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Walkthrough

by insomniac_dog

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~MERCENARIES 2: WORLD IN FLAMES~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





        FAQ/Walkthrough by Callum Braithwaite/insomniac_dog (C) 2009




=============================================================================
================================== CONTENTS =================================
=============================================================================

I) Version History

II) Contact and Legal

III) General Information and Plot Overview

IV) Controls
      1. Foot Controls
      2. Car/Boat Controls
      3. Tank Controls
      4. Helicopter Controls

V) Playing the Game
      1. Characters
      2. Factions and Their Mood
      3. PDA and Map
      4. Fuel, Cash and Munitions
      5. Hints and Tips

VI) Main Walkthrough
      1. PMC
         a. Main Missions
            i. Rescue Carmona
            ii. Moving In
            iii. Universal Petroleum
            iv. Doom Patrol
            v. Misha Milanich
            vi. Finding Blanco
            vii. Get Solano
            viii. Get Solano, Part 2............................Not Completed
         b. Side Missions
            i. Emplaced Weapons Challenge
            ii. Grenade Launcher Challenge
            iii. Pistol Challenge
            iv. Sniping Challenge
            v. Winching Challenge
            vi. Destruction Race Challenge
            vii. Race Challenge
            viii. Airstrike Challenge
      2. Universal Petroleum
         a. Main Missions
            i. The Devastator
            ii. Phone Tag
            iii. Leave No Trace
         b. Side Missions
            i. Altagracia Outpost
            ii. Maracaibo Airport Outpost
            iii. Cabimas Outpost
            iv. Built for Speed
            v. Into the Green Zone
            vi. Verify HVTs
            vii. Destroy targets
            viii. Standing bounties
      3. People�s Liberation Army of Venezuela
         a. Main Missions
            i. Paint the Town
            ii. Corporate Headhunting
            iii. Tropical Island Getaway
         b. Side Missions
            i. Orinoco River Outpost
            ii. Eastern Merida Outpost
            iii. Southwestern Amazon Outpost
            iv. Jungle Cruise
            v. Verify HVTs
            vi. Destroy targets
            vii. Standing bounties
            viii. Destroy billboards
      4. Pirates
         a. Side Missions
            i. Central Island Outpost
            ii. Mainland Coast Outpost
            iii. Endangered Cargo
            iv. Yo-ho-ho and a Truck Full O� Rum
            v. Black Market, Warm Heart
            vi. Blended with a Twist
            vii. Verify HVTs
            viii. Destroy targets
      5. Chinese Army
         a. Main Missions
            i. Exit Strategy....................................Not Completed
            ii. The Price of Gas................................Not Completed
            iii. Battle for Caracas vs. Allies..................Not Completed
         b. Side Missions
            i. Southwestern Cumana Outpost......................Not Completed
            ii. Southeastern Cumana Outpost.....................Not Completed
            iii. Caracas Estates Outpost........................Not Completed
            iv. The Last in Line................................Not Completed
            v. Medusplosion.....................................Not Completed
            vi. Verify HVTs.....................................Not Completed
            vii. Destroy targets................................Not Completed
            viii. Standing bounties.............................Not Completed
      6. Allied Nations
         a. Main Missions
            i. Missile Commando.................................Not Completed
            ii. Lost and Found..................................Not Completed
            iii. Battle for Caracas vs. China...................Not Completed
         b. Side Missions
            i. Port of Caracas Outpost..........................Not Completed
            ii. Southern Caracas Outpost........................Not Completed
            iii. Southeastern Caracas Outpost...................Not Completed
            iv. Give It a Whirl.................................Not Completed
            v. Verify HVTs......................................Not Completed
            vi. Destroy targets.................................Not Completed
            vii. Standing bounties..............................Not Completed

VII) �Blow It All Up Again� Walkthrough
      1. Urban Rampage..........................................Not Completed
      2. Death Race ............................................Not Completed
      3. Arms Race..............................................Not Completed
      4. Mercs Blitz............................................Not Completed

VIII) Stockpile
      1. Airstrikes.............................................Not Completed
      2. Vehicles...............................................Not Completed
      3. Supplies...............................................Not Completed

IX) Secrets and Collectibles
      1. Spare Parts............................................Not Completed
      2. Easter Eggs and Goodies................................Not Completed
      3. Trophies...............................................Not Completed

X) End Note




=============================================================================
============================ I) VERSION HISTORY =============================
=============================================================================

Here is a list of the various updates and additions I have made to this guide
in its production. Some of these updates were not submitted to GF, purely to
make sure that each time you saw my guide it would either be changed
dramatically or not changed at all:

V1.00 - Finished �Contents�, �Contact and Legal� and �General Information and
Plot Overview�.
V1.10 - Finished �Controls� and started �Playing the Game�.
V1.15 - Fixed up headings and cleaned up the style of the guide.
V1.25 - Finished �Playing the Game� and started �Main Walkthrough�.
V1.30 - Finished �End Note� and added to �Main Walkthrough�.
V1.40 - Halfway through �Main Walkthrough� and first submission to GameFAQs.
V1.45 - Fixed up any issues, around 3/4 through �Main Walkthrough�.




=============================================================================
=========================== II) CONTACT AND LEGAL ===========================
=============================================================================

This is the absolutely necessary part of my FAQ. I must remind the public
that this walkthrough may contain spoilers surrounding the plot or any other
aspect of the game. I suggest you only read where you are up to unless you...
MUST... find out what happens.

This guide was made by me, Callum Braithwaite, also known as insomniac_dog.
If you wish to contact me about ANYTHING regarding this game, then by all
means add me on PSN (insomniac_dog) or email me ([email protected]).
I am welcome to advice on the layout, grammar and content of this guide and I
would greatly appreciate any hints or tips in some of the missions.

Another important thing I must say is that if you discover any goodies or
Easter Eggs when you are playing around, or come across a shop item that I
have not included in my �Stockpile� section, then please contact me and I
will include it the guide, with full credit to you.

This guide is allowed to be published on the following sites:
* www.gameFAQs.com
* www.gamespot.com
* www.cheatcc.com
* www.myps3.com.au

If you wish to ask permission to publish this guide, then just contact me and
I�ll include you on this list. However, you will have to copy and paste the
guide because emailing it can cause problems with font and spacing.
Basically, if you�re itchin� for a scratchin� about Mercenaries 2, then just
contact me!

Disclaimer - this walkthrough contains extracts from the game manual and in-
game information. I am not liable for plagiarism or any copyright dispute.




=============================================================================
================= III) GENERAL INFORMATION AND PLOT OVERVIEW ================
=============================================================================

In 2005, a game called Mercenaries: Playground of Destruction arrived on
store shelves with little hype. Made by Pandemic, those responsible for the
sublime Star Wars: Battlefront series, Mercs: PoD was groundbreaking. Set in
North Korea, it saw you control a mercenary in the middle of a modern-day
conflict able to obliterate anything and everything.

It was a sleeper hit. Graphically superb, PoD featured chilling music,
explosive gameplay (I mean it) and a tight plot. It was GTA in a warzone, and
just as good as its urbanised-counterpart. Pandemic Studios a few years later
announced a sequel in the works. Previews, interviews and game conferences
later, we have Mercenaries 2: World in Flames.

From the foggy and mysterious North Korea to the lush and vibrant Venezuela,
the Mercs series took a monumental leap in graphics. The fantastic gameplay
we saw in the original, however, remained completely intact. It was
explosive, gritty and superb. Mercs is back and better than ever!

The story goes a little something like this: you are working for South
American oil lord Ramon Solano, the wealthiest man in his home country of
Venezuela. You set out to free one of his best friends, General Carmona, who
has been captured and taken to a heavily fortified island. You are the best
mercenary for the job, obviously.

Once you have freed him, it appears suddenly that both Solano and Carmona
have double-crossed you. Even Blanco, one of your close allies, turns his
back on you. To be frank, you don�t get paid for your efforts and get shot in
the ass. What a meanie beanie bofeanie!

So here we are. You are out for revenge served cold. Or explosively hot.
Either is cool. Or hot. Argh! Anyway, you set out with your PMC to get back
at those who have betrayed you. Blowing up everything is exactly what the
doctor ordered.

As a side note, I played as Mattias Nilsson in this walkthrough. I figured I
should do this because he was the mercenary of choice for the previews and it
seems more comfortable to watch the cutscenes with him in them. He also
regenerates health faster than the other two, but I�ll discuss that later. He
looks cooler anyway :).




=============================================================================
============================== IV) CONTROLS =================================
=============================================================================

--------------------------[[[ 1. FOOT CONTROLS ]]]---------------------------

Left stick                  - Move
Right stick                 - Look/Aim
Up/down directional buttons - Support menu
Left directional button     - Switch explosive
Right directional button    - Switch weapon
X Button                    - Jump
Square Button               - Reload
Circle Button               - Melee
Triangle Button             - Action (hijack, talk, etc.)
L1 Button                   - Crouch/Zoom
L2 Button                   - Use explosive
L3 Button                   - Sprint
R1 Button                   - Fire weapon
R2 Button                   - Switch weapon
R3 Button                   - Binoculars
Select Button               - PDA
Start Button                - Pause



-------------------------[[[ 2. CAR/BOAT CONTROLS ]]]------------------------

Left stick                  - Turn
Right stick                 - Look/Aim
Up/down directional buttons - Show cash and fuel
Right directional button    - Camera mode
X Button                    - Accelerate
Square Button               - Brake/Reverse
Circle Button               - Use horn/Call allies
Triangle Button             - Exit vehicle
L1 Button                   - Handbrake
R1 Button                   - Fire weapon
R2 Button                   - Switch weapon
R3 Button                   - Reset camera
R3 Button (hold)            - Reverse camera
Select Button               - PDA
Start Button                - Pause



--------------------------[[[ 3. TANK CONTROLS ]]]---------------------------

Left stick                  - Move
Right stick                 - Look/Aim
Up/down directional buttons - Show cash and fuel
X Button                    - Accelerate
Square Button               - Brake/Reverse
Circle Button               - Use horn/Call allies
Triangle Button             - Exit vehicle
R1 Button                   - Fire weapon
R2 Button                   - Switch weapon
R3 Button                   - Reset camera
Select Button               - PDA
Start Button                - Pause



------------------------[[[ 4. HELICOPTER CONTROLS ]]]-----------------------

Left stick                  - Move
Right stick                 - Look/Aim
Up/down directional buttons - Show cash and fuel
Left directional button     - Winch control
X Button                    - Ascend
Square Button               - Descend
Circle Button               - Use horn/call allies
Triangle Button             - Exit vehicle
L1 Button                   - Ascend
L2 Button                   - Descend
R1 Button                   - Fire weapon
R2 Button                   - Switch weapon
R3 Button                   - Reset camera
Select Button               - PDA
Start Button                - Pause




=============================================================================
============================ V) PLAYING THE GAME ============================
=============================================================================

----------------------------[[[ 1. CHARACTERS ]]]----------------------------


     Mattias Nilsson - The Tough Merc

Mattias thrives on chaos. He loves it when governments collapse and things
get crazy. He hates and doesn�t care for people in general in general, but
sometimes shows a soft spot for the little guy, trying to get by. He doesn�t
care about his personal safety, doesn�t care if he lives or dies. He just
likes having fun.


     Chris Jacobs - The Strong Merc

Chris is a hearty, larger-than-life figure. Faced with the worst that mankind
can do, Chris reacts with a wry smile and a smartass remark. He doesn�t
expect any better. His only problem is figuring out who the bad guys are - it
used to be easy! Now he�s not so sure.


     Jennifer Mui - The Quick Merc

Mui (Jen only to her friends) is the most expensive mercenary on Earth. If it
seems like she focuses on money and nothing else, it�s because she focuses on
money and nothing else! She finds it amusing that there are people dumb
enough to think anything else is important.


     Ramon Solano - President of Venezuela

The only son of powerful Venezuelan criminal Eduardo Solano, Ramon was raised
to inherit his father�s power and money and make a legitimate name for
himself. Sent to a prestigious American university, he graduated with honours
and returned to his home country to start Venezuela�s first ISP. Three
billion dollars of revenue later, Ramon set his sights on a loftier goal:
president.


     General Carmona - Leader of the Venezuelan Army

Carlos Carmona spent his entire life defending Venezuela from enemies both
external and internal. His tactics are efficient, clever and merciless. He�s
an institution in Venezuela, retaining control of the army across decades of
tumultuous regime changes. Half the country hates him for his oppression of
freedom of speech, the other half love him for maintaining order.


     Blanco - Solano�s Right-Hand Man

A notoriously ruthless mercenary from Liberia, Blanco lost his moral compass
on the battlefield years ago. In the mercenary world this is a small point,
but Blanco�s habit of double-dealing and selling out his partners means few
mercenaries trust him. Those same qualities make him very appealing to many
employers who need a man willing to do terrible things and ask no questions.


     Fiona Taylor - PMC Support Operative

Fiona started in IT at a large Private Military Company, but saw that manning
the computers was more exciting than fixing them. Her computer savvy and love
of hacking made her the perfect Support Operative. When her favourite
mercenary asked if she wanted to go solo, she saw the opportunity for more
fun and more money. She knows how to use gun, cannot be intimidated and
doesn�t take crap from her partner.


     Ewan Devlin - PMC Helicopter Pilot

Ewan spent too much time chasing girls to take any career seriously. After a
short and controversial stint in the military he took his helicopter training
they gave him and worked freelance in Iraq and Darfur. Universal Petroleum
hired him as a specialist, and he�s been in Venezuela ever since. He thinks
of himself as a charming ladies man, when in reality he�s merely
indiscriminate and relentless.


     Eva Navarro - PMC Mechanic

Eva hates everybody and everybody hates Eva. The Venezuelan government has
done her wrong, and she wants revenge any way possible. Her mechanical skills
flourished from an early age, as she tinkered with home appliances and
electronics. Now she lives on the fringes of society, helping those on the
black market.


     Misha Milanich - PMC Jet Pilot

Misha is the latest in a long tradition of Russian pilots who sell their
services abroad for outrageous sums of money, sending most of it to their
families back home. His plane is constantly in danger of disintegrating much
like its pilot. Both rely heavily on luck to get them through the next
mission.


     Lorraine Rubin - Leader of Universal Petroleum

Lorrain Rubin earned her PhD in psychology, but it was here minor in Business
that led her to Universal Petroleum. She quickly rose through the ranks
thanks to her skills in diplomacy and her ability to turn a small opportunity
into a big one. Used to the corporate culture in Houston, in Maracaibo she is
a fish out of water.


     Marcela Acosta - Leader of the People�s Liberation Army of Venezuela

Acosta believes in the ideals of Marxism, but more; she believes in the style
of the old revolutionaries. Fighting and living in a bleak existence in the
jungle. The power vacuum created by Solano�s coup breathed new life into her
organisation, and now she sees a real chance to take the reins of power away
from the wealthy few who made deals with the Americans and sold the country�s
oil for their own gain.


     Devilbwoy - Leader of the Pirates

Devilbwoy, real name unknown, is a laidback Jamaican thug who lives off his
wits and steals from the big companies and bureaucracies. He collected a
large group of misfits around him who love his style: part gangster, part
Robin Hood and part Bob Marley. Devilbwoy and his mean operate off the coast
of Venezuela, happily fleecing everyone. They have no allegiance and no
interest in helping anyone.


     General Peng - Leader of the Chinese Army

Peng is an old-school Cold War general; a field commander who spent his life
studying the great land battles of WWII and Korea. He always yearned to fight
the US in a stand-up ground war and now sees the chance to prove himself
against a worthy foe in an honourable battle. Though his masters only want
the oil, Peng sees this as an opportunity to show the world China�s mettle.


     Phillip Joyce - Leader of the Allied Nations

Phillip Joyce is a man who knows the value of patience. Under no
circumstances will Joyce allow himself to be drawn into the open. He came
into Venezuela with the directive to secure the oil, and he�s going to do
exactly that. He has no illusions and suspects the oil conflict in Venezuela
will end in a war between the US and China, but he believes he can win that
war through intelligence and planning.



----------------------[[[ 2. FACTIONS AND THEIR MOOD]]]----------------------


     Universal Petroleum - situated in Maracaibo

A Texas-based American oil company, Universal Petroleum made a deal with the
Venezuelan Government 50 years ago. In the decades since, UP has made
billions of dollars from the arrangement. When, in recent years, the PLAV
began sabotaging Universal Petroleum�s equipment and pipelines, UP hired
private mercenaries to protect their assets.


     People�s Liberation Army of Venezuela - situated in the Amazonas

The PLAV is a Marxist-Maoist revolutionary group who seek to wrest control of
the government away from the rich and privileged and form a new socialist
government on behalf of the people. The organisation is decades old, but with
the new upheaval in the government and Solano�s ascendancy; new generations
of would-be guerillas now join the fight.


     Pirates - situated in the Pirate Isles

�Pirates� is a romantic term evoking adventure on the high seas. But these
Jamaican thugs are really just expatriate crooks and thieves who enjoy
hijacking ships full of oil and military cargo and selling it on the black
market. If there ever was a stable government in Venezuela they�d soon be
forced out, but in the current chaos, all the organisations in Venezuela
enjoy the benefits of dealing with these criminals.


     Chinese Army - situated in Cumana

China�s ambitions in this theatre are clear and straightforward: they
genuinely want to help the Venezuelan people, sincerely believe that the
communist government will bring them peace and prosperity, and frankly admit
their need for oil.


     Allied Nations - situated in Caracas

The Allied Nations are a loose coalition of like-minded countries, led by the
United States. In reality, the number of foreign participants is minimal,
with many of the allies contributing only cash and equipment. The stated goal
of the Allies is to restore order in Venezuela, bring Ramon Solano to justice
and establish a democratic government.

                                    * * *

Keeping factions happy is extremely important in Mercenaries 2. You should
basically give up on your game if everyone becomes hostile towards you. You
simply cannot survive with everyone shooting at you constantly. The only safe
haven is in your PMC, and quite frankly, that stinks!

There are a few things you have to keep in mind during your travels. If you
abide by these, then you should be alright for the long run:

BE A PEACEFUL MERCENARY - Don�t shoot ANYONE unnecessarily. If there is no
apparent reason why you should open fire, then don�t. They are peaceful, you
are peaceful, let�s keep it that way.

STEALING RESOURCES - Get out of sight when stealing stuff. When you have Ewan
airlifting a resource out of the environment, then please let nobody see you.
Many a time have I just stood there nice and calm out in the open, when
suddenly a Chinese guy shouts �Open fire on the mercenary!� So tag it, drop
the smoke signal, then get the hell out of there.

REPORTS - If someone begins to report you, then he/she is your PRIORITY
TAGRET. I don�t care if there�s a tank in-between you and them, just get
there and kill them! A reporting is one of the worst things that can happen
on the battlefield, and all because of a stray bullet or out-in-the-open
munitions nab (refer to steps 1 and 2 for further information...). After a
report, reinforcements, or �backup�, will arrive. This can come in the form
of extra

BRIBES - Bribing is the LAST resort. You are not gonna hand over 20 million
dollars for something that can be done, in reality, for profit. All you have
to do is shoot some of the rival faction�s soldiers (use a sniper rifle, all-
out-wars will lead you to be being reported) and you�re already neutral. From
there, just complete a contract for them (main or side-quest) and you�re in
the Friendly zone.

FIGHTING OTHER FACTIONS - You will eventually be contracted to missions that
put you in direct competition with other factions that could otherwise be
friendly. Many people think that you should �balance it out� (i.e. do a
contract for them, then one for the other faction, then back to the first
faction, and so on). This is NOT the way to do it, trust me. A better method
is to do ALL of the contracts for one side in ONE heap, then to get on the
good side of the other faction and do all of their contracts in one go as
well. This way you only have to impress another faction ONCE, rather than
MULTIPLE times. However, do not complete the Battle for Caracas mission until
you have completed all missions for both China and Allies.

TRESPASSING ZONES - These are areas on your radar that are coloured red.
These zones are a sign that a faction is extremely territorial in relation to
this certain area, and will attack ANYONE, friendly or otherwise, if they
breach the border. This includes you. Now the only way to, uhh... trespass
these zones is to be disguised as a member of that faction. However, as soon
as your cover is blown, they�ll begin to open fire.

These are a few easy steps to take that will ensure your friendship with as
many factions as possible. Remember, if you have any other strategies, just
contact me and I�ll post it on here with full credit to you!



--------------------------[[[ 3. PDA AND MAP ]]]-----------------------------

The PDA is by far the most valuable tool in the game. It includes a map of
Venezuela, your complete stockpile list, information on the people you have
met, faction mood and your very own progress and statistics on the game. It
is important that you know how to navigate your way through it. Here are some
tips:

Really try and familiarize yourself with the map of Venezuela. Although
transit will be the most frequently used travel option, often you may have to
drive a vehicle to your destination, and if you don�t want to use the GPS
route (discussed later), then it is handy to know your way around.

Here is a quick run-down of each major area, which faction controls it and
what you can see and do there:

* Maracaibo - controlled by Universal Petroleum (later controlled with AN)
and found on the west side of the map. It is fairly busy and will be your
first Mercs 2 city. The airport is found in the mountains and a sub-division
of the city called Altagracia is on the east side of the river. The UP HQ is
found in the middle of the city.

* Merida - controlled by VZ (later controlled by PLAV) and found in the
south-west corner of the map. Incredibly dusty and foggy, this is a very poor
city which also has St Anthony�s Cathedral in the middle of it.

* Guanare - controlled by VZ and found on the south side of the map. The
game�s smallest city, Guanare is split into two: the heavily VZ-dominated
south side and mostly civilian-populated north side. Very narrow streets
litter the area.

* Amazonas - controlled by PLAV and found in the south-west corner of the
map. The mountain south of Merida is where the PLAV HQ is situated. This is a
very rural setting with long, windy roads. Lush rainforests dominate the
landscape.

* Amazon - controlled by all factions and found in the south to south-east
section of the map. The massive quarry in the middle here is a giant melting
pot where small-scale battles are waged. Angel Falls is in the south-east
corner of the map, and is also where Solano built his bunker.

* Cumana - controlled by Chinese Army and Allied Nations and found on the
east side of the map. Split in two, the city is fairly rural on the west side
(all Chinese) yet very developed on the east (both CA and AN). The Chinese HQ
is an ancient castle situated east of the Caracas Estates.

* Margarita - controlled by Chinese Army, this large island is a complete
trespassing zone to anyone but the CA. It is mainly a semi-resort
destination, with beach houses and a hotel on both tips of the island.

* Pirate Isles - controlled by, you guessed it, Pirates and found across the
entire north side of the map. They are an archipelago of islands off the
coast of mainland Venezuela which can only be accessed by boat or helicopter.
There are small pockets of each faction found throughout the islands, but the
Pirates dominate most of them.

* Caracas - controlled by Allied Nations and found in the centre of the map.
Venezuela�s capital city is also its biggest and most sophisticated. High-
rise skyscrapers litter the city which runs from the port in the north to the
shanty town in the south. The rich folk live in the Caracas Estates to the
east of the main city. The Allied HQ can be found west of the shanty town.

                                    * * *

Know how to place beacons on the map. This allows you to set a GPS route on
the in-game radar. Simply press the square button anywhere on the map and the
route will get you there the fastest way possible. This is handy for many of
the game�s missions and also to get to certain destinations.

The stockpile tab allows you to look at and equip supplies, airstrikes and
vehicles to your support menu. Press X on an item and then assign it to a
slot for easy access in-game. It is very recommendable to have one vehicle
(preferably not �Unarmed� or �Boat� as you use these types of vehicles the
least), one airstrike (�Cluster Bomb�, �Bombing Run� and �Artillery Strike�
are easily my favourites; cheap, effective and plentiful!) and one supply
(choose one which suits you. I normally have �Support Weapons Drop� because I
like explosions, but perhaps you�ll want a �Chinese Sniper Rifle Drop�) on
the support menu at all times.

Also make sure you are stocked up regularly. There is nothing worse then
going to an objective then finding out you have no C4 or RPG ammo. Check it
regularly and make decisions on what items you need to buy soon. Also, try
and buy as little airstrikes as possible for a few reasons:

1) They are expensive! Buying five or so can easily set you back a few
million dollars.

2) The airstrikes I mentioned earlier are practically free on the battlefield
anyway! If there is one type of pick-up-able you should immediately steal,
it�s the munitions. Invaluable!

Finally there�s the �Info� tab of the PDA, which shows a whole bunch of
stuff. First and foremost, there�s the Faction Mood, which I have already
discussed earlier. Next, there is the Log. This isn�t really important, but
if you feel like reviewing the conversations and objectives you�ve been given
throughout your current play session, then it�s there for you to scan
through!

Third on the Info page is People. This also has been covered previously in
this walkthrough. Last but not least is the score. Here you�ll find how far
you�ve gotten through in the game and the types of statistics you�ve gotten
into through your adventure. The Progress part is very helpful for you to see
how long you�ve got to go and also check out what you may have missed. For
example, you may be missing out on 100% and don�t know what�s holding you
back, so check out this page and you might notice you haven�t unlocked a
certain item from the Chinese shop.

And that�s basically the PDA. You�ll use it constantly so make sure you know
it inside out. It could be the difference between successfully verifying a
target in Maracaibo or wandering around aimlessly in the middle of Cumana!



---------------------[[[ 4. FUEL, CASH AND MUNITIONS ]]]---------------------

Scattered about the entire game world are resources which come in three
types: fuel, cash and munitions. Each is vitally important to your survival
should be stolen immediately, unless it can be used as a battle tactic.

Once you acquire Ewan, the helicopter pilot, (completion of the UP contract
�Phone Tag�) you will be able to steal these resources around Venezuela. They
can be identified with a green marker with its respective icon on both the
game screen and on your radar. Walk up to it and press triangle to tag it.
Open up your support menu and choose the Resource Pickup option. Throw the
smoke signal and wait for Ewan to swing by and airlift the resource out.

Referring back to �Factions and Their Mood�, you should NOT wait around when
you are in a faction�s base, friendly or hostile. Well, you shouldn�t even be
there in the first place in the hostile base, but moving on! This is because
a soldier will report you if they see you stealing their resources! If that
happens, then kill the soldier swiftly and get the heck outta there.

There is one VERY important observation to make on the resources: fuel tanks
and munitions are EXPLOSIVE. They can easily become a great asset in battle.
If you see a group of enemy soldiers or vehicles near a resource, then shoot
the resource enough to spark it. Wait a few seconds and it will blow up with
a flashing white light and a big kaboom. Burn!!

Once picked up, a cash bundle will give you $100K, a fuel tank will net you
500 gallons of fuel and the munitions will simply add a type of airstrike to
your stockpile. The most common types of airstrikes you will come across are
the �Bombing Run�, �Artillery Strike� and �Cluster Bomb�.



--------------------------[[[ 5. HINTS AND TIPS ]]]--------------------------

When you play Mercenaries 2, you are not going to want to have issues arise
just because you play badly. Well you�re in luck, because here is a short
list of things you should keep in mind when completing a mission, extracting
an HVT or just plain blowing stuff up!

THE MAN UPSTAIRS - Whenever you are hijacking a tank or an APC, you MUST kill
the gunner manning the .50 caliber on top of the vehicle. You actually cannot
start the quick-time event until the gunner is killed.

WINCH IT GOOD - People always forget the winch on the helicopter. You can
actually destroy stuff by using the winch by dropping it from a high distance
or crashing it into something else. If you are out of ammo and still have a
few enemies left, you don�t have to get out of the helicopter! Just use the
winch to just drop something big on them and presto! You got a clear landing
zone!

CAR-NAGE - Cars in this game can be a lifesaver! In a weird turn of events,
if your car is about to blow up, DO NOT HOP OUT! This may be the strangest
thing in the game, but the car will explode and you will be thrown out with
100 health! That�s right, not a scratch! If you actually try to run away,
you�ll probably be hurt a lot by the explosion.

MASTER OF DISGUISE - Use disguises as much as possible. If you need to get
into a VZ compound, then borrow one of their vehicles and wait for the
disguise bar to reach full. Bob�s your uncle! However, any soldier can lower
the bar now, unlike the original where it was only the officers who could
uncover your steel and leather mask.

HAVE YOU MET MY FRIEND, C4? - You should always carry C4. Don�t have any? Get
some. Call it in. Grab it from an enemy. Bash a crate open. I beg of you! C4
is invaluable on your escapades. Use it. It�s what all the cool kids are
doing these days.

MASTER AND PASSANGER - Sometimes passengers can come in real handy, like on
some contracts which need just a little extra firepower. However, whatever
you do, do NOT have passengers (this includes a gunner) with you while trying
to verify a HVT alive. Sure, if you want them dead, then .50cal right away,
but if you want that heart pumping then a gunner is not what you want. The AI
does not discern a normal enemy from an HVT and will open fire on that
precious bounty. So please, leave your passengers where they belong: back at
base.

HOW ALARMING - Ouch! Alarms sting, and if a soldier activates them, then you
can be in a lot of trouble. The activated bunkers can wake up a whole bunch
of RPG Soldiers, so either use C4, tank shells or your own RPG to destroy
these dastardly houses. To prevent this mess, destroy the alarm even before
any fighting has begun.

KISS MY ASSETS - I won�t go into too much detail because I have already set
in a previous section, but remember that Fuel Tanks and Munitions can be
destroyed on the battlefield. If you are maxed out on fuel and there�s a
group of enemies near a whole resource, then blow it up! Problem solved.

SAVED BY THE BELL - Saving is easy and it can really help you out in a jam.
For example, before every HVT save the game in case the guy gets killed. You
don�t want that, so if that happens then just quit the game and load it back
up. You�ll arrive in your PMC like nothing happened and you can attempt the
HVT again.

IN AND OUTPOST - When trying to capture an outpost, the VZ will actually try
to take it back if there are still some leftover soldiers hanging around. So
don�t just call the strike team and leave; you actually have to defend the
outpost until everyone is inside.

NO SPLASHING - Be careful of splash damage from explosions. Sure, you chucked
that grenade real good, but what�s the point if it rebounds and explodes on
your chest? When you throw or call in something, get out of there, otherwise
you could just end up as Peking Duck. There�s good news in this, though;
you�ll be the first KFC in Venezuela!

That�s all I can think of! Once again, if you have found something important
and want to share it with us, then just contact me and I�ll show it right
here with credit to you!




=============================================================================
=========================== VI) MAIN WALKTHROUGH ============================
=============================================================================

-------------------------------[[[ 1. PMC ]]]--------------------------------

                          /// a. Main Missions \\\

i. > > > RESCUE CARMONA < < <

                                    + + +
Ramon Solano has contracted us to rescue General Carmona from VZ
Separatists. It looks like they�re holding him in a ruined hotel on an
island in the Caribbean. Get in there, kick some ass and rescue Carmona!
                                    + + +

   Land on the beach -

Welcome to the world of Mercenaries 2: World in Flames! Although this mission
is technically contracted by the VZ, I didn�t feel like adding a new part to
the walkthrough, so we�ll just discreetly pop it under �PMC�. Let�s get
straight into it shall we?

Learn the boat controls and head for the beach inside the island inlet. Watch
out for the rocks! In fact it�s pretty easy. Get nice and close to the beach
and get out (triangle).

   Wait for weapon delivery -

A helicopter will swing by and drop a supply crate right next to you.
Standing around has never been so rewarding! Bash it open with circle, and
take the Grenade Launcher inside.

   Kill enemies (0/4) -

Up the hill are some nasty separatists. Teach those independent swine a
lesson! Press R1 when holding a weapon to fire. You may have to aim higher
than usual with the Grenade Launcher, since gravity takes quite a toll on it.
Use the yellow markers to find each of the four enemies.

   Destroy the gate -

Four objectives in and we get ourselves an airstrike? Coolest. Game. Ever.
Open up the PDA as Fiona says and familiarise yourself with it. Get to know
what information is kept within this tool. Once you�re done gawking at the
map, exit out and open up the support menu with either the up or down
directional button. Press X on the Satellite-Guided Bomb and move the target
over the massive gate. Finish the minigame and watch the fireworks.

   Get to waypoint -

The difficulty really ramps up on this one. Kidding! Just get to the marker.
Use an explosive to kill the guy on the turret. You can hold L3 while running
to sprint. Nifty!

   Kill enemies (0/3) -

Hunt around for these misfits. They couldn�t have gone far.

   Wait for vehicle delivery -

By the time you figure out what to do in this objective, it�s probably
completed. Ha! Get in the vehicle when it lands.

   Get to waypoint -

While driving to the waypoint avoid the enemies and barricades which litter
the path. You can even run over some of those that oppose you if you want.
Just don�t scratch the paint! When you get to the marker the objective will
be complete.

   Destroy gate -

D�j� vu! Don�t even worry about the turrets and the soldier with the RPG, if
you can call in the airstrike quickly enough then they�ll be killed in the
blast. All this talk of death is making me thirsty... of blood!

   Wait for tank delivery -

Head over to the grassy knoll where the tank will be dropped off for you.
Actually, it�s more like a flat patch. Knoll just sounded better!

   Get to waypoint -

Tanks for the tank! The controls take a while to get used to if you�re using
the left stick, but you can actually use X and square just like a normal
vehicle. Head up the hill for a while, blasting away the soldiers who try to
take you down with their petty rifles. You�ll arrive in a shanty town.
*achieves wicked grin* DESTROY EVERYTHING! Oh, and make your way down the
mountain while you�re at the destruction, ok?

   Rescue Carmona -

Use tank shells to blow apart the trucks on the other side. Chances are
you�ll wipe out almost everyone by doing that. You can either use the
airstrike or keep using the tank to blow up the hotel. I chose the airstrike,
because it�s quick and... relatively painless. Cross the river once the hotel
is destroyed and walk inside to end the mission. How was your slice of the
Mercs 2 pie? Mine was scrumptious with an explosive zest to it!


ii. > > > MOVING IN < < <

                                    + + +
Clear the VZ troops out of Solano�s Villa so we can use it as a base.
                                    + + +

   Go to Solano�s Villa -

You�ve been double-crossed and shot in the ass! There�s gonna be hell to pay!
Now Solano is President of Venezuela and you�ve gotta take him down any way
possible. For the time being, your PMC (at the moment just you and Fiona) has
to set up shop, and Solano�s resort-style mansion looks like slim-pickins�!
You�ve arrived on the mainland in a car yard, so hop on a bike or a car and
head down the road southbound. You�ll soon arrive at the villa gates.

Run over most of the gunmen then hop out and take out the rest. A well-placed
grenade should clear out the soldier on the turret to the right of the main
gate. Bash the crate nearby and plant some C4 (L2 Button) on the gate. Press
L2 again to detonate the C4. Head inside.

   Kill Solano�s entourage (0/5) -

Head around the grounds of the mansion snuffing out the men in white suits.
Use grenades to tear through the mazes and remember to grab the cash stash
next to each henchman. If you can preserve it, there�s a sleek car in one of
the areas, but there are explosives all around it so you have to be careful.
There�s more than enough health and ammo in crates around the villa.

   Go to front courtyard -

Once all five henchmen are down, simply head back to where you started,
killing off the leftover soldiers as you go. Check out the mammoth gargoyles
and private airport plus hangar too!

   Go inside villa -

It�s time to infiltrate the base. These guys are living in luxury! Look at
the incredible art deco walls, they�re ju- oh wait, an enemy tank just
blasted through one of them.

   Hijack tank -

To take the tank, you have to get near its nozzle/cannon and initiate the
quick-time event. Upon successful completion of said minigame, the tank will
become your property. Hey, you get a trophy too!

   Destroy Solano�s entourage (0/10) -

Great. VZ Soldiers packing RPGs just stormed the building. Lucky you�ve got
this tank! Don�t even care about the wellbeing of the villa, just go wild. As
long as no rocket touches you, you should be fine. Once 10 enemies have been
killed, the mission is complete. Say hello to the Villa, your home away from
home! It�s better than my house...


iii. > > > UNIVERSAL PETROLEUM < < <

                                    + + +
Solano�s thugs have stolen a shipment of guns from Universal Petroleum.
Steal those guns back, return the shipment to the UP HQ and maybe they�ll
talk to us about Blanco.

Rewards: $500 per gun
                                    + + +

   Steal truck -

When you�re back outside, take Fiona�s car, the Racing Inferno to your right,
and head for the marker. Be careful with her car, because if it is destroyed
you will incur a small financial penalty. The game will then instruct you on
how to place a beacon. This device is very important during the game and it
can really help you out of you are lost. Place the beacon on the truck
waypoint and the game will now tell which route is the best one to get to the
destination!

When you get there, they�ll be numerous soldiers guarding the vehicle,
including men on a docked boat nearby. Use C4 or an RPG on the boat and then
turn your attention to those closer to you. There are more of those men in
white suits, so watch out for their Machine Pistols (they�re just Uzis...).
Also be careful not to damage the truck; some of the guns in the back may fly
out even before the true mission has started! Once the dust has settled, get
in the car.

   Return guns to UP HQ -

Whatever you do, just drive carefully through Maracaibo. Avoid the Recoilless
Rifles which try to destroy the VZ Iguanas, because there can be some pretty
big shockwaves from the blast, and any harsh tilt can cause a major weapon
spillage! Remember to place another beacon on top of the HQ, so you can get
there as efficiently as possible. If all the guns are returned safe and
sound, you�ll net $10,000! Cha-ching!


iv. > > > DOOM PATROL < < <

                                    + + +
Test drive the Cacharro de Muerte for Eva.

Rewards: Cacharro de Muerte (Shop: PMC)
                                    + + +

   Enter vehicle -

Head to the right and jump in the monster truck. I�ve got a good feeling
about this mission...

   Race to the checkpoint (0/6) -

You just have to head around the block once and up into the dirt path near
the garage. No time limit, no enemies, no restrictions.

   Drive to the strip mine -

This is where things get a bit hairy. You�re heading toward a massive quarry,
and there�s plenty of resistance along the way. Run over the ground troops
but just bypass the vehicles.

   Race to the checkpoint (0/28) -

Follow the waypoints to complete the course around the mine. In no time at
all, you�ll meet some rocks across the path. A little bit of R1 may solve the
problem... Wowsers! I think I�ll call this truck the �Jumping Car-stle� from
now on! Keep jumping over the obstacles as they come, whether they be tanks,
train carriages or even the odd booby trap. You�ll need to use the hydraulics
to cross the canyon gap midway through the race. Stay alert at the last part
of the mine, since the VZ will bring in some heavy firepower. Head back to
the garage when you�re out in the open.

   Park inside the garage -

Drive inside and hop out of the vehicle. Exit garage, mission complete! Now
you have Eva as a PMC recruit, and you�ll also pick up the Cacharro de Muerte
as a purchasable vehicle. Just buy it from Eva�s new section in the villa and
you�re set for some jumping action! As well as the monster truck, you�ll also
add the grappling hook to your arsenal. This hook is vital in hijacking
helicopters and you�ll use it A LOT in the game. Thanks Eva!


v. > > > MISHA MILANICH < < <

                                    + + +
Solve Misha�s problem by taking out the Lieutenant who is mad at him.
You�ll need a Bunker Buster.

Recommendations: 2 x Artillery Strike (Shop: UP/PLAV)
                 2 x Piranha Patrol Boat (Shop: PLAV)
                 2 x Anaconda (Shop: PLAV)
                                    + + +

   Extract the Bunker Busters (0/3) -

In my opinion, the recommendations here are passable. If you stick by my
guide, you won�t have to use any of them. You could call in a vehicle to take
you over to the island, but Fiona�s Jet Ski idea is cheap, fast and
accessible. There are two right next to Misha�s shack! Once you get there,
quickly hijack the tank in the middle of shanty town and blow everything
apart, and make sure you destroy the artillery cannon nearby. It can cause
some travel later.

Head up the hill and blow up the SAM. Continue along the path (take a right
at the fork in the road) and into the first Bunker Buster area. Wipe out the
soldiers and vehicles here with the tank�s machine gun, not the missile
launcher, as this can blow up the BB and fail the mission. Once all is clear,
extract the BB like you would to a resource. Next, proceed through each BB
area, wiping out any alarms, turrets or bunkers nearby. Steal the final two
Bunker Busters when you see fit.

   Destroy the bunker -

An enemy helicopter will arrive, so use your new grappling hook to hijack it.
Simply aim at the heli when it�s close and press triangle to launch yourself
onto it. Complete the minigame and it�s yours! Destroy the nearby fuel tanks
to clear out the leftover area of the island. When you�re ready, fly over to
the nearby island with the marker on it.

Now you could just head straight to the top, but I really hate doing that and
it can cause problems in the contract, so land at the beach and quickly C4
the two bunkers. Remember to either defend or destroy your helicopter, as it
is very easy for a VZ soldier to hop in when you�re not paying attention. If
that happens, there is actually an AA Rocket Launcher near one of the VZ
towers on the beach for you to use.

When the beach is cleared out, hijack the tank on the way up to the bunker
and destroy the three small outposts along the dirt path. It is very
important you do not waste your missile ammo, because you need it dearly
later on in the contract. Use the MG ammo as much as possible. It�s a massive
clearance sale, all bunkers and alarms MUST GO! Head to the bunker after the
outposts are destroyed.

Clear out the entrance enemies and either hijack or destroy the other tank
here. You need to move with caution in the compound, as there are plenty of
bunkers filled to the brim with RPG soldiers waiting to blow up your tank. It
seems weird in a vehicle, but actually use stealth and hide around the corner
and pop out sporadically to destroy everything that is a danger to you. If
the tank is destroyed, there is plenty of health and ammo to keep you going
inside the maze-like outpost.

Once you have ripped apart everything you see it�s time to turn your eyes to
the bunker. This is where the three Bunker Busters you picked up earlier come
in. Equip them to the support menu and aim the laser designator right on the
front door to the bunker. Now, poor old drunk Misha may miss the target which
is FRIGGIN FRUSTRATING, so you have to hold the designator at the same spot
until the bomb has been dropped. Once it is destroyed, the contract is
complete. Misha is now a PMC recruit and will be able to deliver heavy
ordinance out in the field! Go destruction!


vi. > > > FINDING BLANCO < < <

                                    + + +
We know the time and location of Blanco�s meeting. Let�s go pay him a
visit! And remember that we promised Acosta that we�d destroy the rig!

Recommendations: 3 x Artillery Strike (Sold by: PLAV)
                 1 x Piranha Patrol Boat (Sold by: P)
                 2 x Russian Sniper Kit (Sold by: P)
                 1 x Toucan Transport (Sold by: P)
                 2 x C4 Supply Drop (Sold by: UP/PLAV)
                 1 x Pirate Supply Drop (Sold by: P)

Rewards: $650.0K
                                    + + +

   Find Blanco -

Around half of the recommendations are complete bogus, but the AS and C4
listings are pretty important, so stock up! Instead of buying a boat, just
head down to the PMC docks and nab one for yourself (don�t use a heli,
because there are about five AA turrets in and around the rig just waiting to
blow you out of the sky). With the boats rockets, ensure all of the AA boats
are taken care of. Use the rig�s ladders to climb your way onto the deck when
you�re ready.

Before approaching Blanco�s location, you will need to use the rig�s walkway
system to get to each and every SAM and take it out. It will take a while and
it can get difficult with all the soldiers everywhere, but it is imperative
you do so. Also make sure you do not use too many explosions, the rig has
many fuel tanks disguised as normal structures, and blowing something up can
begin a chain reaction which kills Blanco before you even get to him. When
the coast is clear, head for the marked room. Cue cutscene!

   Verify Blanco -

Yikes! You�ve been blasted out of the meeting and Blanco is on the run!
Immediately jump down onto the deck and subdue the man himself, Blanco! You
can momentarily forget about him as you should try and clear a good enough
landing zone for the extraction helicopter (there are a few helipads already
here but they could have been destroyed in battle). Once you think it is
safe, lay down the smoke and haul Blanco over to the chopper.

   Destroy the oil rig -

NOW you can go nuts!!! Use the Artillery Strike to completely obliterate the
rig or strap C4 to the massive pylons supporting the entire structure. When
the beast can take no more, the contract is over. LOOK AT IT BURN!! *begins
sacred ritual dance around the flaming ball of destruction*


vii. > > > GET SOLANO < < <

                                    + + +
Now that we know where Solano�s bunker is, it�s time to pay him a visit!
Get over there and knock on his front door with a Bunker Buster!

Recommendations: 2 x Combat Air Patrol (Sold by: UP/PLAV)
                 2 x Tank Buster (Sold by: UP/PLAV)
                 2 x Kestrel (Sold by: P)
                                    + + +

   Board the Lucky Lady -

Get on Ewan�s helicopter to head off to Solano�s bunker. Here we go!

   Destroy bunker -

You�ve arrived in the far south-east of the map in the jungle. This is wherer
the fun begins! Now, you may think that calling in a helicopter and flying
directly to the waypoint is a smart idea, but Pandemic thought of this and
planted tons of AA along the entire route to the bunker, so that option is a
big no-no. For this phase, we�ll need to do all the work on the ground.

Head down the hill and steal an Iguana to infiltrate the first base
undetected. Quickly hijack the SAM to take control of the situation and blow
everyone away. Continue up the road where you will meet some tough resistance
in the form of tanks and other nasties. Steal one and go to town on the heavy
stuff first (barracks, SAMs, RRs, RPG Soldiers and other tanks). It is
important you prioritise; there�s no point in fiddling around with normal
infantry when you�ve got a Recoilless Rifle hammering you from the other side
of the road. It is important you try and keep using and re-using tanks as far
into the mission as possible, because things can get quite overwhelming when
you are by yourself.

When you get to the first bridge, an enemy helicopter will arrive. This is
actually a bit of a blessing, because you can hijack it to get even further
into the battle. Beware of the AA though, which must be taken out as soon as
possible once you come across it. Next, destroy the tents and troops littered
on both sides of the road and then head into the jungle. If your chopper is
destroyed, there is a tank just before the final bridge just begging to be
used.

Along the jungle road there are small pockets of troops, which can be ignored
or destroyed if you are in a vehicle. Once you are at the top where Solano�s
bunker is, it is important you take out the SAMs either side of it to make
sure everything goes to plan. Once the air is silent, return to the bunker,
open up the support menu and select the Bunker Buster. Line up the laser and
get back from the blast zone. No use cracking open is bunker if you were
vaporized in the explosion!

   Return to the PMC -

Hell! The airstrike had no effect and Carmona�s troops are approaching the
PMC! Everything�s gone down the gurgler and you�ve been backed into a corner.
To fight back, you�ll first need to hijack the Anaconda helicopter which
barges in on your location. The minigame is <-L, X (mash), Square (tap),
Circle (tap). When you�ve gained control of the behemoth, head for the PMC.
There is no time to loose, so stay high and gun it.

   Destroy targets (0/8) -

Open fire on the marked targets, but the SAMs will soon destroy you. This is
when things get hectic. To stay alive, you will need to constantly hijack
various tanks to fight back against the imposing forces. Wave after wave will
come, so continue to discard and use tanks as you see fit. Once all 8
armoured vehicles are down, the next objective will start up.

   Verify Carmona -

Kill the four henchmen over the bridge and then get in a car and chase after
Carmona! You can catch up with him, don�t worry. If you don�t end up
verifying him on the road, you�ll find he finally comes to a stop next to an
old shack and a helicopter. The shack isn�t important, but the helicopter is!
Take out those on the turrets before moving in and subduing Carmona.

To extract him you�ll need neutral status with the UP, which caused troubles
for me. Luckily, you are right inside the PLAV centre of attention so just
blow stuff up in and around the city, but remember to take Carmona with you
wherever you go because he will die if you leave him on his own otherwise.
Once you load him on the contract is complete and Carmona is verified.
Congratulations, and now the Chinese Army and Allied Nations move in and step
up operations in Venezuela. The whole map is available to you now as well!

       * THE REST OF THE PMC MAIN MISSIONS ARE YET TO BE COMPLETED *


                          /// b. Side Missions \\\

i. > > > EMPLACED WEAPONS CHALLENGE < < <

                                    + + +
Here�s a simple wager between you and me. I�ve set up an emplaced weapons
challenge on the PMC grounds. Use weapons to blow up targets before time
runs out and you win. Destroying the cars during the challenge will pause
the timer!

Wager: $1.0K - $100.0K

Rewards: Level 2 - Fiona�s Favourites (x1)
                                    + + +

   Destroy statues (0/50) -

Sweep the area from left to right, and leave no statue undestroyed. Remember,
you�ll have less time each level to complete the challenge, so speed is of
the essence!

   Destroy flying cars -

Once you have moved over to the Recoilless Rifle, it�ll be rainin� vehicles!
Seriously, this objective looks like something out of Mary Poppins, so
refrain from laughing and stay focused. Anticipation is required; you must
know where the car will go and where your shot will land all the time. Also
factor in the gravity exerted on the shells. Destroy enough cars and you�re
golden.

   Destroy statues (0/50) -

Time to finish the job! You need advanced skills on a Grenade Launcher here,
because there is a massive curve on the grenade on every shot, meaning you
have to aim higher than usual. Judging where the shot will land can sometimes
be very difficult. However, there are more than 50 statues here, so not all
of them have to be destroyed. First destroy the easy ones to your left, and
then turn your attention to the ones below you. Also keep an eye out for
vulnerable red barrels near some of the statues, as they can help you
considerably. Once enough of the busts are down, and time is still ticking,
the wager is won!


ii. > > > GRENADE LAUNCHER CHALLENGE < < <

                                    + + +
Here�s another friendly wager: I�ve set up a grenade launcher course for
you to beat. Use the launcher to blow up the targets. There�s only one
catch: you can only fire from behind the sandbags!

Wager: $1.0K - $100.0K

Rewards: Level 2 - Fiona�s Favourites (x2)
                                    + + +

   Destroy statues (0/3) -

Just point and shoot. 3 shots for 3 statues, you do the math!

   Destroy cars (0/3) -

Look at that, a red barrel positioned in the middle of the group of cars! How
peculiar...

   Destroy statues (0/3) -

Aim high and use the red barrels for support. It is very easy to destroy the
whole hangar here, and if that happens you�ll be made to destroy the statues
inside the demolished area while still behind the sandbags, which can waste
precious time.

   Destroy statues (0/18) -

Where are all these statues coming from? Don�t ponder on that too long;
you�ve got a whole bunch of busts to bust down! Use as few shots as possible
here.

   Destroy statues (0/6) -

You have to aim slightly left or right of the each wall to snag the statue
behind it. Remember to aim higher than usual for the far ones. Once the six
are down, you win the challenge!


iii. > > > PISTOL CHALLENGE < < <

                                    + + +
Ready for another wager? I�ve set up a pistol course on the PMC grounds.
Shoot down all of the Solano portraits with your pistol! Remember, you can
only fire from behind the sandbags!

Wager: $10.0K - $100.0K

Rewards: Level 2 - Fiona�s Favourites (x3)
                                    + + +

   Shoot down portraits (0/21) -

Although the objectives are split up on a colossal scale, I felt I�ll include
this simple challenge�s walkthrough in one bulk. Just move from each sandbag
to the next taking down the framed pictures of Solano as you go. Show that
magnificent art who�s boss! On a side note, holding L1 to zoom in can help
the accuracy of your shot and is especially helpful at the end stage when the
portraits are so spread out and far away from you. Good luck!


iv. > > > SNIPING CHALLENGE < < <

                                    + + +
All right, one more wager! I�ve set up a sniper course on the PMC grounds
for you to beat! Destroy the portraits of Solano and destroy Solano�s
cars. You have to stay on the roof or you lose the bet!

Wager: $10.0K - $100.0K

Rewards: Level 2 - Fiona�s Favourites (x4)
                                    + + +

   Destroy targets (0/19) -

Zoom in (R3 button) with the sniper rifle and take out the portraits and red
barrels next to the cars littered around the villa�s front courtyard. Go in
an order (i.e. from left to right) because it can be hard to see which ones
you have taken out and which ones are still standing.

   Destroy bonus status (optional) -

To pause the timer, you have to shoot the statues that are being either
winched by a helicopter (they come right across your field of vision, so you
will see them) or are in the back of a vehicle driving out of the front gate.
Both vehicles move pretty slowly, so adding some time to the clock shouldn�t
be any trouble at all.


v. > > > WINCHING CHALLENGE < < <

                                    + + +
Get the toolbox above the specified height and you�ll win Ewan�s wager!

Wager: depends on your cash stockpile
                                    + + +

   Pilot Castro Transport -

How much money you gain or lose in this wager is calculated by how much money
you actually have. Therefore, in something that Pandemic probably didn�t
think out, the more times you win this challenge, the higher and higher your
cash reward will get, thereby speeding up the process. I am not even sure if
there is a limit on the wager! All I know is that if you bribe a faction,
just do a little bit of winching and you�re back where you were! For the
actual objective here, either get in the helicopter in front or to the right
of yourself.

   Stack the toolbox at the specified height above the ground -

For the millions of dollars and the Gold trophy you receive by fully
completing this challenge, it�s actually extremely easy. Firstly, winch the
toolbox (left directional button controls the winch) away from the centre so
you have more room to make your pile. Carefully grab and place a few of the
items from around the area inside the yellow zone and then get the toolbox on
top of the pile. Three cargo crates are enough for Level 3. Simple, yet
satisfying and rewarding! Now, go get something nice for yourself, ya hear?


vi. > > > DESTRUCTION RACE CHALLENGE < < <

                                    + + +
Eva has set up a special race course for you to beat! The only way to
increase your time is to destroy targets near each checkpoint along the
course. Good luck!

Wager: $100.0K - $500.0K

Rewards: Level 1 - The Norse Wind (x1)
         Level 2 - Bogden Buddy (x1)
         Level 3 - Vulcan 4x4 (x1)
                                    + + +

   Enter Vulcan 4x4 -

Head down the driveway and enter the monster truck. Yeehaw! Gotta love that
music, too!

   Race to the checkpoint (0/27) -

The actual race is easy to navigate; just remember to make a right at the T-
Junction as you enter the flat plain and then take a right to head back down
and then into the PMC.

   Destroy targets to gain time (0/6) -

The challenge description is a little misleading because there are actually
only six red barrels to blow up, and they are certainly not near every
checkpoint. Keep moving and use the right analog stick to aim and then blow
up the barrels as you come near them. Careful not to be too close though,
that Vulcan isn�t invincible! If you get all six, then you�re pretty much
guaranteed to get there on time. Then again, just try your best all the time,
okay?


vii. > > > RACE CHALLENGE < < <

                                    + + +
Let�s see how good of a driver you are! I�ve set up a course around the
PMC to test your skills but I bet you can�t navigate it.

Wager: $100.0K - $500.0K

Rewards: Level 1 - Saboteur (x1)
         Level 2 - Black Heart (x1)
         Level 3 - Panzercycle (x1)
                                    + + +

   Enter Racing Inferno -

You have to enter the one that�s marked, and not Fiona�s car. Stop whining
and get in the car!

   Race to the checkpoint -

You may be taken aback by the difficulty of this challenge. First of all, the
car is just so flimsy, it�s disgraceful. One bump can set you�re back 5
health, and when you really add that up you can be struggling by the end.
Follow each marker and pick the best line and try to weave through things
rather than ram straight into them (the vases near the pool come to mind).

If you can, pull off a really nice handbrake U-Turn at the end of the runway
to get accelerating quickly again. The ramp can be extra tough, so I suggest
picking a line so that the yellow marker and the blue one behind it is
directly lined up. This way, you�ll head straight through the next checkpoint
without having to do extra work. Follow the waypoints to head inside the PMC
again and be careful you are not going fast on entry to the bridge, because
you can hit the PMC itself which can thoroughly damage your car. Get through
the finish line to complete the race.


viii. > > > AIRSTRIKE CHALLENGE < < <

                                    + + +
Misha is betting that you can�t destroy enough vehicles and barrels to
earn the specified amount of points using just two airstrikes. Barrels
will get you one point, jeeps two, trucks three and fuel tanks five!

Wager: $100.0K - $1.0M

Rewards: Level 1 - Scorcher (x1)
         Level 2 - Triton Patrol Boat (x1)
         Level 3 - The Urban Commando (x1)
                                    + + +

   Blow up enough objects to earn the specified points -

This mission isn�t hard, but it can be frustrating for the wrong reasons.
First of all, if you are hostile with the UP, then they will actually be
attacking you from a nearby base, so try and get on their good side before
the contract or kill them all during the mission. Secondly, the airstrike can
actually hit the tower that is behind you, so try and stand to the side of
the tower instead of in front of it when facing the flat plain.

All you have to do is point the laser at the VERY MIDDLE of the paddock. This
way, a massive chain reaction is begun to as many red barrels as possible,
and this will spark off everything in sight. The two airstrikes can be a
blessing and a curse. There are only two, so be wise about them, but also if
you get enough points on the first airstrike, then you HAVE to do the second
one which is a waste. The number of points you need to for each challenge
increases every step through levels. Good hunting!



-----------------------[[[ 2. UNIVERSAL PETROLEUM ]]]------------------------

                          /// a. Main Missions \\\

i. > > > THE DEVASTATOR < < <

                                    + + +
The UP Mercs want a favor before opening the gate: retrieve their one-of-
a-kind vehicle, the Devastator.

Rewards: $25.0K
                                    + + +

   Retrieve the Devastator -

The Devastator! You�re getting real down and dirty already! Take a nearby
vehicle to the waypoint (place a beacon if you have to) and talk with the
commander/executive guy. He�ll point you in the right direction. Oh my god,
it�s absolutely, positively...

   Deliver the Devastator -

Crap. It�s a little, pink Moped with a basket on the front of it. The only
thing devastating about it is its ability to devastate someone�s reputation.
Hide the tears of humiliation and get on with the job. Besides, the quicker
you get it done, the less amount of time you have to be on it. Hop off the
scooter in the yellow zone and the mission is complete. Looks like Pandemic
Studios have a sense of humour.


ii. > > > PHONE TAG < < <

                                    + + +
VZ thugs have kidnapped a Universal Petroleum executive. Use the provided
helicopter support to deliver listening posts and then we can track the
kidnappers. Oh yeah, then rescue the hostage!

Rewards: $500.0K
         250 gallons of fuel
         Drew Marlowe - UP Depot Outpost contact
                                    + + +

   Deliver listening posts (0/3) -

The difficulty is really ramped up on this one, and so too are the rewards
you�ll pick up on its completion. There�ll be no pink scooters in Phone Tag!
I like to work logically, so we�ll go from north to south. Along the way to
the north-east Maracaibo marker, you�ll pick up a UP Supply Drop, Raven and
Cluster Bomb. Wowsers! You�ll come across a dirt path, so continue off the
beaten track until you reach a tank. Get too it before it gets to you, and
hijack it. Once in control, blast open the outpost gate and head inside.

The first thing you should do is destroy the alarm (steel frame pyramid with
red light on top if activated) and the bunker attacked to it. I�ll say it
once, but probably say it again: use fuel tanks and vehicles as makeshift
explosives. Don�t waste the tank shells on individual enemies; press R2 to
switch to the machine gun and fire away. Next, get out and walk into the
yellow zone. Open up the support menu and throw the smoke signal for the
listening post delivery. Wait for it and when it has been delivered then hop
back in the tank.

Get to the Maracaibo Airport area however you want, just make sure you honk
throughout the city so the UP know you�re the mercenary, and not some VZ
soldier with a death wish. When you�re at the airport, quickly blow away
nearby vehicles like APCs and trucks. Soon enough a helicopter will arrive,
bringing pain with it. You can�t call in Ewan with the AA turret on the
opposite carpark building activated, so head up to the top of that carpark
and kill the soldiers there. Hijack the AA turret and use it against that
pesky helicopter! Once you know everything is clear, head across to the other
carpark. You might even want to C4 the AA just in case. Call in the listening
post and a deadline will start!

Hop in any vehicle (Iguana works best) and get over to the south-east
waypoint as quickly as possible. Make your way over to the far side of the
compound; there�s an unoccupied tank just waiting to be used! Quite frankly,
go berserk! There are tons of unneeded fuel tanks and trucks around the
place, so being trigger-happy is perfectly acceptable, but don�t drag it on
for too long, there�s a deadline ticking in the background. When your rampage
is complete, get Ewan to deliver the third listening post. Hopefully by now
you still have AT LEAST 10 minutes to spare. The three posts will triangulate
their signals and reveal where the phone conversations are coming from: a
moving van!

   Hijack the kidnapper�s vehicle -

Get in a vehicle (preferably NOT the tank; speed is of the essence) and head
over to the waypoint. You should reach the truck quickly, but hijacking it
may take a few tries. You�ll have to get in front of it, jump out of your own
vehicle, and quickly press triangle as soon as the kidnapper�s vehicle passes
you. Complete the minigame, it�s pretty simple, and the van is yours.

   Deliver hostage to UP HQ -

Simply drive the van into the UP HQ compound and drop the executive off.

   Enter �The Lucky Lady� -

You and Ewan (sounds funny, doesn�t it) will have a bit of a chat and sooner
or later he�ll land nearby with his helicopter. Hop in and use the transit
feature to go straight to the PMC villa. The half a million dollars are as
good as yours and you now have your first real recruit: Ewan the helicopter
pilot. He�ll now be able to steal resources and deliver supplies and vehicles
to you out in the field!


iii. > > > LEAVE NO TRACE < < <

                                    + + +
Solano�s sending his army to nationalize the UP refinery. They�ve
evacuated most of the personnel, but need us to protect an executive who
has to finish some paperwork.

Recommendations: 1 x Grenade Launcher Drop (Sold by: UP)
                 2 x UP Air Attack (Sold by: UP)
                 1 x Raven GL (Sold by: UP)

Rewards: $995.0K
                                    + + +

   Find executive -

Is that $995.0K some kind of joke? Who the hell would pay someone like that?
Anyway, you actually can�t begin this mission until you�ve captured some
outposts, so scroll down a little bit for more information on UP�s Side
Missions. Once you�ve got the contract unlocked, accept it from the HQ. Head
off to the Cabimas/Refinery area when you think you�re ready.

   Kill attackers (0/8) -

Simply use an RPG to blow up one of the vehicles. This should kill the vast
majority of the soldiers here. Don�t forget about the attacker on the bridge
above you. Use your rifle to clean up the mess if needed.

   Speak to executive -

Head inside the warehouse to find the executive cowering in a corner.
Typical. Talk to him to gather the information you need.

   Bring executive to first site -

Tell the executive to follow you then hop in a vehicle nearby and travel to
the waypoint. Sneak your way through the barricades and get close to the
caravan.

   Get to defensive position -

Walk up the ramps onto the deck of the ship and commandeer the Recoilless
Rifle marked on your radar.

   Defend executive -

The VZ soldiers come in waves, so you don�t have to be shooting all the time.
Try and get them as soon as possible, because an explosion close to the
barricades may accidentally cause UP to become hostile to you. And why have
two separate factions fighting you when you can just have one? Remember to
anticipate the vehicle�s movements and plan ahead. You�ll have to move
between the south and north half of the ship, so be quick and merciless. You
have not been given a Recoilless Rifle to be diplomatic!

   Bring executive to second site -

Pick up any ammo or C4 from fallen enemies around the area and then take the
executive to the second area.

   Defend executive -

This area is a little harder, because they bring in APCs, which are much
tougher than a normal vehicle. Move between either the Heavy MGs on the
ground or the Grenade Launchers in the tower behind you. Remember to aim high
and shoot well with the GLs, or is it the other way round? Try to balance
things out. If there are no enemies coming from one road, there are bound to
be others on another. After a while, the game will tell you to get to the
roof. There is a nice little package up there...

Awesome! Grab the Anti-Air Rocket Launcher and aim for the incoming
helicopters. There�s plenty of ammo for you on the roof, but don�t get too
cocky. You have to wait for the green reticule to stop flashing before you
can safely score a hit on the helicopters. After you knock them out, the
executive should be done shredding up the confidential documents.

   Return executive to UP HQ -

Just get in a car and take the executive back to safety. There is no
opposition on the way back, but don�t get caught in friendly fire at the
Maracaibo entrance. Steer clear of any VZ. Get the car in the yellow zone and
the (almost) $1M is yours! Shopping spree!


                          /// b. Side Missions \\\

i. > > > ALTAGRACIA OUTPOST < < <

                                    + + +
We need to help Universal Petroleum take over an outpost in Altagracia.
Once the outpost is secure the UP will set up their own operations, which
includes more contracts we can take and support items we can purchase.

Rewards: $300.0K
         UP Tank Attack (Shop: UP)
         Raven (Shop: UP)
         C4 Supply Drop (Shop: UP)
         PMC Fuel Storage Upgrade (Shop: UP)
         Jim Wahlquist - Altagracia Outpost contact
                                    + + +

   Capture outpost -

Outposts are vital in Mercs 2. As the contract states, they open up brand new
contracts (they work like the Challenges in the PMC) and, because they each
have their own heli-pad, a new transit zone for Ewan to travel to. Don�t
forget about the shop in each outpost. Need a specific airstrike? Just head
to an outpost you�ve unlocked to purchase one then and there.

For starters, mark a beacon on the waypoint and travel to Altagracia
(basically East Maracaibo). Upon approach, take out enemy forces surrounding
the outpost, nothing too heavy here. Enter from the north and take out the
enemies at the entrance. If you can, quickly explode the two fuel tanks to
cause massive damage. When you know the coast is clear, open up your support
menu and call in the UP Strike Team. When they land, the soldiers will
forward into the outpost one by one. When all three have infiltrated the
building, the outpost is yours and so is $300.0K! Head inside and check out
the shop if you want, and then accept the next outpost contract.


ii. > > > MARACAIBO AIRPORT OUTPOST < < <

                                    + + +
The VZ currently have control of the Maracaibo Airport, which is
preventing the UP from receiving much needed supplies. Get up there and
help them take over the local outpost.

Rewards: $300.0K
         Mantis Light Tank (Shop: UP)
         UP Ground Attack (Shop: UP)
         PMC Fuel Storage Upgrade (Shop: UP)
         Ali Zandi - Maracaibo Airport Outpost contact
                                    + + +

   Capture outpost -

Remember the airport area from Phone Tag? That�s where you�re headed here,
but even further into the base. Grab a Raven and head for the airport. Break
through the initial blockade and wipe out the first few waves of resistance.
There are so many fuel tanks and munitions resources you�re almost spoiled.
Get rid of all of them, and most of the enemies with it. Hunt around for any
survivors and silence them (cruel, but you�re a killing machine, remember?).
A good indication of no VZ presence is the music. It�ll die down when you�re
the last one standing. Call in the team, wait for them to get inside and the
contract is completed.


iii. > > > CABIMAS OUTPOST < < <

                                    + + +
VZ forces have occupied a key UP outpost in Cabimas, disrupting oil
production for the entirety of Western Venezuela. Get over there and help
the UP clear out the VZ out of the location.

Recommendations: 1 x UP Tank attack (Sold by: UP)
                 1 x Mantis Light Tank (Sold by: UP)

Rewards: $300.0K
         Anti-Tank Rogue (Shop: UP)
         UP Air Attack (Shop: UP)
         PMC Fuel Storage Upgrade (Shop: UP)
         Sean McKinney - Cabimas Outpost contact
                                    + + +

   Capture outpost -

You should stock up for this one, as it is pretty hard and one of the
toughest side missions. Get the Mantis Light Tank and take it over to the
Cabimas, which is really just the oil refinery from the Leave No Trace
mission (if you�ve done it yet). Be ready for the enemy tank and Recoilless
Rifles at the entrance. Once those are down, try and destroy the alarm in the
compound as well as the bunkers nearby.

Scour around getting rid of any more APCs, SAMs and any structure with RPG
soldiers on them (a crane over the far side of the base is a good example).
You cannot have any rocket interference when calling in the Strike Team. The
outpost covers a large area, so just make a circuit checking nobody�s left.
Get the UP soldiers inside the base to finish the mission. Congratulations,
you have unlocked all of the UP outposts/landing zones! Now go and spend that
cash on something for yourself, yes?


iv. > > > BUILT FOR SPEED < < <

                                    + + +
You need to drive a sports car from the refinery to the UP HQ. They�ve got
a special course for you to take so make sure you stick to it and keep the
car in one piece or they won�t pay us.

Rewards: $300.0K
         Level 1 - Archer Guntruck (Shop: UP)
         Level 2 - Warhorse Patrol Boat (Shop: UP)
         Level 3 - Rogue Assassin (Shop: UP)
                                    + + +

   Enter Veloce -

Enter Veloce. NOW!

   Race to the checkpoints (0/42) -

Here, on each subsequent level, you�ll start off the race with less time and
you receive less bonus time through the gates. Basically, be really, really
fast! Here is a quick run-down of the course: you�ll go through the refinery,
across the bridge, along the highway, up the mountain (make sure you slow
down here, there is one corner which can really catch you and can damage the
car a lot), along the mountain road, back through the city (swerve through
the cars as efficiently as possible; keep up your speed and travel in-between
the lanes) and into the HQ. You shouldn�t have too much trouble, but remember
to prioritize the car�s health before its speed. After the mission complete
screen, you get to keep the car, so have fun!


v. > > > INTO THE GREEN ZONE < < <

                                    + + +
Now that you�ve secured the airport the UP are bringing in some of their
top brass from the States. These guys need protection on their trip from
the airport to UP locations. These guys are paying top dollar for a safe
trip and will even pay bonuses for escorting then to their destinations
quickly.

Recommendations: 1 x Raven GL (Sold by: UP)

Rewards: $300.0K
         Level 1 - Light MG Drop (Shop: UP)
         Level 2 - CQB Kit (Shop: UP)
         Level 3 - Combat Rogue (x1)
                                    + + +

   Talk to the executive -

You don�t have to call in a Raven, as there are plenty around the outpost.
Hop in one and talk to the man marked by the waypoint.

   Deliver executive -

Where you have to go, how long you have to get there, and the tip for getting
there quickly changes as you climb each level. What also changes are the
obstacles in your way. On Level 1 you�ll find simple VZ blockades on the way
to the UP HQ, but on the next two levels they�ll be an assortment of APCs and
tanks guarding the way to the UP Depot and Altagracia, respectively.

For Level 3, you can either get a helicopter and take the executive over to
East Maracaibo by air (but this is kind of cheating. Pandemic would hang
their heads in shame!) or just take the Raven over there like you normally
would (but this is MUCH harder!). You must practise, practise and practise
the latter option. Know where all the tanks and blockades are, and strategize
your route. The GPS one you are given is actually not the best, so instead of
taking that first left down the mountain, continue along that cliff road and
make your way to the bridge from the south. NOTE: This mission can only be
completed by helicopter once you finish the Chinese contract The Price of
Gas. Good luck!


vi. > > > VERIFY HVTS (0/10) < < <

                                    + + +
UP has provided you with a list of value targets they want taken care of.
Capture or kill all of the targets.

Rewards: 1 target - $150.0K
                  - Mantis Light Tank (x1)
         2 targets - $200.0K
         3 targets - $250.0K
                   - Anti-Tank Rogue (x1)
         4 targets - $300.0K
         5 targets - $400.0K
                   - Tank Buster (Shop: UP)
         6 targets - $500.0K
         7 targets - $700.0K
         8 targets - $1.0M
                   - Combat Air Patrol (Shop: UP)
         9 targets - $1.2M
         10 targets - $1.5M
                    - Combat Rogue (Shop: UP)
                                    + + +

This is where we earn the big bucks! HVTs are a vital part to your financial
stability here in Venezuela and they provide a fun getaway from the usual
blowing up of stuff. I�ll go in an order here: I�ll go around the Maracaibo
Lake from the northern slums of Maracaibo to the HVT near the Altagracia
outpost. You�ll see what I�m doing soon enough.

Please read the Hints and Tips section earlier on in this guide so you can
get the upper edge in the battles here. Also remember that if you don�t want
the challenge, you can just kill the HVT and take a photo of their body.
*gives death stare at reader* I also suggest completing these before you are
even introduced to the PLAV (i.e. don�t talk to Fiona until these missions
are completed), as this way there is no faction mood to disrupt. Alrighty
then, let�s get stuck in!

   * Northwest of Maracaibo (VZ) - Head around the entire dirt path picking
off resistance. Use turrets to your advantage. Once everyone has been cleared
out on the lower �floor� head up the central hill onto the plateau. Watch
your fire so that the soldiers, nor you, end up killing him accidently. Run
up to him, melee, and press triangle quickly to arrest/subdue him. Make sure
there�s no more opposition and then call in the new �Extraction� option from
the support menu. Carry the HVT over to the helicopter that arrives and load
him on (all these actions are used with the triangle button). Your
(presumably) first HVT! Over 50 more to go!

   * Northern slums of Maracaibo (VZ) - With a vehicle you can easily run
over half of the enemies here in one go, obviously watching out you don�t
snag the HVT in the slaughter. Hop out and get the rest. Careful the UP
doesn�t join the fight, as they can kill the HVT just like any other enemy.
Melee, subdue, call in, carry, load. Need I say more?

   * South of Maracaibo Airport (PLAV) - Your first faction on faction
attack! It hurts you on the inside as well, you know. Sneak up in a disguise
and subdue to HVT FIRST! That�s right, first. This is because the AI is so
stupid that the HVT will actually run off the rock sometimes to try and kill
you, thereby killing him. So anyway, once he is subdued, take care of the
towers and fuel tanks around you, generally cleaning up the place. Call in
the extraction when you�re ready.

   * West of Maracaibo entrance (PLAV) - Work your way up the mountain one
step at a time. When you reach the top, take care of any reporters quickly.
The PLAV report frequently and stopping them is your only choice. Clear the
area, grab the cash next to the HVT and extract him.

   * East of Maracaibo entrance (VZ) - Over the other side of the road is
another HVT, this time from the VZ. Use turrets if necessary, and make sure
you kill everyone. Verify the HVT on top of the hill.

   * Northwest of PMC (PLAV) - Take the long dirt path up to the top and use
the vehicles here as explosives. However, you may want to first use their
turrets. There will be soldiers on the roof reporting you, so kill them ASAP.
You can even C4 the buildings if you have to (not the one near the HVT
though). Call in the chopper and load him on.

   * Gas station south of Altagracia (VZ) - This would be one of the easiest
HVTs in the game if it weren�t for the dozens of red barrels and fuel tanks
surrounding him. Yikes! Be very careful and aim for the heads so you don�t
accidently set of a chain reaction. The resistance here is actually light, so
head round picking them off one by one. Get to a safe clearing and extract
the HVT. Now blow everything up!

   * East of gas station (PLAV) - This is a toughie! Work slowly and surely
on this one, heading up the hill while clearing out the PLAV from each
�storey�. C4 or RPG the alarm as soon as you see it and also watch out for
Recoilless Rifles. Once you are at the top, you will have to snipe or RPG a
man who is on top of the large tower. CAREFUL, because the HVT himself has an
RPG so make sure you know who you�re exploding! Clear out the plateau and
extract him. Woohoo!

   * Southeast of refineries (VZ) - Snake up the dirt path and onto the
massive flat area. This is also a difficult one because the clearing is so
large and enemies are in towers, APCs and bunkers. Hijack the APC to run over
as many people as possible, then C4 all of the towers so no-one can disrupt
the extraction.

   * East of Altagracia (VZ) - I�ve saved the hardest �til last! The HVT here
is in the middle of a garden in a mansion complex. There is a lot of ground
to cover, and simply put, you have to kill EVERYBODY to extract him safely.
Remember those on the mansion itself and on the towers leading up to the
villa. There is also a dock area which has a few vehicles and soldiers that
must be killed. Once you know it is safe, whip out the support menu and
extract that HVT! Congratulations, all the UP HVTs have now been verified
alive. I hope you enjoy the few million dollars you have gained during these
extractions!


vii. > > > DESTROY TARGETS (0/13) < < <

                                    + + +
UP is paying you to blow up some VZ occupied buildings that are
dangerously close to their business operations.

Recommendations: 3 x C4 Supply Drop (Sold by: UP/PLAV)

Rewards: $100.0K per target
         1 target - Grenade Launcher Drop (x2)
         3 targets - Warhorse Patrol Boat (x1)
         5 targets - Rogue Transport (Shop: UP)
         8 targets - Grenade Launcher Drop (Shop: UP)
         13 targets - Luxury Car (Shop: UP)
                                    + + +

If the HVT missions are for the money, then the Destroy Targets missions are
for the toys! Some of the buildings cannot be destroyed until you open some
parts of the map, so talk with Fiona then Eva to unlock the Doom Patrol and
Misha Milanich missions respectively. Refer to Hints and Tips for some
important strategies. Here�s a quick rundown of what you should do:

   * Pirate Isles - Grab a boat and lay down an Artillery Strike beacon at
each of the four buildings. The one on the island is a little harder due to
the RPG soldiers and the jammer, so take out as much as possible as quickly
as possible.

   * Maracaibo - These two are easy. You can use red barrels and the fuel
tanks on the south building, but you have to use an airstrike or C4 on the
other. There isn�t much enemy presence around them both anyway, so they�re
pretty much slim pickins�!

   * North Merida - This one is actually tough, because the building is
inside a fortified VZ base. Hijack the tank and destroy the alarm and
bunkers. Head around wiping out everyone then destroy the building itself
with tank shells.

   * South of Guanare - There is a clump of six of them on a mountain in the
Amazon. There are no APCs or tanks, but there are plenty of turrets to keep
you busy. Disguise is the key, so keep it up as much as possible. One C4 is
all it takes to bring down each building, and there is more than enough ammo
to keep you going. Well done, all thirteen buildings are down and out! Now
blow up the radio tower for extra satisfaction.


viii. > > > STANDING BOUNTIES < < <

                                    + + +
UP is offering a standing reward for the destruction of PLAV assets.

Rewards: 3 targets - Raven GL (x1)
         10 targets - Archer Guntruck (x1)
         25 targets - Rogue Assassin (x1)
         50 targets - Raven GL (Shop: UP)
                                    + + +

By the far the easiest side-mission-type in the game. Simply go around
killing everyone in the opposite faction. Here, you�re targeting the PLAV but
to be honest, you should have fully completed this mission while verifying
the HVTs. If not (what are you, afraid of destruction? Go play We Love
Katamari!), then get yourself down to Merida and start a riot! Anything that
belongs to the PLAV is an asset, but soldiers are your best bet. Just don�t
get reported and never forget your mother�s birthday. She gets worried about
you, you know!



--------------[[[ 3. PEOPLE�S LIBERATION ARMY OF VENEZUELA ]]]---------------

                          /// a. Main Missions \\\

i. > > > PAINT THE TOWN < < <

                                    + + +
Acosta wants you to eliminate the VZ presence in Merida. That�s going to
be difficult to do without locating and getting rid of Mendez, the leader
of the VZ units in the area, but I�m sure if you destroy enough of his
forces he�ll show up on the scene.

Recommendations: 3 x UP Tank Attack (Sold by: UP)
                 2 x C4 Supply Drop (Sold by: UP/PLAV)
                 1 x UP Air Attack (Sold by: UP)

Rewards: $750.0K
         $500.0K bonus for no civilian casualties
                                    + + +

   Do not hurt any civilians (optional) -

You can reap a hefty bonus if you can stay away from collateral damage.
Essentially, keep explosions to a minimum and use MGs and your rifle as much
as possible. Only use C4 and tank shells if there are no civilians around
you. Also be careful on blowing up other cars, as this can hurt a pedestrian
or a civilian in another car. Be safe, not sorry for this one.

   Destroy occupied buildings (0/3) -

You�re straight in the thick of it. You�ve got to liberate Merida from the VZ
and Acosta is giving you a bonus if you can stay clear from collateral
damage. Hop on in a vehicle and head down the mountain, but then get in the
tank at the base of the HQ. Drive over to Merida and destroy or hijack the
enemy tanks at the nearby intersection. This way you have got some heavy
firepower from the get-go. Careful of the RRs at the Merida entrance, too.

Inside the city, the streets are sprawling with tanks, so the UP Tank Attack
or Tank Buster airstrikes will help immensely. If you are on foot, just run
around and find another tank to hijack. Use whatever explosives you�ve got to
bring down the lone building, and then head off for the pair of targets
northwest of your position. I won�t list it here, but the objective �Don�t
damage cathedral� pops up, so just watch your fire near the PLAV stronghold.
One of the aforementioned airstrikes can really help near these two
buildings, as there are easily three or four just waiting to blow you up.
Destroy the targets to continue.

   Get to the cathedral -

The PLAV church has come under fire from the VZ. Sprint or get in a fast
vehicle to reach the complex quickly.

   Defend cathedral -

This is where the mission gets ultra tough. Tanks will soon barge in to
destroy the cathedral, so you have to use anything and everything to bring
them down before they do likewise. Fiona will instruct you on where the tanks
are coming from, so as you soon as you know, get over there. However, the
enemy armor will begin to attack randomly, so you just have to alternate
between the two sides.

The PLAV have supplied you with artillery and RRs to use against the tanks,
but always remember your airstrikes, RPG and C4 to blow �em up. As the battle
progresses, Acosta will send in reinforcements, and never forget that you can
also hijack one of the tanks and beat the VZ down with their own medicine.
Missile medicine that is! You just have to wait until Fiona fully tracks down
Mendez.

   Verify Mendez -

Fiona has tracked Mendez to a nearby sports stadium. Typical! Get over there
however possible and destroy the bunker at the front. Head around the block
to take the tank in the carpark, and use the MG (any explosive may kill the
HVT inside) to kill the VZ presence on the sports ground. Remember the RPG
soldiers in the grandstands, as they can do some real damage. When you think
it is safe, blow up the tents near Mendez. Try to be as careful yet swift as
possible. Clear out any sign of trouble (don�t hurt the baseball
players/prisoners/civilians next to Mendez though) and then extract the HVT
outta there!


ii. > > > CORPORATE HEADHUNTING < < <

                                    + + +
You need to assassinate a set of high value targets for the PLAV.

Recommendations: 1 x Chinese Sniper Kit (Sold by: PLAV)
                 1 x Anti-Tank Rogue (Sold by: UP)

Rewards: $300.0K
         Castro Attack Copter (Shop: PLAV)
                                    + + +

   Assassinate targets (0/4) -

Oh for the love of god please use a helicopter in this mission. It makes it
MUCH easier than if you go in guns blazing and it�s over in a few minutes
when done right. Call one in and fly over to the UP trespassing zone close
by. Get the UP disguise up (if you called in the recommended Anti-Tank Rogue)
and destroy the two tanks here lightning fast. Try to stop any reports (if
you do, you�ll have to contend with another helicopter, so either kill the
pilot inside the cockpit or mid-air grapple + hijack the other copter. The
latter looks extremely cool if you can pull it off!) then head for the two
HVTs. Kill them and move on, no need to dangle around here.

Fly to the UP Depot Outpost for the next target. You can destroy the tanks if
you like, but all that�s needed is for you to snuff out the HVT here and get
out of the area. However, you�ll need to stop any reporters first. The final
HVT is inside a compound near the Maracaibo Airport, but it is also a
trespassing zone. Don�t even bother with ANYTHING else other than the target,
because one he is down the mission is over. UP probably hate you now... but
you dig it!

######################### Strategy by �Greatstar� ###########################
Greatstar sent an email saying that you can actually stop a report by
flying upwards and away from the reporter. I myself haven�t tried this, so
perhaps it is a glitch, but see if you can exploit this or not. Another
handy tip he gave me is that once you have assassinated the fourth target,
you can pause, save and quit the game before the final report is completed,
thereby preserving your UP Friendly status (provided you didn�t muck up prior
to this). Thanks Greatstar!
#############################################################################


iii. > > > TROPICAL ISLAND GETAWAY < < <

                                    + + +
The VZ have occupied an old colonial fortress near the mouth of Lake
Maracaibo and are using it to disrupt supply shipments to the PLAV. Acosta
wants you to put them out of commission by destroying large parts of the
fortress. So much for historical preservation!

Recommendations: 4 x Artillery Strike (Sold by: UP/PLAV)
                 2 x UP Air Attack (Sold by: UP)
                 3 x C4 Supply Drop (Sold by: UP/PLAV)
                 2 x Prestes Patrol Boat (Sold by: PLAV)

Rewards: $850.0K
         $500.0K bonus if all VZ barracks are destroyed
                                    + + +

   Destroy barracks (0/8) (optional) -

To me, this shouldn�t be optional. There�s no reason why you stay away from
these things, the reward is big and it makes the mission challenging and fun!
To start things off, call in a boat to your location and head out for the
island base. There are mines in the water as well as enemy vessels, so steer
clear if possible of any major dangers. You�ll soon enter the trespassing
zone, so quickly land at the beach and take out the bunkers and alarms.

Next, begin to make your way up to the westernmost barracks, which is
actually in a pair. If you want to use an airstrike, you�ll have to take out
the jammer nearby. Otherwise, some well planted C4 or an RPG will take them
out. The next few barracks have pockets of troops in towers or vehicles so
the standard stuff applies. There is a Scorpion SAM further along the road,
but don�t destroy it because you can use it to your advantage on the bunkers
near your position. The last few barracks are simple but the jammer will
cause problems in terms of air support, so use your own explosives to
demolish them. Once the eighth bunker is down, the bonus task will be
complete. Now for the ACTUAL mission...

   Destroy tower -

Head up the stairs taking out the troops on the turrets and anyone else. Now,
I know you are actually now in the castle, but we must first destroy the
other targets before finishing on the one we are inside :). In the centre of
the tower roof you�ll see the jammer which needs to be taken out before any
airstrikes are used. Next, head up the last flight of stairs and commandeer
the artillery cannon on the outlook. Using this, you should have a clear shot
of the tower across the bridge.

   Destroy bridge -

The cannon cannot go low enough to destroy the bridge, so hop off it and get
to the target. Plant C4 charges across the whole bridge and then detonate it
when you are OFF the target... the explosives should take care of the ancient
structure.

   Destroy castle -

Back on the castle, you may have to call in multiple airstrikes to bring the
final target to rubble, especially if using something relatively light like
an Artillery Strike or the Bombing Run. Keep at it until the castle can take
no more and crumbles. You�ll reap over a million dollars and the PLAV story
missions will be complete.


                          /// b. Side Missions \\\

i. > > > ORINOCO RIVER OUTPOST < < <

                                    + + +
Our PLAV contact wants you to help liberate an old guerilla outpost from a
platoon of VZ soldiers. If you can do that then he�ll make sure the leader
of the PLAV knows you�re the real deal and that should put you in contact
with her.

Rewards: $300.0K
         Martinez APC (Shop: PLAV)
         Artillery Strike (Shop: PLAV)
         Support Weapons Drop (Shop: PLAV)
         PMC Fuel Storage Upgrade (Shop: PLAV)
         Maria Vargas - Orinoco River Outpost contact
                                    + + +

   Capture outpost -

You�re now working with the PLAV, the guerilla faction of Mercs 2. You cannot
actually do any contracts for the PLAV until you complete this outpost
mission, so let�s get going. By the way, the name of the contact you just
talked to is called Manuel Diaz. You learn something new everyday!

Get to the outpost (it�s not pretty much down the road) and then let loose
with your rifle. There aren�t any bunkers, alarms or Recoilless Rifles here,
just a pure bullet ballet. When you have gotten rid of the resistance here,
then call in the Guerilla Commandos. The ONLY trouble you might have here is
a tank that�s positioned across the road on a mountain. Its missiles should
miss, but I just wanted to warn you. When all three are inside, the outpost
is yours. The PLAV bounties, targets, shops, and more importantly, its
contracts are now available to you!


ii. > > > EASTERN MERIDA OUTPOST < < <

                                    + + +
Eastern Merida is overrun by the VZ, who are using an outpost in the area
to conduct raids on neighboring PLAV positions. Our contact has let me
know that if you take over the outpost for the PLAV they�ll provide you
with much better support items to purchase.

Recommendations: 1 x C4 Supply Drop (Sold by: UP/PLAV)
                 1 x UP Tank Attack (Sold by: UP)

Rewards: $300.0K
         Cavalera Light Tank (Shop: PLAV)
         Chinese Sniper Kit (Shop: PLAV)
         PMC Fuel Storage Upgrade (Shop: PLAV)
         Corporal Huang - Eastern Merida Outpost contact
                                    + + +

   Capture outpost -

Don�t listen to the recommendations. You have two chances to hijack a tank in
this mission, the first being the one across the road I was talking about
earlier, but this is optional. Head to the outpost area and break through
barricades. If you have the tank, then destroy the one you see in the main
street. If not, then hijack it. Not rocket science. But you have to USE
rockets to destroy the bunker which is awakened next to the outpost building.
Enemy vehicles and soldiers are cannon fodder in the face of your tank.
Switch to your MG and search around the suburb for survivors. Bring in the
Commandos to capture the outpost.


iii. > > > SOUTHWESTERN AMAZON OUTPOST < < <

                                    + + +
The VZ have set up an outpost a little too close to the PLAV HQ in the
Amazonas. Take out the VZ and capture the Southwestern Amazon Outpost.

Recommendations: 1 x Castro Attack Copter (Sold by: PLAV)
                 1 x Daisy Cutter (Sold by: PLAV)

Rewards: $300.0K
         Castro-V Attack Copter (Shop: PLAV)
         PMC Fuel Storage Upgrade (Shop: PLAV)
         Manuel Vega - Southwestern Amazon Outpost contact
                                    + + +

   Capture outpost -

Unlike the previous contract, you should listen to the recommendations. Grab
a helicopter (doesn�t have to be the Castro, but make sure it has either
rockets or AT missiles) then fly it over to the outpost. Switch to some heavy
weapons on the heli and destroy the tank and the bunker nearby and then sweep
the area for the rest of the VZ. Land on then get the Guerillas inside the
outpost to capture it. You have all landing zones unlocked for the PLAV!


iv. > > > JUNGLE CRUISE < < <

                                    + + +
You need to pilot a boat prototype down a special course on the river to
an island just off the coast. Apparently this is a trial run for a special
PLAV client so you need to stick to the route and get there as fast as you
can.

Rewards: $300.0K
         $500.0K if prototype boat has more than 50% health
         Level 1 - Arbenz Mobile AA (x1)
         Level 2 - Junker (Shop: PLAV)
         Level 3 - Prestes Patrol Boat (Shop: PLAV)
                                    + + +

   Enter Prestes Patrol Boat -

I really like this mission because it balances difficulty and fun with a few
explosions thrown in the mix! Head down to the docks and get in the marked
boat. Fancy!

   Race to the checkpoint -

You�ll start off with less time and there�ll be more resistance along the
course as you move up through the levels. One thing you have in your side,
though, is a powerful jet boost which can be activated by pressing L2! Neat,
huh! You just gotta make sure that there are orange flames coming out the
exhaust before you let loose, otherwise it won�t work.

Weave through the river obstacles which include spits of land and civilian
trawlers. You�ll soon enter a trespassing zone full of mines, so pick your
line early and gun it! Navigate through the barges and head straight for the
middle of the sand �bridge� on the island ahead of you. If you can time your
boost, you can go straight over the island and cut off a huge chunk of time
and effort in going around the island.

Keep maneuvering through the mines and oil towers and race to the finish
line. If you have enough health, you can hit the jump if you want, but if
you�re close to 50%, the ramp can kill off the bonus, so just head through
the finish line normally. Upon completion if Level 1, you unlock
�Introduction to the Pirates� and the PLAV mission �Tropical Island Getaway�.


v. > > > VERIFY HVTS (0/10) < < <

                                    + + +
The PLAV has provided you with a list of high value targets they want
removed from Venezuela. Capture or kill all of the targets.

Rewards: 1 target - $150.0K
                  - Cardenas Inflatable (Shop: PLAV)
         2 targets - $200.0K
         3 targets - $250.0K
                   - Bombing Run (x3)
         4 targets - $300.0K
         5 targets - $400.0K
                   - Daisy Cutter (x3)
         6 targets - $500.0K
         7 targets - $700.0K
         8 targets - $1.0M
                   - Bombing Run (Shop: PLAV)
         9 targets - $1.0M
                   - Bombing Run (Shop: PLAV) (that�s not a mistake...)
         10 targets - $1.5M
                    - Daisy Cutter (Shop: PLAV)
                                    + + +

Welcome to another verifying contract! Here, you�re targeting the UP and VZ,
but seeing as though you should be done with the UP missions, you can kind of
let your hair down. If they become hostile toward you, then it isn�t the end
of the world for you. Of course, these ones a little harder, so if you
haven�t yet, then just scan over the Hints and Tips section to see some handy
methods of going about things here. Also, I�m sorry about the description of
the locations but just go along with me.

   * North of PMC (UP) - Let�s start with an easy one. Just regular soldiers
with the odd turret. Remember those on the roof and stop any reports. Extract
the HVT alive when the coast is clear.

   * North of Southwestern Amazon Outpost (UP) - Destroy the two cars and
fuel tank at the start and head left at the T-Junction. Shoot the enemies,
working your way to the rather cowardly HVT behind the crates. Capture him
when you see fit.

   * Northwest of PLAV HQ (UP) - Snake up either dirt path (the two which are
shown on the map, there is another entrance but it is not marked) which leads
up to the HVT and get rid of the enemies at both entrances (they are close
together but you have to go around a whole pile of rocks). Move through the
area killing off any enemies you see. Ironically, the resistance near the HVT
is pretty light, but for god�s sake do not destroy the fuel tanks which are
right next to him. After you dominate the area, verify him alive.

   * Southeast of Southwestern Amazon Outpost (VZ) - Your first P.L.A.V. V.Z.
H.V.T. non-U.P.! Wait, what? You�re not fighting normal soldiers here,
everyone is in a white suit and carries a Machine Pistol. Some sort of G8
Summit for oil tycoons. Anyway, head around the whole circuit snuffing out
the henchmen as you go. You�ll arrive at the HVT�s base which will probably
take you aback the first time you see it. An alarm will alert a bunker which
is next to six fuel tanks. And guess where the HVT is? C4 the bunker ASAP but
make sure the HVT isn�t too near. Don�t touch the fuel tanks as they can
spark a nearby car, and bedlam may erupt. As if it hasn�t already. Use cars
as cover as you kill the henchmen swarming the area. Subdue and extract the
rather extravagant HVT and then take one of the Mobius Sport cars for a test
drive. You�ve earned it, but you�ll look like a snob.

   * West of PLAV HQ (VZ) - Use a VZ disguise to get nice and close to the
alarm in the centre of the base. Hop out and C4 it immediately so NO-ONE can
activate the three bunkers nearby. You�ve prevented a major hassle, but the
work isn�t done yet. Blow up the fuel tank nearby to take out a few vehicles
with gun turrets on top of them, then clear out the rest of the VZ. Extract
the HVT and then blow up the bunkers for extra carnage. Chicks dig guys with
shrapnel lodged in their hearts.

   * Southwest of PLAV HQ (VZ) - Take a left at the fork in the road here.
You are at a bit of a seaside base here, so the turrets will all be facing
away from you if you enter from the land. This equals good, as you could most
likely tell, so this one should be over in a heartbeat. It�s extract-tastic!

   * Northeast of PLAV HQ (VZ) - Destroy the alarm at the entrance (not sure
what it�s connected to...?) and feel free to hijack the tank on top of the
nearby hill (it was referenced in two of the outpost missions for more
information). With the tank, this extraction becomes a cakewalk. But when you
get down to the HVT, switch to the Machine Gun for the remaining enemies,
because the missiles can snag him in the splash damage radius. Capture him
and then call in the PLAV team when you�re ready.

   * Southeast of PLAV HQ (VZ) - If you�ve been following this list in order,
then the boat docked inside the �hangar� near the previous HVT works
brilliantly in this next HVT site. It�s disguised as VZ, it�s armed, and
it�ll get you to the HVT without any arduous mountain trekking. If you can,
hop out and then get on the boat�s turret to wipe out the Recoilless Rifle on
the coast, but you�ll probably be blown up, but that�s not too bad. If your
boat is intact, then keep killing the enemies on the beach until there are no
more. Swim into the base and use the turrets to clear out the opposition
(they�re all Heavy Soldiers, so watch out for RPGs). Once you�ve checked for
any leftovers, arrest the HVT and load him into the extraction helicopter.
Now find a way out of this dump!

   * North of Eastern Merida Outpost (UP) - This UP HVT is an easy one. Just
head around wiping out the soldiers, but keeping an eye on your fire as the
HVT tends to hang around some red barrels. Call in the extraction (does
anyone know of a synonym for �extraction�?) and load the HVT on.

   * Northeast of Eastern Merida outpost (UP) - This is by far the toughest
of the PLAV HVT list. Head across the road from the previous HVT and kill the
lone soldier at the entrance. Head into the compound and stir some trouble.
There are enemies EVERYWHERE, but don�t worry if someone reports you. If
there wasn�t a helicopter here before (if there was, why haven�t you hijacked
it yet?) then there is now. This helicopter is only a worry when you are on
the ground, because once you are inside it, you can open a can of whoop-ass
on the situation. If someone manages to report you again, then you�ll need to
shoot down a second helicopter. Do not aim for the body; aim for the cockpit,
where it is actually possible to kill the pilot inside and destroy the
helicopter. Continually sweep the area for soldiers, turrets and vehicles.
Killing everybody actually takes a few good minutes. When you are confidant
everyone is down and out, land (C4 the heli to make sure no-one gets in it
while your back is turned) and then subdue the target. Call in the extraction
and watch as the money just rolls in. All PLAV HVTs verified!


vi. > > > DESTROY TARGETS (0/13) < < <

                                    + + +
The Guerillas are paying you to disrupt VZ operations by destroying key
targets around Venezuela.

Recommendations: 3 x Artillery Strike (Sold by: UP/PLAV)

Rewards: $100.0K per target
         1 target - RPG Kit (Shop: PLAV)
         3 targets - Combat Air Patrol (Shop: PLAV)
         5 targets - Bolivar Guntruck (Shop: PLAV)
         8 targets - Civilian Car (Shop: PLAV)
         13 targets - Arbenz Mobile AA (Shop: PLAV)
                                    + + +

Once again, all the buildings here belong to the VZ, so there�s next to no
chance of ticking off any factions. I often think the Bombing Run is better
than the Artillery Strike, mainly because the AS goes a little overboard when
all you need is one big blast (I�m assuming you�ve done the �Misha Milanich�
contract so that you�ve got the BR unlocked). The targets in this mission are
a little more clumped than those in the UP equivalent, so I�ll only need
three parts:

   * Merida - The targets here become a little easier once you have done the
�Paint the Town� PLAV contract, however they are not impossible if the VZ
still occupy the town. One of them is challenging because there are just so
many Heavy Soldiers and Recoilless Rifles next to it, so throw whatever you
need at the building and run like hell. C4 is sufficient for most of them.

   * South Guanare - There are pretty much either Recoilless Rifles or Heavy
Soldiers next to each target now, so do things quickly. Even though an RPG
cannot bring down a building by itself, it can achieve the perfect getaway as
you blast all the vehicles that stand in your way. There�s plenty of ammo
around the buildings.

   * North Guanare - Things are going to get a little bit crowded. Because
this little suburb is so tight, it�s easy to have collateral damage, so avoid
civilian deaths if you can. Some of the buildings here are extremely well
defended, so death (possibly your first) is just around every corner. I
suggest airstrikes here; C4 often means going right up to the building, and
in some cases that�s just not happening. Once all 13 targets are down, you�re
done.


vii. > > > STANDNG BOUNTIES < < <

                                    + + +
The PLAV is offering a standing reward for the destruction of UP assets.

Rewards: 3 targets - Bolivar Guntruck (x1)
         10 targets - Cavalera Light Tank (x1)
         25 targets - Castro-V Attack Copter (x1)
         50 targets - Bolivar Quad-50 (Shop: PLAV)
                                    + + +


Again, this type of mission is pretty darn easy. And, again, you should have
gotten all 50 targets during the HVT verifications. And and, again, if you
didn�t get all 50, then head to the rival faction�s city. And and and, again,
don�t get reported. Get it on!


viii. > > > DESTROY BILLBOARDS < < <

                                    + + +
Destroy billboards!

Rewards: 1 target - C4 Supply Drop (Shop: PLAV)
         5 targets - Corales MG Scout (Shop: PLAV)
         10 targets - Castro-II Attack Copter (x1)
         20 targets - Tank Buster (Shop: PLAV)
         40 targets - Castro-II Attack Copter (Shop: PLAV)
                                    + + +

Umm, in case you didn�t get the hint from both the mission title AND the
mission description, you have to destroy billboards (and also remove the
crayon stuck in your brain). This mission is pathetically easy: all you have
to do is go ANYWHERE that has those Solano propaganda signs about Venezuela
and bring them down any way possible. Seriously though, a few STREETS in
Merida have enough billboards to complete the mission. Just keep the Support
Weapons Drop or C4 Supply Drop stocked up, otherwise you�re gonna have to
start buying tanks, and that�s just wasting your money and fuel. Once you�ve
destroyed 40, you never have to touch a billboard ever again, but hey, at
$5,000 a board, who�s complaining?



-----------------------------[[[ 4. PIRATES ]]]------------------------------

                          /// a. Side Missions \\\

i. > > > CENTRAL ISLAND OUTPOST < < <

                                    + + +
The VZ Army has occupied the Central Island outpost and now controls local
shipping lanes. Capture the outpost for the Pirates.

Recommendations: 1 x Grenade Launcher Drop (Sold by: UP)
                 1 x Daisy Cutter (Sold by: PLAV)

Rewards: $300.0K
         Puma Light Tank (Shop: P)
         Piranha Patrol Boat (Shop: P)
         PMC Fuel Storage Upgrade (Shop: P)
         Glamity Jane - Central Island Outpost contact
                                    + + +

   Capture outpost -

You can�t actually begin the Pirate outpost missions until �Blended With a
Twist� is completed, so scroll down the page if you need help on that one.
Upon arriving at the beach of Central Island, you�ll have to destroy or
hijack the tank. Use the recommended Daisy Cutter to blow up the pesky
barracks positioned near the outpost and make sure the majority of troops in
the towers are eradicated. Call in the Boarding Party once you feel the area
is safe enough to be taken over. Territorial expansion ahoy!


ii. > > > MAINLAND OUTPOST < < <

                                    + + +
The Pirates have contracted us to eliminate VZ forces from a military
outpost on the mainland so they can establish a base of operations to
smuggle their goods. Go capture that outpost!

Recommendations: 1 x Artillery Strike (Sold by: UP/PLAV)
                 1 x Piranha Patrol Boat (Sold by: P)
                 1 x C4 Supply Drop (Sold by: UP/PLAV)
                 1 x Strategic Missile Strike (Sold by: UP)

Rewards: $300.0K
         Anaconda (Shop: P)
         Speedboat (Shop: P)
         PMC Fuel Storage Upgrade (Shop: P)
         Queen Stoosh - Mainland Outpost contact
                                    + + +

   Capture outpost -

This mission is pretty tough, so the recommendations can be useful in certain
spots. Grab a boat and head for the Venezuelan coast. As soon as you can,
throw down an Artillery Strike beacon near the fuel tanks to optimize the
damage on the bunkers. Any other airstrike, particularly the Strategic
Missile Strike, can come in handy for taking out the rest of the coastline
forces.

Move up the hill and destroy the AA turret as well as the two bunkers which
surround it with some C4. Aaahhh C4, can you do anything wrong? Keep moving
forward up to the outpost taking out tower soldiers and the final bunker.
Once all AA is down call in the Pirates and get them inside the building. All
Pirate outpost contracts complete!


iii. > > > ENDANGERED CARGO < < <

                                    + + +
Deliver the cargo to the shipping dock. The pay is for each box so deliver
as many as possible.

Rewards: $300.0K
         Level 1 - Armadillo Jammer (Shop: P)
         Level 2 - Kestral Attack (Shop: P)
         Level 3 - Capuchin AA (Shop: P)
                                    + + +

   Acquire truck -

Head around the corner to get in the marked Buju Truck. This is going to get
very interesting...

   Deliver the specified amount of parrots -

Pirates smuggling parrots, it�s genius! There�s no time limit for this one,
but plenty of resistance so it�s no walk in the park. There are three routes
you can take, but the west and east ones contain ramps which can easily throw
off all of the birds in your boot if you�re not careful, so the middle route
is the one I always take. Beware of guntrucks and other vehicles which will
attempt to barricade you, so cautiously swerve through the obstacles. You
must drive very slowly in the downhill-shanty town area so that the maximum
amount of cargo can be saved. Steady out onto the dirt road and then park in
the yellow zone to end the mission. Further levels increase the amount of
resistance present and introduce tougher objective conditions.


iv. > > > YO-HO-HO AND A TRUCK FULL O� RUM < < <

                                    + + +
The UP Mercs have confiscated a cargo of rum from the Pirates. Take the
rum back and deliver it to La Cantina in the Maracaibo outskirts.

Rewards: $20.0K
         Level 1 - Buju Technical (Shop: P)
         Level 2 - Gunney Attack Copter (Shop: P)
         Level 3 - Armadillo (Shop: P)
                                    + + +

   Acquire truck -

Welcome to one of the hardest missions in the game. For hardened veterans
stuck on Level 3, I feel for you. For those who have never experienced the
adversity of Yo-Ho-Ho, you�ll find out soon enough, mwuhahaha! Jump onto a
nearby jet ski and head for the mainland. In the camp, you can either kill or
ignore the guards here. Just make sure no explosions happen near the truck,
otherwise you�ll be at a disadvantage before you even start the main
objective. Hop in when you�re ready.

   Deliver the specified amount of rum -

This is where the fun begins! And by fun I mean extreme pain and sorrow. Get
out the compound as soon as you can and duck between traffic to escape the
clutches of the UP (and AN if you are trying this is the second half of the
game)! The major issues start near the Maracaibo Airport. There is a
helicopter on patrol here that, if it spots you, can absolutely lay waste to
your truck. What you must do is park the car somewhere near the airport where
you can see the chopper but far away enough so that it doesn�t spot you. Wait
there until the chopper carries on over the mountain so that you can pass on
this stretch of road without any hassles.

Get through Maracaibo while avoiding APCs and Recoilless Rifles and exit the
truck in the yellow zone outside the pub. It�s almost impossible to have all
the rum with you at the end of the mission, so you�ll have to make do with
the small paycheck which does not reflect the difficulty of the contract! On
subsequent levels you will have to deal with guntrucks and helicopters
swarming you at all times. My advice is to gun it wherever you can and use
�road cover� as much as possible (as in, go underneath the freeway not on top
of it). Good night and good luck!


v. > > > BLACK MARKET, WARM HEART < < <

                                    + + +
The pirates have a truck full of some sort of cargo. Take the truck and
deliver whatever it�s carrying to the drop-off location!

Rewards: $300.0K
         Level 1 - Capuchin Guntruck (Shop: P)
         Level 2 - Kestral Tank Hunter (Shop: P)
         Level 3 - Mosquito AA (Shop: P)
                                    + + +

   Enter the truck -

What is with all these cargo missions? Can�t these pirates do their dirty
work for themselves? Well, I guess if that were to happen then there wouldn�t
be much of a game. Fortunately, this is the final mission of its type in the
game, and its also the easiest Pirate contract in the game. To start things
off, just run down the hill and enter the marked Buju truck.

   Deliver the cargo -

It looks as though the Pirates need some �cargo� in strange �boxes� to be
�delivered�. Plot a course on your GPS and set sail! On land. The trick for
this mission is to keep calm. Sure, there are enemies along the entire route,
but they are not much of a danger if you can keep away from them and the REAL
trouble resides in the collapsing towers and booby traps beside and after the
refinery. Stick to the left side of the road for both of the crane
demolitions to stay away from the falling debris. After the traps, the
contract becomes pretty straightforward and there is a MASSIVE bonus if you
can get all $30.0K of cargo in the yellow zone. It turns out the cargo was
just organs for the needy! Cheeky developers...


vi. > > > BLENDED WITH A TWIST < < <

                                    + + +
The Pirates want you to prove your skills before they will deal with us.
See how fast you can complete one of their smuggling routes.

Rewards: $100.0K
         Level 1 - Wave Skimmer (Shop: P)
         Level 2 - Motorboat (Shop: P)
                 - Monster Truck (Shop: P)
         Level 3 - Sports Car (Shop: P)
                 - Devilbwoy�s Buggy (Shop: P)
                                    + + +

   Enter Little Dimba -

This contract must be completed first before any others are initiated.
Working with the Pirates is great because they supply the VZ vehicles and
equipment making disguises much easier to get. Hop on the jet ski and get
ready for some full throttle action!

   Race to the checkpoint (0/30) -

This is a tough course and it covers a LOT of sea. The amount of time you
start off with and the bonus time through each gate is lessened on each
level, as usual. With the first few gates, don�t even bother with the ramps
because they can slow you down if you hit them wrong (although you need to
use the final ramp to touch the gate). Make sure you get your lines right for
maximum efficiency. Be careful of the poles by the coast as they can come out
of nowhere if you aren�t alert. The mines section is actually pretty easy and
getting to the finish line will open up contracts and bounties for the
Pirates. Woohoo!


vii. > > > VERIFY HVTS (0/10) < < <

                                    + + +
These targets owe the Pirates a lot of money and need to pay up or face
the consequences.

Rewards: 1 target - $100.0K
                  - Gunney Transport (Shop: P)
         2 targets - $125.0K
         3 targets - $150.0K
                   - Iguana MG (Shop: P)
         4 targets - $175.0K
         5 targets - $200.0K
                   - Motorcycle (Shop: P)
         6 targets - $250.0K
         7 targets - $300.0K
         8 targets - $500.0K
                   - Kestrel (Shop: P)
         9 targets - $750.0K
         10 targets - $1.0M
                    - Jaguar Heavy Tank (Shop: P)
                                    + + +

Here we go again! The Pirate HVTs are the toughest yet and there is at least
one target belonging to each faction in the game. It will be tough not to
disrupt faction mood, so concentration and strategy is necessary. Also,
around half of these HVTs cannot be captured until after the �Get Solano�
mission, when the entire map is unlocked. Let�s get down to business.

   * Southwest of Amazonas (PLAV) - This HVT is inside a large jungle
compound, so things can get hairy. Use a disguise to get to the far side of
the hideout to destroy the tough barrack as quickly as possible. You can use
the RR here to wipeout the other buildings or troops posing a threat, being
careful not to fire anywhere near the HVT, or you can also use the MG on top
of a nearby tower to kill the resistance with precision instead of power.
Either way, you will need to subdue and extract the target eventually.

   * Northwest of Guanare (PLAV) - Use a PLAV vehicle to get very close to
the HVT�s tent, then quickly strike him down and arrest him. Head outside and
make your way down to the actual base where the rest of the squadron is. Call
in the chopper when ready.

   * South of Cabimas outpost (UP) - Once you get to the base, you will need
to hijack the tank here and quickly blow up the bunkers. Next on the hit list
are the RPG soldiers hanging about on the rooftops. Switch to your MG for the
remainder of the fight so the HVT has no chance of being crushed inside the
shelter. Get him out of there when the coast is clear.

   * Southeast of Cabimas outpost (VZ) - This target is very isolated, but
don�t be fooled into using a helicopter to dominate this remote base because
there is an AA Tank patrolling the grounds. Bombing Runs and Cluster Bombs
are a good idea for the barracks in the area but you�ll have to use C4 on any
threats near the HVT. Before calling in the extraction, make sure that SAM is
out of the picture.

   * North of Pirate HQ (VZ) - The hard way of going about this is having to
lay waste to all the little VZ camps along the road which lead up to the HVT,
but it is much easier to use a helicopter and land directly at his location.
Destroy the tower soldiers and any others which stand in your way and then
extract him.

   * Northwest Caracas (UP) - For this HVT, you either get a disguise with
the empty tank on the base of the mountain or cause a ruckus by nabbing the
active one patrolling the road. Either way it�s not gonna count for much
because the battle on the plateau is pretty tough to get through. The RPG
soldiers on the rooftops can be a real pain, but they must be taken out with
the MG. The HVT is difficult to verify alive because he is right above a fuel
tank which can devastate the building he is standing on, so you need to
subdue him and carry him off to a safe location before devastating the area
with explosives. You will probably be reported here, so don�t beat yourself
up about it if it happens. Return to the HVT and extract when the coast is
clear.

   * Southeast of Allied HQ (CA) - If you are following this in order, then
this will be your first Chinese target, and it is a doozy! First of all, the
CA has given their soldiers Fuel-Air RPGs, which are like normal RPGs but
MUCH more devastating. Firstly, find the tank prowling around somewhere and
get into it. Take out all alarms, towers and those pesky Fuel-Air soldiers I
was talking about before. Extract the HVT when you know it�s safe.

   * Northeast of North Guanare (AN) - Now for your first AN target! This
one, however, is relatively easy so don�t psych yourself up about it. Clear
out both �tiers� of the base before moving in to extract the HVT.

   * East of Guanare (CA) - A helicopter can help you here so you don�t need
to trek across mountains to find the base. Besides, a little extra firepower
never hurt anyone. Actually it did. Extra firepower hurts a LOT of people...
anyway, clear out the opposition on the plateau and then land to nab the HVT.

   * North of quarry (AN) - This HVT is luckily just over the hill from the
previous one, so not much exploration is needed. Also luckily is that you
would be attacking the base from the back, so an element of surprise is at
play here. With an armed vehicle (you can just hijack the tank here) bombard
the area with MG fire to snuff out the AN forces. When the dust settles lob
an extraction smoke grenade and load him onto the chopper. Good job on
verifying all Pirate HVTs!


viii. > > > DESTROY TARGETS (0/11) < < <

                                    + + +
The Pirates want you to help them reclaim their waters and some island
real estate. You�re getting paid to destroy UP and VZ targets.

Rewards: 1 target - Covert Supply Drop (Shop: P)
         3 targets - Armadillo AA (Shop: P)
         5 targets - Utility Vehicle (Shop: P)
         8 targets - Jaguar Tank (Shop: P)
         11 targets - Condor (Shop: P)
                                    + + +

I�ll only need two headings for this installment of �Destroy Targets�:

   * On land - All land targets are on the one island in the Pirate Isles
occupied by the VZ. Every target is one of those weak barracks so simply
stock up on C4 ammo and blow stuff up! There are five altogether and you
shouldn�t experience much difficulty at all.

   * On water - The targets in question here are colossal warships scattered
around the Pirate Isles and they are pretty well defended. If you can get
your hands on them, Bunker Busters and Laser-Guided Bombs work great because
you can designate the target without getting uncomfortably close. I believe
there is one target which cannot be destroyed until you open up the second
half of the map (which happens after �Get Solano�), so you�ll have to wait
for that Condor. Behold the majesty of the sinking ship!



---------------------------[[[ 5. CHINESE ARMY ]]]---------------------------

                           /// a. Main Missions \\\

         * THE REST OF THIS WALKTHROUGH HAS NOT YET BEEN COMPLETED *




=============================================================================
=================== VII) �BLOW IT ALL UP AGAIN� WALKTHROUGH =================
=============================================================================

         * THE REST OF THIS WALKTHROUGH HAS NOT YET BEEN COMPLETED *




=============================================================================
============================= VIII) STOCKPILE ===============================
=============================================================================

            * THE STOCKPILE SECTION HAS NOT YET BEEN COMPLETED *




=============================================================================
======================= IX) SECRETS AND COLLECTIBLES ========================
=============================================================================

     * THE SECRETS AND COLLECTIBLES SECTION HAS NOT YET BEEN COMPLETED *




=============================================================================
=============================== X) END NOTE =================================
=============================================================================

This is just a quick shout-out to a few people/companies who made this guide
possible. Big thanks to:

* My family, who were very patient with me when I would be on the computer
for hours, continually asking them to check, check again and recheck my work.
* Pandemic Studios who made this great game and started a fantastic
franchise. Don�t listen to the haters!
* Mercs 2 community board, which helped me out in many a jam or pickle! Why
are problems always named after food?
* To anyone who contributed strategies and tips for this guide. It really
does mean you care. You DO care, right?
* GameFAQs and Gamespot. Keep doing what you do... whatever it is! Seriously
though, thanks for all the gaming goodness you�ve given me.
* As always, my buddies on the R&C forums. Some of them may have left us
behind, but those who remain have filled the void respectively.
* Of course, YOU! That sounded too Soulja Boy for my liking. Anyway, thanks
very much for reading this guide and I hope you have found it interesting,
detailed and funny. No-one likes looking at a slab of text without a sense of
humour!

Once again, if you have any suggestions or errors you�d like to clear up for
me, contact me on [email protected] or add me on PSN and we�ll talk.
Until then, see you on my next guide (which I�m pretty sure will be
inFamous)!

Cheers,
   Insomniac_dog