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World Of Warcraft: The Burning Crusade
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Warlock Talent Tree Guide
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[author] Michael Chulsky (SuperSaiyanTien)
[contact] [email protected]
[Contact] [email protected]
[Current Patch] 3.3.5~
[Platform] PC
[Updated] Thursday, Febuary 24, 2008
[Version] 0.99
"You are not...prepared!"
-Illidan Stormrage
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T A B L E O F C O N T E N T S
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Press CTRL+F and type one of the codes below to access a section quickly.
I. Information [Intro1]
II. Warlock Class [Class1]
III. Affliction Talent Tree [Tree1]
IV. Demonology Talent Tree [Tree2]
V. Destruction Talent Tree [Tree3]
VI. Credits And Special Thanks [Spctnks1]
VII. Legal Information and Closing [Linfo1]
================================================================
I. Information [Intro1]
================================================================
I decided to make this guide a few days ago, back when I noticed that
that there aren't any talent guides on the Burning Crusade board.
with that in mind, and the fact that I main a Warlock this guide was
born. Readers expect a few more guides to come out, I plan to do many
more talent guides for this game over the course of the next few
weeks.
More than likely, I will have to update this guide whenever a new patch
or whatever comes out. This is mostly due to the fact that blizzard will
change the talent tree(s) at any given time whenever they see fit, so
to keep this guide recent patchly updates are needed :P.
================================================================
II. Warlock Class [Class1]
================================================================
Now I know what you're all thinking... Warlocks are so (o x 100) OP'ed
(Over-powered) but this is far from the truth. I won't lie and say that
warlocks are UP'ed (Under-Powered) but we aren't the best either.
Roughly, about 1/3 of the current classes can utterly destroy us,
these classes being: MS Warriors, Rogues, and BM hunters.
Warlocks mainly dominate other main spellcasters, Druids and Shamans.
However a Warlock's main strength is the impressive CC (Crowd Control) that
we have access to, or the massive damage over time that we can potentially
pull off.
This being said, you'll find that the most impressive damage can be done
by either the Affliction or Demonology spec. Before I get bashed, while
destro (Destruction) CAN pull off high criticals, I feel that it changes
a Warlock into a "Mage wannabe" which isn't cool at all. Plus,
while Destruction allows A warlock to do quick burst damage, you'll find
that Destro Warlocks lack survivability and tend to have a lot more down
time than Affliction or Demonology Warlocks.
It is for that reason that I recommend that a person that is new to the
Warlock class go Demonology or Affliction first, as Destruction tends to be
a spec for someone who is more experienced.
when you're playing a Warlock a key point to remember is for you to look
for specific bonuses when choosing gear. Always look for: Stamina,
Intellect, and +Spell Damage in that order specifically. Adding Stamina
is always important for a Warlock due to the fact that the Warlock has
many "convert health into mana" abilities.
Stamina = +10 points of health
Intellect = +15 points of mana
Below when I list the talent trees, I will also list 1-5 stars by the
name of the talents. One star means that the talent is utterly worthless,
while 5 stars means the talent is highly valuable.
Some key terms to remember are:
(DoTs) DoTs stand for "Damage Over Time Spells" which are a Warlock's key
form of doing damage.
(Drain Tanking) When a Warlock uses the Drain Life spell to gain back
life from their enemy while their enemy hits on them. The object is to
stack DoTs on their enemy then repeatedly use "Drain Life" to heal back
health quicker than the enemy can make you lose it. Since Drain Life heals
more health per DoT on the enemy, it is neccesary to stack as many DoTs
as possible.
(OP'ed) Over-powered
(UP'ed) Under-powered
(Spec'ed) Talent specialization
(Mobs) Monsters, or enemies inside of the game.
(Grind) Killing multiple mobs as quick as possible to gain massive exp,
gold, or items.
(SS) Soul Shard
(Proc'ing) When a random effect from an ability or talent occurs.
================================================================
III. Affliction Talent Tree [Tree1]
================================================================
(Suppression) ***
Rank 1/5: Reduces the chance for enemies to resist your affliction spells
by 2%.
(1 talent point invested)
Rank 2/5: Reduces the chance for enemies to resist your affliction spells
by 4%.
(2 talent points invested)
Rank 3/5: Reduces the chance for enemies to resist your affliction spells
by 6%.
(3 talent points invested)
Rank 4/5: Reduces the chance for enemies to resist your affliction spells
by 8%
(4 talent points invested)
Rank 5/5: Reduces the chance for enemies to resist your affliction spells
by 10%
(5 talent points invested)
"Personal Opinion": Don't invest into this unless you have extra talent
points lying around, which is almost never.
(Improved Corruption) *****
Rank 1/5: Reduces the casting time of your Corruption spell by 0.4 sec.
(1 talent point invested)
Rank 2/5: Reduces the casting time of your Corruption spell by 0.8 sec.
(2 talent points invested)
Rank 3/5: Reduces the casting time of your Corruption spell by 1.2 sec.
(3 talent points invested)
Rank 4/5: Reduces the casting time of your Corruption spell by 1.6 sec.
(4 talent points invested)
Rank 5/5: Reduces the casting time of your Corruption spell by 2.0 sec.
(5 talent points invested)
"Personal Opinion": This is one of the most valuable talents that you
can spec into. This makes your Corruption DoT (damage over time) spell
an instant cast so you can cast it while moving without it interrupting.
You'll definitely need this as an instant cast spell if you intend to
grind in the future.
(Improved Curse Of Weakness) *
~Requires 5 points in Affliction Talents~
Rank 1/2: Increases the effect of your Curse of Weakness by 10%
(1 talent point invested)
Rank 2/2: Increases the effect of your Curse of Weakness by 20%
(2 talent points invested)
"Personal Opinion": This is not worth it at all. Even when you're fighting
a foe who has a lot of attack power, it's usually better to apply a real
curse (Curse of Agony) to do tons of good damage, rather than simply
reducing their damage by a small amount.
(Improved Drain Soul) *****
~Requires 5 points in Affliction Talents~
Rank 1/2: Returns 7% of your maximum mana if the target is killed by you
when you drain it's soul. In addition, your Affliction spells generate
5% less threat.
(1 talent point invested)
Rank 2/2: Returns 15% of your maximum mana if the target is killed by you
when you drain it's soul. In addition, your Affliction spells generate 10%
less threat.
(2 talent points invested)
"Personal Opinion": This is another valuable talent that no Warlock can
be without. This talent basically allows you to return a good sum of
mana back into your mana pool, which enables you to keep on spellcasting
without having to sit down and drink. Definitely a talent that you'll
want to spec into.
(Improved Life Tap) ****
~Requires 5 points in Affliction Talents~
Rank 1/2: Increases the amount of Mana awarded by your Life Tap spell by
10%
(1 talent point invested)
Rank 2/2: Increases the amount of Mana awarded by your Life Tap spell by
20%
(2 talent points invested)
"Personal Opinion": Not so important if you decide to spec into full
Affliction, because the "Dark Pact" spell is arguably better in every
way. However if you plan to totally eliminate your down time, then
you should grab this.
(Soul Siphon) *****
~Requires 5 points in Affliction Talents~
Rank 1/2: Increases the amount of health drained by your Drain Life spell
by an additional 2% for each Affliction effect on the target, up to a
maximum of 24% additional effect.
(1 talent point invested)
Rank 2/2: Increases the amount of health drained by your Drain Life spell
by an additional 4% for each Affliction effect on the target, up to a
maximum of 60% additional effect.
(2 talent points invested)
"Personal Opinion": Grab this if you want to be a drain tanker.
(Improved Curse of Agony) *****
~Requires 10 points in Affliction Talents~
Rank 1/2: Increases the damage done by your Curse of Agony spell by 5%
(1 talent point invested)
Rank 2/2: Increases the damage done by your Curse of Agony spell by 10%.
(2 talent points invested)
"Personal Opinion": Grab this just for the extra damage it brings. Note
that you can potentially raise the damage of your Curse Of Agony and
all of your others spells by stacking +Spell Damage bonuses, but
you don't get too many good +spell damage bonuses without running instances.
(Fel Concentration) ****
~Requires 10 points in Affliction Talents~
Rank 1/5: Gives you a 14% chance to avoid interruption caused by damage
while channeling your Drain Life, Drain Mana, or Drain Soul spells.
(1 talent point invested)
Rank 2/5: Gives you a 28% chance to avoid interruption caused by damage
while channeling your Drain Life, Drain Mana, or Drain Soul spells.
(2 talent points invested)
Rank 3/5: Gives you a 42% chance to avoid interruption caused by damage
while channeling your Drain Life, Drain Mana, or Drain Soul spells.
(3 talent points invested)
Rank 4/5: Gives you a 56% chance to avoid interruption caused by damage
while channeling your Drain Life, Drain Mana, or Drain Soul spells.
(4 talent points invested)
Rank 5/5: Gives you a 70% chance to avoid interruption caused by damage
while channeling your Drain Life, Drain Mana, or Drain Soul spells.
(5 talent points invested)
"Personal Opinion": This is so-so, it's good if you don't want those
important spells to break before they are supposed to be over with.
However, you may not want to put the full 5/5 points inside of this talent
because more than likely 3-4 points should suffice. Getting 56% will ensure
that these spells won't break more than 3/8 of the time.
(Amplify Curse) ***
~Requires 10 points in Affliction Talents~
Rank 1/1: Learn the "Amplify Curse" spell.
Amplify Curse:
Increases the effect of your next Curse of Doom, or
Curse of Agony spells by 50%, or your Curse of Exhaustion spell by 20%.
Instant cast, 3 minute cooldown, Lasts 30 seconds.
"Personal Opinion": I never get this spell, because usually it doesn't
make enough difference to matter much. You'll only see use of this spell
on bosses, because random regular mobs are easy enough to take out.
A cooldown of 3 minutes ensures that you won't be using this as often as
you would like to, this spell would be more useful if the cooldown was
about 75% less. But seeing as how the cooldown is long, you won't be
using it, due to you forgetting that you have it available.
(Grim Reach) *****
~Requires 15 points in Affliction Talents~
Rank 1/2: Increases the range of your Affliction spells by 10%
(1 talent point invested)
Rank 2/2: Increases the range of your Affliction spells by 20%
(2 talent points invested)
"Personal Opinion": This is definitely a talent that you would want to
spec into. Giving your Affliction spells +20% more range, means you'll
be able to hit targets who are farther away.
(Nightfall) *****
~Requires 15 points in Affliction Talents~
Rank 1/2: Gives your Corruption and Drain Life spells a 2% chance to
cause you to enter a "Shadow Trance" state after damaging the opponent.
The Shadow Trance state reduces the casting time of your next Shadow bolt
spell by 100%
(1 talent point invested)
Rank 2/2: Gives your Corruption and Drain Life spells a 4% chance to cause
you to enter a "Shadow Trance" state after damaging the opponent.
The Shadow Trance state reduces the casting time of your next shadow bolt
spell by 100%
(2 talent points invested)
"Personal Opinion": I can't begin to tell you how useful this talent is
and no doubt that you'll be seeing a lot of proc'ing from this talent.
No casting time for a shadow bolt equals extra quick damage, which is
certainly welcome.
(Empowered Corruption) ****
~Requires 15 points in Affliction Talents~
Rank 1/3: Your Corruption spell gains an additional 12% of your
bonus spell damage effects.
(1 talent point invested)
Rank 2/3: Your Corruption spells gains an additional 24% of your
bonus spell damage effects.
(2 talent points invested)
Rank 3/3: Your Corruption spell gains an additional 36% of your
bonus spell damage effects
(3 talent points invested)
"Personal Opinion": You won't notice much from this talent until level 65
or so, mostly because you gain most of your +spell damage boosts from
higher level equipment. That being the case, I wouldn't spec into this
until you're level 70 so that you can really see a big difference in
damage.
(Shadow Embrace) ***
~Requires 20 points in Affliction Talents~
Rank 1/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of
Corruption spells also casts the "Shadow Embrace" effect onto the enemy
which reduces physical damage caused by 1%
(1 talent point invested)
Rank 2/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of
Corruption spells also casts the "Shadow Embrace" effect onto the enemy
which reduces physical damage caused by 2%
(2 talent points invested)
Rank 3/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of
Corruption spells also casts the "Shadow Embrace" effect onto the enemy
which reduces physical damage caused by 3%
(3 talent points invested)
Rank 4/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of
Corruption spells also casts the "Shadow Embrace" effect onto the enemy
which reduces physical damage caused by 4%
(4 talent points invested)
Rank 5/5: Your Corruption, Curse of Agony, Siphon Life, and Seed of
Corruption spells also casts the "Shadow Embrace" effect onto the enemy
which reduces physical damage caused by 5%
(5 talent points invested)
"Personal Opinion": This ability is okay I guess, but it's situational.
It's only good against melee characters for starters and you must fully
spec into it to reduce the damage of the enemy by a "decent" amount.
The saving grace of this talent, is that the "Shadow Embrace" effect
causes Drain Life to heal you more, because it's counted as an Affliction
effect.
(Siphon Life) *****
~Requires 20 points in Affliction Talents~
Rank 1/1: Learn the "Siphon Life" spell.
Siphon Life:
Transefers X amount of health from the target to the caster every 3 seconds.
Lasts 30 seconds, Instant, 30 yard range, X amount of mana, rank 1 spell.
"Personal Opinion": This is one of the best DoTs that you will get,
and for good reason. This spell gives you health back WHILE you're
destroying your enemy slowly. Tied into the fact that this and Drain
Life stack, also knowing that Drain Life gives you more health since
this is counted as an Affliction effect... you'll enjoy this.
(Curse of Exhaustion) **
~Requires 20 points in Affliction Talents~
~Requires 1 point in Amplify Curse~
Rank 1/1: Learn the "Curse of Exhaustion" spell.
Curse of Exhaustion:
Reduces the target's speed by 30%, only one curse per Warlock can be
applied on any one target.
Lasts 12 seconds, 30 yard range, 123 mana, rank 1 spell.
"Personal Opinion": Not the best talent, because it requires you to learn
another talent first. It's a form of CC but compared to a Warlock's main
CC, Fear, it's obviously second-rate. Take this if you plan to PVP, because
only in PVP is it highly valuable.
(Shadow Mastery) *****
~Requires 25 points in Affliction Talents~
~Requires 1 point in Siphon Life~
Rank 1/5: Increases the damage dealt or life drained by your shadow
spells by 2%
(1 talent point invested)
Rank 2/5: Increases the damage dealt or life drained by your shadow
spells by 4%
(2 talent points invested)
Rank 3/5: Increases the damage dealt or life drained by your shadow
spells by 6%
(3 talent points invested)
Rank 4/5: Increases the damage dealt or life drained by your shadow
spells by 8%
(4 talent points invested)
Rank 5/5: Increases the damage dealt or life drained by your shadow
spells by 10%
(5 talent points invested)
"Personal Opinion": Extra damage and extra health drained from an enemy
is always good, so don't pass this up at all.
(Contagion) *****
~Requires 30 points in Affliction Talents~
Rank 1/5: Increases the damage of your Curse of Agony, Corruption, and
Seed of Corruption spells by 1% and reduces the chance your Affliction
spells will be dispelled by an additional 6%
(2 talent points invested)
Rank 2/5: Increases the damage of your Curse of Agony, Corruption, and
Seed of Corruption spells by 1% and reduces the chance your Affliction
spells will be dispelled by an additional 12%
(2 talent points invested)
Rank 3/5: Increases the damage of your Curse of Agony, Corruption, and
Seed of Corruption spells by 1% and reduces the chance your Affliction
spells will be dispelled by an additional 18%
(3 talent points invested)
Rank 4/5: Increases the damage of your Curse of Agony, Corruption, and
Seed of Corruption spells by 1% and reduces the chance your Affliction
spells will be dispelled by an additional 24%
(4 talent points invested)
Rank 5/5: Increases the damage of your Curse of Agony, Corruption, and
Seed of Corruption spells by 1% and reduces the chance your Affliction
spells will be dispelled by an additional 30%
(5 talent points invested)
"Personal Opinion": This is most definitely necessary and a very good
talent to invest into. A good 45% of the classes have dispelling abilities
and the extra damage is good.
(Dark Pact) *****
~Requires 30 points in Affliction Talents~
Rank 1/1: Learn the "Dark Pact" spell.
Dark Pact:
Drains X of your current pet's Mana, returning 100% of the mana you
stole from them to you.
30 yard range, instant cast, rank 1.
"Personal Opinion": If you don't get this talent, then I feel sorry for
you. This talent is highly necessary for grinding and it allows you to
grind tons of mobs without having to sit down and drink.
(Improved Howl Of Terror) **
~Requires 35 points in Affliction Talents~
Rank 1/2: Reduces the casting time of your Howl Of Terror spell by
0.8 seconds.
(1 talent point invested)
Rank 2/2: Reduces the casting time of your Howl of Terror spell by
1.5 seconds.
(2 talent points invested)
"Personal Opinion": Not really needed, only if you plan to pvp a lot,
as mobs generally don't strike hard enough to cause too much interruption.
If you're going to be a PvP fiend, then you should generally get this
unless you got Curse of Exhaustion earlier, if you didn't get CoE then
get this without a doubt.
(Malediction) *
~Requires 35 points in Affliction Talents~
Rank 1/2: Increases the damage bonus effect of your Curse of Shadows,
and Curse of Elements spells by an additional 1%
(1 talent point invested)
Rank 2/3: Increases the damage bonus effect of your Curse of Shadows,
and Curse of Elements spells by an additional 2%
(2 talent points invested)
Rank 3/3: Increases the damage bonus effect of your Curse of Shadows,
and Curse of Elements spells by an additional 3%
(3 talent points invested)
"Personal Opinion": Honestly.. when are you ever going to need that
extra 3% of damage? You would be better off with Curse of Agony than this,
Curse of Agony will potentially do way more damage than that extra 3%
will net you.
(Unstable Affliction) ****
~Requires 40 points in Affliction Talents~
~Requires 5 points in Contagion~
Rank 1/1: Learn the "Unstable Affliction" spell.
Unstable Affliction:
Shadow energy slowly destroys the target, causing X amount of damage over
18 seconds. In addition, if the Unstable Affliction is dispelled it will
cause X amount of damage to the dispeller and silence them for 5 seconds.
30 yard range, X amount of mana, 1.5 second cast, rank 1.
"Personal Opinion": Yay another DoT spell!.... if only it were instant
like the rest, sadly it's not. But this spell still is very useful, if you
don't waste your time casting this on Melee characters and just focus
on the casters. If a caster dispels this, then they are pretty much a
goner for those five seconds.
================================================================
IV. Demonology Talent Tree [Tree2]
================================================================
(Improved Healthstone) ***
Rank 1/2: Increases the amount of health restored by your Healthstones
by 10%
(1 talent point invested)
Rank 2/2: Increases the amount of health restored by your Healthstones
by 20%
(2 talent points invested)
"Personal Opinion": I'd say putting one point into this should suffice,
sure putting in both points is worth it, but there's usually something
else that you're better off putting those valuable talent points into.
(Improved Imp) ****
Rank 1/3: Increases the effect of your Imp's Firebolt, Fire Shield,
and Blood Pact spells by 10%
(1 talent point invested)
Rank 2/3: Increases the effect of your Imp's Firebolt, Fire Shield,
and Blood Pact spells by 20%
(2 talent points invested)
Rank 3/3: Increases the effect of your Imp's Firebolt, Fire Shield,
and Blood Pact spells by 30%
(3 talent points invested)
"Personal Opinion": No matter what spec you're going for, this is always
welcomed. The imp's extra dps, Stamina, and Fire shield are good enough
to always get the job done. Not to mention that the Imp has the fastest
mana regen rate of all of your pets, and since it doesn't cost a soulshard
this makes the Imp the best pet to be used for Dark Pacting.
(Demonic Embrace) ****
Rank 1/5: Increases your total Stamina by 3%, but reduces your total
Spirit by 1%
(1 talent point invested)
Rank 2/5: Increases your total Stamina by 6%, but reduces your total
Spirit by 2%
(2 talent points invested)
Rank 3/5: Increases your total Stamina by 9%, but reduces your total
Spirit by 3%
(3 talent points invested)
Rank 4/5: Increases your total Stamina by 12%, but reduces your total
Spirit by 4%
(2 talent points invested)
Rank 5/5: Increases your total Stamina by 15%, but reduces your total
Spirit by 5%
(3 talent points invested)
"Personal Opinion": Well seeing as how Spirit is near useless for a
Warlock, and Stamina is very important to a Warlock, this should be
a no brainer right? The reduction in Spirit is small and you'll barely
notice it, however you're guaranteed to notice 15% extra health for your
Stamina points.
(Improved Health Funnel) ***
~Requires 5 points in Demonology Talents~
Rank 1/2: Increases the amount of health transferred by your Health Funnel
spell by 10% and reduces the health cost by 10%
(1 talent point invested)
Rank 2/2: Increases the amount of health transferred by your Health Funnel
spell by 20% and reduces the health cost by 20%
(2 talent points invested)
"Personal Opinion": Unless you plan to let your pet do most of the work,
I would generally suggest you put your talent points into something better.
However if you want your pet to tank higher leveled mobs, this talent might
be a bit viable.
(Improved Voidwalker) **
~Requires 5 points in Demonology Talents~
Rank 1/3: Increases the effectiveness of your Voidwalker's Torment,
Consume Shadows, Sacrifice, and Suffering spells by 10%
(1 talent point invested)
Rank 2/3: Increases the effectiveness of your Voidwalker's Torment,
Consume Shadows, Sacrifice, and Suffering spells by 20%
(2 talent points invested)
Rank 3/3: Increases the effectiveness of your Voidwalker's Torment,
Consume Shadows, Sacrifice, and Suffering spells by 30%
(3 talent points invested)
"Personal Opinion": While this is very valuable early on, the use of this
particular talent slowly diminishes over time. Voidwalkers are used quite
a bit early on, but when you get the Felguard you'll find that the
Voidwalker isn't too good or needed as much as before.
(Fel Intellect) ****
~Requires 5 points in Demonology Talents~
Rank 1/3: Increases the Intellect of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 5% and increases your maximum Mana by 1%
(1 talent point invested)
Rank 2/3: Increases the Intellect of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 10% and increases your maximum Mana by 2%
(2 talent points invested)
Rank 3/3: Increases the Intellect of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 15% and increases your maximum Mana by 3%
(3 talent points invested)
"Personal Opinion": Put it this way, with more mana your pets can get in
more attacks and use their abilities more. The extra mana won't hurt you
either.
(Improved Succubus) ***
~Requires 10 points in Demonology Talents~
Rank 1/3: Increases the effect of your Succubus' Lash of Pain and
Soothing Kiss spells by 10%, and increases the duration of your
Succubus' Seduction and Lesser Invisibility by 10%.
(1 talent point invested)
Rank 2/3: Increases the effect of your Succubus' Lash of Pain and
Soothing Kiss spells by 20%, and increases the duration of your
Succubus' Seduction and Lesser Invisibility by 20%.
(2 talent points invested)
Rank 3/3: Increases the effect of your Succubus' Lash of Pain and
Soothing Kiss spells by 30%, and increases the duration of your
Succubus' Seduction and Lesser Invisibility by 30%.
(3 talent points invested)
"Personal Opinion": This talent is worth it, I recommend putting at
least one or two points into this as the extra seduce time will come
in handy when you're running instances. The only time that this wouldn't
be a useful talent to keep is when you get the Felguard.
(Fel Domination) ****
~Requires 10 points in Demonology Talents~
~Requires 5 points in Contagion~
Rank 1/1: Learn the "Fel Domination" spell.
Fel Domination:
Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell
has it's casting time reduced by 5.5 seconds and it's Mana cost reduced
by 50%
Instant cast, Lasts 15 seconds, 15 minute cooldown.
"Personal Opinion": Take this, without a second thought. This is highly
useful because even when your pet dies, you can summon a second one in
a quick second. If you take this, you must definitely take
Master Summoner.
(Fel Stamina) *****
~Requires 10 points in Demonology Talents~
Rank 1/3: Increases the Stamina of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 5% and increases your maximum health by 1%
(1 talent point invested)
Rank 2/3: Increases the Stamina of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 10% and increases your maximum health by 2%
(2 talent points invested)
Rank 3/3: Increases the Stamina of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard by 15% and increases your maximum health by 3%
(3 talent points invested)
"Personal Opinion": Take this, extra health equals more survivability.
(Demonic Aegis) *****
~Requires 10 points in Demonology Talents~
Rank 1/3: Increases the effectiveness of your Demon Armor, and Fel Armor
by 10%
(1 talent point invested)
Rank 2/3: Increases the effectiveness of your Demon Armor, and Fel Armor
by 20%
(2 talent points invested)
Rank 3/3: Increases the effectiveness of your Demon Armor, and Fel Armor
by 30%
(3 talent points invested)
"Personal Opinion": This is one of the few talents that makes other talent
trees jealous. While Demon Armor is useless once you get Fel Armor,
Fel Armor's +spell damage and additional healing effect is increased
majorly by this.
(Master Summoner) *****
~Requires 15 points in Demonology Talents~
~Requires 1 point in Fel Domination~
Rank 1/2: Reduces the casting time of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard Summoning spells by 2 seconds and the Mana cost
by 20%
(1 talent point invested)
Rank 2/2: Reduces the casting time of your Imp, Voidwalker, Succubus,
Felhunter, and Felguard Summoning spells by 4 seconds and the Mana cost
by 40%
(2 talent points invested)
"Personal Opinion": Honestly, who wouldn't take this? Who doesn't
want quicker summoned pets? This talent is godly.
(Unholy Power) ****
~Requires 15 points in Demonology Talents~
Rank 1/5: Increases the damage done by your Voidwalker, Succubus,
Felhunter, and Felguard's Melee attacks and your Imp's Firebolt
by 4%
(1 talent point invested)
Rank 2/5: Increases the damage done by your Voidwalker, Succubus,
Felhunter, and Felguard's Melee attacks and your Imp's Firebolt
by 8%
(2 talent points invested)
Rank 3/5: Increases the damage done by your Voidwalker, Succubus,
Felhunter, and Felguard's Melee attacks and your Imp's Firebolt
by 12%
(3 talent points invested)
Rank 4/5: Increases the damage done by your Voidwalker, Succubus,
Felhunter, and Felguard's Melee attacks and your Imp's Firebolt
by 16%
(2 talent points invested)
Rank 5/5: Increases the damage done by your Voidwalker, Succubus,
Felhunter, and Felguard's Melee attacks and your Imp's Firebolt
by 20%
(3 talent points invested)
"Personal Opinion": Saying this talent is "fairly useful" would be a
very drastic under-statement. This talent helps out majorly with pet
based DPS and will definitely help you take out enemies faster. You'll
see a big difference with your Imp and Succubus' damage if you went
with improved Imp and Succubus' as well as this.
(Improved Enslave Demon) **
~Requires 20 points in Demonology Talents~
Rank 1/2: Reduces the Attack Speed and Casting Speed penalty of your
Enslave Demon spell by 5% and reduces the chance that they will resist
your Enslave Demon spell by 5%
(1 talent point invested)
Rank 2/2: Reduces the Attack Speed and Casting Speed penalty of your
Enslave Demon spell by 10% and reduces the chance that they will resist
your Enslave Demon spell by 10%
(2 talent points invested)
"Personal Opinion": If I were you, I wouldn't touch this. Sure, the bonus
is a "bit" (a tiny bit) nice, but this is "Demonology" spec, meaning
you're going to be relying on the pets you get naturally to do damage.
There are talents in this tree to boost your own natural pets, so why
waste time on pets you only get for like 5-10 minutes? Felguard is
arguably better than any pet you can enslave anyway. Infernal is the only
good enslavable pet, but you won't have him till roughly 60ish and
the penalty from Enslave Demon won't really hurt him.
(Demonic Sacrifice) ***
~Requires 20 points in Demonology Talents~
Rank 1/1: Learn the "Demonic Sacrifice" spell.
Demonic Sacrifice: When activated, sacrifices your summoned demon to grant
you an effect that lasts 30 minutes. The effect is canceled if any Demon
is summoned. Below are the effects gained from which pet you sacrifice:
Imp: Increases your Fire damage by 15%
Voidwalker: Restores 2% of your total Health every 4 seconds.
Succubus: Increases your Shadow damage by 15%
Felhunter: Restores 3% of your total Mana every 4 seconds.
Felguard: Increases your Shadow damage by 10% and restores
2% of your total mana every 4 seconds.
"Personal Opinion": I don't know if this is a good enough talent to
warrant wasting a talent point in. The only GOOD reason to take this
is because "Soul Link" is right below it, thus you HAVE to get this talent
to get Soul Link. Is it a good spell to learn? No. Is it necessary to
learn? yes.
(Master Conjuror) *
~Requires 20 points in Demonology Talents~
Rank 1/2: Increases the bonus Fire damage from your Firestones and the
Firestone effect by 15% and increases the spell critical strike rating
bonus of your Spellstone by 15%
(1 talent point invested)
Rank 2/2: Increases the bonus Fire damage from your Firestones and the
Firestone effect by 30% and increases the spell critical strike rating
bonus of your Spellstone by 30%
(2 talent points invested)
"Personal Opinion": Seriously, don't touch this.
(Mana Feed) **
~Requires 25 points in Demonology Talents~
Rank 1/3: When you gain mana from Drain Mana or Life Tap spells, your
pet gains 33% of the mana you gain
(1 talent point invested)
Rank 2/3: When you gain mana from Drain Mana or Life Tap spells, your
pet gains 66% of the mana you gain
(2 talent points invested)
Rank 3/3: When you gain mana from Drain Mana or Life Tap spells, your
pet gains 100% of the mana you gain
(3 talent points invested)
"Personal Opinion": Well seeing as how you don't have Dark Pact, this
spell really isn't too necessary. However I only see extreme use for this
if you plan on going 50/50 in Affliction and Demonology to get both this
and Dark Pact.
(Master Demonologist) *****
~Requires 25 points in Demonology Talents~
~Requires 5 points in Unholy Power~
Rank 1/5: Grants both the Warlock and the summoned demon an effect
as long as that demon is active. The effects are below:
Imp: Reduces threat caused by 4%
Voidwalker: Reduces physical damage taken by 2%
Succubus: Increases all damage caused by 2%
Felhunter: Increases all resistances by 0.2 per level
Felguard: Increases all damage caused by 1% and all resistances by
0.1 per level.
(1 talent point invested)
Rank 2/5: Grants both the Warlock and the summoned demon an effect
as long as that demon is active. The effects are below:
Imp: Reduces threat caused by 8%
Voidwalker: Reduces physical damage taken by 4%
Succubus: Increases all damage caused by 4%
Felhunter: Increases all resistances by 0.4 per level
Felguard: Increases all damage caused by 2% and all resistances by
0.2 per level.
(2 talent points invested)
Rank 3/5: Grants both the Warlock and the summoned demon an effect
as long as that demon is active. The effects are below:
Imp: Reduces threat caused by 12%
Voidwalker: Reduces physical damage taken by 6%
Succubus: Increases all damage caused by 6%
Felhunter: Increases all resistances by 0.6 per level
Felguard: Increases all damage caused by 3% and all resistances by
0.3 per level.
(3 talent points invested)
Rank 4/5: Grants both the Warlock and the summoned demon an effect
as long as that demon is active. The effects are below:
Imp: Reduces threat caused by 16%
Voidwalker: Reduces physical damage taken by 8%
Succubus: Increases all damage caused by 8%
Felhunter: Increases all resistances by 0.8 per level
Felguard: Increases all damage caused by 4% and all resistances by
0.4 per level.
(4 talent points invested)
Rank 5/5: Grants both the Warlock and the summoned demon an effect
as long as that demon is active. The effects are below:
Imp: Reduces threat caused by 20%
Voidwalker: Reduces physical damage taken by 10%
Succubus: Increases all damage caused by 10%
Felhunter: Increases all resistances by 1 per level
Felguard: Increases all damage caused by 5% and all resistances by
0.5 per level.
(5 talent points invested)
"Personal Opinion": Highly worth it. Increases the importance of your
pets by two fold, and makes a talent like "Demonic Sacrifice" worthless.
(Demonic Resilience) ***
~Requires 30 points in Demonology Talents~
Rank 1/3: Reduces the chance you'll be critically hit by melee and spells
by 1% and reduces all damage your summoned demon takes by 5%
(1 talent point invested)
Rank 2/3: Reduces the chance you'll be critically hit by melee and spells
by 2% and reduces all damage your summoned demon takes by 10%
(2 talent points invested)
Rank 3/3: Reduces the chance you'll be critically hit by melee and spells
by 3% and reduces all damage your summoned demon takes by 15%
(3 talent points invested)
"Personal Opinion": This is actually a pretty good talent to have if you
want your pet to last awhile. The bonus that you get from this, while
minor, still amounts to something.
(Soul Link) *****
~Requires 30 points in Demonology Talents~
~Requires 1 point in Demonic Sacrifice~
Rank 1/1: Learn the "Soul Link" spell.
Soul Link: When active, 20% of all damage taken by the caster is taken
by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon
instead. That damage cannot be prevented. In addition, both the demon and
the master will inflict 5% more damage. Lasts as long as the demon is
active and controlled.
100 Yard range, instant cast, 16% of your base mana, rank 1.
"Personal Opinion": The best talent learned spell of the demonology tree
by far. Definitely get this, or you're simply crazy.
(Demonic Knowledge) *****
~Requires 30 points in Demonology Talents~
Rank 1/3: Increases your Spell Damage by an amount equal to 5% of the
total of your active demon's Stamina plus Intellect.
(1 talent point invested)
Rank 2/3: Increases your Spell Damage by an amount equal to 10% of the
total of your active demon's Stamina plus Intellect.
(2 talent points invested)
Rank 3/3: Increases your Spell Damage by an amount equal to 15% of the
total of your active demon's Stamina plus Intellect.
(3 talent points invested)
"Personal Opinion": Extra spell damage means extra damage, right? That's
proof right there that this is a most worthy talent to invest in.
(Demonic Tactics) ***
~Requires 35 points in Demonology Talents~
Rank 1/5: Increases Melee and Spell Critical strike chance for you and
your summoned demon by 1%
(1 talent point invested)
Rank 2/5: Increases Melee and Spell Critical strike chance for you and
your summoned demon by 2%
(2 talent points invested)
Rank 3/5: Increases Melee and Spell Critical strike chance for you and
your summoned demon by 3%
(3 talent points invested)
Rank 4/5: Increases Melee and Spell Critical strike chance for you and
your summoned demon by 4%
(2 talent points invested)
Rank 5/5: Increases Melee and Spell Critical strike chance for you and
your summoned demon by 5%
(3 talent points invested)
"Personal Opinion": I personally don't see anything too good about this
talent, I find it a waste of talent points myself. But everyone has
their own opinions on things, so what I find useless others might find
useful.
(Summon Felguard) *****
~Requires 40 points in Demonology Talents~
Rank 1/1: Learn the "Summon Felguard" spell.
Summon Felguard: Summons a Felguard under the command of the Warlock.
10 second cast, requires a soulshard, 1538 mana, rank 1.
"Personal Opinion": One of the best pets available, certainly better than
any other melee pet. Arguably the Imp is the only pet you are going
to have use for after aquiring this.
================================================================
V. Destruction Talent Tree [Tree3]
================================================================
(Improved Shadow Bolt) ***
Rank 1/5: Your Shadow Bolt critical strikes increase Shadow damage dealt
to the target by 4% until 4 non-periodic damage sources are applied.
Effect lasts a maximum of 12 seconds.
(1 talent point invested)
Rank 2/5: Your Shadow Bolt critical strikes increase Shadow damage dealt
to the target by 8% until 4 non-periodic damage sources are applied.
Effect lasts a maximum of 12 seconds.
(2 talent points invested)
Rank 3/5: Your Shadow Bolt critical strikes increase Shadow damage dealt
to the target by 12% until 4 non-periodic damage sources are applied.
Effect lasts a maximum of 12 seconds.
(3 talent points invested)
Rank 4/5: Your Shadow Bolt critical strikes increase Shadow damage dealt
to the target by 16% until 4 non-periodic damage sources are applied.
Effect lasts a maximum of 12 seconds.
(4 talent points invested)
Rank 5/5: Your Shadow Bolt critical strikes increase Shadow damage dealt
to the target by 20% until 4 non-periodic damage sources are applied.
Effect lasts a maximum of 12 seconds.
(5 talent points invested)
"Personal Opinion": This is a fun talent, but over-all I'd say that
putting 5 points in Cataclysm is better. I suggest you wait till
later on when you can stack tons of +Spell Critical before spec'ing in
this talent.
(Cataclysm) *****
Rank 1/5: Reduces the Mana cost of your Destruction spells by 1%
(1 talent point invested)
Rank 2/5: Reduces the Mana cost of your Destruction spells by 2%
(2 talent points invested)
Rank 3/5: Reduces the Mana cost of your Destruction spells by 3%
(3 talent points invested)
Rank 4/5: Reduces the Mana cost of your Destruction spells by 4%
(4 talent points invested)
Rank 5/5: Reduces the Mana cost of your Destruction spells by 5%
(5 talent points invested)
"Personal Opinion": One of my favorite destruction talents and for good
reason. Destruction is the "Mana-burn" spec of a Warlock, thus this
particular talent comes in handy. This reduces the cost of over 55% of
your total spells. Not bad, eh?
(Bane) ****
~Requires 5 points in Destruction Talents~
Rank 1/5: Reduces the casting time of your Shadow Bolt and Immolate spells
by 0.1 sec, and your Soul Fire spell by 0.4 sec.
(1 talent point invested)
Rank 2/5: Reduces the casting time of your Shadow Bolt and Immolate spells
by 0.2 sec, and your Soul Fire spell by 0.8 sec.
(2 talent points invested)
Rank 3/5: Reduces the casting time of your Shadow Bolt and Immolate spells
by 0.3 sec, and your Soul Fire spell by 1.2 sec.
(3 talent points invested)
Rank 4/5: Reduces the casting time of your Shadow Bolt and Immolate spells
by 0.4 sec, and your Soul Fire spell by 1.6 sec.
(4 talent points invested)
Rank 5/5: Reduces the casting time of your Shadow Bolt and Immolate spells
by 0.5 sec, and your Soul Fire spell by 2.0 sec.
(5 talent points invested)
"Personal Opinion": I'd have to say that when I first took a glance at
Soul Fire (I'm full Affliction spec mind you) I thought that it sucked
very much. This talent actually makes Soul Fire a lot more useable.
I recommend this talent if you are keen to snipe people with Shadow Bolts
and Soul Fires that do tons of damage.
(Aftermath) ***
~Requires 5 points in Destruction Talents~
Rank 1/5: Gives your Destruction spells a 2% chance to daze the target
for 5 seconds.
(1 talent point invested)
Rank 2/5: Gives your Destruction spells a 4% chance to daze the target
for 5 seconds.
(2 talent points invested)
Rank 3/5: Gives your Destruction spells a 6% chance to daze the target
for 5 seconds.
(3 talent points invested)
Rank 4/5: Gives your Destruction spells a 8% chance to daze the target
for 5 seconds.
(4 talent points invested)
Rank 5/5: Gives your Destruction spells a 10% chance to daze the target
for 5 seconds.
(5 talent points invested)
"Personal Opinion": At max talent points invested, this talent gives you
a 10% chance to cause a "daze" effect for 5 seconds. That means in roughly
1 out of 10 spells that you cast (destruction spells) you'll daze your
target. Whether or not a 10% chance is good enough, is in the eye of the
beholder.
(Improved Firebolt) ****
~Requires 10 points in Destruction Talents~
Rank 1/2: Reduces the casting time of your Imp's Firebolt spell by 0.25
sec.
(1 talent point invested)
Rank 2/2: Reduces the casting time of your Imp's Firebolt spell by 0.5
sec.
(2 talent points invested)
"Personal Opinion": I always take this when I'm going Destro because
I always tend to have the Imp out with me, because the Imp is a fire
creature and Destruction Warlocks use Fire a lot... makes sense right?
Else wise, quicker casting time on the Imp's Firebolt spell equals more
"pew-pew" action.
(Improved Lash Of Pain) *
~Requires 10 points in Destruction Talents~
Rank 1/2: Reduces the cooldown of your Succubus' Lash of Pain spell by
3 seconds.
(1 talent point invested)
Rank 2/2: Reduces the cooldown of your Succubus' Lash of Pain spell by
6 seconds.
(2 talent points invested)
"Personal Opinion": This just reduces the cooldown... it would be better
if it actually made the attack stronger, but seeing as how it doesn't
it's a tad too mediocre to spec into.
(Devastation) ****
~Requires 10 points in Destruction Talents~
Rank 1/5: Increases the critical strike chance of your Destruction spells
by 1%
(1 talent point invested)
Rank 2/5: Increases the critical strike chance of your Destruction spells
by 2%
(2 talent points invested)
Rank 3/5: Increases the critical strike chance of your Destruction spells
by 3%
(3 talent points invested)
Rank 4/5: Increases the critical strike chance of your Destruction spells
by 4%
(4 talent points invested)
Rank 5/5: Increases the critical strike chance of your Destruction spells
by 5%
(5 talent points invested)
"Personal Opinion": Obviously this talent is useful to spec into, because
Destruction spec is all about stacking +Spell critical strike to dominate
your enemies with Criticals. Every little bit counts, and +5% is more than
you think.
(Shadowburn) *****
~Requires 10 points in Destruction Talents~
Rank 1/1: Learn the "Shadowburn" spell.
Shadowburn: Instantly blasts the target for X amount of damage to
Y amount of damage. If the target dies within 5 seconds of Shadowburn,
and yields experience or honor, the caster gains a Soul Shard.
Instant cast, Uses A Soulshard, 15 second cooldown, 20 yard range, rank 1.
"Personal Opinion": I like this spell, and I don't know why. It has a
chance to give you back your Reagent if you predict the right casting time.
You shouldn't ever be spamming this spell every chance you get unless you
have a sufficient amount of Soul Shards, or you know for a fact that you'll
get your Soul Shard back.
(Intensity) **
~Requires 15 points in Destruction Talents~
Rank 1/2: Gives you a 35% chance to resist interruption caused by damage
while casting or channeling any Destruction spell.
(1 talent point invested)
Rank 2/2: Gives you a 70% chance to resist interruption caused by damage
while casting or channeling any Destruction spell.
(2 talent points invested)
"Personal Opinion": This is like the extremely poor guy's version of
"Fel Concentration" from the Affliction talent tree. I will advise you
to definitely put at least one point into this, but I wouldn't put both
points into this unless you're sure that you're going to be using Hellfire
and Rain of Fire a lot.
(Destructive Reach) ****
~Requires 15 points in Destruction Talents~
Rank 1/2: Increases the range of your Destruction spells by 10% and
reduces the threat caused by your Destruction spells by 5%
(1 talent point invested)
Rank 2/2: Increases the range of your Destruction spells by 20% and
reduces the threat caused by your Destruction spells by 10%
(2 talent points invested)
"Personal Opinion": If only "Grim Reach" (from the Affliction talent
tree) did as much as this talent does. Longer Destruction spell range
with an additional threat reduction? That's a godsend. This should and
will help out tremendously in raids and dungeon runs.
(Improved Searing Pain) *
~Requires 15 points in Destruction Talents~
Rank 1/3: Increases the critical strike chance of your Searing Pain spell
by 4%
(1 talent point invested)
Rank 2/3: Increases the critical strike chance of your Searing Pain spell
by 7%
(2 talent points invested)
Rank 3/3: Increases the critical strike chance of your Searing Pain spell
by 10%
(3 talent points invested)
"Personal Opinion": Honestly, who ever uses Searing Pain? Lets ignore the
fact that it does about 35% less damage than Shadow Bolt, but you can't
ignore that it causes about double the normal threat, that a regular old
Shadow Bolt would cause. Higher threat and lower damage mean a bad spell
indeed.
(Pyroclasm) ***
~Requires 20 points in Destruction Talents~
~Requires 2 points in Intensity~
Rank 1/2: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13%
chance to stun the target for 3 seconds.
(1 talent point invested)
Rank 2/2: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26%
chance to stun the target for 3 seconds.
(2 talent points invested)
"Personal Opinion": I tend to go for this, only because of the chance
that Soul Fire and Rain of Fire will randomly stun someone. It's rather
easy to snipe someone with a Soul Fire (especially if put talent points
into the valuable Bane talent) and if you're good at hiding. Rain of Fire
is sort of unreliable but I find that if you use the "Howl of Terror" spell
before you channel your Rain of Fire, you'll more than likely hit the
enemies on the way back to you. Pray that one gets stunned.
(Improved Immolate) *****
~Requires 20 points in Destruction Talents~
Rank 1/5: Increases the initial damage of your Immolate spell by 5%
(1 talent point invested)
Rank 2/5: Increases the initial damage of your Immolate spell by 10%
(2 talent points invested)
Rank 3/5: Increases the initial damage of your Immolate spell by 15%
(3 talent points invested)
Rank 4/5: Increases the initial damage of your Immolate spell by 20%
(4 talent points invested)
Rank 5/5: Increases the initial damage of your Immolate spell by 25%
(5 talent points invested)
"Personal Opinion": I shouldn't have to tell you that this is a very
good talent to spec into, the stars tell it all.
(Ruin) *****
~Requires 20 points in Destruction Talents~
~Requires 5 points in Devastation~
Rank 1/1: Increases the critical strike damage bonus of your Destruction
spells by 100%
(1 talent point invested)
"Personal Opinion": This talent is so full of win that I can hardly
describe it with words. Get this to notice an extreme change in damage
when you score a spell critical.
(Nether Protection) ** / ****
~Requires 25 points in Destruction Talents~
Rank 1/3: After being hit with a Shadow or Fire spell, you have a 10%
chance to become immune to Shadow and Fire spells for 4 sec
(1 talent point invested)
Rank 2/3: After being hit with a Shadow or Fire spell, you have a 20%
chance to become immune to Shadow and Fire spells for 4 sec
(2 talent points invested)
Rank 3/3: After being hit with a Shadow or Fire spell, you have a 30%
chance to become immune to Shadow and Fire spells for 4 sec
(3 talent points invested)
"Personal Opinion": Notice how this talent got my first ever double
rating. This is mostly because this is a situationally reliant talent.
This talent is useful in PvP mostly; when you're against Shadow Priests,
Fire Mages, and other Warlocks. In PvE you won't find too much use for
this unless you're in certain dungeons. So take that as you will.
(Emberstorm) ****
~Requires 25 points in Destruction Talents~
Rank 1/5: Increases the damage done by your Fire spells by 2%
(1 talent point invested)
Rank 2/5: Increases the damage done by your Fire spells by 4%
(2 talent points invested)
Rank 3/5: Increases the damage done by your Fire spells by 6%
(3 talent points invested)
Rank 4/5: Increases the damage done by your Fire spells by 8%
(4 talent points invested)
Rank 5/5: Increases the damage done by your Fire spells by 10%
(5 talent points invested)
"Personal Opinion": Get this, no explanation needed.
(Backlash) ****
~Requires 30 points in Destruction Talents~
Rank 1/3: Increases your critical strike chance with spells by an
additional 1% and gives you an 8% chance when hit by a physical attack
to reduce the cast time of your next Shadow Bolt or Incinerate spell by
100%. This effect lasts 8 seconds, and cannot occur more than once every
8 seconds.
(1 talent point invested)
Rank 2/3: Increases your critical strike chance with spells by an
additional 2% and gives you an 16% chance when hit by a physical attack
to reduce the cast time of your next Shadow Bolt or Incinerate spell by
100%. This effect lasts 8 seconds, and cannot occur more than once every
8 seconds.
(2 talent points invested)
Rank 3/3: Increases your critical strike chance with spells by an
additional 3% and gives you an 25% chance when hit by a physical attack
to reduce the cast time of your next Shadow Bolt or Incinerate spell by
100%. This effect lasts 8 seconds, and cannot occur more than once every
8 seconds.
(3 talent points invested)
"Personal Opinion": Highly useful in PvE as well as PvP. This talent
pretty much ensure that if you're hit, 1/4 of the time you'll be able
to counter with an instant Shadow Bolt.
(Conflagrate) ****
~Requires 30 points in Destruction Talents~
~Requires 5 points in Improved Immolate~
Rank 1/1: Learn the "Conflagrate" spell.
Conflagrate: Ignites a target that is already afflicted by Immolate,
dealing X amount of Fire damage to Y amount of Fire damage and
consuming the Immolate spell.
10 second cooldown, Instant cast, 30 yard range.
"Personal Opinion": It's rather fun to stack up damage by doing the
standard combo of: Immolate --> Incinerate --> Conflagrate.
(Soul Leech) ****
~Requires 30 points in Destruction Talents~
Rank 1/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate,
Searing Pain, and Conflagrate spells a 10% chance to return health
equal to 20% of the damage caused.
(1 talent point invested)
Rank 2/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate,
Searing Pain, and Conflagrate spells a 20% chance to return health
equal to 20% of the damage caused.
(2 talent points invested)
Rank 3/3: Gives your Shadow Bolt, Shadowburn, Soul Fire, Incinerate,
Searing Pain, and Conflagrate spells a 30% chance to return health
equal to 20% of the damage caused.
(3 talent points invested)
"Personal Opinion": Very useful for grinding or PvP, highly increases
your chance of survivability.
(Shadow And Flame) ****
~Requires 35 points in Destruction Talents~
Rank 1/5: Your Shadow Bolt and Incinerate spells gain an additional
4% of your bonus spell damage effects.
(1 talent point invested)
Rank 2/5: Your Shadow Bolt and Incinerate spells gain an additional
8% of your bonus spell damage effects.
(2 talent points invested)
Rank 3/5: Your Shadow Bolt and Incinerate spells gain an additional
12% of your bonus spell damage effects.
(3 talent points invested)
Rank 4/5: Your Shadow Bolt and Incinerate spells gain an additional
16% of your bonus spell damage effects.
(4 talent points invested)
Rank 5/5: Your Shadow Bolt and Incinerate spells gain an additional
20% of your bonus spell damage effects.
(5 talent points invested)
"Personal Opinion": This is simply amazing, without a doubt. You see,
this increases the regular damage of your Shadow Bolt and Incinerate
spells thus obviously increasing their critical spell damage as well.
Keeping this in mind, I wouldn't hesitate to invest all five points into
this talent.
(Shadowfury) *****
~Requires 40 points in Destruction Talents~
~Requires 5 points in Shadow and Flame~
Rank 1/1: Learn the "Shadowfury" spell.
Shadowfury: Shadowfury is unleashed, causing X amount of Shadow damage to
Y amount of Shadow damage and stunning all enemies within 8 yards for
2 seconds.
20 second cooldown, 0.5 second cast, 30 yard range, rank 1.
"Personal Opinion": One word describes this spell, and that word is
awesome. Try pairing this spell with Howl of Terror to reap the full
benefits of it's 2 second stun effect.
Before I get into my special thanks I highly recommend that potential
level 70 Warlocks either get a 31/30 build, or an SL/SL build. The
31/30 build goes down to Dark Pact in the Affliction line, to Master
Demonologist in the Demonology line. SL/SL build is a cookie cutter
build that will give you an easier time. For an SL/SL build, you go
down to Siphon Life in the Affliction line and down to Soul Link in the
Demonologist line.
================================================================
VI. Credits And Special Thanks [Spctnks1]
================================================================
Now, I would love to thank Blizzard first and foremost, for creating this
awesome MMORPG in the first place. World Of Warcraft, while being a
time sink, is an extremely likeable game and is actually very fun
once you get into it and learn a class good enough.
Another good thing about WoW is that there isn't any way to win the game
indefinitely, so there's always something to do inside of it so you never
have to stop playing it :P
I'd love to thank my aunt and uncle for letting me use their computer
to type this out on, and my mother for buying me The Burning Crusade.
I appreciate all feedback, negative or otherwise, so please don't hesitate
to email me with things that need to be changed and/or altered.
Thank you to all my future readers :)
================================================================
VII. Legal Information and Closing [Linfo1]
================================================================
This guide is sole property of Michael Chulsky (SuperSaiyanTien) and
is copyrighted at him and only him.
This guide is only allowed to be viewed on www.gamefaqs.com and nowhere
else.
This guide may be saved or copied off of gamefaqs.com but isn't in
any way, shape, or formed to be altered or distributed massively.
End Guide.