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Boss FAQ

by kirbymaniac222

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Kirby Squeak Squad Boss FAQ Version 1.6
By kirbyparufo  
==============================================

1. Introduction
2. Updates
3. Abilities Kirby shouldn't use
4. The Squeaks
5. Minibosses
6. Bosses
7. Contact

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1.	Introduction
==============================================

This is a FAQ about how to defeat the bosses, minibosses, and 
Squeaks in Kirby Squeak Squad. I also included a guide on 
abilities Kirby shouldn't use. I also rated the bosses on how 
difficult they are to defeat with and without abilities on a 
1-10 scale. I also put which abilities make bosses pitifully 
easy. Different abilities may make the bosses easier or 
harder, and this is just my personal opinion.

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2.	Updates
==============================================

Version 1.6- Fixed an error

Version 1.5- Fixed more typos and updated Meta-Knight's
section

Version 1.4- Fixed a few typos/errors

Version 1.3- Updated Doc's section

Version 1.2- Added an additional strategy to the Fire Owl

Version 1.1- Fixed a few typos

Version 1- FAQ Completed

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3.	Abilities Kirby shouldn't use
==============================================

Some Abilities are, simply put, unable to defeat bosses. I 
have made a list of abilities that shouldn't be used to defeat 
bosses.

Metal- Not immune to bosses or their projectiles.

Sleep- Can't fight.

Ghost- Most bosses don't give Kirby enemies to possess, and 
most of the enemies the bosses make don't have abilities.

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4.	The Squeaks
==============================================

The Squeaks, while technically not bosses, are tough enemies 
that appear in many stages. Daroach is not listed here because 
he is a true boss. The Squeakers are just plain enemies, so 
they aren't here either.

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4.1	Spinni
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Difficulty w/o an ability- 2
Difficulty with an ability- 1

Strategy: Spinni isn't difficult, with or without an ability. 
His only attacks are throwing shurikens at Kirby and slashing 
at Kirby with a rake. Kirby can inhale the shurikens. The 
shurikens give Kirby the Ninja ability. After being damaged a
little, he will rest and drop a rake. The rake gives Kirby the 
Animal ability. While resting, Spinni cannot be hurt. You can,
however, hit him to get food that restores health. He may turn
red at this point, speeding himself up. After being defeated 
you can continue hitting Spinni for more food. Spinni is no 
threat at all.

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4.2	Storo
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Difficulty w/o an ability- 4
Difficulty with an ability- 2

Strategy: Storo is pretty big, and his attacks take up a good 
deal of room, so fighting him abilityless in a small area isn't 
a good idea. He can either use a jumping attack or a hammer 
attack, which both produce stars to inhale. After being damaged
enough, he will rest for a a while. While resting, Storo cannot 
be hurt. You can, however, hit him to get food that restores 
health. He may turn red at this point, speeding himself up. 
After being defeated you can continue hitting Storo for more 
food. Most abilities will make short work of Storo.

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4.3	Doc
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Difficulty w/o an ability- 1
Difficulty with an ability- 0

Strategy: Doc is easily the easiest of the Squeaks. He has next 
to no health, and is pitifully easy to defeat with or without 
an ability. He flies around in a U.F.O., can drop bombs, shoot 
a laser, and spray what I think is ice. Only the bombs can be 
inhaled. The bombs give the bomb ability. After being damaged 
a little, he will rest and drop a laser cannon or his U.F.O.
The laser cannon, when inhaled, gives Kirby the Laser ability. 
The U.F.O., when super inhaled, gives the U.F.O. ability. While 
resting, Doc cannot be hurt. You can, however, hit him to get 
food that restores health. He may turn red at this point, 
speeding himself up. After being defeated, Doc explodes, 
creating a good amount of food.

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5.	Minibosses
==============================================

Minibosses are somewhat common, and when they are defeated 
Kirby can inhale them for an ability. The Ghost Wizard 
replaces several minibosses when you collect all of the ghost 
medals.

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5.1	Mr. Frosty
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Difficulty w/o an ability- 2
Difficulty with an ability- 1
Ability Kirby gets by inhaling him- Ice

Strategy: Mr. Frosty will throw ice cubes at Kirby, both small 
and big, that can be inhaled (big ones must be super inhaled). 
He will also charge at Kirby, and if he hits Kirby, he will eat 
Kirby and spit Kirby out. He does both of his attacks slowly, 
making him no threat.

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5.2	Bonkers
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Hammer

Strategy: Bonkers can throw coconuts at Kirby, big and small, 
and both can be inhaled (big ones must be super inhaled). He 
will also try to hit Kirby with his hammer, which will produce 
stars to shoot back at him. It is easy to trick Bonkers into 
doing his attacks early, making him no threat.

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5.3	Boxy
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling her- Magic

Strategy: Boxy can actually heal Kirby. She wiil try to jump 
on Kirby, charge at Kirby, and throw presents that can be 
inhaled. If you wait a while, the present will open to reveal 
a Waddle Dee or food. If Kirby're low on health, Kirby could 
wait a while for food to be created. Boxy is otherwise nothing 
special.

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5.4	Box Boxer
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Difficulty w/o an ability- 8
Difficulty with an ability- 5
Ability Kirby gets by inhaling him- Fighter

Strategy: Unfortunately, Box Boxer makes a return from Kirby & 
the Amazing Mirror. He is still the hardest miniboss. He can 
shoot an energy beam which can be inhaled and he can jump and 
produce stars which can be inhaled. He will also punch at Kirby 
and run around often. What makes him so hard is the fact that he 
almost never stops moving, providing nearly no opportunities to 
hit him without putting Kirby at risk.

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5.5	Metal Golem
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Metal

Strategy: Metal Golem is no threat. All he does is walk around 
slowly, while rocks constantly fall from above, which can be 
inhaled. The only attack the Metal Golem can do himself is roll at 
Kirby, which will likely hit Kirby if you aren't prepared for it. 
Also of note is Metal Golem's high health.

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5.6	Bubble Crab
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Difficulty w/o an ability- 4
Difficulty with an ability- 4
Ability Kirby gets by inhaling it- Bubble

Strategy: Bubble Crab doesn't attack often. It can shoot a bunch 
of bubbles at Kirby which can be inhaled or drop a Waddle Dee down 
in a bubble. If you hit it enough with an ability, the bubbles of 
Bubble Crab will pop, and it will run around wildly, shooting 
bubbles out. It is hard to hit it with an ability while it is 
doing this. It will eventually go back to normal after a while of 
running wildly. Because of that attack, it is equally hard to
defeat the Bubble Crab with or without an ability.

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5.7	Big Beast
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Difficulty w/o an ability- 3
Difficulty with an ability- 2
Ability Kirby gets by inhaling him- Animal

Strategy: The Big Beast only has two attacks. He can slowly spin 
around towards Kirby, while producing stars which can be inhaled, 
and than gets dizzy and won't attack for a short time. He will 
also drill up into the ceiling and than back down into Kirby, 
again producing stars to inhale. It isn't difficult to defeat the 
Big Beast.

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5.8	Ghost Sorcerer
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Difficulty w/o an ability- 7
Difficulty with an ability- 5
Ability Kirby gets by inhaling him- Ghost

NOTE: Kirby can only fight the Ghost Sorcerer after you've 
collected all of the Ghost Medals. The Ghost Sorcerer replaces 
several minibosses in the game.

Strategy: The Ghost Sorcerer is constantly producing mini-ghosts. 
When he has the mini-ghosts, they circle him for the Ghost 
Sorcerer's protection from projectiles. It only has one true 
attack, which is sending the mini-ghosts to attack Kirby. If the 
Ghost Sorcerer touches Kirby, he will hold Kirby and a mini-ghost 
will hit Kirby. The Ghost Sorcerer can be very annoying without 
an ability.

==============================================
6.	Bosses
==============================================

Each boss in Kirby Squeak Squad has it's own individual stage, 
along with a room leading to the boss it containing two abilities. 
There are generally a few abilities that make the boss easy, and 
they are usually located in the room leading to it. I have listed 
the abilities that work best against each boss.

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6.1	King Dedede
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Difficulty w/o an ability- 1
Difficulty with an ability- 0
Ability Kirby should use- Any ability

Strategy: MUCH easier than he is in other games. King Dedede can 
attack in several ways. He will try to inhale Kirby and spit Kirby 
back out. He will yell and a few Parasol Waddle Dees will float 
down for Kirby to inhale. They give the Parasol ability. He can 
attack with his hammer by just attempting to hit Kirby with it or 
jumping up and slamming it down. Both hammer attacks produce stars 
to inhale. He will also jump up and land back down, again 
producing stars. Finally, he will take in air, float around, and 
release an air puff that won't hurt Kirby. King Dedede is pitifully 
easy with or without an ability.

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6.2	Mrs. Moley
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Difficulty w/o an ability- 4
Difficulty with an ability- 1
Ability Kirby should use- Fire, Ice, Spark, 
Bubble, Tornado

Strategy: Mrs. Moley only has two attacks. She can throw a lot of 
items, listed below, at Kirby which can be inhaled or super 
inhaled. Her second attack is a diving attack. After retreating to 
her hole, she might appear in a hole in the background. If her 
sunglasses glint, she is going to do the attack. A shadow will 
appear over Kirby and follow him around until it gets big. Mrs. 
Moley will then crash down. If she lands in one of her holes, she
will proceed as normal. If she lands on normal ground, she will 
take some damage and lay down. She is extremely vulnerable while 
this happens, and if you have an ability the fight will likely end 
here. Mrs. Moley is a relatively easy boss.

List of items Mrs. Moley throws:

ITEM NAME    	WHAT ABILITY YOU GET

Wheel		Wheel
Bomb*		Bomb
Saw Blade  	Cutter
Barrel		Fire
Pink Dot  	None
Rocks**		None
Screws		None

* Must be super inhaled
** Some must be super inhaled, others are fine with a normal 
inhale.

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6.3	Mecha-Kracko
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Difficulty w/o an ability- 9
Difficulty with an ability- 5
Ability Kirby should use- Tornado, Hi-Jump, U.F.O.,
Cutter (With ability Scroll)

Strategy: To keep you own sanity in this fight, use Tornado, 
Hi-Jump, U.F.O. There are two parts to this fight. In the first, 
easy one, Mecha-Kracko just flies around a little, occasionally 
releasing an enemy. The enemy will either be a Super Pig which 
gives Hi-Jump, a Waddle Doo which gives Beam, or a Waddle Dee. 
After defeating it, the battle goes to the second part. 
Electricity will surround Mecha-Kracko, and it'll go off the 
screen and come back on the bottom, and than destroy the clouds. 
It'll than create new clouds, but in a different pattern. It will
do this throughout the match. Mecha-Kracko will still spit out 
enemies, but can now do two more attacks. The first is flying 
towards Kirby and surrounding itself with electricity. 
Mecha-Kracko's second attack is staying above Kirby and firing 
jolts of electricity while moving to the other side of the screen. 
Just float above Mecha-Kracko to avoid this one. You're in for a 
difficult fight if you aren't using abilities. The battle is held 
on clouds, so Fire, Fire Sword, and Bomb will likely cause you to 
lose.

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6.4	Mecha Hermit Crab
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Difficulty w/o an ability- 5
Difficulty with an ability- 4
Ability Kirby should use- Tornado, Cutter,
U.F.O.

Strategy: This is a unique boss fight. The screen will 
constantly scroll left, which is where the Mecha Hermit Crab will 
be, so if Kirby gets stuck, it's very likely that he will be hurt. 
The Mecha Hermit Crab only has two attacks, although there will 
be rocks falling down constantly that can be inhaled or super
inhaled, along with Gordos that must be avoided. His first attack 
is to fire a laser along the ground that is easy to avoid by 
jumping. The second attack can only be done when the machine 
still has at least one of it's "claws". The Mecha Hermit Crab 
crashes it's claw(s) into the ground to make blocks ahead of 
Kirby. While the blocks are flying through the air they can hurt 
Kirby. When they land, they must be jumped over, destroyed, or
inhaled. The danger is that if you aren't careful, you'll likely
get hit by the Mecha Hermit Crab while doing this. The more 
damage you do to the Mecha Hermit Crab, the more disabled it 
becomes, and it will eventually lose both of it's "claws" making 
it capable only of the laser attack. After that, it won't be able 
to attack at all. The screen also scrolls slower after doing 
damage to it.

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6.5	Fire Owl
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Difficulty w/o an ability- 8
Difficulty with an ability- 4
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O., Cutter, Sword

Strategy: The Fire wlO has two attacks. It's first is to drop 
fireballs which can be inhaled. It's second dangerous attack is 
to lunge at Kirby. The Fire Owl will cry out before doing this. 
If it misses and hits the ground, it'll be vulnerable for a 
while, but a bunch of rocks will fall, enemies will appear, or 
a combination of the two. The Fire Owl will also fly around and 
off the screen constantly. The Fire Owl is more annoying than 
difficult.

-----------------------
ADDITIONAL STRATEGIES
-----------------------

Sent in by ninjamanuever:

The trick is to use the sword ability and stand on the center 
platform. If the owl swoops down, use the sword's uppercut 
ability, which both dodges and hits the owl. If it uses fireballs, 
also use the uppercut, however, it may be a good idea to scoot 
over to avoid fire. 

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6.6	Daroach
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Difficulty w/o an ability- 4
Difficulty with an ability- 2
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O., Fire Sword

Strategy: This battle is held on ice. Daroach has three attacks. 
He can use his magic wand to fire a thin ice beam across the 
screen, so just float up to avoid that. He will also use the 
Tri-Star to fire three stars at Kirby which can be inhaled. 
The stars bounce around for a while after they're fired, than 
disappear. Daroach will also occasionally drop bombs which can be 
inhaled. They also give the Bomb ability. Daroach also teleports 
around the screen constantly. Daroach isn't hard to beat, 
especially if you have an ability. 

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6.7	Meta-Knight
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Difficulty w/o an ability- 8
Difficulty with an ability- 6
Ability Kirby should use- Tornado, Spark, 
Thunder Sword, Thunder Bomb, Beam, U.F.O.

Strategy: Since this battle takes place on metal ground, 
electrical abilities are best. When you use an attack from an 
electrical ability like Spark or Beam, some electricity will go 
along the surface, slightly damaging whatever it touches. Also 
worth noting is the fact that swallowing any stars Meta-Knight 
makes will give Kirby the Sword ability. Meta-Knight has a few 
attacks. He will often attack you with his sword, which will 
make stars. He can also do an upwards jab with it and a ground 
pound as well, so be careful. He can also create a tornado, 
which can be avoided by staying at either side of the screen. 
He will also make shoot fire waves which are easy to avoid 
because they are rather slow and travel in a strait path. He 
final attack is to stick his sword into the ground to create 
some electricity. This attack has a wide range, but it is easy 
to avoid by floating. Meta-Knight will occasionally block 
Kirby's attacks. Meta-Knight is usually moving, so defeating him 
without an ability is difficult.

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6.8	Dark Daroach
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Difficulty w/o an ability- 8
Difficulty with an ability- 5
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O.

Strategy: Dark Daroach isn't very different from Daroach. His 
attacks are just powered up. He can fire a pretty thick beam 
of ice. He can also drop bombs which can be super inhaled. 
They also give the Bomb ability. If you do not get rid of the 
bomb, it will explode, making a huge pillar of fire that 
reaches up, making it impossible to pass. It goes away after a 
short while. Dark Daroach can also fire three stars from the 
Tri-Star that can be inhaled. The stars bounce around for a 
while after they're fired, than disappear. Dark Daroach also 
teleports around the screen constantly. After defeating him,
you will receive the Tri-Star for the final battle. If you 
want another ability, get rid of the ability, have Kirby keep 
it in his mouth, get the Tri-Star, and swallow your ability.

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6.9	Dark Nebula
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Difficulty w/o an ability- 8
Difficulty with an ability- 2
Ability Kirby should use- Tornado, Hi-Jump,
U.F.O.

Strategy: For a final boss, Dark Nebula is very easy. He has 
three forms which he'll switch between throughout the fight. He 
has Ice, Spark, and Fire forms. All of the forms can release 
stars which can be inhaled. His fire form can release a giant 
fireball which must be destroyed, otherwise it will explode, 
making an unpassable, thick pillar in the center of the screen, 
along with small fires covering the ground. This attack can be 
avoided by floating in either top corner of the screen. The 
attack only lasts for a short while. This attack melts any ice 
the ice form may have created. The ice form can spray ice 
downwards, and this attack can be avoided by staying on either 
side of the screen. This attack covers the ground with ice 
which cannot be destroyed without an ability, but can be 
destroyed by the fire form's special attack. His spark form can 
send out four electrical charges that each travel to a corner 
of the stage, the make the sides of the stage electrical and 
dangerous. Avoid this attack by floating away from the walls, 
ground, ceiling, and Dark Nebula. The attack only lasts a 
short while. He is very difficult to defeat without abilities 
because he is usually moving and it is hard to get a star 
without getting hit.

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7.	Contact
==============================================

You can email me at [email protected] with alternate 
strategies, typos, or any general info you may have found. 
Please do not send hate mail.