XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Jak 3 Boss Guide By Kelpiedog [email protected] �2007 Kelpiedog XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX JJJJJJJJJJJJJJ A KKK KKKK 333333333 JJJJJJJJJJJJJJJ AAAAA KKK KKK 3333 JJJJJ AAAAAAAAA KKK KKK 333 JJJJJ AAA AAA KKKKKKK 3333333 JJJJJ AAA AAA KKKKKKKKKK 333333333 JJJJJJJ AAAAAAAAAAAAA KKK KKKKK 333 JJJJJJJJJJ AAA AAA KKK KKKK 3333 JJJJJJ AAAA AAAA KKK KKK 333333333 ################################################### ########## Feel free to copy this - I'll take it as a compliment! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1. CONTENTS =========================================================================== 1. Contents 2. Version History 3. Introduction & Other Things 3a.Introduction 3b. Email me 3c. Spam 3d. Using This FAQ 4. Bosses 4a. Dark Satellite 4b. Veger's Precursor Robot 4c. Cyber - Errol 4d. Errol's Dark Maker Robot 5. Jak's Controls 5a. Jak's Basic Controls 5b. With Morph Gun 5c. As Dark Jak 5d. As Light Jak 6. Jak's Powers 6a. Dark Jak 6b. Light Jak 7. The Morph Gun 7a. Red Gun Mods 7b. Yellow Gun Mods 7c. Blue Gun Mods 7d. Dark Gun Mods 8. Credits XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2. VERSION HISTORY =========================================================================== (Arranged in DD/MM/YYYY format) 26/4/2007 - Did the JAK 3 title, email conditions, began contents, completed Dark Satellite Guide, completed Veger's Precursor Robot Guide, transferred from Word to SimpleText, Began Cyber - Errol guide 27/4/2007 - Converted to plain text, which ruined the title, Finished Cyber - Errol guide, Finished Errol's Dark Maker Robot Guide, Redid Title, Completed Jak's Controls Section, Completed Jak's Powers section 28/4/2007 - Did Red and Yellow Gun Mods section 29/4/2007 - Began Blue Gun Mods section *You may see the gaping hole here. My sister had major jaw surgery which put me off writing for a few days. 6/5/2007 - Finished Blue Gun Mods section 12/5/2007 - Finished Dark Gun Mods section, added Base Ammo(Morph Gun), completed credits XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 3. INTRODUCTION & OTHER THINGS =========================================================================== 3a. INTRODUCTION =========================================================================== I consider Jak 3 to be the best game ever. That's why I'm writing my first walkthrough on it. Please don't blame me horrific, glaring misteakes. That was a pun. Anyway, I decided to write a guide. I hope it's okay. I'm pretty new to writing guides, and this is my first guide. If I have done ANYTHING wrong, email me about it. =========================================================================== 3b. EMAIL ME =========================================================================== If you need anything, I made a mistake, or I haven't included it in the guide, email me about it! My email is [email protected] =========================================================================== 3c. SPAM =========================================================================== DON'T BOTHER SPAMMING ME. I'LL SPAM YOU RIGHT BACK. I'll post yor name on this FAQ. Fair enough? =========================================================================== 7d. USING THIS FAQ =========================================================================== If you want to use this FAQ on your site, you can email me and ask. However if it's a minor site, the chances are I'll say no. If you are a major site though, like IGN or Gamespot, I'll probably say yes. At the moment only SuperCheats can host this guide. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 4. BOSSES =========================================================================== 4a. DARK SATELLITE =========================================================================== Mission: Rescue Wastelanders for Damas Difficulty: ****/10 Health bars: N/A Act: I At the start of the battle the Satellite will be hovering around. At this point you must get under it quickly, coz it will start spinning a ring of lasers around itself keep under its shadow as it hovers around. When the lasers stop, get out from under him and watch him slam into the ground. Now he'll start spinning a tentacles about. The Beam Reflexor is handy here. Jump over the tentacles while shooting Reflexor shots at it. Soon it'll hop back up and begin spinning lasers again Don't worry - he'll drop ammo. On to Round 2! Same as before. Get underneath and move with him. When he stops, move out of the way, but get ready to jump, because this time he sends out a shockwave and TWO tentacles. Shoot till you drop. It's pretty much rinse and repeat from now on, each time adding an extra tentacle and shockwave. Two times more, and he's gone! The timer shouldn't be a problem, you should have ages to defeat him. =========================================================================== 4b. VEGER'S PRECURSOR ROBOT =========================================================================== Mission: Defeat Veger's Precursor Robot Difficulty: ******/10 Health bars: 3 Act: I The battle will begin with the robot swinging his whopping great light saber at you, sending out shock waves. Once you jump them, you'll have to jump over the saber itself. Pass that, and he'll send two big blobby things at you. Pull out the Scatter Gun and give 'em hell. Beware - they split into two smaller copies. Once they're gone, he'll bring out five laser cannons and use them to melt bits in the floor. These blocks will now rise up to become stone pillars. Don't forget to wait for them to cool. He starts shooting laser blasts at you now, so be careful. While dodging them, jump up and get to the second highest pillar (or the highest, for that matter) ant let loose your Vulcan Fury on one of the mine carts above you. It will drop on the robot and he will lose 1 health bar. Watch out, though - he will shoot the pillars to dust if you take too long! The second round is pretty much the same as the first. He starts off with the light saber, and sends out 3 shock waves this time. Now he swings it, 3 times. Then he sends out - 3 blobby things! Getting bored now, aren't you? It's pretty much the same - shoot the carts, yadayada. In Round 3 there is a difference - he's got two light sabers! Here's where it gets hard. He will now send out 6 shockwaves, each one closely followed by another, making them a lot harder to dodge. High jump (L1 + X) is best to dodge them. Oh well. If you manage to survive that, he will now swing both sabers at you three times, one on top of the other. Use the high jump (L1 + X) again to dodge them. Now he sends out four little blobs - get 'em with your Scatter Gun. Once they're down, he'll do the pillar thing. Get up there and get the cart with your Vulcan. Enjoy Haven City! =========================================================================== 4c. CYBER - ERROL =========================================================================== Mission: Defeat Cyber - Errol Difficulty: *******/10 Health bars: 4 Act: II Errol will start off launching bombs at you. Don't worry - if you move around he'll never have the chance to hit you. Just make sure you're not on the lock-on symbol when it's red. After a bit of dodging, he'll send out a few at the same time which break the floor tiles, making hazardous drops in the arena. Keep dodging some more bombs. Now, he'll send KG Death Bots out of the pipes to attack you. I find two weapons useful here - the Beam Reflexor and the Arc Wielder. Use the Reflexor for now - the bounce feature is lethal. If the Bots are down, he'll send out a weird hovering things, floating bombs. Don't touch it unless you attack it. I prefer kick. Make sure to keep it UNDERNEATH the platform that Errol is on. Once you attack it enough, it will go dead and drop to the ground. Attack it once more to have it launch skyward. If it is under Errol he will lose a health bar. Yay. Errol moves along to another platform. Make sure you take note of which coloured ring he is under, because he sends out more than one floating bomb at you soon. Now get ready to dodge and jump just BEFORE the bomb hits the ground, as there's a massive shock wave now. Dodge them till he sends out lots to break the arena. More bombs now, except these don't have a shock wave. After that, he'll send out more KG Death Bots. A few shots of your Reflexor should do the trick. Destroy them and he sends floating bombs at you. Kick one underneath him to progress onto Round 3. The usual, dodge the bomb, dodge the shock wave, etc. When he sends KG Death Bots at you, he now sends flying ones at you. Get 'em with your Arc Wielder. Them gone, you can kick floating bombs in peace. After you dodge the bombs and shock waves, he'll start sending out new enemies at you: Dark Makers. The flying ones are weak, but hard to shoot. The walking ones can shield themselves, however you can break it if you Punch/Kick. Just don't let them throw those balls of dark eco at you. Interesting fact: In Jak II Errol was spelt Erol. Huh? What's with the change? =========================================================================== 4d. ERROL'S DARK MAKER ROBOT =========================================================================== Mission: Destroy Final Boss Difficulty: *******/10 Health bars: 4 Act: III You know, for a final boss this guy isn't all that hard. Power up with Dark Eco from the vent and move forward. Kill the little blobs and progress to the little round pillar. Surprisingly, it is a lift. Kill more blobs and take the lift. Kill the big blob. Take the lift. Take it again. NOW the real battle starts. The aim at the moment is to destroy the tentacles while holding off those blobs. Don't get too close or the tentacles will squish you. If you do that, two vents will appear. If you're low on heath, heal ON TOP of the Light Eco Vent, losing no Light Eco! Wait till the robot turns it's head back and you see two large purple spheres. Shoot them with the Blaster to hurt him. Dodge as he whams his head down. Don't worry, it looks like you should've lost some health, but you haven't. That done, proceed as before: destroy the tentacles, hold off the blobs. Watch out for these big, black disks - they're lethal. Just shoot them as fast as possible. Once you destroy the tentacles, he will do the laser thing. Dodge the laser and kill the blobs till he turns his head back. Heal if you need to, then shoot the purple spheres. Half way. Avoid the head-whamming. Gee, he must have an awful headache. Kill the blobs, disks and tentacles till he does the laser thing. Dodge the lasers. Soon he'll turn his head back and we can move on to the final phase. Okay, this phase is one of the hardest bits in the entire game, so be ready. Dodge his oversize head and its laser time again. Destroy the tentacles, blobs and disks while avoiding his laser. That done, dodge his laser for a while till he turns his head back. Shoot the spheres. Congratulations! You have finished Jak 3.There's still lots to do, though. Try and get all the Precursor Orbs or get an new game. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 5. JAK'S CONTROLS =========================================================================== 5a. JAK'S BASIC CONTROLS =========================================================================== X= jump O= kick []= Punch /\= Use/ Activate etc. LEFT ANALOG= move camera/ zoom RIGHT ANALOG= move Jak ^ = equip red mod v = equip yellow mod < = equip blue mod > = equip dark mod R1= Fire Morph Gun R2= equip JetBoard L1= crouch/roll (while moving) L2= light/ dark transformation START= Options ring SELECT= pause Special Moves ------------- L1(crouch) + X = High Jump L1(roll) + X = Horizontal Launch [] + X / L1(crouch) = Uppercut =========================================================================== 5b. WITH MORPH GUN =========================================================================== X= jump O= swing gun []= gun butt /\= Use/ Activate etc. LEFT ANALOG= move camera/ zoom RIGHT ANALOG= move Jak ^ = equip red mod v = equip yellow mod } Equip Morph Gun < = equip blue mod > = equip dark mod R1= Fire Morph Gun R2= equip JetBoard L1= crouch L2= light/ dark transformation START= Options ring SELECT= pause X + O + R1= spin attack =========================================================================== 4c. AS DARK JAK =========================================================================== X= jump O= kick []= Punch /\= Use/ Activate etc. LEFT ANALOG= move camera/ zoom RIGHT ANALOG= move Dark Jak ^ = - v = - < = - > = - R1= Dark Strike R2= - L1= crouch L2= - START= Options ring SELECT= pause SPECIAL POWERS -------------- R1= Dark Strike X + []= Dark Bomb [] + X= Dark Blast /\= Dark Jak Invisibility* * when next to a Dark Precursor Idol =========================================================================== 5d. AS LIGHT JAK =========================================================================== L2 + X= Light Flight O= Light Shield []= Flash Freeze /\= Light Regeneration LEFT ANALOG= move camera/ zoom RIGHT ANALOG= move Light Jak ^ = - v = - < = - > = - R1= - R2= - L1= - L2= - START= Options ring SELECT= pause XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 6. JAK'S POWERS =========================================================================== In Jak 3, Jak has two different alter-egos he can transform onto: Light Jak and Dark Jak. =========================================================================== 6a. DARK JAK =========================================================================== Dark Jak is the offensive alter-ego. He can use massive powers of destruction, and wreak havoc on a passing enemy. Melee fighting is also powerful as Dark Jak, as it sends out bolts of Dark Eco to zap nearby enemies. Dark Jak also has some powerful abilities. Here us a list of them, their controls and effects: Dark Powers ----------- R1= Dark Strike X + []= Dark Bomb [] + X= Dark Blast /\= Dark Jak Invisibility* * when next to a Dark Precursor Idol ------------------------------------ You hold release R1 to unleash the Dark Strike. It releases a powerful ball of energy which is necessary to destroy rubble barring your way, and is also useful for killing enemies. Do a dive attack (X + []) to create a Dark Bomb. It basically consists of a massive shock wave being released in slow motion around Dark Jak. It is great for taking out large ammounts of enemies, however it will take up all of your Dark Eco. It may only be used while your Dark Eco Meter is flashing. Dark Blast ([] + X) does quite a lot the same as Dark Bomb. Dark Jak will spin around while unleashing a hail of lightning bolts upon surrounding foes. It is great for taking out large ammounts of enemies, however it will take up all of your Dark Eco. It may only be used while your Dark Eco Meter is flashing. Dark Jak can turn invisible when exposed to a Dark Precursor Idol. However, it's not actually that useful. You only ever have to use it in one mission. =========================================================================== 6b. LIGHT JAK =========================================================================== Light Jak is the defensive alter-ego - and the most useful. Here is a summary of Light abilities: Light Powers ------------ L2 + X= Light Flight O= Light Shield []= Flash Freeze /\= Light Regeneration Hold L2 and press one of the four function buttons (/\, [], O, X) to activate these light abilities. ------------------------------- Light Flight activates a useful pair of angelic wings needed to perform some platforming tasks. Also good for retrieving some Precursor Orbs. There's not much else to say. Being able to shield yourself is nifty, but... not altogether useful. If you are pinned down by a continuous stream of fire from an enemy, as soon as you unshield you're bound to be hurt anyway. Flash Freeze - the ability to slow down time. Lots. An incredibly useful skill. Use it in a timed mission and you'll see. The final, most useful ability: Light Regeneration: the ability to heal Jak. VERY useful, especially when you need just that little bit of health to beat Cyber-Errol. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 7. THE MORPH GUN =========================================================================== The Morph Gun is a useful weapon that is extremely useful and, for some things, needed. It has the classic four guns from Jak II, with two upgrades for each, making a worthy 12 guns. The four classes are Red (shotgun), Yellow (rifle), Blue (gatling), and Dark (your extra powerful heavy duty megaweapon). =========================================================================== 7a. RED GUN MODS =========================================================================== The Scatter Gun --------------- Damage: ***/5 Rate: */5 Range: */5 Width: **/5 Ammo Efficiency: Usual. 1 per shot. Base Ammo: 100 Desc.: Your standard shotgun. Rather useful when you are being swarmed by lots of smaller enemies. ------------------------ The Wave Concussor ------------------ Damage: ***/5 Rate: */5 Range: **/5 Width: ****/5 Base Ammo: 100 Ammo Efficiency: Not so good. It takes up about 3 for each second of charging. Desc.: This gun is good. I like it though I prefer the Beam Reflexor. Great if you're surrounded by enemies. It is an absolute pain to charge up, though. ------- Plasmite RPG ------------ Damage: ****/5 Rate: **/5 Range: **/5 Width: **/5 Base Ammo: 100 Ammo Efficiency: Ugh. TEN AMMO PER SHOT!? That's daylight robbery! Desc.: Powerful weapon that launches a decent bomb. Very good attack power, though I don't use it much. =========================================================================== 7b. YELLOW GUN MODS =========================================================================== Blaster ------- Damage: ***/5 Rate: ***/5 Range: ****/5 Width: */5 Base Ammo: 200 Ammo Efficiency: Usual. Desc.: Your standard rifle. Pretty decent and useful weapon, but once you get the Beam Reflexor there's pretty much no use for it at all. --------------------------------------------------------------- Beam Reflexor ------------- Damage: ***/5 Rate: ***/5 Range: ****/5 Width: */5 Base Ammo: 200 Ammo Efficiency: Usual. Desc.: A wicked little rifle that has some nifty shots that bounce off walls and enemies. Using it in a small room can be quite lethal. --------------------------------------------------------------- Gyro Burster ------------ Damage: ***/5 Rate: *****/5 Range: **/5 Width: ****/5 Base Ammo: 200 Ammo Efficiency: AAAAAAAAH!!! DON'T EVEN ASK!!! It's absolutely terrible. It'll take about 50 Yellow ammo! Desc.: Shoots out a lethal UFO like disk that shoots shots in a wide circle. A good gun if you don't consider the ammo usage. =========================================================================== 7c. BLUE AMMO MODS =========================================================================== Vulcan Fury ----------- Damage: **/5 Rate: *****/5 Range: ***/5 Width: */5 Base Ammo: 200 Ammo Efficiency: Grrr. Wouldn't reccomend it. Desc.: Your basic fast-firing gatling/machine gun type thing. Hold down R1 to pepper an enemy with shots. The enemy you are shooting will be immobilized while you shoot. ------ Arc Wielder ----------- Damage: **/5 Rate: *****/5 Range: **/5 Width: **/5 Base Ammo: 200 Ammo Efficiency: Same as Vulcan Fury Desc.: Shoots out beams of electricity to shock opponents. Similar to Vulcan in effects. ------ Needle Laser ------------ Damage: ***/5 Rate: ****/5 Range: **/5 Width: ***/5 Base Ammo: 200 Ammo Efficiency: Pretty good. Shooting once takes 2 ammo, and it shoots out a volley of 4 lasers. Desc.: Shoots out a volley of 4 short laser beams which seek out close targets. Hold down R1 to shoot in quick succession. =========================================================================== 7d. DARK AMMO MODS =========================================================================== Peace Maker ----------- Damage: ***/5 Rate: */5 Range: *****/5 Width: ***/5 Base Ammo: 5 Ammo Efficiency: Normal. Desc.: Charges up a ball of energy that when it hits enemies will spread electrical charges to nearby enemies. ------------- Mass Inverter ------------- Damage: /5 Rate: */5 Range: **/5 Width: ***/5 Base Ammo: 10 Ammo Efficiency: Normal. Desc.: Creates a small ring around you in which all enemies are suddenly made gravityless, turning them into easy pickings. ---------- Super Nova ---------- Damage: *****/5 Rate: */5 Range: ****/5 Width: *****/5 Base Ammo: 15 Ammo Efficiency: Grr. It takes up 10 of your Dark Ammo. It's worth it, though. Desc.: Shoots a massive burst that wipes out everything in sight. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 8. CREDITS =========================================================================== Kelpiedog (me) - For writing this guide (I hope it's okay) SuperCheats - For being the first to host this guide Naughty Dog - For creating the Jak series, the best platformers ever to hit the PS2! Sony - For inventing the PS2 Shpodoinkle - for his constant support and advice through the writing of this guide I would also like to thank all the others for their help. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX � 12th May 2007 by Kelpiedog #%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#%#