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Medaillon Round Guide

by woozie123

                          MEDAL ROUND GUIDE
_______________________________________________________________________
=======================================================================
Author: Branco van der Werf
E-mail: ik_ben_branco(at)hotmail(dot)com

=======================================================================
_______________________________________________________________________
Version history:
version 0.5 (27 april 2005)
started with guide

version 1.0
finsihed guide, but when i checked it at gameFAQs it was all messed up 
so i had to make a remake, which i finished the same day.
Version 2.0 (20 januar 2006)
I managed to retrieve the original file from my old pc's harddisk, and 
i did a lot of work. I took out a LOt of grammar and spelling mistakes 
and i added some info to frogville. Thank you all who sent me tips about
that medaillon round.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
COPYRIGHT 2005 BRANCO VAN DER WERF

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. Use 
of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hi there!
This is my guide for the medal rounds and the bonus levels after those. 
Like you see, it isn't finished yet. I will explain all there is about 
the medal rounds, and ofcourse how to win them and gain that champions 
medaillon. If you got any tips, tricks or hints, don't wait and email 
them to me at:
ik_ben_branco(at)hotmail(dot)com
You will of course get credit.

***********************************************************************
                                  INDEX
***********************************************************************

INTRODUCTION

PLANE OF WAR: BLOOD BATH
PLANE OF WAR BONUS LEVEL: WARBOAR CAVES

PLANE OF INNOVATION: TICK TOCK CLOCK
PLANE OF INNOVATION BONUS LEVEL: DUFF'S JUNKJARD FIGHTS

NORRATH: PITT OF ILL OMEN

PLANE OF WATER MEDAILLON ROUND: DEPTH SCURRY
PLANE OF WATER BONUS LEVEL: 21 GRAMS

PLANE OF TORMENT MEDAILLON ROUND: SOUL BREAK
PLANE OF TORMENT BONUS LEVEL: HELL'S CELLS

PLANE OF DISEASE MEDAILLON ROUND: FROGVILLE
PLANE OF DISEASE BONUS LEVEL: THE CRYPT OF DECAY

PLANE OF STORMS MEDAILLON ROUND: KOBOLD ONSLAUGHT
PLANE OF STORMS BONUS LEVEL: FROZEN BUNKER

PLANE OF FIRE MEDAILLON ROUND: GNOMES ESCORT
PLANE OF FIRE BONUS LEVEL: TORMENTS FURNACE

NORRATH: FAYDARK FOREST

PLANE OF NIGHTMARES MEDAILLON ROUND: DEATH'S COUNTDOWN
PLANE OF NIGHTMARES BONUS LEVEL: BLOODSTONE PASSAGE
pLANE OF NIGHTMARES: A TWISTED NIGHTMARE
***********************************************************************
                                 INTRODUCTION
***********************************************************************


Medaillon rounds will remain closed until you finish level in the plain 
of [insert plane here]. The bonus levels remain locked until you win 
the best price for a medal round. You can get three rewards for a medal 
round:
-lower crest: if you manage to finish the level with the minimum 
requirements. 
-upper crest: if you manage to finish the round and met certain
requiquirements 
-champions medaillon: if you manage to finish the level perfectly.
We want that champions medaillon, beacuse it will net you +1 or +2 for 
certain stats, and you will get a skill point and you get acces to the 
bonus level. Upper crest will net you the attribute point bonus and 
skill point, but no acces to the bonus level.
Lower crest will net you only the attribute bonus.

In the bonus level you'll be collecting bloodstones. Thhese ar used 
near the end of the game, to obtain the 'voice of rallos zek'(weapon) 
and to gain acces to the level: a twisted nightmare. Here you find very 
good weapons, equipment and jewelry. Surely worth the effort.

***********************************************************************
                           PLANE OF WAR MEDAL ROUND
                              THE FOUR HORSEMEN
***********************************************************************
Requirements for champions medaillon:
Beat the four horsemen using less then 4 potions. Using less than 6 
potions will result in uppper crest reward. Using more potions will 
result in lower crest reward.
Reward: 1 stamina 1 strenght 1 Skill Point

Your first medal round. If you think it is going to be easy, you're 
wrong. At your level the four horsemen can be very annoying. If you 
can't beat them now, leave it and come back later when you have leveled 
up a bit.

When you start this challenge, you will see that the four horsemen 
attack you only one at a time. As soon as the round begins, run around 
the horse and dodge its charge attack. Now run up to him, but make sure 
you do not frontally attack  it! It will attack you with it's legs and 
then you'll die very quick, even at higher levels.  The trick is to run 
up to the horse side, it's side where the horsemen has his shield. Now 
whack it with everything you got. Watch out though, when the horse 
turns to attack you with it's legs, run to the shield side again! You 
do not want to land in it's legs and die in 1 second. If the horse just 
keeps turning, make him attack you with it's legs and on the moment he 
stands only on his back feet run and whack it again. Go on like this 
and eventually stupid horse is scared and runs away.

Now you have to fight the horseman. This horsemen uses a rain of fire 
like attack. Not so strong, but it's still better not to stand in it, 
you don't want to use a potion. When he casts his spell (he'll raise his 
arms and will scream) attack him because he is very vulnerable now. 
Horsemen are very good with melee, so don't get too close when you 
aren't using a melee chatracter. Mages and ranged units have an easy 
job killing the horsemen, just pump it with spells/arrows/axes and 
they'll die eventually. Melee characters have a hard time here. Block 
his attack, and when he's finished, attack him. Repeat until he is 
dead. Make sure to block quickly, so he doens't hurt you.

Now you have to fight the second horsemen. Kill the horse on the same 
way you killed the first one. Then he'll also fall of his horse. He 
will have a buddy, a skeleton which he'll summon. This one is the 
hardest horsemen of all because he has his skinny friend. Ranged units 
do the same like before, but watch out for his little boney friend. 
Melee characters probably better just kill the skeleton, this will 
result in horseman summoning a new one, and while a new skeleton is 
being summoned, attack the horsemen. Eventually he too will die.

Two down, three to go! You killed the hardest, and the next one is 
easy. Kill the horse, horseman will fall off. He will use a disease 
bolt just like the shadowknight. But it doesn't really inflict much 
damage. You can easily avoid it by running around close to him when he 
is going to use it. The thing will track you, but only after a second 
or something, so if he misses you while you are close to him it won't 
hit you. Kill the horseman, melee characters block and attack, ranged 
just pump him up with whatever you have for ranged. He'll die too, the 
poor guy.

Up to the last one! This guy uses a spell just like the iksar shaman 
tagar's insects. It doesn't inflict much damage, but it makes you 
hiccup. For those who do not know what that is, it'll lower your block 
and stop your attack for half a second, making you very vulnerable for 
attacks. And with an enemy so strong as this one, watch out not to 
hiccup in front of him. He isn't too hard, if you managed to kill the 
others this one'll fall too.

They are all dead now, and if you didn't use more than 3 potions than 
you'll get your first champion medaillon, some attribute points and 
that skill point.
Hurray!

***********************************************************************
                       PLANE OF WAR: BONUS LEVEL
                            WARBOAR CAVES
***********************************************************************


This level is just like the armory/war room level (if you chose to be 
on the good side). Nothing special here, some warboars and some of the 
creeps you already encountered (those small grey dog like creature from 
the very fisrt level). Smash all the barrels in this level, because you 
want the bloodstone of war for an other sidequest.

There is a boss at the end level. He's nothing spcial. He is maybe a 
little good with melee, but he hasn't got much hitpoints, so he'll die 
after a few goos hits.


***********************************************************************
                       PLANE OF INNOVTAION MEDAL ROUND
                             TICK TOCK CLOCK
***********************************************************************


Requirements for champions medaillon: slay all 8 clockworks. Slaying 
less than 8 will result in a lower reward or even no reward.
Reward: 1 intelligence 1 dexterity 1 Skill Point


This  medal round can be quite difficult. That is for ranged 
characters. This is what happens: 8 clockworks start in the middle of a 
small level. They all moe towards a corner of the level. If they make 
it they're gone, so you have to kill them. Sounds easy, but it isn't 
really easy. Melee characters won't have a problem. Just run to a 
clockwork and start smacking it. These clockworks have a litte more HP 
(hitpoints) than normal one, but it shouldn't be a problem. Magic-based 
characters also won't have big problems here, just pump those 
clockworks full with magic and after a few tries you'll score that 
champions medaillon.

Ranged characters do have a problem here. As you already noticed, these
clockworks most of the time won't take damage from your axes/arrows. 
Your axe/arrow will just bounce off. Same story here, but that bit of 
extra HP makes it even worse. If you are a ranger, use ice or fire 
arrow. These arrows will always hit. If you are a besrerker or ranger 
without ice/fire arrow, grab your melee weapon and hope that you are 
lucky enough to get slay them all and to get that champion's medaillon.

***********************************************************************
                       PLANE OF INNOVATION BONUS LEVEL
                           DUFF'S JUNKYARD FIGHTS
***********************************************************************


Guess what? No fighting here, at least not by you. Here, in the small 
arena, monsters fight eachother an you may bet on them! This bonus level 
is just  matter of luck. Always check the odds,a make your bet (bet the 
lowest bet here is so you won't lose too much money). You must pass 
through four divisions. Each divisions consist out of 3 rounds, and if 
you manage to win 2 of the rounds you may pass to the next division. When 
you finished the 4th division, whack a crate that is in this level 
somewhere and you'll find the bloodstone of innovation.

***********************************************************************
                         NORRATH: PITT OF ILL OMEN
                                BONUS LEVEL
***********************************************************************



Yup, not only planes have bonus level. There isn't a medaillon round, 
so straight to the bloodstone! But, in order to get to this level, you 
must save all the gnomes from the attack of the sea monsters. Babik 
Nurn will then take you to this 'gothic castle'. For me this level is 
still Vanarhost's castle, because it looks exactly like that.

There are two points of interest, the bloodstone and the bloodvine. The
bloodvine can be found but you cannot pick it up yet. You'll need 
someone's help in the Hell's Cells bonus level. The bloodstone can be 
anywhere here, so kill anything and destroy everything you see. 
Eventually, you'll find that little red stone.

There is a boss here, he's called Smush. He looks like one of the ogres 
from Drundar (only if you picked evil side), and he attacks the same 
way as a normal ogre. He isn't hard, just make sure you have killed all 
those annoying vampires around him or else you'll get smushed by Smush.
When Smush charges, block him. He'll whack you with his hammer but he 
will never hit you through your block. When he's done smashing you, 
attack him. Don't overestimate yourself, and block as soon as he charges
again. Repeat until he's  dead. You could also just pump him up with
spells and arrow/throwing axes if you have them. They didn't bounce of him 
when i fought Smush.

***********************************************************************
                       PLANE OF WATER MEDAILLON ROUND
                              DEPTH SCURRY
***********************************************************************


Requirements for champions medaillon: collect all 8 pearls. Collecting 
less pearls will result in a lower or even no reward.
Reward:  1 intelligence 1 stamina 1 Skill Point

This is a very, very annoying medal round. It is very hard. What you 
have to do: collect pearls. Sounds great, is extremely difficult. It 
becomes so difficult because your sea blessing you received from 
Kerriel doesn't work anymore. So you have a bar, which shows your air. 
When it runs down, you die withing 3 seconds. There are various air 
refill spots. There is a map of the area here on gameFAQs, use it, it 
is a great help. When you have all 8 pearls you may die. Don't think 
that you can get the champions medaillon on the first try. It took me 30+ 
tries. You'll progress further in this map the more you try. Use your first 
times just to check out where the pearls are, what the route is, and 
then try this one for real. Eventually you'll make it.

There is a neat little trick you can use here. When you are standing 
next to a air refill spot, make the bar go down until it is fully 
empty. Hit square and run to your next stop. When you start running the 
bar will still be refilling, thus giving you an extra 3 seconds. And 
those 3 seconds will be of great use.

There is another nice ability to use here, but only when you are the 
iksar shaman. The giant growth spell is very handy here. It'll make you 
go faster, thus making it easier to reach another air refill spot.

When you have 8 pearls you'll get what you've been wanting: the 
champion's medaillon. On to 21 grams.


***********************************************************************
                        PLANE OF WATER BONUS LEVEL
                                 21 GRAMS
***********************************************************************


Another level where luck decides if you're a winnner or a loser. And 
again you have that air bar, but now you have to run around in this 
maze, open chest at the end of the paths, and hope that the bloodstone 
of water will pop out. I believe there are 9 chests here, and you only 
have air to open one, maybe two. The items that you'll get stay in your 
inventory after you died.

Iksar shamen here also can use the growth spell, but i doubt if it will 
have any use because the paths to the chest are quite long.

***********************************************************************
                    PLANE OF TORMENT MEDAILLON ROUND
                              SOUL BREAK
***********************************************************************

Requirements for champion's medaillon: free all 20 souls
reward: 1 intelligence 1 stamina 1 Skill Point

This medaillon round is the hardest of all. It is so extremely 
ridiculously difficult, that you'll probably are crazy after doing this 
round. What you have to do: you are in a cell, but you escaped and you 
are lacking your equipment. You have absolutely nothing. Even your 
passive abilities are gone. You have to free souls. They are spread in 
cells all over the place. This level is stuffed with explosive kegs, 
use them to destroy the enemy. There are a lot of enemies. There are 
skeletons, one keg is enough. There are ogres, 5 kegs should do the 
job. And there are these very annoying small creatures who just 
randomly spawn. Don't blow them up but hit till they are dead.  And 
there are archers. These are hard and the most dangerous, because their
arrrows do a lot of damage.

But here comes the 'fun' part: when you are a melee haracter, you are 
quite strong. So you could kill a skeleton in a few hits, without 
dying. But the mages have a big problem here. I had a mage once, and i 
just couldn't finish this level, due to low damage and low stamina. 
Intelligence has no use in this level.

There is another thing great about those kegs, except for the damage 
they do. These things serve as your own personal anti-arrow protection 
system. If you stand behind them and someone fires an arrow, the keg 
will block the arrow! Push the kegs until you are standing next to an 
archer. Now light it or, if you have a decent strenght stat, kill them 
by with your fists. Beware of magic archers!! They shoot through the 
barrels, so watch out.

The iksar shaman has a great help from giant growth abiltity. You can't
activate any spells here, but there is a glitch which will allow you to 
keep the speed bonus even when the ability effect fades away. Activate 
giant growth, save while the ability is still active, exit this game 
and load it again. Now you still have the speed bonus. This is 
of course very handy. Maybe, if you put some skill in giant growth, you 
can just make a run for it, throw the doors open from the soul's cells 
and get that medaillon.

There is a FAQ here on gameFAQs which can help you great if you still 
can't make it.

***********************************************************************
                         PLANE OF TORMENT BONUS LEVEL
                               HELL'S CELLS
***********************************************************************


This is a very easy level. Lots of cells. Open them all. Smash 
everything you see for the bloodstone. Some enemies will drop keys, 
grab them. One cell cannot be opened yet. You need the twisted key, 
which is located in the plane of fire bonus level. That's all. What a 
lousy reward for soul break, don't you think ;)

There is something noteworthy here. If you have the twisted key from 
plane of fire bonus level, you can open the cell and Sylea will pop 
out. You know, Sylea, the vampire which you had to give the bloodvine. 
You have to do that again. She gives you a nice bag to stuff the 
bloodvine in. You may have found that bloodvine already, in the pit of 
ill omen. Save all the gnomes and you get access to gothic castle. You 
couldn't pick up the bloodvine there, but thanks so Sylea you can put 
the bloodvine in the bag now. Grab the bloodvine, bring it to Sylea. 
Now you'll get a real reward: Sylea pierces your ear with her vampire 
fang (how hygienic) and now you may wear a second earring! Note that the 
hole in your ear will always stay there even if you start a new game.

***********************************************************************
                      PLANE OF DISEASE MEDAILLON ROUND
                              FROGVILLE
***********************************************************************

Requirements for champion's meaillon: squish all the frogs
reward: 1 dexterity 1 stamina 1 Skill Point

This is very hard if you have the wrong character. This is a sort of
Pac-man,and the ghosts are wolves, which are unkillable and do 1000+ 
damage per attack. You have to squish all the frogs to get the 
medaillon. If a wolf spots you, he runs afetr you and keeps hitting 
you. Sometimes he rams though your block, so blocking isn't an option. 
You'll have to stop them from moving, by using the entangle/rooot 
ability. Not all characters have this ability, the ones without it 
can't complete this medal round i guess. I tried it really often and 
never managed to complete it without entangle/root. With entangle/root 
this is peace of cake. You could also block until they get bored and 
just run away, but this doesn't work always.

Again, giant growth may help if you max it out (im not sure though). 
If you are fatser than the wolves, just watch out you don't get killed.

I've received a lot of e-mails about the shadow knight's shadow step.
You can use it to stun the wolves so they wont smack you to death, i've 
tested it myself and it is a truly great help. Thanks to all who wrote me
about this. 

***********************************************************************
                     PLANE OF DISEASE BONUS LEVEL
                           THE CRYPT OF DECAY
***********************************************************************


One big puzzle, very hard to find out on your own. Gianth growth is a 
good help here. DON'T FORGET TOP BREAK ALL THE VASES FOR THE 
BLOODSTONE! YOU CAN DO IT ALL OVER IF YOU FORGET!!!

Here is a 48-step walktrough. Good luck!

1. Align the map so when you appear on the stage there is a door to 
your north, a grate to the west, and a save pillar to the south east. 
ALWAYS maintain this map orientation during crypt of decay. Let's 
begin.

Pull lever, go through north door.

2. Next room has 3 doors. One north, one south, (that you came through) 
and one east. There is a chest in this room. Open chest, grab key, 
unlock north door, and go through.

3. A small room with 3 doors. One you entered through, one to the east, 
one to the west, and a grate to the north. Pull lever, and enter the 
small eastern room. Grab the chest contents, and exit the room. If the 
door locked on ya, the lever in this room opens it again.

4. If the door to the west is closed, pull lever in front of the grate, 
andhead through the western door. This path leads you to a long 
corridor that is a loop. This corridor has a total of 5 doors leading 
off of it. The one you entered through, one to the west, two to the 
north, and one that takes you back to paragraph 2. Kill ALL the spiders 
in this corridor, including the ones that respawn from the hole in the 
ground. Continue following the hallway all the way to the east, then 
follow it south, until you hit the
southern door. Yank the nearby lever, go through door.

5. You are now back in the room that is discussed in paragraph 2. Go 
back up north until you hit the room in paragraph 3 again.

6. Pull the lever in front of the grate, and HAUL @SS through the 
western door. Run down the corridor until you reach your first north 
facing door. It should be open. Run through. It will slam mere moments 
after you cross the thresh-hold.

7. This next area is large, and has many branching paths. I will try to 
be clear as possible. Remember where you entered the area. Go kill the 
enemies, map it out, but do not enter any doors yet. Once you map the 
area out and killed everything, return to the room north of your 
entrance that has the square hole in the ground.

8. There should be a door to the north, an alley to the west, and an 
alley to the east. Go east until the next intersection.

9. You should be at a 4 way intersection with a door to the north, 
alley to the east and west, and a door to the south. There is a nearby 
lever that
operates that southern door.

10. Be quick here, cause the only way to open that southern door is 
from the north side. Open door, draw spiders out of the room, WITHOUT 
oing into the room. KILL SPIDERS. Wait for door to slam shut. Yank 
lever again, and open the chests, and run back out. Be QUICK. You MAY 
need multiple runs to get everything. IF YOU GET STUCK in that room, 
pull the lever, exit out to the south, follow the alley southwards, and 
go back to paragraph 2.

11. Once you have cleared the room to the south, and you are above the 
door, head EAST, grabbing the chest that is in the hall. You will reach 
a fork in the path. Take the north path. You will run into a locked 
door. Unlock it, raid the room's contents. Once done here, head back to 
the fork.

12. This time, head south east at the fork. The south east tunnel 
terminates in a room that contains a lever, a door to the south, and a 
grate. REMEMBER this area, as you will be coming back here soon. For 
now, pull the lever and head south through the door.

13. You will find yourself in a tunnel that starts off to the south, 
but
quickly turns north again, opening up to an area where spiders spawn. 
Make sure you kill ALL the spiders here, because you will need to run 
through this area, and those webs SUCK. Continue following the path.

14. You will find yourself on the other side of the grate I talked 
about in Paragraph 12. There is an alley off to your right, that has a 
sealed door. The lever for this door is back in the room I told you to 
remember, back in paragraph 12.

15. Go BACK to the south fork entrance, and yank the lever to open the 
south fork door, yank the lever by the grate, and RUN LIKE HELL to the 
right side door. Need to be quick!

16. Clear out that room, and backtrack until you are back past the 
fork, past the four way intersection, and back in the room mentioned in 
paragraph 7. The one with the square hole in the middle. There should 
be a locked door to the north. Go through it.

17. This room will have a spider for you to kill, a chest, and a lever. 
Grab the key from the chest. The lever operates the door to the west, 
but the door is off of the hallway that tis room is off of. Pull the 
lever, run out, turn west, and go through the western door before it 
slams in your face. A note: The western door I speak of is the one that 
is more to the north. NOT the one that is AFTER the turn to the south.

18. You should be in a room with grate to your east, a door to the 
north, and a broken grate to the west.

19. Go through grate, and go until you hit an intersection. Head SOUTH 
at the turn, kill the archer, and smash the vase you see. There will be 
a sealed door at the end of this hall leading east. DO NOT GO THROUGH 
IT. Instead, head back north, and go back into the room mentioned in 
paragraph 18.

20. Unlock the door to the north.

21. Another small room with grates on either side and a door headed 
north. Unlock that door, and get ready to meet Mr. Minotaur. Kill the 
Minotaur and his posse. You are in a room with doors to the east and 
north.

22. Go unlock the eastern door. Head down the passage until you find 
yourself in a square room with a lever, a door to the south, and a 
hallway to the north. The lever opens the southern door, but it is a 1 
way trip. The chest in that room lacks a key. Do NOT waste your time 
with it, unless you are quick. Head NORTH instead. Ignore the door to 
the east, and kill the archer waiting for you.

23. The hall terminates in a room that has a lever and a door to the 
east. Pull lever, go through door to the east. Kill the minotaur and 
his buddies. Follow the path south, through the broken grate. The path 
will turn west, until you eventually reach a sealed door. There is a 
lever right beside it that opens it. Walk through. Good job, you just 
went in a circle.

24. Now head west until you are back in the first minotaur room I 
mentioned in paragraph 21. There is a locked door to the north. Go 
through it.

25. Now you are in a room that has 2 locked doors, and a chest. Pop the 
chest, and go east.

26. Square room with a hole in the center, a lever, and a door to the 
north. Pull lever, go north.

27. You are now in a diamond(ish) shaped room, with 2 chests, 2 holes 
in the ground, and a lever in the northern corner. The 2 holes are 
spider holes. Wait around a bit, and kill all the spiders. Pulling the 
north lever activates the second set of spiders. Go kill them too. Grab 
the chests, pull the lever, and go back out the way you entered.

28. Backtrack until you are back in the room with the locked door and 
empty chest. (Par 25) Unlock western door, and go through.

29. Follow the path west until you reach a square room. Whack the 
archer and raid the chest. There is a path west, and to the south. 
FIRST go clean out the western portion of this room, making sure you 
grab the chest in the spider area. Once you have mapped the room out, 
go back to the square room and head south.

30. You will hit a T intersection. Head east. You will find a door to 
thesouth and a lever to the north. That lever controls the door below 
it. The room to the south has 3 chests, one of which has a key. The 
door is a ONE WAY door. You have to be VERY FAST. Yank the lever, run 
in, open chests, run back. Wait for door to close. Pull lever AGAIN, 
run in, pick up stuff, run back out. If you get caught in there, go 
back to paragraph 19.

31. Once you have the key from that room, head back to the T 
intersection, and head WEST. Unlock the door to the west, and go 
through.

32. You will find yourself in a room with a lever, a door leading west, 
and a spider hole. Kill all spiders, yank lever, head west.

33. The door leads to a hallway that turns south, opening into a room 
with 2 archers, a door to the south, and a lever. Use your key to 
unlock door, move through.

34. Follow the path into a room with 2 doors, a grate, and a lever. 
Pull lever, go north. Make note of this room because you will be 
running your rear off trying to get to that southern door in a bit.

35. This room is shaped like an upside down V. It will henceforth be 
called the V room. (Vrooom Vroom hehehe)It has a door to the north at 
the apex, and two doors to the west, one of which faces south. (you 
will eventually need to run outta that door, and back through the door 
you entered)For now, just murder the hapless creatures awaiting you, 
and go to the northern door. The lever located by the door opens it. Go 
through.

36. Follow the long hallway north until you get to a room with 2 chests 
and a lever. Redistribute the wealth within the containers, pull the 
lever, and exit to the east. You are now back in the figure 8 spider 
room. Head back to the V room. Paragraph 29 if you are lost.

37. Returned so soon? good. Now that we are back in the V room, head 
west.There is a lever there. Pull lever, walk through the door that 
opened to the west.

38. Follow alley until it opens into a long room with a long hole in 
the middle. That hole has 2 spider generators. Kill all the spiders. 
Once that is done, you will notice that there are two paths out of this 
place, both headed east.Take the north east passage.

39. That leads you into a square room with grates to the north and 
east, a lever, (we will call this LEVER 1) and a locked door to the 
south. Unlock the door, and head through. REMEMBER THIS ROOM, as you 
will need to come back here. The southern door being opened joins the 2 
passages leading from the spider room.

40. To your east is a broken grate, and to the south is a door. Go east 
through the grate.

41. You are now in a room with a lever (LEVER 2 ), grates to the east 
and west, and a door to the north leading to the V room. The lever in 
this room opens 2 doors to the east. Pull it and see the doors that I 
am talking about. 

42. How do you get to those doors fast enough? simple. Go back to LEVER 
1,YANK it, beat feet to LEVER 2, yank THAT, The north door leading to 
the V-room should be open, go through it, haul @ss to the V-room 
entrance, go throughthe southeast door, and go through the door south 
of THAT as well. Fun ain't it? If you don't make it, continue at 
paragraph 37.

43. Once you DO make it, follow that path south until you reach a wide 
room. Kill all the spiders. There is a lkever and a door to the south. 
Pull lever, head south.

44. You are now in one BIG SQUARE room. There is a hallway that goes 
around a central sealed area. This room has 4 levers in 2 separate 
areas, and one locked door in the middle. REMEMBER WHERE YOU ENTER. I 
WILL GIVE DIRECTIONS FROM THIS POSITION.

First things first: UNLOCK THAT DOOR that is in the middle. Remember 
that path that you opened. We will call it "Central Passage". After you 
unlocked it, head back to the starting spot. Go down the eastern 
corridor that turns south. There will be 2 levers here, LEVER A, and 
LEVER B. LEVER A opens the final exit door, lever B opens central 
passage door.

Yank em both and run to the central passage. Go into the center of that 
area,where you will meet 1 minotaur and an archer. Kill them. There are 
2 rooms joined at the hip in the middle. LEVER C is in the side room to 
the west.THAT lever opens the secondary exit door, while LEVER D opens 
the door that LEVER B opens from the other side. Pull LEVER D for now, 
and go back to thestarting point.Head back to LEVER A and B. PULL BOTH.
RUN TO CENTRAL AREA, PULL LEVER C. LEAVE LEVER D ALONE UNLESS THE DOOR 
CLOSED ON YOU.

RUN OUT OF CENTRAL PASSAGE, AND GO DIRECTLY SOUTH. KEEP RUNNING UNTIL 
YOU GET PAST THE (hopefully) OPEN SOUTHERN DOOR. DO NOT GET CHEST.

45. Ok, hopefully you made it with a few tries. You are now in one long 
hallway to the exit. The lever you find beside you opens the door you 
just came in. You can go back up to grab the chest now if you would 
like. Once done, head down the hallway. It will turn east. There will 
be lenty of spiders along the way. After a bit, you will find yourself 
at a door, and a lever. This is your point of no return. Once past this 
door, only way to go is out. There will also be a fairly tough boss 
fight, so prepare. Yank lever, go through door.

46. There is a minotaur and 4 archers. When I came through 2 of em had 
explosive arrows. BE READY FOR ANYTHING. You can draw the minotaur out 
of the room, but you HAVE TO KILL HIM. He has the final key. Once you 
killed everybody, grab the key, and unlock the door.

47. Head to the portal and you are done. If minotaur killed you, go to
paragraph 1.

48. You DID remember to break all the vases for the bloodstone... 
right?

That's all. it isn't so hard with a guide ;)

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                    PLANE OF STORMS MEDAILLON ROUND
                          KOBOLD ONSLAUGHT
***********************************************************************

Requirements for medaillon round: protect all 3 carts
reward: 2 dexterity 1 intelligence 2 skillpoints

This one is fun. You are in a small enclosure, and you have to protect 
3 carts. When 2 kobolds hit the cart it is gone. 1 kobold can't light 
it, even when he is smacking the thing for over an hour. You'll get 
infinite exploding potions.

When the round starts, position he camera so that the carts are as low 
as possible on your screen. When the kobolds come, press X, and don't 
release X until they are all dead. After a while it gets pretty nard 
but just let it rain exploding potions and they'll all die.

***********************************************************************
                      PLANE OF STORMS BONUS LEVEL
                             FROZEN BUNKER
***********************************************************************


This level is nothing special. Goblins who want to kill you. And a 
'humble little shop'.  Smash all the vases for the bloodstone. Easy, 
isn't it?

***********************************************************************
                     PLANE OF FIRE MEDALLION ROUND
                             GNOME ESCORT
***********************************************************************

Requirements for champion's medaillon: escort only ONE gnome to the end
Reward:1 intelligence 1 dexterity 2 Skill Points.

When i first saw this one, i thought: darn, this is gonna be hard, 
beacuse i probably must bring all 8 of them to the end. WRONG! You only 
have to bring one little gnome to the end. This makes it very easy, 
especially for ranged but melee won't have problems here too. Just take 
care that you don't protect all of them, but just concetrate on 2 or 3 
and make sure they survive. Don't worry if one lags behind, let him 
die, and you'll be at the finish before you know.

***********************************************************************
                     PLANE OF FIRE BONUS LEVEL
                          TORMENTS FURNACE
***********************************************************************

This one is easy. Another place in the plane of fire, and you have to 
kill stuff. There are two bosses here, called fiery protectors. You 
have to kill both of them, then you may grab the twisted key (to open 
Sylea's cell in hell's cells). If you don't slay the fiery protectors, 
a force field will be around the key. Watch out for these protectors, 
they can  be nasty. They run quite fast, so mages better slow them down 
or they will kill you with 3 or 4 hits, and they attack quite fast. 
Melee just block them and then strike. The bloodstone is again in one 
of the vases or a monster will drop it.

***********************************************************************
                      PLANE OF VALOR MEDALLION ROUND
                        WARLORDS ENDLESS HORROR
***********************************************************************

requirements for champion medaillon: slay 8 warlords
reward:1 strenght 1 stamina 2 Skill Points

You'll be in an arena, and warlords will come, one by one. All you have 
todo is slay 8 of them. (The game goes on after you slayed 8 so just 
die whenyou got enough). The warlords aren't really a big problem, but 
they come with helpers so make sure not to get surrounded.

***********************************************************************
                       PLANE OF VALOR BONUS LEVEL
                          THE ISLE OF DISHONOR
***********************************************************************

This is just a level with dark elfs who want to kill you. They're not
particulary strong but again, don't get surrounded. Even the weakest 
enemies can kill you when they've surrounded you. Smash and break 
everything for that bloodstone. Take your time and dont get rushed. On 
to the next one, this should be piece of cake by now.

***********************************************************************
                     PLANE OF NIGHTMARES MEDAILLON ROUND
                             DEATH'S COUNTDOWN
***********************************************************************

requirements for champions medaillon: slay 75 beasts
Reward: 2 dexterity 1 intelligence 3 Skill Points

This one is hard, very hard. You have to kill 75 enemies in 4 minutes. 
Some of them are tough, some of them aren't. Archers are dangerous and 
annoying here. Rangers could just fire A LOT of arrows with critical 
hits. Mages will have to pump enemies full of spells. Shaman however 
can use giant growth, this'll help a lot. You'll be quick and strong. 
Barbarians will find out that slam and critical hit is really a great 
skill here. Succes, this one is hard, but Soulbreak stays number one in 
most hard medal rounds.

***********************************************************************
                       PLANE OF NIGHTMARES MEDAILLON ROUND
                            THE BLOODSTONE PASSAGE
***********************************************************************


This is it. The place you always wanted to go. That is because here we 
are going to use those bloodstones. But we aren't there yet. Break 
everything you see here for the LAST bloodstone. When you have em all, 
use them to get acces to the level: a twisted nightmare.  You shouldn't 
be missing one now, and if you are missing one, you got a problem (not 
really a problem but you still have to do a medal round).

***********************************************************************
                      PLANE OF NIGHTMARES MEDAILLON ROUND
                             A TWISTED NIGHTMARE
***********************************************************************



Finaly we're here. You'll have to kill 5 bosses. They are:
1. Spider Queen
2. Mummy King
3. Arena Beast
4. Rallos Zek
5. Innoruuk

Like you see they're are all familiar (or not, if you haven't played 
the
original CON). It'll be a long fight, and there isn't reallly anything 
to hide behind. But most of the bosses are slow, so you'll have to make 
quick bursts of attacks when they're recovering from their attacks. 
Watch out with the Arena Beast. When you're barbarian with 100% strong 
stance, you will not get knocked down by the beast's attack, but it will 
attack you so incredibly fast that you will die instantly. When you 
have gone through them all, a message will pop up, saying: you are now 
a true champion. Hurray!

Some people farm this area, and if you like very good equipment, 
farming this area isn't such a bad idea. If you don't know how to farm: 
right before a mission ends, or after a certain point in the mission, 
press start and press exit mission. Start another mission and end that 
one. Now start the mission you wanted to farm and everything will be 
there again. including bosses. And because this area is just bosses, 
farming here will go quick.

Now that you are a real champion, you can get the sword in the stone in 
the plane of valor. On lower levels it is very powerful, so you best get 
it when going through andventurous difficult. Too bad it's a level 30 
required
weapon.

***********************************************************************

Thank you for reading my guide, i hope i could help you. If you have 
any
suggestions, mail me at:
ik_ben_branco(at)hotmail(dot)com
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