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The temples of a child

by phyro989

 
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                         The Legend of Zelda: Ocarina of Time

                                  FAQ/Walkthrough
                              By phyro989 of supercheats
              Copyright Ross Gigliotti  Feburary 1, 2007 
                                [email protected]











Hi. This is phyro989. What I will be doing in this walkthrough is telling you how to get each through each level step by step. In order to make sure I am correct about everything I am playing the game as I go. This will only list how to get past the first dungeon of the game. This is so it does not get so confusing. I am working on all the others at this time I will try to submit the rest at the same time.


Get the sword and shield:



After all the talking you need to get a sword and shield. When you leave your house Saria will talk to you. Jump down to the ground (or use the ladder your choose). Run to where the open space is. Turn left then go left again. You will see a maze of fences. Go through it. Craw into the small hole you can see. On the other side you will see rubies go head and get them all. There will be a giant rolling ball of rock. Follow it. After the first left and you it goes left the second time while you are following it go right. There will be a chest. Open it. You now have the sword. Make your way back to the hole. Go through it. Now run around the whole village in order to get enough rubies to buy the shield. You will need 40 in all. If you run through the tall grass you will get some from that. It is really an exploring thing. If you are running low go to the building with the red top. In the top left section of the inside building there is 20 rubies. (or run into the dark corner) After you get the rubies go to the building with the red top. Talk to the guy behind the deck. Buy the shield. Leave the building. Go left. If you have not equipped the sword and shield yet to do so you pause the game and go to the screen were you see your character and the sword and shield to the side. Make it so the little white box is over the sword and click �A�. Repeat for the shield. Once you go all them way to the right, there is this dude who is bouncing side to side to keep you from going into the Great Duke Tree�s resting area. Talk to him while you have your sword and shield on. Go through the passage. Talk to the tree and answer the question at the end you are ready to start your journey or it is some thing like that. Go inside the tree.


Duke Tree


	Now things start to get fun. To the left there is a set of vines. Climb up the vines. Run to the other side of the second level (when I say level I mean floor). You will come to an area with a door. Go through it. Take out your sword and shield. Use Z-targeting to lock onto the enemy and use your shield to reflect the duke nuts shot at you. After you reflect one nut and hit the enemy run up to it. It will say some meaningless stuff. Go through the door that is on the other side of the room. You will see a ladder inside a giant hole. Jump down and climb up the ladder. Open the chest and you get the slingshot. Push start and go to the items menu the push which ever c button/push on the c stick/buttons for what ever place you want it. Turn around and you will see a ladder stuff in some webs. Shoot it with the slingshot. Go climb that ladder and go back through the room with the enemy that you used your shield to defeat. Now go back into the first room you entered. Take a right taking sure you are still on level two. You should find vines growing on a wall. Take out the slingshot and shoot all the spiders. Climb up the vines. When you get to the top you will see a huge web dome with �doorways�. Each doorway has a spider guarding it. Do not go near the doorway. Take out your slingshot and shoot a spider that has it�s back to you (if you�re a good shot this should be easy. Just relax and you should get it.) Shoot until it dies (while it is spinning it will not take damage). Then run over to the doorway it was guarding and jump through. On the ground floor there is a giant web that is what you are aiming to land on. Make sure you get as close to the center as possible. If done correctly you will break through. You are now in the basement of the dungeon. If you do not make any deku sticks now is the time to get them. The weird plants that try to bite at you have them (that�s if they are sticking straight up in the air.) To the left there is a ledge climb up it. There will be a monster plant there kill it. Now turn around and go to the ledge that is on the other side. There should be a switch jump on it. A torch will light up. Take out a deku stick and light it on fire. You have very little time now. Run to the water (DO NOT JUMP IN!) Jump toward the other ledge on the right side. You should be �walking on water�. Now run to the ledge and once on top on it run to the web. Inside will be deku shrub. As before kill it by knocking back its shot with your sheild. After this it will start to run around the room. Run to it and it will tell you a seceret. In the next room there is a large floating platform which passes over the pool of water you need to get over.  The catch is, there is also a large spinning pole covered with spikes which blocks the platform's path.  To circumvent this obstacle, jump into the pool.  On the left side of the pool, against the wall, directly beneath the rotating spikes, there is a button.  Swim over this button, then press and hold down A to swim down and touch the switch.Once the switch is activated, the water level in the pool will lower considerably.  Quickly swim back to the room's entrance, and jump out to the floating platform.  Hold down the R button to make Link crouch as you pass under the rotating spikes.  On the other side of the pool, jump from the floating platform to the opposite ledge. Kill the Big Skulltula, then move to the left side of the large stone block. Follow Navi's instructions to push the block all the way to the right, then jump up onto the block, then jump up to the door.  Go through the door. Kill the Deku Baba in the center of the room, then light a Deku Stick  on the lit torch.  Use the flame to light the two un-lit sconces, which will open the door in the north side of the room.  Go through it.Kill the Big Skulltula, then run to the center of the room.  Run around in circles in the center of the room, which will provoke the Gohma Larva hanging from the ceiling to drop down.  Kill them with single Jump Attacks, but avoid their charge attack.  You know they are about to perform this when their eye turns red. Ignore the bit of webbing in the northeast corner; we'll get to it later in the game.  We can't do much there at the moment.  Light a Deku Stick on the torches near the north part of the room, and use the lit Deku Stick to burn the webbing in the south part of the room.  Enter the tunnel and crawl through to the other side. Run to the left, and push the stone block along it's carved path and off the cliff.  Jump down, and go back to the southeast platform with the torch.  Light a Deku Stick on the torch, then jump back to the stone block.  Climb back up to the upper level, then run to the webbing covering the floor.  Roll over the webbing by running at it and pressing A.  The torch will make contact with the webbing as you roll, burning it away.  Drop down the new hole to the lowest level. You will land in a pool of water.  Swim north to the shore, where three Deku Scrubs will attack you.  If you remember the hint from Scrub Room #2, then this will be an easy puzzle. If you forgot, or weren't paying attention, then you have to kill them in order.  The middle one is first, the one on the far right goes second, and the one on the left goes last.  Striking the first two will only stun them; the last one, however, will run around the room just like the previous Deku Scrubs you've fought.  After you hit him, run and stand on his nest.  When he tries to return, he'll bump into you and give up.  He'll also let slip the Dungeon Boss' secret: she is only vulnerable while stunned. After the three Deku Scrubs have disappeared, the door will unlock. Go through to the game's first boss.


To deaft the Boss of The Great Duke Tree:



Run to the center of the room, then go into First-Person view (C Up) and look towards the ceiling to begin the boss fight. Fighting Gohma is actually very similar to fighting a gigantic Gohma Larva. The only real tricks she has over these basic enemies is considerably more health, the ability to climb walls, and the ability to create Gohma Larva to distract you.  Defeating Gohma is rather easy (and can, in fact, be one by only stunning her twice if you know how to do it properly).  To stun Gohma and make her vulnerable to basic sword attacks, you must shoot her in the eye with the Slingshot while her eye glows red. As soon as the fight begins, immediately Z-target Gohma.  Gohma usually
immediately begins her charge attack, so immediately shoot her in the eye with the Slingshot, then begin using Jump Attacks (remember to swing your sword at least once before trying to do a jump attack).  After one or two attacks, Gohma will run away and crawl up the ceiling.
Keeping Gohma Z-Targeted, try to keep yourself positioned so that you can see her eye even while she is on the ceiling.  At this point she will begin spawning Gohma Larva, who will drop down to fight you.  If you can shoot her in the eye before she is able spawn them, however, then she will fall to the floor and be stunned for a VERY long time.  You can easily get in three or four more Jump Attacks at this point, which are more then enough to shut down Gohma permanently.  If you miss, then kill the Gohma Larva, at which point the boss' pattern resets.


Once you have been deafted Gohma you are told to go to the castle. There is a area in the village that had a person guarding it. Now the person has stepped aside and you can go through. Once you go through there is a stroy line movie and you get the ocerina. Once you are in Hyrule field and the old owl has talked to you follow the dirt path. Use roll attacks (by pushing "A") this will make you go faster. You will find a big wall with a river in front of it and a birdge leading to the other side of the wall. Go across the bridge. If you don't make before dark and bridge will go you. You will enter in an alley way just run straight. You are now in the middle of town. Forget about exploxing. There is a red head girl talk to her. Then go into the opening that shows the castle. Then go back through into the town. The girl should be gone now. Go back into the castle area. And talk to the owl. Wait for it to be night time and go back into town. Everybody will be gone now. Go back to the castle area. The red head will be there singing. Talk to her until she gives you an egg. There are vines behing her climb up them. Now run and jump behind the gate. Do not let the guards see you here. They will throw you out if they see you. Only move in this area at night. There is a dirty hill that is where you make your move. Go you it and run across the garden. There is a wall with stones on it. You can climb it. Do so. Jump into the water and follow it. It will lead you to a corner that make you able to walk. Climb out of the water. Wait here until the egg hatches. Equip the chicken that comes out of the egg. And use it in front of the sleeping man. Talk to him. He will run off after that. Now move all the boxes so they are in the water or as close as you can get them to be that way. Jump to were the water is coming out of the wall. Enter will come up on the screen. Push "A". This part is all all up to you. You have to get past all the guarrds just watch them for a bit. Learn their movements and then go.

When you are past all the guards then you will be in Zelda's couryard. You will see Zelda at the end of it. Talk to her. Once you are finished talking to her leave the court yard. Zelda's babysitter will teach you a song for your ocerina. You will then teliport out with the babysitter. She will point you in the right durection of where to go for the next duegon.

But before you can go to the next duegon you must first go and talk to Saria. She is in the Lost Woods. Go back to your home village. Find a big wall that has vines on it. Climb the vines at the top there will be a opening in a wall go in. Inorder to find Saria follow the music. This will lead you straight to her.

When you find her she will teach you a new song. This will enable you to make contact with her at any time. Now go back to Hyrule feild.

Once at hyrule field all you have to do is head east. Saying that the way you face once you enter hyrule feild is North. You will see the owl on a tree go to that area. There is a set of stairs, go up them. To the left of the first house you will see more stairs, go up them. Continue going up all the stairs until you find a gate. Talk to the guard. Show him the letter that Zelda gave you. Now turn around. You need to get a new sheild. Run to the back left corner of the village, the way you are facing now. That is were the graveyard is. Go to the back of the graveyard and you will see on the ground an image of the triforce. Play the song the Zelda's babysitter gave to you. Enter the hole that has formed. Kill all the bats that are in the room. Go throught the door that opens. Now just run in a straigh line. Forget trying to not going into the green water. It is much easier to go through it than to try and kill the Redeads. Once you make it to the back room check the grave. It will teach you the song sun.Now go back. If the Redead are not frozen play the sun song. Then just run behind them. Jump into the light beam that is in the first room and you are out of the grave. If it is not nighttime yet play the sun song. Go to the first set of graves and find the on with flower in front of it. Pull it back and enter the hole. There should be a chest down there. Open it and you get your new sheild. Now leave the graveyard and go back to the gate that was closed and go through it.Follow the path dodging the rolling gorons. You will adventually see a opening in a wall, go through it. Jump to the bottom floor and go up to the closed door. Play the song that Zelda's babysitter taught you. The door will open go in and talk to the goron inside. Now play the song Saria taught you. Now find your way back to the top of the Goron City and leave the way you came in. Take a right and you will see a bomb on the ground go grave it and throw it over the ledge. Continue until you blow up the giant rock on the bottom. Enter the hole that is left behind.


Dodongo's Cavern

If you still haven't equipped your Hylian Shield, then do so now. The Deku Shield can get destroyed very quickly in this place. Grab one of the Bomb Flowers to your right, and throw it near the cracked wall. The explosion will destroy the wall, revealing Dodongo's Cavern.  Run forward into the large antechamber, and along the wooden flooring.  Jump out to the large island in the middle of the embers.  Dodge the  Beamos, and head to the right side of the room. Grab the bomb flower in front of the large window, and quickly Z-target the Beamos enemy to the right of the Bomb Flower.  Run at the Beamos, and throw the Bomb Flower at it.  If you do it right, then the Bomb Flower should strike the Beamos on the head and cause the whole apparatus to explode.  Grab  another Bomb Flower and use it to blow open the sealed wall to the right of the Beamos.  Run forward a bit, and quickly kill the Baby Dodongos who come out of the ground.  Be careful, though, as hitting them will cause them to  explode.  Move out of the way as quick as you can to avoid damage.  Once the Dodongos are dead or have run away, keep following the hall.  You will come to a place where another Baby Dodongo appears, as well as a sealed up wall.  Stand next to the sealed up wall, and then kill the Baby Dodongo as it moves by it.  The explosion will destroy the barrier, letting you access the door on the other side.  If you screw up, you'll have to leave the dungeon and re-enter to reset the Baby Dodongos.Kill the trio of Keese on the opposite wall.  Watch out though; if they fly through the flame of the torch, they will catch on fire and deal additional damage (and also destroy your Deku Shield if you are still using it). Use the Hylian Shield to absorb their attacks and douse the flame.  Kill the Gold Skulltula on the wall, take the token (you may need to use a backflip to reach it), and return to the Lower Southeast Hall.Turn to the right and kill the respawned Baby Dodongos.  Climb up the ledge and run to the other end of the room.  Grab hold of one of the Armos Statues, and push it into place onto the gray switch.  This will unlock the door.  Jump up onto the ledge and enter the door.Z-target the Keese on either side of the room and kill them with the Slingshot. Break open the pots, take their contents, and head through the door on the other end of the passage.This room contains a new kind of enemy - the Lizalfos.  These enemies usually travel in pairs, and take turns fighting their target (in this case, you). Don't bother chasing after them - they just run away.  Wait for them to come to you.  Luckily, all of their attacks are easily blocked using the Turtle Shield technique.  After they've attacked, quickly swing out with your sword.  Keep on playing the waiting game until both of the Lizalfos are defeated. After the Lizalfos are dead, the door on the west side of the room will unlock. Go through it.Run to the end of the passage, noting the sealed wall to the right.  Behind it is a door to a room which contains a lousy Business Scrub who sells Deku Sticks for fifteen rupees a pop.  You shouldn't be short on Deku Sticks at all, so ignore the wall unless you need one. Run to the end of the passage, and kill the pair of Dodongos in the long room by running around behind them and attacking their tail.  Watch out - they blow up just like the Baby Dodongos.  Return to the entrance to the long room and light a Deku Stick on the torch.  Use the flaming Deku Stick to light the three empty sconces along the room (each is very near to where one of the three Dodongos was).  Once all three are lit, the door at the west end of the hall will open.  Go through it.You are now inside the "window" you passed earlier in the Antechamber, the large room with the giant Dodongo's head.  Run forward and step onto the switch, which will open the door on the far side of the room.  Drop down out of the window.  If you miss the switch, you'll have to go all the way back around and hit it again. Run across the platforms and cliffs to the west side of the room.  Before you go through the door you just unlocked, grab the Bomb Flower near the door and use it to blast open the sealed wall to the left of the Bomb Flower. Open the chest on the other side to find the Dungeon Map.  Go through the door you unlocked, in the northwest corner of the room.Run down the hall and into the room.  Note the large number of Bomb Flowers clustered around the iron pillar.  Go to the south end of the room, and use the Bomb Flower against the oddly-colored wall to break open the sealed wall. Go through the opened wall and through the door.This room contains three Armos Statues surrounding a chest.  In order to reach the chest, you're going to have to destroy the Armos Knight in front of the chest.  This Armos Knight isn't like the ones you've seen previously - this one will come to life if you touch it.  To defeat it, grab a Bomb Flower, and drop it near the Armos Knight (don't throw it - drop it).  Just before the Bomb Flower explodes, strike the Armos Knight with your sword to bring it to life. The explosion will kill the Knight, and he will begin spinning rapidly and flashing.  After a few seconds, it will explode.  Try to stay out of the Knight's range until after this time.  Open the chest to find the Compass, then return to the previous room. Grab the Bomb Flower to your right as you come out of the door, and throw it directly between the two long lines of Bomb Flowers surrounding the Iron Pillar.  The Bomb Flowers will all ignite simultaneously, moving the pillar to a lower level.  If the Bomb Flower isn't thrown in the exact center of the lines, then it won't ignite properly. Once the pillar has dropped, climb up the stairs it created to the top.  There is a Gold Skulltula in an alcove here, but we won't be able to reach it until we come back later with the Boomerang.  Go left or right at the top of the iron pillar, and follow the path as it winds around to the top of the room.  Destroy the Skulltula and the Gold Skulltula hanging from the ivy, then climb up the ivy to grab the token.  Drop back down and go through the door in front of the ivy.This room has a pair of Fire Keese flying around it.  Circle around the room, taking them out with the Slingshot.  Use the Turtle Shield guard if a Keese starts to fly at you.  Go around to the south side of the pillar, and note the ladder behind the Armos Statue.  Pull the Armos Statue away from the ladder, and be careful not to touch any of the other statues - they are actually Armos Knights in disguise. Climb up the ladder to the top of the pillar, and step on the switch to unlock
the door in the east of the room.  Go east to the next room.You're now very high up in the Antechamber, on the rear catwalks in the upper level.  Run forward and along the catwalk.  Run past or kill the Fire Keese, and leap over the gap in the catwalk.  Run through the tunnel to the room on the other side.This room is full of pillars, and has a number of blade traps which spring towards you if you enter their line of sight.  Run between the line of pillars to the rear of the room, where there is a stone block set in the wall beneath a ladder.  Climb onto the stone block, then up the ladder.  Stand on the narrow ledge at the top of the cliff, and carefully turn around so that you can see the small platform.  Jump out to it; you'll just barely make it. Open the chest for a red rupee.  Grab the Bomb Flower, and hold onto it until it is almost ready to explode.  Then, throw it at the wall above the ladder to blast open the seal.  Once the seal is destroyed, jump out to the opened tunnel and run through the tunnel to the next room.Shoot the golden eye above the circle of flames with your Slingshot, and the ring of fire will disappear.  Jump across the now flame-free platform to the other side, and through the tunnel.  Watch out for the Baby Dodongo's who will unearth themselves along the way.  Go through the door at the end of the hall.This is the upper level of the Lizalfos Nest room (the lower level is off the cliff on the other side of the room).  Kill the Lizalfos exactly how you did before; wait for the Lizalfos to come to you, block their attacks with the Turtle Shield technique, and attack with Jump Attacks.  Once both of the Lizalfos are dead, the door to the west will open.  Go through it.This room is similar to the Solo Eye Room, but there are now two eyes you have to shoot.  Begin by shooting the eye on the high wall, above the flames.  The first ring of flames will disappear.  Jump out to the platform, and look to the left to see another golden eye in an alcove.  Shoot this with your Slingshot as well, and the second ring of flames will disappear, leaving you free to jump the rest of the way across.  Run through the darkened tunnel to the next room. You're now in the upper area of the Blade Trap Room.  Jump across the gap, and turn to the right to see a chest on an upper ledge.  Jump up to the ledge and open the chest to find the Bomb Bag, which contains 20 Bombs.  Turn around, and go through the tunnel to the right. You're back in the Antechamber, this time in the upper level near the front of the room.  Step onto the switch directly in front of you, and one of the floating pillars below will rise to the top, giving you access to the upper level of the dungeon should you fall. Run to the right, and head across the catwalk.  Jump over the first gap in the catwalk, so that you are standing in between the two gaps.  Using your new bombs, drop bombs through the gaps in the catwalk so that they land in the giant Dodongo's skulls eye sockets (press the C-Button assigned to Bombs twice to drop bombs).  Igniting blasts in both eye sockets will cause the skull to open it's mouth, letting you access the last area of the dungeon. Before you drop down and enter the Dodongo's mouth, run to the end of the catwalk and blow open the sealed wall.  Open the chest for a replacement Deku Shield, or a blue rupee if you still have your old one.  Drop down to the central platform in the Antechamber and enter the Dodongo's mouth. Enter the door inside. Drop down into the large pit area.  Kill the Fire Keese flapping around the room, then climb up the ledge to the east.  Run through the darkened tunnel to the next room. Run down the tunnel and follow it's curve to the left.  Jump down into the pit on the other side of the tunnel, and watch out for the two Fire Keese who will come swooping in.  Go to the left, around the barrier, and then to the right on it's other side.  Run to the far wall, and jump up and over the small ledge. Go down into the pit on the other side.  There is a sealed wall here.  Climb up next to it and drop a bomb next to the wall to break it open.  Go through the door on the their side.This room contains a single Gold Skulltula, behind an Armos Knight statue. Normally, you'd have to kill the Armos Knight to reach the Gold Skulltula, but not so this time.  Kill the Gold Skulltula with your Slingshot, then carefully move forward to grab the token without touching the Knight. Return to the previous room.  If you do accidentally brush against the ArmosKnight, use your Bombs to defeat him. Drop down from the doorway, and climb up the ledge to the left.  Watch out for the Fire Keese, who have respawned.  On the ledge, climb up onto the brown block, then climb again onto the next ledge.  Run to the end of the ledge, and jump down into the pit.  Break the pots to find recovery items and a Fairy (put it in a bottle if you have a spare).  Enter the darkened tunnel after you have pilfered the items.Run to the end of the tunnel until you reach a brown stone block set into a track in the floor.  Push the block off the edge to the floor below.  Kill the Fire Keese in the room, then pull the stone block away from the wall.  Once it's far enough away that you can move around to it's other side, push the block into the opening in the floor in center of the room, and the western door will unlock.  Go through it. Drop a bomb in the middle of the room and then open the chest of the other side. Drop down the hole that has opened up. King Dodongo is a very easy boss (arguably easier then Gohma, but it's adifficult argument).  He has two main phases; one, where he lumbers around the room in a circle, and will breathe fire at you.  Two, where he rolls up into a ball and ricochets around the room.  In order to damage him, you must wait for him to begin inhaling in the first phase, and quickly throw a Bomb into his mouth.  The bomb will explode in his stomach, stunning the King Dodongo for a few seconds.  You are given only one sword swing when he is stunned, so make it a Jump Attack. After you have hurt Dodongo, he will begin his second phase.  Stand on the edge of the lava or in one of the corners of the room to avoid his rolling attack. After the King Dodongo rolls halfway around the room, he will revert to Phase One, where the fight's pattern resets.  After three Jump Attacks or six normal sword attacks, King Dodongo will die.

Getting Magic

Once you are teleported out of the dungeon you are told to go to the top of the mountain to see the Great Fariary of the mountain. As you travel up you will find and area with giant light brown rocks. These rocks can be blown up. Blow them up and continue to travle up the mountain. Once you pass the portion with the giant rocks you will come to a part that looks to be clear. While running through this part continue to roll to dodge the falling rocks. You will come to a wall that you can climb. Take out your sling shot and shoot the spiders on the wall. Now climb up. There will be a big platfrom. Get on it. Shoot the rest of the spiders and climb to the top. Once at the top you will see a big light brown wall. Put a bomb next to it. Go inside once it blows up go inside. Go to the end of the room and play the song Zelda's Babysitter gave to you.

Zora's Domain

Go outside and talk to the big owl. Touch his claws and it will take you back to koriko village. Leave and flow the river right out side the village. Once you get to the next section there will be blow-up-able rocks. Do so. Grab a chicken and float across the river. Make sure to keep the chicken. Continue going up the river making sure that you don't land in the water. You will find your self in front of a waterfall at one point. You will see the trifore on the ground. Play the song that Zelda's babysiter gave you. Jump into the door that appears. You are are now in Zora's Domain. Travel to the top and talk to the big fat zora. Take a left from him. You will find a zora on top of a waterfall. Talk to him. You will play a diving game. Get all the rubees and then go back to the top of the waterfall. Now talk to the zora and get a silver scale. Jump off the waterfall and swim until you find and underwater door. Dive for it. Swim around in the area that you appear in. You will find a bottle under the water. Z-Target it and dive for it. Once you get it go back through the door that is underwater. Go back to the big fat zora and show him the bottle. After he moves you have to get a fish. There are a bunch in the bottom level of Zora Domain. You need to put one a bottle. Now go through the enterance that  the fat zora made. There is a giant fish. Use the little fish in front of the big fish.


Run forward a few feet, and a pair of Octoroks will appear on the left and right.  Kill them with your Slingshot, then use Deku Nuts to kill the Shaboms (the floating bubble enemies).  Run to the north end of the room and shoot the large yellow bump on the ceiling with your Slingshot.  The "door" at the end of the hall will unseal.  Go through it. There is a new, floating jellyfish-like enemy in this room called a "Biri." It's immune to all of your weapons at the moment, so for now we're just going to ignore any of them we come across.  If a Biri gets too close, use a Deku Nut to stun it.  You actually can then kill it with your sword once it's stunned, but it's far easier to just avoid them. Run around the left side, following the platform, and enter the door on the other side. Take a few steps into the room, and you'll find Princess Ruto, safe and sound. But she won't be happy to see you, and runs away, falling through a pit in the floor.  Follow her down through the same pit. Speak with her when you land, and she'll accidentally let slip that she lost a sacred stone in Jabu-Jabu's belly.  Speak with her again, and she'll agree to come with you, but only if you help her find her stone first.  You now get the privilege of carrying Ruto around with you everywhere you go. Pick Ruto up, then leave through the east door, which should be behind you as you land from the upper level. Drop Ruto, and kill the Shaboms in the hallway with Deku Nuts.  Pick Ruto up again, and run to the hall's end.  Jump down into the pit, but be very careful that you don't step on the switch in the middle of the room.  The water level will rise, and Ruto (who doesn't like water... go figure) will return to the Pit Room.  Throw Ruto up onto the ledge on the north side of the room, then kill the enemies in the pit with you. Use Deku Nuts to make the Stingers (the submerged enemies whose fins you can see) jump up, and kill them with the Slingshot.  Once you have killed all of the Stingers, turn to the "ivy" covered wall to the west.  Kill the Gold Skulltula on the wall with the Slingshot.  Next, jump onto the switch, and the water level will rise.  Climb onto the "ivy" on the west wall, and up into the alcove, grabbing the Token on the way. Destroy the pots in the alcove to find a Fairy and some Seeds.  Capture the fairy in an empty bottle if you have one, then jump down back into the pit. Step onto the switch again to make the water level rise, then get onto the northern ledge where you threw Ruto earlier. Pick up Ruto, then run into the hall.  Kill more Shaboms with Deku Nuts, then shoot the switch on the ceiling with your Slingshot (or you can even use Ruto to nail the switch if you're feeling sadistic.  The door at the end of the hall will unlock.  Go through it. Wait for the elevator to come down.  Kill the Octorok if you have to.  Get on the elevator, and ride it to the top of the Pit Room while carrying Ruto.  If you're wondering, the submerged tunnel leads to a Business Scrub who sells overpriced Deku Nuts. Look to the right at the top of the elevator, and go through the door back to the Pit Room. Run straight across the room to the opposite door, avoiding Biri and the pits in the floor.  If you fall down, you'll have to go back around through the Water Room and back up the Elevator Room.  As you pass through the Pit Room, take note of the pit covered by the gigantic green tentacle.  Once we get rid of that tentacle, we'll be dropping down that hole. Just run past any enemies you encounter in this allway.  It's far easier to avoid them then to fight them.  If you must, then Z-target them and use basic Sword techniques.  Run to the right, and step onto the yellow switch while carrying Ruto.  Normally, your weight alone wouldn't be enough, but with Ruto's help then the switch will activate.  Go through the unlocked door in front of the switch. You probably can't tell, but this room is crawling with Stingers.  Use Deku
Nuts or run in front of their paths to reveal them.  Kill them with your Slingshot.  Once they are all dead, a chest will appear.  Open it to find the Boomerang, an important weapon for Young Link.  This will help you to kill the Biris, as well as remove those troublesome tentacles that have been appearing throughout the dungeon.  Most importantly, however, it lets you claim Skulltula Tokens from a range, finally giving you access to those troublesome Gold Skulltulas you may have seen lurking in high places. Boomerang in hand, pick up Ruto and return through the door. Run straight down the hallway to it's opposite end.  You will see a blue switch in front of a door.  Jump onto the switch while carrying Ruto, and it will press down.  However, if you step off the switch then it will rise again. You'll have to leave Ruto behind on the switch, by stepping down on it, then pressing A to leave Ruto on it.  Go through the door once you've jammed the button, leaving Ruto behind. This room contains a very long parasitic tentacle.  No, it's not a... nevermind.  It's a tentacle.  Z-Target it, and use your Boomerang to attack the narrow segment near the base of the tentacle.  It will then retract into the wall.  You need to strike that segment three more times with the boomerang.  To do so, run forward until the Tentacle stretches and makes a swishing noise, meaning it is about to strike.  Release the Boomerang at this exact moment while running backwards, and you will avoid damage and strike the tentacle. Repeat two more times to kill it.  Killing the Orange Tentacle will remove all of the other orange tentacles blocking passage to other areas of the dungeon. A chest will appear once the Tentacle dies, open it to find the Dungeon Map. Return to the Crawling Hallway. Ruto will be waiting for you on the other side of the door.  She'll give you a right ol' telling off for leaving her behind.  Pick the royal pain up, then go to the left from the blue switch.  This door is now unblocked.  Go through it. This room requires you to kill a pack of Shaboms in forty seconds. Easy even using the Slingshot, but a piece of cake with Deku Nuts.  Use both to defeat all of the Shaboms.  A chest will appear upon their demise.  Open it to find the Compass.  Pick Ruto up and return to the Crawling allway. Go down the hall, take a left, go straight, then left again.  Go through the door. This room contains another tentacle.  The fight is identical to the fight against the Orange Tentacle.  Hit it with the boomerang, run forward to make it strike at you, then hit it with the boomerang again while dodging the attack. Hit it four times to kill it.  All of the Blue Tentacles around the dungeon will now disappear.  Pick up Ruto and return to the Crawling Hallway. Go right down the hall, then take another right.  Go through the door at the end of the hall. In addition to a very large green tentacle, this room also has a number of Biri.  The Biri are no problem now that you have a Boomerang, however. Eliminate the Biri first, then turn your attention to the Tentacle.  Hit it with the boomerang, run forward to make it strike at you, then hit it with the boomerang again while dodging the attack.  Hit it four times to kill it.  All of the Green Tentacles around the dungeon will now disappear.  Pick up Ruto and return to the Crawling Hallway. If you'll remember, the last time you were in here I told you to note where a large tentacle was covering a pit.  Now that we've gotten rid of all the tentacles in the dungeon, we are now free to drop down that pit.  If you weren't paying attention the last time you were here, the pit is the one closest to the west wall, to the right as you come in from the Crawling Hallway.  Drop down this pit. When you land, set down Ruto and face the north.  You will see not one, but two Gold Skulltulas on the wall.  Kill them both with the Boomerang, then use the Boomerang again to claim their Tokens.  When manually aiming the Boomerang, use Link's head as a targeting reticule.  Once you have both of the Tokens, pick up Ruto and go through the door to the west.When you enter the room, Ruto will see her Stone sitting on a ledge.  Throw her up onto the ledge so that she can claim it.  However, the ledge will immediately rise up - it's actually an elevator!  When the elevator comes back down, Ruto is gone.  And a new friend has arrived. The Bigocto is a really easy fight, it can just take some time to do it.  His weak point is a large green "eye" on his backside.  The Bigocto is vulnerable to the Boomerang - it stuns him and locks him in place.  To gain access to Bigocto's backside, you must stun him with the Boomerang, then begin running around to his backside by circling around the large platform in the middle of the room.  After he recovers from the stun, the Bigocto will begin running in a random direction.  If he begins to run towards you, then you'll have to stun him again and start over.  If he runs in the same direction as you, then keep circling until you reach his backside (it can take a while - try to hug as close to the inner wall as you can).  Once you have reached his backside, stun him with the Boomerang, and use a Jump Attack to damage his green eye.  Two Jump Attacks will defeat the Bigocto. Another alternative is to simply let him run into you.  He will then turn around, letting you stun him and attack him.  This is less glamorous and sloppier, but works much more quickly and easily. After the Bigocto is dead, step onto the middle platform and the elevator will rise. Ruto is still gone.  You'll have to find her if you want that Spiritual Stone.  Run south down the hall and through the door, killing any Biri who get in your way.This room has two "Pink Things" in it.  You'll have to run across them to reach the next door.  Unfortunately, the only way to get across them is to stun them with the Boomerang.  Stun the first one with the Boomerang, then jump out onto it.  Then stun the second one, then jump to the door.  Go through the door.  If the Octorok gets in your way, kill it.Run forward, and jump across to the platform on the opposite wall.  The ledge will immediately lower, showing yourself to be right next door to the Dungeon's entrance.  Note the blue switch in front of you as the ledge comes to a stop. Run around to the door by the Pit Room and grab one of the boxes, then step onto the blue button. The button will depress.  Drop the box so that it sits on the button, forcing it to stay activated.  Go through the door.Kill all of the Biri around the room, then go around to the southeast side of the room.  Kill the Gold Skulltula on the ivy wall, and climb up to take it's
token.  Climb all the way up the ivy wall to the platform at it's top.  At the top, look to the right to see a switch.  Z-Target it and use the Boomerang to hit it.  The door in the north end of the room will unlock.  Jump down and go through it.


Boss:

Barinade is by no means a difficult boss, but he is the first boss in the game who has a real chance at killing you. In Barinade's first form, he is attached to the floor and ceiling by his roots and tentacles.  His main attack in this form is to shoot bolts of lightning at
you with the "satellite dishes" on his head.  Z-Target the tentacles attached to the ceiling, and begin circling the boss.  It doesn't matter what direction you choose to circle in, but stick with it.  Changing course will result in you getting electrocuted.  Destroy the tentacles attached to the ceiling with the Boomerang. Once you have destroyed the tentacles attached to the ceiling, the boss enters phase two.  The Baris attached to Barinade's base will detach and begin circling the boss in some kind of giant carousel.  Dodge through the circling
Biris, and stun the boss by striking it's base with the Boomerang.  The Baris will release from their bonding to Barinade, and become vulnerable.  Destroy them with your Boomerang.  After a short time, the Bari will reattach themselves and begin circling again.  Repeat until all of the Bari are destroyed. The boss now enters phase three.  This is essentially the same as phase two, except that the boss is now capable of moving about the room and the ring of Baris is much smaller and faster.  Keep throwing your Boomerang at Barinade until it can penetrate the fast moving Baris, and it will stun him.  Destroy the Baris.  Be careful while destroying them, as the "satellite dishes" will
resume their attacking. Once all of the Baris are dead, then you enter the boss' final phase, in which
you are finally able to damage him.  Stun him with your Boomerang, then run into strike it's base with Jump Attacks.  Watch out, however - the satellite dishes will keep on firing the whole time.  After two Jump Attacks, Barinade will retreat into the ground briefly.  Keep dodging the Satellite Dishes until he emerges from the ground, then resume stunning and damaging him.  After five Jump Attacks, Barinade will be defeated. Take the Heart Container that Barinade leaves behind, then enter the ring of shimmering blue light.  Ruto waits for you here, along with the Zora Sapphire. The ring will teleport you and Ruto outside.  Ruto will give you the Zora Sapphire, but only if you agree to marry her.  She doesn't give you much choice in the matter (if it makes you feel any better, you get out of the engagement later).


Now it is time to make your way to the temple of time. As you go you will notice that the bridge is up. Continue on your path. A cut-scene will start up. After the cut-scene is over run into the water and get the item Zelda threw. It is the ocerina of time and you will then learn the song of time. Go to the temple of time. Run in front of the big black stone thing and play the song of time. THe door of time opens, walk through and pick up the master sword.

THis is where I leave it for now. Be looking for my next walkthrough. Adult temple one through three. Hope this helped you out.