Star Ocean: Till The End Of Time In-Depth Walkthrough Created in: NotePad+ For Playstation 2 Console Last Updated: 1-12-2005 Version 1.2 Written By: Mark Tennis (LordFrieza) E-Mail Address: [email protected] Copyright 2005 Mark Tennis (LordFrieza) All Rights Reserved. ------------------------------------------------------------------------------ Table Of Contents ----------------- I. Version History II. Introduction/Thanks III. Battle System IV. Disk One Walkthrough << Incomplete >> *** Town #1 -- Grantier Resort Hotel *** Town #2 -- Evacuation Facility *** Town #3 -- Transport Ship Helre +++ Field Area #1 -- Pesotto Forest *** Town #4 -- Whipple Village ::: Dungeon #1 -- Ruins of Coffir ::: Dungeon #2 -- Norton's Hideout ::: Dungeon #3 -- Airyglyph Aqueducts *** Town #5 -- Royal City of Airyglyph +++ Field Area #2 -- Traum Mountains *** Town #6 -- Mining Town of Kirlsa ::: Dungeon #4 -- Kirlsa Caverns +++ Field Area #3 -- Bequerel Mountain Path V. Disk Two Walkthrough << Not Begun >> VI. Characters and Skills << Not Begun >> VII. Equipment List << Not Begun >> VIII. Item List << Not Begun >> IX. Item Creation << Not Begun >> X. Contact/Disclaimer ------------------------------------------------------------------------------ I. Version History ------------------------------------------------------------------------------ Version 1.0 (1-8-2005) -- Started initial version of the walkthrough. Completed Intro/Thanks, Disclaimer, and Battle System section. I started the walkthrough and completed up to Norton's Hideout. Version 1.1 (1-10-2005) -- Continued working on the walkthrough. I got through the Mining Town of Kirlsa. Version 1.2 (1-12-2005) -- Completed walkthrough up through the Bequerel Mountain Path. ------------------------------------------------------------------------------ II. Introduction/Thanks ------------------------------------------------------------------------------ Hi everyone! My name is Mark Tennis and I am 19 years old from Phoenix, Arizona, USA. I'm writing this walkthrough in hopes of helping people in doing everything in this game. I will try to make this walkthrough as SPOILER-FREE as possible. Of course, some things, such as names of places, characters and enemies will be used. It's hard to avoid spoiling everything. But, I will not talk about the story at all (like explaining cut scenes), I will leave it up to you to watch them and see what happens. I am also currently writing a walkthrough for Grand Theft Auto: San Andreas, which I am almost halfway complete with. This is my second time writing a walkthrough for an RPG. The first one I wrote was for Final Fantasy IX that unfortunately, got scrapped because it is an older game and I didn't feel it would be of much use with so many other walkthroughs for it out there. I will try to keep this walkthrough short and sweet when it comes to how to do certain things (control-wise), I hope you have played an RPG before. The only thing different than normal RPG's (Turn-Based) is that it has a free- flowing battle system, which I will describe in the next section. There some other elements in the game that are either new to Star Ocean or are a bit complicated. These will be discussed as I get to them in the actual walkthrough. I'm also writing this walkthrough as I play through the game for the second time. This way I can make sure that everything I write about is as accurate as possible. I would like to thank Tri-Ace and Square Enix for making another great RPG. I would also like to thank BradyGames for making an EXTREMELY helpful guide. I urge anybody to go out and buy the strategy guide for this as the maps are a HUGE help as well as some of the strategies. Also, thanks to everyone else who has written a walkthrough or a guide for this game. Thanks to all of your hard work, it is greatly appreciated!! And, finally, thanks to CJayC for creating a wonderful site where I have read many walkthroughs for many games(and now I hope to contribute something with this walkthrough), GameFaqs. ------------------------------------------------------------------------------ III. Battle System ------------------------------------------------------------------------------ THIS IS IMPORTANT!! READ FIRST IF THIS IS YOUR FIRST TIME PLAYING THIS GAME!! The battle system for the game is a little different than most RPGs. SOTTEOT uses a free-flow battle system rather than the traditional turn-based style RPG. While the battle system isn't new by any means (it has also been used in previous Star Ocean games as well as other RPGs from the 1990's), it still takes some time to get used to if you aren't familiar with the system. There are two different ways that you can physically attack your enemies. You can use a weak attack (X Button), or you can use a strong attack (Circle Button). While the strong attack is more powerful, it will take more time to use than a weak attack and it will use up more of your Fury Gauge. A Fury Gauge is basically your stamina, if it reaches zero, that character will become tired and not perform any moves (to catch his/her breath). When your Fury Gauge is full, you can also guard your opponents' weak attacks (strong attacks can break through a guard). You control one character in battle, the CPU will control the other two. You can change the strategy for the CPU (how it acts in battle) by going into the menu during a battle (hit the Triangle Button to enter the menu) and selecting "Tactics". You can switch which character you control in battle by hitting th L1 and R1 Buttons. There are also other things you can do while in the menu. Such as using an item, changing equipment or using Symbology (explained in the next paragraph). You can also perform magic attacks called "Symbology". Some characters can already perform Symbology when you get them in your party, some characters you have to teach it to. You have to obtain Tomes in order to teach your characters specific types of Symbology. In battle, you will have to go to the menu (hit the Triangle Button) in order to use Symbology. New to this game is something on the right side of the screen (during battle) called a Battle Gauge. When this fills up to 100%, you will be able to gain many rewards after winning each battle (until it is broken). What rewards you get will depend on the last thing one of your characters did when it filled up. The Battle Gauge will be broken, however, if the character you are controlling dies, or takes a critical hit from an enemy. It will also break if you run from a battle. That's pretty much all you need to know about the battle system for this game. Any other element to this game (other than the basics of the basics, of course) will be covered in the walkthrough. Thanks for reading and I hope you enjoy the walkthrough as much as I have making it! Now, on with the walkthrough!! ############################################################################## IV. Disc One Walkthrough ############################################################################## Put in Disc One into your Playstation 2 Console and before you can dive right into the game, you must first select different settings. Ones that I chose will have an arrow <--- next to it. Display Settings ================ 4:3 (Standard Screen) <--- 16:9 (Wide Screen) Audio Settings ============== Monaural Stereo <--- Dolby Pro Logic II Headphones Event Settings ============== Enable Event Skip (recommended if you have played through this game once and don't really care about the story much anymore) Disable Event Skip <--- Voice Settings ============== Subtitles and Voice Voice Only Subtitles Only Automatic Subtitles and Voice <--- Vibration Settings ================== On <--- Off Difficulty Settings =================== Earth Level (easy) Galaxy Level (normal) <--- Universe Level (hard) You will not be able to select this or 4D on your first playthrough 4D Level (hardest) I will write this walkthrough for the Galaxy Level (Normal Difficulty). The only difference between the difficulty levels is the HP and MP of the enemy. You also cannot obtain Battle Trophies in Earth Level difficulty. I suggest you pick Galaxy Level if you want to collect Battle Trophies (by collecting these, you can unlock certain things, such as the higher difficulty levels). After picking your options, the game will begin. First, here's a little note on how I will be laying out the walkthrough section of this guide. Towns will be labeled with *'s, dungeons will be labeled with :'s and field areas will be labeled with +'s. Now lets begin! ****************************************************************************** Town #1 -- Grantier Resort Hotel ****************************************************************************** +========================================================================+ | Items Found: Shake, Rossetti Performance Ticket | | Enemies: Battle Simulator Enemies | | ------------------------ | | Lonely Bat (LVL 1, 85 HP, 0 EXP, 3 FOL) | | Dragonfly (LVL 1, 115 HP, 0 EXP, 7 FOL) | | Moa (LVL 1, 120 HP, 0 EXP, 4 FOL) | | Lunatic Bat (LVL 1, 120 HP, 0 EXP, 4 FOL) | | Poisonous Beetle (LVL 1, 125 HP, 0 EXP, 6 FOL) | | | | Boss | | ---- | | Incapacitator VRSS (LVL 1, 150 HP, 0 EXP, 6 FOL) | +========================================================================+ After watching the opening scenes, you will gain control of the main character of this game, Fayt Leingod. You will be inside of the Grantier Hotel (I still consider this a town because there are no enemies roaming about), outside of Sophia's room. At this point, you are allowed to freely room the Hotel. If you enter Sophia's room (the room you are standing outside of), you can trigger the first Private Action of the game (PA). Here is a brief explanation of the PA system as well as the different endings of the game. +---------------------------+ | Private Actions/Endings | +---------------------------+------------------------------------------------+ | There are many Private Actions (PA) in this game. These are not | | required to complete the game, but they do play a part in determining the | | ending for this game. Each PA will affect Fayt's and Sophia's | | relationships with many (or all) of the characters (the ones you can | | control) in the game, even ones that aren't even in the party at the time! | | Some PA's are actually required to progress through the story, but most | | you do not (in some cases, I recommend that you do not view some of these | | as they will mostly negatively impact your relationships) have to view. | | | | These relationships will affect which of the nine possible endings | | you will recieve. There is a way to view all nine endings in just two | | playthroughs. There are two paths that you can take depending on which | | two characters you recruit later in the game. There is a way that you | | can manipulate the relationships by viewing certain PA's so that you can | | modify their relationships right before fighting the final boss and view | | different endings that way. As each PA comes up in the game, I will tell | | you which ones you need to view and which choices to pick to be able set | | this up. !!!IMPORTANT IF YOU WANT TO VIEW ALL NINE ENDINGS!!! If I say | | that a PA is not required to view all endings, DO NOT VIEW/TRIGGER IT! | +----------------------------------------------------------------------------+ If you want to view PA #1, enter Sophia's room (the room you are standing outside of when you gain control of Fayt). If you want the chance to view all nine endings to the game, DO NOT VIEW THIS! +//////////////////////////////////////////////////////////+ | Private Action #1 | | ----------------- | | Location: Sophia's Room | | Available: At the beginning of the game | | Required for all endings?: No | | How to Trigger: Go inside of Sophia's Room (Room 105) | | and examine the trash can to trigger | | a scene. | +//////////////////////////////////////////////////////////+ Now, lets explore the Hotel. The other five rooms in the hallway don't contain any items, nor are there any PA's. But, you can talk to the people in some of the rooms (most of them multiple times). I recommend that you talk to everyone that you can understand many things in the game more. Also, by talking with many people, they will mention some things that will be colored differently than the other words. If you check your Dictionary (in the pause menu), new terms may be added and you can read more about each subject. This is helpful if this if your first time playing and want to know more about the universe in this game. When you are done with this hallway (there isn't anything to left to do here), exit from either the far east door or far west door and you will be in the Transporter Room. Enter any one of the Transporters to be teleported to the 1F Lobby. Exit through the door to the north to wind up in the main section of the hotel. The three rooms along the south wall only contain people. Talk to them if you want, then go through the southwestern door in the main section of the hotel to wind up in another Transporter Room. Again, enter any one of the Transporters to be teleported to the Private Beach. Exit through the door to the east to enter the Private Beach. If you talk to Sophia, you will trigger PA #2. Again, if you want the chance to view all nine endings to the game, DO NOT VIEW THIS! +//////////////////////////////////////////////////////////+ | Private Action #2 | | ----------------- | | Location: Private Beach | | Available: At the beginning of the game | | Required for all endings?: No | | How to Trigger: Talk to Sophia as soon as you enter | | the beach. | +//////////////////////////////////////////////////////////+ There is also a girl walking around on the beach wearing a blue bathing suit. Talk to her to trigger PA #3. Again, if you want to view all nine endings, do not view this. +//////////////////////////////////////////////////////////+ | Private Action #3 | | ----------------- | | Location: Private Beach | | Available: At the beginning of the game | | Required for all endings?: No | | How to Trigger: Talk to the Flirt on the beach (girl | | in a blue bathing suit). This will | | trigger a scene in which you will be | | offered a choice. | +//////////////////////////////////////////////////////////+ If you choose either of the first two options in PA #3, PA #4 will automatically trigger when you leave the beach. +//////////////////////////////////////////////////////////+ | Private Action #4 | | ----------------- | | Location: Teleporter Room | | Available: After PA #3 | | Required for all endings?: No | | How to Trigger: Pick either the first or second choice | | during PA #3. | +//////////////////////////////////////////////////////////+ Talk to the rest of the people on the beach if you want (you can find Fayt's parents here), then head back to the Transporter Room through the exit on the southwest side of the beach. Get in a Transporter to wind up back at the 1F Lobby and exit through the door to the north. Walk to the east a bit and you should see a door to the north (leading to the center of the area). Enter it to wind up at the Lounge. Talk to the people in here if you want, then examine the replicator on the southwest side of the fountain to trigger a scene in which you will obtain a SHAKE. Leave the room through the north door. Head east and go through the door at the end to trigger a scene in which you will be introduced to a new character. This is also PA #5. This PA is required to continue with the story. +//////////////////////////////////////////////////////////+ | Private Action #5 | | ----------------- | | Location: Rossetti Troupe's Waiting Room | | Available: At the beginning of the game | | How to Trigger: Go inside of the northeast room in the | | Hotel's main area. | | Required for all endings?: Yes | | Choice to pick for viewing all endings: | | "No, I believe you." | +//////////////////////////////////////////////////////////+ After the long cutscene, you will recieve the ROSSETTI PERFORMANCE TICKET valuable item. There is another PA in this room, but don't view it if you want to view all nine endings. If you do want to view it, go over to the door at the south side of this room. +//////////////////////////////////////////////////////////+ | Private Action #6 | | ----------------- | | Location: Rossetti Troupe's Waiting Room | | Available: After viewing PA #5 | | Required for all endings?: No | | How to Trigger: Approach the door at the south end of | | the waiting room. | +//////////////////////////////////////////////////////////+ Exit the room through the west door when you are done. Now return to the central room (the Lounge where you got the Shake) and examine one of the kiosks on the western or eastern wall to trigger the next PA. This is also required to continue with the story. When given a choice, pick "Try to persuade Sophia." +//////////////////////////////////////////////////////////+ | Private Action #7 | | ----------------- | | Location: Battle Simulator | | Available: After viewing PA #5 | | Required for all endings?: Yes | | How to Trigger: Examine one of the kiosks in the | | central room of the hotel. | | Choice to pick for viewing all endings: | | "Don't worry, I'll protect you." | +//////////////////////////////////////////////////////////+ After a while, you will be prompted whether or not you want to activate the Battle Trophies system. Select "Battle Trophies" from the list of choices and you will be able to initiate the Battle Trophies (these will also take up some space on your Memory Card). Also, this prompt is part of the next PA. +//////////////////////////////////////////////////////////+ | Private Action #8 | | ----------------- | | Location: Battle Simulator | | Available: After viewing PA #5 | | Required for all endings?: Yes | | How to Trigger: Examine one of the kiosks in the | | central room of the hotel. | | Choice to pick for viewing all endings: | | Any Tutorial choice (anything but "Start Game") | | Note: Pick any tutorial choice first, then pick | | start game in order to be able to view all | | nine endings. | +//////////////////////////////////////////////////////////+ Afterwards, you will enter your first fight. It will be against a Moa and two Poisonous Beetles. This is an easy battle to win, you should have no problem. Just take this opportunity to get used to the battle system and how to fight. If you win, you will be given another choice, this is PA #9. +//////////////////////////////////////////////////////////+ | Private Action #9 | | ----------------- | | Location: Battle Simulator | | Available: After winning your first battle in the | | simulator | | Required for all endings?: Yes | | Choice to pick for viewing all endings: | | "Lets just give up." | +//////////////////////////////////////////////////////////+ If you want to view all nine endings at the end of the game, you should win the first fight, then quit after that. The second battle is also much tougher than the first anyway, so chances are you would lose the next battle anyway. If you do, however, fight the second battle and manage to win it, you will be given another choice afterwards. This is PA #10. +//////////////////////////////////////////////////////////+ | Private Action #10 | | ------------------ | | Location: Battle Simulator | | Available: After winning your second battle in the | | simulator | | Required for all endings?: No | +//////////////////////////////////////////////////////////+ Also, if you escape from a battle or get defeated in a battle, this is PA #11. +//////////////////////////////////////////////////////////+ | Private Action #11 | | ------------------ | | Location: Battle Simulator | | Required for all endings?: No | | Available: When you die or escape from battle in the | | simulator | +//////////////////////////////////////////////////////////+ In any case, after you are done with the Battle Simulator a series of scenes will play. When you get control again, exit the Game Room, then head out of the Lounge through the north door. Another scene will play. Now go to the east and re-enter the Rossetti's waiting room. Talk to Peppita for PA #12. If you want to view all nine endings at the end of the game, do not trigger this PA. In fact, do not talk to any of the troupe members as it may also trigger PA #12. +//////////////////////////////////////////////////////////+ | Private Action #12 | | ------------------ | | Location: Rossetti's Waiting Room | | Required for all endings?: No | | Available: After you exit the Battle Simulator | +//////////////////////////////////////////////////////////+ When you are ready, head for the Transport Room (southeast door in this room). After another short scene, enter one of the transporters. Here you will find a save point by the transporter. Save your game, then exit the room through the door to the north. After some scenes, you will enter your first boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #1: Incapacitator VRSS (x3) | | -------------------------------------- | | HP: 150 MP: 8 Level: 1 | | EXP: 0 FOL: 6 | | Special Attacks: Chaos Laser A, Freeze, Death Laser | | My Party Levels: Fayt (1), Sophia (1), Peppita (1) | | | | This is a series of three battles against Incapacitator | | VRSS's. Peppita will join you in the second battle. | | These are easy fights, easier than the second battle in | | the Battle Simulator. Just keep on attacking with weak | | attacks (since they are quicker) and heal if your health | | gets too low (it shouldn't though). Use a strong attack | | if an Incapacitator is defending. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ After some more scenes, you will wind up at the Evacuation Facility. ****************************************************************************** Town #2 -- Evacuation Facility ****************************************************************************** +========================================================================+ | Items Found: None | | Enemies: None | +========================================================================+ Again, this is only considered a town because there are no freely roaming enemies around. Exit the room you are in and you will be in a hallway. Head south and you will see some rooms to the east. Go into the far eastern room (Room 509) in the south hallway to trigger a scene. There's not much to do here, just explore all of the rooms (entering Room 506 will continue the story). Note the room with the blue arrow (on the on-screen map) in the northern hallway. If you enter it, talk to the man in the back of the room to get healed (he will heal HP and MP). Head for the eastern side of the facility and approach the stairs that are across from the transporter room. This will trigger a scene, it is also PA #13. +//////////////////////////////////////////////////////////+ | Private Action #13 | | ------------------ | | Location: Evacuation Facility | | Available: After talking to the Rossetti Troupe in | | Room 509. | | Required for all endings?: Yes | | How to Trigger: Approach the stairs on the eastern | | side of the facility. | | Choice to pick for viewing all endings: | | "No, thats not true." | +//////////////////////////////////////////////////////////+ When you are done exploring, enter your room (Room 506), which is located at the western part of the southern hallway. After the scene, save your game, then examine the bed next to Sophia's and pick the first option to continue with the story. After the scenes, exit the room. Talk to everyone here if you want, then head for one of the two Transporter Rooms. Enter the transporter and you will be taken to the Transport Ship Helre. ****************************************************************************** Town #3 -- Transport Ship Helre ****************************************************************************** +========================================================================+ | Items Found: None | | Enemies: None | +========================================================================+ Exit the Transporter Room and a short scene will play. Now enter the room at the end of the hallway to reach the Lounge. After the scenes, talk to all seven people in this room and save your game if you want. Then, exit the room through the door to the south. Talk to everyone in here, then enter the first room on the west side that you can (the only other room you can enter). Go up the stairs to trigger a converstaion. Now exit the room and head back to the Lounge and view some more scenes. Now exit the Lounge. Talk to everyone here, then go through the door on the west side of the room. Run up the stairs and go through the door at the top to wind up at the Upper Starboard Corridor. Enter the room to the north to go to the Bridge Corridor. Enter the room to the west to wind up at the Bridge. Talk to the second crewman from the west and he will ask you a question. This is PA #14. +//////////////////////////////////////////////////////////+ | Private Action #14 | | ------------------ | | Location: Bridge of the Helre | | Available: Before getting on the escape pod | | Required for all endings?: Yes | | How to Trigger: Talk to one of the crewman on the | | bridge of the Helre. | | Choice to pick for viewing all endings: | | "Tell him it's Type AB." | +//////////////////////////////////////////////////////////+ Talk to the rest of the crewmen and the captain. Then go back to the Upper Starboard Corridor. Talk to everyone at the south part of the corridor, then head back downstairs and talk to Peppita and the rest of the Rossetti Troupe. This is PA #15. +//////////////////////////////////////////////////////////+ | Private Action #15 | | ------------------ | | Location: Downstairs in the Helre | | Available: After talking to the captain and crew of | | the Helre. | | Required for all endings?: Yes | | How to Trigger: Talk to Peppita and the Rossetti | | Troupe after talking to the captain | | and crew of the Helre. You must also | | talk to the people waiting near the | | escape pods. | +//////////////////////////////////////////////////////////+ Go back upstairs to the Upper Starboard Corridor once more to find all of the people gone (except for the two soldiers). Go through the door on the south side and enter any of the pods to trigger a bunch of scenes. You will be given a choice after a little while. This is PA #16 and is required to continue with the story. +//////////////////////////////////////////////////////////+ | Private Action #16 | | ------------------ | | Location: Escape Pod | | Available: After getting on the escape pod | | Required for all endings?: Yes | | Choice to pick for viewing all endings: | | "I'm sure it's okay." | +//////////////////////////////////////////////////////////+ After some more scenes, you will wind up on Vanguard III in the Pesotto Forest. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Field Area #1 -- Pesotto Forest ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +========================================================================+ | Items Found: Simple Sword | | Enemies: Young Slime (LVL 1, 187 HP, 1 EXP, 6 FOL) | | Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) | +========================================================================+ This is your first field area to explore. Here is a brief explanation on field areas and dungeons exploration. +-----------------------------------+ | Field Area/Dungeon Exploration | +-----------------------------------+----------------------------------------+ | You can explore both field areas and dungeons freely. By uncovering | | more of the map for an area, you can raise the percentage of how much you | | have explored of that particular area. You can see your progress by | | looking at the bottom right corner of the mini map (there is a percentage | | given). There are also rewards for fully exploring a particular area. | | For exploring 99% of an area, you will recieve a Scale Bunny statue. | | These will increase the speed of your party in battles. 1/1 Scale Bunnies | | slow down your speed, however, you can sell these in towns and recieve | | lots of Fol. Note that there are some areas that you cannot explore fully | | at first because certain areas may be blocked off, or you need a special | | item (we obtain this later in the game) to gain access to hidden areas. | | | | When exploring, be sure to always check the edges of each area to get | | additional percentage. The Pesotto Forest is a good way to practice | | exploring. Although you can't get 100% right away, you can at least gain | | around 96% before getting to the next village. | +----------------------------------------------------------------------------+ After the scene, you will recieve a SIMPLE SWORD. There is a save point next to you. You can also heal your wounds (HP and MP) by examining your ship. Come back here if you get badly hurt. This field area is pretty straightforward, just explore as much as you can. Note that there are men blocking one path, so you cannot get 100% exploration yet. We will come back to this later. There aren't any items to get in this area. Just explore and fight all of the enemies you come across. You should have no problem defeating them. The exit of this first area is to the northwest. If you leave the area and re-enter, the enemies will re-spawn. Keep fighting enemies until you are comfortable with the battle system. I recommend getting Fayt to level 2. Let me explain about skill points and leveling up. +-----------------+ | Skill Points | +-----------------+----------------------------------------------------------+ | Each time you level up, you will gain skill points (SP). You can | | distribute these in the menu under "Skill Setup". Go to "Status" and hit | | the X Button. Now choose which stat (HP, MP, ATTACK or DEFENSE) you want | | to raise and hit the X Button again to raise that stat to the next level | | (if you have enough SP, that is). It is entirely up to you to determine | | which ones you want to level up more than others (or keep them balanced). | +----------------------------------------------------------------------------+ On the second screen, keep heading north/northwest and you will come across men that will block the path to the north. From there head to the east and you will find the exit to the forest. A scene will play and you will wind up in Whipple Village. ****************************************************************************** Town #4 -- Whipple Village ****************************************************************************** +========================================================================+ | Items Found: Blackberries (x2), Blueberries, Aquaberries, 1/144 Scale | | Bunny | Fol Found: 600 | | Enemies: None | +========================================================================+ After the scenes, you will be in Niklas' house. Talk to Niklas and Meena if you want, then exit the house. Now, you are free to explore the town. The two houses in the southeast part of the village (next to Niklas and Meena's house) don't contain any items, so just talk to the people if you want, then head north up the stairs into the main part of the village. Check the south side of the building to the north of the stairs and you will find a chest containing BLACKBERRIES. Now enter the house that the chest is next to and you will be in the Village Chief's House. Go forward and you should see a chest to the right. Open it to obtain more BLACKBERRIES. Talk to the Village Chief (this is required to continue with the story), then save at the save point in here. Now exit the house. The house to the northwest of the Village Chief's House is the Doctor's House and the house to the west of that is a Private Home. Go inside of the Private Home and open the chest in the back of the room to obtain BLUEBERRIES. Exit the house and open the chest on the west side of the house (behind the tree) to obtain 600 FOL. Enter the house next to the chest (to the west) and there will be a scene (this is also required to continue with the story). Now exit the house and open the chest to the west of the house (behind a rock) to obtain AQUABERRIES. Enter the building to the south of the last house you were in and you will be in a general store. Here is a list of what you can buy. +===========================+ | General Store Manybloom | +===========================+===============+ | Item Fol | | ---- --- | | Blueberries 45 | | Blackberries 35 | | Ring Mail 180 | | Clone Generator 350 | | Fresh Sage 310 | | Pomello Juice 28,741 | +===========================================+ I would recommend buying 8 Blueberries and 3 Blackberries and also be sure to buy a Ring Mail (you should have more than enough for it if you got the chest containing 600 Fol earlier). Don't forget to equip your Ring Mail after buying it. I suggest always auto-equipping your equipment. This saves time and automatically equips the best possible Weapon and Armor to that specifc character. To do this, go into the menu and select "Equipment". Now select which character you want to equip and hit the Triangle Button. When you are done buying items, exit the store and head back to Niklas and Meena's house to trigger a scene. After the scene, you will get your Simple Sword back. Exit the house and go back to the Village Chief's House to save your game. Now exit the town to the west and you will be back in the Pesotto Forest. ****************** **Pesotto Forest** ****************** Head back to the first screen of this forest and approach your ship (in the southeast part of the area) to trigger a scene. Now head back to Whipple Village. ******************* **Whipple Village** ******************* Enter Nicklas and Meena's House to trigger another scene. After the scene, enter the room that Meena is in to trigger a short conversation. Now save your game again (at the Village Chief's House) and return to the Pesotto Forest through the west exit of the village. ****************** **Pesotto Forest** ****************** The guys who were blocking the path to the nortwest on the second screen are now gone and you are free to complete 100% exploration of the forest. Upon completion, you will recieve a 1/144 SCALE BUNNY. Continue northwest on the path that the men were blocking before and you will enter the Ruins of Coffir. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Dungeon #1 -- Ruins of Coffir :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +========================================================================+ | Items Found: Blueberries (x3), Cooking Ingredients (x2), | | Blackberries (x3), Ripe Berries, Aquaberries (x3), | | Blueberries, Fresh Sage, Beat-Up Textbook | | Fol Found: 200 | | Enemies: Young Shrieker (LVL 1, 143 HP, 1 EXP, 8 FOL) | | Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) | | Thieving Scumbag (LVL 1, 200 HP, 1 EXP, 3 FOL) | | Shrieker (LVL 6, 264 HP, 2 EXP, 3 FOL) | | | | Bosses | | ------ | | Buster (LVL 5, 250 HP, 29 EXP, 6 FOL) | | Makafy (LVL 5, 300 HP, 30 EXP, 7 FOL) | | Tepeki (LVL 5, 200 HP, 30 EXP, 6 FOL) | +========================================================================+ Welcome to the first dungeon of the game! This works like the Pesotto Forest in that you can explore the area for a percentage. Note, though, that certain areas cannot be explored at this time. You will need a special item (that we will acquire later in the game) to gain access to hidden areas in the Ruins. These hidden areas will also contain very valuable items (they aren't listed in this section, we will be getting these items later in the game). Here's some strategies for the enemies found in this area. The Thieving Scumbag tend to escape when their HP is low, so kill them quickly to get the EXP/FOL. The Nobleman and Young Shrieker should be no problem, but watch out for the Young Shrieker's attacks, they might poison you. Use Aquaberries to cure poison. The Shrieker uses an attack that drains your MP, so watch out for that too because you will die if your MP is totally depleted. Head just to the west of the entrance to the area and open the chest to obtain BLUEBERRIES. Open another chest just to the north of that to nab more BLUEBERRIES. Go east of there and enter the ruins of a house and open the chest here to obtain COOKING INGREDIENTS. Finally, head to the northeast part of this first area and open the chest to obtain BLACKBERRIES. That's all for this first screen, don't forget to explore as much as you can. Exit the area to the east. Go to the east short ways, then north and you will see ruins of another house as well as a chest in the ruins. Go through the archway, then go north and you will be able to open it to obtain RIPE BERRIES. There are no other items in this area, so go exit this screen to the north. Walk forward and kill the Thieving Scumbag in the archway, then enter the ruin that he was guarding and open the chest to the north of the archway to obtain more BLACKBERRIES. Also, open the chest just west of the archway to obtain AQUABERRIES. Next, exit the ruin (with the two chests) and kill the Thieveing Scumbag who is guarding the archway to the west. Go through the archway and open the chest to obtain more AQUABERRIES. Explore the rest of this area, then exit this screen to the northwest. There's some items to get on this screen, but for now head west and you will see an exit to the south. Take this exit and you will wind up on the screen you would have been on if you took the north exit on the first screen. Head south a little ways, then west across a bridge. Enter the ruin that is straight ahead as you get off of the bridge. Examine the south side of the ruin and you should see a chest (rotate the camera using R1 and L1 if you don't see it). Open it to obtain 200 FOL. Now go back and exit the screen to the north (where you entered the screen). Go to the north of the entrance and through the archway. Check to the east of the archway and you will find two chests. Open them to obtain AQUABERRIES and BLUEBERRIES. Head north through another archway, then head west through a broken archway and another archway and you will find another chest. Open it to obtain COOKING INGREDIENTS. Explore the rest of this screen, the exit to the north. Go to the far west side of this area and open the chest next to the tree to obtain FRESH SAGE. Exit the screen the way you came in. Now, take the eastern exit this time. Explore this screen, then exit to the north (there are no items on this screen). On this screen exit to the north again (again, no items on this screen). Go around the western side of the building to the northwest side and open the chest here to obtain BLACKBERRIES. Now, make sure you are at least Level 3 before continuing. There is a Boss Fight coming up, but it should be pretty easy if you are Level 3 or 4. If you aren't confident, then fight some more battles, head back to Whipple and get healed, buy some items, and save your game. When you are ready, go around the east side of the building to the north side and after the scene, you will enter a boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #2: Norton's Henchmen | | -------------------------------- | | Buster | | ------ | | HP: 250 MP: 11 Level: 5 | | EXP: 29 FOL: 6 | | | | Makafy | | ------ | | HP: 300 MP: 13 Level: 5 | | EXP: 30 FOL: 7 | | | | Tepeki | | ------ | | HP: 200 MP: 9 Level: 5 | | EXP: 30 FOL: 6 | | | | Special Attacks (same for all three): Bully Stab, Bully | | Combo, Scram | | My Party Levels: Fayt (4) | | | | This is an easy fight if you leveled up a little bit. | | These guys fight much like a Thieving Scumbag, thay can | | even run from the battle when their HP is low, so focus | | on one at a time. Just use regular attacks and you | | should do fine. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ Win this fight and you will obtain a BEAT-UP TEXTBOOK afterwards. This will allow you to use the Standard Anti-Attack Aura. Enter the door that the henchmen were guarding to enter Norton's Hideout. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Dungeon #2 -- Norton's Hideout :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +========================================================================+ | Items Found: Fresh Sage, Jewel of Refuge, Decrepit Tome, Music Box | | Parts, Medecentra Pyroxene | | Enemies: Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) | | Thieving Scumbag (LVL 1, 200 HP, 1 EXP, 3 FOL) | | Skeleton Warrior (LVL 7, 220 HP, 2 EXP, 4 FOL) | | | | Boss | | ---- | | Norton (LVL 19, 1600 HP, 32 EXP, 7 FOL) | +========================================================================+ This dungeon is a lot smaller than the Ruins of Coffir and there is no exploration needed in this one (so, no percentage). The only new enemy found here is the Skeleton Warrior. It is very quick with its attacks, so watch out. A hit-and-run tactic would work the best against it. Head down the hallway and through the exit to the south. Go down the stairs and open the chest to the east to obtain FRESH SAGE. Also, open the chest in the northwest part of this room to obtain a JEWEL OF REFUGE. Exit through the door to the south. Take the west path and go through the door. After the scene, save at the save point. Now examine the computer in the southwest part of the room. It will ask for a password. Enter in 256 and a door in the other room will open. NOTE: These numbers can be found in different places in the Ruins of Coffir, I am saving you the trouble of finding them. Now exit the room and continue east (and a little south) at the junction in the hallway and go through the now open door at the end. After the long sequence, you will enter a boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #3: Norton | | --------------------- | | HP: 1,600 MP: 35,800 Level: 19 | | EXP: 32 FOL: 7 | | Special Attacks: Shooting Spree | | My Party Levels: Fayt (5), Cliff (2) | | Battle Trophy Opportunities: | | #79 -- Defeat Norton within 30 seconds. | | #80 -- Defeat Norton without taking damage. | | | | Cliff will join you for this fight (he will become a new | | character after this fight). If you want Battle Trophy | | #80, just stand as far away from Norton as you can and | | let Cliff deal with Norton (he is strong enough to defeat | | Norton on his own). Heal Cliff if his health gets too | | low. Also, watch out for Norton's attacks, they can have | | quite a range, so don't stand in his line of sight. | | | | For Battle Trophy #79, this is much tougher to do. First, | | make sure that Fayt is at least level 7 and equip as many | | battle skills on him as you can (such as Blazing Sword | | and Aerial). This way you deal a lot of damage quickly. | | Just go wild with your attacks (get behind Norton as much | | as you can to deal even more damage) and you should be | | able to do it. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ Deafeating Norton will get you the DECREPIT TOME. This will teach a character the Common Support Symbols Battle Skill. Cliff also joins the party after this battle. I gave the Decrepit Tome to Cliff so that he can learn some healing moves. I also set his tactics to "Act in a well balanced manner." so that he will heal your character(s) when they are running low on HP. When the long scene is over, exit this room, then continue west back to the room with the save point. After the short scene, you will obtain MUSIC BOX PARTS. Save your game if you want, then exit the hideout via the way you came in. ********************************** **Ruins of Coffir/Pesotto Forest** ********************************** After you exit the hideout, there will be a short scene. There's not much to do here other than fight some battles for extra EXP. I recommend getting Cliff up to level 3 before continuing. When you are ready, head back to Whipple Village via the Pesotto Forest. ******************* **Whipple Village** ******************* There will be a sequence when you enter the village and you will wind up at Niklas and Meena's house. Exit the house, then go up the right side of the stairs to the north to trigger a scene in the graveyard to the east. Enter the Village Chief's House to the north and talk to the Village Chief to obtain a MEDECENTRA PYROXENE. Equip this on Fayt, it will reduce the amount of HP a Battle Skill will use up when used in battle. Talk to everyone in the village if you want and when you are ready, head for the exit to the village and another scene will play and you will be back in the Pesotto Forest. ****************** **Pesotto Forest** ****************** Head back to the first screen of the forest and go to your ship in the southeast part of this screen. Go west from there and a series of long scenes will play and eventually you will be on Elicoor II in the Royal City of Airyglyph. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Dungeon #3 -- Airyglyph Aqueducts :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +========================================================================+ | Items Found: Worm-Eaten Tome, Blueberries (x2), Ring Mail, Warrior's | | Bracelet, Fresh Sage | | Enemies: Skeleton Soldier (LVL 8, 704 HP, 3 EXP, 7 FOL) | | Slime (LVL 10, 704 HP, 3 EXP, 7 FOL) | | Toad Beast (LVL 3, 704 HP, 5 EXP, 9 FOL) | | Water Reaper (LVL 8, 704 HP, 3 EXP, 4 FOL) | | Bogle Leader (LVL 4, 792 HP, 2 EXP, 4 FOL) | | Bogle Soldier (LVL 4, 792 HP, 2 EXP, 10 FOL) | | | | Bosses | | ------ | | Inquisitor (LVL 6, 1300 HP, 10 EXP, 3 FOL) | | Airyglyph Soldier (LVL 6, 400 HP, 10 EXP, 8 FOL) | | | | Giant Crab (LVL 18, 3500 HP, 55 EXP, 135 FOL) | +========================================================================+ ********************** **The Cutter "Eagle"** ********************** When you finally gain control of Fayt, talk to Mirage and Cliff, and more scenes will play. Afterwards, head for the exit (to the north) and more scenes will play. Eventually, you will meet a new character, Nel and regain control of Fayt. Nel will also join the party. ******************** **Airyglyph Castle** ******************** I recommend setting Nel's tactics to "Act in a well balanced manner". This is, IMO, the best setting to have all of your characters on. They will heal if a character's heal gets too low (if he/she has healing symbology) and they will attack many different ways (battle skills, normal and symbology). The AI is usually smart when handling the other characters. Run to the east and you will enter a boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #4: Inquisitor | | ------------------------- | | Inquisitor | | ---------- | | HP: 1,300 MP: 40 Level: 6 | | EXP: 10 FOL: 3 | | | | Airyglyph Soldier (x2) | | ---------------------- | | HP: 400 MP: 18 Level: 6 | | EXP: 10 FOL: 8 | | | | My Party Levels: Fayt (6), Cliff (3), Nel (3) | | | | This is an easy battle because you have three party | | members. These guys don't have any special attacks, so | | just watch out for their physical attacks. You shouldn't | | have any problems defeating them. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ After the battle, you will end up in the Airyglyph Aqueducts. *********************** **Airyglyph Aqueducts** *********************** There is a save point in front of you and a Recovery Point next to it. Step into it to recover all of your lost HP and MP. The Aqueducts is another area where you can explore for percentage and recieve a scale bunny after getting 99%, but just like the Ruins of Coffir, you cannot obtain 100% at this time. Again, we will come back later in the game to explore the rest of the area and obtain the hidden items. The enemies here shouldn't be much of a problem. Beware of the Slime though, they can poison you with an attack. When you are ready, save your game and head east to the next screen. Head south in this room and open the chest to the east of the door at the end to obtain a WORM-EATEN TOME. This will teach whomever you give it to Common Attack Symbols. I gave it to Cliff to further increase his arsenal, but it is up to you to do what you want with it. Continue through the door next to the chest to enter the next area. Go through the little archway in the glacier and climb down the ladder to the west (just south of the glacier). Take the little pathway behind the waterfall to the south and open the two chests here to obtain RING MAIL and BLUEBERRIES. Climb back up the ladder and head east. Go through the door to the south and open the chest out here to obtain a WARRIOR'S BRACELET. This is an accessory that will raise attack power. I recommend equipping it on Fayt. Go back to the previous screen and go through the door to the east this time. Go up the stairs and through another door to the east. Go through the archway in the ice to the south and go through the door as well. In this room, you will find a Toad Beast roaming around the west side of the area. Fight it, win and you will get some decent EXP (in fact, it gives out the most EXP in this dungeon). This would be a good spot to level up. I recommend getting Nel and Cliff to level 4 and Fayt to level 7 before continuing. If anybody gets badly hurt, either use a healing item, or run back to the beginning of the Aqueduct and heal at the recovery point. When you are ready, go through the door to the east. Continue east in here and go through the north door. Open the chest to obtain FRESH SAGE. Now go all the way back to the area where you went through the archway in the ice (the room to the east of the stairs). Go through the archway in the ice to the north this time and go through the door to the east. Go a little north, then through the door to the west to trigger a short scene. Now, see that patch of ice in front of you, to the west? WALK across it (hold the Circle Button down), otherwise you can't continue. After going across the first patch of ice, go north to the next room. Open the chest in here to obtain BLUEBERRIES, then go back to the previous room. Walk across the next patch of ice to the west. Head north to reach a Save Point. Save your game, then go through the door next to the save point and after the scene, you will enter a boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #5: Giant Crab | | ------------------------- | | Giant Crab | | ---------- | | HP: 3,500 MP: 80 Level: 18 | | EXP: 55 FOL: 135 | | Special Attacks: Burst Run A, Burst Cannon A | | My Party Levels: Fayt (7), Cliff (4), Nel (4) | | Battle Trophy Opportunities: | | #81 -- Defeat Giant Crab within 1 minute. | | #82 -- Defeat Giant Crab without taking damage. | | | | This is a fairly easy fight if you are going for Battle | | Trophy #82. Handle this the same way you handled the | | fight with Norton (if you got the BT in which you didnt | | recieve any damage). The best way would be to control | | Nel and provide healing support to Fayt and Cliff as | | they attack. They should quite easily defeat the Crab on | | their own. | | | | Battle Trophy #81 is a bit tougher, but its possible, | | even at the levels I am at (heck, I did it within a | | minute at these levels). Just be sure to use strong | | attacks and try to get behind it to avoid getting hit. | | Equip Critical Hit and Blade of Fury on Fayt beforehand | | so that you can deal more damage with your attacks. | | | | Either way, this shouldn't be too difficult. Beware | | though, the Crab can Freeze you with an attack. If it | | lands a physical blow on a character and he/she is frozen, | | then he/she will die. If that happens, use a Fresh Sage | | to revive him/her. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ After the battle, explore the rest of the room. Don't forget to walk on the ice instead of run. Go through the door on the eastern side of this room to exit the Aqueducts and you will arrive in Airyglyph. ****************************************************************************** Town #5 -- Royal City of Airyglyph ****************************************************************************** +========================================================================+ | Items Found: Aquaberries, Blueberries (x3), Ripe Berries (x3), Cooking | | Ingredients (x3), Compounding Elixirs (x2), Perfect | | Berries (x2), Blackberries (x3) | | Fol Found: 2,000 | | Enemies: None | +========================================================================+ After the scene, you will be at the southwest end of Airyglyph. Head north on the path, then east down two sets of stairs. Turn south and enter the building on the east side of the path. You will be in a Private Home. Talk to the people in here if you want, then open the chest in the northwest corner of the room to obtain AQUABERRIES. Exit the house and go up the front steps of the house directly across from you (to the west). Open the chest to obtain BLUEBERRIES. Continue southwest on the path and at the end is a Workshop. There is nobody in here, but we will be coming back to this later in the game. Exit the Workshop. Go down the stairs on the east side of the Workshop and wrap around it to the north to find a hidden chest. Open it to obtain RIPE BERRIES. Now go back to the first Private Home you entered and head southeast from there. You will see a man walking around here (Dejison the Invention King). Open the chest near him to obtain COOKING INGREDIENTS. Now go back northwest to the Private Home again and go north to the path you were on when you entered the city. Go east and take the second path north. Enter the building on the east side of the path and you will be in the Wyvern's Tail Inn. There is a save point here and you could stay at the Inn for 150 Fol to recover HP and MP. Also, open the chest behind the front desk to obtain more COOKING INGREDIENTS. Exit the Inn and continue north. Go east and the end of the path and you will see the exit to the city ahead of you. Don't go there yet, there are still more items to collect. Head south on the eastern side of the Inn and open the chest at the end to obatin COMPOUNDING ELIXIRS. Now go back and enter the building to the west of the Inn. You will be in the Dragon's Dungeon Outfitter. Here is a list of what you can buy. +==============================+ | Dragon's Dungeon Outfitter | +==============================+============+ | Item Fol | | ---- --- | | Compounding Elixirs 120 | | Cooking Ingredients 120 | | Silver Ring 1,750 | | Clone Generator 350 | | Basil 20 | | Sage 20 | | Lavender 20 | | Fresh Sage 310 | +===========================================+ I recommend buying 5 each of Basil, Sage and Lavender. These all cure various status ailments and could come in handy. When you are done, exit the shop. Keep heading west and turn south at the next path. Enter the building on the west side of the path and you will be in the Dragon's Treasure Grocer. Here is a list of what you can buy. +============================+ | Dragon's Treasure Grocer | +============================+==============+ | Item Fol | | ---- --- | | Blueberries 45 | | Aquaberries 15 | | Blackberries 35 | | Gooseberry Juice 3,100 | | Steamed Bun 200 | +===========================================+ If you need any healing items, then buy some berries. Otherwise, there isn't anything else here, so exit the building when you are done. Go back north, then west on the path. At the end is the entrance to the Castle, but the guards won't let you in, so enter the first building to the south and you will be in the Left-Handed Lizard Armorer. Here is a list of what you can buy. Note that these are all very expensive, but we will be coming back later in the game and should be able to afford them by then. +==============================+ | Left-Handed Lizard Armorer | +==============================+============+ | Item Fol | | ---- --- | | Masterwork Plate 24,000 | | Superior Chain Mail 26,800 | +===========================================+ Exit the shop, then walk through the small crack between the building on the east side of this building, then through another small crack to the south to find a hidden chest. Open it to obtain PERFECT BERRIES. Go back to the Armorer and enter the building across the street to the north and you will be in a Private Home. Open the chest by the table to obtain RIPE BERRIES, then exit the house. Enter the bulding to the east and you will be in Tiamat High-Quality Armorer. Here is a list of what you can buy. Again, everything will be too expensive, we will come back later. +===============================+ | Tiamat High-Quality Armorer | +===============================+===========+ | Item Fol | | ---- --- | | Holy Sword 19,600 | | Osprey Dagger 15,100 | | Broad Axe 15,800 | | Nodachi 24,000 | | Damask Gauntlet 44,000 | +===========================================+ Open the two chests next to the counter to obtain BLACKBERRIES and BLUEBERRIES. Exit the shop, head east, then take the first path north. Enter a small crack between two building on the east side of the path and open the chest to obtain COMPOUNDING ELIXIRS. Continue north and take the next path to the east. You will find the wreckage of your ship here as well as a Private Home that you can enter. Enter it and open the chest in there to obtain BLACKBERRIES. Exit the home, then head back west to the junction and head north. Go up the front steps of the first building to the east and open the chest to obtain BLACKBERRIES. Enter the Private Home to the north of the chest. Open the chest in here (in the center of the room) to obtain BLUEBERRIES. Exit the house and enter the building across the street to the west and you will be in the Tavern. Go up a couple sets of stairs and open the chest to the south to obtain 2,000 FOL. Talk to the people in here if you want, then exit the Tavern. Head up the steps to the south of the Tavern and enter the building to the west and you will be in an Abandoned Temple. Open the big chest in the western part of the temple to obtain PERFECT BERRIES. Exit the temple and open the chest next to the front door to obtain COOKING INGREDIENTS. That's it for items to collect in this city. When you are done exploring the town, head back to the Wyvern's Tail Inn and save your game. Then head to the eastern exit of town and walk across the bridge. Be sure to explore the whole bridge before approaching the lady near the carriage. When you approach her, a long series of scenes will play and eventually you will wind up in the eastern part of the Traum Mountains. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Field Area #2 -- Traum Mountains ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +========================================================================+ | Items Found: Jewel of Alertness, Ripe Berries, Blueberries, | | Blackberries, 1/144 Scale Bunny | | Fol Found: 400 | | Enemies: Ochre Jelly (LVL 10, 701 HP, 3 EXP, 4 FOL) | | Bogle Soldier (LVL 3, 704 HP, 2 EXP, 5 FOL) | | Killer Wasp (LVL 3, 800 HP, 3 EXP, 7 FOL) | | Bogle Leader (LVL 3, 1004 HP, 3 EXP, 10 FOL) | | Dragon Brigade Sldr(LVL 4, 2200 HP, 45 EXP, 6 FOL) | +========================================================================+ When you regain control of Fayt, you will be near the exit to the Traum Mountains (at the east side of the mountains). However, there are some items to collect here and you also will be able to get 100% exploration on this area right now. But, beware of the two Dragon Brigade Soldiers that are guarding the path at the west exit of the mountains (also the entrance to the Royal City of Airyglyph). At this point in the game, these guys are very difficult to defeat (it is possible to win). Your best bet would be to avoid them as much as possible. If you do enter a fight then escape from the battle. If you choose to fight, however, be prepared to use plenty of healing items. Like with the Skeleton Warrior's in Norton's Hideout, using a hit-and-run tactic would work the best on these guys. If they manage to kill either Cliff or Nel (or both), than use Fresh Sage to revive them. Head west from your starting point and open the chest by the grass to obtain a JEWEL OF ALERTNESS. Continue heading west and you will see a path branch off to the north. Open the chest at the end of this small path to obtain RIPE BERRIES. Continue west and check in a small alcove to the south to find another chest. Open it to obtain 400 FOL. Continue heading west at the junction and open the chest to the west to obtain BLUEBERRIES. Head west from there and open the chest next to the tree to obtain BLACKBERRIES. Now head back to the junction. The north path leads back to Airyglyph. You will find the Dragon Brigade Soldiers that I mentioned earlier by the bridge. Either fight them if you are confident enough (or escape if you enter a battle that you don't want to fight) or try to avoid them and still get the 99% exploration. Another strategy to get 100% exploration here would be to use the Jewel of Refuge when you see a soldier. Then, you are free to explore for a short time (about a minute) without having to dodge them. In any case, there are no more items to get here. When you are done exploring the area around the bridge, head back east to where you were when you first got to this area. If you head a little more to the east, a scene will occur. After the scene, keep heading east to reach the entrance to Kirlsa. Also, when you reach 99% exploration of the Traum Mountains, you will recieve a 1/144 SCALE BUNNY. When you are done exploring, head east to enter the Mining Town of Kirlsa. ****************************************************************************** Town #6 -- Mining Town of Kirlsa ****************************************************************************** +========================================================================+ | Items Found: Aquaberries, Perfect Berries (x2), Blueberries (x2), | | Blackberries, Ripe Berries, Compounding Elixirs | | Fol Found: 1,920 | | Enemies: None | +========================================================================+ After the scenes you will be on the second floor of the Iron Maiden Inn. Head downstairs to find a Save Point. Save you game, then exit the Inn. There is nothing in the two Private Homes across the road from the Inn (to the east), nor in the one next to the Inn (to the south). But, check the area to the south of that home next to the Inn and you will find a chest. Open it to obtain AQUABERRIES. Note the stairs to the west of the chest, we will come back here just a little later (to continue with the story). Head to the east from the chest and you will see a wagon next to a building. Go down the stairs just to the north of the wagon and you will come to a chest on the east side of that building. Open it to obtain PERFECT BERRIES. Head up the stairs to the south and if you enter that building (above the chest) you will be in an empty Workshop (we will come back to this later in the game). Head south from there, and go down the steps to the east (at the end). Enter the small area to the north and open the two chests here to obtain 520 FOL and BLUEBERRIES. The building to the north is another Workshop. There isn't anything of interest here, so ignore it for now. Head to the far east from the Workshop and you will see a small path to the north leading to a dead end. Open the chest here to obtain BLACKBERRIES. Now enter the Private Home that this chest is on the east side of. Open the chest in the north part of this house to obtain 1,400 FOL. Enter the building right across from this house (to the west) and you will be in the Master Slayer Armorer. Here is a list of what you can buy. Also, be sure to sell one of the 1/144 Scale Bunnies because having multiple bunnies of the same scale will not just keep raising your speed. So, having more than one would be of no use to you. You will get a cool 9,000 Fol for selling it. +=========================+ | Master Slayer Armorer | +=========================+=================+ | Item Fol | | ---- --- | | Longsword 50 | | Falchion 45 | | Gauntlet 55 | | Ring Mail 180 | | Scale Armor 200 | +===========================================+ I recommend buying a Longsword for Fayt, a Gauntlet for Cliff and Scale Armor for both Cliff and Fayt. Don't buy a Falchion, we will be able to obtain one for free very shortly. Exit the shop when you are done (don't forget to equip your new weapons and armor). Head a little to the north and east on the path. Check on the north side of the path after a short ways and you will see a crack in between the buildings. Open the chest here to obtain RIPE BERRIES. Head back to the west and enter the building to the north after the junction. You will be in the Iron Stomach Tavern. Open the chest at the top of the steps in front of you (when you enter) to obtain more BLUEBERRIES. Exit the tavern through either door. Head into the building to the south of the tavern and you will be in the Iron Rage Outfitter. Here is a list of what you can buy. +=======================+ | Iron Rage Outfitter | +=======================+===================+ | Item Fol | | ---- --- | | Silver Ring 1,750 | | Clone Generator 350 | | Fresh Sage 310 | | Basil 20 | | Sage 20 | | Lavender 20 | +===========================================+ I recommend buying some Fresh Sage so that you can revive your characters if they die in battle. You should have plenty of money if you sold the bunny. Exit the shop when you are done shopping. Head north a short ways and enter the building to the west. You will be in the Iron Curtain Grocer. Here is a list of what you can buy. +=======================+ | Iron Curtain Grocer | +=======================+===================+ | Item Fol | | ---- --- | | Blueberries 45 | | Aquaberries 15 | | Blackberries 35 | | Gooseberry Juice 3,100 | | Steamed Bun 200 | +===========================================+ Buy some healing items if you need them, then exit the shop. Head north to reach the center of the town and head north from there (and a little east) to come to a gate being guarded by a soldier. Look to the west of that gate and you will find a chest. Open it to obtain PERFECT BERRIES. Note the mansion to the east, which you cannot enter (we will come back here later in the game) and also note the small cemetary to the west. Now we are done exploring the town, so head to the stairs that are south of the Inn (the stairs that I said to take note of earlier) and talk to the Sermonic Old Man at the bottom of the stairs. Now head north to the small cemetary to trigger a sequence. After the scenes, you will be back at the Inn. Head downstairs and save your game. There is a PA that you can trigger at this time, but don't trigger it if you want to see all nine endings at the end of the game. If you want to trigger it anyways, head through the west exit of the town and you will be back at the Traum Mountains. Keep heading west all the way back to the Royal City of Airyglyph. Here head all the way to the southeast part of town, where the entrance to the Airyglyph Aqueducts is and you will trigger a scene. This is PA #17. +//////////////////////////////////////////////////////////+ | Private Action #17 | | ------------------ | | Location: Airyglyph, entrance to the Aqueducts | | Available: After gaining access to the Kirlsa Caverns | | Required for all endings?: No | +//////////////////////////////////////////////////////////+ When you are ready, head for the north exit of Kirlsa. On the next screen, cross the bridge and go up to the house on the west side just after crossing the bridge. Check to the south of the front door and you will see a chest. Open it to obtain COMPOUNDING ELIXIRS. Continue heading north and you will enter the Kirlsa Caverns. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Dungeon #4 -- Kirlsa Caverns :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +========================================================================+ | Items Found: Scale Armor, Decrepit Tome, Blackberries (x2), Earth | | Pixie, Aquaberries, Charm of Insight, Falchion, Ripe | | Berries, Fresh Sage | | Fol Found: 5,000 | | Enemies: Tarantula (LVL 15, 500 HP, 21 EXP, 9 FOL) | | Water Reaper (LVL 6, 600 HP, 33 EXP, 2 FOL) | | Huge Spider (LVL 13, 600 HP, 21 EXP, 9 FOL) | | Cave Spider (LVL 13, 800 HP, 55 EXP, 8 FOL) | | Hornet (LVL 6, 800 HP, 33 EXP, 10 FOL) | | Skeleton Knight (LVL 5, 1408 HP, 30 EXP, 8 FOL) | | Giant Bat (LVL 5, 1408 HP, 31 EXP, 7 FOL) | | Dire Tarantula (LVL 6, 1496 HP, 33 EXP, 10 FOL) | | | | Boss | | ---- | | Earth Smasher (LVL 17, 3600 HP, 40 EXP, 1495 FOL) | +========================================================================+ This is another dungeon where you cannot obtain 100% exploration at this time. So, explore as much as you can for now, but you can't obtain a scale bunny yet. On this first screen, there are no items, so take the east exit along the tracks. Follow the tracks north, than east to the next screen. Ignore the buttons to the north for now and continue heading east. When the tracks curve north, go through an exit to the south. Continue to the south to reach a dead end. Open the chest here to obtain SCALE ARMOR. Now return to the tracks to the north. Continue north, then follow the tracks to the west to reach a Save Point and Recovery Point. Save your game and recover (if you need it), then head west through the door. After the short scene, you will enter a boss fight. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ | | | Boss Fight #6: Earth Smasher | | ---------------------------- | | Earth Smasher | | ------------- | | HP: 3,600 MP: 163 Level: 17 | | EXP: 40 FOL: 1,495 | | Special Attacks: Earth Glaive, Earth Storm | | My Party Levels: Fayt (7), Cliff (5), Nel (5) | | | | This is an easy fight because there are no battle trophies | | to go for. The Earth Smasher is of the Earth Elemental | | type (duh!) so its attacks are Earth-based. Try to get | | behind him as much as possible. The only damaging attack | | to really watch out for is his Earth Glaive attack. Of | | course, you can avoid damage from that if you are behind | | him. Another thing to watch out for are the random | | boulders that roll around the area. If you get hit, you | | will take some damage as well as have your attack or | | spell interrupted. So, be sure to avoid those. Just keep | | attacking and use Nel as a healer and you should be just | | fine. | | | +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+ You will also recieve another DECREPIT TOME after winning the battle. After the battle is over, head to the north and examine the lever on the platform. Pull it, then head through the west door. Head west and open the chest to obtain BLACKBERRIES. Now head south to the next screen. Take the east exit here to be back at the entrance to the caverns. Return to the save point and save your game if you want (also recover at the recovery point if you need it). Remember those buttons I told you to ignore earlier? Well, return to them as these are your tickets out of here. Examine the buttons and read the instructions to learn more about the Haulers. This is the first "puzzle" of the game. Here is a brief introduction. +------------------------+ | Hauler Beast Puzzle | +------------------------+---------------------------------------------------+ | The next part of the caverns is a series of maze-like tunnels that | | you must go through in order to reach the exit. In order to get through | | this you must ride a beast called a "Hauler". There are 5 different types | | of Haulers, each with their own different personalities. | | | | Hauler Personality Types | | ------------------------ | | Steady: This is the main Hauler, it will follow all of your | | directions but it cannot break through walls and it can't | | jump very far either. | | Carefree: This Hauler will only make right turns no matter what your | | command is. It isn't fast, but it does have high endurance. | | Whimsical: This Hauler does not obey commands (most of the time) but | | it can jump very far. | | Ill-Natured: This Hauler never obeys your commands and its endurance is | | low. | | Aggressive: This Hauler is very fast and has high endurance. It also | | has the ability to break through walls. Its downside is | | that it sometimes doesn't obey commands and will not slow | | down below 30 km/h. | +----------------------------------------------------------------------------+ When you are ready, choose the Aggressive Hauler first. Just stay at a constant speed throughout when riding this one. Once on the Hauler, don't hit any buttons at the first junction and it will go right by default. At the second junction, hit right. Another junction will come up not long after that, hit left at this one and another junction comes up right after that, so hit left again and the Hauler will break through some boulders, then you will wind up back at the entrance again (next to the buttons). Note that once you break through, the boulders will be gone from now on and you can take a Steady Hauler through there to collect the items. Now, get on another Aggressive Hauler and go right (default) at the first junction. Hit left at the second junction and you will break through more boulders. Go left again to break through yet another set of boulders. That's all of the boulders we can break, now lets start collecting the items! Take a Whimsical Hauler next. Keep your speed around 30 km/h and go left at the first junction and right at the second. Go left at the third (if you go right, you will crash into a wall but you will then end up going left anyways afterwards) junction and right at the fourth junction and you will reach a jump. Keep your speed increased (at around 30-40 km/h) and you will fly all the way to the southwest portion of the caverns. Be sure to slow down right after landing under 15 km/h and you will automatically get off of the Hauler and enter a small area. Walk south, then west and open the large chest to obtain an EARTH PIXIE. !!!Note!!! The Whimsical Hauler will not always obey your commands, so hope that it goes in the right direction (this one took me several tries to get because it would frequently disobey my orders). Head back east, then north to get back on the Hauler and you will automatically go back to the entrance (next to the buttons). Now select a Steady Hauler. Keep a steady speed for the first part (around 20 km/h) and stop (slow to under 15 km/h) when given a chance to rest and you will get off of the Hauler. Now head to the east and open the chest at the end to obtain more BLACKBERRIES. Now get back on the Hauler. Take a left at the first junction, then another left at the second junction. Go over the first jump (increase your speed above 25 km/h), then another jump. While in mid-air on the second jump, slow your speed down under 15 km/h and you will get off of the Hauler again. Open the chest to the northeast to obtain AQUABERRIES, then return to the Hauler and you will wind up back at the entrance (next to the buttons). Pick the Steady Hauler again. Go right at the first junction this time and stop (go under 15 km/h) at the first place that you can stop to rest. Head southwest, then east and open the chest to obtain a CHARM OF INSIGHT. Now head back to the Hauler. Go right at the next junction, then right again and stop at the next place that you can. Open the chest to the northwest to obtain a FALCHION. Equip this on Nel right away. Go back to the Hauler and go right at the next junction, then left and stop at the next place that you can (picking left at the next junction before you come to a stop). Now head to the west, turn north, then head back east and open the chest here to obtain RIPE BERRIES. Return to the Hauler and come to a stop at the next spot. Open the chest to the east to obtain 5,000 FOL. Go back to the Hauler and you will be taken back to the entrance (next to the buttons). Pick the Steady Hauler once more. Go right at the first junction, right at the second, left at the third and left at the fourth. Now stop at the next place that you can and get off of the Hauler. Open the chest to the west to obtain FRESH SAGE. You will be taken back to the entrance again (next to the buttons) after getting back on the Hauler. That's all of the items that we can collect now, so lets go to the exit! Pick a Steady Hauler one final time. Turn left at the first junction, then right at the second, left at the third, left at the fourth and finally another left and you will reach the exit. Be sure to keep your speed under 25 km/h at each junction or the Hauler may not listen to you. Also, when you get a warning, slow down as much as you can to reduce the stress level from the falling boulders. Also, when you reach gates, raise your speed to keep the stress level to a minimum. When you reach the exit, a short conversation will take place, then you will wind up on the Bequerel Mountain Path. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Field Area #3 -- Bequerel Mountain Path ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +========================================================================+ | Items Found: Blackberries, Ripe Berries, Crafting Materials, Writing | | Materials, Aquaberries, Compounding Elixirs, 1/144 | | Scale Bunny | | Enemies: Stag Beetle (LVL 6, 500 HP, 33 EXP, 4 FOL) | | Dire Wolf (LVL 14, 600 HP, 33 EXP, 10 FOL) | | Super Nobleman (LVL 6, 1220 HP, 32 EXP, 14 FOL) | | Thieving Scumbag (LVL 6, 1220 HP, 33 EXP, 16 FOL) | +========================================================================+ There is a Save Point at the entrance of the path. If you want to return to Kirlsa, just enter the cavern again and talk to the soldier and he will automatically take you back to the entrance to the caverns (or, if you missed any items, he will let you take the Hauler yourself). This is also a good time to level up your characters a little bit since you can quickly return to the Kirlsa Caverns and use the recovery point, then quickly head back to the mountain path (just select "Automatic" when picking a Hauler to automatically be brought to the Bequerel Mountain Path). I recommend getting Fayt to level 11 and get Cliff and Nel to level 10. The enemies here don't hit for much damage, so it is easy to build up a Battle Gauge and keep it at 100%. When you are ready, head north on the path and you will come to a junction. Take the west path and stick to the north edge and you will come to a chest. Open it to obtain BLACKBERRIES. Explore the rest of this area, then return to the junction and head east. You will soon come to another junction. Take the path south, then follow it west, then north and you will come to an abandoned mine shaft. Open the chest here to obtain RIPE BERRIES. Head back to the junction and go north this time. You will reach another junction soon after, continue heading north. Open the chest on the ledge to obtain CRAFTING MATERIALS. Explore the area to the west, but there are no items to be found here. Return to the junction and head east and go through the gate to the north (east leads to the exit). Continue heading north and go through the small gap in the fence. Open the three chests that you find here (to the northeast of the fence) to obtain WRITING MATERIALS, AQUABERRIES and COMPOUNDING ELIXIRS. Head back to the last junction and continue south to reach the exit. If you explored enough, you will recieve a 1/144 SCALE BUNNY. Note that this also means briefly entering the Mountains of Barr and the Bequerel Mines so that you can get additional percentage for the Bequerel Mountain Path. When you are ready, go through the exit and you will reach the Riverfront Village of Arias. <<<<<<<<<<<<<<<<<<<<<<<<<<<<< To Be Continued >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ X. Contact/Disclaimer ------------------------------------------------------------------------------ My e-mail address is [email protected]. I will try and respond to each e-mail as soon as possible (within a day or less). Also, you can talk to me via MSN Messenger. Whenever I am at home writing the walkthrough, you will probably be able to reach me. Keep in mind though, that I go to school as well as work a part-time job, so it may take a while for me to respond. Also, I allow the following websites to post this walkthrough: www.gamefaqs.com www.neoseeker.com If you would like to post this walkthrough on your website, please ASK my permission first (in an e-mail) and I will most likely grant your request. This guide is for private and personal use ONLY. If you have any suggestions or if you find any errors or if there is anything that I missed, please let me know. Thanks!