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Pokemon Platinum

 
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FAQ/Lists

by destroyer96

						POKEMON PLATINUM WALKTHROUGH

TABLE OF CONTENTS
1.Legal stuff
2.FAQ's
3.Lists of Items, pkmn, etc.


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							1.LEGAL STUFF
*****************************************************************************************************************************
I made this FAQ/lists with help from he websites listed below.
DO:
*use the walkthrough on your own computer
*ask for permission to use it via email on your website in which you will give me credit if I allow you to use this
walkthrough at [email protected] (if you misuse my email I will block you and try to have you banned from supercheats)

Don't:
*use this walkthrough anywhere except to read without asking
and a thanks to www.pokebar.com for their knowledge on pokemon!
www.psypokes.com
"http://strategywiki.org/wiki/Pok%C3%A9mon/List_of_Moves
*****************************************************************************************************************************
							FAQ!!!
*****************************************************************************************************************************
1.Q.I'm stuck on ....................... what do I do?
A. You can email me at [email protected] or you can search the web for what you need help on.

2.Q.How do I set up wi-fi?
A.At the beginning of the game you go to wi-fi settings search for a network, enter your wep-key and there you go

3.Q.What do I do after I beat the game?
A. You can try to collect all of the pokemon or battle on nintendo wi-fi with other players

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							POKEDEX
*****************************************************************************************************************************

POKEDEX!!!:
001 Bulbasaur
002 Ivysaur
003 Venusaur
004.Charmander
005 Charmeleon
006 Charizard
007 Squirtle
008 Wartortle
009 Blastoise
010 Caterpie
011 Metapod
012 Butterfree
013 Weedle
014 Kakuna
015 Beedrill
016 Pidgey
017 Pidgeotto
018 Pidgeot
019 Rattata
020 Raticate
021 Spearow
022 Fearow
023 Ekans
024 Arbok
025 Pikachu
026 Raichu
027 Sandshrew
028 Sandslash
029 Nidoran?
030 Nidorina
031 Nidoqueen
032 Nidoran?
033 Nidorino
034 Nidoking
035 Clefairy
036 Clefable
037 Vulpix
038 Ninetales
039 Jigglypuff
040 Wigglytuff
041 Zubat
042 Golbat
043 Oddish
044 Gloom
045 Vileplume
046 Paras
047 Parasect
048 Venonat
049 Venomoth
050 Diglett
051 Dugtrio
052 Meowth
053 Persian
054 Psyduck
055 Golduck
056 Mankey
057 Primeape
058 Growlithe
059 Arcanine
060 Poliwag
061 Poliwhirl
062 Poliwrath
063 Abra
064 Kadabra
065 Alakazam
066 Machop
067 Machoke
068 Machamp
069 Bellsprout
070 Weepinbell
071 Victreebel
072 Tentacool
073 Tentacruel
074 Geodude
075 Graveler
076 Golem
077 Ponyta
078 Rapidash
079 Slowpoke
080 Slowbro
081 Magnemite
082 Magneton
083 Farfetch’d
084 Doduo
085 Dodrio
086 Seel
087 Dewgong
088 Grimer
089 Muk
090 Shellder
091 Cloyster
092 Gastly
093 Haunter
094 Gengar
095 Onix
096 Drowzee
097 Hypno
098 Krabby
099 Kingler
100 Voltorb
101 Electrode
102 Exeggcute
103 Exeggutor
104 Cubone
105 Marowak
106 Hitmonlee
107 Hitmonchan
108 Lickitung
109 Koffing
110 weezing
111 Rhyhorn
112 Rhydon
113 Chansey
114 Tangela
115 Kangaskhan
116 Horsea
117 Seadra
118 Goldeen
119 Seaking
120 Staryu
121 Starmie
122 Mr. Mime
123 Scyther
124 Jynx
125 Electabuzz
126 Magmar
127 Pinsir
128 Tauros
129 Magikarp
130 Gyarados
131 Lapras
132 Ditto
133 Eevee
134 Vaporeon
135 Jolteon
136 Flareon
137 Porygon
138 Omanyte
139 Omastar
140 Kabuto
141 Kabutops
142 Aerodactyl
143 Snorlax
144 Articuno
145 Zapdos
146 Moltres
147 Dratini
148 Dragonair
149 Dragonite
150 Mewtwo
151 Mew
152 Chikorita
153 Bayleef
154 Meganium
155 Cyndaquil
156 Quilava
157 Typhlosion
158 Totodile
159 Croconaw
160 Feraligatr
161 Sentret
162 Furret
163 Hoothoot
164 Noctowl
165 Ledyba
166 Ledian
167 Spinarak
168 Ariados
169 Crobat
170 Chinchou
171 Lanturn
172 Pichu
173 Cleffa
174 Igglybuff
175 Togepi
176 Togetic
177 Natu
178 Xatu
180 Flaaffy
181 Ampharos
182 Bellossom
183 Marill
184 Azumarill
185 Sudowoodo
186 Politoed
187 Hoppip
188 Skiploom
189 Jumpluff
190 Aipom
191 Sunkern
192 Sunflora
193 Yanma
194 Wooper
195 Quagsire
196 Espeon
197 Umbreon
198 Murkrow
199 Slowking
200 Misdreavus
201 Unown
202 Wobbuffet
203 Girafarig
204 Pineco
205 Forretress
206 Dunsparce
207 Gligar
208 Steelix
209 Snubbull
210 Granbull
211 Qwilfish
212 Scizor
213 Shuckle
214 Heracross
215 Sneasel
216 Teddiursa
217 Ursaring
218 Slugma
219 Magcargo
220 Swinub
221 Piloswine
222 Corsola
223 Remoraid
224 Octillery
225 Delibird
226 Mantine
227 Skarmory
228 Houndour
229 Houndoom
230 Kingdra
231 Phanpy
232 Donphan
233 Porygon2
234 Stantler
235 Smeargle
236 Tyrogue
237 Hitmontop
238 Smoochum
239 Elekid
240 Magby
241 Miltank
242 Blissey
243 Raikou
244 Entei
245 Suicune
246 Larvitar
247 Pupitar
248 Tyranitar
249 Lugia
250 Ho-Oh
251 Celebi
252 Treecko
253 Grovyle
254 Sceptile
255 Torchic
256 Combusken
257 Blaziken
258 Mudkip
259 Marshtomp
260 Swampert
261 Poochyena
262 Mightyena
263 Zigzagoon
264 Linoone
265 Wurmple
266 Silcoon
267 Beautifly
268 Cascoon
269 Dustox
270 Lotad
271 Lombre
272 Ludicolo
273 Seedot
274 Nuzleaf
275 Shiftry
276 Taillow
277 Swellow
278 Wingull
279 Pelipper
280 Ralts
281 Kirlia
282 Gardevoir
283 Surskit
284 Masquerain
285 Shroomish
286 Breloom
287 Slakoth
288 Vigoroth
289 Slaking
290 Nincada
291 Ninjask
292 Shedinja
293 Whismur
294 Loudred
295 Exploud
296 Makuhita
297 Hariyama
298 Azurill
299 Nosepass
300 Skitty
301 Delcatty
302 Sableye
303 Mawile
304 Aron
305 Lairon
306 Aggron
307 Meditite
308 Medicham
309 Electrike
310 Manectric
311 Plusle
312 Minun
313 Volbeat
314 Illumise
315 Roselia
316 Gulpin
317 Swalot
318 Carvanha
319 Sharpedo
320 Wailmer
321 Wailord
322 Numel
323 Camerupt
324 Torkoal
325 Spoink
326 Grumpig
327 Spinda
328 Trapinch
329 Vibrava
330 Flygon
331 Cacnea
332 Cacturne
333 Swablu
334 Altaria
335 Zangoose
336 Seviper
337 Lunatone
338 Solrock
339 Barboach
340 Whiscash
341 Corphish
342 Crawdaunt
343 Baltoy
344 Claydol
345 Lileep
346 Cradily
347 Anorith
348 Armaldo
349 Feebas
350 Milotic
351 Castform
352 Kecleon
353 Shuppet
354 Banette
355 Duskull
356 Dusclops
357 Tropius
358 Chimecho
359 Absol
360 Wynaut
361 Snorunt
362 Glalie
363 Spheal
364 Sealeo
365 Walrein
366 Clamperl
367 Huntail
368 Relicanth
369 Relicanth
370 Luvdisc
371 Bagon
372 Shelgon
373 Salamence
374 Beldum
375 Metang
376 Metagross
377 Regirock
378 Regice
379 Registeel
380 Latias
381 Latios
382 Kyogre
383 Groudon
384 Rayquaza
385 Jirachi
386 Deoxys
387 Turtwig
388 Grotle
389 Torterra
390 Chimchar
391 Monferno
392 Infernape
393 Piplup
394 Prinplup
395 Empoleon
396 Starly
397 Staravia
398 Staraptor
399 Bidoof
400 Bibarel
401 Kricketot
402 Kricketune
403 Shinx
404 Luxio
405 Luxray
406 Budew
407 Roserade
408 Cranidos
409 Rampardos
410 Shieldon
411 Bastiodon
412 Burmy
413 Wormadam
414 Mothim
415 Combee
416 Vespiquen
417 Pachirisu
418 Buizel
419 Floatzel
420 Cherubi
421 Cherrim
422 Shellos
423 Gastrodon
424 Ambipom
425 Drifloon
426 Drifblim
427 Buneary
428 Lopunny
429 Mismagius
430 Honchkrow
431 Glameow
432 Purugly
433 Chingling
434 Stunky
435 Skuntank
436 Bronzor
437 Bronzong
438 Bonsly
439 Mime Jr.
440 Happiny
441 Chatot
442 Spiritomb
443 Gible
444 Gabite
445 Garchomp
446 Munchlax
447 Riolu
448 Lucario
449 Hippopotas
450 Hippowdon
451 Skorupi
452 Drapion
453 Croagunk
454 Toxicroak
455 Carnivine
456 Finneon
457 Lumineon
458 Mantyke
459 Snover
460 Abomasnow
461 Weavile
462 Magnezone
463 Lickilicky
464 Rhyperior
465 Tangrowth
466 Electivire
467 Magmortar
468 Togekiss
469 Yanmega
470 Leafeon
471 Glaceon
472 Gliscor
473 Mamoswine
474 Porygon-Z
475 Gallade
476 Probopass
477 Dusknoir
478 Froslass
479 Rotom
480 Uxie
481 Mesprit
482 Azelf
483 Dialga
484 Palkia
485 Heatran
486 Regigigas
487 Giratina
488 Cresselia
489 Phione
490 Manaphy
491 Darkrai
492 Shaymin
493 Arceus






Adamant Orb 10000 A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon- and Steel-type moves. Spear Pillar (Diamond version only) 
 Armor Fossil 1000 A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. The Underground (Pearl version only) 
 Big Mushroom 5000 A large and rare mushroom. It is very popular among certain maniacal fan segments. Wild Paras
This item can be found using the Poketch's Dowsing Machine 
 Big Pearl 7500 A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. Victory Road/Wild Gulpin, Shellder, Clamperl
This item can be found using the Poketch's Dowsing Machine 
 Black Flute 400 A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. Trade from Ruby, Sapphire, or Emerald version 
 Blue Shard 200 A small blue shard. It appears to be from some sort of implement made long ago. The Underground 
 Claw Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. The Underground 
 Damp Mulch 200 A plant fertilizer spread on soft soil. It slows the growth of Berries and causes the soil to dry slower. Route 208 
 Dawn Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. Mt. Coronet
This item can be obtained via Pick Up 
 Dome Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. The Underground 
 Dusk Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. Galactic Warehouse, Victory Road
This item can be obtained via Pick Up 
 Escape Rope 550 A long, durable rope. Use it to escape instantly from a cave or a dungeon. Pokemart (once you have one badge), Oreburgh Mine, Wayward Cave, Iron Island, Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Fire Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. Fuego Ironworks, The Underground 
 Gooey Mulch 200 A plant fertilizer spread on soft soil. It ups the number of times new plants grow where mature plants withered. Route 208 
 Green Shard 200 A small green shard. It appears to be from some sort of implement made long ago. The Underground 
 Growth Mulch 200 A plant fertilizer spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster. Route 208 
 Heart Scale 100 A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. The Underground/Wild Luvdisc
This item can be found using the Poketch's Dowsing Machine 
 Helix Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. The Underground 
 Honey 100 A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees. Floaroma Town, Route 209, 218, 221, 222, Eterna Forest, Great Marsh/Wild Combee
This item can be found using the Poketch's Dowsing Machine 
 Leaf Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. Floaroma Meadow, The Underground 
 Lustrous Orb 10000 A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon- and Water-type moves. Spear Pillar (Pearl version only) 
 Max Repel 700 An item that prevents weak wild Pokémon from appearing for 250 steps after its use. Pokemart (once you have five badges)
This item can be found using the Poketch's Dowsing Machine 
 Moon Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. The Underground/Wild Cleffa, Clefairy, Lunatone 
 Nugget 10000 A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. Solaceon Ruins, Stark Mountain, Resort Area/Wild Grimer
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Odd Keystone 2100 A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. Route 208, The Underground
This item can be found using the Poketch's Dowsing Machine 
 Old Amber 1000 A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint. The Underground 
 Oval Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. Lost Tower/Wild Happiny, Chansey 
 Pearl 1400 A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. The Underground (Pearl versiony only)
This item can be found using the Poketch's Dowsing Machine 
 Rare Bone 10000 A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. The Underground, Turnback Cave 
 Red Shard 200 A small red shard. It appears to be from some sort of implement made long ago. Route 213, The Underground 
 Repel 350 An item that prevents weak wild Pokémon from appearing for 100 steps after its use. Pokemart (once you have five badges)
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Root Fossil 1000 A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. The Underground 
 Shiny Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. Route 228, Iron Island
This item can be obtained via Pick Up 
 Shoal Salt 20 Pure salt that was discovered deep inside the Shoal Cave. It is extremely salty. Trade from Ruby, Sapphire, or Emerald version 
 Shoal Shell 20 A pretty seashell that was found deep inside the Shoal Cave. It is striped in blue and white. Trade from Ruby, Sapphire, or Emerald version 
 Skull Fossil 1000 A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. The Underground (Diamond version only) 
 Stable Mulch 200 A plant fertilizer spread on soft soil. It extends the time ripened Berries remain on their plants before falling. Route 208 
 Star Piece 9800 A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. The Underground/Wild Staryu 
 Stardust 2000 Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. Route 203, Mt. Coronet, Turnback Cave/Wild Staryu
This item can be found using the Poketch's Dowsing Machine 
 Sun Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. The Underground/Wild Solrock 
 Super Repel 500 An item that prevents weak wild Pokémon from appearing for 200 steps after its use. Pokemart (once you have three badges), Route 206, 210, Great Marsh, Iron Island 
 Thunderstone 2100 A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. Sunyshore City, The Underground 
 TinyMushroom 500 A small and rare mushroom. It is quite popular among certain maniacal fan segments. Wild Paras
This item can be found using the Poketch's Dowsing Machine 
 Water Stone 2100 A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. Route 213, The Underground 
 White Flute 500 A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. Trade from Ruby, Sapphire, or Emerald version 
 Yellow Shard 200 A small yellow shard. It appears to be from some sort of implement made long ago. The Underground 

Health Items 
Name Price Effect Location 
 Antidote 100 A spray-type medicine. It lifts the effect of poison from one Pokémon. Pokemart, Route 206, 212, 219, Ravaged Path, Eterna Forest, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Awakening 250 A spray-type medicine. It awakens a Pokémon from the clutches of sleep. Pokemart (once you have one badge), Route 204
This item can be found using the Poketch's Dowsing Machine 
 Berry Juice 100 A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.  
 Burn Heal 250 A spray-type medicine. It heals a single Pokémon that is suffering from a burn. Pokemart (once you have one badge), Route 206, Fuego Ironworks, Stark Mountain
This item can be found using the Poketch's Dowsing Machine 
 Calcium 9800 A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. Veiltone Dept. Store, Route 209, Snowpoint Temple, Stark Mountain, Battle Park
This item can be found using the Poketch's Dowsing Machine 
 Carbos 9800 A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. Veiltone Dept. Store, Route 208, 220, 222, 226, Battle Park
This item can be found using the Poketch's Dowsing Machine 
 Elixir 3000 It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. Route 212, Galactic HQ, Victory Road
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Energy Root 800 A very bitter root. It restores the HP of one Pokémon by 200 points. Eterna City Herb Shop 
 EnergyPowder 500 A very bitter medicine powder. It restores the HP of one Pokémon by 50 points. Eterna City Herb Shop 
 Ether 1200 It restores the PP of a Pokémon's selected move by a maximum of 10 points. Eterna Forest, Route 215, 220, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Fresh Water 200 Water with a high mineral content. It restores the HP of one Pokémon by 50 points. Veilstone Dept. Store 
 Full Heal 600 A spray-type medicine. It heals all the status problems of a single Pokémon. Pokemart (once you have five badges), Route 206, 215, Victory Road
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Full Restore 3000 A medicine that fully restores the HP and heals any status problems of a single Pokémon. Pokemart (once you have eight badges), Route 229, Mt. Coronet, Victory Road, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Heal Powder 450 A very bitter medicine powder. It heals all the status problems of a single Pokémon. Eterna City Herb Shop 
 HP Up 9800 A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. Veilstone Dept. Store, Route 204, 216, 225, Iron Island, Battle Park
This item can be found using the Poketch's Dowsing Machine 
 Hyper Potion 1200 A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. Pokemart (once you have five badges), Route 210
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Ice Heal 250 A spray-type medicine. It defrosts a Pokémon that has been frozen solid. Pokemart (once you have one badge), Route 216 
 Iron 9800 A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. Pokemart (once you have one badge), Oreburgh Mine, Wayward Cave, Iron Island, Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine 
 Lava Cookie 200 Lavaridge Town's local specialty. It heals all the status problems of one Pokémon. Valor Lakefront 
 Lemonade 350 A very sweet drink. It restores the HP of one Pokémon by 80 points. Veilstone Dept. Store 
 Max Elixir 4500 It fully restores the PP of all the moves learned by the targeted Pokémon. Mt. Coronet, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Max Ether 2000 It fully restores the PP of a single selected move that has been learned by the target Pokémon. Wayward Cave, Iron Island, Victory Road
This item can be found using the Poketch's Dowsing Machine 
 Max Potion 2500 A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. Pokemart (once you have seven badges), Route 214, Iron Island, Mt. Coronet
This item can be found using the Poketch's Dowsing Machine 
 Max Revive 4000 A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP. Route 213, Galactic HQ, Stark Mountain, The Underground
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Moomoo Milk 500 Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. Route 210/Wild Miltank 
 Old Gateau 200 Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon. Old Chateau 
 Parlyz Heal 200 A spray-type medicine. It eliminates paralysis from a single Pokémon. Pokemart, Route 204, Eterna Forest, Great Marsh, Valor Lakefront
This item can be found using the Poketch's Dowsing Machine 
 Potion 300 A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. Pokemart, Route 210
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 PP Max 9800 It maximally raises the top PP of a selected move that has been learned by the target Pokémon. Southeast Stark Mountian
This item can be found using the Poketch's Dowsing Machine 
 PP Up 9800 It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. Route 213, Veilstone City, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Protein 9800 A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. Veilstone Dept. Store, Route 213, 221, 229, Mt. Coronet, Battle Park
This item can be found using the Poketch's Dowsing Machine 
 Rare Candy 4800 A candy that is packed with energy. It raises the level of a single Pokémon by one. Route 214, 218, 224, 225, 230, Wayward Cave, Solaceon Ruins, Mt. Coronet, Victory Road, Stark Mountain, Battle Park
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Revival Herb 2800 A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. Eterna City Herb Shop 
 Revive 1500 A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. Route 213, Galactic HQ, Stark Mountain, The Underground
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Sacred Ash 200 It revives all fainted Pokémon. In doing so, it also fully restores their HP. Trade from Pokemon XD to GBA cartridge and into D/P 
 Soda Pop 300 A fizzy soda drink. It restores the HP of one Pokémon by 60 points. Veilstone Dept. Store 
 Super Potion 700 A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. Pokemart (once you have one badge), Route 205, 207, Eterna City, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Zinc 9800 A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. Veilstone Dept. Store, Route 212, 227, Galactic HQ, Victory Road, Battle Park
This item can be found using the Poketch's Dowsing Machine 

Key Items 
Name Price Effect Location 
 Azure Flute - A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it. Nintendo Event 
 Bicycle - A folding Bicycle that enables much faster movement than the Running Shoes. Eterna City 
 Coin Case - A case for holding Coins obtained at the Game Corner. It holds up to 50,000 Coins. Veilstone City 
 Contest Pass - The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it. Currently Unknown 
 Coupon 1 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City 
 Coupon 2 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City 
 Coupon 3 - A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. Jubilife City 
 Explorer Kit - A bag filled with convenient tools for exploring. It provides access to the Underground. Eterna City 
 Fashion Case - A fancy case for the tidy and organized storage of colorful Pokémon Accessories. Jubilife City 
 Galactic Key - A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently. Galactic HQ (Veilstone City) 
 Good Rod - A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Route 209 
 Journal - A notebook that keeps a day-to-day record of your adventure so far. Twinleaf Town 
 Loot Sack - A sturdy, spacious bag that is used to carry loot obtained in the coal mine. Currently Unknown 
 Lunar Wing - A feather that glows like the moon. It is said to possess the power to dispel nightmares. Fullmoon Island 
 Magma Stone - A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside. Stark Mountain (Not Obtainable) 
 Member Card - A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago. Nintendo Event 
 Oak's Letter - A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224. Nintendo Event 
 Old Charm - An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town. Route 210 
 Old Rod - An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Jubilife City 
 Pal Pad - A convenient notepad that is used for registering your friends and keeping a record of game play. Oreburgh City 
 Parcel - A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town. Twinleaf Town 
 Poffin Case - A case for storing Poffin cooked from Berries. Hearthome City 
 Point Card - A card that lists the Battle Points you have earned. Battle Park 
 Poké Radar - A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. Sandgem Town 
 Red Chain - A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region. Currently Unknown 
 Rule Book - It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. Pokemon Center Basement 
 S.S. Ticket - The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it. Currently Unknown 
 Seal Bag - A tiny bag that can hold ten Seals for decorating Poké Balls. Currently Unknown 
 Seal Case - A case for storing Seals that can be applied to the capsule cases of Poké Balls. Solaceon Town 
 SecretPotion - A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment. Valor Lakefront 
 Sprayduck - A watering can shaped like a PSYDUCK. It helps promote healthy growth of Berries planted in soft soil. Floaroma Town 
 Storage Key - The key to Team Galactic's sinister warehouse located at the edge of Veilstone City. Veilstone City 
 Suite Key - A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears. This item can be found using the Poketch's Dowsing Machine 
 Super Rod - An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. Fight Area 
 Town Map - A very convenient map that can be viewed anytime. It even shows your present location. Jubilife City 
 Vs. Seeker - A device that indicates Trainers who want to battle. Its battery charges while you walk. Route 207 
 Works Key - A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt. Floaroma Meadow 

Held Items 
Name Price Effect Location 
 Amulet Coin 100 An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. Amity Square 
 Big Root 200 A Pokémon hold item that boosts the power of HP-stealing moves to let the holder recover more HP. Route 214 
 Black Belt 100 An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. Route 221 
 Black Sludge 200 A hold item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. Wild Croagunk, Toxicroak: 
 BlackGlasses 100 An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. Celestic Town (10:00am-7:59pm) 
 Blue Scarf 100 An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest. Pastoria City 
 BrightPowder 10 An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy. Battle Park 
 Charcoal 9800 An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. Route 227 
 Choice Band 100 An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move. Battle Park 
 Choice Scarf 200 An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move. Battle Park 
 Choice Specs 200 An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used. Celestic Town (4:00am-9:59pm) 
 Cleanse Tag 200 An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. Lost Tower 
 Damp Rock 200 A Pokémon hold item that extends the duration of the move Rain Dance used by the holder. The Underground 
 DeepSeaScale 200 An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat. Wild Relicanth, Chinchou, Lanturn 
 DeepSeaTooth 200 An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat. Wild Carvanha, Sharpedo 
 Destiny Knot 200 A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too. Route 224 
 Draco Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Dragon Fang 100 An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. Wild Bagon 
 Dragon Scale 2100 A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. Wild Dratini, Dragonair, Seadra, Horsea 
 Dread Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. Old Chateau, The Underground 
 Dubious Disc 2100 A transparent device overflowing with dubious data. Its producer is unknown. Route 225 
 Earth Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. Oreburgh Gate, The Underground 
 Electirizer 2100 A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. Wild Elekid (more common in Pearl Version) 
 Everstone 200 An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. Snowpoint City, The Underground/Wild Geodude, Graveler 
 Exp. Share 3000 An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling. Eterna City 
 Expert Belt 200 An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. Route 221 
 Fist Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. Route 215, The Underground 
 Flame Orb 100 An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. Battle Park 
 Flame Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Focus Band 200 An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. Battle Park 
 Focus Sash 200 An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. Route 221, Battle Park 
 Full Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving. Veilstone City 
 Green Scarf 100 An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest. Pastoria City 
 Grip Claw 200 A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap. Wayward Cave/Wild Sneasel 
 Hard Stone 100 An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. The Underground/Wild Aron, Corsola, Nosepass 
 Heat Rock 200 A Pokémon hold item that extends the duration of the move Sunny Day used by the holder. The Underground 
 Icicle Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. Route 217, The Underground 
 Icy Rock 200 A Pokémon hold item that extends the duration of the move Hail used by the holder. The Underground 
 Insect Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Iron Ball 200 A Pokémon hold item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. Iron Island, The Underground 
 Iron Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 King's Rock 100 An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. Wild Poliwhirl
This item can be obtained via Pick Up 
 Lagging Tail 200 An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. Route 226/Wild Lickitung, Slowpoke 
 Lax Incense 9600 An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe's accuracy. Route 225 
 Leftovers 200 An item to be held by a Pokémon. The holder's HP is gradually restored during battle. Victory Road/Wild Munchlax
This item can be obtained via Pick Up 
 Life Orb 200 An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. Stark Mountain 
 Light Ball 100 An item to be held by PIKACHU. It is a puzzling orb that raises the Sp. Atk stat. Wild Pikachu 
 Light Clay 200 A Pokémon hold item that extends the duration of barrier moves like Light Screen and Reflect used by the holder. The Underground, Mt. Coronet 
 Luck Incense 9600 An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in. Ravaged Path 
 Lucky Egg 200 An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. Wild Chansey 
 Lucky Punch 10 An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY's critical-hit ratio. Wild Happiny 
 Macho Brace 3000 An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed. Pastoria City (show three versions of Burmy) 
 Magmarizer 2100 A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. Wild Magby (more common in Diamond version) 
 Magnet 100 An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. Iron Island 
 Meadow Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Mental Herb 100 An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. Route 216 
 Metal Coat 100 An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. Iron Island/Wild Steelix, Bronzor, Bronzong, Beldum, Magnemite 
 Metal Powder 10 An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat. Wild Ditto 
 Metronome 200 A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used. Veilstone Game Corner/Wild Kricketune, Kricketot, Chatot 
 Mind Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. Solaceon Ruins, The Underground 
 Miracle Seed 100 An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. Floramoa Meadow, Wild Cherubi 
 Muscle Band 200 An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. Battle Park 
 Mystic Water 100 An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. Pastoria City/Wild Castform 
 NeverMeltIce 100 An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. Snowpoint Temple/Wild Snover, Abomasnow 
 Odd Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves. Solaceon Ruins 
 Pink Scarf 100 An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest. Pastoria City 
 Poison Barb 100 An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. Route 206/Wild Skorupi, Budew, Tentacool, Tentacruel, Drapion, Roselia, Qwilfish 
 Power Anklet 3000 A Pokémon hold item that promotes Speed gain on leveling, but reduces the Speed stat. Battle Park 
 Power Band 3000 A Pokémon hold item that promotes Sp. Def gain on leveling, but reduces the Speed stat. Battle Park 
 Power Belt 3000 A Pokémon hold item that promotes Defense gain on leveling, but reduces the Speed stat. Battle Park 
 Power Bracer 3000 A Pokémon hold item that promotes Attack gain on leveling, but reduces the Speed stat. Battle Park 
 Power Herb 100 A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn. Battle Park 
 Power Lens 3000 A Pokémon hold item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. Battle Park 
 Power Weight 3000 A Pokémon hold item that promotes HP gain on leveling, but reduces the Speed stat. Battle Park 
 Protector 2100 A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. Route 228 
 Pure Incense 9600 An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. Route 221 
 Quick Claw 100 An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. Jubilife City 
 Quick Powder 10 An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat. Wild Ditto 
 Razor Claw 2100 An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio. Route 224 
 Razor Fang 2100 An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. Battle Park 
 Reaper Cloth 2100 A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. Route 229, Turnback Cave 
 Red Scarf 100 An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest. Pastoria City 
 Rock Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves. Fuego Ironworks 
 Rose Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves. Route 212 
 Scope Lens 200 An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio. Battle Park 
 Sea Incense 9600 An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves. Route 204 
 Sharp Beak 100 An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. Wild Fearow, Doduo 
 Shed Shell 100 A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle. Route 228/Wild Beautifly, Dustox, Venomoth 
 Shell Bell 200 An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage. Hearthome City 
 Silk Scarf 100 An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. Veilstone Game Corner 
 SilverPowder 100 An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. Eterna Forest 
 Sky Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Smoke Ball 200 An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. Route 210/Wild Weezing 
 Smooth Rock 200 A Pokémon hold item that extends the duration of the move Sandstorm used by the holder. The Underground 
 Soft Sand 100 An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. Mt. Coronet/Wild Diglett, Dugtrio, Trapinch 
 Soothe Bell 100 An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. Pokemon Mansion 
 Soul Dew 200 A wondrous orb to be held by LATIOS or LATIAS. It raises both the Sp. Atk and Sp. Def stats. Trade from Ruby, Sapphire, or Emerald version 
 Spell Tag 100 An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. Route 217/Wild Banette 
 Splash Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. Route 219, The Underground 
 Spooky Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. Amity Square, The Underground 
 Stick 200 An item to be held by FARFETCH'D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. Wild Farfetch'd 
 Sticky Barb 200 A hold item that damages the holder on every turn. It may latch on to foes that touch the holder. Veilstone Dept. Store/Wild Cacnea, Cacturne 
 Stone Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Thick Club 500 An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat. Wild Cubone 
 Toxic Orb 100 An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. Battle Park 
 Toxic Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 TwistedSpoon 100 An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. Wild Abra, Kadabra 
 Up-Grade 2100 A transparent device filled with all sorts of data. It was produced by Silph Co. Eterna City (after you visit Pal Park) 
 Wave Incense 9600 An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves. Route 210 
 White Herb 100 An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. Battle Park
This item can be obtained via Pick Up 
 Wide Lens 200 An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. Veilstone Game Corner/Wild Yanma 
 Wise Glasses 200 An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. Celestic Town (8:00am-3:59pm) 
 Yellow Scarf 100 An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest. Pastoria City 
 Zap Plate 1000 An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. The Underground
This item can be found using the Poketch's Dowsing Machine 
 Zoom Lens 200 An item to be held by a Pokémon. If the holder moves after the foe, its critical-hit ratio will be boosted. Veilstone Game Corner 

TM Items 
Name Price Effect Location 
 HM01 - Cut - The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. Cynthia in Eterna City near Galactic HQ 
 HM02 - Fly - The user soars, then strikes on the second turn. It can also be used to fly to any familiar town. Galactic Warehouse 
 HM03 - Surf - It swamps the entire battlefield with a giant wave. It can also be used to cross water. Celestic Town Shrine 
 HM04 - Strength - The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. D/P: Top Floor of the Lost Tower
Platinum: Iron Island 
 HM05 - Defog - Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog. D/P: Safari Zone
Platinum: Solaceon Ruins 
 HM06 - Rock Smash - The user slugs the foe with a shattering punch. It can also smash cracked boulders. Mt. Coronet 
 HM07 - Waterfall - The user charges the foe at an awesome speed. It can also be used to climb a waterfall. Sunyshore City Beach 
 HM08 - Rock Climb - A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. Route 217 
 TM01 - Focus Punch 3000 The user focuses its mind before launching this attack. It will fail if the user is hit before it is used. Oreburgh Gate
This item can be obtained via Pick Up 
 TM02 - Dragon Claw 3000 Sharp, huge claws hook and slash the foe quickly and with great power. Mt. Coronet 
 TM03 - Water Pulse 3000 The foe is hit with a pulsing blast of water. It may also confuse the target. Ravaged Path 
 TM04 - Calm Mind 1500 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. D/P: Fight Area - 48bp
Platinum: Battle Frontier - 48bp 
 TM05 - Roar 1000 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. Route 213 
 TM06 - Toxic 3000 A move that leaves the foe badly poisoned. This poison damage worsens every turn. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp 
 TM07 - Hail 2000 Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice. Route 217 
 TM08 - Bulk Up 1500 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. D/P: Fight Area - 48bp
Platinum: Battle Frontier - 48bp 
 TM09 - Bullet Seed 2000 The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. Route 204 
 TM10 - Hidden Power 2000 A variable move that changes type and power depending on the hidden ability of the Pokémon using it. Jubilife City, Game Arcade - 6000 
 TM11 - Sunny Day 2000 The user intensifies the sun for five turns, powering up Fire-type moves. Route 212 
 TM12 - Taunt 1500 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. Route 211 
 TM13 - Ice Beam 3000 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. Route 216, Game Arcade - 10,000 
 TM14 - Blizzard 5500 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. Veilstone Department Store 
 TM15 - Hyper Beam 7500 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. Veilstone Department Store 
 TM16 - Light Screen 2000 A wondrous wall of light is put up to suppress damage from special attacks for five turns. Veilstone Department Store 
 TM17 - Protect 2000 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Veilstone Department Store 
 TM18 - Rain Dance 2000 The user summons a heavy rain that falls for five turns, powering up Water-type moves. Route 213 
 TM19 - Giga Drain 3000 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Route 209 
 TM20 - Safeguard 2000 The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep. Veilstone Department Store 
 TM21 - Frustration 1000 A full-power attack that grows more powerful the less the user likes its Trainer. D/P: Galactic Warehouse
Platinum: Galactic Warehouse, Game Arcade - 8000 
 TM22 - SolarBeam 3000 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. Veilstone Department Store 
 TM23 - Iron Tail 3000 The foe is slammed with a sturdy tail of steel. It may also lower the target's Defense stat if it hits. Iron Island 
 TM24 - Thunderbolt 3000 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. Valley Windworks, Game Arcade - 10,000 
 TM25 - Thunder 5500 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. Veilstone Department Store 
 TM26 - Earthquake 3000 The user sets off an earthquake that hits all the Pokémon in the battle. D/P: Wayward Cave (Secret Area), Fight Area - 64bp
Platinum: Wayward Cave (Secret Area), Fight Area - 80bp
This item can be obtained via Pick Up 
 TM27 - Return 1000 A full-power attack that grows more powerful the more the user likes its Trainer. D/P: Lost Tower, Game Arcade - 8000
Platinum: Lost Tower, Game Arcade - 8000, Professor Rowan 
 TM28 - Dig 2000 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. Route 214 
 TM29 - Psychic 3000 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. Route 211, Game Arcade - 10,000 
 TM30 - Shadow Ball 3000 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. D/P: Route 210, Fight Area - 64bp
Platinum: Route 210, Battle Frontier - 64bp 
 TM31 - Brick Break 3000 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. D/P: Fight Area - 40bp
Platinum: Battle Frontier - 40bp 
 TM32 - Double Team 1000 The user begins moving so quickly that it creates illusory copies to raise its evasiveness. Game Arcade - 4000 
 TM33 - Reflect 2000 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. Veilstone Department Store 
 TM34 - Shock Wave 3000 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. Route 215 
 TM35 - Flamethrower 3000 The foe is scorched with an intense blast of fire. The target may also be left with a burn. Game Arcade - 10000 
 TM36 - Sludge Bomb 3000 Unsanitary sludge is hurled at the foe. It may also poison the target. D/P: Galactic Warehouse, Fight Area - 64bp
Platinum: Galactic Warehouse, Battle Frontier - 80bp 
 TM37 - Sandstorm 2000 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Route 228 
 TM38 - Fire Blast 5500 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. Lake Verity 
 TM39 - Rock Tomb 2000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. Ravaged Path 
 TM40 - Aerial Ace 3000 The user confounds the foe with speed, then strikes. The attack lands without fail. D/P: Route 213, Fight Area - 40bp
Platinum: Route 213, Battle Frontier - 40bp 
 TM41 - Torment 1500 The user torments and enrages the foe, making it incapable of using the same move twice in a row. Victory Road 
 TM42 - Facade 3000 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. Solaceon Gym 
 TM43 - Secret Power 2000 An attack move with effects that vary depending on the user's environment. Amity Square 
 TM44 - Rest 3000 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. Game Arcade - 6000
This item can be obtained via Pick Up 
 TM45 - Attract 3000 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp 
 TM46 - Thief 2000 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. Eterna City 
 TM47 - Steel Wing 3000 The foe is hit with wings of steel. It may also raise the user's Defense stat. Route 209 
 TM48 - Skill Swap 3000 The user employs its psychic power to exchange abilities with the foe. Canalave City 
 TM49 - Snatch 1500 The user steals the effects of any healing or status-changing move the foe attempts to use. Galactic Warehouse 
 TM50 - Overheat 5500 The user attacks the foe at full power using fiery energy. It also sharply reduces the user's Sp. Atk. Stark Mountain 
 TM51 - Roost 2000 The user lands and rests its body. It restores the user's HP by up to half of its top HP. Route 210 
 TM52 - Focus Blast 5500 The user attacks at full power. It may also lower the foe's Sp. Def stat if it hits. Veilstone Department Store 
 TM53 - Energy Ball 3000 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. Fight Area - 64bp 
 TM54 - False Swipe 2000 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. Veilstone Department Store 
 TM55 - Brine 3000 If the foe's HP is down to under half, this attack will hit with double the power. Pastoria Gym 
 TM56 - Fling 2000 The user flings its held item at the foe to attack. Its power and effects depend on the item. Route 222 
 TM57 - Charge Beam 3000 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Sunyshore Gym 
 TM58 - Endure 2000 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. Game Arcade - 2000 
 TM59 - Dragon Pulse 3000 The foe is attacked with a shock wave generated by the user's gaping mouth. D/P: Victory Road, Fight Area - 64bp
Platinum: Victory Road, Battle Frontier - 64bp 
 TM60 - Drain Punch 3000 An energy-draining punch. The user's HP is restored by half the damage taken by the target. Veilstone Gym 
 TM61 - Will-O-Wisp 2000 The user shoots a sinister, bluish white flame at the foe to inflict a burn. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp 
 TM62 - Silver Wind 3000 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. Route 212 
 TM63 - Embargo 2000 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. Veilstone City 
 TM64 - Explosion 7500 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. Slot Game in Veilstone City 
 TM65 - Shadow Claw 3000 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. Hearthome Gym 
 TM66 - Payback 3000 The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. Route 215 
 TM67 - Recycle 1000 The user recycles a single-use item that has been used in battle so it can be used again. Eterna Moutain 
 TM68 - Giga Impact 7500 The user charges the foe using every bit of its power. It must rest on the next turn to recover. Game Arcade - 20,000 
 TM69 - Rock Polish 1500 The user polishes its body to reduce drag. It sharply raises the Speed stat. Mt. Coronet 
 TM70 - Flash 1000 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. Veilstone Department Store 
 TM71 - Stone Edge 3000 The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio. D/P: Fight Area - 64bp
Platinum: Battle Frontier - 80bp 
 TM72 - Avalanche 3000 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. Snowpoint Gym 
 TM73 - Thunder Wave 2000 A weak electric charge is launched at the foe. It causes paralysis if it hits. D/P: Fight Area - 32bp
Platinum: Battle Frontier - 32bp 
 TM74 - Gyro Ball 3000 The user tackles the foe from a high-speed spin. The slower the user, the greater the damage. Game Arcade - 15,000 
 TM75 - Swords Dance 1500 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. Game Arcade - 4000 
 TM76 - Stealth Rock 2000 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. Oreburgh Gym 
 TM77 - Psych Up 1500 The user hypnotizes itself into copying any stat change made by the foe. Route 211 
 TM78 - Captivate 1500 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. Victory Road 
 TM79 - Dark Pulse 3000 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. Victory Road 
 TM80 - Rock Slide 3000 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. Mt. Coronet 
 TM81 - X-Scissor 3000 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. D/P: Fight Area - 64bp
Platinum: Battle Frontier - 64bp 
 TM82 - Sleep Talk 1000 While it is asleep, the user randomly uses one of the moves it knows. Eterna Forest 
 TM83 - Natural Gift 2000 The user draws power from the Berry it is holding to attack. The Berry determines its type and power. Veilstone Department Store 
 TM84 - Poison Jab 3000 The foe is stabbed with a tentacle or arm seeped with poison. It may also poison the foe. Route 212 
 TM85 - Dream Eater 3000 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. Lake Valor Side 
 TM86 - Grass Knot 3000 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. Eterna Gym 
 TM87 - Swagger 1500 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. Pokemon Mansion 
 TM88 - Pluck 3000 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. Floaroma Town 
 TM89 - U-Turn 3000 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. Game Arcade - 6000 
 TM90 - Substitute 2000 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. Old Chateau, Game Arcade - 2000 
 TM91 - Flash Cannon 3000 The user gathers all its light energy and releases it in one shot. It may also lower the foe's Sp. Def stat. Canalave Gym 
 TM92 - Trick Room 5500 The user creates a bizarre space in which slower Pokémon get to move first for five turns. Valor Lakefront 

Battle Items 
Name Price Effect Location 
 Blue Flute 100 A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. Trade from Ruby, Sapphire, or Emerald version 
 Dire Hit 650 An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 207 
 Fluffy Tail 1000 An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. Trade from Ruby, Sapphire, or Emerald version 
 Guard Spec. 700 An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. Veilstone Dept. Store, Route 215 
 Poké Doll 1000 A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. Veilstone Dept. Store 
 Red Flute 300 A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. Trade from Ruby, Sapphire, or Emerald version 
 X Accuracy 950 An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 209 
 X Attack 500 An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 205 
 X Defend 550 An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Oreburgh Mine 
 X Sp. Def 350 An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 214 
 X Special 350 An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 212 
 X Speed 350 An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. Veilstone Dept. Store, Route 208 
 Yellow Flute 200 A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. Trade from Ruby, Sapphire, or Emerald version 

Berry Items 
Name Price Effect Location 
 Aguav Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 210 
 Apicot Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Sp. Def stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution 
 Aspear Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to defrost it. Route 210 
 Babiri Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Steel-type attack. Pastoria City/Wild Snorunt 
 Belue Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Belue Plant. Amity Square 
 Bluk Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Bluk Plant. Route 215 
 Charti Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Rock-type attack. Pastoria City/Wild Swellow, Tailow 
 Cheri Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from paralysis. Floaroma Town 
 Chesto Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from sleep. Route 205 
 Chilan Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's Normal-type attack. Pastoria City/Wild Ratata, Raticate 
 Chople Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack. Pastoria City/Wild Buneary 
 Coba Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Flying-type attack. Pastoria City/Wild Sunkern 
 Colbur Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Dark-type attack. Pastoria City/Wild Chimecho, Chingling 
 Cornn Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Cornn Plant. Pastoria City/Wild Chimecho, Chingling 
 Custap Berry 20 A Poffin ingredient. If held by a Pokémon, it gets to move first just once in a pinch. Currently Unknown 
 Durin Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Durin Plant. Trade from Ruby, Sapphire, or Emerald version 
 Enigma Berry 20 A Poffin ingredient. If held by a Pokémon, it restores its HP if it is hit by a foe's supereffective attack. Trade from Battle Revolution 
 Figy Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Solaceon Town 
 Ganlon Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Defense stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution 
 Grepa Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. Route 208 
 Haban Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Dragon-type attack. Pastoria City/Wild Gible 
 Hondew Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. Route 221 
 Iapapa Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 213 
 Jaboca Berry 20 A Poffin ingredient. If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage. Currently Unknown 
 Kasib Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ghost-type attack. Pastoria City/Wild Dusklops, Duskull 
 Kebia Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Poison-type attack. Pastoria City/Wild Shroomish 
 Kelpsy Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. Fuego Ironworks 
 Lansat Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its critical-hit ratio in a pinch. Trade from Emerald or Battle Revolution 
 Leppa Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to restore a move's PP by 10. Route 209 
 Liechi Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Attack stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution 
 Lum Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from any status problem. Route 212 
 Mago Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 215 
 Magost Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Magost Plant. Amity Square 
 Micle Berry 20 A Poffin ingredient. If held by a Pokémon, it raises the accuracy of a move just once in a pinch. Currently Unknown 
 Nanab Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Nanab Plant. Route 208 
 Nomel Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Nomel Plant. Amity Square 
 Occa Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Fire-type attack. Pastoria City/Wild Mawile 
 Oran Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to heal the user by just 10 HP. Floaroma Town 
 Pamtre Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Pamtre Plant. Amity Square 
 Passho Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Water-type attack. Pastoria City/Wild Phanpy 
 Payapa Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Psychic-type attack. Pastoria City/Wild Primeape, Mankey 
 Pecha Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from poison. Route 205 
 Persim Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from confusion. Solaceon Town 
 Petaya Berry 20 A Poffin ingredient. If held by a Pokémon, it raises its Sp. Atk stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution 
 Pinap Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Pinap Plant. Route 208 
 Pomeg Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base HP. Route 214 
 Qualot Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. Route 222 
 Rabuta Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Rabuta Plant. Amity Square 
 Rawst Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to recover from a burn. Route 206 
 Razz Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Razz Plant. Route 206 
 Rindo Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Grass-type attack. Pastoria City/Wild Finneon, Lumineon 
 Rowap Berry 20 A Poffin ingredient. If held by a Pokémon, and if a foe's special attack lands, the foe also takes damage. Currently Unknown 
 Salac Berry 20 Ups Speed stat in a pinch. Trade from Ruby, Sapphire, Emerald, or Battle Revolution 
 Shuca Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ground-type attack. Pastoria City/Wild Ponyta 
 Sitrus Berry 20 A Poffin ingredient. It may be used or held by a Pokémon to heal the user's HP a little. Route 210 
 Spelon Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Spelon Plant. Amity Square 
 Starf Berry 20 A Poffin ingredient. If held by a Pokémon, it sharply raises one of its stats in a pinch. Trade from Emerald or Battle Revolution 
 Tamato Berry 20 A Poffin ingredient. Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. Route 212 
 Tanga Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Bug-type attack. Pastoria City/Wild Spoink 
 Wacan Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Electric-type attack. Pastoria City/Wild Buizel, Floatzel 
 Watmel Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Watmel Plant. Amity Square 
 Wepear Berry 20 A Poffin ingredient. Bury it in soft soil to grow a Wepear Plant. Fuego Ironworks 
 Wiki Berry 20 A Poffin ingredient. If held by a Pokémon, it restores the user's HP in a pinch, but may also cause confusion. Route 210 
 Yache Berry 20 A Poffin ingredient. If held by a Pokémon, it weakens a foe's supereffective Ice-type attack. Pastoria City/Wild Starvia, Starly 

Ball Items 
Name Price Effect Location 
 Cherish Ball 200 A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. Nintendo Event 
 Dive Ball 1000 A somewhat different Poké Ball that works especially well on Pokémon that live in the sea. Solaceon Town 
 Dusk Ball 1000 A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. Oreburgh City (once you have three badges), Route 210, Eterna Forest, Pokemon Mansion, Great Marsh 
 Great Ball 600 A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. Pokemart (once you have three badges), Route 210, Eterna Forest, Pokemon Mansion, Great Marsh
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 
 Heal Ball 300 A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. Oreburgh City, Solaceon Town, Pokemart (some) 
 Luxury Ball 1000 A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. Pokemart (some), Solaceon Town 
 Master Ball - The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. Galactic HQ 
 Nest Ball 1000 A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. Pokemart (some), Solaceon Town 
 Net Ball 1000 A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. Pokemart, Solaceon Town, Route 222 
 Park Ball - A special Poké Ball that is used in the Pal Park. It has a 100% capture rate. Pal Park 
 Poké Ball 200 A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. Pokemart, Route 203, 205, 207, 208, Great Marsh
This item can be found using the Poketch's Dowsing Machine 
 Premier Ball 200 A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. Received when you buy 10 Poke Balls at once 
 Quick Ball 1000 A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. Pokemart (some), Solaceon Town 
 Repeat Ball 1000 A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. Pokemart (some), Solaceon Town 
 Safari Ball - A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern. Great Marsh 
 Timer Ball 1000 A somewhat different Ball that becomes progressively better the more turns there are in a battle. Pokemart (some), Solaceon Town 
 Ultra Ball 1200 An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. Pokemart (once you have five badges), Route 210, 225, Iron Island, Acuity Lakefront, Stark Mountain
This item can be found using the Poketch's Dowsing Machine
This item can be obtained via Pick Up 

Mail Items 
Name Price Effect Location 
 Air Mail 50 Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. Jubilife City, Eterna City, Solaceon Town, Pastoria City, Celestic Town, Canalave City 
 Bloom Mail 50 Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. Floaroma Town 
 Brick Mail 50 Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.  
 Bubble Mail 50 Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. Veilstone Dept. Store 
 Flame Mail 50 Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. Veilstone Dept. Store 
 Grass Mail 50 Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. Veilstone Dept. Store 
 Heart Mail 50 Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. Hearthome City 
 Mosaic Mail 50 Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.  
 Snow Mail 50 Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. Snowpoint City 
 Space Mail 50 Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. Veilstone Dept. Store 
 Steel Mail 50 Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. Sunyshore City 
 Tunnel Mail 50 Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. Oreburgh City 


001  Pound  L
  A
  E
  40  100%  1  ????  A highly appealing move  
002  Karate Chop  E
  A
  E
  50  100%  1  ???  Affected by how well the appeal in front goes.  
003  Doubleslap  L
  A
  E
  15  85%  1  ?? ?  Startles the Pokémon that has the judge's attantion  
004  Comet Punch  L
  A
  E
  18  85%  1  ??  Works well if it's the same type as the one before  
005  Mega Punch  L
  A
  E
  80  85%  1  ????  A highly appealing move  
006  Pay Day  L
  A
  D
  40  100%  1  ?  ???  
007  Fire Punch  F
  A
  A
  75  100%  1  ????  A highly appealing move  
008  Ice Punch  K
  A
  A
  75  100%  1  ????  A highly appealing move  
009  Thunderpunch  D
  A
  B
  75  100%  1  ????  A highly appealing move  
010  Scratch  L
  A
  E
  40  100%  1  ????  A highly appealing move  
011  Vicegrip  L
  A
  E
  55  100%  1  ????  A highly appealing move  
012  Guillotine  L
  A
  B
  1HKO  30%  1  ?? ?  Badly startles all Pokémon that made good appeals  
013  Razor Wind  L
  B
  B
  80  100%  1  ???  Affected by how well the appeal in front goes  
014  Swords Dance  L
  C
  A
  -  -  1  ?  Ups the user's condition and helps prevent nervousness.  
015  Cut  L
  A
  B
  50  95%  1  ?? ?  Badly startles all Pokémon that made good appeals.  
016  Gust  G
  B
  D
  40  100%  1  ???  Scrambles the order of appeals next turn  
017  Wing Attack  G
  A
  B
  60  100%  1  ??  Works better if the previous appealer also used a Cool move.  
018  Whirlwind  L
  C
  D
  -  100%  1  ???  Scrambles the order of appeals on the next turn  
019  Fly  G
  A
  D
  70  95%  1  ?  Can avoid being startled by others.  
020  Bind  L
  A
  E
  15  75%  1  ???  Temporarily stops the crowd from getting excited  
021  Slam  L
  A
  E
  80  75%  1  ?? ?  Startles Pokémon that made a same-type appeal  
022  Vine Whip  I
  A
  B
  035  100%  1  ????  A highly appealing move  
023  Stomp  L
  A
  E
  65  100%  1  ? ????  Badly startles the Pokémon in front.  
024  Double Kick  E
  A
  B
  30  100%  1  ??  Works well if it's the same type as the one before  
025  Mega Kick  L
  A
  B
  120  75%  1  ????  ???  
026  Jump Kick  E
  A
  B
  70  95%  1  ??????  After this move, the user is more easily startled  
027  Rolling Kick  E
  A
  B
  60  85%  1  ? ???  Badly startles those that have made appeals  
028  Sand-Attack  J
  C
  C
  -  100%  1  ?? ?  Startles the Pokémon that has the judge's attention.  
029  Headbutt  L
  A
  E
  70  100%  1  ?? ???  Startles the Pokémon that appealed before the user.  
030  Horn Attack  L
  A
  B
  65  100%  1  ????  A highly appealing move  
031  Fury Attack  L
  A
  B
  15  85%  1  ?? ?  Startles the Pokémon that has the judge's attention  
032  Horn Drill  L
  A
  B
  1HKO  30%  1  ?? ?  Badly startles all Pokémon that made good appeals  
033  Tackle  L
  A
  E
  35  95%  1  ????  A highly appealing move.  
034  Body Slam  L
  A
  E
  85  100%  1  ? ????  Badly startles the Pokémon in front.  
035  Wrap  L
  A
  E
  15  85%  1  ???  Temporarily stops the crowd from growing excited  
036  Take Down  L
  A
  E
  90  85%  1  ??????  After this move, the user is more easily startled  
037  Thrash  L
  A
  E
  90  100%  1  ???? ????  Jams the others, and misses one turn of appeals  
038  Double-Edge  L
  A
  E
  120  100%  1  ??????  After this move, the user is easily startled  
039  Tail Whip  L
  C
  C
  -  100%  1  ??  The appeal works great if performed last  
040  Poison Sting  M
  A
  D
  15  100%  1  ?? ???  Startles the Pokémon before the user  
041  Twineedle  A
  A
  B
  25  100%  1  ?? ???  ???  
042  Pin Missile  A
  A
  B
  14  85%  1  ?? ?  Allows performance of the same move twice in a row.  
043  Leer  L
  C
  B
  -  100%  1  ???  Temporarily stops the crowd from growing excited  
044  Bite  B
  A
  E
  60  100%  1  ? ???  Badly startles those that have made appeals  
045  Growl  L
  C
  C
  -  100%  1  ??  The appeal works great if performed last  
046  Roar  L
  C
  B
  -  100%  1  ???  Scrambles the order of the next turn  
047  Sing  L
  C
  C
  -  55%  1  ??  Makes all Pokémon after the user nervous.  
048  Supersonic  L
  C
  D
  -  55%  1  ???  Scrambles the order of appeals on the next turn  
049  Sonicboom  L
  B
  B
  Fixed  90%  1  ??  Works well if it's the same type as the one before  
050  Disable  L
  C
  D
  -  55%  1  ??  Makes all Pokémon after the user nervous.  
051  Acid  M
  B
  D
  40  100%  1  ? ????  Subtracts four appeal points from the preceding Pokémon.  
052  Ember  F
  B
  A
  40  100%  1  ????  A highly appealing move  
053  Flamethrower  F
  B
  A
  95  100%  1  ????  A highly appealing move  
054  Mist  K
  C
  A
  -  -  1  ?  Can avoid being startled by others  
055  Water Gun  Q
  B
  C
  40  100%  1  ????  A highly appealing move  
056  Hydro Pump  Q
  B
  A
  120  80%  1  ????  A highly appealing move  
057  Surf  Q
  B
  A
  95  100%  1  ???  Affected by how well the appeal in front goes.  
058  Ice Beam  K
  B
  A
  95  100%  1  ?? ?  Startles all Pokémon that have made a Beauty-type appeal this turn.  
059  Blizzard  K
  B
  A
  120  70%  1  ????  A highly appealing move.  
060  Psybeam  N
  B
  A
  65  100%  1  ???  Scrambles the order of appeals on the next turn.  
061  Bubblebeam  Q
  B
  A
  65  100%  1  ? ???  Badly startles those that have made appeals  
062  Aurora Beam  K
  B
  A
  65  100%  1  ?? ?  Startles Pokémon that made a same-type appeal  
063  Hyper Beam  L
  B
  B
  150  90%  1  ???? ????  Jams the others and misses one turn of appeals  
064  Peck  G
  A
  B
  35  100%  1  ????  A highly appealing move.  
065  Drill Peck  G
  A
  B
  80  100%  1  ????  ???  
066  Submission  E
  A
  B
  80  80%  1  ??????  ???  
067  Low Kick  E
  A
  E
  Varies  100%  1  ? ????  Badly startles the Pokémon in front.  
068  Counter  E
  A
  E
  Varies  100%  1  ??  Can avoid being startled by others once  
069  Seismic Toss  E
  A
  E
  Varies  100%  1  ?? ?  Startles Pokémon that made a Tough-type appeal earlier in the same turn.  
070  Strength  L
  A
  E
  80  100%  1  ?? ?  Startles Pokémon that made a Same Type Appeal  
071  Absorb  I
  B
  D
  20  100%  1  ?? ???  Subtracts 3 appeal points from the preceeding Pokémon.  
072  Mega Drain  I
  B
  D
  40  100%  1  ? ????  ???  
073  Leech Seed  I
  C
  D
  -  90%  1  ?? ??  Startles all Pokémon that have done their appeals  
074  Growth  L
  C
  A
  -  -  1  ?  Ups the user's condition and helps prevent nervousness.  
075  Razor Leaf  I
  A
  B
  55  95%  1  ???  Affected by how well the appeal in front goes.  
076  Solarbeam  I
  B
  B
  120  100%  1  ????  A highly appealing move  
077  Poisonpowder  M
  C
  D
  -  75%  1  ???  Worsens the condition of those that made appeals  
078  Stun Spore  I
  C
  D
  -  75%  1  ?? ?  Badly startles all Pokémon that made good appeals  
079  Sleep Powder  I
  C
  D
  -  75%  1  ? ???  Badly startles those that have made appeals  
080  Petal Dance  I
  B
  A
  70  100%  1  ???? ????  Jams the others, and misses one turn of appeals  
081  String Shot  A
  C
  D
  -  95%  1  ?? ???  Startles the Pokémon that appealed before the user  
082  Dragon Rage  C
  B
  B
  Fixed  100%  1  ?  The appeal works better the later it is performed  
083  Fire Spin  F
  B
  A
  15  70%  1  ???  Temporarily stops the crowd from growing excited  
084  Thundershock  D
  B
  B
  40  100%  1  ????  A highly appealing move  
085  Thunderbolt  D
  B
  B
  95  100%  1  ????  A highly appealing move  
086  Thunder Wave  D
  C
  B
  -  100%  1  ?? ?  Badly startles all Pokémon that made good appeals  
087  Thunder  D
  B
  B
  120  70%  1  ?? ??  Startles all Pokémon that have already appealed  
088  Rock Throw  O
  A
  E
  50  90%  1  ??  ???  
089  Earthquake  J
  A
  E
  100  100%  1  ? ???  Badly startles those that have made appeals.  
090  Fissure  J
  A
  E
  1HKO  30%  1  ?? ?  ???  
091  Dig  J
  A
  D
  60  100%  1  ?  ???  
092  Toxic  M
  C
  D
  -  85%  1  ???  ???  
093  Confusion  N
  B
  D
  50  100%  1  ?? ???  Startles the Pokémon that appealed before the user.  
094  Psychic  N
  B
  D
  90  100%  1  ? ???  Badly startles those that have made appeals.  
095  Hypnosis  N
  C
  D
  -  60%  1  ? ???  ???  
096  Meditate  N
  C
  A
  -  -  1  ?  Ups the user's condition. Helps prevent nervousness  
097  Agility  N
  C
  B
  -  -  1  ???  The next appeal can be made earlier next turn  
098  Quick Attack  L
  A
  B
  40  100%  1  ???  The user's appeal can be made earlier on the next turn.  
099  Rage  L
  A
  B
  20  100%  1  ???  ???  
100  Teleport  N
  C
  B
  -  -  1  ?  Can avoid being startled by others.  
101  Night Shade  H
  B
  D
  Varies  100%  1  ?? ?  ???  
102  Mimic  L
  C
  C
  -  100%  1  ?  ???  
103  Screech  L
  C
  D
  -  85%  1  ? ???  Badly startles those that have made appeals  
104  Double Team  L
  C
  B
  -  -  1  ??  ???  
105  Recover  L
  C
  D
  -  -  1  ?? ?  ???  
106  Harden  L
  C
  E
  -  -  1  ??  Can avoid being startled by others once  
107  Minimize  L
  C
  C
  -  -  1  ??  ???  
108  Smokescreen  L
  C
  D
  -  100%  1  ???  ???  
109  Confuse Ray  H
  C
  D
  -  100%  1  ???  Scrambles the order of appeals on the next turn.  
110  Withdraw  Q
  C
  C
  -  -  1  ?  ???  
111  Defense Curl  L
  C
  C
  -  -  1  ??  Can avoid being startled by othrs once  
112  Barrier  N
  C
  B
  -  -  1  ?  ???  
113  Light Screen  N
  C
  A
  -  -  1  ?  ???  
114  Haze  K
  C
  A
  -  -  1  ???  ???  
115  Reflect  N
  C
  D
  -  -  1  ?  Can avoid being startled by others.  
116  Focus Energy  L
  C
  B
  -  -  1  ? ???  Badly startles those that have made appeals  
117  Bide  L
  A
  E
  Varies  100%  1  ?  Can avoid being startled by others  
118  Metronome  L
  C
  C
  -  -  1  ???  ???  
119  Mirror Move  G
  C
  D
  -  -  1  ?  ???  
120  Selfdestruct  L
  A
  A
  200  100%  1  ????????  ???  
121  Egg Bomb  L
  A
  E
  100  75%  1  ????  ???  
122  Lick  H
  A
  E
  20  100%  1  ? ????  ???  
123  Smog  M
  B
  E
  20  70%  1  ? ???  ???  
124  Sludge  M
  B
  E
  65  100%  1  ? ????  ???  
125  Bone Club  J
  A
  E
  65  85%  1  ?? ?  ???  
126  Fire Blast  F
  B
  A
  120  85%  1  ????  ???  
127  Waterfall  Q
  A
  E
  80  100%  1  ??  The appeal works great if performed last.  
128  Clamp  Q
  A
  E
  35  75%  1  ???  ???  
129  Swift  L
  B
  B
  60  -  1  ??  ???  
130  Skull Bash  L
  A
  E
  100  100%  1  ? ????  ???  
131  Spike Cannon  L
  A
  B
  20  100%  1  ?? ?  ???  
132  Constrict  L
  A
  E
  10  100%  1  ?? ????  ???  
133  Amnesia  N
  C
  C
  -  -  1  ?  Ups the user's condition. Helps prevent nervousness  
134  Kinesis  N
  C
  D
  -  80%  1  ???  ???  
135  Softboiled  L
  C
  A
  -  100%  1  ????  ???  
136  Hi Jump Kick  E
  A
  B
  85  90%  1  ??????  ???  
137  Glare  L
  C
  E
  -  75%  1  ? ???  ???  
138  Dream Eater  N
  B
  D
  100  100%  1  ?? ??  ???  
139  Poison Gas  M
  C
  D
  -  55%  1  ???  ???  
140  Barrage  L
  A
  E
  15  85%  1  ??  ???  
141  Leech Life  A
  A
  D
  20  100%  1  ?? ???  ???  
142  Lovely Kiss  L
  C
  A
  -  75%  1  ? ???  ???  
143  Sky Attack  G
  A
  B
  140  90%  1  ???  ???  
144  Transform  L
  C
  D
  -  -  1  ???  ???  
145  Bubble  Q
  B
  C
  20  100%  1  ?? ??  Startles all Pokémon that have made their appeals for this turn.  
146  Dizzy Punch  L
  A
  B
  70  100%  1  ? ????  ???  
147  Spore  I
  C
  A
  -  100%  1  ? ???  ???  
148  Flash  L
  C
  A
  -  70%  1  ???  Shifts the judge's attention from the others.  
149  Psywave  N
  B
  D
  Varies  80%  1  ?? ?  ???  
150  Splash  L
  C
  C
  -  -  1  ??  ???  
151  Acid Armor  M
  C
  E
  -  -  1  ?  The user gains a star if their condition is good. Stars add one more heart to future appeals and reduce the chance of nervousness.  
152  Crabhammer  Q
  A
  E
  90  85%  1  ???  ???  
153  Explosion  L
  A
  A
  250  100%  1  ????????  ???  
154  Fury Swipes  L
  A
  E
  18  80%  1  ?? ?  ???  
155  Bonemerang  J
  A
  E
  50  90%  1  ????  ???  
156  Rest  N
  C
  C
  -  -  1  ??  Can avoid being startled by others once  
157  Rock Slide  O
  A
  E
  75  90%  1  ? ???  ???  
158  Hyper Fang  L
  A
  B
  80  90%  1  ? ????  ???  
159  Sharpen  L
  C
  C
  -  -  1  ?  ???  
160  Conversion  L
  C
  A
  -  -  1  ??  ???  
161  Tri Attack  L
  B
  A
  80  100%  1  ?? ??  ???  
162  Super Fang  L
  A
  E
  Varies  90%  1  ?? ?  ???  
163  Slash  L
  A
  B
  70  100%  1  ???  Affected by how well the appeal in front goes.  
164  Substitute  L
  C
  D
  -  -  1  ??  ???  
165  Struggle  L
  A
  B
  50  100%  1  ????  ???  
166  Sketch  L
  C
  D
  -  -  2  ?  Identical to appeal made prior to this one.  
167  Triple Kick  E
  A
  B
  10  90%  2  ????  ???  
168  Thief  B
  A
  E
  40  100%  2  ?  ???  
169  Spider Web  A
  C
  D
  -  100%  2  ??  ???  
170  Mind Reader  L
  C
  D
  -  100%  2  ???  Temporarily stops the crowd from getting excited.  
171  Nightmare  H
  C
  D
  -  100%  2  ? ???  ???  
172  Flame Wheel  F
  A
  A
  60  100%  2  ????  ???  
173  Snore  L
  B
  C
  40  100%  2  ????  ???  
174  Curse  ?
  C
  E
  -  -  2  ???  ???  
175  Flail  L
  A
  C
  Varies  100%  2  ?  ???  
176  Conversion2  L
  C
  A
  -  100%  2  ??  ???  
177  Aeroblast  G
  B
  B
  100  95%  2  ???  ???  
178  Cotton Spore  I
  C
  A
  -  85%  2  ?? ?  ???  
179  Reversal  E
  A
  B
  Varies  100%  2  ??  ???  
180  Spite  H
  C
  E
  -  100%  2  ?  ???  
181  Powder Snow  K
  B
  A
  40  100%  2  ????  ???  
182  Protect  L
  C
  C
  -  -  2  ?  Can avoid being startled by others  
183  Mach Punch  E
  A
  B
  40  100%  2  ????  The appeal can be made earlier next turn  
184  Scary Face  L
  C
  E
  -  90%  2  ?? ?  Startles the Pokémon that has the judge's attention  
185  Faint Attack  B
  A
  D
  60  -  2  ??  The appeal works great if performed first.  
186  Sweet Kiss  L
  C
  C
  -  75%  2  ??  ???  
187  Belly Drum  L
  C
  C
  -  -  2  ?  Ups user's condition, helpsprevent nervousness  
188  Sludge Bomb  M
  B
  E
  90  100%  2  ?? ?  Startles the Pokémon that has the JUDGE's attention.  
189  Mud-Slap  J
  B
  C
  20  100%  2  ?? ?  Startles the Pokémon that has the judge's attention  
190  Octazooka  Q
  B
  E
  65  85%  2  ?? ?  ???  
191  Spikes  J
  C
  D
  -  -  2  ??  ???  
192  Zap Cannon  D
  B
  B
  100  50%  2  ????  ???  
193  Foresight  L
  C
  D
  -  100%  2  ???  Worsens the condition of those that made appeals  
194  Destiny Bond  H
  C
  D
  -  -  2  ????????  ???  
195  Perish Song  L
  C
  A
  -  -  2  ?? ?  ???  
196  Icy Wind  K
  B
  A
  55  95%  2  ? ???  ???  
197  Detect  E
  C
  B
  -  -  2  ??  Can avoid being startled by others once.  
198  Bone Rush  J
  A
  E
  25  80%  2  ????  ???  
199  Lock-On  L
  C
  D
  -  100%  2  ???  ???  
200  Outrage  C
  A
  B
  90  100%  2  ???? ????  Jams the others, and misses one turn of appeals.  
201  Sandstorm  O
  C
  E
  -  -  2  ???  Scrambles the order of appeals on the next turn  
202  Giga Drain  I
  B
  D
  60  100%  2  ?? ?  ???  
203  Endure  L
  C
  E
  -  -  2  ??  Avoids being startled once  
204  Charm  L
  C
  C
  -  100%  2  ?? ?  Startles Pokémon that made a same-type appeal  
205  Rollout  O
  A
  E
  30  90%  2  ???  ???  
206  False Swipe  L
  A
  B
  40  100%  2  ? ???  ???  
207  Swagger  L
  C
  C
  -  90%  2  ??  ???  
208  Milk Drink  L
  C
  C
  -  -  2  ??  ???  
209  Spark  D
  A
  B
  65  100%  2  ? ????  ???  
210  Fury Cutter  A
  A
  B
  10  95%  2  ???  Can be repeatedly used without boring the judge.  
211  Steel Wing  P
  A
  B
  70  90%  2  ??  ???  
212  Mean Look  L
  C
  A
  -  100%  2  ??  ???  
213  Attract  L
  C
  C
  -  100%  2  ??  ???  
214  Sleep Talk  L
  C
  C
  -  -  2  ???  ???  
215  Heal Bell  L
  C
  A
  -  -  2  ??  ???  
216  Return  L
  A
  C
  Varies  100%  2  ?  An appeal that excites the audience in any contest  
217  Present  L
  A
  C
  Varies  90%  2  ???  ???  
218  Frustration  L
  A
  C
  Varies  100%  2  ?  ???  
219  Safeguard  L
  C
  A
  -  -  2  ?  Can avoid being startled by others.  
220  Pain Split  L
  C
  D
  -  100%  2  ? ????  ???  
221  Sacred Fire  F
  A
  A
  100  95%  2  ????  ???  
222  Magnitude  J
  A
  E
  Varies  100%  2  ?  ???  
223  Dynamicpunch  E
  A
  B
  100  50%  2  ?? ?  Startles the Pokémon that has the Judge's attention.  
224  Megahorn  A
  A
  B
  120  85%  2  ??  ???  
225  Dragonbreath  C
  B
  B
  60  100%  2  ? ???  Badly startles those that have made appeals.  
226  Baton Pass  L
  C
  C
  -  -  2  ??  ???  
227  Encore  L
  C
  C
  -  100%  2  ??  ???  
228  Pursuit  B
  A
  D
  40  100%  2  ?? ?  Badly startles all Pokémon that made good appeals  
229  Rapid Spin  L
  A
  B
  20  100%  2  ??  Can avoid being startled by others once.  
230  Sweet Scent  L
  C
  C
  -  100%  2  ? ???  Badly startles those that have made their appeals for this turn.  
231  Iron Tail  P
  A
  B
  100  75%  2  ? ????  Badly startles the Pokémon in front.  
232  Metal Claw  P
  A
  B
  50  95%  2  ????  ???  
233  Vital Throw  E
  A
  B
  70  100%  2  ???  The user will appeal later in the next turn.  
234  Morning Sun  L
  C
  A
  -  -  2  ?  The appeal's quality varies depending on its timing.  
235  Synthesis  I
  C
  D
  -  -  2  ?  Changes the appeal points to 1, 2, 4, 6 or 8.  
236  Moonlight  L
  C
  A
  -  -  2  ?  The appeal's quality varies on its' timing  
237  Hidden Power  L
  B
  D
  Varies  100%  2  ???  Can be repeatedly used without boring the judge.  
238  Cross Chop  E
  A
  B
  100  80%  2  ???  ???  
239  Twister  C
  B
  B
  40  100%  2  ???  Scrambles the order of appeal on the next turn  
240  Rain Dance  Q
  C
  E
  -  -  2  ?  Works best if the crowd is excited.  
241  Sunny Day  F
  C
  A
  -  -  2  ?  ???  
242  Crunch  B
  A
  E
  80  100%  2  ? ????  Badly startles the Pokémon in front  
243  Mirror Coat  N
  B
  A
  Varies  100%  2  ??  ???  
244  Psych Up  L
  C
  D
  -  -  2  ??  ???  
245  Extremespeed  L
  A
  B
  80  100%  2  ???  ???  
246  Ancientpower  O
  B
  E
  60  100%  2  ?  Ups the user's condition to prevent nervousness  
247  Shadow Ball  H
  B
  D
  80  100%  2  ???  Shifts the judge's attention from others.  
248  Future Sight  N
  B
  D
  80  90%  2  ???  ???  
249  Rock Smash  E
  A
  E
  20  100%  2  ? ???  Works best if user's condition is good.  
250  Whirlpool  Q
  B
  A
  15  70%  2  ???  ???  
251  Beat Up  B
  A
  D
  10  100%  3  ?? ?  ???  
252  Fake Out  L
  A
  C
  40  100%  3  ?? ?  Startles Pokémon that made Cute appeals earlier in the same round.  
253  Uproar  L
  B
  C
  50  100%  3  ???  ???  
254  Stockpile  L
  C
  E
  -  -  3  ??  Can avoid being startled by others once.  
255  Spit Up  L
  B
  E
  100  100%  3  ????  A highly appealing move  
256  Swallow  L
  C
  E
  -  -  3  ?  ???  
257  Heat Wave  F
  B
  A
  100  90%  3  ????  ???  
258  Hail  K
  C
  A
  -  -  3  ? ???  ???  
259  Torment  B
  C
  E
  -  100%  3  ??  ???  
260  Flatter  B
  C
  D
  -  100%  3  ??  ???  
261  Will-O-Wisp  F
  C
  A
  -  75%  3  ? ????  ???  
262  Memento  B
  C
  E
  -  100%  3  ????????  ???  
263  Facade  L
  A
  C
  70  100%  3  ??  ???  
264  Focus Punch  E
  A
  E
  150  100%  3  ???  ???  
265  Smellingsalt  L
  A
  D
  60  100%  3  ?? ???  ???  
266  Follow Me  L
  C
  C
  -  100%  3  ????  ???  
267  Nature Power  L
  C
  A
  -  95%  3  ?  ???  
268  Charge  D
  C
  D
  -  100%  3  ??  ???  
269  Taunt  B
  C
  D
  -  100%  3  ??  ???  
270  Helping Hand  L
  C
  D
  -  100%  3  ??  ???  
271  Trick  N
  C
  D
  -  100%  3  ??  ???  
272  Role Play  N
  C
  C
  -  100%  3  ?  ???  
273  Wish  L
  C
  C
  -  100%  3  ???  ???  
274  Assist  L
  C
  C
  -  100%  3  ?  ???  
275  Ingrain  I
  C
  D
  -  100%  3  ?  ???  
276  Superpower  E
  A
  E
  120  100%  3  ??????  ???  
277  Magic Coat  N
  C
  A
  -  100%  3  ?  ???  
278  Recycle  L
  C
  D
  -  100%  3  ???  ???  
279  Revenge  E
  A
  E
  60  100%  3  ???  The next appeal can be made later next turn  
280  Brick Break  E
  A
  B
  75  100%  3  ? ????  Badly startles the Pokémon in front  
281  Yawn  L
  C
  C
  -  100%  3  ??  Makes all Pokémon after the user nervous  
282  Knock Off  B
  A
  D
  20  100%  3  ? ????  ???  
283  Endeavor  L
  A
  E
  Varies  100%  3  ??  The appeal works great if performed last  
284  Eruption  F
  B
  A
  150  100%  3  ?  ???  
285  Skill Swap  N
  C
  D
  -  100%  3  ?  ???  
286  Imprison  N
  C
  D
  -  100%  3  ???  ???  
287  Refresh  L
  C
  C
  -  100%  3  ?  ???  
288  Grudge  H
  C
  E
  -  100%  3  ?  ???  
289  Snatch  B
  C
  D
  -  100%  3  ?? ?  ???  
290  Secret Power  L
  A
  D
  70  100%  3  ?  The appeal works well if the user's condition is good.  
291  Dive  Q
  A
  A
  60  100%  3  ??  Can avoid being startled by others once.  
292  Arm Thrust  E
  A
  E
  15  100%  3  ?? ?  Startles the Pokémon that has the judge's attention.  
293  Camouflage  L
  C
  D
  -  100%  3  ???  ???  
294  Tail Glow  A
  C
  A
  -  100%  3  ?  ???  
295  Luster Purge  N
  B
  D
  70  100%  3  ?? ???  ???  
296  Mist Ball  N
  B
  D
  70  100%  3  ? ????  ???  
297  Featherdance  G
  C
  A
  -  100%  3  ?? ?  Startles the Pokémon that has the Judge's attention  
298  Teeter Dance  L
  C
  C
  -  100%  3  ???? ????  ???  
299  Blaze Kick  F
  A
  A
  85  90%  3  ????  ???  
300  Mud Sport  J
  C
  C
  -  100%  3  ????  A highly appealing move  
301  Ice Ball  K
  A
  A
  30  90%  3  ????  ???  
302  Needle Arm  I
  A
  D
  60  100%  3  ? ????  ???  
303  Slack Off  L
  C
  C
  -  100%  3  ?  ???  
304  Hyper Voice  L
  B
  B
  90  100%  3  ? ???  ???  
305  Poison Fang  M
  A
  D
  50  100%  3  ???  ???  
306  Crush Claw  L
  A
  B
  75  95%  3  ? ????  ???  
307  Blast Burn  F
  B
  A
  150  90%  3  ???? ????  ???  
308  Hydro Cannon  Q
  B
  A
  150  90%  3  ???? ????  ???  
309  Meteor Mash  P
  A
  B
  100  85%  3  ??  ???  
310  Astonish  H
  A
  D
  30  100%  3  ?? ???  Startles the Pokémon that appealed before the user.  
311  Weather Ball  L
  B
  D
  50  100%  3  ????  ???  
312  Aromatherapy  I
  C
  D
  -  -  3  ??  ???  
313  Fake Tears  B
  C
  D
  -  100%  3  ??  ???  
314  Air Cutter  G
  B
  B
  55  95%  3  ?? ?  ???  
315  Overheat  F
  B
  A
  140  90%  3  ??????  ???  
316  Odor Sleuth  L
  C
  D
  -  100%  3  ???  ???  
317  Rock Tomb  O
  A
  D
  50  80%  3  ???  ???  
318  Silver Wind  A
  B
  A
  60  100%  3  ?  Ups the user's condition and helps prevent nervousness.  
319  Metal Sound  P
  C
  D
  -  85%  3  ? ???  ???  
320  Grasswhistle  I
  C
  D
  -  55%  3  ? ???  ???  
321  Tickle  L
  C
  C
  -  100%  3  ???  ???  
322  Cosmic Power  N
  C
  B
  -  -  3  ?  ???  
323  Water Spout  Q
  B
  A
  150  100%  3  ?  ???  
324  Signal Beam  A
  B
  A
  75  100%  3  ???  Randomizes the order of appeals on the next turn.  
325  Shadow Punch  H
  A
  D
  60  -  3  ??  ???  
326  Extrasensory  N
  B
  B
  80  100%  3  ? ????  ???  
327  Sky Uppercut  E
  A
  B
  85  90%  3  ?? ?  Startles Pokémon that made a same-type appeal  
328  Sand Tomb  J
  A
  D
  15  70%  3  ???  ???  
329  Sheer Cold  K
  B
  A
  1HKO  30%  3  ?? ?  ???  
330  Muddy Water  Q
  B
  E
  95  85%  3  ?? ?  ???  
331  Bullet Seed  I
  A
  B
  10  100%  3  ?? ?  Badly startles all Pokémon that made good appeals.  
332  Aerial Ace  G
  A
  B
  60  -  3  ??  The user gains triple the appeal points in the first round only.  
333  Icicle Spear  K
  A
  A
  10  100%  3  ?? ?  ???  
334  Iron Defense  P
  C
  E
  -  -  3  ?  Can avoid being startled by others.  
335  Block  L
  C
  C
  -  100%  3  ??  Makes all Pokémon after the user nervous  
336  Howl  L
  C
  B
  -  -  3  ?  ???  
337  Dragon Claw  C
  A
  B
  80  100%  3  ?? ?  Startles Pokémon that made a same-type appeal  
338  Frenzy Plant  I
  B
  B
  150  90%  3  ???? ????  ???  
339  Bulk Up  E
  C
  A
  -  -  3  ?  ???  
340  Bounce  G
  A
  C
  85  85%  3  ?  ???  
341  Mud Shot  J
  B
  E
  55  95%  3  ? ???  Badly startled those that have made appeals  
342  Poison Tail  M
  A
  D
  50  100%  3  ???  Worsens the condition of those that made appeals.  
343  Covet  L
  A
  C
  40  100%  3  ?  Makes the appeal as good as those before it  
344  Volt Tackle  D
  A
  B
  120  100%  3  ??????  User will be more easily startled afterwards.  
345  Magical Leaf  I
  B
  A
  60  -  3  ??  ???  
346  Water Sport  Q
  C
  C
  -  100%  3  ????  A highly appealing move  
347  Calm Mind  N
  C
  D
  -  -  3  ??  ???  
348  Leaf Blade  I
  A
  B
  70  100%  3  ???  ???  
349  Dragon Dance  C
  C
  B
  -  -  3  ?  Ups the user's condition. Helps prevent nervousness  
350  Rock Blast  O
  A
  E
  25  80%  3  ??  Works well if it's the same type as the one before  
351  Shock Wave  D
  B
  B
  60  -  3  ??  The appeal works great if performed first.  
352  Water Pulse  Q
  B
  A
  60  100%  3  ???  ???  
353  Doom Desire  P
  B
  B
  120  85%  3  ???  ???  
354  Psycho Boost  N
  B
  D
  140  90%  3  ??????  ???  
355  Roost  G
  C
  B
  -  -  4     
356  Gravity  N
  C
  A
  -  -  4     
357  Miracle Eye  N
  C
  C
  -  -  4     
358  Wake-up Slap  E
  A
  D
  60  100%  4     
359  Hammer Arm  E
  A
  B
  100  90%  4     
360  Gyro Ball  P
  A
  A
  Varies  100%  4     
361  Healing Wish  N
  C
  C
  -  -  4     
362  Brine  Q
  B
  D
  65  100%  4     
363  Natural Gift  L
  A
  B
  Varies  100%  4     
364  Feint  L
  A
  A
  50  100%  4     
365  Pluck  G
  A
  C
  60  100%  4     
366  Tailwind  G
  C
  D
  -  -  4     
367  Acupressure  L
  C
  B
  -  -  4     
368  Metal Burst  P
  A
  A
  Varies  100%  4     
369  U-turn  A
  A
  C
  70  100%  4     
370  Close Combat  E
  A
  D
  120  100%  4     
371  Payback  B
  A
  B
  50  100%  4     
372  Assurance  B
  A
  A
  50  100%  4     
373  Embargo  B
  C
  C
  -  100%  4     
374  Fling  B
  A
  E
  Varies  100%  4     
375  Psycho Shift  N
  C
     -  90%  4     
376  Trump Card  L
  B
     Varies  -  4     
377  Heal Block  N
  C
     -  100%  4     
378  Wring Out  L
  B
     Varies  100%  4     
379  Power Trick  N
  C
     -  -  4     
380  Gastro Acid  M
  C
     -  100%  4     
381  Lucky Chant  L
  C
     -  -  4     
382  Me First  L
  C
     -  -  4     
383  Copycat  L
  C
     -  -  4     
384  Power Swap  N
  C
     -  -  4     
385  Guard Swap  N
  C
     -  -  4     
386  Punishment  B
  A
     Varies  100%  4     
387  Last Resort  L
  A
     130  100%  4     
388  Worry Seed  I
  C
     -  100%  4     
389  Sucker Punch  B
  A
     80  100%  4     
390  Toxic Spikes  M
  C
     -  -  4     
391  Heart Swap  N
  C
     -  -  4     
392  Aqua Ring  Q
  C
     -  -  4     
393  Magnet Rise  D
  C
     -  -  4     
394  Flare Blitz  F
  A
     120  100%  4     
395  Force Palm  E
  A
     60  100%  4     
396  Aura Sphere  E
  B
     90  -  4     
397  Rock Polish  O
  C
     -  -  4     
398  Poison Jab  M
  A
     80  100%  4     
399  Dark Pulse  B
  B
     80  100%  4     
400  Night Slash  B
  A
     70  100%  4     
401  Aqua Tail  Q
  A
     90  90%  4     
402  Seed Bomb  I
  A
     80  100%  4     
403  Air Slash  G
  B
     75  95%  4     
404  X-scissor  A
  A
     80  100%  4     
405  Bug Buzz  A
  B
     90  100%  4     
406  Dragon Pulse  C
  B
     90  100%  4     
407  Dragon Rush  C
  A
     100  75%  4     
408  Power Gem  O
  B
     70  100%  4     
409  Drain Punch  E
  A
     60  100%  4     
410  Vacuum Wave  E
  B
     40  100%  4     
411  Focus Blast  E
  B
     120  70%  4     
412  Energy Ball  I
  B
     80  100%  4     
413  Brave Bird  G
  A
     120  100%  4     
414  Earth Power  J
  B
     90  100%  4     
415  Switcheroo  B
  C
     -  100%  4     
416  Giga Impact  L
  A
     150  90%  4     
417  Nasty Plot  B
  C
     -  -  4     
418  Bullet Punch  P
  A
     40  100%  4     
419  Avalanche  K
  A
     60  100%  4     
420  Ice Shard  K
  A
     40  100%  4     
421  Shadow Claw  H
  A
     70  100%  4     
422  Thunder Fang  D
  A
     65  95%  4     
423  Ice Fang  K
  A
     65  95%  4     
424  Fire Fang  F
  A
     65  95%  4     
425  Shadow Sneak  H
  A
     40  100%  4     
426  Mud Bomb  J
  B
     65  85%  4     
427  Psycho Cut  N
  A
     70  100%  4     
428  Zen Headbutt  N
  A
     80  90%  4     
429  Mirror Shot  P
  B
     65  85%  4     
430  Flash Cannon  P
  B
     80  100%  4     
431  Rock Climb  L
  A
     90  85%  4     
432  Defog  G
  C
     -  -  4     
433  Trick Room  N
  C
     -  -  4     
434  Draco Meteor  C
  B
     140  90%  4     
435  Discharge  D
  B
     80  100%  4     
436  Lava Plume  F
  B
     80  100%  4     
437  Leaf Storm  I
  B
     140  90%  4     
438  Power Whip  I
  A
     120  85%  4     
439  Rock Wrecker  O
  A
     150  90%  4     
440  Cross Poison  M
  A
     70  100%  4     
441  Gunk Shot  M
  A
     120  70%  4     
442  Iron Head  P
  A
     80  100%  4     
443  Magnet Bomb  P
  A
     60  -  4     
444  Stone Edge  O
  A
     100  80%  4     
445  Captivate  L
  C
     -  100%  4     
446  Stealth Rock  O
  C
     -  -  4     
447  Grass Knot  I
  B
     Varies  100%  4     
448  Chatter  G
  B
     60  100%  4     
449  Judgment  L
  B
     100  100%  4     
450  Bug Bite  A
  A
     60  100%  4     
451  Charge Beam  D
  B
     50  90%  4     
452  Wood Hammer  I
  A
     120  100%  4     
453  Aqua Jet  Q
  A
     40  100%  4     
454  Attack Order  A
  A
     90  100%  4     
455  Defense Order  A
  C
     -  -  4     
456  Heal Order  A
  C
     -  -  4     
457  Head Smash  O
  A
     150  80%  4     
458  Double Hit  L
  A
     35  90%  4     
459  Roar of Time  C
  B
     150  90%  4     
460  Spacial Rend  C
  B
     100  95%  4     
461  Lunar Dance  N
  C
     -  -  4     
462  Crush Grip  L
  A
     Varies  100%  4     
463  Magma Storm  F
  B
     120  70%  4     
464  Dark Void  B
  C
     -  80%  4     
465  Seed Flare  I
  B
     120  85%  4     
466  Ominous Wind  H
  B
     60  100%  4     
467  Shadow Force  H
  A
     120  100%  4     

Retrieved from "http://strategywiki.org/wiki/Pok%C3%A9mon/List_of_Moves"