Building Guide By Kenneth Gucyski Account: SmartOneKG Before we begin, I have no people to thank, so deal with it. So, the building guide will be updated frequently, showing Paleolithic, Medieval Japan and Rome, Industrial Japan, France, and America, present, and future. Sorry about the no e-mail thing, but I don't want junk popping in the inbox. Each displays the building like so: CONTINENT'S AGE Building Density:Low/Med/High Type:Res/Com/Ind Space:1/2/3/4/7 Price:$0-oo Desc:Blah Blah Blah Original:Yes/No I hope this works out for you. When everything is in question marks, then that means I don't have recordings for it yet. By the way, in the game, buildings that look dark and/or scratchy, it means that is was a classic SimCity Creator building! ------------------------------------------------------------------------------------------------------------------ PALEOLITHIC (STONE) AGE 001 Pit Home Density:Low Type:Res. Space:1 Price:$0 Desc:Built by placing a roof on a pole. The most common home of this period. Original:No 002 Thatch Hut Density:Low Type:Res Space:1 Price:$0 Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home. Original:No 003 Shack Density:Low Type:Res Space:1 Price:$0 Desc:A home built upon a central pillar. A large risidence that is said to have had larger versions. Original:No 004 Storehouse Home Density:Low Type:Res Space:2 Price:$0 Desc:A home with a place to store things. Mainly used for food and animal skins. Original:No 005 Storehouse Village Density:Low Type:Res Space:2 Price:$0 Desc:A place where homes gathered around a storehouse. A major part of family life for this age. Original:No 005 Storehouse Village Density:Low Type:Res Space:2 Price:$0 Desc:A home made by laying torreya leaves on top of the roof. A comfortable, well ventilated home. Original:No