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Walkthrough

by Outbreak

Title:    Devil May Cry 3 Dante's Awakening
Author:   Outbreak
Version:  1.5
Platform: Sony Playstation 2
Game Ver: NTSC/J Vers, NTSC/NA Vers, PAL

 Unpublished work copyright 2003-2007 Outbreak (better known as Xfactor)

 This FAQ can only be found on the following web-site:
 http://www.gamefaqs.com
 http://www.cheathappens.com
 http://faqs.ign.com
 http://www.gamespot.com
 http://www.supercheats.com
 http://www.gamesxtreme.net
 http://www.gamerstemple.com
 http://www.game-revolution.com
 http://www.cheatplanet.com

 You can always get the latest version of the document on GameFAQs.

 If you see this FAQ appearing on any other web site (especially cheatcc.com),
 please inform the author. If you wishes to host this document, please ask for
 permission by contacting the author first. (but if you're from cheatcc.com,
 don't bother. You are not allow to take it). Also, I forbid the following 
 publishers/publications from using this FAQ, namely:
 Ziff-Davis Video Game Group
 Future Publishing, Ltd
 IDG Media
 Game 13th Magazine
 Prima Games

 The Devil May Cry game series is (c) Capcom Ltd.

 The characters and events depicted in this game are fictitious. Any similarity
 to actual persons, living or dead, is purely coincidental.
================================================================================
Content:
               1)GAME RULE
                    - 1.1)GAME START
                    - 1.2)GAME OVER
                    - 1.3)MISSION
                    - 1.4)SAVE

               2)TUTORIAL

               3)ACTION (LIBRARY)

               4)CHARACTERS
                    - 4.1)DANTE
                    - 4.2)VERGIL
                    - 4.3)LADY
                    - 4.4)ARKHAM
                    - 4.5)JESTER
                    - 4.6)SPARDA
                    - 4.7)LEVIATHAN
                    - 4.8)THE TEMEN-NI-GRU

               5)ENEMY
                    - 5.1)LESSER DEMONS
                    - 5.2)BOSS

               6)DEVIL ARMS
                    - 6.1)REBELLION
                    - 6.2)CERBERUS
                    - 6.3)AGNI & RUDRA
                    - 6.4)NEVAN
                    - 6.5)BEOWULF

               7)EQUIP

               8)ITEM
                    - 8.1)ORBS
                    - 8.2)ITEM
                    - 8.3)KEY ITEM

               9)ACTION
                    - 9.1)REBELLION
                    - 9.2)CERBERUS
                    - 9.3)AGNI & RUDRA
                    - 9.4)NEVAN
                    - 9.5)BEOWULF

               10)GUNS
                    - 10.1)EBONY & IVORY
                    - 10.2)SHOTGUN
                    - 10.3)ARTEMIS
                    - 10.4)SPIRAL
                    - 10.5)KALINA ANN

               11)STYLE
                    - 11.1)TRICKSTER
                    - 11.2)SWORDMASTER
                    - 11.3)GUNSLINGER
                    - 11.4)ROYALGUARD
                    - 11.5)QUICKSILVER
                    - 11.6)DOPPELGANGER

               12)MISSION WALKTHROUGH
                    - 12.1)MISSION 1
                    - 12.2)MISSION 2
                    - 12.3)MISSION 3
                    - 12.4)MISSION 4
                    - 12.5)MISSION 5
                    - 12.6)MISSION 6
                    - 12.7)MISSION 7
                    - 12.8)MISSION 8
                    - 12.9)MISSION 9
                    - 12.10)MISSION 10
                    - 12.11)MISSION 11
                    - 12.12)MISSION 12
                    - 12.13)MISSION 13
                    - 12.14)MISSION 14
                    - 12.15)MISSION 15
                    - 12.16)MISSION 16
                    - 12.17)MISSION 17
                    - 12.18)MISSION 18
                    - 12.19)MISSION 19
                    - 12.20)MISSION 20

               13)SECRET MISSIONS
                    - 13.1)SECRET MISSION 1
                    - 13.2)SECRET MISSION 2
                    - 13.3)SECRET MISSION 3
                    - 13.4)SECRET MISSION 4
                    - 13.5)SECRET MISSION 5
                    - 13.6)SECRET MISSION 6
                    - 13.7)SECRET MISSION 7
                    - 13.8)SECRET MISSION 8
                    - 13.9)SECRET MISSION 9
                    - 13.10)SECRET MISSION 10
                    - 13.11)SECRET MISSION 11
                    - 13.12)SECRET MISSION 12

               14)SECRET MATTERS
                    - 14.1)ITEMS
                    - 14.2)ACTION
                    - 14.3)GUNS
                    - 14.4)STYLE
                    - 14.5)RANKING RELATED
                    - 14.6)UNLOCKABLES
                    - 14.7)MISCELLANEOUS
                    - 14.8)BLUE ORB FRAGMENT LOCATIONS
                    - 14.9)FREQUENTLY ASKED QUESTIONS

               15)VERSION UPDATE

               16)CREDITS & LEGAL ISSUE
                    - 16.1)CONTACT
                    - 16.2)CREDIT LIST
                    - 16.3)LEGAL ISSUE
================================================================================
 -------------
| 1)GAME RULE |-------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 -------------
================================================================================
o------------------------------------------------------------------------------o
1.1)GAME START
o------------------------------------------------------------------------------o
The title screen will greets you after the game have started up. There are 
several choices to make:

NEW GAME  - Start a game in EASY/NORMAL mode
LOAD GAME - Load a previously saved game
OPTIONS   - Select the options for the game


TUTORIAL  - After selecting a new game, you can toggle the tutorial mode to be
on or off. If you select it to on, you will get intermissions in the various
courses during the game, teaching you the features and functions of everything.

EASY AUTOMATIC MODE - If you select Easy mode, you can toggle the Automatic mode
to be on or off. If you select it to on, you will be able to use advance combos
with a single tap of button.

o------------------------------------------------------------------------------o
1.2)GAME OVER
o------------------------------------------------------------------------------o
If your character sustain damage up and the vitality is depleted completely, the
game will be over. At then, you can select 3 actions:
CONTINUE
RESTART THE MISSION
END

A Yellow Orb will be needed to continue.

o------------------------------------------------------------------------------o
1.3)MISSION
o------------------------------------------------------------------------------o
The game is divided into various "Missions". Upon completing a mission, you will
be brought to a ranking menu, which ranks your performance during the mission.
Then, you will be awarded with red orbs. The better you perform, the more amount
of red orbs you will get.

Then, you can save the game, upgrade or continue.

o------------------------------------------------------------------------------o
1.4)SAVE
o------------------------------------------------------------------------------o
To save, you needs to have a memory card with at least 361k of free space.

You can save in game by pausing the game, then "SAVE DATA", or "SAVE" after a
mission accomplishment.

================================================================================
 ------------
| 2)TUTORIAL |--------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ------------
================================================================================
=====
STYLE
=====
~STYLE~
Select from 4 basic styles. use your selected Style action to show the enemies
just how crazy this party can get.

SWORDMASTER
ROYALGUARD
GUNSLINGER
TRICKSTER

Press O to perform your style attack.


~STYLE LEVEL UP~
Defeat enough enemies and eventually your Style will level up, earning you new
and wonderous Style actions.

You will master a new Style action every time your Style advances to the next
level.


~CHANGE STYLES~
Change styles mid-game via the mission start screen or by accessing a Divinity
statue mid-mission. You will begin the game with the Trickster Style
pre-selected.

==============
EASY AUTOMATIC
==============
Select Easy Automatic to execute expert level moves via a simplified control
interface.

Automatically fire off difficult moves with the press of a button. Moves are
contact-sensitive.

Hold down the fire button to let loose a continuous barrage of rapid-fire
shots.

========
CONTROLS
========
~Master The True Power Of Dante!~

SELECT:   Taunt
PAUSE:    Pause
R1:       Lock-on
Triangle: Melee Attack
Square:   Shoot
O:        STYLE Action, Examine
X:        Jump

Left Analog:  Move Character, Move Cursor
Right Analog: Move Camera

Hold R1 then press L3 to change lock-on targets.

Note: This applies to default control configuration.

============
MELEE ATTACK
============
~in-your-face Stylist Action!~
Attacks differ depending on the timing of each triangle input command.

==========
GUN ATTACK
==========
~Make The Enemy Eat Lead!~
Fire your guns with square.
Repeatedly press square to rapidly fire at the enemy with Ebony and Ivory.
Press square while jumping to fire from mid-air.

=======
LOCK-ON
=======
~No One's Getting Away!~
Hold down R1 to lock-on to the enemy.
The current enemy you are locked on to will be displayed with a cursor.
Change Lock-on Target
Change lock-on targets by pressing L3 while locked on to an enemy.
Tilt the analog stick in the direction you want to attack while in lock-on mode
to aim at the closest enemy in that direction.

=============
SPECIAL MOVES
=============
~Now Ain't I Special?~
Input certain commands to execute powerful special moves.
<High Time>
Blast the enemy into the air.
Hold R1 and press triangle while holding the left analog stick back.
Hold down triangle and your character will rise into the air as well.

======
ESCAPE
======
Deftly evade the enemy's incoming attacks.
<Side Roll>
Hold down R1, then press X while holding right or left on the left analog stick.
<Jump Back>
Hold down R1, then press X while holding back on the left analog stick.

=========
KICK JUMP
=========
~Jump Sky-High!~
Jump 2 times as high as normal by pushing off of certain surfaces.
After jumping, while touching a wall, press X again.
Kick off of the wall to reach greater heights.

============
SEALED DOORS
============
~Knock, Knock. Dante's Here!~
There are 2 types of sealed doors: Red & Blue.
<Blue Seals>
Release the door seal by solving a puzzle located in that room.
<Red Seals>
Defeat all the enemies in that room to shatter the door seal.

==========
BREAKABLES
==========
~Hey, Smashin' Things Is Just Fun!~
Examine your surroundings. If something is in the way, smash it!
Orbs and other items are hidden in some background objects.

===============
CHANGE FIREARMS
===============
~So Many Guns, So Little Time!~
Switch guns with L2 - in real time!
The newly equipped gun is displayed.

======
CAMERA
======
~Make Dante Look Good!~
Control the camera with the right analog stick.
Left Rotatio Angle
Centered Camera
Right Rotation Angle

============
STYLISH RANK
============
~Combo It Up & Make The Grade!~
Don't give your enemy the chance to breath by relentlessly hitting them with
high-speed combos!
You won't gain points by merely repeating the same move over and over.
Taking damage will knock you out of a combo.

================
DIVINITY STATUES
================
Power up using your Red Orbs!
Exchange orbs for items like Vital Stars.
Exchange orbs to learn new melee special moves.
Power up guns.

=================
CHANGE DEVIL ARMS
=================
Switch Devil Arms with R2 - in real time!
The newly equipped Devil Arms is displayed.

==========
MAP SCREEN
==========
~Getting Your Bearings!~
Select the map from the status screen.
~Overhead view~
The map shows off your surrounding area from an overhead perspective.
~Freeze Frame~
Shows a graphical image from the room you currently occupy.
~Sideview~
Press the directional button to view the various floors you have visited.

===========
CRAZY COMBO
===========
~Adrenaline-pumping Fun~
During certain circumstances you can repeatedly press a button to execute a
special high-speed combo attack.
<Million Stab>
Press triangle repeatedly while performing the Stinger.
<Wild Stomp>
GUNSLINGER
Repeatedly press square near a downed enemy.

=====
EQUIP
=====
~Be Prepared For Anything!~
You can only equip up to two different weapons for each wepaon type.
You can change equipment at the beginning of each mission as well as at any
divinity statue.
Choose the right weapon for the job!

=============
DEVIL TRIGGER
=============
~Unleash Dante's True Power~
Press L1 after you have stored 3 DT gauges to transform into Demon form.
Demon Form Dante
Press and hold L1 for a brief period then release to catch nearby enemies in a
transformation flux, damaging them as you shift into demon form.

==================
BATTLE OF BROTHERS
==================
Show Arkham the true power of the SONS OF SPARDA!
Vergil follows Dante's lead but still spins off his own special style of ass-
kicking.
Press the O to call Vergil to your side.
You cannost utilize demon form while fighting with Vergil.

================================================================================
 --------------------
| 3)ACTION (LIBRARY) |------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------------------
================================================================================

=====
TAUNT
=====
Taunt the enemy.
Press SELECT while on the ground.

=========
FREE RIDE
=========
Jump on a grounded enemy to lock your feet in a surfing stance on top of them. 
Only works on certain enemies.

=========
POLE PLAY
=========
Spin around a pole, kicking any enemies lurking in the nearby vicinity.
Press Triangle when near a pole.

================================================================================
 --------------
| 4)CHARACTERS |------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------------
================================================================================
o------------------------------------------------------------------------------o
4.1)DANTE
o------------------------------------------------------------------------------o
A demon hunter born of the union between the legendary dark knight Sparda and
his human bride, he uses his keepsake sword and dual handguns to crush his
enemies...After having some fun with them.

o------------------------------------------------------------------------------o
4.2)VERGIL
o------------------------------------------------------------------------------o
He is Dante's twin brother. Ever-so-skillfully weilding the Yamato sword, a
keepsake from his father, his sword speed is said to be so fast that it appears
invisible to the human eye.

o------------------------------------------------------------------------------o
4.3)LADY
o------------------------------------------------------------------------------o
While being a human female and therefore born of weak flesh and blood, she has
made devil-hunting her life's work. She hates all demons and wants to destroy
them all.

o------------------------------------------------------------------------------o
4.4)ARKHAM
o------------------------------------------------------------------------------o
A mystery man who accompanies Vergil. He seems to have a profound knowledge of
the magic arts and Demon World. His motives are unknown.

o------------------------------------------------------------------------------o
3.5)JESTER
o------------------------------------------------------------------------------o
A mysterious inhabitant of the tower. While seeming to offer advice to Dante on
one hand, he also takes steps to prevent the devil hunter from reaching his
goal.

o------------------------------------------------------------------------------o
4.6)SPARDA
o------------------------------------------------------------------------------o
The legendary dark knight who defeated the Devil-king some 2000 years ago. When
sealing the netherworld, sensing his power had grown too strong, he 
intentionally seals himself in as well.

o------------------------------------------------------------------------------o
4.7)LEVIATHAN
o------------------------------------------------------------------------------o
A biological weapon of sort created by the Devil-king. It, like the tower, was
sealed away by Sparda but freed by someone as of late. It's body is a gateway
to the hell of jealousy.

o------------------------------------------------------------------------------o
4.8)THE TEMEN-NI-GRU
o------------------------------------------------------------------------------o
A holy tower constructed by disciples of the demon clan. Originally sealed by
Sparda deep underground, Arkham and Vergil have rematerialized it in the present
day.

================================================================================
 ---------
| 5)ENEMY |-----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ---------
================================================================================
o------------------------------------------------------------------------------o
5.1)LESSER DEMONS
o------------------------------------------------------------------------------o

1st HELL: PRIDE
Netherworld jailer who governs souls send to hell for the sin of Pride. Sand is
the medium he uses to materialize in the Human world. He carries a giant sickle
to judgde his prey.

2nd HELL: ENVY
Netherworld jailer who governs souls send to hell for the sin of Envy. Differs
from other jailors in the fact that he materializes via a fluid which severly
limits his movement.

3rd HELL: WRATH
Netherworld jailor who governs souls send to hell for the sin of Wrath. He
materializes via a sand. The massive bomb he carries often obliterates both
friend and foe.

4th HELL: SLOTH
Netherworld jailor send to hell for the sin of Sloth. His body is made of sand
which he uses to quickly teleport to any nearby location.

5th HELL: GREED
Netherworld jailer who governs souls send to hell for the sin of Green. He is
another sand-based hellkeeper. He uses his beloved coffin to call upon his
disciples for help.

6th HELL: GLUTTONY
Nehterworld jailer who governs souls send to hell for the sin of Gluttony. He is
sand-based like other hellkeepers. He fires a high powered sand mist damaging
his foes.

7th HELL: LUST
Netherworld jailer who governs souls send to hell for the sin of Lust. 
Sand-based jailer who leads confused sheep to hell with his amazing speed and
deadly sickle.

7 HELLS
Netherworld jailors who are referred to as hellkeepers. They exist to punish
their sinner flock but have recently been called to the Human world to hunt even
the innocent.

ABYSS
Lives at the deepest level of the netherworld. During time of war, this high
ranking demon knows only victory. His magic-imbued sickle has ended many a 
hero's life.

HELL VANGUARD
The god of death who manages dead souls. He is feared by even inhabitants of the
netherworld for his wicked nature and fighting prowess. A deadly sand-based
demon.

ENIGMA
Basically created from a stone statue. Given life via some unusual high level
magic incantation. This six-legged demon targets foes from afar with his magical
bow.

GIGAPEDE
Giant creature that made its way into the Human world through a rift in the
time-space fabric. Relentlessly strikes down foes with a high voltage attack.

BLOOD-GOYLE
Blood mixed with magically enchanted stone gave birth to this wretched beast.
Multiples whenever hit by close ranged attacks, its defense mechanism is weak to
modern-day weapons.

ARACHNE
Once the soul of a human female, the soul transformed when it reached the outer
crust of the netherworld. Uses her tightly spun spider webbing to ensnare her
victims.

DULLAHAN
The possessed husk of a knight's suit of armor. Its adamantine shell makes it
virtually imprevious to frontal attack. its only weak spot being its 
hindquarters.

SOUL EATER
Spiritual remnants of the rage of murdered demons have pooled together to
create this beast. This creature paralyzes its prey before feasting upon its
soul.

THE FALLEN
A demon who fell from grace for lying and decieving its victims. Her beautiful
wings close to form on invincible shield. Her open belly is her only weakness.

DAMNED PAWN
Netherworld-crafted chess pieces. The pieces themselves move of their own 
accord. The pawn, although weak in strength, is able to win battles with sheer
numbers.

DAMNED KNIGHT
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The knight has great mobility and jumping ability, which it uses to
trample enemies.

DAMNED BISHOP
Netherworld-crafted chess pieces. The pieces themselves move of their own 
accord. The bishop uses its fearsome magic power in the form of a magic arrow
to snipe foes.

DAMNED ROOK
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The rook, in addition to having high attack power, can produce other
chess pieces.

DAMNED QUEEN
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The queen has both great mobility and power. She is regarded as the
strongest piece.

DAMNED KING
Netherworld-crafted chess pieces. The pieces themselves move of their own
accord. The king, and rightly so, controls all other pieces. Defeat him and the
others will fall.

DAMNED CHESSMEN
Netherworld-crafted chess pieces. Whether the idea of the human version of chess
come from these pieces or the other way around is unknown.

o------------------------------------------------------------------------------o
5.2)BOSS
o------------------------------------------------------------------------------o

CERBERUS
The 3-headed feral gatekeeper. Said to have the power to control ice. He grants
power to those worthy of it. Those unworthy, meet their doom by his giant fangs.

AGNI
One of the Twin Demon gatekeepers. Agni has the power to control fire. In 
essence a sword being swung by demon host. Searching for an owner worthy of its
full power.

RUDRA
One of the Twin Demon gatekeepers. Rudra has the power to control wind. In 
essence a sword being swung by demon host. Searching for an owner worthy of its
full power.

HEART OF LEVIATHAN
Heart of the great beast Leviathan. The heart itself should be considered its
own entity. One that will protect itself at all costs.

NEVAN
One of the demon gatekeepers sealed away by Sparda. She seduces humans down the
dark path to hell. Attacks foes with a combination of electricity and bats she
controls.

BEOWULF
Gatekeeper sealed away by Sparda for 2000 years. He anxiously awaits his chance
at revenge. his overwhelming strength and light attacks made him a force to 
fear.

GERYON
Once a horse of legend ridden by countless heroes, ingesting demon soul essence
darkened by his once bright soul. Has the ability to control time on a limited
scale.

DOPPELGANGER
Demon that takes the same shape of his foes. His ability is produces by 
refracting light in various directions. Due to this, he is essentially a demon
composed of shadow.

VERGIL
Dante's half-man, half-demon twin brother. Wields a keepsake sword from his
father but won't touch guns as he doesn't view them as weapons of a true 
warrior.

VERGIL 2
Absorbing Beowulf's light power has given birth to a new stronger Vergil. Now
in addition to Vergil's ammazing sword skill, he has mixed in some new martial
art moves.

VERGIL 3
After obtaining the force edge, the symbol of Sparda, Vergil is complete. The
only way to compete with such an awesome foe is to believe in oneself and one's
weapons.

ARKHAM
Transformed into a gruesome beast after obtaining Sparda's power. His form was
not born of Sparda's inherited power, but rather from the darkness that lies
deep in his heart.

ARKHAM'S LEGIONS
A swarm of demons generated from Arkham's body. These non-intelligent demons
serve one purpose: to damage foes by exploding on impact with them.

LADY
Female devil hunter that seems to block Dante's every move. With little training
and even less power, her most helpful weapon is her belief that what she is
doing is right.

================================================================================
 --------------
| 6)DEVIL ARMS |------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------------
================================================================================
o------------------------------------------------------------------------------o
6.1)REBELLION
o------------------------------------------------------------------------------o
- Rebellion Combo I
A quick 3-hit combo.
Triangle, Triangle, Triangle.

- Rebellion Combo II
5 part combo which knocks back nearby enemies before slashing down on foes 
directly in front of you.
Triangle, pause Triangle, Triangle.

- Helm Breaker
A devastating overhead attack with enough power to shatter even the sturdiest of
manmade armored helms or demonic skull bones. 
Press Triangle in mid-air.

- Stinger
A high speed lunge attack towards the enemy that skewers them through the 
center.
Hold down R1 + forward on left analog stick + press Triangle.

- Stinger: Lv 2
A power up version of the clasic original. Level 2 does more damage and has even
greater range.
Hold down R1 + forward on left analog stick + press Triangle.

- High Time
Lunge forward and slice the enemy upward into the sky.
Hold down R1 + back on left analog stick + press Triangle.

- Million Stab
Quickly stab the enemy with blinding speed creating enough momentum to blast
them backward.
Repeatedly press Triangle while executing a type II combo.

- Drive
A lightning quick sword swing that sends a powerful shockwave towards enemies.
Hold down Triangle then release.

o------------------------------------------------------------------------------o
6.2)CERBERUS
o------------------------------------------------------------------------------o
- Cerberus Combo I
A lightning quick combo that rapidly deals damage to nearby foes.
Triangle, Triangle, Triangle, Triangle, Triangle.

- Cerberus Combo II
A complex, multi-hit combo that knocks back nearby enemies then hits foes
directly in front of you with a focused attack.
Triangle, Triangle, pause, Triangle, Triangle.

- Swing
Whirl in mid-air slicing any nearby enemies with split-second speed.
Press Triangle in mid-air.

- Revolver
Spin violently in mid-air before crashing into the enemy, doing large impact
damage.
Hold down R1 + forward on left analog stick + press Triangle.

- Revolver: Lv 2
An enhanced version of Revolver with increased spiral velocity.
Hold down R1 + forward on left analog stick + press Triangle.

- Windmill
Spin the nunchucks around in a propeller-like motion to rapidly slice into the
enemy.
Hold down R1 + back on left analog stick + press Triangle.

- Satellite
Spin your nunchucks around your body, devastating all enemies around you.
Repeatedly press Triangle while executing a type II combo.

o------------------------------------------------------------------------------o
6.3)AGNI & RUDRA
o------------------------------------------------------------------------------o
- A&R Combo I
Slash all nearby enemies with one high-speed attack.
Triangle, Triangle, Triangle, Triangle, Triangle.

- A&R Combo II
A 5 part attack focusing on damaging enemies standing directly in front of you.
Triangle, pause Triangle, Triangle.

- A&R Combo III
A devastating combo that slashes enemies with blinding fast sword swings.
Triangle, pause Triangle, pause Triangle.

- Aerial Cross
Channel a massive energy vortex by locking your sword in the form of an X while 
in mid-air and then thrust that power onto nearby enemies.
Press Triangle in mid-air.

- Jet-Stream
Slash through enemies with increased speed.
Hold down R1 + forward on left analog stick + press Triangle.

- Jet-Stream: Lv 2
Slash through multiple enemies with increased speed in this powered-up version
of Jet-Stream.
Hold down R1 + forward on left analog stick + press Triangle.

- Jet-Stream: Lv 3
Link several attacks into one ultimate combo string with this maxed-out Jet
Stream attack.
Hold down R1 + forward on left analog stick + press Triangle.

- Whirlwind
By spinning at supersonic speeds: your two swords slash through enemies with the
power of fire and wind.
Hold down R1 + back on left analog stick + press Triangle.

- Million Slash
Quickly swing your twin swords around for a multi-hit attack.
Repeatedly press Triangle while executing a type III combo.

- Air Hike
By concentrating magical energy into the area under your feet, you are able to
perform a double jump to reach higher, more strategic locations.
Press X in mid-air.

o------------------------------------------------------------------------------o
6.4)NEVAN
o------------------------------------------------------------------------------o
- Tune-Up
Special stance used to link into certain combo attacks.
Press Triangle while on the ground.

- Nevan Combo I
Attack surrounding enemies with a flurry of bats and powerful lightning.
Keep the left analog stick neutral and press Triangle while in Tune-up mode.

- Nevan Combo II
Attack the enemy using multiple bat strikes.
Top left on the left analog stick and press Triangle while in Tune-up mode.

- Jam Session
Pick your guitar with blinding speeds, summoning a massive-thirsty bats to
attack enemies.
Repeatedly press Triangle while executing a type II combo.

- Nevan Combo III
Attack enemies with successive high-energy lightning blasts.
Top right on the left analog stick and press Triangle while in Tune-up mode.

- Air Play
Jam on your guitar while in mid-air to summon a swarm of blood-thirsty bats.
Press Triangle in mid-air.

- Reverb Shock
Charge at the enemy and hit them with a powerful electric attack.
Hold down R1 + forward on left analog stick + press Triangle.

- Reverb Shock: Lv 2
Fire an electric attack in conjuction with summoning a horde of bats to damage
the enemy.
Hold down R1 + forward on left analog stick + press Triangle.

- Bat Rift
Swing your guitar in a massive arc pattern, slashing a nearby enemy.
Hold down R1 + back on left analog stick + press Triangle.

- Bat Rift: Lv 2
Knock the enemy into the air, then summon a swarm of blood-thirsty bats, which
do additional damage via a homing attack.
Hold down R1 + back on left analog stick + press Triangle.

- Air Raid
After transforming into Demon form, you can spread out your ultra-powerful demon
wings to float in the air for a limited time.
Press R1 + X in mid-air.

- Thunder Bolt
Cook the enemy with electrified arrows while floating in the air.
Press Square while performing an Air Raid.

- Vortex
Perform a charge spin-attack from the air while in free-floating form.
Press Triangle while performing an Air Raid.
o------------------------------------------------------------------------------o
6.5)BEOWULF
o------------------------------------------------------------------------------o
- Beowulf Combo I
Tri-level attack that ends by kick the enemy into the air.
Triangle, Triangle, Triangle.

- Beowulf Combo II
Rapidly kick the enemy before knocking them to the ground with a powerful axe
kick.
Triangle, Triangle, pause Triangle, Triangle.

- Killer Bee
A doward kick performed in mid-air that pierces an enemy with supersonic speed.
Press Triangle in mid-air.

- Straight
Quickly get within close range of the enemy and then hammer them with a
powerful punch fueled by pure rage.
Hold down R1 + forward on left analog stick + press Triangle.

- Straight: Lv 2
An enhanced version of the original Straight, with a more power infused punch.
Hold down R1 + back on left analog stick + press Triangle.

- Beast Uppercut
Lunge forward and punch the enemy upward into the sky. Extra attacks can be
tacked on while the enemy is floating helplessly in the air.
Hold down R1 + back on left analog stick + press Triangle.

- Rising Dragon
Rise up into the air as you knock the enemy upward with the power of a dragon.
Hold down R1 + back on left analog stick + press Triangle, Triangle.

- Hyper Fist
Throw a barrage of blinding fast punches at the enemy. Repeatedly press Triangle
while executing a type II combo.

- Air Hike
By concentrating magical energy into the area under your feet, you are able to
perform a double jump to reach higher, more strategic locations.
Press X in mid-air.
================================================================================
 ---------
| 7)EQUIP |-----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ---------
================================================================================
o------------------------------------------------------------------------------o
7.1)GUNS
o------------------------------------------------------------------------------o

Ebony & Ivory
Dante's personally designed handguns made for rapid fire action.

Shotgun
A hunting shotgun that is very powerful at close range.

Artemis
A gun of the demon world that discharges arrows concentrated with demon energy.

Spiral
A large rifle that fires high penetration-type bullets.

Rebellion
A keepsake sword from Dante's father. This magic blade's true power hasn't
fully awakened.
(After clearing Mission 7)
A keepsake sword from Dante's father. Dante's blood has awaken the blade's true
power.

Kalina Ann
A gun with Lady's mother's name etched into the handle. It has various uses.

o------------------------------------------------------------------------------o
7.2)DEVIL ARMS
o------------------------------------------------------------------------------o
Rebellion
A keepsake sword from Dante's father. This magic blade's true power hasn't
fully awakened.
(After clearing Mission 7)
A keepsake sword from Dante's father. Dante's blood has awakened the blade's
true power.

Cerberus
A weapon of 3 interlocking rods, infused with the elemental power of ice.

Agni & Rudra
Blades with serrated edges that hurl forth fire and tornado-like gusts.

Nevan
Dante can control bats by jamming on this curious guitar. Its sickle attack is
deadly.

Beowulf
Flash gauntlets and greaves. This set boosts Dante's attack and speed making him
a lethal weapon.

================================================================================
 --------
| 8)ITEM |------------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------
================================================================================
o------------------------------------------------------------------------------o
8.1)ORBS
o------------------------------------------------------------------------------o
Red Orb
A magic red stone of crystallized demon blood. offer it to the gods to earn new
power.

Green Orb
A magic green stone of crystallized demon essence. It returns lost life power.

White Orb
A magic white stone of crystallized devilspirit. It revitalizes lost magic 
power.

Blue Orb Fragment
A fragment of crystallized life force. Four of these combine to form one Blue
Orb.

Blue Orb
A magic blue stone of crystallized life power. It boosts one's maximum life.

Purple Orb
A magic purple stone of crystallized magic power. It boosts the magic power
limit.

Gold Orb
A magic golden stone made by a secret process. It can recall lost souls.

o------------------------------------------------------------------------------o
8.2)ITEM
o------------------------------------------------------------------------------o
Vital Star S
A spiritual stone made using alchemy. This slightly revitalizes lost life power.

Vital Star L
A spiritual stone made using alchemy. This greatly revitalizes lost life power.

Devil Star
A spiritual stone made using alchemy. This greatly revitalizes lost magic power.

Holy Water
This holy water can fend off demons. It severely damages nearby enemies.

o------------------------------------------------------------------------------o
8.3)KEY ITEM
o------------------------------------------------------------------------------o
Amulet
A keepsake amulet from Dante's birth-mother. It possesses mysterious power.

Astronomical Board
An astrological device which displays the endless void. Said to be powered by 
time.

Vajura
Model of an ancient weapon used to control lightning. This is merely an 
ornament.

Soul of Steel
The essence of a powerful and fearless soul. Its possessor need not fear hell
nor oblivion.

Essence of Intelligence
Impalpable knowledge of the ancients ones. Offer this to the goddess to open a
new path.

Essence of Technique
Masterful techniques of the ancients ones. Offer this to the goddess to open a
new path. 

Essence of Fighting
The fighting spirit of the ancients ones. Offer this to the goddess to open a
new path.

Siren's Shriek
The sorrowful shriek of the siren. Calms even the most ferocious of flames.

Orihalcon Fragment
A piece of Orihalcon which grants amazing power. They say it was used as an
energy source.

Crystal Skull
An eerie sculpture made of magic crystal. It seems to be a piece of a larger
creation.

Ignis Fatuus
Souls of those sent to hell for the sin of jealousy. They are Leviathan's energy
source.

Ambrosia
Fruit that mankind is forbidden to even touch. It is said to unlock the door to
paradise.

Stone Mask
A mask of magic stone made by an ancient priest. It is said he who dons it can
walk on water.

Neo Generator
A magic artifact able to supply power for an eternity. It is used to power the
main bridge.

Haywire Neo Generator
He who holds this broken device is irradiated and their soul is drained in
exchange for power.

Orihalcon
A perfectly formed piece of Orihalcon. Said to open the door to the Lair of
Judgement.

Orihalcon Fragment
A mysterious stone used as a power source. It is one fragment that must be made
whole to use.

Golden Sun
A sculpture etched in the shape of a golden sun.
It contrasts the anyx moonshard sculpture.

Onyx Moonshard
A sculpture etched in the shape of an onyx moon. It contrasts the golden sun
sculpture.

Samsara
Sculpture symbolizing the time-space continuum. Used to restore order to time-
space rifts.
================================================================================
 ----------
| 9)ACTION |----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ----------
================================================================================

o------------------------------------------------------------------------------o
9.1)REBELLION
o------------------------------------------------------------------------------o
-  Stinger (2500)
A high speed lunge attack towards the enemy that skewers them through the
center. 
Hold down R1 + forward an left analog stick + press triangle.
-  Stinger: Level 2 (10000)
A powered up version of the classic original.
Level 2 does more damage and has even greater range.
Hold down R1 + forward an left analog stick + press triangle.

-  Drive (10000)
A lightning quick sword swing that sends a powerful shockwave towards enemies.
Hold down triangle then release.

-  Air Hike (20000)
By concentrating magical energy into the area under your feet, you are able to
perform a double jump to reach higher, more strategic locations. Press X in
mid-air.

o------------------------------------------------------------------------------o
9.2)CERBERUS
o------------------------------------------------------------------------------o
-  Revolver: Level 2 (15000)
An enhanced version of Revolver with increased spiral velocity.
Hold down R1 + forward on left analog stick + press Triangle.

-  Windmill (7500)
Spin the nunchucks around in a propeller-like motion to rapidly slice into the
enemy.
Hold down R1 + back on left analog stick + press Triangle.

o------------------------------------------------------------------------------o
9.3)AGNI & RUDRA
o------------------------------------------------------------------------------o
-  Jet-Stream: Level 2 (10000)
Slash through multiple enemies with increased speed in this powered-up version
of Jet-Stream. 
Hold down R1 + forward on left analog stick + hold down triangle.
-  Jet-Stream: Level 3 (15000)
Link several attacks into one ultimate combo string with this maxed-out Jet-
Stream attack.
Hold down R1 + forward on left analog stick + hold down triangle.

-  Whirlwind (7500)
By spinning at supersonic speeds: your two swords slash through enemies with the
power of fire and wind.
Hold down R1 + back on left analog stick + press triangle.

-  Air Hike (20000)
By concentrating magical energy into the area under your feet, you are able to
perform a double jump to reach higher, more strategic locations. Press X in
mid-air.

o------------------------------------------------------------------------------o
9.4)NEVAN
o------------------------------------------------------------------------------o
-  Reverb Shock (7500)
Charge at the enemy and hit them with a powerful electric attack.
Hold down R1 + forward on left analog stick + press Triangle.

-  Bat Rift: Level 2 (10000)
Knock the enemy into the air, then summon a swarm of blood-thirsty bats, which
do additional damage via a homing attack.
Hold down R1 + forward on left analog stick + press Triangle.

-  Air Raid (20000)
After transforming into Demon form, you can spread out your ultra-powerful demon
wings to float in the air for a limited time.
Press R1 + X in mid-air.

-  Volume Up (20000)
Increase the speed at which your summon bats with this sweet, sweet melody. This
is a passive ability that is always on.

o------------------------------------------------------------------------------o
9.5)BEOWULF
o------------------------------------------------------------------------------o
-  Straight: Lv 2 (10000)
An enhanced version of the original Straight, with a more power infused
punch.
Hold down R1 + forward on left analog stick + press Triangle.

-  Beast Uppercut (7500)
Lunge forward and punch the enemy upward into the sky.
Hold down R1 + back on left analog stick + press Triangle.
-  Rising Dragon (15000)
Rise up into the air as you knock the enemy upward with the power of a dragon.
Hold down R1 + back on left analog stick + press Triangle.

-  Air Hike (20000)
By concentrating magical energy into the area under your feet, you are able to
perform a double jump to reach higher, more strategic locations. Press X in
mid-air.

================================================================================
 ---------
| 10)GUNS |-----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ---------
================================================================================

o------------------------------------------------------------------------------o
10.1)EBONY & IVORY
o------------------------------------------------------------------------------o
Normal Shot
Press Square while on the ground or in mid-air.

o------------------------------------------------------------------------------o
10.2)SHOTGUN
o------------------------------------------------------------------------------o
Normal Shot
Press Square while on the ground or in mid-air.

o------------------------------------------------------------------------------o
10.3)ARTEMIS
o------------------------------------------------------------------------------o
Normal Shot
Press Square while on the ground or in mid-air.

o------------------------------------------------------------------------------o
10.4)SPIRAL
o------------------------------------------------------------------------------o
Normal Shot
Press Square while on the ground.

o------------------------------------------------------------------------------o
10.5)KALINA ANN
o------------------------------------------------------------------------------o
Normal Shot
Press Square while on the ground.

================================================================================
 ----------
| 11)STYLE |----------------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ----------
================================================================================
*Those mark with an asteris (*) are not listed in the STYLE menu.
o------------------------------------------------------------------------------o
11.1)TRICKSTER
o------------------------------------------------------------------------------o
Style that allows the player to avoid enemy attacks using special evasive
movements.

- Dash
A quick burst of speed propels the player forward. This technique helps get the
player out of tight situations. 
Hold the left analog stick in any direction + O.

- Wall Hike
Run up walls to avoid enemy attacks. When near a wall, hold the left analog
stick toward the wall + O.

- Sky Star (w/lv 2 Trickster)
A quick aerial dash that propels you forward through the air.
While in mid-air, hold the left analog stick in any direction + O.

- Double Dash (w/lv 2 Trickster)
Perform the Dash maneuver two times in rapid succession.
Press O while dashing.

- Air Trick (w/lv 3 Trickster)
Disappear in the blink of an eye, then reappear above the enemy ready to strike.
Hold R1, then press O while holding the left analog stick in the direction of
the enemy.

- Triple Dash (w/lv 3 Trickster)
Perform the Dash maneuver three times in rapid succession.
Press O while executing a Double Dash.

o------------------------------------------------------------------------------o
11.2)SWORDMASTER
o------------------------------------------------------------------------------o
Style in which player can master different swords and maximize each sword's 
power.

- Prop Shedder (w/Rebellion)
Spin your sword at high speeds to slice and dice the enemy to bits.
Press O while on the ground.

- Aerial Rave (w/Rebellion)
Perform a multiple sowrd strike combo in mid-air doing major damage to the 
enemy.
Press O in mid-air.

- Sword Pierce (w/Rebellion & Lv 2 Swordmaster)
Hurl your sword at the enemy, skewering them with it.
Hold down R1 + forward on left analog stick + press O.

- Dance Macabre (w/Rebellion & Lv 3 Swordmaster)
Fire off a massive slashes at breakneck speeds to obliterate the enemy.
Hold down R1 + back on left analog stick + press O then, rapidly press O.

- Crazy Dance (w/Rebellion & Lv 3 Swordmaster)
Plant your sword into the ground and spin around it, kicking all enemies in the
immediate vicinity.
Repeatedly press O while executing the Dance Macabre move.

- Flicker (w/Cerberus)
Whirl your nunchucks around to hit multiple enemies in the imediate vicinity.
Press O while on the ground or in mid-air.

- Crystal (w/Cerberus & Lv 2 Swordmaster)
Thrust your nunchucks into the ground's surface to sprout huge ice pillars in
your surrounding vicinity.
Hold down R1 + forward on left analog stick + press O.

- Million Carats (w/Cerberus & Lv 2 Swordmaster)
Slam your nunchucks into the ground to create a huge glacier.
Repeatedly press O while executing the Crystal.

- Ice Age (w/Cerberus & Lv 3 Swordmaster)
Creates a large ice mass that encases the player, making them impervious to all
attacks.
Hold down R1 + back on left analog stick + press O.

- Crossed Swords (w/Agni & Rudra)
Quickly lacerate your enemies with this X-style sword slash. Press O while on
the ground.

- Sky Dance (w/Agni & Rudra)
Swing both swords in mid-air, chopping through unsuspecting foes.
Press O in mid-air.

- Crawler (w/Agni & Rudra & Lv 2 Swordmaster)
Attack far-away enemies by plunging your swords into the ground to roll out a
large carpet of flame in their direction.
Hold down R1 + forward on left analog stick + press O.

- Twister (w/Agni & Rudra & Lv 3 Swordmaster)
Quickly spin out dual sword slashes, creating a heat vortex burning everything
in the general vicinity.
Hold down R1 + back on left analog stick + press O.

- Tempest (w/Agni & Rudra & Lv 3 Swordmaster)
Spin upward on an enemy while twirling your dual swords, generating a flame
vortex burning everything in its path.
Repeatedly press O while executing the Twister move.

- Slash (w/Nevan)
Attack enemies with the bladed section of your ultra-rockin' guitar.
Press O while on the ground.

- Air Slash (w/Nevan)
Attack enemies from mid-air with the reaper guitar in this aerial version of
the classic Slash maneuver.
Press O in mid-air.

- Feedback (w/Nevan & Lv 2 Swordmaster)
Whirl your guitar around your body to hit any enemy in the immediate vicinity.
Hold down R1 + forward on left analog stick + press O.

- Crazy Roll (w/Nevan & Lv 2 Swordmaster)
Generate electricity while rocking forward into unsuspecting enemies.
Repeatedly press O while executing the Feedback move.

- Distortion (w/Nevan & Lv 3 Swordmaster)
Master the awesome power of nature by attacking enemies with a barrage of bats
coupled with blasts of lightning.
Hold down R1 + back on left analog stick + press O.

- Zodiac (w/Beowulf)
Pummel the enemy with charged energy released from your fingertips.
Press O while on the ground.

- The Hammer (w/Beowulf)
Focus your might into a double-fisted haymaker that smashes enemies into the
ground upon connection.
Press O in mid-air.

- Volcano (w/Beowulf & Lv 2 Swordmaster)
Slam the ground with your fist to create a small super-nova that tears through
enemies unfortunate enough to get in its path.
Hold down R1 + forward on left analog stick + press O.

- Real Impact (w/Beowulf & Lv 3 Swordmaster)
A highly-focused one hit power attack that inflicts incredible damage to any
enemy.
Hold down R1 + back on left analog stick + press O.

- Tornado (w/Beowulf & Lv 3 Swordmaster)
Knock the enemy into the sky then follow by kicking hundreds of times at
lightning speeds.
Repeatedly press O while executing the Real Impact move.

o------------------------------------------------------------------------------o
11.3)GUNSLINGER
o------------------------------------------------------------------------------o
Style in which player can master different guns and maximize each gun's 
technique.

- Twosome Time (w/Ebony & Ivory)
Fire your guns simultaneously in any chosen direction.
Hold the left analog stick in any direction + O

- Wild Stomp (w/Ebony & Ivory)
Plant a foot down on an enemy that has been knocked over and hold them in place
while you riddle off a barrage of bullets, then kick away their battered body.
Repeatedly press square near a downed enemy.

- Rain Storm (w/Ebony & Ivory)
Rain hundreds of bullets down upon unsuspecting foes that lie waiting below 
you.
Press O in mid-air.

- Charge Shot (w/Ebony & Ivory)
Focus energy for a brief time then fire off a super-charged magically imbued
burst.
Hold down square then release.
- Charge Shot: Lv 2 (w/Ebony & Ivory & Lv 2 Gunslinger)*
Increases the number of bullets fired.
- Charge Shot: Lv 3 (w/Ebony & Ivory & Lv 3 Gunslinger)*
Increases the number of bullets fired.

- Rapid Shot (w/Ebony & Ivory)
Quickly click off shots, resulting in a larg number of bullets being fired in a
short amount of time.
Repeatedly press square.
- Rapid Shot: Lv 2(w/Ebony & Ivory & Lv 2 Gunslinger)*
Lowers number of required button presses to execute move.
- Rapid Shot: Lv 3(w/Ebony & Ivory & Lv 3 Gunslinger)*
Lowers number of required button presses to execute move.

- Fireworks (w/Shotgun)
Spin your shotgun around your body like a set of nunchucks, randomly blasting
nearby enemies.
Press O while on the ground or in mid-air.

- Charge Shot (w/Shotgun)
Focus energy for a brief time then fire off a super-charged magically imbued
burst.
Hold down square then release.
- Charge Shot: Lv 2 (w/Shotgun & Lv 2 Gunslinger)*
Increases the number of bullets fired.
- Charge Shot: Lv 3 (w/Shotgun & Lv 3 Gunslinger)*
Increases the number of bullets fired.

- Rapid Shot (w/Shotgun)
Quickly click off shots, resulting in a larger number of bullets being fired in
a short amount of time.
Repeatedly press square.
- Rapid Shot: Lv 2 (w/Shotgun & Lv 2 Gunslinger)*
Lowers number of required button presses to execute move.
- Rapid Shot: Lv 3 (w/Shotgun & Lv 3 Gunslinger)*
Lowers number of required button presses to execute move.

- Gun Stinger (w/Shotgun & Lv 3 Gunslighter)
Ferociously ram your shotgun into the enemy and pull the trigger to hit them
with a concentrated burst of buckshot.
Hold down R1 + forward on left analog stick + press O.

- Point Blank (w/Shotgun & Lv 3 Gunslinger)
Fire off a shotgun roung while standing right next to an enemy, doing maximum
damage.
Repeatedly press O while executing the Gun Slinger move.

- Multi-lock (w/Artemis)
Lock on to a single enemy on the screen and then fire a wave of searing lasers 
to light them up.
Hold O to charge then release to fire multiple beams into a single enemy.
- Max Lock Up (w/Artemis & Lv 2 Gunslinger)*
Increases the number of lock-ons focused on a single enemy.
- Max Lock Up (w/Artemis & Lv 3 Gunslinger)*
Increases the number of lock-ons focused on a single enemy.

- Sphere (w/Artemis & Lv 2 Gunslinger)
Fire out charged laser energy in the form of a giant orb.
Hold down R1 + forward on left analog stick + press O.

- Acid Rain (w/Artemis & Lv 2 Gunslinger)
Shoot multiple laser beams into the heavens which come raining down on enemies
with increased ferocity.
Repeatedly press O while executing the Sphere move.

- Trick Shot (w/Spiral)
Ricochet bullets off surrounding walls to hit multiple enemies. Press O while on
the ground.
- Trick Shot: Lv 2 (w/Spiral & Lv 2 Gunslinger)*
Increases the number of times a bullet ricochets.
- Trick Shot: Lv 3 (w/Spiral & Lv 3 Gunslinger)*
Increases the number of times a bullet ricochets.

- Sniper (w/Spiral & Lv 3 Gunslinger)
Target in on an enemy's weak spot and then fire a high-damage piercing shot at
them.
Hold down R1, forard on left analog stick + press O.

- Reflector (w/Spiral & Lv 3 Gunslinger)
Intentionally fire a bullet that ricochets of nearby surfaces, picking up speed
and impacting into an enemy doing maximum damage.
Repeatedly press O while executing the Sniper move.

- Hysteric (w/Kalina Ann)
Fire a huge barrage of mini-missiles at the enemy.
Press O while on the ground.
- Hysteric (w/Kalina Ann & Lv 2 Gunslinger)*
Increases the number of missiles fired at the enemy.
- Hysteric (w/Kalina Ann & Lv 3 Gunslinger)*
Increases the number of missiles fired at the enemy.

- Grapple (w/Kalina Ann & Lv 2 Gunslinger)
Launches the bayonet blade at the enemy, impaling them.
Hold down R1 + forward on left analog stick + press O.

o------------------------------------------------------------------------------o
11.4)ROYALGUARD
o------------------------------------------------------------------------------o
Minimizing the damage of an enemy attack, this style allows the player to 
maneuver into more strategic position.

- Block & Charge
Block incoming attacks, slowly building up your anger and adrenaline.
Press O while on the ground.

- Release
Release pent-up anger charged from blocked enemy attacks to do major damage.
Hold down R1 + forward on left analog stick + press O.

- Air Block (w/Lv 2 Royalguard)
Block in mid-air.
Press O in mid-air.

- Air Release (w/Lv 2 Royalguard)
Perform a release in mid-air.
Hold R1, then press O while holding the left analog stick in the direction of
the enemy.

- Ultimate (w/Lv 3 Royalguard)
Block enemy attacks and convert the block energy into life power for yourself.
Hold down R1 + back on left analog stick + press O.

o------------------------------------------------------------------------------o
11.5)QUICKSILVER
o------------------------------------------------------------------------------o
Time controlling style in which the player can move at lightning quick speeds.

Special power that Geryon used to control time.
This Style gives you more freedom in battle to try out different tactics and
combos.

- Time Lag
Send out a dimensional time-rift wave that slow down your enemies while giving
you ultra-high speed.
Press R1 + O.

o------------------------------------------------------------------------------o
11.6)DOPPELGANGER
o------------------------------------------------------------------------------o
- After image
initiate a dimensional light-rift causing a second shadow version of yourself to
appear.

Special power used by the Doppleganger enemy. This Style gives you more freedom
n battle to try out different tactics and combos.

- After-image
initiate a dimensional light-rift causing a second shadow version of yourself to
appear.
Also, while in Doppelganger mode, you will constantly consume DT energy.
Press R1 + O
================================================================================
 ------------------------
| 12)MISSION WALKTHROUGH |--------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 ------------------------
================================================================================
o------------------------------------------------------------------------------o
12.1)MISSION 1
o------------------------------------------------------------------------------o
(A Crazy party: Violent response to an insane caller)

o------------------o
| Residential Area |
o------------------o

--------------------
= Dante's Office   =
--------------------
(Please refer to the F.A.Q section if you have any question!)

First, defeat the enemies with whatever you got. They will keep spawning but
eventually they will all die. Hold R1 to lock on to an enemy, then square to
fire or triangle to strike. Use the left-analog to move around. It is a pretty 
basic mission in that you just have to kill all of them. There are only two
type of demons: Hell: Pride and Hell: Lust.

You might get intermissions once in a while as you get the various colored 
orbs, explaining their uses, or briefing helps.

Fortunately the monsters that appear here are pretty weak, so you can use this
chance to practice the basic commands. Attempt the various moves using the
Rebellion sword.


o------------------------------------------------------------------------------o
12.2)MISSION 2
o------------------------------------------------------------------------------o
(The blood link: Bluegeon the devils like an iron hammer)

o------------------o
| Residential Area |
o------------------o

--------------------------
= Dante's Office: Front  =
--------------------------
More of those Hell Prides to slaughter. As before, keep blasting them to kill
them. This time, you will encounter a new type of monsters known as the Wrath.
They carries massive bombs, capable of obliterating both you and his companions.
Strike from afar. Again, intermissions will occur to let you learn more about 
the game.

After they have all been defeated, a new enemy, known as the Hell Vanguard,
will appear. You will fight him in a boss type manner.

This demon attacks with a gigantic scythe. He is fast, and often teleport to
your side and slice you. Quickly attack the demon with a various mix from the
sword and the guns. Try attacking from afar using the guns to start the fight.
He should be defeated sooner or later. You will receive 1000 points as your
reward for defeating it.

Then, Vergil will appear...


o------------------------------------------------------------------------------o
12.3)MISSION 3
o------------------------------------------------------------------------------o
Oh well, Vergil stabbed the Hell Vanguard, the exact same demon which Dante
defeated, making Dante looks weak in comparison.

At then, a woman in a bike appeared somewhere, saying "I found it..." More
Hell Prides tried to ambush her from behind, but she rode off with the vehicle,
as the Hell Prides got flamed, their corpses leaving a trail ...representing
the 3 in "Mission 3".

(The Devils' tower: Invade the colossal tower.)

o------------------o
| Residential Area |
o------------------o

-------------------
= 66 Slum Avenue  =
-------------------
Move forward and a new type of monster debut! At then, you gets an intermission
introducing the Kick Jump.

"Enigma" strikes with its magical bow. Use the Kick Jump to reach them, and
strike them to the ground level. The demons from the previous missions will
appear too, except the Hell Vanguard. Once they are on the ground, perform the
various attack moves. You can also use the destructable blue barrels to create
an explosion by striking at it, blasting at the enemies near it. Upon defeating
the two Enigma you can head to the door and ignore the rest.

When all of them dies, go through the door. Press O button to use the door.

-------------
= Bullseye  =
-------------
A Shotgun can be seem sealed behind a blue seals. An intermission should
occur, talking about the seals. Another intermission will occur as you gets
deeper.

As you see, a red orb is above the wine bar. Use the Kick Jump to reach it.
Smash the triple barrels behind it for red orbs and a green orbs. The barrel
in the bar holds a red orb. Then, smash the tables for red orbs again. The
chairs are destructable too, for more red orbs. Lastly, smash the bottles at
the back wall of the bar.

Smash the record playing machines at the corner near the blue seal to reveal a
hidden room. You will see a device.

"A device that seems to be reacting to the sword's power."

Simple, attack the device with the triangle button. Keep striking and you will
see red flame appearing. Keep striking and more red flames will appear. When
all of the red flames has been lighted around the circular device, the seal
will be broken.

Go beyond the seal and check the board for the Shotgun. Upon taking it, you
will get an intermission teaching you on how to change the firearms. Get a
hang with the new weapon, and then use the door.

----------------
= Love Planet  =
----------------
Get around and you will receive an intermission teaching you on how to change
the camera angle. As you gets deeper, a red seal, with a new type of enemies,
should be obvious in showing what your next step is: defeat them!

These new enemy are known as the Hell: Sloth. With the combination of the
Shotgun and your various attacks from the Rebellion sword, they should be
defeated easily. Make Dante spin by pressing the triangle button near the
metal rod bar in the middle to inflict damage onto the demons that are nearby.

The furnitures can be destructed for more red orbs. There is a door where
the blood trail ends. Before using it, take the green orb above.

---------------
= 13th Avenue =
---------------
Head forward and you will see the tower in sight. Kick jump on the right
building for the red orbs. Head forward and you will see something red briefly 
on the left side. Smash the metal fense to get inside and you will see a large
red crystal. What is it you ask? Well, smashing it and red orbs will comes off!
Keep striking it until the crystal breaks. Then, head out.

Continue forward, and kick jump the right building for 2 red orbs. Touch the
blue orb for the first Blue Orb Fragment. You can enter the door at the 
bottom to get to "Secret Mission 1".

Now, head across to the left building, and kick jump to the roof. Now, keep 
striking the structure with those red stuffs all over. Keep striking and then 
you will gets to obtain the Blue Orb Fragment inside. 

Head forward, and check the gold structure on the right.

"A statue of the omniscient god of time and space. By offering it demon blood, 
one can attain the power of the ancient magic clans."

You can customize various stuffs here!
STYLE:  Change your style.
EQUIP:  Change equipment.
ITEM:   Purchase items.
ACTION: Learn new actions
GUNS:   Increase the power of your guns
EXIT:   Return to game.

It is highly recommended to upgrade your weapons or learn new ability as you
will be going to fight a boss next!

o-----------------o
| Temen-ni-grd 1F |
o-----------------o

---------------------------
= Ice Guardian's Chamber  =
---------------------------
As you runs to the other end of the building, a gigantic 3-headed beast appear!

------------------------
= BOSS FIGHT: CERBERUS =
------------------------
Recommended Weapon: Agni & Rudra, Rebellion, Ebony & Ivory, Shotgun
Recommended Style: Swordmaster, Trickster
Recommended Skill: Stinger, Drive
Boss Bonus: 3000 Red Orbs
Weakness: Agni & Rudra

Movement Pattern:
1)Green Eye Head: Ceiling Icicle Attack
2)Red Eye Head: Ice Breath
3)Blue Eye: Ice Sphere Strike
4)Bend Low & Dash
5)Punch Icicle
6)Scratch
7)Bite
8)"You are not human, ain't you!" Freeze Scream
9)Ice-Coat Body

Strategy:
- Cerberus have 5 hit target points: heads & paws.
- Cerberus is coated with ice. Striking at the ice-coated area will not inflict
damage. Hence, you have to strike the ice-surface away, then strike at the
exposed area to inflict damage.
- The head of the Cerberus is the weak point. You have to use aerial attacks.
You can strike at the paws to make the Cerberus to fall and lie forward on the
ground. At then, you can inflict damage onto the heads using ground attacks.
- Upon defeating it, you gain a weapon, the "Cerberus". Also, go collect the red
orbs that the boss drop. 
- You can only equip 2 weapons at a time. To switch between the 1st and 2nd 
weapon on the fly, use the R2 button. To equip other weapons, you have to access
the upgrade screen by the divinity statue or after a mission. Then, go to EQUIP,
and press R1. Now, you can choose the 2 devilarms you want to use. The names of 
the equipped weapons are highlighted in yellow.


Now, go use the door and the scene occurs which introduces Yun...I mean, Lady to
Dante, then the mission ends.


o------------------------------------------------------------------------------o
12.4)MISSION 4
o------------------------------------------------------------------------------o
(The uninvited one: Find the key to the stars)

o-----------------o
| Temen-ni-grd 1F |
o-----------------o

---------------------
= Chamber of Echoes =
---------------------
There is a skeletal angels in front, which seems to be smirking at you. Run up
the area using the circular stairs. It is recommended to use the left path. You
should see a crimson flames which twist and dance around the door, keeping all
would-be trespassers at bay. Apparently, you are to find a way to enter that
door.

Eitherway, continue to run forward and reach the middle stairs. This time, take
the left path, and take the red orbs along the way. Jump over the gap to advance
further. If you are having difficulty jumping over, you can reach the other side
by running back and use the right path.

Advance and eventually you will see a blue door. Go use it.

---------------
= Entranceway =
---------------
Go smash the demons and proceed forward. It is recommended that you practice 
your new weapon (Cerberus) on these foes. Now, enter the blue door at the other
end.

----------------------
= Living Statue Room =
----------------------
The several Enigma statues in the room will come to life! Previous encounter
experience proves that these demons are capable of firing arrows at you from far
so you should quickly get close to them and strike them.

Several more demons will appear when you defeat the triple starting Enigmas. Run
up and attack them until the red seal of a door is broken.

As the beginning scene of this room shows, there is an item in the cage located 
in the middle top portion, and a structure at the opposite side. Apparently, you
have to do something to this structure before you can obtain the item within the
cage.

If you check it, it says this:
"To the being with the will of the thunderstorm, I bestow the soul of steel."

Don't worry about it. Go use the red door previously barred by the red seal
first.

--------------------
= Silence Statuary =
--------------------
You should see a circular seal-like print on the wall by the right side. If you
remember, something will be triggered if you smash at it until all the flames
appear. Don't go attack it first. Instead, explore the room. You will see a 
giant red crystal. Like before, smash it for red orbs.

The statues in the middle of the ground can be smashed for red orbs. Smash all
of the statues that are on the square platform. Go attack the red circular print
on the wall.

A square section of the ground will be activated. Jump on it to get to the
higher level.

o-----------------o
| Temen-ni-grd 2F |
o-----------------o

----------------------
= Incandescent Space =
----------------------
A red seal in front and several demons. Lets start the party!

Run around, and toy with these weak demons. They shouldn't be too difficult to
be defeat. Once done, the seal will be broken. Again, don't go rushing it! 
Notice the blue orb fragment at the top? Well, you can reach it by jumping up to
it using the railings and the pipes. Touch it for the Blue Orb Fragment.

Now, go through the door.

---------------------
= Chamber of Echoes =
---------------------
You are back in this area, but you are on the 2F now. Run forward to the other
side and take the red orb, and head up.

Take the left path, and run around to take the 2 red orbs. Now, using the other
middle steps, ignoring the door here first. Take the remaining red orbs at the
upper level. You will eventually reach a tablet. This tablet has a round 
indentation which lies in front of a large rotating gear.

There is nothing else. Go back down, and use the yellow door.

--------------------
= Endless Infernum =
--------------------
Red seals. Run opposite and check the wall, and you will see the message:

"Steel thy soul! The future knows no bounds for those who deftly march forth to
meet it!"

Run up the narrow stairs opposite the red seal door. The stairs will break, as
Dante drops down to the...

-------------------
= Chamber of Sins =
-------------------
Several demons appear, disallowing you to rest. A new demon, the Hell: Gluttony
will appear along with Hell: Wrath. Defeat them, and a blue column of faint
light will appear in the middle. Touch it to teleport out.

--------------------
= Endless Infernum =
--------------------
The seal on the red door has been broken. Go use it.

If you wishes to fight those demons again, then feel free to jump down.

-----------------------
= Giantwalker Chamber =
-----------------------
A red seal on the door, but no ordinary demons this time. A large, long 
centipede-like demon emerge!

------------------------
= BOSS FIGHT: GIGAPEDE =
------------------------
Recommended Weapon: Cerberus
Recommended Style: Swordmaster
Recommended Skill: Ice Age
Boss Bonus: 3500 Red Orbs
Weakness: None

Movement Pattern:
1)Purple Electric Sphere (Homing)
2)Purple Electric Sphere Lower
3)Purple Electric Sphere Horizontal
4)Electricity Discharge (body), turn

Strategy:
- The boss will travel to and forth, hiding and emerging from the three holes. 
- All of its body are its weak point, so strike at anywhere of it to inflict 
damage. 
- The boss attack by emitting a laser-light beam from underneath its belly. Run
away when you start to see light blue orbs forming on its belly. The boss will
also fire orbs at you. This attack can be dodged by running to the side if you
are fast. The other form of the laser-light beam attack is executed in the way
that the beam stretchs from side to side under its belly instead of to the
ground. You are safe if you stay on the ground. However, the boss can also emit
a blue orb projectile, which runs across the land, leaving ice trail behind.
You can dodge it by jumping when it is near. Also, you can deflect the 
projectiles by attacking them directly.
- Fire the guns at it when it is too far in front of above. When you have the
chance, jump and execute the combos in the air (from the ground).
- Try to jump onto the gigapede itself and then hack while on it. After the 
section of the shell is hacked off, the underlayer will be revealed. Attacking 
the under-layer inflicts more damage, 
- Inflicting the attack on the head of the Gigapede is the best way to inflict 
the most amount of damage. Although the Gigapede will react by moving faster, 
but the damage is well worth it.
- When you are standing on the Gigapede, it will try to shake you off by turning
its body. The turning will be warned by some electric sparks that run through 
its body.

Upon defeat, the seal on the door will be broken. Now, go obtain the red orbs
that the Gigapede drops.

Use the red door at the bottom ground once you are done.

----------------------
= Incandescent Space =
----------------------
Check the attention-grabbing thing on the right wall. It is an item called the
Astronomical Board.

A mysterious character known as a "Jester" appear...

You will obtain 3500 amount of red orbs from the boss bonus.


o------------------------------------------------------------------------------o
12.5)MISSION 5
o------------------------------------------------------------------------------o
(Of devils and swords: Unleash your might on the demonic gatekeepers.)

o-----------------o
| Temen-ni-grd 2F |
o-----------------o

-----------------------
= Giantwalker Chamber =
-----------------------
These new demons, the "Blood Goyle", are deadly, but not that tough. They will
multiple when they got hit by close ranged attacks so use guns as much as
possible. When they receive hits from guns, they will turn into stone. Now,
use a melee weapon and finish them off!

Run to the other side, and use the ledges on the left to get up. Now, use the
giant red door.

--------------------
= Endless Infernum =
--------------------
Fall into the hole here to fight with the demons in the Chamber of Sins for more
red orbs if you want. Once you decides to proceed with the game, use the yellow
door.

---------------------
= Chamber of Echoes =
---------------------
Obtain the red orbs downwards, then travel upwards. Remember the tablet
location? Well head to that. Now use the Astronomical Board on it.

The wall section that blocks an item will be removed. It is located just a
little above the crimson flame door. You can either descend, or jump onto the
pod on the ground level to get to there.

You will obtain the Vajura.

Drop down to a level, and run right. Go use the blue door.

---------------
= Entranceway =
---------------
New demons have spawn, so exterminate them while proceeding to the next door.
Then, go use the next door.

----------------------
= Living Statue Room =
----------------------
Run up to the upper level by the stairs towards the red door, then run around by
the narrow path on the side. Now, use the Vajura onto the structure opposite of
the cage.

Go take the Soul of Steel when the cage is gone. After that, the doors will be
sealed, as the various demons will appear!

Proceed to slay those demons until the seal is broken. Now, go use the blue door
to return to the Chamber of Echoes.

---------------
= Entranceway =
---------------
Continue slaying these demons, while going to use the door at the bottom of the
stairs.

---------------------
= Chamber of Echoes =
---------------------
Now, jump to the pod at the ground level. Get to the highest level, and run
around until you are at the yellow door. Use it.

--------------------
= Endless Infernum =
--------------------
With the Soul of Steel, invisible platform will be formed on where the stairs
crumpled earlier on! You can walk on the 'air' now, but you will not be able to
fall into the Chamber of Sins to slay the demons for red orbs anymore. Eitherway
cross to the other side.

You will see a structure with four lights. Try striking it, and you will get the
following message:

"I am the combat adjudicator. Only a technique icy-cool to the core can move me"
This combat adjudicator can be found throughout the game. You have to smash it
into pieces using specific weapons (clue by the description) and obtain a
specific rank. The more flames there is on the adjudicator, the higher rank you
have to smash it. Smashing it earns you the Blue Orb Fragment. Use the
Cerberus to break it.

Refer to the "Secret Matter" section of the FAQ for more.

You can't do anything. Now, check the back wall and you will see that you can
use the Soul of Steel on it. A door will be revealed so use it.

---------------------
= Surge of Fortunas =
---------------------
Run down and around. You will see a giant elevator-like platform. Touch the
red structure at the back wall to access Secret Mission 2.

Go smack the circular seal on the wall until the flames light up. Now go board
the elevator.

Now, demons will drop onto the elevator to fight you! Slay them down, but down
fall down to the ground level yourself or you will have to re-attack the seal
to light the red flames for the elevator.

Using Shotgun is an effective way to knock them off. When a batch drops down,
fire a shot to knock one down, then jump to avoid the damage while blast them
from the air. When you land, continue pummeling them using the Shotgun to blast
them away.

Eventually you will reach the top.

o----------------------o
| Central Temen-ni-gru |
o----------------------o

----------------
= Azure Garden =
----------------
Head through the opening to the balcony area. Proceed right. A red door will
comes into view. Go near it, but don't go through it yet. Smash the stuffs 
nearby for red orbs. Then, check the statue of the omniscient god to customize.
Go customize if you can afford. A boss fight is coming soon. Use the next door.

---------------------
= Firestorm Chamber =
---------------------
The two statues, Agni and Rudra, started to rattle off about how to entertain
their guest "Dante", to the point that until even Dante sighs and all pissed. He
demand them to let him pass, and the dual statues strike!

---------------------------
= BOSS FIGHT: AGNI, RUDRA =
---------------------------
Recommended Weapon: Rebellion/Cerberus, Ebony & Ivory, Shotgun
Recommended Style: Trickster
Recommended Skill: Revolver Lv 2
Boss Bonus: 4000 Red Orbs
Weakness:
 Agni  - Cerberus
 Rudra - None

Movement Pattern:
<Agni>
1)Slash Attack
2)Charge (Flame on weapon)
3)After charging, the sword is lunged into the land & flame pillar is created
<Rudra>
4)Slash Attack
5)Charge (wind on weapon)
6)After charging, the sword is lunged into the air & tornado is created
<Double-Team>
7)Dash -> Cross Slash (Short range)
8)Jump Slash + Sonic Boom (Long range)
9)Stinger
11)<Combined>
12)After combining, landing slash
13)Flame & Wind swords throw (Multiple)

Strategy:
- Attack from behind as they are able to block your attack from in fron using 
the swords. Sometime, the attacks will knock the sword out from the demon's hand
At then, it is defenseless so keep hitting the defenseless demon, and try to use
the Revolver Lv 2 at this moment.
- To inflict damage, you have to wait for opening. Strike them when you have the
chance, and keep going for more hits! Focus on one, and quickly jump when the 
other runs toward you. 
- Using the Cerberus onto the Agni is a plus too, as Agni is weak against it
1. R1 + Forward + Triangle = this will let you have constant attack
2. R1 + Backward + Triange = this only works if you have Windmill 
Do this as they attack and it will knock the sword out of their hands, then 
your are free to attack.
- At some interval, the 2 demons will take position at a side of the room and 
dash attack you. The demons can resist your attack and continue to execute the 
attack of its own, so you might want to evade them rather than striking them 
while they charge and hope that the damage will stun them.
- When one is near death, focus your attack on the other one with the higher
vitality. It is because they will merge when one dies, and then you will have to
fight the merged demon with the leftover vitality of the one who was still
surviving. 
- When one dies, go berserk on the other. Eventually an event will occur a 
moment later, where he will jump onto the ledge, and summon the sword from the 
dead gatekeeper. The one will now handles dual weapons, and is much more 
powerful than before. 
- As soon as they merged, run out of the way to dodge the initial attack.
- He will now throw triple flaming blades at you several times in a row when he
uses 2 blades at a time.
- Keep striking and don't allow it to have a chance to breath. When the demon
warms up for an attack, run far away and pummel it with guns. Upon defeating it,
Dante receives a new weapon, the "Agni & Rudra".

Take the red orbs from the fallen gatekeepers, then check the back wall to end
the mission. You will receive 4000 worth of red orbs for defeating the boss.


o------------------------------------------------------------------------------o
12.6)MISSION 6
o------------------------------------------------------------------------------o
(Family ties: Clear the trial and forge a new path.)

o----------------------o
| Central Temen-ni-gru |
o----------------------o
-------------------------
= Mute Goddess' Chamber =
-------------------------
Run forward to the central area. You will see that 'the goddess statue's 
piercing stare is focused on the front door". However, that door can't be used.

Practice around with the new weapon. Then use the other door.

-----------------------
= Chamber of 3 Trials =
-----------------------
Use the divinity statue if you want. Head forward and you will see several
different colored pedestals. Checking one say this:

"Passing one trial still shows lacking.
Passing two trials expands horizons.
Passing all trials unlocks one's true potential."

Go examine the other pedestals for these messages:

Purple
"Your wisdom will be put to the test in the chamber ahead. Use your lifetime
experience: from the crawling infant: to the man standing tall: and finally to
the old man-leaning on his cane."

Orange
"Your techniques will be put to the test in the chamber ahead. Overcome the
onslaught of obstacles to guarantee your future."

Green
"Your warrior's heart will be put to the test in the chamber ahead. Light all
of the crests to suppress the evil spirit's rage."

Each of these 3 pedestals lead to 3 paths. Apparently you have to go into all
of them to pass the trials...For convenient sake, this FAQ document will be
leading you to take the paths from left to right.

-------------------
= Trial of Wisdom =
-------------------
As stated by the pedestal of this trial, you should use your lifetime 
experience. It is sort of a puzzle, and if you solve it, you will not need to
combat any demons to get the item.

To quote what it says on the Purple pedestal again...
"Your wisdom will be put to the test in the chamber ahead. Use your lifetime
experience: from the crawling infant: to the man standing tall: and finally to
the old man-leaning on his cane."

The puzzle lies in following the path from an infant, to a man, then to the
old man (reference to a puzzle in Resident Evil?)

The answer is that an "Infant crawls on 4, a man walks on 2 feets, and an
old man walks on 3 (2 feets & a cane)". So the number sequence will be 
"4, 2, 3". 

Note the doorways with the different amount of red lights? Go through them in
that order (eg 4 red light doorway first, 2 red light doorway next etc). 

To put it simple, take the right doorway, left, then central.

Go around and you will arrive at the central area which holds the Essence of 
Intelligence. Upon taking the item, go through any doorway to return to the 
Chamber of 3 Trials.

-----------------------
= Chamber of 3 Trials =
-----------------------
This time, take the path behind the orange pedestal.

------------------
= Trial of Skill =
------------------
This trial is pretty simple. You have to get to the other side for the item of
proof. However, the test are the rows of spikes that will protrude from the 
walls, ceiling and the ground. They will advance towards you, and they comes in 
batches. If they protrudes from the right wall, simply run to the left to dodge 
it. If they protrudes from the left wall, run to the right to hide from them. 
Ground sharp objects are to be dodged by jumping over them. 

Those that protrudes from the ceiling can be dodging simply by running under it
(no other actions required). You have to do all these while running forward. 
Reminds you of the jet-ski ending mini-game of "Resident Evil 4", no?

The award is the Essence of Technique.

When you returns back, the path is littered with several new demons. Battle your
way past them and return to the Chamber of 3 Trials.

-----------------------
= Chamber of 3 Trials =
-----------------------
After claiming the 2 Essences proofs, take the last path now.

------------------------
= Trial of The Warrior =
------------------------
Now, defeat all of the demons here. It sounds like what you have been doing all
along, but this one is not ordinary feat. They are a little harder, so you
should quickly eliminate them. Note that you can use the sharp needles here to
spin Dante. Simply press the triangle button when near it.

The reason these demons are harder than usual is because of the purple mist
aura on their body. You can remove the mist barrier to defeat them easier by
attacking and lighting the two circular structures at the sides of the room. 
You have to make both light up to remove the barriers. This is a temporarily
solution as the lights on the structure will disappear after about a minute. 
When that happens, the barrier will return, but you just have to light them up
to remove the barriers again.

Upon defeating them, claim your prize, which is the Essence of Fighting. Now
exit to the Chamber of 3 Trials.

-----------------------
= Chamber of 3 Trials =
-----------------------
Now, head through the brown door to backtrack to the Mute Goddess' Chamber.

-------------------------
= Mute Goddess' Chamber =
-------------------------
Run up to the front of the statue in the middle, and now use the O button to use
the items. When you use 2 of the items, the Mute Goddess statue will blast at
the debris which covers the door in front. Now, insert the last item, and the
statue will reveal the Artemis.

Now, get the hang of this weapon. You will get to use the Multi-lock if you are
using the Gunslinger style with this new weapon. However, this gun has slow
recovery time after firing a shot.

Now, go use the blue door.

---------------------
= The Dark Corridor =
---------------------
Use the Kick Jump to reach the 2 red orbs above this statue on the right. If 
you strike this statue, you will get the following message:

"I am the combat adjudicator. Only a technique of gales and flames can move me."
Defeat it with the Agni & Rudra.

Head up the stairs instead since you can't do anything else. A scene between
Arkham and Lady will be triggered. At then, the mission ends.


o------------------------------------------------------------------------------o
12.7)MISSION 7
o------------------------------------------------------------------------------o
(A chance meeting: Duel of the demon children)

o----------------------o
| Central Temen-ni-gru |
o----------------------o

---------------------
= The Dark Corridor =
---------------------
Now, run backward. You should see a brown door. However, you can also access the
Secret Mission 3 here. Facing the white light on the wall here, Kick Jump and
forward into the secret hole. Touch the red structure here to start the Secret
Mission 3.

If you are done, go through the brown door.

o--------------------o
| Upper Temen-ni-gru |
o--------------------o

----------------------
= Heavenrise Chamber =
----------------------
Now, drop down to the ground level. Enter the door here.

o-----------------o
| Temen-ni-grd 2F |
o-----------------o

----------------------
= The Divine Library =
----------------------
Run forward, and a blue seal will appear behind. Attack the various Damned Pawns
in the library here. The Orthalcon Fragment will be revealed underneath on one 
of those demons.

Taking it will unseal the blue seal. You do not need to kill all of them. Exit.

----------------------
= Heavenrise Chamber =
----------------------
Now, jump onto the red pod to spring Dante up, taking the red orbs along the 
way.

Then, land on the side passage, run around, and jump onto the next red pod. 
Keep doing so and advance upward. In one of the level, you will receive the 
"Holy Water" item. The level above will contain a green door. Enter it.

--------------------
= Pitch-Black Void =
--------------------
Run forward to the broken platform section. Leap onto the pillar on the lower
side to obtain the hidden red orbs. Run back inside.

Run up, then right. Obtain the red orb and then enter the blue door here.

---------------
= Skull Spire =
---------------
Destroy the 2 statues by the side of the blue door for red orbs. Run forward,
and you will see that the chess pieces will move when you gets near them! They
are easy to defeat, so it serves as a good chance to test out the new weapon.
Charge up the Artemis with the O button (Gunslinger) then fire at these demons
known as the "Damned Pawn".

Advance forward, then run left. Obtain the Vital Star S by jumping over the
fence. If you return to the split path, you will see that the door is locked.

"A stone pillar embroidered with skulls. A similar pillar lies to the right.
Something appears to be missing from it..."

That's what it says if you check it. Return to where you obtain the Vital
Star S and go through the door near it.

-----------------------
= Tranquil Souls Room =
-----------------------
Run forward, then right. Smash the coffins that are lying against the wall for
red orbs. As you approaches the goddess statue, several new demons will be spawn
out to stop you. These demons are the "Hell: Greed", a hellkeeper who uses the
coffin to summon his disciples for help. You can combat them with the help of
the central pole-like needles. Spin Dante with it when the demons crowd around
him.

Attack them until they dies, and an object will drop from the goddess statue. Go
take the item from the goddess. It is the "Siren's Shrek" item.

Go through the new brown door.

-------------
= Lift Room =
-------------
Run forward. You will see another combat adjudicator here.

"I am the combat adjudicator. Only a technique imbued with magic essence can
move me."

Use the Rebellion sword for it.

Run up the first flight of stairs. If you run left, you will see a creepy statue
on the balcony.

"Another angelic statue stands motionless before you. I don't know what meaning
it could hold..."

The structure in the middle is the elevator control panel. There's no enough
power to operate it. Now use the Orihalicon Fragment on it. The elevator's power
will be restored.

Get to the bottom, and head down the stairs on the right. Go use the elevator.

o-----------------o
| Temen-ni-grd 1F |
o-----------------o

---------------------
= Chamber of Echoes =
---------------------
Run out of the elevator, and get to the opened area. Now, approach the crimson
flame door. Use the Siren's Shriek on it. Now get through the door beyond the
crimson flame door.

---------------
= Entranceway =
---------------
Head down and obtain the Gold Orb. Now defeat the various demons here, and run
up. Use the metal door.

------------------------
= Cursed Skull Chamber =
------------------------
Attack the cave wall until it breaks down. Run forward towards the red circular
structure.

"Those who seek the crystal skull. Free me from the depths of the darkness."

Simply attack this structure. After that, a giant chained blue ball appears in
the middle of the room. Go attack the ball and the shells will slowly break off.
Your objective is to attack the ball until the shells are totally broken off.
Hit the ball once on the sides, and you will see a purple flare appearing from
within the revealed section of the shells. If the ball rises up, then you have
to restart to attacking the ball again.

Take the Crystal Skull from the ground after that. After taking that, red seal
will form on the exit door, and demons, including the Hell: Greed, will
appear. Simply defeat all of these demons, and the red seal will be removed.
Now exit.

---------------
= Entranceway =
---------------
Run down and backtrack to the red door.

---------------------
= Chamber of Echoes =
---------------------
Return to the elevator, and board it.

o--------------------o
| Upper Temen-ni-gru |
o--------------------o

-------------
= Lift Room =
-------------
Run up the stairs, and run to the brown door.

-----------------------
= Tranquil Souls Room =
-----------------------
Hell: Greeds return to ambush you. When they dies, a massive Hell: Pride will
appear to confront you. He can teleport and attack with his scythe, so beware.
When he dies, the seal will be broken. Head to the side door to return to the
Skull Spire.

---------------
= Skull Spire =
---------------
RUn out and up. Use the Crystal Skull item onto the skull pillar by the door on
top. With that, the door is unlocked. Go through it.

------------------
= Moonlight Mile =
------------------
Attack the giant red crystal on the left for the red orbs. Destroy it. Run down
the passage. Go use the divinity statue to upgrade. Go through the door here.

o-------------------o
| Temen-ni-grd Apex |
o-------------------o

--------------------
= Peak of Darkness =
--------------------
Dante's brother, Vergil is standing in front. Red seal forms behind the door of
Dante. Run up.

You guess it. A boss fight with Vergil!

----------------------
= BOSS FIGHT: VERGIL =
----------------------
Recommended Weapon: Rebellion
Recommended Style: Trickster
Recommended Skill: Stinger
Boss Bonus: 4500 Red Orbs
Weakness: None

Movement Pattern:
<Close to Dante>
1)Hack
2)4 Consecutive Slash
3)Slash
<Far from Dante>
4)Space Cut
<Others>
5)Block -> <Close range attacks listed above>

Strategy:
- Vergil only attack using his sword. While he is not good in close-combat, do 
not resort to long range combat too much. 
- Vergil has an attack, executed by pulling his sword out and make a long slash 
wave. At close range, he is an even better fighter.
- Make Dante attack Vergil using the close range Rebellion. Execute the combo
and don't let him have a chance to rest. 
- However, if you see Vergil block your attack, jump up to avoid his counter-
attack. Do it repeatedly and he should be defeated.
- When Vergil is stunned backward, continue the assault. 

Witness the awakening of the devil within Dante...

You will receive 4500 worth of red orbs for defeating Vergil.


o------------------------------------------------------------------------------o
12.8)MISSION 8
o------------------------------------------------------------------------------o
(A renewed fear: Burst forth from the great demon's womb.)

The "Rebellion" sword has been awaken. Now, Dante can also use the Devil Trigger
move.

o----------------------o
| Leviathan Inner Care |
o----------------------o

-----------------------
= Leviathan's Stomach =
-----------------------
Jump up the ledge on the right. Attack the eyeball and a tusk will be removed.
It says that there are 4 more tusks remain. Run across, and attack the other
eyeball at the end. Jump forward to the wretched ship for a Blue Orb Fragment.

Each time you removes a tusk, you will get this message:

"The seal has been released opening up a single stone tusk."

Jump down to the ground. Now, don't step foot over those yellow liquid. They are
actually acidic, and will drain Dante's vitality if he stays on it.

Look for a bus ledge here. The 3rd eyeball is hidden at the bottom of the other 
side of the ledge. After killing it, you can proceed beyond the path, attack to
remove the barrier and touch the blue structure to get to Secret Mission 4.

Jump back over the ledge, and enter the narrow path. You should see a stream of
acid pouring from the ceiling. Run around and attack the other eyeball. Now,
run to the right wall, and jump up the green ledge section. Use it as a support
to continue upward.

From here, again, kick-jump to get to the upper level. cross the bridge, and 
then attack the red crystal on the left for red orbs. On the right is the last
eyeball. After killing it, jump down for the red orbs. On the bus ledge, there
will be a hole. Go through it.

--------------------------
= Leviathan's Intestines =
--------------------------
Run to the other end. There will be a divinity statue on the right. Once you
are done upgrading, smash the goo that covers the doorway hole to go through.
There will be several such structures in the near few rooms.

-------------------------
= Leviathan's Heartcore =
-------------------------
As you see, the Leviathan have 3 hearts. The panel with the yellow light gives
you a clue about them.

"An organ writhes ferociously on the other side of the membranous wall. You
can't get any closer now."

Head right to the other hole. Go through.

--------------------------
= Leviathan's Intestines =
--------------------------
As you run down, a large demon will appear and run after you..."Crash Bandicoot"
style! He can glide faster, so if he is at just a feet away, lock on and fire 
your trusty Ebony & Ivory. Continue moving down and fire at it.

When you run through a door hole, the demon will be stuck behind. ignore it and
go blast down the goo on the left wall, and go through.

--------------------------
= Leviathan's Intestines =
--------------------------
You will encounter a new type of demon here. These demons are the Hell: Envy.
They are pretty weak, so you shouldn't have difficulty killing them.

Continue down this misty and long path to the other end. Destroy the goo
barrier on the door hole and go in.

----------------------
= Leviathan's Retina =
----------------------
As you see, the middle thing is absorbing the red orbs. As a result, the red
orbs released by the demons that you defeat here will goes to there.

Defeat all of the Hell: Envies, and eventually the core will open, revealing a
shiny item. Take the "Ignis Fatuus". Upon taking it, the stomach of the
Leviathan will be darken.

Run out by the hole here to return to the previous area.

--------------------------
= Leviathan's Intestines =
--------------------------
Navigation shouldn't be a problem here. 

Run along the left wall. There are 2 forks. The first leads you to a Green
Orb. The other leads you to a combat adjudicator.

"I am the combat adjudicator. Only a technique icy-cool to the core can move
me". 

Its Cerberus' time.

After taking the Blue Orb Fragment from this adjudicator, return out and use
the path to the other side.

--------------------------
= Leviathan's Intestines =
--------------------------
Run down the intestines. Once again, the demon will chase after you. Using the
same tactic, make your way to the other end. Go hack down the goo, then run
through the hole.

-----------------------
= Leviathan's Stomach =
-----------------------
Jump down to the bottom ground, and run up. Jump onto the bus ledge, and head
right to re-enter the intestines by the hole here. Beware, as Hell: Envies have
spawned here.

--------------------------
= Leviathan's Intestines =
--------------------------
Run down the intestines. As you see, it is very dark here, so proceed with care
so as not to step on those acidic pools on the ground. Go through the hole near
the divinity statue.

-------------------------
= Leviathan's Heartcore =
-------------------------
Now, go use the Ignis Fatuus and the wall membrane will be removed. At then, you
will now have to fight the heart of the Leviathan!

----------------------------------
= BOSS FIGHT: HEART OF LEVIATHAN =
----------------------------------
Recommended Weapon: Rebellion, Agni & Rudra
Recommended Style: Swordmaster & Gunslinger
Recommended Skill: Sky Dance, Aerial Rave, Air Hike
Boss Bonus: 5000 Red Orbs
Weakness: None

Movement Pattern:
1)When core is exposed, discharge laser
2)When core is exposed, discharge laser (from sides to centre. Horizontal)
3)When core is exposed, fire "optical" projectile
4)Left organ absorb Red Orb
5)Right organ absorb Devil Trigger Gauge

Strategy:
- Strategy is required for defeating this boss. There are 3 sections of target.
- Your real target is just the middle heart. However, it is protected by a 
shell.
- Go attack the hearts on either side, while avoiding the henchmen 
"Hell: Envies" around. 
- When the vitality of the side heart is depleted, the core of the middle
heart will then attack. After the middle heart attacks, the shell will open,
revealing a green structure, allowing you to hit it. Hit it to deplete the
vitality of the middle heart. It will only open temporarily. Once it close, the
vitality of the side heart is recovered. You have to do repeatedly do this to
attack the middle heart until the middle heart's vitality is drained totally.
- The best attacks for the side targets are the Aerial Rave + Air Hike.
- You can use the pole in the middle in front of the middle heart core to spin 
Dante to attack the Hell: Envies.
- The middle heart attacks by either a laser attack or an orb projectiles. The
orb projectiles can be dodge simply by running around. As for the laser attack,
you just have to stand in the center facing the middle heart, as the lasers from
the 2 sides will sweep across the room. Jump at the instance when both lasers
sweep past beneath you to dodge them.

5000 worth of red orbs are your end mission reward for defeating this boss.


o------------------------------------------------------------------------------o
12.9)MISSION 9
o------------------------------------------------------------------------------o
(Faded memories: Christen the sorceress of the abyss with a blade)

o-------------------o
| Forbidden Land 1F |
o-------------------o

-----------------------
= The Rotating Bridge =
-----------------------
If you examine the panel nearby, you will see that it is a control device for
the bridge. Run across the bridge to the other end.

------------------------
= Provisions Storeroom =
------------------------
A new type of demons will appear. They are the Arachne enemy. Defeat them. They
have an attack which they fires a webbing at you. Struggle to free the webbing.
White mini-spiders might be released from some defeated Arachne. Blast them
with the Ebony & Ivory for red orbs.

After defeating them, go through the door with 3 colors on it.

-----------------------
= Subterranean Garden =
-----------------------
Run forward and jump. A divinity statue is on the left side. Run forward, and
check the stone tablet for the following message:

"Radiate the image sunken in the depths below to open a new path."

See those crystals reflecting the light beam? You have to destroy the correct
crystals so that the light beam travels to the statue below. If you were to
accidentally destroyed the wrong crystal, you can reset the puzzle by attacking
the circular flame panel in the back wall (attack it until the flames light up).

Here is a diagram showing the positions of the crystals.

O = crystal
X = crystal to be smashed
- = light beam (horizontal)
| = light beam (vertical)
\ = light beam (diagonal)
/ = light beam (diagonal)
T = Target

O
|
X O O
 \ /
O X O

  T


The final diagram should look something like this.


O
|
| O O
| |\
O-+-O
  |
  T

Run back down, and use the blue door on the right.

------------------------
= Subground Water Vein =
------------------------
Run forward, dodging the arrows from the Enigmas. Jump up the broken section of
the path, then continue forward. Run forward to the square, and kill the demon,
then run towards the right of the square. Run to the next square, and defeat the
next Enigma. Now, run to the last square and defeat the remaining Enigmas. On
the last square, you should see a door. Go through it.

-------------------
= Rounded Pathway =
-------------------
Run forward, and kill the demons. Be careful not to touch the spinning blades on
the pillars or you will sustain damage. Use the blue door opposite.

---------------------
= Subterranean Lake =
---------------------
Run right to find the orbs. Now, run left. Examine the statue with a glowing
item on it. 

"The words restore the mask's sacred energy and the power to part oceans will be
yours, are written."

Continue to run down the passage. You will see a waterfall covering a secret
passage. Ignore it and run past. A combat adjudicator is in front.

"I am the combat adjudicator. Only a technique charged from the heavens can move
me."

Nevan is the weapon to break it.

Using the broken sections of the stone pillars, reach the red orb above. From
here, jump onto the platform. Run right to obtain the "Spiral".

Go through the door near the divinity statue.

-------------------
= Rounded Pathway =
-------------------
Run forward, be careful not to touch those spinning blades pillar. Exterminate
those demons and proceed to the opposite door.

------------------------
= Provisions Storeroom =
------------------------
Run to the altar at the opposite side to obtain the Ambrosia.
Arachnes will appear. Kill them to unlock the seal, and head out.

-------------------
= Rounded Pathway =
-------------------
Return to the previous area, killing the demons in the way.

---------------------
= Subterranean Lake =
---------------------
Go through the hole beyond the waterfall.

--------------------
= Limestone Cavern =
--------------------
Go beyond, and exterminate the demons. Go down the left path (taking the red
orbs along), and take the Devil Star item. Now, Kick Jump up the slope to get
back up.

Run right and battle the demons. Kick Jump up the right wall to find a hidden
passage hole. Jump into the passage hole, and run. Touch the red structure to
access Secret Mission 5. You can also access here if you run opposite of the
waterfall entrance and jump up the passage hole. Both leads to each other.

Jump up the ledge, and run down the passage to the other end to check the relief
at the wall.

"A relief of a nude female is carved on the door."

Use the Ambrosia. Go through.

----------------------
= Sunken Opera House =
----------------------
Run forward to trigger a scene. A boss fight will starts here!

---------------------
= BOSS FIGHT: NEVAN =
---------------------
Recommended Weapon: Rebellion, Cerberus
Recommended Style: Trickster
Recommended Skill: Revolver Lv 2, Stinger
Boss Bonus: 5500 Red Orbs
Weakness: Cerberus

Movement Pattern:
1)"You ready?", Nevan turn body & cut with black blade
2)"You become tired", generate white light for Dante to aims
3)"How's this?", Nevan summon thunder bats
4)"Ohohohoho!" (laughter), Dante is chased by black blades from land
5)Nevan summon thunder bats & make them flies to Dante (in btaches)
6)When far, white sparks appear on ground, then fills ground with electric
7)Summon lightning bats
8)(When Nevan is near death) Kiss of death (absorb Dante's vitality)
9)Bat in body protects

Strategy:
- This female demon is a powerful one.  She attacks using the bats and 
electricity.
- Nevan teleports from one side of the room to the other. 
- Nevan have several attacks. The first is the spinning blade attack, which she 
executes at close range. The overall damage from this attack depends on how 
many blade hit that Dante sustain from the spin. 
- Nevan can summon bats with electricity current in your direction, and they 
comes in batches. Sometime, she will summon triple bats with electricity beam 
projecting towards the ground, and they will charge towards you. They can be 
dodged by running to the side. Also, she can summon two bats to fly side by 
side, with an electricity beam forming between them. Jump over them like a 
skipping rope to dodge this attack.
- Attack the Nevan when the bats are cleared. After several damages has been
inflicted, jump up or you will be sunked and stick to the ground by the black
shadow image. The Nevan might even attempt to kiss Dante to inflict damage!

Once you defeat her, she will turn herself into a weapon to serve you. Obtain
the red orbs which will be released upon her defeat.

Go use the green door to end the mission. 5500 worth of red orbs is your boss
bonus reward.


o------------------------------------------------------------------------------o
12.10)MISSION 10
o------------------------------------------------------------------------------o
(The job: Strengthen the silent bridge)


o-------------------o
| Forbidden Land 1F |
o-------------------o

--------------------
= Limestone Cavern =
--------------------
RUn to the other end for the Stone Mask. Return to the previous room.

----------------------
= Sunken Opera House =
----------------------
Go use the red door.

--------------------
= Limestone Cavern =
--------------------
Navigate to the other side to the waterfall entrance.

---------------------
= Subterranean Lake =
---------------------
Proceed to use the Stone Mask onto the statue with the white light on it. A
bridge will rise to link the land to the giant statue in the middle of the water
path.

Cross the bridge to the statue. Jump up the ledge, and take the Neo Generator
by the feet of the statue.

With this item, you should be able to power up the main console at the beginning
room of this building. Run back, turn right and use the blue door.

-------------------
= Rounded Pathway =
-------------------
As you heads deeper, a gate will be lowered, and a new type of enemy will appear
to combat you. These demon are the "Dullahan". Attack the hindquarters, which is
its only weak spot to kill it. Kill them to rise the gate, then continue past to
use the door at the other end. Of cause, keep away from the spinning blades
pillar on both sides.

------------------------
= Subground Water Vein =
------------------------
Run to the other end of the passage. Several Enigmas will try to stop you, but
they are not much of a threat. Use the door.

-----------------------
= Subterranean Garden =
-----------------------
Run down, and use the colored door in the middle.

------------------------
= Provisions Storeroom =
------------------------
Run to the red door. At then, both that door and the door you used will be
lock by a red seal. That means you have to clear the demons in this room!

Kill these spider demons, then use the red door again.

-----------------------
= The Rotating Bridge =
-----------------------
Run across the bridge. Dante will kick the Neo Generator to activate the
switch. With the bridge rotated, cross the bridge and enter the yellow door.

---------------------
= Marble Throughway =
---------------------
Run down the throughway. A scene will be triggered, followed by the end of this
mission.

o------------------------------------------------------------------------------o
12.11)MISSION 11
o------------------------------------------------------------------------------o
(Revenge: Give a guest from the past an adequate homecoming.)

o-------------------o
| Forbidden Land 1F |
o-------------------o

--------------------
= Gears of Madness =
--------------------
Run around, and kill the Enigma. The second Enigma is by the back wall. Kill it
and obtain the red orbs along the wall.

Drop down to the ground level, and nagivate to the yellow door by the end.

-------------------------
= Altar of Evil Pathway =
-------------------------
Run forward, and a demon will appear. This new demon is known as the "Soul
Eater". Kill all of them to clear the seal. Run down the pathway to use the
brown door.

-----------------
= Altar of Evil =
-----------------
Run opposite. You will see a statue.

"3 freakish looking faces are etched into the statue. The center face has tears
of blood streaming down its face."

Go to the left wall. Take the red orb, then jump onto the sword to reach the
balcony.

Run left down the balcony. You will come across a giant block. Run past it and
continue down. You will see a section of a wall by a corner, with some light
coming from the crack. Attack the crack. You will see another block. Now, attack
this block out from behind using melee attack. Keep attacking to move it until
it is fitted in place of the hole under a red light. Do the same for the other
block. Once the two blocks are fitted into the hole, the faces will be crying
tears of blood. Then, a passage will be revealed, but the door beyond the secret
passage will be sealed by a red seal. This is obvious. Defeat the spawned demon
here!

You will fight a Hell Vanguard first, then the Soul Eaters. Now go through the
door beyond the hidden passage by the side way. Use the door.

--------------------
= Temperance Wagon =
--------------------
Run down the stairs. Beneath the stairs is a combat adjudicator.

"I am the combat adjudicator. Only a technique of gales and flames can move me."
Smashing it with the Agni & Rudra and you will get the Blue Orb Fragment.

There is also a statue near the feet of the stairs. Attack it from behind to
drop down for Holy Water and a Green Orb.

Go board the wagon by jumping onto it.

During the journey, wagons of demons will appear to ambush you. Attack them,
along with the demons that spawn out of the air.

These demons are low level lesser demons, so you should not have much problem.

Climb up the stairs of the other platform, and head to the divinity statue on
the side to upgrade.

Use the door near the statue.

-------------------
= Torture Chamber =
-------------------
Head forward to the shiny object at the other end.

-----------------------
= BOSS FIGHT: BEOWULF =
-----------------------
Recommended Weapon: Rebellion
Recommended Style: Trickster
Recommended Skill: Air Hike
Boss Bonus: 6000 Red Orbs
Weakness: None

Movement Pattern:
1)Triple Punches Combo
2)??
3)Stomp + Pillar Throw
4)Pillar Throw
5)"I'll Kill You!", Beowulf attacks with body(?)
6)Walk on 4, rush attack + pillar throw
7)Feather Laser

Strategy:
- Beowulf is a slightly easier boss. His massive body is making him an easy 
target and he is a little slow. 
- Beowulf attacks by dropping a statue-like object, then punch the object 
towards you. Dodge it, or suffer major damage! The pillar object can be 
destroyed for red orbs.
- If you see Beowulf's body flashes, it means he is going to fire an electric
projectiles at you. Run around to dodge it. 
- Beowulf can also run around to attack you, so you should try to attack from 
the air if possible. 
- Beowulf's triple punch is an air+ground attack move.

When he is defeated, go near the shiny object to end the mission. 6000 worth of
red orbs is your boss bonus.
o------------------------------------------------------------------------------o
12.12)MISSION 12
o------------------------------------------------------------------------------o
(Hunter and hunted: Reclaim the bridge before the soul is lost forever.)

o-------------------o
| Forbidden Land 1F |
o-------------------o

-------------------
= Torture Chamber =
-------------------
You starts away in Devil Trigger form straightaway. As stated, you have to rush
to the bridge before the soul is depleted.

Rush for the door!

--------------------
= Temperance Wagon =
--------------------
Quickly hop onto the wagon!

Along the way, slay those demons. The rate of them releasing the green orbs are
slightly higher, so kill them to take the green orbs to restore the lost soul.

Go use the door.

-----------------
= Altar of Evil =
-----------------
The red soul forming behind is an indication that you should battle the demons
here now.

Start the killing-spree! Use the R1 to lock on to the nearest target if you
didn't see any more demon.

-------------------------
= Altar of Evil Pathway =
-------------------------
Ignore these demons, and sprint to the other door.

--------------------
= Gears of Madness =
--------------------
Again, ignore the demons and jump onto the various gears to reach the upper
level, then dash for the door.

---------------------
= Marble Throughway =
---------------------
Quickly slay the Hell Vanguard and the Hell: Prides to remove the red seal.
Go use the green door.

-----------------------
= The Rotating Bridge =
-----------------------
Reach the bridge, and a scene will be triggered.

Run across the bridge to use the blue door.

o-------------------o
| Forbidden Land 2F |
o-------------------o

-------------------
= Spiral Corridor =
-------------------
Run forward, and touch the divinity statue to upgrade. Take the Vital Star L on
the ground. Run past the item beyond the doorway, and sprint down.

Go use the door at the bottom of the corridor.

---------------------
= Underground Arena =
---------------------
Run forward to trigger a scene.

----------------------
= BOSS FIGHT: GERYON =
----------------------
Recommended Weapon: (any weapon)
Recommended Style: Trickster
Recommended Skill: Air Hike, Air Dash
Boss Bonus: 6000 Red Orbs
Weakness: None

Movement Pattern:
1)Fire Missiles while running around (fire red spheres instead when near death)
2)Stand still & emit blue shockwave
3)4 Red Spheres
4)Red sphere X 1 + QUICKSILVER
5)(When touched red sphere) High attack

- This boss fight is divided into two parts. The first is on the bridge, when 
the boss will run back and forth across the bridge. When he runs to the other 
end, he will disappear and appear on either one end of the bridge. You have to 
try to jump and atack it.
- At then, the bridge will fall.

- The Geryon will gallop around, firing projectiles at you. They are easy to 
dodge but the tricky part is to dodge the black orb which Geryon will fire at 
you. If you comes into contact with them, you will be slowed down, allowing the 
Geryon to ram you or the projectiles to hit you. Dodge the projectiles, firing 
your guns at it when far. 
- The Geryon will stop once in a while. Use this chance to run at it, then 
attack the Geryon. It should fall easily. However, when it stop, you will have
to avoid the blue shockwave when you run at it.

You will get the Quicksilver style when it is defeated.

Go claim the red orbs that the boss will drop. Now, head for the door to exit.

6500 worth of red orbs is your boss bonus reward here.
o------------------------------------------------------------------------------o
12.13)MISSION 13
o------------------------------------------------------------------------------o
(Chaos warm welcome: Battle of blood and of brothers.)

o-------------------o
| Forbidden Land 2F |
o-------------------o

--------------------------
= Effervescence Corridor =
--------------------------
Smash those chess demons. Then, head for the opposite door.

--------------------
= Spiral Staircase =
--------------------
Head down the corridor. Along the way, you will see a red light. Touch it for
Secret Mission 8.

Run down to the bottom. Instead of heading to the opposite door, head down the
passage. Use the door.

-------------------------
= Lux-luminous Corridor =
-------------------------
Defeat the various Damned Pawns. Use the door at other side beyond the Damned
Pawns.

-------------
= Vestibule =
-------------
Its the same puzzle as before, but with more tricks!

Here is a diagram showing the positions of the crystals.

O = crystal
X = crystal to be smashed
- = light beam (horizontal)
| = light beam (vertical)
\ = light beam (diagonal)
/ = light beam (diagonal)
T = Target
# = Destructable Wall
~ = Wall
A = Secret Mission 9

T    O    O #
            ~
            ~
            ~
            ~
O    O----O ~
     |    | ~
     |    | ~
     |    | ~
     |    | ~
O    O----O ~
          | ~
          | ~
          | ~
          | ~
O    O    O

Guess what? Its more to that! Navigate to the upper right crystal, and you
will see that a section of the wall besides it can be broken down! Smash
the wall to reveal more crystals.
As before, smash the "X" crystals.

            ~  T
            ~     ~
            ~     ~
            A  X  ~
            ~     ~
            ~     ~
            ~     ~
T    O    X #  O  ~
            ~~~~~~~
            ~
            ~
            ~
O    X----O ~
     |    | ~
     |    | ~
     |    | ~
     |    | ~
O    O----O ~
          | ~
          | ~
          | ~
          | ~
O    O    O ~

With few more crystals revealed, you can solve it now. The final diagram
should look like this:

            ~  T  ~
            ~  |  ~
            ~  |  ~
            A  |  ~
            ~  |  ~
            ~  |  ~
            ~  |  ~
T    O---------O  ~
     |      ~~~~~~~
     |      ~
     |      ~
     |      ~
O    |    O ~
     |      ~
     |      ~
     |      ~
     |      ~
O    O----O ~
          | ~
          | ~
          | ~
          | ~
O    O    O ~

Go to the end of the hidden passage for the item, the "Orihalcon". Damn Capcom
for putting a dummy 'statue'. 

Now, before you head out, do check the "A" spot on the diagram as shown to
access Secret Mission 9 (crack on the wall).

-------------------------
= Lux-luminous Corridor =
-------------------------
Head down the new path, ignoring the Damned Pawns.

-----------------
= Obsidian Path =
-----------------
A divinity statue nearby. Go take the Holy Water at the bottom.

The left path leads you to the Combat Adjudicator.
"I am the combat adjudicator. Only a technique charged from the heavens can
move me."

Apparently, you requires the Nevan devilarm to pass this test. Go change to
"Swordmaster" style and the Nevan from the divinity statue, and then attempt
to break this adjudicator.

Walk up to the gigantic door and use the Orihalcon. Enter the door.

Now battle with Vergil.

-------------------------
= BOSS FIGHT: VERGIL (2)=
-------------------------
Recommended Weapon: Rebellion
Recommended Style: Trickster
Recommended Skill: Stinger
Boss Bonus: 7000 Red Orbs
Weakness: None

Movement Pattern:
1)4 hits Grapple
2)Dual Punch -> Aerial Dual Kick -> Killer Bee
3)Loom -> Killer Bee
4)Devil Trigger
5)(near death)Use attacks from first battle

Strategy:
- The fight with Vergil is tricky and hard. Vergil's basic attack is a chain of
sword slashing, ending with an aerial diagonal feet kick to the ground. 
- He will also turns into Devil Trigger mode, in which he will be able to move 
forward and resist your attack while he uses his attack. 
- He will also retain his old attacks which he uses in the previous fight.

- Personally, I prefer to use the Tricksters' Dash to dodge the last hit of the
combo. Attack him using the moment he touches the ground, following up with big
combos. 
- While you attack, if Vergil counters with his sword, in which a flash of
lightning will appear while both men will be stunned back, immediately jump to
dodge the follow-up attack of Vergil. 
- When Vergil is in Devil Trigger mode, attacking him makes it faster to cancel
the transformation, but in return you are exposing to the attacks.

Jester's real identity will be revealed, and 7000 worth of red orbs are your
end boss reward.
o------------------------------------------------------------------------------o
12.14)MISSION 14
o------------------------------------------------------------------------------o
(Drive!: Charge upward to the sky)

o-------------------o
| Forbidden Land 3F |
o-------------------o

---------------------------
= Lair of Judgement Ruins =
---------------------------
A Divinity Statue can be found against the back wall behind the broken wall
sections. Run upward to obtain the Beowulf weapon.

From the location where you take the Beowulf, run down a little, then turn right
to find the Combat Adjudicator.

"I am the combat adjudicator. Only a technique blessed with a sacred light can
move me." 

Destroy it with the Hyper Fist of the newly acquired Beowulf. Take the Blue Orb
Fragment.

Use the door behind it.

-----------------------
= Underwater Elevator =
-----------------------
Run down and board the elevator.

o-------------------o
| Forbidden Land 1F |
o-------------------o

------------------
= Subterran Lake =
------------------
Go out to the hole opposite, taking the red orb along the way.

---------------------
= Top Obsidian Path =
---------------------
There's nothing else except a door here. Run to the end of the path past the
door, and jump for red orbs.

-------------
= Vertibule =
-------------
Run forward then right. There should be a doorway which you can use. Go through.

If you failed to attempt Secret Mission 9 when in the previous mission, you can 
attempt it here.

There should be a pair of blue flames stands on both side of the wall. Kick-Jump
above the left the blue flame stand on the left to find a crack on the wall. The
crack leads you to Secret Mission 9.

After doing this mission, head forward to the dark doorway.

-----------------
= Altar of Evil =
-----------------
Defeat the Blood-Goyles here. Then, obtain the 2 red orbs near the statue with
the extended sword. Now, head to the doorway opposite of the extended sword
statue.

--------------------
= Temperance Wagon =
--------------------
Go board the wagon, and defeat the demons along the way. 

Upon reaching the other side of the platform, run up and enter the door.

------------------
= Hell's Highway =
------------------
Run forward beyond the gate, which will rise as you gets near it.

Continue forward instead of right.

A new type of chess-type demon will materialize. When you see it tilt its head
downward and its eyes turn red, run out of the way. This new demon also attack
by trampling onto you. Several more will spawn, along with the Damned Pawns.

One of the doorway will have a shiny item. Go take it. It is the Vital Star S.
Defeat the demons, and return. 

Head through the red doorway. Defeat this batch of these chess demons, then head
to the circle with the white light. Defeat the final batch of the chess demons,
and go through the last doorway to take the blue item (Blue Orb Fragment).

Go beyond and use the brown door.

--------------------
= Subterran Garden =
--------------------
There is a divinity statue on the upper wall. The wall facing the statue has a
door, which leads to the Subground Water Vein.

------------------------
= Subground Water Vein =
------------------------
As before, head forward. Halfway through the area here, you should see a blue
column of light here. Go touch it.

o------------------o
| Residential Area |
o------------------o

---------------
= Love Planet =
---------------
Go use the door with the blood trail.

--------------------------
= 13th Avenue: Aftermath =
--------------------------
Run up, and take the red orbs on the left. Run forward for a scene to end the
mission.
o------------------------------------------------------------------------------o
12.15)MISSION 15
o------------------------------------------------------------------------------o
(The gatecrasher: Control the tower, control your destiny.)

o-----------------o
| Temen-ni-gru 2F |
o-----------------o

--------------------------
= Upper Subterran Garden =
--------------------------
Go near the door and a red seal will be formed. Turning around, a new type of
demon has appeared!

Don't be tricked. This type of demon is quite powerful. The "Fallen" have quite
a thick feathered wings to protect itself. The weak point of the two Fallens are
the exposed chest beneath the wings. They attack using a spear which they can
materialize out from their hand. They will try to stab you, or throw it at you
from the air. Fallen can travel through walls, so be careful not to get ambushed
by them.

After defeating them, go use the door.

------------------------
= Provisions Storeroom =
------------------------
Defeat these Arachnes. After that, head through the other door.

--------------------
= Devilsprout Lift =
--------------------
Head forward. You will see a blue light structure. 
"Looks like an elevator control switch. But something's missing...There are 3
indentations to insert objects into."

Apparently you will have to find three items and return here later. For now, 
head forward. Go use the yellow door at the end.


-------------------------
= Forbidden Land: Front =
-------------------------
Use Kick Jump on the side wall to reach the area above the yellow door here. You
will see a red crystal. Attack it for red orbs.

Run to the opposite wall, and kick jump underneath the red eye and you will
receive hidden red orbs.

Go attack the circular flame structure by the corner. After that, return to the
previous area.

--------------------
= Devilsprout Lift =
--------------------
Continue backtracking to the previous room.

------------------------
= Provisions Storeroom =
------------------------
You can now hit circular flame portal that is between the two doors here. Now go
use the colored door.

--------------------
= Gears of Madness =
--------------------
Attack the Blood-Goyles here. Obtain the red orbs by the wall against the back
wall. Now drop down, and attack the circular flame portal here.

You can also find a Devil Star on the right path at the ground level. Head for
the right door on the ground level (near Devil Star).
Get to the ground level, and head for the right door.

-------------------------
= Altar of Evil Pathway =
-------------------------
From the entrance, jump onto the pipe on the wall. Get higher for a Blue Orb
Fragment.

Make your way to the other end for the Orihalcon Fragment. Now return.

--------------------
= Gears of Madness =
--------------------
Go smack the circular flame portal. Go head up and use the colored door.

-------------------
= Rounded Pathway =
-------------------
Go forward, jumping over those fallen spinning blade pillars. Some demons have
spawned here, but they shouldn't be what you should be concern with. At the end
attack the circular flame portal and use the door.

------------------------
= Provisions Storeroom =
------------------------
Obtain the Orihalcon Fragment from the altar. Several Arachnes will try to
attack you here. The fight with them is optional. Regardless, return to the
previous road after you are done.

-------------------
= Rounded Pathway =
-------------------
Run to the opposite door.

----------------------
= Top Subterria Lock =
----------------------
Go use the divinity statue if you want. Run down, and left for a red orb. The
wall has a circular flame portal. Smash it. 

Jump over the right wall for red orbs, then using the broken wall section as a 
support, jump to the top for more red orbs. 

Go through the right door.

-------------------
= Rounded Pathway =
-------------------
Get over to the other end for the final piece of the Orihalcon Fragment. Now
head out.

----------------------
= Top Subterria Lock =
----------------------
Get over to the other end to use the colored door. You should be in the 
Provisions Storeroom. If not, return here and 

------------------------
= Provisions Storeroom =
------------------------
Run forward to use the door.

--------------------
= Devilsprout Lift =
--------------------
Use all three of the Orihalcon Fragments onto the elevator control switch here.
Now go board the elevator.


o------------------------o
| Central Temen-ni-gru 1 |
o------------------------o

----------------------
= Sun & Moon Chamber =
----------------------
Step out for a scene which will then end the mission.

o------------------------------------------------------------------------------o
12.16)MISSION 16
o------------------------------------------------------------------------------o
(Win or lose: Stand up for your beliefs!)

o------------------------o
| Central Temen-ni-gru 1 |
o------------------------o

----------------------
= Sun & Moon Chamber =
----------------------
The right path is a divinity statue. Head for the door beyond the statue.

---------------
= Entranceway =
---------------
Defeat these easy demons and advance to the other door.

----------------------
= Living Statue Room =
----------------------
Defeat the demons, and then advance for the red door on top.

----------------------
= Waking Sun Chamber =
----------------------
Head forward and left. Check the glass panel on the pillar for the message:

"He who pursues the eternal power of the golden Sun, release me from the
darkness."

Go attack the circular flame portal. Again, smash the gigantic ball here. If it
returns to the ceiling, go attack the circular flame structure to lower it 
again.

Go obtain the Golden Sun item. Then, the door will be sealed and demons will
materialize to attack you! Now, you will face a new type of demon, the Damned
Rook. They attacks mainly by projecting 3 laser sights horizontally in 3 
direction. They can creates other chess pieces to appear too.

The door at the right side of the altar where you get the Golden Sun item leads
you to Secret Mission 10. 

Once you are done, head back out.

----------------------
= Living Statue Room =
----------------------
Backtrack to the Entranceway.

---------------
= Entranceway =
---------------
Few demons will appear to attack you. Your only objective is to head for the
door at the other side. Fighting them is optional.

----------------------
= Sun & Moon Chamber =
----------------------
Go to the wall opposite of the elevator. Use the Golden Sun. You still need the
"Moon".

Now head for the red door on the left.

---------------
= Entranceway =
---------------
Again, aim for the door at the top of the stairs.

------------------------
= Cursed Skull Chamber =
------------------------
The door will be sealed. As usual, defeat the demons here to unseal the door.
Remember to take the Devil Star at the back wall. Now return back.

---------------
= Entranceway =
---------------
Head down pass the door instead of going through it. Defeat the demons along the
way and run for the bottom of the stairs. Walk through the crack hole on the
wall.

-------------------
= Chamber of Sins =
-------------------
Check the glass section for the following:

"He who pursues the Onyx Moonshard, make whole the spheres."

Go hit the left circular flame portal, then the right one.

When both balls are lowered, hit the left ball towards the right, and the right
ball towards the left. Make them knock against each other to solve this puzzle.

Go obtain the Onyx Moonshard.

Now defeat the two "The Fallens" to unseal the hole. Head out.

---------------
= Entranceway =
---------------
Several demons will be spawned here. Fighting them is optional, but you should
head for the red door at the middle of this staircase.

----------------------
= Sun & Moon Chamber =
----------------------
Now, use the Onyx Moonshard.

Go use the door.

--------------------------
= Ice Guardian's Chamber =
--------------------------
You will encounter Blood-Gayles and Enigmas here. Defeat all of them.

Jump up to the ceiling crack using the debris which the Enigmas station.

o------------------------o
| Central Temen-ni-gru 2 |
o------------------------o

---------------------
= Surge of Fortunas =
---------------------
Defeat the demons here. Now, head along the left wall up the slope to find a
door here. Use the door.

-------------------
= Endless Infenum =
-------------------
Run down the left slope. Be careful not to drop down or you will end up at the
Chamber of Sins (where you obtain the Onyx Moonshard).

Kick Jump the wall with the pink glass for a red orb. Use the red door.

-----------------------
= Giantwalker Chamber =
-----------------------
Defeating the various demons here are optional. You just have to head for the
red door at the other end.

---------------------
= Incodescent Space =
---------------------
Run forward and jump down the ledge. Sprint to the opposite wall. Use the
divinity statue on the left side of the wall to upgrade if you want, and then
use the door on the right side of the wall.

----------------------
= The Divine Library =
----------------------
Head forward to trigger a scene, and a boss fight.

--------------------
= BOSS FIGHT: LADY =
--------------------
Recommended Weapon: 
Recommended Style: 
Recommended Skill: 
Boss Bonus: 7500 Red Orbs
Weakness: None

Movement Pattern:

Strategy:
- Lady is an easy boss battle, because she is a full human. She attacks mainly 
by her gun. 
- She will escape by running and using the gun repellor to get away. 
- She will also throw grenades while on the upper level. The grenades can be 
identify by the beeping sound and the light on it on the ground.
- Run around, and fire your gun. Use the string of combos to attack her, and 
maybe use the "Dash" move to close in.

Once the battle ends, Lady will gives you the Kalina Ann.

-----------------
= High-fly Zone =
-----------------
Run forward, and jump onto the orange pod. Keep jumping onto the pods to get the
red orbs. At the end, use the door to exit.

7500 worth of red orbs is your end boss reward.
o------------------------------------------------------------------------------o
12.17)MISSION 17
o------------------------------------------------------------------------------o
(Inner-demons: Confront your shadow.)

o----------------------o
| Upper Temen-ni-gru 1 |
o----------------------o

---------------------
= The Dark Corridor =
---------------------
Jump up the wall to the hole which contains the Secret Mission formerly to get a
Vital Star S. Run down the corridor, taking the Red Orbs on the ceiling. use the
hole that has now appear at the other end.

------------------------
= Trial of the Warrior =
------------------------
Run down the area to the arena, and battle the demons. Take the Gold Orb after
defeating them. Return to the Dark Corridor.

---------------------
= The Dark Corridor =
---------------------
Use the door.

--------------------
= God-cube Chamber =
--------------------
As you see, you have to use the cubes to get to the upper level. First, run to
the back wall to smash the red crystals for red orbs.

There is also a combat adjudicator here. A Beowulf is required to break it.

Use the cubes to get to the first door.

o----------------------o
| Upper Temen-ni-gru 1 |
o----------------------o

---------------------
= Firestorm Chamber =
---------------------
Defeat the demons to unseal the doors. Now use the opposite door.

----------------
= Azure Garden =
----------------
Smash the items around for red orbs. Use the Divinity Statue if needed.

Run left into a small room for a Blue Orb Fragment.
Return back.

---------------------
= Firestorm Chamber =
---------------------
Backtrack to the cube chamber.

o----------------------o
| Upper Temen-ni-gru 1 |
o----------------------o

--------------------
= God-cube Chamber =
--------------------
Now you have to get to the upper level. Here's one of the most frustrating parts
of the game. If you accidentally dropped to the ground, obviously, you have to
start all over again. Air Hike is a very useful ability in this situation.

Eitherway, jump up your way to the door above. Go through.

--------------------------
= Tri-sealed Antechamber =
--------------------------
Run forward. As you see, only 1 path is left remaining. Take that path.

-------------------
= Trial of Wisdom =
-------------------
Defeat the various demons here. After the seal is removed, go through the next
doorway (skull with 4 red lights above).

------------------
= Trial of Skill =
------------------
You have to retake the Trial of SKill again. However, this time, the spikes are 
in the way that there is only one small spot in each batch that you can use to 
get across. 

Fortunately, they seems to be moving slower compared to just now. Either way,
make your way to the opposite side. Now use the newly created hole on the left.

Jump onto the red pod.

o----------------------o
| Upper Temen-ni-gru 4 |
o----------------------o

--------------------
= Pitch-Black Void =
--------------------
Run forward. Take the left corridor up. Jump up onto the beam and the pillars 
above for red orbs. In the middle beam, touch the statue on the right edge to
enter Secret Mission 11.

Now go through the door.

---------------
= Skull Spire =
---------------
Run forward, and the red seal will be formed on the door you just used. First,
break the barrels on either side for red orbs. Then, go combat the new enemy.
They are the "Abyss". Abyss attack using the gigantic sickle, and they can
teleport as well. However, they are not that strong. Defeat them to unseal the
doors.

Run opposite to use the door.

------------------
= Moonlight Mile =
------------------
Run to the opposite side and you should see a door with a divinity statue. Run
for the door after you are done upgrading.

o-------------------o
| Temen-ni-gru Apex |
o-------------------o

---------------------
= Dark-pact Chamber =
---------------------
Run to the opposite side of the slope to the mist.

------------------------
= Apparition Incarnate =
------------------------
At here, Dante's shadow will forms into an enemy. Dante calls it the...'poser'?

----------------------------
= BOSS FIGHT: DOPPELGANGER =
----------------------------
Recommended Weapon: Beowulf & Rebellion
Recommended Style: (any style)
Recommended Skill: (any skill)
Boss Bonus: 8000 Red Orbs
Weakness: None

Movement Pattern:
1)Get close to Dante, attack
2)Appear from Dante's shadow, attack
3)Meteor to crest (reset target crest)
4)Body blast to crests (reset all crests)
5)Taunt

Strategy:
- This fight is very unique. As stated, this is a 'shadow' enemy. As such, your
ordinary attack will only go through his body and inflict no damage.
- Doppelganger possesses all of Dante's attack moves. Hence, you should watch 
out.
- As he is a shadow enemy, you can only inflict damage to him when light shines
on him. Light can be emitted by hitting the circular prints on the wall. Hitting
the print caused lights to be cast onto the area nears it. If the Doppelganger
is in the range, he will be stunned, and then you can use this chance to strike.
- If you can hit all the circular prints, light will be casted onto the whole 
area and the enemy will be stunned. However, if one of more circular prints 
are not hitted, then the middle section of the arena will be dark, and the 
Doppelganger can hide himself there. From there, he will fire a black orb 
towards the circular print to make the light go away from it.

Defeating this boss earns you the last STYLE, the "Doppelganger". Obtain the
red orbs, then go touch the blue column of light.

---------------------
= Dark-pact Chamber =
---------------------
Run forward and up to the circular arena to end the mission. You will receive
8000 worth of red orbs as your Boss Bonus.

o------------------------------------------------------------------------------o
12.18)MISSION 18
o------------------------------------------------------------------------------o
(Invading hell: Break the seal and battle into the depths)

o-------------o
| Netherworld |
o-------------o

---------------------
= Unsacred Hellgate =
---------------------
Nothing of interest for you. Just keep heading forward. Various rocks will
appear to form a path for you. Jump into the large mirror.

----------------------
= Damned Chess Board =
----------------------
You have to battle the demons. Yes, those damned chess-series demons! However,
this time, the Queen and the King joins in the battle now. The Damned King 
should be on your top priority on the 'must kill' list, as defeating him will 
elimilate any surviving Damned Chess pieces. 

Damned King is quite powerful, in that his attack is of an explosion. Also, the
Damned Queen can teleport back to forth. 

The damned chess-pieces behaves like their real-life counterpart too, and they
have their own characteristics. Future researches on them are required to
derives their patterns...

Damned Pawn: Able to transform into other chess pieces
Damned Queen: Summon endless supplies of Damned Knights (to be confirm?)
Damned King: Switch positions with Damned Rook. End chess battle when defeated

When the army of damned chess pieces have fallen, go jump into the large mirror.

-------------------
= Road to Despair =
-------------------
Run past the fallen angels, and head to the opposite mirror.

----------------------
= Lost Souls Nirvana =
----------------------
From here, you have to defeat some bosses before you can proceed. There are
various green orbs around to restore your vitality after each boss battle. To
start a boss battle, simply go touch a wall with the color gizmo on it. The
color represents the various bosses you will face.

YELLOW:     Gigapede
PURPLE:     Nevan
LIGHT BLUE: Cerberus
GREEN:      Agni & Rudra
RED:        Heart of Leviathan
BLUE:       Geryon
WHITE:      Beowulf
BLACK:      Doppelganger
ORANGE:     Hell Vanguard X 2 w/Hell: Prides, Hell: Gluttonies & Hell: Lusts

Upon defeating a boss, a gizmo will be lighted on a special stone plate. The
various gizmos on it represents the various bosses you have and haven't defeated
yet. To proceed the game, you have to defeat the bosses so that the gizmos on
the stone plate is chained up, so you do not need to battle all of the bosses.

"The next trial shall be revealed to the one who unites the light."

However, your reward for defeating all of them is a Blue Orb Fragment.
   Purple
  /    | \
 /     |  \
Blue White Black
 |  /  |    |
 | /   |    |
Green-Blue\ |
 |         \|
Red-Orange-Yellow

Jump through the mirror here once you are done to end the mission and collect
your 8500 worth of red orbs for your boss bonus.
o------------------------------------------------------------------------------o
12.19)MISSION 19
o------------------------------------------------------------------------------o
(Forces collide: Topple the great beast with fate's bullet.)

o-------------o
| Netherworld |
o-------------o

-----------------------
= Room of Fallen Ones =
-----------------------
Defeat the Abysses here. Rebellion's Stinger attack works well here, for me at
least. After that, jump through the mirror.

------------------------
= Nirvana of Illusions =
------------------------
2 Abysses strike here. There's a blue wall relief here, and here's the
transcript on it:

"Substance projects Image and Image punishes Substance."

There's also a golden statue:

"Stop the vicious circle by bending time and space. Looks like something can be
inserted here."

If you still didn't get the clue, you have to destroy the Abysses by other mean.
You can knock the Abyss away with attacks, but they will not sustain the
damage. If you notice, this room is fill with mirrors. A mirror will turn tint
green randomly. You have to run around and attack the tint green mirror. Focus
on hitting the tint green mirror instead of the demons. Hence, you cannot use
the R1 lock-on here. Beowulf is recommended here.

After inflicting enough damage to the tint-green mirror, the demons will be
destroyed.

Do the same thing to the next batch of Abysses. There are three Abysses this
time, and after defeating them, the mirror leading to the next area will
appear.

--------------------
= Infinity Nirvana =
--------------------
A hourglass stands in the middle of this area.

Defeat the Abysses using the melee weapons. If the hourglass is depleted, the
Abysses will reappear.

Once they are dead, go take the item near the hourglass. It is the Samsara. 

After taking the item, a large mirror should appear to teleport you out.

---------------------
= Lost Soul Nirvana =
---------------------
You should return to the Lost Soul Nirvana where you battle those bosses. Don't
worry a thing. Take the Green Orb here, and use back the same mirror.

-----------------------
= Room of Fallen Ones =
-----------------------
Once you get here, jump through back using the mirror again. There's nothing for
you here.

------------------------
= Nirvana of Illusions =
------------------------
Once you reach here, goes to use the Samsara onto the golden statue. Now, go
jump into the window.

-------------------
= End of the Line =
-------------------
Run upward. As again, debris will group together to form a path for you to 
cross. At the other side, use the Divinity Statue to upgrade, and then go use
the door.

---------------------
= Forbidden Nirvana =
---------------------
Upon reaching here, the transformed Arkham will appear to confront you.

-----------------------------------------
= BOSS FIGHT: ARKHAM w/ARKHAM'S LEGIONS =
-----------------------------------------
Recommended Weapon: Kalina Ann
Recommended Style: (any style)
Recommended Skill: (any skill)
Boss Bonus: 9000 Red Orbs
Weakness: None

Movement Pattern:
1)180 degree Tentacle
2)Change body color to green, front wide-attack
3)After (2), homing red missiles
4)SUmmon Legions

Strategy:
- Arkham attacks with his legions. If you read the description, it says that the
Legions will explode when they touch you, hence it is obvious that you should
avoid them at all cost.
- The Arkham is an easy foe to defeat. Rush in, and use your melee weapon to
attack him. After a while, he will summon his Legions out. They are fast, and
constantly run after you at the same speed. Get to a good position, and then
attack them. Kalina Ann is a great weapon to eliminate multiple of them at one
go. 
- If needed, use the Devil Trigger and hack at him. After inflicting a certain
amount of damage, he will be defeated and a scene will be triggered.
- You will continue the fight with Vergil. With Vergil's assist, the remaining
part of the fight should be much easier! Use the same tactic to defeat the boss.
This time, you are barred from using all the special actions (those of Devil 
Arms). You can only execute simple sword attacks. Devil Trigger is disabled now
as well.
- If you have another controller in the 2nd controller port, you can use it to
control Vergil. Now you can have someone to control Vergil while you control
Dante!

9000 worth of red orbs is your boss bonus.
o------------------------------------------------------------------------------o
12.20)MISSION 20
o------------------------------------------------------------------------------o
(Screaming souls: Cast off your pride and embrace your fate.)

o-------------o
| Netherworld |
o-------------o

---------------------
= Unsacred Hellgate =
---------------------
Now, you will fight with Vergil for one last time.

-------------------------
= BOSS FIGHT: VERGIL (3)=
-------------------------
Recommended Weapon: Rebellion & Beowulf
Recommended Style: Trickster
Recommended Skill: (any skill)
Boss Bonus: 9500 Red Orbs
Weakness: None

Movement Pattern:
1)(near death)"moment of invincible" period
2)(near death)Wide Air Cut
3)Same attack moves from Vergil(2) without Grapple

Strategy:
- Vergil, as before, is able to turn into a Devil Trigger mode. His basic attack
consist of him in a 'pulling his sword' stance. When you see that stand, stop
all attacks and start to run! Orbs will appear in the air, and if you touches
them when they materialize, Dante will sustain damage. After about 4 or 5 orbs
have appear, dash in to Vergil and start to pummel him. If he blocks your attack
then jump up and fire.
- Keep running around and attack. If he turned into Devil Trigger mode, get 
ready to run around again to dodge his combo attacks. He has a powerful three 
hits move. This move is deadly so you should avoid his attack at all cost.
- Use up the items (Vital Stars etc) and turn into Devil Trigger mode, as this 
is the last battle. Use up everything you have to win.

After he is defeated, do not put down the controller yet! While the credit rolls
you can attack the demons. A counter will appear on the top right corner as you
do so. If you kill more than 100 demons, you will get an extended version of
the ending credit. The 100th monster will be a Hell Vanguard.

9500 worth of red orbs are your final boss bonus.
================================================================================
 --------------------
| 13)SECRET MISSIONS |------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------------------
================================================================================
#Some of the Secret Missions are pretty hard. If so, you might want to complete
the game once (so you can replay any level and have access to all weapons, 
devilarms, styles & more moves & vitality) before attempting them.
o------------------------------------------------------------------------------o
13.1)SECRET MISSION 1
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 3, 13th Avenue

The door of the right building with the 2 red orbs and the blue orb fragment.

============
The Exorcist
============
Defeat all enemies within the time limit. (1 min)

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Devil Trigger/Heaven or Hell.
o------------------------------------------------------------------------------o
13.2)SECRET MISSION 2
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 5, Surge of Fortunas

The red structure by the back wall.

===========
Untouchable
===========
Defeat all enemies while taking no damage.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Devil Trigger/Heaven or Hell.
o------------------------------------------------------------------------------o
13.3)SECRET MISSION 3
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 7, The Dark Corridor

The red structure above the wall adjacent to the brown door.

=====
Award
=====
Blue Orb Fragment

================
Death From Above
================
Stay in the air for 20 seconds or more.

====
Tips
====
You can stay a corner and keep on jumping on the enemies to stay in the air, and
use the free ride mode to get more air time. 

Easier if you use the Air Hike and Triple Dash (Trickster) or alternate between
Rain Storm & normal firing from Ebony & Ivory.

The easiest method is to use the Air Raid (Nevan + Devil Trigger) move.
o------------------------------------------------------------------------------o
13.4)SECRET MISSION 4
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 8, Leviathan's Stomach

Jump over a ledge, then smash the tentacle-like barrier. Run beyond and touch
the blue structure.

=====================
Devil's Teetor-Totter
=====================
Ride the elevator to the top.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Defeat the demons before their weight causes the elevator to go down. They have
the purple aura on their body so it is hard to defeat them.

Use the Kalina Ann (Hysteric)/Devil Trigger/Heaven or Hell. 

(Thanks to Keith Gonzalez)
You can also equip a weapon with Air Hike (w/Trickster) move. Air Hike onto the
wall, and run up using the O button when a batch of enemies is spawned onto the
elevator. Then, Air Dash back towards the elevator when the running ends and the
spawns will be gone.
o------------------------------------------------------------------------------o
13.5)SECRET MISSION 5
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 9, Limestone Cavern

On the path right before the ledge, kick jump up the right wall to find a hidden
passage hole. Jump into the passage hole, and touch the red structure.

=========
Destroyer
=========
Destroy every destructible background object within the time limit. (40 sec)

=====
Award
=====
Blue Orb Fragment

====
Tips
====
50 destructable items:
- 5 chairs by the bar
- 1 bottle by the bar
- 3 tables in the middle
- 1 chair in the middle
- 5 bottles by the windows wall
- 2 barrels near the shotgun bulletin board
- 1 jukebox
- 3 arcade boards (blocking secret area)
- 2 barrels in secret area (behind arcade boards)
- 2 barrels by bar entrance
- 1 barrel inside bar
- 3 barrels on top of bar
- 6 bottles on left bar wall
- 6 bottles on right bar wall
- 6 bottles on bar ceiling
- 1 board by the door
- 1 bottle in bar corner
o------------------------------------------------------------------------------o
13.6)SECRET MISSION 6
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 10, Subterranean Lake

Right of Neo Generator statue (after using the item to form the bridge)

===================
Flight of the Demon
===================
Collect every red orb within the time limit.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Air Raid + Super Dante is the only way to clear this mission.

Devil Trigger + Jump -> Air Raid, then take all the red orbs in the air. Drop to
the platform on the left wall and take the 2 red orbs. Drop to the lower section
and Jump -> Air Raid, and fly all the way to the ship and pick up the red orbs
on the way.
o------------------------------------------------------------------------------o
13.7)SECRET MISSION 7
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 11, Gears of Madness

At the bottom ground level, jump onto the ledge on the left of the right door,
then Air Hike onto the upper level. Touch the red seal

=======
Hang 10
=======
Obtain the blue orb fragment within the time limit. (30 sec)

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Free Ride an enemy to reach to the end faster ^^

Or abuse the Devil Trigger's super running speed.
o------------------------------------------------------------------------------o
13.8)SECRET MISSION 8
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 13, Spiral Staircase

Along the staircase, touch the red light on the wall.

==========
Tough Guys
==========
Destroy every enemy.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Devil Trigger/Heaven or Hell.
o------------------------------------------------------------------------------o
13.9)SECRET MISSION 9
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 13/14, Vertibule

On the spot where there is a pair of blue flames stand, jump above the left blue
flame stand to find a crack in the wall. Touch the blue light in the crack.

===============
Target Practice
===============
Do not let a single enemy escape.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Rapidly tap Square using Ebony & Ivory. 

Best with Devil Trigger/Heaven or Hell, but not needed.

Enemies count/Type for each wagon:
1)Wrath x 2, Pride x 1
2)Wrath x 1, Pride x 1
3)Wrath x 2, Lust x 1
4)Wrath x 1, Lust x 1
5)Wrath x 2, Lust x 1
6)Wrath x 1
7)Wrath x 2
8)Wrath x 3
9)Wrath x 3

o------------------------------------------------------------------------------o
13.10)SECRET MISSION 10
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 16, Waking Sun Chamber

Right door of Golden Sun altar

=============
Guiding Light
=============
Solve the crystal puzzle.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
There are several puzzle types for this secret mission...
X = Crystal to smash
O = Crystal
T = Statue
| = Wall
# = Destructable Wall

TYPE I              TYPE II              TYPE III              TYPE IV
    T T             O   X O O              O   O O                   O
    X T O           O   X   O            O   X O               O   O O O
O   O O O           T   O   O                  O O               X     O
O   X   O           O   X   O            O   X   O                 O   O
O O O X O           O   X   O                O O               O   T O
O   O   O           O   X   X            T   X   O               O X O O
O       O           O   T O T            T O O X               T   X O
                                           O O   O             O
                                                               O O   O

TYPE V              TYPE VI
                              | T |
                              | X |
        O           O     O   # O |
T   O               O   O O T |---|
X X O X O           O   O O O |
O     O O             O O     |
T O   X O           O O   X O |
O O X                   X     |
  X O O             O T O     |
O   T                         |
o------------------------------------------------------------------------------o
13.11)SECRET MISSION 11
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 17, Pitch-Black Void

In the middle beam (above the corridor), touch the statue on the right edge.

===================
On Pins And Needles
===================
Avoid the spikes and obtain the blue orb

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Trickster is useful for getting across the spikes fast ^^;
o------------------------------------------------------------------------------o
13.12)SECRET MISSION 12
o------------------------------------------------------------------------------o
========
LOCATION
========
MISSION 18, Road to Despair

Left of big foot statue. Get to the end of touch the wall

===============
Final Ascension
===============
Obtain the blue orb fragment.

=====
Award
=====
Blue Orb Fragment

====
Tips
====
Trickster & Air Hike are good abilities to be used here o_o
================================================================================
 -------------------
| 14)SECRET MATTERS |-------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 -------------------
================================================================================
o------------------------------------------------------------------------------o
14.1)ITEMS
o------------------------------------------------------------------------------o
==========
ITEM LIMIT
==========
o--------------o-------o
| Items        | Limit |
o--------------o-------o
| Vital Star S | 30    |
| Vital Star L | 30    |
| Devil Star   | 10    |
| Holy Water   | 30    |
| Blue Orb     | 6     |
| Purple Orb   | 7     |
| Gold Orb     | 3     |
o--------------o-------o


===================
ITEM PURCHASE VALUE
===================
*Use Red Orbs to purchase
**you can only carry a maximum of 999999 red orbs
***The value increases after every purchase, until they reached their respective
cap limit. 
o--------------o-------------------------------------------------------o
| Items        | Number of purchase & Value                            |
o--------------o-------o-------o-------o-------o-------o-------o-------o
| Name         | 1st   | 2nd   | 3rd   | 4th   | 5th   | 6th   | 7th   |
o--------------o-------o-------o-------o-------o-------o-------o-------o
| Vital Star S | 500   | 750   | 1200  | 1800  | 2500  | 3500  | 5000  |
| Vital Star L | 2000  | 3000  | 4500  | 6000  | 7500  | 10000 | ----  |
| Devil Star   | 3000  | 5000  | 7000  | 9000  | 10000 | ----  | ----  |
| Holy Water   | 10000 | 15000 | 20000 | 25000 | 30000 | ----  | ----  |
| Blue Orb     | 5000  | 10000 | 15000 | 20000 | 30000 | 50000 | ----  |
| Purple Orb   | 3000  | 5000  | 7000  | 9000  | 10000 | 20000 | 30000 |
| Gold Orb     | 10000 | ----  | ----  | ----  | ----  | ----  | ----  |
o--------------o-------o-------o-------o-------o-------o-------o-------o


o------------------------------------------------------------------------------o
14.2)ACTION
o------------------------------------------------------------------------------o
*Use Red Orbs to purchase
**you can only carry a maximum of 999999 red orbs

=========
REBELLION
=========
Stinger            - 2500    Rebellion Combo I  - 0      Helm Breaker   - 0
Stinger: Lv 2      - 10000   Rebellion Combo II - 0

Drive              - 10000   Air Hike           - 20000  Million Stab   - 0

High Time          - 0

========
CERBERUS
========
[Defeat Cerberus in Mission 3]

Revolver           - 0       Cerberus Combo I   - 0      Swing          - 0
Revolver: Lv 2     - 15000   Cerberus Combo II  - 0

Windmill           - 7500    Satellite          - 0

============
AGNI & RUDRA
============
[Defeat Agni & Rudra in Mission 5]

Jet-Stream         - 0       A&R Combo I        - 0      Aerial Cross   - 0
Jet-Stream: Lv 2   - 10000   A&R Combo II       - 0
Jet-Stream: Lv 3   - 15000   A&R Combo III      - 0      

Whirlwind          - 7500    Air Hike           - 20000  Million Slash  - 0

=====
NEVAN
=====
[Defeat Nevan in Mission 9]
Bat Rift           - 0       Nevan Combo I      - 0      Jam Session    - 0
Bat Rift: Lv 2     - 10000   Nevan Combo II     - 0
                             Nevan Combo III    - 0

Reverb Shock       - 7500    Air Play           - 0      Tune-Up        - 0
Reverb Shock: Lv 2 - 15000 

Air Raid           - 20000   Volume Up          - 20000  ThunderBolt    - 0
                                                         (Buy Air Raid)

Vortex             - 0
(Buy Air Raid)

=======
BEOWULF
=======
[Mission 14]
Beast Uppercut     - 7500    Beowulf Combo I  - 0        Straight       - 0
Rising Dragon      - 15000   Beowulf Combo II - 0        Straight: Lv 2 - 10000

Hyper Fist         - 0       Killer Bee         - 0      Air Hike       - 20000
o------------------------------------------------------------------------------o
14.3)GUNS
o------------------------------------------------------------------------------o
==================
GUNS UPGRADE VALUE
==================
*Use Red Orbs to purchase
**you can only carry a maximum of 999999 red orbs
o-------o---------------o---------o---------o--------o------------o
| Level | Ebony & Ivory | Shotgun | Artemis | Spiral | Kalina Ann |
o-------o---------------o---------o---------o--------o------------o
| 1     | 5000          | 10000   | 10000   | 7500   | 5000       |
o-------o---------------o---------o---------o--------o------------o
| 2     | 10000         | 20000   | 20000   | 15000  | 10000      |
o-------o---------------o---------o---------o--------o------------o
| 3     | -             | -       | -       | -      | -          |
o-------o---------------o---------o---------o--------o------------o

============
UPGRADE TYPE
============
Ebony & Ivory:
Raises max firepower.

Shotgun:
Raises max bullet output.

Artemis:
Raises max number of lock-on targets.

Spiral:
Raises max firepower.

Kalina Ann:
Firing speed increases.

o------------------------------------------------------------------------------o
14.4)STYLE
o------------------------------------------------------------------------------o
===================
LEVEL UP EXPERIENCE
===================
*Equip STYLE in Mission to use it to gain EXP
o----o-----------o-------------o------------o------------o
| Lv | Trickster | Swordmaster | Gunslinger | Royalguard |
o----o-----------o-------------o------------o------------o
| 1  | 30000     | 30000       | 30000      | 30000      |
o----o-----------o-------------o------------o------------o
| 2  | 99999     | 99999       | 99999      | 99999      |
o----o-----------o-------------o------------o------------o
| 3  | -         | -           | -          | -          |
o----o-----------o-------------o------------o------------o

=============================
SWORDMASTER MOVES REQUIREMENT
=============================
o-----------------o---------------o-------------------o
| Move Name       | Weapon Needed | Style Minimum Lvl |
o-----------------o---------------o-------------------o
| Prop Shedder    | Rebellion     | 1                 |
| Aerial Rave     | Rebellion     | 1                 |
| Sword Pierce    | Rebellion     | 2                 |
| Dance Macabre   | Rebellion     | 3                 |
| Crazy Dance     | Rebellion     | 3                 |
| Flicker         | Cerberus      | 1                 |
| Crystal         | Cerberus      | 2                 |
| Million Carats  | Cerberus      | 2                 |
| Ice Age         | Cerberus      | 3                 |
| Crossed Swords  | Agni & Rudra  | 1                 |
| Sky Dance       | Agni & Rudra  | 1                 |
| Crawler         | Agni & Rudra  | 2                 |
| Twister         | Agni & Rudra  | 3                 |
| Tempest         | Agni & Rudra  | 3                 |
| Slash           | Nevan         | 1                 |
| Air Slash       | Nevan         | 1                 |
| Feedback        | Nevan         | 2                 |
| Crazy Roll      | Nevan         | 2                 |
| Distortion      | Nevan         | 3                 |
| Zodiac          | Beowulf       | 1                 |
| The Hammer      | Beowulf       | 1                 |
| Volcano         | Beowulf       | 2                 |
| Real Impact     | Beowulf       | 3                 |
| Tornado         | Beowulf       | 3                 |
o-----------------o---------------o-------------------o

=================================
GUNSLINGER MOVES ADDITION (Lv Up)
=================================
o......o...................o......o..................o......o................o
| Ebony & Ivory            | Artemis                 | Kalina Ann            |
o......o...................o......o..................o......o................o
| Lv 1 | Charge Shot       | Lv 1 | Multi-lock       | Lv 1 | Hysteric       |
|      | Rapid Shot        |      |                  |      |                |
|      | Twosome Time      |      |                  |      |                |
|      | Rain Storm        |      |                  |      |                |
o------o-------------------o------o------------------o------o----------------o
| Lv 2 | Charge Shot: Lv 2 | Lv 2 | Max Lockup       | Lv 2 | Hysteric: Lv 2 |
|      | Rapid Shot: Lv 2  |      | Sphere           |      | Grapple        |
o------o-------------------o------o------------------o------o----------------o
| Lv 3 | Charge Shot: Lv 3 | Lv 3 | Max Lockup       | Lv 3 | Hysteric: Lv 3 |
|      | Rapid Shot: Lv 3  |      |                  |      |                |
o......o...................o......o..................o------o----------------o
| Shotgun                  | Spiral                  |
o......o...................o......o..................o
| Lv 1 | Charge Shot       | Lv 1 | Trick Shot       |
|      | Rapid Shot        |      |                  |
|      | Fireworks         |      |                  |
o------o-------------------o------o------------------o
| Lv 2 | Charge Shot: Lv 2 | Lv 2 | Trick Shot: Lv 2 |
|      | Rapid Shot: Lv 2  |      |                  |
o------o-------------------o------o------------------o
| Lv 3 | Charge Shot: Lv 3 | Lv 3 | Sniper           |
|      | Rapid Shot: Lv 3  |      | Trick Shot: Lv 3 |
|      | Gun Stinger       |      |                  |
o------o-------------------o------o------------------o

=============================
ROYALGUARD BLOCKING TECHNIQUE
=============================
There are several types of blocking for the Royalguard.

The first is the most basic. You do so by holding O while the enemy attack. Your
damage is reduced by 1/4. Certain attacks cannot be block.

The second is a little harder. You do so by tapping O at the instance the enemy 
hits. Some attacks that cannot be block by the first type can be block by the
second type. For instance, the self-detonation by the Hell Wrath. If you block
at the instance the bomb hits the ground, you will be able to block it. If you
starts blocking before the bomb touch the ground, you will sustain damage.

If you use the second type to block successive attacks, you can store the
"STYLE" point. As you block more, the STYLE will keep increasing. Soon you will
reach SSStylish! easily.

Getting the timing is the key to use the Royalguard!

=============
TRICKSTER LV2
=============
Sky Star                                    Double Dash
Hold the left analog stick in any           Perform the Dash maneuver two times
direction and press O while in mid-air.     in rapid succession.
=============
TRICKSTER LV3
=============
Air Trick                                   Triple Dash
Hold down R1, then press O while holding    Perform the Dash maneuver three
the left analog stick in the direction of   times  in rapid succession.
the enemy.

===============
SWORDMASTER LV2
===============
Sword Pierce    Crystal
Hold down R1, then press O while holding forward on the left analog stick.
===============
SWORDMASTER LV3
===============
Dance Macabre   Ice Age
Hold down R1, then press O while holding back on the left analog stick.

==============
GUNSLINGER LV2
==============
Charge Shot & Rapid Shot  Fireworks
Level Up                  Level Up
==============
GUNSLINGER LV3
==============
Charge Shot & Rapid Shot  Gun Stinger
Level UP                  Hold down R1, then press O while holding forward on
                          the left analog stick.

==============
ROYALGUARD LV2
==============
Air Block             Charge & Release      Air Release
Press O in mid-air    Level Up              Hold R1, then press square while
                                            holding the left analog stick in the
                                            direction of the enemy.
==============
ROYALGUARD LV3
==============
Ultimate                     Charge & Release
Hold down R1, then press O   Level up
while holding back on the 
left analog stick.
o------------------------------------------------------------------------------o
14.5)RANKING RELATED
o------------------------------------------------------------------------------o
============
RANK FORMULA
============
You are graded from D to S on 5 categories:
1)Time
2)Orb
3)Item
4)Style
5)Damage

Depending on the grade you get, you earns a point. See below to determine how
many points you will get for each category.
o---o---o
| S | 5 |
| A | 4 |
| B | 3 |
| C | 2 |
| D | 1 |
o---o---o

Add up the points for all 5 categories and see what range it falls below to
determine the overall grade (and the bonus red orbs):

o----o---------o-------o
|Rank|Score    |Red Orb|
o----o---------o-------o
| SS | 25      |5000   |*
| S  | 23 ~ 25 |5000   |
| A  | 18 ~ 22 |3000   |
| B  | 13 ~ 17 |2000   |
| C  | 8 ~ 12  |1000   |
| D  | 5 ~ 7   | 500   |
o----o---------o-------o
*This will show as SS rank when you check the Total Result.

===========================
STYLISH POINTS ATTACK GRADE
===========================
By now, you should have learn about the Stylish Points.

This game will grade your attack according to how stylish it is performed.
Perform a string of nice combos consist of various different moves, and you will
increase the stylish grade. The stylish grade is indicated by the word on the
corner (Dope, Crazy, Blast, Alright etc). To get to the next grade (eg from Dope
to Blast), you have to fill the bar to full. Performing different moves fills up
the bar. Performing the same moves will decrease the bar content.

The amount of red orbs drop from the demons in the game depend on how high your
stylish grade is which you use to kill them. Finishing a demon with a SSStylish
grade makes them drop more red orbs compare to when you finish them with a Dope
grade.

Grading is reset when the bar drops below "Dope". 

For mutiple-hits moves (eg Aerial Rave), the last hit usually increase the bar
the most compares to its previous hits.

Like Devil May Cry 2, attacking multiple demons/the moment you kills off a
demon increase the bar more as well. 

The better stylish grades you get in the end, the higher the amount of red orbs
are given from the "Stylish grade" category in the ranking screen.

=======
SS RANK
=======
To obtain a SS rank for a mission, you have to achieve an "S" grade for all
ranking criterias.

========================
BULLET HOLE PRIOR RESULT
========================
The amount of bullet that is fired on the 'screen' when a mission ends is 
determined by your performance. If you see a lot of bullet holes, that means you
are getting a good rank for a mission. 
o------------------------------------------------------------------------------o
14.6)UNLOCKABLES
o------------------------------------------------------------------------------o

==========
DIFFICULTY
==========
o----------------o-------------------------o
| Secret Mode    | Mode To Clear To Unlock |
o----------------o-------------------------o
| Hard           | Normal                  |
| Dante Must Die | Hard                    |
| Heaven Or Hell | Dante Must Die          |
o----------------o-------------------------o

========================
SECRET COSTUME/CHARACTER
========================
o------------------------------------o-------------------------o
| Secret Costume/Character           | Mode To Clear To Unlock |
o------------------------------------o-------------------------o
| Dante                              | -                       |
| Dante (Semi Naked)                 | Easy/Normal             |
| Dante (Devil May Cry)              | Normal                  |
| Dante (Devil May Cry without Coat) | Hard                    |
| Sparda                             | Hard                    |
| Super Dante (Infinite DT)          | Dante Must Die          |
o------------------------------------o-------------------------o
*Super Dante have infinite Devil Trigger. Press L1 and he will transform into
Devil form and his Devil gauge will never run out.
**Dante (Devil May Cry) and Sparda each have their own respective Devil
forms design.
***Lady's costume should change too when you clear Mission 20 with an
alternate costume
****The sword on Dante & Sparda is the "Force Edge", but it is just a skin for
Rebellion actually.

=======
GALLERY
=======
o------------------------------o-------------------------o
| Gallery Type                 | Mode To Clear To Unlock |
o------------------------------o-------------------------o
| Concept art                  | Normal                  |
| Clear bonus art              | Easy, Normal            |
| Hi-res CG art                | Hard                    |
| Kazuma Kaneko's Illustration | Hard                    |
| E3 Promotional Video         | Normal                  |
| Crazy Gameplay Video         | Easy                    |
| Motion Capture Video         | Hard                    |
| Video Storyboard             | Hard                    |
o------------------------------o-------------------------o

[Concept art]
- Character concept art created by an artist.

[Clear bonus art]
- Bonus art obtained by clearing the game.

[Hi-res CG art]
- Hi-res CG art.

[Kazuma Kaneko's Illustration]
- Illustration of Dante's devil form designed by Kazuma Kaneko.

[E3 Promotional Video]
- E3 promotional video.

[Crazy Gameplay Video]
- This video features some of craziest Devil May Cry gameplay videos ever.

[Motion Capture Video]
- Motion capture video.

[Video Storyboard]
- Sample cut-scene performed by Japanese actor.

=============
MISCELLANEOUS
=============
Easy Mode (NTSC/NA)
After you died 3 times in the game, the "Easy Mode" will be unlocked for use.

Cheat Code
Unlock all characters, costumes, modes & gallery.
Hold all 4 shoulder buttons, and rotate the analog stick in clockwise manner 3
times and a voice "Devil May Cry" will be heard to confirm the code.
Please note that the styles, weapons, vitality and the DT are not upgraded.
o------------------------------------------------------------------------------o
14.7)MISCELLANEOUS
o------------------------------------------------------------------------------o
=======================
COMBAT ADJUDICATOR INFO
=======================
o---------o-------------------------o---------------o-------------------o
| Mission | Room Name               | Weapon Needed | Item              |
o---------o-------------------------o---------------o-------------------o
| 3       | 13th Avenue             | Rebellion     | Blue Orb Fragment |
| 5       | Endless Infernum        | Cerberus      | Blue Orb Fragment |
| 6       | The Dark Corridor       | Agni & Rudra  | Blue Orb Fragment |
| 7       | Lift Room               | Rebellion     | Blue Orb Fragment |
| 8       | Leviathan's Intestines  | Cerberus      | Blue Orb Fragment |
| 9       | Subterranean Lake       | Nevan         | Blue Orb Fragment |
| 11      | Temperance Wagon        | Agni & Rudra  | Blue Orb Fragment |
| 13      | Obsidian Path           | Nevan         | Blue Orb Fragment |
| 14      | Lair of Judgement Ruins | Beowulf       | Blue Orb Fragment |
| 17      | God-cube Chamber        | Beowulf       | Blue Orb Fragment |
o---------o-------------------------o---------------o-------------------o

==========
BOSS BONUS
==========
o---------o--------------------o---------------o
| Mission | Boss Name          | Red Orb Worth |
o---------o--------------------o---------------o
| 1       | -                  | -             |
| 2       | Hell Vanguard      | 1000          |
| 3       | Cerberus           | 3000          |
| 4       | Gigapede           | 3500          |
| 5       | Agni & Rudra       | 4000          |
| 6       | -                  | -             |
| 7       | Vergil             | 4500          |
| 8       | Heart Of Leviathan | 5000          |
| 9       | Nevan              | 5500          |
| 10      | -                  | -             |
| 11      | Beowulf            | 6000          |
| 12      | Geryon             | 6500          |
| 13      | Vergil (2)         | 7000          |
| 14      | -                  | -             |
| 15      | -                  | -             |
| 16      | Lady               | 7500          |
| 17      | Doppelganger       | 8000          |
| 18      | (Various)          | 8500          |
| 19      | Arkham w/Legions   | 9000          |
| 20      | Vergil (3)         | 9500          |
o---------o--------------------o---------------o

=======================
ATTACKING THE "LOADING"
=======================
You can attack the "Loading" word on the loading screen.
Square          = Fire
Triangle        = Slash
Down + Triangle = High Time
Up + Triangle   = Stinger

===============
EXTENDED ENDING
===============
Slay 100 or more demons during the credit to see an extended ending
featuring Vergil.

===========
MUSIC CAMEO
===========
When any jukebox is destroyed by a Shotgun, the music of DMC1 will play

=========================
TEMPORARILY 2 PLAYER MODE
=========================
Another player can use the controller inserted in the 2nd controller port
to control the After-image of the "Doppelganger" style, and Vergil in
Mission 19. Here are the moves:
Triangle, Triangle, Triangle     = Combo move
Square, Square, Square           = Combo move
Up + Triangle or Up + Square     = Thrust
Down + Triangle or Down + Square = High Time
Jump + Triangle or Square        = Killer Bee
O                                = Move to Dante

==============
TAUNTING QUOTE
==============
Press the taunt button to hear these quotes after doing a combo.

Dope!       = Come on, man!
Crazy!      = Come on, man!
Blast!      = Come and get me!
Alright!    = Come and get me!
Sweet!      = You scared?
SShow Time! = You scared?
SSStylish!  = Crazy? Huh!

The following list are compiled by the help of -Damien- and several other
posters on GameFAQs (thanks to you guys! Sorry I do not know specifically who
have contributed to this...^^;). This list shows the quote which Dante will
shout, and the attack moves that you need to perform for him to say those quote
and the weapons to execute the attack moves.

Breakdown!      = Rebellion    - Million Stab
Blast Off!      = Rebellion    - High time
Down and Out!   = Rebellion    - Dance Macabre   - Sword Master Lv 3
C'mon!          = Rebellion    - Drive
Chew on this!   = Cerberus     - Crystal         - Sword Master Lv 2
It's cool!      = Cerberus     - Million Carats  - Sword Master Lv 2
Whoa, too easy! = Cerberus     - Satellite
Freeze!         = Cerberus     - Ice Age         - Sword Master Lv 3
Silence!        = Agni & Rudra - Million Slash
Lift Off!       = Agni & Rudra - Whirlwind
Rising Dragon!  = Beowulf      - Real Impact     - Sword Master Lv 3
Sweet Dream!    = Beowulf      - Hyper Fist
Go to Hell!     = Beowulf      - Volcano         - Sword Master Lv 3
Let's rock!     = Nevan        - Jam Session
Time to rock!   = Nevan        - Crazy Roll      - Sword Master Lv 2
Spark it up!    = Artemis      - Acid Rain       - Gun Slinger Lv 2
I'm on fire!    = Spiral       - Sniper          - Gun Slinger Lv 3
Fire!           = Spiral       - Trick Shot      - Gun Slinger Lv 3
Hold still!     = Quicksilver

Additionally, you can press Select when using Vergil (Mission 19) to hear him
say "Too Easy!" or "Come On".

====================
MISSION NUMBER CAMEO
====================
Mission 1 - Pizza Box on beginning of scene
Mission 2 - Advertisement billboard near end of scene
Mission 3 - Demons burnt by the motorcycle forms a "3" when collapses
Mission 4 - Banner
Mission 5 - Blood Stain on wall
Mission 6 - Explosion burn mark
Mission 7 - Blood Stain on wall
Mission 8 - Moon
Mission 9 - Bullet Case
Mission 10 - Blood Stain on Arkham's bible
Mission 11 - Blood Stain Arkham on ground
Mission 12 - Jester's Posture (near the end)
Mission 13 - Wall
Mission 14 - Cliff
Mission 15 - Tree branch
Mission 16 - Smoke of Dante's gun
Mission 17 - Top of the pillar
Mission 18 - Newspaper
Mission 19 - Book Shelf
Mission 20 - The shape of the smoke in sky (background) before the scene ends

o------------------------------------------------------------------------------o
14.8)BLUE ORB FRAGMENT LOCATIONS
o------------------------------------------------------------------------------o
MISSION 3
13th Avenue (On the platform located on the right side)
13th Avenue (Combat Adjudicator - Rebellion)
13th Avenue (Secret Mission 1)

MISSION 4
Incandescent Space (Above door)

MISSION 5
Endless Infernum (Combat Adjudicator - Cerberus)
Surge of Fortunas (Secret Mission 2)

MISSION 6
The Dark Corridor (Combat Adjudicator - Agni & Rudra)

MISSION 7
Lift Room (Combat Adjudicator - Rebellion)
Pitch-Black Void (On top of support pillar above the stairs. Use Air Hike)
The Dark Corridor (Secret Mission 3)

MISSION 8
Leviathan's Intestines (Combat Adjudicator - Cerberus)
Leviathan's Stomach (on the ship)
Leviathan's Stomach (Secret Mission 4)

MISSION 9
Subterranean Lake (Combat Adjudicator - Nevan)
Subterranean Garden (Above Divinity Statue. Use Wall Hike+Double Dash+Air Hike)
Limestone Cavern (Secret Mission 5)

MISSION 10
Subterranean Lake (Secret Mission 6)

MISSION 11
Altar of Evil Pathway (Wall above door to Gears of Madness. jump on the pipes)
Temperance Wagon (Combat Adjudicator - Agni & Rudra. Remove statue, & get under)
Gears of Madness (Secret Mission 7)

MISSION 13
Obsidian Path (Combat Adjudicator - Nevan)
Spiral Staircase (Secret Mission 8)

MISSION 14
Lair of Judgement Ruins (Combat Adjudicator - Beowulf)
Hell's Highway (Exit front)
Vertibule (Secret Mission 9)

MISSION 15
Underground Arena (Drop down)

MISSION 16
Waking Sun Chamber (Secret Mission 10)

MISSION 17
God-cube Chamber (Combat Adjudicator - Beowulf)
Azure Garden
Pitch-Black Void (Secret Mission 11)

MISSION 18
Road to Despair (Secret Mission 12)
Lost Souls Nirvana (Defeat all bosses)
o------------------------------------------------------------------------------o
14.9)FREQUENTLY ASKED QUESTIONS
o------------------------------------------------------------------------------o
[These are only for the Jpn vers of the game. There might be adjustments for the
NA vers of the game]

Q: What is Heaven or Hell mode?
A: It is a gameplay mode where everyone, including Dante, dies upon 1 hit.

Q: What does you unlock after clearing Heaven or Hell mode?
A: There is nothing to unlock after clearing Heaven or Hell mode.

Q: How does the continue works?
A: When you die, you can revive and immediate continue with a Yellow Orb. 
Otherwise, you just choose "continue" to start your game in the room leading to
where you died (you do not have to restart the whole mission).

Q: How do I switch to use a new devilarm?
A: You can only equip 2 weapons at a time. To switch between the 1st and 2nd 
weapon on the fly, use the R2 button. To equip other weapons, you have to access
the upgrade screen by the divinity statue or after a mission. Then, go to EQUIP,
 and press R1. Now, you can choose the 2 devilarms you want to use. The names of
the equipped weapons are highlighted in yellow.
================================================================================
 -------------------
| 15)VERSION UPDATE |-------------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 -------------------
================================================================================
15th Feb 2005
- Version 0.1
First draft of the FAQ. Walkthrough done to Mission 3.

16th Feb 2005
- Version 0.2
Walkthrough done to Mission 6.
- Version 0.3
Walkthrough done to Mission 9.

17th Feb 2005
- Version 0.4
Walkthrough done to Mission 14.
Secret Mission done to Secret Mission 5.

19th Feb 2005
- Version 0.5
Walkthrough done to Mission 16.
Secret Mission done to Secret Mission 9.

20th Feb 2005
- Version 0.6
Walkthrough done to Mission 18
Secret Mission done to Secret Mission 11.

22th Feb 2005
- Version 0.7
Walkthrough done to Mission 20.
Secret Mission done to Secret Mission 20.

23th Feb 2005
- Version 0.8
Added Swordmaster & Royalguard Lv 3 infos.

25th Feb 2005
- Version 0.9
Editing done.

26th Feb 2005
- Version 1.0
Added Blue Orbs Fragments Location

2nd Mar 2005
- Version 1.1
Added information about the bosses.

6th Mar 2005
- Version 1.2
Various contributions from readers added
Added information for the bosses
Updated Blue Orb Fragment list.

12th Mar 2005
- Version 1.3
Added several sites which are allow to host this document.

20th June 2005
- Version 1.4
Updated 14.1)ITEMS
================================================================================
 --------------------------
| 16)CREDITS & LEGAL ISSUE |------------------DEVIL MAY CRY 3: DANTE'S AWAKENING
 --------------------------
================================================================================
o------------------------------------------------------------------------------o
16.1)CONTACT
o------------------------------------------------------------------------------o
To contact the author for any matters (no flaming please!), please write your
email and send to the following email:

[email protected]

Please do not send any spam mail or virus!

Also, as I only understand Chinese, English and Japanese, I am sorry to say
that I will not accept emails in any other langugages...=T
o------------------------------------------------------------------------------o
16.2)CREDIT LIST
o------------------------------------------------------------------------------o
Capcom JPN
http://www.capcom.co.jp
Thanks to Capcom Jpn for creating this game.

Capcom ASIA
http://www.capcomasia.com.hk/
Thanks to Capcom Asia for bringing this game out early for the Asia audience.

GameFAQs
www.gamefaqs.com/
Thanks to CJayC for hosting this FAQ.

Paul Copeland
For notifying me about Agni/Rudra boss fight strategy.

kevin burk
Thanks for notifying me about supercheats ^^

Derek Woolsey
For notifying me about the error of Agni & Rudra

TG Cloud
Thanks for notifying me about the Red Orb Fragment in Mission 7.

[email protected]
I thank you for letting me know about the method to remove the purple mist on 
the enemies in the Warrior's trial.

keith gonzalez
Credit to Keith for letting me know about a strategy to clear Secret Mission 4.

blaze ninja
For his in-depth strategy on Gigapede boss fight.

Knives Hellsing
For notifying me about the missing "Nevan" combat adjudicator that I missed
writing about in the main walkthrough.

Lucas Holt
For his in-depth strategy on Agni & Rudra boss fight.
o------------------------------------------------------------------------------o
16.3)LEGAL ISSUE
o------------------------------------------------------------------------------o
Update: 25 Feb

Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:

1)You are not using this FAQ for profit-purpose

2)After I gave my permission

 This FAQ is for private and personal use. No permission is granted to reprint 
 this FAQ in a magazine or publication without my prior consent. Translating 
 this walkthrough to another language does not automatically make this 
 walkthrough yours.
================================================================================
 Do not rip off anything from this FAQ either. Extracts are alright as long as 
 you had obtained my permission, and give credit when due.
 Please do NOT use this FAQ on your walkthrough, magazine, website or anything. 
 Nor is it granted for this document to be used as any type of "source material"
 for-profit magazines to use in any way, be it basing their own articles from, 
 reading prior to get ideas, or outright copying. I also forbid this or any of 
 my walkthroughs to be used as, or turned into issues, mailings for RPG or 
 other newsletters, be they free or for profit. In no way do I wish this FAQ to 
 be cut up into sections or altered in any way.

Capcom and Devil May Cry are registered trademarks of Capcom Co.LTD. Devil May
Cry is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS"
are trademarks of Sony Computer Entertainment Inc. 

(c)CAPCOM CO.LTD 2005 ALL RIGHT RESERVED.
(c)CAPCOM USA.INC.2005 ALL RIGHT RESERVED.