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FAQ

by Sephirothson

Guitar Hero II (PS2)
Version 1.2
Last Updated: 2/07/07

Author:  Michael Kautzman
Contact: [email protected]
~~

This FAQ uses a ctrl+f system to find specific information in this FAQ.  This
means that if you wish to navigate to a specific section of the document, press
ctrl+f to open a "find" window and copy the 4-digit code in between the
brackets in the table of contents listed below.


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\    Table of Contents     \|
|  \__/  Code[HRMX]  \_________________________/|
o-----------------------------------------------o

1. Introduction.................................[intd]

2. Game Information.............................[ginf]

3. How to Play..................................[htop]
	a. Basic Controls and features..........[basc]
	b. Star Power...........................[strp]
	c. Difficulty Levels....................[difl]
	d. Hammer-ons and Pull-Offs.............[hmpo]


4.  Career Mode.................................[carr]
	a.  The Venues..........................[vene]
	b.  Earning Cash........................[shny]
	c.  Unlocking Items at The Store........[ulok]

5.  Song List...................................[musc]

6.  Multiplayer.................................[mlti]
	a.  Co-op Mode..........................[coop]
	b.  Versus Mode.........................[vrss]
	c.  Pro-Face off Mode...................[prmd]

7.  Practice Mode...............................[prct]

8.  Misc. Information...........................[mici]
	a.  Character List......................[chrl]
	b.  Cheats and Secrets..................[chsc]

9.  Frequently Asked Questions..................[faks]

10.  Version History............................[vsht]

11.  Final Thoughts.............................[fnal]
	a.  Legal Information...................[chcc]
	b.  Contact Information.................[cntc]
	c.  Credits.............................[kthx]


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\      Introduction        \|
|  \__/  Code[intd]  \_________________________/|
o-----------------------------------------------o

I tried my best to organize this FAQ in a way so it's easy to find the
information you are searching for.  It's very difficult for me to be critical
of my own work so I encourage you to email me with suggestions, comments, or
recommendations for additions to this FAQ.  I also love to see someone email me
about my work so please do not hesitate to contact me if you would like to
comment on anything in this FAQ.  Thanks for glancing at my FAQ and I hope you
enjoy!


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\     Game Information     \|
|  \__/  Code[ginf]  \_________________________/|
o-----------------------------------------------o

Guitar Hero II

Developed by Harmonix Music Systems

~Individual Credits~

Project Lead:  Daniel Sussman
Producer:  Elena Siegman
Producer:  Tracy Rosenthal-Newsom
Associate Producer:  Helen McWilliams
Programming Lead:  James Fleming
Audio Lead:  Eric Brasius
Game Designer:  Chris Sanfield
Art Lead:  Dave Matheson

~Release Dates~

US Release Date: November 7th, 2006
Australia Release Date: November 15th, 2006
Europe Release Date: November 24th, 2006

Rated "T" by the ESRB


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\       How To Play        \|
|  \__/  Code[htop]  \_________________________/|
o-----------------------------------------------o

In case it's not assumed, all instructions given in this section deal with the
custom Guitar Controller.

 /��\uitar Hero II/�������������������������\
 | __ ������������\  The Basics of Gameplay  \
 \__/  Code[strp]  \_________________________/

On your Guitar, you will see an array of controls that include 5 buttons on the
top of the guitar called "fret buttons", a strum bar in the middle of the lower
part of the guitar and a the whammy bar which has the ability to produce some
of the most excellent sounding notes one could even think of.  Each of the five
frets has a unique color, that being, green, red, yellow, blue, and orange.
The Strum bar along with the red and green frets will be your primary controls
for navigating the menu system.  Flick the strum bar up and down to move your
selector on the menu and then hit the green fret to selected the highlighted
menu option or hit the red fret to go back in the menu.

Actual game play works like this:  Once you have selected a song, colored notes
will start to fall vertically from the screen.  At the bottom of the screen,
you will notice 5 large circles that the notes are falling toward.  The idea is
the hold down the fret associated with each note falling and then hit the strum
bar as the note passes over the circle.  The guitar itself plays like a real
guitar in the fact that you can hold down lower notes while playing higher
notes.  For clarity, green is the lowest note on the guitar and orange would
then be the highest note.  So, if you see a yellow note passing, you can hold
down the green or red note while also holding down the yellow note and hitting
the strum bar as the note passes and still get credit.  It should be noted that
this technique does not work with chords (Chords are groups of two or three
notes). Note that the colors will be reserved if you choose left-handed mode.

There are two primary notes you should take note of.  The first kind is a
normal note;  It's just a colored circle on the note chart.  The second is a
held note.  It looks like your standard note except it has a line immediately
following it.  To play these notes, you strum as the note passes over and then
without letting go, you hold down the fret, not the strum bar. As long as you
hold down the fret, you will get points.  If you let go of the fret before the
line is completed, you don't lose your multiplier but you do lose all the
potential points you could have got from holding down the note for the whole
duration. This is also where the whammy bar comes in handy. Flick it up and
down to score some bonus points on those held notes - the faster you flick, the
more points you get.

While playing a song, there are a few pieces of information made available to
you that you should be aware of.  They include your score, your multiplier,
your Star Power meter (discussed below) and your Rock meter.  Your rock meter
has the word "Rock" written right in the middle and basically shows you how
well you are doing.  If the rock meter points to the green, you are Rockin'
pretty hard.  If it points to the red, you aren't rocking much at all.  You
start each song being placed in the middle, yellow, part of the meter.  As you
rack up a combo and hit notes, the Rock meter moves toward the green.  If you
suck and miss notes, it moves toward the red.  If it gets to the very end of
the red part of the meter, you lose and must restart.  All you have to do to
beat a song is to complete it without letting your rock meter get too low.
Simple, no?

The Multiplier is another little piece of information you should be aware of.
It is located on the left part of your screen and has 10 little dots above it.
 Those ten little dots each represent a note in your current combo.  After
filling those ten dots, your multiplier will go up to 2x.  Fill them again
without losing your combo and it will go to 3x and if you do it once more, it
hit the maximum multiplier of 4x.  If you make any mistakes, your multiplier
gets completely erased you and you must start over at 1x.  The key to a high
score is to keep your multiplier at 4x for as long as possible.



 /��\uitar Hero II/�������������������������\
 | __ ������������\        Star Power        \
 \__/  Code[strp]  \_________________________/

Before we start discussing this section, we should first explain what star
power is.  Star power is represented by the blue gauge above the Rock Meter.
You receive Star Power by clearing a section of notes that are shaped like
stars without making a mistake.  You also receive Star Power when bending
(whammying) the held notes shaped like stars.  Once you have the gauge
half-filled (Indicated by the white line in the middle of the gauge, you can
activate your star power by either lifting the guitar vertically or hitting the
select button on the guitar.  Most people will just lift the guitar as it
leaves less room for error.  Once active, the star power will slowly drain
until it is completely gone.  While the star power is active, you cannot
receive additional star power.   The two primary reasons to use star power are
either to help you pass a rather difficult section of a song or to boost your
score.

When struggling with a certain part of a song that you cannot get past
normally, it is usually sensible to save your star power for that section to
help you get through it. Why this works is because when your star power is
activated, your Rock Meter will fill much faster then normal so you have to hit
fewer notes to actually get through a section of the song without failing.  The
other reason is to boost your score.  When your star power is active, your
multiplier is doubled so if you have a 4x multiplier normally, it will shoot up
to x8!  Thus, it is obvious that if you are going for a high score, the best
place the use your star power would be when you have a 4x multiplier during a
section with many notes as it will provide the best opportunity to achieve the
maximum benefit from your star power.

It should also be noted that you can only hold a certain amount of star power
before you fill your gauge completely.  It is an amount equivalent to hitting 4
star sections assuming that there were no long notes.  If you a going for a
high score, try not to waste star power by playing sections of star notes while
you have full star power.


 /��\uitar Hero II/�������������������������\
 | __ ������������\    Difficulty Levels     \
 \__/  Code[difl]  \_________________________/

Guitar Hero II offers 4 modes of difficulty.  Those being Easy, Medium, Hard,
and Expert.  Easy mode offers note charts that include the first three notes on
the guitar, those being Green, Red, and Yellow.  Medium Difficulty adds the
blue note to the mix and Hard mode includes all 5 Keys.  Expert mode includes
more difficult versions of the Hard note charts and throw Three-Note chords
around rather liberally.  You will get different rewards for completing the
game on different difficulty levels.


 /��\uitar Hero II/�������������������������\
 | __ ������������\ Hammer-ons and Pull-offs \
 \__/  Code[hmpo]  \_________________________/

There are a few advanced techniques that you should be aware of that you
progress through the game.  Two of the most important techniques include
Hammer-Ons and Pull-Offs.  These techniques will allow you to hit many notes in
quick succession without actually hitting the strum bar for all of them and are
a key technique to getting those really fast lines of notes.  Although they
both allow you to do the same thing, they function a little bit differently.
Hammer-Ons are done by pressing down the frets as the notes scroll by without
actually hitting the strum bar.  Pull-Offs involve you holding down a series of
notes that are passing in quick succession and "Pulling Off"
of each note as it passes.  For example, if you have a run of BYRG coming up,
you could hold down all four notes and as each individual note passes, you
could let go of each note indivdiually.   You can only do this with notes that
come in
quick succession excluding repeating notes.  You can actually tell which notes
can be played with a Hammer-On or a Pull-Off as the top of the notes are not
black boarded but instead are white-bordered.  If you don't see the difference,
I included a link to a picture so you can see the difference in the color of
the notes' border.  There is a section in the game that introduces you to this
concept in a tutorial.  I would recommend looking there
for information as explaining these concepts is rather difficult.

Further Reading on Advanced Techniques can be found in Infiltrater's Expert
Guide listed in the same directory as this FAQ.
(http://www.gamefaqs.com/console/ps2/game/932565.html)


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\       Career Mode        \|
|  \__/  Code[carr]  \_________________________/|
o-----------------------------------------------o

Starting a music career is simple.  Start a band!  Pick a name, a character and
a guitar to your liking.  Everything can be changed whenever you want so don't
spend too much time figuring out your perfect combination of Rocker and Guitar.


 /��\uitar Hero II/�������������������������\
 | __ ������������\        The Venues        \
 \__/  Code[vene]  \_________________________/

As you progress your career, you will gain access to more and more places to
play, AKA, venues.  The venues, listed in the order that you unlock them are as
follows:

1.  Battle of the Bands @ Nilbog High School Gym
2.  The Rat Cellar located @ Boston, MA
3.  Blackout Bar @ Providence, RI
4.  The RedOctance Venue @ Brooklyn, New York
5.  Rock City Theatre @ Detroit, MI
6.  The Vans Warped Tour @ Austin, TX
7.  The Harmonix Arena @ Oakland, California.
8.  A Stonehedgesq Stage @ England.

It really doesn't matter where you play in the whole scope of things so play
wherever you wish.



 /��\uitar Hero II/�������������������������\
 | __ ������������\       Earning Cash       \
 \__/  Code[shny]  \_________________________/

Everytime you complete a song in career mode, you will earn a chunk of cash.
The amount of cash you earn depends on two things, those being your rating (3,
4, or 5 Stars) and the difficulty level you are playing on.  Guitar Hero II
does something neat where if you complete a song on a difficulty level above
easy, you earn all the cash from the lower difficulty levels.  So, if you beat
a song on the "Hard" Difficulty level, you get all the cash you would for
beating it on "Medium" and "Easy" Difficulty levels assuming you haven't
previously beat those song on the previous difficulties.  So, you have some
cash now. Lets take a trip to the store to spend some of that cash.



 /��\uitar Hero II/�������������������������\
 | __ ������������\ Unlocking Items & Songs  \
 \__/  Code[ulok]  \_________________________/

Unlocking things is easy.  Go to the store and spend cash.  Below is a complete
list of everything you can unlock and it's price.

Guitars:

	1.  Gibson X-Plorer ....................... $700
	2.  Gibson Les Paul Double Cutaway ........ $850
	3.  Gibson Firebird ....................... $700
	4.  Epiphone Coroner ...................... $550
	5.  Kramer Vanguard ....................... $700
	6.  Gibson Moderne ........................ $850
	7.  Gibson Corvus ......................... $550
	8.  Gibson ES-335 ......................... $850
	9.  Kramer 650 ............................ $700
	10. Gibson EDS-1275 ....................... $950
	11. Gibson Melody Maker ................... $700
	12. Gibson Sonex 180 ...................... $550
	13. Gibson Marauder ....................... $550
	14. Epiphone Casino ....................... $700
	15. Epiphone Sheraton ..................... $700
	16. Gibson Chet Atkins Country Gentlemen .. $850
	17. Fish Guitar (Beat "Easy" Mode)......... $2000
	18. USA Guitar (5* all "Easy" Songs)....... $5000
	19. Casket Guitar (Beat "Medum" Mode)...... $2000
 	20. Viking Guitar (5* all "Medium" Songs).. $5000
	21. Snaketapus Guitar (Beat "Hard" Mode)... $2000
	22. Eyeball Guitar (5* all "Hard" Songs)... $5000
	23. Battle Axe Guitar (Beat "Expert" Mode). $2000
	24. The Log Guitar (5* all "Expert" Songs). $5000

Finishes:

	1.  Cayenne Standard ...................... $250
	2.  Rose Burst Goddess .................... $550
	3.  Zakk Wylde Custom ..................... $550
	4.  Worn White Special .................... $250
	5.  Candy Apple GT ........................ $450
	6.  Custom Flame Finish ................... $550
	7.  Natural V2 ............................ $250

	8.  New Century Finish .................... $450
	9.  Worn Cherry Finish .................... $550

Addition finishes for unlockable guitars:
(Unlock these finishes by buying the associated guitar.)

	1.  Gibson X-Plorer
	    a.  Natural Finish .................... $250
	    b.  Custom Rising Sun Finish .......... $450
	    c.  Classic White Finish .............. $450
	    d.  Custom Cherry Swirl Finish ........ $550

	2.  Gibson Les Paul Doublecut
	    a.  TV Yellow Finish .................. $250
	    b.  Custom Resin Finish ............... $550

	3.  Gibson Firebird
	    a.  Ice Blue Finish ................... $250
	    b.  Ebony Finish ...................... $450
	    c.  Custom Leopard Skin Finish ........ $550

	4.  Epipone Coronet
	    a.  Cherry Finish ..................... $250
	    b.  Tobacco Burst Finish .............. $450
	    c.  Green Finish ...................... $550

	5.  Kramer Vanguard
	    a.  Yellow Finish ..................... $450

	6.  Gibson Moderne
	    a.  Red finish ........................ $250

	7.  Gibson ES-335
	    a.  Custom Cherry Finish .............. $450

	8.  Kramer 650
	    a.  White Finish ...................... $550

	9.  Bigson EDS-1275
	    a.  Alpine White Finish ............... $550

Songs:

	1.  Raw Dog ............................... $400
	2.  Arterial Black ........................ $550
	3.  Collide ............................... $550
	4.  Elephant Bones ........................ $550
	5.  Fall of Pangea ........................ $550
	6.  FTK ................................... $550
	7.  Gemini ................................ $550
	8.  Push Push (Lady Lightning) ............ $550
	9.  Laughtrack............................. $550
	10. Less Talk More Rokk ................... $550
	11. Jordan ................................ $550
	12. Mr. Fix-It ............................ $550
	13. The New Black ......................... $550
	14. One for the Road ...................... $550
	15. Parasite .............................. $550
	16. Radium Eyes ........................... $550
	17. Red Lottery ........................... $550
	18. Six ................................... $550
	19. Soy Bomb .............................. $550
	20. The Light that Blinds ................. $550
	21. Thunder Horse ......................... $550
	22. Trogdor ............................... $550
	23. X-Stream .............................. $550
	24. Yes We Can ............................ $550

Characters:

	1.  Clive Winston ......................... $3000
	2.  Xaviar Stone .......................... $3000
	3.  Grim Reaper ........................... $4000

Alternate Outfits:

	1.  Johnny Napalm ......................... $1800
	2.  Judy Nails ............................ $1800
	3.  Izzy Sparks ........................... $1800
	4.  Pandora ............................... $1800
	5.  Axel Steel ............................ $1800
	6.  Eddie Knox ............................ $2000
	7.  Casey Lynch ........................... $2000
	8.  Lars Umlaut ........................... $2000

Videos:

	1.  Guitar Hero II:  Behind the Scenes .... $3000
	2.  Guitar Hero II:  Making of Songs ...... $2000

o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\        Song List         \|
|  \__/  Code[musc]  \_________________________/|
o-----------------------------------------------o

I wanted to included as much information about each song as possible so I tried
to cram a lot of information about each song in here.  Almost all of this
information is from ScoreHero.com which is a great source for Guitar Hero
information.

As there is a lot of information included, I decided to format this in a way
that would be easy to read.  The format reads like this:

(Song Name) - (Song Artist)
	(Difficulty): (Note Count) -- (4-star cut off) ~ (5-star cut off)

The Cut-off scores are almost all estimates.  The ones marked with a "*" are
exact.
The Co-Op Cut-off Scores are very rough estimates.  Some of the scores have a
error
range of upward to 30,000 on either side or more.  When playing on Co-op mode,
it
doesn't matter what difficulty you or your partner play on, the cut-off scores
are
still the same.

If you can narrow down the scores further then myself and scorehero.com, I ask
that
you submit that information to myself and scorehero.com.

1. Opening Licks

    1. "Shout at the Devil" - M�tley Cr�e
	Easy: 229 -- 29,664* ~ 41,530*
	Medium: 380 -- 45,208* 63,200
	Hard: 504 -- 80,358* ~ 112,500
	Expert: 518 -- 82,525 ~ 115,542*
	Co-Op: *** -- 94,000 ~ 148,100

    2. "Mother" - Danzig
	Easy: 248 -- 36,050* ~ 50,470*
	Medium: 394 -- 58,648* ~ 82,110
	Hard: 541 -- 88,796* ~ 124,700
	Expert: 625 -- 104,500 ~ 145,925*
	Co-Op: *** --  130,000 ~ 195,000

    3. "Surrender" - Cheap Trick
	Easy: 384 -- 50,556 ~ 70,779*
	Medium: 712 -- 105,278* ~ 147,350
	Hard: 788 -- 124,270* ~ 174,000
	Expert: 834 -- 132,200 ~ 184,943*
	Co-Op: *** -- 160,000 ~ 207,000

    4. "Woman" - Wolfmother
	Easy: 215 -- 30,578* ~ 42,810*
	Medium: 298 -- 55,892* ~ 78,250
	Hard: 623 -- 99,454* ~ 139,000
	Expert: 641 -- 101,342* ~ 141,879*
	Co-Op: *** -- 110,000 ~ 185,000

    5. "Tonight I'm Gonna Rock You Tonight" - Spinal Tap
	Easy: 206 -- 33,250* ~ 46,550*
	Medium: 292 -- 43,028* ~ 60,240*
	Hard: 393 -- 70,046* ~ 98,100
	Expert: 524 -- 89,900 ~ 125,743*
	Co-Op: *** -- 81,000 ~ 198,000


2. Amp-Warmers

    1. "Strutter" - KISS
	Easy: 301 -- 35,884* ~ 50,238*
	Medium: 427 -- 58,600* ~ 82,020
	Hard: 556 -- 81,966* ~ 114,800
	Expert: 668 -- 118,664* ~ 166,100
	Co-Op: *** -- 130,000 ~ 175,000

    2. "Heart-Shaped Box" - Nirvana
	Easy: 581 -- 63,735 ~ 89,250
	Medium: 717 -- 84,044* ~ 117,000
	Hard: 844 -- 109,520* ~ 153,350
	Expert: 850 -- 136,265 ~ 190,700
	Co-Op: *** -- 190,000 ~ 230,000

    3. "Message in a Bottle" - The Police
	Easy: 387 -- 53,375 ~ 75,000
	Medium: 804 -- 114,972* ~ 161,000
	Hard: 942 --  125,840* ~ 176,200
	Expert: 977 -- 131,334* ~ 184,000
	Co-Op: *** -- 197,000 ~ 230,000

    4. "You Really Got Me" - Van Halen
	Easy: 268 -- 31,682* ~ 44,355*
	Medium: 334 -- 42,458* ~ 59,800
	Hard: 437 -- 62,784* ~ 88,000
	Expert: 486 -- 68,990 ~ 96,522*
	Co-Op: *** --  82,000 ~ 118,000

    5. "Carry On Wayward Son" - Kansas
	Easy: 460 -- 56,200 ~ 78,700~
	Medium: 600 -- 72,000 ~ 100,100
	Hard: 895 -- 107,968* ~ 151,000
	Expert: 965 -- 115,740* ~ 161,900
	Co-Op: *** -- 130,000 ~ 210,000

3. String-Snappers

    1. "Monkey Wrench" - Foo Fighters
	Easy: 559 -- 58,550 ~ 81,750
	Medium: 822 -- 94,500 ~ 129,000
	Hard: 1,036 -- 176,024* ~ 246,500
	Expert: 1,036 -- 206,990 ~ 289,562*
	Co-Op: *** -- 180,000 ~ 320,000

    2. "Them Bones" - Alice in Chains
	Easy: 341 -- 42,400 ~ 29,220
	Medium: 387 -- 59,486* ~ 83,200
	Hard: 475 -- 99,040* ~ 138,650
	Expert: 543 -- 110,316* ~ 154,300
	Co-Op: *** -- 135,000 ~ 166,000

    3. "Search and Destroy" - Iggy Pop and The Stooges
	Easy: 425 -- 48,800 ~ 68,400
	Medium: 497 -- 80,000 ~ 94,000
	Hard: 762 -- 126,612* ~ 177,000
	Expert: 858 -- 140,000 ~ 197,500
	Co-Op: *** -- 125,000 ~ 220,000

    4. "Tattooed Love Boys" - The Pretenders
	Easy: 302 -- 41,000 ~ 57,500
	Medium: 512 -- 61,764* ~ 86,500
	Hard: 561 -- 89,940* ~ 126,000
	Expert: 819 -- 128,500 ~ 180,050
	Co-Op: *** -- 150,000 ~ 228,000

    5. "War Pigs" - Black Sabbath
	Easy: 567 -- 67,500 ~ 95,500
	Medium: 794 -- 102,290* ~ 142,000
	Hard: 1,006 -- 143,598* ~ 201,000
	Expert: 1,117 -- 155,000 ~ 217,400
	Co-Op: *** -- 167,000 ~ 285,500


4. Thrash and Burn

    1. "Cherry Pie" - Warrant
	Easy: 243 -- 28,152* ~ 39,413*
	Medium: 297 -- 52,170* ~ 79,000
	Hard: 376 -- 64,730* ~ 90,500
	Expert: 444 -- 73,000 ~ 102,086*
	Co-Op: *** -- 92,000 ~ 120,000

    2. "Who Was in My Room Last Night?" - Butthole Surfers
	Easy: 515 -- 63,250 ~ 89,000
	Medium: 639 -- 94,058* ~ 130,000
	Hard: 821 -- 129,404* ~ 181,000
	Expert: 868 -- 144,878* ~ 202,830
	Co-Op: *** -- 180,000 ~ 255,000

    3. "Girlfriend" - Matthew Sweet
	Easy: 300 -- 35,500 ~ 49,665
	Medium: 409 -- 50,312* ~ 74,000
	Hard: 534 -- 79,990* ~ 119,985
	Expert: 691 -- 98,278* ~ 137,500
	Co-Op: *** -- 110,000 ~ 200,000

    4. "Can't You Hear Me Knocking" - The Rolling Stones
	Easy: 360 -- 48,000 ~ 67,400
	Medium: 522 -- 65,634* ~ 92,000
	Hard: 718 -- 109,212* ~ 153,000
	Expert: 737 -- 118,164* ~ 165,250
	Co-Op: *** --  170,000 ~ 264,000

    5. "Sweet Child O' Mine" - Guns N' Roses
	Easy: 579 -- 74,000 ~ 105,750
	Medium: 670 -- 90,152* ~ 126,000
	Hard: 894 -- 116,022* ~ 162,430
	Expert: 998 -- 127,674* ~ 178,750
	Co-Op: *** -- 180,000 ~ 219,000


5. Return of the Shred

    1. "Killing in the Name" - Rage Against the Machine
	Easy: 587 -- 60,000 ~ 85,000
	Medium: 777 -- 107,756* ~ 153,000
	Hard: 1,074 -- 156,256* ~ 218,900
	Expert: 1,319 -- 200,000 ~ 279,900
	Co-Op: *** -- 200,000 ~ 310,000

    2. "John the Fisherman" - Primus
	Easy: 353 -- 40,000 ~ 56,755*
	Medium: 382 -- 60,000 ~ 81,000
	Hard: 416 -- 72,066* ~ 100,800
	Expert: 420 -- 84,138* ~ 117,500
	Co-Op: *** -- 130,000 ~ 187,000

    3. "Freya" - The Sword
	Easy: 531 -- 56,000 ~ 79,000
 	Medium: 702 -- 76,000 ~ 103.000
	Hard: 1,131 -- 138,858* ~ 194,600
	Expert: 1,191 -- 177,340 ~ 248,250
	Co-Op: *** -- 133,700 ~ 280,000

    4. "Bad Reputation" - Thin Lizzy
	Easy: 268 -- 30,694* ~ 42,972*
	Medium: 356 -- 43,046* ~ 61,000
	Hard: 529 -- 66,130* ~ 92,300
	Expert: 793 -- 93,130* ~ 130,300
	Co-Op: *** -- 110,000 ~ 170,000

    5. "Last Child" - Aerosmith
	Easy: 329 -- 36,000 ~ 51,700
	Medium: 579 -- 62,600, 87,000
	Hard: 773 -- 83,652* ~ 116,800
	Expert: 812 -- 96,000 ~ 134,500
	Co-Op: *** -- 150,000 ~ 220,000


6. Relentless Riffs

    1. "Crazy on You" - Heart
	Easy: 490 -- 58,000 ~ 82,500
	Medium: 641 -- 93,960* ~ 135,000
	Hard: 951 -- 147,416* ~ 206,400
	Expert: 1,082 -- 161,884* ~ 226,400
	Co-Op: *** -- 135,000 ~ 220,000

    2. "Trippin' On a Hole in a Paper Heart" - Stone Temple Pilots
	Easy: 350 -- 42,000 ~ 57,700
	Medium: 433 -- 67,548* ~ 94,600
	Hard: 643 -- 109,570* ~ 155,000
	Expert: 721 -- 127,810* ~ 179,000
	Co-Op: *** -- 120,000 ~ 220,000

    3. "Rock This Town" - Stray Cats
	Easy: 466 -- 47,000 ~ 67,000
	Medium: 576 -- 73,842* ~ 103,370
	Hard: 753 -- 120,602* ~ 168,700
	Expert: 1,115 -- 156,000 ~ 217,700
	Co-Op: *** -- 145,000 ~ 235,000

    4. "Jessica" - The Allman Brothers Band
	Easy: 679 -- 80,500 ~ 114,000
	Medium: 809 -- 96,738* ~ 130,000
	Hard: 1,064 -- 122,928* ~ 172,200
	Expert: 1,210 -- 139,566* ~ 195,000
	Co-Op: *** -- 235,000 ~ 410,000

    5. "Stop" - Jane's Addiction
	Easy: 360 -- 42,000 ~ 59,000
	Medium: 462 -- 59,242* ~ 83,200
	Hard: 646 -- 107,744*~ 151,000
	Expert: 774 --  136,000 ~ 190,700
	Co-Op: *** -- 110,000 ~ 245,000


7. Furious Fretwork

    1. "Madhouse" - Anthrax
	Easy: 586 -- 69,500 ~ 97,000
	Medium: 866 -- 112,000 ~ 154,000
	Hard: 992 -- 172,948* ~ 241,000
	Expert: 1,053 -- 181,052* ~ 253,400
	Co-Op: *** -- 180,000 ~ 260,000

    2. "Carry Me Home" - The Living End
	Easy: 397 -- 52,000 ~ 72,500
	Medium: 659 -- 84,398* ~ 118,000
	Hard: 935 -- 131,272* ~ 184,000
	Expert: 1,013 -- 153,000 ~ 213,700
	Co-Op: *** -- 170,000 ~ 245,000

    3. "Laid to Rest" - Lamb of God
	Easy: 468 -- 55,000 ~ 78,100
	Medium: 617 -- 78,856* ~ 110,000
	Hard: 1,021 -- 131,922* ~ 184,000
	Expert: 1,268 -- 156,692* ~ 219,300
	Co-Op: *** -- 160,000 ~ 350,000

    4. "Psychobilly Freakout" - The Reverend Horton Heat
	Easy: 311 -- 45,000 ~ 61,200
	Medium: 454 -- 61,694* ~ 87,000
	Hard: 622 -- 94,692* ~ 132,500
	Expert: 717 -- 119,000 ~ 166,300
	Co-Op: *** -- 110,000 ~ 187,000

     5. "YYZ" - Rush
	Easy: 489 -- 58,000 ~ 84,500
	Medium: 683 -- 84,000 ~ 116,500
	Hard: 815 -- 99,424* ~ 139,250
	Expert: 954 -- 113,300 ~ 160,900
	Co-Op: *** --  155,000 ~ 220,000


8. Face-Melters

    1. "Beast and the Harlot" - Avenged Sevenfold
	Easy: 663 -- 78,800 ~ 107,500
	Medium: 804 -- 99,000 ~ 132,000
	Hard: 1,226 -- 153,804* ~ 215,400
	Expert: 1,683 -- 201,500 ~ 281,950
	Co-Op: *** --  196,000 ~ 360,000

    2. "Institutionalized" - Suicidal Tendencies
	Easy: 529 -- 64,500 ~ 91,000
	Medium: 736 -- 105,000 ~ 145,000
	Hard: 929 -- 142,906* ~ 200,000
	Expert: 1,133 -- 172,000 ~ 242,130*
	Co-Op: *** -- 235,000 ~ 310,000

    3. "Misirlou" - Dick Dale
	Easy: 315 -- 35,000 ~ 44,000
	Medium: 471 -- 51,954* ~72,736*
	Hard: 853 -- 99,012* ~ 138,500
	Expert: 1,222 -- 143,800 ~ 201,200
	Co-Op: *** -- 80,000 ~ 180,000

    4. "Hangar 18" - Megadeth
	Easy: 732 -- 84,000 ~ 120,000
	Medium: 993 -- 127,500 ~ 178,700
	Hard: 1,422 -- 176,702* ~ 247,330
	Expert: 1,698 -- 205,500 ~ 288,700
	Co-Op: *** -- 245,000 ~ 370,000

    5. "Free Bird" - Lynyrd Skynyrd
	Easy: 957 -- 125,000 ~ 170,000
	Medium: 1,241 -- 172,996* ~ 243,000
	Hard: 1,684 -- 216,950* ~ 304,000
	Expert: 1,982 -- 244,500 ~ 340,500
	Co-Op: *** -- 330,000 ~ 560,000


Bonus tracks

    1. "Arterial Black" - Drist
	Easy: 393 -- 59,000 ~ 72,000
	Medium: 439 -- 66,500 ~ 92,850
	Hard: 567 -- 100,950* ~ 141,000
	Expert: 643 -- 115,000 ~ 162,800
	Co-Op: *** -- 140,000 ~ 215,000

    2. "Collide" - Anarchy Club
	Easy: 419 -- 55,000 ~ 75,800
	Medium: 481 -- 64,588* ~ 90,000
	Hard: 639 -- 99,042* ~ 138,000
	Expert: 719 -- 111,000 ~ 156,000
	Co-Op: *** -- 130,000 ~ 197,000

    3. "Elephant Bones" - That Handsome Devil
	Easy: 303 -- 45,000 ~ 58,500
	Medium: 354 -- 56,046* ~ 79,000
	Hard: 524 -- 75,998* ~ 106,500
	Expert: 613 -- 88,258* ~ 123,350
	Co-Op: *** -- 130,000 ~ 168,000

    4. "Fall of Pangea" - Valient Thorr
	Easy: 814 -- 106,000 ~ 145,000
	Medium: 898 -- 138,734* ~ 195,000
	Hard: 1,471 -- 205,148* ~ 287,000
	Expert: 1,514 -- 211,000 ~ 293,000
	Co-Op: *** -- 250,000 ~ 335,000

    5. "FTK" - Vagiant
	Easy: 374 -- 49,200 ~ 71,500
	Medium: 416 -- 80,262* ~ 112,500
	Hard: 615 -- 109,006* ~ 154,000
	Expert: 777 -- 131,980* ~ 184,600
	Co-Op: *** -- 130,000 ~ 202,000

    6. "Gemini" - Brian Kahanek
	Easy: 371 -- 49,000 ~ 64,500
	Medium: 528 -- 64,192* ~ 89,900
	Hard: 638 -- 84,904* ~ 119,000
	Expert: 862 -- 115,300 ~ 161,500
	Co-Op: *** --  138,000 ~ 180,000

    7. "Jordan" - Buckethead
	Easy: 323 -- 43,000 ~ 60,000
	Medium: 618 -- 68,070* ~ 94,500
	Hard: 1,147 -- 116,956* ~ 163,000
	Expert: 1,801 -- 182,000 ~ 255,200
	Co-Op: *** --  160,000 ~ 225,000

    8. "Laughtrack" - The Acro-brats
	Easy: 256 -- 43,500 ~ 57,000
	Medium: 338 -- 58,500 ~ 81,300
	Hard: 481 -- 76,616* ~ 107,300
	Expert: 557 -- 84,500 ~ 117,000
	Co-Op: *** -- 125,000 ~ 190,000

    9. "Less Talk More Rokk" - Freezepop
	Easy: 501 -- 56,000 ~ 76,000
	Medium: 820 -- 90,686* ~ 127,000
	Hard: 932 -- 103,662* ~ 145,000
	Expert: 1,437 -- 154,000 ~ 217,000
	Co-Op: *** -- 185,000 ~ 300,000

    10. "The Light that Blinds" - Shadows Fall
	Easy: 611 -- 73,500 ~ 108,000
	Medium: 767 -- 93,112* ~ 130,000
	Hard: 1,140 -- 149,346* ~ 207,500
	Expert: 1,514 -- 193,000 ~ 270,500
	Co-Op: *** -- 160,000 ~ 300,000

    11. "Mr. Fix-it" - The Amazing Royal Crowns
	Easy: 308 -- 33,000 ~ 40,000
	Medium: 458 -- 65,652* ~ 92,000
	Hard: 520 -- 87,582* ~ 122,800
	Expert: 521 -- 89,282* ~ 125,000
	Co-Op: *** -- 110,000 ~ 156,000

    12. "The New Black" - Every Time I Die
	Easy: 341 -- 38,750 ~ 53,000
	Medium: 438 -- 57,680* ~  80,000
	Hard: 547 -- 73,824* ~ 103,300
	Expert: 629 -- 88,226* ~ 123,000
	Co-Op: *** -- 125,000 ~ 147,000

    13. "One for the Road" - Breaking Wheel
	Easy: 672 -- 78,000 ~ 105,000
	Medium: 887 -- 105,486* ~ 145,000
	Hard: 1,221 -- 191,608* ~ 270,000
	Expert: 1,318 -- 210,314* ~ 295,000
	Co-Op: *** --  200,000 ~ 310,000

    14. "Parasite" - The Neighborhoods
	Easy: 321 -- 37,000 ~ 50,000
	Medium: 407 -- 54,502* ~ 76,000
	Hard: 519 -- 80,270* ~ 112,400
	Expert: 534 --  87,086* ~ 122,200
	Co-Op: *** -- 170,000 ~ 235,000

    15. "Push Push (Lady Lightning)" - Bang Camaro
	Easy: 453 -- 66,000 ~ 90,000
	Medium: 684 -- 93,500 ~ 131,000
	Hard: 919 -- 120,714* ~ 168,900
	Expert: 986 -- 128,450 ~ 179,000
	Co-Op: *** -- 145,000 ~ 200,000

    16. "Radium Eyes" - Count Zero
	Easy: 303 -- 32,000 ~ 47,000
	Medium: 419 -- 54,448 ~ 76,200
	Hard: 502 -- 72,010* ~ 100,800
	Expert: 530 -- 78,594* ~ 110,030
	Co-Op: *** -- 90,000 ~ 139,000

    17. "Raw Dog" - The Last Vegas (Winnar of the "Be a Guitar Hero" Contest.)
	Easy: 515 -- 59,000 ~ 81,500
	Medium: 578 -- 71,088* ~ 99,600
	Hard: 879 -- 127,430* ~ 178,000
	Expert: 976 -- 141,446* ~ 198,000
	Co-Op: *** -- 145,000 ~ 235,000

    18. "Red Lottery" - Megasus
	Easy: 605 -- 73,500 ~ 10,400
	Medium: 734 -- 90,000 ~ 120,000
	Hard: 813 -- 109,526* ~ 153,000
	Expert: 858 -- 125,000 ~ 176,000
	Co-Op: *** --  145,000 ~ 210,000

    19. "Six" - All That Remains
	Easy: 577 -- 73,000 ~ 105,500
	Medium: 609 -- 77,796* ~ 108,915
	Hard: 1,129 - 139,368* ~ 193,000
	Expert: 1,416 -- 181,000 ~ 255,000
	Co-Op: *** -- 150,000 ~ 271,000

    20. "Soy Bomb" - Honest Bob and the Factory-to-Dealer Incentives
	Easy: 300 -- 44,000 ~ 60,000
	Medium: 380 -- 55,476* ~ 77,700
	Hard: 435 -- 66,062* ~ 92,420
	Expert: 438 -- 66,882* ~ 94,000
	Co-Op: *** --  100,000 ~ 170,000

    21. "Thunderhorse" - Dethklok
	Easy: 246 -- 30,000 ~ 41,800
	Medium: 371 -- 42,604* ~ 59,630
	Hard: 690 -- 74,390* ~ 104,150
	Expert: 828 -- 88,035 ~ 123,265
	Co-Op: *** -- 120,000 ~ 173,000

    22. "Trogdor" - Strong Bad
	Easy: 194 -- 23,388* ~ 32,730
	Medium: 330 -- 36,988* ~ 51,784*
	Hard: 365 -- 54,472* ~ 76,261*
	Expert: 433 -- 78,890 ~ 110,440
	Co-Op: *** -- 110,000 ~ 160,000

    23. "The X-Stream" - Voivod
	Easy: 771 -- 110,810 ~ 153,000
	Medium: 947 -- 132,000 ~ 180,300
	Hard: 1,307 -- 187,294* ~ 265,000
	Expert: 1,337 -- 225,000 ~ 317,000
	Co-Op: *** -- 280,000 ~ 400,000

    24. "Yes We Can" - Made in Mexico
	Easy: 425 -- 48,390* ~ 66,000
	Medium: 528 -- 69,090* ~ 100,000
	Hard: 675 -- 91,390* ~ 127,946*
	Expert: 945 -- 122,780* ~ 171,600
	Co-Op: *** -- 180.000 ~ 245,000

Total Number of Songs: 64



o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\       Multiplayer        \|
|  \__/  Code[mlti]  \_________________________/|
o-----------------------------------------------o

Because it's better to play with a friend.


 /��\uitar Hero II/�������������������������\
 | __ ������������\        Co-Op Mode        \
 \__/  Code[coop]  \_________________________/

By far one of the most enjoyable styles of play in the game.  Team up with a
friend to play through songs as either the Lead Guitar or the Bass Guitar
(Sometimes the "rythem" guitar.) in each song.  You and your partner share a
score, a multiplier and star power and you have to activate star power
simualtaniously.  I highly recommend checking this mode out as it's tons of fun
and you get Co-Op mode specific rewards for playing.


 /��\uitar Hero II/�������������������������\
 | __ ������������\        Versus Mode       \
 \__/  Code[vrss]  \_________________________/

If you've played Guitar Hero's original versus mode, this plays almost exactly
the same.  You and your opponent go heads up against each other and alternate
playing lines of the song.  Highest score wins at the end.


 /��\uitar Hero II/�������������������������\
 | __ ������������\     Pro Face-off Mode    \
 \__/  Code[prmd]  \_________________________/

To unlock this mode, you have to beat the game on an difficulty at Medium or
higher.  This is another version of Versus mode except that you and your
opponent play the complete note chart of the songs.  I prefer this as it is a
direct head-to-head competition that tests the skill of each player without any
kind of difference between charts played.


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\      Practice Mode       \|
|  \__/  Code[prct]  \_________________________/|
o-----------------------------------------------o

When the song seems impossible, practice more.~

Practice mode is there to help you learn songs that you normally do.  It offers
a few neat tricks to help a rocker out.  One of those features is the ability
to slow to music down.  IF you are having problems with a section of the music,
I highly recommened going to practice mode and slowing it down to the point
where you comfortably play the music without error.  Once you can play the
music at that speed, move it up a notch.  Become 100% confident at that speed
and continue to move up until you are playing the song at full speed.  The
other awesome feature that practice mode has is the ability to allow you to
play specific sections of the music.  Those sections are labeled as you play
through a song on practice mode above the note chart for easy reference.  Use a
combination of slowing the music down and playing specific sections of the song
to master your music.  Finally, I can't say this enough:  Practice.  Unless you
have great independent finger motion built into you, this game will take some
practice so frequent practice mode often when needed!


o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\    Misc. Information     \|
|  \__/  Code[mici]  \_________________________/|
o-----------------------------------------------o

A compiled list of random information.

 /��\uitar Hero II/�������������������������\
 | __ ������������\    The Character List    \
 \__/  Code[chrl]  \_________________________/

A Short list of the characters available in the game.
Characters marked with a "*" appeared in the first Guitar Hero.

These charcters are available from the beginning:

1. Axel Steel*
2. Johnny Napalm*
3. Izzy Sparks*
4. Judy Nails*
5. Pandora*
6. Eddie Knox
7. Casey Lynch
8. Lars Umlaut

These are the unlockable characters:

9. Clive Winston*
10. Xavier Stone*
11. The Grim Ripper*



 /��\uitar Hero II/�������������������������\
 | __ ������������\     Codes and Secrets    \
 \__/  Code[chsc]  \_________________________/

This information came from the Codes page for Gamefaqs.
~

At the Title Screen, enter these combinations in for the effect listed.  To
Deactivate the effect, enter the code again.

Y = Yellow Fret
O = Orange Fret
B = Blue Fret
R = Red Fret

Definitions:

Hyper Speed:  Increases the rate of speed at which the notes move across the
note chart
Performance Mode:  Turns the HUD off.  This includes the note chart so you best
have the song memorized
Air Guitar:  Your character is playing the Air Guitar!  That is, he isn't play
a guitar at all although they still make the hand motions.


~
Air Guitar:  Y, Y, B, O, Y, B
Crowd has Eyeball Heads:  B, O, Y, O, Y, O, B
Crowd has Monkey Heads:  O, B, Y, Y, O, B, Y, Y
Flaming Head:  O, Y, O, O, Y, O, Y, Y
Horse Head:  B, O, O, B, O, O, B, O, O, B
Hyper Speed:  O, B, O, Y, O, B, O, Y
Performance mode:  Y, Y, B, Y, Y, O, Y, Y
Unlock Everything: B, Y, O, R, O, Y, R, Y, R, Y, R, Y, R, Y, R, Y, R, Y

--Saving is Disabled when you enter the "Unlock Everything" code.


If you have the PAL version of Guitar Hero II, you can use these codes instead
at the title screen:

Air guitar:  B, Y, O, B, Y, Y
Crowd has Eyeball Heads:  Y, O, B, O, B, O, Y
Flaming Head:  Y, Y, O, Y, O, O, Y, O
Horse Head: B, O, O, B, O, O, B, O, O, B, O, O, B, O, O, B, O
Hyper Speed:  Y, O, B, O, Y, O, B, O
Monkey Head Crowd:  Y, Y, B, O, Y, Y, B, O
Performance Mode:  Y, Y, O, Y, Y, B, Y, Y
Unlock Everything:  B, Y, O, R, O, Y, B, Y, B, Y, B, Y, B, Y, B, Y

--Saving is Disabled when you enter the "Unlock Everything" code.
~

Unlock Pro Face-Off Mode:  Beat the game on an difficult except easy to unlock
this feature.

~
Unlockable Guitars and Basses--

Guitars:

"Snaketapus" Guitar:  Beat Hard Mode.
"The Log" Guitar:  5-Star every song on Expert.
Battle Axe Guitar:  Beat Expert Mode.
Casket Guitar:  Beat Medium Mode.
Eyeball Guitar:  5-Star every song on Hard.
Fish Guitar:  Beat Easy Mode.
USA Guitar:  5-Star every song on Easy.
Viking Guitar:  5-Star every song on Medium.

Basses:

Cream SG:  Get 5 stars on 20 songs in Co-Op.
Gibson Grabber:	Beat 20 Songs in Co-Op Mode.
Gibson Les Paul with the Cherry Sunburst Classic Skin:  Beat 40 Songs in Co-Op
mode.
Gibson SG Bass:  Beat 10 Songs in Co-Op mode.
Gibson Thunderbird:  Beat 30 Songs in Co-Op mode.
Hofner Bass:  Beat every song on Co-Op mode.
Lava Pearl Musicman Stingray:  Get 5 stars on 10 songs in Co-Op.
Natural Maple Gibson Grabber Bass:  Get 4 stars on all co-op songs.
Natural Sunburst Gibson Thunderbird Bass:  Get 5 stars on every song in Co-Op.
~

Known Glitches/Tricks:

Make Grim Ripper play Gibson Les Paul:

After unlocking the Grim Ripper, select him as your guitarist in Career mode,
then exit Career mode. Next, go to Quick Play mode, choose any song at any
difficulty, and either finish the song, or quit once it has started. Then, go
back to Career mode, and the Grim Ripper will be playing the Gibson Les Paul
with the Cherry Sunburst Classic skin! To make him play the scythe again,
simply select it in the "Change Guitar" menu. -- MarioKartPrime


Play The Scythe With (Almost) Anyone:

First, you must have Grim Ripper unlocked and select him. Then select another
character. The character MUST have their other outfit unlocked. They will have
the Scythe unless you change the guitar.  Note: Since Clive Winston and Xavier
Stone do not have an unlockable outfit, they can't play the Scythe. --
quanchdogg

Conserving Money:

Instead of buying the unlockable videos with your main band, you can create a
new band and buy the videos with your second band as the option to view them
appears in the "options" menu.  In the end, this will save you $5,000 -- Todd R.
~
o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\  Freq. Asked Questions   \|
|  \__/  Code[faks]  \_________________________/|
o-----------------------------------------------o

Question:  I can't get a higher star rating when I play on cooperative mode even
though I don't make a single mistake!  How can I do better?

Answer:  When you play in Cooperative mode, the cut-offs for Star ratings do not
get adjusted when you play on different difficulties.  So, unless you are  each
playing on at least Hard, you will probably find yourself struggling to get more
then 4 Stars.

Question:  How do you know if you can pull-off or hammer-on notes?

Answer:  I discuss this in the section "Hammer-Ons and Pull-Offs" but I still
have gotten many emails asking me this very question.  Notes that don't need to
be
strummed have a white border around the top of the note while the notes that do
need to be individually strummed have a black border around them.

A Visual Example:  www.daklutz.com\images\faq1.jpg

Question: How do I beat "Jordan" on Expert Difficulty?

Answer:  Jordan.  By far the most difficult song to play in the game.  Due to
the large amount emails I get asking this, I may cover this subject during a
later update.

o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\      Version History     \|
|  \__/  Code[vsht]  \_________________________/|
o-----------------------------------------------o

0.0 -- 1/08/07 -- Started the FAQ

1.0 -- 1/14/07 -- Original Accepted version posted.

1.1 -- 1/18/07 -- Added Addition Finishes, The "Unlock Everything" Cheat and
"Conserving Money" Trick. Did a few minor fixes.

1.2 -- 2/07/07 -- Added Co-Op Score cut-offs. Added an "Frequently Asked
Questios"
Section.  Minor fixes made.

1.21 -- 2/22/07	--  Minor Fixes made.  Updated some cut-off Scores.

o-----------------------------------------------o
|  /��\uitar Hero II/�������������������������\ |
|  | __ ������������\      Final Thoughts      \|
|  \__/  Code[fnal]  \_________________________/|
o-----------------------------------------------o

Not to be confused with a Final Fantasy.

 /��\uitar Hero II/�������������������������\
 | __ ������������\     Legal Infromation    \
 \__/  Code[chcc]  \_________________________/

This guide is copyright (c) 2007 Michael Kautzman, the author.

This walkthrough was originally written for www.gamefaqs.com.

Addition sites that have been given permission to host this FAQ include:

www.supercheats.com
www.cheathappens.com
www.honestgamers.com
www.neoseeker.com

If you wish to use this FAQ elsewhere, contact me first and I'm sure we can
make those arrangements.


 /��\uitar Hero II/�������������������������\
 | __ ������������\    Contact Information   \
 \__/  Code[cntc]  \_________________________/

Email:  [email protected]

I encourage comments or questions, especially if you have suggestions about my
work so please do not hesitate to contact me.  I always enjoy seeing feedback
in any way, shape, or form.


 /��\uitar Hero II/�������������������������\
 | __ ������������\          Credits         \
 \__/  Code[kthx]  \_________________________/

-Firstly, a thanks goes out to CjayC for maintaining Gamefaqs and hosting this
FAQ.
-Thanks to link02129 for helping me proofread and add to this mess.
-I owe a thanks to Todd R. for helping make this guide more complete by
contributing a lot of addition information to me.
-I also owe a thanks to A l e x for letting me basically use his Final
Fantasy VI FAQ as a model for this FAQ.
-Countless Thanks goes to the people who email me and correct my
scores/mistakes.  Please keep the emails coming.
-And finally thanks to you, the reader as this would be pointless without your
undivided attention.  Thanks for reading.

..........____
......../ �..U \
......<|....... \_____
.......\............. \
........\_____________|=====<
.........|..|...|..|
.........^..^...^..^b