RuneScape Starter's Guide II by T. Stodden, Ludologist ([email protected]) Version 2.8 GOLD ====================================== NOTE: The information that's listed in this guide was valid at the time it was published. Because Runescape is an ever-developing game (as it's an MMORPG), some information may become dated, missing or incomplete. While the author of tries to keep this guide as complete as possible, it's impossible to keep up-to-date on all developments. If you seriously play the game on a semi-regular basis (like a few days a week), it's suggested that you take some time before you enter the game & read up on the latest developments on RuneScape's Website (www.runescape.com) & it's knowledge base as it'll have the most up-to-date information on new developments & quests. You can find the date this guide was last updated at the end of Section C. 0) The Table of Contents --------------------------- QUICK TIP ************ To quickly access the section you want to view, copy the section name you want to view & then hit Ctrl+F, paste the section you want into the search prompt & hit enter to jump right to that section. <<< PART ONE >>> 1) A Brief Introduction... 2) The Laws of RuneScape 3) Controlling Your Character 4) You are Here -- A Guide to Navigation 5) Working Your Bank Account 6) A Brief Description of Your Skills... 6.1) Attack 6.2) Strength 6.3) Defense 6.4) Ranged 6.5) Magic 6.6) Hit Points 6.7) RuneCrafting 6.8) Fishing 6.9) Cooking 6.10) Crafting 6.11) Mining 6.12) Smithing 6.13) Woodcutting 6.14) Firestarting 6.15) Prayer 6.16) Herbology (MEMBERS) 6.17) Thieving (MEMBERS) 6.18) Agility (MEMBERS) 6.19) Fletching (MEMBERS) 6.20) Slaying (MEMBERS) 6.21) Farming (MEMBERS) 6.22) Construction (MEMBERS) <<< PART TWO >>> 7) Fighting for Your Life -- A Combat Guide 7.1) The Combat Styles 7.1.1) Melee Fighters (Knights) 7.1.2) Ranged Fighters (Archers) 7.1.3) Magical Fighters (Mages) 7.2) The Combat Hierarchy 7.3) Attack Strategies 7.3.1) Knight's Path 7.3.2) Archer's Path 7.3.3) Mage's Path 7.4) Guaging Your Combat Level 7.5) Usage of Prayer 7.6) A Beginner's Beastiary 7.7) Fields of Honor -- A Combat Review 8) Organization for Carry-All Users 9) Timber the Lumberjack -- A Woodcutting & Firestarting Guide 9.1) A Tree-Trimmer's Toolbox 9.2) I Didn't Start the Fire... Yes I Did... 9.3) Tree Incidents -- Random Events 9.3.1) Losing Your (Axe Head) 9.3.2) Wood Sprites 9.3.3) Fallen Finds (MEMBERS) 9.4) Clear-cut Woodcutting Review 10) Feeding for a Lifetime -- A Fisherman's Guide 10.1) Tackling your Toolbox -- An Equipment Guide 10.2) The Perfect Storm... & Other Unenjoyable Events 10.2.1) River Trolls 10.2.2) Whirlpools 10.2.3) Big Fish 10.3) The RuneScape Angler -- A Fishing Review 11) Dinner! -- A Cooking Guide 11.1) Basic Cooking 11.2) From Butcher to Baker 11.3) Mastering Your Cookbook 11.3.1) Making Dough (Bread, Pies & Pizza) 11.3.2) Bread 11.3.3) RedBerry Pie 11.3.4) Meat Pie 11.3.5) Stew 11.3.6) Apple Pie 11.3.7) Wine 11.3.8) Plain Pizza 11.3.9) Cake 11.3.10) Meat Pizza 11.3.11) Chocolate Cake 11.3.12) Anchovy Pizza 11.4) Cooking with The Experts -- The Chef's Guild 12) "Twenty to Life" -- A Miner's & Blacksmith's Guide 12.1) Mining Your Way to China 12.2) A Beginner's Miner & Blacksmith's Equipment List 12.3) Heads Up! -- Random Mining Events 12.3.1) Finding a Gem 12.3.2) Losing Your (Pickaxe) Head 12.3.3) The Steaming Rock 12.3.4) The Rock Golem 12.4) "Better Holes & Mineshafts" -- A Mining Review 12.5) Smithing up a Sweat -- Beginner's Smelting 12.6) Anvil by Acme, Equipment by You 13) Stitching Time -- A Craftsman's Guide 13.1) Creating with Clay 13.2) Branded for Life 13.3) Silver & Gold -- Jewelry Maker's Guide 13.3.1) Silversmithing 13.3.2) Goldsmithing 13.4) Shear Busywork -- The Other Crafts 14) Next on The Frugal Magician, Rune Crafting! 14.1) How to Get the Grey Matter... Rune Essence 14.2) How to Craft Runes 14.2.1) Basic Rune Crafting 14.2.2) Crafting Combo Runes (MEMBERS) 14.2.3) Crafting Multiple Runes 14.3) Here's Ms. Air 2005 -- The Tiara Infusion Guide 14.4) Rune Alter Locations for the Hopelessly Lost <<< PART THREE >>> 15) I'm on a Quest... to Complete Other Quests 15.1) Black Knight's Fortress 15.2) Cook's Assistant 15.3) Demon Slayer 15.4) Doric's Quest 15.5) Dragon Slayer 15.6) Ernest the Chicken 15.7) Goblin Diplomacy 15.8) Imp Catcher 15.9) Pirate's Treasure 15.10) Prince Ali Rescue 15.11) Romeo & Juliet 15.12) Rune Mysteries Quest 15.13) Sheep Shearer 15.14) Shield of Arrav 15.14.1) Phoenix Gang Route 15.14.2) Black Arm Gang Route 15.14.3) Team-up Time 15.15) Knight's Sword 15.16) Restless Ghost 15.17) Vampire Slayer 15.18) Witch's Potion 15.A) The Stronghold of Security 15.B) Member's Quests 16) Marketing Yourself -- A Moneymaking Guide 16.A) FAQ's for the Broke & Brokers 17) Cloak & Dagger -- A Street Market Guide 18) The Little Black Book... of Street Market Prices 19) Questionable Offers & Scams 20) Randomcadabra! -- General Random Events 21) Clan Search -- Finding One That's Right for You 22) The Wilderness -- Going Where Few People Dare to Go 23) Final Beginner's Tips & Advice 24) Beyond the Mist -- Member's Benefits 25) Potentially Stupid (& Not-So-Stupid) Q & A 26) A Newbish Glossary of RuneScape Terms <<< PART FOUR >>> A) Acknowledgments B) Suggested Viewing C) A Brief History of the Guide D) Copyright Information & Licensing <<< ============================= PART ONE =============================== >>> ~THE BEGINNING~ This part of the guide is designed to help Newbies to learn the basics of RuneScape. Stuff that most people understand in about a week or less, but others may need a little help. If you feel that this information is too simple for your tastes or needs, skip this part <<< ====================================================================== >>> 1) A Brief Introduction... ----------------------------- In the Beginning, I started playing RuneScape & I was struggling to get by before I made a stop at Game FAQ's to get some guidance. Unfortunately, any useful information I found was sparse & incomplete... but it was enough to help me out. About two months after I started, I started to compile my own guide to help others who are having the same difficulty learning RuneScape. First of all, you'll need to have the following in order to play the game. * A recent version of your favorite Browser * Internet Explorer 6.x or higher * Netscape 7.x or higher * Firefox 1.5.0.x or higher * Java Runtime Environment -- Obtainable at www.java.com * 300 MHz Processor MINIMUM (If you can run XP, you should have this covered) * 64 MB's of RAM MINIMUM (If you can run XP, you should have this covered) * An online (Modem) connection (as this is an ONLINE game) To really enjoy the game, you should have the following: * Recent version of your favorite Browser (as listed above) * Java Runtime Environment (as listed above) * 500 MHz Process or faster * 128 MB's of RAM or higher * A Broadband connection (for better gameplay & less lag) * A Decent Sound Card (preferable with Quicktime stuff as well) Please be aware that RuneScape can be played using any computer on any OS that has Java installed on it. If your computer is running Mac OS 9.x or lower, you'll need to adjust the controls to support a one-button mouse (Mac OS X does support 2-button mice). I should note that RuneScape will be laggy (or SLOW) during major holiday events & whenever they release major upgrades to the game client. "Holiday Lag" only occurs during the first 48-72 hours of the event as everybody scrambles to get the latest holiday items (which are only avaiable for a week around the event). "Upgrade Lag" only occurs during the first 24 hours of the update as everybody will be picking up the new version to store in their browser cache. Upgrades to the game are usually announced in the news section & I suggest that you take a day off after major updates for minimal impact. Before you actually venture into RuneScape, you should have a general working knowledge of Cyberslang & jargon online as you'll most likely run into them in the game. 2) The Laws of RuneScape --------------------------- Before you actually register or login to the game, the makers of RuneScape have devised some rules to make the game enjoyable to everybody. If you want to play RuneScape, you have to acknowledge the rules & abide by them. 1) Only ONE ACCOUNT may be on each world at any given time. Even though Runescape allows players to make multiple accounts, those accounts can NEVER MEET on a single world at any given time. Anybody who breaks this rule will have both (or all) their accounts banned. When you create an account, IT'S YOURS FOREVER! REGARDLESS ON WHAT YOU DO WITH THAT ACCOUNT, YOU'RE RESPONSIBLE FOR IT FOREVER!!! This law means that you cannot create an account to trade, sell or load up with items. The staff of Runescape do not want item mules on their servers at all! This law DOES NOT MEAN that you cannot have a LAN Party, just as long as everybody are using their own accounts. 2) Do not give your password NOR your Bank PIN to anybody! Like I really have to tell you why, but the password & the Bank PIN are the only things that are keeping people OUT of your account & items. This law means that you cannot try to scam anybody out of their passwords NOR their Bank PINs! Doing so will get you banned! 3) DO NOT SELL NOR TRADE YOUR USER ACCOUNTS! The two laws listed above already make the point, but this law has to be addressed because people do it. There are extremely serious problems that arise from this! First of all, ALL ACCOUNTS you made belong to you! Therefore, you're responsible for actions performed on that account! Even if you choose to sell, trade or even give your account to another person, YOU ARE STILL RESPONSIBLE for that account! Second, it's just too easy for the person to reclaim their account by changing the password and/or Bank PIN on you & could take weeks before the original owner reclaims the account (granted they fill out the recovery stuff on their account). Third, the multiple accounts on the same world will get you in real trouble! 4) Treat the chat system like it's a real chat room. This law is pretty big, but the gist of this law is to keep the chat system working for everybody. First, this means NO SWEARING! Runescape is a "Family Friendly game & swearing is VERY OFFENSIVE to some players. Player who happen to slip a swear word in (even by accident), will have that word censored out. Don't bother bypassing the censors because that's against the law of Runescape. Please be aware that the swear censor is pretty aggressive, so any character arrangement that contains a swear word will get censored as well. EX: "Hand me that bit, chuck" = "Hand me that *******uck" Second, no website addresses are allowed either. This is more of a security reason because the staff of Runescape don't want players visiting "poisoned sites" (sites that contain viruses, keyloggers or any other security bypass programs) or porn sites. Major key elements of websites are censored, so don't try bypassing this either. Third, NO SCROLLING OR FLOODING THE CHAT WINDOW! This rule is just a standard chat rule. Those who disrupt the chat window by constantly posting the same thing over & over in quick repetition will annoy everybody around them. THIS IS A REPORTABLE OFFENSE, BASED ON THE DEFINITION OF LAWS! In short, remember the Rule of Three (Do not post more than THREE lines in a row). Please be aware that this ALSO APPLIES to the PM system! So don't cycle your PM permissions either, as "PM Flooding" is a reportable offense as well. 4) DO NOT SCAM PEOPLE OUT OF ITEMS! Scamming, by the Laws of Runescape, is obtaining items through false pretenses. The staff of Runescape have created a secure trade system to reduce the risk of scamming, but there's still scammers out there. Here's a few examples on what's scamming. 1) Offering non-existant items or services (like Armor Trimming). 2) Quickly switching items on a person at the last minute. 3) Trading without using the secure trading system. 4) Begging for items that you don't need. The last example there is a personal addition, but I just can't stand people who take advantage of the generosity of others who are trying to help the true newbies (who can use a help hand). People who beg for items suck the goodwill out of the people who want to help others; The Goodwill that the game could really use to make it a great game. 5) No False Representation allowed! This is a dual-purpose Law of Runescape. First of all, you're not allowed to impersonate any staff member, INCLUDING MODS! First of all, Mods & staff members have a special crown-like badge next to their names. Second, staff members will only address abuse reports within the game & any account problems will be address through their website (NOT in the game). Third, staff members WILL NEVER ASK FOR YOUR PASSWORD! THEY'RE THE STAFF! THEY DON'T NEED YOUR PASSWORD TO GET INTO YOUR ACCOUNT! The second part of this Law is that you cannot submit false abuse reports. First of all, you're crying "Wolf!" (see the fable "The Boy that Cried Wolf"). Second, you're wasting the staff's time. Third, you ticking the staff off with false reports. With each false report you submit, you're driving another nail in your player's coffin! 6) No Macros or ANY FORM OF AUTOMATION allowed! This law pretty much states that you have to play the game every minute you're on. If you're going to be away from the game for like 5 minutes, the staff of Runescape wants you to log off (instead of getting kicked off for idling) & they don't want you to use any type or program to keep you online. It can be pretty annoying if a person that's out-performing you is using a bot to help them out. This law works in conjunction with Law #3, as you're practically giving your account to a mechanical entity (being a macro or bot) & let it do whatever it wants with your account. The staff of Runescape have added automation-detecting measures to their game to detect the players that are breaking this rule. AT LEAST 5,000 USERS HAVE BEEN BANNED (AT ONE TIME) FOR BREAKING THIS LAW! IT'S NOT WORTH THE RISK, SO PLEASE DON'T DO THIS!!! Please see Section 25, Question 27 for signs of Macroing. 7) In-game items can ONLY be sold using in-game money! This law is pretty apparent on what it means, but people are greedy, greedy idiots. According to the User License agreement that you ACCEPTED THE TERMS BEFORE REGISTERING states that all characters, items, building, ect. are the intellectual property of Jagex (the staff of Runescape). This means that your account, character & items below to them, NOT YOU! Since most international laws (like the US) forbid the selling of items NOT OWNED by the seller. This law pretty much restricts the selling of your items to in-game money (Gold Coins) ONLY! You're not allowed to sell your items for real money OR even for real-life services (like giving a item to somebody who made a graphic for your website). Doing so destroys the value of the in-game monetary system & there's serious security risks for spend your hard-earned dollars (or whatever your currency it) for a few lousy bytes of data. Please be aware that the Jagex DOES MONITOR auction sites like eBay for people who are violating this rule. Chances are they're the ones who are trying to ban your account on eBay. AT LEAST 1,000 USERS HAVE BEEN BANNED (AT ONE TIME) FOR BREAKING THIS LAW! IT'S NOT WORK THE RISK, SO JUST DON'T DO THIS AT ALL!!! Please be aware that other MMORPG's have this rule as well, but may not enforce this as heavily as others or ask you to use their auction system to sell the items... which still destroys the in-game monetary system. 8) No use glitches or bugs in the game The law is designed to keep everybody playing the game like they're suppose to, but there may be a some bugs or glitches in the game that weren't pounded out by the time updates were uploaded to the servers. Anybody who finds a glitch or a bug should report the problem to the staff IMMEDIATELY! Anybody who constantly access an area they're not suppose to because of a bug in the game will get banned for breaking the limits of the game! 9) No encouraging others to break the laws of Runescape This law is designed to punish the actual perpetrator of the rule breakers. Even if that player doesn't break the rules themselves, if they encourage another player to break the laws... they're guilty of pushing that player to the wrong side of the law. If you tell somebody to break the rules (or even HOW to break the rules), you're practically breaking the rules THROUGH them & BOTH of you get busted for it. Pretty much "Guilt by Peer Pressure"... I know there's other laws of Runescape (as there's about 15 laws), but here's the major ones you should know. 3) Controlling Your Character -------------------------------- When you log into the game, you'll be shown a pre-game screen that shows when you've last changed/updated your information (Passwords, personal information, ect.) as well as the "Play Now" button. Once you're in the game, the screen is divided into the following sections. +----------------+------+ | | #2 | | | | | #1 +------+ | | | | | | +----------------+ #4 | | #3 | | | | | +----------------+------+ Area 1 - The MAIN GAME WINDOW -- This is your view of the world. You'll click (& right-click) in this area to interact with the world. Area 2 - The Mini-Map -- This shows you where you are & which way your camera is facing. You'll click in this area to easily move around the world of RuneScape. Area 3 - Chat Window -- This area prints out what everybody around you have said & states a few actions that you've done in the game. Just type your message here & hit enter to talk to everybody nearby. There's a few options in this area as well +-------------+ A - Chat | | B - PM's | | C - Trade / Compete +-------------+ D - Report Abuse | A B C D | +-------------+ The options at the bottom of the chat window is more of 3 privacy settings. * Chat - Who'll be able to talk to you * PM - Who'll be able to talk to you privately * Trade / Compete - Who'll be able to trade or compete with you. The settings are as follows: * Public / ON -- Everybody in the game can * Friends Only -- Only the people on your Buddy List can * Private / OFF -- Nobody in the game can OR you can only initiate it. The "Report Abuse" button is there so you can report any rules violation to the admins. All you need to do is type in the person's name & what rule they broken. When you hit submit, the last 60 seconds of your actions are saved for "video proof" of the violation. Be aware that reporting fraudulent (or faked) reports will hurt you. Area 4 - The In-Game Menus -- This area is a CORE SECTION of the game as this relatively small area stores a lot of information. This area can be broken up into smaller sections. +-+-+-+-+-+-+-+ 1 -- Attack Style A -- Buddy List |1|2|3|4|5|6|7| 2 -- Character Stats B -- Ignore List +-+-+-+-+-+-+-+ 3 -- Quest Lists | | 4 -- Inventory C -- LOG OUT BUTTON | | 5 -- Equipment D -- Actions | | 6 -- Prayer List E -- Configuration | | 7 -- Spellbook F -- Music List | | +--+--+-+-+-+-+ |A | B|C|D|E|F| +--+--+-+-+-+-+ The controls of RuneScape is a point-n-click system. To move your character, just click in the direction you want to go on the mini-map. If you want to do basic actions, just click on the item you want to grab/open/talk/attack or whatever you can to with that item. If you want to do advanced actions, just right-click on the item you want to do something with & a small options list will pop up. Then click on the action you want to do from that list. Here's what each page of the action window shows 3.1) Attack Styles ~~~~~~~~~~~~~~~~~~~~~ This window allows you to select the style of attack you want to perform, based on what weapon you have equipped. By default (every time you log on to the servers), you'll use the general melee attack. If you want to use a spell for your attack, you have to select it & the attack spell you want to use here. June, 2006 Update: You can also find out your Combat Level on this page, which is a composite of all 7 combat-related skills, which are shown on the Character Stats page. 3.2) Character Stats ~~~~~~~~~~~~~~~~~~~~~~~ This window shows you the levels of ALL YOUR SKILLS (listed in Section 6) in a fractional format. The first number is your "current" skill level, which may be affected by spells, beer, potions, or other stuff. The second number is your "Permanent" Skill Level, which is your current maximum for that skill. It is possible to temporarily increase your skill level beyond your current maximum (like 25/20 strength). This can happen to all skills except for HP. You can see the EXP that you have for that skill by hovering your cursor over it. If you click on the skill, you can get in-depth information on what you can do or use at that level. This information will appear in the main game window. Your Overall Level is the sum of all your character's PERMAMENT skill levels. 3.3) Quest Lists ~~~~~~~~~~~~~~~~~~~ This window shows you all the quests (both free & members) that the game currently has. You can click on a name of a quest to find out what you need to do for that quest (in a step-by-step method). The quest list is also color coordinated for your convenience , which are listed as followed: Red -- You haven't started this quest yet. Yellow -- This quest is currently in progress... Green -- You have finished this quest! You are allowed to start as many quests as you like, but it's best that you only focus on one quest at a time so you don't get overwhelmed. June, 2006 Update: Your Quest Points are listed at the top of this page now. 3.4) Inventory ~~~~~~~~~~~~~~~~~ This window shows you all the items that you're carrying at the moment. All these items are usable & will increase your character's weight. 3.5) Equipment ~~~~~~~~~~~~~~~~~ This windows shows you all the items (like weapons & armor) that you have equipped at the moment. All equipped items will affect your offense & defense ratings & will increase your character's weight. The Equipment page also shows your offensive & defensive stats in the various types of attacks. 3.6) Prayer List ~~~~~~~~~~~~~~~~~~~ This window shows you all the prayers that are available for you to use as well as show you which prayers are currently activated. Each activated spell will drain your prayer points until you run out of prayer points. Once you're out of prayer points, all activated prayers will automatically be deactivated. 3.7) Spellbook ~~~~~~~~~~~~~~~~~ This window shows you all the prayers that are available for you to use, granted that you have the runes to cast it. If you have the runes for a specific spell (& level), that icon will be lit. You can also check at how many runes you'll need to cast each spell. Just hover your cursor over the spell you want to check the rune requirements. 3.A) Buddy List ~~~~~~~~~~~~~~~~~~ This window shows you who's on your buddy list, which shows you who's online in the game as well as serves as the in-game PM system. The Buddy status indicator is color coded for your convenience as well. Red -- This Buddy is OFFLINE... or unwilling to talk to you. Yellow -- This Buddy is Online, but on a different world Green -- This Buddy is Online & the same world. If the buddy is online, the buddy list will show you which world they're on. Even if they're NOT on the same world as you, you can talk to them through the PM system. If you're on the same world with your buddy, they'll appear as a green dot on the mini-map (oppose to white) so you can easily locate them among a crowd of people. Due to lag that may occur during the loading of a player's buddy list, that person may APPEAR OFFLINE until their buddy list is fully loaded. This is a minor glitch that cannot be helped. While your buddy list is loading, you cannot send nor receive any PM's. If a player adjusts their PM preference to "Friends only" (those on their list) or OFF, that person will appear offline on your buddy list, even if they're right in front of you. To PM a person, you just right-click on your buddy's name on the list & select "Send Message". Just enter your message in the Chat Window & hit enter to send it off. Note: YOU MUST ADD THAT PERSON TO YOUR BUDDY LIST BEFORE YOU CAN PM THEM! Once that person is on your list, you can PM them & then remove them from your list. 3.B) Ignore List ~~~~~~~~~~~~~~~~~~~ This window shows you who's on your ignore list, which is comprised of users who you want absolutely NO CONTACT with them. By placing them on your ignore list, you will not receive ANY PM's from that person nor can they try to trade or compete with you. Note: YOU MUST REMOVE THE PERSON FROM YOUR BUDDY LIST BEFORE YOU CAN ADD THEM TO YOUR IGNORE LIST! Please be aware that it's better to add somebody to your ignore list than do something that would get you reported (or banned). 3.C) LOG OUT BUTTON ~~~~~~~~~~~~~~~~~~~~~~ THIS IS THE MOST CRITICAL BUTTON IN THE GAME!!! This window pulls up THE log out button, which you have to click to completely & SAFELY log out of the game. When you're done playing, YOU MUST CLICK ON THIS BUTTON! The game will log your character out of the game & safely disconnect you from the server. IF YOU DO NOT LOG OUT THIS WAY, YOUR CHARACTER MAY STAY ONLINE FOR UP TO 10 MINUTES! DURING THAT TIME, ANY MONSTER MAY ATTACK (& MOST LIKELY KILL) YOU UNTIL THE SERVER AUTOMATICALLY LOGS YOU OUT! Please be aware that if you've been fighting, you must wait 10 seconds before you can properly log out using this button. This is to ensure that you're NOT under attack while logging out as the log out process takes about 5 seconds (usually less, depending on your connection) to complete. You need to be in a "relatively safe" place to log out because it'll take a couple of seconds to log back in before you're ready to play. 3.D) Actions ~~~~~~~~~~~~~~~ This window shows you how much stuff your carrying (weight), the amount of energy you currently have as well as stuff your character can perform. On the top have of this page, you have the walk-run buttons. When you click on run, your character will run instead of walk while you still have energy left. Your energy will drain based on your current agility (decrease drain) & weight (increase drain). You'll recover your energy by staying still or walking. When your energy hits 0% or when you log out, you'll return to walking status. There's also an auto-retaliate option here, which will force you to attack another creature/player in response to their attack when enabled. It's best to keep it enabled so a weaker creature cannot kill you as easily. At the bottom of the page, you have a list of actions your character can perform. They vary from simple (head nods) to complex (salutes) to just plain silly (like dancing). There are some actions that you may not be able to perform until you unlock them, like the MIME actions. June, 2006 Update: With the addition of Player Houses, the "House Actions" button is added to this page, which allows you to make changes to your house, kick out guests & generally build stuff. 3.E) Configuration ~~~~~~~~~~~~~~~~~~~~~ This window shows you some of the personalization that you can do to make the game look & sound better. You can adjust the brightness of the game & the volume of the music & sound effects. You can also make a few other changes to the game for yourself, but you may want to leave them "as is". The only modification that I highly suggest of doing is turning up the in-game brightness to "Very Bright" so you can see all the details in the game clearly. At "normal" brightness, reds & browns (& dark greens) can be hard to tell apart. 3.F) Music List ~~~~~~~~~~~~~~~~~~ If you're running the "High Res" version of the game (Low Res version removes the music to lower the requirements), you can select the music that you want to listen as well as looping options. If you prefer to use the manual "Jukebox" system, you can only select the tunes that are listed in green. Tunes listed in red are ones that you haven't accessed before. The more you travel, the more tunes you will unlock. 4) You are Here -- A Guide to Navigation ------------------------------------------- Once you Complete Tutorial Island, you're given a Bronze Sword, a Wooden Shield, & a few runes (as well as 25 G in the bank) before you're teleported to Lumbridge Castle. You aren't, however, given any directions on what you should do & all you can do is fend for yourself. If you're lucky, you may have a friend online (or an honorable user) to give you a hand (or two) while you're trying to establish yourself. The first thing you should do is figure out where you are & where to go. For about a week or two after leaving Tutorial Island, you should load up the World Map in a new browser window while RuneScape is loading up on the computer. The World Map is an interactive map that runs on Java (just like RuneScape). The World Map will point out the points of interest as well as an interactive legend, which means that all points that match the symbol you click on in the legend will flash. The World Map will NOT POINT OUT where you are, so you will have to find where you are by matching the mini-map within the game with the world map. Before you start comparing the mini-map with the world map, rotate the camera so that the compass by the mini-map has North facing up. Then, try to match up the landmarks in the mini-map to the same landmarks on the world map. If you haven't gone too far from Lumbridge Castle, drag the world map to the Lumbridge area to give you hand on finding out where you are. Drag the world map to find the areas that interest you, then figure out the best path to travel. Since the mini-map & the compass will rotate to match the direction of the camera is facing, you will have to mentally rotate the mini-map to keep track of where you are. Once you start getting the world of RuneScape down, you'll eventually stop relying on the world map as often. You will want to load up the World Map if you're planning to heading off to areas that you're not familiar with. You should also be aware that the World Map DOES NOT COVER above nor below ground areas. Finally, should you get lost along the way, always try to ask somewhere for some help. Fellow users will usually stop to answer your inquiry, but some user will be kind enough to take you to your destination. Should a user take you to your destination (or tell you to follow them, which is done by right-clicking on the player & click on follow), it's customary to give the assisting user a tip around 25 G or more upon arrival at your destination as the assisting player went out of their way to help you. For now, you may want to check out the "Lumbridge Guide" to help newbies with similar questions like where to go & what to do now in the game. You'll see a "?" icon on the mini-map near Lumbridge Castle & the guide is a wizard-like guy with a bunch of scrolls in the bag he's carrying. Everybody is welcomed to talk to him, but his main purpose is to help out new players to get started in the game. 5) Working Your Bank Account ------------------------------- Your bank account is your personal "security box" to store everything that you want to keep safe. To access your bank account or it's options, make your way to any bank (noted with a "$" icon) & click on an open teller window (don't mind anybody who actually at the window as you can walk through others in the game). You'll be presented with the following options: * "I'd like to check my Bank Options" * "I'd like to access my Bank Account" Pretty much the only Bank Option you'll have is to deal with your Bank PIN. Your Bank PIN is a second password that is comprised of 4 digits, but the numbers on the Bank's keypad change after key digit is entered. This is to force you to enter a password that you'll remember & NOT just any simple pattern. The Bank PIN ensures that if anybody should happen to get into your account, they would not be able to take any items out of your bank account unless they know your PIN. You'll only need to enter your Bank PIN once per session, or any time you reconnect to the game servers. Having a Bank PIN IS OPTIONAL, BUT IS HIGHLY SUGGESTED TO HAVE! You should also be aware that it normally takes 3-7 days for any changes to your Bank PIN to go into effect (pending on the player's preference). This measure is to allow players to change their mind (or counter a hacker's actions) & cancel the new Bank PIN. If you can't remember your Bank PIN for any reason, the staff of RuneScape will remove your Bank PIN 7 days after your request. If you cancel your bank PIN in the game after confirming your PIN (to confirm that you know the PIN), it'll be removed IMMEDIATELY. As I've said before, you Bank Account is like a Security Box as you can save anything you want in there. All the items you store at the bank will be stacked, so if you wanted to store 5 trout (which takes 5 slots in your inventory), it'll only take up one slot in the bank. When you take items out of the bank, you have the option of taking the item itself OR take them as a note. "Bank Notes" are used to trade large amounts of an item without taking up all your inventory slots. In a few banks, you may find a Deposit Box (looks like a column with a slot in it). The Deposit Box is designed to allow players to deposit items into their bank account WITHOUT having you to access your bank account (& enter your Bank PIN). It's a good item to use when you want to quickly unload items to your bank account (like fish or coal). 6) A Brief Description of Your Skills... ------------------------------------------- As you play the game, you will gain experience in various skills. This section is designed to give you a brief description of each skill & what it does. Since most of these skills are related to another skill, I'll tell you which skills are related to each other. 6.1) Attack ~~~~~~~~~~~~~~ Related Skills: Strength, Magic, Ranged Your Attack skill, which is more in tune with Melee Combat, is a key skill as it affects the amount of damage (usually Melee based) that you can inflict on your enemies... or I should say the likelihood of inflicting damage. This skill usually gets experience through normal melee fighting. As this skill increases, you'll be able to equip better melee weapons. 6.2) Strength ~~~~~~~~~~~~~~~~ Related Skills: Attack, Magic, Ranged Your Strength skill is how HARD you can hit your enemies. The higher this skill is, the more likely you'll deal a hard blow (usually in Melee Combat). This skill usually gets experience through aggressive melee fighting. 6.3) Defense ~~~~~~~~~~~~~~~ Related Skills: Hit Points Your Defense skill is how HARD you can be hit by your enemies. The higher this skill is, the less damage you'll take & the longer you'll live. This skill usually gets experience by using defensive (blocking) attacks. 6.4) Ranged ~~~~~~~~~~~~~~ Related Skills: Fletching Your Ranged skill is how well you can fight with bows & arrows. The higher this skill is, the more damage your arrows can deal. Using a bow in battle will increase this skill. The higher your Ranged Skill is, the better Ranged weapons you can use. 6.5) Magic ~~~~~~~~~~~~~ Related Skills: RuneCrafting Your Magic skill is how well you can cast spells, either to help yourself OR to hurt your enemies. The higher this skill is, the more more damage your offensive skills are & the more spells you can access. Using any spell will increase this skill. 6.6) Hit Points ~~~~~~~~~~~~~~~~~~ Related Skills: Defense, General Combat Your Hit Points skill is actually your life counter, or how much damage you can take without dying. The higher this skill is, the more damage you can take without dying. The only way to increase this skill is to actually get hurt in battle... which is pretty much a "Trial by Fire" kind of deal, which some people don't like... 6.7) RuneCrafting ~~~~~~~~~~~~~~~~~~~~ Related Skills: Magic RuneCrafting skill is your ability to make magic runes out of Rune Essence. The higher this skill is, the more runes you can make out of each Rune Ess & you'll be able to craft higher-level runes. The only way to increase this skill is to actually make magic runes. This is a KEY SKILL for Mages! YOU MUST COMPLETE THE "RUNE MYSTERIES QUEST" TO WORK ON THIS SKILL! 6.8) Fishing ~~~~~~~~~~~~~~~ Related Skills: Cooking, General Combat (for Chicken Feathers) Your Fishing skill shows how well of an angler you are. The higher the skill is, the faster you can catch fish & the more types of fish you can catch. The only way to increase this skill is to take a break & go fishing. Please be aware that you'll need to use the right gear at the fishing spot in order to fish. 6.9) Cooking ~~~~~~~~~~~~~~~ Related Skills: Fishing, Firestarting Your Cooking skill is your ability to turn raw items into good tasting, edible food... be it from an oven or a campfire. The higher the skill is, the less likely you'll accidentally burn your food & the more items you can cook. The only way to increase this skill is trial by fire... The more you cook, the more you'll increase your cooking. Please be aware that burning food doesn't give you any experience. 6.10) Crafting ~~~~~~~~~~~~~~~~~ Related Skills: Mining, Smithing, General Combat Your Crafting skill shows how you turn materials like clay, leather (which you have to kill cows to get... hence the "Combat" relation), silver & gold into functional pieces of art. The higher your skill is, the better & faster your items will turn out as well as the more items you can make. In order to increase this skill, you have to let your inner artist out. 6.11) Mining ~~~~~~~~~~~~~~~ Related Skills: Smithing, Crafting Mining skill shows how well you can wield a pickaxe & retrieve precious ores. The higher your mining skill, the faster you can mine the ores & the more types of ores you can mine as well as the type of pickaxe you can use to mine. The only way to increase this skill is to hit the mines & dig up some ore! 6.12) Smithing ~~~~~~~~~~~~~~~~~ Related Skills: Mining, Crafting Smithing skills shows how well you can refine ores & craft your metal bars. The higher your smithing skill is, the more types of ores you can refine & the more items you can craft from the bars. You can increase your experience in this skill by refining your ores into bars & by crafting the bars into usable items. Please be aware that failing to refine iron doesn't give you any points. 6.13) Woodcutting ~~~~~~~~~~~~~~~~~~~~ Related Skills: Firestarting, Fletching Woodcutting skills is your ability to play lumberjack. The higher this skill is, the faster you can chop down the tree & the more types of trees you can chop into logs. The only way to increase your experience in this skill is to let your inner lumberjack out & whack away on trees. Members can now craft logs into canoes as of March, 2006 & use them to travel the rivers (one way, however). 6.14) Firestarting ~~~~~~~~~~~~~~~~~~~~~ Related Skills: Cooking Your Firestarting skills would normally be a necessary survival skill which is pretty self-explanatory The higher your firestarting skills are, the faster you'll be able to light a fire & light better types of wood. All you can do to increase your experience in this skill is to let your inner pyromaniac out & BURN BABY BURN!!! 6.15 Prayer ~~~~~~~~~~~~~~ Related Skills: General Combat Feeling Religious? Your Prayer skill is pretty much your link between the gods of RuneScape to grant a few temporary powers. The higher your prayer skill is, the longer your prayers will last & the more prayers you can use. The way to increase your prayer experience is to actually show compassion & honor to your fallen foes by burying their bones. 6.16 Herbology (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: MEMBERS ONLY SKILL Herbology skill shows how you can turn herbs & magical ingredients into useful & helpful potions, which can either restore or boost your skills. The higher you herbology skill is, the better your potions will turn out & the more types of potions that you can make. Like all other skills, it's a trial by fire & you can only increase it by making potions. COMPLETION OF A QUEST IS REQUIRED TO WORK ON THIS SKILL 6.17) Thieving (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: General Combat (should you get caught) NOTE: MEMBERS ONLY SKILL Don't like getting stuff legally? Thieving skill is how well you can pick the pockets of the NPCs (You can't pickpocket other players). The higher this skill is, the less likely you'll get caught by the NPCs. The only way you can increase this skill is to pick the pockets of NPCs, preferably ones that are weaker than you... should you get caught. 6.18) Agility (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: Hit Points NOTE: MEMBERS ONLY SKILL Your agility skill is how well you can actually run. The higher your Agility skill is, the long you can run & the faster you can recover your energy. The only way you can increase your agility experience is to visit special agility training areas in RuneScape. 6.19) Fletching (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: Woodcutting, Crafting, Mining, Smithing & General Combat NOTE: MEMBERS ONLY SKILL Fletching is the ability to make bows & arrows. You'll be able to craft better bows & arrows with higher fletching skills. To increase your experience in Fletching, you have to make bows & arrows... most likely for you to use yourself. This is a key skill for Archers. 6.20) Slaying (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: General Combat NOTE: MEMBERS ONLY SKILL Slaying is the ability to kill monsters INSTANTLY. The higher this skill is, the more likely you'll be able to inflict one-hit kills. To increase this skill, you have to go to special training dungeons & talk to the Slaying Master of the dungeon to find out what monster(s) you're suppose to kill. 6.21) Farming (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: Cooking, Herbology NOTE: MEMBERS Farming is the ability to cultivate the earth & raise plants. The higher this skill is, the better your crops will grow & the more crops you'll be able to plant. In order to increase this skill, it's pretty much a trial-n-error deal with a piece a farmland. 6.22) Construction (MEMBERS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Related Skills: Woodcutting, Crafting (Unconfirmed) NOTE: MEMBERS ONLY SKILL Construction is the ability to build & furnish your own Player house. The higher this skill is, the more stuff you can make (or construct) for your house. BUILDING PERMIT MUST BE OBTAINED BEFORE YOU CAN DO ANY CONSTRUCTION!!! <<< ============================= PART TWO =============================== >>> ~THE TRAINING~ Now that you know the basics of RuneScape, it's now time to dive in a little deeper & go more in depth with the skills that you'll most likely take time to work on. This section includes tools you'll need, events that may happen to you & a few secrets to help you train your skills. Please be aware that this part of the guide DOES NOT INCLUDE MEMBERS ONLY SKILLS. This is because I'm not a member at the time of this guide was written & most of the beginners are usually free players. <<< ====================================================================== >>> 7) Fighting for Your Life -- A Combat Guide ---------------------------------------------- The key to surviving in RuneScape, besides knowing how to earn money, is defending yourself in battle. Sooner or later, you will have to do battle with the monsters &, heaven forbid it ever happens, fellow players in the game. Combat skills (as an overall average) is something that others will be able to see, defines what you can carry into battle & others will eventually judge you from it. Before you get your head served on a silver platter, you should get some knowledge prior to battle as "There is no knowledge that is not power." 7.1) The Combat Styles ~~~~~~~~~~~~~~~~~~~~~~~~~ With other MMORPG's, there are different combat styles to suit what people like to use. Each style has their advantages & disadvantages, but there's no one "Ultimate Style" in the game. In RuneScape, there are three types of combat styles, which are Melee, Ranged & Magic. 7.1.1) Melee Fighters (Knights) ********************************* Melee Fighters (commonly referred to as Knights) like to put their trust in their strength & their equipment. Knights like to use swords, maces, war hammer & axes to attack their enemies & like to swear strong, heavy armor for defense. You don't need arrows, runes, or even a weapon to fight as a knight! 7.1.2) Ranged Fighters (Archers) *********************************** Ranged Fighters (commonly referred to as Archers) prefer to keep their distance from the enemies instead of getting up close & personal. Archers have moderate costs as they have to buy a bow (or crossbow) as well as periodically replenish their supply of arrows. Since Archers need to keep their distance from their target, their armor selection is usually restricted to leather armor & other forms of light armor. 7.1.3) Magic Fighters (Mages) ******************************** Magic Fighters (commonly referred to as Mages in the general term) prefer to use the mystical arts over the traditional forms of combat. Training as a Magician is the hardest & most expensive form as you'll need to replenish your supply of runes to cast your spells, which take up inventory space. You can make some of your runes & buy an elemental staff to help reduce some of the costs, but you'll still have to pay the hefty prices for most of the mid & high-level runes. The Mage's armor is extremely restrictive as their armor must allow their magical forces to flow through them. Mages usually cast their spells & attack similarly to Archers, but Mages don't have to keep their distance from their enemies. 7.2) The Combat Hierarchy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The hierarchy between each combat style is pretty much a "Rock, Paper, Scissors" system with each style being strong against one style & weak against the other. The cycle of combat is show below: +-------<- Knights -<--------+ v (Melee) ^ Archers ->--------------->- Mages (Ranged) (Magic) 7.2.1) Knight's Hierarchy **************************** + Knights are STRONG against Archers... + Knight's heavy armor will resist the damage of the arrows. + Knight's weapons can easily cut through Archer's armor. - Knights must get close to Archers to attack. - Knights are WEAK against Mages... - Knight's armor impedes the flow of magic, therefore making their heavy armor INCREASE the damage of the magic. - Knights must get close to Magicians to attack. + Knight's weapons can easily cut through Mage's armor. 7.2.2) Archer's Hierarchy **************************** + Archers are STRONG against Mages... + Archer's light armor reduces the damage inflicted by magic. + Archer's arrows can easily penetrate Mage's Armor - Archers do not have any distance advantage as normal. - Archers are WEAK against Knights... - Knight's heavy armor resists the damage of the arrows. - Knight's weapons can easily cut through Archer's armor. + Archers can keep their distance from a Knight 7.2.3) Mage's Hierarchy ************************** + Mages are STRONG against Knights... + Knight's heavy armor INCREASES the damage inflicted. + Mages can attack from a distance. - Knight's weapon can easily cut through Mage's armor. - Mages are WEAK against Archers... - Archer's light armor resists magical damage - Archer's arrows can easily penetrate Mage's Armor. + Archers do not have any distance advantages as normal. 7.3) Attack Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~ As each combat style has different ways of preparing for battle, you'll have to gear your character towards one specific combat style as your primary attack method. You can then select a secondary style to train in as well to help balance out the pluses & minuses of the battle hierarchy if you wish. You could try to train in all of the battle styles if you want, but be prepared to spend a lot of time & money training skills that you may not use that often. 7.3.1) Knight's Path *********************** As I've said before, Knights are the most common combat style as it's the easiest path to take as it's simple to understand & it holds the most gear for free players. As your melee skills increase (attack, strength & defense), you'll be able to pick up more powerful gear & fight more powerful enemies. A Knight's expenses are usually for equipment upgrades as they progress through the skill levels as well as purchasing food to prolong their training sessions. Be aware that the market prices for the higher level items will dramatically increase with the materials. Knights can try to reduce their expenses by making the items themselves with mining & smithing skills. Weapon / Armor Selection: +----+----------------------------------------------------------------+ | LV | Suggested Weapon / Armor | +----+----------------------------------------------------------------+ | 01 | Iron Weapon / Armor of your choice | | 05 | Steel Weapon / Armor of your choice | | 10 | Black Weapon / Armor of your choice* | | 20 | Mithril Weapon / Armor of your choice | | 30 | Adamant Weapon / Armor of your choice | | 40 | Runite Weapon / Armor of your choice** | +----+----------------------------------------------------------------+ | * - Black items can only be purchased. | | ** -- Quest Completion Required to properly equip some Runite Armor | +---------------------------------------------------------------------+ 7.3.2) Archer's Path *********************** The way of the Archer (or Ranger) is the middle road of the three paths as it costs more than the Knights, but less than the Mages. Unlike Knights, an Archer's defensive gear is more restricted to light-weight items like leather to keep your movements unrestricted & your distance, as it's your key defense against others. Archers expenses are usually for arrow replenishments, then equipment upgrades. Archers have to choose between upgrading arrows OR bows, both will decide on how much damage you can inflict. Archers can decrease their costs by making the arrows & the bows themselves with fletching skills. However, fletching is a skill restricted to members only & most free players do not take this path because of it. Archers have three types of ranged weapons: Shortbow, Longbow & Crossbows. Research shows that crossbows are a disappointing weapon in general & should not be used. The main difference between the shortbow & longbow is the speed (short) & distance (long). Suggested Weaponry: +----+----------------------------+----+-------------------+ | Lv | Suggest Bow | Lv | Suggested Arrow | +----+----------------------------+----+-------------------+ | 01 | Regular Bow of your choice | 01 | Iron Arrows | | 05 | Oak Bow of your choice | 05 | Steel Arrows | | 20 | Willow Bow of your choice | 20 | Mithril Arrows | | 30 | Maple Bow of your choice | 30 | Adamantite Arrows | +----+----------------------------+----+-------------------+ | Note: List only includes what Free Players can use. | +----------------------------------------------------------+ Suggested Armor: +--------+--------+-----------------------------------+ | Def Lv | Rng Lv | Suggested Armor | +--------+--------+-----------------------------------+ | 01 | 01 | Vambraces (Arms) | | 01 | 01 | Cowl (Head) | | 01 | 01 | Leather Body (Body) | | 01 | 01 | Leather Chaps (Legs) | | 10 | 01 | Hard Leather Body (Body) | | 01 | 20 | Coif (Head) | | 20 | 20 | Studded Leather Body (Body) | | 01 | 20 | Studded Leather Chaps (Legs) | | 01 | 40 | Green Dragon Vambraces (Arms) | | 40 | 40 | Green Dragon Body (Body) | | 01 | 40 | Green Dragon Chaps (Legs) | +--------+--------+-----------------------------------+ | Note: List only includes what Free Players can use. | +-----------------------------------------------------+ 7.3.3) Mage's Path ********************* Those who seek the mystical ways of the Mage first should be prepared for an uphill battle as this is the most expensive path in the game. Magicians must wear specialized clothes in order to enhance their magic power outward, which makes their armor extremely restricted. Wearing heavy armor (like Knights) will not only inhibit your magical powers, it will conduct & amplify magical attacks from others. Unlike Archers, who carry their arrows in as part of their equipment, Mages must carry their runes in their inventory. On the defensive side, Free players can only obtain a Wizard Hat & Robe. Most players usually complete the wizard look with a skirt. These items can usually be obtained (except for the skirt) from fighting wizards or you can buy these items off of other players (at extremely high prices). If you're planning on buying these items, expect the spend 1,000g On the offensive side, Free players can buy elemental staffs for about 1,500g each in Varrock. The elemental staffs give you an unlimited supply of runes for that element. Even you may want to obtain all four elemental staffs, you will only want to carry the staff for the element that you'll be using the most for your spells. When you're starting (Lv 1), you'll probably use an Air Staff. Around Lv 13, you'll probably switch to a Fire Staff. Regardless on what staff you use, you'll need to keep runes on hand. Suggested ATTACK Spells (& Runes) to use: +----+--------------------------+-------------------------+ | Lv | Suggested Spell | Runes Needed | +----+--------------------------+-------------------------+ | 01 | Wind Strike | 1 Air, 1 Mind | | 09 | Earth Strike | 1 Air, 1 Mind, 2 Earth | | 13 | Fire Strike | 2 Air, 1 Mind, 3 Fire | | 23 | Water Bolt* | 2 Air, 2 Water, 1 Chaos | | 29 | Earth Bolt* | 2 Air, 3 Earth, 1 Chaos | | 35 | Fire Bolt* | 3 Air, 4 Fire, 1 Chaos | | 41 | Wind Blast** | 3 Air, 1 Death | | 47 | Water Blast** | 3 Air, 4 Water, 1 Death | | 53 | Earth Blast** | 3 Air, 4 Earth, 1 Death | | ?? | Fire Blast** | ??? | +----+--------------------------+-------------------------+ | * -- Free Players must buy Chaos Runes, which are | | expensive to buy. Use weaker spells, if needed | | | | ** -- ALL PLAYERS must buy Death Runes, which are very | | expensive to buy. Use weaker spells, if needed | | | | There's no shame to use Fire Strike as your primary | | attack as you can make all those runes for that spell | +---------------------------------------------------------+ October, 2006 Update: The makers of Runescape have created a special teleportation spell that everybody can use. The Teleportation spell will take you to your "home spot" (which is Lumbridge for most users), but there are a few restrictions with it. 1) It takes a while (about 1-2 minutes) to complete the spell, 2) Cannot be used in battle (as combat interupts the casting of the spell), 3) Takes 30 minutes to regenerate. 7.4) Guaging Your Combat Level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your "Combat Level" is a composite of all your combat skills, which include your primary attack skill (Attack, Range or Magic.. whatever skill is higher at the time), Strength, Defense, Prayer & HP skills. To check your Combat Level, click on the stats tab & look at the lower part of the window for the "Combat Level" listing. Do not be surprised if your combat level is stated higher than any of your actual levels. Again, this is a composite level & all 6 parts that comprise this level are greater than their separate parts. If you're within reasonable combat range with a monster, the monster's combat level will be displayed. RuneScape uses a visual system to give you a hint of your survival chances by giving you a "color". The colors on this system is as follows... * No Display = "Nice Knowing You!" (Practically NO CHANCE of surviving) * Red Text = You have little chance of surviving... * Orange Text = You have a fair shot (33-50%) chance of surviving. * Yellow Text = You have a 50/50 chance of surviving. * Green Text = You'll most likely survive the fight. Please be aware that the "Combat Color" is based on ideal battle conditions, like being at full health, & your primary combat skill. Here's a few examples of things you may run up against. EX 1) You have Lv 15 Combat (Melee-based) & you're planning on fighting Lv 10 Dwarves. You'll probably be able to take on about 2 Dwarves without any food, but fighting 3 or more in one go could kill you. -- Moral: Know your limits! EX 2) You have Lv 23 Combat (Melee-based) & Lv 12 Magic fighting a Lv 7 Dark Wizard. You'd be able to kill the wizard fairly easy when fighting as a Knight, but your survival chances drop to 50/50 or less when fighting as a Mage. -- Moral: Stick to your primary combat skill when needed. 7.5) Usage of Prayer ~~~~~~~~~~~~~~~~~~~~~~~ The prayer skill, albeit obscured by other combat skills, can be a useful skill to supplement your combat skills. Prayers require you to bury bones to increase your experience & eventually your level. Like Hit Points, your prayer points indicate on how much "Divine Power" you have. The drain rate for each player will vary & the more prayers you use (you can stack prayers on top of each other), the faster your prayer points will drain. In order to restore your prayer points, you'll have to pray at an alter (any alter you run across will work) OR drink a prayer potion. Here's a partial list of prayers you'll learn & use: +----+---------------------+-------------------------+-----------------+ | Lv | Prayer | Effect | Drain Rate | +----+---------------------+-------------------------+-----------------+ | 01 | Thick Skin | Increases Defense 5% | 4 pts / minute | | 04 | Burst of Strength | Increases Strength 5% | 4 pts / minute | | 07 | Clarity of Thought | Increases Attack 5% | 4 pts / minute | | 10 | Rock Skin | Increases Defense 10% | 2 pts / minute | | 13 | Superhuman Strength | Increases Strength 10% | 2 pts / minute | | 16 | Improved Reflexes | Increases Attack 10% | 2 pts / minute | | 19 | Rapid Restore | Doubles Restore Rate | 12 pts / minute | | | | Except HP & Prayer | | | 22 | Rapid Heal | Doubles HP Restore Rate | 6 pts / minute | | 25 | Protect Items | Protects ONE EXTRA Item | 6 pts / minute | | | | At Your Death | | | 28 | Steel Skin | Increases Defense 15% | 1 pt / minute | | 31 | Ultimate Strength | Increases Strength 15% | 1 pt / minute | | 34 | Incredible Reflexes | Increases Attack 15% | 1 pt / minute | | .. | ... | ... | ... | +----+---------------------+-------------------------+-----------------+ | * Drain Rate is subject to error... | +----------------------------------------------------------------------+ 7.6) A Beginner's Bestiary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you travel around the world of RuneScape, you'll run into various creatures that you can fight & some that may attack you. Here's a starter's Beastiary of creatures that you'll probably be interested in. This section only includes characters (up to Lv 40) that you'll spot. +-----------+----------------+-------------+---------------------------------+ | Combat Lv | Creature | Attack Type | Drops | +-----------+----------------+-------------+---------------------------------+ | 01 | Chicken | Passive | Bones, Feather, Raw Chicken | | 01 | Rat | Passive | Bones, Rat Tail | | 02 | Imp | Passive | Ashes, Beads, Random Stuff | | 02 | Cow | Passive | Bones, Cow Hide, Raw Beef | | 02 | Cow Calf | Passive | Bones, Cow Hide, Raw Beef | | 02 | Man | Passive | Bones, Coins, Random Stuff | | 02 | Ram | Passive | Bones, Random Stuff | | 02 | Woman | Passive | Bones, Coins, Random Stuff | | 03 | Goblin | Passive | Bones, Coins, Random Stuff | | 05 | Goblin | Passive | Bones, Coins, Goblin Mail, ect. | | 05 | Highwayman | Lv Aggress. | Bones, Coins, Black Cape | | 05 | Monk | Passive+ | Bones, Monk's Clothes | | 06 | Big Rat | Passive | Bones, Rat Meat, Rat Tail | | 07 | Farmer | Passive | Bones, Random Stuff | | 07 | Dark Wizard.1 | Lv Aggress. | Bones, Black Wizard Stuff, ect. | | 09 | Wizard | Passive | Bones, Wizard Stuff, Runes, ect.| | 10 | Barbarian | Pass./Aggr. | Bones, Coins, Random Stuff | | 10 | W. Barbarian | Pass./Aggr. | Bones, Coins, Random Stuff | | 10 | Dwarf | Passive | Bones, Random Stuff | | 13 | Zombie.1 | Passive | Bones, Coins, Random Stuff | | 14 | Scorpion | Lv Aggress. | NOTHING... | | 15 | Unicorn | Passive | Bones | | 17 | Barbarian | Pass./Aggr. | Bones, Coins, Random Stuff | | 17 | W. Barbarian | Pass./Aggr. | Bones, Coins, Random Stuff | | 19 | Bear | Passive | Bones, Fur, Bear Meat | | 19 | Ghost | AGGRESSIVE! | NOTHING... | | 20 | Dark Wizard.2 | Lv Aggress. | Bones, Black Wizard Stuff, ect. | | 21 | Guard | Passive | Bones, Coins, Random Stuff | | 22 | Skeleton.1 | AGGRESSIVE! | Bones, Coins, Random Stuff | | 24 | Zombie.2 | AGGRESSIVE! | Bones, Coins, Random Stuff | | 25 | Witch | Passive | Bones, Random Stuff | | 25 | Skeleton.2 | AGGRESSIVE! | Bones, Coins, Random Stuff | | 26 | Jailman | Lv Aggress. | Bones, Coins, Random Stuff | | 28 | Hill Giant | AGGRESSIVE! | Big Bones, Coins, Random Stuff | | 28 | Hobgoblin.1 | AGGRESSIVE! | Bones, Coins, Random Stuff | | 31 | Black Knight | AGGRESSIVE! | Bones, Coins, Bars, ect. | | 32 | King Scorpion | AGGRESSIVE! | NOTHING... | | 36 | White Knight.1 | Passive | Bones, Coins, Random Stuff | | 38 | White Knight.2 | Passive | Bones, Coins, Random Stuff | | ... | ... | ... | ... | +-----------+----------------+-------------+---------------------------------+ | + -- Monks prefer to heal themselves INSTEAD of attacking you. | | * -- Barbarians will attack you if you talk to them. | | | | Lv Aggres. -- Monster is aggressive against weaker players only. | | Player who are at least 5 Lv's higher won't get attacked. | | | | Note: Monster (Level) Variant is noted with a number at the end (like x.1) | | to differentiate similarly named creatures, although some monsters | | may have more visible differences (like color or weapons) | +----------------------------------------------------------------------------+ 7.7) Fields of Honor -- A Combat Review ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When working on your combat skills, here's a few areas that are pretty good to train with limited health risks. -> Chick / Cow Ranches - Lumbridge <- ************************************* Suggested Levels: Lv 3 - 30 Location: NE of Lumbridge Creatures Encountered: * Lv 2 Cow * Lv 2 Cow Calf * Lv 1 Chicken This is one of the most popular training spots in RuneScape as it's close to Lumbridge (where all new players start at) & it's the closest place to the Al-Kharid tanner. Despite the crowds, the low level animals there will give beginners a decent challenge & they'll always drop uncooked food & items that others can use. For beginners, it's suggested that you carry an axe & a tinderbox so you can cook the food you pick up as well as eat it to recover your health. If you need to, pick up any stray meat (stuff that others didn't pick up) as well to recover your health as some players don't bother picking stuff up. -> Falador Ranch - Falador <- ***************************** Suggested Levels: Lv 5 - 30 Location: SSE of Falador, N of Port Sarim Creatures Encountered: * Lv 5 Highwayman (outside the ranch) * Lv 2 Cow * Lv 2 Cow Calf * Lv 2 Imp (outside the ranch) * Lv 1 Chicken * Lv 1 Duck This Ranch is similar to the Lumbridge Cow / Chick Ranches, but they're joined together & a smaller area. This area isn't as crowed, but it does get some traffic as it's very close to Falador & it's close to the Crafter's Guild (where there's another tanner, but only those with Lv 40 crafting & a brown apron equipped can access). The level suggestion is slightly higher due to the Highwaymen, who will attack the lower-level players. You can, however, run away from them with very little damage. -> Barbarian Village <- ************************ Suggested Levels: Lv 15 - 40 Location: Barbarian Village (NE of Falador, W of Varrock) Creatures Encountered: * Lv 10/17 Barbarians The Barbarian Village is a decent area to train once you get your levels up, but it's not as friendly as it was before. Due to recent updates to the game, the barbarians who live there have gotten A LOT STRONGER (+2 to +9 levels than before). Unless you have some food on hand, or help (as it's a multi-combat area) when you're in the lower levels... you probably want to pass on this. If your Fishing & Cooking Levels are at least Lv 20, you can go fishing nearby. -> Goblin Village <- ******************** Suggested Levels: Lv 5 - 35 Location: Goblin Village (NNE of Falador) Creatures Encountered: * Lv 5 Goblin Goblin Village is one area that you'll have to visit for a quest. The Goblins in the area are fairly passive (they won't attack unless you attack them) & they occasionally drop Goblin Mail, which you'll need for one quest & they're worth around 15 G a piece. Players on the low-end of the suggested range should bring some food with you. -> Dwarven Mine North <- ************************ Suggested Levels: Lv 10 - 40 Location: Dwarven Mines, North Entrance (NNE of Falador, WNW of Barbarian Village) Creatures Encountered: * Lv 10 Dwarf * Lv 14 Scorpion Dwarven Mine's Northern Entrance is the suggested entrance for low-level players as the Dwarves around the area are passive & there's not a lot of scorpions in the area until you get close to the Southern Entrance. Dwarves will usually drop some low-level items that you can sell at the general stores for some gold. It's best to carry some food, especially if you're on the low end of the suggested levels. -> Dwarven Mine South <- ************************ Suggested Levels: 25 - 45 Location: Dwarven Mines, South Entrance (in NE Falador) Creatures Encountered: * Lv 14 Scorpion * Lv 32 King Scorpion Dwarven Mine's Southern Entrance is better geared towards mid-level players as there's plenty of Scorpions & the King Scorpions are a pain for most of the players in the mine. It's suggested that you bring some food while training, especially for the low-level players. I should note that scorpions don't drop ANYTHING... which doesn't make them the best for combat training. -> Draynor Sewers <- ******************** Suggested Levels: 20 - 40 Location: W of Draynor (west entrance, marked with a "!") & W of Draynor Jail (east entrance, marked with a "!") Creatures Encountered: * Lv 13 Zombie * Lv 24 Zombie * Lv 22 Skeleton * Lv 25 Skeleton * Lv 26 Jailman (outside Eastern Entrance) Draynor Sewers is a little known gem for mid-level players as it contains a decent mix of mid-level creatures to fight. The creatures usually drop some gold, but they may drop a decent item or even the occasional rare rune (like laws & chaos). Due to the damage that can be inflicted, it's suggested that everybody carries some food with you, even though you're relatively close to a bank. Those who are running low on health should take the west entrance to avoid getting attacked the Jailmen upon leaving the Sewers. -> Varrock Sewers <- ******************** Suggested Levels: 15 - 40+ Location: E of Varrock Castle (marked with an "!") Creatures Encountered: * Lv 1 Rat * Lv 6 Big Rat * Lv 13 Zombie * Lv 14 Scorpion * Lv 19 Ghost * Lv 22 Skeleton * Lv 24 Zombie * Lv 25 Skeleton * Other Unknown Creatures Varrock Sewers is one of the few "multi-combat" areas where people train, so it means that multiple players can attack one monster, but multiple monsters can attack you in return. While it may be a little extreme for mid-level Knights, but there's great spots for Archers & Mages to train as there's usually water or bars separating them from the monsters. Knights should carry a good amount of food on hand, especially if the monsters gang up on you while Archers & Mages can get away with less because they're not in direct melee combat. If you actually make it into the far depths of the sewer, there are some high level creatures that you can fight. -> Scorpion Mine <- ******************* Suggested Level: 15 - 30 Location: N of Al-Kharid Creatures Encountered: * Lv 14 Scorpion Scorpion Mine is one area that's better geared towards Archers & Mages since it's an open-air mine. Archers & Mages can stand on the sides overlooking the mine & attack the scorpions in the area without endangering themselves. Knights may want to consider skipping this area unless they're mining as scorpions do not drop anything. If you're a low-level knight, take at least three pieces of food with you as the scorpions will most likely attack you. -> Edgeville Sewers <- ********************** Suggested Level: 30+ Location: Edgeville / NE of Barbarian Village Creatures Encountered: * Lv 24 Zombie * Lv 28 Hill Giant * Lv 28/48 Hobgoblin This area is like THE TRAINING PLACE for all mid & high level players. While the southern entrance to the Edgeville Sewers REQUIRE the Brass Key (available within the sewers near this entrance) to get in & most players charge 50-200 G for one. Most players drop in here to train on the Hill Giants that are next to the southern entrance as they contain fairly good drops like mid level runes (like Cosmics & Natures). Due to the popularity of the area, you'll have to fight other players in order to fight a Hill Giant... especially against Mages & Archers. -> The Stronghold of Security <- ******************************** Suggested Level: 15-90+ Location: Barbarian Village (Marked with an "!") Creatures Encountered: * Lv 5/13/16/25 Goblines * Lv 11/14 Wolves * Lv 12/27 Minotaurs * Lv 24 Spiders * Lv 26 Giant Rats * Lv 28/35/41 Flesh Crawlers * Lv 30/44/53 Zombies * Lv 49/64/68 Catablepons * Lv 50 Giant Spiders * Lv 59 Scorpions * Lv 68/85 Skeletons * Lv 75/82/86 Ankou * Lv 76 Ghosts This place is one of the newest places in the game for free players & there's creatures that are suitable for lower to high-level players. There are pieces of a special weapon (Skull Staff) that includes 5 charges to teleport you to the entrance of the Stronghold. Each piece (4 in total) is dropped by a creature from each level of the stronghold... so only the high level players will be able to obtain all the pieces themselves. There's more information listed in section 15.A. -> THE WILDERNESS <- ******************** Suggested Level: 50+ (Actual Range UNKNOWN) Location: N of Varrock, Edgeville, Dwarven Mines, ect. (Just "DUE NORTH" of everything) Creatures Encountered: * UNKNOWN CREATURES (too many to list) * OTHER PLAYERS The Wilderness is the UNKNOWN Frontier... The further you go into the Wilderness, the more perilous it gets & the threat of other players attacking you only ups the ante. You will need to take a lot of food as well as an escape route (like runes to teleport back to Varrock, should you have Lv 25 Magic) should you get attacked by other players... Hopefully players that can't cast Teleblock (which prevents their victims from teleporting, which is an ULTRA-HIGH Level spell). This area is NOT FOR THE FEINT OF HEART! 8) Organization for Carry-All Users -------------------------------------- Even though I prefer to practice the "Minimalistic" ideal for inventory control, there are some people who prefer to practice the "Boy Scout" ideal & carry items with them so they can be ready to do anything they want (or come across). Here's a good idea on how to organize your items from my RuneScape Buddy Karl Li so you can be ready for practically anything. Please be aware that I'm going from the top, downward on your inventory page. 8.1) First Row ~~~~~~~~~~~~~~~~~ * Coins/Money -- aka "Your Wallet", for those "On the Fly" purchases * Bow -- If you switch between Ranged & Melee combat * Food (Minor) -- To heal yourself during minor fights * Food (Major) -- To heal yourself during major fights Notes: 1) You can carry your arrows in your quiver & therefore keeping them out of your inventory. 2) It's suggested that you keep about 10% of your gold on hand & keep the rest of it in the bank. If you're a magician, you'll want more on hand since higher level runes cost more. 3) Minor food is something for a quick health-fix (Chicken, ect.) & Major food is something for large health recovery (Salmon, Lobster, ect.). THIS DOES NOT APPLY FOR TREKS INTO THE WILDERNESS!!! Take as much high-recovery food as you can when going into The Wilderness. 8.2) Second Row ~~~~~~~~~~~~~~~~~~ * Axe -- To chop down trees for timber * Tinderbox -- To light fires (w/ logs on hand) * Pickaxe -- For mining ores * Hammer -- For making tools out of metal bars 8.3) Third Row ~~~~~~~~~~~~~~~~~ * Log (1) -- To make a fast fire * Log (1) -- To make a fast fire * Log (2) -- To make a long fire * Log (2) -- To make a long fire Note: The notation of (1) & (2) refers to the different types of logs as each type of log lights & burn at different rates. The first type of log should be a lower level log to quickly start a fire & the second type of log should be a higher level log to start a longer-lasting fire to give you more time for bonfire cooking. 8.4) Fourth Row ~~~~~~~~~~~~~~~~~~ * Fishing Net -- For fishing smaller, lower level fish (like shrimp) * Fishing Rod -- For fishing larger, higher level fish (like trout & tuna) * Needle -- For crafting leather items * Thread -- For crafting leather items Note: 1 spool of thread will make 5 leather items. Since the game doesn't tell how many items are left on 1 single spool, it's suggested that you carry multiple spools for this reason. 8.5) Fifth Row ~~~~~~~~~~~~~~~~~ * Fishing Bait / Feathers -- For Baited of Fly Fishing (based on rod) 9) Timber the Lumberjack -- A Woodcutting & Firestarting Guide ----------------------------------------------------------------- Woodcutting is one of the obscured skills in the game as a free player as all you can really do with the wood you cut is light them up, but members will be able to turn logs into ranged tools. Firestarting is another skill that allows you to ignite a specific type of wood, so it goes hand-in-hand with Woodcutting. To cut wood, you'll need a regular axe. Battle Axes may be used as well to cut wood, but it's not a good idea to try. To light the logs that you've chopped, you'll need a tinderbox. A tinderbox contains flints that you use to make sparks to start the fire. Tinderboxes are usually available at any general store & costs about 5g or less. Here's the general level list of trees that you can cut (& burn) at a specific level. +----+-----------+ | Lv | Tree Type | +----+-----------+ | 01 | Normal | | 15 | Oak | | 30 | Willow | | 45 | Maple* | | 60 | Yew | | 75 | Magic* | +----+-----------+ | * Members Only | +----------------+ March, 2006 UPDATE: Members with a minimum Woodcutting level of 12 can craft logs into canoes for water travel. Canoes are one-way trips & the distance you can travel will vary with the wood you use. You can even make it to Lv 35 wilderness with the best canoe. However, since this is a special member's skill... this is as far as I'll be able to say. 9.1) A Tree-Trimmer's Toolbox ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Like all other skills, the tool you use will determine how efficient (fast) you are in chopping down a tree. Even though you can get away with using just one type of axe throughout the game, it'll take you a long time to chop the higher level trees & rival players may get the wood before you. Here's the list of axes you'll be able to use. +----+------------+-------------+--------------+ | Lv | Axe Type | Shop Prices | Street Price | +----+------------+-------------+--------------+ | 01 | Bronze | N / A | 5 G | | 04 | Iron | N / A | 40 G | | 06 | Steel | N / A | 150 G | | 21 | Mithril | N / A | 600 G | | 31 | Adamantite | N / A | 2,000 G | | 41 | Runite | N / A | 20,000 G | +----+------------+-------------+--------------+ Please be aware that your Woodcutting Skill MUST be at this level to use the axe AS A TOOL. To actually equip the tool & use it AS A WEAPON, your attack skill is actually one level less that the usage requirement. 9.2) I Didn't Start the Fire... Yes I Did... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Starting a fire isn't that hard, but it does take some skill. First of all, you'll need a tinderbox on hand to light the fire. Second, you need to have a log to light, either in your inventory OR on the ground. All you have to do is the use the tinderbox on the logs to ignite them. Your Firestarting skill will determine how long it takes for you to start a fire & what you can light. The list of woods you can burn is listed in Section 9. If your Firestarting skill is at Lv 15, you can easily ignite normal wood but it'll take you some time to light up an oak log. Firestarting skill is somewhat useful as you'll be able to cook any meat or fish you pick up without having to find a stove to cook on. The better the wood is, the longer the fire you started will last. 9.3) Tree Incidents -- Random Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some things that will happen in the game that will most likely annoy the hell out of you & there's little you can do about it! Here's a few things that can happen while you're chopping down trees. 9.3.1) Tree Sprites ********************** Tree Sprites are plant-like creatures that don't appreciate you clear-cutting their home. They'll attack you (their combat is based on your own combat level) until you defeat them OR until you leave. 9.3.2) Ents ************** Ents are tree-like creatures that don't like getting picked (or chopped). If you run into an Ent, LEAVE THEM ALONE or your axe may get broken. You can take your broken axe to Bob's in Lumbridge to get repaired for a fee. 9.3.3) Losing Your (Axe) Head ******************************** From time to time, you may find that the head of your axe will fly off its handle & will land a few feet away from you. It's fairly annoying, but all you have to do is retrieve your axe head & place it back on your axe handle. You will need to quickly retrieve your axe head as it'll be visible to others after a few minutes. If you find an axe head without a handle, you can take the axe head to Bob's Ax Shop in Lumbridge (just south of the castle's gate) to get it fixed for a fee. 9.3.4) Fallen Finds (Members) ******************************** This random event will only happen on Member servers, but it's listed here to complete the list. While cutting down trees, you may see a bird's nest fall out of the tree you're chopping. These nests will usually contain some random items, but you'll most likely find seeds that you can use for farming. 9.4) Clear-cut Woodcutting Review ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As there's plenty of trees in RuneScape, there are some areas that are better than others for chopping wood. Here's a few spots where you can practice being a lumberjack. If you need help working on your firestarting skills, just take your tinderbox along with you. -> Lumbridge Area <- ******************** Suggested Levels: 1 - 30 Location: Around Lumbridge Castle Trees Available: * Normal Trees (Lv 1) * Oak Trees (Lv 15) Lumbridge is a pretty good area to start on your lumberjack routine as there's an abundant amount of regular trees in the area & a few oaks here. This area is usually overcrowded with low-level players, so it may not be easy to get some oak logs. Most starter lumberjacks will either sell the logs at the nearby general store (which is usually overloaded with wood) or work on their firestarting skills. -> Draynor Area <- ****************** Suggested Levels: 30+ Location: Just South of Draynor Bank Trees Available: * Willow Trees (Lv 30) The Draynor Area is THE HOTTEST SPOT for mid-level lumberjacks as the area near the Bank is loaded with Willow Trees. This area is usually crowded with lumberjacks most of the time, so scoring some willow logs may be difficult due to the competition, but you'll probably get a few logs out of each tree before it's fully cut. -> Falador Area <- ****************** Suggested Levels: 15+ Location: Just South of Falador Trees Available: * Normal Trees (Lv 1) * Oak Trees (Lv 15) The Falador Area is a decent area for lower-level lumberjacks as it contains low level trees (mostly Oaks, some normal trees) & is just a short walk to the Eastern Falador Bank. You'll need some combat as you may run across a few Highwaymen in the area. 10) Feeding for a Lifetime -- A Fisherman's Guide ---------------------------------------------------- As the old saying goes, "Give a man a fish, you feed him for a day... Teach a man to fish & you feed him for a lifetime." Fishing is one skill that some players may neglect, but it has a good moneymaking potential once you get it up to a moderate level. When a player who's buying food is confronted with high-level Baker & a high-level Fisherman, the player will most likely buy from the fisherman first. It's fairly easy to go fishing once you know how. First of all, you need to grab the fishing gear for the fish you want to catch. Next, you'll need to hit a Fishing Spot (areas marked with a fish on the map). Once you're at a Fishing Spot, locate a fishing "Hot Spot" (a spot on the water that looks active) & click on it to start fishing. If you have multiple fishing tools on hand, you may have to select the tool you want to use first. All you have to do once you start is sit back, play around with the camera (so you don't get disconnected) & wait for the fish to come to you. 10.1) Tackling Your Toolbox -- An Equipment Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you'll commonly need different stuff to catch different fish in real life, the same holds true in RuneScape. You'll need different equipment to catch different fish in the game. Here's a short list of tools you'll be able to pick up & use as well as the fish that can be caught using those tools. All the items listed here can be purchased at the Port Sarim Fishing Store. Please be aware that anything listed next to the tool is an item you'll need to use that tool & must be obtained separately. The level listed next to the fish is the level required to catch it. +----+------------------------------+-------------------+---------------+ | Lv | Tool | Fish Available | Cooking Rq'ed | +----+------------------------------+-------------------+---------------+ | 01 | Small Net | Shrimp (Lv 1) | Lv 1 | | | | Anchovies (Lv 15) | Lv 10 | | 05 | Fishing Rod (& Bait) | Sardines (Lv 5) | Lv 5 | | | | Herring (Lv 10) | Lv 10 | | | | Pike (Lv 25) | Lv 20 | | 20 | Fly Fishing Rod (& Feathers) | Trout (Lv 20) | Lv 15 | | | | Salmon (Lv 30) | Lv 25 | | 35 | Harpoon | Tuna (Lv 35) | Lv 30 | | | | Swordfish (Lv 50) | Lv 45 | | 40 | Lobster Pot | Lobster (Lv 40) | Lv 40 | +----+------------------------------+-------------------+---------------+ | Note: List only includes fish that can be caught by free players. | | There are better tools & fish for members, but ONLY A FEW. | +-----------------------------------------------------------------------+ Please be aware that when you can fish for the higher level fish with the same tool, you'll randomly catch a few higher-level fish. For example, if you have Lv 30 Fishing & using the Fly Fishing Rod, you'll catch salmon around 20% of the time (about 1/5 fish) & the rest will be trout. 10.2) The Perfect Storm... & Other Unenjoyable Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Like the movies, there's always something that can ruin your enjoyment. RuneScape is no exception as there's 3 fishing-specific random events that can happen. 10.2.1) River Trolls *********************** Like other skills you work on, if you fish too long in one area, a River Troll may pop up & say "Fishies be mine, leave dem fishies!" shortly before it attacks you. The troll's combat level is based on your combat level (which will make the river troll between Lv 29 & 120), so you'll most likely want to run away for a minute or two since you may not be able to defeat it. 10.2.2) Whirlpools ********************* Whirlpools are another annoying even that will destroy a fishing spot for a few minutes. If you're foolish enough to fish while there's a whirlpool, you'll lose your fishing gear & you'll have to buy a replacement. 10.2.3) Big Fish ******************* If you've ever seen "Big Bass" from Super Mario Bros. 3 (or Super Mario 64. It's the big fish that would eat you when it has a chance), you have a good idea what happens here. The Big Fish, which is big & green, will eat your fishing gear & spit up your gear somewhere in the area. All you can do is stop fishing immediately & wait for the fish to pass by before resuming. If you happen to get your gear eaten, look around the area nearby or just buy a replacement, which would probably save you time in the long run. 10.3) The RuneScape Angler -- A Fishing Review ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When fishing, you'll probably want to know where the good fishing spots are so you aren't wasting time fishing in poor areas. Here's a review of a few good spots. -> Southern Draynor <- ********************** Fishing Type: Ocean Fish Available: + Shrimp (Lv 1) + Anchovies (Lv 15) + Sardines (Lv 5) + Herring (Lv 10) Southern Draynor is like THE starting spot for beginning fishermen as it's nearby a bank & a lot of players who are working are training on the willows in the area for Woodcutting & Firestarting, so it's pretty easy to find a fire to cook your fish. -> Lumbridge River, Near Lumbridge <- ************************************* Fishing Type: River Fish Available: + Trout (Lv 20) + Salmon (Lv 30) + Pike (Lv 25) Lumbridge River near Lumbridge is a fairly decent spot to fish at once you get up to Lv 20 as it's a pretty quiet fishing spot, despite the training that's going on by low-level players. Fires aren't as abundant here & the nearest bank is in Al-Kharid. If you've completed the "Rescue Prince Ali" quest, it's a pretty good fishing spot as there's a stove you can use near the bank. Otherwise, you may want to pass on this spot since you'll be paying around 20g per run in tolls. -> Lumbridge River, Near Barbarian Village <- ********************************************* Fishing Type: River Fish Available: + Trout (Lv 20) + Salmon (Lv 30) + Pike (Lv 25) Lumbridge River near Barbarian Village is a pretty popular fishing spot for river fishing. There's two fires in the Barbarian pub that you can use to cook your fish & you have a choice of two banks (Edgeville & West Varrock) to store your fish, which is a fair walk. The one upside with this spot is that you don't have to pay any tolls. -> Southern Al-Kharid <- ************************ Fishing Type: Ocean Fish Available: + Shrimp (Lv 1) + Anchovies (Lv 15) Southern Al-Kharid fishing spot is located just south of the Al-Kharid bank. There's a stove available to cook your fish just north of the bank or a fair walk eastward. Since this area contains only low-level fish, it's not that popular with players. Low Level fishermen usually skip this area because it's relatively out of the way. -> Karamja <- ************* Fishing Type: Ocean Fish Available: + Shrimp (Lv 1) + Sardines (Lv 5) + Herring (Lv 10) + Anchovies (Lv 15) + Tuna (Lv 35) + Lobster (Lv 40) + Swordfish (Lv 50) Karamja is THE ONLY spot you can fish for tuna, swordfish & lobsters on free servers & all the high-level fishermen stop here to fish. You can also use this area to fish the low-level fish as well, but with other areas are better suited to train the beginner fishermen. There are about 4 downsides to fishing here. 1) It's fairly crowded, so expect multiple people fishing at the same time. So expect some fishing delays (longer than normal) 2) It's a fairly remote place on the free servers. So it'll take a while to travel between here & the nearest bank (East Falador) 3) It costs 60G per round trip. However, you can earn boat fare by packing bananas (30G per crate) or selling fish at the Karmaja General Store. 4) No Range or good firewood trees nearby. So you'll need to bring your own firewood (like Oak or Willow) to cook your catch. There's a regular tree near Luthas's House, but it won't burn for long. 11) Dinner! -- A Cooking Guide --------------------------------- Cooking is one skill that EVERYBODY will need to know as it turns raw meats & ingredients into edible, health-restoring food. However, this skill may be under appreciated by some players as they prefer to buy cooked food from other players. To help make you more independent, this is a skill that you'll need to work on. 11.1) Basic Cooking ~~~~~~~~~~~~~~~~~~~~~~ Like I really need to tell you, cooking involves one crucial ingredient: FIRE! Whether it's a bonfire or a stove, you need a source of fire to cook your food. For basic cooking, all you do is cook raw meat, chicken & fish over an open fire. Once you get a fire started, click on the raw piece of food (meat, chicken or fish) & then click on the fire. A mini-menu will pop up in the chat window asking what you want to cook (or more importantly, HOW MANY you want to cook). If you click on the one, you'll only cook one piece. If you want to cook multiple items in one go, right-click & select the number you desire or just click "Cook All" to make it easy on you. As you cook, you will notice that some of the food that you've cooked is burnt by accident. At low levels, expect this to happen frequently as it's a sign of your inexperience. As your cooking levels increase beyond the minimum for that piece of food, the less likely you'll burn it. This means by Lv 15 Cooking, you'll be able to Shrimp without burning a lot of them (you might burn like 1-2 at the most), but you'll burn about 8-12 Trout at that level as you're just started with Trout. 11.1.1) Meat Cooking Table ***************************** This table shows what level you'll need to start cooking a specific meat as well as the healing potential. Please be aware that this list only goes up to Lv 45 as Swordfish is the highest healing "simple" food. However, members usually go fishing for Shark when they have the fishing & cooking levels. +----+-----------------+---------+ | Lv | Meat | HP Rec. | +----+-----------------+---------+ | 01 | Raw Beef | 3 HP | | 01 | Bear / Rat Meat | 3 HP | | 01 | Chicken | 3 HP | | 01 | Shrimp | 3 HP | | 01 | Sardine | 4 HP | | 05 | Herring | 5 HP | | 10 | Mackerel | 6 HP | | 15 | Anchovies | 3 HP | | 15 | Trout | 7 HP | | 18 | Cod | 7 HP | | 20 | Pike | 8 HP | | 25 | Salmon | 9 HP | | 30 | Tuna | 10 HP | | 40 | Lobster | 12 HP | | 45 | Swordfish | 14 HP | | .. | ... | ... | +----+-----------------+---------+ 11.2) From Butcher to Baker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you work up your cooking skills, you consider try your hand at baking. Baking is a slower & more labor-intensive task as it requires you to use two or more ingredients (even if it's just flour & water) & you have to use a stove to cook your baked goods. However, Baked goods usually heal more than plain meat. As the recipes will be listed in the next section of the guide (11.3), here's how to get the flour you'll need for most of your baking needs. Please be aware that you'll need pots to store & carry the flour. First thing you need to do is grab some grain. Head to a wheat field (which are available south of Varrock & near the windmill between Lumbridge & Draynor) & pick up as much as you like. Next, you'll have to head to a windmill. The only windmill that's accessible to everybody is the windmill between Lumbridge & Draynor. Just head north when you reach the T-crossing. Each Windmill is a 3-story building. The first floor (entrance) is where you pick up your flour. The 2nd floor is the grinding floor, where the grain is ground into flour (boring...). The 3rd floor is the control center of the windmill. You place a piece of grain in the hopper & then you pull the lever to grind the grain. You'll be moving between the hopper & the levers a lot since you have to place each piece of grain into the hopper before you can grind it. Once all the grain is ground into flour, head back to the first floor to pick up the flour. Please be aware that you'll need pots to store the flour. If you don't have any pots on hand, head to the nearest general store & buy a few OR if you're near Lumbridge, you can nick a few pots from the kitchen. Don't worry about leaving your flour unattended as it'll be waiting for you when you get back. Once you have the empty pots, just click on the flour hopper to fill the pots. 11.3) Mastering Your Cookbook ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to become a master chef, you need to know how to prepare the food you want for make. Lucky for you, this section is chalked full of recipes for you to use in the game. Please be aware that the recipes listed here do not include member recipes. 11.3.1) Making Dough (Bread, Pies & Pizza) ********************************************* Lv 1 Cooking Required Ingredients: * Pot of Flour * Jug (or bucket) of Water Just use the water on the flour & a menu in the chat window will appear asking you what type of dough you want to make. This is basic baking ingredient for most complex foods. 11.3.2) Bread **************** Lv 1 Cooking Required Ingredients: * Bread Dough (see 11.3.1) After you make the bread dough, just pop it in the stove to bake... It's JUST THAT EASY Heals 4 HP 11.3.3) RedBerry Pie *********************** Lv 10 Cooking Required Ingredients: * Pie Dough (see 11.3.1) * RedBerries * Pie Plate RedBerries can be obtained near the SE Varrock mine. First, line the Pie Plate with the pie dough. Then place the RedBerries into the lined pie plate. Bake & Serve warm... MAKES 2 SERVINGS! Heals 4.5 HP each (5/4) / 9 HP Total 11.3.4) Meat Pie ******************* Lv 20 Cooking Required Ingredients: * Pie Dough (see 11.3.1) * COOKED Meat (No Fish or Chicken) * Pie Plate Similar to RedBerry Pies, just with meat. First line the Pie Plate with the pie dough. The place the cooked meat into the lined pie plate (be careful NOT to eat the cooked meat). Bake & serve warm... MAKES 2 SERVINGS! Heals 5.5 HP each (6/5) / 11 HP Total 11.3.5) Stew *************** Lv 25 Cooking Required Ingredients: * Bowl of Water * Potato * COOKED Meat (No Fish or Chicken) NOTE: BONFIRE SAFE RECIPE! Fill up your bowl with water from a fountain first. Next, place the potato into the bowl. Finally place the cooked meat into the bowl (Be careful NOT to eat the cooked meat). Cook over a stove OR bonfire & serve hot. Heals 11 HP 11.3.6) Apple Pie ******************** Lv 30 Cooking Required Ingredients: * Pie Dough (see 11.3.1) * Cooking Apple * Pie Plate Cooking Apples are available in the Chef's Guild. Like the other pie recipes, you're just using apples now. Line the pie plate with the pie dough first. Next, place the cooking apple into the lined pie plate & bake. MAKES 2 SERVINGS! Heals 7 HP each / 14 HP Total 11.3.7) Wine *************** Lv 35 Cooking Required Ingredients: * Jug of Water * Grapes Grapes are available in the Chef's Guild. A simple recipe here. Fill up the jug with water, then place the grapes into the jug. All you have to do is wait a few minutes (while you're working on other stuff) for it to ferment. Just beware the "Bad Wine". Heals 11 HP but costs 2-3 Attack Levels (temporarily) 11.3.8) Plain Pizza ********************** Lv 35 Cooking Required Ingredients: * Pizza Dough (See 11.3.1) * Tomato * Cheese A fairly simple food to make, but the ingredients are little hard to obtain. You can find Tomatoes & Cheese at Aggie's house in Draynor & at the Bandit Camp (Lv 23 Wilderness). First, make the pizza dough. Next, add the tomato (Try NOT to eat the tomato) & then add cheese (Try NOT to eat the cheese as well). Place in the over & serve hot. MAKES 2 SERVINGS! Heals 7 HP each / 14 HP Total 11.3.9) Cake *************** Lv 40 Cooking Required Ingredients: * Pot of Flour * Bucket of Milk * Egg * Cake Tin You can get milk from the Cow Ranch & an Egg from the Chicken Ranch, both of them are NE of Lumbridge Castle. Mix the flour, milk & egg into the Cake Tin. Bake & serve warm or cooled. MAKES 3 SERVINGS! Heals 4 HP each / 12 HP Total 11.3.10) Meat Pizza ********************** Lv 45 Cooking Required Ingredients: * Pizza Dough (See 11.3.1) * Tomato * Cheese * COOKED Meat (No Chicken) This is just a step up from Plain Pizza (See 11.3.9 for the recipe). Once the Plain Pizza is properly cooked, add the cooked meat to the pizza & serve hot. MAKES 2 SERVINGS! Heals 8 HP each / 16 HP Total 11.3.11) Chocolate Cake ************************** Lv 50 Cooking Required Ingredients: * Pot of Flour * Bucket of Milk * Egg * Bar of Chocolate * Cake Tin You can get milk from the Cow Ranch & an Egg from the Chicken Ranch, both of them are NE of Lumbridge Castle. The Bar of Chocolate is available in the Chef's Guild. Similar to making a regular cake. Mix the Flour, Milk & Egg into the Cake Tin. Add the Bar of Chocolate & Bake. Best serve cooled. SHORTCUT: You can use Chocolate Dust (made by chopping up a chocolate bar with a knife) on a Cake to make a Chocolate Cake. You still need Lv 50 cooking to do this, though. MAKES 3 SERVINGS! Heals 5 HP each / 15 HP Total 11.3.12) Anchovy Pizza ************************* Lv 55 Cooking Required Ingredients: * Pizza Dough (See 11.3.1) * Tomato * Cheese * COOKED Anchovies Make the plain pizza (as listed in 11.3.9) & then add the cooked anchovies to the cooked pizza. Best served piping hot. MAKES 2 SERVINGS! Heals 9 HP each / 18 HP Total 11.4) Cooking with the Experts -- The Chef's Guild ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Chef's Guild is a building just NW of the West Varrock gate & is the place where most cooks perform their serious cooking. All you need to get in is Lv 32 Cooking & a Chef's hat. The Guild master lobbied for white aprons as well, but dropped it after several guild members had their weapons pointed at his throat. The Chef's Guild has almost everything you need to make Apple Pies & Wine. The guild also have tools you'll need to make cakes & it's the only known spot to score chocolate bars (apart from the food stores) The Chef's guild has it's own Windmill to make your own flour, but the closest wheat field is south of Varrock. Just plan ahead & take any extra ingredients that you'll need (milk, eggs, ect.) when cooking here. 12) "Twenty to Life" -- A Miner's & Blacksmith's Guide --------------------------------------------------------- Mining & Smithing skills pretty much go hand-in-hand with each other. Mining allow you to obtain the ores from the mines & Smithing allows you to refine the ores into bars & craft the bars into equipment. Like all other skills, you'll be restricted to the most basic ores first & you'll have to work your way up to the more valuable ores. In order to prevent some frustration with mining & smithing, mine ONLY the ores that you can actually use as your mining skill will most likely be a lot higher than your smithing skills. Mining the higher-level ores like Mithril & gold will be useless to you unless you have the smithing levels to refine them. You could try selling off the ores to others, but usually those who buy ores are usually rich & too lazy to actually mine it themselves. 12.1) Mining Your Way to China ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First of all, you'll need a pickaxe to mine the ores. Then you'll have to head to a mine (which are the brown pickaxe icons on the map. The gold icon is the Mining store). Some mines are pretty safe as there's no aggressive monsters to attack you, but there are other mines that can be pretty tough to work due to the "company" that's there. If you're unsure what ore a rock has, you can prospect it to find out. This is helpful so you know what that rock holds. That way you're not trying to mine a rock that's above your skill level. There's also a visual clue to what ore is in the rock by it's color. Dark Grey = No Ore currently Available Tan = Clay Light Brown = Copper Grey = Tin Dark Brown = Iron Light Grey = Silver Dark Green = Coal Yellow = Gold Violet-Blue = Mithril Green = Adamantite Blue (?) = Runite NOTE: Please be aware that it may be hard to distinguish Dark Brown & Dark Green. I originally had both Iron & Coal listed as Dark Brown until Daleron Hastur pointed this out. Upon a very close inspection (my nose was almost touching the screen), there is a color difference that I wasn't able to tell at normal viewing distance... and the fact that I have slight red/green colorblindness. If you can tell the difference between Dark Brown (HTML color #5C4033) & Dark Green (#006400), you're not colorblind in the red/green spectrum. You should be aware that players will a better pickaxe & higher mining skill will usually out-mine a lower skilled player should both of them try to mine the same rock. If there's others (1-2 others) in the area that's mining the same stuff as you, it can be beneficial to strike up a verbal agreement with them. Sharing the mine's resources can benefit everybody instead of helping the best-skilled miner for a specific ore. UNFORTUNATELY, most players just mine any rock that has ore as they please, regardless who else is there. March, 2006 Update: As part of the graphical modification in the game, more rocks in the various mines (pretty much Rimmington, Barbarian Village & the Crafter's Guide are the most noticeable) are going more subtitle. The mining rocks now show streaks of color in relation to the ore in earth-brown rocks. 12.2) A Beginner's Mine List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's the list of all the possible ores you can mine. +----+------------------------+----+-------------------------+ | Lv | Ore | Lv | Ore | +----+------------------------+----+-------------------------+ | 01 | Clay* | 20 | Silver* | | 01 | Copper | 30 | Coal | | 01 | Tin | 40 | Gold* | | 01 | Rune Essence** | 55 | Mithril | | 10 | Blurite*** | 70 | Adamantite | | 15 | Iron | 85 | Runite | +----+------------------------+----+-------------------------+ | Notes: | | * -- Crafting Item | | ** -- Must Complete the Rune Mysteries Quest to get access | | *** -- Quest-Required Ore | +------------------------------------------------------------+ If you're planning on picking up the best pickaxe you can get your hands on before you start mining, DON'T! Just like combat skills, you can only use a pickaxe that corresponds to your mining level. It would be pointless to spend thousands of gold coins for a rune pickaxe when all you can use is iron. Here's a general price list for the pickaxes. Please be aware that prices (especially street prices) will vary. +----+--------------+------------+--------------+ | Lv | Pickaxe Type | Shop Price | Street Price | +----+--------------+------------+--------------+ | 01 | Bronze | 5 G! | 1 G | | 01 | Iron | N / A | 50 G | | 06 | Steel | 500 G | 250 G | | 21 | Mithril | 1,300 G | 1,000 G | | 31 | Adamantite | 3,200 G* | 3,000 G | | 41 | Runite | 32,000 G* | 32,000 G | +----+--------------+------------+--------------+ | * - Subject to verification | | ! - You can usually find this for free | +-----------------------------------------------+ Again, please be aware that levels listed is what you need to use the tool without equipping it. To equip the tool AS A WEAPON, your attack skill needs to be one level lower than listed above. 12.3) Heads Up! -- Random Mining Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While working in the mines, you may run into some unexpected things in the process. You should be aware of these random events that could happen while you're mining. Please note that are are more random events inside the game than these, but these are mining-related. 12.3.1) Finding a Gem ************************ This is actually a good random event. While mining for ore, you'll eventually find a random uncut gem (Sapphire, Emerald, Ruby or even Diamond for free users). You won't get much money for uncut gems, so try to take advantage of a BONDED Craftsman to cut the gems for you if you don't have the crafting skills (Lv 20 minimum) to cut the gems yourself. You can either sell the games to other players for money or store them in the bank until you're ready to use them in making gold jewelry. Sapphires are the most common & least valuable gem, which normally goes for 50 - 500 G / ea uncut while cut gems are generally worth less (people like cutting their own gems). I don't really have to say it, but the better the gem, the more it's worth. 12.3.2) Losing Your (Axe Head) ********************************* This is an annoying random event, but it'll stop you from mining for a while as you'll need to pick up your axe head & reattach it to your axe handle to fix it. Once the pickaxe is fixed, you can resume your mining. Please make sure that you recover your pickaxe head PROMPTLY! If you don't pick it up after a few minutes, it'll be available for everybody to grab. If somebody else picks up your pickaxe head, you may have to pay another player to reclaim it, which may cost thousands of gold pieces. If you find a pickaxe head without a handle, you can take it to the Dwarven Mines' Mining Store & get it fixed for a fee. 12.3.3) The Steaming Rock **************************** This is not an immature joke & it can be a serious problem when it appears. Whenever a rock starts smoking or steaming, STOP MINING THAT ROCK IMMEDIATELY! That rock is about to explode & it will kill (or seriously injure) the miner who tries to mine that rock as well as possibly destroy their pickaxe, should they survive the explosion. All you can do is wait for the rock to stop steaming before you proceed to mine it. It goes without saying that it's EXTREMELY BAD TO DIE IN A MINE as your fellow miners will loot your corpse & sell it at the nearest general store, if they don't keep the items they picked up for themselves. 12.3.4) The Rock Golem ************************* This is a potentially dangerous event. A Rock Golem will only go after a specific person when they appear & will have a combat level based on the person it's attacking. Should you be the target of the Rock Golem, just run away from the area for a few minutes as you'll be fighting on the losing side of the one-sided battle. 12.4) "Better Holes & Mineshafts" -- A Mining Review ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There's many mining spots in RuneScape, but some are better than others. Here's a review of some of mining spots in the free area of RuneScape. 12.4.1) Rimmington Mine ************************** Location: South of Falador Nearest Bank: Eastern Falador Ores Available: * Clay * Copper * Tin * Iron * Gold This mine is more geared towards lower level miners (Under Lv 30) as it lacks the higher level ores, except for gold (for crafting). There's no monsters in the area & it's not that crowded (compared to other mines), but there's a reasonable walking distance to the nearest bank. I would recommend this mine for beginners & those who are mining gold. 12.4.2) Dwarven Mine *********************** Location: South of Ice Mountain & NE Falador Nearest Bank(s): Edgeville & Eastern Falador Ores Available: * Clay * Copper * Tin * Iron * Coal * Gold * Mithril * Adamantite This mine is the MOST POPULAR MINE on the free servers! There's so much traffic here that there's TWO ENTRANCES to the mine. The northern entrance (south of Ice Mountain) is more for the low level players as there's only dwarves (who are passive) while the southern entrance (NE Falador) is littered with scorpions & the King Scorpion & is more geared for higher level players. The Dwarven mine contains practically all ores (except Silver & Runite), making it practically a one-stop shop for all your mining needs. Because of the ores available here, the Dwarven mine is VERY CROWDED & it can be hard to mine ores against higher level miners. If your combat level is around Lv 20, you should be able to handle the scorpions, but you'll need around Lv 30 combat to handle the King scorpions with a few pieces of food on hand. The Dwarven mine includes the Miner's Guild (Lv 60 Mining required), a few anvils (to shape the bars) & the only mining shops on the free servers. This mine is suggested for players with decent combat skills & moderate (Lv 20) Mining would do fairly well here. If you're a member, you can use Dwarven mine to reach the Keldoran mine (where the "superfurnace" is) for a small fee. 12.4.3) Scorpion Mine (aka Scorpion Pit) ******************************************* Location: North of Al-Kharid Nearest Bank: Al-Kharid Ores Available: * Copper * Tin * Iron * Silver * Coal * Gold * Mithril * Adamantite The Scorpion Mine is a good compliment to the Dwarven Mines as it has all the ores you'll want to mine, except Runite. You can take all your ores to Al-Kharid to smelt & store, which makes this mine fairly crowded. The only minor problem with this mine are the scorpions. As long as you have around Lv 20 combat & a few pieces of food, you should be able to handle this mine just fine. All you'll have to fight are your fellow miners. 12.4.4) SE Varrock Mine ************************** Location: South of Varrock's Eastern Gate Nearest Bank: Eastern Varrock Ores Available: * Clay * Copper * Tin * Iron This mine is practically a beginner's mine as it contains ores that only the low level miners can use & is ALWAYS CROWDED with people. The mine has no aggressive monsters in the area, so you don't need any combat skills. The iron ore is usually fought amongst the miners, so the higher level miners usually get them. This mine is more power miners since you have to go to Al-Kharid or Lumbridge to smith the ores & others just prefer to bank their ores & go to Al-Kharid at a later time for power smithing. If you're a beginner, you may want to visit this mine... otherwise, skip it. 12.4.5) SW Varrock Mine ************************** Location: West of Varrock's Southern Gate Nearest Bank: Western Varrock Ores Available: * Clay * Tin * Iron * Silver This is a decent mine for those who have Lv 15 mining or higher as the tin ore is pretty useless without copper. The Iron & Silver is fairly sparse here, but it may not be crowded because a few upper-level miners hog the ores. 12.4.6) Barbarian Mine ************************* Location: Barbarian's Village Nearest Bank: Edgeville Ores Available: * Tin * Coal This is one of the worst mines in the game. The Tin's useless due to the lack of copper & there's only 4 coal rocks, which are ALWAYS COVERED by at least one mid-to-high level miner. Just move on as you'll be wasting your time trying to mine the coal from these miners. Due to updates to the Barbarian Village, the rocks in the mining area have been moved & the barbarians around the area are harder than before... this makes this mine even less desirable than before. 12.4.7) Wizard's Mine ********************* Location: East of Wizard's Tower Nearest Bank: Draynor Village NOTE: Due to modifications to the game, this mine was moved & has been renamed to suit it's new location. Ores Available: * Coal * Mithril * Adamantite This mine is pretty good for the mid-to-high level miners (Lv 30 mining) as it has a good amount of Coal, Mithril & Adamantite rocks to mine. Since it is relatively far from a bank, some players may skip it. However, it has a reasonable crowd & probably one of the best spots to mine coal... apart from the Mining Guild area. 12.4.8) Edgeville Mine ************************* Location: Sewers of Edgeville / NE of Barbarian Village Nearest Bank: Edgeville / Western Varrock Ores Available: * Copper * Tin * Silver * Coal * Mithril * Adamantite This mine actually resides in the sewers of Edgeville & has two entrances. The one is located in Edgeville & the other entrance is located NE of the Barbarian Village, which is over the Lumbridge River. However, the southern entrance is LOCKED & you need the brass key to access it (which can be bought off another player for 50-200 G). Unless you have good combat skills (Lv 35 general combat) & some food on hand, you should avoid this mine. Most players visit the Edgeville sewers as a training ground. You'll most likely have to confront Lv 24 Zombies, Lv 28/48 Hobgoblins & Lv 22/25 Skeletons WHILE MINING! Unless your desperate for some of the higher-level ores (coal & up), don't bother visiting this mine. 12.4.9) Skeleton Mine ************************ Location: Lv 9 Wilderness, NE of Edgeville Nearest Bank: Edgeville Ores Available: * Coal While this mine is located in the Wilderness, there's not a lot of traffic to this mine. You won't get a lot of PKers, but there's plenty of skeletons (hence the name) to bother you. Unless you really want (or need) coal, I would suggest passing on this mine. 12.4.10) Hobgoblin Mine ************************** Location: Lv 32 Wilderness, North of Edgeville Nearest Bank: Edgeville Ores Available: * Iron * Coal * Mithril * Adamantite Deep within the Wilderness, this mine becomes an occasional target for PKers & the hobgoblins in the area will keep you distracted from mining. This mine, however, contains a good lot of ores. It's probably best to carry some runes to cast teleport to make your return trip short & safe. 12.4.11) Runite Mine ********************** Location: Lv 48 Wilderness, North of Edgeville Nearest Bank: Edgeville Ores Available: * Runite This is the ONLY MINE that contains Runite for free players! With this in mind & being in the Wilderness... it makes it EXTREMELY DANGEROUS to mine as you can expect to see PKers here. If you have a Members Subscription, look elsewhere for Runite as research shows that there are safer mining places for Runite. If you're a free member with high mining, smithing & combat skills (ESPECIALLY THE COMBAT SKILLS), you'll just have to go for it! Just make sure that you have some food on hand as well as the runes to teleport before making the trek out there. 12.4.12) Lumbridge Mine ************************** Location: South of Lumbridge (near swamp) Nearest Bank: Al-Kharid / Draynor Village Ores Available: * Clay * Bronze * Tin This is a new mine that has replaced the old Lumbridge Swamp Mine. This mine is designed specifically for new players to get started on the mining skill. There's not much here for any skilled miners, but it's perfectly fine for new users to get started... 12.5) Smithing up a Sweat -- Beginner's Smelting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Even though you can eventually mine your way into fortune by selling the ores you mine to other players, but you can make more money by refining the ores yourself into usable bars. All you need to smelt your own bars are the ores needed for that type of bar & a smelting furnace. You can find the furnaces on the map, but the most commonly used furnaces on the free servers are in Falador & Al-Kharid. +----+-------------+-----------------------+ | Lv | Bar to Make | Ores Needed | +----+-------------+-----------------------+ | 01 | Bronze | 1 Copper + 1 Tin | | 15 | Iron* | 1 Iron | | 20 | Silver** | 1 Silver | | 30 | Steel | 1 Iron + 2 Coal | | 40 | Gold** | 1 Gold | | 50 | Mithril | 1 Mithril + 4 Coal | | 70 | Adamantite | 1 Adamantite + 6 Coal | | 85 | Runite | 1 Runite + 8 Coal | +----+-------------+-----------------------+ | * - Iron has a 50% chance of failure | | ** - Silver & Gold is for crafting only | +------------------------------------------+ If you're planning on smithing multiple bars in one go (which becomes less able with the higher-level bars), just click on the furnace to bring up the list of possible bars. Then right-click on the bar you want to smelt & select the multiple of bars you want to make (using the "Make X" option would be the best method). You'll keep smithing bars until one of the following happens. 1) You complete the amount you've requested 2) Your Smithing level goes up 3) You run out of smithing supplies 4) A Random Event occurs If you're in an area that's pretty inconvenient to reach a smelting furnace or a bank, you can use the "Superheat" spell (requires 1 Nature & 3 Fire runes for those who have Lv 43 Magic) to smelt the ores (& coal, if needed) right where you're at! The "Superheat" spell also carries a 100% guaranteed smelting rate for all metals, so you can guarantee that each iron ore will become an iron bar by using that spell. Since the "Superheat" spell costs around 200g per use (based on the cost of the Nature runes only, since those who will actually use the spell will have a fire staff), it's best to save this spell for the higher-level metals like Mithril, Adamantite & Runite due to their relatively high coal requirements. On members servers, there's a special furnace called the Keldoran Furnace that requires only HALF the coal to smelt your ores. HOWEVER, this furnace does require the assistance of 5 players to operate & maintain the furnace with their respective skills (Strength, Agility, ect.) for each station at Lv 30 or higher. Everybody who keep the furnace operational will receive smithing experience as well as the skill that station requires. 12.6) Anvil by Acme, Equipment by You ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you have the bars from smelting, you can turn the bars into usable equipment. You will need a hammer, the bars you want to smith & access to an anvil to work on. On the World Map, just look for the Anvil Symbol. The most common areas to do all your smithing are Varrock & Doric's House, which is north of Falador (Completion of "Doric's Quest" required to use them) on the free worlds. There are anvils in the Dwarven Mines & Draynor Sewers, but they are really out of the way to be useful for most players. To bring up the smithing window, just click on the bar you want to use & then the anvil. All the possible items that you can make at the time will be listed in white. You should also be aware that some items will require multiple bars, so you'll need to check that requirement as well. To help you out, the game uses the Red/Green indicator with the bar text (green = you have enough). Like all other skills, you'll be limited to what you'll be able to make at the start of each bar you can smith, you'll eventually be able to smith more items as your skill level increase. You can then sell your items to other on the street or sell them to the shops. Unless you're selling steel items or better, you sell your items to the shops or give them to the lower-level players... if you feel generous. Please be aware that Silver & Gold are "Crafting Metals", which can only be used in crafting jewelry & not combat equipment. Because of this, they're dependent on your crafting skills instead of your smithing skills after you refine them into bars. 13) Stitching Time -- A Craftsman's Guide -------------------------------------------- Crafting is a nice skill to have as it can be useful in generating funds, but it's one skill that doesn't have much use outside the members servers. You should still develop this skill as it can be a steady income source once you reach Lv 40. 13.1) Creating with Clay ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you can do any fancy craft work, you have to get your hands dirty with clay. First you need to mine for hard clay, which you can pick up in the SW Varrock Mine & the Dwarven Mines. Once you have your inventory full of clay, swap your pickaxe with a bucket. Fill up your bucket with water from a well or a fountain & then use it on the hard clay to soften it up. Repeat this until all your clay is soft. Now, head towards the Barbarian Village (avoid talking to any barbarians, unless you can defeat them) as it's the only public on the free servers that has a potter's wheel & a pottery furnace. Click on the potter's wheel & a menu will pop up in the chat window. Select the item you want to make (or just right-click it for the multiple crafting options) & off you go. You'll only be able to craft pots at the start, but you'll eventually progress to pie plates & bowls. Once you've formed the play into the items you want, it's time to fire them up into hard, usable items. Just click on the pottery furnace & select the same option you used on the pottery wheel to fire up the items. Please be aware that some items will crack inside the pottery furnace & will break before you get them back. Once the items are fired, you can use them to store flour or for cooking. Clay pottery is nothing more than busywork as the pottery is practically worthless. You might be able to get a coin or two for a pie plate or bowl, but that's ALL you'll get. Either drop the pottery that you don't need OR store the pottery in the bank for future cooking. 13.2) Branded for Life -- A Leather Worker's Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you get your Crafting Skill beyond Lv 7 & have around 100 G on hand, you can start getting into Leather work. Again, you'll start with a fairly limited menu of leather items, but you'll eventually work your way up into more intricate leather items. First thing you'll need to do is make the leather. If you haven't guessed it by now, you'll need cow hides. The best spot to get cow hides is the Cow Ranch near Lumbridge. Just enter the cow pasture & attack any cow that's not fighting another player. When you kill a cow, it'll drop three items: bones, raw beef & cow hide. Again, it doesn't hurt to grab & bury the bones to increase your prayer EXP, but it's the cow hide that you really want. If you're running low on HP, cook some raw beef & eat it as needed. Once you have like 20 or so cowhides, it's off to the tanner. The only publicly accessible tanner on the free servers is in Al Kharid. There's two ways to get there: The Quick Way (costs 10 G) or the free way. The quick way is through the toll gate. If you haven't completed the "Rescue Prince Ali" quest yet, you'll have to pay the 10 G toll. If you don't want to pay the toll, you have to follow the road north & turn to the right to get to the gap in the desert fence to reach Al-Kharid. Once you've reached the tanner, you'll have to pay him 1 G per cow hide to turn it into soft leather. Don't bother spending the 3 G for hard leather at this time as you won't be able to use it until your Crafting skill is around Lv 30. Once you have the soft leather, it's time to pull out your needle & thread. If you don't have these, you can visit the crafting store nearby & buy them for 1 G a piece. Needles will last you a lifetime, but you can only make 5 items per spool of thread, so you will want to buy your thread in bulk so you won't run out while you're crafting items. Since thread is such a cheap item, you can easily buy 10 spools of thread without breaking seriously hurting your pocketbook. To craft the leather into usable equipment, click on the needle & then the leather to bring up the crafting menu in the game window. Then click (or right-click to make multiples) on the item you want to make to craft the item & each item requires 1 piece of leather & 1/5 spool of thread. At the start, you'll be restricted to gloves & boots, but as your crafting level increases, the more items you can make. Unless you're training as an archer, you'll most likely want to sell the leather items you've crafted. You will not get a lot of money for the leather items you make, but you'll at least break even or make a small profit. 13.3) Silver & Gold -- Jewelry Maker's Friends ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unless you have your Mining & Smelting skills at Lv 20 or higher (Lv 40 preferred), you'll want to skip this section at this time as you won't be able to make much use for this section. Silver & Gold are the special crafting metals that can be used to make jewelry, which can be enchanted later. If you're planning to work with Silver, you'll need your mining & smelting skills at Lv 20 & Gold requires Lv 40 of these skills. However, the crafting level need to use these bars are lower. To make any type of jewelry, you'll need the proper mold. For Silver, the molds that are available are: Holy Mold, Unholy Mold (MEMBERS) & Tiara Mold. For Gold, the molds that are available are: Ring Mold, Necklace Mold & Amulet Mold. To craft in Silver, you'll need around Lv 20 Crafting to start. However, you only need Lv 5 Crafting to start crafting Gold. To craft in Silver, you take the mold of the item you want to make & the silver bars. Click on the Silver bar & then on the smelting furnace to bring up the "Silver Crafting" Menu in the chat window. Just click (or right-click for multiples) on the item you want to make. For "Holy Symbols", you can string them by using a ball of wool (see next section) & then get them blessed at the Monastery. Tiaras were added to the game in June, 2005 & have gained in popularity to make as they can be infused with talismans to make "wearable talismans" so players can reach the rune alters without have to keep a talisman in their inventory. Tiaras require Lv 23 crafting to make. See Section 14.3 for more information about Tiara infusion. To craft in Gold, you take the mold of the item you want to make & the gold bars. Click on the gold bar & then the smelting furnace to bring up the "Gold Crafting" Menu in the game window. Just click (or right-click for multiples) on the item you want make. If you want to include a gem with your gold jewelery, you have to take it with you to the smelting furnace. Please be aware that the more valuable the gem you use, the higher your Crafting skill needs to be. For gemless jewelry, you only need around Lv 5 Crafting. If you want to make Sapphire jewelry, the requirement goes up to around Lv 15 & it increases higher each gem. Gemmed jewelry can later be enchanted by magic, which will make it more valuable. Free Players can only equip enchanted amulets, but members can equip enchanted rings & necklaces. Gemmed jewelry also gives you more crafting experience & more money than gemless jewelry, so try to get some gems (buy uncut gems when possible to save money & cut them yourself) before you make any jewelry. If you have friends that want a piece of jewelry & have the gem, but not the gold (or the crafting levels to make it themselves), you may want to be nice & make the jewelry for them for the experience. 13.4) Sheer Busy Work -- The Other Crafts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The other craft work you can do is pretty much busy work. They're helpful to know how to do, but you won't use these crafts that often. They're Spinning & Gem Cutting. Spinning is a pretty easy skill to learn, but it's somewhat time consuming. You first have to obtain the material you want to turn into a thread, which is either wool or flax (Members). To obtain wool, you need to grab a pair of sheers (costs around 5 G) & head to a sheep pasture. One of the most easily accessible sheep pasture is just north of Lumbridge Castle. Don't be too discouraged if the sheep get away from you while sheering them, just try again until you get them. Once you have the raw wool, take it to a spinning wheel (they're marked on the map). For your convenience , the nearest spinning wheel to the Lumbridge Pasture is the 2nd Floor of Lumbridge Castle. Just click on the spinning wheel & then click (or right-click for multiples) the fiber you want to spin. The balls of wool can be used to string amulets & symbols as well as to make rope, fishing nets & even wigs. Flax & other fibers are a members-only option & is mainly used to create bowstrings for fletching (by spinning flax, which requires Lv 10 crafting) & other items. Gem Cutting is another rarely used crafting skill because finding uncut gems is pretty rare for free players & you need Lv 20 Crafting to start cutting gems (starting with sapphires). It's cheaper to obtain uncut gems & cut them yourself instead of buying the cut gems from the market. Uncut gems can cost around 200 G a piece while cut gems can easily go over 2000 G. 14) Next on The Frugal Magician, RuneCrafting! ------------------------------------------------- Once you've completed the Rune Mysteries Quest, you'll be able to mine rune essence & make your own runes. In order to make your own runes, you'll need two things: some rune essence (the "Blank Slate" of runes) & the talisman or tiara of the rune you want to make. When you complete the Rune Mysteries Quest, you'll be given the Air Talisman, which is the entry-level rune to craft. Each Talisman has two functions. The primary function of the Talisman is to act as a key to that Rune Alter. Without the talisman, you can access that alter. The secondary function of the talisman is to act as a compass to that Rune Alter. By right-clicking & selecting the "Locate Talisman", it'll tell you what direction you should go. Be aware that you'll periodically need to use the locate function so you can get closer to the Rune Alter. Once you know WHERE the Rune Alter is for that talisman, you can later infuse it into a tiara. Tiaras are a wearable form of talismans & will be discussed in the next section (14.1). To reach the Essence Mine, you'll have to talk to a trusted keeper of the mine (the Rune Shop in East Varrock & the leader of Wizard's Tower) to get teleported to the mine. Once in the Essence Mine, you'll have to make your way to a rune essence lodestone & mine it as much as you can carry. To leave the Essence Mine, just take an exit portal (marked on the map with an arrow) to return from where you teleported from. To make runes, you need to take the talisman (or wear the appropriate tiara) & some rune essence to the "Rune Gate" (it looks like a weird group of stones that emanating a strange force). You must use your talisman on the Rune Gate to teleport to the Rune Alter. If you're wearing the tiara, you just have to click on the Rune Gate to reach the alter. To craft the rune essence to that type of rune, just click on the rune alter & all the rune essence in your inventory will be crafted at once. All the runes you craft will stack into one inventory slot. As your rune crafting skill increase, you'll be able to craft other runes as well as making multiple runes as starting as low as Lv 11 (with Air runes). The ability to make multiple runes from a single rune essence will depend on your rune crafting level & the type of rune. The higher the requirement to craft one rune, the harder it'll be to make multiples. As of June, 2005, Members have the ability to make Combo Runes, which are runes that have been crafted twice. These special runes only take up one slot in your inventory, but will count one for each basic type of rune that it was made from. To make a combo rune, you'll need the runes of one type & the rune essence to make the other type of rune for the combo rune. For example, if you want to make Mist Runes (Air & Water), you'll need around 26 Air runes & 26 Rune Essence (to maintain the 1:1 ratio) for the Water runes or vice versa. The Rune Alter will automatically try to make the combo runes if when you make the runes for the second part of the combo. However, there's a 50% chance of failure when trying to combine runes. I am sorry to report that I do not know what happens to the failed combination attempts. The most probable result will be that you'll have runes of for both types that didn't combine, but there's a possibility that the failed attempts will destroy themselves. If you're a member & knows what happens with the failed attempts, please contact me & I'll make sure you're added to this guide as a correspondent. APRIL 20, 2006 UPDATE -- The makers of Runescape (& their infinite stupidity, in my opinion on this) have altered the nature of Rune Essence to curb people from breaking the Macro AND In-game purchase LAWS. People were using macros to mind rune essence (violating the law the first time), sell the rune ess for gold, THEN sell the gold they made for REAL CASH (violating the second law)! Since the staff of Runescape are monitoring trades for unbalanced trades (as in one player giving another player stuff). As of the date listed above for this update, Rune Essence is hereby separated into two classes: Normal & Pure. Normal Rune Essence is the most common (as in free) & is restricted to the lower 6 rune alters (Body & lower). Pure Rune Essence can only be obtained by members (guaranteed for those with Lv 30 mining), but it can be used with any Rune Alter (Chaos to Death). At this time, there's been no major changes with the price of Normal Rune Essence. The largest potential change in prices is a +5 G / ea. change (bringing the standard price to 25 G / ea.) 14.1) Here's Ms. Air 2005 -- The Tiara Infusion Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you get RuneCrafting down, you can turn your Talismans into Tiaras to make it easier for you to get to the Rune Alters without having the fumble around with a Talisman. In order to craft the specialized (Rune) tiara, you must have a regular Tiara & the Talisman for the alter you want to make. Once you have the talisman & a regular (uninfused) tiara in your inventory (as well as some rune essence, to justify the trip), head to the rune alter that corresponds to that Talisman. Once you're at the rune alter, you just click on the talisman & then click on the rune alter to infuse the talisman into the tiara. The alternate method is to right-click on the tiara, select "Use Tiara" & then click on the alter. PLEASE BE AWARE THAT YOUR TALISMAN WILL BE PLACED INTO THE TIARA! You'll need one talisman & one tiara for every Rune Tiara you wish to make. In order to make the tiara for a specific talisman, you MUST be able to craft that type of rune. If your RuneCrafting Level is only at Lv 10, you'll be able to infuse tiaras up to Earth, but you won't be able to make Body Tiaras. The game will not allow you to infuse tiaras (or craft runes) beyond your current RuneCrafting Level. 14.2) Rune Alter Locations for the Lost ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you, for some unknown reason, cannot find the Rune Alters yourself by using the Talismans (or you're just too lazy to locate the alters yourself), here's the general locations for each of the Rune Alters that everybody (Free Players) can access. I am sorry to tell you that I cannot pinpoint the locations of the alters in writing (this guide doesn't have pretty pictures of the map to help you), so please use the location function with the talismans (by right-clicking on the talisman & the click locate) to help pinpoint the location. 14.2.1) Air Alter ******************** Lv 1 RuneCrafting Required The Air Alter can be found South of Falador & NW of the Southern Falador T-intersection. 14.2.2) Mind Alter ********************* Lv 2 RuneCrafting Required The Mind Alter can be found ENE of Goblin Village, West of the Black Knight's Fortress & North of Falador. If you're going to the alter from Falador, you'll have to go west & up the staircase so you're at the right level before you can reach the alter. Please be aware that March, 2006 update has pushed the Mind Alter close enough towards the Wilderness enough that YOU WILL GET A WARNING about it. As long as you don't go too far from the grave-marker-like pillar (it has a cross-like carving on top), you'll be OK. 14.2.3) Water Alter ********************** Lv 5 RuneCrafting Required The Water Alter can be found in Lumbridge Swamp, which is south of Lumbridge, East of Wizard's Tower & SE of Draynor Village. Due to a wall that's constructed on the southern side of Lumbridge, you must reach the alter from Wizard's Tower / Draynor. 14.2.4) Earth Alter ********************** Lv 9 RuneCrafting Required The Earth Alter can be found ENE of Varrock Square & NE of Varrock's Eastern entrance. If you follow the road northward from Varrock's Eastern Gate, the Earth Alter will just be a little ways East of the road's end. 14.2.5) Fire Alter ********************* Lv 14 RuneCrafting Required The Fire Alter can be found NNE of Al-Kharid, SE of the Scorpion Mine & just a little north from the Duel Arena Entrance (Members area). 14.2.6) Body Alter ********************* Lv 20 RuneCrafting Required The Body Alter can be found WNE of the Barbarian Village, South of the Monastery (Prayer Guild) & ESE of the Dwarven Mine. 14.2.7) The Member Alters **************************** Beyond Lv 20 RuneCrafting, Members can craft some of the Mid-Level Runes that Free Members will pay up to 1,000 G a piece. Since Free players cannot access these Rune Alters, I'll abridge the information of the member-created runes. The list below is a general market guide for these mid-level runes. +----+--------+----------------------+-------+------------+--------------+ | Lv | Rune | Common Usage | Lv RQ | Shop Price | Street Price | +----+--------+----------------------+-------+------------+--------------+ | 27 | Cosmic | Jewelry Enchantments | 7 | 50 G | 200 G | | 35 | Chaos | Mid-Level Spells | 13 | 125 G | 100 G | | 44 | Nature | Instant Smelting | 43 | 200 G | 200 G | | 54 | Law | Teleportation Spells | 25 | 125 G | 1,000 G | | ?? | Death | Hi-Level Spells | 41 | 200 G | 200 G | +----+--------+----------------------+-------+------------+--------------+ | Notes: | | | | 1) Lv RQ is the LOWEST LEVEL your magic skill must be to make good use | | of that rune for their most common use. | | | | 2) Shop Price is the approximate price that general stores charge for | | their last rune. Shop Prices will vary based on their stock. | +------------------------------------------------------------------------+ April 20, 2006 Update: As part of the Rune Essence adjustment, Members are now required to use PURE Rune Essence to make the mid & high level runes. Members must have Lv 30 mining to start mining pure rune essence. Pure Rune Essence has a rough market value of 50 G / ea. <<< ============================ PART THREE ============================== >>> ~THE BOOK OF SURVIVAL~ This part of the guide is designed to help you survive & make it on your own in RuneScape by revealing some of the unknowns that you may find. This part is most helpful for those who have managed to work on their skills & need a little help with the human element as well as some of the chaos that the game may throw at you. You'll usually find some nice gems in this section. Regardless if you're a newbie OR a veteran, this part of the guide will make you want to keep a copy of the entire thing (which is a nice form of flattery). <<< ====================================================================== >>> 15) I'm on a Quest... to Complete Other Quests -------------------------------------------------- Eventually, you'll get bored enough that you'll want to go on quests. Some of the quests available in the game can be difficult to complete, but others are pretty simple while some are just time consuming. All the quests will give you quest points, which you'll need to enter the Champion's Guild & even the Hero's Guild on the member's servers, & some of the quests will give you some other rewards as well. Usually, the harder the quest you partake, the better the reward you get. This section contains only the quests that free players may partake. Before you actually start up any quests, PLEASE FAMILIARIZE YOURSELF WITH THE WORLD OF RUNESCAPE! Don't go crying to me if you get yourself lost in the game while you're working on a quest. I can't guide you through the quests in person. I can only show you the way to complete each quest, but you still have to complete the quests yourself. Since I cannot give you images of the map (as this is only a text guide), I will give you points of interests so you can use the World Map to help you find these locations. 15.1) Black Knights Fortress ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DIFFICULTY: HARD Starting Point: Falador Castle 12 Quest Points Required Skills Required: * Some Combat (Lv 40 or higher preferred) Items Required: * Cabbages * Some High-Healing Food (like Tuna/Lobsters) * Iron Chain Mail * Bronze Med Helm Enemies Encountered: * Lv 31 Black Knights Points of Interest ********************* + Falador Castle is located in West Falador + Black Knight's Fortress is North of Ice Mountain + The Monastery (Prayer Guild) is NE of Dwarven Mine & East of Ice Mountain + Chain Mail Shop is located in South Falador + Helm Shop is located in NW Barbarian Village Walkthough ************* First obtain the iron chainmail & a bronze medium helmet. If you need to buy these items, go to Falador for the chainmail & the Helmet Shop in Barbarian Village for the helmet. Next, stop by the monastery to pick up a few cabbages from their patch in the back. Then, it's off to the Black Knight's Castle, which is located at the northern base of Ice Mountain. When you arrive at the castle, you won't be able to walk through the front door. Equip the iron chainmail & the bronze medium helm (if you haven't already) before proceeding to the Guard's Door. The guard will tell you to get back to work & will let you into the castle. The castle is a bit like a maze, so explore the castle yourself or read on if you're stuck. First, push the fake wall in the front room & go up two floors. There will be another ladder there, go down it. Now go through two doors to the east, then up the ladder. Next, go down the ladder so you can get past the iron wall (Are you confused yet? Good!). You should now be in a room with an alter, go out onto the balcony & down the ladder, avoiding the knight there. Then, walk along the narrow passage until you reach a vent in the wall. Right-click the vent & select "Listen". Now, run back through the castle to the first room where the guard thought that you were one of them while avoiding damage from the knights along the way. This time, go through the eastern door & climb up the ladder. Walk along the wall until you reach a hole. Right-click on the cabbage & use it on the hole. MAKE SURE THAT YOU DO NOT EAT THE CABBAGE! This is way I said that you should grab some extras. Once you've done that, return to Falador Castle to complete your quest & claim your reward. REWARD ********* + 2,500 G + 3 Quest Points 15.2) Cook's Assistant ~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EASY Starting Point: Lumbridge Castle Kitchen No Quest Points Required Skills Required: * NONE Items Required: * 1 Bucket of Milk * 1 Pot of Flour * 1 Egg Monsters Encountered: * NONE (besides Cows & Chickens) Points of Interests ********************** + Lumbridge Castle is nearby the starting point in Lumbridge + The Chicken Ranch is on the road to Varrock, NE of Lumbridge + The Cow Ranch is also on the road to Varrock, NE of Lumbridge + The Wheat Fields are on the road to Draynor, NW of Lumbridge + The Windmill is nearby the Wheat Fields between Lumbridge & Draynor Walkthrough ************** This is one of the easiest quests in the game! If you haven't taken a look in the Cookbook (Section 11.3.9 to be specific), keep on reading. After you start this quest, raid the kitchen & the cellar (the ladder in in the kitchen) for pots & buckets. You'll only need one of each for this quest. Now, proceed to Cow Ranch that's just across the river nearby Lumbridge. To get the milk, just click on the bucket & then on a cow (preferably one that's NOT getting attacked by someone) to milk them. Next, proceed to the Chicken Ranch that's just a little way north of the Cow Ranch on the west side. Just look around the chicken coop for an egg, which may be hidden within the straw. Once you've gotten the egg, it's off to the Wheat Fields for some flour! Head south & go over the bridge back to Lumbridge. Then, follow the road north (it'll turn west) until you reach a T-intersection to reach the wheat fields. Just go into the field (you may need to open the gate) & pick at least one piece of wheat. Next, walk to the windmill nearby. When you reach the windmill, climb the ladder to the top (2 floors). To make the flour, you place the wheat into the hopper & pull the level to grind the wheat into flour that's on the 1st floor. Climb back down the ladder & pick up the flour into your empty pot. With all the ingredients all together, return to Lumbridge Castle Kitchen & give the items to the cook to complete the quest. REWARD ********* + some Cooking Exp. + 1 Quest Point 15.3) Demon Slayer ~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderate Starting Point: Gypsy Tent, Varrock Square No Quest Points Required Skills Required: * Lv 30 combat (higher preferred) Items Required: * 1 G * 1 Bucket of Water * 25 Bones Monsters Encountered: * Random Monsters (Lv 2 & higher) * Delrith (Lv 27) Points of Interest: ********************** + Varrock Square is the large area in the center of Varrock with the fountain. + Varrock Castle is in Northern Varrock & West of the Museum + Wizard's Tower is south of Draynor + Varrock Sewers are beneath Varrock. The Entrance is near the Museum + The Castle Tower is in Varrock Castle Walkthrough ************** First, visit the Gypsy tent in Varrock Square & pay her 1 G. She will then tell you to see Sir Prysin in Varrock Castle. Sir Prysin will instruct you to find three keys, where the locations of them are listed below: Key #1: Ask Captain Rovin in the North Tower of Varrock Castle for it. Key #2: Go to the Palace Kitchen & fill your bucket with water. Then go outside through the kitchen side door & example the drain. Next, use your bucket of water on it to wash the key down into the sewers. Enter the Varrock Sewers & follow the northwestern path until you find the key next to a skeleton. Don't worry, it's only a corpse & you can take the key without any problems. Key #3: Head towards Wizard's Tower & fight a bunch of monsters (Goblins, Cows, ect.) until you've collected 25 sets of bones. Once you get all those bones, talk to Traiborn (he's on the 2nd floor) & he'll magically retrieve the key for you in exchange for all those bones. With all three keys in hand, return to Sir Prysin to unlock the chest & retrieve the Silverlight. Once you've obtained the Silverlight, equip it before proceeding to Dark Wizard's Circle (looks like Stonehenge) just south of Varrock. Attack Delrith with the Silverlight & say (actually select) the correct magical words to defeat him. If you've skipped some of the text accidentally (or if you were just too impatient to read about it, which would have seriously hinder your progress here), the magical words are: "Carlem aber camerithum purchai gabindo." Just make sure you select this or Delrith will recover! Once Delrith is defeated, head back to town & party!!! REWARD ********* + You get to keep the Silverlight (which is good against Demons) + 3 Quest Points 15.4) Doric's Quest ~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EASY Starting Point: Doric's House No Quest Points Required Skills Needed: * Lv 15 Mining (suggested) Items Needed: * 6 pieces of clay * 4 pieces of copper ore * 2 pieces of iron ore Monsters Encountered: * None (except for random events & Dwarves) Points of Interest ********************* + Doric's House is located NNW of Falador + Dwarven Mine (North) is just East of Doric's House & NNE of Falador Walkthrough ************** This is a pretty simple quest. After you talk to Doric & start the quest, head to the Dwarven Mine & mine the ores & the clay needed. If your mining skill is under Lv 15, you'll need to buy the iron ore from the mining shop that's near the entrance or buy the iron ore from somebody for 50 G per ore. Once you've obtain all the materials requested, return to Doric's house to complete the quest. REWARD ********* + 180 G + Some Mining EXP + Permission to use Doric's Anvils (which is a good perk) + 1 Quest Point 15.5) Dragon Slayer ~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EXTREME!!! Starting Point: Champion's Guild 32 Quest Points Required (to enter the Champion's Guild) Skills Required: * Lv 35 Smithing * Lv 50 Prayer * Lv 8 Crafting * Lv 50 Combat (preferably higher) * Lv 33 Magic (optional, but preferred) Items Required: * 2,000 - 12,000 G * 3 Wooden Planks * 12 Steel Nails * 1 UNFIRED Bowl * 1 Wizard Mind Bomb (Ale) * 1 Lobster Pot * 1 Piece of Silk * Super Potions (Optional) * Prayer Potions (Optional) * PLENTY OF FOOD (high healing stuff, like lobsters & pizzas) Monsters Encountered: * Lv 89 Dragon * Lv 80 Demon (use the Silverlight) * Random Monsters (Lv varies) Points of Interest (Partial) ******************************* + The Oracle is on Ice Mountain, South of Black Knight's Fortress + Melzar's Maze is south of the Crafting Guild + Port Sarim is SSE of Falador + Ned is located in Draynor Walkthrough ************** WARNING: DUE TO THE HIGH REQUIREMENTS OF THIS QUEST, IT'S STRONGLY SUGGESTED THAT YOU MAKE THIS YOUR ABSOLUTE LAST QUEST FOR FREE PLAYERS!!! DON'T BOTHER TRYING TO COMPLETE THIS QUEST IF YOU HAVE LESS THAN LV 45 GENERAL COMBAT!!! WHILE I CANNOT STOP YOU FROM ACTING IDIOTICALLY & STARTING THIS QUEST BEFORE YOU ARE READY... I JUST HOPE YOU HAVE A GOOD LIFE INSURANCE POLICY HERE! Once you start this quest at the Champions Guild, you'll need to obtain the map pieces... In any order you choose. Map Piece #1: Head to the Port Sarim Jail. Either Kill WormBrain & use the Telekinesis spell (Lv 33 Magic) to grab the map piece OR buy it from him for 10,000 G. Map Piece #2: Take an unfired bowl, a piece of silk, a Wizard Mind Bomb ale & a lobster pot to the Oracle on Ice Mountain. Then search the chest inside the locked room of the Dwarven Mines. Map Piece #3: Enter Melzar's Maze with a lot of high-healing food as this is an endurance challenge. Enter the maze & kill the rats until you get a red key, use it on the door & go up the ladder. Next, kill the ghosts until you get another key to proceed. Then, kill the Skeletons until you a key & then you have to kill Zombies for the last key. When you finally reach Melzar, talk to him before killing him to advance to the demon room. Kill the demon, grab the key & proceed through the door to the chest that contains the final map piece. Once you get all the map pieces put together (just use each piece on each other until they're all together). Now, head to Port Sarim & buy a boat at the end of the harbor for 2,000 G. Even though it seems to be a bargain, it has a large hole in it & you need to repair it before you can use it. Obtain some planks & smith some steel nails then return to the boat with these items & a hammer to make the repairs. Next, go to Draynor & ask Ned to take you to Crandor. He'll agree & will wait for you at your boat. Now is the time to prepare for your trip. Bring some form of teleportation with you (Lv 25 Magic minimum required) or you'll have to fight your way through some deadly spiders to get out. Stock up a lot of high-healing foods (except cakes, which aren't as effective). Talk to the Duke of Lumbridge to pick up a Dragon Fire Shield & equip a strong weapon (like a Rune Battle Axe) before going. Return to your boat & set sail for Crandor. When you arrive on the island, equip your Dragon Fire Shield (if you haven't already) & run into the dungeon, then run into the dragon's room. The Dragon won't hurt you too much if you have the shield & a high defense skill. A good, but time consuming tactic is to Run, Heal, Hit & Repeat until the dragon is killed. If you have decent range or magic skills, you could use them to attack the dragon from a more remote position to reduce your potential damage further. Once the dragon is defeated (which will mark the end of the quest), either use a teleport spell OR take the underground tunnel (which is one-way, I may add) to Karamja. REWARD ********* + Some Strength EXP + Some Attack EXP + The Ability to Wear Dragon Bodies & Rune Body Plate + 2 Quest Points 15.6) Ernest the Chicken ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderately Easy Starting Point: Outside Draynor Manor No Quest Points Required Skills Required: * The ability to read & comprehend instructions (listed below) * The ability to properly read the in-game compass Items Required: * None (All are within the Manor) Monsters Encountered: * Lv 19 Ghost * Lv 22 Skeleton * Lv 25 Witch Points of Interest ********************* + Draynor Manor is North of Draynor Walkthrough ************** Once you've started this quest, go to the top floor of the manor & you'll find a chicken that just happens to be the person you're looking for. The professor will need your help to return him back into a human. Take a spade from one of the rooms & dig in the compost pile to recover a rubber tube. Then search the bookcase in the room with the red carpet to find the secret room. Solver the lever puzzle to collect the oil can. If you cannot figure the puzzle out, the solution is listed below. Because this puzzle may be hard to comprehend, I'll break the solution down, room by room. PLEASE KEEP CLOSE EYE ON THE COMPASS! Directions are listed by room you should be in. If there's 2 doors on a wall, place yourself between the doors to figure out which door to take. 1) Pull Lever A, Pull Lever B, then go through the NE Door 2) Pull Lever D & go through the S Door (the door you entered through) 3) Pull Lever A & Lever B, then go through the NW Door 4) Go through the W Door 5) Go through the N Door 6) Pull Lever E & Lever F, then go through the E Door 7) Go through the E Door 8) Pull Lever C & go through the NW Door (the door you entered through) 9) Go through the W Door 10) Pull Lever E & go through the E Door 11) Go through the S Door 12) Go through the S Door 13) Go through the W Door to complete the puzzle. Next, take the fish food from the second floor & spike it with the poison from the witch's room. Then, use the poisoned fish food on the fountain (which is located in the SW corner of the grounds) to kill the piranhas in the fountain. Once the piranhas are dead, search the fountain to retrieve the pressure gauge. Take all three items back to the professor to finish the quest & return Ernest back into a human. REWARD ********* + 300 G + 4 Quest Points 15.7) Goblin Diplomacy ~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Fairly Easy Starting Point: Pub in Port Sarim No Quest Points Required Skills Needed: * Lv 10 Combat (approx.) Items Needed: * 3 Goblin Mails * 200 G (approx.) * Some Dyes (listed in Walkthrough) Monsters Encountered: * Lv 5 Goblins (for the Goblin Mail) Points of Interest (Partial) ******************************* + The Goblin Village is located North of Falador & Doric's House + Aggie's House is located in Draynor Walkthrough ************** This quest isn't too hard, but it's pretty time consuming with all the travel you'll have to do. Once you start this quest, head towards the Goblin Village & talk to the Goblin Generals. They'll tell you that they're having an argument about the color of their armor. When you ask them if you can help them, they'll ask you to show them a goblin mail in a specific color. Since their color requests will vary per player, you'll need to know how to make the dyes for every possible color. The basic dyes that you can make are Red, Yellow & Blue. Below is where you'll be able to find the ingredients for each color of dye. Red Dye: You'll need to obtain 3 bunches of RedBerries for each bottle of red dye you want. You can find RedBerries in the forest just West of the SE Varrock Mine. Yellow Dye: You'll need to obtain 2 onions for each bottle of yellow dye you want. You can find Onions in a field North of Rimmington & West of the Rimmington Mine. The Rimmington Mine is SSW of Falador. Blue Dye: You'll need to obtain 2 woad leaves for each bottle of blue dye you want. Wyson, the Falador Park gardener, is the only person who has them. Talk to Wyson & give him 20 G to pick up 2 Woad Leaves. Wyson will only give you one leaf if you give him 15 G & nothing if you go less. Once you have the materials you need for the dyes, head to Aggie's House in Draynor. Aggie will charge you 5 G for each bottle of dye you want to make. Once you have the primary color dyes, you can make secondary color dyes by combining the primary colors. Orange Dye: combine Red & Yellow dyes together Green Dye: combine Yellow & Blue dyes together Purple Dye: combine Blue & Red dyes together Once you have the dye color you need, use that dye on the goblin mail to change its color. Return to the Goblin Village to show the generals. They'll complain about the color & ask you for a different color. Dye another piece of goblin mail to their requested color & show that to the generals. They'll complain about THAT color & will ask you for brown goblin mail, which is actually the original color of their armor. Just grab a piece of UNDYED goblin mail & show it to the generals to complete the quest. REWARD ********* + Some Crafting EXP + 1 Gold Bar + 5 Quest Points 15.8) Imp Catcher ~~~~~~~~~~~~~~~~~~~~ Difficulty: Easy Starting Point: Wizard's Tower, 3rd Floor No Quest Points Required Skills Required: * Some Combat Items Needed: * Red Bead * Yellow Bead * White Bead * Black Bead Monsters Encountered: * Lv 2 Imps Points of Interest ********************* + Wizard's Tower is South of Draynor Walkthrough ************* Once you start this quest, all you have to do is kill imps until you've obtained all 4 colored beads (listed above). Then take the beads back to person that gave you the quest at Wizard's Tower to complete the quest. Simple, huh? REWARD ********* + Some Magic EXP + Amulet of Accuracy + 1 Quest Point 15.9) Pirate's Treasure ~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Easy Starting Point: Outside Port Sarim Pub No Quest Points Required Skills Required: * NONE Items Required: * 100 GP * White Apron * Spade Monsters Encountered: * NONE Points of Interest ********************* + Port Sarim is located SSE of Falador + The Island of Karamja is SE of Port Sarim & accessed through Port Sarim Walkthrough ************** After you start the quest, talk to the Sailors at the docks & pay 30 G for a one-way trip to Karamja. Once you reach Karamja, head to the nearest pub & buy a bottle of rum for 30 G. You just have to return to Port Sarim with it & you're all done, right? NOT REALLY. The customs officer will tell you that Asgarnia (where Port Sarim resides) has embargoed the import of all alcoholic beverages. If you try to take the rum with you on the boat, it'll be confiscated. You'll have to find a way to smuggle the rum past customs. Head to the banana plantation nearby & find Luthas. He'll tell you that his exports don't get searched. Asked for a job & pick up a few bananas. Place the bananas & the rum into the crate. You can then either keep filling up the create with bananas or leave. If you fill up the crate, you can talk to Luthas & he'll give you 30 G for your work... which is enough for the return trip to Port Sarim. (This isn't a coincidence, it's just good programming to give you way back to the mainland.) Once you return to Port Sarim, equip the white apron & head to Wydin's Food Shop. If you don't have a white apron, you'll have to buy one from another player for about 10 G (the backroom has an extra apron for others to pick up) OR you'll have to make a trip to Varrock's clothing shop to buy one (which is a big waste of time). Head to the back room, where the crate is located. If Wydin stops you from entering, ask her for a job & try again. Once the rum is back in your possession, take it to the pirate outside the Port Sarim Pub. Frank will tell you a story about a treasure & will give you a key. Proceed to Blue Moon Inn in Southern Varrock. Head upstairs & open the chest using the key you have. The chest holds a note that gives you a clue to the location of the actual treasure. If you have problems figuring it out, read onward. Head to Falador & dig (using the spade) at the location that the park statue is pointing. As the cliche� goes, "X marks the spot" where the two paths intersect. The quest is completed once the treasure is found. REWARD ********* + 450 G + 1 Gold Ring + 1 Cut Emerald + 2 Quest Points 15.10) Prince Ali Rescue ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Fairly Hard Starting Point: Al-Kharid Palace No Quest Points Required Skills Required: * Lv 30 Combat (Preferred) * Some Mining skill * Some Smithing skill * Some Crafting skill Items Required: * 500 G * 1 pile of Ashes * 1 Bucket of Water * 1 Pot of Flour * 7 Balls of Wool * 2 Onions * 1 Bunch of RedBerries * 1 Lump of Soft Clay * 1 Bronze Bar * 3 Beers * 1 Pink Skirt Monsters Encountered: * Lv 26 Jailman Points of Interest (Partial) ******************************* + Ned is located in Draynor + Varrock Clothing Store is located in Varrock Square + Aggie is located in Draynor + The Jail is located East of Draynor Bank Walkthrough ************** Talk to Osman to start your quest & to get all the information you'll need. Next, Obtain 7 balls of wool & talk to Ned about making them into a rope & a wig. Next, talk to Leela (next to the Jail) & she'll send to you Aggie. Aggie will offer to make what you'll need if you bring her the ingredients needed. You'll need a pot of flour, a pile of ashes, a bucket of water & a bunch of RedBerries to make the skin paste & 2 onions to make the yellow dye for the wig. It'll cost you 10 G in total for both items. Now, head to Varrock's Clothing store & buy a pink skirt. Then, head back to Leela & talk. Next, grab some soft clay & a bronze bar before heading to the jail (try to avoid the guards, if you can). Talk to Keli & tell her that she's famous & ask for her plans. Then ask if she's sure that nobody will try to free the prince. Next, Ask Keli if you can see the Key. Use the Soft Clay on the key to make an imprint. Go to Osman with the imprint & a bronze bar. Return to Leela to pick up the copy of the jail key. Return to the jail & talk to the jail guard inside. Make sure to discover what he buys with his wages. Then, go back to Leela to discuss your plans on the jailbreak. Pick up at least 3 beers (try not to drink them along the way) & talk to the guard. He'll drink the beers until he passes out. Now, use the rope to tie up Keli & keep her out of sight. Next, use the key on the prison door so you can talk to Prince Ali, disguise him as Keli & escape. Return to Al-Kharid (you should be able to take advantage of the toll gate part of your reward) & talk to Hassan in the palace to complete the quest & obtain your reward. REWARD ********* + 700 G + FREE passage through the Al-Kharid Toll Gate (10 G value per passage) + 3 Quest Points 15.11) Romeo & Juliet ~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EASY Starting Point: 2nd Floor of Juliet's House NO Quests Points Required Skills Required: * Basic Knowledge of Varrock's Layout Items Required: * Cadaver Berries Monsters Encountered: * NONE Points of Interest ********************* + Juliet's House is located next to the West Varrock's Bank. + The Church is North of the East Varrock Bank. + The Apothecary is SW of Varrock Square & West of the Sword Shop. + The Cadaver Berries are located west of the SE Varrock Mine. Walkthrough ************** Talk to Juliet & she'll explain her situation. Then, deliver the message that Juliet gives you to Romeo in Varrock Square (next to the fountain). Romeo will read the message & will instruct you to visit Father Lawrence, who resides that the church in NE Varrock. Father Lawrence will tell you that you need to make Cadaver Potion, which the Apothecary is willing to make once you get the final ingredient: Cadaver Berries. Once you get Cadaver Berries (they're the light-violet berries), return to the Apothecary to pick up the potion. Deliver the Cadaver Potion to Juliet. Before she takes the potion (if you've read the story, seen the play or the movie... it only knocks her out long enough to make her seem dead), she instructs you to tell Romeo the plan. When you talk to Romeo, he'll misunderstand you (which will trigger the series of tragic events of their story to come). He'll thank you for all the work you've done & reward you. REWARD ********* + 5 Quest Points 15.12) Rune Mysteries Quest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EASY Starting Point: 2nd Floor of Lumbridge Castle NO Quest Points Required Skills Required: * Basic Navigation Skills * High Bordom Tolerance (as all you'll be doing is running around) Items Required: * NONE (All included within the quest) Monsters Encountered: * NONE Points of Interests ********************** + Wizard's Tower is located South of Draynor + Varrock's Rune Shop is located South of the East Varrock Bank Walkthrough ************** After receiving the Air Talisman from the Duke of Lumbridge, he instructs you to visit Wizard's Tower to solve the mystery of them. Head towards the basement of Wizard's Tower & talk to the (Head) Wizard there. He'll take the Talisman from you (temporarily) & gives you a package that needs to be delivered to Aubury's Rune Shop in Varrock. Talk to Aubury twice (once to drop off the package & again to pick up a note) before returning to Wizard's Tower. After you give the note to the Head Wizard, he'll divulge the secrets of the Mysteries of the Runes & the purpose of the Talismans (like the Air Talisman that you gave him earlier), which will complete the quest. REWARD ********* + The Air Talisman (to make runes) + Access to the Rune Essence Mine (from Wizard's Tower & Varrock Rune Shop) + 1 Quest Point 15.13) Sheep Shearer ~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: EASY Starting Point: The Sheep Ranch NO Quest Points Required Skills Required: * Some Crafting skill Items Required: * 1 Set of Shears * 20 Balls of Wool Monsters Encountered: * NONE (besides Rams) Points of Interests ********************** + The Sheep Ranch is located North of Lumbridge Castle + The Spinning Wheel is located on the 2nd floor of Lumbridge Castle Walkthrough ************** After talking to Farmer Fred, head to the Sheep pen & shear 20 sheep. Once you've picked up 20 pieces of wool, head to Lumbridge Castle & use the spinning wheel to spin the wool into balls. Return to the Sheep Ranch & talk to Farmer Fred with 20 balls of wool to complete the quest. REWARD ********* + 60 G + 150 Crafting EXP + 1 Quest Point 15.14) Shield of Arrav ~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderately Hard (as this is a Co-Op Quest) Starting Point: Varrock Library NO Quest Points Required NOTICE: This is a Co-Op Quest! You will need another player to assist you in this quest! This Quest will dictate which path you'll must take in a couple of Member Quests. Skills Required: * Some Combat * Trust with another player Items Required: * About 100 G * Another Player (Preferably a friend) Monsters Encountered: * Johnny the Beard (Phoenix) * Phoenix Master of Arms (Black Arm) Points of Interest ********************* + The Varrock Library is located in North Varrock Castle + The Fur Trader is located in Varrock Square (Phoenix) + The Blue Moon Inn is located in South Varrock + Tramp is located near the South Varrock Gate (Black Arm) + The Phoenix Gang Building is located in SE Varrock, SE of the Blue Moon Inn Walkthrough ************** Have you & your friend search the library until both of you find the book. Now, here's the tricky part of this quest. Both of you have to join one of each rival gang: The Phoenix & Black Arm Gangs. The quest Breaks off into 2 parts at this point. CAUTION: Your choice in this quest will affect the path you'll take in a future members quest. Choose Wisely! 15.14.1) Phoenix Gang Route ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to Reldo & ask where the Phoenix HQ is, then go to the fur trader in Varrock Square & pay him 20 G for him to leak the gang's location. Head to the hideout (which is in Southern Varrock, if you skipped the text). Head down the stairs & talk to Straven. He'll tell you that you must kill Johnny the Beard to get a report that was for the Black Arm Gang. Head to the Blue Moon Inn, kill Johnny the Beard & take the report back to Straven. Straven will acknowledge you into the Phoenix Gang, where he'll give you a key to the Phoenix Armory & access to the Gang's HQ. Your half of the shield is located inside a chest in the backroom of HQ. 15.14.2) Black Arm Gang Route ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Talk to Tramp near Varrock's Southern Entrance. Ask him what's down the alley & he'll tell you it's the Black Arm Gang's HQ. Go into the alley & talk to Katrine. Tell her that you know about the gang, but you won't give away their information. Then tell her to test you to see if you're trustworthy. Katrine will ask you to obtain a crossbow from the Phoenix Gang. You must go outside of the Phoenix HQ & ask your friend for his key to their Armory. Use the key on the door outside & go upstairs to kill the Phoenix Master of Arms. Take the crossbow dropped (& anything else you want) & return to Katrine. Katrine will acknowledge you into the Black Arm gang & access to HQ. Go upstairs into HQ & obtain your half of the shield. 15.14.3) Team-up Time! ~~~~~~~~~~~~~~~~~~~~~~~~~ Now it's time to put your trust to the test. One of you has to give their half of the shield to the other person to complete the Shield of Arrav. Once the shield is complete, head to the Varrock Museum & talk to the curator. The Curator will give the shield holder 2 certificates, which must be split up between you two. Once each of you have a certificate, go see the King of Varrock to complete the quest & claim your half of the reward. NOTE: YOU CAN ONLY USE ONE CERTIFICATE FOR THIS QUEST & YOU CANNOT CLAIM THE FULL REWARD! YOU MUST GIVE ONE CERTIFICATE TO THE PERSON THAT HELPED YOU OUT SO THEY CAN COMPLETE THIS QUEST AS WELL! REWARD ********* + 600 G (half of the original reward) + 1 Quest Point 15.15) Knight's Sword ~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Hard Starting Point: Falador Castle NO Quest Points Required Skills Required: * Lv 10 Cooking * Lv 15 Mining * Lv 37 Prayer (Optional, but highly suggested) * Lv 50 Combat (highly Suggested) Items Required: * 2 Iron Bars * 1 Blurite Ore (obtained on Quest) * 1 RedBerry Pie * A Pickaxe Monsters Encountered: * Lv 53/54 Ice Giants * Lv 53/54 Warriors Points of Interest ********************* + Varrock Library is located inside Varrock Castle + Rimmington is WSW of Draynor & SSW of Falador + Thurgo's house is South of Rimmington Walkthrough ************* After starting the quest, head to Varrock Library & ask the librarian about the Imcando Dwarves. Afterwards, make a RedBerry Pie if you don't have one on hand. Then head south of Rimmington to look for a dwarf named Thurgo. Offer him a piece of the RedBerry Pie before asking him about making a special sword. Head back to the squire (of Falador) for information about the looks of the sword. Go to Sir Vivin's room in the castle & open the door. Wait for Sir Vivin to walk out of the room before searching the cupboard for the painting. Once the painting is obtained, return to Thurgo. Thurgo will tell you to collect 2 Iron Bars & 1 Blurite Ore. Pick up 2 Iron Bars & prepare to pick up some Blurite. Climb down the ladder in Thurgo's house & activate the Melee Protection Prayer OR just run & pray that you don't get hammered by the Ice Giants. Mine a blue rock (it contains blurite) near the Giants quickly & get out before your prayer points run out (or you'll risk dying). Take the materials back to Thurgo & he'll make the sword. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< SPECIAL NOTICE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There is a way to obtain 2 Blurite Swords! When Thurgo the Imcando Dwarf asks you to obtain the iron bars & the blurite ore, obtain 4 Iron Bars & mine 2 Blurite Ores. Talk to Thurgo to make the Blurite Sword. Now, drop the first Blurite Sword on the ground & quickly talk to Thurgo again to make another sword. Pick up the Blurite Sword you dropped before & head towards Falador. Either bank one of the swords or drop one before you talk to the squire. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< - >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Take the Blurite Sword back to the squire to complete the quest. REWARD ********* + Some Crafting EXP + 1 Quest Point 15.16) Restless Ghost ~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderately Easy Starting Point: Lumbridge Church NO Quest Points Required Skills Required: * Lv 15 Combat (or higher) Items Required: * None (included in this quest) Monsters Encountered: * Lv 12 Skeleton Points of Interest ********************* + The Church is located ESE of Lumbridge Castle + The Swamp is SW of Lumbridge, but you're required to take the long way. + Wizard's Tower is located South of Draynor Walkthrough ************* After starting the quest, go to the Lumbridge Swamp & look for a house in the area. Talk to the person inside & explain that you need his help. He'll give you the Amulet of Ghostspeek. (NOTE: You'll need the amulet to complete other members quests, so try not to lose it... but you can get a replacement from him, if needed) Head to Lumbridge Graveyard (next door to the Church) & talk to the ghost inside the mausoleum (the only building in the graveyard) with the Amulet equipped. The Ghost will explain that he can't rest until he retrieves his missing skull. The skull is located in the basement of Wizard's Tower. As you pick up the skull, a skeleton will appear & attack you. Kill the skeleton, return to the mausoleum & place the skull in the coffin to complete the quest. REWARD ********* + You keep the Amulet of Ghostspeak (Needed for some Members quests) + 1,125 Prayer EXP + 1 Quest Point 15.17) Vampire Slayer ~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderately Hard Starting Point: Draynor NO Quest Points Required Skills Required * Lv 40 Combat (Higher preferred) Items Required * 50 G (Estimated) * 1 Clove of Garlic * 1 Wooden Stake * 1 Hammer Monsters Encountered * Lv 39 Vampire Points of Interest ********************* + The Jolly Boar Inn is NE of Varrock, next to the Lumber Yard. + The Crypt is located in the basement of Draynor Manor Walkthrough ************** Once you start the quest, go upstairs & open up the hanging wall shelves to obtain some garlic. Then proceed to the Jolly Boar Inn (CAUTION: NEAR THE WILDERNESS!) to get a wooden stake. Once you arrive at the Inn, talk to a person that looks like a doctor, who wants beer. Keep on giving him beer until he gives you a wooden stake. Before proceeding to Draynor Manor, make sure you have everything you need on hand. If you're missing any items (Garlic, Wooden Stake & Hammer), stop by a Bank in Varrock (or stop in Draynor) to pick up everything you need. Enter Draynor Manor & head to the basement (where the crypt is). Open the coffin there & Count Draynor will attack you. Once his HP bottoms out, you will automatically kill him with the wooden stake. If you don't have all three items, his HP will regenerate. The quest is completed once Count Draynor is destroyed. REWARD ********* + 4,800 Attack EXP + 3 Quest Points 15.18) Witch's Potion ~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Easy Starting Point: Rimmington NO Quest Points Required Skills Required: * Some Combat * The Ability to Burn Meat... if that's a skill... Items Required: * 50 G (estimated) * 1 Piece of Burnt Meat * 1 Rat's Tail * 1 Eye of Newt * 1 Onion Clove Monsters Encountered: * Lv 1 Rats * Lv 2 Cows Points of Interest ********************* + The Falador Ranch is located S of Falador + The Onion Field is NW of Rimmington + The Witch's House is in Rimmington Walkthrough ************** Once you start the quest, it's as simple as obtaining all the ingredients. You can pick up the rat's tail by killing the rats around Rimmington. The Eye of Newt can be purchased in Port Sarim's Rune Shop. After obtaining some raw meat from a cow, just cook the meat TWICE to burn it... unless you can find some burnt meat on the ground. Give all the ingredients to the witch & drink the potion to complete this quest. REWARD ********* + 325 Magic EXP + 1 Quest Point 15.A) The Stronghold of Security ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty: Moderate - EXTREME! Starting Point: Barbarian Village NO Quest Points Required Skills Required: * Good ammount of PH (more the better) * Ability to accurate read maps * Some Agility (for weaker players) Items Required: * Food & plenty of it! (mostly for weaker players) Monsters Encountered: * VARIES PER LEVEL (Lv 5 - 86) * LEVEL 1 * Lv 5/13/16/25 Goblins * Lv 11/14 Wolves * Lv 12/27 Minotaur * LEVEL 2 * Lv 26 Giant Rats * Lv 28/35/41 Flesh Crawlers * Lv 30/44/53 Zombies * LEVEL 3 * Lv 24 Spiders * Lv 49/64/68 Catablepon * Lv 50 Giant Spiders * Lv 59 Scorpions * LEVEL 4 * Lv 68/85 Skeletons * Lv 75/82/86 Ankou * Lv 76 Ghosts SPECIAL NOTE: THIS IS NOT AN OFFICIAL QUEST! NO QUEST POINTS ARE AWARDED! Walkthrough ************** SPECIAL NOTE: Please be aware that the Stronghold of Security first & foremost a tutorial for account security. Second, it's a mid-to-high level training area. Each level includes various combat areas & sets of doors. As you may enter these "safe areas" between the doors, in order to proceed forwards, you must correctly answer an account security-related question. Please be aware that this walkthrough section will be divided into each level as you may leave the stronghold on any level (Just take the ladders upward), so you may choose how deep you want to go. Since I cannot show you a map in this guide (as this time), I will try my best to navigate each level. Please keep a close eye on your compass as the directions will rely on this heavily. You should be aware that each level's walkthrough starts at the enterance of each level. For your convienance, I have included a "Heads Up" on the monsters you'll be facing in the next chamber when possible. If there's no note, there's no monsters. Finally, if you get hopelessly lost in the Stronghold of Security, you can find maps at the RuneScape Knowledge Base (at www.runescape.com) OR on Rune HQ (at www.runehq.com). Please be aware that you'll still need some map skills to make it useful. 15.A.1) LEVEL 1 ****************** 1) Go through the South doors (as it's the only one) * Monsters Ahead: Lv 5/13 Goblins 2) Go through the NE doors (the East doors closest to you) * Monsters Ahead: Lv 12 Minotaur 3) Follow the path Eastward through the next doors * Monsters Ahead: Lv 5-25 Goblins, Lv 11 Wolves 4) Go through the NE doors, but feel free to take a rest here. 5) Go East through the next doors * Monsters Ahead: Lv 16/25 Goblins 6) Follow the path Southward towards "The Gift of Peace" 15.A.2) LEVEL 2 ****************** 1) Go through the West doors * Monsters Ahead: Lv 28 Flesh Crawlers, Lv 30 Zombies 2) Head Southwestward & go through the Northern doors 3) After taking a short break (possibly heal yourself), go through the SW doors. * Monsters Ahead: Lv 26 Giant Rats, Lv 28 Flesh Crawlers 4) Go through the NW doors * Monsters Ahead: Lv 41 Flesh Crawlers, Lv 53 Zombies 5) Go through the South coridor (to avoid the monsters) & through the doors. * Monsters Ahead: Lv 44 Zombie 6) Go through the East coridor (to avoid the zombie) & through the doors. 7) Follow the (short) path to the "Grain of Plenty" 15.A.3) LEVEL 3 ****************** 1) Go through the North doors * Monsters Ahead: Lv 50 Giant Spiders 2) Go through the East doors * Monsters Ahead: Lv 49 Catablepon, Lv 50 Giant Spiders 3) Go through the East doors & take a rest 4) Go through the North doors * Monsters Ahead: Lv 64 Catablepon 5) Go through the NW doors 6) Go through the West doors & follow the path to the "Box of Health" 15.A.4) LEVEL 4 ****************** 1) Go through the NW Doors 2) Head Northwest & Go through the West Doors 3) Follow the path & go through the South Doors * Monsters Ahead: Lv 76 Ghosts, Lv 86 Ankou 4) Go through the East Doors 5) Follow the path to the "Cradle of Life" Reward ********* NOTE: Reward is based on the level you've completed. L1: 2,000 G + "Flap" Emotion L2: 3,000 G + "Slap Head" Emotion L3: 5,000 G + "Idea" Emotion + Stats Restoration L4: Your choice of either Fashionable or Horned Boots Note: If you choose to change your choice, you must go back to the "Cradle of Life" to make the exchange. 15.B) Members Quests ~~~~~~~~~~~~~~~~~~~~~~~~ After you complete all the Free Quests listed above, you'll have to become a member to start up some other quests. These quests will vary in difficulty from Easy to EXTREME & one quest allows you to start training in Herbology. Since I don't have access to the Member Servers, this is where I leave the quest walkthough. 16) Marketing Yourself -- A Moneymaking Guide ----------------------------------------------- Once you've built up your skills, it's time to make a profit from them! This section is all about helping you line your pockets with gold. Here's a few things you can do to earn some money. WARNING: DO NOT MAKE A CHARACTER JUST TO PERFORM ONCE TASK REPEATEDLY! THE RUNESCAPE STAFF ARE CRACKING DOWN ON "SKILL PURES" (characters that are purely trained in one skill area), SO YOU WILL NEED TO DIVERSIFY YOUR SKILLS OUT TO AVOID ATTRACTING ATTENTION OF THE ADMINS! "SKILL PURES" ARE A CLEARN WARNING SIGN OF A MACROER!!! Skill-Pure characters are usually used in conjunction with another high-level characters (one that's more developed in the skill levels), which may make the admins ban BOTH ACCOUNTS. 16.1) Rune Essence Miner ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time Requirements: About 5-15 minutes (per 100, pending on your skill) Operating Overhead: 0 G Items Required: * A Pickaxe * Completion of "Rune Mysteries Quest" * Lv 30 Mining or higher (Members, for Pure Rune Ess) There's people (usually mages) who craft large amounts of runes & don't want to spend the time to mine the Rune Essence themselves. These players also buy in bulk, trying to pick up anywhere from 1,000 to 5,000 notes worth the Rune Essences (item notes are required to transport large amounts of items that can't be stacked within inventory). To take advantage of this, go to the Varrock Rune Shop & talk to Aubury OR go to Wizard's Tower & talk to the head Wizard to teleport to the Rune Essence mine. Once in the mine, go to one of the Rune Essence Lodestones & mine until you fill up your inventory. Take the nearest portal back to where you came from & head to the bank to drop off the Rune Ess you've mined. Repeat this process until you feel like you have enough Rune Ess to sell. The best place to do your mining is in East Varrock as it has the shortest distance between the Bank & the Rune Shop When you're ready to sell the Rune Essences, head to the bank & withdraw all the Rune Essences at you want to sell as item notes. You must withdraw the essences as item notes so you can hold more than 28 of them. You can either wait for a buyer to show up or advertise that you're selling Rune Essences. You can either set the price you're willing to sell or let the buyer set the price. You should, however, make sure that the per-item price you're getting is at least 10 G a piece. The buyer will also make sure that you're price isn't over 30 G a piece. Most players sell Rune Essences around 20 G each & Pure Rune Essence around 50 G each Payout: 10 - 30 G / ea. or 1k - 3k G per 100 50 - 75 G / ea. or 5k - 7.5k G per 100 16.2) Cape Makers ~~~~~~~~~~~~~~~~~~~ Time Requirements: 30 - 60 minutes Operating Overhead: 100 - 200 G Items Required: * Numerous Capes * Various Dyes This is one of the more laborious ventures, but you can make some quick money by selling various colored capes to others. People like to customize their characters by wearing different colored items & many will pay large amounts of money (upwards to 4,000 G) to buy them. These items are Capes, Gloves & Boots (members only?) that people like to buy. Unlike the Gloves & Boots, Capes are the easiest to make... granted you're willing to take the time. First thing you must do is obtain some capes. You can either buy them at a shop for 2 - 8 G a piece OR fight Lv 5 Highway Men south of Falador for free. Please note that most of the capes you buy will be red & most of the capes you pick up from the Highway Men are Black. You will need at least 6 or 7 capes to make a set of colored capes. Next, pick up the ingredients to make the dyes you need to color the capes (See Section 15.7 for information on making dyes). Please note that you will not need any red dyes except for making Orange & Purple dyes if you've bought your capes. You will also make to make sure that you keep a few Black capes untouched if you have some as you can sell it with your dyed capes. After dying your capes with the various colors, you're now ready to sell them in the street markets. You should keep a mental note that you'll need to sell each cape for a minimum of 30 G a piece to break even. However, you do not want to announce a fixed price for the capes as it can damage your income potential. If you allow the buy to name their price, you can make money while appearing to save the buyer some money as well. You should only tell the buyer your minimum price after they present you an offer that's under your production costs. The only exception to this are for purchases of your red & black capes, because they have a low to no production costs. The standard procedure to selling the capes are, show the buyer one of each color of capes & ask them what color(s) they want. Remove the capes that the buyer doesn't want & ask for their offer. If their offer is above 30 G per cape, you can accept the deal OR ask for more. Please be aware that you only make money if you can close the deal with the user. Payout: 50 - 2000 G per cape (based on what the buyer's willing to pay) 16.3) Smith for Hire ~~~~~~~~~~~~~~~~~~~~~~ Time Requirements: 60 minutes or more Operating Overhead: Varies Items Required: * Ores (Iron or better) * Coal * A Pickaxe * A Hammer This trade is one that requires moderate to high levels of mining & smithing as you'll need to be able to work with steel or better to become profitable. This trade is pretty basic as all you do it mine the ore, smelt it & shape the bars into usable equipment that others will want, including weapons & armor. Steel equipment is desirable for low level users (Lv 5 & up), but you'll be able to make big money once you get into Mithril & Adamant. Rune stuff is the biggest money maker, but it carries the highest risks as you must venture out into the high-level wilderness to mine it. Please note that a "Full Armor Set" is comprised of a Full Helm, Kite Shield, Leggings & Plate mail. Payout: 80 G to 220k G, based on item & metal. See Section 18 for a more detailed price guide for the items you've made to sell. 16.4) Fisherman's Market ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time Requirement: Varies Operating Overhead: Varies Items Required: (Varies with the type of fish) * Fishing nets * Fishing rods (normal / fly) * Lobster pot * Harpoon * Feathers / Bait To make money this way, you'll need to get relatively high fishing & cooking levels (Lv 20-50) to make any decent money here, but you'll want to fish Trout, Salmon, Tuna, Lobsters & Swordfish. After you catch the amount of fish that you want, you'll have to cook the fish before selling them. People will only take cooked fish because they want "Ready-to-Eat" items because they don't want to waste 100g on a fish just to burn it (& render it useless). Please be aware that the higher level fish will get more money, except for lobsters... which will yield more since it's a high-demand item. Payout: Varies by fish, See Section 18.5 for more detailed information. 16.5) Rune Crafters ~~~~~~~~~~~~~~~~~~~~~~ Time Requirements: 30-60 minutes (varies on rune) Operating Overhead: about 20 K - 50K G Items Required: * Rune Essence (1000 or more) * Pure Rune Essence (1000 or more -- Members) * Rune Tiaras OR Talisman (the type of runes you're crafting) * RuneCrafting Skill (varies on the rune you're crafting) * Knowledge of the Rune Alter Locations NOTICE: This is moneymaking opportunity is more geared towards Members than free players as Members can get access to the higher-level Rune Alters. Members should be cautious of making Combo Runes due to the potential failure rate (50% failure) of combining. Due to the unknown hazards that are involved with the member alters, please take precautions before trekking out! This venture is geared towards the pocketbooks of the magicians of the game as all you do is make the various types of runes for them. First thing that you'll have to do is obtain large amounts of Rune Essences (a minimum of 1000 ), which can be easily obtained by purchasing them from other players at the price of 20-30g a piece. Next, toss a rune tiara on your head (or grab a talisman), fill up your inventory with rune essences & head to the Rune Alter. Return to the bank to dump your newly crafted runes & pick up another load of rune essences. Repeat this cycle as many times as you like or until your rune essence stock is exhausted. When you're filled up with runes to sell, hit the markets to sell your wares. Please be aware that unless you're a member & selling high-level runes or combination runes to free players (or fellow members), you may be taking a LOSS ON THIS VENTURE unless you've mined your own rune essence. Payout: 2G - 1000 G / ea. -- See Section 18.4 for detailed prices. Note: Cosmic, Nature, Law, Chaos & Death runes can only be crafted by members as those rune alters are beyond the boundaries of the free players & require pure essense to make them. These specific runes, however, are desirable by free players as they're used in high-level & teleportation spells. Please be aware that the mid-level runes require Pure Rune Ess, therefore require more operating overhead & hence, higher costs. 16.6) Coal Miner ~~~~~~~~~~~~~~~~~~~ Time Requirement: 30-60 minutes Operating Overhead: 0 G Items Required: * Lv 30 Mining (or higher) * Pickaxe This business venture is similar to Rune Essence Miner, but instead of mining Rune Essence, you're mining coal. Mid & High-Level Smithers require large amounts of coal to smelt their ores. For those making Steel bars will only need 2 pieces of coal per bar, but those making Rune bars will need 8 pieces of coal! Since the Mid & High-Level Smithers are driving the demand for coal & that there aren't a lot of good places to mine coal (only 3 safe spots on the free servers out of like 6 spots, excluding the wilderness), it's hard for the smithers to obtain large amounts of coal. Therefore, they're willing to pay others for large amounts of coal, usually in units of 100. All you have to do is find a good mining spot (usually an area that's not too crowded with people) & mine coal until your inventory is full, drop off your coal to the bank, then return to the mine area & repeat the process until you reach your specific target number. When selling coal, go to either Falador's OR Al Kharid's Bank & withdraw all the coal you want to sell in NOTE FORM before you start advertising that you have coal for sale. Payout: 100 - 200g / piece of coal 16.A) FAQ's for the Broke & Brokers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since there's a lot more marketable ideas than listed here, I've complied a special list of FAQ's specifically for the people who are trying to increase their pocketbooks. Q.1) What are Brokers? A.1) Brokers are people who buy & sell items. Pretty much, they buy items at a low price & then sell those items at a higher price. In Runescape, people who are selling items in the street market are, in the basic sense, brokers in a specific commodity. Q.2) What commodities do brokers usually deal in? A.2) Brokers will usually deal in a commodity that's usually in (high) demand. Stuff like Rune Essence, Lobster, Coal & even Iron Ore are the most commonly purchased commodities... but this isn't all of them. Q.3) Where should I buy stuff? A.3) Usually the best place to buy is where the commodity is obtained at. However, this is now always the case. Some banks near the commodity are used to sell that commodity. The reason why the place where the commodity is available to buy the commodity is that supply is high, while the demand is low... which makes the place ripe for decent deals! Those who'll need the money will usually take any offer you give & it makes it easy to blow off unfair deals. For example, you should be able to buy Cow Hides at a Cow Ranch for 3-5 G a piece. Your upper buying limit should be 10 G / ea before blowing deals off. Q.4) Where should I sell stuff? A.4) Usually the best place to sell your commodities are near banks or places where the commodity will be used. Banks are usually the best since people can quickly access their money & make purchases. The other reason is that the demand is relatively high & supply is limited... which allows you to increase the price to maximize your profits. For example, if you're selling Cow Hides at Al-Kharid Bank (near the Tanner), you can get between 10-20 G / ea before people refuse to buy from you. Q.5) People are demanding outrageous prices! What gives? A.5) In a word: Capitalism! Any place where players can freely trade between each other, players are allowed to set prices that they see is fair. While somebody who charges 100 G for 1 Cow Hide see it as fair deal, another player may believe it's a total rip off! Pretty much people who are greedy usually try to gouge you, while people with some decent business sense will give you a relatively fair deal. Good Merchants & Brokers will try to be competitive while keeping a decent (or small) profit margin. Please be aware that rarer commodities (like Trimmed Armor & colored gloves) will cost more because the supply is VERY LIMITED! Q.6) What price should I set for my commodity? A.6) Pretty much set your selling price slightly higher than your purchase price OR your production cost. You should limit your mark-up to no more than 25% of cost of your commodity; however, you may be able to get away with a higher mark-up for low-cost items. With Rune Essence, if you buy at 20 G / ea... you should sell your stock at 25 G / ea, giving you a 5 G (or 25%) profit. With Cow Hides, if you buy at 5G / ea... you should sell your stock at 10 G / ea, giving you 5 G (or 100%) profit. Again, it's totally up to you to set your own prices... However, you can look in section 18 or a Runescape website (in section B) to help you figure out a price that most people will accept. Q.7) How much do I need to become a broker? A.7) It depends on the commodity you're working with & how you want to start. * If you want buy your commodity first, start with 5,000 G to give you a fair start. * If you want to sell your commodity first, get about 100 units of that commodity & turn it into bank notes. * If you want to be a full broker, get 5,000 G & 100 units of the item your trading in. That way you can buy & sell at the same time. When playing a broker, space out your buying & selling phases based on your inventory. If you have a lot of money, start buying! If you have a lot of items, start selling. Just remember that your selling price MUST BE HIGHER than your buying price! This way you can let your money grow in the process. THE MOST IMPORTANT THING when playing a broker is to buy & sell your items in NOTE FORM! Bank Notes, regardless of quantity, only take up 1 slot in your inventory for each type of bank note. Q.8) What should I be aware of when buying / selling stuff? A.8) First of all, know how much an item cost by find the street value is. This can usually be found on a Runescape Website (listed in Section B) or a compiled item guide. Second, know how much POTENTIAL PROFIT a "refined" item can make. For example, a Hard Leather Body (made from Cow Hide) can be sold in a general store for at least 17 G / ea. (or more). HOWEVER, it costs 3 G to get the Cow Hide tanned & 0.2 G (1 G / 5) for thread. This gives a Hard Leather Body a potential profit of 14.8 G / ea. Since a person must make some profit off the selling of the Hard Leather Body, the maximum reasonable selling price would be 12 G / ea. (giving the buyer a profit potential of 2.8 G / ea.) Finally, take into account of the item's potential use. For example, Rune Essences have the potential of becoming Law Runes (worth around 500 G / ea.) while Cow Hides only have the potential be becoming Hard Leather Bodies or other lesser leather goods. The more potential an item has, the more people are willing to pay a higher price. People who set outrageous prices for some items usually forget the last two items. Somebody selling Cow Hides for 100 G / ea. is pretty much stealing 85 G from the buyer (which is the NET LOSS on the item after refining it). It's NOT THE JOB of a broker to make OTHERS broker (as in poorer) in the process. A Broker's Job is to help the economy WHILE raking in a small profit in the process. In short, take the Wall Street ideal: "Buy Low, Sell High; Take a PIECE of the pie!" (not 5 or more whole pies). 17) Cloaks & Daggers -- A Street Market Guide ------------------------------------------------ OK! So you have some coins (like a couple hundred or so) that's burning a hole in your pocket? Here's a few things that you should be aware of so that you won't depart with too much of your money. 17.1) Know What You Want to Buy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you don't know what you want, you'll probably do better going to a general store because Street Market vendors only have a few items for sale... Unless the person is having a "Bank Sale", where the person is selling various items just to clean out their bank space. You can either advertise what you want to buy OR wait for somebody to announce that they're selling the item(s) you want. Usually, if both the buyer & the seller announce that the same item, they'll eventually catch each other's eye & start dealing. 17.2) Know Where to Buy ~~~~~~~~~~~~~~~~~~~~~~~~~~ When buying on the Street Markets, knowing where to go can really increase your chances to finding what you want. Street Merchants usually hang out near banks throughout the game as they can keep their on-hand inventory down to a minimum. You can also find street merchants in Varrock Square (the big fountain between the two banks) & a few merchants in Falador Square (the area round the statue between the two Falador Banks). Unless you're in Varrock or Falador, you'll want to stay near the bank to make your deals. 17.3) Stick to Your "Home Worlds" Whenever Possible ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When buying on the Street Markets, it's best to stick to the Worlds that you normally play on to buy your items. It may take longer to find your item, but you'll have an easier time finding the item you want on your own worlds than trying to make a deal on a "Trade World". "Trade Worlds" (like World 1 & 8, for example) are worlds in Runescape that are around 1900 players where most players are trying to sell items. While it may easier to find the item you want, it may be hard to start the trade due to the number of people advertising what they're buying or selling. If you think of each person advertising their wares as a pop-up ads & you can see how badly it can be trying to start a trade. Trade Worlds may also have higher prices than your Home Worlds because of all the money that's floating around. 17.4) Have an Idea of the Price ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Street Merchants (or at least the good ones) know how much their items are worth or know much it costs to make/obtain the items they're selling. HOWEVER, merchants usually let their buyer name their price in hopes of getting more for the item than normal. However, since prices will vary from merchant to merchant, you will usually want to consult a price guide for a good idea. You could also check the stores for a price check on an item you want to buy, but it's not a great method as players RARELY sell any of the good items to the stores & if somebody does so, the item is sold quickly. In short, street market prices will vary from 3x Shop prices to a price that's in between the shop's buying & selling price. See Section 18 for a list of prices for various items. 17.5) Drive the Hard Bargain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you haven an idea about the price, try to stay close to your target price as others will try to rip you off by charging double, if not triple the price than what you'd expect. A key skill in the street market is haggling with the merchant to get a price that both of you can agree. If somebody is asking for double the item's value, you may be able to get the person to drop their prices by 25% or so (which would be around 150% instead of the 200%). If you set a hard price (meaning that you won't increase your offer), you may lose the deal with some merchants, but you those who REALLY want to get rid of their merchandise, they may accept it. As a last resort, walking away from a deal may give you the upper hand on some merchants as some may run after you just to seal the deal. This is a rare occurrence however as I have only experienced getting the price I wanted from this & most merchants prefer to stay near their respective marketplaces. Sometimes, you may find a better deal with a different merchant. 17.6) AVOID "QUID PRO QUO" DEALS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Quid Pro Quo" deals are usually complex & are very easy to get ripped off on without knowing it. You are essentially trading one item for another instead of buying or selling an item. Since you're not dealing with any base units that have been created in the bartering system (which are gold coins), it's easy to wind up with an unfair deal. There are only two exceptions to this rule. 1) Dealing with Rune Essences instead of gold coins -- Rune Essences have a base value of 10g a piece (20g is the standard street value) & are generally safe to accept in lieu of gold as long as you establish a base value for them. Please be aware that Pure Essence is worth DOUBLE than regular Rune Essense. 2) Trading Raw materials for finished goods -- This type of trade is usually done with craftsmen who offer their services for free. If you can cut gems (like sapphires), you can trade a cut gem for an uncut gem of the same type (sapphires for sapphires, rubies for rubies, ect.) without much thought. The same can be done with ores/bars (2 iron ores for 1 iron bar) & bars/items (2 bars for 1 full helm). Unless the merchant is specializing in "Quid Pro Quo" deals at the moment, the merchant will usually kill the deal & state that they're a "Cash Only" merchant before starting up another trade. It's best to ask the merchant if they'll accept a trade of raw materials for their finished goods. If you give the merchant the exact amount of raw materials needed to make the finished goods (usually in notes), they'll either give you the finished item for free OR give you a reduced price (like 1-2K +5 Addy Bars for an Addy Plate) for the item which is the cost of their time. When in doubt, keep things simple by sticking to pure, liquidable (as an asset) cash. 17.7) Search for Bargains by Buying Indy Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you may NOT KNOW with some items, namely full armor sets (Full Helm, Kite Shield, Plate Body & Leg Plates / Skirt Plate) seem to have prices that are UP TO 65% HIGHER than their individual items! This premium is more of a "convenience fee" as the person who's selling the full armor set has done the legwork earlier in obtaining (or crafting) the armor pieces for that type of metal. If you're willing to spend more time in the street market to buy each piece individually, you can save some of your hard-earned cash. You will not be able to save ALL the money due to market inflation, but you can get the armor you want for less than what's stated in the market guide in the next section. 18) The Little Black Book... of Street Market Prices ------------------------------------------------------- Wondering if you're getting scammed by others on a deal? This section was designed to help point out if you should be working harder on making a good deal. Prices listed here are a general guideline of prices you should try to follow, but please be aware that prices may be higher than stated due to natural inflation of the market (& the greed of your fellow players). Some items (like Rune Essence) are normally obtained in bulk have more of a steady price. Please be aware that the prices listed here are "per item" & prices do not apply to in-game shops. Not all items listed in this guide have known price ranges. These will be added in a future edition of this guide (as I find out about them). IMPORTANT NOTES: 1) There's a POTENTIAL MARKET ERROR OF 500% on prices (due to market flux). 2) Anything marked with "*" or "[UNCONFIRMED]" has not be verified with other sites / people for accuracy. 3) Anything listed as "[MEMBERS]" is a members-only item (for use). 18.1) Ores ~~~~~~~~~~~~~ Clay -- 1 G - 50 G Tin -- 3 G - 50 G Copper -- 3 G - 50 G Iron -- 50 G - 110 G Mithril -- 300 G - 450 G Adamantite -- 800 G - 1,200 G Runite -- 10,000 G - 13,000 G Silver -- 100 G - 400 G Gold -- 100 G - 500 G Coal -- 100 G - 200 G 18.2) Metal Bars ~~~~~~~~~~~~~~~~~~~ Bronze -- 20 G - 150 G Iron -- 100 G - 200 G Steel -- 500 G - 600 G Mithril -- 900 G - 1,100 G Adamantite -- 2,000 G - 3,300 G Runite -- 13,000 G - 20,000 G Silver -- 150 G - 400 G Gold -- 200 G - 500 G 18.3) Gems ~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Uncut Sapphire -- 100 G - 500 G *Uncut Emerald -- 200 G - 1,300 G *Uncut Ruby -- 300 G - 2,000 G *Uncut Diamond -- 400 G - 5,000 G *Uncut Dragonstone -- 37,500 G - 80,000 G [MEMBERS] *Uncut Onyx -- 2,000,000 G - 4,300,000 G [MEMBERS] *Uncut Red Topaz -- 25 G - 60 G [MEMBERS] *Uncut Opal -- 40 G - 100 G [MEMBERS] *Uncut Jade -- 25 G - 60 G [MEMBERS] *Cut Sapphire -- 100 G - 400 G *Cut Emerald -- 200 G - 1,300 G *Cut Ruby -- 300 G - 2,000 G *Cut Diamond -- 400 G - 5,000 G *Cut Dragonstone -- 37,500 G - 80,000 G [MEMBERS] *Cut Onyx -- 2,000,000 G - 4,300,000 G [MEMBERS] *Cut Red Topaz -- 10 G - 30 G [MEMBERS] *Cut Opal -- 30 G - 80 G [MEMBERS] *Cut Jade -- 10 G - 30 G [MEMBERS] 18.4) Jewelry / Tiaras / Talismans ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Sapphire Ring -- 100 G - 120 G *Emerald Ring -- 750 G - 1,500 G *Ruby Ring -- 800 G - 2,000 G *Diamond Ring -- 4,500 G - 5,000 G *Dragonstone Ring -- 50,000 G - 70,000 G [MEMBERS] *Onyx Ring -- 2,000,000 G - 4,500,000 G [MEMBERS] *Sapphire Amulet -- 300 G - 500 G *Emerald Amulet -- 500 G - 600 G *Ruby Amulet -- 3,000 G - 4,000 G *Diamond Amulet -- 7,500 G - 8,000 G *Dragonstone Amulet -- 40,000 G - 90,000 G [MEMBERS] *Onyx Amulet -- 2,250,000 G - 5,000,000 G [MEMBERS] Amulet of Magic -- 300 G - 1,000 G Amulet of Defense -- 500 G - 2,000 G Amulet of Strength -- 3,000 G - 5,000 G Amulet of Power -- 8,000 G - 11,000 G *Amulet of Glory -- 75,000 G - 120,000 G [MEMBERS] *Amulet of Fury -- 2,350,000 G - 5,100,000 G [MEMBERS] *Amulet of Accuracy -- 500 G - 1,000 G *Amulet of Nature -- 30,000 G - 80,000 G [MEMBERS] Holy Symbol -- 300 G - 500 G Unholy Symbol -- 300 G - 1,000 G [MEMBERS] *Necklace of Games -- 300 G - 600 G [MEMBERS] *Necklace of Binding -- 700 G - 1,200 G [MEMBERS] Ring of Recoil -- 100 G - 500 G [MEMBERS] Ring of Dueling -- 1,000 G - 2,000 G [MEMBERS] Ring of Forging -- 1,000 G - 5,000 G [MEMBERS] Ring of Life -- 3,000 G - 8,000 G [MEMBERS] Ring of Wealth -- 50,000 G - 110,000 G [MEMBERS] *Ring of Stone -- 2,300,000 G - 4,500,000 G [MEMBERS] *Air Talisman -- 100 G - 500 G *Mind Talisman -- 100 G - 300 G *Water Talisman -- 100 G - 300 G *Earth Talisman -- 100 G - 300 G *Fire Talisman -- 100 G - 500 G *Body Talisman -- 100 G - 100 G *Cosmic Talisman -- 1,500 G - 8,000 G [MEMBERS] *Chaos Talisman -- 2,000 G - 5,000 G [MEMBERS] *Nature Talisman -- 4,000 G - 15,000 G [MEMBERS] *Law Talisman -- <===== UNTRADABLE? =====> [MEMBERS] *Death Talisman -- 30,000 G - 100,000 G [MEMBERS] *Air Tiara -- 300 G - 750 G *Mind Tiara -- 300 G - 450 G *Water Tiara -- 300 G - 450 G *Earth Tiara -- 300 G - 450 G *Fire Tiara -- 300 G - 750 G *Body Tiara -- 140 G - 150 G *Cosmic Tiara -- 4,000 G - 10,000 G [MEMBERS] *Chaos Tiara -- 3,000 G - 7,500 G [MEMBERS] *Nature Tiara -- 10,000 G - 23,000 G [MEMBERS] *Law Tiara -- <===== UNTRADABLE? =====> [MEMBERS] *Death Tiara -- 40,000 G - 120,000 G [MEMBERS] 18.5) Magic Runes ~~~~~~~~~~~~~~~~~~~~ Air Rune -- 10 G - 20 G Mind Rune -- 5 G - 25 G Water Rune -- 5 G - 10 G Earth Rune -- 5 G - 10 G Fire Rune -- 5 G - 12 G Body Rune -- 2 G - 5 G Chaos Rune -- 100 G - 160 G Cosmic Rune -- 50 G - 300 G Nature Rune -- 200 G - 400 G Law Rune -- 275 G - 1,000 G Death Rune -- 200 G - 300 G Blood Rune -- 300 G - 1,000 G Soul Rune -- 300 G - 5,000 G *Mist Rune -- 800 G - 1,000 G *Dust Rune -- 800 G - 1,000 G *Mud Rune -- 800 G - 1,000 G *Smoke Rune -- 800 G - 1,000 G *Steam Rune -- 800 G - 1,000 G *Lava Rune -- 800 G - 1,000 G Normal Rune Ess -- 20 G - 30 G Pure Rune Ess -- 50 G - 75 G [MEMBERS] Air Staff -- 1,500 G - 1,600 G Water Staff -- 1,500 G - 1,600 G Earth Staff -- 1,500 G - 1,600 G Fire Staff -- 1,500 G - 1,600 G *Ancient Staff -- 40,000 G - 130,000 G [MEMBERS] *Air Battlestaff -- 6,000 G - 10,000 G [MEMBERS] *Water Battlestaff -- 6,000 G - 10,000 G [MEMBERS] *Earth Battlestaff -- 6,000 G - 10,000 G [MEMBERS] *Fire Battlestaff -- 6,000 G - 10,000 G [MEMBERS] *Lava Battlestaff -- 30,000 G - 80,000 G [MEMBERS] *Mud Battlestaff -- 2,300,000 G - 4,800,000 G [MEMBERS] 18.6) Food ~~~~~~~~~~~~~ NOTE: Prices listed for COOKED FOOD ONLY! Uncooked items go for HALF of these prices! Meat -- 3 G - 5 G Chicken -- 3 G - 5 G Shrimp -- 3 G - 5 G Sardines -- 3 G - 5 G Anchovies -- 5 G - 10 G Herring -- 5 G - 10 G Mackerel -- 8 G - 15 G Trout -- 8 G - 20 G Pike -- 13 G - 25 G Salmon -- 20 G - 30 G Tuna -- 30 G - 100 G Lobster -- 150 G - 200 G Bass -- 200 G - 230 G Swordfish -- 250 G - 400 G Shark -- 900 G - 1,000 G Bread -- 3 G - 10 G *Stew -- 50 G - 200 G *RedBerry Pie -- 25 G - 100 G *Meat Pie -- 30 G - 150 G *Apple Pie -- 50 G - 200 G Wine -- 50 G - 200 G Cake -- 10 G - 40 G Chocolate Cake -- 25 G - 100 G Plain Pizza -- 30 G - 100 G Meat Pizza -- 40 G - 150 G Anchovy Pizza -- 50 G - 500 G Pineapple Pizza -- 50 G - 500 G [MEMBERS] 18.7) Bronze Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~ Bronze Dagger -- 0 G - 20 G Bronze Sword -- 0 G - 50 G Bronze Scimitar -- 0 G - 100 G Bronze Long Sword -- 0 G - 105 G Bronze 2-handed Sword -- 0 G - 105 G Bronze Mace -- 0 G - 50 G Bronze Warhammer -- 0 G - 100 G Bronze Battleaxe -- 0 G - 100 G Bronze Med Helm -- 0 G - 5 G Bronze Full Helm -- 5 G - 125 G Bronze Square Shield -- 10 G - 200 G Bronze Kite Shield -- 20 G - 300 G Bronze Leggings -- 10 G - 350 G Bronze Skirt -- 10 G - 350 G Bronze Chainmail -- 15 G - 115 G Bronze Plate -- 30 G - 400 G Full Bronze Armor Set -- 50 G - 1,000 G (-30.00% - 17.50% Premium) 18.8) Iron Equipment ~~~~~~~~~~~~~~~~~~~~~~~ Iron Dagger -- 20 G - 75 G Iron Sword -- 60 G - 100 G Iron Scimitar -- 70 G - 250 G Iron Long Sword -- 100 G - 300 G Iron 2-Handed Sword -- 150 G - 350 G Iron Mace -- 30 G - 150 G Iron Warhammer -- 50 G - 150 G Iron Battleaxe -- 140 G - 200 G Iron Med Helm -- 0 G - 10 G Iron Full Helm -- 10 G - 250 G Iron Square Shield -- 20 G - 300 G Iron Kite Shield -- 40 G - 400 G Iron Leggings -- 40 G - 450 G Iron Skirt -- 40 G - 450 G Iron Chainmail -- 20 G - 225 G Iron Plate -- 50 G - 600 G Full Iron Armor set -- 100 G - 1,500 G (-40.00% - -13.33% Premium) 18.9) Steel Equipment ~~~~~~~~~~~~~~~~~~~~~~~~ Steel Dagger -- 50 G - 125 G Steel Sword -- 250 G - 350 G Steel Scimitar -- 300 G - 500 G Steel Long Sword -- 400 G - 600 G Steel 2-Handed Sword -- 400 G - 750 G Steel Mace -- 80 G - 225 G Steel Warhammer -- 200 G - 300 G Steel Battleaxe -- 400 G - 650 G Steel Med Helm -- 15 G - 30 G Steel Full Helm -- 50 G - 650 G Steel Square Shield -- 100 G - 500 G Steel Kite Shield -- 300 G - 800 G Steel Leggings -- 200 G - 1,000 G Steel Skirt -- 200 G - 1,000 G Steel Chainmail -- 200 G - 650 G Steel Plate -- 500 G - 1,200 G Full Steel Armor Set -- 2,000 G - 4,500 G (47.50% - 18.89% Premium) 18.10) Black Equipment ~~~~~~~~~~~~~~~~~~~~~~~~ Note: Black Equipment CANNOT BE MADE! Black Equipment is usually sold by members (from treasure trails) OR sold by other players when upgrading to other equipment. (t) = Trimmed (g) = Gold Trimmed (h) = Herald Trimmed Black Dagger -- 200 G - 250 G Black Sword -- 400 G - 500 G Black Scimitar -- 400 G - 500 G Black Long Sword -- 700 G - 1,000 G Black 2-Handed Sword -- 800 G - 1,000 G Black Mace -- 1,000 G - 1,500 G Black Warhammer -- 600 G - 800 G Black Battle Axe -- 700 G - 1,000 G Black Med Helm -- <===== UNKNOWN =====> Black Full Helm -- 1,000 G - 1,200 G Black Square Shield -- 750 G - 1,000 G Black Kite Shield -- 1,000 G - 1,500 G Black Leggings -- 2,400 G - 2,600 G Black Skirt -- 2,400 G - 2,600 G Black Chainmail -- 1,700 G - 2,000 G Black Plate -- 3,000 G - 3,200 G Full Black Armor Set -- 6,000 G - 10,000 G (-23.33% - 15.00% Premium) Black Full Helm (t) -- 20,000 G - 40,000 G Black Kite Shield (t) -- 35,000 G - 50,000 G Black Leggings (t) -- 30,000 G - 50,000 G Black Skirt (t) -- 25,000 G - 50,000 G Black Plate (t) -- 40,000 G - 60,000 G Full Black (t) Armor Set -- 150,000 G - 200,000 G (16.67% - 0.00% Premium) Black Full Helm (g) -- 40,000 G - 50,000 G Black Kite Shield (g) -- 60,000 G - 80,000 G Black Leggings (g) -- 50,000 G - 70,000 G Black Skirt (g) -- 50,000 G - 70,000 G Black Plate (g) -- 65,000 G - 100,000 G Full Black (g) Armor Set -- 220,000 G - 400,000 G (2.27% - 25.00% Premium) Black Kite Shield (h) -- <===== UNKNOWN =====> 18.11) Mithril Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mithril Dagger -- 200 G - 450 G Mithril Sword -- 700 G - 1,100 G Mithril Scimitar -- 900 G - 3,000 G Mithril Long Sword -- 1,200 G - 2,500 G Mithril 2-Handed Sword -- 1,650 G - 3,000 G Mithril Mace -- 500 G - 2,200 G Mithril Warhammer -- 800 G - 2,250 G Mithril Battle Axe -- 1,500 G - 2,000 G Mithril Med Helm -- 300 G - 500 G Mithril Full Helm -- 800 G - 1,500 G Mithril Square Shield -- 1,000 G - 1,500 G Mithril Kite Shield -- 1,500 G - 2,500 G Mithril Leggings -- 1,200 G - 5,000 G Mithril Skirt -- 1,200 G - 5,000 G Mithril Chainmail -- 1,000 G - 2,500 G Mithril Plate -- 2,500 G - 5,400 G Full Mithril Armor Set -- 8,000 G - 14,000 G (25.00% - -2.86% Premium) 18.12) Adamantite Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: Trimmed Equipment CANNOT be made, Trimmed Equipment can only be obtained through Members (Treasure Trails) or other players who are upgrading to other equipment. (t) = Trimmed (g) = Gold Trimmed (h) = Herald Trimmed Adamantite Dagger -- 600 G - 1,250 G Adamantite Sword -- 1,400 G - 1,900 G Adamantite Scimitar -- 4,000 G - 6,000 G Adamantite Long Sword -- 3,000 G - 4,000 G Adamantite 2-Handed Sword -- 6,000 G - 8,000 G Adamantite Mace -- 1,400 G - 3,500 G Adamantite Warhammer -- 3,000 G - 3,250 G Adamantite Battleaxe -- 3,000 G - 5,000 G Adamantite Med Helm -- 800 G - 1,000 G Adamantite Full Helm -- 2,000 G - 3,200 G Adamantite Square Shield -- 2,000 G - 4,500 G Adamantite Kite Shield -- 5,000 G - 10,000 G Adamantite Leggings -- 4,000 G - 7,000 G Adamantite Skirt -- 4,000 G - 7,000 G Adamantite Chainmail -- 4,000 G - 6,000 G Adamantite Plate -- 10,000 G - 16,000 G Full Adamantite Armor Set -- 25,000 G - 35,000 G (16.00% - -3.43% Premium) Adamantite Full Helm (t) -- 20,000 G - 50,000 G Adamantite Kite Shield (t) -- 50,000 G - 70,000 G Adamantite Leggings (t) -- 45,000 G - 60,000 G Adamantite Skirt (t) -- 40,000 G - 60,000 G Adamantite Plate (t) -- 55,000 G - 100,000 G Full Adamantite (t) Armor Set -- 200,000 G - 400,000 G (15.00% - 30.00% Premium) Adamantite Full Helm (g) -- 40,000 G - 70,000 G Adamantite Kite Shield (g) -- 70,000 G - 80,000 G Adamantite Leggings (g) -- 70,000 G - 80,000 G Adamantite Skirt (g) -- 50,000 G - 80,000 G Adamantite Plate (g) -- 80,000 G - 120,000 G Full Adamantite (g) Armor Set -- 300,000 G - 450,000 G (13.33% - 22.22% Premium) Adamantite Kite Shield (h) -- 100,000 G - 200,000 G 18.13) Runite Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: Trimmed Equipment CANNOT be made, Trimmed Equipment can only be obtained through Members (Treasure Trails) or other players who are upgrading to other equipment. (t) = Trimmed (g) = Gold Trimmed (h) = Herald Trimmed Runite Dagger -- 3,000 G - 12,500 G Runite Sword -- 8,000 G - 20,000 G Runite Scimitar -- 30,000 G - 45,000 G Runite Long Sword -- 20,000 G - 30,000 G Runite 2-Handed Sword -- 40,000 G - 50,000 G Runite Mace -- 10,000 G - 25,000 G Runite Warhammer -- 25,000 G - 40,000 G Runite Battle Axe -- 45,000 G - 55,000 G Runite Med Helm -- 5,000 G - 7,000 G Runite Full Helm -- 20,000 G - 40,000 G Runite Square Shield -- 20,000 G - 45,000 G Runite Kite Shield -- 50,000 G - 60,000 G Runite Leggings -- 45,000 G - 55,000 G Runite Skirt -- 45,000 G - 55,000 G Runite Chainmail -- 20,000 G - 45,000 G Runite Plate -- 50,000 G - 75,000 G Full Runite Armor Set -- 170,000 G - 230,000 G (2.86% - 0.00% Premium) Runite Full Helm (t) -- 200,000 G - 350,000 G Runite Kite Shield (t) -- 275,000 G - 450,000 G Runite Leggings (t) -- 275,000 G - 450,000 G Runite Skirt (t) -- 230,000 G - 450,000 G Runite Plate (t) -- 400,000 G - 550,000 G Full Runite (t) Armor Set -- 1,000,000 G - 1,900,000 G (-15.00% - 7.89% Premium) Runite Full Helm (g) -- 250,000 G - 400,000 G Runite Kite Shield (g) -- 300,000 G - 550,000 G Runite Leggings (g) -- 300,000 G - 550,000 G Runite Skirt (g) -- 250,000 G - 550,000 G Runite Plate (g) -- 450,000 G - 700,000 G Full Runite (g) Armor Set -- 1,100,000 G - 2,300,000 G (-18.18% - 4.35% Premium) Runite Kite Shield (h) -- 300,000 G - 700,000 G 18.14) "God" Armor ~~~~~~~~~~~~~~~~~~~~~ Saradomin Helm -- 400,000 G - 1,000,000 G Saradomin Kite Shield -- 700,000 G - 1,300,000 G Saradomin Leggings -- 600,000 G - 1,300,000 G Saradomin Plate -- 1,000,000 G - 1,700,000 G Saradomin Skirt -- 400,000 G - 1,300,000 G Full Saradomin Armor Set -- 3,100,000 G - 5,830,000 G (12.90% - 9.09% Premium) Guthix Helm -- 300,000 G - 600,000 G Guthix Kite Shield -- 400,000 G - 750,000 G Guthix Leggings -- 400,000 G - 750,000 G Guthix Plate -- 550,000 G - 1,000,000 G Guthix Skirt -- 300,000 G - 750,000 G Full Guthix Armor Set -- 1,600,000 G - 3,410,000 G (-3.13% - 9.09% Premium) Zamorak Helm -- 400,000 G - 1,000,000 G Zamorak Kite Shield -- 700,000 G - 1,300,000 G Zamorak Leggings -- 650,000 G - 1,300,000 G Zamorak Plate -- 900,000 G - 1,700,000 G Zamorak Skirt -- 400,000 G - 1,300,000 G Full Zamorak Armor Set -- 2,700,000 G - 5,830,000 G (1.85% - 9.09% Premium) 18.15) Ranged Weapons ~~~~~~~~~~~~~~~~~~~~~~~~ Bronze Arrows -- 0 G - 15 G Iron Arrows -- 5 G - 30 G Steel Arrows -- 35 G - 50 G Mithril Arrows -- 45 G - 70 G Adamantite Arrows -- 100 G - 150 G Runite Arrows -- 375 G - 500 G *Arrow Shafts -- 8 G - 10 G [MEMBERS] *Headless Arrows -- 15 G - 20 G [MEMBERS] Short Bow -- 0 G - 20 G Long Bow -- 0 G - 20 G Oak Short Bow -- 10 G - 50 G Oak Long Bow -- 15 G - 50 G Willow Short Bow -- 20 G - 100 G Willow Long Bow -- 32 G - 100 G Maple Short Bow -- 40 G - 200 G Maple Long Bow -- 64 G - 200 G Yew Short Bow -- 100 G - 400 G Yew Long Bow -- 300 G - 600 G Magic Short Bow -- 600 G - 5,000 G Magic Long Bow -- 1,100 G - 5,000 G 18.16) Potions ~~~~~~~~~~~~~~~~~ *Attack -- 100 G - 150 G *Super Attack -- 1,000 G - 2,000 G *Anti-Poison -- 100 G - 300 G *Super Anti-Poison -- 1,000 G - 1,500 G *Strength -- 700 G - 1,000 G *Super Strength -- 2,000 G - 3,000 G *Energy Restore -- 500 G - 700 G *Super Energy Restore -- 2,000 G - 2,500 G *HP Restore -- 100 G - 110 G *Super HP Restore -- 6,000 G - 7,000 G *Defense -- 500 G - 700 G *Super Defense -- 2,500 G - 3,000 G *Prayer Restore -- 5,500 G - 6,000 G *Fishing -- 1,500 G - 2,000 G *Agility -- 4,000 G - 5,000 G *Range -- 3,000 G - 3,500 G *Magic -- 5,000 G - 7,000 G *Anti-Fire Breath -- 5,000 G - 6,500 G *Saradomin Potion -- 10,000 G - 12,000 G *Zamorak Potion -- 10,000 G - 12,000 G 18.A) Misc. Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Cow Hide -- 5 G - 150 G *Soft Leather -- 10 G - 300 G *Hard Leather -- 15 G - 300 G *Green Dragonhide -- 800 G - 2,000 G *Blue Dragonhide -- 1,000 G - 2,300 G *Red Dragonhide -- 1,500 G - 5,000 G *Black Dragonhide -- 1,250 G - 3,000 G *Snake Hide -- 100 G - 350 G Feathers -- 5 G - 15 G *Normal Log -- 5 G - 120 G *Oak Log -- 10 G - 20 G *Willow Log -- 30 G - 35 G *Maple Log -- 90 G - 110 G *Yew Log -- 300 G - 340 G *Magic Log -- 900 G - 1,000 G 18.B) RARE (Discontinued) Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Red Party Hat -- 120,000,000 G - 129,000,000 G *Yellow Party Hat -- 93,000,000 G - 96,000,000 G *Green Party Hat -- 96,000,000 G - 105,000,000 G *Blue Party Hat -- 200,000,000 G - 230,000,000 G *Purple Party Hat -- 80,000,000 G - 83,000,000 G *White Party Hat -- 140,000,000 G - 160,000,000 G *Party Hat Set (6) -- 750,000,000 G - 850,000,000 G (2.88% - 5.85% Premium) *Red Halloween Mask -- 16,500,000 G - 18,000,000 G *Blue Halloween Mask -- 12,000,000 G - 12,500,000 G *Green Halloween Mask -- 8,000,000 G - 8,200,000 G *Halloween Mask Set (3) -- 35,000,000 G - 45,000,000 G (-4.29% - 14.00% Premium) *Christmas Cracker -- 140,000,000 G - 180,000,000 G *Santa Hat -- 7,500,000 G - 8,500,000 G *Pumpkin -- 3,000,000 G - 3,800,000 G *Easter Egg -- 3,300,000 G - 4,000,000 G *Disk of Returning -- 4,000,000 G - 7,000,000 G 19) Questionable Offers & Scams ---------------------------------- As you head out to the street markets, you'll be confronted with various items & services that are being presented by other players. Here's a small guide to make sure that you don't become a victim of a scam. You should be aware of the "Golden Rule" of RuneScape: "Only Risk what you can afford to lose"... meaning that you not give anything to others that you cannot afford to replace. 19.1) Free Armor Trimming ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some people that will state that they'll trim your armor for free. THIS IS A SCAM!!! AVOID THIS AT ALL COSTS! There's no way that anybody can trim armor, regardless what their crafting & smelting levels are. There's nowhere inside the game that states you can do this! The only way to get trimmed items is to actually buy them off another player because only members can obtain them through Treasure Trails. Please Report All occurrences of this to keep scammers like these down. 19.2) Free Gem Cutting ~~~~~~~~~~~~~~~~~~~~~~~~~ There are some people that will state that they'll cut your uncut gems for free. This is a QUESTIONABLE DEAL as some players may take your gems & split while others will cut your gems & return them. If you are planning to allow someone to cut your gems for you, ALWAYS ASK FOR A SECURITY BOND of at least 50 G per uncut gem (the rarer the gem, the more you should ask for) OR ask them to give you a cut gem for your uncut gem. This way you don't have to wait for them to cut your gem. Bonded Craftsmen use their money OR the cut gems as form of trust & should the bonded craftsman decides to split with your gems, you won't be left empty-handed. 19.3) Free Ore Smelting / Item Smithing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some people that will state that they'll either smelt your ores or make an item for you if you given them the ores/bars required to make it. This is another QUESTIONABLE DEAL as some players may take your ores/bars & split while others will honor their word. Again, when in doubt... ASK FOR A SECURITY BOND to cover the cost of the materials. You may ask for the person to trade you the finished item for your raw materials. This way, you don't have to wait for them to make the item they're willing to work on. Again, if you ask for a security bond BEFORE giving them the items, you won't leave empty-handed if the deal goes sour (like them running off). This offer is nice if you would like better equipment, but you don't have the smithing skills to do it yourself... but it's generally safer to do it the work yourself & you'll get some smithing experience out of it in the process. 19.4) Free Jewelry Enchantments ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some magicians that will offer to enchant your jewelry for free. This is a HIGHLY QUESTIONABLE DEAL for two reasons: * 1) The cost of the Runes for the spell can easily cost 500 G or more! * 2) Free users can only wear enchanted amulets Due to this, you must request a SECURITY BOND of 2K to cover the costs of the amulet, should the magician runs. You should do it yourself to save yourself the trouble & you'll get some magic experience in the process... but expect to spend 500 G for the runes (mainly, the cosmic runes). The best route would be to give trade your unenchanted jewelry for it's enchanted counterpart, which is essentially what the magician is offering to do. 19.5) "Account for Sale" ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sometimes, a player will offer to sell his account for in-game cash. THIS IS A TOTAL SCAM & VIOLATES THE RULES OF RUNESCAPE! REPORT ALL INCIDENTS TO THE ADMINS!!! The player that is selling the account has most likely stripped the character of all items (including the bank account) & usually has some way of recovering the account. The seller may use the password recovery system a week or two after selling the account to take everything that the buyer has done. The player may have established a Bank PIN for that account as well, which makes it nearly impossible (1 in 10,000 chance) of getting into the bank account for the character. Making the Bank useless for at least a week. AGAIN, REPORT ALL INCIDENTS OF ACCOUNT SELLING! IT'S AGAINST THE RULES!!! 19.6) "Password Blurt-Out Protection" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are some players that state that Jagex (the company that created & maintains the operation of RuneScape) doesn't allow you to say your password inside the game. THIS IS A TOTAL SCAM & VIOLATES THE RULES OF RUNESCAPE! REPORT ALL INCIDENTS TO THE ADMINS!!! Since passwords can be anything (like "Goblin Mail" as an example), Jagex cannot keep a custom filter to prevent everybody from blurting out their passwords. Most of the players who try to do this try to make you believe by doing a fake demonstration by posting "****************". If you do believe them, you will essentially give them your user name & password (or Bank PIN) though the game... which also gives them the ability to completely steal your user account & use it for whatever they desire. This may include... * Loss of items & equipment -- on hand & in the bank * Abuse of your count by breaking the rules under your name * Attacking people on your friend's list * Other stuff not listed here Again, your password is the ONLY THING keeping others off your account! You should NEVER GIVE OUT YOUR PASSWORD OR YOUR BANK PIN TO ANYBODY, INCLUDE PEOPLE WHO CLAIM TO BE PART OF THE RUNESCAPE STAFF!!! The Staff of RuneScape will NEVER ASK YOU FOR YOUR PASSWORD, INSIDE OR OUTSIDE OF THE GAME as they have complete access to your account & therefore do not need your password at all! The staff of RuneScape have the power to actually change your password, if they really wanted to! IF ANYBODY ASKS YOU FOR YOUR PASSWORD OR YOUR BANK PIN OR CLAIMS THAT YOU RUNESCAPE WILL BLOCK YOUR PASSWORD OR YOUR BANK PIN FROM ANYBODY'S VIEW, REPORT THEM IMMEDIATELY! PASSWORD THIEVES ARE NEVER TOLERATED ON ANY RESPECTABLE WEBSITE!!! 19.7) Taxi Service ~~~~~~~~~~~~~~~~~~~~~ There are a few people that will take you to the destination of your choice, by letting you follow them, either for free or for a price (up to 100 G). This service is questionable, but relatively safe as it's a low-risk deal. The two pitfalls with this service are "pay-n-dash" & Wilderness-baiting. Pay-n-Dashers are people who claim to take you to your destination, but will run away (or change worlds) right after you pay them. To prevent this from happening, it's best to hold your money until services are rendered... (like normal taxi services) OR only pay half of the required fare at the start & half at the destination. Wilderness-baiting are people who will take you into the Wilderness INSTEAD of your destination & will try to kill you once you're in The Wilderness. Since The Wilderness is such a dangerous place, the makers of RuneScape will warn you shortly BEFORE you enter The Wilderness & the "Skull & Crossbones" icon will appear in the lower-left corner of the game screen (warning you that you're in the wilderness & vulnerable to PKers). To prevent this, have an idea on WHERE YOU'RE GOING FIRST! If your "driver" tries to take a turn into The Wilderness, break the deal & save yourself! 19.8) Hired Workmen ~~~~~~~~~~~~~~~~~~~~~~ There are a very few people what will offer to give you large sums of money (like 75K G) if you work on something for them (like mining Rune Essence) for a week. Please be aware that only the higher-level players will ever make this offer. This is a questionable deal as there can be plenty of ways for both players to break the deal & possibly scam a player out of either items or money. You should also be aware at how much work that may be involved as well! Using the example of 75K a week for mining Rune Essence, you'll be essentially agreeing to mine anywhere between 2,500 & 3,750 Rune Essence for that week (or roughly 358 - 535 Rune Ess per day). Considering it takes at least 2.5 minutes per load of 27 Rune Ess with a Rune Pick or about 5 minutes with other picks (& a lower mining level), you'll have to mine between 4 & 11.5 hours that week (or 33 minutes - 99 minutes a day) to make your quota. Should you miss your quota, you may not get the entire amount (IF ANY) promised by your employer. PLEASE BE AWARE THAT VERBAL CONTRACTS CANNOT BE UPHELD NOR ENFORCED IN RUNESCAPE! This means that either player may break the contract without notice & without legal restitution, so it's possible that person you've entered in a work contact with may cancel or forget about the deal before it's complete. In short, DO NOT GIVE ANY PLAYER ANY ITEM WITHOUT GETTING SOMETHING IN RETURN! You may be able to report a player for scamming immediately after you lose your items (with 60 seconds of the act), but the admins will not give you any restitutions for your lost items. If the player you have agreed to work for fails to present the proper pay during the trade, BREAK THE DEAL & HOLD ONTO THE ITEMS! Remember, VERBAL CONTRACTS ARE NOT LEGALLY BINDING, so if they don't hold up their part of the deal... you don't have to hold up your part of the deal. You can then sell your items you've obtained to others who're willing to pay your price. Overall, if you're a casual player or have a low boredom threshold, you may want to pass on these offers & stick to "Freelance workers" for greater flexibility as you get to set your own work hours & prices. Recent rumors that I've heard by local Runescape players is that you're only allowed to perform certain actions continuously for 6 days without running the risk of getting banned. While this rumor was never confirmed, the use of macros & bots have been cracked down upon by the Runescape staff. 19.8.1) Hired Workman Alternative ************************************ An alternative to a set contract (like 75K per week) is when a person gives you a "Standing Offer", which is an open-ended work contract. This type of work contract guarantees you a specific price on an item on a "per item" basis. For example, a person who wants Rune Essence may give you a standing offer of 25 G per Rune Essence. So if you mine 200 Rune Essence under that work contract, you'll make 5,000 G. Another example is that somebody wants gold ore & gives you a standing offer of 200 G per gold ore. If you mine 500 gold ore under that work contract, you'll make 100K. The upside with this work contract alternative is that it's open-ended, so the more you work, you more you can earn. There's no hard quota to reach, although the buyer may ask you for a set amount. This contract also allows you a lot of flexibility as you can set your own hours. This type of contract doesn't force you to sell the items you mine/make to one person. If somebody else makes the same or better offer (one time or standing offer), you can take advantage of it without jeopardizing any other offers. The only downside with type of working contract is that the person who made the offer may break it without warning. HOWEVER, since you still have the items you've obtained for the contract, you can go to somebody else to sell. Just make sure you get the cash for the items your selling AT THE TIME OF TRADING (don't go for the "Buy Now, Pay Later" deals as they're usually scams). 20) Randomcadabra! -- General Random Events ---------------------------------------------- One thing that makes the game interesting this that strange things CAN happen while you're playing the game. These are called random events as they will happen at random intervals to every player. Some events can be beneficial to you while others pop up to annoy (& possibly kill) you. While other random events are specific to certain skills (like mining), the events that are listed here can happen anywhere at any time to anyone in the game. 20.1) Shade / Zombies ~~~~~~~~~~~~~~~~~~~~~~~~ Shades (Vengeful Spirits, looks Death) & Zombies (the Undead) are pretty much attracted by the same thing: graves. Any time you bury bones, there's a chance that either a Shade or a Zombie will appear to attack you. Since their combat level is based on yours (& always higher than you), the best advice I can give you is RUN!!! You can fight if you want, but it's your funeral here... Shades & Zombies will eventually vanish after a you leave the area for a minute. 20.2) Niles, Miles & Giles (The "Notaries") ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After retiring from the "certificate" (Notes) business, these three former businessmen wander the world, giving items to the players they meet... granted you can help them out. If you're wrong, you're items will be noted. DO NOT IGNORE THEM! If you don't talk to them when they appear for you, they will try to convert your inventory items into bank notes. This could be very annoying if the item you need is a bank note, where you have to go to the bank to retrieve that item. 20.3) The Drill Demon ~~~~~~~~~~~~~~~~~~~~~~~~ The Demonic army is forming & you've been (forcefully) drafted! Prove your worth by following the Drill Sergeant's order & you'll receive a part of the uniform... Ignore the Drill Sergeant's order & you'll be stuck there... 20.4) The Drunken Dwarf ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Drunken Dwarf is a merry wander, who's willing to share a beer & a kebab with the people he visits. However, the Drunken Dwarf is a little moody to those who ignore him... Those who don't accept his goodwill will find him chucking rocks at you, or even teleport you to a different area! 20.5) The Freaky Forester ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This strange man may teleport you a forest clearing in a distant area. All he wants from you is to help him kill the pheasant of his choice. Assist him & you may pick up some of his rustic clothes. 20.6) The Frog Prince(ss) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Like so many fairy tales & legends, this fun random event is pretty simple. Just kissing the frog will transform back into their true form & will reward you with a frog token, which you can trade for froggy items at the Varrock clothing store (NOTE: 1 piece / set per token) Just don't ignore them or you may become them. 20.7) The Genie ~~~~~~~~~~~~~~~~~~ This enjoyable random event has a genie giving you a magic lamp. This lamp will grant you a wish to improve one of your skills. HOWEVER, if you ignore Mr. Genie, he may teleport your items (or yourself) away from where you were. The magic lamp will give you 10 exp per level in the skill you select. For example, if your Cooking Skill is at Lv 10, you'll get 100 exp for cooking. Magic Lamps are rumored to have a short lifespan (only a few minutes until they disappear) & they're untradable... so use it on a skill you're working on. 20.8) Rick Turpentine (the Reformed Thief) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rick Turpentine has finally seen the errors of his ways & willing to settle up his debts on society by give you back by coins & possible a few gems. HOWEVER, Rick seems to have a short temper & will fall back into old habits (attacking you WHILE stealing) if you ignore him. 20.9) Cap'n Hand (the Lost Pirate) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cap'n Hand has appeared to a little lost, but he's willing to give you some of his booty (coins & possibly gems) to those who are willing to talk to him. However, Cap'n Hand is an impatient fellow & usually armed. Those who ignore him will face his rage! 20.10) The Mysterious Old Man ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Mysterious Old Man is a true mystery as there's FOUR possible events that can occur with him & ignoring him can be hazardous to your health. The events that may occur are... 1) He just gives you free stuff (like a gem) 2) He gives you a Strange Box, which you must solve the riddle to receive your reward. If you ignore the box or answer incorrectly & the box will multiply & fill up your empty slots of your inventory. 3) He teleports you to a Maze -- Just find the center of the maze as fast as you can to return where you were & receive a reward. The longer you take in the maze, the smaller your reward will be. 4) He teleports you to Mime School -- Just follow the Mime's lead & you'll graduate with the Mime emotes & possibly a part (if not all) of the mime costume. 20.11) The Quiz Master ~~~~~~~~~~~~~~~~~~~~~~~~~ You've been invited to participate in Runescape's hottest quiz show, Odd One Out! All you need to do select the one item from the group that doesn't belong there. Get enough questions right & you'll leave with a reward! However, what do you take: the cash prize (1000 G) OR the mystery box? 20.12) THE EVIL CHICKEN!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The EVIL CHICKEN usually appears to attack people who've been hanging around an area a little too long. Since their combat level is based on yours, the best thing you can do is RUN!!! 20.13) The Swarm ~~~~~~~~~~~~~~~~~~~ The swarm of insects seem to group around people who stick around an area a little too long & can be pretty annoying as they nickel & dime you to death with 1-2 pts of damage. Since you can't defeat the swarm, just leave the area until they disperse. 20.14) EVIL BOB! ~~~~~~~~~~~~~~~~~~~ It seems that Runescape's favorite character (Bob the Cat) has an evil twin in an alternate (bizarro) universe & it seems that he wants YOU to be his slave. The only way to escape from Evil Bob's Island is to serve him. Once you talk to Evil Bob, he'll tell you to catch some fish for him. Grab the fishing net nearby & talk to the female servant to point you to the area (with a statue) of where you need to fish... SO PAY ATTENTION!!! Once you've caught a fish, you'll find out that it's already cooked (what do you expect in an alternate universe?). Just use the "Uncooking Pot" near Evil Bob to uncook it before you give it to him. If you give him the right fish, he'll find it delicious & will start to get drowsy. After Evil Bob eats several of the correct fish, he'll eventually fall asleep & give you an opportunity exact by using the portal. For your troubles, you'll receive either 650 fishing or magic experience, depending on what you were working on at the time. 20.15) Leo the Gravedigger ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leo the Gravedigger is awfully near-sighted & happened to misplace 5 coffins in his graveyard. He needs your help to place those coffins into their proper graves. You'll need inventory space to work this random event. If you don't have the room, you can temporarily drop off some of your items in the nearby mausoleum. You pretty much have to open up the coffins to find clues to where that coffin should go. For example, if the coffin contains a pickaxe, you should place that coffin in the grave that the headstone matches. Once you thing you have everything completed, check with Leo for positions & will let you go with your reward. You'll receive a piece of Zombie Clothing or even unlock the Zombie emotes! 20.16) Pious Pete (the Acolyte) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pious Pete has been trying to keep his candles lit, but he keeps getting dazzled by the light every time he tries. So he needs your help for his & he has access to the monastery's treasury to reward those willing to help him. Pretty much all you have to do is move the taper to light the candles. You don't need to worry about the burnt out candles, as Pete will sort them out later. 20.17) Prison Pete ~~~~~~~~~~~~~~~~~~~~~ Another problem from the another alternate universe of Runescape (called Scaperune). A sinister cat (Evil Bob, perhaps?) drags you off to Scaperune & locks you in a very strange jail with Prison Pete. The keys of the prison portals are hidden inside the little ballon animals that are wandering around the prison floor. Just talk to Pete & then pull the big lever to see what animal you need to pop. Just pop the right balloon animal to get the a key, which Pete will try on all the doors. Just keep repeating this process until you find the key to the exit. 20.18) The Sandwich Lady ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Need a snack? The Sandwich Lady will visit to give you a tasty treat! Just take the snack from the tray that she tells you (like an apple pie) or she'll get very angry with you for being greedy (by taking something she didn't tell you could have). 20.19) The Abyss ~~~~~~~~~~~~~~~~~~~ While Teleporting is the fastest way to travel, it's not perfect & there's an occasional glitch in the Runescape Teleportation Matrix (which is the magical super-highway). This glitch cause you to wind up in The Abyss, which is a small pit where errant magical travelers are dropped into. All you need to do is find the one odd level (the one that's not like the others) to proceed on your way. If you pull the wrong level, you'll take 1 HP of damage & you'll have to try again. When you do wind up in The Abyss, you lose access to all the upper tabs in the user system. This means that you will not be able to use any magic or any teleportation items while you're in The Abyss... as you're not suppose to be IN The Abyss under normal circumstances. You can, however, still talk to people on your buddy list. The Magical Transportation system (or the "Abyssal Services") will apologize for any inconvenience the glitch may have caused. They will send you to your original destination (before the glitch occurred) & they will refund the runes you previous used or give you some rune essence for your troubles. Please be aware that teleportation to & from the Rune Ess Mine are subjected to this glitch, even though you didn't cast the spell yourself (including the portal back). Since you didn't cast the teleportation spell, you won't get any free law runes, but you will get some NOTED Rune Essence instead. This random event will most likely happen to you when making Rune Ess Mining runs (as the teleporation usage is a lot more frequent) than using the occasional teleportation spell as Law Runes are expensive on free servers. 20.20) The EVIL TWIN ~~~~~~~~~~~~~~~~~~~~~~~ In this Random Event, you're teleported to a guilding with a girl that's having a crisis thanks to her evil twin. Your job is to catch the evil twin & put them behind bars. However, before you start on this task, you must take a good look at the "good twin" because you won't be able to see her once you start. Once you start, you have to go to the "Magic Claw" control panel... which is pretty much those "crane games" that you've seen so many people waste their money on. You have TWO CHANCES on catching the evil twin. Once you've succeeded or fail to catch the evil twin, you talk to the good twin to get your reward (or not) & returned back from where you came. 20.21) The Security Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: THIS ONLY OCCURS IN THE STRONGHOLD OF SECURITY! This Random Event happens when you DO NOT HAVE YOUR PASSWORD RECOVERY QUESTIONS SET! The Security Guard will not leave you alone until you actually do this or you leave the Stronghold of Security as it's a critical part of account security. 20.A) Random Member Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Runescape Members have a couple of events that are unique to them, here's a short list of events that can occur with Members. * Watchmen -- The policemen who are after thieves... * Dr. Jekyll & Mr. Hyde -- Pretty Obvious event, even when you ignore him! * Pirate's Combo Lock -- A pirate discovers treasure in your field! * Strange Plants -- Free restorative fruit, if you act quickly... * Poisonous Gas -- Anti-theft measure... * Pillory -- Escape from Jail! Check the Runescape's Knowledge Base for more information... 20.B) Tangle Vines (DISCONTINUED) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTICE: This random event has been REMOVED from the game before this guide was written due to the complaints from players about this event. It is only included in this guide as a historical reference... which may still exist in RuneScape Classic (the original version of the game), which this guide may not properly cover. Tangle Vines are vines that randomly pops up on the ground & can seriously cripple your travels AS WELL AS A POTENTIAL KILLER! When Tangle Vines appear around you, STOP MOVING ALTOGETHER!!! Any movement within the vicinity of the Tangle Vines WILL INFLICT DAMAGE to anybody that moves. The Tangle Vines will vanish after 30-60 seconds, which you can then resume your travels. 21) Clan Search -- Finding a Clan that's Right for you --------------------------------------------------------- While playing the game & earning experience in the various skills, you may start thinking of playing RuneScape with others. Clans are one option that you may want to explore. Clans are a group of people that come together in the game under a common ideal, belief, or an interest. You may try to find clans from by asking around OR you may get invited to one. Before you actually get committed to a clan, you should really check into the specifics about the clan. Here's a few things you should find out. NOTE: CLANS ARE NOT OFFICIALLY RECOGNIZED BY THE STAFF OF RUNESCAPE! 21.1) What is the Clan About? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Every clan is tied to something. You should try to find out what ideal the clan has or exactly how the clan formed. Knowing how the clan is formed will give you some idea on what they'll do in the game & what you may be required to do. 21.2) What are the Clan Requirements? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since each clan is bound to different ideals, how to actually get into these clans will greatly vary as well. Some clans may have an open-door policy (meaning anybody can join) while others have a little more restricted policy or is a clan that you can only join "by invite only". Open-door clans may be preferable to most players as their clan's ideals may be pretty broad & may serve a "social purpose". They may be good for meeting other people who play the game, but that's about it. Restrictive Clans may be more focused around an ideal & may have a requirement that may be outside the game. Some restrictive clans can be formed around a specific website & all that's required is to become a productive member of that site. This type of restriction is minor & may serve a more focused "social function", but the restriction that's placed usually creates a bond. Other restrictive clans may require that you have a certain proficiency in a skill or that you have a certain item. Clans that have this restriction will usually have them listed on their website, if they choose to be public. These clans can develop strong bonds with their members, but may have a higher demand on their members. Just be aware that you know what you're getting yourself into before trying to get in. "Invite Only" clans are pretty exclusive clans as they only allow those who are "worthy" in their member's eyes. Please be VERY CAUTIOUS about these clans as they may have a dark purpose that you may not to support! You will usually want to get some outside views about these types of clans to see if they're reputable. 21.3) What is the Clan's Reputation? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The best way to learn about a clan's reputation is to check with other players about the clan you're planning to join. Please be aware that small clans may not be on the radar with other players, but the large clans may have been heard of by the mid & high-level players. If the clan has a fairly good rep, it should put your mind at ease as there's no reservations against them. If the clan has a neutral or no rep, proceed with caution as they might be performing a few shady things. Needless to say, a clan with a bad rep should be avoided like the plague as they're most likely doing stuff that seems to be objectionable with others OR that some of their members are on the Game's "Banned List". 21.4) What do I need to get into the Clan? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Again, since each clan has different requirements, you may have to do certain things to get in. Usually with Open-Door Clans, just getting the clearance from the Clan master is all that may be needed. The restrictive and "Invite Only" clans may require you to perform a task or two. The least restrictive clans may only require you to join their clan's website (which may be open-door as it is) & keep up-to-date with things that are going on their website. The "Invite Only" clans may require a test of skill proficiency OR a test of trust. PLEASE BE AWARE THAT "TESTS OF TRUST" MAY ACTUALLY BE A SCAM! DO NOT HAND ANYTHING OVER TO ANY OTHER PLAYERS THAT YOU ARE NOT WILLING TO LOSE!!! YOU MAY NOT BE ABLE TO RECOVER THE ITEM OR EVEN BE ABLE TO PROPERLY REDRESS THE PROBLEM TO THE ADMINS WHILE DOING THIS!!! 21.5) OK, I'm in... Now What? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you get into a clan, you may be required to participate in clan events. These may be something as simple as posting on the clan's boards (if they have a website) or as demanding as performing a group event in the game on a weekly, bi-weekly or a near-daily basis. The worst (& darkest) event that your clan may require you to do is to lure people to the Wilderness, kill them & loot their bodies. Even though PKing is allowed in the Wilderness, it's "bad form" to lure others (including newbies) to the Wilderness just to loot their dead bodies. This is usually something that some people just refuse to do because it's practically legalized theft by murder. 21.6) Stop the Clan! I want out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you find out the true nature of the Clan, you may find yourself with the urge to get out the clan. Getting out of the clan can be as difficult as getting into them. It's for this reason why finding the right clan for you is important! Unless the clan has "exit policy" in place, you can generally consider yourself enrolled with the clan FOR LIFE. Most of the "social clans" will allow you to leave the clan easily with little in-game repercussions. However, the more restrictive the clan, the harder it is to get out without any serious repercussions... like having your former clan members purposely attacking you. Please be aware that other players / clans will consider you as a sympathizer for your former clan. This does mean that it'll be harder to join another clan, especially a rival clan because of your previous connections. If you really want out of the clan, here's a few things you should do. 1) Contact the Clan master that you want to leave. 2) Contact the Clan members you normally fraternize with that you're leaving the clan (you may need to explain why). 3) Remove all Clan members from your friends list (excluding actual friends). If problems occur with your former clan members... 4) Add the clan members (that are bugging you) to your ignore list. 5) Report the clan members that are harassing you (as it is against the rules to harass other players). If that doesn't work, consider starting a new character... liquidate the bank inventory of your old character & give it to your new character. You may be breaking the rules momentarily, but it'll give you a head-start on your new character since you'll have a decent bankroll. 22) Final Beginner's Tips & Advice ------------------------------------- OK! You're pretty much done with this guide, except for a few questions & a stupid glossary of terms that you probably should know already, here's a few final tips & some advice to help make your time in RuneScape more enjoyable. 22.1) Carry ONLY what you need ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can only carry 28 items in your inventory, excluding the stuff that you're wearing. Therefore, you'll want to keep only the items you need to complete whatever task you're doing. There's three reasons behind this: 1) You keep your weight down, which allows you to run further. 2) It allows you to pick up items that you really want or need. 3) You have a lower risk of losing most of the stuff you have if you die. You should also make it a habit of visiting the Banks often to drop off items that you don't need, but want to keep OR pawn off the unwanted items at a general store for some coins. 22.2) Keep your money in the Bank until you're ready to buy stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Money, no matter how much you carry, takes up space in your inventory & the more you have... the more likely you'll become a target against others. If you die in the game, you lose practically EVERYTHING in your inventory & you probably won't be able to return to your grave & recover everything you had. If you must keep some cash on you, try to limit it to about 10% of your bank account or less. This way you can buy some smaller items on the fly, but you won't be able make any large purchases (like weapons / armor). Pretty much the reason for this is so that you can finance your own "Life insurance policy"... just in case the unfortunate event happens. 22.3) Work hard for your money & Buy hard with your money ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It hard to make money in RuneScape, especially for beginners & you should work hard to make sure that you're getting your money's worth when buying items. You have probably heard of the old cliche� proverb "A fool & his money are soon parted" & in RuneScape, there's no exception. People will rip you off, either by gouging you with their prices or ripping you off with their offers. Again, get an idea on the price tag on items (either using a price guide or by asking friends or peers on a board) before buy or sell items to get a good idea on what the market demands are. If the offer for the items you're selling are too low, ask for more or state your minimal price. If the asking price of the item you want is too high, try to haggle the price down. One thing that merchants REALLY HATE is trading items & it's the fastest way to kill a deal if you offer other items in lieu of gold coins. Usually the items that the player is trying to push on you is probably worthless garbage that you'll get like 10 coins or less OR it's an item that you cannot use. Finally, if you can't get the price you want for the item. There's no shame in killing the deal & trying another player. You may find better luck with another player who's willing to sell you the item at a price that's more to your liking. 22.4) Keep a large amount of "Emergency Cash" in the bank ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As I've said before, it's hard to make money in RuneScape if you're new to the game. It can be even harder for somebody that recently died & unprepared. You may consider it "hoarding", but in the unlikely event that you do happen to die in the game, you should store enough cash (if not more) to cover the cost of all the items that you've lost due to your death. You should keep track of price for all the equipment that you buy & then add half to that total (so it's 1.5 times your purchase prices), this is to allow for possible in-game inflation for items as well as to cover the greed of the selling merchants. If you haven't done this, here's a list of estimates for general combat equipment (see section 18 for more detailed prices on separate items). Bronze Melee -- 300 - 500 G Iron Melee -- 600 - 1,200 G Steel Melee -- 3,000 - 6,000 G Black Melee -- 15,000 - 30,000 G Black (t) Melee -- 150,000 - 300,000 G Black (g) Melee -- 350,000 - 700,000 G Mithril Melee -- 20,000 - 40,000 G Adamant Melee -- 40,000 - 80,000 G Adamant (t) Melee -- 300,000 - 800,000 G Adamant (g) Melee -- 400,000 - 900,000 G Rune Melee -- 250,000 - 500,000 G Rune (t) Melee -- 500,000 - 1,000,000 G Rune (g) Melee -- 600,000 - 1,200,000 G "God" Melee -- 3,000,000 - 5,000,000 G Generic Mage -- 10,000 - 500,000 G Generic Archer -- 10,000 - 250,000 G Again, these are only rough estimates on what you should have saved in your bank account & doesn't include high-value items (like Pickaxes & Woodcutting axes), so you may want to add an extra 40,000-100,000 G on top of this. 22.5) Don't Drink & Fight ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Even though there's plenty of alcoholic drinks available in the game, with some of drinks temporarily boosting a skill (like strength, magic or mining & smithing skills), all alcoholic drinks do come with a price beyond gold. With every drink to down, your attack skill will temporarily drop as well. Since your attack skill is needed for melee attacks, you'll inflict less damage with each drink you down. IT'S EXTREMELY BAD TO HAVE 0 ATTACK! 0 Attack means that you will not be able to inflict any melee damage against anybody. This also means that if have to fight, even if it's against a low-level enemy, you won't be able to properly swing your weapon in your drunken stupor to scratch them. All you can do is wait for your attack skill to slowly return (while your boosted stat will return to normal) before you can actually return to battle. The key is moderation & knowing your limits. A good rule of thumb is that you can one drink for every 5 levels of attack you normally have. Using this rule will allow you to keep some of your attack skill should you be forced to fight. If you're a Mage or an Archer, this may not totally apply to you unless you run of out runes/arrows, but you should still practice in moderation. 22.6) Magical Training can be Useful ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Even if you prefer to be a Knight or an Archer, working on your magic skills does have it's advantages. Even if you stop training once you get to Lv 25, being able to teleport can save your life when you're getting ambushed by PKers in the Wilderness or about to be killed by high-level monster. You can also use magic to save some time or money by doing the work yourself as others may charge you a lot more for the same services. October, 2006 Update: The makers of RuneScape have added a special "No Runes" teleportation spell to your "home area" (which is Lumbridge for free players) which is available for everybody. Please be aware that the spell is slow to cast, so any combat will interupt & cancel the spell. It also takes 30 minutes to recharge, so you cannot abuse the spell easily. For those who need a quick exit out of an area, using a regular teleportation spell is still preferred. 22.7) Don't Annoy Other Players When Possible ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What people hate most are players that are total jerks & those who use their skill levels to muscle other players out of stuff. I know that some ores are relatively hard to come by (due to low quantities), but if there's plenty of the ore around & more than one player who wants them... try to pound out an agreement with them. Pretty much work out an agreement that everybody can get some of the ore without people fighting over it. One unspoken agreement that most players take is the "Open Ore" policy, where an open player take the next available ore & leave the players that are busy mining an ore alone. When the a player that finished mining an ore will take the next open ore that's available... This policy also allow players to "park" at an ore & wait for it to become avaiable. Next, respect other people's property. People usually work hard to obtain the items they have. It's very disrespectful to ask (or demand) to give you an item of value (like an Addy Kite Shield) without fair compensation. On the flipside, it's also disrespectful for a player to show another player items they want & not pound out an acceptable deal at all. I'm not saying that those who are selling items disrespecting you for declining your offer, it's just those who show & don't accept ANY OFFER are the annoying ones. Third, don't rely on a stranger to answer "calls of help" in the game. You have no idea of that person's life other than they're online at the same time as you. You don't know what they're doing or how long they're planning on being online. Unless you're both doing the same thing at the same time, your call with either not be answered, seriously delayed (like minutes before they reach you) or they sudden drop out for some reason before you no longer require their assistance. If you're going into an unknown area, either get really prepared OR get a friend to assist you. Finally, avoid using the word "Noob" to everybody under your skill / combat level! It's EXTREMELY DISRESPECTFUL to anybody over Combat Lv 10 (although not as disrespectful for those under Combat Lv 5) to call them this! Only Elitists (people who think they're better than everybody else) call others noobs & are on the road to getting ignored. A good measure of a person's character is not how they treat their equals or superiors, but how they treat their inferiors (others that aren't up to their level). 23) The Wilderness -- Going Where Few People Dare to Go ---------------------------------------------------------- The Wilderness a vast area where only those who are strong enough venture. The Wilderness is a dangerous place as there's not only strong, high-level monsters there, but there's other players that would love to meet you with a blade through your chest (or your back, depending on their style). In order to help prevent low level players from accidentally wandering into the Wilderness, the makers of RuneScape have included a warning prompt that will appear once per session when you're reaching the border of the Wilderness. Once you're in the Wilderness, a Skull & Crossbones icon will appear in the lower-left corner with a level counter underneath it. The level counter tells you how far you're in the Wilderness & the gives you the combat level range that can attack you. If your combat level is 20 & you're in Lv 5 Wilderness, you can get attack by anybody with a combat level between 15 & 25. If you haven't figured it out, the further you go in... the more people that can attack you. The Wilderness is the only place where PKing is legal. However, the first person that attacks another player will receive the "PK icon" (which is the Skull & Crossbones) over their head for 20 minutes. During that time, they will lose EVERYTHING THEY HAVE if they're killed... which includes all armor & weapons they have on hand. Some PKers will, however, place everything in the bank & commit suicide in order to remove their PK icon. Others will leave the Wilderness & do something peaceful (like mining Rune Essence). If you're wondering why anybody in their right mind would actually go into the Wilderness, there are a few things like Runite Ore that's available only in the Wilderness for free players. As another old saying goes, "Nothing Ventured, Nothing Gained." The same goes for the Wilderness, however, you will really want to prepare yourself (with high HP-recovering food, runes to cast a teleport spell, ect.) before you go out... or you'll return to town 6-feet under. 24) Beyond the Mist -- Member's Benefits ------------------------------------------- OK! So you've had your fill of the free stuff... and you're not too sure on what stuff you'll be able to do once you've become a member? Here's what the member's version of RuneScape has to offer once you start paying the member fees ($5/mo. using a credit card or $7/mo. w/o a credit card, in US funds). * Access to the Member's Servers -- meaning less traffic, less lag & better connections to the servers... as well as no ads! * Expanded Bank Space -- meaning you can store a lot more than 7-8 lines of items in the bank. * Access to the ENTIRE WORLD -- You'll be able to explore areas you haven't been to before, including new towns, shops & guilds! * MORE QUESTS -- Giving you a lot more stuff to do in the game besides working on your skill levels... There's like 80 extra quests here! * Expanded equipment -- Giving you more & better items to help improve your offense & defense with specialized items * Expanded character customization -- Allowing you to personalize yourself with different & colored items not available for free players. * Expanded skills -- Giving you more skills to work on & use, some that can be very beneficial! * The ability to have your own house & farm -- A member's exclusive part of the game is farming. The ability to grow your own food for cooking ingredients or even herbology for less. Members can now build their own house & use it however they like... within legal reasons... * Treasure Trails -- You'll be able to go on a treasure hunt for valuable goods that you can sell to other players (sometimes at high prices)! * Full access to the RuneScape Forums -- You'll be able to make posts AND participate in polls on the forums instead of just reading them! All this can be yours for the low monthly cost of $5/mo. with a valid credit card or about $8/mo. with alternative payment methods. Please be aware that you can get access to the member servers within an hour with a credit card, but it can take 2 weeks to get access with alternative methods. Please be aware that $5/mo. rate is a reoccurring charge (meaning that RuneScape will repeat) on your credit card until you cancel it. Alternate payment methods allow players to buy blocks of 1 months or longer ($20/3 months, $80/yr). All prices listed here are in US funds & will vary per country (either in US Dollars or Euros, as RuneScape was created in England). Please check the RuneScape website for the exact prices for you. NOTICE!: All membership subscriptions are non-refundable once payment has been received! If you're paying with a credit card, you can cancel the monthly membership renewals, but you cannot cancel your membership for the current month. If you're paying through alternate methods (which may include multiple months), you cannot get a partial refund. Unless you can commit to being a member for a month or longer, don't subscribe! Please be aware that if you're banned from the game for ANY REASON, all your member benefits will be terminated immediately & no refunds will be given... unless you can successfully appeal your ban... & you may still recover your member benefits. RuneScape regulations state that ONLY FAMILY MEMBERS can pay for your membership subscription if you can't pay for it directly. It's easier to pound out payment agreements with your family than friends or strangers, as you'd be frustrated if you were suddenly cut off when that friend/stranger stops paying the reoccurring charge. 25) Potentially Stupid (& Not-So-Stupid) Q & A ------------------------------------------------- You're probably asking yourself "Who would be stupid enough to ask some of these questions?" Believe it or not, there's always some idiot that seems to ask at least one of these sooner of later. Since I'm not online all the time to answer these questions when they come up, I've decided to post some of the more common questions that are most like would come up. These questions are not in any particular order, I just add them as they come up in my life as a guide writer for this game. Q.1) Can I change my [Gender/Skin/Hairstyle/Beard/Clothes] after starting? A.1) YES, you CAN change the "base look" of your character (as in no armor) after you start playing... HOWEVER, it's going to cost you! Here's the quick information on where you make the changes. Gender / Skin -- The Makeover Mage (WSW of Falador) -- 3000 G Total Hairstyle / Beard -- Barbers (Western Falador) -- 1000 G/ea. Color changes are included in the cost. Clothes (Tops / Bottoms) -- Clothing Shop (Varrock Square) -- 500 G/ea. Color changes are included in the cost. Unless you hate wearing armor all the time or you made a serious mistakes when making your character, most people will not notice the differences you make here. Q.2) Can I have more than one account? Q.2) You ARE allowed to have more than one account, but there are some rules that you must acknowledge here. 1) Member Benefits only apply to ONE ACCOUNT -- This is to prevent players from sharing benefits with others. 2) Your accounts cannot be on the same world at the same time -- The makers of RuneScape hate "item mules" (accounts created for the sole purpose of holding items) & they not want you to be trading items inbetween them. Doing so violates the Laws of Runescape & BOTH of your accounts can be banned. 3) NO SHARING of accounts with others -- This is more of a personal safeguard as you cannot be sure if the other player you're sharing with is trustworthy. This can also fall under the rule stated above & it's expressly forbidden by the Laws of RuneScape. When in doubt... don't do it with your accounts... See Laws 1-3 in Section 2 for more information. Q.3) Is there a benefit of having multiple player accounts? A.3) There's no direct benefit of having multiple accounts as there's more for you to keep track of, but some do this as an organizational deal so they can focus on one individual attack type. This is also a way to keep your bank accounts relatively open as you're not storing stuff for every attack type. It's hard to keep stuff for two attack types on a free account without running short on space. Unlike other MMORPG's (like Diablo & Diablo II), your account isn't necessarily dedicated to one attack style. Q.4) Can I delete an account that I will no longer use? A.4) I'm sorry to state that once you create an account, you cannot delete it. The main reason for this is to protect the reputation of the former user from hackers & other "less reputable" users. If you leave an account inactive for 6 months, the staff of RuneScape may reset your account (as in delete everything you have, set your skills back to Lv 1 & 10 HP AND send you back to Tutorial Island). This is about as close as you'll get. It's unknown exactly when an inactive account is actually deleted, but I know it's longer than 15 months. For Runescape Classic players (now restricted to Member's only), any free player that doesn't play for 6 months will lose their Runescape Classic account PERMANENTLY! Q.5) Can I beg others to give me free stuff? A.5) It would be in your best interest NOT to beg other players for free stuff. Begging for items totally undermines the game's "Captialism" ideal as most people are usually wanting something for nothing... Most of them usually have marketable skills, but are too lazy to use them. In short, most beggars are taking advantage of the goodwill of others that have spend their time (& possibly some money) to produce the items would help real beginners in order to line their already gold-lined pockets. In the HIGHLY UNLIKELY EVENT that you've died & you're stupid enough NOT to have a "Life Insurance" plan (keeping enough gold to cover the costs of the items you've lost), grab a bronze pickaxe or some fishing gear & work your way back to your former lifestyle. See Section 13 for moneymaking ideas. It will be time consuming, but at least you're not begging for items. If you're feeling REALLY GENEROUS & you want to really help out some real beginners in the game, take the items you want to give (like bronze & iron stuff) to Lumbridge Castle. Give them to players that are at Combat Level 5 or lower (actually Combat Level 3 is best). PLEASE BE AWARE that begging under false pretenses can be classified as item scamming & is a reportable offense! Q.6) Why can't I say certain words in the game? A.6) The makers of RuneScape are EXTREMELY STRICT on what is said in the game & they've created an EXTREMELY STRICT language censor to block any word that might be remotely offensive, including "workarounds" so you can't add spaces or punctuation to bypass it. The language censor also blocks you from giving out web addresses as well to prevent some "questionable" sites from infecting your computer with spyware or a keylogger. RuneScape is an international game with origins in England. There are some words or letter combos that may seem innocent for use (in the US or Canada), but it may be offensive in other countries & the makers decided to censor it. Please be aware that your 1st Ammendment rights (in the US) DO NOT EXTEND TO RUNESCAPE! The makers of the game have the rights to censor anything that goes through their site. I should note that two unrelated words may get partically censored. Like the words "Give me that for a bit, Chuck." would come out "Give me that for a *******uck." Finally, USE YOUR HEAD!!! Even though this is a game, it is not a consequence-free environment! You can offend & hurt people within the game & they could make your life miserable in the game... I have no idea on what they could do, but it could really bad. Q.7) How do I report somebody who's breaking the rules? A.7) The makers of RuneScape have a "Report Abuse" button at the bottom-right corner of the chat window. If you see anybody breaking the rules, jot down the offender's name & click on the "Report Abuse" button. Then type in the offender's name & click on the appropriate violation to report them. When you send in a abuse report, you're sending the administrators a snapshot of the last 60 seconds from your perspective (so they can see the violation). Once they get enough evidence against a person, they will ban the person. PLEASE BE AWARE THAT ABUSING THE SYSTEM (by sending fraudulent abuse reports) can come back & ban you instead. Finally, don't tell the player you're reported on of your actions. It just enrages the player & could make things a lot worse. Also, DO NOT SEND "PROXY REPORTS" (reports done at the request of others) as you MUST catch the violation yourself to properly report it. Q.8) I think somebody's been hacking into my account... What can I do? A.8) First of all, contact the admins IMMEDIATELY through their support system! This will make them aware that somebody other than you may be accessing your account & they'll keep a closer eye on the details (like the IP addresses of the users logging in). Second, change your Password, Bank PIN & recovery questions on your account. This will help deter the unwanted users from attempting to get on your account. Third, SECURE YOUR COMPUTER! Use an anti-virus program, anti-spyware program & even a firewall will help prevent hackers from stealing your account information. Sometimes, outside programs could be leaking the information you're trying to protect. Actually, to re-secure your account, here's what you should do: 1) Scan your computer for viruses & spyware 2) Contact the admins 3) Chance your password, PIN & recovery questions. Q.9) What is a Macro & how can I tell if a player is using one? A.9) Macros are program scripts that automate repetitive or undesired tasks. Most Macros are used with Office applications (like MS Office or Open Office), but they can be made & used with other apps. For Runescape, they're forbidden as you're giving a computer access to your account. Here are some signs that a player may be using a macro: 1) The player has a Combat Level of 3 2) The player's "base look" is a bald man with plain clothes 3) The player isn't wearing any armor at all (or "default stuff") 4) The player is doing high-level tasks that is way outside their other relative skill levels. 5) The player is ignoring everybody & avoiding random events 6) The player is highly repetitive in their actions The more of these signs you see, the more likely the player is using a macro... but it isn't totally foolproof. However, it's best to test a player out before you submit a report. Most players usually don't talk when they're working as it may give others a chance to take whatever they're trying to obtain. Some players usually don't wear any armor in order to keep their weight down (& allow them to run longer), but these are usually higher level players. Q.10) Why won't RuneScape load up for me? A.10) There's 3 possible reasons behind this: 1) You don't have Java installed on the computer. Go to www.java.com to download it. This is most likely the case for players that are Firefox, Netscape, Opera or Mozilla as well as portable apps users. 2) The computer (or network) Firewall or security system is prevent the java applet from loading. If any prompts show up on your computer when loading up the game, you'll need to hit YES for it to load. If you are using the "NoScript" extention with Firefox under maximum settings, you'll have to allow Runescape.com to get it to load. 3) The Runescape servers are flooded with loading requests or they've shut down the game servers for updates. This most likely happens over Christmas when there's extremely high number of players on at one time. All you can do is wait a couple of minutes & try again. Q.11) Why won't RuneScape let me log in? A.11) There's 4 possible reasons behind this problem as well: 1) The world you're trying to get on is full or experiencing very heavy player loads. Each world can only support 2000 players at one time. When a world is around the 1900 or more players, you may have to wait until somebody gets off before you can get on. Just wait a couple of seconds (10-15s) & try again. 2) You've just left another world OR you didn't properly sign out on another world. Just wait a couple of seconds (like 15s) & try again. Most cases, the world's server will delay your sign-in for the time needed to transfer your account data to your new server. The server will actually have the running timer for you before you get logged in. 3) The world you're trying to get on is OFFLINE. It's unlikely, but it can happen when they're working on the servers. Just try an different world in the meantime. 4) You've been banned from the game due to Law Violations either in the forums or in the game. The only thing you can do is submit an appeal & pray that they unban your account. Q.12) Why do some players have crowns next to their names? A.12) The crowns are actually "Staff Badges", meaning that the player is either a Mod or an Admin for the game. Moderators (Mods) are denoted with a Silver Crown. They have the power to mute players & they can using their status to get a player banned. Administrators (Admins) are denoted with a Gold Crown. They have the power to ban players from the game. If you happen to see a Mod or an Admin in an area, please be on your best behavior as they can make short work of outlaws. Q.13) How can I do those cool text effects? A.13) The makers of RuneScape have managed to put in special text effects in the game to make your messages stand out a little more. To use them, you must enter them at the start of your message. Here's a partial list of effects you can use: * White: -- Makes your text white * Cyan: -- Makes your text light blue * Green: -- Makes your text green * Red: -- Makes your text red * Wave: -- Makes your text wavy * Wave2: -- Makes your text move in a wave * Flash: -- Makes your text flash in different colors * Flash2: -- Makes your text flash in different collors, but slower * Scroll: -- Makes your text scroll, like a news ticker Please be aware that yellow is your default text color. If you want to stack text effects, you MUST place the color first before the action effect, like: * Green:Wave:Testing! Please note that you MUST NOT HAVE ANY SPACES between your text effects AND the colon! If you place a space, the game will not acknowledge the text effect & will post it as part of your message. Q.14) What this Crossed Swords icon in the lower-left corner of the main game window mean? A.14) The Crossed Swords icon means that you've in a "Mass Combat" area. This means that the standard rules of combat (one player per creature) doesn't apply in that area. It allows two or more players to attack the same creature. However, it also means that two ore more creatures can attack one player. These areas CAN be more dangerous than normal, but you can get assistance as well. Please be aware that in these areas, only the first person that deals a hit on the creature will get the spoils. Reguardless on how much you assist another player, it's still "First Blood, First Serve". Q.15) What's this skull icon with a level number underneath it in the lower-left corner of the main game window mean? A.15) The Skull icon means that you're in... THE WILDERNESS!!! The level number below it indicates how deep you're in. The higher it is, the deeper you're in the wilderness. Please be aware that the higher that number is, the more players can attack you. If you're in Lv 10 Wilderness with Lv 30 Combat, any player with Lv 20 to Lv 40 Combat can attack you. Please check Section 23 for more information. Q.16) What's this timer in the lower-right corner of the game window? A.16) That timer means that the admins have initiated the SERVER SHUTDOWN SEQUENCE! That's how long you have to LOG OFF THAT SERVER before you lose all progress done in your current gaming session, or worse... your entire account! WHENEVER A SHUTDOWN TIMER SHOWS UP, FINISH WHATEVER YOU'RE DOING & LOG OUT IMMEDIATELY!!! YOU CAN THEN GO TO A DIFFERENT WORLD! Q.17) What world(s) should I play on? A.17) Generally, you'll want to play on the worlds that would give you the best connections... or the worlds that are the closest to you. These are what I call "Home Worlds" as they're the ones that will give you the best connection, which means less lag. If you have a friend in the game that doesn't use the game home worlds, select a world that works well for both of you. Q.18) Why to the show owners give pay me less than what they said when selling items & charge more than what they said when buying items? A.18) The in-game shops work PURELY on the laws of supply & demand as well as they do all their transactions on a "per item" basis. When you buy or less multiples of an item, the game is understanding the command as "Buy / Sell this item x times", where x is either 1, 5 or 10. When the shop's supply of an item changes, the price is readjusted & you're given or charged the value of the item at that instance. Under the law of supply & demand, as their supply goes up, their prices (buying & selling) go down. When their supply goes down, their prices go up. For example, you have 17 Unblessed Symbols & the shop has none. When you check their buying price, they state they'll pay 80 G for one. After you sold one & check again, they'll pay 74 G for the next one. To speed things up, the shop's buying algorithm for Unblessed Symbols is 80 - 6x, where x = the number of symbols on hand. This means that if you sold 10 Unblessed Symbols, instead of getting 800 G, you would only get 530 G (80 + 74 + 68 + 62 + 56 + 50 + 44 + 38 + 32 + 26 = 530) & the next Unblessed Symbol would be bought at 20 G. Fortunately, the shops do have an absolute minimum value they give to items, so you can't get buying price of every item to 0 G. The same goes for the selling price of the items the shop has. Let's say you're buying feathers & the shop has 1000 of them. The shop would start selling them at 1 G / ea., but when they have 900 left, the price would go up to 2 G / ea., 3 G when 800 are left & so on. While the price of feathers doesn't go up as fast as other items, it's a fair example of the increasing prices. PLEASE BE AWARE THAT STREET MERCHANTS DO NOT WORK ON THIS MODEL! Street Merchants are players who are selling items & they usually don't change the prices as their supply decreases & vice versa. When a street merchant says they're selling Rune Essense at 20 G / ea., they will sell you 1,000 Rune Ess for 20,000 G... but some merchants may give you a discount when buying in bulk. Q.19) What is a full armor set? A.19) A full armor set is a complete set of armor in a specific metal. It's practically a one-stop purchase as it includes all the armor a player would want in a specific metal. Full armor sets include ALL of the follow items: * Plate Body * Full Helm * Leg Plates / Plate Skirt (depending on the gender) * Kite Shield Please note that sets may include a Med Helm &/or Square shield instead of the items listed above. These are less desirable (as they provide less protection in comparison) & market demands a lower price than normal for these items. Please see section 18 for price ranges on full armor sets Q.20) What are trimmed pieces & why are they desireable? A.20) Trimmed pieces are armor pieces of a specific metal that has a different color lining the seams (or trim) of the item. The color or style of the trimmed article is different than the usual color of the item. Trimmed pieces are noted with one of three suffixes: (t) denotes Trimmed articles & the most common of the trimmed pieces. The trim on these articles are usually a different color than the original article, depending on the metal. (g) denotes Gold Trimmed articles & more desireable articles. The trim on these articles are done in gold for all metals, hence they're more desireable by players. (h) denotes Herald (or Harlequin) Trimmed articles & the rarest, most desirable of the trimmed articles. Herald trim uses a kind of color pattern similar to a "coat of arms" look. Unfortunately, Herald trim can only be found on Kite shields. The main reason why trimmed armor is desired by players is that it's fairly rare on free worlds & it adds a touch of customization to their characters. Those who wear trimmed armor are usually those who are fairly wealthy & like to show off a little bit. BE AWARE THAT TRIMMED ARTICLES CANNOT BE MADE BY PLAYERS! THEY CAN ONLY BE OBTAINED BY MEMBERS WHO THEN SELL THEM TO THE FREE WORLDS! ANYBODY THAT CLAIMS THEY CAN TRIM ARMOR SHOULD BE REPORTED IMMEDIATELY! Q.21) Why do some people want more than what's stated in your guide for a specific item? A.21) Quick Answer: CAPITALISM! The LONG answer is that there various reasons for the discrepancies between their price & the prices listed in this guide. There's a mix of guide error, market support (demand) & natural greed. Some people try to squeeze as much money out of people while others are just trying to break even or make a little money on an investment. Again, I must stress that the prices listed in this guide are just a GUIDELINE to the prices as they will fluxuate as the demands of the players vary. It's easy for rare items to go for more than what's stated here, so don't get upset if the price of an item you want is a lot higher than you planned. The only advice I can give you is to drive a hard bargain & attempt to drive the price back down. You may lose some trades, but you will get the item(s) you want at a price you're willing to pay. Q.22) Where can I get a (Rubber Chicken / Wooly Cap / ect.)? A.22) As newer players will hate to hear this, but these "unique" items are special holiday items that can only be obtained by completing the holiday task for that year. The holidays that are celebrated in RuneScape are Halloween, Christmas & Easter. Each holiday celebration lasts about a week the holiday is in (from Sunday to Saturday, GMT) & the rewards are generally NEVER AVAILABLE AGAIN! These special items are usually UNTRADABLE & IRREPLACEABLE, so you must be online that week & complete the tasks to get those items. In more recent events, Diango (the Toy Merchant of Draynor) has made special arrangements with the holiday characters to allow players to replace old holiday items that you have have destroyed (as you cannot drop the items on the ground), but there's no guarantee with them. IF an item is replacable with Diango, the character that gives your the item will tell you about it. There are other, non-holiday items (like Frog Masks) that can only be obtained through specific random events. These are replaceable, but it may take a long time (like weeks, months or even years) before you get that even again. Q.23) Can a broken axe / pickaxe be repaired? A.23) YES, you can get your axe / pickaxe repaired for a fee as long as you have the axe head. For Woodcutting Axes, you'll need to go to Bob's Axes in Lumbridge. For Pickaxes, you'll need to go to Nurof's Mining Store in Western Dwarven Mines (NOT the store next to the northern entrance). Show the appropiate person the axe / pickaxe that you want repaired & they'll give you a quote to fix it (based on the metal). Once you pay them, they'll fix your axe / pickaxe. I suggest taking 2,000 G with you to cover the repair cost as it'll cost around 1,100 G to repair a runite pickaxe. If you don't have the axe head (only the handle), you'll have to look around the area where you were working OR you'll be out of luck & you'll have to pay full price to replace that axe / pickaxe. Q.24) What's better: Talismans or Tiaras? A.24) Both have their pros & cons, but it's more of a matter of preference. If you're new to Runecrafting, you may want to use talismans until you can remember the locations to the Rune Alters. If you're an expert Runecrafter, tiaras are the way to go so you can make more runes per trip to the Rune Alters. Q.A) Why are there spelling errors in this guide? A.A) When it comes to writing my guides, I take the "low tech" approach as I use the older, more basic programs like MS-DOS's edit or Linux's GEdit programs. These have the column counter & a way to keep me from going over the 80-character limit per line (which Game FAQ's mandate for all of their guides). The downsides is that they don't have any spell checker with them. When I want to spell-check a guide, I have to use Open Office Write (as MS Word doesn't touch plain text files for some idiotic reason) & their spelling dictionary isn't as complete as Microsoft's. I also don't like adding a bunch of custom words to the dictionary as well, especially when I'm not totally sure of the spelling. It's a pain to do the spell checkings as it's a 10 minute job to catch 3 words. Finally, I normally do most of my writting at night, when I'm fairly tired & I'm unwilling to proofread a 100-plus-page guide as I would most likely fall asleep on the keyboard & wreck the guide (either in print or on screen). So if you catch any spelling errors, please just forgive them. Q.B) Why are you using letter instead of numbers here? A.B) Numbers are for important stuff. Letters are for unimportant crap that I place in here for reference... like "Appendix stuff". Q.C) What's up with the metal in the version name? A.C) I'm using the "Olympic Metal" system to denote how finished the guide is at that time. I decided to do this because I NEVER USE the word "FINAL" as a version, especially as RuneScape is an ever-developing game. Bronze versions are very rough (like betas), Silver versions are fairly complete & Gold versions are complete & polished. I am planning on doing a "Platinum Version" in the future, when time allows as it will include images (like maps) & will be presented in Adobe Acrobat Format (PDF). The entire guide will be redone in MS Word or Open Office Write & would definately be something that could go to a publisher (or a copy store) & be a great reference book. Q.D) Can we be friends in RuneScape? A.D) Unless we can be friends OUTSIDE fo RuneScape (like another site or in real life), it's highly unlikely that it'll happen. More or less any player that add to my friends list usually gets tossed after 2-4 weeks (or 3 months at the longest) as we're rarely online at the same time. I do have a life outside of RuneScape (as well as Game FAQ's & other sites that I regularly visit) & if you're not more a part in my online world, you'll eventually fade into obscurity & eventually drop off my list. It's just a sad fact of my life... either live with it or you can fight your way in. PLEASE BE AWARE THAT IN-GAME ASSISTANCE IS NOT AN ATTEMPT TO BECOME FRIENDS! I may perform "random acts of kindness" with other players, but that's all it is. It's not that I like you, it's just that you caught me feeling generous. CAUTION: Anybody who gets on my ignore list practically has no chance of getting off that list. There's probably a 0.1% chance of it ever happening to you, so don't get on that list. Q.E) May I use your guide on my website? A.E) As outlined in Section D (Copyright Information & Licensing), you must get my permission first before you do so. Please be aware that I may choose to perform a quick "background checks" of your website (or web server) before giving an OK. I'm hesitant of sites that have bad reps using my guides. Please be aware that sites that have a usage license with me will get version updates directly from me. You are allowed to use this guide (in print or digital form) for PERSONAL USE without permission... just as long as you don't rip off any information for your guide(s). 26) The Newbish Glossary --------------------------- Another idiot-friendly section (remembering that there are more idiots online than I'd like to acknowledge) with terms that you'll most likely hear within the game. This glossary is alphabetized (with similar terms grouped together) for your convenience. Please be aware that this glossary ONLY COVERS IN-GAME JARGON! This glossary DOESN'T COVER standard Cyberslang terms. If you haven't run across the most common terms (like BTW, WTF, BRB, ect.), you can visit my CyberDictionary at www.geocities.com/TStodden.geo/CyberDictionary to give yourself a crash course on Cyberslang as those pages will be updated faster than this guide (because I don't have to go through the review system). + -- Added-value suffix to a set (like trimmed or better) - -- Loss-value suffix to an imcomplete set (like trimmed armor set) (g) -- Gold Trimmed (HIGHLY collectible suffix) (h) -- Herald/Harlequin Trimmed (EXTREMELY collectible suffix) Applies ONLY to Kites. (t) -- Trimmed (Collectible suffix) 2h -- Two-handed Sword a la cart -- A term meaning that you're buying/selling items individually. Addy -- Adamant / Adamantite (type of metal, greenish-gray color) Ammy -- Amulet B Ax -- Battle Axe Bounty -- A reward for a person that completes a specific task Camping -- A term for staying in one area for a long time, usually to fight or obtain certain (usually hard to get) items Camper -- A term for a person that stays in one area for a long time Chain -- Chain Mail (less desirable type of armor) Elitist -- A derogatory term for a high-level player that believes they're better than other players, especially towards lower-level players EXP -- Experience Points * XP -- Experience Points F2P -- Free-to-Play (Non-Member) Full [metal] -- A Full set of armor in a specific metal G -- Gold (Pieces) * GP -- Gold Piece(s) Git -- A derogatory British term for a person who's being a jerk * Goit -- Another derogatory British term for a jerk Helm -- Abbreviation for Helmet Indy items -- Individual Items K -- Thousand (based on the prefix "Kilo") Kite -- Kite Shield (Preferred type of shield) Leggings -- Leg Plates * Legs -- Abbreviation for Leggings Lobby -- Lobster M -- Million (based on the prefix "Mega") * Mil -- Million Market Value -- The generally accepted price for an item on for sale * Street Value -- The most common term for Market Value Mith -- Mithril (type of metal, bluish color) Nats -- Nature Runes (Mid-level Rune) Newbie -- A neutral term for a new, unexperienced or a low-level player * Noob -- A derogatory term for a newbie (commonly used by elitists) NPC -- Non-Playing Character, or any character that isn't a player. Pick -- Pickaxe PKer -- Player Killer (denoted with a skull over that person's head) PKKer -- Player Killer-Killer, a person who kills PKers Plate -- Plate Mail, the most common type of armor * Pl8 -- Abbreviation for Plate Mail Pure Ess -- Pure Rune Essence (a high-level "blank" rune) QP -- Quest Points (obtained by completing quests) Rune -- Runite (type of metal) Rune Ess -- Rune Essence (a "blank" rune) Scimmy -- Scimitar Skirt -- Skirt Plate (the female compliment for Leg Plates) Square -- Square Shield, a more common (but less preferred) type of shield * SQ -- Abbreviation for Square Shield Tally -- Talisman WC -- Wood Cutting (type of Axe) <<< ============================ PART FOUR ============================== >>> ~THE BORING, FINE PRINT~ I know you don't like reading about who helped me make this guide or what changes have happened during the history of the guide (which, I've compressed considerably just to save time & space). I have to include this garbage just to make this guide complete, but I've spared to you the trouble of actually having to print this part of the guide out by shoving into the back of it. It may not be smart or correct, but it just one thing that sets me apart from the other FAQ/Guide writers. I CARE ABOUT MY READERS! I care enough to shove all this garbage into the back just to make it easier for my readers to print out my guide without wasting any paper to actually get to the good stuff. If you're a hard-core reader that actually reads everything in a guide, go right ahead & knock yourself out! Otherwise, I hope to see you reading one of my other FAQ/Guides! <<< ====================================================================== >>> A) Acknowledgments ----------------------- I'd like to thank the following people, companies & sites for their help in making this FAQ available to the public. * Jagex -- The creators of RuneScape, as well for their Knowledge Base * Game FAQ's -- For hosting this FAQ * Brady Greene -- For parts of his fishing guide * Scott Moore -- For parts of his mining & range guides * Sean D'Hoostelaere -- For parts of his cooking guide * Nick Jakeman -- For parts of his Pricing Guide * Tom Tarling -- For parts of his Free Quest Guide * Shadow47001 -- For parts of his Equipment Guide * Karl Li -- For correcting some errors in my guide up to v1.7 Gold * Daleron Hastur of Runescape -- For adding & correcting some errors that have evaded detection earlier. * DarthPryo84 of GameFAQ's -- For posting prices in the forums * The Marcus Runescape Association -- For giving me the invaluable resource of "Play Testing" my guide. Without them, I wouldn't be able to refine this guide... Without me, they've probably would have as hard of a time getting started in Runescape. ^_^ If you would like to contribute to this FAQ, either by making a suggestion, a correction or a contribution, send an E-mail to [email protected] with "RuneScape FAQ:" in the subject line. Please be aware that it may take 2 weeks or so for me to read your e-mail as it's a secondary address. B) Suggested Viewing ----------------------- If you would like this Guide & you would like more information about certain parts of RuneScape, please check out the following guides. * The Runescape Knowledge Base (on Runescape's website) * RuneScape Mining Guide by Scott Moore (on Game FAQ's) * Various RuneScape FAQ's on Game FAQ's * www.tip.it/runescape -- A great RuneScape Fan Site (a very professional site & very user-friendly) for information. * www.runehq.com -- A good RuneScape Fan site that has a fairly accurate & complete equipment list, which include prices. * www.geocities.com/TStodden.geo/CyberDictionary/ -- My CyberDictionary for those who don't know what RTFM is from STFU. * www.geocities.com/TStodden.geo & TStodden.tripod.com -- Shameless Plugs for my own website(s), which may include a more updated version of this guide, probably with graphics & in Adobe Acrobat format... C) Version History ---------------------- The "Alpha Era" -- 2:36 AM 5/13/05 to 2:24 AM 5/20/05 ******************************************************** The First drafts of the Guide... It was pretty small, insignificant & incomplete compared to the guide this is now... Version 1.x Era -- 4:52 PM 5/26/05 to 11:52 AM 6/28/05 ********************************************************* The First Published versions of the guide... The only one update was actually published during this area, but a few of the big sections like "Potentially Stupid Q&A", Street Market Guide, Final Beginner's Tips & The Newbish Dictionary were added during this era. This era also saw the first "fine print promotion", where I actually gave away around 3,000g during the life of the promotion to people who actually read my guide. Version 1.x Silver Era -- 2:28 PM 6/28/05 to 3:10 PM 7/8/05 ************************************************************** As I've been working on the guide for over a month now, I've started to add areas that I previously omitted (Fishing, Woodcutting, Firestarting & other obscured skills) as well as some information about the Wilderness & added information. The guide wasn't totally polished during this age, but it was definitely getting there. When Version 1.6 Silver was published on GameFAQ's, it measured in at 44 Pages PRINTED (with 1/2-inch margins), but the last 4 pages of the guide contained some useless meta-data like this stuff... Version 1.7 Gold Age -- 1:06 AM 8/9/05 to x:xx PM 9/12/05 ************************************************************ Roughly a month after I published Version 1.6 Silver (from what I wrote down, I probably forgot to leave a few notes), I started work on what I thought would be the Final Update for my guide. The "Final Polish" that my guide needed would take me a month to develop. The actual timestamp on Version 1.7 was left unmarked as the final touches were added minutes before it was submitted for publishing... & I forgot to keep a copy of the pre-publishing changes to the guide. During this time, the old "fine print" promotion was discontinued & a new promotion was started. I will not write down in the age it was written, but it was something that I may bring back here someday... The guide, when I thought it was finished measured in at 51 pages printed (with 1/2-inch margins), but people would only be interested in the first 46 pages. The last 5 pages was meta-data crap, which you're reading now. In my defense, 46 pages of usable information is still pretty amazing since I don't use any of that fancy ASCII-art garbage that others include. Just the cold, hard facts... mixed with dry, sometimes sarcastic, humor. My final words that were written in that guide were: "Unless I make any corrections or updates to this guide in the future... I guess this is Good-bye. I hope to see you on RuneScape some day!" Little did I realize that I'd be taking these words back... After a few e-mails from readers of my guide, who seem to love my guide, have noticed a few errors. Since making an update seemed to be more of a cop-out here, I've decided to do something on a larger scale. Version 2.0 beta Era -- 7:00 PM 9/30/05 to 5:49 PM 10/14/2005 **************************************************************** In order to save space here (which you probably don't care about), I've consolidated all the revisions here & limited the information update. b1: "I've Rewritten the Book of Guides" Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rewrite has begun! Sections 1 to 6.12 & Part Four completed (21% Done) b2: The "Oops! I Did It Again!" Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The continuation of the tedium continues... Up to 7.3.2 completed (36% Done) b3: "Three is Not Enough" Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Still working on it... Up to 7.4 completed (38% Done) b4: "B4U Go..." Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Half-way point is in sight! Part Two is nearly completed, just Sections 14.2 & 14.3 left & Part Three to go! b5: "Area 51" Edition ~~~~~~~~~~~~~~~~~~~~~~~~ Almost Done here! I've added the Quest Walkthrough Section & added more TOC marks to the guide (which were added to the Table of Contents). B6: "Halloween 666" Edition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The guide is pretty much complete now as all sections from the old guide has been transplanted into the new guide. Only a few more additions to write into this monster of a guide! Version 2.x Silver Era -- 10:02 PM 10/14/2005 to 4:44 PM 12/08/05 *************************************************************** ANOTHER History consolidation here... This is where this guide went from being a beginner's guide to a FULL SIZED GUIDE (although it's still listed as a beginner's guide). The guide was downgraded back to "Silver" during this time as there was a lot more room to grow. During this era, another "fine print" promotion was started at 10/25/05 & ended at 2/14/06 (with the release of Ver 2.3 Gold), which was done as part of a "Christmas Promotion". Pretty much the major additions to the guide during this era were: + Mining, Woodcutting & fishing reviews added + Full Armor Set premiums + Color(blindness) correction with Iron / Coal Pretty much 30 pages of data was added during this era. Version 2.2 - 2.3 Gold ERA -- 3:50 PM 12/14/05 to 11:35 PM 2/14/06 ********************************************************************* ANOTHER History consolidation here (pretty much because I hate wasting space to document changes). During this era, some more additions were made to help fill out the guide. Even though I thought I would be ready to work on the Platinum version of my guide off Game FAQ's... little did I know that I would be SO WRONG. The major changes done during this area were: * Completion of the Skill Review sections * Additions / Logging of Random Events * Correction done to "Ernest the Chicken" for easier comprehension Version 2.4 Gold Era -- 4:00 AM 3/12/06 to 11:20 PM 3/18/06 ************************************************************** Yet ANOTHER History consolidation (less yack & crap for you to read)... Here is what happened during this time... * Major Graphical Updates done with the game (Falador / Barb. Village area) * Changes done to the Beastiary due to changes (Barb. Village) * Rewritten the "Laws of Runescape", since 6000 players were banned for breaking the laws & removed the "LAN PARTY" cautions. * Rewrote the entire Random Events section (section 20), excluding skill-based random events (which are listed elsewhere) Version 2.4r1 GOLD -- 3:37 AM 3/31/06 **************************************** Added Section 16.A to the guide as a little Q & A section on becoming a Runescape Commodities Broker. There's probably a little more philosophy in there than information, but my beliefs on being a broker is to make your money work for you by helping the economy while take a small slice in the process. Version 2.5u1 GOLD -- 4:49 PM 4/20/06 **************************************** Added a little extra information about "The Abyss" random event, as it applies to the transportation to & from the Rune Ess Mine (personal experience). I've also added a newly discovered (or at least for me) type of trim: the rare Harlequin Trim (h) that applies to Kite Shields. Finally, I rewrote the caution on the price guide section as it needed just a little more clarification about the potential inaccuracy of my price guide. Version 2.5 GOLD -- 3:40 AM 5/10/06 ***************************************** Besides a little history consolidation, there was a couple of changes made to the game... mostly the Rune Ess changes & some minor changes to make the game work on more computers & browsers. The major update to the guide is price guide (Section 18), which has grown practically overnight thanks to a Game FAQ user (see section A). While most prices are subject to verification (as some see off), I've posted them in the meantime as it's better to have something that's potentially off than not posting something at all (& risk getting totally ripped off). Some price ranges may seem pretty wide, but they'll get fixed with the next update as I verify prices with other sources. I might start up another "fine print" promotion, but it'll be different that other promotions previous done... however, don't hold your breath as my mood may be different when I publish the next update. FUN FACT: This is 106 pages long w/ only 6 pages of crap at the end! Version 2.6 GOLD -- 7:33 PM 06/02/06 to 4:35 PM 06/20/06 *********************************************************** To Reduce the boring crap here, I'm grouping all interium updates in one entry. Updates (including interiums) are: * [u1] Quick Updates to include more support with alternate systems as well as Firefox support. * [u1] Quick run over the new Construction Skill, which is related with the Player House system (Members Only Skill). * [u2] Added a quick "Macro" check for players as well as the advice NOT to annoy other players. * [u3] Added Meat Cooker's Table & Health Recovery * [u4] Added Super Cheats (www.supercheats.com) License to the FAQ. * [u4] Rewrote the Q&A section to make it a little more organized. (Guide reduced by 182 lines or 2.5%) Version 2.7 GOLD -- 2:30 PM 08/20/06 to 2:45 PM 08/29/06 ************************************************************ Updates (including interiums) are: * [u1] Minor Renumbering of the Quests * [u1] Added Basic Information about The Stronghold of Security -- I've classified it as a quest (15.A) even though it's more of a side-quest thing. However, since it does require some assistance, I've working on writing a walkthrough for it. * [u2] Added Walkthrough to The Stronghold of Security * [u3] Added The Stronghold of Security to training areas * [u3] Added information about "The Evil Twin" Random Event * [u3] Added "The Security Guard" Random Event Version 2.8 GOLD -- 12:31 AM 10/02/06 **************************************** Short & Sweet update which includes: * Modification of the old Lumbridge Swamp Mine (now the Wizard's Mine) * Addition of the "New" Lumbridge Mine * Addition of the FREE Teleportation spell. Pretty much if you've kept up to date with the game, you'll know about these. D) Copyright Information & Licensing --------------------------------------- (c) 2005-2006 TStodden, (c) 2005-2006 NESpresso Multimedia Entertainment All Rights Reserved Licensed for use on Game FAQ's, Gamespot, CNet & their affiliates for whatever they want to do with this FAQ (other than rip my FAQ off, which took many hours and days to research as well as many hours to write up). Licensed for use on Super Cheats & the Video Game Network affiliates for whatever they want to do with this FAQ (other than rip my FAQ off). Replication of this document is allowed for PERSONAL USE ONLY & may not be used to create or supplement any other documents without permission. ********************************************************************* If you would like to pick up a usage license (or duplication permission) for this or any other FAQ's from TStodden & N.M.E., please send an e-mail with "xxx FAQ:" (replace "xxx" with the game's name) in the subject line to [email protected]. Failure to place the proper subject on your e-mail may result in your e-mail getting ignored or possibly sent to the junk mail folder & possibly deleted before it gets read. PLEASE BE PATIENT IN YOUR REQUESTS!!! This is a secondary e-mail address & does not get checked as often. It may take upwards of 2 weeks to receive a reply. All legitimate e-mails that are within the inbox will get a reply. Anybody that sends more than 3 requests within a 2-week period will rejected automatically & will be reported to MSN as a spammer. [~FIN~ USELESS FACT: THIS IS LINE 7259 OF THIS GUIDE]