SS OOOOOO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LL SS OO OO UU UU LLLLLLLLLLLL SS 000000 UUUU LLLLLLLLLLLL CC AAAA LL IIIIII BBBB UU UU RRRR CC AA AA LL II B BB UU UU RR RR CC AA AA LL II B BB UU UU RR RR CC AAAAAAAAAA LL II BBBB UU UU RRRR CC AA AA LL II B BB UU UU RR RR CC AA AA LLLLLL IIIIII BBBB UUUU RR RR 333333333333333333333333333333333 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 333333333333333333333333333333333 Cervantes Walkthrough - Playstation 2 Written by: Darin Dye <[email protected]> Version 1.00 Begin Date: 8-20-2006 Completed Date: 8-21-2006 ##################################################################### LEGAL STUFF All things in and of this game (as well as the other titles) was created and developed by Namco and the other companies that was involved. In order to use this document elsewhere you need to have my permission before usage (getting authorization is as simple as e-mailing me for permission), and when you do include my name as the author... because I'm the rightful author of this document. ##################################################################### Table of Contents I) Cervantes A) Character Profile B) Weapons C) Move List 1) Horizontal Attacks 2) Vertical Attacks 3) Kick Attacks 4) Simultaneous Attacks 5) 8-way Run Attacks 6) Throws 7) Special Attacks D) Attack Chains II) Tales of Souls AA) Path Grid BB) Index of Paths CC) Path to Night Terror III) Closing AAA) Thanks BBB) Frequently Asked Questions ===================================================================== I) Cervantes ===================================================================== The dread pirate, Cervantes, has been a favorite character of mine among all fighting games mainly because of his ruthlessness in battle, along with his cool demeanor. Although Cervantes isn't a main character of Soul Calibur III, he can be incredibally powerful and has the ability to attack anyone, anywhere, from any position. In the air, standing, crouching, lying down, you name it... he has really cool moves for all the different positions. The best part of Cervantes' story line is that he's basically a zombie... a zombie pirate animated by Soul Edge through the shards that were scattered in the earlier Soul Caliburs. Cervantes even has a huge chunk of Soul Edge (the long sword he carries in his left hand) to power him through the slaughters he goes through. I'd classify Cervantes as an Anti-Character person because he can easily do high damage from just about anywhere. I wouldn't recommend him for beginners, but even a novice can use Cervantes and still whoop. The reason I say a novice shouldn't use Cervantes is becuase he's virtually unstoppable in the masters' hands. --------------------------------------------------------------------- A) Character Profile --------------------------------------------------------------------- NOTE: This part came from the game itself, so thank Namco for this section. Full Name: Cervantes de Leon Age: 48 (Aging has stopped) Birthplace: Valencia, Spanish Empire Height: 5'10" Weight: 176 lbs Birth Date: January 1 Blood Type: None Weapon: Soul Edge (Long sword type) & Pistol Sword Weapon Name: Soul Edge & Nirvana Discipline: Memories of Soul Edge Family: Father/Killed in battle Mother/Deceased His Crew/Slaughtered by his own hands (he has no knowledge of the incident) *Daughter/Ivy* (They left that part out) By making use of the fragments of the cursed sword within his body, Cervantes succeeded in perserving his own will. With Soul Edge and the Adrian, he devoured the souls of brawny men of the sea. (Adrain is his ship I think) One day, when he had moored his ship in an opening in the cliffs in order to avoid the stormy waves, the presence of the 'other' Soul Edge that he had felt up until this time suddenly disappeared. Then, his body began to crumble! The fragments of the cursed sword within his body were losing their power. As things stood now, he would soon return to the form of a charred corpse. 'Wow, looks like you're in trouble!' Turning to the source of the sudden voice, Cervantes found a flock of black birds and a girl in green at the top of the mast. (TIRA!) 'Who the hell are you?!' 'I guess you could say that I'm a servant of the cursed sword.' Cervantes grew angry at the overly cheerful girl, but listening to her words, he learned that a power equal and opposite of Soul Edge had sealed it... After the girl disappeared from the mast and into the darkness, Cervantes thought to himself. He had no intention of binding himself to a shared objective with the girl, but he had no choice but to maintain his life by absorbing new souls, and while doing so, destroy the enemy of Soul Edge and revive the cursed sword that had been sealed. His obsession for souls flaring, Cervantes set out into the stormy sea. --------------------------------------------------------------------- B) Weapons --------------------------------------------------------------------- Below is a list of Cervantes' weapons, their effects (if any), and how to unlock them. Please e-mail me if I have something wrong or you know the requirements that I don't. Soul Edge & Nirvana (1P) - No special effects - Start off with Soul Edge & Nirvana (2P) - No special effects - Start off with Styx - (1) Increase attack power (+20%) (2) Automatically guard impact some attacks (+) Buy in the shop Erlang's Blade - (1) Guard impacts become easier to perform (2) Automatically guard break some attacks (+) Buy after Chapter 4 in Tales of Souls Phlegethon - (1) Some attacks become counters (2) Penetrate you opponent's guard (+) Buy after Chapter 7 in Tales of Souls Soul Edge - (1) Increase weapon reach (2) Increase attack power (+30%) (3) Some counters will have no effect (4) Health decreases (+) Unlock by completing Tales of Souls (must have Styx, Erlang's Blade, and Phlegethon) Imitation Sword - (1) Change weapon hit sound effects (2) Decreased pushback force (+) ???? Battles (+) Beat ???? mission with a ???? rating on ???? difficulty The Ancient - No special effects (+) Fully complete Cervantes' Tutorial (+) Defeat Olcadan in Tales of Souls --------------------------------------------------------------------- C) Move List --------------------------------------------------------------------- NOTE: This was taken from the in-game command list, so credit to this part is due to Namco and the other creators. To make everything easier for you i'll follow the pattern of the game: A = horizontal B = vertical K = kick G = guard (?) Hold whatever is in the parenthesis d = down r = right l = left u = up q = quarter turn IMPORTANT NOTE: input the direction command where i've placed it in relation to the surrounding buttons. If there's d+A you hit down and A, if there's K+u then hit kick followed with up. T = Throw GI = guard impact GB = gurad break U = unblockable AT = attack throw SP = special movement/stance L = Low M = Middle H = High SL = special low SM = special mid * = pause The format of the list goes: (input command) ::: (hit range) [total damage/counter damage] --- --- --- --- --- --- --- --- --- --- 1) Horizontal Attacks --- --- --- --- --- --- --- --- --- --- A A ::: H H (29/30) d+l+A ::: L (30/33) d+l+A B ::: M (30/35 *U when soul charged) d+l+aB+K ::: M (25/27) d+l+a(B+K) ::: M [U] (40/44) d+A ::: SL (15/16) d+r+A B ::: L M (43/45 *stuns) d+r+A B (just) ::: L M H [U] (64/65 *stuns) l+A ::: H (22/25 *counter stuns) r+A ::: H (25/30 *turns opponent 90 degrees) ll+A ::: H (38/42) ll+aB ::: M [AT] (50/51) ll+aB B ::: M M (??? first hit is AT, can't pull it off) rr+A ::: H (35/38) aB ::: H M (46/47) aK ::: H (20/22) While crouching A ::: SL (14/15) While rising A B ::: M M (58/62 *first hit counter stuns) While rising A (B) ::: M M (70/75 *if second hit misses its a tremor) Jump A ::: H (24/26) Jump (delay) A ::: L (22/24) --- --- --- --- --- --- --- --- --- --- 2) Vertical Attacks --- --- --- --- --- --- --- --- --- --- B B B ::: M M M (60/61) B B l+B+K ::: M M M (60/61) B+d ::: SM (8/9) B+d (on airborne enemy) ::: [AT] (31) d+l+B ::: M (24/26) d+B ::: M (18/20) d+r+B ::: M (34/37) d+r+B B ::: M M (61 *only if first hit counters) l+B K ::: M H (38/40) r+B B ::: M M (48/50 *first hit counter stuns) r+(B) B ::: M M (58/61 *first hit stuns) ll+B ::: M (35/38) rr+B ::: M [AT] (30/33 or 50/53) bA ::: H [GI] (18/21 *counter stuns) bK ::: M (28/32) While crouching B ::: M (16/18) While rising B ::: M (32/35) Jump B ::: M (27/30) Jump (delay) B ::: M (26/29) --- --- --- --- --- --- --- --- --- --- 3) Kick Attacks --- --- --- --- --- --- --- --- --- --- K ::: H (15/16) d+l+K ::: L (20/22) d+K ::: L (15/16) d+r+K ::: M (20/22) l+K K ::: H M (40/42) r+K ::: M (18/20) ll+K ::: M (38/42) rr+K ::: M (24/26) While crouching K ::: L (13/14) While rising K ::: M (20/22) Jump K ::: M (18/20) Jump (delay) K ::: M (18/20) --- --- --- --- --- --- --- --- --- --- 4) Simultaneous Attacks --- --- --- --- --- --- --- --- --- --- A+B ::: M (24/28 *stun spins) d+l+A+B ::: M (28/32) d+A+B ::: M (30/33) d+r+A+B ::: M M (27/28 *counter stuns) l+A+B ::: M [U] (30/33) r+A+B B ::: M M (45/47) r+A+B B (Just) ::: M M M (53/55) ll+A+B ::: M (40/44) ll+(A+B) ::: M [U] (65/71) rr+A+B ::: M H (50/52) u+l/u/u+r +A+B ::: M (48/55) While crouching A+B ::: M M M M M M M (56/57) While crouching A+B repeat B ::: MMMMMMM [GB] (66/67) B+K ::: [GI] (*GI's vertical attacks and does 42 damage) d+B+K ::: M (40/44) d+(B+K) ::: M (60/66 *if misses it causes a tremor) l+B+K ::: M (48/55 *GB when soul charged) r+B+K ::: M (45/49) r+(B+K) ::: M M M [GB] (55/58) u+l/u/u+r +B+K ::: M (42/46) u+l/u/u+r +(B+K) ::: M (30/33) A+K ::: [GI] (*GI's horizontal attacks and does 40 damage) l+A+K ::: M [GI] (25/27) r+A+K ::: H [U] (60/66) u+A+K ::: H [U] (25) K+G ::: Taunt --- --- --- --- --- --- --- --- --- --- 5) 8-Way Run Attacks --- --- --- --- --- --- --- --- --- --- This part only includes the "new" looking techniques from the ones listed above. Basically convert rr or ll to (l) or (r). (r+u)/(r+d) +A ::: H [GI] (29/32) (u)+A ::: H M (47/49) (d)+A ::: M H (55/57) (u)/(d)+B ::: L (25/26 *counter stuns) (u)/(d)+B on downed ::: [AT] (34) (u)/(d)+K ::: M [GI] (23/24) (u+l)/(d+l)+A A ::: L L (45/46) (u+l)/(d+l)+A B ::: L M (40/41 *last hit stuns) (u+l)/(d+l)+B ::: M (47/52) (u+l)/(d+l)+K ::: L (29/32) --- --- --- --- --- --- --- --- --- --- 6) Throws --- --- --- --- --- --- --- --- --- --- A+G ::: T (50) B+G ::: T (20 *auto-dread charge) Left Side A+G/B+G ::: T (55) Right Side A+G/B+G ::: T (60) Back A+G/B+G ::: T (60) q+r q+r+B+G ::: T (75) --- --- --- --- --- --- --- --- --- --- 7) Special Attacks --- --- --- --- --- --- --- --- --- --- Dread Charge: q+l (quarter turn left) ============= A ::: H [U] (55/60) A+K A ::: L L (27/28) B ::: M (60/66 *GB when soul charged) u/d+B ::: M (60/66 *GB when soul charged) K ::: L (30/33) r B+K ::: M [SP] (48/53 *GB when soul charged) B+K ::: M M M (68/69) --------------------------------------------------------------------- D) Attack Chains --------------------------------------------------------------------- This section is nothing more than a list of chains of combos that flow together really to pretty well. I added this section to show you why I say Cervantes is an "anti-character" person. r+d+B , B+d (65 damage) q+l B , once they hit the floor B+d (92 damage) r+d+B , (d) or dd+B (68 damage) bA , A+B , l+K K , facing away B+K , q+l B , when they land B+d (197 damage) r+A , move in and grab (80 damage) B+G , B+K (64 damage) q+l r B+K , d+A+B (70 damage) B+d , K , l+K , rr+B (73 damage) bA , A+B , d+A+B , while rising B (99 damage) d+r+B , d+(B+K) (79 damage) d+B+(d) , while crouching A+B (78 damage) r+A , l+A , B+G , B+K (113 damage) r+(B) , q+l K (62 damage) With your right side to a wall , d+r+B , B+d , u+A+K , q+l r B+K , while crouching A+B (197 damage) l+K K , facing away B+K , r+(B) B (115 damage) ===================================================================== II) Tales of Souls ===================================================================== This section shows the many paths Cervantes can take through his Tales of Souls story line. My format is pretty simple, but may confuse you... so I'll start by giving you a grid of the levels and then the index of the stages. (Path ID) [previous stage(s)] NAME OF AREA Enemy Upon Victory ==> (next ID to look for) --------------------------------------------------------------------- AA) Path Grid --------------------------------------------------------------------- This doesn't do much more than SHOW you the paths Cervantes can take, it doesn't tell you HOW to get there... and that's why the next section is the stage index, so you know exactly how to get there. -----------START---------- | | | | A1 B1 | | | | | | A2 B2 / \ / \ / \ / \ / \ / \ A3a A3b-------- B3a B3b \ | \ / \ | \ / \ | \ / A4 C1 (TO D1)--B4--(+B4+)---(TO D2) | / | / | | / | / | | / | / | (TO C3)----A5 D1 C2--------- B5 | | | |\ | | | | +B5+ | | | |/ A6 D2 C3 B6 / | /\ | |\ / | / \ | | +B6+ / | / \ | |/ /___A7 D3a D3b C4 (TO C6a) | | \ / | | | \ / | | | \/ | | A8 \____C5 \ | /\ \ | / \ \ | / \ -A9 C6a C6b |\ \ / | \_____ \ / | \ \/ A10 \__C7 \ | \ / \ / END MOVIE --------------------------------------------------------------------- BB) Index of Paths --------------------------------------------------------------------- (START) PIRATE RAID Pirate, Pirate , Pirate Upon Victory ==> 2 Choices Choice 1 = Go to A1 Choice 2 = Go to B1 #+----------+# PATH A #+----------+# (A1) [START] VALENTINE MANSION Ivy Upon Victory ==> Go to A2 ---------------------------------------- !IMPORTANT EVENT! A large gear falls infront of Cervantes (Right) Succeed = Start A2 with 100% health Fail = Start A2 with 70% health ---------------------------------------- (A2) [A1] CLOCK TOWER Zasalamel Upon Victory ==> 2 Choices Choice 1 = 2 more choices Choice 1a = Go to A3b Choice 1b = Go to A3a Choice 2 = Go to A3b (A3a) | (A3b) | [A2] | [A2] EURYDICE SHRINE | LAKESIDE COLISEUM Sophitia | Rock Upon Victory ==> Go to X:1 | Upon Victory ==> Go to X:2 or C1 or A4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (X:1) |(X:2) | [No losses to this point] |[No losses to this point] CHALLENGE |CHALLENGE Colossus |Valeria, Hualin, Lynnette Upon Victory/Loss ==> Go to A4 |Upon Victory/Loss ==> Go to C1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- !IMPORTANT EVENT! Astaroth ambushes Cervantes from above (Guard) Succeed = Start A4 with 100% health Fail = Start A4 with 75% health and your back to the ring-out ---------------------------------------- (A4) [A3a] KUNPAETKU SHRINE RUIN Astaroth Upon Victory ==> Go to A5 (A5) [A4] WATER MILL VALLEY Talim Upon Victory ==> 2 Choices Choice 1 = Go to C3 Choice 2 = Go to A6 (A6) [A5] GRAND LABYRINTH Unknown Soul: Nunchucku Upon Victory ==> 2 Choices Choice 1 = Go to A9 Choice 2 = Go to A7 (A7) [A6] GRAND LABYRINTH Taki Upon Victory ==> 2 Paths 1) Never lost yet = 2 Choices Choice 1 = Go to A9 Choice 2 = Go to A8 2) Lost even once = Go to A9 (A8) [A7 and never lost yet] GRAND LABYRINTH (DEEP) Olcadan Upon Victory/Loss ==> Go to A9 (A9) [A6 , A7 , A8] LOST CATHEDRAL Zasalamel Upon Victory ==> 2 Paths 1) Beat Olcadan = Go to A10 2) Lost Olcadan = Go to C7 ---------------------------------------- !IMPORTANT EVENT! Zasalamel turns into Night Terror and fires a laser at Cervantes (Right+K) Succeed = Start A10 with 100% health Fail = Start A10 with 40% health ---------------------------------------- (A10) [A9 if Olcadan was defeated] CHAOS REALM Night Terror Upon Victory ==> Go to End Movie #+----------+# PATH B #+----------+# (B1) [START] OLD TOLEDO Cassandra Upon Victory ==> Go to B2 (B2) [B1] OSTRHEINSBURG Tira Upon Victory ==> 2 choices Choice 1 = Go to B3a Choice 2 = Go to B3b (B3a) |(B3b) | [B2] |[B2] SECRET MONEY PIT |OSTRHEINSBURG Voldo |Revenant Upon Victory = 2 paths |Upon Victory = 2 Paths 1) Haven't lost yet = 2 Choices |1) Haven't lost yet = 2 choices Choice 1 = Go to X:3 | Choice 1 = Go to X:4 Choice 2 = Go to B4 | Choice 2 = Go to B4 2) Lost at all= Go to B4 |2) Lost at all= Go to B4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (X:3) \ / (X:4) CHALLENGE | CHALLENGE Will-O-The-Wisp | Li Long Upon Victory/Loss ==> Go to B4 / \ Upon Victory/Loss ==> Go to B4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- !IMPORTANT EVENT! A large gear falls infront of Cervantes (Right) Succeed = Start B4 with 100% health Fail = Start B4 with 70% health ---------------------------------------- (B4) [B3a or B3b] CLOCK TOWER Zasalamel Upon Victory ==> 2 Paths 1) Came from B3a = 2 Choices Choice 1 = Go to C2 Choice 2 = Go to +B4+ 2) Came from B3b = 2 more paths I) Lost to Zasalamel 1+ times = Go to B5 II) Never lost to Zasalamel = Go to D1 (+B4+) [B4 from path B3a, then choice 2] BATTLE IN THE STRAIGHT Samurai Upon Victory = Go to D2 (B5) [B4 from path B3b and lost at least once to Zasalamel] SILK ROAD RUIN Bandit Upon Victory ==> 2 Choices Choice 1 = Go to +B5+ Choice 2 = Go to B6 (+B5+) [B5] INDIAN PORT Maxi Upon Victory ==> Go to B6 (B6) [B5 or +B5+] UNDERGROUND SANCTUM Taki Upon Victory ==> 2 Choices Choice 1 = Go to +B6+ Choice 2 = Go to C6a (+B6+) [B6] JYURAKUDAI VILLA Setsuka Upon Victory ==> Go to C6a #+----------+# PATH C #+----------+# ---------------------------------------- !IMPORTANT EVENT! Cervantes sneaks behind Raphael, but Raphael charges Cervantes with his thrust attack... (Left+G) Succeed = Start C1 with normal health Fail = Start C1 poisoned ---------------------------------------- (C1) [A3b] ROMANIAN VALLEY Raphael Upon Victory ==> 2 Choices Choice 1 = Go to D1 Choice 2 = Go to C2 (C2) [C1 or B4] EGYPTIAN TEMPLE Yun-Seong Upon Victory ==> Go to C3 (C3) [C2 or A5] SACRED MOUNT FUJI Yoshimitsu Upon Victory ==> Go to C4 (C4) [C3] LOTUS GARDEN Xianghua Upon Victory ==> 2 Paths 1) ????? = 2 choices Choice 1 = Go to X:5 Choice 2 = Go to C5 2) What ever ???? isn't = Go to C5 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (X:5) \ CHALLENGE | Miser | Upon Victory = Go to C5 with more money | Upon Loss = Go to C5 with all money from this trip depleted / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (C5) [C4 , D3a , D3b] LOST CATHEDRAL Taki Upon Victory ==> Go to Cage Event below ---------------------------------------- !CAGE EVENT! A cage drops from the ceiling (right+K) Succeed = Go to C6a Fail = Go to C6b ---------------------------------------- (C6a) |(C6b) | [C5 , B6 , +B6+] |[C5] LOST CATHEDRAL |LOST CATHEDRAL Siegfried |Nightmare Upon Victory ==> Go to C7 |Upon Victory ==> Go to C7 ---------------------------------------- !IMPORTANT EVENT! Zasalamel transforms into Abyss and whips his scythe at Cervantes (Guard) Succeed = Start C7 with 100% health Fail = Start C7 with 50% health No Matter What = Start C7 with Soul Edge ---------------------------------------- (C7) [C6a or C6b] LOST CATHEDRAL RUIN Abyss Upon Victory ==> Go to End Movie #+----------+# PATH D #+----------+# (D1) [C1 or B4] SILK ROAD RUIN Lizardman Upon Victory ==> Go to D2 (D2) [D1 or +B4+] BATTLE IN THE STRAIGHT Mitsurugi Upon Victory ==> 2 Paths 1) Killed Mitsurugi = Go to D3a 2) Rung Out Mitsurugi = Go to D3b (D3a) | (D3b) | [D2, killed Mitsurugi] | [D2, ring out Mitsurugi] LING-SHENG SU TEMPLE RUIN | PROVING GROUNDS Seong Mi-Na | Kilik Upon Victory ==> Go to C5 | Upon Victory ==> 2 Paths | 1) ???? = 2 choices | Choice 1 = Go to X:6 | Choice 2 = Go to C5 | 2) Whatever ???? isn't = Go to C5 - - - - - - - - - - - - - - - - (X:6) \ CHALLENGE | Shadow Master | Upon Victory/Loss ==> Go to C5 / - - - - - - - - - - - - - - - - #+----------+# END MOVIE #+----------+# Cervantes is standing on the mast (or whatever it is), pulsing with energy due to the cursed sword's power. A couple of pirates are straining to see what's emitting the glow and freak out about what Cervantes is. Cervantes boards the ship and immediately kills 4 crew members and laughs at the others' fear. Just then, the dead crew members glow with the evil energy and start to get up. (Press G repeatedly) Success: When the phantoms get up, Cervantes becomes quite displeased at their "ungratefulness" for feeding his power. Fail: When the phantoms get up, Cervantes orders them to leave nothing behind. You then see the 2 ships from a distance and hear Cervantes chuckle, followed by a scream and Cervantes' laughter. --------------------------------------------------------------------- CC) Path to Night Terror --------------------------------------------------------------------- This section does nothing more than tell you what you need to do to get to Night Terror... the ultimate final boss in Soul Calibur III. NOTE: You cannot lose a single match until you've beaten Olcadan. Even losing to Olcadan himself causes the whole trip to be a waste... unless you're looking for cash too. START (3 Pirates) (Choice 1) Ivy Gear Event (right) Zasalamel (Choice 1) (Choice 2) Astaroth Event (Guard) Astaroth Talim (Choice 2) Unknown Soul (Choice 2) Taki (Choice 2) Olcadan Zasalamel Night Terror Event (Right+K) Night Terror ===================================================================== III) Closing ===================================================================== This ending part will update in chunks, mainly because I don't wanna spend the time to update this guide each time I recieve a question with it... unless it's a really important question. MY E-MAIL: [email protected] --------------------------------------------------------------------- AAA) Thanks --------------------------------------------------------------------- To all those who contributed to making my guide complete and more player friendly... this section goes out to you! (when you e-mail me, let me know if you wanna be added to the list or kept secret) The people from Namco and the other companies who made the game --------------------------------------------------------------------- BBB) Frequently Asked Questions --------------------------------------------------------------------- (Since this is a new guide... I haven't gotten any questions, so this section will definitely be updated at some point)