now that the pathway is clear from the guard, you can move through the doorway
  without worry.  Go through the door to your right as you exit this doorway,
  and look to your left to see an ammo box to pick up.  From here go to the end
  and you will see daylight from an open doorway.  As you start to get closer to
  the end, you will notice that there are PMCs running around outside.  Not only
  that but they have an ATV with them as well.  They seem to be looking at
  something that is down the street from where you came, but don't concern
  yourself with that.  Just turn right from this doorway and head to that big
  green dumpster to give yourself cover.  From there head to the right to find
  a doorway leading to the Red Zone (the door is to the right of a Praying
  Mantis poster).


  * Middle East: Red Zone *

- Hey you made it without a scratch on you and minimal resistance!  Give
  yourself a quick pat on the back before moving on.  You still have a small way
  to go before reaching the destination and now that you have a somewhat
  understanding of the flow of the game, then there will be a bit more challenge
  to things from here on out.  Lets move on...

  *** Before moving on, hit the start button and save your game!!!  I will be
  giving these reminders out throughout the guide of when is the best times to
  save!  This is so you can try to make it through on a game without getting any
  alerts. If you feel that you should save more or less than what I tell you to
  do, then it's your decision. ***


  You start off crouched down by a set of stairs.  Move up the stairs and Otacon
  should chime in about doing a roll to cross small gaps.  Do this to cross the
  small gap that you see in front of you.  As you do this, you should notice a
  PMC moving just out of sight.  Make your way through the doorway and just
  behind the folding wall is a set of lockers on your left side.  Don't worry
  about these right now, but move along the left wall from these lockers and
  stayed crouched down in the small pocket corner of the wall and archway where
  the PMC will come out.  As the PMC walks into view of you, he should not see
  you.  If you want to make things lean more towards your side, you can let the
  Octocamo blend you in more so to this pocket corner.  Let the PMC move just a
  bit to where you have a good view of his side and back before quickly moving
  in and using some CQC to knock him out.  As I said before, I prefer killing
  the PMCs off so that I don't have to worry about them later, so I wake up the
  PMC and then immedieately grab him as he wakes up to slit his throat.  Now you
  can use the lockers you just passed.  Put him in the left locker since that
  one is empty.  If you open the right locker, you can pick up a Playboy to use
  to distract a PMC later.

  There are two more PMCs now to deal with, though I have found ways to get
  around them, but since we've been doing quite a bit of sneaking, lets get some
  action in as well!  First head through the doorway that the PMC you just
  killed came through.  Drop down in the big right hand hole of this floor that
  you are on.  If you look on the left side of this room that you just dropped
  into, there is pair of lockers in here.  In the left locker is a Regain (R)
  that should come in handy to restoring your health and a bit of your psyche
  when you need it.  Turn around now and head up the stairs to get back to where
  you just started.  Go past now the hole you dropped down in and jump over the
  wall where it will allow you to do so.  You should now be on a roof with a
  ladder opening in front of you.  Go down the ladder opening and you will see
  a PMC pacing back and forth behind the pillars in front of you.  Use the
  pillars to your advantage to sneak up on him and stealthly kill him with your
  knife.  (You're probably going to see that I will be killing most if not all
  that I can with just my knife....  I like the personal approach and conserving
  my ammo!)  With this guy out of the way, you can now focus on the last one, or
  skip the next paragraph to get to the destination.  (This next kill is
  basically for fun and an extra measure to maybe not getting seen moving toward
  the destination point... I just like doing it because I'm sadistic!)

  From this pillar section, you should see a fence to your left and doorway
  to the right of it.  Go through the door and head in front of you to wall
  press the wall that is partially destroyed.  You will then see (if you move
  the camera around a bit) a PMC pacing up and down this road.  Just wait for
  him to pass by you (and staying out of his line of sight as best you can) and
  then crouch walk up to him slowly and silently so you don't alert him to your
  attack.  Grab him up and slice his neck to put him down for good.

  ** Want a few more items for good luck?  Well if you took out the three guards
  then you should be free to going back and picking up the extra items with
  ease!  Lets start at the stairs that you start at to begin with, the ones you
  go up before killing the first PMC.  First off there's the infamous cardboard
  box and a compress underneath this staircase.  From the staircase go right
  until you reach the stairs where you took to go back up after getting the
  Regain.  You should see a set of three lockers in near the stairs.  In the
  middle locker is a ration.  Now go back to the statue in front of the first
  stairs and stand in front of it.  Turn to see a wall in front of you with
  three Praying Mantis posters on it.  From this wall go to the left and turn
  right at the end of this wall.  Turn right again to see a doorway to go inside
  of a destroyed room.  While in this room, go to the end of it to find a stair
  well to go up. At the top you will see a set of crates just to your left and
  a small plank for you to balance on.  Make your way to the other side and stay
  along the right side of this room that you are now in.  Go along the ledge to
  pick up two noodles and a Playboy.**

  From the pillar section you can move into the nearby alley where a dumpster is
  located (a nice hiding spot if you really need to use it) and survey your
  surroundings.  If you need to hide or wait for a PMC that you let live pass by
  or move on, then do so.  Otherwise if you are more than ready to move on, then
  just go to the right of this alley and you will seen a small destroyed section
  of the wall on the right building that you can enter the building through.
  Just go in and you'll have reached your destination and get to watch another
  cutscene.

  Alright!!!  Now we got some new toys!!!  Not only that, but we have some 
  silenced guns to play with too!  For those that loved to tranquilize the enemy
  because you had a bleeding heart or just wanted the bonuses from not taking a
  life, then you get a tranq gun as well.  Both will come in handy for the
  sneaking around you have to do.  Not only that, but now you have access to the
  Solid Eye and the Metal Gear Mk II.  Now it's time to kick some ass!  Otacon
  said something about Liquid being spotted, and then all hell broke loose!  So
  now you have a new destination point to get to.  Bring up the start menu to
  take a look at your map.  As you can see, the destination point is right
  across the street from you.  Seems easy right?  Well take a look outside on
  the main road.  That's right... way too many PMCs around.  So it's time to
  go the long way to get there without being seen.

  (Quick Note, you now have access to the camoflauge menu as well!  If you want
  to play in manual mode or keep it in auto mode, you can now choose that here.
  You will have to put your camoflauges that you want to use in a memory system
  in order to play with the manual mode.  To do this, just press against the
  wall or go into the prone and let the suit do its thing.  Then go into the
  Camoflauge Menu and choose the option Register Camo Pattern.  This camo
  pattern is now available for you to use in manual mode.  You can go through
  the whole game doing this and keeping various camo patterns in the memory so
  you can pull them up when you need them ala Metal Gear Solid 3.  You can also
  change the color of Snake's carrying vest in here too.  You have five colors
  to choose from in the beginning.  I think black is the best option since it
  does help to blend in with the shadows better.)

  ** Now's a good time to save! **

  Ok... the streets are crawling with PMCs and rebels fighting each other.  This
  is a great way to rack up some free items by killing or disabling any PMCs
  (and if you don't care about them, the rebels too) and taking their items.
  Because they are fighting each other, you can just simply take what you want
  from their dead bodies, along with their dropped weapons.  Now I'm going to
  first get you to the destination point to move on to the next mission.  When
  you get there though, I will show you a way to get in good with the rebels if
  you really want them to be on your side.

  First head through the destroyed wall in front of you and wall press against
  the immedieate wall to your left to avoid being seen by the rushing PMCs.
  You will be making good use of your Operator or Tranq Gun here, so get out
  whichever one you want to use.  There will be three PMCs that rush pass you
  and take cover near a concrete slab outside of the building you are in.  Keep
  an eye on them and wait for them to move forward from this slab.  You can now
  take cover behind it and from here you should see two PMCs taking cover in
  front of you.  Just take them out with whatever gun you are using so they
  don't spot you when you begin to move forward here in a moment.  Just wall
  press the slab and move all the way to the right and then poke your head out
  to shoot at them.  Take only one shot before taking cover again so they don't
  see you (they're too preoccupied by the fire fight to waste too much time
  looking in your direction or catch you in time if you do this).  Once they are
  both taken care of, move to the concrete slabs to your right, staying on the
  right side of them.  Getting to the end of them, poke your head out by
  repeating the same process you did on the first two with the one that's
  located near their bodies.  Once he is taken care of, if you are using the
  Tranq Gun, if you have good aim, you can take out one of the PMCs firing at
  the rebels from the pillar to the right of the PMC you just shot.  His leg
  is more exposed than anything, so if you hit it, it will just be a moment
  before he falls asleep.  Now move into the right building by going through
  the big hole in the wall and follow the corridor you are now in.  Sometimes if
  you get here in a quick manner, you will see a big explosion, followed by a
  rebel body slamming into the wall in front of you.  If not then you will just
  see a rebel body laying in the doorway as you approach it.  In either case
  just move to the other side of this position that rebels are holding and you
  will see a decending staircase doorway.  This is your destination to reach.

  Now before you move on you can earn the respect of the rebels around you to
  their fullest real fast if you want.  If not then at least you'll have a brand
  new toy to play with.  If you go all the way to the left from the doorway to
  move on to the next destination, you will find a body with an RPG laying with
  it.  Now here's where you can earn the rebels respect.  Go back out to their
  position and first take out the remaining PMCs with either your Tranq Gun or
  shooting them in the head with your other weapons.  Now you should see an ATV
  with a turret on top keeping your boys pinned down heavily.  Just bust out the
  RPG and aim for the turret.  The entire ATV should be destroyed after this,
  giving the rebels a chance to breathe and thank you for your assistance.  They
  will respect you deeply and as long as you don't start backstabbing them, they
  will help out against the PMCs.

  Whatever you choose to do, either help the PMCs or be greedy and hold onto
  your new weapon move on by going down the stairs to continue the mission and
  enter a new area.


  * Middle East: Militia Safe House *

- Now armed with a few new gadgets to play with along with some good weapons to
  boot, you are now beginning to get a feel for the game right?  What more could
  await Snake in the Militia Safe House?

  ** Saving time!!! **

  First off it's pretty dark in here and even Otacon agrees with me.  So time to
  see how great the night vision works in this game!  Just activate your Solid
  Eye for night vision and proceed ahead.

  (To be honest, I am extremely impressed with the visuals that are presented
  in this night vision!  I thought that Call of Duty 4's night vision mode was
  great, but man.... I didn't know what great was till I saw this!)

  This is a crazy place to be in!  Pretty much you're going in a linear path.
  As soon as you activate your night vision, you should see a door in front of
  you.  Wall press to the left of the door and you should see a PMC in the other
  room.  Take out the guard however you please and then continue on past him.
  Once you move foward, you should enter a cave tunnel and see a ration in front
  of you.  From this ration you should also see a box of ammo to your left from
  where you are at.  As you reach this ammo box, you should hear the PMCs
  yelling out orders.  Don't waste any time, and run back to where you picked
  up the ration just a second ago and crouch behind the crates.  You should see
  three PMCs run past you to wherever they are going.  You can now move foward
  again.  As you go up, you should see an ammo pick near a boarded off section
  of the cave you are in.  From there go through the nearby doorway and follow
  the hall to a room filled with chickens.  Near the chicken coop on the left
  side of the room is a noodles and in the far top right corner of the room is
  a Regain.  After you pick up these items head up the stairs in the top left
  side of the room.  As you get to the top, you will see two rebels come into
  view.  They will talk for a moment about backing up the people up top and then
  start running towards you.  Just use the circlular stone piece just to your
  right as you come up the stairs to hide from them as they pass by.  Now that
  things are clear, you can move on.

  First you will want to head in to the left room with the dead PMCs in it.  You
  can take the various guns and ammo lying around their bodies for your own use.
  Once you are done, head in to the far room rather than the hallway that
  is on your left.  This room has many wounded rebels in it, with one rebel
  watching over them.  If you haven't pissed the rebels off in any way, then
  you will just startle the lone rebel for a moment before he runs off.  Other
  wise you will just make him mad and shoot at you on sight.  Whatever kind of
  game you have been playing thus far, just be prepared to see this guy and take
  the appropriate measures if you have to against him.  In this room you can
  find various ammo pick-ups and a pentazemin.  Now head to the back of the room
  where you will see an opening in the wall leading to another hallway.  But
  wait!  Before you move anymore, stand in the doorway and turn on your night
  vision if you don't already have it on.  You should see a pick up box in front
  of you that's shrouded in darkness.  This is an iPod tune!  Take it to make
  your collection of music bigger!  Now head down the hallway where you will
  run into a rebel.  Again, if you are on good terms with the rebels, just hold
  still once you have alerted him and he will check you out for a moment before
  giving you the green light to move on ahead.  Otherwise you will have to take
  him out to move on.  Behind this rebel is a room where two more rebels are
  inspecting a piece of what looks like a metal wing of some sort.  Obviously
  it's a piece of one of the unmanned units that the PMCs are using.  Just get
  past these guys and head to the stairs on the far left side of the room.  As
  you get to the top of the stairs, take a left and go into the room where two
  more dead PMCs lay.  This room has a few grenades for you to take with you!
  Once you've taken all that's in this room, head back out down the hallway
  where you should of seen two rebels talking to each other just before turning
  into the room with the two dead PMCs.  Take the open doorway to the right and
  follow the hall to a dead end room where you will find some RPG ammo, various
  other ammo, but most of all three lockers on the left side of the room.  In
  each locker contains one item.  They are a Playboy, ammo, and a Costume Change
  item.  Yep, you now have access to change costumes to the Middle Eastern
  Militia garb you first wore when starting the game.  When you are done taking
  all the items you want from this room, head back out the way you came and go
  the other way now.  You should now have made your way into a room filled with
  crates, along with two rebel soldiers.  Once you get past them (however you
  manage to do that) head to the far left side of the room to find a passage
  way for you to go along.  After going past these pipes along the wall you
  will see an opening where two more rebels will spot you.  Once you make it
  past them, go left instead of right to grab some RPG ammo.  Once you have this
  then turn around and go down the hallway.  You should reach a room filled with
  shelves and a stairway to your left.  There are some ammo, ration, and petro
  bomb items in this room as well.  Once you have all that you want, go up the
  stairs to move on to a new area.

  
  * Middle East: Urban Ruins *

- Whew!  Now things are really heating up!  After a lengthy period of
  conversations and codecs and watching a silly little monkey, you can now buy,
  customize, and sell weapons!  Things are really turning in your favor.  Now
  it's time to move on and get to the new destination point.

  ** If you know what's good for you, you'll save! **

  Once you are given the green light to move around you will notice a set of
  stairs in front of where you are crouching, just to the right.  Instead of
  going up these stairs, first go down the dark alleyway and pick up the gun off
  the dead rebel.  This will go towards Drebin points!  Behind the rebel is a
  noodles and Playboy for you to take as well.  Once you get back out into the
  open, take a left and go all the way to the end where you should see an RPG
  hidden behind a wall.  More Drebin points and you get to keep the ammo!  Now
  head for those stairs.  When you reach the top of the stairs, there's still
  some more goodies to collect.  Getting to the top of the stairs will put in to
  view a rifle for you to sell and a petro bomb.  Now you're not quite down with
  the collecting just yet!  Have Snake face towards the stairs.  Now from this
  view head towards the end of the platform you are on.  You should see a small
  opening between the stairs and the destroyed building.  Fall into this crevice
  and collect a red dot sight to customize a weapon with, an RPG to sell (and
  keep the ammo too!), and a sleep gas mine.  Now you have one more thing to
  get before moving on.  Go back up the stairs to the platform you were on
  before and walk all the way to the end of it where it hangs over the destroyed
  building.  Fall just to the top of the rubble at the corner of this destroyed
  building and collect one more RPG to sell.  With all that done, you can now
  move on to making your way to the destination point.

  Ok... I just want to point out that this next part is a bit confusing, but I
  will do my best to get you through this maze of rubble.  So bear with me ok!

  After you have collected all the items from above, or just choose not to, from
  the place where you first start off crouching, go past the stairs and you will
  see a destroyed section of wall on your right. Go in here to see a dead rebel.
  Pick up his weapon for some points and ammo and continue on to the back of the
  room to go through a destroyed section of wall on your right.  Otacon should
  of chimed in when you entered the building to tell you to be careful.  After
  going through, you should been auto crouched.  Turn right and head to the end
  of this narrow passage to find some daylight.  Turn to the left and you should
  see a hanging body and an ammo case in front of you.  Pick up the gun that the
  body drops for Drebin points and ammo, and then hop up to collect the ammo box
  on the ledge.  Go through the destroyed wall on the ledge you are now on and
  the camera should move to show the left side of the new room you are in.  An
  explosion should be heard and you should see dust and debris coming out of the
  narrow passage on your left.  Once the dust settles, enter the passage and you
  should see a fork in the path in front of you.  First go along the right path
  to grab the guns for Drebin points and ammo, but don't stay in front of the
  open window for very long, or you risk getting spotted by the PMCs just
  outside.  Turn back and now go to the left path.  If you turn right, you will
  see another dead rebel, and you can pick up a compress near his body, along
  with his gun for Drebin points and ammo.  Turn around from his body and enter
  a room that you can stand up in.  Go to the ledge with the ration on it and
  hop up onto it to get the ration.  Go through the destroyed wall on this ledge
  and turn right.  Go to the end of this room, past the green couch on the left
  side of the room and turn right to see a narrow passage way with stairs.  As
  soon as you approach the stairs, a small cutscene should kick in showing the
  stairs being destroyed.  Continue forward through the passage to the end to
  see a destroyed wall on your right.  Go through the wall and first go along
  the right side of the room you are now in and you should see a very small gap
  in front of you.  Crouch walk under the gap to pick up a ration from the dead
  rebel on the otherside.  Go back into the room you just came from and go to
  the left side of the room to see a slope from the rubble.  When you get to the
  top, wall press on the left side to get across to the other side.  Drop down
  through the destroyed wall on the other side and run to the end of the hall
  that you are now in to pick up some ammo.  Past this ammo pick up is a ledge
  to jump up on.  Get on it and turn right and you will see a slope from
  destroyed rubble and a staircase in front of you.  Head to the staircase and
  a cutscene should kick in.

  Nice... finally out of that rat's maze!


  * Middle East: Downtown *

- I am glad to be out of there... any longer and I would of developed a bad case
  of claustrophobia!  In any case now that we are out in the open, guess what?
  That's right... back to the warzone!  It's a good old time to start shooting
  people up again!  Or is it?  Can you possibly make your way through this part
  without being seen and with the utmost stealth?  Well with my help you will!

  ** Save that game!!! **

  First off... I just want to say that I hate snipers...  they're so annoying
  and they can spot you a mile away, triggering the alert on you!  But don't
  worry...  I've got your back on this one and I'm going to show the way to
  avoiding these bastards!

  Ok... the route I'm going to take you may seem a bit hazardous and such, but
  this is the route to take if you don't want to make any alerts.  Now to begin
  with, you are going to come in contact with many PMCs in this one.  The first
  thing you need to do is get a silenced weapon or just use the Tranq Gun for
  this one.  Either way, you want to use a weapon that isn't going to give you
  away the moment you fire it.  You're not going to run into single PMCs here,
  they do travel in groups.  So if you are a good shot, stick to what I say, and
  don't deviate from the plan, then not only will you make it through without
  being seen, but you will also aquire a sniper rifle for all you sniper fools
  out there.  Lets begin shall we...

  First from the position you are facing from your crouch, go forward and stick
  to the right building, staying close to the wall while running.  As soon as
  you come to the end of the building, take a right into empty back area.  You
  basically stay under the roof and keep the small pillars and the wall on both
  sides of you as you run.  Once in the open area, from the backside of the car
  you pass, you should see a crate in front of a dead end.  Go behind it to pick
  up a ration.  From this point, stand in front of the crate now, and turn to
  your left.  You should see a small alleyway in front of you.  Go down this
  alleyway to see some PMCs making their way down a small road.  Follow the two
  rebels, keeping them in front of you, until you see them fall over dead.  This
  is the start of those damn snipers.

  Now pick up the weapons that the two rebels dropped for Drebin points, and
  don't waste time standing out in the open.  Make sure to stay on the left side
  of the street if you want to stay safe from sniper fire.  You should see some
  rebels preparing to rush out in the open.... they're stupid.  You're not!
  Get behind them in the alley they are in and go down it to about the middle.
  If you look to the second opening on your right side, there should be some
  boxes stacked in the alley there.  Jump over them and go to the end of the
  alley, wall pressing the left wall before moving out into the small street.
  If you look out onto the main road (pull up your map and it's the big road on
  the left side on the map) then you should see two PMCs waiting.  Take them out
  before the ATV shows up.  It's best to use the Tranq Gun since you can hit
  them once and they'll fall over in a second or two.  Once they're taken care
  of, the ATV should appear.  Don't waste time staring at it though, and go onto
  the small street, heading right.  Immedieately go into the first left you see
  and stay along the right wall of this alley.  If you went down the right alley
  you should see a small pot at the end of the wall on the right side of the
  alley. As you leave the alley, you should see some pillars and some crates
  stacked on the first one.  Go to the second pillar and wall press on it.  Peak
  out on the left side and take out the two PMCs down the way.  Again, the Tranq
  Gun works wonders here.  Once you have disposed of them, then head down the
  street towards the PMCs you just took out, only you should see some windows on
  the building on your left.  Go through the first one (the one without the
  shutters) and now it's time to put the sniper's out of the way... and get
  your hands on your very own rifle!

  First head up the stairs that you see as soon as you jump through the window
  on your left side.  When you reach the second floor, go down the hallway to
  pickup a grenade.  Proceed now to the third floor.  Just as you get to the
  top of the stairs, wall press against the wall and use the camera to watch
  the open door in front of you.  A PMC should walk into view staring out the
  door at your direction, but should soon turn to talk to his sniper buddy in
  the same room.  Use the Tranq Gun to put him to sleep, and then move the
  camera a bit to the left to try and look at the sniper.  He's crouched along
  the wall, looking out the window at the street you were on before going behind
  the rebels that were going to rush.  He does reload his weapon, and when he
  does, he looks out the door at your location.  First make sure that he's not
  reloading and crouch walk to the right side of the door and wall press against
  it.  From this position, you can't shoot him, but you can watch him.  Just
  watch him and wait for him to reload.  He's random when he reloads, so you
  don't want to risk running past the door when he decides to do so.  So wait
  for him to reload and when he goes back to shooting out the window, crouch
  walk to the left side of the door and wall press against it.  You now have a
  clear shot at him.  Shoot him in the head so you don't alert him, or use the
  Tranq Gun to put him to sleep.  You now have your sniper rifle once you go
  collect it.  From the bodies of the two fallen PMCs, if you look to your left
  there's a window.  Go to it and stand up to see a second sniper laying down
  on the roof outside.  Shoot him in the head to avoid alerting him.  Now turn
  around and you should see two lockers.  Open them both to pick up a free
  laser sight and a PSS.

  Now jump out the window towards the second sniper you just took out and follow
  the roof to get down to the street below.  It's best that you drop down in
  front of the dumpster in the dead end.  From this dumpster run out into the
  middle of the street, and then immedieately run back to the right side of the
  dumpster and wall press against it.  You should hear some PMCs talking and
  then after a few seconds they will appear and go down the alley in front of
  you.  There are two ways to take them out.  The first is to peak out from
  behind the dumpster and take them out yourself.  The second is kinda funny.
  Thanks to you clearing the building, your rebel buddies are now in it, and
  they will see them in the alley and start throwing petro bombs at them.  They
  are not that accurate, but when they do hit, watch the PMCs stop, drop, and
  roll as they try to put themselves out to no avail.  Either way, when they
  are out of the picture, collect their guns and watch out for the petro bombs
  that may be thrown in your direction.  Now get back to the street that the
  two PMCs came down and go down it, staying on the left side of the street.
  You should see a blue van on your right and some crates in front of you.  As
  soon as you reach the crates, crouch walk to the left inside the destroyed
  building and stay crouched down against the right wall of this building.  If
  you get close enough to the windows, you should see two PMCs.  Wait for them
  to start moving and turn to watch the opening that you just came in from.
  They should run past you.  Once they run past you, collect the ration on the
  right side of this room and go out, taking a left back onto the street where
  the PMCs came from.  Head down the street and head to the end of the street,
  sticking to the left side of the street.  As you reach the end, turn the
  camera to look left so you can now see down the new street you will go down.
  You should see a dumpster on the left side, covering you as you come out, and
  some crates on the right side up ahead just before you make it to the main
  road.  You should also see a PMC with his attention towards the rebels on the
  main road as well.  Wall press against the crates and get a head shot on the
  PMC to take him out.  Then leave the crates and stay along the right side of
  the buildings, using the car in front of you for cover.

  Once you get to the turn on the building, turn with the building and you
  should see a blue van so long as you stay on the right.  Use the blue van for
  cover, and when you get to the back side of the blue van, stop and look to
  the left side of the road.  You should see two stacks of crates with a small
  vent shaft to crawl through in between them.  That's where you are going to
  go.  Get there quickly, but stay in a crouch walk so as not to attract
  attention.  crawl into the shaft and you will turn right inside.  When you
  come out, you should be in an empty room.  While you are in here, Otacon will
  chime in to say something about a PMC airstrike.  Stay patient and just stay
  put at first.  You should hear the helicopter on the right of the building
  and it will fire some missles at the area you are in.  You should then see
  the rebels running around outside through the windows and the door in the
  room.  You should see some rebels with RPGs running around too.  Let them
  take out the helicopter for you, or at least scare it.  Once you feel that
  you are safe, run out through the door with the shutter, and run to the
  opposite side of the area you just came out on.  Try and pick up whatever
  weapons you can from the fallen rebels while you run to the building in front
  of you.  Your target is the pillars in front of you.  When you get here you
  should see a door that leads to the next area and to your destination.


  * Middle East: Advent Palace *

- Alright... now that that's over, you can relax a bit since there's no real
  open areas to contend with anymore.  Kind of a crazy ride so far right?  Well
  you haven't seen anything yet!  Now it's time to get your hands on some elite
  weaponry!  This place marks what could be considered a mini-boss fight in my
  eyes.  The enemy knows you're there, so there's no real alert raised.... the
  enemies you will fight are also far more advanced than anything you've fought
  before either.  A team of female ninjas dubbed the Frog Soldiers... Liquid's
  elite fighting squad.  But first, you have to deal with a few traps set by
  Johnny aka Akiba!

  ** It might be a good thing to save **

  To start with, the first part of Advent Palace is fairly simple if you just
  follow what I say to getting past all the traps.  There's no enemies to
  contend with, and this is a good time to pick up some items all over the place
  as well as disarming some claymores for future use.  It's the second half of
  Advent Palace where you can go all out guns a blazing... and I know everyone
  has been waiting to do that since turning this game on!

  First before stepping out into the main square of the palace, turn to your
  immedieate left and you will see a staircase.  You should see a body at the
  top of the staircase as well.  Go up it to collect some Drebin points, ammo,
  and a ration.  Continue up the stairs to the second floor and get the compress
  just to the left.  With all of this in your posession, head back downstairs
  to where you first started.  Now the inner square is what I call the green
  carpeted area where all the sofas and such are sitting.  Don't go anywhere in
  the inner square just yet.  Rather stay along the outside and as you come to 
  the end of the square side, turn and follow the bar on your left.  Just as a
  green couch comes into view against a pillar, you should see a claymore in
  front of it.  Crawl over it to pick it up.  Now you can collect the Playboy
  that's on the green couch in front of you.  Get back on the outer part of the
  square behind the green couch.  Turn to your right and you should see a sleep
  gas mine set in front of you.  Crawl over it to collect it. From the sleep
  gas mine's location, turn to your right and you should see an AK on the table
  in front of you.  Pick it up for some Drebin points and ammo.  Now turn around
  and head up the stairs to the second floor... no more to collect on the first!

  As soon as you reach the second floor, go straight ahead rather than turning
  right.  You should see a claymore in front of you guarding an item.  Crawl
  over the claymore to collect it, and then pick up the Stun Grenade.  Now go
  back to where you started and take that right.  When the narrow hall way opens
  up, you should see a claymore to your right guarding a passage.  Crawl over it
  to collect it.  When you come into the next room from where the claymore was,
  you will see two doors in front of you.  Take the left one to collect the
  Smoke Grenade.  Head to the back of this bathroom and turn right to go through
  the hole in the wall.  From this hole, turn to your left to go through another
  hole in the wall.  In this hallway, if you look to your left, you should see
  some trip lasers coming through the wall.  Don't bother with them for now...
  even Otacon will agree with me.  Instead head to the right to gather the last
  of the items for this floor.  Just as soon as you round the corner, you will
  see a door on your left.  Before entering the door, go into crawl mode and
  proceed.  There is a claymore just to the right of the door that you can
  collect this way.  Once you collected the claymore, stand up and get the
  noodles in front of you.  Then jump through the hole in the wall that's behind
  the noodles and head back to the stairs that got you here.

  Before heading up the stairs, you should be placing the camera behind Snake at
  all times.  If do this while you're facing the stairs to go up, then you will
  see a sleep gas mine at the top of the stairs.  Go about halfway up the stairs
  and then start crawling the rest of the way to collect the sleep gas mine.
  Now before going on to the third floor, you're going to go up the stairs to
  the fourth.  Start crawling on the stairs immedieately before even getting
  on the stairs.  There's a claymore on about the fifth or sixth step and very
  hard to see.  Collect it and then run the rest of the way up to find the
  fourth floor blocked off, but to also find a noodles up here too.  Once you've
  got this, head back down to the third floor.  Take a right when going on the
  third floor and follow the path til you reach the end and can either turn
  left or go straight to the back room.  Take a left and you should see a sleep
  gas mine at the end of the path.  Crawl once you get somewhat close to it and
  collect it.  From this sleep gas mine, turn to the left to see another sleep
  gas mine at the end of the path.  Collect this sleep gas mine.  Now turn
  around and head back towards the first sleep gas mine you collected.  You
  should see a door to the left of where it was.  Go through the door and you
  are now in a bar.  There's a ration in the first booth on the left, and an
  ammo box behind the bar.  Once you've collected them, head through the door
  behind the booths where you should be in a narrow passage with a bookcase on
  your left, and telephones on your right.  Go to the end and go through the
  door on your right.  You should see a claymore to your right between the
  tables.  Crawl, once you get close enough, to collect it, and then pick up the
  iPod Music: Level 3 Warning that the claymore was guarding.  Heading straight
  from here, you will see two doors in front of you.  Go through the left one
  and follow the path to collect a ration.  Head through the door on your
  right and make your way back out to where you started.  Now head towards the
  spot where you picked up the second sleep gas mine earlier.  There is a
  stairwell to the right of this spot.  Take these stairs up to the fourth
  floor and when you get to the fourth floor, take a left and head down the path
  till you see a doorway.  Crawl through the doorway and to the right of the
  doorway is a sleep gas mine.  Collect it and then head behind the bar and
  through the doorway to trigger a cutscene.

  This cutscene is a bit of a long one!

  Now before you move on to offing every single Frog Soldier, I will tell you
  that you can unlock a small easter egg here if you take them out without
  killing them.  In other words, you have to use just your Tranq Gun.  That's
  right... try shooting these babes with a simple pistol... with a kind of slow
  rate of fire.  It's not impossible, but I will say that it will test your
  skills of aiming and reaction if you can keep up with this gun.  If you
  succeed, then you will unlock a Frog Soldier Doll that can be viewed on the
  Nomad during mission briefings.  You'll know you did things right when you
  reach the garage of the Advent Palace and see the doll there.

  Alright... time to fight!  There's no need to worry about what you do, so long
  as you kill, kill, kill!  Or if you're a pacifist or trying to unlock the
  Frog Doll Easter Egg, then a gentle nap for the ladies is in order.  Whatever
  way you want to play, just know that the only thing you need to worry about
  doing is making sure that the Rat Patrol members don't die and stay on the
  move. This can be done simply by moving on ahead to do the work yourself.  If
  you move into positions that give you the most to work with while the Frogs
  shoot at the Rat Patrol, then you can easily pick off each Frog to watch the
  Rat Patrol keep moving forward.  If you leave them, then they will stay put
  until you show up to trigger their movement again.  Just do the work, and then
  play babysitter to them to keep them moving pretty much.  You have to make
  your way down to the first floor to escape the Advent Palace through the
  garage.  Don't worry about which path to take... just go where the Rat Patrol
  goes.

  This is a great time to collect some new weapons too!  Not only that, you'll
  be raking the Drebin points the more Frogs you take out.  They mainly drop
  P90s, which are worth 1500 Drebin points each!  Given the fact that there's
  tons of Frogs to contend with, and you have a bounty of Drebin points to
  pick up.  Not only that, but you can also pick up a new sniper rifle and
  pistol here too!  The sniper rifle that you can pick is the DSR-1 during the
  ambush when you get to the second floor, and the Five-Eleven that I got from
  a Frog when Akiba gets knocked out and was shooting at him.

  At one point Akiba gets knocked out and it's up to you to wake him up.  Just
  crouch near him and hold the Triangle Button to wake him up.  This can be
  easy or hard depending on how well you take out the Frogs first.  They do
  ambush you from all sides when you try to wake Akiba, so if you have to, just
  tap Akiba once and then check your surroundings before tapping him again,
  repeating the looking around afterwards, until he is awake.  Once he wakes
  up, he will disarm the trip lasers you couldn't get through before.  If you
  do a roll just as you reach the hole, you can land on the other side to pick
  up a free grenade launcher attachment, and some ammo.  When you got it all,
  just drop down the hole and follow the Rat Patrol.  You'll have one more
  quick battle with them when you reach the first floor before getting to make
  your escape, and watch some more cutscenes for your enjoyment.

  Congrats on your victory!  And if you did manage to use the Tranq Gun for this
  fight and win, then even better... go get yourself a table dance from the
  neighborhood slut.

  Before leaving the garage, don't forget to collect the three P90s that were
  left from the dead Frogs, along with the Frog Soldier Doll if you earned it.
  The Frog Soldier Doll can be seen near a tire that's leaning against a wall
  near a doorway.


  * Middle East: Crescent Meridian *

- Whew... that was some fighting huh?  Well fun time's over... now it's time to
  get back to the sneaking around.  Before you start, you may want to look at
  your Drebin points to see if you have enough for some modifications to your
  weapons.  I easily got double what I had from the battle with the Frogs.
  Using modded weapons will easily make things a whole simpler on your part.  If
  you choose not to mod your weapons for the sake of giving yourself a challenge
  then that's find too.  Well you finally found Liquid's location, so it's on
  to finishing this thing!

  ** Wiseman say... Save Game **

  To start things off go through the small destroyed section of wall to the
  left of where you started in the garage.  From here, jump onto the crates and
  hop off of them on the other side.  You should see a prompt come up that says
  you are now in the Crescent Meridian.  Just follow the passage and you will
  come out to see some rebels shooting down the street.  Follow them and the
  moment you get out just past the car to your left, a cutscene should trigger.

  Oh man... some big time back up for you!  Don't tell me you didn't think that
  at first it was going to be a bad thing for you.  You were starting to sweat!
  In any case back to the sneaking.  I just want to point out that first, you
  will be staying on the right side of the street the entire time.  The PMCs
  will be on the left side of the street for the most part.  Just make sure you
  have a silenced weapon or your Tranq Gun available so you don't set off alerts
  left and right.  Now onto the sneaking around!

  After the cutscene with the tank, run to the right side of the street you are
  on and you should see an opening to run into just past the concrete barracade.
  Go in here and follow it until you see a destroyed part of wall just to your
  right when you get ready to turn in this passage.  Wall press against the
  left side of the destroyed wall and start picking off the PMCs that you can
  see.  You should be able to get about four or five of them.  Four will be on
  the ground, if you're fast enough to get them all, and one will be in the
  window above them.  Pick them all off, or let them run ahead, but make sure
  that they're not in front of the opening or else they will spot you.  When you
  are done, leave the wall and look to your right from your position.  You
  should see a ladder against the dead end of this passage.  There is a small
  vent that's a bit hard to see, but it's there next to the ladder on its right
  side.  Go through here to pick up a ration and come out the other side to be
  greeted by two rebels.  If they're not dead that is.  Sometimes you can reach
  them before they get picked off, so if this is the case, stay out of the
  opening and wait for them to die.  When this happens, wall press against the
  left side of the opening and start picking off the PMCs.  Avenge your brothers
  in arms!  You will someone fire a rocket at your tank from the window above
  the two PMCs that you can pick off on the ground.  You tank will take a
  bruising but keep on cruising, so no worries about this.  Just take a shot at
  the guy in the window and take him out before he can reload to fire at your
  tank again.  If you wait for just a moment, then two more PMCs will come into
  view to try and hold the area in front of you.  Take them out and then move
  on.  When the area is clear in front of you of PMCs, head out the opening and
  stay against the right side of the street.  As you turn right, your first
  cover point will be the dumpster that comes into sight.  Some rebels may be
  using it for cover as well.  Just wait for them to move up, and your tank
  should show up to the left of you.  You can use this for cover when moving
  forward from the PMCs that should come in to view.  Just stay on the right
  of the street, and you should come to a spot where there is some brick pillars
  in front of a hole in the street.  Stay behind the pillars and pick off any
  PMCs that your tank may have missed from blowing the hell out of their
  positions.  When you are ready, move up to the crates where some rebels are
  taken cover in front of you, stay down in a crouch walk.  Walk forward just a
  bit from this position and turn right to go underneath a building.  As you
  turn right, you should see a staircase in front of you.  Go up the stairs and
  there will be a rebel sniper up there with you.  He usually gets taken out,
  but if you're fast enough at taking out the PMCs from one of the windows, then
  he will be ok.  Normally though, he will die.  So take his position and start
  picking off the PMCs as they come along.  If after shooting PMC after PMC and
  the tank doesn't move, then go down to the ground and crouch walk forward
  along the right side of the street.  Just as you leave the building you were
  sniping from you should hear the tank begin to move.  Now go back up to the
  sniping position and continue to pick off the PMCs as they come out.  Your
  tank will be destroyed as it reaches the end of the street.  Just keep picking
  off the PMCs that come out in waves until you hear the rebels screaming "We
  did it!" and cheering.  You can now go down to the street and head past the
  tank, turning left on to the new street past the barricades to activate a new
  cutscene to watch.

  And this cutscene is a bit morbid!

  * Quick Update *

  I just went back through the Crescent Meridian scenario again, and found a
  very great weapon for you to add to your collection.  The Javelin.  First
  go through the scenario wiping out all the PMCs.  Once you have won this fight
  (you will know you have once the rebels start cheering) then go back to the
  building where you had to take out that PMC who was firing rockets at your
  tank.  There will be a blue van near the buidling, and behind it is an alley
  that you can go into.  Just climb the ladder you see against the building in
  the alley and the Javelin is on the far side of the roof that you get on.
  Not too shabby huh?  Now you can continue on to watch that creepy cutscene.


  * Middle East: Millenium Park *

- Wow.... just wow.  You have now met your bosses for this game!  They damn well
  better be bosses and not just part of a unit of things that are like them is
  all I can say!  In any case after the cutscene is over, you are now in
  Millenium Park, and at the final step to finding Liquid.  This was a long a
  tough battle of sneaking around, but in the end it will pay off.... or will
  it?  Time to continue forward into the mystery and intrigue that is the Metal
  Gear Universe!

  ** If you save, I'll give you a cookie! **

  The final part of this Act... you made it!  Before I let you loose to start
  sneaking around, I just want to point out that you can find a free Masterkey
  shotgun attachment for rifles in the camp area of Millenium Park.  It is
  randomly dropped by downed PMCs.  If you really want this free perk and you
  feel that sneaking around taking out PMCs isn't fast enough to find this, then
  just bring up an alert and find a corner to start picking off the PMCs that
  start rushing into the area.  Do note however that doing this will put a stop
  to your No-Alert game if that's what you are trying to do.

  Ok... after picking up all the weapons the rebels drop after getting
  slaughtered for Drebin points, head towards the wrecked bulldozer, and get on
  it's left side.  As you reach the front of it, peak out to see two PMCs off
  to the right of the road.  Take them out and start crouch walking towards
  their bodies.  Take cover behind the wrecked car behind the downed PMCs and
  a single PMC should walk out into view.  Take him out and continue to crouch
  walk along the right side of the road.  Just as you are coming around the turn
  heading right, you should see a PMC standing guard at the entrance to the
  camp.  Take him from this position.  Head now to the PMC you took out before
  this one and you should see a small dead end in between the camp wall and a
  building.  There is a spot here that you can crawl under to get inside.  Go
  through here and take a right towards the dead end of this hall.  There's
  an iPod Music pick up (Theme of Solid Snake) here.  Now turn around and head
  to the stairs.  As soon as you get to the last step, turn around and go to the
  first flight of stairs and stay crouched down on them.  A PMC should walk into
  view if you have the camera set up to see the top floor.  Wait for him to
  turn his back to you and walk down the hall.  Shoot him in the head to take
  him out.  Take a left when you get to the top floor and follow the hall to
  find a hole in the ground.  Fall through and turn around to get to the back
  side of the crates to find a Smoke Grenade and a door to go through.  Go
  through and you should see a single locker to open on your right.  Open it to
  get a free suppresor for your M4.  Now wall press against the left side of
  the destroyed wall and move the camera to look towards the left side of the
  wall.  You should see a PMC guard roaming around somewhere out there.  Let
  your OctoCamo take effect with the floor, and then move to the right of the
  destroyed wall and move around a bit to get the guard's attention.  He will
  come to investigate your spot, so move behind the lockers to the left side of
  the one locker that had the suppressor in it and wall press here to watch
  the guard.  If you have a Playboy, set it up before you get his attention so
  that way he sees it and won't move so you can get a nice headshot off of him.
  If you don't then wait until he starts walking away to take him out.  Once he
  is dealt with, you should see a PMC in the distance from where you are at.
  Leave him alone since he will raise the alarm unless you land a headshot on
  him.  He's not worth the effort.  Just go out the destroyed wall part and head
  to the left along the wall.  You should see a hole in the wall behind some
  crates if you follow the wall.  Go under here and as soon as you make it out
  to the other side, wall press against the crates to your right.  Peak out to
  make sure that there are no roving sentries around.  Crouch walk to the back
  side of the truck in front of you and peak out the side to make sure there are
  no sentries around.  Follow along the wall of the building in front of you to
  get to the other side of it, watching for sentries and taking them out if
  necessary.  On the other side of the building are stacks of wood.  Get behind
  one of them to look to the right side of these stacks and you should see a
  guard tower.  Take out the guard in the tower and follow along the fence on
  your left.  Follow it to the guard tower and get around to the other side of
  it.  More often than not, there will be a PMC guard that will show up on the
  other side of the wood stack that comes in to view.  Take him out and make
  your way along the fence to the other side of the tent on your right.  Go
  through the red door that you will see to your right and a long cutscene will
  kick in.

  Congrats!  You have completed Act 1!



  ** Act 2: Solid Sun **

- So the plot thickens!  After some lengthy cutscenes and codec conversations,
  you are now in the jungles of South America.  And please... lets refrain from
  the hispanic jokes ok!  Now that you have a deep understanding of the game,
  you can bet that the gloves are coming off, and that you will now have some
  real challenges to contend with.  I can guarantee that you will be seeing some
  boss action now, along with some more intelligent PMCs.  You're not afraid are
  you?  I thought not... lets move on!

  There's quite a few new factors that I have noticed this time around that add
  to the already impressive challenge in front of you.  Three big things as a
  matter of fact.  The first is that this time around you will gain stress from
  staying out in the sun too long.  I know that South America is a pretty hot
  place in real life, but I would think that the Middle East is balls hot
  compared to this place.  In either case, the heat from this place will effect
  your stress.  To combat this, find a nice shaded area to stay under and let
  your stress meter fall.  You don't want your stress effecting your combat
  performance or your life now do you?  Another thing that I have noticed is for
  those looking to do a No-Kill game.  That Tranq Gun works wonders for this,
  but this time around, the enemies don't stay asleep for nearly half as long
  as they did back in the Middle East.  So once you have taken care of an area
  of PMCs, putting them all to sleep, get you what need from the area quickly
  and move on.  You don't want to have to contend with them again or risk them
  waking up to cause an alert.  The last thing I noticed is that the PMCs are
  now going to do a good job of blending in with their surroundings.  Often
  times I have missed a few PMCs and was caught by them.  The biggest thing to
  look out for is the black ski mask that the PMCs wear.  That is the biggest
  give away to their location and that they are a PMC.  The rebels in this
  place do a very good job of blending in as well, though they wear green
  fatigues and often times hide in the tall grass, making them hard to see from
  time to time.  You have to keep a watchful eye not to get trigger happy when
  you see movement coming from the grass.  It could be one of your buddies!  So
  for a quick checklist of what to watch for this time, adding on to what you
  learned so far:

  1) Heat equals stress... stay in the shade when possible!
  2) If using a Tranq Gun, be quick about leaving the area after knocking out
     the guards
  3) Keep a very sharp eye out for friend and foe on this stage

  With that said, you should be good in South America.
  

  * South America: Core Valley Village *

  ** Dude... you should save! **

- You start off at the edge of a cliff looking down on the village.  You should
  see 3 PMCs down below you.  First shoot the one directly in front of you, then
  shoot the other two to the right of him.  Two more PMCs should come in to view
  after dealing with the first PMC.  Once you have completed taking all five of
  them out you should hear some of the rebels talking and getting ready to steal
  some of the weapons from the dropped PMCs.  If you stay on the cliff edge,
  when the rebels get some weapons, you can attempt to start picking off the
  PMCs that will come out of the buildings.  When you are content or have
  successfully taken out all the PMCs, move all the way to the left side of the
  cliff and go down the path to get behind the buildings that were in front of
  you.  Stay in the shade of the buildings when you can, and if you know that
  there are still PMCs running around, every time you get close to the edge of
  one of the buildings, peak out to the side to see if you have a shot.  If you
  watch the rebels and the direction they are shooting, this can tip you off to
  their location.  Just follow along the back side of the buildings, until you
  have to take a left.  Take this left and proceed along the back side of these
  buildings as well.  Once you reach the last building, by now if you haven't
  taken out all the PMCs, then start looking for them or let the rebels take
  them out if they can.  Once the area is safe, go around to the front of this
  last building and go inside to find an iPod Song (The Fury) to the left of the
  entrance.  If you use your nightvision in here, you will be able to see an
  ammo box in the back.  From this ammo box, turn to the left to see a small
  hole in the floor.  Fall down it and crawl just to the side of this hole to
  pick up a free suppressor for your weapons.  Get back into the building and
  leave the way you came.  Turn to the left from the building and follow along
  the left path (you can see which one the left path is on your map in the pause
  menu.  It is the more thin one.)

  ** Quick Update **

  After playing through this area again I noticed that the rebels open a door
  for you on the buidling closest to them.  You have to rescue the rebels first,
  so you have to be quick with your shots so that none of them are killed by any
  of the PMCs.  Inside the building they open is a Twin Barrel shotgun, a Muna,
  a noodles, some various ammo, and a South America Rebel costume.  The Muna is
  a small plant that when equipped will restore your Psyche gauge much faster.
  A very handy item.  Also now being able to dress up like your fellow hispanic
  rebels and make Che Guevara proud is open to you too.  The Twin Barrel shotgun
  reminds me of the shotgun of choice used by Antonio Banderas in the movies
  where he played El Mariachi.  It's short and straight to the point!  A fine
  addition to your gun collection.

  when you reach the left path, you should see a Smoke Grenade pick up on the
  cliff in front of you, along with hearing the rebels and the PMCs fighting.
  Just move to the right of this cliff while crouch walking and then stand when
  you see the turn of the cliff in front of you.  You should see a PMC in front
  of you either looking for the rebels or if the rebels are dead, then he
  should see you, but only a glimpse of you.  If he's looking for the rebels,
  then take him out where you stand.  If he sees you then he will run towards
  your spot to investigate.  Just back track a bit and hide where you have to
  to get a clear shot of where he will show up.  Take him out and then move
  forward.  Keep an eye on the cliffs above you for any PMCs roaming around.
  Keeping the rebels alive as best you can for as long as you can will cause the
  PMCs to give away their positions.  Just keep moving forward towards a
  destroyed shed and as you do so, you should of encountered one PMC on the
  cliff in front of you.  Take him out before making it to the destroyed shed.
  Now you have to find a way to make it up the cliffs.  As you do so you should
  encounter two more PMCs.  Just stay in a crouch walk the whole time you go up
  and keep scanning the cliffs everytime you take a step up.  Eventually you 
  will see them.  If any rebels are alive, as I said before, they will give
  themselves away.  They normally hang around the small shack at the top of the
  cliffs, so the closer you get to this shack, the more you should keep looking
  around for them.  Usually after taking these two out, I have found one more
  PMC roaming around behind the shack.  Take him out when you get the
  opportunity to do so.  Once you have taken all of the PMCs out on the cliffs,
  if there are any rebels still alive, they will cheer about their victory.
  This is your time to make it to the top of the cliffs and take the path from
  there to continue on.  When you start to head down the path, a codec
  conversation should kick in.

  Intrigue abound!  But forget about that, time to move forward.  There's an
  interesting event happening in front of you!  Rather than the rebels starting
  a fight with the PMCs scattered around in the rocks, the rebels are sneaking
  by them instead.  This can present a wide variety of opportunities to you. 
  You can follow the rebels past the PMCs if you want.  If you're in good with
  the PMCs then they will let you stick with them.  If not, then use the rebel
  costume if you got it to make them think you're on their side.  You can sneak
  to the other side of the rebels and start a commotion so that the PMCs start
  fighting with the rebels and you sneak by them all while they fight.  Or if
  you're the guns blazing kind of guy, you can just start picking off the PMCs
  as they come out from behind the rocks.  I find that the best way is to follow
  the rebels.  It's efficient and keeps the stealth action going.  This is one
  part where it's all up to how you want to handle it.  It's pretty simple to
  sneak by while they're fighting and if you aren't playing a No-Alert No-Kill
  game, then having fun with the various spots to hide behind to fight with the
  PMCs will give you a nice challenge.  Whatever way you decide to go, when you
  get past the PMCs, as you go down the path in front of you, just as you reach
  the turn in the path, you should now be in the Power Station section.


  * South America: Power Station *

- As you come into this secion, a mysterious codec conversation should kick in
  warning you about what's up ahead.  Time to be extremely careful!

  ** Saving is a good thing! **

  This next section holds its own unique way of how you progress.  The power
  station that is in front of you can be disabled, thus wavering the war between
  the rebels and the PMCs in a certain direction.  It's up to you to decide what
  you want to do though.  I will say this though... if you destroy the power
  station, you will have a much easier time and get the opportunity to search
  around for some special items and weapons.  Basically it's like this...  If
  you destroy the power station, you will get the rebel presence in full swing
  in this area and the PMCs would have pulled back, thus giving you the full
  opportunity to run around at your leisure.  If you don't destroy the power
  station, or let the rebels do that job for you, then the rebels will be wiped
  out and the PMC presence is almost doubled what it was before.  Best thing to
  do is take out that power station.  Oh yeah... one more thing.  You have to
  do it before you move on to the cutscene that lies ahead.  Once that cutscene
  is over, you will see the effects of whether you destroyed the power station
  or not.  Time to move on to me explaining your route now...

  First off just as you round the bend to the right, you will see four rebels in
  front of you.  Put them to sleep (I repeat that... PUT THEM TO SLEEP!!!!) and
  take their weapons from them.  All of them would have died anyway, and this is
  a way to somewhat stay on the good side of the rebels without killing any of
  them, along with picking up two new guns if you haven't picked them up
  already.  The two guns are the PKM and the G3A3.  From the position of the
  four rebels, head to the left and you should see a small shaded area in front
  of you that you have to crawl to get under.  Go here and then turn to your
  right to see a thin tree.  Look to the right of this tree and look up the side
  of the cliff to a small grassy area.  This is where the two snipers are.  If
  you are going for no kills, then the Mosin-Nagant is perfect for taking them
  out.  Otherwise just use any other kind of scoped weapon and take them both
  out.  Once this is done, head back to where you put the four rebels to sleep
  and this time go to the right.  You should see a spot where you can start
  stepping up along the cliff to go around the backway of where the snipers are.
  When you get to the top you will see a part where you have to do a roll to 
  get across to another platform.  Do this and then roll again to get to the
  other platform in front of this one.  When you reach the third platform, you
  will see a PMC walking with his back turned from you.  Take him out and then
  do a roll to the left of the platform you are on to reach the other side.  As
  you move forward here, just after a few steps you should see a PMC standing
  off to the right.  Take him out and then wait for another PMC to come into
  view to check on him.  Hide in the tall grass in front of you and take him
  out from here.  Now move over to where the two are (either asleep or dead,
  however you're playing it) and move to the right of them, getting against the
  nearby bank, and staying in a crouch walk too.  Turn to your right and you
  should see a PMC standing just off in the distance a bit.  Take him out and
  then move forward a bit to see a pathway that goes to the right.  As you go
  around this path, you will see a perfect sniping position come into view of
  the power station.  There is also a mortar placement here as well.  If you're
  planning a no-kill game, then bust out the Mosin-Nagant and start picking off
  the PMCs.  If you don't care, then the mortar placement is all yours.  Some
  times you can take care of all the PMCs just by sniping, but sometimes the
  PMCs will stay stuck in the back of the power station.  First concentrate on
  taking out as many PMCs from this vantage point before deciding to move.  If
  the rebels are still shooting at something on the ground, then follow along
  the right side of your position to find a ramp way down from there.  Proceed
  to taking cover in the tall grass in the shade in front of you as you come
  off this ramp way and resume picking off the remaining PMCs.  Once all the
  PMCs are dealt with, a rebel will run into the power station and destroy the
  control panel inside.  If you want to speed things along, try sneaking into
  the power station and destroying it yourself.  This is a bit harder since you
  may be seen by a PMC, and if you're going for a No-Alert game, that's not what
  you want to do.  Once the power station is disabled or if you want an extra
  challenge by having double the PMCs around, then head to the back of the
  power station and make your way to the far Stryker vehicle to start up a
  rather lengthy cutscene.  You will know when you have won the battle for the
  rebels and eliminated the PMCs around when they start cheering.

  During this battle if you want to collect some more weapons, you can find a
  M60E4 and a MP7 on the PMCs.  If you want to be a dick and take a great weapon
  for free from one of the rebels, look to the right of the position that you
  will be sniping from.  In the shady tall grass is a rebel with a brand new
  M72A3 rocket launcher for you.  Just be kind and put him to sleep and then
  take his weapon.

  After a pretty long cutscene, while a bit humorous and adding more intrigue to
  the plot, if you helped out the rebels and disabled the power station, it's
  now time to go back and start collecting a few items before moving on.  If
  you didn't, then sadly you're on your own when trying to make it to the next
  section.  Due to the fact that it helps out the stealthiness of your game by
  taking out the power station, I always do that and don't even bother to worry
  about dealing with double PMCs.  So go ahead and skip the ahead the next
  paragraph and good luck sneaking around or going guns blazing on the PMCs.

  ** It's that time again... Save time! **

  First turn around and head through the right entrance to get back to the
  power station.  There should be a fuel truck in front of you as you go
  through the entrance.  Go to the left side of this truck and you should see
  an electrical wire spool.  On the other side of this spool there is a vent
  shaft that lets you go under the power station.  You can find a Regain,
  Playboy, and compress under here if you follow the path it gives you.  It's
  pretty dark under here so use your night vision to get around.  When you come
  out you should be in front of the power station.  From here go back into the
  power station and collect the C4 and ration located inside.  They're both
  located under the desk near the back entrance.  Pause the game now and look
  at your location.  See how the building your in looks like a backwards L?
  Well go around to the bottom side of this L and you will find an exit that
  leads out to the power cables section of the station.  There is a ladder to
  getting up to the top of the platform here on the far side of the beams.
  Climb to the top and then look to your left to see a platform connected to
  your platform by wires.  Jump off the side near one of the wires and move
  across till you reach the platform.  On the platform you will find a rifle
  scope and some ammo.  Drop down and underneath the platform on the concrete
  slab is an FIM-92A rocket launcher.  You're starting to become a walking one
  man army with all this kind of arsenal!  Turn around towards the platform that
  you first got on to get here and you should see some crates stacked up against
  the wall.  There's some ammo on them.  Also amongst the crates is a PSS and
  a noodles.  Once you have all of them use the crates to jump the wall to get
  back where you were.  Now head back to the spot where you were talking with
  Drebin.  If you look down the road to area you haven't checked out yet, you
  should see a road to the right that curves.  Follow this road to enter the
  Confinement Facility.


  * South America: Confinement Facility *

- Once you head into this area, you're immediately thrown into another codec
  conversation.  The plot thickens even more!!!  By now a few questions may be
  running through your head about the story and trying to piece together what
  you already know from previous games.  All will be revealed in due time as you
  progress down the game.  For now, just worry about what's in front of you.

  ** Saving might help! **

  Ok... I just want to start off by saying that this next area is big... and I 
  mean big big!  There's alot to do and see here and a few new items for you to
  collect.  Don't let the expansiveness of this area get to you though... you
  will do fine.

  First you are going to stay to the right, staying against the bank to the
  right of you.  You should see a tree on your right come into view to offer you
  some shade from the heat, and a Playboy in the shade as well.  From here, pull
  out your sniper rifle and turn to your right to face the small islands and
  everything else.  Start by picking off the PMC that will be in front of you
  just by the water.  As you do so, you should hear some of the rebels talking
  as they see you.  They will pass you by and begin fighting with the PMCs.
  Stay put for a few moments, as sometimes another PMC will run up to check on
  the body of the PMC that you took out (especially if you put him to sleep).
  Take this guy out and then move up to the bodies of the PMCs.  From here you
  can now take another sniping vantage point on the road ahead.  Watch out
  though, because a helicopter will come in now if it already hasn't.  Take out
  your FIM-92A and take it out with just one shot if you're good at aiming with
  it.  Once that is taken care of, resume sniping the PMCs til you feel you have
  done your fair share.  The rebels should move up and start drawing the
  attention of any PMC you may have missed anyway.  Head straight and fall in
  the water in front of you.  If you are in the correct spot, there will be a
  rebel's body floating in the water.  Head to the right and follow the stream
  around the island in front of you.  As you head around, be on the look out for
  any PMCs that may spot you.  Don't draw attention to yourself by shooting at
  them if they are fighting with the rebels.  Just keep moving because this is
  not a good place for you to be to take on the PMCs.  When you make the turn to
  the left in the stream, you will see some small rocks on your left against
  the island.  Behind these rocks is a way for you to get on the island and
  collect the iPod Tune (Rock Me Baby).  From the landing where you got on this
  island, go back the same way into the water.  Directly in front of you from
  this landing, you should see a vent to go in to.  Go in the vent and turn on
  your night vision to see what's ahead of you in here.  Go to the end and you
  will be at a small base.

  From the end of the vent hole where you can now stand up, look to your left
  and you will see a rock to take cover behind.  Take cover here and take out
  the two PMCs that come into view.  Sometimes the random mortar rounds will do
  this for you, but don't leave things to chance if you have to.  Once the two
  PMCs are down, make your forward from the rock just slightly, and look up to
  the right before going past the edge of the wall to your right.  You should
  see a PMC in the tower.  Take him out and then wall press against the wall
  and peak out to see if anyone is around.  Sometimes a PMC will come through 
  the door that you will see in front of you when you peak out.  If no one is
  around, then go to the right of the crates you see in front of the door and
  you will see a small hole in the wall beside the crates.  Go inside through
  here and collect the Chaff Grenade, noodles, and compress in the room you go
  into.  Once you have everything, go out through the doorway at the top of the
  room and turn left.  Go down to the end where there is a door on your right.
  When you enter this room, you will see a window on the right side.  Crouch
  walk behind the nearest table and you should see a PMC just outside.  Take
  him out with a headshot and collect the noodles on the table.  Turn around
  from this part and head out the doorway at the bottom of this room.  From this
  doorway, take a left and head down the hallway till you see a door on your
  left.  Go through this door slowly, and crouch walking.  When you go in the
  room, an explosion will destroy the window on the right side of the room.  At
  this point, two PMCs will walk to the window and peak into the room.  Lay
  down between the two beds to the right of the destroyed window and wait for 
  the PMCs to move away.  When they are gone, collect the Playboy and the iPod
  Tune (Metal Gear 20 Years History Part 3) in both the top left and bottom
  right corners of the room on the beds.  With that done head all the way back
  to the room where you found the Chaff Grenade.  From the doorway that leads
  back to the hallway, take a left towards that room you shot the PMC through
  the window.  This time though, rather than going through that door (which will
  be the door on your right) go through the door on your left and you should be
  in a computer room.  First before heading out the door to go back outside,
  check the window and move the camera around to survey the outside as best you
  can.  Make sure you don't see any PMCs roaming around.  If you do, take them
  out the best you can if you have a shot from the window.  If not then poke out
  from the door and take them out.  When all is clear, go through the door and
  head to the right.  Go around the building and you will see an opening in the
  concrete wall to your left.  Go through here and you will see stacks of wood
  all over.  Watch out for stray PMCs running around.  Move to the left side of
  the stacks and follow along the wall.  You should turn left and see a big
  crate against the wall.  If you don't see any one then move forward, and stay
  close to the wall.  The closer you get to the wall, the more cautious you
  should be.  There will be from time to time a PMC here in just a short sleeve
  grey shirt.  This guy is carrying a new weapon to add to your collection.  If
  you don't see him, then follow along the wall some and you should see him
  running around near the road fighting with the rebels.  Take him out and get
  the XM320 Grenade Launcher.  Normally though, the moment you go around the
  crate, you will see him.  There is an opening near the guard tower from this
  side of the base.  Go through here and then turn to your left to see a small
  hole in the wall to crawl through.  Go through here and then go to the right
  and follow along the wall to find a way inside.  Go inside here to find alot
  of much needed ammo and a M870 Custom Shotgun.  Once you have it all, go back
  the way you came towards where you found the guy that held the XM320.  If you
  look down towards the road from him you will see fork in the path.  Take the
  right path to stay out of sight from any PMCs fighting with the rebels.  Get
  to the road and follow it to the right till you see a barrel on your left
  side.

  When you approach the barrel, crouch walk to it.  You should hear a PMC say
  that he thought he saw something.  Go back a small ways from the way you came
  and turn towards the barrel.  Go into the prone position and be ready to pick
  off the PMC once he shows himself.  Once he's taken care of, go back and
  climb the steps you see to your left of the barrel.  Take a right once you
  reach the top and go all the way till you reach the edge of the path.  Pull
  out your sniper rifle and look around for any patrolling PMCs.  If you see
  any, take them out.  Stay along the top with your sniper rifle and move slowly
  foward with the crouch walk.  Take the time to stop a few times to survey
  your surroundings with the sniper rifle, and taking out any PMCs that may come
  into view.  For the most part, you should at least see two PMCs.  The first
  will normally bring the second one out to investigate the body (whether dead
  or asleep... if asleep then it's more of a given).  Just stay along the water
  beds and red rock, making your way through to the end where you will find a
  path above the road.  You will know you are on this path by the wooden gate
  that is along the right edge of the path.  Go all the way down until you see
  a small tree come into view.  You should see a PMC down the way from you
  beside the Stryker vehicles.  Take him out with a sleep weapon and then turn
  your gaze to the small guard tower to the left of him and take out the PMC
  in there as well with the sleep weapon.  A roaming PMC should come around and
  see one of them.  Take him out as he comes into view.  Once you have all three
  of them down, move behind the wood stacks to your left.  When you get all the
  way to the left side of the stacks, wall press against them and peak out to
  see a roaming PMC.  Take him out and then move towards his body to pick up
  his weapon.  Go around the left, staying outside of the buildings.  Just
  follow along the buildings until you make your way around the confinement area
  to where the guard tower is, along with the three bodies (either asleep or
  dead).  From here move into the building with the destroyed wall to your right
  and take out the PMC guarding the rebels from the window in front of you.
  Once you have rescued the rebels, go inside their building to pick up a
  Playboy.  Can't have too many of these right?  Now you can go back inside
  the L shaped building (look on your map in the pause menu to see which one I'm
  talking about) and go to the room with the big hole in the center of it.  A
  VSS Sniper Rifle is in this room.  Take it to add another weapon to your
  growing arsenal.  With this taken, head back out to the spot with the guard
  tower, and facing towards the spot where you sniped the three PMCs from, look
  to your left to see a small route to take.  This is your exit out of here!
  Take it to head to the Vista Mansion.


  * South America: Vista Mansion *

- That place took waaaaay too long right?  Told it was a huge area.  There are
  many ways to cutting that last area short, but I will go into detail about
  that when I start putting up speed run routes for you.  For now lets focus on
  just getting through the game and learning more about the story!

  ** My mama said saving was the right thing to do **

  Alright... you start off on a ledge overlooking the PMCs.  Perfect for picking
  off heads right?  Well you won't be doing all the work.  All you have to
  worry about is taking out the PMCs that may spot you crouch walking along the
  ledge.  They would be the ones closest to the ledge.  The attacking rebels
  for the most part though do a good job of keeping the PMCs attention away from
  you.  Just follow along the ledge until a cutscene appears showing the rebels
  bringing out a bulldozer.  Protect this bulldozer!  Once the bulldozer goes
  through the mansion walls, then you can head back to the Confinement Area
  without any worry if you missed any items I specified up top.  This basically
  means that the rebels have taken over the Confinement Area, so no worries
  about any back attacks.  First step just out into view in the broken gate and
  start picking off the snipers on the roof with your sniper rifle.  Once that
  is done, make your way inside and to the right.  You should see some tents
  on the right side of the compound.  Use these tents for cover.  Go all the
  way around the backside of these tents until you have made your way to the
  far back side of the compound.  Yep, you're sneaking inside the back way!
  When you reach the backside, you may run into some rebels here.  Just let them
  keep doing what they're doing and use them as the distraction you need to
  sneak in.  You should see a set of stairs near these rebels.  Go up them and
  when you get to the top of the stairs, peak your head out to the side and then
  start picking off the PMCs that you can see.  Once you feel confident enough
  that you can get by without being seen, keep along the wall to your right
  and make your way into a garden with a hedge maze.  Look to the left of these
  hedges and you will see a window with a Stun Grenade beside it.  Get the
  Stun Grenade, and then do a roll through the window to get inside.  Head to
  the right and follow the hall to the next room.  Once here go to the right
  side of the room and head towards the room with the stairs.  Wall press
  against the right wall and look up at the top of the stairs.  You should see
  two PMCs come downstairs.  Make your way back to where you first came into
  this room and hide behind the desk, and pick off the PMCs as they get to the
  bottom.  If you want to, you can also just wait out of sight until they move
  on through a nearby door.  When they are out of the way, head upstairs and
  then go to the bedroom down the left hallway.  Once in the bedroom, make your
  way to the far side of the room to find a door that will lead you out to the
  roof.  Make sure there are no PMCs around on the roof as you walk out.  Once
  on the roof, turn to the left and head that way till you see an open hole to
  drop in through.  Head down the stairs and when at the bottom, pick up the
  noodles to your left.  Follow the hallway till you see a storeroom on your
  right.  Go in to collect various ammo, grenades, and a compress and ration.
  When you have everything get out and move on down the hallway.  At the end is
  a ladder that leads to the Research Lab.

  ** Quick Update **

  After playing through this part again, I found another iPod Tune.  This time
  it's the iPod Tune (Sailor) from Metal Gear Solid 3.  To find it, go along the
  tents like you normally would.  Just as you reach the area where you are going
  to go up the stairs, turn around and look for the long crates near the
  opposite wall.  You have to wall press against the wall to make your way
  behind the crates to pick up the music.  With this now yours, you can move
  on with the area.


  * South America: Research Lab *

- Not too much of a hassle on that last part right?  Well now the plot thickens!
  As soon as you start up in this area, you are thrown right into cutscenes.
  Sit back and watch the drama unfold.

  ** Even the game asks you to save, so lets be nice and do so **

  Ok... things just hit the fan for you.  Surrounded by enemies and you have
  Laughing Octopus in the area.  Well first thing's first, you have to deal
  with the Frogs.  You can run around like I do and purposely get caught for
  awhile to rack up on P90s to sell back to Drebin for points.  Hey they're
  worth a pretty penny and like the first time you fought them, the Drebin
  Points will rack up.  When you have enough or you just want to get on with
  things, then you have to get your Caution Meter down to zero.  This isn't the
  easiest thing since you are in such a small space, but it can be done.  On
  that note I can't really give you a clear cut path to take to hiding.  Just
  find a corner, let your OctoCamo kick in, and then hold it off by not letting
  any Frogs see you.

  ** Quick Update **
  There is an end to the Frogs!  Just keep killing or defeating them till there
  is no one left and the Caution Meter goes away immedieately.

  You know when you have won because you will hear Laughing Octopus scream
  Snake's name.  A small cutscene will kick in just after this.

  Now before we get down to the ass kicking, I'm going to point out that you can
  earn a special item from Laughing Octopus.  It's the Laughing Octopus Doll,
  just like the Frog Soldier Doll.  You have to defeat Laughing Octopus with
  purely non-lethal weapons.  That means if you have been doing everything that
  I have told you so far in the guide, then your weapons are pretty damn stacked
  for this fight.  You should have a full set of non-lethal weapons as well.
  The main three non-lethal weapons should be as follows:

  The Mk II Pistol (The Tranq Gun)
  A Shotgun with V-Ring ammo (V-Ring ammo can be bought from Drebin once you
                              obtain the Twin Barrel)
  Stun Grenades  (Should have more than plenty from picking them up all over
                  the place, or shaking down fallen PMCs.  If not, quickly buy
                  some from Drebin)

  By now you should have at least two Shotguns, the Twin Barrel and the M870
  Custom.  I prefer the Twin Barrel since it's got a hell of a lot more kick
  to it than the M870, but since you have to reload it so often (after every
  shot to be exact) then it's really a matter of preference here.  Either you
  go for pure power, or you go for substance in the fact that you can get some
  shots off before having to reload.  Whatever you decide, know that your
  shotty is going to be you main weapon here.  Laughing Octopus is a bitch and a
  half since she can smack away the Mk II's tranq darts before they hit her.
  That's not to say that you can't hit her at all with this weapon, but it
  really should be used if you're sneaky, or can hit her when she isn't looking.
  So with the shotgun and Stuns in hand, you should be good to go.

  If you don't care about wasting her life and killing her, then by all means
  use the massive amount of guns you should have in your inventory to kill her.
  Machine guns and shotguns work perfectly.  Just don't let her get the best of
  you and you should have her seeing red in no time.

  Ok... first off she's carrying an automatic, so don't stand in front of her
  long enough to get a clear shot.  She can really let loose on the outer rim
  of the stage, so if you have to jump out at her when she's out there, try to
  get as close as possible so you can hit her before she gets a chance to start
  shooting.  If you get close enough to her, she will start to attack with her
  tentacles.  Normally you won't see this often enough unless you waste time
  when you are close to her.  So get in, take the shot, and move out of the way.
  Now when she does get knocked down, she lets out a thick black cloud of smoke
  so she can make her escape.  When you see her use this, move away quickly.
  If you're anywhere near the spot where she let the cloud loose, she likes to
  leave a homing missle present there for you.  So if you knock her down, just
  know that this is coming up next.  Once you have knocked up to at least half
  of her life, then she will start using her tentacles for long range attacks
  in order to electrocute you.  Don't make yourself an obvious target by moving
  around and staying out of sight and she won't find an opportunity to use this
  attack on you.  Finally her most vicious attack is the one where she balls
  herself up and sends herself flying at you like a pinball.  She starts using
  this when she's close to KO or death.  The easiest way to avoid this is by
  running up onto a bed in one of the middle rooms.  Once you see her health or
  psyche bar reaching the end, start staying put near a bed since she will try
  to hit you with this when she can, and you don't really have much time to get
  out of the way.

  When she runs from you, she will sometimes use her camo to blend in with the
  walls around you.  Just use your night vision to seek her out and show her
  that you're not that gullible.  Not only that but she does have some little
  tricks in hand to blending in even better.  Your night vision is going to be
  your saving grace in just about all of these.  She will sometimes change
  herself into one of the boxes in the middle room.  With night vision on though
  you can see her tentacles.  She will sometimes turn into the human body
  mannequin to really fool you.  With night vision on, she will glow white,
  unlike the real mannequin which doesn't show up at all.  Sometimes she will
  try to really get the best of you by turning into one of the fallen Frog
  Soldiers.  If you haven't been killing them off, then this will pose as a
  problem since you have alot of unconscious bodies all over the place.  If
  you use your regular Solid Eye though, you can look at the read outs and if
  they match her health and psyche bar, shoot her!  Two funny illusions that she
  will use is turning herself into the Metal Gear Mk II and Naomi.  Well first
  off the Metal Gear she turns herself into is far too big to be the real deal,
  so shoot her when you can see her, just don't follow her too close.  Now when
  she turns into Naomi, as you know Naomi was taken away.  So don't fall for
  this cheap trick and just blast her ass when she tries to use it on you.

  She does have weakpoints, most notably her head.  If you can get a clear shot
  at her head, then she will take a big blow to her life or psyche bar.

  Once you've either killed or defeated her, then she will emit that black
  smoke once again and a cutscene will kick in.

  ** The Laughing Octopus Doll **

  If you have defeated Laughing Octopus with nothing but non-lethal weapons
  (that is if you just used the three I told you to use at the beginning of this
  section...) then you will have just a brief moment to collect doll once she
  becomes Laughing Beauty.  The doll is located in the top right room in the
  bottom left corner of that room.  Grab it before you finish off Laughing
  Beauty, or before the "spirit world" sequence kicks in.  This is your only
  chance for it, so don't miss it!

  Laughing Beauty is pretty damn quick and can dodge fairly easily.  No worries
  here about weapons though, but she still fights back by trying to grab you.
  Shotguns and grenades are very effective here unless you have some dead eye
  accuracy with your other weapons.  She does go down quite easily so long as 
  you can land a hit.  Again, a shotgun is the best to use.

  If after three minutes if you don't defeat or kill her and likewise she does
  not do the same to you, you are taken to a "spirit world" of sorts.  This is
  when you have your last chance to do the deed yourself.  If after three more
  minutes you can't finish her off, then the game kills her.  So if you just
  want to have some fun or get a little kinky with her before she dies, then
  you can just hide from her and listen to her, you can lay on the bed face up
  before you enter the spirit world to let her cuddle with you, when in the
  spirit world you can use your camera against her to make her stop and do poses
  so you can take pictures, or you can play the iPod song Oishi Chuhan Seikatsu
  and she will dance her few moments of life away.

  There are two different endings that can come of this.  This depends on if
  you kill her or defeat her.  To kill her, just let time run out on her or use
  lethal weapons and drain her life bar away.  If you use purely non-lethal
  weapons though (much like the ones you use if you earned the Laughing Octopus
  Doll) then you will defeat her.  Defeat means that she loses the fight but is
  still alive.  Just something to think about if you play through this fight
  again in the future.

  Once the fight is over, you get to watch some cutscenes and codec 
  conversations.  Not only that, but you earn the FaceCamo and the Laughing
  Beauty FaceCamo.  Not too shabby don't you think?  But enough of that... we
  still have to rescue Naomi!!!  You didn't forget her did you?


  * South America: Mountain Trail *

- So now you're suppose to use tracking skills to hunt down Naomi's trail...
  go figure.  It's like they can't just make it easy, oh no... you have to now
  use your senses!  In any case, this next part can be as easy or as tough as
  you want to make it.  In any case, should you screw up, then you'll be spotted
  by a Frog Soldier among other things.  But have no fear... for I am here to
  help you through!  So bust out the sniper rifle and silenced weapons, because
  we're going on a Frog hunt!

  ** Seriously... your first boss fight and you won.  Save the game! **

  Ok... first just go down the trail until Otacon chimes in to tell you that
  the trail branches off.  First take the right trail and slowly go down the
  grass.  Once you reach the end of the grass, look to your left to see a PMC
  taking a piss.  Quite funny if you ask me.  Get a free headshot on him and
  take his gun.  Head back to where you were and take the left path this time.
  Now the left path takes you over a bridge.  At the end of the bridge is a
  patroling PMC.  Before even going near the bridge, bust out a sniper rifle
  and take him out.  Once he's down, go over the bridge to the other side.  Now
  you have three choices to make.  The right path is a deadend with a few items
  and a booby trap there.  The middle path takes you the long way to your
  objective, but you can grab some items such as a PSS.  Bad thing is is that
  you will have to deal with three PMCs in the area.  The right path is the
  short and simple path, with nothing but a distracted sniper in the way.  If
  you are doing a speed run, then the right path is for you.  If you want to
  collect a few items, then take the other paths and deal with the traps or PMCs
  that come into view.  It's not too tough really if you pick them off from a
  distance.  But in this guide, we will take the right path to keep things
  moving.  Just as you take the turn from the right path, go into the prone and
  pull out your sniper rifle.  You should see the sniper on the cliff just in
  front of you.  He's busy looking in another direction to see you properly.
  Just get a headshot and move on.  Now you have more paths to choose from.
  Really one of the paths is the long way to getting back to where you just
  came from.  It will take you down the middle path I talked about earlier.
  The path you want to take is the path closest to the sniper you just took out.
  This is the shortest path to moving forward.  The other path leads to more
  PMCs and a few items they're guarding.  If you're low on items, then go for
  it, otherwise move down the path closest to the fallen sniper and move on.
  Once you reach the end of this path, get under the shade of the tree in front
  of you and look to your right.  You should see a PMC kneeling down looking
  almost directly at you.  If you're camo-ed up then you should not be that
  obvious to him.  Take him out with a head shot and move on past him, just
  behind him to reach the river, and the halfway point of this.


  * South America: Mountain Trail Riverside *

- Not really a new section, but this halfway mark gives you the chance to do one
  simple thing if you want to.... Save!

  ** Look to the skies!  The aliens say save! **

  Cross the river and take the left path since there will be no PMCs or nothing
  this way.  The right path will take you into a direct line with the Frog
  Soldiers.  Just as you come to the end of the path, turn to your right and
  you will see one of the Frogs crouching in some tall grass.  Take her out and
  then move forward.  You will now be presented with three paths to take, left
  middle and right.  You can see what I mean by pressing the start button and
  viewing your map.  Take the middle path.  It's very narrow, and as you get
  close to it, you will hear a woman's slight scream.  At the end of the path,
  look to your left to see a Frog in the tall grass.  Take her out and move
  forward.  Go around the bend and as soon as you reach the broken stump, hit
  the start button.  As you can see there's three more paths to choose from at
  end of the clearing, but first thing's first.  You have to get past the PMC
  and claymore in the clearing.  Get right beside the right side of the broken
  stump you are at, and look at the broken tree stump to the right in the
  clearing.  You should see the PMC's movement in the tall grass.  Take him out
  and then move up to collect the claymore that's directly in front of where
  the PMC is standing.  It's very obvious, so low crawl over it to collect it.
  Now from the start menu from the first broken stump (the one where I told you
  to hit start to begin with) press start to view the paths to take.  You will
  first take the left path.  This path leads to an easter egg.  In the dead end
  you can pick up a ration and noodles, but what will definitely catch your
  attention is the hand plate in the center.  If you look closely, the hands
  have the signatures of the development team for MGS4, along with Hideo Kojima
  himself.  If you lay down on the hand plate, you can collect the rare OctoCamo
  pattern, Hand Camo.  It's more of a joke camo than an actual legitimate camo
  for sneaking, but it's cool none the less.  Register the camo so you can
  save it and keep it.  Head back to the clearing and now take the right path
  this time (from the pause menu from earlier).  This should kick in a codec
  conversation with Raiden when you get close to the path.  Go down the path,
  and as you reach the end, hit the start button to bring up your map.  As you
  can see you're at another clearing where there are three paths to take.  Take
  the left path of your location to get to the end of this section.  Follow the
  left path and as you reach the end where you can see the clearing, look to
  your right from the tall grass and be ready for a patroling PMC.  Normally he
  will see you, but just from a distance where he can't cause an alert.  Get a
  quick headshot and then move past the PMC to continue down the path.  Taking
  the right path, get your gun ready as you view the small clearing in front of
  you for another PMC patrol.  Take him out as he comes into view and then head
  down the first right path to find the exit from this section and to move on
  to the final part of South America.  You may encounter a PMC close to the exit
  but sometimes he's not there.  Just be ready for him as you get close to the
  mine shaft entrance.


  * South America: Marketplace *

- Man that was a pretty bad ass cutscene that just kicked in!  Now I'm going to
  setup this next part into varying parts.  You don't just start off in the
  Marketplace, though that's where you will end up to finish this Act off.
  Before you make it there though, you have a lengthy but thrilling car chase/
  defense part to do.  This is a rush to play!

  ** Cool kids save the game **

  First off I want to point out something.  Yes I have referenced that you can
  kill with this walkthrough that I am writing... that's your own personal
  preference.  If you're going for a no-kill game for the rewards, then this
  next part may give you some level of added difficulty.  Because you can use
  infinite ammo thanks to Drebin here, you don't have to worry about which
  weapon to use... just whore any one that you want.  But if you're going for a
  no-kill then your options are limited.  Against the PMCs you should only use
  a V-Ring ammo Shotgun and Chaff Grenades.  This will keep the PMCs off your
  butt and keep them alive.  Against the Gekkos that show up, you can use
  anything you like since they're not "alive".  No-kill basically means you
  don't kill any human enemies.  So when you face a vehicle or Gekko or Metal
  Gear, then open a can of whup ass on it.  With that said, lets get this party
  started!

  ** Quick Update **
  If you're going for non-lethal means to getting rid of the PMCs, then put away
  your Mk II pistol (aka the Tranq Gun) and use solely a V-Ring ammo Shotgun.
  Because of their "zombie" status now, the tranquilizer darts have no effect on
  the PMCs.  Bad for you since I know I use the hell out of the Mk II for No-
  Kill games.

  Part 1: Vista Mansion

  Fun times begin with a zombie outbreak!  No I kid... but they move around like
  they are zombies.  The PMCs are definitely tripping on something, but no time
  to ask them for a hit of whatever it is!  Here you should equip your V-Ring
  Shotgun and start blasting away the PMCs as they start to climb up the sides
  of the Stryker.  Your objective here is to just survive until Drebin finally
  moves the Stryker to the next section.  CQC and V-Ring is your main source of
  offense here if you're going for no-kill.  If you're not, then mount the
  turret and take out the powersuit soldiers first and then equip whatever you
  want to kill off the PMCs as they climb up the side of the Stryker.  A shotgun
  works wonders since you'll spend alot of time being upclose with the PMCs in
  this area, so V-Ring or lethal, make the most of your shotty and the fact that
  you have infinite ammo with it for this part!  Chaff Grenades will disable the
  powersuit soldiers so use that if you want to go for non-lethal means of
  dealing with the enemies.  Once Drebin gets his act together, you'll move on
  to the next part, so just hold off the PMCs until then.

  Part 2: Confinement Area

  Now the Gekkos come!  If you're going for a non-lethal game, then you're going
  to have to aim alot with your weapons.  The reason for this is because the
  best ways to taking out the Gekkos is either with a rocket launcher, or with
  the turret.  I prefer the turret.  You can aim it much better and not worry
  about killing PMCs in the blast if you're going for a no-kill run.  Aim at the
  legs to drop it or go for its "head" to destroy it.  Using Chaff Grenades will
  disorient the Gekkos and give you more opportunities to get a better shot on
  them.  Now the PMCs in the area will still try to climb the Stryker and get
  to you.  You will have to leave the turret from time to time to get a look
  around to make sure that no PMCs are climbing up or already up on top of the
  Stryker.  Use whatever means necessary to get them off of the Stryker.  Non-
  lethal means back to the V-Ring shotty, while if you don't care about killing,
  then you can use the turret to keep them at bay if you're good enough to 
  scan the area with it.  Once you hold off the Gekkos and the PMCs long enough,
  then Drebin will move on to the next area.

  Part 3: Power Station

  This next part is easier than you may think.  Ignore the tank that you see
  in the cutscene and focus on solely destroying the gates with the turret.
  Keep an eye out for PMCs so that you don't accidentally shoot them when they
  appear if you're going for a no-kill run.  Other than that, it's a pretty
  straight forward part to breeze through.  Just keep an eye out for any PMCs
  that may jump aboard the Stryker as you progress through.

  Part 4: Woodlands Highway

  Should you have any PMCs hanging on from the last part, get rid of them
  quickly since you have no worries about PMCs in this part.  Jump onto that
  turret and get ready to mow down the Gekkos!  Shoot the head of each one to
  drop it like a bad habit quickly.  Just don't let them get close enough to the
  Stryker to start damaging it, or so that they can jump over it, thus giving
  you trouble from the front and back.  It's a relatively simple part compared
  to the other parts where you had to fight off the enemies, so just stick to
  it and destroy everything in sight.  After some death defying chases and too
  close encounters with the Gekkos (all the while racking up some Drebin points
  for destroying them!) you will make your way to the Marketplace.

  Part 5: Marketplace

  ** Let the heart settle and save that game! **

  That's my boy!!!  Raiden is such a freaking badass!  I really don't know why
  people didn't like him from MGS2.  In any case, after a sweet cutscene, it's
  time to end this Act once and for all.  You'll be dealing with the Gekkos
  here, and you don't have a fancy sword to cut them all down with.  The bad
  part here is that you can't find a straight path to getting away from them.
  This is one section that I have played over and over and they just keep 
  showing up in the most random of places or move around too erractically to
  actually get a set pattern down.  The best advice I can give you here is to
  run like hell and keep an eye out for the Gekkos.  If you have Chaff Grenades,
  then they will come in handy.  If you're going for a no-kill run, then you
  can't use rocket launchers because you may get a civilian in the blast unless
  you've got an extremely clear shot.  So for the most part you will be running
  like a little pansy man to the end.

  You don't have to worry about alerts in this part when a Gekko sees you.  They
  already know you're in the area so why bother bringing up an alert?  So you
  can run around as freely as you wish in front of them without the alert going
  up.  At least that's one less worry on your mind if you were going for a
  no-alert run.

  Ok... first as you run forward, turn to your left to go under the walkway and
  keep out of the line of sight from the first wave of Gekkos.  As a side note,
  you can collect various items from the merchant carts they destroy... that's
  if you want to run out in the open and entice the Gekkos to kick at you and
  such.  Also, there is an iPod song (Bon Dance) that can be collected from
  one of the middle stands in the area immediately in front of you if it's
  destroyed, so play around with the Gekkos to do this for you.  Once you have
  this, then run into one of the nearby alleys or go under a walkway again to
  slip by most, if not all of the Gekkos in that area.  As I said before...
  because of the erratic and random behavior of the Gekkos in this area, there
  is no right or wrong way to go.  Just dodge and keep moving for the most part,
  there's no real reason to fight with the Gekkos even if you aren't playing
  a no-kill run.  Just keep moving towards the destination point and end this
  area as fast as possible.  When it's all said and done, you're treated to a
  nice cutscene to watch, and the end of Act 2.



  ** Act 3: Third Sun **

- Getting deeper into the story now aren't we!  Now you're in Eastern Europe.
  More intrigue and mystery lie before you as you proceed deeper into the heart
  of what is the reasoning behind Liquid's actions.  Be ready for anything now!
  You can rest assure that after South America, no one is going to take things
  easy on you this time.  Enjoy the cutscenes and codec conversations before
  being let loose to continue onward.

  During the Mission Briefing for Act 3, you can obtain the Otacon, and two
  Raiden Face Camos, along with an iPod Tune (Shin Bokura no Taiyou).  When you
  can get control of the Metal Gear Mk II, drive it into Otacon, Naomi, and
  Sunny to get the Face Camos.  You will know you obtained it when you hear the
  distinctive click sound.  The iPod Tune is located upstairs in front of the
  refrigerator.

  Ok... now it seems that you're thrown into a 1970s mystery film with this one!
  You don't have to worry about heat stressing you out in this act... I mean
  c'mon... it's Eastern Europe (To be honest I want to say that it's Ukraine
  or somewhere in that area of the map, but that's just me).  There's a few
  relaxed ways of playing through this act, but don't let your guard down
  though!


  * Eastern Europe: Midtown S Sector *

  First you start off with a brand new outfit (Civilian Disguise) to use and
  two new FaceCamos to boot.  Top that off with the Signal Interceptor to find
  the Resistance members and you've got a few new ways of playing the game.
  First you're to find a resistance member and tail him.  But first from your
  starting position turn right along the wall and follow the wall.  When you do
  a cutscene will kick in with the resistance member you're to follow.  Turn
  around and head toward the wall in front of you.  Go along the wall to the
  left and you will find an iPod Tune (Test Subjects Duality).  Now turn around
  and go back after the resistance member you are to follow.  Don't get too
  close to him or he'll start to get suspicious and run away.  You'll want to
  stay behind him a ways, keeping a good eye on him, but not letting him keep a
  good eye on you.  First hide behind the van so he doesn't see you and can
  pass by.  Once he does, wall press against the right wall and peek out so you
  can watch him for a moment.  Once he gets a bit far ahead, move out and run to
  the other side of the street that he's on.  Stay in a crouch walk and use the
  various cars, trash cans, newspaper vendors, etc. for cover so as not to alert
  and scare him off.  Just before the final building on the street you are both
  on is a staircase that will lead up to a balcony.  Take this and stay in a
  crouch walk as you go along it.  About halfway along the balcony, you should
  be able to see a PMC standing in the road.  Take him out and then move a bit
  further ahead and you should see another PMC standing on the hill in line with
  the first PMC you just took out.  Take him out and then follow the balcony
  to the end, where you will jump up to a higher part.  Follow this part to the
  end where a ladder will get you back down to ground.  Go back to the PMCs that
  you just took out and hide them behind the nearby cars so that the resistance
  member doesn't get suspicious or scared by the fallen PMCs.  Once you've
  hidden the PMCs, go back along the street until you hear the whistling of
  the resistance member.  Just hide behind a car or stay in front of him a ways,
  keeping the camera on him as he rounds the corner.  Just don't let him spot
  you!  If you have to find things easier, then just hide and let him get in
  front of you and just stick to tailing him.  For all intensive purposes though
  I will assume that you are staying front of him at this point.  Go back to
  the part where you dropped down from the balcony where the ladder is.  Get to
  the right side of the street and wall peek out to see a roving PMC patrol.
  Take him out and hide his body behind a car.  You have to do this while
  staying relatively close to the resistance member so you don't lose him, so
  you don't have time to fool around.  You'll know that he's near you when you
  can hear him whistling.  After a little bit if you have the signal interceptor
  still equipped, then you will pick up a transmission stating that a resistance
  member has been found in the park.  The park is the big open area on your map
  in the center.  Head there to find the resistance member near the statues in
  the middle of the park and start tailing him.  If you want to have a bit of a
  laugh, then quickly equip your OctoCamo and FaceCamo and jump up onto the
  statue pedestal and do a statue pose.  The resistance member will run up and
  take a piss on you thinking you're the real deal.  In any case though, turn
  around from this pedestal and you should see two PMCs in the distance standing
  around.  Take them out quickly so you don't scare away the resistance member.
  Better be good about getting headshots!  From here, just keep an eye on the
  resistance member and tail him until he leaves the park.  When he leaves, tail
  him until he takes you to a small parking lot above the street.  When he goes
  downstairs from this parking lot, stay up top and keep an eye on him from
  above.  Once he goes through the arcway tunnel, he will begin to haul ass.
  Drop down from the parking lot and follow him to move on to the next section.


  * Eastern Europe: Midtown NE Sector *

  From the starting point, turn left and crouch in front of the car you see in
  front of you.  Your resistance member that you need to tail should show up
  momentarily and cross the street.  At this point, start following him once
  he gets a good distance away.  Once he passes through the nearby arcway, you
  should see a PMC soldier and a searchlight just in front of him.  He's not
  stupid enough to get caught by either of them, so neither should you!  This
  time around, just follow the resistance member to the letter so that you don't
  lose him, and you get around the PMCs and searchlight.  Eventually the
  resistance member will lead you to a point where you will see two PMCs on the
  road and a staircase to the right.  The resistance member will try to sneak by
  the PMCs only to fail.  Keep a distance away and get ready a silenced weapon
  when he does.  Once they begin to move in to arrest the resistance member, you
  can either take them out from the balcony above by shooting them in the head
  or from a distance down the street from them by shooting them in the head.
  The biggest point here is that you take them both out quickly by shooting them
  in the head.  The resistance member will run off down the nearby alley once
  you save him.  Just move up the street a bit and you will see a blue truck on
  the right side of the road.  Get on the right side of this truck and move up
  to the front of it and wait a moment for the resistance member to show up in
  front of you to continue on.  He should lead you into a nearby alleyway where
  he will haul ass down to lead you to the next sector.  This is starting to
  become a relatively easy Act huh?


  * Eastern Europe: Midtown N Sector *

  Still we have more tailing to do.  With minimal actual combat to do and mainly
  just stealth action needed for most of the Eastern Europe act, you can bet
  that if you're wanting to do a speed run, then here is where you can make the
  best times at if you know what you're doing.  But speed running is something
  else to talk about later on.  Right now we're worrying about just completing
  things!  Turn to your right and just before you step out in front of the
  courtyard opening on your left down the alleyway, stop and hide in the small
  arc just before it on the left.  You should hear the whistling of the
  resistance member as he comes out.  Now don't shoot him!!!!  I know he looks
  like a PMC soldier, but that's really the resistance member!  He's disguised
  this time around.  The best way to keep tabs on the guy is by listening to
  the whistling that he does.  That way you won't get him confused with other
  PMCs that will come into view.  The resistance member will lead you onto the
  main road outside the alley and take a right.  You can't directly follow the
  resistance member since he's going to walk right into view of two PMCs down
  the road.  You don't want to take the PMCs out since this will scare the
  resistance member away.  First take a right into the small alley that is just
  after the one you just came out of.  Go down and collect the anesthetic rounds
  at the end.  Take a left and then another left to get to the side of where the
  two PMCs are.  Crouch walk towards the van to give you cover and then slowly
  make your way behind them.  Take them both out with headshots.  You can also
  turn and take out the two PMCs at the end of this road to collect Masterkeys
  to either add to your collection or sell for some big Drebin points.  Just
  be ready for them when you have to turn right.  Once you have taken care of
  the PMCs, resume tailing the resistance member.  Eventually the resistance
  member will take a left off of the main road you are following him on.  Get to
  the left side of the road and just before the end of it, wall press against
  the nearby building and peek out to see your target getting tangled up in
  the PMCs patrol route.  Don't get discouraged though!  Just cautiously follow
  them and soon the PMCs will one by one disperse into different directions
  until they leave the resistance member alone for you to tail once again.  If
  you take out the third PMC when goes down the alley to break away from the
  resistance member, then you can safely collect another iPod Tune (On Alert).
  Resume tracking this clever bastard down and he will lead you to an open area
  where you will have to deal with a few more PMCs.  Now if you want to, then
  this is the perfect opportunity to get one more iPod Tune.  It will slow
  things down a bit so if you're doing a speed run, then forget what I'm about
  to tell you and move on a few sentences.  Once the resistance member is by
  himself in this long alley, sneak up on him and hold him up at gunpoint.
  Start doing a body search and he should drop an iPod Tune (Bio Hazard).  From
  here you can let him go, though he won't be too happy about what you just did
  you know.  Your best bet is to just give his balls a squeeze to knock him out
  and then wake him back up.  He should just run away after you do this.
  Continue down the alley and be careful about walking out immediately.  A
  patrol car with a few PMCs in it will come down the street.  Just stay out of
  sight until it goes away and continue following the resistance member.  If you
  did take the iPod Tune from the resistance member then proceed as normal if
  he were there, avoiding the patrol car, and then run across the street to see
  a resistance member coming from the right street in front of you.  If you have
  a cardboard box, then use it to duck out of sight from the patrol car and
  resistance member since most likely at this point they will both appear.  The
  resistance member will go back to the spot where you held him up and continue
  his route.  Just follow him as normal from this point.  While following the
  resistance member you can be rest assured that the patrol car will come around
  a few times to your location.  The cardboard box works miracles in sticking
  to the target while avoiding the patrol car, so use it everytime you hear
  the engine of the approaching vehicle.  Eventually you will follow the
  resistance member to what appears to be a dead end where he will stand around
  for a few seconds.  If you just hide in front of the blue van on the left side
  of the street from the resistance member, then a cutscene will kick in where
  he changes out of his disguise.  Just follow him for a few more steps and
  you're finished.  Enjoy more drama and mystery as the cutscene kicks in!

  
  * Eastern Europe:  Motorcycle Chase *

  Whooooo!!!!!  You're just thrown right into the shit huh?  If you thought that
  the Drebin chase was fun, wait till you partake in this one!  You even get a
  new toy to play with before the fight even begins, the Vz. 83.  Before you
  dive head first into this one, lets take a moment to assess your gaming plan
  so far.  If you've been playing a simple game where you have been killing
  people left and right or just don't care about being fancy or such, then feel
  free to delve into your arsenal for whatever you desire for this one.  Now if
  you've been playing a no-kill game, then you're going to have to limit your
  weapons for this one as always.  There are a few specific weapons that you
  will need for this fight.  They are as follows:

  Mk. II (The Tranq Gun)
  Twin Barrel (with V-Ring ammo)
  Any kind of automatic weapon with lethal rounds (I prefer the P90)

  Now you may ask yourself "Why the hell do I need a lethal gun if I'm playing
  a non-lethal game"?  Well it's quite simple really.  You will be dealing with
  a few unmanned enemies in this one, namely the Sliders.  Since your little
  darts will have no effect on them, destroying them is the next best option.
  So have one or two automatic weapons ready for the few unmanned enemies that
  will appear during this chase.  Other than that, your aim better be good to
  pick off the many PMCs and Frogs that will show up.  Makes you wish they made
  an automatic weapon that held non-lethal ammo huh?  Well lets get this show
  on the road!

  Oh yeah... one more thing... don't be stingy with the ammo, you have infinite
  on this one!


  Part 1:  Church Courtyard

  Ok... right off the bat Big Mama will take you on a winding road right into
  trouble.  You'll zoom past some PMCs, but they won't slow you down.  You can
  take out a few of them if you like to see if you have some excellent high
  speed aim.  Soon after that though, you'll encounter a Gekko.  I have never
  been able to take this sucker out, but that doesn't mean you shouldn't try!
  Keep shooting at it, but don't worry about that kick that will blur the
  screen with water, Big Mama's got some first class driving skills!  You'll
  soon ditch the Gekko and then run into your first road block.  Concentrate on
  the PMCs only and forget about the Gekkos.  Soon Big Mama will say for you to
  clear the ones in front of them.  If you turn to your left you will see that
  more PMCs showed up.  All you have to do is take out the two on the right side
  of the street and everyone will begin moving forward.  Again, see if you can
  take out the ones on the left for thrills and giggles.  Shortly after the
  thrill a minute ride you bust through a road barrier and move on to the next
  part.


  Part 2:  Riverside West

  As you start off, you run straight into a group of PMCs unloading in your
  general direction.  Take out as many as you can since Big Mama doesn't waste
  any time for you to take out them all.  Soon after you start turning, a PMC
  humvee will come out to join you.  It's not as big a threat as you would think
  it should be.  Just take out the turret gunner and no worries.  Soon after
  this Big Mama should make a comment about not being able to slip out unnoticed
  now, and then a Frog should jump onto the nearby van.  Take her out and take
  this quick chance to reload your weapon.  As you make the turn onto the
  riverside, you will encounter a road block with no shot open to you.  Everyone
  will immediately turn tail and go the other way.  The PMCs will then cut you
  off again and cause you to have to stand your ground for a moment. 
  Concentrate mainly on the ground PMCs, and take out the turret gunners if you
  absolutely need to or took out all the ground PMCs ahead of time.  When Big
  Mama turns around she'll tell you to prepare for her jump.  When she makes the
  jump, you go into a slow motion sequence and can now aim at the PMCs below
  you.  The ones you should focus on are the turret gunners, since these guys
  actually know how to aim!  If you miss them both, then your landing is going
  to be hell when they start tearing you up.  At least try to manage to take one
  out, preferably the farthest one from you in the air.  Take out as many ground
  PMCs as fast as you can and the rest of the resistance will plow right through
  the barricade, effectively killing all the rest of the PMCs that you didn't
  manage to take out.  After this you can expect to watch your boys go flying
  off their motorcycles.  Keep your eyes on the van because you just ran into
  Frog territory.  You'll have to deal with them on all sides of the road,
  shooting at all of you with their P90s.  A few will try to jump on top of the
  van, so take them out the moment they do.  After a straight chase with dealing
  with the Frogs, you'll make your way to the next part.


  Part 3:  Riverside East

  After that nice little cutscene, I think it's apparent what you will expect
  on this next part.  Now this is where things become a bitch and a half... both
  figuratively and literally!  If you're planning on collecting the Raging Raven
  Doll, then you're going to have to aim like crazy with your Mk II pistol and
  be able to switch out fast enough to deal with the Sliders with the P90.  If
  you just don't give a crap about it, then just unload on anything that flies
  with whatever you have in your hand.  Just make sure that if you do want to
  collect the Raging Raven Doll, that you make sure that Raging Raven isn't
  around when you start taking out the Sliders with the P90.

  With that said Raging Raven will be the first one to show up.  Pull out your
  Mk II if you want that Doll and start doing what you can to hitting her as
  much as you can before she flies away.  When she does, you can expect a the
  Sliders to start trying to barrage you from the front.  Pull out the P90 and
  start shooting them down as they come into view.  After a few barrages, Raging
  Raven will show herself to stall you some more.  Pull out the Mk II and do
  what you can to pick her off before she flies away again.  After she does
  the Sliders will resume barraging you for one more moment before you come into
  view of a PMC humvee, complete with turret gunner.  Take out the Mk II and
  pick him off to not worry about him shooting at you.  When you pass him up,
  enjoy the cinematics or go into aim mode to look around as you get a minor
  breather.  You can also use this time to reload weapons too.  Eventually a
  PMC humvee will attack you from behind.  Take out the turret gunner to leave
  this worry behind.  Shortly after dealing with him, you'll take a turn off
  the road and run back into a barrage of Sliders.  Pull out the P90 and start
  shooting them out of the sky and rack up those Drebin points.  Once Big Mama
  makes a turn off the road, you'll run into two PMC humvees.  If you're good
  enough, try taking out the turret gunners, but for the most part Big Mama does
  an excellent job of weaving out of the way of these guys.  Shortly after them
  Raging Raven will appear in front of you again.  Pick her off with the Mk II
  for the short moment that she shows up.  If you have excellent aim, then
  forget Raging Raven and prepare for the Sliders that show up in just a moment
  when she starts flying away.  Try not to hit Raven as you take out the
  Sliders!  After the minor barrage, you will go into another slow motion
  sequence of dodging two vehicles that are blown up in front of you.  Just as
  you get about half way through the sequence, two Frogs will come into view.
  Take out the one on the left and Big Mama will drive by without worry.  After
  this they throw everything at you!  They mix up the Frogs, PMC turret gunners,
  Sliders, and Raging Rave all at once to give you a hell of a time!  I suggest
  keeping out the Mk II so you can just worry about taking out as many as
  possible without worry of scoring a kill if you are going for the no-kill.
  Big Mama doesn't wait around for anyone in this chase so you don't have to
  worry about becoming a stationary target.  The halfway point of this big
  chase comes when Big Mama gets shot.  Don't worry though, she's fine and can
  continue on.  Pull out your P90 so you can take out the Sliders that will
  hover overhead of you.  Soon when Big Mama takes a detour through a small
  alley, you'll have to deal with the Frogs again.  After that point it's pretty
  much an all Raging Raven show as she goes berzerker mode on you and starts
  throwing an armada of grenades at you.  Do what you can to pick her off with
  the Mk II until you drive off to the next section.


  * Eastern Europe:  Echo's Beacon *

  ** You know... saving is a virtue! **

  Alright... now it's time to clip that psycho bitch's wings for good.  Now
  before you enter into this fight, you should properly prepare for it.  Raging
  Raven isn't a walk in the park.  You should have a sniper rifle out and ready
  for the most part since you will have to do plenty of long range shooting.
  Getting her close enough to use a pistol or shotgun doesn't come as often as
  you would hope, so I hope you honed your sniping skills.  With that said if
  you're looking to get the Raging Raven Doll, then your best weapon here will
  be the Mosin-Nagant sniper rifle.  Just head to the roof and start looking
  around for Raging Raven.  Essentially this is the best weapon set for going
  after the Raging Raven Doll:

  Mosin-Nagant (for sniping)
  Mk 2 Pistol (when given the opportunity to use it)
  Twin Barrel w/ V-Ring (when given the opportunity to use it)
  P90 (for dealing with the Sliders)
  
  The fifth slot is left open for your choice.  I was able to deal with Raven
  using just Mosin and the P90.  With that said, you have to make sure you don't
  accidentally hit Raven when you are going after the Sliders.  Just one scratch
  from it will instantly take away your chance of getting the Raging Raven Doll.
  Again if you don't care about the doll or having a no-kill run, then use
  whatever you wish to use.  Essentially though you will need a sniper rifle of
  some kind or an adequete scoped weapon.

  Raging Raven

  The first thing you should do is go up to the roof.  Raging Raven seems to
  hold off from using her cheapest moves so long as you're out in the open, so
  don't give her a reason to use them by trying to fight her inside.  I'm not
  saying you can't fight her from the inside of the tower, but it's harder to 
  do.  The trick is once you get to the top, start hunting for the Sliders.
  Number one you want to keep the number of enemies that can harm you to a
  minimum, and number two it pisses off Raging Raven to no end to see her
  Sliders destroyed.  This will cause her to use simplistic attacks against you
  since she's blinded by her rage and give you the opportunity to either hit
  her with the Mosin or the Mk 2.  Another thing to keep in the back of your
  mind is to not allow yourself to stay stationary too long.  Your best course
  of action is to constantly keep moving.  Raging Raven will try to pelt you
  with various grenades, so this is why you don't want to give her a good target
  to throw at.  She'll usually telegraph her attacks so watch out for this so
  you don't accidentally run into the grenades.  During all the hustle, you'll
  notice that the walls and railings are getting destroyed.  Be careful not to
  take a hit near the edge or you could fall to your death.  On occasion Raven
  will land herself on a nearby building.  This is where you can get in two
  free sniper hits on her.  She usually telegraphs this by spiraling in circles
  downwards, before her personal Slider detaches from her.  She'll lay on the
  building and wait for another Slider to come and attach to her.  Hit her with
  the sniper shot to knock her to the other side of the building.  When you
  notice the Slider coming for her, watch her as she rises from the other side
  of the roof and come to a pause for a moment.  Take this chance to get in one
  more sniper shot on her.  If things start to get too heated for you, take a
  quick dive through one of the windows that leads back inside of the tower.
  If you do that, immediately make your way back upstairs so you don't prompt
  Raven to use her cheap tactics to get you back on to the roof.  

  Raging Raven Doll

  If you succeeded in defeating Raging Raven through non lethal means, then
  head back up to the roof.  As soon as you get up to where you can run outside
  onto the ledge walkway that you did most of your fighting on, take a right and
  the Doll will be sitting there.

  Raging Beauty

  Once again you are given a choice of either sparing the beauty's life, or
  killing her off and ending her misery.  If you want to keep your no-kill game
  going, then pull out the Twin Barrel with V-Ring and aim for her chest.  If
  you wish to kill her, then pull out a lethal weapon of your choice and aim for
  the chest as well.  She's good about dodging in a way, but it's about the same
  that you dealt with when you fought Laughing Beauty.  Just don't let her get
  in close to you or she'll put the squeeze on you!  Your choice of how you
  finish her off will dictate the cutscene that will show afterwards.  Also if
  you have the camera in your inventory, you can wait for about 3 minutes until 
  the spirit world kicks in and you can take pictures of Raging Beauty while she
  poses for you.  All in all though it's really quite simple to finishing things
  off from here.  On another note, Raging Beauty's background music... ambience
  whatever the hell it is is just plain creepy!  Also if you decide to put
  Raging Beauty down through non-lethal means purely, then you will earn the
  Raging Beauty FaceCamo as well.

  Once the fight is finished though, you will get a nice souvenir, the grenade
  launcher that Raging Raven used against you.  Plus Drebin will unlock this
  beauty for you for free.  Not only that, but this Act is now complete!  A
  quick one mainly littered with a huge amount of intrigue, story, and a whole
  lot of excitement built up just for you!  I hope you had your fun and took
  what little of a breather you could get since you're about to be thrown right
  back to the wolves in the next act... quite literally!


  ** Act 4: Twin Suns **

- Things are seriously starting to heat up!  Now we begin the road to the end.
  This time... we revisit the past!  For those who have been there since the
  beginning of the Metal Gear Solid Saga, then the next location will bring back
  fond memories.  We're heading to Shadow Moses Island... the location of the
  incident that occured during the events of Metal Gear Solid.  What I find
  funny is that things are turning to similar events from MGS.  You already know
  that Liquid is going to use Rex, the Metal Gear from that game, plus you can
  bet that the terrain is most likely the same as before.  So for those of you
  like myself can still bring out the old Playstation classic to play over and
  over again, then there may be very little to worry about terrain wise.  But
  for those that are new to the MGS series don't worry... I am not going to
  leave you hanging just for a bit of nostalgia.  Not my style to send someone
  off into hell that doesn't know the ropes!  So lets take that trip back to
  where it all began... back to the hell that we once fought to keep down for
  good... looks like we were wrong...

  Before heading out, watch the mission briefing for this game.  You have one
  more time to use the Metal Gear to move around and collect items in the Nomad.
  If you haven't collected the camera yet, then this is the perfect time to do
  so.  For those that were patient to wait til the Act 4 mission briefing will
  earn a special photo of Naomi.  Not only that but you can collect a Regain
  to use, some ammo, and an iPod Tune (Lunar Knights Main Theme) for your
  collection.  The camera and the iPod Tune are located upstairs, while the
  other two items are near the chickens.

  You can rest assure that this mission isn't going to be as relaxed or simple
  as your last one.  Shadow Moses was a massive place and the site of one of the
  fierciest battles ever seen in video game history.  I mean the place gets its
  own stage in Super Smash Bros Brawl for god's sake!  It's that ingrained into
  our memories!  Given also the story development thus far, you know you're
  going to run into hell beyond what you've dealt with so far.  Top that off
  with the fact that Shadow Moses Island is located near Alaska and you have the
  cold weather to now deal with.  Much like the South America mission, you will
  have to deal with the stress from being cold.  One more thing... if you
  remember the way the first Metal Gear Solid played out, then you know as well
  as I do that the enemy presence will be thick to say the least.  You can
  expect to deal with a few new surprises too in this one.  But lets not get
  ourselves overworked over these major details... we've survived thus far, so
  who's to say that we won't survive this right?


  * Shadow Moses:  Metal Gear Solid Flashback *

  You start off with none other than the opening inflitration sequence from the
  original Playstation version of Metal Gear Solid.  This has been faithfully
  recreated to look exactly like the old PSX game.  It brings a tear to my eye
  reliving those old polygon days of yore... *sigh*... but in any case lets get
  this thing done!  If you have played the old Playstation game, then you will
  be happy to know that everything is intact from the glory days, so you
  probably already have your own way of getting in.  But for those of you who
  never got to exprience this classic, then here's just a taste for you... this
  is the way I always inflitrate the facility.  First from your starting
  position, move forward just a bit to see a helicopter landing pad.  Don't go
  onto the landing pad though, as you run the risk of being spotted by the huge
  searchlight roaming on top of it.  Rather follow the pad to the right, and go
  up the hill to the right side of the crates in the snow.  Now be prepared for
  a roaming Genome Soldier (that's right... they were Genome Soldiers back then,
  not PMCs)  to see your footprints in the snow.  He will slowly start to follow
  them wherever they may lead, so when he reaches the bottom of the crate,
  quickly run around to the top and around the crate to ambush the Genome
  Soldier from behind.  Use the Square Button when you get close to him to put
  him in a choke hold.  We didn't have a good means of just putting enemies to
  sleep, so we killed everyone we fought.  To break the Genome Soldier's neck,
  just keep tapping the Square Button over and over till you hear a crack and
  see the body of your enemy go limp.  After he's been dealt with, go between
  the two crates in the snow and move to the left.  Your radar should show a
  camera scanning around for intruders.  Just get to the left of this camera and
  then go underneath it, staying close to the wall.  Go up the stairs and keep
  an eye on your radar to see if the roaming Genome Soldier may see you.  If
  he is facing towards your direction, duck out of sight until he turns his back
  to you so you can sneak up and snap his neck.  Once you get about halfway on
  the balcony you should see a vent opening in the wall.  Just tap the X Button
  to crouch and then press toward the opening to start crawling.  Go through
  the vent and you will have beat the Metal Gear Solid flashback.

  For more information on the Metal Gear Solid Flashback, check out the Cheats
  and Secrets chapter of this guide.

  Your reward for completing the Metal Gear Solid Flashback is the Polygon Model
  FaceCamo of Snake from Metal Gear Solid.  Now you can run around the game like
  if it was the Playstation version all over again.... well... with a high def
  body and an old school polygon head at least.  It's pretty cool to see and
  does add a very new and interesting way of viewing the game since in some
  cutscenes, the FaceCamo will stay put and not cut out to Old Snake's face.


  * Shadow Moses: Snowfield *

  ** To save or not to save... dammit you better save! **

  Your dropped off in a big snowfield.  There's only one way to go if you look
  at your map in the pause screen, so this part is pretty cut and dry.  If you
  turn on your Solid Eye though, you can find a lot of ammo surrounding you in
  the first field that you're dropped off in.  If you need the ammo, then go
  along the edge of the snowfield and turn on your Solid Eye so you can see the
  ammo boxes through the blizzard.  When you are done, go through the narrow
  passageway to come into a new field.  Take the right path at the fork you come
  to to get up to the cliffs that overlook this new field.  You should hear some
  big footstep sounds when you get to the cliff.  Turn on your nightvision to
  see a Gekko walking around patrolling the area.

  Now I just learned this after fooling around for so long with the game.  You
  can apparently use your tranquilizer guns against the Gekkos... in a sense.
  You won't technically put it to sleep, nor decommission it either.  But you
  will disable it for a moment.  The Gekkos in a sense are "cyborgs".  They have
  some living parts about them, along with the blantantly obvious mechanical
  parts for their main body and head.  The living biological parts though are
  the legs!  With your nightvision on, you will see two small circles that show
  up near their knee joints.  If you use the Mk 2 Pistol and aim for that circle
  then after two or three shots, the Gekko will fall down and flail about for
  a little bit.  Now they don't stay down for too long, so either get out of the
  area fast or destroy the Gekko.  If you use a Javelin missle launcher, then
  you will take it out with one shot.  I recommend destroying it for this part
  so you don't have to worry about anything in this field and you can search
  it for items and such.  With the Gekko gone and some DP points to boot, go
  back to the fork in the road you saw earlier and take the left path.  Oh and
  if you are playing a no-kill game, then don't worry... you can destroy the
  Gekkos and it won't count against you.

  Follow it forward until you see a small hill with some rocks on it.  If you
  go on top of the hill and look around with your nightvision on, you should
  spot various items around you, such as the three ammo boxes just to the left
  of the hill underneath a small arc.  The snow does make it hard to see items
  all around you, but you can find ammo, noodles and a regain.  If you start
  getting turned around in the blizzard because you don't want to use the night
  vision for whatever reason, then make the hill your origin spot, and retrace
  your steps back to it so you can explore some more.  When you are done, go
  straight from the hill to reach the facility from Metal Gear Solid.


  * Shadow Moses:  Heliport *

  The moment you begin to view the heliport a song should kick in automatically.
  This song is "The Best is Yet to Come" and was the ending theme song for Metal
  Gear Solid.  A small secret you can access while the song plays is one of two
  special cutscenes.  You can either make your way to the left of your starting
  position, or head straight to the hangers on the left side of the helipad.
  If you decide to stay outside and go left towards the stairs, then when Otacon
  starts talking, stop and let him finish before you move forward if you want
  to see the cutscene.  The cutscenes are activated when you get close to the
  rusty security cameras while the song is still playing.  That means no alert
  mode.  You can only view one of the cameras for a cutscene during a game, so
  remember this next time you play so you can go see the other camera.  Also,
  if you run out to the middle of the helipad where the Chaff Grenades are (pick
  this up regardless of what you do next) you will cause a special Metal Gear
  Solid Audio Flashback to start.  You can get 1000 DP for listening to it the
  whole way through.  For more information on the Metal Gear Solid Audio
  Flashbacks and the locations of all of them, look to the Cheats and Secrets
  chapter of this guide.  I am going to solely focus on one shot easter eggs and
  mainly gameplay information here.  Just know that if you want to find all of
  the audio flashbacks, then this is the first one to start off with.

  Whew!  Alot of secrets just in one tiny area!  If you haven't noticed by now,
  your stress meter is starting to build because of the cold.  First head to
  one of the small storage rooms to the left of the helipad and allow Snake to
  warm up some in these places.  You can collect alot of items that are in the
  three storages rooms.  They do connect to each other through a small vent on
  the floor in the top right corner of each of the rooms (with the middle room
  having one vent connecting to each in both top corners).  You can find a
  ration, compress, and ammo ranging from rocket launcher ammo to anesthetic
  rounds in all of these storage rooms.  Once you've collected all of this and
  warmed Snake up, grab the Chaff Grenades in the middle of the helipad and then
  move forward towards the open hanger doors.  Before you even think of going in
  this way, you should see a convoy truck just in front of it.  Crawl underneath
  the truck to pick the Mk 23 pistol, essetially the SOCOM that Snake used
  during his first romp through Shadow Moses.  Also scattered about are some
  rations along the right side of the heliport area and the bottom side.  You
  have three ways of entering the tank hanger, through the ground vent, the
  main hanger doors, and the vent on the balcony.  Head up the stairs where
  the rusty camera was, and go through the vent up top to avoid all the Dwarf
  Gekkos running around in the tank hanger area.

  
  * Shadow Moses: Tank Hanger *

  Follow the vent shaft all the way to end and you will find an iPod Tune
  (Warhead Storage).  If you haven't done so already, then buy the Saiga 12
  Shotgun from Drebin.  You should have more than enough DP at this point in the
  game to afford it.  The Saiga 12 will essentially replace the Twin Barrel
  from this point on (though I still love to have fun Desperado style from time
  to time with the Twin Barrel!) due to the fact that the Saiga 12 holds 8 round
  shells, is automatic, and it's reload time is vastly superior to any shotgun
  in the game.  Plus I love it since it's kind of a homage gun to Magoichi Saika
  of Samurai Warriors fame (look up your japanese history on this real person
  and you'll see that it's not just all about video games!).  Before you drop
  out of the shaft, throw a Chaff Grenade and then drop from the shaft once
  it goes off.  Ready your Saiga 12 and start erraticating all the Dwarf Gekko
  that you can in the immediate area.  Start with the one on the wall just
  behind where you dropped off and then destroy all the ones in the room to the
  right of this Dwarf Gekko.  You should have just enough time to run down the
  platform to destroy a few more Dwarf Gekko before the Chaff Grenade wears off.
  Now go back to the room you cleared and pick up the ammo, ration and
  suppessor in there.  You can back track all the way to the point where you
  dropped in at and behind those crates at that point is a Stun Grenade pick up.
  Now that you cleared a nice chunk of the Dwarf Gekkos, you should just have
  two to worry about on the top floor.  One will be patrolling the balcony,
  while the other is hanging on the wall doing sentry duty near the staircase.
  Get out your Mk II Pistol and you better have some real good aim for this
  next part.  Like I said before, the unmanned enemies still have some
  biological parts to them, so they are subseptable to tranquilizer darts.
  Shoot the Dwarf Gekkos in one of their arms and they will be immoblized for
  a brief period of time (about 5 - 8 seconds).  This will give you the time
  you need to make your way to the staircase.  About halfway down, watch the
  Dwarf Gekkos and their movements for a moment.  They "find" you by searching
  with their blue laser beam or listening for loud sounds that you make.  Crouch
  walk from this point and do what you can to not bump into them or cross the
  path of one of their blue lasers.  You can take this path if you want to try
  and raid the various rooms on the left and right side of the tank hanger area
  for various items.  The items range from various ammo, noodles, and
  suppressors.  If you just want to cut to the chase and go a much faster (and
  the route I take)  then go back to the spot where you dropped down from the
  vent shaft.  If you press against the railing, you'll get an icon showing that
  you can jump over and hang from the edge.  Just watch the Dwarf Gekkos so you
  don't accidentally drop down in front of their blue lasers and the crouch walk
  under the blast door to move into a corridor.

  In this corridor you will see the way outside along with various Dwarf Gekkos
  stuck on the wall, scanning the room.  Just watch their laser patterns and
  move forward when you see the opportunity to do so. Patience is key here, so
  don't try to push forward with a fury mode in mind.  Once you reach the end
  you will move on to the next area.


  * Shadow Moses: Canyon *

  ** After all that crap don't you think it's good to save? **

  First off pause the game and familiarize yourself with the layout of this
  canyon.  It's pretty small and you can see the exit from your starting point.
  With that said, there are many items to be found along the edge of the canyon.
  You can find various ammo all over the place, two rations, and an iPod Tune.
  Now before you go out to collect all of this, there are two Gekkos in
  the area.  The first appears on the left side of the canyon about midway, and
  the other to the right just a bit further ahead.  If you want to just collect
  the iPod Tune (Flowing Destiny)  then go down the middle of the canyon, crouch
  walking, and when you see a tall metal stand on the left (just behind the
  first Gekko) you should see a small hole that you can crawl through, with a
  few rats scurrying around the hole.  If you have to collect the ammo, then
  pull out your Mk II Pistol and aim for the knee joints to put down the Gekkos
  when they stand up.  This will give you some time to grab the ammo that is
  in their area.  For those that don't want to waste time or risk bringing up
  an alert, then crouch walk down the middle of the canyon all the way to the
  door on the other side where you have to crawl to get through.


  * Shadow Moses: Nuclear Warhead Storage Building 1F *

  ** Save Frenzy!!! **

  This part is very simple.  There are no enemies to worry about and if you need
  some ammo or a ration, then you will find a bit in this area.  The ammo ranges
  from rifle ammo to rocket launcher ammo.  Get what you want and head to the
  door in the back of the room where all the missles are in.  Once you reach
  the door you'll find that it's locked.  Otacon will tell you to go to the
  elevator and give you a password to unlock his office and such.  Remember this
  and head to the elevator above the missles.  The password I've got on average
  has been 48273.


  * Shadow Moses: Nuclear Warhead Storage Building B2 *

  ** Save just for the hell of it **

  Before you make your way to Otacon's office, search around the place to find
  various items.  If you turn right from the starting point and follow the
  path of destroyed desks and such (thanks to Snake's fight with Grey Fox back
  in Metal Gear Solid) at the end in the corner is an iPod Tune (Metal Gear 20
  Years History (Part 2)).  Other than that, you can find rations and ammo in
  various spots all about the place.  Pause the game to bring up the map.  You
  want to make your way to the bottom and move to the right when you do.  So
  basically from your starting position, go forward and then turn left to find
  the right path to Otacon's office.  Once you reach the high voltage room it's
  a straight shot to his office.  When you reach his office a cutscene will kick
  in.

  After the cutscene you will get the opportunity to put in the password Otacon
  gave you earlier.  You can do one of three things here...  First you can put
  in the right password and get the "good" cutscene, or you can put in a random
  number and get the funny "bad" cutscene.  Here you can also put in one of
  three secret passwords as well.  These passwords will give you the "bad"
  cutscene, but the passwords will give you either 100,000 DP or one of two
  iPod Tunes.  The passwords are as follows along with what reward you will get
  when entered:

  14893 = 100,000 DP
  78925 = iPod Song (Old L.A. 2040)
  13462 = iPod Song (Policenauts End Title)

  When entered properly you will hear Drebin's monkey laugh to let you know that
  you entered in the right password.  You can only enter in one password per
  game, so remember the one you used last time, especially in the case of the
  iPod Tunes, so you don't have to use again.  There's no real negative impact
  other than a small drop in psyche if you put in the wrong password.  This is
  why I told you to save before you started moving around in this area.  That
  way you could see the good cutscene and then restart so you could put in one
  of these passwords to get the bonus and see the bad cutscene.  If you play a
  third game, make sure you collected the two iPod Tunes before hand so that
  you can always just enter in the first password to always collect a free
  100,000 DP.

  Before you leave you can pick up a few items in Otacon's office.  You can
  find rocket launcher ammo, noodles, ration, regain, compress, and a playboy.
  Once you have everything you want, leave the way you came.  Once you reach
  the high voltage room, you will see a Gekko crash through the roof.  Now you
  can either watch it and try to sneak by or you can kill it with this method.
  Now normally I really don't condone using the Metal Gear Mk III at all.  I
  just use it to play around with the enemies or annoy the rebels in various
  stages.  For some reason I thought I could just screw with the Gekko here, and
  accidentally found a way to killing it.  First back track into the bloodshed
  hallway so you're out of the Gekko's sight.  Bring out the Metal Gear Mk III
  and activate its cloak feature.  Drive it all the way to the spot where you
  found the iPod Tune in the corner and then take a right.  Go all the way to
  the end then take another right and you should be close to the elevator.  To
  the left side of the elevator is the control board for the electric floor.
  Get close to it with the Metal Gear and a prompt will come up for you to
  activate it.  When you do, you'll destroy the Gekko and snag 5,000 DP.  Now
  you can move forward without worry back to the elevator.

  Now that you are back to where you started, head towards the blast door that
  was locked and the Metal Gear Mk III will come up and start unlocking the
  door for you.  However you have a sort of miniboss fight with a Gekko at this
  point!  When you gain control of Snake, first run to your right and go under
  the balcony that the Gekko is on.  Head for the right side of the missles and
  then crouch down and look up to watch the Gekko.  It should soon jump off and
  be on the ground with you.  Pull out your Mk II Pistol and shoot it in the
  knee three to five times to drop it.  Once it's down, pull out your M60E4 and
  move to its head and start unloading on it.  After a little bit, it should
  blow up.  I did try at first to use Javelin missles against it after I dropped
  the Gekko from the Mk II Pistol, but for some reason the missles flew straight
  up.  I don't know if it's a glitch or if the Gekko is using something like
  what Fortune used to deflect missles at her, but for some reason they wouldn't
  hit the Gekko.  In any case though, your machine gun will!  So once it's
  destroyed the blast door will open and you now have one of two options to do.
  You can either go through the door and continue on with the mission, or you
  can backtrack to the Tank Hanger and enter a secret unlocked room on the top
  floor where you dropped down from the vent.  If you do decide to go back,
  you can find an iPod Tune (Beyond the Bounds) and suppressors in the room.
  The downside is is that you will have to sneak past all those Gekkos and Dwarf
  Gekkos you previously dodged in the first place.  So unless you're wanting
  to find every single iPod Tune, then you can move on ahead.


  * Shadow Moses: Snowfield and Communications Tower *

  Ok... first thing's first.  The starting point that you're at right now is
  where you will collect alot of items.  If you don't do this now, then you
  won't get another chance later to do so.  First go down to the end of the
  runway and you'll find some ammo.  There are some Stun Grenades to the right
  of the stairs that lead down to the snowfield as well.  Go to the left of the
  stairs and there will be a shed that has an automatic door that opens up.  Go
  inside and collect the ammo, claymore, ration, and your new weapon the SVD
  Sniper Rifle.  Once you have all of this stuff then you are ready to go out
  into the snowfield.  Follow the snow path till you find a spot where you can
  drop down onto the wide open snowfield and a cutscene will kick in.

  Ok... it's boss time again... you know the drill by now, if you want the
  Crying Wolf Doll then you have to use non-lethal weapons only.  If you don't
  care, then kill her off with anything you have.  With that said, lets get this
  party started!

  Crying Wolf

  To begin with, this fight isn't all that hard.  Thanks to the snow storm, she
  has just as much trouble finding you as you will with her.  To make things
  even harder on her, equip your FaceCamo so you blend in with your surroundings
  even more.  Lay down on the ground and use the snow as your camoflauge.  Now
  this is going to be mainly a sniper fight.  I say this because getting in
  close to Crying Wolf isn't a good thing.  She'll ram the crap out of you or
  have an incredibly open shot to kill you with her rail gun.  For the most part
  she does spend her time moving from place to place to try and snipe you with
  her rail gun rather than try and ram you with her suit.  Use your night vision
  to seek her out and snipe her before she can snipe you.  Don't leave her alone
  too long or she will charge after you.  This fight would be much easier if it
  wasn't for the Frogs that join her.  The best way to deal with them is to
  only take out the ones that pose a threat to you.  You will see them scurrying
  all over the place, but again, because of the snow storm, they're at a
  disadvantage of seeing you well enough to pick you off.  So just put down the
  ones that get in the way of you sniping Crying Wolf and you should be fine.
  Just keep moving and don't think that hiding behind trees is a good idea.  Her
  rail gun can shoot through them.  Just stay in a crouch walk wherever you go,
  snipe her, try to follow her movements so you can ready yourself when she
  wants to snipe again, deal with any Frogs that show up, and move.  Don't let
  yourself stay stationary too long.  Also avoid going into the watch towers to
  snipe.  These ladies aren't retarded... they will pick you off the moment you
  even start trying to use this spot.  Her movements are pretty random while the
  Frogs stick to using tactical manuevers.  You can actually crawl around in the
  snow from a closer distance than normal and sneak by them while you try to
  find Crying Wolf.  Just keep an eye on their movements and do what you can
  to follow Crying Wolf only.  You just need to defeat her to move on.

  On another note, when she is runnning around do what you can to avoid her
  path.  She tends to leave grenades behind when she knows you're around.  One
  thing that got me that I sort of noticed is that she can pick up your scent
  in the game.  That's right... she can smell Snake out if the wind is blowing
  in her direction.  It's hard to explain but if you see her turn her attention
  towards you and you know for a fact that you snuck up on her and wasn't seen
  or gave away your position in any kind of way, then you weren't downwind of
  her and she smelled you out.  So watch out for this random factor during the
  fight.

  The best thing about this fight is that unlike the previous boss fights you've
  encountered, she can't take hit.  Couple that with the fact that if you use
  head shots on her, then this fight can be over with in just 4 or 5 sniper
  shots.  So do what you can to avoid detection and keep up with her randomness
  and you will win this fight in no time.


  Crying Wolf Doll

  Ok... to be honest I had to redo this fight a few times solely because I
  couldn't find the damn Doll!  Now as we all know you have small time frame to
  find it and pick it up.  Now you just fought this chick all over a blizzard
  covered snowfield!!!!  You visiblity was incredibly low to begin with and now
  I had to find a small doll in all of it!!!???  Well just so you don't have to
  deal with the headache that I had to go through, this doll is actually easy
  to find.  It pissed me off once I actually found it and noticed how easy it
  was to find.  Just turn around and head towards the wall that comes into view.
  Once there if you turn just to the left or turn on your Solid Eye, you will
  see the Crying Wolf Doll nestled between two sections of the wall.


  Crying Beauty

  Same deal as with the other beauties, you can either kill her or defeat her.
  Whichever choice you make will determine if you get her special FaceCamo and
  dictate which cutscene you see.  You can wait for three minutes to pass and
  you will be taken to the spirit world where you will have a chance to take
  pictures of her or have your last chance at defeating her through non-lethal
  means.  So you know how it goes.  If you want to defeat her through non-lethal
  means, then pull out your Saiga 12 and aim for her chest.  If you want to
  kill her, then pull out your Saiga 12 and aim for her chest but with Slug or
  00 rounds loaded instead of V-Ring.


  Post Battle

  Now that Otacon's opened the doors for you, it's on to the place where the
  final battle took place.  The holding grounds for Metal Gear REX from Metal
  Gear Solid.  Ahhh you can feel the tension in the air with this one.  But
  before you go, there are a ton of items scattered about the snowfield.  It's
  mostly ammo for various weapons along with a few rations, but you can also
  pick up an XM25 Grenade Launcher and iPod Tune in the area.  To get the XM25
  turn around and the first tower that you see in front of you is the one that
  is holding the grenade launcher.  Go to the top of the tower and follow the
  path around to find the XM25.  The iPod Tune is located near your destination
  point.  If you pause the game and look to the map, look for the one grey area
  that looks like an L of sorts.  This is where the iPod Tune (The Best is Yet
  to Come) is located.  One of the greatest pieces of music ever.  Also you may
  notice that a pack of wolves is following you around wherever you go.  It's
  best to just leave these pups to follow you rather than you piss them off and
  they keep attacking you.  You can't kill them to begin with and you can only
  put them to sleep.  So basically just enjoy their company while you play in
  the snow.  When you are done, move to the destination point and continue your
  mission.


  * Shadow Moses: Blast Furnace *

  ** Do I really need to tell you to save? **

  Well doesn't this place look inviting?  Well all you have to do is go to the
  railing of any part of the platform you're on and take a look down.  Yep,
  those are Dwarf Gekkos down there.  Don't try to pick them off from your
  current position though, you're more than likely to miss or hit a pipe or
  something in the process of hitting the one that you're aiming at, thus
  giving yourself away and sending them into alert mode.  First from your
  starting point, look down and you should see one Dwarf Gekko patrolling the
  narrow pathway below you.  When it turns it's attention another way from the
  floor below you, do a forward roll over the railing and then go all the way to
  the left on this floor to find Rail Gun Ammo.  Now look down again at the
  ground floor from the railing and you should see two Dwarf Gekkos patrolling
  the area.  Wait until they move towards the far right wall and then do a 
  forward roll over the railing and crouch walk to the compress under the
  stairs.  Watch the two Dwarf Gekkos and wait for them to not scan towards the
  stairs.  Once their attention is turned away from the stairs, crouch walk to
  the stairs and go up them.  Before you get to the top, look around for that
  previous Dwarf Gekko to see if his attention is turned away from the narrow
  pathway.  If it is, go straight to the end of the path and then look down to
  see an elevator to your right.  Forward roll over the railing when the coast
  is clear and then hit the button to call the elevator.  Once you've done this
  duck behind the wall piece that's jutting out to the left of the elevator and
  watch the area for any Dwarf Gekkos that may come to investigate the area.
  Once the elevator comes, get in and move on.


  * Shadow Moses: Casting Facility South *

  The moment the elevator doors open you will see a Gekko in front of you.  Move
  to the right behind the pillar and shoot the Gekko in the knee joint with
  the Mk 2 Pistol until it falls to the ground.  When it does, get out your
  Javelin and take care of the Gekko.  With this bastard out of the way, you're
  free to search the area for all the ammo that's scattered about.  Once you're
  done, go down the left path this area and when you reach the door to go into
  the other area, begin to crouch walk.  

  
  * Shadow Moses: Casting Facility North *

  Now here's a room that's going to present you with a few problems.  It has
  both Dwarf Gekko and Gekko roaming about the place, so needless to say, you're
  going to have to make use of stealth here.  If you really don't care about
  a no-alert game, then here's a great place to try out your new toy the Rail
  Gun.  Other than that, to sneak by everything, first go to the left of the
  factory equipment you see in front of you as you enter the room and turn the
  camera to face everything to the right.  Everything that you will have to
  dodge will be this way.  There's a patrolling Gekko along the middle that
  can see you in the beginning.  Move forward when it goes behind the various
  walls.  The next thing to worry about is a Dwarf Gekko that's scanning the
  floor from a posted sentry position above you.  Just wait for the blue laser
  to look away from the left side of the machinery that it's stuck to to move
  to the left side.  On the other side of this machinery are three Dwarf Gekkos
  patrolling the area.  Watch their movements and move forward when they look
  away from watching towards the far wall.  Move towards the far wall and turn
  right to find a ration.  Go forward and wall press against the wall in front
  of and then move to the right end to peek out and see a patrolling Gekko.
  Wait for it to move out of the way in front of you and then jump up onto the
  platform and go straight.  Drop down on the other side and then look to your
  left to see the exit and a Dwarf Gekko watching the exit.  Wait for its blue
  laser to look the other way and then go through the door to move on to the
  next area.  Oh and to the right of the doorway you can find a ration tucked
  away in a corner.  Beside this ration is an iPod Tune (Yell "Dead Cell").


  * Shadow Moses: Underground Base *

  Now this next part will seem harder than it really is.  First go down the hall
  and then crawl through the vent at the end.  Turn to your left and you will
  see a Dwarf Gekko.  If you want to make things easier on yourself, shoot the
  Dwarf Gekko in one of the arms with the Mk 2 Pistol and then run by it while
  it's disabled.  If you want to pick up some extra ammo and noodles, then at
  the end of the pathway, go right.  To move on ahead with this area, look up
  above the door to the left of the pathway and you will see a Dwarf Gekko
  scanning the area in front of the door.  Shoot it in one of the arms with the
  Mk 2 Pistol and then run through the door while it's disabled.  Go down the
  hall and you're almost through to REX.


  * Shadow Moses: Underground Supply Tunnel *

  Well dammit!  I thought I already handled the boss of this Act!  Apparently
  they're not through with you just yet.  This time around they're sending Vamp
  to finish you off since Crying Wolf couldn't.  Also it seems Naomi has a thing
  for men with hairy chests.... hmmm... maybe that's why I can't get a date.
  Someone buy me some hair grow for my chest!!!  I need to look dangerously
  manly!  But enough about me... time to move on to Vamp.


  Vamp

  To start with this fight seems far harder than what it really is.  I fought
  Vamp forever before figuring out the easy method to beating him.  You can
  essentially fight Vamp forever in a sense.  He loses health quickly but then
  regains it automatically.  To say the least he is kind of like an immortal.
  But if you remember what Naomi said earlier in the game (something that struck
  me later during this fight...) then you'll know he's not really immortal...
  just a cheating noob.  But first let me explain a few things before we
  commence with ass kicking.

  Vamp is dangerously fast.  He hops around from debris pile to debris pile and
  can run around like 6 year old hopped up on Red Bull.  Vamp uses his speed to
  his advantage so don't try to outrun him.  Rather dodge his attacks and he
  will jump away to try and throw knives at you.  The knives can be shot out of
  the air if you can hit them in time.  Otherwise just worry about dodging them
  instead.  One big timer attack that Vamp's got is when you knock him down.
  He'll do this spin to get back up and throw three knives at you at a rapid
  speed.  This is a very damaging attack so be ready for it if you knock him
  down with your weapons.

  Now with that said, if you're looking to get a no kill thing going against
  Vamp, then there's really only two weapons you need:

  Saiga 12 with V-Ring ammo
  MGL-140 with Stun Grenade Rounds

  Just switch back and forth between the two.  When Vamp is far from you, hit
  him with the MGL, and likewise when he gets in close, hit him with the Saiga.
  His psyche meter will take a huge plunge from the MGL so if you can keep him
  at a distance, then you will likely end him at just three hits from it.

  If you don't care about a no-kill game, then pull out an automatic and a
  shotgun with slug ammo for back up.  The automatic will ensure that you keep
  up with his fast pace movement.

  So once you knock him down for good whether lethal or non-lethal, Vamp will
  get up again and regain all of his life.  This is the opportunity you have
  to actually end the fight.  First equip your syringe and de-equip whatever
  weapon you are holding.  Get behind Vamp while rises up and then do CQC to
  grab him.  When you do a prompt showing to inject him with the syringe should
  show up.  Use it and the fight is over.  Yes it was that easy and yes I did
  waste 40 minutes of my life until I figured that out.  Leave me alone... I at
  least beat him ok!


  Suicide Gekko

  After the cutscene from beating Vamp kicks in, you'll now have to hold off
  the Suicide Gekkos.  These things aren't tough, just annoying.  Charge up the
  blasts with the Rail Gun to take them out with one shot.  Just keep blasting
  them all down and try not to pay too much attention to Raiden's fight on the
  right... he can handle himself.  Just move and try not to stay stationary
  too long while charging the Rail Gun.  Make each shot count since you don't
  want to miss and have to try again... that would just give the Suicide Gekkos
  more of a chance to overrun you.  When you get a breather from the Gekkos,
  now you can watch the fight for a moment between Raiden and Vamp.  They
  normally come out in waves of six.  You have to watch out for their constant
  gunfire.  The biggest attack they have is their ram.  If they line you up
  properly enough, they will ram you and take off at least half of your health.
  One of the better positions is to stay under the REX and move about behind
  it and just in front of it, using the various debris around its legs for
  cover.  Once a shot is charged, pick off a Gekko and begin recharging.  This
  fight shouldn't pose too much of a problem so long as you don't remain
  stationary for too long.  Things will end once the fight between Raiden and
  Vamp ends.  Then you get to sit back for a nice cutscene.


  * Shadow Moses: Metal Gear REX *

  ** Don't make me he-bitch man-slap you for not saving! *

  WOOOOOOO!!!!!!  Now in my years of gamerdom I have fought many things before.
  I have been there since the beginning of the Metal Gear saga and I have
  destroyed each one as they came along.  But never have I had the chance to
  actually drive one of these behemoths!  This is going to fun, I can guarantee
  you that!  The controls are really simple and to be honest, that small amount
  of time it tells you that you have is actually far more than enough.  You
  can actually sit here and farm DP like crazy if you know what you're doing!
  Just look for one of the spawn points for the Gekkos and keep mowing them down
  as they appear.  If you were running low on DP, then there's no excuse why you
  should after this.  Just haul ass to the end of the linear path once your
  time gets to about 2 minutes left and you should be good.  After all is said
  and done you should have a ton of DP and a hell of an adrenaline rush!


  * Shadow Moses: Metal Gear Battle *

  Ohhhh boy... now things are really going to hit the fan!  This is going to be
  a fight to remember.  Metal Gear REX versus Metal Gear RAY!  With the way
  the movement is on REX and the much greater maneuverabilty that RAY has, your
  best bet to win is to camp behind the building to the left of you at the start
  of the fight and just poke out to the sides, picking RAY off from a distance.
  Use your Laser and Gatling Gun only since RAY's good at dodging the missles.
  At times, Liquid will like to get in close with RAY and do some cheap grab
  moves to you.  If he decides to get in close, hit him with the Gatling Gun and
  get close to him when he's dazed.  You can then do a special grab move of your
  own to him and turn the tables!  This fight will be over quicker than you
  think, so try to have as much fun with it as you can.  After the fight is
  over you are now through with Act 4.


  ** Act 5 - Old Sun **

- This is it... the final act of the game... the final act of the Metal Gear
  Solid Saga.  After all that you've learned and all that you've seen and all
  that you've exprienced so far, do you think you have a grasp on how it will
  all end?  Hideo Kojima has proven himself to this being his 9th Symphony.
  It's hard to believe that this is the end... but still... we will push forward
  and we will win.  All good things have to come to an end and it's a blessing
  to be able to see it end.  You can best believe that what lies ahead of you
  will push you to your limits beyond what you've seen so far.  Load your
  weapon, get the rations ready... lets end this once and for all!

  Now first off just know that the Caution state that you are in doesn't count
  towards the final total of Alerts.  Just don't get caught running around so
  that you don't officially start an Alert.  I mean c'mon... after that kind of
  entrance on to their ship?  Only an idiot would think that "Oh they couldn't
  of possibly be on the ship after all the drama they just caused!"

  
  * Outer Haven:  Ship Bow *

  ** This is Snake... Colonel, I want to save the game... **

  Ok... yes you are in a Caution state the moment you begin playing.  Don't
  really expect this to go away either.  They know you're there, they just don't
  know where you are at.  So basically if you truely don't care about stealth
  at all or just don't want to deal with the waves of enemies that will bombard
  you, then no matter what kind of game you've been playing so far, you should
  use the Mk 2 Pistol to take out enemies.  The bad thing here is that the
  enemies move around in packs and their movements are slightly random to boot.
  But even with that said, there's still a safe route to take to avoiding
  combat and to moving on.  It won't be easy and you better have some dead eye
  accuracy to getting headshots, but it is plausible to do.  So shake off the
  jitters and concentrate!

  Again I want to reiterate this... The following path is one that I took that
  had the highest probability of success.  With that said, you can still be
  seen or screw up or something not happen as said in the following paragraph.
  This is because they move very randomly and act differently each time.  You
  can only bet that they will show up at the given spots each time.  What they
  do though, is random.  So you have to be ready for anything and a given
  notice in this part.

  Ok... first go to your left and wall press while crouching against the last
  platform on the left.  You will see two Frogs come into view in just a few
  seconds.  Peek out and hit them both in the head with the Mk 2.  Once they
  are taken care of, pick up their weapons and then head back to where you just
  took them out from.  You should see a small hatch in front of this platform.
  Go into the hatch and crawl all the way to the right to see an iPod Tune.
  Before you crawl out to get it, stay hidden in the shaft and look up above the
  iPod Tune to see two Frogs patrolling above.  Once they move on from above the
  iPod Tune (Metal Gear Solid Main Theme (The Document Remix)), you can safely
  crawl out to pick it up.  Keep moving forward to see an RPG pick up as well
  that should net you some nice Drebin points.  Keep moving forward through the
  shaft to find the exit through another hatch.  When you get out, go to the
  left and crouch wall press against the big container before the grating where
  the RPG was underneath.  Take out the two Frogs and then move to their
  location to pick up their weapons.  Go down the middle from these two and then
  look to your right.  The first corridor will be where two Frogs are
  patrolling.  Wall press near the end of the wall to peek out and take them
  out.  Move up to pick up their weapons and then wall press against the wall in
  front of them.  Look to the left to quickly pick off a Frog and then
  immediately go into this corridor and wall press against the wall to look to
  the right and watch the Frogs you just took out.  You should see about two or
  three Frogs come out of hiding or patrolling to come and wake these two up.
  Take them out as they appear.  Now turn and go towards the Frog that you took
  out down the corridor.  If you're crouch walking, then you should be silent
  enough for the Frogs that will appear to run by you and the sleeping Frog.
  Wall press against the left wall and peek out to take them out.  Go to the two
  you just took out and collect their weapons.  If you turn just right a little
  bit you should see and hear a Gekko.  First worry about the two Frogs that
  are scurrying around near it by hitting them from a distance.  It's ok to not
  get a headshot this time since you should be too far for them to spot, just
  hit them rather than miss though!  Once you took care of the two Frogs, turn
  your attention to the Gekko.  Shoot it three times in one of its knee joints
  and then move up to one of the pillars to the left of the fallen Gekko.  You
  should see another Gekko jump into view.  Take it out by shooting its leg
  three times quickly and then move up.  Now here's where you have to use some
  speed yet subtlity.  There are roaming Frogs all around the area of this
  second Gekko.  If you turn on your Solid Eye you will see their locations.
  Try to do what you can to quickly move towards the door behind the fallen
  Gekko without being seen.  You have to do this quickly because it doesn't take
  too long for the Gekko to get back up.  So just stay in a crouch walk, use the
  surroundings for cover, and make a bee line as fast as you can to the door.
  When you reach it, you will have to keep tapping the Triangle Button as fast
  as you can to open the door.  If you are fast enough and use some finesse to
  sneaking by, then you should get through the door in time before the Gekko
  gets up and without being seen or having to shoot at any of the Frogs.  Go
  down the hall, pick up all the ammo, go inside the elevator, and if you're not
  in an Alert status, then you will get a small flashback of what was said
  during the Mission Briefing.


  * Outer Haven: Command Center *

  ** If you don't save, I must break you! **

  Ok... there should really be no surprise here.  First off you know that there
  is still one Beauty left to fight... and that's Screaming Mantis.  So guess
  what... that's exactly what you are about to do here!  They waste no time
  throwing you into a boss fight.  So with that said, I'm telling you right now
  to get ready for it.  All you really need is a pistol and a shotgun for this
  next fight.  You need accuracy more than anything, and in the cramped quarters
  you are going to be in, a pistol is actually your best weapon here.  As always
  if you want the Screaming Mantis Doll, then you will have to use non-lethal
  means of defeating her.  So pull out your pistol of choice and bust out the
  Saiga-12 with either Slug or V-Ring depending on what way you want to play
  this out, and get ready for the final Beauty and the Beast fight.

  The first part of all of this is actually against the Frogs.  Even if you are
  going to use lethal means against Screaming Mantis, you should just put the
  Frogs to sleep.  The reason for this is because of what happens during the
  Screaming Mantis battle.  So how you play this part out will dictate just how
  hard you want the Screaming Mantis battle to be.  To give yourself an edge
  and make things easier, as I said before, don't kill a single Frog and just
  put them to sleep.  Be careful about shooting them asleep when they are on
  the ceiling... it seems that the fall to the ground will kill them from that
  height... I found that out the hard way later!

  Do what you can to avoiding their grenades and shots by taking cover behind
  the computers around the room.  If you have to, you can lay down and regain
  your health when you get somewhat of a breather from fighting the Frogs.
  There's no alert status for this since they know you're there and they will
  keep coming until you've taken them all out.  Normally there's about three
  waves of the Frogs before the next cutscene kicks in.


  Screaming Mantis

  To be honest you really have to think when fighting Mantis.  Much like the
  original Psycho Mantis, Screaming Mantis is not without her unusual battle as
  well.  To begin with you can't really hit a damn thing!  There's a reason for
  that... the storyline thus far should of clued you in.  The nanomachines!  Get
  your syringe out and use that sucker so you can finally mount a reasonable
  offensive.

  Now you should see why I told you to just put everyone to sleep.  No matter
  what you saw in the cutscene, the game goes on what you did in the previous
  battle.  So naturally if you didn't kill anyone, then you just have to worry
  about live targets.  This makes taking down Screaming Mantis' dolls much
  easier.  You'll want to keep them alive and keep them asleep as much as
  possible so you don't have the living dead on your hands that's much harder
  to put down.

  Now as far as weapons go, like I said before... a pistol of your choice and
  a shotgun for crowd control.  That's all you really need.  You're going for
  accuracy here, not how much can I pump into people!  Plus you have Meryl to
  think about as well.  It's easy to hit her with stray bullets from an
  automatic, and when she dies, it's game over.  So what I suggest is this:

  Non-Lethal
  Mk 2 Pistol
  Saiga-12 w V-Ring ammo

  Lethal
  Mk 23 or Five Seven
  Saiga-12 w Slug ammo

  As I said before... against the dolls that Screaming Mantis controls, I
  suggest using strictly non-lethal means of putting them down, but hey... you
  could be on a bloodlust warpath this game, so just be ready for the undead
  once you kill them.

  Now seeing as how Screaming Mantis is a bitch and a half simply because she's
  pratically invulnerable, how do you put her down?  I was talking about
  accuracy a minute ago, but why?  Well it's simple.  You don't shoot at her,
  you shoot at her control dolls.  If you notice her control dolls are in the
  likeness of Psycho Mantis and The Sorrow.  You'll want to aim at Psycho Mantis
  to bring her down.

  She has a flurry of attacks to hit you with.  She'll try and throw knives at
  you when given a chance, or try to control you with the Psycho Mantis doll.
  Yes the Psycho Mantis doll is what allows her to control living beings, while
  The Sorrow doll gives her the ability to control dead beings.  You'll want to
  watch out for being controlled.  You'll know if you are if you see ghost
  strings attached to you.  When she's trying to control you, she'll shoot out
  this orange energy blast at you.  Do what you can to avoid it.  Another attack
  that she has is a teleport melee attack.  You have to keep your eye on her
  for this one.  Dodge out of the way when you see her use it, and then dodge
  again because from time to time she will try to follow it up with a second
  attack.  Just stay low and keep moving in order to win.

  Now after shooting her Psycho Mantis doll two or three times, a cutscene will
  appear.  This means that you move on to the next round with her.  There's
  essentially three rounds that you have to deal with her.  The one thing that
  changes each round is that she gets more and more aggressive with attacking
  and most of all with the dolls that she controls, often making Meryl try to
  attack you more than anything or block her control dolls.  So you have to
  watch what you do as each round passes.

  Once you make her drop the Psycho Mantis doll, pick it up quickly!  This takes
  away her control over everyone around you.  If you didn't kill anyone at all,
  then that means she has no one to possess and send after you.  You can now
  fight her freely and know that you now have an extremely potent and fun new
  weapon!  But don't celebrate just yet!  Sure she can't control the dead
  because there are no dead to control, but why not take her Sorrow doll as
  well?  Add two new weapons to your arsenal and be ready to have a blast with
  them!  This is a crazy new way to play Metal Gear, that's for certain!

  So as I said before... conventional weapons just don't work against her.  So
  how do you defeat her?  Can't knock her out... can't kill her... but what
  about unconventional means?  Bust out the Psycho Mantis doll you just got and
  give her a taste of her own medicine!  Possess her and shake her all around
  until you win the fight.  Don't worry about her life... yeah I know that you
  are not suppose to put a scratch on the girls in order to get the special
  doll at the end, but this is the one time that you can!  So go nuts with the
  Psycho Mantis doll!

  
  Screaming Mantis Doll

  Once you have defeated Screaming Mantis, when you gain control of Snake, run
  past Screaming Beauty and go down the narrow corridor just behind her.  The
  Screaming Mantis Doll is located at the end in plain sight.


  Screaming Beauty

  As with every single beauty you've fought thus far, she's no different.  You
  can either kill her or defeat her.  Killing her will give you a different
  cutscene than "saving" her by knocking her out.  Whatever the case may be for
  you, you can either dodge her for three minutes to take her to the spirit
  world so you can take pictures and have fun with her, or you can just end
  things now.  The best weapon as always is to use a shotgun.  The Saiga-12 is
  your miracle worker here.  Either load it with Slug or V-Ring, whichever you
  want to use to win the fight with, and aim at her chest until she falls.  If
  you do defeat her through non-lethal means only, then you get the Screaming
  Beauty FaceCamo.


  Psycho Mantis

  Yes!  Believe it or not he is in the game!  All that armor that Screaming was
  wearing makes it's way back together and then guess what... Psycho appears!
  Don't worry though... this isn't a fight, but more of a humourous cutscene.
  There's a few ways to go about this too!  Plug in either a regular Sixaxis
  controller or the new DualShock3 controller and you'll have different outcomes
  for this cutscene along with the many flashbacks to the old Playstation era,
  this cutscene is definitely for those of us that have been around for years
  playing the Metal Gear series.  Enjoy this one!

  After a touching cutscene and some codec convos, it's time to reach the end!


  * Outer Haven:  Missle Hangar *

  Well, the only thing I can say is that you know that the final battle lays up
  ahead.  I don't think even me telling you this right now is really spoiling
  anything.  It's pretty obvious... and I don't think any of you reading this
  are retarded either.  So with that said, get yourself ready... there's just
  a straight shot to the final battle.

  The first part is all flashback audios in each section.  Just keep moving
  until one of the most entertaining cutscenes in the history of video games
  shows up.

  Really the only thing you have to worry about is Dwarf Gekko in the next
  part.  They're really simple to get by too.  There's no Alert or anything
  on them either.  Go nuts killing them all as you make your way past them.  If
  you have some time to kill and really don't care about your ammo at this point
  of the game... I'll be honest you don't really need it up ahead... then you
  can rack up on DP in this area!  There are infinite Dwarf Gekkos, so that
  means as much DP as you could want!  Try and let the Dwarf Gekkos pull out
  their guns as well to get extra added points for picking them up.  When you
  are ready or used up all of your ammo, then just keep heading down the
  hallway.  It can be annoying if you let the Dwarf Gekko build up on you, so
  have a shotgun ready with some 00 ammo and let loose as you run forward.
  You'll reach the end when you start running automatically.

  After the cutscene you're thrown into what I call an interactive cutscene.
  You now have to go through that microwave they were talking about.  This can
  literally make you damn near as tired as Snake will get.  First hold forward
  until Snake falls to his knees.  Then when he does, you have to keep pressing
  the Triangle Button constantly.  You arm will get tired!  The only way that
  you can actually fail this is if you don't reach the end when the cutscene
  at the top of the screen ends.  It's pretty hard to lose at this part, but I'm
  not saying that it's impossible to do so.  I just hope you can hold out just
  like Snake can...

  If you do manage it... then sit back and enjoy one of the most touching
  moments in gaming history.  When you get the chance to, save the game.

  Well... after some great cutscenes that I can't even put into words, it's
  time.  I've fought many final battles in my gaming lifetime, but none have
  seemed this intense or this surreal.  You just become overran with emotion
  from seeing it.  I just love how throughout the entire game you've been 
  shooting, blowing the hell out of things, and generally destroying everything.
  But now... you settle everything with what God gave you... your fists...


  * The Final Battle *

  There's no guns, no grenades, no items, nothing.  All you have is your fists
  and your fists alone to win this fight.  Liquid's no pushover either.  You
  will have to use all your cunning to win this fight.  With that said, don't
  try and just rush in and think that this is Knockout Kings or something.  You
  won't last if you try to go into fury mode against Liquid.  Use some counters,
  stick to combos, and don't make too much use of the CQC.  Yes you heard me
  right, don't rely on the CQC much.  There's a habit of it not working when
  you want it to, and Liquid does counter it from time to time as well.  This
  fight is incredibly enjoyable so in reality do as you wish to win it.  There's
  no clear cut strategy to beating Liquid.  Just find your groove with the fight
  and don't let it be too predicatable and you will win.  Like I said, CQC
  should only be used when the opportunity is clear that it will hit.  The
  controls that are open to you are as follows:

  Left Thumbstick = Move
  Right Thumbstick = Move Camera
  L1 Button = Guard
  R1 Button = (Short Press = Punch)
              (Long Press = CQC)
              (When Guarding = Strong Punch)
              (While Dashing = Body Blow)
  Triangle Button = Special Action when prompted
  X Button = Duck
             (While Moving = Dash)

  Just find that groove and you can win this fight without dying.  Stick to
  combos and counters is all I can tell you.  It's what worked for me.  One
  thing to know is that you can regain health when Liquid taunts.  Time it just
  right and you will regain alot of health.  You can do this by hitting the
  Triangle Button just as he taunts.  Be warned though, Liquid will regain a bit
  of health as well... this is a double edged sword.

  There are four rounds to deal with.  Each round is signaled by a small
  flashback and then a new song.  So once you hit that fourth round, you're
  almost done!

  For those of you that really want to know the method of how I won, then I
  guess I have no choice but to tell you.  Here's the method to my madness...

  Round 1

  Well first the music got me pumped... I mean it's a Metal Gear Solid remix!
  With that said I just wanted to beat the crap out of Liquid.  Make use of the
  strong punch to knock down Liquid at least once.  With that done, just wait
  until he gets to his feet so that you can start up a combo.  He may block all
  of the punches, but it's the kicks that normally land.  Two roundhouse kicks
  that put Chuck Norris to shame, you can usually catch Liquid with these.  It's
  not that often when he actually dodges or blocks them.  Make use of the life
  trick as well to keeping your health high during the fight.  After a few
  combos and big punches, Liquid will go down for the count.

  Round 2

  Now we move up to Metal Gear Solid 2 music.  This time around don't make the
  mistake of going for CQC like I did.  It will leave you wide open to be hit
  by some of Liquid's big moves, like his lunging punch.  The key here is to
  keep the gap between you two close.  Hit Liquid with the strong punch whenever
  you can, and use the combo like you did during the first round.  This time
  around though you will want to spend some time dodging Liquid's blows so
  that you can counter with the strong punch.  It's the life saver of this fight
  to tell you the truth.  You will want to stay in the guard alot during this
  round too.  Use the life trick like crazy during this fight because if you
  allow that lunging punch to hit you, you will see alot of your health
  disappear in a heartbeat.

  Round 3

  Time to visit Metal Gear Solid 3 music.  Now for everyone that wanted to use
  CQC, here's the chance!  Rather than doing a simple choke like during the
  first two rounds, you will now do an assortment of CQC moves.  Keep an eye on
  Liquid's psyche meter as well.  The lower it gets, the more damaging CQC moves
  you can do to him.  I won this round with minimal combo attacks, and mainly
  all CQC.  You just have to be ready for the prompts that show up on the screen
  or else Liquid will reverse you and deal you some damage.  This round goes by
  pretty fast compared to the other two if you catch on to the CQC prompts fast.

  Round 4

  The final round, and it's to Metal Gear Solid 4 music.  This round really
  isn't so much a fight as it is a "Who can hit first" kind of deal.  All you
  have to do is get close to Liquid and hit the punch button to knock the crap
  out of Liquid.  Keep doing this until you win.



  After that... enjoy the ending.  Watch it all... you earned it!

  

Chapter 6
Metal Gear Online


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(Just like the Story Mode chapter of this guide, be patient with me to get up
the multiplayer aspects of this game as well.  I don't think that this section
will see much if any updates to begin with, as I am trying to get the single
player exprience down and finding all the secrets to this game.  I will try to
do what I can to sit down and finally play some online games with people and
give what I can to explain things in great detail about the various aspects of
the online mode, but until you see at least the story mode chapter completed by
me in this guide, then don't expect really anything to come in this chapter
since I will be doing what I can to get that out of the way first.)

(I have sat down and made a profile and such to play Metal Gear Online.  My
tagname is SanctuaryRemix.  No surprise there huh?  So on the few times that I
may jump on to play online to get a break from the story mode, look for me and
we can team up sometime... or at least you know that you're getting pwned by the
writer of this guide at least!)



Chapter 7
Cheats and Secrets



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- If there's one thing you can count on in a Metal Gear game, and that's the
hidden perks and secrets that all Metal Gear games have to offer.  From the
humourous to the badass, every Metal Gear Solid game has had its fair share of
various secrets that have kept us entertained for years long after the game's
release.  With this game said to be Hideo Kojima's final farewell to the series,
you can expect to see this game bursting at the seams with hidden content just
waiting for you to find or unlock.  This section is here to show you how to do
just that.  Having trouble finding that one special weapon that will destroy
all, or wanting to hear different kinds of codec conversations that will make
you laugh everytime?  Well look no further because I will find them all and put
up the process for getting to them for you.  I have broken up this chapter into
six different sections.  To find out what you can find in each section and what
each section means to me, just read the header note for each section to get a
better understanding of what I mean by what will be shown in that section.


  ** Cheats **

- A cheat to me is something that you can use to tip the scales a thousand fold
  into your favor.  This usually would involve infinite ammo, unlimited lives,
  etc.  I am putting cheats of this nature that will make a hulking badass of
  pain and destruction in this section, along with any kind of password or
  code that can be input anywhere.  An example of this would be the infamous
  Konami Code that was used in Metal Gear Solid 3.  If I find that code to be in
  use, or any code or password to be in use anywhere in the game, I will make
  sure that it is put up here.


  = Otacon Office Secret Passwords =

  Why put in the right password when you can be rewarded for putting in the
  wrong one?  If you input these passwords during the part in Otacon's office
  of Act 4, you can get one of two iPod Tunes or 100,000 DP.  Remeber though,
  you can only use one password per game, so if you want the iPod Tunes, then
  remember which one you used first so you don't accidentally use it again in
  a future game.  The passwords are:

  14893 = 100,000 DP
  78925 = iPod Song (Old L.A. 2040)
  13462 = iPod Song (Policenauts End Title)

  You will hear Drebin's monkey laugh when entered properly.


  = Extras Passwords =

  With the earning of the Password Function in the Extras menu, those that would
  rather take the easy route rather than earn items in the game can look to 
  this as their saving grace.  When I learn of any passwords that can be used,
  I will list them here.  These are the ones that I have found so far:


  Effect                                  Password
  Desperate Chase iPod Song               thomas
  Gekko iPod Song                         george
  Midnight Shadow iPod Song               theodore
  Mobs Alive iPod Song                    abraham
  Mk 23 Pistol (SOCOM)                    mekakorkkk
  Mosin-Nagant                            mnsoymsyhn
  Desert Eagle Long Barrel                deskyhstyl


  ** Secrets **

- This category is where you will find the various ways to unlocking things that
  usually don't have a huge effect on you, but make the game interesting in its
  own way.  This could be alternate outfits, to extra difficulty modes.  If it
  has to be unlocked, then you will surely find it in this section.


  = Sale at Drebin's =

  Now we all like that certain specific item we see at the mall cheaper than
  normally priced.  A pair of good shoes, a big name game, or even the newest
  pair of lacy Joe Boxer underwear!  (Don't judge me!)  So it's no surprise that
  a smile should come across your face when you know of the right times to hit
  up Drebin's shop for the best deals.  Now there are two different instances
  where the deals can come up.  The first is during a Wednesday or a Sunday.
  Now you may ask yourself "How the hell do I keep up with the game's calendar
  of days?"  Well that's just it... when they mean Wednesday or Sunday, they
  mean that in real life!  So you can either play around with your in game clock
  in the Playstation 3 to make it read that it's either a Wednesday or a Sunday,
  or you can just wait until those days really come around (given that you did
  set your console clock up properly).  The second time where you can get
  everything half off is during Act 5.  This is the biggest time in the game
  where you get the biggest discount.  That means that expensive as hell
  Tanegashima rifle can finally be bought.  If you're a gun collector and want
  to get everything cheap, then do so during Act 5.  Not only that but you can
  stock up on ammo and items for your next playthrough during this Act as well
  with the half off price.


  = The Race Gun =

  This is a special pistol that has crap qualities when you first lay eyes on
  it.  But the beauty of this pistol is that it has ricochet bullets!  That's
  right, you can fire down a corner and hit that bastard that just wants to
  hide like it's not even funny!  You can unlock this gun after you have
  completed the game once on any difficulty and in any manner.


  = The Solar Gun =
  
  And you thought letting those Beauties live to collect their dolls was a dumb
  idea!  The Solar Gun is your reward for collecting all five dolls in the game.
  The five dolls are:

  Frog Soldier Doll
  Laughing Octopus Doll
  Raging Raven Doll
  Crying Wolf Doll
  Screaming Mantis Doll

  You can check out the Story chapter or the unlocking procedure in the Secrets
  chapter of this guide on how to get these dolls.  Once you have them, when
  you beat the game with all of them in tow, you will get the Solar Gun.  This
  gun is a chargable gun that disarms and disables the PMCs.  It's extremely
  useful and in future runs you will need this gun to help you unlock the
  rest of the secrets in the game.... well not NEED this gun, but it will make
  everything a whole lot easier on you!


  = The Suit =

  Now we can play this game James Bond style!  The suit is pretty much what you
  see Snake wear when he's in the cemetary during the opening sequence of the
  game.  Put on the Young Snake FaceCamo and you have yourself the new James
  Bond!  You unlock this by beating the game once on any difficulty and in any
  manner you want.


  = New Command Vest Colors =

  For those of you that wanted even more customization to their attire, you can
  now use a few more colors to change Snake's vest.  You can earn this by
  beating the game once on any difficulty and in any manner you choose.


  = Password Function =

  Once you have beat the game once, you will have unlocked the ability to put in
  passwords in the Extras menu from the main menu of the game.  This will allow
  you to access various secrets of the game without having to actually earn
  them yourself.  For passwords to use in this part, look in the cheats section
  of the Cheats chapter of this guide.


  = The Boss Extreme difficulty =
 
  After beating the game once on any difficulty, you will unlock this new
  difficulty option.  The Boss Extreme setting is THE way of proving that you
  are a true Metal Gear Solid pro.  Not only that, playing on this mode is the
  only way to unlocking the Big Boss emblem.  So do you think you truely are
  an expert in the world of Metal Gear?


  ** Easter Eggs **

- One thing you see often in a Metal Gear Solid game is easter eggs.  These are
  usually humourous add ons to the in-game progression by being some object that
  you have to pay attention for in the background.  I will be putting things in
  here that really have no effect on the gameplay at all, and are just there for
  your own amusment.  For example, this could be finding a Mario doll like in
  the Gamecube Metal Gear Solid, or special codec conversations from doing or
  seeing certain things such as in Metal Gear Solid 2 and 3.  No matter how
  small it may be or how obvious, if you want to see something that you may have
  missed the first time around, then here is where to look to going through
  again to exprience it for yourself.


  = Zone of the Enders 2 Computer Background =

  If you watch the mission briefing for the first act and pay attention to the
  background that Otacon has on his computer, on the right screen you will see
  the main protagonist from the game Zone of the Enders 2.  This was a great
  game that saw light back on the Playstation 2, and wrapped up the Zone of the
  Enders story so to speak.  This is one of the more recognizable anime drawings
  of that game, and I think if I remember correctly, it was the cover art for
  the game as well.


  = Frog Soldier Doll =
 
  Do you think Sunny deserves a gift?  Then get her this rare one-of-a-kind
  item!  Only found in the Middle East!  During Act 1: Liquid Sun, you can earn
  the Frog Soldier Doll during the Frog Soldier ambush fight in the Advent
  Palace.  In order to earn the Doll though, you can't kill any of the Frog
  Soldiers while you help the Rat Patrol leave to safety.  So in order to do
  this, use the Mk. 2 Pistol (or the Tranq Gun as I call it during the
  walkthrough) to put them to sleep.  It doesn't matter if the Rat Patrol scores
  kills or not, so long as you aren't killing anyone yourself.  If you have a
  good enough aim and reflexes, then go for headshots to put the Frog Soldiers
  to sleep instantly.  It can be a tough fight, but an even tougher fight if
  you are trying to do this... but it's not impossible.  In the end, when you
  reach the garage after the battle, the Frog Soldier Doll will be next to a
  tire that's leaning on a nearby wall next to a doorway.  Pick it up and it
  will tell you that this is a good gift for Sunny.  You can then see the Doll
  whenever you are on the Nomad for mission briefings.


  = Laughing Octopus Doll =

  Sunny's been a good girl again, so she deserves a gift.  During Act 2: Solid
  Sun, you can earn the Laughing Octopus Doll by defeating Laughing Octopus
  without killing or harming her.  Simply put you can only use non-lethal
  weapons only on her.  That means no taking a single mark off her life bar.
  The best weapons to use for this battle are:

  The Mk II Pistol (The Tranq Gun)
  A Shotgun with V-Ring ammo (V-Ring ammo can be bought from Drebin once you
                              obtain a shotgun)
  Stun Grenades  (Should have more than plenty from picking them up all over
                  the place, or shaking down fallen PMCs.  If not, quickly buy
                  some from Drebin)

  With that said, this will make the fight against her a bit tougher if you like
  to kill people.  So long as you just abuse the shotgun of your group, then
  you will have no trouble in taking her out.  Once you have defeated Laughing
  Octopus, then you will only have a small window to collect the Doll.  It is
  located on the bed in the top right room of the middle rooms.  Go there and
  grab the doll before you either defeat or kill Laughing Beauty yourself, or
  before the spirit world kicks in.  If these things happen before you pick up
  the doll, then you will lose your opportunity to collect it on your current
  game.


  = Weird Crop Circle Message =

  Do you believe in aliens?  They believe in you!  So much so that they even
  invaded the world of Metal Gear!  In the South America: Mountain Trail section
  before you go to the river after defeating the crouching PMC in the first half
  of the section, head down the left path from where you came out from.  After
  you take that small turn you will see a crop circle in the tall grass and a
  voice will talk to you about what it saw in the sky.  The aliens are watching
  you always... waiting... wondering... watching.  Plus you get a cool extra
  1000 Drebin points for finding this!


  = Development Team Hand Plate =

  Welcome to the Metal Gear Solid Walk of Fame!  That's right, taking a page out
  of the book of Hollywood, Hideo Kojima and the development staff for Metal
  Gear Solid 4 have put their hand prints for all to see... Walk of Fame style!
  In the section South America: Mountain Trail Riverside, after going along
  the winding trails, you eventually come to one part where you have to take out
  a PMC and a claymore in a small clearing.  From this clearing there are three
  paths to take if you check your map in the start menu.  Take the left path
  from checking the map from a broken stump just before the clearing, and you
  will soon run into a dead end clearing with the hand plate in the center.  If
  you go into first person view, you can see the various hand prints and
  signatures of the development team along with Hideo Kojima.  Also you can
  collect the rare OctoCamo pattern Hand Print for future use.  Just lay down
  on top of the hand plate with your OctoCamo settings on Automatic, and you
  will get the Hand Print pattern.  Just go into your Camouflage section and
  register the Hand Print to your memory to keep it.


  = Resistance Whistling Tune =

  Catchy tune that those resistance guys whistle in Act 3 while you tail them
  huh?  Did you notice what the tune was?  It's the theme from Metal Gear Solid
  2: Sons of Liberty.  It's not the whole song mind you, but the beginning bars
  of the song just being repeated.  Sure the resistance guys stumble on it a few
  times making it sound like it's not it, but if you listen closely and think of
  the song in your head, then you will realize that that's what it is.


  = Naomi and Sunny Pictures =

  For those that were patient about getting the camera from the Nomad during the
  mission briefings will be rewarded with a set of 7 pictures that were taken
  by Naomi.  Theses slightly humourous pictures show Naomi and Sunny together
  cooking eggs with some hilarious results.  To get these pictures for you own
  viewing pleasure, simply do not collect the camera on the Nomad until the
  Act 4 Mission Briefing.  Once you get to this mission briefing in a game, then
  go upstairs with the Metal Gear Mk III when you can gain control of it and
  you will find the camera there.  Pick it up and then check out your Photo
  Album in the main menu of the game and the pictures should be there.


  = Metal Gear Solid Playable Flashback =

  You have to love the way Hideo just stayed true to the people that followed
  this series for so long.  The playable flashback is the inflitration sequence
  of the original Playstaion Metal Gear Solid game.  For those that have this
  game in their collection, then you will all have your own methods of getting
  through this part, just like myself.  I have put up my method of getting
  through this part like I always did back in the glory days of the Playstation.
  You can find this information in the story mode chapter of this guide in the
  Act 4 section.  The reason why I am putting this here is to not only inform
  you of its existence, but to tell you more about this flashback rather than
  just telling you how to beat it.  First are the controls:

  Triangle Button = First Person View Mode (hold)
  Circle Button = Melee Combo Attack
  X Button = Crouch/Stand
  Square Button = Grab/Choke/Break Neck
  R1 Button = Quick Call Weapon Equip/Unequip
  R2 Button = Bring up Weapon Menu
  L1 Button = Quick Call Item Equip/Unequip
  L2 Button = Bring up Item Menu
  DPad/Left Thumbstick = Move Snake

  Now remember, this is back before games became as elaborate as they are today,
  especially in the Metal Gear series.  First off you don't have your roll and
  there's no action button to stick to walls and such.  Everything was pretty
  much automatic.  You can wall press by just holding the direction against the
  wall, and Snake will press against it.  You can then move along the wall by
  pressing left or right.  Breaking necks can be accomplished by first grabbing
  a Genome Soldier from behind and then repeatedly pressing the Square Button
  until you hear a crack and see the enemy go limp.

  Now here's what you can find here.  There's not much really.  All I found
  was a Stun Grenade pick up in the room on the left side of the landing pad
  area on the ground, a Chaff Grenade pick up in the middle of the landing pad,
  and a Ration on the right of the crates on the right side of of the landing
  pad area in the snow.  The Chaff Grenades can be used to disable the cameras
  in the area so you can pass by them without worry.  Basically though you won't
  find any guns to really use here, so it's all stealth and neck break action
  to get through here.  The Stun Grenades can be used for just the hell of it,
  but they often give away your position and cause the alert to go up the
  moment they explode.  So if you don't want to attract too much attention, then
  just hold off from using these.

  At most if you don't cause any alerts, then there's just three Genome Soldiers
  to deal with.  Two are on the ground and the other is on the balcony you can
  reach by going up the stairs on the top left side of the landing pad area.
  The two on the ground are located to the right of the of the landing pad, and
  the left of the landing pad.  The one on the right patrols up and down along
  the left side of the crates in the snow, while the one on the left patrols
  along the wall on the left.  Sometimes though he will be asleep in the left
  corner underneath a camera.  If this is the case, your best to just leave him
  alone.  Should you raise the alert then you will fight an unlimited number of
  Genome Soldiers until you successfully evade them long enough to go back to
  normal.  If that's the case, then the Genome Soldiers you have successfully
  killed will be replaced at this time by new Genome Soldiers.

  One thing to know about this flashback is that nothing really affects your
  current gameplay.  The alerts given don't affect you so no worries about them
  counting towards you during a no-alert game.  The same is said of dying for
  no-death games, and kills for no-kill games.  So basically you can go nuts and
  do what you want for this dream sequence.  If you want to be sure though, then
  just be careful about doing things just like you've been doing so far and you
  can pass by this sequence in just a minute.  Another thing to know is that
  time played during this sequence is not counted towards your time if you are
  playing a speed run.  So once again unless you want to be absolutely sure,
  then just have as much fun as you want for as long as you want.

  One bad thing is that you can't call up the Codec like you could in the
  original Metal Gear Solid.  It would of been nice to see the drawn versions
  of the people you could call up during the Codec calls.  When you die though,
  you do get the original Game OVer sequence of the Metal Gear Solid game, but
  yet it doesn't have the normal screams for Snake upon his death.  You can
  choose to Continue if you want to play the dream sequence some more or you can
  choose Exit and the game will continue as normal with Snake waking up in the
  helicopter on his way to Shadow Moses.


  = Metal Gear Solid Audio Flashbacks =

  Throughout Act 4 you can listen to audio flashbacks that play when you reach a
  certain area.  These flashbacks are worth 1,000 DP each if you listen to it
  the whole way.  There are some that you will run into just going about things
  normally, while others you have to do a bit of exploration for.  I'll list all
  the ones that I can find throughout the Act.  If you're in need of some quick
  DP then you can definitely get it with this!  Also in order to get the audio
  flashbacks to come up, you have to not be in an alert status at all.  If you
  skip the flashback or have been seen while listening to it and thrown into
  an alert status, then you will lose the opportunity to collect the DP for it.

  1) In the middle of the Helipad (Heliport Area)
  2) Near the ration where the gate is in the south (Heliport Area)
  3) In the top vent shaft from the balcony entering to the Tank Hanger
     (Heliport Area)
  4) Ground Floor of Tank Hanger (Tank Hanger Area)
  5) Starting point (Canyon Area)
  6) Electric High Voltage room (Nuclear Warhead Storage Bldg B2)
  7) Otacon's Office near locker (Nuclear Warhead Storage Bldg B2)
  8) Near the tower that holds the XM25 after the Crying Wolf battle
     (Snowfield and Communications Tower area)
  9) At the crashed Hind D (Snowfield and Communications Tower area)
 10) In the middle of the path leading to the towers (Snowfield and 
     Communications Tower area)
 11) On the second floor of the south tower (Snowfield and Communications Tower
     area)
 12) During the elevator ride after the Dwarf Gekkos (Blast Furnace area)

  So at the most you can collect 12,000 DP for listening to all of the audio
  flashbacks.  They should bring back a since of nostalgia for all of those who
  played the original Metal Gear Solid.


  = Best is Yet to Come Special Cutscenes =

  When you first view the heliport area during Act 4 the song that was the
  ending theme for Metal Gear Solid will kick in.  This song is called "The Best
  is Yet to Come" by Rika Muranaka.  To activate the cutscenes, you have to head
  to one of two rusty security cameras still up.  If you remember from Metal
  Gear Solid, or even the flashback in the game, then you know that there are
  three cameras that were up during the events of Metal Gear Solid in the
  heliport area.  Only two of those cameras remain.  They're not active so you
  don't have to worry about sneaking around them or anything.  Rather the two
  that are up are the keys to activating the cutscenes.  The two that are still
  up is the one near the stairs that leads to the upper balcony and the one in
  the hanger to the left of the helipad.  While the song is still playing, make
  your way to one of them.  If you are going towards the camera near the stairs
  then wait for Otacon to finish talking when he chimes in about halfway towards
  the camera.  Sometimes while he talks, the cutscene fails to kick in and you
  don't get a second chance at it.  Once you have viewed one of the cameras,
  it will fall to the ground.  You can only view one camera per game, since they
  both fall at the same time after a cutscene is viewed.  So remember which one
  you saw during your last game so you can enjoy seeing the other one during
  another game.


  = Raging Raven Doll =

  You know the drill by now... defeat Raging Raven by non-lethal means only.
  There is a kicker to this fight though.  You encounter Raging Raven during
  the motorcycle chase sequence before actually fighting her.  If you manage to
  hit her with any stray bullets or tranquilizer darts, then she will carry that
  damage over with her in the boss fight.  So during the motorcycle chase it's
  best to stick to using nothing but the Mk II Pistol just to be safe.  Now
  during the actual fight with Raging Raven you will need the following weapons
  against her:

  Mk II Pistol
  Mosin-Nagant Sniper Rifle
  P90

  These weapons are all you'll need.  When you see Raging Raven flying about,
  use the Mk II to shoot at her.  When she starts presenting herself as a
  stationary target of sorts, pull out the Mosin and try to get in a headshot
  or at least two body shots.  After awhile she will call on the Sliders to help
  her out.  Use the P90 to shoot them down, but be careful about shooting if
  Raging Raven is in the way.  When you shoot them down quickly, Raging Raven
  will get angry and stick to her most basic of attacks rather than get fancy
  with you.  You should be doing most of your fighting on the roof and stick
  to staying out of the inside of the tower.  When you defeat Raging Raven, go
  back up to the roof area where you did your fighting and the doll is located
  to the right of the staircase entrance on the outside walkway.


  = Policenaut Posters =

  In Otacon's office on Act 4 you can look on the walls and see two Policenaut
  posters.  Otacon is a fan of Policenauts (as he let everyone know during the
  events of Metal Gear Solid).  One is in plain view while the other is covered
  up slightly by a Zone of the Enders 2 poster.


  = Memory of Sniper Wolf =

  After the fight with Crying Wolf, if you stay in the snowfield to collect
  items or go after the Audio Flashbacks you will notice up to four white wolves
  that will follow you around.  These are the same wolves that once accompanied
  Sniper Wolf when she was here at Shadow Moses.  Much like the wolves back then
  they can't be killed, only incapacitated.  You can knock them out for a moment
  but when they wake up, they will be pissed.  So just enjoy their company...
  pet them... love them... but don't cross them!


  = Crying Wolf Doll =

  By now you know the drill of how to get these dolls.  The fight against Crying
  Wolf is fairly simple and you just need two weapons.  All you need is the Mk
  2 Pistol and the Mosin-Nagant sniper rifle.  You will be using the Mosin
  solely against Crying Wolf (unless you're crazy enough to get in close to
  use the Mk 2 Pistol!) and the Mk 2 to bring down the Frogs that are all over
  the place.  Once you have defeated Crying Wolf, turn around and go all the
  way towards the wall you will see over the hill you run up.  If you look just
  to your left or turn on the Solid Eye to make things easier, you will see the
  Crying Wolf Doll nestled in between two parts of the wall.  And you thought
  you were going to have to scour the whole snowfield for it....


  = Disc Change Message =

  For those of us that can remember the good old Playstation days, we can still
  remember the times when technology just wasn't as good as it is today.  Back
  then we had to change out discs because they made games that were too big for
  disc alone.  When you are heading to the Blast Furnace area, Otacon will
  call you on the Codec and tell you that it's time to change the disc.  Don't
  get scared though!  This is just a trick and a nice nostalgic moment for you
  old school gamers out there.  One of the more funny codec calls in the game,
  I just wonder how many people shit themselves when this codec came up.


  = Minami Akina aboard the Nomad =

  During the briefing for Act 2, when you gain control of the Metal Gear Mk II,
  go to the table that's between the main screen that shows Col Campbell and the
  map (depending on what's going on at the time) and the bed.  There should be
  remote control facing the screen.  Hit it with R1 and the screen will change
  to a slideshow Minami Akina, a japanese model that can be seen throughout the
  game.

  Thanks to Aaron Trionfi for letting me know about this one!


  = Screaming Mantis Doll =

  The Screaming Mantis battle is more of a puzzle if you ask me than a real
  fight.  It's pretty simple and easy once you know what to do.  All you really
  need during the fight is a pistol and shotgun.  You'll be doing almost all the
  work with a pistol and just using the shotgun for crowd control when the
  people Mantis possess starts grouping up too close to you.  As with the other
  dolls you'll want to use non-lethal means of bringing her down.  Use the
  Mk 2 Pistol and the Saiga-12 with V-Ring ammo for this fight.  Hit the Psycho
  Mantis Doll out of her hand in order to pick it up for yourself.  Once you
  have the Psycho Mantis Doll, use it on Screaming Mantis and toss her around
  until you defeat her.  When you are in the Screaming Beauty part, you only
  have three minutes to pick up the doll.  Once you gain control of Snake
  run past Screaming Beauty and go down the narrow corridor behind her.  You
  should see the Screaming Mantis Doll at the end of the corridor in plain
  sight.


  ** Glitches **

- One thing about the gaming community is the small and seedy underground world
  of glitching.  Certain gamers that take their games to a whole new level of
  play by searching out ways to fool the programming to bringing about either
  humourous or cheating effects.  This could be glitching the game to passing
  through walls like a ghost, or falling through the ground to being able to
  look up and shoot away every enemy without you being able to be touched.  I
  know that years upon years of testing and programming went into this game, and
  you would think that there could not possibly be a single way to glitch this
  game.  But that would be to underestimate the mind of a glitch gamer.  I
  myself am not a glitch gamer and don't go searching for glitches to exploit.
  I have found some in games on rare occasions throughout my life of gaming, but
  that was by accident.  If there are any glitch gamers that read this guide out
  there, and you want to let everyone know the glitch you found and the effect
  it has on the game, then send an e-mail and I will add it to this section.


  = Rocket Immune Gekko =

  During Act 4 at Shadow Moses you will come across many unmanned enemies.  Your
  best bet against the Gekkos is to shoot them in the knee joint with the Mk 2
  Pistol until they fall over and then take them out with a Javelin.  Now during
  the moment where you're suppose to keep the Gekko from seeing the Metal Gear
  Mk III while it opens the door for you to go outside to fight Crying Wolf,
  I found that after I dropped the Gekko from shooting it in its knee joint with
  the Mk 2 Pistol and then firing at it with a Javelin, that my rockets would
  immediately fly upwards into the ceiling.  I thought at first it was a fluke
  so I tried again, but to the same effect.  It did the same thing with all of
  my rocket launchers.  At this point I thought that maybe it was using
  something like what Fortune used during Metal Gear Solid 2, but I was able to
  shoot at it with all the rest of my weapons and hit it, so bullets could still
  hurt the Gekko.  So if anyone can figure out what the hell is going on here,
  then I want to call this a glitch in the game.  I even tried restarting the
  whole scenario from a previous save and it still did the same thing.  It did
  this from any angle I did in the room towards the Gekko.  A very strange
  glitch indeed.


  = Invincible Snake =

  During the final battle with Liquid, apparently there was a small glitch that
  has been found.  This glitch keeps you from actually taking damage while
  Liquid is throwing punches at you.  Here's how it's done:

  In the Boss Fight with Liquid/Ocelot ( Both Rounds ) you can significantly
  reduce your chances of getting hit by losing your balance on any of the 
  ship�fs edges. To do this, run to the edge of your choice and attempt to walk
  off of it. Doing so will make Snake frantically flail his arms to  regain his
  balance. While Snake is struggling to regain his balance Ocelot can throw
  punches at Snake but will not be able to deal any damage until Snake regains
  his balance. Feel free to use this little trick to your little heart�fs
  content.   -J.M. 


  ** Miscellaneous **

- If I just can't find anywhere else to put what I find in this game in any of
  the other sections of this chapter, then you can be certain that it will fall
  here.  The miscellaneous section will house all the hidden elements that I
  deem out there from any form of gameplay at all or just can't figure out where
  it would go in any of the other sections.  Call it a way for me to be lazy and
  my loophole to sitting down and debating where to put the information that
  will go here rather than in one of the other sections.  Mainly, this is where
  I will point out aspects of the game that people may not understand or miss,
  along with character bios and such.  Mainly this will seem like a section for
  random information about the game and the Metal Gear world itself.


  = PMC Intro Movie Commercials =

  One thing I found out before ever even playing the game was commercials for
  something that I didn't know what I was looking at.  I later found out through
  the Mission Briefing of Act 1 that the symbols of the commercials were that
  of the five PMC units all over the world.  There are five different
  commercials in total.  Three of them are in english (although one of them is
  by a british or irish accent person and a bit hard to understand), along with
  one in french and the other in russian.

  To watch the movies, just do nothing when the game begins on the Konami screen
  at the very beginning.  The first time around you will see the raindrop Dolby
  Digital advertisement for the game.  After that it will be the start screen
  where you see Snake standing in a graveyard.  If you don't press anything to
  start the game and watch the camera pan around Snake, then around the time
  Snake falls to his knees after preparing a gun, the screen will fade to black
  and it will start from the Konami screen again.  This time around though, once
  it reaches the part of the Dolby Digital advertisement, a new commercial will
  be shown.  These commercials tie in with the various PMC organizations that
  are found in the game.  One for each of them.  The advertisements are as
  follows:

  PMC Raven
  Rows of well protected apparent soldiers are standing side by side in a dark
  room, when a gun from appears, giving it a FPS look, and starts firing at the
  rows of soldiers.  When each soldier is shot, they break away like glass or
  fall as if they are melting away.  This goes until one is left standing, and
  he pulls out a pistol and shoots the screen, effectively killing whomever was
  suppose to be shooting.  His helmet then moves away from his face digitally, 
  and he holsters his gun.  A slogan shows up saying "Never a shot in the dark"
  when the screen starts fading to black and a raven logo appears with the
  words (or at least what I made of it) called Raven World.

  PMC Wolf
  This is a crazy one that kind of reminds me of the Matrix movies.  It starts
  off with a long winded speech of would your children thank you for the world
  that they now live in because of you.  During which time a chain of mechanical
  sections keep folding out at a fast pace, with small crawling robots
  eventually coming out of the mechanical sections and begin firing into the
  air.  At the end they say that they care about your children and the way they
  will look up to you.  The group supposedly calls themselves Werewolf and their
  slogan is "Evolution. Reinvented."

  PMC Mantis
  This one is a little bit sadistic to say the least.  It has some british guy
  spouting off a small poem while this guy is driving a motorcycle at high
  speeds.  Soon though you see a giant mantis like robot appear and start
  chasing him.  From you can gather from the poem, he is a criminal of sorts and
  the mantis robot is a defense system for keeping crime down.  The commercial
  ends with the guy getting knocked off his bike and shooting an uzi at the
  mantis robot before getting stabbed to death by it.  The commecial ends with
  the narrator saying that this is brought about by Praying Mantis unmanned
  surveillance systems.

  PMC Octopus
  This one kinda borders on the sexual I think.  You first see a hot chick with
  a harpoon gun against a pink background before she fires it at more hot
  chicks.  The women are then shown to be swimming of sorts and caressing what
  appear to be octopus tentacles.  The tentacles then go from supporting and
  holding the women, to letting out a cloud of black ink, effectively killing
  all the women that it was holding.  It then shows what would be the head of
  an octopus, replaced by a human skull with the bottom jaw missing, attached to
  the body of the octopus.  Since I can't understand french, I don't know what
  the narrator is saying.  Also when the commercial ends, you can see a
  signature of some kind with roman numerals underneath.  If anyone can make out
  what this means, or tell me what the narrator is saying, then it would much
  appreciated.

  (Update for this!  Zeraious_Thanen has given me the info needed to translating
  this for all!  It appears that if you just turn the subtitles on, there will
  be a translation in english (if you put the language on english) for you to
  read what is said)

  PMC Ocelot
  Now this one is just waaaaaay out there.  First off you see two women in what
  looks like ninja middle eastern garb, one in black and the other in white.
  They are obviously fighting against each other in a grey and barren wasteland
  looking place with tiny helicopters and planes and missles flying all around
  them.  Towards the end of the video, it looks like the woman in black has
  gained the upper hand and will win the fight, but the woman in white has other
  plans.  Pulling out a grenade she obviously posed to pull the pin and kill
  herself along with the woman in black.  At the climax of this moment, the
  screen then changes to a slogan of sorts, but it's in russian.  It then shows
  an ocelot kind of mask with more russian words underneath it.  Again I do not
  speak russian, so if anyone out there does and wants to share with all of us
  what this is saying, then it would be much appreciated.

  There you have it.  Enjoy watching this entertaining, yet somewhat artistic
  and weird commercials for the PMC organizations.


  = PMC Codename Dedications =

  Ok this is one of those "if you know your Metal Gear history" sort of things.
  Basically if you have played the first Metal Gear Solid game, whether it be
  the original on the Playstation or the remake on the Gamecube, then you will
  notice that all the PMC organizations are named after the five members of
  FOXHOUND that were on the roster at that time.  The five members were:

  Revolver Ocelot
  Psycho Mantis
  Sniper Wolf
  Vulcan Raven
  Decoy Octopus

  These five met their untimely end so to speak during that game.  It could be
  said that Ocelot lived, but it was shown that Liquid Snake took over his mind
  by having his arm attached to Ocelots body.  So in a way Ocelot really isn't
  around anymore.  The five PMC organizations take their main name from one of
  the respective members of the FOXHOUND unit that was scarred into the minds of
  gamers all over the world.


  = Memories of the Fallen Ladies of MGS2 =

  If you watch the computer screens during the Mission Briefing, you can see
  a few pictures of Olga Gurlukovich (Sunny's mother) and Emma Emmerich
  (Otacon's sister) on the screens of the computers that Sunny and Otacon sit
  at.  Otacon references his sister as well to Naomi.  This can be seen during
  the Mission Briefing for Act 3.


  ** Extras **

- Here is where I will talk about the easiest unlockables in this game, the
  Extras menu option.  From the Extras menu you can download new camo skins and
  music for your in-game iPod.  The effect that they will have in game can be
  shown in the information window that comes up when you highlight the item you
  want to download.  I am not sure if some items will only be available for a
  short period of time or up for good.  My personal opinion is to check the
  Extras menu often so that you know if there is or is not anything new to
  download.  Getting that item as fast as you can to make sure that if it is
  pulled for whatever reason, you at least have it.


  = OctoCamo Downloads =

- So here is where to learn about what has, is, or if I get the information
  ahead of time, will be out for your OctoCamo.  I will put up that the item is
  still active or not and what effect it will have on you in game.

  Digital Red
  Currently:  Active
  Effect:  Red Colored OctoCamo.  No special effects
  Date Found: June 12, 2008

  Digital Blue
  Currently: Active
  Effect:  OctoCamo pattern that resembles water. Increases Camo Index when in
           or near water.
  Date Found: June 21, 2008

  Laughing Camo
  Currently: Active
  Effect:  OctoCamo pattern imbued with the emotion "Laughter".  Enemies' LAUGH
           emotion will increase when they spot you.
  Date Found:  July 4, 2008

  Raging Camo
  Currently: Active
  Effect:  OctoCamo pattern imbued with the emotion "Rage".  Enemies' RAGE
           emotion will increase when they spot you.
  Date Found:  July 4, 2008


  = iPod Music Downloads =

- Want some extra music for your in game iPod but there's no more to unlock in
  the game?  Well keep an eye out here for music that you can download for use
  for your in-game iPod.  Just like the OctoCamo downloads, I will put up here
  if the item is still active or not and what effect it will have in the game.

  Conclusion
  Currently:  Active
  Effect:  Unknown at this time
  Description:  A song representing Old Snake's will to fight as he once again
                confronts his archenemy, Liquid.
  Date Found:  June 12, 2008


  HIND D
  Currently:  Active
  Effect:  Unknown at this time
  Description:  The Hind D music from Metal Gear Solid
  Date Found:  June 26, 2008


  Battle of Highland
  Currently:  Active
  Effect:  Unknown at this time
  Description:  Designed to accompany battles in South America.  Different from
                the game's South America combat music, it possesses a more
                ethnic tone.
  Date Found:  July 13, 2008


  = Integral Podcast Downloads =

- Yet another feature for your in-game iPod is the podcast download.  I have
  never used a podcast before and have no clue how they are used in real life,
  but I can imagine that they will have some kind of significance for your in-
  game iPod.  As with the others I will post whether the podcast is active or
  not and what effect it will have in the game.



Chapter 8
Alternate Player Tactics


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- Ok... I am sure you are wondering just what this section is all about aren't
  you?  Well I am dedicating this chapter of the guide to all you out there in
  the world.  This is where you can get recognized for your tactics and gameplay
  ideas that you use in the game.  My way may not be the best way for everyone
  out there, and so this section is designed for those that want to help out
  others in the world to get past a certain part of the game or find an
  unlockable in another way or with help in online modes, but just don't want to
  spend the time to make their own guide like myself.  I am giving you the
  opportunity to let yourself be heard and show what you are made of in the
  world of Metal Gear Solid 4 and your tactics could very be what keeps someone
  else from seeing that dreaded game over screen.  All you have to do is e-mail
  me with your tips, tricks, and tactics and I will add it to the guide in this
  chapter.  It's that simple.  You will be given full credit for it when posted
  up since this is your information that you are sharing.  So don't be afraid!
  My e-mail box is always open.  Just make sure to post in the subject line that
  this is for the Metal Gear Solid 4 game in some way so that I don't mistake
  your e-mail for spam.


  ** Story Mode Tactics **

- This section will be for those who have alternate ways of going through any
  scenario in the single player story mode of the game.  Whether this is to
  get pass a certain part of one act, a boss strategy that they came up with, or
  a whole way to get through an entire Act, this is where it will be posted.


  ** Metal Gear Online Tactics **

- As with most online games, people come up with the craziest ways of winning
  games.  Finding relative strategies that seem stupid at first glance, but
  dangerous when put to use, these are the tactics that usually go along with
  online gameplay.  I can only assume that Metal Gear Online is no exception
  to this phenomenon either.  People will always find ways to putting themselves
  on top with the most crazy or obvious of tactics.  These could range from
  what I called the teabag technique that people used in Perfect Dark Zero to
  throw off ones aim, to knowing just where to fire or throw an explosive device
  perfectly as in Call of Duty 4.  Whatever the case may be, this is where you
  can send in your helpful tips and tricks to maybe giving someone else out
  there a chance to not stay a total newb forever.


  ** Alternate Secret Unlocking Tactics **

- When you are faced with a clear goal of wanting to unlock or find or earn a
  certain thing in the game you are playing, sometimes seeing the generic way
  of doing is kind of a downer.  Then you meet people in forums throughout the
  net that show different ways of unlocking what you want at a much more faster
  and easier rate.  This is where you can go to find out how people do these
  things.  I myself will be placing my own ways that I unlock or find secrets in
  the game either the generic way or my own way in the main Cheats and Secrets
  chapter of this guide.  This section is for those of you who seem to find
  other alternate ways of going about unlocking and finding secrets.  If your
  way seems more effective, then send in the submission!  I'm sure that someone
  else will think that you are right.



Chapter 9
Credits


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- First this guide is made by me... Alex Hall.  It's hard to believe that the
  saga is over... but I am happy to have been apart of it.

- Next I want to thank Hideo Kojima.  His vision... his story... his symphony
  his masterpiece has been something truely grand to behold.  Thank you very
  much Mr. Kojima... if I could, I would want to shake your hand and buy you a
  drink... it's the very least that I could even do to show how much
  appreciation for all your work

- I also want to thank the entire cast, crew, and development teams... everyone
  that was responsible for making this game.  It was truely a great game, and
  a wonderful exprience that you brought to the world, and though I wished and
  waited and wanted the game to come out sooner than what it did, I knew that
  through the delays and the teasers that you were all making this game become
  something that did live up and surpass all expectations.  Thank you very much
  for giving the world this final chapter in the life of Solid Snake.

- Next I want to thank those that have sent in contributions to my guide.  These
  people went above and beyond just simply reading the guide, but wanted to help
  out just like I did.  So I leave their names here for all to see and read
  and to know that I didn't make this guide entirely by myself...

  Miguel Fuentes
  Jerry Ku aka Charlie Six
  James Phan aka Zeraious Thanen
  Simon Strange aka Hideo-San
  J.M.
  Travis W. aka Solidzaku
  Aaron Trionfi

  Sees yas later!

  Alex "Joker" Hall
  Sanctuary Remix