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In order to use this document elsewhere you need to have my permission before usage (getting authorization is as simple as e-mailing me for permission), and when you do include my name as the author... because I'm the rightful author of this document. ##################################################################### Table of Contents I) Ivy A) Character Profile B) Weapons C) Move List 1) Horizontal Attacks 2) Vertical Attacks 3) Kick Attacks 4) Simultaneous Attacks 5) 8-way Run Attacks 6) Throws 7) Special Attacks D) Attack Chains II) Tales of Souls AA) Path Grid BB) Index of Paths CC) Path to Night Terror III) Closing AAA) Thanks BBB) Frequently Asked Questions ===================================================================== I) Ivy ===================================================================== Ivy is by far the most complex and most powerful character in the game, in that she can do the most damage and hit from anywhere and still do well. Getting to be good at using Ivy can be extremely difficult, but very rewarding if you can. -------------------------------------------------------------- A) Character Profile -------------------------------------------------------------- Age: 32 Birthplace: British Empire/London Height: 5'10" Weight: 128 lbs Birth Date: December 10 Blood Type: Unknown (but they know her weight?) Weapon: Snake Sword Weapon Name: Valentine (Ivy Blade) Discipline: Unrelated Link Family: Adoptive parents - deceased Father - Cervantes Mother - deceased Over the course of her journey to remove all traces of Soul Edge from the world, Ivy's sword began to change. She decided to return to Valentine Mansion to investigate the cause. After returning to the Valentine mansion, among the books she brought back for research she found a particular volume that contained detailed descriptions regarding the nature and origin of the cursed sword. As she deciphered the ancient text, she soon found an account of the spirit sword, Soul Calibur -- a sword that restrained the power of the evil sword and lent its power to fight against it. Just as she deciphered the text, a man with a large scythe appeared before her (Zasalamel). "Who are you?" she demanded. "Did you read the book?" he quietly asked. In the silence that followed, the two of them found the answer to their respective questions. Ivy drew her sword and the white-robed man produced a gigantic scythe. Fierce combat ensued, but Ivy had to expend more mental effort than usual to make her sword obey her will. Her moment of hesitation left a slight opening in her defense, and she stumbled from the force of a heavy blow. The man with the scythe slowly picked up the book about the swords. "This is a mistake from my past. The world no longer needs this..." As he spoke quietly, crimson flames engulfed the book in his hand. He dropped the burning book onto the floor and turned to leave. "If you wish to learn everything about the cursed sword and the spirit sword, then you should follow the knight you know well..." Ivy made up her mind. She was going to find the truth. If Soul Calibur did in fact exist, she would obtain it for herself! -------------------------------------------------------------- B) Weapons -------------------------------------------------------------- Valentine (1P) - Start With Valentine (2P) - Start with Viper Edge - (1) Increase attack pushback force (2) Gaurd Impacts damage your opponent Dream Blade - (1) Auto-Gaurd Impact sometimes (2) Auto-Gaurd break sometimes Alraune - (1) Deal damage through defenses (2) Recover health by dealing damage Kaleidoscope - (1) Attack Increase (2) Health Regenerates (3) Avoid some Ring Outs (4) Take damage from gaurding Prototype Ivy Blade - (1) Special sound effects (2) Decreased pushback force The Ancient - nothing To get the Viper Edge, Dream Blade, and Alraune, you need to complete her Tales of Souls so they all appear in the shop. to get the Kaleidoscope, complete the Tales of Souls after buying the Viper Edge, Dream Blade, and Alraune. To get The Ancient, you need to either beat Olcadan in Tales of Souls, or fully complete training mode with her. -------------------------------------------------------------- C) Move List -------------------------------------------------------------- A = Horizontal B = Veritcal K = Kick G = Gaurd d = down l = left r = right u = up (?) = Hold designated button ! = Unblockable GB = Gaurd Break AT = Attack Throw H = High L = Low M = Medium S = Special Input ::: Where it hits (Normal Damage/ Counter Damage) ---------------------------------------- 1) Horizontal Attacks ---------------------------------------- [Sword Style] A A ::: H H (36/37) A (A) ::: H H (24/25 OR 31 if 2nd hit only hits for counter) d+l+A ::: L (28/32) d+A ::: SL (12/13) d+r+A ::: M (22/24 counter stuns) l+A ::: H (26/29 counter spins enemy) r+A ::: M (20/22) l+l+A ::: M (34/39) r+r+A ::: H (36/40 enemy stuns and falls down) While Crouching A ::: SL (11/12) While Rising A ::: M (24/26) Jump A ::: M (26/29) [Whip Style] A A ::: H H (20/21) d+l+A B ::: L M (36/38) d+l+(A) ::: L (16/ 38 if counter) d+A ::: SL (10/12) d+r+A ::: M (22/24) l+A ::: H (18/20 Flips enemy around) l+(A) ::: H (18/20) to serpents embrace r+A A ::: H M H (52/44 stuns when counter) l+l+A ::: H (20/22 stuns,spins,and drops enemy if counter) l+l+(A) ::: H (20/22 stun,spin,drop counter) to serpents embrace r+r+A ::: M (28/31 counter knocks down) quarter away A ::: H (80/88) Unblockable While Crouching A ::: SL (10/12) While Rising A A ::: M M H (56/49 stuns when counter) ---------------------------------------- 2) Vertical Attacks ---------------------------------------- [Sword Style] B B ::: M M (38/40) B (B) ::: M M (28/30) to whip d+l+B ::: L (32/35) downs enemy d+B ::: M (18/20) d+r+B ::: M (30/33) launches enemy l+B ::: H (17/19) r+B ::: M (28/31) r+B+u or u+B+K ::: H (15/16) Attack throw to airborne enemy r+B+u K ::: H L (35/36) l+l+B ::: H (42/44) downs enemy r+r+B ::: H (26/29) stuns enemy down while Crouching B ::: M (16/18) While Crouching d+r+B ::: L (22/24) While Crouching d+l+B ::: M (28/31) flips enemy overhead if close While Rising B ::: M (32/35) instant down Jump B ::: SM (22/24) [Whip Style] B B ::: M M (22/23) d+l+B ::: L SM SM (30/31) end downs enemy d+B ::: M (16/18) d+r+B ::: M (22/24) launches enemy d+r+(B) ::: M (22/24) to serpents embrace too l+B ::: H H (20/21) r+B ::: M (20/22) r+B+u or +d ::: M M (40/42) turns enemy and to sword l+l+B B ::: M M (42/44 GB if soul charged) r+r+B ::: M (30/33) downs enemy quarter turn away B ::: M M (38/40) quarter turn away (B) ::: M M (38/40) to serpents embrace While Crouching B ::: M (15/16) While Crouching d+r+B ::: L (17/18 counter stuns down) While Crouching d+r+(B) ::: L SM (65/62) unblockable if fully charged While rising B B ::: M M M M (48/51 if counter its attack throw) ---------------------------------------- 3) Kick Attacks ---------------------------------------- [Sword Style] K ::: H (16/18) d+l+K ::: M (25/26 counter stuns down) d+K ::: L (10/11) d+r+K ::: M (18/19) d+r+(K) ::: M (32/35) doubles over and falls l+K B ::: M H (16/41 if countered) l+K B K ::: M H L (30/ no counter version) r+K ::: H (26/29) l+l+K ::: M (40/44 GB if soul charged) r+r+K ::: M (28/31) knocks on butt r+r+(K) ::: M (28/31) to serpents embrace too quarter turn away K ::: L (10/11 stuns down if counter) (*) If done to a downed enemy, its an attack throw for (12) While Crouching K ::: L (10/11) While crouching d+r+K ::: M (20/22 knocks on butt if counter) While rising K ::: M (16/18) Jump K ::: M (22/24) Knocks enemy down [Whip Style] K ::: H (16/18) d+l+K ::: M (24/26 stuns down if counter) d+K ::: L (10/11) d+r+K ::: M (18/20) d+r+(K) ::: M (32/35) stuns down l+K ::: M (21/23) r+K ::: H (26/29 instant down if counter) l+l+K ::: M (40/44 GB if soul charged) to sword style r+r+K ::: H (30/33) knocks down r+r+(K) ::: H (40/44) knocks down quarter turn away K ::: L (10/11 stuns down if counter) (*) Do to downed enemy for 12 extra damage while crouching K ::: L (10/11) while crouching d+r+K ::: M (20/22 on butt if counter) While rising K ::: M (16/18) ---------------------------------------- 4) Simultaneous Attacks ---------------------------------------- [Sword Style] A+B A ::: M L SM (40/42) downs enemy d+A+B ::: L (30/33) stuns down l+A+B B ::: MMMMMMM (35/35) knocks down r+A+B ::: M M (40/42) knocks down l+l+A+B ::: M (57/74) l+l+(A+B) ::: M (80/88) unblockable B+K ::: to whip d+l or d or d+r +B+K ::: SM (40/44) to whip and stuns down d+r+B+K (if close) ::: H (40/44) unblockable l+B+K ::: M (80/88) unblockable r+B+K ::: M AT (55/58 unblockable if soul charged) While Rising B+K ::: MMMM (36/39) A+K ::: to serpents embrace d+A+K ::: L (22/24) trips [Whip Style] A+B B ::: MMMMM (61/47 counter stuns massively) A+B (B) ::: MMMMMMMMMMMM (71/69 stuns if counter) unblockable d+A+B ::: L AT (45/47) d+r+A+B ::: SM (30/33) d+r+(A+B) ::: SM (65/71) unblockable l+A+B B ::: MMMMMMMMM (35/35) d+l or d or d+r +B+K ::: SM (20/32 unblockable if soul charged) to sword l+B+K ::: M (80/88) unblockable r+B+K ::: M (20/22) stuns and AT at farthest distance While Rising B+K ::: MMMM (36/39) l+l+B+K ::: M SM (55/57) l+l+(B+K) ::: M SM (65/65) unblockable ---------------------------------------- 5) 8-Way Run Attacks ---------------------------------------- [Sword Style] (u+r) or (d+r) B ::: M (18/22 counter launches enemy) (u) or (d) A ::: H (26/28 counter stuns down) (u) or (d) B ::: M (35/38 GB if soul charged) (u+l) or (d+l) A ::: L (26/29 counter stuns down) [Whip Style] (r+u) or (r+d) B ::: M (26/30) launches enemy (u) or (d) A ::: M AT (40/44) (u) or (d) A then l ::: (44/49) (u) or (d) B ::: M (38/42) stuns on butt (l+u) or (l+d) A A ::: L L (36/38) ---------------------------------------- 6) Throws ---------------------------------------- A+G ::: (50) B+G ::: (55) Left Side ::: (60) Right Side ::: (65) Back Side ::: (75) r+d,l+u,r,d,r+d,l+d B+G ::: (100) Whip Only r+d,l+u,r,d,r+d,l+d A+G ::: (100) ---------------------------------------- 7) Special Attacks ---------------------------------------- Serpents Embrace = A+K ----------------------- A ::: L AT (45/47) B B B ::: M M M (50/51) B r+B l+B r+B l+B ::: MMMMM GB (80) K ::: M (30/33 GB if soul Charged) r+r+K ::: M (20/22 GB if soul charged) A+B ::: M (80/88) unblockable B+K ::: H M (30) gaurd break l+B+K ::: H M (30) gaurd break r+B+K ::: H M (30) gaurd break -------------------------------------------------------------- D) Attack Chains -------------------------------------------------------------- This section deals with combining the lethal combos above. I found these just by fooling around, if you find another really good combo, let me know by emailing me at [email protected]. BIG NOTE: All this was done under no special weapons, this is base damage [Starting From Sword] ll+A, rr+A, quarter away K (93) rr+(K), K, B B B (97) When battle begins... d+r+B+K, d+B+K (60) A+B A, rr+B, d+l+B (81) r+B+K, grab (130) ll+A, l+A, grab (126) dd+K, dd+B, l+d+B (80) d+l+K, d+r+(K), quarter away K (83) d+l+K, ll+K (64) A+B, while rising B, quarter away K (81) Soul Charge, dd or uu+B, u+B+K (71) dd+K, quarter away K (44) A (A), l+B, dd+B, A+B (B) (143) A+B A, u+B+K (70) rr+(K), rr+K, l+B+K, u+B+K (124) d+r+B+K, d+B+K, B+K, r+B+K, r+B+K, r+d l+u r d r+d l+d B+G (230) soul charge or have counter l+A, quarter away K, d+l+B+K (60) soul charge or have counter l+A, rr+(K), rr+K, l+B+K, u+B+K (155) [Starting From Whip] dd+B, A+B (B) (99) l+B (for the two hits), r+B B (72) soul charge, d+l or d or d+r B+K, u+B+K (64) d+K, while rising B B (58) l+(A), A (65) rr+B, ll+B B (67) d+l+B, Soul charge, d+B+K, u+B+K (94) d+l+B, d+B+K, B+K, r+B+K, d+r u+l d+r d+l d+r d+l B+G (155) ll+B+K, quarter away A (134) l+B+K, quarterr away A (160) l+B, uu+B, A+B (B) (117) dd+B, A+B, d+r u+l d+r d+l d+r d+l A+G (150) d+l+B, d+B+K, B+K, r+B+K, r+B+K, r+d l+u r d r+d l+d B+G (220) ===================================================================== II) Tales of Souls ===================================================================== This section shows you the paths and outcomes of Ivy's Tales of Souls thing in the game. You may encounter an abnormal outcome just out of the blue in Ivy's storyline, because there's some hidden condition like ringing out or not ringing out your opponent or whatnot. This irregularity occurs when fighting Taki and I think Xianghua. -------------------------------------------------------------- AA) Path Grid -------------------------------------------------------------- START | | A1------|------B1 | | | | | | A2 B2 / \ / \ / \ / \ / \ / \ C1 A3 B3a B3b | | \ / | | \ / | | \ / C2 A4---- ---B4 /| | \ / |\ / | | X | \ / | | / \ | \ D1 C3-- A5---- ---B5 E1 / | | \ | | | / | | \ | | | / | | \ | | | | D2 C4 A6 B6 E2 \ | | \ | | | \ | | | | | | \ | | | | | | D3 C5 | A7 B7 E3 /| | \| | | | / | | | | | | / | | | | | / | D4 C6 | A8--------------- \ | | | | \ | | | /\ \| | / / \ TO A9a C7 A9a A9b | \ \ / | \ \ / | \__ | C8 A10 \ / \ / \/ END -------------------------------------------------------------- BB) Index of Paths -------------------------------------------------------------- This can be a very useful section, as I'll tell you who you fight, what events occur, and what causes the shifting in the paths. Here is the format just so you understand what all the symbols and stuff mean. (Place on the Path Grid) Place of Battle Who you fight [Where you go from there] (START) Valentine Mansion Zasalamel [Choice 1: Go to A1] [Choice 2: Go to B1] ******************************************************************* ************* Path A **************************************** ******************************************************************* (A1) Old Toledo Revenant [Go to A2] (A2) Clock Tower (!! Press right to dodge !!) Zasalamel [Choice 1: Go to A3] [Choice 2, then Choice 1: Go to C1] [Choice 2, then Choice 2: Go to A3] (A3) Eurydice Shrine Sophitia [Colossus Challenge] [Go to A4] (A4) Romanian Valley (!! Press left+G to dodge !!) Raphael [Choice 1: Go to B5] [Choice 2: Go to A5] (A5) Jyurakudai Villa Setsuka [Go to A6] (A6) Lotus Garden Xianghua [Go to A7] (A7) Water Mill Valley Beserker [Greed Challenge] [Go to A8] (A8) Lost Cathedral Cervantes [Go to Event A9] (Event A9) Press right+K to evade a falling cage [Succeed: Go to A9a] [Fail: Go to A9b] (A9a) (A9b) Lost Cathedral Lost Cathedral Siegfried Nightmare [Go to A10] [Go to A10] (A10) Destroyed Cathedral (!! Press G to evade !!) Abyss [Go to END] ******************************************************************* ************* Path B **************************************** ******************************************************************* (B1) Secret Money Pit Theif, Theif, Voldo [Go to B2] (B2) Ostrheinsburg Tira [Choice 1: Go to B3a] [Choice 2: Go to B3b] (B3a) (B3b) Old Toledo Lakeside Coliseum Cassandra Rock [Doppleganger Challenge] [3 Shopkeepers Challenge] [Go to B4] [Go to B4] (B4) Clock Tower (!! Press right to evade !!) Zasalamel [Have Died Somewhere: - Choice 1: Go to E1] - Choice 2: Go to A5] [Currently Undefeated: Go to B5] (B5) Indian Port Maxi [Go to B6] (B6) Underground Sanctum Taki [Go to B7] (B7) Water Mill Valley Talim [20 Lizardmen Challenge] [Go to A8] ******************************************************************* ************* Path C **************************************** ******************************************************************* (C1) Egyptian Temple Yun-Seong [Keres Challenge] [Go to C2] (C2) Kunpaetku Shrine Ruin (!! Press G to evade !!) Astaroth [Win by Ring Out: Go to D1] [Victory by KO: Go to C3] (C3) Proving Grounds Kilik [Choice 1: Go to A6] [Choice 2: Go to C4] (C4) Grand Labyrinth Cervantes [Choice 1: Go to C7] [Choice 2: Go to C5, Major Life Recovery] (C5) Grand Labyrinth Unknown Soul (Katana) [Choice 1: Go to C7] [Choice 2: Go to C6, Poor Life Recovery] (C6) Grand Labyrinth Undefeated: Olcadan (only once) Else: No One Is There [Go to C7] (C7) Lost Cathedral Zasalamel [Beat Olcadan: Go to C8] [Else: Go to A10] (C8) Chaos - Spiritual Realm (!! press right+K to evade !!) Night Terror [Go to END] ******************************************************************* ************* Path D **************************************** ******************************************************************* (D1) Silk Road Ruin Lizardman [Choice 1: Go to D2] [Choice 2: Go to D3] (D2) Battle in the Straight Mitsurugi [Go to D3] (D3) Pirate Raid Cervantes [Choice 1: Go to D4] [Choice 2: Go to A9a] (D4) Ostrheinsburg Beserker [Go to A9a] ******************************************************************* ************* Path E **************************************** ******************************************************************* (E1) Sacred Mount Fuji Yoshimitsu [Go to E2] (E2) Underground Sanctum Taki [Go to E3] (E3) Ling-Sheng Su Temple Ruin Seong Mi-Na [Hwang Challenge] [Go to A8] -------------------------------------------------------------- CC) Path to Night Terror -------------------------------------------------------------- If you follow this exact path without losing a fight until you've beaten Olcadan you will face the true final boss: Night Terror. Beat Zasalamel Choice 1 Beat Revenant Beat Zasalamel Again Choice 2 Choice 1 Beat Yun-Seong Refuse the Challenge KO Astaroth Beat Kilik Choice 2 Beat Cervantes Choice 2 Beat Unknown Soul Choice 2 Fight Olcadan (must win in one try) Zasalamel yet again Night Terror ===================================================================== III) Closing ===================================================================== This ending part will update in chunks, mainly because I don't wanna spend the time to update this guide each time i recieve a question with it... unless it's a really important question. MY E-MAIL: [email protected] --------------------------------------------------------------------- AAA) Thanks --------------------------------------------------------------------- To all those who contributed to making my guide complete and more player friendly... this section goes out to you! (when you e-mail me, let me know if you wanna be added to the list or kept secret) The people from Namco and the other companies who made the game --------------------------------------------------------------------- BBB) Frequently Asked Questions --------------------------------------------------------------------- (Since this is a new guide... I haven't gotten any questions, so this section will definitely be updated at some point)