NFL Street FAQ 1.2.1
NFL Challenge Create a Team Info
By Frow
I. Introduction
A. Copyright Info
B. About Me & The Faq
C. Version Info
D. How to Read It.
II. Teams & Players
A. Balanced
B. Rush Offense
C. Rush Defense
D. Pass Offense
E. Pass Defense
F. Custom
III. Summary
A. FAQ
B. Special Thanks
I. Introduction
Part A - Copyright
This FAQ is copywritten(c) 2004 by Jason Renfrow.
NFL Street is copywrite of Electronic Arts, I am in no way connected to EA in any way, shape, or form.
You may use this FAQ for private purposes and may not alter it in anyway. If any site other than:
Gamefaqs.com
Supercheats.com
Wishes to use this faq they may as long as I am given credit for my work and that they inform me of it\'s use. Altering this faq without my permission is a violation of International Copywrite Laws.
Part B
Hey, my name is Frow, and this is my first FAQ so I hope you like it. The purpose of this faq is to be able to see the statistical difference from the type of team you chose in the game NFL Street. When you create a NFL Challenge game you must choose from one of 6 types of teams. This faq will allow you to see who you will get from each team you pick at the start and their default statistics. All the stats should be 100% correct, but accidents do happen.
Part C
Version Info
Version 1.2 - Removed E-mail Addy - Either the questions had been answered or the e-mail 1/30/2004 - addy doesn\'t exsist when replied to.
- Updated FAQ again
Version 1.1 - Added Version Info
1/25/2004 - Updated FAQ Section
- Fixed An Error With A Balanced Team Player
- Added Special Thanks
Version 1.0 - FAQ Created and Posted
1/22/2004
Part D
The FAQ is pretty straight forward. For each type of team I will list what kind of team it is. Then I will have each player\'s name, position, and what each of their stats are in a colum. Also next to the type of team you are picking is how many extra develpment points you get.
II. Teams & Players.
Balanced - 200 Development Points
Dylan Armstrong - QB
13 - Passing
5 - Speed
0 - Blocking
2 - Agility
0 - Catch
2 - Running Power
5 - Carry
0 - Tackle
0 - Cover
0 - D-Moves
Rusty Baggs - DL
0 - Passing
5 - Speed
7 - Blocking
3 - Agility
0 - Catch
0 - Running Power
0 - Carry
9 - Tackle
0 - Cover
13 - D-Moves
Artis Bald - LB
0 - Passing
13 - Speed
2 - Blocking
6 - Agility
0 - Catch
0 - Running Power
0 - Carry
14 - Tackle
3 - Cover
3 - D-Moves
Carl Cover - DB
0 - Passing
16 - Speed
0 - Blocking
10 - Agility
5 - Catch
0 - Running Power
4 - Carry
6 - Tackle
11 - Cover
0 - D-Moves
Bill Dozer - RB
0 - Passing
14 - Speed
2 - Blocking
4 - Agility
3 - Catch
11 - Running Power
10 - Carry
5 - Tackle
2 - Cover
0 - D-Moves
Wally Stone - OL
0 - Passing
3 - Speed
13 - Blocking
1 - Agility
0 - Catch
0 - Running Power
0 - Carry
5 - Tackle
0 - Cover
6 - D-Moves
Rush Offense - 200 Development Points
Billy Backsplat - OL
0 - Passing
4 - Speed
14 - Blocking
2 - Agility
0 - Catch
0 - Running Power
0 - Carry
5 - Tackle
0 - Cover
5 - D-Moves
Max Bruiser - LB
0 - Passing
11 - Speed
3 - Blocking
4 - Agility
0 - Catch
0 - Running Power
0 - Carry
13 - Tackle
3 - Cover
3 - D-Moves
Brick Cannon - QB
12 - Passing
6 - Speed
0 - Blocking
3 - Agility
0 - Catch
4 - Running Power
5 - Carry
0 - Tackle
0 - Cover
10 - D-Moves
Biff McBifferton - DB
0 - Passing
15 - Speed
0 - Blocking
11 - Agility
4 - Catch
0 - Running Power
4 - Carry
9 - Tackle
9 - Cover
0 - D-Moves
Romo Swift - RB
0 - Passing
14 - Speed
2 - Blocking
8 - Agility
5 - Catch
16 - Running Power
8 - Carry
3 - Tackle
3 - Cover
0 - D-Moves
Gio vicious - DB
0 - Passing
16 - Speed
0 - Blocking
7 - Agility
4 - Catch
0 - Running Power
4 - Carry
7 - Tackle
12 - Cover
0 - D-Moves
Rush Defense - 200 Development Points
Alex Clover - DL
0 - Passing
9 - Speed
8 - Blocking
3 - Agility
0 - Catch
0 - Running Power
0 - Carry
9 - Tackle
0 - Cover
9 - D-Moves
Rod Hugo - LB
0 - Passing
13 - Speed
4 - Blocking
4 - Agility
0 - Catch
0 - Running Power
0 - Carry
14 - Tackle
4 - Cover
0 - D-Moves
Louis Kentucky - DL
0 - Passing
4 - Speed
10 - Blocking
0 - Agility
0 - Catch
0 - Running Power
0 - Carry
8 - Tackle
0 - Cover
14 - D-Moves
Flip Crazy - WR
0 - Passing
15 - Speed
0 - Blocking
6 - Agility
12 - Catch
2 - Running Power
7 - Carry
1 - Tackle
3 - Cover
0 - D-Moves
Dev Tannen - QB
13 - Passing
6 - Speed
0 - Blocking
3 - Agility
0 - Catch
3 - Running Power
7 - Carry
1 - Tackle
0 - Cover
0 - D-Moves
Royal Tee - RB
0 - Passing
15 - Speed
1 - Blocking
4 - Agility
4 - Catch
8 - Running Power
10 - Carry
2 - Tackle
4 - Cover
0 - D-Moves
Kid Wonderful - DB
0 - Passing
16 - Speed
0 - Blocking
10 - Agility
4 - Catch
0 - Running Power
4 - Carry
7 - Tackle
12 - Cover
0 - D-Moves
Pass Offense - 200 Development points
Bam Booom - LB
0 - Passing
12 - Speed
3 - Blocking
3 - Agility
0 - Catch
0 - Running Power
0 - Carry
12 - Tackle
3 - Cover
3 - D-Moves
Calvin Catch - WR
0 - Passing
16 - Speed
0 - Blocking
7 - Agility
14 - Catch
0 - Running Power
7 - Carry
3 - Tackle
3 - Cover
0 - D-Moves
Harold Hops - WR
0 - Passing
15 - Speed
0 - Blocking
5 - Agility
13 - Catch
0 - Running Power
6 - Carry
5 - Tackle
4 - Cover
0 - D-Moves
Lenny Longbomb - QB
15 - Passing
6 - Speed
0 - Blocking
2 - Agility
0 - Catch
0 - Running Power
6 - Carry
0 - Tackle
0 - Cover
0 - D-Moves
Peter Pancake - OL
0 - Passing
2 - Speed
15 - Blocking
0 - Agility
0 - Catch
0 - Running Power
0 - Carry
4 - Tackle
0 - Cover
8 - D-Moves
Paul Pick - DB
0 - Passing
14 - Speed
0 - Blocking
11 - Agility
3 - Catch
4 - Running Power
4 - Carry
7 - Tackle
10 - Cover
0 - D-Moves
Steven Stiffneck - OL
0 - Passing
4 - Speed
13 - Blocking
0 - Agility
0 - Catch
0 - Running Power
0 - Carry
7 - Tackle
0 - Cover
7 - D-Moves
Pass Defense - 200 Development Points
Cory Aristephanes - QB
13 - Passing
7 - Speed
0 - Blocking
0 - Agility
0 - Catch
2 - Running Power
6 - Carry
0 - Tackle
0 - Cover
0 - D-Moves
Billy Cerebus - LB
0 - Passing
10 - Speed
8 - Blocking
3 - Agility
0 - Catch
0 - Running Power
0 - Carry
12 - Tackle
2 - Cover
9 - D-Moves
James Hades - OL
0 - Passing
4 - Speed
14 - Blocking
0 - Agility
0 - Catch
0 - Running Power
0 - Carry
7 - Tackle
0 - Cover
11 - D-Moves
Scott Hercules - RB
0 - Passing
13 - Speed
0 - Blocking
5 - Agility
7 - Catch
12 - Running Power
9 - Carry
0 - Tackle
0 - Cover
0 - D-Moves
Jason Hermes - DB
0 - Passing
15 - Speed
0 - Blocking
9 - Agility
7 - Catch
0 - Running Power
5 - Carry
8 - Tackle
11 - Cover
0 - D-Moves
Josh Polyphemes - DB
0 - Passing
15 - Speed
0 - Blocking
9 - Agility
7 - Catch
0 - Running Power
5 - Carry
8 - Tackle
11 - Cover
0 - D-Moves
Joe Ulysses - DB
0 - Passing
15 - Speed
0 - Blocking
6 - Agility
2 - Catch
0 - Running Power
1 - Carry
11 - Tackle
12 - Cover
0 - D-Moves
Custom - 8,000 Development Points
You start with 7 players with no name and no skills.
III. Summary
Part A - FAQS
Q. What do the different stat categories mean?
A. Passing - How far and how accuarte you can throw. Speed - How fast you run. Blocking - How well you block defenders. Agility - How nimble you are. Catch - How well you catch a pass on offense or defense. Running Power - How well you break tackles. Carry - The higher it is, the lest likely you\'ll fumble. Tackle - How good you hit. Cover - How well your defender cover recievers. D-Moves - how well defensive lineman are against the Offensive line man.
Q. What did you pick for your team?
A. I chose Pass Defense. Most of them have really high speed and decent catch so all I really needed to work on was tackling.
Q. How do I get more players?
A. You can only use 7 at a time, but you can get several more. First you need tokens, you get these by winning ladder matches against the different conferences. Go to a conference that has a team you want a player from. (ie. Micheal Vick of the Falcons) . Pick that you want to do Challenges, and then scroll all the way over to the right. You will see a faces, if you put your cursor over them it will tell you what team you will play and your reward will be an NFL player. You must win against that team. You only need to score 24 points so it isn\'t too bad. After you win you can pick a player from that team to put on yours. There is one problem though. If you use tokens to get one player, then you can\'t use those tokens to do other challenges to improve your players. Also you can\'t use development points on NFL players, but you can use Impact items on them.
Q. What\'s the best NFL player for [Position]?
A. Most NFL position players are pretty much the same. Blockers usually all have pretty high blocking and some tackleling, reciever high catch and speed. Basically it\'s probably up to you who your favorite team/player is. Your best bet is using your created players since you can make them the most balanced.
Q. How do you earn more tokens?
A. You have to win a ladder match. Go to a conference, pick ladder match, then beat the teams and the All-stars for that conference. You\'ll get about 800 tokens to use as you see fit.
Q. I beat the NFL Legends, is there anyway to earn more tokens?
A. As far as I know you can\'t.
Q. How do I save after winning a ladder game, when I leave it\'s like I never played it.
A. Just don\'t go back to Challenges, once you start a ladder match you have to keep on it, but you can turn off your Xbox or do something else.
Part B - Special Thanks
I like to give a special thanks to my girlfriend who puts up/supports my habit/addiction of video games.
Thanx to BraiNfreeZe for noticing an error I made.