===================== =Rockman ZX Boss FAQ= ===================== Author: Snap Version: 0.9 Last update: 19/09/2006 ------------------------------------ Table of contents 1. Introductions 2. Additional info 2.1 Explanation 2.2 Boss List 2.3 List of used terms 3. Area A 3.1 Boss: Robotic Snake [area_a1] 4. Area B 4.1 Boss: Enemy Fighter Jet [area_b1] 5. Area D 5.1 Sub-Boss: Bee-copter [area_d1] 5.2 Boss: Rockman Model Z: Girouette [area_d2] 6. Area E 6.1 Sub-Boss: Spike-roller [area_e1] 6.2 Boss: Hivolt the Raptoroid [area_e2] 7. Area F 7.1 Sub-Boss: Spike-roller 2 [area_f1] 7.2 Boss: Luar the Abysroid [area_f2] 8. Area G 8.1 Boss: Fistleo the Predatoroid [area_g1] 9. Area H 9.1 Sub-Boss: Giant Metool [area_h1] 9.2 Boss: Purprill the Mandroid [area_h2] 10. Area X 10.1 Sub-Boss: Troop Droppers [area_x1] 10.2 Boss: Prometheus [area_x2] 11. Area I 11.1 Sub-Boss: Flying Mechaniloid Type D [area_i1] 11.2 Sub-Boss: Flying Mechaniloid Type O [area_i2] 11.3 Boss: Hurricanu the Wolveroid [area_i3] 12. Area J 12.1 Sub-Boss: Mechanical Eels [area_j1] 12.2 Boss: Leganker the Gelroid [area_j2] 13. Area K 13.1 Sub-Boss: Magma Devil [area_k1] 13.2 Boss: Flammarl the Moleroid [area_k2] 14. Area L 14.1 Boss: Protectus the Goaroid [area_l1] 15. Area M 15.1 Sub-Boss: Flying Mechaniloid Type E [area_m1] 15.2 Boss: Pandora [area_m2] 16. Area O 16.1 Sub-Boss: Troop Droppers [area_o1] 16.2 Sub-Boss: Mechanical Eels 2 [area_o2] 16.3 Boss: Prometheus & Pandora Tag Team [area_o3] 17. Area D 17.1 The 8 main bosses [area_d3] 17.2 Boss: Rockman Model V: Serpent [area_d4] 17.2 Boss: Ultimate Model V: Serpent [area_d5] 18. Area N 18.1 Secret Boss: Omega [area_n1] 19. Rockman Zero 3 bosses 19.1 RMZ3 Boss: Blazin' Flizard [area_n2] 19.2 RMZ3 Boss: Hellbat Silt [area_n3] 19.3 RMZ3 Boss: Chilldre Inarabitta [area_n4] 19.4 RMZ3 Boss: Deathtants Mantisk [area_n5] 20. Rockman Zero 4 bosses 20.1 RMZ4 Boss: Noble Mandrago [area_n6] 20.2 RMZ4 Boss: Fenri Lunaedge [area_n7] 20.3 RMZ4 Boss: Sol Titanion [area_n8] 20.4 RMZ4 Boss: Pegasolta Eclair [area_n9] 21. Credits 22. Copyright ======================================================================== 1. Introductions Welcome to my first FAQ ever. I have no idea what to put here, so I'll keep this short. If you have any suggestions or feedback, email me at dod_snap @ hotmail.com. Some of the sub-bosses's names are only mentioned in the data library, but since I can't read Japanese I've made up names for those sub-bosses. Also, this FAQ was written based on normal and hard mode, I haven't played easy mode yet but I suppose that the bosses will basicly be the same as normal mode except do less damage. If there's a term or attack mentioned that you don't understand, read the List of used terms section. ======================================================================== 2.1 Explanation This is an example of how I'm going to describe and analyse the bosses. Boss: the name of the boss Difficulty: the boss's difficulty for normal mode/hard mode No. of lifebars: bosses have had multiple lifebars, this is how many Recommended Model: the Model you should use for an easy win Elemental weakness: the element that will do a lot of damage Resisted element: the element that will do no damage Livemetal location: the place on the boss's body you shouldn't hit Attacks: -------- * Attack#1: Description of the attack#1 How to Dodge: How to avoid being hit by attack#1 --- * Attack#2: Description of the attack#2 How to Dodge: How to avoid being hit by attack#2 Strategy: --------- A strategy for an easy win and/or get a lvl4 finish Difference normal/hard: ----------------------- The differences between normal and hard mode ------------------------------------ 2.2 Boss List Boss name | Area | Difficulty | Type -----------------------------|-----------|----------------|------------- Robotic Snake | A | Easy | Boss | | | Enemy Fighter Jet | B | Very Easy | Boss | | | Bee-copter | D | Very Easy | Sub-Boss Rockman Model Z: Girouette | D | Easy | Boss | | | Spike-Roller | E | Easy | Sub-Boss Hivolt the Raptoroid | E | Easy | Boss | | | Spike-Roller 2 | F | Very Easy | Sub-Boss Luar the Abysroid | F | Easy/Medium | Boss | | | Fistleo the Predatoroid | G | Medium/Hard | Boss | | | Giant Metool | H | Easy | Sub-Boss Purprill the Mandroid | H | Medium/Hard | Boss | | | Troop Droppers | X | Medium/Hard | Sub-Boss Prometheus | X | Medium | Boss | | | Flying Mechaniloid Type D | I | Easy | Sub-Boss Flying Mechaniloid Type O | I | Easy | Sub-Boss Hurricanu the Wolveroid | I | Easy | Boss | | | Mechanical Eels | J | Easy | Sub-Boss Leganker the Gelroid | J | Easy | Boss | | | Magma Devil | K | Easy/Medium | Sub-Boss Flammarl the Moleroid | K | Medium | Boss | | | Protectus the Goaroid | L | Medium/Hard | Boss | | | Flying Mechaniloid Type E | M | Easy | Sub-Boss Pandora | M | Medium | Boss | | | Troop Droppers | O | Medium/Hard | Sub-Boss Mechanical Eels 2 | O | Easy | Sub-Boss Prometheus & Pandora | O | Medium/Hard | Boss | | | Rockman Model V: Serpent | D | Easy/Hard | Boss U-Model V: Serpent | D | Hard/Very hard | Final Boss | | | Omega | N | Hard/Very hard | Secret Boss Rockman Zero 3 bosses | N | | Secret Boss Rockman Zero 4 bosses | N | | Secret Boss ------------------------------------------------------------------------ ------------------------------------ 2.3 List of various terms * Area: The entire game is mapped in various areas named after letters of the alphabet. There are 16 areas, A, B, C, ... , N, O and X * Sub-boss: A boss you'll encounter about halfway through the stage. Sub-bosses do not have a lifebar and unlike normal bosses you'll encounter them even if you are not playing a mission. * Livemetal: A metal that holds the data and memories of a reploid from the past. When combined with a compatible host, it can transform that host into that reploid. There are 8 livemetals in the game: X, Z, H, F, L, P, V and O. * Model: The name of a livemetal, for example, the livemetal of X is called Model X. When your character uses Model X to transform, he/she is called Rockman Model X. Your character can transform into several Models: Model X, Model ZX, Model HX, Model FX, Model LX, Model PX and Model OX. * Element: There are 3 elements in Rockman ZX, fire, ice and thunder. Fire is strong against ice, ice is strong against thunder, thunder is strong against fire. * Weapon energy bar: A bar that will appear next to your lifebar when using Model HX, FX, LX or PX. When these 4 Models use charged attacks, weapon energy will be used. Without weapon energy these 4 Models can't charge their weapons. * Livemetal location: Some bosses have a livemetal stored somewhere inside their body, if you hit them at that spot they'll take more damage than elsewhere on their body BUT if you attack them there, you'll damage the livemetal so that's why you have to try to AVOID hitting them there. * Level finish: When you beat a boss you'll get a message that says "Level x Finish!" x being a number between 1 and 4 which depends on how much you've hit the bodypart that holds the livemetal. If you haven't hit it at all you'll get a Level 4 Finish, while if you've hit it every time you'll get a Level 1 Finish. The lower the level, the shorter the weapon energy bar will be when you aquire the livemetal. In that case you'll have to pay energy crystals to repair the livemetal. * Dodge: Avoid being hit by an enemy attack by making a move. * Dash: Quickly slide forwards, default button is L. * Overdrive (Models HX, FX, LX, PX and OX only): Overdrive, also known as O.I.S. (Overdrive Invoke System), will make your attacks stronger and, in HX, FX and LX's case, add their element to the attack. Using the Overdrive with the above 3 Models means you don't have to charge you weapons to do elemental damage. When you activate Overdrive your weapon energy bar will decrease every second, that's why I suggest to activate Overdrive, attack and immediatly deactivate it again. The default button to activate the Overdrive is A. Model OX doesn't have a weapon energy bar but he does have infinite O.I.S. which will give him new attacks. * Charging: You can make your weapon do more damage by charging it, to do so, hold down the attack button. While you're charging there will be colored lights flashing around you, green means that it's half charged, orange means that it's fully charged. * Special attacks: Some Models have a special attack that is activated by holding down a certain button while using a charged attack. Model HX: Charge your weapon (orange) then hold down the up button and release the attack button, HX will create a large tornado in front of him. Model FX: Charge your weapon (orange) then hold down the down button and release the attack button, FX will create a flame wave that will move forwards. Model LX: Charge your weapon (orange) then hold down the up button and release the attack button, LX will create an ice dragon that will target the nearest enemy. Model PX: Charge your weapon (orange) then hold down the up button and release the attack button, PX will create a protective shield around him that stops small projectile attacks. ======================================================================== 3.1 Area A: Robotic Snake [area_a1] Boss: Robotic Snake Difficulty: Easy No. of lifebars: 2 Recommended Model: Model X Elemental weakness: none Resisted element: none Livemetal location: n/a Attacks: -------- * Poison: The orbs on the snake's body will start flashing, then he'll shoot 4 small green orbs at you. How to Dodge: Stand close to him. --- * Snake dive: The snake will raise it's head then dive towards the other side of the screen then return to his normal position on the other side of the screen. How to Dodge: Dash to the middle of the screen. --- * Rock throw: The snake will retreat, then throw rocks at you with its tail. How to Dodge: Do a small jump and shoot a charged shot when the rocks appear on screen to destroy them. Strategy: --------- He's what you'd expect from an intro boss, easy. Keep you X-Buster charged at all time and fire at his head every chance you get. Dash towards him to avoid his poison attack and dash back. Be careful when he reappears on the screen, make sure you stand on the opposite side, don't stand in the middle. Difference normal/hard: ----------------------- None ======================================================================== 4.1 Area B: Enemy Fighter Jet [area_b1] Boss: Enemy Fighter Jet Difficulty: Very easy No. of lifebars: 2 Recommended Model: Model X Elemental weakness: none Resisted element: none Livemetal location: n/a Attacks: -------- * Cargo drop: The jet's cargo doors will open and it will drop 3 boxes on top of each other. How to Dodge: Don't stand under the cargo doors. --- * Bouncing balls: The dropped boxes will fire blue laser balls that will bounce towards you. How to Dodge: Dash under the blue laser balls. Strategy: --------- This boss is even easier than the snake since it only does one thing. The jet's cargo doors will open and 3 boxes will fall out of it, unless you stand right under the cargo door you won't get hit. Now you should notice that one of the three boxes looks different than the other two, that's the weak spot. As soon as the green orb on that box turns red, shoot it with a charged X-Buster shot, this will cause the top box to fly upwards and hit the jet. If you didn't shoot it fast enough, the other two boxes will start shooting blue laser balls which will slowly bounce towards you but you can easily dash under them. If you're quick enough you won't even get to see his second attack. Do this 4 times and he's history. Difference normal/hard: ----------------------- On hard mode, the 2 regular boxes will shoot the blue laser balls immediately after being dropped, on normal mode there's a short delay. ======================================================================== 5.1 Area D: Bee-copter [area_d1] Sub-Boss: Bee-copter Difficulty: Very easy Attacks: -------- * Purple lasers: The Bee-copter will shoot 4 purple lasers at different directions. How to Dodge: Stand on the left of the screen and wait for the last laser beam, jump over that one. --- * Mini-copters: The Bee-copter will open a hatch and 3 Mini copters will fly towards you. How to Dodge: Just shoot them to destroy them. Strategy: --------- These are basicly the same enemies as in the X1 intro stage, piece of cake. Three charged X-Buster shots does the trick. Difference normal/hard: ----------------------- None ------------------------------------ 5.2 Area D: Rockman Model Z: Girouette [area_d2] Boss: Rockman Model Z: Girouette Difficulty: Easy No. of lifebars: 2 Recommended Model: Model X Elemental weakness: none Resisted element: none Livemetal location: n/a Attacks: -------- * Charged saber: Girouette will hit the ground with his saber and 2 rocks will fly up from the ground. How to Dodge: Keep your distance and they won't hit you. If you're close and can't get away, try to shoot the rocks to destroy them. --- * Long saber: Girouette will jump up and his saber will extend, then do a long slash attack. How to Dodge: If you're in a corner, dash under him to get to the other side of the screen, or just keep enough distance between him and you. --- * Dash attack: Girouette will dash towards you while holding his saber forward. How to Dodge: Dash away from him if you have enough space or dash jump over him if you're near a corner. --- * Light beams: Girouette will put his saber in the ground, then light beams will shoot up from the ground on both sides of him. How to Dodge: The beams will never fire twice on the same spot, so wait for at least 1 beam to shoot up and after it's gone quickly dash or jump to that location. --- * Z-Divide: Girouette jumps to one of the top corners of the screen and will then move to the opposite bottom corner in a Z or reversed Z formation. How to Dodge: When he jumps to a top corner, move to the bottom opposite corner as him and wait until he lands on the ground, then dash jump over him when he shoots himself at you. Strategy: --------- Girouette can seem a bit overwhelming at first but he's actually pretty easy. As with the previous bosses, constantly charge your X-Buster to the max and shoot at him every chance you get. Try to keep as much distance between him and you as possible and jump over him or dash under him when you're stuck in a corner, this way, his charged saber and dash attack shouldn't be a problem at all. When he puts his saber in the ground, dash away from him, then wait for a light beam to fire and when it's gone, quickly move to that spot. His Z attack is pretty impressive but not hard to dodge, you should have time enough to see it coming and act appropriatly. Difference normal/hard: ----------------------- His attacks do more damage on hard mode and he's a bit quicker. ==================================== 6.1 Area E: Spike-Roller [area_e1] Sub-Boss: Spike-Roller Difficulty: Easy Attacks: -------- * Charge: The machine will try to hit you by crashing into the wall. How to Dodge: Stand on the ground when his spikes are raised, climb on the wall when his spikes are lowered. --- * Blue laser: The machine will raise it's spikes and Will fire a huge blue laser. How to Dodge: Once again, climb the wall. Strategy: --------- Your buster is the weapon of choice here, keep climbing the wall at all times and shoot at him with your buster. Just slide down when his spikes are raised and climb up if they're lowered. If he charges at you with his spikes raised, stand on the ground and hit him with a charged saber attack for a quick victory. Difference normal/hard: ----------------------- On hard mode, his attacks do a LOT more damage than on normal mode. On normal mode it takes about a second to charge the blue laser, on hard mode it takes less time, so that means less time to dodge. ------------------------------------ 6.2 Area E: Hivolt the Raptoroid [area_e2] Boss: Hivolt the Raptoroid Difficulty: Easy No. of lifebars: 2 Recommended Model: Model ZX, Model LX Elemental weakness: Ice Resisted element: Fire Livemetal location: His wings Attacks: -------- * Manual claw shots: He'll come down, remove his claws and make them rotate around him. While they're rotating Hivolt will shoot three times two laser shots at you, in a : then .. then : formation. Then with his claws still rotating he'll fly towards you. How to Dodge: Jump between the first 2 shots, then dash to the lower part to avoid the next 2, then dash back and jump between the last 2 shots again. Wait for him to fly to you then dash under him when you see the opening between his claws. --- * Auto claw shots: He'll fly on and off the screen twice in an X shape and drop his claws in two of the four corners. The claws will then start shooting purple laser shots in various directions. How to Dodge: This attack is kind of random since the shots will always come from different positions. Just dash left and right to avoid the shots coming from a top corner and jump over the shots that come from a bottom corner. --- * Triple slash: He'll come down and close his wings, then he'll slash two times with them and shoot a vertical wave at you. After his attack he'll fly away. How to Dodge: Dash away when you see him come down, let him slash twice, then right before he shoots the wave, dash to the lower part and the wave will fly over you. --- * Dash: He'll come down and dash towards you. How to Dodge: Dash away when you see him come down, if he doesn't close his wings like with his triple slash attack that means he'll dash at you. Do a quick dash jump over him. --- * Laser beams: Hivolt will appear at the top-center of the screen and shoot purple laser beams at the ground, then shoot again in the spots he didn't hit before. How to Dodge: Before he shoots the lasers you'll see thin red lines where the lasers are going to be, quickly move to a spot where there's no red line and you won't get hit. After they're gone move to a spot where a laser has been to avoid the second laser attack. --- * Purple lightning Hivolt will fly to the left or right center of the screen and move from one side of the screen to the other while he fires a purple lightning bolt from his claws. How to Dodge: I have no idea, this attack is so rare, I've only seen him do it once and I've fought against him a lot. The attack was pretty quick and I wasn't expecting a new attack at this point so I couldn't dodge it or see how to do so. If he ever uses this attack on me again I'll add it here. Strategy: --------- Hivolt is one of the easiest of the 8 main bosses so a good one to start with. First of all, avoid hitting his wings because that's where his livemetal is stored. Before and after every attack, he will always float either on the left or right side of the screen, this is your best chance to hit him. Jump and use your charged saber attack then let him attack and wait for him to return to his normal position to attack him again. If you attack him while he is attacking, chances are you'll hit his wings and damage the livemetal. If you're in a hurry you could always shoot at him with the buster while he's using his manual claw shots. His auto claw shots are pretty random so you'll have to improvise a bit there.When he comes all the way down, be sure to move to the other side of the screen so that you have time to dodge if he uses his dash attack. If he comes down and moves his wings, that means he'll uses his triple slash. The laser beams are an impressive attack but easy to dodge, just pay close attention. If you already have Model LX, this fight is very easy. When he's in his normal position, quickly use the Overdrive, slash his legs and turn Overdrive off. That damages him for about half a lifebar. Difference normal/hard: ----------------------- On hard mode, his attacks will come faster, you'll have less time to dodge when he uses the laser attack and the purple laser shots move faster as well. ==================================== 7.1 Area F: Spike-Roller 2 [area_f1] Sub-Boss: Spike-Roller 2 Difficulty: Very easy Attacks: -------- * Crush: The conveyor belt pulls you toward him, if you get close to him he'll crush you with his spikes. How to Dodge: Just keep climbing the wall and the conveyor belt can't pull you to him, so he'll have no opportunity to crush you. --- * Blue laser: The machine will fire a huge blue laser. How to Dodge: Climb the wall. Strategy: --------- Your buster is the weapon of choice here, keep climbing the wall at all times and shoot at him with your buster and he can't even touch you. You only have to look out for his laser. Difference normal/hard: ----------------------- On hard mode, his attacks do a LOT more damage than on normal mode. On normal mode it takes about a second to charge the blue laser, on hard mode it takes less time, so that means less time to dodge. ------------------------------------ 7.2 Area F: Luar the Abysroid [area_f2] Boss: Luar the Abysroid Difficulty: Easy/Medium No. of lifebars: 2 Recommended Model: Model ZX, Model FX Elemental weakness: Fire Resisted element: Thunder Livemetal location: Her (tiny) head Attacks: -------- * Ice spikes: Luar will shoot a series of 2 (3 on hard mode) ice spikes to you from 7 (6 on hard mode) different angles. How to Dodge: From the first 2 angles, stand close to her, from the next 3, jump over them and from the last 2 angles stand close to her again. The same thing for hard mode, stand close from the second 2 angles, jump over the spikes from the next 2 and stand close to her to avoid the spikes from the last 2 angles. --- * Ice rain: She'll shoot a series of spikey ice balls above you which will then slowly sink to the bottom. How to Dodge: Don't dodge, destroy them. Jump up and fire a charged buster shot to destroy them all at once and/or slash the ones you missed with your saber. --- * Ice wall: She'll come to the bottom of the screen and shoot a wall of ice towards you followed by a large beam. How to Dodge: Quickly move to the far left of the screen and wait for the ice wall to nearly hit you, then jump as high as you can and when you fall down again the beam should have faded away. You can also shoot it back towards her, after a while she'll just give up and get rid of it. --- * Body smash: She'll disappear and her gigantic fish body will appear on the screen and try to smash into you. How to Dodge: Stay on the far left of the screen. --- * Missile: Her fish body will appear on screen and its mouth will open, from there it'll fire a big missile at you while she throws ice spikes in your direction. How to Dodge: Don't worry about the missile yet, the real danger is her ice spikes again. Keep jumping over them until the missile gets close, then just jump over it. --- * Cyclone: She'll create a cyclone which will suck you in. How to Dodge: Just stay on the ground and dash away. --- * Cyclone 2: Her fish body will appear on the screen, open it's mouth and create a cyclone which will suck you in while she will do her ice rain attack. How to Dodge: Just stay on the ground and dash away, destroy the spikey ice balls with your saber. Strategy: --------- The difficulty of this boss depends on the mode you're playing. On normal this boss is easy, stay on the left side of the screen and constantly fire your buster at her. Aim for her tail because the livemetal is in her head. The attack she'll use the most is her ice spikes and these are quite easy to dodge once you see through the patern. When she uses the missile attack, you can actually shoot the missile and it'll damage her, be sure not to get too close to it though. On hard mode she's trickier, her ice spikes are harder to dodge since she shoots 3 instead of 2 and from 6 angles instead of 7. If you have Model FX this battle becomes a whole lot easier, just activate Overdrive, shoot a buster shot at her, deactivate Overdrive, repeat and she'll be dead in no time. Difference normal/hard: ----------------------- On hard mode she fires 3 ice spikes from 6 angles, the beam of her ice wall attack lasts a bit longer and her attacks do more damage. ==================================== 8.1 Area G: Fistleo the Predatoroid [area_g1] Boss: Fistleo the Predatoroid Difficulty: Medium/Hard No. of lifebars: 2 Recommended Model: Model HX, Model ZX Elemental weakness: Thunder Resisted element: Ice Livemetal location: His head Attacks: -------- * Healing pulse: Fistleo will create a red light around him and will heal himself. How to Dodge: n/a --- * Beast jump: Fistleo will jump around like a mad beast trying to hit you with his body. How to Dodge: Climb the wall on the opposite side of him, when he comes near, jump over him while he's on the ground. --- * Flame dash: Fistleo will dash to one of the bottom corners leaving a trail of flames behind him. When he hits the wall it will send a shockwave up that wall. If you happen to stand between him and the wall he's dashing to and he hits you, he'll pick you up and throw you in the air which does a lot of damage. How to Dodge: Stay on the wall on the opposite side of him, when he does this attack, wait until he nearly hits the wall, then dash jump the other side of the room. By the time you touch the ground the fire should have faded away. --- * Stone drop: Fistleo jumps against the 2 stone blocks stuck in the ceiling which will then fall down, when both blocks are on the ground, he'll dash to the other side of the room, destroying the blocks in the process. How to Dodge: When he jumps against the first block, quickly come down from the wall and dash under his second jump and keep dashing to the other side of the room so that you're on the opposite side as him before the blocks fall. Once again climb the wall, let him attack then dash jump to the other side of the room when he's below you. --- * Black orbs: He'll only use this attack right after he heals himself. A black orb appears before him, then a second black orb will appear on your position and damage you. Then after a short pause another black orb will appear on your position. How to Dodge: Wait for the first black orb to appear, then quickly start moving around like crazy so that the two following black orbs can't lock on to your position. --- * Powerup: Fistleo will turn with his back to the screen and his body will glow. Most of the time he'll use his fireball attack right after this. How to Dodge: n/a --- * Fireballs (aka Wagatamir): He'll use this attack after he powers up. He'll jump up to the middle of the screen and 2 fireballs will appear above and below him. Then he'll launch himself to the other side of the room followed by the 4 fireballs. How to Dodge: Stand on the opposite side of the room and wait for him to launch himself at you, when he passes you, quickly do a high dash jump to jump over the 2 lower fireballs. You'll have to time this exactly right. Strategy: --------- This guy can be a pain to deal with. The first time you fight him you'll most likely die because he can be all over the screen and there's not really a safe spot where he never comes. His livemetal is in his head and it's quite hard not to hit it. My advice is, stick to the walls on the opposite side of the room as him at all times, when he comes close to you jump over him or drop down and quickly dash under him. The position on the wall allows you to do long dash jumps to instantly get to the other side of the room. Use Model HX, activate Overdrive, slash him, deactivate Overdrive, retreat and repeat. The best time to attack is while he's jumping, hit him in mid-air and in the legs to avoid damaging the livemetal. HX's air dash will also make it a lot easier to dodge some of his attacks. If you don't have HX yet or you don't have the weapon energy to use the Overdrive, you're in for a hard battle. In that case use Model ZX and attack with mainly the buster, since the saber attacks have high risk of hitting his head even if you're trying to avoid hitting it. If you're playing on normal mode you should already have a subtank by now, don't be ashamed to use it if you have to. If you're playing on hard mode ... good luck. Difference normal/hard: ----------------------- His attacks are the same as on normal mode, but his healing pulse will heal him a lot faster and he executes his attacks quicker. ==================================== 9.1 Area H: Giant Metool [area_h1] Sub-Boss: Giant Metool Difficulty: Easy Attacks: -------- * Mini-Metools: He'll shoot mini Metools from the top of his helmet which will slowly jump down. How to Dodge: Stay at a short distance from him, then destroy the mini Metools. --- * Balloon spit: He'll open his mouth and spit colored balloons which you can destroy. When the balloons pop open it spawns an enemy. Green balloons spawn the bee enemies from Area A-3, blue balloons spawn those jumping robots from Area C-2, pink balloons spawn those floating orbs from Area B-3. How to Dodge: Destroy the balloons before they pop open, destroy the enemies of the balloons you missed. --- * Jump: He'll jump to a different location. How to Dodge: Dash under him or away from him. --- * UFO attack: He'll withdraw within his helmet, then float to another location. How to Dodge: Dash away from him, or dash under him while he's moving towards you. Strategy: --------- Use you saber to constantly slash him. Dash away when he spits mini Metools and destroy those first. When he starts spitting balloons, destroy as many as you can. Attack him as fast as you can and he's done for in no time. Difference normal/hard: ----------------------- None ------------------------------------ 9.2 Area H: Purprill the Mandroid [area_h2] Boss: Purprill the Mandroid Difficulty: Medium/Hard No. of lifebars: 2 Recommended Model: Model ZX Elemental weakness: none Resisted element: none Livemetal location: His arms Attacks: -------- * Sand throw: Purprill will throw sand at you coming from the ground. How to Dodge: Dash away and/or climb the wall. --- * Bomb throw: Purprill will hang on the ceiling and throw 2 (3 on hard mode) bombs that will bounce on the ground. After a while they'll create an explosion that will last a couple of seconds. How to Dodge: Stand under him so that you can see in which direction he'll throw his bombs, then dash in the opposite direction and climb the wall, then shoot Purprill's head with a charged buster shot to make him fall down. Stay on the wall to avoid being hit by the explosions --- * Mine throw: Purprill will throw 3 mines in the air, when they hit the ground they'll create a purple aura that lasts a couple of seconds. After throwing the mines he'll cling onto the ceiling. How to Dodge: Jump to the nearest wall and climb up, shoot a charged buster shot at him when he's trying to grab the ceiling to make him fall down again. If he can hang on to the ceiling he'll often use his bomb attack next which is hard to dodge with the purple auras still active on the ground. --- * Top crusher: He'll change himself into a top and diagonally spin towards the opposite wall in an upward direction and back until he's at the top of the screen, then he'll return in the same patern. How to Dodge: Dash to the other side of the room and climb high up the wall, after he hits the wall below you fall down to the ground and wait until he hits the wall again and then quickly climb up as high as you can. --- * Top rubble: He'll do the same thing as his regular top attack, but when he comes down he'll get stuck on a wall and rocks will shoot out of the wall. How to Dodge: If you're standing under him, stay there and wait til the rock rain is over, then quickly dash away. If you're on the other side of the room, climb the wall as high as possible. Strategy: --------- This guy's tricky. When he's hanging on the ceiling, walk under him and slash his legs with a charged saber attack, but be careful, sometimes he'll just fall down so be sure you're prepared to dash away when he does. When he's on the ground, climb the wall on the opposite side of him and fire buster shots at his head. Another great opportunity to hit him is right after he uses his mines and he jumps to the ceiling, fire a charged buster shot again. When he's hanging on the ceiling and you see he's about to use his bombs, quickly slash his legs with a charged saber attack and he'll fall down which stops his attack. If he jumps to the ceiling while the ground is covered with explosions or purple auras, shoot him down as fast as you can. Personally I find Purprill really annoying since his attacks come fast and they can be everywhere on the screen. Again, don't feel ashamed to use a subtank if you have to. Difference normal/hard: ----------------------- On hard mode he throws 3 bombs instead of 2 and his attacks do more damage. ==================================== 10.1 Area X: Troop droppers [area_x1] Sub-Boss: Troop droppers + enemy soldiers Difficulty: Medium/Hard Attacks: -------- * Explosive: One of the soldiers will drop an explosive, which after a while will explode and shoot fire in 3 directions, left, up and right. How to Dodge: Just keep your distance and it won't hit you (normal mode), jump over the fire shot when it explodes (hard mode). --- * Buster shots: One of the soldiers will shoot buster shots at you. How to Dodge: The angle of the shots depend on the position of the soldier, you'll have to improvise a bit here. Mostly you can dodge them by dashing away or a small jump. --- * Body hit: When you destroyed a connection between the Guardian base and the enemy ship, if the soldier that came out of that door is still alive he'll fly towards you. How to Dodge: As soon as you've destroyed the connection, dash away to the other side of the screen quickly, but be careful, the other soldier could have dropped an explosive. --- * Purple shots: Between the two doors, the enemy ship will shoot purple laser shots at you in random directions. How to Dodge: Try to stay on the sides of the screen as much as you can, they only hit the middle area. Strategy: --------- I like this game, a lot. But there's one boss fight I hate like no other in the Zero/ZX game(s), this one. Well, maybe except Phoenix Magnion from Zero 2, I hated that one as well. For some reason I'm terrible at this sub-boss, even though it doesn't seem that hard. What happens is, in the background you see enemy ships, they will launch a 'chain' which will connect their ship with yours. These chains have a door from which enemy soldiers will spawn. These soldiers will fly around and attack you with their busters and by dropping explosives. The soldiers aren't the real target and killing them is pointless since a new one will spawn every time you kill one of them, the real targets are the doors, you have to destroy 6 of them. So you have to attack the doors while dodging the attacks of the soldiers. Like other sub-bosses, these things don't have an elemental weakness so normally I'd advise you to use Model ZX. But not this time, the best Model for the job is ... Model FX. As soon as the first chain hits, stand really close to it and start pressing your attack button like crazy. If you have enough weapon energy, activate your Overdrive for extra damage. Since these things don't flinch after you hit them, Model FX allows tons of hits which together will do a lot of damage and destroy them fast. This way you can destroy the first door before the soldier of the second door can start flying around, this will make things a lot easier. Maybe on normal mode at least but on hard mode this fight is a lot more difficult, the fire shots from the explosives shoot further and they're much harder to dodge because of those mystery purple shots that appear out of nowhere. Anyway even on hard mode I'd still suggest you use FX and use the same strategy. Difference normal/hard: ----------------------- The fire shots of the explosives have a longer range. ------------------------------------ 10.2 Area X: Prometheus [area_x2] Boss: Prometheus Difficulty: Medium No. of lifebars: 2 Recommended Model: Model ZX Elemental weakness: Thunder Resisted element: none Livemetal location: n/a Attacks: -------- * Scythe slash + whirlwind: Prometheus will appear in one of the two bottom corners, he'll dash forwards while slashing with his scythe, then he'll create a whirlwind that will move upwards. How to Dodge: Dash to the other side of the screen and quickly climb on the wall, then when he uses his whirlwind, dash jump to the other side of the screen to jump over the whirlwind. --- * Spirit spikes: Prometheus will appear at the bottom center of the screen, now he'll summon spikes that'll start moving from the left wall to the ground to the right wall or the other way around. How to Dodge: When you see him use this attack, watch where the spikes are coming and climb the wall on the other side as fast as you can, then do a dash jump to the other side of the room. --- * Spirit summon: Prometheus will appear at the center of the screen and shoot 4 spirits towards the 4 corners of the screen, Prometheus will stay at the center of the screen for the duration of the attack and so will the 4 spirits. The spirits will now shoot purple shots at your location. How to Dodge: This attack looks very hard to dodge when you first fight him but it's in fact kinda easy once you know how. It is sorta difficult to explain though but I'll do my best. When he appears at the center of the screen, stand between the spirit on the left and Prometheus, wait until the spirit in the bottom right corner fires a shot. Now quickly dash to the right and jump over the shot, then do a regular jump and press left in mid-air to avoid the shot that comes from the top left corner. Now stand between Prometheus and the spirit on the right and repeat this process but the other way around and so on. Here's a short video I made that shows how you can easily dodge this attack. !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! Strategy: --------- This boss is awesome, I just love Prometheus and I love to fight him. He ain't easy but luckily he doesn't have a livemetal so you can hit him wherever you like. The best weapon for the job is the saber. When the battle starts he'll most likely start with a scythe and whirlwind attack, so dash to the other wall and jump over the whirlwind, you can slash him while he jumps up. You have another great shot at hitting him when he uses his spirit spikes attack, slash him, climb the wall and dodge the spikes, then slash him again before he disappears. His spirit summon is a very dangerous attack if you don't know how to dodge it, I've seen that you can destroy the spirits but I wouldn't advise that, by attacking those you'll only get distracted and get hit by the shots from the other spirits. Dodge the spirit shots and attack Prometheus instead. Watch the video on how to do it. Difference normal/hard: ----------------------- His attacks do more damage and the spirit shots are faster. I didn't notice any differences except for those. ==================================== 11.1 Area I: Flying Mechaniloid Type D [area_i1] Sub-Boss: Flying Mechaniloid Type D Difficulty: Easy Attacks: -------- * Downward fly attack: He'll fly upwards but remain on the screen, then he'll fly down and try to bump into you. How to Dodge: When he flies upwards, dash towards him and stand under him. --- * Upward fly attack: He'll remove himself from the screen then he'll fly over the ground of the entire screen trying to bump into you. How to Dodge: When he goes off-screen, dash to the corner of the opposite side of the screen and keep dashing against that side of the screen. --- * Sound waves: He'll open his mouth and shoot a sound wave over your head, the wave will hit the 'wall' and will split up into 2 waves and return to you. How to Dodge: Wait until the wave splits up in 2 and returns, then jump over the bottom wave or just dash under the first one. --- * Blue laser: He'll open his mouth and shoot 3 short lasers that will split up into 3 directions. How to Dodge: He can use this attack from 2 positions, when he's flying high, stand close to him and the lasers will pass you. If he's flying low, get to the opposite side as him and stay as close to the edge of the screen as possible. Strategy: --------- This flying mechaniloid resembles a dragon, therefor Type D. This is a very easy sub-boss, you can see his attacks coming from a mile away. You can dodge his first 2 attacks by just dashing left and right. After you've dodged an attack, always return to the middle of the screen, attack him and dodge his next attack. Use Model ZX for an easy win, use charged saber + charged buster combos on him and you'll win easily. Difference normal/hard: ----------------------- He executes his attacks faster giving you less time to dodge on hard mode. ------------------------------------ 11.2 Area I: Flying Mechaniloid Type O [area_i2] Sub-Boss: Flying Mechaniloid Type O Difficulty: Easy Attacks: -------- * Downward fly attack: He'll fly upwards but remain on the screen, then he'll fly down and try to bump into you. How to Dodge: When he flies upwards, dash towards him and stand under him. --- * Upward fly attack: He'll remove himself from the screen then he'll fly over the ground of the entire screen trying to bump into you. How to Dodge: When he goes off-screen, dash to the corner of the opposite side of the screen and keep dashing against that side of the screen. --- * Sound waves: He'll open his mouth and shoot a sound wave over your head, the wave will hit the 'wall' and will split up into 2 waves and return to you. How to Dodge: Wait until the wave splits up in 2 and returns, then jump over the bottom wave or just dash under the first one. --- * Snake missiles: He'll shoot a few missiles from his tail. How to Dodge: Just destroy them. --- * Snake attack: He'll remove his tail and let it crawl towards you. Afterwars he spawns a new tail. How to Dodge: Just destroy it with a few slashes. Strategy: --------- This flying mechaniloid resembles Orias, a demon creature that looks like a lion with a snake as a tail, therefor Type O. This is a very easy sub-boss, you can see his attacks coming from a mile away. You can dodge his first 2 attacks by just dashing left and right. After you've dodged an attack, always return to the middle of the screen, attack him and dodge his next attack. Use Model ZX for an easy win, use charged saber + charged buster combos on him and you'll win easily. Difference normal/hard: ----------------------- He executes his attacks faster giving you less time to dodge on hard mode. ------------------------------------ 11.3 Area I: Hurricanu the Wolveroid [area_i3] Boss: Hurricanu the Wolveroid Difficulty: Easy No. of lifebars: 2 Recommended Model: Model LX, Model ZX Elemental weakness: Ice Resisted element: Fire Livemetal location: Her neck Attacks: -------- * Double tornado: She will stand either on the left or the right side of the screen and create 2 tornados that will move to the other side of the screen, the bottom one will move straight while the top one will move in an upwards curve. How to Dodge: Climb the wall on the opposite side of her, when she launches the tornados, dash jump over the top tornado and land in front of her. --- * Pink energy waves: She will shoot a pink energy wave at you, when it hits the wall it will split into 2, one part will move down and the other will move up. How to Dodge: Quickly dash jump to the wall on the opposite side of her and immediatly do another dash jump from that wall to jump over the wave before it splits up. --- * Spinning crusher: She'll jump up and out of the screen, then you'll hear a drill-like sound. She'll slowly decend while 'drilling' with her legs. She'll also move in the same direction that you do, trying to stay above you. Then she'll fall down and create 2 electric sparks which will bounce towards the wall. How to Dodge: Stand still on one side of the screen and don't move. Watch the point at the bottom of her 'drill' carefully. When that point is at about the center of the screen, quickly dash to the other side of the room and climb the wall. Wait there for the 2 sparks to come then dash jump towards her when the last spark has passed. --- * Energy wave tornado: Hurricanu will jump to the middle of the screen and create a huge tornado there, now energy waves will begin shooting out of the tornado on both sides of her. How to Dodge: Quickly move to either side so that you don't get trapped in the tornado, dash until your character is dashing against the wall then stop dashing but run against the wall. Then wait for the energy waves to come down, when a wave is going to shoot at the ground level do a normal jump and don't try to climb on the wall. You'll jump over the bottom wave and you should fall back on the ground before the next wave can hit you. Strategy: --------- When you first fight her some attacks may seem hard to dodge but this is actually a really easy boss fight, both on normal and hard mode. The livemetal is in her neck, which you probably won't hit by accident, just stand on the ground when you slash her and you won't hit her neck. Don't jump + attack because then you will hit the livemetal for sure. Use Model LX and the Overdrive combo, activate slash deactivate, the ice element will do a lot of damage. If you don't have weapon energy for LX, no problem, just use ZX and use regular saber attacks, chances of hitting the livemetal are higher if you use the charged saber attack. A simple dash jump to the wall and back will dodge the pink energy wave attack and the double tornado attack. Her drill attack is easy to dodge as well, just wait for her and dash away at the right time. The energy wave tornado looks impressive but there's nothing to it, just keep running on the ground and jump when a wave comes towards you. Difference normal/hard: ----------------------- The different energy waves coming out of the tornado come a lot faster on hard mode. She probably does more damage also but I'm not sure about that, I didn't really notice any differences except for the tornado attack. ==================================== 12.1 Area J: Mechanical Eels [area_j1] Sub-Boss: Mechanical Eels Difficulty: Easy Attacks: -------- * Fish summon: 4 fish robots will come out of the shell and attack you. How to Dodge: Don't dodge, destroy them. Slash around a bit and you should kill them without being hit. --- * Yellow eel: The yellow eel will come out of the shell and shoots 3 electric orbs that split up into 3 smaller electric orbs. How to Dodge: Attack him before he has the chance to shoot them. If you're too late, stand as far away from the electric orbs as possible. --- * Red eel: The red eel will come out and try to damage you by touching you. How to Dodge: Attack him before he can hit you. Strategy: --------- Stand on top the the shell or whatever it is. When the fish come out, slash around a bit to kill them. When either of the eels come out, quickly slash them before they can attack. Piece of cake. Difference normal/hard: ----------------------- I didn't notice any. ------------------------------------ 12.2 Area J: Leganker the Gelroid [area_j2] Boss: Leganker the Gelroid Difficulty: Easy No. of lifebars: 2 Recommended Model: Model ZX Elemental weakness: Fire Resisted element: Thunder Livemetal location: Those things that he creates whirlpools with Attacks: -------- * Spike shot: Leganker will shoot the 4 spikes on his body in the direction that they're facing, the spikes will stay there for a few seconds and create ice. If you touch them you will be frozen solid. After a while he'll retract his spikes. How to Dodge: Stay on the spot where you started the battle and don't move until he retracts his spikes. --- * Chain strike: A search light will appear and 'scan' the bottom from right to left. If you get caught in the light he'll shoot 2 chains at you. In hard mode he'll shoot another 2 after that. How to Dodge: If you get caught in the light, do a vertical jump up. On hard mode, dash to the right when you get back on the ground to avoid the next 2 chains then return to your previous spot. --- * Ice dragons: He'll create 2 ice dragons that will home in on you. How to Dodge: Don't dodge, destroy them. Don't move, just wait until the first one gets close, use the charged saber to destroy it, then use the charged buster to destroy the second one. --- * Whirlpools: He'll generate 2 whirlpools on each side to try and suck you in. How to Dodge: When you see that he'll use this attack, keep dashing towards the wall and you won't get pulled in. If you do get pulled in somehow, quickly press the dash and jump button as much as you can to escape from the whirlpool. --- * Jellyfish: He'll only use this attack if you're using LX to swim to the surface or if you're climbing the wall above the water. Instead of ice dragons he now creates 2 jellyfish that will come to the surface and start shooting purple shots at you, they each shoot 2. You can destroy the jellyfish as well. How to Dodge: Don't go to the surface or out of the water at all and he won't even use this attack. If you do want to go climb the wall ... let one purple shot come to you, then dash jump away from the wall and immediatly fall back to the same wall. You should be able to avoid the shots that way but I don't see why you'd want to do this. --- * Body drop: Another attack that he'll only use if you're swimming around with LX or climbing the walls above the surface. He'll do a small jump and do a body drop on the water which will cause you to fall and sink to the bottom and be stunned for about 4 seconds. The waves that this attack creates cause damage too. How to Dodge: Once again, don't go to the surface. If you did ... if you see him make a small jump, dash jump away from the wall. His attack won't affect you if you're in mid-air. Strategy: --------- This is definatly the easiest of the 8 main bosses. I know that he's weak to fire attacks and that FX has an elemental advantage over him but he's easier to kill using ZX than FX. As soon as the battle begins, stick to your spot, DON'T move, stay at this spot for the rest of the battle except for when you dodge an attack. When he shoots his spikes they won't hit you and if you don't move they won't freeze you either. When he summons the ice dragons, use your charged saber to destroy the one that comes at you from above and use the charged buster to shoot the one coming from the right. After his search light, just jump and the chains won't hit you either. To 'dodge' his whirlpools just dash a bit and you'll be fine. Whatever you do, don't go to the surface unless you want a harder boss fight. Your main weapon here is the charged saber attack. Charge, wait for him to finish his attack, jump and slash his second spike to damage his body, fall back to your spot and charge again, repeat. This way you won't hit the livemetal either and get an instant Level 4 Finish. Easy. Difference normal/hard: ----------------------- After the search light he shoots 2 chains followed by another 2 in hard mode. ==================================== 13.1 Area K: Magma Devil [area_k1] Sub-Boss: Magma Devil Difficulty: Easy/Medium Attacks: -------- * Lava fist: The lava from his body goes into the pool of lava, then a fist of lava will attack you from below. He'll do this 2 or 3 times. How to Dodge: Dash jump to another position when he's about to strike. --- * Lava rocks: He will disappear, then rocks of lava will fall down from the ceiling, then his mechanical head will fall down. How to Dodge: Stand in one of the corners, when you see the first rock above you, dash to the other corner, then when the rocks are gone dash to the other corner again to avoid his head that falls down. Strategy: --------- The only part of him you can damage is his mechanical head, when he's covered in lava you can't damage him. When he attacks he drops his head so that's when you strike. You can use Model HX and use the Overdrive since he's weak against thunder and it slows down his fist attack by a lot. Get him to use his fist attack somewhere then quickly dash jump towards his head, dodging his fist, and then slash it. If you use HX + Overdrive it shouldn't take more than 5 slashes to kill him but even if you use ZX he goes down pretty fast. Difference normal/hard: ----------------------- On hard mode his attacks do more damage and sometimes he will use his fist attack after his rock attack without reforming. On normal mode he always reforms first between attacks. ------------------------------------ 13.2 Area K: Flammarl the Moleroid [area_k2] Boss: Flammarl the Moleroid Difficulty: Medium No. of lifebars: 2 Recommended Model: Model HX, Model ZX Elemental weakness: Thunder Resisted element: Ice Livemetal location: His arms/cannons Attacks: -------- * Flame thrower: He'll shoot fire from his arms that will cover the ground with flames and then climb up the wall. How to Dodge: Dash jump to the wall and climb it, then jump back to the ground as soon as there's a spot without flames available. --- * Quadruple shot: He'll shoot 4 flame shots into 4 different directions. How to Dodge: Keep you distance from him and stay on the ground. Wait for him to fire the last shot and jump over that one. The other 3 can't hit you if you stay on the ground. --- * Ground dig: He's a mole, so he does what moles do best, dig. He'll crawl into the ground which will cause rocks to jump up. Then he'll move from the bottom of the screen to the top of the screen and crawl into the ceiling, once again causing rocks to fall down. He'll repeat this a few times. You can see where he'll appear next by looking at the lava marks on the ground and ceiling. How to Dodge: He'll come out of the ground or ceiling where you stand, so the easiest thing to do is lure him to one side of the room, then when he's about to attack there quickly move to the other side. Then wait for him there and again move to the other side. If there's enough distance between him and you the rocks shouldn't hit you but if you think you'll get hit by them, climb on the wall. --- * Lava eruption: He'll call you an idiot in Japanese and stick his arm into the ground. Then lava will erupt from the ground on your position and then again on your next position. Then he'll stick both arms into the ground and 2 eruptions will happen at the same time. How to Dodge: Jump up and press left or right to dodge the first one, then again but to the opposite direction. Then when he sticks both arms into the ground, quickly dash jump towards him and he should miss you. Strategy: --------- He isn't hard to beat at all, the difficulty is not hitting the livemetal. It's in his arms and since he uses his arms for every attack you'll have a hard time not hitting it. The best time to attack him is right after his flamethrower or quadruple shot attack. Or you can hit his legs while he's moving from ground to ceiling or the other way around but that's dangerous since you'll probably get hit by the rocks unless you use the buster. If you have a lot of energy crystals or you just don't care about FX's weapon energy bar, I'd say use HX and use the Overdrive to kill him quickly, but you'll probably hit his livemetal a couple of times. If you're going for a Level 4 Finish then I'd suggest you use ZX and use your buster. His attacks are easy to dodge, even if you fight him for the first time you should be able to dodge most of them. Difference normal/hard: ----------------------- I couldn't really notice any but his attacks probably do more damage in hard mode. ==================================== 14.1 Area L: Protectus the Goaroid [area_l1] Boss: Protectus the Goaroid Difficulty: Medium/Hard No. of lifebars: 2 Recommended Model: Model ZX Elemental weakness: none Resisted element: none Livemetal location: His body ! Attacks: -------- * Shield: Protectus will create a defensive blue barrier around him which will protect him from any damage. How to Dodge: Destroy it, do triple slashes at it and you'll see the barrier fade away after a while. --- * Missiles: Missiles will drop from the sky and explode when they hit the top platform. How to Dodge: On normal mode, run against the left or right side of the screen and you won't get hit. On hard mode there are more missiles so you kinda have to guess when the missiles will come or quickly drop to a lower platform when they do. Or just don't stand on the top platform. --- * Nuclear missile: His back will open and he'll shoot a huge missile towards the sky. He'll then retracts his head and limbs into his 'shell' and the missile will drop down and explode causing a lot of damage. How to Dodge: Quickly go stand behind him. Only the area in front, below and above him will be damaged, behind him is a safe spot. --- * Drill-missiles: He'll shoot tiny drill missiles from his back which will home in on you. How to Dodge: Destroy them. If you can dash under him, do so when the drills are close to you, then use a charged saber attack when they follow you to destroy them all at once. If you can't, do the rolling slash attack (hold up while jumping and attacking) a few times to destroy them all. --- * Plasma Bombs: He'll shoot and drop 6 plasma bombs, the same bombs that the soldiers earlier in the stage shot at you. The blue ones will shoot lasers on their left and right side while the pink ones will shoot lasers on their top and bottom side. How to Dodge: Quickly stand on a platform that has a pink plasma bomb. --- * Green plasma: He'll drop a green bomb along with his blue and pink plasma bombs (normal mode) or he'll drop 6 green plasma bombs (hard mode). Either way, the green bomb will disappear and at random times activate and create a green plasma explosion that damages you. How to Dodge: Don't stand at the location where he threw the green bomb (normal) or try to stand under him if possible and wait for the plasma bombs to go off. On hard mode it's pretty random. Strategy: --------- It's not beating him that is hard, getting a Level 4 Finish is. The livemetal is in his body but take a look, it's huge. You can't damage his legs or tail or arms, only his head and his body. So the head is your target. You can only hit it when he's not standing on the top platform which is an added difficulty. To hit his head you need to stand on the top platform mostly but there are also missiles falling on that platform, so you'll have to be careful. I'd suggest you use Model ZX and the buster, jump to the top platform, shoot and immediatly get back to the middle one. His plasma bombs are easy to avoid, stand on the same height as a pink bomb. His nuclear missile deals a lot of damage so make sure you get behind him before it explodes. If you're going for a Level 4 Finish this will most likely be a long fight, if you don't mind repairing the livemetal just slash his body with charged saber attacks and triple slashes. Difference normal/hard: ----------------------- On hard mode he launces 8 drills instead of 4, his barrier takes a longer time to destroy, he sometimes shoots 6 green plasma bombs and there are 4 missiles coming from the sky instead of 2. ==================================== 15.1 Area M: Flying Mechaniloid Type E [area_m1] Sub-Boss: Flying Mechaniloid Type E Difficulty: Easy Attacks: -------- * Downward fly attack: He'll fly upwards but remain on the screen, then he'll fly down and try to bump into you. How to Dodge: When he flies upwards, dash towards him and stand under him. --- * Upward fly attack: He'll remove himself from the screen then he'll fly over the ground of the entire screen trying to bump into you. How to Dodge: When he goes off-screen, dash to the corner of the opposite side of the screen and keep dashing against that side of the screen. --- * Sound waves: He'll open his mouth and shoot a sound wave over your head, the wave will hit the 'wall' and will split up into 2 waves and return to you. How to Dodge: Wait until the wave splits up in 2 and returns, then jump over the bottom wave or just dash under the first one. --- * Eagle feathers: He'll remove himself from the screen, then 3 of his feathers will fall down, then another 4 (or first 4 then 3) covering the entire ground. How to Dodge: Wait for him to drop the first set of feathers, destroy one of them and stand where that feather was. Strategy: --------- This flying mechaniloid resembles an eagle, therefor Type E. This is basicly the same sub-boss you fought before only the blue laser attack is replaced by another one. You can dodge his first 2 attacks by just dashing left and right. After you've dodged an attack, always return to the middle of the screen, attack him and dodge his next attack. Use Model ZX for an easy win, use charged saber + charged buster combos on him and you'll win easily. Difference normal/hard: ----------------------- He executes his attacks faster giving you less time to dodge on hard mode. ------------------------------------ 15.2 Area M: Pandora [area_m2] Boss: Pandora Difficulty: Medium No. of lifebars: 2 Recommended Model: Model ZX Elemental weakness: none Resisted element: none Livemetal location: n/a Attacks: -------- * Ice jar: Pandora will appear at the left or right center of the screen and create her ice jar which consist out of 2 parts, a lower and an upper part. Then she'll come down and push the ice jar towards the other wall, when it hits the wall the upper and lower parts will be disconnected from each other. The ice jar will continue to move from wall to wall for a while, both parts will move left and right but meanwhile the upper part also bounces up and down. The bottom part moves in a horizontal line while the upper part moves in a wave patern. How to Dodge: It depends on what mode you're playing. On normal mode you can easily jump between the 2 parts when the upper part bounces up. On hard mode you have very little space for that. Climb a wall instead but be careful because when the jar hits the wall you'll fall down. Do a small dash jump away from the wall when the jar is about to hit the wall, make sure you're in mid-air when it does. --- * Electric 'snakes': Pandora will appear at the top left or top right of the screen and shoot 4 electric snake-like things that will move based on your actions. How to Dodge: The easiest way to dodge is to stand on the other side of the room, wait for the first one and dash jump over that one, the second one should pass you if you timed your jump right, then jump over the third one and go stand under her so that the fourth one won't hit you either. --- * Ice shurikens: Pandora will appear at the top of the screen and remove those 2 parts on her head she used to scan for Model X and Z's passcodes after you fought Girouette. She'll disappear and the 2 parts will start shooting 4 ice shurikens in different directions. The first one will shoot in a + formation while the second will shoot in a x formation. How to Dodge: Depending on which mode you're playing, they'll shoot a couple of times and you could try to dodge them all but you can also hit them which causes them to disappear faster. Stand on the left of the + part since that one's the easiest to dodge and use a charged slash and buster shot on it, then quickle triple slash it and they should disappear. --- * Floating aura: Pandora will appear somewhere on the ground, 2 green auras will appear on her body and she'll start floating upwards while moving from wall to wall and trying to bump into you with her auras. How to Dodge: When she appears on the ground, immediatly climb the nearest wall and wait until she's floating upwards. When she is at the other wall, jump down. Strategy: --------- Another really fun fight in my opinion but just like Prometheus she isn't too hard to beat. She uses elemental attacks but your elemental attacks don't do much damage to her so just use Model ZX and use charged saber attacks. The best opportunity to hit her is probably when she uses the ice jar. Slash her before she creates it, then use the wall on the other side to dash jump over the ice jar and hit her before she disappears. When she uses her electric attack you can quickly climb the wall and hit her with your buster before dodging it. Difference normal/hard: ----------------------- Her attacks do more damage on hard mode and the upper part of the ice jar doesn't bounce as high which hardly gives you any space to dash jump between the 2 parts. ==================================== 16.1 Area O: Troop droppers [area_o1] Sub-Boss: Troop droppers + enemy soldiers Difficulty: Medium/hard Attacks: -------- * Explosive: One of the soldiers will drop an explosive, which after a while will explode and shoot fire in 3 directions, left, up and right. How to Dodge: Just keep your distance and it won't hit you (normal mode), jump over the fire shot when it explodes (hard mode). --- * Buster shots: One of the soldiers will shoot buster shots at you. How to Dodge: The angle of the shots depend on the position of the soldier, you'll have to improvise a bit here. Mostly you can dodge them by dashing away or a small jump. --- * Body hit: When you destroyed a connection between the Guardian base and the enemy ship, if the soldier that came out of that door is still alive he'll fly towards you. How to Dodge: As soon as you've destroyed the connection, dash away to the other side of the screen quickly, but be careful, the other soldier could have dropped an explosive. --- * Purple shots: Between the two doors, the enemy ship will shoot purple laser shots at you in random directions. How to Dodge: Try to stay on the sides of the screen as much as you can, they only hit the middle area. Strategy: --------- Whoopeedoo, this is exactly the same enemy as you've fought in area X. Same strategy, use Model FX and Overdrive if you have the weapon energy for it and you'll eventually beat it. Difference normal/hard: ----------------------- The fire shots of the explosives have a longer range. ------------------------------------ 16.2 Area O: Mechanical Eels 2 [area_o2] Sub-Boss: Mechanical Eels 2 Difficulty: Easy Attacks: -------- * Blue eels: 4 blue eels will come out of the shell and each fire a blue shot at you, 3 times. On hard mode the shots will bounce back if they hit a wall. How to Dodge: Stand on top of the shell, first destroy the 2 blue eels next to you. Jump over the first shot, because you jumped, the second shots will be aimed higher so dash under those and jump over the last 2 shots again. --- * Yellow eel: The yellow eel will come out of the shell and shoots 3 electric orbs that split up into 3 smaller electric orbs. How to Dodge: Attack him before he has the chance to shoot them. If you're too late, stand as far away from the electric orbs as possible. --- * Red eel: The red eel will come out and try to damage you by touching you. How to Dodge: Attack him before he can hit you. Strategy: --------- They aren't really eels since they aren't under water but it's basicly the same boss so I gave them the same name. Stand on top the the shell or whatever it is. When the eels come out, destroy the upper two then dodge the shots of the other two. When the red or yellow eel comes out, slash them before they can attack. Piece of cake. Difference normal/hard: ----------------------- The blue shots bounce back when they hit a wall on hard mode. ------------------------------------ 16.3 Area O: Prometheus & Pandora [area_o3] Boss: Prometheus & Pandora tag team Difficulty: Medium/Hard No. of lifebars: 3 Recommended Model: Model ZX, Model HX Elemental weakness: Thunder (Prometheus) Resisted element: none Livemetal location: n/a Attacks: -------- * Ice jar: Pandora will appear at the left or right center of the screen and create her ice jar which is this time just one part. She'll then throw the ice jar and it will bounce around, first a low bounce then a high bounce. How to Dodge: Dash from left to right to avoid it and dash under it when it does a high bounce. --- * Scythe slash + whirlwind: Prometheus will appear in one of the two bottom corners, he'll dash forwards while slashing with his scythe, then he'll create a whirlwind that will move upwards. This attack comes mostly after Pandora's ice jar. How to Dodge: When you fought him in Area X there were walls you could use to dodge this attack but not this time. When he appears in one of the corners, attack him with a charged saber or buster and he'll stop for a second or so, this gives you the time to jump over him before he uses the whirlwind. --- * Spirit summon: Prometheus will appear at the center of the screen and shoot 4 spirits towards the 4 corners of the screen, Prometheus will stay at the center of the screen for the duration of the attack and so will the 4 spirits. The spirits will now shoot purple shots at your location. How to Dodge: This attack hasn't changed at all, so dodge in the same way. When he appears at the center of the screen, stand between the spirit on the left and Prometheus, wait until the spirit in the bottom right corner fires a shot. Now quickly dash to the right and jump over the shot, then do a regular jump and press left in mid-air to avoid the shot that comes from the top left corner. Now stand between Prometheus and the spirit on the right and repeat this process but the other way around and so on. Here's a video showing how you can easily dodge this attack. !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! http://users.pandora.be/snap/Stuff/how_to_dodge_Prometheus.avi !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! !!!!VIDEO!!!! --- * Electric 'snakes': Pandora will appear at the top left or top right of the screen and shoot 4 electric snake-like things that will move based on your actions. How to Dodge: This attack hasn't changed either. The easiest way to dodge is to stand on the other side of the room, wait for the first one and dash jump over that one, the second one should pass you if you timed your jump right, then jump over the third one and go stand under her so that the fourth one won't hit you either. --- * Elemental combo: Pandora will appear at the top center of the screen and remove those 2 parts from her head again. Each will go to one side of the screen, the one on the left will shoot electric orbs to you, the one on the right will shoot ice shurikens at you. Both parts will switch angles during the attack. Afterwards Pandora will disappear and Prometheus will attack from above, crashing into the ground which causes 4 large flames to jump up from the ground. How to Dodge: Pandora's attack is easy to dodge, just stand in the middle of the screen and both attacks will pass over your head. Now very very slowly walk a bit to the left as the angle of the electric orbs lowers, then very very slowly walk a bit to the right when the angle of the ice shurikens gets lower. Or you can stand on the far left on the screen and Now for Prometheus, he'll attack on your position, so stay in the middle then when he attacks dash to the left or right, there will be a small opening between 2 flames, your opening. Strategy: --------- The ice jar isn't a threat at all this time, just dash under it. The spirit attack is identical to last time so if you could dodge it then you can do it now as well. Same goes for Pandora's electric snake thingies. Their combo attack shouldn't be a problem either, if you've seen it once you should be able to dodge it. You could have some problems with Prometheus his scythe attack since you don't have a wall this time, it takes a bit of practice. I only use charged saber attacks for this battle but I've seen someone play with mostly the buster so it's up to you. The only reason why I always use Model ZX in this battle is because it's such a fun fight. If you want you can beat them in less than 10 seconds if you're a bit lucky and without taking damage at all (even on hard mode), here's how. Before the battle transform into HX and charge both weapons. When Prometheus uses his spirit attack or Pandora her electric snake attack,activate the Overdrive and use the tornado attack, it will deal 1 and a half lifebar worth of damage, 2 tornados and they're finished. If Prometheus starts with his spirit attack you can use 2 tornados on him and win the battle in a few seconds. Difference normal/hard: ----------------------- Their attacks do more damage on hard mode. ==================================== 17.1 Area D: The 8 main bosses [area_d3] When you enter the final stage of the game: Serpent Company, you'll have to take on all 8 main bosses again before you get to fight the final boss. There are 4 rooms with each 2 teleporters that lead to a boss fight, this is which teleporter leads to which boss. Room 1: Left teleporter: Hivolt the Raptoroid Right teleporter: Hurricanu the Wolveroid Room 2: Left teleporter: Luar the Abysroid Right teleporter: Leganker the Gelroid Room 3: Left teleporter: Fistleo the Predatoroid Right teleporter: Flammarl the Moleroid Room 4: Left teleporter: Purprill the Mandroid Right teleporter: Protectus the Goaroid ------------------------------------ 17.2 Area D: Rockman Model V: Serpent [area_d4] Boss: Rockman Model V: Serpent Difficulty: Easy/Hard No. of lifebars: 3 Recommended Model: Model ZX Elemental weakness: none Resisted element: none Livemetal location: none Attacks: -------- * V-shot: Serpent will shoot 5 mini shots in a > (from the right) formation. How to Dodge: Climb high up the wall. --- * V-shot 2: Serpent will jump up and shoot 5 mini shots in a diagonal V formation. How to Dodge: Keep your distance or quickly dash away if you're close to him. --- * Uppercut: Serpent will jump up and do an uppercut. How to Dodge: Keep your distance or quickly dash away if you're close to him. --- * Slide: Serpent will slide towards you in classic Rockman style. How to Dodge: Keep your distance or quickly dash away if you're close to him. --- * Purple orb: Serpent will create a huge purple orb in front of him that will slowly make its way to you. How to Dodge: Hit it with a charged buster and saber combo, it'll turn blue, return to him and damage him if he gets hit by it. --- * V-saber: When his health is low and you attack him, he'll teleport away and appear above you. He'll attack with a downwards saber strike just like the EX skill from Zero 4 but bigger. On hard mode 4 tiny purple lasers will shoot in different directions after he hit the ground. How to Dodge: Quickly dash away if you see him appear above you. --- * Overdrive: That's right, Model V has an Overdrive as well. He'll glow purple and his attack will not only do more damage but his V-shots also move a lot faster. How to Dodge: n/a Strategy: --------- Both easy and hard, how can that be you ask? Simple, on normal mode he's a pushover, on hard mode he's ... hard. Almost all his attacks can easily be dodged by just keeping distance and sticking as close to the wall as possible. You'll need the wall to avoid his V-shot. Listen closely to the sounds he makes when he's outside the screen, that way you can tell in advance when he uses his V-shot or V-shot 2. When he's low on health, like 1 lifebar left, he'll counter your attacks with a downwards saber attack, this attack is fast and the first time you probably won't see it coming. His uppercut and slide attack can be avoided by just keeping distance and the purple orb isn't a problem either. Now the problem, his Overdrive, it makes him stronger faster and worst of all his V-shots move a lot faster making them harder to dodge. Still even on your first try it's bearable. When I fought him on normal mode, it was my first time ever, I immediatly beat him and got hit only once, just to say how easy it is to avoid his attacks. Now on hard mode. What makes him hard is his speed, which is about the same as his Overdrive speed on normal mode and that is already pretty fast. So you can guess, when he uses Overdrive in hard mode, he becomes even faster, making his V-shots almost impossible to dodge if you're not in a perfect position. Since keeping distance is so important here, the obvious choice is ZX's buster. Shoot him, avoid his attack and repeat. Keep your charged saber ready to attack the purple orb, since it will damage him if it turns blue. Also, right after you dodged his V-saber you can slash him with a charged saber attack, other than that, stick with the buster. Difference normal/hard: ----------------------- He's a lot faster on hard mode and his V-saber generates tiny purple lasers when he crashes into the ground. ------------------------------------ 17.3 Area D: Ultimate Model V: Serpent [area_d5] Boss: Ultimate Model V: Serpent Difficulty: Hard/Very hard No. of lifebars: 3 Recommended Model: Model ZX + Model HX/Model FX Elemental weakness: none Resisted element: none Livemetal location: none The final boss of the game has different attacks and weak spots on his body depending on his health. He has 3 lifebars and therefore 3 different 'modes'. Attacks: -------- * Crystal shatter #1 (mode 1): Serpent will bring one of his hands into the foreground and create a big purple crystal under it. Then he'll smash it and it will shatter, causing pieces of the crystal to fly all over the room. On hard mode he'll use both his hands at the same time and create 2 crystals. How to Dodge: When you see him creating the crystal, quickly dash to the other side of the screen and wait for the crystal to shatter. When a piece flies towards you jump straight up and by the time you land the crystal pieces should have faded away. On hard mode, stand in the middle of the screen and jump straight up. --- * Green X-shot (modes 1 & 2): Serpent will shoot a green shot at you from his mouth which will split up when it's hit or hits the floor. When you hit it with a weapon it will split up into 4 in an x formation, if it hits the floor it will split up into 2 in a v formation. In mode 2 the shot will chase you instead. How to Dodge: Stay on the far left or right of the room and don't hit the shots, they'll split up in a v and won't hit you. Even if you do hit them, if you stay on the left or right of them and don't stand under them, they shouldn't hit you either. This is easy to dodge. In mode 2, just jump over it when it comes towards you, it's even easier to dodge than in mode 1. --- * Meteors + flame rain (modes 1 & 2): Serpent will shoot orange beams from his back. 4 meteors will fall from the sky turning the ground they land on into fire. Afterwards 12 little flames will slowly decend from the sky. How to Dodge: Look at the floor of the room, do you see the green things? Stand on top of the second one from the left, on that spot the meteors won't hit you. Stay on that spot and use Model ZX's spinning slash or triple slash to destroy the flames that are above you. --- * Purple vortex (modes 2 & 3): He will create a purple vortex in front of him that will either try to pull you towards him or push you away from him. How to Dodge: If it pulls you in, dash away from him. If it pushes you away, dash towards him. When he's in mode 3, do the same thing but instead of dash you run to avoid hurting yourself on his hands. --- * Gravity virus (modes 2 & 3): This attack is incredibly annoying and the only thing that makes this boss hard. From the middle he'll start shooting multiple purple dot-like shots that will not damage you but stick to you when they hit you. They decrease your movement abilities, get hit by one and you can't jump as high as normal, get hit by 2 and your dashing will be slower, get hit by 3 and your running will be slower too, get hit by 4 or more and you will hardly be able to move at all! How to Dodge: In mode 2 this attack is still not too hard to dodge, stand on the left or right side of the screen and dash to the opposite direction when one is heading your way and back. In mode 3 you won't have as much place to dodge because of his hands. Dash left and right when you see them coming your way and hope for the best. Try to avoid these at all costs! --- * Draining cursors (modes 2 & 3): He will fire 2 cursors from his shoulder pads that will move towards you like a snake. If you get hit by a cursor, an energy chain between him and you will appear and for a few seconds you will slowly lose health while he regains it. How to Dodge: Dash away and/or dash jump over them. This attack shouldn't be a problem to dodge unless you're affected by his gravity virus attack. --- * Crystal shatter #2 (mode 3): He will once again create a purple crystal, but this time in the center of the screen. Then he'll raise his hands and smash the crystal with them causing it to shatter. Then his hands will move back to their normal possition. How to Dodge: Dash to the left or right side of the screen as soon as he raises his hands. Wait for the crystal to shatter and jump up like last time. Now quickly dash under the hand that is coming back to your position and head back to the middle of the screen. --- * Finger lasers (mode 3): He will start shooting lasers from his fingers towards the middle of the screen. How to Dodge: This is kinda random so describing how to dodge it is pretty hard. There's always an opening between the lasers, either you can dash under one to avoid the others or you can jump between 2 lasers. If your reaction speed isn't too slow and you're not affected by his gravity virus you should do just fine. Strategy: --------- Now this form of Serpent isn't a pushover. He has 3 lifebars and will change his attacks, form and weak spot depending on how much health he has left. In his first mode, the weak spot is his head. Just dodge his attacks and slash him with the charged saber everytime you have the chance. Stay in the middle when he's not attacking, so you can easily dash away when he uses his crystal attack. This mode is easy and shouldn't be a problem at all. In mode 2 the weak spots are his shoulder pads. Jump up and slash them whenever you can. During his meteors attack you can actually damage him while destroying the flames to do a lot of damage. If he fires those green shots again, just jump over them this time. Don't stay in the middle this time because you won't have the time to dodge when he uses his purple vortex. His cursors shouldn't be a problem, you can easily dodge them by dashing away or jumping over them. Most likely he'll use his gravity virus attack right after the vortex attack, so get ready. You have to avoid those at all costs or you won't be able to avoid any of his attacks. If he uses the meteors more than once you should be able to beat mode 2 rather quickly. As soon as he enters mode 3, he'll start using his hands in the battle. Not only does he use them for new attacks but they also give you less space to move. This time the weak spot is that green/yellow crystal in the middle of his second head. You can only damage it when it's green. Watch out for the vortex this time, if it pushes you away you'll get hit by his hands. He'll use the cursors a lot more now which is a problem, not only because you have less space to dodge them, but also because he likes to use them right after the gravity virus. If you're infected then you're a sitting duck and he'll hurt you a lot. The best thing to do is finish him before he has the chance to use the gravity virus but you'll also need a bit of luck for that. If not you'll most likely get infected by at least one and he'll start using his cursors and regenerate quickly. As soon as the crystal turns green, hit it with a charged saber attack and switch to Model HX. Charge your weapons and as soon as the crystal is green again, stand close to a hand facing him and do the tornado attack. It'll do A LOT of damage on him and even if you are infected you can still hurt him from the ground. If he doesn't regenerate with his cursor attack then the charged slash from ZX and 2 tornados should be enough to finish him off. If you don't happen to have any weapon energy for HX, then stick to ZX and hit him with everything you got while you dodge his attacks as much as possible. If you're infected by the gravity virus and can't attack him, switch to FX and use a customized buster to shoot upwards. It does the job as well but not as fast and efficient as HX's tornado attack. Either way, good luck. Difference normal/hard: ----------------------- He smashes 2 crystals at the same time in mode 1. His attacks also do more damage and he regenerates faster if you get hit by one of his cursors. ==================================== 18.1 Area N: Omega [area_n1] Boss: Omega aka Original Zero Difficulty: Hard/Very hard No. of lifebars: 3 Recommended Model: Model X, Model ZX Elemental weakness: none Resisted element: none Livemetal location: none The game's secret boss, Original Zero from Rockman Zero 3. Guess in those couple of centuries between the Zero games and ZX he's had some time to practise because he's more lethal than in Zero 3. Attacks: -------- * Triple slash: Omega will jump/dash towards you and use the standard triple slash. However his has a longer range than yours. You take damage for each slash. How to Dodge: Quickly dash away or jump over him before he can use it. --- * Charged saber: Omega will jump/dash towards you and use the standard charged saber attack. Unlike Zero's and Model ZX's charged saber, his has a longer range and causes rocks to fall from the ceiling. How to Dodge: Quickly dash away or jump over him before he can use it. --- * Ground smash: Zero's giga attack from X4 and X5, he smashes the ground and 5 energy shots are fired in different directions. How to Dodge: Dash away as far as you can, then jump over the bottom shot. --- * Rising slash: Another classic Zero attack since X4. Omega will do a rising slash just like the EX skill from Zero 2, 3 and 4. How to Dodge: Dash away. --- * Rolling slash: Omega jumps or double jumps and does a rolling slash in the air. Energy waves are then fired in all directions. How to Dodge: Dash away as far as you can and jump or dash between an opening when you see one. --- * Zero-combo: The classic Zero attack since X2. He fires 2 charged shots followed by an energy wave. How to Dodge: Do a long dash jump to get over the 2 charged shots. Then do a regular jump to get over the energy wave. --- * Healing barrier: Omega will surround himself with a protective barrier just like he did in Zero 3. But this time it doesn't just protect him, it also heals him. How to Dodge: Stay away from him. --- * 7-hit combo: Omega will jump/dash towards you and do 7 slashes with his saber. While he does this it's impossible to get away, you don't flinch so every hit deals damage. This is by far his most damaging attack. How to Dodge: Dash away when he jumps/dashes towards you. Strategy: --------- If you've read how to dodge his attacks, then you've probably already concluded that to avoid getting hit you have to keep you distance. He doesn't flinch as long as he did in Zero 3, so if you attack him with you saber he'll quickly strike back. The buster is the way to go here. If you've got Model X, use it. His double charged shots do a lot more damage than ZX's charge shot which will make the battle a lot easier. If not use ZX. Keep as much distance between him and you as you can and constantly shoot charged buster shots at him. When you're in a corner wait until he uses an attack and jump over him. Then get to the other side of the room. On normal mode he shouldn't be THAT hard, but on hard mode he's really hard. His 7-hit combo will kil you instantly. Good luck! Difference normal/hard: ----------------------- His attacks do more damage. ==================================== 19. Rockman Zero 3 bosses Insert the Rockman/Megaman Zero 3 cartridge in the GBA slot of your DS and go to Area N. There go to the lower floor and enter the door on the right. There you will see 2 more doors, enter the left one to fight 4 bosses from Rockman Zero 3. If you have Rockman/Megaman Zero 3 then you should have fought these bosses before and you should know their attacks. That's why I'm not going to go over every attack but instead give strategies on how to beat them in Rockman ZX. Every boss has all their attacks, including their EX attack which in Zero 3 you could only see when you were playing on S-rank or A-rank. Top-left teleporter: Deathtants Mantisk Top-right teleporter: Hellbat Silt Bottom-left teleporter: Chilldre Inarabitta Bottom-right teleporter: Blazin' Flizard ------------------------------------ 19.1 Blazin' Flizard [area_n2] Boss: Blazin' Flizard Difficulty: Easy No. of lifebars: 2 Recommended Model: Model HX, Model OX Elemental weakness: Thunder Resisted element: Ice Livemetal location: none Strategy: --------- This guy is much easier than in Zero 3. If you want to do this quick, use Model HX and as soon as the battle begins charge your weapons, activate Overdrive and use the tornado attack. One tornado is enough to beat him, if you have the Quick Charge chip you can end this battle in less than 5 seconds. Or another good strategy is to use Model OX if you have him. Activate the Overdrive, hold down and press the saber attack button to launch an electric energy wave. This will not do much damage but it will stun him giving you the time to move close, do a triple slash and fall back. As soon as he stops flinching repeat. ------------------------------------ 19.2 Hellbat Silt [area_n3] Boss: Hellbat Silt Difficulty: Easy/Medium No. of lifebars: 2 Recommended Model: Model LX, Model OX Elemental weakness: Ice Resisted element: Fire Livemetal location: none Strategy: --------- This is probably the only battle where LX's ice dragon attack is actually useful. Most of the time he'll just float somewhere and when you attack him he'll fade away and teleport to someplace else. The ice dragon actually follows him to his next location until it hits him. To do more damage, wait until he starts an attack so you can hit him, then activate Overdrive and slash him. The ice doesn't stun him so be ready to dodge his attack. When he hangs on the ceiling and attacks with those lasers use the ice dragon. When he summons his little bats be sure to get away from him in time and slash the ones you can't dodge. Even easier is to use Model OX but the battle will take a bit longer. Activate Overdrive and do the rolling slash in the air to send ice attacks in every direction. Even when he teleports you have a high chance of hitting him. When he summons his bats don't dash away but hold down and press the saber button to launch the electric energy wave. This will destroy any bats flying in your direction instantly. ------------------------------------ 19.3 Chilldre Inarabitta [area_n4] Boss: Chilldre Inarabitta Difficulty: Medium No. of lifebars: 2 Recommended Model: Model OX, Model FX Elemental weakness: Fire Resisted element: Thunder Livemetal location: none Strategy: --------- It's a matter of preference but I prefer to use Model OX over FX on this one. Use the OX Overdrive and everytime after Chilldre has used an attack, get close to him and do a rising slash, then quickly get away from him again. You can easily destroy his misiles with a simple slash and you can destroy falling rubble with a rolling slash. FX's attacks may do more damage but they are slow and it's harder to destroy the falling rubble without being hit by Chilldre in the proces. If you don't have OX then use FX but if you do I don't really see the point. ------------------------------------ 19.4 Deathtants Mantisk [area_n5] Boss: Deathtants Mantisk Difficulty: Medium No. of lifebars: 2 Recommended Model: Model X, Model OX, Model ZX Elemental weakness: none Resisted element: none Livemetal location: none Strategy: --------- I never liked this boss fight, his voice, movements, attacks, everything is just so annoying. If you have Model X, use it. His double charged shots are the most powerful non-elemental attack in the game, keep your distance and shoot him. When he jumps towards you, dash under him and to the other side of the room. I also like to use OX, activate Overdrive and fire charged shots like crazy. If you don't have either of them just use ZX and use mainly the buster or use a triple slash attack when he throws his sythes around the room. ==================================== 20. Rockman Zero 4 bosses Insert the Rockman/Megaman Zero 4 cartridge in the GBA slot of your DS and go to Area N. There go to the lower floor and enter the door on the right. There you will see 2 more doors, enter the right one to fight 4 bosses from Rockman Zero 4. If you have Rockman/Megaman Zero 4 then you should have fought these bosses before and you should know their attacks. That's why I'm not going to go over every attack but instead give strategies on how to beat them in Rockman ZX. Every boss has all their attacks, including their EX attack which in Zero 4 you could only see when you were playing on S-rank or A-rank. They also have the weather advantages. *Coming Soon* ==================================== 21. Credits This space is reserved for thanking a few people. Anna: A very awesome British girl who helped me with several translations since English isn't my primary language, thanks Annar Atomic Fire: For translating the names of the bosses. Lik-Sang: For importing games at fair prices. Inticreates and Capcom: For making such an awesome game. ==================================== 22. Copyright This FAQ is for personal use only. This is not to be used for commercial or personal gain. Websites publishing this guide without permission will face punishment under the law. All sites except www.GameFaqscom and 1up.com are not allow to host this FAQ without my permission. This document is copyright 2006. All Rights Reserved.