Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

The Urbz : Sims in the City



by 1337mangamaster

            _____----     ----_____                 ___________________
           |  ___--- |   | ---___  |       ____----'  ______________  /
           | |     | |   | |     | |      |  __---   |             / /
       ___ | |     | |   | |     | |._____| |    |   |_______     / /
  ___.' _ '| |     | |   | |     |  _------_|    |         /     / /
.'_____| |   |     | |   | |      \/             | ______ /     / /
||_   _| |_  _--_  | |   | |            _--/|    .'            / /_____
'- | | |   \|  __\ | |   | |           /    |      .---.      /______  |
  ||_| |_||_|\___| | '._.' |           \    |     /   /              | |
  `--------, |     \_______/     |\     \   |    |   /____    .______| |
           | |                   | \     \  |    |       |   | .-------'
            \ \                 /__ \     \ |    '.____.'    | |
              \ \_____________/ /  \ \    /. \              /  /
               `---------------'    \ \_/ / \  `-._______.-'  /
                                     `---'    `  ---------- '

 _____ _          _____   _  _   _   _____  _  _  ___    ___  _  _____ _   __
/ ___/| | / \/ \ / ___/  | || \ | | |_   _|| || || __|  / __|| ||_   _|\ \/ /
\___ \| ||      |\___ \  | ||  \| |   | |  |    || __| | |__ | |  | |   \  /
/____/|_||_|\/|_|/____/  |_||_|\__|   |_|  |_||_||___|  \___||_|  |_|   /_/

                                                  for  N I N T E N D O  D S

The URBZ: Sims in the City
Nintendo DS
version FINAL
by 1337mangamaster
copyright (C) 2007 1337mangamaster
email: 1337faqs(at)

F A Q / W A L K T H R O U G H     B Y
 _   ____   ____   ___
| | |__  | |__  | |_  |
| |  |_  |  |_  |   | |
|_| |____| |____|   |_|
 __  __        _  _   ____        __  __        _____ _____  ___  ____
|  \/  |  /\  | \| | / __/  /\   |  \/  |  /\  / ___/|_   _|| __|| |\ \
|      | /  \ |    || |_-- /  \  |      | /  \ \__  \  | |  | __|| |/ /
|_|\/|_|/_/\_\|_|\_| \___|/_/\_\ |_|\/|_|/_/\_\/____/  |_|  |___||_|\_\


 a. About this Guide
 b. Version History

 1.  The Urbz: Sims in the City
   a. Game Intro
   b. Controls
 2.  Creating Your Urb
 3.  Rep Groups
 4.  Urbz Beyond the Missions
 5.  Mission 1
 6.  Mission 2
 7.  Mission 3
 8.  Mission 4
 9.  Mission 5
 10. Mission S
 11. Rep Mission
   a. Streeties
   b. Nerdies
   c. Artsies
   d. Richies
 12. Xizzles
   a. list of xizzles
   b. hidden beads
 13. Specials
   a. rep group items
   b. rep group trophies
   c. non purchasable items
   d. easy money
   e. storage rooms
   f. Heidi the cheat ninja
   g. Moon Base Zeta
 14. Character List
 15. Recipes
 16. F.A.Q.
 17. Glitches
 18. Copyright
 19. Credits


| a. About this Guide

If you have any suggestions, complaints, questions, or constructive criticism
about this guide, email me at 1337FAQs(at)gmail(dot)com. This guide is meant to
show you how to beat "The Urbz: Sims in the City" and have a lot of fun doing
so. And to get you through any parts that you may be stuck on. Therefore I will
not be including excruciating details or unnecessary features, like what all of
the characters conversation stats and descriptions. I have found it to be a
million times easier to just guess rather than researching every little option.

About Email, I will commit to reading all emails sent to me, (excluding emails
recognized as spam) but I will only answer if the email is directly relevant to
this guide, or to the Urbz game. If you have a question about the game that is
clearly stated in the guide, I may simply reply with what section it is or
something like that. If you are offering help or corrections, please include
what name you wish to be credited by. I check my mail at least every other day
unless I am on a trip or unavailable.

I always hope you like my guides, but if you don't, you can either sit there
and cry  about it or you can email me. I make my own ASCII art by the way.

| b. Version History

|v. 0.75 The first version that I submitted. Contains everything except rep  |
|group trophies, and missions 3, 4, 5, and S.                July 16, 2006   |
|v. 0.95 Second version that I submitted. I tried to get it all done before  |
|my vacation to Mexico, but I didn't have time so I submitted this version   |
|before I went. I finished missions 3, 4, and a little of 5. Also fixed some |
|stuff and added two rep group trophies.                     July 28, 2006   |
|v. 1.00 The completed version. Includes all of the missions. In this version|
|I also added the recipes section by DroppedStitch. I made lots of little    |
|adjustments and corrections along the way as well. Also changed the format a|
|bit and added controls minisection.                       August 20, 2006   |
|v. 1.01 Changed a few little things.                    September 3, 2006   |
|v. 1.15 Fixed things, and added a FAQ section.           December 3, 2006   |
|v. FINAL This is the final version of my guide. No further updates will be  |
|made. In this version I added the name of as an approved site   |
|and made a cool little ASCII of the guy on the cover. It is at the very     |
|bottom of this FAQ.                                          March 26,2007  |


| a. Game Introduction

The object of " The Urbz: Sims in the City " is to create an urb (you) and
fight through the hardships of social life in your own little virtual world.
You start out at the bottom, and work your way to the top of the Urbz food
chain. You have to get a house and a job and a reputation like in real life.
Except smaller.
To give you something to do other than live, (that would be really boring)
EAgames has given you "missions" to complete. There is no time limit to these
missions, (just do them when you feel like) but you cant do the mission 5 ones
(for example) until you finish 1, 2, 3, and 4. And after the first five sets of
missions, there is mission s and the rep missions which are explained in their
appropriate sections. The missions are kind of the point of the game and the
story line, but it is also fun to accessorize, pimp up your house, work on
getting promoted in your jobs, etc. (see "Beyond the Missions" section)

Mabe I have sounded a little critical of this game so far. I actually think The
Urbz is one of the best "near launch" titles there is for the DS. I had a lot
of fun with this game, but I often got stuck on some of the missions. That is
why I am writing this guide for you, to help you through those tough parts and
also to help you make the most of this game.

| b. Controls
                                                       R BUTTON
                                                       Changes color or
                                                       direction of furniture
 BUTTON FUNCTIONS:                                     or ride hoverboard.
           ____________________________________________________   \
          /            ____________________________            \   |
         |            | __________________________ |            |  |
         ||           ||                          ||           ||  |
         ||           ||                          ||           ||  |
         |            ||                          ||            |  |
         |            ||                          ||            |  |
         |   . . .    ||                          ||    . . .   |  |
         |   . . .    ||                          ||    . . .   |  |
         |            ||                          ||            |  |
         |            ||                          ||            |  |
         |            ||__________________________||            |  |
         |            |____________________________|            |  |
         |______________________________________________________|  |
          /     |                                        |     \   |
      /  |             ____________________________             |
     |   |            | __________________________ |      _     |
     |   |            ||                          ||     / \    |
     |   |    .--.    ||                          ||   _ \_/ _  |
     |   |  __|  |__  ||                          ||  / \   / \ |
     |   | |        | ||                          ||  \_/ _ \_/\|
     |   | '--.  .--' ||                          ||     / \    \
     |   |    |__|    ||                          ||     \_/    |\
     |   |     |      ||                          ||            | \
     |   |     |      ||                          ||            |  |
     |   |     |      ||__________________________|| ()START    |  |
     |   |     |      |____________________________| ()SELECT   |  |
     |    \____|_______________________________________________/   |
     |         |                                                   |
     |          \__ DIRECTIONAL PAD                   A B X Y BUTTONS
     |               Moves your sim around             A- select, confirm, use
   L BUTTON                                          object, pick up object
   Toggles motive bar                                B- undo, delete, run
                                                     X- display pockets
                                                     Y- display goals


              MOTIVE BAR                             YOUR SIM
              This bar at the bottom                 Your sims character
              shows the current status               is displayed in
              of all of your motives.                the general center
              The big box on the left shows          of the screen
              the time & how much money you have       /
                          \                           |
           /            ___|________________________  |         \
          |            | __|_______________________ | |          |
          ||           ||  |                       || |         ||
          ||           ||  |                       || |         ||
          |            ||  |                       || |          |
          |            ||  |         O  _____________/           |
          |   . . .    ||  |        /|\            ||    . . .   |
          |   . . .    ||  |        / \            ||    . . .   |
          |            ||  |                       ||            |
          |            ||___\______________________||            |
          |            ||______|_|_|_|_|_|_|_|_|_|_||            |
          |            |____________________________|            |
           /     |                                        |     \
          |             ____________________________             |
          |            | __________________________ |      _     |
          |            || .----------------------. ||     / \    |
          |    .--.    |||        Urb Info        |||   _ \_/ _  |
          |  __|  |__  |||                        |||  / \   / \ |
          | |        | |||  Jobz         Xizzles  |||  \_/ _ \_/ |
          | '--.  .--' |||           |            |||     / \    |
          |    |__|    ||| Catalogue |  Rep Group |||     \_/    |
          |            || \__________|___________/ ||            |
          |            ||  o      o  |   o      o  ||            |
          |            ||___|________|_____________|| ()START    |
          |            |____|________|______________| ()SELECT   |
                            |        |
STYLUS HUD            _____/          \ URB INFO SCREEN
The stylus HUD on the                   Through the Urb Info screen, you can
bottom of the screen                    access useful information on various
contains 5 symbols that                 things in "The Urbz." There are four
represent 5 different                   sections, the Jobs, Xizzles, Rep group
option menu screens. You will           information, and the Catalogue.
automatically go to that                Touching "Jobs" will take you to a page
screen when you touch the               that has various information about the
corresponding symbol.                   jobs that you can do in the game.
The first one represents                "Xizzles" shows you all of the xizzles
the map which allows you to             that you currently own. "Catalogue" is
see all of Sim Valley that              just a list of all the items that you
you have unlocked. The second           can get sometime in the game. And the
is the Urb Info screen that is          "Rep Group" section contains info on
shown above. The third one is           your current rel with the residents of
the Options menu. The fourth            Sim Valley as well as how many skill
is the Goals menu. And the fifth        points that you have and how many rep
displays your pockets.                  points you have with each rep group.
                                        Your popularity is also displayed here.


When you start an new game, (touch 'create an urb') you will go to a part where
you can make a virtual version of yourself to play as in the game. Actually,
you don't have to make yourself. You could play as who you hope to be in the
future, or someone famous... (my brother made an A-Rod look alike with a blue
Remember that what you choose as the features of your urb are permanent (except
for the clothes). The only way to change it is to start over, or get the Artsie
super item (see section 13.a.) . But none of the appearance will directly
affect the gameplay.

First you make your name.
Then you can change your hair, and skin color, then your cloths, then you will
be asked some questions to determine some things about your urb.
This first one is extremely important. It decides your Rep Group. The first
choice will make you a streetie, the next one a nerdie, richie, artsie. (see
section 4 for more info on rep groups)
The next questions will determine the Xizzles you can get during the game. Just
answer them like normal questions and you probably won't be dissapointed.
At the End, you will see what xizzles you have unlocked. If you are unhappy
with the results, just press B and redo it.

And your adventure begins...

| 3. REP GROUPS       /

When you create your urb, you will get to choose your rep group by answering
the first question that comes up after choosing your appearance.(see section 2)

You will become either a Richie, Streetie, Nerdie, or Artsie. Each group has
their leader, rival group, clubhouse, the lot. You can switch your rep group by
getting full rep points with that group, and then talking to the leader. (That
is the only way to get all of the super rep items)
|Richies leader:             Luthor L. Bigbucks |
|Streeties leader:           Darius             |
|Artsies leader:             Roxanne Moxie      |
|Nerdies leader:             Polly Normial      |
To rise in the ranks in yours and other rep groups, you have to earn rep
points. There are many ways to earn them:

Complete the rep mission
Gain 100 rel with that rep leader
gain 50+ rel with the other members of that group
find their rep group trophy (see 13.b)
get 10 skill points in the category that corresponds to that group
have a room mate that is a member of your group
get the leader of the rival rep group to -5 rel

This shows who the rivals of each group are.
|Richies:        Streeties|
|Artsies:        Nerdies  |
|Streeties:      Richies  |
|Nerdies:        Artsies  |


There are some things you have to know to play this game. I have tried to
include as much of it in here as I can.


Motives are those little green bars at the bottom of the top screen. You have
to keep them somewhat full or else you may faint, pee your pants, fall asleep,
etc. Here are some ways to keep your meters up, and some special items that can

Entertainment: Watch TV, play games, or admire something.
Hunger: Eat something.
Comfort: Sit or sleep on a bed or couch or chair.
Hygiene: Take a shower or wash your hands.
Sleep: Sleep on a bed, couch, or bench.
Social: Talk to people.
Bladder: Take a pee.
Home: Admire something or go to your house.

There are some items that will aide you in refilling your motives other than
regular items like a toilet or a bed. They are:

the Magic Lamp, which gives you access to a bed and toilet no matter where you
are, and the Sensory Deprivation Chamber, which refills all motives. (see
section 13.a.)


Skill points can help you earn a promotion in minigames, and allow you to do
certain stuff better. Like when you paint on an easel, you make crap at 1
creativity, but at 10, you make masterpieces, which you can sell for lots of
cash. They are divided into 5 categories; Logic, Charisma, Creativity, Body,
Cooking, and Mechanical. Skill points are displayed in the rep groups section.

Here are some ways you can earn them:

The University
- it holds classes in which you can pay to take an easy test that raises a
skill point in either cooking, creativity, logic, or mechanical, depending on
what time you go there. Look at the little chart by the desk to see the times.

Heidi the Cheat Ninja
- see section 13.f

Skill items
- Weights, when you use them, will give you a body point
- the Chess Table will give you a logic point when you use it
- any mirror will give you a charisma point when you use it
- and there are many others. Too many to list here.


Your popularity is measured in % and can be checked in the rep group section.
Popularity is determined by what rel all of the other urbz are with you. For
example, if every single urb is at rel 50, then you have 50% popularity. So on
missions that you have to get up to a certain pop, just talk to people and get
their relationship up.
Some things to remember about relationships are:
if you call someone, they go up one rel point
everyones rel goes down one each day
people at negative rel go up one each day
get the G'd up and All Up Ons xizzles as soon as possible

If you are having trouble impressing someone, go to the characters section (14)
and look up which character you want. I should have a small tip on getting
their relationship up.

| 5. MISSION 1        /

| Goal 1: Slave to the Grind

  - play "Squeegee Clean"
Kris Thistle will talk to you and tell you to squeegee clean some windows. Go
over to the big S and play the minigame. Once you are done, you will have some
money, and Kris will talk to you again.

  - befriend Kris Thistle
Talk by touching conversation options and get her rel (relationship) up to 30.

  - give Kris your squeegee and bucket
Talk to her and touch "friendly stuff." Then give her the squeegee and bucket.

| Goal 2: Get Cleaned Up

  - take a shower
Take the elevator to the gym and shower.

  - take a nap
Go to the lobby and select "sleep" by the bench.

  - eat something from the vending machine
The food is free. The vending machine is in the Lobby.

| Goal 3: Help Kris Thistle

  - move the bed to the suite
Move the bed thats next to the law office in your pocket, then put it in the
suite. To save money in the future, put the bed, toilet, and shower in your
pocket after you set the bed down. You'll see why later.

  - repair the television
Go to the TV that was by the bed and select repair. (you might die, just retry
it if you do.) Whoa, a dude just came out of the TV! Lets talk to him... After
you talk, you will have unlocked goals for mission S.

  - repair two drinking fountains
Just go around all of the floors and check the fountains. If it says "repair,"
then you select that and repeat for one more.

| Goal 4: Get the Key

  - earn one mechanical skill point
After talking to Kris, go to the bench near the TV and select "Study

  - pick the lock to Lily Gates office
Simple, go to her door in the Law Offices and select "pick lock."

  - find the key
Look in the far left part of the far left bookshelf for some simoleons. Then
look in her desk for the key.
Oh No! You got caught! Bigbucks will send you to jail, so getting out is the
next goal.

| Goal 5: Get out of Jail

  - befriend Detective Dan (rel 30)
Fill up your motives, then talk to Dan, getting him up to rel 30.

  - answer Dan's questions
He will ask you some weird stuff and if you answer wrong, you have to start
over. So to the first question, say anything, it doesn't matter. Next, pick the
second option, then the first, then the first, then the first one again.

| Goal 6: Find a Place to Live

  - play the Hoopz minigame
Once you are out, go upstairs of the jail and play hoops between 5 a.m. and 5

  - earn $150 for rent and taxes
Play hoops or sell recyclables to the deputy. DO NOT SELL TRASH. If you sell
the piles of trash you find, you wont be able to complete the Artsies rep

  - buy a house
Go to the sign in front of the small apartment and move in. You can use the
furniture that you have in your pocket from the suite rather than having to buy

| 6. MISSION 2        /

| Goal 1: Work Study

  - befriend Maximillian Moore (rel 30)
Max is the doctor who hangs out near the Hospital. Talk mainly about clean
things and the city to get his rel up.

  - give the artemisia plant to Max
Go to the far left corner of Urbania where the roadblock is and to the right is
a garbage dumpster and the artemisia plant should be near. Once you pick it up,
run as fast as you can back to Max and give it to him. If you don't give it
before the meter runs out, the dead plant will stay in your pockets. The only
way to get rid of it is to talk to Max again and he will remove it for you.

  - write a doctoral thesis
Berkley Clodd will have a ! on his head and he'll say you can buy a thesis off
him. DON'T BUY IT. it's a waste of money, Max won't accept it.
To write your thesis, go to the Miniopolis Chronicle building and on the
computer, select "do research." Do this 3 or 4 times again, then select "write
thesis." If it says, "you have writer block, study hard and try again," then
research more and, well, try it again. Once it is done, give it to Max, and
that will unlock the Dr.Max Stat minigame and the university, where you can get
your skill points up.

The University holds classes in which you can pay to take an easy test that
raises a skill point in either cooking, creativity, logic, or mechanical,
depending on what time you go there. Look at the little chart by the desk to
see the times.

| Goal 2: Gotta Finish the Riff

  - befriend Cannonball Coleman (rel 30)
When Phoebe Twiddle has a ! above her head, talk to her to unlock this goal.
Start out by getting Cannonball Coleman to rel 30. He's a nice dude, so it
shouldn't be hard. Once you do, he'll ask you to finish his song. (see below.)

  - give a saxophone reed to Cannonball Coleman
Go to the store and buy the saxophone reed for $50. Then when you are talking
to Coleman, touch friendly stuff, then give a gift, then the sax reed.

  - earn creativity 1
Cannonball won't let you finish the song until you have critiqued the graffiti
on the dumpster at the top of Urbania. That'll getcha a creativity.

  - finish Cannonball's song
Go back to Cannonball and say that you are ready to help him with his song. If
you are having trouble finding him, call him on your phone and check the map
for the location that he gave you. (you may not be able to get to him now)
As for the song, first choose the last option, then the second option, then the
second one, then the first one.
Once you have completed Goal 2, you have unlocked the comedian minigame in the
pizza place.

| Goal 3: Race for Glory

  - give Dusty $500 for renovations
Find Dusty and talk to him. He will tell you about his new track and how he
needs money. Once you have it, give it to him.

  - talk to Ewan Watahamee
Talk to him and he will say to bring him lunch for three days.
  - bring Ewan lunch for 3 days (12-1 p.m.)

It was a little hard for me to remember, just keep 3 corn dogs in your pocket
and make an effort to find Ewan at 11 or so. Talk to Dusty Hogg, and you will
have unlocked the motocross minigame, which is one of my favorites.

For the motocross minigame, you can customize your bike for maximum performance
on the track. I have experimented and I believe this to be the best combination
of upgrades:

Chassis         Medium
Suspension      Sport
Engine          Dragster
Nitrous Tank    Large
Tires           Racing
Accessory       Super Nitro

Overall this will cost $3645. If you come up with a better combination, email
it to me and I will try it out and mabe change this.

| Goal 4: Salesmanship

  - attend an auction between 5 and 7 p.m.
Talk to Berkley Clodd when he has a ! on his head, then go to the thrift store
between 5 and 7 p.m.

  - acquire the shrunken head
Auction for the shrunken head. If you are good enough, you can get it for less
than $200.

  - give the shrunken head to Berkley Clodd
Give it to him and he will give you the hoverboard.

| Goal 5: Club Xizzle

  - take Crystal out on the town
Find Crystal and talk to her about club xizzle. Then she will say you have to
show her a good 24 hours.

  - get a bite to eat
Go strait to the pizza place and give her a piece of pizza.

  - play a game
Go to the arcade games in the pizza place and boogey down.

  - go shopping
If you go to the thrift store, Crystal will tell you she wants something more

  - buy Crystal a gift
So go to the street vendor and buy her a rose or something.

Once you complete it, you will be shown a cutscene showing you the door to club
xizzle. You need a code to get in, which is BUCKET. You can now trade xizzle
beads for xizzles! See section 13.b for the locations of some free xizzle beads
that you can use to buy xizzles. I recommend getting the "Sell Out" xizzle
first, since you need it now more than ever.

| Goal 6: Road to Sim Quarter

  - make three friends
After you finish all of the previous goals, talk to Gramma Hattie. She is
planning a rally and needs you to prove your worth.
To get three friends, talk to people and get their rel to 50 or higher.

  - raise $500 for the cause
Work at doing the below goal to help you get the $.

  - earn 2 promotions in local jobs
Touch Jobs on the Urb Info page to see what you need to do to get a promotion
in a certain job. Do what it says twice for two jobs to complete this goal.

* tip: on the motocross mayhem, to go faster on jumps, when you are in mid-air,
push right on the D-pad to lean forward and go faster. But before you land,
press left so you don't crash on a hill.*

Once you complete the goals, a cutscene will show the rally and Bigbucks
getting all mad about it. Then the way to Sim Quarter will be cleared! Feel
free to explore around and talk to the new people. Mabe even move into the

| 7. MISSION 3        /

| Goal 1: Mission for the Mann

  - play Moogoo Monkey
Find Det. Dan and he will say that he needs an "inside man." You have to go to
Salty's Riverboat to play the Moogoo Monkey minigame. Once you play a game,
Guiseppi will come talk to you and tell you to check the bulletin board.

  - follow the directions on the bulletin board
Go to the Miniopolis Chronicle and look at the bulletin board. The first post
will say to search the shrubbery near the museum. When you do, you will find a
slip of paper that reads "the answer you seek lies beyond the grave." That
means you have to go to the graveyard. (NOTE: you must complete goal 3 before
you can do any more) Go to the second little section of the graveyard that was
blocked off earlier. Search the tombstones until you find another note. It
pretty much says you have to go talk to Berkley Clodd. (hence the "feather in
his hat") He will give you a briefcase.

  - give the mysterious briefcase to Det. Dan
Find Dan and give it to him, and he will rig it with a microphone.

  - give the rigged briefcase to Giuseppi
Now take the briefcase to Guiseppi and give it to him. He makes a comment about
a million simoleans... bet you wish you still had that case, huh?
But at least now you will be able to play Moogoo Monkey.

| Goal 2: Daddy Bigbucks and the Xizzle Factory

  - earn creativity 5
Talk to Lily Gates to hear the story.
To get 5 creativity, go to the university between 10 and 1 p.m. until you have
5 points. You may need to do some jobs to get the money.

  - convince Ewan to fix the factory (rel 50)
Get Ewan at rel 50. Easy enough.

  - challenge and beat Dusty Hogg (6-7 p.m.)
Play motocross mayhem between 6 and 7 p.m. and beat Dusty Hogg. When you do,
you can get his Chopper. It is so sweet. You can even change the colors.

  - convince Polly to help at the factory (rel 50)
It may be a little hard to get her at rel. 50 but if you just keep trying, you
may learn a little about her that will make it easier.
After you complete Goal 2, you can buy new xizzles.

| Goal 3: None Shall Pass

  - earn body 5 or charisma 5
Talk to Gramma Hattie and she will say she needs a bigger protest so she is
having meetings that you have to keep intruders from disturbing.
To get 5 skill points, lift weights a lot, or study mirrors to get body and

  - meet at the cemetery between 11 p.m. and 12 a.m.
Once you have done that, go to the cemetery at the said time and talk to Gramma

  - guard the cemetery for four hours
Various people will appear to try and sneak in to the party. They will ask you
certain questions and you have to reply exactly right to get them to leave. It
can be hard, so I will tell you exactly what to say.

When Daddy Bigbucks comes by, select the first talking option, then the second
option, then the second again, and for the remainder of the conversation, say
the first option on the list. He will go away, then Lily Gates will come on by.

For Lily Gates first the second option, then the second again, then the first,
then the second, then the first, then the third option and she will leave.
Hooray, the meeting was a success. Afterwards, Gramma Hattie will give you her

| Goal 4: Get on the List

  - earn rep 2 with your group
Talk to Cannonball Coleman and he will tell you what to do.
To get rep point 2, try getting the other members in your group at 50 rel,
getting your leader at 100 rel, and/or getting the leader of your groups' rival
club at rel -5.

  - take tickets: 2-5 a.m. (club Zydeco)
Go to club Zydeco between 2-5 a.m. and let everyone pass except for Richies.
If you do it right, you get a Golden Fiddle which will get you x2 $ at the
fiddler minigame once you unlock it.
If you accidently let a Richie in, or refuse someone else, you lose and you
can't retry it. But don't sweat, life goes on.

| Goal 5: High Society

  - find a curator
Talk to Luthor L. Bigbucks and he will say that he needs a place to crash. So
of course, you have to help him. He wants to reopen the museum, and to do that,
you need to find a curator
Talk to Roxie. She has a friend on the west coast who needs $300 to fly to

  - purchase one museum exhibit
Go to the museum during hours and go up to one of the blank exhibits and
"purchase this exhibit."

The way the museum works is, Once you purchase an exhibit, every week, you will
get a check for 10% of the price of the exhibit that you purchased. If you
purchase all of them, you will get $1,000 every week. In 10 weeks, that pays it
off and after that, you are making a profit.

  - give $300 to Roxie for travel expenses
If you need money do one of your jobs.

| Goal 6: The Ballad of Pepper Pete

  - find a sailors coat
Talk to Mambo Loa. She wants to stop Salty from selling the riverboat, so of
course, you have to do it for her. To stop him, you need a costume to pretend
to be Pepper Pete, Salty's long lost brother.
To find the first item on the list, the sailors coat, go to the thrift store in
Urbania and search the cloths rack closes to the left wall.

  - find a fake beard
Talk to Pritchard Locksley. He will sell you a beard for $300. You need a white

  - find a sailors cap
You can find the sailors cap online via one of the computers in the coffee
house. It will take a few days to arrive.

  - give costume items to Mambo Loa
Go talk to Mambo and she will change you into what looks like Pepper Pete.
Now you have to walk down to the Riverboat.

  - talk to Olde Salty
Go to the Riverboat and talk to Olde Salty. After a small conversation, he will
walk over to Daddy B. and then Daddy B. will get all emo again and walk over to
you. Holy crap, he throws you all the way to the bayou.
You are greeted by two hill billies that think you're a vampire.

| 8. MISSION 4        /

| Goal 1: The Greatest Fear

  - prove to Clem you aren't a vampire
You must say certain thins to get them to believe you are human.
Just act non-vampirish like saying that you like garlic ice cream for example.
If you mess up, you have to wait a day to talk to Clem again and you'll have to
get him at rel 30.
Then he will tell you prove yourself by going in the dark tree.

  - find the Dark Tree
(note: Don't sell your nuclear fuel rods that you find here, you'll need them
for a later mission.)
Travel to the end of the bayou and go in the big tree. You will see Bigbucks
and get scared. You have to find a light source to help you through the dark

  - find a light
Midway between Boo and Clem's house and the dark tree, there is a little path
leading up with a man-eating plant guarding a glowing stick. Go up to the plant
and it will attack you. Press B lots of times to beat the plant and get the
glowing rod.

  - capture the Albino Alligator
Talk to him for a piece of a locket. Then go talk to Boo. If he is not at the
shack, he will be in the southern part of the bayou that is all stone.

| Goal 2: Fiddle with the Red Man

  - meet at the hickory stump at midnight
Clem will tell you also to take on the crazy red man. He appears at the big
stump near the dark tree at midnight. Fill your motives, then go over there and
wait till midnight.

  - fiddle the Red Man
When he appears, you talk to him and then play a new minigame. It is pretty
(Remember the thing Cannonball Coleman gave you for guarding the club? Well
that golden fiddle will give you double money at this minigame if you have it
in your possession.)
Anyways, once you beat him, he will give you the other piece of the locket and
you can play this minigame whenever you want now. Go talk to Clem.

| Goal 3: Bye Bye Bayou

  - convince Clem to show you out
Give Crawdad Clem the locket as proof of your little adventure. Now you have to
go see Boo.

  - meet Boo at Mausoleum entrance
The Mausoleum entrance is in the south part of the Bayou. He shows you a secret
way out through the Mausoleum.

  - traverse the Mausoleum
Just follow the path. Hmm... interesting clock-Oh CRAP! The clock ate Boo!

Anyways follow the path to the cemetery where you will see Gramma Hattie. The
coolest part of Sim Valley, Glasstown has now been opened.

| Goal 4: Running from the Law

  - find someone to write a letter
For some reason you just got arrested for no reason and now you are in jail.
When you get out, talk to Det. Dan. A new law has been made to ban running.
You have to do something to stop this evil. So first, find someone to write a
letter to the vacationing governor. It's Gramma Hattie of course, talk to her
and she will agree to write the letter. Now you need a messenger.

  - find a messenger to Paradise Island
Go talk to that weird guy that is always sleeping in the University. You find
out that you aren't popular enough.

  - gain popularity 30
See the last part of section 4 for tips on gaining popularity. Basically
though, it's just getting peoples rel up.

  - find a map to Paradise Island
Go to the top of the Riverboat and there is the map.

  - bring map to Gordie
Give him the map. Then talk to Det. Dan and you can now run again. Also, he
will give you the keys to the fan-boat on the dock at the top of Glasstown near
the apartment.

| Goal 5: Carnivale!

  - capture the dancing nutria
Talk to Roxie. She needs new stuff for her gig. One is a "dancing nutria."
Go to Glasstown, and next to the Glasstown apartment are some stairs that lead
to a dock with a fan-boat. Use the fan boat to travel to nutria island. It is
strait right from the dock and then a little down. Stop at the little island
that has the weird little critters on it. Pick up the one that is dancing and
go back. Keep in mind that if you stare strait at them, they will go down in
their little holes. So to catch him, you have to kinda walk sideways and the
grab him when the little yellow arrow appears.

  - give the nutria to Roxie
She is usually at the Carnival or Sim Quarter. Give her the dancing nutria.

  - give $5000 to Roxie Moxie
Do some jobs to earn it. Any job at level 5 will get you $1000-$4000 depending
on how good you do.

  - find a tightrope walker
Misty Waters will have a ! on her head. Talk to her. She wants a date to a
movie premiere in exchange for being the walker.

  - find Misty Waters a date
Go find Luthor. Talk to him and he will agree to be Misty's date. Then go talk
to Misty again. Then go talk to Roxanna and you can play the Carnival games

| Goal 6: The Bigbucks Players

  - gain popularity 40
Talk to Theresa Bullhorn. She wants to put on a play to drive Daddy B. out of
her theater. You have to do a lot of things to help her. One is, gain pop. 40.
See the last part of section 4 for some tips. You could do the below goals
before this one. Then the +rel that you got on Sue and Dusty will count towards
the popularity.

  - convince Dusty Hogg to preform (rel 50)
Go find Dusty. Get him up to rel 50 and then ask him to preform.

  - convince Sue Pirnova to preform (rel 50)
Go find Sue. Get her up to rel 50 then ask her to act for the play.

  - decorate the stage
Buy some random junk and put it on the stage. it doesn't matter what it is as
long as it is a decorative item. (ex. you cant decorate it with a bed)
You have to fit five things on there, so not anything too big.

  - attend the play
Go to the theater and watch the play. After, Therese will say the play was a
success and give a hint to Daddy Bigbucks next scheme...

| 9. MISSION 5        /

| Goal 1: Reality Show

  - travel to paradise island
Talk to your rep group leader. They need you to go to Paradise Island to
represent your group in a reality show.
Before you go, make sure you have as few items as possible in your pockets. And
refill all motives.
To get there, go to the fan-boat that you used to get to nutria island. Take it
north of the Glasstown dock as far as it can go and you should reach paradise
island. There are two parts to paradise island. The first has a vendor and a
shower and a hammock, the second is further north. That is where you want to
be. If you have trouble, refer to the map for directions.

  - play the trivia contest
Talk to Pritchard when you get there. The first thing you have to do is collect
coconuts. There are four in all. They are all in the trees on the island. Go up
to one, and press A when the arrow appears. Repeat for the rest of the
When you have them all, talk to Pritchard and give him one of the coconuts.
Then he will ask you a question for that coconut. Here are the answers:

Q #1: What color is Crystal's hair? A: Red
Q #2: Where is the school bus located? A: Urbania
Q #3: Which of these people does not belong to a rep group? A: Dusty Hogg
Q #4: Where does the Ninja hang out? A: The Carnival

  - insult the other contestants
After that, you go on to round 2. Insult the other contestants! Say stuff that
would make them mad, like insult, brag, intimidate, complain. If one of those
is not listed as one of the options, touch friendly stuff then back to get a
new set of options. Do this until the contestants say they won't talk to you
anymore. (usually when you get them about 20 rel less than they had when you
started out.)
If you manage to insult them enough before your bladder bursts, you will win
and be awarded $10,000. If you don't at least you have the $8,000 from the

| Goal 2: Back to the Drawing Board

  - convince Polly to talk (rel 70)
Talk to Luthor Bigbucks. He thinks "daddy" hasn't been himself lately, but he
was spotted near the Nerdies last. So you have to talk to Polly. It's not too
hard getting her rel up. You should already have it part-way.
She tells you about a lab that she built for Daddy Bigbucks. She says you can
get in if you hit the switch in his office between 3 and 4 a.m., but the switch
constantly changes locations.

  - find the secret lab
Go to Sim Tower in Glasstown, then take the elevator up to the executive office
and go in Bigbucks office. WHen it is between 3-4 a.m., look around for one of
those yellow arrows that signifies an item. Press A when you see it to be
transported to his secret lab. If you push the switch before or after the time
limit, you will be sent to jail.

  - find the correct document (logic 6)
When you get in the lab, to the left is a table with some papers on it. If you
are at logic 6 or more, you will get the correct document. Also make sure to
check the machinery at the far right of the lab for a xizzle bead.
If you are not logic 6, go to the university at the right time to study and
gain a logic point, or see section 16.f for details on finding heidi the cheat
ninja, whose smoothies give you a skill point.

  - return the blueprints to Luthor
Call Luthor on the telephone to find where he is, then go there and give the
blueprints to him.

| Goal 3: Interview With a Cajun Vampire

  - find Bayou Boo
Go talk to Crawdad Clem. He is in the Bayou Shack. You can get there by fan-
boat, the cemetery, or by the secret passageway in the jail. (must have Det.
Dan at rel 100)
Talk to Clem and he will say that Boo has gone missing. The clock ate him,
remember? Now go to the Mausoleum where Boo was eaten at. He will be chained up
to a wall. Talk to him. He has been turned into a vampire! You have to find
some way to free him and cure him of his vampirism.

  - free Bayou Boo (mechanical 7)
If you have mechanical 7, go to the lock near Boo and select "pick."
If not, you can get you mechanical up through heidi the cheat ninja, (section
13.f) or the university.

  - find a cure for vampirism
Talk to Mambo Loa. She says you need a heavy chocolate dish.

  - feed boo chocolate
You have to make a chocolate bunny to feed Boo. To be on the safe side, I
suggest being at 5 or more cooking skill.
To make the chocolate bunny, you need to have a mixer and an oven. You can get
a mixer from the food vendor in the farmers market, and you can gat an oven
from the Glasstown Mega-mall. Once you have those things, mix three chocolates
together in the mixer to make a Bunny batter. (you can get chocolate from the
food vendor in the farmers market) Then bake it in the oven.

Take the chocolate bunny to Boo and give it to him. Yay he is not a vampire

| Goal 4: Captured!

  - befriend Harlan King (rel 30)
Go to the to left corner in the Carnival to see the ninja. She will capture you
and you appear in the cage in Bigbucks' lab with Harlan King.
Bigbucks will appear and then fly off in his time machine.

Talk to Harlan and get his rel up to 30.

  - escape the cell
Stuff will blow up and the door will swing open. Easy enough.

| Goal 5: Atlantis Premiere Party

  - find a ticket
Talk to Crystal. (Maximillian Moore if you are a girl) He/she wants to go to
this Premiere Party and needs tickets.

  - impress Lily (rel 70 and pop. 60)
This is by far the hardest thing to do in all of Urbz. Talk to Lily. She will
give you the tickets if you get her rel at 70 or higher, and get a popularity
of 60. See the last part of section 4 for info on popularity.
Once you have done that, talk to Lily for the tickets. Then give them to
Crystal or Max.

  - dress in all black
Before you go to the party, you have to look nice. Go to the thrift store, and
in one of the racks, change you clothes to all black.

  - attend the premiere
Go to the Party at around 8 p.m. Show up at the Theater a little before, then
you will go in to see everyone there. Then Bigbucks will appear and everybody
else will get all transparent. Bigbucks tells you his evil plan, monologues
some, then is off to do more evil.

Walk outside and talk to Harlan King. You have to make a Time Machine to
"unclaim" all of future miniopolis from Daddy B.

| Goal 6 : Back in Tome

  - find an inventor
Find Sue and talk to her. She will make you a time machine, but she needs 10
nuclear fuel rods.

  - give Sue 10 nuclear fuel rods
Remember those green glowing sticks that you see sometimes in the bayou? Yea,
it's those that you need. They can be found also in the cemetery, moon base
zeta, and glasstown. (near the statues)
Once you have 10, talk to Sue again and give them to her.

  - find a contractor
Talk to Ewan. To build the time machine, he needs $10,000. Do jobs and save up.
Then give him the cash.

After you have done those, go to the Mechanical shop where the Motocross
minigame is located. Dan and Sue will be there with a big shiny time machine
for you. But you still need to know what date to go to in order to stop Daddy
Bigbucks evil plan.

  - find the correct date
Talk to Guiseppi Mezzoalto. He says Bigbucks went to December 31, 1870.

  - use the time machine from the highest point
Take it up to the top of Sim Tower and place it where the spaceship sculpture
used to be. Then go to the first option, Dec. 31, 1870.

Once you get there, you will be greeted by... Ephraim Earl? Thats right, the
living form of Earl. After some small talk he gives you Daddy B's flag that he
left there. Take it back to the present day.
Daddy B. is there. He informs you that his diabolical plan is in full effect
and he now owns all of Miniopolis. Yea right! You tell him otherwise and in his
rage he... gets arrested.
Daddy Bigbucks has been stopped and life can now go on like normal for Sim
Valley residents.

Now sit back, relax and watch everyone cheer for you. You even get your own

| 10. MISSION S       /

| Goal 1: You're My Only Hope

  - find plans to Splicer Isle
They are in the dumpster near the University in Urbania.

  - uncover details of Splicer Isle
Talk to Mokey. He wants food. Give him a hot dog or something and he will tell
you about a woman that runs a ferry to splicer island, Sharona Faster.

  - talk to Sharona Faster
She is always at the docks leading to the Riverboat. Talk to her. She will
reopen the ferry service for $500.

  - give Sharona $500 for the water taxi
Do jobs if you need to. Then give her the money and come back at 8 a.m. the
next day.

| Goal 2: Land Ho!

  - give the plans to Futo Maki
When you get there, you'll see a big Japanese guy. Talk to him and give him the

  - pick the lock on the gate (mechanical 4)
For some mechanical points, go to the university or see heidi the cheat ninja.
(see section 13.f)

  - donate $5000 to start construction
Do some jobs, sell some stuff, the usual. When you have it, talk to Maki and
give him the mulah.

  - find some helpers
Past the gate there are some monkeys. Talk to them and get their rel up to 50.
They like it when you pull tail, scratch, and play.
Then talk to Futo Maki. It will take 10 days for the Maki to construct the
island, so work on the rep missions to pass the time.

| Goal 3: The Boys are Back in Town

  - find a smoothie operator
Jack I. Deal is your man. He hangs out in Salty's Riverboat. You have to get
him up to rel 40 or higher for him to agree to be the smoothie operator.

  - find an entertainment manager
Remember that crazy dude who hangs out in the back of the Lobster Shack? Go and
talk to him, he's your entertainment manager. He has to be at rel 40 before he
will agree.

  - find the long lost Dr. Mauricio Keyes
It's Mokey! Go and talk to him. He will be your Genetic Scientist. But first he
needs a shower.

  - get Mokey a shower
Go to the jail and Mokey will be there. A cutscene shows him going in and
taking a (magical?) shower, then turn into "Dr. Mauricio Keys."

Now go talk to Futo Maki, and Splicer Island is officially open for business.

| Goal 4: It's Alive!

 - find some amber
Go to the lab on Splicer Island (it's at the far left of the island) and talk
to Dr. Mauricio. To make your pet you need some amber which may contain
preserved animal DNA.
It's that stuff that looks like yellow chalk that you should have millions of
by now. If you need more, you can find them lying around on the streets of

 - create a pet
Go through the little game by following the instructions to the best of your
ability. Depending on how good you do, you will get a certain pet of a certain

Now go talk to Busta Cruz.

| Goal 5: Dog and Dinosaur Show?

  - convince 3 people to compete in the pet show (rel 50)
Busta is having a bit of trouble with publicity for Splicer Island. So he needs
you to go get 3 people to compete in the pet show with you. Talk to Cynthia
Braintrust, Gary Geezer, and Maximillian Moore.

  - train a pet for the show (rel 50)
All pets are different in what they like. Remember that you can have up to
three pets, so if you don't like your first pet, or you screw up trying to get
them at rel 50, just make a new one.

  - win a pet show
Play the game in the Entertainment building in Splicer Island. Follow the rules
an it won't be too hard to beat. By the way, I like this game especially
because you can play it as many times as you want to in a row. You don't have
to wait for a certain time and only play it once per day.

Once you are done, you receive a distress signal from the Splicer Lab. Go there
immediately without dropping your pet off.

| Goal 6: Winky Weebucks

  - investigate the lab
Go to the Slicer Lab and you will see Cynthia standing there by the door in
distress. Someone has broken into the lab but she is too scared to go in. So
you have to go and see who it is. Once you get down there, it is Berkley Clodd
up to some mayhem. Suddenly a strange and short figure appears and knocks you,
Cynthia, and Berkley out and puts you in a cage.
You send your pet out to find help.

  - Find Winky Weebucks
You, as your pet, have to go find the evil Winky Weebucks and stop him. So
leave the island, but on your way out, grab the splicer island flag that you
saw by the entrance.

Before you go directly to Winky, stop by the riverboat and talk to Salty.

  - Find someone to stop Winky Weebucks
Stop by the riverboat and talk to Salty. He says you need Pepper Pete. So you
need to talk to his parrot to locate him.
The parrot needs a sail to give to Pepper Pete so he can sail back to Sim City.

  - give a sail to the parrot
Give him that flag that was at the entrance to Splicer Island that appeared
once you completed Goal 6.

Now go to the Carnival and you will be greeted by the real Pepper Pete! You
need to go in and distract Winky while Pepper takes him out.

  - distract Winky Weebucks
First you have to get past the invisible maze leading to Winky. there are 15
squares marked by a pole on each corner. To get to Winky, start at the square
closest to the leftmost tent and go two squares up. Then turn right and go two
more squares right. Then go up through the last square and Winky will talk to

*Glitch warning! If winky doesn't talk to you, walk around the carnival and
around by the trees where the ninja appears until he talks to you. The game may
freeze or it may just not work, in which case you will have to start over.*

After you talk to him he will surround you with nutria and Pepper Pete will
come out of nowhere and save the day. Then you and he will go to the lab and
free your human self. You saved the day once again. Then you can watch a
cutscene of Pepper and Salty meeting up again and doing a little dance
Now watch the credits roll for the last time. You beat the game!

| 11. REP MISSIONS    /

Rep Missions are bonus missions that, once completed, will give you a rep point
for the group whose mission you complete. You can complete them at any time
during the game as the story allows. (once you have unlocked it) Once you get 4
points with a rep group, you will unlock their rep mission.

| a. Streeties

  - seriously annoy Daddy B. (rel -50)
This one is pretty easy since he should already be at a low rel. You may have
to wait until you have beaten the regular missions so you can go to Paradise
Island to talk to him.

  - convince someone to join the streeties
Befriend Ewan Watamhamee and he will agree to join the Streeties.

  - get the highest promotion in the Basketball minigame.
Get your body skill to 9 by pumping iron or through Heidi the cheat ninja.
(13.f) Then simply play Hoopz good enough to get promoted to lv. 5.

| b. Nerdies

  - get the best promotion in Dr.Max Stat minigame
Earn logic 9 from from the university, chess game, or heidi the cheat ninja

  - carve a petrified wood chess piece
Every day go look in the secret tunnel in the jail for a petrified wood log.
(see section 13.e) Once you find one, carve it, and you may get a chess piece.
I recommend being at full creativity to do this.

  - sell 15 giant bog frogs
They can be found in the bayou, carnival, and glasstown. (near the statues)

| c. Artsies

  - get the best promo in comedy club minigame
Avoid the tomaters and get the roses.

  - bake a strawberry tiramisu
1 strawberry, 1 vanilla, 1 flour (you have to be at 10 cooking skill)

  - clean up the city! recycle 100 piles of trash.
Glitch. Unless you have saved all of your piles of trash throughout the game,
you can't complete this one.

| d. Richies

  - get the best promotion in the Moogoo Monkey minigame
Bet on the dead monkey. He's my favorite.

  - own $30,000 of items
First do the below goal. Then use it all to buy stuff. If you need more storage
space, you can unlock the storage rooms. (see section 13.e)

  - have $10,000 of cash in your pocket
See section 13.d for some ways to earn easy cash.

| 12. Xizzles         /

|a. List of Xizzles

These are the Xizzle that you may be able to buy during the game.
You can buy them at the door to club xizzle with xizzle beads. You can get
xizzle beads by getting someone's rel up to 75, and by finding them in places
that they are hidden. (see section b. below for a list of locations.)

All Up Ons: opposite sex reacts at +1 relationship.
Jibba Jabba: new conversation option that everyone reacts well to.
Chillin Like a Villan: all motives decrease 10% less
Skater Dude: increase speed on gravboard by 10%
Eager Eager Hippo: hunger erosion slows 30%
Sell Out: $10,000 in cold hard cash
Inzombiac: sleep erosion slows 30%
Nemesis: everyone's relationship score goes up +6, one person's goes down -100
Little Piddly Diddle: bladder erosion slows 30%
Sweet Smell: hygiene degradation slows 30%
Play it off: comfort erosion slows 30%
Mantis Rapture: fun erosion slows 30%
G'd Up: reduces social degradation by +1
Nerd Level 5: one free point in each skill
Livin' Large: earn 20% more at all minigames
Sale Siren: get 20% off all store items

Rep Group Xizzles. These xizzles are only obtainable if you are a member of the
rep group listed.

Genial Behavior: less chance of passing out by 75% (only available to Richies)
Night Owl: energy erosion slows 50% at night (only available to Artsies)
Quick as a Flash: increases speed 10% (only available to Streeties)
Off the Grid: all bills 75% cheaper (only available to Nerdies)
Street Signs: any rep group member reacts +1 rel (only available to streeties)
Djinn Genius: unlocks the magic lamp (only available to Artsies)
Spell Champ Xizzle: unlocks spelling bee minigame (only available to Nerdies)
Gratis Baby: trust fund pays $400 monthly stipend (only available to Richies)

| b. Hidden Xizzles
Press A when the arrow pops up at these places to claim a xizzle bead.

The bushes near the small Brownstone apartment in Urbania.
The school bus (back tire) in Urbania.
The plant in the Hospital in Urbania.
The coat rack in the Pizza place in Urbania.
In the big desk in The University in Urbania.
The lowest vent in the basketball court in Urbania.
The bushes near the Museum in Sim Quarter.
The ramp that goes up to the Riverboat near Sim Quarter.
The trash in the Crabshack in Sim Quarter.
Salty's room in the  Riverboat, on the bed near Sim Quarter.
The second part of the cemetery on one of the headstones in Sim Quarter.
The tire near the Dark Tree, in the Bayou
In the bushes near the entrance to the Cemetery in the Bayou.
In the trees near the grill at the Bayou Bros house in the Bayou.
The bush near a palm tree on Paradise Island.
The lockers in Water's Gym in King Tower.
The plant in the lobby in King Tower.
Right of the cage in Daddy Bigbucks secret lab in King Tower.

| 13. SECRETS         /

| a. Rep Group Items

Rep group items are super-cool items that do special things that cant be done
any other way. You get them by getting the rep points of the corresponding rep
group with the item you want on max, (10 rep points) then talking to them and
becoming a member of their rep group.

fills up all of your motives. The best item in the game.

allows you to change your hair and skin color.

when you sit in it, it will raise one skill point each day.

plays any tune that is on urbz. even the awesome song from the beginning.

| b. Rep Group Trophies

For an extra rep point, you can find the trophy of a rep group and give it to
the leader. Here are the locations.

Richies trophy: Search to the left of the second salesman's desk on the second
floor in the Glasstown Mega mall.

Artsies trophy: After you complete the Bayou missions, the dead tree in the
bottom left corner near the mausoleum entrance will have two man eater plants
guarding it. Defeat them and then go to the tree and there is the trophy.

Streeties trophy: In the second part of the cemetery, check right between one
of the tombstones and a hedge.

Nerdies trophy: Search the tree in the parking lot near the Carnival.

| c. Non Purchasable Items

These items cannot be purchased. They are only obtainable by inviting a certain
urb over, and them liking your pad enough to give you something. They way you
make them like your house more, is by going to the machine in you house that
lets you get stuff like heating and security, and buy "3. Groovy" on the Domo
Mojo options.

Magic Lamp              Invite Crystal over
'98 Adder Bumper        Invite Luthor L. Bigbucks over
3-Card Monte Table      Invite Berkeley Clodd over
Blind Justice Statue    Invite Lily Gates over
Burning Spoke Sign      Invite Dusty Hogg over
Comedy & Tragedy Masks  Invite Prichard Locksley over
Flaming Hoop            Invite Roxanna Moxie over
Go Board                Invite Futo Maki over
Golden Mop Award        Invite Kris Thistle over
Key to the City         Invite Daddy Bigbucks over
Khroniton Reactor	Invite Polly Nomial over
Lawn Flamingo           Invite Phoebe Twiddle over
Lottie Cash Statue      Invite Lottie Cash over
Megalodon Tooth         Invite Sharona Faster over
Miss Urbverse Trophy    Invite Misty Waters over
Movie Standee           Invite Theresa Bullhorn over
Music Stand             Invite Cannonball Coleman over
Orange Pedestal         Invite Giuseppi Mezzoalto over
Periodic Table of       Invite Dr. Maximillian Moore over
Prehistoric Ficus       Invite Mokey/Dr. Mauricio Keyes over
Punk T-Shirt            Invite Busta Cruz over
Safe                    Invite Detective Dan D. Mann over
Traffic Light           Invite Ewan Watahmee over
Typewriter              Invite Lincoln Broadsheet over
Uncle Suede's Cane      Invite Darius over
Voodoo Dan Doll         Invite Mambo Loa over

| d. Easy Money

Some ways to get a lot of money fast are :

- Do errands for people. If you do it fast enough, you can get $200-500.
- Do any jobs that are on level 5 and you can get a ton of money
- If you get promoted to level 5 in the "Soul Music" game and have the golden
fiddle, you can get $7488 for a perfect game.
- Sell any crap that you hate. simple.
- buy an easel and paint masterpieces (must be 10 creativity)
- buy the rosebud smoothie from heidi the cheat ninja

| e. Storage Rooms

If you get certain people at max relationship, you will unlock a hidden ares
that you can put your stuff in, or, if you get enough of them, you won't need a
house  anymore. Just live in one or two of these places.

Garbage can. (near entrance to Club Xizzle in Glasstown) 100% relationship with
Phoebe Twiddle.

Lost cave in Sim quarter. (on the docks) 100% relationship with Ewan Watahmee

Old broken down school bus. (near thrift shop) 100% relationship with Giuseppi

Projection booth. (door behind the snack counter in cinema in Glasstown) 100%
relationship with Theresa Bullhorn.

| f. Heidi the Cheat Ninja

All cheats are purchased from the Heidi Shadows, the Cheat Ninja.
You may have noticed a ninja in certain areas who disappears as soon as you see
her. Those places are the places where she will appear. The times are the times
that if you go and see her during that time in that place, she won't disappear
and you can buy stuff from her.

1 a.m. - 2 a.m. Use the time machine and travel back to Nov. 28 1984
2 a.m. - 3 a.m. Carnival
4 a.m. - 5 a.m. Paradise Island
6 a.m. - 7 a.m. Secret tunnel from jail to dark tree
10 a.m - 11 a.m. Moonbase Zeta

Items you can purchase from Heidi Shadows.
Rosebud: $100 - $2,222 in cash
Silver-Tongue Berry Smoothie $500: - 1 Charisma point
Gourmet Berry Smoothie: $500 - 1 Cooking point
Clock Berry Smoothie: $500 - 1 Mechanical point
Buff Berry Smoothie: $500 - 1 Body point
Mind Berry Smoothie: $500 - 1 Logic point
Da Vinci Smoothie: $500 - 1 Creative point
Slip of Paper: $813 - Password for Club Xizzle and recipe for Strawberry
Tiramisu (needed to complete the Artsies rep mission)

Also, when you buy the slip of paper, it will be stuck in your pockets and you
may wonder how to get rid of it. You can sell it back to Heidi.

| g. Moon Base Zeta

Purchase a green meteorite off of the internet. Then with the meteorite in you
pocket, go to Sim Quarter and use the telephone booth. You will be transported
to the moon base where you can buy the Rocket Bed and Cheese Modulator. And to
go back again afterwards, you don't need the meteorite.

| 14. CHARACTERS      /

These are the people in The Urbz that you will encounter at some time. I will
include what rep group that they are in and a tip to use when trying to get
them to a higher relationship.

Bayou Boo
rep group: none
rel. tips: ninjas, the bayou, just nothing to do with the city.

Berkley Clodd
rep group: none
rel. tips: he likes money and miniopolis.

Busta Cruz
rep group: streeties
rel. tips: don't be uppity or posh. Or a git.

Cannonball Coleman
rep group: Artsies
rel. tips: talk about art, nature, home decor, and music.

Crawdad Clem
rep group: none
rel. tips: Talk about mostly anything that is not related to the city. Or
civilization for that matter.

rep group: Streeties
rel. tips: be hip.

Cynthia Braintrust
rep group: none
rel. tips: talk about animals and nature. Never flirt, kiss, hug, or tease.

rep group: Streeties
rel. tips: be cool. Just don't hug him.

Detective Dan D. Mann
rep group: none
rel. tips: talk about the bayou and miniopolis, but not anything that could get
stolen like art or money.

Dusty Hogg
rep group: none
rel. tips: talk about tough-guy things.

Daddy Bigbucks
rep group: none
rel. tips: during the game you only need to get him at a lower rel, so insult
him a lot.

Ephram Earl
rep group: none
rel. tips: there is a specific trick to this guy. Talk about real things that
physically exist and not anything verbal, mental, or psychological. For
example, talk about sports and the bayou, but don't compliment him, or brag.

Ewan Watahamee
rep group: Streeties
rel. tips: he is a little strange. You kinda have to find out for yourself what
he likes.

Futo Maki
rep group: none
rel. tips: he is pretty nice. You probably won't upset him unless you try to.

Gary Geezer
rep group: none
rel. tips: this guy is pretty much random. Anything you say could be taken the
other way.

Guiseppi Mezzoalto
rep group: none
rel. tips: Talk about shady type things, like stuff that had to do with his
"former life." And don't compliment him.

Gramma Hattie
rep group: none
rel. tips: talk about miniopolis and old people stuff and don't brag.

Harlan King
rep group: none
rel. tips: pretty much anything will make him like you except insulting or
teasing him.

Jack I. Deal
rep group: none
rel. tips: talk about him and anything directly related to him. And especially
do not brag.

Kris Thistle
rep group: Streeties
rel. tips: Don't insult, brag, or tease. She is pretty easy to get along with.

Lily Gates
rep group: Richies
rel. tips: Talk about money and jobs, but not anything she could sue you for.

Lincoln Broadsheet
rep group: Nerdies
rel. tips: talk about anything that could be related to a newspaper, not stuff
like apologizing, entertain, and home.

Lottie Cash
rep group: Richies
rel. tips: money, travel, jobs, and home decor are all plusses for her.

Luthor L. Bigbucks
rep group: Richies
rel. tips: talk about money, sports, miniopolis, and the coffee shop. It is
pretty hard to get him to hate you.

Mambo Loa
rep group: none
rel. tips: she is pretty much like Gramma Hattie.

Maximillian Moore
rep group: none
rel. tips: don't talk about anything dirty.

Misty Waters
rep group: Richies
rel. tips: talk about sleep, exercise, and compliment her a lot. Do not brag.

Mokey (Dr Mauricio Keys)
rep group: none
rel. tips: just don't talk about money or insult him.

Olde Salty
rep group: none
rel. tips: he is pretty random. As long as you don't insult or tease him, it
should be cool.

Phoebe Twiddle
rep group: nerdies
rel. tips: Talk about shopping and nature.

Polly Normial
rep group: Nerdies
rel. tips: be nice to her and act intelligent.

Pritchard Locksley
rep group: Artsies
rel. tips: Talk about art and nature and stuff like that.

Roxanne Moxie
rep group: Artsies
rel. tips: Talk about aliens, the carnival, and art.

Sharona Faster
rep group: none
rel. tips: compliment her, talk about miniopolis, but don't talk about jobs.

Sue Pirnova
rep group: Nerdies
rel. tips: talk about the university, but not art.

Theresa Bullhorn
rep group: Artsies
rel. tips: talk about art and theatre.

| 15. RECIPES         /

This section includes recipes to make various edible items as well as how much
the ingredients cost and the net gain for selling them to the food vendor. (the
total cost of the purchasable ingredients is the number in parenthesis.) Note
that some ingredients cannot be bought. You have to find them lying around Sim
Valley. At the bottom I have a little section that will show how to obtain each
Note that many of these recipes will not turn out right unless you have the
necessary cooking skills. I recommend being at least 7 cooking before
attempting to do these so you do not waste money. And even when you have 10
cooking skill, your creations may still fail on occasion.

- thanks to DroppedStitch for this section-

| Recipes

Apple Pie - 1 Apple, 1 flour, 1 sugar ($10) -                   $12 net

Strawberry Tiramisu - 1 strawberry, 1 vanilla, 1 flour ($14)   $88 net

Cocoa Apple Cake  1 apple, 1 chocolate, 1 nuts ($30)          $82 net

Chocolate Cake  1 flour, 1 sugar, 1 chocolate ($33)           $62 net

Sugar Cookies  2 sugar, 1 flour ($15)                         $30 net

Pecan Pie  1 flour, 1 nuts, 1 sugar ($17)                     $25 net

Lemon Meringue Pie  2 sugar, 1 lemon ($14)                    $23 net

Chocolate Decadence - 2 chocolate, 1 flour ($49) -              $16 net

Brownies  2 chocolate, 1 nuts ($53)                           $22 net

Giant Chocolate Bunny - three chocolates ($69)           loss -$14

Vanilla Swirl Tart - 1 chocolate, 1 vanilla, 1 sugar ($31) -    $19 net

Apple Strudel - 1 apple, 1 nuts, 1 sugar ($14) -                $46 net

Chocolate Biscotti - 1 chocolate, 1 nuts, 1 flour ($87) -       $54 net

Carmel Apples - 1 apple, 1 sugar, 1 vanilla ($18) -             $62 net

Lemon tart - 1 lemon, 1 sugar, 1 vanilla ($18) -                $62 net

Birthday Cupcakes - 1 vanilla, 1 sugar, 1 flour ($21) -         $39 net

Low Carb Chocolate Cake - 2 chocolate, 1 sugar ($53) -          $57 net

Strawberry Shortcake - 1 strawberry, 1 flour, 1 sugar ($10) -   $32 net

| How to get the ingredients:

Some of the ingredients can be bought from the food vendor in Sim Quarter. But
some can only be found in certain places.

From the food vendor:
Chocolate  $23
Flour - $3
Nuts - $7
Sugar  $7
Vanilla - $11

Lemons - can be found on Paradise Island (they are pretty rare)
Apples - can be found in Urbania Park
Strawberries - can be found in the Bayou


This section includes all of the questions I have heard been asked more than
once, whether it be on the message boards on, or from emails I
have received. If you have a question that is not covered in this section,
email it to me and I will answer you and possibly put in.

Q. What is a Dancing Nutria and where do I find one?
A. The dancing nutria is an oversized rodent that dances. It can be found on
Nutria Island with all his non-dancing nutria buddies. Go to Glasstown, and
next to the Glasstown apartment are some stairs that lead to a dock with a fan-
boat. Use the fan boat to travel to nutria island. It is strait right from the
dock and then a little down. Stop at the little island that has the weird
little critters on it. Pick up the one that is dancing and go back. Keep in
mind that if you stare strait at them, they will go down in their little holes.
So to catch him, you have to kinda walk sideways and the grab him when the
little yellow arrow appears.

Q. What is the rep group clubhouse and how do I get permission to go inside?
A. The clubhouses are just storage space - decorated to fit your rep group. To
get permission, you have to get up to full rep points with your group. Then
talk to your leader and he/she will give you the key.

Q. Is it possible to have pets in this game?
A. Yes, after you beat mission S. But they stay in a pen on Splicer Island.

Q. How do I buy stuff out of the catalog?
A. The catalog is merely a list of all of the items available in this game. You
cannot buy directly from there, you have to get the stuff somewhere else. And
some of it is non-purchaseable.

Q. I sold all my trash at the beginning of the game, now I can't complete the
   Artsies rep mission. What do I do?
A. Nothing. The only way to do that is to restart the whole game. Major glitch.

Q. How do I stop people from robbing me?
A. There's a machine in every house where you can buy utilities, including a
security system. Just look against the walls.

Q. How do get the spell champ xizzle?
A. You have to become a Nerdie if you aren't already and get 6 rep points then
talk to Polly Normial. She will then make the xizzle available for purchase.

Q. How do I change rep groups?
A. You have to get full rep points with the group you want to become, then talk
to the leader of that group. It is hard.

| 17. GLITCHES        /

This is stuff that is not supposed to happen in the game, but it does.

1. Richie clubhouse. When you get the clubhouse key from Luthor, after a while,
it wont work anymore. Sell it and get an new one the same way as the first.

2. The game will freeze if you try and ride your hoverboard as your pet.

3. The albino squirrel that is visible from the steps leading to the cemetery
will get all glitchified if you look at it long enough. Not a game affecting
glitch, but kind of funny.

4. DO NOT sell your trash until you have completed the Artsie rep mission.

5. If you can't trigger the cutscene after getting through Winky Weebucks'
maze, just try walking around him and the carnival and eventually it will

6. The game will freeze if you attempt to enter the time machine as your pet
and you will have to shut the game off to get out of it.

7. The game will freeze if you try to talk to the Albino Alligator immediately
after talking to him for the first time.

| 18. COPYRIGHT       /

This entire document is (C) 2006 1337mangamaster. All trademarks are property
of their respective owners. No section of this guide can be used without my
permission. This includes, but is not limited to posting on your website,
making links to my guide, including parts of my guide in your own, or making
reference to any material contained within.

All the sites mentioned below have permission to do the above. Please email me
at [email protected](dot)com to enquire about gaining permission to use this

| 19. CREDITS         /

These people have contributed to my guide in some way.

Michael Sarich for the copyright section,
DroppedStitch for the recipes section,
Puppylover for Bod Mod Booth info,
Coby Lamanno for a hidden xizzle that I missed,
The_Game_Noob for finding a big typo,
Julia Bourke for correcting me on Mission 2 Goal 1,
Heidi_Nowotny for letting me use the computer,
Electronic Arts, and
Nintendo of America.

And special thanks to GOD for the divine inspiration.

                                               _  _-.__
                                           __.' `'     '-.
                                         _|              '-.
  T H E  E N D                         ,/                   \_
                                       \       _---._         \
                                      /       /       `-.      /
                                      \    _ /__         \     \
                                       |  / /_._`-_  __   |    |
                                       |  \/ \()\   '__`-/    /
                                        | /       / /()|/    |
                                         -\    -_/,    //  _/
                                           \ `-___,   / .-'
                                           |\  `-'_,-'-'
                                           | `--~` |_
                                      ___,-|_____.-' |`.__
                                     /  /,'/   .'`.,'  ,- `-.
                                    |     /    |'      /     \
                                         |     |'     |       \