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Custom Music and Soundtrack Guide

by YuSaKu

======================================
WWE Smackdown! Here Comes the Pain!

Custom Music and Soundtrack Guide/FAQ


HOW TO ADD YOUR OWN CUSTOM MUSIC, 
BOTH ENTRANCE & BACKGROUND

Revised and Re-typed by YuSaKu

Derived from Asrule2003 and
Marufy007's Original idea
======================================

Contents:

i. Introduction
ii. Software Needed
iii. Hardware Needed
1. Copying
2. Extracting
3. Converting (1)
4. Length
5. Editing
6. Quality
7. Converting (2)
8. Importing
9. Creating an Image
10. Burning
11. Contact Information


i. Introduction

Let me start off by saying that there was another FAQ�similar
to�this going around by Asrule2003 and Marufy007, but it left out some
very important steps.�This led to me to revising and re-typing�the whole
FAQ from scratch, based solely on my own experience in doing this process
'correctly'. This FAQ is a Complete Guide that shows you how to do the
'entrire process' of Replacing the Music in SD: HCTP, step by step. You
should have no problems doing this if you follow the outline exactly as
I have written it.


ii. SOFTWARE NEEDED 
�
You'll need the following�pieces of�Sofware in order to complete this�process
(I have provided links where you can dowload each):

1) Adxencd - 
   http://gladiator4lifecaws.worldwrestlingmania.com/HCTPMusicChangingTools/
   adxtools.zip

2) AFS Explorer -
   http://gladiator4lifecaws.worldwrestlingmania.com/HCTPMusicChangingTools/
   AFSExplorer_2_0.zip

3) Konvertore -
   http://ftp.nchu.edu.tw/ftp/cpatch/media/konvertore/source/konvertore330.zip

4) Daemon Tools

5) Alcohol 120% - Http://www.alcohol-soft.com/

You'll have to purchase this software if you don't already own it. I won't
condone thievery.

6) Sound Recorder (All versions of windows have this App. In Windows XP,
   Click Start/ All Programs/ Accessories/ Entertainment/ Sound Recorder)

7) Wave Splitter�-
   http://gladiator4lifecaws.worldwrestlingmania.com/HCTPMusicChangingTools/
   ws2exe.zip
�
�
iii. HARDWARE NEEDED 
�
1) Either a Modded PS2,�a Slide Card, or a Flip Top PS2 with the Swap Magic
   Disc.

You can either get your PS2 Modded or purchase a Modded PS2 at the following
link:�http://www.xteammods.com/Shop/index.htm#PS2premod

You can get a Slide Card and Swap Magic Discs at the following link:
http://www.easybuy2000.com/store/playstation%20II/index.html

You can get� a flip top at the following link:
http://www.tisinc99.com/ps2swmabocdv.html

2) A DVD+/-RW Drive. I recommend the Pioneer DVR-A06 Drive as it's one
   of the best DVD Burner Drives all around, and excels especially in this type
   of work, but if you want a great portable external, get the NEC 5100A USB 2.0
   It burns at 4-8X, and does all formats except DL, even DVD-RAM.

3) DVD+R�Blank Media. DVD-RW and DVD+RW�may or may not work but DVD+R Media
   gives you a perfect burn. I have burned well over 100,000 DVD's since 2002,
   so I'm pretty confident in my choice of Brands. Only use the following:
    
   Verbatim
   Maxell
   Spin-X
   Office Depot

   DO NOT use DVD-R. EVER. What? You've never had any problems? FUCK YOU nobody
   asked you now did they? DVD-R's are cheaply made, they cause the most burn
   problems (Coasters anyone?), and worst of all they are the main cause of
   'Death Wobble' in the PS2's vastly inferior DVD drive.


4) A Moderately Powerful PC.

�
Now that that is over with, we can move on (.org)


STEP 1 - COPYING YOUR ORIGINAL HCTP DVD ONTO YOUR HDD

You must have a DVD-Rom/ DVD Burner Drive in your computer to read the
Original Smackdown Disc. 

- First create a folder on you hardrive name "hctp". Put this folder in your
  "c:\" directory. Therefore the folder should have the following path:
  "c:\htcp". 

- Insert your HCTP in your DVD-Rom Drive and copy all of the contents of the
  DVD into the folder that you just created.
�


STEP�2 -�USING AFS EXPLORER TO SEE WHAT MUSIC YOU WANT TO REPLACE AND WHAT
         YOU WANT TO REPLACE IT WITH.

- Open up� AFS EXPORER��and click on� File / Import AFS File� and browse for
  the BGM Folder in: "c:\hctp\BGM".��You will see a bunch of AFS Files
  BGM001.AFS and so forth. Each of these files contains all the�music in
  HCTP�in ADX format. We are only concerned with BGM001.AFS, BGM002.AFS,
  BGM003.AFS and BGM004.AFS. 

- Okay lets load BGM001.AFS. You see the list of�ADX songs, those songs are
  the�Background Music of HCTP which plays in the�Main Menu of HCTP and also
  in the background during matches in Random Order.�You can Right Click on
  each ADX file and listen to them if you wish. The�ADX files that are in
  BGM001.AFS are bgm040.adx through bgm055.adx. Ok first thing we are going
  to do is to find all the songs in hctp that you want to replace (write them
  down) and also write down what you'd like to replace them with. You'll need
  to do this now to keep track and be organized.

Here is the original example track list:

Original 1��=�bgm160.adx�=�(nWo Original WWE Theme)
Original 2��=�bgm161.adx�=�(Perry Saturn Theme) 
Original 3��=�bgm162.adx�=�(Ultimate Warrior Theme)
Original 4��=�bgm163.adx�=�(Bret Hart Theme)
Original 5��=�bgm164.adx�=�(Phenom Undertaker Theme)
Original 6��=�bgm165.adx�=�(Sting WCW Theme)
Original 7��=�bgm166.adx�=�(Tazz WWE Theme)
Original 8��=�bgm167.adx�=�(Scott Hall Theme)
Original 9��=�bgm168.adx�=�(Jeff Jarrett Theme)
Original 10�=�bgm169.adx�=�(Macho Man WWF Theme)
Original 11�=�bgm170.adx�=�(Ric Flair WWE Theme)
Original 12�=�bgm171.adx�=�(Billy Kidman Theme)
Original 13�=�bgm172.adx�=�(AJ Styles Theme)
Original 14�=�bgm173.adx�=�(Raven Theme)
Original 15�=�bgm174.adx�=�(DDP WWE Theme)
Original 16�=�bgm175.adx�=�(Christopher Daniels Theme)
Original 17�=�bgm176.adx�=�(Hollywood Hogan Theme)
Original 18�=�bgm177.adx�=�(Sonjay Dutt Theme)
Original 19�=�bgm178.adx�=�(Lex Luger WCW Theme)
Original 20�=�bgm179.adx�=�(DX Theme)
Original 21�=�bgm180.adx�=�(Mankind WWF Theme)

Rob Van Dam�=�bgm 085.adx��=�1 min�(RVD WWE Theme)
Kane��������=�bgm 090.adx��=�1 min�(Kane WWE Theme)
Lita��������=�bgm 096.adx��=�1 min�(Lita WWE Theme)
Dudleyz�����=�bgm 097.adx��=�59s�  (Dudleyz WWE Theme)
Lance Storm�=�bgm 098.adx��=�59s�  (Hardyz WWF Theme)
Rico��������=�bgm 112.adx��=�1 min�(Low Ki Theme)
Victoria����=�bgm 114.adx��=�1 min�(Victoria WWE Theme)
Kevin Nash��=�bgm130.adx���=�1 min�(nWolfpac WCW Theme)������������������� 
S. Richards�=�bgm 131.adx��=�1 min�(FFX Theme)

Background Music 1� =�bgm050.adx�=�2mins 31s�(DMX � What These Bitches Want)
Background Music 2� =�bgm051.adx�=�2mins 6s��(DMX � We Right Here)
Background Music 3� =�bgm052.adx�=�2mins 2s��(Dr. Dre � The Next Episode)
Background Music 4��=�bgm053.adx�=�2mins 5s��(DMX � Stop Being Greedy)
Background Music 5��=�bgm054.adx�=�2mins�00s�(DMX � Ruff Ryders Anthem Remix)
Background Music 6��=�bgm055.adx�=�2mins 3s��(JD, Ludacris � Welcome To Atl)
Background Music�7��=�bgm040.adx�=�3mins 15s�(DMX - X Gonnna Give It To Ya)
Background Music�8��=�bgm041.adx�= 2mins 7s��(50 Cent � In Da Club)
Background Music�9��=�bgm042.adx�=�2mins 6s��(P. Diddy � Shake Ya Tailfeatha)
Background Music�10�=�bgm043.adx�=�2mins 4s��(Jay-Z - Gangsta Shit)
Background Music�11�=�bgm044.adx�=�2mins 7s��(50 Cent, Snoop � P.I.M.P)
Background Music�12�=�bgm045.adx�=�2mins 3s��(Notorious BIG � The B Side)
Background Music�13�=�bgm046.adx�=�2mins 8s��(Jay-Z � Can I Get A What What)
Background Music�14�=�bgm047.adx�=�2mins 2s��(Jadakiss � Knock Yourself Out)
Background Music 15�=�bgm048.adx�=�2mins 13s�(DMX � Dark and Hell Is Hot)
Background Music 16�=�bgm049.adx�=�2mins 12s�(Jay-Z � I Love the Dough)
�
�
�
STEP�3 - USING AFS EXPLORER TO EXPORT ALL OF
THE ADX FILES TO YOUR HARDRIVE/AND USING KONVERTORE
TO CONVERT THOSE ADX FILES TO WAV FILES IN ORDER TO
FIND OUT�THE SONG LENGTH OF EACH TRACK YOU WOULD
LIKE TO REPLACE

- Ok open up�AFS EXPORER�and click on�File/Import
  AFS File�and open up BGM001.AFS. This step entails
  you to export all of the songs you want to
  replace onto your "c:\" directory so we can
  convert them later in�WAV format with
  KONVERTORE� so we can find out the length
  of each file. You would have to Right Click
  on each�ADX file you want to replace and
  Click Export, then export them to your
  "c:\" directory. I'm sure you want to
  replace all of the Background Music
  with your own custom music so I've
  done the work for you for BGM001.AFS.

- Look above and copy down the length of all the
  songs (bgm040.adx through bgm055.adx). Also
  next to them right down the name of the songs
  you'd like to replace them with. Ok that's
  just BGM001.AFS. Now you're gonna have to
  do it on your own for all the files you want
  to replace.� I'm sure you want to replace
  tracks in BGM002.AFS, and BGM003.AFS with
  updated themes (like RVD's, and Kane's new
  themes)�(you also want to replace the themes
  in BGM004.AFS which contains all of the
  originals but hold off on this because
  the originals are only 30 seconds long
  and I'm going to show you how to
  make them 1 minute long each in the
  next Step). For each track you want to
  replace, do exactly as follows:

- Export all the�ADX files (from BGM002.AFS and
  BGM003.AFS) that you'd like to replace to your
  "c:\" directory. To do this you must�Click on 
  File/Import AFS File�and open up�BGM002.AFS or
  BGM002.AFS�in AFS Explorer (do one at a time),
  and when it's loaded. Right click on each ADX
  File and Click Play.� If you would like to
  replace that particular ADX file, then Right
  Click on it and Click Export File and Browse
  to the�"c:\" directory and export them there.

- All of the�ADX files from BGM002.AFS and BGM003.AFS
  that you'd like to replace should now be on your�"c:"
  directory. Now open up� KONVERTORE�and click on the
  Audio� Tab at the upper left corner of the program
  and make sure that�All Known Image Formats is
  highlighted in the drop down menu above.

- Now�use the file tree on the left to browse to the
  "c:\" directory where you have all your�ADX files
  that you'd like to replace. They�should all
  appear on the right�hand side of the program now.

- Ok now look on the upper right hand corner of the
  program: Under Export choose the path where you
  want your new WAV files to be created.�Please
  choose �c:\�� for the path to make it easier.

- Now use the drop down menu to change the export file
  type from� 8SVX to WAV.� Double click all your ADX
  files so that they appear in the lower
  left hand window in Konvertor.

- Now click the big �K��icon to convert your files
  to�wav format.

- When they are all converted to WAV, browse to the
  "c:\" drive and play each of�these�WAV files and
  write down the length of the song. You can
  delete all those�ADX and�WAV files now as you have no
  use for them but make sure you delete them only after
  writing everything down.
�


STEP�4 - MAKING THE ORIGINALS LONGER IN LENGTH BY
         DOUBLING THE RESERVE SPACE

- Open AFS EXPORER�and click on� File / Import AFS File
  and open up BGM004.AFS. This AFS File contains all of
  the Original tracks that I'm sure all of you would like
  to repalce. Problem is that they are just too short.
  Here's how we're going to make them longer by Modifying
  the Reserved Space.

- Now that you have BGM004.AFS loaded, Click on
  Advanced/Modify Reserved Space� at the top�Menu.
  You'll see the complete list of�ADX files which are
  the Originals.

- Ok highlight the first one bgm160.adx. It should
  now be highlighted in grey. You see that number
  in the Original res. slot, multiply it by 2.

- Now change it to the new�number by going to Bytes
  reserved to file = at the upper right hand corner
  and keep clicking the up arrow until you get to that
  new figure. When you get the new figure that should
  be doubled in size, then click on bgm161.adx and
  repeat the process again (multiply that number
  in the Original res. slot by 2 and change it then
  click on bgm162.adx and so�forth). Ok this is a
  long tedious process as the last file to modify
  will be bgm180adx.

- When you're done modifying the reserved space for all
  these files, then Click on�Regenerate AFS!�at the the
  upper left-hand corner. Now you're going to�save the
  new file as BGM004.AFS on you Desktop.

- Then just take this�BGM004.AFS and drag it to the folder
  "c:\htcp\BGM"� where you have the older BGM004.AFS file
  and just replace it with this one. That's it, you're
  originals�can now be up to 1 min long. Now� write down
  all the songs that you'd like to replace the originals
  with just as I have done above keeping in mind that they
  all are going be 1 minute in length.
�


STEP�5 -�GATHERING ALL THE WAV FILES THAT YOU WANT TO USE
         IN THE GAME AND USING WAVE SPLITTER TO SPLIT THEM
         TO THE CORRECT LENGTH.
�
By now you should have a list of all the music that you want 
to replace in the game, and all of your own music that you'd
like to replace them with. All your files should be in�WAV
format. If they are in MP3 format, please convert them to
WAV format before you proceed.

- Ok take all of your WAV files that you want in the game
  (both background and entrance music, and place them in the
  "c:\" directory. Now if you haven't done so already, plan
  which WAV files you want to place in your game and� which
  of the ADX files you�d be assigning it too.

- Open up� WAVE SPLITTER��and click on� Wave File To Split.
  Point to the WAV file you need to trim. You must trim the
  new WAV to the same time length as the ADX you�re
  going to replace.

- Point to� Save�Split File�As. �It is recommended that you
  choose �c:\���You must also name your new file the same
  name as the ADX file your replacing, example: if you are
  replacing bgm160.adx, then you have to name the file
  bgm160.wav��Please notice that I also typed ".wav"
  after "bgm160".

- Go down to Sample Selection, leave �start at� at 0 if
  you want the new to start from the beginning. If the
  file you�re replacing is 30 seconds long then go to
  End at and�type in 30000.� If it is 1 minute then
  you would type 60000 and so on and so forth.

NOTE:�Since we modified the reserve space, all the
originals that you want to replace should be
replaced with tracks that are 1 minute in length.
Therefore, make sure all those tracks that you are
replacing the originals with are trimmed to 1 minute.

- Click the Go button and watch as your file is now
  trimmed to the specified time length.

- Repeat these steps�for all the songs you want to
  replace. And don't forget to�change each song to
  the length it needs to be. Go to "c:\" when you're
  done, and check your new WAV files and see if they
  are the correct name and length.
�



STEP�6 - USING SOUND RECORDER TO CHANGE THE QUALITY OF
         YOUR WAV FILES TO A BETTER QUALITY
         (48000 kHZ and 16 Bits Stereo)

This is a very important step which most people forget. 
If your�WAV files are not changed to this quality, then
your game will freeze when�it comes to play these tracks.
We�are going to use�SOUND RECORDER�to carry out this
process.

- Ok open up��SOUND RECORDER��and click on� File/Open
  and Browse for one of the new trimmed down WAV File
  you just created. Lets use bgm160.wav as an example.
  They should all be in the "c:\" directory if you
  followed my instructions.

- When the file is loaded onto�SOUND RECORDER�Click on
  File/Save As�and then Click on the Change�Button at
  the bottom. A new window will pop up.

- Set the Format to�PCM. Set the Attribute to�48,000 kHz,
  16 Bits, Stereo, 187kb/ sec.�When you're done, Click OK
  and you should be back to the Browse Screen.�Choose to
  Save the new�WAV file over the old one (bgm160.wav) in
  the "c:\" directory.

- Repeat for all the wav files that you want in the
  game. Make sure you convert them all to the quality
  listed above because if you don't, your game will
  freeze when it comes time to play that track in the
  game itself. If your game freezes on a certain song,
  then you'll know it's because you forgot to change
  it to: 48 000 kHz, 16 Bits, Stereo, 187kb/sec.
�


STEP�7 - USING�ADXENCD TO CONVERT YOUR NEW WAV FILES
         TO ADX FILES

Ok you should now have all the wav files in your c:\
directory that you'd want in the game and they should
have all been converted to the quality stated above in
the previous step. We are now going to use ADXENCD to
Convert those WAV Files to ADX Files.

- Copy adxencd.exe to your c:\ directory where all of
  your WAV files are located.

- Now open up your MS DOS Prompt and type "cd.." until
  you get to the "c:\" command prompt.

- Lets start off with bgm160.adx.�Let's�type the
  following code:�"adxencd.exe bgm160.wav"�You should
  now see your bgm160.wav being converted to bgm160.adx.

- Repeat the above process untill all of your�WAV files
  a converted to ADX files.
�


STEP�8 - IMPORTING THE NEW ADX FILES INTO THE GAME
         USING AFS EXPLORER

Be very proud of yourself. You now have your music in
ADX File Format which will now be imported into
BGM001.AFS - BGM004.AFS.

- Open up� AFS EXPORER��and click on� File / Import
  AFS File� and open up BGM001.AFS which should be
  in your�"c:\htcp\BGM"�directory if you've followed
  my directions from the beginning.

- Right Click on each ADX file you want to replace
  and Click �Import File and Browse to the�"c:\"
  directory�where you should have all of your new
  ADX files if you followed my directions. Import
  the file of the same name. Therefore if you want
  to replace bgm052.adx, you would browse for the
  bgm052.adx in the "c:\" directory and then import
  it to BGM001.AFS.

-�Now when you import that file it's either going
  to�say�one of two things. The first being that
  "The File is too Small and needs to be Padded
  with Zeroes".�This is�OK. Just�Click Ok and
  watch your�new file imported to BGM001.AFS.
  The second thing it might say is "The File
  is�too Big".�This is what you have to be
  worried about. If this is the case, then you'll
  have to go all the way back to the�WAV file
  that corresponds to this ADX�file, and use
  WAVE SPLITTER��again to take off one second
  off that file, then convert it back to ADX and
  Import it again.

- If you did the above step right, Right Click
  on the file�you just imported and�Click�on
  Play�and�hear your�music play. If it plays
  fine, then you did it right. If not then
  you've got to retrace your steps and see
  what you did wrong.

- Repeat the above�steps for all of the ADX
  files that you want imported in the game
  into BGM002.AFS,�BGM003.AFS, and BGM004.AFS
  and test out if each one plays alright in
  AFS EXPORER.
�



STEP 9 - CREATING A DVD IMAGE FILE.

- Open Daemon Tools.

- Right-click on the icon in your taskbar.

- Click on 'Emulation' then 'Virtual Drive',
  then 'Load'.

- Browse for your HCTP folder.

- Open Alcohol 120%.

- Click 'Create Image', then browse for the
  Daemon Tools virtual Drive letter

- Save image.




STEP�10 - BURNING YOUR UPDATED SMACKDOWN HCTP 
          ON DVD-R WITH ALCOHOL 120%.

Ok, this is the moment of truth. You are now
going to burn your new Updated Smackdown!: HCTP
game using Alcohol 120%.

-�First make sure you have a Blank DVD+R Disc
  in your DVD Burner.

- Open up�Alcohol and click 'Burn from Disc Image'.

- Change the Drop Down Menu from� "CD" to "DVD DAO" 
  if it iss not already selected.

- Make sure you change the speed setting from
  'Maximum' to an actual number. For some reason,
  Alcohol likes to OC my DVD drives when set on max.
  Sometimes my 8-16X drive goes to 22-25X, often
  reulting in a coaster (The buffer can't keep pace,
  thereby screwing up the disc).

- When done, hit the start button.



Follow the same process for JBI, SYM, SVR, and SVR06.

============================================
-EOF-
============================================
11. Locations Authorized to Display This FAQ

http://www.text-heaven.com/faqs.html - 
The original home of my FAQs

Gamefaqs.com - http://www.gamefaqs.com

Neoseeker - http://www.neoseeker.com/

DLH - http://dlh.net/
    
Supercheats - http://www.supercheats.com/

Justin's Website - http://ircanime.cjb.net/
    
http://www.supercheats.com

If you want to display this FAQ on your 
website E-mail me at:
[email protected]

REPORT ALL UNAUTHORIZED USES OF
THIS FAQ TO ME AT ONE OF MY
CONTACT ADDRESSES!!! 

============================================
12. Contact Information

WWW:
http://www.text-heaven.com/
http://freedom-irc.cjb.net/
http://www.livejournal.com/users/k0s_m0s/
http://www.livejournal.com/users/gossamerwing/
http://www.milkfaerie.com/
http://www.livejournal.com/community/milliken_babies
http://www.stfu-kthx.net/
http://www.geocities.com/yusakuchancaws/
http://www.myspace.com/ Display Name Milkywhitefaerie

IM:
AIM: Yusakuchan3, ToxicPuffyLips, MuunDreamerJem
Yahoo: Queenetteashley, Milkfaerie, MuunDreamerJem
MSN: Yusakuchan

E-mail: 
[email protected]
[email protected]
[email protected] 
[email protected] 
[email protected]

mIRC: 
irc.nabiki.com:6667 
irc.darkmyst.org:6667 
irc.stfu-kthx.net:6667 
irc.prstudios.com:6667 
/msg YuSaKu or /msg K0S-M0S

Text Message: 
19102096705

============================================
13. Other Works

Look for my other FAQs:

3 Sister's Story - PC

Adventures of Willy Beamish - Sega CD

Chrono Cross - PSX

Come See Me Tonight - PC

Earthbound - SNES

Elder Scrolls III: Morrowind GOTY Edition - XBOX

Fatal Relations - PC

Gloria - PC

Harvest Moon: Friends of Mineral Town - GBA

Heart De Roommate - PC

Kana ~Little Sister~ - PC

Kana ~Little Sister~ Endings - PC

Lakers - PC

Let's Meow Meow! - PC

Nocturnal Illusion - PC

Persona 2: Eternal Punishment - PSX

Pokemon Ruby - GBA

Pokemon Sapphire - GBA

Pokemon XD: Gale of Darkness - GCN

Princess Tomato in the Salad Kingdom - NES

Runaway City - PC

Seasons of the Sakura - PC

Snow Drop - PC

Sweet Apricot - PC

Tecmo Secret of the Stars - SNES

The Sagara Family - PC

Tokimeki Check-in! - PC

WWE Smackdown!: Here Comes the Pain - PS2

WWE Smackdown!: Shut Your Mouth - PS2

X-Change - PC

============================================
�2003-2006 YuSaKu