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Castlevania: Dawn of Sorrow - Boss FAQ

by Zantomun

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                  Castlevania: Dawn of Sorrow
             Akumajou Dracula: Sougetsu no Juujika
                         Boss Info/FAQ
                             v1.5

                   Copyright 2005 German Vargas
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i. Table of Contents
 
 1. Info - Stuff you might want to read beforehand
 2. Bosses
  a. Flying Armor                                    #FA
  b. Balore                                          #BA
  c. Dmitrii                                         #DI
  d. Malphas                                         #MA
  e. Dario (First Battle)                            #DA1
  f. Puppet Master                                   #PM
  g. Gergoth                                         #GE
  h. Rahab                                           #RA
  i. Zephyr                                          #ZE
  j. Bat Company                                     #BA
  k. Dario (Second Battle)                           #DA2
  l. Aguni                                           #AG
  m. Death                                           #DE
  n. Abaddon                                         #AB
  o. Menace                                          #ME
  p. Paranoia                                        #PA
  q. Soma                                            #SO
 3. Legal - Disclaimers and the like
 4. Credits

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1. Info  
 This guide was written by me, Zantomun, a.k.a Zan, on
 September 23, 2005.
 Like many other FAQs, I have added tags onto the sections for 
 easier searching. To jump directly to a section, hit Ctrl+F 
 and enter the code (#xxx).
 I have written the FAQ as spoiler-free as possible, although 
 it might contain slight or heavy spoilers regarding the story.
 All bosses have strategies for both Soma and Julius modes 
 listed. Souls are also described, and tagged by type with
 either [B]ullet, [G]uardian, or [A]bility. All souls are
 listed in Japanese names.
 This is also the first FAQ I've ever typed up, and obviously, 
 it will have some formatting, grammatical, and typing errors.
 If you have any questions regarding this FAQ, the game, see 
 something wrong, or anything else, feel free to contact me by
 the methods below:
   
e-mail: zan.exe(a)gmail.com
   AIM: Arima Zan
   MSN: i_have_holy_socks(a)hotmail.com
   
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2. Bosses
__________________________________________________________

***************************************************
Flying Armor                                    #FA
  Recommended Level: 3
  Seal Level: 1
  Soul: [G] Slows down falling speed
***************************************************
-Soma Strategy-----------------------------------
The Guardian Soul from Aria of Sorrow now comes in the
form of a boss. He's not too hard. All you need to do is 
jump in the air and attack him when he's floating around
freely. After a few seconds of giving you a chance to deal
some damage, he'll start to attack. It only has two moves,
both of which are easy to dodge. If his swords move and 
point towards you, simply backdash or step aside until the
swords launch at you and go off-screen. Continue to beat
him down after he starts his other move. His second is
pretty easily dodged, just as the first one. If his swords
point outwards, get ready to jump. Make sure you're not 
standing directly under him,or you may end up taking some
touch damage from it. His third attack simply makes his
blades spin around him. Stand away from him, it shouldn't
hurt you at all.

-Julius Strategy---------------------------------
Just follow Soma's strategy. The fight shouldn't be to
difficult, even with Julius' limited abilities.
__________________________________________________________

***************************************************
Balore                                          #BA
  Recommended Level: 8
  Seal Level: 1
  Soul: [A] Allows you to break Crystal Blocks with stylus
***************************************************
-Soma Strategy-----------------------------------
The giant that smashed Giant Bat in the Aria of Sorrow
Arena is back. When you enter the fight, immediately run
up to his face and duck. I recommend you take an overhead-
swinging weapon with you (you should have the Claymore),
to avoid having to jump and attack. Keep swinging while
ducked next to him. If he brings his fist towards the floor,
slide out of the way to avoid his punch. It'll deal some 
heavy damage, and push you up to the ceiling. His next skill
is similar, although this time, he'll bring his hand towards
his body. At first he'll punch forward, and it shouldn't
hit you unless you're standing up or jumping. After he
finishes this punch, he'll do it again along the ground.
You'll either clear his swipe completely, or catch a ride
on it. Either way, you won't take damage. His third is an
eye laser,which you saw while walking up to the crystal
blocks at the entrance to the room. He's pretty obvious to
warn you whenhe's going to use it, as you'll hear a
charging noise and see his eye glow. If you're not ducking,
do so. It'll passright over your head. Stay ducked and
keep attacking, he'll go down eventually. When you're done,
break the crystal blocks to your right with the stylus.

-Julius Strategy---------------------------------
This can be pretty tough if you make a few wrong moves.
Follow the same as Soma's strategy above. You'll want to
constantly be throwing Axes as Julius, or occasionally
use Holy Lightning as Yoko. Both do decent damage. If you
decide to attack as Julius, you're going to have to jump
to do any damage to Balore. If you use Yoko, however,
attacking normally while standing up should reach him. You
probably won't be able to kill him the first time around,
but if you find yourself having to reset every few minutes,
try heading back and leveling up a bit.
__________________________________________________________

***************************************************
Dmitrii                                         #DI
  Recommended Level: 13
  Seal Level: N/A, although door is level 2
  Soul: Human Soul (Relevant to Best ending)
***************************************************
-Soma Strategy-----------------------------------
Start of by attacking him with a Skeleton bullet soul. You
should have one, unless you freed it or used it to upgrade
a weapon. After he absorbs it, simply continue to attack
with your normal weapons. He'll go down rather easily.

-Julius Strategy---------------------------------
Hit him with an Axe once, since it's the easiest spell to
dodge that you have. Continue to lay beatings on him.
__________________________________________________________

***************************************************
Malphas                                         #MA
  Recommended Level: 14
  Seal Level: 2
  Soul: [A] Allows you to Double Jump and kick
***************************************************
-Soma Strategy-----------------------------------
Also known as "Karasuman" in other games.
Stay near him and keep attacking. If he lands and ravens
appear swarming into him, run close to him and slide under
or behind him when he flies up into the air. He'll begin
to throw tons of ravens, but they only reach so far to his
side. If, however, he lands and does not summon ravens, 
back up a bit. He'll either shoot out blue feathers both
left and right (stand under him to dodge), or throw electric
balls at you. Jump over them. Repeat the dodging patterns.

-Julius Strategy---------------------------------
Do the same as Soma. Axes and Holy Lightning help here also.
__________________________________________________________

***************************************************
Dario                                          #DA1
  Recommended Level: 16
  Seal Level: N/A - Door is level 2
  Soul: N/A
***************************************************
-Soma Strategy-----------------------------------
Keep a short distance from him while attacking. If he shoots
a fireball, quickly jump over it or duck. He'll also send
a flame wave, which can be tough too dodge if you're too
close. If there's some space between you and him, simply jump
over the wave. If you're close to him, you might want to 
backdash first then jump. Occasionally, he'll summon three
fire pillars. They make an orange cirle on the floor before
they rise, so you have enough time to run away from them.
They can either all appear next to eachother, or appear
wherever you're standing. It's random.

-Julius Strategy---------------------------------
It's best to use Julius for his decent range with his whip,
but Yoko can also be fought with. If you use Yoko, duck near
him and keep kicking. If he's about to use the pillars or
wave, use her backdash to get away from them.
__________________________________________________________

***************************************************
Puppet Master                                   #PM
  Recommended Level: 20
  Seal Level: 3
  Soul: [B] Allows you to throw a puppet to teleport with
***************************************************
-Soma Strategy-----------------------------------
The huge grotesque marionette isn't too hard to take down,
but one of his moves can take a large chunk of health from
you. You'll want to have an overhead-swinging weapon, either
a large sword, hammer, or axe weapon. I recommend the large
sword types the most, since they're slightly faster than
axe types. Start off by just attacking from straight under
it. You might get hit by a floating doll while doing so,
but the damage it does isn't too serious. The thing you
really need to be careful about are his puppets and iron
maidens. Every once in a while, you'll hear a bubbling sound
and see a glow in one of his hands. When the puppet appears,
destroy it. It should take about 2 hits, assuming you do about
45-60 damage with each swing. If you fail to destroy the
puppet in time, you'll switch places with it and come
flying out of the bloody cage. A few hits from this and
you'll be dead.

-Julius Strategy---------------------------------
Use Yoko and stand right under him. Keep attacking with
your club. Like on most bosses, shoot a Holy Lightning blast
every once in a while to do some extra damage. Alternatively,
you could switch to Julius and throw axes or boomerangs.
__________________________________________________________

***************************************************
Gergoth                                         #GE
  Recommended Level: 25+
  Seal Level: 3
  Soul: [G] Fires a continuous laser forward
***************************************************
-Soma Strategy-----------------------------------
Most of the time, you'll want to be directly under his head.
This is to make sure you aren't hit by his feet, and have
enough time to run away from him if he jumps or begins to
suck in air. His most common attack is his jump. You'll know
when he's about to do it simply by watching his movement.
If he backs up completely to the wall without stepping
forward at any time, he's about to leap. Stand somewhere
where his head won't hit you while he ducks. When he takes
off, run to the other side of the room. His next attack
is a gas thing. He'll duck down and start shaking. Stand in
the corner of the room. When he shoots the gas, it'll either
be poison (purple) or stone (grey). Both can be repelled
by swinging a weapon at it. If the skin on his head pulls
back and you are sucked towards him, run away. Jump when he
slams his head down. It should be pretty easy to avoid, but
you'll find yourself occasionally being hit on the way down.
His third attack is probably the easiest to avoid, although
it does the most damage. When you see a big ball forming near
his mouth, run under him. Make sure you don't hit his feet.
He'll fire a beam that covers most of the area in front of
him. As soon as the beam is being moved back up, slide out
of under his head. If you don't, his feet will most likely
hit you.
When you do enough damage, he'll jump up in the air and break
through the entire tower. You should be able to get about 
four hits on the way down. Make sure to hit select to switch
to your map (if you haven't done so), to know when you should
start backing away from him while falling. Continue the
strategy above. You're going to have to be a bit faster this
time, though, since his movements will speed up after you land.
Don't worry if you can't defeat him the first time. Just
reload your data and keep trying.

-Julius Strategy---------------------------------
You're probably going to have a much more painful time
playing as the trio than Soma. The best way to defeat him
is to keep attacking as Julius with Holy Water and his whip.
If you get hit by his foot or head, you could try regaining
some health by switching over to Yoko and kicking him. Don't
rely on this too much, though, as you'll quickly lose the
health again. You could also use Yoko's backdash to get
under his jumps or avoid his head slam.
__________________________________________________________

***************************************************
Rahab                                           #RA
  Recommended Level: 25
  Seal Level: 3
  Soul: [A] Allows you to walk underwater
***************************************************
-Soma Strategy-----------------------------------
Not too hard of a boss, either. Wait for the fish-snake-eel
thing to jump up into the air; that's your chance to attack.
When it comes up out of the water, it'll do one of 3 things.
The first is jump over you, Free Willy-style. It leaves 
behind a couple of ice spikes that fall down. Swim between
them to avoid getting hit. It should stall a few seconds
under you, where you can also jump up in the air and slash
after you enter the water. The second thing it'll do is
spin around and break all of the ice platforms it's made.
Lastly, it'll make ice platforms that you can stand on.
But don't. It's better to float in the water and avoid
being hurt when he breaks the platforms.

-Julius Strategy---------------------------------
This plays a bit differently since the trio automatically
has the ability to walk underwater. Just stay under him
and keep attacking. When he swims to the bottom of the pool,
duck down and attack. If you're standing up while it descends
you'll be hit. You can also follow it when it jumps up out
of the water and land a few blows on him, but you'll need
to quickly get to the bottom of the pool after. You could
also just keep double-jumping, but I found crouching at
the bottom to be easier.
__________________________________________________________

***************************************************
Zephyr                                          #ZE
  Recommended Level: 28
  Seal Level: 4
  Soul: [B] Allows you to stop time for a short period
***************************************************
-Soma Strategy-----------------------------------
Fans of Jojo's Bizarre Adventure will laugh at this battle.
So, basically, he can stop time, throw daggers, and yells
"Toki yo tomare." At the beginning of the battle, he'll 
either start walking towards you or stop time immediately.
If he stops time and resumes it quickly, get ready to
backdash and jump. He'll run at you, then swipe with his
set of daggers. He might also jump in an arc over you and
leave a few daggers in the air. When time continues, they'll
fall. They're not too hard to avoid, especially since you
have a few seconds to decide where to run before they fall.
He can also do a triangle kick off the ceiling or wall. When
he hits the ceiling, he'll throw a dagger. Either whack it
or slide away from it. It's a simple battle, but a few
screw-ups and you could end up dying.

-Julius Strategy---------------------------------
Do the same as Soma. Any character works, and Alucard comes
in handy when Zephyr decides to dash at you. Use his telport
slash to gain a few seconds of invincibility, and maybe
hit him in the process. You may want to time this a bit
carefully, though, since there's a chance he'll be right
on you when you teleport back.
__________________________________________________________

***************************************************
Bat Company                                     #BC
  Recommended Level: 29-30
  Seal Level: 4
  Soul: [G] Allows you to turn into a bat
***************************************************
-Soma Strategy-----------------------------------
You might have some trouble with this at first, but when
you get its pattern down, the fight will ease up a bit.
The bat (or swarm of bats, rather) has three forms: a bat,
a hand, and some kind of face. The bat form will follow you
around in short intervals. Attack it when it's not moving,
and jump over it with the Flying Armor soul. The hand creeps
towards you slowly. Attack it while backdashing, and when
you're almost pinned to the wall, jump over it. If it grabs
you, it'll deal a few hits to you. The face floats up and
down while shooting energy circles at you. Slash them away
while moving closer to the face, then start attacking it.

-Julius Strategy---------------------------------
Your best bet is to use both Julius and Alucard. You can
keep some distance from the bats while still being able to
dodge it's moves. Throw a few boomerangs or axes at it
while hitting it with your whip. When it changes to the
hand, use Alucard's Change Bat skill or super jump to get
over it. Julius' triple jump (jump, jump, L) also works,
although it's safer to use Alucard.
__________________________________________________________

***************************************************
Dario (Second Battle)                          #DA2
  Recommended Level: 30+
  Seal Level: N/A - Door is level 4
  Soul: N/A
***************************************************
-Soma Strategy-----------------------------------
The same as the first fight. He only has one new move. He 
will summon up two dragons that move in a DNA-strand-like
manner. Dodging them is simple: stand where they aren't
touching. He'll also teleport around a bit more this time.
Jumping behind Dario will make him do the 3 fire pillars
move.

-Julius Strategy---------------------------------
Same as above and the first Dario battle.
__________________________________________________________

***************************************************
Aguni                                           #AG
  Recommended Level: 30+
  Seal Level: 4
  Soul: [B] Throws a flame that works like Holy Water
***************************************************
-Soma Strategy-----------------------------------
In case you didn't know, you'll need to have beaten Paranoia
to fight this boss and get the Bad/Best endings. Use the
Paranoia soul to enter the mirror in Dario's second battle
room to encounter Agni.
Agni has a very repetitive pattern. The first move he will
most likely do is one of the easiest to dodge. He'll fly
up in the air - that's your cue to run in either direction -
and come back down where you are. It'll send a wave of fire
outwards. Jump over it, but make sure you aren't standing
too close to the monster or his hand will hit you when he
stretches out. After this, he can do one of many things.
The first is to stay where he is and use Holy Water-like
flames. Use the Medusa Head soul to hover next to his hand
and keep attacking it. Make sure to drop down as soon as
he stops spitting fire. Another of his attacks are hand
smashes. It's somewhat hard to predict when he's going to
use it, but he'll float over you for a split second before
crushing you. Slide back and forth to avoid this. His last
move isn't really a move at all. He'll slowly go over to
one wall, then quickly fly to the other, and back again.
If you're standing or jumping, this'll hurt you. Duck to
avoid it.

-Julius Strategy---------------------------------
The same as Soma's. Use Julius and throw a lot of axes
and boomerang crosses.
__________________________________________________________

***************************************************
Death                                           #DE
  Recommended Level: 35+
  Seal Level: 5
  Soul: [G] Random sickles appear and float around
***************************************************
-Soma Strategy-----------------------------------
His first form is easy. Jump up and attack him. Every once
in a while, he'll start spinning his scythe and it'll burst
into a cornucopia of sickles. They disappear upon being hit,
so just slash at them. He can also float down from the air
and  appear near you. He'll swipe twice with his scythe: once
vertically and once horizontally. Backdash away from the 
first attack and duck under the next. His third special is 
fairly easy to dodge. He'll summon three copies of himself,
and they will all be floating in the air next to eachother.
A beam will be fired down from each clone. Stand in between
any of them to avoid being hit. Keep attacking Death and
he'll eventually transform.
His second form is a bit tougher, but you should still be
able to get through it with little trouble. His main attack
returns from Aria of Sorrow: he'll summon random sickles
and throw his scythe. It'll spin around the perimeter of the
room and return to his hand. Jump while using the Flying Armor
to avoid being hit. Make sure to destroy the sickles in
mid-air, too, or else they'll bump you right back down and
you'll find yourself being killed quickly by his weapon. His
second attack is similar to his first form's double-swipe.
He'll appear behind you and hold out his scythe, then pull
it towards him. If you're crouching BEFORE he appears, a
second attempt to hit you will be made. You can also jump
over this.His last move is his most devastating, and if
one hit connects, you're going to take a lot of damage. 
When he holds his hands out to his sides, get ready to run
back and forth. A head will come out and try to bite you
from the side. Run to the left to avoid it. Another head
will chomp at you from the left. Run right. Continue the 
process until there aren't any skulls attacking you. If
you're on Hard mode, there will be about twice as many.
Alternatively, you can jump up and use the Medusa Head
soul or Bat Company and stay floating near the ceiling.
The skulls' jaws won't be able to reach you, and it saves
a bit of thumb energy.
Charbel also adds that you can use Proselpina's soul to
suck up all the scythes without worrying about getting hit
by any.

-Julius Strategy---------------------------------
Use Yoko. Her club has an overhead motion, which is perfect
for hitting Death without the worry of taking crash damage.
Shoot Holy Lightning at him every once in a while. Avoid
his attacks the same way you would as Soma.
__________________________________________________________

***************************************************
Abaddon                                         #AB
  Recommended Level: 38+
  Seal Level: 5
  Soul: [B] Summons locusts that swarm the screen
***************************************************
-Soma Strategy-----------------------------------
Abadon can be a real pain if you're even a second late on
dodging his attacks. All of them consist of him making 
conducting motions with his baton and sending locusts after
you. He has 4 motions: straight forward, a sideways "U",
a "U", and a (very hard to dodge) waterfall-like motion. You
can avoid taking damage by them if you have the Final Guard
soul, although it's not completely necessary on any but
his last motion. On the first, you can simply attack with an
axe weapon. The attack is slow enough to hit all of the
locusts coming at you on the ground. Agni soul MIGHT help,
but I personally have not tried it myself. His sideways U
is one of his less threatening motions, although if you get
hit once, you'll continue to be hit by other locusts. Slide
into the corner opposite of the bugs. You can also use the 
Bat Company soul or Medusa Head soulto float in between
them, but it's safer to stay in the corner. Firing off a
few Flame Demon souls will also kill the locusts. For the
U-shaped motion, use the Hippogryph or Bat Company souls 
to stay on the ceiling in the middle of the room. You'll 
barely avoid them. His waterfall motion is the one that'll
annoy you the most. The only ways I have found to avoid 
taking damage from it is the Final Guard and Buer (5/5)
souls. You can also regain a bit of the health lost by
using Proselpina's soul. Make sure to not run into Abadon
himself, too, as he hops around the room in between
conductions.
Raph Stryker also adds that Gergoth can be used against
all of his motions (except for the waterfall), and that
Spin Devil is also very useful given you aren't stading
where the locusts can hit you from below. This even works
on his waterfall! However, Abaddon can still run right
into you while you're using it, so let go of the Guardian
button as soon as the locusts are gone. The Treant soul, 
Rune Ring, and Chaos Ring all aid you in recovering your 
MP so you have some left for his other attacks or your
weapon specials.
Another (rather obvious) strategy I missed was to simply
hug the wall the locusts come from on the waterfall motion.

-Julius Strategy---------------------------------
Straight Forward: Brandish (hold attack) Julius' whip and
keep it held. The locusts die as soon as they touch the
Vampire Killer.
Sideways U: See Soma's method. You can also try to brandish
the whip and move the control pad around, although you'll
probably get hit.
U: Use Alucard's Change Bat or Super Jump in the same 
fashion as Soma.
Waterfall: Use Alucard's teleport slash just as they're
about to hit you.
__________________________________________________________

***************************************************
Menace                                          #ME
  Recommended Level: 40+
  Seal Level: N/A
  Soul: N/A
***************************************************
-Soma Strategy-----------------------------------
The first part of the battle is easy. Clau Solais is the
best weapon against him, doing about 150 damage with Golem
(9/9) and some strength-boosting items equipped. When the
battle starts, Menas won't do anything for a few seconds. 
Proceed to attack that ugly face protruding from his chest 
(if you can't find the chest, I don't blame you). If you
see spikes pointing out from his stomache, move to the right
corner. If you see them pointing out from the bottom, move
to the middle of the screen. If his mouth opens, hide in the
corner again. It'll spit poison gas out, and it does some
heavy damage. If you find yourself unable to run away from
the poison, simple use Proselpina's soul to vaccuum it up.
Keep attacking the heart and it will eventually stand.
The second form isn't too big of a deal either. The most
annoying part about it is the small red and black things
Menas is constantly spitting out. You can take them down with 
two hits, but if they hit you, they can knock you off the 
platforms or push you into Menas, allowing him to juggle you 
back and forth with crash damage. He has two weak points: his
knee and his face, both of which you have to destroy. Begin
to do so.
The Black Panther soul helps a bit here. You can use it 
while jumping up to attack his knee to avoid falling on his
foot and taking damage, and also push the flying blobs away.
When the knee is destroyed, use the Hippogryph soul to jump
onto the platforms above. If you don't have the Hippogryph
soul, there's a few low platforms to the left that you can
climb up on. While close to his face, he can do one of two 
attacks. Both of them are punches. His first one uses his
background arm to attack upwards. Step back a few platforms
or use the Final Guard soul to avoid it. The foreground punch
only hits the bottom row of platforms, so if you're not 
standing on them, you probably won't get hit. However, if 
you're too close, his arm will still make contact. Continue
to cut up his face until he dies.

-Julius Strategy---------------------------------
N/A
__________________________________________________________

***************************************************
Paranoia   (optional boss)                      #PA
  Recommended Level: 35
  Seal Level: 4
  Soul: [B] Lets you enter mirrors
***************************************************
-Soma Strategy-----------------------------------
If you want to fight Agni and get the bad/best endings, you
must defeat this boss first. He's found in the upper-left 
part of the castle (The Demon Reception Hall), behind an
Axe Armor, Killer Clown, and Ukoback wall.
His mini-me version is the first one you'll fight. He's not 
too hard. When he's out of the mirror, attack him, but make
sure to not get too close. He'll enter the mirror after 
taking a bit of damage. The four mirrors at the corners of 
the room will flash. If one of the mirrors is elevated slightly
off the ground, slide under that one. Use the Medusa Head 
or Bat Company souls to avoid his lasers. There's no 
guarantee you'll avoid them, but this is the best way to do
so.
His second form is the same, but with slight changes. Instead
of shooting one mirror beam, he'll shoot two. He also floats 
around the room and attempts to fall right on you. Do the same
as the previous fight.

-Julius Strategy---------------------------------
The same as Soma's strategy. The fight's a bit harder as 
the trio, so you may want to be around level 38 before 
fighting him.
__________________________________________________________

***************************************************
Soma                                            #SO
  Recommended Level: 40+
  Seal Level: N/A
  Soul: N/A
***************************************************
-Soma Strategy-----------------------------------
N/A

-Julius Strategy---------------------------------
During the first part of the fight, you'll want to be 
using Yoko. Her backdash makes it easy to avoid Soma's 
attack, and her life leech is useful.
Start by getting close enough to make Soma use his G-Axe 
Armor soul on you. Backdash, avoid his Gyaibon, and then 
run back up to him and continue to attack. Holy Lightning 
helps here. Continue this same pattern, and make sure to 
dodge first before attacking if you hear the Gyaibon. If 
you get hit, you'll probably be able to recover your health. 
Your clubs should be leeching about 7 health per hit by now. 
His second form is a bit more complicated. He'll transform
into the same monster Dracula did in the Symphony of the Night 
prologue, which resembles the final boss from Castlevania 1. 
Start off by switching to Julius. Wait for him to jump, 
then quickly run up to him and slide under. The Larvae he
sends out in mid-air should miss you by a few pixels, and 
you shouldn't have slid far enough to let the Harpy hit 
you with its razors. Keep throwing Holy Water and Axes, 
they're very effective against him. If he brings his arms 
in, back up as far as you can away from him. Use Alucard 
and either super jump up to the ceiling or use his teleport 
slash to avoid his locusts. When you get his pattern down, 
he isn't too hard, like most bosses.
__________________________________________________________

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3. Legal
   This guide is copyright 2005 German Vargas. Recreation,
  redistribution, or plagiarism of this file is scrictly
  forbidden. At the time, this file should only be found on
  Gamefaqs, 1up, and SuperCheats. If you come across this FAQ
  somewhere else, or see someone copying it, please notify me
  about it. Contact info is located at the top of the file.

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4. Credits
  -First of all, big thanks to GameFAQs and its users for making
   me want to create a Boss FAQ.
  -Tancients, whose FAQ inspired me the most to write this.
  -Sorakazi, for talking to me while I wrote this up, helping
   me with a few grammar mistakes, and also confirming Malphas,
   Zephyr, Dmitrii, Abaddon, and Menace's names.
  -Rupert Dunn, for confirming Aguni's name.
  -Charbel, for notifying me about some uses for Proselpina's
   soul on Death, Abaddon, and Menace.
  -Jakob Nilsson-Ehle, for telling me about using Medusa Head
   on one of Death's moves.
  -Raph Stryker, for telling me about Gergoth and Spin Devil
   souls being effective against Abaddon.
  -Tommy James for info about the Flame Demon soul used on 
   Abaddon.
  -Robin Morren for telling me about staying near the wall on
   one of Abaddon's moves.
  -Play-Asia for shipping Castlevania.
  -And thanks to you, the reader, for taking your time to read
   my guide. It makes me feel all happy inside.