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ACT I - The Rite Stuff.

Mission: Death's missing - AGAIN! Once more it's Rincewind's job to find.

him. You must collect a list of items for the Arch Chancellor in order to.

perform the rite of Ask Ente, The ancient ritual used to summon Death..

Inventory Contents: A parchment showing all the items you must find to.

complete the level and one bag of coins..

1. You start the game outside the infamous Unseen University. First go to the.

hall and talk to the Arch Chancellor, using all the icons until you.

understand which items you are supposed to fetch..

HINT: If you forget what items your looking for simply consult the Ask Ente.

parchment by examining it with the triangle key.

2. Exit the Hall and go to the High Energy Facility. Talk to all the student.

wizards about everything. Examine the machine (Hex) and the accelerator. When.

your done with all that nick the test tube from under Hex, the magnet hidden.

to the left of Skazz and the bellows from the cabinet Hex is sat on..

HINT: It's generally a good idea to sweep around any new room you go into.

with the cursor to look for items. Remember that even if you can 't pick up.

an item right away you may be able to 'use' one of your items on it or pick.

it up later in the game. .

3. Leave the University grounds to go to the Ankh Morpork map. Go to the.

shop. Walk over to the counter and examine the stuffed fish. The old biddy.

behind the counter seems convinced Rincewind is a Princess ( Must be that.

dodgy robe he's wearing) so there's no need to fetch her anything in return..

Take the stick of incense on the counter and the flamingo hanging by the door.

as well. Examine the candles on the shelf by the counter then ask the biddy.

about taking those as well. It seems their only plaster models, but she will.

make you some if you bring her some beeswax. Say goodbye and leave the shop..

HINT: You might have a bit of difficulty actually spotting the shop as it.

continually moves around the map. If you really can't find it then wait till.

it re - locates to next to the Docks..

4. Go to the Plaza and talk to the morally retarded Dibbler until he gives.

you the D.I.Y popping grains and the magazine about moving pictures. Talk to.

the Marilyn Monroe lookalike Milkmaid and she'll give you a clue about where.

to get your hands on some glitter..

HINT: Examine the poster behind Dibbler for a laugh. HA! HA! HA!.

5. Go the fool's guild. Talk to the fool's ghost using the question icon.

before picking up the hooter and the brick from the left hand corner of the.

screen. Use the brick on the ghost to trap it. Once the ghost has jumped into.

the brick stash it away in the Luggage and head down the hole in the middle.

of the screen..

6. Once your in the sewers continue strait on along the wooden path until you.

get to the next screen. Use the bellows on the grate and once you've given.

the milkmaid her 'exposure' you will receive the fabled glitter powder from.

her dress..

HINT: To explore the sewers take the other path and you'll still end.

up in the 'grate room' below the milkmaid..

7. Go to the Shades by choosing the icon nearest the cemetery. First visit.

the infamous Mrs Cake by entering the first lit doorway. Examine the genie.

bottle next the skull. First talk to Mrs Cake using the smile icon, then the.

jester icon then the question icon then the muse icon. Once Mrs Cake tells.

you to start again go back to the smile icon and you will hopefully be able.

to talk to her normally. Ask her about everything and she'll tell you that.

she'll swap the genie bottle for some ectoplasm. Use the giant green splat.

icon to find out how to get ectoplasm. When you've finished talking to her.

walk along the screen and open the closet with the triangle key. Pinch the.

old baggage's ironing board then close the door again. Now nick the scissors.

from next to the jars and use the triangle key on the dummy. Once Rincewind.

has finished vandalising Mrs Cake's shop say goodbye to Mrs Cake and leave..

HINT: Where you arrive in the shades depends on which icon you used . If you.

used the icon nearest the cemetery you will come out next to Mrs Cakes. If.

you used the one nearest the Plaza you will come out near Gimlet's and the.

middle on will bring you out next to the troll's head pub. It hardly matters.

which one you use however as they are all connected..

8. Move along. Don't bother talking to the dead collector but walk into the.

second lit doorway. This is the mortuary. Walk down the stairs and examine.

the witch lying on the slab with the triangle and circle keys. Pick up the.

old knife next to the slops. Leave..

HINT: If your not sure what an item does, whether it's in your inventory or.

outside use the circle and triangle keys to examine it and Rincewind will.

often give you a hint about it's purpose. Likewise if your not sure where a.

hand thing leads use the cross or square buttons on it and Rincewind will.

tell you where it goes..

9. Walk to the trolls head pub walk inside and first of all talk to the.

little dwarf by the bar. Talk about ladders. If the witch icon comes up use.

that as well. Talk to the troll behind the bar and he'll finally give.

Rincewind a drink. Stash this in the luggage and pinch the matches from the.

side of the bar. Walk along further and have a chat with the sad old bloke in.

the corner who will tell you he's a vampire. Leave the pub..

HINT: Remember what the vampire said to Rincewind about using false teeth..

10. Keep walking till you get to the three beggars. Don't bother talking to.

them but instead nick some of their stuff: Take the saw hanging next to.

Duckman and the pot. HINT: Remember the foul stench attached to Foul Old Ron.

11. Enter the lit doorway with the sign saying Gimlet's hanging next to it..

Stash away the chilli powder lying on the empty table and examine the menu.

next to it with the triangle key. Once Rincewind has fished reading, use the.

triangle key on Gimlet to call him over. What ever you do DON'T GET UP AND GO.

OVER TO HIM. It is vital Gimlet comes over to you. Talk to him until the.

burger icon comes up and use that. Gimlet now dishes you up one lovingly.

prepared mousie. ENJOY!.

HINT: Once you have stuck mousie in your inventory examine him for a laugh. .

12. Leave the Shades and go to the Docks. Use the knife to cut the net and.

as soon as the fish have all fallen out pick up the Hammerhead Shark and put.

it in the Luggage for safekeeping. To capture the bird, use the stuffed fish.

you got from the travelling shop on it. You now have one stunned birdie. .

13. Go back to the Unseen University and go to the gardens. Take the path of.

to the left and you'll find the beekeeper. Talks to him about everything then.

use Gimlet's chilli powder on the flowers to make the bees poorly. Lure the.

beekeeper away by giving him the magazine about moving pictures. Now to get.

some wax for those candles. Use the matches from the Pub on the stick of.

incense. Make Rincewind look as pretty as picture by using Mrs Cakes.

petticoat on him and protect him from the bees by using the lighted incense.

on them. Use the clay pot on the hive to get some honey and then use the.

triangle key on the hives to get some wax. Put it all in the luggage and go.

back to the main garden. Get the mallets off the wizards by giving the Shark.

to the Bursar, the flamingo to the Dean and give the heron to the Librarian. .

14. Keep walking till you come to the rooster. Use the tankard of beer on.

Dibbler's popping corn. Give this to the rooster to make it drunk then stow.

it away in the luggage. Take the path next to the maze to visit the imp. You.

don't have to but you can make him sing a funny song by speaking to him using.

the jester icon. He will also give you a hint about getting a foul smell if.

you use the question icon. When you're done speaking to him use the magnet on.

him to get his little boots..

15. Leave the gardens and go to the High Energy Facility. Use the haunted.

brick on the accelerator Cram the ectoplasm in the luggage. And leave the.

University grounds..

16. Go back to the travelling shop and give the beeswax to the old biddy..

Don't skip any of her dialog . Put the dribbly candles away and leave the shop. .

17. Go back to Mrs Cakes and give her the ectoplasm. Use the beggar's saw on.

the dummy and after Rincewind has vandalised the dummy further you will.

acquire a lovely wooden arm..

18. Go and see the beggars. Use the little imp booties on the genie bottle.

and use it to trap Ron's foul smell. Take out the drunk rooster and use it on.

the coffee can in the fire to sober it up a little..

19. Go back to the trolls head and use the rooster on the vampire and he'll.

fly back to his crypt thinking its dawn. On the way out have another chat.

with Casanundra, using the witch icon if it comes up, if it does take the.

ladder and leave the bar.HINT: Notice what the vampire does with his false fangs.

20. Leave the Shades and go to the cemetery. Pick up the pick and talk to the.

Suffrajester. Walk along until you get the arch. Once Windle has stopped.

cogitating about holes and Rincewind's got his daydreams under control, walk.

through the arch into the crypt. Use the ladder on the slab and climb up..

Take the teeth from the glass and leave. Use the fangs on the poor old mouse.

to get some mouse blood then use the bloody fangs on the test tube to store it..

HINT: If the witch icon didn't come up then go to the crypt anyway and.

examine the slab, then go back to the mortuary and use the triangle and.

circle icons on the witch. Now go back and talk to the dwarf again. Keep.

doing this until the witch icon comes up. .

21. Go back to the Dining hall in the University and give the following items.

to the ungrateful sod. Give him the :> Three mallets> Dribbly candles.

> Mouse blood> Glitter dust> Foul smell.

Once the Arch Chancellor's got them all the rite of Ask Ente will commence.

and after much singing and dancing Death will finally appear. Strangely.

enough though he's quite reluctant to come back to his old job and.

disappears. It looks like its up to Rincewind to find him....

ACT II - Come Die With Me.

This is a large level so I've broken it up into sub - levels to make this.

level walkthrough a little easier to useThe Great Escape.

Mission: Someone needs to find Death and somehow pursue him to come back to.

his old job. Quite a challenge - he could be anywhere on the disc. Looks like.

it's up to Rincewind once again..

Inventory Content: One pair of bellows, a stick of incense, an old hooter,.

Mrs Cakes ironing board, scissors, a rusty knife, an ice pick, a saw nicked.

from Duckman, an undead mouse, a wooden arm, a ladies petticoat, a honey pot.

and a money pouch..

1. Leave the university grounds and head for the Shades. Talk to the dead.

collector about leaving sunny Ankh Morpork by using the question mark icon..

He will eventually tell you that if you have a death certificate you can.

travel to somewhere nice and hot with the rest of the dead people. Go to the.

mortuary and talk to the mortician with the book icon to ask about getting a.

death certificate..

2. Travel to the fool's guild and go down into the sewers. This time take the.

path heading off the screen to the right then clime up the ladder into the.

pork futures warehouse. Use the pick from the cemetery on some of the ice..

Stash away your ice cube and leave quickly as the ice melts quickly once it.

has been cut.HINT: Some tips to stop the ice melting are:.

> Don't cut the ice until your just about to leave the warehouse..

> Go strait to the mortuary as soon as you have left the fools guild.

> Don't stop to talk to people.

> Don't use the route to the Shades which brings you out next to the.

Troll's Head as sometimes you will be forced to wait while the Death of Rats.

and the raven moan on.

> Don't open which ever inventory you've put the ice in until you have to .

3. Go back to the mortuary and waft the mirror over the Bunsen burner..

Get Rincewind to lie down on the slab by examining it with the triangle key..

Cool Rincewind down a little by using the ice on him even if you've.

just a puddle of ice left. Give Rincewind the wooden arm. Congratulations you.

are now a member of the dead. Present your death certificate to the dead.

collector, who will throw you on board the ship with all the stiffs. Now.

watch as the fearless Rincewind scares the captain, takes over the ship, gets.

swallowed by a sea monster and meets death.No Business Like Show Business.

Mission: The only way to make Death come back is if you make him more.

popular. Death? Popular? Dibbler will make you a film showing Deaths nicer.

side but first you have to find him a few items for the film, a babe, a.

catchy jingle, a band and some novelty items. No rest for the weary eh ?.

1. Go to Djelibaby and visit the Camel Park. Talk to the salesman using the.

smile icon then use the camel icon to buy one of his 'racing gerbils'. Having.

a camel, you can now travel to anywhere on the map..

2. Walk on into town. Ignore to temptresses of the East and go into the.

architect's shop. Nick the plans on the wall next to the door and talk to the.

sad little man behind the counter for a bit to learn about 'pyramid power'..

When you're done leave the shop and wander into the market place. Talk to Uri.

Djeller about Jingles and he'll point you in the right direction. Talk to the.

rock seller about candy rock. Take the path behind the big grey house and.

travel to the stoning area. Take the stake then leave..

3. Explore the pyramid. Take the glue and use your scissors to cut some of.

the bandages of the mummy. Bandage up the wooden arm in your inventory by.

using the mummy's bandage on it and leave..

4. Go to the hill. Talk to Bonestock about everything then cut him and his.

skeletal friends off the tree with your knife when he asks you to. .

5. Go to the desert oasis and use your bandaged wooden arm on the rotten arm.

the vultures are squabbling over. Stick their arm in the luggage and leave.

them fighting over the bit of wood..

6. Visit the cartwheel Uri told you about. Talk to the mad old S.T Ugulant.

about getting a jingle. Now you only have to find the answer that has eluded.

philosophers since the dawn of time or at least since the dawn of philosophy.

anyway..

7. Go to XXXX and examine the sticks and picnic baskets then ask point about.

both. Leave as soon as you have received both items..

8. Go to Holywood and venture into the false castle. Examine the horse.

costume and then talk to the wheee dwarf using the horse icon. When she asks.

for a piece of costume jewellery in return open up your inventory. Use the.

triangle key on the rotten arm from the oasis and give it to the dwarf. Run. .

9. Take the sticky 10 sign from the mail box and put it away. Nick the weight.

then use the 10 on it. Go through the doorway near the mailbox to talk to.

Death's make up lady. Exit the dressing room and wander over to the imp.

trainer. Examine the little imp on top of the water bottle then nick the.

camera sitting next to the apparatus. Talk to Julian the imp trainer using.

the little imp icon. He says you can have the one on top of the water tank.

for a while but the little rascal runs off in to the one of the scenery.

panels by dipping himself in paint. Take out the pointy stick that you got.

from Point and dip it in the paint. Wait till the little imp comes up and.

pulls a face at you and use the stick on him. Once you've caught the imp.

stick it in your camera and make sure you put it away in RINCEWIND'S.

INVENTORY, NOT THE LUGGAGE'S! .

10. Walk over to the trailer and examine the door. Ask the troll about keys.

using the key icon. Use the key on the door and walk through. Ask the.

milkmaid about starring in your movie and then leave..

11. Go back to Ankh Morpork and revisit the Unseen university hall. Use the.

picnic basket on the food and then talk to the librarian using the horse.

icon. Use the librarian icon on the horse suit. Go into the gardens and pick.

up all the hoops. Go into the imp's garden and stick the stake from the.

stoning place into the compost heap. Put the poor Suffrajester in to your.

Luggage and leave.

12. Go back to the mortuary and you'll find Casanundra has taken your advice.

and is trying to woe the ancient Granny Weatherwax. Talk to Casanundra about.

the temptresses of the East until he finally goes away then ask Granny about.

elves. Go to the docks. Once Windle has finally stopped trying to drown.

himself in two feet of water use the Holywood weight on the hook. Go over to.

the big sign and pick up your novelty item which is a sweet little snow storm.

globe. Put it away then leave..

HINT: Leave by going to the ship, either on the Ankh Morpork map or in the.

docks.13. Go back to XXXX again and use the saw on the ironing board to make a.

neat surfboard. Spread glue on the surface then use on the surf in the water..

Please make sure that before you do this that the camera has got an imp in it.

and is in Rincewind's little inventory and not the luggage's. When you get.

into the cave use the camera on the cave paintings of sheep. Put the film in.

your inventory then head back to the beach. Walk along the beach then up onto.

the cliff until you come to the anthill. Use the picnic basket on the anthill.

to catch some ants. Click on the ship to leave XXXX..

HINT: If you want to see a little film thing of Rincewind getting wiped out.

on the surf use the surfboard without glue on it. Only put the glue on when.

you want to get to the cave..

14. Head back to Djelibaby and give the croquet hoops to Uri for.

straitening. Go back to the stoning area and put the stake with the.

Suffrajester tied to it into the little hole in the ground. Once the.

'parroting' has stopped put away the giant slab of candy rock and nick the.

rope next to the stake..

15. Go to the High Energy Facility in Ankh Morpork. Use the picnic basket.

swarming with ants on Hex. Use the straitened hoops on the pyramid plans from.

the shop. Use the pot full of honey on Hex and then the wire pyramid. Talk to.

Skazz using the blue blur icon. Put away the answer. .

16. Go to the forest where the elves live. Take out the hooter and use it on.

the glue. Use the sticky hooter on the horse costume to make a unicorn suit..

Put this in Rincewind's inventory with the camera then use the triangle key.

on the stone circle to go through. Once you're inside use the suit on.

Rincewind or else you'll be kicked out the moment you try to enter the.

castle. Do this now and you'll be allowed in. Use the camera on the queen to.

take her picture then exit quickly. Take everything out of Rincewind's.

inventory and put inn he money thing and the matches instead..

17. Go back to S.T Ugulant's cartwheel and give him the answer. Put away the.

jingle and leave..

18. Revisit Hollywood and give the film of the elfin queen to the makeup lady.

and put away the pieces she tares off. Go back to the trailer and give the.

candy rock to the troll. Use the rope to pull the tooth out and give it to.

the milkmaid as her 'little friend'. Go outside again and move upward past.

the troll and give the following items to Dibbler.> The Babe> The Band.

> The Jingle> The Snowstorm.

Now sit back and watch as Death gets bombarded by Pianos, Toilets and Safes..

Feeling Sheepish.

Mission: Find a stunt double to take part in Death's special scene. Where do.

you find a Death lookalike that likes having things dropped on them though?.

1. Go back to the Shades in Ankh Morpork (the one nearest the cemetery) and.

use your death certificate on the door at the top of the stair well. Once.

you've been introduced to everyone open the closet and talk to the sheep.

inside using the stunt sheep icon. .

2. Give him the film from XXXX as proof of sheep coming from overseas. Pah!.

After all that they were only feathers! Now sit back and relax as you watch.

the film you laboured so hard to produce. Only one problem. It sucks. And.

guess who's job it is to sort it out.Dead lack of talent.

Mission: Somehow find a way to make the film entertaining - hmmm this could.

be really.

1. Take the reel from the front of the projector and stick it on the device.

2. Use what's left of the elfin queen footage on the device as well.

3. Stick the reel back on the projector.

And Hey Presto! Your film is a hit and your audience captivated. Only one.

problem. It seems Death would rather 'live' it up for a bit than go back to.

his old job. Looks like Rincewind's in for a serious career change�.

ACT III - The Grim Rincewind.

Mission: To become Death. You must find a robe and a scythe and be able to.

not only ride Binky but to be able to 'do' Death's voice. God these tasks.

just get harder and harder don't they!.

Inventory Contents: The bent stick from XXXX, a pot of glue, a box of matches.

nicked from a bar, An 'orrid rotten arm, an undead mouse, a surfboard covered.

with glue, a knife and a magnet..

1. Go to Death's house and look underneath the mat. Put the key somewhere.

safe. Go through the front door and choose the door leading to the kitchen.

and talk to Albert about becoming Death. Get the oily rag from the shelves.

and examine the sugar. Leave. Take the door opposite the one leading to the.

kitchen and take the middle book before leaving. .

HINT: To check where a doorway leads use the circle or square key on it and.

Rincewind will describe where it leads..

2. Go upstairs and enter Susan's room (the one nearest the golf clubs). Take.

the rabbit off the bed and use the triangle key on it to remove the pyjamas..

Take the ball of string from the bedside table and leave. Go into the room.

nearest the top of the stairs and move along the corridor until you get to.

the desk. Take the pot of ink from the end of the desk and put it away in the.

luggage. When you've finished in this room pull the cord by the desk and.

leave the room as quickly as possible. Go strait back to the kitchen and.

steal the sugar pot before leaving. Use the triangle key on the curtains next.

to the kitchen door to pull them down. Take the scythe from the umbrella.

stand. Leave the house. .

HINT: If Albert comes up to the study before you leave then simply wait till.

he has left and try again..

3. Go to the stable. Nick the rope hanging by the doorway. Give the pot of.

sugar to Binky to win his friendship then coat the saddle with glue and use.

it on Binky. To get on to Binky use the triangle key on him. .

4. Go to the gardens. Use the oily rag with the matches to set it on fire. To.

get some wax and honey use the rabbit pyjamas on Rincewind then the burning.

rag on the bees. Use the empty sugar pot on the hive for a pot of honey then.

use the triangle key on the hive for wax. Use the string with the wax to make.

a candle then light it with the matches. Put this in Rincewind's inventory. .

5. Put the ink in the pond to make it nice and black then dip the curtains in.

to make the robe. Nick the fishing rod from the little gnome and use it with.

the honey pot. Walk across the garden until you come across Susan. Examine.

the toy cart then ask Susan about it with the cart icon. Give her your book..

Go over to the pit and use you rod baited with honey on the little dots.

floating in the water. Once you have collected the ant souls leave the garden..

6. Go over to the house but don't actually go inside but instead use the rope.

you collected earlier on the stick from XXXX. Use this on the chimney and.

once Rincewind has climbed up the rope use the triangle key on the chimney.

again. You know have the voice. Climb down and go inside and back to the book.

room, opposite the kitchen. This time walk to the end of the room until you.

see the alcove. Use the key on the alcove but before you enter make sure you.

have the burning candle in Rincewind's inventory. Take the tablet then leave..

7. Go to the kitchen and give the robe and the scythe to Albert. When he.

tells you to go and reap the fields go and see Susan and swap her the tablet.

for the cart. Use the scythe on the cart to make a reaper, use this on the.

corn. Go back to the kitchen, Once the assassins have stopped talking go back.

inside and give Albert the ant souls. .

Well that wasn't to hard was it and now your Death it's time for your first.

assignment, this job however is a little strange�.

ACT IV - Till Death Us Do Part.

Mission: Death's been reduced to nothing more than a pile of bones and unless.

Rincewind wants to be the Death forever then he'd better do something pronto..

It looks like the only way to get Death back on his feet again is to find.

something to refill his hourglass, but where the hell do you find replacement.

life timer sand?.

Inventory Content: A pot of glue, matches, the undead mouse, the surfboard,.

knife, magnet, bunny, A book of Rincewind's life, a ball of string, the.

dreaded reaper and Death's broken hourglass..

1. Go back to Bonestock and talk to Death. Take the cork lying next to the.

blown up cork hat. Leave..

2. Go to Djelibaby. Keep walking until the screen cuts back to the camels and.

you see the fat little dwarf arrive. This is the Prospector and if had you.

talked to Uri Djeller earlier in the game he might have told you that the.

Prospector has been around for hundreds of years and knows where the fountain.

of youth is. Head back to the camels as quickly as you can but the Prospector.

will probably disappear before you reach the camels. If this is the case.

leave Djelibaby strait away then come back again. .

3. Walk until the Prospector appears again. This usually happens when you.

reach somewhere between the bridge and the architects shop. Now as soon as.

you've seen the dwarf speed away from the camels head back as quickly as you.

can. Sweep the little cursor over his camel until you find his saddlebag. Use.

the triangle key on the saddlebag and stow away the canteen hidden there. At.

this point the Prospector usually returns (It all depends on how quick you.

were getting there) and runs off to his camel. .

4. Come back to Djelibaby again and come back to the camels again in the same.

way once the Prospector has arrived. Remember the rotten arm that made those.

damn vulture's follow you everywhere. Put this in the dwarf's saddlebags and.

now when they follow him you'll be able to see where he goes. Congratulations.

you have found the fountain of youth that has kept the Prospector alive and.

kicking all these years. .

5. Visit the fountain of youth and travel across the dirt track till you come.

to the fountain itself. Use the canteen on the fountain to store some water.

then use the cork from Bonestock on the fountain of youth as well. Us Death's.

hourglass on the sand to fill it up again.EPILOGUE - Queen Kong.

Mission: Thanks to Rincewind messing around with the Death film to make it.

more popular, the elfin queen has somehow broke through the film (Don't ask.

me how or why - it just seems to me like another one of those stupid sub.

plots to pad out the game to me) and has captured the librarian. Someone is.

going to have to rescue him from the top of the tower and well why break a.

winning formula (I.E it's up to Rincewind again)..

Inventory Content: Exactly the same as at the end of Act IV. The only item.

you actually need is the canteen of water..

1. Talk to Dibbler using the smile icon and the smile icon then the bladder.

icon. Use the bladder with the canteen to fill it with water then put it in.

your inventory..

2. Examine the Raven then talk to Granny using the raven icon. While she's in.

the ravens mind pinch her broom stick and making sure you have the inflated.

bladders in your inventory, use the broomstick on the tower to commence.

battle with the giant elfin queen. .

Well that is finally it. You've completed the game and Rincewind can go back.

to being a wizard. By Miriam C..

If you are having trouble with this game or any game on either Playstation,

Nintendo or Pc Email me at the below address and even if I can't help I give

you the address of someone who can. I can usauly guarantee to give you

extreamly detailed advice on the following games:

Almost Any Role Playing Game

Any Final Fantasy Games (Final Fantasy Seven in Perticular)

Any Discworld games

Any Tekken games

Theme Hospital & Theme Park

Sim City - P.c Version

Populous - P.c Version

Caesar III

Remember to mail me with your gaming problems, hints, or comments even if

your game is not on the list above at [email protected]

More tricks, tips and cheats for this game are right here - Discworld 2 cheats

Added by: Miriam
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