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Age Of Empires


Age of Empires

by Dave Thomas


Version 1.0

Written by: Superboc ([email protected])

Copyright 2003, Dave Thomas.  I would very much appreciate it if you contact me 
to ask my permission before posting any or all of this FAQ on your own site.  
However, if you\'re trying to profit from it, or if you intend to change anything 
about it, don\'t bother contacting me.

Version History:

Version 1.0 - First version of the FAQ.  I\'m really not sure what I\'m going to 
include in this version just yet, but looking at the other FAQs on GameFAQs, I\'m 
sure it\'s going to have to be quite a bit to be competitive.  I\'ll aim for a 
complete walkthrough of the Ascent of Egypt Learning Campaign.  Long-term, I\'d 
like to include a full FAQ including all the things the other FAQs already have, 
on top of the walkthrough, but that can wait.  For now, that aspect will be 
limited to a unit guide for the first two ages.

Table of Contents:

  I. Introduction
 II. Campaign Walkthrough
    1: Ascent of Egypt Learning Campaign
        Mission 1-1: Hunting
        Mission 1-2: Foraging
        Mission 1-3: Discoveries
        Mission 1-4: Dawn of a New Age
        Mission 1-5: Skirmish
        Mission 1-6: Farming
        Mission 1-7: Trade
        Mission 1-8: Crusade
        Mission 1-9: River Outpost
        Mission 1-10: Naval Battle
        Mission 1-11: A Wonder of the World
        Mission 1-12: Seige in Canaan
    2: Glory of Greece (coming soon!)
    3: Voices of Babylon (coming soon!)
    4: Yamato Empire of the Rising Sun (coming soon!)
III. Units
 IV. Buildings
  V. Technologies
 VI. Thanks

I. Introduction

This is my fourth FAQ.  I\'m writing this because even after several years, I 
really enjoy this game.  Looking online, I noticed Jim Chamberlin\'s very (VERY) 
detailed FAQ, but I specifically noticed that it lacked a comprehensive 
walkthrough.  I mean, it had everything else, but it was just too much for him 
to go through each mission.  I don\'t blame him; I get the feeling this will be a 
difficult task for me, as well.  Anyway, onto the important thing.

II. Campaign Walkthrough

1: The Ascent of Egypt Learning Campaign

Mission 1-1: Hunting
Objective: Create 7 Villagers.

The first mission in the game is a fairly simple one, meant to teach the basics 
of food collection: hunting.  You start with a town center, a villager, 50 wood, 
and 30 food.  Creating villagers only takes food, and there are plenty of 
gazelles around to hunt.  Kill them using your villager, and then collect the 
food from the body.  The only real strategy worth employing, if it can even be 
called a strategy, is to plan your attacks.  Circle around the gazelle and get 
it to run away from you, and closer to your town center.  When it\'s really close, 
then you can attack it.  This way, you\'ll get more food from it (albeit only a 
little bit more) because it gradually deteriorates.  When you have 50 food, 
create another villager and get him to work collecting from the same gazelle 
body.  Repeat this process; every time you get 50 food, create another villager 
and send him to collect food from the gazelle.  When the food supply of the 
gazelle runs out, your villagers will probably automatically hunt another 
gazelle, but if they don\'t, simply order them to do so.  If you have 4 villagers, 
order 1 to build a house so that you can create more villagers.  You\'ve already 
got enough wood to build it, so there\'s no need to worry about collecting more.  
After you\'ve created 7 villagers, the mission ends, rather anti-climatically.

Mission 1-2: Foraging
Objective: Build a storage pit, granary, and dock.

This mission is somewhat more complex than the last one.  Instead of gathering 
food, you have to gather wood.  However, it\'s much easier and faster to gather 
wood if you\'ve got more villagers helping you out.  You start with 3 villagers, 
and within your sight you have some berries and some trees.  Have 2 of the 
villagers chop the trees down and collect wood while the third villager collects 
food.  (Note that you don\'t need any food at all to complete this mission; I\'m 
merely recommending that you collect some so that you can complete it that much 
more quickly.)

You should get 50 food around the time you get 120 wood, so use the food to 
create a villager.  Send the new villager to the west, where you\'ll find a 
forest.  Build a storage pit somewhere near the forest, and when your 2 
woodcutters are idle, send them to collect wood from the forest.  This way 
they\'ll collect wood and put it in the storage pit, which, being nearby, will 
save a lot of time.  By the time your storage pit is done, your woodcutters will 
have collected another 30 wood total, which is enough to build a house if you 
want to support more than 4 villagers.  Use your builder to build a house, and 
when it\'s done, send him to collect more wood from the forest.

Create your 5th villager when you have 50 food, and by the time he\'s finished, 
you should have about 100 wood.  Send him to the shore, and have him build a 
dock.  When he finishes, have him collect even more wood from the forest to the 
west.  You\'re almost done, now.  Your 4 woodcutters will probably have collected 
120 wood before your 1 forager collects 50 food, so have your forager build a 
granary.  In later levels, the granary\'s location will make a big difference, 
but since this level ends the moment the granary\'s finished, you don\'t have to 
worry about its placement this time.  As soon as the granary\'s complete, the 
mission ends.

Mission 1-3: Discoveries
Objective: Find the 5 Discoveries before the Libyans find them.

The discoveries are white things that resemble an animal on the ground.  They\'re 
pretty large (about 3 tiles by 3 tiles), and they\'re arranged in a predictable 
pattern: 1 near each corner, 1 in the very center of the map.  You can tell when 
you\'ve \"found\" them by whether or not a blue flag is placed on them.  Anyway, 
this mission stresses the idea of knowing your territory.  To win, you have to 
explore, and nothing else.

You start with a villager, a town center, and 90 food.  Use the food to 
immediately create a second villager, and use your villager to scout out the 
territory immediately to your southeast, where you\'ll find a berry bush.  Have 
the villager forage for 10 food, and use the food when you get the chance to 
create a third villager.  For now, don\'t worry about collecting food or 
increasing your population any further.  Just wait patiently.  If you want, you 
can send a villager to the southern corner to explore a little bit.  The 
discovery in this corner is totally unguarded, so it\'s a quick score for you.  
Shortly after you discover it, though, you\'ll see a red guy riding a horse.  
This is an enemy scout.  The bad news is that he\'s tougher than a villager.  The 
good news is that he\'s not tougher than three.  Lure him toward your other 
villagers, then attack 3-on-1.  You might lose a villager, but that\'s no concern, 
because you have a food supply and because that scout is the enemy\'s only unit.  
Once it\'s dead, you can\'t lose.

Be cautious, though.  There are lions and alligators around, and either of those 
animals can harm you.  Keep one villager in your camp, collecting food, while 
the other(s) explore to the north.  The second discovery is also a freebie.  
From here, head to the eastern corner.  Along the way, you\'ll pass an enemy town 
center, but don\'t worry about it.  They don\'t have any units left, and the town 
center won\'t do you any harm.  The third discovery is guarded by an alligator.  
You can fight it (but be careful, it\'s a little on the risky side), or you can 
simply run around it, since you\'re considerably faster than it.  Obviously, I 
prefer the latter option.  From here, head back to camp temporarily.

By the time your villager gets back, you should have enough food to create 
another villager.  Do so, and you\'ll have either 3 or 4.  If you have 3, have 
them all forage until you have a fourth.  If and when you have 4, send them to 
the west of the camp.  You\'ll find the fourth discovery guarded by a lion.  Have 
your 4 villagers hunt the lion, but don\'t bother with collecting the food 
afterwards - just mark the discovery and head back to camp.

The fifth and final discovery is directly southwest of the enemy town center, 
and it\'s guarded by another lion.  Approach it from the southeast, and the lion 
won\'t even have time to react to your presence before the mission ends.  You win!

Mission 1-4: Dawn of a New Age
Objective: Advance to the Tool Age.

This level emphasizes technological advancement by means of moving from one age 
to the next.  Advancing to the Tool Age requires three things: two Stone Age 
buildings and 500 food.  Oh, and the patience to actually advance, but that\'s 
not really important in this mission.  This time, the game will mostly require 
you to fish for food, which is a new idea.

You start with three villagers.  Have one start fishing for the fish jumping 
around near the shore, and have the other two cut wood from the trees north of 
your town center.  When you have 50 food, create another villager and have him 
build a house somewhere out of the way.  When he finishes the house, have him 
cut wood.  When you have 100 wood, have one of your woodcutters build a dock 
somewhere offshore to the west.  Immediately after it\'s done, send its builder 
back to woodcutting, and build a fishing boat.  There\'s tuna directly to the 
north of your town center, so collect that with the fishing boat.  When you get 
the chance, build another fishing boat as well.  Northeast of your town center, 
you\'ll find some whale, so collect that with your second fishing boat.  At this 
point, you\'ll have enough food really soon.

Around this point, your fisherman should run out of fish to...well, fish, on the 
shore.  Set him to work cutting wood to the east.  When you have enough wood, 
build a storage pit to the southwest.  (It\'s not really important where you 
build it, at this point, but just build one.)  There\'s no need to spend any more 
food now.  Every 50 wood you collect, build another fishing boat, until you have 
500 food.  Then, at the town center, advance to the Tool Age.  When it\'s done 
with its (very, very slow) counter, you advance automatically, and the mission 
is complete.

Objective: Destroy the enemy tribe.

This is the first mission that includes military units, because it\'s the first 
to emphasize combat.  But that\'s all you get.  You have 7 units: 4 axemen and 3 
bowmen, against 6 enemy units: 3 axemen and 3 bowmen.

First, select a bowman and have him walk east and a little to the north.  Leave 
the others behind for now, because there won\'t be any combat just yet.  The 
bowman is just to scout out the territory immediately ahead of you.  When he 
reaches the northeast side of the map, bring the rest of the army up with him, 
because the first battle is just around the corner of the cliff.  Surrounded by 
berry bushes is the first enemy axeman.  Lure him in by attacking with your 
\"scout\" bowman, then run back a little bit.  He\'ll stop, meaning he\'s not 
actually going to pursue you, so shoot him again to rile him up further.  At 
this point, you\'ll notice an enemy bowman standing nearby.  It\'s best to avoid 
this fight, so back off for the time being.  Instead, circle around the trees 
and attack the axeman again from the northwest.  Both the axeman and the bowman 
will pursue you this time, so run back behind a line of axemen and attack with 
all 7 of your units.  Focus on the axeman first, then when he\'s finished, send 
everyone after the bowman.  A second and even a third bowman will appear shortly 
afterward, so finish them off as well.  At this point, the enemy\'s strength is 
cut to one third, and you should still be at full strength.

Moments later, another axeman will arrive.  He\'s another easy kill.  In fact, in 
the game I used while writing this FAQ, he focused on one of my bowmen, but my 
units prevented him from even getting close enough to land a single attack.

Mission 1-6: Farming
Objective: Control the ruin; stockpile 800 food.

Food is scarce in this level after the first berry bushes are gone, which means 
you have to focus on using farming as a steady source of food.  This becomes a 
key concept later on in the game, so get used to it quickly.

You start with more than you\'ve ever had before: 3 villagers, 3 clubmen, several 
buildings, and 100 of each resource.  Start by ordering your villagers to forage 
for the berries that are conveniently located by your granary.  Next, create a 
villager at the town center, have him forage, and create another villager, also 
to forage.  Have your clubmen scout out the surroundings, but don\'t spread them 
out too far.  When you reach 100 food, research the battle axe at the barracks.  
After 50 more food, create another villager and have him start cutting wood.  
Create yet another villager to cut wood.  When you have 150 wood, have a 
villager build an archery range so that you can train bowmen.  Bowmen will be 
very valuable throughout this campaign.

Around this point, the enemy may send a war party with several axemen.  Your 3 
axemen may or may not be enough to stop them, but create another at the barracks 
just to be safe.  You may even want to use your villagers to fight, but be 
careful not to lose too many.  When the berries run out (which was probably a 
while ago, by now), have everyone who was previously foraging start cutting wood 
around your camp.  When you\'ve got 150 wood, build a market someplace out of the 
way, and you\'re just about ready to go.

Have the villager who built the market build a farm right next to your granary, 
now.  This will be a slow, but steady, source of food for your colony, so you 
can create more villagers if you lost too many, or focus on research and 
military if you\'re doing well.  If you really want to grow fast, you can have a 
second villager build a second farm.

As more enemy war parties come into your territory, you might consider training 
bowmen to get rid of them.  Their range makes it much easier to take out the 
enemies, mostly because the enemies will want to focus on your villagers.  With 
a handful of bowmen, you can finish the enemies off pretty swiftly as they 
attack you.  Eventually, you\'ll want to build a storage pit, if only for the 
technological bonuses it\'ll give your military units.  You should also consider 
researching domestication and especially woodworking at your market, for 
economical purposes.

At this point, your colony is really getting started.  You don\'t have any new 
buildings to build (unless you really, REALLY like scouts), you only have a few 
technologies to research, so you should spend the bulk of your new resources on 
either getting new villagers to get stronger even faster, or on developing a 
strong military.  Either way is good, as long as your military is comprised 
mostly of bowmen with a handful of axemen included.  As your military grows, be 
sure to keep up with your population problems by building more houses out of the 

When you\'re satisfied with your military, start marching north.  Your first 
obstacle is an archery range on the east side of the river.  Kill any enemy 
units that stand in your way, then destroy the range.  There may or may not also 
be a house here; if there is, obviously, destroy it too.  And watch out, because 
the enemy might even have built a watch tower here.  If they have, keep your 
distance and build up a force of axemen to take it out quickly.  Now, as you 
destroy the archery range, be sure to kill any villagers that try to repair it.  
This is standard practice; it deprives the enemy of their resources while 
forcing them to expend even more resources to develop more villagers.

When the enemy presence is cleared from this side of the river, it\'s time to 
move to the other side and start clearing them out.  Focus on the houses; that 
way, you limit their population.  Watch out for their scout ships, because those 
things have a nice range and will snipe at you if they have the chance.  If you 
want to rid yourself of the scout ships completely, just destroy the dock.  
While you battle, you\'ll probably lose some forces, so make sure to replenish 
them by ordering new ones at the archery range and barracks.  And while you\'re 
at it, be sure to rebuild any farms that are exhausted, just in case you need 
food at some point.

The ruin is off by itself in the far western corner.  Send a single bowman to 
find it, and you\'re halfway there.  Next, collect 800 food.  When you\'ve done 
this, the mission is complete.  It was a long one, but you win.

Mission 1-7: Trade
Objective: Stockpile 1000 stone and 1000 gold.

You start with 3 villagers, considerable resources, and several buildings.  As 
always, start by creating some more villagers and collecting food.  Have the 
dock create a scout ship, and send the ship northwest to try to guard that side 
just a little bit.  Don\'t be surprised if the Minoans send a scout ship, but 
don\'t bother pursuing it; its range is just too much for you.  Instead, focus on 
keeping your dock and scout ship in good condition.  Eventually the Libyans will 
surprise you by sending the most advanced unit you\'ve seen so far in the game - 
the ballista.  Don\'t worry though.  It focuses on your villagers, so have its 
target run back and forth to avoid taking shots, while the scout ship 
continually wears it down.  You should get through the initial battles with 
almost no casualities and only minor damages.

At this rate, you\'ll run out of wood shortly, so create another two or three 
villagers and have them start cutting some.  At this point, you should have 
around 10 villagers.  When the berries are exhausted, set all your idle 
villagers to work temporarily on cutting more wood from the trees scattered 
throughout your area.  A little to the southeast of your town center, you\'ll 
find one last berry bush.  When you have enough wood, have a villager get to 
work building a market, and research woodworking immediately.  After that, build 
a barracks, then an archery range when you have enough wood.

Obviously, if any Libyan villagers try to wander through your base, kill them 
off.  Use villagers to do this, if necessary.  Pretty soon, your foragers will 
have finished their task (even on the extra berry bush to the southeast), so 
save up and build two or three farms.  The rest of your villagers can collect 
wood, at least for now.

Before you start wondering, no, I haven\'t forgotten about the Minoan scout ship 
that\'s probably been causing chaos for your dock this entire time.  As it stands 
now, your scout ship has a range of 6, and theirs has a range of 9.  If you were 
to attack it, it would continuously withdraw and remain outside your range, 
sniping you from a long distance.  The only way to counter this is to increase 
your range, and the only way to increase your range is to advance to the Bronze 
Age, where you can research range-improving technologies.  Save up 800 food and 

Your first step upon advancing should be to upgrade to the war galley at the 
dock.  Your second should be to research woodworking at the market.  These two 
technologies will increase your boats\' range by a total of 2, giving you a 
combined result of 8, which is enough to take on Minoan scout ships.  And the 
war galley has a stronger attack than the scout ship, so you can win any battle 
easily.  The emphasis now is on naval power.  You don\'t need any technologies 
that don\'t pertain to ships; storage pit techs are a waste.  In fact, the only 
tech you might consider researching is stone mining, because you\'ll need to mine 
stone soon.

First, though, you have to conquer the water.  Create a fleet of four or five 
galleys, and send them southwest, to the mouth of the river.  Have one of them 
start exploring the rest of the map.  On the eastern corner, you\'ll find the 
Libyans; the Minoans are a little to the southeast of them.  (Watch out for the 
Minoans\' stone throwers; they\'ll destroy a ship in 2 or 3 shots.)  If you\'re 
attacked by Minoan scout ships, simply use the same tactics you would on dry 
land; group attack them with your galleys.

The next step is to clear off the Minoan island.  You really only need two 
galleys for this.  First, send one of the galleys to attack their stone throwers.  
The stone throwers are powerful, but if you\'re paying attention, you can dodge 
their slow-moving attacks and get in shots of your own.  Eventually, both stone 
throwers will collapse.  Next, deal with the bowmen by sending two galleys in to 
attack them.  When the bowmen fall, you\'ve secured two ports, the Minoan one and 
the Libyan one.  At this point, you should start developing trade boats/merchant 
ships to trade wood (and maybe food) for gold.

Continued sea exploration will reveal two things: 1) a landmass to the south 
which supports the Canaanites, and 2) that your landmass is much bigger than you 
may have originally thought.  Don\'t worry about the Canaanites unless they have 
a dock (they may or may not); if they do, start trading with them, as well.  
When trading, always make sure you have plenty of the resource you\'re trading 
away.  In this case, you might consider focusing all your villagers\' efforts on 
collecting wood, unless you intend to trade both wood and food.

The next time you get an idle farmer, send him to the southeast to explore the 
rest of your territory.  When he discovers a stone deposit, have him build a 
storage pit and start mining stone.  At this point, with no enemies to challenge 
you and virtually unlimited resources available for trade, you can\'t lose.  Just 
keep mining stone and trading wood and food for gold, and eventually you\'ll 
reach the required stockpiles.

Mission 1-8: Crusade
Objective: Capture (convert) the ballista and bring it to your town center.

There\'s not much to this mission.  You start with 4 villagers, a priest, a 
couple hundred resources (mostly wood), and a bunch of buildings.  I don\'t know 
if it\'s poor level design or if it\'s intentional, but the only gold mine on the 
map is directly southwest of you, on the shore.  Don\'t try to mine it, though, 
because the moment you do, the enemy will usually send an all-out attack, 
including the ballista.  You want to have some time to prepare, after all.

First, check out the forest to the northwest of your base.  Have two villagers 
cut some wood at the very western edge of it, right next to the cliff, and send 
your priest through that little crack to the area behind it.  From here, send 
him southwest, following the cliff.  Standing near the cliff\'s edge, you can see 
the 8 enemies, including the ballista.  Convert one of the bowmen and have him 
attack the other six.  Then run away with your priest.  Wait for your priest\'s 
faith level to return to 100%, and have him convert another enemy bowman.  
Continue this process until either all the bowmen are dead, or the ballista 
stands in the way.  DO NOT convert the ballista if you haven\'t finished off the 
bowmen yet.  Leave it until the very end.

Start building a force of bowmen, about 10 strong.  That should be more than 
enough to finish their entire force off.  While your priest attracts the 
ballista\'s attention trying to convert it, have your bowmen move in from the 
east to kill off any remaining guards.  Don\'t let the ballista attack anyone; 
quietly move it away from the battle and toward your town center.  If anyone 
tries to attack it, target them immediately, even at the expense of your own 
bowmen.  As soon as the ballista makes it back to the town center, you win.

Mission 1-9: River Outpost
Objective: Locate large Nile island; build town center and 2 guard towers on 

You start with 5 villagers and abundant resources.  Start developing more 
villagers and collecting food with the ones you\'ve got.  Don\'t worry about 
attacks; there won\'t be any.  Using one of your villagers, build a market 
somplace out of the way.  Next, build a government center somewhere out of the 
way.  You won\'t get much use out of it, but you need the technology buildings to 
advance forward.  Also build a seige workshop, and a dock somewhere on the shore.  
These construction projects will require wood which you don\'t have yet, so have 
a villager or two (perhaps even create a villager or two) start cutting wood.

Around now, your foragers will run out of food.  Have them cut wood, and slowly 
take them off woodcutting and start them farming, one at a time.  Research 
craftsmanship at the market.  Create a few more villagers and get them started 
mining gold near the storage pit.  Stockpile the gold and food until you have 
enough to advance to the Iron Age.  With the wood, start developing a navy.  It 
doesn\'t have to be too impressive - two or three war galleys will do the trick 
for now.

The island is in the center of the map.  You can\'t miss it.  Have your galleys 
attack its watch towers.  The galleys can stay out of range safely.  Also, be 
sure to kill the alligators and lions.  There are several, and they can do some 
serious damage to the villagers you\'ll be sending over there.  When you have 
enough wood to spare, create a light transport at the dock, but don\'t send it 
anywhere just yet.  As you clear the island of its inhabitants, you\'ll notice 
some huge stone mines are there.  Once you\'ve started to advance to the Iron Age, 
take your gold miners, put them in the light transport, and send them to the 

Once on the island, build a town center somewhere between the stone mines.  Have 
all your villagers start mining stone.  If anyone in your home base is idle, 
send them across to the island to help out.  When you\'ve got 150 stone, build a 
watch tower.  Do this twice, giving you two watch towers and the town center.  
However, it\'s not quite over yet.  You need _guard_ towers, not watch towers, on 
the island, so keep mining stone and research more advanced towers at the 
granary.  When you\'ve finished researching the guard tower, the mission will end.

Mission 1-10: Naval Battle
Objective: Recover stolen artifact and bring it to your town center.

You start with 3 villagers, 200 of each resource, and various buildings.  Order 
all the villagers to start foraging, and create a bunch of new villagers, which 
you should also have forage.  When you get up to about 7 or 8 villagers, the new 
ones you make should focus on woodcutting.  Your first technological advance 
should be the war galley.  After all, this is a naval battle.  Build an archery 
range, because the enemy will try to land ground units occasionally, and bowmen 
are the best defense for now.  Research the wheel to make the villagers faster.

When you\'re done foraging, start hunting.  Clear off all the animals.  No need 
to waste wood just yet, especially with such a huge hunting party.  When hunting 
dries up, start farming.  Meanwhile, be sure to collect as much wood as possible.  
Use the wood to develop a strong navy; 5 boats will probably not be enough.  You 
might also consider starting to mine for gold near the storage pit.  It\'s not a 
high priority, but it\'ll be useful eventually.

Send one of your new war galleys out exploring.  You\'ll quickly find out the 
importance of a navy; the middle of the map is entirely water, save a small 
enemy-controlled island.  Coincidentally, that island has a sentry tower on it 
which can really cause problems.  When you\'ve got 7 or 8 war galleys, use them 
to destroy the tower.  Use group tactics on every enemy galley you fight, and 
make sure not to let ANY transport through.  Gradually build up the strength of 
your navy until you feel you can take on any number of ships safely.

Send your navy straight north.  On the northeast side of the map, you\'ll find 
the enemy dock protected by a sentry tower.  Destroy the tower and any boats 
nearby, but leave the dock intact -- you may want to trade later.  Meanwhile, if 
you leave a blockade of about half a dozen ships here, you\'ll be able to set 
about the task of wearing down the enemy along their entire coast.  Start 
attacking coastal units and buildings with your galleys; meanwhile, prepare an 
invasion force of composite bowmen.  You should only need about five; as far as 
clearing out enemies goes, your galleys should do plenty.

At this point, don\'t even bother with economic research.  If you advance to the 
Iron Age, it should be solely to improve your archers\' strength.  Send your 
archers in to clear out any remaining enemy units, and you\'ll find the artifact 
snugly hidden behind a small wall.  But since you\'ve found it, you can control 
it like any other unit, so move it toward your transport.  Put it back on your 
home island to complete the mission.

Mission 1-11: A Wonder of the World
Objective: Build a wonder.

From the very start, send every villager you have foraging.  Create villagers 
with all the food you collect, and send them foraging (not farming yet) until 
you\'ve exhausted the berry bushes.  Then, have two of the villagers farm, while 
the rest cut wood from the trees between the granary and the town center.  In 
total, you should have about 12 villagers at this point.  Build an archery range 
near the granary and create a force of ~5 bowmen.  Send them near (but not too 
near) your southwestern shore.  The Canaanites will start by attacking one of 
your buildings, probably on the southeastern shore, with a scout ship.  Let that 
attack go for now.  Shortly, the Canaanites will send a fairly impressive ground 
force against you, and you have to prepare for it.  Be warned that on higher 
difficulties, the Canaanite ground force arrives much, much sooner.  I had to 
let them destroy my stable, market, and a few houses before I even began to get 
them under control.

Continue collecting wood and farming, while building up your defenses.  Be aware 
that the Canaanites can and will attack from both the east and the west.  Their 
early attacks are extremely feirce, especially considering your military\'s 
relative weakness, so you may have to fight them using only villagers and bowmen.  
When you get the chance, send three of your villagers in a transport to the far 
eastern corner of the map.  Drop them off, build a storage pit, and have them 
start cutting wood here.  This keeps your civilization alive temporarily, at 
least.  Even if the Canaanites wipe you out of your home base completely (and 
they may), you\'ll have something left alive.  And if need be, you can always 
just start from scratch here, since it has everything you need in the way of 
wood.  You\'ll also find a stone mine here, which is an added bonus, but you 
should save it for later, since you\'ll need 1000 stone to build the wonder.

After their initial aggression, the Canaanites back off somewhat, giving you the 
opportunity to rebuild.  First, focus on improving your bowmens\' numbers and 
abilities, just in case another ground force arrives.  Second, focus on cutting 
wood, because you\'re going to need a navy soon.  However, they\'ll blockade you, 
leaving scout ships right on your shore so as to prevent you from even building 
a dock, let alone a navy.  So, build it from the eastern island instead, where 
they won\'t be watching.

When you have ~5 galleys, start exploring the sea with all of them.  If you 
encounter Canaanite ships, destroy them.  If you find docks, leave them intact, 
because they\'re practically your only source of gold.  The nearest dock is along 
the southeastern side of the map.  Another is near the southern corner.  
Blockade the Canaanites\' dock, but don\'t destroy it, because that\'ll give them 
access to gold.  No reason for you to do that.  Just blockade it for now, and 
clear the other ships out of the sea.

Trade food for gold until you have quite a bit of it, then start stockpiling 
stone on the eastern island if you haven\'t already.  If you haven\'t advanced to 
the Iron Age, do so.  As soon as you\'re there, start building a wonder, assuming 
you have 1000 wood, gold, and stone.  Devote all your villagers to building it, 
because by now there\'s no need for anything else.  As soon as it finishes, you 

Mission 1-12: Seige in Canaan
Objective: Destroy Canaanite government center.

Start by foraging with every villager you\'ve got.  Once you\'ve got ~6 villagers, 
start stockpiling food so that you can advance to the Tool Age.  You\'ll need a 
stable source of food soon, after all.  Build a storage pit near the forest to 
your west to fulfill the two-building requirement, then a granary so that you\'ll 
have access to the market when you advance.  Start cutting wood to pay for the 
granary, and to get the market later.  When you do advance, build the market in 
the far southern corner, where it won\'t get in the way.  The market should be 
completed just as the berry bushes are exhausted, leaving you with 300 food and 
a little wood.

Start exploring to your northeast, and you\'ll find a forest along the 
southeastern edge of the map and a river which, for the most part, blocks your 
path.  The river is a good thing, though.  Build an archery range and start 
training some bowmen.  When you have a decent-sized force (you may need to build 
some farms to get enough food), start moving northwest.  You should also 
consider researching technologies to help the units you have, such as 
woodworking, leather armor, and toolworking.

To your immediate northwest, there\'s a clubman guarding a passway.  As soon as 
you attack him, a pretty large force of clubmen and bowmen will attack you, but 
with about 10 units with decent technology behind them, you can do surprisingly 
well.  Just watch out for the sentry tower immediately to your north.  Once you 
wipe the enemies out, you can freely explore the ridges to your northwest, where 
you\'ll find two huge stone mines and two gold mines, as well as some sizable 
forests.  Now you should start to consider expanding your villager population to 
15 or so, in order to handle the increased resource availability.  The 
Canaanites won\'t fight you for these resources, so feel free to take them as you 
need them.

Your next step should be to eliminate the sentry tower.  I sent a force of 5 
axemen and 4 bowmen, and destroyed it rather easily.  Be warned, though, because 
the Canaanites will send some bowmen and clubmen across the river to defend it.  
It\'s not as big as the first battle, but after the sentry tower weakened my 
bowmen, these troops finished them off, leaving only 4 axemen in my camp.  You 
may want to have more than 4 bowmen, therefore.  After the battle, try to move 
your troops north, to the shallow part of the river.  It\'s a bottleneck through 
which the enemy will have to pass to attack you from now on.  The next step 
should be to advance to the Bronze Age.

In the Bronze Age, you\'ll probably get the most use out of a temple and a seige 
workshop, so build those two buildings first.  Research the wheel and the more 
advanced archery range units.  Also start researching temple technologies.  
After this, consider researching the other market technologies, and start 
creating units.  You only really need 2 priests, but you could develop as many 
as 4 and still find a use for all of them.  Also, you\'ll need about 10 composite 
bowmen and at least a pair of stone throwers.

When you\'ve assembled this army, send it north, across the river.  Immediately 
you\'ll face a pair of sentry towers, so use your stone throwers to get rid of 
them.  Shortly after you start to attack them, the Canaanites will send another 
small force to defend themselves, so be prepared to move in the composite bowmen 
and whatever forces you have left from the first two battles.  You could spend a 
long time wearing their forces down here, sneakily killing off one unit at a 
time without taking any damages...or you could just go for the throat.  The 
first passage is directly north; you\'ll see a barracks along the way, and it\'s 
guarded at the top of the ridge by another pair of sentry towers.  Destroy them 
and continue, bearing west.

Continue northward, and you\'ll find yet another passage guarded by a pair of 
sentry towers.  Destroy them both; continue northward.  You\'ll come to a walled-
in area with yet another pair of sentry towers inside of it.  Destroy the sentry 
towers, then the walls.  Continue advancing northward until, inside the walled-
in area, you find the Canaanite government center.  Destroy it and you\'ve 
completed the campaign.

III. Units

This list will be sorted according to age.


Found: Town Center
Cost: 50 Food
HP: 25
Attack: 3
Speed: Medium
Other: Gathers food, wood, gold, and stone; builds buildings.  Can be used in 
battle, but has limited attack power.

Found: Barracks
Cost: 50 Food
HP: 40
Attack: 3
Speed: Medium
Other: N/A

Fishing Boat
Found: Dock
Cost: 50 Wood
HP: 45
Attack: N/A
Speed: Medium
Other: Fishes in the deep sea.  Collects up to 15 fish in a trip.  Double 
resistance to conversion.

Trade Boat
Found: Dock
Cost: 100 Wood
HP: 200
Attack: N/A
Speed: Fast
Other: Travels to other civilations\' docks and trades food, wood, or stone for 
gold.  In exchange for 20 units, you get between 1 and 20 units of gold, based 
on the distance it had to travel.  (If it travelled much further, the value will 
be higher.)


Found: Barracks (Upgrade from Clubman for 100 Food)
Cost: 50 Food
HP: 50
Attack: 5
Speed: Medium
Other: N/A

Found: Archery Range
Cost: 40 Food, 20 Wood
HP: 35
Attack: 3
Range: 5
Speed: Medium
Other: N/A

Found: Stable
Cost: 100 Food
HP: 60
Attack: 3
Speed: Fast
Other: Large range of vision.

Light Transport
Found: Dock
Cost: 150 Wood
HP: 150
Attack: N/A
Speed: Medium
Other: Carries up to 5 units of any kind across water.

Scout Ship
Found: Dock
Cost: 135 Wood
HP: 120
Attack: 5
Range: 5
Speed: Fast
Other: N/A
IV. Thanks

Just a quick thanks section to wrap the FAQ up:

- CJayC, creator of GameFAQs.  Without Ceej, I would never have bothered to 
write a FAQ for anything.  I know, everyone on the site thanks him all the time, 
but he deserves it.

- Microsoft, who made a great game here.

- The people who e-mail me.  I don\'t know what you folks have problems with 
instinctively.  The only way I can find out is if you e-mail me at 
[email protected] and let me know.  I\'m more than happy to help, and your 
input could very easily go toward improving the FAQ.

That\'s it.  It\'s over.  ...Move along, folks.