"Pokemon Ranger: Batonnage" for Nintendo DS FAQ/Walkthrough By Mykas0 version 0.95 21-10-2008 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). Also, you can print it but only for use at your home, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site you have to mail me and ask me for it, I will almost surely grant it to you! While I may not be a very huge fan of the Pokemon series, I decided to write this guide based on user feedback from my guide for its prequel. So, once more I want to give a huge thanks to guys at http://www.serebii.net , their website is great and some of their information was used (with permission) to fully complete this guide, and without their help this wouldn't have been possible. Also, the entire website is a great resource for Pokemon information, so be sure to pay them a visit. Also, I am currently accepting donations. In case you liked this guide and you feel like contributing for my future works (even a $5 online gift certificate is just great!), please contact me to the mail stated at the end of this guide. Now, please continue reading and I hope you enjoy doing so as much as I did writing it. 0~. Version History 0.1~. Notes for the American/European Versions ----------------------------------------------------------- 1~. Controls 1.1~. Menus 1.2~. Initial Notes 1.3~. Pokemon Type 1.4~. Partners 2~. Walkthrough 2.1~. First Mission 2.2~. (More) Walkthrough 2.3~. Second Mission 2.4~. Third Mission 2.5~. First Quest 2.6~. Fourth Mission 2.7~. (More) Walkthrough 2.8~. Fifth Mission 2.9~. (More) Walkthrough 2.10~. Sixth Mission 2.11~. (More) Walkthrough 2.12~. Seventh Mission 2.13~. (More) Walkthrough 2.14~. Eighth Mission 2.15~. Ninth Mission 2.16~. (More) Walkthrough 2.17~. Tenth Mission 2.18~. (More) Walkthrough 2.19~. Eleventh Mission 2.20~. (More) Walkthrough 2.21~. Twelfth Mission 2.22~. (More) Walkthrough 2.23~. Thirteenth Mission 2.24~. Fourteenth Mission 2.25~. (More) Walkthrough 2.26~. Fifteenth Mission 2.27~. (More) Walkthrough 2.28~. Sixteenth Mission 2.29~. Seventeenth Mission 3~. What now? 3.1~. Arena 3.2~. Regigigas 3.3~. Ranger Net 4~. Quests 5~. Acquirable Pokemon and their moves 6~. Frequently Asked Questions ----------------------------------------------------------- ST~. Special Thanks EN~. Contacts 0~. Version History -> version 0.95 <- - Added information on how to complete the Munchlax quest; -- Finally added the "Ranger Net" section. -> version 0.9 <- - Added all the quests; -- Completed the "Acquirable Pokemon and their moves" section. -> version 0.8 <- - Added more quests; -- Rewrote some sections of this guide; --- Added the "Arena" section. -> version 0.7 <- - Added more quests. -> version 0.6 <- - Added lots of information to "Acquirable Pokemon and their moves"; -- Added some quests. -> version 0.5 <- - Completed the main Walkthrough. -> version 0.1 <- - Started the main guide; -- Added some information to almost all the sections. 0.1~. Notes for the American/European Versions As you can easily understand, this guide was written based on the Japanese version of this second Pokemon Ranger game. Obviously, there will be some changes IF (and this is not confirmed yet!) the game is released outside Japan, and this section may later contain references to all those changes, if there are any besides language itself. 1~. Controls While controls for most handheld gaming systems are usually quite easy to master, I can't say the same thing about the ones in this console. I will try to provide as much information about them as possible, and I hope you find it easy to comprehend. UP - moves the character up, moves up on menus DOWN - moves the character down, moves down on menus LEFT - moves the character left, moves to the left on menus RIGHT - moves the character right, moves to the right on menus A - interact with someone, selects YES in binary options B - exits in a menu, selects NO in binary options X - in the field, selects all your pokemon Y - in the field, selects all your pokemon L - outside of battles, switches between map and party view R - outside of battles, opens/closes menus START - isn't used SELECT - isn't used Now, the main problem (and yet, one of the most important features) in this game turns out being the lower, tactile, screen of this game. You will obviously need to use it several times during your adventure, and while few of the functions are available initially, others will also be unlocked automatically, as you advance further in the game. So, eventually you will discover that the lower screen of the console can be used to: - Move your character (you simply need to have your stylus pointed at the direction you wish to take) and talk to other characters (simply tap them with your stylus). In battles, you can use it to: - Draw closed lines around your opponent, which slightly damages them. As you advance further in your adventure, you'll gain new abilities, such as holding the stylus down, in a particular spot, to cause more damage with a single spin; - Tap the blue area on the lower right corner, to make one of your current pokemons usable in the battle. Their effects largely depend on what pokemon you select, but such thematic will be further developed in the "Pokemon Type" section of this guide; - Tap the icon at the lower left corner, which allows you to run from some battles. You can't run away from bosses, though. That's basically it, for this section. 1.1~. Menus When you first start the game, you will see two options, they are: New Game Ranger Net The usage of the first option is obvious, while the second one allows you to retrieve new missions via Wi-fi, which requires a wireless access point, just like any other Nintendo DS game which has online play. Also, after first saving your game, the layout will be changed to the following one: Continue New Game Options Easy, hum? Well, there is another menu requiring explanation in this game, and that turns out being menu that will appear after pressing "R" (or tapping the icon in the lower right corner) outside of battles. That menu will usually look like this: Stats Release Browser Mission Map Quest Options Dictionary Quick Save "Stats" allows you to check your character's current stats, along with the cards that you may have won from Quests. "Release" allows you to see what Pokemon you current have in your party, but it also enables you to RELEASE (amazing, hum?) those who you may not be needing, which will quickly run away. "Browser" is the option that you should pick if you want to see some information on the Pokemon you've seen and captured, kinda like the Pokedex available in the usual RPGs of this series. Apart from basic information, be aware that the ranking for a certain Pokemon's capture isn't important at all, it is included in there mostly for bragging rights, and seems to serve no real purpose, despite higher rankings giving you more experience at the end of a battle. "Mission", if used during the time that you're taking a mission, allows you to check where you have to go next, and what you're supposed to be doing. "Map" is pretty self-explanatory, picking such option leads to a map of the region of Almia. "Quest" allows you to read lots of information on the in-game quests, like their goals, the person who is giving out that quest and which ones you've completed. "Options" allows you to set the speed at which text flows and the background colour for the several in-game boxes. "Dictionary" mentions several pieces of information that you may need to understand the storyline and gameplay itself. It's not fully required to check it, as most things are explained as you advance further into the game, but if you've missed a particular part of the game you may want to check it. "Quick Save" allows you to save your game wherever you are, but you won't be able to proceed, and instead you'll have to turn your game off. Be aware that you'll only be able to reload this kind of savegame once, as it is erased after loading your game, and this makes it perform for those times when, for one reason or another, you just can't continue playing for a certain amount of time. This is all for this section, too. 1.2~. Initial Notes In this section, you will be able to read about some of the things you should know BEFORE starting to play the game. While they may spoil a very limited amount of the gameplay, it is in your best interest to acknowledge them as soon as possible. - More EXP means more levels, and more levels mean more HP and more power for your capture stylus. So, try to gain as much experience as possible, by taking quests and fighting every Pokemon that crosses your path; - Just like in any other RPG, exploration plays an important role in this game. Even though my walkthrough gives you a fair amount of secrets, you should also try to explore all areas by yourself, as that may lead to rarer monsters or some surprises; - Like what happens in the classical pokemon games, in here you could also find "capturing all Pokemon" to be an interesting sidequest. Therefore, each time you see a unique pokemon in front of you, you should give everything you've got to capture it, EVEN if I have no mention to such pokemon in the guide; - Save a lot and save often, as you don't want to have to replay a certain mission all over again, do you? Therefore, EVERY time you see a save point, be sure to use it, even if that isn't stated in this guide; - Concerning quests, I mention none during my initial walkthrough. This doesn't mean you shouldn't take them, and you're obviously free to do so. Whenever you feel like it, you can take your own quests, which usually lead to interesting bonuses. That's all for now, I guess... 1.3~. Pokemon Type First, I must tell you that in this game, Pokemon are usable during and outside of battles. In the field, you can generally use them to help you in several tasks, like removing natural barriers. There are more than 200 Pokemon in the game, and this time there is also a wide variety of field abilities, and they include: - Break 1/2/3/4/5 - destroys rocks, wooden boxes, etc. - Charge 1/2/3/4/5 - restores your HP. - Cut 1/2/3/4/5 - gets rid of small barriers blocking your path, releases vines, and many other things. - Dark Power - ? - Dig - allows you to access a floor below yours, if used in a puddle of dirt. - Electric 1/2/3 - strikes with a lot of electrical power, destroying generators and other machines. - Fire 1/2/3/4/5 - melts ice, lights torches, etc. - Flash - illuminates a darkened area. - Fly - allows you to quickly move to another location, but not all places are available. - Gas - emits a strong offensive smell. - Hover - moves left/right in a stream of vapor. - Lava Surf - allows you to move on lava. - PsychoPower 1/2/3 - removes unusual doors. - Rain Dance - causes rain, which can put off fires in wide area. - Ride - allows you to move faster, but you can't enter buildings or special areas while doing so. - Rise - moves up, in areas that look like a circle of light. - Sand Fill - adds sand to an empty area, allowing you to walk over it. - Surf 1/2 - allows you to move on the water, but its second version also makes it possible to destroy physical barriers placed in the water. - Tackle 1/2/3/4/5 - pushes rocks, blocks, etc., off your path. - Teleport - takes you back to the very first room of the dungeon you are currently in. - Water 1/2/3 - throws water, which can put off fires. - Whirlwind - cleans foggy areas. Most of these abilities can only be used when you see an object which requires doing so, such as a piece of wood (which can be broken or moved, depending on the case) or a huge block of ice (which can be melted, by using fire). However, some of these can only be used in specific locations, i.e. when your character has a "?" above his head - that's the case of Surf, Flash and Sand Fill, among some others. While an ability of level 3 can remove a level 2 (or lower) barrier, the opposite can't occur. Also, you can't join the efforts of two of your Pokemon in order to get rid of a certain barrier, i.e. a monster with "Fire 2" and one with "Fire 3" wouldn't be able to destroy a barrier which requires "Fire 5", no matter how hard they try. This is all for the field abilities, but the game also contains battle ones. With a lower number than the ones specified above, these can be used by simply calling a pokemon to the battle which can use an ability of such type, as shown in the section "Acquirable Pokemon and their moves" of this guide. They include: - Bug - place your stylus down and drag it back, which allows you to throw sticky goo at the enemy, causing some damage and slowing him. - Charge - increases the HP of your stylus, with the HP being generating being 10 times the ability level of that Pokemon. - Dark - circle obstacles (like the puddles that some enemies cause) and they will disappear. - Dragon - hold the stylus down and a point of impact will increase in radius, which will be hit (for a lot of damage) shortly after you lift your stylus. - Electric - tap the screen to create a point that will later be hit by a thunder, causing some damage and paralyzing the enemy for a short amount of time. - Fighting - causes twice the damage, each time you circle an opponent. - Fire - causes slightly more damage and prevents the opponent from attacking for a short period of time. - Flying - causes whirlwinds in the middle of the area your circling, inflicting further damage on your opponent. - Ghost - causes random spirits to appear, which damage an opponent who touched them. - Grass - causes the appearance of a grass barrier which, when touched, makes your opponent move slower. - Ground - shakes the floor, causing additional damage. - Ice - move the stylus around to cause a snowball to appear, which you can throw in the direction of your opponent. If he is hit, he will be frozen for some time, with that duration depending on the size of your snowball. - Normal - causes slightly more damage than you'd normally do. - Poison - if you hold your stylus in a particular spot, it causes a puddle of poison, which inflicts some damage and prevents the opponent from attacking for a short period of time. - Psychic - when you are encircling your opponent, this causes a wave to appear, which inflicts some damage and paralyzes the enemy for some time. - Rock - hold the stylus and move it in the direction of your opponent to throw some rocks at him, causing some damage at long or short range. - Steel - move the stylus around to cause the apperance of an energy ball, which you can later toss at the opponent for aditional damage and to paralyze him and make it impossible for him to attack for a short amount of time. - Water - move the stylus around to cause a bubble to appear, which you can later throw at your opponent, causing some damage and slowing him for some time. Be aware that these abilities tend to work better, or worse, depending on who you're using them against. If, when you're about to select a Pokemon move to use in a battle, the background image for that monster is blue, it means that he will cause slightly more damage than before. However, if that same background is red, you'll be causing more damage than usual, and a green one means that you'll cause the normal amount of damage. Before ending this section, I strongly suggest you never use a Pokemon whose background image is blue at the time, since that cause you more trouble than help. Sure, you'll be able to cause some damage, and perhaps inflict some effect, but generally that's not a good idea. Instead, try to use Pokemon whose background images colours are either green or red, and I assure you that you will have an easier time (and certainly cause more damage) during the usage of that specific move. And that's all for this section... 1.4~. Partners A few minutes after starting your adventure, you're allowed to pick your initial partner, whose moves you will later be able to use in the heat of battle. Initially, you're only able to pick your partner between three different ones - Munchlax, Pachirisu and Starly - but as you advance further in your adventure you'll get new ones, like Croagunk, Kricketot and Mime Jr. . If you want even more choices, there 13 other partners which join as part of the many quests this game has to offer - Chimchar, Cranidos, Gible, Hippopotas, Misdreavus, Piplup, Sheildon, Sneasel, Snover, Turtwig and the two beasts you haven't initially chosen. Now, what's so special about these "partners"? Well, first they don't take any of the slots where you put wild Pokemon. Also, they allow you to use battle moves of a certain type, depending on their own type, and that can be very helpful when you're fully aware on the type of enemies you will find in a particular area. Finally, they don't magically disappear after you use their moves - instead, over your HP you can see a small bar, and you can only use your partner's move when that same bar is filled. What is also interesting is that you can switch to a new partner whenever you want, provided you have more than one partner available. To do so, simply head all the way south from the first city you have access to and you'll enter what it seems to be an empty area. As you advance further in your adventure, and collect new partners, this area will become filled with life and new creatures, and if you want to switch to one of the Pokemon you have available in there, you just need to go and talk to them, before confirming your choice. The aformentioned bar will reset to its initial position, but that's a small price to pay for such an interesting ability, don't you agree? A correct choice of your partners is an important part of this game, but if you just don't know what to pick I suggest you take a Munchlax with you, it was my personal choice and, more often than not, I was more than glad with his work. 2~. Walkthrough Just like in my guide for the first game, I to start by saying that while some people may have desired it, this walkthrough will simply tell you what do you need to do in each mission and how to perform it, I will not be spending my time trying to provide a lot of unuseful information or stating stuff as "give two steps to the left and then turn three steps to the right". Therefore, I will only provide information that I think to be valuable, and which can indeed matter to a random person who is playing this game. Now, on to the walkthrough itself... In the first screen, you need to start by tapping the lower screen of the console with your stylus, or press any button at all. In the menu showing up next, press the first option ("New Game"), and you will be able to pick the sex of your character. I went for the guy, but your choice is really up to you. Soon, you'll get into your very first battle, against a single Pikachu. If you've already played the first game, you'll know what to do, but be aware that now you can lift your stylus and continue capturing the monster a few seconds later. If not, you basically have to draw quick circles around this small monster, while dodging the attacks he throws at you, either by lifting the stylus or adjusting your trajectory. Keep on doing it, and as soon as the bar seen over Pikachu's head is filled, this battle will be over, which leads to a short cutscene. Yep, this was just the prologue, and the actual adventure starts only a few seconds later. You'll be able to pick the name of your character, by using katakana, hiragana, letters and symbols. A small tutorial, obviously written in Japanese, unfolds, alongside with a longer cutscene. When you're able to move, you should exit this room, but be aware that you can save your game in the flying computer (WTF? o_O) seen in the upper right side of this same room. When you're ready, simply leave this room and take your current characters to the rooms seen in the upper left, upper right and lower right corners, before taking the stairs (seen in the upper part of this hall) up. Another cutscene, the machine on the left allows you to save your game, while the one on the right recharges your energy, not that you need it right now. Head down the stairs, to the same hall as before, and after the short cutscene you may leave school by taking the lower exit. Proceed by entering the building seen on the left side, and you'll see an automatic battle against two monsters at once (Bidoof and Pichu). There's nothing you can do here, simply see all the information and you will soon enter yet another tutorial sequence, with the not-so-mighty Bidoof destroying an impressive wooden crate. When you're able to move, go back outside and capture all the Bidoofs running loose. In order to "fight" them, simply touch one of them, and you'll get into a battle. More experienced players (i.e. the ones who've played the first game) may attempt to face more than one monster at once, but if you're not a part of that group I strongly suggest you touch only one monster at once, and avoid places where lots of these monsters are hanging. Keep on capturing these joyful beasts and you'll soon be taken to another cutscene. When you're ready to proceed, I suggest you take your time to capture some Bidoofs, and use them (click each of them with your stylus, and drag it to another location) to get rid of the wooden crates seen in the right side of the yard. There are also a few other monsters for you to capture around here, and you're obviously free to take your time to do so. When you are ready to proceed, exit this area by the lower right corner, and you'll see another storyline sequence. As soon as you're able to move, exit the current room, go down the stairs and capture the Bidoof seen in the middle of the hall. I wonder how he got there, hum? Next, check the room in the upper left corner, and grab the item seen in the upper left table. Back to the hall, upper right room, capture Pichu and grab the item. Going to the lower left corner, use Bidoofs to get rid of all the boxes and get the item seen inside one of them. Finally, proceed to the lower right room and get the item placed on upper left's table. Once you have all these four items, head back to the hall and take the path downstairs. Use a Bidoof to get rid of one of the boxes, and a Zubat to remove the pile of wood. You'll fight four Gastlys, who are easier to capture if you focus in one at a time, instead of trying to capture them all at once. After the classroom sequence, head to the yard and talk to the friends of your character, who will be waiting near the lower right exit. When you are finally able to control your character, go to hall and head upstairs, before attempting to exit school. Go all the way down and you'll fight a Slakoth. Once you've seen all the cutscenes, go back to the yard and exit school by the lower exit. Get rid of the Bidoofs and proceed by the new path (capturing new monsters if you feel like it), until you reach a whole new city. After all the conversation has ended, exit the building you're currently in and exit town by the left exit. Follow the path until you see a bunch of Rangers, and then talk to everyone around here. After doing that, try to exit and a new cutscene will take place. Go all the way back to previous town, and in your way there you will receive your very first mission. 2.1~. First Mission You'll see a bunch of monsters on the beach, and the one you interact with will join your party, a new feature. Personally, I picked Munchlax, but it is really up to you. Unfortunately, this is also the shortest mission ever, and your mission will automatically end after a very short while. 2.2~. (More) Walkthrough After all the blabber, exit town by the right side, proceed by the usual path and you'll be taken back to school. When it becomes possible, go to the yard and you'll be attacked by a bunch of Tangrowths. They aren't very powerful, but they have a massive HP bar, AND you should be careful with their attack, since it strikes for a while, even though it is barely damaging. Every time the enemy stops attacking, be sure to give some quick spins around it, and you won't have much trouble defeating them. Oddly, after the battle everything resumes as usual, and you'll soon find yourself in a whole new place. Go down the stairs and exit by the front door. Go all the way up and you will reach the same town from before. Enter the door on the upper side of the Rangers' building, and your clothing will change, which will also lead to another tutorial sequence, this one explaining how to use your own Pokemon in the middle of battles. Besides, you'll be given a whole new mission. 2.3~. Second Mission Once all the conversation has ended, visit the house on the left, and the one in the lower left. Afterwards, exit town by the left side, and proceed to the beach until your Pokemon, the one you have picked before, joins you. Once that happens, you'll see another tutorial (this one on how to use your special Pokemon in a battle), and you can go back to town, where you should enter the farm. Another sequence unfolds, and you should then exit town, by the lower exit, which will lead you to a place with four houses. Talk to people in all four houses and head back to the Rangers' center, which will end this mission and give you a new one. 2.4~. Third Mission After exiting the Rangers' center, head all the way left and when you reach the beach, new monsters will be there. Capture them if you want, (be careful, you must touch the actual monster, NOT the watery trail!), and then take the cave on the left, but not before capturing a Taillow or a Glameow. There are also other monsters nearby that you may want to capture, but one of these is plain important. Inside the cave, start by using someone who has "Cut 1" on the stack of wood, to get rid of it. There's a Graveler on the small cave on the right, but you'll also need someone who has "Water 2", and I doubt you have such a monster right now - instead of taking your time to remove the rocks blocking that small cave, continue going up, and you'll see a strange machine. Capture one of the Geodudes and a Squirtle if you want, but getting a Nosepass is required. Once you've captured one of those, head to the left side of this section and use him to remove the huge boulder blocking your path - inside, you'll find a single Gastrodon, which you obviously have to capture. That may take a while, but if you spin around him as quickly as possible I doubt you'll have much trouble. Once you've captured him, you can either go back and fight the Graveller I've mentioned before (which is important, if you want to get everything this game has to offer), provided you have some monster who can use "Break 1" (like Bidoof or Geodude), OR you can use it to get rid of strange machine from before. It is really up to you, but if you for some reason you need yet another Gastrodon, you should be told that you can find another one in the very same place as the first, provided you have none in your team. After destroying the strange machine, using someone who has "Water x2", Pokemon will stop acting like if they were confused and they'll go away, meaning that you've almost finished this mission. Without further delay, head back to the Rangers' headquarters and the mission will be over. However, instead of instantly receiving a new mission, you'll have to see yet another tutorial sequence, before reaching the next sequence. 2.5~. First Quest Talk to the odd man that is currently standing next to your character, and after selecting "yes" (left option) you'll be given a small quest. Head to the inside of the farm nearby and take the door on the right, to the place where you could previously find a Miltank. Obviously, you'll now have to capture it, which is pretty easy to do, provided you're very careful when that Pokemon starts using his attack. After capturing her, you'll receive a Guard (which can be seen in your profile) and a call. So, head back to the Rangers' place, give the usual answer and you'll receive another new mission. 2.6~. Fourth Mission This time, take the city's upper exit, and you'll find yourself in some woods. Be sure to explore this area, since it contains a few new monsters, and you'll easily find a place with a flaming branch. Since you can't currently cross it, go all the way up, until you reach the next area. Be sure to capture the Wartortle, which you should use to easily remove the flaming piece of wood. From that particular hotspot go down and right, and you'll fight a small Happiny, which you can instantly return to the owner - this way, you'll have more empty space in your party. Next, go all the way left, get another Happiny and return it to the owner, before capturing the nearby Wartortle, which you can use to remove the pieces of flaming wood placed nearby. Head back to the owner of the Happiny Pokemon and then all the way STRAIGHT to the left, and then slightly down, for a dead end where you can find the final Happiny. Return it, the owner will leave and you can then head all the way to the upper left corner, taking the exit next to a save point into the next area. After the cutscene, be sure to check your surroundings, since there are a few new monsters in this area. When you're ready to proceed, take the exit on the left and follow the path. Be sure to capture the local Blastoise (easier to do if you have some sort of electrical Pokemon, like Shinx) before proceeding to the left and capturing a Grotle. With Blastoise in your party, head back to the flaming area, talk to the Ranger and advance to the right side. When it becomes impossible for you to proceed, use Blastoise's power (click him, and pick the left option) and rain will start to fall. After the cutscene, you can head back to town, but be aware that there are some Combee in the area to your right. Regardless if you capture them or not, head to the Rangers' place, and complete the mission in the usual way. 2.7~. (More) Walkthrough When allowed, talk to your boss, press the option on the left and then exit this area. Now, there are a few more quests you can take, read about them in the proper section. When you're ready to proceed, take the upper exit and a new character will appear, leading to a cutscene where you eventually get yet another mission. 2.8~. Fifth Mission Go all the way up, past the place where you've used Blastoise's power, you will eventually see a Beedrill and a Bonsly. You can capture them if you want, but you should continue going up and you'll see a cutscene. Continue by going left, onto the next area. Follow the path down and turn left at the end. You MUST get a Bibarel here, but you'll soon reach a bricked road, like the one from the "Wizard of Oz", except less yellowish. Now, your real mission starts. There are plenty new monsters for you to capture around here, and I strongly suggest you do so, but you can start by going slightly up and use your Bibarel's power on the red machine, which will lead to the appearance of some shady figures. Go back to the place where you got the first Bibarel and capture him once again, to destroy the red machine seen in the top section of the main square. The character from before will take a new position, and you should follow that newly-opened path to reach a new area. You will soon see a green machine, which you can destroy by using the Growlithe's power, a Pokemon which you can find in the main square. Recapture him, and re-use it to get rid of the second green machine, placed south of the first one. The shady guys from before will reappear, and quickly run away. Capture an Elekid, head back to the main square and take the lower right exit, using this Pokemon to destroy the blue machine. Now, capture another Growlithe, and follow the path that those dark fellows took. After the cutscene, destroy the green machine with the usual monster, and head back to this city's main area. Continue going by taking the lower right exit, and follow it until you reach another area. Go all the way up, pick "yes", and you'll fight a bunch of Rattatas (they're easier to defeat if you focus on each one at a time, instead of trying to capture the whole group and once), followed by a stronger enemy, a Toxicroak. Using a ground or a flying Pokemon as backup is certainly a good help for this battle, but you may also manage to beat it on your own, just be careful whenever the enemy has some "!" over his head - that means that he is about to use one of his attacks, and he has three different ones - and I'm sure you will go just fine. After beating this boss, and seeing the usual cutscene, you must get all the way back to the first city, and enter the Rangers' house. When you do that, your mission will end, and you're ready to the next one. 2.9~. (More) Walkthrough When possible, pick yes, and you'll get another cutscene. Continue by talking to the guy who is tied and pick the option on the left. Try to exit this area, which will lead to another sequence, and this time you can leave for good. The previously-tied guy will talk to you, and when you are allow to move, head south of your current location. When you reach the small town, a girl will talk to you - continue heading south and you'll face a Kricketot, which is obviously easy to defeat. After getting rid of this weak foe, go back to the small town and visit the lower right house, before returning to the field where you just had a battle. Talk to the Kricketot - you're now able to switch your current partner (in my case, a Munchlax) for a Kricketot. When you're ready to proceed, get back to the Rangers' house and talk to your boss, picking the option on the left, which leads to several sequences. Exit town by the upper exit, and make your way to the city you've saved in your previous mission. When you're about to enter it, you'll see a new cutscene. Go to the place where you fought a Toxicroak and you'll see a familiar face. Pick the option on the left and a boat will show up, which will take you to the next area. Underwater, there are plenty of new species for you to capture. Get as many as you want, and then head to the lower left corner. A Sharpedo will eat what you were looking for, and you'll be given a new mission. 2.10~. Sixth Mission Get out of this area by taking the lower exit, and be sure to get a Chinchou before advancing. Next, get rid of the rocks on the lower left section by using some Pokemon with a "Break 1" ability, and capture the Staryu. Head back to the previous area, and use this newly-acquired creature to get rid of the elements that prevented you from being able to reach the right side of the scenario. Continue across the only possible path, and capture yet another Staryu, to remove another set of wood blocking your path. Eventually, you'll reach a Mantine, which you need to capture (he is also a fable opponent, don't worry). Proceed to the next area, until you reach a dark, bottomless, pit. When you see that, and your character has a "?" over his head, use Mantine's power and proceed to the left side. Next area, go up, left, down and right, releasing Mantine when you see the blue bay area on your left side (to release it, press the left option on the bay area). Go all the way to the left side and you'll reach an area where you'll be alone with a single Sharpedo. Before entering a battle, you actually have to corner him, which is harder than it sounds. However, if you keep on switching between clockwise and counter-clockwise spins, eventually you'll get your opponent heading the wrong way, and if you use the power of the strong waters available in this area you surely will have an easier time getting to this enemy - touch it, and a battle will unfold. Concerning the battle itself, you should try to give spins around your enemy as quickly as possible, but you must be very careful with the opponent's attacks - one of those allows him to quickly charge in the direction of your stylus, and may cause you a lot of damage. If he is doing that, or simply biting you, try lifting your stylus when he is nearby, and you'll soon figure the best way to face him. Shortly after, you'll end this mission, and you'll be brought back to the previous city, apart from being awarded a new medal, and gaining the ability to have four monsters in your party at once. 2.11~. (More) Walkthrough When you start controlling your characters again, go back to current town's main area, and proceed by going all the way up, to the place with the bridge, which will now be open, allowing you to advance to yet another new area. Go all the way up and you'll see another familiar character, who joins your party for a while. Take the upper exit and go up, to reach a strange tower. Enter it, and leave it after the cutscenes. Try to leave this area, and you'll get a new message. Go down, and to the left in the next area. There are some new creatures here, which you may want to capture, and you should continue heading to the left until you reach the very end, but be aware of falling members of the Pineco species, which may hurt you if you're unprepared. At the end, start going all the way up, past the stairs and onto a dome. Heal at the counter (this may be a tricky one, since there's a person in front of the woman in blue, but you can talk to her by going diagonally), and then take the stairs up. Talk to everyone in that room, and then use some Pokemon to destroy the red machine. If you need one, there's a Bibarel in the room to the left, and you're obviously free to capture it. Doing this will lead to another storyline sequence, where you will have to answer a few questions, and you should then exit the room get into the one on the right. Talk to your boss, pick the left option ("yes", as usual), and after the cutscene head downstairs. Get out of this building and proceed by the only possible path, which will lead to sequences with small earthquakes, and you'll be given a new mission. 2.12~. Seventh Mission From the place with the wooden house, go up and follow the new path. As usual, there are new monsters here, and you're (as usual) free to capture them. When you're ready, go all the way up to the top of the cliff, and you should use a monster with "Cut 1" to release the hanging herb (you can, for example, use a Staravia, even though he uses "Cut 2"). Step on top of the big leaf and proceed to the next area. After the sequence, go up the herbs to continue, and use one of the monsters available here to lower the herbs on the right side. Follow that new path around the herbs to the lower exit,and feel free to use a Gligar on the herbs from the far right, which lead to a Cherrim, a creature a lot more powerful than you could imagine. Before taking the lower right exit, the one next to a save point, you MUST capture two Mawile. Then, proceed and you'll reach a location with a yellow machine. Fall down the cliffs and use a Mawile to destroy the first yellow machine (if you're here and you have no such beast, or anyone who can destroy the machine, take the big leaf on the left side up, and go back the previous area). After getting rid of that machine, fall down this bigger cliff and proceed to to the right, going up on the first group of herbs. Take all the big leafs up, and use the other Mawile to destroy the second yellow machine. Then, take the exit on the lower left corner, the newly-opened one. Save your game (it's a good idea, here), follow the path and you'll fight a Rampardos. Ignoring the fact that you're seeing a living fossil, I must say that he is a powerful foe, and you must be specially careful with the move where he stomps the ground, since that will make several (unpredictable) rocks fall from the sky - when that happens, you can't just go and lift your stylus, as doing so would let the enemy regen his HP. Instead, try to give a really quick spin, just to keep the HP up, instead of allowing it to regen. If you're careful with that specific attack and you lift your stylus every time the enemy has a few "!" over his head, you'll have an easier time. If that's just not enough for you to win the battle, I suggest you try to take it at full health, and use the backup of the Cherrim from before, since that Pokemon will make Rampardos act slower for a limited amount of time. After the battle, this mission will be over, and you can exit to the left. 2.13~. (More) Walkthrough Step on the big leaf and take the lower left exit to this area. Go left and talk to the woman in front of the wooden shelter, which will award you another medal. Proceed to the right, and you'll soon see a sequence with Doduo, which will you will fight - an easy battle, by the way. Afterwise, use that Pokemon's power, run the right, down on the area with the grey bricks, past the bridge and back to the very first town. Enter the Rangers' house, pick the usual option and you'll be given a new mission. 2.14~. Eighth Mission Head back to school, by taking the exit on the right. Grab a Doduo if you like, since you'll move faster. In the middle of the bridge, you'll see a small scene and fight a Croagunk (which is also an easy battle, provided you are careful with the puddles of poison), which will join your party. Continue heading to school, approach the gate and it will open, which will take you to another storyline sequence, where the mission finally starts. Enter the school's main building, go to the upper right corner and talk to the only character in that room. You'll have to answer a few questions, and you'll soon fight two Carnivine. When it becomes possible, head back to town and enter the Rangers' place, to conclude this mission. Once more, you can press the left option and you'll be taken to yet another mission. 2.15~. Ninth Mission Exit this area and go all the way to the second city. Head to the place where you took a boat before, and you'll be redirected to a small house on the right. Enter it and talk to the man on the right, who will take you to a new island. Take the stairs and talk to the elder in the lower left house, whom will allow you to proceed. After the sequence, talk to the man in the upper part of the island, and enter the cave. Capture the new monsters if you want, and proceed by the upper left. Get the two Gastrodon and head back to the cave. Get a Drifloon and use its power to float, on the area where the smoke is getting out of the ground. Capture another Drifloon, take the upper exit, onto the next area, and you will see two short sequences. Use a Drifloon at the top, and proceed by the only possible path. You'll fight a Slugma and a Magcargo, which you can easily capture with help from a water Pokemon. Take the exit in the lower left and follow the only possible path, to fight a Kangaskhan, whose only strong point is a powerful beam. Continue going up, and capture the Rhyhorn if you want. Capture another Drifloon, and use it to float to the left side of the scenario. Get another Drifloon, and move to the exit on the left. Capture one of the Shuppet (harder than it looks, hum?), head to the previous room and use its power on the door placed in the upper right corner. Enter that same door and capture a Muk. Head back to the outside and use this newly-acquired monster to remove the huge boulder that was blocking your path. Proceed by going up and you will fight three Numel, which aren't very troublesome, unless you try to capture the three of them at once. Go up, to a new room, and you'll see a strange sequence. You're now given a certain amount of time to reach the boat (first two minutes, then three, and so on), and this ends up being easy to achieve (personally, I managed to do it in ten seconds) if you ran as quickly as quickly as possible and try to avoid the enemies. There aren't many tips I can give you here, apart from trying to see their motions and advancing as quickly as possible. Once you've reached the ship, you will get to fight two Beedrill and a Gloom. Start by capturing the two Beedrill, one at a time, and leave Gloom for last, but don't try to capture several monsters at once, since that will make it slightly harder to capture the high-speed Beedrill. A few seconds later, your mission will get its oficial start, and you should begin by saving your game and heading up, which takes you to a battle against two Machoke. As you may know, Machoke are only effective at short range, and this is a fact that you should use to your advantage. They aren't very strong, and you can even capture the two of them at once, depending on your luck and personal skill. After defeating them, be sure to check your current area, since there are a few new species in here. When you're ready to proceed, take the exit pointing to the right and you will fight a Mime Jr., which is slightly stronger than you may have imagined. After the battle, follow him to the next room. You'll see Mime Jr. going to the upper left corner, and you just have to follow him there. There's a simple, maze-like, puzzle here, but I doubt you'll have any trouble with it. However, there are also a few new species, and you should obviously try to capture those, specifically a Luxio (yes, you NEED to get that one). Oh, you want some tip? OK, I'll give you one - follow the Makuhita, if you know what I mean, and let things happen, BUT don't forget to capture that beast, too. When you finally reach Mime Jr., talk to him and enter the door nearby. Follow the only possible path and use your Luxio on the blue machine, to destroy it. Take the door going up, and use your Makuhita to destroy the yellow machine on the upper right corner. Capture a Machoke, and use its power to activate the switch on the lower left corner. Capture another Machoke and move across the newly-opened path, by walking on top of the boxes. Use this Pokemon to activate another switch, this one found in the upper section of this room, follow the new path (hint: there's a Monferno nearby, if you want one), and leave the room by the upper door, which you can enter by using a Voltorb, or a similar creature. You can ignore the slavery in the next room, right now, and proceed to the exit on the left. Take the door in the lower left, talk to you boss and exit the room. Next, enter the door on the right, fight three Mareep and proceed by the door. Enter the next one, and capture a Raticate. Go back to the room we previously ignore, and destroy the net to free the two Pokemon inside. Capture an Electabuzz and use him on the room where your boss is, after once again talking to that guy. Use someone who has "Cut 1" (or higher) on the rope tying him, and he will be released. After the sequence, advance by the upper door and enter the room your boss is now in. Go outside and advance by the path on the left, you'll fight three Magcargo. Been there, done that, and you can then exit to the outside. Get a Makuhita on the room on the right if you want, and then go up. After a sequence, you'll fight two Rhyhorn (which aren't as tough as they seem, just be careful with their attack, since it covers a large area), three Stunky and a Drapion. While the first two groups are fairly easy to defeat, a single Drapion ends up being the toughest beast you've faced so far, and even with some help from psychic Pokemon (such as, but not limited to, Drowzee) you'll surely be put into trouble. At first, Drapion only attacks with some spikes, and with his poisonous scent, but as you take his HP he will also start using an improved attack, where his scent has a larger radius than before. If it wasn't for this detail, capturing him would be a lot easier. So, head for the battle as you normally would, and when you see that he is using the stated attack you should start being EXTREMELY careful, and only do some really quick spins around your opponent when you're fully sure that you will not be hit. The battle may take a while, and it is a good idea for you to take one or two Pikachu with you (they can heal you, as you probably know), but it the end it is really up to you. Speed plays a major role here, and so does technique, but if you follow what I've stated above you'll surely have an easier time against this boss. Once you've defeated Drapion, head to the upper room, and go back outside, after the cutscene. This will be a timed sequence, so you should make your way to the lower part of the ship as soon as possible, to the place where you first met Mime Jr. Continue going down, as if you were going to the location where you started this whole area, and use someone who has "Tackle 2" (such as Machoke, which you can get in the previous room, on top of the green boxes) to put the lid on its rightful place. Another storyline sequence will take place, and you will soon find yourself next to school, in a longer sequence which will, eventually, end this mission. 2.16~. (More) Walkthrough Go back outside, and head in the direction of the second city. Talk to the man selling stuff in the middle of the woods, continue to the left and you will be taken to the dome from before. Go upstairs, and enter the middle room. Soon, you'll be taught on how to charge your stylus' attack, which does twice the damage, but has the same flaws as the normal one, i.e. can be broken, attacked, and all that. Once the conversation has ended, you should go outside and make your way upstairs, which leads to another mission. 2.17~. Tenth Mission Get out of the dome, capture the Staraptor on the left and use him to go to the second town. You can also use a Doduo, if you want. No matter what, make your way to the road with the grey bricks, and advance to the right, onto a new area. As you'll be expecting, there are new Pokemon in there, and you're free to capture them. There's no way you're going to get lost here, the path is pretty simple to follow, just keep on going and eventually you will get to a place where you'll have to fight three Murkrow, which are more annoying than powerful. Quickly head to the upper right corner, Where you will fight three Koffing. Defeat them, and proceed by that upper path, heading to the left side of the screen, where you'll have to fight two Murkrow and two Koffing. Use someone (like Gloom) to get rid of the pieces of wood, which will release a few Skarmory. Go inside to find a few Vileplume, but you can't get them just yet. Instead, look for a Skarmory in this same area, capture it (it is easier if you use a fire Pokemon, such as Rapidash), and use its power to clean up all the dirt. Once the air is clean, head to the upper right corner and you'll be able to capture a Bastiodon, a task which is easier to do if you have a fire Pokemon in your party. Next, use him to dig up a Vileplume (mostly for completion sake), and recapture that same Bastiodon. With him in your party, take the exit on the upper left, and use his power to remove the tablet that is blocking the entrance. Go inside, and your mission will oficially start. After the cutscene, capture the Drifblim and use him on the spot of light seen in your left side. Keep on going and you'll be able to capture a Pupitar. Go down the hole, capture a few new beasts (if you want), and then move to the lower right. Use your Pupitar to get rid of the rock on the top of the screen, and capture the Electabuzz inside. Proceed to the right, and use Electabuzz' power. Continue along the path, capture a Sandshrew and use him on the dirt seen in the lower section of this area, before going down the hole. Capture a Hypno and use him to remove the odd block on the right. Go inside and capture a Pupitar. Go back up, by using a Drifblim, and get another Electabuzz. Take both those monsters to the left side, and use them - first, Electabuzz should give some light to the room, and then you can use Pupitar to remove one of the rocks. Continue by the only possible path, use a Sandshrew on the dirt (if you need such a Pokemon, there's one two screens to the right) and go down the hole, but not before capturing another Sandshrew and a Pupitar. Fall down the upper left hole, and use a Drifblim to go up on the light seen on the right. Capture a Bastiodon seen nearby, go to the lower part of the screen and use a Pupitar to remove one of the rocks. Remove the dirt on the upper left corner by using the Sandshrew, and go down that new hole. Use your Bastiodon to remove the rock, and follow the path. After the cutscene, go to the outside and fall to the area below. Capture a Hypno, go up the light seen on the right side (by using a Drifblim) and use that psychic Pokemon to remove the strange tablet placed to your right side. Inside, capture the Skuntank and make your way to the place where you saw the previous cutscene. Talk to the character wearing the cowboy hat and advance to the right. Use Skuntank's power when you get the chance to do so, and follow by going down the hole. Get a Pikachu in the left side if you want, but you should follow by going up, which will lead you to another boss, Spiritomb. Unlike the previous boss, this Pokemon isn't very strong, and when you realise that he tends to use a different attack on each point he takes, you'll have the battle almost won. Just be careful with the attack he uses when in the middle of the screen, since its result is really unpredictable, and you won't have much trouble. After the battle, go all the way up, past the altar, and up the big ladder. Inside the house, inspect the green book (placed on a drawer seen on the lower right side of this place) and go outside, to complete this mission. Now, get back to the dome (by any possible means), talk to the same person who gave you the mission and you'll be given your reward, along with the possibility to have five Pokemon in your party. As usual, you can talk to the woman, press the left option and continue playing. 2.18~. (More) Walkthrough Go downstairs and enter the room on the right. After the conversation is over, go to the square with the grey bricks and head all the way up, to the inside of the tall building you've visited before. After the conversation is over, talk to the woman on the upper right corner, exit the building and you'll see some old friends. Go back to the dome and talk to the professor, on the right room from the first floor. You'll be given a new mission. 2.19~. Eleventh Mission On the outside, go all the way down and capture a Floatzel. Use him on the pier, and you'll be able to surf. Advance to the left side, and continue going until you're inside a cavern. There are some new Pokemon on the left side, which you may want to capture, but to continue your adventure you should take the the upper pier, and go up to capture a Camerupt. Leave this small room, continue all to the left side and enter the new room, which is populated by tons of new species. Get as many as you want, and proceed by taking the lower right exit. Follow it, and you'll soon be able to capture a Chingling. Get back to the previous room, take the upper exit and you'll be taken to a battle against three Golbat. Use your Camerupt to destroy the large block of ice and go outside. Proceed by the only possible path and you'll fight a Houndoom. That's an easy battle, and it leads to a longer storyline sequence. When you're allowed to, exit this village by the left side and talk to the guys in black. Capture a Vulpix and approach the house on the left corner. After all the cutscenes, get out of town and proceed by taking the exit in the upper right corner. Keep on going up and capture an Empoleon, which you should use in the dock/pier/whatever nearby. Go up, and left on the second turn. Gain momentum from the water current and destroy the block of ice. Go around and do the same for the other block of ice. Down and around, destroy the two pieces of ice and enter the door nearby. More mazes? I hate mazes... anyway, head left, gain momentum to destroy THREE (and ONLY three!) blocks of ice, and then advance to the left and gain momentum to destroy the two blocks placed on the lower left side. It is hard to do, and it may take you a few turns, but eventually you will manage to do it. Proceed to the left, up and right at the middle, to reach the next area. Use your momentum on the middle current, the one going up, you'll break a ton of ice blocks, and be lead to the next area. Get off Empoleon and continue by the path going up (there are a few new monsters here, if you want them). After the door closes, use a Vulpix on the left torch and go inside, which will oficially begin this mission. Go up, and you'll fight four Houndour, which are easy to defeat, unless you try to get them all at once. After the battle, take the path on the right side, go up the stairs, take the left exit and proceed until you find a closed door. Use another Vulpix on the left torch, go inside and you'll face one of those hateful mazes. Move slowly, in the direction of the exit seen on the left side, and I guess you'll be fine. Follow the only possible path until you reach a big room, and capture a Ninetails - such Pokemon is not very strong, but you may want to use some sort of water creature as a backup. Once you've captured Ninetails, head back to the main room and get rid of the massive block of ice. Follow that new path, quickly move on top of the destructable ice blocks, to the right side, and proceed until you reach a new battle, this time against EIGHT Seedot. They are easy to capture, and you should then capture two Vulpix before heading to the area on the left side. Use both Vulpix to lit the torches by the door, head inside and capture a Mismagius. Go back to the place where you fought all the Seedot, and use your newly-acquired Pokemon on the upper door. Next room, yet another ice puzzle. Go up, left on the first breakable ice block, left and up, and onto the door, and you must capture a Riolu. Next, drop down to the room below, make your way back to this puzzle (leave this room, and follow by going up) and visit the right side of the room, by going up, right, down and around, capturing the other Riolu in the room nearby. Finally, make your way back to this puzzle, head up, left, up, left and all the way onto the door. You'll fight a Froslass, which isn't very tough, provided you're extremely careful with the attack where he spins four purple flames around him. After the battle, and with two Riolu in your party, approach the barrier, pick the left option and you'll be able to proceed. Follow the only possible path to the outside, and you'll soon fight a Lucario. He is extremely fast, quite powerful and rather unpredictable, and those are things you should be very careful with. Don't bother charging your attack, since it will be too hard for you to give him quick hits without being broken by his frequent jumping, but try to give as many quick spins as possible, whenever he isn't about to attack (remember to check for the "!" over his head) and you'll surely have an easier time. Backup from one or two Raichu will be very important, and in case you have none you should get back to the previous area and get two of those. After the battle, your mission will be completed. Head all the way down, to the place with the two Riolu statues, and enter the portal to be taken to the outside of this area's first room. Step outside, capture the Staraptor on the left and use him to fly to the place with the dome. Go inside, you'll receive your reward and a new medal. As usual, and after the cutscene, you can continue playing. 2.20~. (More) Walkthrough Once the cutscene has ended, exit this building and make your way to the island on the right side of the map, the one which had all the fire. Enter the lower left house, and after the conversation head back to the dome's second floor. Talk to the old lady and pick the left option to be given a new mission. 2.21~. Twelfth Mission Head outside of the building and fly to the island on the right side of the map, which will instantly start your mission. Talk to the man on the lower left house and proceed by taking the (previously closed) door in the upper right corner. Yet again, talk to the man on the house, before heading by that closed door. Capture the Torkoal and use it to cross the magma. Take the upper left exit. You can go up to get a Flareon (which is not required for this mission), but you should go down and exit by the lower right. Capture the Drifblim, fall down the path and continue by taking the exit on the right. Get a Hariyama on the lower right, and then take the upper exit. Capture one of the Gastrodon (remember, you much touch the Pokemon, NOT its trail) and get back to the previous room. Use one of these to remove the big rock blocking your path, and proceed by using the Hariyama. Go up, and use the Drifblim in the usual place. Head to the right side and you'll have to fight five Chatot, which are more annoying than tough. After this small battle, capture two Pelipper and use one of them to remove the large flames on the previous room. Proceed by the new path, be careful with the flames getting out of the ground and you'll soon fight a terribly hard battle against three Bagon and a Shelgon. By themselves, they wouldn't pose you any trouble, but in such a large group it will be hard to capture them all, and you must plan your strategy very well, not to be hit by some monster while you're trying to encircle another one. I strongly suggest you heal after this battle, and you may capture the Rhydon if you want, but be sure to capture aother Hariyama. When you're ready to proceed, take the upper left exit and follow (be aware of falling rocks) to the next area. Use your second Pelipper on the rock, followed by the Hariyama. Next, capture the Aggron on the left. Get a Torkoal, there's one nearby, and surf on the lower path of lava. Go all to the left, get a new Drifblim, and use your Aggron on the big rock. Head to the left side and go to the upper floor, with the usual help from the Drifblim. Capture the Raichu if you want. Go up, and you will fight two Monferno, which are more annoying than tough (capture one of them and the other is easily defeated), followed by a single Infernape, which is a boss. He has two, very predictable, attacks and even though you can easily dodge the first one, where he spins like a ball, the other one causes massive explosions all over the screen, and that may cause you a few problems, if you don't take your stylus off the screen - obviously, you should. After the battle, continue going all the way up and you will fight your very first legendary, a Heatran. Fortunately, and although he is a formidable opponent, he isn't as tough as he looks. His puddles of lava never vanish, unlike what happens to some of the monsters you've fought in the past, and he has an attack that causes massive explosions around his current position, but that's the worst you can expect from him. His other attack, where he shoots up to three blasts of air from his mouth, is rather predictable and extremely easy to dodge, and should pose you no trouble at all. So, focus on dodging the puddles of lava, lifting your stylus when he is preparing the massive explosions (which he may do more than once in a row) or about to shoot some air, and circling him as quickly as possible. Support from Rhydon may be of some help, but that's not fully required. After the battle, your mission will end, your health will be fully reposed (thank God!) and a teleporter will appear on your left side. Take it and you'll find yourself in the very first room. Go outside, pick the option on the left (Mime Jr. will join your party), fly back to the dome and you will receive your reward - the seventh medal, and the ability to have up to six Pokemon in your party. 2.22~. (More) Walkthrough Head upstairs, and when you're allowed to move, make your way back to the gray square, the same one where you previously saw a concert. After all the conversation is over, head to the place where you previously took a boat and talk to the man dressing in orange. Pick the option on the left and you'll be taken to a new underwater adventure. There are a few new Pokemon in this area, and you may want to capture them all. If not, at least get a Huntail, move to the lower left area and you will see a sequence which leads to a whole new mission. 2.23~. Thirteenth Mission You captured a Huntail, like I told you, right? I hope so, you should now use him on the strange machine seen in the lower left corner, which will be destroyed. You also fight two Horsea and a Seadra - start by the two smaller creatures and proceed by capturing the bigger one, which isn't much of a threat by itself. Proceed by the pipe, take the lower path and capture another Huntail. Follow by taking the upper path, and you will have to fight four Finneon. Destroy the machine by using a Huntail, and follow the upper path, but don't forget to capture a Mantine. You will fight three Starmie, and you should then continue by going left. Use your Mantine in the next area, and go around, but try to avoid all the Qwilfish, since they cause damage. Take the exit in the upper right corner, which may be harder than it looks - by taking the current going down, try to move as much to the right as possible, and hopefully you'll be able to take the current going up. Proceed to the next area, and capture yet another Huntail. Take the path to the right, up and capture two Starmie, which you should use to remove the two wooden fences here available. Feel free to capture the Omanyte seen in the upper left corner, just for completion sake, and head to the lower right exit, which will take you to a battle against a Gorebyss and a Huntail. As usual, destroy the machine, capture another Huntail (yes, that's important) and proceed by the pipe in the lower right. You'll fight a Kingdra, which is an extremely easy boss. After the battle, destroy the last machine and you will release what it seems to be a Wailord. Yikes, fortunately you don't have to capture that one, and even though this mission is over, the storyline will proceed. Save your game, before advancing via the only possible path. Soon, a new mission will arrive. 2.24~. Fourteenth Mission Enter the complex, and this mission will oficially begin. Follow the only possible path until you reach a room which has many doors. Take the second one and after the sequence head to the upper left exit. Capture a Luxio, and use him to enter the door to your right, in the main corridor. Go inside, defeat a Jolteon and capture a Luxray. Use him to get rid of the generator you've seen in the other room, before heading to the room in the far left, where you fight two Cacnea. Keep on going, after the cutscene head to the upper room, fight eight Slakoth (it is A LOT easier than it sounds) and you'll be thrown out of the room. Visit ALL the rooms available in this area and you will see a lot of new Pokemon, incluing a Victreebel and a Honchkrow. You can also capture a Dusclops in the corridor. When you're ready to proceed, take the door in the upper area, exit by the left side and you'll fight two Mr. Mime. After the cutscene, head back outside, to the room in the lower left, and capture a Skuntank. Go to the upper right corner, interact with the closed door and go slightly back, to a point where your character has a "?" above his head - there, use Skuntank's power. You will (finally) be able to proceed by that door. Do so, and go down by taking the elevator. Click the blue switch, go all the way down and to the right, but don't touch anything else. Grab an Arcanine if you want, enter the room, fight two Mothim, capture the Luxray and use him to destroy the generator seen nearby. Return to the corridor, go left, press the red button, go all to the left, get another Luxray, press the blue button and go straight up (getting a Sceptile is optional). Defeat two Skuntank before destroying yet another generator. Leave the small room, go all the way down, capture a third Luxray, go slightly up and press the red button on the right. Head all to the right, up at the end and defeat two Machamp. Destroy another generator, head outside, all the way down and to the right, onto the next area. Gosh, I hate these puzzles... Take the upper path, pick the option on the left. You'll now face a Gliscor, which is a lot easier to defeat if you have the Sceptile and the Arcanine from before. Don't get me wrong, he isn't too tough, but as you take his HP he becomes a lot fiercer, with attacks that do more damage and affect a larger area. He can cause muddy puddles, which slightly damage you, but since those moves also make it harder for you to encircle him, your battle may take quite a while to complete. Taking two (or three) members of the Magnetone species with you may also be a big help. Once the ensuing cutscene has ended, your mission will suffer the same fate. You'll be taken back to the outside, receive a few rewards (one of which is a new medal) and you'll end up in a whole new place. 2.25~. (More) Walkthrough Capture one of the Pelipper and use it to get a Sudowoodo, which you should use to destroy the yellow machine, seen in the village's lower left corner. This will halt the sandstorm, allowing you to get a whole new mission. 2.26~. Fifteenth Mission Go straight up, to the desert, and proceed via the only path. Here, there are a few new monsters, which you may want to capture. Nonetheless, get a Fearow and use him to access the exit in the upper area. As you did a few hours ago, use his "Cut 3" to release the hanging herb, which you can later climb. Follow by the only path, past the temple complex, and get an Hippowdon in the desert nearby. However, this is no easy task - unlike other beasts, this one tends to hide when spotted, and you'll have to be very quick in order to capture it. Usually, such a monster is surrounded by several hurricanes, and you must cross the empty space in order to fight it, before he disappears under the sand. It may take you quite a while to achieve, but sooner or later you'll manage to do it. Then, use that new monster in front of the temple complex, which will lead to your mission oficially starting. Start by capturing the new Pokemon, if you want to (gosh, I can't even remember how many times I've said it by now...), and head all the way to the upper part of the screen. Follow the only possible path until you see two exits, and take the upper one. Head up, and around, by following the way set in stone. At the end, let your character walk down, you'll find yourself in another stone path. Follow it up the to the end, dodge the falling rocks, and then let yourself walk down, to reach yet another stone path. Follow that one up to the end, let your character walk down BUT move him to the right side, so that he falls on top of another stone path. Keep on walking and, very soon, you'll reach the door that takes you to the next section. There's a single path here, it's not hard at all. Capture the Drifblim, which you should use to go up in the light, as usual. Follow the new path, jump on all the leaves until you reach an enclosed areawith two leaves. Start by taking the lower one, which will allow you to get a Sandslash (he is in the adjacent room), and then take the upper one. Use that Sandslash on the puddle of dirt, take the new leaf and exit by the door. Follow the path until you pop out of the statue, enter the right side of its nose and you'll reach a place with vanishing floors. Counting from the left side, you'll see this: 1-2-3-4 When "1" pops up, get on top of it. Then, quickly cross "2", "3" and "4", without delay. Continue going and you'll see another sequence: 6-5-4-3-2-1 As they appear, go for "1", "2", "3", followed by a quick "4" and "5", before quickly heading to "6". Next, you'll see: 5-6 3-4 1-2 Go for "2", "4" and "3" (quickly!) and finally "5". The next one is easy, but you'll later reach this one: 1-2-3-4-5-6 7-8 Go for "1" and "2" as soon as they appear, then "7" and "8", "3" and "4", "5" and "6". Follow the path until you see the next puzzle, which will be like this: 5-4-3-2-1 9-8-7-6 Follow "1" and "2", "6" up to "9", "5" and you'll see the door. You will see yet another puzzle, and this is getting ridiculous. Sure, temples are supposed to be protected, but this is too much... anyway, take the arrows going right/up, then the ones at the top and you'll be able to capture a Gabite. Head back to the initial spot, this time take the arrows going right/up, right, right, right, up, left and enter the door to capture a powerful Tyranitar. Go back to the initial spot, and this time take the arrows going right/up, right, right and up, which will allow you to get a Banette. Go left, right, down, go around the arrows and take the one pointing up, at the end. Here, you can go right and down to get an Espeon, but that's fully optional. When you're ready to proceed, enter the door. Use your Tyranitar in the huge rock to reveal a hole, which you should take. The next area contains some interesting species, but you should advance by taking the upper exit, which will take you to a battle against a Cresselia, a legendary Pokemon which is actually pretty weak. Apart from a simple beam attack, she can summon two different tips of energy balls, which either surround the screen (and never vanish!) or her current position. Since the beam is extremely predictable and easy to dodge, your only problem are the energy balls, and while you can simply await for ones surrounding Cresselia to disappear (which doesn't even take a long time), the ones next to the hedges of the screen will be there forever, and you must try hard not to be hit by those, which is easier than you may be thinking. Support from some sort of Bug (or Ghost) Pokemon may give you a hand, and taking one (or two) Magnemite with you makes your task even easier, if you need it. After the battle, your mission will be over. Ignoring the facts that an helicopter could have spared you a lot of trouble, and that you're not allowed to refuse the request, you'll soon fight a Magnezone. Apart from his random electrical attack, which has a short radius but is extremly unpredictable, this monster won't pose you much of a trouble, and he is even weaker than the previous boss. Head back to the dome, you'll see a longer storyline sequence. Talk to the usual lady and you'll be able to advance in the storyline. 2.27~. (More) Walkthrough After all the blabber, try to leave the dome and you'll have to fight a Electivire, which acts as nothing more than an improved Magnezone, just be careful with his random electrical attack and you'll be fine. A few seconds later, your next mission begins. 2.28~. Sixteenth Mission Head upstairs and you'll have to fight a Garchomp. He is pretty weak but incredibly fast, and provided you dodge his puddles of dirt you won't have much trouble, just don't charge your stylus, since he's very likely to break your combo. After the battle, head upstairs and you'll have to fight eight Bidoof, which is incredibly easy. Oddly, this also completes your mission - you'll receive a new medal, the ability to have seven Pokemon in your party and, unexpectedly, a new mission. 2.29~. Seventeenth Mission Make your way to the tall building, north of the place where you previously saw a concert. Approach its door and you'll fight a Yanmega, which is very fast but not that strong. When you enter the building, your mission will oficially begin. Try to take the door at the top and the alarm will ring, which leads to a battle against a Weezing and a Skuntank. Been there, done that, but they will be followed by a much stronger creature, a Shiftry, which will be accompanied by two Nuzleaf. Start by taking care of the two smaller creatures and the bigger one will come down without much effort, despite all the jumping. After backup comes, take the door at the top. You'll now have to answer some questions - a right answer simply allows you to proceed, while a wrong one takes you to a battle. At the end, the number of right answers seems to determine how much you'll have to walk by yourself. Once you get out, you'll have to face two Dusclops, which isn't hard at all. Take the ladder up, follow the only possible path and you'll have to face several minor battles, all of which are fairly easy. Eventually, you'll reach a place with several different doors, where you will have to fight several different opponents, something like this: 8 1 2 3 4 5 6 7 Ignore "4", since it only contains a save point, and "6" (it is the usual elevator). Instead, start by going to "2", you'll have to fight a Banette and a Mismagius - start by taking care of Banette and the other one will be easier to get. Next, capture the Electabuzz nearby and exit the room. Head to "5", use your Electabuzz and you'll have to fight and Espeon and an Umbreon. Not that hard, is it? Next, capture an Absol and exit the room. Use your newly-acquired monster to gain access to room "3", where you'll have to fight a Claydol and Bronzong. Isolate one of them (I did it with the Bronzong, but that's fully up to you), and focus ONLY on trying to capture that specific Pokemon until you manage to defeat it. Next, get the other one, which will be a lot easier. After the battle, and before leaving this room, be sure to capture BOTH the Blaziken and the Scizor, they are very important. This time, head to room number "7". Inside, use your Blaziken in the strange red machine seen in the upper right corner. You'll have to fight an Aggron and a Tyranitar, no easy task. Start by the Aggron, which is a lot less fierce, and follow by the Tyranitar, but be always looking for Tyranitar's beam, which is quite powerful. After you've won, head in the direction of room number "8", and you'll have to fight two Blaziken at the same time, a task which is made easier if try to get them both at the same time, since (more often than not) they seem to cross each other's paths frequently. After the battle, cross the door nearby and door "1" will open. Continue by taking that new path, you'll have to face five Spinarak. Now, you'll see this room configuration: 1 2 3 4 5 Start by going to "4". Use your Scizor to release the Electabuzz, capture that monsters, move to room "2", and after the cutscene you'll have to face an Alakazam, a Sceptile and a Luxray, all at the same time. I strongly suggest you start by getting the Sceptile, followed by the Luxray and leaving the Alakazam for last. Sceptile is probably the weakest of the three, and Alakazam is really hard to capture, which easily justifies my choices, although you may follow a order that best fits your own personal skills. Once the battle has ended, exit this room and you'll be attacked by three Skorupi, followed by three Bronzor, monsters which you can easily defeat by now. Capture an Absol in the hall. Then, having in mind the diagram above, head to room "5", use your Electabuzz and free the prisioner by using the Absol you just captured. Capture the Ampharos and head to room "3", but you'll have to fight three Bellossom (not very hard), followed by three Cacturne (pathetically easy). Besides, you'll also fight a Vaporeon, a Flareon and a Jolteon, all at the same time, which becomes pretty easy if you use the backup of some electric Pokemon. Head upstairs, and after the cutscene you will have to face a Scizor and a Gardevoir. I suggest you start by taking care of the Scizor, since he is easier to capture. As for the Gardevoir, charge your stylus (you know, to cause twice the damage) and try to encircle her as soon as she appears, sooner or later you'll manage to do it, she's more annoying than strong. After the battle, save on the left. When you're ready to proceed, take the door on the middle and capture all the monsters you see, before going up the stairs. In the next floor, make your way to the lower section and pick the left option. You will fight a Rhyperior, which becomes pathetic if you use the backup of a Water Pokemon, like the Vaporeon seen in the floor below. After the battle, head outside, capture a Golem and use him on the huge orb, which will destroy it and allow you to advance to the floor above. On the next floor, make your way to the lower section and select the option on the left. You will fight a Magmortar, which isn't exactly strong, provided you lift your stylus each time he is about to attack. If you do that, you will avoid his two powerful attacks, and you'll probably even win this battle without suffering any damage at all. After this battle, head back to the first floor and recapture a Vaporeon. Use him on the flaming orb to destroy it, and you'll then be able to advance to the floor above. Yet again, make your way to the lower section and select the option on the left. This time, you will fight a Gallade, which you can easily capture with help from a Psychic Pokemon (there's an Alakazam in the first floor, if you want it... remember? I told you to capture ALL the monsters in there!). However, this isn't over yet. Instead, you'll have to fight ALL your three previous opponents in a single battle. Yes, you're reading it right, you'll have to face Rhyperior, Magmortar and Gallade in a single battle, and even tough they are surely weaker than before, they may still cause you some problems. Start by taking Rhyperior down, since he is the slowest of the three and follow with Magmortar, leaving Gallade for last. If more than two enemies are close to each other, take your time and encircle them both, even if for a very limited amount of time. This is a lot easier than you may suppose, fear not, just try to take one enemy down at a time and you'll be fine. After this second battle, use Ampharos on the blue orb and it will be destroyed. Go up, to the top floor, interact with the computer. Take one of the exits and you will have a few battles in a row. At first, you'll fight a Bidoof, but a Dusknoir will follow. He isn't very strong but he has a lot of HP, meaning that it may take you a while until you manage to get him down. Finally, and after a long cutscene, you'll fight Darkrai. Unlike your previous opponents, Darkrai is a fierce beast. At first, you won't even manage to cause any damage - don't worry, that's normal - but after a cutscene happens, the real battle begins. The enemy has several different attacks, and so you may take a while to find his pattern. Also, he tends to teleport very often, which makes it harder for you to quickly encircle him. Instead, I suggest you charge your stylus' power to the maximum, so that the few circles you manage to complete cause as much damage as possible. At first, this is a good idea, but as you advance further in the battle your enemy will become quicker and more powerful, making such a technique fall into disuse. When that happens, resort to simply encircling your enemy as quickly as possible, without thinking about the damage you're causing, and instead just trying to damage him as many times and as quickly as possible. If that's not enough, take a few Magneton and some Fighting Pokemon with you, since their backup may end up being really useful and helpful. Since higher levels also make it possible for you to cause more damage, you can also try to improve your level - I fought the enemy at around level 41 and had no problems defeating him, but less skilled players may try to face him at higher levels. After beating this enemy, your mission will end and you'll be able to see a long ending cutscene. However, don't turn your game off just yet, wait until the credits stop rolling and you'll be able to see some interesting statistics. Besides, your game will then be saved, and you'll be able to continue playing. For more information on those things, continue reading this same guide. 3~. What now? After the scene in your house, you'll be given your tenth medal and some other rewads. When you're able to control your character again, you're now free to roam around, with new areas opening and new Pokemon populating the entire world, you sure have a lot to explore. You can, for example, head to the place where you first fought Darkrai and you'll see a familiar man there, who allows you to once more fight that powerful enemy, apart from seeing the sequences that lead to that battle and the game's ending sequence. Unfortunately, that doesn't allow you to capture Darkrai, if that's what you were thinking about. You can complete some new quests, which give you aditional bonuses and allow you to get even more Pokemon data. You can go online and download some new missions, if there are any available at that time. Finally, you may want to go to the sand island's city, take the exit on the right and board the Wailord, who will take you to a secret island, where you'll be able to "fight" in the Arena. 3.1~. Arena First, be aware that you're only allowed to take your partner with you, in order to face those battles, and that your opponent for a single room once you've defeated them. Also, you can save your game, or switch your partner, after completing each main door, which is certainly a plus. Take the partner you like the most (I first went for Gible, if you're curious about it), enter the only open doors and you'll eventually find a room with a pod-like device. Enter it, and you'll have to fight your very first opponent, Gardevoir. Provided you took someone who can attack at long range, this won't be a very hard battle. After you have defeated her, a new door will open, above this pod. Follow it and you will fight Toxicroak. His pattern is very predictable, and if you're aware of it he becomes a fable opponent. Don't be afraid of using Gardevoir, since she leaves your party after this battle. No matter what, don't leave this room, as doing so will reset your status. Once you've completed that room, a new main door opens. Save your game, if you want, and proceed by that new door. Take the pod and you'll fight a Shiftry, which is more annoying than strong. Once you've defeat him, go up DON'T LEAVE THIS ROOM (doing so would make you start from the very beginning), you'll have to fight a Spiritomb. Feel free to use Shiftry in this battle (he leaves after it, anyway), along with the support of your partner, and you won't have much trouble here. Before heading to the third room, I strongly suggest you switch your partner to Snover with you, as he'll make everything a lot easier from now on. When you enter such room, you'll have two pods. Start with the one on the left to fight a Crobat, who moves quickly but is far from powerful. On the right one, you will have to fight an Alakazam, which is easy to defeat if you charge your stylus to the maximum and attempt to circle him every time he appears on the screen. For the last opponent, you'll have to fight a Lucario, which ends up being extremely easy to defeat if you just paralyze him, either by using Alakazam or with Snover's help. Fourth room, there's a Gabite in the left pod, which is easily captured with Snover's help. On the right pod there's an Absol, with which you won't even need any help, as the opponent is rather easy to beat. The third enemy here is a Heatran, which you can easily capture with Snover's paralyzing ability. Absol's ability is also a good way to get rid of the lava puddles, and feel free to use it later in the battle. Fifth room, start by the middle pod and you'll fight a Gengar. Left one, there's a Bellossom, which you should try to paralyze as quickly as you can, or else you'll have an hard time defeating her. On the right you'll face a Blaziken, which can also be paralyzed by Snover for an easy win. In the last room you'll face Cresselia, which can be defeated by using the help of Blaziken, Gengar and Snover. By completing the previous room you'll gain access to the second floor, where you'll face some more battles. Go enter, enter the first opened door and you'll see four other pods. Upper left, Fearow, and you should be very careful with all his whirlwinds. Upper right, Swellow, he is extremely fast and pathetically predictable, it may take you a while but you will, sooner or later, manage to beat him without even suffering any damage at all. Lower left, Honchkrow, an easy battle, just be careful with his dark attack, which affects a random area. Lower right, Drifblim, another easy battle. In the last area you'll have to fight a Gliscor and a Yanmega at the same time. They aren't that hard, but you may want to paralyze them and try to encircle both your opponents at the same time. Once you manage to defeat one of them, the other falls easily. Second floor, second room, four other pods. Upper left, a Kangaskhan whose only strenght is a powerful (and almost random) beam, be careful with it and you'll be fine. Upper right, a predictable Aggron which you're very likely to defeat without even suffering any damage. Lower left, you'll face a Tyranitar, which ends up being easy if you just lift your stylus every time he is about to attack. Lower right, Abomasnow, which can also be defeated without much effort. In the last area you face a Mamoswine, a Tangrowth and a Rhyperior, all at the same time. Oddly, they tend to rarely strike until later in the battle, and that makes it easier for you to do your task. Use the backup from all the four monsters you've captured in this room, try to freeze/paralyze all your enemies and I believe you'll go just fine. Taking Rhyperior down as soon as possible is a good idea, since he seems to be fairly weaker than he two other companions, and you should then focus on the other two Pokemon. Another good idea is trying to encircle as many opponents as possible, if they're all together. It may take a while, but with the help from the four Pokemon you captured, along with Snover, you'll have an easier time defeating these three folks. Second floor, third room, five pods, but before entering I suggest you switch your current partner for Pachirisu. Upper left, Jolteon, same as he normally is. Upper right, a Espeon, just check out his pattern, try to quickly encircle it each time he stops running around and be aware of the energy balls that sometimes move around this opponent. Pod in the middle of the room, Eevee, and defeating her is as easy as it sound. Lower left, Vaporeon, be careful with his water puddles and it won't be very hard. On the lower right, Flareon isn't that hard either, just check his pattern and you'll see how predictable he is. Last area, you face a Glaceon, a Leafeon and a Umbreon, and this is where using Pachirisu really pays off, since he can paralyze several opponents in a certain area, allowing you to attack them as you wish, he ends up being very useful against these three opponents. However, be aware that his paralyzing effect doesn't, generally, last as long as the one caused by Snover's ice balls, and that may cause you some trouble, if you're used up to the one Second floor, fourth room, five pods. Upper left, Ariados, he isn't strong at all but his webs, which he uses all the time, may actually cause you some problems. Upper right, Cacturne, feel free to encircle him as much as you want, just be sure to lift your stylus whenever he stops moving, since that means that he is about to attack. Middle pod, a Banette though such monster isn't that strong he may cause a few troubles, with the purple flames that often surround its position - paralyze this Pokemon when he has no flames surrounding its position for an easy capture. Lower left, Houndoom, extremely predictable, just be careful with his dark attack, which is very unpredictable. Lower right, you'll face a predictable Garchomp, just be careful with the puddles he causes and you won't have much trouble. For the last area, you'll face four Weavile and a Drapion, which will surely cause you a lot of trouble. Once again, Pachirisu's aid becomes really important here, since it allows you to stun and easily capture a large group of enemies at once. I strongly suggest you try to capture all the Weavile before advancing to the Drapion, since they're the biggest challenge to do any captures here, with all the running around. It may take you few tries to finally manage to complete this one, but if you use Pachirisu I'm sure you'll have an easier time doing so. Now, you gain access to the third floor. So, head to the first room and you will have to face a Magmortar and an Electivire at the same time. None of those are too tough, and this barely poses you any problems by now, but you may want to use Pachirisu's power to stun both opponents at once and take advantage of that opportunity to encircle them both at once. Also, you may want to leave Electivire for last, since he causes slightly less trouble than his companion. Next, third floor, second room, you have to fight Empoleon, Infernape and Torterra. Once more, Pachirisu's power ends up being very useful, as these three enemies tend to cross each other's paths very often, and you should use such fact to your advantage. Start by taking Empoleon down, due to his obvious weakness, proceed with Infernape (he is possibly the strongest of the three) and finally get rid of Torterra, who barely poses any problems by itself. Final floor, you have to fight Charizard, Flygon and Salamence at the same time. They're extremely powerful, and the best way to defeat them is to follow the strategy I've mentioned before - use Pachirisu's to stun all three opponents when they cross each other's paths, and then encircle them as quickly as you can. If you do this properly, each time all your enemies restart moving you will have a filled bar, enough for you to use your partner's power once again, an action that you should perform without further delay. Repeat, ALWAYS repeat this same strategy, and soon one of your enemies will go do. Try to leave Salamence for last (strangely, he is the weakest of the three), and you'll go fine. If you just can't beat this battle, try to go out and gain some more levels - remember, the higher your level the more power you have, and in order to damage such powerful beasts you may surely want that extra damage. Once you've completed this part of the game, the result is certainly disappointing. Instead of gaining access to some ultra powerful Pokemon, or some rare one, you merely gain a medal stating that you have completed the Arena, and anothing more. Certainly disappointing, if you bear in mind that some of the quests stated below were a lot easier and gave better rewards than what you receive by completing this part of the game. 3.2~. Regigigas Once you've collected browser data on ALL 266 Pokemon available in this game, you can head to the dome where you're given missions later in the adventure, where you'll be given a whole new mission. In order to proceed, capture Regice, Regirock and Registeel. With all three of them in your party, head to the sand temple and make your way to the maze with the arrows. There, you will find a newly-opened portal, which takes you to the place where you'll confront the powerful Regigigas, one of the strongest legendary Pokemon. Take it, and you'll find yourself in a place with three huge switches. Tap each of them, pick the option on the left and one of your Regis will be attached to that particular switch, a task that you should continue doing until Regice, Regirock and Registeel are each attached to a switch. By completing such easy task, the door seen in the upper side of the room will open, and you'll be able to fight Regigigas. I suggest you save your game before attempting this battle, since this enemy is extremely powerful and can easily cause you a lot of damage, the reason why I advise you to be very careful with his attacks. Just by walking, he appears to cause massive shockwaves around his path, which is possibly one of the most damaging things he can. This may seem like a tough attack to counter, but you should remember that you've received a lot of bonuses by completing all the quests, among which are the a longer stylus line, something which is particularly useful here. Apart from this unusual move, he can also use a powerful beam (which is, as usual, easy to dodge) and an unusual earth attack, which has an enourmous radius of action - when he uses that one, I strongly suggest you lift your stylus off the screen. In terms of an offensive strategy, you should use either a Bug pokemon (which makes it possible for you to delay your opponent, apart from throwing damaging goo from afar) or a fighting Pokemon, which simply causes more damage. Taking a paralyzing partner with you, such as Snover or Pachirisu, may also be a good general option, but it also depends on your own playing style. It is very important that you also try to encircle your opponent when he is walking, by drawing a wide circle around him, since that makes it easier for you to cause even more damage in a limited period of time. Finally, no matter what kind of player you are, I strongly suggest you take at least two Magneton with you, for healing purposes. Like I mentioned before, this enemy is very tough and it may take you a while to get him down, but if you're properly healing your character you'll have your task half completed. 3.3~. Ranger Net In Japan, this function would allow you to, during a certain period of time, download and play some new missions. It is currently unknown how it will work in Western versions. Unlike in the previous game, this new game contains two types of missions: - Special ones, that allow you to transfer your gift to a main Pokemon title (like "Diamond" and "Pearl"); - Extra ones, which are there just for fun, allowing you to spot creatures that you wouldn't normally be able to. I wasn't able to get these particular missions by myself, but here is some information on them, courtesy of www.serebii.net. For more information on these missions, be sure to visit their website, as I can't really help you with it. ------------------------------- Special Missions ------------------- Manaphy " Starting off in Vein Town, you will be joined by the Ranger of the other gender as well as one of the local villagers. Seeing another local chase Its berry, you have to go and follow it. Go into the top-left house and you will see that the people there are missing one of their Happiny. Head to the north exit of the town and you will see another berry and the other Happiny run past you into town. this happens repeatedly so continue to follow her through the town until you get to the exit and see it leave town, heading towards Marine Cave. Follow it and when you get the beach you will discover the Manaphy Egg. Happiny will take the egg and run off, the mission will then officially begin. Follow the route the way Happiny went, capture the two Buneary and use them to smash the rocks blocking your path. Continue one and you'll see Happiny and the egg on the cliffside with a Pichu and a Glameow who quickly attack, and so require capturing. Once captured, the egg will start glowing and the mission will be over, with you returning the Ranger station. Once done, you can send a Manaphy Egg over to your game, and be able to hatch it into a lovely Manaphy. " ------------------- Riolu " Starting off in Vein Town, you will arrive as there is some commotion going on. Soon after, Kaito arrives and will tell you that Its Riolu is stuck on the roof of the Ranger School. Riolu jumps down, just as a member of Team Dim Sun arrives, who sets two Tangrowth on you. Capture them and you'll see another Dim Sun member has taken control of Riolu. They quickly escape and you go back to the Ranger Station and this is where your mission begins. Your mission takes place on the Offshore Oil Platform hideout, knowing this from past missions, follow it through the same way as before, capturing Pok�mon as you feel necessary. As certain areas are blocked off, this is a rather linear line, battling Grunts as you go. Eventually you'll end up in a darkened room, having to rely on Kite on what way you should go. There's a Dusclops down here that you should catch just to make Riolu's fight easier, and be sure to catch the other Pok�mon too to help you. Follow the path to the exit and continue on, where you'll meet up with the Dim Sun grunts who have Riolu. this acts as a boss fight so make sure you have decent backup. Its first attack is sernding out a stream of Aura Spheres out directly in front of it while Its second one is a simple close-quarters punch and Its third sends out a quick burst of 5 Aura Spheres. Its HP also recovers quickly so don't leave it too long without being circled. Once captured, the mission is over and you return home. Once done, you can send a Riolu over to DPP, with it knowing a special attack it cannot normally learn; Aura Sphere. " ------------------- Darkrai " The mission starts straight away placing you at the top of Asoheru Tower. There have been reports of Team Dim Sun recongregating here and you need to put a stop to it. Go downwards into the tower and you'll see Team Dim Sun blockading the workers of the tower. Battle them and go get an Ampharos from the east room or an Electrode from the West and use it to destroy the gate at the top of the tower and go in. Follow the tower all the way up, battling grunts as you go and capturing Pok�mon that you wish to take with you. Eventually you'll get to a room that is powering a barrier that needs Thunder * 3 on it. Capture the nearby Luxray and use it here. After that, Darkrai will appear and suck you into its Dark Void, letting you escape from the room you were just locked in. Darkrai will take you to the room you originally battled it in and he will join your team, allowing you to use Its Field Ability, Dark Power, later in the mission. Move on from the room, heading upwards until you hit the control room where you see Dim Sun's boss utilising the crystals to try and repeat their mission. You will get surrounded by Dim Sun grunts so use Darkrai's Dark Power here. this will make all the grunts go into the void, and get dropped off by Vein Town. The boss then challenges you with her Drapion and Gliscor. Once captured, the mission will end. Once done, you can send Darkrai over to DPP. " ------------------------------- Extra Missions ------------------- Dialga " The mission starts with you at your house in Chikore Village, exit the house and go north until you encounter the Ranger with Staraptor. She will show you Almia Castle where a temporal portal has appeared and tell you to go investigate and thus your mission begins. You immediately fly to the bridge in Almia Castle. Go right and in that room you will discover a door that requires Mismagius's Psycho Power in order for you to pass so capture the two nearby Vulpix and go left and use them to light the torches. Mismagius is within the room. Capture it and use it here. Be sure to capture any Ice Pok�mon you find as you'll need them. Continue on and you will find the exit is blocked by a giant iceberg that requires Flame * 4. This is sorted by as Ninetales in the room to the right, which itself is blocked off by an Iceberg needing Flame * 2, obtainable by a Houndoom in the room to the left. Once those have been sorted you'll hit the main room which has the portal in with Dialga. this is a boss fight so it has the huge HP bar. If you captured Ice Pok�mon, use their assists to freeze it and do damage. Its first attack is a powerful hyper beam that will leave it to recharge for a couple of seconds giving you perfect opportunity to attack. Its second sends out multiple blue flames that damage you across the stage. Its third attack drops several balls onto the stage causing explosions where they land, these do massive damage so lift your styler up no matter what. If you do not capture it within sufficient time however (about a minute and a half), you will be thrown out of the battle and back in time to Chikore Village, having to repeat it all until you capture it. Once captured, it will leave and the mission is over. " ------------------- Palkia " When the mission starts, you will be told that everything in Almia is going wrong, buildings are being warped, people moved to other places, doors going to where they shouldn't go. The explanation is that a portal has opened and Palkia has come through. You have to go and investigate this and prevent Palkia from causing any more damage. Exit the Ranger HQ and you'll find yourself in the Habura Desert. Go into the top-right building in the town and you'll end up entering the Hippowdon Temple. Follow it through as normal, however the Pok�mon there are totally abnormal, you will find Pok�mon such as Arcanine and Fearow here, as well as other people such as a fisherman fishing in the quicksand. Once you exit that room, you end up by the Ranger Union...There's a Piloswine and Swinub here that will inevitably be useful later so capture them. Continue through the rooms, dotting around Almia as you go, capturing Pok�mon where you see fit as there are many powerful Pok�mon enroute. Eventually you'll end up back at the heart of Hippowdon Temple and you'll see Palkia and the portal. In Palkia's battle, also a boss fight, you will have to move your styler off a lot of the time due to the place that the fight is taking place constantly changes. Its first attack, like Dialga's is a hyper beam that makes it pause slightly afterwards leaving it wide open. Its second attack shoots several energy balls out in three waves. With his third attack being the place change, you will discover further obstacles, such as fire coming up in the Volcano Cave and ice shards appearing on the Ice Field. Once you return to Hippowdon Temple, his third attack is a powerful shockwave, while energy balls circle the stage. Once captured, it will leave and the mission is over, with the world returning to normal. " ------------------- Shaymin " Beginning this mission, you are taken to a wedding in Pueru Town where all the local Rangers are attending. Talk to everyone there and the wedding will begin. However, some Team Dim Sun members quickly appear and the bride's bouquet reveals itself to be Shaymin. Scared by Team Dim Sun, Shaymin runs off and it is your task to find it before Team Dim Sun do. Go to the West Part of town and you'll see it inamongst some flowers. Approach it and a Dim Sun grunt appears and sets Absol & Umbreon on you. Capture them and then head off to the east, following Shaymin as it runs off again. You'll find it once again in a flowery patch. Approach it and you'll be attacked yet again. This time by two Bellossom and a Roserade. Capture them and Shaymin will run off to the west and you'll find it on the bridge above town trapped by Team Dim Sun. They'll run off but Shaymin will attack you. Shaymin's battle is also a Boss Fight. However, as there are loads of Fire and Flying Pok�mon in town, you may be able to have the advantage. Plus Shaymin doesn't have a lot of HP too making capture even easier. His first attack has Shaymin use Seed Bomb, firing seeds out that cause massive damage. His second is a flurry of Razor Leaves sent out around him, while making three more surround him for a short period of time and finally his third attack places some Frenzy Plant buds up that cause damage if your styler his them. Once captured, Shamyin will calm down and the Wedding shall continue. Shaymin is not transferrable to Diamond & Pearl. " This is all for this section, at least for now. 4~. Quests Apart from the very first one, which is part of the storyline, these quests aren't required to complete the main storyline. You may take them if you want, as they give you information on certain unique Pokemon, along with Guards, which are items that improve your elemental resistances, but that's all you get from them. Also, be sure to recall that I picked Munchlax as my main Pokemon. So, if you picked a different monster, this listing may look slightly different, and you may want to get Munchlax from another quest, which is missing from the listing below � when that monster finally becomes available, you should go to village south of the very first town, enter the lower left house, talk to the girl, go upstairs (which will take you to a battle against this particular monster) and that quest will be over, together with a whole new Pokemon joining your party. Now, here is some information about the 60 quests available in this game, in the same order you'll see them AFTER COMPLETING THE GAME ONCE. I strongly suggest you take them in this very same order, which is the one seen after first completing the main storyline. ------------------------------ Quest 1 ------------------------------ ----- Where do you get it? As part of the storyline. As stated in the walkthrough, you'll eventually see an odd man inside the Rangers' house. Talk to him, accept this quest (which is done by press the option on the left) and you'll be set to start it. ----- What do you have to do? Head to the inside of the farm nearby and take the door on the right, to the place where you could previously find a Miltank. Obviously, you'll now have to capture it, which is pretty easy to do, provided you're very careful when that Pokemon starts using his attack ----- What's your reward? A "Grass -3" Guard, along with browser information on Miltank (he isn't an unique Pokemon, though). ------------------------------ Quest 2 ------------------------------ ----- Where do you get it? In the first town, near the lower left house, you'll see this man. ----- What do you have to do? Head to the upper left part of the beach (i.e. the area west of your current town) and you'll see a huge boulder, which can only be destroyed with "Break 2". Destroy it. ----- What's your reward? A "Dark -3" Guard. ------------------------------ Quest 3 ------------------------------ ----- Where do you get it? In the first town, slightly to the right of the Rangers' house, you'll see an old woman, she's the one who gives you this quest. ----- What do you have to do? Go to the woods north of town and capture a Combee. Bring him back here. ----- What's your reward? An "Electric -3" Guard. ------------------------------ Quest 4 ------------------------------ ----- Where do you get it? You'll find the man who gives you this quest in the woods, just before you reach the area with the grey tiles. ----- What do you have to do? Take the lower right exit onto the previous area. You'll see two wooden crates, which you should destroy by using "Break 1". After doing so, head back to the person who gave you the quest. ----- What's your reward? A "Bug -3" Guard. ------------------------------ Quest 5 ------------------------------ ----- Where do you get it? Go to the second city's pier. You'll see this man on the lower right corner, next to a fisherman. ----- What do you have to do? Go to the house nearby, talk to the sailor in light blue and you will go underwater. Capture a Lumineon (he'll be in the same place where you first fought a Sharpedo, and you'll also have to chase him around), and return to the person who gave you this quest. ----- What's your reward? A "Rock -3" Guard and Lumineon's browser data. ------------------------------ Quest 6 ------------------------------ ----- Where do you get it? Go to second city's initial area and take the exit on the left. Next, go all the way to the upper part of that same area and you'll see this man in there. ----- What do you have to do? Capture a Nosepass (there's one in the cavern by the beach) and bring him back here. ----- What's your reward? A "Ground -3" Guard. ------------------------------ Quest 7 ------------------------------ ----- Where do you get it? Go to the woods, to the spot where you previously used Blastoise's power, and you will see this man there, but ignore the fact that he looks awfully familiar. ----- What do you have to do? Capture an Ambipom, which is easily found by taking the exit on the left side of this area. Next, return such Pokemon to the person who requested this quest. ----- What's your reward? Ambipom's browser data, and the power of your stylus will be increased by three (3). ------------------------------ Quest 8 ------------------------------ ----- Where do you get it? Go to second city's initial area and you'll see this old man to the left of the building where you can save your game. ----- What do you have to do? Capture an Eevee, there's one in the harbor area, and bring it back to the person who requested the mission. ----- What's your reward? Eevee's browser data, along with a "Steel -3" Guard. ------------------------------ Quest 9 ------------------------------ ----- Where do you get it? The person requesting this quest usually stands in the middle of the bridge, north of the second city's main area. ----- What do you have to do? Capture an Oddish, and bring it back here. That's an easy one to find, simply head up, turn left at the big square and follow until you see one of these Pokemon hiding in the ground - you'll need a monster who can use "Tackle 1" to get him. ----- What's your reward? A "Fire -3" Guard. ------------------------------ Quest 10 ------------------------------ ----- Where do you get it? Head back to school and enter the main building. Take the stairs up and you will see this lady in front of your character. ----- What do you have to do? Clean the school yard by burning three groups of leaves. Such a task requires "Fire 1", and you'd better take advantange of the many Charmander available in this same area. ----- What's your reward? By completing this quest the duration of your Pokemon's battle moves will be increased. ------------------------------ Quest 11 ------------------------------ ----- Where do you get it? In the very first town, enter the house in the lower left and talk to the old man, he will give you this quest. ----- What do you have to do? Head to the woods and use "Cut 2" in the two large pieces of wood that recently appeared (Roselia, found in the woods' next area, is a very good help for such a task). After doing that, head back to town and talk to the man who requested this quest. ----- What's your reward? The lenght of your stylus' line will be increased. ------------------------------ Quest 12 ------------------------------ ----- Where do you get it? Head to the second town, past the bridge and turn left in the square. In the next area, head down and right, you'll see this girl there. ----- What do you have to do? Capture a Cherrim, and take it back to the girl who request this very same quest. In case you don't know where to get that specific Pokemon, I can tell you that it requires "Cut 1" and can be found in the cliffs nearby, acessible by going left, to the next area, and up. ----- What's your reward? A "Ghost -3" Guard. ------------------------------ Quest 13 ------------------------------ ----- Where do you get it? Head to the fire island, enter the lower left house and talk to the woman in red. ----- What do you have to do? Enter the volcanic cave by the left door and follow it up to the end, to the point where you previously boarded the enemy's ship. You'll need two Pokemon that can use "Break 1" (the nearby Stunky are a good option), and you'll have to fight a single Charmander at the end. Once you reach the stated point, this quest will end. ----- What's your reward? Your stylus will now regen one (1) more point of HP for each battle you win. ------------------------------ Quest 14 ------------------------------ ----- Where do you get it? Head to the fire island and you'll see this man in front of the left entrance to the cave. ----- What do you have to do? Capture a Muk (there's one that you can catch by taking the left entrance to the cave) and bring him back to the person who requested this mission. ----- What's your reward? A "Poison -3" Guard. ------------------------------ Quest 15 ------------------------------ ----- Where do you get it? In the main area of the second town, you're able to see an elevated area, which passes above most characters' heads. On top of the structure you'll find the person who gives you this quest - to get there, simply go around, either by going by the left (or the right) area of this town. ----- What do you have to do? Capture two Murkrow, and bring them back here. There's one easily seen in the left side of this town, on top of a building, and another in the right side of town, near the upper right corner. ----- What's your reward? A "Ice -3" Guard. ------------------------------ Quest 16 ------------------------------ ----- Where do you get it? Head to the second town, past the bridge and turn left in the square. Go all the way left to the next area, past the entrance to the cliffs, and enter the wooden house to find this man. ----- What do you have to do? Fight a Vespiquen, which can be found in the woods right of the big square, after crossing the bridge. Remember the place where you could find a Sudowoodo? Cut the large wooden piece below, go up and you will fight this Pokemon, along with two Combee. ----- What's your reward? You'll get Vespiquen's browser data and the HP of your stylus will be increased by five (5) points. ------------------------------ Quest 17 ------------------------------ ----- Where do you get it? Go to second city's initial area and take the exit on the left. Next, take the exit on the left and go to the middle of that area, you'll see this woman next to a Chingling. ----- What do you have to do? Capture a Chingling, which can be found in the icy cave. Go there, take the lower right exit to that cave's second area and you will find this Pokemon inside a small area nearby. ----- What's your reward? A "Dragon -3" Guard. ------------------------------ Quest 18 ------------------------------ ----- Where do you get it? Travel to the ice village and you'll see this man near the upper left corner. ----- What do you have to do? Capture an Abomasnow and return it to the person who requested this quest, which is harder than it sounds. Head to the ice maze, the one with strong water currents, and take the upper left exit to its second area. Following that path, you'll eventually find this creature, but be aware that in order to fight it you'll need a Pokemon which can use "Tackle 3". ----- What's your reward? A "Fighting -3" Guard. ------------------------------ Quest 19 ------------------------------ ----- Where do you get it? In the ice village, you can find this man by going to the upper right house. ----- What do you have to do? Head back to the icy caves, the ones you had to cross in order to first reach this village, and you'll see three large blocks of ice in there. You must destroy the three of them by using "Fire 2", and once you've done that you can head back to the person who asked for this quest. ----- What's your reward? A "Water -3" Guard. ------------------------------ Quest 20 ------------------------------ ----- Where do you get it? Go to second city's initial area and take the exit on the right. Head to the upper left corner and you should see this man sitting next to an old woman. ----- What do you have to do? Capture three Drifblim (since they are available in several different places, this is an easy task) and bring them back to this man. ----- What's your reward? The power of your stylus will be increased by three (3). ------------------------------ Quest 21 ------------------------------ ----- Where do you get it? Head to the fire island, enter the lower left house and talk to the fisherman. ----- What do you have to do? Enter the upper left cave and search for two large flames inside. Put them off (doing so requires "Water 3") and then talk to the person who gave you this quest. ----- What's your reward? A "Fire -3" Guard. ------------------------------ Quest 22 ------------------------------ ----- Where do you get it? From the ice village, head outside and make your way to the upper right corner, you'll there see this guy in a yellow coat. ----- What do you have to do? Head back to the ice village and destroy the block of ice placed in front of the lower left house (requires "Fire 2"). Once you've done that, go back to the person requested this. ----- What's your reward? A "Normal -3" Guard. ------------------------------ Quest 23 ------------------------------ ----- Where do you get it? Head to the second city's harbour and enter the house which you use to take the boats. You'll see this fisherman near the counter. ----- What do you have to do? Go to the second underwater area (you can do that by talking to the sailor at the counter), capture a Kingdra and retrieve the item nearby. Then, return it to the person who asked for all this. ----- What's your reward? A "Psychic -3" Guard. ------------------------------ Quest 24 ------------------------------ ----- Where do you get it? Head to the second city's harbour and you'll see this fisherman in the lower right corner, but you may have to complete other quests before this one becomes available. ----- What do you have to do? Go to the second underwater area, capture an Omastar (to get there, you will need Pokemon with "Break 4" and "Underwater Surf") and come back to the person who made this request. ----- What's your reward? Omastar's browser data and your power will now rise BUT only under certain conditions. ------------------------------ Quest 25 ------------------------------ ----- Where do you get it? Go to the sand island, to its city, and look around the lower left corner, slightly to the right where boats lands. There, you will find the man in a lab coat, who offers you this quest. ----- What do you have to do? Capture a Cacturne (there's one in the desert area north of the city) and bring it back here. Fighting him requires "Tackle 2", but he seems to randomly walk in your direction, which basically voids such requirement. ----- What's your reward? A "Grass -3" Guard. ------------------------------ Quest 26 ------------------------------ ----- Where do you get it? Go to the sand island, to its city, and you'll find this man in the upper left corner. ----- What do you have to do? Capture a Skuntank and a Weezing (for their locations, see the next section of this guide). Once you have both of them, bring them back to this guy. ----- What's your reward? A "Dark -3" Guard. ------------------------------ Quest 27 ------------------------------ ----- Where do you get it? In the sand island, talk to the man in a turban, who is standing left of the lower left house. ----- What do you have to do? Enter the sand temple and follow it until you reach an area which contains many Claydol. You'll have to fight two Claydol, and then this quest ends. ----- What's your reward? A "Ghost -3" Guard. ------------------------------ Quest 28 ------------------------------ ----- Where do you get it? In the first town, you see this man next to the Rangers' house. ----- What do you have to do? Go the ice palace and look for a Dragonair, one will appear for this particular quest. Capture it, and bring it back to this guy. ----- What's your reward? Dragonair's browser data, and your combos will now receive a bonus. ------------------------------ Quest 29 ------------------------------ ----- Where do you get it? Head to the dome where you're given missions later in the game. When you are there, head upstairs and enter the room on the left. In the middle of that room you'll see the man who gives you this quest. ----- What do you have to do? Capture all seven Eevee forms (Espeon, Flareon, Glaceon, Leafeon, Jolteon, Umbreon and Vaporeon), have them all in your party at the same time and bring them to this guy. It is easy to understand that this is no easy task, and it sure requires some planning. If, let's say, you leave Leafeon for last, you wouldn't be able to make your way back to the mainland, and so I strongly suggest you think about your way across this particular quest before starting collecting those seven forms. Personally, I left Umbreon for last, but capturing Jolteon in the end may also be a very good option. ----- What's your reward? By completing this quest the duration of your Pokemon's battle moves will be increased. ------------------------------ Quest 30 ------------------------------ ----- Where do you get it? Head to the dome where you're given missions later in the game. Head all the way upstairs and, blocking the path to the top floor, you will see the woman who gives you this quest. ----- What do you have to do? Capture a Roserade (there's one in the west part of the woods, which you can reach by using "Surf 1") and bring it back to the person who requested this quest. ----- What's your reward? Roserade's browser data and a "Bug -3" Guard. ------------------------------ Quest 31 ------------------------------ ----- Where do you get it? Head to the dome where you're given missions later in the game. When you are there, head upstairs and enter the room on the right. In that room you will see the man who gives you this quest. ----- What do you have to do? Capture an Ampharos, a Luxray and a Raichu (their locations can be seen in the list later presented in this guide). After you have the three of them, come back to the man who gave you this quest. ----- What's your reward? An "Electric -3" Guard. ------------------------------ Quest 32 ------------------------------ ----- Where do you get it? Start by going to the ice village. Then, exit by the left side and make your way to the upper left side of that area, where you will find a wooden shelter. Enter it and you'll see this woman inside, BUT be aware that this particular quest only becomes available after Sneasel has joined your party. ----- What do you have to do? Head to the entrance of the ice palace and destroy three big blocks of ice placed there (requires "Fire 2" for each of them). Then, return to the woman who gave you this quest. ----- What's your reward? A "Flying -3" Guard. ------------------------------ Quest 33 ------------------------------ ----- Where do you get it? Go to the village south of the first town and enter the lower left house, you will see this *coff* woman *coff* there. ----- What do you have to do? Interact with the fridge, seen left of the character who requested this quest, and it will be over. ----- What's your reward? A "Fighting -3" Guard. ------------------------------ Quest 34 ------------------------------ ----- Where do you get it? Go to the big square (north of the second city and past the bridge) and you will see this woman in the right side of the square. ----- What do you have to do? Capture a Togekiss (you can now find one in the upper floor of the enemy's headquarters) and bring it back to this woman. ----- What's your reward? A "Poison -3" Guard. ------------------------------ Quest 35 ------------------------------ ----- Where do you get it? Head to the very first town and leave it by the north exit. As soon as you enter the woods, you will see this man on the right side. ----- What do you have to do? From the spot you started this quest in, head up until you find a wooden bridge. Don't cross it, and instead go all left, down at the end. You'll see a cutscene, after which you will fight a Cranidos and a Wartortle. ----- What's your reward? A Cranidos joins your party. ------------------------------ Quest 36 ------------------------------ ----- Where do you get it? Head to the second town, past the bridge and turn left in the square. In the next area, head to the left side and you'll see this person in there, wearing a brown coat. ----- What do you have to do? As part of the introduction to this particular quest you see a Pokemon in the cliffs. Go there, you'll have to fight that Shieldon, and by winning such battle this quest ends. ----- What's your reward? A Shieldon joins your party. ------------------------------ Quest 37 ------------------------------ ----- Where do you get it? Head to the second town, past the bridge and turn right in the famous square. Next, continue walking until you see a wodden house, to the right of which you will see this character. ----- What do you have to do? Take the exit on the right, and you'll find yourself in the place where you freed the Skarmory. Try to take the upper left exit to this area and you will see a Chimchar being attacked by two Beedrill. You'll have to fight those three opponents, and winning that battles ends this quest. ----- What's your reward? A Chimchar joins your party. ------------------------------ Quest 38 ------------------------------ ----- Where do you get it? Start by going to the ice village. Then, exit by the left side and make your way to the upper left side of that area, where you will find a wooden shelter. Enter it and you'll see this woman inside. ----- What do you have to do? Make your way to the ice palace and take the path on the right. Follow it until you reach the room where a Vaporeon is, and you'll fight a Sneasel in there, after which this quest ends. ----- What's your reward? A Sneasel joins your party. ------------------------------ Quest 39 ------------------------------ ----- Where do you get it? Go to the fire island and enter the left cave, you'll instantly see this character inside. ----- What do you have to do? Leave this cave, take the one on the right and you will easily see a Snover on the upper part of the scenario. Make your way around, in the back of a Torkoal, and when you reach the Snover you will have to fight him. After the battle, your quest ends. ----- What's your reward? A Snover joins your party. ------------------------------ Quest 40 ------------------------------ ----- Where do you get it? You find this man next to the entrance to the underground. ----- What do you have to do? Head to the underground, take the lower right exit and, when you reach the next area, follow the upper exit. You'll see a Misdreavus, which quickly disappears. Next, press up, down, left OR right, and depending on your choice you will (or not) fight this Pokemon - a right choice leads to a battle, while a wrong one merely requires that you re-enter this small area. If you're just unlucky, keep on trying and, eventually, you'll get it right - I pressed down, but it is possible that her is random. After the ensuing battle, this quest will end. ----- What's your reward? A Misdreavus joins your party. ------------------------------ Quest 41 ------------------------------ ----- Where do you get it? Head back to school, enter the main building and head to the upper right room. Talk to the woman in the left side of the table. ----- What do you have to do? Basically, you'll be playing hide and seek. There are a few wodden boxes hiding inside the school's main building, and you must destroy them (use a monster with "Break 1", the many Bidoof around here are certainly a good option) in order to reveal what's inside. One of them contains the real thing, a Pachirisu, while the others have fakes. In my case, the real Pachirisu was hiding in a box seen in the left side of the second floor, but be aware that his location may be random. ----- What's your reward? A Pachirisu joins your party. ------------------------------ Quest 42 ------------------------------ ----- Where do you get it? Head to the sand island, to its city, and take the upper exit. Follow the path until you're near the entrance to the temple and you'll see this man on the right. ----- What do you have to do? Enter the sand temple and follow it until you reach the maze with all the arrows. The objective here is to corner the bird down, which is easy to do if you follow him until he is in the lower left corner (i.e. near the entrance to the whole puzzle), and then approach him by the upper side, instead of coming from the right. Whatever you do, DON'T exit the main room, or else Starly's position will reset. Once you manage to corner such monster, you'll have to fight him and the quest ends. ----- What's your reward? A Starly joins your party. ------------------------------ Quest 43 ------------------------------ ----- Where do you get it? In the area of the dome where you get your missions later in the game, check the lower right corner for this old guy. ----- What do you have to do? Head to the cliffs, situated between the second city and the area where you're given this quest, and look around. Eventually, you'll find a Machop stuck behind a huge rock, which can destroyed by using "Break 4" him, and after a short battle this quest will end. ----- What's your reward? A Machop joins your party. ------------------------------ Quest 44 ------------------------------ ----- Where do you get it? From the ice village, head outside and make your way to the upper right corner, you'll there see this person in a pink coat. ----- What do you have to do? Search this area, and head to the tree seen in the lower left corner, after which you will have to fight a Piplup and a Houndoom. After the battle, this quest ends. ----- What's your reward? A Piplup joins your party. ------------------------------ Quest 45 ------------------------------ ----- Where do you get it? Go to the village south of the first town. Near the upper right house, you will see this character wearing a red hat. ----- What do you have to do? Go to the beach and take the upper left exit. Follow that path and you'll have to fight a Turtwig, after which the quest will end. ----- What's your reward? A Turtwig joins your party. ------------------------------ Quest 46 ------------------------------ ----- Where do you get it? Go to the sand island, to its city, and you will see this kid to the right of the house where you can save your game. ----- What do you have to do? Follow the path to the sand temple, and in your way you'll see a single Hippopotas falling from the top of the statue. Go inside the temple and reach that particular spot, you'll have to fight that same Hippopotas and your quest will then end. ----- What's your reward? A Hippopotas joins your party. ------------------------------ Quest 47 ------------------------------ ----- Where do you get it? By going to fire island, you'll see this old man standing between the two upper houses. ----- What do you have to do? Enter the cave on the upper right and you'll instantly see a Pelipper flying away. Follow him and you will have to fight a Gible, after which this quest ends. ----- What's your reward? A Gible joins your party. ------------------------------ Quest 48 ------------------------------ ----- Where do you get it? Go to the village south of the first town. You will see this girl near the upper right house. ----- What do you have to do? Take the path from the first city back to school and you'll see a short scene. Oddly, such action ends this quest. ----- What's your reward? A "Water -3" Guard. ------------------------------ Quest 49 ------------------------------ ----- Where do you get it? Head to the first town and you'll see this man in the upper left corner. ----- What do you have to do? Head to the beach, by taking the exit on the left side of town, and destroy the wooden box seen there (requires "Break 1"). ----- What's your reward? A "Normal -3" Guard. ------------------------------ Quest 50 ------------------------------ ----- Where do you get it? Head to the bridge, found north of second city's main area, and you will see this character standing in the left side of the road. ----- What do you have to do? Head back to second city's main area and take the road going right. Then, visit the second house (counting form the left) in the upper left corner and your quest will soon end. ----- What's your reward? A "Flying -3" Guard. ------------------------------ Quest 51 ------------------------------ ----- Where do you get it? From the first city, head all the way down, to the place where you can change your partner. There, you'll see a single man, and you must talk to him in order to face this quest. ----- What do you have to do? Head to the enemy's headquarters, on foot. When you're almost entering it, a short cutscene will occur. Once you've seen it, head back to the person who gave you this quest and it will end. ----- What's your reward? A "Psychic -3" Guard. ------------------------------ Quest 52 ------------------------------ ----- Where do you get it? Head to the sand island and visit the lower right house. Inside, you'll find the old woman who gives you this quest. ----- What do you have to do? Capture a Blastoise (if you no longer remember it, there's one in the woods) and bring it back to this island. Next, come back to this same city, head to the upper floor (i.e. where you find the houses above the one where the woman who gave you this quest lives) and you'll be able to use a Pokemon power - use Blastoise's, and doing so will end this quest. ----- What's your reward? Your stylus will now regen two (2) more points of HP for each battle you win. ------------------------------ Quest 53 ------------------------------ ----- Where do you get it? Head to the village south of the first city and enter the lower right house. Inside, you'll find the woman who gives you this quest, but you should be aware that it only becomes available after you've completed ALL other quests. ----- What do you have to do? Head to the woods and talk to the man placed to the left of the burned area. Next, take the path to the left side and use "Surf 1". Follow the water until you reach the waterfall area, and disembark in the land nearby. Go to the lower screen and chase Celebi around, which is easier to accomplish if you're on a Doduo's back. Once you capture this legendary Pokemon, this quest ends. ----- What's your reward? Celebi's browser data, and all your Guards will receive a "-1" bonus. ------------------------------ Quest 54 ------------------------------ ----- Where do you get it? Go back to school and enter the main building. Next, head to the upper right room and you'll see this man in the upper section of the room, placed at the upper end of the long table. ----- What do you have to do? Head back to the school yard and exit by the lower right exit. Move the statue (requires "Tackle 5") and go downstairs. Interact with the green book on the left and this quest will soon end. ----- What's your reward? A "Dragon -3" Guard. ------------------------------ Quest 55 ------------------------------ ----- Where do you get it? Head to the fire island, enter the lower left house and talk to this woman in a red dress. This quest will only appear after you've completed two other quests in that same house. ----- What do you have to do? Capture a Froslass and a Glalie (both available in the ice palace) and bring them back to this house. ----- What's your reward? A "Ice -3" Guard. ------------------------------ Quest 56 ------------------------------ ----- Where do you get it? To the farm, placed on the first city, and talk to the fat lady inside. ----- What do you have to do? Capture a Slakoth (in order to find one, head back to school and use "Tackle 1" in the tree near the entrance) and bring it back to this same person. ----- What's your reward? A "Ground -3" Guard. ------------------------------ Quest 57 ------------------------------ ----- Where do you get it? Head to the ice village and visit the upper right house, you'll see this man in there, but be aware that you will only be able to take it after completing a few other quests. ----- What do you have to do? Head to the ice palace and make your way to the very last room, the one where you fought Lucario. That will lead to a cutscene, eventually ending this quest. ----- What's your reward? A "Steel -3" Guard. ------------------------------ Quest 58 ------------------------------ ----- Where do you get it? Exactly in front of the dome, the place where you're given your missions later in the game, you will see this character on the right side. ----- What do you have to do? Capture six Staraptor (they're fairly easy to find, this number should pose you no problem at all) and bring them back to this woman. ----- What's your reward? Your power will now rise, but only under certain conditions. ------------------------------ Quest 59 ------------------------------ ----- Where do you get it? Go to the second city and take the exit on the right. In the next area, go to the upper right corner and you'll see the person who gives you this quest there. ----- What do you have to do? Capture a Chatot, a Kricketune, a Chingling and a Jigglypuff (for their locations, see the next section of this guide). Once you have the four of them, talk to this girl once again and your quest will eventually end. ----- What's your reward? The lenght of your stylus' line will be increased. ------------------------------ Quest 60 ------------------------------ ----- Where do you get it? Cross the entire underground area and you'll reach an old house. Inside, you will find the man who gives you this quest. ----- What do you have to do? Capture a Probopass (there's one in the underground area nearby) and bring it to this man. ----- What's your reward? A "Rock -3" Guard. These are all the quest available in this game, hope you liked them! 5~. Acquirable Pokemon and their moves Unlike what happened in most of the previous Pokemon games, in here not all of the famous monsters will be available for capturing. Actually, only a few of them are capturable in this game, and while some may be easy to find and capture, others just aren't. Therefore, this is the section of this guide that you should read in order to know what pokemon you can in fact capture in this game, where to capture them and their powers. Be sure to remember that each Pokemon has (usually) two powers, one that can be used in the middle of the battles and another which can be used while in the field. In order to learn more about those attacks, be sure to read the "Pokemon Type" section of this same guide. Now, on to the Pokemon themselves, their information will usually be given in the following way: R-number of the pokemon in this game -> name of this pokemon TYPE: the type of this particular pokemon BATTLE MOVE: the battle move that this pokemon can use, if any FIELD MOVE: the field move that this pokemon can use, if any HOW TO GET HIM: whatever you need to do in order to capture this pokemon Understood? This is mostly everything you need to know in order to fully comprehend the list below. So, I hope you find it easy to do by now, as you can actually find all the important information for getting all your Pokemon in this section! I have to state that when you read "as part of the storyline" in the section of "HOW TO GET HIM", I am basically trying to tell you that you will probably find him while normally playing across the story of this game, at least I did it while writing this guide. In case you really can't seem to find it AS PART OF THE STORY and you aren't following my guide, contact me about such problem and I will try to fix it as soon as possible. As a final note, I have to state that the best time to try capturing all these pokemon is after completing the main story. This way, you will be able to travel wherever you want and each of the areas you find will be filled with even more pokemon than before, including some new ones. Bear this in mind while reading this entire guide, meaning that if you can't seem to find a certain pokemon in a proper location, maybe he just isn't there YET! Now, on to what probably you wanna read... R-001 -> Pichu TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 1 HOW TO GET HIM: in school, and several other places. R-002 -> Pikachu TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 3 HOW TO GET HIM: in the volcanic cave, and several other places. R-003 -> Raichu TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 4 HOW TO GET HIM: in the icy area, and several other places. R-004 -> Bidoof TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 1 HOW TO GET HIM: as part of the storyline AND in several other places. R-005 -> Bibarel TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 2 HOW TO GET HIM: in the woods. R-006 -> Taillow TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: in school, and several other places. R-007 -> Swellow TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 2 HOW TO GET HIM: after crossing the bridge, on the path left of the main square. R-008 -> Budew TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 1 HOW TO GET HIM: in school, and several other places. R-009 -> Roselia TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 2 HOW TO GET HIM: in the woods. R-010 -> Roserade TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 3 HOW TO GET HIM: in the west part of the woods (requires "Surf 1" to get there), as part of a quest. R-011 -> Squirtle TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 1 HOW TO GET HIM: in the cavern. R-012 -> Wartortle TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 2 HOW TO GET HIM: in the woods. R-013 -> Blastoise TYPE: Water BATTLE MOVE: Water FIELD MOVE: Rain Dance HOW TO GET HIM: as part of the storyline AND in the woods. R-014 -> Zubat TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: in the cavern. R-015 -> Golbat TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the ice cavern. R-016 -> Crobat TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Break 3 HOW TO GET HIM: in the enemy's headquarters. R-017 -> Gastly TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 1 HOW TO GET HIM: as part of the storyline AND in school. R-018 -> Haunter TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 2 HOW TO GET HIM: in the ice palace. R-019 -> Gengar TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 3 HOW TO GET HIM: in the enemy's headquarters R-020 -> Buneary TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 1 HOW TO GET HIM: in the woods. R-021 -> Lopunny TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 2 HOW TO GET HIM: in the western part of the woods, requires "Surf 1". R-022 -> Happiny TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 1 HOW TO GET HIM: as part of the storyline AND in the woods. R-023 -> Starly TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: none HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he joins your party. R-024 -> Staravia TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 2 HOW TO GET HIM: in the cliffs, a location acessible by the path left of the main square, after crossing the bridge. R-025 -> Staraptor TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Fly HOW TO GET HIM: in several different places. R-026 -> Pachirisu TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: none HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he joins your party. R-027 -> Munchlax TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: none HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he joins your party. R-028 -> Makuhita TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the enemy's ship. R-029 -> Hariyama TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 3 HOW TO GET HIM: as part of the storyline AND in the fire cavern. R-030 -> Bonsly TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Tackle 1 HOW TO GET HIM: in the woods, requires "Water 1". R-031 -> Sudowoodo TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 2 HOW TO GET HIM: in the sand island. Requires "Water 2". R-032 -> Slakoth TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Cut 1 HOW TO GET HIM: as part of the storyline AND near school, use "Tackle 1" in a tree. R-033 -> Seedot TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 1 HOW TO GET HIM: as part of the storyline AND south of the first city. R-034 -> Nuzleaf TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the woods right of the big square, after crossing the bridge. R-035 -> Shiftry TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 3 HOW TO GET HIM: as part of the storyline AND in the woods. R-036 -> Tangrowth TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the small cave seen next to the entrance to school. Requires "Break 3". R-037 -> Shellos TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 1 HOW TO GET HIM: in the beach. R-038 -> Gastrodon TYPE: Water FIELD MOVE: Water BATTLE MOVE: Water 2 HOW TO GET HIM: as part of the storyline AND in the cavern. R-039 -> Glameow TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Cut 1 HOW TO GET HIM: near the beach. R-040 -> Purugly TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 2 HOW TO GET HIM: in the enemy's ship. R-041 -> Geodude TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 1 HOW TO GET HIM: in the cavern, requires "Water 1". R-042 -> Graveller TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 2 HOW TO GET HIM: in the cavern, requires "Break 1" and "Water 2". R-043 -> Golem TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 4 HOW TO GET HIM: in the sand temple. R-044 -> Nosepass TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the cavern. R-045 -> Probopass TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Break 4 HOW TO GET HIM: in the underground, requires "PsychoPower 3". R-046 -> Miltank TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the woods right of the big square, after crossing the bridge. R-047 -> Cherubi TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 1 HOW TO GET HIM: in the woods. R-048 -> Cherrim TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 2 HOW TO GET HIM: in the cliffs, after crossing the bridge and to the left, requires "Cut 1". R-049 -> Shinx TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 1 HOW TO GET HIM: in the woods. R-050 -> Luxio TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 2 HOW TO GET HIM: as part of the storyline AND in the woods. R-051 -> Luxray TYPE: Eletric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: as part of the storyline AND in the enemy sea base. R-052 -> Turtwig TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-053 -> Grotle TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 2 HOW TO GET HIM: in the woods. R-054 -> Torterra TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 4 HOW TO GET HIM: in the western part of the woods, requires "Surf 1" and "Tackle 4". R-055 -> Buizel TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 1 HOW TO GET HIM: in the woods. R-056 -> Floatzel TYPE: Water BATTLE MOVE: Water FIELD MOVE: Surf 1 HOW TO GET HIM: as part of the storyline AND in the woods. R-057 -> Weedle TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Tackle 1 HOW TO GET HIM: in the woods, requires "Cut 3". R-058 -> Beedrill TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the woods. R-059 -> Combee TYPE: Bug BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: in the woods. R-060 -> Vespiquen TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Break 3 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge, as part of a quest. R-061 -> Tyrogue TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 1 HOW TO GET HIM: in the second city. R-062 -> Magnemite TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 2 HOW TO GET HIM: in the second city and many other places. R-063 -> Magneton TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 5 HOW TO GET HIM: in the enemy sea base and many other places. R-064 -> Magnezone TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: as part of the storyline AND in the enemy's ship. R-065 -> Growlithe TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 2 HOW TO GET HIM: in the second city. R-066 -> Arcanine TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 4 HOW TO GET HIM: in the enemy sea base. R-067 -> Rattata TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 1 HOW TO GET HIM: in the second city. R-068 -> Raticate TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Cut 2 HOW TO GET HIM: in the second city. R-069 -> Chatot TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: as part of the storyline AND in the second city. R-070 -> Elekid TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 2 HOW TO GET HIM: in the second city. R-071 -> Electabuzz TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Flash HOW TO GET HIM: as part of the storyline AND in the underground. R-072 -> Electivire TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: as part of the storyline AND in the enemy sea base. R-073 -> Magby TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 1 HOW TO GET HIM: in the second city. R-074 -> Magmar TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 2 HOW TO GET HIM: in the volcanic cave. R-075 -> Magmortar TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 5 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-076 -> Voltorb TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 2 HOW TO GET HIM: in the second city. R-077 -> Electrode TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: in the enemy's headquarters. R-078 -> Wingull TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 1 HOW TO GET HIM: in the second city. R-079 -> Pelipper TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 3 HOW TO GET HIM: as part of the storyline AND in the sand island. R-080 -> Croagunk TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: none HOW TO GET HIM: as part of the storyline, he joins your party. R-081 -> Toxicroak TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline. R-082 -> Kricketot TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: none HOW TO GET HIM: as part of the storyline, he joins your party. R-083 -> Kricketune TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Cut 2 HOW TO GET HIM: in the western part of the woods, requires "Surf 1". R-084 -> Cranidos TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-085 -> Rampardos TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: Tackle 5 HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-086 -> Finneon TYPE: Water BATTLE MOVE: Water FIELD MOVE: Break 1 HOW TO GET HIM: as part of the storyline AND in the first underwater area. R-087 -> Lumineon TYPE: Water BATTLE MOVE: Water FIELD MOVE: Break 2 HOW TO GET HIM: in the first underwater area, as part of a quest. R-088 -> Chinchou TYPE: Eletric BATTLE MOVE: Charge FIELD MOVE: Charge 2 HOW TO GET HIM: in the first underwater area. R-089 -> Lanturn TYPE: Electric BATTLE MOVE: Charge FIELD MOVE: Charge 4 HOW TO GET HIM: in the second underwater area. R-090 -> Mantyke TYPE: Water BATTLE MOVE: Water FIELD MOVE: Tackle 1 HOW TO GET HIM: in the first underwater area. R-091 -> Mantine TYPE: Water BATTLE MOVE: Water FIELD MOVE: Underwater Surf HOW TO GET HIM: as part of the storyline AND underwater. R-092 -> Qwilfish TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 1 HOW TO GET HIM: in the first underwater area. R-093 -> Corsola TYPE: Water BATTLE MOVE: Water FIELD MOVE: Break 2 HOW TO GET HIM: in the first underwater area. R-094 -> Staryu TYPE: Water BATTLE MOVE: Water FIELD MOVE: Cut 1 HOW TO GET HIM: as part of the storyline AND in the first underwater area. R-095 -> Starmie TYPE: Water BATTLE MOVE: Water FIELD MOVE: Cut 3 HOW TO GET HIM: as part of the storyline AND in the second underwater area. R-096 -> Sharpedo TYPE: Water BATTLE MOVE: Water FIELD MOVE: Break 4 HOW TO GET HIM: as part of the storyline AND underwater. R-097 -> Eevee TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 1 HOW TO GET HIM: in the second city, as part of a quest. R-098 -> Vaporeon TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 3 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-099 -> Jolteon TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: as part of the storyline AND in the sand island. R-100 -> Flareon TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 3 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-101 -> Espeon TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: as part of the storyline AND in the sand temple. R-102 -> Umbreon TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 3 HOW TO GET HIM: as part of the storyline AND in the underground. R-103 -> Leafeon TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 3 HOW TO GET HIM: in the western part of the woods, requires "Surf 1". R-104 -> Glaceon TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 3 HOW TO GET HIM: after facing the ice maze, by taking the lower right exit in the area seen before entering the palace. R-105 -> Mareep TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 1 HOW TO GET HIM: as part of the storyline AND in the path left of the main square, after crossing the bridge. R-106 -> Flaaffy TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 2 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge. R-107 -> Ampharos TYPE: Electric BATTLE MOVE: Electric FIELD MOVE: Electric 3 HOW TO GET HIM: in the enemy's headquarters. R-108 -> Aipom TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 1 HOW TO GET HIM: in the path left of the main square, after crossing the bridge. R-109 -> Ambipom TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 2 HOW TO GET HIM: in the woods, as part of a quest. R-110 -> Pineco TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Tackle 1 HOW TO GET HIM: in the path left of the main square, after crossing the bridge. R-111 -> Forretress TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Break 2 HOW TO GET HIM: in the western part of the woods, requires "Surf 1". R-112 -> Spearow TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: in the path left of the main square, after crossing the bridge. R-113 -> Fearow TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 3 HOW TO GET HIM: in the sand island. R-114 -> Oddish TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 1 HOW TO GET HIM: in the path left of the main square, after crossing the bridge, requires "Tackle". R-115 -> Gloom TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 2 HOW TO GET HIM: as part of the storyline AND near the underground area. R-116 -> Vileplume TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Cut 3 HOW TO GET HIM: near the underground area, in the cave where the Skarmory previously escaped from. Requires "Tackle 3". R-117 -> Bellossom TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 3 HOW TO GET HIM: in the sand temple. R-118 -> Yanma TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Cut 2 HOW TO GET HIM: in the path left of the main square, after crossing the bridge, requires you to use "Tackle 1" in a tree. R-119 -> Yanmega TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: none HOW TO GET HIM: as part of the storyline R-120 -> Larvitar TYPE: Ground BATTLE MOVE: Rock FIELD MOVE: Break 1 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-121 -> Pupitar TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Break 2 HOW TO GET HIM: in the underground. R-122 -> Tyranitar TYPE: Rock BATTLE MOVE: Dark FIELD MOVE: Break 4 HOW TO GET HIM: as part of the storyline AND in the sand temple. R-123 -> Pinsir TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Cut 2 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-124 -> Numel TYPE: Fire BATTLE MOVE: Ground FIELD MOVE: Fire 1 HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-125 -> Camerupt TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 3 HOW TO GET HIM: in the icy area. R-126 -> Mankey TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 1 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-127 -> Primeape TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 3 HOW TO GET HIM: in the enemy's headquarters. R-128 -> Gligar TYPE: Ground BATTLE MOVE: Flying FIELD MOVE: Cut 1 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-129 -> Gliscor TYPE: Ground BATTLE MOVE: Flying FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-130 -> Mawile TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-131 -> Aron TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Tackle 1 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-132 -> Lairon TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Tackle 2 HOW TO GET HIM: in the volcanic cave. R-133 -> Aggron TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Tackle 4 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-134 -> Doduo TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Ride HOW TO GET HIM: as part of the storyline AND in several different places. R-135 -> Dodrio TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 2 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge. R-136 -> Carnivine TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 2 HOW TO GET HIM: near the underground area. R-137 -> Charmander TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 1 HOW TO GET HIM: in the volcanic cave. R-138 -> Charmeleon TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 2 HOW TO GET HIM: in the volcanic cave. R-139 -> Charizard TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 4 HOW TO GET HIM: in the volcanic cave. R-140 -> Slugma TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 1 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-141 -> Magcargo TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 2 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-142 -> Drifloon TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: Hover HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-143 -> Drifblim TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: Rise HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-144 -> Stunky TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Break 1 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-145 -> Skuntank TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Gas HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-146 -> Kangaskhan TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline. R-147 -> Shuppet TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 1 HOW TO GET HIM: in the volcanic cave. R-148 -> Banette TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 2 HOW TO GET HIM: in the sand temple. R-149 -> Rhyhorn TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-150 -> Rhydon TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Tackle 3 HOW TO GET HIM: in the volcanic cave. R-151 -> Rhyperior TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-152 -> Muk TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Break 3 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-153 -> Houndour TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Tackle 1 HOW TO GET HIM: in the enemy's sea base. R-154 -> Houndoom TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Fire 2 HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-155 -> Spinarak TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Tackle 1 HOW TO GET HIM: as part of the storyline AND in the enemy's ship. R-156 -> Ariados TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Tackle 3 HOW TO GET HIM: in the sand temple. R-157 -> Ralts TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Tackle 1 HOW TO GET HIM: in the enemy's ship. R-158 -> Kirlia TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: in the underground. R-159 -> Gardevoir TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: PsychoPower 3 HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters. R-160 -> Gallade TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Cut 5 HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters. R-161 -> Machop TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-162 -> Machoke TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the enemy's ship. R-163 -> Machamp TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 3 HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-164 -> Mime Jr. TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: none HOW TO GET HIM: as part of the storyline, he joins your party. R-165 -> Mr. Mime TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-166 -> Drowzee TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Break 2 HOW TO GET HIM: in the enemy's ship. R-167 -> Hypno TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: PsychoPower 2 HOW TO GET HIM: as part of the storyline AND in the underground. R-168 -> Chimchar TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-169 -> Monferno TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 2 HOW TO GET HIM: as part of the storyline AND in the enemy's ship. R-170 -> Infernape TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 3 HOW TO GET HIM: as part of the storyline AND in the volcanic cave. R-171 -> Vulpix TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 1 HOW TO GET HIM: in the enemy's ship. R-172 -> Ninetails TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 4 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-173 -> Skorupi TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Break 1 HOW TO GET HIM: in the sand island. R-174 -> Drapion TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-175 -> Lickilicky TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 3 HOW TO GET HIM: in the enemy's ship. R-176 -> Ponyta TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 1 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge. R-177 -> Rapidash TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 3 HOW TO GET HIM: near the underground area. R-178 -> Girafarig TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Tackle 2 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge. R-179 -> Tauros TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 2 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge. R-180 -> Ninjask TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Cut 2 HOW TO GET HIM: in the woods to the right of the main square, after crossing the bridge, requires you to use "Tackle 1" in a tree. R-181 -> Shieldon TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-182 -> Bastiodon TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Tackle 3 HOW TO GET HIM: as part of the storyline AND near the underground area. R-183 -> Abra TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Tackle 1 HOW TO GET HIM: near the underground area. R-184 -> Alakazam TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters. R-185 -> Murkrow TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 1 HOW TO GET HIM: as part of the storyline AND in the second city. R-186 -> Honchkrow TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 3 HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-187 -> Koffing TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Tackle 1 HOW TO GET HIM: as part of the storyline AND in the underground. R-188 -> Weezing TYPE: Poison BATTLE MOVE: Poison FIELD MOVE: Tackle 2 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-189 -> Skarmory TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Whirlwind HOW TO GET HIM: as part of the storyline AND near the underground area. R-190 -> Duskull TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 1 HOW TO GET HIM: in the underground. R-191 -> Dusclops TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 3 HOW TO GET HIM: in the enemy's sea base. R-192 -> Dusknoir TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 3 HOW TO GET HIM: as part of the storyline AND in the sand temple. R-193 -> Sableye TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 2 HOW TO GET HIM: in the underground. R-194 -> Sandshrew TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Dig HOW TO GET HIM: as part of the storyline AND in the underground. R-195 -> Sandslash TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Dig HOW TO GET HIM: as part of the storyline AND in the sand temple. R-196 -> Spiritomb TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-197 -> Spheal TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Tackle 1 HOW TO GET HIM: in the icy area. R-198 -> Sealeo TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 2 HOW TO GET HIM: in the icy area. R-199 -> Walrein TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 3 HOW TO GET HIM: in the ice palace. R-200 -> Swinub TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Tackle 1 HOW TO GET HIM: in the icy area. R-201 -> Piloswine TYPE: Ground BATTLE MOVE: Ice FIELD MOVE: Tackle 3 HOW TO GET HIM: in the icy area. R-202 -> Mamoswine TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-203 -> Jigglypuff TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 1 HOW TO GET HIM: in the icy area. R-204 -> Wigglytuff TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Tackle 2 HOW TO GET HIM: in the ice palace. R-205 -> Chingling TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: in the icy area. R-206 -> Piplup TYPE: Water BATTLE MOVE: Water FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-207 -> Prinplup TYPE: Water BATTLE MOVE: Water FIELD MOVE: Cut 2 HOW TO GET HIM: in the icy area. R-208 -> Empoleon TYPE: Water BATTLE MOVE: Water FIELD MOVE: Surf 2 HOW TO GET HIM: as part of the storyline AND in the icy area. R-209 -> Delibird TYPE: Flying BATTLE MOVE: Flying FIELD MOVE: Break 1 HOW TO GET HIM: in the icy area, use "Tackle 1" on a tree. R-210 -> Jinx TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Teleport HOW TO GET HIM: in the icy area. R-211 -> Snover TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-212 -> Abomasnow TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 3 HOW TO GET HIM: in the icy area, by taking the upper left exit to the ice maze. R-213 -> Snorunt TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 1 HOW TO GET HIM: in the ice palace. R-214 -> Glalie TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 3 HOW TO GET HIM: in the ice palace. R-215 -> Froslass TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: Break 4 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-216 -> Scyther TYPE: Bug BATTLE MOVE: Bug FIELD MOVE: Cut 3 HOW TO GET HIM: in the ice palace. R-217 -> Scizor TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Cut 4 HOW TO GET HIM: in the enemy's headquarters. R-218 -> Dratini TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Tackle 1 HOW TO GET HIM: in the ice palace. R-219 -> Dragonair TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Break 3 HOW TO GET HIM: in the ice palace, as part of a quest. R-220 -> Misdreavus TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: none HOW TO GET HIM: as part of a quest, she joins your party. R-221 -> Mismagius TYPE: Ghost BATTLE MOVE: Ghost FIELD MOVE: PsychoPower 3 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-222 -> Riolu TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: Break 1 HOW TO GET HIM: as part of the storyline AND in the ice palace. R-223 -> Lucario TYPE: Fighting BATTLE MOVE: Fighting FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-224 -> Torkoal TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Lava Surf HOW TO GET HIM: as part of the storyline and in the volcanic cave. R-225 -> Bagon TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Tackle 1 HOW TO GET HIM: in the volcanic cave. R-226 -> Shelgon TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Tackle 2 HOW TO GET HIM: in the volcanic cave. R-227 -> Salamence TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Break 4 HOW TO GET HIM: in the woods, inside a cave. R-228 -> Heatran TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-229 -> Horsea TYPE: Water BATTLE MOVE: Water FIELD MOVE: Tackle 2 HOW TO GET HIM: in the second underwater area. R-230 -> Seadra TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 3 HOW TO GET HIM: as part of the storyline AND in the second underwater area. R-231 -> Kingdra TYPE: Water BATTLE MOVE: Dragon FIELD MOVE: Break 4 HOW TO GET HIM: as part of the storyline AND in the second underwater area. R-232 -> Huntail TYPE: Water BATTLE MOVE: Dark FIELD MOVE: Break 3 HOW TO GET HIM: as part of the storyline AND in the second underwater area. R-233 -> Gorebyss TYPE: Water BATTLE MOVE: Psychic FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the second underwater area. R-234 -> Tentacruel TYPE: Water BATTLE MOVE: Water FIELD MOVE: Break 2 HOW TO GET HIM: in the second underwater area. R-235 -> Omanyte TYPE: Water BATTLE MOVE: Water FIELD MOVE: Tackle 2 HOW TO GET HIM: in the second underwater area. R-236 -> Omastar TYPE: Water BATTLE MOVE: Water FIELD MOVE: Water 3 HOW TO GET HIM: in the second underwater area, as part of a quest, and it requires "Break 4" and "Underwater Surf". R-237 -> Wailmer TYPE: Water BATTLE MOVE: Water FIELD MOVE: Tackle 2 HOW TO GET HIM: in the second underwater area, requires "Break 4" and "Cut 3". R-238 -> Wailord TYPE: Water BATTLE MOVE: Water FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-239 -> Cacnea TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Tackle 1 HOW TO GET HIM: as part of the storyline AND in the sand island. R-240 -> Cacturne TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Break 2 HOW TO GET HIM: as part of the storyline AND in the sand island. R-241 -> Mothim TYPE: Flying BATTLE MOVE: Bug FIELD MOVE: Cut 2 HOW TO GET HIM: as part of the storyline AND in the enemy's sea base. R-242 -> Victreebel TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: Cut 2 HOW TO GET HIM: as part of the storyline AND in the sand temple. R-243 -> Sceptile TYPE: Gras BATTLE MOVE: Grass FIELD MOVE: Cut 3 HOW TO GET HIM: in the enemy's sea base. R-244 -> Sneasel TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-245 -> Weavile TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 4 HOW TO GET HIM: in the ice palace. R-246 -> Hippopotas TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-247 -> Hippowdon TYPE: Ground BATTLE MOVE: Ground FIELD MOVE: Sand Fill HOW TO GET HIM: as part of the storyline AND in the sand island. R-248 -> Bronzor TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Break 1 HOW TO GET HIM: in the sand temple. R-249 -> Bronzong TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: Break 3 HOW TO GET HIM: in the sand temple. R-250 -> Claydol TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: Break 3 HOW TO GET HIM: in the sand temple. R-251 -> Gible TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: none HOW TO GET HIM: as part of a quest, he joins your party. R-252 -> Gabite TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Cut 3 HOW TO GET HIM: in the sand temple. R-253 -> Garchomp TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Break 5 HOW TO GET HIM: as part of the storyline AND in the sand temple. R-254 -> Cresselia TYPE: Psychic BATTLE MOVE: Psychic FIELD MOVE: none HOW TO GET HIM: as part of the storyline. R-255 -> Blaziken TYPE: Fire BATTLE MOVE: Fire FIELD MOVE: Fire 3 HOW TO GET HIM: in the enemy's headquarters. R-256 -> Absol TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Cut 4 HOW TO GET HIM: in the enemy's headquarters. R-257 -> Darkrai TYPE: Dark BATTLE MOVE: Dark FIELD MOVE: Dark Power HOW TO GET HIM: as part of the storyline. R-258 -> Aerodactyl TYPE: Rock BATTLE MOVE: Flying FIELD MOVE: Break 4 HOW TO GET HIM: in the cliffs, acessible by the path left of the main square, after crossing the bridge. R-259 -> Flygon TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Cut 4 HOW TO GET HIM: in the sand island. R-260 -> Altaria TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: Cut 2 HOW TO GET HIM: near the entrance to the underground area. R-261 -> Togekiss TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Cut 3 HOW TO GET HIM: as part of a quest, in the upper floors of the enemy's headquarters. R-262 -> Porigon-Z TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: Break 3 HOW TO GET HIM: in the enemy's sea base. R-263 -> Celebi TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: none HOW TO GET HIM: as part of a quest, in the western part of the woods. You will need "Surf 1" to get there, and the you will have to chase him around. R-264 -> Regirock TYPE: Rock BATTLE MOVE: Rock FIELD MOVE: none HOW TO GET HIM: in the western part of the woods, requires "Surf 1" and "Break 5". R-265 -> Regice TYPE: Ice BATTLE MOVE: Ice FIELD MOVE: none HOW TO GET HIM: in the ice palace, requires "Fire 5". R-266 -> Registeel TYPE: Steel BATTLE MOVE: Steel FIELD MOVE: none HOW TO GET HIM: in the underground area, requires "Cut 5". R-267 -> Regigigas TYPE: Normal BATTLE MOVE: Normal FIELD MOVE: none HOW TO GET HIM: Capture all other 266 Pokemon. Then, head to the Rangers' dome, where you've given missions later in the game. Put Regice, Regirock and Registeel in your party. Take the three of them to the sand temple and enter a portal seen in the middle of the maze, with all the arrows. Assign one of the Regis to each switch and, inside the newly-opened door, you'll fight Regigigas. R-SP1 -> Dialga TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: none HOW TO GET HIM: As part of an extra mission, in the ice palace. You can't transfer it to another game. R-SP2 -> Palkia TYPE: Dragon BATTLE MOVE: Dragon FIELD MOVE: none HOW TO GET HIM: As part of a special mission, in the sand temple. You can't transfer it to another game. R-SP3 -> Shaymin TYPE: Grass BATTLE MOVE: Grass FIELD MOVE: none HOW TO GET HIM: As part of a special mission, in the first big town. You can't transfer it to another game. That's all for the monsters available in this game... 6~. Frequently Asked Questions Here, you will be able to read about some of the questions that people may be wondering about this game, at least if I consider them to be slightly important. Q: Are pokemon an it/she/he ? A: Haven't got a clue, and that's probably one of the major problems in this guide, as I don't usually know how to mention them. So, you can just go and call them whatever you want. Q: Where do I find [insert Pokemon here] ? A: Browse the information seen in the "Acquirable Pokemon and their moves" section, search in the stated area and I'm sure you'll find the Pokemon you're looking for. Q: HEY! I just went to that specific area and didn't found the Pokemon you were telling me about, why's that? A: Some Pokemon only appear as a part of quests, and others only appear later in the game. Altaria and Porigon-Z, for example, can only be found after completing the game once, and that may be the reason why you can't find that specific creature. Try searching later. Q: How do I travel to the second underwater area, later in the game? A: Simply talk to the sailor at the counter, he'll take you there. Q: What does Darkrai's "Dark Power" do? A: No idea. Q: Why don't you places' names, instead giving rude references to them? A: I wrote this guide based on the Japanese version of "Pokemon Ranger: Batonnage", and it is obvious that all location names will be changed in the Western releases. Therefore, and in order not to change a bunch of details when then game is released outside Japan, I decided to include only the names of Pokemon, since those are all confirmed, and rely on reference points for everything else. It may not sound perfect, but this way I'm certain that anyone will understand what I'm talking about, when I give directions to a particular area. You can also contribute your own questions, if I find them interesting enough I will add them to this section. ST~. Special Thanks I want to thank the following people: - Everyone who made this game; - http://www.serebii.net , for the information that was adapted and inserted in sections "Acquirable Pokemon and their moves", "Pokemon Type" and "Ranger Net". If it wasn't for their help, I would have taken a lot more time writing this guide; - dragon122, for information concerning one of the quests; - pokeeiyuu, for information concerning three other quests; - Lucas P., for information on how to unlock a Munchlax; - Everyone who likes my works, it's for those people that I like to work in this type of project. EN~. Contacts If you want, you may see my web page, just check it at the HTML address www.geocities.com/Mykas0/ . Also, BEFORE MAILING ME BE SURE TO READ THE WHOLE FAQ, since your question may already be covered in there. My e-mail is Mykas0 [at] gmail.com , use the following subject or I will NEVER (AND I MEAN IT!) reply back to you: Subject: "PR2 FAQ" You should use it for asking anything or giving me more info for this faq, obviously I will credit you! Thanks and until a next version!!!!!!