__ __ _ _ _ ____ _ | \/ | ___| |_ _ __ ___ (_) __| | | _ \ _ __(_)_ __ ___ ___ | |\/| |/ _ \ __| '__/ _ \| |/ _` | | |_) | '__| | '_ ` _ \ / _ \ | | | | __/ |_| | | (_) | | (_| | | __/| | | | | | | | | __/ |_| |_|\___|\__|_| \___/|_|\__,_| |_| |_| |_|_| |_| |_|\___| _ _ _ | | | |_ _ _ __ | |_ ___ _ __ ___ | |_| | | | | '_ \| __/ _ \ '__/ __| | _ | |_| | | | | || __/ | \__ \ |_| |_|\__,_|_| |_|\__\___|_| |___/ Boss FAQ By: ElMostasa (Kudos to acebrock for the ASCII) ~~~~~~~~~~~~~ *** Intro *** ~~~~~~~~~~~~~ Welcome all, to my very first FAQ/Guide..thing! It's not much to look at, but that's why there's updates. If it didn't hit you already, this FAQ has to do with the bosses for Metroid Prime: Hunters. Also this is the introduction, where I will introduce things. First things first, how to use a FAQ. What..? You don't know how to use a FAQ? Then you'll have to look somewhere else...or press Ctrl+F to look what you're looking for... Anyways, you will see that the section are divided poorly by ***'s or ~~~'s. Don't worry, I'll make it better soon enough. The different bosses are also written in a specific form, which I will explain right now. Example: (1) Generic Boss - ***** (2) (3) Attacks: Whining attack, guns, more guns. (4) Scans: Generic Boss, guns, Generic Boss arm. (5) To defeat this Generic Boss, you have to climb the tallest mountains of the world, all while trying not to spill a dop of water from the glass that suddenly appeared on your hand. After getting the super ultra orb form the top, you have to go to Bob Dole's house before time runs out. Then maybe, maybe, you'll beat this boss. As you can see, this is totally made up. (1) Name of the boss. (2) Difficulty of the boss on the first try or so out of 5. (3) Attacks or weapons of the boss. (4) The different scans avaliable in the boss fight. Note, I will hardly point out to scan the boss. I'll assume that you've already read the scans on the (4) section of the boss guides. (5) General discription on how to beat the boss. It sometimes might not be the best way, so you don't have to follow every single exact step of it. It's just my way of beating the boss. That's all for the intro. Now run, run into the wild! ~~~~~~~~~~~~~~~~~~~~~~~~~ *** Table of Contents *** ~~~~~~~~~~~~~~~~~~~~~~~~~ To search for something, use Ctrl+F. 1.0 Version History 2.0 Hunter Battles 2.1 Kanden 2.2 Spire 2.3 Weavel 2.4 Sylux 2.5 Noxus 2.6 Trace 3.0 - Octoloth Guardians 3.1 - Cretaphid v1 3.2 - Slench 1a, 1b 3.3 - Cretaphid v2 3.4 - Slench 2a, 2b 3.5 - Cretaphid v3 3.6 - Slench 3a, 3b 3.7 - Cretaphid v4 3.8 - Slench 4a, 4b 4.0 - Final Boss 4.1 - Getting to Gorea 2 4.2 - Gorea 4.3 - Gorea 2 5.0 - Mini-Bosses 5.1 - Fire/Arctic Spawn 5.2 - Guardians 6.0 - Contact 7.0 - Legal Junk ~~~~~~~~~~~~~~~~~~~~~~~ 1.0 - Version History - Last updated: 5/23/06 ~~~~~~~~~~~~~~~~~~~~~~~ Like you really want to know what versions this FAQ has gone through but its here anyways. version 1.5 - Huh, after this update, I might just finalize it. Anyways, more tips for Cretaphid v4 and Slench 4. version 1.4 - ASCII, tips, and a slightly new layout. Still looks bad though. version 1.3 - Woah, big update here. Lets see, I moved and changed the intro to make it look more professional...in a way. I have also added the mini-boss section. Tips from other people have been added to the FAQ. Made some slight changes to the headings of each section, will work on making it better. version 1.2 - More e-mail, new sites that can host this FAQ, Arctic, Fire Spawn, and Guardian guides soon to come. version 1.1.2 - Small E-mail note. version 1.1 - Fixed some minor errors. >.> version 1.0 - Got the main bosses, might set up mini-bosses. ~~~~~~~~~~~~~~~~~~~ 2.0 Hunter Battles ~~~~~~~~~~~~~~~~~~~ Ah yes, the Hunters who are after the same thing you are: The Octoliths. You'll run into them frequently, but this is for the first time you meet them, since they're harder at this point. Each Hunter has his own special ability that can be activated by using a specific weapon. Anyways, here they are, in the order that you meet them. (or should meet them.) NOTE: After you beat them for the first time, they're easier from now on. -------------------------------------------------------------------------------- 2.1 - Kanden - ** Alt: Stinglarva Weapon: Volt Driver - Disrupts your visor for a few seconds. Scans: Kanden, Stinglarva Kanden's pretty easy. When you first meet him, he'll turn into the Stinglarva and...squirm away. Follow him and when he sees you, he'll turn into the Stinglarva once again. Shoot him from a distance unless you want to get hit by his homing tail-bombs. When he goes into his biped mode, he'll go to the platform in the middle and start to shoot giant electric bolts at you or small rapid shots. Avoid them by strafing to the left or right, all while continuing to shoot him. When he starts to charge towards you, (when he has low health) run backwards while shooting him and go into morph ball when he goes to his alt. At this time, drop bombs dish out some more damage. -------------------------------------------------------------------------------- 2.2 - Spire - ** Alt: Dialanche Weapon: MagMaul - Sets you on fire for a few seconds, losing energy on the way. Scans: Spire, Dialanche It starts off a little tricky, as soon as you enter the battle, he'll attack you from a high ledge, so you'll have to shoot him from the ground. When he takes enough hits, a mini-cut scene will show you which door you have to go to. When you go to the room to the right after you enter, you'll be trapped. Destroy the portal-esque things the rollers are coming out of. Once done, Spire will attack you from a open hole above. Shoot him until he jumps in the room. Now it'll be a little cramped in there, but he'll be in hisalt form the whole time in there, and he just goes around in circles , so strafe and shoot him down until he runs away. Follow him and he'll be in a high ledge. Shoot him while strafing and he'll jump down. When he's on your level, run backwards and keep shooting him. Strafe while you run too. You don't need to use your missles, but if you're having a little trouble, use them. When he turns into his alt, avoid him by jumping until he returns to his biped. Keep shooting him and repeat. -------------------------------------------------------------------------------- 2.3 - Weavel - *** Alt: Halfturret Weapon: Battlehammer - Knocks you back and has good blast radius. Scans: Weavel, Halfturret (Torso or turret, it doesn't matter.) Now, you WILL get hit by Weavel, so turn off your sound if you get distracted too much. Strafe arround the room while shooting him like crazy until he reaches his halfturret mode. You shouldn't lose much health if you continue to strafe and shoot. Anyways, once in halfturret mode, he'll be much easier, he might not even hit you! Strafe or run backwards around the room (adjust your running) while shooting his upper half of his body. If you strafe around the room, the turret won't be able to hit you. Anyways, continue to shoot the upper half until he retreats into the tunnel. Now you might have to take out the turret, but that won't be hard. Anyways, follow him at the end of the tunnel and quickly turn into your biped mode and start shooting Weavel. Once again, you will get hit, so don't worry too much about that. Strafe around the sand area (with the zoomers) and try to aim for headshots. Once in halfturret mode, do the same procedure and he should be down. If you need health or ammo, shoot the plants or the zoomers. -------------------------------------------------------------------------------- 2.4 - Sylux - ***/**** Alt: Lockjaw Weapon: Shock Coil - Heals Sylux Scans: Sylux, Lockjaw Yeah, he's pretty tough. He has a good amount of HP and his attack is pretty strong for a weapon like that. If you stay in the range of his weapon, which is pretty long, you'll be in a world of hurt. First, scan him. Then run as back as you can while trying to shoot him wiht your Power Beam or Battlehammer. It'll be a little tough aiming but try. You'll then have to turn or you'll be against a wall. What I mean is that the area you're in looks a little like this: ___________ | + + + + + | | +||~~~||+ | | = wall | +| |+ | ~ =closed | +| |+ | + = running path | +| |+ | | +| |+ | | +||~~~||+ | |_+_+_+_+_+_| Bad ASCII, I know. Anyways, follow that path while running backwards. When he turn into Lockjaw, he'll hover away most of the time, but don't follow him. Instead, cut him off and shoot him. When he comes close to you, jump to avoid him and the trip wires. When you damage him enough, he'll go the area that was once closed. By the way, strafing doesn't help here as the Shock Coil has good accuracy. Sylux, Delano 7 - ** Attacks: Sylux: Same as before. Delano 7: Autocannon Scans: Sylux, Lockjaw, Delano 7 (as a object scan) When you enter the area you followed him into, the entrance will close and he'll start attacking you. Shoot him from where you are or go to the very left and down in the room. You'll be in a corner and when he pops in, shoot him. He'll constantly switch between his alt and his biped, so the Shock Coil isn't much of a threat anymore. When you damage him enough, his gunship, Delano 7, will come in and attack. Scan it and go back in the corner. If you stay there, the Delano 7 won't be able to hit you. Keep shooting Sylux when he pops in or if you have a good shot, but don't get out or else you'll get hurt. You can also get behind the crate in that corner and the Delano's and Sylux's attacks won't hurt you. However, the crate can only take so much, so shoot the Delano's hull to temporarily drop its weapons and shoot Sylux. Don't shoot the crate though. When the crate finally gives in, take the Large health pack and continue with the stragegy above. -------------------------------------------------------------------------------- 2.5 - Noxus - ***/**** Alt: Vhoscythe Weapon: Judicator - A charged shot can freeze you. Scans: Noxus, Vhoscythe Noxus can be tough if you stay in the small area that you entered. The reason he 's such a pain is that he can freeze you and can deal extra damage when he does freeze you. Get into the open area where he was fighting Trace and shoot him with your Power Beam or Battlehammer from there. If he comes running at you with a charged shot, get into morph ball form and boost away or go up the ramp and jump down to try to lose him. When he turns into his alt, it'll be a little easier. Jump to avoid him and keep shooting him. When he goes under the ramp, go back into the room you entered and blast him away with your missles from there. Don't worry, he won't move from that spot. He'll still shoot, but they'll be single shots. If you do go out in the open, Trace will snipe you multiple times, so don't do that. Continue with that strategy and he should go down. ~~~~~~~~~~~~~~~~~~~~~~~~~ A tip from Insane Celtic: In your guide, you gave Noxus a four-star difficulty and said you should attack him in the outside area. It's actually much easier to wait for him to enter the hallway because: - you can easily shoot him in the face, doing more damage - he'll only freeze you once or twice if you attack him very fast - Trace can't hit you, as he stays on top of the bridge Just my two cents. :) It makes him about 2.5 star difficulty to me. ~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------------- 2.6 - Trace - *** Alt: Triskelion Weapon: Imperialist - Turns Trace invisible, sniping weapon. Scans: Trace, Triskelion The first time you meet him, he'll be fighting with Noxus. You'll want to kill him then and there, but don't, since he'll somehow get the ability to fire his weapon really fast, and thats bad for your health. The second time will be when you're trying to go to your ship before time runs out. Yes, this battle is timed, but it should be enough time to beat him. When you first fight him, he'll be upon a ledge sniping you. Shoot him from the ground until he comes down. When he goes into triskelion, jump to avoid him, but do it quickly, because his dash attack hurts. After you deal enough damage he'll run, quickly follow him or else he'll turn invisible and you'll have a tough time trying to find him. However, him turning invisible is actually a good thing. When you follow him and he starts to stop, don't shoot him. Instead, charge up your Judicator, (make sure the one shot before the charge doesn't hit him) and shoot him from a distance. Then continue the strategy. You can also shoot the plants when he's invisible for health. He spends most of his time in the Triskelion, so it should be easy. Repeat the strategy and he should go down. His defense isn't as great as the other hunters, so it shouldn't be a problem. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.0 Octolith Guardians ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the guys who guard one of the eight octolith. Go figure! There are only two of them: Cretaphid and Slench. Why Nintendo only put two types of bosses in the game, I don't know. So don't ask. Anyways, you'll have to fight 4 versions of each of them to get all the octoliths. -------------------------------------------------------------------------------- 3.1 - Cretaphid v1 - * Attack(s): (3,4)Lasers Scans: Cretaphid v1 A pushover right here. First of all, scan it. Then you have to destory the blue orbs surrounding this pole thing while staying between 2 of the lasers that it fires. Once done, a cube-like item will appear at the very top of the Cretaphid. Shoot it with your power beam or knock some missles into it. When it goes back inside, the lasers will move down a level. Continue the same tactic for this level and the next. When the lasers reach the bottom, it'll be a little more tricky. buts not difficult to master. The lasers will move up and down, but that won't be a problem if you stay in between. It should fall down in no time. -------------------------------------------------------------------------------- 3.2 - Slench 1 - ** Attack(s): Green Venom Torpedo, Deutrium Laser, (3) Energy Blasters Scans: Slench 1a, Slench 1b, Energy Blaster A little challenging, but not hard. Scan it in his 1a form and attack its tentacles. Strafe to avoid the shots the tentacles take, and shoot the green energy balls (torpedos) that come out of the eye to get some health and missle packs. Don't worry, they go pretty slow. Oh, don't forget to scan the Energy Blasters. When all the tentacles are gone, the eye will detach itself from the wall and it'll enter mode 1b, scan it. Countinue to strafe while shooting the red dot in the middle and avoiding its attack. You can afford to get hit once in a while, don't worry. You can use missles if you want, but later on, the eye will go faster and they'll miss a lot. Continue to do this, and thats it, no special tricks or anything. Also, when the tentacle at the bottom starts to appear, shoot it for some quick shots and it might even retreat back inside. If you do it to all of them quicky, they won't even fire a shot! -------------------------------------------------------------------------------- 3.3 - Cretaphid v2 - * Attacks(s) - Heat-seeking Plasma Shots Scans: Cretaphid v2 Yeah, this thing again. Anyways, this guy is just as easy, if not easier. It has no lasers, so all you have to do is strafe around the Cretaphid to avoid the slow-moving Plasma and shoot the clue orbs. The big catch is that the blue orbs tend to turn red, meaning you can't damage them. Its still easy though, and once they turn back into blue, destroy them. Once the orbs are destroyed, the cube thing will pop up from the very top...again. Blast it with missles with strafing to avoid its attack and repeat. When strafing though, don't change direction or else you'll run into the plasma. If you start to lose health, the destroyed orbs will drop some health packs. Overall, this guy is pathetic. -------------------------------------------------------------------------------- 3.4 - Slench 2 - *** Attack(s): Superheated Magma (Energy Blasters), Green Venom Torpedos Scans: Slench 2a, Slench 2b, Energy Blasters (if you didn't do it before) Once again, you are fighting the Slench. This time, it has fire-esque tentacles and a magma attack. Other than that, its basically the same thing as the Slench before it. However, you can only attack the tentacles with the Judicator, any other weapon will jus tickle it. Anyways, once you take all 3 tentacles down (3 shots each), the eye will detach from the wall and start shooting magma at you. Try to avoid those, or else you'll get burned. Use the charged Judicator on the eye until is screams, or moans, or goes back into the wall...whatever. Anyways. after a while, it'll take 4 shots to take the tentacles down, but thats no problem. Continue to attack them and shoot the eye. If you need health, go to the very back of the room when its in 2a form. Keep shooting the green torpedos for energy packs and UA packs. The magma can't reach you there and you can suck in the packs wiht your charge shots. -------------------------------------------------------------------------------- 3.5 - Cretaphid v3 - *** Attack(s): (3,4) Laser, Heat-seeking Plasma Shots Scans: Cretaphid v3 Mmmm, pole battle. This is basically the same thing as it's predecessors, but combined. Staying in between the lasers won't work here, as the lasers are slower than the plasma. So if you stay in between the lasers, the plasma will have fun depleting your health. Lets not make that happen. When strafing, try to jump over the lasers or run under them while shooting at the orbs around the Cretaphid. Once they're all gone, switch to your missles and start shooting at the cube. Like the previous versions, strafe around the cube to aviod its shots will continuing to attack it with missles. Once you drop it to about 2/3 health or after a certain time, the cube will go back in, same as the last versions. And now you have to repeat the process, only it'll get harder as the lasers move down a level. And...thats about it, there's nothing much more about this thing. ~~~~~~~~~~~~~~~~~~~~ Tip from Ace_lv80 When fighting centaphid 3 just stick to using the schock coil this makes the battle much eaiser and if you have at least 150 ua you can use to kill the orbs and the box just though this might help ~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------------- 3.6 - Slench 3 - **** Attack(s): Electromagnetic Pulse (Energy Blasters), Green Venom Torpedoes, Ram Attack Scans: Slench 3a, Slench 3b, Energy Blasters (if you haven't done it before) Annoying is the word to describe this third version of Slench. Slench now has new weapons up its...tentacles. Speaking of tentacles, the only thing that can hurt them is the Battlehammer, so keep that equiped. Moving on, the battle starts like the other 2, how original. You know the drill: Avoid the shots, hit the tentacles, big eye-thing goes in the air. The works. Once its in the air, use the Judicator to attack it until it closes up. When it does it, get the hell out of the way! This ram attack is very annoying since its tough to avoid. To try to avoid this, run as far away from the Slench or boost ball away. Either way will hopefully work. Anyways, shoot its eye, dodge attacks, wait until it goes back on the wall. Now everything will repeat itself. The only changes are that it'll become faster and stronger later on in the battle. You know, like most video game bosses. If you start to run low on health and ammo, do the same thing as in Slench 2: Go to the back of the room and take out your power beam. Shoot the torpedoes and drag the ammo and health packs with your charge beam. Don't worry for the Energy Blasters, they can't reach you there. -------------------------------------------------------------------------------- 3.7 - Cretaphid v4 - **** Attack(s): (3,4) Laser, Heat-seeking Plasma Shots Scans: Cretaphid v4 This is the last of the pole-thing that you'll see, so kill it quickly! Its the same as the last three, only it moves around the room now and its laser is more powerful. Once again, you'll have to avoid the lasers while you strafe to avoid the plasma shots. Once again, jump or go under the lasers. Once again, hit the orbs around the Cretaphid while avoiding the attacks. Once again, blast the cube with missles. Once again, it gets faster and the lasers move down one level as its health decreases. Once again, if you need health, the orbs occasionally drop health packs. Once again, repeat. "...it was designed to succeed where all others fail." Pfft. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A tip from acebrock on every wall except the one with the door there is a narrow ledge if you jump up on one of those and use the volt driver to destroy each of his eyes you should be safe from his lasers and his ram attack (assuming you don't fall off) and in a position to do a lot of damage. As for his missles. they have unique properties that you can use to your advantage: they literally stop in front of you then explode to do damage. A little side to side maneuvering should help you avoid those. Also the volt driver is extremely effective against the crystal. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------------- 3.8 - Slench 4 - **** Attack(s): Supercooled Plasma (Energy Blasters), Green Venom Torpedoes, Ram Attack, Rolling Attack Scans: Slench 4a, Slench 4b, Energy Blasters (this is the last time you can scan it...if you actually missed the other three...) This boss is more of a 3 1/2 star type, but whatever. Once again, same as its previous versions with some diffrent attacks. Oh, and Slench now hangs from the ceiling, the Plasma shots can hit you where ever you go. And yes, the shots can freeze you. How lovely. In its 4b form, instead of floating, it immediatly drops to the bottom and starts rolling in a predictable circular motion. You can't damage it, so go to a far end of a corner and wait until it realizes that rolling around in circles is just plain stupid. Okay, only the magmaul can damage the tentacles, so keep that in mind. Once all three tentacles are gone, avoid the rolling attack and attack the eye with the Magmaul or the Volt Driver. (Judicator might work, I forgot. >_>) Keep strafing to avoid the plasma shots and head as far away from Slench when it's about to ram you. You can go into your morph ball or run. There are a lot of torpedoes here too, so shoot them for health and ammo. And like I said, the plasma shots can hit you where ever you are, so you can't wait at the door for the green torpedoes. Keep damaging it until it retreats to the ceiling. Repeat the process and the final Slench will be gone, leaving you will a warm, fuzzy feeling that your future will remain Slenchless. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tip from acebrock: Most of what you said was very useful except I found this to be an easy way to get health: When you need health you should move to the doorway and start shooting at his venom torpedos while moving side to side to avoid his energy blasters whle he's stuck to the ceiling. Don't use the opposite wall because he always shoots one at the door and three at you and you'll want to maximize your chances of getting health. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ 4.0 Final Boss ~~~~~~~~~~~~~~~~~~ NOTE: If you want to battle Gorea 2, follow the instructions below right after the battle starts or before you beat Gorea 1. ~~~ 4.1 - Getting to Gorea 2 ~~~ Beat Gorea but still dissatisfied? Well, there's a Gorea 2 you know. There is only one way to reach him, and no, its not getting 100%. (Phew) During the battle with Gorea 1, you've probably spotted some multi-colored orbs along the wall of the arena. each of them matches one of your weapons. Now hold on, you can't just shoot them in any order. Here is the order in which to shoot the orbs and what weapons to use: Yellow - Wolt Driver Green - Battlehammer Orange - Magmaul Blue - Shock Coil Purple - Judicator Red - Imperialist Now, the Blue orb might be a little tricky, since the Shock Coil has a lower firing range. Just get close to it and jump up with still firing the Shock Coil. And yes, you'll most likely have to get over the electric floor, but its not that bad. In fact, its hardly bad. -------------------------------------------------------------------------------- 4.2 - Gorea - *** Attacks: All the Hunter's weapons (with affinity), slam, Tentacle, Trocra Scans: Gorea, Gorea (when Seal Sphere appears), Gorea Arm, Gorea Seal Sphere, Trocra This is it, the final boss! Eh...not so tough, but in my opinion, a good detailed boss. This huge arena has a giant electric cirlce floor that serves as a boundary if you venture too far. Anyways, Gorea's weakness depends on what color he (it?) changes into. Here's a list: Yellow - Volt Driver Green - Battlehammer Purple - Judicator Orange - Magmaul Blue - Shock Coil Red - Imperialist And yes, Gorea changes in that order. Anyways, use those weapons on their designated colors on Gorea's shoulders. You should see them: They each have a giant glowing orb. I recommend using the Shock Coil or the Imperialist. The others are nice, but the weapons I recommend are more effective. If you're using the Shock Coil, wait until he turns blue, and hold the fire button. Aim for the front of his shoulders and if you're too late and he turns red, fire the Imperialist. The Imperialist should take out the shoulders in one hit. Also, if you get to close, he'll slam you with his arms, but they can be avoided. Anyways, whatever weapon you use, you'll eventually go to the second part of this fight. Here, the weapon that can harm the Seal Sphere depends on what color Gorea is right now. Thats why I recommend the Shock Coil or the Imperialist, although Imperialist can dish out more damage faster. Anyways, you'll have to damage the Seal Sphere while strafing to avoid the tentacle until it disappears. If the tentacle does get you, try to shoot the sphere to make the tentacle disappear, or you'll have to wait until it slams you to the ground. Now Gorea will grab the Trocras from outside the electric floor and start to throw them at you. Avoid them and keep shooting the Seal Sphere. If you need help, you can shoot the Trocras outside the ring for ammo and health. After some damage, Gorea will change back into the first form. Repeat the process and Gorea should go down in no time. -------------------------------------------------------------------------------- 4.3 - Gorea 2 - *** Attacks: Fire Meteor, Laser Scans: Gorea 2 ~~~ Whether you followed the instructions above or not, you either get the 'bad ending' or a cutscene leading up to this battle. ~~~ NOTE: Only the Omega Cannon can damage Gorea. A remix of the Metroid Prime boss battle, nice. The battle starts with you on top of a blue platform with Gorea in front of you. Turn back and climb your way to the bottom until you see a shield with the Omega Cannon inside. Now, the shield won't open until you recieve a Gunship Transmission. It shouldn't take long though, so grab the Omega Cannon and shoot Gorea. (He should be around where you are currently.) He'll disappear and reappear in either the same spot or somewhere below the blue arena. You can find him by searching or follow where the meteors came from. When you find him, shoot him. Eventually, he'll go to the blue, swirly arena at the top and the battle gets easier from there. You can get up to two shots before he disappears into another area of the blue arena or in the lower levels. If you need health, there's Large energy packs lying around and you can also destroy the meteors. Keep doing this and Gorea will be gone. ~~~~~~~~~~~~~~~~~~~ 5.0 Mini-Bosses ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ 5.1 Fire/Arctic Spawn ~~~~~~~~~~~~~~~~~~~~~ These monsters are guarding the Magmaul and the Imperialist, and you must defeat them to get them. Pretty obvious, isn't it? -------------------------------------------------------------------------------- Fire Spawn - **/*** Attack(s): Lava Scans: Fire Spawn Well, since this monster is made up of, oh I don't know...FIRE, the Judicator will inflict more damage than any other weapon in your current disposal. Now some of you might think he looks impressive, don't stare too long, because that monster will start to hurl chunks of lava at you with its hands. Quickly get behind the small wall to your left. (From where you entered the room) Pop out from behind it and shoot him when you have the chance to. After you damage it enough times, it will go back in the lava and come back up in a different position. Now this time, the Spawn's eye will be closed, so quickly shoot it when it opens up and go behind that wall. You can also charge up your Judicator when you're behind the wall and let go when it opens it's eye. That charged shot will deal some welcomed extra damage.Keep doing this, and the Fire Spawn will be gone. Oh, and try not to get hit, the lava really hurts. -------------------------------------------------------------------------------- Arctic Spawn - **/*** Attack(s): Ice Scans: Arctic Spawn Also known as the Ice Spawn. This is basically the same thing as the Fire Spawn, except this one is made out of ice. As you may or may not have already guessed, the Arctic Spawn is weak to the Magmaul. This time, you have no wall, so you'll have to try to avoid the ice it hurls at you while firing your magmaul at it's eye. Like its fire version, the Arctic Spawn will go into the ice after you've dropped its health to a certain point. It will come back up, with it's eye closed. You should charge up your magmaul when it starts to go into the ice and let it go when it opens its eye. It will deal extra damage and make this mini-boss all the more easier. ~~~~~~~~~~~~~~~~ 5.2 - Guardians ~~~~~~~~~~~~~~~~ Ah yes, the guardians. They can get quite annoying sometimes, with their respawning when you leave the area, or a door won't open because they're in the way... Yes, I know, we all love them, but they can get frustrating at times, so for those having trouble, here's a guide for them. -------------------------------------------------------------------------------- Guardians - **/*** Attacks: All Hunter weapons but Imperalist(?), Power Beam Scan(s): Guardian (Only needed once) These are pretty easy, and are just in this game to annoy you, I presume. Moving on, you will encounter the guardians in all the planets and space sations. This guide will focus from the first time you meet them to later on. The first time you meet them, there will be three of them. Not to worry, you can take care of them. All you have to do is switch to your missles and start blasting away towards their heads. Now these guys can be pretty fast for a beginner, so switch to the power beam if you feel more comfortable with that. Their tactic is to run around the room you're in and shoot at you. As you can see, its not a very bright plan. They occasionally come towards you. That's when you should unleash your missles the most. Or you can chase them, either works. Now the Guardians will hit...a lot, but the damage taken in minimal, so don't be fooled into thinking thats it's slaughtering you. As stated before, you will encounter the Guardians for a second time...and third...and fourth...and so on. On certain occasions, the guardians can get on a ledge higher than you and sort of sneak up on you. Also, they'll get new weapons to try to kill you with. I'm pretty sure they use every Hunter weapon but the Imperialist. (Deja vu?) If I'm wrong, send me an e-mail and I'll fix it ASAP. When you get the Shock Coil, Guardians are a pinch. The Shock Coil's auto-lock works wonders on the constantly moving targets and it depeletes energy pretty fast. ~~~~~~~~~~~~~~~~~~~~~~ A tip from b_wingflyer guardians are very weak against the Judicator and it only takes 5 shots with it to kill them sincerely, b_wingflyer ~~~~~~~~~~~~~~~~~~~~~~ A tip from ba_la_fon I notice that's guardians are almost easy to pass with the morph ball attack, our precision ability letting place to our 3-bombs rythm, and it's pretty fast. ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~ 6.0 Contact ~~~~~~~~~~~~~~~ Alright, e-mail me at [email protected]. Yes, its AOL, sue me. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you sent mail to me before 4/9/06, the stupid spam filter most likely deleted it. The settings have been tweeked, so it should accept your mail now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alright, here is what you can and cannot send me: Do NOT send me: -Friend Codes, I have no Wi-fi. >.> -Permission to use this FAQ on your site, I have already decided who will get to host this. -No tips on bosses that already have tips on them. Try to memorize that one. What you CAN send me is: -Everything else that is not listed above. Also, send some questions. I might start up a FAQ. And if you're going to send tips, make sure you give me permission to include them in my FAQ. Also, if you want credit, make sure you tell me the name I shoud give credit to. ~~~~~~~~~~~~~~~~~~ 7.0 Legal Junk ~~~~~~~~~~~~~~~~~~ You know the drill: Do not repost this without my permission or face severe consequences. If you want this FAQ in your website, send me a e-mail, and I'll think about it. The only sites that can host this FAQ are: GameFAQs.com 1up.com supercheats.com ~~~~~~~~~~~~~~~ 8.0 Credits ~~~~~~~~~~~~~~~ Nintendo/NST - For making the game. Insane Celtic - For providing a tip on Noxus. b_wingflyer - For providing a tip on the Guardians. Ace_lv80 - For the tip on Cretaphid v3. acebrock - For the ASCII website and plenty-o-tips. ba_la_fon - For providing a tip of the Guardians. This FAQ was made using George Foreman's Lean Mean Grilling Machine, and Notepad!