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The Sims 2: Castaway



by FrozenDeathWish

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                        The Sims 2: Castaway (DS)

                        Walkthrough version 2.56
                         Last Updated: 03/05/08
                   Copyrighted to FrozenDeathWish 2008

Table of Contents
1. Introduction and Copyright
2. History and Updates
3. Gameplay
4. Walkthrough
 a)Washed Ashore
 b)First Castaway - Dr. Feelgood
 c)Second Castaway - Ms. Weeder
 d)Third Castaway - Chef Butcher
 e) Ms. Weeder and Her Mangoes
 f) A Whole New World I - The Third Island
 g) Finishing the Chef's Firepit
 h) Fourth Castaway: Suzy McDress
 i) A Whole New World II - Across the Bridge
 j) Errands for the Seamstress
 k) One Quest Down, One Curry to Go
 l) The End
5. Characters
6. Collection
7. Location of Map Pieces
8. Minigames
 i) Bug Hunting
  a) Location of bugs
 ii) Spear fishing
 iii) Painting
 iv) Pole Fishing
 v) Musical Duet
9. Frequently Asked Questions (FAQ)
10. Contact and Personal Information

1a. Introduction
I personally am an avid fan of survival games (having played and finally
beaten Lost in Blue and Lost in Blue 2). Once this one came out I got began
to play and got addicted. It's probably about time I contributed to the
walkthrough scene anyway. It'll take some time for this FAQ to be completed
though, seeing as I have exams and common tests still coming up for me. So 
please bear with the constant missing gaps here and there, and feel free to
e-mail me should you think I've missed out anything here.

Note that GameFAQs will have the most updated version of my walkthrough at
all times, as I'm mainly operatin from there.

Should you wish to find anything, use Ctrl+F and search for the titles or
keywords, as this guide is pretty long.

b. Copyright
This belongs to FrozenDeathWish (c) 2008. Users who want to use this guide
and post something up from anything belonging to it, please give me some
credit. I have authorized the following sites to post up this FAQ:

- GameFAQ and her sister sites
- Neoseeker
- Super Cheats
- Cheat Happens
- Cheat Code Central
- Game Revolution 
- Cheat Codes

Unfortunately, I shall no longer be accepting any more requests to post
this walkthrough up on websites. I do believe I have enough websites to
update, and I am kind of forgetful. I do apologize for this latest

Still, I do not allow anyone to post this up on their websites or even
quote it without citing its source (aka ME). I'd most likely blow up
like a volcano when I'll see this.

The Sims 2: Castaway belongs to EA Games and in no way do I own it or did
I ever create it.

2. History and Updates
4/11/2007: V. 0.17 written up; Sections 1 - 4a completed
6/11/2007: V. 0.22 written up; Sections 4b - 4d completed
            Added gameplay section
            Modified Introduction
8/11/2007: V. 30 written up: Changed Table of Contents
13/11/2007: v. 1.0 is written up; changed table of contents; filled in
            parts 1 - 3 of collection
14/11/2007: v. 1.001; Added list of authorized websites and amended pole 
            fishing section of FAQ. Credit for Collection also added 
            (even though I haven't updated it yet. It'll be coming soon)
16/11/2007: v. 1.002; Added Super Cheats to list of authorized websites
17/11/2007: v. 1.101; amended a few areas which were repeated and also
            changed some grammar mistakes; added a bit of the collection
            list in "Grains and Herbs"
18/11/2007: v. 1.32; added the entire fish and bug section and changed 
            the quest about the green cure. Added tradeable items section to
            the character's area.
20/11/2007: v. 1.4; added two more sections to the collection area and changed
            the gameplay controls.
07/12/2007:  Considering FAQ section, even though yours truly is not meant
            to be on the computer and STUDYING HER BUTT OFF FOR THE EXAMS.
08/12/2007:  v. 1.41; added the FAQ section as the e-mails I've been receiving
            all concern quite a few questions which I'm answering over and
            over again... hope that helps a bit.
10/12/2007: v. 1.45; added some likes and dislikes for the castaways and 
            clarified the green cure for Ms. Weeder.
14/12/2007: v. 1.5; added two more sections to the collection, and also added
            the FAQ section. You can now find your missing map piece location
            there too.
28/12/2007: v. 1.55; whoa, you people write a lot to me! Just came back from
            Tokyo. Added two more sections and updated the FAQ section. Also
            modified how the pufferfish looks - it's brown with teeth.
28/12/2007: Browsed the boards and found an error which somebody rather kindly
            pointed out. At work on the lists on collections as well, and proof
            read my entire thing. *chuckles* Well, I do go on GameFAQS most of
            the time peoples and "lurk" there. Modified the error - check 
            "Errands for the Seamstress" for more details.
29/12/2007: v. 1.6; Very nearly the end of this year! Added one more section to 
            the collection area.
02/01/2008: Added questions to the FAQ section and finally completed a few
            sections, even though I have yet to add the stats
05/01/2008: v. 1.8; added the summary section to the walkthrough to clear
            things up. Added Chef Butcher's story.
11/01/2008: v. 2.2; Added remaining sections except "Objects" and added a few
            more questions to the FAQ section. Also edited ASCII title a bit.
            The wavy lines down there are meant to represent waves and an
            island. I do apologize for its odd look - I'm not experienced in
            ASCII graphic making.
12/01/2008: v. 2.21; permitted Game Revolution to post my FAQ up.
13/01/2008: v. 2.5; Added one entire section purely dedicated to the bugs' 
            colours and where you find them. Also changed layout of "Tops"
            and bottoms AND format of collection to make it more clear and
            NOT appear as an entire block of text. Finally finished the
            collection, and will add the stats and the areas later.
16/01/2008: v. 2.5 with minor updates; edited Personal Information and added
            another FAQ question.
31/01/2008: v. 2.5 with minor updates. Sorry I haven't been active lately as
            I have a lot of work. Changed the Copyright section - please take
            a look. It does concern you.
10/02/2008: v.2.5 updated; changed format of the copyright section.
16/02/2008: v. 2.5; beginning to gather stats (I'm lazy) and I officially have
            a more user-friendly blog! Check it out in my "About Me" section.
22/02/2008: v. 2.55; added a few more FAQ questions and added a new section.
            From now on, you can check for the location of your map pieces
            in the newly created "Location of Map Pieces" section. Also
            changed ASCII title again. Yes, I'm crazy like that.
03/05/2008: v. 2.55; finally! I reupdate my FAQ. I have added some information
            on how you find items. Not a lot, just a few though.


3. Gameplay
The gameplay in The Sims 2: Castaway is simple: you have a total of six
different motive bars: hunger, energy, social, comfort, hygiene and bladder.
Yes, bladder. Well, your Sims ARE human, and this is a typical Sims game 
we're talking about...

You also have a survival guide at the top left of your screen. It's the
little pale blue book with a cool-looking logo on it. Tap on it to eat
(it brings up the eat screen pretty automatically)

The tabs are all pretty self explanatory, including food, objects, templates,
clothes, relationships, inspiration and ideas, and the map. Out of all
of them, the most useful one is the map tab - the one with a compass icon
on it. It brings up a map of all the places you've visited. Tap the orange
icon on where you want to visit and voila! You're there. Very handy thing,
and I spent the entire first few weeks walking about like an idiot. Can you
believe it?


D-Pad: Shifts/toggles the screen around
Touch screen: Make your Sim do a certain action
L/R Button: Speeds up time/Part of the musical duet
A Button: Play a musical duet
B Button: Play a musical duet
X Button: Play a musical duet/Bring up Map
Y Button: Play a musical duet
Start: Pause game
Select: Open survival guide


4. Walkthrough

Note: This guide is a general one, and you don't strictly need to actually
adhere to what this guide says and does. This is not something like a set
of rules and laws, but a guide for you to follow. But if you feel more
comfortable following the guide, then by all means do so.

The directions of left and right are more or less like the way you face
the DS screen, not you with your back to the DS screen. Just bear that
in mind as you read this guide.

a) Washed Ashore

After having chosen your character's appearance, you'll be immediately
greeted with the cutscene of your character blown backwards by the bellow
of the leaving ferry - or what looks like to be one, anyway. The screen
changes to blue (ah, glorious blue) and you are entertained with a visual
diary of how exactly our poor protagonist ended up on the deserted island.
Quite unpleasant, but now the task falls on us to keep him/her alive.

Upon the start of the game, we seen a blinking lightbulb at the very top
of the screen. You may tap on it and check out on what our game has to say.
Turns out it's teaching us how to walk and move about. Head a bit to the left 
of the screen and you'll see our first ever fruit - a watermelon, which
originated from Africa. But that's not the point of this, so we'll move on.
Feed your poor Sim and they'll have restored around 50 pts of your hunger.
Oh, joy. You won't see these for a while. See the arrow on the floor?
Tap it, and you'll be transported to another screen with bits of debris and 
stuff. Pick them up and build a shelter with them. It's simple, nothing 
fancy, made of palm and driftwood. You don't get much sleep with them either,
 but we'll have to make do. After taking a brief nap,tap the left arrow at 
the furthest part of the screen and you should be able to see a coconut tree.
The game then proceeds to instruct you to shake it. This little beauty fills 
up 13 pts of your hunger meter. Not much, but as you move around on the 
island, you'll find waaay more coconuts and soon you'll start to appreciate
how much coconuts can save your life. There's something called a crafting
rock there, and at that place you'll be able to craft whatever you like.
Very handy. Tap the next arrow to take yourself to the next area. You'll
see a big rock there. Tap on it, and it should bring up two options:
"Examine" or "Hunt for Bugs".

Yes, bugs. Tap on the "Hunt for Bugs" option and immediately you shall come
across the very first mini-game in Castaway. Relatively straightforward and
simple: squish as many escaping bugs as possible with your stylus, which
in turn become coloured splatches once you have successfully squished them.
In fact, if you do manage to squish all the bugs, a few rather rare ones 
will come up, such as the fuschia, jade and blue bug. All of these are 
essential in later stages, so I suggest that you try your best and squish 
all of them. For now, they are just food. Really icky food that takes off
some 15 or 10 points off your hygiene and comfort meter, so it's not really 
recommended for you to feed them this foodstuff unless absolutely necessary.
Of course, it's your choice. There's also a stream in the same area where
you can take a bath in and fill up your hygiene meter. The sea also serves
more of less the same purpose, but you won't really fill up that much
until you see the real bathing area. But that's for later.

Once you've had your fill of bug-squishing fun, go another few screens
across until you reach a dead end with a rock. Tap on the rock and
choose "Examine". At this point, you're stuck with just the coastline, but
never fear, there's a lot more to be found around the coast. Go back to the
area where your shelter is. Preferably, bring up the surivival guide and tap
the compass. You'll be given an entire map, marked with the locations which 
you've visited. Tap the green square and instantly you'll be taken to your
shelter. We call this island teleportation. There's an arrow to the north
which you might have already discovered. There you'll find sticks and...
a wall of vines blocking your path. So that area's cordoned off for now.
There's a stone or two that you can pick up too. Head back to your shelter
and start a little fire, though fortunately, even if it goes out, you'll
still be able to sleep.

Throughout the entire journey, feel free to take as many naps as you like.
I must warn you, sometimes sleeping doesn't necessarily fill up your energy
meter all the time though. Keep eating your way all this time. By the 2nd or
3rd day, you'll see bushes with fruit on them. Tap on them to bring up
mainly three options for now: "Examine", "Forage" or "Use". For some plants,
you can only examine them, as they are withered and don't produce, and hence
you can't "forage" them. That will be taken care of later. Tap on "Use", and
you'll find that your Sim uses these bushes as a toilet. This will fill up
your "Bladder" meter - but your "Hygiene" meter will drop drastically. Very
drastically. Head to the freshwater stream and wash immediately, or risk
one very pessimistic and gloomy sim.

Now, head to the second-last area to the right of the coastline. You'll see
some gnarled wood and another coconut tree. Shake it should there be any
fruit. The gnarled wood is very useful for an easel later on where you paint
with crushed beetles. There's another arrow down there at the very edge at
the south of the beach. Tap that area and you'll find your Sim swimming
in a sea. Here, you can dive, OR alternatively, click on the other arrow
to head to the remains of your poor sunken ship and pick up an anchor there.
You're done with the ship for now. Later on, once you obtain a small metal pole,
you can use it to craft a crowbar and open the door (tap around at the gray 
door with two circles on it. You should get "Examine" first. After you've 
gotten the crowbar, you can "Open" the door). There's a crate inside 
containing all sorts of festive goodies. You can open it three times 
to complete your collection.

Back to the place where you Sim was swimming. At this diving spot you can find 
Pink Murex, which is essential for later quests, and coral and shells.
But that's all up to you. Look hard on the beach once you get back. See the
three rocks? You'll need around five per rock to make an SOS signal.
Unfortunately, instead of doing the logical thing and dropping down to
rescue your stranded sim on the island, the people who pass by drop
all sorts of stuff at the area, including a nice slab of meat. That's
handy, and remember to check back to the area everyday. But that's for

Now, remember where you were washed up? You can head there every day to find
crates/boxes/palm leaves/driftwood washed up, and that is essential to future
item crafting and shelter upgrading. Head to the to the right of the beach
and find a water bottle there. Pick it up, and feel free to fill it up at
the freshwater stream. Rest up, eat up, and get ready for your next 

By now, you should have:
a) Crafted your shelter
b) Found the bug rocks
c) Found the gnarled wood - possibly craft the easel
d) Found the sunken ship
e) Obtained the water bottle
f) Filled it up with fresh water

And later on in the game:
a) Craft the SOS signal in the very south of the coast
b) Get the crowbar to open the sunken ship's door

b)First Castaway - Dr. Feelgood

Head back to the dead end with the bush. You should see red fruit on it. 
Forage for some funny looking red fruit called Sparkleberry. Your 
sim will also notice that a rock's fallen down, and now you can 
officially explore a new area. Climb up the rock face and come to... 
another rather blank looking area. Pick up the twigs on the left of the
screen and forage for some more food, aka tomatoes. Proceed to the other
 area with the arrow.

In the next screen, you'll see a woman lying on her very well made shelter
(I'm seeing green here) with a pestle next to her. Tap her and select 
"Greet". You'll see what exactly went wrong with her - she's a doctor and
she's too ill to go out and grab the medicine. So the task falls to you,
au naturelle. She'll ask for a catfish, and give you your harpoon. Head back
down the cliff face and tap the sea. This time, you'll see a third item
come up: namely spear fishing. Tap that option and you'll see play your
first bout of spearing.

This game is straightforward, but tricky when it comes to spearing the fish.
My advice to you is that you better aim for the head of the fish, and watch
their swimming pattern. The catfish is very recognizable. It's got white
funny looking tusks protruding out of it's mouth and looks like a green
carp. Get a few of them, and you shouldn't really go wrong with it. Go back
to the doctor (the survival guide map is faster) and give her the catfish
with the option "deliver items". She'll mash up the carp. Tap "Offer help"
yet again and this time, she'll ask for some berries. Now remember the
berries you picked off from below the cliff face? Those are the berries she
wants. If you don't have them, backtrack down and forage for them. Give her
what she wants and she'll crush the berries all over again. Offer help again
and she'll want... a bottle of water. Yes, the bottle that you refilled at
the freshwater stream? That's the one. So give her the bottle, and she'll
mix it up with her catfish-sparkleberry paste... and she's all up and
running, with a completely full relationship bar. From this point onwards,
you'll be able to trade with her, and as time goes by, more and more items
will be added to her trading list. Dr. Feelgood also has the hammer handle
that you need to make a hammer. You'll also receive a piece of metal.
Now that is essential for the hatchet you'll be crafting soon.

After performing the good deed, go back to where you were washed up and open
the crate. At some point, you will receive a stick with a loop. That should
be the handle for your hatchet. Craft your hatchet at the crafting rock,
rest and eat, and you're ready for the next area...

By now, you should have:
a) Found Dr Feelgood and:
 i) Gotten her the cat fish
 ii) Gotten her the berries along the coast (Sparkleberries)
 iii) Given her the water bottle with water
b) Obtained the fishing spear from Dr. Feelgood
c) Gotten the hatchet head
 *NOTE!* The hatchet stick is washed ashore shortly after the
 quest. Once you've gotten that then you can craft your hatchet.
d) Crafted the hatchet

c) Second Castaway - Ms. Weeder

When you wake up at your shelter, fill up your stats first, and pick up a
coconut. Hopefully you haven't used the twigs from last time's adventure,
because you'll be needing it for this time. Remember the thick vines that
hung like a tapestry? Well, it's time to chop it down. Go all the way to
the end of the path and tap on the tapestry. You should see another
new option called "Remove". Tap on the option and your sim should
automatically start hacking away at the growth. This will open up a new
area. Tap on the arrow.

Well, what do we have here? Another castaway. This one's called Ms.
Weeder. Be a good and kind citizen - cough - I mean fellow
castaway and offer your help to her. She wants to revive the banana
plant close to her shelter, and needs your help. Feeling like the
Island Superman/Supergirl/Batman/Batwoman/Hero/Heroine now, eh?
At this, you'll receive another template - this time for a water
carrier that acts like a watering can. If you like, you can hang around a
bit and you'll see... Ms. Weeder whipping out a watering can and watering
her plots of plants. Oh, the irony. Anyway, you should see the poor neglected
plant. It's to the left of her shelter. Tap on it, and examine it to confirm
it's the banana plant. Now, see the arrow next to the banana plant? Tap that
to go to the next area and... voila! What do you have? A sparkling pure water
pool with running water and COCONUTS! Ah, paradise! Just to let you know,
this pool restores THE highest hygiene I've ever seen so far, so you might
want to keep your map out and tap there for the quickest way to get to keep
your hygiene up... Check out the stone at the northern part of the screen,
and you'll acquire the ability to make a grappling hook. Remember the
anchor you got? Once you get the rope template (refer to the FAQ section),
you'll be able to craft a grappling hook, and yet again another area
comes up.

That area, once you climb up, doesn't really have much to it. Just a
coconut tree and a tuning fork. There's also a funny little stick there,
and the description reads something involving a rescue team. Hmm, is that
a hint?

Head back to the crafting rock via map. Tap on it, and you'll see a funny
looking halved coconut on a stick. That, my friend, is your water carrier.
Craft it out of small sticks and a coconut, and fill it up at the closest
FRESHWATER stream/pond/pool. Sea water doesn't work. Now go back to the
banana plant and water it, doing so every day, until it finally yields and
gives fruit. Shake the banana off the tree and hand it over to Ms. Weeder.
That's one quest done.

Head over to Chef Butcher's area (elaborated in the next section) and
finish his chilli and Peach Quest. Once you're done, go back to Ms.
Weeder and offer help to her again.

This time, she'll complain about her plants dying and needing a cure. 
Oh, goodie, time to be Superman again. 

Trek back to Dr. Feelgood (hopefully, you've kept up a good relationship)
and tap on her. Tap the option "Ask for help" and you'll explain to her what 
Ms. Weeder needs. Dr. Feelgood will then agree to help you out, but she needs
some bugs. Crushed bugs. You should have most of them, but there's a slightly
tricky coloured bug you need to get. That's the blue bug. 

Head to any bug hunting rock and you'll be required to
squish ALL THE PRESENT BUGS before the blue bugs crawl out. Smash them up to,
and take it back Dr. Feelgood. Now she'll ask for three different fish:
salmon, black carp and cowcod. The first two originate from the lake;
the cowcod comes from the ocean. Once you've got them, head back to the
doctor and give it all to her. She'll give you a green cure in return. 
Trek back to Ms. Weeder and give her the cure. You'll receive the shovel
handle and the shovel head. Go to the crafting block and craft a shovel.

One thing I need to clarify here - the green cure for Ms. Weeder is the
one with the TEST TUBE. It's called Plant Nutrients, if my memory serves
me correctly. It's different from the one that Dr. Feelgood has on offer
(the one in a green, round-bottomed flask), so bear that in mind,

Once you've done with these two quests, DON'T OFFER HELP TO HER YET. You need
to complete another quest to get what she wants for another person. Instead,
head to the far right of the screen and explore. There, you'll see another
coconut tree and two bushes - one large and tall, and the other short and
small. Forage them both to find yams and vines. Vines are essential to make
rope AND to craft your new shelter, so I suggest checking back on this area
frequently to grab some new materials.

Continue right to find a cave. Sparkly, isn't it? You'll see a skeleton
wearing a pirate's hat. Creepy. Don't worry, it won't suddenly spring back
to life and scare the crap out of you. Take it's pirate hat and if you want,
feel free to converse with the guy. You'll gain social points for that, quite
bizzarely. Pick up the mushrooms and continue right.

Past the cave with the skeleton, you'll find coconuts once again, and two
withered plants, a pineapple plant and a rice plant respectively. Feel free
to water them. You'll get tasty pineapple and be able to harvest rice once
watered. Trek next and get ready to continue to the next area... only to
find a broken bridge. Killjoy. On the bright side, you get the bridge and
the rope template, which is also needed to make a grappling hook. You're
done with this area for now.

If you like and want to get on the game really quickly, you can grab two
pieces of driftwood and make some rope with three vines. Head back to the
broken bridge and tap "repair bridge". It'll bring up another menu. Once
you've done that you can now go across the bridge, and that'll lead you
to the second island on the right of the screen. However, that area will
be covered later on in the other section when suddenly, this island
becomes essential for a quest.

By now, you should have:
a) Met Ms. Weeder
b) Completed her banana quest
c) Obtained the water carrier
d) Found the pool which restores the highest hygiene
e) Found the cliff and obtained the grappling hook template
f) Found the broken bridge in the area right of the sparkly
g) Gotten the rope and the bridge template; the rope template
   is a question mark template, while the bridge can be
   reconstructed when you go back to the broken bridge;
   there should be an option "Repair Bridge".

d) Third castaway - Chef Butcher

Chef Butcher is definitely NOT on my favourites list on castaways. Go to
Dr. Feelgood and tap on the vine overgrowth and remove it with your hatchet.
A new area should open up. Tap the arrow and head to the new area. By now,
you should have enough material to craft youself a far superior shelter.
Once you have the time, go back to your shelter and tap it, and select
"Craft Shelter". It requires two dried overgrowths, vines and two driftwood.
Once you have all you need, you'll have the log shelter. Now this one fully
restores your energy and comfort meter, and that's a good thing.

First thing you'll see is another rocky outcrop. There's a withered avacado
plant and a bird's nest. Water the avacado if you like and then collect an
egg from the bird's nest. Feel sorry for the mother bird, but for some odd
reason, the egg keeps respawning, around one egg per day. Continue to the
northern arrow and see a guy hopping up and down in front of a very pretty
cherry blossom. Once you (the player) have stopped laughing, go to the guy
and offer help. He'll want the peaches but he can't reach them. Now what 
has past experience taught us? We don't get fruit by hopping up and
down like rabbits (sorry to all rabbit fans here), we SHAKE them. So do a
demo to the chef and shake the peach tree. Give him a peach and he'll be
ever so happy. Offer help again and this time he'll complain about the food
being too bland. He wants some chilli peppers. So trek back to Ms Weeder
using your survival guide, and you'll see a mysterious plant right next
to her. That's the chilli plant. At this juncture, the "Offer Help" option
should be available once again. Now, I wonder how the plant got there...?

The red chilli plant grows up on its, own. After it's fully grown, forage
it when you see red chillies on them. Feel free to water the raspberry plant
too for some raspberries. 

Take the chillies back to Chef Butcher and he'll rejoice and eat them. O.o.
Talk to him one more time and he'll ask for a FIRE PIT. Yes, a fire pit.
This one needs stones, a shovel and small sticks. The stones can be obtained
by a)digging or b) picking up from the shore line. Now comes the tricky part.

Head back to the chef once you have all the items and tap on his fireplace.
You'll get "craft fire" and then you'll upgrade his fireplace. Once you've
done that, light a fire and automatically he ends up next to you. Offer help
again and he starts to whinge about wanting to cook something on his new 
grill, the recipe including lime and sardines. You'll also obtain a chisel.
Head to the next screen and you'll see a fallen trunk. This is the basis of
a canoe. Remember the hammer handle from Dr. Feelgood? Well, trade in some
pufferfish, a green bug, a jade bug and a fuschia bug and you'll get it. The
jade and fuschia bug, like the blue bug, can only be obtained once you squish
all the present bugs in the rock. The pufferfish can be found in the bay you
were washed up in the noon time, as in, when the sun is fully up. You can't
miss it. It's got teeth snapping at the top of its head and is brown in
colour. The sardines are the smaller fishies, and they are tricky to spear,
but in the end, you'll manage it. Your lime, however, comes a lot later as
you need to grab some mangoes for Ms. Weeder before you can actually trade
with her - read as: "Finish all her quests".

Once you have the hammer and the chisel, go to the trunk and make the canoe.
It drains a lot of your energy, so sleep between rounds, or you'll faint
and chimps will carry you back and nick some of your stuff.
Once you've finished (you need to make it three times), sleep and go 
back to Ms. Weeder. Time to get on with another task.

By now, you should have:
a) Found the bird's nest and the avacado tree
b) Done the Chef's Peach Quest
c) Done the Chef's Chilli Quest
 *Note: At this juncture, you can do Ms. Weeder's dying plant quest*
d) Crafted the fire pit for Chef Butcher.
e) Gotten the chisel
f) Crafted the hammer (if you haven't done so already)
g) Accepted the lime-and-sardines quest - but not completed it yet
h) Crafted the canoe thoroughly

e) Ms. Weeder and her Mangoes

Offer your help to Ms. Weeder (it's getting a bit tedious, isn't it?) and find
out that she needs mangoes. Oh, god. Mangoes. Head back to your now finished
craft (if you haven't, refer to the above) and tap on it to travel
to a new area on in our Castaway world. But before that, you can actually go
and fill up your water carrier in preparation for your next major adventure...

By now, you should have:
a) Offered your help to Ms. Weeder on the mangoes. Uh, yeah. That's about it.

f) A Whole New World - The Third Island

Excuse the pun with the Disney Song (you know, A Whole New World in Aladdin?)
Once you arrive, you can water the poor withered peach plant for some tasty
and filling peaches. Once you're done with that, tap the arrow on the north
and head upwards to the next area.

Once you're in the area, you'll immediately notice two things: firstly, the
lake's a PLUS SHAPE. Now where in geography did that manage to happen? But
then, this is the Sims world we're talking about. Now, can you see the
mango tree? Not really. It took me a few tries to get to it. But that
aside, tap around the area where you should be standing. At the veeery
left of the screen, you should see a tree. Tap on it, and it brings up
"Shake tree". Now that is a mango tree. Grab some of the fruit. Wait!
You're not done yet. Take a look at the "Clothes" section of your
survival guide. Tap on tops and check out your outfit. Hello?
Cleanliness at 0%???? No wonder your Sim's sometimes bothered. Okay,
and maybe you're bored of the colour of your top. Right.

Swim in the lake, and dive around for fun if you like. Here, you'll
get some pretty awesome items, like yellow slugs and broken bottles, which
you'll need for the telescope. Continue north and tap on the north arrow
yet again.

You'll come out in an area with a completely wrecked and broken crashed
plane. Okay. Seriously, that is scary. Wonder which unlucky soul ended up
on this island? Pick up the metal pole that is shining on the floor in
the dazzlingly blinding sunlight, and you'll get the template for
the crowbar. I suggest crafting the crow bar for later uses. Alright,
now do you see the trunk with water filled in it? Tap on it, and take
your time is scrubbing your Sim's clothes clean - or alternatively,
dye them a different colour. Anyway, it's your choice. Go back
to Ms. Weeder and hand her the mangoes, and finally you finish her
quests, and get to trade with her.

By now, you should have:
a) Found the third island
b) Found the plus-shaped lake
c) Watered the peach plant (optional)
d) Found the dying/washing basin
e) Found the small metal bar for the crowbar
f) Obtained the crowbar template
g) Picked the mangoes for Ms. Weeder
h) Given the mangoes to Ms. Weedder and unlocked the Trade option

g) Finishing the Chef's Firepit

Ms. Weeder has a host of seeds waiting for you, the lime seed and the
brazil nut seed being the most important. For the time being, I
suggest you pick up the lime seed to finish the chef's quest
(hopefully you'd have speared a sardine or two) - aka the recipe of
the fire pit. Plant the lime seed and water it regularly, as you do 
with most plants. While we wait, we can probably go back to the third
island, and help the fourth and last castaway we'll find on this island.
Go back to the third island via canoe - or just teleport there via your
map. Your choice.

Go to the plus-shaped lake and toggle your screen to the very right.
Do you see another arrow? Tap on it, and head into the new area,
where we'll meet the most unfortunate castaway of them all.

By now, you should have:
a) Traded the lime seed and the brazil nut seed

h) Fourth Castaway: Suzy McDress

Well, what do we have here? An enviable looking tent made out of cloth,
pretty blue flowers and dandelions floating about it the air. There's even
a bush but... hang on a second. No castaway? Nyah. Appearances are, as we
all know, deceiving at times. Tap on the bush. It brings up "Examine" and
"Greet". Okay, greet the bush. Yes, sounds mental, but trust me, it works.
Eventually, you'll come face to face with a redhead. Welcome Suzy McDress
into the castaway scene. Apparently, her clothes got stolen by chimps and
she's got no clothes to wear. Now look closely, and realize she's wearing
a blue t-shirt. Or maybe it's the new "blur" in the Castaway world. But
never mind that much. Chat to her a bit, and she'll want two coconuts and
some vines to make a top for herself to wear. We've seen enough coconuts 
for the time being, and hopefully you've kept at least two with you at all
times, not to mention the single vine. Once you've got them, deliver them
to Suzie McDress. She'll be thrilled. Offer your help to her, and this time
she wants a grass skirt. That'll require palm fronds and tall grass. You've
seen enough palm fronds around the area, but what about the tall grass?
Time to finish the chef's recipe.

Has your lime tree grown tall enough? If you haven't even planted them,
do pick up the seeds and water and plant them. Also, remember to alsways
keep up the relationship with is mainly Chef Butcher and Ms. Weeder, as
they drop pretty easily if you neglect them for too long. After around four
to five days of constant care for your plant, you'll find a green fruit
hanging around the branches of the tree. Shake that and head to the chef.
Deliver your goods and he'll be completely thrilled and hand over a knife.
Ooh, shiny. Rest up, and we'll go material gathering after that.

By now, you should have:
a) Found and seen Suzy McDress
b) Finished her top
c) Checked on your lime tree - and harvested them
d) Obtained the knife from Chef Butcher

i) A Whole New World II  - Across the Bridge

I'm betting that most of you actually have gone and went to the other side of 
the bridge before even I got to it, but since I haven' really introduced the
area yet, I'll make it end up here.

Once you head across the bridge, you'll be greeted with a massive whacking
stone door with a pirate's skull on it. Looks something like the danger sign.
Head up the north arrow and you'll find a place with fallen statue heads
and pillars. Shift your entire screen to the left and you'll see a very
dark doorway. Tap on it and it brings up "Explore Temple". This place
is very useful if you want to complete your collection, as this place
is a host to many different things, such as topaz, rubies, crystals,
silver skulls, gold coins, jade elephants... the list goes on and on. 
Unfortunately, you cannot actually wander about inside, and it's all up to
your Sim to find the item. Ah, well.

Exit back to the area with a pirate door, and this time tap on the arrow
on the right side of the screen. This brings you to a very jungle-like
growth with a bug rock, a stone and... a particular patch of tall grass?
Tap on it and select "chop down", now that you have the knife. The new
rock (not the bug rock) is the rock for crafting new clothes. Bear that
in mind if you want some more exotic, island-like new threads. If you like,
you can also tap to the other arrow further right of the screen to reach
a rocky outcrop similar to the one to the left of Dr. Feelgood's area.
There's not much unless you want to find some stuff in the temple. 
You can dig around as well to grab a piece of flint and another stone 
throughout the island, and you'll get another template for an axehead.
Hm, now that's handy...

By now, you should have:
a) Mended the bridge
b) Found the skull doors
c) Found the abandoned temple
d) Found the grass - and cut it down
e) Found the clothing station

j) Errands for the Seamstress
*I was flipping through the boards the other day and a user called
Detroit222 pointed out that it was not pufferfish put striped bass.
I have rectified that error, and would like to thank them for pointing
it out on the boards.*

Go back to estranged Suzy McDress and give her the items. Finally she
has something to wear at the bottom and she'll come out of the bush. Offer
your help to her yet again, and she'll want a different type of material
which looks like cloth. Oh, gee. Never mind that much. The cloth can be
obtained from Dr. Feelgood, in return of a striped bass. 
The striped bass is speared in freshwater areas around the island. 
It's usually caught in dusk, if my memory serves me correctly, 
and isn't too much of a challenge to spear. Just wait for the fish
to stop, then stab down and hope it doesn't move at all. Yeah. Then
trade with Dr. Feelgood for the material and bring it back to Suzy.

This time, she'll head back into the bushes and come out with a rather
unappealing gray top. Well, we need to change that. Give her your help
and she'll want red bugs. Again, the bugs you need are obtained by
getting the perfect score. Whoopee. By now, you should have mastered
the art of bug squishing and this should be a piece of cake. Bring her
the bugs and she'll dye her top red. At this, finally the game brings
up that you can dye stuff on the island. Kinda late, isn't it, when
you've already found out AND probably dyed your clothes different

Between all these quests, go back to all your previous areas and rest,
wash, use the toilet, forage keep, up relationships and stuff in
between if you feel like it. Once you're ready, go back Suzy and offer
your help to her. She'll want a flagpole, and give you an axe handle.
Did you craft an axehead yet? If you did, then head to the crafting
rock and make an axe. Chop two or three coconut trees (they're
replaceable, don't worry, and you won't starve. You'll get palm
fronds as an extra bonus) and a vine. 

Craft the flagpole at the crafting station and deliver it to Suzy.
She'll be thrilled. Joy. Offer your help to her again and she'll want
fuschia bugs to dye the flag. Simple enough. So grab the bugs and hand
them over. She'll dye the flag pink. Now look at the flag. The flag's
actually a pirate's flag. *speechless*

Now for the final task. Offer your help to Suzy McDress and she'll
have something about doing a duet with a musical instrument. And
the instrument she's referring to is... the ocarina. No, not the
Ocarina of Time from Zelda. Just a plain old Castaway style
Ocarina. Make it out of a hollowed piece of wood, nails and
a stone. Once you've made it, go back to her and play a
musical duet. It's simple. Whatever she plays, it comes up on the
screen as a button. Remember the button, hold it down and blow,
note by note, and you'll have finished the quests for
Suzy McDress. She'll give you a metal pole. Now that's for
the Chef. Rest up, and get ready to finish the Chef's tasks.

By now, you should have:
a) Finished her funny skirt
b) Gotten the cloth material for Suzy
c) Gotten the flagpole template - and finished the flagpole
d) Found out about dying and washing your clothes
e) Gotten the pink pirate flag at Suzy's place
f) Played the ocarina with Suzy
g) Finished all her quests.
h) Gotten the metal pole which you need for the next quest.

k) One Quest Down, One Curry to Go

Well, thanks must go to Suzy McDress for helping us out with the pole. Before
you head to this quest, I suggest you trade some bamboo seeds, sugar cane,
brazil nuts and eggplant seeds. Water and plant them in earth mounds. 
They'll come in handy later on.

Go to the Chef and he's really happy with his fire pit. However, he's got only
a bit of a complaint: he wants to improve his cooking fire a second time. And
guess what we need? A metal pole, a length of bamboo and an axe. You should
have gotten this from Suzy McDress. Just head off to him and if you have all
the items, just craft the fire automatically. And when you're done with that,
talk to him. He'll be thrilled, and you'll open up the option to be able to
trade recipes with him.

Now go to Dr. Feelgood and tap on her. Ask for help...? And I thought we were
done with her. Never mind that much. Head over to her and offer help yet again.
And what does she want? Green curry! Well, that's a bit of a hard thing, but
we'll manage it. Now remember when I asked you to plant sugar cane, brazil nuts
and eggplants? Well, you need to visit your brazil nut tree for two days to get
the two brazil nuts for the green curry recipe and trade it with Chef Butcher.
It's the pot of overflowing green liquid. The recipe requires sugar cane,
eggplant, chilli and a knife. You shouldn't really have much difficulty
if you've  planted the items that I suggested above. But if you haven't, you'd
better do so now. Anyway, once you've harvested the sugar cane and foraged the
chilli and eggplant, cook it at your fire pit and then give it to Dr. Feelgood.
Now that takes care of everything.

Dr. Feelgood will give you the last piece of the map that hopefully you've been
collecting all over the island at various stages. They're the little pieces
of paper all over the island. There's one piece of map that I need to point
out though, as these map pieces usually look out of place in their area, with
their pale brown, parchment colour. The one that most people don't actually
find is the one in front of the skull doors. Now that the map's completed,
I wonder what comes next...?

By now, you should have:
a) Gotten the bamboo, sugar cane, brazil nut and eggplant seeds
b) Finished the Chef's fire spit - and all his quests.
c) Gotten the green curry recipe from Chef Butcher
d) Finished the Green Curry quest for Dr. Feelgood - and finished her quests
e) Most likely completed the map (if not refer to the FAQ section below)

l) The End

I was actually rather tempted to put "End of the World" as the title for this
section taken after the Pirates of Carribean. After all, we have seen pirate
traces all around this island. So where does the map lead, eh? Look at it hard.
Really hard. I'll leave it to you to find out where the "X" is supposed to be.

                                   **     **
                                    **   **
                                     ** **
                                     ** **
                                    **   **
                                   **     **

What? You just want me to tell you? Ah, well, alright then. I was just hoping
to let you enjoy the hunt. It took me a total of a few hours of poring
over the map and back to find it, but in the end, I managed.

Remember the area next to the clothing station? Well, if you visit the place,
toggle the screen just a bit upwards with your D-Pad. And you'll notice
something new. Another arrow...? Alright then. Tap the arrow, and it'll save
"Dive into the Sea". Okay, this is creepy. Anybody does jetty jumping? Well,
here it's more or less the same. Tap on the arrow. You'll be faced with a
cutscene of your sim falling down a rocky cliff, and down and down and down
and down and down and down and down and down and down and down they go...

And SPLASH They end up in another area. This one is an underground cavern with
a ship in it. And no, it's intact. Tap on the treasure chest and select
"Search". You'll come up with a template. Tap on the middle arrow which reads
"Enter the Ship". Congradulations! That's it of the Castaway game. You've
managed to finish the game completely. However, most likely you haven't really
completed the entire collection yet. Some people have managed to finish off
the entire collection to 100%. So you can stay and collect stuff, or 
alternatively, get off the island. I suggest you stay and collect the stuff.
The sense of achievement you get is awesome.

By now, you should have:
a) Found the underwater cave and the pirate ship.
b) Finished the entire storyline of the Sims 2: Castaway. Congrats!


5. Characters
There are a total of four castaways on this island, excluding
yourself. All of them have different likes and dislikes, and also
different items to trade and quests to complete. This section
basically gives a rundown on what quest is what, who likes what
and what person can trade what for what. These people are:

i)Dr. Feelgood
ii)Ms. Weeder
iii)Chef Butcher
iv)Suzy McDress

Note: I have managed to piece together a few background stories
for our characters here, but I don't know all their ornaments and
likes and dislikes. For the ones with "n/a", it doesn't mean that
they don't have any likes or dislikes - it just means I haven't
really found out about it yet. If you have any idea, feel free
to e-mail me. My e-mail's in the contact section. The trading
section works like this:

*Item of Interest* = *Items that you need to complete trade*

Alyssa Ngo
Betty Foreman
Zach Dulin
Leah Konishi
Mark Jaske
Claudia Lo
Brooke Au

*A lot of people have sent in Chef Butcher's story. If I missed any
 of you please write in so I can put your name down as well.*

Dr. Feelgood

This is the first castaway you'll find on the island, and the quests
are the easiest to complete. Alright, except for the curry quest
anyway. She has a stock of cures, materials (leather, driftwood,
palm fronds).

The Background Story: Dr. Feelgood was in a hot air balloon and was
                      heading to the moon when a lightning struck her
                      down and she fell onto the island. Yeah.

Likes: Not much. She is always happy - just don't neglect her too much.

Decorative items: Relaxation Crystal

Items that can be traded:
 Vine = Black Carp x1
 Leather = Swordfish x1
 Green Seaweed = Sparkleberry x4
 Brown Seaweed = Striped Bass x2
 Red Seaweed = Dag Dag x2
 Material = Catfish x1 + Striped Bass x1
 Hammer Handle = Pufferfish x1 + Green Bug x1 + Jade Bug x1 + Fuschia Bug x1
 Palm Frond = Nails x1
 Driftwood = Small Sticks x2
 Yellow Cure = Brown Seaweed x1 + Yellow Slug x1 + Guppy x1 + Mullet x1 +
               Kingfish x1
 Green Cure = Red Seaweed x1 + Red Mushroom x1 + Goatfish x1 + Dag Dag x1
 Red Cure = Raspberry x1 + Coconut x1 + Egg x1 + Barracuda x1 + Sting Ray x1
 Blue Cure = Green Seaweed x1 + Salmon x1 + Snowberry x1 + Gray Birchir x1

Ms. Weeder

The second castaway that you'll find on the island. She's a gardner and
what I think can be qualified as a biologist. Her quests are a bit daunting,
and require days and days of waiting, not to mention actually paddling in
a canoe. She stocks different types of seeds waiting for you to trade and
grow and use in recipes.

Background Story: She was living on a farm whena tornado picked her up and 
carried her to the island while she was farming.

Likes: Coconuts, fruits, vegetables (particularly LONG BEANS), Guacamole,
       Veggie Burger

Decorative Items: Scarecrow

Items that can be traded:
 Snowberry Seed = Date Seed x1
 Wheat Seed = Koi x1
 Blackberry Seed = Tarpon x1
 Watermelon Seed = Clown Loach x1
 Peach Seed = Yellowfin Tuna x1
 Potato Seed = Date Seeds x1
 Rice Seed = Unleavened Bread x1 + Egg x1
 Mango Seed = Small sticks x4 + Starfish x1
 Longbean Seed = Yellow Cichlid x1 + Reedfish x1
 Eggplant Seed = Red Mushroom x1 + Brown Mushroom x1 + White Mushroom x1
 Corn Seed = Starfish x1 + Soda (NOT the Soda Can) x1 + Chocolate Bar x1
 Sugar Cane Seed = Watermelon x1
 Lemongrass Seed = Cuttlefish Bone x1 + Murex Alabaster x1 + Fruit Cocktail x1
 Zucchini Seed = Pirate Dubloon x1
 Tomato Seed = Blue Seahorse x1 + Urchin Shell x1
 Raspberry Seed = Terebra Turritella x1 + Yellow Slug x1
 Pokeberry Seed = Purple Cay Cay Shell x2 + Blue Coral x1 
 Sparkleberry Seed = Nautilus Shell x2
 Avacado Seed = Pink Coral x1 + Trumpet Shell x3
 Chilli Seed = Driftwood Pole x1 + Matchsticks x1
 Brazil Nut Seed = Red Cameo Shell x1 + Broken Bottle x1
 Pineapple Seed = Blue Coral x1 + Red Coral x3
 Guava Seed = Winkle x1 + Turquoise Coral x1
 Lime Seed = Pink Murex x1
 Bamboo Seed = Flint x1 + Palm Frond x1
 Banana Seed = Urchin Shell x1 + Purple Cay Cay Shell x1 + Trumpet Shell x1
 Coconut Seed = Cuttlefish Bone x1 +  Driftwood x1

Chef Butcher

The third castaway found on the island. As his name implies, he's a pretty good
cook, but at the same time, a bit dimwitted, no offence here. I mean, remember
in the peach tree quest? He's hopping up and down constantly but doesn't really
consider shaking the tree. He gives you two different items though, both which
are important in the story line. He stocks all sorts of recipes, some which
are also essential in the story line.

*Note: I have traded some items with the chef already hence and this list is
rather incomplete. Help would be greatly appreciated*

Background Story: He was travelling on a cruise ship when he stepped on a
banana skin, dropped a person's food, got kicked off the boat and left him
behind on an island. Sad.

Likes: Peaches, Eggs, Cheese, Cooked Food, Guacamole, Fruit Salad, Long Beans,
       Potatoes, Brown Mushroom and White Mushroom (+6 for each mushroom)

Dislikes: Red Mushrooms (-6 for each mushroom)

Decorative Items: Waiter Board, Golden Garden Gnome (possibly)

Items That Can Be raded:
 Waiter Menu Board Design = Carrot x1
 Vegetable Taco Recipe = Rock x5
 Spiced Mushrooms Recipe = Oranges x2
 Veggie Burger Recipe = Yam x1
 Shish Kebab Recipe = Rice x1
 Spiced Fish Risotto = Tomato x1
 Fish Casserole Recipe = Potato x1
 Driftwood Pole = Vine x1
 Sweet And Sour Beans = Corn x1
 GingerSim Recipe = Sugar Cane x1

Suzy McDress

The fourth and final castaway that is found on the island. She's a young
student who's talented at sewing, and is probably one of the hardest ones
in the game. Once you finish her quests, you can trade with her for various
different clothing.

*Note: I have traded some items with Suzy already and hence this list is
rather incomplete. Help would be greatly appreciated*

Background: (From what I pieced together) She was on the island and was waving
to a ship to pick her up when chimps stole her clothes. So she'd rather stay
than go on the ship on in her birthday suit. Yeah.

Likes: Guacamole, Soda, Chocolate Bar, Eggs and Cheese

Decorative Items: Red Radio, Teeth on Stick

Items that can be traded:
 Watermelon = Root x3 + Yellow Slug x1
 Leather Shoes Design = Yellow Coral x1
 3D Glasses = Fire Sushi x1 + Sweet Chili Veggies x1 + Green Cure x1
 Wraparound Sunglasses = Seafood Sticks x1
 Pilot Sunglasses = Veggie Burger x1
 Pineapple Hat Design = Hot and Sour Soup x1
 Palm Frond Hat Design = Low Fat Bug Omelets x1
 Happy Coconut Mask Design = Pineapple Slices x1
 Palm Frond Shorts Recipe = Island Burger x1
 Cowboy Trousers Recipe = Chocolate Bar x1
 Coconut Husk Trunks = Yellow Slug x2
 Cuttlebone Strapless Top = Blue Cure x1

6. Collection
This area of mine isn't really finished yet, so check back for updates. The
entire collection is divided up into different sections, like template, food,
recipes, upgrade, objects, gadgets and stuff. I'll be slowly completing this
section as I trawl around for information and gather some of my own. So yeah.

Also, note the difference between some sections which don't have an
explanation. Those are the ones which I most likely haven't put up or
haven't found yet, so bear with me please.

Lord Blade
Curtis Intravia
Darc (Screen name: dmgirls)
Summer Daie
Katrina Kloepper

To find what you want, just press Ctrl+F and type the item in. If you don't
find it, most likely I haven't found it, and if you have something that I
don't have, you can e-mail it in. Note that a few sections are actually
missing from the collection list. I will be adding them on eventually as
I work my way through the game.

1. Fruits

i) Dates
 Obtained by growing the seeds which are washed ashore

ii) Brazil Nut
 Obtained by growing brazil nut seed from Ms. Weeder

 Obtained by growing Pokeberry seed from Ms. Weeder

iv) Banana
 Obtained by shaking banana tree near Ms. Weeder's home OR grown from
Banana seed.

v) Avacado
 Obtained from the area north of Dr. Feelgood after watering the avacado

vi) Sparkleberry
 Forage in bushes along the shore - the food prep area and the area at the
 very east of the coast

vii) Blackberry
 Obtained by growing Blackberry seed from Ms. Weeder.

viii) Pineapple
 In the very left of the bridge area right after the coconut tree after 

iv )Lime
 Grow from seeds obtained from Ms. Weeder

 Forage in first rocky outcrop - the area before Dr. Feelgood OR grown
 from tomato plant seed from Ms. Weeder.

xi) Peach
 Shake peach trees in Chef Butcher's area and the area where you first
 get off onto the last island with Suzy McDress on it.

xii) Watermelon
 It's either washed ashore or grown from the watermelon seeds you trade
 with from Ms. Weeder.

xiii) Snowberry
 Water the withered bush next to the raw food preparation rock and a few
 days later you'll be able to forage snowberries.

xiv) Gurana Berry
 First, get the seeds which are washed ashore. Then, plant and water 
 until fully grown.

xv) Guava
 Obtain by growing the seeds from Ms. Weeder.

xvi) Coconut
 Found all over the islands, shake any coconut/palm tree that you come
 across. Mercilessly.

xvii) Orange
 The seeds are found trading with Ms. Weeder or digging around. Plant
 and water them.

xviii) Raspberry
 Foraged from the bushes from Ms. Weeder's area. Also, you could water
 the bushes in the area north of the food preparation rock.

xix) Mango
 Foraged from tree in the last island. Alternatively, trade with Ms.
 Weeder for the seeds and water and grow them.

2. Vegetables

i) Potato
 The seeds are obtained by trading a packet of date seeds. After that,
 plant and water them until they're ready to be harvested.

ii) Long Bean
 The seeds are obtained from Ms. Weeder. You then water and plant them.

iii) Yam
 Foraging in the same area where you forage the vines.

iv) Zucchini
 Water the withered bush in the area north of the food prep rock and
 forage a few days later.

v) White Mushroom
 Pick from the sparkly cave with the dead skeleton.

vi) Red Mushroom
 Pick from the sparkly cave with the dead skeleton.

vii) Eggplant
 Grow from seeds obtained from Ms. Weeder.

viii) Carrot
 Grown from the carrot seeds that are found by digging or trading with
 Ms. Weeder.

ix) Brown Seaweed
 This is usually washed ashore. Alternatively, trade with Dr. Feelgood.

x) Corn
 Grown from the corn seeds which are obtained by trading with Ms. Weeder.

xi) Chilli
 Water the chilli plant next to Ms Weeder, which suddenly pops out of a
 virtual plothole after you finish the banana quest. That's how I got
 mine anyway.

xii) Red Seaweed
 This is usually washed ashore. Alternatively, trade it from Dr. Feelgood.

xiii)Green Seaweed
 This is usually washed ashore. Alternatively, trade it from Dr. Feelgood.

xiv) Truffle
 Dig it up on the island. Gosh, truffle on the island? I'm jealous.

xv) Brown Mushroom
 Not to be confused with the truffle. Pick from the sparkly cave with the dead 

3. Grains and Herbs

i) Sugar Cane
 Grow from seeds obtained from Ms. Weeder and harvest as soon as they're 

 Grow from seeds obtained from Ms. Weeder, plant and water.

iii) Wheat
 First obtain the seed from Ms. Weeder in return for a koi, then plant,
 water, and chop it down.

iv) Rice
 Water the withered rice plant and harvest once it's ready. Also can be
 obtained from Ms. Weeder and grown.

v) Ginger
 Seed either dug up or obtained from Ms. Weeder, then plant, water and

4. Meat

i) Crab Meat
 Dive for a crab in the plus-shaped lake, then prepare it at the food
 preparation rock

ii) Egg
 Obtain by collecting egg from nest in the area north of Dr. Feelgood.

iii) Sea slug
 Obtain by diving or can be washed ashore.

iv)Raw Steak
 Obtain by checking parachute point - at random.

v) Sea Urchin
 Obtain by diving.

5. Fish

i) Mangrove Snapper
ii) Eel
iii) Freshwater Puffer Fish
iv) Pencil Fish
v) Salmon
vi) Jackfish
vii) Neon Tetra
viii) Skate
ix) Largemouth Bass
xi) Mullet
xi) Gray Birchir
xii) Red Snapper
xiii) Flying Fish
xiv) Grouper
xv) Bat Ray
xvi) Kingfish
xvii) Sea Chub
xviii) Moonfish
xiv) Tuna
xx) Pompano
xxi) Barracuda
xxii) Marlin
xxiii) Monkeyface Prickleback
xxiv) Reedfish
xxv) Black Carp
xxvi) Turkeyfish
xxvii) Tarpon
xxviii) Bocaccio
xxix) Goatfish
xxx) Koi
xxxi) Arowana
xxxii) Striped Bass
xxxiii) Grunts
xxxiv) Sculpin
xxxv) Wahoo
xxxvi) Yellow Cichlid
xxxvii) Black Rockfish
xxxviii) Dag Dag
xxxix) Bream
xL) Dolphin Fish
xLi) Tiger Barb
xLii) Sting Ray
xLiii) Cowcod
xLiv) Pufferfish
xLv) Sardine
xLvi) Fugu
xLvii) Clown Loach
xLviii) Butterflyfish
xLix) Piranha
L) Smallmouth Bass
Li) Flounder
Lii) Yellowfin Tuna
Liii) Sea Bass
Liv) Arapaima
Lv) Common Hatchetfish
Lvi) Guppy
Lvii) Redfish
Lviii) Rainbow Trout
Lvix) Catfish
Lx) Freshwater Eel

6. Bugs
*Note: All these can be found under bug rocks*

i) Azure Bug
ii) Orange Bug
iii) Turquoise Bug
iv) Green Bug
v) White Bug
vi) Brown Bug
vii) Red Bug
viii) Tan Bug
ix) Yellow Bug
x) Purple Bug
xi) Fuchsia Bug
xii) Black Bug
xiii) Pink Bug
xiv) Blue Bug
xv) Jade Bug

7. Dishes

i) Sweet Chili Veggies
ii) Fire Sushi
iii) Gingerbread Sim
iv) Ginger Brazil Nuts
v) Yellow Cure
vi) Fajita
vii) Spiced Lime Meat
viii) Shish Kebab
ix) Roach Surprise
x) Sweet and Spicy Fish
xi) Low Fat Bug Omelets
xii) Veggie Burger
xiii) Soda
xiv) Cheese Bug Fondue
xv) Carrot Juice
xvi) Blue Cure
xvii) Vegetable Taco
xviii) Unleavened Bread
xix) Sweet and Sour Beans
xx) Spiced Mushrooms
xxi) Spicy Green Curry
xxii) Paella
xxiii) Eye of Beetle Salad
xxiv) Surf and Turf
xxv) Cheese
xxvi) Spiced Steak
xxvii) Sugared Dates
xxviii) Ocean Pie
xxix) Cooked Steak
xxx) Mushroom Risotto
xxxi) Green Cure
xxxii) Spiced Fish Risotto
xxxiii) Sushi
xxxiv) Guava Juice
xxxv) Fish Casserole
xxxvi) Fish Soup
xxxvii) Nut-room Roost
xxxviii) Pinapple Slices
xxxix) Seafood Sticks
xL) Red Cure
xLi) Mashed Carrot Potato
xLii) Fruit Salad
xLiii) Hot and Sour Soup
xLiv) Sardines with Salsa
xLv) Chocolate Bar
xLvi) Bug Crawl Sandwich
xLvii) Tomato Soup
xLviii) Guacamole
xLix) Fruit Cocktail
xL) Mint Cake
xLi) Island Burger

9. Headwear
i) Angry Coconut Mask
ii) Arctic Hat
iii) Baseball Hat
iv) Pilot Sunglasses
v) Beret
vi) Pirates Hat
vii) Crab Shell Hat
viii) Baseball Cap
vix) Pineapple Hat
x) Happy Coconut Mask
xi) Sombrero
xii) Whipped Hat
xiii) Horse Mask
xiv) Wraparound Sunglasses
xv) Blowfish Mask
xvi) Oink Mask
xvii) Top Hat
xviii) Monkey Mask
xix) 3D Specs
xx) Palm Frond Hat
xxi) Metallic Hat

10. Tops
*Summer Daie also pointed out that the male and feamle 
lists were in different order for Tops and Bottoms. 

Order: Male//Female

i) Sleeveless Top//Ball Gown
ii) Palm Frond Top
iii) Metallic Shell Top
iv) White Jacket//Shell Suit Top
v) Banana Leaf Top// Surfer T-Shirt
vi) Reed Jacket//Off the Shoulder Top
vii) Flower T Shirt//Tie Dye T-Shirt
viii) Seaweed T-Shirt//Island Wear Tank Top
ix) Star Top//Banana Leaf Top
x) Shell Suit Top//Palm Frond Top
xi) Linen Shirt
xii) Cuttlebone Waistcoat//Cuttlebone Strapless Top
xiii) Tie Dye T-Shirt//Flower Top
xiv) Tuxedo Top//Seaweed T-Shirt
xv) Island Wear Tank Top//Linen Shirt
xvi) Off the Shoulder Top//Reed Jacket
xvii) Surfer's T-Shirt//Leather Jacket
xviii) Office Shirt with Tie//Star Top
xix) Hawaiian Shirt//Metallic Shell Top
xx) Leather Jacket//Sleeveless Top

11. Bottoms

Order: Male//Female

i) Light Trousers//Ball Gown Shirt
ii) Coconut Husk Trunks//Root Dress
iii) Cowboy Trousers//Leggings
iv) Pale Slacks//Grass Skirt
v) Cloth and Grass Trousers//Casual Skirt
vi) Tux Trousers//Banana Leaf Pants
vii) Banana Leaf Pants//Shell Mini-Skirt
viii) Seaweed Trousers//
ix) Jeans//Banana Leaf Dress
x) Shell Shorts//Survival Shorts
xi) Bermuda Shorts//
xii) Red Cameo Trousers//Shell Suit Slacks
xiii) Root Pants//Linen Trousers
xiv) Shell Shorts//Shell Mini Skirt
xv) Grass Shorts//Cuttlebone Miniskirt
xvi) Shorts//Coconut Husk Trunks
xvii) Frond Short Shorts//Red Cameo Trousers
xviii) Cuttlebone Shorts//Palm Frond Kilt
xix) Shell Suit Slacks//Shorts
xx) Survival Shorts//Cowboy Trousers
xxi) Linen Trousers//Cloth and Grass Trousers
xxii) Palm Frond Shorts//Seaweed Trousers

12. Shoes
i) Snake Skin Shoes
ii) Beetle Shoes
iii) Coral Sandals
iv) Basketball Sneakers
v) Crab Shoes
vi) Picked Winkle Shoes
vii) Leather Shoes
x) Smart Black Shoes
xi) Shell Sea Boots
xii) White Sneakers
xiii) Watermelon Shoes
xiv) Pink Shoes

13. Tools
i) Drinking Bottle
 You get this baby when it's washed ashore on the third game day.

ii) Fishing Spear
 When you first meet Dr. Feelgood, she'll ask you for a catfish.
 Then you get her harpoon/fishing spear.

iii) Hammer
 Trade with Dr. Feelgood for the hammer handle first, then go to
 the crafting rock and craft the hammer template - you should
 see it once you've gotten the hammer handle.

iv) Watering Can

v) Axe
 Suzy McDress will give you the axe handle for the flag pole
 quest. If you've done all of Ms. Weeder's quests, you should
 be able to trade the axe head recipe with her. Once you have
 crafted the axe head you can craft the axe.

vi) Plant Nutrients

 Note: this is NOT the green cure that Dr. Feelgood has available
 for trade. This is the one with a test tube. Once you get that
 quest, ask Dr. Feelgood for help and you'll be send into another
 mini quest to get the ingredients for the plant nutrients.

vii) Grappling Hook
 Go and get the anchor on the sunken cargo ship, then check out the
 broken bridge (if you haven't checked it out yet). You should get
 the rope template, which appears in the shape of a question mark.
 It's the one which requires three vines. Once you've crafted your
 rope, you can craft the grappling hook, whose template should be
 available once you get the anchor.

viii) Knife
 Finish Chef Butcher's lime-and-sardines quest after his fire pit
 quest and he'll hand over the knife.

ix) Water Carrier
 You'll get this template once you accept Ms. Weeder's first quest.

x) Chisel
 Finish Chef Butcher's fire pit quest and you'll get the chisel.

xi) Needle
 You need to craft the needle from a sea urchin, the hatchet and
 a bead.

xii) Crowbar
 Get the small crowbar from the plane crash area and then head
 to the crafting rock to see a metal pole with a bent end. That
 is the crowbar.

xiii) Spade
 Finish Ms. Weeder's plant nutrient quest and you should get
 the head of a shovel and the handle of the shovel. You will
 also get the shovel template. Head to the crafting rock and
 craft the shovel.

xiv) Hatchet
 Once you've finished and successfully cured Dr. Feelgood, 
 she'll give you the hatchet head. A few days later the
 hatchet handle should wash ashore. Go to the crafting rock
 and craft the hatchet.

xv) Fishing Pole
 You need to grow bamboo for this. Once you've done so, check
 out if you have the fishing pole template and if you do,
 check if you have all the items - the thread, the nails
 and the two bamboo. Once you do, craft the fishing rod.

14. Instruments
i) Basic Ocarina
ii) Ultimate Ocarina
iii) Conch Shell
iv) Spider Conch Shell

15. Seeds
i) Bamboo Seed
ii) Lime Seed
iii) Sugar Cane Seed
iv) Tomato Seed
v) Mango Seed
vi) Guarana Seed
vii) Brazil Nut Seed
viii) Pineapple Seed
ix) Yam Seed
x) Coconut Seed
xi) Watermelon Seed
xii) Orange Seed
xiii) Longbean Seed
xiv) Wheat Seed
xv) Pokeberry Seed
xvi) Zucchini Seed
xvii) Snowberry Seed
xviii) Sparkleberry Seed
xix) Avocado Seed
xx) Carrot Seed
xxi) Ginger Seed
xxii) Blackberry Seed
xxiii) Eggplant Seed
xxiv) Chili Pepper Seed
xxv) Lemongrass Seed
xxvi) Date Seed
xxvii) Guava Seed
xxviii) Rice Seed
xxix) Peach Seed
xxx) Banana Seed
xxxi) Raspberry Seed
xxxii) Corn Seed
xxxiii) Potato Seed
xxxiv) Grass Seed

16. Objects
i) Driftwood
ii) White Tiki Torch
iii) Sun Dial
iv) Red Flare
v) Birthday Cake
vi) Blowfish Lamp
vii) Old Canvas
viii) Metal Pole
ix) Blue Flare
x) Rope
xi) Teeth on a Stick
xii) Stool
xiii) Sea Urchin
xiv) Log
xv) Manhole Cover
xvi) Chair
xvii) Palm Fronds
xviii) Axe Head
xix) Driftwood Pole
xx) Thread
xi) Bamboo
xii) Anchor
xiii) Metal Tube
xv) Spade Head
xvi) Red Tiki Torch
xvii) Long Grass
xviii) False Teeth
xix) Blue Tiki Torch
xxx) Spade Handle
xxxi) Gong
xxxii) Coconut Fountain
xxxiii) Hatchet Handle
xxxiv) Halloween Lantern
xxxv) Empty Soda Can
xxxvi) Telescope
xxxvii) Support Beam
xxxviii) Boomerang
xxxix) Flamingo
xL) Hollow Wood
xLi) Large Stick
xLii) Sharp Metal Piece
xLiii) Matches
xLiv) Torch
xLv) Pirate's Wooden Leg
xLvi) Flag Pole
xLvii) Green Tiki Torch
xLviii) Scarecrow
xLix) Cooking Pan
L) Crab
Li) Festive Tree
Lii) Dry Undergrowth
Liii) Gum Globule
Liv) Small Metal Bar
Lv) Small Sticks
Lvi) Nails
Lvii) Tuning Fork
Lviii) Banana Leaf
Lix) Vine
Lx) Buoy
Lxi) Leafy Bed
Lxii) Ruined Canvas
Lxiii) Root
Lxiv) Hammer Handle
Lxv) Leather
Lxvi) Waiter Menu Board
Lxvii) Green Flare
Lxviii) Broken Bottle
Lxix) Swing Chair
Lxx) Monolith
Lxxi) Plastic Gas Can
Lxxii) Material
Lxxiii) White Flare

17. Gadgets
i) Tonal Generator
ii) Solar Panel
iii) Night Light
iv) Bulb
v) Alien Artifact
vi) Magnetic Tape
vii) Yottawatt: Power Up!
viii) Radio
ix) Punk Sim Sidewinder
x) Alarm Beacon
xi) Audio Pole
xii) Magnetic Apparatus
xiii) Support Pole
xiv) Gramophone
xv) Disco De-Lite
xvi) Seahorse Lights
xvii) Fan Blade (1)
xviii) Fan Blade (2)
xix) Fan Blade (3)
xx) Wind Turbine
xxi) Plastic Reel
xxii) Awakening Chimp
xxiii) Compass
xxiv) Tape Machine
xxv) Speaker
xxvi) Ballroom ThrowDown

18. Treasures
i) Giant Emerald
ii) Silver Bar
iii) Giant Ruby
iv) Gold Monkey Statue
v) Golden Coconut
vi) Gold Doubloon
vii) Topaz Orb
viii) Crystal Skull
ix) Gold Gnome Statue
x) Gold Flamingo Statue
xi) Gold Bar
xii) Jade Elephant
xiii) Silver Skull

19. Shells
i) Seahorse
ii) Nautilus Shell
iii) Red Cameo Shell
iv) Purple Cay Cay Shell
 Dive in fresh water
v) Urchin Lamp
vi) Trochus Shell
vii) Cuttlefish Shell
viii) Murex Albaster
 Dive in fresh water
ix) Crab Shell
x) Starfish
xi) Winkle
xii) Trumpet Shell
xiii) Pink Murex
 Dive in fresh water
xiv) Green Trochus Shell
xv) Yellow Helmet Shell
xvi) Terebra Shell
xvii) Melon Shell
xviii) Urchin Shell
 Washed ashore

20. Geological Finds
i) Black Onyx
 Dig around the island for it.

ii) Flat Stone
 Dig around the island for it

iii) Rock
 Dig around the island for it

iv) Coal
 Dig around the island for it

v) Flint
 Dig around the island for it

vi) Giant Amethyst

vii) Giant Geode

viii) Crystal

ix) Glowing Quartz

x) Split Geode

xi) Relaxation Crystal

xii) Giant Ammonite

xiii) Quartz Lamp

xiv) Clay Tube
 Dig around the island for it

xv) Large Quartz Crystal

21. Corals
i) Red Coral

ii) Pink Coral Lamp

iii) Sponge

iv) Coral Bush

v) Orange Coral

vi) Blue Coral

vii) Turquoise Coral

viii) Pink Coral

ix) Orange Coral Ornament


7. Location of Map Pieces
This is taken from my FAQ question, but I decided that it would be a lot easier
for people to locate the map pieces if I put it in a little mini-section of
its own.

The map looks kinda like this:

                    |            |             |             |
                    |            |             |             |
                    | Upper Left |    Upper    |   Upper     |
                    |    Hand    |    Centre   |   Right     |
                    |   Corner   |    Corner   |   Hand      |
                    |            |             |  Corner     |
                    |            |             |             |
                    |                   |                    |
                    |                   |                    |
                    |                   |                    |
                    |  Lower Left Hand  |  Lower Right Hand  |
                    |       Corner      |       Corner       |
                    |                   |                    |
                    |                   |                    |

Lower right hand corner:
Flower Patch (above the area with a crafting rock). It will be there from the
start of the game as a small square of parchment.

Upper left hand corner:
Sparkly cave w/ skeleton. When you first enter the sparkly cave, you should
see it lying on the ground as a very small piece of parchment.

Lower left hand corner:
By the pirate doors. This one is located at the stone doors with the skull,
and at the left hand side door bar (to your left) as a very small piece of

Upper centre piece
Suzy McDress's map piece. You'll need to finish all her quests in order to
obtain this particular map piece.

Upper right hand corner
Dr. Feelgood's map piece. You'll need to finish all her quests in order to
obtain this particular map piece.


8. Minigames
There are quite a few minigames in Castaway. Here's a complete
list of them, in order of appearance:
 i)Bug hunting (Bug rock)
 ii)Spear fishing (Any body of water w/ harpoon)
 iii)Painting (Easel on gnarled wood)
 iv)Pole fishing (Any body of water w/ fishing pole)
 v)Musical duet (Available only with Suzy McDress)

i) Bug Hunting

This game is relatively straightforward, as I have said in
the guide. Just smash up all the bugs/as many bugs as
possible. If you smash all the bugs, you'll get some
extra rare ones and you'll be able to use them to
paint, as bait, as dye and trading items.

Hint: Squish all the small bugs first as fast as you can. My
DS Screen is more or less slightly less responsive, and I find
that the best way is to jab at the screen. The long ones
are easier to squish - as long as no less than 1/5 of them is
sticking out at the edge of the screen and you can succesfully
squish them.

a) Bug Colours

This section is purely for those who need to find a bug but 
can't seem to find it. The colours are all listed - just
Ctrl+F and look for your colour. These are listed in
alphabetical order.

Azure Bug: Area w/ food prep rock and area left of sparkly

Black Bug: Area w/ rainbow and peach tree, area w/ food
           prep rock, area left of sparkly cave and area
           with easel/gnarled wood

Blue Bug: (Perfect Score) Area w/ food prep rock and area
          w/ rainbow and peach tree

Brown Bug: Area w/ clothing station

Fuschia Bug: (Perfect Score) Area left of sparkly cave

Green Bug: (Perfect Score) Area left of sparkly cave and
           area w/ easel/gnarled wood

Jade Bug: (Perfect Score) Area w/ easel/gnarled wood

Orange Bug: Area w/ clothing station and area w/ easel/
            gnarled wood

Pink Bug: Area left of sparkly cave

Purple Bug: (Perfect Score) Area w/ rainbow and peach tree

Red Bug: Area w/ rainbow and peach tree

Tan Bug: (Perfect Score) Area w/ clothing station

Turquoise Bug: (Perfect Score) Area w/ clothing station

White Bug: Area w/ food prep rock and area w/ rainbow and
           peach tree

Yellow Bug: Area w/ clothing station and area w/ easel/
            gnarled wood

ii)Spear fishing

Spear fishing is harder than in its Japanese counterpart, Lost
in Blue, as I found out. Yes, the fish is more colourful and
you can distinguish what fish you're spearing, but the
reaction time is reeeeally slow.

Hint: Observe the pattern and aim for the head of the fish.
Alternatively, wait for our little fishie to stop and stab
it with your stylus. Reserve around 1 second of reaction


This is relatively straightforward. Just obtain the easel
using a blank canvas and craft it on the gnarled wood.
Once you get the coloured bugs, you immediately add to
your palette and scribble all over the canvas. It
boosts some stats too.

iv)Pole fishing

Obtain the fishing pole by crafting it at the crafting
rock with bamboo and vines. Once you've done so, head
to any big rock and fish there. Choose a coloured bug
and drop it into the water. Once in the water, slooowly
drag it over to the fish, and a thought bubble with
a question mark will appear over it. Sometimes, there
will be another bubble with a coloured bug in it. That
indicates what coloured bait the fish likes. To switch, tap
on it and cast the bait again. It takes a looooooong time
for the fish to actually take the bait - you'll know when
it's attracted when the heart shape appears, but it still
won't take the bait. Sometimes, it'll just dart off with
a "!" over its head. But when it does take the bait, the
net appears and you drag the poor fishie to the net. While
you start jumping in joy. That's about it for this

v)Musical duet


Sorry about the caps lock. That's the only way I can express
my italics/bold format in.

The game is relatively simple. Grab an ocarina crafted out
of some wood, nails and a stone and bring it to Suzy McDress.
She'll be thrilled, and not only do you get to trade with her,
but it launches you to your very first musical duet with her.
Watch her as she plays notes. Later on in the game, all you
need to do is to play with her and press the keys A,B,X,Y,L,R
and blow as she plays her tune. It'll give you more relationship
points with her as well.


9. Frequently Asked Questions (FAQ)

Q) I've just crafted the canoe and I can only seem to "Examine" the canoe
   whenever I tap on it and want to go to a new place.
A) After you've correctly crafted your canoe, there should be an arrow at the
   very far right end of your canoe. Tap on that, though it is a bit tricky.
   So my advice to you is that you toggle the screen to the right, before you
   zoom out using the down arrow on the D-Pad until you can easily tap on
   the body of the arrow.

Q) Where is the rope template?
A) The rope template is available once you get to the broken bridge and examine
   it. Then it should turn up as a question mark template, which requires three
   vines. Head to the crafting rock and then hunt for that template, and craft.

Q) I can't seem to give *item* to *person*. I've given them gifts but they
   don't seem to like it. What went wrong?
A) I can safely tell you that nothing is wrong. Once that happens, keep talking
   to them. Yes, talking to them, even though gets you some feet stamping and
   whatnot, will allow for your relationship bar to recover. Keep talking until
   you're at 50% or more!

Q) I can't find the chisel! What happened?
A) You need to craft the chef's first fire pit and light it before you go
   anywhere further. Then, talk to the chef again and tap "Offer Help".
   You should get the chisel without any problems by then.

Q) I can't get the rice and the wheat seeds. Do I need to restart?
A) Ehh, to all those who got an e-mail saying you had to get your stuff at
   32%, I have to apologize: you need to finish your game, find the boat,
   get on it, sail off the island, AND THEN go back to the island. Only
   then do your precious wheat and rice seeds turn up in the inventory.
   Maybe Ms. Weeder got a shipment of them when we got back onto the island?

Q) What is the use of the map?
A) It's to find the pirate ship and to get off the island. That's about it.

Q) I can't get the chair! Now what?
A) First, you need to craft the stool from the stool template. Decorate a rock
   with it, and then choose "Sit" or "Use" - I don't remember which. Then after
   a few moments of standing up, you should receive a new template.

Q) I've traded with Dr. Feelgood for the hammer handle, but I can't craft the
A) While a hammer handle can make some dents in the tree trunk, it won't get
   you anywhere close to making a sea-worthy canoe. You'll need to craft the
   hammer first at the crafting rock before you can craft the canoe.

Q) I can't find the arrow which I am supposed to dive off at to get to the
   pirate ship.
A) You might want to check the number of map pieces you have at the moment.
   In order to unlock the arrow at the rocky outcrop to the right of the
   area with the clothing station, you'll need to find all the map pieces.

Q) I can't find (insert item here)!
A) If it's a type of item that requires to go around digging for it, or that it
   is washed ashore or parachuted, you'll need to be patient: this depends on
   the game script of your cartridge, and it's random. Even for me, some items
   took me ages to find. So be patient, and hope your game script is nice to
   you :)


10. Contact

If you have any questions regarding the game or the walkthrough, or even
errors that you found/amendments that need to made/stuff that I missed,
feel free to contact me at [email protected]

                              End of Walkthrough/FAQ