Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Enemy Guide

by BigManTran

                           +-+-+-+-+-+-+-+-+ +-+
                           |K|I|L|L|Z|O|N|E| |2|
                           +-+-+-+-+-+-+-+-+ +-+


*******************************************************************************
Killzone 2 Enemy Guide v. 1.1
For PS3

Written by JOHNNY-T (a.k.a. BigManTran) (email: [email protected])
*******************************************************************************

*****************
Table of Contents
*****************

Note: In order to skip to the different sections a bit more quickly press 
Ctrl+F and enter the code next to the sections below.

I. Introduction (INTRO)
II. Version History (VRSNHIST)
III. Background History (BGHIST)
IV. Enemy Infantry (ENMYI)
     a) Assault Infantry
     b) Advanced Assault Infantry
     c) Rifleman
     d) Shock Trooper
     e) Advanced Shock Trooper
     f) Elite Shock Trooper
     g) LMG Trooper
     h) Commando
     i) Sniper
     j) Pyro Trooper
     k) Support Trooper
     l) Grenadier
     m) Miner
     n) Heavy Trooper
     o) Arc Trooper
V. Drones (RBTS)
     a) Sentry Bot
     b) ATAC Drone
VI. Vehicles (VHCLS)
     a) Helghast AAPC
     b) Helghast Tank
     c) Dropship
     d) Leech Pod
VII. Conclusion (END)
VIII. Copyrights/Legal Stuff (CPYRTS)

************************
I. Introduction (INTRO)
************************

Welcome everybody. Now that you�ve browsed around on GameFaqs.com and found 
yourself staring at this page of mine you�re probably asking yourself, �Now 
Johnny why would you put so much time an effort into this guide for?� Well I 
intend to educate you on the variety of Helghast military troops that you will 
encounter during the course of the game and will advise you on how to go about 
defeating each of them. I personally loved Killzone 2 and found the game to be 
very satisfying and worth every penny; I hope you share the same sentiments. 
Now anyways let�s get down to business.

*******************************
II. Version History (VRSNHIST)
*******************************
March 11, 2009 � v. 1.0 � First Version of the guide. Contains assessments, 
descriptions, and recommended tactics for engaging all infantry, drones, and 
vehicles.

March 14, 2009 � v. 1.1 - Updated the list of websites allowed to use my guide.

May 14, 2009 � v. 1.2 � Updated the list of websites allowed to use my guide 
and corrected some grammatical errors.

********************************
III.Background History (BGHIST)
********************************

Before I start the actual guide, I want to give a little primer about the 
history of the Helghast and why the ISA decided to throw you into this God-
forsaken war on this barren rock called Helghan.

The Helghast started off as a group of average, run of the mill space 
colonists. In an attempt to break free from the domination of the Intergalactic 
Strategic Alliance (ISA), the ancestors of the Helghast relocated themselves 
onto the barren planet of Helghan. The new settlers found the conditions on 
Helghan harsh and unforgiving; most of the first generation of colonists died. 
Those that survived adapted to Helghan�s harsh climate. Over time, the Helghast 
began to change physically; their skin grew pale and colorless, they lost their 
hair, and they became stronger and faster (And some of them even developed 
English accents. Go figure.). They mutated to an extent that they cannot be 
called humans any longer.

Scolar Visari, the current Emperor of Helghan, came to power during a 
depression. He played on the pride of the Helghast and their burning hatred 
towards the rest of humanity. He ruled Helghan under Fascist dogma and claimed 
the Helghast were the superior race and deserved to rule over humanity (Sound 
like anybody else that you might know?). He instigated conflict with the ISA, 
which eventually led to the attack on the ISA colony of Vekta. After a long 
fight, the Helghast were forced to retreat from Vekta in defeat.

Now two years later, the ISA and Helghast are at it again. The ISA decided to 
give the Helghast a taste of their own medicine by invading Helghan and 
capturing Visari, hoping to put an end to the conflict. You play the role of 
Sergeant First Class Tomas �Sev� Sevchenko of Alpha Squad. Your job is to 
capture Visari and try to make it through the war alive.

Enough history, it�s time to get down to business and find out what you�re 
going to be facing out there.

****************************
IV. Enemy Infantry (ENMYI)
****************************

Here�s a run down on the different infantry types you�ll be facing during the 
game. Infantry make up about 90% of the enemies you�ll be fighting. They all 
have their different strategies and weapons to field against you and are all 
dangerous. Regardless of their different weapons and tactics, the Helghast 
thrive on the power of teamwork (Maybe us gamers can learn a thing or two from 
the Helghast). You�ll rarely ever find a lone Helghast; they�re well 
disciplined and will fight you as a squad, trying to flush you out and flank 
you, making them even more deadly then they already are. I�ll be giving you a 
basic description of the Helghast troops, assess the threat they pose to you, 
and give you different ways to engage them.

~~~~~~~~~~~~~~~~~~~~
a) Assault Infantry
~~~~~~~~~~~~~~~~~~~~
Threat Level: Low

Description: The Assault Infantry is the standard soldier of the Helghan Army 
that we all know and love. Assault Infantry are easily identifiable by their 
iconic goggles and gas masks. They make up the backbone of the infantry forces 
and are the main opponents you�ll be facing throughout the game. They carry 
their trusty StA-52 Light Assault Rifles and M194 Percussion Grenades. Alone, 
they�re not much of a threat, but the Helghast aren�t stupid and prefer to work 
as a team. They�ll utilize the cover and try to flank you while simultaneously 
flushing you out of cover with their grenades. Not too dangerous overall, but 
don�t underestimate their persistence and numbers.

Recommended Tactic: Stick to cover as much as possible when engaging these 
guys. They�re not much to be afraid of on their own, but they always work in 
teams. They�ll try to flush you out of cover with their grenades; if you hear 
beeping you�d better start running. The easiest way to deal with them is to 
wait until they try to advance and pop them while they�re moving. They�ll also 
peak their heads out from behind cover sometimes to try and take a shot; when 
they do take a pot shot at their heads. If there�s a good group of them behind 
cover, cook a grenade and give it a toss. If you just toss a grenade, they�ll 
be smart enough to get out of the area. If the grenade doesn�t kill them, it�ll 
stun them or they�ll try to run for it; either of those situations will leave 
them vulnerable.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b) Advanced Assault Infantry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Threat Level: Low-Moderate

Description: Advanced Assault Infantry are just what they sound like, a more 
advanced version of the Assault Infantry. The only thing different about these 
guys is that they sport different looking uniforms and are more heavily 
armored, making them a bit more resistant to bullets. They�ll use the same 
tactics and weapons as the Assault Infantry.

Recommended Tactic: Engage these guys like you would the regular Assault 
Infantry. Cover, pot shots, and grenades are your best friends. Just be warned, 
these guys are a bit more resilient and can take more damage, making them a bit 
more of a threat than their standard counterparts.

~~~~~~~~~~~~
c) Rifleman
~~~~~~~~~~~~
Threat Level: Low

Description: Riflemen aren�t found very commonly in the game. They�re just your 
standard Assault Infantry that specialize in using the StA-14 Battle Rifle 
instead of the StA-52. They�re more accurate and prefer to engage from longer 
range than the Assault Infantry. They also pack a bit more of a punch.

Recommended Tactic: These guys like to hang back and take shots at you with 
their StA-14�s. The reason being is that the StA-11 is more accurate at longer 
ranges and packs more of a punch, but it has a very low magazine capacity. 
Stick to cover and try to close the distance between you and the Rifleman. The 
farther you are, the more of an advantage he has. Close in for the kill and 
make him play ball on your terms.

~~~~~~~~~~~~~~~~~
d) Shock Trooper
~~~~~~~~~~~~~~~~~
Threat Level: Low-Moderate

Description: These are the guys in coats and caps. Combat with a squad of Shock 
Troopers is a whole new ball game compared to fighting the Assault Infantry. 
Shock Troopers fight in a completely different style than their Assault 
brethren, who stick to cover whenever possible. Shock Troopers prefer to close 
the distance during a fight, zigzagging and rolling to dodge incoming fire. 
After the Shock Trooper has gotten up close and personal, he�ll engage you with 
their StA-11 SMG or knife. The only thing that keeps the Shock Trooper at a 
low-moderate threat level is the fact that they lack any type of armor 
protection; this means that they can easily be killed with a few bullets.

Recommended Tactic: Shock Troopers specialize in close quarters combat. Their 
StA-11 SMGs will tear you to shreds if you get to close, and given the chance, 
a Shock Trooper won�t hesitate to gut you like a fish with his knife. That 
being said, try to stay back when fighting these guys. They love to attack by 
rushing and trying to overwhelm your position. Let them come to you. When they 
rush, Shock Troopers are out in the open and exposed. Question: What do you do 
when the enemy�s out in the open and exposed? Answer: You shoot them dead.

~~~~~~~~~~~~~~~~~~~~~~~~~~
e) Advanced Shock Trooper
~~~~~~~~~~~~~~~~~~~~~~~~~~
Threat Level: Moderate

Description: Remember how I said that the Shock Troopers were lightly armored? 
Yeah well the Helghast kind of wised up to that fact and decided to slap on 
some body armor to the Shock Troopers, and low and behold we have ourselves and 
Advanced Shock Trooper. These guys are more resistant to bullets due to an 
upgrade in their armor, but they still retain all of the weapons and speed of a 
regular Shock Trooper. They still use the same tactics as their not so advanced 
buddies. It�ll take a bit more to bring these guys down though. Interesting Fun 
Fact: The Advanced Shock Troopers serve as the personal guards of Visari and 
any other high ranking officer in the Helghan military, such as Colonel Mael 
Radec.

Recommended Tactic: Fight these guys like you would a regular Shock Trooper. 
Let them come to you. When they try to rush you, they�ll be out in the open and 
easy pickings for anybody that can aim worth a damn. Just watch out, because 
these guys can take more damage.

~~~~~~~~~~~~~~~~~~~~~~~
f) Elite Shock Trooper
~~~~~~~~~~~~~~~~~~~~~~~
Threat Level: Moderate-High

Description: Yet another variant of the Shock Trooper, only these guys look a 
lot cooler and are even more deadly. Consider them the badass special forces of 
the Helghan Army. The Elite Shock Trooper is given the title of elite for a 
reason. He�s got a good amount of armor, even more than the Advanced Shock 
Trooper, and is even more bloodthirsty than his buddies. Given a chance, this 
guy will tear you apart with his StA-11 or his knife. Watch out for these guys 
when you do come across them.

Recommended Tactic: Stay farther back than you normally would. Not only are 
these guys fast, they have enough armor to keep them safe until they get a 
chance to get all up in your face. Just like the other Shock Troopers, the 
Elites will try to gun you down while rushing at you to close the distance. The 
best thing to do is to still let them come to you and get out in the open. When 
they do, you�d better hope you have a big gun to shoot at them with.

~~~~~~~~~~~~~~~
g) LMG Trooper
~~~~~~~~~~~~~~~
Threat Level: Moderate

Description: The LMG Trooper, as you might have guessed, prefers to use the 
StA-3 Light Machine Gun to lay down a wall of lead to suppress the enemy while 
his brothers move up to flank. LMG Troopers prefer to stick back a bit and let 
their brothers do the dirty work. These guys have a pretty decent amount of 
armor and are surprisingly good shots. Be careful when fighting them, they�re 
not easy to take down. They�re even more deadly when they work as a team.

Recommended Tactic: These guys like to hang back as much as they can. Their 
StA-3 LMG has a seriously high rate of fire, making them especially deadly when 
you try to get up close. Do the best you can to stay behind cover and try to 
close the distance. Try to take pot shots at them when they poke their heads 
out of cover. If you can�t do that then you�ll have to find some way to flank 
them. Don�t underestimate these guys, especially when they come in squads.

~~~~~~~~~~~~
h) Commando
~~~~~~~~~~~~
Threat Level: Moderate

Description: The only thing stupider than fighting a Shock Trooper up close is 
fighting a Commando up close. Commandos are just as deadly as, or maybe even 
deadlier than, the Shock Troopers when it comes to close quarters. They thrive 
in close quarters situations and use their LS13 Shotguns to dish out some heavy 
damage. They, like the Shock Troopers, love to rush at their opponents and get 
up close and personal. Commandos sport heavier armor than Shock Troopers and 
are a bit slower, but don�t underestimate them. They�re resilient and won�t 
stop advancing until you die or kill them.

Recommended Tactic: Stay away from these guys. The last thing you want to do is 
to fight on his terms. Try engaging Commandos at mid to long ranges. Letting 
these guys get close enough to use their shotguns is going to put you in a 
nasty situation. If they advance towards you move back and shoot. Make sure you 
don�t get caught on something or stuck in a corner. As if one Commando wasn�t 
deadly enough, these guys usually work in squads of 3-4. Commandos are 
absolutely deadly on harder difficulties.

~~~~~~~~~~
i) Sniper
~~~~~~~~~~
Threat Level: Low-Moderate

Description: Helghast Snipers are gifted with perfect eyesight, steady hands, 
and deadly marksmanship. They prefer to stay in the shadows, far way as 
possible from combat. Snipers pick off the enemy using the accurate VC-32 
Sniper Rifle. Capable of engaging targets at extreme distances, Snipers can 
take you out before you even have the chance to get up close enough to engage 
them. If he has no other choice, a Sniper will pull out his StA-18 Pistol to 
engage you at close range. Good thing they�re only encountered at one point in 
the entire game. Bad thing is you�ll be facing multiple Snipers at a time.

Recommended Tactic: Snipers sound deadlier than they really are. In reality, 
Snipers aren�t much of a threat. Your best weapon in a fight with Snipers is 
speed. Sprint between cover to avoid being shot at. The VC-32 used by the 
Snipers employs a laser sight. This tells you where they�re aiming and also 
tells you the direction you shouldn�t be running to. Safely close the distance 
as quickly as possible and fight these guys on your terms. Once you�re close 
enough waste them with a few rounds from any weapon; they don�t have much armor 
since they�re generally too far away to be shot at. Be careful though, if a 
Sniper gets his laser sight on you he can drop you in a couple of shots. Good 
thing his gun has a slow rate of fire.

~~~~~~~~~~~~~~~~
j) Pyro Trooper
~~~~~~~~~~~~~~~~
Threat Level: Low-Moderate

Description: Hey do you smell that? Smells kind of tasty. Smells kind of like a 
Pyro Trooper roasting up some fresh ISA scum. As you can tell by his name, the 
Pyro Trooper specializes if fire based weaponry. The Pyro Trooper loves to use 
his VC-1 Flamethrower to barbeque anybody foolish enough to make him angry. His 
special brominated-flame retardant suit offers him protection from the liquid 
fuel that his VC-1 sprays out and gives some pretty decent bullet protection to 
boot. Pretty annoying opponent when you first come across him. Watch your step 
though; when the liquid fuel touches a surface it continues to burn for a 
period of time, injuring anybody who steps on it.

Recommended Tactic: These guys are pretty resilient. Pyro Troopers sport a 
decent amount of armor. The VC-1 is downright deadly when it comes to close 
range combat, but that�s about it. The flame from the VC-1 doesn�t reach that 
far out. That being said, if you can stay out of the effective range of the 
Pyro Trooper, you�ll be completely safe. Too bad most of the time you encounter 
these guys will be in mid-close quarter situations. Good thing the Pyro Trooper 
rarely seeks cover; he prefers to stand in the open so that he can shout out 
mean and nasty one-liners while simultaneously burning his victims alive. Just 
use whatever you�ve got to take him down.

~~~~~~~~~~~~~~~~~~~
k) Support Trooper
~~~~~~~~~~~~~~~~~~~
Threat Level: Moderate

Description: Now these guys are just downright friggin� annoying! Support 
Troopers, oddly enough, offer support to the advancing infantry squads. To do 
this, Support Troopers utilize the VC-9 Rocket Launcher to dole out the pain. 
Now rockets on their own aren�t bad, but these guys are pretty good shots. Not 
only that, they usually come in groups of three or more. One rocket�s bad 
enough, but three? Come on give us a break... These guys also have very good 
armor protection, making them hard to take down.

Recommended Tactic: Like I said earlier, these guys are a pain. Good thing is 
they rarely take cover, since they can depend on their brothers to protect 
them. That being said, take out the small infantry while working your way up to 
the Support Trooper; just watch out for incoming rockets. The easiest way to 
take out a Support Trooper, strangely enough, is to stand right next to him. 
Yes I said stand right next to the guy. All my experiences have shown me one 
thing. Support Troopers will not fire their VC-9 when you�re too close to them. 
They�ve been trained to use the VC-9, and that�s the only weapon they got. 
They�re smart enough to know that if they fire that thing when you�re too 
close, they die too. If you�re too close to a Support Trooper, he�ll try to run 
away from you and set up for another shot. Take that opportunity to say good-
bye and put a few bullets in his spine.

~~~~~~~~~~~~~
l) Grenadier
~~~~~~~~~~~~~
Threat Level: Moderate

Description: The Grenadier got a major face-lift from his earlier Killzone 
days, and he looks pretty cool. Basically the Grenadier plays the same roll in 
the Helghan Army as the Support Trooper. He strengthens the line by providing 
tactical support for his brethren. Instead of using the VC-9 like the Support 
Trooper, the Grenadier stays true to his name and brandishes the M327 Grenade 
Launcher. The Grenadier uses the M327 to rain death from mid-range in the form 
of grenades. If the grenades hit you, they�ll explode on contact. If they hit 
any other surface, they�ll bounce a bit and then explode after a few seconds. 
These guys have decent armored protection, and unlike the Support Trooper, 
carry a StA-18 Pistol for those up close and personally confrontations.

Recommended Tactic: These guys, just like the Support Trooper, mainly depend on 
their brothers to protect and defend them. Grenadiers prefer to stay back and 
launch grenades. Most of the time when you come across these guys you�ll be 
squaring off against two or more Grenadiers. If it�s safe and possible, make an 
effort to take these guys out first. When fighting them keep moving at all 
times. This will keep you safe from grenades. You won�t be able to hide behind 
cover. If you do the Grenadier will be smart and lob a couple of grenades 
behind your precious wall that you thought would keep you safe. Close the 
distance and make him draw his StA-18, which is far less deadly than the M327.

~~~~~~~~~
m) Miner
~~~~~~~~~
Threat Level: Low-Moderate

Description: These guys are sort of oddballs and are only encountered in 
Suljeva Village. Apparently they�ve been trained by the Helghast Military to 
defend themselves from any possible attackers. Miners are basically your 
average Assault Infantry dressed in desert cloaks and masks. Instead of using 
the StA-52 LAR, Miners are trained to use the StA-3 LMG to defend themselves if 
necessary. They use the same tactics as Assault Infantry and work as a squad to 
try and eliminate you.

Recommended Tactic: Fight these guys like you would fight the Assault Infantry. 
Miners are fairly easy to take down. Only thing that elevates their threat 
level is the fact that they have a bigger gun. But bigger isn�t always better, 
well for the most part at least.

~~~~~~~~~~~~~~~~~
n) Heavy Trooper
~~~~~~~~~~~~~~~~~
Threat Level: High

Description: Remember when I said bigger isn�t always better? Yeah... I was 
wrong... First thing I thought to myself when I saw this guy was, �Oh my 
f@#*ing God...� The Heavy Trooper is big. When I say big, I actually mean 
friggin� huge. Assuming that the average ISA Soldier stands at around, oh let�s 
say, six feet, the Heavy must be at least nine feet tall. That�s nine feet of 
angry, pissed off Helghast. He�s not too happy about you invading his home and 
won�t hesitate to crush you like a bug under his foot. Heavy Troopers are 
deployed as support for Helghast troops, and they�re really damn good at their 
jobs. This guy is basically a walking tank and can single-handedly turn the 
tide of battle. He�s loaded down with an insane amount of armor, making him 
almost impervious to any kind of small arms fire. He can take a lot of damage 
and deal it right back using his M194 Percussion Grenades and the massive StA-6 
Chain Gun. On top of that he�s got a really nasty attitude problem. The Heavy 
Soldier can lay down a wall of lead like nobody�s business and isn�t afraid to 
get in the line of fire if it means bringing victory in the name of Visari. 
Good thing you�ll only fight about half a dozen of these guys in the entire 
game.

Recommended Tactic: If you know what you�re doing, the Heavy isn�t hard to take 
down at all, but please use some common sense. Charging this guy head on is 
just plain suicide. He�ll mow you down with his Chain Gun before you can move 
10 feet. He�ll also use grenades to flush you out of hiding. If fighting a 
Heavy is bad enough, the even worse part is that he�ll usually come with a 
squad of smaller Helghast infantry for support. Take the little guys out first; 
this will single out the Heavy Soldier so that you can focus all of your fire 
on him. The thing with the Heavy is that he has a massive amount of armor. 
Carrying a massive amount of armor means that he moves very, very slowly. Use 
this to your advantage. Don�t stand still too long unless you want to die. 
Maneuver and aim at his head, which seems to be the only weak spot on this 
behemoth (at least for now). The Heavy Soldier is also very partial to 
grenades. Cook one and toss it his way, he�s too slow to try and get away 
anyways. If you�ve shot him in the head enough times or threw a grenade at his 
face. He�ll fall to his knees stunned for a period of time. Use this time to 
take advantage of the biggest chink in the Heavy�s armor. While the Heavy is 
stunned run behind him and target those red tanks on his back. When he starts 
getting up, make a run for it. Use the same tactic again, repeating it as many 
times as you need. After a few clips to the tank the Heavy should go up in a 
fiery explosion; just make sure you�re not to close or you�ll go down with him. 
 
~~~~~~~~~~~~~~~
o) Arc Trooper
~~~~~~~~~~~~~~~
Threat Level: Very High

Description: If you thought fighting the Heavy Soldier was bad, then you�re in 
for a real treat. The Arc Trooper is basically like a Heavy Trooper. It has the 
same armor, same size, and same nasty attitude. Only difference is that the Arc 
Trooper swaps out the StA-6 Chain Gun and Percussion Grenades for the VC-5 Arc 
Rifle and TR-X Teslite Grenades. All of the Arc Trooper�s weapons are 
electricity based. He can dish out even more damage than the Heavy if he 
catches you in his sights. You�ll only encounter one Arc Trooper in the entire 
game at the Tharsis Refinery, so consider him a Boss

Recommended Tactic: Just like the Heavy, fighting an Arc Trooper head on is 
another recognized form of suicide. This guy�s easy to beat if you know what 
you�re doing. Just stay away from him; get to close and he�ll fry you with his 
own brand of Electro-Shock Therapy. The Arc Trooper suffers from the same 
Achilles heel as the Heavies, but bullets and grenades won�t work against this 
guy. Apparently the Helghast upgraded his armor. Now I won�t tell you how to 
beat him; instead just avoid him for a bit. Rico will fill you in on how to 
take down this giant. Once you kill him you�ll get a nice consolation prize: 
his VC-5.

******************
V. Drones (RBTS)
******************
Not only will you be facing hordes of enemy infantry on your stay at Helghan, 
the Helghast have developed robotic Drones to combat you and make your stay on 
Helghan a little more hellish. Drones are automated and will seek out any ISA 
troops in their area and engage them. There are only two types of drones that 
you�ll come across during the campaign.

~~~~~~~~~~~~~~
a) Sentry Bot
~~~~~~~~~~~~~~
Threat Level: Low-Moderate

Description: These guys are sent to patrol areas and free up infantry to do the 
fighting. They fly around from place to place looking for intruders. If you 
happen to stumble across them, they�ll try and engage you with their machine 
guns. Alone these guys are merely a nuisance, but who says they travel alone? 
Finding a Sentry Bot is like finding a cockroach; if you see one, there�s sure 
to be more. That being said, Sentry Bots like to travel in groups of 3 or more. 
Now isn�t that just dandy?

Recommended Tactic: These guys are more of a nuisance than anything else; kind 
of like a swarm of flies. Hope you brought your fly swatter. Anyways just take 
cover when you see these guys coming. Just move around so they can�t encircle 
you and just pop them with anything you got. They�ll try to zip around to avoid 
being shot, but just keep at it and they should be dead in no time.

~~~~~~~~~~~~~~
b) ATAC Drone 
~~~~~~~~~~~~~~
Threat Level: High

Description: The ATAC (Agile Tactical Air Component) is the Sentry Bot�s big 
brother. Kind of like a flying Heavy, ATACs guys are loaded down with machine 
guns, rockets, and plenty of armor. With all of that firepower and armor, you�d 
expect the ATAC to be slow right? Well you�re completely wrong. They�re fast 
and are just as good as, maybe even better than, Sentry Bots when it comes to 
dodging bullets. An ATAC will hunt you down and kill you on site. They�re very 
persistent. You�ll fight one of these as a Boss during the Salamun Bridge 
level. Prepare for a pretty tough fight.

Recommended Tactic: Okay so you can�t shoot the damn thing with any guns since 
it�ll zip away immediately, dodging everything you throw at it. What do you do? 
Well at the beginning of the battle you�ll see a bunch of VC-9s lying around. 
Pick one of those up. Now you need to get out of the open and away from the 
ATAC�s rockets and machine guns. Head down the stairs to the lower level and 
hide inside the tunnel. Peek outside the tunnel exits and the big conveniently 
placed windows. You see those giant electrical coils? When the ATAC flies 
directly over one of those thing, draw your M4 Revolver and shoot once at the 
coil. The thing should spark and temporarily stun the ATAC. Take this time to 
pull out your VC-9 and nail the sucker with one of your rockets. Lather. Rinse. 
Repeat. After a few rockets the ATAC should go down. If you�re out of rockets, 
make a dash for the upper levels and grab some more ammo.

********************
VI. Vehicles (VHCLS)
********************
Like any capable army, the Helghast employ the use of various vehicles to aid 
their infantry in combat. You�ll come across a few vehicle types during your 
adventure on Helghan.

~~~~~~~~~~~~~~~~~
a) Helghast AAPC
~~~~~~~~~~~~~~~~~
Threat Level: Moderate

Description: The Helghan AAPC is your average, run of the mill Armored 
Personnel Carrier. It has room to comfortably seat a squad of Helghast infantry 
and sports a very lavish interior. It has decent armor and sports a top 
mounted, manned machine gun to support the squad of troops it carries within. 
To deploy its troops, the driver of the AAPC drops a ramp, allowing a squad of 
Helghast infantry to storm the battlefield.

Recommended Tactic: You�ll only be forced to destroy a few AAPCs during the 
campaign, and they�re not really tough to bring down. First of all you should 
think about taking out the gunner, since the machine gun that he uses is the 
only weapon the AAPC has. The more dangerous thing about the AAPC is the cargo 
it carries within. If you allow the troops inside to get out alive, then you�ll 
have a real fight on your hands. Remember how I said that the troops exit 
through a ramp? Well use this to your advantage. When the AAPC�s ramp hits the 
ground, mow down the infantry that come storming out. This should thin out the 
enemy ranks before they can be much of a threat. If you do have to destroy the 
AAPC there�s usually a conveniently placed VC-9 in the area. Pick it up and 
blast away.

~~~~~~~~~~~~~~~~~
b) Helghast Tank
~~~~~~~~~~~~~~~~~
Threat Level: High

Description: Now these guys are a little bit more dangerous than the AAPCs. Now 
when I say a little, that�s more of an understatement. Armed with a heavy 
machine gun and two rocket launchers, the Helghast Tank is more than capable of 
holding its own in a battle. The Helghast Tank also sports heavier armor, 
making it harder to take down. They�ll usually be found supporting infantry 
assaults; the Helghast really have the strategy of combined arms down if you 
ask me.

Recommended Tactic: Best thing you can do is take cover. If you find yourself 
out in the open against one of these things, you�re pretty much screwed. As 
with the AAPC, if you need to take down a Helghast Tank, there�s usually a few 
VC-9s around the area. Find them and use them to take down the Tanks. It�ll at 
least 4-5 rockets to destroy a tank. Just fire and take cover while you reload. 
There are a few levels in the campaign that you�ll get to use some bigger 
weapons to take down the Tanks. I won�t tell you what they are; don�t want to 
ruin the surprise for you.

~~~~~~~~~~~~
c) Dropship
~~~~~~~~~~~~
Threat Level: Low-Moderate

Description: The Dropship is basically like a flying AAPC. The Helghast use 
their Dropships for quick transport, insertion, and extraction of Helghast 
infantry. The Dropships are very well armored, protecting the squad of infantry 
within from any hostile small arms fire. When the Dropship reaches its target 
destination, it deploys several grappling lines, allowing the infantry squad it 
carries to rappel down to the landing zone. To provide covering fire and clear 
the LZ for the troops as they descend, the Dropship employs the use of twin 
mounted machine guns.

Recommended Tactic: Don�t even bother trying to take down the Dropship. Once it 
unloads its cargo, it�ll immediately leave the area. Just take cover from its 
machine guns until it�s gone and then move to engage the infantry it just 
dropped off. If you want to be a bit more daring, try the following. Take cover 
when the Dropship enters the area. When the Dropship deploys its grappling 
lines, pop out from cover and shoot the Helghast as they start their descent to 
the ground. They�re easy pickings while they�re on the lines and when they�re 
trying to unhook themselves and ready up for the fight. Just watch out for 
those machine guns though.

~~~~~~~~~~~~~
d) Leech Pod
~~~~~~~~~~~~~
Threat Level: Low

Description: When the Helghast need to board an enemy vessel they use the Leech 
Pod to get the job done. Leech Pods are the aerial version of a battering ram. 
When engaging an enemy ship, the Helghast deploy Leech Pods, which then proceed 
to ram right through the hull of the ship. Once it has broken through the hull, 
the Leech Pod opens up, allowing its cargo of Helghast Infantry to come pouring 
out to unleash hell upon the crew members of the enemy vessel.

Recommended Tactic: You�ll only encounter Leech Pods during the Cruiser level. 
The only time you�ll ever need to destroy them, you�ll be using a mounted AA 
battery and missiles. You�ll have to shoot the Leech Pods down before they 
reach your Cruiser. It should be pretty easy if you�re a decent shot.

*********************
VII. Conclusion (END)
*********************
Well that�s pretty much the end of my guide. I hope I�ve done a decent job 
educating you on the different types of enemies out there and how to combat 
each one of them. I hope you enjoyed reading this guide and found it useful and 
beneficial to your gaming experience. Thank you for taking the time to read 
this guide. If you have any corrections, questions, or suggestions, please feel 
free to e-mail me at [email protected]. All positive feedback and 
corrections are greatly appreciated. Thanks again for your time. Have fun 
playing Killzone 2. See you on the battlefield!

*************************************
VIII. Copyrights/Legal Stuff (CPYRTS)
*************************************

This guide may not be reproduced under any circumstances except for 
private, personal use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. Use 
of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

If you wish to place this FAQ on your website please contact me via my 
e-mail address: [email protected]

Websites currently permitted to host this guide:

www.gamefaqs.com
www.neoseekr.com
www.supercheats.com
www.gamesradar.com
www.cheatplanet.com

Copyright 2009 John �JOHNNY-T� Tran