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Bowgun Guide

by Zaio

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

 MM     MM                               t 
 M M   M M                             ttttttt   
 M  M M  M   ooooo   n nnnn   sssssss    t       eeeee   r rrrrr
 M   M   M  o     o  nn    n  s          t      e     e  rr 
 M       M  o     o  n     n  sssssss    t      eeeeeee  r
 M       M  o     o  n     n        s    t   t  e        r
 M       M   ooooo   n     n  sssssss    tttt    eeeeee  r

			 H      H                      t
			 H      H                    ttttttt
			 H      H  u     u   n nnnn    t       eeeee   r rrrrr
			 HHHHHHHH  u     u   nn    n   t      e     e  rr
			 H      H  u     u   n     n   t      eeeeeee  r
©CAPCOM			 H      H  u     u   n     n   t   t  e        r
Sony PS2		 H      H   uuuuuuu  n     n   tttt    eeeeee  r

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BSG		        						    BSG
BSG			                                                    BSG
BSG     NORTH   	   'Bowgun Strategy Guide'         	AMERICA	    BSG
BSG		       	                                	    	    BSG
BSG									    BSG
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                     © Jennifer Hounsell (Zaio_ / ZaioJ)



			      /\/\Contents/\/\
                              ----------------

HS:Haven't Started            NC:Not Complete            CD:Considering Deletion

+ Updates
  -------

+ Bowgun Strategy Guide
  ---------------------

///SECTION ONE (S1.x-x)

[S1].   .   .   .   .   .   .   .   .About this Guide

///SECTION TWO (S2.x-x)
[S2.1].   .   .   .   .   .   .   .  Controlling Your Gun

[S2.2].   .   .   .   .   .   .   .  Bowgun Creation Guide
NC      [S2.2-I]........................Choosing Guns by Hunter Rank
NC	[S2.2-II].......................Heavy Bowgun Guide
NC	[S2.2-III]......................Light Bowgun Guide


[S2.3].   .   .   .   .   .   .   .  Ammunition Guide
        [S2.3-I]........................Support Ammo
        [S2.3-II].......................Combat Ammo 
NC	[S2.3-III]......................Combining Ammo
NC	[S2.3-IV].......................Buying Ammo


///SECTION THREE (S3.x-x)

[S3.1].   .   .   .   .   .   .   .  Bowgun Combat Guide
HS/CD   [S3.1-II].......................Gunner Versus Minions
HS/CD   [S3.1-III]......................Gunner Versus Kirin
HS/CD   [S3.1-IV].......................Gunner Versus Lao-Shan Lung
HS/CD   [S3.1-V]........................Gunner Versus Fatalis

[S3.2].   .   .   .   .   .   .   .  Gunner's Party Guide
	[S3.2-I]........................The Medic
		[S3.2-Ia]__________________Gear Requirements
		[S3.2-Ib]__________________Strategy
	[S3.2-II].......................The Avenger
		[S3.2-IIa]_________________Gear Requirements
		[S3.2-IIb]_________________Strategy
	[S3.2-III]......................The Bombardier
		[S3.2-IIIa]________________Gear Requirements
		[S3.2-IIIb]________________Strategy
	[S3.2-IV].......................The Assassin
		[S3.2-IVa]_________________Gear Requirements
		[S3.2-IVb]_________________Strategy
		

+ Other Stuff
  -----------

///SECTION FOUR (S4.x)

[S4.1].   .   .   .   .   .   .   .  Disclaimer and Acknowledgments

[S4.2].   .   .   .   .   .   .   .  Contact Information	


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                     	      /\/\Updates/\/\
                              ---------------
Jul.  02/07
-----------

+ Fixed section numbers
+ Merged the gallery with the gun creation section

Jul.  01/07
-----------

+ Completely removed the FAQ section
+ Reviewed Section placement

March  2007
-----------

+ Added distance information. (Referred to vampirecosmonaut's Bowgun Damage
  Guide for MH:F. Thanks VC and DaiIchiban.)
+ Fixed Poison status information. (Thanks Lord Grahf.)
+ Fixed status infliction information. (Thanks DaiIchiban.)
+ Added "Controlling Your Gun"
+ Added "Choosing Guns by Hunter Rank"
+ Corrected Demonlock information (Thanks for providing the correct info
  Mercifulness). 
+ Added more information on Unique Items. (Thanks Agamo.)
+ Changed Disclaimer and Acknowledgments information. 
+ Added "Controlling Your Gun" 


_______________________________________________________________________________
_______________________________________________________________________________

[S1] 			   /\/\About this Guide/\/\
                           ------------------------

This guide originally was never going to be created by me. But... Here it is!
The bowgun creation guide is missing small price information and attack 
information, and the ammunition guide is missing some prices on materials. 
Without the combat guide, it's about 95% complete.With the combat guide, 
maybe 80%. 

If you need information on how to use certain ammunition, go through the
Gunner's Party Guide. There is a lot of information on all different ammo types
that can be used as a regular gunner.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[S2.1]                   /\/\Controlling Your Gun/\/\
                         ----------------------------

        The controls and movements for a gunner are very different than those
of a blademaster. Unlike a hunter weilding a Great Sword, Lance, or Sword and
Shield, a gunner can't block attacks, so a gunner is required to rely on good
timing and rolling. 
        Similar to Hammers, Sword and Shields, and Dual Swords, the gunner's 
movement is, at best, a jog while a light bow gun is drawn. Also, like
Great Swords and Lances, a gunner having a heavy Bowgun drawn is restricted 
to a walking pace. The draw time of a light bow gun is faster than that of a 
heavy bow gun, as well as its "sheathing" time; a heavy Bowgun takes a little 
longer than a Great Sword or a Lance.
        All your basic controls are the same. Moving, running, rolling, 
climbing, using items, and kicking are all done with the same buttons as if 
you were using a blademaster. 
        You can also use your gun for a melee attack while having it out. 
Push the right analog stick away from you to perform this move. To load your 
gun, just pull the right analog stick towards yourself. Changing ammunition is 
done by holding down the L2 button and using the '/\' or 'X' buttons to cycle 
through your supply. Note that only ammunition compatible with your gun
will show up on this list. To fire your ammunition, press the R3 button.
Your gun has to be loaded to do this, if it isn't loaded, your character will 
shake the gun and look inside. 
        To access your Scope screen, simply press R1. If you have attached a 
Zoom Scope to your gun, you can move the right analog stick (or control pad) 
left to zoom in and right to zoom out. You can aim with crosshairs without 
going into your scope by holding L1 and using the directional pad or left 
analog stick. Using these crosshairs is relatively more difficult to aim with 
for the not so experienced gunners. 

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[S2.2] 			 /\/\Bowgun Creation Guide/\/\
                         -----------------------------

        [S2.2-I]........................Choosing Guns by Hunter Rank
 	[S2.2-II].......................Heavy Bowgun Guide
  	[S2.2-III]......................Light Bowgun Guide


NOTE: This section is also not complete, but there's so little to do on it, 
that it's hardly noticable. If anyone sees they have the little bits of
information missing here, or can get the information, please e-mail me the info
so I can update this section!

_______________________________________________________________________________
_______________________________________________________________________________

[S2.2-I]               :::Choosing Guns by Hunter Rank:::
                       ----------------------------------

The following are the different guns you can obtain at different HRs (No HR to
HR 12, and HR 13-20). Keep in mind that all guns attainable before HR13, are
attainable after HR13. They are only listed in order of the way I wrote this
guide. 

Note1: Later, I will list them in order of the difficulty to obtain the items to
make the gun. 

Note2: Keep in mind that the Pre HR13 guns may not be accessable offline. 

_______________________________________________________________________________

Offline and Pre HR13: 
--------------------
     
           HEAVY                     LIGHT
         +=========================================================+
         | Arbalest                  Crossbow Gun                  |
         | Arbalest+                 Crossbow Gun+                 |
         | Tankmage                  Shotgun (Azure)               |
         | Rapidcaster               Shotgun (Emerald)             |
         |                           Shotgun (Blood)               |
         |                           Valkyrie Fire                 |
         |                           Sandstorm                     |
         |                           Maelstrom                     | 
         |                           Spartacus Fire                |
         |                           Demonlock                     |
         +=========================================================+

HR13 Plus:
---------

          HEAVY                      LIGHT
         +=========================================================+
         | Meteor Cannon             Hornet Gun                    |
         | Yian Kut-Ku Cannon        Titan Launcher                |
         | Injector Cannon           Grenade Launcher              |
         | Quickcaster               Dark Parasol                  |
         | Flechette Gun                                           |
         | Vor Cannon                                              |
         | Lao-Shan Lung Cannon                                    |
         +=========================================================+

_______________________________________________________________________________
_______________________________________________________________________________

[S2.2-II]		  :::Heavy Bowguns Guide:::
			  -------------------------

 ..............................................................................
 : Arbalest	Meteor Cannon	    Injector Cannon      Vor Cannon           :
 :						   			      :
 : Arbalest+	Rapidcaster	    Quickcaster          Lao-Shan Lung Cannon :
 : 							                      :
 : Tankmage	Yian Kut-Ku Cannon  Flechette Gun                             :
 ..............................................................................


 +---------+                                         +--------+
 | Gallery |                +--------+    +--------+ | Attack |
 |  Link   |+-----+         | Rarity |    | Reload | | Mod. 1 |   +--------+
 +-|-------+| Gun |         +--------+    | Speed  | +--------+   | Attack |
   |	    +-|---+              |        +--------+     |   +----| Mod. 5 |
   |	      v                  v            |          v   v    +--------+
   |    Arbalest     		R:1	Slow <+		156-216
   |    --------
   +--->i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Arbalest2.jpg
      +================================+ 
      | Normal S: 12  | Disc S         |     +------------+
      | Pierce S: 1   | Recovery S: 12 |     | Compatible |
      | Pellet S: 1   | Stun      : 12 |<----| Ammunition |
      | Crag S  : 1   |	Tranq S        |     +------------+
      | Clust S : 1   | Paint S        |
      +================================+               +---+-------+ 
      +=====================+                          |   | Total |
   .->|	Iron Ore x 10	    |     +---->1400z-9240z<---+   | Cost  |
   |  |	Sm Monster Bone x 3 |	  |	2800z-16400z<------+-------+  
   |  +=====================+ +---------+  ^
+-----------+                 | Cost to |--|------+
| Materials |                 | Create  | Cost to |
+-----------+                 +---------+   Buy   |
                                        +---------+

Reload Speed:   How slow or fast said gun reloads any ammo type. 

Attack Mod 1:   The attack of said gun at the initial creation.

Attack Mod 5:   The attack of said gun after it's modified to Level 5.

Materials:      The materials needed for initial creation. The first material
		listed is the one needed for said gun to appear on your 
		creation list.

Cost to Create: How much it costs for the initial creation of said gun.

Cost to Buy:    The cost to buy said gun at Mod level 1. If there is no 
		number here, it is not buyable.

Total Cost:     How much it costs to fully modify said gun to Level 5 after
 		creating or buying, excluding add-ons (Such as Long Barrel).
Compatible 
Ammunition:     Which ammo types and levels said gun can use. Numbers such as 
		"12" or "123" are "1, 2" or "1, 2, 3" not twelve or one 
		hundred and twenty-three.

Gallery Link:   This is just a link to two pictures of the gun itself, modeled
                either by myself (Zaio), Mello, Acrospino, Zoli and 
                Hikari_Akimoto. All photographs were shot by Grayson. The link
                to the entire album is found here:

               http://s179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/

_______________________________________________________________________________

Arbalest     		R:1	Slow		156-216 
--------                                              
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Arbalest2.jpg
                                                       
Normal S: 12  | Disc S                                
Pierce S: 1   | Recovery S: 12                      
Pellet S: 1   | Stun      : 12                        
Crag S  : 1   | Tranq S                               
Clust S : 1   | Paint S                               
                                          
Iron Ore x 10			1400z-9240z 
Sm Monster Bone x 3		2800z-16400z



Arbalest+    		R:2	Slow		168-228
---------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Arbalest.jpg

Normal S: 12  | Disc S
Pierce S: 12  | Poison S: 12     	    	
Pellet S: 12  | Sleep  S: 12             
Crag S  : 12  | Tranq S    
Clust S : 12  | Paint S


Machalite Ore x 1		2000z-12000z
Sm Monster Bone x 10
Sm Bone Husk x 7
			


Tankmage     		R:3	Slow		180-240   
--------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Tankmage.jpg

Normal S: 12  | Disc S	      | Paint S
Pierce S: 1   | Poison S: 12  | Dung S
Pellet S: 123 | Stun S  : 12  |
Crag S  : 1   | Sleep S : 12  |
Clust S : 12  | Tranq S       |

Rubbery Hide x 10		2800z-18280z
Machalite Ore x 10



Meteor Cannon 		R:4	Very Slow	192-252
-------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/MeteorCannon.jpg

Normal S: 123 | Sleep S: 1   
Pierce S: 123 | Tranq S      
Crag S  : 123 |	Paint S             
Disc S        |        
Stun S : 1    |	       

Firestone x 2			3000z-19800z
Dragonite Ore x 15
Machalite Ore x 20



Rapidcaster		R:4	Very Fast	144-204	
-----------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Rapidcaster.jpg

Normal S: 123 | Disc S         | Tranq S    | Dung S
Pierce S: 1   | Recovery S: 1  | Paint S    |
Pellet S: 1   | Poison S  : 1  | Antidote S |
Crag S  : 1   |	Stun S    : 1  | Demon S    |
Clust S : 1   | Sleep S   : 1  | Armor S    |

Machalite Ore x 5		2600z-17160z
Twisted Horn x 2
Kelbi Hide x 15
Kelbi Horn x 2



Yian Kut-Ku Cannon	R:4	Very Slow	240-300
------------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/YianKutKuCannon.jpg

Normal S: 123 | Disc S         
Pierce S:  2  | Poison S  :  2 
Pellet S:  2  | Tranq S  
Crag S  :  2  | Paint
Clust S :  2  |	

Dragonite Ore x 5		8000z-
Kut-Ku Ear x 2
Flabby Hide x 5
Machalite Ore x 20



Injector Cannon		R:4	Fast		192-252
---------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/InjectorCannon.jpg

Normal S  : 123 | Poison S: 12 | Antidote S
Pellet S  : 123 | Stun S  : 12 | Demon S
Crag S    : 123 | Sleep S : 12 | Armor S
Disc S          | Tranq S      | Dragon S
Recovery S: 12  | Paint S      | Dung S

Dragonite Ore x 10		6400z-
Machalite Ore x 10
Vespoid Shell x 10
Hornetaur Shell x 20



Quickcaster		R:5	Fast		192-252
-----------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Quickcaster.jpg

Normal S: 123 | Disc S         | Tranq S    | Dung S
Pierce S:  2  | Recovery S: 1  | Paint S    |
Pellet S:  2  | Poison S  : 1  | Antidote S |
Crag S  :  2  | Stun S    : 1  | Demon S    |
Clust S :  2  |	Sleep S   : 1  | Armor S    |	 

Kirin Mane x 8			3500z-
Kirin Hide x 2
Dragonite Ore x 10
Majestic Horn x 2



Flechette Gun 		R:5	Very Slow	204-264
-------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/FlechetteGun.jpg

Normal S: 12  | Disc S       | Demon S     
Pierce S: 12  | Poison S: 12 | Dragon S   
Pellet S: 12  | Stun   S: 12 | 
Crag S  : 12  | Tranq S      | 
Clust S : 12  |	Paint S      | 

Vespoid Abdomen x 1		6800z-
Hornetaur Shell x 5
Dragonite Ore x 3
Machalite Ore x 5



Vor Cannon		R:5	Fast		216-276
----------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/VorCannon.jpg

Normal S: 123 | Disc S         | Tranq S
Pierce S: 123 | Recovery S: 1  | Paint S
Pellet S: 123 | Poison S  : 1  | 
Crag S  : 123 | Stun S    : 1  | 
Clust S : 123 | Sleep S   : 1  |

Fatalis Horn x 2		9000z-
Fatalis Scale x 2 
Dragonite Ore x 10
Machalite Ore x 10 



Lao-Shan Lung Cannon	R:5	Very Slow	300-360
--------------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/LaoCannon.jpg

Normal S:  23 | Disc S       | Armor S
Pierce S:   3 | Poison S:  2 | Dragon S
Pellet S:   3 | Paint S      |
Crag S  :   3 | Tranq S      |
Clust S :   3 | Demon S      |

Lao-Shan's Shell x 4  		12000z-
Lao-Shan's Spine x 1
Rathalos Plate x 3
Dragonite Ore x 20


_______________________________________________________________________________
_______________________________________________________________________________


[S2.2-III]		  :::Light Bowguns Guide:::
			  -------------------------

 .........................................................................
 : Crossbow Gun	   Shotgun (Emerald)  Sandstorm  	Grenade Launcher :
 :						   			 :
 : Crossbow Gun+   Shotgun (Blood)    Titan Launcher    Spartacus Fire	 :
 : 							                 :
 : Hornet Gun	   Valkyrie Fire      Maelstrom  	Demonlock        :
 :                                                                       :
 : Shotgun (Azure)                                      Dark Parasol     :
 .........................................................................
 
 +---------+                                         +--------+
 | Gallery |                +--------+    +--------+ | Attack |
 |  Link   |+-----+         | Rarity |    | Reload | | Mod. 1 |   +--------+
 +-|-------+| Gun |         +--------+    | Speed  | +--------+   | Attack |
   |	    +-|---+              |        +--------+     |   +----| Mod. 5 |
   |	      v                  v            |          v   v    +--------+
   |    Arbalest     		R:1	Slow <+		156-216
   |    --------
   +--->i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Arbalest2.jpg
      +================================+ 
      | Normal S: 12  | Disc S         |     +------------+
      | Pierce S: 1   | Recovery S: 12 |     | Compatible |
      | Pellet S: 1   | Stun      : 12 |<----| Ammunition |
      | Crag S  : 1   |	Tranq S        |     +------------+
      | Clust S : 1   | Paint S        |
      +================================+               +---+-------+ 
      +=====================+                          |   | Total |
   .->|	Iron Ore x 10	    |     +---->1400z-9240z<---+   | Cost  |
   |  |	Sm Monster Bone x 3 |	  |	2800z-16400z<------+-------+  
   |  +=====================+ +---------+  ^
+-----------+                 | Cost to |--|------+
| Materials |                 | Create  | Cost to |
+-----------+                 +---------+   Buy   |
                                        +---------+


Reload Speed:   How slow or fast said gun reloads any ammo type. 

Attack Mod 1:   The attack of said gun at the initial creation.

Attack Mod 5:   The attack of said gun after it's modified to Level 5.

Materials:      The materials needed for initial creation. 

Cost to Create: How much it costs for the initial creation of said gun.

Cost to Buy:    The cost to buy said gun at Mod level 1. If there is no 
		number here, it is not buyable.

Total Cost:     How much it costs to fully modify said gun to Level 5 after
 		creating or buying, excluding add-ons (Such as Long Barrel).
Compatible 
Ammunition:     Which ammo types and levels said gun can use. Numbers such as 
		"12" or "123" are "1, 2" or "1, 2, 3" not twelve or one 
		hundred and twenty-three.

Gallery Link:   This is just a link to two pictures of the gun itself, modeled
                either by myself (Zaio), Mello, Acrospino, Zoli and 
                Hikari_Akimoto. All photographs were shot by Grayson. The link
                to the entire album is found here:

               http://s179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/
 
_______________________________________________________________________________


Crossbow Gun		R:1	Normal		96-156
------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/CrossbowGun2.jpg

Normal S  : 12  | Stun S    : 12 | Dung S
Pierce S  : 1   | Sleep S   : 12 |
Crag S    : 1   | Tranq S        |      
Recovery S: 12  | Paint S        | 
Poison S  : 12  | Antidote S	 |      

Iron Ore x 4			900z-1890z
Sm Monster Bone x 2		1800z-2790z



Crossbow Gun+		R:1	Normal		102-162
-------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/CrossbowGun.jpg

Normal S  : 12  | Disc S         | Tranq S    | Dung S
Pierce S  : 1   | Recovery S: 12 | Paint S    |
Pellet S  : 1   | Poison S  : 12 | Antidote S |     
Crag S    : 1   | Stun S    : 12 | Demon S    |
Clust S   : 1   | Sleep S   : 12 | Armor S    | 

Machalite Ore x 4		1200z-7920z
Iron Ore x 10		



Hornet Gun		R:2	Fast		120-
----------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/HornetGun.jpg

Normal S : 123 | Poison S: 12 | Antidote S
Pierce S : 1   | Stun S  : 12 | Dung S
Pellet S : 1   | Sleep S : 12 |
Crag S   : 123 | Tranq S      |
Recover S: 12  | Paint S      |

Hornet Bladefin x 5		2800z-
Hornet Wing x 20
Monster Fluid x 4
Machalite Ore x 10



Shotgun (Azure)		R:2	Fast		108-168
---------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/ShotgunAzure.jpg

Normal S : 12  | Recovery S: 12 | Demon S
Pellet S : 12  | Sleep S   : 12 | Armor S
Crag S   : 1   | Tranq S        | Dung S
Clust S  : 1   | Paint S        |
Disc S         | Antidote S     |

Iron Ore x 6			1100z-7260z
Sm Monster Bone x 3
Velociprey Scale x 6
Velociprey Hide x 4



Shotgun (Emerald)	R:2	Fast	 	108-168
-----------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/ShotgunEmerald.jpg

Normal S : 12  | Recovery S: 12 | Antidote S
Pellet S : 123 | Stun S    : 12 | Demon S
Crag S   : 1   | Sleep S   : 12 | Armor S
Clust S  : 1   | Tranq S        | Dung S
Disc S         | Paint S        |

Iron Ore x 8			1800z-11880z
Sm Monster Bone x 4
Genprey Scale x 8
Genprey Hide x 6



Shotgun (Blood)		R:3	Fast		 114-174
---------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/ShotgunBlood.jpg

Normal S : 12  | Recovery S: 12 | Paint S 
Pellet S : 123 | Poison    : 12 | Antidote S
Crag S   : 1   | Stun S    : 12 | Demon S
Clust S  : 1   | Sleep S   : 12 | Armor S
Disc S         | Tranq S        | Dung S

Iron Ore x 10			2400z-15840z
Sm Monster Bone x 5
Ioprey Scale x 10
Ioprey Hide x 8



Valkyrie Fire		R:3	Fast		 108-168
-------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/ValkyrieFire.jpg

Normal S  : 123 | Stun S    : 12 | Armor S
Pierce S  : 12  | Sleep S   : 12 |  
Pellet    : 1   | Antidote S     |  
Crag      : 12  | Tranq S        |  
Recovery S: 12  | Paint S        |  

Rathian Scale x 5		2500z-16500z 
Rathian Shell x 3
Machalite Ore x 5
Gunpowder x 10



Sandstorm 		R:3	Very Fast	120-180
---------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Sandstorm.jpg

Normal S: 123 | Disc S         | Tranq S    | Dung S
Pierce S: 1   | Recovery S: 12 | Paint S    |
Pellet S: 1   | Poison S  : 12 | Antidote S |
Crag S  : 1   | Stun S    : 12 | Demon S    |
Clust S : 1   | Sleep S   : 13 | Armor S    |

Cephalos Scale x 5		2200z-14520z
Cephalos Fin x 4
Machalite Ore x 5
Iron Ore x 10



Titan Launcher		R:4	Very Fast	132-192
--------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/TitanLauncher.jpg

Normal S: 12  | Disc S       |
Pierce S:  23 | Poison S: 12 |
Pellet S:  23 | Tranq S      |
Crag S  :  23 | Paint S      |
Clust S :  23 |

Gravios Carapace x 3		3400z-22440z
Dragonite Ore x 5
Union Ore x 3
Machalite Ore x 10


Maelstrom		R:4	Normal		 84-144
---------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Maelstrom.jpg

Normal S  : 12  | Disc S         | Tranq S    | Dung S
Pierce S  : 123 | Recovery S: 12 | Paint S    |
Pellet    : 123 | Poison S  : 12 | Antidote S |
Crag      : 123 | Stun S    : 12 | Demon S    |
Clust S   : 123 | Sleep S   : 12 | Armor S    |

Union Ore x 5			3000z-
Machalite Ore x 5
Plesioth Fin x 4
Plesioth Scale x 4



Grenade Launcher	R:4	Very Fast	132-192
----------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/GrenadeLauncher.jpg

Normal S : 12  | Disc S      
Pierce S : 12  | Poison S: 12 
Pellet S : 12  | Tranq S      
Crag S   : 12  | Paint S      
Clust S  : 12  |

Dragonite Ore x 10		3200z-
Machalite Ore x 20



Spartacus Fire		R:4	Fast	        120-180
--------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/SpartacusFire.jpg

Normal S  : 123 | Stun S    : 12 
Pierce S  : 123 | Tranq S        
Crag      : 12  | Paint S          
Recovery S: 12  | Demon S        
Poison S  : 12  |

Rathalos Shell x 3		2600z-17160z 
Rathlos Scale x 5
Machalite Ore x 5
Gunpowder x 10



Demonlock		R:5	Slow		108-168
---------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/Demonlock.jpg

Normal S: 123 | Recovery S:  2 | Paint S
Pierce S: 1   | Poison S  :  2 | Demon S
Pellet S: 1   | Stun S    :  2 | Armor S
Crag S  : 123 | Sleep S   :  2 |
Clust S : 123 | Tranq S   :  2 |

Ruststone x 1			1000z-17800z



Dark Parasol		R:5	Fast		96-156
------------
i179.photobucket.com/albums/w286/Zaio_J/Bowgun%20Photos/DarkParasol.jpg

Normal S  : 123 | Poison S: 12 | Antidote S
Pellet S  : 123 | Stun S  : 12 | Demon S
Crag S    : 12  | Sleep S : 12 | Armor S
Disc S          | Tranq S      | Dung S
Recovery S: 12  | Paint S      |

Lost Umbrella x 1		3000z-19800z
Fatalis Webbing x 1
Machalite Ore x 5


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[S2.3] 			   /\/\Ammunitions Guide/\/\
                           -------------------------


                  [S2.5-I]........................Support Ammo
                  [S2.5-II].......................Combat Ammo 
                  [S2.5-III]......................Combining Ammo
                  [S2.5-IV].......................Buying Ammo

NOTE: Also missing some small bits of information here, such as the cost of a
single Bomb Arrowana. Every time I logged on MH, it wasn't the right sale day
...Which sucked. So again if you have or can get this information for me, I'd
really appreciate it!

_______________________________________________________________________________
_______________________________________________________________________________

[S2.5-I] 		      :::Support Ammo:::
			      ------------------

Support ammo is used, basically, to support your party. True support ammo is
the kind where it alters party members' status in positive ways. There are 
only four true support ammo types, but there are others that can be considered 
support, though are generally used in combat. 

The following is a list of ammunition that can successfully be used for some
form of party support:
              -------

              Recovery Shot        Poison Shot        Tranq Shot
              Antidote Shot        Stun Shot          Paint Shot
              Demon Shot           Sleep Shot         Dung Shot 
              Armor Shot                               

The first column is your true support ammunition. Here's why: Recovery Shot is
used to heal party members, Antidote Shot is used to cure poison status on 
party members, Demon Shot is used to increase party members' attack, and Armor
Shot is used to increase party members' defense. You can't use those four 
ammunition types any other way to benefit your party.

The second column is combat/support ammo, meaning it is more combat than 
support, but can still be considered support. This is because they either 
do more damage to monsters, or by using the ammo, it helps cause more damage. 
Poison Shot does damage over time if you successfully poison the monster, 
Stun Shot immobilizes the monster to allow your party to go all out on it 
without fear of personal injury, and Sleep Shot also immobilizes the monster, 
possibly allowing for a smooth escape. You can still consider them support 
ammo for all these reasons, though.

In the third and last column, the three ammo types are support/combat. Can you 
guess why? Yes, they are more for support than combat. But they can't support
your party by increasing their stats, or curing them. 

_______________________________________________________________________________
_______________________________________________________________________________

[S2.3-II]		      :::Combat Ammo::: 
			      -----------------

Combat ammo is used in combat. Hard to figure it out, I know. Okay so there are
7 combat ammo types. There are ALSO six others considered combat, but I 
explained them in "Support Ammo" so I'm not doing it again. 

Okay, so the ammo types are:

              Normal Shot         Crag Shot         Dragon Shot
              Pierce Shot         Clust Shot
              Pellet Shot         Disc Shot

Basically, these ammo types are combat because they do direct damage to a
monster. As far as I know, it can't get any more basic than that!

_______________________________________________________________________________
_______________________________________________________________________________

[s2.3-III]                :::Combining Ammunition::: 
                          -------------------------- 


					  +--------+
                        +------------+    |Combo   |
			| Ammo Level | 	  |Success | +-------+	
	       +------+	+-----|----------++--|-----+ |Stack  |
	       | Ammo |       |  | Style |   |    .__|Amount |
+----------+   +-|----+       |  +--|----+   |    |  +-----------------+
|Materials | 	 v	      v	    v	     v    v         | Reserves |
|  Needed  |	Normal Shot Lv.1  (Combat)  N/A [99+] {00}<------------+ 
+----------|	Inexpensive ammo for novices. Not powerful.<------------.
	   +-->	Materials: Must buy or take from PreHR13 supply boxes   |
		Cost/1sht: N/A<------------+				|
	.------>Cost/1stk: 1z   | Cost Per |		       +-------------+
	|	Cost/Max: 1z    |   Shot   |	       	       | Description |
+----------+	      ^		+------------+	               +-------------+
| Cost Per |	      |		| Cost of    |
|  Stack   | 	      +---------| Max Amount |	
+----------+                    +------------+


Combat/Support: By now, everyone should know what is meant by combat or
		support ammo, but I'll provide a briefing just incase:

Combat:		The style of ammunition that is used to bring harm to a 
		monster. It does not directly benefit party members.
Support: 	The style of ammunition that is used to aid party members 
		directly by providing status restoration, status enhancement, 
		or making a monster more vulnerable to damage and/or defeat.

Combo Success:  The success rate of combining said ammo without using
		any combination books.

Stack Amount:   How many shots of said ammo can be pre-made before entering a 
		quest. Also known as a stack of ammo. (99+ means the supply is
                unlimited per stack.)

Reserves:       How many MORE shots that can be combined by means of carrying
		the correct materials on a quest.

Cost Per Shot:  How much it costs to make ONE shot of said ammo.
 		($$Material 1 + $$Material 2) except in the case where it says 
		something such as "2z + Disk Stone", where 2z is the cost of 
                the first material, but the second material must be gathered.
		
Cost Per Stack: This is how much it costs to make ONE WHOLE stack of ammo.
		($$1shot x 1 stack) except in the case where it says something 
		like "24z + Disk Stone", where 24z is the cost of the first 
		material multiplied by the amount of shots carried in one 
                stack, but the second material must be gathered. 

Cost Of Max:    This is how much it costs to make ONE WHOLE stack of ammo, and 
		have the MAXIMUM reserves. 
		($$1shot x max reserves) + $$1stack, except in the case where 
                it says something like "64z + Disk Stone", where 64z is the 
                cost of the first material multiplied by the maximum reserves 
                plus the cost of one stack of the first material, but the 
                second material must be gathered. 	

hit "Ctrl" + "F" as usual and type your desired ammo in the search bar

_______________________________________________________________________________

Normal Shot Lv.1  (Combat)  N/A  [99+]  {00}
Inexpensive ammo for novices. Not powerful.
Materials: Must buy or take from PreHR13 supply boxes.
Cost/1sht: N/A
Cost/1stk: 1z
Cost/Max: 1z
   
Normal Shot Lv.2  (Combat)  95%  [99] {99} 
Somewhat more powerful than the Lv1 type.
Materials: Huskberry + Needleberry
Cost/1sht: 8z
Cost/1stk: 792z
Cost/Max: 1584z
     
Normal Shot Lv.3  (Combat)  95%  [99] {30}
Not powerful, but the rapid 9-shot burst is useful.
Materials: Huskberry + Rumblefish
Cost/1sht: 62z
Cost/1stk: 6138z
Cost/Max: 7998z
   
Pierce Shot Lv.1  (Combat)  90%  [60] {99}
Can cause multiple hits. 
Materials: Huskberry + Velociprey Fang
Cost/1sht: 32z
Cost/1stk: 1920z
Cost/Max: 5088z
    
Pierce Shot Lv.2  (Combat)  75%  [50] {30}
Causes more hits than the Lv1 ammo.
Materials: Huskberry + Pin Tuna
Cost/1sht: 102z
Cost/1stk: 5100z
Cost/Max: 8160z
   
Pierce Shot Lv.3  (Combat)  75%  [40] {30}
Causes more hits than the Lv1 or Lv2 ammo.
Materials: Sm Bone Husk + Pin Tuna
Cost/1sht: 130z
Cost/1stk: 5200z
Cost/Max: 9100z
    
Pellet Shot Lv.1  (Combat)  90%  [60] {30}
Sprays a wide area and hits multiple times when close.
Materials: Huskberry + Scatternut	
Cost/1sht: 42z
Cost/1stk: 2520z
Cost/Max: 3780z
    
Pellet Shot Lv.2  (Combat)  75%  [60] {99}
Sprays a wide area. Causes more hits than the Lv1 ammo.
Materials: Huskberry + Wyvern Fang
Cost/1sht: 62z
Cost/1stk: 3720z
Cost/Max: 9858z
    
Pellet Shot Lv.3  (Combat)  75%  [60] {99}
Sprays a wide area. Causes more hits than the Lv1 or Lv2 ammo.
Materials: Sm Bone Husk + Wyvern Fang
Cost/1sht: 90z
Cost/1stk: 5400z
Cost/Max: 14310z
      
Crag Shot Lv.1 	  (Combat)  90%  [09] {30}
Penetrates and explodes.
Materials: Huskberry + Burst Arrowana
Cost/1sht: 2z + Burst Arrowana
Cost/1stk: 18z + Burst Arrowana
Cost/Max: 78z + Burst Arrowana
    
Crag Shot Lv.2 	  (Combat)  90%  [09] {30}
Penetrates and explodes.
Materials: Sm Bone Husk + Burst Arrowana
Cost/1sht: 30z + Burst Arrowana
Cost/1stk: 270z + Burst Arrowana
Cost/Max: 1170z + Burst Arrowana
    
Crag Shot Lv.3 	  (Combat)  95%  [09] {30}
Penetrates and explodes.
Materials: Lg Bone Husk + Bomb Arrowana
Cost/1sht: 
Cost/1stk:
Cost/Max:
    
Clust Shot Lv.1   (Combat)  90%  [03] {10}
Splits into 3 bombs upon impact. Beware of the blast.
Materials: Huskberry + Bomberry
Cost/1sht: 122z
Cost/1stk: 366z
Cost/Max: 1586z
    
Clust Shot Lv.2   (Combat)  75%  [03] {99}
Splits into 4 bombs upon impact. Beware of the blast.
Materials: Sm Bone Husk + Wyvern Claw
Cost/1sht: 210z
Cost/1stk: 630z
Cost/Max: 21420z
    
Clust Shot Lv.3   (Combat)  95%  [03] {10}
Splits into 4 bombs upon impact. Beware of the blast.
Materials: Lg Bone Husk + Scatterfish
Cost/1sht: Lg Bone Husk + 
Cost/1stk: Lg Bone Husk + 
Cost/Max: Lg Bone Husk +
    
Disk Shot 	  (Combat)  75%  [12] {20}
Special disk-shaped ammo. Can ricochet for extra hits.
Materials: Huskberry + Disk Stone
Cost/1sht: 2z + Disk Stone
Cost/1stk: 24z + Disk Stone
Cost/Max: 64z + Disk Stone
    
Recovery Sh. Lv.1 (Support) 90%  [12] {10}
Restores a small amount of health to the target.
Materials: Huskberry + Herb
Cost/1sht: 22z
Cost/1stk: 264z
Cost/Max: 484z
    
Recovery Sh. Lv.2 (Support) 90%  [12] {10}
Restores a moderate amount of health to the target.
Materials: Huskberry + Potion
Cost/1sht: 68z
Cost/1stk: 816z
Cost/Max: 1496z
    
Poison Shot Lv.1  (Com/Sup) 90%  [12] {10}
Poisons the target. May require several shots.
Materials: Huskberry + Toadstool
Cost/1sht: 77z
Cost/1stk: 924z
Cost/Max: 1694z
    
Poison Shot Lv.2  (Com/Sup) 75%  [08] {99}
Poisons the target. May require several shots.
Materials: Sm Bone Husk + Ioprey Fang
Cost/1sht: 80z
Cost/1stk: 640z
Cost/Max: 8560z
    
Stun Shot Lv.1 	  (Com/Sup) 90%  [12] {10}
Paralyzes the target. May require several shots.
Materials: Huskberry + Stunshroom
Cost/1sht: 2z + Stunshroom
Cost/1stk: 24z + Stunshroom
Cost/Max: 44 + Stunshroom
    
Stun Shot Lv.2 	  (Com/Sup) 90%  [08] {99}
Paralyzes the target. May require several shots.
Materials: Sm Bone Husk + Genprey Fang
Cost/1sht: 110z
Cost/1stk: 880z
Cost/Max: 11770z

Sleep Shot Lv.1   (Com/Sup) 90%  [12] {10}
Puts target to sleep. May require several shots.
Materials: Huskberry + Sleepherb
Cost/1sht: 52z
Cost/1stk: 624z
Cost/Max: 1144z
    
Sleep Shot Lv.2   (Com/Sup) 75%  [08] {10}
Puts target to sleep. May require several shots.
Materials: Sm Bone Husk + Sleepyfish
Cost/1sht: 30z + Sleepyfish
Cost/1stk: 240z + Sleepyfish
Cost/Max: 540z + Sleepyfish
    
Tranquilizer 	  (Sup/Com) N/A  [NA] {00}
Materials: Available only on Capture quests
Cost/1sht: N/A
Cost/1stk: N/A
Cost/Max: N/A
    
Paint Shot 	  (Sup/Com) 90%  [99] {99}
Marks monsters' position on map for a certain time.
Materials: Huskberry + Paintberry
Cost/1sht: 62z
Cost/1stk: 6138z
Cost/Max: 12276z
    
Antidote Shot 	  (Support) 90%  [99] {10}
Totally cures the target of any poison effect.
Materials: Huskberry + Antidote Herb
Cost/1sht: 22z
Cost/1stk: 264z
Cost/Max: 484z
    	
Demon Shot        (Support) 75%  [05] {10}
Bestows the strength of Asura himself on target.
Materials: Huskberry + Power Seed
Cost/1sht: 222z
Cost/1stk: 1110z
Cost/Max: 3330z
    
Armor Shot 	  (Support) 75%  [05] {10}
Said to make target's skin as hard as stone.
Materials: Huskberry + Armor Seed
Cost/1sht: 282z
Cost/1stk: 1410z
Cost/Max: 4230z
    
Dragon Shot 	  (Combat)  75%  [20] {02}
Mysterious ammo that can't be used in normal bowguns.
Materials: Lg Bone Husk + Dragon Seed
Cost/1sht: Materials must be gathered.
Cost/1stk: Materials must be gathered.
Cost/Max: Materials must be gathered.
    
Dung Shot 	  (Sup/Com) 75%  [10] {10}
Foul smelling ammo disliked by certain wyverns.
Materials: Huskberry + Dung
Cost/1stk:  2z + Dung
Cost/1sht:  20z + Dung
Cost/Max: 40z + Dung
    
_______________________________________________________________________________
_______________________________________________________________________________

[S2.3-IV]		    :::Buying Ammunition:::
                  	    -----------------------


	
					  +--------+
                        +------------+    |Combo   |
			| Ammo Level | 	  |Success | +-------+	
	       +------+	+-----|----------++--|-----+ |Stack  |
	       | Ammo |       |  | Style |   |    .__|Amount |
+----------+   +-|----+       |  +--|----+   |    |  +-----------------+
|Materials | 	 v	      v	    v	     v    v         | Reserves |
|  Needed  |	Normal Shot Lv.1  (Combat)  N/A [99+] {00}<------------+ 
+----------|	Inexpensive ammo for novices. Not powerful.<------------+
	   +-->	Materials: Must buy or take from PreHR13 supply boxes   |
		Cost/1sht: N/A<------------+				|
	.------>Cost/1stk: 1z   | Cost Per |		       +-------------+
	|	                |   Shot   |	       	       | Description |
+----------+	      		+----------+	               +-------------+
| Cost Per |	      
|  Stack   | 	      	
+----------+                      


Combat/Support: By now, everyone should know what is meant by combat or
		support ammo, but I'll provide a briefing just incase:

Combat:		The style of ammunition that is used to bring harm to a 
		monster. It does not directly benefit party members.
Support: 	The style of ammunition that is used to aid party members 
		directly by providing status restoration, status enhancement, 
		or making a monster more vulnerable to damage and/or defeat.


Combo Success:  The success rate of combining said ammo without using
		any combination books.

Stack Amount:   How many shots of said ammo can be pre-made before
		entering a quest. Also known as a stack of ammo.

Reserves:       How many MORE shots that can be combined by means of carrying
		the correct materials on a quest.

Cost Per Shot:  How much it costs to buy ONE shot of said ammo.
 		
Cost Per Stack: How much it costs to buy ONE WHOLE stack of ammo.


hit "Ctrl" + "F" as usual and type your desired ammo in the search bar

_______________________________________________________________________________

Normal Shot Lv.1  (Combat)  N/A  [99+] {00}
Inexpensive ammo for novices. Not powerful.
Materials: Must buy or take from PreHR13 supply boxes.
Cost/1sht: N/A
Cost/1stk: 1z

Normal Shot Lv.2  (Combat)  95%  [99] {99} 
Somewhat more powerful than the Lv1 type.
Materials: Huskberry + Needleberry
Cost/1sht: 3z
Cost/1stk: 297z
 
Normal Shot Lv.3  (Combat)  95%  [99] {30}
Not powerful, but the 9-shot burst is useful.
Materials: Huskberry + Rumblefish
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
 
Pierce Shot Lv.1  (Combat)  90%  [60] {99}
Can cause multiple hits. 
Materials: Huskberry + Velociprey Fang
Cost/1sht: 14z
Cost/1stk: 840z
  
Pierce Shot Lv.2  (Combat)  75%  [50] {30}
Can cause multiple hits. Causes more hits than the Lv1 ammo.
Materials: Huskberry + Pin Tuna
Cost/1sht: 32z
Cost/1stk: 1600z
  
Pierce Shot Lv.3  (Combat)  75%  [40] {30}
Can cause multiple hits. Causes more hits than the Lv1 or Lv2 ammo.
Materials: Sm Bone Husk + Pin Tuna
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!  

Pellet Shot Lv.1  (Combat)  90%  [60] {30}
Sprays a wide area and hits multiple times when close.
Materials: Huskberry + Scatternut	
Cost/1sht: 14z
Cost/1stk: 840z

Pellet Shot Lv.2  (Combat)  75%  [60] {99}
Sprays a wide area. Causes more than the Lv1 ammo.
Materials: Huskberry + Wyvern Fang
Cost/1sht: 20z
Cost/1stk: 1200z
    
Pellet Shot Lv.3  (Combat)  75%  [60] {99}
Sprays a wide area. Causes more than the Lv1 or Lv2 ammo.
Materials: Sm Bone Husk + Wyvern Fang
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
      
Crag Shot Lv.1 	  (Combat)  90%  [09] {30}
Penetrates and explodes.
Materials: Huskberry + Burst Arrowana
Cost/1sht: 41z
Cost/1stk: 369z
    
Crag Shot Lv.2 	  (Combat)  90%  [09] {30}
Penetrates and explodes.
Materials: Sm Bone Husk + Burst Arrowana
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
    
Crag Shot Lv.3 	  (Combat)  95%  [09] {30}
Penetrates and explodes.
Materials: Lg Bone Husk + Bomb Arrowana
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!    

Clust Shot Lv.1   (Combat)  90%  [03] {10}
Splits into 3 bombs upon impact. Beware of the blast.
Materials: Huskberry + Bomberry
Cost/1sht: 38z
Cost/1stk: 114z

Clust Shot Lv.2   (Combat)  75%  [03] {99}
Splits into 4 bombs upon impact. Beware of the blast.
Materials: Sm Bone Husk + Wyvern Claw
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
    
Clust Shot Lv.3   (Combat)  95%  [03] {10}
Splits into 5 bombs upon impact. Beware of the blast.
Materials: Lg Bone Husk + Scatterfish
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
 
Disc Shot 	  (Combat)  75%  [12] {20}
Special disk-shaped ammo. Can ricochet for extra hits.
Materials: Huskberry + Disk Stone
Cost/1sht:  Can't Buy!
Cost/1stk:  Can't Buy!

Recovery Sh. Lv.1 (Support) 90%  [12] {10}
Restores a small amount of health to the target.
Materials: Huskberry + Herb
Cost/1sht: 8z
Cost/1stk: 96z	

Recovery Sh. Lv.2 (Support) 90%  [12] {20}
Restores a moderate amount of health to the target.
Materials: Huskberry + Potion
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Poison Shot Lv.1  (Com/Sup) 90%  [12] {10}
Poisons target. May require several shots.
Materials: Huskberry + Toadstool
Cost/1sht: 17z
Cost/1stk: 204z

Poison Shot Lv.2  (Com/Sup) 75%  [08] {99}
Poisons target. May require several shots.
Materials: Sm Bone Husk + Ioprey Fang
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Stun Shot Lv.1 	  (Com/Sup) 90%  [12] {10}
Paralyzes target. May require several shots.
Materials: Huskberry+ Stunshroom
Cost/1sht: 26z
Cost/1stk: 312z
  
Stun Shot Lv.2 	  (Com/Sup) 90%  [08] {99}
Paralyzes target. May require several shots.
Materials: Sm Bone Husk + Genprey Fang
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
   
Sleep Shot Lv.1   (Com/Sup) 90%  [12] {10}
Puts target to sleep. May require several shots.
Materials: Huskberry + Sleepherb
Cost/1sht: 17z
Cost/1stk: 204z

Sleep Shot Lv.2   (Com/Sup) 75%  [08] {10}
Puts target to sleep. May require several shots.
Materials: Sm Bone Husk + Sleepyfish
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Tranquilizer 	  (Sup/Com) N/A  [NA] {00}
Materials: Available only on Capture quests
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Paint Shot 	  (Sup/Com) 90%  [99] {99}
Marks monsters' position for a certain time.
Materials: Huskberry + Paintberry
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Antidote Shot 	  (Support) 90%  [99] {10}
Totally cures the target of any poison effect.
Materials: Huskberry + Antidote Herb
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
	
Demon Shot        (Support) 75%  [05] {10}
Bestows the strength of Asura himself on target.
Materials: Huskberry + Power Seed
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
 
Armor Shot 	  (Support) 75%  [05] {10}
Said to make target's skin as hard as stone.
Materials: Huskberry + Armor Seed
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!
  
Dragon Shot 	  (Combat)  75%  [20] {02}
Mysterious ammo that can't be used in normal bowguns.
Materials: Lg Bone Husk + Dragon Seed
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

Dung Shot 	  (Sup/Com) 75%  [10] {10}
Foul smelling ammo disliked by certain wyverns.
Materials: Huskberry + Dung
Cost/1sht: Can't Buy!
Cost/1stk: Can't Buy!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


[S3.1] 			  /\/\Bowgun Combat Guide/\/\
                          ---------------------------

	[S2.2-II].......................Gunner Versus Minions
	[S2.2-III]......................Gunner Versus Kirin
	[S2.2-IV].......................Gunner Versus Lao-Shan Lung
	[S2.2-V]........................Gunner Versus Fatalis

NOTE: This combat section is not fully released yet because it is no where near 
complete. It will be added to this guide when as I finis it! Sorry

Things to remember...

Take advantage of a ledge where possible! They are there for you to use,
so use them! Remember that some ledges can't even help keep you out of danger
(Forest and Hills area 9, Jungle area 6. etc). Diablos can still smack 
you around, and the Rathalos can still spit fire all over you. If your party
complains about you using a ledge, just shoot them too... There is an 
exception, however, don't use a ledge if you're insanely far away from a 
wyvern.

Normal Shot does more damage the closer that you are to the monster, and Pierce
Shot (as well as the initial contact from Crag Shot) does more damage if you 
are furthur away from the monster. There are more specific factors to this, 
and you can find all the information under VampireCosmonaut's Range Modifiers 
section in his Bowgun Damage Formula FAQ for MH:F. 

Bowgun Damage Formula FAQ © Vampirecosmonaut and DaiIchiban
http://www.gamefaqs.com/portable/psp/file/928336/43958

As Dailchiban pointed out, bowguns ARE close-ranged. Where it says 
"you do not need to be in the wyvern's face, keep your distance!" That doesn't
mean stay as far away as possible. However, it means that you don't need to be
waving your fragile butt infront of its nose, or laying around under its 
belly. Just use some common sense. And, the larger the distance between your
gun and the creature, the longer it takes for your bullet to reach the 
creature. Sorry I didn't clarify what I meant the first time around!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[S3.2] 			  /\/\Gunner's Party Guide/\/\
                          ----------------------------

               [S3.2-I]........................The Medic
               [S3.2-II].......................The Avenger
               [S3.2-III]......................The Bombardier
               [S3.2-IV].......................The Assassin
	

Below are four job specific gunner strategies, two of them are Support-Based
and two of them are Combat-Based. Before you read on, please understand that I
do not mean to say that "Unless you use these strategies, you're a terrible 
gunner!" Most gunners don't gear up to take roles in the party, but there are 
times when it is useful. In the strategies, I'm not going to explain how you 
should perform this job step by step, but rather, I'm going to provide some 
guidelines. Alter them as you see fit for your skills and your party's needs. 
Also understand that the strategy section of each job is NOT completely 
factual, and I am currently going through and fixing my mistakes so I'm not
misleading all of you. As I said earlier, these are meant more as guidelines
that you can alter how you see fit.

_______________________________________________________________________________
_______________________________________________________________________________

[S3.2-I]			:::The Medic:::
				---------------

The Medic is possibly one of the most useful gunners to join a party, 
especially on those particularly difficult quests. The job of a medic is to 
heal or cure each party member as needed to help ensure a safe victory.


_______________________________________________________________________________

[S3.2-Ia]                      Gear Requirements
		               -----------------

Bowgun Requirements
-------------------

Any light bowgun with the capability of using the following ammunition:


     At Least              Recommended          Compatible Guns
     --------              -----------          ---------------
                
     Pellet S: 1           Pellet S: 12         Crossbow Gun+     
     Recovery S: 1         Recovery S: 12       Hornet Gun         
     Antidote S            Antidote S           Shotgun (Azure)   
                           Paint S              Shotgun (Emerald)
                                                Shotgun (Blood)
                                                Valkyrie Fire
                                                Sandstorm
                                                Maelstrom


Armor Requirements
-----------------

You can use any armor you want, really. But there are some combinations that
would really help out this job.


    Armor Combo #1                   Skill Set #1
    --------------                   ------------
    Gypceros Vest                    Wide-Area Antidote* 
    Gypceros Guard                   Health +10
    Gypceros Coat
    Gypceros Leggings 


    Armor Combo #2                   Skill Set #2
    --------------                   ------------
    Khezu Vest+                      Wide-Area Recovery** 
    Khezu Guard+                     Anti-Heat
    Khezu Coat+                      KO Duration Doubled
    Khezu Leggings+ 


    Armor Combo #3                   Skill Set #3
    --------------                   ------------
    Gypceros Cap                     Wide-Area Recovery** 
    Khezu Vest+                      Wide-Area Antidote*
    Khezu Guard+                     Bad Luck
    Gypceros Coat                    
    Gypceros Leggings                


    Armor Combo #4                   Skill Set #4
    --------------                   ------------
    Khezu Cap+                       Wide-Area Recovery** 
    Gypceros Vest                    Wide-Area Antidote*
    Gypceros Guard                   Bad Luck
    Khezu Coat+                    
    Khezu Leggings+


*Wide-Area Antidote means that you can use an Antidote on yourself, but it
works on all your party members AS LONG as they are in the same area as you are 
when you use it. It only works for Antidotes, not Antidote Herbs.*

**Wide-Area Recovery enables you to heal party members by using a Potion on 
yourself as long as the party members are in the same area. Mind you, it 
doesn't heal by much, and it only works with Potions. Herbs, Sushi Fish, 
First Aid Meds, Mega Potions, Max Potions and Ancient Potions will not work.**


Inventory Requirements
----------------------

Take as many combo books as you can. I recommend taking the first four.


     At Least                        Recommended*
     --------                        -----------
                
     Potion x 10                     Potion x 10                      
     Herb x 10                       Antidote x 10
     Huskberry x 20                  Herb x 10
     Rare Steak x 3                  Blue Mushroom x 10
     Pellet S: 1 x 60                Huskberry x 40
     Recovery S: 1 x 12              Life Powder x 3
     Antidote S                      Life Crystal x 10
                                     Godbug x 10
                                     Wyvern Fang x 10
                                     Wyvern Claw x 20
                                     Health Flute
                                     Antidote Flute
                                     Recovery S: 1 x 12
                                     Recovery S: 2 x 8
                                     Antidote S 
                                     Paint S 
                                     Pellet S: 1 x 60 or Lv 2 x 50
                                     Well-Done Steak x 3

* You do not need to take all these things, but remember to consider the kind
of quest you'll be on, and what monster your party is going up against. 
A lot of these things are just materials needed for a back-up supply.* 

_______________________________________________________________________________

[S3.2-Ib]                         Strategy
                                  --------

First of all, make sure your party KNOWS you're playing the medic. You don't 
want them running around healing themselves and wasting time and money
while you're just healing them anyway! So the main thing about being a medic 
is actually paying attention to everyone in the party instead of just yourself.
If you see the rest of your team get hit at the same time, but they don't take
enough damage to call for a Life Powder, then don't use one. This could be a 
time when just one Recovery Shot 1 or 2 will do the trick. The good thing is 
that you can hit all members of the party at the same time, so start 
experimenting with how to aim in order to make the most of each shot AND DON'T 
WORRY! If you hit the monster with Recovery Shot, it really doesn't do anything
worth getting upset over. So, instead of just watching the other players, keep 
a close eye on their health and status. Once their health starts getting low, 
it's your cue to do your stuff. When you see the poison symbol, fix the 
problem. 

Since you're a medic, there is no reason why you need to be in the monster's 
face, and since you should be using a light bowgun, there isn't much of an
excuse to get caught in a reload as the monster charges, or some fire comes 
your way. Because of these reasons, you should be able to use your potions to
make Recovery Shot 2. Take your three First Aid Meds from the supply box, just
in case. If you happen to need to use a Potion, that's okay. 
You should be staying just close enough to the party to enable you to act fast,
but still keep enough distance so that you're not in the monster's melee radius.
If you stay far enough away that ranged attacks can never hit you, you probably
will end up doing a very poor job at being a medic.
 
If you use the Recommended list exactly, you will have 40 Recovery Shots, 
12 are level 1 and the other 28 are level 2. So when you run out of Recovery 
Shot 1, start using Level 2. Then when you run out of those, use your Potions 
to make more. If you run out of Potions, you can just make more by taking Blue 
Mushrooms and Herbs with you. Use Recovery Shot to your discretion.

Life Powder is VERY useful because it works on the user and on every party
member in the same area as the user. You might save those until two or three 
party members get injured, for example, everyone getting totaled by Plesioth's 
hip-check. Then it would be a good time to use a Life Powder. You can only take
a maximum of three pre-made Life Powders, however, you can take the supplies 
to make 20 more of them so that you don't have to worry about not having them 
when you need them the most.

The Health and Antidote Flutes aren't a must have. I just tossed them in the 
list as something you could take along for the ride if you really needed them. 
Though, sometimes they break fast so it's rather inconvenient.

Even if you use an armor combination that allows you to take advantage of
Wide-Area Recovery or Antidote, you should still take Antidote Shot and
Recovery Shot with you. Ten Potions and Antidotes likely won't be enough. 
Especially considering how little health Wide-Area Recovery actually provides.

Again, there is no reason why you should be in the wyvern's face. You shouldn't
get hit by Basarios' poison cloud, or Rathian's back flip. But just in case you
do, or an Ioprey spits on you, take 10 Antidotes with you. Antidote Shot has a
max number of 99 shots per stack, so just take how ever many you think you will
need. Don't bother about materials to make more, since you can carry lots!

The Pellet Shot is in case of sleep or knock out. You don't have to take it, 
it can be substituted by any other ammunition, but Pellet is the one that deals
with sleep and knock out the fastest (considering that you don't have to aim,
and it can hit your whole party).


_______________________________________________________________________________
_______________________________________________________________________________


[S3.2-II] 		      :::The Avenger:::
		              -----------------


An Avenger focuses on using the main support ammunition types. Their job is to 
enhance a hunter's attributes to aid their success, as well as to limit the 
monster's capability of surviving. 


_______________________________________________________________________________

[S3.2-IIa]                      Gear Requirements
		                -----------------


Bowgun Requirements
-------------------

Any bowgun with the capability of using the following ammunition:


     At Least              Recommended          Compatible Guns
     --------              -----------          ---------------
     Normal S: 2           Normal S: 2          Crossbow Gun**
     Poison S: 2*          Poison S: 12*        Crossbow Gun+
     Stun S: 2*            Stun S: 12*          Hornet Gun**
     Sleep S: 2*           Sleep S: 12*         Shotgun (Azure)**
     Pellet S: 1           Pellet S: 12         Shotgun (Emerald)**
     Paint S               Demon S              Shotgun (Blood)
                           Armor S              Valkyrie Fire**
                           Paint S              Maelstrom
                           Dung S               Grenade Launcher**
                                                Spartacus Fire**
                                                Sandstorm
                                                Demonlock
                                                Arbalest**
                                                Arbalest+**
                                                Tankmage**
                                                Yian Kut-Ku Cannon**
                                                Injector Cannon
                                                Flechette Gun**
                                                Lao-Shan Lung Cannon**
                                                

* Bowgun is not required to be compatible with all three (Poison, Stun, 
Sleep) main support ammunition types, but must be compatible with at least one
level 2 main support ammunition type. *

** Bowgun may not be compatible with all three (Poison, Stun, Sleep) main
support ammunition types. May also only be compatible with one or none of 
the status enhancement ammunition types. **
 

Armor Requirements
-----------------

There are only two armor combinations that aid this job. Since they are
relatively difficult to obtain, don't depend on them.


    Armor Combo #1                   Skill Set #1
    --------------                   ------------
    Skull Face                       Wide-Area Power Seed*
    Dragonskin                       Wide-Area Armor Seed*
    Hunter Guards                    Sleep Duration Doubled
    Velociprey Coat 
    Rathalos Leggings


    Armor Combo #2                   Skill Set #2
    --------------                   ------------
    Skull Face                       Wide-Area Power Seed*
    Monoblos Vest                    Wide-Area Armor Seed*
    Rathian Guards                   Sleep Duration Doubled
    Dragontail
    Dragonlegs

* These skills only work with seeds. Drugs and mega drugs will not work. 
Wide-Area Power Seed enhances the attack of every party member in the same
area that you use a seed. Wide-Area Armor Seed enhances the defense of every
party member in the same area that you use a seed. *


Inventory Requirements
----------------------

Take as many combo books as you can. I recommend taking the first four.

     At Least                        Recommended*
     --------                        -----------
     Potion x 10                     Potion x 10
     Poison S: 2 x 8**               Poison S: 1 x 12**
     Ioprey Fang x 99**              Poison S: 2 x 8**  
     Sm Bone Husk x 99               Ioprey Fang x 99**
     Pellet S: 1                     Sm Bone Husk x 99
     Paint S                         Armor S x 5
     Normal S: 2 x 99                Demon S x 5
     Rare Steak x 3                  Paint S                
                                     Normal S: 2 x 99
                                     Demon Flute
                                     Armor Flute
                                     Trap
                                     Net x 2
                                     Traptool x 2
                                     Well-Done Steak x 3
                                     Power Seed x 10***
                                     Armor Seed x 10***


* You do not need to take all these things, but remember to consider the kind
of quest you'll be on, and what monster your party is going up against. 
A lot of these things are just materials needed for a back-up supply.* 

** Depending on whether you want Stun, Poison, or Sleep, change these supplies
accordingly. **

*** Only take these if you have the wide-area armor skills. ***

_______________________________________________________________________________
 
[S3.2-IIb]                          Strategy
                                    --------

Okay if you're going to play the Avenger, like the Medic, make sure your party
knows. Also make sure your party knows which main support ammo you're focusing
on. If you're taking 119 stun shots with you, your party won't need to bring
stun enhanced weapons. It would just be a waste of your time and their time, 
and your money. 

It's easier if you take one main support type at a time because it can get
tedious focusing on two. You could, for example, take your 99 Sm Bone Husks, 99
Genprey Fangs and 99 Ioprey Fangs and then after you stun the creature, start
letting out the poison. But you have to keep in mind that you can only carry
99 Sm Bone Husks. If you're really set on using two of the main support types,
you could always have someone carry more Sm Bone Husks for you. 

So before your party runs off from camp, I suggest having them stand together 
so you can shoot one Armor Shot and Demon Shot. Save your seeds (if you have 
the wide area skills) and flutes for in combat, because it will be harder to 
get your party together for one shot. 

The first status effect against a monster happens much faster than the ones to
come after. For example, if your party is battling a large wyvern, and you're 
focusing on Stun ammo, (assuming you don't miss) it will only take about 4 
level 2 shots to paralyze it the first time. After that, it generally takes
about 7-9 level 2 shots. Also keep in mind that it will take more level 1 shots
than level 2 shots to get the effect to work. 

Stun Shot is probably the most useful out of all three main support ammo types.
This is especially true because it prohibits a creature's ability to fight back
for a certain period of time. Their "flailing" and cries of agony aren't going
to affect your party in any way, as opposed to using a Flash bomb, for example.
A flash bomb would still enable the monster to cause harm on your party (tail
flicks, spinning, feet, etc). Also note that some monsters are immune to Stun,
and on others it doesn't last long (such as Khezu). 

Poison Shot is also good because it does extra damage to the creature you're 
fighting, but it doesn't have the advantage of making it easier for your party 
to take the creature down. You could try assembling your party to have you, 
the Avenger, using Stun shot, and someone else using a poison enhanced weapon 
such as Gravios Spear or Chrome Razor. 

You could also use Sleep Shot if your party is having a tough time escaping, 
or you're on a carry mission but the wyvern is giving you a hard time. It's 
tough to use it in combat because it becomes defective almost as soon as you get
it to work, depending on how quickly your party is attacking the monster. Sleep
Shot isn't all that useful.

Normal Shot is in the inventory list because, basically, you need something to 
do when your Stun or Sleep shot activates on the creature. You can take
any other combat ammunition with you, Normal Shot was just the first one I 
thought of! So, if you've paralyzed or put your wyvern to sleep don't continue 
shooting it with Stun or Sleep. It's just a huge waste of ammunition. It doesn't
carry over onto the next effect. (NOTE: Poison Shot does in fact carry over for
each infliction.) If you keep hitting it with Stun Shot while it's paralyzed, it
just becomes negated because it's already paralyzed. Then once it recovers from 
paralysis, it will take you another 7-9 shots to get it back to that state. 
So like I said, huge waste of ammunition. This is why  you should take 
some combat ammunition with you, so you're not just standing around waiting. 

You don't ACTUALLY need to take a trap, or the supplies to make traps. But 
because you're an avenger, you're basically doing everything in your power to
screw up the monster's ability to retaliate. So it's good to bring it along, 
just incase your party needs it.


_______________________________________________________________________________
_______________________________________________________________________________


[S3.2-III]                   :::The Bombardier:::
			     --------------------

The Bombardier focuses on using a variety of explosives. They keep the wyverns
out of the air, and add extra damage with Sm and Lg bombs. A bombardier's main 
job is to harm the monster, and like the avenger, they make it easier for the 
monster to be injured by other hunters.

_______________________________________________________________________________


[S3.2-IIIa]                   Gear Requirements
		              -----------------


Bowgun Requirements
-------------------

Any bowgun with the capability of using the following ammunition:


     At Least              Recommended          Compatible Guns
     --------              -----------          ---------------
     Pellet S: 1           Pellet S: 12         Maelstrom
     Crag S: 2             Crag S: 12           Grenade Launcher
     Clust S: 2            Clust S: 12          Spartacus Fire
     Paint S               Paint S              Demonlock
                                                Arbalest+
                                                Yian Kut-Ku Cannon
                                                Quickcaster
                                                Flechette Gun
                                                Vor Cannon
                                               
Armor Requirements
-----------------

There really isn't a specific skill that can aid this job. So just go with 
whatever combo you want. Maybe try something like Reload +1 or Reload +2. 
Automarking could be a big help depending on circumstances. But generally,
armor selection is completely up to you here.


Inventory Requirements
----------------------

Take as many combo books as you can. I recommend taking the first four.

     At Least                        Recommended*
     --------                        -----------
     Potion x 10                     Potion x 10
     Antidote x 10                   Antidote x 10
     Crag S: 2 x 9                   Crag S: 1 x 9
     Clust S: 2 x 3                  Crag S: 2 x 9
     Sm Bone Husk x 99               Clust S: 1 x 3 
     Wyvern Claw x 99                Clust S: 2 x 3 
     Burst Arrowana x 30             Sm Bone Husk x 99  
     Pellet S: 1 x 60                Huskberry x 10
     Paint S                         Burst Arrowana x 30
     Rare Steak x 3                  Wyvern Claw x 99
                                     Bomberry x 10
                                     Trap
                                     Traptool x 2
                                     Net x 2
                                     Flash Bomb x 5
                                     Sonic Bomb x 10
                                     Gunpowder x 20
                                     Screamer x 20
 
* You do not need to take all these things, but remember to consider the kind
of quest you'll be on, and what monster your party is going up against. * 

_______________________________________________________________________________

[S3.2-IIIb]                         Strategy
                                    --------

The first major suggestion I have for carrying out this job is to set up your
inventory so that your ammunition materials are in the same area. Start off 
with your four combination books. Then take out 99 Sm Bone Husks, then 99
Wyvern Claws, and so on. The materials that combine together should be close
to each other because it makes it a whole lot easier to combine in combat, as 
well as faster. Your other supplies such as Potions and pre-made ammunition can
go on the second page of your inventory. 

When the quests starts, do what you normally do on any other quest. You no 
longer have to worry about saving the lives of your party members, because you
are a Bombardier. Before you leave camp have some ammo loaded into your gun to
save you a little bit of time later. If you're fighting something where minions
need to be cleared out first, its best to let your party members handle that
since you don't want to waste your very expensive ammo. And probably by the 
time you get into the area that the monster you're supposed to be fighting is 
in, your party will already be close to finished taking out all the minions. 
You can, of course, help them. There's nothing wrong with that, just try not
to miss too many shots, or get knocked around too much so soon in the quest!

** YOU DO NOT NEED TO BE IN THE CREATURE'S FACE! KEEP YOUR DISTANCE!**

You need to get used to how fast your gun reloads for this job, since you not
only have to wait for reload time, but you also have to wait for ammunition to
detonate (You can't reload another Clust S if the one you just shot hasn't
finished exploding, etc), and you also have to get used to recoil off of
Clust S (and some others). Once you're used to dealing with all that, have fun.

Pay close attention to what the monster is going to do next. Generally, you 
can tell who or in what direction something is going to attack. Don't reload 
in front of Gravios if you notice him looking at you as he inhales for
his next beam. Don't stand beside Plesioth as you notice him positioning his
body for a hip-check in your general direction. Don't shoot something off
(especially if it has recoil) as the angry Rathian speeds towards you, you
will probably get stuck in all your waiting time and will either roll out of
the way in a close enough call to make your party mad, or you'll get hit!

When shooting Clust Shots, try and aim higher on the wyvern (even if its weak
spot is on its belly), because the bombs from a Clust sends party members
flying across the area, and some people get really annoyed. It's also a good
idea to aim high because then the bombs have a larger area to explode on.
You'll notice that sometimes when you aim lower, a couple of the bombs don't
actually do any damage because they flew too far away. Crag Shot sticks into
the creature and explodes after a couple seconds, so just be careful that you
don't lodge one of those in the middle of where your party is attacking. 

You don't really need to use the traps unless your party actually wants you to.
Sometimes it's a hassle to get the wyvern in one of the traps, so it ends up
being a waste of time. If you want to deal extra damage with Lg bombs on
something such as Basarios, place some bombs beside the explosive rocks. Then,
you and your party can lure him into a rock, which always seems to be a lot
easier than luring him into a trap. 

Flash Bombs are NOT needed for every quest, in fact it gets pretty cheap after
a while and sometimes takes a lot of the fun out of the game. But take some
incase of a Rathalos that just won't come down, or a double wyvern quest, or
something of the sort. And as you should probably know, you don't need Sonic
Bombs unless you're going up against Diablos, Plesioth or Cephadrome(los). In
case you don't know, against a Plesioth, you use Sonic Bombs to bring him out
of the water. Crag Shot also works (as long as it hits him) like that.

_______________________________________________________________________________
_______________________________________________________________________________


[S3.2-IV]			:::The Assassin:::
				------------------

The Assassin generally tries to stay out of close combat, as most gunners 
should. They rarely use explosive ammunition, and focus on dealing damage to 
the creature. 

_______________________________________________________________________________

[S3.2-IVa]                      Gear Requirements
		                -----------------


Bowgun Requirements
-------------------

Any heavy bowgun with high attack power, and the capability of using the 
following ammunition:


     At Least              Recommended          Compatible Guns
     --------              -----------          ---------------
     Normal S: 2           Normal S: 12         Arbalest+
     Pellet S: 1           Pellet S: 12         Tankmage
     Pierce S: 1           Pierce S: 12         Meteor Cannon
                           Crag S: 12           Rapidcaster
                           Clust S: 12          Yian Kut-Ku Cannon
                           Paint S              Quickcaster
                                                Flechette Gun
                                                Vor Cannon

Armor Requirements
-----------------

Because you should be sticking with a heavy bowgun for this, your reload speed 
will be lower, so reload+ skills are very useful.


    Armor Combo #1                   Skill Set #1
    --------------                   ------------
    Battle Vest                      Reload Speed +1
    Battle Guards
    Battle Coat

    Armor Combo #2                   Skill Set #2
    --------------                   ------------
    Genesis Cap                      High Speed Damage Recovery
    Genesis Vest                     Auto-Map
    Genesis Guard                    Reload Speed +2
    Genesis Coat
    Genesis Leggings

    Armor Combo #3                   Skill Set #3
    --------------                   ------------
    Glyph Cap                        High Speed Damage Recovery
    Glyph Vest                       Auto-Map
    Glyph Guard                      Reload Speed +2
    Glyph Coat
    Glyph Leggings


Inventory Requirements
----------------------

Take as many combo books as you can. I recommend taking the first four.

     At Least                        Recommended*
     --------                        -----------
     Potion x 10                     Potion x 10 
     Antidote x 10                   Antidote x 10
     Pierce S: 1 x 60                Pierce S: 1 x 60
     Pierce S: 2 x 50                Pierce S: 2 x 50
     Pellet S: 1 x 60                Pellet S: 1 x 60
     Huskberry x 99                  Huskberry x 99
     Velociprey Fang x 99            Velociprey Fang x 99
     Pin Tuna x 30                   Pin Tuna x 30                
     Paint S                         Paint S
     Rare Steak x 3                  Crag S: 1 x 9
                                     Clust S: 1 x 3
                                     Well-Done Steak x 3

* You do not need to take all these things, but remember to consider the kind
of quest you'll be on, and what monster your party is going up against. * 

_______________________________________________________________________________

[S3.2-IVb]                          Strategy
                                    --------

Like the Bombardier, you don't have to worry about saving your party as this
job. So start your quest the way you normally would. Have some ammo loaded as
you leave camp. You can help your party members clear minions if you'd like...

** YOU DO NOT NEED TO BE IN THE CREATURE'S FACE! KEEP SOME DISTANCE!**

There isn't much to tell you about this job. Basically, just empty all your
Pierce Shots into the creature and do as much damage as possible. Like the
Bombardier, you need to be very conscious of reload speed, recoil, etc. That
wyvern can kick your butt easily if you're too careless. Pierce Shot depends
on distance for extra damage. 

You might want to ask one of your party members to carry some extra ammunition
materials for you. Pierce shot can be unloaded rather quickly, and then you'll
be sitting there doing nothing for the rest of the quest. Crag and Clust are 
basically just fillers and some extra damage. Don't rely on them, otherwise 
you'd be a Bombardier, not an Assassin!


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[S4.1]		     /\/\Disclaimer and Acknowledgments/\/\
                     --------------------------------------

This document is copyrighted to I, Jennifer Hounsell. It is intended for 
personal use only. This FAQ may not be redistributed or reproduced by any means
without my written consent, presently or in the future. This includes, but is 
not limited to, promotional or profitable purposes such as magazines, books, 
websites, CD-ROM, or any other storage media for retail sale. All names, 
characters, documents, or places listed are copyright of their respective 
owners. 

This document may be hosted on the following websites:

+ GameFAQs (www.gamefaqs.com)
+ Supercheats (www.supercheats.com)
  supercheats.com/playstation2/walkthroughs/monsterhunter-walkthrough12.txt
+ Neoseeker (www.neoseeker.com)
  http://faqs.neoseeker.com/Games/PS2/monster_hunter_bowgun.txt
  

Without my written consent, no other website may host this FAQ, but a link to
this FAQ (as hosted on GameFAQs) may be used.

_______________________________________________________________________________


I would like to thank several people for their contribution and support during
my creation of this Guide. 

+ Mello (aka xTeppei) -  
Biggest thanks goes to him because of all his love and support. Without him and
some friends, I probably would have quit writing this FAQ. Also, he modeled 
some of the guns!

+ Grayson (aka AsP) - 
Thanks again for all the support, and being a completely willing photographer, 
always helping when I asked. Hurrah for those 70+ MH related photos. 

+ Ortega (aka Moribalken) - 
Second most important form of support during the creation of this FAQ. Thanks 
so much for continuing to push me forward and helping to keep me working on 
this guide! :3

+ Agamo (aka Rock Warrior 3000) - 
Thanks for all your suggestions and finding answers to all my questions.

+ Acrospino -
Thanks for modeling and making guns I didn't have the materials to make!

+ Grey_Tygre -
...Thanks for being my brother, and trying to help with a tedious section of
this guide. But in the end I completely removed the section. But thanks for
trying :P

+ A huge thanks to those of you who have been providing new ideas, corrections,
  and helpful feedback.

_______________________________________________________________________________
_______________________________________________________________________________

[S4.2]			  /\/\Contact Information/\/\
                          ---------------------------

If you find any mechanics errors (spelling, grammar, punctuation, etc.), 
incorrect game information, or if you have any inquiries, concerns, or 
suggestions, please do not hesitate to e-mail me at: 

[email protected]
zaio (dot) j (at) hotmail (dot) com



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