-oo: .osdhs+. o+dh++ `oyyo` syhy yysy .-.`. yyyy .+shsssyyssyyysyhyyyyhhhyyyhhs+. /osyyysysoyhsysyhsyyyyhhyyyhhoy/ mmmmmmmmmsosmmmmmmmmm hdddmmmmdmmmmmmmdyysydmmmmmmmdmmmmdddd` :dmmddmmmmmddddmdhyyosydmdddmmmmmmddmmd: :dmmddddddmmddmdds`oyss`sddmdmmmddddddmmd: `smmmmmddmmddddmddo syys odddddddmmddmmmmms. ./odmdddddddddddddddh syys ydddddddddddddddmdo/. `sdddddddddddddddhd- oyss -mhdddddddddddddddy` dddddddmmmdho/.`. -syoo. .`./ohdmmmddddddd. sdddmmdds+. +sdho/ ./sddmmdddy yddmdy/` `oohso+` `/ymmddh +dmh+. +++/+o+/ .+hmdo `sdy: -+ooyso: :ydy` ./o/. -++so- `:o/. `-/osysso/. /hNMms+:...-///- /mMMy- `-` `/- -o` sMMm- `/ `/Nm . :s. /MMN- `:yh:` `o/:o` yy` :Md `:om: oh `/os: `:hh:` :ds`/do``ym/ `:hy- dMMy sM/:NM/ +:ymm:`yMdo.:Md `mN.mN:mM+ +My`sM/:NM: :MN-oMd dM+ hM-/MN- dMMy dM/ NM.+My.-dm.sMs :Md -MN-:` :Mo yM-mM/`NM. .MN`/Md dM+`NM-.MN` oMMN` dM/ NM.`y+ +N.sMs :Md .NM: :Ms yy mM/`NM` .MN`/Md dM+`NM-.MN` hMMd` yMy.dM+`yMNh/- sMm: /MN: +NMh- :hMms: yMs.dM+ :md`-Nm. sMo`dMo.mN:`+. oNMN+` - . `.:/.` :- :: `:` .- - `. ` ` ` `- `. ` .omMNy+-`` `.:/:` ./syddhhso/. _______________________________________________ / \ | Castlevania: Portrait of Ruin FAQ/Walkthrough | | Author: Zach "Darko" Long (GCNzach) | | Version 2.0 | \_______________________________________________/ __ __ __ __ \_\ __ __ \_\ __ __ __ \_\ /_/ \/_/ /_/ \/_/ \_\ /_/ .-. \.-./ .-. .-./ .-. .-./ .-. .-\ .-. \.-./ .-. //-\\_//-\\_//-\\_//-\\_//-\\_//-\\_// \\_//-\\_//-\\_//-\\_//-\\ __( '-' '-'\ '-' '-' /'-' '-'\__'-' '-'__/'-' '-'\__ /_/)) \__ __/\ \_\ /_/ \_\ ___\_// \_\ /_/ \__ /_/ (( \_\ )) __ __ // /_/ ~Table of Contents~ \_\_((_/___ )) \_\ \\ )) __ I. Version History [VHS] __ // /_/ II. Characters [CHR] \_\_((_/ III. Controls and Menu Options [CMN] \\ IV. Walkthrough [WLK] )) __ V. Secrets [SCR] __ // /_/ VI. Weapons and Items [WTM] \_\_((_/___ VII. Armor [RMR] )) \_\ VIII. Quests [QST] \\ IX. Bestiary [BST] )) X. Abilities [ABL] )) __ XI. Multiplayer and Wi-Fi [MWF] __ // /_/ XII. Legal Stuff [LGL] \_\_((_/ XIII. Contact Me [CCT] \\ XIV. Credits [CRD] )) __ __ __ __ __ __ __ __ )) \_\ /_/ \/_/ /_/ \/_/ \_\ /_/ \_\_(( .-. \.-./ .-. .-./ .-. .-./ .-. .-\ .-. \.-./ .-. \\_//-\\_//-\\_//-\\_//-\\_//-\\_//-\\_// \\_//-\\_//-\\_//-\\_//-\\ ' \__'-' '-'\ '-' '-' /'-' '-'\__'-' '-'__/'-' '-'\__ \_\ \__ __/\ \_\ /_/ \_\ \_\ /_/ \__ \_\ Note: To find a certain part of the walkthrough in this guide, use the search feature (Ctrl + F) and type in the letters with brackets around them (include the brackets) for the corresponding section. Also, for a certain walkthrough area, type in the name of the section you are looking for in the Find function and surround it in ~'s (i.e. ~Castle Entrance~) __________ ---------- I. Version History [VHS] __________ ---------- Version 0.3 - One-third of the walkthrough complete. Abilities, Wi-Fi, and Secrets sections complete. The rest is in progress. Version 0.4 - About half of the walkthrough complete. A lot of information added to each of the sections in progress. Version 0.5 - Walkthrough about done. Items complete. Everything else has not been touched since last time. Version 0.6 - Main story complete in walkthrough. Version 0.7 - Walkthrough complete. New addition to Weapons section. Version 1.0 - All sections complete. Version 1.5 - Many spelling errors fixed. A couple new strategies were added. Version 2.0 - A few new strategies and corrections were added to some bosses. __________ ---------- II. Characters [CHR] __________ ---------- ~Jonathan Morris~ Not only is he a kid that goes to my school, but he's the main character of the game. Jonathan is a questionably dim-witted eighteen-year-old seeking to defeat Dracula with the legendary Vampire Killer. His father was able to wield the whip, but Jonathan can't because his vampire killer ancestry has worn from his blood. His best attribute is his unwavering determination. ~Charlotte Aulin~ This hot...er... haughty sixteen-year-old assistant magician to Jonathan was the vampire killer's childhood friend. She is more together and intelligent than Jonathan, so she serves an important role in keeping him alive. ~Wind~ Wind is a deceased spirit that dies at the age of fifty. He was killed when Brauner, a vampire, attempted to turn him into a monster of Dracula'a Castle. ~Brauner~ Brauner is a vengeful vampire who seeks to destory the human race out of hatred. He resurrected Dracula's Castle purely for its power. ~Stella~ Stella is a sword wielder and eldest daughter of Brauner. She, too, believes humans are evil pests. ~Loretta~ Completely devoid of emotion, Loretta, Brauner's youngest daughter, serves as a stellar magician. She is second in hand to Stella. ~Vincent~ A greedy priest, Vincent is Jonathan and Charlotte's guide throughout the game. He is mostly interested in saving the church. __________ ---------- III. Controls and Menu Options [CMN] __________ ---------- The -> and <- buttons on the DS directional pad make the your characters run right or left accordingly. The down arrow initiates a crouched position to duck below enemy attacks. Attacks can be used during either of these actions. The B button allows your character to jump. You can jump in different directions by using your directional pad while performing a jump. Press Y to attack. Press the L shoulder button to do a backdash, an evasive procedure. For Jonathan, press Up and Y at the same time to fire a subweapon. This will consume some MP. Subweapons grow in strength the more you use them. For Charlotte, press Up and Y at the same time to fire an equipped spell. Holding Y past the first filled meter opens a second meter that will unleash an upgraded version of the spell. The A button changes characters that are not currently in your control. If you press A will both characters are out, it dismisses your backup character. X will switch your controlled character from Charlotte to Jonathon or vice versa. Any damage a partner takes only affects MP. If you run out of MP, that character vanishes until MP is sufficiently restored. Use your stylus to make your backup character to move to that spot. Press the R shoulder button to use the backup character's subweapon. Press Down and A to tell your backup character to stay in one spot. To repeatedly attack, use a Swap Cancel. You can do this by attacking with one character and, when the attack hits, pressing X to switch characters. When that character appears immediately attack and repeat the process as needed. Press the Select button to switch between the top screen map and statistics screen. Press the Start button to enter the Menu screen. If your MP bar is flashing you can perform a Dual Crush by pressing Up and X. Perform a Backdash Cancel by either using a weapon and quickly backdashing or backdashing then quickly using your weapon. Moonwalking can be done with one character on the screen. A Moonkwalk is when you switch characters during a Backdash and immediately performing another backdash. Repeat this process as needed. To do a Critical Attack Cancel, perform a normal attack then quickly press Right, Right again, then Attack to deal massive damage to the enemy's weak point. Jonathan can perform a Martial Arts tecnique by quickly pressing Up, Left, Down, Right, and Attack. There are several areas of interest on the Menu Statistics screen: LV is your current level. EXP is experience. Collect experience to rise in level. NEXT is the amount of EXP needed for the next level. RATE is the a percentage of how much of the castle you have explored. GOLD is gold, the currency in this game. TIME is how much time you've spent on a certain save file. ATK is attack, which governs how much damage you deal to enemies with a normal attack. DEF is defense, which determines how much damage you take. STR is strength, which affects your ATK power. CON is consitution power, which affects your DEF power. INT is intelligince, which determines the power of your spells. MND is mind, which is your magic defense. LCK is luck, which affects how often enemies drop rare items. To equip items in the Equip Menu, simply press over the category of the item you wish to you use and press A. Then, press A on the item you wish to equip for that category. To use an item in the Item Menu simply press A on the item you wish to use. Suspend is an emergency Save point. It can only be used occasionaly. The Config Menu lets you adjust properties such as button layout and volume. Talk will give a gameplay tip. The Relics option lets you see what relics you've collected. Relics grant special abilities to players. The Guides menu is basically everything you've done on your journey displayed in one convenient spot. The Maps menu allows you to see the maps of the places you've already explored. Markers are available to mark important places by using your stylus. I have decided to include the four negative status effects here as well: The four negative effects are Poison, which lowers STR, INT, MND, and diminishes your HP, Curse, which rapidly drains your MP, Stone, which turns you into solid stone (use your Right and Left buttons on your directional pads and alternate them quickly to break free), and Charm, which removes control of your character. Another way to free yourself from the Stone status effect more quickly is to switch control to your partner and have them attack the stoned character. __________ ---------- IV. Walkthrough [WLK] __________ ---------- ___ | _|_____ ___ | ~Castle Entrance~ | _|____| _____ __ | ____ | _|_ |___|_ | _| |_____ ___ |_ ___ |__|___________|____ ___| |___|__ ___|_______ _ _______ ___ |GO_ ____ _ ____________| |_ | |_ | |____| | | | | | | | | _| | | | |_ _| _| |_____| Your journey begins just outside the castle, where a closed gate is before you. Drop below the closed bridge to find the Change Cube, which allows you to change characters whenever you please by pressing X. Jump up until you find the Call Cube, which allows you to battle with your partner at your side. Find an odd protrusion on a platform to find a button you need to push down to open the gate. Call out Charlotte to push down the button and open the gate. Regenerating zombies now are after you. Slice through them until you enter a room where you can find the Tome of Arms 1 directly below you. Equip the Tomes to Charlotte then go left and the Short Sword, which you should only equip if you are comfortable with close combat. Go down through the hall and swing at the bottom-left wall three times to obtain a Beef Jerky. Finally, follow the path east to reach your first Save Point. Save your game by pressing up on the Directional Pad. It will also fully recover you. When you've saved, exit and traverse to the Northeast doorway. You'll now come across a long corridor where you will be frantically running away from half a Behemoth by hitting cracked pillars to your right as fast as you can. Once you've made it to the end, jump on top of the platforms and wait for the Behemoth to exit the room. Go to the right entrance to save your game. Afterwards, head out again and jump onto the overhead platforms to discover a floaty shiny thingy. Nab it to gain use of the Knife Subweapon. After that, go west until you find a statue with a green aura around it. Jump onto the statue and get the Wait Cube, which allows you to make a partner wait at your standing spot by using Down and A. Have Charlotte stay on the statue while Jonathan pushes it. When the statue is positioned well to jump up onto the next platform, press X to switch to Charlotte, grab the Raging Fire spell to the right, and jump onto the left platform to enter the West doorway. Jump through the doorway that is above you now. Defeat the Axe Armor and grab the Book of Spirits, which displays the names of enemies when you attack them. When you've done that, return to the previous room and enter the southeast doorway. Meet Wind. Wind is a mysterious, conscious spirit that will grant you quests throughout your adventure. Your first mission, called Preparations, is quite simple. Walk to Vincent next door and buy a Potion and Castle Map 1 from him. Return to Wind to obtain the Lizard Tail, allowing you to slide using Down and B. Stock up on Vincent's potions while you can. Exit Wind's room and jump on the glowing switch to your left. Travel to the doorway in the northwest corner to find a Warp Point, which will display where you are on the map and allow you to warp to any other Warp Points you've found in that area. After that, leave the room and head right. Drop down a platform and go west to find a small gap. Press Down and B to perform a slide to get under it. Go into the room to find your first true challenge, the City of Haze. _______ ____________ __ ____ |___ | | _ _ | ~City of Haze~ | | |__ | | | |_ | | | | ___ ___ | |____ | | ___| | _| | _| |_| |___| |_|_ |_ _______| | _ |_| |___________ |GO___|________| _____|_______ ________| |_____ __ __| ___ __BOSS_ |_ _| |_ | _| | _| |____| |_| _ | _| |_____| | | __ | _| _________ | |_| _| _| |_______| |_____| |_____| __ |___| ___| |________________________________| |________| ~Important Enemies~ Death Mask Andras Zacchino Head east and folow the path into a building. You'll find the Clover Tiara here, and you should equip it. Climb the platforms up to the northeast doorway and keep following the path. You will find a Leather Cuirass. Equip it and continue. You will eventually find a Save Point. Continue upward by the Save Point room. Then, drop to the bottomleft part of the map. The floor in this area is fake. Use the Claymore found in the northeast part of the room and swing it three times. Drop to the bottom of the new area and defeat the Student Witch. After that, swing at the wall to your right to reveal another hidden room. In the room there is a Paper Airplane. Leave the room and go to the left room. Defeat the Skeleton Bartnder to obtain the Cream Pie Subweapon. Once you've done what you've wanted to do here, go back up to where you broke the floor, and go east to find Rush, the game's first Dual Crush. Climb back up into the next area, where you'll find some Sandals. Equip them and keep going. You'll end up on a path with regenerating Zombies. Kill a ton of them to spawn a rare monster called a Wight. Continue to the next area whether you decide to spawn the Wight or not. When you come across the Leather Whip, don't equip it. Your Claymore is more useful at the moment. Continue ehading east and ignore the south path. Keep exploring the simple area until you've grabbed the Enamel Pinheels, initialized the Warp Point, and obtained the Holy Thunder Dual Crush. When you're done, backtrack and go in the path heading south. When you find the Save Point, use it. Go east to find a cart and a lever by it. Have one character stay in the mine cart and the other hit the lever with their weapon. When the lever is hit, quickly tap X to switch over to the character in the cart and continue blasting through barriers until you reach the end. At the end, go north to obtain the Gale Force spell and a Mace. When you've done that, go down and head east to a Save Point. Continue following the path until you find a false wall overhead. Swing at the roof with your Claymore three times to find the Nun's Shoes. The Nun's Shoes are also needed for the Quest "Holy Appearance". After that, continue forward to Save and Warp point on the eastern-most part of the map. Head upwards and west to find the first boss. _ _ / \ Dullahan \_ _/ HP: 600 (Hit Points) EXP: 500 (Experience granted upon defeat) SP: 40 (Skill Points granted upon defeat) ATK: 20 (Attack power) DEF: 0 (Defense power) MND: 0 (Mind power) Weaknesses: Strike, Whip, Thunder Strengths: Ice "A beheaded knight who carries carries his severed head." Whee! Your first boss fight. The official guide recommends using a whip, but I used the Claymore. It's your choice. Dullahan has four deadly attacks to evade. The first attack is a forward lance thrust, which is evaded easily. Be careful, though, that you don't run into his knee. Use Backdash as needed. His second attack is a downward lance dive. This can either be evaded by using Lizard Tail under him or getting over him before he jumps. Be wary, however, because this attack summons a series of half-screen-high blades that protrude from the ground. If you're caught with these coming your way, simply jump over them when they reach you. His third and fourth attack are together. First, he will hold his head on top of his former body and spew out large balls of darkness about a second apart. Evade these by jumping up and down as they fire because they fire at your current location. These did about sixty damage to me each, so I recommend you be very careful with this attack. After he fires these balls of darkness, he'll throw his head at you, and tiny little flames will disperse towards you. Bat these flames away with your Claymore as they approach you. A tactic I used to confuse this boss was to Call my partner and have one of them jump over his head. Dullahan will then shift right and left, trying to decide which character he will attack. Whilst he is undecided, attack furiously. This will usually work until either you run out of HP or your partner runs out of MP (which is equivalent to their HP) Just swing away at him until he is a goner. After you defeat Dullahan, go west to obtain the Acrobat's Cube, which allows you to jump off your partner's shoulders (jump near the top of your partner then press B) Go to the next room and swing at the floor at the entrance with your Claymore to unveil a hidden room containing the Tuxedo Coat. Equip it and exit the room. Go west and jump the wall using the Acrobat Cube ability. Go to the northwest corner of the room and enter the doorway to obtain Thick Glasses. Now go to the northeast part of the previous room and use your new tecnique once again to obtain a Cape. When finished, exit the room through the southwest doorway. Go west until you until you find a path leading south. Follow it to find an Axe. Leave the rooma nd go north. When you find another large room, survey both the northeast and northwest corners to obtain a Velvet Ribbon and a Long Sword. Exit through the southwest path until you're outside. Get the Push Cube and move the carriage by getting Jonathan to push. After Jonathan starts pushing, summon Charlotte to have her help move the carriage. If you want a sweet bonus, go to the West path instead. Defeat the swarm of enemies to receive the CON Boost spell. After that, go down that path where you pushed the carriage and find a Warp Point room. Go back to the beginning of the City of Haze and enter the Dracula's Castle portrait. Make your way back to Wind. ___ | _|_____ ___ | ~Castle Entrance~ | _|____| _____ __ | ____ | _|_ |___|_ | _| |_____ ___ |_ ___ |__|___________|____ ___| |___|___ ___|_______ _ _______ ___ |___ ____ _ _________GO_| |_ | |_ | |____| | | | | | | | | _| | | | |_ _| _| |_____| When you reach Wind, he'll give you your first real quest, the Super Sonic Punch mission. When obtained, go back to the City of Haze. A room in the top left corner of the map has a meat room. Remove your weapon and strike the meat with your bare hands to receive the requested Ground Meat. Return it to Wind to receive the Bullet Punch weapon. Whether you decided to do that quest now or not, go back to the room in the Castle Entrance where you probably saw an unreachable Skill Cube. It's the room you arrived at right after the Behemoth chase. Use the Acrobat Cube's ability to reach the ledge and obtain Whip Skill 1. Save your game in the room southeast of you. Continue east to find a Spear. The white door above leads you to the second boss battle. _ _ / \ Behemoth \_ _/ HP: 800 EXP: 1000 SP: 45 ATK: 36 DEF: 0 MND: 0 Weaknesses: Slash, Fire, Holy Strengths: Dark "A beast who rebelled against heaven; it fought on even after it was killed." I used an Axe here instead of the recommended Spear. I'm just not enough of a wuss to stand that far back in battle. When you see the Behemoth stomp his foot twice, he is about to charge. Jump over him as he approaches you. If he stomps his foot once, he is going to jump. Use the Lizard's Tail to avoid this. After either attack, Behemoth will exit the room and return from the same side in which he left charging. Run away from him until he stops charging. Behemoth has a couple other attacks. One is when bloody tentacles shoot from his mouth. Simply avoid it by doing whatever you did with Dullahan's forward lance thrust. He will also spew out chunks of blood. Just bat these away with your weapon. Use Charlotte's Raging Fire and Jonathan's weapon to bring down the beast quickly. After you defeat the rather disturbing creature, exit the room and go south. There's a hidden room below the steel bars. Swing at the left wall three times to find a path to the Combat Knife. After that, head south and enter the left door. _______ END__ | _________ | | | _____GO | | | | | | | | __________ _| |_______ _| |_______| _ _ | ~Buried Chamber~ | _ _____| ___| _________ | |_| | |____ |_| | | |_____| | |_____| _| | | |__________| |_______ ______| |_ |__________ |_____| ________| |_________| ~Important Enemies~ Slime Dragon Zombie Platforms in this area that appear wooden will give in when you jump on them. To avoid falling jump off them very quickly when you land. When you first enter, don't be intimidated. The Golem before you is a wimp. Take him out like any other monster and continue. When he's fallen, go southwest until you reach a fork. Take the west path to obtain Jonathan's Offensive Form ability. Backtrap to the east path and follow it until you reach another fork. Go north first, which has a hidden room directly in the middle of it. Unveil this room by swinging the Claymore three times and obtain an HP Max Up. Backtrack to the other path and go west to obtain a Cestus. An Invisible Man may give you some trouble on the way. Just watch for any abnormal distortions on the screen to figure out where he is. Backtrack to the right side of the square on the map and enter the room to the east. Save in the room that is, again, east. After that, go down the pit. Unlock the Warp Point at the bottom for later convenience. Keep heading east until you come across a dead end with a pipe. Swing at the pipe with your weapon to unveil a Boiled Starfish, then go up on the platform behind you and travel north. When you reach yet another fork, go east to find a Bandana or go west to find the Ice Fang spell. When you get to where the Ice Fang is, swing at the floor with your Claymore to uncover a hidden room with an MP Max Up. Leave the room and continually head north, and grab the Copper Plate while you're at it. ~Great Stairway~ Now you arrive at the Great Stairway, which is not worthy of a map because you have to go in like a straight path here anyway. ~Important Enemies~ Lerajie Persephone After clearing the Buried Chamber, go east. Keep going until you find a way to go south, where you will find a Save Point and the Don Quixote book for Charlotte. The Don Quixote book, notably, is the first book to deal elemental damage. Head east again and get ready for a pushover boss. _ _ / \ Keremet \_ _/ HP: 666 EXP: 2000 SP: 50 ATK: 39 DEF: 0 MND: 0 Weaknesses: Fire, Ice, Electric Strengths: None "A demon that lives in small, enclosed spaces." I used an odd tactic to defeat Keremet. I had Jonathon swing at the pot, so Keremet would reveal himself and switched to Charlotte. I then had Charlotte jump to the lowermost platform and use Gale Wind just as Keremet shot a huge ball of darkness to hit his head since his head is his weak point. Repeat the process for the whole battle unless you don't have Gale Wind, in which case read the next paragraph. Jump into the pot while Keremet is inside to push him nearer to the two platforms. Have your partner help you push the pot towards the platform. When the pot is positioned directly below the platforms, have Jonathan jump onto the highest platform and Charlotte should stay on the other side. Charlotte will attack the pot by herself so that Keremet will continually reappearing. When Keremet appears, he will be facing Charlotte, and Jonthan will have a free shot at the slimy boss's head. If Keremet summons a rain of slimes, dismiss Charlotte and reposition her when the attack is over. Repeat this process to bring him down easily. After you're done with this dude, head east to find the Stone of Flight, which allows you to double-jump in mid-air by pressing B after you jump. Use this ability to reach the top of the platform high above you, and grab the Partisan while you're at it. Continue east, ignoring any path that goes north. Grab the Nun's Habit head piece at the bottom left corner of this room. After that, exit the room via the southeast corridor. Use the Save Point, activate the Warp Point, and enter the Sandy Grave portrait. ~Sandy Grave~ At this point, the maps become too complex for me to make with ASCII, so follow my directions carefully or check the Portrait of Ruin GameFAQs page for some posted maps. ~Important Enemies~ Crossbow Armor Armor Knight Go east from the entrance until you come across a Sand Worm. Kill it however you can and stand in the spot where it died. You will eventually fall into a secret room containing an HP Max Up. Exit the room and continue east until you come across the Steel Whip. After that, jump up and save your game at your local Save Point. Go east and ignore the first path going south that you come across. You'll come across a room with spiked booby traps dropping from the ceiling. To avoid these, go under them slightly and quickly move out of the way. As it lifts back up, make your way safely across. Check out the next room for the Clear Skies spell and 2000g. The next room has another set of spike traps and a path going south. Follow it and go west when you come across a fork. The square room at the end of the path has 2000g and the 1,000 Blades Dual Crush ability. The 1,000 Blades ability is extremely useful in the upcoming battle, so you best be sure to get it. Leave the room and go to the room to the east now. A Mimic will be guarding a High Potion. Carefully grab the juiced-up potion and continue east. When you end up outside, kill another Sand Worm and continue to find the Bagh Nahk. Go west back into a triangular room and combine the Acrobat Cube and souble jump ability to obtain the Buwaka Knife in the northeast corner of the room. Exit through the northwest path and keep heading in that direction. After walking up the two inclined rooms, go into the next room that has spike cylinders. After clearing this room, save at the nearby Save Point and continue heading west. You'll now face a giant Sphinx enemy that you can either fight or avoid. I reccomend avoiding it by using Lizard Tail and taking some light damage as you slide by it. If you decide to fight it, attack its head and arms. Once it's dead, activate the nearby Warp Point. After that, move north after reaching a large rectangular room. There is a very tall line of Bone Pillars here which you must defeat in order to defeat to obtain the Steel Ball subweapon. Defeat it easily with Holy Lightning or just jump up and attack its heads ferociously. Go north now and enter a path leading east until you reach the Save Point at the northeast corner of the map. Note that there is a pit in front of the Amphisbaena enemy that you can enter for the Royal Sandals, an invaluable piece of footwear for Charlotte. However, you'll have to loop back to where you found the pit because you can't go back up from where you dropped in the room. Either way, save your game and prepare for the upcoming boss battle. _ _ / \ Astarte \_ _/ HP: 1500 EXP: 3000 SP: 50 ATK: 48 DEF: 0 MND: 50 Weaknesses: Strike, Whip, Slash, Holy Strengths: Fire, Ice, Electric, Dark "A woman of irresistable beauty. No man can defy her will." 1,000 Blades is your best friend in this fight. Use it often and well. When your meter is full, make sure Astarte is on the ground, in front of you, and barely off the screen. Fire the Moonstone Cannon...er... Dual ability to deal some massive damage. Astarte's weaponry is intimidating. She has a green lightning attack and a tornado attack. The lightining attack can be avoided by dashing away from her as the attack initiates. The tornado attack is avoided by double-jumping completely vertically. Watch out for her Charm attack especially. She will fire heart-shaped projectiles at you that will cause Jonathan to become infatuated and turn against Charlotte. Jonathan will swing at Charlotte continuously and chase her. Basically, your only option is to kill Jonathan and wait until he can be used again a little while later. If you have 1,000 Blades, though, you're good to go. After Astarte is defeated, go west out of the room and follow the path to the Strength Glove relic, which allows you to push heavier objects than before. Push a heavy block out of your way and find the nearest Warp Point to exit the Sandy Grave. ~Great Stairway~ ~Important Enemies~ Hill Guard Lilith After warping back to the Great Stairway, go north and take the northern path you passed earlier in this area. When you reach a fork, take the east path and guide yourself through it until you find Goggles. Directly to the right of the Goggles is a breakable wall, so take it down to unveil a room with the Axe Bomber Dual Crush. Backtrap to the fork and go west. Gra the MIND Boost spell and go to the Warp Point a few rooms over. When you reach a fork, go west. In this square room, a Poncho, Potion, and Tonic can be reached using the Acrobat Cube skill with a double-jump. Get the STR Boost and Tomb of Arms 2 before exiting the area via the northwest path. After an lone empty hallway, the next room has two doorways, on going west and one going north. Take the north path way to the top of the tower to find a Sequined Dress. Backtrack to the fork and go down the west path. After crossing a bridge, go into the northern gap in the roof. This area has a Warp Point, Save Point, and the portal to the Nation of Fools stage. The roof directly outside of the room that leads to the portal is a breakable wall. Strike it thrice to unveil a path to the Nun's Robes. When finished, use the portal to go back to the Castle Entrance. ___ | _|_____ ___ | ~Castle Entrance~ | _|____| _____ __ | ____ | _|_ |___|_ | _| |_____ ___ |GO ___ |__|___________|____ ___| |___|__ ___|_______ _ _______ ___ |___ ____ _ ____________| |_ | |_ | |____| | | | | | | | | _| | | | |_ _| _| |_____| Many new quests are available: Ghosts of the Desert, Defender of the Stairs, Overcome the Curse, and The Spinning Art. Do all, some, or none of them. It's up to you. Go three rooms east of the Warp Point and use the Acrobat Cube ability with the double-jump ability to go up and grab the Laurel Brooch. Drop down to the previous room and take the east bridge ober to the next area. Go to the southwest corner of the room and strike the wall three times to find a hidden room with an MP Max Up. Return to the previous room and proceed to the east to find the oh-so-sweet Knee Strike ability for Jonathan. Exit back to the main tower and head north. There is a block in the northwest corner of the room. Get your partner to move it to the left a bit then double jump inside the hole in the roof. Here you find the Nebula, one crazy awesome whip. It will home in on your enemy's location. After you've done what you've wanted to do, head back to the Warp Point and go to the Nation of Fools portrait. ~Nation of Fools~ This map is a nearly symmetrical square. ~Important Enemies~ Flying Armor Killer Clown Coppelia There are two different types of traps in this perplexing area. The first is a flame wheel which you must simply avoid by entering and exiting it at the right times. The other is a swinging blade which is avoided by timing your moves wisely... and maybe some luck in certain cases. Upon entering the Nation of Fools, go east. The path with go west and lead you to a Warp Point. Go north after activating the Warp Point and follow the path, ignoring the path going north towards the center of the map. Save your game at the Save Point you discover on the way. The first room that goes outside has a few Armor Knights ready to slice and dice you. Be careful of their awesome power because they can attack through floors with their long pointy spears. The next room has a Silk Hat and a Dancer's Blouse which you should both equip. Keep following the path until you come across a Save Point. Grab the HP Max Up and go north through the path that is above you. When you get the 2000g, go west until you find a path leading south and follow it until you find an MP Max Up. From here, backtrack a bit until you find a path going north. When you find the room with the High Tonic and Hero Boots, pay close attention to the third floor of this room. When moving in from the east, you will find an upside down swinging blade. Directly to the left of that blade is is a white piece of wall hanging off a path that leads north. Use your weapon to strike the lefter corner of that wall three times to unveil a breakable wall. Grab the Cavier. Ew? Two rooms more over, there is a Mystic Veil, but you can't get it yet without morphing into a frog. Skip it and go into the next room. When you arrive at a path going south, take it. The next room down has a breakable wall at the left end of the room. Inside you'll find the Touch & Pop. Go north into the previous room and go west until you find a Warp Point. With that unlocked, go east and locate a path going south. You'll eventually find a long drop going tot he center of the map. When you reach the bottom, save at the Save Point and prepare for a boss fight. _ _ / \ Legion \_ _/ HP: 2000 EXP: 4000 SP: 50 ATK: 51 DEF: 0 MND: 0 Weaknesses: Slash, Fire, Holy Strengths: Dark "The one who is many." This guy is freaky. He will spew out bodies on the ground, but they can be dealt with in one strike. Start off by destroying his outer core with long ranged attacks. Watch out for the tentacles that reveal themselves when you take out a piece of him. They shoot laser beams (pinky in mouth) When he's totally revealed, be wary of his two new attacks while you attack his juicy center. The first attack is a random laser attack where all the tentacles spew out beams pretty much at the same time. The other attack is a flame wheel attack where the tentacles will spew out fire and rotate. Avoid this by running away and reversing your direction when the wheel does too. I took out this guy with 1,000 Blades again while standing on the platforms. However, the guide suggests you use Charlotte's Level 2 Raging Fire. Either will work if you're smart. After Legion has been destroyed, warp over to the northeast Warp Point in the Great Stairway. Climb up the nearby platforms going north, and make a turn east when you reach a long hallway. Keep going in that direction until you find a room with a glowing green panel. With your partner's strength, push the panel to the left until it passes the latch on the floor. Jump through the hole that opens above you. Go through the red door and prepare for the Tower of Death. ~Tower of Death~ This map is U-shaped, with the entrance at the bottom of the U. Go east until you find a path going north. The wall here is guarding some Tasty Meat. Attacl it thrice to unveil it and proceed north. The platforms that rotate when you jump ont hem here must be jumped off of very quickly. When you've reached the top, go left and save. Go back down and prepare for a boss fight. _ _ / \ Stella \_ _/ HP: 2500 EXP: 0 SP: 0 ATK: 102 DEF: 0 MND: 0 Weaknesses: Whip, Slash, Fire, Electric Strengths: Ice "Loretta's twin sister. She's a skilled swordmaster." Stella has many powerful projectile attacks. She uses the 'Hurricane' tecnique most often, which is a green projectile that flies horizontally across the room. If she's a good ways in the air, crouch to avoid the typhoon. If she's at all near the ground, do a quick Lizard's Tail to get under it. stella also ahas the 'Furious Wave' attack, which is a spiked green energy thingy that moves along the ground. Simply double-jump to avoid this attack. Stella is often defenseless after this attack so give her a taste of your whip... or sword or whatever. When Stella is almsot defeated, she uses the Crescent Moon ability. This attack summons many many stationary projectiles throughout the screen. The projectiles eventually start closing in on you. Stella is free to attack while all this is going on. While dodging her attacks and attacking her, also avoid the projectiles by swiftly moving in and out of their paths. You can use a Lizard's Tail to slide under the low ones. Just attack with Jonathan because Charlotte's spells will probably never hit her. Use the Holy Lightning Dual Crush for some heavy damage. After her defeat, go west to find a set of gears and place the cog you found in Legion's area to get those babies rollin'. The wall in front of you will open, leading you to two motorcycles. There are several steps to clearing the motorcycle area. First, dismiss your partner if he or she is out. Jump on top of the bottom motorcycle and press Down and A to summon your partner on top of the motorcycle with the Stay command. Then jump over tot he top motorcycle, which makes you start moving. Press the X button to switch to your bottom character and quickly crouch. Press X to switch back to your top character and crouch quickly to avoid another lowered ledge. Then, press X again to switch to your lower character and press down again to crouch under another lowered ledge. Finally, press X again so you are controlling your top character. An elevated ldge should be closing in on your location. When you see it approaching, perform a very low jump by tapping B to barely clear the ledge and land back on the motorcycle again. Note that there is a breakable wall about in the middle of the motorcycle area with a pair of Slick Boots in them, which increase your Lizard Tail distance. In this next room, there is a Halberd between the moving elevators near the top of the tower. Near the middle of the tower lies a breakable wall, which is guarding a Viking Helm. Slice at the left wall three times to reveal the room. When you get to the top of the tower, jump into the northern doorway and kill the monsters inside to get Jonathan's Taunt ability. After that, leave the room and go into the western doorway to find the Forest of Doom portrait. ~Forest of Doom~ This is a pretty standard left to right map. There's two large, confusing sections along the way, however. ~Important Enemies~ Treant Witch Moldy Corpse Go east until you enter a building. Now go to the northwest corner of the room and wing your weapon at the ledge protruding out from the bottom of the soorway that is there. A Cream Puff will fall down after hitting it three times. Now, enter that same doorway. Follow the hallway to the west until you find a dead end. Turn north. Make an immediate turn to the first room to the east that you see. You'll find some Moldy Bread inside, which is required for Wind's Posion Vs. Poison quest. Exit the room and enter the doorway going east directly above you. When you exit the long corridor, enter through the hole in the roof directly overhead. Go into the northwest doorway to find a Save Point. Then, enter the southwest hallway and follow it until it ends. Go north to the top of the room, then go east. The next room over has a Treant and Beehive. Either kill them all or avoid them and grab the Tristan & Isolde book for Charlotte. Go east across the bridge. When you enter the next room, kill the Student Witches blocking your path, then enter the doorway leading north on the east side of the room. Travel east until you hit a dead end. Then, go south as far as you can go. Enter the hallway directly above you and go east. When you're inside the room filled with witches again, drop down into the south corridor. The bottom left corner of the enxt room has a bell in it. Strike the bell to open the west doorway. Now start heading east. When you find a room overtaken by Harpies, look for a HP Max Up. Now leave through the doorway. While traveling east through the forested abyss, use Charlotte's Raging Fire spell ont he Tombstones to get rid of them quite easily. When you reach another building, enter the northeast doorway, but get to the Warp Point to the east before doing so. Save your game at the Save Point to the right, then jump up to the top of the room and head through the north opening. Grab the Silver Leggings at the east end of the room and return to the previous area. Enter the northeast doorway and follow its path. When you reach another square room with a Maneater inside, enter the north doorway to find the room with the Silver Plate. Return to the previous room. You can't enter the path to the southeast yet, so enter the northwest doorway and follow the path in the next room over. When you see a gravestone with an eery green aura, call your partner to help push it out of the way. Drop into the hole. This area is, needless to say, poorly lit. Drop to your left and travel east. When you see a gap in the ledge above you, jump east to the top of the ledge and continue going in that direction. Once you drop off of the ledge, there's a breakable wall in the roof above you. You can't reach it yet, so make a note to yourself and continue east. When you come to a room with another ledge, hop on top of it. When you eventually drop off of that ledge, continue east until you find another ledge and jump on top of it. Near the end of the path is a hole emanating light. Jump up into the light. Yes, go towards the light. Travel west until you enter a building again. Hit the nearby bell to open the path, and grab the Stonewall ability for Jonathan. Backtrack some and go east. Leap over the first pit you come to, then continue west and drop inside the second pit. Take three swings at the left wall to find a Rusty Food Tin. Walk to your right to find a Save Point. Leave the cave and move east for a boss fight. _ _ / \ Dagon \_ _/ HP: 1800 EXP: 6000 SP: 55 ATK: 60 DEF: 0 MND: 20 Weaknesses: Electric, Holy Strengths: Ice, Dark "A creature of the swamp." The only part of the Dagon that you can attack is the head... the top one. Use a long weapon to reach it. I used the Nebula because it homes in on the head, but it's up to you. The Dagon has only two attacks. The first attack is done when the area is full of water. Dagon will... get this... jump up. Hard to handle, huh? The second attack is a little more tedious. The Dagon will suck in all the water in the area and spit it out. When he is spitting it out, he will sew it up then down. Avoid this by continually hopping on top of the water just in front of the head that is spewing out the water. Don't stand too far back, or you'll get hit and trapped underneath the stream for a couple more hits. Take him down with a few swings, and it'll be over before you know it. Another method I received via e-mail contribution is to use the Dark Rift spell to stop the jet stream of water from ever reaching you. However, if you switch to Jonathan, the Dark Rift spell ends. After the Dagon's demise, go east into the next room over. Grab the Toad Morph spell and use the Warp Point to your right. Warp back to Dracula's Castle. Now that you have the ability to turn into a Toad, there are some good items you might want to grab. Ther's Millican's Sword in the City of Haze and the Holy Veil in the Nation of Fools. There is also a bridge that connects the Great Stairway to the Tower of Death that has 4000g. This path is located at the bottom of the elevators on the west and the Tower of Death. Here's another strategy I received via e-mail from Jono Stupica: I know this is kind of trivial but hey a contribution is a contribution right? Well, that swamp boss in the forest portrait is easily defeated with the Stonewall technique recieved just prior to the battle in the second section of the level. As soon as the frog starts spitting out the water, stand blocking it until it is done. Sure, you take damage, but it is minimal. ~Sandy Grave~ Go east until you enter the pyramid. There's a path leading south a few rooms over the first Save Point. Follow this path and continue east until you come to the square room at the southeast corner of the map. Jump up to the top right corner of this room to discover a Max MP Up. Now enter the doorway at the northwest corner of the room. You'll find a crack in the wall to your left. Use the Toad Morph spell to get through the crack, which leads to the Sanctuary spell. Return to the nearest Warp Point and warp to the dungeon's exit. ~Tower of Death~ ~Important Enemies~ Succubus Medusa Head Warp to the northwest point of the Tower of Death. Drop down the rising platforms until you find a hallway heading east. Take it to find a red door leading to the Tower of Death. Continue heading east until you find a white room with an inactive elevator. Jump up through the gap in the left side of the room and scoot over to the east edge. Jumping vertically and swing your weapon right to unveil a brekable wall. Inside lies a Max HP Up. Return to the previous room and drop through the gap. Enter the east doorway and press the switch on the other side to tame the inferno blocking your path. Get the Tempest spell in the northeast part of the room, but be careful when getting out. Get out by double-jumping off your partner's back. Now enter the eastern hallway below it. Use the Toad Morph spell to slip through a crack. Now go north and follow the path to the rectangular room. A Thunderbolt spell is in the northeast corner of the room. Use a small gear near the entrance of this area to jump on to the largest gear in the room. Use the large gear to double-jump east and land on the platform. Jump off of your character's shoulders to boost yourself high enough to obtain the Thunderbolt spell. From there, go west along the gears to get an HP Max Up. Now drop south to the doorway. The west wall in this next room has a breakable wall. Hit it three times to reveal an MP Max Up. From there, go northand follow the path until you find a Warp Point. There is a Save Point near after that, so save your game for the upcoming boss battle. _ _ / \ Death \_ _/ HP: 4444 EXP: 0 SP: 0 ATK: 66 DEF: 0 MND: 70 Weaknesses: None Strengths: Dark "Dracula's confidant." This boss battle is excellent in every aspect: challenging, fun, and fair. Death has two 'forms', if you will. The first is when he has a white aura around him. In this case, he is weak to magic. His other form is when he has a black aura. In this case, attack him with weapons. Pretty simple, right? Not when we add in the attacks. His first attack is a simple swing of his scythe. This would be nothing threatening if the attack weren't so breakneck and ranged. If he is hovering above you, prepare for a downward slash. Let him float over you for a second or two then run either way to dodge it. If he is floating beside you, prepare for the more threatening horizontal attack. Dodge this the same way but jump quickly. While you're dodging these attacks, you'll most likely also be trying to avoid a few summoned mini-scythes. These small scythe heads will appear and drop down and towards you throughout the screen. Bat them away however you can because they will disappear with a single blow each. His next attack is your best friend, as it gives you a chance to attack him. Death will make a square cage formed out of interlocking hands... and it will spin in a circular motion and throughout the room. This is all to accomadate his scythe, which will be spinning at hurricane speeds within the cage. The scythe's movement starts out slow and builds up speed until the cage breaks. You can freely move in and out of the cage, but it will follow you wherever you run. You can also breakt he cage by attacking the interlocking hands. Still, this is your best oppurtunity to deal some damage, so take advantage of it. Death's deadliest attack is in the formation of four holes forming a square that will follow you wherever you run. Chains with hands will come out of the holes and quickly dash towards your current position. Dodge these quickly and be prepared for the next hand from a different hole because they grab for you about two seconds apart. If you happen to be captured by a hand, all four will grab your current character's limbs and hold you in place for a devastating attack that will do around 200 damage. This is avoidable, however, by summoning your partner. Your partner will automatically attack the chains and, hopefully, break them. If Charlotte is the one attacking the chains, have her cast her offensive spell (you did equip a good offensive spell, right?) because her physical attacks will probably not pay the bills. The mini-scythes also change in color according to what aura he has. If the scythes are red, attack with weapons. If the scythes are white, attack with spells. Using all this knowledge, one can conclude that the best times to attack are when he is in the enclosed cage and when he is summoning mini-scythes. NOTE: Don't skip the dialogue after you defeat Death. It causes a major glitch. After Death's death, go west and follow the path until you find a glowing yellow statue floating over you. Strike it with your equipped weapon to activate the elevator below you. Go west into the next room to obtain the INT Boost spell. Go to the previous room with the elevator and drop down the gap on the right side of the room. There are two elevator carts, go into the bottom one and press Up on your directional pad. When the elevator stops, press Up again to find a doorway that leads to the west end of the room. Go north up the platforms to find a Combat Beret, and drop to the bottom to find an Open Veil. Now jump inside the elevator again and return to the bottom floor. Loop around to the top elevator cart and press Up. Go west out of the elevator and go into the next room. Welcome to the Master's Keep. _______ _|__ | | |_____ |____ | __ | _____|___|__| |__ |_____BOSS___ __| _| __________ __| |_ |__________| |__ | _______________ | | | | | | | ~Master's Keep~ | | |____________|__ | | ______________| | __|_______|__ GO |_______________ __| ____| ____________| ___________________ ~Important Enemies~ Ruler's Sword Final Guard Go to the doorway in the northwest part of the room to find a Warp Point. Exit the room and grab the HP Max Up towards the bottom of the room. After that, drop down into the south hallway. Go east and save your game at the Save Point that you'll eventually see. Now leave the room and go west until you find a emanating a green glow. Jump on top of the switch to open up a bridge that connects both ends of the Tower of Death. Start moving west again, then go north into the room above you. Move east until you reach a dead end, then start making your way north. The Piercing Light spell is on a paltform in the northwest corner of the room. Once you have it, go into the doorway in the northeast corner of the room. Enter the door directly to the west now. exit out the west doorway and jump north. There's a breakable wall above the platform that's directly acorss from an enemy called Dead Crusader. Strike it three times to reveal an MP Max Up. Return to the previous room and enter the doorway at the northeast side of the room. Start traveling east until you find a Warp Point, then go north a little to find a Save Point and the path leading to Stella and Loretta. _ _ / \ Stella \_ _/ HP: 2500 EXP: 0 SP: 0 ATK: 102 DEF: 60 MND: 0 Weaknesses: Whip, Slash, Fire, Electric Strengths: Ice "Loretta's twin sister. She's a skilled swordmaster." _ _ / \ Loretta \_ _/ HP: 2500 EXP: 0 SP: 0 ATK: 102 DEF: 0 MND: 60 Weaknesses: Whip, Slash, Fire Strengths: Ice This fight's a double whopper. The goal is to hit one of the sisters with the Sanctuary spell. The only problem is that the spell takes forever to charge up. You will need to distract them. The sisters will target the character being controlled most of the time, so use Jonathan and use Charlotte as your partner. Use the R shoulder button to start casting the Sanctuary spell, and then walk forward with Jonathan to block any incoming attacks that might interrupt Charlotte's casting. However, don't let Charlotte leave the screen or the spell will be cancelled. Equip Stonewall to Jonathan, which will allow him to take the damage of any attacks he can't evade. Your spacing and placement have to be perfect for the Sanctuary spell to hit, along with the timing and type of attack the sisters are using while Charlotte is casting her spell. Loretta will usually spin in place with ice encircling her. This will create a sword for Stella to wield, which she swings forward to your position. This attack will usually deal about 300 damage (130 if Jonathan is using Stonewall) If Charlotte is almost done casting, take the hit. If Jonathan can't take it without dying, go behind the sisters to evade the sword's reach. Loretta's Ice Dragon attack is the best oppurtunity to get a Sanctuary in. Stand in front of Charlotte to block the incoming projectiles and wait for the spell to be complete. If Loretta starts to cast her Icicle Drop ability while Sanctuary is being charged, move Jonathan away from Charlotte and dangle his whip by equpping the Rose Stem whip and pressing and holding Y. Then rotate the directional pad one full revolution. The whip will rotate and act as a shield that eliminates the icicles as they drop near Jonathan's head. Stella could possibly slash you with her sword during this time. Take the hit and keep distracting them from Charlotte. If Loretta starts casting her Blizzard ability, move behind her and begin casting Sanctuary. Use Jonathan to bat away Stella's sword attacks meanwhile. Finally, Loretta may form a giant ice diamond that encompasses the center of the screen. It will slowly move into your position just before stella slices through it, causing a plethora of ice shards to rain throughout the screen. Don't attempt to cast Sanctuary during this attack. Instead run away from the cube to avoid the ice shrapnel. If you end up being cornered, slide under the diamond and run the opposite direction to make some space. If you decide to kill Loretta and Stella, you will receive the bad ending. Nothing is earned by obtaining this ending, but it's interesting to watch. You can still access your Save Point after you get the bad ending, so don't fret. After the sisters' defeat, they offer you the chance to unlock the Vampire Killer's true power. In order to do so, jonathan must fight the memory of the last belmont that wielded it, which is Symphony of the Night's Richter. He is very strong, dealing 130 to 200 damage per hit. He also deals Holy damage, which adds to his damage output. Richter is weak against Dark damage, so use that to your advantage if you can. The Jet Black Ship found in the Burnt Paradise deals dark damage, making it the ideal weapon for this fight. The Holy Mail, which is found in the Forgotten City, protects its wearer from Holy damage. The Cream Pie is another option, which is a subweapon found in the City of Haze, is very effective. Not only does it inflict dark damage, but its angle of attack and low MP cost makes it perfect for this fight. Master its ability to kick some Richter butt. _ _ / \ Whip's Memory \_ _/ HP: 5000 EXP: 0 SP: 0 ATK: 150 DEF: 0 MND: 0 Weaknesses: Dark Strengths: Holy "A memory of the last Belmont to wield the Vampire Killer." This creature attacks predictably. If you jump, throw a Cream Pie, then double jump and throw two more. Whip's Memory will retaliate by throwing an axe, which is easily evaded. Repeat this process to easily bring him down. Here is a secondd strategy provided by tech_man54: Be at least level 30 and get a ranged weapon such as the Jet Black whip, Nebula whip, or Alucard's Spear. Master a subweapon, too, such as Shuriken, Paper Airplanes, Cream Pies, or Darts. As soon as you start, use your subweapon and do a backdash cancel until you reach the wall. Then, jump over him, keeping an eye out for his axe. Keep using this strategy, using your weapon when you get to the wall, and when you jump over him use the diagonal slash if you are using the Jet Black whip. Watch out for his whip because it does around 220 damage. If Whip's Memory shouts 'Red Cross!', get the heck away from him. After this fight, you may realize that Vincent has been bitten by a vampire! You can either cure him with the Sanctuary spell or let him be consumed by vampirism. One of the endings can be changed depending on whether you cure Vincent or not. You can go back and cure him any time if you wish. It's up to you. Enter the portarit located west of the boss fight to find the Dark Academy. ~Dark Academy~ ~Important Enemies~ Dead Warrior Black Crow Minotaur Lesser Demon Watch out for the Mandragora in these parts who wield a defening scream. Kill them for your own sanity's sake. Many enemies here, such as the Alura Une, Fleaman, and Dead Warrior, are all weak to Stone, so use either the Medusa Whip dropped from Medusa Heads or Millican's Sword from the City of Haze if you have them. Save your game in the northwest corner of the first large room you come across. Exit the room and make your way through the southwest doorway. The next room over has a hallway with a Lightkeeper, who wields various fire-based projectiles. It is ground based, so jump vertically and come down with a strike. If he throws three arching projectiles, slash at them with your weapon to destroy them. Once he's fallen and can't get up, go into the next room and move north. Enter the first hallway to your east to find the Owl Morph spell then leave the room. Continue north again and enter the doorway that is to your right at the top. Proceed to the end of the hallway to obtain the Gold Plate, a new powerful piece of body armor for Jonathan. Exit the room and drop down to the bottom floor. Enter the doorway to your left and keep moving west. Equip the Owl Morph spell and cast it. Fly north until you spot an opening in the side of the building and enter it. Start moving south until you find a doorway int he east corner of the room. Drop inside and keep moving southeast until you locate a bell. Hit the bell to open the east door, then gran the Flame Whip. Climb up to the northwest hallway of the room. Pick up the Noodle Bun at the end of the room and leave the area through the northeast exit. Enter the room to the west to obatin an HP Max Up. After all that, return to the previous area and enter the doorway to the northwest. The first room here contains a new enemy called the Aliorumnas. She has a few projectiles and resistance to elemental damage. If you equipped the Flame whip earlier, switch over to Charlotte and use her Tomb of Arms 2 to attack. The next room over containing a Ruler's Sword has a breakable roof at the top right corner of the room. Swing at it once to break her open, and then use the Owl Morph ability to fly inside. Pick up the Divine Storm Dual Crush then drop down into the previous room. Go east into the next room over. The left end of the second ledge can be broken if struck three times. A can of Powdered Milk comes out when this is done. Leave the room through the northwest hallway. Kill the Final Guard in the next room over and continue west. Go south and enter the next room to your right. Grab the MP Max Up at the end then return to the previous area and drop to the bottom of the room. Now enter the east doorway. Make your way south and go as far east as you can while at it. You'll find a breakable wall to your right. When the Maplhas is defeated, go east until you find the Mercury Boots then leave the room. Go west, following the path until you run into a tower that leads to different areas north and south. The tip of the ledge directly overhead is breakable. Hit it three times to unveil a New York Steak. which is needed for Wind's 'Build Your Strength 2' quest. Go north from here and enter the east doorway to find a room containing a Noodle Bun and 2000g. Exit the room and go to the bottom of the previous tower. Save your game at the Save Point to the west and prepare for a classic boss battle. _ _ / \ The Creature \_ _/ HP: 4000 EXP: 5000 SP: 60 ATK: 100 DEF: 25 MND: 0 Weaknesses: Whip, Slash Strengths: Electric "An artificial being created by a mad scientist." As the match starts, summon your partner and double-jump over the Creature's head to make him turn around to face the character you're controlling (Jonathan) while your partner stands behind him and deals some damage. Cast Charlotte's spells while she's behind him. From there, use Jonathan to attack with a Flame Whip or the Vampire Killer. Stay close to to him and observe his actions. If he swings his arm back, Backdash to avoid the incoming grab, and if he he holds out both hands and starts to electrify, stay close to him and crouch to avoid the following lightning bolt. If he leaps into the air, Backdash to avoid his drop. then start attacking again. He has two other attacks, both of which have a similar starting sequence where he raises his elbow up and a latch opens. The following attack consists of either a missile, which explodes with a massive area of effect on contact, or a machine gun spray. Backdash away then double-jump vertically to avoid the burst if he fires the missile. For the machine gun spray, dangle your whip then rapidly tap Right on your directional pad to nullify the bullets. After the Creature is undone, the room to the west of his location has the portals needed to proceed to the Burnt Paradise. There are a few things, however, you should probably pick up before doing so. Warp back to Dracula's castle if interested. At the Castle Entrance, go back to where you picked up the very first relic. While you're standing on the first grey bridge in the area, use the Owl Morph spell to explore the open area above you. To your left is the All Boost spell, which temporarily raises all stats. Now head over to the nearest Warp Point and go to the Tower of Death's elevator room. Drop to the bottom of the shaft and hop over to the left side of the elevator. Now morph into an owl and fly straight up to find the Aura Blast subweapon. Now go to the City of Haze. Go to where the long shaft with the mine cart is and walk to its center. There will be a breakable wall directly above you. Open it and use the Owl Morph spell to find a Sachertorte and the Healing Mail within. Now travel to the Sandy Grave area. From the entrnace walk east until you enter the pyramid. The item at the top of the screen you see is the Kaiser Knuckles, which are reached by morphing into an owl and flying east onto the overhang. After you've retrieved the Kaiser Knuckles, go to the area where you originally found the Sanctuary spell. The northeast corner of this room has the Lorica, which is obtained by flying through the narrow shaft below it. Finally, go to the Forest of Doom and enter the dark cave. There was a hidden room in the roof that you couldn't reach before. Go to the room with the empty gap on the map above you then strike the roof three times. Fly up it to receive the Dark Gate Dual Crush ability. ~Burnt Paradise~ This map takes the shape of an octagon with short vertical and horizontal sides. You can only travel on the outside. ~Important Enemies~ Tanjelly Double Axe Armor Buster Armor Yorick Go to your right and start traveling east down the map. Along the way you'll spot a new enemy called a Guillotiner, who flies around the area rapidly. Use the Lizard's Tail to slide to safety if he tries to drop his guillotine on you. The Vampire Killer or Long Spear is effective. You'll also spot a Vice Beetle, which clings to walls and sprays poisonous gas. It only takes one hit to kill this bugger. When you get towards the bottom of the map, you'll encounter Rippers. These can be dealt with by equipping a Medusa Whip. After the room is cleared, swing at the wooden box on the top left corner of the screen to unveil a Truffle. Exit the room west, and then drop south. When you hit the bottom, go east two rooms to find a Save Point. South from here is a Warp Point. From here you can go to the boss, you can explore the west side of the map. _ _ / \ Medusa \_ _/ HP: 5000 EXP: 0 SP: 0 ATK: 150 DEF: 0 MND: 0 Weaknesses: Ice Strengths: Dark "A monster who turns her victims to stone. One of three Gorgon sisters." Medusa can summon a ghastly group of Medusa Heads. Simply bat them away however you can. You can also dangle your whip and rotate your directional pad 360 degrees to protect yourself. Medusa has three main physical attacks. The first is a snake arm strike, which is dodged by double-jumping the moment before it hits. The second attack where Medusa transforms into a giant snake is also avoided by double jumping. Her final physical attack is the a tail strike. That pulsates through the ground in a wavy form. Stand in-between each arc of her tail to avoid damage, then jump up and strike Medusa while she's open. Medusa will yell 'Petrify!' just before shooting out a beam of light that swallows the screen. if you're facing Medusa during this attack, your character will be turned to stone. Turn the opposite direction, so that your character's back is facing her, to avoid taking this attack. Your attacks will mostly consist of jumping strikes. Just take her down like any other boss: mercilessly. ~Forgotten City~ The immediate east side of this map leads to a dead end! ~Important Enemies~ Quetzalcoatl Laura Go west through many mummies. A single blow from the Vampire or Rose whip should put them to rest. A new enemy called the Poison Worm spawns when you approach an elevated point. It has a single attack which is a posion vomit evaded by moving direclt in front of it. Continue west after its defeat. At the end of the path lies the Eye for an Eye spell. Now travel east and backtrack to where you fought the worm. Stand in the pit to sink into the underground pyramid. You'll encounter Laura first. She lies to use flying kicks as her main means of attack, so Backdash and hit her when she lands. After Laura's fall, you have an option. You can go east or west. East leads to a dead end, but there is a Save and Warp Point towards the beginning. There are also a few useable items to grab along the way, namely a Super Tonic, Super Potion, and a plate of Curry. The west path leads deeper into the dungeon, so, whether you decide to go west or east, come back to the fork and start moving west. Follow the southwest path to the bottom and pick up the Attica Helmet along the way. When you reach the bottom, use the Owl Morph spell to fly up to a gap in the top left corner of the room. Inside you'll find the Griffon Wing, an ability that enables Jonathan to leap into the sky indefinitely by pressing Up and L while grounded or airborne. When finished, drop off the ledge and save your game at the Save Point to the right. After that, continue through the southeast door. Go east and ignore the path leading south when you locate it. The dead end you will find contains the Princess Tiara, a headpiece for Charlotte that raises her luck by seven points. Continue south until you find a doorway going east. There's a small crack under the incline to the right. Use the Toad Morph ability to slip inside and grab the Meteor Dual Crush ability at the end. Leave the opening and use Jonathan's Griffon Wing ability to fly through the shaft above. The Book of Death is found at the top. Grab it and drop back down. There's now a stone rolling down a hill, which moves a little faster than the one in the Sandy Grave. After it passes overhead, jump on to the slope and use Jonathan's Griffon Wing ability to jump through the cracks above you as the boulder rolls down the slope. Don't try to pass more than one crack at a time. When you reach the top, wait for a boulder to leave the cave and roll down the slope. Now run past the cave before the next boulder comes flying at you. Drop down the shaft and make a left when you reach the bottom. Grab the Platinum Corset at the end of the path. Now backtrack to the shaft and head into the east doorway. Move east until you arrive at another vertical shaft, then go south and follow the path until you discover a Warp and Save Point. Backtrack to the vertical shaft and continue north. When you make it to the next room up, take a left into the doorway next to you. Follow the path to find a Venus Brooch. Backtrack to the top of the vertical shaft and proceed north. When you reach the next room up, go west to find an MP Max Up. Now backtrack and go east. The room on the far east end of the map has 2000g in its top right corner. Be wary when walking up the slopes in this area. Quetzalcoatl comes down the hill as you make it upwards. Anticipate his movements then step aside with proper timing. Swing at his head before he bounces away and continue following the path. When you find the doorway to the boss room, go north for a Save Point and a long vertical shaft that contains an HP and MP Max Up. Use the Griffon Wing to glide to the top, which eventually leads you to a glowing switch. Jump on top of the switch to open a door to the east side of the map. Now go back down to the boss door. _ _ / \ Mummy Man \_ _/ HP: 4500 EXP: 5000 SP: 60 ATK: 100 DEF: 0 MND: 50 Weaknesses: Slash, Fire, Holy Strengths: Dark "A member of the royal family who became a mummy in search of everlasting life." Equip Tempest and Tomb of Arms 3 to Charlotte before the fight begins. Equip Jonathan with the Vampire Killer or Flame Whip, then go into the tomb. With both characters out, switch your control to Charlotte, then jump over Mummy Man. Jonathan will stay in front of him while Charlotte is behind him. Start casting fully powered Tempests while Jonathan cuts him down to size, then attack him when you recover from the spell with the Toimb of Arms. While all this is going on, be wary of Mummy Man's attacks. His first attack is when he summons three large blocks that push your party to the room's corner. Once you're cornered, spikes come out from blocks, which can inflict about 170 damage to your party. Jump over the blocks as they are first summoned to avoid the spikes. Strike him a few times before the blocks disappear. Mummy Man's second attack involves a firing of a ribbon towards your current location. Slide under it with the Lizard's Tail, or double jump to evade it. It may start to continue homing into your location if you jumped forward. Just continue moving away from it. His last attack is when he summons five stones from the background and throws them towards your current location. These stones take the form of different shapes before thrown, but they're always handled in the same fashion. Stay still until one of the stones turn red and fire towards your location, then move or jump away before it can land a hit on you. Finally, is Mummy Man attempts to attack Jonathan, dismiss him before the move hits. Summon him again when safe and continue attacking. After you've fell the beast, go west to obtain the Holy Mail, a piece of armor that reduces the damage from Holy attacks. When done, head back to the nearby paintings to enter 13th Street. Here's another strategy I received via e-mail from Mark McMillan: Just writing to state that your guide on defeating the Mummy Man, although effective, could be done a much easier way by equipping Charlotte with Clear Skies which stops all incoming ranged attacks. ~13th Street~ ~Important Enemies~ Ghoul King Nyx Amalaric Sniper The long hallway west of the first Warp Point has a train inside. The train appears after walking down about a quarter of the hallway. If nothing is done, it will push you back into the Warp Point room. To stop it, dismiss your partner and walk down the hallway until the train hits you, then immediately hold the Left directional pad button and press A to start a tag team push. If you summoned your partner the second the train hit, it should should stop just before pushing you out of the room, allowing you to pass. Go west and kill the Buster Armors and Light Keepers you find. Strike the Buster Armors' missiles to deflect them back. Near the end of the hallway is a breakable roof. Chop it down by hitting it three times, then use the Griffon Wing ability to jump to the top and to obtain a Shogun Helmet and Kugelhopf. Proceed west until you come across a Save Point, then exit the room and climb north. Follow the path until you see a doorway to the east. Enter it to find a gathering of Ghouls guarding an Assassin's Cap. When the room is cleared, backtrack to the west room and follow the path northwest to find the Gateau Marron. Leave the area out of the southwest doorway. Continue west, watching out for Mothmen and Nyx that appear in this area. Both have the ability to poison you, so you may want to equip Charlotte's Cure Poison for the excursion. When you reach a very tall, rectangular room watch out for ghost dancers who are highly resistant to anything that doesn't deal Holy damage. The Vampire Killer or Bible is ideal here. The northeast corner of the room has a ledge with Mille-Feuille on it, and the northwest corner corner has 2000g. Exit the room from the southeast door and follow the path until you find the room with a Final Guard inside. Kill him to gain access to an HP Max Up. Now exit via the west doorway and drop to the bottom of the next room over. Enter the south hallway. This rooms contains a cross needed for Wind's "Pray Before the Cross" quest. Exit from whence you came from and start heading west again. The top right of this next room has a hole in it. Enter it by using the Owl Morph. Inside you'll find a Wesdding Dress, guarded by many Aliorumnas and Nyx. Everything in this room is resistant to magic, so use a bladed weapon such as the Royal Sword. When completed, exit the room, exit the room and go to the bottom left corner that has Ghost Dancers. Swing at the floor to unveil a breakable wall. Drop inside to find a Shaman Ring, which increases the amount of EXP you receive. Leave the room and proceed west to locate the door to the boss. Don't enter it yet, though. Go through the south hallway and save your game at the Save Point. Follow the path south to eventually find an MP Max Up and Steel Greaves. The wall to your immediate right of the greaves is a flase wall. Bash it three times to unveil a room with the Winged Boots. Now you can go fight the boss. _ _ / \ Werewolf \_ _/ HP: 4500 EXP: 6000 SP: 60 ATK: 110 DEF: 0 MND: 0 Weaknesses: Whip, Slash, Fire, Holy Strengths: Strike "A cursed man who transforms into a ferocious beast when the moon is full." The Werewolf will try to keep you from using ranged attacks. His standing punch, dashing claw slash, and dashing uppercut are all avoided by doing a Backdash. His other abilities, such as his pole throw, are avoided by coruching in front of him. He can summon wolves, too, but they're beatable with a single blow. You don't have to keep your distance, though. Charlotte's Summon Crow spell is an amazing backup offense to any normal assault. He's also weak against Holy, so the Vampire Killer and Bible are ideal here. The Vampire's Critical Art deals almost 400 damage in a single blow. Easy peesy lemon squeezy. You can now enter Brauner's portrait. Be prepared. _ _ / \ Brauner \_ _/ HP: 6000 EXP: 0 SP: 0 ATK: 93 DEF: 44 MND: 66 Weaknesses: Ice Strengths: Dark "An artist who became a vampire and renounced humanity." Use the Vampire Killer against the old fart of a vampire. You'll want to use its Critical Art attack numerous times by pressing Right, Right, and Y. Repeatedly peform this sequence until Brauner uses one of his many attacks, then retreat to the other end of the screen and prepare to dodge what is most likely one hell of an attack. Don't summon Charlotte, as she just gets in the way... like most women. Just kidding. When Brauner yells "Blood art tecnique!" two red streams of paint appear on the screen. The formation that occurs depends on the motions he makes with his hands as the attack initiates. There are three variations of this attack, the first being two horizontal lines parallel to each other. The second is a 'V'- shaped mark, while the third is 'X'-shaped. In the case of the first two variations of this move, stay close to him until either type of attack is initiated, then double jump to safety away from him. There should be just enough room to land on a small clearing at the side of the screen. As for the 'X'-shaped mark, move away from him immediately a crouch directly under the 'X'. After any of these attacks, Brauner cries "A painting of the soul!" and spreads blood all around him. Yum. This attack won't hit if you followed the previous instructions. Also note that any of the paint placed ont he battle area can be removed when it's attacked. It's important to clear the area that may obstruct your path as soon as it's placed on the field. Brauner's other abilities consist of three creatures that are placed on the field after he yells "I'll make you my masterpiece!". The group of floating heads he summons can petrify you. Deflect them by rotating your whip in a circular motion. The two enormous grey monsters that appear on the field are avoided by waiting for the bottom to move first, then jumping over it and staying grounded while the second passes over your head. The final creature he summons is a pair of green fan blades that roll across the field. These can only be evaded if he performs the attack from a distance, in which case you may walk with the blades as they pass you. Brauner's final ability is when he changes into a painting and flops about the room. Pay close attention to where he is headed to evade his carges towards you. He's open to attack all throughout the duration of this move, so deplete his life bar while he's not flying at you. When Brauner is done for, Dracula's throne room opens up and beckons. ~Throne Room~ At the very bottom of the bridge, you'll find an area that you can drop through by pressing Down and B. After you're below the bridge, travel the southwest corner of the area to find an HP Max Up. Now, backtrack to the top of the bridge. The top right corner of the castle is breakable. Slice at it thrice to unveil Foie Gras. Now jump over to the stand in the middle of the bridge to pick up an MP Max Up. When these have been obtained, jump over to your left to find 2000g resting atop a ledge. Now enter the building to your west. The roof of the first room you enter is breakable. Open the path and enter to find the Speed Up and a Robe Decollete. Backtrack and go west for your final fight of the main story. _ _ / \ Dracula \_ _/ HP: 6666 EXP: 0 SP: 0 ATK: 130 DEF: 44 MND: 99 Weaknesses: Holy Strengths: Dark "The true master of the castle." Dracula and Death are both involved in this battle. Dracula will teleport throughout the room while Death flies overhead, taking swings at you with a downward slice. Both Dracula and Death share the same HP, so hitting either of them, whether it's Death or Dracula's head, lowers that total amount. Whenever Dracula comes out of his teleport phase, he fires one of two different types of fireballs. The spreading type can be nullified with attacks or jumped over, and the orb fireballs must be jumped over or crouched under. Use the Griffon wing to repeatedly leap to the top of the room whenever Dracula yells "Bat Form!". A bat charge comes soon after, which deals some massive damage if connected. Deatha nd Dracula have one last team attack that they use when low ih HP. Death will summon tons of mini-scythes across the screen, which Dracula tranforms into flaming orbs after a few moments pass. The orbs are impossible to avoid if there's too many onscreen, so nullify the scythes when they are initially released with weapon attacks to weaken Dracula's follow-up. Keep moving. Death only swings when he's completely aligned with you. Cheat him to swing by allowing him to hover overhead, then move left or right at the last second. Death leaves the screeb for a bit whenever he swings his scythe, which is good for starting an attack against Dracula by slicing your whip at his head. While Dracula teleports, attack Death. _ _ / \ True Dracula \_ _/ HP: 6666 EXP: 0 SP: 0 ATK: 140 DEF: 66 MND: 66 Weaknesses: Slash, Fire Strengths: None "The true master of the castle." Death will give his power to Dracula, causing him to turn into a terrifying monster. Dismiss Charlotte and continue your assault with the Vampire Killer, paying close attention to his actions to avoid dying like the fly you now are. If he lfts his head and draws his arm back, a charging knee attack is approaching. Slide under the knee with the Lizard's Tail to avoid taking damage. His ground punch attack, which causes rocks to spew from the ground, is evaded with a Backdash. In cases where Dracula Flies to the top of the screen while raining fireballs throughout the stage, slowly walk away from him while yielding to fireball bursts. Two titanic hands will surround you whenever Dracula sits on his throne. If both hands move close enough to you, Dracula initiates a crushing attack that means instant death. Avoid this by attacking each hand with the Vampire Killer's attack and Critical Art, which slowly pushes the hands away. Summon Charlotte to aid you with the effort, who can concentrate on one hand while Jonathan is busy with the other. Dracula will gice up after a few seconds pass oh so slowly. Use the Vampire Killer's Critical Art as much as possible. Be prepared for upcoming assaults all the time. There you go. You beat it. Go get yourself a spanking good soda to celebrate the beast's defeat. It's not over yet, though. Now you have access to the Nest of Evil, located towards the beginning of the Castle Entrance. Here's another strategy I received via e-mail from Patrick Seaton, along with a correction about their Dual Crushes: First off, whenever I start the team battle of Dracula and Death, I use speed up. It allows you to move through the battlefield faster (i.e dodging Death) and allows you to run straight through Dracula's fireballs without taking damage. And second, Death and Dracula have two Dual Crushes: the scthye group one and a second one in which Death becomes a scythe and Dracula uses him to create a large explosion, at least full screen. If a player is caught in that, they will most likely die as I took over 450 in three strikes before I died and the attack continued. The best way to dodge it is just distance yourself from Dracula as Dual-Crush Canceling doesn't work. Here's another correction and strategy from Imperialist that I received from e-mail again: True Dracula has another attack. He flings spinning, super-fast red circles in three directions: along the ground, at a 45-degree angle, and almost vertical near himself. The grounded one is hard to avoid, and it hits for 200+ damage, so get out of the way if you see it coming. Of course, if you can see it, you are pretty much guaranteed to get hit. A few tips on beating the Death-and-Dracula tag-team: Never try to hit Death. You can do a bit more damage to Dracula anyway, and Death is kinda high up. Move under Death so he leaves, then jump over Dracula when he starts firing and swing at his head. If Dracula is at an edge of the arena, Griffon Wing in front of, and away from, his attacks. Death should show up soon, which is when it would be a good time to drop to the ground to avoid getting hit by his horizontal slice, which is a doozy. ~Nest of Evil~ The Nest of Evil is thirteen floors of hell. If you can make it to the end, however, your reward is the best Dual Crush in the game. To unlock this, wait for Wind to offer "The Nest of Evil" quest. You must find at least 888% of the map to clear the quest. Once completed, prepare for your long journey ahead. Thank the moons that there are Warp Points on every two floors, though. The Healing Mail is excellent for this dungeon if you're not near a Warp Point. Walk into a wall to recover 2 HP for every second you're walking. Now let's begin. Note that each paragraph is a different room. A Quetzalcoatl and two Dead Warriors are in this room. Watch the Quetzalcoatl's path to evade a hit, then attack its head as it bounces away. The Dead Warriors ride on a fixed path, so just stand outside of their distance and take some swings at them. Now attack the Bone Arc in the next room immediately before it can fire at you. The second Demon spawns ont he opposite side of the room, so don't walk in that direction until you've killed the first. Repeated jumpinmg attacks are ideal for defeating the Demons with the Vampire Killer equipped. Use Charlotte's Ice Fang spell against the Lightkeepers while Jonathan brings fown the Mothmen. The Minotaurs in this room die almost instantly to the Vampire Killer's Critical Art, which can strike several in a row if you're in the right position. Take a swing or two if they survive a hit. A fully powered Summon Frog is great for this room. If you don't have it, however, use Piercing Light to kill the Jack O' Bones. Crouch in front of the Final Guard and dangle your whip to hit him repeatedly. Balore is in this room, an enormous monster with a single eye. If his eye flashes purple, duck to avoid the incoming beam. If he moves his fist towards his body, Backdash to avoid an uppercut. When he lifts his fists towards his head, crouch under the first strike then double-jump up to avoid the following blow. Jump and use your whip against Balore to seal the deal. The Dragonflies should die to a single attack. Bounce the Buster Armor's shots back at him for an easy kill. Heavy Armor is a slow attacker, so attack him while he's winding up for an attack. Jump and attack the Ruler's Sword a few times to move on. Dogether should be eliminated with a single blow, so take him down right away. The Skeleton Blaze's favorite attack is a sliding kick, so do a quick crouching attack when you think one is coming. The Cave Troll may give you some trouble, so approach with caution. Attack him then cancel into a Backdash to move away from him. If he leaps up into the air, back away to avoid a downward tongue attack. Afterwards, he often jumps forward with a spinning tongue attack. Slide under it then attack his backside when he recovers. Now move along to the back of the room to find a Dogether spawning, trying to trick you. Take care of the sneaky jerk and continue to the next room. Summon Charlotte, crouch, and start swinging like a madman. The Armored Fleamen should run directly into the strikes. The Guillotiner is brought down with a few jumping attacks. The Iron Golem is really slow, but keep your distance and attack him with the tip of your whip. Both his kick and fire breath attack are evaded by with a Backdash. Use Charlotte's Tempest to blow the flames away. Gergoth in this room is very weak against the Vampire Killer's Critical Art. If he leaps towards you, slide under him to avoid the following stomp. If he leans over and has a seizure, back away to the edge of the screen to avoid his gas attack. If he starts to fire a laser beam (pinky in mouth) from his mouth, run forward and crouch to evade the incoming shot. The Lesser Demons are very weak against the Vampire Killer, so abuse its power. The Skeleton Farmers throw seeds that grow into Une and Mandragoras, so attack them after the plants disappear and before they throw seeds. Alastor is in here, an invisible swordsman. He becomes stunned when you strike his mighty sword, so hit it continually to take him down without a fight. The Demon Heads are slow, so hit them when they first appear. Yorick is a wuss. Initiate the Dark Rift spell as you enter to absorb any projectiles the Gold Skeletons throw. Swap over to finish the job with Jonathan's whip. Use Time Stop to freeze the Doubleaxe Armors and kill them. If Zephyr jumps to the roof, slide under him as he plummets downwards to evade his knife. If he winds his arm back, jump up to evade his triple knife throw. Don't attack him if he flashes briefly, or he will initiate a time stop attack. Double-jump over the Amducias to evade both the dash and lightning attacks. Strike him during the lightning attack. Cast Dark Rift here to suck in the Gold Skeletons' throws. Defeat Alastor and the Gold Skeletons with whip strikes as they are distracted with the Dark Rift. Rush in and attack the Bone Ark with the Vampire Killer as quickly as you can. Double-jump over any of the shots the enemies manage to get through, then continue to attack when you land. Immediately start crouching and attacking as you enter the room. After the first set of Vice Beetles are defeated, get ready for a second set soon after. This room has a single Ruler's Sword inside. Yep... When Aguni flies off the screen, continue moving until he hits the ground then jump to evade the fire wave. If he spits fire on the ground, jump vertically over each wave and attack Aguni at the peak of your jump. If he ever swings backwards, immediately duck to evade a charging attack. Finally, if he lifts his hand and approaches your position, continue running away to avoid taking a claw slash. Two Creatures inhabit this room. Use the Vampire Killer's Critical Art to take them down, but it's not easy. Cave trolls will inflict a ton of damage, so avoid taking hits as much as possible. Carefully approach each enemy so that only one attacks at a time. Walk just into the range of the attack then cancel into a Backdash and jump vertically. After the hit, they'll either perform a tongue attack, a jumping tongue attack, a green shield, or jump forward. Regardless of their next action, you can come down with another blow. If they performed the tongue attack, strike them again when you have landed. If they jumped, jump away from them again to evade another attack. Another option is to rush in and use a fully charged Explosion spell. One last tactic is to use the 1,000 Blades ability. Use Time Stop against the Doubleaxe Armors. Move in and start using Critical Arts ont he Iron Golem. After that, kill the last of the Doubleaxe armors as they are frozen in time. The next room has... Yoricks? Right... Everything in this next room is weak to Stone, so use Charlotte's Summon Medusa spell or the Medusa Whip. The U-shaped formation is evaded by using the Griffon Wing to repeatedly his the roof in the middle of the arc. I he performs a U-shape turned on its side, retreat to the corner and crouch. When he draws a line across the room, crouch and start attacking in front of you with your partner to exterminate the bugs. Tempest is also a good option against everything here. Kill the Vapula with a few whip strikes, then jump over Amducias and hit him from behind. Continue jumping over him if he repeatedly uses his dash attack. Strike only when he initiates his lightning attack. Use a fully powered Time Stop to disable the Amalaric Sniper. The Heavy Armors have huge delays on their attacks, so wait for them to start spinning their mace. After that, give them a few blows to finish the job. Use a fully powered Time stop again, or use the Summon Crow and Thunderbolt spells against the Old Axe Armors. The Wyvern in the sky makes it hard to backdash away from the Cave Troll's attacks. Use Time Stop to make it all better. The Cave Troll isn't affected by Time Stop, though, so attack him normally while the Wyvern is frozen. Malphas start slowly so defeat them before they are fully active. Easy. Equip a slashing weapon here like a Royal Sword. Kill Sypha and Trevor first because Grant is just dead weight to this enemy party. Dark spells like Nightmare and Dark Rift are effective, so use them when possible. _ _ / \ Doppelganger \_ _/ HP: 2000 EXP: 2000 SP: 99 ATK: 130 DEF: 30 MND: 0 Weaknesses: Slash Strengths: None "A demon who assumes the form of its intended victims before killing them." Remove all your equipment, enter the fight, and kick some demon butt. Doppelganger assumes the the weapons and armor you have equipped as you enter, but he won't follow any changes you make mid-battle. No problem. At the end of the Nest of Evil you'll find The Greatest Five, the ultimate Dual Crush. This ability will summon five Belmont members to your aid, inflicting 600 to 1000 damage to everything ont he screen. When combined with the Magus Ring, which increases MP recovery, you are unstoppable. Now get get yourself another spanking good soda and celebrate because you've just completely beaten Jonathan and Charlotte mode. __________ ---------- V. Secrets [SCR] __________ ---------- Their are a couple possible endings to this game. If you defeat Loretta and Stella without curing their vampirism, you will receive the bad ending. You get the good ending by striking Loretta and Stella with the Sanctuary spell, which is foundy in Sandy Grave. The true ending is obtained by defeating Loretta and Stella with Sanctuary, killing the optional boss Richter, and defeating Dracula with the Vampire Slayer. In additon to the two main endings, there are two possible outcomes of the true ending. When Vincent is bitten by a Vampire directly after curing the sisters, you can either cure the same way as you did the sisters for a good ending or not cure him to get a rather bizzare ending. When you beat the game, a 'Clear' button will appear by your file. Hover over it and click it to start a New Game+. You will restart the game with most of your previous items at your dispense and all your status bonuses will be the same. Combine a New Game+ with Hard Mode to make Hard Mode a bit easier. If you defeat the final boss with the true ending, Hard Mode is unlocked. Hard Mode is simply a more difficult playthrough. Your level cap is lowered and enemies get upgraded stats and abilities. If your level cap is 1 when you beat Hard Mode, you earn the item Konami Man. If your level cap is 25, you earn the Twin Bee item. If your level cap is 50, you earn the Vic Viper item. Stella and Loretta mode is unlocked when you get the True Ending, too. The sisters can fly to any point on the screen at the expense of some MP. Using the stylus is a large part of this mode for attacking. The sisters don't have an item menu, so they can't equip new items. However, you can still level up by defeating enemies. HP and MP Max Ups are also spread throughout the game. If you defeat Richter and obtain the True Ending, you will unlock Richter and Maria Mode, who are characters from Symphony of the Night and Dracula X: Rondo of Blood. Richter and Maria can't gain new items or abilites, but they can gain HP and MP Max Ups and level up by defeating enemies. Both Richter and Maria have special abilites. Richter's Combo (Right, Down, Left, Up and Y) and Maria's Guardian Knuckle (Up, Left, Down, Right and Y) are their ultimate attacks. To unlock Axe Armor Mode, defeat 1,000 Old Axe Armor's in Jonathon's quest and obtain the true ending. Deadly Axe (Right, Down, Left, Up, Right and Y) is this character's ultimate attack. Obtain the good ending to unlock Boss Rush 2 and 3 and Sound Mode. In Sound Mode, you can listen to the game's tracks. Hold the L shoulder button at the title screen and press start to change the English dubbing to the original Japanese dub. In Boss Rush Mode, you select a course with a set of bosses you've encountered. Their are no breaks between battles. The goal is to defeat the course as quickly as possible. Rewards are given for fast clear times. An Astral Ring is awarded if you clear Course 1 in 1 minute. An Invisible Cape is awarded if you clear course 1 in 3 minutes. Record 1 is awarded if you clear Course 2 in 3 minutes. An Illusion Fist is awarded if you clear Course 2 in 5 minutes. Record 2 is awarded if you clear Course 3 in 3 minutes. Scout Armor is awarded if you beat Course 3 in 5 minutes. Note that when I say 'in 1 minute' for example, I mean at or under 1 minute. There is a glitch that allows you to collect Quest rewards continuously. To do this, collect a quest reward and quickly exit out of the reward menu. Retrieve your reward again and repeat the process. How'd they get something like this get by!? If you shoot Ghouls with your Crossbow subweapon, their flesh drops off and they turn into Skeletons. Cool! __________ ---------- VI. Weapons and Items [WTM] __________ ---------- --Items-- Item: Potion Description: Restores 80 HP. Location: Vincent's Shop, 500 Effects: +80 HP --- Item: High Potion Description: Restores 200 HP. Location: Vincent's Shop, 2000; Sandy Grave; Nation of Fools Effects: +200 HP --- Item: Super Potion Description: Restores all your HP. Location: 122 Doubleaxe Armor; 13th Street; Forgotten City Effects: Replenishes all HP --- Item: Tonic Description: Resotres a little bit of MP. Location: 9 Mini Devil; Vincent's Shop, 400 Effects: +100 MP --- Item: High Tonic Description: Restores a lot of MP. Location: Vincent's Shop, 1200 Effects: +200 MP --- Item: Super Tonic Description: Restores all of your MP. Location: 123 Demon; Burtn Paradise; Forgotten City Effects: Replenishes all MP --- Item: Anti-Venom Description: Cures Poison. Location: Vincent's Shop, 100; Buried Chamber Effects: Removes Posion. --- Item: Uncurse Potion Description: Neutralizes curses. Location: 31 Ectoplasm; Vincent's Shop, 100 Effects: Removes Curse. --- Item: Beef Jerky Description: Restores 29 HP. Location: Entrance Effects: +29 HP --- Item: New York Steak Description: A juicy, mouth-watering steak. Location: 93 Gorgon Effects: Replenishes all HP --- Item: Rice Ball Description: A rice ball with tasty salmon inside. Location: 125 Sekelton Farmer Effects: +20 HP --- Item: Mushroom Description: A deliciously appetizing mushroom. Location: 68 Moldy Corpse Effects: +50 HP --- Item: Corn Soup Description: A creamy soup made from fresh yellow corn. Location: Nation of Fools Effects: +40 HP --- Item: Curry Description: Delicious curry from a nearby Indian restaurant. Location: 136 Fake Trevor; Forgotten City Effects: +500 HP --- Item: Ramen Noodles Description: Ramon with noodles in a flavorful pork broth. Location: 137 Fake Grant Effects: +300 HP --- Item: Mint Sundae Description: Mint chip ice cream topped with whipped cream. Yum! Location: 138 Fake Sypha Effects: +100 MP --- Item: Cream Puff Description: Soft, fluffy and sweet, with a cream and custard filling. Location: Forest of Doom Effects: +80 HP --- Item: Milk Description: Helps build strong bones! Location: 35 Catoblepas Effects: +50 MP --- Item: Coffee Description: Extra strong, for the vampire hunter with a busy night ahead. Location: 48 Devil Wheel Effects: +60 MP --- Item: Tea Description: Sip and slowly relax. Location: 116 Ghost Dancer Effects: +55 MP --- Item: Pudding Description: A savory pudding, flavored with caramel. Location: 91 Amalaric Sniper Effects: +40 HP --- Item: Strawberry Description: Large, freshly picked strawberries. Location: 12 Une Effects: +150 HP --- Item: Melon Description: A melon of the finest quality. Location: 21 Invisible Man Effects: +300 HP --- Item: Grapes Description: Bursting with flavorful juice. Location: 105 Wakwak Tree Effects: +60 HP --- Item: Hamburger Description: A greasy little burger. Location: 39 Killer Clown Effects: +30 HP --- Item: Fried Chicken Description: Crispy-fried, golden brown goodness! Location: 99 Dodo Effects: +129 HP --- Item: Hot Dog Description: Delicious! Just don't ask what's in it. Location: 84 Glasya Labolas Effects: +60 HP --- Item: Pumpkin Pie Description: A flavorful autumn favorite. Location: Sandy Grave Effects: +60 HP --- Item: Pancake Description: It's nothing without maple syrup. Location: 33 Fleaman Effects: +70 HP --- Item: Tinned Spinach Description: May give the illusion of increased muscle mass. Location: Burnt Paradise Effects: +40 HP --- Item: Foie Gras Description: One of the world's three great delicacies: duck liver paste. Location: Master's Keep Effects: Replenishes all HP --- Item: Caviar Description: One of the world's three greatest delicacies: sturgeon eggs. Location: Nation of Fools Effects: Replenishes all HP. --- Item: Truffle Description: One of the world's three greatest delicacies: a rare mushroom. Location: Burnt Paradise Effects: Replenishes all HP --- Item: Paella Description: A veritable cornucopica of seafood, spanish style. Location: 15 Forneus Effects: +120 HP --- Item: Spaghetti Description: Serves al dente. Location: Nation of Fools Effects: +150 HP --- Item: Ice Cream Description: A rich, fattening vanilla ice cream. Location: Burnt Paradise Effects: +50 HP --- Item: Meuniere Description: A seafood dish flavored with curry powder. Location: 11 Merman Effects: +120 HP --- Item: Boiled Starfish Description: Has a firm-yet-slightly elastic texture. Location: Buried Chamber Effects: +120 HP --- Item: Wheat Roll Description: A healthy treat made from whole wheat. Location: 13th Street Effects: +65 HP --- Item: Sachertorte Description: A rich Viennese chocolate cake fit for a count. Location: City of Haze Effects: +110 HP --- Item: NY Cheesecake Description: Cheesecake with a thick, rich taste. Location: City of Haze Effects: +110 HP --- Item: Mille-Feuille Description: A sweet dessert with many layers of pastry. Location: 13th Street Effects: +140 HP --- Item: Tarte au Poire Description: A French pear tart. Location: City of Haze Effects: +100 HP --- Item: Gateu Fraise Description: A shortcake with large, fresh strawberries. Location: 13th Street Effects: +140 HP --- Item: Kugelhopf Description: A sophisticated cake made with almonds and brandy. Location: 13th Street Effects: +90 HP --- Item: Green Tea Cake Description: A chiffon cake flavored with green tea. Location: City of Haze Effects: +90 HP --- Item: Gateau Marron Description: A cake topped with chestnuts. Location: 13th Street Effects: +120 HP --- Item: Langues de Chat Description: A long, thin, crisp cookie named 'Cat's Tongue.' Location: 13th Street Effects: +70 HP --- Item: Financier Description: A French pastry with an irresistible buttery aroma. Location: Burnt Paradise Effects: +70 HP --- Item: Tropical Sundae Description: A parfait filled with exotic tropical fruit. Location: 17 Skull Bartender Effects: +150 MP --- Item: Pudding Bucket Description: A bucket full of pudding. Don't worry, the bucket is new. Location: 23 Persphone Effects: +200 HP --- Item: Piyoko Description: A Japanese confection shaped like a bird. Location: 97 Toad Effects: +15 HP --- Item: 1000 Year Egg Description: A duck egg preserved in clay. Location: 63 Frog Effects: +90 HP --- Item: Jamon Iberico Description: One of the finest hams in the world. Location: 128 Cave Troll Effects: +140 HP --- Item: Spicy Shrimp Description: A hot Chinese dish with plump shrimp. Location: 114 Ripper Effects: +160 HP --- Item: Peking Duck Description: A Chinese delicacy served with scallions and sauce. Location: 128 Cave Troll Effects: +250 HP --- Item: Pasta Carbonara Description: A sauce is made with fresh eggs, cream, and bacon. Location: Nation of Fools Effects: +200 HP --- Item: Penne Arrabiata Description: A short pasta with a spicy tomato sauce. Location: 55 Harpy Effects: +196 HP --- Item: Powdered Milk Description: Perfect for supplementing calcium intake. Location: Vincent's Shop, 573; Dark Academy Effects: +57 HP --- Item: Rotten Durian Description: Has introduced you to a whole new world of unpleasant odors. Location: 117 Demon Head; Nation of Fools Effects: -500 HP --- Item: Ground Meat Description: Handmade minced meat. Effects: +60 HP --- Item: Noodle Bun Description: Stir-fried noodles wrapped in a bun. Location: Dark Academy Effects: +30 HP --- Item: Touch & Pop Description: A popular candy from a few years ago. Location: Nation of Fools Effects: +30 HP --- Item: Moldy Bread Description: Someone left it on top of the fridge and forgot about it. Location: Forest of Doom Effects: -300 HP --- Item: Penters Natural Description: Candy that's been popular for generations. Location: 18 Wight Effects: +25 HP --- Item: Magical Ticket Description: An enchanted ticket that will transport you to a safe place. Location: 71 Red Axe Armor; Vincent's Shop, 1000 Effects: Returns you to Vincent the Priest instantly. --- Item: Beehive Description: Apparently, is can be used to make some sort of food. Location: 67 Bee Hive Effects: +80 HP --- Item: Amanita Description: A toxic mushroom that induces hallucinations. Location: 68 Moldy Corpse Effects: -100 HP --- Item: Rotten Meat Description: A slab of rotting, fetid beef. It smells terrible. Location: 1 Zombie Effects: -200 HP --- Item: Spoiled Milk Description: Its expiration date is from three years ago. Location: 94 Jack O'Bones; Burnt Paradise Effects: -400 HP --- Item: Rusty Food Tin Description: Are you brave enough to open it? Location: Forest of Doom Effects: -600 HP --- Item: Castle Map 1 Description: One portion of the castle's floor plan is written on it. Location: Vincent's Shop, 100 Effects: Provides you with a portion of the castle's map. --- Item: Castle Map 2 Description: One portion of the castle's floor plan is written on it. Location: Vincent's Shop, 100 Effects: Provides you with a portion of the castle's map. --- Item: Castle Map 3 Description: One portion of the castle's floor plan is written on it. Location: Vincent's Shop, 100 Effects: Provides you with a portion of the castle's map. --- Item: Tombs of Arms P1 Description: A page ripped from the Tomb of Arms. Location: Nest of Evil Effects: Used for Wind's 'Lost Page' quest. --- Item: Tomb of Arms P2 Description: A page ripped from the Tomb of Arms. Location: Nest of Evil Effects: Used for Wind's 'Lost Page' quest. --- Item: Spade Description: A playing card. Location: 111 Yorick Effects: Used for Wind's 'The Gambler' quest. --- Item: Diamond Description: A playing card. Location: 40 Coppelia Effects: Used for Wind's 'The Gambler' quest. --- Item: Heart Description: A playing card. Location: 106 Nyx Effects: Used for Wind's 'The Gambler' quest. --- Item: Club Description: A playing card. Location: 70 Treant Effects: Used for Wind's 'The Gambler' quest. --- Item: Joker Description: A playing card. Location: 39 Killer Clown Effects: Used for Wind's 'The gambler' quest. --- Item: Record Player Description: Lets you listen to records. Location: Wind's 'The Lonely Stage' quest. Effects: Allows you to play records. --- Item: Record 1 Description: Crucifix Held Close Location: Boss Rush 2 Effects: Plays on record player --- Item: Record 2 Description: Sandfall Location: Boss Rush 3 Effects: Plays on record player --- Item: Record 3 Description: In Search of the Secret Spell Location: 134 Abbadon Effects: Plays on record player --- Item: Record 4 Description: Iron Blue Intention Location: 129 Amducias Effects: Plays on record player --- Item: Record 5 Description: Simon's Theme Location: Vincent's Shop, 30000 Effects: Plays on record player --- Item: Gear Description: A strange cog. Location: Nation of Fools Effects: Used in Tower of Death --Weapons-- --Whips-- Item: Leather Whip Description: Made from leather. A weapon for a warrior with panache. Damage Types: Whip Location: City of Haze Stats: ATK 21 --- Item: Steel Whip Description: A whip fashioned from steel. Damage Types: Whip Location: Sandy Grave Stats: ATK 35 --- Item: Rose Stem Whip Description: A thorned whip that requires great skill to use. Damage Types: Whip, Slash Location: 72 Maneasting Plant; Tower of Death Stats: ATK 60 --- Item: Medusa Whip Description: A whip that can turn its targets to stone. Damage Types: Whip, Stone Location: 57 Medusa Head Stats: ATK 30 --- Item: Nebula Description: A chain that binds and destroys evil. Damage Types: Whip Location: Entrance Stats: ATK 37 --- Item: Flame Whip Description: A whip imbued with the power of flames. Damage Types: Whip, Fire Location: Dark Academy Stats: ATK 65 --- Item: Jet Black Whip Description: Jet black whip imbued witht he power of darkness. Damage Types: Whip, Dark, Poison Location: Burnt Paradise Stats: ATK 44 --- Item: Undead Killer Description: A holy whip that can even kill the undead. Damage Types: Whip Location: Wind's 'S-Rank Hunter' quest. Stats: ATK 70 --- Item: Vampire Killer Description: The legendary whip wielded by the Belmont family. Damage Types: Whip, Holy Location: Game Start Stats: 10 (80) --Books-- Item: Encyclopedia Description: One of Charlotte's favorite books. Damage Types: Slash, Holy Location: Game Start Stats: ATK 3 --- Item: Blank Book Description: A book so frightening the words ran away, leaving it blank. Damage Types: Slash Location: Vincent's Shop, 800 Stats: ATK 10 --- Item: Tristan & Isolde Description: The love story of a noble knight. Damage Types: Ice Location: Forest of Doom Stats: ATK 28 --- Item: Don Quixote Description: The story of a man who thought himself a gallant knight. Damage Types: Fire Location: Great Stairway Stats: ATK 18 --- Item: Book of Death Description: A papyrus tome entombed with the dead. Damage Types: Dark Location: Forgotten City Stats: ATK 44 --- Item: Tomb of Arms 1 Description: An encyclopedia of weaponry. (Volume 1 of 3) Damage Types: Slash Location: Entrance Stats: ATK 8 --- Item: Tomb of Arms 2 Description: An encyclopedia of weaponry. (Volume 2 of 3) Damage Types: Slash Location: Great Stairway Stats: ATK 50 --- Item: Tomb of Arms 3 Description: An enclyopedia of weaponry. (Volume 3 of 3) Damage Types: Slash Location: Burnt Paradise Stats: ATK 80 --- Item: Tomb of Arms X Description: The secret lost volume, banned for its destructive secrets. Damage Types: Holy Location: Wuind's 'Lost Page' quest. Stats: ATK 70 --Daggers-- Item: Knife Description: A cheap pocket knife. Damage Types: Slash Location: Vincent's Shop, 200 Stats: ATK 9 --- Item: Combat Knife Description: A knife designed for close-quarters combat. Damage Types: Slash Location: Entrance Stats: ATK 24 --- Item: Baselard Description: A dagger with an I-shaped haft. Damage Types: Slash Location: Vincent's Shop, 2800 Stats: ATK 35 --- Item: Katar Description: A dagger from India. Damage Types: Slash Location: 73 Skeleton Blaze; Vincent's shop, 5400 Stats: ATK 48 --- Item: Cinquedea Description: An elaborate dagger encrusted with jewels. Damage Types: Slash Location: Vincent's shop, 7500 Stats: ATK 59 --Swords-- Item: Short Sword Description: A sword with a short blade. Damage Types: Slash Location: Entrance Stats: ATK 16 --- Item: Cutlass Description: A short sword used by sailors. Damage Types: Slash Location: 6 Zacchino Stats: ATK 21 --- Item: Long Sword Description: A common long sword. Damage Types: Slash Location: City of Haze Stats: ATK 29 --- Item: Gladius Description: A sword used in ancient Rome. Damage Types: Slash Location: 38 Dragon Zombie; 53 Hill Guard Stats: ATK 35; DEF 2 --- Item: Milican's Sword Description: A sowrd that sometimes turns those it strikes to stone. Damage Types: Slash, Stone Location: City of Haze Stats: ATK 40 --- Item: Rahab's Frost Description: An icy blade made from the fang of the water-dragon Rahab. Damage Types: Slash, Ice Location: 74 Razor Bat Stats: ATK 40 --- Item: Agni's Flame Description: The flaming blade of Agni, the god of fire. Damage Types: Slash, Fire Location: 79 Flame Demon Stats: ATK 40 --- Item: Assassin Blade Description: A posioned blade preferred by assassins. Damage Types: Slash, Poison Location: Wind's 'Posion Vs. Posion' quest Stats: ATK 52 --- Item: Heaven's Sword Description: A demon-slaying sword once wielded by an angel. Damage Types: Slash Location: 61 Flying Armor Stats: ATK 35 --- Item: Bakatwa Description: A simple, yet effective sword that is easy to wield. Damage Types: Slash Location: Burnt Paradise Stats: ATK 68 --- Item: Jagdplaute Description: A deadly, yet elegantly crafted sword. Damage Types: Slash Location: 86 Ruler's Sword Stats: ATK 75 --- Item: Stellar Sword Description: The blade of the legendary swordsman Maxim Kischine. Damage Types: Slash, Holy Location: Wind's 'Almighty' quest Stats: ATK 70 --- Item: Damascus Sword Description: A superior sword that never loses its razor-sharp edge. Damage Types: Slash Location: 126 Alastor Stats: ATK 88 --Greatswords-- Item: Claymore Description: A large Scottish blade. Damage Types: Slash Location: City of Haze Stats: ATK 30 --- Item: Flachion Description: A Norman sword with a wide, crescent-shaped blade. Damage Types: Slash Location: 20 Andras Stats: ATK 42 --- Item: Great Sword Description: A massive sword designed to smash through its targets. Damage Types: Slash Location: 34 Great Armor Stats: ATK 55 --- Item: Zweihander Description: A German two-handed sword. Damage Types: Slash Location: 38 Dragon Zombie Stats: ATK 69 --- Item: Royal Sword Description: A two-handed sword of kings. Damage Types: Slash Location: Wind's 'A-Rank Hunter' quest Stats: ATK 84; STR 6; CON 6; INT 6 --- Item: Dragon Slayer Description: A sword forged to slay dragons. Damage Types: Slash, Curse Location: 86 Ruler's Sword Stats: AT 99; MND 10 --- Item: Final Sword Description: The sword used by the Final Guards. Damage Types: Slash Location: 83 Final Guard Stats: ATK 120 --- Item: Holy Claymore Description: An enormous sword shaped like a cross. Damage Types: Slash, Holy Location: Vincent's shop, 300,000 Stats: ATK 100; INT 10 --Spears-- Item: Spear Description: A standard spear. Damage Types: Slash Location: Entrance Stats: ATK 31 --- Item: Partisan Description: A polearm fitted with a broad blade. Damage Types: Slash Location: Great Stairway Stats: ATK 40 --- Item: Halberd Description: A polearm ending in a wide axe blade. Damage Types: Slash Location: Tower of Death Stats: ATK 50 --- Item: Lance Description: A spear used by cavalry knights. Damage Types: Slash Location: Vincent's Shop, 6000 Stats: ATK 60 --- Item: Trident Description: A three-pronged spear. Damage Types: Slash Location: 54 Imp Stats: ATK 70 --- Item: Long Spear Description: A spear with an especially long haft. Damage Types: Slash Location: 30 Armor Knight Stats: ATK 80 --- Item: Couse Description: A polearm fitted with a large, curved blade. Damage Types: Slash Location: 60 Slogra Stats: ATK 90 --- Item: Sarissa Description: A Macedonian long spear. Damage Types: Slash Location: Vincent's Shop, 30000 Stats: ATK 100 --- Item: Alucard's Spear Description: A spear with ties to Alucard, once used by Eric. Damage Types: Slash Location: Wind's 'The Spear of Legend' quest. Stats: ATK 120 --Axes-- Item: Axe Description: A heavy single-edged axe. Damage Types: Slash Location: City of Haze Stats: ATK 50 --- Item: Mace Description: A large metal club. Damage Types: Slash Location: City of Haze; Sandy Grave Stats: ATK 45 --- Item: Battle Axe Description: A double-edged axe designed for combat. Damage Types: Slash Location: Vincent's Shop, 5000 Stats: ATK 60 --- Item: Morning Star Description: A club with a vicious, star-shaped head. Damage Types: Strike, Slash Location: 51 Skeleton Flail Stats: ATK 70 --- Item: Bhuj Description: A heavy war axe. Damage Types: Slash Location: 90 Armored Fleaman Stats: ATK 80 --- Item: Great Axe Description: A huge war axe. It is exceptionally heavy. Damage Types: Slash Location: Burnt Paradise Stats: ATK 90 --- Item: Voulge Description: An axe with a hooked blade. Damage Types: Slash, Dark Location: 92 Old Axe Armor; Vincent's shop, 23000 Stats: ATK 100 --- Item: Bullova Description: An axe with a crescent-shaped blade. Damage Types: Slash Location: 108 Minotaur Stats: ATK 115 --- Item: Golden Axe Description: An axe, crafted from gold, with astounding destructive power. Damage Types: Slash Location: Vincent's Shop, 60000 Stats: ATK 130 --Knuckles-- Item: Brass Knuckles Description: A metal weapon that adds sting to your punches. Damage Types: Strike Location: Vincent's Shop, 200 Stats: ATK 10 --- Item: Cestus Description: Hard knuckle guards worn by ancient boxers. Damage Types: Strike Location: Buried Chamber Stats: ATK 22 --- Item: Whip Knuckles Description: Enables the wearer to throw whip-snap punches. Damage Types: Strike Location: Great Stairway Stats: ATK 40 --- Item: Bahg Nahk Description: A handheld weapon whose name means 'Tiger Claw.' Damage Types: Strike, Slash Location: Sandy Grave Stats: ATK 35 --- Item: Bullet Punch Description: Enables the wearer to throw punches at the speed of sound. Damage Types: Strike Location: Wind's 'Supersonic Punch' quest. Stats: ATK 18 --- Item: Illusion Fist Description: Throw punches faster than the eye can see. Damage Types: Strike Location: Boss Rush 2 Stats: ATK 20 --- Item: Kaiser Knuckles Description: Knuckles imbued with divine rage. Damage Types: Strike Location: Sandy Grave Stats: ATK 45 __________ ---------- VII. Armor [RMR] __________ ---------- --Body-- ~Both~ Item: Casual Clothes Description: Clothes worn regularly. Location: Equipped initially Stats: DEF 1 --- Item: Hobo's Clothes Description: Ragged, worn clothes. Your mother would be ashamed. Location: 1 Zombie Stats: DEF 2 --- Item: Houppelande Description: A roomy robe with large, hanging sleeves. Location: City of Haze Stats: DEF 5 --- Item: Poncho Description: A simple piece of clothing; a blanket with a hole on top. Location: Great Stairway; 18 Wight Stats: DEF 7 --- Item: Combat Fatigues Description: A standard-issue military uniform. Location: 85 Ghoul; Vincent's Shop, 9800 Stats: DEF 10 --- Item: Adrenaline Gear Description: Makes time appear slower when taking damage. Location: 94 Jack O' Bones Stats: DEF 15 --- Item: Kalasiris Description: A translucent robe worn by ancient egyptian nobility. Location: 46 Elgiza Stats: DEF 20 --- Item: Feather Gear Description: Magical lightweight clothes. Get knocked far back when hit. Location: Vincent's Shop, 19800 Stats: DEF 32 ~Jonathan~ Item: Tailcoat Description: Just an everyday coat. Stylish, but offers little protection. Location: Vincent's Shop, 300 Stats: DEF 3 --- Item: Biker's Jacket Description: A jacket with protective padding. Location: 20 Andras Stats: DEF 4; STR 2; CON 2 --- Item: Justaucorps Description: Extravagantly designed 17th century coat. Location: Vincent's Shop, 5000 Stats: DEF 8; INT 2; MND 2 --- Item: Tuxedo Coat Description: The finest of formalwear (in classic black, of course). Location: City of Haze Stats: DEF 10; LCK 2 --- Item: Battle Jacket Description: Made from a special fiber, resistant to slashing attacks. Location: Nation of Fools Stats: DEF 7 --- Item: Surcoat Description: A garment bearing a noble family crest. Location: 119 Ghoul King Stats: DEF 18; INT 5; MND 5 --- Item: Leather Cuirass Description: Body armor made from leather. Location: City of Haze Stats: DEF 4 --- Item: Copper Plate Description: A breastplate made of copper. Location: 4 Axe Armor; Buried Chamber Stats: DEF 9 --- Item: Iron Plate Description: A breastplate made of iron. Location: 34 Great Armor; Great Stairway Stats: DEF 15 --- Item: Silver Plate Description: A brestplate made of silver. Location: 49 Crossbow Armor; Forest of Doom Stats: DEF 18 --- Item: Gold Plate Description: A breastplate made of gold. Location: 89 Buster Armor; Dark Academy Stats: DEF 25 --- Item: Lorica Description: Armor with a muscular design. Worn by Roman officers. Location: Sandy Grave Stats: DEF 32; STR 3; CON 2 --- Item: Platinum Plate Description: A breastplate made of platinum. Location: 121 Iron Golem Stats: DEF 45 --- Item: Samurai Plate Description: Traditional body armor worn by samurai warriors. Location: 96 Dead Warrior Stats: DEF 40; CON 10; MND 10 --- Item: Holy Mail Description: Armor that reduces damage from Holy attacks. Location: Forgotten City Stats: DEF 25; MND 10 --- Item: Berserker Mail Description: Armor that increases damage dealt out and received. Location: 122 Doubleaxe Armor Stats: STR 30; CON -30; MND -30 --- Item: Ancient Armor Description: Any damage reduces HP by 10% of maximum HP. Location: 92 Old Axe Armor Stats: None --- Item: Healing Mail Description: Armor that heals HP as the wearer walks. Location: City of Haze Stats: DEF 12 --- Item: Mirror Cuirass Description: Mirrored armor that protects the wearer from petrification. Location: 93 Gorgon Stats: DEF 16 --- Item: Spiked Mail Description: Armor covered with sharp spikes. Wear with caution. Location: Vincent's Shop, 33000 Stats: CON -20, MND -20 --- Item: Scout Armor Description: Defense improves as more of the map is uncovered. Location: Boss Rush 3 Stats: DEF 44 (1000% Completion) --- Item: Heavy Armor Description: Cumbersome armor. High defense, but slows down the wearer. Location: 81 Heavy Armor Stats: DEF 55; STR 5; MND 40 --- Item: Impervious Mail Description: Armor that can completely block some attacks. Location: 80 Dead Crusader Stats: DEF 8 ~Charlotte~ Item: Leather Corset Description: A corset made of leather. Location: City of Haze Stats: DEF 3 --- Item: Jade Corset Description: A corset decorated with jade gems. Location: Great Stairway Stats: DEF 6 --- Item: Amethyst Corset Description: A corset decorated with bright amethysts. Location: 26 Lerajie; Forest of Doom Stats: DEF 11 --- Item: Emerald Corset Description: A corset decorated with sparkling emeralds. Location: Vincent's Shop, 5000 Stats: DEF 16; INT 3 --- Item: Ruby Corset Description: A corset decorated with fiery rubies. Location: 45 Amphisbaena; Vincent's Shop, 5000 Stats: DEF 16; STR 3 --- Item: Sapphire Corset Description: An elaborate coset decorated with sapphires. Location: Vincent's Shop, 5000 Stats: DEF 16; CON 3 --- Item: Lilith Corset Description: A corset worn by Lilith. Location: 50 Lilith Stats: DEF 17 --- Item: Platinum Corset Description: A corset made of platinum. Location: Forgotten City Stats: DEF 25 --- Item: Diamond Corset Description: A corset blazing with the hard sparkle of diamonds. Location: Vincent's Shop, 30000 Stats: DEF 32 --- Item: Kirtle Description: A plain, long dress. Location: City of Haze Stats: DEF 2; INT 1 --- Item: Miko Dress Description: Clothes worn by priestesses of Shinto shrines. Location: Vincent's Shop, 5800 Stats: DEF 5; MND 15 --- Item: Cotton Apron Description: The maid who owned this obviously quit a long time ago. Location: 7 Student Witch Stats: DEF 7 --- Item: Silk Negligee Description: A silk garment designed for comfortable sleeping. Location: Vincent's Shop, 7200 Stats: DEF 5; CON 3; MND 3 --- Item: Bathrobe Description: A soft, luxurious terrycloth robe. Location: Great Stairway Stats: DEF 6; LCK 5 --- Item: Frilly Camisole Description: A camisole with cute frills. Location: 23 Persephone Stats: DEF 9; MND 5 --- Item: Sequined Dress Description: A dress covered with glittering sequins. Location: Great Stairway Stats: DEF 10; STR 3 --- Item: Clown Shirt Description: A cheerful-yet-horrifying clown shirt. Location: 40 Coppelia Stats: DEF 10; LCK 3 --- Item: Nun's Robes Description: Clothing worn by nuns. Location: Great Stairway Stats: DEF 9; MND 3 --- Item: Cocktail Dress Description: A dress perfect for an elegant-yet-fun night on the town. Location: 110 Laura Stats: DEF 14; INT 5 --- Item: Dancer's Blouse Description: A light blouse favored by dancers. Location: Nation of Fools Stats: DEF 16; LCK 1 --- Item: Cotehardie Description: A tight, form-fitting dress for the well-dressed lady. Location: Vincent's Shop, 9800 Stats: DEF 18; STR 5 --- Item: Wedding Dress Description: A pure-white bridal dress. Location: 13th Street Stats: DEF 20; STR 15; CON 10 --- Item: Europa's Dress Description: A beautiful one-piece dress blessed by a goddess. Location: 78 Succubus Stats: DEF 23; STR 3; CON 3; INT 3; MND 3; LCK 3 --- Item: Dalmatica Description: A garment with wide sleeves, worn by religious orders. Location: 98 Aliorumnas; Vincent's Shop, 24000 Stats: DEF 25; INT 10 --- Item: Princess Coat Description: A coat with an ornate, feminine cut. Location: 107 Nyx Stats: DEF 28; LCK 10 --- Item: Robe Decollete Description: An elegant dress for the most formal of events. Location: Master's Keep Stats: DEF 30; INT 5; MND 5; LCK 5 --Head-- ~Both~~ Item: Eye For Decay Description: Enables the wearer to see breakable walls. Location: 16 Peeping Eye Stats: None --- Item: Gambler Glasses Description: Enables the wearer to see enemy item drop percentages. Location: Wind's 'The Gambler' quest Stats: LCK 2 --- Item: Sunglasses Description: Stylish eyewear that protects the eyes from ultraviolet rays. Location: Vincent's Shop, 200 Stats: DEF 1 --- Item: Thick Glasses Description: A pair of glasses with very thick lenses. Location: City of Haze Stats: DEF 1; INT 3 --- Item: Glasses Description: Make you look older and wiser. Location: 42 Flying Skull Stats: DEF 2 --- Item: Monocle Description: Lens for one eye. A favorite among distinguished gentleman. Location: 66 Dogether; Great Stairway Stats: DEF 2; INT 2; MND 2 --- Item: Goggles Description: Protective eyewear that provides safety. Location: Great Stairway Stats: DEF 5 --- Item: Combat Beret Description: A standard-issue military beret. Location: Tower of Death Stats: DEF 2; STR 2; CON 2 --- Item: Uraeus Description: An Egyptian royal crown decorated with a golden cobra. Location: 46 Elgiza Stats: DEF 3; LCK 5 --- Item: Royal Crown Description: A crown encrusted with precious jewels from all over the world. Location: 119 Ghoul King Stats: DEF 2; INT 2; MND 2; LCK 2 ~Jonathan~ Item: Head Guard Description: Protects the head from impacts. Location: Entrance Stats: DEF 2 --- Item: Bandana Description: A piece of cloth to protect the forehead. Location: Buried Chamber Stats: DEF 3; STR 1; CON 1 --- Item: Iron Helmet Description: A helmet made of iron. Location: 53 Hill Guard Stats: DEF 5 --- Item: Stone Mask Description: A creepy mask used in ancient rituals. Location: 37 Mummy Stats: DEF 3; LCK 1 --- Item: Viking Helmet Description: The distinct two-horned helmet worn by Viking warriors. Location: Vincent's Shop, 4000; Tower of Death Stats: DEF 4; STR 3 --- Item: Ballroom Masque Description: A mask worn by nobles at formal dances. Location: 116 Ghost Dancer Stats: DEF 4; INT 1 --- Item: Fedora Description: A fashionable hat that just feels right with a whip. Location: 33 Fleaman Stats: DEF 4 --- Item: Porkpie Hat Description: A felt hat with a small brim. Location: 114 Ripper Stats: DEF 5 --- Item: Silk Hat Description: A hat of a true aristocrat. Location: Vincent's Shop, 6000; Nation of Fools Stats: DEF 5; INT 4 --- Item: Traveler's Hat Description: A wide-brimmed hat perfect for the well-traveled man. Location: 87 Witch; Vincent's Shop, 7500 Stats: DEF 6; INT 3; MND 3 --- Item: Attica Helmet Description: A helmet with a feathered crest. Location: Forgotten City Stats: DEF 7; STR 5 --- Item: Samurai Helmet Description: The traditional helmet of samurai warriors. Location: Vincent's Shop, 12000 Stats: DEF 8; CON 5 --- Item: Shogun Helmet Description: A helmet worn by the tyrant Shogun Nobunaga. Location: 13th Street Stats: DEF 10; STR 3; INT -5 --- Item: Skull Mask Description: A frightening mask patterned after a skull. Location: 76 Malachi Stats: DEF 13; INT -3; MND -3; LCK -3 ~Charlotte~ Item: Velvet Ribbon Description: A fine ribbon, soft to the touch. Location: City of Haze Stats: DEF 2 --- Item: Witch's Hat Description: The traditional pointy hat of the well-dressed witch. Location: 7 Student Witch Stats: DEF 3; INT 3 --- Item: Mourning Veil Description: A black veil of sadness. Location: Vincent's Shop, 1200 Stats: DEF 2; INT 2; MND 2 --- Item: Nun's Habit Description: Head covering worn by nuns. Location: Great Stairway Stats: DEF 2; MND 3 --- Item: Open Veil Description: A headcovering that frames the face. Location: Tower of Death Stats: DEF 3; STR 3; INT 3 --- Item: Holy Veil Description: A veil imbued with hidden power. Location: Nation of Fools Stats: DEF 5; INT 10 --- Item: Clover Tiara Description: A tiara made of flowers from a meadow. Location: City of Haze Stats: DEF 1; MND 2 --- Item: Pearl Tiara Description: A tiara adorned with pearls. Location: 45 Amphisbaena Stats: DEF 3 --- Item: Diamond Tiara Description: A tiara encrusted with hard diamonds. Location: Vincent's Shop, 18000 Stats: DEF 10 --- Item: Princess Tiara Description: A tiara covered with brilliant gems. Location: Forgotten City Stats: DEF 5; LCK 7 --- Item: Muse's Tiara Description: A tiara blessed by a goddess. Location: 101 Alura Une Stats: DEF 6; INT 8 --- Item: Midnight Tiara Description: A tiara with jewels shining in a black background. Location: 110 Laura Stats: DEF 7; MND 5 --- Item: Arachne Hennin Description: A beautiful hat created by Arachne the Weaver. Location: Vincent's Shop, 70000 Stats: DEF 7; INT 3; MND 3; LCK 3 --Legs-- ~Both~ Item: Sandals Description: Comfy-looking sandals made of leather. Location: City of Haze Stats: DEF 1 --- Item: Engineer Boots Description: Study boots with a steel plating in the toes. Location: Vincent's Shop, 1680 Stats: DEF 2 --- Item: Royal Sandals Description: Sandals decorated with precious gems. Location: Sandy Grave Stats: DEF 4 --- Item: Combat Boots Description: Boots with a knife pocket. Designed for combat. Location: Vincent's Shop, 4200 Stats: DEF 3 --- Item: Moonwalkers Description: Boots that enhance the ability to dash backwards. Location: City of Haze Stats: None --- Item: Slick Boots Description: Boots that enhance sliding ability. Location: 73 Skeleton Blaze; Tower of Death Stats: None --- Item: Spiked Boots Description: Boots that deal extra damage when kicking. Location: Nation of Fools Stats: None --- Item: Mercury Boots Description: Boots that allow the wearer to move faster. Location: Dark Academy Stats: None --- Item: Winged Boots Description: Boots that enable you to run like the wind. Location: 13th Street Stats: None ~Jonathan~ Item: Hiking Boots Description: Heavy, thick-treaded boots. Location: Vincent's Shop, 2500 Stats: DEF 2; CON 1 --- Item: Oxfords Description: Thick-soled leather shoes. Location: Vincent's Shop, 2480 Stats: DEF 3 --- Item: Wingtips Description: For the fashionably-dressed vampire hunter. Location: Vincent's Shop, 5800 Stats: DEF 4; MND 3 --- Item: Iron Leggings Description: Leggings made of steel. Location: Great Stairway Stats: DEF 5 --- Item: Silver Leggings Description: Leggings made of silver. Location: Forest of Doom Stats: DEF 6 --- Item: Gold Leggings Description: Leggings made of gold. Location: Burnt Paradise Stats: DEF 7 --- Item: Steel Greaves Description: Steel armor for the legs. Location: 13th Street Stats: DEF 8 --- Item: Platinum Leggings Description: Laggings made of platinum. Location: 121 Iron Golem Stats: DEF 9 --- Item: Samurai Leggings Description: Leggings worn by a samurai. Location: 13th Street Stats: DEF 5; STR 3; CON 3 ~Charlotte~ Item: Enamel Pinheels Description: Shiny enamel pinheels. Location: Master's Keep Stats: DEF 1 --- Item: Inuit Boots Description: Boots made of seal fur. Location: 19 Frozen Shade Stats: DEF 1; CON 2 --- Item: Succubus Boots Description: A pair of boots worn by Succubi. Location: 78 Succubus Stats: DEF 4; INT 4 --- Item: Glamorous Pumps Description: Gorgeous high-heeled shoes worn by celebrities. Location: Sandy Grave Stats: DEF 3; LCK 3 --- Item: Silent Sandals Description: Shoes with an unusual sole that lets the wearer walk silently. Location: 50 Lilith; Vincent's Shop, 5800 Stats: DEF 3; INT 3; MND 3 --- Item: Artemis Shoes Description: Shoes blessed by a goddess. Location: Burnt Paradise Stats: DEF 4; INT 2; MND 2; LCK 2 --- Item: Nun's Shoes Description: Shoes worn by nuns. Location: City of Haze Stats: DEF 1; MND 2 --- Item: Glass Shoes Description: An impractically fragile pair of shoes. Location: Vincent's Shop, 5000 Sats: DEF 2; LCK 5 --- Item: Prima Shoes Description: The ultimate toe shoes, reserved for prima ballerinas. Location: Vincent's Shop, 8000 Stats: DEF 3; STR 3; CON 2 --- Item: Diamond Shoes Description: A pair of sparkling, diamond-encrusted shoes. Location: Vincent's shop, 20000 Stats: DEF 6 --Accessories-- ~Both~ Item: Studded Choker Description: A choker with metal studs for the rebel in you. Location: Vincent's Shop, 980 Stats: DEF 1 --- Item: Charm Necklace Description: A necklace that resists curses. Location: Sandy Grave Stats: MND 10 --- Item: Stella's Locket Description: A locket with a picture of the twins, along with... Location: Obtained after defeating Stella for the first time. Stats: None --- Item: Astral Ring Description: Consume HP instead of MP when using magic. Location: Boss Rush 1 Stats: None --- Item: Engagement Ring Description: Consume HP instead of MP when your partner takes damage. Location: Burnt Paradise Stats: None --- Item: Gold Ring Description: A ring that increases luck with money. Location: 127 Gold Skeleton Stats: None --- Item: Shaman Ring Description: A ring that increases the experience you earn. Location: 13th Street Stats: None --- Item: Miser Ring Description: A ring that boosts attack damage according to current wealth. Location: Wind's 'Abandon Greed' quest Stats: None --- Item: Sage Ring Description: A ring that boosts MP restoration speed. Location:Wind's 'The Hundred Tasks' quest Stats: None --- Item: Thief Ring Description: A ring that increases the chances of finding rare items. Location: Wind's 'Find the King of Birds' quest Stats: None --- Item: Pearl Ring Description: A ring adorned with a pearl. Location: Vincent's Shop, 9800 Stats: DEF 2 --- Item: Tough Ring Description: A ring that shortens recovery time after taking damage. Location: 22 Golem Stats: DEF 1 --- Item: Master Ring Description: A ring that increases the mastery received. Location: Vincent's Shop, 200,000 Stats: None --- Item: Skull Ring Description: A ring that curses the wearer. MP drains rapidly while equipped. Location: 118 Lesser Demon Stats: STR 6; CON 6; INT 6; MND 6; LCK -13 --- Item: Immunity Ring Description: A ring that neutralizes poison attacks. Location: Wind's 'Defeat the Ghoul King' quest Stats: None --- Item: Blessed Ring Description: A ring that neutralizes curses. Location: Wind's 'Overcome the Curse' quest Stats: None --- Item: Hercules Ring Description: A ring that lets you ignore blows like a mighty god. Location: 108 Minotaur Stats: None --- Item: Cape Description: A sturdy cape. Location: City of Haze Stats: DEF 1 --- Item: Hero's Cape Description: A flashy velvet cape. Location: 6 Zacchino Stats: DEF 2 --- Item: Blue Cape Description: A beautiful blue cape. Location: Tower of Death Stats: DEF 3; INT 3 --- Item: Elven Cape Description: A cape that provides protection against magic. Location: Vincent's Shop, 11000 Stats: DEF 4; MND 5 --- Item: Assassin's Cape Description: A stealthy cape favored by assassins. Location: 13th Street Stats: DEF 5; STR 3 --- Item: Invisible Cape Description: A magic cape that renders the wearer invisible. Location: Boss Rush 1 Stats: None --- Item: Holy Mantle Description: A long cape worn by high-ranking clergymen. Location: Vincent's Shop, 10000 Stats: DEF 3; INT 3 --- Item: Paludamentum Description: A Roman general's cloak. Location: Vincent's Shop, 15000 Stats: DEF 5; INT 5 --- Item: Blessed Ankh Description: Increases the effectiveness of recovery items. Location: 91 Amalaric Sniper Stats: None --- Item: Magus Ring Description: A ring that boosts MP restoration speed. Location: Found after completing all of Wind's quests at Entrance. Stats: None ~Charlotte~ Item: White Corsage Description: A corsage of small, snowy white flowers. Location: City of Haze Stats: DEF 1 --- Item: Orchid Corsage Description: A corsage fashioned from fine materials. Location: 56 Corpseweed Stats: DEF 2 --- Item: Rose Corsage Description: A corsage fashioned from high-quality, delicate materials. Location: 101 Alura Une Stats: DEF 3 --- Item: Sorceress Crest Description: Shortens the time required to incant magic spells. Location: Wind's 'The Great Sage' quest Stats: None --- Item: Forget-Me-Not Description: A necklace patterned after a beautiful flower. Location: Vincent's Shop, 1200 Stats: DEF 1; CON 2 --- Item: Crystal Necklet Description: A necklace containing cold, pure winter air. Location: Sandy Grave Stats: DEF 2; CON 2 --- Item: Platinum Chain Description: A platinum necklace with a Victorian design. Location: Vincent's Shop, 5800 Stats: DEF 3; CON 2 --- Item: Heart Brooch Description: Increases the likelihood of getting hearts. Location: 99 Dodo Stats: DEF 1 --- Item: Astral Brooch Description: Taking damage will restore MP. Location: 86 Witch Stats: None --- Item: Laurel Brooch Description: A valuable antique brooch. Location: Entrance Stats: DEF 1 --- Item: Abalone Brooch Description: A brooch made from shells fromt he Mediterranean Sea. Location: 24 Mimic Stats: DEF 2 --- Item: Diamond Brooch Description: A brooch with the blinding glare of a 100-carat diamond. Location: Vincent's Shop, 25000; Sandy Grave Stats: DEF 5 --- Item: Moon Brooch Description: An elegant brooch that shines with the light of the moon. Location: Nation of Fools; Vincent's Shop, 30000 Stats: DEF 3; LCK 5 --- Item: Venus Brooch Description: A brooch blessed by Venus, goddess of love and beauty. Location: Forgotten City Stats: DEF 3; INT 3; MND 3; LCK 3 __________ ---------- VIII. Quests [QST] __________ ---------- Name: Preparations Description: The priest should have some useful things for you in the next room. Get the potion and map. Notes: After this starter quest is received, walk to your right and buy a Potion and Castle Map 1 from Vincent. You will get the Lizard Tail relic, which allows you to slide. --- Name: Supersonic Punch Description: Go to the Butcher in town and mince some meat to get 'Ground Meat'. Notes: In the City of Haze, find a room with meat hanging off the walls. Take off your weapon and punch the emat with your bare hands to receive the requested Ground Meat. Your reward is the Bullet Punch knuckle. --- Name: Ghosts of the Desert Description: There is a room in which many ghosts gather. Defeat the Great Ghost that appears there. Notes: The room you seek is in the Sandy Grave area. Move tot he bottom room in the northeast corner of the map. Several Ghosts should spawn in various spots there, which need to be killed several times over before the Great Ghost makes his grand entrance. Your reward is the Bible Subweapon. --- Name: Defender of the Stairs Description: Go defeat 10 Hill Guards. Notes: Kill 10 Hill Guard's located in the center of Dracula's Castle to earn Whip Skill 2, which allows a ahip wielder to perform a downward strike with whips in midair. --- Name: The Spinning Art Description: Jonathan, let's see you enter this command: Right, Down, Left, Right, Attack. Notes: Input this command in one smooth motion. Hold the final Right for a bit, then press the attack button. You'll obtain the Spinning Art relic as a reward. --- Name: Art of the Zephyr Description: Jonathan, perform the "Spinning Art' in front of me three times in a row. Notes: Do what the man says. The reward is the Rocket Slash subweapon. --- Name: Find the King of Birds Description: Find the rare Dodo and defeat it. Notes: The Dodo is in the Forgotten City, above the underground tomb in a sandy area with numerous mummies. The bird will spawn randomly when you enter the screen from either end, so he won't always spawn. When you find him, he'll close in on you and quickly run away. Use Jonathan's Subweapons to defeat him before he leaves the screen. Your reward is the Thief Ring. --- Name: Overcome the Curse Description: Go and come back when you've been cursed. Notes: The Skull Ring, dropped from Lesser Demons, automatically curses its wearer in exchange for a stat boost. Find it, equip it, and speak to Wind to complete the task. The Blessed Ring is your reward. --- Name: The Statue's Tear Description: Find the Statue's Tear buried under the rubble and bring it here. Notes: Go to the Nation of Fools, and go to the bottom left corner of the map. Press up at the statue Virgin Mary. Jonathan's Holy Water subweapon is the reward. --- Name: The Martial Art Description: Jonathan, let's see you enter this command: Up, Left, Down, Right, Attack. Notes: Do this in the same fashion as the Spinning Art quest. You'll get the Martial Art relic as a reward. --- Name: Holy Appearance Description: Charlotte, I'll teach you a healing spell. Come back wearing three nun items. Notes: You'll need the Nun's Robes in the Great Stairway, the Nun's Habit in the Great Stairway also, and the Nun's Shoes in the City of Haze. Your reward is the spell Heal. --- Name: Number of Fortune Description: I'll teach you a lucky spell. Come back whent he last 3 digits of your money are 777. Notes: Find a candlestick with no enemies surrounding it and break it repeatedly. They drop different colored coins worth 1, 10, 50, or 100 gold. blue coins are worth 1, brown coins are worth 10, silver coins are worth 50, and gold coins are worth 100. When the last three numbers of your total money is 777, return to Wind to obtain the LUCK Boost spell. --- Name: Mental Training 1 Description: Go reduce your MP, then come back. Notes: Drain your MP to zero and quickly talk to Wind to earn an increase in max MP. --- Name: Mental Training 2 Description: Go find the 'Thick Glasses'. That should make you look a little smarter. Notes: The Thick Glasses are found just left of the upper-rightmost room in the City of Haze. Return them to Wind for another max MP boost. --- Name: The Spear of Legend Description: Become a master of the 'Javelin'. I will then bequeath you my spear. Notes: Raise your Javelin mastery to its max. This technique is obtained from Armor Knights as a rare drop. Your reward for completion is Alucard's Spear. --- Name: Mental Training 3 Description: Go raise your INT to at least 100, then come back. Notes: Charlotte's INT Boost spell will raise your INT by 30. The Dalmatica armor, dropped by Aliorumnas, also raises INT by 10 points. The reward is a max MP boost. --- Name: The Nest of Evil Description: When 888% of the map is filled, the path to the Nest of Evil will open at the castle gates. Notes: Do what it says to open the Nest of Evil, located at the very entrance of Dracula's Castle. --- Name: Defeat the Ghoul King Description: Go and defeat the Ghoul King. Notes: The Ghoul King is a rare monster in 13th Street. Find an area with ghouls, and kill them repeatedly to summon the Ghoul King. Defeat him to obtain the Immunity Ring. --- Name: Abandon Greed Description: You lack desperation. Come back when you have no money. Notes: Use the candlesticks to even out your money exactly to what any one item costs in Vincent's Shop. Buy that item to have a total of zero gold. Your reward is the Miser Ring. --- Name: A Rank Hunter Description: Defeat a total of 1500 enemies. As a reward, I'll give you a new weapon. Notes: Do what the man says to earn the Royal Sword, a two-handed blade surging with power. --- Name: Mental Training 4 Description: Go raise your MND to at least 100, then come back. Notes: Charlotte's MND Boost spell raises your MND by 30. When your MND is at least 100, return to Wind to obtain a max MP boost. --- Name: S Rank Hunter Description: Defeat a total of 3000 enemies. Notes: Do what he says again to receive the Undead Killer, a whip capable of killing any enemy, even Skeletons and Red Axe Armors. --- Name: The Gambler Description: Collect five cards. Notes: The five cards are dropped from enemies. The Diamond is dropped from Coppelia in the Nation of Fools, the Joker is dropped by the Killer Clown in the Nation of Fools, the Club is dropped from the Treant in the Forest of Doom, the Heart is dropped by the Nyx in 13th Street, and the Spade is dropped by Yorick in the Burnt Paradise or Forgotten City. Your reward is the Gambler Glasses. --- Name: Hands of the Clock Description: Come to me when the short hand on the great clock points to 12. Notes: The clock mentioned is int he Tower of Death where you first fight Death. You need to speak to Wind at 12:00. Simply change your Nintendo DS's internal clock if you are impatient and immediately speak to Wind. Complete this quest to obtain Charlotte's Time Stop spell. --- Name: Poison Vs. Poison Description: If you want a posion sword, bring me 'Moldy Bread', 'Amanita' and a 'Long Sword'. Notes: The Moldy Bread is in the Forest of Doom area. The Amanita is a rare drop from the Moldy Corpse which is also in the Forest of Doom. The Long Sword is found in the City of Haze. Collect the list of items to obtain the Assassin's Blade. --- Name: Build Your Strength 1 Description: You should be able to find a 'Beehive' somewhere. It should help you build your strength. Notes: Kill many beehives in the Forest of Doom until it drops. An increase to your max HP is the reward. --- Name: Build Your Strength 2 Description: You can't fight on an empty stomach. Go find a 'New York Steak' and bring it here. Notes: The New York Steak is a rare drop found in the Gorgon enemy. You can also find one in a breakable ledge in the column-like room all the way to the left in the Dark Academy, right next to the Save Point. Another HP increase is your reward. --- Name: The Lonely Stage Description: There's a ghost that hopes to hear a performance in a classroom in the underworld. Grant his wish. Notes: Go to the Dark Academy and find a room with a piano inside. Stand in front of the podium for a bit to complete the quest. Your reward is the Record Player. --- Name: Build Your Strength 3 Description: You can't fight on an empty stomach. Go find five different kinds of cakes. Notes: Go to the cash register in the City of Haze to find many different cakes. Your reward is a max HP increase. --- Name: Pray Before the Cross Description: Pray before the cross in the church under the cover of darkness. Notes: Find the cross in 13th street and observe it to obtain the Cross subweapon. --- Name: Build Your Strength 4 Description: You must be able to fight to your full potential. Go raise your CON to at least 100. Notes: Charlotte's CON boost spell will raise your CON by 30. Jonathan's Samurai Plate armor also adds 10 CON points as does Charlotte's Wedding Dress. Your reward is a max HP increase. --- Name: Lost Page Description: Bring me 'Tome of Arms p1' and 'Tome or Arms p2'. They're missing from my Tome of Arms. Notes: Find both these pages in the Nest of Evil. Charlotte's ultimate weapon, the Tome of Arms X, is obtained upon completion. --- Name: The Hundred Tasks Description: Defeat 100 different kinds of enemies. Notes: Do it to obtain the Sage Ring. --- Name: Master of the Holy Power Description: Master these three moves of holy power: 'Cross', 'Holy Water', and 'Bible'. Notes: All three of Jonathan's main holy Subweapons, all rewards from previous quests, must be mastered. Go to areas with weak flying enemies to get SP for the Bible and Cross, and defeat Zombies or Ghouls for the Holy Water mastery. Your reward is the Grand Cruz Dual Crush. --- Name: Almighty Description: Jonathan, the time has come for you to learn all of the vampire hunter's skills. Notes: Obtain every one of Jonathan's abilities to earn his Stellar Sword. --- Name: The Great Sage Description: Charlotte, the time has come for you to learn all the great sage's spells. Notes: obtain all of Charlotte's spells to earn her Sorceress Crest. --- Name: Kill Gergoth Description: Charlotte, use the Black Book to put Gergoth out of his misery. Notes: Gergoth, and old boss from Dawn of Sorrow, is located in the Nest of Evil. You can buy the Blank Book is Vincent's Shop. Prepare yourself and go to the second leg of the Nest of Evil. Gergoth has 3800 HP, so grind down his HP with Jomathan's weapons until he is near death. Then, switch to Charlotte, and use the Blank Book to deal the finishing blow. Cast Charlotte's STR Boost spell if you're having trouble dealing substantial damage. Your reward is the Cocytus spell. --- Upon completion of all quests, you will receive the Magus Ring. Talk to Wind and exit his room to find it. __________ ---------- IX. Bestiary [BST] __________ ---------- Note: The LCK stat increases the drop percentages. # 1 Name: Zombie Location: Entrance, City of Haze Weaknesses: Slash, Fire, Holy, Stone Strengths: Dark HP: 8 EXP: 2 SP: 1 ATK: 7 DEF: 0 MND: 0 Drop 1: Rotten Meat, 5.52% Drop 2: Hobo's Clothes, 4.14% --- # 2 Name: Bat Location: Entrance, Buried Chamber, City of Haze Weaknesses: Slash Strengths: None HP: 1 EXP: 1 SP: 1 ATK: 8 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 3 Name: Skeleton Location: Entrance, City of Haze, Sandy Grave Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 10 EXP: 3 SP: 1 ATK: 9 DEF: 0 MND: 0 Drop 1: Summon Skeleton, 4.14% Drop 2: None --- # 4 Name: Axe Armor Location: Entrnace, City of Haze Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 28 EXP: 4 SP: 1 ATK: 12 DEF: 0 MND: 0 Drop 1: Copper Plate, 5.52% Drop 2: Axe, 5.52% --- # 5 Death Mask Location: City of Haze Weaknesses: Holy Strengths: Dark HP: 20 EXP: 10 SP: 1 ATK: 10 DEF: 8 MND: 0 Drop 1: None Drop 2: None --- # 6 Name: Zacchino Location: City of Haze Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 35 EXP: 9 SP: 1 ATK: 11 DEF: 0 MND: 20 Drop 1: Hero's Cape, 4.83% Drop 2: Cutlass, 3.45% --- # 7 Name: Student Witch Location: City of Haze, Forest of Doom, Dark Academy Weaknesses: Whip, Slash, Poison, Cursing, Stone Strengths: None HP: 42 EXP: 10 SP: 1 ATK: 23 DEF: 0 MND: 5 Drop 1: Cotton Apron, 6.21% Drop 2: Witch's Hat, 4.14% --- # 8 Name: Slinger Location: Entrance, City of Haze Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 19 EXP: 9 SP: 1 ATK: 8 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 9 Name: Mini Devil Location: City of Haze Weaknesses: Holy Strengths: Dark HP: 10 EXP: 11 SP: 1 ATK: 11 DEF: 0 MND: 25 Drop 1: Tonic, 5.52% Drop 2: None --- # 10 Name: Mud Man Location: Buried Chamber Weaknesses: Holy Strengths: Dark HP: 20 EXP: 8 SP: 1 ATK: 12 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 11 Name: Merman Location: Buried Chamber Weaknesses: Whip, Slash, Fire, Electric, Cursing, Stone Strengths: Ice HP: 35 EXP: 13 SP: 1 ATK: 14 DEF: 0 MND: 0 Drop 1: None Drop 2: Meuniere, 2.76% --- # 12 Name: Une Location: Buried Chamber Weaknesses: Slash, Fire, Stone Strengths: Electric HP: 10 EXP: 5 SP: 1 ATK: 13 DEF: 0 MND: 0 Drop 1: Strawberry, 5.52% Drop 2: None --- # 13 Name: Skull Archer Location: Buried Chamber, Great Stairway, Sandy Grave Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 40 EXP: 16 SP: 1 ATK: 20 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 14 Name: Ukoback Location: Great Stairway Weaknesses: Whip, Slash, Ice, Stone Strengths: Fire HP: 16 EXP: 19 SP: 2 ATK: 16 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 15 Name: Forneus Location: City of Haze Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 44 EXP: 13 SP: 1 ATK: 14 DEF: 0 MND: 0 Drop 1: Paella, 5.52% Drop 2: None --- # 16 Name: Peeping Eye Location: City of Haze Weaknesses: Whip, Slash Strengths: None HP: 21 EXP: 15 SP: 1 ATK: 15 DEF: 0 MND: 10 Drop 1: None Drop 2: Eye for Decay, 0.69% Note: The Eye of Decay allows you to see breakable walls! --- # 17 Name: Skull Bartender Location: City of Haze Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 50 EXP: 20 SP: 2 ATK: 15 DEF: 0 MND: 0 Drop 1: Tropical Sundae, 9.12% Drop 2: None --- # 18 Name: Wight Location: City of Haze Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 44 EXP: 30 SP: 4 ATK: 22 DEF: 5 MND: 0 Drop 1: Poncho, 13.81% Drop 2: Penters Natural, 13.81% --- # 19 Name: Frozen Shade Location: Buried Chamber Weaknesses: Fire, Holy, Stone Strengths: Ice, Dark HP: 50 EXP: 19 SP: 1 ATK: 15 DEF: 0 MND: 0 Drop 1: Inuit Boots, 5.52% Drop 2: None --- # 20 Name: Andras Location: City of Haze Weaknesses: Whip, Slash, Fire Strengths: None HP: 70 EXP: 17 SP: 1 ATK: 14 DEF: 0 MND: 0 Drop 1: Biker's Jacket, 8.28% Drop 2: Falchion, 6.90% --- # 21 Name: Invisible Man Location: Entrance, Buried Chamber Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 75 EXP: 32 SP: 2 ATK: 18 DEF: 0 MND: 0 Drop 1: Melon, 8.37% Drop 2: None --- # 22 Name: Golem Location: Buried Chamber Weaknesses: Strike Strengths: Slash HP: 90 EXP: 40 SP: 0 ATK: 28 DEF: 5 MND: 0 Drop 1: None Drop 2: Tough Ring, 4.14% --- # 23 Name: Persephone Location: Great Stairway, Sandy Grave Weaknesses: Whip, Slash, Holy, Poison, Stone Strengths: Dark HP: 60 EXP: 35 SP: 2 ATK: 22 DEF: 0 MND: 0 Drop 1: Frilly Camisole, 5.52% Drop 2: Pudding Bucket, 2.76% --- # 24 Name: Mimic Location:Great Stairway, Sandy Grave, Forgotten City Weaknesses: Whip, Slash, Fire, Curse, Stone Strengths: None HP: 99 EXP: 38 SP: 2 ATK: 38 DEF: 0 MND: 0 Drop 1: Abalone Brooch, 5.52% Drop 2: None --- # 25 Name: Larva Location: Entrance, Great Stairway, Nation of Fools Weaknesses: Holy Strengths: Strike, Whip, Slash, Dark HP: 9 EXP: 6 SP: 1 ATK: 15 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 26 Name: Lerajie Location: Great Stairway, Nation of Fools Weaknesses: Whip, Slash, Fire Strengths: None HP: 72 EXP: 42 SP: 2 ATK: 28 DEF: 0 MND: 0 Drop 1: Amethyst Corset, 8.28% Drop 2: Ricochet Rock, 8.28% --- # 27 Name: Spittle Bone Location: Entrance, Nation of Fools Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 10 EXP: 33 SP: 1 ATK: 18 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 28 Name: Ghost Location: Sandy Grave, Forgotten City Weaknesses: Holy Strengths: Strike, Whip, Slash, Dark HP: 8 EXP: 9 SP: 1 ATK: 19 DEF: 15 MND: 0 Drop 1: None Drop 2: Summon Ghost, 2.76% --- # 29 Name: Red Skeleton Location: Sandy Grave, Forgotten City Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 1 EXP: 127 SP: 5 ATK: 32 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 30 Name: Armor Knight Location: Sandy Grave, Nation of Fools, Burnt Paradise Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 60 EXP: 48 SP: 3 ATK: 28 DEF: 0 MND: 0 Drop 1: Long Spear, 9.66% Drop 2: Javelin, 8.28% --- # 31 Name: Ectoplasm Location: Sandy Grave, Forgotten City Weaknesses: Holy Strengths: Strike, Whip, Slash, Dark HP: 10 EXP: 36 SP: 2 ATK: 20 DEF: 15 MND: 0 Drop 1: Uncurse Potion, 6.90% Drop 2: Cure Curse, 5.52% --- # 32 Name: Bone Pillar Location: Sandy Grave Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 100 EXP: 23 SP: 1 ATK: 27 DEF: 12 MND: 0 Drop 1: None Drop 2: None --- # 33 Name: Fleaman Location: Nest of Evil, Sandy Grave, Nation of Fools Weaknesses: Whip, Slash, Curse, Stone Strengths: None HP: 15 EXP: 19 SP: 1 ATK: 29 DEF: 0 MND: 0 Drop 1: Fedora, 2.76% Drop 2: Pancake, 1.38% --- # 34 Name: Great Armor Location: Great Stairway Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 240 EXP: 120 SP: 4 ATK: 42 DEF: 5 MND: 0 Drop 1: Iron Plate, 5.52% Drop 2: Great Sword, 4.14% --- # 35 Name: Catoblepas Location: Great Stairway Weaknesses: Whip, Slash, Fire Strengths: Stone HP: 120 EXP: 60 SP: 2 ATK: 31 DEF: 5 MND: 0 Drop 1: Milk, 5.52% Drop 2: Tasty Meat, 2.76% --- # 36 Name: Slime Location: Buried Chamber, Nation of Fools Weaknesses: Fire, Electric Strengths: Strike, Whip, Slash HP: 20 EXP: 45 SP: 2 ATK: 26 DEF: 10 MND: 0 Drop 1: None Drop 2: None --- # 37 Name: Mummy Location: Sandy Grave, Forgotten City Weaknesses: Slash, Fire, Holy, Stone Strengths: Dark HP: 64 EXP: 24 SP: 1 ATK: 25 DEF: 0 MND: 0 Drop 1: None Drop 2: Stone Mask, 2.76% --- # 38 Name: Dragon Zombie Location: Buried Chamber Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 350 EXP: 150 SP: 5 ATK: 29 DEF: 0 MND: 0 Drop 1: Gladius, 6.90% Drop 2: Zweihander, 5.52% --- # 39 Name: Killer Clown Location: Nation of Fools Weaknesses: Whip, Slash, Poison, Stone Strengths: None HP: 110 EXP: 65 SP: 2 ATK: 31 DEF: 0 MND: 0 Drop 1: Joker, 7.59% Drop 2: Hamburger, 6.21% --- # 40 Name: Coppella Location: Nation of Fools Weaknesses: Whip, Slash, Poison, Stone Strengths: None HP: 80 EXP: 54 SP: 2 ATK: 27 DEF: 0 MND: 0 Drop 1: Diamond, 7.59% Drop 2: Clown Shirt, 6.21% --- # 41 Name: Hanged Bones Location: Nation of Fools Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 80 EXP: 10 SP: 1 ATK: 25 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 42 Name: Flying Skull Location: Entrance, Sandy Grave Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 10 EXP: 15 SP: 1 ATK: 28 DEF: 15 MND: 0 Drop 1: Glasses, 5.52% Drop 2: None --- # 43 Name: Sand Worm Location: Sandy Grave Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 250 EXP: 100 SP: 5 ATK: 26 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 44 Name: White Dragon Location: Great Stairway, Sandy Grave, Nation of Fools Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 80 EXP: 110 SP: 4 ATK: 28 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 45 Name: Amphisbaena Location: Sandy Grave Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 266 EXP: 94 SP: 3 ATK: 32 DEF: 0 MND: 0 Drop 1: Pearl Tiara, 5.52% Drop 2: Ruby Corset, 5.52% --- # 46 Name: Elgiza Location: Sandy Grave, Forgotten City Weaknesses: None Strengths: None HP: 168 EXP: 133 SP: 5 ATK: 33 DEF: 0 MND: 0 Drop 1: Kalasiris, 5.52% Drop 2: Uraeus, 4.14% --- # 47 Name: Great Ghost Location: Sandy Grave Weaknesses: Holy Strengths: Strike, Whip, Slash, Dark HP: 66 EXP: 240 SP: 9 ATK: 44 DEF: 13 MND: 0 Drop 1: None Drop 2: None --- # 48 Name: Devil Wheel Location: Sandy Grave, Forgotten City, Nation of Fools Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 55 EXP: 56 SP: 2 ATK: 30 DEF: 0 MND: 40 Drop 1: Coffee, 6.90% Drop 2: None --- # 49 Name: Crossbow Armor Location: Great Stairway, Tower of Death, Sandy Grave Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 111 EXP: 95 SP: 3 ATK: 27 DEF: 0 MND: 0 Drop 1: Silver Plate, 4.14% Drop 2: Crossbow, 2.76% --- # 50 Name: Lilith Location: Entrance, Great Stairway Weaknesses: Whip, Slash, Holy, Poison, Stone Strengths: Dark HP: 83 EXP: 76 SP: 2 ATK: 31 DEF: 0 MND: 50 Drop 1: Silent Sandals, 4.14% Drop 2: Lilith Corset, 2.76% --- # 51 Name: Skeleton Flail Location: Great Stairway, Tower of Death Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 80 EXP: 75 SP: 2 ATK: 32 DEF: 0 MND: 0 Drop 1: Morning Star, 5.52% Drop 2: None --- # 52 Name: Skeleton Gunman Location: Great Stairway, Tower of Death Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 80 EXP: 75 SP: 2 ATK: 32 DEF: 0 MND: 0 Drop 1: None Drop 2: Summon Gunman, 2.07% --- # 53 Name: Hill Guard Location: Entrance, Great Stairway, Tower of Death Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 60 EXP: 77 SP: 2 ATK: 31 DEF: 15 MND: 0 Drop 1: Gladius, 5.52% Drop 2: Iron Helmet, 2.76% --- # 54 Name: Imp Location: Tower of Death, Dark Academy Weaknesses: Fire, Holy Strengths: Dark HP: 33 EXP: 44 SP: 1 ATK: 32 DEF: 0 MND: 30 Drop 1: None Drop 2: Trident, 4.14% --- # 55 Name: Harpy Location: Tower of Death, Nation of Fools, Forest of Doom Weaknesses: Whip, Slash, Fire, Poison, Stone Strengths: Strike HP: 120 EXP: 113 SP: 3 ATK: 35 DEF: 0 MND: 0 Drop 1: Penne Arrabita, 5.52% Drop 2: None --- # 56 Name: Corpseweed Location: Sandy Grave, Forest of Doom Weaknesses: Slash, Fire Strengths:Ice HP: 148 EXP: 53 SP: 2 ATK: 36 DEF: 0 MND: 0 Drop 1: Orchid Corsage, 5.52% Drop 2: None --- # 57 Name: Medusa Head Location: Tower of Death, Nation of Fools, Burnt Paradise Weaknesses: Slash Strengths: None HP: 1 EXP: 1 SP: 1 ATK: 38 DEF: 0 MND: 0 Drop 1: Medusa Whip, 1.38% Drop 2: Summon Medusa, 1.38% --- # 58 Name: Skelerang Location: Great Stairway, Forest of Doom Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 81 EXP: 77 SP: 2 ATK: 27 DEF: 0 MND: 0 Drop 1: Boomerang, 9.66% Drop 2: None --- # 59 Name: Gaibon Location: Tower of Death Weaknesses: Slash, Holy, Stone Strengths: Dark HP: 216 EXP: 188 SP: 4 ATK: 42 DEF: 0 MND: 30 Drop 1: None Drop 2: None --- # 60 Name: Slogra Location: Tower of Death Weaknesses: Slash, Holy, Stone Strengths: Dark HP: 208 EXP: 188 SP: 4 ATK: 42 DEF: 20 MND: 0 Drop 1: Couse, 5.52% Drop 2: None --- # 61 Name: Flying Armor Location: Nation of Fools Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 112 EXP: 163 SP: 4 ATK: 30 DEF: 0 MND: 0 Drop 1: None Drop 2: Heaven's Sword, 2.76% --- # 62 Name: Blue Crow Location: Forest of Doom Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 13 EXP: 34 SP: 1 ATK: 27 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 63 Name: Frog Location: Forest of Doom Weaknesses: Whip, Slash, Fire Strengths: None HP: 5 EXP: 16 SP: 1 ATK: 29 DEF: 0 MND: 0 Drop 1: 1000 Year Egg, 4.14% Drop 2: Summon Frog, 3.45% --- # 64 Name: Killer Doll Location: Tower of Death, Forest of Doom Weaknesses: Fire, Holy, Stone Strengths: Dark HP: 90 EXP: 87 SP: 2 ATK: 35 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 65 Name: Killer Bee Location: Forest of Doom Weaknesses: Whip, Slash, Fire Strengths: None HP: 1 EXP: 8 SP: 1 ATK: 37 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 66 Name: Dogether Location: Nest of Evil, Forest of Doom Weaknesses: Holy Strengths: Dark HP: 144 EXP: 157 SP: 4 ATK: 46 DEF: 10 MND: 0 Drop 1: Monocle, 3.45% Drop 2: Stone Circle, 2.76% --- # 67 Name: Bee Hive Location: Forest of Doom Weaknesses: Whip, Slash, Fire Strengths: None HP: 288 EXP: 118 SP: 3 ATK: 45 DEF: 0 MND: 0 Drop 1: None Drop 2: Beehive, 2.76% --- # 68 Name: Moldy Corpse Location: Forest of Doom Weaknesses: Slash, Fire, Holy, Stone Strengths: Dark HP: 112 EXP: 95 SP: 3 ATK: 32 DEF: 0 MND: 0 Drop 1: Amanita, 4.14% Drop 2: Mushroom, 2.76% --- # 69 Name: Tombstone Location: Forest of Doom Weaknesses: Strike Strengths: Slash HP: 30 EXP: 114 SP: 4 ATK: 37 DEF: 20 MND: 0 Drop 1: None Drop 2: None --- # 70 Name: Treant Location: Forest of Doom Weaknesses: Slash, Fire Strengths: Electric HP: 340 EXP: 205 SP: 5 ATK: 50 DEF: 0 MND: 0 Drop 1: Club, 9.66% Drop 2: None --- # 71 Name: Red Axe Armor Location: 13th Street, Forest of Doom Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 63 EXP: 255 SP: 12 ATK: 58 DEF: 0 MND: 0 Drop 1: None Drop 2: Magical Ticket, 2.76% --- # 72 Name: Maneating Plant Location: Forest of Doom Weaknesses: Slash, Fire Strengths: Electric HP: 191 EXP: 164 SP: 3 ATK: 49 DEF: 0 MND: 0 Drop 1: Rose Stem Whip, 6.90% Drop 2: None --- # 73 Name: Skeleton Blaze Location: Nest of Evil Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 180 EXP: 193 SP: 4 ATK: 53 DEF: 0 MND: 0 Drop 1: Katar, 5.52% Drop 2: Slick Boots, 2.76% --- # 74 Name: Razor Bat Location: Master's Keep Weaknesses: Whip, Slash, Stone Strengths: None HP: 50 EXP: 80 SP: 3 ATK: 44 DEF: 0 MND: 0 Drop 1: None Drop 2: Rahab's Frost, 2.76% --- # 75 Name: Wyvern Location: Master's Keep, Nest of Evil Weaknesses: Whip, Slash, Fire, Stone Strengths: Strike HP: 293 EXP: 229 SP: 5 ATK: 52 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 76 Name: Malachi Location: Master's Keep Weaknesses: Holy Strengths: Dark HP: 444 EXP: 333 SP: 6 ATK: 56 DEF: 0 MND: 0 Drop 1: Skull Mask, 3.45% Drop 2: Nightmare, 2.76% --- # 77 Name: Spin Devil Location: Master's Keep Weaknesses: Holy Strengths: Dark HP: 99 EXP: 100 SP: 2 ATK: 51 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 78 Name: Succubus Location: Master's Keep, Forgotten City Weaknesses: Whip, Slash, Holy, Stone Strengths: Dark HP: 185 EXP: 191 SP: 5 ATK: 52 DEF: 0 MND: 50 Drop 1: Europa's Dress, 3.45% Drop 2: Succubus Boots, 2.07% --- # 79 Name: Flame Demon Location: Master's Keep, Forgotten City Weaknesses: Ice, Holy Strengths: Fire, Dark HP: 222 EXP: 244 SP: 6 ATK: 55 DEF: 0 MND: 50 Drop 1: None Drop 2: Agni's Flame, 2.76% --- # 80 Name: Dead Crusader Location: Master's Keep Weaknesses: Slash, Fire, Holy, Stone Strengths: Dark HP: 99 EXP: 150 SP: 6 ATK: 51 DEF: 0 MND: 0 Drop 1: None Drop 2: Impervious Mail, 1.38% --- # 81 Name: Heavy Armor Location: Nest of Evil, 13th Street, Dark Academy Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 299 EXP: 310 SP: 8 ATK: 56 DEF: 20 MND: 0 Drop 1: Wrecking Ball, 4.14% Drop 2: Heavy Armor, 2.07% --- # 82 Name: Malphas Location: Nest of Evil, 13th Street, Dark Academy Weaknesses: Fire, Holy Strengths: None HP: 666 EXP: 573 SP: 12 ATK: 59 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 83 Name: Final Guard Location: Master's Keep, Nest of Evil, 13th Street, Dark Academy Weaknesses: None Strengths: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison, Curse, Stone HP: 50 EXP: 500 SP: 15 ATK: 75 DEF: 175 MND: 175 Drop 1: Defensive Form, 3.45% Drop 2: Final Sword, 1.38% --- # 84 Name: Glasya Labolas Location: Great Stairway Weaknesses: Fire, Holy Strengths: Dark HP: 155 EXP: 83 SP: 3 ATK: 29 DEF: 0 MND: 0 Drop 1: Acidic Bubbles, 8.28% Drop 2: Hot Dog, 6.90% --- # 85 Name: Ghoul Location: 13th Street, Dark Academy Weaknesses: Slash, Fire, Holy, Stone Strengths: Dark HP: 99 EXP: 13 SP: 1 ATK: 55 DEF: 0 MND: 0 Drop 1: None Drop 2: Combat Fatigues, 2.07% --- # 86 Name: Ruler's Sword Location: Master's Keep, Nest of Evil, Dark Academy Weaknesses: Electric, Holy Strengths: None HP: 300 EXP: 400 SP: 13 ATK: 60 DEF: 20 MND: 0 Drop 1: Jagdplaute, 4.14% Drop 2: Dragon Slayer, 2.76% --- # 87 Name: Witch Location: Forest of Doom, Dark Academy Weaknesses: Whip, Slash, Holy, Poison Strengths: Fire, Ice, Electric HP: 106 EXP: 124 SP: 6 ATK: 54 DEF: 0 MND: 50 Drop 1: Traveler's Hat, 5.52% Drop 2: Astral Brooch, 2.76% --- # 88 Name: Skeleton Tree Location: Burnt Paradise Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 150 EXP: 58 SP: 3 ATK: 51 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 89 Name: Buster Armor Location: Nest of Evil, 13th Street, Burnt Paradise Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 288 EXP: 330 SP: 9 ATK: 55 DEF: 0 MND: 0 Drop 1: None Drop 2: Gold Plate, 1.38% --- # 90 Name: Armored Fleaman Location: Nest of Evil, Forgotten City Weaknesses: None Strengths: None HP: 80 EXP: 125 SP: 4 ATK: 50 DEF: 0 MND: 0 Drop 1: Bhuj, 2.07% Drop 2: Berserker, 1.38% --- # 91 Name: Amalaric Sniper Location: Nest of Evil, 13th Street Weaknesses: Whip, Slash, Dark Strengths: Holy HP: 179 EXP: 218 SP: 8 ATK: 52 DEF: 0 MND: 40 Drop 1: Pudding, 2.07% Drop 2: Blessed Ankh, 1.38% --- # 92 Name: Old Axe Armor Location: Nest of Evil, Forgotten City, Burnt Paradise, Dark Academy Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 145 EXP: 156 SP: 0 ATK: 64 DEF: 30 MND: 0 Drop 1: Voulge, 1.38% Drop 2: Ancient Armor, 0.69% --- # 93 Name: Gorgon Location: Forgotten City, Burnt Paradise Weaknesses: Whip, Slash, Fire Strengths: Poison, Stone HP: 295 EXP: 187 SP: 6 ATK: 60 DEF: 50 MND: 0 Drop 1: New York Steak, 2.07% Drop 2: Mirror Cuirass, 1.38% --- # 94 Name: Jack O' Bones Location: Nest of Evil, 13th Street, Forgotten City, Burnt Paradise Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 100 EXP: 114 SP: 5 ATK: 62 DEF: 0 MND: 0 Drop 1: Spoiled Milk, 3.45% Drop 2: Adrenaline Gear, 1.38% --- # 95 Name: Tanjelly Location: Forgotten City, Burnt Paradise Weaknesses: Fire, Ice, Electric Strengths: Strike HP: 155 EXP: 201 SP: 5 ATK: 56 DEF: 50 MND: 0 Drop 1: None Drop 2: None --- # 96 Name: Dead Warrior Location: Nest of Evil, 13th Street, Dark Academy Weaknesses: Slash, Fire, Holy, Curse, Stone Strengths: Dark HP: 210 EXP: 193 SP: 6 ATK: 51 DEF: 0 MND: 0 Drop 1: None Drop 2: Samurai Plate, 2.07% --- # 97 Name: Toad Location: Dark Academy Weaknesses: Whip, Slash, Fire Strengths: None HP: 30 EXP: 34 SP: 3 ATK: 38 DEF: 0 MND: 0 Drop 1: None Drop 2: Piyoko, 4.83% --- # 98 Name: Aliorumnas Location: 13th Street, Dark Academy Weaknesses: Whip, Slash, Poison, Curse, Stone Strengths: Fire, Ice, Electric HP: 196 EXP: 212 SP: 6 ATK: 55 DEF: 0 MND: 60 Drop 1: None Drop 2: Dalmatica, 2.76% --- # 99 Name: Dodo Location: Forgotten City Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 100 EXP: 365 SP: 30 ATK: 51 DEF: 0 MND: 0 Drop 1: Fried Chicken, 13.81% Drop 2: Heart Brooch, 6.90% --- # 100 Name: Vice Beetle Location: Nest of Evil, Burnt Paradise Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 30 EXP: 64 SP: 3 ATK: 57 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 101 Name: Alura Une Location: Dark Academy Weaknesses: Slash, Fire, Stone Strengths: Electric HP: 573 EXP: 440 SP: 11 ATK: 58 DEF: 0 MND: 0 Drop 1: Rose Corsage, 5.52% Drop 2: Muse's Tiara, 3.45% --- # 102 Name: Lightkeeper Location: Nest of Evil, 13th Street, Forgotten City, Dark Academy Weaknesses: Whip, Slash, Ice, Poison Strengths: Fire HP: 220 EXP: 250 SP: 8 ATK: 49 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 103 Name: Black Crow Location: Dark Academy Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 33 EXP: 69 SP: 1 ATK: 36 DEF: 0 MND: 0 Drop 1: Summon Crow, 5.52% Drop 2: None --- # 104 Name: Mandragora Location: Dark Academy Weaknesses: Slash, Fire Strengths: Electric HP: 190 EXP: 150 SP: 5 ATK: 53 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 105 Name: Wakwak Tree Location: Dark Academy Weaknesses: Slash, Fire Strengths: Electric HP: 550 EXP: 185 SP: 5 ATK: 55 DEF: 30 MND: 0 Drop 1: Grapes, 5.52% Drop 2: None --- # 106 Name: Guillotiner Location: Nest of Evil, Burnt Paradise Weaknesses: Holy Strengths: Dark HP: 213 EXP: 223 SP: 6 ATK: 58 DEF: 0 MND: 50 Drop 1: None Drop 2: None --- # 107 Name: Nyx Location: Nest of Evil, 13th Street Weaknesses: Whip, Slash, Stone Strengths: Holy HP: 160 EXP: 206 SP: 6 ATK: 49 DEF: 0 MND: 0 Drop 1: Heart, 8.28% Drop 2: Princess Coat, 1.38% --- # 108 Name: Minotaur Location: Nest of Evil, Burnt Paradise, Dark Academy Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 354 EXP: 414 SP: 10 ATK: 60 DEF: 20 MND: 0 Drop 1: Bullova, 5.52% Drop 2: Hercules Ring, 2.76% --- # 109 Name: Mothman Location: Nest of Evil, 13th Street Weaknesses: Fire, Stone Strengths: None HP: 80 EXP: 125 SP: 7 ATK: 53 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 110 Name: Laura Location: Forgotten City Weaknesses: Whip, Slash, Holy, Poison Strengths: Dark HP: 415 EXP: 320 SP: 10 ATK: 59 DEF: 0 MND: 0 Drop 1: Cocktail Dress, 3.45% Drop 2: Midnight Tiara, 2.07% --- # 111 Name: Yorick Location: Nest of Evil, Forgotten City, Burnt Paradise Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 110 EXP: 151 SP: 6 ATK: 63 DEF: 0 MND: 0 Drop 1: Spade, 6.90% Drop 2: None --- # 112 Name: Dragonfly Location: Nest of Evil, Dark Academy Weaknesses: Whip, Slash, Fire Strengths: None HP: 40 EXP: 115 SP: 5 ATK: 40 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 113 Name: Quetzalcoatl Location: Nest of Evil, Forgotten City Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 128 EXP: 228 SP: 9 ATK: 55 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 114 Name: Ripper Location: Nest of Evil, 13th Street, Burnt Paradise Weaknesses: Whip, Slash, Curse, Stone Strengths: None HP: 80 EXP: 127 SP: 2 ATK: 62 DEF: 0 MND: 0 Drop 1: Porkpie Hat, 2.76% Drop 2: Spicy Shrimp, 2.76% --- # 115 Name: Poison Worm Location: Forgotten City Weaknesses: None Strengths: None HP: 1200 EXP: 800 SP: 25 ATK: 66 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 116 Name: Ghost Dancer Location: 13th Street Weaknesses: Holy Strengths: Strike, Whip, Slash, Dark HP: 55 EXP: 125 SP: 6 ATK: 53 DEF: 30 MND: 0 Drop 1: Ballroom Masque, 4.83% Drop 2: Tea, 3.45% --- # 117 Name: Demon Head Location: Nest of Evil, Forgotten City, Dark Academy Weaknesses: Holy Strengths: Dark HP: 199 EXP: 266 SP: 11 ATK: 56 DEF: 0 MND: 33 Drop 1: None Drop 2: Rotten Durian, 4.14% --- # 118 Name: Lesser Demon Location: Nest of Evil, Forgotten City, Dark Academy Weaknesses: Holy Strengths: Dark HP: 166 EXP: 199 SP: 7 ATK: 54 DEF: 0 MND: 30 Drop 1: None Drop 2: Skull Ring, 1.38% --- # 119 Name: Ghoul King Location: 13th Street Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 444 EXP: 291 SP: 15 ATK: 82 DEF: 0 MND: 0 Drop 1: Surcoat, 8.28% Drop 2: Royal Crown, 5.52% --- # 120 Name: Vapula Location: Nest of Evil, 13th Street, Dark Academy Weaknesses: Fire, Holy Strengths: Dark HP: 420 EXP: 396 SP: 12 ATK: 77 DEF: 0 MND: 0 Drop 1: Hex, 8.28% Drop 2: None --- # 121 Name: Iron Golem Location: Nest of Evil Weaknesses: None Strengths: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison, Curse, Stone HP: 999 EXP: 500 SP: 20 ATK: 144 DEF: 150 MND: 150 Drop 1: Platinum Leggings, 4.14% Drop 2: Platinum Plate, 2.76% --- # 122 Name: Doubleaxe Armor Location: Nest of Evil, Burnt Paradise Weaknesses: Strike, Whip, Electric Strengths: Ice HP: 191 EXP: 287 SP: 14 ATK: 80 DEF: 0 MND: 0 Drop 1: Berserker Mail, 1.38% Drop 2: Super Potion, 1.38% --- # 123 Name: Demon Location: Nest of Evil Weaknesses: Holy Strengths: Dark HP: 666 EXP: 666 SP: 16 ATK: 82 DEF: 0 MND: 50 Drop 1: None Drop 2: Super Tonic, 2.76% --- # 124 Name: Bone Ark Location: Nest of Evil Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 500 EXP: 354 SP: 15 ATK: 120 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 125 Name: Skeleton Farmer Location: Nest of Evil Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 439 EXP: 590 SP: 18 ATK: 119 DEF: 0 MND: 0 Drop 1: None Drop 2: Rice Ball, 4.83% --- # 126 Name: Alastor Location: Nest of Evil Weaknesses: Holy Strengths: Dark HP: 512 EXP: 512 SP: 25 ATK: 130 DEF: 30 MND: 0 Drop 1: None Drop 2: Damascus Sword, 2.76% --- # 127 Name: Gold Skeleton Location: Nest of Evil Weaknesses: Strike, Whip, Fire, Holy Strengths: Dark HP: 255 EXP: 255 SP: 18 ATK: 110 DEF: 200 MND: 200 Drop 1: None Drop 2: Gold Ring, 1.38% --- # 128 Name: Cave Troll Location: Nest of Evil Weaknesses: Whip, Slash, Fire Strengths: Strike HP: 320 EXP: 414 SP: 21 ATK: 120 DEF: 20 MND: 0 Drop 1: Jamon Iberico, 6.21% Drop 2: Peking Duck, 5.52% --- # 129 Name: Amducias Location: Nest of Evil Weaknesses: Holy Strengths: Dark HP: 1999 EXP: 1280 SP: 33 ATK: 120 DEF: 0 MND: 0 Drop 1: Thor's Bellow, 6.90% Drop 2: Record 4, 6.90% --- # 130 Name: Balore Location: Nest of Evil, Boss Rush 1 Weaknesses: Slash Strengths: None HP: 3000 EXP: 2000 SP: 40 ATK: 60 DEF: 0 MND: 30 Drop 1: None Drop 2: None --- # 131 Name: Gergoth Location: Nest of Evil, Boss Rush 1 Weaknesses: Whip, Slash, Fire Strengths: None HP: 3800 EXP: 2500 SP: 50 ATK: 80 DEF: 30 MND: 0 Drop 1: None Drop 2: None --- # 132 Name: Zephyr Location: Nest of Evil Weaknesses: Whip, Slash, Fire Strengths: None HP: 3210 EXP: 3210 SP: 60 ATK: 89 DEF: 30 MND: 0 Drop 1: None Drop 2: None --- # 133 Name: Aguni Location: Nest of Evil Weaknesses: None Strengths: Fire, Ice HP: 4000 EXP: 3500 SP: 70 ATK: 99 DEF: 30 MND: 0 Drop 1: None Drop 2: None --- # 134 Name: Abaddon Location: Nest of Evil Weaknesses: Slash, Holy Strengths: Dark HP: 5000 EXP: 4000 SP: 50 ATK: 120 DEF: 0 MND: 44 Drop 1: Record 3, 34.53% Drop 2: None --- # 135 Name: Doppelganger Location: Nest of Evil Weaknesses: Slash Strengths: None HP: 2000 EXP: 2000 SP: 99 ATK: 130 DEF: 30 MND: 0 Drop 1: None Drop 2: None --- # 136 Name: Fake Trevor Location: Nest of Evil Weaknesses: Slash Strengths: Whip, Holy HP: 3800 EXP: 3000 SP: 60 ATK: 110 DEF: 50 MND: 0 Drop 1: Curry, 34.53% Drop 2: None --- # 137 Name: Fake Grant Location: Nest of Evil Weaknesses: Slash Strengths: None HP: 3500 EXP: 3000 SP: 60 ATK: 100 DEF: 0 MND: 0 Drop 1: Ramen Noodles, 34.53% Drop 2: None --- # 138 Name: Fake Sypha Location: Nest of Evil Weaknesses: Slash Strengths: Fire, Ice, Electric HP: 3200 EXP: 3000 SP: 60 ATK: 90 DEF: 0 MND: 80 Drop 1: Mint Sundae, 34.53% Drop 2: None --- # 139 Name: Dullahan Location: City of Haze, Boss Rush 2 Weaknesses: Strike, Whip Strengths: Ice, Electric HP: 600 EXP: 500 SP: 40 ATK: 25 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 140 Name: Behemoth Location: Entrance, Boss Rush 2 Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 800 EXP: 1000 SP: 45 ATK: 36 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 141 Name: Keremet Location: Great Stairway, Boss Rush 2 Weaknesses: Fire, Ice, Electric Strengths: None HP: 666 EXP: 2000 SP: 50 ATK: 39 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 142 Name: Astarte Location: Sandy Grave, Boss Rush 2 Weaknesses: Strike, Whip, Slash Strengths: Fire, Ice, Electric, Dark, Holy HP: 1500 EXP: 3000 SP: 50 ATK: 48 DEF: 0 MND: 50 Drop 1: None Drop 2: None --- # 143 Name: Legion Location: Nation of Fools, Boss Rush 2 Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 2000 EXP: 4000 SP: 50 ATK: 51 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 144 Name: Dagon Location: Forest of Doom, Boss Rush 2 Weaknesses: Electric, Holy Strengths: Ice, Dark HP: 1800 EXP: 6000 SP: 55 ATK: 60 DEF: 0 MND: 20 Drop 1: None Drop 2: None --- # 145 Name: Death Location: Tower of Death, Master's Keep, Boss Rush 3 Weaknesses: None Strengths: Dark HP: 4444 EXP: 0 SP: 0 ATK: 66 DEF: 0 MND: 70 Drop 1: None Drop 2: None --- # 146 Name: Stella Location: Tower of Death, Master's Keep, Boss Rush 2 Weaknesses: Whip, Slash, Fire, Electric Strengths: Ice HP: 2500 EXP: 0 SP: 0 ATK: 102 DEF: 60 MND: 0 Drop 1: None Drop 2: None --- # 147 Name: Loretta Location: Master's Keep, Boss Rush 2 Weaknesses: Whip, Slash, Fire Strengths: Ice HP: 2500 EXP: 0 SP: 0 ATK: 102 DEF: 0 MND: 60 Drop 1: None Drop 2: None --- # 148 Name: Brauner Location: Master's Keep, Boss Rush 2 Weaknesses: Ice Strengths: Dark HP: 6000 EXP: 0 SP: 0 ATK: 93 DEF: 44 MND: 66 Drop 1: None Drop 2: None --- # 149 Name: The Creature Location: Nest of Evil, Dark Academy, Boss Rush 3 Weaknesses: Whip, Slash Strengths: Electric HP: 4000 EXP: 5000 SP: 60 ATK: 100 DEF: 25 MND: 0 Drop 1: None Drop 2: None --- # 150 Name: Werewolf Location: 13th Street, Boss Rush 3 Weaknesses: Whip, Slash, Fire, Holy Strengths: Strike HP: 4500 EXP: 6000 SP: 60 ATK: 110 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 151 Name: Medusa Location: Burnt Paradise, Boss Rush 3 Weaknesses: Ice Strengths: Dark HP: 3500 EXP: 6000 SP: 60 ATK: 120 DEF: 0 MND: 30 Drop 1: None Drop 2: None --- # 152 Name: Mummy Man Location: Forgotten City, Boss Rush 3 Weaknesses: Slash, Fire, Holy Strengths: Dark HP: 4500 EXP: 5000 SP: 60 ATK: 100 DEF: 0 MND: 50 Drop 1: None Drop 2: None --- # 153 Name: Whip's Memory Location: N/A Weaknesses: Dark Strengths: Holy HP: 5000 EXP: 0 SP: 0 ATK: 150 DEF: 0 MND: 0 Drop 1: None Drop 2: None --- # 154 Name: Dracula Location: Master's Keep Weaknesses: Holy Strengths: Dark HP: 6666 EXP: 0 SP: 0 ATK: 130 DEF: 44 MND: 99 Drop 1: None Drop 2: None --- # 155 Name: True Dracula Location: Master's Keep Weaknesses: Holy Strengths: Dark HP: 6666 EXP: 0 SP: 0 ATK: 140 DEF: 66 MND: 66 Drop 1: None Drop 2: None __________ ---------- X. Abilities [ABL] __________ ---------- --Subweapons-- 001 [Knife] 20 MP | 300 SP to master Find: Entrance, through wall destroyed by Behemoth Attr: Piercing Mstr: Throw 3 knives instead of 2. Desc: A throwing knife used by hunters. 002 [Axe] 22 MP | 1000 SP to master Find: Drops from #004 Axe Armor Attr: Piercing Mstr: Axe increases in size. Desc: A throwing axe that is especially effective against targets overhead. 003 [Cross] 30 MP | 2000 SP to master Find: Complete quest "Pray Before the Cross" Attr: Holy Mstr: Cross increases in size. Desc: A holy cross that dispels evil. 004 [Holy Water] 25 MP | 2000 SP to master Find: Complete quest "The Statue's Tear" Attr: Fire, Holy Mstr: Holy fire travels for a distance along ground. Desc: Blessed water that wards off evil. 005 [Bible] 22 MP | 2000 SP to master Find: Complete quest "Ghosts of the Desert" Attr: Holy Mstr: Book increases in size and moves faster. Desc: A book containing words that exorcise evil. 006 [Javelin] 25 MP | 1500 SP to master Find: Drops from #030 Armor Knight Attr: Piercing Mstr: Javelin increases in size. Desc: A throwing spear that sticks into the ground. 007 [Ricochet Rock] 22 MP | 1000 SP to master Find: Drops from #026 Lerajie Attr: Piercing Mstr: Throw a second rock at an angle upwards. Desc: A weapon that bounces back after hitting walls. 008 [Boomerang] 28 MP | 1500 SP to master Find: Drops from #058 Skelerang Attr: Piercing Mstr: Boomerang increases in size and moves faster. Desc: A throwing weapon that returns to the thrower in an arc. 009 [Bwaka Knife] 22 MP | 1000 SP to master Find: Sandy Grave, room next to far right room, top right (use shoulder jump then double jump) Attr: Piercing Mstr: Knife increases in size and moves faster. Desc: A throwing knife used by the Bwaka people. 010 [Shuriken] 20 MP | 300 SP to master Find: Buy from shop(1) for $1,000 Attr: Piercing Mstr: Throw 4 large shurikens instead of 2 small ones. Desc: A throwing blade used by ninjas. 011 [Yagyu Shuriken] 24 MP | 1000 SP to master Find: Buy from shop(2) for $3,000 Attr: Piercing Mstr: Grows larger. Desc: A refined throwing blade used by the deadliest ninjas. 012 [Discus] 32 MP | 1500 SP to master Find: Buy from shop(5) for $8,000 Attr: Piercing Mstr: Throw a second disk backward; it will then roll forward. Desc: A round disc with razor edges. 013 [Kunimitsu] 24 MP | 1000 SP to master Find: Buy from shop(5) for $5,000 Attr: Piercing Mstr: Throw 4 swords instead of 2. Desc: A short sword with a beautifully-crafted blade. 014 [Kunai] 20 MP | 500 SP to master Find: Buy from shop(2) for $2,000 Attr: Piercing Mstr: Throw 5 kunai in an arc in front of you. Desc: A ninja's knife; it is also a deadly throwing weapon. 015 [Paper Airplane] 3 MP | 100 SP to master Find: City of Haze, behind a breakable wall one screen right and two screens down from the first save room (across from Cream Pie) Attr: Piercing Mstr: Little Parodius figures ride on the plane. Desc: Not terribly intimidating, but just might put someone's eye out. 016 [Cream Pie] 3 MP | 100 SP to master Find: City of Haze, under a breakable floor one screen right from the first save room Attr: Blunt, Dark Mstr: No visible difference Desc: A throwing weapon aimed at an enemy's face for psychological damage. 017 [Crossbow] 24 MP | 500 SP to master Find: Drops from #049 Crossbow Armor Attr: Fire Mstr: Larger explosion. Desc: A ranged weapon that fires bolts. 018 [Dart] 3 MP | 200 SP to master Find: Buy from shop(1) for $1,000 Attr: Piercing Mstr: Darts become colored. Desc: Does extra damage if it hits the center of the target. 019 [Grenade] 28 MP | 1500 SP to master Find: Nation of fools, 4 rooms down from west save room, guarded by a ring of fire Attr: Fire Mstr: Throw WWI-style stick grenades. Desc: Explodes 1 second after the pin is pulled, Fire attribute. 020 [Steel Ball] 30 MP | 1000 SP Find: Sandy Grave, two rooms left and one room up from the middle transporter Attr: Blunt Mstr: Becomes a spiked ball. Desc: A very heavy steel ball. 021 [Stonewall] 24 MP Find: Forest of Doom, right entrance to rightmost building (head back left after exiting dark cave) Desc: A defensive, stationary stance passed down in the Morris family. Note: CON +80, MND +80 while attack button held down 022 [Offensive Form] 25 MP Find: Buried Chamber, at the far left Attr: Blunt Desc: A stance that emphasizes offense. Note: STR +8 023 [Defensive Form] 25 MP Find: Drops from #083 Final Guard Attr: Blunt Desc: A stance that emphasizes defense. Note: CON +8 024 [Taunt] 10 MP Find: Tower of Death, directly above portrait to Forest of Doom Attr: Blunt Desc: Draws enemy attention to you. 025 [Wrecking Ball] 25 MP | 1000 SP to master Find: Drops from #081 Heavy Armor Attr: Blunt Mstr: Becomes a spiked ball and swings more horizontally. Desc: Swing a steel ball with devastating destructive power. 026 [Rampage] 20 MP Find: Buy from shop(6) for $3,000 Attr: Blunt Desc: Flying fists of fury. 027 [Knee Strike] 20 MP Find: Entrance, 2 squares up and 4 right from Behemoth save room Attr: Blunt Desc: A jumping knee strike inspired by legendary martial artists. 028 [Aura Blast] 40 MP | 1500 SP to master Find: By the elevator near the clock tower (need flying) Attr: Holy Mstr: Blast has a wider area of effect. Desc: A technique that converts mental energy into a shockwave. 029 [Rocket Slash] 40 MP | 1500 SP to master Find: Complete quest "Art of the Zepyhr" Attr: Piercing Mstr: No visible difference Desc: Dash at the enemy and perform a lightning-quick slash. --Magic Spells-- Note: When controlling Charlotte, spells can be charged for an additional meter (usually takes a lot less time than the first meter), increasing their effectiveness. I refer to these versions of a spell as Half and Full. 030 [Toad Morph] 10 MP Find: Forest of Doom, right after boss Attr: Blunt Half: Morphs active player into a frog, allowing access to tight areas. Full: Morphs active player into a frog, allowing access to tight areas. Desc: A shapeshifting spell that turns the caster into a frog. 031 [Owl Morph] 10 MP Find: Dark Academy, 1 square left of the first save room Attr: Blunt Half: Morphs active player into an owl, allowing access to high areas. Full: Morphs active player into an owl, allowing access to high areas. Desc: A shapeshifting spell that turns the caster into an owl. 032 [Sanctuary] 80 MP Find: Sandy Grave, rolling boulder room, bottom left (need Toad Morph) Attr: Holy Half: Cures things not quite one screen width away Full: Cures things more than one screen width away Desc: An advanced spell that cures status abnormalities for all within range. Note: This spell is needed during a particular boss fight to get the good ending. 033 [Speed Up] 20 MP Find: The Throne Room, above a breakable ceiling right outside throne room boss door Attr: Piercing Half: Move at double speed, slight damage to objects hit Full: Move at triple speed, slight damage to objects hit Desc: A spell that speeds up your movements. 034 [Berserker] 20 MP Find: Drops from #090 Armored Fleaman Half: STR +50, but constantly attacking and can't move. Half: STR +100, but constantly attacking and can't move. Desc: Increases strength, but you're limited to attacking only. Note: Can still cancel out of this by casting again. 035 [Eye for an Eye] 15 MP Find: Forgotten City, far left end of path above ground Attr: Piercing Half: Do damage to enemy when it damages you Full: Do twice as much damage to enemy when it damages you Desc: A spell of vengeance that shares damage received with enemies. Note: Damage seems to be recalculated based on enemy stats, so the numbers aren't identical. 036 [Clear Skies] 15 MP Find: Sandy Grave, 7 squares above the bottom teleporter Half: Creates a projectile shielding zone at character's current position Full: Shield zone has twice the height and width Desc: A defensive spell that neutralizes ranged attacks. 037 [Time Stop] 50 MP Find: Complete quest "Hands of the Clock" Half: Stops time for 5 seconds Full: Stops time for 10 seconds Desc: A high-level spell that stops time. 038 [Heal] 200 MP Find: Complete quest "Holy Appearance" Half: Heals 50 HP Full: Heals 100 HP Desc: Healing magic. Restores HP. 039 [Cure Poison] 10 MP Find: Burnt Paradise, top left, 2x2 room above 3x3 room Half: Cures poison for both characters Full: Cures poison for both characters Desc: A spell that neutralizes poison. 040 [Cure Curse] 10 MP Find: Drops from #031 Ectoplasm Desc: A spell that dispels curses. 041 [STR Boost] 10 MP Find: Great Stairway, upper 5x4 room, top left Half: STR +15 for onscreen character(s) Full: STR +30 for onscreen character(s) Desc: Boost STR temporarily. 042 [CON Boost] 10 MP Find: City of Haze, Above third teleporter, all the way left Half: CON +15 for onscreen character(s) Full: CON +30 for onscreen character(s) Desc: Boost CON temporarily. 043 [INT Boost] 10 MP Find: Tower of Death, top left exit from elevator room Half: INT +15 for onscreen character(s) Full: INT +30 for onscreen character(s) Desc: Boost INT temporarily. 044 [MIND Boost] 10 MP Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left and take the top left exit in the next room; scroll will be on ground in plain sight. Half: MND +15 for onscreen character(s) Full: MND +30 for onscreen character(s) Desc: Boost MIND temporarily. 045 [LUCK Boost] 10 MP Find: Complete quest "Number of Fortune" Half: LCK +30 for onscreen character(s) Full: LCK +60 for onscreen character(s) Desc: Boost LUCK temporarily. 046 [ALL Boost] 30 MP Find: Entrance, above drawbridge (need flying) Half: STR,CON,INT,MND,LCK +7 for onscreen character(s) Full: STR,CON,INT,MND,LCK +15 for onscreen character(s) Desc: Boost all status attributes temporarily. 047 [Gale Force] 20 MP Find: City of Haze, one screen above third teleporter Attr: Piercing Half: Fires one Wind-based projectile which curves up and arcs back Full: Fires two Wind-based projectiles which curve up and arc back Desc: Tear through enemies with raging winds. 048 [Rock Riot] 20 MP Find: Buy from shop(1) for $1,000 Attr: Blunt Half: Drops four small rocks close in front of Charlotte. Full: Drops nine large rocks close in front of Charlotte. Desc: Dump rocks onto your enemy. 049 [Raging Fire] 20 MP Find: Entrance, above Stay Cube training area Attr: Fire Half: Fires a burst of flame a short distance Full: Fires a burst of flame twice as far Desc: Fire a burst of flame. 050 [Ice Fang] 20 MP Find: Buried Chamber, right side, at the end of a hallway leading left Attr: Ice Half: Four pairs of ice needles clamp down on enemies in front of you Full: Eight pairs of ice needles clamp down on enemies in front of you Desc: Summon a sharp, fang-like pillar of ice. 051 [Thunderbolt] 20 MP Find: Tower of Death, second 2x3 room above lower transporter, top right Attr: Lightning Half: A small lightning bolt strikes the closest enemy Full: A large lightning bolt strikes the closest enemy Desc: Call thunderbolts down from the sky. 052 [Spirit of Light] 20 MP Find: Buy from shop(5) for $3,000 Attr: Holy Half: A light ball fires up and then crosses downwards in front of you Full: Two light balls fire up and down and cross in front of you Desc: Strike enemies with concentrated light. 053 [Dark Rift] 20 MP Find: Buy from shop(5) for $2,000 Attr: Dark Half: Creates a small vortex that deals damage to enemies that touch it Full: Creates a large vortex that deals damage to enemies that touch it Desc: Open a hole into a dark dimension. 054 [Tempest] 30 MP Find: Tower of Death, 2x3 room above lower transporter, in a spiky alcove Attr: Piercing Half: Creates a small vertical column of wind that deals damage and can destroy projectiles Full: Creates a large vertical column of wind that deals damage and can destroy projectiles Desc: Summon a storm of violent winds. 055 [Stone Circle] 30 MP Find: Drops from #066 Dogether Attr: Blunt Half: Four rocks circle you Full: Eight rocks circle you Desc: Grants the protection of spirits of stone. 056 [Ice Needle] 30 MP Find: Buy from shop(2) for $3,000 Attr: Ice Half: Four small needles rotate in front of you and fire out one at a time Full: Eight large needles rotate in front of you and fire out one at a time Desc: Launch cutting shards of ice. 057 [Explosion] 30 MP Find: Buy from shop(6) for $10,000 Attr: Fire Half: Creates one explosion near an enemy Full: Creates multiple explosions that bounce back and forth between onscreen enemies. Desc: Cause an explosion near the enemy. 058 [Chain Lightning] 30 MP Find: Buy from shop(6) for $10,000 Attr: Lightning Half: Shoots out a lightning bolt that bounces once Full: Shoots out a lightning bolt that bounces multiple times Desc: Create a chain reaction of lightning bolts. 059 [Piercing Beam] 30 MP Find: Master's Keep, midway between two transporters Attr: Holy Half: Fires a beam of light straight forward Full: Fires a larger beam of light straight forward Desc: Fire a concentrated beam of powerful light. 060 [Nightmare] 30 MP Find: Drops from #076 Malachi Attr: Dark Half: Fires a large meteor straight forward Full: Fires a huge meteor straight forward Desc: A concentrated mass of fear and agony born from the darkness. 061 [Summon Medusa] 25 MP Find: Drops from #057 Medusa Head Attr: Dark, Petrify Half: Shoots a petrifying beam in a wide arc in front of you Full: Shoots a petrifying beam in a wide arc in front of you Desc: Summon Medusa and activate the eye of petrification. 062 [Acidic Bubbles] 25 MP Find: Drops from #084 Glasya Labolas Attr: Blunt, Poison Half: Shoots 5 small bubbles that cause poison Full: Shoots 10 large bubbles that cause poison Desc: Create poisonous bubbles. 063 [Hex] 25 MP Find: Drops from #120 Vapula Attr: Dark, Curse Half: Shoots 5 curse glyphs that do multiple hits Full: Shoots 10 curse glyhps that do multiple hits and travel further Desc: Incant a powerful curse. 064 [Salamander] 120 MP Find: Buy from shop(7) for $200,000 Attr: Fire Half: A fire dragon seeks out enemies and circles through them, dealing damage Full: The dragon lasts twice as long Desc: An ancient fire spell that summons a powerful fire lizard. 065 [Cocytus] 120 MP Find: Complete quest "Kill Gergoth" Attr: Ice Half: Creates a storm of ice particles in an arc in front of you Full: Creates a storm of ice particles in an arc in front of you Desc: Call forth the frozen winds of hell to create a fearsome blizzard. 066 [Thor's Bellow] 120 MP Find: Drops from #129 Amducias Attr: Lightning Half: Creates a small electric storm that deals damage and sends out five lightning jolts Full: Creates a large electric storm that deals damage and sends out five lightning jolts Desc: An ancient lightning spell that creates a ball of lightning. 067 [Summon Crow] 40 MP Find: Drops from #103 Black Crow Attr: Piercing Half: Two crows hover around you and take turns swooping at enemies Full: Four crows hover around you and take turns swooping at enemies Desc: Summon a Crow to use in battle. 068 [Summon Ghost] 40 MP Find: Drops from #028 Ghost Attr: Dark Half: One ghost hovers around you and moves to hover over nearby enemies Full: Two ghosts hover around you and move to hover over nearby enemies Desc: Summon a Ghost to use in battle. 069 [Summon Skeleton] 20 MP Find: Drops from #003 Skeleton Attr: Blunt Half: Two skeletons appear in front of you to toss bones Full: Four skeletons appear in front of you to toss bones Desc: Summon a Skeleton to use in battle. 070 [Summon Gunman] 20 MP Find: Drops from #052 Skeleton Gunman Attr: Piercing Half: Two skeletons appear in front of you to shoot straight forward Full: Four skeletons appear in front of you to shoot straight forward Desc: Summon a Skeleton Gunman to use in battle. 071 [Summon Frog] 20 MP Find: Drops from #063 Frog Attr: Ice Half: Three frogs appear in front of you and hop forward Full: Six frogs appear in front of you and hop forward Desc: Summon a Frog to use in battle. --Dual Crush Moves-- 072 [Rush] 50 MP Find: City of Haze, second building, largest room, bottom right exit Desc: A basic combination where both partners take turns attacking. 073 [Holy Lightning] 100 MP Find: City of Haze, just to the right of third building Desc: Summon lightning in the shape of a cross. 074 [Axe Bomber] 100 MP Find: Great Stairway, from 3x2 room near Sandy Grave portrait, head left and take the top right exit in the next room; follow it to a dead end and there will be a breakable wall with the scroll behind it Desc: A combination attack from both sides. 075 [1,000 Blades] 80 MP Find: Sandy Grave, 5 squares above the bottom teleporter Desc: Attack with a hail of knives. 076 [Volcano] 150 MP Find: Nation of Fools, 4 squares right from north transporter Desc: Summon an erupting volcano. 077 [Meteor] 200 MP Find: Forgotten City, boulder room, bottom right (need Frog Morph) Desc: A powerful spell that summons a meteor. 078 [Grand Cruz] 180 MP Find: Complete quest "Master the Holy Power" Desc: A secret technique of the Belmont family that releases holy energy. 079 [Divine Storm] 150 MP Find: Dark Academy, top middle, above breakable ceiling near Ruler's Sword Desc: Create an intense rain of holy water. 080 [Dark Gate] 130 MP Find: Forest of Doom, above a breakable ceiling in the middle of the dark cave area (need flying) Desc: Open the gates of darkness. 081 [Greatest Five] 250 MP Find: Nest of Evil, defeat final boss Desc: Summon four legendary warriors to join the battle __________ ---------- XI. Multiplayer and Wi-Fi [MWF] __________ ---------- Two gameplay modes are available through Wi-Fi: Shop Mode and Co-op Mode. You will need to register friends for The Nintendo Wi-Fi Connections. In Co-op mode, you and a friend must defeat enemies to make it to the goal as fast as you can. When playing wirelessly, choose either '1P: Recruit' to host a session or '2P: Join' to join a current session. The steps for intializing Co-op are: Select a character and stage. More stages can be unlocked as you progress in the main game. Then the game begins. The game is over when both players die or when you reach the goal. Choose 'Retry' to replay the level or 'Game Complete' to end the session. In Shop Mode, you can buy items from other players or sell your own items. After connecting wirelessly in Shop Mode, players can select your shop, and their information will be shared. Up to three players can log into a shop at once. To close your shop, press Up on the Directional Pad. To purchase items, first select your character from the list. Shops within your range will then be displayed. Then you may select a shop and wait for it to open. Press Up on the Directional Pad to open the Shop Menu. You can buy items from the Player's Shop, sell items to Vincent, or put your items on display. Leave the shop by exiting left of the screen. When you connect, you have the option to either connect to anyone from all over the world or to only allow connections to people on your friend list. __________ ---------- XII. Legal Stuff [LGL] __________ ---------- Castlevania: Potrait of Ruin (c) Konami 2006 FAQ/Walkthrough (c) Zach Long 2006 Castlevania: Portrait of Ruin Official Strategy Guide (c) DK Publishing 2006 Skill Guide (c) DarthNemesis 2006 This document may be printed for personal use only. Any sites found using this document without permission will be required to remove it. __________ ---------- XIII. Contact Me [CCT] __________ ---------- You may e-mail me at [email protected] or Instant Message me at DarkoZL with any suggestions, contributions, or corrections. All contributions will be credited fully. __________ ---------- XIV. Credits [CRD] __________ ---------- Thanks to... Darth Nemesis for allowing me to use his Ability Guide information. Phil Holmes for a Nest of Evil tip. erneighbour for another Nest of Evil tip. Larry Brown for a cool tidbit about Ghouls. tech_man54 for a Whip's Memory strategy. Popo5525 for a Yagyu Shuriken detail. LowResAtari for an alternate Dagon boss strategy. calthaer for an alternate way to overcome a status effect. Nathan Fisk for warning me about the Death glitch. Jono Stupica for a Dagon boss strategy. Patrick Seaton for a Death and Dracula boss strategy and correction. Imperialist for another Death and Dracula boss strategy and correction. Mark McMillan for a Mummy Man boss strategy. Konami for the game. CJayC for the site. The Official PoR Straegy Guide. Whoever bought me this mousepad because I wrote notes for this guide all over it. ~END~