------------------------------------------------------------------------------- =============================== Mario & Luigi: Partners in Time =============================== Written, compiled, and submitted by: charmandermaster1015 Console: Nintendo DS (NDS) Copyright 2006-2008 Karanhaar Singh. All Rights Reserved. Version: 1.04 IMPORTANT: This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This walkthrough is best viewed in Courier New, size 10. ***NOTE: My current email address has changed to [email protected]*** =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Table of Contents =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 1: Controls [s1] Section 2: Battle Techniques [s2] Part 1: Jumping Part 2: Using Hammers Part 3: Bro Items Section 3: Other Basic Information [s3] Part 1: Brother Moves Part 2: Leveling Up Part 3: Initial strike Part 4: Beans Section 4: Reference Section [s4] Part 1: List of Bro Items and Equipment Part 2: List of Enemies Section 5: Walkthrough [s5] Part 1: Peaches Castle (first visit) [p1] Part 2: Hollijolli Village [p2] Part 3: Bowser's Star Cruiser [p3] Part 4: Peaches Castle (second visit) [p4] Part 5: Toadwood Forest [p5] Part 6: Shroob's Vim Factory [p6] Part 7: Peaches Castle [p7] Part 8: Yoshi's Island [p8] Part 9: Inside the Giant Yoshi [p9] Part 10: Peaches Castle [p10] Part 10a: Castle Sewers [p10a] Part 11: Gritzy Desert [p11] Part 12: Koopa Dome [p12] Part 13: Under Gritzy Desert [p13] Part 14: Peaches Castle [p14] Part 15: Thwomp Volcano [p15] Part 16: Inside the Volcano [p16] Part 17: Shroob's Mothership [p17] Part 18: Toad Town [p18] Part 19: Star Hill [p19] Part 20: Star Shrine [p20] Part 21: Castle Sewers (and Peaches Castle) [p21] Part 22: Shroob Castle [p22] Part 23: Peaches Castle [p23] Section 6: Credits and Contact Information [s6] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 1: Controls [s1] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will briefly explain how to control all of the characters outside of battle and in the menus. A button: The A button is mostly used to make Mario jump, but it is also frequently used for confirming menu selections and selecting items to use. This button is definitely the most common one used in this game. The A button will also scroll through speech bubbles and confirm a status upgrade when you level up (like power, speed, etc.). B Button: The B button is almost the exact opposite of the A button. Instead of making Mario jump like the A button, the B button will make Luigi Jump. It will also cancel Menu selections when you are paused or in battle. The only similarity between the B and A button is the fact that they both scroll through talking scenes and will both confirm bonus status upgrades when you level up. X Button: The X button is exactly the same as the A button, except it makes Baby Mario jump instead of Mario. If all four Brothers are together, the X button will throw the Babies off the Big Brothers' backs. Y Button: The Y button is exactly the same as the B button, except it makes Baby Luigi jump instead of Luigi (similar to the relation of the X and a button). If all four Brothers are together, the Y button will throw the Babies off the Big Brothers' backs (same as X button). L (shoulder) Button: Pressing the L button in menus and when all four Brothers are together will do absolutely nothing. The L button is used to switch powers within a set of Brothers. This means that if you press the L button when you only have control of the Babies, they will pull out their hammers and not be able to jump until you put them away (by pressing L again). The L button also cancels a selection when you want to upgrade one status after you level up. R (shoulder) Button: The R button does the exact same things as the L button. D (control) Pad: Pressing the up, down or either side of the control pad will move the Brothers in that specific direction. You can also use the control pad to navigate through menus. Start: Pressing Start will open or close your suitcase (Stuffwell). This button is used to confirm some menu selections. Select: Select is not used in this game. Touch Screen: There is only one time when you use the touch screen in the game, but I won't mention it here as contains a spoiler. I will tell you that it involves rubbing the screen with your stylus. Make sure your touch screen is calibrated, or you may be stuck in one part of the game! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 2: Battle Techniques [s2] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= There are a lot of ways to improve your battle techniques so you can beat tough Bosses, so it is strongly recommended that you read this section before you actually go through the walkthrough. Part 1: Jumping --------------- Jumping is your standard attack. Jumping is also the most common technique because it deals a good amount of damage, and can be used against a great variety of enemies. DO NOT jump on an enemy if he has a spike, claw, or anything else that looks dangerous on his head. If you do jump on these types of guys, the spike or claw will hurt you for one point of damage. Note that you can safely jump on the Fly Guys even if their propellers look dangerous. If you want to jump in battle, select the red block with the picture of the arrow on it when it is your turn. Now you will jump on the enemy, but you will also notice that you will trip over and deal little damage. This is because you have to use something called an action command. For jumping, the action command is simple as you only have to press the Brother's button right when he touches the enemies head. If you pressed the button on time, you will deal a lot more damage and will not trip over like you did before. There is a special trick that you can use if you have all four Brother together in battle. This trick will allow both The Baby and Adult Brother (of either Mario or Luigi) to jump on the enemy in only one turn, which I call Baby bouncing. To do this, press the Babies attack button when both of you touch the enemies head. The Baby will jump back to his normal spot, but the Big Brother will flip over and step on the enemies head again. When this happens, immediate press that Brother's button to deal even more damage! Baby Bouncing can deal over five times damage of what normal jumping (without using the action command) can do. When you jump, always use the action command even if you are fighting an easy enemy. You may never know when that extra damage you deal can be the difference between dying and beating a Boss! Part 2: Using Hammers --------------------- You will get hammers when you get around 15% through the game. When you do, you will have to use them against enemies that have spikes or any other hazardous thing on their head. Hammers may be weaker than jumping, but they can be used against the spiked enemies. Never use hammers against airborne enemies at it will completely miss them (which means you wasted a turn). If you want to use your hammer, select the hammer icon when it is your turn, and select a target enemy. When you first attack the enemy with your hammer, the hammer's head will probably fall off causing the hammer to deal very little damage. To successfully nail the action command, press the Baby Brother's button (X or Y) after he steps in front of the enemy when the hammer shakes. If you pressed the button on time, the hammer will smash against the enemy dealing a good amount of damage. If you did not press the button on time, the hammer head will fall off, and you will deal a lousy 4 or 5 points of damage. Like jumping, there is a special technique you can perform if you have all four Brothers in battle. To deal this extra damage, press the Big Brother's Button (A or B) when the hammer shakes instead of the Baby Brother's one (X and Y), and you will raise the Baby high in the air. Now the Baby will shake his hammer again, so press the Baby's button this time to hit the enemy. Remember, Hammers are harder to use and weaker than normal jumping, so only use hammers if you are fighting a spiked enemy. Part 3: Using Bro Items ----------------------- There are many Bro Items to be used in battle. Some may be stronger than others, but they are all useful (Ice Flowers are cheap and very good as they reduce the enemy's status). This section will describe all of the Bro Items you can get and how to use them properly. Green Shell ----------- Attack Power: Low Difficulty of Usage: Easy Bonus: None Target: One Description: Green Shells will be the most common item you will encounter in your quest. You will find them in many item blocks as well as from different enemies. How to use: Using Green Shells is like playing ping pong with your enemy. When you first use the Green Shell (assuming you initially throw it with Mario), it will bounce off the enemy, and will slowly move to Luigi. Right before the Green Shell hits Luigi, press B to kick it back to the enemy, and it will bounce back to Mario. Continue to kick it back and forth, and it will increase speed after eight kicks (the word above you will change from 'OK!' to 'Good!'). If you successfully kick it eight more times, the work will change to 'Great!', and it will move even faster than before. Continue to kick it a few more times, and the Shell will eventually break against the enemy ending your turn. If you have all four Brothers fighting against an enemy, you can use a special trick to increase the damage you give. When you start kicking the Shell with Mario, Baby Mario will ride on top of the shell as you kick it back and forth. To deal this extra damage, press X right when the shell hits the enemy to command Baby Mario to whack him with his hammer. This may sound confusing, so I will give you the sequence of buttons to press during this attack: A, X, B, X, A, X, B, X and so on. Note that if you originally kick the shell with Luigi, Baby Luigi will have to deal the extra damage except for Baby Mario. If you are still having trouble with using shells, try it without dealing the extra damage first, and then deal the extra damage when you can get a 'Great! At least three times in a row. Red Shell --------- Attack Power: High Difficulty of usage: Easy Bonus: None Target: Successive Description: Red Shells are exactly like Green Shells, except they are a lot more powerful and can last forever. These items are sometimes found when you kill enemies, but you will mostly find them in item boxes near the end of the game. How to use: Use Red Shells the same way as Green Shells. Bro Flower ---------- Attack Power: Moderate Difficulty of Usage: Easy Bonus: Burn Target: All Description: Bro Flowers are your standard Bro Item that can cause a nasty burn. They are fairly cheap and can deal a good amount of damage if you can use them correctly. Some enemies are even weak to fireballs, you can do double the damage the them! Beware that other enemies are resistant to fire. How to use: First, select the Bro Flowers from your bag, and be prepared to button mash. Assuming you started to attack the enemy with Mario, rapidly press the A button to throw fireballs. When you see the red fireball move to Luigi (and the blue one goes to Mario), rapidly press the B button (or you won't deal any more damage). The red fireball will move from Mario to Luigi at random times, so keep your ears opened for the beep that indicates that the red Fireball switched Brothers. As I said before, some enemies are weak and resistant to Fireballs, so only use Fireballs against enemies if they are not resistant to them or you will only deal 1 point of damage! If you threw Fireballs at an enemy that is weak to them, you will deal double your usual damage (you will see the word 'Critical!' when you do). If you burnt the enemy, he will not be able to attack for a few turns and will receive damage during that time per turn. If you want to attack enemies flying in the air, you have to press the Baby's Button when the Fireball is with their bigger selves. Throwing Fireballs with the Babies is weaker than throwing them with the Big Brothers, so use them only if the other enemies are flying in the air (not when they are on the ground). Ice Flower ---------- Attack Power: Moderate Difficulty of usage: Easy Bonus: Random down (It will sometimes lower the enemy's status) Target: All Description: Just like the Bro Flowers, the Ice Flowers also have enemies that are weak and critical to them. What makes Ice Flowers better than Bro Flowers is their ability to lower the enemy's status. This means that you can make a Boss battle a lot easier for you if you lower their attack and defense. How to use: Use Ice Flowers the same way as Bro Flowers. Smash Egg --------- Attack Power: Moderate Difficulty of Usage: Moderate Bonus: Dizzy (and a random item if you successfully used up the egg) Target: All Description: Smash Eggs are fairly hard to use at first, but when you learn how to use them, you can deal tons of damage to the enemy. They are mostly found in Yoshi's Island (any surprise there?). How to use: After you select Smash Eggs from your items bag (with Mario), press A to kick the egg to the enemy and into the air. Now hold the B button down as the egg flies in the air, and release the button when the egg gets about halfway down the bottom screen. If you kick at the right time, the Egg should smash into the enemy and fly to Mario again (hold down the A button before you kick it again). Continue to smash the enemies with these eggs, and it will break after you get the 'Great!' comment. If you are lucky, you will get a 1-Up Super or a 1-Up Mushroom from the Egg, but half the time, you will get nothing. Unsurprisingly, there is a trick to use if you have all four Brothers fight the enemy to cause more damage. To do this trick, throw the Egg at the enemy for the first time to hit the enemy, but press Y instead of B when it reaches Luigi (which will make Baby Luigi hit the egg). This will throw the egg higher into the air as it soars back to Mario. Like you did before, press X instead of A to hit the egg with the Baby again, and this will cause the egg to move an insanely fast speed to Luigi. Now kick the egg when it reaches Luigi so it hits the enemy for almost double the normal damage. Note that you have to kick slightly earlier because the egg is moving at a faster speed. Pocket Chomps ------------- Attack Power: High Difficulty of Usage: Moderate Bonus: None Target: All Description: Pocket Chomps are undoubtedly one of the best Bro Items in the game! If you know how to use them correctly, you can deal hundreds and even thousands of damage to enemies and Bosses. How to use: Make sure you use Mario to select this attack item, and press A to throw a giant Chain Chomp from the small ball. Now it will start to chase either Mario or Luigi as you run past enemies. As you pass the enemy, make sure you press A (or B if Luigi is present) right when you touch the enemies head to deal damage and to continue go to the next enemy after you turn around. Continue to press the Brother's button when he jumps on different enemies to do more damage. One wonderful property of the Pocket Chomp is that it gives you a second or even third chance if you accidentally miss a jump command. Unfortunately, when you miss an action command, you will trip and get closer to the Chain Chomp. There are no known differences between the normal Chain Chomps and the Chain Chomps with the pink bow on its head. If you trip and get bitten by the Chain Chomp, your turn will end. The trick to use if you have all four Brothers may be tricky, but not as distracting as the shells. As all four Brothers, you will notice that the Babies will sit on the top and on the back of the Chain Chomp as it chases each Brother. To deal the extra damage, press the Baby's button (only press the Baby's button if he is sitting in the back of the Chain Chomp NOT on top), and he will spin hammer the enemy. Note that it is pointless to spin hammer if the enemy flies in the air as all attempts will miss. If you accidentally press the button of the Baby on the Chain Chomp's head, he will hit the chomp causing him to chase the Big Brothers a little faster than usual. Cannonballer ------------ Attack Power: Moderate Difficulty of Usage: Easy Bonus: None Target: One Description: Cannonballers will be found early in the game, so they are your best weapon for the first few Bosses. Although they give no bonus, they can deal a crapload of damage if you ate a pair of Red Peppers. Sadly, Cannonballers are fairly expensive at 70 coins each. How to Use: After selecting the Cannonballer with either Mario or Luigi, all four Brothers will be put in a large cannon. After a brief delay, all of the Brothers will be fired from the cannon to the target enemy's head. Watch the Brothers as they shoot out of the cannon as you will have to press their corresponding buttons to successfully nail the action command. The order in which the Brothers will come out of the cannon is completely random. Trampoline ---------- Attack Power: High Difficulty of Usage: Hard Bonus: Dizzy Target: All Description: Trampolines may be expensive and tricky to use, but they sure are powerful. The added possibility of making the enemy dizzy will definitely encourage people to use Trampolines more often. How to Use: Use Mario to select the Trampoline from the Bro Item list like usual, and press A to start to jump up the trampoline. When all four Brothers are in the air, look at who falls from the sky, get your finger over his Button, and press it when he jumps on the enemy's head. If you successfully jumped on the enemy, you will get back on the trampoline and into the air. Repeat this for all of the upcoming Brothers as they fall on their enemies (it will be completely random), and you will deal tons of damage. The thing that makes this attack item difficult to use is the fact that it is hard to tell which enemy each Brother aims form as they drop down. This means that Trampolines are best used against a single tough Boss. If you miss an action command, the Brother will trip down causing the turn to end (you can deal damage with the other Brother as they fall, but only once more for each). Copy Flowers ------------ Attack Power: High Difficulty of Usage: Hard Bonus: None Target: Successive Description: Copy Flowers are considered the most powerful item in the game if you can time your jumps quickly and properly. They may be expensive, but you have no need of buying any as you will find tons of them from item boxes during your quest. How to use: Copy Flowers are fairly similar to Trampolines, except you only go for one target at a time and the Brother move much faster. So press the Brother's button when he jumps on the enemy, and continue pressing the correct button with the other copies moving from the left. The good thing about Copy Flowers is that they deal tons of damage to one specific enemy, so they are perfect to use against Bosses or other enemies in small groups. If you miss one action command, you will automatically end your turn with no second chance. Mix Flowers ----------- Attack Power: High Difficulty of Usage: Moderate Bonus: Burn Target: All Description: Mix Flowers are definitely considered the best item in the game, as they can deal tons of damage to all of the enemies. Another good thing about the Mix Flowers is that throwing the fireballs is a lot easier to do than timing yourselves with Copy Flowers. Unfortunately, this means that Mix Flowers are the most expensive item in the game at 180 coins. How to Use: When you first use Mix Flowers as Mario, you will notice that you will have to throw fireballs like you had to do with Bro Flowers. Instead of throwing the fireballs at random enemies, you will throw all of them at a giant fireball in the center of the air to power it up (it will increase in size as you throw more fireballs). Unlike Bro Flowers, Mix Flowers requires the use of all Brothers to throw the fireballs. So throw the fireballs the same way as you did as Bro Flowers, but make sure you watch out as the fireball moves to one of the other three Brothers. If you throw them quickly enough, the giant fireball in the upper screen will stay up. After you miss hitting the giant fireball for a couple of times, it will crash down to the enemies dealing a great amount of damage to all of them (maximum amount is 999). =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 3: Reference Section [s3] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will contain lists of Mushrooms, Bro Items and Equipment that you will encounter throughout the game. I will also list the base prices of each item (if you can buy them at the store). All of the coin values will be modified by your Stache Points (which will get you some nice discounts). Items ----- Mushroom (10 coins) Super Mushroom (20 Coins) Ultra Mushroom (40 Coins) Max Mushroom (80 Coins) Mushroom Drop (20 Coins) Super Drop (50 Coins) Ultra Drop (100 Coins) 1-Up Mushroom (60 Coins) 1-Up Super (120 Coins) Refreshing Herb (15 Coins) Red Pepper (80 Coins) Green Pepper (40 Coins) Blue Pepper (20 Coins) Bro Items --------- Green Shell (10 coins) Red Shell (80 Coins) Bro Flower (20 Coins) Ice Flower (20 Coins) Smash Egg (40 Coins) Pocket Chomp (70 Coins) Cannonballer (40 Coins) Trampoline (120 Coins) Copy Flower (160 Coins) Mix Flower (180 Coins) Clothing -------- Starchy Jeans (90 Coins) Patched Slacks (120 Coins) Preferred Pants (280 Coins) Branded Slacks (350 Coins) Egg Pants (450 Coins) Shell Slacks (560 Coins) Royal Pants (800 Coins) Royal Trousers (950 Coins) These Clothes can be found in the store in Toad Town: Mushroom Jeans (560 Coins) Stardust Pants (600 Coins) Shroom Slacks (650 Coins) Star Trousers (700 Coins) The following Clothes can only be found in item blocks: Unarmed Jeans Wild Trousers Heart Pants Puffy Trousers Secret Jeans Adult Trousers Golden Pants Block Trousers Stache Jeans Para Slacks Rocket Jeans Space Trousers 100-Point Pants Supreme Slacks Badges ------ Training Badge (80 Coins) Pep Badge (100 Coins) Easy Badge (100 Coins) Salvage Badge (140 Coins) Wallet Badge (200 Coins) Coin Badge (300 Coins) EXP Badge (350 Coins) Big-DEF Badge (400 Coins) Shroom Badge (400 Coins) Big-POW Badge (450 Coins) Cure Badge (500 Coins) Shroom Badge A (600 Coins) Drain Badge (600 Coins) Counter Badge (700 Coins) Cure Badge A (700 Coins) Lucky Badge (700 Coins) Drain Badge A (800 Coins) Cash-Back Badge (800 Coins) These Badges can be found in Fawful's Bean Shop: 1-Chance Badge (10 Beans) Pummel Badge (20 Beans) Stomp Badge (30 Beans) Rough Badge (40 Beans) Coin Badge A (50 Beans) Treasure Badge (60 Beans) EXP Badge A (70 Beans) Ulti-Free Badge (90 Beans) These Badges can be found in the store in Toad Town: Safety Badge (800 Coins) Risk Badge (700 Coins) Salvage Badge A (600 Coins) The following Badges can only be found in item blocks: Lucky Badge A Dire-POW Badge Dire-Free Badge Hit-POW Badge Hit-Free Badge Dynamic Badge Dynamic Badge A Lucky Badge A =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 4: Other Basic Information [s4] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This section will briefly explain the other information you should know before starting to read the walkthrough. Part 1: Brother Moves --------------------- There are quite a few new Brother Moves you should know, but they will be explained in the walkthrough. Look for the Tutorial sections (separated by a line of '*'s) if you want a detailed description of each technique. Here is the list of techniques you will learn in order of appearance: Hammer Moves Spin Jump Bro Roll Spinning Babies Baby Cakes You will have to use these techniques frequently during your quest to save the princess, so learn them well! Part 2: Leveling Up ------------------- The leveling process is pretty much the same in Super Saga (each status randomly raises by 1 to 5) with a bonus raise. I recommend you to upgrade HP, Power, Defense, or Stache, but it is entirely up to you. When you select a status, a spinner will start to spin showing you different numbers, try to get the highest number (6 is the highest) to get the best increase. Remember, you should always rotate when upgrading your status. If you continuously upgrade one status on all your characters, they will turn out much weaker than they should be! Part 3: Initial strike ---------------------- Striking your enemy initially is very important if you want to shorten your battle. To do this, you can simply jump on the enemies head to deal damage to all of them before the battle even starts. If you want, you can hammer the enemies to get them dizzy when the battle starts, but you can only do this with the Baby Brothers Part 4: Beans ------------- You may have noticed that there are tons of X markers around the entire map. Each of these markers contains a bean each (which can only be dug out after you learned the Hammer Moves). You should collect beans because they will be very useful when you want to buy badges from Fawful's Bean Shop (he has some of the best badges including the Ulti-Free Badge). If you want to quickly find a bean in my guide, simply search for the term '*BEAN*'. There are well over 150 Beans in the entire game (I personally found 150, but I may be missing some). =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 5: Walkthrough [s5] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This is it, the walkthrough that will guide you through the game. This walkthrough was written in a specific format as follows: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The text outside of the (~) will contain information that will get you through different rooms and areas. Areas are usually separated by paragraphs (with some exceptions). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------- Battle: Enemy will be named here -------------------------------- Difficulty: Difficulty of the enemy Health: How many Hit Points the enemy has (this is not an exact value) Experience Points: How many Experience Points you get from each enemy This text will describe the enemy, how to defeat it, and how it compares to similar enemies. Possible Items Obtained: What treasures you can get from this enemy (it will list none if you cannot get anything). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I will continue to write how to get through different areas after I describe the enemy. There will only be one description section for each enemy as it will waste space if I copy and paste the descriptions through different areas. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Although I tried to remove as many plot spoilers as possible (I do not describe the cut scenes), I had to include some minor spoilers for guide completion. Because this is my first attempt for writing an RPG, some parts may be confusing. If this is the case, please drop me an email and I will try to fix the problem ASAP. Now without further ado, the walkthrough! The story starts with creepy aliens invading Mushroom Kingdom. Watch the rest of the starting scene, and you will begin your adventure as Baby Mario and Baby Luigi in the castle (present time). Listen to young Toadsworth and walk up the stairs to the next room. In here, continue to walk up, and you will see three dead Toads as you walk further up. Now Baby Bowser will come out with the princess and burn up Toadsworth. When the Babies try to get back the Baby Princess, Baby Bowser will begin to fight you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------- Tutorial Battle: Baby Bowser ---------------------------- Difficulty: Very Easy Health: 8 Experience Points: 0 The battle against Baby Bowser is actually a tutorial battle that will teach you how to perform action commands. Listen to Toadsworth after you jump on Baby Bowser for the first time, and he will tell you how jump on his head for extra damage by pressing X (or the other Brothers' button) right when you jump on his head. This action command is very useful as it will triple the damage you would normally give. You can also dodge Bowser's flame attack by jumping over it right after he spits it out. Attack Baby Bowser for a few more times, and he will finally get killed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing Baby Bowser, watch the next (and fairly long) cut scene, and you will be moved to present time where everybody is as old as they should be (Princess Peach is an adult, etc.). Finish some more talking, and Mario will be sent to get a Refreshroom for the fainted Toadsworth (you need to control him). So head down to the next room, and go to the bottom of this room to see a Save Block (you don't need to hit the restore block). Save your progress, and go left to the next room. Before you continue to get to the Mushroom, you should get some goodies first. So in this long room, get the coin from the '?' block to your left, and go up to see two more '?' blocks. Get the Mushroom from the left one and the coin from the right one, and go to the room to your upper left. Head straight down for three more rooms until you are at the bottom of the third one. Go through the door to your left (slightly facing diagonally up), and hit the '?' block in the middle of the room to get the Refreshroom. Now with the Refreshroom in stock, go back to the middle room with the Fallen Toadsworth, and watch another short cut scene as he gets revived. Soon, Mario will be thrown in a battle against a weird looking green monster (Junior Shrooboid). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------- Tutorial Battle: Junior Shrooboid --------------------------------- Difficulty: Very Easy Health: 13 Experience Points: 6 Like the battle against Baby Bowser, this is another easy tutorial battle. Jump on the Shrooboid like you did to Baby Bowser (using A instead of X because you are Mario) so you can succeed with the action command. Shrooboid will now try to spin into you. If you jump right before he hits you, you will dodge his attack, but WAIT! If you want to counter attack the beast, jump right before he starts to move foreword (not when he starts to spin). If you timed yourself correctly, you will jump on him right before he hits you causing him to take damage (Toadsworth also explains this). Keep on attacking the green monster until he dies, and you will get 6 Experience Points and level up to level 2. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Watch another short cut scene and you will be able to control both Mario and Luigi (like in Super Saga). Now that you are free to walk around, go down to the next room, and hit the heart block to your right (if you took damage in your previous battle) to heal up. Save with the Save Block, and go down to the garden to watch the cut scene. =============================================================================== Hollijolli Village (past) [p2] =============================================================================== After the Brothers enter the strange time hole, you will go into Hollijolli Village (past). In this strange Village, listen to Stuffwell, and it will show you how to get to your item stash. Follow Stuffwell's instructions on how to select Items, Equipment, and Bro Stats, and he will bring you to the top screen. After Stuffwell stops talking, the time hole will close leaving Both Mario and Luigi alone in the village. Walk right, and hit the Save Block to save your progress. Walk to the next part of the Village, and Stuffwell will begin to talk again soon. Listen to the annoying bag and jump up the steps to your right (you can make Mario and Luigi jump at the same time if you want to). After you pass two steps, walk up and left to the platform with the '?' block, and hit it to get 2 Mushrooms. Walk right to the next platform to get 5 coins by rapidly hitting the block, and finally get the useful 1-Up Mushroom from the third plateau. Continue to walk right staying on the upper ledge, and Stuffwell will teach you how to jump past gaps. So jump past three small gaps by making the Brothers jump at the same time, and you will enter an area with a bunch of Mario and Luigi blocks (they all contain a single lousy coin). Use Mario to hit the two 'M' blocks, and Luigi to hit the trio of 'L' blocks. After getting the coins from the blocks, walk up the stairs to your upper right to get to the upper grassy area. In here, continue to walk left, and Mario will soon be hit by a random falling Toad from the sky. Watch the rest of the cut scene, and go up the wooden bridge to your left after it ends. Soon you will see some Shrooblets walking on the Mushroom and the annoying Briefcase will explain them to you. Use Mario to jump on one of the Shrooblets as Stuffwell will tell you to, and you will enter the battle after dealing some initial damage. Note that if you simply walk into the Shrooblets, you will start the battle normally, and if you are facing your back to the enemy when he touches you, you might trip when you start the battle making you immobile for a few turns. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Shrooblet ---------------- Difficulty: Very Easy Health: 7 Experience Points: 2 These little buggers will come in pairs when they attack you. Like the Junior Shrooboid, they will attack you by running into you (which allows for a counter attack). When you fight the first Shrooblet, Stuffwell will show you how to control both Brothers in battle (use A for Mario and B for Luigi). So counter their attacks and perform good action commands and you will beat the Shrooblets in two turns. Possible Items Obtained: Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating the first Shrooblet, kill two more on the Mushroom you are standing on, and continue up the wooden bridge to the next Mushroom. Kill another Shrooblet, and walk up the pair of ladders to your right. Now as you continue to go past the Mushrooms, you will hear some strange sounds in your distance, and Luigi will be hit by a falling Shrooblet. Stuffwell will pop out again and explain to you about taking damage and how to use items. So press Start when indicated, and use a Mushroom on Luigi located in the items stash. After healing your green ally, press B a few times to exit your item stash, and to quit the menu. Now that Stuffwell is gone, continue to go up the wooden bridge to your left, and kill the pair of Shrooblets that reside there. Walk up one last wooden bridge, and you will land on a giant Mushroom with three Shrooblets. After killing them, walk to the right of the large Mushroom to pass by the short bridge and to enter the actual city. In here, watch one more short cut scene, walk to the upper right, and enter the first house you see in front of you. Now get the coin from the '?' block in the upper left corner of the room, and the three Mushrooms from the M block to your right. Exit the house and continue to walk right until you see the house in the intersection. Enter the house and save your progress with the Save Block there. After saving, exit the house again, and take the left path to get to the back of another house where an L block resides. Use Luigi to get the ten coins, and take the lower right path when you get back to the intersection, and get to the house underneath the broken one. In here, use Luigi to rapidly hit the L block to get some 10-coin pieces, and get another 10-coin piece from the '!' block below it. Get back out of the house, navigate back to the main intersection, and enter the house after you follow the upper right path. This house is the Mayor's, and he will be stuck in the chimney in the back of the house. Listen to the Mayor as he speaks, and jump in the fireplace to make the Mayor pop out of the chimney outside his house. Watch the rest of the cut scene, and get back outside the house when he cries for help. You will shortly be thrown into a battle with adult Shroobs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------- Boss Battle: Three Shroobs -------------------------- Difficulty: Impossible Health: 18 each Experience Points: 0 It is impossible to win this boss battle, because a giant saucer will kill both Mario and Luigi after three turns. So before you get killed, fight like a hero and try to kill one of the Shroobs. When the Shroobs attach, they will use a laser gun to shoot one of the Brothers. To dodge the lasers, make both Brothers jump at the same time right after the Shroob shoots (you will know when the gun stops spinning). You can tell which Brother the Shroob is aiming for by looking at the gun before it fires. If the gun sparkles, the Shroob will aim for Mario, or else it will aim for Luigi. After you hopefully kill one Shroob, the saucer above you will shoot a giant laser ball at both of the Brothers causing them to die. Try not to get angry when the remaining Shroobs tease you, and watch another cut scene that takes place in Baby Bowser's ship with the Baby Brothers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Bowser's Star Cruiser [p3] =============================================================================== After the Babies stop crying, you be in control of the Babies on the bridge. Start to walk across the bridge, and a Koopa Guard will show you how to make the Babies jump (X for Baby Mario and Y for Baby Luigi). So jump across the crates like the guard told you to, but make sure you get the Mushroom from the '?' block above the second lone crate. Continue to jump across the masses of crates, grab the coin from another '?' block, and talk to the second Guard to learn how to jump across gaps (although you really don't need it). Climb up the crate stairs in front of you, jump across the gaps, and you will see some M and L blocks (doesn't this routine seem familiar?). Get 10 coins and a Mushroom from the M blocks, and a 1 Up Mushroom and a Mushroom Drop from the L ones. Jump off of the bridge after you get the goodies, and go up the rest of the pathway to get to the second part of the long bridge. Like before, jump over the crates as you walk (left this time), get the coin from the '?' on the second cluster of crates, and use the stair of crates to get past the large cluster. Walk across the last stretch of the bridge, save with the Save Block, and go up the stairs to your left to meet up with Baby Bowser and Princess Peach. Watch the long cut scene with Baby Bowser willingly helping out the Big Bros, and you will be left outside sent to save them. Back as the Babies, walk back to the front of the Mayors house, watch a short cut scene, and you will fight a battle against two Shroobs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------ Boss Battle: Two Shroobs ------------------------ Difficulty: Easy Health: 18 Experience Points: 6 Unlike the last battle against the Shroobs, this one can be won. Use the X and Y buttons (don't forget!) to attack the first Shroob, and Young Toadsworth will give you 5 Green Shells. Now make Baby Mario select the Shell icon at his turn, and use a Green Shell to attack the first Shroob again. To use a shell, first press X to release the shell, and it will bounce off the Shroob and head to Baby Luigi. Press Y to make the little tyke kick it, and it will bounce off the Shroob and head back to Baby Mario. Keep kicking it in this way, it will get faster and faster, and the word will switch from OK to Good and eventually to Great (I know it sound repetitive from my other section, but I am just explaining what Toadsworth is telling you). If you miss kicking the shell, it will go away from the battle. Don't worry if this happens as young Toadsworth will give you a Green Shell after every turn. Keep attacking the Shroobs in this way until they die so you can successfully avenge the Big Brothers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now listen as Young Toadsworth talks about how the town got attacked, and he will bring you back to Baby Bowser's ship. Watch the rest of this long cut scene, and you will end up in Bowser's castle when the ship crashes. Save with the Save Block to your right, and continue your adventure by across the path to your right. Now you will enter the part of Bowser's castle that is over a giant pool of lava. Start by getting the two Mushrooms from the '?' block, and the 8 eight Green Shells from the L one. Go across the first bridge, and stomp on the Goomba to enter another battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Enemy: Goomba ------------- Difficulty: Very Easy Health: 10 Experience Points: 3 Goombas act exactly like Shrooblets, except they are faster and have a bit more health. Attack the Goombas by jumping on them to save your stock of Green Shells, and counter their attacks by jumping right when they start running towards you. Finish up both Goombas (they are sometimes found in pairs), grab your experience points, and you may even get some bonus Mushrooms! Possible Items obtained: Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Take the pathway down to fight another Goomba, go right across another bridge when you do, and hit the M block for a 1-Up Mushroom. Get back to the intersection, and go right and up to get to another '?' block. Hit the block to get 4 Green Shells, and kill the Goomba to your right. Continue across the rest of the path, and you will eventually move on to the part of the level with a very small bridge above you. Instead of jumping straight to the bridge above you, you should fight the Goombas to your right to build up your experience and fighting skills. So ignore the bridge for now and continue to walk right, and you will be able to fight 4 Goombas (7 in battle). You can also get a pair of Mushrooms and a blue coin from the '?' blocks in the middle of the area. After getting the goodies, walk back to the left side of the level, and use the three steps to the upper left corner of the screen to get on the bridge. Carefully walk across the bridge (DO NOT jump sections to try to get a shortcut or you will fall), jump over the gap in the middle of the bridge, and you will eventually get to the platform at the end of the bridge. Go through the door in front of you to get to the next area, and jump to the low red bridge when you are here. Watch the cut scene involving the Big Bros meeting up with the Little Tykes, and you will regain control of Mario and Luigi. Jump to the steps to your left, and the Babies will start to cry. Listen to Stuffwell as he talks about the Babies, and run into them to put them on your back. Now you can control the Big and the Baby Brothers at the same time! Continue your adventure by going across the stairs to your left, and press the giant blue switch (with the Babies still on your back) to your left to open up the giant door in front of you. Go through the door to get to the next area. In here, make Mario and Luigi step in front of the tall ledge facing right, and press X or Y to throw the Babies on the ledge. Now in control of the Babies, walk right, and hit the block that has a picture of a pipe on it (a regroup block) to make Mario and Luigi appear next to you. Make the Babies run into the Big Bros, and use all four siblings to step on another blue switch to open up another door that leads to an area with lots of blocks. Now throw the Babies off your back by pressing X or Y, and make the Tykes walk through the small tunnel in front of you. In this small room, jump on the wooden bench to your left, hit the M block rapidly to get 80 coins (is contains 10-coin pieces), and hit the L block to get a 1-Up Mushroom. Get out of the room when you are done, and climb back on Mario and Luigi's back to become a group of four again. Now walk right to the center of the room, and hit all of the blocks to get a bunch of goodies. The first two '?' blocks contain a coin and a Green Shell, and the M and L blocks that follow contain a Mushroom drop and a few coins (you have to rapidly hit the M block for this one). The last two '?' blocks contain two Mushrooms for the upper one and a bunch of coins for the lower one. After getting all of the goodies, press the large blue switch ahead of you to open up yet another door. This area contains many tall ledges and will require you to frequently throw the Babies off your backs. So walk to the first ledge right in front of you, and throw the Babies on top of it. Ignore the Save Block for now, and hit the regroup block to your far left to bring the Big Brothers on the same ledge as the Babies. Climb on their backs, and then save with the Save Block to the right of the ledge. After saving, walk back left to the side of another ledge, and throw the Babies so they land on the red platform above you. Hit the purple '!' block directly to your left to bring the red platform halfway down to the second ledge, and press A or B to take control of the Big Brothers. As Mario and Luigi, jump to the third ledge using the red platform as a boost, pick up the Little Tykes, and press the Blue Switch to open up another door. After you go through this door, Kamek will come out and will force you to battle a Goomba and a Boo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------- Tutorial Battle: Boos and Goombas --------------------------------- Difficulty: Easy Health: 14 for Goombas, 15 for the Boos Experience Points: 3 for Goombas, 7 for Boos In this battle, Stuffwell will teach you some piggyback moves to use against the Boo. So follow Stuffwell's instructions and jump to the Boo. Press X to make Baby Mario attack first, and A when Mario land on him shortly after. Use the same attack using Luigi except use Y and B instead of X and A. After you have killed the Boo, Kamek will come out and throw out a Goomba for you to fight. Now Stuffwell will teach you how to use Bros Items with the Babies to aid you. Follow his instructions, and make Mario select a Green Shell. Now when you attack the Goomba with the Green Shell, you will notice that Baby Mario will be riding the shell as you kick it. This means that you can deal extra damage to the Goomba by pressing X right when you hit him. I personally recommend you not to use the Baby for extra damage too much as it will distract you from the kicking and may cause you to miss the shell (I found it best to only deal the extra damage for the first four kicks). After the Green Shell disappears, Stuffwell will force Luigi to use up another one. Attack the Goomba the same way as you did before, except use Y to deal the extra damage as Baby Luigi is riding the shell this time. After this shell expires, Stuffwell will leave you to attack another Goomba and Boo after Kamek summons them. Use the shell to attack the Goomba if you wish, but DO NOT use it for the Boo!! As you can see, the Boo is floating from the ground, so it is impervious from shells. When the Boo attacks you, he will disappear after a second, and try to hit you from behind. This might be surprising at first but you will get the hang of it after a turn or two. To counter attack the Boo, jump a split second after Boo appears right behind you to hit his head. Finish up the Boo (using the piggyback attack of course), and you will finally finish your battle against Kamek's minions. To top it off, the Big Brothers will also level up! Possible Items Obtained: Mushroom (from Boo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After Kamek flies away from her horrible defeat, climb up the stairs, walk across the wooden bridge, and hit the '?' block for a Green Shell. Jump on the Boo to your left to get into another battle with another new enemy, the Boom Guy! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Boom Guy --------------- Difficulty: Moderately Easy Health: 18 Experience Points: 6 The Boom Guy looks like a Shy Guy with a cannon on its head. You can easily kill him by using a Green Shell, but practice dodging his attacks because you need to develop those dodging skills of yours. Attack the Boo first, and the Boom guy will walk up to you after the first turn. The Boom Guy has two attacks: a delayed Bullet attack, and a fast Bullet attack. When he is near you, jump when the cannon is about to fire, and you will automatically jump off the bullet if he fires a fast one. If a puff of smoke comes out, quickly jump again to dodge the slower bullet that will come out very shortly. Keep dodging the bullets in this way, and jump on his head to knock off his cannon. The Shy Guy will still be alive after you knock out his cannon, but he cannot do anything until he calls for another one (it is around a 50% chance that he will get another cannon at his turn). After you kill the Shy Guy and the Boo, the battle will end and you will gain some experience! Battle Tip: When you hop on the Boo, you will be thrown into a battle against two Boom Guys and Boos. This foursome can be quite dangerous, so use the Green Shells to kill off the Boom Guys after you counter the Boos' attacks. After both Boom Guys are killed, go for the Boos as they pose less of a threat. Stay with this battle as you will get quite a bit of Experience points if you win! Remember; use Green Shells if there are two or more Boom Guys. Possible Items Obtained: Green Shell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk across the rest of the bridge, kill another two Boos and Boom Guys for experience, and go to the lower left corner to get to the area with the pipe that leads to the second part of the castle. Walk up to the blue pipe, jump on it with all four Brothers to go down, and you will pop up in the second part of Bowser's castle. Jump off the pipe here, and save your progress with the Save Block to your left. Continue walking across the path to the upper right to get to the next area. Now hit the '?' block near you to get a pair of Green Shells, and walk to the ledge to the right side near the wall. Throw the Baby Brothers to the ledge above you, and make them go through the door to get to a small cave. Here, simply hit the purple '!' block to make the bridge near the Big Brothers grow. Control the Babies to make them get back to Mario and Luigi, and walk across the bridge when you are in a group of four again. Across the bridge, press the large blue switch to open the door, and enter it to get to the next area of this large castle. Go to the ledge to your upper right again, and throw the Tykes to the ledge to get into another cave. After you enter the cave, hit the purple '!' switch to make another bridge form, but don't go back to the Big Brothers yet! Instead, get the 1-Up Mushroom from the '?' block to your right, and kill the two pairs of Goombas walking around in the right section of the tunnel (it will take a little longer because the Babies are weaker than the Big Bros). After you kill the enemies, get the two 10-coin pieces from the '?' block to add 20 coins to your coin stash, and walk until you are near the step that is slightly lower than the other ones. Press A to gain control of the Big Brothers, and the annoying Briefcase will pop out again when you see two multi-colored blocks (Split Blocks). Tell Stuffwell you understand how to activate the block to save time, and align yourself so Luigi is under the solid block and Mario is under the flashing one. Now make Luigi hit the Solid block (the one to the left), and quickly make Mario hit the flashing one when it turns solid (you can use either Brother to hit the first block, it doesn't really matter). If you hit the Split Blocks correctly, the energy from the blocks will create another step in the cave the Babies are in. Now make the Babies jump up the stair case, and move them so they are under the Split Blocks like you did for the Big Brothers. Use Baby Luigi to hit the solid block, and Baby Mario to hit the flashing one when it turns solid. You will see one of the platforms to your far right descend. Now get out of the small cave through the left door, and climb on the Big Brothers' backs to continue your adventure. Continue to walk right, but don't climb up the platforms yet. Like you did at the long and skinny bridge area, kill the enemies on the ground to gain experience. Beware of the flying bullets from the Boom Guy before you enter the second battle (if you get hit from the back, you can trip!) Kill the pair of Boom Guys in this battle, and hit the '?' block to your right to get two more coins. Now go a little bit back, and hop up the platforms to get to the upper ledge. Quickly dodge the bullet from another Boom Guy, and kill the trio of Boom Guys when you enter the battle. After killing the Boom Guys, walk to the wall above you, and throw the Babies to the ledge. Don't enter the cave in front of you as it will only lead you back to the cave with the second set of Split Blocks. Instead, jump up the few stairs to your left, and hit another pair of Split Blocks to make yet another bridge appear. Get back to your Big Brothers on the ground, walk across the bridge, and hit the large blue switch to open up the large door. You will finally enter the final area where the blue pipe leads back to the final part of the castle. Because the Pipe is blocked for now, walk around the cage to the upper right corner where a '?' resides. Get the 20 coins from that block, and walk to the opposite side where you will see a new block (a giant Shine Sprite block). Don't hit the block yet as it will not do anything, and throw the Babies to the ledge above you instead. Enter the cave and you will find out that it is pitch dark. Make Mario hit the shine block first, and a Shine Sprite will pop out underneath the Babies. Use Baby Mario to activate the Shine Sprite, and quickly walk across the bridge in front of you before the light fades away. Do not fall in the spiked pits or hit the Big Shine block with the wrong Brother, or the Babies will have to start all over again! If you were quick enough, you should be able to go to the third illuminated platform near the upper left corner of the cave. Hit the Big Block again using the correct Brother, and walk across the bridge to your right to get to the next illuminated platform. Hit the big shine block and the small block again to light up the room, and walk past the small illuminated platform to the large one at the bottom right corner (go straight across the rest of the bridge when the room turns dark again). Exit the cave with the Babies, and drop to the ground to be inside the large cage. Hit the unique treasure chest block to get a Sparkling Shard (that looks like a cone)! Now the giant gate in the cage will open allowing the Big Brothers to enter. Become a party of four again, and go through the door in front of you to get to the small room with the blue pipe. Ignore the regroup block as you are already a party of four, and go down the blue pipe to the final part of the Castle. In this area, save with the Save Block to your right, walk across the bridge, and continue to walk right to get to the next area. In here, jump up the staircase without falling down, and press another large blue switch to get to the room with another Time Portal. Watch the short scene involving the Young Toadsworth, and you will automatically be transferred back to the Princess Castle in present time. =============================================================================== Peaches Castle (present) [p4] =============================================================================== Finally now that you are back in the castle, exit the room you are in, and navigate back to the Professor in the back of the castle. You can save your progress with the Save Block and hit the Heart Block (to heal) if you need to. When you meet up with the professor, he will explain to you that you collect a Cobalt Shard and need to get 5 more. Stuffwell will briefly explain to you about badges after a new Time Portal opens, and you will regain control of the group. Now walk down to the garden, and go through the door to your left to get into another hallway. Go into the upper room, and jump into the Time Hole to get to Toadwood Forest. Before you actually play the level, you will see a short cut scene involving the two Toadsworths (Young and Old). =============================================================================== Toadwood Forest (past) [p5] =============================================================================== Toadwood Forest is a creepy place with various monsters and Toads changed into trees. So walk off the deck you are standing on, and save you progress with the Save Block. After hitting the Save Block, go right to enter the next area. Now get the 6 Bro Flowers from the upper left corner of the area, and get the pair of Mushrooms from the '?' block to your right. You will see some hollow tree trunks scattered around this area (each had some goodies (or an enemy) hiding inside it). Now throw the Babies into the first tree trunk, and get the Mushroom Drop from the M block and the 100-coin piece from the '?' block. This giant coin will shoot out of the tree trunk to the ground, so quickly use the Big Brothers to grab it before it disappears. After getting the goodies, use the yellow trampoline to get back out, and climb on Mario and Luigi's back to continue your adventure. Walk up to the second tree truck ahead of you, and throw the Babies in there to encounter a new enemy, the Koopeleon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Koopeleon ---------------- Difficulty: Moderately Easy Health: 20 Experience Points: 6 The Koopeleon is a strange enemy that attacks just like the Goombas with only one major difference; they turn invisible when they attack. To counter attack these enemies, look at the small dust cloud from the invisible enemy and jump right when it moves forward. If you fail to counter attack (meaning if you get hit or completely miss the Koopeleon), he will stay invisible until you hit him again. Try not to get hit by these enemies as their attack power is pretty strong against the Babies. I don't recommend you to use the Green Shells (or the Bro Flowers yet) against the Koopeleon because they only deal 1 damage per turn and will probably not kill them (unless you kick the shell perfectly). Finish off the Koopeleon(s) and you will get a lot of experience points and some money! Possible Items Obtained: Green Shell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now exit out of this tree trunk and meet up with the Big Brothers like you did before. Throw the two Babies into the last tree trunk to your far left, get the coin and 100-coin piece, and get out of the truck after you make the Big Brothers get the coin. As a group of four again, walk up the path in front of you to get to the area where you first meet the first toad stuck in a tree. Listen to what he says about the Princess getting captured, and the Brothers will automatically dodge the laser bullets from the Flying saucers. Now that you have control of the Brothers again, walk to the tree trunk to your left, and send the Little Tykes down there to get a Super Mushroom and another 100- coin piece. Exit out of the tree trunk, regroup with your Bigger Brothers, and continue your adventure by going through the path to your right. Hit the L block in front of you to get another 6 Bro Flowers, and kill three Koopeleons after stepping on the one in the field. Now walk to the upper right corner of the screen with another hollow tree trunk, and throw the Baby Brothers in there to get to two more '?' blocks. Get the three Green Shells from the right block and the 100-coin piece from the left one (remember that the large coin disappears after a few seconds). Exit using the yellow trampoline, get back on the bigger Brothers, and walk straight down until you drop on a Boo Guy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------- Enemy: Boo Guy -------------- Difficulty: Easy Health: 17 Experience Points: 8 The Boo Guys may look kind of like the Boos, but they attack in a different way. When they attack, they will move forward between Mario and Luigi, quickly point a finger at both Brothers, and will temporarily split into two Boo Guys. The Brother he pointed to first will be his victim, so make sure you make the right Brother jump when he attacks. An easy way to dodge his attack is to make both set of Brothers jump at the same time. To counter attack the Boo Guys, make both Brothers jump after he completes splitting into two. Finish off the Boo Guys (and the two or three Koopeleons in this case), and continue your adventure. Possible Items Obtained: Mushroom, Super Mushroom, 1-Up Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating the Boo Guy for the first time, walk left, and hit the '?' block for another 3 Bro Flowers. Throw the Tykes into the tree trunk to your left, and make them jump on the strange looking pipe to fight another battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Elasto-Piranha --------------------- Difficulty: Moderately Hard Health: 30 Experience Points: 16 When you first fight this enemy, the battle will seem to drag on, but hang in there for the experience points. Elasto Piranha attacks by spitting out a slow moving fireball from his mouth. This may pose a problem as he spits it from a different height every turn and it deals a lot of damage (~10 to the Babies!). First watch the shadow of the fireball to see which Brother it is aimed to, and jump when the fireball when is a little more than halfway down the bottom screen to jump over it (jump a little later if it is heading to Baby Luigi). Keep jumping on the Piranha to chip away his health, and you will finally kill him after three or four turns. Note: DO NOT use Bro Flowers against this enemy as it will only deal 1 point of damage no matter how many fireballs you throw! Possible Items Obtained: Bro Flower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After this long battle, use the trampoline to get back to the Brothers, and walk down to the lower part of the area to fight another Boo Guy and some Koopeleons. After you kill these guys, continue walking right to get to the next area. In here, kill another set of Boo Guys and Koopeleons, and drop down the lower left side of the area to get under another L block. Hit it to get a 1-Up Mushroom, kill another set of Boo Guys and Koopeleons, and use the regroup block to your right if you need it. Walk left across the rest of the path to get to the next area. When you enter this area, you will immediately notice that there are six small empty blocks surrounding a larger one. You will also notice that there are many hollow trees scattered round this place (none you can access though). Ignore all of these blocks for now, and walk to the bottom left corner where you will see a hollow tree truck that is accessible to the Babies. So throw them down there to get them to a large underground tunnel with many enemies and blocks. Now that you have control of the little Tykes, move them right across the long winding tunnel, and hit the first Fire Block when you see it at the first intersection. The fire from the block will shoot out of one of the tall tree trunks, and land in one of the small blocks at the surface. Take a right turn at the intersection, kill the Koopeleons that reside there, and hit the second Fire Block when you reach the right side of the cave. Continue your run by taking the pathway in front of you, and make sure you hit the next two Fire Blocks as you continue walking across the path. Now fight another Elasto- Piranha below you (make sure you heal with a Mushroom if you are low on health), and hit the fifth Fire Block after you navigate past the sharp turn in the middle of the room. Kill yet another Elasto-Piranha, hit the last Fire Block after you walk a little bit more, and get back to the intersection after the final stretch of walking. Walk back to the center of the tree trunk, get out using the trampoline as usual, and run into the Big Brothers to become a group of four again. Now that the blocks in the middle of the area contain fire, you can hit them all to bring them to the center large block. So do so, and you will notice the fireball in the middle block will grow larger after every small one reaches it. After you hit the sixth small block, the middle block will be flashing red with fire. Hit the block and watch as the giant fireball burns down the trees that were previously blocking your pathway to the Blue Pipe. Get back to the previous area, and walk up to the upper center of it to see the burnt down trees. Walk across the newly made pathway, walk across the bridge, and jump down the Blue Pipe to get to the next part of the level (the courtyard of the Shroob's Vim Factory). Remember to save immediately after you enter this part of the level using the Save Block to your right. After hitting the Save Block, walk up the path by jumping up the stairs to get to the next area. In here, talk to another Toad stuck in the tree in front of you to learn that the factory is ahead, and walk to another hollow tree trunk to your right. Heal the Babies if they are low on health, and kill the Elasto-Piranha at the bottom of the tree trunk. After getting your 16 Experience Points, get out of the tree trunk to meet up with the Big Brothers, and kill the 6 Koopeleons in front of you. now get back top the left side of the area near another tree trunk, and throw the Tykes down there to get a 100-coin piece from the '?' block and a pair of unarmed jeans from the M block. The unarmed jeans are not that great of a pair of pants, but put them on one of the Babies if they have a high defense or HP status (it increases power but greatly reduces defense). Get back out of the tree trunk, meet up with the big Brothers, and continue your adventure by going up the pathway ahead of you. Kill the two Boo Guys and the Elasto-Piranha when you reach the intersection (to fight this battle, step on the Boo Guy in the intersection). Continue walking up the path, any you will see a pair of saucers fly over you when you enter this area. Instead of continuing forward, take a right turn when you see the regroup block to get to the next area. When you first enter this area, you will notice that most of the ground to your right is covered up in spikes. Ignore the spiked area for now, kill the Boo Guys and Elasto Piranhas near the hollow tree trunk, and get the five coins in the '?' block on the small ledge in front of you. After getting the last coin, walk back down, and throw the Babies into the tree trunk. To your direct right, you will encounter a different block with shifting arrows. Before you hit the block, take control of the Big Brothers, and make them stand on the orange platform over the spiked pit. When the arrow on the shifting block points to the right, quickly make the Babies hit it, and the platform will start to move in that direction. Let the platform move right until you see another pathway, and hit the arrow block again (now with a picture of a rectangle) to stop it from moving. Now make the Big Brothers walk up the pathway, hop up the stairs to your left, and hit the L block to get a Wallet Badge. This badge is not all that useful (as you should not be running away from any battles), but equip it anyway to somebody in case you accidentally start to run away (you will drop no coins when running). Now with the Wallet Badge equipped, walk back to the orange platform, and make the Babies move it right again. Stop when you see a second pathway ahead of you, and kill the Elasto-Piranhas after stepping on the pipe. After killing the tough enemies, walk across the long bridge to get to the next area. In this area, walk to the left, and hit the regroup block to bring the Babies back to where you are. As a group of four again, walk to the blue box to your right, and throw the Babies on it to get 3 Bro Flowers from the '?' block. Now walk all the way left to the tree trunk, and throw the Babies in there to get a 100-coin piece and 2 Green Shells from the two '?' blocks. Use the trampoline to get back to the surface, and walk to the Split Block in the center of the area. To hit the block, make Mario and Luigi jump, and press X and Y to make the Babies jump when the Big Brothers are at their highest point in the air. If you jumped high enough, you should hit the Split Block causing four more Split Blocks to appear. Hit the four blocks in the proper order (Baby Luigi, Baby Mario, Luigi, Mario), and the laser will power up one of the claws near the front entrance. Get back as a group of four, and walk up the path to your left to get to the next area. Ignore the purple '!' block to your left for now and kill the two sets of enemies as you continue across the path (both depicted by a green pipe). Continue to walk left, throw the little Tykes down the tree trunk, and get the Big Brothers on another orange platform before you hit the block. This spiked pit will have one deadly trap, a golden platform. Unlike the normal cliffs, the platform you are riding on will not stop when you hit this platform, but it will go under it causing the Brothers to get pushed off. So hit the arrow block when it faces right, make sure you make Mario and Luigi jump over the golden platform when it appears, and jump to the ledge when the spiked pit ends. Simply hit the Purple Switch to make a cliff rise from the ground to your far left, and jump into the spiked pit to get sent back to the left of the area near the tree trunk. Now get the Babies out of the trunk, climb on the backs of Mario and Luigi to get back together, and use the newly risen cliff to your left to get to the next area. This is another area with the second set of Split Blocks, but you should get another set of goodies before you hit it. Get the 1-Up Mushroom from the L block to your left and the coin from the '?' block, and throw the Babies into the tree trunk to your left to see another two '?' blocks. Grab the Mushroom and the 100-coin piece from both blocks, get the Babies out of the trunk, and hit the Split Block in the center of the room like you did before. Remember the order of the Brothers to hit the blocks from last time, and the laser will fire to power up the second claw near the front entrance of the Factory. After powering up the claw, walk down the path to the bottom right corner to get to the final (and quite long) spiked pit area. Like before, throw the Tykes into the tree trunk, and get the Big Brothers on the orange platform to your left. Start by moving straight down until you hit the small platform, and move right from there to see a pair of '?' blocks below you. Move a little more down to get stopped by the platform, get the 2 Green Shells and the coin from the blocks, and move a little bit left when you get back on the orange platform. When you are between the two pieces of brown land, start to move down, and you will eventually see an M block on a golden platform. Manually stop the platform before you get pushed off, and get the 1- Up Super from the M block, and go back left when you get back on the orange platform. Keep moving left until you get stopped by another piece of ground, grab the coin there, and continue to go down until you see the L and '?' block on two different golden platforms. Get the 3 Bro Flowers from the '?' block and the Wild Trousers from the L one, and move down to another pair of golden platforms with two '?' blocks. Hit the left block to get a 10-coin piece, and rapidly hit the right one to get five coins. Finally, move the orange platform to the lower right corner to get stopped by the ground, and walk across the pathway right to get back to the area with the Toad in the tree telling you where the factory is. Before you go and attack the factory, go down the pathway in the center of the area, and save with the Save Block in the first area with the Blue Pipe. After you save, walk back up your path until you reach the entrance of the Factory (you can now pass the two circular platforms over the water). Step on the blue pipe when you enter the first room of the factory to enter the second floor. =============================================================================== Shroob's Vim Factory [p6] =============================================================================== In here, save again with the Save Block to your right, and step on the large blue switch in front of you to enter the next room. Now watch the short cut scene as the Hammer Brothers speak 1337, and as Mario and Luigi get trapped. Soon you will be thrown in your first true boss battle against both Hammer Brothers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------- Mini-Boss Battle: Hammer Bros ----------------------------- Difficulty: Moderate Health: 100 each Experience Points: 80 These Brothers are quite tough enemies because they have quite a bit of HP and hammer attacks that might be difficult to dodge. Use Bro Flowers against these two Brothers as they are fairly effective, but don't use Green Shells (they only deal 1 point of damage per hit). The Hammer Brothers has one attack, but there are two variations of it and it is fairly powerful. For this attack, one Hammer Brother will hit the other one causing him to fly into one of the Babies. Before you jump to dodge the other Hammer Brother, watch the hands of the other one hitting him. If the Hammer Brother hits the other one with the hammer, jump to dodge the attack, but DO NOT jump if he hits the other one with his hands. If one of the Hammer Brothers die or get burnt, the other Brother will use his hammer to attack you. The hammer will fly into the air, bounce off the ground and will try to hit you. Jump right when the hammer hits the ground to dodge it, but be careful as he will throw two or three per turn. Keep dodging their attacks and clobbering them with fireballs, and they will soon both die giving you a lot of experience! Possible Items Obtained: Mushroom Drop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After this battle, the strange antennas on the Hammer Brothers will fall off allowing them to speak correctly again. Watch the rest of the cut scene and Both Brothers will give you a hammer and teach you how to use them. ******************************************************************************* ---------------------- Tutorial: Hammer Moves ---------------------- Now that you got your hammer, press R to whip it out, and hammer all five crates in front of you by pressing X. After this, the second Hammer Brother will show you how to dig in the ground and go under gate. So walk near the gate when the Hammer Brothers stop talking, press Y to get the Babies ready to dig, and press Y again to go underground. Now navigate through both gates, and get back out of the ground when you get near another set of crates. Hammer through both crates, dig under one more metal gate, and press R again to put away your hammers. Now jump up the stairs and hit the purple '!' block and the Hammer Brothers will tell you about Beans and let you go (you will now be able to dig the X markers to get beans). ******************************************************************************* Back in the second room, jump on the big yellow switch to your left, and you will enter a room with a few more crates and gates. Drill under another gate and break through 6 more crates. Go through the door to get to the next area. In here, go through the gate in front of you, and hit the '?' block to get three more Mushrooms (remember to put away your hammers!). Get back out of the small room, walk to the middle right corner of the room (through the small hallways), and drill through another gate to get to another small room. Here, hop up the staircase in front of you, and walk down the right path (on the wall) to get to the lower right room. Grab the coin and the 3 Green Shells from both '?' blocks, and use the hammer to hit the red switch in the upper right corner of the small room you are in. Now one of the steps in the upper left corner will jut out. After this, jump back up the stairs to the top of the wall again, walk left across the thin pathway, and jump over the hallway to fall in the small room with the second red switch. Hit the switch using the hammer again to get the blue step out, drill through the gate, and jump up another short step of stairs to get back outside the room (off the walls). Navigate to the upper left corner if you aren't already there, and go through the vent pipe to your direct left to get into the vents. In here, take the pathway down at the intersection, and hit the '?' blocks to get the 2 Refreshing Herbs. Walk back up the path, and you will soon see a strange looking Spiny in front of you. When you encounter this bug, you will be thrown in another tutorial battle with the Hammer Brothers teaching you some new hammer moves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------- Tutorial Battle: Spiny Shroopas ------------------------------- Difficulty: Moderate Health: 20 Experience Points: 2 At the start of this battle, one Hammer Brother will instruct you to select the hammer icon, so do so. Baby Mario will walk up to the Spiny Shroopa, and pull out his hammer behind him. Press X again when the hammer shakes, and you will hit the Shroopa for around 5 points of damage. Repeat this for Baby Luigi using Y instead of X, and both Shroopas will attack you. Hold both the X and Y button to pull them behind you, and strike right after he jumps to hit you. You can use Bro Flowers against these guys as they are effective, but don't use if for this battle so you can improve your hammering skills. Be careful, if these guys hit you, you have a slight chance of getting poisoned, which will damage you for every turn until you use a refreshing herb (or at the end of the battle). Keep attacking the Shroopas in this way until they die. Be careful, in later battles as the Shroopas may attack you twice in one turn (even after a counter attack). Possible Items Obtained: Green Shell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After this quick battle, continue to walk across the vent, and hammer the Spiny Shroopa to make him dizzy when you enter the battle. After killing him, take the pathway to your lower left, and hit the '?' block to get a quick Mushroom drop. Get back to the intersection to take a right turn then left turn, and kill another Shroopa to practice your hammering. Now continue forward out of the pipes, and land on the ground near two more gates. Drill through the one to your left, kill another Shroopa, and go through the door to get to a small room. Now kill another set of Shroopas again, move to the bottom of the room with the three blocks, and hit them to get a 10-coin piece, two Green Shells, and another set of unarmed jeans (don't put them on). Move back to the upper left corner of the room, and drill through the X in the ground to get a *BEAN*. Now press Pause, and Stuffwell will teach you how to count beans. So follow his instructions by going to the items tab, and press the right button to move to beans. Stuffwell will stop talking, so exit the pause menu. Now get back to the north part of the room with two gates, go through the right one, and enter the door to your right to get to the next room. As you enter this room, you will immediately notice that there is a giant tree in the middle of the room trapping the Big Brothers, and that there are four red orbs scattered from the tree. So whip out your hammer, and whack all of the orbs to break them and to free the Brothers from their trap. Both sets of Brothers will quickly rejoice and be met by two more Shroobs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------------------------- Tutorial Battle: Spiny Shroopas (with Big Brothers) --------------------------------------------------- Difficulty: Easy Health: 20 Experience Points: 2 This battle will be similar to the last tutorial battle, except the Hammer Brothers will show you how to hammer on your Big Brothers' back. To fight like this, select the hammer icon, and press A when the hammer shakes for the first time, and press X when it shakes again. If you did this correctly (the hammer head doesn't fall off), you should significantly deal more damage than before. Now another Spiny Shroopa will take the dead ones place (after you use the Luigi Brothers to attack), leaving you to battle two again. Fight both Shroopa until whey die. Note that Spiny Shroopas will execute a different attack of only the Big Bros are present. This attack will involve the Shroopa rolling into you, so jump twice quickly to dodge the rolled up Shroopa (you should jump twice because he might stop for a second, then hit you in an attempt to trick you). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you kill the annoying Shroopas, walk to the upper right corner of the room, and throw the Taters up the ledge near the red switch. Whack the switch to open up the red gate, and go through it after you meet up with your Big Brothers. Go through the door to your right to get to the first area (where you meet the 1337 Brothers), and step on the large blue switch in the upper right corner to get to the next room. In this room, you will see two new enemies, but make sure you get the 4 Cannonballers from the M block to your right. Now go ahead and step on the enemy that looks like a Golden Shroob to enter a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Enemy: Dr. Shroob ----------------- Difficulty: Moderate Health: 29 Experience Points: 18 When you enter this battle, Dr. Shroob will walk up to you and shoot two laser balls at you. Do dodge this attack, make both Brothers jump when the laser ball is halfway towards you, but don't step on it (they are powerful). After this attack, Dr. Shroob will either pull out a red Mushroom (that will make him grow in the next turn), or a black Mushroom (that will shrink him). If you attack him again while he is holding the Mushroom, he will drop it and it will fall away. Although it is impossible not to knock the Mushroom away (unless you run away and press L), I will quickly tell you what happens when he eats up either Mushroom. If Dr. Shroob eats the red Mushroom, he will grow gigantic and will try to run into you. Now whip out your hammers but DO NOT swing too early! Dr. Shroob runs slowly which will throw off many people and cause them to swing early. Swing your hammers right before he touches you to counter attack him (don't get hit as he deals a lot of damage). The black Mushroom is a similar deal, except he shrinks to a minuscule size and will deal little damage if he runs into you. So keep attacking Dr. Shroob (both shells and Fire Flowers are effective), and he will die giving you your deserved Experience Points. Possible Items Obtained: Mushroom Drop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating this new enemy, kill another two Spiny Shroopas, and the second Dr. Shroob near the door. Before you go through the door, quickly walk back to the silver saucers (with a Lakitu hanging on to it), and let it dispense more Spiny Shroopas. Fight them all to get more experience points, and jump to hit the saucer to fight him in battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Lakitufo --------------- Difficulty: Moderately Hard Health: 26 Experience Points: 18 Lakitufo is an annoying enemy that will always fight you with two Spiny Shroopa companions. This guy has two different attacks, one that can be devastating (kind of). The first attack is his headbutt. Lakitufo will move its ship towards you, and jump off the ship to attack you. Jump right after he jumps to dodge his attack (you better dodge it as this attack deals a lot of damage). His second attack will involve throwing a spiked ball at you. When he does, deflect this ball by hammering right when it hits the ground, or it will cause you to take damage AND will put another Spiny Shroopa on the field. Because Lakitufo has this kind of power, attack him first (jumping is good, fireballs are great, and shells are useless). After Lakitufo is out of the way, kill the rest of the Shroopas to finish the battle. Possible Item Obtained: Cannonballer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing this annoying enemy, go through the door to the upper left corner of the room to get to the next area. Before you go down the blue pipe, get another *BEAN* by drilling the X in the lower right corner of the room, and regroup with the block if necessary. You will end up in the next floor of this factory near a Save Block and another regroup block. But before you save, get another *BEAN* in the lower left corner of the room. Now that your file is saved, go through the door to get to the next area, and use the Babies to drill through the gate in front of you. In this small room, simply kill the Spiny Shroopa, and hit the red switch in the upper left corner. Exit the room, meet up back with your Bigger Brothers, and get the pair of refreshing herbs in the L block in the upper left corner. Now go back to the upper right corner, fight all of the Spiny Shroopas that fall from the Lakitufo, and kill the Lakitufo itself after it gets out of Shroopas (you don't have to wait if you are low on health). Go through the door you previously opened, and enter the door to your right to get to the next area. In here, continue to walk right, ignore the closed doors ahead of you, and kill the Shroopas and Lakitufo. Now throw the Babies on the ledge in the wall near the force field, and make them walk into the cave where Shroopas and red switches reside. Kill the Shroopa, hit the switch on the wall to deactivate the force field, and make the Big Brothers walk to a set of two Split Blocks. Hit both blocks using any Brother, and the force from them will create a bridge over the electrified pit near the Babies. Use the bridge to safely cross the pit, and go through the fence to get to another red switch shortly after. This switch will deactivate another force field, so move the Big Brothers forward, kill another Dr. Shroob, and continue to walk until you are under another set of Split Blocks (both are holographic for now). Take back control of the Baby Brothers, get the *BEAN* right outside of the cage with the red switch, and walk underneath another pair of Split Blocks. Hit them first with the Babies, than with the Big Brothers to make a platform rise out of the ground in the cave with the Babies. Use the platform to hop on the ledge, and to exit the cave. Now walk left, hammer the four crates in your way, and you will eventually see two red switches after a long walk. Hit both switches to open the doors beneath you, drop back to the ground, and go through the left one to get to the next area (make sure you get the Big Brothers back with the Babies before you do). In this skinny room, simply walk up, grab another *BEAN* near the wall to your right, and kill another Dr. Shroob. After killing him, go through the door at your left to enter a room with a different kind of '?' block. Before you hit it, use the Babies to get the *BEAN* at the lower right corner. Now get back with the Bigger Brothers, and use the Babies as an extra jump to hit the '?' block with a strange orb surrounding it (High Coin Block). Now the '?' block will split up into A, B, X, and Y blocks (They will hover over Mario, Luigi and the Babies respectively). Now a glowing orb will randomly move between the blocks. Hit each letter block when the orb powers it up to get 10 coins from it. You have to quickly hit the blocks correctly to get the most coins (a good amount is ~35 hits and the max is 50). After getting hundreds of coins, get back out of the room, and walk in the right door when you reach the intersection (of 2 doors) again. Now on the left side of the long hallway, hit the L block to get 4 Cannonballers, and kill the Lakitufo and the Spiny Shroopas ahead of you. Keep walking forward, kill another set of Dr. Shroobs, and get the 3 Bro Flowers from the M block. Get another *BEAN* from the X on the ground before you exit through the door to your right. This is another room where you have to use the Babies to navigate the orange platform across a pit. So kill the Dr. Shroob below you, regroup with the regroup block if needed, and throw the little Tykes on the ledge near the wall in front of you. As the Babies, enter the cave, get another *BEAN* in the upper left corner, and stand under the arrow block. Get the Big Brothers on the platform, and use the Babies to hit the arrow block so the platform moves right. The Big Brothers will automatically be stopped near a purple '!' switch, so hit it to build another bridge over the electrified pit in the cave with the Babies. Don't cross the bridge just yet, and hit the arrow block so the platform moves around the piece of ground and near another cluster of blocks. Grab the 1-Up Mushroom and 3 Green Shells from the two lower blocks (M and L), and get the pair of Mushrooms and 5 coins from the M block and '?' block above you. Now move the orange platform right until it hits the pink ground, and hit the two Split Blocks with the Big Brothers to your right (near the big blue switch). The power from the Split Blocks will build another bridge over another electrified pit in the cave. So take control of the Babies one last time, walk across the first bridge, and kill the Spiny Shroopa. After you kill the first one, walk across the second bridge, kill yet another Spiny Shroopa, and go through the door to your lower right corner to get out of the cave. Jump off the ledge, meet up with the Big Brothers, and step on the blue switch to open up the door in front of you. This is a small room with only a Save Block. Before you save, use a Mushroom drop to heal all four Brothers back to full health, and equip the Babies with the Unarmed Jeans. Now save (trust me, you really need to), and step on another blue switch to enter a differently colored room (the floor is blue instead of pink). Watch the short cut scene involving a Swiggler powering up some saucers, and you will shortly enter a battle against him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Boss Battle: Swiggler --------------------- Difficulty: Moderately Hard Health: 250 Experience Points: 198 When you fight Swiggler, you will immediately notice that there is a pair of Dr. Shroobs near him. Don't attack the Shroobs just yet, but use a Cannonballer against him or simply jump (Fire Flowers are relatively ineffective). After your first round of attacks, dodge the lasers from both Dr. Shroobs (they will pull out different Mushrooms), and Swiggler will attack. For his first attack, Swiggler will pound the ground three times causing shock waves. Make Mario and Luigi jump at the same time before the waves hit you to dodge them (don't step on them), and Swiggler will use his second attack against you. For his second attack, Swiggler will walk up in front of one Brother and spit a toxic cloud at him. Hammer the cloud twice (or with precise timing, once) to get rid of the cloud before it damages you. Dodge another cloud when Swiggler spits it at the other Brother, and it will be your turn to attack (Swiggler will also pull out a green drink). Before you attack, look at booth Dr. Shroobs and see what they are holding. If one of them is holding a poison Mushroom (black), jump on him to make the Mushroom bounce out of his hands and into the drink. Now that the drink is poisoned, use the other Brother to attack Swiggler (now is the time to use Cannonballers or Green Shells), and dodge both attacks from the Dr. Shroobs. On Swiggler's turn, he will drink up the poisoned drink and will cause him to turn green and to greatly lower his defense! DO NOT attack a Dr. Shroob if he is holding the red Mushroom, or it will recover 86 of Swiggler's HP! Now that he is sick, use another Cannonballer against the Swiggler, and he will recover after your turn ends. Now that Swiggler is OK, he will drink up another green drink (not poisoned this time) and power up a pair of saucers on the upper screen. Now both saucers will shoot energy balls at you, so dodge them by jumping when they enter the bottom screen (don't jump too late). Keep attacking Swiggler in this way (poison him when you can), and you will eventually kill him for a lot of Experience Points. Don't worry about the Dr. Shroobs, as they will die when Swiggler does. Possible Items Obtained: 1-Up Super ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you beat Swiggler in this long, hard battle, he will explode leaving you the second cobalt star shard. Now that you have two shards, Baby Bowser will spin around you and steal both shards (OH NO!). After this tragedy, you will be teleported back to Peach's Castle in the real world. =============================================================================== Peaches Castle (present) [p7] =============================================================================== Before you exit this room, meet up with the little Tykes (they are separated), and throw them on the bookshelf near the door to your right. Drill the X to the right for a *BEAN* and the X on the left for another *BEAN*. From this room you are in, walk back to the main hall with the Save Block (you don't need the Heart Block as you are automatically healed after a Boss Battle), and save. Although the indicator on the map will tell you to get to the Professor, walk to the upper right corner of the castle (first floor) to the two shops. If you haven't already, get the coin and Mushroom from the two '?' blocks in the hallway that is right of the Professor. ------------------------------------------------------------------------------- First Shop Stop (2000 coins): From the items shop, grab 5 Super Mushrooms, 5 Mushroom Drops and 5 1-Up Mushrooms. In the Bro Item section, grab 5 Cannonballers (the other items will be easily found on your quest). After these purchases, you should have ~1400 coins left. From the equipment shop, get two pairs of Branded Slacks for the Big Bros and two more pairs of Preferred Jeans for the Tykes. This purchase will cost over 1000 coins, but it is well worth it to keep the Brothers alive. Now get the EXP badge and the Coin Badge from the Badges section if you have enough money, and equip them to Mario and Luigi. Don't get the other badges as they are utterly useless. After these purchases, you will probably be broke, so you can sell the Wafer Slacks and Silky Pants if you want to get a few more coins. ------------------------------------------------------------------------------- After buying all of your items, walk back to the Professor, and talk to him. He will tell you about new Time Holes that have been popping up, and he will show you the correct one to enter to get back the shards. Before you go for the time hole on the second floor, walk into the garden to see the two Toadsworth trying to impress Baby Peach. Now they will spin to stop the crying of the princess, and Luigi will ask them to learn their move. You will soon be transported into a tutorial stage to practice your new move, the Spin Jump. ******************************************************************************* ------------------- Tutorial: Spin Jump ------------------- After the Toads stop talking, press R to prepare your technique, and press B to hover in the air when you are near the first spiked pit. Move across the pit, and repeat for the next three pits. When you meet up with the Toadsworths again, they will leave you back in the garden free to go. ******************************************************************************* If you want to get some extra beans: Because you have learned to get beans from the ground by digging, you can get the beans you missed from the previous areas. Although you are not required to get each bean, you should as they will definitely help you when you can use them to buy items from the secret bean shop. If you are wondering, there are 8 beans in Bowser's Castle (past), and no beans in Hollijolli village (past). In Bowser's castle, there are around two beans in every area (they are usually found on bridges). After you get all 8 beans [*BEAN*, *BEAN*, *BEAN*, *BEAN*, *BEAN*, *BEAN*, *BEAN*, *BEAN*], get back out of Bowser's castle and back into the garden to continue your adventure. After getting the extra beans: From the garden, navigate to the left set of stairs, and walk behind it to get near a '?' block. Hit it to get a Mushroom, and walk up the first flight stairs to get near another '?' block. Hit that to get another 10 coins, walk up the second flight of stairs, and hit the large blue switch to enter the second floor of the castle. In this room, take the pathway right when you walk up near the Toad, and pass by the first bookcase when you are in the Library. Throw the Tykes to the ground, and use the stepstool to get on top of the second bookcase you see. Now spin jump top the bookcase to your left, get the training badge from the '?' block, and get back to the bookcase you jumped on using the spin jump technique again. Get on the Bookcase in front of you, and spin jump to your right to get to another case with a '?' block. Grab the coin from the block, and spin jump across two more bookcases to get under yet another '?' block. Hit the block to get a super Mushroom, drop back to the ground (you cannot spin jump back to the previous bookcase), use the stepstool to get back on the second bookcase, and spin jump right until you get on the fourth one. Now follow the arrow up, and spin jump forward to get on a ledge. Walk right across the ledge, hit the M block to get a 1-Up Super, and walk back left across the ledge until you see the Regroup Block. Use it to get back with the Little Brothers, and jump into the portal to your left to teleport to Yoshi's Island (Past). =============================================================================== Yoshi's Island (past) [p8] =============================================================================== When you first enter Yoshi's Island, walk across the bridge to your right to get to the next island, and read the tilted sign. Don't go looking for the egg now, and follow the giant footprints to your right to get into a small house. Hit the L block for a Shroom Badge (which is not that useful), and save with the Save Block before leaving this hut. Now back in Yoshi's Island walk the middle of the grass, and jump over the ledge to get to another hut. When you enter this hut, you will meet a new Koopa (Kylie Koopa, the Ace Reporter). Listen to what this Koopa has to say, and you will take control of the Babies. Jump up the yellow trampoline to your upper right, and you will see four Yoshis in the attic of the Hut (two standing, and two ducking). Continue to watch the cut scene, and the Yoshis will panic and run out of the hut. When you see the Giant Pink Yoshi outside the hut, Mario and Luigi will run back inside leaving you to see the rest of the cut scene. Now walk back outside the hut when you take control of the Brothers, and listen to Kylie before she leaves. Walk to the left side of the hut, and use the Babies to get another *BEAN* from the ground near the platform. Use the Big Brothers to jump onto the roof, and spin jump to the roof of the next house. Grab 10 coins from the '?' block, drop back to the ground, but don't meet up with the Babies just yet. Make the Babies walk forward (diagonally right) until you see another X near the closed hit. Drill it to get another *BEAN*, and meet up with the Big Brothers once again to continue your adventure. Now back as a group of four again, walk into the hut in the lower right corner of the upper ledge to see Kamek. After she runs away to find snacks for Baby Bowser, use the Babies to jump up the yellow trampoline to get into the attic near two '?' blocks. Hit both blocks to get 2 Smash Eggs and 20 coins, drop back to the bottom of the hut, and climb on the Big Brothers' backs. When you leave, you will hear Kamek scream. Watch the rest of the cut scene, and you will be in control of the Brothers again after Kamek opens up the locked door. Go through the door in the upper left corner, gat the 2 Smash Eggs from the '?' block, and save with the Save Block. After saving, exit the hut through the door on the backside, and follow the footprints across the bridge to the next small island. In here, throw the Babies off your back, and make them jump up the trampoline in the lower right corner. You will land on a cloud near a '?' block with a blue button on it. Simply walk to the block, and hit the blue button to bring it down near the Big Brothers. Use the Big Brothers to hit the block which contains a 100-coin piece, and get the Babies back on the Brothers back (get off the cloud). Now walk into the next island to your left, get another *BEAN* from the X in the upper left corner near the hut's entrance, and enter the hut to see another cut scene. After this cut scene, you will exit the hut through its backside. Now you will get on a small island with a Regroup Block and blue pipe. Hit the regroup block if needed, get the *BEAN* from the ground to the left of the pipe, and go down the pipe to get to the second part of Yoshi's Island. In here, save with the Save Block to your left, and go across the bridge to your right to get on another island. Watch another short cut scene, and Kamek will leave after setting portions of the world on fire! After this, throw the Babies off your backs, and walk them to the fountain in front of you. Now Baby Mario will start to drink up the water, and will cause Stuffwell to pop out and explain to you about his new water spitting ability. The number above Baby Mario will show how mush spit ammo you have, and you have to use Baby Luigi's hammer to cause hit to spit one drop out. This new ability is useful for putting out fires (hint, hint), but Baby Mario will move slower and will not be able to jump when he is tubby (after drinking water). After this short tutorial, you should have 3 drops of water left, so make the Babies walk across the bridge to your right to see the first fire. Now spit at the fire (only once) to put it out, get rid of your other water drops, and walk back on the Big Brothers' backs. As a group of four, walk across the fire free bridge, and go up the grass to get to the next part of the island you are on. In here, hit the L block to get some more Smash Eggs, and hit the '?' one for a coin. Walk up a little bit, and you will meet up with a new type of enemy, the Pidgit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Enemy: Pidgit ------------- Difficulty: Moderate Health: 30 Experience Points: 18 When you start this first battle, you will see a Bird on a Carpet Flying in the air and eventually swooping towards you. This is Pidgit's first (and fairly easy to dodge) attack. The only tricky part about dodging this attack is the fact that Pidgit may attack you from the front or behind; either way, jump when he is halfway down the bottom screen and you will successfully counter attack him. Be careful, sometimes the Pidgit will shortly stop halfway down the bottom screen in an attempt to trick you! To tell if the Pidgit is going to jump or not, look at him before he dives to you. If he quickly jumps, he will try to trick you, but if he doesn't, he will perform a consistent sweep. Avoid this by jumping after he passes the halfway point of the screen. Another good tip is to watch the Pidgit's shadow to see which Brother he is attacking. The Pidgit with white bags near them will give you a lot more coins if you beat them in battle. Kill them quickly because they have a tendency of fleeing away from you! Fireballs are fairly effective against the Pidgit, but don't use the Green Shells for obvious reasons. Keep attacking the Pidgits in this way, and you will finally beat them. Possible Items Obtained: Mushroom Drop, Smash Egg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the first Pidgit, go left to kill another one, and walk back to the right side to see a trampoline. Throw the Babies to jump to the large cloud above you, and hit the M block for 6 more Smash Eggs after you get control of the Babies. Drill the X in the upper right corner for another *BEAN*, pull out your hammers, and hit the strange white puffy bug to fight another new enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Enemy: Gnarantula ----------------- Difficulty: Easy Health: 30 Experience Points: 15 When you first encounter the Gnarantula, don't go and jump on him yet. Before you attack him, you should know that there are two types of Gnarantulas. One has a yellow bug underneath the white coat (this one is safe to jump on), while the other one has a green pointy bug under it (not safe to jump on). The coat will fall off the Gnarantula only after you jump on him (and possibly get poked if there is a pointy bug under it). To stay on the safe side, use your hammers against the Gnarantulas (Bro Flowers are moderately effective while shells are better). When the Gnarantula attack, they will walk up to you, jump twice, and try to hit you. Counter attack this attack by hammering when the bug is halfway down from his second jump. Continue attacking these bugs until they die. Note that Gnarantulas are sometimes paired up with the annoying Pidgits. Possible Items Obtained: Smash Egg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the Gnarantula, hit the '?' block for 20 coins, and hit the L block for a useful 1-Up Super. Drill the X in the bottom left corner for another *BEAN*, drop back down the hole to get on the ground, and meet up with the Big Brothers. Now walk up the slant, jump up the stairs, and continue on the pathway to get to the next island. In here, take a right turn at the intersection, and you will get on another island with the second fire. This fire is on a ledge, so you cannot douse it from the ground, but you can always use the cloud above you. So throw the Babies off your back, jump up the yellow trampoline to the cloud, and kill the two Gnarantulas there. After killing them, get the 10 coins from the L block, and the Heart Pants from the '?' one. Equip the pants to the Baby with less Health and Defense, and you will see three Xs around you. Get the *BEAN* from the upper left one, another *BEAN* from the lower left one, and finally get the last *BEAN* from the X in the middle of the clouds. After getting the goodies, make Baby Mario drink up a drop of water from the fountain in the upper right corner, and make him spit it in the pipe near the arrow (this arrow is located at the bottom part of the cloud near the blue pipe block). After the fire is doused below you, drop back down to the ground, meet up with the Big Brothers, and hit the orange '!' switch that was on the ledge with the fire. Hitting this switch will cause the '!' block outline to be solid, so it will now be possible to jump up to the high ledge. Now walk back to the intersection, take a left turn this time, and drop in the pit near the large orange '!' block. Before you jump up the block, kill the Pidgit that is hovering above you, and regroup with the regroup block if you are separated (you shouldn't be). Now jump up to the high ledge using the orange block, and walk across the bridge to get to the next island. This island is full of tall platforms, one which has the fire. Before you go to tackle the fire, grab the two Mushrooms in the '?' block below you, and use the little Tykes to get the *BEAN*. Now make the Babies get another *BEAN* from the lower left corner of the ground, and use Luigi to get up to 70 coins from the L block. Read the sign ahead of you to learn that you need to use the Spin Jump technique, but make sure you make the Babies get two more beans. One *BEAN* is in the upper right corner, and the other *BEAN* is in the upper left. Now get back as a group of four, and hop up the stairs near the upper ledge to see a few holes. When you walk to the low fence to the left side of the ledge, use the Babies to dig through it, and to pop out when you enter the cave. In here, kill another set of Gnarantulas (no Pidgits in here), and hit the '?' block for another two Smash Eggs. Jump up the ledge to your right, kill another annoying Gnarantula, but ignore the water fountain for now. Instead, walk down, and rapidly hit the '?' block on a small platform to get a few coins. Now get back to the water fountain, and drink two drops of water. Get back to the part where the '?' block used to be, and align yourself so you are directly facing one of the wooden pipes. Spit out one drop of water through the pipe to douse the fire on the left platform. Spit the other drop of water through the other pipe below you to douse that fire ball as well. After both fireballs are out, take control of the Big Brothers, stand in front of the wooden pipe, and spin jump backwards to land on the first platform. From here, spin jump to the platform to your left (by going diagonally down), and hit the green '!' block when you land. This will cause the second '!' block to turn solid. Don't go to get the Babies yet, and spin jump right across the platforms to get back to the wooden bridge. Back on the island with the '!' blocks, drop back down the pit, and regroup with the regroup block to get back as a group of four. Now use the green '!' block to get on the ledge, kill the Pidgit there, and go through the pathway to your right to get to the next area. In here, walk right across the path, hit the '?' block on the platform to get 10 coins, and continue up the path to get to the fiery part of the island. When you enter this part of the island, you will immediately notice that there are three yellow pipe blocks in the middle. You have to hit these blocks so that the pipes will align with each other and allow a drop of water to reach the fire. To do this, hit the lower left block once, hit the lower right block three times, and the upper block twice. After the pipes are aligned, throw the Babies off your backs, and get them on the cloud above you using the trampoline. On the cloud, drink one drop of water from the fountain, and spit out that drop when you are facing the arrow near the blue pipe block. If you aligned the blocks correctly, the drop should douse the flame giving you access to the blue '!' switch. Get the Babies down from the cloud, make them meet up with the Big Bros, and hit the switch to make the blue '!' block solid. Go back across the pathway to get back to the island with the three blocks. Back here, jump on the ledge in front of you, and use the blue block to get on the upper part of the island (near a '?' block and a new enemy). Hit the block to get three Green Shells, and jump on the strange human to start up a new battle against him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Enemy: Coconutter ----------------- Difficulty: Moderately Hard Hit Points: 50 Experience Points: 20 These guys will usually come in pairs and are very annoying. The best items to use against them are Green Shells, but you can use Bro Flowers against them if you have none. These Coconutter has two different attacks and one healing ability. The Coconutter will attack you from behind for both attacks, so watch your back if you want to dodge them. The first attack involves throwing a spear to you. You can easily tell when a Coconutter will throw a spear when his eyes twinkle. To dodge this attack, jump immediately when the spear loops across the screen and is visible from the left side. Try not to hit it because it will still hurt you. For the second attack, the Coconutter will spit a needle at you from behind again. To dodge this attack, jump about 1 second after he prepares his shot (don't jump too early as this is a common mistake), but make sure you don't jump on the needle itself. One of the annoying techniques the Coconutters can perform is healing his comrades. This power might take two turns (the first is facing the Spear into the air), but he will summon a healing rainstorm by the second turn. If the Coconutter tries to summon a rainstorm, try your best to kill him before he does (don't jump on him or use a Bro item like Cannonballers because the spear will hurt you). Continue to attack the Coconutters with Green Shells and jumping until they die, and you will be nicely rewarded with Experience Points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating the Coconutters, walk up the rest of the pathway, and you will be in the area with the blue pipe. Regroup if you need to, and go down the pipe to get to the last part of the island. In here, walk up the pathway, save with the Save Block, and continue up until you get to the next island. This island has two different pathways that lead to the same place. One has some enemies crawling around waiting to attack you while the other one requires proper use of the Spin Jump. You will eventually take both pathways (you need to take the Spin Jumping one to get across the area), but you should go to the enemy infested area first to get some experience. Now start by walking left across the long stretch of grass without using any of the tall platforms, hit the '?' block for 10 coins, and walk directly into the next area. Hit the second '?' block here for another three Green Shells, and fight both Coconutters (usually grouped up with Pidgits) to get your promised experience. After fighting both Coconutters, throw the Babies off your backs, and jump up the trampoline to get on another cloud. Here, kill the Gnarantulas (paired up with Pidgits again), and get the coin from the left '?' block and the two Smash Eggs from the right one. Finally, get the *BEAN* from the upper right corner of the cloud, and the second *BEAN* from the lower left corner, and get off the cloud through the hole in the upper left corner. When you land on the upper ledge near the Pidgit, immediately switch your control to the Big Bros, and walk back right until you are back at the platforms you previously ignored. From here, jump up the two steps, and spin jump across the tall platform to the twister. Now both Mario and Luigi will spin faster, and will able to move a longer distance. So spin out of the tornado left, and you will land on a ledge seeing Kamek. She will see you, get scared and will fly away. Now follow her by continuing across the path, and spin into another tornado when you get to the second part of the island. Like before, use the extra spin to go left across the long gap, and you will meet the little Tykes here. Get them on your back, and kill another Pidgit that is flying over your heads. After killing him, jump up the cliffs ahead of you (to your left), and go up the pathway to get to the next island. Here, fight both of the Coconutters walking around, and get the 3 Green Shells from the '?' block in the lower left corner. Now jump up the cliffs in front of you, and use the twister to spin jump to the tall platform to your right (remember to throw off the Tykes from your back). On this cliff, kill another Pidgit, get the 1-Up Mushroom from the L block, and hit the purple '!' block near the fire. This will cause a piece of the cliff to lower allowing the Babies to access a hidden tunnel. So get the Babies on the lowered cliff and drill through the metal fence to get into the small cave. In here, grab the 10 coins from the '?' block, kill the Gnarantulas in front of you, and go left across the steps to get to another yellow trampoline. Jump up the trampoline to get on a really tall cliff, and kill the Pidgit to your right (it will be tough) near the water fountain. After killing the Pidgit, drink up a drop of water, drop down the right side of the cliff to get back to the Big Brothers, but don't fall in the ditch near the fire! If you fall in the short ditch, you will not be able to douse the fire and will have to get back to the fountain on the tall cliff. Instead, stay on the upper part of the cliff, align yourself behind the fire (not to close), and spit out the water to put it out. Now spit out the rest of the water if you have any, get back with the Big Brothers, and walk up the pathway you opened to get into the next area. In here, kill the Coconutter ahead of you, and continue to walk left across the pathway. Kill another Coconutter and another annoying Pidgit, throw the Babies off your back, and jump up the stairs until you are on the tall cliff (ignore the trampoline at your left). Now you will see a twister moving back and forth above the wide gap (between the two tall platforms). Your goal is to spin into the twister right when it moves towards you, and use its extra power to go past the gap. When you are successfully on the platform near the big blue button, take control of the Babies, and make them jump up the trampoline to the left of the first tall cliff. Now that you are on the long cloud, drill the X right above the hole to get a *BEAN*, and hit the '?' switch to get a pair of Super Mushrooms. After getting these goodies, kill another Gnarantula (paired up with a Pidgit), get another *BEAN* from another X, and hit the '?' block to get tree Smash Eggs. Fight against another Gnarantula, grab another *BEAN*, and hit the third '?' block for 3 Cannonballers (do you smell a boss battle coming up?). After getting all of these goodies, fall down the gap at the right end of the cloud, and meet up with the Big Brothers. Now step on the big blue button to get into the last part of Yoshi's Island, heal yourself using Mushroom Drops, and save with the Save Block. Now walk right to see Kamek watch Baby Bowser eat the cookies and the rest of the cut scene, and you will fight against Kamek when Baby Bowser gets really angry and leaves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------ Boss Battle: Kamek ------------------ Difficulty: Moderately Easy Health: 450 Experience Points: 130 When you first meet Kamek, she will randomly throw objects at one of the Brothers (at Mario for the first attack). Whip out your hammers and hit away all of the falling spiked balls (release your hammers when it is halfway down the second screen). DO NOT hit away the falling Mushrooms, as they will heal you when they touch you. If you successfully hit the spiked balls away from you, the balls will hit Kamek causing her to take some damage (this works for Mushrooms too so be very careful). Mario and Luigi have a good chance of getting dizzy if they get hit by the spiked balls, so be careful. After her first attack, Kamek will split into four different clones and will end her turn. Although all five Kamek look the same, you can actually tell the difference between the fake ones and the real ones (although this is quite tough). Now look at the center of the circle of Kameks and use your peripheral vision to see which Kamek is slightly shaking more than the other four. When you found one which Kamek is real, use Cannonballers to heavily damage her. If you cannot find out which Kamek is real, you can simply use Bro Flowers to eliminate the fake ones. After you damage Kamek enough to make her fall off her Broom, she will throw out a fireball to go after both Brothers (it will go for the first and circle to the second). To dodge this, make both Brothers jump at the same time when the fire goes for both, and the fire will hit Kamek and cause her to shriek. Quickly whip out your hammers, and strike Kamek when she tries to ram one of you (you might get hit as this was unexpected). Feel free to continue using Cannonballers (or Green Shells/Smash Eggs if you are good with them). You will also notice that you will deal more damage because her defense has been lowered when she was forced off the broom. After a few more turns, Kamek will get back on her broom and proceed with the spiked ball attacks. Continue to deflect her attacks and attacking her when you can, and you will eventually beat her after a few more turns (if you used strong attacks) Possible Items Obtained: Super Drop (Every Time) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating the evil Bi-- err I mean Witch, continue to walk right across the pathway she is in, and you will soon see Baby Bowser eat the Cobalt Shards. Watch the rest of the cut scene, and you will end up in the Giant Yoshi after he eats all of you. =============================================================================== Inside the Giant Yoshi [p9] =============================================================================== Now you will be in the stomach of the giant Yoshi (trying to find a way out. Start by throwing the Babies off your back and making them jump up the yellow trampoline. Now you will see a Yoshi trying to push a boulder, and he will request you to find all of his friends to help. After you stop talking to the Yoshi, you will notice that there are a crapload of beans here! Start by getting the *BEAN* to the left of the Yoshi, the *BEAN* near the Save Block, and the *BEAN* below the large boulder. After you get the first three beans get the *BEAN* to the right of the hole you entered the room from, and pick up another *BEAN* below the purple tree stump. Now walk up to the right side of the ground, and get another *BEAN* to the right of the tree stump. Pick up yet another *BEAN* to the right of the tree stump again, get the *BEAN* near the upper right corner of the room, and another *BEAN* above the tree stump (ignore the yellow Yoshi for now). Continue to walk left across the floor, and pick up the *BEAN* to the right of the heart block and the *BEAN* to the left of it. Pick up the *BEAN* in front of another tree stump, the *BEAN* to the left of it, and the final *BEAN* below it. After this crazy bean rush, get back with the Big Brothers using the regroup block, and save your progress with the Save Block in the lower left corner. Now it is time to get all of the Yoshis together to push the boulder down the hole which is no easy task. Start by going through the green door near the Save Block, and you will enter a room with a Shroob controlling a toy bot. When prompted to, jump on the robot, and you will be thrown into a battle against the Shroob. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------ Enemy: RC Shroober ------------------ Difficulty: Moderate Hit Points: 60 Experience Points: 26 When you first battle the RC Shroober, he will summon an explosive robot to try to attack you. Quickly jump over this bot twice (as he will loop around you), and it will eventually blow up leaving you to attack the RC Shroober. Try to kill him quickly as his next attack is also powerful (use items if you need to). If you didn't kill him yet, he will control a saucer to try to suck you up. Quickly whip out your hammers, and hit the saucer a split second after it sucks you in (before you crash into it), and it will crash back into the RC Shroober if you successfully hit the saucer back. Continue to attack the RC Shroober, and it will eventually die after a few more blows. Smash Eggs are effective against these guys. Possible Items Obtained: Cannonballer, Ultra Shroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you kill this RC Shroober, you will free the Red Yoshi allowing him to help the Green Yoshi push the boulder down the hole. Now hit the '?' block below you to get 10 coins, and drill through the X to get another *BEAN*. Now get back out of the small room you are in, and enter the green door in the upper left corner to save the next Yoshi. Hit the L block in the upper right corner to get two Super Mushrooms, and go back to down below the door of the jail cell to fight Dry Bones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Dry Bones ---------------- Difficulty: Easy Hit Points: 44 Experience Points: 32 Ah, good ol' Dry Bones. You may remember him as a great character from Mario Kart DS, but he is back on the bad side in this game. Anyway, Dry Bones has one attack that is fairly simple to dodge. He will spin around his head (or clamp his jaws) and will throw two or three bones at the Brothers (in no particular order). The only tricky part of dodging this attack id that the Bone may jump over your head (meaning you will hit it if you jump). Fortunately, you can easily tell where the bone is heading by looking at Dry Bones when he throws it. If he jumps when he throws the bone, don't jump as it will soar over your head, but make sure you jump if Dry Bones doesn't jump when he throws or the bone will hit you. You can also see how many bones he will throw at you by looking at Dry Bones head before he throws. If he spins his head, he will throw three, but if he clamps his jaw, he will throw only two. Continue to attack the Dry Bones in this way until they die giving you a good amount of Experience Points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the Dry Bones, walk all the way to the left to get a coin from the '?' block, and throw the Babies off your back. Now make the Babies walk to the upper right corner near the two switches. If you look at the light bulbs above the switches, it will show you that you have to get the first switch blue and the second one yellow. You can do this by hammering the buttons so they change to the correct color. If you got the buttons to the right color, a fence will open up below the light bulbs. So drill through fence and you will enter a strange room with a lot of switches (16 to be exact). Now take control of the Big Brothers, and look at the light bulbs near the entrance of the jail cell to memorize the light patterns. Now take the Babies to the upper left side of the room (up the two stairs), and start to hit the switches on this upper row to match the ones shown on the light bulbs. After you successfully changed the pattern of the colors (blue, blue, yellow, yellow, red, blue, red, yellow), get to the bottom level of the cave and change the colors of the buttons there (the pattern is the same from right to left). Now the jail door will open freeing the Yoshi, but before you actually talk to him, get the Babies back with the Big Brothers, and make them get the *BEAN* from the X in the ground. Talk to the Blue Yoshi to make him help his friends, and get out of the small room you are in to get back to the main one. Back here, walk right, heal with the heart block if you need to, and enter the next green door to get to a room full of Bullies (seriously). Jump on one of these strange cow-looking enemies to fight them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------ Enemy: Bully ------------ Difficulty: Moderate Health: 35 Experience Points: 17 The Bully does not seem like a hard enemy at first, but he will become more deadly as the battle progresses on. Use simple jumping techniques to attach him, or Green Shells if you have plenty to spare. Bro Flowers are effective against the Bullies at they deal a good amount of damage and will not get them angry. Now the Bully you attack will grow angry and will be stronger and faster when he attacks. To counter attack a normal Bully, jump a split second after he starts charging towards you. If you missed him, wait another second before jumping again because he will try to attack the same Brother from behind. The powered up Bullies on the other hand are harder to counter attack because they are faster. To try to avoid getting hit, jump right before he starts to ram into you. Note that if you attack a Bully and not kill it, it will simply just get stronger every turn, so kill them fast! Continue to attack the Bullies one at a time, and you will come out victorious. Battle Tip: You may notice that some Bullies are paired up with Dry Bones. If this is the case, attack the Dry Bones first and try to drain down the HP of the Bullies using counter attacks (it won't get them angry). Possible Items Obtained: Ice Flower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the first Bully, get the three Ice Flowers from the M block to your right (these are effective against Bullies too), and kill two more Bullies roaming around the left side of the room. Now that the Bullies are taken care of, use the Babies to get the *BEAN* in the lower left corner of the room. After getting the bean, use the Big Brothers to get the 10-coin pieces from the M block (hit rapidly), the coin from the '?' block, and the Puffy Trousers from the L one. The Puffy trousers are very good, so equip it to the Brother with the lowers Defense/HP stats. Grab three more Ice Flowers from the L block in the lower left corner of the room, and exit through the door to get back to the main area. Here, heal with the heart block if you need to, and go through the green door in the upper right side of the main room (ignore the Yellow Yoshi for now). When you enter this room, you will immediately notice that there is a spiked pit in the middle of the room with s Pink Yoshi stuck in the middle of it. To save the Yoshi, throw the Babies off your back after jumping up the stairs, and hop up the trampoline to your right to get in the upper floor of the room. On this floor, hit the L block for another three Ice Flowers (they will be useful), and use them to kill both Bullies to your left. After killing the Bullies, hit the '?' block in the lower left corner to get twenty coins, and walk up to see five holes. Two of these holes lead to the spiked pit, one of them leads to a platform with a bean, another leads back to the ground, and the last one leads to the pink Yoshi. Before going for the Yoshi, drop down the hole to your far right to get the *BEAN* from the platform, and touch the spikes to get thrown back near the Big Brothers. Jump up the trampoline again, and fall down the middle pit to get on the platform with the pink Yoshi. Hit the blue button on the wall to produce a bridge across the pit, and the pink Yoshi will automatically help the others (only two more to go!). Use the bridge to get back with the Big Brothers, and exit the room you are in to get back to the main room. Now talk to the poor yellow Yoshi we have been ignoring for some time and you will learn that he wants some fruit. There are three purple tree trucks scattered around the ground, one which contains the fruit. So drop down the one directly below the Yoshi to find the '?' block with the fruit (use the Big Brothers to get it). Before you feed the fruit to the Yoshi, you should get the other goodies in the other tree trunks. So drop down the tree trunk in the lower right corner to fight another Bully, and go into the tree trunk to your far left to see two item blocks. Hit the M block to get the 1-Up Super, and the '?' block to get a 100-coin piece (race to get it before it disappears). Now exit the tree trunk, get back with your Brothers, and feed the fruit to the poor Yoshi to get him to help the others pushing the boulder. Sadly, you need to get one more Yoshi to make the boulder move. So enter the room in the lower right corner, and you will see another RC Shroober on the other side of a wall harassing the last Yoshi. So throw the Babies off your back, make them drill through the fence in front of you, and get Baby Mario to drink a few drops of water. After Baby Mario drinks up his fill, walk to the lower right cornet of the room (facing through the window), and spit out your water to attack the saucer. To easily do this, spit when the saucer is on the left side (it will move in the trajectory of the water drop). Repeat this once more (when the saucer is buzzing), and it will explode making a hole in the wall blocking your path. Spit out any unnecessary water, get back on the backs of your Big Brothers, and walk in front of the RC Shroober to fight him. After you kill him, the blue Yoshi will thank you and help the others push the rock down. Before you get back in the main area, grab the lonely *BEAN* to your right in the X. When you walk back out of the room, the Yoshis will successfully push the boulder down and jump down the hole themselves. Group up with the Babies, save with the Save Block in the lower left corner of the area, and drop down the hole (that you came from) to continue your adventure. Back where you started, walk left across the now opened pathway, and get the three Cannonballers and three Smash Eggs from both '?' blocks. Kill another Dry Bones near the curve, and go down the curved pathway to fight another Dry Bones. After you kill him, continue up the rest of the pathway, kill the RC Shroober (careful as there might be two of them), and get the 1-Up Mushroom from the '?' block. Continue across the rest of the winding path making sure you kill the Dry Bones and the RC Shroober on your way, and go through the green door to your right to get to the next area. In this small room, go down the blue pipe, and save with the Save Block when you end up in the stomach of the giant Yoshi. Go down the door to get to the next area, and you will see a slightly disturbing cut scene. After this scene, hit the '?' block below you to get another four Cannonballers, and go even more down to fight another RC Shroober. After killing him, hit another '?' block to get a coin, kill the Dry Bones to your left, and hit the third block to get a Mushroom Drop. Continue going left (go between the two egg machines) to fight another pair of RC Shroobers, and to get four Green Shells from the '?' block. Staying on this side of the room, go all the way down to go through a door that leads to another room. In here, you will see two eggs in two glass blocks to your right, and will see four Yoshis try to move another boulder away from the exit. Obviously you have to free the Yoshis from the eggs, but before you do that, get the 70 coins from the M block and the 3 Super Mushrooms from the L block in the lower right corner. Now throw the Babies off your back, and make them jump up the trampoline in the upper left corner to get them in the upper floor. In here, drink a few drops of water from the fountain ahead of you, and stand on the small ledge sticking out facing right. Now align the Big Brothers under the first egg block, and make them hit it so the egg shoots up. Shoot the egg with water when it falls down again, and it will break against a white ball if you hit it. Now the blue Yoshi will break out of the egg and help the others push the boulder. Do the same thing with the other egg (shoot earlier as it is further away), and it will free the Pink Yoshi who will help the rest of the Yoshis push the boulder away. After the Yoshis cheer and run through the door, get the Babies back with the Big Brothers, and follow the Yoshis to the next room. This is a large room with lots of enemies and goodies, so heal up before you proceed. Now kill the Dry Bones below you, hit the '?' block to get a coin, and walk back up to the right to see another block. Hit this block to get three Cannonballers, and fight Both RC Shroobers to your right (these guys are getting annoying...). After beating every last enemy in this room, grab the 4 Ice Flowers from the '?' block, and throw the Babies in the tree trunk for two more Super Drops. Use the trampoline to get out, and use the Big Brothers to throw the Babies in the second tree trunk to the far left to fight a Bully (possibly paired up with Dry Bones). After getting your experience points, get back as a group of four after leaving the tree trunk, and go down the door near the bottom right corner (ignore the blue button for now). This room has no enemies and will have a few hidden items. Start by talking to the light Blue Yoshi to your left to get a 1-Up Super, and the Red Yoshi to the left of the Light Blue one for a Drain Badge (equip it to Mario). Talk to the Blue Yoshi in the lower left corner for four more Smash Eggs. Now get the Babies off your back and make the drill the X in the ground for a *BEAN*. There is another *BEAN* in the X under the High Coin Block, so get it, and make the Big Brothers meet up with the Babies there to get another 400 (hopefully) coins from the block. After getting all of the goodies here, get out of this room, and press the blue switch you previously ignored to get into a room with a strange Blue Toad. Watch the rest of the cut scene, and go through the door to get to the room with the Save Block. Grab the *BEAN* in the lower right corner in this room, heal your Brothers (and equip the Babies with the Unarmed Jeans), and save before going through the door ahead of you. After making sure you are ready to fight a boss battle, go through the door, watch the cut scene, and you will be thrown into a fight against Sunnycide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------- Boss Battle: Sunnycide ---------------------- Difficulty: Moderately Hard Health: 30 per Egg, 450 for Sunnycide Experience Points: 260 When you first enter this battle, Sunnycide will start to suck you in his mouth. Quickly make Baby Mario whip out his hammer, and strike Sunnycide before he eats you to counter attack him. If he sucks you in, he will deal around 10 damage to you and suck up the HP for himself! After this nasty attack, you will notice that Sunnycide will have five eggs surrounding him. Each egg contains a Yoshi that will greatly help you if you free five of them. To attack the eggs, don't use Ice Flowers or Smash Eggs (as they are relatively ineffective), but simply jump on them to cause them to break one by one (you may have to jump on them twice if you are not powerful enough). After you destroy the first two eggs, Sunnycide will pound the ground to get back his lost eggs, and will randomly throw three of four eggs at you. You can easily tell which Brother he will aim for by looking at his target screen, so jump right when he shoots to dodge (or jump off of) them. Note that Sunnycide will also use his suck attack, so be prepared when he does! Keep freeing the Yoshis from the green eggs, and they will throw the boulder down when you have five. Now Sunnycide will flip over and will be a lot more vulnerable to attacks. Although Sunnycide is now down on the ground, he still can attack. He will first pull a chain from the ceiling to quickly open a hole in the ground below one of the Brothers. Jump over this hole by jumping a second after he pulls the switch, or the Brother will fall through the ground, loop around the area and take 10 damage! You can tell which Brother he is aiming for by looking at the hand he pulls the chain with (right is Mario and left is Luigi). This attack is usually done twice, so never keep your guard down. After he is done attacking you, bombard Sunnycide with your strongest weapons you got (Cannonballers and shells are good). Sometimes when Sunnycide pulls the chain, the lights will go out and he will send a Boo to attack you. These guys are easy to dodge so simply hammer them when there are in your view (although they will steal an item if they hit you). After two more turns, he will get back up and start to throw eggs at you again. Continue to attack Sunnycide this way, and he will die. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you beat Sunnycide (it should take two or three more flips), watch the rest of the cut scene, jump through the hole in the back of the room, and you will exit the giant Yoshi out of his err... bottom. Now you will be back in Yoshi's Island, so walk through the back of the house (not across the wooden bridge), and save with the Save Block. Exit through the front door, watch another cut scene, and you will finally be teleported back to the Castle after you recover the Cobalt Shards. =============================================================================== Peaches Castle (present) [p10] =============================================================================== Now that you are back in the library, walk downstairs using the staircase to your right (get the seven coins and the Mushroom from the '?' blocks), and be ready to buy some more items and equipment. ------------------------------------------------------------------------------- Second Shop Stop (2000 coins): Now you are probably still low on coins (around 2000), so you have to choose only the best items. Don't get anything from the items section as you probably have a good deal of Mushrooms, but pick up a few Cannonballers and Ice Flowers as they will be useful (get 5 of each). Now with 1800 coins to spare, go to the equipment shop and pick up two Egg Pants and only one pair of Shell Slacks (the Puffy Trousers is about as good as the Shell Slacks). Equip the Shell Slacks to the Bro who doesn't have the Puffy Trousers, and put the Egg Pants on Both Babies. Now go the Badge section and pick up two Cure Badges (if you have enough money). If you cannot afford two badges, put the Cure Badge on the Brother who has less health. ------------------------------------------------------------------------------- Now that you got all the equipment, save with the Save Block in the center of the castle, and talk to the Professor to learn about a new time hole that leads to the Shroob Castle. Don't go heading to that time hole yet (because you cannot access it), instead go down to the garden to talk to the two Toadsworths to learn a new move. ******************************************************************************* ------------------ Tutorial: Bro Roll ------------------ After the Toadsworths stop talking, press R to prepare your Bro Moves, and press A to get into position. Simply roll right to go across the wavy bridge, and jump up the cliff when it stops you. Now the Toadsworths will tell you that you can roll under low bridges. So roll under the bridge in front of you (don't worry about the steep drops), and you will finally end this easy tutorial when you talk to the Toadsworths again. After you mastered the roll technique, walk back to the middle room to save, and walk to the room with the '?' in it (it is left of the fist main hallway). Now you will see a strange gear on the left wall. So throw the Babies off your back, and roll into the gear to make it spin. You will see the meter level go up, and a pipe will appear in the middle of the room after the meter reaches the max. ******************************************************************************* Now get the Babies back off your back, and step on the pipe to get into the sewers of the Castle. =============================================================================== Castle Sewers [p10a] =============================================================================== The Castle Sewers is nothing more than the basement of Peaches Castle. There are quite a few item blocks which contain coins, Mushrooms, and Bro Items that will greatly help you on your quest. Although the items around here are nice (the item blocks are mostly found at the bottom part and the uppermost part of the area), the main attraction is the secret bean shop here. To get to the shop, go to the third room to your far right, and use the Babies to dig through the third pipe in the lower right corner. You will know that you will get into the correct room when you see a strange figure enter one of the pipes. Now that you are in the pipes, continue to walk forward (take left and right turns when necessary), and you will soon see a small shop with Fawful at the counter. Talk to Fawful to learn about the beans, and buy some badges if you have enough beans (note that Stache points will not help you here). The best badges to buy here are the Treasure, EXP Badge A and the Ulti-Free badge. Do not waste your beans on the other badges as they are not that helpful. After getting the badges you can afford, get back out of the castle sewers through the blue pipe in the room to your far left. Now that you have met Fawful and explored the rest of the sewers, get back up the blue pipe (in the left room) to get back on the ground of the castle. From here, go up the left set of stairs to get to the second floor, and save with the Save Block when you do. Walk up the path ahead of you to get to the center bridge, and walk right on the bridge until you see the intersection. Now go up this pathway to get to a very tall room, throw off the Babies off your back, and hit the L block to your right for a 1-Up Mushroom. There is a purple '!' switch to your left near a toad. Your goal is to hit the switch, roll up the stairs and hit the other within 25 seconds to open up the door blocking the time portal. So hit the switch and the timer will start to tick. Quickly get in position, and roll up the pathway and turn right onto the stair case. Roll up the long staircase, and make two quick right turns onto the second staircase when you reach the right side. Repeat this two more times, but keep rolling up the pathway when you pass the fourth staircase. When you see the gate after the final right turn, quickly stop rolling, press R to get back to jumping position (many people forget to do this), and press the '!' switch to your right to open up the gate. Still controlling the Big Brothers, walk through the gate, get the Babies with the regroup block, but make sure you get the *BEAN* at the left of the room and another *BEAN* to the right before actually regrouping. Now jump through the time portal to get to Gritzy Desert (a long and annoying level). =============================================================================== Gritzy Desert [p11] =============================================================================== After you travel through the portal, you will land in a small area in the desert. Walk up the pathway, save with the Save Block to your right, and throw the Babies on the cliff ahead of you to get the Ultra Shroom from the M block. Regroup with the Adults, walk left until you see a stone pathway, and step on the blue switch to open up the green door. Instead of you going in, a crapload of Shroobs will come out! So watch the rest of the cut scene, and you will learn that you have to press four switches to continue your quest, and it is not easy. Now that you are all together again, walk to the upper left corner of the room, and hit the '?' block to get 2 Refreshing Herbs. Now throw the Babies off your back once again, and make the Big Brothers climb up the platform below you to get 2 1-Up Mushrooms from the L block. Now spin to your right to fly over the second platform, and to land on the third one with an M block. Rapidly hit the block to get 70 coins, drop back to the ground, and regroup with the Babies. Finally, go into the next area through the pathway at your left, and here is where the real adventure begins. Start by hitting the '?' block to your left for 6 Green Shells, continue to walk left across the cactus, and you will se a Shroob digging in the ground. Step on it when he pops up to fight this new enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------- Enemy: Shrooba Diver -------------------- Difficulty: Moderately Easy Health: 65 Experience Points: 32 When you first encounter this pest, he will probably dig partially into the ground and throw a green spiked ball at you. Dodge these balls by simply jumping right when he throws them (no earlier). Shrooba Diver is vulnerable to jumping attacks, so save your items and simply jump on him. After you attack him, this guy will dig into the ground again (digging forward this time), jump out of the ground and try to smack you head on. Counter this attack by quickly whipping out your hammers, and smacking the enemy a split second after he starts falling to your head. If the Shrooba Diver hits you, you will take quite a bit of damage and might get Dizzy. If this happens, use a Refreshing Herb and continue to attack him (jumping without using items). The Shrooba Diver might dig halfway underground and may swim towards one of you. Counter attack this attack by jumping when the diver is halfway across the field. If you miss the counter attack, the Shrooba Diver will loop around to the other Brother, so be careful! Sometimes the Shrooba Diver will be tricky and throw a guppy at you. These guppies will hit you if you jump, so stand your ground if he throws these to dodge them. Continue to attack the Shrooba Diver in this way, and you will easily beat him quickly. Possible Items Obtained: Super Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing this mole, hot the '?' block in front of you to get 4 more Ice Flowers, and continue to walk left to see a new enemy, a Pokey. Step on this Pokey to deal some damage and to fight him for the first time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------ Enemy: Pokey ------------ Difficulty: Moderate Health: 60 Experience Points: 36 Pokeys are fairly slow, so you can deal some damage to him before he attacks you. As you notice, Pokey will grow three segments and will be very tall. If you have a strong power status, attack him by jumping on his head to hurt him. If you are strong enough, you can kill him in two turns. If you figured out that two jumps will not kill him, hammer one of his segments to make him shorter next time you fight these guys. When Pokey attacks, he will walk up between the Brothers, and throw his segments in the air at you. Whip out both your hammers, and watch which Brother he is attacking by looking at the shadow. Now smack away the segments by swinging your hammers when the segments are right about to hit the Brother. You have to do this quickly four times to get rid of the segments and counter attack Pokey himself (which is difficult). Sometimes, Pokey will try to ram you. Just jump right when he starts running to counter attack him, but this gets harder if Pokey has more segments on him (it will be impossible to dodge if he has all three segments). Pokey can also use a needle attack (he will shoot three needles (one that will aim for a Brother). This attack is easy to dodge as you only have to jump right when the second needle has been shot. This attack is sometimes many time in a row so be careful. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you killed your first Pokey, continue combing the desert by up near the left wall (lame Spaceballs reference), and kill another Pokey and the Shrooba Diver when you pass the cliff with a '?' block. Now walk to your right, grab the *BEAN* from the patch of stone, and walk all the way up to fight one more Shrooba Diver and another Pokey. Ignore the Split Blocks to your left for now, and hit the '?' block in the upper left corner for 10 coins. Now that the Desert is clean of most enemies, you can walk around to get the goodies from the blocks. So walk to the far right side of this area, and get an Ultra Drop from the L block between the cactuses. Grab the single coin from the upper right corner from the '?' block, and walk down until you see a wooden pipe. Before entering the pipe, kill the Pokey that roams around below you. After the Pokey is dead, throw the Babies in the pipe, and make them hit both '?' blocks for 100-coins (make the Big Brothers get it), and two Super Drops. After getting the goodies, get back out of the pipe to get back on the Big Brothers' backs, and walk up the pathway to get to the next area (the '?' block on the tall platform cannot be reached right now). In here, continue to walk up, kill another Shrooba Digger (in the middle of the field), and walk left when you hit the wall. Kill the Pokey here, grab the *BEAN* from the X in the patch of ground, and get another 10 coins from the '?' block. Ignore the Split Blocks below you for now, and walk to the upper right corner where you will see many platforms with blocks. Grab another *BEAN* from the patch in the ground near the second cliff, kill the Pokey after getting back on the Big Brothers' backs, and throw the Babies off once more. Walk up the platform (using the slant) directly to your left, and spin jump to the platform below you (slightly to the left) to get the 70 coins from the M block. The other platform is inaccessible for now, so you can safely ignore it. So walk right instead, kill another Shrooba Digger, and rapidly hit the '?' block right of the pipe for a few coins. Kill the Digging Shrooba and the Pokey to your right (to many of these), and walk down to the lower right corner. Dispose of another Shrooba Digger, hit the '?' block for four Ice Flowers, and dig in the patch again for another *BEAN*. Now that all of the enemies are taken care of, walk to the upper right corner of the area, and walk through the right path to get to the next one. In here, you will see a single Monty Mole sitting near a Purple '!' block. Ignore the Monty Mole, throw the Babies off your back, and make the Big Brothers hit the block to start an 18 second timer. Now quickly roll to your right, and navigate across the maze to the Purple '!' block on the right side. To navigate, go right, and make a quick right turn when you see the first hole in the cactus line. Make another right turn to go back, and make two quick left turns to continue rolling forward. Try to dodge the weird looking ramps as the will slow you down, and go up when you see another long line of cactus. Turn back right when you are at the intersection, get out of your rolling stance, and hit the purple '!' block to open up the gate blocking your path. Before you go past the gate, roll back across the maze, and stop when you are at the bottom of the area (right when you pass the two ramps). Now hit the M block for a Max Mushroom, hit the L block for 4 Pocket Chomps, and hit the '?' block in the upper left corner for 20 coins. Now take control of the Babies, make them walk across the maze until they are near you, and dig in the patch (on the X) for yet another *BEAN*. Get back together as a group of four once again, and navigate through the maze one last time until you are near the opened gate again. Grab the coin and the 2 Super Mushrooms before you go to the next area by walking down. You will again be in a large desert with a Bob-omb walking around below you. Jump on the Bob-omb to fight this new enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------- Enemy: Bob-omb -------------- Difficulty: Moderately Easy Health: 25 Experience Points: 30 Bob-ombs almost always come in groups and are sometimes paired up with Shrooba Diggers. Don't waste your items on these guys as they have a relatively low HP (they can be killed in one shot by jumping). The bad part of the Bob-ombs is that they have an explosive attack (ha ha) and can be very fast. You will also notice that if you hit the Bob-ombs without killing them, they will ignite and will attack you. A normal Bob-omb will usually simply run into you which can be easily dodged (or counter attacked) by jumping right when he starts to run (after his quick hop). Note that counterattacking a Bob-omb will not light up his fuse. An ignited Bob-omb on the other hand will quickly walk between both Brothers, and will randomly explode into one dealing quite a bit of damage. So quickly pull out your hammers, and swing when the Bob-omb is walking in front of you to cause it to explode (regardless of health remaining). If the Bob-omb explodes in your face (if you didn't hit it in time), you will take ~18 damage and might get dizzy. Keep attacking these suicide bombers (another lame pun) until they die or blow up. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing your first set of Bob-ombs, kill the Shrooba Diver near the lone cactus, and get the 4 Pocket Chomps from the '?' block near it. Now walk to the upper left side of the desert, hit the '?' block to get 10 coins, and rapidly hit the '?' block near the circular cactus below you for a few coins. Kill the Bob-omb running around you and walk to the right side of the cactus cluster until you see a patch. Use the Babies to get the *BEAN* from the X marker (like always), and kill the single Shrooba Diver and two more Bob-ombs below you to get some more experience (one Bob-omb is below the pipe). After clearing this part of the area of enemies, throw the Babies into the pipe where one of the Bob-ombs used to run around, and make them get the 100-coin piece and the Big-POW Badge from the '?' and M block. Equip the Big-POW badge to one of the Big Brothers if you like to use attack items (don't sacrifice a Cure Badge for it). After getting the goodies, get back on the Big Brothers' backs, and walk directly right until you see the '?' block. Get the measly coin from that block, kill yet another Bob-omb ahead of you, and kill one last Shrooba Diver as you continue to go up the right side of the desert. Now that all of the enemies are taken care of and all accessible items are gotten, get to the next area by going straight down the pathway. In here, immediately kill another Bob-omb that is trying to block your path, and walk to the right side of the area to get 2 Super Mushrooms from the '?' blocks. Walk straight down, get the 10 coins from another '?' block near the wall, and throw the Babies down the pipe in the lower right corner for 100- coins. After getting the large coin, get back on the Big Brothers' backs, and hit the M block on the left side of the pipe for 4 Ice Flowers. Kill the Bob- omb before it explodes on your head, and dig (using the Babies) on the X in the patched ground for another *BEAN*. After getting the bean, get back as a group of four, and walk left across the short cliff to kill another Shroob Digger. After killing this pest, throw the Babies off your back, and walk up the slant of the tall cliff using the Big Brothers. Use the Spin Jump to get to the cliff to your upper left (this might be tough), and hit the block to get an Ultra Drop. Now get back with the Babies, and walk left until you see the Bob- omb and the '?' block. Hit the block to get 3 Pocket Chomps, and kill another Bob-omb when it stops running around. Instead of going to the next area as you usually do, this time, stand under the Split Blocks (in the middle of the area) without hitting it, and throw the Babies off your back. Align the Babies under the Split Blocks without hitting them, and put the Big Brothers in a rolling position. Your goal is to get the Big Brothers in the upper left corner of the Desert (look at your map on the upper screen at the second large area you visited). This can be easily done by rolling back three areas because you disposed of all of the enemies already. So do so by shooting up the first area, and navigating through the maze in the second area (the cactuses will stop your roll). Now that you reached your destination, walk under the Split Blocks here (to the far left), and hit both of them using any Brother you desire. After hitting the first two Split Blocks, the energy will move to the Split Blocks over the Babies. So make the Babies hit the Split Blocks within 10 seconds, and the two skulls of the Dry Bones will shoot out a laser hitting the shell block that guards the Purple '!' switch you saw earlier (the shield isn't destroyed yet, so don't run to it!). Now that the first laser is set up, walk the Babies to the room above them, and walk the Big Brothers to the room below them (the first room). The Split Blocks are in the upper middle part of the room for the Babies and at the upper left corner for the Big Brothers. Hit these Split Blocks like you did earlier (Big Brothers first, then Babies), and the second laser will be shot out causing the shell block to get destroyed. After the Purple '!' switch is free to hit, walk the Big Brothers to the area below you (not to the switch just yet), and regroup with the Regroup block when you get there. From this block, walk straight down, kill the Shrooba Digger, and walk right when you see the platform with the L block (inaccessible for now). Kill another Shrooba Diver and the single Pokey roaming around, and jump to the ledge (near the long sandy hill) to get the 3 Green Shells from the '?' block. You will see a golden cannon ahead of you, but don't do anything with it for now. Instead, walk back up left to the Pipe, throw the Babies down there, and then make the Big Brothers roll into the cannon's mouth. This will cause the cannon to turn red meaning it is ready to fire, so take control of the Babies stuck down in the pipe. The bottom of the pipe will be a little bit different from your standard pipe as there is a tunnel extending right. So walk to the right side of the short tunnel, whip out your hammers, and whack the red switch to cause the cannon to blast both Mario and Luigi across the cactus pit to the right side of this area. Here, walk to the upper right corner, and hit both the M and the '?' block for 7 Pocket Chomps and 3 Ice Flowers (handy). After getting these goodies, walk straight down to fight another Bob-omb, and get back on the small hill to your left to see a twister. Spin Jump into this twister, and use the extra power to fly across the Cactus pit. Now get the Babies out of the tunnel through the trampoline, and get them back with their big Brothers. Now walk out of this area through the pathway above you to get back to the first area. Now navigate to get back to the area with the Koopa building, and use the Babies (by throwing them) to hit the Purple '!' block on the cliff where it resides. This will cause a platform to descend from a portion of the building (on the left side). Now hop up the cliffs staying to your left to get a single coin from the '?' block, and walk back down to the center platform where two more blocks reside (don't try to use the Babies to get through the window as it will not work). Grab the 2 Super Mushrooms from the '?' block, and get the many 10-coin pieces from the L block. Walk to the upper right corner of the cliffs to get 2 Red Peppers from the '?' block (do you smell a Boss Battle?). After getting all of these items, walk through the center door to enter the Koopa shaped building. =============================================================================== Koopa Dome [p12] =============================================================================== In this small room, regroup if you need to (you shouldn't have to), and step on the blue pipe to enter the middle of the strange building. In here, save with the Save Block, and step on the blue button to get directly outside of the stadium. Watch the slightly disturbing cut scene with Kylie Koopa, and start walking left when it is over. Enter the door on the left side, and you will enter a room with a Purple '!' switch. So throw the Babies off your backs, climb up the two platforms to your left, and Spin Jump to the Platform to your right to hit the Purple '!' switch. Hitting this switch will lower two platforms on the wall ahead of you making the tunnel accessible. Still with the Big Brothers, jump up the platforms that were just lowered, and roll left into the cave to get into a tunnel. Stop rolling before you fall into the spiked pit, and Spin Jump across it. Get back into rolling position, and roll underneath the low wall to shoot across a slant. Turn right when you stop to continue rolling, and continue to turn left and right when you reach the walls of the cave to eventually get to the bottom of the cave. Go through the cave to your right, and stop rolling when you get into another small room. Like the room before, jump up the two cliffs below you, and spin jump right to get a few 10-coin pieces from the M block (by hitting it rapidly). Hit the Regroup Block to get back with the Little Tykes, and get out of the room through the pathway in the lower right corner. In here, hit the two '?' blocks to get 3 Cannonballers and 2 Refreshing Herbs, and throw the Babies on the wall ahead of you (to the right of the green door). Hop up the steps using the Babies, and enter the cave to get onto another one of those dark puzzles. Use Mario to hit the large M block to turn on the light for a few seconds, and navigate the Babies across the bridge (take a left at the intersection) until you get to a small platform with a '?' block. Hit this block to get 20 coins, and hit the Shine Block again to brighten up the room. Walk back across the pathway that you came from, but stop at the intersection. Hit the Shine Block again when the lights go out, and jump across the gap (this is quite useless unless you tend to get poisoned a lot). Turn on the lights again, and walk across the rest of the bridge until you get to the platform. Hit the Shine Block again (be careful) and walk across the thinning bridge to get to another lit platform (there is a gap in the bridge, so be careful). Hit the Shine Block again, and make the little Tykes jump to the platform with the '?' and M block shortly after you walk on the bridge. Hit both blocks to get an Ultra Shroom (from the '?' block) and the Adult Trousers (from the M block). Equip the Adult Trousers on the Brother who's Defense, Speed, and Stache will be increased (even if the HP gets reduced). After you equip the trousers, hit the Shine Block again, jump down to the thin bridge (be very careful when doing this), and navigate across the rest of the wavy bridge (beware of the gap). After navigate across the thin bridge, exit the cave below you, and hit the red button when you get on the left ledge outside (don't fall down, you don't want to repeat the bridge navigating!) to open up the purple door. Before you get back with your Big Brothers, get the *BEAN* in the lower right corner of the room back on the ground. Now go through the door after you regroup, jump up the steps, heal your Brothers, and equip the Unarmed Jeans on the Babies. Save with the Save Block, and jump on the blue panel to go all the way up to the center stage in the middle of the Shroob crowd! Watch the rest of the cut scene, and you will be thrown into a battle against a monster with a lollypop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- Boss Battle: Shrooboid Brat --------------------------- Difficulty: Moderately Hard Health: 1100 Experience Points: 400 Shrooboid Brat may seem easy, but he is not. Start by jumping on his head, and the brat will look at the audience. Now all of the Shroobs in the audience will put up posters with either an M or an L. The Brother which the audience votes for will be the Brat's target. After the audience pulls the posters down, the brat will throw his lollypop at his target. Dodge this lethal projectile by jumping a split second after he pulls the candy behind his head (this deals a lot of damage). Use Cannonballers to damage this monster, or you can use Ice Flowers to try to lower his defense. Smash Eggs are very effective against him, but use Ice Flowers first to lower his defense. After you damage him for a second time, look at the audience to see a few items (usually Fire Flowers) moving towards an M or an L. After the final item has been moved, pull out your hammers, and dodge the fireballs he spits from his mouth (swing your hammer shortly after the fireballs' second bounce. Sometimes you will see some poison Mushrooms and some regular Mushrooms enter his mouth. In this case, the regular Mushroom he ate will turn into a poison Mushroom and visa versa. So whack away the poison Mushrooms he spits out, and let the regular Mushrooms hit you. The poison Mushroom will poison you, so use a refreshing herb if this happens. These bounce the same way as Fire Flowers, so deflect them in the same way (swinging after the item's second bounce). Keep attacking the Brat in this way and continue to deflect his attacks but be careful! Sometimes when the audience votes, the M poster will have a green background and the L poster will have a red one. In this case, use the letter to decide which Brother he is attacking (this is the same for the item spit attack). The Brat will also sometimes throw multiple lollypops at you, so never keep your guard down. A third trick the audience may pull is multiple voting, which means they will pull out cards three times with the Brothers letter. The brat will attack the Brothers in the order of the winner of each of the three votes. Possible Items Obtained: Max Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you kill the ugly brat, you will fall in a hole, and will end up in an underground cavern. =============================================================================== Under Gritzy Desert [p13] =============================================================================== After the short cut scene, save with the Save Block below you, and throw the Babies off your back (onto the short ledge). Now make Baby Mario drink up a drop of water from the fountain, and make him douse the fire (stay on the cliff). After the fire is doused, walk up the pathway you opened, and whack the crack in the wall to open up the hole. Don't worry about the Big Brothers for now, and enter the room to see a couple of Monty Moles. ------------------------------------------------------------------------------- Third Shop Stop (1250 Coins): As you notice, you don't have that many coins, so it is best to buy only a few items, and save the rest of your coins for some better items at the Shop in Peaches Castle. The mole to your right is selling some badges and clothes. Some of the badges may seem nice, but they are all risky to use and cost a lot of coins (there will be better badges later). This goes same with the slacks; both the Muscle and Svelte Slacks can reduce your defense by about 55 points! For this sole reason, don't spend even a coin on them. The Pants for the Babies are a little better and can be useful, but because you are on a limited budget, don't buy any. After looking at the items from the mole to the right, talk to the left one to buy some items. Don't get any of the healing Mushrooms, but get some Bros Items if you are low on them. Pick up a few Bro Flowers and some Green Shells if you need to (only if you have under 10 for each), and you will be good to go. Do not buy and of the trampolines because you will be getting quite a few from item blocks later in your quest. After you buy the items, you should have around 1000 coins left. ------------------------------------------------------------------------------- Now that you got the items, go back through the tunnel you came from, and save with the Save Block one more time after getting back with the Big Brothers. Go through the pathway on your right, and you will enter the next room with a few new enemies (some dangerous). Hit the M block in front of you to get 5 Trampolines, and hop on the Dark Boo in front of you to ignite another battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Dark Boo --------------- Difficulty: Moderately Hard Health: 35 Experience Points: 20 These Boos are very dangerous, so dispose of them quickly before they try to attack you. They are low on health, so you should be able to take care of two before they attack. When these Boos attack, they will act like the classic Boo, except they will move faster, and will steal one of your items! If this happens, you have to quickly attack the Boo who stole your item to get it back, or it will run away. You will know that you got your item back if an object drops from the Boo when he dies. Counter attack this annoying attack by jumping right when he appears behind your back. Don't use any flowers against these Boos as they will only deal 1 point of damage regardless of how many times you hit him. Continue to dodge or counter attack the Boos, recover any stolen items and you will be rewarded with a fair amount of experience points. Possible Items Obtained: Trampoline ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing your first Dark Boo, walk straight right, kill another Dark Boo, and hit the '?' block for 3 Smash Eggs. Kill another two Dark Boos moving around you to your right, and hit another '?' block for 20 coins. After disposing of the two Boos, climb up the strange slope, and hit the Purple '!' block to lower down two cliffs to make it accessible to you. Drop down from the slant after hitting the block and walk back across the area staying near the upper wall. Grab the coins from the '?' block, and kill two more Dark Boos. Now throw the Big Brothers off your back, and make the Babies dig through the small cage on the wall that you previously passed (near the '?' block with the coins). In this small cave, get the 2 Blue Peppers and the 2 Red peppers from both '?' blocks, and rapidly hit the L block in the middle to get 70 coins. After getting these goodies, exit out of the cage, and switch your control to the Big Brothers (you can leave the Babies in the cave for now). After you climb to the top of the steep slant, roll right across the bumpy ledges (like in the tutorial). You will automatically roll into the next area. Right when you enter this area, you will see the Piranha Plant eat up Kylie Koopa. So watch the entire cut scene, and the Piranha Plant will disappear in the ground. Hit the Regroup block in the lower right corner to get back with the Babies, and make them drill through the X to your left to get a *BEAN* before you actually regroup. Hit the '?' block in the lower left corner to get a coin, and get the Ultra Drop from the M block in the upper right one. After this go down the pathway below you to get into a weird area. In here, ignore the upper ground for now, and use the Babies to get the *BEAN* in the lower right corner (on the small patch). After getting the bean, walk back left, and kill the Dark Boo after you pass through the open door. Continue to navigate left through the open doors, and step on the strange golden enemy when you see him in the upper left corner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------- Enemy: Snifaro -------------- Difficulty: Moderately Easy Health: 75 Experience Points: 50 These guys are strange, but are probably easier than you think. Attack these guys using normal jumping attacks, and he will attack you after initially taking damage. Snifaro has two attacks, both which are easy to dodge. For one attack, he will walk up to you, and open up his coffin to reveal another head. Now both heads will shoot a bullet at you. To dodge this attack, look at the mouth of both heads. When one mouth opens up the fire a bullet, jump if it is the lower head, but don't jump if it is the upper. After you dodge the first bullet, the other head will shoot one at you, so dodge it in the same way. The other attack by the Snifaro involves their head jumping on the coffin body, and shooting off into the air (I told you he was weird). Look at the Snifaro while he loops in the sky, and jump right when he finishes completing the loop counter attack him. To find out which Brother he is attacking, watch the enemy's path when he flies back to the ground (he may move from side to side). After killing this tough, but easy enemy, you will be rewarded with a great amount of Experience Points and a few coins. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have killed your first Snifaro, throw the Babies off your back, and make them dig through the fence ahead of you. Now that you are in a small cave, hit both '?' blocks to your right to get 3 Trampolines and a 20 coin piece. After getting these items, get back on your Brothers' back, and walk up the slant to your right. Hit the '?' block for 2 Bro Flowers, and continue to navigate on the upper level until you see the door. Before you enter the door, hit the '?' block to your right for a measly 10-coin piece (trust me, it will get better). In this small room, you will see a High Coin Block. Before hitting it, use the Babies to get the *BEAN* in the lower left corner of the cave. Now hit the High Coin Block in the correct sequence for around 350 coins, and exit the small cave after getting them. Navigate back across the high ground until you get to the next area through the door at your left. In here, you will immediately notice the rolling machine in the upper left corner. So throw the Babies off your back, and make the Big Brothers roll into the machine. Switch control to the Babies, and make them dig through the small fence to get into yet another cave (keep the Brothers Rolling). You will now notice that there are random items scrolling left to right in a conveyor belt. Ignore the Monty Mole in the upper left corner, and drink up 5 drops of water from the fountain. Align Baby Mario so he is facing the scrolling items on the conveyor belt, but don't shoot out the water yet. Instead, look at both screens, and shoot only if the item on the upper and lower screen is the same. If you hit the item at the proper time (shoot right before the item moves in your path), a star will appear in one of the three circles, and the roulette will start again. You will notice that both items are changing directions, but this does not pose of any problem. After hitting the item when they both are the same, you will see the item on the bottom moves at an insanely fast speed. There is no need to panic as you simply have to glance at the bottom item and shoot at the upper one if it is the same (even if the bottom one goes off the screen). Now that you have completed three pairs of items, the bridge in the area with the Big Brothers will be complete allowing you to continue your adventure. So get back out of the cave, get on your Brothers, and continue across the bridge to the next area. You will see a Purple '!' switch right when you enter this area. Hit it, and it will cause one of the pegs on the wall to push out (so you can roll across all of them). Don't roll across yet, and hit the '?' block below you to get a 20 coin piece. Now drop in the pit below you to the left, and fight all of the enemies here (there are three Dark Boos and a Snifaro). After killing all of these guys and getting your well deserved experience points, grab the 3 Trampolines in the '?' block at the bottom, and walk all the way left to the next area. In here, simply jump through the large blue pipe to get into a different part of the large Desert (don't worry, this trip will literary take seconds). From this cliff, Luigi will automatically hit the Purple '!' block to your left to lower down the cliffs. DO NOT walk down the cliffs! Instead, jump back through the pipe, and walk back to the large area where you fought the four enemies (this trip was simply to bring the cliffs down). Back in here, walk up the slant in the upper left corner, use the Babies to get the *BEAN* near the first peg, and proceed to roll across the pegs to the right side of the area. Back on the upper cliff, go across the path in the lower right corner to get into another small area, and regroup with the Babies with the regroup block near the blue pipe. Jump down the blue pipe to get into the next part of this dungeon (this part of the dudgeon is a lot shorter than the first one). Now save with the save Block in the lower right corner (you really should), and proceed through the door at your right. Now you will be in a long but skinny area. So walk forward, and throw the Babies to the cliff on the wall when you get stopped by the road block. As the Babies, kill the two Bob-ombs running around, and get the 2 Pocket Chomps and the coins from the '?' blocks. Continues through the path to the next past of the cave you are in. In here, you will see a Monty Mole and a Purple '!' block to your far right. Ignore the mole and hit the Purple '!' block to bring down the wall blocking the Big Brothers' path. You have 20 seconds to roll across this wavy pathway. So get rolling, and stay on the bottom path for the first three dips (ignore the two item blocks for now). When you get to the start of the fourth dip, stop rolling, and jump to the ledge to your right. Now quickly roll right and hit the Purple '!' block in time to bring down the wall below you. Now that you are on the right side of the long pathway without any time pressure, feel free to go back to the third dip to pick up the Big-DEF badge and the many 20 coin pieces from the M and L blocks respectively. After getting these goodies, roll right again, and allow yourself to go through the pathway to the next area. Here, hit the Regroup block to get back with the Little Tykes, and kill the two Snifaros and the two Dark Boos below you. After cleaning the room of enemies, walk to the upper right corner, and use the Little Tykes to get the *BEAN* from the X marker. Now throw them in the pipe right in front of you, and make them kill the Bob-omb before hitting the '?' block (this is important). After killing the bomb and hitting the block, use the Big Brothers to get the 100- coin piece, and get the Babies out of the pipe. Now back as a group of four, walk down the right wall, hit the '?' block for 10 coins, and throw the Babies down another pipe. Hit the '?' block for another 100-coin piece, and get back on your Brothers after getting it. Now walk left, and use the Babies to get another *BEAN* on the short ledge before you go through the door to the next area. In here, you will probably get hit by a Blue Boom Guy's bullet (unexpected, eh?) to initiate a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Elite Boom Guy --------------------- Difficulty: Moderately Easy Health: 80 Experience Points: 40 Elite Boom Guys are exactly like the normal ones, except they are stronger, faster and have more health. Like you normally would, use normal jumping attacks to try to knock off his cannon, and to eventually kill him. The Elite Boom Guy's attacks are faster, meaning they are tougher to dodge. To dodge his attacks, simply look at the mouth of the cannon and jump right when it is about to fire (you will see the nozzle expand). If the cannon shoots out a puff of smoke, quickly jump again to jump or deflect his slow cannon attack. Even if you knock off his cannon, there is the possibility of him getting a new one (the probability of this is higher as these Boom Guys are better than the standard ones). Keep attacking the Elite Boom Guys by jumping, and you will eventually kill him getting you a good amount of Experience Points. These guys might even be paired up with Snifaros which is also a good source of Experience. Possible Items: Obtained: Blue Pepper, Bro Flower, 1-Up Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you beat your first Elite Boom Guy, hit the M block to your left to get 5 Fire Flowers, and continue to walk left. Get on the slanting ledge, throw the Babies off your back, and start to roll left up the ledge and across the long line of pegs. When you are on the small platform, stop rolling, and hit all three item blocks (two '?' and one M) to get a few 10-coin pieces, a Red Pepper, and a Big-POW Badge. Roll back across the pegs, and get the Babies back on your back when you are back on the right side of the ground. Stat to walk left across the ground again and fight the Boom Guy and the Snifaro to get yourself some more experience. After killing these guys, keep walking left, and get the 3 Cannonballers from the '?' block after killing the Snifaro. Kill one more Elite Boom Guy after some more walking, and hit the '?' block for a single coin. Use the Babies to whack the red button on the wall (which will lower a ledge), and get back with the Big Brothers. Before hopping to the upper ledge, get the 10-coin piece from the '?' block to your far left near the back wall. Now that you are on the ledge, throw the Babies off your back, and use the Spin Jump to get the Big Brothers across the wide gap to a couple of item boxes. Get the 2 Ultra Drops from the L block and the 20 coin piece from the '?' one, and Spin Jump back across the wide gap. Walk through the pathway to your left, and regroup with the Babies using the Regroup block. In this area, walk down to the small pit, and walk down as you kill both the Snifaro and the Elite Boom Guy (he is in the bottom right corner). After killing the first Elite Boom Guy here, walk left to kill another one (he might hit you in surprise). There is another Snifaro in the lower right corner, so kill him to completely exterminate this area of enemies. Now that you are free to roam around, walk to the lower left corner, and get the 10-coin piece from the '?' block and the *BEAN* from the X marker (to the right of the block). Get back with the Big Brothers, and throw the Tykes down the pipe right above you. Kill the Bob-omb in here, and get out of the pipe. Back on the ground with the Big Brothers, hit the '?' block diagonally ahead of you for 3 Green Shells, and get another *BEAN* from the X marker near the right wall. From here, walk to the upper left corner, and throw the Babies down the pipe for a 100-coin piece in the '?' block. Get out of the pipe and back on your Big Brothers' back, and get to the next area through the pathway located in the lower right corner. When you enter this room, you will immediately notice that there is another machine above you that had a turnable wheel. So walk to the wall near the machine, throw the Babies onto the ledge, and get the Big Brothers near the wheel in rolling position (without actually rolling). Now take control of the Babies, and walk into the cave. In here, you will notice that there are a bunch of red platforms to your right. So walk to the right side of the ground without falling to the lower ground, grab the *BEAN* from the ground, and hop onto the first red platform. You will also notice that the second platform is diagonally out of your reach, so use the Big Brothers to roll into the machine to move the platforms up and down in an alternating order. Jump to the second platform when you can reach it, and then get to the blue platform above you to get the coin from the '?' block. You will also notice that a counter went from 3 to 2, don't worry as this is normal. Now stop the Big Brothers from rolling the machine (as you can see the red platforms are moving insanely fast now), and restart them so you can easily hop to the fourth platform with the M block in the air. Stop rotating the machine when the shadow from the block appears on the platform you are on, and hit it using Baby Mario to get another coin and to bring the counter down by one number again. After hitting this block, jump to the ground to your right, and hop up the cliff to see another L block. Hit this block to get another coin and to bring the counter all the way down to 0. Now you will see a platform lower back outside where the Big Brothers are which makes the right part of this area accessible. Ignore the Babies for now and use the Big Brothers to Spin Jump past the thorny pit to your right. Hit the Regroup block when you are on the right side to get back with the Babies, and walk right through the pathway to get to the next area. This area contains a handful of enemies and a good amount of useful items and coins. So walk right staying near the upper wall, and you will eventually see a cluster of three '?' boxes. Before you hit any of the boxes, kill the Elite Boom Guy hiding near the upper right corner. In the three boxes, the upper one contains 2 Bro Blowers, and the two lower ones contain one coin (at the right) and seven coins (at the left). After getting these goodies, use the Babies to get the *BEAN* from the X marker in the upper right corner, and walk to the lower left corner of the area to fight two more Elite Boom Guys. After killing these enemies, walk all the way right through the door, and kill another annoying Elite Boom Guy before he hits you with the bullet from the field. After killing him, throw the Babies onto the cliff in the middle of the area, and hit the L block for an Ultra Shroob. Use the Big Brothers to get the 2 Ultra Drops from the '?' block in the upper right corner, and roll left out of the room ignoring the Little Tykes for now. Roll all the way left until you get into another room through the door, and hit the Regroup block here to get back with the Babies. Now jump through the blue pipe to get to the next floor of the large underground dungeon. In here, walk up to the next area, and heal all of your Brothers with Mushroom Drops or Mushrooms if you need to. Equip the Babies with the Unarmed Jeans, and hit the '?' block to your far right to get 3 Green Shells. Hit another '?' block in the upper right corner to get 3 Pocket Chomps, and use the Babies to get the *BEAN* in the light. Now walk to the left side of this area to get 3 Trampolines and 3 Bro Flowers from the '?' blocks near the left wall. After making sure you are ready for the Boss Battle ahead, save with the Save Block, and walk to the upper cliff in the middle of the area. Press the Big Blue Button, and you will be sent to a large area with a single '?' block in the middle. So jump on the strange looking circle platform, and use the Babies to hit the block to get a single coin and to ignite a battle against the Boss. Watch the rest of the cut scene, and you will be thrown into the battle against him (Petey Piranha). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------- Boss Battle: Petey Piranha -------------------------- Difficulty: Moderately Hard Health: 1000 Experience Points: 360 When you begin this battle, Petey Piranha will fly to the right side of the upper screen, land on three brown blocks, and dive down to both of you. Don't jump when he hits the ground, because he will throw melons at you after he lands. Dodge the melons by jumping right before the melon hits its intended target. Be careful as sometimes Petey throws the melons at different times (sometimes causing confusion). You can tell how the melons will be thrown hoe Petey dives to the ground. If he rolls when he is diving, the melons will be shot at the same time, but if he performs a straight dive, the melons will shoot at each Brother separately. After this first attack, you will be free to attack Petey with all that you got. When attacking Petey, your best bet is to use Bro Flowers and Pocket Chomps if you are good with them. Remember to use X and Y instead of A and B when throwing the fireballs, or they won't hit Petey! Ice Flowers are not that great against Petey, but feel free to use them if you want to lower his defense or attack. Use Smash Eggs if you are low on items as they only deal a fair amount of damage if you use them perfectly. After you attack Petey for the first time (and hopefully dealt over 150 points of damage), he will dive bomb at you again. After one or two more rounds of diving, Petey will dig into the floor and summon a brown block to be on the upper screen above you. Look at the letter on the M block to see which Brother is being targeted. Now whip out your hammers and whack away the swinging plant right before it touches you. Keep deflecting the swinging plant for a few more times until it breaks away from the block and flies away. The plant switches targets after each whack with your hammer, so be alert! Another nasty attack up Petey's sleeve is his quick sand attack. This is easily dodged if you rapidly jump to stay in one place (try to jump together), but it can be potentially fatal if one of the Brothers gets sucked it. This attack is kind of hard to deflect, so don't get too frustrated if you get hit. Now that Petey is on the ground, he is immune to jumping attacks (as his mouth faces the ceiling), but it now vulnerable to Hammers and Shells. Hammers aren't that great to use, but shells are more effective and can deal a good amount of damage if you can use them to their maximum potential. After Petey comes out of the ground, he will be angry, and will be nastier with his diving attack. The melons will be further spaced out (forcing you to dodge each melon separately), and Petey will sometimes dive twice or even thrice if you are in the battle long enough. Petey's swinging plant also gets more dangerous as the brown block it is swinging from gets lower to the ground causing the plant to move faster and be more dangerous. The Boss might even try to suck you up twice in a row, but that is nothing to hard to dodge. After you fight Petey Piranha long enough, he will finally die marking the end of this long, grueling battle. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you beat Petey, he will explode freeing Kylie Koopa and another Cobalt Shard. Watch the rest of the cut scene, and walk straight up to the upper wall when you are free to go. Throw the Babies off your back, and hammer the crack in the wall to break through it. Stay with the Babies as you go inside the next room. In here, dig through the fence, and walk up to the red switch to hear Peaches cries for help. Hit the switch to open up another gate, and make the Big Brothers walk into the room and through the gate you just opened. Watch this disturbing cut scene, and you will be automatically teleported back to Peaches Castle (present time). =============================================================================== Peaches Castle (present) [p14] =============================================================================== In here, you will start on the right side of the upper bridge outside Peaches room. Walk straight down, and save with the Save Block in the lower right room. Now go into the room to your right, and get the Green Sell, the Bro Flower, and get the Cannonballer from the three '?' blocks in this room. Throw the Babies off your back, and make them walk straight down to get the hidden *BEAN* down a small flight of stairs. After getting the bean, get back with the Big Brothers, walk back into the room with the Save Block, and step on the big blue button to get back to the first floor (you can jump off the stairs to get down quickly). From here, navigate all the way back to the garden where the two Toadsworths try to impress Baby Peach. Watch the rest of this cut scene, and you will soon learn how to throw the Babies into the air using the Big Brothers' Spin Jump. ******************************************************************************* ------------------------- Tutorial: Spinning Babies ------------------------- This technique is actually quite simple as you only have to run into the Babies when you are Spin Jumping. So walk to the bottom of the tall ledge in front of you, and spin into the Babies to make them fly into the air. Now the Babies will be hovering in the air, so simply move them right to get them past the tall ledge. ******************************************************************************* Now that you have completed this insanely fast tutorial, The Toadsworths will try to impress the Princess by rolling again. Watch this strange cut scene, and the Young Toadsworth will teach you another new move, Baby Cakes. ******************************************************************************* -------------------- Tutorial: Baby Cakes -------------------- Like Spinning Babies, Baby Cakes requires you to use both sets of Brothers to be involved. After Toadsworth stops talking, make the Big Brothers roll into the Babies to make them flat as a pancake. Now navigate the short Babies across the path and through the tight space in the small cave. After you exit the tight space, the Babies will probably come back to normal. So walk across the rest of the path, and talk to the Young Toadsworth to end the tutorial. ******************************************************************************* After this tutorial, Baby Peach will fly off into the right side of the garden in a hidden cave. To save her, walk to the gateway of the cage to your right (don't bother digging as there is a metal plate blocking your way), and make the Babies into cakes. Now walk the Babies under the small gap and into the cage where you will see a red switch on the wall. When you come back to normal, whack the switch with your hammer, and the gate will open allowing the Big Brothers to enter. So get the Big Brothers near the Babies, and stand next to the left wall making sure you are still standing in the cage (it is the wall dividing the cage and the rest of the garden). Now Spin Jump with the Big Brothers, and run into the Babies to make them fly into the air. Now navigate the Babies so they float on the ledge above the switch, and make them enter the small cave. In here, hit the L block to your left rapidly to get a few 20 coin pieces, and hop up all of the steps to get onto the ledge where the Baby Princess resides. Talk to the Princess, and the Babies will automatically bring her back to her cradle. Now that you are free to go, walk to the hallway above you, and the entire castle will rattle with a single Toad panicking. Ignore this for now as you will still be free to walk around the castle, so take a quick stop at the items shop (in the upper right corner) to get some new equipment. ------------------------------------------------------------------------------- Fourth Shop Stop: 2100 coins Because you (should have) saved your coins from the previous trip, you should have around 2100 by the time you reach here. The only things new in the items shop are the Ultra Shroom and the Super Drop. Don't buy the Ultra Shroom as they are rip-offs (two Super Shrooms are better), but pick up 3 Super Drops as they might be useful if all of your Brothers are low on health. Another new item at the items store is the Copy Flower, but don't pick up even 1 as they cost way too much money and you will find lots of them in item blocks (they are still a great item though). There are no new clothes in the Equipment Shop, but you can still get a few new badges if you have the money. The Cash-Back badge won't be that useful as you shouldn't use too many items in battle, and the Lucky and Counter Badges are just not worth it. The Drain Badge is kind of like the Cure Badge, but is more expensive and less efficient. Pick up a second Cure Badge if you need it, and exit the shop with around 1600 coins left in your pocket. ------------------------------------------------------------------------------- Remember that strange crash from before? To see what happened, walk up the right flight of stairs, and enter Peaches room from the bridge to see another messed up cut scene. After Bowser steals the Baby Princess, he will break the bridge on the left side, and fall into a portal back on the first floor. So from here, simply walk back downstairs, and enter the room at the upper left corner. In here, walk all the way to the left side, and hop up the stairs until you see the long gap. Before you try to pass the gap, throw the Babies off your back, and make them gat the *BEAN* from the X in the ground. Now use the Spinning Babies technique to get the Babies to the right side of the large gap. Now that you are on the right side, simply jump into the portal to get into the Thwomp Volcano (past). Don't worry about the Big Brothers as they will follow you shortly after. =============================================================================== Thwomp Volcano [p15] =============================================================================== Thwomp Volcano is a strange place with tough enemies. You will start the quest for the next Cobalt Shard at the bottom of a large mountain. So get the Babies back together with the Big Brothers, and go up the path ahead of you to get to the next area. In here, save with the Save Block, and jump up the two cliffs in front of you until you see the front wall (it will have lots of small holes in it). Get to the right side of the wall where you will be near the lowest hole, throw the Babies off your backs and squash them by rolling on them. Now quickly control the flattened Babies so they hop left through the tight spaces, and you will eventually be under a '?' block. Hit that block to get an Ultra Shroom, and drop back down to the ground when you pop back to normal. You should have seen a Purple '!' block to your left when you were in the holes. To get to the switch, get the Big Brothers next to you, and perform another Baby Spin to get them in the hole with the switch. Hit the switch, and you will see some blocks in the wall to your left open up a door. Now that you have opened up the door, get back together with the Big Brothers, and go through the door to your left to get to the next area. In here, you will see a long, thin bridge to your right. So walk across the bridge, and run into the block on the ground (near the '?' block) to fight a new enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Enemy: Thwack ------------- Difficulty: Moderately Easy Health: 60 Experience Points: 20 Thwacks are a strange type of enemy as they change color after every time they attack. The best way to attack these guys is to simply jump on them one at a time. After you attack them with Mario, they will attack you with one of two different attacks. Thwacks' first attack is simply ramming into you. You can tell when they perform this attack when they spin rapidly in place than fly into you. To counter attack this attack, simply jump right when he starts to move towards you. You will also notice that they will change their facial expression after they are done attacking you. The second attack is very similar, except they will fly high into the air when they attack you. You can also counter attack this attack by hammering right when the Thwacks hover above your head. The thwacks will also change their color (and possible facial expression) after this attack. Note that during their turn, each Thwack will use the same attack as the others. The two colors and the two facial expressions of Thwacks don't make any difference in how they attack. If you find out that there are too many Thwacks for you to handle (four or five), feel free to use Smash Eggs or Pocket Chomps to quickly dispose of these guys. If you want, you can also weaken the Thwacks by a consistent use of Bro Flowers or Ice Flowers. Sometimes Thwacks will call other Thwacks to take the place of ones that you have killed. This move is very annoying and is used quite frequently. If the Thwacks feel that the battle is taking too long, they will turn yellow, crumble up into two boulders, and try to attack you. This attack is easily dodged by jumping before the two boulders hit you (but can also be damaging as it is usually unexpected). This attack also marks the end of the battle. Possible Items Obtained: Super Shroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have killed your first set of Thwacks, hit the '?' block above you to get 3 Ice Flowers, and kill another Thwack to your right. After killing this Thwack, walk up the slant to your left, and kill another two Thwacks when you get on the upper cliff. Start walking right ignoring the second slant for now and stop when you see the long gap. Now throw the Babies off your back (stay on the cliff), and get the Babies to spin across the long gap to get to the small platform with the L block (don't float off too far). Hit the L block to get 2 Super Drops, and drop to pit to your right to get a 20 coin piece from the '?' block. Use the slant to get back with the Big Brothers, and walk all the way back left to the second slanting bridge. Throw the Babies off your back again, and make them walk only half way across the bridge. Now perform the Spinning Babies technique, and they should be able to reach the small ledge above you with the '?' block. Hit this block to get 10 coins, get back with the Big Brothers, and continue up the bridge to the next large cliff. To your right, you will see a spiked pit below some pegs with a platform above them. Spin the Babies to the upper platform, and get the Big Brothers to roll across the pegs over the spiked pit. When you are on the other side, don't hit the regroup block, but switch the control to the Babies instead. Now walk the Babies across the platform making sure you get the 2 Trampolines and the coin from the '?' blocks, and get them with the Big Brothers when you are on the other side. Hop up the steps ahead of you to get to the next area. This area has a lot more cliffs and jumps than the other one, so try not to get confused. Go straight up and hit the '?' block to get 3 more Ice Flowers, and jump to the next cliff to your left to fight the Thwack. After killing this Thwack, jump to the next platform to your left, and walk around to dispose of three more annoying Thwacks. After this ledge is cleared of enemies, hit the '?' block to your left for a 10-coin piece, and get the *BEAN* on the small platform in the middle of the ledge you are on. After getting the goodies, walk up the bridge in front of you, and walk through the narrow pathway to get to the next area. This area is larger than the other one, but has no Thwacks. So walk all the way forward until you see the sign, and read it to learn that the opening can only be accessed by the squashed Babies. So roll over the Little Tykes to flatten them, and make them jump through the small opening to get into a tall cave. In here, walk through the tight space, and walk on the rotating fan to fly up in the air. Now that you are hovering, float right until you get to the staircase, and jump up the stairs until you see the Yellow Trampoline. After you turn back to normal, jump up the trampoline and you will get to the highest cliff in this area. Now walk left here, and hammer the Purple '!' block in the upper left corner to bring it down and to make it accessible to the Big Brothers. Now with the Purple '!' block down on the ground, take control of the Big Brothers, and start to walk right (keep the Babies on the high cliff). Walk up the slant to your right, and walk across the thin Bridge when you are on the cliff. When you are past the bridge, hit the Purple '!' block in the upper left corner to open up a secret entrance on the high cliff. Now get the Babies through the door you opened, and you will enter the final area of this section of the Volcano. In here, hit the regroup block to get back with the Big Brothers, walk up the staircase to your right, and jump down the large pipe to get into the next section of the volcano. Now save with the Save Block to your left and walk across the bridge to your left to get to the next area. This is where the really tricky enemies run around, so don't get fooled if you see a strange object lying around. Ignore the object to your left for now, and hit the '?' block ahead of you to get 3 Cannonballers. Now jump on the strange object to your left (it could be a Toad, a Coin or a Thwack) to get thrown into a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Tanoomba --------------- Difficulty: Moderately Hard Health: 69 Experience Points: 82 These guys are tough and have a wide variety of attacks. Because they are fast, they will probably attack you before you have a chance to attack him. For his first attack, Tanoomba will fly into the air and transform into an orange bubble or Thwomp. If he transforms into a bubble, he will slowly fall down to one of the Brothers trying to hit them. Counter attack this attack by swinging your hammer right before the balloon hits your head. Tanoomba's Thwomp attack is similar to the balloon, except it is faster and more powerful. Counter attack the Thwomp by swinging your hammer when the Thwomp is halfway down the bottom screen (swing earlier if it is heading for Mario). You can tell which Brother he is attack by looking at the shadow from the Tanoomba when he jump into the air. Tanoomba's second attack will involve transforming into a shell and trying to ram into you. This attack may not be as powerful as the Thwomp, but the shell has a high possibility of poisoning you if you get hit. Dodge the shell by making both Brothers jump at the same time when Tanoomba hits the ground after his back flip. Keep jumping at the same rate to dodge the rapidly spinning shell as it will rotate to try to hit both Brothers (2, 4, or 6 times). Use simple jumping attacks to damage and eventually kill this enemy. Possible Items Obtained: Pocket Chomp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the first Tanoomba, walk to the let side of the two stacked Thwomp blocks, and throw the Babies off your back. Now spin jump into the Babies, and make them land into the small dent in the upper block. From here, dig into the X in the middle of the block to get a *BEAN*, but don't get back with the Big Brothers yet. Get the Babies back to the ground near the Big Brothers, and make the big Brothers Spin Jump into them to get them flying into the air. Navigate the Babies to the left side of the spiked pit, and use Mario and Luigi's Spin Jump to get past the pit after the Babies pass. Before getting the Little Tykes on your back, make them get you a *BEAN* by digging in the lower left corner on the X. Now get the Babies on your back, and continue your quest for the next shard by jumping up the stairs in the upper left corner. In this area, hop down the ledges, and kill the two Thwacks on your way. Walk up to the wall in front of you and throw the Babies in the small opening after you flattened them. In this windy cave, walk onto the first fan, and float to the platform to your right after you start to float up high. Hit the '?' block for a 20 coin piece, and quickly get back on the turbine before you pop back to normal. Hover across two more fans, and hit the Purple '!' block when you are on the left side. Hitting this block will cause a shorter platform on the left wall to jut out making the pathway to your left accessible to the Big Brothers. So make the Babies walk back across the cave (do not exit the cave on the left side), and get the back on the Big Brothers backs. Now as a group of four, jump up the platforms, kill the Tanoomba, and step on the big blue button to get to the next area. Now kill the Thwack right in front of you, and another thwack to your right. After killing these two enemies, hit the '?' block in front of you for 2 Red Peppers, and continue right to fight a Red Coconutter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Red Coconutter --------------------- Difficulty: Moderately Hard Health: 90 Experience Points: 70 The Red Coconutters are similar to the original ones, except they are stronger, faster and have more health (kind of like how the Elite Boom Guys compare to the normal ones). Another annoying technique the Red Coconutters can perform is that they can shoot multiple needles at you, and they tend to heal themselves more than the original ones. Attack these Coconutters like you would to the normal ones, and hope that they don't heal themselves too much to extend the battle. Killing these Coconutters will benefit you a lot as they dish out 70 Experience Points each. Possible Items Obtained: Ultra Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the enemies on this platform, walk up the first slant ahead of you, and stop when you reach the ledge. Stand near the ledge facing left, and throw the Babies on there (the ledge is the jutting piece of land near the intersection of the two slants). Now get the Big Brothers on the ledge and Spin Jump into the Babies to send them flying. Fly straight left, and make a quick right turn when you see the piece of land with the X marker in the center of it (this piece of land is inside the wall). After getting the *BEAN* from the X marker, drop back to the ground, and walk all the way back up the slant to get back with the Big Brothers. With the Big Brothers, walk up the rest to the slant, and you will end up onto the uppermost cliff of this area. Now throw the Babies off your back, and squash them by rolling on their heads. Quickly take control of the Babies, and walk them under the wall to your left to get to the middle part of the high cliff. After passing this wall, jump over the small gap and just stand still and wait for you to recover so you can get the *BEAN* from the X marker near the hole. After getting this bean, walk back to the wall you previously passed under, and walk down after you touch the wall to get back onto the intersection of the two slants. Walk back up the slant, and get squished again by the Big Brothers so you can walk under the wall again. Instead of waiting to recover, walk all the way left (avoid falling down), and go under the second low wall to prevent getting big. Continue to walk left under the third wall, and get another *BEAN* from the X marker when you recover. From here, drop down from the cliff you are standing on, and you will land on a cliff near a Red Coconutter. Kill this Coconutter to get some more experience points (it will be harder as you are only using the Babies), and hit the '?' block for a Counter Badge. Feel free to equip this new badge to any Brother if you are good at counter attacking. Now dig through the X marker to get another *BEAN*, and drop back to the ground to your right. Now walk all the way back to the Big Brothers (past the second slant), and go up the pathway in front of you to get to the next area. In here, you will see another one of the gears on the wall ahead of you, and a tunnel for the Babies to slip through. So throw the Babies off your back, squash them so they will turn flat, and get into the cave. Now walk on the large fan, and stay there so you are hovering on the wind. Take control of the Big Brothers, and make them spin into the gear to increase the power of the fan. This will cause the Babies to shoot up high in the sky. When you see the three clouds (two with item blocks and one with the Purple '!' block), land on the uppermost one, and rapidly hit the M block to get some 20 coin pieces. Because you cannot reach the Purple '!' block from here, drop to the cloud directly below you to get a 1-Up Super from the L block. After getting this item, drop straight down, and you will land on a platform with a '?' block. Rapidly hit the block to get a few coins, and get back to the ground by dropping off the ledge (the fan won't push you up as you are not flat). Exit out of the cave, get squished by the Big Brothers again, and use the gear to increase the fan's power (after the Babies are hovering above the fan). This time, get to the cloud to your right with the Purple '!' block, and hit it to create a bridge to your far right. After the bridge is fully build, drop from the cloud straight down, and you will land on a cliff with a '?' block. Hit this block to get a single 10-coin piece and exit the cave so you can get back with the Big Brothers. Walk across the bridge you just build in the upper right corner to get to the next area. In this area, ignore the small openings in the wall ahead of you, and simply walk up the right slant to get to the main ground. Kill both Thwacks roaming around, and walk to the right side of the field to get 3 Ice Flowers from the '?' block. Throw the Babies on the large green block below the '?' one, and get the *BEAN* from the X marker. Walk through the path to your right, and hit the High Coin Block to get another easy 350 coins (if you mess up big time, restart the game from the last Save Block). After getting the coins from this block, walk back to the area you were just in, and walk all the way left to fight a Tanoomba. After killing the Tanoomba, walk up the slant near the wall that is heading left, and stop when you pass the first two short slants. From here, drop straight down, and get 4 Super Mushrooms from the '?' block on the platform you landed on. Now get back up the slant, go all the way to the high cliff this time, and you will see another pegged bridge and silver platform combination. Instead of going past the bridge, drop through the pegged bridge, and kill the Tanoomba when you land on another short cliff. After killing the enemy, drop back to the ground, and go up the slopes again. Before crossing the bridge, let the Coconutter throw his spear at you so all four of the Brothers can fight him. After killing the Coconutter, cross the pegged bridge like you did to the first one (Big Brothers roll on the pegs while the Babies cross the upper one). As the Babies, get the 2 Green Shells and the coin from the two '?' blocks as you pass the bridge. After both sets of Brothers have passed, walk up the large slope, but stop right before you enter the next area. Instead, drop straight down, and immediately push up as you fall to land on a hidden ledge with a '?' block. Get the coins from the block, and drop through the hole to get to an L block. Hit this block for an Ultra Drop, use the Babies to get the *BEAN* from the X marker on the green block to your right, and drop back down to the ground. For the final time, walk back up all the slants, and cross the bridge until you get to the next area. If you want to save time, you can just roll across the bridge, and up the slant without the Babies. In here, hit the Regroup block if you left the Babies behind, and go down the blue pipe to enter the final part of the volcanic mountain. Now save with the Save Block to your right, walk up the slant, but stop before you enter the next area. Throw the Babies off your back, and perform a Spinning Babies jump to get them to the green block hovering to your left. Dig through the X marker to get a *BEAN*, then you can get back with the Big Brothers and go to the next area. In here, hit the '?' block to get 2 1-Up Mushrooms, and continue walking right until you see another hole in the wall. Now throw the Babies of your back, squash them, and navigate the squashed Babies through the cave and onto the first fan to your left. Now make the Big Brothers spin to power up the fan, and the Babies will be flung up in the air. When you see the cloud moving back and forth to your right, land on it, and wait until you grow back to normal. Now jump across two more clouds when the moving one is to the right, and hit the Purple '!' block to get the giant yellow block (blocking the big Brothers' path) down. Now drop through the space between the two clouds, and hit the '?' block when you land to get 10 coins. Jump to the cloud to your left with the L block (try to jump right odd the ledge before you fall), and hit that to get an Ultra Drop. Now jump from the cloud veering far right, and you will land on a platform with another '?' block. Hit it to get a measly coin, get back outside, and get squashed by the Big Brothers for one last time. Spin the gear again to power up the fan, but immediately float to the cliff to your left with the '?' block before you fly too high. Hit this block to get a 20 coin piece, get back outside, and get the *BEAN* from the X marker in the wall's dent before you get back with the Big Brothers. Simply go across the path to your right to get to the next area. In here, you will see a few more slopes to your right and a '?' block in the wall above you. To get the block, walk past the first slant, throw the Babies off your back, and squash them into cakes. As the Babies, jump into the tight space in the wall, and walk backwards until you see the '?' block. Hit the block to get 3 Super Mushrooms, and get back on the Big Brothers backs to continue. Kill the Tanoomba after passing the second slope, and continue to walk up the slopes until you reach the high cliff. Here, kill the Red Coconutter to your left, and get the 3 Ice Flowers from the '?' block below it. After getting the Ice flowers, walk all the way right, kill another Tanoomba, and hit another '?' block for 3 Bro Flowers. Now get back to the left side of the cliff, and jump up the ledges to get to the upper platform. Walk straight forward to get to the next area when you are on the middle of the cliff. When you enter this area, you will see a crown to your right. So watch the cut scene that comes up and the volcano will erupt causing many fiery blocks to fall from the sky. These blocks pose no danger at all, so you have no need to hurry up too much. So walk right down the slope to get to the next area. In here, walk down the pathway leading down making sure you kill the Red Coconutter halfway down, and kill both Tanoombas when you get on the low cliff. After disposing of the enemies, hit the '?' block to your left to get 3 Green Shells, and use the Babies to get another *BEAN* from the X marker on the small green platform near the block. After getting this bean, walk to the right side of the cliff you are on, and rapidly hit the L block for some 10-coin pieces. Walk straight down the path in the middle of the cliff to get to the next area. In here, don't walk down the green slope to your left, but jump down the cliffs instead. Fight the Tanoomba on the second cliff, and get the coin from the '?' block when you are on the lower right corner of this area. Now walk up towards the left, kill the Red Coconutter, and hit the '?' block for 2 Ice Flowers. Walk straight down for another '?' block with a 10-coin piece, and walk straight right to go down another green cliff that leads to the next area. As you probably notice, this area has a large building the shape of the Professor back in Peaches castle. The Professor is in this building, but he is actually his younger self. Before going into the building, heal your characters, put the Unarmed Jeans on the Babies, and hit the Save Block ahead of you to save your progress. After saving, throw the Babies off your back, and jump up to the platform with the yellow gear to spin it with your Spin Jump. Spinning this gear will open up the door to the Professor's laboratory, so get back with the Babies, and go through the door to watch another cut scene. After the many fiery Thwomps destroy the lab, walk the Big Brothers to the red valve in the upper left corner, and Spin Jump into it to start the water to flow from the pipe to your left. Now take control of the Babies, and drink 9 Drops of water (until Baby Mario is stuffed) from the open pipe. After Baby Mario is filled with water, walk to the large fiery Thwomp to your right, and spit out all of your water to put the flames out. After you doused the large Thwomp, watch the strange upcoming cut scene, and the old Professor will put out the erupting volcano with his new invention. After the flowing lava has been put out, immediately save with the Save Block to your left before you go for the crater. To get back to the crater, navigate back across the last two areas, and you will encounter a VERY strange and somewhat disturbing cut scene involving a Thwomp couple angry at the doused volcano. After some more talking, the large boulder (Mrs. Thwomp) will fight you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------ Boss Battle: Mrs. Thwomp ------------------------ Difficulty: Moderately Easy Health: 900 Experience Points: 400 This will be a physical battle as Mrs. Thwomp relies on pure strength to attack you. So when you attack, use Ice Flowers to chip some of hear health away, and to hopefully reduce her attack and defense. After you first attack, Mrs. Thwomp will fly into the air, spin around a few times, and drop to the ground causing a shock wave to hit you. To avoid this attack, look at her shadow on the ground right when she drops down to hit you, and make both Brothers jump when she crashes down. Make Mario jump first if the shadow is nearer to him, and make Luigi jump first if the shadow is near to him as well. This is because her shockwave will reach the Brother faster she is closer to. Make both Brothers jump at the same time if Mrs. Thwomp decides to land in the middle of the field. After she attacks you, use another Ice Flower if her defense has still not been lowered, but use semi-strong attacks like Green Shells or Cannonballers if she already has been weakened. After one more turn, Mrs. Thwomp will explode into four smaller Thwomps, which three are clones and one is the real one. Right after she splits, all four small Thwomps will try to roll into you. Before you pull out your hammers, look at the eyebrows each Thwomp raises and the order of the Thwomps which raise them. When one of the Thwomps raises her right eyebrow, she will attack Mario and visa versa. To counter attack these Thwomps, hammer right when the Thwomp jumps in front of you, or she will jump again and land on your head for serious damage. After counter attacking the four Thwomps, look for the Thwomp with regular teeth and does not have a chip in her head. The three Thwomp clones had either missing teeth, jagged teeth or a chip in her head. After you single out the real Thwomp, use a strong attack like Pocket Chomps or Green Shells (don't use attacks that will attack all four enemies as you have no need to attack the clones). After you deal enough damage to her, the real Mrs. Thwomp will get rid of her clones, and grow back to hear normal size and attack you by pounding the ground again. Continue to attack Mrs. Thwomp the same way as you usually do, by using Ice Flowers to weaken her, and powerful attacks to reduce her health and you will receive a nice amount of experience points when you beat her. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Inside the Volcano [p16] =============================================================================== After you beat Mrs. Thwomp, watch the rest of the cut scene, and you will eventually find yourself in the middle of the volcano. In here, watch another cut scene involving the two Bowsers meeting, and save with the Save Block to the left of Mr. Thwomp after the cut scene ends. After saving, walk down, turn right, and continue across the path to the next area. In this area, you will see a twister over a pit of spikes. So throw the Babies off your back, and perform a Spin Jump with the Big Brothers to get the Babies in the air. Now navigate the Babies into the twister and straight right to get to the right side of the area. Now you will be slowly floating down a large pit giving you the opportunity to get a bunch of coins as you descend. Follow the coin path that moves left, right, and left again (there should be two 10-coin pieces on your way) until you see the '?' block on a platform near the left wall. Hit the '?' block to get 2 Red Peppers (very useful), and drop straight down to land on the ground. Now walk right through the small cave, and you will enter the next area with a new enemy to your right. DO NOT fight this enemy yet! Instead, walk up staying on the left side, and hit the Regroup block to get back with the Big Brothers. Now that your are back with your older selves, hit the M block below you to get 7 Copy Flowers, and then jump on the golden enemy to your right to fight a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Gold Koopeleon --------------------- Difficulty: Easy Health: 10 Experience Points: 84 Gold Koopeleon may not have all that much health, but you have to fight them because they dish out 100 coins each if you beat them. The only major downfall of this enemy is that they have a very high tendency to run away from the battle. Don't let his health fool you because all of your attacks will only deal 1 point of damage to him! After your initial jump, the Koopeleon will either run away, or walk up to you and attack you with his tongue. Dodge this attack by jumping right before he lashes out his tongue (you will see his head move), and note that he may whip it out more than once at his turn. Koopeleon will also sometimes turn invisible and run into you like the normal ones. Counter attack this attack as normal. After they attack, use Bro Flowers (don't use Cannonballers or any other item that forces you to physically attack the Gold Koopeleon), and you will eventually kill them giving you a butt load of Experience Points and coins. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing this Koopeleon, walk right hopping over the small pit, and kill two more to get some more coins and some more experience points. After getting the coins, rapidly hit the '?' block to your right to get yet some more coins, and jump up the cliff ahead of you to kill another Gold Koopeleon. Now throw the Babies into the square shaped pipe in the upper right corner, and make them rapidly hit the '?' block for a few 10-coin pieces. Now get out of the pipe, get back with the Big Brothers, and walk all the way left to see another pipe. Hit the '?' block to the left of the pipe for 3 Pocket Chomps, and throw the Babies in this pipe to fight a new enemy (it looks like a Thwack). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------- Enemy: Thwack Totem ------------------- Difficulty: Moderate Health: 150 Experience Points: 60 When you enter this battle, it may seem like you will be fighting a bunch of Thwacks, but they will stack up on each other forming a Thwack Totem. Start to attack this Totem by using Ice Flowers (to weaken his attack and possible defense), and continue to attack him by using Smash Eggs or Pocket Chomps. After you attack, the Thwack Totem will split up into four, and each block will spin rapidly and ram into you. If this happened, pull out your hammers and smack away the Thwacks before they hurt you (they are fairly powerful). Like before, the red Thwacks will head for Baby Mario while the green Thwacks will aim for Baby Luigi. The other attack the Thwack Totem has is an attack where the Thwacks fly up in the air and try to attack you with shock waves. So after this happens, prepare to make both Brothers jump, and jump right when the thwacks hit the ground to dodge the small shockwave (remember, green for green and red for red). Continue to attack this Thwack Totem by jumping or using semi-strong Bro Items (hold the strong ones for the Boss), you will finally beat him giving you a fair amount of Experience Points. Possible Items Obtained: Super Drop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have beaten this Thwack Totem, jump back out of the pipe using the trampoline, and get back with the Big Brothers. Now walk all the way down, and use the Babies to get the *BEAN* from the X marker in the small pit. After getting the bean, walk through the right pathway to get to the next area. In here, throw the Babies into the hole in the wall in front of you, and jump past the Thwomp to your right to state a new minigame. When the Thwomp instructs you, turn the Big Brothers into a ball, and roll them into the golden cannon at the far right side of the area to continue. After the Cannon turns red, take control of the Babies, and make them hit the red switch right of the slot machine. When the Big Brothers fly up, the Thwomp will instruct you to collect the Blue Diamonds to continue. So memorize the locations of the Blue Diamonds as the screen pans the course, and start to roll left when the Thwomp stops talking. To get the most diamonds, do not make any sharp turns, and try to go for the areas that are saturated with diamonds. After you have gotten the diamonds, the slop machine will start to spin. Obviously, your goal is to get three of the same panel, where three stars it the best. Here is the output if you get the following combos: The prize you get depends on the level you chose (Normal, Tough or Extra-Burly) and which panels you connect. Note that Tough and Extra Burley are only available after you have played your first game. If you ask the Thwomp to help you, you can only get three Mushrooms, so don't choose this option. --------------------------------------------------- Output Chart || Normal | Hard | Extra Burly --------------------------------------------------- --------------------------------------------------- 3 Stars: || 1 Bean | 2 Beans | 5 Beans --------------------------------------------------- 3 Mushrooms: || 20 Coins | 40 Coins | 60 Coins --------------------------------------------------- 3 Flowers: || 50 Coins | 1 Bean | 2 Beans --------------------------------------------------- Anything Else: 1 Coin Now that you have played the slot machine minigame, feel free to play it a few more times if you want to get more coins or beans, then walk down the bridge the Thwomp has built to continue your adventure. In this area, hit the '?' block below you to get a Super Mushroom, and continue walking down to get a 20 coin piece from another '?' block. After getting the 20 coin piece, use the Babies to get a *BEAN* from the X marker to your right, and continue down the pathway to get to the next area. In here, you will probably notice that there is a Shroob on fire running back and forth. Jump on it to fight this new enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Blazing Shroob --------------------- Difficulty: Hard Health: 90 Experience Points: 90 The Blazing Shroobs are just normal Shroobs on fire. These guys are more dangerous than they seem as they have a very powerful attack. If you want to put out the fire on the Shroob's head (and trust me, you want to), simply jump on the Blazing Shroob. Note that jumping on the fire will give you 1 point of damage, although this shouldn't really matter. If you don't want to jump on the Shroob's head for a faster battle, use Ice Flowers as they are very effective. After you attack the blazing Shroobs, the Flaming ones will summon saucers to hover over their head. Now the saucers will lower down a rope, light the rope from the fire from the Shroob, and a cannon will pop out and will quickly shoot laser balls from it. Dodge these laser balls by jumping a split second after the laser has been shot (they move very quickly), and continue to jump in this way to dodge the three or four balls. Sometimes the sauces moves to the lower part or the upper part of the upper screen, so be careful. You can also tell which Brother the cannon is shooting at by the color of the laser (red for Mario and Green for Luigi) After this, the Flaming Shroob will throw fireballs at you at random speeds. Your best bet is to make both Brothers jump at the same time when the fireballs bounce towards you as they are too unpredictable to analyze. If you want to analyze the Blazing Shroob, you can tell that the Blazing Shroob uses his left hand to fire at Mario and his right hand to shoot for Luigi. On the other hand, the Shroobs that have been doused will attack you like a normal Shroob (by using his laser gun), but these Shroobs shoot faster, are a lot stronger, and shoot more often than the normal Shroobs. Dodge this attack by jumping right after the Shroob shoots his gun (you will know when he shoots his gun by the sparkle for Mario). These Shroobs are a lot less deadly and much easier to dodge than the Flaming Shroob's attack, so jump on the fire to make you life easier (beware as the Blazing Shroobs sometimes ignite again). Continue to attack the flaming Shroobs by using Ice Flowers or Smash Eggs, and you will get a great amount of experience points when you beat them. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you beat this pair of Blazing Shroobs, hit the '?' block to your right for 3 Ice Flowers, and walk up to the pipe in the upper left corner. Throw the Babies in the pipe to dispose of another Thwack Totem, and drop down the cliff below you when you get back with the big Brothers. Hit the L block for 5 Copy Flowers, and kill another pair of Gold Koopeleons ahead of you. After getting your coins, walk down the rest of the cliffs, and kill two more Koopeleons running around you on the left side of the area. Get the 10-coin piece from the '?' block tucked away in the lower right corner (on the lowest ground), and get the *BEAN* from the X marker at the lower left corner. After getting the bean, throw the Babies into the pipe above you, and hit the '?' block for a Max Mushroom. After getting the Mushroom, walk across the pathway to your left to see a giant Thwomp with the 'four Brothers' symbol. After Stuffwell stops talking, walk past the Thwomp without stepping on it, and continue the pathway to your left to get into a small area with a single pipe. Drop down the blue pipe, and hit the Purple '!' block here to finish the bridge. Passing the bridge will bring you back to the upper part of the large volcano, so there is no need to go back unless you are short on items. After completing the bridge (or restocking on items), jump back down the blue pipe, and get back to the area with the giant Thwomp. Now step on the Thwomp, and you will shoot down until you hit a green '!' block (AKA blocking block). To destroy the green '!' block, you have to hit a switch located on the lower level of the mountain. Before we go for the green blocking block, save with the Save Block right above you, and take the pathway to your right to get to the next area. Kill the Blazing Shroob running around in front of you, and hit the '?' block in the upper left corner for 2 Ice Flowers. Now throw the Babies in the pipe you are next to, and get them to kill another Thwack Totem. After killing the Totem, walk to the bottom part of the area, kill the Gold Koopeleon for a butt load of coins, and hit the '?' block rapidly for a few coins. After getting the coins, hit the L block ahead of you for a useful 1-Up Super, and kill another annoying Blazing Shroob to the right. After the Blazing Shroob has been killed, walk to the cliff to your right, and use the Spinning Babies technique to get the Little Tykes on it. Hit the M block for a Lucky Badge to your right and hit the Purple '!' block to get rid of the spikes from the bridge. Now walk across the now safe bridge (located north from where you stand, use the slant), and get into the next area to see another High Coin Block. Get as many coins from this block as you can, and walk all the way back to the area with the giant Thwomp. From here, take the pathway to your left this time, and throw the Babies in the square pipe in the upper left part of this area. Unfortunately, you will have to go through another one of those orange platforms controlled by the Babies. So get the Big Brothers on the orange platform below you, and control the platform down until you are near the gold platform with the '?' block to your left. Rapidly hit this block for a few 10-coin pieces, and use the orange platform to get to the L block to your right. Grab the Ultra drop from this block, and move straight down until you see the two '?' blocks to your left and right. The '?' block on the brown platform to your left contains some coins while the one to your right has 2 Red Peppers. After getting these goodies, get back on the orange platform, and continue to move down until you see another '?' block. Hit this block to get 2 Ice Flowers, and control the orange platform to hit the wall to your far left. Now move back up until you see the small pathway, and walk across it to get to the next area. This is a small area with a few enemies and a few more item boxes, but is only accessible by the Big Brothers. Now kill the Blazing Shroob to your left, and continue your way to the upper left corner killing another Blazing Shroob and a Gold Koopeleon on your way. Now walk up the slope that leads to the upper cliff, and walk down until you hit the ledge. From here, Spin Jump to the small platform to your left with the '?' block, and hit the block to get 2 Ultra Shrooms. Get back on the large cliff (by Spin Jumping), and walk right to see a single M block. Hit this block for a POW-Peak Badge, walk back top the upper left part of the cliff, and continue up the long slant until you drop down at the upper right part of this area. Here, simply walk to your right to get back to the area with the orange platform and the Babies. Pick up the Babies and throw them back in the pipe with the switch that moves the orange platform, get back on the platform, and move all the way down to get to the lower part of the area. When you land on solid ground, hit the L block to your far left rapidly for a few 10-coin pieces, and hit the '?' block below it for 2 Mushrooms. Now regroup with the Babies with the Regroup block to your right, and take the path at the lower right corner (you will notice the floor descending) to get to the next area. In here, you will see another Twister over a small bed of spiked (like you have seen before in this area). So use Spinning Babies to get into the gust, and fly all the way right to get in the middle of the air where many coins reside. This set of coins has no real path to follow, but stay in the middle to get a 20 coin piece. After getting the first 20 coins, float all the way to the left for another 20 coin piece, and stay on this side until you land on a platform with an L block. Hit this block for a pair of Golden Pants, and equip this useful Pant to the Baby that has less defense or less HP. After equipping the pants, drop down to the floor (you can ignore the '?' block to your right for now), and walk left to get into the area with a green pipe. Hit the '?' block near the mouth of the pipe for a measly coin, and enter the pipe to pop up back one level. In here, hit another '?' block near the mouth of the pipe for a 10- coin piece, and walk down to hit a Purple '!' switch. Now that a bridge to your right has formed, walk across the area with the giant lava pit using the pathway to your right, and use the Big Brothers to throw the Babies back in the Twister when you get back here, grab the two 20 coin pieces (they come back when you reenter this area), and land on the middle platform to get a 1-Up Mushroom from the '?' block. There may still be another '?' block to your right, but you can ignore this again for the time being. After getting the extra life, drop back to the ground, and walk through the pathway to your right to get into an area filled with bridges and Blazing Shroobs. Because you are only a pair of Babies, you should not fight the Shroobs yet, so walk down the steps to your right, dig in the X for a *BEAN*, and drop off this step to get on the lower ground. Avoid another Blazing Shroob, continue to walk right, and hit the Regroup block to get back with the Big Brothers. Now that you are fit to fight battles again, kill the two Blazing Shroobs running around below you, and hop up the long winding stairs to your right to fight against a third Blazing Shroob. After this area is clean of Blazing Shroobs, get back down to the low ground, and get to lower right corner to see two '!' blocks. The blocks contain 3 Ice Flowers and 3 Copy Flowers, so get them, and walk left to get to the next (and small) area. There is only one thing to do here, hit the Green '!' block. So do so (you need to use the Babies as an extra boost), and you will see the giant Thwomp fall down after the green blocking block has been removed. Don't step on the Thwomp yet, but go to the pathway to your left for some useful items. In here, hit the L block in the upper part of this area for a 1-Up Super, and whack the two '?' blocks below you for 3 Copy Flowers, and 3 Trampolines. After getting these goodies, get back to the area with the big Thwomp, and hop on him to shoot down until you hit the red blocking block. After you land, hit the M block in the upper right corner for a 1-Up Super, and get to the area to your left. This is another one of those areas that have no enemies but have lots of item boxes. So walk left ignoring the stairway leading down for now, and hit the '?' block for 3 Ice Flowers. After getting the Ice Flowers, walk into the green pipe in the left wall to go up a level. In here, hit the Purple '!' block directly to your right to build two different bridges, and walk over the first one to be near 3 empty item boxes. From here, walk over the second bridge, and hit the Purple '!' block to lower the platform with a bean hidden inside of it. Walk up to the cliff, and use the Spinning Babies technique to get on top of the cliff, and dig through the X to get the *BEAN*. After getting the bean, walk back through the green pipe you entered from, and walk down the stairs you previously skipped in this area. Use the Babies to get another *BEAN* from the ground near the regroup block, and jump down the blue pipe to get back on the first floor. Here, simply hit the Purple '!' block to build the bridge, and drop back down the blue pipe you came from to get back on the lower floors. Back here, walk back to the area with the giant Thwomp, and continue going right until you see the red '!' switch above Mr. Thwomp. Step on Mr. Thwomp, and you will eventually be thrown into another minigame. After you talk to Mr. Thwomp, he will lower a piece of the wall to your right, and cause a twister to appear above it. So get off the Thwomp, and use the Spinning Babies technique to get them in the twister. Now spin right and grab as many blue diamonds as you can find as you float down. To get most of the diamonds, try to stay in the middle of the room, and go for big clusters of diamonds. After you land on the ground and collect 30, Mr. Thwomp will raise Baby Mario to the red '!' block. So hit the switch to remove the red blocking block, and exit the room. If you want the opportunity to get some more goodies, step on Mr. Thwomp again, and he will instruct you to get 50 diamonds instead of 30. The last time you fell, you may have noticed a ledge sticking out of the right wall. Lots of goodies await behind that wall, so use this floating trip to get on the ledge. After getting on the ledge, walk into the next room, and continue to walk right until you see six different item blocks. Hit the blocks in order to get a 20 coin piece, a 1-Up Super, 2 Max Mushrooms, an ultra Drop, a Red Pepper, and a Dynamic Badge. The Dynamic Badge is useful, but only if you have a good amount of a single item in your stock. After getting all of these goodies, walk all the way back to the room with Mr. Thwomp, and drop all the way down to end the minigame. Because you got only a few diamonds, you won't be getting the special prize, but feel free to try again and again until you do. Getting 50 diamonds will be tough, as there are only 50 diamonds in this entire room! After you give up or get the special prize. Exit the room, and step on the giant Thwomp to shoot down until you hit the final blocking block. Destroying the blue blocking block is very easy, as the blue '!' switch is on the cliff in the upper right corner. So hit the switch to remove the blocking block, but go through the pathway to your left before you step on the giant Thwomp. In this area, hit the '?' block to your left for 3 Ultra Mushrooms, and hit another '?' block near the blue pipe below you for 3 Pocket Chomps. Drop down this blue pipe to get back up to the first floor, and complete the third bridge with the Purple '!' switch. If you need to, you can get out of the volcano and restock (although this is unnecessary). Now drop back down the blue pipe in the middle bridge to get back on the lowest floor in the volcano, and walk back to the area with the giant Thwomp. Heal all of your characters (using Mushroom Drops), equip the Babies with the Unarmed Jeans, and put on badges on the Big Brothers which will help you on the upcoming boss battle. The best badges to use are the cure Badge, the Big-POW Badge, and the Dynamic Badge if you have a lot of items in stock. After preparing for the battle, hit the Save Block on the cliff left to the blue '!' switch to save your progress, and step on the large Thwomp to get all the way down to the bottom floor of the volcano. Watch the cut scene when you are on the bottom floor, and you will soon be thrown into a battle against the two Bowsers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------- Boss Battle: Bowsers -------------------- Difficulty: Moderately Hard Health: Baby Bowser: 800, Big Bowser: 1200 Experience Points: 400 Because Bowser is slow, you will attack first. So begin this battle by powering up with a Red Pepper, and Bowser will probably attack you after this. Bowser will first attack you by stomping on the ground causing a shockwave that you have to jump to avoid. Don't jump too soon, as the shockwave is fairly slow and tall. After the shockwave passes you, Bowser will hide in his shell, and Baby Bowser will hammer it to one of the Brothers (usually Luigi). Deflect this shell by whacking it away before it hits you, and Baby Bowser will hit it to the other Brother. Continue this process of deflecting this shell, and Baby Bowser will eventually miss causing the shell will damage him. Sometimes, Baby Bowser will stomp on his bigger self causing him to spit fireballs at you. These fireballs shoot randomly, so the best way to dodge them is to make both Brothers jump at the same time the second Baby Bowser lands on his larger self. These fireballs are dangerous at they move very quickly, deal a lot of damage, and can possible burn you (which will suck as you are in a Boss battle). Similarly, Bowser might walk up to you, suck up some air, and will spit some fire at you. This attack is easily dodged by jumping right after he sucks up the air as the fire moves very fast also. Sometimes, Bowser will briefly delay his fire spitting, so when he does this, quickly jump again when he sucks in his second breath. If you were able to deflect big Bowser's shell correctly, he will temporally disappear from the screen leaving you to fight only Baby Bowser. Now that the Bowsers are done attacking, use Ice Flowers against him as they are very effective and might lower his defense. Bro Flowers are also useful, but a better item to use would be either Smash Eggs or Copy Flowers. If you can get the hang of Copy Flowers and Trampolines, you can deal tons of damage and quite possible end the battle in a few turns. Now that you have attacked, it is the Bowsers turn to try to hit you (the attacks will be different if you only have Baby Bowser left). Note that if you are still fighting the duo, their attacks will be the same as listed before. If you are fighting Baby Bowser, he will throw a few fireballs in the air causing them to combing into one large fireball, and he will throw the giant fireball at you. Dodge this attack by jumping right when you see him throw the ball at you, or you will receive damage. Sometimes, this fireball will have to be deflected using your hammer, so pull out your hammers when the icons tell you to, and whack the fireball right before it hits you. Baby Bowser can sometimes feed himself Mushrooms that heal 100 HP, this is an annoying technique as it can prolong the battle. After a few more turns on your part, Big Bowser will come back. Now that the Big Bowser is back, he has a few more tricks up his sleeve. Sometimes Baby Bowser will feed Big Bowser a Mushroom to restore some of his HP. This time when Bowser stomps the ground and the shockwave passes you, many boulders will fall to the ground causing small rocks to fly to you. Jump over these rocks right when they start to move to you. You can tell which Brothers the rocks are heading to by the color of the rocks (red for Mario, Green for Luigi, and Yellow for both). Do your best to deflect Bowser's shell when Baby Bowser starts to hit is to you, and Big Bowser will fly away again. After some more fighting, you will kill Baby Bowser which will make the rest of your battle a lot easier. After Baby Bowser is gone, big Bowser will only try to attack you with his fire breath or stomp until he gets killed too. Be careful, as when the rocks fall after the stomp, they can fall at very rapid rates, so make sure you still have a few 1-Up Mushrooms on hand. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Shroob's Mothership [p17] =============================================================================== After you beat the Bowser Duo, watch another annoying cut scene, and you will be sucked in the Shroob's Mother ship. After both Brothers catch their smaller selves, grab the *BEAN* in the X marker near the save Block to your right, the *BEAN* near the left wall, and a third *BEAN* in the upper right corner near the stairs. After getting all of the beans, save with the Save Block (you don't want to fight the Bowsers again...), and hop up the stairs leading left. Continue to walk across the pathway after you pass the last step, and hit the M block at the end of the path to get a Max Mushroom. After getting the Max Mushroom, walk down the pathway in the middle of the room to get to the next area. In here, use the Babies to get the *BEAN* near the mouth of the door, and yet another *BEAN* near the regroup block. After getting the beans, get back with the big Brothers, and walk to the upper right corner of the room. Now use the Spinning Babies technique to get the Babies on the ledge above you, take control of the big Brothers, and hop up the two steps in the middle of the room. Spin Jump to the right side of the room, and Spin Jump again to get to the upper right corner. Now get back with the Babies, and use Spinning Babies to get to the small ledge with the L block to your direct left. Use Baby Luigi to hit the block for 2 Ultra Drops, and get back with the Big Brothers after dropping back to the ground. Now walk in the lower right corner and walk across the skinny pathway to get to the next area. This area is skinny, but fairly long (perfect for rolling). But before you roll, hit the two '?' blocks to your right for a coin and 2 Super Mushrooms. Continue to walk forward until you see the gray ledge above you, and use the Spinning Babies to get the Babies on it. Walk the Babies across the ledge, and hit the '?' block on your way for a 20 coin piece. After you jump up the stairs, dig through the pink ground under the red fence when you see it, and rapidly hit the '?' block on the other side for a few 10-coin pieces. Now take control of the Big Brothers and roll forward until you see the '?' block. Hit this block for 2 Copy Flowers, and take control of the Babies one more time. Now jump off the cliff you are on veering far left (to temporarily avoid the White Shroob), get back with the big Brothers, and step on the White Shroob to engage in another battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------- Enemy: Guardian Shroob ---------------------- Difficulty: Moderate Health: 80 Experience Points: 90 These little buggers might be small, but they do come in big groups and will attack fairly quickly. The Guardian Shroobs attack like the normal Shroobs, except their gun shoots a lot faster the normal ones. Dodge this attack by jumping over the laser right when you see the sparkle from the gun. If the Guardian Shroob attacks multiple times, just jump right after he spins around (like all Shroobs do before firing their guns). Another annoying attack by these little Shroobs is when they call another Shroob from the battle to attack you. Both Shroobs will hold their guns to the ceiling, quickly flick it towards you, and shoot you. Dodge this attack by jumping right after the guns have been flicked down, but beware of tricky Shroobs that hold up their gun longer or shorter than usual. To attack these Shroobs, Ice Flowers work the best (they do critical damage and can lower their status). If you don't have any Ice Flowers, use Smash Eggs or any other attack that will spread the damage amongst a large group of enemies. Continue attacking these little buggers with Ice Flowers or any other powerful attack, and they will die giving you an excellent amount of Experience Points (they will add up as these Shroobs come in large groups). Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating the first set of Guardian Shroobs, continue walking right across the purple path, and kill another set of guardian Shroobs after stepping on the metal part of the ground. After beating this Guardian Shroob, stay near the beginning of the metal part of the ground, and squash the Babies by rolling on them. Now that the Babies are cakes, jump through the little slot on the wall near the red fence, and you will drop to a lower portion of the ground. Wait until you pop back to normal, and walk across the pathway you just landed on to get to a pink part of the ground with an X marker on it. Get the *BEAN* from the marker, and drop out of the open section of the fence to get to the lowers pathway. Walk backwards until you see the L block, hit it to get a Drain Badge A (equip it to Mario), and walk back right past the stairs until you see the upper part of the ground meet yours. Now take control of the Big Brothers, and walk forward to see 2 '?' blocks. Hit the first one to get a 10-coin piece, and hit the second one for a Super Drop. Get back with the Babies after you see them when the pathways intersect, and continue to walk right to get to the next area. In here, you will see a large Purple '!' block, and a trampoline. Hit the large block, and it will fly away after the wall to your right retracts down to the ground. Now throw the Babies off your back, and throw them on the trampoline to get them onto the upper part of this area. Now jump up the stairs, and you will see a few red buttons above a bunch of light bulbs, but don't hit them yet. Instead, take control of the Big Brothers, and walk forward making sure you count the pillars in the background as you do. When you see the shadow of the Purple '!' block, stop at that pillar (it will be four pillars forward), and make the Babies hit the red button above the fourth light bulb. Now a stream of light will shine on the Purple '!' block, so hit it, and it will fly backwards away from you. Now go back to the first pillar, hit the first switch you saw, and hit the Purple '!' block again when it becomes visible. Repeat this process one more time at the third red button, and a bridge will appear over a spiked pit allowing you to cross it. So get on the spiked pit, make the Babies hit the last red button, and hit the Purple '!' switch when it gets exposed for the last time. Not this will cause the wall to your far right to retract down allowing you to access the next area. So walk the Big Brothers forward until you see the yellow trampoline, and get the Babies down to meet them through the hole to your far right. Simply continue to walk forward to get to the next area. In here, you will see a normal sized Purple '!' switch, so hit it, and you will create a pathway from the area you are in back to the second area in the mother ship. Before you press the large blue button ahead of you, use the Babies to dig in the X for a quick *BEAN*. After you press the button, you will enter the elevator, and get to the second story of the mother ship (which is very small). So when you exit the elevator, grab the *BEAN* directly south from the elevator, and get another *BEAN* in the lower right corner of this room. Now jump up the metal structure from the left, and throw the Babies off your back when you are on the right side of it (stay on the structure). Use the Spinning Babies technique to the metal platform in the upper right corner, and rapidly hit the '?' block there to get a few 10-coin pieces. After getting the coins and beans, get back with the Big Brothers, and step on the blue button to your right to get into the next area. In here, watch this cut scene (don't worry, there is no Boss battle yet), and you and Kylie Koopa will enter the elevator to the third story. After Kylie Koopa stops talking and you get on the third floor, hit the '?' block for a 1-Up Super, and get the *BEAN* in the upper left corner. Grab another *BEAN* right below the Save Block, heal with Mushroom Drops, and save with the Save Block. Although there is no Boss Battle coming up, there is a fairly long cut scene, so enter the door, watch the very long cut scene, and you will end up in a town where all the buildings are destroyed. =============================================================================== Toad Town (past) [p18] =============================================================================== After Stuffwell stops talking, save with the Save Block in front of you, and enter the item shop to your right. In here, walk up to the front counter and talk to the sleeping red toad to buy some items (after a small talking scene). ------------------------------------------------------------------------------- Fifth Shop Stop (5000 Coins): Look, all of that coin saving has finally paid off, and this store has some pretty cool items on hand. So first thing first, talk ton the green toad to buy the Healing and Bro items. This store has a great variety of items, but you should already have a sufficient amount of Mushrooms and Mushroom Drops. The only things you really should buy are the 1-Up Supers, Red Peppers, and Possible Green Peppers. So pick up 3 1-Up Supers (they are very expensive), 5 Red Peppers and 5 Green Peppers. Now that you have used up around 700 Coins on these items, switch to the Bro Items shop and pick up 15 Green Shells, 10 Bro Flowers, 10 Cannonballers, and 15 Ice Flowers. There are Mix Flowers and Red Shells for sale, but don't pick up any as they are way too expensive, and you will find plenty on your trip. Now that you have spent 1400 coins on these items, switch to the equipment shop, and look at the clothing. The Stardust Pants and the Star Trousers are defiantly the best clothes to pick up, so get 2 of each for each Brother (which will eat up about 2200 coins). Don't pick up the Mushroom clothing as the Star clothing will benefit you better (even if the Mushroom clothing increases your HP). The only thing good in the badge section is the Salvage Badge A, but only pick it up if you heavily rely on Bro Items (otherwise, it is not worth it). ------------------------------------------------------------------------------- After you have completely stocked up (with 1200 coins left), get back outside of the store, and save with the Save Block once again. Now that your progress is saved, walk straight down to fight a new type of enemy that looks like a Silver Shroob. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Enemy: Shroid ------------- Difficulty: Moderately Hard Health: 110 Experience Points: 140 The Shroids are very annoying as they have a great variety of attacks that are tougher to dodge. They also have more health than usual and are powerful. Thankfully, they are slow, so you will be attacking them first. The best attack to use against this enemy are Green Shells or Ice Flowers (at they can easily lower his status). After you deal damage to the Shroid, he will attack you. His first attack will involve catching a giant spiked ball from the sky, and throwing it to one of the Brothers. You have to use your hammers to deflect this attack, so pull them out when the spiked ball falls in the Shroid's hands, and whack the spiked ball away right before it hits you. You can tell which Brother the Shroid is aiming for by looking at the letter on the spiked ball as it falls in the Shroids hands. If you successfully deflected this attack, you will notice that the Shroid will start to buzz and short circuit (this is a lot more dangerous as it seems). IMPORTANT!!: If the Shroid short circuits, he will confuse Mario with Luigi and visa versa, so if he throws more spiked balls, and it has the M logo on it, he will; throw it at Luigi. The short circuited Shroid will also confuse the Brothers in his flag attack (explained in the next paragraph). The Shroid's second attack will involve two colored flags, one red and one green. Your goal is to follow the Shroids flag commands by making the proper Brother jump when he quickly raises the corresponding flag (meaning, you have to make Luigi jump if he raises the green flag and visa versa). Sometimes, Shroid will raise both flags forcing you to make both Brothers jump at the same time, and he even might trick you. Although a flag trick is rare and is usually done when Shroid is low on health, it is dangerous as it can trick you easily. You can tell when a flag trick is occurring when the Shroid slightly raises one flag and quickly raises the other one. Shroid will continue to raise flags for a few more times (and he will raise them faster every time), and he will eventually back away from you ending his turn. If you miss a command, Shroid will throw both flags at you dealing around 15 points of damage to each Brother. Remember that if the Shroid is short circuited, you have to do exactly opposite of what he says. If the Shroid you have been attacking has not short circuited, he might attack you with a very nasty move. First, he will trap both Brothers in small blue prisms, charge up his laser, and will eventually shoot you. First, you have to get out of the blue prisms by rapidly jumping until they break. Now that you are free from the traps, wait until the laser flashes purple for a second, and then immediately jump to dodge the laser ball that will fire at you. Continue to attack the Shroids in this way, and he will eventually die giving you a generous 140 Experience Points. Possible items Obtained: Ultra Drop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you beat your first Shroid, hit the L and '?' blocks to your right for 2 sets of 3 Red Shells (from, the '?' blocks), and the 1-Up Super from the L block. Now that you have gotten the goodies in this area, kill the Shroid directly to your right, and navigate to the bottom left side of this part of town to fight a third Shroid (you will see him right in front of the broken down yellow house). After killing the Shroid, throw the Babies off your backs, and squash them into cakes. Now look for the small opening in the house that is to the right of the front door (very short opening), and get the flattened Babies through it. After you go through the opening, you will end up on the right side of the house near an M block. Wait until the Babies pop back to normal, and then rapidly hit the M block for a few 20 coin pieces. After getting the coins, grab the *BEAN* in the upper right corner, and jump up the stone stairs to get under the L block. Hit this block rapidly for a few 10- coin pieces, and then drop down the middle of the house to your left. Hit all three '?' blocks here for 31 coins in total (one 10, 20, and a 1 coin piece). After getting these coins, exit the house by digging under the front door, and get back with the Big Brothers to continue your adventure. Now walk down the lower left corner, and hit the '?' block for a 10-coin piece. Kill another Shroid to your right, and use the Babies to dig through the front door of the orange house on the left side. When you are in this house, pop out of the ground, and hop up the staircase at the back wall. Now that you are on the wooden bridge, walk all the way right to the second orange house, and drop down to the ground to see five different item blocks. Hit the 3 '?' blocks to get a coin, 3 Green Shells, and 2 Super Mushrooms. Whack the M block for a Dire-POW badge, and rapidly hit the L block for a few 10-coin pieces. After getting all of the goodies, walk back up the stairs, and drop down outside the house when you are in the middle of the bridge. Now get back with the Big Brothers, and walk right until you see another yellow house in front of you. Like you did to the other yellow house, throw the Babies off your backs, squash them, and make them enter the small hole (left this time) to the door to get inside the house. In here, wait until you recover, get the Ultra Mushroom and the many 20 coin pieces from the '?' and L blocks, and dig for the *BEAN* in the upper left corner. Walk up the stairs, hit the M block rapidly for more 10-coin pieces, and grab the coin and 2 Green Shells from the '?' blocks on the ground. After getting even more goodies, exit out of the house (remember to dig), and get back with the Big Brothers. Now that you are a group of four again, walk to the upper right corner of the area you are in, and make the Babies dig through the orange house (front door). In this house, jump up the stairs, hop across the broken up bridge, and walk into the next house when you get to the next area (to your right). Because you will be with the Babies for a while, make sure they are very healthy and wearing the best jeans (NOT Unarmed), or you will surely get killed by the enemies roaming around. Now that you are in the orange house in the second area, drop down to the ground, and hit both '?' blocks for a measly coin and 2 Red Shells. After getting these items, dig back through the front door to get outside. This area is considerably smaller than the first, but there is a new enemy roaming around, so whack it with your hammer to initiate a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Skellokey ---------------- Difficulty: Moderate Health: 96 Experience Points: 100 If you don't have any green or Red Shells on you, you will have one hell of a hard time fighting this enemy, but before you get into that, you have to dodge his first attack. Skellokey will shoot a fireball at either Brother (or both), so jump when the fire is halfway towards you to dodge it. After you dodge Skellokey's attack, use Green Shells to knock away the segments of his body, so he will be vulnerable to hammer attacks (jumping won't work as he is spiked). Never use Bro Flowers or Ice Flowers against the Skellokey, as they deal absolutely no damage. Smash eggs work, but Green Shells are a lot more economical, so use them instead. After you deal some damage to Skellokey, he will spit more fireballs at you. If you look at his head, you can find out how he plans to attack. He will chatter his jaws twice, and will spit fireballs at either Brother or possible both. Look at the fireball when it comes from his mouth, and you can easily find out which Brother it is heading to. Sometimes, Skellokey will spin the segments of his body, and will roll them at both Brothers trying to damage you. Look at the way each segment is rotating (if it rolls counter clockwise, it will shoot for Baby Mario, and if it turns clockwise, it will go for Baby Luigi), and make each Brother jump before it hits you to avoid taking damage. Another variation of this attack (where the segments spin), will involve the Skellokey eating his segments after they pin, and spitting them out at you. Hammer these segments away the same way you did to the Pokeys (whack your hammers a second after the segments reaches its highest point). Be careful as the segments move fairly quickly and rapidly. After Skellokey is finished attacking you, continue to use Green Shells (even if he respawns his segments), and you will eventually kill him. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have beaten the only enemy in this area, walk to the broken house to your right, and hit the '?' block in it for 3 Red Shells. After getting the Shells, dig through the fence blocking your path below you to get to the next part of this area. In here, kill the Skellokey walking around to your left, and step on the pink bubble like creature to ignite a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------ Enemy: Love Bubble ------------------ Difficulty: Hard Health: 90 Experience Points: 70 The Love Bubbles are definitely one of the most annoying enemies in the entire game. They are very fast (thank god the Babies are too), and have attacks that are difficult to dodge at first. Dispose of these bubbles as soon as you see them or you will be sorry. As the Bubbles are in the air, they are impervious to Fire/Ice Flowers (as you are only the Babies) and Green/Red Shells. Your best bet is to use Smash Eggs or to simply jump on them to chip their health away. After you attack the Love Bubble, they will attack you with some nasty moves. The first move the Love bubble has in store for you will be her swooping attack (she will swoop around Both Brothers trying to damage them). There are four variations of this attack, so be very careful when they use this move. You can tell they will swoop at both Brothers when she hovers in front of you, and lifts up her foot. If she lifts up her right foot, she will swoop for Baby Luigi then Baby Mario, but if she lifts up her right foot, she will go for Baby Mario first then Baby Luigi. The way she will swoop at you will be determined by her height from the ground when lifting up her foot. If she hovers close to the ground, the Love bubble will swoop down to Both Brothers (forcing both to jump individually), but if she hovers high from the ground, she will swoop low to the first Brother, and right above the second. If she does this, ONLY make the first Brother jump to dodge her. It is actually plausible to counter attack this attack, but you have to perfectly time your jump right when the Love Bubble starts to move to you (after she retracts her foot). Another attack the Love bubble has up her sleeve is her sky bomb attack. She will fly up to the sky, lift one foot (like in the swooping attack, this tells which Brother she is aiming for), and quickly dive down to you. Dodge (or if you are lucky, counterattack) this attack by jumping right when the Love Bubble starts to dive towards you. Fortunately, this attack targets only one Brother, so you don't have to worry about strange loops. There is one attack that is fairly easy to dodge, and it is the Love Bubbles, spinning attack. You will see her spin up into a flashing ball, and she will rotate around the Babies slowly increasing her speed. Your goal is to hammer the flashing ball before it completely powers up, or she will ram into one of the Babies causing him to take heavy damage. Sadly, the Love Bubble takes no damage when you hammer her away. The most annoying trick this bubble has up her sleeve is her healing powers. If you are in a battle against multiple Love Bubbles or a Love Bubble or some other enemy, she will sometimes heal them if you damage the other enemies (usually around 10 HP). This is the sole reason why you have to take out the Love bubbles before you even think about attacking the other enemies (except in very rare exceptions). Possible Items Obtained: Smash Egg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have beaten this annoying Love bubble, hop up the blue set of stairs to your right, and hit the '?' block to get 2 Smash Eggs. Get back down to the ground, and kill another Skellokey to the left near another set of purple stairs. After killing the Skellokey, jump up the stairs, and rapidly hit the M block to get a few 20 coin pieces. After getting the coins, get into the next area by walking down the pathway near the lower left corner. In here, you will see two (of four) Split Blocks. Align the Baby Brothers under the blocks, but don't hit them yet as there is nobody to whack the other two blocks. So take control of the Big Brothers instead, as the Big Brothers, walk down the pathway in this area (that used to have tons of Shroids), and enter the next area with the other two Split Blocks. Align the big Brothers under these blocks, and get the Babies to hit the first two blocks. Hit the third and fourth Split Blocks with the big Brothers, and the gateways will open allowing the separated Brothers to continue their adventure. Take control of the Babies and heal them with Mushroom Drops if you are low on health (this will heal the Big Brothers as well). Now that you are all healed up, walk down through the opened gate, and take a quick turn to get into the next area to your right. This area may not be as big as the first one you were in, but it has quite a few enemies and might be confusing to navigate through. So walk up the rest of the pathway until you see the Skellokey, kill him (be careful, he might be paired up with Love Bubbles), and dig through the front door of the yellow house in front of you. In the house, walk to the back wall, and hit all of the item blocks to get a bunch of 10-coin pieces (from the L block), a 20 coin piece, and an Ultra Drop. After getting all of the goodies, get back out of the house, and walk right until you see another Skellokey. Kill this Skellokey for some more Experience Points, and hit the '?' block to your right to get 3 Red Shells. After getting the Shells, hop down the ledge below you, and dig through the two gates that separate the northern and southern parts of this area. This part has a Love Bubble and a Skellokey, so take them out to get more Experience Points. After taking out all of the enemies, get the 2 Smash Eggs from the '?' block on the purple platform to your right, and then grab a Super Shroom from another '?' block up the purple steps to your left. After getting the items here, hop down another ledge below you, and go through the pathway in the lower left corner to get to the next area. In here, you will see another 2 Split Blocks (both which cannot be touched yet). This means you have to take control of the Big Brothers, and navigate them to the Split Blocks on your left side, which is no easy task. Now get the Brothers, walk through the gate you opened previously, and walk straight left (after going down) to see a '?' block. Hit this block to get 2 Smash Eggs, and roll through the rest of the pathway to your left to get to the next area. Note that you will see a few yellow houses that you used the Babies to get into. Because the Big Brothers alone cannot get in the house, ignore them for now. So hop down the ledge below you, kill the Love bubble roaming around (it will be easier as you are using the Big Brothers), and hop up the blue stairs to your direct left to get to 3 Red shells inside of a '?' block. Now drop down the stairs and down another cliff below you, kill another 2 Shroid (they are also easier because the Babies are non-existent) and a Love Bubble, and get back up the blue stairs in the upper left corner. Stop when you are no the second step, and Spin Jump towards the ledge on the lower ground with the '?' block above it. Hit the block for a 1-Up Mushroom and Spin Jump to the blue ledge to your right to see an M block. Rapidly hit this block to get a few 10-coin pieces, drop back to the ground, and roll through the path to your right to get to the next area (rolling saves time). In here, you will see another Shroid in front of you, so kill him, and jump up the short cliff to your right to see another Love Bubble. Kill the Bubble, hop up the pair of blue steps in the middle of the ledge you are standing on, and Spin Jump to the tall blue platform to lower left side. Spin Jump to another blue platform to your lower right this time, and get to the third platform to your lower left to get 2 smash Eggs from the '?' block. From here, Spin Jump straight left, and rapidly hit the M block here to get a few 20 coin pieces. After getting these coins, drop back to the ground, and on the pathway in the lower right corner to get to the next area (where you will meet up with the Babies. Now navigate to the two Split Blocks, and make all four Brothers hit them starting with the Big Brothers. After you hit all of the Split Blocks, the two gates will open allowing the two sets of Brothers to proceed. Now take control of the Babies, walk down the gate and you will be in the next area. In here, simply dig through the gate right in front of you (this one is not guarded by a metal plate), and take control of the Big Brothers. With the Big Bros, walk down to the next area, and meet up with the Babies for a happy reunion (well, not really). Now that you are all together again, walk to the far right side of the area you are in, and get the *BEAN* from the x marker in the ground near the Regroup Block. After getting the bean, save with the Save Block, and hit the Purple '!' block to your far left to open up a gate leading to the Sewers. If you would like to, you can go through the portal to get back to the sewers (to get some of the nice badges Fawful is selling). If you have enough beans, you can grab the Treasure Badge or the Utley-Free Badge (both are VERY useful). After getting your needed badges, get back to the portal that leads to the run down toad town, and go through the blue pipe in the lower right area to get to a brand new place. =============================================================================== Star Hill [p19] =============================================================================== After you pop out of the pipe, Stuffwell will start to talk again. So listen to the usual jibber-jabber, and walk right to 3 item boxes after he stops talking. Hit the M block for 6 Mix Flowers, whack the L block rapidly for a few 10-coin pieces, and hit the '?' block for 2 more Mix Flowers (handy). Now that you have gotten these useful items, walk straight up the icy pathway to get to the next area. In this area, continue to walk up the path, and jump on the cardboard cutout of a Goomba to ignite a new battle against a strange (and annoying) enemy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Handfake --------------- Difficulty: Moderately Hard Health: 130 Experience Points: 155 Handfake is a very strange enemy with a whole variety of attacks. If you haven't noticed by now, Handfake is nothing more than a black glove holding a cardboard cut out of a Goomba. As you attack Handfake, you will break his cutout, and he will pull out a new cutout with a different enemy at his next turn. To dispose of Handfake quickly, use Bro Flowers (as they are very effective), or simply jump on his head to save your items). Now that you have damaged Handfake, it is time for you to dodge the upcoming attacks from the cutouts: Goomba: If Handfake has a Goomba cutout, he will throw the cutout behind him, and it will loop around the screen causing it to hit the Brothers from behind. To dodge this attack, simply make both Brothers jump right when the cutout disappears from the right side of the bottom screen. It doesn't matter if you jump on the cutout or entirely miss it, because it won't affect either you or Handfake. After this attack, Handfake will pull out another cut out from the ground. Bowser: The Bowser cutout may look dangerous, but it really is not. When he attacks, the Bowser cutout will spit a fireball at you (actually he will summon a fake fireball cutout, but whatever). The fireball will randomly aim for Mario or Luigi, so make both Brothers jump at the same time when the fireball reaches halfway across the field to dodge it. Because there is no real way to tell which Brother the fireball is aiming for, you best bet is to make both Brothers jump at the same time, or quickly look at the direction where the cutout is shifting (towards Mario or Luigi). Bob-omb: This is the last cutout you want to see, because the Bob-omb cutout is hard to dodge, and has an explosive attack (explosive, get it? Ha ha). When Handfake uses the Bob-omb, he will throw the cut out high in the air, and it will fall and crash on one of the Big Brothers' heads. To deflect the Bob-omb, hold out your hammers when Handfake throws the cutout, and whack them a split second after it reaches the bottom screen. You have to wait an extra split second before whacking your hammers if it is aiming for Luigi. If you are lucky enough to hit the Bob-omb, he will fly back to Handfake causing him top take some damage. Paratroopa: This cutout may be difficult to dodge first (as its attack is misleading), but you will eventually get the hang of it after a few hits. When the Paratroopa cutout attacks, Handfake will spin the cutout 1 to 3 times either counter clockwise or clockwise, and will proceed to attack his intended target. Handfake will attack Mario if he spins clockwise, and visa versa. Now Handfake will stand behind you, and will start to shift back and forth the number of times he span around previously. You may be expecting Handfake to hit the cutout on your head like a hammer, but he will take a brief delay, and will simply ram the cutout into you. To counterattack this attack, jump when you see Handfake starting to duck forward for his attack. Try not to jump too early, because this is a common mistake amongst regular gamers. Use the above tips to dodge all of Handfake's attacks, and continue to bombard him with Bro Flowers until he gives in. You will be happy as the experience points you receive are great. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have beaten the first Handfake in this game, continue to walk across the frozen pathway killing the 3 Love Bubbles and one more Handfake on your way. When you see the Fly Guy, start a new battle by using the Babies to hit him in the air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------- Enemy: Fly Guy -------------- Difficulty: Hard Health: 100 Experience Points: 145 Fly Guys are a real pain in the butt, but the fight is worth it as they dish out loads of experience points. Because the Fly Guys are fast, they will attack first. You will notice that each Fly Guy is holding a spiked bomb with a number on it. Every time the Fly Guy attacks, the number will decrease by 1, and will explode on your head if you get hit by the bomb at this point. Fly Guy's first attack will involve throwing the bomb at you after swinging a few times. Look at the Fly Guy as he swing his bomb, and jump about a split second after he releases it from his grip to jump over it and to avoid taking damage. The second attack the Fly guy has in stock for you is his bomb attack. For this attack, the Fly guy will fly high up into the air, and he will drop the bomb on one of the Brothers' head. As the Fly Guy flies up, look at the shadow as it moves back and forth, and it will eventually stop over one Brother (you can tell when he stops because the motor sound will stop). Now pull out the hammer of the targeted Brother, and whack the bomb when it is halfway down the screen (around 1 inch over the Brothers' head. If you succeeded in hitting the bomb away from you, it will shoot back to the Fly Guy causing him to take damage. If the bomb read '1' when you hit it away from you, the bomb will EXPLODE on the Fly Guy causing him to take a great amount of damage! Because the bombs are so dangerous, attack the Fly Guys that have a lower number on their bomb first. You can also use Ice Flowers against the Fly guys as they deal a good amount of damage and can lower their status. Continue to attack the Fly Guys by using Ice Flowers or by simply jumping, and they will eventually die. Possible Items Obtained: Red Shell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing this Fly Guy, continue to walk along the pathway until you see the small hole in the ground (on the wall). Now throw the Babies off your backs, squash them to turn them into cakes, and get them through the small hole. When you are inside the icy cave, walk through the tight space, and stop when you are hovering over the large fan. Now take control of the Big Brothers and walk right until you see a yellow gear on the wall. Spin this gear (using the Spin jump), and the fan will spin faster causing the Babies to fly higher in the sky. As you shoot up, drop to the second ledge to your left, and wait for a few seconds for you to recover. Now that you have recovered, get back to the icy path through the hole in the tunnel to your left (it will not be guarded by metal bars). This icy path leads to two dead ends, but both ends have nice items and a bean for you. Now walk left, kill the Hand Fake walking around (this one will be tougher as you are only using the Babies), and continue to walk left until you see an L block and an X marker. Rapidly hit the L block for a few 20 coin pieces, grab the *BEAN* from the X, and walk back right past the cave entrance. Kill another Hand Fake on your way, and you will soon reach a '?' and an M block. Hit the '?' block for 3 Mix flowers, rapidly hit the M block for some 10-coin pieces, and walk all the way back to the cave entrance. Back in the cave, drop down the pit to your right to get right over the fan (you won't be floating as you arte not flat), and jump up the stairs to your right to drop into another pit. Here, dig through the metal fence blocking the outside, walk back to the flat opening, and get squashed by the Big Brothers once again. Like before, get the Babie4s on the large fan, and turn the gear with the big Brothers once the Babies start to float. This time, let the Babies fly to the top, then float down to the ledge directly to your left. Wait for a few more seconds to recover once you land on the ledge, and then get out of the cave you are in by digging through the fence to your left. Now that you are outside, immediately hit the Regroup block to your left to get back with the Big Brothers (because the pathway is too dangerous for two Babies), and walk left to get to an L block. Rapidly hit this block for a few 10-coin pieces, and walk back right ignoring the tall ledge in front of you for now. Kill the Fly Guy that will be hovering on the right side of the pathway, and hit the '?' block to your far right for 2 useful Mix Flowers. After getting the goodies, jump to the upper part of the pathway using the cliff in front of you, and continue to walk across the pathway to fight another Fly Guy. Keep walking left when you see the intersection, kill a second Fly Guy, and then walk back to the intersection to take the pathway up. You can relax as there are no enemies in this area and quite a few items (do you sense a Boss Battle coming up?). To get these items, jump up another ledge in front of you, hop up yet another ledge to your left, and hit the '?' block to get 3 Copy Flowers. There is an L block to your left that contains 3 Ultra Drops, so get them as they will be very useful, and drop down the cliff you are on by walking to the small platform ahead of you. Rapidly hit this L block for a few 10-coin pieces (haven't you noticed that L blocks tend to contain these?), and walk back to the main pathway to the right of the cliff with the two item boxes. Now take the pathway to your upper right, ignore the Save Block for now, and jump to another cliff to your right for a few more item boxes. Hit the two '?' boxes for 3 Mix Flowers and 3 Copy Flowers (they will really help you in the upcoming boss Battle), and drop the small platform ahead of you for an M block with 2 1- Up Supers. Get back on the tall ledge, and walk straight down to get to another small platform with an M block. Rapidly hit this block for some 20 coin pieces, and get back to the main pathway back to your left. Before you hit the Save Block, heal all of the Brothers with Mushroom Drops or by using Mushrooms, and put on your Boss Battle gear. Now that your game is saved, walk straight up the rest of the pathway, and yow will meet a Pink Shroob with two flags. Watch this short cut scene, and you will be thrown in this strange Boss Battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------- Boss Battle: Shroob-omb, Support Shroob, and Commander Shroob ------------------------------------------------------------- Difficulty: Hard Health: Shroob-omb: Infinite, Support Shroob: 110, Commander Shroob: 1600 Experience Points: 820 (with 12 Support Shroobs) When this battle starts, you will see the Pink Shroob bring out three Support Shroobs carrying a huge bomb. Note that this is NOT one of those battles where you have to simply use brute force to try to destroy your enemy, because the real enemy is the pink Shroob hiding behind the large Shroob-omb. Under no circumstances you should attack the Shroob-omb, because all of your attacks will deal only 1 point of damage to it. Because the Shroob-omb is slow, you will be able to attack first. Your goal is to attack the last two Support Shroobs, NOT the first one in the row and you will understand why later. Ice flowers and bro Flowers are completely useless against the Support Shroobs (as they deal only 1 point of damage), so don't bother to use them. Your best bet is to use physical attacks like Copy Flowers, Trampolines, or simply jumping. If you choose to use your attack items, stop the attack run early if you feel that the first support Shroob in the line will; die, because he is very important in this battle. After you attack the Support Shroobs for the first time, they will use one of two attacks on you. Their first attack will be their trick bomb throw, where they will throw the Shroob-omb high in the air, and will rush out to ram into you. Right after the bomb gets thrown in the air, look at all three Support Shroob to see where they are looking. The Shroobs will ram Mario if they are looking at him while the other ones will attack Luigi if they look at him instead. Counter attack these Support Shroobs by jumping right when they run halfway across the screen towards you (remember not to overdo it to the first Shroob). The other attack will be their bomb throw, where the Support Shroobs will simply throw the bomb at you. Right when you see the hammer icons above your head look at the Shroob-omb's eyes to see him winking. The eye he winked with will tell which Brother the Support Shroobs will throw the bomb at (right eye means Mario while left eye means Luigi). Now pull out your hammers, and whack away the giant bomb when it is about an inch above its intended target. If you successfully hit the Shroob-omb away from you, the Support Shroobs will hammer it back to the other Brother. Continue to hit the Shroob-omb away from you (it will alternate Brothers), and it will eventually explode on all three Support Shroobs causing them to take serious damage. If the Shroob-omb hits you, both Brothers will take lethal damage and possible get dizzy, so be very careful. After this attack, the Support Shroobs will call on for another Shroob-omb. Continue to attack the second or the last Shroob in the trio, and the two remaining will flash red when you kill him. The flashing Shroobs will attack the same way as before, so don't let your guard down as you go for the second Shroob. If you successfully killed the last two Shroobs in the line, the Shroob-omb will squash the first Shroob in the line, and will roll behind him causing hit to explode on the Pink Shroob from before. As the Pink Shroob enters the battlefield, he will blow his whistle and will summon many Shroobs to quickly attack both Brothers. The support Shroobs will either be thrown into the air to pound you in the head, or they will start to spin slowly into you. Either way, you have to hammer them away before they touch you, or you will take damage. Knock away the spinning Shroobs by hammering when they are in front of you, and get rid of the flying Shroobs by whacking them when they are halfway down the bottom screen. Note that the direction the Pink Shroob hits the Support Shroobs tells which Brother he will be shooting for (you need to look at the shadow of the flying Shroobs to see where they are heading). After all of the Support Shroobs attack, it will be your turn to attack the Commander Shroob, the real boss. This guy has quite a bit of health, so you should attack him with everything you got before he goes off hiding again. The best items to use are Red shells and Copy Flowers. You can also use Ice Flowers, as they deal critical damage and can quite possible lower his defense. So attack the Commander Shroob in this way, and he will attack you again after a few more turns (by throwing the Support Shroobs at you). If you were not able to kill the Commander Shroob in three full turns (which you probably won't as he has lost of health), he will call out another three Support Shroobs to attack you with the infamous Shroob- omb. Kill the Support Shroobs like you did before (leave the first one alone), and attack the Commander Shroob with powerful attacks again when he pops back out (fortunately, if you lowered any of his stats from before, it will stay lowered). As the battle progresses on, the Commander Shroob will throw the Support Shroobs at you faster and more often, and the trio of support Shroobs will play ping pong with you with the Shroob-omb longer than before. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you bean the Commander Shroob and his Support Shroobs, continue to walk up the icy pathway to get to the next area. In here, jump onto the icy star platform, and listen to Stuffwell as he tells you about the Cobalt Shards. After the Cobalt Star stops talking to you, he will make a starry path to your right. So walk across the pathway (the pathway is long, so feel free to roll across). After you pass the long curvy pathway, you will end up on an island with a blue pipe. Hit the Regroup Block to get back with the Babies, then jump down the pipe to get into another new world. =============================================================================== Star Shrine [p20] =============================================================================== As you come out of the pipe, you will appear in a large world in the sky. To start, get the *BEAN* from the X marker right below the pipe, and save with the Save Block to your direct right. Now that your game is saved, walk up the starry path in front of you, and you will automatically talk to the star gate when you get to the next island. Watch the long cut scene, and you will find out that you have to find the Aurora Block to pass the gate. Now that the star gate is done talking, walk across another starry path to your right to get to the next island. In here, you will immediately notice that there are Fly Guys and Hand Fakes roaming around the island. Before you try to continue to the next island for the Aurora block, you should defeat all of the enemies here to get needed experience. You will also notice that there are item blocks scattered around the cliffs and ledges on this island, but take care of the enemies first so they don't disturb you. There is one Fly Guy in the middle of the island, and two Hand Fakes at the bottom near the right corner. After you get rid of all of these enemies, get back to the left side of the island, throw the Babies off your backs, and walk up the slanted cliff. Now that you are on the top of the cliff, Spin Jump right to land on another cliff with a '?' block. Hit this block to get 2 Mix Flowers, and Spin Jump to the small cliff to your upper right. From here, simply Spin Jump to the long cliff in the upper right corner, and rapidly hit the M block to get some 10-coin pieces. After getting the coins, walk left, Spin Jump past the gap, and rapidly hit another M block here to get some 20 coin pieces. After getting these coins, drop back to the ground, and walk to the lower right corner where the Hand Fakes used to be. You will see a short cliff with a '?' block, so get the Babies on the cliff by using the Spinning Babies technique. Hit this block to get 2 Red Shells, get back down to the ground, and get to the next area through the star path in the front part of this area. Now that you are on the next island, you will notice that this place had quite a few platforms in the sky and a new (and strange looking) enemy roaming around. Jump on the green enemy to your right (it has a small Piranha Plant on the top) to fight against this new guy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Piranha Planet --------------------- Difficulty: Hard Health: 130 Experience Points: 155 Although this Piranha Planet appears rarely, he is still a pain in the butt. Because he is very fast, he will attack you first. The first attack this guy has in store for you is his spinning attack. You will notice when he uses his attack because you will see 7 other small Piranhas pop out of the other pipes in the small planet. Now the planet will spin around for about 2 seconds, and the Piranhas will shoot towards you. To dodge these annoying attacks, jump the second the Piranhas shoot towards you (you will see a small cloud poof out of the planed every time a Piranha shoots). The Piranhas will shoot out in the order they came out of the pipes, so remember which Piranhas came out first. It is not hard to discover that the Green Piranhas will aim for Luigi and the Red ones will go for Mario. The other attack the Piranha Planet has is his laser gun, which is much easier to dodge. You will notice that the red Piranha will either pop out of the top or the bottom of the planet with his gun. If he comes out of the top, he will aim for Mario, but if he comes out of the bottom, he will go for Luigi. The Piranha will shoot out his laser about a second after he pulls out his gun. So wait for a second, and jump right when he shoots the gun. After the Piranha Planet attacks you, attack him by simply jumping or by using moderately strong attack items. Bro Flowers and Ice Flowers aren't that great (they only deal about 45 damage), and Shells are completely useless (as the enemy floats from the ground. Continue to dodge the Planet's attacks as you jump on his head, and he will eventually die giving your deserved Experience Points. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing this Piranha Planet, continue to walk right staying low, and you will eventually see a '?' block on top of a step. Jump up to the second step, hit the block to get 2 Trampolines, and start to walk back to the upper left corner. As you walk, kill the Piranha Planet, and jump on the Thwack to start a (sort of) new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------- Enemy: Wonder Thwack -------------------- Difficulty: Hard Health: 60 Experience Points: 30 Wonder Thwacks are just like Thwacks, except they are stronger, faster, and much harder to dodge. Even with their increased speed, they are still slow, so Mario will be going first. Thwacks were always vulnerable to physical attacks, so your best bet is to use smash Eggs or Copy Flowers. After you deal some damage to this Thwack, it will be his turn to attack you. The Wonder thwacks attack the same way as the normal ones, except you have to use your hammer at a slightly different time when he uses his aerial attack. Before, you could simply smash the Thwack right when he stops above you, but this time, he will be too high to attack when he hovers. This means that the only way to attack him is to swing your hammer right when he starts to crash down on you. Continue to whack away the other Wonder Thwacks the same way, and you will successfully counter attack all of them. Note that the red Thwacks will attack Mario and the green ones will attack Luigi as usual. A strange property the thwacks have is their weakness to the Flower attacks. The Green Thwacks are weak to Bro Flowers while resistant to Ice Flowers, and the red thwacks are exactly the opposite. This means that you should never use Flowers (except for Copy Flowers) on the thwacks unless there is only one color. The other attack the Wonder Thwack has is his sliding attack that you have to jump to avoid. Counter attack these Thwacks as you did to the original ones, but you should jump about a split second later than you usually do, because they will be a very brief delay between the Thwack's movement and contact. The Wonder Thwacks will also break up into a yellow brick and attack both Brothers with two boulders like the normal ones. So watch out for that, because it will come at you when you least expect it. Continue to attack the Wonder Thwacks in this way (try to kill them all at once, because they can call for reinforcements), you will be rewarded with some lousy Experience Points. Possible Items Obtained: 1-Up Super ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have killed the Wonder Thwack, walk back to the right side of the area, and climb the long set of steps to get near a short star path in the air. Unfortunately, these paths cannot be stepped on, so you have to live with Spin Jumping across platforms. So throw the Babies off your back and Spin Jump across the star path to get to a long blue platform to your left. From here, take the pathway diagonally down, and cross the star oath to another long blue platform to your left. On this platform, walk to the lower right corner, and Spin Jump back right across the pathway to get onto a small platform with an M block. Hit this block to get 2 Ultra Drops, get back on the second long platform, and Spin Jump across the star path in the lower left corner to get to another small platform with yet another M block. Whack this block to get a Shroom Badge A, and Spin Jump to the platform directly in front of you to get to a '?' block. Hit this block to get a 1-Up Mushroom, and Spin Jump back across platforms until you get to the first long platform. Now take the upper left pathway that you previously skipped, Spin Jump past two more star paths to get to a triangular cliff, and walk across the large starry path to your left to get to the next area. In this area, you will be on a large golden star platform with a regroup block in the middle. So hit the Regroup Block to get back with the Babies, and walk up the large starry path to get to the next star platform. In here, you will see a yellow gear in the middle of the platform, and a yellow trampoline to your left. So throw the Babies off your back, get them on the yellow trampoline, and you will end up on a platform in the sky. On this platform, drink up three drops of water, and stand on the arrow facing to the right. Now take control of the Big Brothers, and make them spin the gear in the middle of the platform to get the Aurora Block up in the sky near the Babies. Wait for a few seconds as the Aurora block hovers on the strong air current, and shoot out your drops of water about one second after you see it fall down. If you hit the Aurora block with the water, it will fly to the other side waiting to be hit. Now that the Aurora block is secure on the right side of the sky platforms, spit out the rest of the water, and drop down the hole to your left to get back to the ground. Ignore the Big Brothers for now, and walk to the right side of the star platform to get to another trampoline. Jump up this trampoline, and hit the Aurora to push it down to the star platform. Now drop down the hole to get on the ground once again, get back with the Big Brothers, and hit the Aurora block to get it back to the star gate (using the Babies extra jump). Now that you accomplished your tack, walk down the starry pathway to get back to the first star platform. From here, take the pathway to your left to get onto the upper left island on this starry world. The upper left island is similar to the upper right, except it has different item blocks and fewer platforms. Before you drop straight to the ground, throw the Babies off your back, and Spin Jump past three star paths to get onto the long blue hovering platform. Now walk down the platform to the lower right, and spin jump across the star path to get to another long platform with two paths to cross. Spin Jump past the upper one first and hit the '?' block to get an Ultra Drop. To save time, Spin Jump to the lower platform with the M block, and rapidly hit the block to get some 20 coin pieces. Now that you got the items in the sky, drop back to the ground, and get back with the Babies that you threw down before (if they are not on the ground, get them there). After getting back with the Babies, kill the red Wonder Thwack floating around above you, and walk straight left (staying near the south wall again) to fight another annoying Piranha Planet and to get to another '?' block. Hit this block to get 2 Ice Flowers, kill another Wonder Thwack trying to squash you, and continue to walk left until you see the '?' block on a yellow platform. Hit the block to get 2 Mix Flowers, walk back to the lower middle part of the island, and go down the starry pathway to get to the next island. This island is infested with Hand fakes and Fly guys, and is loaded with items like the lower right island. From here, jump to the platform with the Hand Fake roaming around, kill him, and jump up another two steps to your right to get under an L block. Hit this block to get 2 Max Mushrooms, drop back to the ground, and walk down to the lower right corner to get near a '?' block on a short platform. Kill the Hand Fake walking around first, and then use the Spinning Babies technique to get to the Babies on the platform. Get the 2 Mix Flowers from the block, get back with the Big Brothers, and walk to the far left to get to another '?' block. Hit this block to get 2 Red Shells, get back with the Big Brothers, and walk straight up to fight against another Fly Guy. After killing this annoying enemy, jump back to the platform where you fought the first Hand Fake on this island, and jump across the purple platforms to get near the L block. Rapidly hit this block to get some 10-coin pieces, drop back to the ground after you got every last coin, and walk to the right side of this island past the starry path to get back to the island with the star gate. When you step on this island, the Brothers will automatically walk to the star gate to talk to him. Watch the cut scene, and try to make Luigi strike the Aurora block when the star gate tells you to. After two tries, the star gate will shout at you and will ask you a question about the Aurora Block. From the three choices, you can choose any of them (it won't matter as they are all wrong). After you try to answer the star gates question three times, he will tell you the real answer (which was not listed). Watch the rest of the cut scene, and strike the Aurora block for the fifth time, and the star gate will finally open to let you pass. After the gate opens, walk through the large starry path to get to the island in the middle of the Star Shrine. From here, jump up to the second platform, get the *BEAN* from the left side, and continue to jump up the platforms to find the blue pipe. Before you go through the pipe, get a second *BEAN* from the X marker right below it. Now that you jumped through the pipe, you will end up in the second part of the Star Shrine with four more islands. Before you continue your quest for the Cobalt Shard, get another *BEAN* in the left side on the star island, and save with the Save Block to your right. Now that you have saved, walk down the starry path to get on the second star platform. On this platform, kill the Wonder Thwack to your left and the Piranha Planet to your right, and hit the '?' block to your left again for 2 Ice Flowers. After getting the Ice flowers, get another *BEAN* from the X marker to the left of the blue pipe, and hit the '?" block to your right for 2 Bro Flowers. Not that you have gotten all of the goodies on the surface of this island, throw the Babies in the pipe to your left to get near another '?' block and a Skellokey. Kill the Skellokey first, and them hit the '?' block to reveal a handy 100-coin piece that will fly up to the surface. Grab the coin with the Big Brothers, get the Babies out of the pipe, and get back together as a group of four again. Now hop on the blue circular platform to your right, and hit the purple star block to send out a red and purple beam from the platform. This beam will not do anything for now, but it will help you as you progress though this shrine. Now that the first two beams are shot out, walk down the star path below you to get to the next area. As you step on this platform, you will immediately notice that there is a giant green building in front of you with a shine block in the middle of the star platform. You know what this means, you will have to use the Babies to navigate through another dark cave. First throw the Babies on the short ledge on the green building, and get Mario to hit the Shine Block to release out a shine. Hit the shine with Baby Mario, and quickly start to walk diagonally across the pathways. When you reach the intersection on the second platform, quickly take a left, and continue to walk to the fourth platform with a '?' block. Rapidly hit this block to get some measly coins, and hit the Shine block again to light up your pathway. Instead of backtracking, hop across the platform to your right, and jump to the platform with the 'L' block by continuing right. Rapidly hit this block to get some 10-coin pieces and light up your pathway (make sure you use the right Brother). Now jumping to another platform to your right, walk down until you reach the platform with an '?' block, and hit it to get a 20 coin piece. After getting the blue coin, light up your pathway again, and walk down until you see the M block on a platform to your right. Get to this platform by jumping to the path that leads to the block, and hit the block to get a pair of Stache Jeans (a very god set of jeans). After getting these jeans, equip it to the weaker Baby Brother, light up the cave one more time, and jump across the platforms to your left until you get to another illuminated platform. Here, simply walk down to get back outside the green building, and hit the star block to bring it down on the blue circular platform to your right. Now get back with the Big Brothers from the cliff you are on, but DO NOT hit the star block yet!! Hitting this star block will disrupt the two other beams by emitting two new ones, so it is best to hit this star block after you hit the one on the third star platform. Now that you are back with the Big Brothers, continue to walk along the starry path to your right, and you will find yourself on the third star platform. This platform is almost identical to the first one, except it does not have any item boxes but a regroup block. Feel free to regroup with the Little Tykes if you haven't yet, and kill the Piranha Planet and the Wonder Thwack roaming around to your right. After clearing the platform of enemies, get the *BEAN* near the Regroup Block, and hit the Star Block in the upper left corner to emit two more beams (use the Babies as a boost). You will notice that the red and the blue beam will disappear (this is normal), and the purple beams will connect. This is what you want to do with the four remaining beams. Now that you have connect the purple beams, walk back to the second star platform, and hit the Star Block here to shoot out a green and yellow beam. The other yellow beam is on the fourth star platform, so walk there. You will notice that this platform has a green building like the second platform, but it does not contain another dark cave fortunately. As you walk onto this platform, you will notice that there are 12 star marks on the ground, and a purple '!' block to near the ledge of the green building. When you hit this block, you will notice that the color of the star marks will quickly change to the following pattern: Key: R = Red G = Green R R G G G R G R R G R G After you looked at the pattern, throw the Babies to the green ledge in front of you, and get them through the door to get into a small cave with many '!' blocks. If you read the poster in the upper right corner, it will tell you that if Baby Mario hits the blue '!' block, it will turn green, and if Baby Mario hits one, it will turn red. You should probably conclude by now that you have to hit the '!' blocks so it matches the color pattern as previously shown. So hit the blocks with the correct Baby, after you got the blocks in the proper pattern, a giant red circle will appear on the screen confirming you got the right pattern, and the Star Block will appear and hover to the circle platform in the lower left corner. Now get the Babies back with the Big Brothers, and hit the Star Block to send out two more beams (one red and one yellow). The red and the green beams will instantly disappear as the two yellow beams will connect forming another connection (two down, three to go). After getting the yellow beams to connect, walk back to the third star platform to hit the star block (to emit the blue beam), and walk forward again until you get to the fifth and final Star platform with the last Star Block. This platform is similar to the first one, but it only has a wonder Thwack, and two pipes. So kill the Wonder thwack before he squashes you, get the *BEAN* near the left pipe, and throw the Babies down the pipe on the right side to get them near two '?' blocks. Hit the right block to get a 100-coin piece (get it with the Big Brothers), and hit the left one to get 2 Red Shells. After getting these goodies, jump back out of the pipe, and get back with the big Brothers. Now throw the Babies into the pipe to your left, and kill the Skellokey hiding out in here. After disposing of the Skellokey, jump back out of the pipe using the trampoline, get back with the big Brothers, and hit the star block on the blue circular platform behind you to connect the two blue beams. Now that the two blue beams are connected, hit this Star Block one more time to bring out the green beam, and walk all the way to the second star platform to hit the Star block that will connect the green beams (only one left!). To connect the last two beams, hit the Star Block on the first star platform, and hit the Star Block on the third platform. Now that you have connected all of the beams, a platform with a blue pipe will appear in the middle of the star. To get there, walk up the fifth star platform, and walk down one of the star pathways to get the blue pipe. Hop down this pipe, and you will appear in the third part of the Star Shrine (trust me; it is a lot smaller than it looks). Right when you enter this part of the Star Shrine, and save with the Save Block in the upper right corner to avoid losing your data. Now that you have saved, walk up the pathway in front of you to get into the next room, and immediately kill the Piranha Planet In front of you before he rams into you. After killing this pest, hit the '?' block to your right to get 2 Copy Flowers, and hit another '?' block ahead of you to the left for 2 Ultra Shrooms. After you get these goodies, continue walking along the hallways, and you will enter the third room with the Cobalt Shard. After Stuffwell stops talking, step on the big blue button in front of you and the fourth Cobalt shard will fall into your hands. Watch the rest of this cut scene, and Kylie Koopa, Toadbert, and the Cobalt Shards will fly into the next room through the door in front of you. After all of this happens, walk into the next room through the door everybody ran through, and you will end up in a room with a large flight of red stairs. From here, walk to your right on the pathway, and hit the '?' block you encounter for 2 Pocket Chomps. Now walk back left ignoring the stairs for now, kill the Piranha Planet and the Wonder Thwack, and throw the Babies off your back when you see gap in the wall to your far left. Squish the Babies to turn them into small cakes, and use the Babies to jump up the blue steps inside the wall. When you reach the first small fan, take a right turn, and rapidly hit the '?' block in the pit to your right after you recover to get some coins. After getting the coins, jump back to the ground, walk to the left again, and go through the pits in the wall after getting squashed by the Big Brothers. You have to move quickly as you move through the tight spaces, or you will recover too quickly before you can reach the two item blocks. To get to these item blocks, take a left turn at the first fan, continue to follow the pathway as you pass the second fan, and take another left turn when you reach the third fan. Quickly follow the path as you go past two more fans, and you will find yourself in a pit with an M and an L block. Hit the L block to get a Hit-Free Badge, and rapidly hit the M block to your right to get a few 10-coin pieces. The Hit-Free Badge is useful for normal battles, but don't bother wearing it for Boss Battles. After getting these goodies, drop back to the floor, have the Big Brothers roll over you again, and go through the pathway in the wall one more time to get on top of the cliff. To get there, take a left turn at the first fan, continue across the path at the second, and take a right turn at the third fan. Pass two more fans normally, and you will eventually reach a closed up gate on a platform near the top of the cliff. Dig through the ground to get past the door, and you will enter a small cavern. As you enter this cavern, get a *BEAN* from the X marker in the upper left corner, and jump down the stairs to your right to get to a red witch that is begging to be hit. So whack the switch with your hammer, and you will see a peg jut out of the wall near the red staircase to your far right. Now that you have pressed the red button, get back outside the cavern, drop down to the ground, and get back with the Big Brothers before you even think of climbing up the stairs. Now walk all the way right, and jump up the purple stairs until you reach the right wall. Now throw the Babies off your back making sure they land on the red step near the right wall, and Spin into them to they fly into the air. As they float up high, navigate them so they land on the red step directly to your left. After they have safely landed, take control of the Big Brothers, and Spin Jump left to get back with the Babies. Finally, jump up the rest of the steps to your left, and you will end up on the upper cliff to your left. Now that you are on the cliff, continue to walk left, and kill the Wonder Thwack and the Piranha Planet as you do. After disposing of both enemies, hit the '?' blocks to your left to get 2 Ice Flowers and a 20 coin piece. Get to the next room by walking up the blue pathway in the middle of the blue cliff. This area contains a Save Block, so a Boss Battle is up ahead. But before you save, walk along the blue path taking a left turn, and hit both '?' blocks to get 2 Red Peppers and 2 Refreshing Herbs. Continue up the path, and hit another '?' block to get 2 Ice Flowers. The two item blocks at the front of the area has 2 Copy Flowers and 2 Ultra Drops, so get those from the '?' and M blocks, but DO NOT press the blue button yet. Instead, continue along the path hitting one more '?' block to get a 1-Up Super. When you get back to the Save Block, equip the Babies in Unarmed Jeans, heal up with Mushrooms or Mushroom Drops, and save with the Save Block. After you have saved, walk back to the front of the area, and press the blue button to get to the next area. As you enter this area, watch this short cut scene, and Toadbert will tell you to rub off the dirt from the sketch. So use your stylus to clean up the smudges in the lower right corner (cleaning up the other smudges are unnecessary), and you will reveal a small version of the large Shroob originally on the drawing. After you cleaned the sketch, a red monster will come out of nowhere and will eventually fight you in a battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------- Boss Battle: Elder Shroob ------------------------- Difficulty: Hard Health: Normal Form: 1700, Angry Form: 1100 Experience Points: 1500 Right when you enter this battle, Elder Shroob will walk in front of one of the Brothers, wait for a second, and will spin into you dealing a lot of damage. You can stop Elder Shroob from doing this by rapidly hammering him before he starts to spin. This is very difficult as you have to rapidly hammer the Elder Shroob perfectly to stop him, or he will surely spin into you to hurt you (at least three times). Now that Elder Shroob used up his attack, it is your turn to punish him. Don't bother jumping on Elder Shroob or using any attack items that require you to jump, as the spikes on his head will only hurt you back. You best bet is to use Ice Flowers as they are very effective and might even lower his stats. Use Ice Flowers for both Brothers at first, and the Elder Shroob will attack you again. One of the annoying attacks the Elder Shroob has is his trap attack. For this attack, the Elder Shroob will throw two yellow prisms around you (kind of like the prisms from the Shroids), and he will slowly walk towards you with a chain Chomp. You have to quickly break out of these prisms by rapidly jumping, or the Elder Shroob will deliver a deadly blow when he attacks you. As he moves closer with the spinning chain chomp, he will accidentally drop it when he gets in the middle of the battle field. Now the Elder Shroob will get angry and kick the Chain Chomp at Luigi. Quickly avoid the chain chomp by making Luigi jump, and make Mario jump shortly after to dodge the Elder Shroob when he tries to head butt you. If you jump quickly at the right time, you can actually make Mario counter attack the Elder Shroob as he flies between your legs. Note that sometimes the chain chomp will be kicked to Mario, so look at the color of the chain chomps mouth to see which Brother it will be kicked to (Red for Mario and Green for Luigi). Both of these attacks can chip away over 30 HP, so make sure you break out of the prisms in time. Another attack the Elder Shroob can use against you is his fireballs. Like Mario in the previous games, the elder Shroob will throw fireballs at both Brothers randomly. Fortunately, you can tell which Brother the Elder Shroob is aiming for by looking at the hands he throws the fireballs with. After you dodge about five fireballs, the Elder Shroob will be finished with his attack. Sometimes, but not frequently, the Elder Shroob will throw a spiked ball at you causing it to spin around both Brothers at an ever increasing pace. This attack is fairly easy to dodge, as you only have to hammer away the spiked ball before it hurts one of you. If you successfully deflected the spiked ball, the Elder Shroob will fall down on the ground making him vulnerable to jumping attacks (and similar attack items). If you get hit by the spiked ball, you will take serious damage and might even get poisoned, so be careful. Continue to bombard the Elder Shroob with Ice Flowers and Copy Flowers when he falls down, and you will easily beat the first form. The second form of the Elder Shroob is quite a bit harder than the first because he is obviously stronger than the first. As he grows big, you will notice that a saucer will hover over your heads with a counter starting at 4. This saucer is your biggest threat because it will instantly kill you with a giant laser gun if the counter reaches 0. Other than that, the Elder Shroob's attacks are essentially the same, except for the fact that everything he uses is larger. This means that his attack items will cause more damage and will be harder to dodge. If you see the counter reach 2 or 1, it is time for you to reset it back to 3. To do this, you have to counter attack the spiked ball from the Elder Shroob so it hits the saucer above you head on. If you deflect the spiked ball with Baby Luigi's hammer, the spiked ball will shoot directly above you. So deflect the spiked ball with Baby Luigi if the saucer is hovering above you so its timer can go back up. On the other hand, if you hit the spiked ball with Baby Mario's hammer, it will fire at an angle to your right causing it to hit the saucer only if it is hovering over the Elder Shroob. The saucer frequently moves back and forth, so make sure you hit the spiked ball at the right angle with the right Brother if you want to reset the counter. Your main goal is to kill the Elder Shroob before you can make any sort of stupid mistake. So your best bet is to use Copy Flowers if he is knocked down, or to use Ice flowers if he is standing upright. Fortunately, the Elder Shroob seems to have a lower defense after he grew twice his size, so this battle shouldn't take too long if you are not under leveled. So continue to attack the Elder Shroob with powerful attack items as you keep the counter of the saucer at a high number (3 or 4), and you will eventually beat him giving you a great amount of Experience Points (but no items). Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have beaten the Elder Shroob, watch the short cut scene as you get the fifth Cobalt Shard, and walk up the cliff ahead of you to get to the next room after Stuffwell stops talking. In this room, simply jump through the time hole in the middle of the room to get back to Peaches Castle Sewers. =============================================================================== Castle Sewers [p21] =============================================================================== Now that you have entered the sewers, walk back to the upper left corner of the entire sewer pipes to get back to Peaches Castle. Back in the castle, walk all the way to the items shop (in the upper right room) to buy some new items. ------------------------------------------------------------------------------- Sixth Shop Stop: 6000 Coins The only things that are new in the Mushroom shop are the Max Mushrooms, Ultra Drops and 1-Up Supers. Don't buy any of these as they are expensive and can be easily found from enemies of item blocks. Instead, buy 10 Red Shells (you are probably low on them by now), 20 Ice Flowers, and 20 more Green Shells. This may seem like a lot of money, but it should only take away about 1000 coins from your wallet. After getting these attack items, talk to the other toad to buy some equipment. When you talk to the other toad, select the Clothing tab to learn that the toad has Royal Trousers and pants in stock. Get only one set of the Royal Pants, put it on the Baby that is not wearing the Stache Jeans, and pick up two pairs of Royal Trousers to significantly increase the Big Brothers defense. After you pick up these clothes, select the badges tab and buy 2 Cure Badge As (they recover 10 HP per turn, so they are very useful if you are low on Mushrooms). After getting all of these items, exit the shop with around 1400 Coins remaining. ------------------------------------------------------------------------------- Now that you bought the needed items for the tough battle ahead of you, walk back to the Professor, and talk to him to learn that the time hole leading to the Shroob Castle is on the third floor. To get to the third floor with the time hole leading to the Shroob Castle, take the flight of stairs to your left to the second floor, and take the second flight of stairs leading to the third floor. When you get to the third floor, walk to the middle room to your right, save with the Save Block, and jump down the time hole (that has an arrow pointing to it on the map) to get to the front gates of the Shroob Castle. =============================================================================== Peaches Castle (past) AKA Shroob Castle [p22] =============================================================================== After exiting of the time hole, walk forward up the pathway to the front gate, and the Cobalt Star will open it up for you. Continue up to get to the next area inside the castle walls. Right when you enter the front of the castle, you will see a gray version of a Tanoomba in the form of a '?' block, a toad, a coin, or a Thwack (like the normal one). Jump on his head to engage in a new battle against this beefed up version of a Tanoomba. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Tashrooba ---------------- Difficulty: Hard Health: 125 Experience Points: 150 Tashroobas are just like normal Tanoombas, except they are a lot faster, stronger, and are gray. Tashroobas are very fast, so they will always attack first (even if you are only the Babies). Like the Tanoombas, the Tashrooba can fall on you (as a form of a balloon or a Thwomp), or they can turn into a small spiky shell and spin around trying to hurt you. Deflect the attacks of the Tashrooba like you did to the normal Tanoombas, except you have to swing your hammer slightly earlier when he is trying to crush you. If the Tashrooba is in a form of a Thwomp, swing your hammer when it enters the bottom screen. On the other hand, swing your hammer slightly later if it is in a form of a balloon. The only annoying thing that is new about the Tashroobas is the fact that they can spin so fast, they can cause you to entirely screw up (when they turn into a shell). To dodge this shell, first know which direction the Tashrooba is spinning to (same way as the Tanoombas), and make each Brother jump separately so they dodge the quickly spinning shell. If you decide to make Both Brothers jump at the same time, expect to be hit at least twice if the Tashrooba decides to spin three times around both of you. Continue to attack the Tashroomba in the same way as the Tanoombas (use Bro items for a quick kill), and they will soon die possible giving you a nice item. Possible Items Obtained: Ultra Shroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have killed this Tanoomba, take a left turn at the intersection, kill another Tanoomba, and walk into the next area. There is nothing much to do here for now except to fight a new enemy and to hit some item blocks. So continue walking left until you see the grey boulder-like creature, and step on him to ignite a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- Enemy: Snoozorb --------------- Difficulty: Hard Health: 110 Experience Points: 170 Snoozorbs are very tough enemies that can deal a crapload of damage. The good news is that every time you fight one (or more), the Snoozorbs will be sleeping, meaning that you will always attack first regardless of speed or status. The Snoozorbs will remain idle until you attack them, so you can use this time to power up with Mushrooms, or let your Cure Badge heal you up. When you decide to attack the Snoozorbs, use a green or Red Shell to try to take them out quickly. If you haven't killed them on the first shot, the Snoozorb will wake up and will attack you with one of two strong attacks. The first attack the Snoozorb has for you, is his rolling attack, where he will roll into you trying to hit you. To deflect this attack, pull out your hammers, and whack him back until he decides to stop rolling into you. To deflect this attack, simply release your hammer when the Snoozorb gets right in front of you (be careful as he might attack you two or three times in a row). The other attack the Snoozorb can use against you is his laser attack. This attack is very dangerous as it will deal a lot of damage. Sometimes, the laser will shoot out to the bottom of the Brother (forcing you to jump to avoid it), or up in the air. If the laser is shot in the air, DO NOT jump, or you will hit the laser. The laser might even move from one Brother to the next (for example, it will initially aim for Mario, and then it will shoot for Luigi). The best way to avoid this attack is to make the First target Brother jump (or not jump) when the laser gets shot, and to make the other Brother dodge the laser in the proper fashion to avoid it if it moves to him. Continue to avoid these attacks as you bombard the Snoozorb with shells and Flowers, and they will eventually die giving you a good amount of Experience Points. Possible items Obtained: Red Shell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing the Snoozorbs, walk up to both of the '?' blocks, and hit each one to get 2 Copy Flowers and 2 Red Peppers. After getting these goodies, walk back to the room to your right (the one with both Tashroobas), and walk straight up the pathway until you see a Shine block. Ignore the block for now, and hit both '?' blocks to your right for 2 Copy Flowers and 2 Red Peppers (Sounds familiar?). After getting these items, rapidly hit the L block for some 10-coin pieces, and walk up to the wall directly to the left of the Princess Shroob statue. Now throw the Babies on the ledge, walk inside the dark cave to your far left, and get the big Brothers under the Shine Block. Hit the Shine block with Mario to light up the dark cave and to reveal a very skinny (and broken up) pathway. Quickly walk straight up the path until you see an '?' block. Hit this block to get 2 Refreshing Herbs, hit the Shine Block again, and continue along the pathway taking a left turn this time. Continue to walk along the pathway that will get skinnier after each platform, and you will soon reach the platform with the Purple '!' block. When you do, hit this block to lower a blue bridge near the pathway in the back of the cave, light up the room once again, and navigate the path until you reach the bridge. When you are here, jump to the short pathway to your right, and jump to the moving platform after it moves to the left. Now on this moving platform, stay at the bottom ledge, and jump off after the platform moves halfway right to get to a bridge leading to another '?' block. Hit this block to get 2 Red Shells, light up the cave again, and jump back on the moving platform. This time, jump to the bridge to your right, and navigate down this pathway until you reach a fork in the bridge. From here, take a right turn, jump to the small blue platform with the M block, and rapidly hit it to get some 20 coin pieces. After getting these coins, light up the path again, and walk along the pathway you previously skipped until you see the exit to the cave. Be careful as you exit this cave, because you don't want to fall down the cliff! Now walk up the red button to your left and hit it with your hammer to get the Purple '!' block outside of the statue and to make it reachable by the big Brothers. After you do this, drop back to the ground, get back on the big Brothers backs, and hit the Purple '!' block you freed to build a small bridge making the right part of the level accessible to you. Now that the bridge is build, walk across it to get to the next area. Like the previous area, this one is filled up with enemies, so heal up before you fight even one of them. After you heal up, walk across the ground to fight a Snoozorb and two Tashroobas, and you will eventually come across a fence blocking your pathway. Throw the Babies off your back, dig through the fence, and pop out of the ground when you get on the other side. Ignore the three '?' blocks scattered around here for now, and hit the red button in the upper right corner to open up the gate for the Big Brothers. After you opened the gate, take control of the Big Brothers, and get back with your younger selves. Now hit the lower right block to get 3 Bro Flowers, and the upper left one to get a 20 coin piece. Rapidly hit the other '?' block to get some measly coins, and walk through the door in front of you to get to the next area after you have gotten all of the goodies in this room. In here, simply jump through the blue pipe to enter the first floor of the Shroob Castle (with some annoying enemies). Right when you get here, save with the Save Block right below you. Now that you have saved, walk down to get into the Shroob's version of Peaches Garden. The Shroob Garden looks more like a haunted forest, because there are so many tree trunks and enemies roaming around here. Before you throw the Babies in any of the tree trunks, kill the three Snoozorbs and the two Tashroobas you will find scattered in this garden. After killing all of the enemies, hit the '?' block in the lower middle part of the garden to get 3 Copy Flowers, and hit another '?' block in the upper left corner to get 2 more Copy Flowers. Now that you have gotten all the items on the surface, throw the Babies in the tree trunk in the upper left corner near the '?' block. When the Babies fall in, make baby Mario hit the M block to get 3 Ultra Shrooms, and get back outside to get back with the Big Brothers. Throw the Babies in the second tree trunk directly to your right, and hit both the M block and the '?' block when you land. After you hit the '?' block, immediately get the Big Brothers to grab the 100-coin piece that pops out before it disappears. The M block contains a Dire Free Badge, which is not really useful (the Ulti-free badge is four times better). Now that you got the items here, get back outside the tree trunk and back with the Big Brothers. Walk down to the third tree in the middle of the garden, and throw the Babies in here to get 2 Red Peppers from a single '?' block. After getting this item,, get out of the tree and with the Brothers again, and walk to the last tree trunk in the lower left corner of the garden. This tree trunk contains two item blocks like the second tree, so hit the L block to get 2 1-Up Supers, and hit the '?' block to get another 100-coin piece. Of course, get the large coin with the Big Brothers. After getting all of the goodies, jump back out of the tree trunk, get back with the Big Brothers one last time, and walk to the next area to your left. In this area, you will see a yellow Love Bubble and another Tashrooba. Kill the Tashrooba, and jump on the yellow bubble to fight a battle against two different enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------ Enemy: Soul Bubble ------------------ Difficulty: Very Hard Health: 100 Experience Points: 150 Soul Bubbles are exactly like Love Bubbles, except for two major differences. Like other upgraded versions of normal enemies, the Soul Bubbles are faster and stronger than the Love Bubbles. This means that you have to time your jumps differently when they attack you. To dodge the Soul Bubble's dive bomb attack, jump right when you see the Soul Bubble dive to you (as it will shoot at you like a bullet). If you are lucky enough, or if you have insane timing skills, you might be able to counter attack this attack. The Soul Bubble's swooping attack should be dodged in a similar way as the Love Bubbles, except you have to make the Brothers jump slightly earlier than usual. The attack where the Soul Bubble spins around you is not different to deflect that the Love Bubbles, so swing your hammer in the same fashion like you would to the Love Bubbles. The annoying thing the Soul Bubbles can do that the Love Bubbles can't is the ability to revive dead foes. This means that if you are fighting two Soul bubbles and two other enemies, you must kill the Soul Bubbles first, or they can bring the other enemies back to life. The only good thing about these Soul Bubbles is the fact that they can only revive a fallen foe with only about 40 HP, which is a lot better than fully healing a dead enemy. Possible Items Obtained: 1-Up Mushroom ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Enemy: Shroob Rex ----------------- Difficulty: Very Hard Health: 120 Experience Points: 190 Shroob Rexes are extremely dangerous because they are very strong, have tons of HP, and sometimes his attacks cannot be dodged! Although you will never see a Shroob Rex walk in the wild, they will almost always be paired up with one or two Soul Bubbles, which makes this team very dangerous. The Shroob Rex has four different attacks, one which may be impossible to dodge. You may notice that you will flatten the Shroob Rex as you jump on his head, this is very useful as it makes his rushing attack easier (or possible) to dodge. When the Shroob Rex uses his rushing attack, he will stand in front of one of the Brothers, run in place for a few seconds, and will quickly rush towards you. After he rams into the first Brother, he will continue running, and will try to ram the other Brother from behind. If you want to dodge or counter attack this attack, you must flatten the Shroob Rex at least once, although twice will make him even easier to dodge. If you were able to flatten the Shroob Rexes before they attack you, jump when they start to run towards you (right after they stop rushing in place) to counter attack him. If you jumped over the Rex's head, you can still counter attack him by jumping on his head with the other Brother. The best time to make the other Brother jump is when you hear the rumbling after the Shroob Rex runs past the first Brother. This is a sign that the Shroob Rex is coming close to you. After you counter attacked this attack, it is time to attack the Shroob Rex to get revenge. Ice Flowers are a great choice to use against the Shroob Rexes, because they are fairly effective, and will hopefully reduce his attack or defense. If you want an easy victory, feel free to use Mix Flowers. Make sure you don't use too many Mix flowers as they are very expensive and will be very useful in the final battle. To squash the Shroob Rexes even more, you can punish them with Copy Flowers, Pocket Chomps, or similar items. The other attacks the Shroob Rexes can use against you are rare, but they can be as devastating as the rushing attack. Sometimes, the Shroob Rex will spit out one or two boulders at you. You have to use your hammers to hit these boulders, so pull them out, and whack the boulders right before they hit you. If two boulders try to hit you at once, simply whack them both away at the same time. On the other hand, if a single boulder tries to hit one Brother, make sure you pull the other Brothers' hammer after you whack the first boulder as the rest of the boulder will curve back and try to hit the other Brother. The final attack the Shroob Rex can attack you with is his pound attack, where he will walk in the middle, the upper part, or the lower part of the field, and will pound the ground. If he was residing in the middle of the battle field, the shock waves will try to hit both Brothers at the same time. So make both Brothers jump before the shockwave hits you. However, if the Shroob Rex was in front of Luigi or Mario as he pounds, the shock waves will try to hit Broth Brothers at different times. For example, if the Shroob rex stands in front of Luigi as he pounds the ground, make Luigi jump first to dodge the first shock wave, and then make Mario jump to dodge the second shock wave. Continue to attack the Shroob Rex in this way, and they will finally die. Possible Items Obtained: Mix Flower, 100-Point Pants ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you have struggled through the first battle against the Soul Bubbles and the Shroob Rexes, heal up if you need to (as a tougher battle awaits), and walk down until you see two '?' blocks. Hit the right block to get 3 Smash Eggs, the left block for 3 Trampolines, and continue your adventure by walking into the room to your left. This room contains a Soul Bubble. So kill this annoying bubble, and walk into the next room by walking through the door behind you. This room contains two Spilt Blocks that will partially activate a laser, but don't bother hitting them as the other two Split Blocks are far away from you for now. Instead, walk into the lower left corner of the room (that leads to a short path with a dead end), and hit the two '?' blocks to get a coin and 2 ultra Shrooms. After getting these goodies, walk all the way back until you reach the long room that used to have a Soul Bubble and a Tashrooba. Back here, take the pathway in the front of the room, and you will end up in a room with two Soul Bubbles. Take out both Soul Bubbles before they kill you (heal up before you fight them), and walk through the door to your right to get to the next area. This hallway contains two Soul Bubbles and a Snoozorb, so kill them as you walk up the hallway, and you will come across an X marker. Dig through this marker to get a *BEAN*, and hit the '?' block ahead of you get a 1-Up Super. After getting all of these items and killing the enemies, walk back to the central area with the Save Block to save your progress for now. Now that you have saved, get into the next area by taking the pathway that leads to the room to your right (through the garden). In here, you will see another duo of Split Blocks with a laser hovering over it. Ignore these Split Blocks for now, and walk through the door in the upper right corner to get into the small room. Fortunately, this room has no enemies, and better yet, it has a high Coin Block that can give you another 350 coins! After getting the coins from this block, continue to the next hallway by going through the door in front of you. Like the other room, this hallway is small, but is contains two enemies (two Tashroobas). So walk across the hallway to your left ignoring the Regroup Block, kill the Tashroobas to get some more Experience Points, and take the door to your left to yet another hallway. This hallway is very similar to the hallway on the left side of the castle, except is has two Tashroobas and a Snoozorb except for two Soul Bubbles and a Snoozorb. So heal up, walk up the hallway making sure you kill all three enemies, and hit the '?' block on your way to get a 10-coin piece. After killing the last of these enemies, get the *BEAN* in the middle of the hallway, give yourself a pat on the back as you managed to clear most of enemies from this floor of the Shroob Castle. Now it is time to use the lasers to free the Purple '!' block that will help you with your progress to the final battle. Remember the room you just recently skipped? Get back into that room by taking the door in the upper part of the long hallway to your right. This room contains yet another laser with two more Split Blocks. So throw the Babies off your back, align them under the Split Blocks near the laser, and take control of the Big Brothers once again. Your goal is to get the Big Brothers under the Split Blocks near the laser in the lower left room of the castle. So feel free to roll to speed up your progress as you navigate through the hallways to get to the room in the lower left corner. When you get there, hit both of the Split Blocks on the Big Brothers side of the laser, and hit the two other Split Blocks on the Babies side when you see the timer count down from 10. If you hit all four blocks in time (and that should not be really hard), the two lasers will connect causing a beam to shoot through the shield that protects the Purple '!' block (you are halfway done!). After this happens, take control of the Big Brothers again, and roll all the way to the laser in the upper left corner of the castle (the laser that points diagonally down, not the one that points directly to the right). Likewise, take the Babies to the final laser in the lower right corner to prepare yourselves to hit the Split Blocks. After you made sure both sets of Brothers are under the Split Blocks, hit the first two with the Big Brothers, and hit the last two with the Babies in time to shoot out the other laser. After you successfully made the last two lasers connect with the Purple '!' block's shield, the force of the laser will shatter the shield allowing you to hit the Purple '!' Block. With the Purple block freed, get all four Brothers to the middle room of the castle (you can use the Regroup Block on the Babies side if you want to), and walk the northern part of the room to see the Purple '!' block reside on a cliff. To reach the Purple block, use the Spinning Babies technique to get the Babies on the ledge, and hit the block with Baby Mario to open up the door that leads to a room with another blue pipe. Jump down this pipe, and you will end up in the second floor of the castle with the broken bridge just like Peaches Castle in present time. When you get here, ignore the Save Block in the upper left corner for now, and drop down to the hidden staircase right below you. Walk down the staircase and get the *BEAN* from the X marker at the bottom of the steps. After getting this bean, jump back up the stairs, save with the Save Block, and get to the next area through the door to your right. In here, you will see a Soul bubble to your right. So kill this annoying bugger, and walk down to see a new enemy, an old Shroob holding a Baby Shroob on his back. Jump on his head to fight this new guy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------- Enemy: Shroobsworth ------------------- Difficulty: Hard Health: Shroobsworth: 160, Intern: 130 Experience Points: 140 Shroobsworths may be the Shroob's version of the Toadsworths, but they are a lot stronger than they look. These guys may not be weak to a specific attack, but Ice Flowers and Bro Flowers are fairly effective. If you are low on these items, feel free to simply jump on his head to wear his health down. The Shroobsworths are moderately fast, so they will attack you after you hit him with Mario. The Shroobsworths have some nasty attacks, but the worst of them all is the attack where he tries to hit you with a rock. You will see either the Shroobsworth or the Baby Shroob on his back pull out a rock when he decides to use his attack. To dodge this attack, you have to whack the rock away from you with the Brothers hammers. To tell which Brother the Shroobsworth is aiming for, find out which Shroob hits the boulder. If the old Shroobsworth hits the rock, it will aim for Luigi, but if the Baby on his back hits it, it will go for Mario. Continue to deflect the rock as the Shroobs continue to hit it back to you, and it will finally damage them after you deflect it three or four times (kind of like ping-pong). Another attack the Shroobsworth has involves throwing the Babies high in the air and performing one of two attacks. When the Baby gets thrown into the air, look at him to see if he stays in the middle of the upper screen, or if he flies completely out of view. If the Intern hovers in the middle of the screen, he will shoot a few lasers at you as the Shroobsworth just watches you. To dodge these lasers, make the target Brother jump when the laser just enters the bottom screen (as they move fairly quickly). If the Intern shoots the laser as he stands right side up, the laser will aim for Mario. However, the laser will aim for Luigi if the Intern is upside down as he shoots the laser. If the Intern is thrown up and above the top screen, look at the Shroobsworth, and he will quickly try to hit Both Brothers with his cane. Do dodge this, jump right when he stands in front of Mario, and quickly make Luigi jump after he moves in front of him (the Shroobsworth will attack Mario first). Continue to dodge these attacks from the Shroobsworth, and he will eventually die leaving you only the Intern to worry about. The Intern cannot attack you on his own, but he is very dangerous because he can feed a 1-Up Super to his dead grandfather after three turns! This means that you have to kill him as quickly as possible. To kill him off, use strong attacks like Red Shells, Pocket Chomps or even Copy Flowers (don't use too many of these items as they will help you in the final battle. If you were quick enough, you will kill the intern causing the battle to end giving you victory. Possible Items Obtained: Copy Flower, Supreme Slacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have beaten both of the enemies in this room, feel free to get the *BEAN* in the middle of the room, and the 3 Ice Flowers in the '?' block to your left. After getting all of these goodies, walk through the door to your right to enter the library. Here, you will notice that there are many Shroobsworths and Soul Bubbles flying around this room. So before you try to continue your way to the final Boss, kill the two Shroobsworths on the left side of the library, and kill the two Soul Bubbles in the middle near the long line of bookcases. You probably have noticed that the bookcases are blocking your pathway to the room to the far right, so you have to press a switch to get rid of a case. Before you go for that switch, hit the '?' block on the platform at the left of the room for 3 useful Pocket Chomps. After getting this item, walk to the upper left corner, jump up the steps, and you will end up on a bookcase with two '?' blocks hovering over it. Hit the right block for 2 Ultra Shrooms, and rapidly hit the left one for some 10-coin pieces. Now that you have gotten all of the items in this room, walk to the wall in the middle of the room, and go through the hole in the wall to get in the middle of the yellow bridge. There are two Shroob Saucers flying above you, so there is no way to walk across the bridge until you take them out, and that is exactly what you are going to do. Now walk straight forward into the room with the huge flight of stairs. Like a while ago, you have to roll up the stairs and hit the other Purple '!' block within the time limit to open the door at the top of all the stairs. So throw the Babies off your back, hit the Purple '!' block to your left, and go up the stairs as you did before, the only thing that makes this staircase trickier to go up is the fact that there are some small pillars blocking sections of the ground you find between flight of stairs. You can easily overcome these obstacles by rolling between them. After you successfully hit the switch, go through the gate you just opened, and regroup with the Babies with the Regroup Block to your right. Before you save, hit the '?' block to your right for 3 Super Shrooms, and rapidly hit another '?' block to your left for some 10-coin pieces. After getting these goodies, save with the Save Block, and step on the big blue button in the middle of the room to enter the saucer residing on top of the castle. ------------------------------------------------------------------------------- Minigame: The Saucer battles This is a Minigame that you either hate or love, meaning that it is very easy for some, and hard for others. Right after you enter the saucer, watch the short cut scene with Stuffwell, and hit the Purple Saucer when he tells you to (use the Babies as a boost). After hitting this block, all four Brothers will stand separately on the circles on the ground under different blocks (the Babies and Luigi will stand under gray blocks, while Mario stands under the Purple Saucer block). Now that you are ready to control your ship, listen to Stuffwell to learn how to control it properly. To control it, basically hit the gray blocks to move the ship up, and hit the Purple Saucer block to fire your laser cannon. When you shoot your cannon, a laser ball will fire from your saucer in a straight line, and your saucer will fall back down to its starting position. When you hit the gray blocks to rise the ship, try to hit them when the meter is almost full to raise it the most (if you hit all three gray blocks when each meter is full, the saucer will be at the top of the screen). Continue to practice with Stuffwell until you mastered the controls. Now that you can control the Saucer, it is time for you to take out the other Saucers that patrol the bridge. The first wave of saucers that will appear will simply stand in the back of the screen. Take out both of the saucers by raising the ship slightly and shooting to get rid of the first, and by raising the ship again (this time, near its highest point), and shooting to take out the other saucer. After getting rid of these two saucers, four more will appear, so take those out too. After the second wave has been taken care of, another two saucers will appear, but they will be quickly moving up and down the screen. To get them, shoot your lasers when both saucers meet in the center right part of the screen (don't forget to raise your saucer properly first). The fourth wave will be the same as the third, except there will be four saucers instead of two, so get rid of them the same way as you did before. After getting rid of the fourth wave, you will know that you completed the Minigame when the clear screen appears. So after the saucer lands, get out of it back to the castle to continue your quest to save Princess Peach. ------------------------------------------------------------------------------- After you exit the saucer, don't forget to save with the Save Block to your left (you don't want to lose your progress!). Walk down the large flight of stairs back to the yellow bridge which used to be patrolled by saucers. On the yellow bridge, take a left turn, and walk left until you see the intersection. From here, walk to the building ahead of you (go straight up), and continue to walk across the slant until you see the first blue pipe. Skip this pipe for now, and continue walking right until you see the second blue pipe. Drop down this pipe, and hit the Purple '!' block when you are back at the castle's front gate foyer. If you want, you can go back and restock on items, but remember that all of the enemies will reappear if you do. After building the bridge drop back down the blue pipe you came from and walk back to the left pipe you previously skipped on the second floor of the castle. This pipe will bring up to the third floor, where you will see a giant Princess Shroob statue if you look on your map. Now that you have gotten to the third floor, hit both '?' blocks in the upper left corner for 2 Super Drops and a measly coin, and save with the save Block to your right. After saving, walk into the room to your right, and you will see a bunch of Split Blocks scattered on some cliffs. Before you try to hit these blocks (they are inaccessible anyway), whack the '?' block in the lower left corner, and exit this room through the door behind you. There is nothing you can do here for now except for getting a pair of beans and hitting a few buttons (get the beans first). So get the first *BEAN* in the X marker hidden behind the pillar on the left side, and get the other *BEAN* by digging through another X marker behind the pillar on the right side. After getting these beans, walk up to the pink cliff with the red button near the two doors, and use the Spinning Babies technique to get on top of the cliff. Now simply hit the red button with your hammer to raise the second platform in the middle of the room up. Now that the platform is raised, you can access the Purple '!' Block that you couldn't get before. To hit the block, take control of the Big Brothers (leave the Babies on the cliff for now), jump onto the first tall platform at the far right, and Spin Jump your way across the platforms to get under the Purple '!' block on the left cliff. Hit the block when you land, and a small platform will rise from the cliff giving the Babies access to another red button. Get the Babies on the small cliff, hit this red button, and watch as the large blue cliff in the previous room lowers down giving you access to a set of Split Blocks. Get back in this room, throw the Babies on this cliff, and align yourselves under the blocks. Before you hit these blocks, get the Big Brothers under the two Split Blocks on the ground. Now hit all four Split Blocks using the Babies and then the Big Brothers, and a small gate on the front of the statue will open up. Walk through this gate to watch another cut scene. After watching this cut scene, Stuffwell will show you a blue pipe to your far left. Before you jump down this pipe, there are quite a few '?' blocks that contain useful items. The three '?' blocks to your right contain a 20 coin piece, 2 Mushrooms, and a few coins (you have to hit the lowermost one rapidly for them). After getting these lousy items, walk to the lower left corner where you will see more '?' blocks, and hit them both to get 2 Mix Flowers, and a 10-coin piece. Now that you have gotten all of the items here, drop down the blue pipe to get all the way down to the castle sewers (the Chomp put you here by switching the pipe's path). Down here, save with the Save Block to your left, and walk to the room to your left to get to another blue pipe with a trio of '?' blocks surrounding it. These blocks contain some more lousy items, so hit all three to get a Mushroom, a 1-Up Super, and a single coin. After hitting all of these blocks, drop down the blue pipe to get back to the Castle Foyer. Here, hit the Purple '!' block (like you did before) and jump back through the pipe to get back to the sewers. Back here, continue to walk right across the sewers, and stop when you see the Shroobsworth walking around near a '?' block. Quickly hit the '?' block to get 4 Mix Flowers, kill the Shroobsworth walking around to your right, and jump on the gray Shy Guys head to your far right to engage in a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------- Enemy: Ghoul Guy ---------------- Difficulty: Moderately Hard Health: 110 Experience Points: 120 These guys may not be as hard as the Soul Bubbles or Shroob Rexes you found in the castle, but they can get pretty annoying. The Ghoul Guys only have one attack, the one where they stand in front of you, point to both Brothers, and shoot for one. This attack may be the same as the Boo Guys you have seen a while ago, but the Ghoul Guys move a lot faster, and can deal more damage than the Boo Guys. Like before, the Ghoul Guys will always attack the Brother that he points to first. To counter attack the Ghoul Guys, you have to jump right when they begin to split, because they will move at in incredibly fast speed to hit you. Although this ramming attack may be the only attack the Ghoul Guys have, they can also sacrifice themselves to power up a Shroobsworth. This means that the Ghoul Guy will disappear into the Shroobsworth causing all of his status to greatly increase! After the Ghoul Guys have powered up the Shroobsworths, their attacks will do a lot more damage (around double of their normal attack power). Unfortunately, the Ghoul Guys have powered up the Intern as well making him harder to kill before he revives his grandfather. Whenever you see a few Ghoul Guys paired up with a Shroobsworth, always attack the Shroobsworth first, so there will be a less chance that the Ghoul Guys will power them up. Continue to fight these Ghoul Guys as you usually do, and they will die giving you a decent amount of Experience Points. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have cleared this area of enemies, walk straight right, and hit the '?' block to get 2 Pocket Chomps. After getting this item, walk to the upper left corner where a yellow gear resides inside the wall. Throw the Babies off your back, and squash the Babies to turn them into cakes. Quickly take control of the Babies, and jump into the third hole to your right (the other two are too hard for you to reach). When you get the squashed Babies on the first fan, continue to float left across two more fans until you get on the fourth fan at the far left side of the cave. Now turn up the fan's power by spinning the yellow gear, quickly take control of the Babies, and hover right when you see the fan on the second floor (not the fan at the very top. When you get here, continue to hover right, and you will eventually land on a platform with an L block and a '?' block. Hit the L block for a set of Space Trousers (one of the best in the game!), and rapidly hit the '?' block to get some 10-coin pieces. After you have gotten all of these items, drop back down to the first floor of the cave, and get back with the Big Brothers through one of the three doors. Now take control of the Big Brothers, squash the Babies, and get the Babies back to the fan at the far left side. After you powered up the fan with the Big Brothers, navigate the Babies across the set of fans at the third floor (the ones that you previously skipped). When you land on the ground, continue to walk right, and jump up the yellow trampoline to get onto the upper cliff outside the cave near a red button. Whack the red button with your hammer, and a set of stairs will form to your right allowing the Big Brothers to get on the cliff with the Babies. So get the Big Brothers back with the Babies, rapidly hit the '?' block you will see on your way for a few coins, and continue your quest to save the Princess through the door to your left. In this area, you will see another one of those twisters over a spiked pit meaning only one thing: the Babies will be floating down a huge pit again. Throw the Babies off your backs, and spin them into the twister to your left to start floating down the pit. As you fall, immediately hover to your far right to land on a cliff with two '?' blocks (the coins are not really that important now, as you can always get them later). Hit the first block to get 3 Red Shells, and rapidly hit the other to get some 10-coin pieces. After getting these items from the '?' blocks, simply drop off the platform, and get to the next area by walking through the gate to your left. This area is very dangerous for the Babies as there are a few tough enemies here. To avoid this, hit the Purple '!' block in the lower right corner of the area, and get the Big Brothers back with the Babies by walking across the bridge that just retracted down. Now that you are in a group of four once again, kill both of the Shroobsworths to your left, and throw the Babies into the tree trunk in the upper left corner. Now take control of the Big Brothers, roll them into the yellow cannon to your right, and hit the red button with the Babies to fire the Big Brothers across the area to the platform at the far left (ignore the two Split Blocks for now). When you land on the ground, hit the '?' block near you to get 2 Mix Flowers, and walk to the upper left corner dodging the Shroobsworth and Boo Guy for now. Hit the Regroup Block to get back with the Babies, and then fight the enemies (you want to give the Babies some Experience Points too). After you have killed both enemies, walk to the bridge near the spiked pit directly to your right, throw the Babies off your backs (make sure they don't hit the spikes), and use the Spinning Babies technique to get them across the spiked pit to the ground to your right. To get across the spiked pit properly, make sure you don't touch the retracted bridge as you soar across the spiked pit. When you land on the other side, stand underneath the other two Split Blocks, take control of the Big Brothers and hit the first two Spilt Blocks on their side. After hitting these Split Blocks, hit the other two with the Babies, and the two other bridges will open up allowing you to walk across them getting missed items. Now that you have opened up all of the bridges, get the Big Brothers back with the Babies, and hit the '?' block on the second bridge to your right to get 2 Ultra Shrooms. After getting this useful item, walk back to the middle platform, and jump on the big blue button to get into the next area with a single pipe. In here, simply drop down this pipe to get to the second part of the Shroob Castle Sewers. Now save with the Save Block in the upper left corner, and get to the next area by walking along the pathway to your right. Kind of like the Castle Sewers in present time, this series of sewers are long, confusing, and fairly difficult to navigate through. In this area, hit the '?' block in the middle of the pipes to get a lousy coin, throw the Babies off your backs, and get them inside the pipes through the left opening. Inside the pipes, rapidly hit the M block straight ahead of you to get some 20 coin pieces, and continue to walk through the pipes to your right. You will soon come across a Bom-omb, so jump on his head to start up a new battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------- Enemy: Lethal Bom-omb --------------------- Difficulty: Moderate Health: 60 Experience Points: 70 Lethal Bom-ombs are nothing more than suicide bombers, literally. These annoying pests have only one attack, and that is to try to explode on your head almost instantly killing you. Fortunately, you can counter attack the Bom-ombs by hammering them away as they quickly move side to side in front of both Baby Brothers. If you successfully hammer away the Bom-ombs, they will fall back and self destruct, but if you don't hit them away, you die. This is a win or lose situation, so you may want to avoid Bom-ombs if you don't have good hammering skills. Sadly, the Raging Bom-ombs are placed so it is very difficult for you to dodge them. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After killing (or getting killed by) the suicide bombers, continue to walk through the pipes, and go up when you reach the first intersection. When you see the L block, rapidly hit it to get some more 20 coin pieces, and kill another Lethal Bob-omb further ahead of you in the pipes. After killing this bugger, take another turn leading into the first upper pipe to get to an M block, and rapidly hit to get some 20 coin pieces. When you get all of these coins, walk into the other upper pipe with an L block, and rapidly hit it to get a pair of Rocket Jeans. The Rocket Jeans are one of the best in the game, so equip it to the weaker Baby. Now that you have equipped the Rocket Jeans, walk back down to the main pipe, and continue to walk right to fight yet another Lethal Bomb-omb. There is another Lethal Bomb-omb ahead of you, so make sure you heal up before you continue along the main pipe. After killing the Lethal Bomb-omb near the M block, rapidly hit this block to get some more 20 coin pieces (getting too much for you?). There is an L block further down with some more 20 coin pieces, so get those after finishing off the M block (ignore the pathway to your left as you walk down). When you have finished navigating through the pipes, dig through the metal grate, and you will end up in another area not far from the Big Brothers (check the map). In this area, ignore the '?' block near you for now, and hit the Purple '!' block to your far left to bring down the bridge separating the Big Brothers and the Little Tykes. Now get back with the Baby Brothers, and hit the '?' block you previously skipped to get a 10-coin piece. After getting this coin, jump up to the pipe to your right, and hit the L and the '?' blocks to get 2 Refreshing Herbs, and a Lucky Badge A (fairly useful). Finally, you have gotten all of the hidden items in this section of the pipes! Give yourself a pat on the back, and walk back up the bridge to get back to the area where you started. Instead of going into the pipes like you did before, walk on top of the pipes heading right, and you will end up in the section to your right. This area is one of four that you will use to kill the chain Chomp that previously hindered your progress through the game. There is nothing to do here for now except for getting the *BEAN* in the yellow platform. After getting this bean, walk along the pipe in the upper right corner to get to the second of four special areas. Like before, get the *BEAN* in the yellow platform, and repeat this process for the last two special areas (getting the other two beans [*BEAN* *BEAN*]). Now that you have gotten all four beans, get back to the first special area, and walk to the section right below you by walking along the right pipe leading down (NOT leading to your right). In here, walk down until you see the two '?' blocks, and hit the first to get 2 Green Peppers. Rapidly hit the second one to get some 20 coin pieces, and get back to the first special area again. Now walk right, and you will get to a long area with a huge spiked pit to your right. Ignore the spiked pit for now (as there is no way to cross it), but take the pathway down to get to a Purple '!' block on a yellow platform. Use the Babies as a boost to hit the block, walk across the bridge to your right, and you will see the annoying Chain Chomp eat up the block and hiding in the pipes on your map. Because the Chain Chomp has greatly hindered your quest, it is time to punish him by killing him. You will also notice that three Star Blocks will appear on those special areas as I described before (a meter will; also tell you the Chomp's health). Now walk all the way back to the special areas, and hit the first Star Block to power it up. After powering up the first Star Block, walk to the third special area, hit this Star Block to fire a laser at the Chain Chomp dealing some damage (only three more times). The Chain Chomp will now get back in the pipes, and pop out of another one (the place where he appears is random). To hit the Chain Chomp, hit the two correct Star Blocks by looking at the chart below: ---------------------------------------------------------- Location of Chain Chomp || Required Star Blocks to hit ---------------------------------------------------------- ---------------------------------------------------------- Middle || Bottom and Top ---------------------------------------------------------- Middle Right || Top and Left ---------------------------------------------------------- Middle Left || Top and Right ---------------------------------------------------------- Right || Bottom and Left ---------------------------------------------------------- Left || Bottom and Right ---------------------------------------------------------- After you hit the Chain Chomp two more times, he will produce four clones of himself to fill up the other pipes (quickly look at all four Chain Chomps as they come out of the pipes!!). If you looked quickly enough, one of the Chain Chomps would have been chomping a lot faster than the other four as they came out of the pipes. If you did not see the real Chain Chomp, shoot a laser at a random chomp to slow down the four clones. If you use your peripheral vision, you will see that one Chain Chomp is chomping faster than the other four. When you found out which Chain Chomp is real, shoot him with one last laser, and he will die freeing the Purple '!' block he previously ate. Now that the Purple '!' block is back where it belongs, walk back to it (the area with the large spiked pit), and hit the block to cause the spikes to retract from the bridge making it safe to walk on. Walk across the bridge (now that the spikes are gone), and jump down the blue pipe to get back into the second floor of Shroob's Castle (unfortunately, all of the enemies have came back to life). If you look on your map, you will notice that you landed in the back side of the second floor, meaning you will be able to activate the two lasers that were previously inaccessible. Now walk into the room directly to your left, and hit the Purple '!' block to open up the gate that leads to the middle room of this floor and to open up a small hole in the back wall. Instead of walking to the middle room, throw the Babies off your back, and drill through the small fence in the back wall to get inside a small cave. In here, jump up the stair case near you, but stop when you get on the second to last step. Now drill through the tight space that is blocked by a fence, and you will land on a platform with an X marker. Get a *BEAN* from the platform and walk back up the stairs and out of the cave. You will notice that you are finally on the cliff tops that you couldn't access before. Before you go for the two lasers, you should kill some enemies and get some useful items here first. From here, walk straight across the cliff heading south, and stop before you get to the next area (there should be a small cliff to your right). Jump to this small cliff, and hit the '?' block to get a 10-coin piece. After getting this coin, jump back to the cliff heading south, and walk down to get to the upper center area. Take a quick right turn to the cliff heading east and hammer the crate to destroy it just for fun (there is a dead end ahead of this path. After destroying the crate, walk back left across the cliff that heads west, and navigate down the rest of the cliff on the left wall to get to the lower center area. In here, simply continue to walk down and make a quick left turn to get to the left long hallway. Now you have to avoid falling down at all costs, because if you do, you will more than likely die in a battle against a Soul Bubble or a Rex! Continue walking across the cliff that heads north now, take a left turn when you get to the front, and kill the Ghoul Guy walking back and forth along the pathway. After killing the annoying Ghoul, walk left to get to the next area, and continue on the pathway that is now heading north again. Hammer the crate when it gets in your way, and walk through the door in the upper left corner to get to the area with the first set of Split Blocks. Although you will not be hitting the Split Blocks right now, you will make this room accessible to the Big Brothers for future use. Now drop to the ground to your right, and hit the red button in the upper left corner to open up the red gate. Ignore the Snoozorb below you for now, and walk to the lower left corner (to the right of the gate) to get under a pair of '?' blocks. Hit these blocks to get 3 Red Shells and an Ultra Drop, and drill through the fence in the back wall to get into another cave. This cave is very similar to the first, so get another *BEAN* from the X marker by drilling through the tight space again, and start to walk right when you get back on the cliff tops. Before you get back to the room to your south, walk across the cliff to your right, and hit the '?' block at the dead end to get a 20 coin piece. After getting this coin, walk back to the area to your south. Back in this room, walk straight down the cliff below you to get to another area with a slanted cliff to your right. Walk up the slanted cliff, to the hidden ledge with three blocks, and hit the two '?' blocks to get 2 Green Peppers and 2 Ultra Mushrooms. Rapidly hit the L block to your left to get some 20 coin pieces, and walk back down to the lower cliffs after you hit all of the blocks. Now kill the Ghoul Guy to your left, and walk down to the next cliff to get to the lower left room (the one without the laser). Simply continue to follow the cliff heading south to get to the next room. This room has many item blocks, so drop to the ground to your left (the one with the staircase heading to the cliffs), and hit the '?' block on the left to get 3 Red Shells, and the L block to your right to get 2 1-Up Supers. Rapidly hit the middle '?' block to get some 10-coin pieces, and jump back to the cliff using the staircase provided. Back on the cliffs, walk to the lower left corner with the L block, and rapidly hit it to get some 20 coin pieces. After getting these coins, walk back to the upper part of the cliffs (stay in the same room), and walk right to fight another Ghoul Guy. When you are finished killing the Ghoul Guy (and the Shroobsworth), continue to walk across the cliffs to your right, and you will get into the next room. In here, you simply have to continue walking across the path breaking the crate on your way to get into the cliff tops in the garden. The garden is just as dangerous as the room with the Soul Bubbles, so avoid falling down at all costs again. Continue to walk along the cliff tops that lead up then right, kill both of the Ghoul Guys, and walk into the hole in the wall ahead of you to get into a secret cave. This cave has a large amount of items and a pair of beans, so it is very important they you get here. Start by hitting the '?' block to your left to get a measly coin, then jump up to the first step to get the *BEAN* inside the X marker. Continue to jump up the steps making sure you hit the '?' block for a 10-coin piece and you get another *BEAN* from the fourth step, and hit the third '?' block for a 20 coin piece. After getting all of the goodies on the steps, jump to the small cliff all the way to your right, and hit the '?' blocks to get 3 Super Mushrooms and 2 Mushrooms. After getting these Mushrooms, hit the M block to get a pair of Space Trousers, and equip it to the other Brother if he already does not have the Supreme Slacks. Now that you have gotten all of the goodies in this cave, walk all the way back left, and exit the cave to get back on the cliff tops. Back here, continue to walk down as you walk along the pathway, and you will soon find yourself in the other part of the garden with the laser in the lower right room. In this room, there is really nothing to do here besides killing the Ghoul Guy on the pathway, and smashing the crate to your right. So to this as you continue walking along the pathway, and go through the opening in front of you after you pass the crate to get to the room ahead of you. This room is very small, so navigating through the cliffs will be very easy. Before you walk into the next room through the gate in the upper right corner, walk all the way around the perimeter of the room to get back to the previous area on the far right side. Back here, walk across the rest of the cliff top until you see the M block, so hit it to get 2 Max Mushrooms. Now that you have gotten the two Mushrooms here, get back to the small room ahead of you, and continue to the next room by walking through the opening you previously skipped. Like a while ago, this room has a slanted cliff (to your left this time) with a lot of item boxes at the top. So continue to walk along the cliff tops, kill the Ghoul Guy, and walk up the slanted part of the cliff to get near two '?' blocks and an M block. hit the two '?' blocks to get 2 Refreshing Herbs and 2 Red Peppers, and rapidly hit the M block to your far right to get some 20 coin pieces. After getting these items, walk back down to the normal cliffs, and go through another opening in the wall to get to the area with the laser pointing diagonally down. Now continue to walk along the cliff tops heading left ignoring the opening for now and smashing the crate in your way. When you get to the next area directly to your left, simply kill the ghoul Guy here, and get back to the room you just came out of from (as it leads to the other laser needed to proceed through the game). To get to the room with this laser, walk through the opening you previously skipped (in the upper right corner). Before you actually position yourselves under the Split Blocks, you can get an easy 10 coins by hitting the '?' block in the upper left corner of the cliffs. Now jump back to the ground, position yourselves under the Split Blocks, and take control of the Big Brothers (finally). As the Big Brothers, you have to get to the upper left room with the laser facing directly right (you can do this by heading two rooms down and continuing three rooms up). Be careful as you enter this room as there is a Snoozorb waiting to attack you! After killing the Snoozorb, hit the two Split Blocks in the middle of the room, and get the Babies to hit the other two Split Blocks within the time limit to shoot out the laser. This laser will destroy the casing of the blue pipe back in the middle upper room allowing you to jump through it. Now that you have opened up the blue pipe, take control of the Big Brothers, roll all the way back to the upper center room, and hit the Regroup Block to get the Babies back where you are. As a group of four once again, jump down the blue pipe to get to the right part of the third floor of the castle (all this trouble to switch sides...). The second you enter this place, immediately save with the Save Block to your right, heal up your characters, and walk into the enemy infested room to your left. There are a lot of goodies here, buy you must kill off the two Shroobsworths to your left and the Ghoul Guy in the lower part of the area before you even think of getting them. After you kill all of these enemies, hit the two '?' blocks in the lower part of the room to get 2 Pocket Chomps and 2 Mix Flowers, and proceed to get all three beans scattered around here. The first *BEAN* is at the right tip, the second *BEAN* is at the left tip, and the third and final *BEAN* is at the southern tip of the room. After you have gotten all of the beans here, walk into the room directly to your left to get to the right part of the library. In here, kill another ghoul Guy roaming around near the book shelves, and hit the Purple '!' block in the lower right corner to bring down the book case directly to your left. Now that the bookcase is down, you can now use the Babies to access the item blocks on the bookcases that you couldn't have reached before. To get there, throw the Babies off your backs making sure they land on the lowered bookcase, and use the Spinning Babies technique to get them onto the shelf right in front of you. Now that you are actually on the bookshelves, hit the '?' block right above you to get a 1-Up Super, and follow the bookshelves to get to the platform in the upper right corner with two more item blocks. Hit both blocks to get 3 Red and Green Peppers (very useful for the final battle), drop back to the ground to your right, get back with the Big Brothers, and walk back into the room that was previously infested with Shroobsworths and a Ghoul Guy. This time, walk onto the bridge straight ahead of you, and hit the '?' block above the bridge to get 3 Refreshing Herbs. After getting these Herbs, continue to walk straight ahead into the next room where you will see a blue pipe near some more '?' blocks. Before you jump down this pipe, hit the '?' blocks to get 5 Mushrooms and 4 Super Mushrooms, and finally jump down the pipe to get to the uppermost floor where a Princess Shroob resides. On this floor, hit the two '?' blocks to your left to get 3 Green Shells and 3 Bro Flowers, and save with the Save Block to avoid losing your progress. Now walk into the room directly to your left, and use the Babies to hit the red button that will open up the gate. Don't go through the gate (as it will only lead you back to the second floor), but hit the M block directly right of the gate you just opened to get 2 1-Up Supers instead. After getting these goodies, walk back to the room to your right, and start to jump up the cliffs to the north hitting the '?' blocks on your way (the two '?' blocks will contain 3 Cannonballers and 3 Copy Flowers). When you get to the next area, walk up the very long slant to your left, but stop when you get to the top. Instead of continuing to the entrance of the statue right now, throw the Babies off your backs, and Spin Jump them right to get them to land on a hovering platform with six '?' blocks. Hit all six of these blocks to get 3 Mix Flowers, 3 Trampolines, 3 Pocket Chomps, 3 Red Shells, 3 Copy Flowers, and finally 3 Ice Flowers. After getting all of these attack items, jump back to the slope to your left, get back with the Big Brothers, and continue to the entrance of the statue directly to your left. Step on the blue button here, and the four Brothers will automatically walk inside the statue. There are no enemies here, but a major Boss Battle awaits. So save with the Save Block to your right, and jump down the blue pipe to your right to get back to the castle's foyer. In here, hit the Purple '!' block to build the final bridge, and jump back into the blue pipe to get back inside the statue (it is unnecessary to go back to buy items, as you will have the opportunity to do that later). Now walk to the next section of the statue by walking through the doorway ahead of you. This room has nothing but a long flight of stairs and a few item boxes containing useful items to help you with the final battle. So walk up the stairs taking a left turn every time you get to an intersection, and hit the '?' block on the second flight of stairs to get 4 Super Mushrooms. If you want to, you can get to this exact location on the right flight of stairs to get 4 Mushrooms. After getting all of the items in this room, walk to the top of the stairs, and hit the M block to the right of the door to get 4 Ultra Mushrooms. Likewise, hit the L block to the left of the door to get 3 Max Mushrooms (catching a trend here?). Now that you have gotten the wide variety of Mushrooms in this room, walk through the doorway in front of you to get to the next room. When you enter this room, watch the short cut scene, and hit the M block to your right to get 4 Super Drops. There is an L block to your left containing 5 Mushroom Drops, so get these, and walk up the long hallway up the small flight of stairs until Stuffwell tells you to save. Before you save, hit the L block to your left to get 3 Ultra Drops, and hit the Heart Block (the only Heart Block in the game besides the one in Peaches Castle) to heal up all of your characters. Now hit the Save Block to save your progress, and jump on the blue button in front of you to get to the final room. There is a long cut scene when you enter this room, so watch it, and walk straight left when it ends. Go into the room to your left, and save with the Save Block in here to save your progress once again. Note that Stuffwell will offer to bring you back in time if you need to buy anything, so if you are missing any attack items that will be vital in the final battle, go back in time, and buy what you need. Now that you have saved (or have gotten the necessary items for the upcoming battle), walk up the long flight of stairs, and jump on the blue button to get into the saucer again. ------------------------------------------------------------------------------- Minigame: The Final Saucer battle This battle will probably be even more difficult than the final Boss battle if you have bad coordination, but is really shouldn't cause you too much trouble. Your goal is to hit Princess Shroob's mothership four times to destroy it. The only catch is that you have to damage the mother ship by hitting her by the small saucers floating around her. Another annoying factor is that you have health, meaning if you get hit four times, you will die. Start this ship battle by hitting the saucer block in the back of the ship, and raising your own ship to the middle as fast as you can. Now you will see the mother ship deploy three more small saucers to try to intimidate you. If you want to damage the mothership, wait until she stops at one stop, get to her height, and hit the little saucers. The best way to hit the saucers it to wait until they briefly stop in one spot, and to shoot them so they hit the mothership. This may sound easy, but it is a lot harder because the small saucers will fly towards you after about 10 seconds. If this happens, your best defense is to shoot blindly to go back to the ground, and to shoot any saucers at the bottom. If you want to go for a quick kill, follow the mothership as fast as you can, and immediately shoot when a saucer pops out. Continue to attack the mothership in this way (be careful as the small saucers move faster as the mothership loses health), and the mothership will eventually crash down into the castle after four hits. ----------------------------------------------------------------------------- Now that the mothership is down, get out of the saucer you are, and walk down the steps until you see the Save Block. Make sure you save as you really don't want to repeat this Minigame again, and exit this small room to watch another long cut scene revealing the final boss. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------ Final Boss Battle 1: Princess Shroob ------------------------------------ Difficulty: Hard Health: Princess Shroob: 3000 Force Field ~1000 Experience Points: 0 Princess Shroob may have a low defense and low health (for a final battle), but a force field surrounding her will take any attack until it gets destroyed. Because the Princess is thankfully slow, you will be able to attack first. Use Red Peppers for your first move to power up both Brothers, and start to chip away the force field with strong attacks like Trampolines, Pocket Chomps and Copy Flowers. You should save your Mix Flowers because they will be very useful later when you fight another Boss (hint, hint). After you attack the force field for the first time, Princess Shroob will attack you. Whenever Princess Shroob attacks in her force field, she will get some robot legs for her force field (making her very tall), and stand above one Brother. Now Princess Shroob will fire some energy rings straight down to the target Brother dealing significant damage. To tell which Brother she is attacking, look at the shadow of the robot legs (if it is on Mario or Luigi), and make that Brother jump when each energy ring gets in the middle of him. After Princess Shroob finishes attacking with the energy rings, she will try to smash you with the force field. To deflect this attack, pull out your hammer, and whack it the second you see it enter the bottom screen. Deflecting this attack may be tricky, but you will soon get the hang of it. Note that you may get dizzy if you get smashed by the force field or trip if you get hit by an energy ring. This is Princess Shroob's only attack when she has her force field, so you have to learn how to avoid getting hit by them successfully. Continue to attack the force field, and you will notice that is changes colors from blue to green to orange and finally to red. This indicates that the force field is getting weaker, so continue to attack it until it completely disappears. When the force field turns into a red color, eat another set of Red Peppers, because you want to be powered up when you face the Princess out of her force field. After the force field gets destroyed, you will see Princess Shroob get out of her chair and stand in front of you. This means that she is now vulnerable to Red Shells and other attacks. Because Princess Shroob will only be out of her force field for a limited time, you have to hit her with everything you got. So make sure you are powered up, and use Copy Flowers, Red Shells, or any other attack that you are good with to deal a lot of damage (you should be giving 500 points of damage per turn). After you attack her, Princess Shroob will attack you with a great variety of weak, but fast and frequent attacks. All of these attacks will involve laser balls somehow, so be prepared to dodge them or to deflect them with your hammer. Whenever Princess Shroob appears in front of you, wait until she throws a laser ball, and make the target Brother jump when she throws it. The laser ball will aim for the Brother Princess Shroob is right in front of. Sometimes, Princess Shroob will be tricky and will fire a huge wave of laser balls at both Brothers. To dodge this wave, make the Brother she is in front of jump first, and then make the other Brother jump shortly after. If you want, you can make both Brothers jump at the same time to avoid any confusion. You will occasionally see Princess Shroob throw a laser ball at you while she hovers in the sky. If this is the case, look at the hand she throws the laser with, and hammer the laser ball away with the Baby's hammer. If Princess Shroob uses her right hand (left hand for your side), the laser will aim for Luigi, but if she uses her left hand (right for your side), she will shoot for Mario. If you successfully deflected Princess Shroob's attack, she will get hit by the laser ball dealing around 25 points of damage. The last type of attack Princess Shroob can use in this series is her special laser ball that will rotate around you continuously until it either gets stopped or hits a Brother. At the laser spins around, it will alternately aim for Mario then Luigi. To stop this attack, simply jump on the laser ball (you want to do this quickly as the laser ball moves faster every turn). After you dodge this series of attacks, continue to attack her with strong attacks, and she will eventually get another force field to surround her. Note that Princess Shroob attacks more frequently as you damage her, so watch out for her spider attack as it may repeat two or three times in a row. If you damage her enough, she may even shoot different laser balls at you for up to 20 times! (when she does not have her force field). You will know when Princess Shroob is angry when you see a red aura surround her 9this happens when she has less than 100 HP left). Continue to attack her with your best attacks and dodge her, and she will eventually die leaving you only one more Boss to deal with (when the REAL fight starts). Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hopefully you still have a lot of Mushrooms and Bro Items with you, because you are about to be thrown in another tough battle! Watch another cut scene, and you will be fighting against Princess Shroob's older sister. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------- Final Boss Battle 2: Princess Shroob (older) -------------------------------------------- Difficulty: Very Hard Health: First Form: 3000 Second Form: 3000 Foot: 500 Crown: 350 Arms: 250 Experience Points: 0 This Boss is tough, and when I mean tough, she is a pain in the butt. Because you are hopefully faster than her, you will be able to attack first. Now immediately power up yourselves with Red Peppers, and start to attack her with powerful items like you did to the younger Princess. Copy Flowers, Pocket Chomps and Red Shells are the best if you know how to use them. You should still hold on to your Mix Flowers, as you will desperately need them when you fight the Bosses second form. After attacking, prepare yourselves for her attacks that will chip away lots of health from you. Before she actually attacks you, two or three Saucers will fly in the air preparing to assist the Princess in attacking you. Now Princess Peach will help you by instructing you to shoot some yellow stars into the air to destroy some of the Saucers. So carefully time yourself so you hammer the star when the target aims for one or more saucer. It may be difficult at first (I have seen many yellow stars fly between three saucers without touching them), but you should get the hang of it shortly. Sometimes if you are lucky, the saucers you have destroyed will contain an attack item that will assist you in battle (I have seen Smash Eggs come out most often). After you have destroyed some saucers (or missed all of them), the remaining saucers will attack you depending on how many saucers you have destroyed (not all of them will attack you at once). Each attack will differ depending on how many saucers fly towards Princess Shroob to assist her: One Saucer flies up: If you see one saucer fly up, you don't have to get too worried as she will not attack you yet. The bad part is that the single saucer will feed Princess Shroob a green drink replenishing around 100 points of health. 100 HP may not be much, but it will add up if the saucers continuously feed her these drinks. After Princess Shroob gets back some of her health, she will probably attack you again with two or three more saucers. There is an attack that Princess Shroob can use against you with one Saucer, but is comes fairly rarely although it can horribly damage you. You will see Princess Shroob summon a Chain Chomp, and the saucer will instruct it to circle around Both Brothers until stopped. To stop the Chain Chomp, you must jump on his head as quickly as you can. The Chain Chomp can hurt you fairly badly even if you get hit once, and you might get poisoned. Two Saucers fly up: Princess Shroob's two saucer attack is arguably her most annoying and damaging attack in her first form. If you want to dodge her upcoming attacks, you have to have good timing skills and the ability to jump quickly. Now Princess Shroob will jump on both Saucers, she will hover over the right side of the battle field, and will start to quickly throw energy balls at you. Note that these balls move so quickly, that you cannot use the easy way out and consciously make both Brothers Jump at the same time. To tell which Brother each energy ball is flying to look at which hand she uses to throw the ball (if she uses her left hand, she will aim for Luigi and visa versa). After the short series of laser balls, Princess Shroob will fly all the way to the back of the battle field (to the Brothers' left), and will throw two or three giant energy balls at you. To dodge this attack, make both Brothers Jump at the same time if she is in the middle of the bottom screen, but DO NOT jump if she hovers directly below the top screen. After you dodge these energy balls, the two Saucers will explode causing her to fly back to the battle field, but don't let your guard down yet! When she lands on the ground, a shock wave will try to hit you. Dodge this shock wave by jumping about a split second after it appears. If you get hit by the shock wave, you might trip (which is bad as you cannot use Bro items if this happens). Three Saucers fly up: When the three saucers fly up, you will see them leave the top screen, and come back with a giant blue boulder. Now the saucers will drop the boulder into Princess Shroob's hands, and she will slowly walk towards one Brother. When she gets right in front of her, hammer her as quickly as you can to deal some damage and to eventually stop her from smashing your head with the boulder. Note that it can take more than five whacks of the hammer before she flies back, so hammer quickly! Now that you have successfully avoided or counter attack Princess Shroob's saucer attacks, you now have to dodge a quick charging attack that can really hurt you. This charging attack is preformed randomly, but it usually happens after one or three saucers attack you, but not with two. Princess Shroob might even be very tricky and try to charge at you before she attacks you with the saucers. To counter attack this attack, pull out your hammers, and look at her before she charges at you. If her hand does not move before she charges at you, whack your hammers right before she hits you after she charges. On the other hand, if you see her hand wave up before she charges at you, don't hammer after she charges at there will be a one second delay before she actually hits you (she will stop in front of you, wait one second, and then hit you). Be very careful, Princess Shroob will probably bounce back after you hit her for the first time, so be prepared to hammer her again four or five more times. After you counter attacked this charging attack, it will be your turn to hit her. When attacking, stay with the same plan and continue to bombard her with Copy Flower or any other Bro Item that you are very good with. Continue to use the stars to take out the saucers, and dodge the stacks performed by her. Princess Shroob is very unpredictable when she attacks you, so remember to keep your guard up! As you continue to damage Princess Shroob, she will summon more saucers every turn, and will charge at you more often. After you hit her for 3000 damage, Princess Shroob will grow larger revealing her second and more powerful form. The second form of Princess Shroob is very powerful and can easily kill you in one shot. Thankfully, Princess Shroob is slow, so you will be able to deal some damage before she can attack you. Your best weapon against this beefed up Princess are Mix Flowers. So forget about powering up with Red Peppers, and use two Mix Flowers to deal great damage against her two tentacles and her foot. You will notice that you will only deal 1 point of damage Princess Shroob's body, but you shouldn't worry about it for now as you must focus on her other body parts. If you are powerful enough, you will probably destroy all three of her limbs, which is a very good sign. If any limbs still remain, prepare yourself to dodge some nasty attacks. Tentacle attack: There are three different attacks the Princess can use with her tentacles. For one of the attacks, Princess Shroob will slowly reach for both Brothers with her tentacles. If you don't want to get thrown around, you must hammer the tentacles away from you right before they hit you. Note that Princess Shroob might continue to attempt to grab you with her tentacles after you hammered them away the first time, so don't keep your guard down! The other attack is easier to dodge, but a bit harder to detect. For this attack, Princess Shroob will try to poke you with both of her tentacles (one at a time though). To tell when she will poke you, look at her tentacles and you will notice one of them brightly shine. To dodge this attack, quickly jump about a split second after the tentacles shine (at they shoot at you like a bullet). If Princess Shroob attacks you with the right tentacle, she will aim for Luigi, and if she attacks her with her left tentacle, she will aim for Mario. After dodging these attacks, prepare yourself for her next attack (probably with her foot). The last and most dangerous attack that Princess Shroob has in store for you can be very devastating, but can only be used if her foot is gone for the time being. You will see Princess Shroob spit out a blue energy ball into the sky, and she will throw red and green energy balls to power it up with her tentacles. Quickly make a rough estimate of how many red and green energy balls were thrown at the blue energy ball as it will tell you which Brother it will aim for. If more red energy balls were thrown at the blue one, the giant blue energy ball will go for Luigi and the same goes for green energy balls and Mario (yes, it reverses). To whack away the energy ball, pull out your hammer, and hit the ball when it gets about one centimeter above the target Brother. If the energy ball hits you, you can receive so much damage that you will probably die (use a 1-Up Super if this happens). Foot attack: This attack may not last a long time, but it is difficult to dodge, and can deal a lot of damage to you. You will see her feet spring out like a fan (the number will randomly change from 2 to 4), and Princess Shroob will try to trip you by rapidly spinning her feet. The best way to dodge this attack is to make each Brother jump separately to dodge the tentacles. Before you actually jump, look at the direction the feet spin so you don't make any mistakes. Poison Gas attack: You will instantly notice when Princess Shroob will attack you with poison gas because she will walk backwards and will take a deep breath. To dodge this attack, your best bet is to jump over the poison gas, but jumping on it works. The reason why jumping over the poison gas is preferred over stepping on it is because if you step on it, it will take longer for you to get back on the ground giving you less time to dodge the next poison gas cloud. Getting hit by these clouds can result in poisoning, so make sure you have some Refreshing Herbs. After you dodge around four poison clouds, Princess Shroob will move on to her next attack. Continue to dodge these attacks using the methods above, and the tentacles and the foot will eventually disappear exposing her crown for damage. If you were wondering when Princess Shroob was receiving only 1 point of damage previously, it was because her Crown was protecting her. This means that you have to damage and hopefully destroy her crown with Copy Flowers or Pocket Chomps (Red Shells are useless at this point). After you damage her Crown for the first time, Princess Shroob will send out four saucers to the sky (into the upper screen), and she will fire an energy ball at all of them. Look at the order in which the energy ball damages each saucer and what kind of damage results on them (catching on fire or getting short circuited). The saucers will now fall on you in the order they will hit. The saucers on fire will fall on Mario while the saucers that got short circuited will fall to Luigi (if you played Super Saga, you should get the pun by now). To whack the saucers away from you, pull out your hammers, and whack the saucers right when the tip touches the head of the target Brother. From what I have seen, if you mess up hitting the first saucer away from you, you will usually mess up on all the others and visa versa. The saucers you whack away from you will hit Princess Shroob's body dealing significant damage (if you already destroyed the crown). Continue to attack Princess Shroob using the tips above, and she will get angrier as you progress. She will start to summon five or even six suicide saucers to attack you, and she will spin into you with four feet more often. After you deal 3000 damage to her body, Princess Shroob will die. Great Job!! You beat the hardest Boss in the game! Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After beating Princess Shroob, watch this very long cut scene, and you will end up back in Peaches Castle in present time not that the future has been saved. =============================================================================== Peaches Castle (present) [p23] =============================================================================== After you are done watching the cut scene, walk into the room with the Save Block right in front of you (you will begin in the garden), and save to save your progress. There is only one more battle coming up, but it will be very easy compared to the Princess Shroobs. So make sure you are healed up, and walk to the back part of the castle to watch yet another cut scene. After Bowser eats up the Mushroom, he will fight you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------------------------- Boss: Bowser (with control of Princess Shroob) ---------------------------------------------- Difficulty: Moderately Easy Health: 10 pieces (not 10 HP) Experience Points: 0 This is not really a battle, but is more of a minigame to test your counter attacking skills (meaning you cannot attack Bowser directly). Even if you can't counter attack well, you should be able to bat Bowser with little or no trouble at all. Before the battle begins, you will notice that Princess Shroob's ghost will hover to the top screen. Your goal is to dodge or counter attack all of Bowser's attacks, so they can hurt the ghost (she is the one who has 10 pieces of health). Bowser has four different attacks, all which are fairly easy to dodge. The two common attacks he will use against is his fireball attack (which will either shoot for you from the ceiling or from Bowser directly). If Bowser shoots the fire at you directly, you simply have to jump over them to avoid getting hit. The fireballs you avoid will loop back to Princess Shroob's ghost and will hit her for half a piece of health for each fireball. If the fireballs will aim for you from the ceiling, you have to hammer them away to hit the ghost. To tell which Brother each fireball is aiming for, look at the shadows of the fireballs as they shoot into the sky (this will get harder as Bowser shoots more fireballs). The two other attacks Bowser can use against you are slow, but powerful energy balls. This means that it will deal twice as much damage to you as the normal fireballs, but they will chip one whole piece of health from the ghost if you successfully counter attack it. You will see Bowser charge up the energy ball and he will spit it to you at a slow speed. Whack the energy ball away from you when it is about one centimeter from the target Brother. Continue to dodge and counter attack Bower's attacks (they get faster as you continue the battle), and before you know it, Princess Shroob's ghost will die leaving you victories. Possible Items Obtained: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Excellent Job!! You just beat Mario and Luigi Partners in time! Give yourself a pat in the back and watch the end scene. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Section 6: Credits and Contact Info [s6] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Credits go to: CJayC: For hosting this guide on his website (GameFAQs) charmandermaster1015 (me): For writing this guide Nintendo: For making a great sequel for Super Saga You: For reading this guide Credits also go to the kind members of the FAQs Contributors message board for giving me tips for writing my first guide (especially peachfreak). If you want to send suggestions, compliments, or constructive criticism, feel free to email me ([email protected]). If you are a webmaster of another website and wish to host this guide there, you may so as long as you do not modify this FAQ. As all sites now have permission to use this guide, I have removed the "Allowed" list. As you have probably noticed, updates to my guides have been very rare. Don't expect that to change anytime soon as I am very busy nowadays. ------------------------------------------------------------------------------- EOF