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Follow the dark path or use the light
Battle Realms Pack Shot

Battle Realms


FAQ/Strategy Guide

by drw19

Battle Realms Strategy Guide
Copyright 2009 Andrew Villafuerte
E-mail add: [email protected]
Version 0.31

                 dP                  dP     dP   dP          
                 88                  88     88   88          
                 88d888b. .d8888b. d8888P d8888P 88 .d8888b. 
                 88'  `88 88'  `88   88     88   88 88ooood8 
                 88.  .88 88.  .88   88     88   88 88.  ... 
                 88Y8888' `88888P8   dP     dP   dP `88888P' 
              88d888b. .d8888b. .d8888b. 88 88d8b.d8b. .d8888b. 
              88'  `88 88ooood8 88'  `88 88 88'`88'`88 Y8ooooo. 
              88       88.  ... 88.  .88 88 88  88  88       88 
              dP       `88888P' `88888P8 dP dP  dP  dP `88888P' 

Table of Contents

INTRO: Introduction
KENJO: Kenji's Journey
STRAT: Strategies
ACKNW: Acknowlegements

INTRO: Introduction

I have seen that a lot of FAQs posted are good provider of information so I 
thought of writing a different one. This walkthrough will be more of tips and
strategies to beat each mission. No lists of information or whatsoever will be 
provided so use the other FAQs for that purpose. Hope this helps. Send me an 
e-mail me if you want to add something or if there are any violent reactions.

I want you to know that this startegy guide was written with passion and 
dedication. The ideas here were not purely mine (since I also have read other
people's FAQs before) but I assure you all these information and tactics I 
write, I did them in the game and they are effective for me. If you are a FAQ 
writer and you happened to see similar words and ideas as mine, please e-mail 
me and I'll examine mine with yours. If there is a need to acknowldge, there 
would be no problem with me. I would humbly do so. Thank you.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

KENJO: Kenji's Journey

There are no titles provided for each mission nor numbers, but for the purpose 
of convenience, I placed MISN# (mission number) and a title of my own - what I
think is fit for the plot. 

There are parts of this startegy guide where you are to choose between 
missions. I suggest you read all choices because some tactics are stated there
and I don't plan on repeating those again in the next missions. Have fun!

MISN1: The Dragon and the Good Samaritan

You've got to make a clear choice - kill the peasants or help them. Since we 
are Good Samaritans, we'll choose helping them (but you can also choose the
other one, but those missions will not be discussed here), the Dragon Clan.

Just kill all the bandits. Use Kenji's Battle Gear (BG) if you want. 

MISN2A: Confronting the Old Servant (Left) 

This one will be easy. Mission: Destroy the enemy's keep. Place the peasant hut
to the most strategic position, near the rice field and the pond. Note that you
can turn the hut in the position you desire. I suggest that the door should be
facing both the field and the pond. 

Then set up the rally point to the rice field. Make the peasant who build the 
hut gather water from the pond. Once three peasants are already farming, build
a Dojo and set the rally point (RP) of the peasant house there. Set also the RP
of the dojo to empty ground above the pond. Place Otomo and Kenji there also. I
suggest you group them using Ctrl + (#) for easy navigation. Exclude Kenji in 
the group. It is recommended that he stays in the "headquarters," so he can 
guard it.

Once there are already eight to nine spearman, head north and attack the
enemies. It is highly suggested to attack the enemies first before destroying
the buildings, therefore nearby watchtower first before other buildings, and
put the peasant hut to your last priority! 

Once you feel that your army #1 (Ctrl + 1) is weakening, perhaps there are only
three spearmen left, command Otomo back to a safe ground and let him "Stand 
Ground." This would restore his stamina. Command the continuously produced
spearmen to head north and meet Otomo. Once with Otomo, assign them again as
army #1 (since they are the priority, but you can choose other numbers too, of
course), and attack the enemies. 

This will be the strategy mostly used in the game. And we'll call it the "Batch
Attack" startegy. 

In this mission, the second batch of spearmen could finish the job! Good luck!

MISN3A: Serpent Tamed (After Left) 

Head to the southeastern part of the map where there is a field, pond and 
cliff. This is actually a very strategic place to start your "headquarter" 
since the cliff assures you no enemy attack from behind. All attacks must be
engaged directly in front. 

Anyway, command both peasants to build a single hut. Once it's done, make one 
gather some water, the other harvest rice. Set the rally point to the fields. 
Do the same farming routine (3 farming, 1 gathering water, 1 watering the 
field). Build a target range first, then a dojo afterwards. 

Your army #1 should have Otomo, four archers, three spearmen. Set the hut's RP
to the dojo so you can research for archer's upgrades once you have enough yin.
Note that you should prioritize the "increase in attack" upgrade then, the
"increase in range." For the dojo (first set the hut's RP to the target range),
the first upgarde should be "increase in attack" then "increase in health."

You might want to ask why I did not trained Dragon Warriors. First, they're not
needed. Second, it will take a longer time training them. Third, more expenses.
Fourth, no upgrades.

You can actually finish this mission by the first batch of "army." Head 
directly to the east and destroy the watchtower, then make Shinja cry!

MISN2B: Taking Over (Right) 

A peasant hut is already provided for you. So do the same farming routine. 
Train spearmen and head north. Seven spearmen and Otomo would do. Defeat all 
enemies and destroy all buildings and this mission is over.

MISN3B: Serpent Tamed (After Right) 

This is similar to MISN2A. Mission: Destory the enemy's keep and defeat Shinja.
This is quite an easy job. Train three spearmen and four archers. Go to the 
rice fields in the north and do what you ought to do. You need not bother
training Dragon Warriors.

MISN4: Your Call

You have to make another strategic choice here. "Which way should I go?" you
might ask yourself and I'll answer you, "It's your call." I'll discuss all 
three paths/choices anyway. 

Spoiler: If you choose the middle mission (MISN4B), you'll obtain the hero 
Garrin who can summon horses. Way to go! Gathering horses is a hard job to do.

If you choose the left mission (MISN4A), you'll obtain the 
hero, Arah who is a powerful archer. Put her on the watchtower and watch her
pierce the enemies to death. Three strikes and the enemy is down.

If you choose the right mission (MISN4C), you'll be with Shinja for MISN5. This
choice is the worst since you'll miss Garrin or Arah. Shinja will always be
there anyway.

MISN4C: The Lotus Clan (Right) 

This one's pretty harder but there's only one goal: defeat the "boss" (who 
looks like a Lotus robot) at the northeastern part of the map. It's easy doing
that but what makes it harder are the plenty watchtowers and buildings. 

So first, harvest rice by placing your RP to the field. Once you can make a
peasant hut I suggest making one near the pond and field at the center of the 
map. Ignore the almost destroyed buildings at the south because you'll have a
hard time fetching water from the pond to the HQ ("headquarter") at the south.

So there do the same farming routine. Transfer you peasants from the south to
the new HQ. Assemble an army with 2 archers, 4 spearmen, and 2 dragon warriors.
Let Kenji, Otomo, and Shinja join them so that the first batch of army can 
finish the job! If you also prefer get some horses for the spearmen. There are
a lot of them wandering at the south. I suggest you let the heroes walk since
their BGs (battle gears) are unavailable if they ride on horses. You'll need
those! They are boosts to both your offense and defense. 

Head north and claim the land. Once the three huts are yours, turn off thier
"peasant creation" option so that the hut at your HQ will be the only 
functional hut. Let army #1 proceed to northeast. Hunt the enemies down. 
Destroy watchtowers. Ignore the stable and peasant huts. Hunt the "boss" (I do
not know what to call) and kill him to finish this mission. Kenji's BG will

MISN4A: The Wolf Clan (Left) 

This mission is easy to handle. Goal: defeat all enemies and destroy all

First thing first. Help Arah fight the mobs! If you let her killed, you won't 
get her. After getting Arah, proceed to the southwestern area of the map. Set 
your HQ there. Then assemble three spearmen, three archers, two dragon 
warriors, Kenji, Arah, Otomo and Shinja. Let this army #1 proceed to the right.
Engage the Wolf clan enemies in their watchtower. Defeat them and proceed to
the northwestern area of the map. Defeat all enemies. 

Here's a tip when one of your men has low health. Make him stand on the ground
and be "passive." By doing this, your man won't attack but he'll recover his 
health as well as stamina. This is a good tactics to save health. By doing this
effectively, you won't need a second batch of army. Good luck!

MISN4B: At the Border (Center) 

Here's another pretty easy mission. Goal: defeat all enemies and destroy all

You can obtain a hero here, Garrin. He'll help you and his men defeat the Wolf
clan at the right side of the map. So first, head north. You'll meet Garrin's 
men and later on Garrin himself. Set your HQ at the south. Harvest rice and 
gather water from your well. Train 2 spearmen, 2 archers, and 2 dragon 
warriors. Bring with them all the heroes. If you want the dragon warriors to
ride a horse, you may do so.

Once your army #1 is set, attack the wolf clan at the eastern part of the map.
This will be a little bit easy. 

MISN5: The Bathhouse

This is the mission where you will realize how powerful Arah is. Her long range
and her attacking power is just awesome but I you get her, you'll lose Garrin
and his ability to summon horses. Again, your call.

To beat this mission, you have to divide your army into two. What I did was to
group Kenji and Garrin together and the two archers and of course, a geisha as
army #1. Otomo, Arah, dragon warrior, and a geisha as Army #2. I let army #1
defend the back of the bathhouse and army #2 to defend the front. In a minute,
this mission will be over. Your goal: Never let the bathhouse be destroyed and
kill all enemies including Longtooth.

Guard the bathhouse against this "boss" since he throws boomerang from afar. Be
sensitive and once you saw him, kill him with Kenji's BG. 

Here's a tip. Never let your geisha fight one-on-one battles because if you do
your waging a losing battle. Let the melee fighters do that job! And when your
geisha is low in health and stamina. Let her stand and be passive (click that
on the character screen accessed when you select the character alone). This
would regain her health and stamina. Remember, geishas, the healers, are the
core of your army since they can replace lost health points - an offense-
defense strategy. It's like hitting two birds in one stone. 

MISN6: Getting Too Close

This mission is quite long for me. It takes a lot of time and patience to kill
all enemies and destroy their HQs. Whew.

First, I chose the southwestern area of the map to be my HQ. I didn't want the
center area since it is too prone to enemy attacks. So you have two peasants. 
Let one run near the lake in the center and place a peasant hut there. Choose a
good place, facing the pond and away from the "main road." Then let the other
peasant build a hut near the fields. You'll need around three peasants 
gathering water and four to five harvesting rice. 

As soon as you are capable of constructing a building, please do so. Start with
a bathhouse, then town square, then a well. Once you have built a well, 
transfer your peasants from the pond to your southwest HQ. Build the necessary
buildings for training. In my opinions, stables aren't needed. The shrine is
needed for scouting.

What is scouting? Remember the goal? Defeat all enemies. The map is large and
the Lotus will keep on irritating you by building lots of peasant huts around
the map. So what you should do is to train at least one archer (I used two), 
and let him train in the shrine. He now has the ability to monitor far places.
With this, you can scout around the map and try to find enemies. Once you find
them, wait for your army #1 or army #2 (army #1 is the main army plus the 
hero/es, while army#2 is the reserve army from your HQ, remember?) to engange
them in battle.

Whew, anyway, you'll only need to scout at the latter part of the game. Also to 
lessen the chances of Lotus peasants creating huts, kill them while pillaging 
one of their HQs before they run. 

Back to Army#1. I trained four archers, three spearmen, two dragon warriors, 
and two geishas. Let Otomo and Shinja join them. Arah isn't here (sob T_T). Let
Kenji guard your HQ and lead Army #2. I didn't bother training dragon warriors
for Army #2 though. Also, I didn't try to train geishas at the shrine. I don't
really use that ability often since it means suicide for my geisha and I won't
let my geishas - the core of my army - to perish easily. Maybe I can use that
skill in special cases.  

Once set, head to the northern area of the map. Guard your geishas well. Then,
attack to the east. Also note as I have said before, to put the hut to your 
last priority when destroying the enemy's HQ. In this mission I find that idea
absurd since the peasant huts keep on creating those peasants. The peasants 
then create more buildings. So make sure to distribute your army - some
destroying the huts, some killing peasants, and some destroying the other
buildings. This is actually automatic when you just click on the ground. So
choose your decisions well.

The last HQ I destroyed was the southeast HQ. It's just a peasant hut though
and a number of peasants. Hope you won't have a hard time annihilating all

Pollock974, in his walkthrough, stated that Mission 6 may differ depending on
your choice in Mission 4. What I presented here is Mission 6 for both left and
center choice. I do not plan to add the right choice yet since I don't think 
anyone wants that choice - unless he wants real challenge.

MISN7: Serpentholm 

This mission is harder. Whew. We can already feel the increasing difficulty of
the game but we can do this! I had a hard time finishing this during my first 
play but my second play was incredibly fast and I'll share with you the

First, let's discuss why this mission's hard. The enemies attacking your HQ is
a pain the head. They are attacking from different directions! Also, there are 
two clans to deal with - Lotus and Wolf. Lotus are really scary - their looks, 
their skills, their powers but never be afraid. Also never underestimate the 
Wolf. They might caught you offguard. 

Second, let's discuss how to deal with these problems. The first problem can be
resolved by choosing a strategic HQ. I will highly suggest the northwest field
since it is close to the river and the cliff (which is a good barrier against
enemy attacks). With the north cliff present, it means the enemies can only 
attack from three directions: east, west, and south. Among these, the enemies
will attack mostly from the east so build your watchtowers there.

Regarding watchtowers, I suggest building at least two towers adjacent each
other. This is what we'll call the "Crescent Watchtower Defense." I prefer
using three and put them in a crescent position - one facing northeast, the
other facing east, and the last one facing southwest. Of course, have an archer
to watch in the tower. Why do I recommend building adjacent towers? Because
archers in the towers have extra health points. They cannot be attacked unless
the towers are destroyed. They too gain extra range. (This is the same reason
why I recommend placing Arah in a watchtower. She really can guard the area!)
Also, the tower's charge is powerful. Use them wisely, one after the other.
Surely, your melee enemies will have a hard time storming your HQ. 

Note: I only discussed the watchtowers since I did not use them during the
earlier missions. In this mission, I highly recommend building three (this
means you need a Town Square). 

Back to the problems. Now that we have resolved the first problem, let's 
resolve the other one: Which clan should I annihilate first? I will answer you,
"the Lotus." Why? I don't think you want the Lotus to grow in numbers. If they
do, they'll crack you head open!!! Yes, they are hard to deal with so why not
deal with the hard things first? We are here not to do the easy things. Don't
be mr. softy.

So the Lotus HQ is in the northeast. Yeah! Using army #1, which is composed of
four dragon warriors, four or more archers, two geishas, Kenji, Otomo, and 
Shinja, head to the Lotus HQ! Make sure you trained your dragon warriors in the
shrine. That skill is very useful. Use it when your dragon warrior is stormed
or if he is low in health. Then have a geisha heal him immediately. 

The tip in defeating the enemies is "Attack in All Directions." This will be
the name of our startegy.

What is "Attack in All Directions?" Actually we have already discussed this
earlier and I will just emphasize this strategy a bit since it is very useful.
This strategy means do NOT attack a specific enemy. Why? Because one enemy is
not worth the effort of an army. Also, your geishas will attack too. That is
not a good idea since we want our geishas to rest and regain stamina. So what
you should do is move your army into the open field, make them run if necessary
(double-click). This way, they will literally attack in all directions, the 
geishas resting and waiting for someone who she can heal (yahoo). Another 
importance of this strategy is to keep the enemy's peasants from constructing
more buildings! With your army attacking in all directions, even peasants will
be engaged and they have no chance of rebuilding their clan. If you let these 
peasants build more huts, you'll have to deal with them again later - a real
pain in the head! Make sure you annihilate all enemies before leaving the
enemy's HQ.

Here's another tip we'll call "Save the Geisha." If your geisha is attacked, 
attack the attacker with the nearest ally. Then quickly move your geisha away,
let her rest and heal the ally who saved her. 

With this strategies, you can defeat the Lotus HQ with just army #1. Using what
remains in the army (if enough, at least eight men), proceed to the eastern are
a in the map and engage with the Wolves. Try to attack portion by portion of
their HQ. There are three watchtowers (in my play) and they should be taken
care of immediately. Same strategies apply so keep them in mind always. If you
feel like your army #2 is already plenty, send them as reinforcements to the
Wolf HQ. I got a lot of archers for army#2 and some dragon warriors. This 
should end your mission. Quite easy, eh?


STRAT: Strategies and Tips

This strategys section is just a compilation of the strategies mentioned in the
walkthrough - Kenji's Journey (KENJO). This is just a mere repetition, for the 
sake of those who do not want to read a long walkthrough.

1. The Headquarters

Choosing a strategic location of your headquarter (HQ) or base is already half
the battle. First priority: near a cliff or the edge of the map. Making a HQ at
the center of the map is a bad decision - all enemies can come from all

2. Peasant Creation

Most of the time, one peasant hut is enough for a stable economy in your HQ. 
Have three peasants working in the field and two gathering water (you can later
command one to water the field instead). Even your resources are full, I 
suggest you don't make adjustments to this unless necessary.

3. Setting Rally Points (RP)

Rally points are the marked by flags. These RPs are the automatic location of 
your trained men. Set these wisely, especially for peasant hut so there would
be a continuous training of "soldiers."

4. Batch Attack

Use Ctrl + (#) to designate a hotkey for your army. Make at least two armies - 
army #1, ought to attack the enemy HQ and army #2, ought to defend your own HQ.
The latter can serve as reinforcement if necessary. Then you have to make army
#3 and so on. These batches are continuous defenders and reinforcements. By
setting the RPs right, there's no problem training these armies.

5. Archers Spam

The archers is the best long-range weaponed man you have. Their upgrades for 
offense and health are affordable (2 yins each) and useful, of course. Their
skills are also important. Trained in the shrine, your archer can scout well.
Trained in the fireworks factory, your archer can set buildings on fire. This
fire does automatic damage to the buildings, a great addition for offense. 

6. Scouting

Most missions have thier goal as: Defeat all enemies and destroy all their
buildings. In the vast misty map provided, it is hard to guess which parts have
enemies still standing. This is where a scout enters. A good scout have a long
range of vision and a good stamina. For me, the best scout is an archer trained
in the shrine. His ability is similar to that of Arah's (a hero). With a horse,
the archer is the best! Check out all parts of the map with him. Once the 
enemies are spotted, move your army to annihilate them.

7. Lotus First

We know that the Lotus clan is most scary enemy we have. Their looks, their
magics, their skills - all about them are scary and powerful so never
underestimate them. In missions where we have to decide which should we take 
down first, Lotus or Wolf, don't think twice. The Lotus should first be taken
care of. We sure never want them to grow in numbers. Take them down while their
HQ is still young. Don't be afraid! Yes, they are hard to deal with so why not
deal with the hard things first? We are here not to do the easy things. Don't
be mr. softy.

8. Crescent Watchtower Defense

Build watchtowers adjacent to each other. Three would be a good number. Arrange
them in a crescent-like manner: one facing northeast, the other facing east,
and the last facing southeast, assuming the enemies will come from the east. 
You just have to make necessary adjustments as to where they will come from. By
placing the watchtowers adjacent to each other, you can take advantage of the 
"charge." When melee enemies try to storm your watchtowers, use the charge one
after the effect of the other. Your archer on it also gains extra vision and is
protected from damage. Place Arah on top of one of these watchtowers and watch
her pierce the enemies down!

9. Attack in All Directions

This means you should NOT attack a specific enemy (unless it is a "boss"). By
just simply letting you army stand in the middle of the battlefield, it is 
their instinct, if we may call it that way, to engage in battle literally in
all directions. They will engage the nearest enemy in battle and what's good
about this is that your geisha is not attacking. She is regaining stamina while
waiting for someone who she can heal! Isn't that good? Your army can't be
annihilated, if this strategy is done well. 

10. Protect Your Geisha

I always say, the geisha is the core of your army. Once the healer is gone,
your army starts to deteriorate, your men perish. So do, whatever it takes,
protect your geishas. If an enemy attacks her, move her away and command the
nearest man to attack the attacker. When your geisha is already safe, heal her
if necessary, and return the favor by healing the savior while he kills the

11. Use Yin Wisely

In a mission, you should carefully choose what kind of army you will have. If
you plan your long-range men to be archers, don't mix them with canoneers so
that you can maximize the archers' upgrades. If you plan to train canoneers,
don't bother having upgrades for your archers. The same thing goes if you want
to use Kabuki warriors and Dragon warriors, there's no need to have upgrades
for your spearmen. BUT if you have lots of yin, you can upgrade all if you want
to, just keep your priorities in mind.

I always start my upgrade with the Archers: increase in damage then increase in
range. Then with the spearmen or dragon warriors (depending which you want):
increase in damage then increase in health. After that would be for the 
Geishas: decrease in stamina consumption, then increase in health recovery for
all, then decrease in melee damage for geisha. Actually you can alter these
depending on the circumstances but I highly recommend you start your upgrades
with the archer (since I have a bias for them).

12. Samurai

Never waste your time, effort, and resources training samurais. If you want
strong melee fighters, a mixture of Kabuki warriors and dragon warriors are
enough. Thier star dust and chi shield (respectively) are better skills in my
opinion. Don't also waste your yin using the Dragon's Attack. It's too

13. Attack Immediately

Once your army is enough, consisting perhaps of four to five spearmen, four 
archers, two geishas, and a hero leading them, head to the enemy's HQ and try
to bring it down. Don't wait for your men to reach 20/20 or 30/30. By that
time, your enemy has also grown in numbers. With this strategy plus the Batch
Attack strategy, you can easily go through missions.

ACKNW: Acknowledgements

I want to thank Pollock974 for providing a good FAQ. Its support is vital to
this strategy guide.