Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Banjo_2553

                                  The Legend of
                          __  / ____| |     __ \    \
                             /  __|   |     |   |  _ \  
                            /   |     |     |   | ___ \ 
                          ____|_____|_____|____/_/    _\

                            M A J O R A ' S  M A S K

  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
                            ||
FAQ/Walkthrough by Banjo2553|| Welcome to my Majora's Mask FAQ! This is my most
Current version: Complete   || favorite Zelda game, so I'm more than happy to
============================= do this FAQ. Majora's Mask may be hard at first,
what with the three day time limit and all, but it quickly becomes second
nature, so I hope you'll enjoy this. I made this FAQ in preparation for when
it comes out on the Wii's Virtual Console, as I did with my Ocarina of Time 
one. This will also have a spoiler-free walkthrough as well.

Unfortunately for those who like dungeon-hopping, this game doesn't have 
many...only four. However, the dungeons are, in my opinion, really good, and 
each boss is unique and exciting to fight. That, and if you choose to do the 
numerous sidequests in the game, the game tends to be as long as any other
Zelda game. Basically what I like about the game is the constant sense of
impending doom in the game, (alright, I'm a sicko, so what) and the fact that 
character interaction is really focused on in the game. Almost every character 
in the game is important to a sidequest in the game. At any rate, enjoy this.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

TABLE OF CONTENTS

I. Legal Notices
II. Controls                                      ~,               8
III. Walkthrough                                  ~D              ~8
  a. Three-Day Turmoil                            ~Z,            ,=8
  b. Exploring Termina                            =7N            ~=8
  c. Trouble in Woodfall                          +?8~         ,?~?D
  d. Snowhead Peril                             8$Z$DDNMMD?,ZZ888NMMMND
  e. Skulltula House Raid                     +877??7Z8MMNNZOINOZMODNMNM,
  f. Danger at Great Bay                     IOO$=?$8DOZ$OMO+I+8NNNMMMMNN
  g. Devilry in Stone Tower                  Z7$D$7NMD$7D$DZ+NO8MNMMMMMMM=
  h. The Marriage of a Lifetime              Z$OOD$II77DZD7$8ON$7I77NMMND7
  i. Majora's "Mask"erade                    Z$ZD7?~$I?IN$D$DDO+?O8IONMNO?
IV. Spoiler-Free Walkthrough               :?+Z8N7?7ZO?7NZD$NNOII8DIONMMM8$D=
V. Piece of Heart Locations             ,++?7$O8ZNI77IIDNOD$NDMZ7I78NMMNMMD8887
VI. Stray Fairy/Fountain Locations     7I=:,  ~ND8DMMMMMMDDNNMMMNMMMMMMN7
VII. Ocarina Songs                          ,+??DDNND8DDDDOMDMMMMMMMMMMDNNZ
VIII. Items                                ~I$8DI8MNNNM8NOMMMMMMMMMMN?,:ZDND,
  a. Normal Items                        ,$7,   ~?7ONMMDNNNMMMMMNMMNZZD
  b. Equipment                                 =$ZD+,?NNNNMMMMMNNN+.OO8N
  c. Masks                                    =OZ   +7ONMMNMNMMM$$O    O8
  d. Common Pick-ups                         ~      I8N  :NMM~  ?Z8=
  e. Dungeon Items                                 =OI           ~OD
  f. Bottle Items                                  7=              8
IX. Enemies
X. Bosses
XI. Credits
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ 

Legal Notices

The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
personal, it just gets confusing to keep track of which FAQ is up-to-date and 
which is not, so I will decline any requests to put my FAQ on your site. Again, 
nothing personal.

My e-mail address is [email protected] . You can email me for questions, 
comments, or even suggestions, just make sure your emails are coherent. I will 
not accept spam or hate mail, as they will get deleted. Make your emails as
coherent as possible as well.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Controls

There are various actions you can do with the buttons on the Controller, and
this section will attempt to explain them. Link can change into different forms
depending on the mask he wears, so I will note the differing control styles for
each major form. (Deku, Zora, Goron)

----------------
Normal Controls

A Button: Performs many actions depending on what shows in the HUD (Heads-Up 
Display)
B Button: Sword Combat/Take out Bow (while on Epona)
Z Button: Lock-on
C Buttons Left, Right, Down: Equip items/use them
C Button Up: Contact Tatl/look in first person view
L Button: Toggle mini-map or ocarina animations
R Button: Shield
Start: Pause game
Control Stick: Move

Notes: Normal Link is the most versatile, and can use any of the masks. Has a
wide variety of sword attacks, and can strafe around an enemy while locked-on.
Pressing A while locked on does the jump strike, or if you're moving and 
pressing A, you'll jump sideways or do a backflip, depending on which way 
you're moving. Once you get Epona, pressing B will get out the Hero's Bow,
assuming you have it already. Holding R brings up your shield. You can move
around with the shield up while locked-on or holding Z. If you hold B, Link can
do a spin attack with his sword. Once you have magic, the spin attack will
create a small wave of energy around him, increasing the range. You can also
quick spin by just rotating the Control Stick once quickly and pressing B.

----------------
Deku Controls

A Button: Spin Attack/jump farther as you land in water
B Button: Shoot bubble, hold to make a larger one/Drop Deku Nuts while flying
Z Button: Lock-on
C Buttons Left, Right, Down: Equip items/use them
C Button Up: Contact Tatl/look in first person view
L Button: Toggle mini-map
R Button: Shield (can't move while up, even if targeting)
Start: Pause game
Control Stick: Move

Notes: Deku Link is a limited form, at least compared to the others. Pressing
A gives you a spin attack, which is Deku Link's only reliable attack. Deku Link 
also loses the ability to swim. You do gain some abilities unique to this form,
however. Once you have magic, Deku Link can blow bubbles. This Bubble Blast is
Deku Link's projectile attack, and can pop balloons and take down aerial 
enemies. Holding B can make Deku Link blow a bigger bubble. The bigger the 
bubble, the more powerful it is and the more magic is used up. Deku Link can
also hop along the water five times. You can reach short distances with this,
but if you press A before you step onto water, you can jump farther. Finally, 
if Deku Link stands on certain flowers and holds A, he can burrow into them. 
Release A, and he'll shoot out and glide around using flowers. While gliding,
he can drop Deku Nuts by pressing B.

----------------
Goron Controls

A Button: Curl
B Button: Attack
Z Button: Lock-on
C Buttons Left, Right, Down: Equip items/use them
C Button Up: Contact Tatl/look in first person view
L Button: Toggle mini-map
R Button: Shield (can't move at all while up)
Start: Pause game
Control Stick: Move

Notes: Goron/Darmani Link has enhanced power. Pressing B in rapid succession
has him do a three-hit combo. He can press large switches by curling up and
pressing B to HULK SMASH. ...Yeah. Also, if you stay curled up and begin 
moving, you'll start rolling. The longer you roll, the faster you'll go. 
Eventually you'll sprout spikes and start going REALLY FAST, and you'll likely
insta-kill anything you run into. However, this sucks magic power like crazy,
so don't use it too much.

----------------
Zora Controls

A Button: Roll, hold to swim (when in water)
B Button: Attack
Z Button: Lock-on
C Buttons Left, Right, Down: Equip items/use them
C Button Up: Contact Tatl/look in first person view
L Button: Toggle mini-map
R Button: Shield
Start: Pause game
Control Stick: Move

Notes: Zora Link plays the most similar to normal Link out of all the all-use
transformation masks. The differences are that he has a punch, punch, kick 
attack combo, can fling his sharp fins like boomerangs by holding and releasing 
B, can breathe, swim, and walk underwater, and can create a giant electrical 
barrier by shielding and holding B at the same time.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Walkthrough

Before starting the game, you'll have to enter a name for your new file.
Whichever name you use for the file will be Link's name. So if you just want to
play for continuity's sake, put "Link" in. That's what I always do, anyway.
                            
____________________________________
Three-Day Turmoil           _______/
-----------------__________/
\_______________/

Link is seen wandering the Lost Woods looking for his friend (his fairy from
Ocarina of Time, I assume) on his small horse, Epona. He's got a Hero's Shield
and Kokiri Sword with him, and the Ocarina of Time, given to him by Zelda after
his adventure. After a while, Epona is spooked by a figure that suddenly 
appears in the shadows! This strange figure looks like a Skull Kid! He has two
fairies with him: Tatl and Tael, who are siblings. The Skull Kid takes Epona
straight from Link and rides off with her, along with Link's Ocarina! Go after
him!

Before heading into the cave the Skull Kid escaped to, slash the bushes here
for some Rupees. Trust me, you're gonna need to get a lot of them in this game.
Not necessarily because things are really expensive (they're not), but for
another reason. Once you've gotten what you can, head into the cave to find 
some stumps on the ground. Jump up them (Link must've been training - look at
those stylish jumps!) and enter the next cave. Woah! Watch your step, Link!
Come on, get back up! Bah.

Once Link lands softly on a rather large flower, Skull Kid will tell him that
he disposed of Epona. You know, this Skull Kid is getting to be a REAL jerk.
Then, the Skull Kid will use some magic to change Link into a hapless Deku
Scrub. Oh man, poor Link. On top of that, Tatl beats up on Link to keep him
away from Skull Kid. Unfortunately for her, Skull Kid is leaving her behind.
Tatl, being the rather..."female dog" that she is, will blame you for getting
left behind and will force you to go after Skull Kid so she can rejoin with
him and her fairy brother. Well, it's not like you have any choice anyway.

At any rate, before opening the door, let's get used to Deku Link. You'll have
all the time in the world in this cave to get used to this form, after all.
You no longer have access to your sword, but you do have a spin attack if you
press A. This is your only attack as of now. Deku Link also cannot swim in
water, but can hop on it up to five times. Pressing A just before hitting the
water will make you jump farther. Holding R (which is your shield button as
normal Link) will bring up a wooden shield over yourself. You're completely
covered, but cannot move, even if targeting something. At any rate, get the
bushes here for some more money (which strangely run away from you...?) and
open the door. Cross the tunnel here and Tatl will apparently have a change of
heart and apologize to you for her behavior. She'll join you, at least until
you get back to Skull Kid. Ugh. What a crazy...

Anyway, see the flower here? Stand on it and hold A. You'll burrow into it! At
this point, you can aim around with the Control Stick. Release A and you'll
shoot up from the flower and start gliding. Glide over to the far end there. If
you don't make it, you can try again. Once at the other side, open the door.
Here's where things start to get slightly scary. This room is nothing but
pillars with a bottomless pit below. Don't dawdle with your gliding time, just
glide from here to the closest pillar you see. Glide to the next pillar above
you, and you'll just barely make it. Open the chest and you'll get some DEKU
NUTS. Alright, a new item! The only way you can use these in your current form
is by gliding, however. So they're really only for bombing runs in this form.
You don't need to use them now though, so save them.

Keep using the flowers to glide to the other pillars until you get to the other
side. Head through the cave. What the...? What's with the weird tunnel? Now
you're inside a...building? Follow the path upwards until you get to a large
duel door. Just before you open it, someone will get your attention. It's the
Happy Mask Salesman from Ocarina of Time! He'll explain that a Skull Kid stole
a "Majora's Mask" from him and he wants it back. If you give it to him and get
back your "precious item" (your Ocarina!), he'll get you back to normal. Sweet!
Let's head through those doors.

The minute you walk through them, you'll be greeted with a three-day time 
limit. No, it's not real time. Each hour in the game lasts about half a minute, 
so you have about 36 minutes before the days end and the moon ends all. Sounds
heavy. At any rate, there's a few things you can do right about now. First of
all, go behind the Clock Tower and enter the entrance there. If you entered the
right one, you should end up in North Clock Town. Talk to the weird man in 
green named Tingle and he'll tell you that he floats around making maps of the
area. Buy the Clock Town map for a mere 5 rupees. Yippee, now you can see where
you're going! From here, head left and enter the cave you see. You'll see that
the Great Fairy you needed to see has been split up. She's missing a part! Time
to find that Stray Fairy then. Exit the Fairy Fountain and head back to South
Clock Town.

Look at the map. See the very southwestern area? Head there. The entrance is
just past a ramp. You'll end up at the Laundry Pool. In here is that Stray
Fairy we need! It's the floating, glowing thing with wings and a...rather large
head for some reason. Ah well, hop to the Stray Fairy to collect it, then head
back to the Fairy Fountain. As a reward for returning her to her normal self,
she'll grant you magic power! Now you can shoot bubbles! Hold B to blow a 
bubble, then release to shoot it. You'll be in first-person mode when doing
this. She'll also say to return to her when you're back to normal. I wonder
what she'll give us? Exit the Fountain.

See the balloon with Majora's Mask on it? Pop it, then talk to the kid nearby.
This kid is a member of the Bombers' gang, and he wants you to play a game of
hide and seek. If you win, you'll gain access to the observatory and be a
member of the Bombers' gang. Fair enough. Once the game starts, you can find a
couple of the kids right here in North Clock Town. One is hiding behind a tree
near the Fairy Fountain, and one is hiding behind the slide in the playground.
Once you spot them, you'll have to chase them down. You can go faster with the
Spin Attack, and can also stun them by firing bubbles at them. Head to East
Clock Town now.

Another kid can be found under the thatched roof of the Inn. Use the flower
nearby to catch him. The other one is on top of a roof here. To be more 
specific, it's the roof of the Milk Bar. Just use the ramp nearby to get up
there. He might hide under a crate, so just break it to catch him. Go to West
Clock Town now. The last kid is wandering the street of this area. Just get him
to a corner to make it easy. Or just stun him with a bubble. Once you got all
of them, they will tell you the code using the numbers on the backs of their
shirts. Take note of the code, it's random each time you play, but thankfully
it doesn't change whenever you reset time. Here's something to write down the
code with. (Make sure to write it with a pencil so you can erase it for later
playthroughs!)

Bomber's code: ______________

Once you have the code written down, go to East Clock Town and speak to the
Bomber with the yellow cap. Tell him the code to allow access to the 
observatory. But first, you'll have to go through a sewer. Eugh. It's fairly
straight forward. Hop across the water to each ledge, and at the other side,
kill the Skulltula with a bubble once it's turned around. Continue to get to a
large room. Notice the ladder and the balloon in the way? Pop the balloon with
a bubble, break the pots for some stuff, and climb up the ladder into the
observatory. Wasn't that bad...

Get to the top of the observatory and talk to the old man. Peer into the 
looking glass...and zoom in to where the Clock Tower is in. After a scene, the
moon will shed a tear and land near the Observatory. Head outside and collect
the MOON'S TEAR. Now head back to South Clock Town. See the yellow flower? Get
near it and a Business Scrub will appear. Talk to him and when prompted, go to
your pause screen and assign the Moon's Tear. Give it to him and he'll give you
the LAND TITLE DEED. Now you can access the flower! Dig into the flower, look
around towards the tower itself. Launch and you should find a Piece of Heart!
Yay! (HEART PIECE #2)

There's some other stuff we could do, but just take it easy for right now.
Although, you could gather some Rupees until the night of the third day. Let's
do that. If the first day's about to end, go to West Clock Town and look for 
the bank. It's an enclosure in the center of the street with someone wearing
green. He's basically the "bank teller". Talk to him and he'll stamp you to
remember you. Now deposit your Rupees and wait for the second day to arrive.
Yep, if you deposit 200 Rupees total, you'll get a bigger wallet! Sounds like a
deal. There's also another purpose for it, but you'll find out soon.

On the second day, just fool around, slashing bushes to get Rupees, until night
rolls around. At that point, head inside the Stock Pot Inn. It's in East Clock
Town, if you don't remember. If you can't get inside, use the nearby flower to
get inside with the upper door. Wait til midnight (when the moon has "12" on 
the bottom screen), then look for the small room in the lower floor. There 
should be a hand there in that toilet. ...Yes, it's a toilet. He needs paper. 
Give him the Land Title Deed and you should get a Piece of Heart. Yay! (HEART 
PIECE #3) Now wait for the final day...

There's a couple things we can do. First, go to South Clock Town, over to the
yellow Deku flower. Now look around. Notice the tower the workers are building?
It's pretty high up now, but we can just barely reach it. Fly yourself to the
tower using the flower, and as soon as you touch the tower, press A to drop.
Deku Link should immediately climb up if you timed it right. Open the chest for
a Purple Rupee. Now go deposit your money to the bank. One last thing to do,
and it has to be at night. Get in the Stock Pot Inn as it turns to night. Go
upstairs, and enter the first door you see in front of you. (Not the door 
leading outside.) This should be the room you're normally not allowed to enter. 
Inside, there's a chest. Open it for a Silver Rupee. These aren't like the ones 
in Ocarina of Time. They aren't just Rupees to unlock the way, these actually 
are worth 100 Rupees! Nice! Reason why I told you to deposit your Rupees after 
getting the Purple Rupee is because you can only hold 99 Rupees at the moment. 
Go to the bank to deposit them, and if you saved up enough (200), you'll have 
the Adult's Wallet already! Nice! You can now carry 200 Rupees. I had enough, 
considering I deposited around 50+ Rupees before the third day.

Alright, whether it's midnight or not, go to South Clock Town. When midnight
strikes, the door where the Piece of Heart used to be will open. Use the flower
to fly up there, and enter the door. You'll appear on the top of Clock Tower,
with the Moon looming just overhead. That thing is dangerously close... Tatl
is glad to be reunited with Tael, and Tael tells you something vague on how to
defeat Skull Kid, but he shuts up the fairy and makes the Moon fall faster.
Crap! Timing is everything now! We don't have time to get the Majora's Mask
back, just fire a bubble at him to make him drop your Ocarina. Once you grab
it, Link will remember back when Zelda gave this to him before he ventured off
to this adventure. You'll also remember the Song of Time! Awesome! Equip your
Ocarina to a C Button, and play the Song of Time. You'll go back in time to the
first day, but also lose any Deku Nuts and Rupees you've gotten. Later on, this
will also affect your arrows, bombs, sticks, anything that has a numerical
value. Also, pretty much everything you've done, except getting masks, Heart
Pieces, or important items and equipment, is pretty much reset, so if you were
in the middle of a sidequest or something, you'd have to do it over. Also, see 
why I told you to deposit your Rupees in a bank at all times? Anyway, you got
your Ocarina of Time, saved, reset time, now it's time to go back to the Mask
Salesman inside the Clock Tower.

He said he would restore you to your former self if you got both Majora's Mask
and your Ocarina, but by a fluke, he gets you back to your former self before
even asking about the mask. He also teaches you another song. This one is the
Song of Healing (which is actually Saria's Song played backwards), and playing 
it while near someone who's cursed will help them break free of the curse. This 
also turns Link back to normal, leaving a mask of his Deku form behind. Since 
your Deku form may be useful later, Link picks it up. Now, after he asks about 
the mask and gets enraged that you haven't taken it, he tells how dangerous the 
mask is (why didn't he leave it where it was supposed to be instead of taking 
it?) and urges you to go back and try to retrieve it. Thus REALLY starts our 
adventure. We need to venture through four temples and free the giants inside 
each in order to stop the Moon. Thankfully, we don't have to do all this in the 
same three day time limit. Take all the time you need, basically. Though, it is 
possible to finish the game in three days after getting the Deku Mask...

I must note as well, that upon learning the Song of Time, you also have two
hidden songs to play. One is the Song of Double Time, which is simple. You just
press each note twice instead of once. This skips half a day's worth of time,
though this is rarely used unless you want to get to a specific time quickly. 
The other one is the Inverted Song of Time, which is playing the notes in a 
reverse order. This slows down time, giving you more time to do things. The 
Inverted Song of Time is extremely helpful, as you can tell. So you'll be using 
it a lot. If you want time effects (double speed or slow down) to return to 
normal, simply play the Song of Double Time/Inverted Song of Time again 
respectively.

ITEM SUMMARY:

EQUIPMENT:
Sword: Kokiri Sword
Shield: Hero's Shield
Other: Wallet (200)

ITEMS: (shown left to right)
Ocarina of Time
Deku Nuts

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)

OCARINA SONGS:
Song of Time
Song of Healing

EMPTY BOTTLES: 0

HEART PIECES: 2

GREAT FAIRY UPGRADES:
Magic Meter

Total Health: 3 Hearts

____________________________________
Exploring Termina           _______/
-----------------__________/
\_______________/

As soon as you re-enter Clock Town, do the Inverted Song of Time. Now, go back
to Laundry Pool, grab the Stray Fairy, then bring it to the Fairy Fountain. As
you head there, note the owl statue near the Clock Tower. Strike this with your
sword to "activate" it. What these owl statues do is perform a temporary save
on your game. If you choose to save, you can only quit. You're free to turn off
the game and do whatever, but remember, whenever you load the game back up 
using the owl save and you die, you'll lose all your progress up 'til the last
time you saved with the Song of Time. So be careful when using these. These owl
statues also serve another purpose when they're struck - a certain song in the
game allows you to warp to different areas, and it depends on these owl 
statues. If you struck an owl statue once, you'll be able to warp to nearby
that owl statue. It's good knowledge to know. Anyway, back to the Great Fairy. 
Once you bring back the Stray Fairy, the Great Fairy will be together (again) 
and will this time give you the GREAT FAIRY'S MASK. This mask, when worn,
attracts Stray Fairies toward you. The mask also alerts you to a nearby Stray
Fairy when the hair shimmers and starts flowing.

Exit the Fairy Fountain and go to the bank. Withdraw 30 or 40 Rupees, just in
case, then head back to North Clock Town. Put on the Deku Mask, and launch 
yourself from the nearby flower into the caged area. Head down the hole. In 
this underground area holds a Deku-exclusive game. Your objective is to launch 
from flowers and collect the Rupees scattered around without falling to the 
bottom. If you beat the clock, you're successful, you get to keep the Rupees 
you collected, and a Purple Rupee is awarded to you. It shouldn't be too hard 
if time is slowed down.

Now, you may have noticed that I sorta "skipped" Heart Piece 1. I didn't. In my 
Heart Piece list, it's one that you'll get eventually. Basically, in order to 
get Heart Peace #1, you'll have to deposit a total of 5,000 Rupees in Clock 
Town's bank to get this. So I will basically note where to get some of the more 
expensive Rupees in the world. The good thing is that these Rupees respawn 
whenever you use the Song of Time, so you can collect them again. As such, I'll 
recommend you to create a list of Rupees you can collect whenever you restart 
time, and the list will increase as more areas are open to you and as I note 
them in the guide. Remember, deposit any Rupees if you're full of them and 
won't buy anything, and remember to have all of them deposited before you reset 
time. However, if you can't help to reset time because of an extremely low time 
limit (like less than 30 seconds), it's alright to let it slide. I won't list 
minor Rupees, like greens or blues. I won't even list Red Rupees if they're 
really obscure and not in a group, otherwise it'll waste your time.

...Right. You're probably getting tired of all these paragraphs explaining
things in the game, so let's get right to the next thing. After winning the 
Deku mini-game, in the same North Clock Town area, go to the little playground
with the slide. Climb up to the top of the slide, but before sliding down, turn
to face the tree. Jump across and you should just barely grab the edge of the
pillar. Jump again and you should reach the tree where a Piece of Heart awaits.
(HEART PIECE #4) Now go to West Clock Town, and enter the Bomb Shop. Buy the
BOMB BAG with the Rupees you won from the Deku minigame. Now, make sure you 
have around 20 or 30 Rupees, and enter the Swordsman's School on the north end
of this same area. Take the Expert Course for 10 Rupees. Now what you're
supposed to do is to get a perfect score on cutting down the logs. The best
and easiest way to do this is to just lock-on to the logs and use your jump
strike attack on them dead on, and you must be quick! (A button) If done 
correctly, the instructor will reward you with a Piece of Heart. (HEART PIECE 
#5)

If this is all done, the game will either still be in the morning or close to 
noon. Either way, we have to wait for the afternoon, at least to 1:00. So, head
to East Clock Town. Tell the code to the Bomber to get back into the sewers.
Once in there, swim down the channel to the left close by. Beware of the
Skulltula. Surface at the alcove, and bomb the cracked wall to find a chest 
with a Silver Rupee inside. Now follow the sewers to the Observatory. Look 
through the telescope and watch around for a Business Deku Scrub flying out of
the town and settling inside a hole near the Observatory. Make sure you see him
enter the hole! Return to Clock Town. A member of the Bombers will stop you and 
commend you for "figuring out" their code, so he gives you the BOMBERS' 
NOTEBOOK. This thing basically keeps track of sidequests you do, and the 
Bombers' Code will be written onto the Notebook, so no need to look back on 
here whenever you need the code! However, this thing is pretty useless if you 
have a guide helping you with stuff.

If it still isn't past noon yet, exit Clock Town through the southern exit. 
Turn left and move towards the Observatory. Find the hole the Business Scrub
entered and drop down it. He's surprised that you found him here, so he'll sell
you a Piece of Heart for 150 Rupees. Refuse, and he'll lower the price to 100
Rupees, which you can afford. Take it. (HEART PIECE #6) Now head back to Clock
Town, Head to East Clock Town's Inn now and wait 'til 1:45 If you need to, 
return the time flow back to normal until it gets there, then slow it down. 
Talk to Anju at the counter and say "yes" and she'll give you a Room Key. Now 
go upstairs and enter the second-to-last door to find a chest with a Silver 
Rupee inside. Sweet. Go deposit your Rupees, and head to Termina Field, 
southern exit like before. Take a right and move toward the entrance you see,
that has tall grass on the way to it. Find the Deku Baba and kill it, then find
a hole to drop down. Inside is a large Peahat. You should remember these from
Ocarina of Time. Just avoid getting chopped and slash at the weak spot on the
bottom. Successfully taking down the Peahat will reward you with another Piece
of Heart. (HEART PIECE #7)

Now head to the north end of Termina Field. You can cut across Clock Town to do
so if you want, though a funny thing to do is go near the Observatory, and find
a tree that is furthest from the hole you entered before. Roll into it and
someone will fall out of the tree (!) along with two Red Rupees. Weird... At
any rate, once you're in the northern area, you should see a snowy hill. Drop
down, and avoid the Dodongos as you look for a hole underneath one of the
weirdly-shaped snow mounds. Dive in to find two large Dodongos. Now, you can
either strafe to their tails to attack them, or throw bombs at them. Using 
bombs will make it go quicker. It's also the safer way to take them out. Not
only will you get a total of 100 Rupees, but you'll also get a Piece of Heart
for defeating them! (HEART PIECE #8) Now, if you have some bombs left, use them
on the giant Dodongos around here for more Purple Rupees. Head back to Clock
Town and deposit the money. Keep killing those Dodongos for Rupees until 
night rolls around. Now wait for midnight. Careful of the Blue Bubbles! At
midnight, exit Clock Town through the northern exit, then get on the fence to
the left and follow it until you hear a weird tune. Look around to find some
guy dancing on top of a snowy rock. Jump to there and talk to him. Play the 
Song of Healing and you will get KAMARO'S MASK.

If you head to West Clock Town now, you should find two girls trying to dance.
You'll know it's them when you hear the similar tune you heard before. Put on
your new mask and dance before them. They will follow your dance and be 
grateful. So grateful that they will give you a Piece of Heart. (HEART PIECE 
#9) Alright...this was a big day for you, so just take it easy and rest now
until the second day. We've got an even bigger day planned ahead...

At the dawn of the second day, return to North Clock Town and win the Deku
minigame again. It's harder though. You'll get another Purple Rupee for 
spending money. Come back here on the third day for a really special prize. :)
But not now of course. Before exiting Clock Town, go back to the Observatory, 
get the Moon's Tear the same way you did before, and trade it for the Land 
Title Deed with the Business Scrub in South Clock Town. Now take the southern 
exit out of Clock Town. Head straight across towards the entrance to the 
Southern Swamp. A cutscene will occur. After it's done, enter through.

In this next area, take out all the Bad Bats (why not just call them Keese like
in other Zeldas?) surrounding the tree here and climb up it using the vines.
You'll find a Piece of Heart in its branches! (HEART PIECE #10) Now continue
southward to find Tingle floating on a balloon again! Shoot his balloon with a
bubble and buy the Woodfall map from him for 20 Rupees. Continue on. Creepy
music...Anyway, things to do. Swim southeastward towards the eastern exit here,
where the Magic Hags' Potion Shop is. You'll see one of the hags fly towards 
the Woods of Mystery. Follow her. Talk to the monkey and follow it. You'll see
another hag, but she's in dire need of some Red Potion. Return to the other hag
that you saw along the way and she will give you a BOTTLE of RED POTION. Hurry 
back to the downed hag and give the Red Potion to her. In return for helping 
her, she'll let you keep the Bottle. Nice! Exit. In case you noticed, she says
that she's the boat tour guide. Remember that hut you first saw when you 
entered the Swamp? That's the boat tour hut. So head back there and enter it.
Oh wait? Those monkeys tell you that a brother of theirs is captured inside the
Deku Palace. Hm...seems like more work to do! But first, head into the boat 
tour hut.

Talk to Koume in the window and she'll let you ride the boat for free, plus 
give you a PICTOGRAPH BOX. This lets you take a single black-and-white 
pictograph. The other person here takes pictographs and awards you depending on
how valuable the pictograph is. She'll immediately take you to the boat ride
now. Your objective is to go through the boat ride and let the boat run over 
the giant Octorok in the way. After the Octorok, you can find the Deku Palace.
Get off here. Put on your Deku Mask, and enter. Talk to the Deku guards and
they will let you in. Instead of heading straight to the throne room, take the
left passage. Now, you'll have to be sneaky here so as to avoid the Deku 
guards, since apparently these gardens are off-limits. (??) Just make your way
to the right end and through to the next garden. On this next area, pass the
guard as he crosses to the left. For these next guards, they make a circle 
around the tall grass. In here is a Piece of Heart! Grab it and get caught if
you want to. Don't worry, they'll let you back in for some reason. (HEART PIECE
#11)

If you take the right entrance, getting to the end will get you to a hole. Down
there is a man who teaches you how to use Magic Beans and sells you some. He
gives you a free one to test out. Capture some bugs into your bottle, and head
to the soft soil patch the guy was talking about. It looks like a whitish patch
with a small hole in the middle. Release the bugs there and they will dig into
the soil and out pops some Blue Rupees! Now, in order to use Magic Beans, do
the following: Plant a Magic Bean into a soft soil patch, then pour some 
bottled spring water onto it. This will make it grow. Usually the Magic Beans
sprout into floating plants. Ride it to a high ledge with a treasure chest with
a Red Rupee inside. Put some Spring Water into your Bottle again, and buy at
least 1 or 2 Magic Beans before leaving this cave. Make sure you're Deku Link!

Get caught and enter the throne room now. Talk to the Deku King and he'll say
that he imprisoned a monkey. Before doing anything else, take out your 
Pictograph Box and take a pic of the Deku King. Make sure that his whole body
is in the picture, but that he's not too far away. Once done, talk to the 
monkey, then exit. Another monkey will talk to you. He says in order to reach
the secret route to the monkey's cage, you'll have to use a Magic Bean in the
outer garden. That means just past the guards out here! Pass them, then go 
around the east side of the palace by hopping along the water. When you're back
on land, take off your Deku Mask, and plant a Magic Bean. If it's already 
raining, it'll grow immediately. Ride it to a secret passage. Put on your Deku
Mask again and use the flowers to cross the platforms until you finally reach a
high entrance above the western inner garden. Take off your Deku Mask and talk
to the monkey. He'll tell you to try to cut his ropes. Slash them, but it won't
do any good. He then decides to see if you have a large instrument. Change back
to Deku Link and take out your Ocarina. Play the song he tells you to learn the
Sonata of Awakening. Watch the cutscene as well. Well, the Deku King thinks
playing the song meant that the monkey IS guilty, so he commences the 
punishment and kicks you out. Well, at least you learned a new song. Back 
outside the palace, water jump to the ledge on the east with the flower, and
use the flower to enter the Southern Swamp again, but on a high platform. Use
the flowers to fly across. Just beware of the Dragonflies! Shoot them down with
bubbles if you have to.

Just keep flying across (you'll have to fly to a rock in order to get to the
next flower) and you'll eventually get to a ledge with THE owl from Ocarina of
Time. Oh boy...at least he's useful this time and teaches you a new, very 
useful song. This Song of Soaring allows you to warp to any owl statues that
you have struck. Useful! Use the flower to fly you to the next ledge, where the
entrance to Woodfall awaits. Not the temple, but the area surrounding it. Now,
in all actuality, it would probably be best to open the way to the temple when
you have three days, instead of two. However, let's do it anyway. That way you
will know exactly what to do. Also, we'll be getting something here. Turn right
and water hop across to the stump with a small wooden bridge and a Hiploop
walking back and forth on it. Take down the Hiploops from afar with bubbles
after stunning them with your spin attack. Follow to the end, where a Mad Scrub
is. Take it down, and use the flower to fly to the next Mad Scrub down below.
Make sure it doesn't shoot you down with a Deku Nut! Follow the path to the
next one, take it down, and use the flower to reach a little platform with a
pedestal, an owl statue, and some pots. Strike the statue as normal Link. Now,
playing the Sonata of Awakening on that pedestal will make Woodfall Temple 
rise, but don't do it right now. Instead, use the flower here to fly to the far
Mad Scrub. Take it down, fly to the ground below, (don't mind the hole in the
wall, that's the Great Fairy Fountain here...she's not available because she's
broken like the one in Clock Town used to be) and follow the path to the next
Mad Scrub, after taking down the Hiploop. Follow the Mad Scrubs until you reach
a platform with a path to a brown and gold treasure chest. Open it for a Piece
of Heart. (HEART PIECE #12) Now, if you want to, you can go around opening the
other treasure chests here as seen on the map, but we're actually heading back
to the Deku Palace entrance.

Get on the boat as regular Link and continue through the boat ride, eventually
taking out another giant Octorok. You already have your pictograph, so no need
to take one. You'll notice you'll come by an entrance to something, that is
blocked off with webbing. This is the entrance to the Skulltula House here, but
don't worry about it just yet. You don't have the tools needed to go there yet.
After the ride is over, head to the guy in the boat tour hut and show him your
pictograph. Assuming the pictograph was taken correctly, he will reward you 
with a Piece of Heart. (HEART PIECE #13) Now exit the hut. Talk to the Business
Scrub as regular Link and trade the Land Title Deed for the Swamp Title Deed.
Use the flower to fly to the roof of the hut, where a Piece of Heart lies.
(HEART PIECE #14) Start heading back to Clock Town now. First though, search 
for the owl statue nearby. It's probably night now, so be careful of Wolfos and
Blue Bubbles. Once you're back at Termina Field, if you still have a Magic Bean
and a bottle of Spring Water, plant and grow it onto the soft soil by the stump
that has a treasure chest on it, and open the chest for a Red Rupee. It's not
worth getting if you don't have the Magic Bean or Spring Water though, so don't 
worry about it if you don't. Just head back to Clock Town.

Now, if it's midnight or before, head to the Laundry Pool of Clock Town. The
music-box man should be there. Talk to him to recieve the BREMEN MASK. With 
this on and your Ocarina equipped, hold B and Link will march around while 
playing the Ocarina, whistling a sweet marching tune. Quite catchy, I must say!
Well, you can't do much now, so deposit all the Rupees you have to the bank
except for 20 or 30, and wait for the final day to come.

Go to North Clock Town. Win that Deku minigame here again, and you will get a 
Piece of Heart for winning the game three days in a row! (HEART PIECE #15) Now
you can exit Clock Town from the north end and start slaying Dodongos for cash
and deposit the Rupees when you're full, and keep doing this until night rolls
around. Once it does, exit Clock Town from the southern exit, and go southwest
to the entrance to Milk Road. Make sure you have about 30 Rupees. Strike the
owl statue here, then shoot down Tingle's balloon with a bubble and buy the
map of Romani Ranch from him for 20 Rupees. Continue west to Romani Ranch. If
you walk towards the house, you'll see your horse, Epona, in a pen. We can't
get her yet though, so ignore her for now. Instead, find the shack that has
little yellow chicks painted on it and enter it. Now talk to the guy sitting by
the tree. Yep, the one with the spiky hairdo. He'll say that he regrets not
being able to see the little chicks as roosters. Well, let's fix that up! Put
on the Bremen Mask and hold B as you search for those little chicks. They'll
start to follow you. Get 10 in a row without letting go of B, and eventually
they will all grow into roosters! Talk to the guy again and he'll give you the
BUNNY HOOD. This is definitely one of the more useful non-transformation masks,
as wearing this increases your speed and jumping length considerably!

Warp back to Clock Town. One more thing before using the Song of Time. Put on
the Bunny Hood and head to the northern end of East Clock Town. Climb up the
stairs here and jump across to the ledge. Now, jump to the awning of the shop
down below, then hop up to one of the circular things just above. Now jump to
the roof, climb up, and follow it to a treasure chest. Open it for a Silver
Rupee! Remember that you can collect this again whenever you reset time! It's
available at any day as well. Now...reset time.

ITEM SUMMARY:

EQUIPMENT:
Sword: Kokiri Sword
Shield: Hero's Shield
Other: Bombers' Notebook, Wallet (200), Bomb Bag (20 Bombs & Bombchus)

ITEMS: (shown left to right)
Ocarina of Time
Bombs
Deku Sticks *May not have these until Woodfall Temple*
Deku Nuts
Magic Beans
Pictograph Box

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Great Fairy's Mask
Bremen Mask
Bunny Hood
Kamaro's Mask

OCARINA SONGS:
Song of Time
Song of Healing
Song of Soaring
Sonata of Awakening

EMPTY BOTTLES: 1

HEART PIECES: 14

GREAT FAIRY UPGRADES:
Magic Meter

Total Health: 7 Hearts

____________________________________
Trouble in Woodfall         _______/
-----------------__________/
\_______________/

Alright, this section is dedicated solely for Woodfall Temple and the aftermath
of it. To start off, get some Rupees from the bank and buy some Bombs, 'cause
you'll likely need them. Get the two Silver Rupees that are available here if
you wish to, deposit them, and warp to Woodfall. Play the Sonata of Awakening
on the pedestal (may have to be Deku Link for it to work) to have Woodfall
Temple rise. Use the flower to fly across to it, and enter...

As soon as you enter the temple, you'll see a Stray Fairy. Use the Great 
Fairy's Mask to lure it near you. (WOODFALL FAIRIES: 1) Change back to Deku
Link and use the flower here to fly to the right, where a platform with a chest
is. Open it for another Stray Fairy. (WOODFALL FAIRIES: 2) Now use the flowers
to fly across to the other side of the room. If you fall, you'll have to use 
the ladders back where you started and try again. Follow the path to the left
here to find a locked door and a Deku Baba. Defeat the Deku Baba to get another
Stray Fairy. (WOODFALL FAIRIES: 3) Now, it seems dangerous but...change back
into Deku Link, and water hop across to the other side using those dangerous-
looking plants. Before opening the door, take a look to the right. See the 
ledge with a bunch of pots? Water hop over there and break them to find another
Stray Fairy. (WOODFALL FAIRIES: 4) Water hop back and enter the door.

In this next room, water hop to the center launcher flower, and launch to the
left where a treasure chest is. Open it for a SMALL KEY. Now look to the left
to see a small brown beehive. Shoot it down with a bubble to reveal a Stray
Fairy. Use the Great Fairy's Mask to get it. (WOODFALL FAIRIES: 5) Now use that
launcher flower to fly to the ledge where the door to the next room is, left of
where you are if you're facing away from the treasure chest. In this next room
are a bunch of Snappers, those turtles you saw in the Woods of Mystery. In 
order to destroy these things, you'll have to let a Snapper see you, and then
immediately dig into one of the flowers here. When he's over you, launch from
the flower to kill him. Do that with all the Snappers here to unlock the door
and make a giant chest appear. Open it for the DUNGEON MAP! Now you know the
layout of this place. Get back to that room with the giant flower in the middle
and open the locked door there.

In this next room, push the block there forward. Take a right and follow the
path to a corner with a torch and a Skulltula. Defeat the Skulltula to get
another Stray Fairy. (WOODFALL FAIRIES: 6) Light one of your Deku Sticks using
the torch, and backtrack and take the other path. Light the torch there to open
the locked door. If you're having trouble, use the Bunny Hood, but be careful.
Enter the door to get to another room filled with enemies, this time 
Dragonflies. Use the launcher flowers or bubbles to kill them and the door will
open and a chest will appear. Open the chest for the COMPASS. Now you can see
where you're going, plus see some unopened treasure chests. Return to the
previous room. Before going upstairs, look up to see more brown beehives. Shoot
them down with bubbles until you get one that has a Stray Fairy. (WOODFALL
FAIRIES: 7) Now head upstairs with a lit Deku Stick and light the torch there.

Relight the stick and jump to the platforms here, and jump across to the 
webbing. Burn it down and go through. Take down the Deku Babas and head 
upstairs through the classic spiral staircase as in Link to the Past. This
upper room is really dark...and there are Black Boes to try to get you! You
can see them easily though, with their big, glowing eyes....kill them and move
on. Please. Because if you do, a chest containing a Stray Fairy will appear!
(WOODFALL FAIRIES: 8) To continue on, light a Deku Stick using the torch here,
and light all of the other torches in quick succession. It'll help if you use
the Bunny Hood. Enter into the next area. Fly across using the launcher flowers
while avoiding the Dragonflies, and go downstairs. You'll end up in the giant
flower room.

Head towards the eastern door and step on the switch to make some shortcut
ladders appear here. Now enter that door. You're in the upper floor of that
room where you got the Small Key! Just follow the path up here and enter the
door. A Dinofols will appear and attack! After it's dead, open the new chest to
find the HERO'S BOW! ...What a crappy guardian for an item like this. Oh well.
Return to the previous room. From across where the flower is, fire an arrow at
the eye switch. This will make the launcher flower in the middle of the room
move up and down. Use the nearby flower to fly to that, then launch to the door
above the eye switch and enter it.

----------
MINI-BOSS: Gekko

This mad frog guards the key to the boss's hideout in this temple. Just slash
him a few times and he'll call out a Snapper to help him. Switch to Deku Link
and use that strategy against Snappers to knock him off the Snapper. Switch
back, Z-Target the Gekko, and fire an arrow at it. It will then get back onto
the Snapper. Repeat the process until it's dead. Killing it will release a
normal frog. This frog holds significance, but not until later, so ignore it.
----------

Head to the treasure chest to get the BOSS KEY. Awesome. We can head straight
to the boss now, but let's get the remaining Stray Fairies that are around.
Return to the giant flower room. Upper level, of course. Head towards the
northern door (not the staircase) and you should spot a bubble with a Stray
Fairy inside. Pop the bubble with an arrow and use the Great Fairy's Mask to
lure it to you. (WOODFALL FAIRIES: 9) Now, see the ledge with the unlit torch
and a switch? Use the launcher flower here to fly over to that ledge. Press the
switch as normal Link to make a treasure chest appear. Head over there and open
it for another Stray Fairy. (WOODFALL FAIRIES: 10) Now return to the stone 
block room. Now, if you look under where the stone block is, you'll see a Stray
Fairy in a bubble down there. How to reach it? Push the block forward, then
move to the door on the left. Stand beside the wooden bridge, and make it so
that you can fire under the bridge. Shoot the bubble with an arrow to pop it,
then go over and use the Great Fairy's Mask. (WOODFALL FAIRIES: 11) Get back to
the upper level of the giant flower room.

Stand where the switch is, in front of the eastern door. Aim down towards the
lit torch, over at the center of the giant flower. Shoot an arrow and it should
light up by the fire and light the torch in the center of it. Hm, the giant
flower is actually a giant wooden mechanism. Hop onto it, and fire an arrow
when the lit center torch lines up with the unlit torch by that switch you saw
a moment ago, and fire. If done correctly, it'll light up, allowing the north
door to open. Go and head through it. This is the last room before the boss,
and the last four Stray Fairies are in here. Talk about packed. Climb down and
use the launcher flower to fly to the first ledge on your right here (east).
There's a bubble with a Stray Fairy inside! Pop it with an arrow and get it.
(WOODFALL FAIRIES: 12) Follow the flowers here until you get to a third ledge 
where another bubbled Stray Fairy is. (WOODFALL FAIRIES: 13) Now, climb up the
ledges to the left until you find another bubbled Stray Fairy. (WOODFALL 
FAIRIES: 14) Finally, fly to the left platform here that has a large torch, and
aim your bow at the fire to see a bubbled Stray Fairy. Pop the bubble with an
arrow and use the Great Fairy's Mask to get this last one. (WOODFALL FAIRIES:
15)

Fire an arrow at the crystal switch here to turn off the fire. Use the launcher
flower that is now revealed on one of those large torches to fly to the boss
door. Open it.

----------------
BOSS: Odolwa, Masked Jungle Warrior

This weird humanoid boss chants throughout the whole battle, and has a shield
and sword. Just touching his sword hurts, and he will try to jump and charge at
you with the sword. To damage him, you'll have to fire arrows at him to not 
only damage him, but also stun him, so swoop in and start slashing him. After a 
while, he'll start being annoying by summoning small crawling bugs, a swarm of 
flies that can hurt you, and trapping you in walls of fire. Those crawling bugs 
can be a source of health, and those swarms of flies can be distracted with 
bombs. (And killing them) He can also make parts of the ceiling come down on 
you. If you can make it (I guess it would've been a good idea to bring a Red
Potion with you to the battle), he will be defeated.
----------------

Grab the HEART CONTAINER and the item in the glowing light. This mask is
ODOLWA'S REMAINS. Now that you have this, whenever you play the Song of Time,
you can just use the warp at the beginning of this temple to refight Odolwa. No
need to venture through the temple again! Once you've gotten this, you'll 
arrive at a weird greenish dream area, and a giant will approach you. He'll
teach you the OATH TO ORDER, an Ocarina song that you can play at the top of
Clock Tower during the Final Day's last 5 hours once all the giants have been
freed. You'll then be taken out of the dream area. Since you have cleared 
Woodfall Temple, all the swamp water is now not poisonous! So basically now, 
whenever you re-defeat Odolwa, it will cure the swamp water of poisons. 
Remember that. This also applies for other bosses in the game.

*****END OF TEMPLE*****

You'll appear in a new room of the Woodfall Temple. Behind you is the Deku
Princess you have been looking to rescue! Slash the vines to see her. After
talking with her, she'll ask you to quickly take her to the Deku Palace. Well,
how do we do that, you ask? Why, we use our handy dandy Empty Bottle, of 
course! ...No, I'm serious. I am totally serious. Somehow she will fit inside
that small bottle of yours. Just...just don't question it and do it. Exit this
room and exit the Woodfall area altogether to return to the Southern Swamp. See
the entrance to the Deku Palace up ahead? Use the flower to fly there and water
hop the rest of the way, and enter. Get past the guards and into the throne
room. Release the Deku Princess and watch the cutscene.

As thanks for your deeds, the Deku butler has prepared a little something for
you. To get it, exit the throne room and water hop or swim to the ledge on the
west side of the palace. Enter the room and talk to the butler. Looking nice,
dude! He says he will lead you to the prize they were talking about. Equip your
Bunny Hood and follow him! I shouldn't need to tell you how to get there. There
is one large room however, that requires that you shoot an arrow at a crystal
switch to lower the fires so you can continue. At the end, you'll be given the
MASK OF SCENTS. ...There really isn't much use to this mask, I don't think.
Well yes, there's one use, but anyway...take the teleport to get back to the 
beginning, and exit.

If it's before midnight for you, then good! (It's a very good chance that it
is, if you slowed down time before doing the dungeon.) Warp to Clock Town, go 
to the north side, and wait until midnight there. If it's past midnight, you 
can do this on another set of days. In fact, since you cleared the Woodfall 
Temple, you can use the Song of Time in case it is past midnight on the 1st 
day. At midnight, a little old lady from the Bomb Shop will get robbed. Slash 
the thief to stop him and make him drop whatever he stole. Once the thief 
leaves, (why hasn't the guard at the exit of Clock Town stopped the thief?) the 
old lady will thank you and give you the BLAST MASK for your trouble. Now you 
can create explosions without using bombs with this mask! Pretty helpful, 
considering you lose all your bombs whenever you use the Song of Time, so you 
don't have to waste Rupees to buy more. However, you lose a bit of health each 
time you make the mask explode, so try not to depend on it too much.

Next, warp to Woodfall. Remember that hole in the wall I told you to ignore? 
Enter it for the Great Fairy's Fountain. Deposit all the Stray Fairies you've 
collected and the newly-restored Great Fairy will thank you by upgrading your 
spin attack. Now, whenever you use the spin attack, a wave of energy will 
surround you, increasing your range and power! Noice. No, it's not an 
unintentional typo. :P

Now just wait until the 2nd day, and warp to Clock Town. Enter the Shooting
Gallery in East Clock Town. Play a game for 20 Rupees and get a perfect score
by shooting down the red Octoroks. Don't shoot the blue ones, or you'll lose 
time. You may need quite a few Rupees to get this. But if you beat the score,
you'll get the LARGE QUIVER, which holds 40 Arrows. Now, if you play again, but
this time get all the red Octoroks, you'll get a Piece of Heart! You may need 
quite a few Rupees to get this. (HEART PIECE #16) Now head towards the Southern
Swamp. In the path to it, take a left at the fork to find another Shooting
Gallery here. Make sure you bring lots of Rupees again, and with this one, you
will have to shoot various enemies in time before they disappear. This Shooting
Gallery is a bit harder than the other one, but if you shoot down all the
targets, you get the LARGEST QUIVER, which holds 50 Arrows. Yep, we already 
upgraded your quiver as high as it can go. Nice, huh? Now, if you're willing to 
do so, try again and get a perfect again, and if you beat your record, you will 
get another Piece of Heart for your troubles. (HEART PIECE #17) In order to
beat your record, you'll have to be faster than your first time, because each
second that's left is added to your total score.

Pat yourself on the back if you did this correctly...these Shooting Galleries
are some of the hardest minigames in Majora's Mask. Now for one last test of
your shooting accuracy...head to Southern Swamp, and into the boat tour hut.
If you used the Song of Time before the dungeon, Koume won't be there. If so,
you'll have to go through the process of saving her again. You won't get a new
bottle though, Kotake will just fill your existing bottle with the Red Potion.
Once she's rescued again, talk to her at the boat tour hut and she'll offer you
a new game to play. While riding on the boat, she wants you to shoot 20 of
her targets without shooting her! If successful, you'll get another Piece of
Heart. (HEART PIECE #18) If you accidentally shoot her 10 times, you'll fail 
it. The first time is free, the other times you'll have to pay Rupees to play.

Alright, we're running out of things to do, but we'll get them done! First of
all, warp to Clock Town and enter the Bomb Shop in West Clock Town. Since you
saved the old lady from being robbed, a new BIG BOMB BAG will be available 
there for 90 Rupees. This thing holds 30 Bombs in it! To pass the time, go get
the Swamp Title Deed back. Afterwards, here's a little something you can do 
before you move on. Enter Stock Pot Inn and put on the Mask of Scents. You can 
possibly find a scent trail leading to a room upstairs. Enter that room, and 
you'll find the stench is coming from some underwear. Bottle the smell and 
you'll find that you got a mushroom. (WTF!?) If you take this mushroom to 
Kotake at the Potion Shop, she'll be able to make Blue Potion, a special kind 
of potion that can refill health and magic when consumed. Any other mushrooms 
that you find (which can be found all around Southern Swamp) given to Kotake 
will have her pay you some Rupees. Now, let's head out of Clock Town through 
the north exit.

Drop down to the snow bank and climb up the other side's ramp. You'll come to
some ice blocking the way, but Tatl will pinpoint a stalactite above. Fire a 
couple of arrows to shoot it down and break the ice, clearing the way. Enter
into Snowhead. Follow the linear path to the mountaintop, but along the way
you will encounter a roadblock in the form of giant snowballs. You'll have to
bomb your way out of there, but if you don't have bombs, go ahead and use the
Blast Mask. I found out around this time that you can prevent getting damaged
by the Blast Mask by shielding. Continue up into Mountain Village. Go past the
shack here and find the owl statue, then go behind the shack to find an 
entrance with a few large snowball mounds. Enter. Beware the Tektites and the
White Wolfos as you continue through this area. As you go through, you'll find
Tingle floating on his balloon. Shoot him down and buy his Snowhead map. Keep
going to Goron Village.

Move around to the opposite side of the village and you'll find Kaepora Gaebora
again. Say "yes" when he asks, and he will fly towards the shrine in the 
distance, his feathers landing on nothingness...invisible platforms! Follow
those until you get to the shrine. Open the treasure chest to get the LENS OF
TRUTH. Now whenever this item is equipped, you can see invisible things, and 
see through fake walls. This requires magic power to use, however. Bomb the
boulders around here (the grass here holds nothing but bombs) to find a 
treasure chest. Open it for a Purple Rupee. Put on the Lens of Truth to see an
invisible treasure chest! Take down the invisible Skulltula guarding it first,
though. Inside this invisible treasure chest is...a Red Rupee? I thought it
would be something bigger. Oh well. Exit this shrine and use the Lens to jump
back across, and you'll spot a Goron ghost! Agh! Wait...he seems friendly. Talk
to him and he'll tell you to follow him. Do so and he'll take you to a cave.
Follow him in. It appears to be taking you back to Mountain Village.

He'll go over a cold pool of water with ice platforms. Cross it and use the 
Lens to find an invisible ladder. Climb it. After a really long climb with a
few turns in it, you'll reach the top. Oh my God, frozen Gorons. There's the
Goron ghost! Follow it into the cave. It's...the Goron Graveyard. Talk to the
ghost and he will ask you to heal his sorrows so that he may finally depart the
world of the living. Play the Song of Healing. After the scene, you'll get the
GORON MASK. You can now play as a Goron! Well...Darmani, but yeah. There's
something we can do here in this graveyard. Go behind Darmani's grave and pull
it as Goron Link. This will create a hot spring. Get some Hot Spring Water into
a bottle and exit. Thaw the iced Goron with the hot spring water and watch the
conversation, then go back in and get some more. Exit and race towards Goron
Village. On the path to the village, you'll come to a hole covered in ice. Thaw
this. The hole leads to another hot spring. Enter Goron Village again and drop
to the bottom. Find what looks like a door and Goron Slam in front of it (A +
B) to open it. Enter.

Oh God, what's with the shrill crying? If you talk to all the Gorons as Goron
Link, they'll tell you that the Goron Elder's son is crying. Talk to all the
ones in the bottom floor, then go upstairs. Talk to the Goron by the entrance
and go in. Talk to both the Gorons there and then talk to the child who is
crying. He'll cry that he's lonely and wants his daddy. Well, better go find
him! Anything to get away from that eardrum-shattering crying. Exit the shrine
and exit Goron Village. Remember that hole that led to the hot spring? Go down
there and get more Hot Spring Water, exit, and drop down to the frozen lake.
Find the mound of snow that's larger than the others and punch it down to see a
frozen Goron. Thaw him out and talk to him twice. He will attempt to teach you
a song that will put the child to sleep, but will forget the rest of the song
after three notes. Time to get the rest of the song I guess. Return to Goron
Shrine and play the Lullaby Intro to the child and he will remember the rest of
the song. You now have learned GORON'S LULLABY. This song has the power to make
anyone drowsy enough to fall into a deep slumber. Playing this not only put the
child to sleep (finally!) but it also made the rest of the Gorons sleepy. Heh.

Doing this also made the torches in the child's room light back up. Time to do
a little something. Get back as normal Link and equip some Deku Sticks and the
Bunny Hood. Light a Deku Stick and quickly run around the Goron Shrine just
past the child's room and light every torch you find. There are some in the
center as well. If you've successfully lighted them all before any of them have
doused themselves out, the chandelier at the top will start spinning. Get back
upstairs and switch to Goron Link. Start up your roll as far as you can go, and
take a jump past the ramp into the chandelier. You'll break one of the pots
there. Do this until one of the pots drop a Rock Sirloin. Pick it up as Goron
Link and hand-carry it all the way to Mountain Village. Find a Goron with a
green mask on its head on a ledge somewhere and throw the Rock Sirloin to him.
As thanks for curing his hunger, he'll give you that mask he was wearing. The
DON GERO'S MASK. This'll be used for later.

Return to Goron Village and find the Business Scrub here. Talk to him as Goron 
Link and trade your Big Bomb Bag and 200 Rupees for the BIGGEST BOMB BAG. You 
may have to warp to Clock Town and get those Rupees if you don't have them. Now
talk to the Business Scrub as Deku Link and trade the Swamp Title Deed for the
MOUNTAIN TITLE DEED. Use the flower to launch you to an alcove with a Piece of
Heart. (HEART PIECE #19) Next, warp to Mountain Village to save time. To your 
left is the path to Snowhead, so take it. Make sure you're Goron Link. Roll 
over the wooden ramp fast enough to make the jump across. Continue rolling 
through boulders to keep getting magic pot pickups to keep up your fast rolling 
and clear the next jump. Move to the next area. Snowhead! Hit the owl statue 
here. Afterwards, warp to Clock Town, and get some Rupees. Maybe 100. Yeah, I 
know you're spending a lot of Rupees you've stored, but we'll get them back 
soon. Head to East Clock Town and enter the Treasure Chest shop. The objective 
is to get to the end where the treasure chest is before time runs out. Doing it 
with Goron Link will net you a Piece of Heart. (HEART PIECE #20) Use the Song 
of Time. We're going to do one last thing.

As soon as you start out, get some Rupees out. Enough to buy BOMBCHUS and 60 
more for later. Get those Bombchus and head to East Clock Town. Enter the Honey 
& Darling's Shop. Win the Bombchu Targeting game, then skip time to the 2nd 
day. Re-enter the shop and win the Basket Bomb game. Skip time to the 3rd day, 
and re-enter the shop. Win the Target Practice game and you'll get a Piece of 
Heart for your troubles. (HEART PIECE #21) Deposit the Rupees you've earned
except for like 30 Rupees, and use the Song of Time once more. Wait near the 
Post Office in West Clock Town until the Postman enters it at around 3:00 PM. 
Follow him inside and have the Bunny Hood on. Talk to him and he will suggest
to you to play a little counting game. Press A to start the timer, and press A
again when it's exactly 10'00" to get a Piece of Heart. (HEART PIECE #22) If
you have the Bunny Hood on, you'll be able to see the timer, making it easier.
If you fail the first time, you'll have to pay 2 Rupees per try afterwards.

After doing this, go out to Termina Field. Using North Clock Town's exit is
recommended. Right in front of you should be a hole in the ground a bit to the
right and where the snow and grass intermix. Inside are three small Gossip
Stones and one large Gossip Stone. Stand in front of the large one as Goron
Link and play the Goron's Lullaby. Exit the cave and head west until you see a
large rock. Bomb it and drop down the hole to find a similar cave. Play the
Goron's Lullaby here then exit. Move to the south side of Termina Field and
follow the wall going east starting at the entrance to Milk Road to find a 
hole. Drop down to find a similar cave. Play the Goron's Lullaby the same way
as before (as Goron Link in front of the large stone) and exit. Move to the
east side of Termina Field now. Remember the Astral Observatory? The hole you
need to get in is JUST north of the Observatory, close to the eastern wall.
Inside is another similar cave. Play the Goron's Lullaby in the same way and
you will get another Piece of Heart. (HEART PIECE #23) Now use the Song of Time
and we'll get to the Snowhead Temple...finally.

ITEM SUMMARY:

EQUIPMENT:
Sword: Kokiri Sword
Shield: Hero's Shield
Other: Bombers' Notebook, Wallet (200), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Pictograph Box
Lens of Truth

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Blast Mask
Great Fairy's Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Kamaro's Mask

OCARINA SONGS:
Song of Time
Song of Healing
Song of Soaring
Sonata of Awakening
Goron's Lullaby
Oath to Order

EMPTY BOTTLES: 1

HEART PIECES: 22

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack

Total Health: 9 Hearts

____________________________________
Snowhead Peril              _______/
-----------------__________/
\_______________/

Slow time down and buy some arrows. You'll really need them. The Trading Post
in West Clock Town sells 50 for 40 Rupees. Nice deal. Warp to Snowhead. Play 
the Goron's Lullaby as Goron Link and the snowstorm will dissipate. Hm, it was 
a big Goron? It's falling asleep...OH SH- he fell off! Poor thing. Any way, 
follow the path while rolling to get to a little mountain. Roll to the left and 
roll along the ascending, ever-shrinking path until you reach the entrance 
to...Snowhead Temple.

In this first room, take down all the White Boes as normal Link to make it
easier on you, then switch to Goron Link, break the stalagmites and push the
block out of the way. The next room revealed has three doors and a White 
Wolfos. One door is locked, another is frozen...so take the only available one.
This room has a broken bridge and a few Freezards. Drop down. May have to find 
the ladder around here. Down here, cross the lava as Goron Link, then look up
at the stone pillar. Shoot the bubble with an arrow to pop it and use the Great
Fairy's Mask to get a Stray Fairy. (SNOWHEAD FAIRIES: 1) Go back across the
lava and climb back up. Use Goron Link's roll to cross the bridge. Fire an
arrow at the bubble below the ledge here and use the Great Fairy's Mask once
again to get another Stray Fairy. (SNOWHEAD FAIRIES: 2) Now, you can either go
upstairs or through a door. Let's go upstairs.

In this room, avoid the Real Bombchu and open the chest for the DUNGEON MAP.
Nice, already. In this little room as well, there's a Stray Fairy floating
around in a corner. (SNOWHEAD FAIRIES: 3) Head back downstairs, there's nothing
else to do in this room. Enter the nearby door. ...Oh...my...God. This room is
huge. First things first though, drop down to the lowest floor here. Careful of
the Red Bubbles that pop out of the lava. Down here, find the large switch in
the lava and use Goron Link to step on it. This will summon a treasure chest.
Open it for another Stray Fairy. (SNOWHEAD FAIRIES: 4) There's nothing that you
can do in the room past the door here, so go upstairs.

Enter the door surrounded by orange/yellow. Pull out the blocks here and enter
through the hole they were in to find a chest. Open it for a SMALL KEY. Push
those stone blocks to the end to make a treasure chest appear, but you can't
reach it yet. Instead, backtrack to where you saw that locked door. To save
time, just use the Song of Soaring to warp you to the start of the dungeon with
all the stuff you've done. Go through the locked door with your key, and in 
this room, take down the White Wolfos and open the chest for the COMPASS. Find
a cracked wall here to the west, and bomb it. There's also a crate above. To
blow it up, hold a bomb until it's about ready to explode, and throw it up 
there to break it. Use the Great Fairy's Mask to get the Stray Fairy inside.
(SNOWHEAD FAIRIES: 5) Go upstairs now.

Up here is a lot of frozen stuff atop pillars. Look up with the Bow to find
stalactites. Shoot them down with two arrows each (wait a little time after the
first hit) to let them fall on the ice and get rid of it. While climbing the
pillars, you'll see one side of the room has sudden ice marks on the wall. Look
there with the Lens of Truth to see an alcove behind a fake wall. Jump in there
to find a Stray Fairy inside a chest. (SNOWHEAD FAIRIES: 6) Climb up those
pillars to the ledge with the big snow mound. Punch it down with Goron Link or
bomb it to find a chest with a SMALL KEY inside. Use it to open the locked door
in here.

In this next room, use a Goron Slam to pound down the large switch here. This
will block the door ahead, but allow you to jump across to the other side.
Before doing that though, look above. Just a ceiling, right? Well, look up
there with the Lens of Truth and you'll notice part of it's fake. Shoot the
center of the dark spot to pop a bubble. Use the Great Fairy's Mask to lure the
Stray Fairy to you. (SNOWHEAD FAIRIES: 7) Hop across now. Now, Goron Slam this 
switch, then go back and Goron Slam the switch platform you used to get to this 
side. Use the switch platform here that raised to get back up to this side. 
Enter the door before the timer runs out. You'll return to the rather large 
room, but in the 2nd floor. Just use Goron Link to roll jump from your end to 
the opposite end. Roll across the snow bank carefully on your right to the door 
there, and roll jump to the west end. Enter the door.

----------
MINI-BOSS: Wizrobe

This boss is a skinny blue guy with a large cane. He'll start by teleporting to
any of the four corners in the room. When he starts spinning around, he will
attempt to freeze you with magic. Get up to him and slash him. It's easiest as
Goron Link, since you can roll right up and punch him. After a few hits, he
will spawn clones of himself. This is easy actually, the real Wizrobe stays
still and is shown as a red dot on your mini-map, so just hit him a few more
times with punches to kill him.
----------

As a reward for beating the Wizrobe, you get...FIRE ARROWS. Now you can fire
arrows that have are covered in fire. Using these requires magic power. In 
order to switch from regular arrows to fire arrows, put the Hero's Bow on any
C Button, then highlight the Fire Arrows. Press the same C Button the Bow is
on to use Fire Arrows. You can also just put the Fire Arrows to a C Button and
it will do it. Return to that main room and Goron roll jump to the east side
and enter the door. Put on the Lens of Truth and look for some very small 
invisible platforms to climb. At the top is an alcove with a treasure chest. 
Open it for a Stray Fairy. (SNOWHEAD FAIRIES: 8) Use the Song of Soaring to 
return to the beginning of the temple, and enter that door that used to be 
locked.

Melt all the ice in this room to unveil a stone block and a large switch. Move
the stone block to the southern ledge to the east. In other words, push it
north, then east, then south. Now, press the large switch as Goron Link to make
a treasure chest appear on that ledge. Climb up to it using the stone block and
open the chest for a Stray Fairy. (SNOWHEAD FAIRIES: 9) Now push the stone
block so that it's in line with the northern ledge, and climb up it. Enter that
door. You're in the room with the double stone blocks! Use those blocks to jump
across to the other side, and open the treasure chest for another Stray Fairy.
(SNOWHEAD FAIRIES: 10) Only five more! Backtrack a couple rooms 'til you're
back at the crossroads. Shoot the icy door with a fire arrow and enter. You
will enter the 1st floor of the main room. Melt the iced door to your left and
enter it.

In this large room, take down all the Freezards with either sword strikes or
fire arrows. Doing so will spawn a treasure chest. Hop over to it and open it
for another Stray Fairy. (SNOWHEAD FAIRIES: 11) If you fall off, melt the ice
on the yellow launcher flower and use it as Deku Link to launch to a platform
with another yellow launcher flower, which will take you back to the top. Melt
the icy door on the other side, but don't enter it. It just takes you back to
the main room. Instead, light each of the torches from this Stray Fairy 
platform with fire arrows to open the door in the center. Head through that
door to get inside a cage in the main room. Pound the Goron switch to make the
center pillar rise. Return to the main room using the door you first entered
the Freezard room in.

Go through the door surrounded in red, then take the door to the left. Cross
the bridge with a Goron roll jump, and turn around. Melt the ice there, then
kill all the Freezards with fire arrows to make a treasure chest appear. Open
it for a SMALL KEY. Now go upstairs. Stand on the center raised section, look 
up, and shoot a fire arrow at the frozen eye switch. This will raise that 
section to the upper floor. Enter through the door up here to get back to the 
main room. See the discolored section of the pillar? Punch that out to shorten 
the pillar. Roll over the snow bank to the north side (or just traverse the
little area below and climb up the ladder) and melt the ice there with a fire 
arrow, then go upstairs to the third floor.

Before doing anything on this upper floor, get on the little part of bridge
there, and look down towards the northwest. You should see an icy mark on the
wall way down there on the second floor. This is gutsy, but jump down there.
Might have to use the Bunny Hood to jump far enough. If you made it to that
icy mark, like before, you'll notice it's an alcove hidden by a fake wall. Open
the chest for a Stray Fairy, then get back up to the third floor. (SNOWHEAD
FAIRIES: 12) You can use the Deku flower to fly to the way to upstairs, so you 
don't have to go through all that hassle of going through rooms you already 
went through.

Back at the third floor, punch out the gray section of the pillar. You can't
punch out the top section, so roll over the snow bank here to the west where
the locked door is, and punch out the gray section there. Now open the locked
door. In this frozen room, take out the Eenos for starters. Now, look around
for another weird ice mark. Put on the Great Fairy Mask, aim with the Hero's
Bow, and have the Lens of Truth on all at once and fire an arrow at the center
to pop a bubble. The Stray Fairy will automatically come to you. (SNOWHEAD
FAIRIES: 13) Now melt the ice blocking the stairway and go upstairs.

Here, you'll have to face two Dinofols. Don't fret though, they're just 
guarding the way to the Boss Key. Plus each one carries a Stray Fairy, so the
last two you need are in here. (SNOWHEAD FAIRIES: 15) Enter through the next
door here. You'll see a door across the way, but it's too far to jump! To fix
this, jump down to the pillar here, and punch through the snow mounds you see
until you get upstairs. Up here, do a Goron rolling jump to reach the ledge
with the Boss door and a Deku flower. Use that flower to fly to that other side
you needed. Enter the door.

You'll fight Wizrobe again! He's not different at all, the room is just 
different. Just use the same strategy and he'll be down in seconds flat. Your
reward for this battle is the entrance to the BOSS KEY. Enter through the
nearby door here to return to the main room as a shortcut, and drop down to the
pillar, pound through the snow mounds, go upstairs, and Goron roll jump to the
Boss door. Enter it.

----------------
BOSS: Goht, Masked Mechanical Monster

To start off, you'll have to thaw him out with a Fire Arrow. He will then
start galloping away. Chase after him with Goron Link's roll! Goht attacks
with lightning bolts, and rocks come flying down from the ceiling. His attacks
are quite simple to dodge. Your objective is to roll beside Goht until you get
to a ramp, and use it to get flung to its back to stun it. Go over and punch it
or just shoot fire arrows at it. You can also just run into it with your roll
spikes to damage it. Compared to Odolwa, this boss is pathetically easy. Make 
sure you aim at the large pots to restore any magic if you start to run out.
----------------

Go over and pick up the Heart Container, then enter the light to get GOHT'S
REMAINS. Back at the dreamscape, Tatl asks who these giants are as a second one
is freed. Her question is answered by "Guardians." Tatl tries to ask more
questions, but the giant leaves, and she and Link are taken out of the dream-
scape once more. The next cutscene you see is Snowhead turning back to normal.
It's now a beautiful mountain with all kinds of wildlife! You'll be taken back
to Mountain Village. (If you notice, you'll find an entrance beside the path to 
the lake before Goron Village. It's a shortcut cave to the Goron Graveyard.)

*****END OF TEMPLE*****

You might have noticed a treasure chest somewhere to the west. It's behind a
waterfall! Get into the alcove behind the waterfall and look for the chest with
the Lens of Truth to find it. Open it for a Red Rupee! Not much, really... At
any rate, we can do a lot of stuff now that Snowhead is cleared! First off, we
got to deposit those Stray Fairies, so warp to Snowhead, cross the bridge, and
look to the right instead of going left to find a cave. Enter it to find the
Fairy's Fountain! Your reward here is a doubled magic meter. Awesome. Now, we
are going to do a lot of stuff, so let's have a fresh start. Deposit your
Rupees at Clock Town bank, and use the Song of Time. Slow down time, take out
100 Rupees, warp to Snowhead to defeat Goht and clear out Snowhead again, and
enter the shack at Mountain Village. Talk to the...giant and the actual owner 
of this shack will ask you if you wish to reforge your sword for 100 Rupees. Do 
so! He says it will be ready at sunrise, so...you won't have your sword for a 
while. Let's do something else that doesn't require a sword. Go to Goron 
Village.

On the north side of the Goron Village is the Goron Powder Keg Shop. Enter in
as Goron Link. He will first give you a test to see if you are responsible
enough to handle such a large explosive as a Powder Keg. He will want you to
hand-carry a Powder Keg over to the blockage in front of the Goron Racetrack.
Where is that, you may ask? Well, head back to the lake. The west side of the
lake, closest to Mountain Village, there's some ramps. Go up those to find the
Goron Racetrack. Have the Powder Keg blow up the blockage. Go back to the 
Powder Keg Shop and the Goron will approve. Don't worry if you failed, he'll
let you try the challenge again. As apology to making you do such a dangerous
test, he'll give you a free POWDER KEG. This time, it will be stored in your
inventory until you're ready to use it. Because of its size, you can only hold
one at a time, plus you can only use it as Goron Link.

Go back to the opened Goron Racetrack and enter. Talk to the Goron child here
and agree that you are going to enter the races. Your objective here in this
mini-game is to use the Goron roll throughout the whole track, while trying to
beat the other Gorons to the finish line. Pots are scattered around that
contain magic jars, so run over those constantly. If you get 1st place in this
fun little game, you'll get a BOTTLE of GOLD DUST. Nice, you got yourself a
new bottle! Keep the Gold Dust for later. Right now, warp to Milk Road and use
the Powder Keg to blow up the blockage to Romani Ranch. Enter it.

Talk to the little girl, named Romani, and she will say that she's practicing
for what will happen tonight...she says "they" will come down and try to kidnap
some cows. She'll ask you to help her for when "they" come. Agree, and she will 
tell you the battle plan. She will stay in the barn to protect the cows, while 
you stay outside and shoot "them" down with arrows. In preparation for this,
she will give you some training. You must shoot down all 10 ghost-shaped 
balloons in under a minute with arrows. To help you out, you will be on Epona
so that you can go faster. Riding Epona is quite simple really. Get beside her, 
and mount by pressing A. Pressing A while moving will let her sprint faster for 
a brief moment, and will deplete a carrot from her "carrot meter." The carrot 
replenishes over time, but if all the carrots run out, Epona will slow down and
it will take a while before all of them are restored. Link can fire arrows
while on Epona. To get off Epona, have her stay still and press A. You will 
have infinite arrows for this practice game, so you don't need to worry about 
ammo. Whether you did it in under a minute or not, Romani will teach you 
EPONA'S SONG. Now whenever you play that song, Epona will come to you, even if 
you have reset time!

She'll tell you more about when "they" invade. They will just keep coming, and
flee at the first sight of light, so "their" invasion will stop when sunrise
comes up How convenient, that's when our sword will be ready! She will start 
the operation at 2:00 AM tonight, so be there a little before to get ready. 
As of now though, let's play around with Epona and get something as we wait for
nightfall. Go to Milk Road and enter Gorman Track. Talk to the Gorman brother
in blue while on Epona and they will challenge you to a race with your 
"pathetic" horse at the cost of 10 Rupees. Do so. Basically, you'll have to
beat both the brothers in a race. Any tips? Well, just use your carrots 
sparingly, don't just go wasting them all. Also, take shortcuts by jumping the 
fences by using a carrot before you reach them. The race shouldn't be too 
tough. Winning this race gives you the GARO'S MASK. If you win it again, you
will get some MILK for one of your bottles that you already have. It has two
helpings, and each helping gives you 5 hearts. Nice. You don't need it however,
so just head to either Clock Town or Southern Swamp and buy some Red Potion.

Ride Epona to eastern Termina Field and begin to enter the way to Ikana Canyon.
Jump over two fences, stop, and get off. Look to your right to see a circle of
rocks. Use the Lens of Truth there to find a hidden soldier. Talk to him, and
give him the Red Potion to cure him of his invisibility, and in return, give
you the STONE MASK. This is another useful mask, it allows you to be unseen by
guards and even enemies! Alright, ride Epona to Romani Ranch and wait 'til it
is after 1:00 at night. Go to Romani when she walks out at exactly 2:00 AM, and 
talk to her to begin the mission. Make sure time is at normal speed so night 
can go by quicker. Simply gallop around with Epona, and fire arrows at "them" 
to ward them off, away from the barn, until sunrise.

If you're successful, you'll be rewarded with a BOTTLE of CHATEAU ROMANI, a
luxury milk that, when drank, gives you infinite magic power until you play the 
Song of Time. Wow...that must be pretty powerful milk. Is it even legal to 
drink that? Anyway... However, sometimes she may give you ordinary milk. You 
still get a new bottle, so no complaints. Well, it's sunrise now, so warp to 
Mountain Village. Enter the shack and your sword will be ready! It's the RAZOR 
SWORD. This doubles the attack power of your Kokiri Sword, but isn't very 
durable. It lasts 100 slashes before it turns back to normal. Let's get a 
better sword, shall we? Give him back the Razor Sword, plus hand him some Gold 
Dust. He will continue to forge it, free of charge. You'll have to wait another 
day for your new sword. Heh, we don't have any use for our sword for three 
whole days, huh? Well, we've done so much, so there's really nothing left to do 
except wait. Until 6:00 PM, that is. At that time, return to Romani Ranch and 
talk to Cremia. She will ask you if you want to ride the carriage with her as 
she transports some of her Chateau Romani to Clock Town. Do so. Along the way, 
she'll end up taking a detour and she'll be followed by thieves. (Who are the 
Gorman brothers in disguise.) Ward them off by firing arrows at them, until you 
eventually arrive in Termina Field. As thanks for keeping the thieves away, 
she'll give you ROMANI'S MASK. Wearing this mask allows you to enter the famous 
Milk Bar in Clock Town. It doesn't seem very important, but it's needed for a 
few things. In case you're bored at any time, you can do this same thing 
(including saving Romani from "them", otherwise Cremia won't deliver the milk) 
to get a "very special" hug from Cremia. ;D

Now all you have to do is wait until morning. I suppose the Song of Double Time
will work? Head back to the forger in Mountain Village and he'll have your
sword ready! You got the GILDED SWORD! This does the same damage as the Razor
Sword, but this one is permanent and will never dull! Awesome. Hm...I wonder if
we have enough time to do some more stuff? I'm sure we do. Make sure time is
slowed down, and head to western Termina Field to find a beach. Start heading
down that way while on Epona, and jump the fence by using a carrot before
reaching it. Keep going and you will enter Great Bay Coast, Termina Field's
grand ocean, and where the Zora race live. This place is cursed too, and the
beach is just filled with Leevers. If you want to be safe from them, stay on
Epona. She can't be harmed, and the Leevers won't reach you. Look out towards
the sea to see a building floating out in the middle of nowhere. Swim over
there. Don't worry, it's safe. It's not like a shark is gonna jump out and eat
you. Once you get there, you'll see a Zora in need. He wants to get to shore.
Before helping him, strike the owl statue here, then shoot down Tingle to buy
a map of Great Bay from him for 20 Rupees. Now get back to the Zora and swim
behind him. Hold A and Link will grab on. Push the Zora to shore. The Zora will
struggle to move and then collapse. Talk to him again and he will tell you of
his plight...

Hit it fellas! A one, a two, a one, two, three, go! Mikau, that's the name of 
this Zoraaa; Lulu, the singah, had lost her eggs...who took 'em? The
Geeeeruuuudo, baby! Mikau went to try, to get back the eggs, BUT THE POOR 
SOUL GOT BEATEN TO A PUUUUUULP. Unh, oh yeah! *guitar solo* Mikau has a 
request, one that you must dooo, play the Song of Healing and he will be 
heeealed! Grooovy! That's the end of this soong, and now you got the ZORA'S 
MASK as a reward!

So yeah. Now that you have the Zora's Mask, you can play as a Zora, sort of!
Mikau to be exact, but anyway... Zora Link controls much like normal Link as
you would expect, though he has tremendous swimming skill and has a three-hit
attack combo like Goron Link. Zora Link can breathe underwater and can walk on
the floor of water pools/oceans. If you hold B and release, Zora Link will
throw his fins like two boomerangs. Pressing R will shield him the same way
normal Link does, so you can move around while shielded during a Z-Target.
However, Zora Link has a hidden technique: Shield, then hold B. Zora Link will
create a giant electrical field around him. This can kill some enemies and
electrically stun most others, but also slowly drains magic power as it's out.
It's still a sweet technique. Anyway, use Zora Link's swimming power to swim
over to the lagoon to the north. At the sea floor on the north cliff are four
signs with skulls on them. Ram (swim) into the second sign from the left to 
find a secret entrance to...

Gerudo Lagoon. You're in the Gerudo Pirate's base, and guards abound. There are
two ways you can go about this. The first way is to sneak around stealthily
without getting caught. This is easy to do if you played games that involve
stealth before. (I played Metal Gear Solid, so...) The second, and much easier
way, is to simply keep the Stone Mask on at all times (except for when you have
to switch to another mask for something) and the guards will never see you.
Personally, I think the first way is more fun, but we're kinda tight on time
right now, so use the Stone Mask. Unless you can do it without the Stone Mask
in a quick-enough time, then go ahead.

First up, dive into the lake. Be careful to not get seen by the guards in the
boats down there! Swim as Zora Link to the north side of the lagoon, where a
Goron switch is. Pound it and this will open a channel back on the southern
side for you to swim through. In the channel, swim until you reach a wooden
board. Swim into it to break it and pull the block there until you can't. Now,
start swimming through the boards on the left until you reach another stone
block. Push it until you can't, and follow the hall that was opened. Go through
it until you get to an upward current. Swim in there to have it take you up.
Stay low to avoid the current, but beware of the water mines. Enter the door.

In this next room, there's a few things you can do. You can open up a chest
underwater for some Rupees, but you'll have to surface. Break all the barrels
as Goron Link or with rolls until you find a switch. Press it, then run into
the cell that just opened using your Bunny Hood to grab the Piece of Heart that
lies inside. (HEART PIECE #24) Man, haven't gotten one of those in a long time,
huh? Anyway, go upstairs, find the crystal switch, and throw your fins at it.
Once it's hit, the way forward will be opened briefly. Go through the channel
that was blocked by grating quickly. Swim through on the surface until you 
reach a ladder. Climb it.

In this small room, step on the switch to briefly open the grating blocking the
crystal switch. Stand on the water pump there and either fire an arrow or throw
your fins at the crystal switch to get taken upwards. Take the ladder up and if
you peer into the telescope, you'll see the main area of the Pirate Fortress.
Anyway, turn around to see mines hanging from the ceiling. Fire an arrow at the
mine straight ahead to make it bump into the one behind it, blowing up both.
Shoot the crystal switch to open the door below. Enter it to end up back in
Gerudo Lagoon, but higher up. Avoid falling off, and go around to the other 
side up here leading to the actual fortress.

This is when you'll really have to be stealthy. Guards are everywhere. Your
first destination is the ladder in the center. Head there without getting 
spotted, and climb up. (You can shoot guards with arrows to stun them) The best
way to do this is to hide and wait for the guard in the center to go away, then
shoot the two guards nearby and rush for the ladder. At the top, make it so 
that you can see above you, but Link is still on the ladder. Wait for the guard
there to turn her back and shoot her, then quickly cross the bridge and get
into the door on the other side of the pillar there. Listen to the two guards
talk, and you'll learn a lot of stuff. Namely, they're keeping four Zora Eggs
here and the other three are still out in the ocean. You'll also spot a Giant 
Bee flying into a beehive in that same room. Hehehe...Shoot the beehive and the
Gerudos will flee the room. Now that the guards are gone, exit this little
area and drop down to the right (make sure the guard isn't looking this way!)
and enter the door. Open the chest that's sitting in the middle of this now
empty room to get...the HOOKSHOT. Now you can use this to reach areas you
couldn't before. We got what we came for, and we'll be back for the Zora eggs
another time. Warp out of here, preferably back in Mountain Village.

Head towards the lake between the two villages and sink down as Zora Link to 
find a treasure chest. Open it for a Piece of Heart. (HEART PIECE #25) Now warp
to Clock Town, quickly head to the Observatory, and whip out your Ocarina in
front of the scarecrow. (Assuming it's not night and he's already gone.) Play
any eight notes you want and the scarecrow will remember this SCARECROW'S SONG,
at least until you play the Song of Time. Now warp to Mountain Village, and 
take the path up to Snowhead. Make the first jump, then at the place where the
second jump is, look around with the Lens of Truth to find some hidden 
platforms. Jump across them until you can't anymore, then play your Scarecrow's
Song to summon the Scarecrow onto that pillar over there. Hookshot him to get
dragged over there, and collect the Piece of Heart. (HEART PIECE #26) Now get
back to Termina Field and act like you're entering Great Bay Coast again. This
time, stop when you see the rock. Bomb it to reveal a hole. Enter. Shoot the
Bio Deku Babas (they look creepy...) to kill them, then look up to see some
beehives. Shoot them down until a Piece of Heart drops down. Get down there as
Zora Link and grab it. (HEART PIECE #27) Deposit your Rupees and play the Song
of Time...we're gonna do some stuff before proceeding to the Great Bay Temple.

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Hero's Shield
Other: Bombers' Notebook, Wallet (200), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
Blast Mask
Stone Mask
Great Fairy's Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Romani's Mask
Kamaro's Mask
Garo's Mask

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Sonata of Awakening
Goron's Lullaby
Oath to Order

EMPTY BOTTLES: 3

HEART PIECES: 26

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter

Total Health: 11 Hearts

____________________________________
Skulltula House Raid        _______/
-----------------__________/
\_______________/

This section will cover numerous things in Great Bay, including both the Spider
Houses. If you just wish to go straight to the Great Bay Temple, skip to the
next section.

Slow down time, get about 60 Rupees, buy 30 arrows for 30 Rupees, go get at 
least 3 Magic Beans from the Business Scrub in Southern Swamp (must be Deku 
Link), and fill two of your bottles with spring water. (The water surrounding
the Potion Shop is a good spring.) Get a Deku Stick from one of the Deku Babas, 
free Koume, (afterwards, put some bugs in your remaining bottle; they're found 
under rocks, usually) and take a boat ride to the Deku Palace, but don't enter.
Water hop across the lilypads over to the ledge to the north. You'll see what 
looks like an entrance covered in webbing. This is what I told you to ignore 
quite a while back, and for good reason, you needed the Hookshot. Light a Deku 
Stick using the torch, and burn the webbing. Enter.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
FEARFUL SPIDER HOUSE (Southern Swamp)

- Someone is cursed in this skulltula house. You must wander through the house,
killing Gold Skulltulas (from Ocarina of Time) and collect their emblems to
break the curse. There are 30 total. If you get them all within a day (doable
if time is slowed down), you'll get a prize. I will get you to the Skulltulas
using a list, for easy reading. If you haven't found any bugs yet, there is a
rock in the room with the cursed fellow that has bugs under it.

#1: As soon as you enter, you'll hear a Skulltula nearby. Jump off to the left
 and you'll find this in the mess of pots.

#2: Same room, this one is crawling around in the shallow water near the ramp.

#3: In the same room, facing away from the ledge, this Skulltula is crawling on
 the pillar to the right of the gold pillar, on the opposite side.

#4: In the same room, there's a soft soil patch on the right wall (facing away
 from the ramp). Release some bugs near it and they will crawl inside, 
 releasing this Skulltula.

#5: In the same room, there's a soft soil patch on the left wall. Release some
 bugs near it and they will crawl inside, releasing this Skulltula. You may
 have to go back to the entrance room to get more bugs.

#6: Enter the room to the left. Look up at the wall on the opposite end to see
 a Skulltula crawling along it. Either use the Hookshot to kill it and grab its
 token, or use the soft soil patch here by planting a Magic Bean in it and 
 using spring water.

#7: In the same room, break the crates by either rolling or Goron punching to
 find two Skulltulas hiding in them.

#8: See #7.

#9: Head up the ladder from Skulltula #7's room and look towards the center of
 the room to see this Skulltula on the stone slab. Hookshot it and its token.

#10: As you're heading to the door up here, you'll find this Skulltula hiding
 behind the torch. Not a very good hiding spot...

#11: Take the door to end up in the upper floor of the main room. Head left
 from the door and turn around to see a Skulltula hiding on the last pillar.

#12: Look up at the wall near here to see this Skulltula. Hookshot it and its
 token.

#13: Use the Deku flowers to fly over to the other side, and move right to see
 a soft soil patch. Release some bugs near it to get this. Enter the door up
 here next.

#14: As you enter the room, look to your left and straight up to spot beehives. 
Shoot them down to get two Skulltulas.

#15: See #14.

#16: Drop down to get the above to Skulltulas, then look around for a large
 patch of pots. Break them to find this Skulltula.

#17: Switch to Goron Link and start punching the giant jars to get two more
 Skulltulas.

#18: See #17.

#19: By the sleeping Deku Scrub, slash the grass on the wall to reveal a 
 tunnel. Follow it to find this. Play the Sonata of Awakening on the Deku Scrub
 to wake it up now.

#20: Take the newly-available flower and launch to the ledge here. Hookshot the
 Skulltula on the wall and do the same for its token.

#21: Enter the next room. Slash the crystal switch to make ladders appear. This
 one is crawling up and down a pillar up here.

#22: This one is crawling up and down one of the ladders mentioned earlier.

#23: Aim upwards with the bow to find beehives. Shoot them down until this
 Skulltula pops out.

#24: Plant a Magic Bean in the soft soil patch in this room, and grow it with
 spring water. Have it take you to the opening in the wall. This Skulltula is
 above the opening, so Hookshot it before riding the plant.

#25: Use the Magic Bean plant to get to the opening in the wall, and enter the
 door there. In this rather green area, there are two Skulltulas crawling
 around in the tall grass.

#26: See #25.

#27: Goron Punch the tree here until three Skulltulas pop out.

#28: See #27.

#29: See #27.

#30: This final one is in a beehive hanging from one of the tree's branches.
 Knock it down with an arrow.

- Return to the entrance room and talk to the guy. He's now not cursed anymore,
and will give you the MASK OF TRUTH in return! This will let you "speak" to
Gossip Stones and animals. We can do a few things now. Exit this forsaken 
place.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Whew. Done right, it should still be daytime on the 1st day. That means we'll
have plenty of time to do stuff! Open up Romani Ranch again with a Powder Keg,
(You don't have to beat Goht to get Powder Kegs, by the way. Just head to where 
the Powder Keg Shop is and melt the ice blocking it with a fire arrow. You can
also go to Clock Town's bomb shop and speak to the Goron there as Goron Link 
for Powder Kegs at a cheaper price.) and enter the Doggy Racetrack in the 
ranch. Make sure you're packed full with Rupees. Talk to the woman and agree to 
bet on a dog. Now go in there with the Mask of Truth on and look for a dog who 
is the most positive, i.e. "I feel unstoppable!" or "There's no way I'll lose!" 
Take that dog to the lady and bet on it for 50 or more Rupees. Now, this isn't 
guaranteed, so don't be sad if you lose the bet. Just try again. Eventually, 
your dog will win, and you will get a Piece of Heart for winning at least 150 
Rupees from a bet. (HEART PIECE #28)

Now wait in Clock Town until it is 10:00 PM, and enter the Milk Bar. Don't
forget your Romani's Mask! In this Milk Bar, talk to the big fish guy and he
will say that the scheduled performance was canceled. Agree to help with his
performance. Follow the guy's instructions and play the notes he wants you to.
Talk to him on each form and follow his instructions until all the notes are
played with each form's instrument. Ah, it's...the Ballad of the Windfish!
Gorman here will be so moved by the performance that he will give you the 
CIRCUS LEADER'S MASK. This mask's only purpose, is to ward off the thieves 
while protecting Cremia's milk. You remember that little quest to get Romani's
Mask? That one.

Now let's head out of Clock Town while we're on this side. Call Epona, and
start riding towards the Ikana region. Ride until you can't go any further, 
then take a left to Ikana Graveyard. You'll have to leave your horsie here. In
this graveyard, just head to Dampe's shack. Ignore all the walking skeletons.
At Dampe's shack, you'll find a giant skeleton sleeping. Play the Sonata of
Awakening to awake him and start a mini-boss fight.

----------
MINI-BOSS: Skull Keena

He will run around trying to run away from you first. Simply fire arrows at
him to stun him, then run up to him and slash him. (The Bunny Hood makes this
easy fight even easier.) You must reach him before he reaches the end, or else
the fight will forfeit and you'll have to try again on another cycle. So be 
quick! Once you slash him, the actual fight will start. He will swipe at you
for the most part, but after taking a beating, he will try to jump on you. Move
away from his shadow when he does this and continue slashing until he's 
defeated.
----------

For your efforts, you win the CAPTAIN'S HAT mask. Just Hookshot over to the
treasure chest and take it. Put on the new mask, and go back to the previous
area of the graveyard with all the Stalchildren. Talk to one of the ones 
circling a gravestone and they will open it at your command. Enter it. (NOTE: 
Before entering, it may be wise to fill your bottles with health-recovery 
items, like Fairies, Red Potions, or Milk...you're gonna need it.) Jump across 
the platforms in this here cave, and take out all the Bad Bats. It seems 
easiest with Deku Link. Once they're all gone, a treasure chest will appear. 
Open it for a Purple Rupee. Using the torch before this particular bat room, 
light a Deku Stick and light all three torches in the bat room to open the 
door. Enter it, then in this room, strike the statue.

----------
MINI-BOSS: Iron Knuckle

Yikes! That isn't a statue, it's an Iron Knuckle! ...You know what I call 
these? Pain Knuckles, because they seriously HURT. In order to beat this Iron
Knuckle, move close, then quickly backflip to avoid its axe. Move forward again
and slash it about once or twice, then backflip again. Repeat until a layer of
armor falls off of it and it becomes much faster. Be careful! You can also use
Bombs against it, but they're not very effective once the Iron Knuckle gets
faster. Just be very careful on this fight, because even with how much health
you have now, you'll be dead in two or three hits from this guy.
----------

If you've managed to beat this thing, a ghost will appear. He is a composer
named Flat. He will thank you for releasing his prison, as his brother, Sharp,
turned evil and sealed him in here. Go read the stone tablet and you will learn
the SONG OF STORMS. This is the same one from Ocarina of Time, yes. Playing 
this lets it rain anywhere, even inside. This can be used to water planted
Magic Beans without the use of spring water, and can wash away any curses that
may have been inflicted on you. (Such as a Blue Bubble curse.) Now you can exit
this cave.

While waiting for night of the second day, let's go get some stuff back at 
Great Bay Coast. First of all though, go make your Scarecrow's Song again, then
warp to Great Bay Coast. Swim over to the north section where the entrance to
Gerudo Lagoon is (in the little pools of water in the rocky area), and find 
some fish. Bottle them, then swim to the Marine Research Lab, the building near 
the owl statue warp point. Climb up to above the aquarium that has two 
orange/red fish swimming around, and drop the fish in there. The orange fish 
will eat the ones you dropped in there. Keep doing this until one of the orange 
fish eats about four of your bottled fish and eats the other one, making a 
Piece of Heart appear. (HEART PIECE #29) Now head back towards the entrance to
Gerudo Lagoon, but don't enter. Instead, look around for a Hookshot structure 
to Hookshot up to. It's on a pillar near the east wall here.

Keep Hookshotting across until you get to a soft soil patch. Assuming you still
have a Magic Bean from the Skulltula House preparation, plant one here and 
water it with either spring water or the Song of Storms. Ride the plant to the
next pillar. You'll see Tatl fly to the next pillar and turn green. Play your
Scarecrow's Song to summon the scarecrow, Hookshot to him, and grab the Piece
of Heart. (HEART PIECE #30) Now head to Zora Cape. It's south of the Coast, 
just enter that large cave that's on the beach. Keep going south until you see
a waterfall. Make sure you're Zora Link, and go over to the waterfall. Sink to
the bottom and kill the Like Like (it's pretty hard since the water current
always pulls you toward it) to get a Piece of Heart. Might have to kill the
Skullfish too, those can get in the way. (HEART PIECE #31)

Now surface, go back north, and find a tree on a high ledge that you can 
Hookshot up to. Hookshot up southward using the short trees until you reach a
cave entrance. Enter. You'll enter the Waterfall Rapids, where the beaver
brothers live. Approach one of the beavers and he'll sink to the ocean floor.
Follow him down and talk to him. He'll challenge you to a race if you want that
empty bottle so badly. You must swim through all the rings he leaves in the
correct order in under two minutes. It's not too hard. You'll be challenged to
a second race with the supposedly faster beaver brother. Win this one and they
will finally hand over that EMPTY BOTTLE you want so much. =D

If you challenge them to a race again and win both of them, they'll give you a
Piece of Heart. (HEART PIECE #32) Beware, the time limits are stricter, making
the races harder. That's about enough for now, so head to Ikana Graveyard and
wait/skip to night. You'll see some Stalchildren surrounding another grave.
Wear the Captain's Hat and command them to open the grave, and head inside. 
Grab the Rupees and use the Lens of Truth to spot a fake wall. Head through and
open the door. Kill the invisible Keese and Skulltulas, and get to the end.
Around here is a cracked wall. Bomb it and enter the door to face another Iron
Knuckle. Like I said before, be careful. Defeating this one nets you a Piece of
Heart. (HEART PIECE #33) Exit this cave.

Now that we got that out of the way, we'll spend some more time doing stuff.
Work on getting the Mountain Title Deed back, then warp to Great Bay Coast. 
Head south to Zora Cape, then swim out to sea towards the building there. Get
on its west side, strike the owl statue, talk to Lulu if you want, and enter to
arrive at Zora Hall. Get behind stage and look for a Zora peering through a 
door. Talk to him as Zora Link and he will convince that he wasn't up to 
anything bad, and leave. Enter the door. As soon as you enter (Lulu's Dressing
Room), you'll see a Business Scrub. Why is he here, of all places? Nevermind,
talk to him as Goron Link and give him the Mountain Title Deed. He will let you
have access to the flower here and give you the OCEAN TITLE DEED in return. Use
the flower to fly up to the ledge here and grab the Piece of Heart. (HEART
PIECE #34)

One more thing to do here. Find Mikau's and Tijo's dressing room. It's the one
with three shells above it. Enter it, and Hookshot to the top floor. (Hey, 
Tijo's playing the cave theme in Link to the Past!) Read the diary as Zora Link
to learn the parts to songs. Write them down. The first one is A, Down C, Right 
C, A; the second one is Down C, Right C, Left C, Down C. Exit, and enter the
next room, Japas's room. (Oh awesome, he's playing the original Legend of 
Zelda's dungeon theme!) Whip out your fishbone guitar (Ocarina) and he will 
want to jam with you. He'll play the first part to each song, and you must 
follow up with the correct part to successfully do it. Just so you know, here's
his first part that you must follow up with your first part: Right C, Right C,
Down C, A; and here's his second part that you must follow up to: Left C, Left
C, Right C, Down C. After doing the neat jam session, exit the room and enter
the next, which is Evan's room. (Neat, he's playing the Game Over music from
the original Legend of Zelda...it should be very noticeable to you. If not,
congrats for being exceptionally good at that game. :P)

Talk to him, then turn into normal Link and play the full song you and Japas 
jammed to (Right C, Right C, Down C, A, A, Down C, Right C, A, Left C, Left C, 
Right C, Down C, Down C, Right C, Left C, Down C) and he will steal the song 
and say that he made it. In return, he'll give you a Piece of Heart to keep 
quiet. (HEART PIECE #35) That's all we can do for now, so skip time to the 
night of the Final Day and return to Ikana Graveyard. Put on your Captain's Hat
one last time and find the Stalchilds surrounding another grave. Command them
to open the grave and head inside. It's Dampe the Gravekeeper! Talk to him and
lead him to all the dirt spots so he can dig them up. It's a pain because he
moves so slow, and the fact that a Wallmaster could come down on you and throw
you out if you stand still for too long. If you're having trouble leading him,
keep him Z-Targeted. To get the dirt patches up above, you'll have to lead him
to the brown elevator platforms which will take him to those dirt patches.
There are 6 in all, and 3 of them contain bits of a Poe (indicated by a blue
flame when he digs) after all six dirt spots have been dug into, a Big Poe will 
appear and battle you. It's big and scary, but it shouldn't be too hard. Just
avoid/shield its spin attack, and either attack it with sword strikes or Z-
Targeted arrows. For defeating it, you'll get an EMPTY BOTTLE for your 
troubles. Make sure to capture the Big Poe's soul in a bottle.

We've done a lot for this three-day cycle...use the remaining time here to
deposit your Rupees at Clock Town, then sell the Big Poe at the Curiosity Shop 
for 200 Rupees. Deposit those, then use the Song of Time. Slow down time, buy
some arrows, and head straight to Great Bay Coast. See the two huts on the 
beach? Facing them, enter the left one.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
OCEANSIDE SPIDER HOUSE (Great Bay Ocean)

- As you enter, the first thing you'll see is a wall with a small crack in it.
Since you didn't buy bombs, shield and use the Blast Mask to blow it open. 
Tada, the entrance to the Skulltula House. I will detail each Skulltula in a
list fashion. If you get all 30 tokens within the 1st day, you'll get a prize.
If it takes you longer than a day, you won't get the prize, so be quick! There
is also a certain something else you can get here as well...

#1: Two Skulltulas are on the walls as you go down the ramp. Hookshot them and
 their tokens.

#2: See #2.

#3: At the bottom, Hookshot over the fence and look up towards the ceiling to 
 find some webbing. Burn it down with a fire arrow to reveal this Skulltula.
 Hookshot it and its token, then head through the door.

#4: Looks just like a mansion/house, doesn't it? Ignore the webbing surrounding
 the doors here, as there are a lot of Skulltulas in this one room. First up,
 there are two Skulltulas hiding in the large jars up here. Roll into or Goron
 Punch them to make them pop out.

#5: See #4, but the jar you're looking for is covered in webbing that you must 
 burn first.

#6: A Skulltula is crawling on the rafters up here. In order to grab it, you
 must climb on top of the crates up here to get a good view of it.

#7: Right where the stairs are, a Skulltula is hiding behind the mask on the
 right wall (facing the stairs), and will occasionally crawl out briefly. 
 Hookshot it at this time.

#8: Start climbing down the stairs, but stop at the middle of it. Look up at
 the wall in front of you to see a dark crevice. A Skulltula is climbing around
 there, so Hookshot it.

#9: There's a suspicous jar all by itself by a door here. Roll into it to make 
 this Skulltula pop out.

#10: Close to the door with webbing surrounding it is a hole in the wall close
 to the floor. A Skulltula is crawling in there, so use the Hookshot.

#11: There's a Skulltula hiding in the jar atop some crates directly to your
 right after grabbing #10 down here as well. You'll have to use the Hookshot
 to break the pot and kill the Skulltula though, since there's not much room
 to stand on.

#12: By the door covered in webbing, there's a mask on the wall. Another 
 Skulltula is hiding behind it. Now that we've cleared this room, head back
 upstairs, burn the webbing in front of the door, and head in.

#13: This is the library, where more Skulltulas await. There are also a couple
 of Stalchildren here. They'll tell you useful information if you wear the
 Captain's Hat, so don't forget to write it down somewhere. (One of the
 Stalchildren is sitting on top of a bookcase. Z-Target to talk to him.) Now, 
 from the entrance to this room, go to the left side. There's a bookcase on the 
 far wall here (right of the Stalchild, if you're facing him from behind) so 
 push or pull it to reveal a large hole in the wall with two Skulltulas.

#14: See #13.

#15: On the opposite side of the room are three filing cabinets right next to
 each other. Pull the left and right ones away, then push or pull the middle
 one to reveal a small hole in the wall where this Skulltula is crawling about.

#16: On the bookcase where the previous Stalchild was sitting on has quite a
 few books missing. Climb up these empty shelves like a ladder to get on top of 
 it. This Skulltula is behind the painting in one of the nearby corners. Just
 Hookshot the painting to make it drop.

#17: On this same side of the room, there's a Skulltula hiding in the dark
 crevice near the ceiling. Kinda hard to find, but just keep your eyes peeled.

#18: This Skulltula is crawling along the top of a bookcase on the opposite 
 side of the room.

#19: From #18, Hookshot one of the paintings to make it drop and reveal a hole
 in the wall. This Skulltula is inside. That's about it for the library, so 
 head back, down the stairs, and enter the door that doesn't have webbing in
 front of it.

SPECIAL PRIZE: There are four Stalchildren sitting around a table here. Talk to
 them using the Captain's Hat to reveal the last of the clues. Using the
 information you have, shoot the colored masks (with normal arrows to save
 magic) in the order the clues tell you, and the gate to the fireplace in here 
 will open. Go in there, up the stairs, and battle the normal Skulltula to get
 a Piece of Heart! (HEART PIECE #36) Go back downstairs to continue the 
 Skulltula hunt.

#20: Under the red mask is a jar. Roll into it to make this one pop out.

#21: Stand on the table and look around in the dark crevice around the ceiling
 of the room to find this crawling around. Another tough one to spot.

#22: Hookshot the painting nearest the red mask to find this.

#23: Switch to Goron Link and simply do a Goron Smash onto the table (A + B) to 
 make three Skulltulas fall from the ceiling.

#24: See #23.

#25: See #24. After that, exit the room, and enter the door with webbing in
 front of it after burning the webbing.

#26: As soon as you enter, there's a brown crate next to the right wall. Roll 
 into it to break it and reveal this.

#27: Take care of the Black Boes and the normal Skulltula to get them out of
 the way, then look for some canoes standing up against a wall. Climb up the
 crates next to them and look behind the canoes to see a Skulltula crawling in
 that little space.

#28: Facing away from the door, look left to see another brown crate. Break it
 with a roll or Goron Punch to reveal a hole. Go through and turn around to
 spot this Skulltula directly above the hole.

#29: Climb the nearby crates to their highest, then find a Hookshot mark near
 the ceiling. Use it, then break the pots up here to find a Skulltula.

#30: Drop down and look towards the ceiling to spot some webbing. Burn it down
 to find this Skulltula.

- Now that you've gotten all of them, return to the entrance room with the
 ramp. Go up the ramp by rolling up as Goron Link and you'll find a guy 
 standing near the exit. Talk to him and he'll say he heard some noises in here
 and came to check it out. He'll presume it's an underground shelter and will
 beg you to let him have it for when the Moon hits. You won't have much choice,
 but if you finished it within a day, he'll give you the GIANT WALLET in 
 return. You can now carry 500 Rupees! You can exit now.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Whew. Now that that's done, why don't we resume getting the Zora Eggs? Head
back to Gerudo Lagoon, and swim to the Goron switch. Instead of pounding that
down and going through all that again just to get to the fortress, look for the
Hookshot mark and use it. You're now right at the entrance to the fortress! How
convenient is that? Anyway, first, take a pictograph of a Gerudo (don't ask), 
then climb up the ladder and head through that door like last time to chase 
away the Gerudo from the room where you got the Hookshot, then enter that room. 
See the aquarium? Hookshot into it using the wooden panel above it, kill the
Shell Blade enemy (best with Zora Link's electric barrier attack) and bottle 
the egg showcased here. It's a Zora Egg! Exit the room.

Head to the southern side of this main area, and use the Hookshot to get as 
high as you can. Enter the entryway to arrive at the armory. Yep, there are
guards here too, so be careful! Maneuver through the mess of steel barrels
without getting spotted and continue. You'll get locked inside! Move forward
and a Gerudo pirate warrior will appear and fight you. She shouldn't be too 
hard, just shield her attacks and deliver some of your own when she least
expects it, as she will block your attacks from time to time. After the battle,
the way forward will be unlocked, so head through.

Another aquarium! Do the same thing as before and bottle the Zora Egg. Exit
through the entryway there to return to the main area. Go to the northern end
and Hookshot up until you see an entryway. Don't enter it. Instead, look east
and up to find another Hookshot structure. Hookshot up there, arrow the guard,
and cross the bridge. Enter the door. In this room, there's nothing much you
can do. Just don't go to the lower area, as much as that treasure chest is
tempting. A Silver Rupee is inside, but it's far too risky. Unless, you can
just arrow the guards and grab what's inside quickly. But anyway, continue
through this room by Hookshotting across using those wooden plants near the
ceiling. Enter the door to get locked inside again! It's another Gerudo Pirate!
Just take her down as well and the way forward will be unlocked.

Yet another aquarium! After getting the Zora Egg, exit, and Hookshot back to
the northern end. Enter the entryway there. Inside, hide behind one of the 
steel barrels and wait for the guard to go to the right end of the room. Head
left and enter the door. You'll be locked in again, so it's time to fight one
last Gerudo Pirate. Afterwards, head through the newly-opened door to find the
last aquarium here. This one is a bit harder. It is filled with Skullfish and
a much larger one, named a Desbreko. You'll take a lot of damage, but Zora 
Link's electric barrier attack should be enough to take care of them all. Now
that you have all of them, either manually exit the fortress or just warp to
Great Bay Coast. Either way, you're heading inside the Marine Research Lab and
putting the Zora Eggs into the large, empty aquarium there. Once all are
deposited, exit the lab.

Swim to shore. Remember those two huts on the beach? Enter the other one. This
is the Fisherman's Hut, and he's got a Seahorse for you he's willing to trade.
(You'll have to Z-Target and "talk" to the Seahorse to trigger this.) Give him 
that picture of a Gerudo you took and he will put the Seahorse into one of your 
bottles. Now exit the hut, and swim toward those two giant pillars out in the 
distance in the ocean. Swim between them to enter the Pinnacle Rock area. 
Release the Seahorse here and he will guide you to where the remaining Zora 
Eggs are kept. Don't worry if this place frightens you a bit...I'm scared of 
deep underwater areas myself.

Down here, some of the sea snakes, called Deep Pythons, are guarding the Zora
Eggs. Kill them and get the Zora Eggs they are guarding. To kill them, just
stand on the tiny ledge at their openings and throw your fins at their necks.
If you kill all of them, another sea horse will appear and the couple will give
you a Piece of Heart for reuniting them. How sweet...(HEART PIECE #37) Swim
back to the Marine Research Lab and put the remaining eggs in the tank, and
they will form a song as they hatch. Play along to the song they form and you
will learn the NEW WAVE BOSSA NOVA. (If you have a hard time like I have, you
will have to get out your Ocarina near the old man in order to trigger it.)
Despite the weird name, this song will let you enter the Great Bay Temple. How, 
exactly? We'll find out.

There's one last thing you can do. Now, if you haven't gotten the Piece of 
Heart from the bank yet, (it's likely you haven't, given how many times I told
you to extract money from the bank) we'll do something. Do this Rupee-making
method each cycle:

- Go to the Clock Town sewers that lead to the Observatory, and get the Silver
 Rupee there using a bomb.
- In East Clock Town, hop across the roofs of the buildings using the Bunny
 Hood to reach another Silver Rupee.
- Go to northern Termina Field and slay Dodongos for Purple Rupees until night
 fall (of course, deposit the Rupees when you're full)
- Take down the Takkuri bird near the Milk Road entry using arrows while having
 the Stone Mask on. (So that it won't get to you and steal any of your stuff.)
- Repeat the previous two steps for each day, except stop when it comes to
 midnight of the Final Day. At that point, go get the Silver Rupee in that room
 in the Stock Pot Inn. Deposit the Rupees and reset time. Repeat this whole
 process.

The reason why I do this for gathering Rupees instead of simply killing the
Takkuri bird over and over again (which always drops a Huge Rupee worth 200) is
because it will be more boring. Why not mix it up a bit? If you're willing to
get it out of the way, (HEART PIECE #1) is finally yours. Use the Song of Time
and prepare for the next temple...

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Hero's Shield
Other: Bombers' Notebook, Wallet (500), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
Blast Mask
Stone Mask
Great Fairy's Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Romani's Mask
Circus Leader's Mask
Mask of Truth
Kamaro's Mask
Garo's Mask
Captain's Hat

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Song of Storms
Sonata of Awakening
Goron's Lullaby
New Wave Bossa Nova
Oath to Order

EMPTY BOTTLES: 5

HEART PIECES: 37

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter

Total Health: 14 Hearts

____________________________________
Danger at Great Bay         _______/
-----------------__________/
\_______________/

Warp to Zora Cape. Right there is Lulu. Play the New Wave Bossa Nova in front 
of her as Zora Link and she will join in by singing. (Her voice is back, yay!)
A giant turtle will appear! After the conversation, you will be able to 
Hookshot onto the turtle's back by aiming at the palm trees on its back. Before
doing that, however, make sure to bring a couple bottles of Milk and the rest 
of them with Fairies. To get Milk easily, head to southern Termina Field and
get inside the large hollow log in front of Southern Swamp's entrance. Bomb the
center to reveal a hole. Enter to find two cows. Play Epona's Song near them to
get a bottle filled with Milk. And again, fairies are found usually near owl
statues. Buy some arrows, and get ready for the Temple.

Right as you enter the temple, you'll notice there are four unlit torches. To
save magic, get out a Deku Stick (some are in the barrels, if none pop out, go
ahead and use fire arrows) and the Bunny Hood, light it using one of the lit 
torches, and go to each of the unlit torches to light them. Done in time, a 
treasure chest should appear, containing a Stray Fairy. (GREAT BAY FAIRIES: 1)
Continue into the next room. This is the waterwheel room, where you will change
the water flow for the main room. Swim over to the ledge in front of you and
turn around to spot a Stray Fairy inside a bubble. Pop it with an arrow and
either go there as Zora Link or use the Great Fairy's Mask to lure it to you.
(GREAT BAY FAIRIES: 2)

Also in this room are two platforms going up and down from the water. Take the
right one (while facing the door) to find a ledge with Rupees and a Skulltula.
Kill the Skulltula to get a Stray Fairy. (GREAT BAY FAIRIES: 3) Go down to the
bottom now, over to the ledge mentioned earlier. It's the one with the fan-ish
thing in the center. Instead of pushing this, find the one underwater and push
or pull it using the Zora Mask. This will make the pump nearby spew water at
intervals, allowing you to continue. Facing the door you entered, take the left
platform now and jump to the ledge with two Skulltulas. Take care of them, then
wait until the yellow pump's water flow is low, hop on it, and jump to the next
ledge when the flow rises. Go through the small hall to the next room.

Look to the left to find a ladder going up to a ledge with a barrel on it. Go
there and break the barrel to find a Stray Fairy. (GREAT BAY FAIRIES: 4) Now,
look down towards the water, and you should spot a pot in the very center.
Arrow it and use the Great Fairy's Mask to lure the newly-revealed Stray Fairy
to you. You can also use Zora Link to swim to it, but it's more annoying. 
(GREAT BAY FAIRIES: 5) Now swim down and enter through the upper tunnel that 
has the red and green pipes going through it. The tunnel is colored yellow. Go 
through it, then surface. Get onto the ledge here and Hookshot to the treasure 
chest. Open it for the DUNGEON MAP. Sweet, now that we got the map, turn around
and look for a ledge with two pots. Break them to find a Stray Fairy. Lure it
to you with the Great Fairy's Mask. (GREAT BAY FAIRIES: 6) Now sink down to the 
bottom and continue through the tunnel with the Dexihands inside. Just kill 
them by throwing your fins, or swimming and pressing R (for your electric 
attack) when you reach them. Once you get to the end, kill all the Bio Deku 
Babas to make a treasure chest appear. Jump over to it using the lilypads and 
open it for a Stray Fairy. (GREAT BAY FAIRIES: 7) Enter the door.

As soon as you enter, you'll see a treasure chest on an alcove with a Real 
Bombchu. Slice off the Bio Deku Babas using your fins, then hop across the
lilypads. Shield to avoid getting hurt by the Real Bombchu, then open the chest
for the COMPASS. Now sink down to the bottom, kill the Dexihand, and open the
chest for a SMALL KEY. Now head back to the ledge with the door you entered.
Face the door and look left down into the flowing water to see a pot between
two Dexihands. Break it with an arrow and use the Great Fairy's Mask to lure
the new Stray Fairy to you. (GREAT BAY FAIRIES: 8) Now take the flowing water
channel over back to the main room.

Next, enter the tunnel with the red pipe. The tunnel itself is colored red, and
is at the bottom. In this next room, there's Shell Blades and Skullfish. Don't
bother fighting them, just surface and climb onto the red pipe. Ignore the
Octoroks and shield the Real Bombchu, and keep following the pipe until you get
to a locked door. Open it with the Small Key. In this next room, there are just
pots and Chuchus. Nothing special. Just continue into the next room, which is
quite spacious actually. Hm...there's nothing here? ...Wait a second. Look up.

----------
MINI-BOSS: Wart

HOLY SH--, it's a giant eyeball! It will surround itself in pink eggs. In order
to damage Wart, you'll have to hit its eye with an arrow when it opens up. The
pink eggs make it hard to do so, however. To take down the pink eggs, throw
Deku Nuts or Fire Arrows at them, then slash them. At any rate, you need to get 
as many pink eggs off of Wart as much as possible before you start damaging 
him, otherwise the boss will become quickly annoying. Reason why, is because 
after it's hit enough times, it will drop the pink eggs and fly around the room 
rapidly in an attempt to squish you against a wall. The pink eggs dropped on 
the ground can be a real nuisance, but you can slash them to pop them.
----------

For defeating Wart, your prize is...ICE ARROWS. Now you can imbue your arrows
with ice, freezing enemies and making ice platforms on water. Head back to the
room with the pipes and Octoroks. Get on the southeastern ledge, and use Ice
Arrows to freeze the Octoroks. Hop on one, then hop from it to the central
pillar. Push the fan there to activate the water flow through the pipes. Swim
back to the main room, then swim up and back into the yellow tunnel with the
red and green pipes. In the Map room, surface, and Hookshot to the treasure
chest. See the door to the south here? Fire Ice Arrows at the water to create 
ice platforms so you can jump to it. Enter.

In here, lure the Chuchu to the cylinder there, and freeze him. Push him 
against the cylinder and use him to climb up. Get rid of the Real Bombchu, and
push this fan switch to get water flowing through another pipe. Return to the
previous room. Swim through the tunnel that was guarded by Dexihands, and enter
the door at the end to return to the Compass room. Anyway, see the alcove with
ice in it? Use Ice Arrows to make ice platforms so you can get across to it,
and melt the ice there with a fire arrow. Head through the door.

----------
MINI-BOSS: Gekko

It's Gekko again, and this time he has a different strategy. He will 
immediately summon Mad Jellies to protect him. Simply get to him and slash him
and he'll retreat to the ceiling, along with the Mad Jellies. Be careful! It
will surround itself in a giant Mad Jelly bubble and slam down onto you. If you
get caught inside, he will do an insane amount of damage to you. Aren't you 
glad you brought bottled fairies with you, though? At any rate, when he's on 
the ceiling, shoot ice arrows at him to freeze the giant Mad Jelly he's in, and
fall to the ground, where it will break back into smaller Mad Jellies. Repeat
the process until the Gekko is defeated and turned back into a normal frog.
----------

For beating Gekko here, you get the way to the BOSS KEY. Yep, already. However, 
you've still got a lot to do in order to even get to the boss door. Go back to
the Compass room by climbing over this golden gate. Get back to the main room
and swim to the surface. Climb onto one of the high ledges using a ladder, and
jump onto one of the blades. Ride it to the middle bridge and jump onto it,
preferably on the north side, as there's a waterfall. Freeze it, then use the
ladder to climb and go through. Kill the Blue Tektites and the Desbreko enemies
here, then use Ice Arrows to make platforms to the yellow ledge. May have to be
Zora Link to make it up there. Anyway, once there, look north and up to see a
grating and an opening. Use Ice Arrows to make ice platforms so you're below
the opening, and look up to see a Hookshot mark. Hookshot up to it (may have to
make more platforms to adjust your angle) and at the top, open the chest for a
Stray Fairy. (GREAT BAY FAIRIES: 9)

Drop back down, and make ice platforms to the green ledge with the fan switch.
Once up there, push it to create the water flow in the green pipe. Return to
the waterwheel room, the room after the entrance room. You'll notice that the
red pump is now flowing up and down much like the yellow pump. Hookshot to the
flow, then jump to the red fan switch and push it. This will activate the red
pump and make the waterwheel stop. Go to the yellow fan switch and push that to
turn off the yellow pump, making the waterwheel spin in the opposite direction.
Go back to the main room.

Head through the green tunnel with the green and red pipes going through it now
that the water is switched the opposite way. We'll pass the Compass room, but
we need to keep following the current. Be careful of Dexihands! In the 
following room, surface and find a ledge to climb up to. Find the brown 
platform that's going up and down, and take it up. Jump to the waterwheel's
gear thing, and onto the next brown platform. Look down and to the south to see
a hole in the wall with a torch. Hookshot to the torch to find a chest. Open it
for a Stray Fairy. (GREAT BAY FAIRIES: 10) Now get back to that second moving
platform, and take it to the east ledge. Follow it to the end and aim at the
water source at the far end with an Ice Arrow and freeze it. The waterwheel 
will stop conveniently so that you can walk on the blades here.

Now that it's stopped, move across it, but stop at the center. Look towards the
north to see an alcove with a treasure chest. Hookshot to the chest and open it
for another Stray Fairy. (GREAT BAY FAIRIES: 11) Now take the south alcove up
here and through the door. Welcome to the see-saw room. Before doing anything,
drop down to the bottom and find a hole. Sink down to it to find a barrel. Swim
into it to destroy it and reveal a Stray Fairy. Surface. (GREAT BAY FAIRIES: 
12) Get on the red seesaw down here and melt the waterfall source up above with
a fire arrow. The seesaw will move up. Get on the next one and melt the next
waterfall. You'll be high enough to jump to the green platform up here. Push 
the fan switch to get water flowing through the green pipe.

Now, before exiting this room back to the main room, get on the green pipe as
Zora Link after taking care of the Real Bombchu, and follow it until you can't
go forward. Drop into the ledge below and Hookshot to the chest. Open it for a
Stray Fairy. (GREAT BAY FAIRIES: 13) Only two more left! Get on the last seesaw
here and melt the waterfall. Go through the tunnel here to end up back in the
Dungeon Map room! Swim back to the main room. Finally, we're nearing the boss.
Take the bottom tunnel with just a green pipe following it.

In this room, follow the green pipe up. Stay still on the pipe when you surface
and look towards the green platform to see a bubble below it. Pop it with an
arrow and use the Great Fairy's Mask to lure the Stray Fairy to you. (GREAT BAY
FAIRIES: 14) Now follow the pipe to the green platform and push the fan switch
to access the boss door. There's one last Stray Fairy here though. Go back into
the water and find the exit tunnel to this room. There's a bubbled Stray Fairy
there. To prevent having to backtrack, throw your fins at the bubble to pop it,
then go back to the green pipe, surface, and put on the Great Fairy's Mask to
lure it to you. (GREAT BAY FAIRIES: 15) Jump to the boss door, open it, and
fall through the hole when you're ready.

----------------
BOSS: Gyorg, Gargantuan Masked Fish

This is easily the hardest boss in the game. It's very difficult especially if
you have no healing items to help you with. First of all, you must stand on the
platform and shoot it with fire arrows to stun it. If you happen to fall in the
water, another way to stun it is to throw your fins as Zora Link at it, or use
Zora Link's electrical attack. Once it's stunned, go into the water and deal
some punishment. Stay clear of it once it gets up. If you need to, swim back to
the platform using a dolphin jump out of the water. After about half the fish's
health is depleted, it will summon tons of Skullfish to annoy you whenever you
are in the water. Use your electrical attack to kill them easily. Just continue
the process until it's dead. It seems easy from my description, but trust me,
he's pretty challenging.
----------------

Once beaten, grab the Heart Container and GYORG'S REMAINS. Watch the cutscene
and Tatl will try to get the giant's attention similar to how Navi got your
attention in Ocarina of Time. (HEY! LISTEN! ...Oh God.) Anyway, the giant will
tell you to "Help our friend." Tatl will then say that we need to rescue one
last giant. Hm. You'll be transported back to Zora Cape, and after exchanging
words with the ancient turtle, it's time to embark.

*****END OF TEMPLE*****

But first, where's the Great Fairy Fountain here, you ask? Well, swim towards 
shore. See the series of rock platforms out at sea? Jump to the rock ledge 
using them, then Hookshot along the trees until you get to some large rocks. 
Bomb them and enter the cave to enter the Great Fairy's Fountain. Your reward 
is heightened defense. You will now take half the damage you normally take, so 
essentially your health has been doubled.

Anyway, Great Bay hasn't really been changed all that much since you cleared
the temple. The water is still murky if you swim too far, and actually, only
one new thing is available for clearing it. Lame. Oh well, let's just get the
new thing done. Head to Great Bay Coast and swim towards the area where Gerudo
Lagoon is. Docked next to the rocky coast is a motorboat. Get on it and ride it
to a series of islands. Hookshot onto one, and talk to the fisherman there and
he will challenge you to a mini-game. If you're up to the challenge, jump to
the center island there. Basically, see the islands next to you with torches?
You'll have to jump to each torch as they're lit to gain a point. If you get
20 or more points within the time limit, you'll win a Piece of Heart! Don't
worry about the time limit actually, it gives you plenty of time. (HEART PIECE
#38) Each game costs 20 Rupees, and if you fall off, you have to try again.

Now, if it's before midnight on the first day, go to northern Clock Town, wait
'til midnight, and save the old lady from the thief again. If it's anytime past 
that, you can do that after using the Song of Time. At any rate, warp to 
Snowhead and defeat Goht again. Once you're put back in Mountain Village, put
on your Don Gero's Mask and talk to the frog behind you. Now warp to Clock 
Town, go to the Laundry Pool, and talk to the frog there while having the mask 
on. Next, warp to Woodfall, open up the temple, and head inside. Make your way
to the Gekko boss again, defeat it, and talk to the normal frog there the same 
way as before. While you're here, defeat Odolwa again. After Odolwa is 
defeated, the swamp waters will be cleared, allowing you to swim through them.
Warp to Southern Swamp and swim through the waters southeasternly to find a
log with a frog on it. Climb onto it, put on the Don Gero's Mask, and talk to
the frog. One last place to go now, and that is Great Bay Temple. Once there,
return to the Compass room, and make your way to the Gekko fight. Defeat him,
then put on the Don Gero's Mask to talk to the frog. Exit the temple, warp to
Mountain Village, keep your mask on, and talk to the frogs there. They will
conduct a musical, and in return, a Piece of Heart awaits. (HEART PIECE #39)

Now, considering if you saved the old lady from thievery again, wait until the
final day, and enter the Curiosity Shop at 10:00 PM. You'll find a mask for 
sale, but it's a hefty 500 Rupees. I think you should have enough in the bank 
anyway. This is the ALL-NIGHT MASK. This mask lets you stay up 'til dawn when 
worn. Not even boring stories will make you tired! Now use the Song of Time.
Yeep. Afterwards, head to Stock Pot Inn. Head into the first door you see on
the first floor to find Anju's grandmother. Put on the All-Night Mask and talk
to her. Ask about the Carnival of Time. After the story, when she asks a 
question, say "On the eve of the festival" and for paying attention, she gives
you a Piece of Heart. (HEART PIECE #40) Now, ask her about the Four Giants.
When she asks a question, say "I dunno" and she will give you another Piece of
Heart. (HEART PIECE #41) Now for one last thing. Get the Ocean Title Deed back.

Let's head to Ikana Canyon. There's not much we can do now. Ride Epona over the
fences until you get to a cliff with a Garo sitting on it. Put on the Garo's
Mask and talk to him, and he will disappear, spawning a tree. Hookshot up there
and follow the path, avoiding rolling boulders and Nejirons until you reach
Ikana Canyon. This place is creepy...and Tatl sometimes calls you to tell you
that she senses a thirst for blood looming around you...not helping, Tatl. At
any rate, see the river? Follow it right until you see a Business Scrub. Talk
to it as Zora Link and give him the Ocean Title Deed. In return, he'll give you
a Huge Rupee. Nice, but what we were really going after is...use the flower as 
Deku Link to fly to the ledge there with the Piece of Heart. (HEART PIECE #42)

Head back to the start of the river. Freeze the Octoroks, use them to cross to
the other side, and Hookshot up to the top using the small trees on the ledges.
Right at the top, you'll spot an owl statue. Strike it. Head straight forward
now, go up the ramp, and immediately turn left in a U-turn and follow the ledge
up here. Look up to see Tingle. Shoot him down and buy the Stone Tower map from
him for 20 Rupees. Even though it says Stone Tower, it covers all of Ikana, not
the actual temple. At any rate...while up here, head north to see a house.
Enter it.

It's the Ghost Hut. Talk to the guy and accept his challenge. Pay 30 Rupees to
play. Your objective is to face the four Poe Sisters (from Ocarina of Time's
Forest Temple) and defeat them all within the time limit, and make sure your
health doesn't fall below three hearts, or the match will automatically end.
The first three Poes are really simple and easy. Just avoid their spin attack
then slash them with the sword or shoot an arrow at them. Once they're all
defeated, the last Poe Sister, Meg, will change things up a little. She retains
the same strategy in Ocarina of Time: split up into clones and surround you.
Once she splits up, the one that spins once is the real one. Arrow her. For
winning this, you get a Piece of Heart. (HEART PIECE #43)

Now that you've gotten that, see the dried-out riverbed up here? Head into the
cave to the north. Watch the cutscene and Sharp, the evil composer, will play a 
song that will hurt you until you die. To prevent this, play the Song of 
Storms. This will keep him from harming you and revive the spring water cave.
The flowing water will activate the Music Box House and make the Gibdos 
surrounding it fall over, then sink into the ground. Exit the cave and approach
the Music Box House. As you get near it, you'll see a little girl run inside.
You'll need to get in so that she doesn't see you and lock the door from you.
To do so, plant a Bomb beside the house. The sound will make her investigate 
it. Go around and enter the door without her seeing you. You can also use the
Stone Mask.

Inside...nothing seems too suspicious. Yeah, everything seems fine. Let's look
downstairs. Yeah, nothing out of the ordinary...WHAT THE F***? It's a half-
mummified person! Don't kill him though, use the Song of Healing. Watch the
touching scene as the person is cured. He's the little girl's father! After the
scene is over, you'll be given the GIBDO MASK. Wearing this lets you get away
with talking to Gibdos as if you're their friend! They won't even attack. 
Anyway, Pamela and her father are having a touching moment, so leave them be
and exit the house. At any rate, we're looking for a well around here. First of
all, you must acquire these items at least: 5 Magic Beans, Blue Potion, and
maybe 10 Deku Nuts and 10 Bombs just to be safe.

The well is located on the left cliff by climbing up to the top. The well is
marked by a giant hole in the ground with a ladder leading downwards. The sign
nearby also tells you it's a well. Climb down and enter... Right in front of
you, you'll see a Gibdo blocking a door. Talk to it while having the Gibdo Mask
on and it will ask for a Blue Potion. Give it to him and he will disappear and
open the door for you. In the next room, there are two spike log traps in front
of you, and a little alcove with some fish in water. Get a fish in your bottle,
pass the traps, and talk to the Gibdo on the left. He will ask for a Fish. Give
it to him and enter the door. All that's here is a Hot Spring. For now, go back 
to the entrance room. There's another Gibdo here. It wants 5 Magic Beans. Give 
it those then enter the door.

There's an alcove to your left with Spring Water and a Deku Baba for Deku 
Sticks. Get some Spring Water, and talk to the Gibdo in front of you (not to
the north) and give him 10 Deku Nuts. Now go back to that Hot Spring I told you 
about, and hurry back to the room past the Deku Nut Gibdo. Ignore the alcove to
your right and head straight to the Gibdo you see. He wants Hot Spring Water.
Give it to him and open the door. It's a cow! Get some milk from it (Epona's
Song) and leave. The alcove I mentioned earlier has some bugs, so put some in
a bottle. There's another Gibdo in here to the north. He requires 10 bombs.
Give him those and enter, and you will do battle with a Big Poe! Defeat it like
before and bottle its soul. Return to the previous room with the Spring Water,
take some, and head over to the first room where you found fish. Talk to the
other Gibdo. He wants plain Spring Water. Give it to him and enter the door.
There are two alcoves here, one with bugs, and another with bombs. Get another
bottle of bugs and talk to the Gibdo to the north here. He wants bugs. Give 
some to him and enter the door. It's a Fairy Fountain! Not a Great Fairy 
Fountain, just a regular Fairy Fountain. You can get normal Fairies here if
you want.

Back in the previous area, talk to the other Gibdo and give him bugs. Enter the
door. Kill the Fire Keese and put on the Lens of Truth to see an invisible
chest. Open it for a Purple Rupee! Anyway, go get another fish and some bugs, 
and head into the room with spring water. Talk to the other Gibdo here. He 
wants a fish. Give it to him and enter the door. The alcove to the right in 
this new room holds Deku Babas and Mini Babas for Deku Nuts. Don't need them
now though. There are two Gibdos here. Talk to the one on the left and give him
some Bugs. Enter the door. In here, take down the Skulltulas, light one of the
thicker torches with a fire arrow, then use a Deku Stick to light the others.
This will make a treasure chest appear. Open it for another Purple Rupee! Exit
this room and talk to the other Gibdo. He wants a Big Poe soul. Give that to
him and enter the door.

In this hall, there's only one more Gibdo. The alcove on the left just holds
bugs. This Gibdo wants milk. Give it to him and enter the door. In this special
room, light one torch with a fire arrow, then light the others with a Deku
Stick. A treasure chest will appear. Open it for...the MIRROR SHIELD. With 
this, you can reflect light to another spot, and store energy attacks to fire
them off for later. Use your new shield to shine the light on the sun on the
wall. This will make a ladder appear. Shine light onto the sun block to make it
disappear. Climb up go through the entryway to appear at the bottom of another
well. Climb up and you'll arrive inside Ikana Castle! Neat. We needed to be
here anyway.

Can't do much else in here though unless we have a Powder Keg. Buy one at Clock
Town inside the Bomb Shop (must be Goron Link) for 50 Rupees. Easily 
affordable. Now warp back to Ikana Canyon. There's another entrance to the
castle, so we don't need to go through the well again. Warp to Ikana Canyon and
look right. We're looking for a castle gate colored white and red, surrounded
by pillars. Head there. The gate is sealed, but it seems they forgot to patch
up the rock wall to the left, as there's a hole leading inside the castle. Go
there.

There's a sun block to your right. Turn left to see a crystal switch. Hit it to
gain a little light on the subject. Reflect the light onto the sun block and
head through. You're back where you started here! Enter the castle itself, as
there's nothing to do in the castle garden/moat. Right inside you'll find those
threatening ReDeads. Put on the Gibdo Mask to make them significantly less
threatening. Go on, try it. I don't want to spoil it. At any rate, once the
ReDeads are gone, thaw the left eye switch with a fire arrow and enter the door
it opened.

In this hall, hit the crystal switch to make a hot platform rise. Get to the 
other side quickly, hit the crystal switch there, and use a flower to fly onto 
the ledge there. Step onto the switch as normal Link to open the door. Head
through. First thing to note in this next room...DON'T FALL. Look left to see
a switch. Fly or jump over there (there's an invisible platform you can see 
with the Lens of Truth) and step on it to open the door ahead. Snipe the
Skulltulas and jump to the door. To get extra distance for your jumps, you
might try to roll just before you reach the edge.

Next room, ignore the Blue Bubbles (sniping them would be good) and go up to
the roof. Kill the Guays and walk along the outer railing. Once you see it,
jump down to the ledge below with the flower on it. Fly to the switch, press it
as normal Link, and fly back to the outer railing, back where you entered. See
the crystal switch? Hit it, roll jump to the first flower down there, and fly 
over the pillars that had the fires on them taken out briefly. Fly across until
you see a Piece of Heart. (HEART PIECE #44) Drop down and enter the castle
again. This time, thaw the other frozen eye switch and enter the door that one
opened. In this room, kill the Floormaster easily with reflected light. Shine
light onto the sun block to find ReDeads. Kill them, and enter the door. You
will fight Wizrobe once again. This time he uses fire. He hasn't changed at
all. Use the same strategy with Goron Link as before. After he's dead, continue
on through the door after putting on the Gibdo Mask.

See why I said to put on that mask before entering? Kill the ReDeads right next
to you and continue up to the roof. Ignore the hole you see and try to find a
cracked indent in the roof. Bomb it with a Powder Keg and drop down in there.
You'll appear back at the "lobby" of the castle, now with light shining 
through. Use that to get rid of the sun block there and head through the 
opening. Get some stuff from the pots to be prepared, and head through the 
door. Step into the center of this main hall...

----------
MINI-BOSS: Stalfos Knights

The King of Ikana will send out two Stalfos Knights to deal with you. There are
numerous things you can do with them. You can either kill them normally, lead
them around with the Bremen Mask then slash them (no seriously) or use fire
arrows to burn the curtains covering the window and using reflected light to
majorly damage them. They don't have names, and while they aren't exactly
Stalfos Knights from Ocarina of Time, they look similar to them, so there. In
actuality, they need to be exposed to light in order to kill them, so do
something like use the Bremen Mask to make them open so that they won't block
the light. They have to be downed as well before light will actually kill them.
----------

Defeat them and Igos du Ikana will battle you.

----------
MINI-BOSS: Igos du Ikana (which means King of Ikana)

Put on the Captain's Hat quickly for more comic relief! Yeah...after that's
done, battle him. He's taken down the same way as before, shining light on him
when he's downed. However, this is much harder to do because he can cancel any
of his attacks to shield yours on the fly. And no, the Bremen Mask trick 
doesn't work on him. Some of his attacks include: poison breath (which doesn't
actually poison you, just hurts you), sword slashes, and decapitation. He will
sever his own head to fly around while his body tries to attack while you're
distracted. His head can come down to you and nab you so that his body can
attack, beware of that. A trick you can do to down him a little easily is spin
attack him as Deku Link to stun him, then quickly get behind him and slash him
as normal Link. Once he's down, quickly shine light on him to end the battle.
----------

After Igos explains a few things about what happened, he will teach you the
ELEGY OF EMPTINESS. Basically what this does, is when played, will create a
soul-less clone of yourself. Up to four clones can be made (with each of your
forms) and let me say, they look nothing like the original. Normal Link's clone
is definitely the creepiest by far. But yeah, these clones are supposed to help
hold down switches that just won't stay pressed.

Alright, now that we have that new song, we can get ready for Stone Tower 
Temple. Let's head there. Don't worry, I won't let you start it without having
a full three days at your disposal. We're just going to activate the owl statue
near the entrance. Head back to Ikana Canyon, and take the northeastern 
entrance to be at the Stone Tower. It should be marked by a rude-looking 
statue. (A monster with its tongue covering its crotch?) Anyway, once in Stone
Tower, jump across the platforms, then roll jump to the end. Ignore the switch
for now and Hookshot up. Kill the Beamos with a bomb or the Blast Mask, and use
the new song on the switch here.

Hookshot up, create a Goron clone on the switch here. Now jump back down to the
first switch and create a Zora clone there. Can't use a Deku clone, too light.
Go back up and jump across the blocks. Re-create your three clones on the three
switches here now. Hookshot up, ignore the switch, and instead re-create a
clone on the next one you see up on the next ledge. Now, jump back down and
re-create a Goron clone on the switch you ignored, then Hookshot up two ledges 
and re-create a Zora clone on the switch up there. Now jump across the 
platforms here, and re-create the clones on the three switches here. Hookshot
up ledges until you find the owl statue! Strike it. It's likely a good idea to
stop here now and use the Song of Time, so do so. Besides, on my end it was on
the last five hours, so yeah.

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Mirror Shield
Other: Bombers' Notebook, Wallet (500), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
All-Night Mask
Blast Mask
Stone Mask
Great Fairy's Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Romani's Mask
Circus Leader's Mask
Mask of Truth
Kamaro's Mask
Gibdo Mask
Garo's Mask
Captain's Hat

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Song of Storms
Sonata of Awakening
Goron's Lullaby
New Wave Bossa Nova
Elegy of Emptiness
Oath to Order

EMPTY BOTTLES: 5

HEART PIECES: 44

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter
Double Defense

Total Health: 17 Hearts

____________________________________
Devilry in Stone Tower      _______/
-----------------__________/
\_______________/

Buy some arrows before you warp back to Stone Tower. Make sure to slow down 
time as well. Be sure to bring Fairies in bottles and some Green Potions as 
well. Warp to Stone Tower. See the switches there? Create three clones on the 
switches in this particular order, facing away from the owl statue: right, 
left, front. Jump across and head inside the Temple. Prepare for one of the 
weirdest and most unique temples in all of Zelda history...

As you enter, you'll notice that some things seem upside-down. Look forward to
see a stone figure with two giant eyes. There's a gold eye switch in one of
them. Shoot it to make a treasure chest appear. Jump over there with the Bunny
Hood and open the chest to get a Stray Fairy already. (STONE TOWER FAIRIES: 1)
Now, enter the left door in this room. Nothing much in this new room, just four
switches, some Real Bombchus, and a cracked wall in front of where you entered. 
Bomb this wall (again, use Blast Mask if you don't have Bombs) and you'll see
a room with large crates and small crates behind them. Break the larger ones,
but put the two small crates on two switches, then create clones to hold the
other two switches down. The larger one obviously needs a Goron clone.

Head through the gate that opened and kill the Dragonfly. Now, bomb the 
dark patch that doesn't have grass on it, and fall through the hole. Reflect
light onto the sun block to get rid of it. Now, put on the Goron Mask and kill
all the live Armos to make a chest appear. Open it for a SMALL KEY. There's a
ledge where two Armos used to be, that was behind a sun block. Open the chest
there for the DUNGEON MAP. Now, before leaving this room, check around for a
Hookshot mark and take it. Open the chest for a Stray Fairy. (STONE TOWER
FAIRIES: 2) Go upstairs, use your key on the door.

First thing you should notice is water. Switch to Zora Link and dive in. Aside
from the mines, you should see a Dexihand. Don't kill it. Instead, let it grab
you, as it will throw you onto a ledge with a treasure chest. Open it for a
SMALL KEY. Now get back in the water and head through the opening the Dexihand
is above. Follow to it until you get to a deep room filled with water. Sink to
the bottom, make the mines blow up using your fins, and hit the switch to make
a treasure chest appear. We can't reach it yet though. Rise to the top now.

Ignore the locked door up here for now and find the place where light is
shining through. Shine it at the mirror for a few seconds, then shine the light
from the mirror onto the sun block. Open the chest that was hidden for the
COMPASS. The door here just leads back to the main room, so head back to the
locked door and enter it. (Hey, take a look at the map in the start menu. Yeah,
look at all those treasure chests!) In this room, punch out the sections of the
pillar there as Goron Link to reveal a light source. Time to do some heavy
stuff with the Mirror Shield. See the six sun faces? Light the left one on the
east side to make a treasure chest with a Stray Fairy inside appear. (STONE 
TOWER FAIRIES: 3) Next, shine light onto the right mirror on the pillar in the
center for a few seconds, then shine it onto the sun block on the right. Kill
the Nejiron and open the chest for another Stray Fairy. (STONE TOWER FAIRIES: 
4)

Now, this next part is a doozy, if only because of the constant Black Boes.
Kill the nearest Black Boe that comes at you, then start shining light onto the
left mirror this time. Do it until a Black Boe comes to you, kill it, and get
to the mirror. Reflect light onto the next mirror as much as you can, then
reflect light onto the sun block. If you made it, enter the door that is
revealed. Now, this is a bit of a difficult room. Switch to Goron Link and drop
down below. There's a Goron switch here. Goron Slam it (A + B) to put down the
flames on the other side. Quickly run and roll over there and step on the
switch before the flames go out. This will make the flames surrounding a 
treasure chest go down permanently. Go back to the other side and climb the
ladder. Use the Deku Link flower and the air pumps to fly to the other side.
But you might catch a ledge with Rupees to your left. Land there, open the 
chest for a Stray Fairy. (STONE TOWER FAIRIES: 5) Now fly around to the other
side of the room, open the chest there, and get another Stray Fairy. (STONE
TOWER FAIRIES: 6) Enter the door here.

----------
MINI-BOSS: Garo Master

It's the Garo Master! He isn't weak like the Garos around Ikana, so that's why
he's a mini-boss here. At any rate, first of all, he won't lose his swords if
you shield his attacks, so don't rely on that method. Instead, Z-target him,
wait until he attacks, and move. If you're close enough, he'll slash. Slash him
back. If you're too far away, he will disappear. Shield then, and wait until he
slashes. Slash him back. Just repeat this process until he's dead.
----------

For defeating him, your reward is the LIGHT ARROWS! Now you can imbue your
arrows with pure light energy, easily defeating ghostly and undead enemies,
and shedding light on things when there is no light source to begin with. At
any rate, head in through the next door here. Take care here, and take off the
Hiploop's mask with the Hookshot before tackling it. Head into the door here.
You're back in a water room, but on a bridge. Kill the Eyegore here by waiting
by it and backflipping when it stomps the ground. Shoot its green eye to damage
it. Killing it will make a treasure chest appear. Open it for a Stray Fairy.
(STONE TOWER FAIRIES: 7) Now continue and you'll end up in the main room. Exit
the temple.

Create clones on the switch to your right and then the one in front, and get
onto the blocks. Turn around and shoot a light arrow at the red emblem to flip
things upside down. Now jump across the platforms into the temple again. The
sky is now below you. It feels unsettling that you could drop into the sky,
don't you think? Once inside the temple, stand on the gray emblem on the 
ground, turn around, and look up. Shoot a light arrow at the sun face. This 
will make a treasure chest appear. Open it for a Stray Fairy. (STONE TOWER
FAIRIES: 8) Go through the door on the right next. Shoot the sun block with a
light arrow.

Drop down to the bottom and look up at the ledge where you entered to see a
frozen eye switch. Thaw it with a fire arrow to make a chest appear. Fly to the 
chest by dropping into the air pump as Deku Link. Open it for another Stray 
Fairy. (STONE TOWER FAIRIES: 9) Now fly up to the bridge in the middle and take
down the masked Hiploop. Now, enter the tunnel on the north side and create a
clone on the switch. Head back and open the chest for a SMALL KEY. Now take the
right air pump to find a platform on the right with a switch. This will make 
the fire around the treasure chest you made appear back when this place had
water go down. Create a clone on the switch to keep it down, and before flying
over there, look around for a sun face. Shoot it with a light arrow to make
another treasure chest appear, but we can't get that now. Fly to the chest you
can reach for a Stray Fairy. (STONE TOWER FAIRIES: 10) 10 of them already...
Now fly back up to the high northwest corner of this room to see a ledge with a
locked door. Enter it with your key.

In here, there is lava on the ceiling, and bits of it keep falling down. Shoot
the red emblem here to flip the room around, switch to Goron Link and walk onto
the small center platform, and shoot the emblem again with another light arrow
to flip the room. Enter the door. What to do in this room, is to push the stone
block into the blue slot on the other side of the room. Flip the room around by
shooting the red emblem with a light arrow, then push/pull the block to the
center. Flip the room again, push it south until you can't, flip the room 
again, push it west until you can't, flip the room one last time, and push the
block into the slot. This will make the door open. Enter by flipping the room,
getting close to it, and flipping the room again.

You'll fight Wizrobe AGAIN. This is the last time you'll fight him thankfully,
so go all out. However, since lava is on the ceiling, this fight will be 
hindered a bit. Plus, he will spawn on ledges sometimes, so you'll have to 
snipe him with arrows. No Goron Link for this one, sorry. Once he's defeated, a
chest will appear on a ledge. Hookshot up there and open the chest for a Stray
Fairy. (STONE TEMPLE FAIRIES: 11) Go downstairs. In this room, kill any Poes in
the way and fly to the opposite side. Use the flower here to get into the 
alcove to your right. Remember this room a bit? It's the first one of the 
temple aside from the entrance room, where you had to keep down those switches.
It's filled with Death Armos. In order to kill them, you'll have to fire a
light arrow at them to flip them, then have them try to pound you. They will
land on their head and kill them. Ouch. You can avoid fighting these though by
putting on the Stone Mask. They're annoying anyway.

Find a lone switch here and press it. Keep it down with a clone, and the fire
around the chest will lower. Go to the chest and open it for a SMALL KEY. Go
back to the Deku flowers and enter the door forward. This is the first water
room we went into, with the mines scattered everywhere. Shoot the mine here to
clear them, then fly to the left inside that alcove. Fly from here to the next
platform opposite from where you entered, and open the door. Kill the Blue 
Bubbles before they curse you, and continue.

----------
MINI-BOSS: Gomess

Pretty cool mini-boss, I'd say. This grim reaper-ish boss will surround itself
with bats. Don't get too close, or you'll taste his scythe. Get too far, and 
the bats will taste you. Just stay at mid-range and fire a light arrow at it to
make the bats flee. While the bats are away, slash its jewel heart to damage 
it. Keep doing this and it's defeated. Disappointingly easy for a cool mini-
boss, sad to say.
----------

Enter the next door to grab the BOSS KEY. Head back to the room with the mines,
fly to the alcove, and fly to the other side. Go south from there and enter
the door. Avoid the Death Armos here (Stone Mask is good) and roll jump to the
ledge there. Step onto the switch to make a treasure chest appear. Can't reach
it though, so we'll get it later. However, we can Hookshot to it, so do that.
Enter the locked door up here. Fight this Eyegore. It shoots lasers so it's
tougher to approach, so you can just fire a light arrow at it to stun it, then
fire a regular arrow at its eye when its green to hurt it. Once it's dead, a
chest will appear. Open it to get the GIANT'S MASK. This allows you to become a
giant at the expense of your magic constantly draining. Of course, you can't
use it just anywhere. In fact, it's only for the boss of this dungeon. Meh.
Now, head forward through the door.

Hit the crystal switch here. This will make a treasure chest appear for later.
We can go forward to the boss door now, but let's get the rest of the Stray 
Fairies. Use the Song of Soaring to return to the temple entrance, exit, and 
shoot the red emblem with a light arrow to flip the temple back to normal. Set 
the blocks the way they should be, (remember, facing away from the owl, it's 
right, left, front) jump across, and enter the temple again. Drop into the hole
in front of you and open the chest for a Stray Fairy. (STONE TOWER FAIRIES: 12)
Climb back up and head into the west door. Put two small crates onto two 
switches and create clones for the others, then head into the door leading to
the water room with mines and a Dexihand.

Have the Dexihand throw you to the ledge, and shoot the sun block with a light
arrow. Switch back to Zora Link, get far enough away, and swim towards where
the sun block was, and dolphin jump out into the alcove. Get rid of the Beamos
and hit the crystal switch. This will make a treasure chest appear back where
you entered. Dolphin jump up to there, shoot the sun block with a light arrow,
kill the Beamos, and open the chest for a Stray Fairy. (STONE TOWER FAIRIES: 
13) Now swim into the tunnel below the Dexihand to get into the deep water 
room. See the chest there? That's the one you made appear earlier. Get there
and open it for a Stray Fairy. (STONE TOWER FAIRIES: 14) One more to go! 
Surface, and take the north door.

Head through all the rooms until you get to the one with the masked Hiploop.
Drop to the floor here. Open the chest for the last Stray Fairy. (STONE TOWER 
FAIRIES: 15) Now exit the temple, flip it, and head back in. Find a vantage
point, Z-Target the open chest, and Hookshot up. Go through the door, past the
bridge, and into the next room. Look straight up and Hookshot the open chest.
From here, use the Hookshot mark, and then drop to the boss door. Enter it.
Jump down into the sky, which looks like a portal, mysteriously. You'll get
transported to a desertscape.

----------------
BOSS: Twinmold, Giant Masked Insect

This is a giant twin insect. Their weakness is their tails and heads. You've
got one of two methods to use. Either stand on this platform you're on and fire
light arrows at their weakpoints (Z-Targeting is not an option, they're too 
fast) or put on the Giant's Mask and wreak havoc on their weakpoints. 
Personally, the latter method is easier. If you're low on magic, use a Green
Potion. If you're out, destroy the pillars here for some magic pick-ups. All in
all, this boss is pretty disappointingly easy, especially after someone like
Gyorg.
----------------

Once he's defeated, grab the Heart Container and TWINMOLD'S REMAINS. All four
giants have been gathered! Now you can call them with the Oath to Order on top
of Clock Tower on midnight of the Final Day! The four giants will then say to
"Forgive your friend." Hm? Who might this "friend" of ours be? At any rate, for
defeating Twinmold, the evil spirits inhabiting this land will flee to the 
skies, purifying this land once again. There's a few things we can do before we
head to the final battle. If you don't want to do all of that, just skip to the
final section of this walkthrough. If you do want to get everything though, 
read on.

*****END OF TEMPLE*****

If you've gotten all the Stray Fairies, jump down and look to your left to spot
an opening. Enter to find the Great Fairy Fountain! Your reward is the GREAT
FAIRY'S SWORD. This special C item has four times the power your Kokiri Sword
had. The only problem is, you can't hold anything else with it, has a weird
swing angle, and can't shield with it. Eh... Anyway, head south to the deep
river of Ikana Canyon. Dive in as Zora Link, and swim into the cave to the west
and you'll reach an underground waterfall. Behind the waterfall is the entrance
to the Secret Shrine. Enter.

The objective in the Secret Shrine is to defeat the four mini-bosses held here.
You cannot attempt this challenge unless you have at least 16 hearts in your
health, no matter how good you are at the game. To enter it first though, shoot
the sun face with a light arrow. Enter the door. Talk to the guy, and when he
disappears, enter the door to the left to fight three Dinofols. Easy guys. Open
the chest that appears for a Silver Rupee. Exit back into the lobby, and take
the northwestern door. You'll fight...a Wizrobe. I'm sorry, I said the last one
you would fight was in Stone Tower Temple, but I forgot about this one. Oh 
well, he shouldn't be harder than the Stone Temple one. Once he's dead, open 
the chest for a Silver Rupee. Go back and take the northeastern door. You'll
fight Wart again. Look up like in Great Bay Temple to start the fight. Same
fight as always. Pick up the Silver Rupee, go back, and take the eastern door.
You'll fight Garo Master. Beat him, grab the Silver Rupee, and go back. You
will get a Piece of Heart for surviving the trials! (HEART PIECE #45) Now, why
couldn't they have picked a more interesting mini-boss instead of Garo Master?
Why not Gomess again? He was easy but way cooler than that Garo Master guy.

Alright...there's a few things to do and one big thing...covered in the next
section.

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Mirror Shield
Other: Bombers' Notebook, Wallet (500), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
 |- Light Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot
Great Fairy's Sword

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
All-Night Mask
Blast Mask
Stone Mask
Great Fairy's Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Romani's Mask
Circus Leader's Mask
Mask of Truth
Kamaro's Mask
Gibdo Mask
Garo's Mask
Captain's Hat
Giant's Mask

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Song of Storms
Sonata of Awakening
Goron's Lullaby
New Wave Bossa Nova
Elegy of Emptiness
Oath to Order

EMPTY BOTTLES: 5

HEART PIECES: 45

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter
Double Defense
Great Fairy's Sword

Total Health: 18 Hearts

____________________________________
The Marriage of a Lifetime  _______/
-----------------__________/
\_______________/

This section will cover the most extensive sidequest in any Zelda game yet,
famously called, the Kafei and Anju sidequest. A LOT of steps are required to
go through this sidequest in an attempt to bring the two lovebirds back 
together again. You'll gain many new masks and other various items along the
way as well. Let's get started. First, if you haven't done so already, use the
Song of Time. We need to start off with the beginning of a new cycle.

1ST STEP: Wait until 10:00 AM. Go to East Clock Town and enter the Mayor's
Residence, which is the building on the very north. Once inside, enter the room
on the right, and speak to Madame Aroma. Agree to help her find her son, Kafei, 
and she will give you KAFEI'S MASK. The exact likeness of this mask should help
you find Kafei! (Asking around town with this mask on should give you hints
where Kafei is hiding.)

2ND STEP: At 2:00 PM, enter Stock Pot Inn. Talk to Anju at the counter and say
that you have a reservation and you'll get a ROOM KEY. If you want to, you can
enter your room on the second floor for a Silver Rupee.

3RD STEP: Wait for the Postman to leave and talk to Anju while wearing Kafei's 
Mask. She will set up an appointment at 11:30 tonight. Well, all you can do is
wait now. Unless you want to do something, just use the Song of Double Time and
wait.

4TH STEP: Once 11:00 PM rolls around, enter Stock Pot Inn, go around the 
stairs, and enter the kitchen, the last room at the end of the hall. Wait for
Anju and talk to her. She will give you A LETTER TO KAFEI if you agree to help
her. Before ending the 1st day, go ahead and put the letter into one of the
mailboxes around town. Wait or skip to the 2nd day.

5TH STEP: If you've been asking around town with the Kafei's Mask on, you'll
learn that Kafei seems to be hiding somewhere in the Laundry Pool. Go there at
2:00 PM when the letter will be delivered. Wait behind the tree, and when the
Postman rings the bell, Kafei will come out of a door. Get into that door 
before Kafei gets his mail, goes in, and locks the door back up. Wait for him.
Talk to him and agree that you'll keep a secret. He'll give you the PENDANT OF
MEMORIES for Anju.

6TH STEP: A very short step, but head back to Clock Town Inn and give that
pendant to Anju. She seems really happy now! Alright, that's it for the second
day. Wait or skip to the final day. For pretty much nothing to do on the second
day, the final day will be pretty busy...

7TH STEP: Wait 'til 1:00 PM and enter the door in the Laundry Pool. Instead of
Kafei being there, the person who owns the Curiosity Shop will be there. Well,
of course, this is the Curiosity Shop's back room and all. He will tell you
where Kafei went off to, and will give you the KEATON MASK and Express Mail
(SPECIAL DELIVERY TO MAMA). The Keaton Mask, when worn, can summon the mystical 
fox, Keaton. I'll detail more about that later.

8TH STEP: Deliver the Express Mail. This can be done one of two ways. You can
either: wait at the Postoffice 'til 6:00 PM and enter the Postoffice. Give the
mail to the Postman and he will deliver right then and there. Follow him to the
Milk Bar and Wait outside for him to finish delivering it. When he walks back 
out and stops, talk to him to get the POSTMAN'S HAT; or hand-deliver it to the 
recipient, who will be in the Milk Bar at night. Talk to her with Kafei's Mask
on to deliver it, and she will give you a BOTTLE of CHATEAU ROMANI. If you're 
looking forward to actually finishing this whole sidequest thing, I strongly 
recommend hand-delivering it to her and getting the Bottle of Chateau Romani. 
The other method wastes too much time, so get the Postman's Hat later.

9TH STEP: Slow down time immediately and warp to Ikana Canyon. If it's before
7:00 PM, good. Drop down to the river, surface, and follow it eastward. Make 
sure you have the Stone Mask on. You will find Kafei hiding behind rocks. Wait 
with him there for Sakon, (you can bring time back to normal flow again) and 
follow Kafei inside Sakon's hideout. Kafei will attempt to get back the mask
Sakon stole, but a security system will activate.
This is now a tag team between Link and Kafei! Link will handle the battles,
while Kafei will handle the puzzles. Link's sections are straightforward, but
Kafei's sections will have you push blocks to the blue switches to open the way
forward. Don't step on the red switches, they make the conveyor belt go faster. 
Stepping on the yellow ones however, makes it go slower for a brief moment. 
Also, blocks can only move the direction the marks on top of them point to. 
Assuming you were fast enough, Kafei will grab the Sun's Mask just in time and 
run back to Anju, who is waiting for him in Clock Town.

10TH STEP: No matter how long or short it took you to get the Sun's Mask, 
afterwards it will always start at the final five hours. Warp to Clock Town and
enter Stock Pot Inn. Go upstairs and into the first room you see and wait with
Anju. As tempting as it is, do not use the Song of Time, no matter how late
Kafei may seem. When a little more than an hour remains, Kafei will show up.
After a touching scene, they will give you the COUPLE'S MASK. Use the Song of 
Time.

Phew, that was a lot of work, huh? At any rate, now that you got the Couple's
Mask, enter the Mayor's Residence when it opens, and enter the left door while
having the Couple's Mask on. Talk to the Mayor and you will get a Piece of 
Heart. (HEART PIECE #46) Now put on the Keaton's Mask and enter North Clock 
Town. Either slash all the bushes here or simply pick up the middle one to
summon Keaton. He will give you a quiz consisting of five randomly-chosen 
questions. Here's a list of questions he has for you.

Q: What is the name of the festival that is to be held in Clock Town?
A: Carnival of Time

Q: Once it's completed, how tall will the festival tower at the carnival be?
A: Four stories

Q: Who is the leader of the Bombers gang?
A: Jim

Q: What is the name of the mayor of Clock Town?
A: Dotour

Q: What is the name of Clock Town's inn?
A: Stock Pot Inn

Q: What is the name of Anju's father?
A: Tortus

Q: What is Anju, the innkeeper, bad at doing?
A: Cooking

Q: What bad habit does Anju, the innkeeper, have?
A: She's quick to apologize

Q: What is the name of the vintage milk sold at the Milk Bar?
A: Chateau Romani

Q: What does the owner of the Bomb Shop call his mother?
A: Mommy

Q: How many mailboxes are there in Clock Town?
A: Five

Q: How many cow figurines are there in Clock Town?
A: Ten

Q: What is the name given to you by Romani, the girl at the ranch?
A: Grasshopper

Q: What is the name of the song that Romani, the girl at the ranch, teaches 
 you?
A: Epona's Song

Q: At what time does Romani, the ranch girl, wake up?
A: Six

Q: What time does Romani, the girl at the ranch, go to bed?
A: Eight

Q: What weapon does Romani, the girl at the ranch, use in practice?
A: Bow

Q: How many balloons does Romani, the girl at the ranch, use during practice?
A: One

Q: How many cows are there in Romani Ranch?
A: Three

Q: How many Cuccos are there in the barn at Romani Ranch?
A: One

Q: Where does Cremia, manager of Romani Ranch, try to deliver her milk?
A: Milk Bar

Q: Darmani is of which race?
A: Goron

Q: Mikau is of which race?
A: Zora

Q: How many members are there in the Zora band, the Indigo-Go's?
A: Five

Q: What is the name of the singer in the Zora band, the Indigo-Go's?
A: Lulu

Q: How old is Tingle, the map salesman?
A: 35

Q: What are the magic words that Tingle created? Tingle, Tingle...what?
A: Kooloo-Limpah!

Q: Is Tingle the mapmaker left-handed or right-handed?
A: Right-handed

Q: What color of trunks does Tingle the mapmaker wear?
A: Red

Q: What instrument does the Skull Kid play?
A: Flute

For successfully getting five questions in a row right, he will reward you with
a Piece of Heart. (HEART PIECE #47) Alright...not much to do now, so try to go
back and get the Postman's Hat. Once you do, wear it and check any of the 
mailboxes around town to find another Piece of Heart. (HEART PIECE #48) There's
nothing to do now except go straight for the Moon now...

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Mirror Shield
Other: Bombers' Notebook, Wallet (500), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
 |- Light Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot
Great Fairy's Sword

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
Postman's Hat
All-Night Mask
Blast Mask
Stone Mask
Great Fairy's Mask
Keaton Mask
Bremen Mask
Bunny Hood
Don Gero's Mask
Mask of Scents
Romani's Mask
Circus Leader's Mask
Kafei's Mask
Couple's Mask
Mask of Truth
Kamaro's Mask
Gibdo Mask
Garo's Mask
Captain's Hat
Giant's Mask

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Song of Storms
Sonata of Awakening
Goron's Lullaby
New Wave Bossa Nova
Elegy of Emptiness
Oath to Order

EMPTY BOTTLES: 6

HEART PIECES: 48

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter
Double Defense
Great Fairy's Sword

Total Health: 19 Hearts

____________________________________
Majora's "Mask"erade        _______/
-----------------__________/
\_______________/

Wait 'til the final five hours and enter Clock Town tower. Deja-vu will begin
as the same cutscene as when you started the game will play. Play the Oath to
Order and the four giants will come to stop the moon in its tracks, but they
can't hold it forever. Watch the creepy scene as Majora's Mask comes to life,
and says that he no longer needs the "vessel" he's occupying. Apparently 
Majora's Mask was really a demon that possessed Skull Kid! He will leave for
inside the Moon as its mouth gapes open, leaving Skull Kid unconscious. Time to
go after that demon!

...Whuh? Where are we? Huh? I...thought we were in the middle of stopping the
Moon...we're in a grassy plain? There's a tree in the middle...head towards it.
Huh? There are some children around the tree. The one with Majora's Mask on is
just sitting all lonely like. Before talking to him, talk to the kid that has
Odolwa's Mask on him. Give him one of your normal masks. Don't worry, you won't
need all those masks anymore...except for your transformation masks. Keep 
those.

You'll be warped to a dungeon similar to Woodfall Temple. You'll have to fly to
the end. Find a yellow launcher flower on a spinning platform along the way and 
head there. Dig into it and look around to find a Piece of Heart on a ledge.
Fly there and pick it up. (HEART PIECE #49) Now head to the end. Enter the 
door. Talk to the kid and give him another mask. You'll be transported back to
the grassy plain. Go back towards the tree and find the kid with Goht's mask on
him. Give him two masks to be transported to a dungeon similar to Snowhead 
Temple.

This is the hardest bit of the game yet, and the Piece of Heart is harder 
still. Line yourself up perfectly, and roll forward until the spikes come out.
AVOID PRESSING FORWARD NOW and keep going (you'll bounce off open chests that
will lead you where you need to go, don't worry) until you pass by some pots.
Turn sharply to the right to avoid falling off and cross the gap, and move 
through some turns until you reach three pots, where you should stop to get 
your bearings. Move forward until you see a long straightaway, and line 
yourself up. Start rolling and you will eventually reach a Piece of Heart 
showcased very brilliantly. (HEART PIECE #50) The way forward takes you back to
the beginning. So where's the end of this? Well, go down the path again until
you first see pots and stop. See the little gazebo-ish structure? Get there, 
but don't stand in that colorful panel there. It's a portal back to the 
beginning. See the small bridge that leads to an icy ledge on the far end? 
Goron roll over there and open the door to find the kid. Give him two more 
masks to be transported back to the grassy plain.

Return to the tree and talk to the kid with Gyorg's mask on him. Give him three
masks to be transported to a Great Bay-ish dungeon. When you enter, you'll see
some water leading to a circuitry of pipes. This is a kind of maze that you 
have to navigate. One end leads to a Piece of Heart, the other end leads to the
kid. Other paths you take lead nowhere. The easiest path to the Piece of Heart
is right, left, left, left. (HEART PIECE #51) The easiest path to the kid is
left, left, right, right. Give the kid three masks to get transported back to 
the grassy plain. Return to the tree and talk to the kid with Twinmold's mask 
on him. Give him four masks to be transported to a Stone Tower-ish dungeon.

This one is nothing but mini-bosses. Not all of them are featured here though.
Enter the door to fight a Dinofols. Once defeated, enter the next door. This
small room is just a rest room. The next room is the Garo Master. Defeat him to
make a treasure chest appear. Use the Hookshot on it and open it for some 
arrows. Head through until you reach an Iron Knuckle. Yes, these dreaded 
things. Thankfully, light arrows can take him down easily. Defeating him will
make a chest containing Bombchus appear. Grab them, then look around the wall
for a cracked wall. Stand in the middle of the room, take one out, and wait for
the light on the Bombchu to blink three times, wait half a second, then send 
it. It should blow up on the wall, revealing an eye switch. Shoot it with an
arrow to make a ladder appear. Climb it and enter the door. Stop in this small
room.

Grab the last Piece of Heart in the game (HEART PIECE #52) and bring out a
Bombchu while standing in the middle. Wait until right after the light blinks a
third time before sending it to blow up the cracked ceiling. Look up and thaw
the frozen eye switch to be able to move forward to the kid. Give him your last
four masks to be transported to the grassy plain. Only one last thing to do...
go to the kid with Majora's Mask on and talk to him. Since you "played" with 
the other kids and have no more masks, he'll give you the FIERCE DEITY'S MASK.
This mask, only available during bosses, will transform you into the form of a
god, resembling Link in his teenage years, only he's eight feet tall. Fierce
Deity Link (or Oni Link, like most people like to call him) has a special sword
that can fire energy beams when Z-Targeting someone. He also has the most 
powerful sword in-game. You'll also be transported to a trippy arena where you
finally get to fight Majora.

----------------
FINAL BOSS, FIRST PHASE: Majora's Mask

Odolwa's Remains, Goht's Remains, Gyorg's Remains, and Twinmold's Remains will
all flee from you and stick to the walls. Then Majora's Mask comes flying in
and grows tentacles!

Don't bother trying to damage him while he's facing you, he's completely 
invulnerable on that side. His attacks are spinning around and using its 
tentacles to chop you, and shooting fire beams at you (that can be reflected 
using your shield). The only way to harm him is to stun him first. To do that, 
either throw a bomb at him, arrow its back, or do a spin attack when it starts 
spinning. I recommend the last method. After he's stunned, go pummel him with
your sword.

After a while through the battle, all the Boss Remains will go and attack you,
firing laser beams at you, diving at you, all kinds of stuff. To get rid of 
them easily, snipe them with light arrows. Once they're gone, put your focus on
Majora's Mask again. Once he's dead, he'll move onto his next form.


FINAL BOSS, SECOND PHASE: Majora's Incarnation

He will grow arms and legs and start running around like crazy. This is easy
compared to his first form. His only attack is stopping occasionally to fire a
laser beam at you. During this time, dodge quickly and fire a light arrow at
him to stun him, then go in for the kill. Nothing changes in the battle midway
through. After you've dealt enough damage, he will go through one last 
transformation...


FINAL BOSS, FINAL PHASE: Majora's Wrath

Now this is hard. He has a number of attacks, that mostly include his whip. He
will also kick you away if you're too close, and will send explosive tops that
will come after you. The strategy to defeat him hasn't changed however. Shoot
light arrows at him to stun him, then go in to kill him. The whole battle is
pretty difficult, but it is stupidly easy if you use the Fierce Deity's Mask.
If you want a challenge, avoid using that overpowered mask.
----------------

You've won the game! Enjoy the ending and the credits.

ITEM SUMMARY:

EQUIPMENT:
Swords: Gilded Sword
Shields: Mirror Shield
Other: Bombers' Notebook, Wallet (500), Biggest Bomb Bag (40 Bombs & Bombchus),
 Largest Quiver (50 Arrows)

ITEMS: (shown left to right)
Ocarina of Time
Hero's Bow
 |- Fire Arrows
 |- Ice Arrows
 |- Light Arrows
Bombs
Bombchus
Deku Sticks
Deku Nuts
Magic Beans
Powder Keg
Pictograph Box
Lens of Truth
Hookshot
Great Fairy's Sword

MASKS: (shown left to right after noting transformation masks)
Deku Mask (Transformation)
Goron Mask (Transformation)
Zora Mask (Transformation)
Fierce Deity's Mask (Transformation)

OCARINA SONGS:
Song of Time
Song of Healing
Epona's Song
Song of Soaring
Song of Storms
Sonata of Awakening
Goron's Lullaby
New Wave Bossa Nova
Elegy of Emptiness
Oath to Order

EMPTY BOTTLES: 6

HEART PIECES: 52

GREAT FAIRY UPGRADES:
Magic Meter
Upgraded Spin Attack
Double Magic Meter
Double Defense
Great Fairy's Sword

Total Health: 20 Hearts
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Spoiler-Free Walkthrough

Wanna know how to get through the game without knowing everything ahead of
time? This section's perfect for you. This walkthrough is a bare-bones, list-
based series of objectives. And yes, this will also aim for getting everything 
in the game.

 _____________________________
/      Three-Day Turmoil      \________ _ _ _  _

- Get magic power from Great Fairy. [ ]
- Get Heart Piece #2 and #3 through a visit to the Observatory and Inn. [ ]
- Save up enough money in the bank for the Adult's Wallet. [ ]
- Get Ocarina of Time back from Skull Kid. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/      Exploring Termina      \________ _ _ _  _

- Get Great Fairy's Mask from Great Fairy. [ ]
- Work on getting Heart Piece #15 from the Deku minigame in northern Clock 
Town. [ ]
- Get Heart Piece #4 in northern Clock Town. [ ]
- Get Heart Piece #5 from the Swordsman's School. [ ]
- Get Bombers' Notebook and Heart Piece #6. (Use the Observatory's telescope 
for the Heart Piece.) [ ]
- Grab Heart Piece #7 and #8 from a Pea Hat and Dodongos hidden in holes in 
Termina Field. [ ]
- Get Kamaro's Mask in northern Termina Field at midnight, then get Heart Piece
#9 with it in West Clock Town. [ ]
- Grab Heart Piece #10 in the path to Southern Swamp. [ ]
- Get a new bottle by helping Koume in Southern Swamp, then take the boat ride
to Deku Palace. [ ]
- Along the way to finding the monkey so you can learn the Sonata of Awakening,
grab Heart Piece #11 and some Magic Beans. [ ]
- Get Heart Piece #12 in Woodfall, and open up Woodfall Temple. [ ]
- Go back to the boat tour hut and acquire Heart Piece #13 with a rare 
pictograph (Tingle or Deku King), then get Heart Piece #14 by giving the 
Business Scrub in Southern Swamp the Land Title Deed. [ ]
- Get Bremen Mask from Guru-Guru at midnight in Clock Town, then get Bunny Hood
from the guy in the Cucco Shack in Romani Ranch. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     Trouble in Woodfall     \________ _ _ _  _

- Clear Woodfall Temple, getting all Stray Fairies in the process. [ ]
- Take the Deku Princess back to Deku Palace, then get Mask of Scents from the
Deku butler. [ ]
- Get Blast Mask from old lady in north Clock Town at midnight on the first 
day. [ ]
- Deposit Stray Fairies at Woodfall's Great Fairy. [ ]
- Get Heart Pieces #16 and #17, and both Quivers in the Shooting Galleries. [ ]
- Earn Heart Piece #18 from Koume's shooting game in Southern Swamp. [ ]
- Get Big Bomb Bag in Clock Town if you got the Blast Mask in the same three
days. [ ]
- Head to Snowhead and get the Goron Mask, then learn the Goron's Lullaby. [ ]
- Earn Don Gero's Mask from the masked Goron in Mountain Village by feeding 
him. The clue rests in the Goron Shrine. [ ]
- Get the Biggest Bomb Bag from the Business Scrub, and Heart Piece #19 from 
the same Scrub by giving him the Swamp Title Deed. [ ]
- Get Heart Piece #20 from the Treasure Chest Game in East Clock Town as Goron 
Link. [ ]
- Get Heart Piece #21 from the Honey & Darling's games in East Clock Town. [ ]
- Get Heart Piece #22 from the Postman while he's inside the Postoffice. Bunny
Hood helps. [ ]
- Grab Heart Piece #23 from the various Gossip Stones hidden in caves below
Termina Field and playing the Goron Lullaby for them. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/        Snowhead Peril       \________ _ _ _  _

- Clear Snowhead Temple, getting all Stray Fairies in the process. Deposit them
at Snowhead's Great Fairy afterwards. [ ]
- Make it so you can carry Powder Kegs, then win the Goron Racetrack for a free
bottle with some Gold Dust in it. [ ]
- Get the Gilded Sword from the sword-maker in Mountain Village. [ ]
- Enter Romani Ranch early with the help of a Powder Keg, learn Epona's Song
from Romani at first day. [ ]
- Get Garo's Mask from the Gorman brothers, and Stone Mask from the invisible
soldier in the path to Ikana. [ ]
- Protect Romani Ranch from "them" (you'll know the time, since Romani tells
you when you get Epona's Song) to get a free bottle. [ ]
- Get Romani's Mask by protecting Cremia from thieves around 6:00 PM, second
day. [ ]
- Head to Great Bay Ocean and get the Zora Mask by helping Mikau. [ ]
- Get Heart Piece #24 and the Hookshot from the Gerudo Pirates' Fortress. [ ]
- Make your Scarecrow's Song, go to Snowhead, clear Goht if you need to, and
get Heart Piece #25 from the bottom of the lake inside a treasure chest, then
get Heart Piece #26 in the path between Mountain Village and the Snowhead warp
with the help of the Lens of Truth and Scarecrow's Song. [ ]
- Get Heart Piece #27 in a cave below a rock in Termina Field's beach area. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/    Skulltula House Raid     \________ _ _ _  _

- Get all 30 Gold Skulltula tokens in Southern Swamp's Skulltula House to get
the Mask of Truth. Gonna need Magic Beans. [ ]
- Heart Piece #28 by winning more than 150 Rupees from the Doggy Racetrack in 
Romani Ranch. Pick the dog that has the most confidence! (Use the Mask of Truth 
and pick up a dog.)
- Get the Circus Leader's Mask in Clock Town's Milk Bar by helping to play the
Ballad of the Windfish there with all your Ocarina instruments. [ ]
- Defeat Skull Keeta in Ikana Graveyard to get the Captain's Hat. [ ]
- Defeat Iron Knuckle below Ikana Graveyard (use the Captain's Hat to open a
grave) to learn the Song of Storms. [ ]
- Feed the orange fish in Great Bay's Marine Research Lab some bottled fish to 
get Heart Piece #29. [ ]
- Have the Hookshot, a Magic Bean, and the Scarecrow's Song, and use them to 
get Heart Piece #30 on the northern side of Great Bay Ocean.
- Get Heart Piece #31 from the bottom of the waterfall in Zora Cape. [ ]
- Get a bottle and Heart Piece #32 by winning the races against the beavers.
(The beavers are in a cave high up in Zora Cape.) [ ]
- Get Heart Piece #33 under Ikana Graveyard on day two (use the Captain's Hat
to open another grave) by defeating another Iron Knuckle. [ ]
- Get Heart Piece #34 from the Business Scrub in Zora Hall by giving him the
Mountain Title Deed. [ ]
- Get Heart Piece #35 by "learning" the full song Mikau and Japas wrote 
together and play it while beside the band leader. [ ]
- Get another free bottle under Ikana Graveyard on the final day (use the 
Captain's Hat to open another grave) by digging up the dirt spots and defeating 
the Big Poe. [ ]
- Get all 30 Gold Skulltula tokens in Great Bay Ocean's Skulltula House on the
first day to get the Giant Wallet. Also get Heart Piece #36 by gathering clues
the Stalchildren leave by using the Captain's Hat. [ ]
- Collect all the Zora Eggs into bottles and dropping them off at the Marine
Research Lab, while getting Heart Piece #37 by defeating all the Deep Pythons
in Pinnacle Rock, and learn the New Wave Bossa Nova. (There are four eggs in
the Gerudo Pirates' Fortress, and three in Pinnacle Rock. To get there, you 
must get the Sea Horse from the fisherman and release him at the Pinnacle Rock
area.) [ ]
- Finish up getting Heart Piece #1 by depositing 5000 Rupees into Clock Town's
bank. Arrow the Takkuri while wearing the Stone Mask until it's dead for easy
money. (Always drops Huge Rupees, worth 200 normal ones!) [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/     Danger at Great Bay     \________ _ _ _  _

- Clear Great Bay Temple, getting all the Stray Fairies in the process. Deposit
them at Zora Cape's Great Fairy. [ ]
- Get Heart Piece #38 from the fisherman on the islands near the Gerudo Lagoon
entrance by winning his little jumping game. [ ]
- Get Heart Piece #39 by gathering all the frogs seen throughout the world by
using the Don Gero's Mask. Must beat Goht again first. [ ]
- Help out the old lady the same way you got the Blast Mask, then buy the All-
Night Mask at the Curiosity Shop for 500 Rupees on the final day. [ ]
- Get Heart Piece #40 and #41 by listening to Anju's grandmother's two stories
while wearing the All-Night Mask. (She's in Stock Pot Inn.) Answer her 
questions correctly to get them.
- Grab Heart Piece #42 by giving the Business Scrub in Ikana Canyon the Ocean
Title Deed. [ ]
- Get Heart Piece #43 by clearing the Ghost Hut in Ikana Canyon. [ ]
- Restore the river by "defeating" Sharp with the Song of Storms, then enter 
the Music Box House very sneakily with the Stone Mask. Get the Gibdo Mask from
the mummy by "healing" him. [ ]
- Get the Mirror Shield from Beneath the Well. You need at least 5 Magic Beans
and a Blue Potion. [ ]
- Clear Ikana Castle, getting Heart Piece #44 on a high ledge in the process,
and defeat Igos du Ikana and his minions to get the Elegy of Emptiness. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/   Devilry in Stone Tower    \________ _ _ _  _

- Clear Stone Tower Temple, getting all the Stray Fairies in the process. 
Deposit them at Ikana Canyon's Great Fairy. [ ]
- Grab Heart Piece #45 from the Secret Shrine hidden in a cave on the deep 
river of Ikana Canyon. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/ The Marriage of a Lifetime  \________ _ _ _  _

- Get Kafei's Mask from the Mayor's wife. [ ]
- Get a reservation at the Inn, talk to Anju with Kafei's Mask on you, and meet
her at the designated appointment time. [ ]
- Deliver the mail, wait at Laundry Pool until Kafei gets the mail. Enter his
hideout before he does, talk to him. Give the pendant to Anju. [ ]
- Get the Keaton's Mask at Kafei's hideout on the final day. [ ]
- Get the Postman's Hat and a new bottle of Chateau Romani by delivering the
mail both ways. (Talking to the Postman at 6:00 PM, or giving it to her while
wearing Kafei's Mask in the Milk Bar at night.) [ ]
- Meet Kafei at Ikana Canyon close to the Business Scrub and wait for Sakon.
Successfully get the Sun's Mask back. [ ]
- Wait at Stock Pot Inn for Kafei, and get the Couple's Mask from Kafei and 
Anju. [ ]
- Get Heart Piece #46 with the Couple's Mask by talking to the Mayor, get Heart
Piece #47 with the Keaton Mask by answering all of Keaton's questions correctly
after summoning him from that wandering grass, get Heart Piece #48 with the
Postman's Hat by checking a mailbox. [ ]
                               ________ _ _ _  _
\_____________________________/

 _____________________________
/    Majora's "Mask"erade     \________ _ _ _  _

- Get Heart Piece #49 from the Odolwa dungeon by using a yellow Deku launcher
flower. [ ]
- Get Heart Piece #50 from the Goht dungeon by following the path normally 
until you reach it. The kid you're looking for is found by stopping at one of
the gazebo things and looking for an icy ledge. [ ]
- Get Heart Piece #51 from the Gyorg dungeon by taking a specific path through
the pipes. [ ]
- Get Heart Piece #52 from the Twinmold dungeon by just continuing through it.
- Grab the Fierce Deity's Mask after giving away all your masks before the 
final battle. [ ]
                               ________ _ _ _  _
\_____________________________/

That's about it. Sorry if I was too vague on some things, this section is 
supposed to just point you in the right direction. If you want more 
information, check the full Walkthrough.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Piece of Heart Locations

This will list all Heart Pieces to get in the game, in chronological order. 
Each Heart Piece will also have check-mark boxes, for marking off ones you've
gotten if you print out this section.

----------------
Piece of Heart #1: [ ]
�����������������
Location: West Clock Town
Equipment Needed: None

How to get: You'll get this piece eventually during your course through the
game, but I figured I'd list this first thing. At Clock Town bank, you must
deposit a total of 5,000 Rupees to get this. Yeah, you heard right. Start
collecting Rupees every chance you get!

----------------
Piece of Heart #2: [ ]
�����������������
Location: South Clock Town
Equipment Needed: Deku Link, Moon's Tear

How to get: Grab a Moon's Tear by heading into the observatory, and looking
through the telescope towards the Skull Kid on top of the Clock Tower. Once you
get it, go to South Clock Town and give the Business Scrub the Moon's Tear to
get the Land Title Deed. Now use the flower to fly to the Piece of Heart on the
platform connected to the Clock Tower.

----------------
Piece of Heart #3: [ ]
�����������������
Location: East Clock Town
Equipment Needed: Any Title Deed

How to get: At the evening of any day, enter the Stock Pot Inn. When midnight
rolls around, find the toilet room on the lower floor and a hand will appear.
He wants paper, so give him your Land Title Deed, Swamp Title Deed...anything.
He'll reward you with this.

----------------
Piece of Heart #4: [ ]
�����������������
Location: North Clock Town
Equipment Needed: None

How to get: At the playground with a slide is a tree with a Heart Piece on top.
 To get up there, climb up the pillars to the top of the slide, then jump 
 across to the pillar's edge, climb up, then jump to the tree.

----------------
Piece of Heart #5: [ ]
�����������������
Location: West Clock Town
Equipment Needed: None, just a sword

How to get: Enter the Swordsman's School and pay 10 Rupees for the Expert 
 Course. Get a perfect 30 by Z-Targeting the logs and jump striking them all.
 If successful, you'll have this.

----------------
Piece of Heart #6: [ ]
�����������������
Location: Termina Field
Equipment Needed: 100 Rupees

How to get: In the Observatory, look through the telescope and search around
 towards Clock Town to find a Business Scrub flying out of town. Make sure you
 follow him until he stops at a hole. If you need to, once the Scrub starts
 flying out of town, look for a nearby hole and just keep the telescope on it.
 Eventually he'll fly in there. Now, exit Clock Town and go towards the 
 Observatory, and fall down that hole. Talk to the scrub and he'll offer this
 Piece of Heart for 150 Rupees. Refuse and he'll lower the price to 100. Take
 it.

----------------
Piece of Heart #7: [ ]
�����������������
Location: Termina Field
Equipment Needed: Just a sword.

How to get: From the southern entrance of Clock Town, head towards the entrance
 to Milk Road. Along the way is a field of tall grass. Find the Deku Baba. Near
 it are some butterflies flying around. Walk towards them to fall into a hole.
 Fight the Pea Hat to get this Piece. The Pea Hat is the same as in Ocarina of
 Time, and is really easy to kill. It does take a lot of hits with the Kokiri
 Sword though.

----------------
Piece of Heart #8: [ ]
�����������������
Location: Termina Field
Equipment Needed: Nothing, but bombs are recommended

How to get: Exit Clock Town through the northern exit. Drop down to the snowy
 area and find a hole to drop down. It's under one of the snow mounds shaped
 like mushrooms. Inside are two giant Dodongos. You can strike their tails to
 damage them, but the safer way to do it is to throw bombs at them. You'll get
 50 Rupees for each one you kill, plus this Piece once they're both gone.

----------------
Piece of Heart #9: [ ]
�����������������
Location: West Clock Town
Equipment Needed: Kamaro's Mask

How to get: At night, you can see the Rosa sisters dancing (or at least trying
 to) in West Clock Town. If you put on this mask and dance in front of them,
 they will give you this.

----------------
Piece of Heart #10: [ ]
������������������
Location: Path to Southern Swamp
Equipment Needed: Nothing

How to get: This is the area where the Swamp Shooting Gallery is, find the 
 somewhat large tree here. Take down the Bad Bats surrounding it, and climb up 
 the tree using the vines to find this.

----------------
Piece of Heart #11: [ ]
������������������
Location: Deku Palace
Equipment Needed: Deku Mask

How to get: Talk to the guards as Deku Link and they'll let you in. Take the 
 left passage instead of heading straight ahead to the throne room. Be sneaky
 and pass the guards here until you reach this Piece at the end.

----------------
Piece of Heart #12: [ ]
������������������
Location: Woodfall
Equipment Needed: Deku Mask

How to get: On the platform with a pedestal, owl statue, flower, and some pots,
 use the flower to fly across various Mad Scrub spots until you reach a 
 platform with a large brown and gold treasure chest. Open it for this Piece.

----------------
Piece of Heart #13: [ ]
������������������
Location: Southern Swamp
Equipment Needed: Pictograph Box, Deku Mask

How to get: Take a pic of the Deku King while as Deku Link, then return to the
 guy in the boat tour hut. Show the pic to him and he'll reward you with this.

----------------
Piece of Heart #14: [ ]
������������������
Location: Southern Swamp
Equipment Needed: Land Title Deed, Deku Mask

How to get: Talk to the Business Scrub just outside of the boat tour hut, and
 he will tell you he wishes to move to another area. Give him the Land Title
 Deed and he will give you the Swamp Title Deed. Use the flower as Deku Link to
 launch to the top of the hut, where this Piece lies.

----------------
Piece of Heart #15: [ ]
������������������
Location: North Clock Town
Equipment Needed: Rupees

How to get: In North Clock Town is a fenced-in area. Enter it by climbing it
 with regular Link or by using the nearby flower as Deku Link. Win this Rupee-
 collecting game for three days straight to get this.

----------------
Piece of Heart #16: [ ]
������������������
Location: East Clock Town
Equipment Needed: Hero's Bow & Arrows, lots of Rupees

How to get: In the Shooting Gallery, get a perfect 50 score by shooting all the
 red Octoroks and avoiding the blue ones, and you'll get this for all your hard
 work. Each game costs 20 Rupees, so bring at least 100. Business hours for the
 Shooting Gallery are 6:00 AM to 10:00 PM.

----------------
Piece of Heart #17: [ ]
������������������
Location: Path to Southern Swamp
Equipment Needed: Hero's Bow & Arrows, lots of Rupees

How to get: This Shooting Gallery is in the path between Termina Field and
 Southern Swamp. This Shooting Gallery works differently than the one in Clock
 Town. Here, you'll have to shoot down waves of enemies, such as Guays (birds),
 Wolfos, and Deku Scrubs. Guays are worth 60 points, Deku Scrubs are worth 30
 (except for the two in the distance; they give 100), and Wolfos give 100. You
 must get a perfect in order to get this Piece. You win it on your second run
 after winning the Largest Quiver. You need a lot of Rupees for this one, 
 again.

----------------
Piece of Heart #18: [ ]
������������������
Location: Southern Swamp
Equipment Needed: Hero's Bow & Arrows, lots of Rupees (maybe), Odolwa Defeated

How to get: After beating Odolwa and ridding the swamp waters of poisons, go to
 the boat tour hut and talk to Koume (if she's freed from the Woods of Mystery)
 and she will offer a free chance to do her target shooting game. While riding
 the boat, you will have to shoot 20 targets while not shooting Koume 10 times.
 If successful, Piece of Heart for the win!

----------------
Piece of Heart #19: [ ]
������������������
Location: Goron Village
Equipment Needed: Swamp Title Deed, Deku Mask

How to get: In Goron Village of the Snowhead region, talk to the Business Scrub
 on the southern side as Deku Link and trade the Swamp Title Deed for the
 Mountain Title Deed. Use the flower you now have access to and launch up to
 the nearby alcove with this Piece.

----------------
Piece of Heart #20: [ ]
������������������
Location: East Clock Town
Equipment Needed: Goron Mask, lots of Rupees

How to get: Enter the Treasure Chest Game Shop during business hours and play
 the game for 30 Rupees a game as Goron Link. Get to the end of the maze where
 the treasure chest is to get this Piece. If you do this on any other form, you
 won't get the Piece.

----------------
Piece of Heart #21: [ ]
������������������
Location: East Clock Town
Equipment Needed: Bombs, Bombchus, Hero's Bow, Rupees

How to get: Enter the Honey & Darling's Shop on every day and win there to get
 this. First day is Bombchu Targeting. You'll have to plant Bombchus at just
 the right time so that they'll run into the targets on the wall. It's pretty
 hard, actually. You have unlimited Bombchus though. Second day is Basket Bomb.
 You'll have to throw bombs at the baskets on the wall. Hard still, but a bit
 easier. Just don't fall off while trying to throw them. (After all, you need
 to be moving in order to throw bombs.) Third day is Target Practice. Use your 
 Bow to fire arrows at the targets. This game is ironically the easiest one. I 
 believe you fail the game if you accidentally shoot Honey & Darling though.

----------------
Piece of Heart #22: [ ]
������������������
Location: West Clock Town
Equipment Needed: Rupees, Bunny Hood (optional, but recommended)

How to get: Enter the Post Office between 3:00 PM on the 1st day 'til 12:00 AM
 on the 2nd day, and talk to the Postman there. He will ask you to play a game
 of timing. He'll tell you to count to 10 seconds and stop the timer with A
 right on the dot. Very hard to do, so bring some Rupees. If you have the Bunny
 Hood on during this, it will be significantly easier, as you can see the timer
 on the screen.

----------------
Piece of Heart #23: [ ]
������������������
Location: Termina Field
Equipment Needed: Deku/Goron/Zora Mask, Sonata of Awakening/Goron's Lullaby/
 New Wave Bossa Nova

How to get: There are four caves that have three Gossip Stones and a large one
 in each. You must play the Sonata of Awakening, Goron's Lullaby, or New Wave
 Bossa Nova in front of the large stones in each cave to get this Piece. The 
 caves are in specific holes located at: northern end of Termina Field, close 
 to where the snow and grass intersect; west of the first one, under a bombable 
 rock; by the very southern end, between the entrances to Milk Road and 
 Southern Swamp; just north of the Observatory in the east. Keep in mind, you
 have to be Deku form to play the Sonata, Goron form to play the Lullaby, and
 Zora form to play the Bossa Nova. Whichever song you choose, you have to play
 the same song for the rest of the stones.

----------------
Piece of Heart #24: [ ]
������������������
Location: Gerudo Pirates' Fortress
Equipment Needed: Zora Mask, Goron Mask, Bunny Hood

How to get: While infiltrating the fortress through the water channel (i.e.: 
 You need the Zora Mask to infiltrate the fortress), you'll come to a room with 
 a bunch of barrels and a jail cell. Break the barrels as Goron Link until you
 find a large switch. Step on it as Goron Link to open the jail cell briefly.
 Quickly switch back to normal Link and run inside the jail cell using the
 Bunny Hood to grab this.

----------------
Piece of Heart #25: [ ]
������������������
Location: Lake between Mountain Village and Goron Village
Equipment Needed: Zora Mask, Goht defeated

How to get: Sink down to the bottom of the thawed lake as Zora Link and open
 the brown and gold treasure chest down here to get this piece.

----------------
Piece of Heart #26: [ ]
������������������
Location: Path to Snowhead
Equipment Needed: Goron Mask, Lens of Truth, Hookshot, Scarecrow's Song

How to get: Make your Scarecrow's song, then get to the path to Snowhead from
 Mountain Village. (Obviously need Goron Link) At the second jump, stop to look
 around with the Lens of Truth to see invisible platforms. Jump across them to
 the end, then play your Scarecrow's Song to make the Scarecrow appear on the
 far pillar. Z-Target him and Hookshot him to get dragged to the pillar, where
 you'll find this Piece.

----------------
Piece of Heart #27: [ ]
������������������
Location: Termina Field
Equipment Needed: Bombs/Blast Mask, Hero's Bow & Arrows, Zora Mask

How to get: Near the entrance to Great Bay Coast is a rock. Bomb it to reveal
 a hole. Drop down into it, kill the enemies in the water with arrows, then use
 arrows to shoot down the beehives until you see one of them drop this Piece.
 Sink down into the bottom as Zora Link to grab this piece.

----------------
Piece of Heart #28: [ ]
������������������
Location: Romani Ranch
Equipment Needed: A lot of Rupees, Mask of Truth (optional, but recommended)

How to get: At any time, enter the Doggy Racetrack and agree to bet on a race.
 Go in and pick a dog that is all enthusiastic (you can hear its thoughts as
 you pick it up if you have the Mask of Truth on) and take it to the gal. Bet
 as high as you can on it, and hope for the best. If you win 150 Rupees or 
 more, you'll get this as a bonus prize.

----------------
Piece of Heart #29: [ ]
������������������
Location: Great Bay Coast
Equipment Needed: At least one Empty Bottle

How to get: In Great Bay Coast, there's a building out at sea. This is the
 Marine Research Lab. Inside is are two aquarium tanks: one for the Zora Eggs,
 another with two large orange/red fish. You must feed these fish with other
 fish that you've bottled. A good place to find them, and in the same area, is
 near the entrance to Gerudo Lagoon, in the small pools of water in the rocky
 area. Once one of the fish has eaten four of yours, it will eat the other fish
 and spit out this Piece for you.

----------------
Piece of Heart #30: [ ]
������������������
Location: Great Bay Coast
Equipment Needed: Hookshot, Magic Bean, Bottle of Spring Water/Song of Storms,
 Scarecrow's Song

How to get: After you've got all of that, swim over to the north side of Great
 Bay Coast, near the entrance to Gerudo Lagoon. On the rocky piece of land at
 the east side, look for a Hookshot structure you can...well, Hookshot to. It
 should be up above on the pillar-like ledges connected to the east wall.
 Hookshot along them until you get to a soft soil patch. Plant a Magic Bean and
 water it with either spring water or the Song of Storms, and ride the plant to
 the next ledge. Play your Scarecrow's Song and Hookshot across to this.

----------------
Piece of Heart #31: [ ]
������������������
Location: Zora Cape
Equipment Needed: Zora Mask

How to get: Zora Cape is the area south of Great Bay Coast, connected by that
 cave-ish area. Anyway, go south in Zora Cape, along the beach, until you see a
 waterfall. Go over to it and sink down below it to see Skullfish and a Like
 Like. Kill the Like Like to get this.

----------------
Piece of Heart #32: [ ]
������������������
Location: Waterfall Rapids
Equipment Needed: Zora Mask, Hookshot

How to get: To get to Waterfall Rapids, you'll need to Hookshot up small trees
 on ledges in Zora Cape. Doing so will get you to a cave entrance leading to
 this place. Talk to the beaver and win two races to get an Empty Bottle. Talk
 to them again and win two races once more (but are harder this time around) to
 get this Piece.

----------------
Piece of Heart #33: [ ]
������������������
Location: Ikana Graveyard
Equipment Needed: Captain's Hat, Lens of Truth, Bombs/Blast Mask

How to get: On the night of the second day, Stalchildren will be surrounding a
 grave. Talk to them with the Captain's Hat and order them to open the grave.
 Head inside, use the Lens of Truth to continue, kill the invisible enemies, 
 and at the end, bomb the cracked wall to see another door. Open it and kill
 the Iron Knuckle for this Piece.

----------------
Piece of Heart #34: [ ]
������������������
Location: Zora Hall
Equipment Needed: Zora Mask, Goron Mask, Deku Mask, Mountain Title Deed

How to get: In Zora Hall, (accessed through Zora Cape) find Lulu's dressing
 room. It's easy to find, it's the one with the Zora trying to peer inside.
 Heh...Talk to him as Zora Link, and he'll try to convince you that he wasn't
 doing anything suspicious, and flee. Enter the dressing room to find a 
 Business Scrub. Talk to him as Goron Link, and trade the Mountain Title Deed
 for the Ocean Title Deed, and use the flower as Deku Link to reach this Piece.

----------------
Piece of Heart #35: [ ]
������������������
Location: Zora Hall
Equipment Needed: Zora Mask, Ocarina of Time, Hookshot

How to get: Enter Mikau's and Jiro's dressing room (the one with the three 
 shells above it) as Zora Link, then Hookshot to the upper floor. Read the 
 diary to learn the notes of a song. Write them down, then exit. Enter Japas's
 dressing room next door, bring out your fishbone guitar (Zora Link's Ocarina 
 instrument) and Japas will want to do a jam session with you. After he plays
 his first part, play your first part from the diary. Then, play your second
 part after his. Write down the notes to this full song, then enter Evan's
 dressing room. Play the full song near him as normal Link and he will steal
 the song and give you this Piece in return.

----------------
Piece of Heart #36: [ ]
������������������
Location: Oceanside Spider House (Great Bay Ocean)
Equipment Needed: Hookshot, Hero's Bow w/ Fire Arrows, Captain's Hat

How to get: Enter the Skulltula House on the beach, bomb the wall, slide down
 the ramp, Hookshot over the fence, and enter. Look to your left to spot a door
 covered in webbing. Burn it down with a fire arrow and head through. In here
 are two Stalchildren, one sitting in front of a desk, the other sitting on top
 of a bookcase. Talk to them with the Captain's Hat and write down their info.
 Go back to the staircase room, go downstairs, and enter the door down there
 that isn't covered in webbing. Talk to the four Stalchildren with the 
 Captain's Hat and write down their information. Using that info, shoot the
 colored masks in the order their information told you and the gate to the
 fireplace will open. Head through, defeat the normal Skulltula, and open the
 chest for this Piece.

----------------
Piece of Heart #37: [ ]
������������������
Location: Pinnacle Rock
Equipment Needed: Stone Mask, Zora Mask, Pictograph Box, empty bottle

How to get: Go to the Gerudo Pirates' Fortress and take a close-up pictograph
 of one of the Gerudos. You'll need the Stone Mask in order to pull this off.
 Once done, head to the Fisherman's Hut in Great Bay Ocean, Z-Target the sea
 horse in the tank and "talk" to it, and the fisherman will give you the sea
 horse for the pictograph you took. Do so and the sea horse will be put in one
 of your bottles. Swim to Pinnacle Rock (marked by the two giant spires out at
 sea) and release the sea horse. Follow him to the lair of the Deep Pythons,
 and kill all of them to re-unite that sea horse with its lover, giving you
 this as a result.

----------------
Piece of Heart #38: [ ]
������������������
Location: Great Bay Coast
Equipment Needed: Some Rupees, Gyorg Defeated, Hookshot

How to get: After Gyorg is defeated, go to the north of Great Bay Coast's
 Marine Research Lab to find a motorboat docked by a rocky coast. Ride it to a
 series of small islands. Hookshot onto it using the tree, and speak to the
 fisherman to learn of a little mini-game he's hosting. The objective is to
 jump to the islands with lit torches before they go out to gain a point each.
 Get 20 points within 2 minutes (very easy time) and without falling off to get
 this Piece.

----------------
Piece of Heart #39: [ ]
������������������
Location: Mountain Village
Equipment Needed: Don Gero's Mask, Goht Defeated

How to get: Defeat Goht again to clear the Snowhead region, and you will see a
 frog in the lake. Keep that frog in mind, he's a member of the Frog choir.
 Your objective is to bring the frog members back together so that they will
 create a musical, and give you this Piece in return. To do this, you must talk
 to the frogs while having the Don Gero's Mask on. The frogs' locations are:
 #1: In the Laundry Pool in Clock Town.
 #2: In Southern Swamp. It's on a log. You can see it if you take the boat
  ride. You can either defeat Odolwa to swim there, or use Deku Link's water
  hops across the lilypads.
 #3: Inside Woodfall Temple. Defeat Gekko there.
 #4: Inside Great Bay Temple. Defeat Gekko there.

----------------
Piece of Heart #40: [ ]
������������������
Location: East Clock Town
Equipment Needed: All-Night Mask

How to get: Get into Stock Pot Inn, then enter the first door you see on the
 first floor to find Anju's grandmother. Put the All-Night Mask on and talk to
 her. Ask about the Carnival of Time, then answer "On the eve of the festival"
 to get this.

----------------
Piece of Heart #41: [ ]
������������������
Location: East Clock Town
Equipment Needed: All-Night Mask

How to get: Get into Stock Pot Inn, then enter the first door you see on the
 first floor to find Anju's grandmother. Put the All-Night Mask on and talk to
 her. Ask about the Four Giants, then answer "I dunno" to get this.

----------------
Piece of Heart #42: [ ]
������������������
Location: Ikana Canyon
Equipment Needed: Zora Mask, Deku Mask, Ocean Title Deed

How to get: Follow the southern river to the east to find a Business Scrub.
 Talk to him as Zora Link and give him the Ocean Title Deed and he will give 
 you a Huge Rupee in return. Use the flower as Deku Link to fly to the ledge
 with this Piece on it.

----------------
Piece of Heart #43: [ ]
������������������
Location: Ikana Canyon
Equipment Needed: Arrows, Rupees

How to get: In the northwestern corner of the Canyon, up on a cliff, is the
 Ghost Hut. Enter and pay 30 Rupees to do a ghost-killing game. You must kill
 the four Poe sisters within 3 minutes and not allowing your health to drop
 below three hearts. The first three are easy. Dodge their attacks, when they
 appear, slash them or arrow them. To save time, jump slash them and, if you
 have the Gilded/Razor Sword, will kill them instantly. The fourth one creates
 clones of herself to surround you. You can figure out easily which one is the
 real one by finding which one spun around briefly as they appeared. This Piece
 is your reward for clearing the challenge.

----------------
Piece of Heart #44: [ ]
������������������
Location: Ikana Castle
Equipment Needed: Deku Mask, Arrows

How to get: On the roof of the castle, there is a crystal switch you can see.
 Take down the nearby Guay first so it won't annoy you, and shoot the crystal
 switch to bring down the fires on the pillars. Roll at the edge to jump 
 farther and reach the nearest one, then use the flowers to fly across to the
 northeastern corner where this Piece awaits.

----------------
Piece of Heart #45: [ ]
������������������
Location: Ikana Canyon
Equipment Needed: Light Arrows, 16 hearts of health

How to get: In the south side of Ikana Canyon is a river. Swim up it to the
 west towards the cave to find a waterfall. Go behind it to find the Secret
 Shrine. Inside, shoot the sun face with a light arrow to head inside. Defeat
 the four minibosses here (Dinofols, Wizrobe, Wart, Garo Master) to get this
 Piece.

----------------
Piece of Heart #46: [ ]
������������������
Location: East Clock Town
Equipment Needed: Couple's Mask

How to get: Complete the Kafei and Anju sidequest (see walkthrough for details)
 to get the Couple's Mask, then enter the Mayor's Residence on another cycle.
 Enter the left door and talk to the Mayor while wearing the new mask. He will
 give you this.

----------------
Piece of Heart #47: [ ]
������������������
Location: North Clock Town, Milk Road, Mountain Village (after Goht is 
 defeated)
Equipment Needed: Keaton Mask

How to get: Get the Keaton Mask first during the Kafei and Anju sidequest. 
 Next, go to a circle of bushes in either of the three areas and slash them all
 or pick up and throw the middle bush while having the Keaton's Mask on for
 either method and Keaton, the mystical three-tailed fox, will appear. He will
 ask you five randomly-picked questions about your surroundings. If you're
 successful in getting them all right, he will give you this. For information
 on how to get the mask and the list of questions, see the walkthrough section,
 "The Marriage of a Lifetime."

----------------
Piece of Heart #48: [ ]
������������������
Location: Clock Town
Equipment Needed: Postman's Hat

How to get: Acquire the Postman's Hat (see walkthrough section "The Marriage of
 a Lifetime) and check any mailbox while wearing the mask to get this Piece.

----------------
Piece of Heart #49: [ ]
������������������
Location: The Moon
Equipment Needed: Deku Mask, one normal mask

How to get: Give the kid with Odolwa's mask a mask of yours to get transported 
 to a dungeon similar to Woodfall Temple. As you continue, you should see a 
 yellow Deku flower on the second spinning platform. Take it and look around 
 for a ledge with this Piece on it. Fly over there.

----------------
Piece of Heart #50: [ ]
������������������
Location: The Moon
Equipment Needed: Goron Mask, two normal masks

How to get: Give the kid with Goht's mask two masks of yours to get transported
 to a dungeon similar to Snowhead Temple. Use your Goron roll (without pressing
 forward) to go through the path, bouncing off of treasure chests. When you
 reach magic pots, you'll have to make turns manually. When you get to three
 pots, stop to get your bearings, and line yourself up with the straightaway
 ahead. Take it to a ledge where this Piece is presented brilliantly.

----------------
Piece of Heart #51: [ ]
������������������
Location: The Moon
Equipment Needed: Zora Mask, three normal masks

How to get: Give the kid with Gyorg's mask three masks of yours to get 
 transported to a dungeon similar to the Great Bay Temple. Swim through the 
 pipes as Zora Link to get to the end. To get the Heart Piece, go right, left,
 left, left.

----------------
Piece of Heart #52: [ ]
������������������
Location: The Moon
Equipment Needed: Hero's Bow & Arrows, Hookshot, Bombchus, four normal masks

How to get: Give the kid with Twinmold's mask four masks of yours to get
 transported to a dungeon based on Stone Tower Temple. You'll fight minibosses
 here. After Iron Knuckle, open the chest for some Bombchus and use one to
 blow open the cracked wall. Shoot an arrow at the eye switch to continue into
 the next room where this Piece awaits.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Stray Fairy/Fairy Fountain Locations
������������������������������������
In each dungeon, there are a number of Stray Fairies to collect. If you collect
them all, then get to the nearby Fairy Fountain without resetting time, you'll
permanently gain an upgrade. This can be either double health, double magic
meter, or even a new sword. This section will list all Stray Fairies by 
dungeon, the nearby Fairy Fountains, and the upgrades you get. Since Stray
Fairies reset whenever you reset time, I feel there's no need for check-boxes.

----------------------------/
Clock Town
����������
Clock Town itself has a Fairy Fountain. As such, there's a Stray Fairy to
collect. 

----------------
Stray Fairy
�����������
Can be found in the Laundry Pool during the day, East Clock Town during the
night.

----------------
Fairy Fountain
��������������
Location: In a cave in North Clock Town.
Reward: The ability to use magic/Great Fairy's Mask (as normal Link)


----------------------------/
Woodfall Temple
���������������
Woodfall Temple is the first temple of the game. As such, the Stray Fairies
aren't too hard to find.

----------------
Stray Fairies
�������������
1: In the entrance room, right in front of the gray panel that leads to the 
 boss if the temple is already cleared. Use the Great Fairy's Mask to lure it
 to you.

2: In the same entrance room, use the flower where you start to fly to the
 platform on the right that has a treasure chest. Open the chest for this.

3: In the room after the entrance, there is a Deku Baba guarding a locked door.
 Defeat it to get this.

4: Same room as the one before, water hop across to the other side of the 
 locked door as Deku Link, then look right to see a ledge with pots. Water hop
 over there and break them for this.

5: The next room is a room with four venus flytrap-type plants with a launcher
 flower in the middle. Use the flower to fly to the ledge with the treasure
 chest and shoot down the beehive to the left with either an arrow or bubble.
 Put on the Great Fairy's Mask to lure the Fairy to you.

6: In the room with the stone block (the one that has the mark of Majora on it)
 there's a corner in the lower part of the room that has a torch and a 
 Skulltula on it. Defeat the Skulltula to get this.

7: In the same room are some brown beehives above, if you're on the lower 
 floor. Shoot these down with arrows or bubbles until you find this Stray 
 Fairy.

8: In the very dark room on the second floor, kill all the Black Boes to make a
 chest appear which contains this Fairy.

9: On the upper level of the giant flower room, there is a bubble containing
 this Stray Fairy near the northern door. Pop the bubble with an arrow then
 use the Great Fairy's Mask.

10: In the same giant flower room, there is an upper ledge with an unlit torch
 and a switch. Fly over there using the launcher flower by the north door and
 press the switch as regular Link to make a treasure chest appear by the south
 door. Head over there and open the chest to get this.

11: In the stone block room, enter from the giant flower room, and push the
 block forward. Make a left turn and get beside the bridge. Aim your bow just
 under the bridge and fire at the bubble to pop it. Use the Great Fairy's Mask
 to lure the Fairy to you.

12: In the room before the boss room, the one with all the launcher flowers,
 this one is inside a bubble (pop it with an arrow) on the first ledge to the
 right.

13: Same room as above, it's on the third ledge to the right.

14: Same room as above, it's on the third ledge to the left.

15: Same room as above, it's in the fire on the left side. Pop the bubble with
 an arrow, and use the Great Fairy's Mask to lure it towards you.

----------------
Fairy Fountain
��������������
Location: There's a giant hole in the wall beside Woodfall Temple. Use one of
 the launcher flowers to reach it.
Reward: Upgraded Spin Attack. Press and hold B to store up power, and release
 the button to unleash a powerful wave of energy surrounding you.


----------------------------/
Snowhead Temple
���������������
Snowhead Temple is the second dungeon in the game, and seems to be a slightly
confusing one. It's not that hard, it's just that the large circular room with
a bunch of doors kinda confuses people.

----------------
Stray Fairies
�������������
1: In the room with the bridge and the Freezards, drop to the bottom, cross the
 lava as Goron Link, and look up at the stone pillar to see a bubble. Pop it
 with an arrow and use the Great Fairy's Mask to lure this Stray Fairy to you.

2: In the same room, across the bridge where there's a ledge leading to 
 upstairs and a door, aim at the bubble that's just below the ledge and pop it
 with an arrow. Use the Great Fairy's Mask to get this.

3: As mentioned earlier, the upstairs way leads to a room with the Dungeon Map
 and this Fairy.

4: At the main giant room, at the very bottom floor, there is a giant switch on
 a pool of lava. Use Goron Link to step on it to reveal a treasure chest. Go
 over and open it for this.

5: In the room with a lot of frozen stuff and White Wolfos, there's a crate on
 top of a pillar near the bombable wall leading upstairs. Hold a bomb until it
 is about ready to explode, and throw it at the crate to break it. Use the
 Great Fairy's Mask to get the Stray Fairy.

6: In the room with icy pillars, just upstairs of the previous room, break the
 ice on the pillars by shooting down the stalactites. On one of the walls is a
 sudden ice mark. Using the Lens of Truth reveals a hidden alcove. Jump in 
 there and open the chest for this.

7: In the room with Goron Switches and a pit full of White Boes, the room after
 the previous one, look up at the ceiling with the Lens of Truth to spot a fake
 ceiling with a bubble inside, but you can't see it. Shoot the center of the
 dark spot with an arrow to pop the bubble, and use the Great Fairy's Mask to 
 lure this Stray Fairy to you.

8: In the same room as #3, only on the upper level, use the Lens of Truth to
 find very small invisible platforms to climb up. At the top is an alcove with
 a treasure chest. Open it for this Fairy.

9: In the same room as #5, melt all the ice to find a large switch and a stone
 block. Step on the large switch to make a treasure chest appear on the
 southeastern ledge. Push the stone block north, east, then south, then use it
 to climb to the top of the ledge. Open the chest for this.

10: In the double stone block room, the one where you got your first Small Key,
 push the double stone block to the end. This will make a "bridge" across the
 high ledges and create a treasure chest. Inside the treasure chest is this
 Fairy. To get up there, enter this room from #5 and #9's room through the
 northern door.

11: In the two-story room with dozens of tall but small pillars, three 
 Freezards, and three torches, kill all the Freezards to make a treasure chest
 containing this Fairy appear.

12: In the third floor of the main circular room, look down towards the north-
 west wall to see an icy mark similar to what was in #6's room. Put the Bunny
 Hood on and drop down there to find it's a hidden alcove. Open the chest for
 this.

13: In the room with Eenos, there's another peculiar ice mark. Put on the Great
 Fairy's Mask, turn on the Lens of Truth, and fire an arrow at the center of
 the alcove to pop the bubble and have the Stray Fairy immediately come to you.

14: In the room with two Dinofols, kill one of them to get this.

15: In the same room, kill the other.

----------------
Fairy Fountain
��������������
Location: The Fairy Fountain is found on the same mountain the entrance to
 Snowhead Temple is in, on the lowest floor.
Reward: Doubled Magic Meter. You now have twice the magic capacity you did
 before. This will be very very useful for a lot of things.


----------------------------/
Great Bay Temple
����������������
The third temple in the game, and easily the most annoying. How is it that 
water temples in Zelda games are always the most annoying? I don't get it.
Because of this fact, water temples are my least favorite temples in the Zelda
games. Anyway...

----------------
Stray Fairies
�������������
1: The first one is right at the entrance room. Light the unlit torches with a
 Deku Stick or fire arrows (if you don't have any, there are some in the 
 barrels). If you lit all four in time, a chest will appear containing this. 
 Bunny Hood makes it easier if you're doing the Deku Stick method.

2: In the next room, the one with the waterwheel where you change the direction
 of the water flow in the main room, look under the door you entered from to
 see a Stray Fairy bubble. Pop it with an arrow and either use Zora Link to get
 to it or the Great Fairy's Mask.

3: In the same room, there are two brown platforms moving up and down through
 the water right beside the door you entered. Take the left one (facing away
 from the door) and aim up towards the ledge with the Rupees to find a 
 Skulltula lieing in wait. Snipe it with an arrow to release a Stray Fairy, and
 use the Great Fairy's Mask to retrieve it.

4: In the next adjacent room, which is the main room, look for an above-water
 ledge with a barrel on top. Get up there and break the barrel to find this.

5: Same room as above, at the very bottom is a lone pot. Break it with an arrow
 from above and use the Great Fairy's Mask to lure it to you.

6: In the room where you get the Dungeon Map, look directly across to the east
 to see a ledge with two pots. Break them to find a Stray Fairy. Use the Great
 Fairy's Mask to lure it to you.

7: There's an underwater hall after getting the Dungeon Map. At one end are a
 bunch of Bio Deku Babas. Kill them all to make a treasure chest appear on a
 dry ledge. Hop over there using the lilypads, and open the chest to get this.

8: In the next room where you get the Compass, check the flowing water channel. 
 On one side, you can see two Dexihands, a couple of Red Rupees, and a pot. 
 Break the pot with an arrow to reveal a Stray Fairy. Lure it to you with the 
 Great Fairy's Mask.

9: In the room just north of the main room on the first floor, create ice
 platforms so you'll move to either the northwest or northeast end of the room,
 where openings in the grated ceiling are. Position yourself so that you can
 Hookshot up there, and open the chest to claim this.

10: After switching the water flow, head through the green tunnel with the 
 green and red pipes in the main room and swim to the end to find a room with a
 small waterwheel and two moving platforms. Find the ledge here, take the first
 platform, jump to the waterwheel's gear thing, jump to the next platform, and
 look down southward. You'll spot an alcove with a torch inside. Hookshot to
 the torch to find a chest containing this Fairy inside.

11: Same room, freeze the water flow here to stop the waterwheel. Get on the
 waterwheel and look up to the north to see a treasure chest in an alcove.
 Hookshot to the chest and open it for this.

12: In the see-saw room, look around at the floor to see a hole. Dive down in
 there to find a little room with a barrel. Swim into it to break it, revealing
 this Stray Fairy.

13: In the same room, after pushing the fan switch to get water flowing through
 the pipes, get rid of the Real Bombchu and follow the green pipe as Zora Link
 until you can't go anymore. Drop into the alcove below, and Hookshot to the
 chest there. Open it for this.

14: In the room with the boss door, there's a bubbled Stray Fairy under the
 center platform. Stand on the green pipe just above the water's surface, and
 pop the bubble with an arrow. Use the Great Fairy's Mask to lure it to you.

15: Same room, there's another bubbled Stray Fairy in the exit tunnel. Use Zora
 Link's fins to pop it, then either swim to it, or surface and use the Great
 Fairy's Mask.

----------------
Fairy Fountain
��������������
Location: Close to Zora Hall in Zora Cape are a series of rock ledges with 
 trees on them. Hookshot across them to reach some boulders. Bomb them and 
 enter the cave to find the Fairy Fountain.
Reward: Double defense. Your hearts now have a white outline around them,
 signifying that you will now take half the damage you used to take. Quite
 useful!


----------------------------/
Stone Tower Temple
������������������
The Stone Tower Temple is my favorite Temple in this game, because of how weird
and unique it is. Unfortunately, getting all the Stray Fairies means constantly
exiting and re-entering the temple to switch things around, making it a slight
bit annoying. For each Stray Fairy, I'll tell you what the temple has to be
switched into in order to get the Stray Fairy.

----------------
Stray Fairies
�������������
1: (RIGHT-SIDE UP) In the entrance room, there is a gold eye switch on the 
 "eye" of the stone figure here. Shoot it to make a treasure chest appear. Jump
 over there with the Bunny Hood or a roll jump as Zora Link, and open the chest
 for this.

2: (RIGHT-SIDE UP) In the dark room with Armos, (or the dungeon map room) find
 a Hookshot mark and take it to a hidden alcove. Open the chest for this.

3: (RIGHT-SIDE UP) In the room with a bunch of sun blocks, sun faces, and Black
 Boes, light the left-most sun face on the eastern wall to make a chest with
 this Fairy appear.

4: (RIGHT-SIDE UP) In the same room as #3, reflect light at the right mirror on 
 the pillar for a few seconds, then reflect the mirror's light onto the sun
 block to make it disappear. Head in, kill the Nejiron, and open the chest for
 this Stray Fairy.

5: (RIGHT-SIDE UP) In the U-shaped lava room, (it's the next one after #3 and
 #4) go to the bottom with the lava. Switch to Goron Link and Goron Slam (A+B)
 the large switch there to bring the fire down on the switch on the opposite 
 side. Run and roll over there quickly and press the switch. This will make the
 fire around the chest above you on the west side of the room go down 
 permanently. Fly over there as Deku Link and get the Stray Fairy inside the
 chest.

6: (RIGHT-SIDE UP) Same room as above, there is a ledge on the eastern side of
 the room with Rupees and a treasure chest. Fly there and open the chest for
 this Fairy.

7: (RIGHT-SIDE UP) From the Light Arrow room and the next room afterwards, you
 will find an Eyegore. Kill it by avoiding its attacks and hitting it with 
 arrows when its eye is green. A chest will appear. Open it for this.

8: (UPSIDE DOWN) In the entrance room, stand on the gray emblem on the floor
 and look up. Fire a light arrow at the sun face to make a treasure chest 
 appear. Open it to get this.

9: (UPSIDE DOWN) Right from the entrance room, shoot the sun block with a light
 arrow, then follow the hall to a flower. Drop down, turn around and look up to
 find a frozen eye switch. Thaw it with a fire arrow to make a treasure chest
 appear in the alcove on the opposite side. Run into the air pump as Deku Link
 and fly to the chest. Open it for this.

10: (UPSIDE DOWN) First of all, when the temple is right-side up, head to the
 room that has really deep water. At the bottom of this water is a switch. Step
 on it to make a treasure chest appear. Now return to this room when the temple
 is upside down. The water will be drained and the "ceiling" will have air
 pumps flowing upwards. Fly to a platform in the east and step on the switch to
 make the fire around the treasure chest you spawned drop, and create a clone
 on it with the Elegy of Emptiness to keep the switch down. Fly over there as
 Deku Link and grab the Stray Fairy.

11: (UPSIDE DOWN) After defeating Wizrobe, a chest will appear on the ledge you
 need to get to. Use the chest to Hookshot up, and open the chest for this.

12: (RIGHT-SIDE UP) First, get to the platform with the Death Armos and a 
 switch in the entrance room after getting the Boss Key. A treasure chest 
 should appear. Return to the entrance room when the temple is flipped right-
 side up and head into the hole in the floor to find the chest. Open it for a
 Stray Fairy.

13: (RIGHT-SIDE UP) In the water room with mines and a Dexihand, have the
 Dexihand throw you to the ledge, then shoot the sun block with a light arrow
 to get rid of it. Dolphin jump over there as Zora Link, kill the Beamos, and
 hit the crystal switch to make a treasure chest appear on the other side.
 Dolphin jump there, shoot the sun block (light arrow), kill the Beamos, and
 open the chest for this.

14: (RIGHT-SIDE UP) First thing, while getting #10 and the temple is upside 
 down, shoot the sun block there with a light arrow to make a chest appear.
 Return to this deep water room, swim to the chest, and open it for this.

15: (RIGHT-SIDE UP) First thing, as soon as you get the Giant's Mask, continue.
 Hit the crystal switch there to make a treasure chest spawn. Go back to this
 room (it's the one with the masked Hiploop after getting the light arrows) 
 when the temple is flipped right-side up and drop to the floor. Open the chest
 for this.

----------------
Fairy Fountain
��������������
Location: The Great Fairy Fountain is located just east of the Music Box House.
 It's the little hut there.
Reward: The Great Fairy's Sword! It is the most powerful sword in the game bar
 transformation mask attacks, but has to be held with two hands. It is also a
 C item. This means that you can't use any other items with it out, has a weird
 swing angle, and you can't shield. Can't say I've used it much.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Ocarina Songs
�������������
This will list all the songs you can get for Link's Ocarina of Time. It serves
quite a bit of use in this game, much like the game that introduced the item.
So yeah, I'll list where to get each song, the notes you need to play it in,
and the effects it can do.

----------------------------/
Song of Time
������������
When to get: As soon as you pick up the Ocarina of Time, you'll learn this.

How to play: Right C, A, Down C, Right C, A, Down C

How to use: Play it to reset time back to the morning of First Day.

----------------------------/
Inverted Song of Time
���������������������
When to get: As soon as you pick up the Ocarina of Time, you'll be able to play
 this. This is a Hidden Song that's not displayed on your song list.

How to play: Down C, A, Right C, Down C, A, Right C

How to use: Play it to slow down time. Your available time will be doubled with
 this! Play it again to return time to normal.

----------------------------/
Song of Double Time
�������������������
When to get: As soon as you pick up the Ocarina of Time, you'll be able to play
 this. This is a Hidden Song that's not displayed on your song list.

How to play: Right C, Right C, A, A, Down C, Down C

How to use: Play it to skip ahead half a day. Can be used to skip to a time you
 want more quickly.

----------------------------/
Scarecrow's Song
����������������
When to get: Just play your Ocarina in front of a scarecrow. One is found in
 the Observatory.

How to play: You make your own song consisting of eight notes.

How to use: There are certain points around the world where you need to use the
 Hookshot, but nothing is around to Hookshot with. Playing the Scarecrow's Song
 after you made it will make the scarecrow pop out and allow himself to be a
 Hookshot target. This song isn't stored in your Inventory screen, and you will
 have to make the song again when you use the Song of Time.

----------------------------/
Song of Healing
���������������
When to get: After you get the Ocarina of Time, return to the Mask Salesman to
 learn this song.

How to play: Left C, Right C, Down C, Left C, Right C, Down C

How to use: Play it near cursed people to cure them and usually get a mask from
 them.

----------------------------/
Epona's Song
������������
When to get: After defeating Goht, get a Powder Keg (see the Powder Keg entry
 in the items to figure out how) and place on at the road block in Milk Road.
 It will blow up the way to Romani Ranch. Enter it, and on day one, talk to
 Romani. She will talk about when "they" come down to steal the cows here, and
 will try to fend "them" off. She will assign you the task of fending "them"
 off, and will have you arrow down 10 balloons around the ranch while riding on
 Epona. The time done doesn't matter. After doing this, she'll give you the
 song.

How to play: Up C, Left C, Right C, Up C, Left C, Right C

How to use: Whenever you play this, Epona will come right to you, no matter if
 you reset time after you got the song.

----------------------------/
Song of Soaring
���������������
When to get: On the way to Woodfall, you'll encounter Kaepora Gaebora, the owl
 from Ocarina of Time. He'll teach you about owl statues and this song.

How to play: Down C, Left C, Up C, Down C, Left C, Up C

How to use: Play it at any time and you will be given a world map with any owl
 statues you've struck with your sword available to you. Pick one and you will
 warp there.

----------------------------/
Song of Storms
��������������
When to get: At the night of the 1st day, go to Ikana Graveyard. Put on the
 Captain's Hat and command the Stalchilds surrounding the grave to open it. 
 Drop in, jump across to the bat room, kill them all, then light all the 
 torches here with a Deku Stick or fire arrows to open the door. Go through to
 fight the Iron Knuckle. Good Lord, this guy hurts. Wanna know how much? Okay,
 say you have 10 hearts. Two hits from him and you're dead. Yep. Be VERY 
 careful with this guy, and if you defeat him, watch the scene, then go to the
 stone tablet to "remember" this song.

How to play: A, Down C, Up C, A, Down C, Up C

How to use: Play it, and it will rain, no matter where you are. Even indoors,
 though it wouldn't make much sense anyway. This can be used to water Magic
 Beans without needing bottled Spring Water, and can also wash away any curses
 inflicted on you. (aka, Blue Bubbles)

----------------------------/
Sonata of Awakening
�������������������
When to get: The captured monkey in the Deku Palace will teach you this. Get 
 into its cage using the secret route on the outer eastern side of the Deku 
 Palace, and using a Magic Bean.

How to play: Up C, Left C, Up C, Left C, A, Right C, A

How to use: Mainly used to open up Woodfall Temple, but can also be used to 
 wake drowsy people or people in a trance.

----------------------------/
Goron Lullaby
�������������
When to get: After getting the Goron Mask, pull Darmani's gravestone from 
 behind in the Goron Graveyard to reveal a hot spring. Bottle some of the water
 and go to the Path to Goron Village where the frozen lake is and thaw the ice
 over the hole. Enter Goron Shrine (use A + B) and talk to the Gorons and the
 crying baby to learn that the Goron Elder is missing. Go back to the frozen
 lake and punch away the snow mounds until you see a frozen Goron. Thaw him 
 with Hot Spring Water, and talk to him twice to learn the beginning of the
 song. Go back to the child and play the Lullaby Intro to learn the full song.

How to play: A, Right C, Left C, A, Right C, Left C, Right C, A

How to use: Mainly used to open up Snowhead Temple, but can also be used to put
 people to sleep and for a few Heart Pieces.

----------------------------/
New Wave Bossa Nova
�������������������
When to get: Get all the Zora Eggs by bottling them and putting them in the
 aquarium of Great Bay Coast's Marine Research Lab (four are in the Pirates'
 Fortress, three are in Pinnacle Rock; to get the ones in Pinnacle Rock, give 
 the fisherman in the Fisherman's Hut a close-up pictograph of a Gerudo Pirate
 [Stone Mask is required] and he will give you the Sea Horse - release it at
 Pinnacle Rock and it will lead you to the eggs) and the Zora tadpoles will
 form notes of a song. Get out Zora Link's Ocarina instrument near the old man
 and play the notes to learn this song!

How to play: Left C, Up C, Left C, Right C, Down C, Left C, Right C

How to use: Its only use is to awaken the giant turtle and gain access to the
 Great Bay Temple. It doesn't have any other use as far as I know, compared to
 the songs like Sonata of Awakening and Goron's Lullaby.

----------------------------/
Elegy of Emptiness
������������������
When to get: Clear Ikana Castle and defeat Igos du Ikana to get this. You will
 need at least a Powder Keg in order to get to him.

How to play: Right C, Left C, Right C, Down C, Right C, Up C, Left C

How to use: When you play it, it creates a soul-less clone of yourself. 
 Considering it makes a different clone depending on the form you are (Deku,
 Goron, Zora), you can make up to four different clones at once. This is mainly
 used to hold down switches that just won't stay pressed.

----------------------------/
Oath to Order
�������������
When to get: After clearing Woodfall Temple.

How to play: Right C, Down C, A, Down C, Right C, Up C

How to use: When all four giants are freed from each temple (I.E.: When you 
 have the remains of all the bosses.), wait 'til midnight of the Final Day and
 head up to the top of Clock Town tower. Use the Oath to Order to stop the 
 moon.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Items
�����
This will detail ANY item you can get in the game, from normal items that can
be assigned to C Buttons, to items you can store in your Empty Bottles. Except
for Common Pick-Ups and Bottle Items, I will detail when you can get each item,
and what they do. Masks are included here, and how to get the Empty Bottles are
detailed in the bottom of the "Normal Items" section.

----------------------------/
Normal Items
������������
These are items that can be assigned to C Buttons. The items will be listed in
left-to-right in the order they're displayed on the pause screen.

----------------
Ocarina of Time
���������������
Description: The magical Ocarina bestowed to you by Zelda before you left
 Hyrule. Can play many mystical songs.
Gotten: From Skull Kid on the game's first three-day cycle. (Midnight on Final
 Day)

----------------
Hero's Bow
����������
Description: An archer's bow. Press the C Button it's equipped at to ready it,
 and hold that button to nock an arrow. After aiming with the Control Stick,
 release that button to fire.
Gotten: From a Dinofols guardian in Woodfall Temple.

----------------
Fire Arrows
�����������
Description: You can cover the tips of your arrows with fiery magic with this.
 Can burn stuff with this and is a substitute for Deku Sticks. Requires a bit 
 of magic power to use.
Gotten: From defeating Wizrobe in Snowhead Temple.

----------------
Ice Arrows
����������
Description: You can cover the tips of your arrows with icy magic with this.
 Freezes foes into blocks of ice, and creates ice platforms when shot at water.
 Requires a bit of magic power to use.
Gotten: From defeating Wart in Great Bay Temple.

----------------
Light Arrows
������������
Description: You can cover the tips of your arrows with pure light with this.
 Kills ghostly and undead enemies with ease, and can be used on objects that
 require light when no light source is available. Requires a significant bit of
 magic power to use.
Gotten: From defeating the Garo Master in Stone Tower Temple.

----------------
Bombs
�����
Description: Crude explosive that allows you to blow open weak walls and 
 objects. Often your most-used tool outside of your Bow.
Gotten: Buy a Bomb Bag at the Bomb Shop in West Clock Town.

----------------
Bombchus
��������
Description: An advanced mouse-like bomb that wanders a straight path before it
 blows up. Can be used to blow up objects that are up walls.
Gotten: Buy the Bombchus at the Bomb Shop in West Clock Town. (Must have a Bomb
 Bag first.) Can also be found in some treasure chests.

----------------
Deku Sticks
�����������
Description: Deku Sticks can be used as battering weapons, and are actually 
 more powerful than the Kokiri Sword. However, after a few uses or a jump 
 strike, they break. They can also be lit up using torches.
Gotten: Enemies sometimes drop them, but Deku Babas have a high tendency to 
 drop them.

----------------
Deku Nuts
���������
Description: Deku Nuts are nuts filled with gunpowder. When used, they're 
 thrown onto the ground, causing a flash that stuns nearby enemies.
Gotten: Usually dropped by fallen enemies.

----------------
Magic Beans
�����������
Description: Magic Beans can be used to plant into soft soil. To make them 
 grow, empty a Bottle of Spring Water onto it. These Magic Beans usually help
 you reach exclusive areas that you can't normally reach.
Gotten: From the Magic Bean salesman in Deku Palace, or from Business Scrubs.

----------------
Powder Keg
����������
Description: A large barrel filled with gunpowder. Can only be carried around
 and planted as Goron Link, there are a select few places you can use these on.
 Firing an arrow at these Powder Kegs makes them explode prematurely.
Gotten: After beating Goht, head to Goron Village's Powder Keg Shop and prove
 your worth by passing the test (hand-carry an active Powder Keg to the rock
 blocking the Goron Racetrack at the lake to blow it up) and you will be able
 to carry these. Whenever you want a Powder Keg, just go to that shop and you
 will get one.

----------------
Pictograph Box
��������������
Description: The newest invention! This device lets you take a single black-
 and-white pictograph. Not many uses for this thing, though you can take 
 valuable pictographs to the guy in the boat tour hut in Southern Swamp for
 certain rewards.
Gotten: From Koume for free after rescuing her in the Woods of Mystery nearby.

----------------
Lens of Truth
�������������
Description: With this, allows you to see invisible objects, characters, and
 enemies. It also lets you see through fake walls. You need magic in order to
 make this work, though.
Gotten: In the small shrine east of Goron Village in the Snowhead region. Jump
 across invisible platforms to the shrine using the owl's dropped feathers as a
 guide.

----------------
Hookshot
��������
Description: With this, you can Hookshot to special markings to get dragged
 over to that spot! You can also drag small enemies toward you with this.
Gotten: In the Gerudo Pirates' Fortress. From the entrance in the Lagoon, take
 the center ladder, cross the bridge, and enter the door. Watch the scene, 
 shoot the beehive, exit, drop to the right and enter the door, take the item.

----------------
Great Fairy's Sword
�������������������
Description: The most powerful sword in the game! It has four times the power
 of your Kokiri Sword, but has to be held with both hands. As such, you cannot
 shield or use any other items.
Gotten: Get all the Stray Fairies in Stone Tower Temple and bring them to the
 Great Fairy Fountain in Ikana Canyon.

----------------
Moon's Tear
�����������
Description: A crystal shed from The Moon. It's very beautiful. Maybe you can
 give it to a certain Deku Scrub?
Gotten: Zoom towards the Skull Kid on top of Clock Tower using the telescope in 
 the observatory of Clock Town.

----------------
Land Title Deed
���������������
Description: The deed to the land the Business Scrub in Clock Town held. With
 this, you can use the yellow Deku Flower!
Gotten: Give the Business Scrub a Moon's Tear.

----------------
Swamp Title Deed
����������������
Description: The deed to the land the Business Scrub at Southern Swamp held.
 With this, you can use the flower next to the boat tour hut for a Heart Piece!
Gotten: Give the Business Scrub the Land Title Deed.

----------------
Mountain Title Deed
�������������������
Description: The deed to the land the Business Scrub at Snowhead held. With
 this, you can use the flower in Goron Village for a Heart Piece!
Gotten: Give the Business Scrub the Swamp Title Deed as Deku Link.

----------------
Ocean Title Deed
����������������
Description: The deed to the land the Business Scrub at Great Bay held. With
 this, you can use the flower in Zora Hall for a Heart Piece!
Gotten: Give the Business Scrub the Mountain Title Deed as Goron Link.

----------------
Room Key
��������
Description: Allows you access to the Stock Pot Inn at any time! Plus unlocks a
 room with a Silver Rupee for you in the Inn.
Gotten: From Anju. Talk to her across the counter at 1:45 P.M. at Day 1 to get
 this temporary item.

----------------
Letter to Kafei
���������������
Description: Put the letter in a mailbox in Clock Town and wait in the Laundry
 Pool until the letter is delivered to Kafei! Enter the house sneakily before
 Kafei enters back in.
Gotten: Get the Room Key from Anju, then talk to her with the Kafei's Mask on.
 Return to Stock Pot Inn, go to the kitchen, and wait for her at 11:00 PM. 
 Agree to help her to get this.

----------------
Special Delivery to Mama
������������������������
Description: Express Mail to Mama in Clock Town. Can be delivered one of two
 ways; either hand-deliver it to her or hand it to the Postman so he will 
 deliver it. You'll get a different prize depending on your method.
Gotten: From the Curiosity Shop's owner. Mail the Letter to Kafei, get the
 Pendant of Memories below and bring it to Anju, and enter the Laundry Pool's
 building at 1 PM on the final day to get this.

----------------
Pendant of Memories
�������������������
Description: A pendant for Anju. You must give this to her immediately!
Gotten: After delivering the Letter to Kafei, wait in the Laundry Pool for the
 letter to arrive. When Kafei comes outside, run inside and wait for him. Talk
 to him and agree to keep a secret, and he'll give you this.

----------------
Empty Bottle #1
���������������
Description: A bottle that can hold almost anything.
Gotten: In the Southern Swamp, head into the Woods of Mystery nearby the Magic
 Hags' Potion Shop. Follow the monkey to find Koume injured. Talk to Koume, 
 then return to Kotake, whether you saw her in the Woods of Mystery looking for 
 her sister, or in the Potion Shop, and talk to her. She'll give you this 
 bottle with red potion in it. Give the red potion to Koume and she'll be 
 cured, plus allow you to keep the now empty bottle.

----------------
Empty Bottle #2
���������������
Description: A bottle that can hold almost anything.
Gotten: After defeating Goht, blast open the entrance to the Goron Racetrack
 in Snowhead's lake (between Mountain Village and Goron Village) with a Powder
 Keg from Goron Village's Powder Keg Shop and enter. Enter the races. This is
 basically a race to the end, beating every Goron to the finish line. You must
 Goron roll to the end, using your spikes to ram any Gorons that try to pass
 you, and run over the green pots to get magic refills. Getting 1st place nets
 you this bottle with Gold Dust already inside it.

----------------
Empty Bottle #3
���������������
Description: A bottle that can hold almost anything.
Gotten: Learn Epona's Song or talk to Romani at Romani Ranch during daylight on 
 the first day, then return to the ranch at 2:00 AM on the same day to ward
 "them" off from the barn. If successful, you'll get this bottle filled with
 either Chateau Romani or just plain Milk.

----------------
Empty Bottle #4
���������������
Description: A bottle that can hold almost anything.
Gotten: Go to the Waterfall Rapids area by Hookshotting up trees on ledges in
 Zora Cape (the area directly south of Great Bay Coast). In here, talk to the
 beaver there and accept his challenge. You must swim through 20 rings in order
 in under two minutes to win. After winning, you'll be challenged again, this
 time with 25 rings in under two minutes. The second challenge is harder, but
 both challenges are pretty much easy. Win them both to get this.

----------------
Empty Bottle #5
���������������
Description: A bottle that can hold almost anything.
Gotten: On the night of the final day, go to Ikana Graveyard. Put on the 
 Captain's Hat and tell the Stalchildren surrounding the gravestone to open it,
 and follow them inside. Down here, lead Dampe to each of the six dirt spots by
 Z-Targeting him, and have him dig each spot. To have him reach the two dirt
 spots high above, you'll have to lead him to those brown platforms that act as
 elevators when he steps on them. Once the last dirt patch is dug up, a Big Poe
 will come out to fight. Defeat him with arrows to get this as a reward. As an
 added bonus, bottle the Big Poe's soul and sell it at Clock Town's Curiosity
 Shop for 200 Rupees!

----------------
Empty Bottle #6
���������������
Description: A bottle that can hold almost anything.
Gotten: Hand-deliver the express mail from Kafei to the Mayor's wife on the
 final day. On 6 PM, enter the Milk Bar and talk to her with Kafei's Mask on in
 order to give the mail to her and she will reward you with a new bottle filled
 with some of that delicious Chateau Romani. For more details, see the 
 walkthrough section, "The Marriage of a Lifetime."

----------------------------/
Equipment
���������
These are various things you can acquire in the game, such as swords, shields,
and physical upgrades. (Which means, this doesn't list most Fairy Fountain
upgrades.) Things will be sorted by type. Swords will be first, then shields,
then the different upgrade types.

----------------
Bombers' Notebook
�����������������
Description: This allows you to keep track of various peoples' schedules, in
 case you want to do their sidequests. Also records the Bombers' code for you.
Gotten: Either do the Bombers' hide-and-seek test again, or enter the sewers
 using the code, then exit back to Clock Town.

----------------
Kokiri Sword
������������
Description: A small sword (seems more like a dagger to me...) that Link
 supposedly borrowed during Ocarina of Time. It's a rather small sword and 
 deals minimal damage. It gets the job done, though.
Gotten: Start of game.

----------------
Razor Sword
�����������
Description: Your Kokiri Sword has been forged into a stronger blade! Has twice
 the power, but loses its sharpness and returns as the Kokiri Sword after 100
 slashes.
Gotten: Enter the shack in Mountain Village and melt the ice by either 
 defeating Goht, pouring Hot Spring Water on it, or with a fire arrow. Either
 way, talk to the man and for 100 Rupees, he will forge your Kokiri Sword into
 this.

----------------
Gilded Sword
������������
Description: The Razor Sword has been forged into a sturdier blade with the 
 help of some Gold Dust. Has the same power of the Razor Sword, but is 
 unbreakable and will never dull.
Gotten: Give the forger in Mountain Village the Razor Sword along with some
 Gold Dust (won in the Goron Racetrack) on the 2nd day, and this sword will be
 ready on the final day.

----------------
Hero's Shield
�������������
Description: A metal shield adorned similarly to the Hylian Shield, but smaller
 for smaller warriors. Quite durable.
Gotten: Start of game.

----------------
Mirror Shield
�������������
Description: A highly-reflective shield that can reflect light sources to other
 areas, and absorb magical attacks for later usage.
Gotten: Beneath the Well in Ikana Canyon. Keep the Gibdo mask on, and from the 
 entrance, give the Gibdo to the right five Magic Beans, go east and give the 
 next Gibdo 10 Deku Nuts, in the next room, give the north Gibdo 10 Bombs. Kill
 the Big Poe and bottle it, then return to the Deku Nut Gibdo room. Give the
 other one a fish in a bottle, go north and give the Gibdo the Big Poe, go
 north some more and give the Gibdo some milk. In this next room, light all the
 torches to get this.

----------------
Quiver
������
Description: A quiver that holds 30 arrows for the Hero's Bow.
Gotten: At Woodfall Temple. Comes with the Hero's Bow.

----------------
Large Quiver
������������
Description: A quiver that holds 40 arrows for the Hero's Bow.
Gotten: Clock Town/Swamp Shooting Galleries. Beat the high score (Clock Town)/
 get a perfect (Swamp) to get this.

----------------
Largest Quiver
��������������
Description: A quiver that holds 50 arrows for the Hero's Bow.
Gotten: Clock Town/Swamp Shooting Galleries. Whichever Shooting Gallery you won
 the Large Quiver in, win at the other Shooting Gallery to get this.

----------------
Bomb Bag
��������
Description: A sturdy bag made for carrying Bombs and Bombchus. Holds 20 of
 each.
Gotten: From West Clock Town's Bomb Shop for 50 Rupees. Can't buy until you 
 have the Ocarina of Time.

----------------
Big Bomb Bag
������������
Description: An even larger bag made for carrying Bombs and Bombchus. Holds 30
 of each.
Gotten: From West Clock Town's Bomb Shop for 90 Rupees. It will become 
 available on the 2nd/3rd day if you save the old lady from getting robbed in 
 North Clock Town at midnight on the 1st day.

----------------
Biggest Bomb Bag
����������������
Description: What? An even larger bag! This carries 40 Bombs and Bombchus.
Gotten: From the Deku Scrub in Goron Village in the Snowhead mountains. Talk to
 it as Goron Link and get this by trading in your Big Bomb Bag along with 200
 Rupees.

----------------
Normal Wallet
�������������
Description: A rather dinky wallet that can only carry 99 Rupees. Need to get a
 bigger one, forest boy!
Gotten: Start of game.

----------------
Adult's Wallet
��������������
Description: A bigger wallet that allows you to carry 200 Rupees. Ah, so nice
 to have a little freedom.
Gotten: Deposit 200 Rupees into Clock Town bank.

----------------
Giant Wallet
������������
Description: An even bigger wallet that allows you to carry 500 Rupees. So
 awesome.
Gotten: Get all 30 Skulltula tokens from the Oceanside Spider House on the 
 first day.

----------------------------/
Masks
�����
There are a total of 20 masks in the game. Four of them are transformation
masks, the rest serve a purpose somewhere in the game and give you different
abilities.

----------------
Deku Mask
���������
Description: Link used to be stuck in his Deku form. Now it's a mask. Just put
 it on and Link will turn back into a Deku! Take it off and he'll be back to
 normal. Check the controls section on how to manuever with Deku Link.
Gotten: After learning the Song of Healing.

----------------
Goron Mask
����������
Description: Putting this mask on turns Link into the form of Darmani the 
 Third. Check the controls section on how to manuever with Goron Link.
Gotten: After getting the Lens of Truth, follow Darmani's ghost to the Goron
 Graveyard. Play the Song of Healing for him and he'll give you this.

----------------
Zora Mask
���������
Description: Putting this mask on turns Link into the form of Mikau the 
 guitarist from the Indigo-Go's. Check the controls section on how to manuever
 with Zora Link.
Gotten: Swim out to Great Bay Ocean's sea. Near the Marine Research Lab, 
 there's a Zora in need. Get behind him, hold A, and push him to shore. Play
 the Song of Healing for him to get this.

----------------
Fierce Deity's Mask
�������������������
Description: Putting this mask on turns Link into the form of a god. Its dark
 powers make Link extremely powerful, and beams shoot out of his sword whenever
 he's Z-Targeted. Because of the Fierce Deity's Mask's power, it can only be
 used in boss battles.
Gotten: Give all the kids inside the Moon all your masks, then talk to the
 Majora kid to get this before the final battle.

----------------
Postman's Hat
�������������
Description: Wear this and you will be allowed to look inside mailboxes! You
 might find something special hidden in them...
Gotten: Give the express mail (mentioned above as Special Delivery to Mama) to
 the Postman in the Post Office at 6 PM on the final day and he will deliver 
 it. Follow him to the Milk Bar and wait outside. When he gets back outside,
 talk to him to receive this.

----------------
All-Night Mask
��������������
Description: Wearing this mask keeps you awake at all times! Only used for
 listening to Anju's grandmother's stories without falling asleep.
Gotten: Save the old lady from theft in North Clock Town at midnight on the 1st
 day, then head into the Curiosity Shop on the third day when it's open to see
 this mask for sale for 500 Rupees. You obviously need the Giant Wallet.

----------------
Blast Mask
����������
Description: A mask that causes explosions when put on! Press B to initiate an
 explosion, but you lose half a heart in the process. However, you can remedy
 this by having your shield up before you detonate it!
Gotten: Save the old lady in North Clock Town from being robbed at midnight on
 the 1st day to get this.

----------------
Stone Mask
����������
Description: A mask that lets you blend into surroundings, keeping guards and
 enemies from seeing you!
Gotten: Get Epona's Song, then buy some Red Potion at either Clock Town or
 Southern Swamp. Enter the path to Ikana Canyon, jump over the first two fences
 while on Epona, and stop to get off. Look at the circle of rocks around here
 with the Lens of Truth to find an invisible soldier. Talk to him and give him
 the Red Potion to cure his ailment. In return, he'll give you this.

----------------
Great Fairy's Mask
������������������
Description: Mask that helps you find Stray Fairies. The mask's hair shimmers
 and flows when a Stray Fairy is nearby, and will also attract Stray Fairies
 toward you.
Gotten: From the Great Fairy in Clock Town by restoring her again as normal 
 Link.

----------------
Keaton Mask
�����������
Description: A mask that, when worn, can summon the mystical fox, Keaton. 
 Answer his questions correctly to gain a Heart Piece!
Gotten: From the Curiosity Shop's owner. Mail the Letter to Kafei, get the
 Pendant of Memories below and bring it to Anju, and enter the Laundry Pool's
 building at 1 PM on the final day to get this.

----------------
Bremen Mask
�����������
Description: When worn, holding B will make Link march around while playing a
 tune on his Ocarina. This can lead young animals into believing you're their
 leader.
Gotten: From Guru-Guru in Clock Town's Laundry Pool at night (6:00 AM to 6:00 
 PM) on the 1st or 2nd day.

----------------
Bunny Hood
����������
Description: Wear this, and your speed and jumping length will increase 
 considerably!
Gotten: From Grog at Romani Ranch's Cucco Shack. Use the Bremen Mask to gather
 all 10 small chicks and they will grow to roosters. Done during 6:00 AM to
 8:00 PM on any day. However, until you beat Snowhead Temple and get the Powder
 Keg to open up Romani Ranch, Romani Ranch will only be available at the night
 of the 3rd day.

----------------
Don Gero's Mask
���������������
Description: Wear this and talk to the various blue frogs around the world to
 gather the Frog Choir members. Used for a sidequest for a Piece of Heart,
 obviously.
Gotten: After getting the Goron's Lullaby, light a Deku Stick on one of the lit
 torches in the Goron Shrine and sprint around with the Bunny Hood to light all
 the torches. This will make the chandelier spin around. Use Goron Link's fully
 powered roll upstairs to make the ramp jump and break those pots until a Rock
 Sirloin drops. Pick it up and hand-carry it over to the Mountain Village. 
 Throw it up to the Goron on the ledge who is shivering and hungry, and you'll
 get this.

----------------
Mask of Scents
��������������
Description: Wear this, and your sense of smell is heightened. What is this
 used for, exactly?
Gotten: From the Deku butler. After clearing Woodfall Temple and freeing the
 monkey, exit the throne room and swim to the west side of the Deku Palace to
 find a cave. Enter it and talk to the butler. Follow him through the whole
 lengthy race, and at the end, he'll give you this.

----------------
Romani's Mask
�������������
Description: Wear this to be allowed inside the Milk Bar in Clock Town.
Gotten: First, talk to Romani at Romani Ranch on the 1st day (use a Powder Keg
 to open up the ranch), and guard her from "them" at night, then go back to the
 ranch at 6:00 PM on the 2nd day and guard Cremia from the thieves successfully
 to get this.

----------------
Circus Leader's Mask
��������������������
Description: People related to Gorman will react to this. Keeps them away from
 you during the chase with Cremia to protect the milk. See the above mask for
 details.
Gotten: Must have Romani's Mask, and the Deku, Goron, and Zora Masks. Enter
 Clock Town's Milk Bar at 10:00 PM on either the first or second day, and talk
 to the fish guy. Agree to help him and follow his instructions. Talk to him as
 Deku Link and follow his instructions. Do the same with Goron Link, then 
 finally do the same with Zora Link. Gorman in the bar will be so moved by the
 song that he will give you this.

----------------
Kafei's Mask
������������
Description: This is an exact likeness of Kafei! Wear this and ask around Clock
 Town to find out where Kafei might be hiding.
Gotten: Go to the Mayor's Residence at 10:00 AM on the 1st day and speak to
 Madame Aroma, the Mayor's wife. Agree to help her find Kafei and she will give
 you this.

----------------
Couple's Mask
�������������
Description: Proof that you witnessed a marriage. Show this to the Mayor for a
 surprise.
Gotten: Complete the Kafei and Anju sidequest. See the walkthrough section,
 "The Marriage of a Lifetime" for details.

----------------
Mask of Truth
�������������
Description: A mystical mask spoken of in Sheikah legend. Allows you to hear
 the wisdom of the Gossip Stones, and also lets you speak to animals...
Gotten: Get all 30 Skulltula Tokens in the Southern Swamp Skulltula House to
 get this as a reward. (See the specific walkthrough section for how to beat 
 it.)

----------------
Kamaro's Mask
�������������
Description: Wear it and hold B to perform a mystical dance.
Gotten: From Kamaro. At the northern entrance to Clock Town in Termina Field,
 get onto the fence on the left and follow it to find Kamaro dancing on a large
 rock to your right. Talk to him and play the Song of Healing to get this.

----------------
Gibdo Mask
����������
Description: A mummy mask so convincing, actual Gibdos and ReDeads will think
 you're one of them!
Gotten: After returning water to the riverbank in Ikana Canyon, (must use Song
 of Storms against Sharp) enter the Music Box House using the Stone Mask, go
 downstairs, and find a half-mummified person. Play the Song of Healing to get
 this mask.

----------------
Garo's Mask
�����������
Description: Wear it and mystical ghost warriors called Garos will sometimes
 appear. Mainly used to enter Ikana Canyon.
Gotten: From the Gorman Brothers. Go to the Gorman Track in Milk Road, and
 take up their challenge to race them on your horse Epona (yep, you must have
 Epona's Song before you can do this) with a fee of 10 Rupees. If you win, you
 get this mask. A tip to winning: jump fences to save time, and don't use up
 all your carrots at one time.

----------------
Captain's Hat
�������������
Description: Wear it and you will be able to talk to/command the Stalchild army 
 in Ikana.
Gotten: In the Ikana Graveyard, awaken Skull Keena with the Sonata of Awakening
 and catch up to him using the Bunny's Hood and arrows. Slash him when you're
 up to him and defeat him in battle to win this.

----------------
Giant's Mask
������������
Description: Wear this to turn into a giant! This eats away at your magic power
 considerably though, so bring Green Potions or drink a Chateau Romani... Plus,
 this can only be used against Twinmold, the boss of Stone Tower Temple.
Gotten: Defeat the laser-shooting Eyegore in Stone Tower Temple.

----------------------------/
Common Pick-Ups
���������������
These are items that drop from pots, crates, or fallen enemies. Simple enough.

----------------
Heart
�����
Description: A heart restores one full heart for your health bar. Very useful.

----------------
Magic Pot
���������
Description: Restores some magic on your meter. The amount restores depends on
 the size of the pot.

----------------
Rupee
�����
Description: There are multiple kinds of Rupees. Each kind will yield a 
 different amount. The more expensive Rupees are usually found in treasure
 chests.

Green Rupee: 1 Rupee
Blue Rupee: 5 Rupees
Red Rupee: 20 Rupees
Purple Rupee: 50 Rupees
Silver Rupee: 100 Rupees

----------------
Deku Nuts
���������
Description: Pick-ups for Deku Nuts! Usually Deku Babas drop them.

----------------
Deku Sticks
�����������
Description: Pick-ups for Deku Sticks! Usually withered Deku Babas drop them.
 They hold more power than your Kokiri Sword, so until you get the Gilded/Razor
 Sword, better use 'em!

----------------
Bombs
�����
Description: Pick-ups for Bombs! Picking one up usually gives you 5 Bombs back
 in your inventory.

----------------
Arrows
������
Description: Pick-ups for the Hero's Bow! Picking one of these up gives you a
 certain amount of arrows back depending on how many are shown.

----------------------------/
Dungeon Items
�������������
Common items only found in dungeons. This does not include the big prizes, like
arrows or new equipment.

----------------
Boss Key
��������
Description: A large key only used for opening the boss's lair in the dungeon
 you got it from. Your prime item to search for whenever you're in dungeons.

----------------
Compass
�������
Description: A device that lets you see where you're going in the dungeon you
 got it in, and points out unopened treasure chests.

----------------
Dungeon Map
�����������
Description: A map for the dungeon you got it in. Lets you see the layout of
 the whole temple, so it's pretty useful.

----------------
Small Key
���������
Description: A key that can open one locked door for the temple it's found in.
 There are a lot of these in the game, but you lose any that you have if you
 use the Song of Time.

----------------
Stray Fairy
�����������
Description: A piece of the Great Fairy guarding the temple. Collect all of 
 them in the temple and return them to the Great Fairy without using the Song 
 of Time for a reward.

----------------------------/
Bottle Items
������������
You can carry a lot of stuff inside Empty Bottles. This little section will 
tell you those items and what they can be used for. These are listed in 
alphabetical order.

----------------
Blue Potion
�����������
Description: A very valuable potion that restores all health and magic when
 drunk. You can buy this when you give Kotake the Magical Mushroom in Southern
 Swamp's Potion Shop.

----------------
Bug
���
Description: A bug. That's it. If you release near a patch of soft soil for 
 Magic Beans, they will dig into the small hole. Doing this usually gives you a
 Rupee prize.

----------------
Chateau Romani
��������������
Description: A special kind of milk that not only fills your magic bar and 
 your health, but keeps your magic filled until you play the Song of Time. 
 That's some pretty powerful milk! What do they put in that?

----------------
Deku Princess
�������������
Description: What the...? How can she fit in there? ...Oh well. You need to 
 take her to the Deku Palace's throne room after clearing Woodfall Temple. But
 still, what the hell?

----------------
Fairy
�����
Description: A health-restoring fairy! Works the same as a Red Potion except,
 whenever you die, it revives you. Pretty useful little thing. These things are
 usually found near owl statues.

----------------
Fish
����
Description: A freshly-caught fish with some water inside. A prowess of your
 skills, or food for larger fish...?

----------------
Gold Dust
���������
Description: The finest gold dust available. Used to help get you the Gilded
 Sword. Gold Dust is gotten by winning the race at the Goron Racetrack. If you
 won the race first time, you also get a new bottle to put it in.

----------------
Green Potion
������������
Description: A potion with a sort-of sickly green color. Drinking it will
 restore some of your magic meter.

----------------
Hot Spring Water
����������������
Description: Piping hot spring water! Take it to a place that needs thawing
 quickly, otherwise it will cool and turn to regular Spring Water.

----------------
Magical Mushroom
����������������
Description: A very aromatic mushroom. Give it to Kotake the witch at Southern
 Swamp's Potion Shop and you'll be able to buy Blue Potion from her. Finding
 these mushrooms are easy with the Mask of Scents. They are prominent in the
 Southern Swamp.

----------------
Milk
����
Description: A nutritious drink that has two helpings, filling up five hearts
 each. That makes for up to 10 hearts total! You get some of this by winning
 the race at the Gorman Track but already won the Garo's Mask from them, or
 playing Epona's Song by a cow. The easiest place to find a cow is under the
 large hollow log in front of the entrance to Southern Swamp in Termina Field.
 Bomb the center to reveal a hole. Inside are two cows.

----------------
Poe
���
Description: A defeated Poe's soul has been captured! You can sell them for 50
 Rupees each or drink them for health loss. The latter method...isn't exactly 
 recommended.

----------------
Red Potion
����������
Description: Life-restoring potion. Restores up to eight(?) Hearts. You can 
 also give Red Potion to other people to heal them and usually get rewards. You 
 can usually get Red Potion at the Potion Shop in the Southern Swamp.

----------------
Sea Horse
���������
Description: A sea horse from Pinnacle Rock. To get it, trade a close-up
 pictograph of one of the Gerudo Pirates (obviously need the Stone Mask to pull
 this off) with the fisherman in the Fisherman's Hut in Great Bay Coast. 
 Release this at the Pinnacle Rock area and it will lead you to the Zora Eggs.

----------------
Spring Water
������������
Description: Pure water from a spring. You can't drink it yourself, but you can
 use it to water things such as planted Magic Beans.

----------------
Zora Egg
��������
Description: A Zora Egg from Lulu. You must get all seven Zora Eggs and bring
 them to the Marine Research Lab in Great Bay Ocean! Four are in the Gerudo
 Pirates' Fortress, and three are in Pinnacle Rock.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Enemies
�������
It's a dangerous world out there, but it will be considerably less dangerous if
you knew what the enemies in the game could do to you and what you need to do
to prevent them. This will do just that. Names are taken from Link's fairy
descriptions when Z-Targeting. Enemies are listed in alphabetical order.

----------------
Amy
���
Description: The youngest of the four Poe sisters in Ikana. Target her when
 she appears and is not attacking to damage her!

----------------
Armos
�����
Description: A monster disguised as a statue. Touch it and it will awaken. Bomb
 it or Goron Punch it when it's alive to damage it, and it will hop toward you
 to try to blow up in your face. Stay away!

----------------
Bad Bat
�������
Description: An evil bat that resembles Keese... Usually in packs, they'll come
 flying at you in an attempt to harm you. They're usually congregated around
 trees that you have to climb.

----------------
Beamos
������
Description: A statue with an all-seeing eye. If it spots you, it will fire a
 beam at you, as its name implies. To kill it, break it apart with a bomb.

----------------
Beth
����
Description: One of the four Poe sisters in Ikana. Target her when she appears
 and is not attacking to damage her! She fights with Jo to make it harder on
 you.

----------------
Big Octo
��������
Description: A giant Octorok that lives in the Southern Swamp. It will suck you
 in if you get too close, so just take the boat tour ride to get rid of them.

----------------
Big Poe
�������
Description: The leader of the ghosts has been awakened! Defeat it much like 
 other Poes, just avoid its one attack, then pick it off with arrows or slash 
 it with sword strikes.

----------------
Bio Deku Baba
�������������
Description: Usually found underwater, these genetically engineered Deku Babas
 thrive in water, and seem to have grown arms....creepy. Just stay away from
 these or shoot them with either arrows or Zora Link's fins.

----------------
Black Boe
���������
Description: A shadow creature that likes to prowl in the dark. Be careful of
 these, as they come in packs.

----------------
Blue Bubble
�����������
Description: A flaming skull that flies around in Termina Field during the 
 night. Run away from it! If it touches you, it'll curse you and you won't be 
 able to use your sword for quite some time. However, if you have Light Arrows, 
 you can get quite some change while you're at it.

----------------
Blue Chuchu
�����������
Description: A rare species of Chuchu! What do you get for beating them? 
 NOTHING. =D No seriously. This is actually a rare species of Chuchu, but they
 sadly don't carry anything inside them.

----------------
Blue Tektite
������������
Description: A large quadruped insect that bounces around. Their usual home is
 in mountain ranges.

----------------
Death Armos
�����������
Description: A floating statue that guards the ceilings of halls. It will try
 to smash down on you. To kill it, shoot a light arrow at it to flip it, then
 make it smash down to the ground. Move quickly and it will hit its head, 
 killing it.

----------------
Deep Python
�����������
Description: A giant "sea snake" that lives only in Pinnacle Rock out at Great
 Bay. They'll attempt to lunge out and bite you. To kill them, stand on the
 ledge near where they lunge out and throw your Zora Link fins at its neck.

----------------
Deku Baba
���������
Description: These man-eating plants sprout from the ground to try to eat you
 up! Just slash them to kill them. These usually drop Deku Sticks or Deku Nuts.
 Some Deku Babas are too withered to attack, and instead just stay upright.

----------------
Desbreko
��������
Description: A larger and scarier version of the Skullfish, once this thing
 bites you, it doesn't want to let go! Be careful with this thing. One can be
 found in one of the Zora Egg aquariums in Gerudo Pirates' Fortress.

----------------
Dexihand
��������
Description: A creepy hand extending from the wall. Kill it before it gropes
 you! I mean...wait, no I didn't mean it that way. Just...uh...throw Zora 
 Link's fins at them to kill them.

----------------
Dinofols
��������
Description: A lizard warrior that walks like a human. It attacks with its
 dagger, so shield and attack back to make it taste its own medicine. Just be
 careful of its fire breath!

----------------
Dodongo
�������
Description: A large lizard creature that can breathe fire. It has a weak 
 point: its tail. To strike its tail, wait until it's about to breathe fire, 
 then strafe jump to its tail and strike it. Another way to damage it is to
 throw Bombs at it. Until you have a stronger weapon, Bombs are the way to go.
 These lizards always drop hefty Rupee amounts.

----------------
Dragonfly
���������
Description: A large fly that resides in the Southern Swamp on the way to 
 Woodfall. They'll prevent you from flying from platform to platform and try to
 sting you, so it would probably be best to shoot them down first!

----------------
Eeno
����
Description: A creature made out of snow. Only seems to come out at night, it 
 emerges from the snow and throws giant snowballs at you. It's best to just 
 stay away from them.

----------------
Eyegore
�������
Description: A one-eyed guardian of the Stone Tower Temple. These things are
 scattered throughout the temple, and usually guard important things. To kill
 it, get close to it, then backflip when it attacks. Shoot its eye when it's
 green to damage it.

----------------
Fire Keese
����������
Description: A Keese covered in fire! Its fire is indeed hot! It turns into a
 normal Keese when it hits you. Best thing to do is to snipe it with an arrow.
 Since there are no such thing as wooden shields in this game, you don't have
 to worry about them burning one.

----------------
Floormaster
�����������
Description: A relative to the Wallmaster, this creepy hand crawls along the
 ground and tries to punch you when it spots you. Defeating it makes it split
 into three smaller Floormasters. Kill them before they join back together!

----------------
Freezard
��������
Description: A monster made of ice. Chop it down through sword strikes until
 it's completely destroyed. Is sometimes a blockade that fires icy breath in
 your way.

----------------
Garo Master
�����������
Description: The leader of the Garos. He isn't as weak as the other Garos, and
 his duty is to protect the Light Arrows in the Stone Tower Temple. Shield his
 attacks and slash him when he's open.

----------------
Garo Warrior
������������
Description: A ghost warrior that only appears in Ikana if you wear the Garo's
 Mask. Defeating them will earn you clues about Ikana and how to access the
 Stone Tower Temple.

----------------
Gekko
�����
Description: The miniboss of two temples in the game, they usually guard 
 important items. They're easy by themselves, but they might call on other
 creatures to help them. See the bosses section for how to beat both Gekkos.

----------------
Gerudo Pirate
�������������
Description: A Gerudo Pirate has discovered you in the fortress and will battle
 you! Shield her attacks and deliver some of your own when she's open.

----------------
Giant Bee
���������
Description: Uuuugh...I hate bees. Giant ones are even worse! They fly around
 Snowhead after Goht is defeated, but they'll leave you alone if you do the
 same for them...

----------------
Gibdo
�����
Description: A mummy, simply put! Be careful, its stare can freeze you in 
 place! Don't let it choke you to death! Maybe if you had a certain mask, they
 would leave you alone.

----------------
Gold Skulltula
��������������
Description: A spider (smaller than the Skulltulas in this game) with a gold-
 plated skull back. These Skulltulas have an evil power that can curse people
 that are near them for an extended period of time. Unlike Ocarina of Time,
 they are inside special Skulltula houses. Killing one releases its magic into
 the form of a token. Collect all 30 from one Skulltula house to receive a
 prize.

----------------
Green Chuchu
������������
Description: A creature made of goo. Found around Termina Field, they usually
 contain magic pots.

----------------
Guay
����
Description: An enemy bird. A lot of them usually fly around in wooded areas,
 but they can also be flying around in mountains. As soon as they spot you,
 they will dive headfirst towards you.

----------------
Hiploop
�������
Description: A large bug in Woodfall. Guards thin walkways and will charge at
 you if you even look at them. Their weak spot is their backside. Shoot at them
 there, or attack them there to kill them.

----------------
Ice Keese
���������
Description: A Keese covered in blue fire that's so cold, it will freeze you!
 Stay away from it and snipe it from a distance.

----------------
Igos du Ikana
�������������
Description: The leader of the undead army in Ikana. You must fight him after
 dealing with his Stalfos Knight minions. He is dealt with the same way as the
 Stalfos Knights, but is harder to down. Beating him gets you the Elegy of
 Emptiness song.

----------------
Iron Knuckle
������������
Description: A mini-boss that guards many precious things. Usually found in the
 caves below the Ikana Graveyard. These move slow, but they HURT.

----------------
Jo
��
Description: One of the four Poe sisters in Ikana. Target her when she appears
 and is not attacking to damage her! She fights with Beth to make it harder on
 you.

----------------
Keese
�����
Description: Surprisingly, there are two types of bats in the game. The
 traditional Keese, and the Bad Bats. The only difference between the two is
 that the Bad Bats always fly around, while the Keese sit waiting until you
 approach them. They also look slightly different. But yep, the traditional 
 Keese are in this game, usually hidden in caves.

----------------
Leever
������
Description: A weird creature that lives in the sands. It will come up and
 speed towards you in an attempt to harm you. They don't ever stop coming, so
 find some refuge! If you stay on Epona, you'll be safe from them.

----------------
Like Like
���������
Description: A creature that's made of...I don't even know WHAT this creature
 is. All I know, is that it...crawls around and can suck you in and steal your
 stuff. The safest thing to do is to take it down from afar with arrows. Light
 Arrows can kill them instantly. If you get some of your stuff stolen, kill it
 quickly and you might get it back before it digests your stuff.

----------------
Mad Scrub
���������
Description: A Deku Scrub that is not your friend. Take them down from afar 
 with bubbles or deflect their own Deku Nuts back at them with your shield.

----------------
Meg
���
Description: The eldest of the four Poe sisters in Ikana. She'll create clones
 to surround you. As soon as she clones herself, find the one that spins around
 briefly and arrow her.

----------------
Mini Baba
���������
Description: A Deku Baba that hasn't formed its stalk yet. Very harmless, and
 almost always drops Deku Nuts.

----------------
Nejiron
�������
Description: A rock creature with eyes that lives in the ground of Ikana. It's
 filled with gunpowder, so be careful when killing it!

----------------
Octorok
�������
Description: These can be found inside the Great Bay Temple. You don't want to
 eat these Octoroks, I assure you. To kill them, either arrow them or deflect
 the rocks they throw back at them with your shield.

----------------
Pea Hat
�������
Description: A giant plant with sharp leaves that cut like a razor. Avoid its
 sharp leaves as it flies toward you and slash at its root area to damage it.
 Very rare in Termina Field, defeating one usually gives you a great prize.

----------------
Poe
���
Description: A ghost with a lantern. Defeat it and you'll be able to bottle its
 soul and sell it for 50 Rupees. Poes fight by doing a spin attack, only. Just
 avoid its attacks and slash it or arrow it.

----------------
Real Bombchu
������������
Description: It ain't those mechanical bombs you are using, it's an actual
 mouse with a bomb attached to its tail! These are large and it's a good idea
 to stay away from them.

----------------
Red Bubble
����������
Description: Usually in fiery areas, these flaming skulls sometimes bounce
 around to try to hit you. All they'll do is put you on fire, they don't have
 the ability to curse you.

----------------
Red Chuchu
����������
Description: A creature made of some kind of goo. Found around Termina Field,
 they usually contain a heart inside.

----------------
ReDead
������
Description: An undead being that just stands around. If it spots you, it will
 freeze you in your tracks and attempt to choke you! If only you had a certain
 mask to keep them away from you.

----------------
Shell Blade
�����������
Description: An enemy clam that will swim towards you and try to bite you or
 pierce you with its spikes. Hookshotting its heart in the center can kill it.

----------------
Skullfish
���������
Description: An animated skeleton of a fish. It's mad and will try to bite you.
 Seems to be found in the waters of the Gerudo Pirates' Fortress.

----------------
Skull Keena
�����������
Description: The Captain of the Stalchild army in Ikana. Defeat him in the
 Ikana Graveyard to gain his mask.

----------------
Skulltula
���������
Description: These hang from webs and come down to strike when you're near.
 Don't let them startle you! Their weak spot is their belly: when they show it, 
 strike there to kill them. It may take multiple strikes. Note that if you get 
 too close, they spin around, knocking you back.

----------------
Skullwalltula
�������������
Description: Found in either Skulltula House, these are smaller Skulltulas that
 crawl along the ground. Don't confuse them with Gold Skulltulas!

----------------
Snapper
�������
Description: A giant turtle with spikes. It'll get into its shell and try to
 ram you. Be careful of it! Its only weak spot is its belly...try to launch out
 from something while it's above you!

----------------
Stalchild
���������
Description: An undead soldier from the Ikana Kingdom. I'm pretty sure they'll
 leave you alone if you stay away from them...They seem to congregate in Ikana
 Graveyard at night.

----------------
Stalfos Knight
��������������
Description: Only two in the game, and they serve Igos du Ikana. They are
 basically the preliminary fight to Igos. They attack in unison at times, and
 are easily tricked with the Bremen Mask. Your objective is to shine light onto
 them when they are fallen from enough sword strikes.

----------------
Takkuri
�������
Description: A vulture-ish bird you should definitely stay away from. It'll
 steal your items! And not just menial stuff, it can actually steal bottles,
 shields, or even swords! If you lose any of your stuff, you can buy it back at
 the Curiosity Shop in West Clock Town. It will drop a Huge Rupee if killed.
 (Use arrows and the Stone Mask on to make it easy!)

----------------
Wallmaster
����������
Description: A large undead hand that hides in the shadows of the ceiling,
 ready to pounce on anything that stands still. If you get caught by it, be
 prepared to get kicked out!

----------------
Wart
����
Description: A giant eye that protects itself using pink eggs. Originally a 
 boss in Link to the Past for the SNES, he returns in this game as a mini-boss
 in the Great Bay Temple, guarding the Ice Arrows.

----------------
White Boe
���������
Description: A white shadow creature that dwells in snowy areas. They come in
 packs to bring the hurt to Link. Just stay away from them and you'll be fine.

----------------
White Wolfos
������������
Description: A more powerful Wolfos that only lives in snowy regions. Be
 careful of its swipes!

----------------
Wizrobe
�������
Description: A being that has the power of magic at his side. He can fire
 various spells with his staff, and can duplicate himself to try to swarm you.
 Only the real one can be damaged. He's a miniboss of a few temples.

----------------
Wolfos
������
Description: A wolf that comes out at night. It strikes with its claws, and its
 weak point is its back end. Shield its swipes and deliver with a blow of your
 own!

----------------
Yellow Chuchu
�������������
Description: A creature made of icky goo. This type of Chuchu usually contains
 item drops like arrows or bombs.
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Bosses
������
Bosses...if you're unfamiliar with the term, they are basically oversized
(usually) enemies with much more health than usual. In Zelda, they are the main
ending features for each dungeon you clear, and most often, each boss requires
a different strategy to defeat. I will detail the bosses here.

____________________________________
Dinofols                    _______/
-----------------__________/
\_______________/

Found in: Woodfall Temple, Snowhead Temple, Secret Shrine (Ikana), The Moon

- This miniboss is very easy to kill. It's like the Lizalfos enemies in Ocarina
of Time, except more threatening. It will attack with its dagger and use fire
breath when struck. Back away from it when it uses the fire breath and shield
its blows. You can strike when he's open, like during one of his attacks.

____________________________________
Gekko                       _______/
-----------------__________/
\_______________/

Found in: Woodfall Temple, Great Bay Temple

- This miniboss appears twice in the game, and each time, his method of 
fighting you is different. The first time is in Woodfall Temple, and at first,
he will just start hopping towards you. Slash him a few times and he will call
a Snapper to help. At this point, dig into one of the various Deku flowers here
as Deku Link and right when he passes by, launch out. The Snapper will flip
over and Gekko will then climb the walls and ceilings. Snipe him with an arrow,
and he will get back on the Snapper. Repeat until he's defeated.

- The second time he appears is in Great Bay Temple, and he fights with the 
help of Mad Jellies. They bounce around the room and Gekko will hop around 
trying to avoid you, and occasionally throw one of the Mad Jellies at you. Once
he's hit, he jumps to the ceiling, taking all the Mad Jellies with him and
forming a big blob. Avoid the shadow at all costs, as he will plummet down and
try to catch you inside, where you will get the crap kicked out of you. Fire an
Ice Arrow at the blob the Gekko is in when he's on the ceiling to make it crash
and shatter. Repeat the process until dead.

____________________________________
Wizrobe                     _______/
-----------------__________/
\_______________/

Found in: Snowhead Temple (twice), Ikana Castle, Stone Tower Temple, Secret
 Shrine (Ikana)

- The most recurring miniboss fight in the game, bar none! As such, he's pretty
annoying to keep fighting again and again. The first fight is pretty simple. He
appears in random spots around the room, then fires an icy spell at you after a
while. Goron Link is best to use here, as you can just roll to him and punch
him. After a while, he will split up. The real Wizrobe is the red dot on the
minimap, while the clone Wizrobes just fly around. Not much harder.

- Second fight, not much difference, just a few ledges he might appear on. 
Arrow him then.

- Third fight, again not much difference, except he fires fiery spells at you.

- Fourth fight, major difference in the arena, but not his fighting method. He
fires fiery spells at you. There are lots of high ledges here where you 
absolutely need to arrow him, plus the ceiling has lava that constantly drips
down to harm you.

- Fifth (optional) fight, he reverts back to using icy spells, but like the
fourth fight, there are lots of high ledges where you'll have to use arrows at
points if he appears on them.

____________________________________
Wart                        _______/
-----------------__________/
\_______________/

Found in: Great Bay Temple, Secret Shrine (Ikana)

- Nintendo vets, this isn't Wart the frog from Super Mario Bros. 2. In fact, it
more closely resembles the eyeball boss in Link to the Past. It's a giant 
floating eyeball that surrounds itself in pink eggs. It occasionally opens its
eye to stare at you. In order to reach that eye, you'll have to knock off the
pink eggs with either fire arrows or bombs. Once they're knocked off, pursue
them and slash them to destroy them so they won't latch back on. Once enough 
are gone, fire an arrow at Wart's eye to damage it. After some damage, Wart 
will drop the rest of the eggs and resort to only using a ramming attack 
everywhere in the hope of crushing you. A few more hits to the eye will do it
in. You can fight it again in Secret Shrine, but it's optional.

____________________________________
Skull Keeta                 _______/
-----------------__________/
\_______________/

Found in: Ikana Graveyard

- To begin the fight, you'll have to play the Sonata of Awakening for it. To
fight it, you'll first have to chase it down. Arrows make the job easy. 
Stalchildren will also come up to try to hinder you. Don't let Skull Keeta 
reach the end, or you won't be able to fight him until another cycle. Once you
reach Skull Keeta, slash him to start the fight. He will just swipe with his
bony hands. Shield and slash. Eventually he'll start jumping on you. Just move
out of the way when you see his shadow, then slash when he lands. Repeat until
defeated.

____________________________________
Iron Knuckle                _______/
-----------------__________/
\_______________/

Found: Ikana Graveyard, The Moon

- A well-armored being that wields an axe. That axe is very, very painful! It
will move slowly towards you and swing it horizontally twice, or just smack it
down onto the ground in front of it. Backflip when it does, then go in for a
quick slash. Once enough of its health is gone, part of its armor will fall off
and it will be faster overall. Try to avoid it!

____________________________________
Stalfos Knights             _______/
-----------------__________/
\_______________/

Found: Ikana Castle

- The Stalfos that are guards to the King of Ikana. They have swords and 
shields and will block any attacks you do. You'll have to catch them by 
surprise to slash them. Once they're down, burn down one of the curtains on the
wall using fire arrows and shine light at them to defeat them.

____________________________________
Igos du Ikana               _______/
-----------------__________/
\_______________/

Found: Ikana Castle

- You'll fight him right after the Stalfos Knights. He has poison breath, sword
swipes, and a decapitation attack where he makes his head float around to 
distract you, and eventually hold you down so his body can get a clear shot.
Otherwise, he's not that different from the Stalfos Knights. Down him and shine
light onto him.

____________________________________
Garo Master                 _______/
-----------------__________/
\_______________/

Found: Stone Tower Temple, Secret Shrine (Ikana), The Moon

- Unlike other Garos, he's pretty difficult. He uses flaming daggers to attack
and moves rapidly. He has three kinds of attacks. He either slashes toward you
after rushing to you, or jumps and attacks from above, and slashes back when 
you slash him. When he does his first attack, stand just in range but not too
close that you'll get hit and slash. If you're too far away, he does the second
attack. Not too hard, but he can be unpredictable at times. Just keep your
distance and you'll do fine.

____________________________________
Gomess                      _______/
-----------------__________/
\_______________/

Found: Stone Tower Temple

- The coolest-looking miniboss in the game by far, this guy is basically the
Grim Reaper. He's completely black with a torn cloak except for his eyes, 
mouth, and chest, and floats around with a big scythe. On top of that, Bad Bats
keep surrounding him, making him invisible. Avoid his scythe strikes and shoot
a light arrow at him to make the bats flee for a brief moment. Slash Gomess's
heart to damage him. Quite easy for an impressive-looking boss, actually.

____________________________________
Odolwa                      _______/
-----------------__________/
\_______________/

- The boss of Woodfall Temple. He has many attacks, though most consist of his
sword. As the fight drags on, he might summon bugs, a horde of locusts, or make
rocks drop from the ceiling to hit you. Just poke him with arrows when he's
dancing to stun him and quickly go in for some slashes, and a few quick spin
attacks. The swarm of locusts that surround you, they can easily be distracted
if you leave a bomb behind. Not only will the light from the bomb distract 
them, but it will also kill them when it explodes. They'll come back though.

____________________________________
Goht                        _______/
-----------------__________/
\_______________/

- The boss of Snowhead Temple. Quite an easy boss, and for good reason, as if
you wish to get everything in the game, he needs to be beaten multiple times.
At any rate, when the battle starts, you'll see that Goht is actually frozen.
Thaw him down with a fire arrow to really start it. You'll basically have to
chase Goht around with the Goron roll and either hit its feet to damage it or
jump from one of the ramps onto its back so it will fall over, allowing you to
damage it some more with a punch punch back-hit combo from Goron Link. Goht's
attacks consist of throwing out electrical spheres that home in on you 
(whenever you hit its feet), electrical streams when you're too far, rocks
kicked up from behind it, rocks falling from the ceiling, and stalactites 
falling to block your way. After some of Goht's health is depleted, it will 
also start dropping bombs behind it. Careful.

____________________________________
Gyorg                       _______/
-----------------__________/
\_______________/

- The boss of Great Bay Temple, and easily the most frustrating boss in the
game. You'll likely need some bottled fairies and green potions to take care of
it. It can attack by eating you if you're in the water, and ramming the 
platform if you're on that. In order to damage it, you'll have to stand at the
edge and shoot a fire arrow at it to stun it. Then you switch to Zora Link and
go down to damage it with either your normal attack or the electrical barrier
attack. The electrical attack does more damage. Afterwards, quickly swim back
up onto the platform before it eats you. After about half its health is gone,
it will summon dozens of Skullfish-ish enemies to torment you. They can easily
be taken down with the electrical barrier attack though.

____________________________________
Twinmold                    _______/
-----------------__________/
\_______________/

- Twinmold is a twin worm deity. They are really giant and fly around in a
desertscape. They don't have much of an attack pattern per-se, they just fly
around and if they hit you, well, that's that. You can make it hard on yourself
and use light arrows to hit either their head or their tail, where they're not
protected by armor, but you can't Z-Target them and will have to aim ahead to
get a reliable shot since they move so fast. The proper way to do this is to
put on the Giant's Mask and wail on them with sword strikes. Even with this,
you'll need lots of green potions, or be vigilant with your magic and slash 
some of the pillars there to refill some magic before it runs out. The boss is
much easier when you have double the magic meter, even moreso if you used 
Chateau Romani. (Infinite magic!)

____________________________________
Majora's Mask               _______/
-----------------__________/
\_______________/

- The villian of this game. The mask ended up being a demon that controlled 
Skull Kid! Basically, Majora's Mask floats around now and has tentacles. It 
will attack by spinning around and shoot a constant fire beam at you. Not much,
actually. Since it's pretty much invulnerable from the front, you will have to
stun it one of three ways: using bombs at just the right time, arrowing its
back, or spin attacking it as it does its own spin attack. Obviously the last
method is preferable. Once it's stunned, go at it. You'll also notice that the
mask has considerably grown since the last time you saw it... You can also 
damage Majora's Mask completely by reflecting the fire beam it shoots back at
it with the Mirror Shield. After about half its health is gone, it will summon
the remains of each of the four major bosses you fight, and they will float
around the room, firing energy spheres at you. It takes two light arrows each
to take each Boss Remains down completely so you can focus on Majora's Mask
again. This phase for the final boss is significantly easier with the Fierce
Deity's Mask, but I prefer the challenge.

____________________________________
Majora's Incarnation        _______/
-----------------__________/
\_______________/

- The Mask has grown arms, legs, and a tiny eye on the top. It will start 
running around like crazy and doing crazy moves like moonwalking, russian 
dancing, ballerina spinning, and just general dashing around like a chicken 
with its head cut off. This seems to be the comic relief section to the final 
boss, especially considering this part is easy. It will also occasionally stop 
to fire a constant stream of energy spheres at you. Hey, if he didn't actually
attack, he'd be a pretty pointless boss, don't you think? You'll have to stun
him with light arrows and go in for the kill, but considering he always moves
so darn fast, it'll be tough to land a light arrow on him. You'll have to wait
until he stops to attack or trips over himself, or something. It's better to
battle him with the Fierce Deity's Mask on, because without it, the battle
could drag on for a while and quickly bore you.

____________________________________
Majora's Wrath              _______/
-----------------__________/
\_______________/

- Majora has grown more menacing now, having more muscular limbs and a 
threatening face. Its arms have also turned into extremely long whips. His only
attacks are with his whips now, and he can either whip at you once, whip around
the area rapidly, spin around with his whips in all directions, and curl one of
his whips around you so he can throw you. Considering how quickly he can 
attack, he can easily keep you down and leave you helpless as you wait for Link
to get up. He usually keeps whipping Link after throwing him, which while isn't
damaging, can be annoying when you want to control Link again. Like before,
light arrows are the key to stunning him, but he will likely use his whips to
slap you before you get a chance to land one. The best time to get a light 
arrow out is right after his spin attack, as he will be open for a brief 
moment. Once he's stunned, go in for the slashing. His tactics don't change, so
don't worry about it. Like always, the Fierce Deity's Mask makes this much 
easier, but I prefer the challenge. Also, is it just me, or does this 
particular form of Majora remind me of something from Resident Evil?
  _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _   _
_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

Credits
�������
Nintendo: Despite the short production time they made for Majora's Mask, it's
one heck of a Zelda they made. I give them props for that.

You: For reading this FAQ.

Devon: For pointing out a loophole in the Legal Notices, so I fixed it. Thanks!

(I will put any more credits for those that give me tips and suggestions for
this guide.)

***---Until next time, fellow readers!---***