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Half-Life 2: Platinum Cheats and Tips

We have 2 cheats and tips on PC. If you have any cheats or tips for Half-Life 2: Platinum please send them in here. You can also ask your question on our Half-Life 2: Platinum Questions & Answers page.


All Half-Life 2: Platinum Cheats and Tips - Latest First.

Map Codes

Press '~' (tilde) key to activate the console then enter the following codes with the 'Map' code to spawn at the corresponding point.

At the games Intro: intro

Canals: d1_canals_01

Deeper in the canals: d1_canals_02

Canals after the 2nd load point: d1_canals_03

Canals after the 3rd load point: d1_canals_04

Canals after the 4th load point: d1_canals_05

Canals after the 5th load point: d1_canals_06

Canals after the 6th load point: d1_canals_07

Canals after the 7th load point: d1_canal_08

Canals after the 8th load point: d1_canal_09

Canals after the 9th load point: d1_canal_10

Canals after the 10th load point: d1_canals_11

Canals after the 11th load point: d1_canals_12

Canals close to the end: d1_canals_13

Canal, outside of Eli's Lab: d1_eli_01

Beginning of Chapter 13: d1_breen_01

Nova Prospekt: d2_prison_01

Nova Prospekt after the 5th load point: d2_prison_06

Nova Prospekt after the 6th load point: d2_prison_07

Nova Prospekt after the 3rd load point: d2_prison_04

Nova Prospekt after the 1st load point: d2_prison_02

Nova Prospekt after the 2nd load point: d2_prison_03

Nova Prospekt near the end of the level: d2_prison_05

On the coast (Vehicle): d2_coast_01

Coast area after the 5th load point: d2_coast_06

Coast area after the 1st load point: d2_coast_02

Coast area after the 4th load point: d2_coast_05

Coast area after the 9th load point: d2_coast_10

Coast area near the end of it: d2_coast_08

Coast area after the second load point: d2_coast_03

Coast area after the third load point: d2_coast_04

Coast area after the sixth load point: d2_coast_07

Coast area after the eighth load point: d2_coast_09

Coast area after the tenth load point: d2_coast_11

Near the end of the coast area: d2_coast_12

City 17 rebellion: d3_c17_01

City 17 after the 1st load point: d3_c17_02

City 17 after the 2nd load point: d3_c17_03

City 17 after the 3rd load point: d3_c17_04

City 17 after the 4th load point: d3_c17_05

City 17 after the 5th load point: d3_c17_06

City 17 after the 6th load point: d3_c17_07

City 17 after the 7th load point: d3_c17_08

City 17 after the 8th load point: d3_c17_09

City 17 after the 9th load point: d3_c17_10

City 17 after the 10th load point: d3_c17_11

City 17 after the 11th load point: d3_c17_12

Near the end of City 17: d3_c17_13

Eli's Lab: d1_eli_02

In the Lab: d1_under_01

Lab chapter after the 2nd load point: d1_under_02

Lab chapter after the 3rd load point: d1_under_03

Lab chapter near the end: d1_under_04

Near the end of Nova Prospekt: d2_prison_08

Near the end of the canals: d1_canals_end

Starts you at the credits: credits

Near the beginning of the Citadel: d3_citadel_01

After the 1st load point in the Citadel: d3_citadel_02

After the 2nd load point in the Citadel: d3_citadel_03

After the 3rd load point in the Citadel: d3_citadel_04

At the end of the Citadel: d3_citadel_05

Ravenholm: d1_town_01

Ravenholm after the 1st load point area: d1_town_02

Ravenholm after the 2nd load point area: d1_town_03

Ravenholm after the 3rd load point area: d1_town_04

Near the end of Ravenholm: d1_town_05

Train station: d1_trainstation_01

Train station after the 1st load point: d1_trainsta..


Unlockables

Press the '~' (tilde) key to bring up the console. Then, enter sv_cheats 1 and press 'Enter' to be able to enter the following codes at the console window.

Unlock ALL Weapons:

Impulse 101

Unlock 9mm Pistol:

Weapon_pistol

Unlock 12-Gauge Shotgun:

Weapon_shotgun

Change Skill Level:

Skill # (# = 1, 2, or 3)

Change the density of air

Air_density # (Add number in place of #)

Changes how Hard you propel Objects:

Physcannon_maxforce #

Changes how Large pulled Objects can be:

Physcannon_maxmass #

Changes how Quickly Objects are pulled:

Physcannon_pullforce #

Changes the Length that Objects can be pulled from:

Physcannon_tracelength #

Changes the radius of the cone used to pick up objects:

Physcannon_cone #

Creates an Earthquake:

Shake

Deactivates Cheats:

Sv_cheats 0


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