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Follow the dark path or use the light

Enemy and Boss FAQ

by Gizoid3000

Mario and Luigi:Partners in Time
Enemy/Boss FAQ
This document is copyright(c) 2006 Gizoid3000.
Contact: "christberg demetrius(at)yahoo(dot)com" (remove the space and quotations and replace the usual with the usual, this was done to reduce chances of spam)
Version 2.60
DoC (date of completion): 4/23/06

This document may NOT be reproduced under any circumstances except for
personal, private use. It may not be placed on any website or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and is a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright owners.

0. Revision History
2.Battle Review
   a.Battling as Mario and Luigi
   b.Battling as Baby Mario and Baby Luigi
   c.Battling as a Team of Four
3.Strategies and Hints
5.Bros. Items
8.A Few Last Words...


0. Revision History

12/25/05 0.01

Started the FAQ. I had nothing better to do at the time. Only got done the
"Intro". I'm not ready to think about what to write about though. >.<

12/28/05 0.05

Added the "Strategies" section, and revised the "Intro" section.

1/2/06 1.00

I've decided to make a FAQ about the enemies and bosses. So, that's what I'm
typing about. I decided to add in the "Bros. Items" section, since you'd
probably use them for most of the game. ;)

2/5/06 1.10

Well, I'm still working on the guide, but it's still getting better. What else
can I do to improve?

2/16/06 1.15

I'm not goin' good now. I'm having too many things to do, so I may stall time
to catch up with personal affairs. Anyways, I'm half done on the "Enemies"
section, and should be done by the 24th, which by that time I should have
started on the "Bosses" section.

2/18/06 1.20

I'm done listing the enemies, and I'll have at least half of them explained.

2/20/06 1.30

Too much happened to me this week. I've been slacking off and trying to
rearrange my schedule to get back on top of things. More enemies done.

2/26/06 1.40

Man, I slacked off a bit too much, so I'm behind schedule. Oh God, and we have
to do testing all week in school.

3/3/06 1.50

My big break....I'm sorry again. I'm tackling on a lot, so don't except it to
be done on time soon. Anyway, almost done with the enemies.

3/23/06 1.60

I may work overnight to get most of the FAQ done...... O_o Still need some
enemies done, and revised some enemy strategies.

3/24/06 1.70

WOOT! Finally done with enemies! Now starting on bosses.

3/28/06 1.80

Spring Break is coming up in about two weeks! I'll take advantage of this time
to get this done. More time to relax then... \^0^/ Also updated some info about
the Snifaro.

3/30/06 1.90

Bosses almost done. Now I have to do this stupid project for school.... and
just when I'm getting done... -_-;
The good thing about it is that it's due on the 21st of April.  And, another
thing is that thanks to that Animal Crossing Money Trick, I'm tryin' to get
rich! That's takin' some time as well...

4/5/06  2.00

A rare moment in history. Line up the time 1:23 with the date 4/5/06 and it'll
be in numeric order. ^_^
In other news, the 'Bosses' section is goin' slow, and the internet crashes!
GEEZ, what else can go wrong?!??

4/15/06 2.10

Today I'm trying to constantly work, but things are getting in the way of my
work. Didn't get much done..... -_-*
But, the good news is that I'll get some time away from Animal Crossing: Wild
World, which I'll be using to get this done. Almost done with the "Bosses"

4/23/06 2.50

FINALLY DONE! Now I need a taker! Also updated the story a bit.

3/31/07 2.60

I received a few updates and hints to add to the FAQ. I thought I'd never update this again. I don't know why I am, but I'll STILL accept hints until true version 3.

1. Intro

Hey, how you doin'? It's been a while since I last typed up an FAQ/Game Guide.
So, you're probably wondering, "What's in this FAQ?" Well, just look at the
contents right above. Or, if'd like a more detailed answer, then.....

This RPG is the wacky and zane sequel to Mario and Luigi's GBA adventure. But
this time, there's some weird creepy aliens called Shroobs (they do have a
certain charm about them...) invading the Mushroom Kingdom's past! But, the
Mario Bros. are not alone. This time they encounter their baby selves, who will
help them to save Princess Peach, and the past.

Thanks to the time holes that appear around the castle shortly after Princess
Peach doesn't return in the Time Machine(created by the one and only Professor
E. Gadd), Mario and Luigi(and their baby selves)can travel back and forth in
time to battle the Shroobs and set things right once again.

Well, that I feel that was more of a story than an intro, but, it was more
detailed, right? Well, that's a basic overivew of what you'll be doing as you
play the game. So, that's all I have to say here.... at least until I update.

2.Battle Review

So, if you've played Paper Mario or Mario and Luigi's GBA game(Mario and
Luigi:Superstar Saga), you'd know about the 'Action Commands'. What are these
Action Commands? When you're in a battle, you can at first jump on enemies, and
use hammers(when fighting as a group of four or as Baby Mario and Baby Luigi).
So I'll explain how to use Action Commands(although the game explains this in
the beginning).

a. Battling as Mario and Luigi

When you choose to jump on an enemy, you use A for Mario and B for Luigi. As
soon as you get ready to land on your foe, press the corresponding button to
deal some additional damage. You'll also use the same buttons to avoid attacks
by enemies(and maybe if you've got timimg, you can counter). When you DO get
hammers, only the babies will be able to use them, so the 'Hammer' block will
not be availible for selection when it's your attack turn.
So basically, when the adults fight by themselves, they'll only be able to jump
on their foes.

b. Battling as Baby Mario and Baby Luigi

When you battle as the babies, you use the X button for Baby Mario, and the Y
button for Baby Luigi. So if you jump on an enemy, press the babies' attack
button as you land on your foe to dish out some extra damage. The same is true
when dodging enemy attacks. When you get hammers later, you'd use the same
buttons for the corresponding baby, except there's a hitch:when the babies'
hammer shakes, press the corresponding button. So if Baby Mario uses his
hammer, when it shakes, press the X button. The same is true for Baby Luigi,
except you'd use Y instead. When defending with the hammer, try to wait for
your enemy to attack, and then press and hold  the button of the baby who is
being attacked. If the hammer starts to shake, your baby you're trying to
protect will drop his hammer. He'll hold it for a good amount of time, so time
your defense carefully. So in short, when you attack with a hammer, when the
babies' hammer shakes, press his attack button. When that baby is being
attacked, press and hold his attack button until you feel you should let go. If
you hold it for too long, your baby will drop it and may take damage.

c.Battling as a Team of Four

So, we've reviewed how to fight alone, now we'll talk about how to fight
united! When the adults and the babies are together, A is Mario's attack
button, B is Luigi's, X is Baby Mario's, and Y is Baby Luigi's.

Okay, got all that? Now I'll explain how to fight. I'll use an example. Let's
say it's the Mario pair's turn. So you choose to jump on an enemy. As soon as
Mario is about to land on the enemy, press the babies' attack button. Yes, you
heard me. PRESS THE BABIES' ATTACK BUTTON. You'll deal Baby Mario's attack
power on the foe, then when Mario is about to land on the enemy, press his
attack button. You'll also deal Mario's attack power on the enemy. So you're
landing two blows in one turn! Cool, huh? The same is true for the Luigi duo,
when you're about to land on your selected enemy, press the babies' attack
button (Y, in this case), then when the older bro is about to drop on his foe,
press his attack button (B, in this case). You could just press the adult's
button to just jump on your foe, but what good is that?

Alright, one more detail. About the hammer, in case you forgot. It's like with
jumping. You choose the hammer command, choose an enemy, and when your bro pair
is in front of the enemy, press the adults' button to raise up the lil' tyke,
then press the babies' button to crash down on your foe! Ha! Now you're dealing
damage! You could also just press the babies' button to deal quick damage, but
then again, what's the point?

3.Strategies and Hints

*Watch the defense icons. Just so you know how to defend your bros. This will
prevent them from taking damage.

*Timing is everything. Time your attacks well to be successful!

*Watch your enemy: enemies signal with their bodies' in order to attack. Like,
for example, if a Goomba attacks, it'll use its left foot to attack Mario, and
its right foot to attack Luigi. Most enemies will do this, while other enemies
will use the bros intinal to attack, or the color of the bros' attire. Like, if
a Shroid attacks, it'll either use a flag game, in which it'll raise a red or
green flag, and when it raises the red, Mario must jump, green, Luigi will have
to jump. Some enemies will use these types of attacks, will others will use
sneakier ways. So know your foes. You will know them well in the "Enemies" and
"Bosses" sections.

*Try different tactics: If a jump attack doesn't work, use your hammer or a
Bros Item (more on those in a moment).

*When the adult bro is KOed, the baby version will take his place. However, if
the battle is over, the KOed bro won't get any Experience Points, so keep your
team up and running.

*If a baby is KOed when the team of four is together, it'll be harder to defend
yourself, so keep a steady supply of 1-UP Mushrooms. 1-UP Supers will work too.

*Don't be afraid to run. If you're being KOed too many times, or the enemy is
stronger than you thought, flee! You'll drop a few coins in the process though.
A high speed level will also mean you'll be able to escape faster.

*If a statistic is low, level it up! The chances are that one will receive a
high level up.

*Be sure to be equipped with the best gear you have so far. Especially before a
boss battle.

*Heal up before a boss battle. This will increase your chances of winning by a
long shot!


These items I speak of will greatly benefit your adventure. Here's a list of
items you'll find throughout the game.

Mushroom Drops
1-Up Mushrooms
Refreshing Herbs
Cobalt Star Shard


Mushrooms have been a Mario icon and a constant standby in the Mario games.
Well, in Paper Mario and GBA game, M&L:SS. These 'shrooms will restore HP (or
Heart Points) for one character only. Regular Mushrooms restore 20 HP, Super
Mushrooms restore 40 HP, Ultra Mushrooms restore 80 HP, and MAX Mushrooms
restore all HP to one character.

Mushroom Drops

These 'shrooms are like regular Mushrooms, but they heal your entire team.
Helpful if your team needs HP. Regular Drops restore 15 HP, Super Drops restore
30 HP, and the Ultra Drops restore 60 HP.

1-Up Mushrooms

If a member of the quartlet falls in battle, you can revive him with this. 1-Up
Mushrooms revive half of the defeated character's HP, and 1-Up Supers revive
with all HP.


These first appeared in Mario & Luigi: Superstar Saga. They, in that game,
boosted POWER and DEFENSE. They do the same here, except there's a Blue Pepper
thrown in the mix. Red Peppers boost POWER, Green Peppers boost DEFENSE, and
Blue Peppers, they boost SPEED. Each effect lasts momentarily, about three
turns, so take advantage of these effects! The most likely to be useless, is
the Blue Pepper; still, it MIGHT work.

Refreshing Herbs

If your characters take damage, they may be inflicted with BRN, or Burned,
which will deal constant damage each turn and make the inflicted character
unable to move. There are also other status effects, like PSN, Poisoned, which
will deal ongoing damage, or DZY, Dizzy, which will make the character effected
unable to move. So, instead of waiting for the effect to wear off, use one of
these to cure the effected one. Only the non-effected characters can use these.


These aren't used in battle, or in your adventure, but you'll use them to buy
badges at a secret badge shop. So, I guess you'll use them only in the
adventure. :P You can dig them out of the ground beneath the Xs you'll see in
your adventure, and you'll win more in a minigame in Thwomp's Volcano. You can
only dig beans up after you learn Baby Drill (a new technique) from the Hammer

Cobalt Star Shard

Well, these you'll get after beating a certain boss grunt. When the Shroobs
attacked, the Cobalt Star was shattered to six pieces. These are only found in
the past, where most of your adventure will take place. They're essential to
getting into Princess Shroob's Castle (in the past), and something will happen when all
six come together....

5. Bros. Items

Bros. Items are your friends, they'll help vanquish your foes faster. There are
a variety of items, including some some reconizable items. They can be acquired
as you progress, and will be availible at the shops over time. Here's a list of
Bros. Items you'll get:

Bro Flower
Copy Flower
Green Shell
Ice Flower
Mix Flower
Pocket Chomp
Red Shell
Smash Egg

Total Types of Bros. Items: 10

Bro Flower

The Mario Bros. have beem using the power of fire to roast their foes, and now,
thanks to this, they can do it as a group. The bro who commences the attack
will hold a large fireball, the other bro will hold a small fireball. To have
Mario use it, use his attack button, for Luigi to use it, his button, and the
babies', their attack buttons. When the other bro gets the large flame, mash
his button instead. By the way, you can inflict BRN(Burn) on your enemies if
you're successful. One more thing, to damage on-ground enemies, press the
adult's attack button, and to damage airborne enemies, press the babies' attack


This super-powerful Bros. Item can inflict 4 times the damage on an enemy. When
you use it, all four bros. will jump into the cannon and trounce their foe.
Watch the order they come down in and time your button presses to ensure of a
powerful finish. This is useful on bosses. Here's a strategy: Use an Ice Flower
to lower your enemies' stats (hopefully, defense), and then use a Cannonballer
or Trampoline! Ultra damage!

*Copy Flower

This is one of the best Bros. Items: This will copy all of the bros and create
an army!!! When you use it, watch the order the bros run across the screen.
When the bros are about to land on the enemy, press his corresponding attack
button. This attack focuses on one enemy at a time, and when enemy is defeated,
the bros will continue the attack on another enemy. Like with any other item,
the attack will continue until you press the wrong button. These Copy Flowers
are useful towards the end of the game, especially on Princess Shroob (see
"Bosses" section).

Green Shell

This is the first Bros. Item you'll acquire. When you use it, the bro who
commenced the attack will kick it at the enemy you selected, it'll hit the
enemy, then head for the other bro. When it does, press the other bros' attack
button(you DID memorize the attack buttons for the bros, right?). If you're
fighting as a team of four, the younger version of the bro who started the
attack will hop on. When the shell is about the enemy, press the babies' button
to dish out some extra damage. Green Shells are the easiest of all the Bros.
Items to get, so stock up!

Ice Flower

Ice Flowers are like Bro Flowers, but instead you're chuckin' ice at enemies.
When you use it, press the attack button of the bro who commenced the attack,
and when the other bro gets the bigger iceball, mash on his button instead.
Also, like Bro Flowers, if you're successful, you can inflict your enemies with
POW DWN (power down), DEF DWN (defense down), or SPEED DWN (speed down).  These,
like Bro Flowers and Green Shells, are cheap in shops, so stock up!

*Mix Flower

This is the BEST Bros. Item ever. This is also the most expensive (next to the
Copy Flower) in the shops. Okay, so you're probably thinking, "This works like
the Bro and Ice Flowers, right?" Well, YOU'RE WRONG! It works totally
different. The bro who starts the attack will hold a fireball, the others will
hold iceballs. The bro who has the fireball, mash his attack button to power up
the fireball on the top screen. When the fireball switches to another bro,
press his attack button. The switch will be random, as well as who it will
switch to. If you hit the button of a bro who has an iceball, this will weaken
the fireball. It'll also make it fall faster. Besides that, the more you power
the fireball up, well, the stronger it'll be when it lands on all of your foes.
Since it's so expensive, either earn a lot of coins (the Coin Badge A will be a
great help), or get your Stache points up.

Pocket Chomp

Well, this is yet another item similar to the Cannonballer and Trampoline. But,
it's different in a way. So, when you start the attack, a Chain Chomp will
chase the bros across the screen. While fleeing the loose beast, the bros will
stomp on the enemies. The main objective is to escape the Chomp, otherwise the
attack will end. The older bro will flee and jump on his enemy, so when he's
about to land on the enemy, press his attack button to deal damage and to jump
far. The key is to time your button press so that the bro lands far away from
the Chomp. Also, sometimes the other bro will be pursued instead, so do the
same thing with him. If you're doing this attack as a quartlet (team of four),
the younger bro of the fleeing adult will ride the Chomp's tail. When he's
about to run into the enemy, press his attack button (X or Y) to deal extra
damage. Like with other Bros. Items, the Chomp's speed will increase as the
attack goes on, and if the Chomp gets you the attack will stop. Sometimes a
female Chomp will come out of the ball when you start the attack, but there's
no difference about what you have to do or .

Red Shell

Basically, this is like the Green Shell, but more expensive, and it hones in on
another enemy after the first is defeated, allowing you to defeat more enemies,
thus shortening the battle. I'm not going into explanation, because you do the
same thing as if you were using a Green Shell. *whew, thank goodness*

Smash Egg

This is like the Shells, but you can inflict DZY on foes (if successful), and
you can get a random item (except Beans)
sometimes. But, I'll explain how to use it, because I'm so kind. When you start
the attack, the bro who first used it will kick it into a random enemy. If it
goes to the other bro, hold his attack button down (best to do it when the egg
is about to fall on the bottom screen), when the egg is about to fall on him,
release the button and he'll kick it into another enemy. If it comes back to
the same bro, do the process again. To add power to your attack, press the
babies' attack button (if, once again, fighting as a team of four) as the egg
falls. This will also make the egg fall faster, meaning you'll have to react
faster. However, if the bro the egg is falling on doesn't hit it, the attack
will stop. Note that the attack will automatically end when you get the
"GREAT!" rating.


This is similar to the Cannonballer, except you'll stomp on random enemies.
This attack is continuous until you miss or all of the enemies are defeated.
If you press the wrong button in the middle of the attack, it'll stop. If
that's the case, press the remaining falling bros' attack buttons to deal
last-ditch effort damage. This might save you in a boss battle.

Items with a * next to them can only be used when your entire team is together.

6. Enemies

Finally, at the main source of this FAQ! Well, the enemies I've listed are in
alphabetical order, just so I (and you)can keep track.  Well, here we are! First
I'll post the list of enemies (bosses excluded, otherwise there wouldn't be a
"Bosses" section.), then I'll get into discussion about the enemies themselves,
how much HP they have, how they attack, etc. All two-worded enemies will come
first, then one-worded will come after, like in the S section.

Blazing Shroob
Boom Guy
Boo Guy
Dark Boo
Dr. Shroob
Dry Bones
Elite Boom Guy
Fly Guy
Ghoul Guy
Gold Koopeleon
Guardian Shroob
Intern Shroob
Lethal Bob-omb
Love Bubble
Piranha Planet
RC Shroober
Red Coconutter
Shrooba Diver
Shroob Rex
Spiny Shroopa
Soul Bubble
Thwack Totem
Wonder Thwack

Total Enemies: 44

Blazing Shroob
HP: 90

These Shroobs are burning up in the volcano, but they've gotten use to the
temperature. These guys will attack by using a UFO to use the flames to shoot
at the bros. Watch the color of the cannon that fires; red cannons will shoot
Mario and green ones will aim for Luigi. So, dodge the shots they blast. After
the UFO is done, the Shroobs themselves will toss fireballs at the bros. If it
uses its left hand it'll chuck one at Mario, and if it uses its right one,
it'll toss one at Luigi. So jump over them, or risk getting burned. Use hammers
or Bros. Items to defeat them, but the good way to beat them is to jump on
them. YES, jump on them. Sure, the jumping bro will get a hot foot, but he'll
also knock away the UFO, decrasing the Shroob's offensive abilities. When his
flames' out, he'll use a laser gun to attack. If its hand (claw?) shines, it'll
give Mario a shot, and if it spins it'll aim for Luigi. Jump to dodge.

HP: 35

These walking bombs never give up, do they? These will attack by charging, so
jump to dodge, and hopefully, counterattack. They may also change their target
by switching sides, so jump with the pair being charged. When it flashes, it
will explode on its next turn, in which case it'll waddle up to one bro pair,
and hop, then charge to explode in their faces, so time it right to jump and
dodge the explosion. In other cases of exploding on someone, it'll change
targets, so defend with the hammer.

Boom Guy
HP: 18

Basically a Shy Guy with a cannon mounted on his head. When it walks up to a
bro duo, watch its hands when it fires. When it uses one hand, there'll be a
puff, then the shot, otherwise it'll fire a standard shot, so time your jump to
dodge, or, most likely, land on the bullet. After damaging the head piece,
it'll fall off, leaving Boom Guy offensiveless. Without their cannons, they
can't attack. But, on their attack turn, after calling for assistance, a team
of Fly Guys will replace the cannon. Repeat the process until Boom Guy is done.
Shouldn't be too hard.

Boo Guy
HP: 17

When this ghastly ghost of a Shy Guy attacks, it uses its hand to signalfy who
it's attacking. It tries to fake you out but spliting in two. Whoever it points
to will be attacked from behind. If you time your jump, you can counterattack,
but it's sorta tricky.

HP: 15

This classic enemy is easy to beat. The eye it exposes determines who it'll
attack. Its left eye you see, it'll go for Luigi, and the right eye will signal
Mario. You can easily counter with a jump. There's a dark version of it, which
is a sort of a different story...

HP: 46

This weird carnation of a bull will charge at one bro, then cycle back around
the other, so you'll jump with both bros. When you attack it, it'll grow angry
and its  power and speed will increase, making it difficult to counter.
So,  proceed with caution, because it could KO you with one hit if your HP
isn't at a high level. With each turn you attack it, its power goes up until
you beat it or it beats you.

HP: 43

These weird guys will throw their spears at one of the bros. If the small eye
twinkles, it'll throw the spear at Mario, and if the small one does, Luigi will
get hit unless you jump. If it appears behind a bro duo, it'll fire a poisoned
dart, so be ready to jump. Sometimes, it'll summon a rain cloud that will
restore HP to all of the enemies you're fighting. When a Coconutter's spear is
pointing up, it'd be a good idea not to jump, so use your hammer or Bros.
Items. It shouldn't be a long battle if you plan strategies. There is a red
version of it, which will be explained much later.

Dark Boo
HP: 63

Like a regular Boo, it uses its' eyes to signal who it'll attack, but these
ghosts move faster, have more attack power, and can steal items from you if
they hit you. You can reclaim your stolen goods if you defeat the Boo that
stole it, otherwise it'll fly off with your stolen item the next turn! It reminds
me of the Bandits in the Paper Mario series.

Dr. Shroob
HP: 29

These are like the Shroobs you encountered in the beginning of the game, but
these crazed Shroobs use mushrooms to increase (or decrease) his attack power. A
red mushroom will make him grow and slow (his attack power will also increase), but a grey 'shroom will shrink him and decrease his attack power, and it'll make him speedy, but he shouldn't be hard to hit with a counter strike either way. You can knock the
mushrooms out of their hands with jumps and hammers, but they wouldn't be safe
to eat (not that you can keep them if you knock them out of the Shroob's
possession). They use their standard laser weapons to attack. When you see the
shining claw, it'll fire at Mario, and the spin will attack Luigi.  So, these
Shroobs aren't too hard to beat.

Dry Bones
HP: 53

These skellotons of Koopas are easy, since they just throw bones at the bros.
If they jump when attacking, stand your ground; the bone will sail overhead.
Use anything you got to beat them! They are fairly easy, so practice using
Bros. Items on them if needed be.

HP: 27

These piranha plants hide in pipes to fool the bros on the adventure screen,
but the Mario team aren't fooled one bit!  It attacks by stretching itself up
to the top screen, and spitting fireballs. Watch the shadow of the fireball so
you know who is being attacked and jump to avoid. You won't be able to see the
shadow until the fireball is on the bottom screen, so time your jump
accordingly. Hammers or Bros. Items like Green Shells and Bro Flowers won't
work well, so use the Cannonballer or a jump.

Elite Boom Guy
HP: 50

The stronger version of the Boom Guy, and more powerful. If it uses one hand,
it'll fire a slow bullet, so time your jump, otherwise he'll fire a fast shot,
so jump to dodge! When you knock his cannon off, he'll soon call for a
replacement cannon, although he won't always get it. =P He isn't so elite after that.

Fly Guy
HP: 80

Fly Guys use bombs to attack, and there are two ways they use them. If they
roll them along the ground, an even number of swings will roll toward Mario,
and an odd number will roll toward Luigi. If a Fly Guy heads to the top screen,
it'll drop the bomb. If it flies to the highest part of the top screen, it'll
drop it on Mario, if it flies to the middle of the top screen, it'll drop it on
Luigi. Hammer to bomb back! If you don't, and the number on the bomb is 1,
you'll not only get hit by the bomb, but you'll get an explosion in your face!!
But, if you hammer it back, the bomb will explode on the Fly Guy. If it's a
number 2 or 3, the Fly Guy will catch it back, and use it again on his next
turn, and the number will go down by 1 (duh).

Ghoul Guy
HP: 112

Much like a Boo Guy, the Ghoul Guy will point to his target to show who he's
attacking.  But they move much faster, which makes countering a bit harder.
Ghoul Guy can also fuse with other enemy comrades to boost their POW, DEF, and
SPEED, so beat them quickly before they do that, because the enemies get harder
to beat. Each enemy can be powered-up once, so if there's one enemy and three
Ghoul Guys, then only one will fuse with the enemy. So, be ready  for that.

Gold Koopeleon
HP: 8

Sure, a Gold Koopeleon may look easy to beat, which is true, but their DEF is
so high, your attacks will only one or two points of damage, no matter what you attack it with and if your POW level is high. The Gold Koopeleons are like the original, they use their tongues sometimes, and they vanish when they attack, which can be hard to avoid, so jump  to avoid. If they battle, most of the time they'll run away, so defeat them with Green or Red
Shells, or you could use a Pocket Chomp. If you do beat one, you get a big EXP
bonus, which will work well with the EXP Badge A! Good luck!

HP: 10

After being trounced and bounced on for centuries, you'd think they'd learn a
lession of two from the Mario Bros. But no, they're back for more! These guys
will charge at a bro duo, which should be easy to avoid and counter. Refresh
their memory by jumping on their heads. These guys should go down without a
problem, and they're the perfect target to practice using Bros. Items. Ha!

HP: 30

These really wacky spiders are covered in clouds, which aren't hard to knock
off, just a jump will do. But, there's a catch: one may be covered in spines!
So, if you start the battle with a jump, you'll uncover the Gnarantulas' shell
top. If it's orange, it's a normal Gnarantula, but if it's green, it's
spiny-coated, so use hammers to be safe. These guys will attack with a
hopping attack, they'll hop once, then on the next hop they'll come crashing
down, so be ready with the hammer. They should be easy to beat.

Guardian Shroob
HP: 81

Much like a normal Shroob, but faster, and attack in pairs. When they get ready
to fire, get ready to jump. Occasionally they attack solo, but that's only on
occasion. The shining claw means that Mario is being fired at, and the spin
will signalify Luigi. Either way, be ready to jump. Also, on a side note, when
the Guardian Shroob attacks in a pair, the timing of the shot will vary, so
time it accordingly. Also, they only show up in the Mother Ship, after you beat
the Bowser duo. These Shroobs are the most powerful and elite of the entire series 
of the Shroobs.

HP: 117

The handfake uses signs to attack. It'll wield four different signs: Bob-omb,
Goomba, Paratroopa, and Bowser. Each sign has a different attack, so be ready.
You can break the signs to prevent the Handfake from using it, but it'll bring
up a new sign on its next turn.

Bob-omb: If a Handfake uses a Bob-omb sign, it'll toss it at one of the bros. A
right-side up one will fall on Mario, and the upside-down one will bombard on
Luigi. Hammer the cardboard bomb back. If it bounces back up, it may change
targets, so hammer it to destroy it.

Goomba: Why would they want to use this?! Of all Mario enemies! Well, when a
Handfake uses this sign, it'll toss it offscreen, possibly hitting one of the
Mario bros from behind, unless you can jump it in time.

Paratroopa: When a Handfake uses this, it'll spin it around a few times; this
will signalify how many times it'll pull it back before attacking (assuming they
do this to fake you out). When it spins it for the last time when it attacks,
be ready to jump. If you counter, you'll break the sign, but not directly
counterattack the Handfake itself.

Bowser: This sign will attack with a cardboard flame. Watch the enemy on the
top screen who drags it across (you didn't really think the cardboard flame
would actually fly itself, did you?); if it's a Boo, it'll drag it towards
Mario, can if it's a Fly Guy, it'll drag it towards Luigi. Jump to avoid.

So, know you know what to do when Handfakes attack! Be ready for any attack.
But, I should add that the strongest attack is the Bowser sign, possibly KOing
you if your HP or DEF isn't high.

Intern Shroob
HP: 110

This lil' shroob is like one of the baby bros: it helps its caretaker,
Shroobsworth (search below)by assisting with attacks and reviving Shroobsworth
after he's knocked out. Defeat it before it gets its chance to revive the elder
Shroob. On his own, he has no offensive capabilities.

HP: 18

These strange koopas can vanish when they attack, so be ready to jump when they
charge. They are easy to beat when the adults and babies are together, so be
sure of short battle when the team is together.

HP: 26

These weirdo Lakitus will drop Spiny Shroopas on the adventure to attack for
them, but if you encounter them directly, it's a whole different story. Most of
the time it'll be dropping Spiny Shroopas, so hammer 'em away or get poisoned.
When it dives, time your jump to avoid, but countering is a heck of a lot
harder to do.

Lethal Bob-omb
HP: 60

These are like regular Bob-ombs, but are ready to explode on you. When it's
picking its target, it'll switch between the bros, so be ready to defend with
the hammer. Easy, ain't it?

Love Bubble
HP: 95

Like Shrooblets, Love Bubbles give their target with their feet. If they rise a
bit, the targeted bro will have to jump, however the other bro won't get hit
unless you jump. When it descends a bit, jump first with the targeted pair,
then with the other pair. If a Love Bubble ascends to the top screen, it'll
give away its target, then come dive bomb on him, so be ready to jump with the
corresponding bro pair. If it curls up into a ball, it'll do a spinning attack
either clockwise or counterclockwise. Either way, end the attack by striking
with your hammer. Oh, I should mention, if you attack them and an "!" appears,
they'll revive some of one of their allies' HP. So, it's best to focus on them
first so they don't revive HP.

HP: 24

These guys were in Super Mario Bros. 2. These annoying little crows ride
carpets and attack by diving. Watch it closely. If it stops on the left, it'll
dive in on Mario, and if it stops on the bros' right side, it'll swoop in on
Luigi. If it hops a bit before it dives, it'll delay its attack, so time your
jump. Sometimes Pidgits carry item bags. If you defeat it, you'll get an item.
It doesn't happen all the time though.

Piranha Planet
HP: 120

These piranha plants have an arsenal of attacks, including laser weapons and
warping technology. But, needless to say, it's easy to pre-determine which
attack they'll use. They'll use laser guns all the time; if a plant pops out of
the top of the pipes, it'll fire at Mario, and if it pops out of the bottom,
it'll fire at Luigi. Sometimes, it'll sweep from one bro pair to the other, so
jump to dodge (I'm sayin' this a little too much). Another attack consists of
Piranha Plants diving at the bros. Watch the order they pop out, red ones will
dive at Mario (obviously), and green ones will dive at Luigi. When it starts to
spin, jump in the order the plants popped out to avoid damage. When the planet
of pipes warps to the top screen, it'll crash down on a bro duo. Watch the
Piranha Plant that pops out before it drops; if one pops out at the top, it'll
fall on Mario, and if one pops out from the bottom, it'll fall on Luigi. So,
hammer it back. Sometimes it'll come back down on who it was attempting to
crush, so hammer it back until its had enough.

HP: 55

Ah, an classic enemy.... but anyway, this cactus has thorns in its side, so
jump on it instead. You can also hammer it to knock out the lower segments, but
they'll cause no damage. So, only the head is its weak point. Use Green Shells
to take it out quickly. They fire their spines at the bros, and they'll use a
ramming move, which you should have both bros jump to dodge. There's a skull
version of it too (called Skellokey), which is coming up soon.

RC Shroober
HP: 58

A weirdo Shroob that uses UFOs and Bomb Karts to attack. When it uses a UFO,
hammer it away as if lifts a bro off the ground. Oh, I should mention that an
RC Shroober will face you when it attacks Mario, and it'll have its back face
you when it attacks Luigi. And it uses the Bomb Kart robots to attack. Jump to
avoid them, or if you hop on it, it'll go explode on its master. A good
strategy to wither its health down. Occasionally it'll uses its trademark move,
the laser gun. You should know what the signals are for that.

Red Coconutter
HP: 85

Tougher than a regular Coconutter, but easy to beat. It uses its spear and dart
attack to well, attack! But, if it summons the rain cloud, it recovers 
more HP for the enemies, and the darts may poison you if you're not careful. 
It'll just basically sometimes fire more than one dart, so be ready for that.

Shrooba Diver
HP: 70

This Shroob likes to dive under the sand to perform more sneakier attacks.
It'll do a charging attack, which will head for one bro pair, then circle back
around the other bro pair, so jump to avoid. It'll also dive under, then pop
back up in front of a bro pair, and when they do, hammer him away. They also
toss trash, jump to dodge the spiked balls, but when they toss fish (those fish
look familiar...), don't jump, they'll sail overhead.

Shroob Rex
HP:  119

A shroobified Rex, which makes it harder to beat. If you start the battle the
battle with jumping, they'll become one level squater (if that is even a word).
If you don't jump on 'em, that makes it tougher to avoid their charging attack,
which will be at one bro, then back around the other bro, except it'll go off
screen, so when the scene shakes, be ready to jump. It also does a shockwave
attack. If it stops in front of a bro pair, jump with the pair it was in front
of, then with the other pair. If it just stomps the ground, jump with both bros
at the same time. It also spits fireballs, if it brings its head back, it'll
spit one at Mario, and if it brings it head down, it'll spit one at Luigi.
Either way, hammer it with one bro, and then hammer it to pieces with the other
bro. If it keeps its head straight, it'll spit fireballs at both, so hammer
both to pieces. Or, risk a BRN effect.

Spiny Shroopa
HP: 18

A shroobified Spiny, I'm guessing. The spikes obviously point out you can't
jump on them, so when you fight as the babies, you have to use your newly
acquired hammers, or Bros. Items.  There are two attack patterns Spiny Shroopas
use, one when fighting as the babies, and one when fighting as the adults.

Babies: When the Spiny Shoopas hop forward, draw your hammer, then release the
button (depending on who's being attacked), when they hop again. They may attack
again, so be ready to strike again.

Adults: They roll up into a ball, then charge, so jump to avoid. The hammers
belong to the babies, so the adults have to use Bros. Items, or retreat. Bro
Flowers work well against them.

When they fight together as a quartlet, the babies' attack pattern applies to
this case.

HP: 110

Prepare for a long explanation. *okay, here we go.* When Shroids toss blue
crystals to inmobilize you, jump repeatedly to destroy them. If a Shroid stops
in front of a pair, jump to avoid their devastating laser fire. If they pull
out flags, get ready for a flag game. If they raise the red flag,  jump with
you-who-know, and when it raises the green,  jump with yours truly. When they
raise both, jump with both bros. It'll start to get faster, so have quick
reflexes or get whacked. When a Shroid summons a UFO, it'll drop a HUGE spiked
ball on the bro whose initial is marked on it. So, hammer it back. But, there's
a catch: its targeting is reversed when you damage it. So, if it drops a spiked
ball with an M on it, it's aiming to attack Luigi in actuallity. The same goes
for the flag game. If it raises the red flag, Luigi must jump or both bros get
whacked. OCCASIONALLY you may be able to dodge the (that wasn't very long :P)

HP: 150

Toadsworth has been shroobified and cloned, which makes him even more powerful.
To make matters worse, he has a cohort who does most of his attacks (all except
one). When he tosses the younger upwards, the lackey may fire on the bros.
Watch his position: a right-side up means he'll fire at Mario, and a
upside-down position will fire at Luigi. So, you must jump. If the younger goes
off screen, however, watch the way he flips before he gets offscreen, a
frontflip and Shroobsworth will whack Mario, then Luigi, a backflip, Luigi,
then Mario. They also have a volleymeteor contest. Watch who whacks at the
bros: Shroobsworth whacks at Luigi, and the lackey tosses it at Mario. Hammer
it back until they get hit. When Shroobsworth is KO'ed, the Intern
Shroob (search above) will take over. However, he won't attack. So, take him out
too before he revives his caretaker.

HP: 7

Pretty much like a Goomba, weak and sickly. They give their target with their
feet, so that shouldn't take too long to figure out.Give 'em a good

HP: 96

The "Dry Bones" of a Pokey, but this one has spikes on its head, which would
point out the fact that you can't jump on it. So, use your hammer or Bros.
Items, like Green Shells. Like with the original, you have to knock out the
body pieces before you can attack the head directly. When the boney Pokey
attacks, it may fire its body parts(if it has any) at you, watch the way they
rotate so you can tell who they'll come at. Or I could tell you.... when they
rotate left, they'll head for Mario, and a right rotation will spin at Luigi.
They also spit fireballs, which you should jump over. Although, they'll spit
the fireballs if they have no body parts.

Soul Bubble
HP: 100

Like a Love Bubble, they give their target with their feet, they do a dive bomb
attack, and a rotary attack. Also, they can heal wounded companions, but if one
is defeated, they'll revive them. So, a good idea would to defeat the Soul
Bubble first, since they can only revive if one enemy is attacked or defeated.

HP: 66

This is a Snifit, with a mummy's casket. There is also a Snifit inside it,
which would explain why it fires two bullets instead of one. The lower one
you'll have to jump, the higher one will sail harmlessly overhead. If it rides
the casket, watch the way it turns when it loops. If it does a turn, it'll
speed at Luigi, otherwise it'll come at Mario. Countering is hard, though. Oh,
here's an update: If you attack it enough with Bro Flowers, the casket will
burn up and the Shy Guys inside them will flee! That means you'll have to deal
with only one shot to dodge.

HP: 110

These big..."things" will remain sleeping until you attack them. A good idea to
beat them would be to use Trampolines or Mix Flowers. Anyways, if they wake up,
they'll fire a laser that doesn't tell who its aiming at, or if it hit the
ground or sail overhead, which is hard to dodge, so jump to dodge when the eyes
flash. The Snoozorb will also roll into its ball and ram at the bros. So hammer
it back until its had enough. Oh, also when its HP drops below half, it'll fire
two shots, one you'll have to jump, and the other will sail overhead.

I received this hint about the Snoozorb's lazer attack from Dscvncnvmvbnm:
"watch how it draws in energy, and exhales smoke. I haven't played the game in a while, so i can't tell you exactly. i think straight is mario and spiral is luigi."

Your help is much appreciated.

HP: 69

This classic enemy has the body of a Goomba, yet the power of the Tanooki,
which means it can transform into enemies (although you have to wonder how Mario
could just turn into a statue). Well, three. When it attacks, it'll either
jump (attacking Mario) or do a backflip (attacking Luigi). There are three things
it can transform into: a balloon, a Spiny, or a Thwomp.

Balloon: It'll jump high onto the top screen and slowly makes its descent onto
a bros' head, so be ready with the hammer.

Spiny: It'll circle the bros constantly, so keep jumping until it stops.

Thwomp: It'll jump high on the top screen, so when it starts to crash down, be
ready to hammer it away.

HP: 125

The same thing as a Tanoomba, except its been once again, shroobified. Its
attacks are faster, the Thwomp attack descends faster, as well for the balloon
attack. So draw your hammer early when the Tashrooba is on the top screen.

Thwack Totem
HP: 152

A set of Thwacks on top of each other. It fires its body parts, starting with
the lowest one, at the bros, so be ready to jump. If it rockets offscreen,
it'll create shockwaves when it lands. Pink pieces will aim at Mario, and the
green pieces will aim at Luigi. If two pieces fall together, shockwaves will
come at both bros.

HP: 54 (each)

The color indicates who the Thwack will attack, pink for Mario, green for
Luigi. Sometimes, they'll change color before they attack, which will change
their targeting. If they raise high, use your hammer to defend as they come
down. If they approach low, jump on 'em as they charge. Most of the time,
they'll call backup Thwacks in, which will make the battle even longer, so use
Pocket Chomps to shorten it. If the battle goes on, they'll destroy themselves,
the pink ones will head for Mario, and green ones will head for Luigi. The
occasional yellow pieces will head for both bros.

Wonder Thwack
HP: 60 (each)

A stronger version of the Thwack. Red ones attack Mario, and blue ones attack
Luigi. As a note, they may change color, thus changing targets, so be ready for
that. It has the same attacks as a regular Thwack, crushing you, calling in
backup, destroying themselves, those things.

Finally done with those!! :D

7. Bosses
Okay, finally done with those foes. Now, some boss tactics. Bosses usually have
at least over 500 HP (well, after you beat Sunnycide). So, expect a loooonng
battle. Here's a good strategy --use Ice Flowers. If you're lucky, your
opposition's DEF will drop, making it easier for you to score more damage.
Then, use Trampolines, Cannonballers, Mix Flowers, Copy Flowers, or whatever
suits you best. You also could use Red Peppers after you lower your foes' DEF.
Only three will do. This tactic makes the boss fight so much easier. Another
tactic: keep on fighting! Even if the adults are KO'ed, you've still got baby
power! Use the babies to do the fighting, and if things get tough, revive our
adult heroes. Not a good idea if you don't carry many 1-Up Mushrooms on
you (which I suspect you do). Anyway, let's get it on!

Like the enemy section layout, the bosses will be labeled in the order that you
encounter them. Then their HP will be listed (after I get the list complete and
ACTUALLY get to the bosses). Basically, this section has the same layout as
the last. Alright? Enjoy the refreshing information! *grabs a cup of coffee and
a pillow*

Baby Bowser
HP: 12(?)

When you begin the game, you'll start in the past, where the younger Mario and
Luigi are headed for Baby Peach's room, because she's very irrititable right
now.... Anyway, when the bros get there, Baby Bowser is up to no good. So, Baby
Mario engages in your first battle. Just give the prince a good ol' head
smashin'! When he spits fireballs, press X to jump and dodge. Younger
Toadsworth will also give you tips on battling. You can't lose! I'm gonna put
on a guess that was a warmup. Heh....

Junior Shrooboid
HP: 15

After discovering the wicked Shroob race, the time machine returns to the
castle, with a VERY worried Toadsworth waiting for the princess to return.
Instead, a weird Shroob creature emerges from it! Luigi has wimped out, so
Mario fights alone. Just like with Baby Bowser, jump on the Shrooboid's head,
and when it does its spinning move, press A to jump and dodge, and if you're
lucky, counter. Like with the first battle, you can't lose!

HP: 15 (each)

After traveling to the past in the time hole that recently popped up in the
castle, the elder Mario Bros head out to Hollijolli Village's past to
investigate the whereabouts of Princess Peach. In the process of knocking the
mayor out of his situation, he is captured by a group of waiting Shroobs. The
bros get outside just in time to see the mayor... GET KIDNAPPED!!!! Anyway, the
Shroobs now attempt to capture the bros too. In this battle, you fight the
alien race that is responisble for all that has happened. Jump on their heads,
and jump to avoid their laser fire. You DO remember the signals for when they
attack, don't you? Well, I'll refresh your memory--when you see the sparkle in
the claw, Mario is under fire, and when the Shroob spins, it'll aim at Luigi.
Needless to say, no matter how much progress your making, that UFO on the top
will instantly defeat the Mario Bros when the number hits zero.
What I don't understand is why don't they capture them after they defeat

Shroobs (rematch)
HP: 15 (each)

After the younger princess demands that someone assist our older heroes, the
baby bros head out to find the defeated Mario and Luigi. Head to the site where
they were defeated, and you'll encounter the same Shroobs from the last battle.
They'll fight the younger bros, so you'll be in the same spot you were 4
minutes ago. But Toadsworth the younger will introduce a Bros. Item: Green Shells.
You'll learn how to use them, and to make better use of them. The UFO from
before is gone, so you don't have to worry about being beaten. Jump and use the
newly acquired Green Shells, and avoid the Shroobs' fire by jumping.

Hammer Bros.
HP: 100 (each)

After the older Mario Bros. get  captured by the "l33t" Hammer Bros., who were
brainwashed by those weird helmets, they try to "pwn" the baby bros next. Give
'em a lession and destroy their helmets (you'll do that by defeating them).
You'll use the Bro Flowers and Green Shells to beat them. When they're
together, the Hammer Bros. will whack each other at you. Jump to avoid and
maybe counter. Sometimes the hammerhead will break, and that means you have to
stand your ground to avoid taking damage. When you've taken out one bro, the
remaining bro will chuck hammers at you. Jump to avoid and finish the battle.

HP: 250

After the Mario team reach the source of the Vim Factory, which is being used
to power the UFOs, they'll encounter a Swiggler, which is [I'm guessing] a
Wiggler with an attachment on its behind. It's using this to suck the vim (forest
vitality) out of the forest and transferring it to the UFOs. After Baby Mario knocks its green
beverage away, you'll have angered it, and have to battle it. Defeat it to shut
down the factory! The Swiggler will be accompanied by two Dr. Shroobs. The
Shroobs will use their usual laser attacks and pull out mushrooms. If they pull
out a grey one, hammer that Shroob; the mushroom will fall into the Swigger's
drink, poisoning it. If Swigger takes a gulp of that, it'll turn green and be
vulnerable to attacks. Use Cannonballers on it to beat it faster. BUT, avoid
attacking a Shroob that has a red 'shroom. If this gets into Swiggler's drink,
it'll recover its HP, making the battle drag on. May I also note that attacking
Swiggler while he's red will make him enraged (not to mention doing little
damage), and he'll pound shockwaves at the bros. So jump those! The Swiggler
will also blow purple poison clouds at the bros, hammer those into pieces, and
be ready if it blows two clouds in a row. Finally, if the Swiggler takes a drink
of the original vim (green), it'll use that to power up two UFOs on the top
screen. The upper one will fire at Mario, and the lower one will fire at Luigi.
Sometimes they'll switch positions, but still target the bro they originally
targeting, so jump over the shots as they come down. If you finish this battle
successfully, you'll retrieve the Cobalt Star Shard it possessed! WOOHOO!

HP: 450

When the Mario team give Baby Bowser some trouble on the mountain top, Kamek
will take over and try to give the quartlet a magic show they'll never forget!
At the start, he'll clone himself, making it harder to spot the real deal. Use
Bro Flowers or Ice Flowers to spot the real Kamek easily. If you can knock his
defense down, you can trounce on him with Cannonballers. It's best not to use
this when he's cloned, because obviously there's a 1/5 chance you'll damage the
real one. When Kamek makes spiked balls drop from the top screen, hammer 'em
back at Kamek or his clones. If you fail to hit it back, however, you'll wind
up getting DZY for a couple turns. If mushrooms fall, don't hammer those!
You'll heal your opposition if you do. The trickest attack Kamek has is the
ability to summon a fireball that circles the bros at random. When the fireball
hits his creator, Kamek will be on fire (literally), and charge at one of the
bros, so hammer him away. Finish him off if you can overcome his magic attacks.

HP: 300
30 (each)

This is NOT referring to the way you may like your eggs, THIS is referring to
the savage beast that's responsible for the egg-manufacturing that's been going
on inside the giant Yoob. Ugh. Those eggs, they contain Yoshis. If you can break the
eggs, you can use them against the egg fiend. The Sunnycide enjoys chucking his
eggs at the bros, and it's easy to determine who he'll chuck 'em at via targeting cursor. Jump over 'em. When you destroy an egg, a Yoshi will be free, and on top of that weird
green intestine (?) thing, he'll push a stone chomp over to the edge, but not
nessessarily over the edge (...). It'll take 5 Yoshis for it the boulder to fall
over and smash Sunnycide in the head. That'll expose the weak point, which you
should use a Cannonballer or Pocket Chomp on. After a few turns, it'll get back
up, and if out of eggs, stomp to summon more. While on its feet, it'll try to
suck one of the bro pairs into its nasty mouth to absorb HP from 'em and add it
to his own, so hammer his weak spot as you get sucked near it. When he's on his
back, he'll pull a chain that'll either create a quick hole over one of the
bros, so jump that quickly, OR, turn out the light and summon a Boo to attack.
If that ghost hits you, it'll steal an item, which unlike a Dark Boo, you'll
lose it for good. Defeat the Sunnycide to escape from Yoob's belly!

Shrooboid Brat

After getting into the Koopaseum, and apparently running into the Shroobs at
the end, now the quartlet has to battle this wierdo Shrooboid that has a LOT of
lollies in its mouth. That's gonna leave a big gap between the teeth. But,
that's besides the point; the Shroob crowd votes to determine who the Shrooboid
should attack. Ms obviously point to Mario, and Ls will point out Luigi. The
bro who gets the most votes will be attacked. The crowd may vote several times,
so watch the top screen carefully. Watch the order. For example, the crowd
votes three times. The first time they vote for Mario, the second they vote for
Mario, and the third they vote for Luigi. The Shrooboid will attack Mario
twice, and then attack Luigi, in that order. So jump those sweets, because they're not so
sweet after they hit you. Sometimes the crowd will swap the colors, the Ms are
green, and the Ls will be red, but the same rule applies.

Sometimes the crowd will pass down mushrooms to the Shrooboid, a mushroom will
be (when the Shrooboid spits it at you) a poison mushroom, and vice versa.
They'll also pass down Fire Flowers, which will turn into fireballs, which you
hammer away. Oh, I almost forgot to mention, if an item passes through the M,
it'll be hurled at Mario, and if passed through the L, it'll be aimed at Luigi.
Don't hammer away the mushrooms, just their poisonous counterparts. Defeat it
by using Ice Flowers to lower the defense, and then use Cannonballers to deal
loads of damage.

Petey Piranha
HP: 960

The return of an old enemy.... (flashback to Super Mario Sunshine) Anyway, this
big bellied piranha has eaten both the princess and Kylie, so the bros will
have to defeat it if they want to see Peach again. The piranha's main attack is
to "fly" up to the top screen, and come crashing down into the sands, which
will unravel blocks that will come at the bros. Watch the direction that Petey
falls in, a forward position, and a block will first come at Mario, then Luigi.
The opposite direction will hurl a block at Luigi first, then Mario. If he
comes down in the "cannonball!" position, be ready to jump with both bros. This
attack may repeat itself multiple times, so use Blue Peppers to increase SPEED
and make this attack much shorter. Again, you can use the Ice Flower power to
lower DEF, and then crash down on his head multiple times with Trampolines. If
Petey sinks into the ground, either he'll suck you in from the bottom, so jump
constantly to avoid being eaten; or he'll spit up a block with a bros' inital
on it, and the pendulum will swing at the bro whose inital is on the block.
Hammer that away and alternate between both bros to knock the piranha plant out
of the game. This attack will be used more often when Petey is in the ground,
so use Blue Peppers again if you wish. Take note of the mouth that sticks up:
Unless you WANT to be next on the menu, use shells or hammers to attack. If you
can make it out of this battle alive, you'll have uncovered another Star Shard!
Hoo-rah! But after the battle, you'd have to wonder what that thing is on
Peach's face.... or how it even got there!

Mrs. Thwomp
HP: 600
Impersonator Mrs. Thwomp: 50 HP each

The volcano is out, but not all is well. At the top of the summit, the two
Thwomps, who were enjoying the lava eruption (which occurs annually, I might
add), have been enraged, and the couple is ANNNGGRRYY!!!! In fact, the wife
decides to have a new type of fun, if that includes crushing a pasta-loving
plumber, his brother, and two young versions of them (...). But anyways, the
battle begins here!

The most attack used by Mrs. Thwomp is to spit rocks at the bros, which you
should hammer to pieces. Who knew that a hammer was that powerful? But keep
smashing them. Sometimes she'll stay in one spot, which will be either in front
of a bro pair, or the middle (which the rocks will pass right through), so don't
worry if she stays spittin' rocks at you. Sometimes the rocks will reveal Bros
Items that you'll be able to use. Another attack (and this one is tricky) that
she uses is one where she'll rocket onto the top screen, spin a few times, and
then crash down in front the bros. She'll either come down in front of a bro
pair or the middle; the middle will crate shockwaves you both should jump, or
if in front of one bro pair, the duo who she was in front of should jump first,
then the other duo should jump.

The easiest of all of Mrs. Thwomp's attacks is when she splits into four. A
four-on-four battle! Only one of the Thwomps is the real one, and will only
take actual damage to the boss herself. You can tell which one is the real deal
by looking at their appearance. The Mrs. Thwomps will attack by raising their
eyebrow: when it raises the left one, it'll attack Mario and if it raises the
right, it'll go for Luigi. Ready to counter with the hammer. If you can take
out the fakes, you can lower the offensive abilites of your foes. A good idea
would be to attack the real Mrs. Thwomp to shorten the battle a bit, since
you'll expose her when you counter the other fakes. After a few turns, if there
are fakes still on the field, the real Mrs. Thwomp will crush them and return
to her original size. If you can defeat her, you'll have admission to the
inside of the volcano, where Bowser has escaped off to...

Bowser Duo
Bowser: 1200
Baby Bowser: 1000

Ah, an equal opportunity massacre.... but that's besides the point. Now that
Bowser has found the true evil (which exists in his younger self), that means
double trouble for the Mario team. But still, a four-on-two shouldn't be a hard
battle. Long, but not hard. LET'S GET IT ON!!! The match of the century! *ding!*

The most attack to use against the duo is to use Ice Flowers to lower DEF, and
then use the Trampoline. That'll be useful, so I'm sure you stocked up on
those. Anyway, the most attack used by this team is the tactic of Bowser
creating a shockwave. Jump it with both bros, and be ready to jump again,
because Thwacks will rain from the ceiling (which should be really high,
considering you're in the bottom of a volcano), the pink pieces will come at
Mario, green at Luigi, and yellow for both. Another attack is the koopa king's
trademark: spitting fire. This obviously you can't counter. But be careful: a
quick grin from Bowser signalifys that the attack will be delayed, so time it
right.... That's no good! But anyway, moving on... if you're hit, you may be
BRNed, or stunned, so you should be ready to cure these afflictions with
Refreshing Herbs. Another attack is that the prince will smash his elder self
in the head, causing a fireball to be spurted out out of Bowser's mouth. Sounds
like a plan.... *reminds you of Baby Mario's spitting technique* But anyway, if
Baby Bowser spins foward, a fireball will be aimed at Mario, and a backspin
will be aimed at Luigi. On some occasions he'll spin into space (or offscreen to
be properly put) and come once again crashing down, but it wont' matter which
direction the spin he's spinnin': Bowser will spit fireballs at both bros, so be
ready to jump. At some point, if the battle is dragging on, Baby Bowser will
pull out a Mushroom (where'd he get that?)and use it to restore some HP either
to himself or his elder counterpart, but most of the time it'll be for Bowser,
since he'll take most of the damage (I think...). Okay, here's where you get a
chance to score damage the young prince: Bowser will get into his shell, while
Baby Bowser pulls out a hammer (from the Hammer Bros, or what?), the position he
holds it will determine who he'll smack Bowser at, an upward hold will signal
Mario, and holding it downward will signalify Luigi. When he smacks Bowser, be
ready to counter with your hammer. The attack may drag on for a couple seconds,
until you or Baby Bowser gives in. If you can knock Bowser out for a few turns,
then that's your chance! Attack Baby Bowser with no mercy! Use the Ice Flower
Technique to beat him quicker. When Baby Bowser attacks, he'll spit a few
fireballs into the air; the more, the powerful. Then watch the position he
holds the hammer so you've gotten ready to defend against the attack. If you're
lucky, you can KO Baby Bowser before Bowser gets back. Without his younger
self, all Bowser can do is create shockwaves and spit fire at you, which
shouldn't be much of a problem. If you're running out of Trampolines, take a
few turns to consume some Red Peppers to increase POW, and maybe some Green
Peppers to increase your defenses. If you can defeat the Bowser duo, you should
have a feeling of mass accomplishment! HUZZAH! But wait... what's happening...?
Is that the Shroob mother ship? Be sure to save after the cutscene when you get
the mother ship, but in a sense, this battle is FUN!!

Commander Shroob
HP: 1300
Support Shroobs: 88 HP (each)

And you thought the Bowsers had a lot of HP? Wait till you fight the Commander
Shroob! This army of Shroobs was just about to claim Star Hill for themselves
when the Mario Bros. show up for a rude awaking! So, he sends his army to take
care of the quartlet. He stays off-screen while the army carries a
Shroob-omb (GOD, THAT THING IS HUGE!). They'll use this big bomb to attack
sometimes. You can't damage the Shroob-omb, but you must defeat the Support
Shroobs to bring out the commander himself.

Then the battle starts, three of the Support Shroobs will take the Shroob-omb
and hold it for turns to come. Before you begin, use a few turns to power up
with Red and Green Peppers. In the meantime, when the enemies attack, watch the
Shroob-omb's eye: if the left winks, the Support Shroobs will toss it at Mario,
and if the right eye winks, the Shroobs will toss it Luigi. Hammer it away
repeatedly until the Shroobs fail to catch it and it detonates on them. A UFO
will come by and drop another Shroob-omb to use. How many of those do they
have? But anyway, you have to defeat the RIGHT and CENTER Shroobs to knock the
commander into battle. If you defeat LEFT and CENTER Shroobs, Mario and Luigi
will be bombed instead. When the commander is knocked into the field, he'll
still send his Support Shroobs to attack. If he kicks them, a right-side up
Shroob will bop Mario in the head, and an upside-down will smack Luigi. Hammer
'em away. If he uses his claws, if you can see them on the screen, he'll send a
Shroob at Luigi, and if his claws are behind his back, he'll send one at Mario.
Hammer them away. Occasionally he'll also use the ray gun. Jump to avoid the
shots. If he goes back offscreen, he'll send out the Support Shroobs with the
Shroob-omb. Repeat the process until the commander is no longer in command.

Elder Shrooboid
First Form: 1750
Enhanced Form: 1200

(Note that these may be reversed.)

The Mario team is just about to get the final Cobalt Star Shard from Toadbert,
who apparently ran off in a worried huff. When the team catches up to him, they
find him and Kylie, who both has fainted because of a gruesome terror....
Anyway, Toadbert is able to provide some information about his old picture (the
one he gave you back in Yoob's Belly), but before he can tell you more, the
Elder Shrooboid turns both Toadbert and Kylie into Shroob Shrooms! And now, are
the Mario Bros next?

Take 2 turns to power up with Red and Green Peppers. Much like the Junior
Shrooboid in the beginning of the game, but is it the relative of it or what?
It now has spikes on its head, which means jumping isn't an option. You'll only
be able to jump on it after it falls onto its back. The Elder Shrooboid likes
to immobilze its foes in gold crystals (like the Shroid), and then as you're
trying to get free, notice the initial on the ball as the Shrooboid spins. When
it smashes the ball into whosever initial was on it, jump with that bro, and
then the Shrooboid trips and slides, jump with the other bro pair. Sometimes
the Shrooboid will chuck fireballs at the bros. If it uses its left claw, it'll
chuck one at Luigi, and if it uses its right one, it'll chuck one at Mario.
When it uses both, jump with both bros. If it charges at one bro, hammer the
Shrooboid repeatedly before it attacks. This is TOUGH to do if you don't know
how to time it. When it finally falls over at some point, trounce it with Copy
Flowers, or if you want, use Mix Flowers (they should be availible at this
point). When it finally takes 1750 (?)  points of damage, it'll increase in size and
it'll produce a UFO (similar to the one in the beginning of the game, when you
first faced the Shroobs) that'll count down after each turn. If it reaches
zero, you'll be defeated in an instant. The only way to reset the number is to
hammer the huge spiked ball at it. Mario hammers it upwards to the right, and
if Luigi hits it it'll go upwards.
The Elder Shrooboid still uses it fireballs (though they'll be harder to dodge),
and it's charging attack. Oh, by the way, when you hit the UFO with the ball,
the Shrooboid will fall over, allowing you to jump on it without mercy! Be sure
to keep your POW and DEF up with Red and Green Peppers. If you defeat it,
you'll finally have the final Cobalt Star Shard!! HOO-RAH! But, poor Toadbert
and Kylie... There will be a way to restore them at the end of the game...


The next three battles are the final fights with the evil that's been in your
adventure: The one and only Princess Shroob! You'll need to be at a high level,
like Level 40-50; That's good. The best enemies for leveling up quicker are the
Gold Koopaleons, and the enemies in Princess Shroob's castle, especially the
Shroobsworths, the Shroob Rexes, and Ghoul Guys. On occasions the Shroobworths
may drop Supreme Slacks for the adults, and these things will raise all stats,
but not all receive the same level-ups. And Shroob Rexes will drop 100-Point
Pants for the babies, which are like the Supreme Slacks. Be sure to keep a
well-stocked supply of Mushrooms, 1-Up Supers, and a wide array of Bros. Items,
especially Copy Flowers and Mix Flowers. Some Ice Flowers wouldn't hurt either.
Even those work well against the shroob princess, a little too well... And keep
some Red and Green Peppers too, about 20-30 of each. Some Blue Peppers will
work too. And keep your status up and recovering with Refreshing Herbs, about
25 of those. Since you get not much of a break between battles, be ready.
You're gonna need all of these! Good luck! MOVE ON WITH THE FAQ!!!

Princess Shroob
HP: 2500

Finally, the final battle (well, not quite)! The evil Princess Shroob has an
assortment of attacks, two including her shroobie throne thing. The estimated
time this battle should take is about 10 minutes. When you start, the wicked
princess will be protected by an absorb shield that won't break unless you do
some huge damage to it. Your first move should be to power up with a Red
Pepper, then use a Copy Flower to knock out the shield with multiple jumps; if
you can make the attack last for about 10-25 seconds, you'll have knocked the
shield out. If you fail to knock it out, the princess will use her throne to
shoot with energy rings. You can tell who she'll fire at by looking at the
shadow of the walker-thing, try to see who it's under. Jump as the rings sink
into the ground. After that attack, she'll try to crush the brother who she
shootin' at. If she laughs before the descent, delayed attack, so time your
hammer swing accordingly. The throne also has two laser guns, the above one
fires at Mario and the lower one fires at Luigi. Watch the positions of the
cannons; if they point up, don't jump because the shot will pass overhead.
Otherwise, jump if the cannon points down. The attack may last for a bit, and
the timing is tricky.

After you knock out the force shield, the princess will use energy balls to
attack. If she appears in front of a bro, jump with the corresponding bro to
avoid being hit. If she appears in the middle, she'll fire a wave, which will
require both brothers to jump it. If she uses her left hand, jump with mario
first, then Luigi, and the reverse is true when she uses her right hand. If she
appears above on the top screen, she'll fire and overhead shot. The same rules
in the previous attack apply: left hand indicates Mario, and right hand
indicates Luigi. Hammer the shot back up at her. Also she has a shooting star
attack, and whoever she points at, that's where the star will go. The attack
will continue until you get hit or if you jump on the star to KO it. If you manage to
defeat Princess Shroob, you will saved the castle of the past! Huzzah! But
wait.... that's that?!


Note: You will NOT receive any EXP from this, or any of these battles.

Elder Princess Shroob
HP: 3000

Princess Shroob has a sister?! Whoa, talk about a plot twist! Anyway, we're
wayyy above the castle, and there's more to it than that! Now, there's UFOs to
contend with. But never fear, the princess is here! Princess Peach will supply
you with stars to knock out the UFOs. When the star is the spot where you want
it, press the button. If you timed it right, you will knock a UFO out of the
sky. If you have accuracy, you can knock out multiple UFOs with one star.
Sometimes they drop Bros. Items to assist you. Also, if you're having trouble,
Peach will also give you Mushrooms if in need of HP. Besides, you'd need them

Moving on.... The new princess has an even wider array of attacks, most
afflicting status, so keep your strength up with the Refreshing Herbs. One of
her attacks consist of a UFO guiding a shroobified Chain Chomp to take a bite out
of the bros, so jump it as the UFO comes by. If you time it, you can knock the
Chomp out of submission. Another attack is a charging attack, so hammer the
princess as shes nears the bros. If she stops in the middle, there's a delay,
but still hold your hammer so don't get a dose of STN (stunned). And even more
attacks than that! If Princess Shroob jumps on the UFOs, she'll fly into the
air and fire a dazzling burst of fury! Heheh... Fawful... 
Her right arm signals Mario, and the left targets Luigi.
Some may pass overhead, so don't worry unless you jump.
After that, be ready to jump some shockwaves. This last attack is similar to
the one the Elder Shrooboid used: Elder Princess Shroob has this HUGE meteor,
and she isn't afraid to use it! If you hammer her enough times, you can knock
iy out of here grasp. When you start to get her HP down to about 1000, she'll
call in a UFO with a healing drink. This means the battle is almost over! Do
more damage than she can recover to ensure your finish! Another battle, another
shroob taken down! But wait, what's happening...!??! She's transforming!!!!

Elder Princess Shroob Transformed
HP: 3000
Crown: 350
Arm Tentacle: 250
Foot Tentacle: 500

She's transformed! Now Peach is useless (because she fainted, as you can see),
and the brothers have their hands (literally, but no joke) full, and there's no end to the
Shroob Empire yet! Even more attacks, each with an easy way to defend. You'll
be jumping most of this battle, so be ready for the last phase!

Now, thanks to that crown, the princess's head is invulnerable to your attacks,
so you'll have to focus on that or the tentacles. Using Mix Flowers will knock
out all of the tentacles, as well as turn the orb in the crown grey, so now you
can attack the head. Remember to use Red Peppers to boost your POW, and use
Green Peppers to up your DEF if you're having trouble. Use the Copy Flowers to
pounce on the princess without mercy! If you've got the timing down, you should
be able to afflict from 600 to 1200 points of damage.

After a few turns, the tentacles will remerge, and the princess will use them
right away. If she uses the arm tentacles, watch the ones that have a lil'
spark on the end: her left ones will pinch Mario, and the right will pinch
Luigi, so jump to avoid them as they near. The ones that pinch Mario are
especially hard to dodge, so try to predict which will attack who. If the foot
tentacles are in tact, the hideous fiend will spin them, so jump with both bros
as they (the tentacles) circle. Elder Princess Shroob will also spit up toxic
clouds, so jump those as they come toward whoever is in front of them. This
attack may repeat several times.

If Elder Princess Shroob summons UFOs, she'll use them to attack. Watch the
order she attacks them in, and watch which one has the fire; that'll head for
Mario, and ones with the electric charge will hail on Luigi. If you hammer them
back, they'll blow up in the princess' face. Also, if the tentacles are out,
the princess will also attack with an orb blast; watch the red and green orbs
that power it up, the orbs (red or green) that powered it up the most, it'll
fall on that corresponding bro. Hammer it back up, then use the other brother
to hammer it into the creator's face. This battle will be a long one, but if
you manage, you'll have saved the castle of the past! Congratulations! Time to
head back to the present!


After putting out all evidence of the Shroobs' existance in the past, with
that, Mario, Luigi, the baby versions, and Peach return to the castle of the
present time, where the Mario Bros are warmly welcomed back by all the castle
Toads, as well as the Toadsworths. After that, head to the main room. You'll
find E. Gadd, and some other familar faces there. Apparently, there's something
wrong with this scene.... How'd Bowser end up here? But then, that old Shroob
Shroom (it's the Elder Princess Shroob, she transformed into a mushroom), it floats... but why into Bowser's
belly? Oh boy, this never ends does it...? Time for the final battle!!


HP: 10 Shroob icons at the top

After being "reborn" with that hideous shroom, the Elder Princess Shroob's
spirit takes over. Now, for this particular battle, you can't attack or heal,
only defend. The spirit takes over most of Showser's attacks, so watch who she
points to during the attacks. There are only three attacks you must avoid, the
first one being the main one. When Showser pulls back, watch one the spirit
points to to avoid a barrage of energy shots. They'll fly right into the
spirit's face (if she has one....). Also, there's a similar attack this, except
you must hammer the shots at Showser, who will deflect them upwards into the
spirit. The final attack is an energy orb attack, which is similar to the last
one, except it'll do more damage to whoever it hits (the Mario Bros., or the
Elder Princess Spirit?). Sorry, no chance to attack, at all. The main course
attack is those energy shots, which will wither down the HP icons at the top. I
think the energy shots deplete a half of a icon, and the orb blast depletes 1
whole. Either way, dodge, dodge, dodge, to become victorious! Okay, this is the
true congrats, so.....


Finally, done with these bosses! If there's a error on any strategy, e-mail me
and I'll check it out to confirm it.

9. A Few Last Words....

Well, I enjoyed the game, and I hope you did to! Anyways, my work on this piece
of work is done. I'd like to thank:

Nintendo: For being the best and creating a sequel to my favorite GBA game.

Nintendo Power: For suppling the info for me to benefit from

My Father: For buying me the game

Me: For finding something to do over Spring Break

Bowser: For being persistent and creating a humorous plot throughout the game.
Oh, and for being my new favorite Nintendo character (next to Luigi, that is. :P)

You: For reading and possibly notifying me if there is a mistake.
Dscvncnvmvbnm: For the info for the Snoozorb's lazer attack.

All that was said in the beginning of the FAQ still applies up to this point,
but you probably don't know what it is, so I'll repeat myself:

This document may NOT be reproduced under any circumstances except for
personal, private use. It may not be placed on any website or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and is a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright owners.

You can't take this document and post it on a site without my approval. So let
me know beforehand to clear up some things. Don't steal my work and sell it for
false profit. Well, I hope you enjoyed reading. Have a blessed day.


End of the Line