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Dirge of Cerberus: Final Fantasy VII


Menu Translation / Tutorial Guide

by Val

¦                           	    ¦
¦          Final Fantasy VII        ¦
¦          Dirge of Cerberus        ¦ 
¦          Menu  Translation        ¦
|	   FAQ- Hints & Tips	    |
|          Tutorial Walkthru	    |
¦                                   ¦

| Dirge of Cerberus Guide                                      version 1.5 |
| Last updated    : 07th February 2006                                	   |
| Created by      : Valentino                                 	           |
| Translations by : Yunaleska						   |
| E-mail address  : [email protected] (Valentino)	           |
|		                                         		   |


This is a menu translation guide for all those impatiant folks out there that
bought  the Japanese  version of this cool  game but don't know how to  read 
Japanese (Like me). The game is pretty playable without much understanding of
the  language,  objective  waypoints make mission pretty clear and  there's 
enough   english  phrases  in the  talking  to  make  everything  slightly 
understandable. This  faq  just deals with the menu system an d has  a few 
frequently asked questions answered too. So, I hope you all find this  useful 
until the the US/UK versions are released :)
Feel free to email me with what else you'd like to see in the faq 
answered and if you have any info you'd like me to put in it that you know.

First a few Frequently asked Questions :)

Q - I don't know Japanese, should I Import this or wait for the US release?
A - Honestly the game is very playable in this form. But if you only plan on
buying one version i'd advise waiting so that you can understand the story.
I really like the import because it's got the same Sieyuu from Advent

Q - What kind of game is Dirge of Cerberus?
A - It's a third person Action RPG, with the emphasis on Action. The closest 
comparison I can make is Resident Evil 4, as DoC uses RE4's over the shoulder
angle for shooting.

Q - Is it any Good?
A - That comes down to opinion. It's certainly not the best shooter, but is
fairly solid and the completely customisable controls mean no one can complain
on that front (though they still do somehow). It is made significantly better
by the fact that it is an FFVII game.


- Introduction and a few FAQ's
- Contents
- Menu System Walkthrough
	Main Menu
		Weapon Menu
		Config Page 1/5
		Config Page 2/5
		Config Page 3/5
		Config Page 4/5
		Config Page 5/5
	Post Chapter Stats
	Pause Menu
	Level Up Menu
	Shop Screen
- More Frequently Asked Questions
- Levels Guide (Not a walkthrough)
- Hints and Tips
- Lyrics (In Romanji) for Redemption Maxi Single
- Tutorial Walkthrough
- Story Faq - Spoilers -
- Things of Note
- Thanks


07th Feb 06
Added in Story Faq

05th Feb 06
Filled in final ????
Added Pause Menu options

04th Feb 06
Finished most of the menu system
Finished the Tutorial walkthrough
Added song lyrics and hint and tips sections

29th Jan 06
Updated Config page 5/5

28th Jan 06
First version completed..still needs a lot of work.

Menu System Walkthrough

--------Main Menu--------
|                       |
|          MAP          |
|   	  ITEMS		|
|	 STATUS		|
|                       |


	|                             |
	| Chamber Select              |
	| Barrel Select               |
	| Targeter Select             |
	| Accessory Select            |
	| Materia Attachment Select   |
	| Bullet Select               |
	|                             |

	L2/R2 Scroll through Weapon Presets


All buttons displayed are defaults

Configuration Page 1/5

	------------General Controls-----------------------
	|                                                 |
	| Rumble/Vibration  		           YES/NO | 
	| Gun Mode Look Sensitivity	                  | 	
	| Gun Mode Vertical Invert 	           Off/On |
	| Gun Mode Horizontal Invert 	           Off/On |
	| Camera Look Senstivity	                  |
	| Camera Vertical Invert 	           Off/On |
	| Camera Horizonal Invert 	           Off/On |
	| Mouse Sensitivity 		         --------------
	| Control Type 	                         | Controller |
	|                                        |  Keyboard  |
	-----------------------------------------|            |	
Configuration Page 2/5

	---------DUALSHOCK2 PAD Controls----------
	|                                        |
	| Menu				Triangle |
	| Pause				   Start |
	| Jump				  Circle |
	| Crouch			  Square |
	| Raise Gun/Fire		      R1 |
	| Reload			      R2 |
	| Zoom				      R3 |
	| Raise Gun/Materia Shot	      L1 |
	| Limit Break			   L1+R1 |
	| Melee Attack/Lower Gun	       X |
	| Switch Gun Preset		      L2 |
	| ????				         |
	| Center Camera			      L3 |
	| Use Item			 D-Pad R |
	| Scroll Item List Forward	 D-Pad L |
	| Scroll Item List Backward	         |
	| Map				 D-Pad U |
	| Chat Input (Online Only)	  Select |
	| Icon Chat (Online Only)	 D-Pad D |
	| Icon Chat1 (Online Only)	         |  
	| Icon Chat2 (Online Only)               |
	| Icon Chat3 (Online Only) 	         | 
	| Icon Chat4 (Online Only)               |
	| Icon Chat5 (Online Only) 	         |
	| Icon Chat6 (Online Only)               |
	| Icon Chat7 (Online Only) 	         |
	| Icon Chat8 (Online Only)               |
	| Icon Chat9 (Online Only) 	         |
	|                                        |

Configuration Page 3/5

	-----------------Mouse Controls-------------------
	|                                                | 
	| Menu                         Mouse Wheel Click |
	| Pause                                          |
	| Jump/Use                                       |
	| Crouch/Stand                                   |
	| Raise Gun/Fire		      Left Click |
	| Reload                                         |
	| Zoom                                           |
	| Raise Gun/Materia Shot                         |
	| Melee Attack/Lower Gun	     Right Click |
	| Next Weapon Select	 	  Mouse Wheel Up |
	| Previous Weapon Select	Mouse Wheel Down |
	| Center Camera                                  |
	| Use Item                     -----------------------            
	| Equip Next Item              | Unnassign           |                   
	| Equip Previous Item          | Left Mouse Button   | 
	| Map                          | Right Mouse Button  |
	|                              | Mouse Wheel Click   |
	-------------------------------| Mouse Wheel Up      |
	                               | Mouse Wheel Down    |
                                       |                     |

  	sub window are the choices available.

Configuration Page 4/5

	------------Keyboard Controls-------------
	|                                        |
	| Menu				       V |
	| Pause                                P |                        
	| Move Forward                         W |	
	| Move Back                            S |
	| Move Left                            A |
	| Move Right                           D |
	| Walk	                           Shift |
	| Jump                             Space |				 
	| Crouch	                      X  |		  
	| Raise Gun/Fire                   Enter |
	| Reload                               R |   
	| Zoom				       Z |
	| Raise Gun/Materia Shot	       F |	                     
	| Melee Attack/Lower Gun               B |
	| Switch Gun Preset                    N |
	| Center Camera	                     Tab |
	| Quick Weapon Select 1                1 |
	| Quick Weapon Select 2		       2 |					
	| Quick Weapon Select 3                3 |
	| Use Item			       E |
	| Scroll Item List                     Q |
	| Map			               M |
	| Chat Input (Online Only)	       C |  
	| Icon Chat (Online Only)	       I |
	| Icon Chat1 (Online Only)	      n1 |  
	| Icon Chat2 (Online Only)            n2 |
	| Icon Chat3 (Online Only) 	      n3 | 
	| Icon Chat4 (Online Only)            n4 |
	| Icon Chat5 (Online Only) 	      n5 |
	| Icon Chat6 (Online Only)            n6 |
	| Icon Chat7 (Online Only) 	      n7 |
	| Icon Chat8 (Online Only)            n8 |
	| Icon Chat9 (Online Only) 	      n9 |
	|                                        |
  	Extra Keyboard functions - unlisted 
	The numeric keypad emulates the D-Pad in 
	the menus and  the  right  analog  stick 
        ingame when Num-Lock is turned off.

	| Camera/Gun Movement Down            n2 |
	| Camera/Gun Movement Left            n4 |
	| Camera/Gun Movement Right           n6 |
	| Camera/Gun Movement Up              n8 |

Configuration Page 5/5

	----------Audio/Display Setup---------
	|                                    |
	| Sound Mode          Stereo/DolbyII |
	| Subtitles                   on/off |
	| Speakers Name               on/off |
	| Gamma Config                       |
	|                                    |

OPTIONS - [] to return to Defaults



----Pause Menu----
|                |
|     Resume	 |
| Save  and Quit |
| Back to  Title |
|		 |



Post Chapter stats displayed. The screen straight after the stats displays 
number of challenge targets hit. These vary for each level.

------------Stats Screen--------------
|                                    |
| Enemies Killed                     |
| Accuracy                           |
| Damage Taken                       |
| Critical Hits                      |
| Chained Enemies                    |
| Items Used                         |
| Limit Break Used                   |
| MP Springs Used                    |
| No of times Incapacitated          |
| Completion Time                    |
|                                    |



This appears post chapter and also after dying within a chapter.Dirge of 
Cerberus stocks Exp during a play, at the end of a chapter or at death the 
player is given the opportunity to continue and then can either use the 
stocked exp to add to the total exp and thus level up, or can choose to 
exchange that exp for GIL. The Number of GIL is displayed in the box in the 
middle of the screen when choosing.

|                                |
| Use Stocked Exp to Level Up    |
| Convert Stocked Exp into Gil   |
|                                |

Either a Jukebox, at the chapter end or a WRO member ... so far

|                                  |
|   Buy      Sell      Upgrade     |
|                                  |

Frequently Asked Questions

Q. How do I save?
A. The game autosaves. A save file is made the first time you
start a new game and it keeps adding checkpoint save files each
time you clear an area within a chapter. You'll know it's saving
when you see the Memory Card symbol appear in the upper right
corner of the screen.

Q. How do I get off the Highwind?
A. You have to enter and leave the engine room to trigger a cut scene.
The engine room is quite far into the ship, but it's easy to recoginse,
it's the room with all the gears and cogs.

Q. How do I beat Azul once he's transformed?
A. Get him to break those barrels around the lift, they provide infinite
Magic. Now either transform and beat the crap outta him or stand back and
use the Blizzard materia shot.

Q. Where is Gackt?
A. Unfortunatly not much in this game. He is only in the secret ending which
you unlock by collecting the three G-Reports. The ending is cool though :) 
and will hopefully lead to another game with Gackt in it.

Q. How long does the game take to complete?
A. Took me about 12 hours. Pretty standard length nowadays for a Resident
Evil styled game. Not much replay incentive unless youre a completist or
you want to play on higher difficulties.

Q. What's the difference between the difficulty modes?
A. Easy gets a real big scope that shoots things even outside the target
circle. Normal get the usual and Hard gets no scope. The number and strength
of enemies also goes up and the menu becomes an active menu (yet to confirm)
in that things keep on rolling while the menu is up.

Q. Are Cloud and Company in this?
A. Yes but only in a support role. They do look pretty awesome in the FMV.

Q. Is Sephiroth in this?
A. No he isn't. Apart from a small clip taken from Advent Children when 
Lucrecia faints.

Q. Is any one else playable?
A. Only Cait Sith, in a very small stealth section in the Zeroth Reactor.

Level's Guide

Chapter One:
 Raid on Kalm 
  6 checkpoints

Chapter Two: Getting to the WRO Part 1
  5 checkpoints

Chapter Three: Getting to the WRO Part 2
  4 checkpoints

Chapter Four: WRO HQ
  4 Checkpoints

Chapter Five: Nibelheim - The sewers below and the Shinra Mansion
  4 Checkpoints

Chapter Six: Back to the WRO HQ
  4 Checkpoints

Chapter Seven : The Highwind 2 - Sierra
  2 Checkpoints (No actual gameplay, just visit the engine room)

Chapter Eight : Infiltrating Midgar - Train Graveyard
  6 Checkpoints

Chapter Nine : Shinra HQ
  5 Checkpoints

Chapter Ten : Deep Ground
  5 Checkpoints
Chapter Eleven : The Zeroth Mako Reactor
  6 Checkpoints

Chapter Twelve : Lifestream
  6 Checkpoints    


Hints and Tips

- Always try and keep stocked up healing items, there not too expensive and
most of the time you can run back to the jukeboxes to restock.

- Same applies to Ammo, make sure you have enough ammo. It's never too much
of a problem, but I focused on one weapon so ran out quite often.

- Either keep a Sniper rifle or make use of Materia shots to use against
snipers, like those in Chapter 3

- For the final chapter you get a special weapon, however it's ammo is very
limited so try not to waste shots if you want to finish the game

- If you're gonna use the quick recovery roll, remember to jump straight after
wards, this eliminates the problem of Vincent crounching and leaving himself

- Don't be afraid to trade your exp for gil, upgrading your weapons and buying
healing items is just as important as leveling up.

- Use Keyboard and mouse, it makes it sooo much more fun and easier :)

- Remeber to always stock up on items at the end of a chapter as you won't
always get a chance to buy stuff at the start of the next chapter.

- Each Materia has its uses. Use Fire Materia to take out groups of enemies,
while blizzard locks in on targets. 

- You clearly don't read Japanese (like me) if youre reading this guide, so 
try to memorise the ending symbols for the items. All Health Potions end in 
the same symbol, usually the longer the line means the more potent the potion.

- That item you can't use directly, but can still appear in your quick item
select is Phoenix Down.

- There is no cost for dying and retrying. The game just allows you to use
any accrued exp and then sends you on your merry way. So don't be afraid to
try a fight numerous times.

- Oh yeah, you're meant to die in the first fight against Weiss, the dual
gunblade maniac.



Lyrics and Music : Gackt

Shizuka ni sora ni kaeru anata no sugata wo
what else can I do besides avenge you?
Namida ga kareru made zutto mitsumete ita

Afureru kanashimi wa kese nai kizuato ni
Wasure wa shinai to chikatta

Oreta tsubasa wo habatakase
Subete wo keshsite mise you
Itsu no hi ka owari wo mukaeru
Saigo no kane ga nari yamu made

you told me
live as if you were to die tomorrow
feel as if you were to be reborn now
face as if you were to live forever

Furueru yubi de akai namida wo nazotta
I had nothing to lose, nothing truth
Hakanai omoide ga yami ni ochite yuku

Saigo no hohoemi ga ukandewa kieru
Nukumori dake wo nokoshite

Yasashii dake no kotoba nara
Ima no bokuha iyase nai
Hateshi naku tsuduku tatakai ni
Kono mi wo subete sasageru dake

Itsuka wa kono sora ni daremo ga kaeru kara
Wakare no kotoba wa ira nai
make it up

Oreta tsubasa wo habatakase
Subete wo keshite mise you
Itsu no hi ka owari wo mukaeru
Saigo no kane ga nari yamu made

Yasashii dake no kotoba nara
Ima no bokuha iyase nai
Hateshi naku tsuduku tatakai ni
Kono mi wo subete sasageru dake



Lyrics and Music : Gackt

Akaku somaru ude de kimi wo dakishime nagara
Aoku terasareta namida wo tsuki ni sasageru

Mune ni kizamareta kizuato wo mitsume nagara
“Mou modore nai...” to yoru ga sasayaku

Saa me wo tojite inori wo sasagereba ii
Mou omae ni nokosu kotoba wa nanimo nai kara

Kami wo furuitataseru yami wo kiri saku koe ni
Naki sakebu ga ii, subete owarase you

Watashi no mune ni tada damatte dakarereba ii
Owaru koto no nai yasuragi ga koko ni aru kara

Subete no tsumi wo tsugunai umarekawareba ii
Omae ni nokosareta sube wa nanimo nai....

Saa me wo tojite inori wo sasagereba ii
Mou omae ni nokosu kotoba wa nanimo nai kara

Tutorial Walkthrough

Okay the first thing to select is Single Player of Multiplayer Tutorial. I
don't have online capabilities for Japanese titles so this is only for the 
single player.
Select the first option given.
You're introduced to a young Vincent Valentine learning the ropes in the 
Turks training facility.

First a look at that computer terminal over at the other end of the hall. Run
over and press O.

 -------Tutorial Menu--------
 |                          |
 |    Controls  Overview    |
 |     Mission Overview     |
 |     Current  Mission     |
 |     Tutorial Review      |
 |   Skip to next Terminal  |
 |                          |

Controls Overview     : Shows you what the keys and buttons all do.
Mission Overview      : Shows overall missions details
Current Mission       : Shows the information displayed at the start of each
                        Tutorial section.
Tutorial Review       : Shows with pictures all the commands you should have
                        learnt as you go through the turorial.
Skip to next Terminal : Goes straight to mission 10

Frankly, this stuff is all useless. Well it is if you can't read Japanese and 
if you could you wouldn't be reading this :)

PHASE 1 - Basic Movements + Actions
The first group of missions in tutorial mode revolve around that hamburger
bot. Chase the l'il guy around the place. Keeping in his trail or in sight
boost the score.

      - Mission 1: 
	Here you can only move Vincent (no cam control or offensive moves). 
        Press O on the hamburger bot. Follow and repeat.
      - Mission 2: 
        Now you can only move the camera using the right stick. Track the 
        movements of the burger bot using the camera. Keep it on him to 
        complete the mission,
      - Mission 3:
        Kinda like mission 1, only now you can use the camera control and
        camera center button. However this mission hardly needs the extra
        control. Just repeat what you did in mission 1,
      - Mission 4:
        Like before, but now you will need the L3 camera center button. The 
        Burger bot tries to outsmart you and cuts some sharp turns. Keep close
        and press O when he stops to finish this mission.
      - Mission 5: Doors
        Introduces door colours. Red is locked, Blue is unlocked and Clear 
        open. Press O at the blue door and run through
      - Mission 6: Maps
        Introducing the Map. Press the D-Pad up to bring up the map. While
        map is up, weave through the corridors to you destination. Press X
        to get rid of the map.
      - Mission 7: Jumping
        Jumping. Press O (when not near an interactible item) to bound into
        the air. Not the best of jumps, but it gets the job done.
      - Mission 8: Climbing
        Press O at the ladder to get on the ladder and then hold up to climb.
        Much like Leon, Vincent doesn't climb down ladders, climbing down is
        for panzies!
      - Mission 9: Collect 10 items
        Approach the Jukebox, press O and buy an Item (doesn't count for much
        though) then run up the stairs and pick up the briefcase. These are 
        what items are stored in in DoC. The game then gives a breif sumamry
        of quick items. 
        Head through the blue door. Press circle on the panel adjacent to the 
        red door to unlock it. Once unlocked, head on through. Jump over the
        rising blocks. Fall down the gap to get the gil and your second item.
        Climb the ladder, jump the blocks and you'll reach a slope.
        Crouching. Press [] to enter crouch mode. Crawl through, once you've 
        reached the other side grab the item. See that guard? ignore them, 
        your combat moves still haven't been unlocked. Climb the ladder and 
        press the switch. This opens the door and lets through a second guard, 
        Ignore them also. Approach the little robot. He's there to explode and
        teach you the quick recovery move. Hold [] and direction when blown
        back by the robot to roll back into action.
        Climb the ladder, jump down, grab the item and proceed. You now have
        Melee attack. So press X repeatedly to kick the crap outta the guards
        and collect the items they drop. Then head back and kick the crap
        outta the guards still alive. You should now have 10 items, the double
        doors near where the three guards jumped you should now be open. 
        Head on through

PHASE 2 - Gun Shootery

	- Mission 10
	Shoot the cargo boxes. There are six on the ground and four that
        appear in the overhead areas, behind the gates. This should be a good
	point to fine tune the config to your liking.
	- Mission 11
	Same again, except now with the normal scope attached. This gives a
	wide area of auto-targetting.
	- Mission 12
	Same again, except now eith the easy mode scope attached, this auto-
 	targets some stuff, even when outside the scope circle.
	- Mission 13 
	Kill the 8 guards that jump out and then collect the briefcase, which
	gives you the sniper scope

PHASE 3 - Specific Weapon Attachemnts

	- Mission 14
	Press L3 to go into Zoom mode. Kill the 8 guards and destroy the two
	cargo boxes. Then proceed over the newly formed walkway.Pick up the 
	items. One of which is the machine gun attachment.

PHASE 4 - Materia Attachements and pools

	- Mission 15
	Drill the 4 waves that approach you with the machine gun and pick up
	the materia attachments that they drop
	- Mission 16 
	Run over the blue glows to fill your MP bar

PHASE 5 - Materia Shots

	- Mission 17 
	Use the fire materia (L1) attached to the sniper rifle (L1 to switch) 
        to kill the guards hiding at the end of the corridors.
	- Mission 18
	Fill up on MP on the new materia pools

PHASE 6 - Limit Break
	- Mission 19
	This bit doesn't make much sense. You're supposed to transform into
	the limit break form, but it never works. Vincent just glows a bit.
	Which I guess makes sense since he can't have him limit forms yet...
	So just kill the 8 enemies any way you see fit.

PHASE 7 - Turrets

	- Mission 20
 	Collect the blue key card and open the door by pressing O Then run up
	the stairs and press O to use the machine gun turret. Kill 18 guards.
	If they get past the machine gun fire, they run up the stairs so be
	prepared to turn about and let them have it.

PHASE 8 -  Allies
	- Dismount the turret with O and run back to the door at the stairs.
	Press O and the door will lock. RUn back down the stairs and work with
	the other Turks to destory 8 evil burger bots. That being done, run
	back up the stairs and head through the door.


Story FAQ ---SPOILERS--- 
So you've completed the game and want to know to know a little bit more, eh?
Well what follows are the questions I was left asking after completing the
game  and  the answers  to  them. Don't read this  section if  you  haven't
completed the game. It'll only spoil your fun. Thanks for helping with most 
of this info goes to kilz3m. Email me if you'd like any other questions
answered here or you know Japanese and I got something Reeeally wrong here.

What is OMEGA?
Omega, despite looking like one, isn't a Weapon. You remember that nifty
planet show in the Sierra that looked very similar to what Bugenhagen shows
in FF7? Well that explains Omega. Omega is the living Planet's last chance
at esacping doom before the rock crumbles.

What is CHAOS?
Apart from being Vincent's final Limit From, Chaos is meant to be the servant
of Omega. His job is to help bring all life energy into the lifestream by
killing as much as he can. Of course Vincent still retains his personality
while transforming, which is why he doesn't kill and maim.

Who are the ENEMY?
The enemy are the DEEP GROUND SOLDIERS and the elite Tsuviet. They are an
army set up in DEEP GROUND by the late-ShinRa president. The Tsuviet are 
DGS that have been exposed to the 'G Substance'; much in the same way that
SOLDIER are exposed to Mako.

what is DEEP GROUND?
It's  the  underground  facility below Midgar that  houses the DGS and the 
Zeroth Mako Reactor.

How does Lucrecia keep popping up?
It is memories and fragments of her  that are left imprinted on the  World

Okay, so what's the World Network? 
The World  Network is the thoughts and personalities  overlaying  the life-
stream. Shelke's technique (the Senstive Net Dive) is a way to access that

It's pretty much like HOLY except it's used to summon OMEGA. The ANCIENT 
MATERIA appeared inside Vincent when Lucrecia brough him back to life by
exposing him to Mako contaminated by the G-Substance which is what trans-
formed Vincent into Chaos.

Why does Vincent start losing control of his transformations?
When Rosso (the bow carrying woman) pulls the ANCIENT MATERIA, Vincent's
conrol over Chaos starts becoming unstable. 

How is HOJO still alive?
Much like Lucrecia he is just a memory in the World Network, but because he
is injected with Jenova cells he is a little bit more. He 'possesses' Weiss
in order to have a body and gather pure Mako.

Why are those people from Kalm dropped into a vat of Mako?
To increase the amount of pure Mako obviously. Afterall Mako is made from 
lifestream and people are made of lifestream. But Hojo is only after pure
Mako to summon OMEGA, that's why some people aren't taken in Kalm. They are
already infected (proabably only a bit) with Geostigma.

Go watch Advent Childen! or read 'On The Way to a Smile' translatied on It's basically a contaminated strain of lifestream.

Things of Note

- Badguys just don't die like they used fact they never seem to die.

- The Badguys laugh waaaaaaaaaaaaay too much. It really does become annoying
that they laugh even when they got their asses handed to them and then are 

- The Sahaugin are the only enemies from FF7 to show up and even then they're
monsters from Dungeons and Dragons originally.

- I still want to know why on earth Shalua dresses like that. It just looks so


Thanks goes to Yunaleska for a lot of the translating 
and to Ido_Alpha_Omega for helping with some of the the translating as well.
Lyrics for Gackt's songs were taken from
Thanks also to kilz3m for the story elements.

And Obviously thanks to Squenix for making this game, especially to Testuya 
Nomura whose character designs and art rock! and to Gackt for inspiring 
Tetsuya and for being so cool :)